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Geddoe

Posted: Mon Jun 01, 2020 1:25 am
by Modrageball
Geddoe (Geddoe)
Level 79
Archangel and Solar Being, Light & Divine
HP- 17,800
MP- 19,775
STR: 80 (1)
AGI: 712 (9)
CON: 712 (9)
MIN: 791 (10)
SPI: 3,699 (37)
XP Required- 25,820,000, Holy Imperial Seal of Triumph
101 | Fame
7,205,526,001 Gold
632,184,200 | XP
Bonus Weeks: 351 Bonus Weeks, 10 Dragon Lord Bonus Weeks, 1 Channeler Week, 5 Diviner Bonus Weeks, 1 Ebon Chancellor, 5 Combatant, 1 Radiant Hierophant, 5 Glyph Mage, 3 Rune Mage, 3 Reality Arranger, 3 Botanist Weeks, 1 Heavenly Protector Week, 1 Seer Week, 3 Swordsman Weeks, 3 Herpetologist Weeks, 3 Anarchomancer Weeks, 80 Priest Bonus Weeks, 40 Master of Puppets Bonus Weeks, 40 Warlock Bonus Weeks, 40 Noble Bonus Weeks, 40 Esoteric Wiseman Bonus Weeks, 4 General Bonus Weeks, 38 Weirdworker Bonus Weeks, 10 Unbound Guru Bonus Weeks
Will learn:

Track A:

Track B:

Phalerin Worshipper Benefits-
Holy Wanderer's Resilience- Possessor gains +(25 * Possessor Level) Defense agiainst Fire, +(25 * Possessor Level) Defense agiainst Light, and +(25 * Possessor Level) Defense agiainst Undead, Worshipper Benefit
Staff-Bearing Wanderer- If possessor is Level 5 or greater, possesses at least 1 Wanderer ability, and has a Staff equipped, possessor gains +100 Melee Attack, Worshipper Benefit
Connected to the Elements through Phalerin- Possessor's summoned Elementals gain +100 to all stats, Worshipper Benefit
Pilgrim's Fortitude- If possessor is Level 10 or greater, possessor gains +10% Resilience, Worshipper Benefit
Terrain Mastery- If possessor is Level 10 or greater, possessor may, at the start of a thread, declare a Terrain type for which a Square Mile exists in the Shop, provided that possessor has either a Geomancer ability or a Geomancy spell whose text includes the name of said type of Terrain; Possessor gains +100 Defense and +50% Dodge while in a Terrain or Phantom Terrain of said type, Worshipper Benefit
Soul Shepherding- If possessor is Level 11 or greater, possessor's attacks that Heal that incorporate a Magical Attack bonus gain +200 Magical Attack, Possessor has a 10% greater chance of curing minor negative status effects, Whenever possessor resurrects an individual through a spell, said resurrected individual is resurrected with 2% more of its Max HP and Max MP, to a max of 100% of each, and possessor's chances of resurrecting individuals increase by 1%, Worshipper Benefit
Sanctity for the Dead- If possessor is Level 13 or greater, possessor's 'Magical Attack' actions deal double Damage (including Healing) to Undead, Worshipper Benefit
Call Upon Angels of Phalerin- If possessor is Level 35 or greater, possessor may spend an action to summon an Angel of lower Level that is normally fightable for drops on the Enemy List, with said summon counting as a devout worshipper of Phalerin, Max 5 summoned, Active Ability / Worshipper Benefit
Afterlife-
The Eternal Lands: The souls of Phalerin's faithful go to a realm made of many seemingly endless continents that drift around in their dimension, sometimes nearing each other, at which point bridges of light appear and allow their residents to travel from one to another. Residents of the Eternal Lands are bereft of all physical needs and are free to travel or form cities on the panorama of continen

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Fortify Body
Overdrive



Weapons-
*Dreamlighter- (Weapon, Gun, Light, X Gold) +(Wielder's SPI) Ranged Attack, ((Wielder's Level * 1.25, rounded down,) +100)% To Hit, (Wielder's Level)% Critical, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions use Spirit as their Prime Attribute, Wielder's Ranged Attack bonus cap is based on Spirit, Wielder's actions may become solely Light element, (Wielder's Level * 4)% inflicts Impaired: Blind, (Wielder's Level * 2)% inflicts Awestruck, (Wielder's Level/4, rounded down)% inflicts Smitten
w/ Dynaboosted- Wielder gains +275,000 to all stats, +10% To Hit, +10% Dodge, +10% Resilience, +10% Critical, Enchantment
w/ Magiburst- Wielder gains +275,000 Magical Attack, and wielder's Overdrive actions may become solely any one base element, Enchantment
w/ Geddoe's Gun's Enchantment- Wielder's 'Ranged Attack' actions incorporate wielder's Magical Attack bonus instead of wielder's Ranged Attack bonus, Quest Enchantment
w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique

*Lightning's Tooth- (Weapon, Axe, Electrical, 75,000,000 Gold) +80,000 Melee Attack, 95% Inflicts Electrocuted, 20% Inflicts Instant Death, Inflicts Instant Death on targets below level 45 not immune to Electrocuted, Wielder must be level 40 or greater
*Rhazek-Thar's Beamblade- (Weapon, Sword, Energy, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Ranged Attack, 50% may inflict Impaired, Wielder may spend an action to inflict Paralyzed on all opponents
*Rhazek-Thar's Hypernium Shield- (Weapon, Shield, Energy, 45,000,000 Gold) +25,000 Melee Attack, +45,000 Defense, +450,000 HP, 90% Resilience, Wielder gains Impaired, Paralyzed, Hexed, and Antimatter Immunity
*Sword Named 'Governor Jeff'- (Weapon, Sword, Physical & Air, 35,000,000 Gold) +35,000 Melee Attack, +3 Diplomacy, Wielder's summons gain +3,500 to all stats as a non-stacking bonus, Wielder gains the the next class-tier ability in the 'General' class (to a max of 'Master General Knowledge')
*War-Pyramid Leyline-Nexus Staff of the Giant Prophet- (Weapon, Staff, Knowledge & Fate & Energy, 4,500,000,000 Gold) +4,500,000 Magical Attack, +4,500,000 MIN, +4,500,000 SPI, +45,000,000 MP as a non-stacking bonus, Wielder's Divination and Divine Magic spells may, up to once per round, deal 45,000,000 additional Damage, Wielder may not be prevented from casting spells by entities below Level 95, Wielder may spend an action to destroy this item until the end of the round and regenerate 450,000,000 MP, 40% Geomancy Resistance, 40% Channeling Resistance, Wielder may transfer up to 450,000,000 HP and/or MP between up to 3 willing allied targets (including wielder) at the start of each round, Wielder may scan the stats of any number of entities at the start of each round, 290% To Hit, +190% To Hit, Wielder may, up to three times per round, gain an additional action when an opponent of wielder below Level 95 creates a Zone, Terrain, or Phantom Terrain, Wielder must be Level 60 or greater and must possess the ability 'Expert Divine Magic Attunment' or 'Expert Geomancy Attunement'

5 Air Staff- (Weaponx2, Staff, Air, 15,000 Gold) +40 Magical Attack for Air element spells
Alabaster Spire-Lance- (Weapon, Spear, Light & Hope & Physical, 65,000,000 Gold) +65,000 Melee Attack, +65,000 STR, +65,000 CON, +65,000 SPI, 85% Resilience, Wielder suffers no negative effects from the status effect Paralyzed (but not its sub-status effects) if wielder is a Celestial, Angel, or Golem, Wielder must be Level 20 or greater, Wielder deals full Damage to Devils, Abstracts, and Demons in the back row who possess no ally of Level 80 or greater in the front row, Wielder must be Level 20 or greater
6 Angelslayer Lance- (Weapon, Mace, Darkness, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Angels
Angel Wing Blade- (Weapon, Sword, Light, 100,000 Gold) +90 Melee Attack, Does 40 Light Damage per hit, +20 to all stats if Devil Wing Blade is also equipped
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
3 Bascaradine Gigarail Megacannon III: Armor Piercing Version- (Weaponx2, Gun, Technology, 680,000 Gold) +525 Ranged Attack, Pierces 2,000 Defense, +30 AGI, +200 HP, Double damage against Vehicles, 5% inflicts 2 hits against 1
Belsicite Shield- (Weapon, Shield, 2,000,000 Gold) +2,000 Defense, +1,000 Melee Attack, +2,000 CON, 20% Resilience
Black Pickaxe- (Weapon, Tool, Darkness & Earth, 78,000 Gold) +70 Melee Attack, +40 CON, 30% inflicts Hexed
Blade of High Providence- (Weapon, Sword, Light & Glory, 800,000,000 Gold) +800,000 Melee Attack, +800,000 Magical Attack, Wielder pierces 8,000,000 Defense, Wielder, to a max of once per target each round, deals 8,000,000 additional Damage to Demons, Devils, and Daemons, Wielder may choose to cancel the actions of lower-Level entities below Level 85 that involve the casting of Holy Magic, Celestial Magic, or Divine Magic spells, Wielder must be Level 60 or greater
Blade of Radiant Hope- (Weapon, Sword, Hope, 90,000,000 Gold) +90,000 Melee Attack, +90,000 SPI, Wielder's allies obtain +9,000 SPI as a non-stacking bonus, 30% Darkness Resistance, Wielder's 'Melee Attack' actions may each inflict Elevated, Invigorated, or Fortified on up to 3 different allied targets
1 Blade of Ruin- (Weapon, Sword, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, 215% To Hit, 115% Critical, 50% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater
Bleakwrath Scythe- (Weapon, Scythe, Darkness, 120,000 Gold) +65 Melee Attack, +15 Magic Attack, +5 Ranged Attack, -50 Defense, -5% Light Resistance, Drains 50 HP
3 Blessed Bone Sword- (Weapon, Sword, Light, 25,000 Gold) +37 Melee Attack
Blueberry Twist Candycane Powerstaff- (Weapon, Staff, Water & Energy & Ice, 2,300,000 Gold) +2,300 Magical Attack, +2,100 Melee Attack, 20% inflicts Manablasted, 20% may inflict Drowning, 20% may inflict Stat Drain: MIN Drain
6 Bone Sword- (Weapon, Sword, Darkness, 17,000 Gold) +30 Melee Attack
3 Book of Lhaivos the Pure- (Weapon, Book, Light, 60,000 Gold) +15 Magic Attack, Magic Attacks Heal, Magic Attacks use an extra 5% of their user's max MP
Bow of Divine Light- (Weaponx2, Bow, Destruction & Light & Law & Physical, 140,000,000 Gold) +280,000 Melee Attack, +280,000 STR, 215% To Hit, 115% Critical, 100% inflicts Awestruck, Charm: Impressed, and Awestruck: Sealed, Wearer’s per-item Ranged Attack bonus cap becomes 2x the relevant stat, with said cap being doubled for purposes of this item, May only be wielded by individuals of Level 40 or greater, Wielder must be Level 40 or greater and must possess the ability 'Priest'
3 Box of Army Surplus Grenades- (Weaponx2, Throwing Weapon, Technology & Fire, 60,000 Gold) +125 Ranged Attack, wielder's ranged attacks inflict 1 hit against 5 but deal 1/4 damage, +20 AGI, 15% Fire Weakness
*Brilliant Sword of Geoffrey the Crusader-General- (Weapon, Sword, Light, 1,275,000 Gold) +2,650 Melee Attack, +8,000 additional Melee Attack if wielder has at least 10 Paladin abilities, +1,300 to all stats, Wielder's Light-element allies gain +260 to all stats, 15% Light Resistance, 15% Darkness Resistance, , 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance, 5% May inflict Awestruck, Demons, Daemons, Devils, Darkspawn, and Undead killed by wielder may not be resurrected by sources below Level 50, Bestows the Abilities-
Direct Unit- Gives target Unit another action which is taken immediately after this one, Light, 1,000 MP
Muster Honorable Forces- Summons 1 Unit of Knights, Unit of Pikemen, or Unit of Swordsmen, a max of 3 entities may be summoned by this item at one time, Light & Air & Physical, 3,500 MP
Businessman Conch Spear- (Weaponx2, Spear, Water, 60,000 Gold) +55 Melee Attack, +5 to all stats
Centaur' Bow- (Weaponx2, Bow, Air & Physical, 40,000 Gold) +120 Ranged Attack, 10% Critical
Chipped Darkblade- (Weapon, Sword, Darknes, 300 Gold) +2 Melee Attack
25 Colossus Aegis- (Weaponx3, Shield, Earth & Physical, 61,000,000 Gold) +120,000 Melee Attack, +180,000 Defense, +120,000 STR, +180,000 CON, Wielder's per-item Melee Attack and Defense bonus caps are tripled for this item, Wielder must be Level 40 or greater
49 Colossus Bardiche- (Weaponx3, Polearm, Light & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
45 Colossus Bill- (Weaponx3, Polearm, Wealth & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
16 Colossus Glaive- (Weaponx3, Polearm, Earth & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
40 Colossus Naginata- (Weaponx3, Polearm, Wood & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
45 Colossus Partizan- (Weaponx3, Polearm, Fire & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
32 Colossus Trident- (Weaponx3, Polearm, Water & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
12 Corpse Eater's Angel-Cleaver- (Weapon, Knife, Darkness & Agony, 5,163,000 Gold) +5,554 Melee Attack, +3,400 to all stats of wielders who are Demons, Devils, Undead, Fiends, or individuals with the ability Demonologist, 15% inflicts Wounded, 15% inflicts Diseased, 15% inflicts Stat Drain: CON Drain, 30% inflicts Pain, deals HP Drain to Celestials, Angels, and Devas, Deals 1.1 times normal damage to Celestials, Angels, and Devas, to a max of 20,000,000 additional damage, as a bonus that does not stack with other multipliers that multiply damage against Celestials, Angels, or Devas
2 Crusader Paladin' Shield- (Weapon, Shield, Light & Physical, 1,750,000 Gold) +1,100 Melee Attack, +1,800 Defense, +1,600 CON, 25% Resilience, 15% Dodge, 18% Darkness Resistance, 18% Light Resistance, 18% Magic Resistance, 40% Voidstruck Resistance
Cube Gauntlet- (Weapon, Fist Weapon, Physical, 70,000 Gold) +70 Melee Attack, +20 Magical Attack
Cube Stave- (Weapon, Staff, Physical, 70,000 Gold) +20 Melee Attack, +70 Magical Attack
Cube Sword- (Weapon, Sword, Physical, 70,000 Gold) +70 Melee Attack
21 Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
45 Darksky Sniper Rifle- (Weaponx2, Gun, Darkness, 105,000 Gold) +240 Ranged Attack, 120% To Hit, 5% Dodge, +240 additional Ranged Attack in a Zone of Darkness, 5% inflicts Blind in a Zone of Darkness
Death Angel Scythe- (Weapon, Scythe, Light & Darkness & Fate, 94,242,564 Gold) +90,564 Melee Attack, +90,000 STR, +90,000 AGI, +90,000 SPI, +45,000 CON, Wielder may use Spirit as wielder's Prime Attribute for 'Melee Attack' actions, 130% Critical, 30% may inflict Instant Death, Wielder must be Level 40 or greater and must (have a patron deity or be a Celestial, Angel or Deva)
32 Demonslayer Mace- (Weapon, Mace, Light, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Demons
10 Desert Corsair Scimitar- (Weapon, Sword, Earth & Fire, 16,000 Gold) +18 Melee Attack, +2% to Hit
Deva-Prince of War's Bow: 'Ruination of Ten Thousand Evils'- (Weaponx2, Bow, Destruction & Light & Fire, 235,000,000 Gold) +470,000 Ranged Attack, +400,000 STR, +400,000 AGI, +400,000 SPI, Wielder's per-item Ranged Attack bonus cap is doubled for this item, Wielder's 'Ranged Overdrive' actions may use 'Agility + Spirit' as their Prime Attribute against Demons, Devils, and Daemons below Level 90, Wielder must be Level 40 or greater
Double Keen Rapiers- (Weaponx2, Sword, Physical & Magic, 1,550,000 Gold) +3,000 Melee Attack, 60% Critical
Double-Sun-Head Flail- (Weaponx2, Mace, Light, 65,000,000 Gold) +125,000 Melee Attack, +120,000 STR, +110,000 CON, 50% inflicts Awestruck, 30% may inflict Burning, Wielder's Melee Attack actions have a 15% chance of gaining 2 hits against 1
101 Dragon-Bane Doomblade- (Weapon, Sword, Darkness & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Voidstruck on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
Dragon-Bane Doomblade- (Weapon, Sword, Darkness & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Voidstruck on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
102 | Dragon-Bane Flameblade- (Weapon, Sword, Fire & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Burning on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
2 Dragonslayer Thunderblade- (Weapon, Sword, Electrical, 7,500,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 30% inflicts Electrocuted, 100% Critical against Dragons
9,667 Eight Hand Mirror- (Weapon, Shield, Glory & Light, 140,000,000 Gold) +140,000 Defense, +35,000 Melee Attack, 50% reflects the actions of individuals below Level 60, 8% reflects the actions of individuals named 'Orochi' who are below Level 100, Wielder must be Level 40 or greater
720 | Essence of the First Fire- (Weapon, Force, Fire, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Fire element, 40% Fire Resistance, If an source below Level 60 would deal possessor Fire element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
19 Fallen Kensei's Sword of Maiming- (Weapon, Sword, Physical & Darkness, 156,000 Gold) +165 Melee Attack, 12% Critical, deals 40 CON
damage on hit, 15% inflicts Pain, Has a 5% chance on hit of activating the Sword Ability:
Blade Art of Grievous Strikes- Perfoms an action identical to a Melee Attack action on target that cannot include spells or techniques and cannot activate Sword Abilities that deals 1/3 damage, inflicts 3 hits against 1, has a 15% chance of inflicting Wounded, has a 15% chance of inflicting Pain, and is the elements Darkness & Physical
Fishing Rod With a Sexy Spreadsheet on the End- (Weapon, Polearm, Darkness & Earth & Numerals, 3,175,500 Gold) +3,175 Ranged Attack, 300% inflicts Charm
Force of Resolve- (Weapon, Force, Light & Darkness, 160,000 Gold) +100 SPI, Wielder' turn-order-determining stat becomes SPI
Forgotten Shield of Templar Priests- (Weapon, Shield, Light, 190,000 Gold) +90 Defense, +25 Melee Attack if any foes are Darkness element
*The Crimson Priestess's Staff- (Weaponx2, Staff, Fire & Air & Magic, 750,000 Gold) +1,111 Melee Attack, +2,222 Magical Attack, +777 Defense, Wielder may cast Divine Magic spells as though wielder had a different patron deity provided the spells are non-unique and worth under 1,000,000 Gold with a 95% chance of success
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Glowing Pom-Pom of Duplication- (Weapon, Stone, Light & Air, 65,000 Gold) +63 Ranged Attack, +51 AGI, 5% inflicts 3 hits against 5 if wielder has at least 10 Ioun Master abilities
Gold Flamingo Golf Club- (Weapon, Polearm, Wealth & Tacky & Glory, 35,000,000 Gold) +35,000 Melee Attack, Wielder gains +70% To Hit against Wealth-element targets
Grass-Cutter Scythe- (Weapon, Scythe, Glory & Light & Water & Earth & Electrical & Air & Fire, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Wielder may deal 1,800,000 Flat Air element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder must be Level 40 or greater
3,832 Grass-Cutter Sword- (Weapon, Sword, Glory & Light & Water & Earth & Electrical & Air & Fire, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Wielder may deal 1,800,000 Flat Fire element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder must be Level 40 or greater
Greatsword of the Beast Kings- (Weaponx2, Sword, Earth & Ice & Physical, 875,000 Gold) +1,498 Melee Attack, +640 STR, +570 CON, 15% Ice Resistance, 5% Physical Resistance, 7% Critical against monsters with under 15% Resilience, One of wielder' other equipped items gains +757 Melee Attack against Animals, Humanoids, Monsters, and Dragons, +5% Dodge against Animals, Humanoids, Monsters, and Dragons, Wielder gains +250 to all stats while in a Spirit Form, Shapeshifted Form, or Natural Form transformation, Wielder must have 2,600 STR to equip
Grim Reaper's Scythe- (Weapon, Scythe, Darkness & Fate, 94,242,564 Gold) +90,564 Melee Attack, +90,000 STR, +90,000 AGI, +90,000 SPI, +45,000 CON, 130% Critical, 30% inflicts Instant Death, Wielder must be Level 40 or greater
20 Growth Rod: Winter- (Weapon, Wand, Ice, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Ice element individual for 1,000 HP
6 Hambelstern Prototype Cannon- (Weapon, Gun, Technology, 31,522,355 Gold) +29,830 Ranged Attack, +30,890 AGI, +30,570 MIN, +50,000 MP, 20% Technology Resistance, 15% Electrical Resistance, Damage from wielder pierces an additional 15,000 Defense as an effect that does not stack with itself
Healing Syringe- (Weapon, Deadly Item, Light & Technology, 97,000 Gold) +15 Melee Attack, Heals
1,024 | Heart of the First Fire- (Weapon, Soul, Fire, 60,000,000 Gold) +60,000 Magical Attack, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
Heaven's Iris- (Weapon, Staff, Light, 6,000,000 Gold) +3,000 Melee Attack, +6,000 Magical Attack, Healer Magic spells and Celestial Magic spellscost wielder 600 less MP to cast, Wielder's 'Magical Attack' and 'Cast a Spell' actions may scan their targets' stats, 50% Minor Status Effect Resistance, Hexed: Ill Fortune Immunity
Holiday Miser's Hand- (Weapon, Fist Weapon, Darkness & Acid, 10,000,000 Gold) +10,000 Melee Attack, +5,000 to all stats, Targets of wielder's offensive actions cannot obtain buffs if below Level 40
10 Holy Blade- (Weapon, Sword, Light & Physical, 1,780,000 Gold) +1,900 Melee Attack, +1,500 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 20% Critical, 130% To Hit, 15% inflicts Awestruck
Holy Dragonslayer's Sword- (Weapon, Sword, Light & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Awestruck on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
3 Holy General' Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder' allies gain +200 to all stats, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
42 Hyperenchanted Sorceror Coral Wand- (Weapon, Wand, Magic & Water, 14,000,000 Gold) +14,000 Magical Attack, +14,000 SPI, 30% Water Resistance, 20% Magic Resistance, Wielder Regenerates 100,000 HP and 100,000 MP per round
4 Immukae- (Weapon, Other: Chaos Talon, Illusion, 50,000,000 Gold) This weapon, at the start of a thread, copies a weapon with a listed cost that is under 50,000,000 held by an ally or wielder and becomes that weapon for the remainder of the thread
Imperial Blade of Avandos- (Weapon, Sword, Air & Water, 12,000 Gold) +23 Melee Attack
Improved Sunmetal Shield- (Weapon, Shield, Light, 20,000,000 Gold) +20,000 Defense, +15,000 Melee Attack, +30,000 STR, +30,000 CON, +60,000 HP, 35% Light Resistance
Insurrection Baton- (Weapon, Wand, Darkness & Psychic, 7,100,000 Gold) +1 Magical Attack, At the beginning of each round, as an effect that does not stack across multiple copies of this item with which version works being determined randomly in thecase that multiple instances of this item are present, wielder may cause each opponent below Level 20 to perform an action of wielder's choice
Island Sculptor's Naginata- (Weapon, Polearm, Glory & Light & Water & Earth, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Earth or Water at the start of each round, Possessor may deal 1,800,000 Flat Water element Damage to one opponent at the start of each round, Wielder may create an Island Terrain or Destroy and Ocean Terrain (provided that said terrain had a source below Level 100 that is not 10 or more Levels greater than wielder) at the start of each round, Wielder must be Level 40 or greater
3 Killer Bee's Stinger on a Hilt- (Weapon, Knife, Earth & Air, 99,000 Gold) +115 Melee Attack, +5% Critical, 5% inflicts Poison
60 Killer Swordsman's Sword- (Weapon, Sword, Physical, 178,000 Gold) +190 Melee Attack, 15% Critical, Has a 5% chance on hit of activating the Sword Ability:
Blade Art of the Swift Kill- If target has been damage by caster, is below 50% Max HP, is below Level 15, and is not immune to Instant Death, caster kills target, Sword Ability
*LaRue's Boarslayer, Spear of the Gargoyle King- (Weapon, Spear, Darkness & Physical, 800,000 Gold) +800 Melee Attack, 32% Critical, Wielder deals double damage (to a max of 5,000,000 additional points) to Animals below Level 20
Lethal Noose- (Weaponx2, Deadly Item, Darkness, 967,000 Gold) +1,955 Melee Attack, 29% Critical, 15% inflicts Suffocation on hit, +550 CON, +80 Defense, 15% Darkness Resistance
3 Lewd Tendril- (Weapon, Whip, Acid & Darkness, 830,000 Gold) +890 Melee Attack, +700 STR, +700 AGI, +700 CON, 20% inflicts Dissolving, 5% inflicts Paralysis, 10% inflicts Charm, 25% Critical
Luckblade- (Weapon, Sword, Fortune, 8,200,000 Gold) +8,100 Melee Attack, 40% Critical, 40% Dodge, 140% To Hit, 40% Resilience
2 Metamorphic Weapon- (Weapon, Force, Magic, 1,575,000 Gold) +1,400 Melee Attack, +1,400 Ranged Attack, +1,400 Magical Attack, +800 to all stats, at the beginning of a thread, possessor may choose to make this weapon's element any base element or combination of base elements and its subtype any base weapon subtype
8 Mindslicer Cane- (Weapon, Bladecane, Darkness & Psychic, 398,000 Gold) +390 Melee Attack, Deals 35 MIN Damage on hit, +5% Critical
Mine Zombie' Pickaxe- (Weapon, Axe, Darkness & Earth, 75,000 Gold) +80 Melee Attack, 5% Critical, 5% inflicts Hexed, 5% inflicts Hexed on user at the start of each turn
Mirrormarch Huntmaster's Rifle- (Weapon, Gun, Dopple & Moon & Spatial & Illusion, 265,000,000 Gold) +265,000 Ranged Attack, +260,000 SPI, 180% To Hit, 400% inflicts Hexed: No Reflection, 60% inflicts Vanished: Without Place
Mushroom Soldier' Spear- (Weaponx2, Spear, Earth, 65,000 Gold) +156 Melee Attack, +15 CON
Nail Bat- (Weapon, Mace, Physical, 7,000 Gold) +14 Melee Attack, 1% inflicts Wounded on Critical
2 Necrosis Mace of the Meat Baron- (Weapon, Mace, Darkness, 475,000 Gold) +559 Melee Attack, +559 additional Melee Attack if wielder has an open weapon slot, Inflicts drain if used against Humans, Humanoids, Animals, Insects, Aerials, or Aquatics, Heals Undead
Noise Staff- (Weapon, Staff, Sonic, 80,000 Gold) +80 Magical Attack, +40 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
9 Orb of Tree's Roots- (Weapon, Orb, Earth, 20,000 Gold) +45 Magic Attack,-15 MP to all Earth element Wizard magic Spells
2 Orb of Sap- (Weapon, Orb, Earth, 30,000 Gold) +35 Magic Attack,-30 MP to all Earth element Wizard magic Spells
Orbkeeper Staff- (Weapon , Staff, Magic, 80,000 Gold) +90 Magical Attack, Orb spells cost 20 less MP
Orihalcum Greatsword- (Weapon, Sword, Earth, 108,700,000 Gold) +109,500 Melee Attack, +110,300 STR, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Defense of non-unique individuals below Level 60, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40, Pierces 50,000 Defense, Wielder must be at least Level 40
5 Orlumais Staff- (Weapon, Staff, Light & Darkness & Magic, 2,117,000 Gold) +40 Magical Attack, +200 MP on odd-numbered rounds, 1% inflicts Confusion
2 Panopticum Shield- (Weapon, Shield, Earth, 94,500,000 Gold) +95,500 Melee Attack, +96,700 Defense, +21,000 CON, 30% Physical Resistance, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wearer must be at least Level 40
75 Planetary of Harvest's Scythe- (Weapon, Scythe, Earth & Life, 150,000,000 Gold) +150,000 Melee Attack, +1,500,000 HP as a non-stacking bonus, +150,000 SPI, +150,000 CON, Wielder's 'Melee Attack' actions may Heal HP, Divine Magic and Druid Magic spells cost wielder 300,000 less MP to cast, 160% Critical against Plants, Wielder is afflicted with Rejuvenation at the start of every round, Wielder must be Level 40 or greater
2 Planetary of War's Sword- (Weapon, Sword, War & Destruction, 190,000,000 Gold) +190,000 Melee Attack, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
Red Claw- (Weapon, Fist Weapon, Fire & Physical, 25,000 Gold) +25 Melee Attack, +25 CON, +25 STR, 1% inflicts Wounded, 1% inflicts Paralyzed
Rhanazzki Energy Lance-Gun- (Weapon, Spear, Energy, 8,000,000 Gold) +8,000 Melee Attack, +8,000 Ranged Attack, 60% may inflict Paralyzed
Ringleford Himbarridion- (Weapon, Gun, Magic & Water, 148,000 Gold) +137 Ranged Attack, +60 MIN, +900 Damage to Aerials, +3% Critical against Fae, +14% Critical against Reptiles, 3% inflicts Stun on Reptiles, +40 max MP to wielder's summoned Elementals
15 Samurai Blade of Balshinsur- (Weapon, Sword, Technology & Electrical, 90,000 Gold) +140 Melee Attack, 5% Critical, +300 Damage against Electrical element foes
291 Samurai's Sword- (Weapon, Sword, Physical, 85,000 Gold) +85 Melee Attack, +85 STR, +85 CON, +85 AGI, Wielder does 1.5 times damage to individuals named 'Unit of Ninjas'
6 Selerethric Flametongue- (Weapon, Sword, Light & Fire, 480,000 Gold) +565 Melee Attack, 20% Light Resistance, 15% inflicts Awestruck, 15% inflicts Burning, 1% inflicts 2 hits against 1 in an attack involving Melee Attack bonus
6 Selerethric Shield- (Weapon, Shield, Light, 463,000 Gold) +490 Defense, 25% Light Resistance, 20% Darkness Resistance, 40% Awestruck Resistance, 30% Voidstruck Resistance
Sign Saying 'Get Swole, Son'- (Weapon, Book, Physical, 3,000,000 Gold) +3,000 Melee Attack, +3,000 STR, Wielder may spend an action to gain a buff that stacks 3 times that provides +3,000 STR
Skeletal Soldier' Bow- (Weaponx2, Bow, Physical & Darkness, 65,000 Gold) +147 Ranged Attack, +97 STR, +97 AGI, Wielder does 1.5 times damage to individuals named 'Unit of Pikemen', 'Unit of Cavalry', 'Unit of Swordsmen', and 'Unit of Archers'
Skeletal Soldier' Sword- (Weapon, Sword, Physical & Darkness, 65,000 Gold) +64 Melee Attack, +48 STR, +48 CON, +48 AGI, Wielder does 1.5 times damage to individuals named 'Unit of Swordsmen'
Sky-Splitter Bow- (Weaponx2, Bow, Glory & Light & Air, 180,000,000 Gold) +360,000 Melee Attack, +360,000 STR, +360,000 CON, +360,000 SPI, 130% Critical, 230% To Hit, Wielder's per-item Ranged Attack caps are doubled for this item, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Air element Damage to one opponent at the start of each round, 2% inflicts Vanished, 2% inflicts Smitten, Wielder must be Level 40 or greater
Sky-Splitter Gun- (Weapon, Gun, Glory & Light & Air, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Air element Damage to one opponent at the start of each round, 2% inflicts Vanished, 2% inflicts Smitten, Wielder must be Level 40 or greater
Solar Discus- (Weapon, Throwing Weapon, Light & Fire, 45,000,000 Gold) +41,000 Ranged Attack, +40,000 STR, 15% inflicts Burning, Wielder's Ranged Attack actions may use STR as their Prime Attribute
Soldier' Lance- (Weaponx2, Spear, Physical, 65,000 Gold) +128 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named 'Unit of Swordsmen'
Soldier' Sword- (Weapon, Sword, Physical, 65,000 Gold) +64 Melee Attack, +48 STR, +48 CON, +48 AGI, Wielder does 1.5 times damage to individuals named 'Unit of Pikemen'
*Solem Benedictus- (Weapon, Sword, Light, 710,000,000 Gold) +780,000 Melee Attack, 120% To Hit, 80% Critical, Inflicts Awestruck, deals double damage (to a max of 200,000,000 added damage) to Umbrals, non-Light-element Demons, and Darkness element targets, 50% inflicts Awestruck: Sealed, 80% inflicts Awestruck, 30% Light Resistance, 30% Darkness Resistance, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Light Resistance and Immunity of individuals below Level 60, wielder inflicts Awestruck on Demons if wielder possesses the ability 'Paladin' and the ability 'Demon Slayer', ignores the Moderate Status Effect Resistances and Immunities of Demons below Level 100 if wielder possesses the ability 'Paladin' and the ability 'Demon Slayer', Wielder deals 1.5 times normal damage to Demons (to a max of 500,000,000 additional damage) if wielder possesses the ability 'Paladin' and the ability 'Demon Slayer', Wielder is Immune to individuals below Level 20, Wielder must be Level 40 or greater
w/ Miserly- Provides an additional (Item Value) / 10,000 bonus to all Attack Bonuses this item already provides, Affects Weapons, Enchantment
w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Spear of Spear-Spearing- (Weapon, Spear, Physical, 5,500,000 Gold) +5,500 Melee Attack, Wielder's 'Melee Attack' actions steal a Spear worth under 55,000,000 Gold from their targets that is carried or equipped
4 Spiked Chain- (Weapon, Whip, Physical, 2,700 Gold) +8 Melee Attack, 1% inflicts Pain
Spined Chains- (Weaponx2, Whip, Physical & Darkness, 14,000 Gold) +28 Melee Attack, 10% inflicts Pain
Splendid Sunmetal Wand- (Weapon, Wand, Light, 30,000,000 Gold) +30,000 Magical Attack, +30,000 MIN, +30,000 SPI, +60,000 MP, 40% inflicts Awestruck
Spook Glove- (Weapon, Fist Weapon, Darkness & Ice, 47,000 Gold) +45 Melee Attack, 5% inflicts AGI Drain, 5% inflicts Confusion: Fear
2 Spooky Orb- (Weapon, Orb, Darkness, 45,000 Gold) +46 Magical Attack, 15% inflicts Confusion: Fear
Staff of Dark Equations- (Weapon, Staff, Darkness & Psychic, 1,875,000 Gold) +1,915 Magical Attack, +1,850 MIN, Wielder's spells and abilities cost 2,000 less MP to cast, Wielder counts as 1 Level higher, to a max of Level 60, for purposes of applying and being the source of buffs and debuffs (but cannot bypass immunity to individuals below a certain level through this)
2 Starfish Gun- (Weapon, Gun, Technology, 30,000 Gold) +45 Ranged Attack, cannot damage Water element targets
Stone of Divine Light- (Weapon, Stone, Light & Astral, 4,000,000 Gold) +4,000 Magical Attack, +4,000 SPI, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell solely Light element or, at the cost of 15,000 MP, solely Astral Element
1 Stormblade- (Weapon, Sword, Electrical & Physical, 140,000 Gold) +152 Melee Attack, 5% does 2,000 additional Electrical damage
Supreme Bioknight's Rapier- (Weapon, Sword, Technology & Acid, 30,000,000 Gold) +30,000 Melee Attack, +30,000 AGI, +30,000 MIN, Wielder's 'Attack with Finesse' actions may use Mind as their Prime Attribute, Wielder's 'Powerful Attack' actions may use Constitution as their Prime Attribute, Wielder's 'Melee Attack actions may use Agility as their Prime Attribute
Sword of the Grandmaster Carp-Slayer- (Weapon, Sword, Water & Physical, 40,000,000 Gold) +20 Melee Attack, Wielder gains +40,000 Melee Attack against Aerials and Aquatics whose name includes 'Carp', Wielder gains 100% Dodge against Aerials and Aquatics whose name includes 'Carp'
4 Sword of War- (Weapon, Sword, Darkness & Acid, 700,000,000 Gold) +700,000 Melee Attack, +700,000 STR, +700,000 CON, 180% Critical, 60% inflicts Devastated, 30% Devastation Resistance, Wielder must be Level 60 or greater
13 Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 142,500 Gold) +294 Ranged Attack, 15% inflicts Stun against enemies under level 17
Taskmaster's Whip- (Weapon, Whip, Physical, 79,000 Gold) +78 Melee Attack, +5% Gold found at end of battle, +400 HP for all summons and pets, +200 to each prime attribute of summons and pets
100 Tiny Hammer- (Weapon, Tool, Earth, 500 Gold) +5 Melee Attack
38 Typhon's Fury- (Weapon, Force, Fury, 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, Wielder, as a non-stacking effect, deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of wielder's unique allies who have not been resurrected either on the current round or the round prior to the current round, Wielder must be Level 40 or greater

71 Killer Swordsman's Sword- (Weapon, Sword, Physical, 178,000 Gold) +190 Melee Attack, 15% Critical, Has a 5% chance on hit of activating the Sword Ability:
Blade Art of the Swift Kill- If target has been damage by caster, is below 50% Max HP, is below Level 15, and is not immune to Instant Death, caster kills target, Sword Ability
9 Totally Awesome Dead Walrus!- (Weapon, Chaos Effect, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
30 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
25 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
13 Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
11 Totally, Absolutely, Completely, Unequivocally, Unremittingly Awesome Dead Walrus, Emerald Edition!- (Weapon, Other: Chaos Talon, Water, 20,000,000 Gold) +19,000 Melee Attack, +19,000 Ranged Attack, +19,000 Magical Attack, +19,000 to all stats, 29% Critical, 29% Resilience, 129% To Hit, 29% Dodge, Wielder ignores the Resistances of individuals below Level 10, Wielder must be at least Level 20
2 Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly Awesome Dead Walrus, Sapphire Edition!- (Weapon, Other: Chaos Talon, Water, 40,000,000 Gold) +39,000 Melee Attack, +39,000 Ranged Attack, +39,000 Magical Attack, +39,000 to all stats, 39% Critical, 39% Resilience, 139% To Hit, 39% Dodge, Wielder ignores the Resistances of individuals below Level 20, Wielder must be at least Level 30
Ulashtu Zahannhossah- (Weapon, Staff, Light & Astral, 400,000,000 Gold) +400,000 Magical Attack, +400,000 CON, +400,000 SPI, +400,000 MIN, +4,000,000 HP as a non-stacking bonus, +4,000,000 MP as a non-stacking bonus, 180% To Hit, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic, Healer Magic, Astral Magic, and Gate Magic spells cost wielder 3,000,000 less MP to cast, Wielder's Magical Attack actions may cure their targets of all minor and moderate negative status effects, 150% may inflict any one moderate status effect or Awestruck: Sealed, 35% Darkness Resistance, 35% Earth Resistance, 35% Magic Resistance, 35% Light Resistance, 35% Astral Resistance, Fatigued Immunity, Hexed Immunity, 50% Cursed Resistance, Up to 12 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element, Wielder may spend an action to resurrect a target that was killed by a source below Level 99 that is not 20 or more Levels greater than wielder, Wielder gains Smitten: Excommunicated Immunity against sources below Level 99, Wielder may spend an action to replicate the effect of any ability performable by an entity on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Wielder gains 10 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, Wielder counts as wielding an additional 'Holy Symbol', Wielder is immune to individuals below Level 60, If wielder possesses the ability 'Adept Divine Magic Attunement', the first time per thread that wearer is killed by a source below Level 99 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 10,000,000 points of Flat Light element HP Healing and MP Healing, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Wielder's 'Overdrive' actions may gain '1 hit against any number of entities in wielder's battlespace', Wielder may summon an Angel below Level 80 that is normally fightable for drops on the Enemy List at the start of every round, Max 20 summoned, Wielder must be Level 60 or greater, must possess the ability 'Priest', and must be a devout worshipper of Phalerin
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Unbelievably-Magically-Powerful Staff-Chan- (Weapon, Staff, Atomic & Mystic & Glory & Destruction, 315,000,000 Gold) +315,000 Magical Attack, +315,000 SPI, +3,150,000 MP as a non-stacking bonus, 300% inflicts Manablasted, Wielder's actions that involve both a spell and one of this item's attack bonuses ignore the Resistances of sources below Level 80, Wielder may spend an action to deal 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage to all opponents, If this item's wielder performs an attack that does not incorporate this item's attack bonus, this item inflicts Manablasted on its wielder, deals its wielder 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage, and loses its text for 3 rounds as a non-stacking debuff, Wielder must be Level 40 or greater
2 Very Sharp Ice Shard- (Weapon, Deadly Item, Ice, 14,000 Gold) +37 Melee Attack, +5% Critical, 3% Does no damage
Ven-Murrimeyl: Holy Focus Version- (Weapon, Staff, Light & Illusion, 90,000,000 Gold) +61,000 Melee Attack, +90,000 Magical Attack, Healer Magic Spells cast by wielder cost 90,000 less MP, +90,000 additional Magical Attack for Healer Magic spells, 100% Confusion Resistance, 100% Paralysis Resistance, 100% Poison Resistance, 100% Confusion: Fear Resistance, 100% Charm Resistance, 100% Confusion: Berserk Resistance, 100% Stat Drain: AGI Drain Resistance, 100% Stat Drain: CON Drain Resistance, 100% Stat Drain: SPI Drain Resistance, 100% Stat Drain: STR Drain Resistance, 100% Stat Drain: MIN Drain Resistance, 100% Hexed Resistance, 100% Pain Resistance, 100% Ill Fortune Resistance, 100% Fatigued: Stunned Resistance, 100% Wounded Resistance, 100% Fatigued Resistance, 100% Fatigued: Elderly Resistance, Wielder's 'Magical Attack' and 'Overdrive' actions may become solely any one base element or solely Light & Illusion element, 70% Dodge, Wielder must be Level 40 or greater and must possess either the ability Adept Celestial Magic Synchronization, the ability Adept Illusion Magic Synchronization, or the ability Unreality Coordinator
Ven-Prauvsdale II- (Weapon, Staff, Light & Magic, 140,000 Gold) +130 Melee Attack, +130 Magical Attack, Healer Magic Spells cast by wielder cost 400 less MP, +140 additional Magical Attack for Healer Magic spells, 20% Confusion Resistance, 20% Paralysis Resistance, 20% Poison Resistance, 40% Fear Resistance, 20% Charm Resistance, 20% Berserk Resistance, 20% AGI Drain Resistance, 20% CON Drain Resistance, 20% SPI Drain Resistance, 20% STR Drain Resistance, 20% MIN Drain Resistance, 20% Hexed Resistance, 20% Pain Resistance, 20% Ill Fortune Resistance, 20% Stunned Resistance, 5% Wounded Resistance
Wall Mussel Shield- (Weapon, Shield, Water, 40,000 Gold) +80 Defense, +30 CON
Wanderer's Staff of Conversion: Sea of Glass- (Weapon, Staff, Physical, 104,000 Gold) +50 Magical Attack per Wanderer ability possessed (to a max of +550), +25 to all stats per Wanderer ability possessed (to a max of +250 per), Wielder may skip a turn to create a Zone of Water which does not stack with Zones and set the Phantom Terrain to Sea of Glass, 10% inflicts Paralysis: Turned to Glass




Armor-
*Rhazek-Thar's Spatial Environmental Defense Suit- (Armor, Power Armor, Energy, 75,000,000 Gold) +75,000 Defense, +75,000 CON, +750,000 HP, 30% Astral Resistance, 30% Astral Magic Resistance, 30% Astral Being Resistance, 30% Geomancy Resistance

Adamantine Plate- (Armor, Heavy Armor, Earth, 28,700,000 Gold) +29,500 Defense, +29,300 CON, 40% Physical Resistance, Wielder is immune to individuals below Level 20, Wielder ignores Defense-piercing from sources below Level 40, Wielder must be at least Level 35
12 Angelslayer Armor- (Armor, Heavy Armor, Darkness, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Angel Resistance
2 Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Armor of Demon Eyes- (Armor, Heavy Armor, Darkness & Magic, 30,000,000 Gold) +30,000 Defense, +60,000 HP, +60,000 MP, Wearer scans the stats of up to 10 chosen individuals at the start of each round, 30% Darkness Resistance
2 Armor of the Gold Leaf Throne's Knight- (Armor, Heavy Armor, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +40,000 Defense against Stat Damage, +400,000 CON, Wielder's Defense may not be pierced by individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
Armor of High Providence- (Armor, Heavy Armor, Light & Glory, 800,000,000 Gold) +800,000 Defense, +800,000 STR, +800,000 CON, +800,000 SPI, +8,000,000 HP as a non-stacking bonus, 170% Resilience +170% Resilience, 40% Light Resistance, 40% Glory Resistance, 80% Celestial Magic Resistance, 80% Holy Magic Resistance, 30% Demon Resistance, 30% Daemon Resistance, 30% Devil Resistance, Wearer's actions may not be controlled by lower-Level opponents below Level 80, Wearer is Immune to sources below Level 60, Wearer must be Level 60 or greater
4 Armor of Rotted Worlds- (Armor, Grand Armor, Darkness & Agony, 12,750,000 Gold) +14,000 Defense, +13,500 CON, Wearer may ignore effects placed on Zones by sources below Level 45, 35% Darkness Resistance, 30% Agony Resistance, 100% Light Weakness, Wearer gains Diseased Immunity and Hexed Immunity, Wearer must be at least Level 39
Armored Coat- (Armor, Light Armor, Physical, 65,000 Gold) +69 Defense, 3% Dodge, +240 HP
12 Blessed Mail- (Armor, Heavy Armor, Light, 20,000 Gold) +40 Defense, 10% Light Resistance
193 Briar Mail- (Armor, Light Armor, Earth, 65,000 Gold) +40 Defense, Does 500 Earth damage to all those who attack wearer unless wearer chooses not to damage them
Bubblewrap Armor- (Armor, Light Armor, Physical, 7,000 Gold) +500 Defense, Loses +25 Defense for each time wielder is struck (Defense total resets at the beginning of each match or quest)
5 Champion Mail-(Armor, Heavy Armor, Light, 20,000 Gold) +50 Defense, 10% Light Resistance
Constellation Pantaloons- (Armorx.5, Clothing, Astral, 16,500,000 Gold) +16,000 to all stats, Wielder may count as having 1 additional Empowered Constellation set
8 Creepy Sheet- (Armor, Disguise, Darkness, 20,000 Gold) +20 Defense, +20 SPI, +5 AGI, 2% Dodge, Wielder has a 2% chance of inflicting Confusion: Fear on each opponent at the start of each round
3 Crusader Paladin' Armor- (Amor, Heavy Armor, Light & Physical, 1,910,000 Gold) +2,100 Defense, +1,000 STR, +1,100 AGI, +1,700 CON, +1,600 SPI, 30% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 40% Awestruck Resistance
26 Demonslayer Armor- (Armor, Heavy Armor, Light, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Demon Resistance
62 Dragonslayer Armor- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance
Earth Robes- (Armor, Robes, Earth & Magic) +15 Defense, +25 Magic Attack, 5% Earth Resistance
Facetank Armor- (Armor, Power Armor, Technology & Null, 200,000,000 Gold) +200,000 Defense, 50% Magic Resistance, Wearer gains Divine Magic Immunity against sources below Level 80, Wearer's Magic Resistance may not be pierced, ignored, or removed by sources below Level 80
2 Frilly White Silk Dress- (Armor, Clothes, Light, 16,000 Gold) +23 Defense, +25 MIN, +25 SPI, 3% Light Resistance
Gallow Garb- (Armor, Clothing, Darkness, 865,970 Gold) +920 Defense, 15% Darkness Resistance, 12% Resilience, +840 STR, +620 CON, +2% Dodge if wearer is Undead
8 Gaustiss Armor- (Armor, Light Armor, Earth, 1,200 Gold) +15 Defense, + 5 Defense against Darkness, 1% Confuse Resist
Golem Armor- (Armor, Grand Armor, Physical & Earth, 5,000,000 Gold) +5,000 Defense, +5,000 CON, 40% Resilience, this armor may not be equipped by individuals below Level 20
9 Hambelstern Prototype Force Field- (Armor, Aura, Technology, 31,522,918 Gold) +30,455 Defense, +30,000 to all stats, +300,000 HP, 25% Technology Resistance, +6,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, wearer may reflect actions from sources below Level 20, 90% wearer may reflect actions from sources below Level 40, 10% wearer may reflect actions from sources above Level 39 but below Level 50, May only be equipped by individuals above Level 19
Holy Armor of Sereyn- (Armor, Heavy Armor, Light, 100,000 Gold) +120 Defense, Healer Magic and Divine Magic spells cost 40 less MP
13 Hydra Mail- (Armor, Light Armor, Earth & Water, 6,500,000 Gold) +6,555 Defense, +6,200 CON, +2,400 STR, 15% Critical, 20% Resilience, 50% Fire Weakness, Wearer regenerates 60,000 HP per round
Imperial Pants - (Armorx.5, Clothing, Physical, 47,000 Gold) +40 Defense, +45 to all stats, +60 additional points to all stats if an Imperial Shirt is also equipped
Imperial Shirt - (Armorx.5, Clothing, Physical, 47,000 Gold) +40 Defense, +45 to all stats, +60 additional points to all stats if an Imperial Pants is also equipped
Lawyer's Suit that Defies The Devil's Paperwork- (Armor, Clothes, Law, 400,000,000 Gold) +400,000 Defense, +400,000 MIN, +400,000 SPI, Wearer becomes solely Law element, Litigamancy spells cost 4,000,000 less MP for wearer to cast, Wearer removes abilities and constant effects named 'The Devil's Paperwork' from all opponents below Level 100 that are not 20 or more Levels greater than wearer
3 Lesser Off-Dun Robes of Phalerin- (Armor, Robe, Earth & Light, 278,000 Gold) +340 Defense, +600 Defense against Magic, +5% Dodge, -2% Enemy Critical, +3% to Hit
16 Magic Forcefield (Type J)- (Armor, Aura, Magic, 14,000,000 Gold) +14,000 Defense, +14,000 Magical Attack, 20% Magic Resistance, 20% Water Resistance, 80% Drowning Resistance, 50% Acid Weakness
Metamorphic Armor- (Armor, Aura, Magic, 1,575,000 Gold) +1,400 Defense, +800 to all stats, +100 Defense against stat damage, at the beginning of a thread, possessor may choose to make this armor's element any base element or combination of base elements and its subtype any base armor subtype
6 Monster Trainer' Clothes- (Armor, Clothing, Physical, 69,000 Gold) +15 Defense, +75 to all stats of wearer' pets and summons, wearer may exchange a spell slot for a pet slot
Nexus PD Assault Vest- (Armor, Light Armor, Technology, 40,000 Gold) +40 Defense, +5 AGI
160% Resilience, Wielder must be Level 40 or greater
7 Oorlar Mail-(Armor, Heavy Armor, Light, 25,000 Gold) +50 Defense, +5 Magical Attack
25 Pitch Black Shadow-Woven Cowboy Clothes- (Armor, Clothing, Darkness, 86,000 Gold) +69 Defense, +120 additional Defense when in a Zone of Darkness, 15% Dodge when in a Zone of Darkness, +99 Ranged Attack when in a Zone of Darkness
Pixie-Sized Swim Trunks- (Armorx.5, Clothes, Water, 600 Gold) +2 Defense, 1% Water Resistance
63 Planetary of Harvest's Robe- (Armor, Robe, Earth & Life, 150,000,000 Gold) +150,000 Defense, +1,500,000 HP as a non-stacking bonus, +150,000 SPI, +150,000 CON, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic and Druid Magic spells cost wielder 300,000 less MP to cast, 160% Critical against Plants, Zones, Terrains, and Phantom Terrains created by wielder may not be destroyed or altered by sources below Level 80, Wielder must be Level 40 or greater
2 Planetary of Travel's Raiment- (Armor, Clothes, Air & Earth & Water, 190,000,000 Gold) +190,000 Defense, +190,000 AGI, +20,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes, Wearer may choose at the start of each round for Agility or Spirit to become wearer's turn-order-determining stat, Wearer may not be prevented from leaving battle by individuals below Level 60, Wearer gains +160,000 Defense as a non-stacking, non-capped bonus against Damage that comes from effects attached to Zones, Divine Magic and Gate Magic spells cost wielder 300,000 less MP to cast, 80% Dodge, Wielder must be Level 40 or greater
3 Planetary of War's Armor- (Armor, Heavy Armor, War, 190,000,000 Gold) +190,000 Defense, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, +190,000 Melee Attack, 40% War Resistance, 40% Destruction Resistance, Divine Magic, War Magic, and Catastrophe Magic spells cost wielder 300,000 less MP to cast, 160% Resilience, Wielder must be Level 40 or greater
Puppeteer's Pocketed Robe- (Armor, Robes, Darkness, 65,000 Gold) +43 Defense, -15 MP cost for Rune Magic Spells, Caster's max number summoned of all Rune Magic Golems is increased by 10, wielder may equip an additional Rune Magic spell that summons
Robe of the Solar Artist- (Armor, Robe, Light & Air, 35,000,000 Gold) +30,000 Defense, +30,000 AGI, +35,000 SPI, Spells that summon or create items cost wearer 30,000 less MP and 2,000 less XP to cast, Wearer's Light element Golem and Solar Being summons gain +3,000 to all stats as a non-stacking bonus
*Robe of the Solar Hierophant- (Armor, Robes, Light, 1,450,000,000 Gold) +1,450,000 Defense, +1,400,000 Magical Attack, +1,417,000 MIN, +1,410,000 SPI, +14,500,000 MP as a non-stacking bonus, +140,000 Defense against Stat Damage, 40% Light Resistance, 40% Fire Resistance, 40% Darkness Resistance, 40% Hope Resistance, 40% Destruction Resistance, 10% Base Element Resistance, +9,000,000 HP, 160% Resilience, 80% Dodge, Wielder's 'Magical Attack' and 'Overdrive' actions gain 190% To Hit, Wearer's actions may become solely Light element as an effect that overrides other effects that are not from sources of at least Level 80, Divine Magic spells and Astral Magic spells cost wearer 1,400,000 less MP to cast, Wearer has a 230% chance of inflicting Charm on each opposing Solar being at the start of every round, when an individual conducts an offensive action that targets wearer, wearer may, at the end of said action, deal 1,450,000 Flat Light element Damage to said individual, 160% inflicts Awestruck, 130% inflicts Burning, Awestruck Immunity, Burning Immunity, Wearer may Absorb Light from sources below Level 80, 200% Awestruck Resistance, 140% Burning Resistance, Wearer is Immune to individuals below Level 40, Wearer may reflect actions from sources below Level 40, 45% Wearer may reflect actions from sources below Level 60, 5% wearer may reflect actions from sources above Level 60 but below Level 80, Wearer gains +1,400,000 Defense as a non-stacking, non-capped bonus against Damage that comes from effects attached to Zones, Wearer may not be prevented from leaving battle or acting by individuals below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 14,000,000 points of Flat Light element HP Healing and MP Healing, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Wearer must be Level 60 or greater
w/ Defies the Devil's Paperwork- Wearer removes abilities and constant effects named 'The Devil's Paperwork' from all opponents below Level 100 that are not 20 or more Levels greater than wearer, Quest Enchantment
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Robe of the Presiding Judge- (Armor, Robe, Light & Earth, 2,100,000 Gold) +2,100 Defense, 15% Darkness Resistance, 15% Chaos Resistance, 12% Resilience, +890 CON, +1,420 SPI, +2,500 damage to damage-dealing attacks against Undead, Devas, Abstracts, and Demons, +2,500 to all stats if wearer has the ability 'Lawbringer', Wearer's Lawbringer abilities treat Hammers and the item 'Lethal Noose' as Maces w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Salsa God Apron- (Armor, Light Armor, Fire & Light, 4,500,000,000 Gold) +4,500,000 Defense, +45,000,000 HP as a non-stacking bonus, +45,000,000 MP as a non-stacking bonus, Up to three times per round, wearer may increase the amount of Flat Fire element Damage wearer deals with a Food or Drink consumable by 45,000,000 points, 50% Fire Resistance, 30% Food Resistance, 30% Drink Resistance, Pain Immunity, 80% Smitten Resistance, 40% Major Status Effect Resistance, 120% Moderate Status Effect Resistance, 240% Minor Status Effect Resistance, Wearer must be Level 60 or greater and must possess the ability 'Expert Chef Proficiency', 'Expert Divine Magic Attunement', or 'Expert Light Armor Mastery'
51 Samurai's Armor- (Armor, Heavy Armor, Physical, 81,000 Gold) +85 Defense, +80 CON
21 Sandstorm Coat- (Armor, Light Armor, Earth, 1,450,000 Gold) +1,500 Defense, +1,400 Ranged Attack, +1,200 Melee Attack, +985 Magical Attack, 40% Resilience, 135% To Hit, Wearer ignores the direct negative effects of weather effects in the Desert of Sildriza encounter area, Wearer gains +950 additional Defense while the terrain or phantom terrain is Desert or while in a Zone of Earth that is not also a Zone of Darkness, Wearer’s To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 50
6 Selerethric Guard Armor- (Armor, Heavy Armor, Light, 475,000 Gold) +650 Defense, 30% Light Resistance, 20% Darkness Resistance, Light Element attacks gain +500 Melee Attack
Selerethric Guard Robes- (Armor, Robe, Light, 450,000 Gold) +490 Defense, 30% Light Resistance, 20% Darkness Resistance, Light Element attacks gain +500 Magical Attack and +500 Melee Attack
*The Miller of Moshath Wood's Suit- (Armor, Clothes, Earth, 900,000 Gold) +900 Defense, +800 AGI, +18,000 Defense against Gold Damage, Wielder deals 18,000 additional Gold Damage whenever wielder would do Gold Damage
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
Succubus’s Lingerie- (Armor, Clothing, Darkness, 350,000 Gold) +355 Defense, +370 SPI, Wearer inflicts HP Drain against targets afflicted with Charm, Wielder’s Melee Attack actions gain a 15% chance of inflicting Charm
15 Undead Scribe's Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome equipped
27 Vampire's Suit- (Armor, Clothing, Darkness, 5,700,000 Gold) +5,300 Defense, +5,100 STR, +5,100 MIN, +5,100 SPI, +4,700 AGI, +3,500 CON, 45% Darkness Resistance, Wearer's Melee Attack and Magical Attack actions inflict HP Drain, 50% Light Weakness




Accessories-

*Cloak of the Artificial Forests' Lord- (Accessory, Cloak, Earth & Technology & Wood, 45,000,000 Gold) Wearer's allies who are (Robot & Plant) subtype gain +20,000 to all stats and +45,000 Defense
*Dissipation, Spiral Relic- (Accessory, Other: Relic, Void, 100,000,000 Gold) +1 Magical Attack, +1 Ranged Attack, +1 Melee Attack, +50,000 Defense against base elements (as an uncapped bonus), Wielder may remove any zones created by sources below Level 80 at the start of battle, at the start of a round round, or before any of possessor's actions, Wielder may remove base elements from attacks that wielder performs that involve this item, Wielder may change any instance of Damage composed entirely of base elements that comes from sources that are individuals who are willing, who are below wielder's level, and who are below Level 71 into solely Void element Damage, Wielder may spend an action to create a zone of void that has an effect attached to it that stacks 5 times that provides -2,500 to all stats of base element individuals below Level 80 as an effect that stacks up to 5 times, Wielder may, up to a number of times equal to (Wielder's Level/30, rounded up) per thread, spend an action to declare a base element as non-base as an effect that sits on this item and can be optionally ignored by anything over Level 70, this item possesses the subtype Ioun Stone, Has often-intense RP effects on some mod-run worlds and sometimes ceases to function entirely outside them in RP threads, wielder must be above Level 40
*Genocide, Spiral Relic- (Accessory, Other: Relic, Atomic, X Gold) +150,000 Magical Attack, 150% inflicts an instance of Poison: Irradiated that has a 1% per-round chance of wearing off instead of the usual chance for minor status effects, Wielder's 'Magical Attack' and 'Overdrive' actions deal an additional 200,000 Atomic element Damage, Wielder's 'Overdrive' actions may gain '2 hits against 100,000' and deal 1/4 damage, individuals killed by attacks involving this item may not be resurrected by sources below (wielder's Level +5, to a max of Level 71), Entities from the Enemy List that are normally fightable for drops of the same type as non-unique summons killed by attacks that wielder performs that incorporate this item may not be summoned again by the same individual that summoned them, Entities from the Enemy List that are normally fightable for drops of the same type as non-unique summons killed by attacks that wielder performs that incorporate this item may not be summoned by individuals below Level 71 and are considered to no longer be present on the Enemy List, with said effect being a global effect that stacks 200 times that is neither a buff or debuff that does not wear off between battles that may be ignored by individuals who are Level 71 or greater or who are individuals who possess the ability 'Genesis Archiect' and may be removed by an individual who is Level 80 or greater or possesses the ability 'Adept Life Synchronization' spending an action, this item possesses the subtype Ioun Stone, Has often-intense RP effects on some mod-run worlds and sometimes ceases to function entirely outside them in RP threads, wielder must be above Level 40
*Liberty, Spiral Relic- (Accessory, Other: Relic, Aether, X Gold) Wielder gains Immunity to charm, Wielder gains immunity to Dominion and Paralysis from sources below level 71, Wielder gains Immunity to Enchantment Magic from sources below level 71, Wielder's actions cannot be controlled by individuals whose Level is below (Wielder's Level + 5, to a max of Level 70) unless possessor, not counting control from such sources, chooses such, Wielder's row may not be shifted by sources below Level 71 unless wielder permits such, Wielder may, once per thread, spend an action to place a buff on a willing individual that said individual may use to move possessor into the battlespace they are currently in if they are in the same thread and wielder is alive, Wielder may, once per thread, spend an action to place a debuff on an individual below wielder's Level that wielder may choose, before or after any action, to activate and remove to enter any battlespace that said target is in, provided that said target is alive and in a battlespace, Wielder may as an RP effect, once per thread, spend an action to double the stats of all opposing entities that can normally be encountered off the area spawn tables <to a max of +150,000 to any given stat and +30,000,000 HP, this item possesses the subtype Ioun Stone, Has often-intense RP effects on some mod-run worlds and sometimes ceases to function entirely outside them in RP threads, wielder must be above Level 40
*Some Guy Named Paul's Dad- (Accessory, Other: Legionnaire, Physical, 17,500,000 Gold) +17,500 to all attack bonuses and stats, +175,000 Damage dealt, Wielder's broken items are repaired at the start of each round if broken by something below Level 80, Wielder counts as possessing an additional Human ally who possesses a Constant Effect named 'More Awesome than Paul, Actually'

Accuracy Pin- (Accessory, Broach, Air, 46,000 Gold) 105% To Hit
Aggressive Teeth- (Accessory, Bioaugmentation, Fire & Physical, 850,000 Gold) +850 Melee Attack, 30% inflicts Confusion: Berserk
94 Angelic Rosary of Peace- (Accessory, Magic Item, Light, 90,000,000 Gold) +90,000 Defense, +90,000 SPI, Individuals below Level 60 who are below wielder's Level may not target wielder with offensive actions if wielder has not conducted an offensive action against them or dealt them Damage, Wielder must be Level 20 or greater
Amulet of the Savior Angel- (Accessory, Amulet, Light & Hope & Warding, 165,000,000 Gold) +165,000 Defense, +165,000 SPI, Once per thread across all copies of this item across all wielders, when an entity below Level 80 conducts an offensive action that targets the wielder of this item, this item's wielder may cancel that action and summon an Angel below Level 90 from the Enemy List that is normally fightable for drops, Max 1 summoned, Wielder must be Level 40 or greater
Amulet that Attracts Bizarre, Negative Sub-Status Effects- (Accessory, Amulet, Acid & Darkness & Chaos, 257,000 Gold) Wielder has a 60% chance at the start of every round of being afflicted with a status effect randomly determined from the list of Confusion: Fear: Terriorized By Llamas, Poison: Somehow Got High On Bees, Hexed: Attracts Angry Waterfowl, Confusion: Convinced of Own Status as an Avacado, and Impaired: Blind: Eyes Being Covered by a Semi-Invulnerable Mime; This item is cursed and cannot be unequipped normally, This item may sometimes attract other strange negative sub-status effects as an RP power
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Arms of the Divine Apocalypse-Bringer- (Accessory, Bioaugmentation, Light & Glory & Destruction, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, 200% To Hit, 100% Critical, Wielder's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wielder's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wielder's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wielder must be Level 40 or greater
Ashen Shell Protective Necklace- (Accessory, Amulet, Fire & Water, 17,000 Gold) +15 Defense, 5% Fire Resistance, 5% Fatigued Resistance
Ashen Shell Protective Necklace (2)- (Accessory, Amulet, Fire & Earth, 46,000 Gold) +46 Defense, 3% Fire Resistance, 3% Earth Resistance
Apocalyptic Gauntlets of War- (Accessory, Gauntlets, War & Destruction & Fate, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Defense, +400,000 STR, +400,000 CON, Wielder may equip Weaponx2 items as though they were Weaponx1 items, Wielder's per-item Melee Attack cap becomes (STR * 2), Wielder must be Level 60 or greater
10 Backwards Hat with a Monster Trainer League Logo on It- (Accessory, Hat, Physical & Psychic, 400 Gold) +5 to all stats
Armband of Purity- (Accessory, Wristwear, Light, 2,700,000 Gold) +2,200 Magical Attack, +2,600 Defense, 20% Resilience, Individuals below Level 30 cannot inflict status effects on possessor
325 Bag of Holding (2)- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 30 additional unequipped items into battle
Bag Which Holds Imaginary Objects- (Accessory, Container, Magic & Physical, 5,400,000 Gold) Wielder gains 5 accessory slots that cannot contain anything
2 Beard of Maximal Jollyness- (Accessory, Bioaugmentation, Ice & Light, 10,000,000 Gold) +10,000 to all stats, Weater is Immune to Minor Status Effects from souces below Level 60 if wearer is Level 20 or greater
9,709 Benevolent Magatama- (Accessory, Crystal, Light & Earth, 110,000,000 Gold) +110,000 SPI, Wielder is afflicted with Elevated, Favored, and Favored: Anointed at the start of every round, Wielder must be Level 40 or greater
Black, Polished Shoes- (Accessory, Shoes, Darkness & Earth, 17,000 Gold) +15 Defense, +15 CON, +15 MIN, Wearer has a 1% chance of reflecting that actions of opponents below Level 2
2 Blade Charm of Callorin- (Accessory, Amulet, Physical, 190,000 Gold) +5% Critical
Bluewar Seal- (Accessory, Seal, Water, 250,000 Gold) +250 to all stats, +250 additional points to all stats if wielder is an Aquatic, +100 to the stats of all wielder's Aquatic pets and summons, 50% Psychic Weakness, Wielder summons 5 Fish Man per turn at the start of wielder's first action, to a max of 20 Fish Man
Book-Satchel With Celestial Diamond Decorative Pieces- (Accessory, Container, Air & Physical, 25,000,000 Gold) Wearer may carry 5 additional unequipped Tomes or Books, Wearer gains +25,000 SPI if at least two of them are Light element
Boots of Sudden Travel- (Accessory, Boots, Magic & Spatial, 2,500,000 Gold) +2,500 AGI, +2,500 SPI, Wearer may choose at the beginning of a battle to make wearer's turn-order-determining stat be SPI on the first round of said battle, Once per round, after wearer performs a 'Switch Rows' action, wearer immediately gains another action, Has RP powers
Bracer of Kimelorn- (Accessory, Wristwear, Light, 125,000 Gold) +40% Paralysis Resistance, +210 Damage to all attacks against Undead, Item does not add Light element to attacks it participates in
4 Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
Checkbook of Obesity- (Accessory, Trinket, Commerce & Hunger, 5,500,000 Gold) Wielder deals HP Drain, Wielder's Move is halved (rounding down)
Circlet of Guidance (Archery Variant)- (Accessory, Crown, Magic & Air, 1,000,000 Gold) Wearer gains 140% To Hit if wearer has a Bow equipped
526 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
*Circlet which Contains the Memories of the Stars- (Accessory, Crown, Light, 1,000,000,000 Gold) +400,000 Magical Attack, Wearer gains +200,000 Defense against Astral, Wearer gains +2,000,000 MP, Wearer gains 20 Spell slots that may not be exchanged for other types of slots, 35% Astral Resistance, 30% Darkness Resistance, 30% Air Resistance, 30% Ice Resistance, 30% Light Resistance, Wearer's Astral Being pets and summons gain +10,000 to all stats as a non-stacking bonus that cannot raise their stats by more than 30% of their unbuffed amount, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat if wearer has at least 10 Astral Magic spells equipped and has an Astral-element weapon equipped, Wearer may spend an action to scan the stats of all Astral Beings and Solar beings in battle, Wearer may spend an action to resurrect an Astral Being or Solar Being killed by a source below Level 100 that is not 20 or more Levels greater than wearer, Wearer may spend an action to inflict Instant Death on an Astral Being or Solar Being below Level 100 that is not 20 or more Levels greater than wearer
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Dacchenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Power, Technomancy, and Rune Magic spells
1,172 Darkness Dragon Mantle- (Accessory, Cloak, Darkness, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Darkness Resistance, 30% Critical for Magical Attack actions
323 | Day Dragon’s Gem- (Accessory, Crystal, Light, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor’s damage-dealing actions that are Light element as a non-stacking effect
Dead Man's Bow Tie- (Accessory, Amulet, Darkness, 6,000 Gold) +2 to all stats, Wearer gains an additional +12 to all stats if wearer is an Undead
Demon Eye Halo- (Accessory, Ioun Stone, Darkness, 10,000,000 Gold) +10,000 Ranged Attack, +10,000 Magical Attack, +7,000 MIN, +10,000 SPI, Wearer may, once per round, deal 100,000 Flat Damage of any one base element to an individual who conducts an offensive action that targets wearer at the end of said action
Desert Corsair Cloak- (Accessory, Cloak, Earth & Fire, 15,000 Gold) 5% Fire Resistance, +15 AGI unless opponents include Fae
Doll Pattern: Ghostly Maiden's Garb- (Accessory, Other: Doll Pattern, Darkness, 800,000 Gold) One of wielder's Animated Servant Dolls (chosen at the time this item is equipped) gains +800 Magical Attack, +800 SPI, +800 Defense, 30% Darkness Resistance, +15% Dodge (to a max of 200%), +8,000 HP, +16,000 MP, and gains the ability to add '60% inflicts Hexed' to any action it performs
Doomsday-Pattern Pendant- (Accessory, Amulet, Magic, 5,000,000 Gold) Wearer' per-item Magical Attack bonus cap becomes 2x the relevant stat
4 Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
4 Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
4 Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
4 Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
4 Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
4 Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance
Dread-Cannon Pendant- (Accessory, Amulet, Magic, 5,000,000 Gold) Wearer' per-item Ranged Attack bonus cap becomes 2x the relevant stat
Dysgorgon's Eye- (Accessory, Trinket, Numerals & Formus & Warding, 3,300,000,000 Gold) Entities below Level 100 may not inflict Petrification or its sub-status effects, Entities in different battlespaces may target each other as though they were in the same battlespace unless an entity of Level 99 or greater objects, 30% Basilisk Emblem Resistance, Wielder gains Basilisk Emblem Immunity against sources below Level 80, Wielder gains the subtypes Monster and Outsider, Wielder must be Level 60 or greater
2 Essence Spark of Warding- (Accessory, Other: Mystic Infusion, Magic, 1,000,000 Gold) +500 Defense, Wielder's Defense-buffing spells cost 500 less MP
Explosive Phone- (Accessory, Trinket, Technology & Energy & Fire, 600,000 Gold) Wielder's allies gain +600 to all stats as a non-stacking bonus, If wielder is killed, wielder may, to a max of once per battle, deal 6,000 Flat Technology & Energy & Fire element Damage to up to 5 targets
Eye of the Third Wind- (Accessory, Amulet, Air, 40,000 Gold) +80 AGI, 10% Dodge
Failure's Cage- (Accessory, Amulet, Magic & Warding & Stasis, 150,000,000 Gold) The first time per thread that wearer would be afflicted with a major negative status effect by a unique opponent, wearer instead is not afflicted with that status effect, Wearer must be Level 40 or greater
Feathered Heavenly Dragon's Cloak- (Accessory, Cloak, Light & Hope & Air, 199,000,000 Gold) +199,000 Ranged Attack, +199,000 Defense, +199,000 SPI, 35% Light Resistance, 35% Air Resistance, 35% Hope Resistance, Wielder's 'Ranged Attack' actions gain '90% inflicts Awestruck', Spirit may become wielder's HP-determining stat at the start of a thread as a non-stacking buff that cannot be removed by individuals below Level 80, Wielder must be Level 40 or greater and must possesses at least 2 of the abilities out of 'Dragon Lord', 'Paladin', 'Luminary', 'Radiant Hierophant', and 'Eternal Champion'
15 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
Finely Made Status-Warding Turban- (Accessory, Hat, Magic, 515,000 Gold) +500 Defense against Stat Damage, +100 additional Defense against Stat Drain, 30% Stat Drain Resistance, +500 MIN, +310 SPI, Wearer regenerates 40 points of stat damage to each stat at the start of each round
1,023 | Flame Dragon Mantle- (Accessory, Cloak, Fire, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Fire Resistance, 30% Critical for Magical Attacks
2 Fog Boots- (Accessory, Boots, Air, 40,000 Gold) +50 HP, +3% Dodge, +20 AGI on turn 4
Footwear-Banishing Wok- (Accessory, Magic Item, Water & Fire & Magic & Spatial, 55,000,000 Gold) Whenever wielder uses a Food consumable, wielder may remove a Shoes or Boots accessory that is not carried by an individual of Level 75 or greater that is worth under 300,000,000 Gold from the thread
Frozen Wraith' Shroud- (Accessory, Cloak, Darkness & Ice, 486,000 Gold) +450 Defense, +300 SPI, +3,000 HP, 15% Ice Resistance, 10% Darkness Resistance, 10% Physical Resistance, 5% Human Resistance, 5% Spirit Resistance
*Geddoe's Identification Papers for Cormanii VI Colony B on Cormani VI- (Accessory, Quest Item, Technology, 16,000 Gold) +1 HP
*Geddoe's List of Charity Destinations- (Accessory, Quest Item, Light & Air & Earth & Fire, 600 Gold) +1 SPI
5 Cadeceus of Gilbezber Remembered- (Accessory, Holy Symbol, Darkness & Acid, 90,000,000 Gold) +90,000 CON, +90,000 MIN, +90,000 SPI, +9,000 Defense against Stat Damage, Healer Magic, Dark Magic, Biomancy, and Divine Magic spells cost wielder 900,000 less MP to cast, Wielder is Immune to Diseased and Plague from sources below Level 80, Wielder must possess the ability 'Devotee of the Broken Doctor's Mask', Wielder must be Level 40 or greater
Glorious Divine Radiance Focus- (Accessory, Holy Symbol, Light, 150,000,000 Gold) +150,000 Magical Attack, +75,000 Defense, +150,000 SPI, +75,000 CON, +75,000 AGI, +1,500,000 MP as a non-stacking effect, +750,000 HP as a non-stacking effect, 40% Physical Resistance, 40% Darkness Resistance, 40% Light Resistance, 10% Base Element Resistance, Wielder is immune to individuals below Level 40, Wielder may Reflect actions from sources of lower Level than wielder who are below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Flat Light element HP Healing and MP Healing, 60% inflicts Awestruck, Wielder must be at least Level 40 and must have a patron deity
w/ Empowered by the See of Ceaselessly Shifting Statutes- Attack bonuses, Stat Damage Dealt, Defense, Defense Against Stat DAmage, HP, MP and Stat bonuses provided by this item's base, unmodified text (not including additional Enhancements) are doubled; this item's possessor may choose at the start of each thread to have this item gain any combination of the elements Water, Flux and Law, Quest Enchantment
w/ Kyrie Elision- Possessor may choose whether to count as having a Patron Deity and Worshipper Benefits or not for the purpose of effects that check for such, possessor may choose to count as being a Devout Worshipper of the Absent Goddess even if possessor already possesses a Patron Deity and/or may not worship a deity or additional deities, Anointment

Greater Grenadier's Wings- (Accessory, Bioaugmentation, Fire & Air, 20,000,000 Gold) +20,000 Ranged Attack, +20,000 AGI, +4,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes
Green Cape- (Accessory, Cloak, Earth, 2,000 Gold) +5 Defense, +15 to all stats for Fae and Humans
Gunmaster's Bandolier- (Accessory, Container, Air & Physical, 1,250,000 Gold) +1,000 Ranged Attack, +1,400 AGI, +800 AGI for determining turn order, but not bonus actions, on the first turn, 12% Critical, 12% Dodge, 111% to Hit, 12% Resilience, grants either an additional Weapon slot that can contain a Gun Weapon or two additional spell slots that can each contain a Gunslinging spell or three additional consumable slots that can each contain a Lethal Item, Wearer counts the first three turns of battle as the first turn of battle for purposes of spell and ability effects, Humans drop an additional 100 Gold at the end of battle if they otherwise do drop Gold, This item cannot be equipped by an individual who has the item 'Huntmaster's Bandolier' equipped and ceases to function if its wielder has an item equipped thanks to the item 'Huntmaster's Bandolier'
Heaven-Holding Crown- (Accessory, Crown, Light & Spatial, 800,000,000 Gold) +800,000 to all stats, +8,000,000 MP as a non-stacking bonus, Entities below Level 95 may not prevent wearer or wearer's allies from being resurrected, with this effect still applying while wearer is dead and applying across battlespaces, At the start of battle, wearer creates a battlespace that contains a Zone of Light and that has Celestial City as its Terrain, Wearer must be Level 60 or greater
Helmet the Magic General was Wearing When He Died in the Desert to Assassins- (Accessory, Helm, Magic & Physical, 2,187,000 Gold) +3,975 Defense, +3,500 STR, +3,500 MIN, +3,500 CON, 20% Water Resistance, 20% Darkness Resistance, 20% Ice Resistance, 20% Minor Status Effect Resistance, 15% Resilience, -45% Resilience while the Terrain or Phantom Terrain is Desert, -6,000 additional CON while the Terrain or Phantom Terrain is Desert, Wearer cannot possess Poison Resistance or Immunity if below Level 40, Wearer loses triple the normal amount of life from the Poison status effect, If the Terrain or Phantom Terrain is Desert, enemies may choose to treat possessor as though possessor has not yet acted or has already acted any number of times up to 600 as desired
Highly-Customized Boots of the Fog-Shrouded Monster-Master- (Accessory, Boots, Air & Mystic, 275,000,000 Gold) +275,000 Defense, +200,000 Magical Attack, +275,000 to all stats, +2,750,000 HP as a non-stacking bonus, +2,750,000 MP as a non-stacking bonus, 80% Dodge, +12% Dodge, Wearer gains +275,000 additional AGI on turn 4, 40% Air Resistance, 40% Darkness Resistance, 30% Magic Resistance, Wearer counts as wearing an item named 'Fog Boots', Wearer gains 10% Resistance to summons below Level 80, Wearer's pets gain +20,000 to all stats as a non-stacking bonus, Wearer's offensive actions may gain a 30% chance of unsummoning non-unique targets below Level 90 that are below wearer's Level, Wearer may equip pets and summons up to 2 Levels higher than wearer, to a max of Level 99, as an effect that does not stack with other effects that raise wearer' Level for purposes of equipping pets and summons of any type, 10% Base Element Resistance, Wielder is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 80, Wielder takes half damage from non-unique sources below Level 90, Wearer must be Level 40 or greater
w/ Dynaboosted- Wielder gains +275,000 to all stats, +10% To Hit, +10% Dodge, +10% Resilience, +10% Critical, Enchantment
w/ Magiburst- Wielder gains +275,000 Magical Attack, and wielder's Overdrive actions may become solely any one base element, Enchantment
w/ Death-Choir- Whenever one of wielder's allies dies, wielder and up to 20 of wielder's pets and summons may gain +20,000 to all stats as a non-stacking buff, One per round, at the start of a round, wielder may choose to resurrect one of wielder's dead summons or pets that was killed by a source below Level 100 that is not 10 or more Levels greater than wielder, to a max of once per thread per pet or summon, Enchantment
w/ Supremely Deflective- Wielder gains a 25% chance of reflecting actions from sources below Level 90 that are of equal or lower Level, Artificer's Design
w/ Maximally Holy- Wielder gains +275,000 Defense, +275,000 SPI, and Smitten: Excommunicated Immunity, Anointment
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance
195 Holy Symbol of a Planetary of Harvest- (Accessory, Holy Symbol, Earth, 60,000 Gold) +50 SPI, +50 CON, Wearer regenerates 600 HP at the start of every round
12 Holy Symbol of a Planetary of War- (Accessory, Holy Symbol, Fire & Physical, 60,000 Gold) +50 STR, +50 Melee Attack, +50 Magical Attack, +50 Ranged Attack
Hungering Undead Right Hand- (Accessory, Bioaugmentation, Darkness, 2,300,000 Gold) Wielder may deal HP Drain instead of HP Damage, Wielder may choose to count as possessing the subtype Undead while attacking
3 Huntmaster's Bandolier- (Accessory, Container, Air & Physical, 1,250,000 Gold) +1,000 Ranged Attack, +1,400 AGI, +800 AGI for determining turn order, but not bonus actions, on the first turn, 12% Critical, 12% Dodge, 111% to Hit, 12% Resilience, grants either an additional Weapon slot that can contain a Throwing Weapon or two additional spell slots that can each contain a Thief Arts spell or three additional consumable slots that can each contain a Lethal Item, Wearer counts the first three turns of battle as the first turn of battle for purposes of spell and ability effects, gives +250 to all stats for each piece of equipment with 'Huntmaster' in its name, to a max of +1,250, Humans drop an additional 100 Gold at the end of battle if they otherwise do drop Gold, The Enhancement 'Unbreakable' may be applied to owner's items with the word 'Huntmaster' in their name for free
Huntmaster's Suspiciously-Acquired Wizardly Beard- (Accessory, Bioaugmentation, Magic, 40,000,000 Gold) +40,000 MIN, 30% Magic Resistance, Wearer gains the ability 'Wizard', +20% Critical against Magic element Humans, +25,000 to all stats for each piece of equipment wielded by wielder with 'Huntmaster' in its name, to a max of +250,000
36 Imperial Cloak of Avandos- (Accessory, Cloak, Air & Water, 12,000 Gold) +5 to all stats
Improved Sunmetal Arm-Cannon- (Accessory, Upgrade, Light & Technology, 20,000,000 Gold) Wielder's Mech transformations gain the ability
Improved Sunmetal Arm Cannon- 35,000 Damage, 35% inflicts Awestruck, 30,000 MP
Iron Halo-Lotus- (Accessory, Crown, Law & Technology, 4,700,000 Gold) +4,700 Ranged Attack, +4,000 CON, +4,000 AGI, Pierces 2,000 Defense, 130% To Hit, 135% To Hit for Celestials, Illuminated, and Daemons, May not be worn by Abstracts, Demons, or Devas
2 Joshatian Eyepatch- (Accessory, Eyewear, Air, 19,000 Gold) +20% to hit with ranged attacks, +15 Ranged Attack with Guns
*Key to the City- (Accessory, Trinket, Spatial & Law & Glory & Nobility, 6,500,000,000 Gold) +6,500,000 Magical Attack, +6,500,000 SPI, +65,000,000 MP as a non-stacking bonus, +12 Fame, Wielder is Immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 99, Wielder ignores the Resistances, Immunities, Reflections, and Absorptions of Large Structures below Level 99, Whenever an entity below Level 99 that does not possess an ability or Constant Effect called 'Holy Imperial Authority' would create a Terrain, Phantom Terrain, or Battlespace, wielder may replace said Terrain, Phantom Terrain, or Battlespace with a Terrain or Phantom Terrain of any type with an in-stock Square Mile in the Shop worth under 5,000,000,000 Gold or a Zone of any base element or any non-Universe element that wielder possesses, Wielder may enter any battlespace at the start of a round or before any of wielder's actions so long as no entity of Level 99 or greater in wielder's battlespace or the battlespace wielder would be entering objects, 60% inflicts Dominion on Large Structures, Wielder Pierces 65,000,000 Defense of Large Structures, Wielder may spend an action to defeat a Large Structure below Level 80, Wielder may control the decisions of entities below Level 80 that are below wielder's Level that are either encounters in a Random Dungeon or that were summoned by an effect attached to a Zone, a Terrain, or a Phantom Terrain, Wielder may spend an action to set the terrain to 'City of Discs', Wielder must possess the ability 'Master Subspace Architect Knowledge', the ability 'Master Tool Training', the ability 'Master Magewright Proficiency', the ability 'Master Thief Arts Attunement', the ability 'Master General Knowledge', the ability 'Master Spatial Synchronization', the ability 'Master Litigamancy Attunement', or the award 'Won the Megaquest "Crisis Across Infinite Nexii"', and must be Level 79 or greater
6 Lich's Tome- (Accessory, Tome, Darkness & Magic, 8,800,000 Gold) +8,000 MIN, +8,000 SPI, 30% Darkness Resistance, 15% Magic Resistance, +80,000 MP that may only be used for Necromancy spells, Wielder may equip 10 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped
563 | Light Dragon Mantle- (Accessory, Cloak, Light, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Light Resistance, 30% Critical for Magical Attacks
24 Lilypad Hat- (Accessory, Hat, Water & Earth, 50,000 Gold) +50 Defense, +50 Defense against Water, Wearer gains the subtype Plant
Lips of Bromma Hoopdoppik- (Accessory, Upgrade, Physical, 500 Gold) +5 MIN, 1% inflicts Charm
*Locator Sphere (Dangappi Type) Attuned to Targoni's Settlement- (Accessory, Quest Item, Light, 60,000 Gold) Wielder gains 1% Confusion Resistance and 1% Charm: Wanderlust Resistance if the terrain or phantom terrain is Desert
26 Lucky Charm- (Accessory, Trinket, Magic & Light & Fortune, 500,000 Gold) Wielder is afflicted with Favored: Good Fortune at the start of every round of battle provided no opponent is above Level 60, Wielder is afflicted with Favored: Good Fortune at the start of battle
2 Magic Shoes- (Accessory, Shoes, Magic, 4,000 Gold) +18 AGI, +4 MIN, +3 Magical Attack, +7 Magical Attack on odd-numbered turns
Mana-Eater Maw Venom- (Accessory, Weapon Coating, Darkness & Magic, 25,119,000 Gold) +25,450 Melee Attack, +15,940 Ranged Attack, wielder deals 1,900 MIN and SPI Damage on hit
Metamorphic Gemstone of Self- (Accessory, Crystal, Magic, 1,750,000 Gold) +1,500 to all stats, at the beginning of a thread or as an action, wielder may become any normally-player-selectable base subtype and any base element
Metamorphic Trinket- (Accessory, Trinket, Magic, 1,575,000 Gold) +1,400 to all stats, 15% Critical, 15% Dodge, 15% Resilience, 115% To Hit, at the beginning of a thread, possessor may choose to make this accessory's element any base element or combination of base elements and its subtype any base accessory subtype
Minor Seal of the Sun Eater- (Accessory, Seal, Light & Fire, 35,000 Gold) +40 to all stats, Once per thread, if a Light and Fire element Food or Drink is consumed that is worth over 90,000 Gold, wielder gains 10% Light Resistance, 10% Fire Resistance, and +50 to all stats
2 Mirage Ring- (Accessory, Ring, Magic, 5,000 Gold) 5% Confusion Resistance, +10 Magical Attack
137 Monster Cube- (Accessory, Container, Magic & Technology, 65,000 Gold) Possessor may give up either an accessory slot or two spell slots for a pet slot
Mystic Fist Capacitor- (Accessory, Gadget, Magic, 580,000 Gold) Converts 1,000 points of wielder's Melee Attack bonus into
Magical Attack bonus, with their sources counting as their original sources and not this item
Mystic Fist Dynamo- (Accessoryx5, Gadget, Magic, 780,000 Gold) Converts 15,000 points of wielder's Melee Attack bonus into Magical Attack bonus, with their sources counting as their original sources and not this item
Necromancer' Book- (Accessory, Tome, Darkness & Magic, 800,000 Gold) +8,000 MP that may only be used for Necromancy spells, Wielder may equip 10 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped
Nethermind Rune- (Accessory, Rune, Darkness & Psychic & Law, 5,000,000 Gold) +5,600 MIN, Wielder's turn-order-determining stat becomes Mind, all of wielder's pets and summons may act on possessor's turn-order-determining stat's value instead of their own provided that no opponents are above (Wielder's Level + 20) or above Level 99
Nuke-Armed Futuretech Mechawings- (Accessory, Upgrade, Atomic & Technology, 150,000,000 Gold) +150,000 Ranged Attack, +150,000 AGI, 150% inflicts Poison: Irradiated, Wearer must be Level 40 or greater
Physical Charm- (Accessory, Amulet, Physical, 250 Gold) +15 Damage for all Physical Element Attacks
Priestly Wanderer's Focusing Crystal Made of Gerilyle- (Accessory, Holy Symbol, Ice, 3,100,000 Gold) +3,000 SPI, 30% Ice Resistance, Divine Magic spell cost wielder 31,000 less MP to cast, This item is destroyed if it begins a round in a Zone of Fire
Purple-Feathered Lilac Cap- (Accessory, Hat, Magic, 64,000 Gold) +30 Defense, +60 SPI, 5% Magic Resistance
8 Radiance Dragon' Gem- (Accessory, Crystal, Light, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor' damage-dealing actions that are Light element as a non-stacking effect
Really Tempting Fruit- (Accessory, Trinket, Life & Wood, 5,000,000 Gold) 500% inflicts Charm or Confusion
Red Traveler's Cloak- (Accessory, Cloak, Fire, 27,000 Gold) +20 Defense, +20 CON, 5% Fire Resistance, 20% Fatigued Resistance
*Rennick LaRue's Diary- (Accessory, Quest Item, Magic & Darkness, 70,000 Gold) +1 MIN
Reptile Cloak- (Accessory, Cloak, Earth, 60,000 Gold) Wearer's subtype becomes Reptile
Ring of Bird Deflection- (Accessory, Ring, Air & Magic, 68,000 Gold) +150 Defense against Aerials, 15% Aerial Resistance, 10% Dodge against Aerials
Ring of Fire Resistance- (Accessory, Ring, Fire, 20,000 Gold) 5% Fire Resistance
Ring of Solar Fire- (Accessory, Ring, Fire & Light, 60,000,000 Gold) 30% Fire Resistance, 25% Light Resistance, Whenever wearer would deal Flat Damage that includes the element Light or Fire, said quantity of Damage is increased by 60,000 points
578 | Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater
4 Purified Viper Sigil- (Accessory, Sigil, Darkness, 1,000 Gold) +15 Melee Attack, 1% Poisons enemy on hit
10 Samurai's Boots- (Accessory, Boots, Light & Physical, 40,000 Gold) +40 Defense, +5% Dodge against attacks from enemies under level 60, +30 AGI, Samurai Blade abilities have a 5% greater chance of activating
12 Samurai's Bracers and Greaves- (Accessory, Wristwear, Light & Physical, 40,000 Gold) +40 Defense, +5% Dodge against foes under level 60, 5% Physical Resistance, 3% Resistance to attacks made by Dragons under Level 101, Samurai Blade abilities have a 5% greater chance of activating, This item may, at the beginning of a thread, be declared to be a Boots instead of a Wristwear
10 Samurai's Gauntlets- (Accessory, Gauntlets, Light & Physical, 40,000 Gold) +40 Defense, +40 Melee Attack, +5% critical enemies under level 60, +30 AGI, Samurai Blade abilities have a 5% greater chance of activating
Sea-Anchor Talisman- (Accessory, Amulet, Water & Psychic, 60,000 Gold) 5% Aquatic Resistanc
3 Scribe's Restorative Wrist-Straps- (Accessory, Wristwear, Physical & Fire, 145,000 Gold) +143 Magical Attack, +100 MIN, Wearer regenerates 50 MP per turn, 90% Fatigue Resistance, 90% cures Fatigue at the start of each round, Pain: Discomfort Immunity
5 Shifted Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal damage, Works while transformed into Shapeshifted Forms
4 Shining Dragon Mantle- (Accessory, Cloak, Light, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Light Resistance, 30% Critical for Magical Attacks
Shoe Shaped Like Lars's Face- (Accessoryx.5, Shoes, Earth, 100 Gold) 1% inflicts Confusion on targets named 'Lars'
Shoes of the Dancing Wind- (Accessory, Shoes, Air, 30,000 Gold) +20 AGI, 5% Dodge, 15% Dodge against Fey
8 Sidhe Cloak- (Accessory, Cloak, Light & Magic, 7,900,000 Gold) +3,100 Defense, +3,000 Magical Attack, +1,500 Ranged Attack, +7,500 AGI, +7,500 SPI, +50,000 MP
Spellcaster's Ring- (Accessory, Ring, Magic, 47,000 Gold) +50 SPI, +50 MIN, +5,000 MP
Splendid Adamantine Helm- (Accessory, Helm, Earth, 50,000,000 Gold) +50,000 Defense, +50,000 CON, 40% Physical Resistance, Wielder is Immune to individuals below Level 20, Wielder ignores Defense-piercing from sources below Level 60, Wielder must be at least Level 35
Splendid Sunmetal Circlet- (Accessory, Crown, Light, 30,000,000 Gold) +30,000 Defense, +30,000 MIN, +30,000 SPI, +60,000 MP, 40% Light Resistance
Splendid Sunmetal Pendant- (Accessory, Amulet, Light, 30,000,000 Gold) +30,000 MIN, +30,000 SPI, +50,000 MP, 30% Light Resistance
St. Dalton's Bracers- (Accessory, Wristwear, Light & Hope & Air & Earth & Technology, 5,000,000 Gold) +5,000 Ranged Attack, +5,000 to all stats while wielder is in a Terrain or Phantom Terrain that is 'Desert' or 'Wasteland', 140% To Hit while wielder is in a Terrain or Phantom Terrain that is 'Desert' or 'Wasteland', Wielder's 'Ranged Attack' actions incorporate wielder's Magical Attack bonus instead of wielder's Ranged Attack bonus
4 Star of Ruin- (Accessory, Crystal, Darkness & Destruction, 15,500,000 Gold) +15,000 Magical Attack, +15,000 to all stats, 10% Destruction Resistance, Wearer's per-item Magical Attack bonus becomes 2x the relevant stat
Stone of the Corrupted Gate- (Accessory, Amulet, Magic, 4,000,000 Gold) +4,000 SPI, +4,321 MIN, At the beginning of wearer's first action of each round, wearer may convert up to 2,000 MP into HP, Wearer has a 1% chance of being able to re-direct an offensive action targeting wearer made by an individual 10 or more levels lower that is under level 50 to any other target, this final effect does not stack
Sublime Exorcist-Purifier's Archdevil-Expelling Bullets- (Accessory, Ammo, Light & Faith, 250,000,000 Gold) +250,000 Ranged Attack, +250,000 SPI, Wielder's 'Ranged Attack', 'Snipe', and 'Ranged Overdrive' actions may remove all debuffs with their targets as sources (chosen on a per-target-as-source basis) provided that said targets are below Level 95 and not more than 5 Levels greater than wielder, Wielder must have a Gun equipped to benefit from this item
Subpar Sunmetal Arm-Cannon- (Accessory, Upgrade, Light & Technology, 7,500,000 Gold) Wielder's Mech transformations gain the ability
Subpar Sunmetal Arm Cannon- 11,900 Damage, 15% inflicts Awestruck, 1% fails to work, Light, 30,000 MP
Tablet of Fire- (Accessory, Magic Item, Fire, 259,000 Gold) Fire element spells that have a Magical Attack bonus gain +265 Magical Attack, Fire element Elementals summoned through Elemental Magic gain +300 HP and +45 to all stats, Fire element Elemental Magic and Wizard Magic spells cost 50 less MP to cast, 5% Fire Resistance, +200 Defense against Fire
Tent of the Long Journey- (Accessory, Magic Item, Earth & Light, 78,000 Gold) Heals 5,000 HP and 2,500 MP to up to five individuals after every five battles that occur in a thread
*That Tiny Magic Sticky Note that Reminds You You're TOTALLY AWESOME- (Accessory, Trinket, Magic & Air, 15,000,000 Gold) Wielder may choose to auto-recover from any single minor or moderate status effect from a source below Level 60 or debuff from a source below Level 60 at the beginning of their first action on that round, to a max of one use per thread per 10 levels possessed, rounded down, as an effect that may be used any number of times on different effects in a single round, with this effect only being usable by one individual per thread.
15 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
Thirstless Bangle- (Accessory, Wristwear, Magic & Water, 65,000 Gold) 25% Drowning Resistance, Enemies do not get bolstered by the Sandstorm effect in the Desert of Sildriza encounter area, 25% Minor Status effect resistance while in the Desert of Sildriza encounter area
2 Thunderbird-Feather Cloak- (Accessory, Cloak, Electrical, 26,000,000 Gold) +25,000 Defense, +20,000 Magical Attack, +25,000 AGI, +25,000 SPI, +25,000 Defense against Electrical, 30% Electrical Resistance, 30% inflicts Electrocuted, May only be worn by individuals of Level 20 and greater
71 Titan Fetters- (Accessory, Wristwear, Earth & Glory, 150,000,000 Gold) Wielder obtains +300,000 to all stats, Wielder ignores the Resistances and Immunities of individuals below Level 60, Wielder's actions gain a non-stacking 25% chance of ignoring the Resistances and Immunities of individuals below Level 80, Wielder is afflicted with Petrified at the start of each round and when this item is equipped, This item may not be unequipped during threads by individuals below Level 90, Wielder must be Level 60 or greater
304 Tomb Dragon's Gem- (Accessory, Crystal, Darkness, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Darkness element as a non-stacking effect
Tome of Angels Wreathed In Glory- (Accessory, Tome, Light, 280,000,000 Gold) +280,000 Magical Attack, +210,000 Defense, +250,000 MIN, +280,000 SPI, +2,800,000 MP as a non-stacking effect, +1,000,000 HP as a non-stacking effect, 40% Magic Resistance, 40% Darkness Resistance, 40% Light Resistance, 10% Base Element Resistance, Wielder is immune to sources below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 1,000,000 points of Flat Light element HP Healing and MP Healing, Wielder's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, 60% inflicts Awestruck, At the start of each round, wielder may summon 1 Angel or Arch-Angel from the Enemy List that is below Level 90 and is normally fightable for drops, Max 40 summoned, Wielder must be Level 40 or greater
2 Traitor's Heart- (Accessory, Bioaugmenation, Darkness & Psychic, 8,200,000 Gold) +7,000 to all stats, Wielder may, at the end of battle or of a thread, choose to steal any number of item and Gold rewards obtained in said battle or thread from allies of lower level who are below Level 40, with items that are stolen by multiple different copies of this item instead not being stolen, Wielder gains, as a buff that stacks 5 times and lasts 5 rounds, +200 to all stats upon killing a unique ally, Wielder suffers, as a debuff that stacks 10 times, -500 to all stats whenever wielder or one of wielder's pets or summons resurrects an ally, Wielder inflicts 500 XP drain on every unique PC ally of wielder at the start of every round
Triple-Fancy Party Hat!- (Accessory, Hat, Magic, 33,333 Gold) +33 to all stats, 33% Confusion Resistance, +333 to all stats if wearer has a Defense value that is entirely composed of threes
'Under the Guidance of the Stars': Esoteric Holy Text of Phalerin- (Accessory, Tome, Light & Astral, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, +400,000 MP, 200% To Hit, Wielder gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, This item counts as a Holy Symbol, Wielder must be a devout worshipper of Phalerin, Wielder must be Level 40 or greater
Undeath-Warding Scripture of Phalerin- (Accessory, Tome, Light & Life & Earth, 30,000,000 Gold) +30,000 Defense, +3,000 Defense Against Stat Damage, 15% Undead Resistance, Wielder must be a Devout Worshipper of Phalerin
Unnervingly Long Eyebrows- (Accessory, Bioaugmentation, Air & Darkness, 300,000 Gold) 30% inflicts Confusion: Fear, 30% inflicts Confusion: Fear: Disconcerted
6 Vampire's Cloak- (Accessory, Cloak, Darkness, 6,400,000 Gold) +5,500 to all stats, Wearer's damaging actions inflict HP Drain, 45% Darkness Resistance, 30% Minor Status Effect Resistance, 50% Light Weakness
3 Valkyrie's Helm- (Accessory, Helm, Air & Light & War, 61,000,000 Gold) +61,000 Defense, +61,000 Melee Attack, +61,000 STR, +61,000 CON, +61,000 SPI, 80% Dodge, 80% Resilience, Wielder must by Level 40 or greater
423 | Volcano Dragon's Gem- (Accessory, Crystal, Fire, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Fire element as a non-stacking effectdamage, May only be cast by individuals above Level 29
*Wandering Priest's Knotproof Cloak- (Accessory, Cloak, Glory & Astral & Spatial & Warding & Mystic, 500,000,000 Gold) +500,000 Defense, +500,000 SPI, +500,000 CON, 80% Resilience, +100,000 Defense against each base element as an uncapped bonus, Wearer gains 50% Resistance to individuals below Level 100 whose name includes 'Darston', Wearer is Immune to Instant Death from sources below Level 80, Wearer's Defense cannot be pierced by individuals below Level 80, Wearer does not take damage from moderate status effects (not counting sub-status effects), Charm: Wanderlust Immunity, Poison Immunity, Burning Immunity, Voidstruck: Torn Across Space Immunity, Wearer gains +50,000 Defense as a non-stacking, non-capped bonus against Damage that comes from effects attached to Zones, Divine Magic and Gate Magic spells cost wielder 150,000 less MP to cast as a non-stacking effect, 40% Spatial Resistance, 30% Light Resistance, 30% Darkness Resistance, 30% Ice Resistance, 30% Earth Resistance, 30% Air Resistance, 30% Astral Resistance, 5% Undead Resistance, 60% Awestruck Resistance, 60% Voidstruck Resistance, 60% Frozen Resistance, 60% Suffocation Resistance, Effects attached to Zones by sources below Level 80 cannot inflict Frozen, Suffocation, Voidstruck, Awestruck, Overload, Zealblasted, or Fatigued on wearer, Wielder's allies who are devout worshippers of the same deity as wearer gain +10,000 to all stats as a non-stacking bonus, Wearer gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Wearer's 'Melee Attack', 'Ranged Attack', and 'Melee Overdrive' actions use SPI as their Prime Attribute, +500,000 HP if wearer possesses the ability 'Priest' as a non-stacking effect, Wielder may resurrect dead allies whose corpses have been consumed by sources below Level 80, Individuals below Level 80 may not prevent wearer from resurrecting allies who are devout worshippers of Phalerin, Wearer's turn-order-determining stat becomes SPI, Wearer is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, Wearer regenerates 50,000 HP per round, Wielder regenerates additional 20,000 HP per round while the terrain or phantom terrain is Desert, Wielder regenerates 5,000 HP per turn while the terrain or phantom terrain is not Desert, Wielder' allies, to a max of 200 such allies, have a 95% chance at the start of each round of being cured of Poison, Paralysis, Confusion, Stat Drain, and Disease (one roll curing all effects per ally), Wearer increases the number of turns past death an individual may be resurrected by wearer for time-sensitive resurrection spells, abilities, and effects, by five as a non-stacking effect, This item counts as a Holy Symbol, Wearer must be a devout worshipper of Phalerin, Wearer must possess the ability Priest, Wearer must possesses the ability Wanderer, Wearer must be Level 40 or greater, Wearer gains the ability to travel between dimensions as an RP power
w/ Super-Woven- +5,000 Defense, 50% Resilience, This item cannot be destroyed by individuals below Level 80, Smithing Technique
w/ Opulent- This item is worth 4 times its prior value, Affects any type of possession, Smithing Technique
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
7 Warrior's Greaves- (Accessory, Boots, Water & Physical, 80,000 Gold) +80 Defense, +80 Melee AttackWind-Anchor Cog- (Accessory, Trinket, Earth, 89,000 Gold) 15% Earth Resistance, 15% Air Resistance, all Air element individuals in battle have -250 AGI, stacks 4 times
2 Wartech Computer Intelligence System- (Accessory, Upgrade, Technology, 120,000 Gold) +500 MIN to wielder's War Machine transformations
What Sexy Legs- (Accessory, Bioaugmentation, Fire & Flesh, 3,500,000 Gold) Wielder's infliction chances for Charmed, but not its sub-status effects, are increased by 30% as a non-stacking bonus
5 Wind-Anchor Cog- (Accessory, Trinket, Earth, 89,000 Gold) 15% Earth Resistance, 15% Air Resistance, all Air element individuals in battle have -250 AGI, stacks 4 times
4 Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance
15 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
17 Worm-Calling Bracelet- (Accessory, Bracelet, Earth, 400,000 Gold) Summons 1 Sand Worm of Sildriza at the start of every round, Max 10 summoned



Consumables-
Air-Sealing Jar- (Consumable, Enchanted Item, Air, 1 Charge, 20,000 Gold) Call Unto Elements: Air is no longer cast for purposes of effects based on whether or not Call Unto Elements: Air has been cast yet
7 Ancient Book of Lore- (Consumable, Antiquity, Magic, 7,000 Gold)
4 Bag of Ice- (Consumable, Lethal Item, Ice, 2 Charges, 30,000 Gold) Deals 3,000 Ice damage to 40 targets
3 Bee Knee Sandwich- (Consumable, Food, Earth & Air & Acid, 2 charges, 15,000 Gold) +690 MP, deals 10 CON damage to imbiber, 2% cures Confusion
2 Beggar's Coin- (Consumable, Magic Item, Earth & Light, 1 Charge, 1 Gold) Lose 10,000 Gold if you possesses that amount or greater, Heals 5,000 HP (or 10,000 HP if you have under 10,000 Gold), Doubles gold from battle if no gold was lost and the total gold gained from the battle, after being doubled is under 10,000
3 Bell of the Airs- (Consumable, Enchanted Item, Air, 1 Charge, 12,000 Gold) Casts Call Unto Elements: Air for purposes of effects based on whether or not Call Unto elements: Air has been cast
2 BLT Sandwich- (Consumable, Food, Fire, 1 Charge, 200 Gold) +180 HP, +5 to all stats save STR
5 Blue Syrup- (Consumable, Food, Water, 1 Charge, 4,000 Gold) Physical Attacks do 70 added damage, +15 MIN
2 Book of Lore- (Consumable, Antiquity, Magic, 1,800 Gold)
33 Bone Scribe's Tome- (Item, Antiquity, Darkness, 15,000 Gold)
Boom Urchin Heart- (Consumable, Food, Water, 1 Charge, 900 Gold) +90 HP, +5 AGI
2 Crawfish Bisque of the Upper Underworld- (Consumable, Food, Darkness & Water & Fire, 1 Charge, 16,000 Gold) Heals 5,000 HP, +20 CON, target gains 1% Demon Resistance, 1% Devil Resistance, 1% Daemon Resistance, 1% Undead Resistance, 1% Spirit Resistance, and 1% Aquatic Resistance, does not stack
Cup Which Quenches the Thirst- (Consumable, Enchanted Item, Water & Light, Unlimited Charges, 316,000 Gold) A max of 100 charges may be used per thread, Cures Fatigued: Dehydration, Gives target Fatigued: Dehydration Immunity, 75% Cures Fatigued w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Decision Bottle- (Consumable, Enchanted Item, 5 Charges, 5,000,000 Gold) User selects a round number, an action, and a list of names of possible targets, User's first action on the next round of said number automatically becomes said action if possible, with user only being able to target individuals whose names are the chosen names, with user being unable to skip said action if user can perform it, and with user being unable to choose not to target anyone if any of the chosen targets are available, Any individual of Level 80 or greater may, at any point, choose to cancel said effect
2 Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
Doorway to the Sun- (Consumable, Lethal Item, Light, Unlimited Charges, 200,000,000 Gold) Deals 2,000,000 Light element damage to every individual in battle, may be used a max of 15 times per thread
Ectoplasmic Milk- (Consumable, Drink, Earth & Darkness, 1 Charge, 1,700 Gold) Heals 200 HP and 200 MP, Heals an additional 500 HP and 500 MP for Undead, Gives target Undead +15 CON
Energy Rain Fireworks- (Consumable, Lethal Item, Energy, 1 Charge, 3,000,000 Gold) User may deal 30,000 Flat Energy element Damage to up to 300 targets, with said targets acquiring a debuff that stacks 3 times that lasts 5 rounds that deals 30,000 Flat Energy element Damage to its possessor at the start of each round
20 Evergarden Farms Carrot- (Consumable, Food, Earth & Fire, 1 Charge, 500,000 Gold) +500 STR, +5% To Hit, stacks 5 times
20 Evergarden Farms Celery- (Consumable, Food, Earth, 1 Charge, 100,000 Gold) +100 to all stats, cures all debuffs from Food consumables worth under 10,000,000 Gold, stacks 50 times
20 Evergarden Farms Corn- (Consumable, Food, Earth, 1 Charge, 250,000 Gold) +250 CON, stacks 50 times
20 Evergarden Farms Hot Peppers- (Consumable, Food, Earth & Fire & Water, 1 Charge, 400,000 Gold) +400 to all stats, stacks 5 times
20 Evergarden Farms Mushrooms- (Consumable, Food, Earth & Darkness, 1 Charge, 200,000 Gold) +200 SPI, +2,000 HP, stacks 5 times
20 Evergarden Farms Peppers- (Consumable, Food, Earth & Fire, 1 Charge, 200,000 Gold) +200 CON, +2,000 MP, stacks 30 times
20 Evergarden Farms Portabello- (Consumable, Food, Earth & Water, 1 Charge, 500,000 Gold) +400 SPI, +400 CON, +5% Resilience, stacks 5 times
20 Evergarden Farms Spinach- (Consumable, Food, Earth, 1 Charge, 500,000 Gold) +500 STR, +500 Melee Attack, +5% Critical, stacks 5 times
Evergarden Vinegar- (Consumable, Drink, Water & Acid, 5 Charges, 5,000,000 Gold) +5% Critical, +5% Resilience, stacks 5 times
200 Frustratingly Basic Ice Cream- (Consumable, Food, Ice & Basic, 1 Charge, 100 Gold) Deals 10 Flat Ice & Basic element HP Healing or 1 Flat Ice & Basic MIN Damage
35 Glass of Bloodwine- (Consumable, Drink, Darkness, 1 Charge, 244,000 Gold) Heals 200,000 HP, Cures Minor Status Effects, Target's next damage-dealing action may inflict HP Drain, only affects Undead, Daemons, Demons, and Devils
8 God Abomination's Still-Beating Heart- (Item, Antiquity, Darkness & Agony, 8,000,000 Gold)
44 Greater Corrupted Essence Fragment- (Item, Antiquity, Darkness & Agony, 800,000 Gold)
5 Hanged Man' Rum- (Consumable, Drink, Darkness, 2 Charges, 75,000 Gold) +800 HP, +150 MP, -50 CON, Heals 6,000 HP, Heals 2,000 MP, 25% Cures Poison, 50% Inflicts Poison: Drunk
20 Herbs from Evergarden- (Consumable, Food, Earth & Fire & Water & Light, 1 Charge, 500,000 Gold) +5,000 HP, +5,000 MP, stacks 50 times
3 1/12 Holy Imperial Seal of Triumph- (Item, Antiquity, Universe, 96,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
1 1/12 Holy Imperial Seal of Worth- (Item, Antiquity, Universe, 12,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
9 Ice Prism- (Consumable, Jewel, Ice, 1 charge, 24,000 Gold) Does 4,900 Ice damage to 5 targets
Improved Energy Rain Fireworks- (Consumable, Lethal Item, Energy, 1 Charge, 6,000,000 Gold) User may deal 60,000 Flat Energy element Damage to up to 300 targets, with said targets acquiring a debuff that stacks 3 times that lasts 10 rounds that deals 60,000 Flat Energy element Damage to its possessor at the start of each round
6 Inkwell Which Holds a Tryn-Goll'yor- (Consumable, Lethal Item, Darkness, 1 Charge, 110,000 Gold) 70% inflicts Voidstruk, 1 hit against 8
Miracle Cure- (Consumable, Medicine, Light & Magic & Technology, 1 Charge, 80,000,000 Gold) 30% Cures Plague from a source below Level 90
4 Mirage Dust- (Consumable, Powder, Magic, 1,900 Gold) 20% Confusion
Mohbul-Saatva Restorative Tonic- (Consumable, Medicine, Technology, 1 Charge, 45,000 Gold) Heals 14,500 HP
Moose Steak- (Consumable, Food, Earth & Fire, 1 Charge, 300 Gold) +50 HP
*Music Box of the Grinning Sun- (Consumable, Enchanted Item, Light, Unlimited Charges, 25,000,000 Gold) 30% inflicts Fatigued: Asleep, 30% inflicts Charm on Solar Beings and Light element individuals, 60% may inflict Fatigued: Asleep on Solar beings as a seperate second infliction chance, User gains 15% Solar Being Resistance for 15 rounds as a non-stacking effect
2 Ooze Oil of Swiftness- (Consumable, Potion, Water, 1 Charge, 10,000 Gold) +30 AGI
20 Plantcow Cheese- (Consumable, Food, Earth & Water, 1 Charge, 200,000 Gold) +200 to all stats, this action counts as coming from a source that is solely a Plant, stacks 5 times
Platter of Fires- (Consumable, Food, Fire & Light, 240/400 Charges, 196,000 Gold) Heals 8,000 MP, +40 to all stats, 15% Fire Resistance, may inflict Burning and / or Awestruck if target chooses such, stacks 20 times
Potion of Stout Body- (Consumable, Potion, Fire, 1 Charge, 8,000 Gold) +15 CON, lasts 18 turns, stacks 27 times
11 Properly Anointed Sacrifice to the Corpse-Eater Demon- (Consumable, Food, Darkness & Acid, 1 Charge, 69,000 Gold) Heals 800 MP, +60 CON, Target is considered to be 3 levels higher for purposes of summoning and controlling summoned Darkness & Acid element Demons, Target gains +500 Magical Attack if target inflicts HP or MP drains specifically on Undead through any ability possessed or item equipped or target is a Darkness and Acid element Demon, inflicts Diseased, affects user and up to 6 other willing allied targets only, Placates certain deities and beings in RP threads, does not stack
20 Rathmess Farms Bread- (Consumable, Food, Earth, 2 Charges, 300,000 Gold) +3,000 HP, stacks 5 times
*Raul's Spiciest Salsa- (Consumable, Food, Fire, Unlimited Charges, 4,000,000,000 Gold) Target is dealt 40,000,000 Flat Fire element Damage, May Heal, 400% inflicts Pain, 200% inflicts Burning 80% inflicts Smitten
26 Regenerative Extract- (Consumable, Potion, Earth & Water & Magic, 1 Charge, 65,000 Gold) Inflicts Rejuvination
Rod of Magic Leyline Redirection and Collection- (Consumable, Rod, Magic, 200 Charges, 40,000,000 Gold) User obtains a buff that stacks 5 times and causes user to regenerate 400,000 MP per round
Sea Dragon's Gem- (Accessory, Crystal, Water, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Water element as a non-stacking effect
16 Solar Fruit- (Consumable, Food, Light, 1 Charge, 2,000,000 Gold) Heals target Solar Being for 2,000,000 HP and 1,000,000 MP or heals target Light-element individual for 200,000 HP and 100,000 MP or heals target non-Darkness-element individual for 20,000 HP and 10,000 MP
Spiced Scorpion Meat Dish- (Consumable, Food, Fire, 2 Charges, 4,700 Gold) +60 HP, Heals 500 HP, +5 STR, 3% Critical
Spooky Booze- (Consumable, Drink, Darkness & Magic, 2 Charges, 6,000 Gold) Heals 450 MP, +250 MP, 45% inflicts Drunk, 15% inflicts Confusion: Fear
2 Stunningly Good Fruit Smoothie- (Consumable, Drink, Earth & Light & Water, 1 charge, 95,000 Gold) +5,000 HP, +5,000 MP, 50% inflicts Stunned
2 Tasty Syrup- (Consumable, Food, Earth & Water & Air, 1 Charge, 2,000 Gold) +300 MP, +4 SPI
The Astounding Pork- (Consumable, Food, Fire & Earth, 3 Charges, 2,000,000 Gold) Target regenerates 20,000,000 HP and MP and is cured of all minor negative status effects and obtains a non-stacking buff that causes its possessor to regenerate 2,000,000 HP and MP and be cured of all minor negative status effects at the start of each round
Three-Skull Curry- (Consumable, Food, Darkness, 1 Charge, 15,000 Gold) Heals 4,000 HP, Target gains +60 to all stats if Undead, does not stack
2 Thunderbird Plume- (Consumable, Enchanted Item, Electrical, 1 Charge, 20,000,000 Gold) Either deals 1,000,000 Flat Electrical element damage or gives target a non-stacking buff that provides +2,000 STR
6 Troop Deployment Writ: Unit of Samurai- (Consumable, Summoning Stone, Physical, 1 Charge, 200,000 Gold) Summons 1 Unit of Samurai, max 5 summoned by summoner at a time
71,464 Twelve Purification Sake- (Consumable, Drink, Light & Water, 12 Charges, 12,000,000 Gold) 200% inflicts Poison: Drunk, 50% inflicts Awestruck: Sealed
3 Type 11 Summoning Stone- (Consumable, Summoning Stone, Magic, 1 Charge, 123,750 Gold) Summons any Level 11 enemy from the enemy list that is normally fightable for drops under target' control, provided target accepts said control; should target not accept said control, then said enemy becomes its own side of battle (or joins any previous side composed of rogue summons), with all rogue summons joining said side. The target of this consumable, as well as this consumable' user, must be at least level 11.
2 Bee Knee Sandwich- (Consumable, Food, Earth & Air & Acid, 2 charges, 15,000 Gold) +690 MP, deals 10 CON damage to imbiber, 2% cures Confusion
Diabolically-Long-Lasting Fruit-Flavored Chewing Gum- (Consumable, Food, Darkness & Magic & Water, 1 Charge, 18,000 Gold) Heals target for 180 HP and 180 MP, as well as providing +15 AGI and +5 MIN every round, lasts until another Food or Drink consumable targets its target or 666,666 rounds pass, does not stack, this item's per-round buff stacks 80 times
2 Jar of Killer Bee's Honey- (Consumable, Food, Earth, 8 charges, 30,000 Gold) +500 MP, +80 CON
2 Sand Cube- (Consumable, Powder, Earth, 1 Charge, 10,002 Gold) +20% Dodge to all participants in battle, does not stack, this effect is a Constant Enchantment
Vaguely Psychic Eggs- (Consumable, Food, Psychic, 12 Charges, 6,100 Gold) +30 MP, Provides +60 MP and heals 3,000 MP instead if target is Psychic element, 5% both inflicts Confusion and gives a 50% Poison weakness on non-Psychic element characters below Level 20, Gives characters with a weapon with 'Golf Club', 'Driver', 'Iron', or 'Slicing' in the name equipped +75 Melee Attack and +25 MIN
Water of Force- (Consumable, Potion, Water, 1 Charge, 60,000 Gold) +60 STR, +60 Melee Attack, lasts 50 rounds, does not stack
Wide Ball Summoning-Firework- (Consumable, Summoning Stone, Energy, 1 Charge, 500,000 Gold) User summons 10 Burstsphere from the Enemy List and may deal 5,000 Flat Energy element Damage to up to 50 targets, Max 10 summoned

Items-
1/12 Holy Imperial Seal of Power- (Item, Antiquity, Universe, 24,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source

'A Guide to Making Surprisingly Attractive Spreadsheets'- (Item, Antiquity, Technology, 7,500 Gold)
'My Woman's Tongue: The Six Secrets'- (Item, Antiquity, Fire, 300 Gold)
'Oh Shit! It's a Samurai!' The Award-Winning Novel- (Item, Antiquity, Fire & Air & Sonic, 75,000 Gold)
'The Fall of Sildreza'- (Item, Antiquity, Darkness & Earth & Fire, 50,000 Gold)
'YO MORONN, YOU SHODE WORSHIP GEDDOE!' The Pamphlet- (Item, Antiquity, Light, 60 Gold)
Ancient Fish Gift-Box- (Item, Ticket, Wonder, 36,000,000 Gold) Can be opened at the Warehouse for a roll on the Ancient Fish Gift-Box table
74 Ancient Fury- (Item, Material, Fire & Destruction & Fury, 150,000,000 Gold)
Ancient Wood- (Item, Material, Earth, 80,000 Gold)
Angel's Grace- (Item, Antiquity, Light, 15,600,000 Gold)
Animals with Funny Names (Level 1-10) Spawn Table- (Item, Antiquity, Earth & Water & Energy, 330,000 Gold)
Apprentice' Hydraulic Power Core- (Item, Material, Technology & Water, 5,000 Gold)
Assorted Doodads Produced by the Sepherys Corporation- (Item, Antiquity, Technology, 8,000 Gold)
31 Blackened Leather- (Item, Material, Darkness, 700 Gold)
5 Blessed Earths- (Item, Material, Earth & Light, 3,000 Gold)
Book of Beasts and Doorways- (Item, Crafting Equipment, Magic, 50,000 Gold) Not consumed in combinations it is a part of
Brass Gears- (Accessory, Upgrade, Earth, 50,000 Gold) +50 CON, +50 AGI, 5% Earth Resistance, +200 MP
4 Canopic Figure of Phalerin- (Item, Antiquity, Light, 70,000 Gold)
5 Celestial Brightsteel- (Item, Material, Light, 750,000 Gold)
Chaos Crystal Piece- (Item, Material, Chaos, 20,000 Gold)
City Library- (Item, Property, Technology, 120,000 Gold)
Crate of Spices- (Item, Material, Earth, 7,000 Gold)
Crate of Stolen Desert Supplies and Finery- (Item, Material, Earth, 30,000 Gold)
Crazed Candle Plushie- (Item, Antiquity, Magic, 19,000 Gold)
2 Crystal Stalagmite- (Item, Antiquity, Magic & Earth, 30,000 Gold)
Codex of the Ancients- (Item, Crafting Equipment, Technology, 250,000,000 Gold) Is not consumed in combos unless specifically noted
Comfort- (Item, Material, Light & Fire & Air & Earth & Water, 5,000,000 Gold)
Condor Feather- (Item, Material, Air, 80 Gold)
Construct Army Ebony- (Item, Material, Darkness, 11,000 Gold)
Construct Army Ivory- (Item, Material, Light, 11,000 Gold)
87 Crate of Stolen Desert Supplies and Finery- (Item, Material, Earth, 30,000 Gold)
88 Crystallized Spirit Piece- (Item, Material, Magic, 6,000 Gold)
17 Dark War Iron- (Item, Material, Darkness & War & Destruction, 3,500,000 Gold)
4 Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
Data Cube Containing 50,000 Phone Ringtones- (Item, Antiquity, Technology, 25,000 Gold)
24 Deactivated Desert Corsair Warship- (Item, Antiquity, Earth, 42,000,000 Gold)
Dead Man' Hand- (Item, Antiquity, Darkness, 200 Gold)
Death Ash- (Item, Material, Darkness, 900 Gold)
100 Demon Honeys- (Item, Material, Darkness, 61,000 Gold)
Demon Hide- (Item, Material, Fire & Darkness, 900 Gold)
30 Demon's Collected Souls- (Item, Antiquity, Darkness & Light, 1,300,000 Gold)
75 Demon Honeys- (Item, Material, Darkness, 61,000 Gold
34 Demon Skin- (Item, Material, Darkness, 41,000 Gold)
51 Demon Tendril- (Item, Material, Darkness, 43,000 Gold)
Desert Planet- (Item, Property, Earth & Fire, 450,000,000 Gold)
Digital Salt- (Item, Antiquity, Earth & Darkness & Technology & Fire, 30 Gold)
18 Discord- (Item, Material, Chaos & Darkness, 165,000 Gold)
15,520 Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
2 Dungeon Clear Pennant: Brightbeard Caverns, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
6 Dungeon Clear Pennant: Crimson Citadel of Avandos, Standard- (Item, Antiquity, Fire & Physical, 50,000 Gold)
4 Dungeon Clear Pennant: Temple of Orithon, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
12 Durihalcine- (Item, Material, Physical, 490,000 Gold)
Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
Empowered Dark Fabric- (Item, Material, Darkness, 77,000 Gold)
Essence of Kjall- (Iteme, Material, Magic, 200 Gold)
Exhumed Corpse- (Item, Antiquity, Darkness, 6,400 Gold)
2 Fading Wing- (Item, Material, Magic, 1,000 Gold)
Fake Salt- (Item, Antiquity, Earth & Illusion, 1 Gold)
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
12 Fiend Essence- (Item, Material, Darkness, 100,000,000 Gold)
100 Fire Mana Oil- (Item, Material, Fire, 5,000 Gold)
3 First Text of the Graceblade- (Item, Antiquity, Light, 250,000 Gold)
Fishing Hook Made from a Devil King's Eye- (Item, Antiquity, Darkness & Water & Evil, 666,666,666 Gold)
168 Flame Essence- (Item, Material, Fire, 100 Gold)
25 Galvanized Plating- (Item, Material, Earth & Technology, 7,000 Gold)
20 Glass Jar- (Item, Antiquity, Earth & Ice, 200 Gold)
45 Godseed: Harvest- (Item, Material, Earth & Life, 180,000,000 Gold)
Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
Goldmiller's Tools- (Item, Crafting Equipment, Earth, 600,000 Gold) Is not consumed in combos unless specifically noted
2 Golemstone- (Item, Material, Magic & Earth, 85,000 Gold)
59 Great Forest's Worth of Highly Enchanted Wood- (Item, Material, Wood, 30,000,000 Gold)
41 Great Reef's Worth of Highly Enchanted Coral- (Item, Material, Water & Magic, 30,000,000 Gold)
12 Half-Ton of Necromantically-Infused Flesh- (Item, Material, Darkness, 8,000 Gold)
16 Hambelstern Prototype Parts- (Item, Material, Technology, 30,575,900 Gold)
Headache-Inducing Outhouse- (Item, Property, Psychic & Darkness, 5,000 Gold)
Heiberic Calling Pattern: Elemental Superhero- (Item, Antiquity, Earth & Fire & Air & Water & Light, 150,000,000 Gold)
Heiberic Calling Pattern: Gargamir- (Item, Antiquity, Magic, 1,040,000 Gold)
1 Heiberic Calling Pattern: Magic Doll- (Item, Antiquity, Magic & Light, 785,000 Gold)
3 Hambelstern Prototype Cannon Drone Parts- (Item, Material, Technology, 2,575,900 Gold)
Hambelstern Engine- (Item, Antiquity, Technology, 300,000 Gold)
Hambelstern Prototype Drone Network System Core- (Item, Material, Technology, 11,000,000 Gold)
10 High-End Tank Parts- (Item, Material, Technology, 14,000 Gold)
Holiday Classics Video Collection- (Item, Antiquity, Technology, 35,000 Gold)
Holiness- (Item, Material, Light, 6,000,000 Gold)
Holy One Essence- (Item, Material, Light, 100,000,000 Gold)
25 Holy Text of Countless Faiths- (Item, Crafting Equipment, Light & Darkness, 50,000 Gold) Not consumed in combinations it is a part of
Honesty- (Item, Material, Light & Earth & Air, 5,000,000 Gold)
14 Huge Container of Electrical Mana Oil- (Item, Material, Electrical, 500,000 Gold)
2 Hyburion Overthruster- (Item, Material, Technology, 40,000 Gold)
51 Hydra Plushie (12-Head Edition)- (Item, Antiquity, Earth & Water, 45,000 Gold)
Jar of Magical White Paste- (Item, Antiquity, Magic, 300 Gold)
Key Made of Shadows- (Item, Antiquity, Darkness, 60,000 Gold)
*Key to The Old LaRue Mansion in Moshath Wood: Key to Treasure Room B- (Item, Key, Darkness & Earth, 70,000 Gold)
519 Large Chest- (Item, Antiquity, Earth, 17,000 Gold)
4 Large Container of Air Mana Oil- (Item, Material, Air, 50,000 Gold)
4 Large Container of Earth Mana Oil- (Item, Material, Earth, 50,000 Gold)
4 Large Container of Fire Mana Oil- (Item, Material, Fire, 50,000 Gold)
4 Large Container of Water Mana Oil- (Item, Material, Water, 50,000 Gold)
5 Large, Golden '5'- (Item, Antiquity, Earth, 55,555 Gold)
2 Large Ladder of Ladderland- (Item, Antiquity, Magic, 1,000,000 Gold)
7 Large Stone Tablet- (Item, Antiquity, Earth, 2,000 Gold)
Lesser Psionic Oni Blood- (Item, Material, Psychic, 97,000 Gold)
Mad Plumber' Plunger- (Weapon, Tool, Water, 475,000 Gold) +420 Melee Attack, 5% inflicts Confusion, 5% inflicts Paralysis
20 Magic Copper Ore- (Item, Material, Magic, 5,000 Gold)
25 Magic Doll Plushie- (Item, Antiquity, Magic, 36,000 Gold)
20 Magic Gold Ore- (Item, Material, Magic, 100,000 Gold)
20 Magic Silver Ore- (Item, Material, Magic, 50,000 Gold)
3 Mental Bowl- (Item, Antiquity, Psychic, 20,000 Gold)
Metal Cube- (Item, Material, Earth, 100 Gold)
Mildly Meta Photo of a Dude Moseyin' Out to Grab More Alcohol- (Item, Antiquity, Null & Spatial, 4,500,000 Gold)
Miniature Lipstick Sample Kit- (Item, Antiquity, Light & Water, 500 Gold)
4 Minor Celestial Essence- (Item, Material, Light, 36,000 Gold)
Moonflower Blossom- (Item, Material, Magic, 60,000 Gold)
55 Mountain Range's Worth of Highly Enchanted Alabaster- (Item, Material, Earth & Light, 30,000,000 Gold)
49 Mountain Range's Worth of Highly Enchanted Gems- (Item, Material, Earth & Wealth, 90,000,000 Gold)
48 Mountain Range's Worth of Highly Enchanted Obsidian- (Item, Material, Earth & Fire & Darkness, 30,000,000 Gold)
58 Mountain Range's Worth of Highly Enchanted Stone- (Item, Material, Earth & Magic, 30,000,000 Gold)
120 Morphoresonant Material- (Item, Antiquity, Physical & Magic, 6,000,000 Gold)
*Mr. Goldman's Random Vacation Booth- (Item, Antiquity, Water & Air, 700,000 Gold)
Musty Text- (Item, Antiquity, Earth & Darkness, 6,000 Gold)
Myriad Core- (Item, Antiquity, Universe, 3,000,000,000 Gold)
6 Mystic Stone- (Item, Material, Earth, 25,000 Gold)
Nation of Marionettes- (Item, Property, Darkness & Light & Whimsy, 100,000,000 Gold)
Numerous Collected Flowers and Other Plants- (Item, Material, Earth & Light, 1,200 Gold)
Objects that are Highly Blasphemous against Phalerin (Level 1-5) Spawn Table- (Item, Antiquity, Darkness, 90,000 Gold)
Old Bell- (Item, Antiquity, Earth, 40 Gold)
10 Orihalcum- (Item, Material, Earth & Physical & Magic, 100,000,000 Gold)
944 Orochi Plushie- (Item, Antiquity, Darkness & Acid & Water & Fire & Earth & Air & Electrical & Light, 88,888,888 Gold)
52 Ornamental Glass- (Item, Material, Magic & Air, 5,000 Gold)
Otherworldliness- (Item, Material, Magic, 7,000,000 Gold)
13 Panopticum- (Item, Antiquity, Earth, 90,000,000 Gold)
7 Phantom Challenge Clear Pennant: Brightbeard Caverns, Manethos Battle- (Item, Antiquity, Earth, 100,000 Gold)
7 Phantom Challenge Clear Pennant: Brightbeard Caverns, Orindar Battle- (Item, Antiquity, Darkness, 100,000 Gold)
Phantom Challenge Clear Pennant: Cabal's Spire, Zethmys Battle- (Item, Antiquity, Darkness, 100,000 Gold)
20 Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Doppelganger Battle- (Item, Antiquity, Illusion, 100,000 Gold)
20 Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Irastor Battle- (Item, Antiquity, Fire & Magic, 100,000 Gold)
20 Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lord Avandos Battle- (Item, Antiquity, Fire, 100,000 Gold)
20 Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lyrandora Battle- (Item, Antiquity, Fire, 100,000 Gold)
7 Phantom Challenge Clear Pennant: Temple of Orithon, Azzhelossi Battle- (Item, Antiquity, Air, 100,000 Gold)
7 Phantom Challenge Clear Pennant: Temple of Orithon, Khrommanguard Battle- (Item, Antiquity, Light, 100,000 Gold)
7 Phantom Challenge Clear Pennant: Temple of Orithon, Khyzz-Drikk Battle- (Item, Antiquity, Water, 100,000 Gold)
7 Phantom Challenge Clear Pennant: Temple of Orithon, Sentinel Battle- (Item, Antiquity, Warding, 400,000 Gold)
Photograph of a Really Awesome Looking Sword that You Don't Have- (Item, Antiquity, Physical & Magic & Electrical, 17,000 Gold)
Photo of a Goose Hiding Behind a Bush- (Item, Antiquity, Water & Air & Earth, 800 Gold)
Photo of Geddoe Being Awesome- (Item, Antiquity, Electrical & Light, 850,000 Gold)
Photo of Norbert Being Concerned About Photos Becoming a Recurring Topic of Conversation- (Item, Antiquity, Air & Water, 3,500 Gold)
Photo of that Dude Coming Back with Wine Because Let's Face It, That Sake Bottle Was Small- (Item, Antiquity, Aether, 5,000,000 Gold)
2 Phylactery- (Item, Antiquity, Darkness & Magic, 10,000,000 Gold)
Pipe of the Lesser Sun Dragon- (Accessory, Trinket, Light, 60,000,000 Gold) +60,000 Defense against Light, 30% Light Resistance, 30% Fire Resistance
Pocket Dimension: Mountain of Divine Communion- (Item, Property, Light & Air & Earth & Glory, 95,000,000 Gold)
Pocket-Heaven- (Item, Property, Light, 400,000,000 Gold)
Pound of Guilty Flesh- (Item, Material, Darkness & Physical, 9,000 Gold)
65 Pure Honey- (Item, Material, Earth, 9,000 Gold)
Pure Metals- (Item, Material, Earth, 7,000 Gold)
Pure-White Burial Shroud- (Item, Antiquity, Light & Darkness, 9,000 Gold)
787 Purity- (Item, Material, Light, 5,000,000 Gold)
Random Giftbox- (Item, Ticket, Magic & Physical, 1,900 Gold) Can be opened at the Warehouse for a roll on the Random Giftbox table
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
Rare Goops- (Item, Antiquities, Water, 9,000 Gold)
Reminder that People Do Things Sometimes- (Item, Antiquity, Fire, 300 Gold)
Rock that Was Sold as a 'Premium Paperweight' but Looks Like a Normal Rock- (Item, Antiquity, Earth, 400 Gold)
Rusted Demonic Lightning Halo- (Item, Antiquity, Electrical & Metal & Darkness, 1,515,000 Gold)
220 | Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
Sand Ship Steering Wand- (Item, Antiquity, Earth, 20,000 Gold)
Scissorman Plushie- (Item, Antiquity, Physical, 19,000 Gold)
Sculpture of a Smiling Sun- (Item, Antiquity, Light, 90,000 Gold)
Secret Cactus Juices- (Item, Material, Fire & Water & Earth, 16,000 Gold)
Shadow-Sculpted Plant- (Item, Antiquity, Darkness, 360,000 Gold)
*The Sliding Palace of Mantes L'Rott- (Item, Property, Darkness & Magic & Air, 26,000,000 Gold)
Solar Ink- (Item, Material, Light, 39,000,000 Gold)
Sphere of Necromantic Energy- (Item, Material, Darkness & Magic, 602,000 Gold)
7 Spooky Substance- (Item, Material, Darkness, 500 Gold)
5 Square Mile of Desert on a Random World- (Item, Property, Fire, 20,000 Gold)
57 Square Mile of Faerie Forest on a Random World- (Item, Property, Magic, 1,265,000 Gold)
58 Square Mile of Swamp on a Random World- (Item, Property, Acid, 30,000 Gold)
Stilt-Like Leg Shell Covered in Black Ichor- (Item, Material, Darkness, 7,000 Gold)
12 Succubus' Lust- (Item, Material, Darkness, 71,000 Gold)
3 Sunflame- (Item, Material, Light & Fire, 30,000,000 Gold)
35 Sunmetal- (Item, Material, Light, 15,000,000 Gold)
Sunmetal Coin Pile- (Item, Currency, Light, 240,000,000 Gold)
10 Sunproof Cloth- (Item, Material, Light, 30,000,000 Gold)
Tablet of Fire- (Accessory, Magic Item, Fire, 259,000 Gold) Fire element spells that have a Magical Attack bonus gain +265 Magical Attack, Fire element Elementals summoned through Elemental Magic gain +300 HP and +45 to all stats, Fire element Elemental Magic and Wizard Magic spells cost 50 less MP to cast, 5% Fire Resistance, +200 Defense against Fire
14 Tank Parts- (Item, Material, Technology, 11,000 Gold)
4 Tank Plating- (Item, Material, Technology, 12,000 Gold)
2 Temple- (Item, Property, Light & Darkness & Magic, 230,000 Gold)
The Bracket that Will Someday Be Lost: ]- (Item, Antiquity, Time & Fate, 5,000 Gold)
3 The Fundamental Laws of Dragon Magic- (Item, Antiquity, Magic & Fire & Water, 45,000 Gold)
Things Oozes Find Very Non-Tasty (Level 1-5) Spawn Table- (Item, Antiquity, Earth & Ice, 80,000 Gold)
Thunderbird Totem- (Item, Antiquity, Electrical & Air, 800,000 Gold)
2 Tjourquimaddan Advisor's Mind- (Item, Antiquity, Darkness & Psychic, 1,900,000 Gold)
164 Tome of Esoteric Monsters- (Item, Antiquity, Earth & Darkness & Magic, 75,000 Gold)
4 Totem Wood- (Item, Material, Earth & Magic, 160,000 Gold)
Treasure Cellar Hidden Beneath a Hollow Tree Stump- (Item, Property, Earth, 210,000 Gold)
Tree which Produces Solar Fruit- (Item, Other: Resource, Light, 60,000,000 Gold) Creates 1 Solar Fruit per month
Troll' Blood- (Item, Material, Earth, 160,000 Gold)
2 True Angel's Halo- (Item, Material, Light, 2,600,000 Gold)
125 True Demon Blood- (Item, Material, Darkness & Fire, 400,000 Gold)
2 Type 11 Summoning Stone- (Consumable, Summoning Stone, Magic, 1 Charge, 123,750 Gold) Summons any Level 11 enemy from the enemy list that is normally fightable for drops under target's control, provided target accepts said control; should target not accept said control, then said enemy becomes its own side of battle (or joins any previous side composed of rogue summons), with all rogue summons joining said side. The target of this consumable, as well as this consumable's user, must be at least level 11.
Unconditional Love- (Item, Material, Light & Fire, 24,000,000 Gold)
Uncooked Bundled Noodles- (Item, Material, Earth, 180 Gold)
3 Unopened Spawn Table Giftbox- (Item, Ticket, Earth & Air, 3,000 Gold) Can be opened at the Warehouse for a roll on the Spawn Table Giftbox table
2 Unopened Structure-In-A-Box- (Item, Ticket, Earth & Air, 200,000 Gold) Can be opened at the Warehouse for a roll on the Structure-In-A-Box table
2 Useless Thing
Valkyrie's Essence- (Item, Material, Air & Light & War, 40,000,000 Gold)
12 Vampire's Chateau- (Item, Property, Darkness & Earth & Air, 16,900,000 Gold)
Vansyum Imperium Skyship Motor- (Item, Material, Air & Technology & Electrical, 240,000 Gold)
4 Walrus Doily- (Item, Antiquity, Chaos, 5,000,000 Gold)
Waters of the Third Primal Sea- (Item, Material, Water, 145,000,000 Gold)
Wheat of Prosperity- (Item, Antiquity, Life & Light, 4,500,000 Gold)
Whispering Magic Blueprint- (Item, Material, Magic, 30,000,000 Gold)
White Linen- (Item, Material, Earth & Air, 2,000 Gold)
9 Wodoshohai Flesh- (Item, Material, Physical & Darkness & Technology, 80 Gold)
Yellow Flameman's Fire- (Item, Material, Fire, 25,000 Gold)


Crystals-
Acid Crystal- (Item, Material, Acid, 20,000 Gold)
Air Crystal- (Item, Material, Air, 20,000 Gold)
Carp Crystal- (Item, Material, Water & Chaos, 5,000 Gold)
Ice Crystal- (Item, Material, Ice, 20,000 Gold)
Electrical Crystal- (Item, Material, Electrical, 20,000 Gold)
Energy Crystal- (Item, Material, Energy, 20,000 Gold)

Tickets-


From Alexandria wrote:90 Great Demon's Essence- (Item, Antiquity, Darkness & Fire & Destruction & Chaos, 30,000,000 Gold)
42 Baalrath's Flamewhip- (Weapon, Whip, Fire & Darkness, 110,000,000 Gold) +110,000 Melee Attack, 60% inflicts Burning, Pain, Confusion: Fear, Fatigued: Stun, Paralysis, Voidstruck, and Wounded, Wielder's 'Melee Attack' actions and 'Attack with Finesse' actions may use Spirit or Agility as their Prime Attribute, Wielder's offensive actions gain 2 hits against 1 against opponents below Level 60, Wielder must be Level 40 or greater
12 Demonic Destruction- (Spell, Demon Magic, Destruction & Darkness & Fire & Chaos, 560,000 MP, 136,000,000 Gold) +136,000 Magical Attack, may gain 1 hit against 50,000 and deal 1/3 Damage, Caster must be Level 40 or greater
6 Blade of Ruin- (Weapon, Sword, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, 215% To Hit, 115% Critical, 50% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater

Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Legendary Staff of Conjuration- (Weapon, Staff, Magic, 100,000,000 Gold) +80,000 Magical Attack, +100,000 MIN, +80,000 SPI, Wielder's summons gain +2,000 to all stats as a non-stacking bonus and may not be unsummoned by individuals below Level 60 who are not 20 or more Levels greater than wielder, Wielder must be Level 20 or greater
Raaic Puzzle-Wand- (Weapon, Wand, Technology & Magic, 2,600,000 Gold) +2,600 Magical Attack, +2,600 MIN, +2,000 SPI, Wielder's 'Magical Attack' actions may use Mind as their Prime Attribute
*The Ripper's Knife- (Weapon, Knife, Physical & Darkness, 1,325,000 Gold) +1,600 Melee Attack, +1,100 AGI, +800 STR, 35% Critical, Deals 1,200 CON Damage, this weapon's wielder may convert all HP Damage dealt into CON Damage when hitting targets below Level 20, 30% inflicts Wounded, 10% inflicts Wounded: Maimed, 20% may inflict Pain, 5% may inflict Wounded: Bleeding, 15% may inflict HP Drain if wielder is Darkness element, Deals 1.1 times normal damage to Humans, Humanoids, Fey, Celestials, Angels, and Devas, to a max of 20,000,000 additional damage
Apron of the Night Gardener- (Armor, Clothes, Darkness & Earth, 860,000 Gold) +850 Defense, +850 Defense against Earth, +850 Defense against Darkness, 15% Earth Resistance, 15% Darkness Resistance, Wearer's Plant pets and summons that are Darkness element gain +200 to all stats as a non-stacking bonus
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Hambelstern Prototype Cannon Drone Force Field- (Armor, Aura, Technology, 6,583,995 Gold) +7,433 Defense, +4,000 to all stats, +35,000 HP, 20% Technology Resistance, +2,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, 90% may reflect actions from sources below level 20, 10% may reflect actions from sources below level 30 but above level 19
Sexy Vampire's Lingerie- (Armor, Clothing, Darkness, 5,700,000 Gold) +5,300 Defense, +5,100 STR, +5,100 MIN, +5,100 SPI, +4,700 AGI, +3,500 CON, 30% inflicts Charm, 25% Darkness Resistance, Wearer's Melee Attack and Magical Attack actions inflict HP Drain, 50% Light Weakness
Thunder Pants- (Armor, Clothing, Electrical, 75,000 Gold) +99 Defense, 18% Electrical Resistance, Wielder gains +150 Melee Attack if no weapons are equipped and deals an additional 3,000 Electrical damage on hit

*The Blossom of Night- (Accessory, Magic Item, Darkness & Earth, 25,000,000 Gold) +25,000 SPI, +250,000 MP, +25,000 Magical Attack, Wielder's Plant summons gain +5,000 to all stats, Wielder's Undead summons gain +1,000 to all stats, Wielder's Darkness element summons gain +2,000 to all stats, Wielder's Plant allies gain 30% Darkness Resistance, 30% Darkness Resistance, 20% Magic Resistance, Wielder gains 2 Spell slots
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Crusader General' Helm- (Accessory, Helmet, Light, 4,100,000 Gold) +4,100 Defense, +3,000 to all stats, all of wearer' allies gain 20% Resilience, Immunity to minor status effects from sources below Level 30, +500 to all stats, and 50% Voidstruck Resistance, Bonuses to allies from this item do not stack
Essence Spark of Death- (Accessory, Other: Mystic Infusion, Magic, 1,000,000 Gold) 25% Critical, Any individual below Level 40 who conducts an attack against wielder takes 40,000 Flat Darkness element damage after said attack, Wielder's Necromancy spells cost 500 less MP
Formus Box- (Accessory, Container, Formus, 15,000,000 Gold) Wielder gains 10% Resistance to elements whose name contains 'Experimental' or 'Theoretical'
First Endurance Badge- (Accessory, Broach, Universe, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Wielder gains 1 Buff Slot, Wielder must be Level 12 or higher
Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance
Kaleidoscopic Casting Bracelet- (Accessory, Wristwear, Magic & Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Ice & Energy & Electrical & Acid, 30,100,000 Gold) Whenever wielder casts a spell, wielder may choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one base element, or to cure any one minor or moderate negative status effect
Nethermind Rune- (Accessory, Rune, Darkness & Psychic & Law, 5,000,000 Gold) +5,600 MIN,
Wielder's turn-order-determining stat becomes Mind, all of wielder's pets and summons may act on possessor's turn-order-determining stat's value instead of their own provided that no opponents are above (Wielder's Level + 20) or above Level 99
Mage's Monocle- (Accessory, Eyewear, Magic, 120,000 Gold) +70 MIN, +40 SPI, Wielder may cast a spell for 50 less MP for each 5 temporary CON damage wielder takes, Wielder may choose 2 spells possessed by allies to be able to cast
w/
Minor Rune of Runic Mastery: +5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP
Radiance Dragon' Gem- (Accessory, Crystal, Light, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor' damage-dealing actions that are Light element as a non-stacking effect
Shining Dragon Mantle- (Accessory, Cloak, Light, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Light Resistance, 30% Critical for Magical Attacks
Vampire's Cloak- (Accessory, Cloak, Darkness, 6,400,000 Gold) +5,500 to all stats, Wearer's damaging actions inflict HP Drain, 45% Darkness Resistance, 30% Minor Status Effect Resistance, 50% Light Weakness



Spells-
2 Agility-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 AGI, stacks 5 times
2 Agility-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 AGI, 1 hit against 20, stacks 5 times
Alacrity of the Holy Messenger- (Spell, Celestial Magic, Light, 1,200 MP, 168,000 Gold) +150 AGI, Target may make a free trade or re-equip action every time target would normally get an action, Does not work on Demons, Devils, or Abstracts, does not stack, lasts 5 rounds
5 Annihilation- (Spell, Dark Magic, Destruction, 400,000 MP, 200,000,000 Gold) +200,000 Magical Attack, Individuals killed by this action cannot be resurrected by individuals below Level 95 who are not 5 or more Levels greater than caster, Caster must be Level 40 or greater
4 Apocalypse- (Spell, Other: Catastrophe Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness, 940,000 MP, 210,000,000 Gold) +440,000 Magical Attack, 30% inflicts Plague, 30% inflicts Dominion, 30% inflicts Devestated, 30% inflicts Smited, 30% inflicts Instant Death, deals 1/2 Damage, 1 hit against 5,000,000, 150% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 60 or greater
*Arbolt's Grand Chargeup Beam- (Spellx3, Shaman Magic, Electrical & Energy, 300,000 MP, 70,000,000 Gold) +60,000 Magical Attack, 80% Inflicts Overloaded, deals full damage to the back row, Deals double damage to individuals below level 40, Deals quadruple damage to individuals below level 20, may inflict 1 hit against 5 in both rows and deal 1/3 damage, This spell's caster may instead of this spell's usual effects give this spell's next appropriate attack during the current battle +20,000 additional magical Attack as a buff that stacks up to 20 times and which may be destroyed by an individual above level 50 or the entire stacking of this buff destroyed by an action of an individual above level 75, for each stacked instance of this buff on possessor, possessor deals 50,000 electrical damage to any individual attacking them, Caster must be level 40 or greater
*Archbishop Samuel's Flawless Sealing Ritual- (Spell, Divine Magic, Light, 300,000 MP, 30,000,000 Gold) +30,500 Magical Attack, deals 1/(X/2, rounded down, minimum 1) times normal damage, where X is equal to the number of targets this spell is hitting, 1 hit against X (where X can be a number from 1 to 300), 80% inflicts Awestruck: Sealed on Undead, Demons, Daemons, Darkspawn, Devils, Horrors, Umbrals, Fiends, and Abstracts, 30% inflicts Awestruck: Sealed on other targets, One target Undead, Demon, Daemon, Darkspawn, Devil, Horror, or Umbral loses its next action if under level 30, cannot stop more than 3 actions in a row, Caster must have a patron deity to cast this spell, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 60, 60% inflicts Awestruck on Undead, Demons, Daemons, Darkspawn, Devils, Horrors, Umbrals, Fiends, and Abstracts, Pierces 15,000 Defense, May only be cast by individuals above Level 30
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Astral Ice- (Spell, Astral Magic, Ice, 75,000 MP, 30,000,000 Gold) +30,000 Magical Attack, 40% inflicts Frozen, may inflict 2 hits against 15 and deal 1/3 damage, Caster must be at least Level 39 with at least 9,000 MIN to cast this spell
Astronomer's Glorious Impact- (Spell, Astral Magic, Air & Magic, 75,000 MP, 55,500,000 Gold) +55,000 Magical Attack, 60% inflicts Awestruck, 60% inflicts Charm: Impressed, inflicts Fatigued: Stun, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 45 with at least 20,000 MIN to cast this spell
Atonement- (Spell, Divine Spell, Light, 20,000 MP, 20,000,000 Gold) Removes any one debuff on target from a source below Level 40, Cures Smitten: Excommunicated from sources below Level 60, Costs 5,000 XP to cast, Caster must have a patron deity, Has RP effects
2 Attack Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Gives target +50 Melee Attack, +50 Ranged Attack, +50 Magical Attack, and +500 to the damage values of all abilities with damage values, stacks 5 times, lasts 40 rounds
2 Attack Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Gives target +50 Melee Attack, +50 Ranged Attack, +50 Magical Attack, and +500 to the damage values of all abilities with damage values, 1 hit against 20, stacks 5 times, lasts 40 rounds
Awestrike- (Spell, Celestial Magic, Light, 1,000 MP, 500,000 Gold) Inflicts Awestruck
Biovenomize- (Spell, Biomancy, 2,000,000 MP, 60,000,000 Gold) 15% inflicts Plague and Venom
Bioworld's Fury- (Spell, Biomancy, Earth & Life, 800,000 MP, 200,000,000 Gold) +400,000 Magical Attack, deals 1/2 Damage, deals full Damage if at least 24 Zones created by Biomancy spells are present, 1 hit against 2,000,000, Caster must be Level 40 or greater
31 Blade Technique I- (Spell, Sword Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Sword equipped
30 Blade Technique II- (Spell, Sword Arts, Physical, 250 MP, 250,000 Gold) +250 Melee Attack, caster must have a Sword equipped
165 Blessing- (Spell, Divine Spell, Light, 90 MP, 35,000 Gold) Gives +40 to all stats and +50 to Defense, lasts 20 turns
5 Blessing of Orithon- (Spell, Divine Spell, Light, 50 MP, 12,000 Gold) Gives +25 damage to all Water element attacks and adds +15 Defense against Earth, lasts 8 turns
Body of Vapor- (Spell, Ethereal Magic, Air, 600 MP, 50,000 Gold) Gives caster 98% Dodge so long as caster opts to perform no actions, does not stack, lasts 5 turns, can only be cast once every 7 turns
Bolster Undead- (Spell, Necromancy, Darkness, 10,000 MP, 690,000 Gold) Caster' Undead pets and summons gain +310 to all stats, does not stack, lasts 5 rounds
*Call Aluette, Celestial-Dragon-Riding Paladin- (Spell, Summoner Magic, Light, 20,000 MP, 300,000,000 Gold) Caster summons *Aluette, Celestial-Dragon-Riding Paladin, Max 1 summoned
Call Doom Puppets- (Spell, Rune Magic, Darkness & Magic, 30 MP, 6,000 Gold) Summons 2 Doom Puppet, Max 20 summoned
Call Down Aura: Projects Aura-Blast Variant: Divine Variant: Restorative Holy Helix Zone- (Spell, Divine Magic, Light, 15,000 MP, 175,000 Gold) +175 Magical Attack, Crates a Called Area Aura buff that causes all of caster's allies regenerate 5% of their Max HP per round, to a max of 15,000 HP, that stacks 15 times, with said buff lasting until end of thread but being unable to be carried in buff slots that do not specifically carry Called Area Auras
Call Down Aura: White Healing- (Spell, Enchantment, Magic & Light, 700 MP, 145,000 Gold) All of caster's allies regenerate 5% of their Max HP per round, to a max of 4,000 HP, stacks 15 times, lasts until end of thread but cannot be carried in buff slots that do not specifically carry Called Area Auras
8 Call Lesser God-Abomination- (Spell, Dark Magic, Darkness & Agony, 450,000 MP, 100,000,000 Gold) Summons 1 Lesser God-Abomination from the Enemy List, Max 5 summoned
Call Mage Puppets- (Spell, Rune Magic, Darkness & Magic, 30 MP, 14,000 Gold) Summons 2 Doom Puppet Mage, Max 10 summoned
Call Priestess Doll- (Spell, Rune Magic, Light & Magic, 150 MP, 95,000 Gold) Summons 1 Priestess Doll, Max 70 summoned
Call the Swordfish of War- (Spell, Chaos Magic, War & Water, 60,000 MP, 6,640,000 Gold) +6,640 Magical Attack, 30% inflicts Wounded, 20% inflicts Wounded: Bleeding, 10% inflicts Wounded: Maimed, 5% inflicts Instant Death on targets below level 40, Caster must have previously cast 'Carp Smash' in the current thread to cast this spell
16 Call Unto Seasons: Winter- (Spell, Elemental Magic, Ice, 45 MP, 45,000 Gold) All Ice attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Ice damage or heals target Ice element individual for 700, does not stack
Cheer On!- (Spell, Leadership, Light, 200 MP, 65,000 Gold) +50 to all stats, cannot affect self, stacks 5 times
11 Colossus Hurl- (Spell, Unarmed Technique, Earth & Physical & Air, 100,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, Caster may change target's row to the Front Row or the Back Row if target is below Level 90 and has lower Strength than caster or is below Level 40, Caster must be Level 40 or greater
2 Conservation Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Causes all of target's MP costs to be reduced by 500, stacks 5 times, lasts 40 rounds
2 Conservation Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Causes all of target's MP costs to be reduced by 500, 1 hit against 20, stacks 5 times, lasts 40 rounds
2 Constitution-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 CON, stacks 5 times
2 Constitution-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 CON, 1 hit against 20, stacks 5 times
Create Bolstering Circle - (Spell, Summoner Magic, Magic, 800 MP, 90,000 Gold) Creates a summoning circle for its caster that gives all summons +200 to all stats, does not stack
Create Constellation of the Holy Herald- (Spell, Astral Magic, Light & Hope, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Holy Herald', said empowered constellation causes all Angels, Celestials, and Devas on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Light and Hope base elements
Create Constellation of the Rainbow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid & Air & Hope & Darkness & Technology & Psychic & Physical, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Rainbow Dragon', said empowered constellation causes all base element, Wood element, or Metal element element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood and Metal base elements
Create Organni's Bread- (Spell, Divine Magic, Light & Earth, 200 MP, 60,000 Gold) Creates 1 Organni's Bread for 2,000 Gold and 50 XP
Create Organni's Bread Basket- (Spell, Divine Magic, Light & Earth, 10,000 MP, 8,000,000 Gold) Creates 1 Organni's Bread Basket for 1,600,000 Gold and 50,000 XP
Create Talsyrr's Ooze Double- (Spell, Summoner Magic, Water & Darkness, 900 MP, 174,000 Gold) Summons Talsyrr's Ooze Double, Max 1 summoned, Max 5 summoned if caster has the Talsyrr Wand equipped
Create Zone of Fire- (Spell, Geomancy, Fire, 50 MP, 20,000 Gold) Caster creates a Zone of Fire which does not stack with Zones and may set the Phantom Terrain to Desert
14 Dark Banquest- (Spell, Demon Magic, Darkness, 7,500 MP, 1,460,000 Gold) If any attack of caster or one of up to 10 other allied targets kills an individual which is an Undead, Human, Humanoid, Animal, Aerial, Aquatic, Dragon, Monster, Celestial, Angel, Deva, Fae, or Insect, then said individual is healed for an amount of HP and MP equal to 1/30 the slain target'ss max HP or max MP (recipient' choice which), to a max of 600,000 HP and MP for non-Demon, non-Fiends and a max of 1,200,000 HP and MP for Demons and Fiends, lasts 86,400 rounds, does not stack
Dark Prediction- (Spell, Divination, Darkness, 40 MP, 40,000 Gold) Caster selects a name (which can be any name) and a target, should said target, during the round after the current round, use an active ability with said name, said target has a 10% chance of being afflicted with Hexed the first time during said round that said target does so
2 Defense Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Gives target +50 Defense and +5 Defense against Stat Damage, stacks 5 times, lasts 40 rounds
2 Defense Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Gives target +50 Defense and +5 Defense against Stat Damage, 1 hit against 20, stacks 5 times, lasts 40 rounds
9 Dimension-Breaking Riftpunch- (Spell, Unarmed Technique, Spatial, 610,000 MP, 61,000,000 Gold) +61,000 Melee Attack, 15% inflicts Vanished, Target is unsummoned if below Level 80, Up to 200,000 entities in the same battlespace as target that are below Level 60 may be unsummoned, Caster may destroy a Zone of Spatial, Caster must be Level 40 or greater
Dispell Elemental Fury- (Spell, Healer Magic, Light, 15,000 MP, 55,000,000 Gold) Cures 1 Moderate Status Effect, Caster must be at least Level 20
Dormuraggha- (Spell, Dark Magic, Darkness & Psychic, 13,000 MP, 6,875,000 Gold) +7,133 Magical Attack, 20% causes target to perform an action determined by caster immediately after this action provided that target is either non-unique and below Level 40 or below Level 20
Dreamsea of Wrath and Wonder- (Spell, Catastrophe Magic, Dream & Wonder, 1,600,000 MP, 200,000,000 Gold) +400,000 Magical Attack, May Heal, deals 1/2 Damage, 100% may inflict any one minor or moderate status effect, May remove any buffs and debuffs on targets from sources below Level 60, 1 hit against 2,000,000, Caster must be Level 40 or greater and must possess the ability 'Basic Dream Synchronization'
6 Elegant Strike- (Spell, Sword Arts, Physical & Air, 500 MP, 310,000 Gold) +350 Melee Attack, this spell may be used as part of an Attack with Finesse action
4 Empty Body- (Spell, Ethereal Magic, Magic & Air & Darkness, 900 MP, 170,000 Gold) Target' CON may not be affected by sources below Level 20 or effects coming from sources below Level 20 other than this spell' target' own gear that is equipped at the time of this spell' casting
4 Empty Motion- (Spell, Ethereal Magic, Magic & Air & Darkness, 900 MP, 170,000 Gold) Target' AGI may not be affected by sources below Level 20 or effects coming from sources below Level 20 other than this spell' target' own gear that is equipped at the time of this spell' casting
4 Empty Mind- (Spell, Ethereal Magic, Magic & Air & Darkness, 900 MP, 170,000 Gold) Target' MIN may not be affected by sources below Level 20 or effects coming from sources below Level 20 other than this spell' target' own gear that is equipped at the time of this spell' casting
4 Empty Power- (Spell, Ethereal Magic, Magic & Air & Darkness, 900 MP, 170,000 Gold) Target' STR may not be affected by sources below Level 20 or effects coming from sources below Level 20 other than this spell' target' own gear that is equipped at the time of this spell' casting
4 Empty Soul- (Spell, Ethereal Magic, Magic & Air & Darkness, 900 MP, 170,000 Gold) Target' SPI may not be affected by sources below Level 20 or effects coming from sources below Level 20 other than this spell' target' own gear that is equipped at the time of this spell' casting
Enchant Weapon: Expanded Empowered Weapon of Spirit- (Spell, Enchantment, Magic, 400 MP, 400,000 Gold) Gives target weapon the permanent Enchantment Expanded Empowered Weapon of Spirit, costs 3 Soul Increase Potions, 10,000 XP, and 18,000 Gold
Enchant Weapon: Bird-Slaying- (Spell, Enchantment, Magic, 30 MP, 80,000 Gold) Gives target weapon the permanent Enchantment Bird-Slaying, costs 1,000 XP and 5,000 Gold
Evening Glow IV- (Spell, Druid Magic, Light, 5,000 MP, 10,000,000 Gold) +10,000 Melee Attack, Heals, caster must be in a Chronogeomantic Zone of Evening
Expel Eternal Malice- (Spell, Divine Magic, Light & Glory, 2,500,000 MP, 250,000,000 Gold) Cures Cursed from a source that is not 20 or more Levels greater than caster, Caster must be Level 60 or greater, must possess the ability 'Expert Divine Magic Attunement', and must have a Patron Deity
*Fading Call: First Echo of the False God of the Crimson Citadel- (Spell, Summoning, Fire & Air, 500 MP, 2,000,000 Gold) + 25,000 Magical Attack, 1 hit against 50, deals 1/5 damage, takes 3 turns to cast, 10 allies must also use up their turns in the casting of this spell, Bonuses to Divine Magic apply to this spell, Does not work unless caster has the Focus of the Crimson Priesthood and Crimson Priestess's Staff equipped
Falling Star of Divine Judgment- (Spell, Divine Magic, Light & Astral, 640,000 MP, 320,000,000 Gold) +320,000 Magical Attack, 120% inflicts Awestruck, 120% inflicts Voidstruck: Astral Echoes, 100% inflicts Fatigued: Stun, 5% inflicts Smited, Caster's per-item Magical Attack bonus cap becomes 2x the relevant stat for the duration of this action, this action may gain '1 hit against 500,000' and deal 3/4 Damage, This spell's caster may choose to count its name as being 'Starry Rain of Phalerin', This action ignores the Resistances, Immunities, and Reflections of individuals below Level 40, This spell also counts as possessing the subtype Astral Magic, Caster must be a devout worshipper of Phalerin, Caster must be Level 40 or greater
Fading Call: Hound of Galbrecht- (Spell, Summoner Magic, Air, 90 MP, 120,000 Gold) 3,900 Air Damage, Does half damage to Psychic element foes, 5 hits against 4
*Freeze the Stars- (Spell, Astral Magic, Ice, 2,000,000 MP, 1,000,000,000 Gold) Creates a Persistent Enchantment called The Stars Have Frozen; said Persistent Enchantment's removal condition is the spending of 500,000 actions by Solar beings over level 60, or the spending of 100 actions by Solar Beings who are above Level 80, or the spending of 1 action by an individual over Level 100; All Astral Beings and Solar Beings in this thread are afflicted with Frozen: Cubed at the start of every round, All individuals in this thread are afflicted with Frozen at the start of every round, All Astral Magic spells in this thread become solely Ice element, All Solar Beings in this thread become solely Ice element, All damage dealt by Solar Beings in this thread becomes solely Ice element; This spell takes 200 consecutive actions to cast, any individual above Level 80 may spend an action to make this spell uncastable so long as this spell's owner is of lower level than said individual and no individual of higher level than said individual has spent any actions to cast this spell, this spell, across all copies, may be cast only once per thread; This spell's effects cannot be cancelled by its caster and do not take a buff slot; This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values; Though non-unique, copies of this spell should be tracked separately
Casting Count: 0
Gate to the Holy City- (Spell, Celestial Magic, Light, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Awestruck, May deal no damage to Celestials or individuals with the ability 'Luminary', May avoid afflicting negative status effects on Celestials, indivdiuals who are devout worshippers of The Celestial Lord, or individuals with the ability 'Luminary', May give target Celestials, individuals who are devout worshippers of The Celestial Lord, or individuals with the ability 'Luminary' +2,500 to all stats as a non-stacking buff, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29 who possess the ability 'Luminary' or who are devout worshippers of The Celestial Lord
Geddoe's Superior Falling Star of Divine Judgment- (Spell, Divine Magic, Light & Astral, 640,000 MP, 550,000,000 Gold) +550,000 Magical Attack, 300% inflicts Awestruck, 300% inflicts Voidstruck: Astral Echoes, 200% inflicts Fatigued: Stun, 60% inflicts Smitten, Caster's per-item Magical Attack bonus cap becomes 2x the relevant stat for the duration of this action, this action may gain '1 hit against 20,000,000' and deal 3/4 Damage, This spell's caster may choose to count its name as being 'Starry Rain of Phalerin', This action ignores the Resistances, Immunities, and Reflections of individuals below Level 60, This spell also counts as possessing the subtype Astral Magic, Caster must be a devout worshipper of Phalerin, Caster must be Level 40 or greater
Ghostblind- (Spell, Necromancy, Air, 600 MP, 60,000 Gold) Target gains -5% To Hit, does not stack
9 Glamour Veil- (Spell, Ethereal Magic, Air & Magic, 35,000 MP, 7,100,000 Gold) Caster and up to 5 willing allies may, provided no opponent present is Level 40 or greater and that no unique opponent present is Level 20 or greater, exit battle and enter another linked battle, with any individual who is either in said new battle, in said original battle and above Level 40, or in said original battle for over 5 rounds after the creation of said new battle and over Level 20, take an action to end said new battle, with all individuals in said new battle being moved to said original battle when such occurs, This ability cannot be cast while in a battle created by this ability
Golden Bindings- (Spell, Transmutation, Earth, 0 MP, 900,000 Gold) Inflicts Paralyzed, This spell costs 500,000 Gold to cast
Grand Rift- (Spell, Gate Magic, Spatial, 8,000,000 MP, 400,000,000 Gold) +400,000 Magical Attack, Targets that are summons below Level 80 that were summoned by a source below Level 100 are unsummoned, Buffs from sources under Level 60 on targets are removed, 1 hit against 500,000,000, deals 1/2 Damage, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization'
Greater Sunlit Mass Protection of Phalerin- (Spell, Divine Magic, Light & Air, 28,000 MP, 14,500,000 Gold) +1,000 Defense, +100 Defense against Stat Damage, inflicts Stat Boost: DEF Boost, Cures Fatigued, Cures Impaired, Cures Drowning: Dehydration, 1 hit against 5, stacks 10 times, lasts 50 rounds, caster must be a devout worshipper of Phalerin who is at least Level 20
Great and Crushing Hand- (Spell, Golomancy, Physical, 16,000 MP, 1,655,000 Gold) Inflicts a debuff that functions identically to a Stone Golem from the enemy list performing a Grab and Crush attack on a target every round until cured, said attacks do not inflict further debuffs, Targets immune to Paralysis are immune to this effect
Great Flood- (Spell, Divine Magic, Water, 75,000 MP, 55,500,000 Gold) +55,000 Magical Attack, 60% inflicts Drowning, 60% inflicts Drowning: Tide Trapped as an effect that lasts a max of 40 rounds, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 45 with at least 20,000 MIN to cast this spell
2 Great Wall- (Spell, Protection Magic, Magic & Earth, 6,000,000 MP, 99,000,000 Gold) Caster and all of caster's allies take half damage from sources below Level 60, lasts 5 rounds, Caster must be at least Level 40
2 Hambelstern Prototype Drone Siren 0.03- (Spell, Hypertech, Technology, 565,985 MP, 7,895,700 Gold) Summons 5 Hambelstern Prototype 0.08 Cannon Drone, max 20 summoned, summons of summons from this spell count towards the cap of summons that this spell may produce
4 Hand of Fate- (Spell, Sword Arts, Magic, 25% Max MP, 60,000 Gold) Caster' Sword' ability which sometimes activates on caster' next basic melee attack automatically activates on caster' next basic melee attack
Heal- (Spell, Healer Spell, Light & Magic, 5 MP, 700 Gold) +7 Magic Attack, Heals
9 Heaven-Breaching Lightrain Skykick- (Spell, Unarmed Technique, Light & Air & Glory, 610,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, +61,000 Magical Attack, Caster gains a 100% chance of inflicting Fatigued: Stun on one target, If this action targets more than one individual, actions involving it gain a 100% chance of inflicting Awestruck, Suffocation, and Impaired: Blind on other targets that are not the target this spell's Fatigued: Stun infliction chance targeted, Caster may destroy a Zone of Air, Caster must be Level 40 or greater
Holier Blast- (Spell, Divine Spell, Light, 50 MP, 41,000 Gold) +55 Magic Attack, Caster must have a patron deity to cast this spell
1 Holy Blast- (Spell, Divine Spell, Light, 7 MP, 1,900 Gold) +5 Magic Attack
64 Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals
Holy Meteorite- (Spell, Divine Magic, Air & Magic, 15,000 MP, 2,500,000 Gold) +2,500 Magical Attack, may inflict 1 hit against 5 and deal 1/2 damage, Caster must be at least Level 25 with at least 3,000 SPI to cast this spell
Ice Comet- (Spell, Astral Magic, Ice, 75,000 MP, 12,500,000 Gold) +14,500 Magical Attack, 30% inflicts Frozen, 60% inflicts Fatigued: Stun, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 39 with at least 9,000 MIN to cast this spell
Immaculate Resurrection- (Spell, Divine Magic, Light, 4,000,000 MP, 400,000,000 Gold) Resurrects target if target was not killed by a source above Level 99 that is not more than 20 Levels above caster, Caster must have a Patron Deity, must be Level 40 or greater, and must possess the ability 'Adept Divine Magic Attunement'
Immolate- (Spell, Elemental Magic, Fire, 1,000 MP, 500,000 Gold) Inflicts Burning
Improved Hedonist-Smiting Divine Meteorite Strike- (Spell, Divine Magic, Air & Fire, 60,000 MP, 21,500,000 Gold) +21,500 Magical Attack, 30% may inflict Awestruck, 30% may inflict Fatigued: Stun, may inflict 1 hit against 5 and deal 1/2 damage, Magical Attack actions targeting solely individuals who are afflicted with Poison: Drunk deal double damage (to a max of 5,000,000 additional Damage), Caster must be at least Level 25 with at least 3,000 SPI to cast this spell, Caster may choose for this spell to count as an Astral Magic spell instead of a Divine Magic spell, Caster must have a Patron Deity to cast this spell
2 Infliction Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Increases the infliction chance of all of target's minor status effects by 5%, to a max of 50%, stacks 5 times, lasts 40 rounds
2 Infliction Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Increases the infliction chance of all of target's minor status effects by 5%, to a max of 50%, 1 hit against 20, stacks 5 times, lasts 40 rounds
Judgment of Ancient Heroes- (Spell, Holy Magic, Light & Glory, 800,000 MP, 200,000,000 Gold) +400,000 Magical Attack, deals 1/2 Damage, 100% may inflict Awestruck, Removes all debuffs with targets below Level 60 as their source, 1 hit against 2,000,000, Caster must be Level 40 or greater
*Keeper of Phalerin's Souls- (Spell, Divine Magic, Earth & Light, 300,000 Gold) 5% Target is resurrected with 1 HP and 1 MP 3 turns after casting, Consumes 1 Canopic Figure of Phalerin
20 Keen Strike- (Spell, Sword Arts, Physical, 400 MP, 260,000 Gold) +50 Melee Attack, this attack gains +7% Critical, caster must have a Sword equipped
2 Lesser Divine Sunburst- (Spell, Divine Magic, Light & Fire, 800,000 MP, 200,000,000 Gold) +400,000 Magical Attack, deals 1/2 Damage, 100% may inflict Burning, 100% may inflict Awestruck, 1 hit against 2,000,000, Caster must be Level 40 or greater
52 Life Helix- (Spell, Healer Magic, Light, 70 MP, 120,000 Gold) +127 Magical Attack, Heals
Love Fortune- (Spell, Divination, Light & Fire, 3,000 MP, 3,000,000 Gold) Caster is informed of what individuals below Level 40 in the same battle as caster possess abilities or items that are capable of inflicting Charm or any of its sub-status effects, As an RP effect this spell produces fortunes relating to its target's love life, that the golem won't be able to make it past 25 drinks.
Mass Lesser Dis-Debuff- (Spell, Healer Magic, Light, 600 MP, 260,000 Gold) Removes any one debuff from a source below Level 20, 1 hit against 30
4 Meteorite- (Spell, Astral Magic, Air & Magic, 15,000 MP, 2,500,000 Gold) +2,500 Magical Attack, may inflict 1 hit against 5 and deal 1/2 damage, Caster must be at least Level 25 with at least 3,000 MIN to cast this spell
2 Mind-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 MIN, stacks 5 times
2 Mind-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 MIN, 1 hit against 20, stacks 5 times
Mind-Dulling Fire- (Spell, Dark Magic, Darkness & Fire & Psychic, 8,500 MP, 5,765,000 Gold) +5,870 Magical Attack, -200 MIN, removes, as part of the same debuff as the MIN reduction, any one minor or moderate status effect resistance or immunity from non-unique targets below Level 40, stacks 4 times
10 Minor Meteorite- (Spell, Astral Magic, Air & Magic, 300 MP, 75,000 Gold) +65 Magical Attack
23 Muddle- (Spell, Wizard Magic, Psychic, 70,000 Gold) 45 MIN damage
Nether Breeze- (Spell, Dark Magic, Air & Darkness & Ice, 790 MP, 415,000 Gold) +419 Magical Attack, 15% inflicts Frozen, 15% inflicts Voidstruck, may heal Undead, 1 hit against 15, deals 1/5 damage unless this spell targets only a single individual
One Hundred Thousand Rays- (Spell, Hypertech, Technology, 1,416,000 MP, 12,515,000 Gold) +14,575 Magical Attack, +14,550 Ranged Attack, deals 1/20 damage, 100 hits divided among 100, this spell repeats itself as a Cast a Spell action that costs no MP, has a Prime Attribute of (SPI / 2), and does not have this repetition effect attached at the beginning of its caster's first action every round for 100 rounds, does not stack
Mass Greater Miraculous Cure- (Spell, Divine Magic, Light & Water, 800,000 MP, 200,000,000 Gold) 30% cures Plague, 1 hit against 100, Caster must be Level 40 or greater and must have a patron deity
5 Ocean-Parting Stomp- (Spell, Unarmed Technique, Water & Physical, 100,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, +61,000 Magical Attack, Caster gains a 100% chance of inflicting Fatigued: Stun on one target, If this action targets more than one individual, actions involving it gain a 100% chance of inflicting Drowning on other targets that are not the target this spell's Fatigued: Stun infliction chance targeted, Caster may destroy a Zone of Water, Caster must be Level 40 or greater
Offensively Transmute Flesh to Gold- (Spell, Transmutation, Earth, 2,000 MP, 800,000 Gold) 500 CON Damage, 500 AGI Damage, 50% inflicts Paralyzed, Caster gains 500 additional Gold at the end of battle if caster would otherwise obtain any Gold rewards for each non-summon that is killed while an instance of Paralysis that was generated by this spell is present on it, provided that said non-summon is normally fightable for drops on Enemy List and is being fought for drops, to a max of 5,000 additional Gold per thread
4 One Card of Dis-Buff- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Removes all stacked copies of 1 positive enhancements accrued on a single opposing character from items used by characters under level 10, spells cast by characters under level 10, and abilities activated by pets, summons, and transformations under level 10
4 One Card of Dis-Summon- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Unsummons 1 summoned entity that is under level 10 and were summoned by an entity that is under level 10
4 One Card of Flame Lash- (Spell, Arcanist Magic, Fire, 80 MP, 31,000 Gold) +40 Magical Attack
4 One Card of Summon Soldier- (Spell, Arcanist Magic, Magic, 60 MP, 29,000 Gold) Summons 1 One Soldier, Max 100 Summoned
Oozy Dousing- (Spell, Wizard Magic, Acid, 3,400 MP, 280,000 Gold) +270 Magical Attack, 20% inflicts Paralysis, 15% inflicts Paralysis: Sticky, 10% inflicts Dissolving, may inflict 1 hit against 5 and deal 1/2 damage
11 Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Perfect Cleansing- (Spell, Divine Magic, Hope, 20,000,000 MP, 2,000,000,000 Gold) Caster cures a debuffs from sources below Level 100, Caster must be Level 79 or greater and must possess the ability 'Expert Healer Magic Attunement'
Phalerin's Mystic Starfall- (Spell, Divine Magic, Air & Light, 2,400 MP, 950,000 Gold) +640 Magical Attack, 3 hits against 5, Caster must be a devout worshipper of Phalerin above Level 15w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
10 Punch So Hard It Breaks the Economy- (Spell, Unarmed Technique, Wealth & Destruction, 610,000 MP, 61,000,000 Gold) +61,000 Melee Attack, Target and any number of other entities in battle obtain a debuff that stacks 5 times that deals its possessor 61,000,000 Flat Wealth & Destruction element Gold Damage at the start of each round, Caster may destroy a Zone of Wealth, Caster must be Level 40 or greater
Proto-Ragnarok- (Spell, Other: Catastrophe Magic, Destruction & Fate & Fire & Ice & Electrical & Physical & War, 160,000 MP, 80,000,000 Gold) +160,000 Magical Attack, 30% inflicts Devastated, deals 1/2 Damage, 1 hit against 400,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
Ragnarok- (Spell, Other: Catastrophe Magic, Destruction & Fate & Fire & Ice & Electrical & Physical & War, 640,000 MP, 160,000,000 Gold) +320,000 Magical Attack, 60% inflicts Devastated, deals 1/2 Damage, 1 hit against 4,000,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
Reforge: Coat in Asmalaung Oil- (Spell, Artifice, Earth & Light, 30,000 MP, 9,300,000 Gold) Gives target Weapon the permanent Smithing Technique Coated in Asmalaung Oil, costs 15,000 XP, and 2,000,000 Gold
Restore Level Drain (Mass)- (Spell, Healer Magic, Light & Life, 250,000,000 Gold) Targets become immune to unwillingly losing Levels to sources below Level 60, Targets have all Levels that they lost unwillingly to sources below Level 70, with this effect moving any XP back from sources that gained XP from said Level loss and not occurring if said XP cannot be recovered, Caster must be Level 45 or greater
3 Reveal Constellation of the Mage- (Spell, Astral Magic, Astral & Magic, 300 MP, 120,000 Gold) Sets the Constellation of the Mage as an Empowered Constellation for caster, said constellation begins with a Phase of 1 at the start of every battle and has a Max Phase of 3, its phase resets between battles, its phase increases at the end of each round during which its posesssor conducted a Magical Attack action, It provides +50 Magical Attack per phase as a buff, It provides an effect that reduces the cost of spells cast by its possessor by 500 while its phase is full
2 Shared Life- (Spell, Channeling Magic, Light, 200 MP, 120,000 Gold) Two target allies of caster (caster included as a possible target) combine HP totals and share HP, does not stack, even if only recast on 1 of the two individuals involved
Smoke that Summons Rain- (Spell, Wizard Magic, Air & Darkness & Water, 600 MP, 90,000 Gold) Attaches an effect to a Zone of Air or Darkness that creates a Zone of Water at the start of every round and attaches an effect to said Zone that deals 6,000 Flat points of Water element HP Healing to each individual inside said Zone, with said effect stacking 3 times per Zone and 60 times across all Zones
2 Spirit-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 SPI, stacks 5 times
2 Spirit-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 SPI, 1 hit against 20, stacks 5 times
Starlit Mass Restoration of Phalerin- (Spell, Divine Magic, Light & Air, 1,950 MP, 1,300,000 Gold) +450 Magical Attack, Cures Fatigued, Cures Drowning: Dehydration, deals 3/4 damage, 1 hit against 5, caster must be a devout worshipper of Phalerin who is at least Level 10
Starscape of Divine Portents: Healing- (Spell, Divine Magic, Astral & Magic & Hope, 3,800 MP, 3,800,000 Gold) Sets the Starscape of Divine Portents: Healing as an Empowered Constellation for caster, said constellation begins with a Phase of 1 at the start of every battle and has a Max Phase of 3, its phase resets between battles, its phase increases at the end of each round during which its possessor casts a Divine Magic spell or Astral Magic spell, It causes its possessor to deal 38,000 additional points of Healing per phase, It provides an effect that allows its possessor to choose to have actions that involve the casting of a Divine Magic spell to cure one minor or moderate negative status effect per target while its phase is full, It provides an effect that causes its possessor to regenereate 38,000 HP at the start of every round while its phase is full, with these effects only affecting devout worshippers of Phalerin, This spell also possesses the subtype Astral Magic, Caster must be a devout worshipper of Phalerin
Starsign of Holy Disasters- (Spell, Divine Magic, Astral, 1,416,000 MP, 13,515,000 Gold) +14,575 Magical Attack, +14,550 Ranged Attack, deals 1/20 damage, 100 hits divided among 100, this spell repeats itself as a Cast a Spell action that costs no MP, has a Prime Attribute of (SPI / 2), and does not have this repetition effect attached at the beginning of its caster's first action every round for 100 rounds, does not stack
2 Strength-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 STR, stacks 5 times
2 Strength-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 STR, 1 hit against 20, stacks 5 times
Sublime Divine Purification- (Spell, Divine Magic, Light & Glory, 3,000,000 MP, 300,000,000 Gold) Caster cures up to 3 debuffs from sources below Level 99 and up to 1 major negative status effect from a source below Level 99, Caster must be Level 60 or greater, must possess the ability 'Expert Divine Magic Attunement', and must have a Patron Deity
Summon- (Spell, Summoner Magic, Magic, 20,000 MP, 5,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend monster from the enemy list that is non-Elite, below Level 40, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon
2 Summon Corpse-Eater Demon- (Spell, Demon Magic, Acid, 135,000 MP, 1,790,000 Gold) Summons 1 Corpse-Eater Demon from the enemy list, Max 10 summoned, This spell' summons have an 95% chance of being uncontrolled unless a Properly Anointed Sacrifice to the Corpse-Eater Demon is used as a component during the casting of this spell
Summon Draconite Gunman- (Spell, Summoner Magic, Electrical & Magic, 47 MP, 27,000 Gold) Summons 1 Draconite Gunman, a max of 8 can be summoned at once
Summon Solar Toad- (Spell, Summoning, Light, 1,000 MP, 16,000,000 Gold) Summons 1 Solar Toad, Max 5 summoned
Summon War Demon- (Spell, Demon Magic, Destruction, 68,000 MP, 1,560,000 Gold) Summons 1 War Demon from the enemy list, Max 20 summoned, This spell' summons have an 60% chance of being uncontrolled
Sunstrike- (Spell, Astral Magic, Light, 37,000 MP, 30,000,000 Gold) +35,000 Magical Attack, 30% inflicts Awestruck, May gain the element Fire and a 30% chance of inflicting Burning
9 Swift Strike- (Spell, Sword Arts, Physical & Air, 40 MP, 180,000 Gold) +70 Melee Attack, This spell's possessor may declare at the start of a round that the first action it makes this round must be a Melee Attack action that includes this spell, if its possessor does so, its possessor gains +5,000 to possessor's turn-order-determining stat total for turn-order-determining purposes this round and must perform such an action as possessor's first action, with possessor having to forfeit any actions which are not such action unless a non-allied source is controlling said actions or any source other than this spell's possessor is forcing said actions to specifically occur
Terrain Spell of the Mushroom Forest: Mushroom Cavern Ambience- (Spell, Geomancy, Darkness, 600 MP, 80,000 Gold) All Darkness element Plants and Earth element Plants gain +190 to all stats and regenerate 400 HP per round so long as the Terrain or Phantom Terrain remains Mushroom Forest, does not stack, The terrain or phantom terrain must be Mushroom Forest to cast this spell
Totemic Magic: Regeneration- (Spell, Shaman Magic, Light & Magic, 11,000 MP, 6,500,000 Gold) Places a buff on caster that heals all of caster's allies for 40,000 HP at the start of each round, does not stack on caster but stacks 10 times across healing effects
Touch of Pure Life- (Spell, Divine Magic, Light, 5,000 MP, 12,000,000 Gold) +12,000 Melee Attack, +12,000 Magical Attack, Heals HP, +12,000 HP, Target cannot be afflicted with Minor Status effects coming from sources below Level 30, May only be cast by individuals above Level 20, stacks 10 times, lasts 300 rounds, Caster must have a Patron Deity
10 Transcribe Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
2 Transfer MP- (Spell, Channeling, Magic, 1 MP, 20,000 Gold) Transfers from 1-5,000 MP from one allied target to another
Trick Shot: Disarming Shot- (Spell, Gunslinging, Technology & Physical, 700 MP, 89,000 Gold) +15 Ranged Attack, 15% unequips a weapon on target of lower or equal level, 15% target of lower level cannot use attacks for which Strength or Agility is the prime attribute that have the element is Physical or Technology for target's next action, Success chances for these effects decrease by 1% each concurrent round this attack is used by anyone on the same side, only works if a Gun is equipped
2 Variable Fading Call: Desert Scorpion- (Spell, Summoner Magic, Earth, 5,000 MP, 500,000 Gold) Replicates the effect of any ability performable by a 'Desert Scorpion' from the Enemy List
2 Variable Fading Call: Eidolon- Gargenfyr, 'The Undying Knight'- (Spell, Summoner Magic, Light & Darkness, 40,000 MP, 20,000,000 Gold) Replicates the effect of any ability performable by a 'Gargenfyr, The Undying Knight' from the Boss List
2 Variable Fading Call: Noise Beetle- (Spell, Summoner Magic, Darkness, 10,000 MP, 1,000,000 Gold) Replicates the effect of any ability performable by a 'Noise Beetle' from the Enemy List
2 Variable Fading Call: Ogre- (Spell, Summoner Magic, Physical, 20,000 MP, 2,000,000 Gold) Replicates the effect of any ability performable by an 'Ogre' from the Enemy List
2 Variable Fading Call: Skeleton- (Spell, Summoner Magic, Darkness, 100 MP, 10,000 Gold) Replicates the effect of any ability performable by a 'Skeleton' from the Enemy List
2 Variable Fading Call: Skull-Head Cactus- (Spell, Summoner Magic, Fire & Darkness, 15,000 MP, 1,500,000 Gold) Replicates the effect of any ability performable by a 'Skull-Head Cactus' from the Enemy List
Violet Rays- (Spell, Dark Magic, Darkness, 80 MP, 40,000 Gold) +38 Magical Attack, 1% inflicts 3 hits against 1
Void Flood- (Spell, Ethereal Magic, Void & Water, 200,000,000 Gold) +400,000 Magical Attack, deals 1/2 Damage, 100% may inflict Voidstruck, 100% may inflict Drowning, Either unsummons all target summons below Level 60 whose summoners are below Level 60 and below caster's Level or Removes all buffs on targets from sources below Level 60, 1 hit against 2,000,000, Caster must be Level 40 or greater
Void Gate- (Spell, Gate Magic, Void, 800,000 MP, 200,000,000 Gold) +400,000 Magical Attack, deals 1/2 Damage, 100% may inflict Voidstruck, Unsummons all target summons below Level 60 whose summoners are below Level 60 and below caster's Level, Removes all buffs on targets from sources below Level 60, 1 hit against 2,000,000, Caster must be Level 40 or greater
Volcanic Earth Rage- (Spell, Druid Magic, Earth & Fire, 800,000 MP, 200,000,000 Gold) +400,000 Magical Attack, deals 1/2 Damage, 100% may inflict Burning, 100% may inflict Entombed, 1 hit against 2,000,000, Caster must be Level 40 or greater
1,040 | Volcanic Eruption- (Spell, Wizard Magic, Fire, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Burning, 85% inflicts Entombed, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29
*Warbreog's Bubble Shield Spell- (Spell, Force Magic, Electrical & Energy, 400,000 MP, 45,000,000 Gold) Places a buff on caster that provides +15,000 Defense and 30% Resistance to one Base Element on up to 3 targets (with different elements being selectable between targets) or causes offensive actions a non-unique individual below level 60 makes to have a 25% chance of failing, stacks 3 times across all targets, Caster must be Level 20 or greater
Wind Knee- (Spell, Unarmed Technique, Air, 50,000 Gold) +59 Melee Attack, 15% inflicts Stun, this attack deals solely Air element damage and does not include the melee attack bonuses from weapons that do not have Air as one of their elements
2 Winter's Beauty- (Spell, Elemental Magic, Ice, 60 MP, 46,000 Gold) +47 Magical Attack, Heals target, 3% cures Frozen, Call Unto Seasons: Winter must have already been cast for this spell to be cast
Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
Wonder of the Ages: Construct Colossus- (Spell, Golomancy, Earth & Physical, 120,000 MP, 120,000,000 Gold) Summons 1 Colossus from the enemy list, Costs 100,000,000 Gold to cast, takes 15 actions to cast
Wonder of the Ages: Construct Coral Colossus- (Spell, Golomancy, Water, 130,000 MP, 130,000,000 Gold) Summons 1 Coral Colossus from the enemy list, Costs 130,000,000 Gold to cast, takes 15 actions to cast, Caster must be Level 40 or greater and must possess the abilities 'Adept Druid Magic Attunement' or the ability 'Adept Golomancy Attunement'
2 Wonder of the Ages: Construct Obsidian Colossus- (Spell, Golomancy, Fire & Earth, 130,000 MP, 130,000,000 Gold) Summons 1 Obsidian Colossus from the enemy list, Costs 130,000,000 Gold to cast, takes 15 actions to cast, Caster must be Level 40 or greater and must possess the abilities 'Adept Elemental Magic Attunement' or the ability 'Adept Golomancy Attunement'
Wonder of the Ages: Construct Worldwood Colossus- (Spell, Golomancy, Wood & Spatial, 130,000 MP, 130,000,000 Gold) Summons 1 Worldwood Colossus from the enemy list, Costs 130,000,000 Gold to cast, takes 15 actions to cast, Caster must be Level 40 or greater and must possess the ability 'Adept Gate Magic Attunement' or the ability 'Adept Golomancy Attunement'
26 Worldwide Harvest- (Spell, Divine Magic, Earth & Life, 3,200,000 MP, 160,000,000 Gold) +160,000 Magical Attack, Heals HP, deals 1/2 Damage, 1 hit against 5,000,000,000 willing targets, May be cast once every 1,000 rounds, Caster must be Level 40 or greater
World of Storms- (Spell, Shaman Magic, Electrical, 970,000 MP, 42,000,000 Gold) Creates a Persistant Enchantment called A World of Storms; said Persistant Enchantment's removal condition is the spending of 500,000 actions by individuals over level 20 who absorb Electrical or the spending of 100 actions by individuals who are above Level 80, or the spending of 1 action by an individual over Level 90; All instances of Electrical element damage in this thread are increased by 60,000 points, All Electrical element individuals in this thread gain +600 to all stats, All individuals in this thread lose 10% Electrical Resistance, All individuals in this thread are always considered to be in a Zone of Electrical if under Level 100 or willing, regardless of whether or not such a Zone is actually present, A Zone of Electrical with an attached effect that has a 30% chance of dealing 30,000 Flat Electrical element damage to all individuals in it at the start of each round is created at the start of every round of every battle of this thread, with a max of 300 such zones existing coterminously in any one given battle, All Electrical element individuals in this thread regenerate 20% of their Max HP and Max MP per round, to a max of 4,000,000 such points of each per round, All Electrical element individuals in this thread have the MP costs of the Electrical element spells and abilities reduced by 40,000 points, to a minimum of 0, All non-Electrical-element individuals in this thread have a 20% chance of being afflicted with Electrocuted at the start of every round; This spell takes 300 consecutive actions to cast, any individual above Level 70 may spend an action to make this spell uncastable so long as this spell's owner is of lower level than said individual and no individual of higher level than said individual has spent any actions to cast this spell, this spell, across all copies, may be cast only once per thread; This spell's effects cannot be cancelled by its caster and do not take a buff slot; This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values; Though non-unique, copies of this spell should be tracked seperately
Casting Count: 0
45 Word of Peace- (Spell, Celestial Magic, Light, 360,000 MP, 90,000,000 Gold) Target individual below Level 60 may not conduct offensive actions next round, Caster must be Level 20 or greater
10 Worldcore-Erupting Land-Sunder Strike- (Spell, Unarmed Technique, Fire & Earth & Physical, 100,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, +61,000 Magical Attack, Caster gains a 100% chance of inflicting Fatigued: Stun on one target, If this action targets more than one individual, actions involving it gain a 100% chance of inflicting Burning on other targets that are not the target this spell's Fatigued: Stun infliction chance targeted, Caster may turn a Zone of Earth with a source below Level 99 into a Zone of Fire, Caster must be Level 40 or greater

Secret Formulas-
Secret Formula- Golden Wheatcord
Secret Formula- Goldmiller's Bread
Secret Formula- Goldmiller's Powder
Secret Formula- Harvest Gem
Secret Formula- Pile of Harvest Gold
4 Secret Formula- Skilled Necromancer's Staff
4 Secret Formula- Skilled Purifier's Staff
Secret Formula- Walrus Doily
Requires:
Level 20
Consumes:
5 String
1 Diluted Chaos Mana Oil
50,000 XP
Produces:
Walrus Doily- (Item, Antiquity, Chaos, 5,000,000 Gold)

Secret Formula- Phalerin's Judgment
Point Value- 10
Requires:
None
Consumes:
2,000 Massive Sphere of Holy Energy
200 Angel's Grace
200 Rod of Magic Leyline Redirection and Collection
5 Apocalypse
5 Landseal
1 Drifting Sky
1 Great Flood
1 Light Crystal
Produces:
Phalerin's Judgment- (Spell, Divine Magic, Earth & Light & Air, 2,000,000 MP, 225,000,000 Gold) +225,000 Magical Attack, 100% inflicts Awestruck: Sealed on Demons, Devils, Daemons, and Undead, 30% inflicts Smitten, Unsummons Demons, Daemons, Devils, and Undead below Level 80, Targets, if below Level 80, may not attach effects to zones, destroy zones, prevent the resurrection of caster's allies, inflict Voidstruck, summon Undead, transform individuals into Undead, or destroy corpses, 1 hit against 15,000,000, Caster must be Level 40 or greater and must be a devout worshipper of Phalerin

Pets-
*Ayame- (Pet, Human, Fire, Lv. 81, 2,412,680,000 Gold)
HP- 16,700,000
MP- 16,700,000
STR- 143,000
AGI- 143,000
CON- 140,000
MIN- 134,000
SPI- 143,000
XP- 0
XP Needed- # (Standard Multiplier x3; someone else go grab this, anyone can do it)
Defense- 59,500
Defense Against Stat Damage- 18,300, +110,000 against Physical, +110,000 against Glory, +110,000 against Blood
Critical Chance- 143%
Resilience- 135%
To Hit- 139%
Dodge- 140%
Resistances and Immunities- Fire Immunity, Light Immunity, 99% Physical Resistance, 95% Darkness Resistance, 80% Glory Resistance, 80% Astral Resistance, 35% Solar Being Resistance, 35% Umbral Resistance, Confusion Immunity, Charm Immunity, Stat Drain Immunity, Burning Immunity, Awestruck Immunity, 45% Smitten Resistance, 212% Minor Status Effect Resistance, 131% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Deadly Blade- Possessor gains +104% Critical, Constant Effect
Shining Leadership- Possessor's Light-element and Solar Being allies gain +29,600 to all stats as a non-stacking effect, Constant Effect
Unstoppable Perfected Warrior- Possessor is Immune to sources below Level 60, Possessor's actions cannot be prevented or cancelled by sources below Level 91, Possessor deals 150,000 additional Damage, Constant Effect
Light-Cutting Blade- Possessor's Critical Damage Multiplier is increased by 1, Possessor gains +104% To Hit, Possessor's attacks may remove one buff from (a Light element source below Level 91 that do not come from a non-Light element action of said entity) or from a Light element action performed by a source below Level 91 from each of their targets (with removed buffs being able to differ between targets), Constant Effect
Sun Shogun- Possessor gains the element Nobility, Possessor gains Nobility Immunity, Possessor may control Solar Beings below Level 80 that are not Immune to Dominion, Possessor may control Light-element or Fire-element Elementals below Level 80 that are not Immune to Dominion, Possessor gains 60% Dominion Resistance, Possessor may spend an action to set the Phantom Terrain to Sun, Constant Effect
Lightspeed Movement- Possessor may automatically Dodge attacks from sources below Level 80, Possessor's actions cannot be countered by sources below Level 80, Constant Effect
Indexed Effects-
Traversed the Knot- Possessor gains 40% Spatial Resistance, Constant Effect
Honor- When possessor would be caused by a source below Level 99 to conduct an offensive action against possessor's owner, possessor conducts said action against possessor instead, with said action failing if such cannot occur, Constant Effect
Spirit Motion- Possessor's turn-order-determining stat is the higher of possessor's Spirit and Agility (using either value randomly in the case of a tie), Possessor's turn-order-determining stat sum is increased by 150,000 for turn-order-determining purposes, Constant Effect
Astounding Speed- Possessor gains an additional three actions every round, assigned normally in turn order, Constant Effect
Granted Effects-
Pure Spirit- Possessor is immune to stat damage, debuffs, and negative status effects from sources below Level 80, Possessor gains +15,000 Defense against Stat Damage, Constant Effect
Devout Worshipper of Phalerin- Possessor counts as having Phalerin as a Patron Deity, Constant Effect
Abilities-
Solar Samurai's Blade- 163,000 Damage, 160% may inflict Wounded, 160% may inflict Burning, 160% may inflict Awesturck, Physical or Fire or Light or Physical & Fire & Light, 0 MP
Focus- Caster's abilities with damage values gain +107,000 Damage to their damage values, stacks 10 times, lasts until the end of battle or for 12 rounds (with caster choosing which at the time of application), Physical, 10,000 MP
Ghost-Eating Slash- 151,000 Damage, This attack ignores the Resistances and Immunities of individuals below Level 99, This attack acts as a Flat Damage attack for Dodging purposes for targets that are below Level 80, Individuals below Level 80 who are killed by this attack may not be resurrected by individuals below Level 80, Magic or Light or Air, 25,000 MP
Solar Shield- Any individual who conducts an offensive action against caster is dealt 500,000 Flat Fire & Light element Damage at the end of said action, does not stack, Fire & Light, 50,000 MP
Solar Bombardment- 200,000 Damage, deals 1/2 Damage, 300% inflicts Burning, 300% inflicts Awestruck, 380% inflicts Impaired: Blind, 2 hits against 6,000,000,000, Light, 500,000 MP
Mirror-Leaping Serpent-Slaying Strike- 201,000 Damage, this action cannot miss targets below Level 97, this attack gains +205% To Hit against Reptiles and Serpent Blessed, this attack gains +205% Critical against Reptiles and Serpent Blessed, this action may target entities below Level 70 in other battlespaces so long as no entity of Level 89 or greater in caster's battlespace or said target's battlespace objects, Spatial & Magic & Physical or Faith & Glory & Fury, 250,000 MP
Nova Cutter- 146,000 Damage, This action may destroy up to 10 Zones, Terrains, or Phantom Terrains created by sources below Level 92, 1 hit against 300,000,000, Light & Fire & Astral & Destruction, 2,450,000 MP
Blade Constellation- 103,503 Damage, This action cannot miss non-unique targets below Level 81 or unique targets below Level 71, 10 hits against 30, This action may not be used on rounds during which it was already used at least once, This action may not be used on rounds following rounds on which it was already used, Astral & War, 1,000,000 MP
Gather Power- Caster's next attack deals double Damage to targets below Level 90 (to a max of 2,000,000,000 additional Damage), does not stack, Fire & Glory, 217,000 MP
Final Strike- 90,000 Damage, This attack inflicts Instant Death on targets below Level 77 that are at 30% of their Max HP or less when first hit by it, Physical & Darkness, 3,100,000 MP
Shadow-Banishing Sword- 116,000 Damage, Unsummons Umbrals below Level 100, Removes all buffs on targets that come from sources that are Umbrals below Level 99, 1 hit against 300,000, Light, 408,000 MP
Indexed Abilities-
Tameshigiri- 140,000 Damage, This attack gains +130% Critical, May not be used if caster has already conducted an offensive action this round, Physical, 90,000 MP
Setting Sun- 99,000 Damage, inflicts Impaired: Blind, Darkness & Light, 15,000 MP
Rising Sun- 99,000 Damage, Caster's next Light element action that deals Damage deals an additional 210,000 Damage, Caster's next action may be 'Rising Sun's Fury' should caster possess an ability of said name, does not stack, Light & Physical, 25,000 MP
Rising Sun's Fury- 350,000 Damage, 200% inflicts Awestruck, 150% inflicts Burning, 150% inflicts Wounded, This ability may not be used normally, Fire & Light & Physical, 2,500,000 MP
Three Strikes- 66,000 Damage, 3 hits against 1, Physical or Light, 50,000 MP
Flame Impact- 54,000 Damage, 185% inflicts Burning, 100% may inflict Fatigued: Stun, 1 hit against 3,500,000, Fire, 20,000 MP
Charming Glance- 250% inflicts Charm, 1 hit against 3, Fire & Psychic, 2,000 MP
Charming Strike- 78,000 Damage, 200% inflicts Charm, 200% may inflict Charm against up to 200,000 secondary targets, Fire & Light & Psychic, 5,000 MP
Grace- Caster gains +17,500 AGI, +19% to all Charm-infliction percentages, and +38% Dodge, stacks 5 times, Air, 60,000 MP
Fury- Caster gains +17,500 STR, +36,500 to all the Damage values of all abilities caster possesses that possess Damage values, and +38% Critical, stacks 5 times, Fire, 60,000 MP
Purify- 512,000 Damage, Heals, Cures up to 5 debuffs, minor status effects, and/or moderate negative status effects from sources below Level 99, Light, 100,000 MP
Decapitating Strike- 159,000 Damage, inflicts Wounded, 60% inflicts Instant Death, Physical, 100,000 MP
Enhancements-
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment


*Aluette, Celestial-Dragon-Riding Paladin (Summoned)
Level 79
Human, Light
HP- 28,350,000
MP- 28,350,000
STR- 126,000
AGI- 114,000
CON- 128,000
MIN- 114,000
SPI- 133,000
XP- 0
XP Needed- 103,280,000*? (Standard Multiplier x4, See capbreaking thread regarding capbreaking; anyone can find this, look in the rules)
Minimum Level- 19
Defense- 53,700
Defense against Stat Damage- 11,300
Critical Chance- 128%
Resilience- 133%
To Hit- 121%
Dodge- 118%
Resistances and Immunities- Absorbs Light, Air Immunity, Earth Immunity, 95% Physical Resistance, Hexed Immunity, Diseased Immunity, Poison Immunity, Stat Drain Immunity, Charm Immunity, Pain Immunity, 100% Smitten Resistance, 158% Minor Status Effect Resistance, 79% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Shining Sword of the Heavens- Possessor's abilities' Damage values are increased by 108,000 points, Constant Effect
Fortress Armor- Possessor gains +530,000 Defense, Possessor gains +4,500,000 HP, Possessor gains +200% Resilience, Constant Effect
Leader of the Celestial Dragonflight- Possessor may summon 5 Dragons (that are Faith, Hope, or Light element or that are also Angels or Celestials) that are below Level 79 and normally fightable for drops on the Enemy List at the start of each round, Max 25 summoned, Possessor's Dragon allies that are Faith, Hope, or Light element or are Angels or Celestials gain +55,000 to all stats, Constant Effect
Indexed Effects-
Riding a Celestial Dragon- Possessor gains the subtypes Celestial, Dragon, and Steed, Constant Effect
Loyal and Pure- Individuals below Level 95 may not inflict status effects on possessor, Constant Effect
Abilities-
Holy Sword- 108,000 Damage, 250% may inflict Awestruck, this action gains +216% Critical against Daemons, Devils, and Demons, Light or Physical or Light & Physical or Light & Physical & Magic, 0 MP
Dragon Bite- 128,000 Damage, 250% may inflict Wounded, may deal HP Drain, Light or Physical or Light & Physical, 0 MP
Shining Dragonbreath- 114,000 Damage, 270% inflicts Awestruck, 300% may inflict Impaired: Blind, this action unsummons Demons, Devils, Daemons, and Darkspawn below Level 75, 1 hit against 2,000,000, Light, 10,000 MP
Silver Shield- Target gains +250,000 Defense, +100% Resilience, 35% Resistance to 'Melee Attack' actions, and 30% Metal Resistance, does not stack Metal & Warding & Magic & Light, 34,000 MP
Celestial Flare-Cannon Breath- 335,000 Damage, this action deals 2,150,000 additional Damage, 30% inflicts Smitten, 1 hit against 60,000,000, Glory or Light or Hope or Fire, 15,000,000 MP
Celestial Gate- Caster may either exit battle and enter any other active battlespace in the same thread so long as no individual above Level 80 in either battlespace objects, or caster may summon up to 10 Celestials or Angels, from the Enemy List that are below Level 79 and are normally fightable for drops, Summons summoned through this ability may not summon, Max 40 summoned, Light, 8,000,000 MP
Indexed Abilities-
Block- Caster gains +63,000 Defense, +68% Resilience against lower-Level sources, and +68% Dodge against lower-Level sources, lasts 3 rounds, does not stack, Physical or Earth or Light, 0 MP
Holy Ward- +50,000 Defense, target gains 35% Darkness Resistance and Hexed Immunity, stacks 2 times, Light, 20,000 MP
Purifying Blade- 82,000 Damage, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 80, Light, 159,000 MP
Divine Protection- +77,445 Defense, +14,990 Defense against Stat Damage, 75% Resilience, 70% Minor Status Effect Resistance, 10% Moderate Status Effect Resistance, stacks 2 times, Light, 67,000 MP
Draconic Magics- 83,000 Damage, inflicts Manablasted and up to 1 selected minor status effect, 1 hit against 5, Magic, 47,900 MP
Mass Dispell- Removes up to 30 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, 48,000 MP
Bring the Day- Creates a Zone of Light with an attached effect that gives all Light element individuals inside said Zone +7,500 to all stats as an effect that stacks 10 times, Light & Magic, 400,000 MP
Stifle Darkness- Removes all Zones of Darkness in battle, All Darkness element individuals in battle gain -7,500 to all stats as a debuff that stacks 5 times, All Darkness element spells and abilities cost 200,000 extra MP as an effect that sits on caster as a buff that stacks 5 times and is constantly-applied on caster and in terms of effect, Light, 400,000 MP
Crusade- Summons 50 Humans from the Enemy List who are below Level 60 and are normally fightable for drops, Summons 10 Angels, Celestials, or Devas from the Enemy List that are below Level 70 and are normally fightable for drops, All of caster's summons gain +45,000 to all stats, gain Charm Immunity, and deal 600,000 additional Damage, Max 200 summoned, does not stack, Light & War, 15,000,000 MP
Holy Smite- 130,000 Damage, Inflicts Awestruck, 300% may inflict Awestruck: Sealed, 30% inflicts Smitten, Light, 25,000 MP
Holy Restoration- 1,300,000 Damage, Heals HP, Cures up to five minor negative status effects, Cures up to 2 moderate negative status effects, Light, 3,000 MP
Holy Seal- 66,758 Damage, 280% inflicts Awestruck: Sealed against Demons, Arch-Demons, Devils, Arch-Devils, Abstracts, Marcoschnapts, Darkspawn, Outer Terrors, or Undead, Light, 1 hit against 30,000, 35,000 MP
Mass Holy Restoration- 1,050,000 Damage, Heals HP, Cures up to 5 minor negative status effects from each target, cures up to 2 moderate negative status effects from each target, 1 hit against 30,000,000, Light, 30,000 MP

*Benedict the Shark- (Pet, Aquatic, Water & Darkness & Physical, Lv.19, 14,500,000 Gold)
HP- 325,000
MP- 298,000
STR- 9,055
AGI- 5,750
CON- 6,400
MIN- 3,350
SPI- 4,100
XP- 0
XP Needed- 2,700,000, (Standard Multiplier x3, Raised to x30 to bypass Level 20)
Minimum Level- 1
Defense- 4,100, +41,000 against Physical, +41,000 against Water
Defense against Stat Damage- 450
Critical Chance- 38%
Resilience- 33%
To Hit- 134%
Dodge- 33%
Resistances and Immunities- 90% Water Resistance, 50% Physical Resistance, Drowning Immunity, Confusion: Fear Immunity, 20% Minor Status Effect Resistance (Excluding Charm), Always gets Charmed / Dominated by attacks / effects that have a chance of doing so
Prime Attribute- Strength
Constant Effects-
Don't Jump Over Me- If possessor is in the front row and an opponent targets one or more of possessor's allies in the back row without targeting either possessor or at least one of possessor's allies in the front row, possessor may choose to inflict Hexed with an 160% chance of success and Hexed: Ill Fortune with a 155% chance of success on said enemy, Constant Effect
Time to Join the Winning Side!- Possessor switches to an opposing side as a unique individual with no controller if possessor's owner is killed, Constant Effect
Traitor's Power- +600,000 HP, +600,000 MP, +4,500 to all stats, and possessor's damage-dealing offensive actions deal an additional 12,000 damage, Constant Effect
Ravenous Beast- +9,000 STR, Constant Effect
Abilities-
Mega Chomp- 10,400 Damage, may deal HP Drain, Physical, 0 MP
Pool Cue Jab- 6,100 Damage, 80% inflicts Impaired: Blind, Physical, 0 MP
Leer Angrily- 1,850 SPI Damage, 50% inflicts Stat Drain: SPI Drain, Darkness, 300 MP
Pull Below- 9,200 Damage, 100% inflicts Drowning, 40% may inflict Wounded, Water, 150 MP
Rending- 12,030 Damage, 100% inflicts Wounded, 50% inflicts Wounded: Bleeding, 30% inflicts Wounded: Maimed, Earth or Physical, 270 MP
Fix Eggs- 70,000 Damage, 50% cures any one minor negative status effect that is not Charm, Heals, Light, 2,850 MP
Run People Over In a Huge Truck- 12,000 Damage, 95% inflicts Fatigued: Stunned, 1 hit against 1 target in each row of one side, Physical, 10,000 MP
Cunningly Assault with Pool Balls- 125,000 Flat Physical element damage, Physical, 8,400 MP
Benedict's Benediction- 45,000 Damage, 80% inflicts Awestruck, 80% inflicts Vodistruck, 1 hit against all individuals in battle (to a max of 500,000 allies and 500,000 enemies) who are not possessor, Light & Darkness, 15,000 MP
Plan that Wrecked the Army- Target Unit that is below Level 40 may take a max of 1 action per round, with things that occur before and after skipped actions still occurring, War & Air & Psychic, 20,000 MP
Tidal Wave- 3,500 Damage, 60% inflicts Drowning, 1 hit against 250, Water, 35,000 MP
Indexed Abilities-
Wink- 100% inflicts Confusion: Fear: Disconcerted, Darkness & Psychic, 0 MP
Laughing Hyaena Grin-ades- 6,000 Damage, 95% inflicts Pain: Tickle Overload, 1 hit against 15, Technology & Fire & Air, 5,000 MP
Enhancements-
Rune of Minor Runic Mastery (2) +5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP, Rune

Level 59 Version wrote:*Benedict the Shark- (Pet, Aquatic, Water & Darkness & Physical, Lv.59, 14,500,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- #, (Standard Multiplier x3, Raised to x50 to bypass Level 59)
Minimum Level- 1
Defense- #, +# against Physical, +# against Water
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 95% Water Resistance, 95% Physical Resistance, 90% Darkness Resistance, 90% Light Resistance, Drowning Immunity, Confusion: Fear Immunity, 118% Minor Status Effect Resistance (Excluding Charm), 59% Moderate Status Effect Resistance, 5% Major Status Effect Resistance (Excluding Dominion)
Prime Attribute- Strength
Constant Effects-
Don't Jump Over Me- If possessor is in the front row and an opponent targets one or more of possessor's allies in the back row with an action without targeting either possessor or at least one of possessor's allies in the front row with the same action, possessor may choose to inflict Hexed with an 260% chance of success , Hexed: Ill Fortune with a 275% chance of success, and Cursed with a 10% chance of success on said opponent, Constant Effect
Time to Join the Winning Side!- Possessor switches to an opposing side as a unique individual with no controller if possessor's owner is killed, Constant Effect
Traitor's Power- +# HP, +# MP, +# to all stats, and possessor's damage-dealing offensive actions deal an additional # Damage, Possessor may choose to deal # additional Damage to possessor's allies, Constant Effect
Surprising Skill as a General- Possessor's allies or opponents (determined randomly at the start of each round) obtain +# to all stats, Constant Effect
Indexed Effects-
Completely Treasonous- Possessor always gets afflicted by Charm or Dominion by any attack or effect that would have a chance of inflicting said status effect
Ravenous Beast- +# STR, +#% Critical, Possessor deals # additional Damage, Constant Effect (Indexed at Level 40)
Abilities-
Mega Chomp- # Damage, may deal HP Drain, 150% may inflict Wounded or Wounded: Maimed, Physical, 0 MP
Pool Cue Jab- # Damage, 160% inflicts Impaired: Blind, Physical, 0 MP
Leer Angrily- # SPI Damage, 100% inflicts Stat Drain: SPI Drain, 100% may inflict Confusion: Fear, 100% may inflict Paralysis: Thinks It Might Not Hit You If You Don't Move, Darkness, 300 MP
Pull Below- # Damage, 200% inflicts Drowning, 160% may inflict Wounded, Water, 150 MP
Rending- # Damage, 200% inflicts Wounded, 150% inflicts Wounded: Bleeding, 130% inflicts Wounded: Maimed, Earth or Physical, 270 MP
Fix Eggs- # Damage, Heals, Cures any two minor negative status effects that are not Charm, Light, 2,850 MP
Run People Over In a Huge Truck- # Damage, 175% inflicts Fatigued: Stunned, 1 hit against up to 5 targets in each row of one side, Physical, 10,000 MP
Cunningly Assault with Pool Balls- # Flat Physical element damage, Physical, 8,400 MP
Benedict's Benediction- # Damage, 160% inflicts Awestruck, 160% inflicts Vodistruck, 80% may inflict Zealblasted, 1 hit against all individuals in battle (to a max of 5,000,000 allies and 5,000,000 opponents) who are not possessor, Light & Darkness or Light & Darkness & Hope, 15,000 MP
Plan that Wrecked the Army- Target Unit that is below Level 40 may take a max of 1 action per round, with things that occur before and after skipped actions still occurring, War & Air & Psychic, 20,000 MP
Guess What Week It Is!- Caster obtains +# to all stats and has its Confusion: Fear infliction chances increased by 50% for 7 rounds as a non-stacking effect, Water & Physical & Time, # MP
Eightball- 25% inflicts Vanished or Instant Death, Darkess & Physical, # MP
Assume Form of Angry, Toothy Tornado- # Damage, 150% inflicts Suffocation, 150% inflicts Wounded, This action gains +#% Critical, Caster gains +#% Dodge as a non-stacking buff that lasts 5 rounds, 1 hit against 400,000, Physical & Air, # MP
Indexed Abilities-
Wink- 100% inflicts Confusion: Fear: Disconcerted, Darkness & Psychic, 0 MP
Laughing Hyaena Grin-ades- 6,000 Damage, 95% inflicts Pain: Tickle Overload, 1 hit against 15, Technology & Fire & Air, 5,000 MP
Tidal Wave- # Damage, 160% inflicts Drowning, 1 hit against 250,000, Water, 35,000 MP (Indexed at Level 45)
Nineball- # MIN Damage, Psychic & Ice & Physical, # MP (Indexed at Level 45)
Enhancements-
Rune of Minor Runic Mastery (2) +5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP, Rune



Angelic Demigoddess of Medicine- (Pet, Arch-Angel, Light, Lv.85, 475,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 85
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Light, 80% Darkness Resistance, 50% Physical Resistance, 50% Technology Resistance, 40% Air Resistance, 30% Water Resistance, 30% Hope Resistance, 20% Moon Weakness, Poison Immunity, Diseased Immunity, Venom Immunity, Plague Immunity, 340% Minor Status Effect Resistance, 170% Moderate Negative Status Effect Resistance, 85% Major Negative Status Effect Resistance, Arch-Angel Traits
Prime Attribute- Spirit
Constant Effects-
Sacred Medicine- Possessor cannot be prevented from healing HP or from curing negative status effects by sources below Level 85, Possessor cannot be prevented from curing debuffs by sources below Level 75, Constant Effect
Plague-Ending Presence- Possessor's allies gain Plague Immunity against sources below Level 90, Constant Effect
Unsullied Aura- If possessor is not afflicted with any negative status effects or debuffs, possessor gains +# Defense and a 50% chance of optionally reflecting actions from entities below Level 82, Constant Effect
Wings of Prayers- Possessor's turn-order-determining stat sum is increased by +# per worshipper that possessor possesses in any battlespace of the same battle, to a max of 200 such individuals, Constant Effect
Angelic Demigoddess- Possessor +# to all stats and deals 20% more Damage to Devils below Level 80, Possessor is Immune to sources below Level 40, Deity Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include regenerating # HP per possessor Level at the start of each round and gaining +(# * Possessor Level) SPI, both to a max of Level 85, Deity Effect
Abilities-
Brilliant Cadeuceus- # Damage, May Heal, May cure up to 5 minor or moderate negative status effects, Light or Physical or Physical & Light, 0 MP
Divine Medicine- # Damage, Deals HP Healing, Target obtains a non-stacking buff that makes it regenerate # HP at the start of each round, makes it Immune to minor negative status effects, makes it Immune to 5 moderate negative status effects chosen by caster at the time of casting, and makes it Immune to Plague, Light & Wonder, 0 MP
Restore Essence- Cures 5 debuffs from sources below Level 90, 1 hit against 500, Light or Magic or Life, 0 MP
Mass Resurrection- Up to 200,000 entities that were not killed by sources of Level 86 or greater are resurrected, Light or Light & Air, # MP
Heavenly Cleansing- # Damage, # SPI Damage, 400% inflicts Awestruck, 100% inflicts Awestruck: Sealed, this action deals 25% more Damage to Daemons, Demons, Devils, and entities capable of inflicting specifically Plague (as opposed to 'any major negative status effect' or 'a random major negative status effect), 1 hit against 60,000,000, Light or Fire, # MP
Divine Blessing- +# to all stats, Target regenerates # HP at the start of every round, Target gains 100% Minor Status Effect Reistance, Target gains 70% Moderate Status Effect Resistance, Target gains 5% Major Status Effect Resistance, stacks 20 times, Earth or Light, # MP
Divine Miracle- Replicates the effect of any ability performable by an entity on the enemy list that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, provided that said entity is not a Daemon, Devil, Demon, or Fiend and is not (an entity with a non-base, non-Archangel subtype of Tier 2 or greater that is Level 61 or greater), Light or Magic or Light & Magic, # MP


Brain Jelly- (Pet, Ooze, Water & Psychic, Lv.21, 15,000,000 Gold)
HP- 235,000
MP- 360,000
STR- 3,030
AGI- 3,440
CON- 3,250
MIN- 3,980
SPI- 3,650
XP- 900
XP Needed- 1,500,000
Minimum Level- 21
Defense- 1,900
Critical Chance- 17%
Resilience- 25%
To Hit- 122%
Dodge- 24%
Resistances and Immunities- 50% Acid Resistance, 90% Water Resistance, 90% Psychic Resistance, 90% Physical Weakness, 90% Fire Weakness, 90% Ice Weakness, Stat Drain Immunity, Poison Immunity, Paralyzed Immunity, Fatigued Immunity, Charm Immunity, Impaired Immunity, Diseased Immunity
Prime Attribute- Mind
Constant Effects-
Brain Jelly Mind Network- Possessor's controller's other Ooze pets and summons may choose to use possessor's unmodified MIN value instead of their own unmodified MIN values, Constant Effect
Enhancements-
Famous Muscles- Possessor gains +500 STR, Quest Enchantment
Abilities-
Acidic Spray- 8,000 Damage, 5% inflicts Dissolving, Acid, 0 MP
Mind Crush- 8,000 Damage, 5% inflicts Mindblasted, Psychic, 0 MP
Illusory Drowning- Inflicts Drowning, Cannot effect individuals above Level 99 or individuals with more MIN or SPI than caster has MIN, Water & Psychic, 10,000 MP
Direct Ooze- Target Ooze gains an action immediately following this action, Psychic, 12,000 MP
Mass Direct Oozes- Up to 3 target Oozes gain actions immediately following this action, cannot be used more than once every 3 rounds, Psychic, 108,000 MP
Bubbling Calculations- +1,000 MIN, stacks 4 times, Acid & Psychic, 18,000 MP
Bolster Ooze- +2,000 to all stats, affects Oozes only, does not stack, lasts 5 rounds, Psychic, 24,000 MP
Awards-
Entered the 15th Annual Muscleman Contest on Disc 415
Won First Place in the 15th Annual Beach Muscleman Contest on Disc 415 of Nexus


Contract Killer- (Pet, Human, Darkness & Technology, Lv.12, 650,000 Gold)
HP- 50,000
MP- 50,000
STR- 1,100
AGI- 1,400
CON- 1,100
MIN- 1,100
SPI- 1,100
XP- 0
XP Needed- 500,000
Minimum Level- 12
Defense- 1,000
Defense against Stat Damage- 35
Critical Chance- 15%
Resilience- 9%
To Hit- 115%
Dodge- 11%
Resistances and Immunities- 30% Light Weakness, 50% Technology Resistance, 50% Darkness Resistance, 30% Physical Resistance, Poison Immunity, Confusion Immunity, 50% Charm Resistance
Prime Attribute- Agility
Constant Effects-
Hitman- Possessor deals 120% damage to Doomed targets under Level 60, Constant Effect
Paid Killer- If possessor' controller is below level 30, then possessor costs 50,000 Gold to bring into a thread via any means, Constant Effect
Surprise Hit- +4,000 Damage to attacks against targets who have not acted yet, Constant Effect
Abilities-
Deadly Stabbing- 3,600 Damage, Physical, 0 MP
Lethal Shooting- 3,600 Damage, Technology, 0 MP
Add to Hit List- Caster gains +3,000 Damage for all damage-dealing attacks targeting a given target, Darkness, 4,000 MP
Load Piercing Rounds- Caster' next 10 uses of Lethal Shooting pierce 1,000 Defense, does not stack, Physical & Technology, 2,000 MP
Load Incindiary Rounds- Caster' next 10 uses of Lethal Shooting have a 10% chance of inflicting Burning and become solely Fire element, does not stack with Load Piercing Rounds, Fire, 2,000 MP

Crimson Slime- (Pet, Ooze, Light & Water, Lv.8, 975,000 Gold)
HP- 27,000
MP- 18,000
STR- 360
AGI- 440
CON- 450
MIN- 372
SPI- 375
XP- 0
XP Needed- 500,000
Minimum Level- 8
Defense- 500
Critical Chance- 13%
Resilience- 6%
To Hit- 110%
Dodge- 7%
Resistances and Immunities- 60% Fire Resistance, 40% Water Resistance, 30% Acid Resistance, 30% Physical Resistance, 40% Light Weakness, Immune to Impaired, Pain, Fatigue, and Diseased
Prime Attribute- Agility or Constitution
Constant Effects-
None
Abilities-
Crimson Slime Assault- 2,500 Damage, Deals 100 CON damage to individuals below Level 20, Acid, 0 MP
Regrow- 7,000 Damage, Heals, affects caster only, Acid, 0 MP
Toxic Touch- 20% inflicts Poison, Acid, 700 MP
Bolster Self- +225 CON, affects caster only, stacks 4 times, Acid, 1,250 MP

Dancing Sphere Cloud of Hut'Rangoor - (Pet, Magic Being, Acid, Lv.16, 1,219,000 Gold)
HP- 45,000
MP- 165,000
STR- 1,124
AGI- 1,690
CON- 1,520
MIN- 1,982
SPI- 1,880
XP- 0
XP Needed- 465,000
Minimum Level- 16
Defense- 1,600
Defense against Stat Damage- 180
Critical Chance- 13%
Resilience- 12%
To Hit- 119%
Dodge- 30%
Resistances and Immunities- 95% Magic Resistance, 90% Acid Resistance, 80% Physical Resistance, 300% Air Weakness, Fatigue, Diseased
Prime Attribute- Spirit
Constant Effects-
Acidic Cloud of Color and Motion- At the start of each round, possessor deals 5,000 Acid element damage to up to 30 targets, with a 40% chance of inflicting Confusion and a 10% chance of inflicting Impaired: Blind on each such target, Constant Effect
Serenity of Form- Possessor gets +180 Defense against Stat Damage, Constant Effect
Abilities-
Acid Fog- 4,500 Damage, 5% inflicts Dissolving, Acid, 0 MP
Gamelheddio- 5,500 Damage, 50% inflicts Dissolving, Acid, 5,000 MP
Magic Rays- 6,120 Damage, 5% inflicts 1 hit against 3, Magic, 7,000 MP
Sphere Motion- +400 AGI, stacks 5 times, lasts 4 turns, Acid & Magic & Fire, 9,000 MP
Dissolution of Body- 190 CON Damage, 50% inflicts Stat Drain: CON Drain, Acid, 11,000 MP

Doom Puppet Mage (Summoned)
Level 7
Golem, Darkness
HP- 8,220
MP- 13,470
STR- 160 534
AGI- 240 629
CON- 120 522
MIN- 320 747
SPI- 470 842
XP- 0
XP Needed- 15,000
Minimum Level- 1
Defense- 500, +300 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 7%
Resilience- 4%
To Hit- 108%
Dodge- 14%
Resistances and Immunities- 35% Darkness Resistance, 12% Magic Resistance, Pain Immunity, Fear Immunity, Deafened Immunity, Poison Immunity
Prime Attribute- Spirit
Constant Effects-
Daemon Link- Possessor gains +160 to all stats if controller is a Daemon, Constant Effect
Abilities-
Puppet Rod- 160 Damage, Physical, 0 MP
Dark Bolt- 1,300 Damage, 5% 2 hits against 1, Darkness & Magic, 0 MP
Dark Blast- 2,400 Damage, Darkness, 180 MP
Daemonic Augmentation- +170 Damage to target's Melee attacks, lasts 8 turns, Darkness, 10 MP
Rune Barrier- +250 Defense, lasts 4 turns, stacks 3 times, Darkness, 45 MP
Rune War- +1,400 Damage to all attacks for all allies that are Darkness element, lasts 8 turns, does not stack, Darkness, 60 MP
Bolster Daemon- Target daemon gains +150 to all stats, stacks 4 times, Darkness, 600 MP
Heal Daemon- 300 Damage, Heals, Can only target Daemons, Darkness, 300 MP
Rune of Lambiel- 3,900 Damage, Can only target Glyph Mages or those with Glyph Magic equipped, Darkness, 600 MP
Mana Wall- Caster takes MP damage instead of the next 5,000 HP damage it would take, lasts 10 turns, stacks 5 times, Magic, 700 MP

Draconite Gunman (Summoned)
Level 1
Dragon, Technology
HP- 540
MP- 140
STR- 45
AGI- 42
CON- 41
MIN- 43
SPI- 46
XP- 0
XP Needed- 2,000
Minimum Level- 1
Defense- 20
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 0%
Resistances and Immunities- 15% Fire Resistance
Prime Attribute- Two Highest Attributes
Constant Effects-
None
Abilities-
Claw Rip- 70 Damage, Physical, 0 MP
Electro Shot- 185 Damage, Electrical, 0 MP
Become Enraged- Attacks do double damage, Adds a maximum of 100,000 damage, does not stack, Affects Caster Only, Fire, 30 MP

Fashionable Narwhal- (Pet, Aqutic, Water & Air, Lv.25, 9,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Light Resistance, 90% Air Resistance, 90% Water Resistance, 50% Magic Resistance, 100% Darkness Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Unicorn of the Sea- Possessor cannot be afflicted with status effects by sources below Level 60, Constant Effect
Downright Natty- Possessor counts as having 2 Clothes and 1 Eyewear equipped, Constant Effect
So Fashionable People Think People Around It Are Too- Clothes equipped by possessor's allies gain '20% inflicts Charm: Impressed', Constant Effect
Huge- Possessor gains +# HP, +# STR, and +# CON and may count as up to 5 individuals in its row for row-order purposes, Constant Effect
Abilities-
Horn Jab- # Damage, Physical or Physical & Light, 0 MP
Heal- # Damage, Heals, Cures Poison, Cures Diseased, Light, 0 MP
Impale- # Damage, 70% inflicts Wounded, 60% inflicts Awestruck, Physical or Physical & Light, # MP
Touch with Horn- # Damage, Heals, Cures Minor Status Effects, Cures Moderate Status Effects, May remove up to 3 debuffs from a source below Level 30, Light, # MP
Purify Zone- Removes one effect from target Zone, Terrain, or Phantom Terrain, Light, # MP
Fashionable Narwhal's Blessing- Inflicts Stat Boost, Favored, Augmented, and Purified, Water, # MP

Fire Guardian Golem: Meteor Rider Variant- (Pet, Golem, Fire & Magic & Air, Lv.6, 310,000 Gold)
HP- 11,900
MP- 7,900
STR- 670
AGI- 650
CON- 620
MIN- 530
SPI- 599
XP- 0
XP Needed- 24,000
Minimum Level- 5
Defense- 650, +200 Defense against Fire
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 0%
To Hit- 99%
Dodge- 11%
Resistances and Immunities- Absorbs Fire, 180% Ice Weakness, 50% Water Weakness, 50% Earth Resistance, 15% Physical Resistance, Immune to Poison, Disease, Entombed, Pain, Confusion, Impaired, and Antimatter
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Meteoric Fist- 5,600 Damage, 10% inflicts Stun, Physical & Fire, 0 MP
Block- User becomes the target of all single-target attacks targeting user's controller that are not Fire element, Takes half of damage for controller from Fire element single-target attacks, Physical, 0 MP
Hundred Flames Descending from the Sky- 5,500 Damage, 30% inflicts Burning, 25% inflicts Stun, 1 hit against 15, Fire, 50% max MP
Burning Word- 1,900 Damage, 50% inflicts Burning, Fire, 0 MP
Fire Torrent- 1,100 Damage, 15% inflicts Burning, 1 hit against 4, Fire, 1,500 MP
Ashen Snowfall- 5,900 Damage, +15% Dodge to user, Heals user for damage dealt, 1 hit against 25, does not stack, Fire, 50% max MP
Meteor Palms- 3,900 Damage, Deals 25% damage, 4 hits against 1, Fire & Physical, 550 MP
Meteor Siege- 12,100 Damage, Deals double damage to Large Structures, Fire & Physical, 6,500 MP
Left Hand of Armageddon- 15,900 Damage, 35% inflicts Stun, 35% inflicts Burning, 35% inflicts Wounded, 35% inflicts Weakened, 35% inflicts Stat Drain, Fire, 1 MP, Reduces user's MP to 0 for remainder of thread

2 Flame Drakeling- (Pet, Dragon, Fire, Lv.1, 6,800 Gold)
HP- 300
MP- 90
STR- 17
AGI- 19
CON- 23
MIN- 35
SPI- 19
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 26
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 15 Damage, Earth, 0 MP
Clamp Bite- 15 Damage, Physical, 0 MP
Fire Claw- 35 Damage, Fire, 0 MP
Flame Breath- 50 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 3, Fire, 5 MP
Flaros- 70 Damage, Prime Attribute is Spirit for this attack, Fire, 8 MP

2 General Moth- (Pet, Insect, Air, Lv.6, 250,000 Gold)
HP- 150
MP- 5,900
STR- 11
AGI- 550
CON- 15
MIN- 670
SPI- 430
XP- 0
XP Needed- 15,000
Minimum Level- 2
Defense- 8
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
General' Presence- +80 to all allies' stats, does not stack, Constant Effect
Abilities-
Gust- 21 Damage, Air, 0 MP
Zap- 60 Damage, Electrical, 0 MP
Inspire- +250 HP, stacks 32 times, Air, 8 MP
Currents of War- +75 STR, +75 CON, +190 Damage for Melee Attacks, Affects up to 25 friendly creatures, stacks 62 times, Air, 15 MP
Shieldwall Tactics- Up to 50 friendly creatures that defend this turn have each other' defenses added to theirs, lasts 1 turn, does not stack, Earth, 18 MP
Mind of the General- +50 MIN, Air, stacks 45 times, 10 MP
Direct- Give another character an extra turn after this one, Air, 20 MP
War Whispers- Target' next attack has a 5% chance of inflicting 2 hits if it normally only inflicts 1 hit on 1 target, Air, 20 MP
Fortuitous Wind- +3% Critical, lasts 1 turn, does not stack, Air, 50 MP
Wisdom of Your Elders- +80 MIN, +80 SPI, +4% Critical against foes of equal or lower level, stacks 2 times, lasts 5 turns, Air, 30 MP

*Glenda Winters- (Pet, Human, Ice & Darkness, Lv. 73, 2,500,000,000 Gold)
HP- 3,650,000
MP- 3,650,000
STR- 23,900
AGI- 23,900
CON- 23,900
MIN- 23,900
SPI- 23,900
XP- X
XP Needed- X
Minimum Level- 1
Defense- 7,600
Defense against Stat Damage- 2,250
Critical Chance- 66%
Resilience- 66%
To Hit- 166%
Dodge- 66%
Resistances and Immunities- 146% Minor Status Effect Resistance, 73% Moderate Status Effect Resistance, 15% Major Status Effect Resistance, Instant Death Immunity
Prime Attribute- Strength
Constant Effects-
Magical Girl's Detransformed Self- The two versions of this item are enhanced differently and count differently for effects that are applied to them, This item may not be in the same thread as *Mystical Shinigami-Girl Glenda-Chan at the same time, This item shares experience with *Mystical Shinigami-Girl Glenda-Chan and the two items level up together, with this item being permenantly 7 Levels lower, Item Effect
Indexed Effects-
Pretty Moon-Flower Hair Ornament- Possessor gains +150 SPI, Constant Effect
Joined the Track Team and Immediately Became Its Best Member- Possessor's turn-order-determining stat sum is increased by 21,400 for turn-order-determining purposes, Constant Effect
Abilities-
Cook- Creates 1 Meal Token, which sits on either caster, caster's controller, or one of caster's unique allies, this Meal Token may be consumed at the start of any round to Heal 2,800,000 HP, 2,800,000 MP, and 26,000 Stat Points to all stats, with said Healing being Flat Water & Earth element Healing, a max of 3,000,000 Meal Tokens may be created by caster at any one time, Water & Earth, 200 MP
Exercise- +4,300,000 HP, +20,000 STR, +20,000 CON, +20,000 AGI, stacks 5 times, Physical & Earth, 150 MP
Sweep Furiously- Removes up to 20 effects attached to up to 3 Zones, Terrains, or Phantom Terrains that come from sources equal to or below Level 71, Air & Physical, 150 MP
Indexed Abilities-
Take a Nap- 465,000 Damage, Heals HP, Heals MP, cures Fatigued then inflicts Fatigued: Asleep, Cures caster of Fatigued: Asleep at the start of the round in 4 rounds, affects caster only, Air & Magic, 0 MP
Reluctantly Give Present- Takes an item from one willing target, gives said item to another willing target 1 or 2 rounds later at the start of the round, with said target being able to immediately equip said item or unequip one item and then equip said item in the vacated slot, Air & Fire, 300 MP
Sullenly Don Swimsuit- Caster gains 80% Water Resistance and Drowning Immunity, 5% fails to work, followed by caster gaining an action after this action that must be used to perform the ability 'Slap' against caster's controller if possible, if caster is not in a Zone of Water and the terrain or phantom terrain is not Beach or Ocean, Water, 100 MP
Henshin Sequence- Possessor becomes *Magical Shinigami-Girl Glenda-Chan and then is given an action, Mystic, 0 MP
Slap- 61,000 Damage, Target cannot inflict Charm, does not affect targets above level 73, this debuff may be given a duration where it lasts 10 rounds or it may be permanent, Physical, 0 MP
Study- +4,300,000 MP, +32,000 MIN, stacks 5 times, Psychic & Magic, 150 MP
Others-
1 Fame
Awards-
Involved in Saving Jorge the Everyhand in the Second Eggman Quest on Noix
Was Involved in the Partially-Temporally-Shattered Conflict Against Eggxodia on Noix

*Mystical Shinigami-Girl Glenda-Chan- (Pet, Human, Darkness & Mystic, Lv. 80, 2,500,000,000 Gold)
HP- 10,375,000
MP- 10,375,000
STR- 125,050
AGI- 123,950
CON- 124,200
MIN- 123,625
SPI- 126,300
XP- 4,717,500
XP Needed- Max Level Reached (Standard Multiplier x3)
Minimum Level- 8
Defense- 48,000, +480,000 against Darkness, +480,000 against Light, +480,000 against Warding, +480,000 against Moon
Defense against Stat Damage- 21,040
Critical Chance- 129%
Resilience- 114%
To Hit- 214%
Dodge- 129%
Resistances and Immunities- Mystic Immunity, Light Immunity, Darkness Immunity, 90% Demon Resistance, 90% Undead Resistance, 90% Magic Being Resistance, 90% Monster Resistance, 90% Darkspawn Resistance, 50% Arch-Demon Resistance, 50% Outer Terror Resistance, 380% Minor Status Effect Resistance, 140% Moderate Status Effect Resistance, 60% Major Status Effect Resistance, Confusion Immunity, Instant Death Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Fog-Shrouded- Possessor gains +90,000 to all stats, Possessor gains +155% Dodge, Possessor counts as wearing Fog Boots, Possessor's controller must be wearing Fog Boots or possessor leaves the thread immediately, being afflicted with Vanished if unable to leave normally, Possessor may create a Phantom Terrain that is Fogsea at the start of battle, Possessor may create a Zone of Fogsea at the start of battle, Constant Effect
Emissary of Death- Possessor is Immune to individuals below Level 60, Possessor's Instant Death infliction chances are increased by 10%, Constant Effect
Slaying Scythe- Possessor gains +125% Critical, Possessor's abilities' Damage values are increased by 175,000 points, Possessor's Instant Death infliction chances are increased by 5%, Constant Effect
Death Comes Swiftly- Possessor gains +140,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Unavoidable- Possessor may not be Dodged by individuals below Level 85, Constant Effect
Finality- Individuals killed by possessor may not be resurrected by sources below Level 90, Constant Effect
Magical Girl's Transformed Self- The two versions of this item are enhanced differently and count differently for effects that are applied to them, This item may not be in the same thread as *Glenda Winters at the same time, This item shares experience with *Glenda Winters and the two items level up together, with *Glenda Winters being permanently 7 levels lower than this item, Item Effect
Abilities-
Moon-and-Spirit-Drinking Scythe- 144,000 Damage, inflicts HP Drain, MP Drain, and an amount of SPI Drain equal to 1/10 the HP Drain that would be dealt before Defense is factored in, Mystic or Physical or Physical & Magic or Physical & Light or Physical & Darkness, 0 MP
Reaping Blow- 165,000 Damage, 60% inflicts Instant Death, Inflicts Instant Death on non-unique targets below Level 80, inflicts Instant Death on targets below Level 60, Mystic or Darkness & Physical, 0 MP
Spiritual Restoration- 680,000 Damage, Inflicts Mind Restore, Stat Boost, and Mana Overdrive, Deals MP Damage, Heals MP, Magic, 0 MP
Expunge- 148,000 Damage, All debuffs and negative status effects inflicted by targets below Level 99 who are killed by this move are removed, Target may not be resurrected by sources below Level 99 if killed by this action, Mystic or Light or Darkness or Void, 5,000 MP
Core-Vanishing Strike- 33,000 CON Damage, 33,000 SPI Damage, inflicts Stat Drain: CON Drain, inflicts Stat Drain: SPI Drain, individuals killed by this action may not be resurrected by sources below Level 99, Mystic or Void, 60,000 MP
Fire of the Roorlong- 109,000 Damage, 275% inflicts Burning, 275% may inflict Voidstruck, 270% inflicts Manablasted: Mystic Overload, 270% inflicts Manablasted: Mystic Devestation, this ability re-casts itself 8 rounds after being cast if not cast again before that time, with this generating a new action instead of repeating an action, Targets dealt Damage by this action may not summon Undead or cast Necromancy spells, Targets killed by this action may not be resurrected by individuals below Level 99, 1 hit against 77,000,000, Fire & Ice & Mystic & Light & Darkness, 50% max MP
Glorious Overcrash: Invisible World- All individuals in battle who are wearing Fog Boots gain +200% To Hit, individuals in battle who are wearing Fog Boots gain +200% Dodge, Individuals who are wearing Fog Boots are immune to non-unique individuals below Level 80, The spells and abilities of individuals wearing Fog Boots cost 3,000,000 less MP, No zones, terrains, or phantom terrains that come from sources below Level 99 have any effect attached to them unless said effect is created by caster, The offensive actions conducted by wearers of Fog Boots gain '75% inflicts Instant Death' against non-unique individuals below Level 99 who are not wearing Fog Boots, Creates a Zone of Fogsea, this ability's duration may not be extended by sources below Level 80, lasts 5 rounds, Mystic, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP
Glorious Overcrash: Reaper's Verdict- Caster and caster's allies gain '100% inflicts Instant Death' for 3 rounds, Caster immediately gains 2 actions, This buff may not be extended or replicated, Mystic, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP
Indexed Abilities-
Hunter's Leap- Caster deals full damage to the back row, Darkness & Air, 0 MP
Alter Weakness- Changes target's Weakness to any one Base element to any other Base element (or Mystic) that it does not Resist, is not Immune to, does not Reflect, and does not Absorb, Mystic, 10,000 MP
Steely Glare- Target cannot inflict minor or moderate status effects, does not affect targets above Level 79, Ice & Air, 2,000 MP
Detransform- Possessor becomes *Glenda Winters and then gains an action, Mystic, 0 MP
Mystic Infusion- Willing target's actions and attacks become solely Mystic element, Said willing target gains a seperate buff that is non-stacking that makes Mystic spells cost 400,000 less MP for it to cast, Said willing target is also afflicted with Mana Overdrive, Mystic, 5,000 MP
Seeking Orb- 950,000 Flat Damage, Mystic, 10,000 MP
Forbid- Caster chooses one of target's known abilities, target takes 1,600,000 Flat Mystic element damage each time target uses said ability, to a max of 12 times per round, does not stack on the same ability but may stack across 24 different abilities, Mystic or Law, 40,000 MP
Mystic Sealing Circle- 124,816 Damage, 250% Inflicts Awestruck: Sealed or Voidstruck: Bound, Demon and Arch-Demon targets below Level 99 have a 50% chance of being forced to skip their next action as a non-stacking debuff that effects a single target a max of 5 times per thread, Light & Mystic or Darkness & Mystic, 35,000 MP
Inverted Violet Moon Kick- 151,000 Damage, 300% inflicts Fatigued: Stun, 300% inflicts Impaired: Slow, 80% Caster gains an action immediately after this action up to 5 times per round that must be either used to use the ability 'Upright Moonlight Kick' or be passed, Moon or Darkness & Mystic & Physical, 11,000 MP
Upright Moonlight Kick- 151,000 Damage, 300% inflicts Fatigued: Stun, 300% inflicts Impaired: Slow, 80% Caster gains an action immediately after this action up to 5 times per round that must be either used to use the ability 'Inverted Violet Moon Kick' or be passed, Moon or Light & Mystic & Physical, 11,000 MP
Blinking Dodge- +160% Dodge against further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Mystic & Air, 2,000 MP
Condemn- All damage values dealt to target are increased by 190,000, to a max of 200 such values per round, does not stack, Mystic & Light or Mystic & Darkness, 30,000 MP
Frozen Moon's Midnight- 54,000 Damage, inflicts Frozen, inflicts Paralyzed, 250% may inflict Voidstruck, 1 hit against 40,000, Ice & Mystic, 20,000 MP
Scythe Wind- 75,000 Damage, 75% inflicts Instant Death on targets below Level 99, 250% inflicts Wounded: Maimed, 2 hits against 6,000,000, Physical or Darkness or Fate or Air or Physical & Air or Physical & Darkness or Physical & Fate or Darkness & Fate or Physical & Darkness & Fate, 500,000 MP
Others-
2 Fame
Awards-
Involved in Saving Jorge the Everyhand in the Second Eggman Quest on Noix
Was Involved in the Partially-Temporally-Shattered Conflict Against Eggxodia on Noix
'Baked the Key'


9 Goblin-
Level 1
Humanoid, Earth
HP- 140
MP- 30
STR- 17
AGI- 14
CON- 19
MIN- 12
SPI- 13
XP- 0
Defense- 1
Critical Chance- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Jab- 25 Damage, Physical, 0 MP
Bite- 30 Damage, Physical, 6 MP
Throw Sand- 7% Inflicts Blindness, Earth, 10 MP


Grandmaster
Level 71
Human, Glory
HP- 4,000,000
MP- 4,000,000
STR- 25,000
AGI- 25,000
CON- 25,000
MIN- 25,000
SPI- 25,000
XP- 0
Defense- 17,000
Defense against Stat Damage- 2,000
Critical Chance- 70%
Resilience- 70%
To Hit- 170%
Dodge- 70%
Resistances and Immunities- 142% Minor Status Effect Resistance, 71% Moderate Status Effect Resistance, 35% Major Status Effect Resistance
Prime Attribute- Any One Stat
Constant Effects-
True Master- Possessor is Immune to individuals below Level 30, Possessor gains 2 additional actions per round, Constant Effect
Blessed- Possessor gains +5,000 to all stats, +15% Critical, +15% Dodge, +15% To Hit, and +15% Resilience, Constant Effect
Has Lots of Friends- Possessor may summon any one individual below Level 60 from the Enemy List who is normally fightable for drops at the start of each round, Individuals summoned by this effect may not summon, Max 24 summoned, Constant Effect
Adviser's Mind- Possessor's allies may use possessor's Critical, Dodge, To Hit, and Resilience values instead of their own, Constant Effect
Controller's Power- Possessor may choose at the beginning of any round to make each individual in battle who is either willing or below Level 60's Turn-Order-Determining Stat become solely any one stat out of STR, AGI, CON, MIN, and SPI, with possessor being able to make different selections for different individuals, Constant Effect
Auramancer's Aura- Possessor may deal 50,000 Flat Damage of any combination of base elements to all opponents at the start of each round, Constant Effect
Diplomat's Charm- Possessor has a 100% chance of inflicting Charm on each opponent at the start of every round, Constant Effect
Gigas Knight's Imperviousness- Possessor gains +500,000 HP, +6,000 Defense, and +15% Resilience, Individuals below Level 40 may not Critical possessor, Constant Effect
Guardian's Body- Possessor gains +400,000 HP, +5,000 Defense, and +10% Resilience, Constant Effect
Inscriber's Wardings- Possessor gains 15% Resistance to Base Entity subtypes, excluding Immortal, Serpent Blessed, Holy One, and Fiend, Constant Effect
Power Trooper's Escape Jets- Possessor may choose to count as in the back row even if possessor is in the front row, Constant Effect
Protector's Defenses- Possessor gains +6,000 Defense and +5% Dodge, Constant Effect
Seer's Prescience- Once per round, possessor may use any of possessor's abilities as a pre-emptive counter, Constant Effect
Spy's Infiltration- Possessor may become any base subtype other than Immortal, Serpent Blessed, Holy One, and Fiend at the start of any round, Constant Effect
Anarchomancer's Chaos- Possessor gains +4,000 to a randomly determined stat out of STR, AGI, CON, MIN, and SPI, with said stat being randomly re-determined at the start of each round, Constant Effect
Artificier's Craft- Possessor's allies gain +25% Critical, +25% To Hit, +25% Resilience, and +25% Dodge as a non-stacking bonus, Constant Effect
Bard's Songs- Possessor's allies gain +1,500 to all stats as a bonus that stacks 5 times, 142% Minor Status Effect Resistance, amd 71% Moderate Status Effect Resistance, Constant Effect
Channeler's Linkup- Possessor may link or delink possessor's HP or MP with the corresponding value of a willing ally at the start of each round, Constant Effect
Commander's Leadership- Possessor's allies gain +3,000 to all stats as a non-stacking bonus, Constant Effect
Dancer's Grace- Possessor gains +4,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Possessor may use any of possessor's abilities as a counter to an action that possessor Dodged an attack as part of, Constant Effect
Forbidden Mage's Horrid Art- Possessor may pay 2,000,000 HP to increase any amount of Damage dealt by possessor by 200,000 points as a non-stacking effect, Constant Effect
Diviner's Scrying- Possessor deals 10,000 additional Damage to individuals whose stats possessor has scanned, Possessor may scan the stats of up to 1,000 individuals at the start of every round, Constant Effect
Druid's Sanctity- Zones, Terrains, and Phantom Terrains created by possessor may not be destroyed, altered, or removed by individuals below Level 70 without possessor's permission, Zones, Terrains, and Phantom Terrains created by possessor may not have effects attached to or removed from them by individuals below Level 70 without possessor's permission, Constant Effect
Elementalist's Powers- Possessor's actions that are Earth, Air, Fire, Water, Acid, Electrical, Ice, or Energy element deal 10,000 additional Damage, Constant Effect
Geomancer's Land Connection- Possessor may create a Zone of any base element at the start of each round, Possessor may create a Phantom Terrain of any type for which a square mile is in-stock in the shop that costs under 70,000,000 Gold at the start of each round, Possessor gains +1,000 to all stats if at least 1 Zone if present, Possessor gains +1,000 Defense if at least one Terrain or Phantom Terrain is present, Constant Effect
Glyph Mage's Glyphs- Possessor gains +2,000 to all stats if possessor's opponents have an Rune Mage abilites or have any Rune Magic spells or Rune Accessories equipped, Possessor gains 50% Rune Magic Resistance, Constant Effect
Gunslinger's Aim- Possessor gains +15% To Hit, Constant Effect
Hunter's Tracking- If an individual below Level 80 leaves battle and enters another battle, possessor may follow said individual into said other battle unless an individual of Level 80 or greater in either battle objects, Constant Effect
Illusionist's Mirage- Possessor gains +15% Dodge, Constant Effect
Luminary's Purity- Individuals below Level 60 may not inflict negative status effects on possessor, Constant Effect
Monk's Form- Possessor gains +800 to all stats, +200,000 HP, +1,000 Defense, +5% Critical, +5% Dodge, +5% To Hit, and +5% Resilience, Constant Effect
Necromancer's Reanimation- Whenever a non-Undead individual in the same battle as possessor dies, possessor may summon any 1 Undead from the Enemy List that is below Level 60 and is normally fightable for drops, Summons created by this effect may not summon, Max 20 summoned, Constant Effect
Ninja's Stealth- Possessor gains +3,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle, Possessor gains +5% Dodge, Constant Effect
Rune Mage's Runes- Possessor gains +2,000 to all stats if possessor's opponents have an Glyph Mage abilites or have any Glyph Magic spells or Glpyh Accessories equipped, Possessor gains 50% Glyph Magic Resistance, Constant Effect
Scientist's Mind- Possessor gains +4,000 MIN, Constant Effect
Sigil Tracer's Sigils- Possessor gains +1,000 Defense against Stat Damage, Constant Effect
Umbramancer's Shadow- Each round, possessor may choose one action that possessor performs that will be repeated at the start of the next round, Constant Effect
Veilwalker's Etherealness- Possessor gains +2,000 Defense against Stat Damage, +5% Resilience, +5% Dodge, and individuals below Level 40 have a 50% chance per action of being unable to target possessor without possessor's permission with said action, Constant Effect
Wanderer's Teleportation- At the start of each round, possessor may leave possessor's battle and enter another currently active battle in the same thread, provided that no individual of Level 60 or greater in either battle objects, Constant Effect
Warlock's Curses- Possessor ignores the status effect Resistances and Immunities of individuals below Level 60, Constant Effect
Warrior's Combat Skill- Possessor gains +15% Critical, Constant Effect
Alienist's Command- Possessor's Alien allies gain +15% Dodge, Possessor may remove any one buff from each opponent below Level 60 that comes from a source below Level 60 at the start of each round if possessor possesses any Alien allies, Constant Effect
Beastmaster's Command- Possessor's Animal allies gain +15% Resilience, Possessor gains +10% Critical if possessor possesses any Animal allies, Constant Effect
Binder's Command- Possessor's Spirit allies gain +15% To Hit, Possessor gains +10% Dodge if possessor possesses any Spirit allies, Constant Effect
Botanist's Command- Possessor's Plant allies gain 1,500,000 MP, Possessor regenerates 300,000 HP per round if possessor possesses any Plant allies, Constant Effect
Champion of the Upper Realms's Command- Possessor's Deva allies gain Minor and Moderate status effect Immunity, Possessor gains +4,000 AGI if possessor possesses any Deva allies, Constant Effect
Conjuror's Command- Possessor's Elemental allies gain +1,500,000 HP, possessor may gain Overload Immunity if possessor possesses any Elemental allies, Constant Effect
Counselor's of Faerie's Command- Possessor's Fae allies gain +1,500,000 MP, possessor's actions may gain a 100% chance of inflicting any minor positive or negavite status effect if possessor possesses any Fae allies, Constant Effect
Deathless One's Command- Possessor's Undead allies gain Minor and Moderate status effect Immunity, Possessor gains +4,000 SPI if possessor possesses any Undead allies, Constant Effect
Demonologist's Command- Possessor's Demon allies gain +1,500,000 HP, possessor gains Burning Immunity if possessor possesses any Demon allies, Constant Effect
Doombringer's Command- Possessor's Horror allies gain +10,000 Defense, Possessor gains +1,000 Defense against Stat Damage if possessor possesses any Horror allies, Constant Effect
Dragon Lord's Command- Possessor's Dragon allies gain +20,000 Damage to the Damage values of their abilities, Possessor's Prime Attribute may become 'Two Highest Stats' if possessor possesses any Dragon allies, Constant Effect
Evermason's Command- Possessor's Golem allies cannot be Criticalled by individuals below Level 60, Buffs with possessor as a source may not be removed by individuals below Level 60 if possessor has any Golem allies, Constant Effect
Flux Baron's Command- Possessor's Shapeshifter allies gain +15% Dodge, Possessor gains +10% To Hit if possessor possesses any Shapeshifter allies, Constant Effect
Gatekeeper's Command- Possessor's Outsider allies gain +20,000 Damage to the Damage values of their abilities, Possessor gains +4,000 to all stats if possessor possesses any Outsider allies, Constant Effect
Gearwright's Command- Possessor's Clockwork allies gain +15% Critical, Possessor gains +10% Resilience if possessor possesses any Clockwork allies, Constant Effect
General's Command- Possessor's Human allies gain +4,000 Defense against Stat Damage, Possessor gains +5,000 Defense if possessor possesses any Human allies, Constant Effect
Heavenly Protector's Command- Possessor's Angel allies gain +1,500,000 HP, possessor gains Frozen Immunity if possessor possesses any Angel allies, Constant Effect
Herald of Lunacy's Command- Possessor's Darkspawn allies gain +1,500,000 HP, possessor gains Minor Status Effect Immunity if possessor possesses any Darkspawn allies, Constant Effect
Justicar's Command- Possessor's Celestial allies gain +1,500,000 HP, possessor gains Awestruck Immunity if possessor possesses any Celestial allies, Constant Effect
Keeper of the Depths's Command- Possessor's Cthonian allies gain +1,500,000 HP, possessor gains Entombed Immunity if possessor possesses any Cthonian allies, Constant Effect
Lightbearer's Command- Possessor's Illuminated allies gain +2,000 to all stats, Possessor's actions may not be countered by individuals below Level 80 if possessor possesses any Illuminated allies, Constant Effect
Mad Scientist's Command- Possessor's Bio-Horror allies gain Minor and Moderate status effect Immunity, Possessor gains +4,000 MIN if possessor possesses any Bio-Horror allies, Constant Effect
Master of Monsters's Command- Possessor's Monster allies gain +1,500,000 HP, possessor gains Wounded Immunity if possessor possesses any Monster allies, Constant Effect
Mechanist's Command- Possessor's Machine allies gain Minor and Moderate status effect Immunity, Possessor gains +4,000 CON if possessor possesses any Machine allies, Constant Effect
Pactmaker's Command- Possessor's Devil allies gain +1,500,000 HP, possessor gains Voidstruck Immunity if possessor possesses any Devil allies, Constant Effect
Puppet Master's Command- Possessor's Daemon allies gain +1,500,000 HP, possessor gains Mindblasted Immunity if possessor possesses any Daemon allies, Constant Effect
Roboticist's Command- Possessor's Robot allies gain +1,500,000 HP, possessor gains Electrocuted Immunity if possessor possesses any Robot allies, Constant Effect
Seakeeper's Command- Possessor's Aquatic allies gain +1,500,000 HP, possessor gains Drowning Immunity if possessor possesses any Aquatic allies, Constant Effect
Skykeeper's Command- Possessor's Aerial allies gain +1,500,000 HP, possessor gains Suffocation Immunity if possessor possesses any Aerial allies, Constant Effect
Starkeeper's Command- Possessor's Astral Being allies gain +1,500,000 HP, possessor gains Antimatter Immunity if possessor possesses any Astral Being allies, Constant Effect
Vermin Master's Command- Possessor's Insect allies gain +1,500,000 HP, Possessor's abilities Damage values increase by 10,000 points if possessor possesses any Insect allies, Constant Effect
Viscous Lord's Command- Possessor's Ooze allies gain +1,500,000 HP, possessor gains Dissolving Immunity if possessor possesses any Ooze allies, Constant Effect
Walker From Beyond's Command- Possessor's Abstract allies gain +1,500,000 HP, Possessor gains +300,000 HP if possessor possesses any Abstract allies, Constant Effect
Warlord's Command- Possessor's Humanoid allies gain Minor and Moderate status effect Immunity, Possessor gains +4,000 STR if possessor possesses any Humanoid allies, Constant Effect
Weirdworker's Command- Possessor's Magic Being allies gain +1,500,000 HP, Possessor regenerates 300,000 MP per round if possessor possesses any Magic Being allies, Constant Effect
Captain's Mutiny- Possessor may de-transform any opponents who are in Vessel transformations that are below Level 60 at the start of any round, Constant Effect
Exemplar of Benevolence's Shining Form- Possessor may de-transform any opponents who are in Holy Form transformations that are below Level 60 at the start of any round, Constant Effect
Exemplar of Malevolence's Seething Form- Possessor may de-transform any opponents who are in Fiendish Form transformations that are below Level 60 at the start of any round, Constant Effect
Cyberneticist's Disassembly- Possessor may de-transform any opponents who are in Upgraded Form transformations that are below Level 60 at the start of any round, Constant Effect
Driver's Roadblock- Possessor may de-transform any opponents who are in Vehicle transformations that are below Level 60 at the start of any round, Constant Effect
Lord of War's Strategy- Possessor may de-transform any opponents who are in War Machine transformations that are below Level 60 at the start of any round, Constant Effect
Mech Jockey's Command Override- Possessor may de-transform any opponents who are in Mech transformations that are below Level 60 at the start of any round, Constant Effect
Medium's Exorcism- Possessor may de-transform any opponents who are in Spirit Form transformations that are below Level 60 at the start of any round, Constant Effect
Metamorph's Chaos Plasm- Possessor may de-transform any opponents who are in Shapeshifted Form transformations that are below Level 60 at the start of any round, Constant Effect
Nemesis's Vexation- Possessor may de-transform any opponents who are in Dark Transformation transformations that are below Level 60 at the start of any round, Constant Effect
Rider's Call- Possessor may de-transform any opponents who are in Steed transformations that are below Level 60 at the start of any round, Constant Effect
Warp Mage's Warping- Possessor may de-transform any opponents who are in Monstrous Transformation transformations that are below Level 60 at the start of any round, Constant Effect
Wildshaper's Nature-Control- Possessor may de-transform any opponents who are in Natural Form transformations that are below Level 60 at the start of any round, Constant Effect
Clothier's Attire- Possessor gains +10% Resilience, Constant Effect
Engineer's Tinkering- Possessor's allies gain +500 to all stats at the start of every round as a buff that stacks 20 times, Constant Effect
Jeweler's Raiment- Possessor may choose to become any base element or the element Glory at the start of any round, Constant Effect
Magewright's Design- Possessor's summons gain +2,000 to all stats, Constant Effect
Merchant's Wealth- Possessor gains +150,000 Defense against Gold Damage, Possessor may choose to count as possessing 70,000,000 Gold for purposes of effects that check how much Gold possessor possesses, but said Gold may not be stolen or paid, Constant Effect
Smith's Armaments- Possessor's abilities' Damage values are increased by 15,000 points, Constant Effect
Arcane Vizier's Synchronization- Possessor absorbs Magic from sources below Level 60, Constant Effect
Blazing Sultan's Synchronization- Possessor absorbs Fire from sources below Level 60, Constant Effect
Caliph of Corrosion's Synchronization- Possessor absorbs Acid from sources below Level 60, Constant Effect
Countess of Power's Synchronization- Possessor absorbs Energy from sources below Level 60, Constant Effect
Ebon Chanceller's Synchronization- Possessor absorbs Darkness from sources below Level 60, Constant Effect
Heir to the Future's Synchronization- Possessor absorbs Technology from sources below Level 60, Constant Effect
Kinetic Emperor's Synchronization- Possessor absorbs Physical from sources below Level 60, Constant Effect
Mind Lord's Synchronization- Possessor absorbs Psychic from sources below Level 60, Constant Effect
Mountain King's Synchronization- Possessor absorbs Earth from sources below Level 60, Constant Effect
Ocean Prince's Synchronization- Possessor absorbs Water from sources below Level 60, Constant Effect
Radiant Hierophant's Synchronization- Possessor absorbs Light from sources below Level 60, Constant Effect
Snow Queen's Synchronization- Possessor absorbs Ice from sources below Level 60, Constant Effect
Thunder Czar's Synchronization- Possessor absorbs Electrical from sources below Level 60, Constant Effect
Wind Duke's Synchronization- Possessor absorbs Air from sources below Level 60, Constant Effect
Practically Flawless- Individuals below Level 40 may not inflict debuffs on possessor, Constant Effect
Can Wield Any Weapon- Possessor's actions may count as involving weapons of any base weapon subtype, Constant Effect
Can Wear Any Armor- Possessor's actions may count as involving armors of any base armor subtype, Constant Effect
Can Cast Any Spell- Possessor's actions may count as involving possessor casting spells of any base spell subtype, Constant Effect
Accessorizes Splendidly- Possessor's actions may count as involving accessories of any base accessory subtype, Constant Effect
Abilities-
Attack- 55,000 Damage, Any combination of Base elements, 0 MP
Assassin's Strike- 35,000 Damage, 30% inflicts Instant Death, Darkness & Air & Physical, 400,000 MP
Archer's Shot- 50,000 Damage, deals full Damage to the back row, this action gains +50% To Hit, Physical & Air, 250,000 MP
Architect's Construction- 850,000 Damage, Heals HP, +3,000 to all stats, only affects Large Structures, Stacks 20 times, Earth & Technology, 250,000 MP
Card Mystic's Deal- 30,000 Damage, May Heal, 100% may inflict any one minor positive or negative status effect, 1 hit against 52, Magic, 250,000 MP
Combatant's Strikes- 42,500 Damage, 150% inflicts Fatigued: Stun, 2 hits against 1, Physical, 250,000 MP
Crusher's Blow- 50,000 Damage, 150% inflicts Fatigued: Stun, May break any one non-unique item worth under 70,000,000 Gold that is equipped by target, Physical & Earth, 250,000 MP
Defender's Block- +12,000 Defense, +40 Resilience, target has a 30% chance of optionally reflecting actions from sources below Level 60, lasts 100 rounds, does not stack, may only target caster, Physical & Earth, 400,000 MP
Dominator's Lash- 50,000 Damage, 150% inflicts Charm, status effects inflicted by this action may not be cured by individuals below Level 70 and possessor no per-round auto-recover chance, Darkness & Physical, 400,000 MP
Dragoon's Leap- 50,000 Damage, deals full Damage to the back row, this action gains +50% Critical, Physical & Air, 250,000 MP
Enslaver's Control- 5,000 SPI Damage, 30% inflicts Dominion, Darkness, 1,000,000 MP
Gentleman Assassin's Cane Strike- 50,000 Damage, attacks involving this ability are automatically Criticals on the first round of battle, Physical & Darkness, 250,000 MP
Gunner's Shots- 35,000 Damage, 3 hits against 1, Air & Technology & Physical, 250,000 MP
Ioun Master's Halo Beams- 50,000 Damage, 100% inflicts any two moderate negative status effects, may be used as a Counter, Any two base elements, 250,000 MP
Lancer's Impaling Strike- 50,000 Damage, 150% inflicts Wounded, Targets below Level 40 skip their next action as a non-stacking effect, Physical, 400,000 MP
Lawbringer's Gavel- 50,000 Damage, All buffs with target as a source, if target is below Level 60, are removed from their possessors, if said possessors are below Level 60, Light & Air & Physical, 250,000 MP
Magus's Beam- 50,000 Damage, May deal MP Damage, 150% may inflict Manablasted, Magic, 250,000 MP
Matrix Keeper's Net- 50,000 Damage, This attack may not be Dodged by individuals below Level 60, Technology, 250,000 MP
Musician's Song- +2,000 to all stats, 100% inflicts any one positive minor status effect, 1 hit against 30, stacks 5 times, Air, 250,000 MP
Reaper's Scythe- 50,000 Damage, 5,000 CON Damage, 100% may inflict Wounded, 100% may inflict Voidstruck, individuals killed by this attack may not be resurrected by individuals below Level 60, Darkness & Physical, 400,000 MP
Ravager's Strike- 65,000 Damage, 150% inflicts Wounded, this action gains +25% Critical, Physical & Fire, 250,000 MP
Sage's Spinning Staff- 50,000 Damage, 100% inflicts Fatigued: Stun, 100% inflicts Stat Drain: MIN Drain, caster gains +4,500 Defense as a non-stacking buff that lasts 2 rounds, Physical & Air & Magic, 250,000 MP
Scholar's Wisdom- Caster gains +3,500 MIN and scans the stats of each opponent, stacks 5 times, Air & Magic, 250,000 MP
Shadow Blade's Backstab- 50,000 Damage, deals full Damage to the back row on the first round of battle, this action gains +35% Critical on the first round of battle, Physical & Darkness, 250,000 MP
Slayer's Killing Blow- 50,000 Damage, this action gains +50% Critical and +50% To Hit, the Weaknesses of individuals below Level 60 are doubled for purposes of this action, Any one base element, 250,000 MP
Soldreidrethanoi's Repeating Blade- 50,000 Damage, this attack repeats itself every round at the start of the round, Magic & Physical & Air, 400,000 MP
Sorceress's Magic- 25,000 Damage, 100% inflicts any one minor or moderate negative status effect, 1 hit against 5,000, Any combination of base elements excluding (Technology AND Physical), 250,000 MP
Swordsman's Slash- 50,000 Damage, 25% caster gains another action immediately after this one, Physical, 250,000 MP
Abjurerer's Shielding- Target gains +10,000 Defense and +3,000 Defense against Stat Damage, stacks 5 times, Magic & Physical, 250,000 MP
Alchemist's Bomb- 50,000 Damage, 100% inflicts any 5 minor negative status effects, Acid & Magic, 250,000 MP
Arcanist's Cards- 25,000 Damage, 100% inflicts any one minor or moderate negative status effect, 1 hit against 500, Any combination of base elements, 250,000 MP
Astromancer's Meteor- 150,000 Damage, requires two actions of charge-up, 1 hit against 50,000, Astral, 400,000 MP
Biomancer's Reconfiguration- +2,500 or -2,500 to any one stat, stacks 5 times, Acid & Technology, 250,000 MP
Blight Druid's Curse- Caster destroys all zones and phantom terrains present, Darkness & Earth, 250,000 MP
Diabolist's Litany- Removes all buffs from sources below Level 80 from all targets below Level 80, 1 hit against 5,000, Darkness & Magic, 250,000 MP
Enchanter's Enchantment- +4,000 to all stats, +25% To Hit, +25% Dodge, +25% Critical, +25% Resilience, does not stack, Magic, 250,000 MP
Force Mage's Push- 50,000 Damage, switches target's row to the front row or the back row, Physical & Magic, 250,000 MP
Golomancer's Construction- Caster summons up to 10 Golems below Level 60 from the Enemy List who are normally fightable for drops, Said summons may not summon, Max 30 summoned, Earth, 800,000 MP
Healer's Restoration- 350,000 Damage, Heals HP, Cures all minor and moderate negative status effects, Light & Magic, 250,000 MP
Kensei's Hand- Caster's next attack is automatically a Critical, Physical & Magic, 250,000 MP
Mentalist's Mind-Assault- 3,000 MIN Damage, 150% inflicts Stat Drain: MIN Drain, 1 hit against 30, Psychic, 250,000 MP
Paladin's Touch- Cures all minor and moderate negative status effects, Inviduals below Level 60 cannot inflict negative status effects or debuffs on target, Light, 250,000 MP
Priest's Prayer- Removes all debuffs from sources below Level 80 from all targets, 1 hit against 5,000, Light & Magic, 250,000 MP
Ritualist's Spell- All of caster's allies gain +45,000 to all stats, requires 5 actions of charge-up, does not stack, Magic, 800,000 MP
Shaman's Invigoration- Target gains +6,000 to all stats and +20,000 Damage to all of its abilities' Damage values, does not stack, Fire & Earth, 250,000 MP
Shrine Maiden's Resurrection- Resurrects target with 2,000,000 HP, 2,000,000 MP, and 15,000 points in all stats (if target possessessed less than said values), with said resurrection not being able to put said values above their max values, Light & Magic, 400,000 MP
Summoner's Summoning- Caster summons up to 30 individuals below Level 60 from the Enemy List who are normally fightable for drops, Said summons may not summon, Said summons vanish upon caster's death or defeat, Max 200 summoned, Magic, 3,000,000 MP
Thief's Grab- Caster steals up to two non-unique items worth below 70,000,000 Gold each from target, Air & Darkness, 400,000 MP
Technomancer's Missile- 25,000 Damage, 150% may inflict Antimatter, deals full Damage to the back row, 1 hit against 15, Technology & Fire, 250,000 MP
Transmuter's Alteration- Target gains + or - 25% Dodge, To Hit, Resilience, or Critical, stacks 5 times, Magic & Acid, 250,000 MP
Wizard's Magics- 15,000 Damage, 5 bonus hits divided among 5, Any combination of base elements excluding Technology, 400,000 MP
Chef's Cooking- 250,000 Damage, Heals HP, 1 hit against 5,000, Earth & Fire & Water, 250,000 MP
Crafter's Creation- Caster creates and uses a Temporary version of any one Consumable from the Shop that is in-stock and worth under 70,000,000 Gold, Earth & Acid & Magic, 250,000 MP
Prepare- Caster gains an additional action next round, does not stack, Psychic & Air, 50,000 MP
Unsummon- Caster unsummons up to 200 selected summons that are below Level 70 that were summoned by individuals below Level 70, Magic, 250,000 MP


3 Ibodian Fighter
Level 39
Machine, Technology
HP- 765,000
MP- 755,000
STR- 6,400
AGI- 9,850
CON- 7,350
MIN- 7,550
SPI- 6,430
Defense- 6000
Defense against Stat Damage- 700
Critical Chance- 35%
Resilience- 39%
To Hit- 143%
Dodge- 35%
Resistances and Immunities- 78% Minor Status Effect Resistance, 39% Moderate Status Effect Resistance, Pain Immunity, Confusion Immunity (except System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Requires Ibodian Pilot- Possessor obtains +4,000 to all stats if possessor possesses at least one passenger whose name includes 'Ibodian' or who possesses at least one ability or Constant Effect whose name includes 'Ibodian', Constant Effect
Starship- Possessor gains the subtype Vessel, Constant Effect
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy up to 50 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Abilities-
Dual Blaster Cannons- 3,500 Damage, 2 hits against 50, Technology & Energy, 0 MP
Strafe- 3,000 Damage, 1 hit against 20,000 targets in the same row, Technology & Energy, 15,000 MP
Systems Boost- Caster obtains +2,000 AGI and +2,000 MIN, lasts 5 rounds, stacks 3 times, Technology or Energy, 50,000 MP

Large Bubbling Blue Slime- (Pet, Ooze, Magic, Lv.16, 2,117,000 Gold)
HP- 130,000
MP- 93,000
STR- 1,630
AGI- 1,370
CON- 1,760
MIN- 1,510
SPI- 1,500
XP- 0
XP Needed- 65,000 (Standard Multiplier x1)
Minimum Level- 16
Defense- 1,300
Defense against Stat Damage- 90
Critical Chance- 17%
Resilience- 21%
To Hit- 118%
Dodge- 13%
Resistances and Immunities- Immune to Impaired, Pain, Fatigue, and Diseased
Prime Attribute- Constitution
Constant Effects-
Large- Possessor may choose to count as 2 individuals for row-number purposes while in the front row, Constant Effect
Bubbling Acidic Defense- Possessor deals 5,000 flat Acid & Magic element damage to any individual who conducts an offensive action against possessor, Possessor deals 5,000 flat Acid & Magic element damage to any individual who conducts an offensive action against possessor's controllor if possessor's controller is in the back row and possessor is in the front row, Constant Effect
Abilities-
Bubbling, Engulfing Strike- 4,700 Damage, 15% inflicts Dissolving, 15% inflicts Suffocation, Acid & Magic, 0 MP
Bubble Ray- 9,000 Damage, (1-14, random) hits against (1-8, random), deals 1/(2-10, random) damage, Magic or Magic & Water, 0 MP
Grow- +500 CON, affects caster only, stacks 20 times, Acid, 7,000 MP

Lesser Fog Drake- (Pet, Dragon, Ice, Lv.18, 1,250,000 Gold)
HP- 230,000
MP- 235,000
STR- 3,500
AGI- 3,500
CON- 3,500
MIN- 3,500
SPI- 3,500
XP- 0
XP Needed- 1,350,000
Minimum Level- 18
Defense- 3,600, +1,800 against Ice, +1,800 against Water, +3,000 against Air
Critical Chance- 15%
Resilience- 18%
To Hit- 120%
Dodge- 25%
Resistances and Immunities- 70% Air Resistance, 60% Ice Resistance, 40% Water Resistance, 30% Physical Resistance, Suffocation Immunity
Prime Attribute- Two Highest Stats
Constant Effects-
Fog Affinity- Possessor has +2,500 to all stats if its controller is wearing Fog Boots, Constant Effect
Abilities-
Bite- 10,000 Damage, 5% may inflict Wounded, Physical, 0 MP
Twin Claw- 15,000 Damage, deals 1/2 damage, 2 hits against 1, Physical, 0 MP
Frigid Breath- 15,000 Damage, 15% inflicts Frozen, deals 1/3 damage, 1 hit against 15, Ice, 25,000 MP
Breath-Stealing Breath- 15,000 Damage, 15% inflicts Suffocation, deals 1/3 damage, 1 hit against 15, Air, 25,000 MP
Drowning Fog- 15,000 Damage, 15% inflicts Drowning, deals 1/3 damage, 1 hit against 15, Water, 25,000 MP
Generate Fog- All individuals in battle, to a max of 50,000 individuals on both sides, gain +35% Dodge that does not stack with any other bonus that gives +#% Dodge but does stack with bonuses that give #% Dodge, this buff may be removed from all targets by expending one target of an Air element action that hits at least 15 targets, lasts 40 rounds, Air, 8,000 MP
Fog Torrent- 18,000 Damage, Possessor's controller must have Fog Boots equipped for this ability to be used, deals 1/2 damage, 1 hit against 15, Ice, 30,000 MP

Lesser Treant- (Pet, Plant, Earth, Lv.20, 10,000,000 Gold)
HP- 165,000
MP- 130,000
STR- 2,400
AGI- 1,500
CON- 2,150
MIN- 1,920
SPI- 1,990
XP- 0
XP Needed- 95,000 (Standard Multiplier- x1)
Minimum Level- 1
Defense- 2,050, +2,150 against Earth, +2,150 against Psychic, +2,150 against Water, +2,150 against Air
Defense against Stat Damage- 150
Critical Chance- 21%
Resilience- 23%
To Hit- 118%
Dodge- 12%
Resistances and Immunities- 70% Earth Resistance, 50% Water Resistance, 50% Physical Resistance, 50% Fire Weakness, 50% Destruction Weakness, Impaired Immunity
Prime Attribute- Strength
Constant Effects-
Guardian of the Forest- All allied Plants gain +500 Defense, all allied Animals gain 250 Defense, stacks 200 times, Constant Effect
Photosynthesis- Possessor regenerates 2,500 HP and 25,000 MP while in a Zone of Earth, in a Zone of Light, or in a type of terrain or phantom terrain that is some sort of forest that does not have the word 'Dark', 'Shadow', or 'Haunted' in its name, Constant Effect
Abilities-
Fist of Wood- 6,500 Damage, 175% inflicts Fatigued: Stun, Physical or Earth, 0 MP
Restore Plants- 21,000 Damage, Heals, Deals 5x normal damage when only healing and providing positive effects, only affects Plants, Earth or Life, 0 MP
Gather Mana- 10,000 Damage, Deals MP Damage, Heals, affects caster only, Magic or Air, 0 MP
Strength of the Forest- +400 STR, +400 CON, +400 HP, stacks 20 times, Earth or Life, 10,000 MP
Ironwood- +1,000 Defense, only affects Plants, stacks 10 times, Earth, 9,500 MP

Magpuff- (Pet, Animal, Light, Lv.1, 10,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- 1,000 (Standard Multiplier- x1)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 5% Light Resistance, 5% Air Resistance, 5% Earth Resistance, Animal Traits
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Fluffy Rush!- # Damage, Light, 0 MP
Giant Pompuff Hop- # Damage, Physical & Air, 0 MP
Summon Pomfdumf- Summons 1 Level 1 Pomfdumf from the Zoo Record, Max 5 summoned, Air & Light, # MP

Many-Faced Totem- (Pet, Golem, Magic, Lv.1, 170,000 Gold)
HP- 300
MP- 300
STR- 25
AGI- 15
CON- 25
MIN- 25
SPI- 30
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- 10% Light Resistance
Prime Attribute- Spirit
Constant Effects-
Immobile- Possessor does not possess the ability 'Switch Rows', Constant Effect
Totemic Magical Focus- Possessor counts as a Totemic Magical Focus, Possessor's controller may place up to one buff from a spell beginning with the phrase "Totemic Magic" on possessor even if said spell can normally only place said buff on its caster, Possessor gains 1 buff slot as a non-stacking effect that does not stack with other sources of additional buff slots, Constant Effect
Abilities-
Magical Bolt- 45 Damage, Magic, 0 MP
Heal- 90 Damage, Heals, Magic, 0 MP
Bolster- +10 to any one stat, stacks 20 times, Magic, 0 MP

Mid-Sized Ibodian Transport
Level 39
Machine, Technology
HP- 765,000
MP- 755,000
STR- 6,400
AGI- 8,850
CON- 8,350
MIN- 7,350
SPI- 6,430
Defense- 10,000
Defense against Stat Damage- 1,000
Critical Chance- 34%
Resilience- 40%
To Hit- 145%
Dodge- 33%
Resistances and Immunities- 78% Minor Status Effect Resistance, 39% Moderate Status Effect Resistance, Pain Immunity, Confusion Immunity (except System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Requires Ibodian Pilot- Possessor obtains +4,000 to all stats if possessor possesses at least one passenger whose name includes 'Ibodian' or who possesses at least one ability or Constant Effect whose name includes 'Ibodian', Constant Effect
Starship- Possessor gains the subtype Vessel, Constant Effect
Passenger Capacity (200)- Possessor may at any time take an action to pick up or deploy up to 50 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Abilities-
Blaster Cannon- 3,500 Damage, 1 hits against 50, Technology & Energy, 0 MP
Shield Boost- Caster obtains +3,000 Defense and +250 Defense against Stat Damage, lasts 5 rounds, stacks 6 times, Technology & Energy, 50,000 MP
Systems Boost- Caster obtains +2,000 AGI and +2,000 MIN, lasts 5 rounds, stacks 3 times, Technology or Energy, 50,000 MP

Miracle Botanist's Apprentice- (Pet, Human, Magic & Light & Earth & Technology, Lv.7, 17,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier- x1.5)
Minimum Level- 7
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 5% Plant Resistance, 70% Minor Status Effect Resistance, Human Traits
Prime Attribute- Spirit
Constant Effects-
Miraculously Bolster Plants- Possessor's allies who are Plants gain +# HP, +# MP, and +# to all stats, stacks 3 times, Constant Effect
Abilities-
Glowing Fluid- # Damage, 30% inflicts Stat Drain, Technology or Water, 0 MP
Heal Plant- # Damage, Heals HP, only affects Plants, Magic or Light or Water or Technology or Air or Earth, 0 MP
Incomplete Miracle Botanist's Cure- # Damage, Heals HP, Cures all minor negative status effects inflicted by sources below Level 40, only affects Plants, Earth & Magic & Light & Technology, # MP
Bolster Plant- +# to all stats, only affects Plants, Magic & Technology, # MP

99 Pomfdumf- (Pet, Animal, Light, Lv.1, 100 Gold)
HP- 1
MP- 1
STR- 1
AGI- 2
CON- 1
MIN- 1
SPI- 4
XP- 0
XP Needed- 1,000
Level Adjustment- -15
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Fluffy Attack!- 1 Damage, 95% does no damage, Light, 0 MP

Priestess Doll (Summoned)
Level 3
Golem, Light
HP- 750
MP- 900
STR- 30
AGI- 60
CON- 40
MIN- 60
SPI- 115
XP- 0
XP Needed- 2,500
Minimum Level- 2
Defense- 60
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 45% Darkness Weakness, 50% Light Resistance, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Spirit
Constant Effects-
Naria's Touch- Summoner may choose to have this respond as a Darkness element Golem to effects that react differently to Darkness element Golems
Abilities-
Holy Stars- 180 Damage, 3 hits against 1, Light, 0 MP
Heal Other- 260 Damage, Cannot affect caster, Heals, Light, 50 MP
Heal- 120 Damage, Heals, Light, 200 MP
Blue Curtain- Darkness element Golems gain +500 Defense against Light and Air, This creates a Zone of Light, Does not stack with Zones, Light, 400 MP
Cure Poison- 25% cures Poison, Light, 250 MP

Robust Homosexual Weightlifting Squad- (Pet, Human, Physical, Lv. 1, 140,000 Gold)
HP- 400
MP- 200
STR- 31
AGI- 14
CON- 26
MIN- 13
SPI- 19
XP- 0
XP Needed- 2,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 16
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Buff- Possessor gains +25 STR and +25 CON, Constant Effect
Abilities-
Hefty Strike- 60 Damage, Physical, 0 MP
Bulk Up- +5 STR, affects caster only, stacks 30 times, Physical, 50 MP
Flex- 5% inflicts Charm: Impressed, Physical, 1 MP

24 Samurai- (Pet, Human, Physical, Lv.1, 90,000 Gold)
HP- 450
MP- 450
STR- 33
AGI- 27
CON- 30
MIN- 26
SPI- 26
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 20
Defense Against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Deadly Blade- Possessor gains +25% Critical, Constant Effect
Honor- When possessor would be caused by a source below Level 50 to conduct an offensive action against possessor's owner, possessor conducts said action against possessor instead, with said action failing if such cannot occur, Constant Effect
Abilities-
Samurai's Blade- 55 Damage, 1% inflicts Wounded, Physical, 0 MP
Focus- Caster's abilities with damage values gain +50 Damage to their damage values, stacks 10 times, lasts 5 rounds, Physical, 10 MP
Deadly Blade Draw- 60 Damage, This attack gains +35% Critical, May not be used if caster has already conducted an offensive action this battle, Physical, 45 MP


Solar Toad (Summoned)
Level 18
Solar Being, Light
HP- 210,000
MP- 210,000
STR- 3,500
AGI- 4,000
CON- 3,750
MIN- 3,500
SPI- 3,500
XP- 0
XP Needed- 195,000 (Standard Multiplier x3)
Minimum Level- 1
Defense- 2,800
Defense against Stat Damage- 400
Critical Chance- 22%
Resilience- 23%
To Hit- 127%
Dodge- 25%
Resistances and Immunities- Absorbs Light, Immune to Light from sources below level 28, Water Immunity, Fire Immunity, Awestruck Immunity, Hexed Immunity, Diseased Immunity, 300% Darkness Weakness
Prime Attribute- Strength
Constant Effects-
Solar Animal- Possessor gains the subtype Animal, Constant Effect
Lesser Sun Aura- Possessor deals 15,000 Flat Light element Damage to any individual who conducts an offensive action against possessor, Constant Effect
Pet of the Lords of Suns- Possessor gains +3,500 to all stats if one of possesser's allies possess the ability Sun Duke, Possessor gains +1,000 to all stats if one of possessor's allies is a Solar Being, Constant Effect
Abilities-
Bright Hop- 1,000 Damage, Light, 0 MP
Spit Flame Ball- 8,000 Damage, 50% inflicts Burning, Fire or Light & Fire, 0 MP
Heal Solar Being- 40,000 Damage, Heals HP, only affects Solar Beings, Light, 10,000 MP

Stardrop-Rune Golem- (Pet, Golem, Fire & Light, Lv.28, 5,875,900 Gold)
HP- 390,000
MP- 320,000
STR- 5,230
AGI- 4,580
CON- 4,700
MIN- 4,113
SPI- 4,150
XP- 0
XP Needed- 5,000,000
Minimum Level- 28
Defense- 4,000
Critical Chance- 31%
Resilience- 34%
To Hit- 125%
Dodge- 22%
Resistances and Immunities- Absorbs Fire, Immune to Light from sources below Level 20, 90% Light Resistance, 300% Darkness Weakness, 80% Water Weakness, Pain, Confusion, Impaired Immunity, Poison Immunity, Immunity, Diseased Immunity, Fatigued Immunity, Awestruck Immunity
Prime Attribute- Strength
Constant Effects-
Blazing and Shining Aura- Possessor may deal 12,000 Fire or Light or Fire & Light element damage to any source conducting an offensive action against possessor, Constant Effect
Abilities-
Vulcan Fist- 13,000 Damage, 30% inflicts Fatigued: Stun, Fire & Physical, 0 MP
Rain of Runic Fire- 25,000 Damage, deals 1/3 damage, this action may gain the Darkness element at the cost of 5,000 additional MP, 1 hit against 15, Fire, 20,000 MP
Tear of a Liquid Star- 16,000 Damage, this ability deals equal damage to initial damage dealt at the start of the round after its use as a non-stacking effect, inflicts Burning, inflicts Awestruck, Fire & Light, 25,000 MP
Grant Blazing Runehalo- Gives target a Blazing Runehalo which does not stack with itself or other Runehalos, this Blazing Runehalo provides +550 Magical Attack, +700 MP, 20% Fire Resistance, 30% Burning Resistance, deals 35,000 Flat Fire element damage to any one target at the start of every round, causes its possessor's Rune Magic spells to cost 3,000 less MP, allows its possessor to replace the Darkness element in any of its non-unique Rune Magic summons' element types, Resistances, or attack elements with the Fire element, can be removed via the expenditure of 100,000 total MP from any number of sources (any individual may expend MP to do so at any time they could perform an action, not requiring an action to do so), causes the unsummoning of any element-altered summons upon disappearance, and responds as though Fire element, Fire, 50,000 MP
Pinpoint Searing Rune Ray- 16,000 Damage, 160% To Hit, Deals full damage to individuals below level 30 in the back row, this action may gain the Darkness element at the cost of 5,000 additional MP, Fire, 30,000 MP

Talsyrr's Ooze Double (Summoned)
Level 4
Ooze, Darkness & Electrical
HP- 5,100
MP- 5,300
STR- 235
AGI- 260
CON- 210
MIN- 230
SPI- 215
XP- 4,000
XP Needed- 8,000
Minimum Level- 2
Defense- 290, +200 against Magic, +200 against Psychic, +200 against Water
Defense against Stat Damage- 7
Critical Chance- 5%
Resilience- 5%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 90% Air Resistance, 90% Electrical Resistance, 50% Fire Resistance, 50% Water Resistance, 50% Psychic Resistance, Immune to Impaired, Pain, Fatigue, Confusion, Poison, and Diseased
Prime Attribute- Agility
Constant Effects-
Imprinted Love of Cruelty- Possessor does not behave normally if Charmed, sub-status-effects of Charm immediately become Charm if applied to possessor, If possessor is Charmed, possessor may control possessor's own actions but must perform offensive actions against the source of the Charm effect if able, Constant Effect
Imitates Talsyrr Well- If possessor is in battle on the same side as Talsyrr, there is a 40% chance that any single-target offensive action directed at Talsyrr by a source below Level 20 targets possessor instead, Constant Effect
Abilities-
Clog the Bloodstream- 20 CON Damage, 15% inflicts Drowning: Poor Circulation, Water, 0 MP
Ruin Yer' Day- 30% inflicts Poison, 30% inflicts Impaired, 25% inflicts Hexed, 20% inflicts Impaired: Blind, Darkness, 400 MP
Almost-Lightning-Fast Wand Counter- 1,000 Damage, May be used as a pre-emptive counter against any action by an individual with less SPI than (5 x Caster's AGI) if said individual is performing any action, Said countered action has a 15% chance of being cancelled unless this attack's target is over level 20, May not be used if possessor is afflicted with Charm, Electrical, 500 MP
Shadow Bomb- 1,100 Damage, 20% inflicts Voidstruck, 14% inflicts 1 hit against 2, Darkness, 300 MP
Strike of Stickiness- 900 Damage, 45% inflicts Pain: Discomfort, 40% inflicts Paralysis: Sticky, May be used as a counter, Water, 200 MP
Oozy Cyclone- 1,200 Damage, 30% inflicts Pain, 15% inflicts Paralysis: Sticky, 3% inflicts 5 hits against 1, Physical & Air, 900 MP

Thunder-Doomed Blademan - (Pet, Undead, Darkness, Lv.3, 36,000 Gold)
HP- 2,500
MP- 290
STR- 160
AGI- 150
CON- 140
MIN- 120
SPI- 180
XP- 0
XP Needed- 5,000
Minimum Level- 1
Defense- 120
Defense against Stat Damage- 5
Critical Chance- 3%
Resilience- 1%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- Absorbs Electrical
Prime Attribute- Strength
Constant Effects-
Blast the Forest from Above- Possessor' attacks do 105% damage to Plants, Plants with a Fire weakness have said weakness transferred into an Electrical weakness in regards to possessor' attacks
Abilities-
Bony Claws- 120 Damage, 2 hits against 1, Darkness, 0 MP
Thunder Hands!- 350 Damage, 5% 1 hit against 3, Prime Attribute for this attack is Spirit, Electrical, 90 MP
Thunder' Caress- 15% inflicts Electrocuted, Electrical, 140 MP
Thunder Body- Caster' Element becomes Electrical, Electrical, 0 MP
Doom of Thunder- 270 Damage, If target is lower level than user inflicts a debuff that causes target to become generate a Level 1 Thunder Doomed Blademan upon death, A max of 20 can be summoned, these summons are considered to be under owner' control and the cap acts across all Thunder Doomed Blademen controller controls, Electrical & Darkness, 500 MP
Call Lightning- 900 Damage, May hit either the round it is cast or one round later, Electrical, 700 MP

Undying Scribe of the Mage Prince- (Pet, Undead, Darkness, Lv.3, 167,000 Gold)
HP- 6,500
MP- 7,900
STR- 21
AGI- 45
CON- 22
MIN- 197
SPI- 140
XP- 0
XP Needed- 2,500
Minimum Level- 3
Defense- 40, +900 against Darkness, +3 against Water
Defense against Stat Damage- 3
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- 40% Darkness Resistance, 40% Light Weakness, Immune to Pain, Poison, Diseased, Fatigue
Prime Attribute- Mind or Spirit
Constant Effects-
Scribe of Dark Spells- Controller gains two Spell slots that, along with the spells in them, cannot be utilized while possessor is not alive and in battle, Constant Effect
Abilities-
Black Text- 1,000 Damage, Darkness, 0 MP
Inscribe Necromantic Magic- This ability may only be used as a counter to possessor's controller casting a Necromancy spell on a single allied target with a duration of over 5 rounds, said spell's duration on said target is increased by 1 round, Darkness, 500 MP
Indexed Abilities-
Minor Gale- 1,000 Damage, Air, 100 MP
Minor Flame- 1,000 Damage, Fire, 100 MP
Minor Bubble- 1,000 Damage, Water, 100 MP
Minor Warp- 1,000 Damage, Darkness, 100 MP
Minor Freeze- 1,000 Damage, Ice, 100 MP
Minor Bolt- 1,000 Damage, Electrical, 100 MP
Minor Corrosion- 1,000 Damage, Acid, 100 MP
Minor Orb- 1,000 Damage, Magic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP

"Nuriel"
Volcanic Drake- (Pet, Dragon, Fire & Earth, Lv.21, 1,304,000 Gold)
HP- 380,000
MP- 379,010
STR- 6,960
AGI- 6,890
CON- 7,000
MIN- 6,920
SPI- 6,920
XP- 0
XP Needed- 1,500,000
Minimum Level- 21
Defense- 7,000, +7,000 Defense against Fire, +7,000 Defense against Earth
Defense against Stat Damage- 600
Critical Chance- 23%
Resilience- 30%
To Hit- 124%
Dodge- 19%
Resistances and Immunities- 95% Fire Resistance, 90% Earth Resistance, 80% Physical Resistance, 30% Light Resistance, 200% Water Weakness, 200% Ice Weakness, 20% Psychic Weakness
Prime Attribute- Two Highest Stats
Constant Effects-
Molten Aura- At the start of each round, possessor deals 15,000 Fire element damage to up to 5 targets, with a 20% chance of inflicting Burning and a 20% chance of inflicting Entombed on each such target, Constant Effect
Talon of Tasshaemot- Possessor treats all Resistances possessed by targets below level 99 as being 5% lower, to a minimum of 0%, if possessor so desires, This ability does not persist through combos, Constant Effect
Abilities-
Assault- 16,000 Damage, Physical, 0 MP
Firey Assault- 17,000 Damage, 1% inflicts Burning, Fire or Fire & Physical, 0 MP
Snapping Jaw- 20,000 Damage, Auto-hits if used again on a target hit by this attack on a previous action that has not left battle and is not in the back row, provided that this ability' caster did not target another target or use another ability between said prior use and this casting, Targets hit by this attack that have less STR and CON than caster' STR may not shift rows for one round, Physical, 14,000 MP
Volcanic Breath Cone- 24,000 Damage, 10% inflicts Burning, 10% inflicts Entombed, 1 hit against 5, Fire & Earth or Fire, 10,000 MP
Control of Flame- Cures Burning, 50% may inflict Paralysis on a Fire element target, Fire, 5,000 MP
Bolster Fires- +1,500 to all stats, affects Fire element targets only, stacks 3 times, lasts 20 rounds, Fire, 30,000 MP
Flaros- 25,000 Damage, Fire, 20,000 MP
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment

Transformations-
2 Desert Corsair Warship- (Transformation, Vessel, Earth, 68,000,000 Gold)
Level 45
HP- 55,000,000
MP- 5,000,000
STR- 22,000
AGI- 24,000
CON- 22,000
MIN- 18,000
SPI- 18,000
XP- 0
XP Needed- 125,000,000
Minimum Level- 45
Defense- 42,000
Defense against Stat Damage- 3,000
Critical Chance- 70%
Resilience- 200%
To Hit- 80%
Dodge- 10%
Resistances and Immunities- 80% Earth Resistance, 40% Water Resistance, 200% Psychic Weakness, Minor Status Effect Immunity, 50% Moderate Status Effect Resistance, Entombed Immunity, Drowning Immunity
Prime Attribute- Agility
Constant Effects-
Sand Fortress Ship- Possessor counts as a Vehicle and a Large Structure, Vehicle Trait
Flagship- All allies whose name includes ‘Desert Corsair’ gain +2,000 to all stats, stacks 3 times, Constant Effect
Passenger Capacity (2,000)- Possessor may at any time take an action to pick up or deploy up to 50 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
The Desert Corsairs are on a Boat!- Passengers of this vehicles whose name includes ‘Desert Corsair’ may take one action per round at the start of possessor’s first action of said round; Passengers of this vehicles whose name includes ‘Desert Corsair Captain’ may take one additional action per round at the start of possessor’s first action of said round; said actions may be countered with actions targeting possessor’s passengers, Vehicle Trait
Menace- 50% Cured of any negative effect from a source below level 50 at the start of each action with a separate roll for each effect, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, 20% Possessor gains an extra action this round
Abilities-
Overrun- 50,000 Damage, May only be used against targets in the front row unless this ability was used on at least one target either this round or last round, Caster may, until the end of the next round, deal full damage to individuals in the back row, Physical, 0 MP
Pressurized Sand Cannons- 30,000 Damage, Inflicts Entombed, Inflicts Impaired: Blind, -15% To Hit, stacks 4 times, 1 hit against 30, Earth, 0 MP
Mass Deploy- Caster deploys any number of passengers, Earth & Air & Physical, 0 MP
Mass Pick-Up- Caster picks up any number of passengers, Earth & Air & Physical, 0 MP
Speed Up- +4,000 AGI, provides +4,000 AGI instead if the terrain or phantom terrain is Desert, affects caster only, stacks 5 times, Earth, 50,000 MP
Aim- +80% To Hit, Target’s To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 50, affects caster only, Earth, 80,000 MP
Sand Wall- All individual in battle gain +20% Dodge for the next 10 rounds, stacks 10 times, this effect counts as coming from a Level 45 Source unless its source is below Level 20 or above Level 99, Earth, 80,000 MP

Geddoe's Higher Self (Level 20 Version)
Level 20 Boss
Spirit, Light
HP- 14,450,761
MP- 14,952,311
STR- 9,220
AGI- 9,650
CON- 9,440
MIN- 9,860
SPI- 10,000
XP- 0
Defense- 4,700, +5,000 against Magic, +5,000 against Astral
Defense against Stat Damage- 1,230
Critical Chance- 36%
Resilience- 35%
To Hit- 140%
Dodge- 38%
Resistances and Immunities- Absorbs Light, Air Immunity, Earth Immunity, Electrical Immunity, 90% Magic Resistance, 90% Astral Resistance, 100% Darkness Weakness, Immune to all minor and moderate status effects except Voidstruck, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Bishop of Phalerin- All allies have stats, HP, MP, and damage dealt doubled, All allies gain the applicable benefits of being Worshippers of Phalerin of thier level if they do not have another Patron Deity, Possessor summons 5 Priest of Phalerin every 5 rounds, Boss Effect
Soul Chorus- Possessor's allies always get death attacks, Possessor's allies are resurrected at the end of every round, Possessor gains an additional action per every 5 allies possessor has, to a max of 10 extra actions per round, This ability does not function if possessor is afflicted with Voidstruck, Constant Effect
Glorious Spirit- Possessor gains +5,000 SPI, Spirit is possessor's turn-order-determining stat, Constant Effect
Vulnerability to Temptation- If possessor is afflicted with Voidstruck, possessor loses immunity to Charm, If possessor would be afflicted with Charm, there is a 5% chance that possessor loses possessor's first natural action next round, Constant Effect
Holy Place: Deserts- Possessor and possessor's allies gain +500 to all stats if the terrain or phantom terrain is Desert, There is a 50% chance that if possessor would be afflicted with Voidstruck and the terrain or phantom terrain is Desert that possessor is instead not afflicted with Voidstruck, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorbsions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Holy Staff Strike- 12,000 Damage, Light or Physical, 0 MP
Starfall- 14,000 Damage, 1 hit against 300, inflicts Awestruck, May inflict Burning if Fire element, Light or Light & Fire, 40,000 MP
Astral Arts- 13,000 Damage, 3 hits against 15, may inflict Confusion, Awestruck, Voidstruck: Astral Echoes, Frozen, Voidstruck, Suffocation, and Antimatter, Astral, 550,000 MP
Desert Wave- 12,500 Damage, 1 hit against 200, inflicts Entombed, sets the Phantom Terrain to Desert, Earth, 55,000 MP
Resurrect- Resurrects target, Light, 60,000 MP
Benedicition- +1,000 to all stats, +100,000 HP, gives target Voidstruck Immunity and Hexed Immunity, cannot affect caster, 1 hit against 50, does not stack, Light, 200,000 MP
Archbishop Samuel's Flawless Sealing Ritual- 12,900 Damage, Deals triple damage to Undead, Demons, Devils, Daemons, and Darkspawn, inflicts Awestruck: Sealed, Causes Undead, Demons, Devils, Daemons, and Darkspawn to lose the next action they would otherwise take as a non-stacking effect if they are below Level 21, Light, 150,000 MP
Area Restore- 28,000 Damage, Heals, Cures minor and moderate status effects, Cannot cure Voidstruck from caster, 1 hit vs 40, Light, 200,000 MP
Drops-
400,000 Gold
40,000 XP

Nimbus of the Celestial Heavens' Messenger- (Transformation, Vessel, Air & Light, 40,000,000 Gold)
Level 48
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 48
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Air Resistance, 90% Light Resistance, 90% Hope Resistance, 90% Electrical Resistance, 70% Earth Resistance, 50% Ice Resistance, Hexed Immunity, Diseased Immunity, Frozen Immunity, Burning Immunity, Electrocuted Immunity, Voidstruck Immunity, Awestruck Immunity, Zealblasted Immunity, Suffocation Immunity, 85% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Cloud of the Celestial Heavens- Possessor gains the subtypes Celestial, Astral Being, and Aerial, Constant Effect
Visions of Heaven- Possessor's allies gain a 50% chance of being afflicted with Elevated at the start of each round if they are not Demons, Daemons, or Devils, Constant Effect
Celestial Messenger's Platform- Possessor's untransformed self may make 'Ranged Attack' and 'Magical Attack' actions while in this transformation instead of actions as the transformation, Vehicle Trait
Abilities-
Rod of Heavenly Rain- # Damage, May Heal, Caster may create a Zone of Water or a Zone of Water & Light and may attach an effect to said Zone that does not stack on the same zone or across zones that causes non-Demon, non-Devil, non-Daemon entities that are in said Zone to be dealt # Flat Water or Light or Water & Light element HP Healing at the start of each round and be cured of one minor negative status effect at the start of each round, 1 hit against 50,000, Water or Light or Water & Light, 0 MP
Judgment Storm- # Damage, 10% inflicts Smitten on targets below Level 50, 1 hit against 5,000, Electrical & Air & Light, 0 MP
Glimpse of the Heavens- Target is afflicted with Elevated, Invigorated: High Morale, and Stat Boost: SPI Boost unless target is a Demon, Daemon, or Devil, Light & Spatial & Psychic, 0 MP
Fluffy Gate- Caster enters another battlespace that exists as part of the same battle so long as no individual of Level 60 or greater in either the battlespace being entered or the battlespace being exited objects, Light or Air or Spatial or Light & Air & Spatial, # MP
Astral Purification Wind- # Damage, May Heal, May remove 5 buffs or debuffs from sources below Level 60 from each target, may remove up to 3 minor or moderate status effects from each target, 1 hit against 2,000, Hope & Air, # MP
Celestial Bombardment- # Damage, 100% inflicts Fatigued: Stun, Burning, Voidstruck, Antimatter, or Impaired, 1 hit against 50,000, Astral & Physical & Fire, # MP

*The Moonleaper- (Transformation, Vessel, Spatial & Astral, 16,000,000,000 Gold)
Level 61
HP- 7,500,000
MP- 7,500,000
STR- 38,000
AGI- 94,100
CON- 51,000
MIN- 51,000
SPI- 53,000
XP- 522,125
XP Needed- ? (Standard Multiplier x4)
Minimum Level- 61
Defense- 27,000
Defense against Stat Damage- 6,000
Critical Chance- 85%
Resilience- 90%
To Hit- 195%
Dodge- 95%
Resistances and Immunities- 70% Astral Resistance, 50% Spatial Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility or Spirit
Constant Effects-
Mystic Starcraft- Possessor may make Magical Attack actions while in this transformation, Vehicle Trait
Passenger Capacity (2,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Protective Elder-Glyph-Warded Hull- Possessor's passengers may not be affected by possessor's non-passengers unwillingly if said non-passengers are below Level 40, Constant Effect
Magi-Guarded Drivers- Possessor's Agility cannot be reduced to values lower than possessor's Spirit by sources below Level 60, Constant Effect
Double Magi-Guarded Drivers- Possessor's Spirit cannot be reduced to values lower than possessor's Mind by sources below Level 60, Constant Effect
Triple Magi-Guarded Drivers- Possessor's Mind cannot be reduced to values lower than possessor's Defense against Stat Damage by sources below Level 60, Constant Effect
Great Magic Starship- Possessor is immune to individuals below Level 20, Possessor may choose at the beginning of a thread to count as a Machine and / or an Astral Being, Constant Effect
Mirror Dodging Mastery- Possessor gains +45% Dodge against individuals below Level 80, Constant Effect
Abilities-
Lunar Laser Blast- 75,000 Damage, 50% inflicts 2 hits against 1, Magic or Air or Astral, 0 MP
Space-Bending Laser- 50,000 Damage, Cannot miss targets below Level 80, Spatial, 0 MP
Lock-On- Caster's Lockon Count increases by 2, to a max of 200, Air & Technology, 0 MP
Arcane Mega Cannon- 1,500,000 Damage, takes 3 consecutive actions to cast, Mystic, 1,500,000 MP
Moon-Net Laser- 30,000 Damage, X additional hits divided among X, where X is equal to caster's Lockon Count, sets caster's Lockon Count to 0, this attack is treated as a Flat Damage attack for purposes of missing, Magic or Astral or Technology or Air, 100,000 MP
Reflection Gallery- Caster selects four different base elements; on a rotating, per-round basis in the order chosen, caster reflects said elements, with no more than one such element being reflected on any round and each element switching to the next in the sequence at the end of a round, with the first element beginning to be reflected at the end of the current round, does not stack, lasts 9 rounds, Magic & Air, 50,000 MP
All Roads Lead to Here- Individuals below Level 60 who would leave battle via effects from sources below Level 60 or who would cause other individuals to leave battle do not, Magic & Air & Spatial, 50,000 MP
Depart- Caster leaves battle and enters another newly created battle, lasts 5 rounds, may only be cast 5 times per thread, Spatial & Astral, 200,000 MP
Moonleap- Caster enters target battle that was entered by an individual below Level 60 from the current battle, Spatial & Astral, 50,000 MP
Cosmic Mirror Wave- Individuals in target side's back row are treated by individuals in target other side's back row as being in said side's front row and vice-versa, Spatial, 200,000 MP
Project Wards- Caster gains +25,000 Defense, +4,000 Defense against Stat Damage, and 30% Magic Resistance, does not stack, Magic, 200,000 MP
Warp Mirror Shielding- Target gains a 50% chance of reflecting chosen actions from sources below Level 40, does not stack, Magic & Spatial, 50,000 MP
Lunar Mirror Field- Caster may choose the new target of reflected actions from sources below Level 40 that were reflected by sources that are either willing or below Level 40, to a max of once per action, does not stack, Spatial & Astral & Magic, 100,000 MP
Fear-Ending Cosmos-Traveller Warp-Punch- 455,000 Damage, This action deals double damage (to a max of 100,000,000 additional Damage) to Darkness-element Outsider bosses that are below Level 70, Target cannot inflict Confusion: Fear, This action gains 120% To Hit, All minor negative status effects with target as a source are cured, May be used up to 5 times per thread, Consumes two consecutive actions from the individuals 'The Moonleaper' and one individual named 'Darston Candata'chagin'heldelu' who is Spatial element and has an item named The Sunhand equipped, with the first of each said actions from each individual being considered charge-up, This action uses the Agility of its first participant and Strength of its second listed participant as its Prime Attributes, This is a Combo Move, Spatial, 2,000,000 MP per participant
Awards-
Siezed Control of the Sixth Nongaseous Facility on Regdyrr VI
Participated in the Defeat of Illchos of Ibodia


Solar Sportscar- (Transformation, Vehicle, Light, 85,000,000 Gold)
Level 19
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 19
Defense- #, +# against Air
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 95% Light Resistance, 90% Fire Resistance, 60% Air Resistance, 40% Darkness Weakness, 20% Physical Weakness, Machine Traits
Prime Attribute- Agility
Constant Effects-
Car- Possessor gains the subtype Machine, Constant Effect
Passenger Capacity (3)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Very Fast- Possessor gains +# AGI, Constant Effect
Dazzling When Polished- Possessor has a 40% chance of inflicting Charm: Impressed at the start of each round if possessor possesses any buffs, Constant Effect
Abilities-
Ram- # Damage, Physical or Physical & Light, 0 MP
Speed Up- Caster gains +# AGI, stacks 5 times, Light & Technology, # MP
Strike as a Ray of Light and Motion- # Damage, 1 hit against 15 targets in the front row, Light, # MP

Permanant Consumables-
Basic Permit: Orihalcum Submersible- (Permanent Consumable, Permit, Earth, 1 Charge, 7,500,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Orihalcum Submersible'
Basic Permit: Panopticum Nautilus- (Permanent Consumable, Permit, Earth, 1 Charge, 7,000,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Panopticum Nautilus'
Bell of Goo Affinity- (Permanent Consumable, Empowered Item, Acid & Water, 360,000 Gold) Target willing player gains the ability 'Attrack Oozes'
Attract Oozes- (Passive Ability, Viscous Lord) Possessor, at the start of every round, may summon up to 5 Oozes from the Enemy List that are below Level 100, are equal to or below (Possessor's Level/5, rounded up), and are normally fightable for drops, this ability possesses a summon cap of 20 across all summons
Book that Teaches Ghosts How to Moan- (Permenant Consumable, Manual, Darkness & Air, 57,000 Gold) Target Undead pet or summon gains the ability ‘Ghostly Wail’
Ghostly Wail- 400 Damage, May deal no damage, 45% inflicts Fear, 1 hit against 15, deals 1/15 damage, This ability does not persist through combos, Darkness & Air, 400 MP
2 Empowered Holy Festival Bundt Cake- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 75,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Empowered Holy Festival Bundt Cake"", Cannot be used if # is already 5 or greater
2 Empowered Holy Festival Cranberry Mousse- (Permanent Consumable, Empowered Item, Magic & Fire & Water, 1 Charge, 30,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Holy Festival Cranberry Mousse"", Cannot be used if # is already 10 or greater, Cannot be used more than once on any given individual within the span of a month
63 Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award 'Has Consumed X (where X = X+1) Essence Sphere: Botanist', May not be used by a user who already has X equaling 5 or greater for such an award
Lethality Diamond-- (Permanent Consumable, Jewel, 1 Max Used, Universe, 1,000,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Lethality Diamond""
Empowered Holy Festival Snack Mix- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 15,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Empowered Holy Festival Snack Mix"", Cannot be used if # is already 10 or greater
3 Manual of A Thousand Arts- (Permanent Consumable, Grimoire, Magic, 1 Charge, 500,000 Gold) Gives user 2 bonus weeks and the award 'Has used X Manual of A Thousand Arts', cannot be used if X would become greater than 10
Perfectly-Safe Self-Confining Eternal Shrinkwrap- (Permanent Consumable, Minor Artifact, Warding & Treasure & Eternity, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into a Living Treasure Character Slot
3 Soul Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Soul Increase Potion"", Cannot be used if # is already 5 or greater
Stamina Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Stamina Increase Potion"", Cannot be used if # is already 5 or greater
Tactical Inclination- Whenever possessor gives an ally an additional action, said ally receives a buff that stacks 5 times that provides +200 to all stats, this buff may only be applied to 5 targets at a time, Constant Effect
*Vessel of Tasshaemot' Fury- (Permanent Consumable, Vessel of Power, Magic, 5,000,000 Gold) Target player gains the ability " Tasshaemot' Fury", or target pet or summon gains the ability 'Talon of Tasshaemot'; This item may be used once per month and does not disappear when used.
Talon of Tasshaemot- Possessor treats all Resistances possessed by targets below level 99 as being 5% lower, to a minimum of 0%, if possessor so desires, This ability does not persist through combos, Constant Effect

Artifacts-
*The Manifold Paladin's Regalia- (Artifact, Level 80, 0 XP, # XP Required, Standard Multiplier x17)

*Crown of Life- (Accessory Aspect: The Manifold Paladin's Regalia, Crown, Life, X Gold) +2,800,000 Defense, +2,800,000 SPI, +28,000,000 HP as a non-stacking bonus, Wielder regenerates 2,800,000 HP at the start of each of wielder's actions and at the start of each round, to a max of 12 times per round, 40% Life Resistance, 30% Undead Resistance, 40% Instant Death Resistance, Instant Death Immunity against entities who are wielding an item whose name includes 'Reaperglass', Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Undead that come from sources below Level 90, Wielder's Level may not be reduced by equal or lower Level sources, Damage dealt to wielder by sources below Level 90 that would be unhealable is instead not unhealable, Wielder is resurrected at the start of each round, Wielder's HP Determining stat cannot be reduced by debuffs or Stat Damage from sources of lower Level than wielder, Wielder's attacks may gain the element Life or solely become the element Life

*Space-Cutting Boots- (Accessory Aspect: The Manifold Paladin's Regalia, Boots, Spatial, X Gold) +2,800,000 Defense, +2,800,000 AGI, +2,800,000 SPI, 40% Spatial Resistance, 40% Spatial Magic Resistance, 15% Nemesauth Resistance, If wielder has this item equipped, wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, choose one unequipped item that wielder is carrying, and, as a non-stacking buff, gain the effects of having that item equipped while it is unequipped, If one of wielder's pets or summons is in a different battlespace from wielder, wielder may, before any of wielder's actions, move said pet or summon to wielder's battlespace so long as no entity of Level 99 or greater objects, Wielder's movement between battlespaces, as well as wielder's pets' and summons' movement between battlespaces, may not be prevented by sources below Level 80 without wielder's permission, Wielder ignores Dodge bonuses that come from Spatial element buffs, Spatial element equipped items, or from Reality Arranger or Spatial Mage abilities, Wielder may spend an action to leave wielder's current battlespace and enter another existing battlespace so long as no entity of Level 99 or greater in either battlespace objects, Wielder's attacks may gain the element Spatial or solely become the element Spatial

*Hands of Fate- (Accessory Aspect: The Manifold Paladin's Regalia, Gauntlet, Fate, X Gold) +2,800,000 Melee Attack, +2,800,000 Defense, +2,800,000 SPI, 260% To Hit, 160% Critical, +160% To Hit, 40% Fate Resistance, 40% Demon Magic Resistance, 30% Demon Resistance, Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Demons that come from sources below Level 90, Wielder's Critical is increased by 160% against Demons, Arch-Demons, Devils, Arch-Devils, Daemons, Arch-Daemons, and Fiends, Wielder ignores Dodge bonuses from Illusion Magic and Illusion element buffs, Wielder may ignore the effects of Fateweavings from sources below Level 90, Wielder's opponents below Level 80 may not gain bonuses against wielder based on wielder's subtypes or name, Wielder's attacks may gain the element Fate or solely become the element Fate

*Destroyer's Blade- (Weapon Aspect: The Manifold Paladin's Regalia, Sword, Destruction, X Gold) +2,800,000 Melee Attack, +2,800,000 Ranged Attack, +2,800,000 Magical Attack, +2,800,000 Defense, +2,800,000 STR, +2,800,000 CON, +2,800,000 SPI, +28,000,000 HP as a non-stacking bonus, 160% Resilience, 160% Critical, +160% Critical, 40% Destruction Resistance, 30% Devastated Resistance, 30% Base Element Resistance, 15% Serpent Blessed Resistance, Wielder deals double Damage, as a non-stacking effect, to Serpent Blessed, Undead, Demons, and Serpent Blessed killed by wielder may not resurrect themselves if below Level 90, Wielder's attacks that would have their Damage value divided by a spell they incorporate do not have their Damage value divided, Wielder's first attack per round that involves the casting of a Holy Magic spell deals 15% additional Damage as a non-stacking effect, Wielder's attacks may gain the element Destruction or solely become the element Destruction

*Fortune's Ward- (Weapon Aspect: The Manifold Paladin's Regalia, Shield, Fortune, X Gold) +2,800,000 Defense, +2,000,000 Melee Attack, +2,800,000 CON, +28,000,000 HP as a non-stacking bonus, 40% Fortune Resistance, 40% Illusion Resistance, 40% Litigamancy Resistance, 15% Clipboard Resistance, Wielder's chance of hitting an opponent below Level 80 cannot be reduced below 1% by that opponent's Dodge, Wielder's chance of being criticalled by an opponent below Level 80 cannot be raised above 99% by that opponent's Critical Chance, Wielder's chance of dodging an opponent below Level 80 cannot be reduced below 1% by that opponent's To Hit, Wielder's chance of criticalling an opponent below Level 80 cannot be reduced below 1% by that opponent's Resilience, Wielder's opponents below Level 90 may not change wielder's element without wielder's permission, Wielder has a non-stacking, non-modifiable, non-rerollable, non-auto-selectable 15% chance to ignore the effects of offensive actions performed by opponents below Level 80, Wielder's attacks may gain the element Fortune or solely become the element Fortune

*Mantle of Respun Time- (Armor Aspect: The Manifold Paladin's Regalia, Heavy Armor, Time, X Gold) +2,800,000 Defense, +2,800,000 to all stats, Wielder may use any one stat as wielder's turn-order-determining stat, 40% Time Resistance, 40% Chronomancy Resistance, 100% Petrified: Time Stop Resistance, 15% Time Devourer Resistance If wielder has this item unequipped, wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, unequip any one equipped item, and, if wielder does so, immediately equip an item in a slot that said unequipped item formerly occupied, Entities of Level equal to or lower than wielder may not reset battle to earlier points without wielder's permission, Wielder's opponents below Level 80 may not expend their actions from future rounds in advance of those rounds without wielder's permission, If an entity would prevent wielder from gaining an action and would gain an action itself for doing so, and said entity is below Level 90, wielder may instead prevent that entity from gaining said action, regain its own lost action, and prevent that action's reacquisition from being prevented by sources below Level 90, Entities may not use wielder's turn-order-determining stat sum as part of their own turn-order-determining stat sums without wielder's permission, Wielder's attacks may gain the element Time or solely become the element Time

*The Manifold Paladin's Regalia- (Accessoryx5 Aspect: The Manifold Paladin's Regalia, Magic Item, Life & Destruction & Spatial & Time & Fate & Fortune & Good, X Gold) 60% Divine Magic Resistance against sources whose Patron Deity is 'Yaralsias Valcont', 'Harkala Gillingman', 'Maleficus', or 'Iepterro', 15% Fiend Resistance, 15% Evil Resistance, 15% Good Resistance, Smitten: Excommunicated Immunity, Wielder counts as possessing 100 additional Paladin abilities and gains the next tier-name Paladin ability (to a max of Legendary), At the start of each of wielder's actions, wielder, as a non-stacking buff effect, chooses 5 unequipped items that wielder is carrying that wielder could equip and gains the bonuses of those items as though they were equipped until the end of said action, Wielder's attacks may gain the element Good or solely become the element Good



*Crown of Primordial Ice- (Artifact, Level 80, 0 XP, # XP Required, Standard Multiplier x20)

*Crown of Primordial Ice- (Accessory Aspect: Crown of Primordial Ice, Crown, Ice, X Gold) +2,114,308 Defense, +2,098,000 MIN, +2,100,000 SPI, +22,000,000 MP as a non-stacking bonus, 40% Ice Resistance, Ice Immunity against sources below Level 80, 30% Spatial Resistance, 30% Time Resistance, 30% Channeling Resistance, 150% Frozen Resistance, Frozen Immunity against sources below Level 80, 60% Dominion Resistance, 30% may inflict Dominion, 30% Solar Being Resistance, 100% Fire Resistance against sources below Level 80, 100% Burning Resistance against sources below Level 80, Once per round, wielder may choose to have a 45% chance of preventing an action from a source below Level 85 from occurring, this chance is doubled against targets who are Solar Beings or whose name includes 'Solar', 'Sun', or 'Star', Wielder may, at the start of a round or action, as a buff, gain or solely become the element Ice, Wielder may ignore the Ice Resistance and Immunity of sources below Level 79, Arch-Solars below Level 90 may not provide worshipper benefits while in the same battlespace as wielder without wielder's permission, Once per round wielder may choose to have a 90% chance of stopping a source below Level 90 from applying a debuff to wielder, Wielder is Immune to sources below Level 60

*Staff of the Empress of Primordial Ice- (Weapon Aspect: Crown of Primordial Ice, Staff, Ice, X Gold) +2,113,209 Magical Attack, +2,100,100 MIN, +2,112,308 SPI, +21,500,000 MP as a non-stacking bonus, 200% inflicts Frozen, 100% inflicts Frozen: Cubed, Wielder's Frozen infliction chances are increased by 30%, This item additionally possesses the subtype Wand, Wielder may treat Ice as a Tier 2 nonbase element, Wielder may force entities below Level 90 to treat Ice as a Tier 2 nonbase element, Wielder's actions and attacks may gain or solely become the element Ice, Ice element spells cost wielder 2,000,000 less MP to cast as a non-stacking effect, Wielder's Ice element summons gain +200,000 to all stats as a non-stacking bonus

*Allfreeze- (Spell Aspect: Crown of Primordial Ice, Enchantment, Ice, 20,000,000 MP, X Gold) 300% inflicts Frozen, 200% inflicts Frozen: Cubed, 200% inflicts Stat Drain: SPD Drain, 1 hit against all opponents

*Sculpt Primordial Ice- (Spell Aspect: Crown of Primordial Ice, Summoner Magic, Ice, 20,000,000 MP, X Gold) Caster summons up to 20 Golems or Elementals that are Ice element from the enemy list that are below Level 81 and normally fightable for drops, these entities, as a non-stacking buff, gain 'Primordial' before their name, gain +200,000 to all stats, have their Level increased to 60 if it would be below 60, gain Fire Immunity against sources below Level 80, and cannot be unsummoned by sources below Level 80, Max 200 summoned

*Frozen Genesis- (Spell Aspect: Crown of Primordial Ice, Enchantment, Ice, 20,000,000 MP, X Gold) Caster may create a Zone of Ice that cannot be modified or destroyed by sources below Level 80 without caster's permission, Target obtains a buff that makes all buffs and debuffs that it applies during the next two rounds unable to be removed by sources below Level 80

*Cosmic Cryostasis- (Spell Aspect: Crown of Primordial Ice, Astral Magic, Ice, 20,000,000 MP, X Gold) All Empowered Constellations set by caster cannot be modified, unset, relocated, or destroyed without caster's permission by sources below Level 80, All Solar Beings and Arch-Solars in caster's battlespace have a 200% chance of being afflicted with Frozen and an 80% chance of being afflicted with Petrified

*Years Frozen Eternal- (Spell Aspect: Crown of Primordial Ice, Enchantment, Ice & Time, 20,000,000 MP, X Gold) 100% inflicts Frozen: Time stop on targets who do not possess 40% or greater Ice Resistance, Ice Immunity, Ice Absorption, Ice Reflection, 100% or greater Frozen Resistance, Frozen Immunity, Frozen Absorption, or Frozen Reflection, 1 hit against 6,000

*Protoglacier Deluge- (Spell Aspect: Crown of Primordial Ice, Wizard Magic, Ice, 20,000,000 MP, X Gold) +2,000,000 Magical Attack, 100% inflicts Frozen, 200% inflicts Fatigued: Stun, 4 hits against 20,000,000,000



----------------------------- Needs sorted into the rest of the loot --------------------------------------



Accessory - Amulet
3 | Charm of the Azure Dragon- (Accessory, Amulet, Wood, 7,500,000 Gold) +7,500 MIN, +7,500 SPI, +75,000 HP, +75,000 MP, Wielder treats Wood as a base element
1 | Charm of the Yellow Dragon- (Accessory, Amulet, Wood, 15,000,000 Gold) +15,000 to all stats, +150,000 HP, +150,000 MP, Wielder treats Wood, Metal, Earth, Water, Fire, Energy, Electrical, Ice, and Acid as base elements

Accessory - Bioaugmentation
2 | Terror Womb- (Accessory, Bioaugmentation, Darkness & Life, 15,000,000 Gold) Wielder may summon one Horror from the Enemy List that is below Level 60 and is normally fightable for drops at the start of each round, Summoned summoned through this item may not summon, Max 3 summoned

Accessory - Cloak
6 | Air Dragon Mantle- (Accessory, Cloak, Air, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Air Resistance, 30% Critical for Magical Attacks
1 | Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater

Accessory - Crystal
1 | Sky Dragon's Gem- (Accessory, Crystal, Air, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Air element as a non-stacking effect

Accessory - Hat
1 | Black Hat- (Accessory, Hat, Darkness, 65,000 Gold) +50 Defense, If possessor’s element is Light, it changes to Darkness
1 | Yellow Top Hat- (Accessory, Hat, Electrical, 7,000 Gold) +4 Defense, 5% Electrical Resistance, +15 AGI

Accessory - Helm
1 | Miner's Hat- (Accessory, Helm, Earth & Light, 5,100 Gold) +5 Defense, 115% To Hit while in a Zone of Earth or Zone of Darkness

Accessory - Weapon Coating
1 | Spider Venom- (Accessory, Weapon Coating, Acid, 35,000 Gold) 5% inflicts Poison, 5% inflicts Paralysis

Armor - Clothing
2 | Damaged Botanica Worker's Suit- (Armor, Clothing, Technology, 5,700 Gold) +4 Defense, Identifies character as a Artillicas Botanica worker
3 | Queen of Winter's Dress- (Armor, Clothing, Ice, 30,000,000 Gold) +30,000 Defense, +30,000 CON, +30,000 MIN, +30,000 SPI, +150,000 HP, +300,000 MP, 40% Ice Resistance, 100% Energy Weakness

Armor - Heavy Armor
4 | Celestial Guardian's Armor- (Armor, Heavy Armor, Light & Physical, 7,000,000 Gold) +7,000 Defense, 82% Resilience, 30% Light Resistance, 30% Darkness Resistance, 30% Physical Resistance, 30% Psychic Resistance, 30% Magic Resistance, 30% Technology Resistance, Wearer's Defense may not be pierced by individuals below Level 60, Wielder must be Level 20 or greater
1 | Coral Armor (Armor, Heavy Armor, Water, 800 Gold) +6 Defense, +6 Defense Against Water
34 | Orihalcum Plate- (Armor, Heavy Armor, Earth, 108,700,000 Gold) +109,500 Defense, +110,300 CON, 40% Physical Resistance, Wielder is immune to individuals below Level 40, Wielder ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, Wielder must be at least Level 40
31 | Panopticum Plate- (Armor, Heavy Armor, Earth, 94,500,000 Gold) +96,700 Defense, +97,000 CON, 30% Physical Resistance, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wearer must be at least Level 40

Armor - Light Armor
2 | Desert Corsair Swordmaster’s Armor- (Armor, Light Armor, Physical & Earth, 65,000 Gold) +70 Defense against all but Fae, +70 Melee Attack, +65 STR, +65 AGI, +65 CON, 10% Physical Resistance 5% Fire Resistance
2 | Reaver's Longcoat- (Armor, Light Armor, Darkness & Air, 8,710,000 Gold) +8,600 Defense, +8,200 Defense against Darkness, 30% Technology Resistance, +8,730 Ranged Attack, Necromancy spells cast by wearer that possessess a Ranged Attack bonus gain +8,200 additional Ranged Attack, Buffs on wearer from Necromancy spells that boost wearer's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wearer gains +800 Defense against AGI Damage
1 | Reinforced Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 260,000 Gold) +240 Defense, +140 AGI, +80 Ranged Attack, Wearer takes double damage from things with Bascaradine in the name
1 | Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 61,000 Gold) +60 Defense, +20 AGI, Wearer takes double damage from things with Bascaradine in the name

Armor - Robe
1 | Violet Syndicate Robes- (Armor, Robe, Darkness, 30,000 Gold) +29 Defense, +14 MIN, 2% Darkness Resistance

Consumable - Food
1 | Caramel Candies- (Consumable, Food, Earth & Darkness, 15 Charges, 9,000 Gold) Heals 700 HP
493 | Golden Apple- (Consumable, Food, Life, 1 Charge, 40,000,000 Gold) Target becomes Immune to sources below Level 40 and Regenerates 400,000 HP at the start of each round, does not stack

Consumable - Medicine
2 | Phoenix Plume- (Consumable, Medicine, Fire & Light, 1 Charge, 20,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself

Item - Antiquity
4 | Assorted Doodads Produced by the Sepherys Corporation- (Item, Antiquity, Technology, 8,000 Gold)
27 | Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
1 | Great Egg of Myrrh- (Item, Antiquity, Fire & Earth & Light, 14,000,000 Gold)
164 | Panopticum- (Item, Antiquity, Earth, 90,000,000 Gold)
2 | Rare Flowers- (Item, Antiquity, Earth, 7,000 Gold)
2 | Seed of Corruption- (Item, Antiquity, Earth & Darkness, 8,000,000 Gold)
1 | Small Blue Gem- (Item, Antiquity, Earth, 1,600 Gold)

Item - Crafting Equipment
19 | Codex of the Ancients- (Item, Crafting Equipment, Technology, 250,000,000 Gold) Is not consumed in combos unless specifically noted

Item - Material
5 | Celestial Steel- (Item, Material, Light & Physical, 3,000,000 Gold)
1 | Condor Feather- (Item, Material, Air, 80 Gold)
3 | Dark Basalt Stone- (Item, Material, Earth & Darkness, 300 Gold)
1 | Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
2 | Huge Container of Fire Mana Oil- (Item, Material, Fire, 500,000 Gold)
4 | Mystic Stone- (Item, Material, Earth, 25,000 Gold)
2 | Normal Pebbles- (Item, Material, Earth, 5 Gold)
170 | Orihalcum- (Item, Material, Earth & Physical & Magic, 100,000,000 Gold)
1 | Putrid, Rotting Flesh- (Item, Material, Acid & Darkness, 300 Gold)
2 | Sphere of Ulaatian Essence- (Item, Material, Magic & Water, 5,000 Gold)
12 | Valor- (Item, Material, Light & Fire & Physical, 6,000,000 Gold)
1 | Yellow Goo- (Item, Material, Electrical & Water, 200 Gold)

Item - Property
1 | Shrine to the Beast of the East- (Item, Property, Wood & Electrical, 10,000,000 Gold)

Item - Water & Magic
3 | Aquarium Containing Sorceror Coral- (Item, Water & Magic, 600,000 Gold)

Spell - Astral Magic
1 | Create Constellation of the Azure Dragon- (Spell, Astral Magic, Wood & Electrical, 20,000 MP, 20,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Azure Dragon', said empowered constellation causes all Wood or Electrical element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Wood a base element

Spell - Combat Arts
1 | Ki Blast- (Spell, Combat Arts, Energy & Physical, 50 MP, 90,000 Gold) +90 Magical Attack
1 | Ki Boost- (Spell, Combat Arts, Energy & Physical, 200 MP, 900,000 Gold) Caster gains +500 to all stats, does not stack
2 | Ki Lightning- (Spell, Combat Arts, Energy & Physical & Electrical, 500 MP, 960,000 Gold) +950 Magical Attack, 1 hit against 5, deals 1/5 damage
1 | Ki Persuasion- (Spell, Combat Arts, Energy & Physical & Air & Psychic, 50 MP, 670,000 Gold) 30% may inflict Charm, 30% may inflict Confusion, 30% may inflict Fatigued: Asleep
1 | Ki Throw- (Spell, Combat Arts, Energy & Physical, 80 MP, 210,000 Gold) +200 Magical Attack, 60% inflicts Fatigued: Stun, deals 1/2 damage

Spell - Elemental Magic
1 | Call Unto Seasons: Winter- (Spell, Elemental Magic, Ice, 45 MP, 45,000 Gold) All Ice attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Ice damage or heals target Ice element individual for 700, does not stack

Spell - Enchantment
1 | Reduce Agility- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 AGI Damage
1 | Reduce Constitution- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 CON Damage
1 | Reduce Stats- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 Stat Damage to each of target's stats, Inflicts Stat Drain
2 | Reduce Strength- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 STR Damage

Spell - Gunslinging
1 | Trick Shot: Disarming Shot- (Spell, Gunslinging, Technology & Physical, 700 MP, 89,000 Gold) +15 Ranged Attack, 15% unequips a weapon on target of lower or equal level, 15% target of lower level cannot use attacks for which Strength or Agility is the prime attribute that have the element is Physical or Technology for target’s next action, Success chances for these effects decrease by 1% each concurrent round this attack is used by anyone on the same side, only works if a Gun is equipped

Spell - Healer Magic
1 | Restore Constitution- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 CON Damage
1 | Restore Mind- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 MIN Damage
1 | Restore Spirit- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 SPI Damage
1 | Restore Stats- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 Stat Damage from all of target's stats, Cures Stat Drain
1 | Restore Strength- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 STR Damage

Spell - Necromancy
2 | Animate Greater Undead- (Spell, Necromancy, Darkness, 60,000 MP, 9,280,000 Gold) Summons up to 1 Undead below Level 40 from the Enemy List that is normally fightable for drops, Max 5 summoned, Summons summoned through this spell cannot summon
2 | Greater Fortify Undead- (Spell, Necromancy, Darkness, 30,000 MP, 8,690,000 Gold) Caster's Undead pets and summons gain +100,000 HP, does not stack, lasts 5 rounds

Spell - Protection Magic
39 | Great Wall- (Spell, Protection Magic, Magic & Earth, 6,000,000 MP, 99,000,000 Gold) Caster and all of caster's allies take half damage from sources below Level 60, lasts 5 rounds, Caster must be at least Level 40

Spell - Unarmed Technique
2 | Ki Fireball- (Spell, Unarmed Technique, Magic, 5 MP, 50,000 Gold) +50 Magical Attack, gains +50 Magical Attack, to a max of +7,000 Magical Attack, for each Martial Artist ability or Monk ability possessed for each empty Weapon slot

Weapon - Deadly Item
120 | Apple of Discord- (Weapon, Deadly Item, Chaos & Magic & Glory & Wood, 60,000,000 Gold) +60,000 Magical Attack, 100% inflicts Charm, 100% inflicts Confusion, 15% inflicts Dominion, 15% inflicts Insanity, Wielder must be Level 40 or greater or a Deity

Weapon - Gun
2 | Ace's Revolver (2)- (Weapon, Gun, Light, 70,000 Gold) +70 Ranged Attack, 5% Critical
1 | Outlaw’s Seven-Shooter- (Weapon, Gun, Technology, 34,000 Gold) +39 Ranged Attack, +40 AGI on turns that are multiples of seven
2 | Reaver's Rifle- (Weapon, Gun, Darkness & Magic, 8,655,000 Gold) +8,670 Ranged Attack, +8,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +8,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 12,000 less MP

Weapon - Knife
1 | Sacrificial Knife- (Weapon, Knife, Darkness, 17,000 Gold) +19 Melee Attack, All summoned Demons have 200 additional HP

Weapon - Shield
1 | Great Sarisscos Shield- (Weapon, Shield, Earth & Physical, 80,000 Gold) +69 Defense, +15 STR, +20 CON
95 | Panopticum Shield- (Weapon, Shield, Earth, 94,500,000 Gold) +95,500 Melee Attack, +96,700 Defense, +21,000 CON, 30% Physical Resistance, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wearer must be at least Level 40

Weapon - Spear
1 | Coral Spear- (Weapon, Spear, Water, 900 Gold) +15 Melee Attack

Weapon - Sword
6 | Beam Blade- (Weapon, Sword, Energy & Light & Technology, 1,000,000 Gold) +1,000 Melee Attack, 25% Critical
1 | Bone Sword- (Weapon, Sword, Darkness, 17,000 Gold) +30 Melee Attack
96 | Orihalcum Greatsword- (Weapon, Sword, Earth, 108,700,000 Gold) +109,500 Melee Attack, +110,300 STR, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Defense of non-unique individuals below Level 60, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40, Pierces 50,000 Defense, Wielder must be at least Level 40
4 | Queen of Winter's Blade- (Weapon, Sword, Ice, 25,000,000 Gold) +25,000 Melee Attack, +21,500 Magical Attack, 30% inflicts Frozen, This item's presence at the start of each round counts as a casting of Call Unto Seasons: Winter
1 | Rusted Sabre (Combat-Capable)- (Weapon, Sword, Physical, 26,500 Gold) +27 Melee Attack, 5% inflicts Diseased: Infected Wound

Weapon - Wand
2 | Growth Rod: Winter- (Weapon, Wand, Ice, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Ice element individual for 1,000 HP
3 | Hyperenchanted Sorceror Coral Wand- (Weapon, Wand, Magic & Water, 14,000,000 Gold) +14,000 Magical Attack, +14,000 SPI, 30% Water Resistance, 20% Magic Resistance, Wielder Regenerates 100,000 HP and 100,000 MP per round
1 | Ice Fleck Wand- (Weapon, Wand, Ice, 32,000 Gold) +25 Magical Attack, 15% Fire Weakness, 5% inflicts Frozen
3 | Phoenix Wand- (Weapon, Wand, Fire & Light, 28,500,000 Gold) +29,000 Magical Attack, +29,000 SPI, +29,000 MIN, Whenever wielder resurrects an individual, said individual is healed for 500,000 points of Light & Fire element HP Healing, May only be wielded by individuals of Level 20 and greater

Weapon - Whip
2 | Taskmaster’s Lash- (Weapon, Whip, Physical, 79,000 Gold) +78 Melee Attack, +5% Gold found at end of battle, to a max of 20,000 additional Gold as a non-stacking increase, +400 HP for all summons and pets, +200 to each prime attribute of summons and pets

Weaponx2 - Bow
4 | Centaur’s Bow- (Weaponx2, Bow, Air & Physical, 40,000 Gold) +120 Ranged Attack, 10% Critical

Weaponx2 - Gun
2 | Nexus PD Assault Rifle- (Weaponx2, Gun, Technology, 61,000 Gold) +65 Ranged Attack


-----------------------------------------


Awards-
Involved in the Final Siege of Avandos
Slayer of Lord Avandos, Master of the Crimson Citadel
500 Empire of Thandolman Faction Points
Beat Team Avandos at the Holy Festival
Has Completed the Task 'Water Shortage in Sildriza
250 House Al'ildriz Reputation Points
25 Church of Phalerin Reputation Points
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Has Consumed 1 of the Permanent Consumable "Holy Festival Snack Mix"- (Passive Ability, Permanent Item Effect) +10 HP, Cannot be used in combos
Has completed (5) Forays into the Temple of Orithon for Lord Ortharr Vhendris
1 Ally Point with Lord Ortharr Vhendris
Has Completed the task "To Meet the Stormkeeper"
Has used 10 Manual of A Thousand Arts
Has Completed the First Holy Imperial Challenge of Worth: Test of Fortune
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill
Has Completed the Third Holy Imperial Challenge of Worth: Test of War
Has Completed the Fourth Holy Imperial Challenge of Worth: Test of Seeking
Has Completed the Fifth Holy Imperial Challenge of Worth: Test of Mastery
Has Completed the Sixth Holy Imperial Challenge of Worth: Test of Stamina
Has Completed the Seventh Holy Imperial Challenge of Worth: Test of Test of Echos
Has Completed the Eighth Holy Imperial Challenge of Worth: Test of Time
Has Completed the Ninth Holy Imperial Challenge of Worth: Test of Collecting
Has Completed the Tenth Holy Imperial Challenge of Worth: Test of Combat
Has Completed the Eleventh Holy Imperial Challenge of Worth: Test of Remembrance
Has Completed the Twelfth Holy Imperial Challenge of Worth: Test of Choices
Has Reached Round 27 in an Endurance Match
Has Defeated 39 Bosses in Boss Rush
Has Consumed 2 Essence Sphere: Summoner
Has Completed the Task 'Trials of the Eidolon Summoner, Part 1'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 2'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 3'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 4'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 5'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 6'
'Has Won the 'Obtaining The First Eidolon' Event Match' Award
Has Completed the First Holy Imperial Challenge of Power: Test of Wealth
Has Completed the Second Holy Imperial Challenge of Power: Test of Talent
Has Completed the Third Holy Imperial Challenge of Power: Test of Slaying
Has Completed the Fourth Holy Imperial Challenge of Power: Test of Hours
Has Completed the Sixth Holy Imperial Challenge of Power: Test of Tenacity
Has Completed the Seventh Holy Imperial Challenge of Power: Test of Essence
Has Completed the Eighth Holy Imperial Challenge of Power: Test of Leadership
Has Completed the Ninth Holy Imperial Challenge of Power: Test of Fame and Fortune
Has Completed the Tenth Holy Imperial Challenge of Power: Test of Versatility
Has Completed the Eleventh Holy Imperial Challenge of Power: Test of Memories
Has Completed the Twelfth Holy Imperial Challenge of Power: Test of Options
Has Consumed 5 Essence Sphere: Arcane Vizier
Has Consumed 5 Improved Essence Sphere: Arcane Vizier
Has Consumed 5 Greater Essence Sphere: Arcane Vizier
Has Used 5 Attunement Book: Arcane Vizier
Has Consumed 15 Essence Sphere: Conjurer
Has Consumed 15 Essence Sphere: Elementalist
Has Consumed 15 Essence Sphere: Time Mage
Has Consumed 15 Essence Sphere: Blazing Sultan
Has Consumed 15 Essence Sphere: Ebon Chancellor
Has Consumed 10 Essence Sphere: Geomancer
Has Consumed 15 Essence Sphere: Scholar
Has Consumed 10 Essence Sphere: Diviner
Has Consumed 10 Essence Sphere: Wizard
Has Consumed 10 Essence Sphere: Architect
Has Consumed 10 Essence Sphere: Astronomer
Has Consumed 10 Essence Sphere: Commander
Has Consumed 15 Essence Sphere: Gunner
Has Consumed 10 Essence Sphere: Wanderer
Has Consumed 10 Essence Sphere: Priest
Has Consumed 10 Essence Sphere: Captain
Has Consumed 5 Essence Sphere: Heavenly Protector
Has Consumed 10 Essence Sphere: Spatial Mage
Has Consumed 10 Essence Sphere: Beastmaster
Has Consumed 10 Essence Sphere: Binder
Has Consumed 10 Essence Sphere: Channeler
Has Consumed 10 Essence Sphere: Merchant
Has COnsumed 15 Essence Sphere: Sage
Has Consumed 5 Essence Sphere: Wind Duke
Has Consumed 10 Essence Sphere: Transmuter
Has Consumed 10 Essence Sphere: Angel
Has Consumed 15 Essence Sphere: Warrior
Has Consumed 15 Essence Sphere: Gunslinger
Has Consumed 15 Essence Sphere: Seer
Defeated the Hippo-Kin Dread Headmaster in a Truly Awesome Arena Match
‘Has used 12 Grandmaster's Text’ if user is Level 39 or greater and possesses at least one <Adept <X>, Tier 4> ability, cannot be used if X would become greater than 12
Saved the Garmeddo Basin Village from Starvation and Performed a Holy Mission in the Process
Saved the Trensdekk Falls from Starvation and Performed a Holy Mission in the Process
Saved Trensdekk Falls from the Greed of the Miller of Moshath Woods
Stopped Cormanii VI Colony B from Suffering Famine Following the Destruction of the Agriculture Building
Cannot obtain the Sword of Kings
Has set foot in the Endless Desert
Has heard the call of the Endless Desert
Delivered Food to Targoni's Settlement in the Endless Desert
Delivered Food to Lavaside
Completed a Mission for the Church of Phalerin to Deliver Food Sources to 5 Locations in Need of Them
Is an Official Cleric of Phalerin
Visited the 10th Holy Festival
Had a Really, Really Weird Dream
Has Reached Round 41 in an Endurance Match
Has Completed the Mini Quest 'Trial of Rememberance'
'Played A Part In Cracking The Enigmatic Python's Divination Blocking'
'Divined Into The Impossible Knot'
"Has Won the "Adventurers!" Event Match" Award
"Has Won the "Drakespawn of the Caverns" Event Match" Award
"Has Won the "Winter's Grasp" Event Match" Award
"Has Won the "First of the Arcane Spirits" Event Match" Award
"Has Won the "Pillar of Self-Doubt" Event Match" Award
"Has Won the "First Test Against The Adversary's Forces" Event Match" Award
"Has Won the "In Search of Ore Where the Undead Lurk" Event Match" Award
"Has Won the "An Infamous Gang of Thieves!" Event Match" Award
"Has Won the "Fight Against the Storm" Event Match" Award
"Has Won the "Four Elementals" Event Match" Award
"Has Won the "Necromancer Lord Practice Bout" Event Match" Award
"Has Won the "The Dragon-Slaying Knight" Event Match" Award
'Has Won the 'Seizing the Center' Event Match'
"Has Won the "Color-Coded for Your Convenience" Event Match" Award
'Has Won the Event Match 'A Big Problem''
"Has Won the "Statistical Manipulation" Event Match" Award
Beat the Level 80 Version of Roulette Master from the Fourth Ascension
Has completed the 'Eleventh Holy Imperial Challenge of Power: Test of Legacy'
'Defeated Nega-Cael in an Arena Match'
Helped Lili Defeat Nega-Lili in an Arena Match
'Was Featured In A Temporarily Popular Internet Video In Which A Massive Tide Of Cats Eliminated A Large Number Of Adventurers'
Has Completed the Task "First Holy Imperial Challenge of Glory: Test of Expertise"
Has Completed the Task 'Second Holy Imperial Challenge of Glory: Test of Esoterica'
Has Completed the Task 'Third Holy Imperial Challenge of Glory: Test of Superiority'
Has Completed the Task 'Fourth Holy Imperial Challenge of Glory: Test of War'
Has Completed the Task 'Fifth Holy Imperial Challenge of Glory: Test of Performance'
Has Completed the Task "Sixth Holy Imperial Challenge of Glory: Test of Ages"
Has Completed the Task 'Seventh Holy Imperial Challenge of Glory: Test of Cataloging'
Has Completed the Task 'Eighth Holy Imperial Challenge of Glory: Test of Effortlessness'
Has Completed the Task 'Ninth Holy Imperial Challenge of Glory: Test of Bloodshed'
Has completed the Task 'Eleventh Holy Imperial Challenge of Glory: Test of Legacy'
Has completed the Task 'Twelfth Holy Imperial Challenge of Glory: Test of Focus'
Was at the Fishing Booth at Walrusfest
Helped Kit Defeat Nega-Kit in an Arena Match
Has Won the "Battle Versus the Professor" Event Match
Signed up for the 56th Farflame Citadel Forging Contest
Placed Slightly Badly in the 56th Farflame Citadel Forging Contest
Hijacked an Ibodian Cargo of Adamantine
Provided Gashmarr Brangranner with Adamantine
Completed the Quest Forging the Metal
Traded for Lady Caducees's Terminite
Provided Gashmarr Brangranner with Terminite
Stole the Ibodian Missile from the Sixth Nongaseous Facility on Regdyrr VI
Siezed Control of the Sixth Nongaseous Facility on Regdyrr VI
Pronounced Judgment Upon Illchos of Ibodian and the Ibodian Crime Syndicate, Annihilating their Main Base in a Show of Divine Might
Eliminated the Ibodian Forces Aboard the Dreiguul-Harassha in the Qualnetes Asteroid Cluster
Sealed Huerchos the Ibodian Within the Negative Cosmos
'Participated in the Death of Uttram-Marttu, the First Beast of the Underworld'
'Participated in the Death of Vakkelaum, the Second Beast of the Underworld'
'Participated in the Death of Mhattu-Khavok, the Third Beast of the Underworld'
'Participated in the Death of Muselmettyo, the Fourth Beast of the Underworld'
'Participated in the Death of Lurengattim, the Fifth Beast of the Underworld'
'Lost the Quest 'Into the Underworld''
'Defeated the Demon Mhotu-Umott, the Devourer of Signs'
'Aided the Angel Arzephquel in His Mission'
'Assisted An Angel of Phalerin In Banishing A Demon'
Has Completed the Task "Second Holy Imperial Challenge of Glory: Test of Esoterica"
Obtained a Holy Imperial Seal of Glory Piece at Walrusfest
Has Completed the Task "Eleventh Holy Imperial Challenge of Glory: Test of Legacy"
Killed Arbolt, Syrus, Orgrim, and Warbreog on Noix
Participated in the Relic Spiral (Mod-Run World Award)
Started on the Isle of the Dead in the Relic Spiral (Mod-Run World Award)
Reached The Central Spire (Mod-Run World Award)
Won the Relic Spiral (Mod-Run World Award)
Killed Vashna in the Relic Spiral (Mod-Run World Award)
Defeated Lu Tsang, Heart of Spirits (Mod-Run World Award)
Defeated Narquotos, The Once Infinite (Mod-Run World Award)
Enabled The Knight Vandis To Fulfill His Charge And Survive Past The End (Mod-Run World Award)
Brought The Knight Vandis And His Flock to Phalerin (Mod-Run World Award)
Obtained The Spiral Relic Liberty (Mod-Run World Award)
Took The Spiral Relic Dissipation From Vashna (Mod-Run World Award)
Was Given The Spiral Relic Genocide From Steve Erwin (Mod-Run World Award)
'Defeated' Jorge the Everyhand On Noix
Saved the City of Vobel Borr from Simon Cryne and His Machine-Guardian, Dorbel Heyr
Slew Simon Cryne
Bested Dorbel Heyr
Crossed Into The Endless Desert from the Desert of Borr
Defeated Rhazek-Thar During His Trial of Combat in the Endless Desert
Has Slightly Attracted the Attention of Warmaster Agmarmon
Defeated the Demon Mhotu-Umott, the Devourer of Signs
Aided the Angel Arzephquel in His Mission
Assisted An Angel of Phalerin In Banishing A Demon
Has Unlocked the Warehouse Category "Cosmic Thievery (Requires Level 40+)
Participated in Quest It! at Walrusfest
Indirectly Responsible for Letrossas the Ibodian's New Television Purchase
'Was Involved With the Defeat of Team Camel in the Knot of Trelheis'
'Survived A Victorious Encounter With Massau (Quite the Feat)'
'Was Involved With the Defeat of the Enigma Men Team In The Knot of Trelheis, But Does Not Remember It (This Award Does Not Show Up To Normal Scans)'
'Restored the Guding Star Ilmurient to Existance'
'Visited Charlakain, the Tomb of Gods'
'Visited Ardosai, the Plain of Monuments'
'Attempted to Revive Dead Gods'
'Traversed the Knot to the Second Ring'
Was Involved With the Defeat of Wisdom<PYRE in the Knot of Trelheis
Was Involved With the Defeat of Wisdom Burner Kaimetes in the Knot of Trelheis
Was Involved With Seizure of the Eternal Pyre in the Knot of Trelheis
Was Involved With the Defeat of the Rentharr Dravis / Don Hippopotamus Teamup in the Knot of Trelheis
Was Involved With the Defeat of Crazy Pete the Whirlwind Prospector in the Knot of Trelheis
Was Involved With the Defeat of Zeiful the Zombie Herder in the Knot of Trelheis
Was Involved With the Defeat of Electrosquibrain Fifty Three in the Knot of Trelheis
Was Involved With the Defeat of Baron Ivory in the Knot of Trelheis
Was Involved With the Defeat of Mr. Snap in the Knot of Trelheis
Was Involved With the Defeat of Crystal Matrix Yarmanwheil in the Knot of Trelheis
Was Involved With the Defeat of Star Mercenary Gideon Yasney in the Knot of Trelheis
Was Involved With the Defeat of C. A. Yatma in the Knot of Trelheis
Defeated the Guardian Monster Mother Swarm in the Knot of Trelheis, Allowing Access To An Entry Point to the Second Ring
Was Involved With the Defeat of Rascherro in the Knot of Trelheis
Was Involved With the Defeat of Facetank Five in the Knot of Trelheis
Was Involved With the Defeat of Spurious Doctor Geezmun in the Knot of Trelheis
Was Involved With the Defeat of Mr. Future in the Knot of Trelheis
Was Involved With the Domination of Beekeeping Ryan in the Knot of Trelheis
Won Most Successful Combo in the SPACE OUTER SPACE Combo Contest for the Nimbus of the Celestial Heavens' Messenger
Produced an Alternate-Self Named Geddoe (2) Using the Cosmic Self-propagation Studio's Machines at the Holy Festival
Produced an Alternate-Self Named Gedno the Malevolent Using the Cosmic Self-propagation Studio's Machines at the Holy Festival
Bested the Porkman in Holiday Combat
Participated in the Holy Festival Events at the Festival Immediately Following the Crisis Across Infinite Nexii
'Has Won the Event Match 'Demon Raiding Party'
'Defeated Raul the Salsa God in the Crisis Across Infinite Nexii'
'Honorary Member of the Almighty Knights of the Highest Heaven
'Bears the Numeral XII'
'Purified the Numerals'
'Wished a Key Piece from the Sea During the Crisis Across Infinite Nexii'
'Made Nexus A Bit Better Overall'
'Triumphed in the Trial of Relics in the Crisis Across Infinite Nexii'
'Triumphed in the Trial of the Holy Path in the Crisis Across Infinite Nexii'
'Helped Kriele and the Heaven Architects Establish Fortress-Monastery Nexii Across the Multiverse in the Crisis'
'Won the Megaquest "Crisis Across Infinite Nexii'
'Part of a Team that Defeated an Unoriginal Gangster and Progressed to the Second Stage of the Crisis Across Infinite Nexii'
Acquired 3 Additional 1/12 Holy Imperial Seal of Triumph From the Crisis Across Infinite Nexii

Tasks:
Eleventh Holy Imperial Challenge of Power: Test of Memories
Requirements: Complete the mini-quest 'Trial of Memories'

"Safeguard the Desert"

729/200 Miragas in the Desert of Sildriza encounter area
0/50 Great Sariscos Beetles in the Desert of Sildriza encounter area
0/20 Bel-Miragas in the Desert of Sildriza encounter area


Crystals from Knot - one of each base element save Darkness, Technology, Acid, psychic, fire

Re: Geddoe

Posted: Mon Jun 01, 2020 1:25 am
by Modrageball
Abilities


Abjurer
Larceny-Repelling Aura- (Passive Ability, Abjurer) Posessor's items cannot be stolen by sources equal to or below Level 40

Alchemist
Milk Mixer- (Passive Ability, Alchemist) Whenever possessor uses a Drink consumable, possessor may spend a charge of a Drink consumable that possessor has equipped that has 'Milk' in its name to cause the first said consumable to heal 5,000 additional HP

Alienist
♢Emperor of Red Stars Stance- (Stance Ability, Alienist) Possessor's Alien allies who are below possessor's Level may (with possessor deciding this choice) use possessor's Level instead of their own

Analyst of the Absolute
Adept Truth Synchronization- (Passive Ability, Analyst of the Absolute) Amounts of Truth element Damage possessor deals are increased by 10,000 points, Truth element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Truth element Spells, and may not be converted into other types of slots by individuals below Level 100
Analyst of the Absolute- (Passive Ability, Analyst of the Absolute) Possessor ignores (1 * (Possessor Level/5), rounded down)% Truth Resistance, Possessor ignores Truth Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Apprentice Truth Synchronization- (Passive Ability, Analyst of the Absolute) Possessor gains +50 to all stats for each Truth element item equipped, Possessor's Truth element pets and summons gain +250 to all stats
Basic Truth Synchronization- (Passive Ability, Analyst of the Absolute) Possessor gains +25 to all stats if possessor is Truth element


Anarchomancer
Psycho Flux- (Passive Ability, Anarchomancer) Possessor gains +50 to a random unmodified stat, with said stat being randomly chosen at the beginning of each thread

Arcane Vizier
Apprentice Command of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +50 to all stats for each Magic element item equipped, Possessor's Magic element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element allies gain +100 to all stats
Apprentice Weaponization of Magic- (Passive Ability, Arcane Vizier) Quantities of Magic element Damage dealt by possessor are increased by 500 points
Arcane Vizier- (Passive Ability, Arcane Vizier) Possessor ignores (1 * (Possessor Level/5), rounded down)% Magic Resistance, Possessor ignores Magic Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Basic Command of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element pets and summons gain +50 to all stats
Basic Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +25 to all stats if Magic element
Basic Understanding of the Heart of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element allies gain +10 to all stats
Basic Weaponization of Magic- (Passive Ability, Arcane Vizier) Quantities of Magic element Damage dealt by possessor are increased by 50 points
Improved Command of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Understanding of the Heart of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element allies gain +250 to all stats
Improved Weaponization of Magic- (Passive Ability, Arcane Vizier) Quantities of Magic element Damage dealt by possessor are increased by 5,000 points

Architect
Apprentice Tool Training- (Passive Ability, Architect) Possessor gains +50 Melee Attack if possessor has a Tool equipped, Possessor gains +20 to all stats if possessor has a Tool equipped
Architect- (Passive Ability, Architect) Possessor gains +(500 + 10 * Possessor Level) Melee Attack and +(100 + 10 * Possessor Level) to all stats when possessor has a Tool equipped
Basic Dissassembly- (Passive Ability, Architect) Possessor, when wielding a Tool, gains +50 Melee Attack against Robots, Machines, Clockworks, Vehicles, Vessels, and Mechs
Basic Tool Training- (Passive Ability, Architect) This character gains +6 Melee Attack when a Tool is equipped.
Builder of the Golden City- (Passive Ability, Architect) Items created by possessor may obtain a 'Smithing Technique' Enchancement called 'Of the Golden City' which makes them solely Wealth element, Possessor's Large Structure pets and summons may become solely Wealth element at the start of any round
Careful Tool Use- (Passive Ability, Architect) Possessor may reduce quantities of Damage that possessor deals to allies by 300 points if possessor has a Tool equipped
Combat Drill-Wielding- (Passive Ability, Architect) Possessor gains +200 Melee Attack if possessor has a Tool with 'Drill' in its name equipped, Possessor's attacks Pierce 150 Defense if possessor has a Tool with 'Drill' in its name equipped
Drill Usage- (Passive Ability, Architect) Possessor gains +20 Melee Attack if possessor has a Tool with 'Drill' in its name equipped, Possessor's attacks Pierce 20 Defense if possessor has a Tool with 'Drill' in its name equipped
Dual Tool-Wielding- (Passive Ability, Architect) Possessor gains +50 Melee Attack if possessor has two Tools or a Tool that is a Weaponx2 equipped
Make Bricks- (Passive Ability, Architect) All Property items owned by possessor are worth 5,000 more Gold (if already worth at least 20,000) for Guild purposes
Proper Tool Calibration- (Passive Ability, Architect) Possessor may remove any number of debuffs from Tool items that possessor is carrying that come from sources below Level 10 at the beginning of each round
Tool Wielding I- (Passive Ability, Architect) +5 to all stats when a Tool is equipped
Tool Wielding II- (Passive Ability, Architect) +25 to all stats when a Tool is equipped, +50 Melee Attack when a Tool is equipped

Astromancer
Adept Astral Magic Attunement- (Passive Ability, Astromancer) Astral Magic spells cost possessor 10,000 less MP to cast, Astral Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Astral Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack, All Astral Magic spells cost possessor 50 less MP to cast
Astral Magic Casting I- (Passive Ability, Astromancer) Astral Magic spells cost possessor 20 less MP to cast
Astral Magic Casting II- (Passive Ability, Astromancer) Astral Magic spells cost possessor 200 less MP to cast
Astromancer- (Passive Ability, Astromancer) Possessor's Damage-dealing actions that involve the casting of Astral Magic spells deal 500 additional Damage, Astral Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast, Astral Magic spells cast by possessor gain +(50 * Possessor Level) additinoal Magical Attack
Attuned to Constellations- (Passive Ability, Astromancer) Possessor gains +50 to all stats while possessor has at least 1 Empowered Constellation set
Basic Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells gain +10 Magical Attack and cost 10 less MP
Beneath an Astral Sign- (Passive Ability, Astromancer) Posessor may, at the beginning of battle, choose to cast a spell that only produces the effect of setting a single Empowered Constellation, if possessor does so, possessor may not voluntarily set any Empowered Constellations besides said Empowered Constellation
Beneath Favorable Stars- (Passive Ability, Astromancer) Possessor gains +5% To Hit, +5% Critical, +5% Dodge, and +5% Resilieince that may not be used to raise said abilities above 50%, while possessor is in a Chronogeomantic Zone of Night and has at least 1 Empowered Constellation Set
Charter of Astrogeomantic Power- (Passive Ability, Astromancer) Possessor is considered to be 5 levels higher for stat-scanning purposes when scanning the stats of Astral element individuals or while the Terrain or Phantom Terrain is Space and possessor has at least one Empowered Constellation set
Draws Power from the Sky of Night- (Passive Ability, Astromancer) Possessor gains +100 to all stats and gains 2,000 MP that may only be used to cast Astral Magic spells while possessor is in a Chronogeomantic Zone of Night and has at least 1 Empowered Constellation Set
Earthbound Star-Cyclone Technique- (Technique Ability, Astromancer) Possessor may use 'Earthbound Star-Cyclone Technique' in conjunction with a 'Magical Attack' action so long as an Astral Magic spell is cast and no other technique is used. Said action gains +1,000 Magical Attack, gains a 50% chance of repeating at the start of each round if it hits at least 15 different targets and none of its caster's other actions have repeated on the same round, and gains the element Air
Fish-Smacking Meteor Technique- (Technique Ability, Astromancer) Possessor may use 'Fish-Smacking Meteor Technique' in conjunction with a 'Magical Attack' action so long as an Astral Magic spell is cast and no other technique is used. Said action gains +200 Magical Attack and gains a 50% chance of inflicting Fatigued: Knocked Out on Aquatics below Level 60
Interstellar Navigator- (Passive Ability, Astromancer) Possessor and possessor's Vessel transformations gain +100 to each of their turn-order-determining stats for turn-order-determining purposes while the Terrain or Phantom Terrain is Space
Invoke Hyped Up Astrological Event that's Totally Going to be the Apocalypse This Time- (Technique Ability, Astromancer) Possessor may use 'Invoke Hyped Up Astrological Event that's Totally Going to be the Apocalypse This Time' in conjunction with a 'Magical Overdrive' action so long as no other technique is used and an Astral Magic spell is cast. Said action gains +1 Magical Attack, is delayed 5 rounds, and obtains -50% To Hit.
Lesser Constellation Power Boost- (Passive Ability, Astromancer) Non-stacking stat-point increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 20 points as a non-stacking effect
Lightning-Collecting Meteor Technique- (Technique Ability, Astromancer) Possessor may use 'Lightning-Collecting Meteor Technique' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as no other technique is used and an Astral Magic spell is cast. Said action is delayed for 1 to 5 rounds (with caster determining the number of rounds). Said action deals (1,000,000 * the number of rounds it was delayed, to a max of 200 rounds) Electrical element Damage as added Damage to its main Damage total.
Minor Space Acclimation- (Passive Ability, Astromancer) Possessor gains 5% Voidstruck Resistance, 5% Suffocation Resistance, 5% Frozen Resistance, and 1% Darkness Resistance
Problematic Crotch-Aimed Meteor Technique- (Technique Ability, Astromancer) Possessor may use 'Problematic Crotch-Aimed Meteor Technique' in conjunction with a 'Magical Attack' action so long as an Astral Magic spell is cast and no other technique is used. Said action gains +300 Magical Attack, gains a 60% chance of inflicting Pain, gains a 60% chance of inflicting Fatigued: Stun, and gains +15% To Hit
Relift the Stars- (Active Ability, Astral Mage) Possessor may spend an action to replace all Active Constellations that were removed by sources below Level 100 during the current round or the previous round or had their durations expire during the current round or the previous round.
Spell of the Star's Reflection in the Sea's Depths- (Technique Ability, Astromancer) Possessor may use 'Spell of the Star's Reflection in the Sea's Depths' in conjunction with a 'Magical Attack' action so long as no other technique is used and an Astral Magic spell is cast. Said action gains +10% To Hit if a Zone of Water is present. Counters against said action from sources below Level 45 have a 25% chance of failing if a Zone of Water is present. Said action gains element Water and loses the element Void.
Star Charter- (Passive Ability, Astromancer) Posessor gains +20 MIN while in a Zone of Darkness, a Zone of Light, or a Zone of Astral Magic or while possessor has at least one Empowered Constellation set
Tap Into Astrogeomantic Power- (Passive Ability, Astromancer) Possessor gains +200 SPI and gains 2,000 MP if possessor is both in a Chronogeomantic Zone of Night and has at least 1 Empowered Constellation set or the Terrain or Phantom Terrain is Space
Twin-Constellation Link- (Passive Ability, Astromancer) Posssessor may have two Empowered Constellations set at a time

Attack
Mask True Power- (Stance Ability, Attack) When possessor enters this stance, possessor may voluntarily change the values of possessor's HP, MP, STR, AGI, CON, MIN, SPI, Critical, Resilience, Dodge, To Hit, and Level to any values lower than or equal to what they would be without this stance activated. While in this stance, possessor may take an action to alter any of the aforementioned values to any point within the allowed range. This stance does not count towards an individual's stance limit, so long as said individual is permitted to be in at least one stance. If something is lowered by this stance, any value depending on said thing is also lowered accordingly (For example, lowering your level will lower all of your stats).

Auramancer
Upgraded Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +60,000 Defense, Possessor gains +10,000 CON, Possessor gains +10,000 MIN, Possessor gains +200,000 HP, Possessor's Defense may not be pierced by sources below Level 40, Individuals below Level 40 may not inflict negative status effects on possessor
Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +30,000 Defense, Possessor gains +5,000 CON, Possessor gains +5,000 MIN, Possessor gains +100,000 HP, Possessor's Defense may not be pierced by sources below Level 20, Individuals below Level 20 may not inflict negative status effects on possessor

Beastmaster
Animal Traits- (Passive Ability, Beastmaster) Possessor gains +1 to all stats so long as possessor is a Animal
Antlers- (Passive Ability, Beastmaster) If possessor is an Animal, possessor gains +50 Melee Attack
Armadillo Plating- (Passive Ability, Beastmaster) If possessor is an Animal, possessor gains +200 Defense
Claws- (Passive Ability, Beastmaster) If possessor is an Animal, possessor gains +50 Melee Attack per empty weapon slot that possessor possesses, to a max of 4 such slots
Hound Nose- (Passive Ability, Beastmaster) Whenever an individual below Level 20 leaves battle, possessor may follow said individual so long as no individual in either the battle possessor is leaving or the battle possessor is entering who is Level 20 or greater objects
Milk Animals Well- (Passive Ability, Beastmaster) Quantities of HP Healing dealt by possessor's Animal pets and summons are increased by 2,500 points
Produces Nutritious Milk- (Passive Ability, Beastmater) Possessor's pet and summon allies may regenerate 25,000 HP at the start of each round and gain +250 to all stats as a non-stacking effect
Rabbit Quickness- (Passive Ability, Beastmaster) Possessor gains +500 AGI

Binder
Basic Binder Knowledge- (Passive Ability, Binder) Possessor' Spirit pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Crystallize Spirit (Basic)- (Passive Ability, Binder) Possessor may forfeit all XP gained from a defeated Spirit to instead gain 1 Crystallized Spirit Piece for every 100 XP forfeited, rounded up
Guider of Spirits- (Passive Ability, Binder) Possessor's Spirit allies gain +25 AGI and 4% Dodge, Possessor may skip an action to change the row an allied Spirit is in
Self-Based Spirit Magic Channeling- (Passive Ability, Binder) Possessor's Spirit Magic spells cost 200 less MP, Possessor's Spirit Magic spells with a Magical Attack bonus gain +40 to said bonus, and Possessor's Spirit Magic summons have a 5% less chance of being uncontrolled, This ability only functions while possessor is a Spirit
Spirit Traits- (Passive Ability, Binder) Possessor gains Diseased Immunity so long as possessor is a Spirit
Wendigo Howl- (Passive Ability, Binder) If possessor is a Spirit, possessor may choose to have a 5% chance of inflicting Instant Death: Doomed on all opponents at the beginning of battle if possessor is Level 40 or greater

Blazing Sultan
Apprentice Command of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +50 to all stats for each Fire element item equipped, Possessor's Fire element pets and summons gain +250 to all stats
Basic Command of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element pets and summons gain +50 to all stats
Basic Defenses Against Fire- (Passive Ability, Blazing Sultan) Possessor gains +50 Defense against Fire
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element
Blazing Soul- (Passive Ability, Blazing Sultan) Possessor gains +1,000 SPI if possessor is Fire element
Blazing Sultan- (Passive Ability, Blazing Sultan) Possessor ignores (1 * (Possessor Level/5), rounded down)% Fire Resistance, Possessor ignores Fire Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Basic Understanding of the Heart of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element allies gain +10 to all stats
Control of Fire- (Passive Ability, Blazing Sultan) Possessor has a 20% chance of being able to cancel the actions of Fire element individuals below Level 20, with things that would occur before and after said actions still occurring
Fire Manipulation- (Passive Ability, Blazing Sultan) Possessor may choose one of the following at the beginning of each round if Fire element: Create a Zone of Fire, Remove a Zone of Fire created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Fire by either possessor or a source below Level 20, Add Fire to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Fire element on a Fire element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Fire, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Fire, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Fire element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Fire to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Fire, 5% Fire Resistance, or +50 Defense against Fire and 1% Fire Resistance until the end of the round as a non-stacking buff
Improved Command of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Understanding of the Heart of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element allies gain +250 to all stats

Blessing
Access Higher Self (Geddoe)- (Active Ability, Blessing)- Possessor may spend an action on 5 consecutive rounds during which possessor must have been a valid target for at least one possible enemy action to transform into Geddoe's Higher Self (Level 20 Version), removing all allies from battle upon doing so, Possessor may do so a max of once per thread, If Geddoe's Higher Self (Level 20 Version) is defeated, killed, detransformed from, or somehow removed from the thread, then all allies removed with this ability return to battle, Possessor automatically de-transforms from Geddoe's Higher Self (Level 20 Version) between battles, Any guild that possessor is a member of gains access to 1 copy of Geddoe's Higher Self (Level 20 Version) as a boss for its guild-run dungeons
Acquired Resistance to Outright Bizarreness- (Passive Ability, Blessing) Possessor gains Confusion Immunity against sources below Level 60
Blessing of the Smiling Fire- (Passive Ability, Blessing) Possessor gains +250 to all stats if in a Zone of Fire, Possessor may choose, once per thread, to be afflicted with a minor positive status effect when possessor creates a Zone of Fire
The Celestial Lord's Blessing- (Passive Ability, Blessing) Possessor Absorbs Good against sources that are not 20 or more Levels greater than possessor, Possessor's actions may become solely Good element, Damage dealt by possessor may become solely Good element
Guided by a Star- (Passive Ability, Blessing) Possessor gains +1% To Hit, +1% Dodge, and is Immune to effects attached to zones, terrains, and phantom terrains by sources below Level 45
Implanted with a Seed of Anomalous Magic- (Passive Ability, Blessing) Possessor may convert this item into a new ability with the name 'Basic Crimson Magic Attunement', 'Basic Azure Magic Attunement', 'Basic Lurid Magic Attunement', 'Basic Golden Magic Attunement', 'Basic Pollution Magic Attunement', or 'Basic Dysarchic Principle Attunement', - these abilities will not have stats revealed until after the choice is made or they come into being through another means, This ability may be used in combos, but doing so is abstandardly risky
Murlakro's Blessing- (Passive Ability, Blessing) Possessor gains +5,000 Max MP and +50 Uncapped MIN
Nonbase Element Affinity- (Passive Ability, Blessing) Possessor's base stats increase by 1 if possessor is solely nonbase elements
Seirudiel's Grace- (Passive Ability, Blessing) Possessor gains 15% Dodge, +300 AGI, and has a 30% chance of inflicting Charm on any individual whose action was Dodged by possessor
Soul Guarded by the White Obelisk- (Passive Ability, Blessing) Possessor cannot be prevented from being resurrected by sources below Level 60, +50 SPI
Tasshaemot' Fury- (Passive Ability, Blessing) Possessor treats all Resistances possessed by targets below level 99 as being 5% lower, to a minimum of 0%, if possessor so desires

Botanist
Basic Evergarden Gardening Techniques- (Passive Ability, Botanist) Possessor's Plant pets gain +3% Resilience

Captain
Apprentice Vessel User- (Passive Ability, Captain) All of possessor's Vessel transformations gain +100 to all stats, +500 to the Damage values of their abilities, +5,000 HP, +2,500 MP, and have their abilities cost 50 less MP
Basic Airplane Piloting- (Passive Ability, Captain) Possessor's Vessel transformations gain 110% Dodge while the Terrain or Phantom Terrain is Sky
Basic Boat Sailing- (Passive Ability, Captain) Possessor's Vessel transformations gain 110% Dodge while the Terrain or Phantom Terrain is Ocean
Basic Spaceship Piloting- (Passive Ability, Captain) Possessor's Vessel transformations gain 110% Dodge while the Terrain or Phantom Terrain is Space
Basic Vessel User- (Passive Ability, Captain)- All Vessel transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Can Navigate Via the Stars- (Passive Ability, Captain) Possessor and possessor's allies gain 105% To Hit if possessor is in a Chronogeomantic Zone of Night or in both a Zone of Light and a Zone of Darkness
Can Safely Perform Atmospheric Re-Entry in a Properly Equipped Spacecraft- (Passive Ability, Captain) Possessor's Vessel Transformations gain 20% Resilience
Captain- (Passive Ability, Captain) All of possessor's Vessel transformations gain +(25* Possessor Level) to all stats
Hyperspace Navigation- (Passive Ability, Captain) Possessor and possessor's allies gain 30% Dodge and 130% To Hit if possessor is in a Vessel transformation and the terrain or phantom terrain is Hyperspace
Improved Spaceship Piloting- (Passive Ability, Captain) Possessor's Vessel transformations gain +100 AGI and 130% Dodge while the Terrain or Phantom Terrain is Space
Improved Spaceship Combat Training- (Passive Ability, Captain) Possessor's Vessel transformations gain +100 AGI, 140% To Hit, and 140% Dodge while the Terrain or Phantom Terrain is Space
Navigator- (Passive Ability, Captain) Possessor and possessor's allies gain 115% To Hit if possessor or any of possessor's allies is a Vessel (including a Vessel transformation)
Warp Captain- (Passive Ability, Captain) Possessor gains +500 to all stats if in a Vessel Transformation if the Terrain or Phantom Terrain is Space, Possessor's Vessel Transformations gain +5% Dodge, to a max of 100%, and +5% To Hit, to a max of 200%, if the Terrain of Phantom Terrain is Space

Champion of the Upper Realms
Arms of the Heavenly War-Ender- (Passive Ability, Champion of the Upper Realms) If possessor is an Angel or Deva (Possessor gains 6 Weapon Slots, and Possessor's Critical is doubled against Demons, Devils, and Daemons (to a max of increasing by 1,000%))

Channeler
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Basic Chain Casting Attunement- (Active Ability, Channeler) Possessor and an ally with at least one spell equipped and this ability may both use their 1 turn to cast a spell using their combined stats, which costs them both double normal MP, any effects of the spell may be tied to either caster
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Magic Retention- (Passive Ability, Channeler) Spells cost possessor 20 less MP to cast

Chef
Evergarden Food Preservation Techniques- (Passive Ability, Chef) Effects attached to Zones that come from sources below Level 60 cannot destroy Food consumables equipped by possessor

Clearance
Has a Basic Permit to Battle Baalrath- (Passive Ability, Clearance) Possessor may fight the monster 'Baalrath' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Issued the Bounty on that Rakshasha Asshat- (Passive Ability, Clearance) Possessor, as an RP effect, gets a Seal Piece if they kill the guy this is referencing, This ability can't be used in combos
Permitted to Battle Monster Trainer- (Passive Ability, Clearance) Possessor may fight the monster Monster Trainer for drops, possessor' allies also gain drops from this battle
Has a Basic Permit to Battle Orihalcum Submersible- (Passive Ability, Clearance) Possessor may fight the monster 'Orihalcum Submersible' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Panopticum Nautilus- (Passive Ability, Clearance) Possessor may fight the monster 'Panopticum Nautilus' for drops, This ability cannot be used in combos

Commander
Apprentice Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 250 less MP to cast
Basic Leadership Attunment- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 10 less MP to cast
Commander- (Passive Ability, Commander) All Leadership spells cast by possessor that place a buff or debuff on a given number of targets (Provided that said number is already 2 or greater) do so to an additional (Possessor Level / 5, rounded up) targets, and all Leadership spells cost possessor (Possessor Level * 50) less MP to cast
Commander's Hand- (Active Ability, Commander) Possessor may exchange one Accessory slot for an additional Pet slot provided that possessor keeps at least one empty Weapon slot
Focused Leadership Casting- (Passive Ability, Commander) Leadership spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Leadership
Good at Keeping Allied Morale High- (Stance Ability, Commander) Possessor's allies gain 50% Confusion: Depression Resistance while possessor is not afflicted with Confusion: Depression
Hand Signal Expert- (Passive Ability, Commander) Possessor's Pets and Summons gain +50 to all stats for each Weapon slot possessor has open
Improved Morale-Boosting Command- (Stance Ability, Commander) Possessor's allies have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Leadership Casting I- (Passive Ability, Commander) Leadership spells cost possessor 20 less MP to cast
Leadership Casting II- (Passive Ability, Commander) Leadership spells cost possessor 200 less MP to cast
Morale-Boosting Command- (Stance Ability, Commander) Possessor's summons have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Motivational Speaker- (Passive Ability, Commander) All allies gain +20 to all stats at the beginning of each thread, this bonus goes away as soon as an ally dies

Conjurer
Apprentice Conjurer Knowledge- (Passive Ability, Conjurer) Possessor's Elemental pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Conjurer Knowledge- (Passive Ability, Conjurer) Possessor's Elemental pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Elemental Loyalty Communing- (Passive Ability, Conjurer) Possessor's Elemental pets and summons gain 20% Charm Resistance
Conjurer- (Passive Ability, Conjurer) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Elemental pet only, This ability provides +50 HP and +10 to all stats of possessor's Elemental pets and summons per Level of possessor
Defensive Elemental Communing I- (Passive Ability, Conjurer) Possessor's Elemental pets and summons gain +50 Defense
Defensive Elemental Communing II- (Passive Ability, Conjurer) Possessor's Elemental pets and summons gain +250 Defense
Elemental Communing I- (Passive Ability, Conjurer) Possessor's Elemental pets and summons gain +20 to all stats
Elemental Communing II- (Passive Ability, Conjurer) Possessor's Elemental pets and summons gain +100 to all stats
Elemental Loyalty Communing- (Passive Ability, Conjurer) Possessor's Elemental pets and summons gain 40% Charm Resistance
Offensive Elemental Communing I- (Passive Ability, Conjurer) Possessor's Elemental pets and summons have the Damage values of their abilities increased by 50 points
Offensive Elemental Communing II- (Passive Ability, Conjurer) Possessor's Elemental pets and summons have the Damage values of their abilities increased by 500 points
Speed-Focused Elemental Communing I- (Passive Ability, Conjurer) Possessor's Elemental pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes

Controller
Bascaradine Soulsculpture-Variant Tsayyikproofing- (Passive Ability, Controller) Possessor may use SPI in place of SAN, INF, and RES and may choose to take SPI Damage instead of SAN Damage, INF Damage, or RES Damage
Good at Video Games- (Passive Ability, Controller) Possessor gains 115% To Hit against Machines and Coded Beings if possessor has a Gadget equipped

Demonologist
Essence Algorithm: Eye Demon- (Passive Ability, Demonologist) At the beginning of a thread, possessor may choose to become the subtype Demon, to gain the base stats: STR 5, CON 5, AGI 20, MIN 10, SPI 30, and to be able to choose, if a monster on the enemy list exists named 'Eye Demon', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level

Diviner
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Auto Zonescan- (Passive Ability, Diviner) At the start of each round, possessor may choose to be provided with the base entity encounter table of the current area of any random quest that possessor is in provided no enemies on said table are above Level 40 or more than double caster's Level
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Basic Fortune Telling- (Passive Ability, Diviner) All Divning buffs that possessor inflicts that raise stats raise them by an additional 20 points
Can Percieve Standard Portal Destinations- (Passive Ability, Diviner) Possessor gains +10 MIN, Possessor gains +10% Dodge on any round that possessor enters a battle from another battle, not counting the first round of battle, as a non-stacking bonus
Cracked the Enigmatic Python- (Passive Ability, Diviner) Possessor may, at the start of any action, round, or battle, scan the stats of any number of individuals below Level 80; said stat scanning is automatically successful and cannot be blocked by sources below Level 80, Possessor gains 30% Illusion Resistance, As an RP effect, possessor ignores The Enigmatic Python's divination blocking and invisibility
Detective's Accusation- (Technique Ability, Diviner) Possessor may use Detective's Accusation in conjunction with a Magical Attack action, so long as no other technique is used and it is being used against targets whose stats have been scanned by possessor. This action gains an amount of Defense-Piercing equal to user's MIN (to a max of 10,000 points) and dis-buffs one buff from targets below Level 20
Detective's Evasion- (Passive Ability, Diviner) Possessor gains either +5% Dodge or 20% Dodge (chosen by possessor) against individuals below Level 40 whose stats possessor has scanned
Detective's Eye- (Passive Ability, Diviner) Possessor gains an additional +200 Defense against Traps, gains +40 MIN, and gains +50 Defense Against Individuals Whose Stats Have Been Scanned By Possessor as a conditionally-effective bonus
Detective's Intuition- (Passive Ability, Diviner) Possessor gains +40 AGI and scans stats as though possessor were 1 level higher
Detective's Investigation- (Active Ability, Diviner) Possessor may spend an action to examine target's stats
Detective's Truth- (Passive Ability, Diviner) Possessor is informed that possessor's has recieved a fake stat-scan result if possessor has recieved said result from an individual below Level 20
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Diviner's Skill- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Dowsing Stance- (Stance Ability, Diviner) Possessor gains +15% To Hit against Water element targets as a bonus that does not stack with other bonuses that provide +#% To Hit but does stack with bonuses that provide #% To Hit
Filter-Out Sensory Overstimulation- (Passive Ability, Diviner) Possessor gains 30% Confusion Resistance
Focus-Based Fortune Telling- (Passive Ability, Diviner) Possessor's Divining spells cost 50 less MP if possessor has a Magic Item, Crystal, or Trinket equipped, Possessor's Divining spells that provide a Magical Attack bonus provide an additional +20 points if possessor has a Magic Item, Crystal, or Trinket equipped
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Landsense- (Passive Ability, Diviner) At the start of each round, possessor may choose to be provided with the full tables for any random quest or encounter area that possessor is in, provided that no enemies on said tables are above Level 40 or more than double caster's Level
Metal-Detecting Prowess- (Stance Ability, Diviner) Possessor's Dowsing Stance ability treats Metal element targets as though they were Water element
Predict Natural Disasters- (Passive Ability, Diviner) Possessor gains +2,000 Defense against effects attached to Zones by sources below Level 40
Swift Sensory-Input Processing- (Passive Ability, Diviner) Possessor gains 110% To Hit
Treasure Dowsing- (Stance Ability, Diviner) Possessor's chance of obtaining Treasure from battle increases by 1% if possessor was in Dowsing Stance both at the beginning of battle and at the end of battle
Unusually Fast Eyesight- (Passive Ability, Diviner) Possessor gains +2% To Hit against individuals whose turn-order-determining stat sum is below possessor's
Whisper-Mote Listener- (Passive Ability, Diviner) Possessor may claim Whisper Motes
Zonal Perception- (Passive Ability, Diviner) Possessor gains +100 MIN for each Zone, Terrain, or Phantom Terrain present, to a max of +500, Possessor may, in RP threads, generally know the name of the area possessor is in

Doombringer
Horror Traits- (Passive Ability, Doombringer) Possessor gains +1 to all stats so long as possessor is a Horror

Dragon Lord
Base Dragon Synchronicity- (Passive Ability, Dragon Lord) Possessor may treat Dragon as a base subtype
Basic Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor' Dragon pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats

Driver
My Vehicles Always Stay Shiny and New-Looking- (Passive Ability, Driver) Possessor's Vehicle Transformations are Immune to debuffs from sources below Level 20
Trucker's Soul- (Passive Ability, Driver) Possessor's Vehicle transformations gain +500 Defense against SPI Damage

Ebon Chancellor
Apprentice Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats for each Darkness element item equipped, Possessor's Darkness element pets and summons gain +250 to all stats
Basic Affinity to Healing Via Darkness- (Passive Ability, Ebon Chancellor) Whenever possessor obtains Darkness element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element pets and summons gain +50 to all stats
Basic Darkness Resistance- (Passive Ability, Ebon Chancellor) Possessor gains 1% Darkness Resistance
Basic Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +25 to all stats if Darkness element
Basic Understanding of the Heart of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element allies gain +10 to all stats
Basic Zonal Acclimation of Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats while in a Zone of Darkness

Elementalist
Apprentice Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +250 Magical Attack and cost 50 less MP, all Elemental Magic summoned Elementals stay for 1 turn longer and have their stats increased by 50 each and the damage of their damage dealing attacks increased by 250
Aura of Winter- (Passive Ability, Elementalist) Possessor gains 5% Ice Resistance, Possessor's offensive actions have a 5% chance of inflicting a debuff on targets of lower Level than possessor who are below Level 20 that halves said targets' turn-order-determining stats for turn-order-determining purposes
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Caller of the Hibernal Spirits- (Passive Ability, Elementalist) Summoned Elemental Magic Ice element Elementals gain +50 to all stats, +2% Critical, +2% Dodge, +2% Resilience, +2% to-Hit, and +100 Defense, and they count as having 5,000 additional MP, their attacks that have a chance of inflicting Frozen have a 1% higher chance, and said summons cost 150 less MP to summon
Cryomancer- (Passive Ability, Elementalist) Possessor gains +500 Damage to all damage dealing Ice element Elemental Magic spells, Possessor's Ice element Elemental Magic spells cost posessessor 50 less MP, Possessor's Ice element Elementalist Magic spells that decrease turn-order-determining stats for turn-order-determining purposes decrease them by an additional 250 points as a non-stacking effect, Possessor's Ice element Elemental Magic spells that have a chance of inflicting Fatigued: Slow have a 5% greater chance
Dome of Transparent Ice- (Stance Ability, Elementalist) User must have at least 3 Ice element Elemental Magic spells equipped, Possessor gains +200 Defense, Possessor gains a 5% chance of reflecting offensive actions from lower-level sources that are below Level 20
Elemental Magic Casting I- (Passive Ability, Elementalist) Elemental Magic spells cost possessor 20 less MP to cast
Elemental Magic Casting II- (Passive Ability, Elementalist) Elemental Magic spells cost possessor 200 less MP to cast
Envoy of Fire- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Fire
Envoy of Water- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Water
Envoy of Winter- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Seasons: Winter
Elementalist- (Passive Ability, Elementalist) +500 Damage to all damage dealing Elemental Magic spells, All Elemental Magic spells cost 50 less MP
Freezing Gestures- (Active Ability, Elementalist) Possessor gains +40 Magical Attack for Ice element Elemental Magic spells, So long as possessor has an Ice element Elemental Magic spell equipped then for each open weapon slot that is empty, possessor gains an additional action each turn that may only be used to make an attack that does a 200 Flat Ice element damage per user level that still has a chance of missing as though it was not a Flat-damage attack and causes a debuff that stacks 20 times that causes -50 to all turn-order-determining stats for turn-order-determining purposes
Hand of Frost- (Passive Ability, Elementalist) Possessor gains +20 Magical Attack for each Ice element Elemental Magic spell equipped to a max of 10 spells, Possessor's offensive actions that cause a reduction of stats for turn-order-determining purposes cause an additional 20 point reduction for each Ice element Elemental Magic spell equipped to a max of 10 spells, Possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Frozen
Hand of Unchanging Winter- (Passive Ability, Elementalist) Possessor gains +25 Melee Attack for each open weapon slot if an Ice element elemental magic spell is equipped, Possessor's Melee Attack actions may be solely Ice element if no weapon is equipped
Hand of Unmelting Ice- (Passive Ability, Elementalist) Possessor's Ice element Elemental Magic spells that confer non-addative resistance to Ice have a 25% chance of conferring an equal amount of non-addative Technology resistance, to a max of 25%, +25 CON if an Ice element Elemental Magic spell is equipped
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Purity of Winter- (Active Ability, Elementalist) Posessor's Magical attacks involving at least one Elemental Magic spell that is solely Ice element may deal solely Ice element damage, Posessor's Ice element Elemental Magic spells gain +50 Magical Attack if they provide a Magical Attack bonus and may inflict a non-stacking debuff that halves the turn-order-determining stats of targets below Level 20 for turn-order-determining purposes
Speak the Hibernal Tongue- (Passive Ability, Elementalist) Possessor's Ice element spells gain +5 Magical Attack

Flux Baron
Chameleon Flesh- (Passive Ability, Flux Baron) Possessor may, at the start of any round or the start of any of possessor's actions, become the same non-Universe element as any ally, any equipped Armor, or any Zone that possessor is in

Friendship
Ally of Hibernal Beasts- (Passive Ability, Friendship) Possessor's Ice element Elemental and Magic Being allies gain +50 to all stats, possessor gains +50 to all stats while possessor possesses an ally who is an Ice element Elemental
A Hint of Fame in the Arena- (Passive Ability, Friendship) Possessor gains +10 to all unmodified stats if possessor has at least 5 Fame
Has A Half-Imaginary Wife Named Wilma- (Passive Ability, Friendship) Possessor counts as possessing an additional ally whose name is 'Wilma', Possessor may choose to count as having possessor's SPI linked to the SPI of said additional ally, Possessor gains +400 SPI
In a Romantic Relationship with Aluette- (Passive Ability, Friendship) Possessor gains +300 to all stats if one of possessor's allies is named 'Aluette', Possessor gains +100 to all stats if afflicted with Charm from a source named 'Aluette', Possessor suffers -300 to all stats if one of possessor's opponents is named 'Aluette', The infliction chances of Charm for individuals named 'Aluette' are increased by 25% against possessor
Sauldak's Fellow Believer- (Passive Ability, Friendship) +20 to all stats while in battle on same side as Jeremiah Sauldak if a worshipper of Phalerin, Jermiah Sauldak costs 10,000 less Gold to hire

Gatekeeper
Apprentice Gatekeeper Knowledge- (Passive Ability, Gatekeeper) Possessor's Outsider pets and summons gain +2,500 HP, +2,500 MP, +500 to damage dealt, and +250 to all stats
Basic Gatekeeper Knowledge- (Passive Ability, Gatekeeper) Possessor's Outsider pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Basic Outsider Loyalty Communing- (Passive Ability, Gatekeeper) Possessor's Outsider pets and summons gain 20% Charm Resistance
Offensive Outsider Communing I- (Passive Ability, Gatekeeper) Possessor's Outsider pets and summons have the Damage values of their abilities increased by 50 points
Offensive Outsider Communing II- (Passive Ability, Gatekeeper) Possessor's Outsider pets and summons have the Damage values of their abilities increased by 500 points
Otherworldly Body- (Passive Ability, Gatekeeper) Possessor may choose any three minor and one moderate status effect at the beginning of a thread and gain immunity to these effects from sources below Level 50
Outsider Calling I- (Passive Ability, Gatekeeper) Possessor's Outsider summons gain +20 to all stats
Outsider Calling II- (Passive Ability, Gatekeeper) Possessor's Outsider summons gain +200 HP
Outsider Calling III- (Passive Ability, Gatekeeper) Possessor's Outsider summons gain +500 MP
Outsider Calling IV- (Passive Ability, Gatekeeper) Possessor's Outsider summons gain +2,000 HP and +4,000 MP
Outsider Communing I- (Passive Ability, Gatekeeper) Possessor's Outsider pets and summons gain +20 to all stats
Outsider Communing II- (Passive Ability, Gatekeeper) Possessor's Outsider pets and summons gain +100 to all stats

Geomancer
Accustomed to Cold- (Passive Ability, Geomancer) 1% Ice Resistance
Accustomed to Heat- (Passive Ability, Geomancer) 1% Fire Resistance
Apprentice Geomancy Attunement- (Passive Ability, Geomancer) All of possessor's Geomancy spells affect 1 additional target if they already affected multiple targets and cost 500 less MP if their element matches that of an item possessed by their caster or matches the element of possessor, Possessor gains +100 to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Attuned to Terrain: Desert- (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Desert
Attuned to Terrain: Space - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Space
Base Terrain Element Alteration- (Active Ability, Geomancer) If the terrain or phantom terrain is Battlefield, possessor may skip an action to become Physical element, If the terrain or phantom terrain is Beach, possessor may skip an action to become Water element, If the terrain or phantom terrain is Boneyard, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Caverns, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Cliffside, possessor may skip an action to become Air element, If the terrain or phantom terrain is Cloudy Sky, possessor may skip an action to become Air element, If the terrain or phantom terrain is Conifer Forest, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Dark Forest, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Desert, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Dry Riverbed, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Farmland, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Forest, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Frozen Waste, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Glacier, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Graveyard, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Hills, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Jungle, possessor may skip an action to become Water element, If the terrain or phantom terrain is Junkyard, possessor may skip an action to become Technology element, If the terrain or phantom terrain is Lake, possessor may skip an action to become Water element, If the terrain or phantom terrain is Marsh, possessor may skip an action to become Water element, If the terrain or phantom terrain is Meadow, possessor may skip an action to become Light element, If the terrain or phantom terrain is Mesa, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Mountains, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Ocean, possessor may skip an action to become Water element, If the terrain or phantom terrain is Open Plains, possessor may skip an action to become Air element, If the terrain or phantom terrain is Open Sky, possessor may skip an action to become Air element, If the terrain or phantom terrain is Polluted Morass, possessor may skip an action to become Acid element, If the terrain or phantom terrain is River-Land, possessor may skip an action to become Water element, If the terrain or phantom terrain is Road, possessor may skip an action to become Physical element, If the terrain or phantom terrain is Rolling Plains, possessor may skip an action to become Air element, If the terrain or phantom terrain is Salt Flats, possessor may skip an action to become Psychic element, If the terrain or phantom terrain is Savannah, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Scrubland, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Snowy Plains, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Space, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Steppes, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Stormy Plains, possessor may skip an action to become Electrical element, If the terrain or phantom terrain is Sunny Forest, possessor may skip an action to become Magic element, If the terrain or phantom terrain is Swamp, possessor may skip an action to become Acid element, If the terrain or phantom terrain is Tropical Island, possessor may skip an action to become Water element, If the terrain or phantom terrain is Wasteland, possessor may skip an action to become Earth element.
Basic Chronomantic Geomancy Skills- (Passive Ability, Geomancer) Possessor's spells that contain an effect that either creates a Zone or may create a Zone cost 20 less MP
Basic Geomancy Attunement- (Passive Ability, Geomancer) All Geomancy spells affect 1 additional target if they
already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
Basic Zonal Linking- (Passive Ability, Geomancer) Possessor gains +50 to all stats if possessor is in a Zone
Create Zone- (Active Ability, Geomancer) Possessor may spend an action to create a zone of any base element
Empowered by Dawn- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Dawn
Empowered by Day- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Day
Empowered by Dusk- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Dusk
Empowered by Early Night- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Early Night
Empowered by Evening- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Evening
Empowered by Late Night- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Late Night
Empowered by Midnight- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Midnight
Empowered by Morning- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Morning
Empowered by Night- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Night
Essence of the Oasis- (Passive Ability, Geomancer) Possessor's 'Desert Master's Dislike of Excess Water' ability does not give possessor a Water Weakness
Generate Chronogeomantic Zone of Night- (Passive Ability, Geomancer) Possessor may create a Chronogeomantic Zone of Night at the beginning of battle if no other Zones are present
Geomancer- (Passive Ability, Geomancer) Geomancy spells cost possessor 500 less MP to cast, Geomancy spells cost possessor an additional (Possessor Level x 10) less MP to cast, Possessor gains +(10 x Possessor Level) to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Improved Terrain Attunement: Desert: Cloaked in Mirage- (Passive Ability, Geomancer) Possessor gains 30% Dodge if the terrain or phantom terrain is Desert
Improved Terrain Attunement: Desert: Improved Mirage Magics- (Passive Ability, Geomancer) Possessor gains +400 Magical Attack and a 10% chance of inflicting Confusion with Magical Attack actions and Overdrive actions if the terrain or phantom terrain is Desert
Improved Terrain Attunement: Desert: Mirage Magics- (Passive Ability, Geomancer) Possessor gains +400 SPI if the terrain or phantom terrain is Desert
Mystic Terrain Reservoir: Desert- (Passive Ability, Geomancer) Possessor gains +5,000 MP if the terrain or phantom terrain is Desert
Phantom Terrain Link Established: Desert- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Desert
Phantom Terrain Link Established: Space- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Space
Terrain Survival: Desert- (Passive Ability, Geomancer) Possessor gains 50% Resistance to Fatigued, 5% Fire Resistance, 10% Burning Resistance, 10% Entombed Resistance, and 15% Confusion Resistance all from sources that are either Desert Terrain or Phantom Terrain or are attached to Desert Terrain or Phantom Terrain
Zonal Link Established: Zone of Darkness- (Passive Ability, Geomancer) Possessor may create a Zone of Darkness at the beginning of battle if no other Zones are present
Zonal Link Established: Zone of Light- (Active Ability, Geomancer) Possessor may create a Zone of Light at the beginning of battle if no other Zones are present

General
Adaptable Nature- (Passive Ability, General) Possessor, if Human, may choose at the beginning of a thread to count as possessing one more ability of any standard subtype that is not in the General / Other abilities category
Advanced Human Loyalty Instruction- (Passive Ability, General) Possessor's Human pets and summons gain 60% Charm Resistance
All-Weather Army Command- (Passive Ability, General) At the start of each round, possessor's Human allies may be afflicted with Fortified: Air Warded, Fortified: Earth Warded, Fortified: Fire Warded, Fortified: Water Warded, Fortified: Shine Warded, Fortified: Shadow Warded, Fortified: Cold Warded, Fortified: Acid Warded, Fortified: Force Warded, Fortified: Bolt Warded, Fortified: Tech Warded, Fortified: Magic Warded, Fortified: Physical Warded, or Fortified: Psi Warded if they are not already afflicted with Fortified or any of its sub-status effects
Apprentice General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Assumption of the Essence of the Human- (Passive Ability, General) Possessor may, at the beginning of a thread, choose to become the subtype Human
Basic Army Tactics- (Passive Ability, General) Possessor's Human allies who are units gain +200 Defense and deal 2,000 additional Damage as a non-stacking bonus
Basic General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Human Loyalty Instruction- (Passive Ability, General) Possessor's Human pets and summons gain 20% Charm Resistance
Battlefield Tactician- (Passive Ability, General) Possessor's Human allies may move to the front row or back row at the start of each round, Possessor's Human allies may move to the back round at the end of each action that is an attack that targets them, Possessor's Human allies may move to the front row at the end of each action during which they perform an attack that targets an opponent, Possessor's Human allies gain +200 to all stats, +200 Defense, and deal 2,000 additional Damage as a non-stacking bonus
Charismatic Leadership- (Passive Ability, General) Whenever possessor targets an allied Human with an action that applies a buff to it, said target has a 15% chance of being afflicted with Invigorated or Invigorated: High Morale
Command Human Troops- (Passive Ability, General) Possessor's Human allies who are Units gain +200 to all stats as a non-stacking bonus
♢Cross-Spatial Commanding Presence- (Passive Ability, General) Possessor's allies in other battlespaces obtain constantly-applied bonuses to their stats that possessor would grant them if they were in the same battlespace as possessor
♢Decorated Officer of Ancient Wars- (Passive Ability, General) Possessor gains +12 Fame, Possessor, if possessor is wearing a Light Armor or an armor whose name includes the words 'Dress Uniform' or 'Parade Uniform', gains an additional Accessory slot that may only hold a Broach or Trinket
Defensive Human Instruction I- (Passive Ability, General) Possessor's Human pets and summons gain +50 Defense
Defensive Human Instruction II- (Passive Ability, General) Possessor's Human pets and summons gain +250 Defense
♢Defies Death- (Passive Ability, General) Possessor ignores the first instance of Instant Death to affect possessor per battle
Experienced In Commanding Human Troops- (Passive Ability, General) Possessor's Human allies who are Units gain +500 to all stats as a non-stacking bonus
Followed By Very Highly Talented Servants- (Passive Ability, General) At the start of each round, possessor may summon up to 5 individuals below Level 60 that are either fightable for drops on the enemy list or who are in stock in the shop who are either Humans or who have a name that includes 'Butler' or 'Maid', Max 20 summoned
Formshift: Human- (Stance Ability, General) Possessor's subtype becomes Human
General- (Passive Ability, General) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Human pet only, This ability provides +50 HP and +10 to all stats of possessor's Human pets and summons per Level of possessor
Human Instruction I- (Passive Ability, General) Possessor's Human pets and summons gain +20 to all stats
Human Instruction II- (Passive Ability, General) Possessor's Human pets and summons gain +100 to all stats
Human Loyalty Instruction- (Passive Ability, General) Possessor's Human pets and summons gain 40% Charm Resistance
Human Traits- (Passive Ability, General) Possessor gains +1 to all stats so long as possessor is a Human
♢Inspire Resolve In the Face of Death- (Passive Ability, General) Possessor's allies gain +15% Instant Death Resistance
Motivate the Troops- (Technique Ability, General) Possessor may use 'Motivate the Troops' in conjunction with a 'Cast a Spell' action. Allied Human targets of said action have a 30% chance of being afflicted with Invigorated: High Morale.
Offensive Human Instruction I- (Passive Ability, General) Possessor's Human pets and summons have the Damage values of their abilities increased by 50 points
Offensive Human Instruction II- (Passive Ability, General) Possessor's Human pets and summons have the Damage values of their abilities increased by 500 points
Speed-Focused Human Instruction I- (Passive Ability, General) Possessor's Human pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Speed-Focused Human Instruction II- (Passive Ability, General) Possessor's Human pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes
Superior Human Loyalty Instruction- (Passive Ability, General) Possessor's Human pets and summons gain 80% Charm Resistance
Through the Breach- (Passive Ability, General) Once per round when when one of possessor's opponents is killed, with said death forcing a shift in row-order, possessor may move from the back row to the front row. If possessor does so, all of possessor's Human allies may do the same. Any individual who shifts rows due to this ability allowing such obtains a non-stacking buff that provides +300 STR and +300 AGI until the end of the round.
Versatile Style- (Passive Ability, General) Possessor, if Human, may choose at the beginning of every round to count as possessing one more ability of any standard subtype that is not in the General / Other abilities category as a non-stacking effect


Guardian
Adept of the Brass Fortress- (Passive Ability, Guardian) Each equipped Heavy Armor provides +25 additional Defense
Apprentice Heavy Armor Mastery- (Passive Ability, Guardian) Possessor gains +50 Defense if possessor has a Heavy Armor equipped
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Bulwark Stance- (Stance Ability, Guardian) User must be in front row and have a Heavy Armor equipped, there is a 5% chance that any hit from a damage or stat-damage dealing attack that would hit an ally in the back row instead hits user
Grounded Solidity- (Active Ability, Guardian) This character may use Grounded Solidarity in conjunction with a Defend, so long as no other technique is used and a Heavy Armor is equipped. This attack gains +250 Defense factored into the user's current Defense for determining the effects of Defend and 5% Electrical resistance for the next turn.
Hard to Push Around- (Passive Ability, Guardian) Possessor gains +450 STR and +450 CON per 5 levels (rounded up) to a max of +12,000 STR and +12,000 CON for purposes of resisting attempts to forcibly change possessor's row
Heavy Armor Wearer I- (Passive Ability, Guardian) Possessor gains +5 to all stats when possessor has a Heavy Armor equipped
Heavy Armor Wearer II- (Passive Ability, Guardian) Possessor gains +25 to all stats when possessor has a Heavy Armor equipped, Possessor gains +50 Defense when possessor has a Heavy Armor equipped
Iron Body- (Passive Ability, Guardian) +500 HP for each Heavy Armor equipped
Security of Iron- (Passive Ability, Guardian) Possessor gains 15% Fear resistance while wearing Heavy Armor

Gunner
Accurate Gun Use- (Passive Ability, Gunner) Possessor gains +1% To Hit when a Gun is equipped
Adept Gun Training- (Passive Ability, Gunner) Possessor's Gun weapons can provide an additional +10,000 Ranged Attack before capping, Possessor's Gun Weapons that provide a Ranged Attack bonus provide an additional +500 Ranged Attack, Possessor's critical damage multiplier increases by 1 as an effect that does not stack with other critical-damage-multiplier-increasing effects that come from abilities if possessor is wielding a Gun
Aerial-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Aerial-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Aerials and gains +25% Critical against Aerials.
Aerial-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Aerial-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Aerials and gains +5% To Hit against Aerials.
Alien Blaster- (Technique Ability, Gunner) Possessor may use Alien Blaster in conjunction with a Ranged Attack action, so long as no other technique is used and a Gun is equipped. Said Ranged Attack action gains +50 Ranged Attack against Aliens
Alien-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Alien-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Aliens and gains +25% Critical against Aliens.
Alien-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Alien-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Aliens and gains +5% To Hit against Aliens.
Alien-Slaying Shot- (Technique Ability, Gunner) Possessor may use 'Alien-Slaying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +1,000 Ranged Attack against Aliens, gains +25% Critical against Aliens, gains +5% To Hit against Aliens, and gains 5% inflicts Instant Death against Aliens.
Animal-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Animal-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Animals and gains +25% Critical against Animals.
Animal-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Animal-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Animals and gains +5% To Hit against Animals.
Animal-Slaying Shot- (Technique Ability, Gunner) Possessor may use 'Animal-Slaying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +1,000 Ranged Attack against Animals, gains +25% Critical against Animals, gains +5% To Hit against Animals, and gains 5% inflicts Instant Death against Animals.
Apprentice Gun Training- (Passive Ability, Gunner) This character gains +50 Ranged Attack when a Gun is equipped.
Aquatic-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Aquatic-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Aquatics and gains +25% Critical against Aquatics.
Aquatic-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Aquatic-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Aquatics and gains +5% To Hit against Aquatics.
Aquatic-Slaying Shot- (Technique Ability, Gunner) Possessor may use 'Aquatic-Slaying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +1,000 Ranged Attack against Aquatics, gains +25% Critical against Aquatics, gains +5% To Hit against Aquatics, and gains 5% inflicts Instant Death against Aquatics.
Armor-Piercing Shot- (Technique Ability, Gunner) Possessor may use 'Armor-Piercing Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack pierces 200 Defense.
Astral Being-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Astral Being-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Astral Beings and gains +25% Critical against Astral Beings.
Astral Being-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Astral Being-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Astral Beings and gains +5% To Hit against Astral Beings.
Astral Being-Slaying Shot- (Technique Ability, Gunner) Possessor may use 'Astral Being-Slaying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +1,000 Ranged Attack against Astral Beings, gains +25% Critical against Astral Beings, gains +5% To Hit against Astral Beings, and gains 5% inflicts Instant Death against Astral Beings.
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
♢Beat Death in a Gunfight- (Passive Ability, Gunner) The first time each thread that possessor is killed (to a max of once across all copies of this ability), possessor immediately self-resurrects, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection occurs (or is stopped from occurring)
Bio-Horror-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Bio-Horror-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Bio-Horrors and gains +25% Critical against Bio-Horrors.
Bio-Horror-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Bio-Horror-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Bio-Horrors and gains +5% To Hit against Bio-Horrors.
Bio-Horror-Slaying Shot- (Technique Ability, Gunner) Possessor may use 'Bio-Horror-Slaying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +1,000 Ranged Attack against Bio-Horrors, gains +25% Critical against Bio-Horrors, gains +5% To Hit against Bio-Horrors, and gains 5% inflicts Instant Death against Bio-Horrors.
Clockwork-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Clockwork-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Clockworks and gains +25% Critical against Clockworks.
Clockwork-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Clockwork-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Clockworks and gains +5% To Hit against Clockworks.
Clockwork-Slaying Shot- (Technique Ability, Gunner) Possessor may use 'Clockwork-Slaying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +1,000 Ranged Attack against Clockworks, gains +25% Critical against Clockworks, gains +5% To Hit against Clockworks, and gains 5% inflicts Instant Death against Clockworks.
Coded Being-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Coded Being-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Coded Beings and gains +25% Critical against Coded Beings.
Coded Being-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Coded Being-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Coded Beings and gains +5% To Hit against Coded Beings.
Coded Being-Slaying Shot- (Technique Ability, Gunner) Possessor may use 'Coded Being-Slaying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +1,000 Ranged Attack against Coded Beings, gains +25% Critical against Coded Beings, gains +5% To Hit against Coded Beings, and gains 5% inflicts Instant Death against Coded Beings.
Crisis Overcrash: Execution Sentence- (Technique Ability, Gunner) Possessor may use 'Crisis Overcrash: Execution Sentence' in conjunction with a 'Ranged Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, possessor has been in a Crisis Zone for the ends of the previous two rounds, possessor is currently in a Crisis Zone, no other technique or overcrash is being used, and possessor has a Gun equipped. Said action gains +10,000 Ranged Attack and '50% inflicts Instant Death'. Said action sets its user's MP to 0 for the remainder of the thread.
Crisis Shot- (Technique Ability, Gunner) Possessor may use 'Crisis Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used, possessor is in a Crisis Zone, and possessor has a Gun equipped. Said attack gains +1,000 Ranged Attack.
Critical Shot- (Technique Ability, Gunner) Possessor may use 'Critical Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +5% Critical.
Cthonian-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Cthonian-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Cthonians and gains +25% Critical against Cthonians.
Cthonian-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Cthonian-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Cthonians and gains +5% To Hit against Cthonians.
Cthonian-Slaying Shot- (Technique Ability, Gunner) Possessor may use 'Cthonian-Slaying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +1,000 Ranged Attack against Cthonians, gains +25% Critical against Cthonians, gains +5% To Hit against Cthonians, and gains 5% inflicts Instant Death against Cthonians.
Dangerous Gun Use- (Passive Ability, Gunner) Possessor gains +1% Critical when a Gun is equipped
Darkspawn-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Darkspawn-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Darkspawn and gains +25% Critical against Darkspawn.
Darkspawn-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Darkspawn-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Darkspawn and gains +5% To Hit against Darkspawn.
Darkspawn-Slaying Shot- (Technique Ability, Gunner) Possessor may use 'Darkspawn-Slaying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +1,000 Ranged Attack against Darkspawn, gains +25% Critical against Darkspawn, gains +5% To Hit against Darkspawn, and gains 5% inflicts Instant Death against Darkspawn.
Debilitating Shot- (Technique Ability, Gunner) Possessor may use 'Debilitating Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains a 20% chance of inflicting Stat Drain.
Deft Shot- (Technique Ability, Gunner) Possessor may use 'Deft Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +5% To Hit.
Dizzying Shot- (Technique Ability, Gunner) Possessor may use 'Dizzying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains a 20% chance of inflicting Confusion.
♢Doomhunter- (Passive Ability, Gunner) If possessor is targeting an enemy, boss, pet, or summon with an attack and possessor is wielding a Gun, possessor's Critical chance against said target is increased by a value equal to the highest Instant Death infliction chance of said entity's abilities, with 'inflicts Instant Death' conferring an automatic Critical
Dragon-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Dragon-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Dragons and gains +25% Critical against Dragons.
Dragon-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Dragon-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Dragons and gains +5% To Hit against Dragons.
Execution-Style Shot- (Technique Ability, Gunner) Possessor may use 'Execution-Style Shot' in conjunction with a 'Point Blank' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +500 Ranged Attack against targets afflicted with Paralyzed and kills targets below Level 5 who are afflicted with Paralyzed.
♢Fivespace Angle-Bouncing Crossdimensional Gunfight Experience- (Passive Ability, Gunner) Spatial element debuffs may not reduce possessor's To Hit if possessor has a Gun equipped, Possessor may ignore Dodge bonuses from Spatial element buffs if possessor has a Gun equipped
Gunner- (Passive Ability, Gunner) Possessor gains +700 Ranged Attack and +50 to all stats when a Gun is equipped plus an additional +(10 x Possessor Level) Ranged Attack and +(5 x Possessor Level) to all stats if a Gun is equipped.
Gun Accuracy Training- (Passive Ability, Gunner) Possessor gains 115% To Hit if possessor has a Gun equipped
Gun Wielding I- (Passive Ability, Gunner) +5 to all stats when a Gun is equipped
Gun Wielding II- (Passive Ability, Gunner) +25 to all stats when a Gun is equipped, +50 Ranged Attack when a Gun is equipped
Gun Wielding III- (Passive Ability, Gunner) Possessor gains +200 to all stats when a Gun is equipped and +200 Ranged Attack when a Gun is equipped
Hard to Disarm With a Gun- (Passive Ability, Gunner) Individuals below Level 20 may not unequip or steal possessor's equipped Guns without possessor's permission
Heaven's Truth Golden Pistol Cannon- (Technique Ability, Gunner) Possessor may use 'Heaven's Truth Golden Pistol Cannon' in conjunction with a 'Ranged Attack' or 'Ranged Overdrive' action so long as possessor has a unqiue Gun named 'Dreamlighter' equipped and no other technique is used. Said action gains +400,000 Ranged Attack, gains '1 hit against 7,000,000', gains 'may Heal', and removes all Illusion Magic, Illusion element, and Mystery element buffs and debuffs from its targets.
Long Gunner's Stance- (Stance Ability, Gunner) +50 Ranged Attack when a Gun is equipped and possessor is in the back row
Nightmare-Erasing Shot- (Technique Ability, Gunner) Possessor may use 'Nightmare-Erasing Shot' in conjunction with a 'Ranged Attack' or 'Ranged Overdrive' action so long as possessor has a unqiue Gun named 'Dreamlighter' equipped and no other technique is used. Said action gains +30,000 Ranged Attack, and, if it kills an Agony or Corruption element target that is not 20 or more Levels greater than its performer (and is not greater than Level 80), it cures all debuffs with said target as a source.
Rapid Reloading- (Active Ability, Gunner) Possessor may choose a non-equipped Ammo accessory to be designated as an alternate Ammo for one equipped Ammo accessory, possessor may spend a turn switching between the two or switch between the two at no cost of time between battles
Shot Mastery- (Passive Ability, Gunner) Technique Abilities from the Gunner class whose name includes 'Shot' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Sniping Shot- (Technique Ability, Gunner) Possessor may use 'Sniping Shot' in conjunction with a 'Ranged Attack' action or 'Snipe' action, so long as no other technique is used, possessor is in the back row, and possessor has a Gun equipped. Said attack gains +100 Ranged Attack and +5% To Hit.
♢Sublime Gunslinger- (Passive Ability, Gunner) Gun Weapons equipped by possessor gain +(100 * Possessor Level) additional Ranged Attack, Possessor gains (Possessor Level + 100)% To Hit while wielding a Gun
♢Sublime Overcrash: Requiem for the Reaper- (Technique Ability, Gunner) Possessor may use 'Sublime Overcrash: Requiem for the Reaper' in conjunction with a 'Ranged Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, no other technique or Overcrash is being used, and possessor has a Gun equipped. Possessor may, up to once per thread, when possessor would be killed by an action, if possessor is wielding a Gun, has not previously used this Overcrash during this thread, and not in Burnout, gain an unpreventable-by-non-Overcrash-effects, uncounterable-by-non-Overcrash-counters, action that must involve the use of this Overcrash. Said action gains +(10,000 * Possessor's Level) Ranged Attack, may target only one opponent, and causes said target opponent, if either below performer's Level or a Tier 3 or lower subtype, to obtain obtain a non-removable debuff that does not vanish upon death that makes its possessor unable to kill this action's performer.
Quick Draw- (Passive Ability, Gunner) This character gains 30 AGI on the first round of combat for each Gun equipped
Tri Shot- (Active Ability, Gunner) This character may use Tri Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character's attack inflicts 3 hits against 1 or 1 hit against 3, does 66% normal damage, has +1% Critical and a -1% To Hit.
Undead-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Undead-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Undead and gains +25% Critical against Undead.
Undead-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Undead-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Undead and gains +5% To Hit against Undead.

Gunslinger
Adept Gunslinging Attunement- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 10,000 less MP to cast, Gunslinging spells cast by possessor that provide a Ranged Attack bonus provide an additional +500 Ranged Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Gunslinging Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells cast by possessor that possess a Ranged Attack bonus gain +250 additional Ranged Attack and all Gunslinging spells cost possessor 50 less MP to cast
Basic Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells cast by possessor that possess a Ranged Attack bonus gain +10 additional Ranged Attack and all Gunslinging spells cost possessor 10 less MP to cast
Close Shooting- (Passive Ability, Gunslinger) Possessor's 'Ranged Attack' actions deal full Damage to targets in the front row that are not higher Level than possessor if possessor has a Gun equipped and has either at least 5 Gunslinging spells equipped or no non-Gunslinging spells equipped
Death-Dueling Gunslinger- (Passive Ability, Gunslinger) Possessor's base stats increase by 2 if possessor is in the same battlespace as one or more opposing non-summon Undead and either possessor possesses no unique allies or possessor has at least 40 Leadership spells equipped
Fast Draw- (Passive Ability, Gunslinger) Possessor gains +250 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of combat if at least one Gun is equipped
Fast Reload- (Passive Ability, Gunslinger) Whenever possessor performs a Ranged Attack action, possessor may unequip an Ammo Accessory, and, following such option (regardless of whether or not it was taken), possessor may equip an Ammo Accessory
Gunslinger- (Passive Ability, Gunslinger) +400 Damage when using a ranged attack with a gun equipped, Gunslinging spells cost 50 less MP to cast, +50 additional damage and -5 additional MP per level of possessor
Gunslinging Casting I- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 20 less MP to cast
Gunslinging Casting II- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 200 less MP to cast
♢Precise Countershot- (Passive Ability, Gunslinger) If possessor is wielding a Gun, possessor's 'Ranged Attack' and 'Point Blank' counters gain +50% To Hit
Shot on the Run- (Technique Ability, Gunner) Possessor may use 'Shot on the Run' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +100 Ranged Attack, may be made from the front row, and moves its user to the back row. Damage-halving for 'Ranged Attack' actions is not factored into this attack, but its performer is moved to the back row at the end of the attack.
Trick Shooter- (Passive Ability, Gunslinger) Possessor gains +80 Ranged Attack when using spells with 'Trick Shot' in their name
Unified Knowledge of Guns and Gunslinging- (Passive Ability, Gunslinger) Possessor may count Gunner abilities possessor possesses as Gunslinger abilities (including for prerequisite purposes), Possessor may count Gunslinger abilities possessor possesses as Gunner abilities (including for prerequisite purposes)
Healer
Basic Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cast by possessor gain +10 Magical Attack and cost 10 less MP
Bolster Agility- (Technique Ability, Healer) Possessor may use Bolster Agility in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 AGI which stacks to a max of (20 x Possessor Level) AGI.
Bolster Spirit- (Technique Ability, Healer) Possessor may use Bolster Spirit in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 SPI which stacks to a max of (20 x Possessor Level) SPI.
Doctor- (Passive Ability, Healer) Possessor's actions that heal may gain +200 Ranged, Melee or Magical Attack if they already possess such a bonus, Once per round after an enemy attacks one of possessor's allies, possessor may choose to have a 5% chance of countering said attack with a positive action targeting said ally and no other targets.
Miracle Healer- (Passive Ability, Healer) Possessor may cure one debuff from a source below Level 80 that is not 20 or more Levels greater than possessor at the start of each round if possessor is not in a non-Healer stance

Heavenly Protector
Advanced Angel Loyalty Instruction- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain 60% Charm Resistance
Angel Calling I- (Passive Ability, Heavenly Protector) Possessor's Angel summons gain +20 to all stats
Angel Calling II- (Passive Ability, Heavenly Protector) Possessor's Angel summons gain +200 HP
Angel Calling III- (Passive Ability, Heavenly Protector) Possessor's Angel summons gain +500 MP
Angel Calling IV- (Passive Ability, Heavenly Protector) Possessor's Angel summons gain +2,000 HP and +4,000 MP
Angel Calling V- (Passive Ability, Heavenly Protector) Possessor's Angel summons may not be unsummoned by sources below Level 5
Angel Instruction I- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +20 to all stats
Angel Instruction II- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +100 to all stats
Angel Loyalty Instruction- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain 40% Charm Resistance
Angel Traits- (Passive Ability, Heavenly Protector) Possessor gains Hexed Immunity and Diseased Immunity so long as possessor is an Angel
Legacy Elevated Angel Traits- (Passive Ability, Heavenly Protector) Possessor may, at the beginning of a thread, choose to operate for the entirety of the thread with an effective level equal to half possessor's normal level, rounded up. All changes that would occur with this reduction in level occur. If this level reduction is ever somehow cancelled, the other effects of this ability are simultaneously cancelled. If possessor chooses to operate at half level, then possessor's SPI is multiplied by 2, Possessor gains Immunity to Hexed, to Diseased, and to Minor Status Effects, Possessor may use SPI * 2 as a Prime Attribute for 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions, and Possessor may use Spirit as possessor's turn-order-determining stat. This ability only takes effect if possessor is an Angel. This ability explicitly bypasses clauses in other abilities that state that multipliers to various enumerated values do not stack (though such abilities still may not stack with each other, should Possessor have multiple). These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Elevated Angel Traits- (Passive Ability, Heavenly Protector) If possessor is an Angel, possessor's SPI is multiplied by 2 as an effect that does not stack with other SPI multiplying effects, Possessor gains Immunity to Hexed, to Diseased, and to Minor Status Effects, Possessor may use SPI * 2 as a Prime Attribute for 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions, and Possessor may use Spirit as possessor's turn-order-determining stat. These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1. This ability counts as having the name 'Angel Traits' for prerequisite purposes.
Angel's Blessing- (Active Ability, Heavenly Protector) Possessor, if an Angel, may spend an action to apply a buff to a target that provides +200 to all stats and stacks 30 times, with said action having a 30% chance of inflicting Elevated, being Light element, and costing 5,000 MP
Angel's Light- (Active Ability, Heavenly Protector) Possessor, if an Angel, may spend an action to conduct an attack that has a Prime Attribute of Spirit, has a base Damage value of 10,000 that it incorporates as though possessor were an Enemy, incorporates the Magical Attack bonuses of up to 5 equipped Holy Magic spells, that deals both HP Damage and MP Damage, that has a 100% chance of inflicting Awestruck, is solely Light element, and costs 18,000 MP
Angelic Bow- (Active Ability, Heavenly Protector) Possessor, if an Angel, may spend an action to conduct an attack that has a Prime Attribute of Agility, has a base Damage value of 7,000 that it incorporates as though possessor were an Enemy, incorporates the Ranged Attack bonuses of equipped Bow items, that has a 100% chance of inflicting Charm: Pacified, has an 80% chance of optionally inflicting Impaired: Slow, is solely (Physical or Physical & Light) element, and costs 0 MP
Angelic Demigod- (Passive Ability, Heavenly Protector) Possessor is a deity and possesses a deity profile.
Archangelic Domain: Deserts- (Passive Ability, Heavenly Protector) Possessor and possessor's allies may always act as though there were a Phantom Terrain of Desert present, Possessor has RP powers connected to this divine domain
Archangelic Domain: Divine Power- (Passive Ability, Heavenly Protector) Divine Magic spells cast by possessor gain +(50 * Possessor Level) additional Magical Attack. Sources that are not 20 or more Levels greater than possessor's Level cannot prevent possessor from receiving worshipper beneifts. Possessor has RP powers connected to this divine domain
Archangelic Domain: Freedom- (Passive Ability, Heavenly Protector) Possessor is Immune to Charm from sources that are not 20 or more Levels greater than possessor. Possessor gains Dominion Immunity against lower-Level individuals. Possessor has RP powers connected to this divine domain
Archangelic Domain: Jellyfish- (Passive Ability, Heavenly Protector) Possessor's Aquatic allies have their minor negative status effect infliction chances raised by 30% as a non-stacking effect, Possessor has RP powers connected to this divine domain
Archangelic Domain: Manatees- (Passive Ability, Heavenly Protector) Possessor's Aquatic pets and summons whose name includes 'Manatee' gain (Possessor's Level)% Dodge, Possessor has RP powers connected to this divine domain
Archangelic Domain: Perfection- (Passive Ability, Heavenly Protector) Possessor is Immune to sources below Level 60 if possessor is Level 60 or greater, Possessor has RP powers connected to this divine domain
Archangelic Domain: Reincarnation- (Passive Ability, Other: Heavenly Protector) Up to (Possessor Level/25, rounded up) times per thread, at the start of a round, possessor may resurrect a dead ally that was not killed by a source of higher Level than possessor, and, when doing so, possessor may transform said ally into a Human, Humanoid, Animal, Aerial, Aquatic, Cthonian, or Insect that is equal to or below said said ally's Level, equal to or below possessor's Level, and normally fightable for drops on the Enemy List as a non-stacking Polymorph effect, Possessor has RP powers connected to this divine domain
Archangelic Domain: Salsa- (Passive Ability, Heavenly Protector) Quantities of Flat Fire element Damage possessor deals with Divine Magic spells, Culinary Arts spells, or Food consumables are increased by 4,000,000 points. Possessor has RP powers connected to this divine domain
Archangelic Domain: Spacetime- (Passive Ability, Heavenly Protector) Possessor gains (Possessor's Level*2)% Dodge, Possessor's actions may gain '30% inflicts Time Stop' or '30% inflicts Vanished', Possessor gains 40% Spatial Resistance and 40% Time Resistance, Possessor may change the element of possessor's actions or Damage possessor deals from Spatial into Time or from Time into Spatial, Possessor has RP powers connected to this divine domain
Archangelic Domain: Stars- (Passive Ability, Heavenly Protector) Astral Magic spells cast by possessor gain +(50 * Possessor Level) additional Magical Attack, Possessor's Astral element actions gain +(50 * Possessor Level) additional Magical Attack, Individuals who are not 20 or more Levels greater than possessor may not remove or alter Zones of Astral created by possessor while possessor is alive. Possessor has RP powers connected to this divine domain
Archangelic Domain: Judgment- (Passive Ability, Heavenly Protector) Possessor gains a (Possessor Level / 5, rounded up)% chance of inflicting Smitten on targets of lower Level, Possessor gains Smitten Immunity against lower-Level individuals, Possessor has RP powers connected to this divine domain
Archangelic Domain: Harems- (Passive Ability, Heavenly Protector) Possessor's pets and summons that possess the ability 'Refresh' may cure one major negative status effect from a source below possessor's Level that is also below their Level once per round (across all individuals) as part of an action of said name. Possessor counts as possessing an 'Atypical Angelic Domain', which is considered a type of 'Atypical Domain'. Possessor has RP powers connected to this divine domain
Apprentice Heavenly Protector Knowledge- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Assumption of the Essence of the Angel- (Passive Ability, Heavenly Protector) Possessor may, at the beginning of a thread, choose to become the subtype Angel
Basic Angel Loyalty Instruction- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain 20% Charm Resistance
Basic Heavenly Protector Knowledge- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Builder of Heavens- (Passive Ability, Heavenly Protector) Celestials, Angels, Devas, Arch-Celestials, Arch-Angels, Arch-Devas, and Holy Ones that possessor summons through effects attached to Zones, Terrains, or Phantom Terrains have their stats increased by 80,000 points and gain +800,000 HP as a non-stacking buff that is placed upon them at the time of their summoning
Call Fellow Putti- (Active Ability, Heavenly Protector) Possessor, if an Angel, may spend an action to summon 10-20 Putti (randomly determined) and 1-5 Greater Putti (randomly determined), with a max 30 summoned of each summon type and a max 60 summoned total, with said action being Light & Air element and costing 100,000 MP
Essence Algorithm: Greater Putti- (Passive Ability, Heavenly Protector) At the beginning of a thread, possessor may choose to becomes the subtype Angel, to gain the base stats: STR 5, CON 5, AGI 20, MIN 10, SPI 20, and to be able to choose, and if a monster on the enemy list exists named 'Greater Putti', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Formshift: Angel- (Stance Ability, Heavenly Protector) Possessor's subtype becomes Angel
Grant Salvation Halos- (Passive Ability, Heavenly Protector) Possessor may choose to provide, as a Worshiper Benefit, the following ability:
Salvation Halo- Possessor gains the subtype Angel at the start of a thread as a buff, Possessor may spend an action to consume this buff to move to the same battlespace as possessor's patron deity that grants this Worshiper Benefit provided said Patron Deity exists in the same thread as possessor and that no entity of greater Level than possessor's Patron Deity objects to such travel, Worshiper Benefit
Greater Putti Resistances- (Passive Ability, Heavenly Protector) Possessor, if an Angel, obtains 45% Light Resistance, 45% Air Resistance, Awestruck Immunity, Suffocation Immunity, Stat Drain Immunity, Hexed Immunity, and Diseased Immunity
Greater Putti's Innocence- (Passive Ability, Heavenly Protector) If possessor is an Angel, possessor is immune to negative status effects from sources below Level 40
Heavenly Protector- (Passive Ability, Heavenly Protector) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Angel pet only, This ability provides +50 HP and +10 to all stats of possessor's Angel pets and summons per Level of possessor
Holy Numeral-Bearer- (Passive Ability, Heavenly Protector) If possessor is an Arch-Celestial, Arch-Angel, Arch-Deva, or Holy One, possessor's actions cannot be controlled by lower-Level Celestials, Angels, Devas, Arch-Celestials, Arch-Angels, or Arch-Devas, and possessor is Immune to sources below Level 60
Play Joyfully- (Active Ability, Heavenly Protector) Possessor, if an Angel, may spend an action to cure Confusion and Confusion: Depression from up to 40 targets, with said action being Light element and costing 15,000 MP
Purify- (Active Ability, Heavenly Protector) Possessor, if an Angel, may spend an action to inflict Purified on any one target, with said action being Light element and costing 5,000 MP
Putti Heal- (Active Ability, Heavenly Protector) Possessor, if an Angel, may spend an action to conduct an attack that has a Prime Attribute of Spirit, has a base Damage value of 18,000 that it incorporates as though possessor were an Enemy, incorporates the Magical Attack bonuses of up to 5 equipped Healer Magic spells, that Heals, that may cure one debuff or minor negative status effect from a source below Level 40, is solely Light element, and costs 0 MP
Small Angel's Guidance- (Passive Ability, Heavenly Protector) If posessor is an Angel, whenever a non-allied source below Level 30 would remove a buff from one of possessor's allies before its point of expiration, there is a 40% chance that said buff is not removed
Speed-Focused Angel Instruction I- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Undiminished Angelic Puissance- (Passive Ability, Heavenly Protector) If possessor makes the choice to operate at halved Level due to the ability 'Legacy Elevated Angel Traits' and is not already negating the Level-dividing effects of another ability whose name includes 'Traits', possessor ignores the Level division that would occur due to the choice made regarding 'Legacy Elevated Angel Traits', but still obtains the benefits from 'Legacy Elevated Angel Traits' of making that choice

Hunter
♢Deathhunter- (Passive Ability, Hunter) Possessor gains +25% To Hit against Undead, Possessor gains an additional +(Possessor's Level)% To Hit against Undead with Counters

Kensei
Badass Samurai- (Passive Ability, Kensei) +20,000 to all stats

Lawbringer
Apprentice Mace Training- (Passive Ability, Lawbringer) This character gains +50 Melee Attack and +500 HP when a Mace is equipped.
Basic Mace Training- (Passive Ability, Lawbringer) Possessor gains +6 Magical Attack when a Mace is equipped.
Forces of Justice- (Stance Ability, Lawbringer) Possessor and all of possessor' allies who either have at least 5 Lawbringer abilities or are Celestials, Illuminated, or Daemons, gain +50 to all stats, stacks 4 times
Good Cop Stance- (Stance Ability, Lawbringer) Possessor' attacks that have a chance of inflicting Charm have a 5% greater chance of doing so, Possessor acts as though possessor were 2 levels higher for purposes of scanning targets; These bonuses increase to 10% and 5 levels, respectively, should one of possessor' allies be in Bad Cop Stance
Handcuff 'Em- (Active Ability, Lawbringer) Possessor may use Handcuff 'Em in conjunction with a Melee Attack, so long as no other technique is used and a Mace is equipped. This character gains a 15% chance of inflicting Paralysis and a 5% chance of inflicting Entombed: Incarcerated with this attack. Alternately, possessor may choose to spend an action to have a 15% chance of inflicting Paralysis and a 5% chance of inflicting Entombed: Incarcerated on one target.
♢Imperious Final Blow- (Passive Ability, Lawbringer) Once per round, possessor may choose for an attack that possessor performs to deal (the number of possessor's allies who have attacked already that round * 10,000) additional Damage, to a max of (Possessor's Level * 1,000,000) additional Damage to opponents of possessor, with further attacks possessor makes against at least one of the same targets that is an opponent dealing half Damage
Judge (2)- (Passive Ability, Lawbringer) Possessor has a 5% chance of being able to counter each hostile action targeting one of possessor' allies, to a max of one such action per turn, with a Melee Attack that has a 5% chance of inflicting Entombed: Incarcerated, with said attack being unable to use techniques, use spells, or be mutli-hit, Possessor has a 5% chance of being able to redirect debuffs from lower-level, non-unique sources that are below level 40 that target possessor' allies to any other target
Knowledge of Legal Codes- (Passive Ability, Lawbringer) +150 MIN, 10% Entombed: Incarcerated Resistance
Lawyer- (Passive Ability, Lawbringer) Possessor has a 5% chance of, each time a debuff would be applied to one of possessor' allies, delaying said debuff for 1-3 rounds, provided that said debuff comes from a lower-level source that is below level 20, +40 MIN
Officer of the Law- (Passive Ability, Lawbringer) Possessor' Melee Attack bonuses and stat bonuses from Lawbringer abilities that require a Mace to be equipped are applied at half value if possessor has a Sword or Gun equipped but no Mace
Ordered Harmony- (Passive Ability, Lawbringer) Possessor has a 5% chance of ignoring each instance of buff removal by a source of lower level than possessor that is below level 60

Lightkeeper
Savior of Machines and Code- (Passive Ability, Lightkeeper) Possessor's non-offensive actions may remove one debuff from a source below Level 80 from each Coded Being, Robot, or Machine that they target.

Magewright
Basic Magewright Proficiency- (Passive Ability, Magewright) Character gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune equipped.Basic Magewright Proficiency- (Passive Ability, Magewright) Character gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune equipped.
♢Known for Always Wearing a Cloak- (Passive Ability, Magewright) Possessor gains an Accessory slot that may only be used to equip Cloak accessories and that may not be converted into other slot types
♢Scythe-Catching Cloak- (Passive Ability, Magewright) Possessor gains 15% Scythe Resistance if possessor is wearing a Cloak

Mech Jockey
Astromech Bio-Uplink Capability- (Passive Ability, Mech Jockey) 5% Astral Resistance, +50 MIN, +50 AGI

Merchant
Accessory Salesman- (Passive Ability, Merchant) Character' half-price sales cap increases by 500 Gold for Accessories
Apprentice Merchant Proficiency- (Passive Ability, Merchant) Character' half-price sales cap increases by 10,000 Gold.
Basic Merchant Proficiency- (Passive Ability, Merchant) Character' half-price sales cap increases by 5,000 Gold.
Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests
Drink Vendor- (Passive Ability, Merchant) Possessor's half-price sales cap increases by 500 Gold for Drink consumables
Economist- (Passive Ability, Merchant) Possessor may choose to have possessor' half-price sales cap increases by 5,000 Gold for 1 week in regards to sold-out items in exchange for having possessor' half-price sales cap decrease by 10,000 Gold for 2 weeks in regards to in-stock items
Gift Wrapper- (Passive Ability, Merchant) Possessor chooses on month of the year upon acquring this ability; possessor's per-item half-price sell cap is increased by 5,000 Gold during that month[November]
Item Salesman- (Passive Ability, Merchant) Character' half-price sales cap increases by 500 Gold for Items (as in the type Item, which most Materials and Antiquities have, not all items)
Material Salesman- (Passive Ability, Merchant) Character' half-price sales cap increases by 500 Gold for Materials
Merchant- (Passive Ability, Merchant) Character' half-price sales cap increases by 5,000 Gold, Possessor gains +5 to all stats for every 25,000 points of value that possessor's equipped items are worth.
Milk 'Em For All They're Worth- (Technique Ability, Merchant) Possessor may use 'Milk 'Em For All They're Worth' in conjunction with a 'Melee Attack' or 'Magical Attack' action. Said action deals Gold Drain instead of any HP Damage that it would deal.
Pet Salesman- (Passive Ability, Merchant) Character' half-price sales cap increases by 500 Gold for Pets
Property Salesman- (Passive Ability, Merchant) Character' half-price sales cap increases by 500 Gold for Properties
Spell Salesman- (Passive Ability, Merchant) Character' half-price sales cap increases by 500 Gold for Spells
Training in Economics- (Passive Ability, Merchant) Character' half-price sales cap increases by 500 Gold.
Transformation Salesman- (Passive Ability, Merchant) Character' half-price sales cap increases by 500 Gold for Transformations
Weapons Salesman- (Passive Ability, Merchant) Character' half-price sales cap increases by 500 Gold for Weapons

Other: Cosmic Ruler
Basic Astral Synchronization- (Passive Ability, Other: Cosmic Ruler) Possessor gains +25 to all stats if possessor is Astral element

Other: Deus Omnium
Basic Divine Synchronization- (Passive Ability, Other: Deus Omnium) Possessor gains +125 to all stats if Divine element

Other: Megacelebrity
Basic Glitz Synchronization- (Passive Ability, Other: Megacelebrity) Possessor gains +25 to all stats if possessor is Glitz element

Reality Arranger
Absorb Spatial- (Passive Ability, Other: Reality Arranger) Possessor Absorbs Spatial against sources below Level 20 if Level 20 or greater
Adept Spatial Synchronization- (Passive Ability, Other: Reality Arranger) Amounts of Spatial element Damage possessor deals are increased by 10,000 points, Spatial element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Spatial element Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Spatial Resistance- (Passive Ability, Other: Reality Arranger) Possessor gains 5% Spatial Resistance
Apprentice Spatial Synchronization- (Passive Ability, Reality Arranger) Possessor gains +50 to all stats for each Spatial element item equipped, Possessor's Spatial element pets and summons gain +250 to all stats
Apprentice Weaponization of Spatial- (Passive Ability, Other: Reality Arranger) Quantities of Spatial element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +500 to all stats while in a Zone of Spatial
Basic Acceleration Within Spatial's Dominion- (Passive Ability, Other: Reality Arranger) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Spatial
Basic Command of Spatial- (Passive Ability, Other: Reality Arranger) Possessor's Spatial element pets and summons gain +50 to all stats
Basic Defenses Against Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +50 Defense against Spatial
Basic Spatial Resistance- (Passive Ability, Other: Reality Arranger) Possessor gains 1% Spatial Resistance
Basic Spatial Synchronization- (Passive Ability, Other: Reality Arranger) Possessor gains +25 to all stats if possessor is Spatial element
Basic Understanding of the Heart of Spatial- (Passive Ability, Other: Reality Arranger) Possessor's Spatial element allies gain +10 to all stats
Basic Weaponization of Spatial- (Passive Ability, Other: Reality Arranger) Quantities of Spatial element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +50 to all stats while in a Zone of Spatial
Beyond an Ever-Vast Gulf- (Passive Ability, Reality Arranger) If possessor is Spatial element, possessor counts as being in the back row for purposes of back-row Damage-halving
Cause Spatial Ruptures- (Passive Ability, Reality Arranger) If possessor is Spatial element, whenever a Zone of Spatial is created, possessor may unsummon up to 5 non-unique individuals of Level 80 or lower who are not 20 or more Levels higher than possessor and who do not possess Spatial Resistance, Immunity, Reflection, or Absorption
Control of Spatial- (Passive Ability, Other: Reality Arranger) Possessor has a 20% chance of being able to cancel the actions of Spatial element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +500 Defense if possessor has any Spatial-element items equipped that provide a Defense bonus
Detect Spatial- (Passive Ability, Reality Arranger) Possessor gains +1% To Hit against Spatial element targets
Greater Weaponization of Spatial- (Passive Ability, Other: Reality Arranger) Quantities of Spatial element Damage dealt by possessor are increased by 25,000 points
Improved Defenses Against Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +5,000 Defense against Spatial
Improved Defenses that Utilize Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +2,000 Defense if possessor has any Spatial-element items equipped that provide a Defense bonus
Improved Spatial Resistance- (Passive Ability, Other: Reality Arranger) Possessor gains 10% Spatial Resistance
Improved Unreachable Body- (Passive Ability, Other: Reality Arranger) If possessor is Spatial element and Level 40 or greater, possessor may choose to automatically Dodge the attacks of individuals below Level 40
Improved Weaponization of Spatial- (Passive Ability, Other: Reality Arranger) Quantities of Spatial element Damage dealt by possessor are increased by 5,000 points
Improved Zonal Acclimation of Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +1,000 to all stats while in a Zone of Spatial
Meditative Assumption of Spatial- (Passive Ability, Other: Reality Arranger) Possessor may choose, at the beginning of a thread, to become solely Spatial element
Nullify Spatial- (Passive Ability, Other: Reality Arranger) Possessor may remove the element Spatial from the actions of individuals below possessor's Level who are below Level 60, Possessor may prevent the actions of Spatial-element individuals below Level 40 who are below possessor's Level, Possessor may prevent the Spatial-element actions of individuals below Level 40 who are below possessor's Level, Possessor may remove the element Spatial from possessor's actions, Things that would occur before and after actions that are prevented by this ability still occur
Reality Arranger- (Passive Ability, Other: Reality Arranger) Possessor ignores (1 * (Possessor Level/5), rounded down)% Spatial Resistance, Possessor ignores Spatial Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Reflect Spatial- (Passive Ability, Other: Reality Arranger) Possessor Reflects Spatial against sources below Level 20 if Level 20 or greater
Reshape Zones- (Passive Ability, Other: Reality Arranger) At the start of each round and of each of possessor's actions, possessor may choose to cause individuals who are either below Level 60 and not 20 or more Levels greater than possessor or who are willing to either be in a Zone or not be in a Zone, provided that said zone was created by a source that is either below Level 60 and not 20 or more Levels greater than possessor, is possessor, is one of possessor's pets, or is one of possessor's summons
Space Hopping- (Passive Ability, Other: Reality Arranger) At the start of each round, possessor may exit the battle possessor is in and enter any other currently active battle in the same thread, provided that no individual of Level 60 or greater who is in either the battle possessor is leaving or possessor's destination battle objects and that no individual who is 20 or more Levels greater than possessor who is in either said battle objects
Space-Bending Reach- (Passive Ability, Other: Reality Arranger) Possessor deals full damage to individuals below Level 80 who are not more than 19 Levels greater than possessor who are in the back row
Spatial Immunity- (Passive Ability, Other: Reality Arranger) Possessor gains Spatial Immunity against sources below Level 20 if Level 20 or greater
Spatial Interdiction- (Passive Ability, Reality Arranger) If possessor is Spatial element, whenever one of possessor's opponents of equal or lower Level who is below Level 60 summons an individual of Level 60 or lower in a battle that possessor is not in, possessor may instead have said individual be summoned in the battle that possessor is in, Whenever an individual of Level 60 who is not 20 or more Levels greater than possessor leaves a battle that possessor is not in to enter another battle, provided that said entering of said battle is caused by a source of Level 60 or lower, possessor may have said individual enter the battle possessor is in instead of whatever battle said individual would otherwise enter
Spatial Manipulation- (Passive Ability, Other: Reality Arranger) Possessor may choose one of the following at the beginning of each round if Spatial element: Create a Zone of Spatial, Remove a Zone of Spatial created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Spatial by either possessor or a source below Level 20, Add Spatial to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Spatial element on a Spatial element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Spatial, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Spatial, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Spatial element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Spatial to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Spatial, 5% Spatial Resistance, or +50 Defense against Spatial and 1% Spatial Resistance until the end of the round as a non-stacking buff
Spatially Sidestep Zone- (Passive Ability, Other: Reality Arranger) Whenever an individual below Level 60 who is not 20 or more Levels greater than possessor creates a Zone, possessor may choose to not be in said Zone
Unreachable Body- (Passive Ability, Other: Reality Arranger) If possessor is Spatial element and Level 20 or greater, possessor may choose to automatically Dodge the attacks of individuals below Level 20
Zonal Spatial Control- (Passive Ability, Other: Reality Arranger) Possessor may, at the start of each round, choose one Zone of Spatial that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80

Other: Spatial Mage
Adept Spatial Magic Attunement- (Passive Ability, Other: Spatial Mage) Spatial Magic spells cost possessor 10,000 less MP to cast, Spatial Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Spatial Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Spatial Magic Attunement- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells cast by possessor that possess a Magical Attack bonus gain +250 additional Magical Attack, All Spatial Magic spells cost possessor 250 less MP to cast
Basic Spatial Magic Attunement- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack and cost possessor 10 less MP to cast
Basic Subspace Architect Knowledge- (Passive Ability, Other: Subspace Architect) Possessor's Large Structure pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Displacing Spell- (Technique Ability, Other: Spatial Mage) Possessor may use 'Displacing Spell' in conjuction with a 'Magical Attack' action that possessor performs if said action includes no other technique and possessor casts a Spatial Magic spell as part of said action. Said action causes its targets to obtain -5% Dodge until the end of the round as a debuff that stacks 2 times.
Focused Spatial Magic Casting- (Passive Ability, Other: Spatial Mage) Spatial Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Spatial Magic
From One Hand to the Other- (Passive Ability, Other: Spatial Mage) If possessor loses a Weapon slot, possessor may, before losing said slot, exchange the item that is in said slot with an item in another slot that could be held in said slot, provided that possessor may hold said item in the other slot, provided that a source of Level 80 or greater did not cause possessor to lose said slot
Hand Window- (Passive Ability, Other: Spatial Mage) If another battle is present, possessor may, once per round, re-direct an action from a lower-Level source below Level 60 to any target within any other battle in the same thread
Increased Magic Reach- (Passive Ability, Other: Spatial Mage) Possessor gains 120% To Hit against targets in the back row
Mildly Self-Displacing Casting- (Passive Ability, Other: Spatial Mage) Possessor gains +1% Dodge as a non-stacking buff on rounds after rounds during which possessor cast a Spatial Magic spell, with said bonus not being able to increase possessor's Dodge above 50%
Spatial Mage- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells cast by possessor that possess a Magical Attack bonus gain +(500 + 25 * Possessor Level) additional Magical Attack, All Spatial Magic spells cost possessor (500 + 100 * Possessor Level) less MP
Spatial Magic Casting I- (Passive Ability, Other: Spatial Mage) Spatial Magic spells cost possessor 20 less MP to cast
Spatial Magic Casting II- (Passive Ability, Other: Spatial Mage) Spatial Magic spells cost possessor 200 less MP to cast
Spatial Viewing- (Passive Ability, Spatial Mage) Possessor ignores the Dodge Bonuses granted by buffs from sources below Level 80 that are present on targets that are in different battles
Unified Knowledge of Space and Spatial Magic- (Passive Ability, Other: Spatial Mage) Possessor may count Spatial Mage abilities possessor possesses as Reality Arranger abilities (including for prerequisite purposes), Possessor may count Reality Arranger abilities possessor possesses as Spatial Mage abilities (including for prerequisite purposes)

Other: Subspace Architect

Basic Appreciation of Feng Shui- (Passive Ability, Other: Subspace Architect) Possessor gains +50 to all stats while a Terrain or Phantom Terrain is present
Basic Subspace Architect Knowledge- (Passive Ability, Other: Subspace Architect) Possessor's Large Structure pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats

Other: Sun Duke
Basic Sun Duke Knowledge- (Passive Ability, Other: Sun Duke) Possessor Solar Being pets and summons gain +200 to all stats
Blinding Blood- (Passive Ability, Other: Sun Duke) Possessor has a 30% chance of inflicting Impaired: Blind on any individual who inflicts damage on possessor
Solar Acclimation- (Passive Ability, Other: Sun Duke) Possessor gains 5% Light Resistance

Other: Time Mage
Aging Spell- (Passive Ability, Other: Time Mage) Possessor may use 'Aging Spell' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor casts a Chronomancy spell as part of said action. Said action deals 200 CON Damage and has a 30% chance of inflicting Fatigued: Elderly
Apprentice Chronomancy Attunement- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack, Possessor gains +250 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Basic Chronomancy Attunement- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Basic Defensive Shaping of Chronomantic Technique- (Passive Ability, Other: Time Mage) Possessor gains +500 Defense against Time if possessor has a Chronomancy spell equipped, Possessor gains 30% Fatigued: Elderly Resistance if possessor has a Chronomancy spell equipped
Basic Offensive Shaping of Chronomantic Technique- (Passive Ability, Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +500 additional Magical Attack, All actions that possessor performs that involve Chronomancy spells that possessor casts that deal AGI Damage deal an additional 200 points
Chronomancy Casting I- (Passive Ability, Other: Time Mage) Chronomancy spells cost possessor 20 less MP to cast
Chronomancy Casting II- (Passive Ability, Other: Time Mage) Chronomancy spells cost possessor 200 less MP to cast
Focused Chronomancy Casting- (Passive Ability, Other: Time Mage) Chronomancy spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Chronomancy
Inevitable Spell- (Technique Ability, Other: Time Mage) Possessor may use 'Inevitable Spell' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor casts a Chronomancy spell as part of said action. Said action, as well as the next action performed by possessor that involves possessor casting a Chronomancy spell that possessor cast as part of said action, may not be countered by individuals below Level 60
Slightly Magically Enhanced Speed- (Passive Ability, Other: Time Mage) Possessor's turn-order-determining stat sum is increased by 50 for turn-order-determining purposes
Slowing Spell- (Technique Ability, Other: Time Mage) Possessor may use 'Slowing Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Chronomancy or Wizard Magic spell is cast as part of said action and no other technique is used. Said action gains a 30% chance of inflicting Impaired: Slow.
Time Mage- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +(250 + 10* Possessor Level) additional Magical Attack, Possessor gains +(250 + 10* Possessor Level) to possessor's turn-order-determining stat sum for turn-order-determining purposes

Other: Worldbound God
Archangel's Standard Deific Domain Compatibility- (Passive Ability, Other: Worldbound God) Possessor gains +10 to all stats if possessor is a Planetary, Possessor may gain Worldbound-God-related domains despite being an Archangel as an RP power

Paladin
Adept Holy Magic Attunement- (Passive Ability, Paladin) Holy Magic spells cost possessor 10,000 less MP to cast, Holy Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Holy Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Holy Magic spells that buff stats do so by 50 more points per such stat
Basic Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Holy Magic spells that buff stats do so by 5 more points per such stat
Basic Paladin Combat Training- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Melee Attack bonus gain +10 additional Melee Attack, Possessor gains +50 Defense and +50 SPI
Calming Touch- (Passive Ability, Paladin) 15% Confusion Resistance, Possessor's Lay on Hands ability cures Confusion
Clarifying Touch- (Passive Ability, Paladin) 15% Charm Resistance, Possessor's Lay on Hands ability cures Charm
Comforting Touch- (Passive Ability, Paladin) 15% Pain Resistance, Possessor's Lay on Hands ability cures Pain
Disease-Neutralizing Touch- (Passive Ability, Paladin) 15% Disease Resistance, Possessor's Lay on Hands ability cures Disease
Expert Holy Magic Attunement- (Passive Ability, Paladin) Holy Magic spells cost possessor half their normal MP cost to cast, Possessor gains 20 Spell slots that may not be used for purposes other than carrying spells, may only carry Holy Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Focused Holy Magic Casting- (Passive Ability, Paladin) Holy Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Holy Magic
Freeing Touch- (Passive Ability, Paladin) 15% Paralysis Resistance, Possessor's Lay on Hands ability cures Paralysis
Healing Touch- (Passive Ability, Paladin) 15% Impaired Resistance, Possessor's Lay on Hands ability cures Impaired and 1,000 additional HP
Holy Power- (Passive Ability, Paladin) Possessor gains +500 STR, +500 SPI, +5,000 HP, and +5,000 MP
Holy Magic Casting I- (Passive Ability, Paladin) Holy Magic spells cost possessor 20 less MP to cast
Holy Magic Casting II- (Passive Ability, Paladin) Holy Magic spells cost possessor 200 less MP to cast
Holy Shield- (Passive Ability, Paladin) Possessor gains +50 Defense per Light element Shield and Armor equipped against Demons, Daemons, and Devils
Holy Sword- (Passive Ability, Paladin) Possessor gains +50 Melee Attack with Light element Weapons against Demons, Daemons, and Devils, Possessor gains -200 Melee Attack with all weapons against Angels, Devas, Celestials, and Holy Ones
Invigorating Touch- (Passive Ability, Paladin) 15% Fatigue Resistance, Possessor's Lay on Hands ability cures Fatigue
Lay on Hands- (Active Ability, Paladin) Possessor may spend an action to heal a target for 50 HP per possessor Level a number of times per thread equal to possessor's Level
Manifold Judgment- (Technique Ability, Paladin) Possessor may use 'Manifold Judgment' in conjunction with a 'Melee Overdrive', 'Ranged Overdrive', or 'Overdrive' action so long as possessor has a unqiue Magic Item named 'The Manifold Paladin's Regalia' equipped and no other technique is used. Said action gains a +215,000 Melee Attack, +215,000 Ranged Attack, +215,000 Magical Attack and a 100% chance of inflicting Smitten and Awestruck: Sealed on Daemons, Infernals, Thrallspawn, Warshards, Devils, Faceless, Fallen, Voidstalkers, Demons, Abyssals, Eroded, and Mementos of Ruin.
Paladin- (Passive Ability, Paladin) Possessor's Damage-dealing actions that involve the casting of Holy Magic spells deal (500 + 100 * Possessor Level) additional Damage, Holy Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast
Paladin's Grace- (Passive Ability, Paladin) Possessor gains +50 AGI, 15% Paralysis Resistance, and 5% Dodge if possessor has at least 3 Holy Magic spells equipped, this AGI bonus is increased to +150 if any foes are Demons, Daemons, Devils, Darkspawn, or Undead
Paladin's Shield of Faith Stance- (Stance Ability, Paladin) 1/4 the Defense bonus provided by equipped Shields is added to possessor's Magical Attack for spells that heal or buff allies but have no negative effect for foes
Poison-Neutralizing Touch- (Passive Ability, Paladin) 15% Poison Resistance, Possessor's Lay on Hands ability cures Poison
Primordial Court of Calm- (Technique Ability, Paladin) Possessor may use 'Primordial Court of Calm' in conjunction with a 'Overdrive' or 'Mental Overdrive' action so long as possessor has a unqiue Magic Item named 'The Crown of Primordial Ice' equipped and no other technique is used. Said action gains a +415,000 Magical Attack, and its targets below Level 99 who do not Reflect, do not Absorb, and are not Immune to either Ice or Time obtain a non-stacking debuff that lasts until the end of the round after the round it is applied that prevents its possessor from taking more than one action per round, with things that would occur before and after prevented actions still occurring, and that prevents its possessor from obtaining extra actions.
Pure Self- (Passive Ability, Paladin) Possessor has a 5% chance at the start of every round per minor status effect possessor is afflicted with to have said minor status effect cured immediately
Purifying Art- (Passive Ability, Paladin) Possessor's Lay on Hands ability has a 5% chance of curing any one minor status effect on use, Possessor's Holy Magic spells that have a chance of curing minor status effects have a 10% greater chance of doing so
Redeeming Touch- (Passive Ability, Paladin) 15% Hexed Resistance, +20 SPI, Possessor's Lay on Hands ability cures Hexed
Restorative Touch- (Passive Ability, Paladin) 15% Stat Drain Resistance, Possessor's Lay on Hands ability cures Stat Drain and heals 50 points of stat damage from any combination of stats
Righteous Savior- (Passive Ability, Paladin) Possessor gains +30,000 uncapped SPI, Possessor gains +2,000,000 HP and +2,000,000 MP as a non-stacking bonus, Possessor's Demon, Devil, Daemon, Arch-Demon, Arch-Devil, Arch-Daemon, Fiend, Darkspawn, Outer Terror, and Undead opponents that are below Level 99 and possess a lower SPI than possessor may not prevent possessor from resurrecting entities
Shielded by Spiritual Purity- (Passive Ability, Paladin) +50 Defense, Possessor gains +50 additional Defense when possessor has not taken any SPI Damage and is not afflicted with Stat Drain: SPI Drain
Silent Glaciation- (Technique Ability, Paladin) Possessor may use 'Silent Glaciation' in conjunction with an 'Overdrive' action so long as possessor has a unique Crown named 'Crown of Primordial Ice' equipped and no other technique is used. Said action gains a +200,000 Magical Attack, a 300% chance of inflicting Frozen, and a 30% chance of inflicting Petrified, with said action being unable to be countered by sources below Level 80.
Spiritual Purity that Protects against Agony- (Passive Ability, Paladin) Possessor is immune to Pain from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Confusion- (Passive Ability, Paladin) Possessor is immune to Confusion from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Destabilization- (Passive Ability, Paladin) Possessor is immune to Stat Drain from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Entrapment- (Passive Ability, Paladin) Possessor is immune to Paralysis from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Illness- (Passive Ability, Paladin) Possessor is immune to Disease from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Impairment- (Passive Ability, Paladin) Possessor is immune to Impaired from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Impurity- (Passive Ability, Paladin) Possessor is immune to Poison from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Lethargy- (Passive Ability, Paladin) Possessor is immune to Fatigue from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Lust- (Passive Ability, Paladin) Possessor is immune to Charm from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Taint- (Passive Ability, Paladin) Possessor is immune to Hexed from sources below Level 20 that are below possessor's Level
Unity of Purpose- (Passive Ability, Paladin) Possessor's allies, including possessor, may scan each other's stats at the start of any action

Permanent Item Effect
Partook of the Candied Wish-Stars- (Active Ability, Permanent Item Effect) Possessor may spend an action to replicate an action performable by any entity on the Enemy List of Level 80 or Lower that is of equal Level to or lower Level than possessor that is normally fightable for drops as though an instance of said entity were performing said action, This ability may not be used in combos

Priest
Adept Divine Magic Attunement- (Passive Ability, Priest) Divine Magic spells cost possessor 10,000 less MP to cast, Divine Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Divine Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Aescetic Eradication of Worldly Possessions- (Technique Ability, Priest) Possessor may use 'Aescetic Eradication of Worldly Possessions' in conjunction with a 'Magical Attack' or 'Overdrive' action, so long as possessor casts a Divine Magic spell as part of said action. Said action gains the ability to destroy up to two non-unique items each of its targets has equipped or is carrying that are worth below 17,700,000 Gold each.
Apprentice Divine Magic Attunement- (Passive Ability, Priest) Possessor gains +250 Damage to all damage-dealing (including Healing) Divine Magic spells, Divine Magic spells cost possessor 50 less MP, Possessor counts as 1 Level higher, to a max of Level 20, for purposes of worshipper benefits
Astrologer-Priest of Phalerin- (Passive Ability, Priest) At the start of each thread, a random terrain or phantom terrain and a random empowered constellation, both of which possessor must be able to create (ignoring external requirements but not internal requirements) are chosen; all summons of possessor and possessor's allies', if summoned while said terrain or phantom terrain is present and said empowered constellation is set, obtain +300 to all stats, +30,000 MP, and 5% Undead Resistance. This ability has no effect if possessor is not a devout worshipper of Phalerin.
Basic Channeling of Divine Mercy- (Passive Ability, Priest) Divine Magic spells cast by possessor that possess a Magical Attack and Heal bonus gain +50 additional Magical Attack for purposes of non-offensive actions
Basic Channeling of Divine Wrath- (Passive Ability, Priest) Divine Magic spells cast by possessor that possess a Magical Attack bonus gain +50 additional Magical Attack
Basic Divine Magic Attunement- (Passive Ability, Priest) All Divine Magic spells gain +10 Magical Attack and cost 10 less MP
Bearer of Holy Relics- (Passive Ability, Priest) Possessor gains +20 to all stats and Divine Magic spells cost possessor 500 MP less when possessor has a Holy Symbol or an item that provides bonuses to Diving Magic spells or wielders of Divine Magic spells
Bearer of Religious Vestments- (Passive Ability, Priest) Possessor gains +80 to all stats and Divine Magic spells cost possessor 400 MP less to cast when possessor has an Armor that provides bonuses to Diving Magic spells or wielders of Divine Magic spells
Bearer of the Sublimely Sanctified Raiment- (Passive Ability, Priest) Possessor's equipped and carried items may not be broken by sources below Level 81 if possessor possesses a patron deity or is a deity
Bless Holy Water- (Passive Ability, Priest) Possessor's Water-element 'Magical Attack' actions gain +50 Magical Attack
Blessed Aura- (Passive Ability, Priest) If possessor is in a Priest stance, possessor and possessor's allies regenerate 5,000 HP and 5,000 MP per round, Possessor must have a Patron Deity for this ability to take effect
Blessing of Phalerin: Aura of Safe Journies- (Passive Ability, Priest) Possesssor's opponents who are below Level 20 may, should possessor desire such, be unable to trigger actions and effects based on the row-switching of possessor and possessor's allies, Possessor must be a devout worshipper of Phalerin for this ability to take effect
Blessing of Phalerin: Exorcismal Spells- (Passive Ability, Priest) Possessor gains +300 Magical Attack against Undead, Possessor's Magical Attack actions gain 15% inflicts Awestruck: Sealed on Undead below Level 60, Possessor must be a devout worshipper of Phalerin for this ability to take effect
Blessing of Phalerin: Footsteps Upon a Holy Path- (Passive Ability, Priest) Whenever possessor switches rows, to a max of 80 times per round, one target is healed for 80,000 HP as a Light-element effect and another target (which may be the same) gains +100 SPI as a buff that lasts 2 rounds and stacks 4 times, This ability only functions if its possessor is a Devout Worshipper of Phalerin and possessor's Active Holy Sign is the Guiding Star of Phalerin
Blessing of Phalerin: Sanctified Soul- (Passive Ability, Priest) If possessor died while a Soul Jar of Phalerin was equipped, possessor may be resurrected even if possessor's corpse has been consumed or transformed into something by a source below Level 40, with said transformation being undone in the case of transformation, Possessor's level for the purpose of worshipper benefits may not be reduced by indivduals below Level 40, Possessor is immune to SPI Damage from sources below Level 30, Possessor must be a devout worshipper of Phalerin for this ability to take effect
Blessing of Phalerin: Walker in Steadfast Purity- (Passive Ability, Priest) Whenever possessor switches rows, to a max of 80 times per round, one target is cured of any one minor status effect and another target (which may be the same) is cured of one debuff from a source below Level 40 that is also below possessor's level, This ability only functions if its possessor is a Devout Worshipper of Phalerin and possessor's Active Holy Sign is the Guiding Sign of Phalerin
Blessing of Phalerin: Uncorruptable Corpse- (Passive Ability, Priest) Possessor's corpse
may not be transformed into an Undead by sources below Level 40, Possessor must be a devout worshipper of Phalerin for this ability to take effect
Bolster Worshipper Benefits- (Passive Ability, Priest) Possessor gains +40 to any stat out of STR, AGI, CON, MIN, and SPI that possessor's Worshipper Benefits give possessor a bonus to
Call Upon Sign: Guiding Star of Phalerin- (Active Ability, Priest) Possessor may spend an action to set possessor's Active Holy Sign to the Guiding Star of Phalerin, While possessor's Active Holy Sign is the Guiding Star of Phalerin, possessor gains +1,000 SPI, may conduct a Switch Rows action to enter a battle that an opponent or willing individual below Level 20 entered from this battle so long as at least one other individual that is not a pet or summon of possessor in said battle or has been in said battle within the last 5 rounds, with possessor being returned to possessor's origin battle after being in an empty-save-for-self-and-owned-beings battle entered through this ability for 3 rounds, Possessor gains 120% to Hit while possessor's Active Holy Sign is the Guiding Sign of Phalerin, Possessor may spend 5% of possessor's Max MP to change the element of one of possessor's Magical Attack actions to solely Astral or solely Light if possessor's Active Holy Sign is the Guiding Star of Phalerin, Possessor must be a devout worshipper of Phalerin for this ability to take effect or be usable
Can Create Zones of Divinely Blessed Sanctuary- (Passive Ability, Priest) Poessessor may, when possessor conducts an 'Establish Sacred Geomantic Zone' action attach an effect to the Zone that is naturally created by said ability that gives devout worshippers of said deity +500 Defense while in said Zone as a non-stacking buff that does not stack across different deities or zones
Channel Divine Magic through Holy Symbol- (Passive Ability, Priest) Possessor gains +50 Magical Attack and +50 SPI if possessor has a Holy Symbol equipped
Channeler of Divine Light- (Passive Ability, Priest) Possessor may choose to make any Divine Magic spell, when cast, solely Light element, Possessor may, at the cost of 15,000 MP, choose to may any Divine Magic spell, when case solely Astral element
Cleric of Phalerin- (Passive Ability, Priest) +500 Damage Healed for all Divine Magic spells that heal, All Divine Magic spells cost 40 less MP, 5% Earth Resistance, Possessor must be a devout follower of Phalerin for this ability to take effect
Cloistered Monk- (Passive Ability, Priest) Possessor gains +1,000 to all stats if all of possessor's allies who are not possessor's pets or summons share possessor's Patron Deity or possess either the ability 'Nun' or the ability 'Cloistered Monk'
Confess Sins- (Active Ability, Priest) Up to three times per thread, possessor may spend an action to remove a debuff that possessor applied to one of possessor's allies, Possessor must have a Patron Deity to perform said action
Divine Magic Casting I- (Passive Ability, Priest) Divine Magic spells cost possessor 20 less MP to cast
Divine Magic Casting II- (Passive Ability, Priest) Divine Magic spells cost possessor 200 less MP to cast
Divine Shield- (Passive Ability, Priest) Possessor obtains +2,500 Defense if possessor has a patron deity and has at least 5 Divine Magic spells equipped, Possessor is Immune to individuals below Level 20 if possessor has a Patron Deity
Divine Touch to Heal the Faithful- (Passive Ability, Priest) Whenever possessor heals the HP of an individual who shares a Patron Deity with possessor, possessor heals 1,000 additional points of HP
Empowered by Signs of Faith- (Passive Ability, Priest) Possessor gains +200 to all stats while under the effect of an Empowered Sign of Faith, Possessor may possess one buff classified as an Empowered Sign of Faith at a time
Establish Sacred Geomantic Zone- (Active Ability, Priest) Possessor may, if possessor possesses at least 1 Patron Deity, spend an action to create a Zone that is Sacred To <Any one of possessor's Patron Deities> and attach an effect to said Zone that gives devout worshippers of said deity +500 to all stats while in said Zone as a non-stacking buff that does not stack across different deities or zones
Evangelist- (Passive Ability, Priest) Possessor's pets and summons, if not already considered Devout Worshippers of a deity, are considered to be devout worshippers of possessor's deity
Expert Divine Magic Attunement- (Passive Ability, Priest) Divine Magic spells cost possessor half their normal MP cost to cast, Possessor gains 20 Spell slots that may not be used for purposes other than carrying spells, may only carry Divine Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Focused Divine Magic Casting- (Passive Ability, Priest) Divine Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Divine Magic
Group Prayer Leader- (Passive Ability, Priest) Whenever possessor conducts a 'Prayer' action, for the remainder of the round as a non-stacking effect, possessor's allies who conduct 'Prayer' actions have said actions heal an additional 500 HP and an additional 500 MP
Holy Channeling- (Passive Ability, Priest) Divine Magic spells gain +25 Magical Attack and cost 20 less MP if they do not share their caster' element or 50 less MP if they do, Possessor must be a devout follower of some deity for this ability to take effect
Holy Embalmer of Phalerin- (Passive Ability, Priest) 5% Hexed Resistance, Possessor has a 20% chance of inflicting Hexed: Ill Fortune on any individual who kills possessor immediately upon death, Possessor must be a devout follower of Phalerin for this ability to take effect
Holy Relic Attunement: Holy Symbol of Phalerin- (Passive Ability, Priest) Possessor gains +400 Magical Attack for actions that inflict Healing, Possessor gains +400 Magical Attack against Undead for actions that do not inflict Healing or MP Healing on said Undead, 15% Light Resistance, 10% Darkness Resistance, Possessor must have a Holy Symbol of Phalerin equipped for this ability to take effect, Possessor must be a devout worshipper of Phalerin for this ability to take effect
Holy Relic Attunement: Soul Jar of Phalerin- (Passive Ability, Priest) If possessor is wielding a Soul Jar of Phalerin at the time that possessor dies, possessor's percent chance of being Resurrected increases by 15%, Possessor gains +400 SPI when conducting offensive actions against Undead, Possessor must be a devout worshipper of Phalerin for this ability to take effect
Holy Symbol Maker- (Passive Ability, Priest) Possessor gains +20 to all stats for each Holy Symbol possessor has equipped
Holy Wardmaster- (Passive Ability, Priest) Defense buffs applied by Divine Magic spells cast by possessor are increased by 5,000 points as an effect that does not stack for multiple copies of the same effect and stacks 5 times per target across all buffs
Improved Divine Healing Magic- (Passive Ability, Priest) Divine Magic spells cast by possessor that possess a Magical Attack and Heal bonus gain +250 additional Magical Attack for purposes of non-offensive actions
Judgment of a Falling Star- (Technique Ability, Priest) Possessor may use this Technique in conjuction with a 'Magical Attack' or 'Overdrive' action if said action includes no other technique, possessor is a devout worshipper of Phalerin, and possessor casts a spell called 'Starry Rain of Phalerin' as part of said action. Said action gains +35,000 Magical Attack, may gain 1 hit against 50,000 and deal 1/2 Damage, gains 60% inflicts Awestruck, and may become solely Light & Astral element.
Leader of Phalerin's Pilgrims- (Passive Ability, Priest) Possessor's allies, as a non-stacking buff, gain +300 to all stats while in battle alongside possessor if they are Devout Worshippers of Phalerin, Possessor must be a devout worshipper of Phalerin for this ability to take effect
Liturgist- (Passive Ability, Priest) Possessor may give +50 to the stats of up to 5 targets, This bonus increases to +200 if possessor shares status as being a Devout Worshipper of at least one deity with said individuals, Possessor is able to allocate or re-allocate the targets of this effect at the start of battle and at the start of every round
Master Divine Magic Attunement- (Passive Ability, Priest) Possessor may choose for entities below Level 80 who do not possesses the ability 'Master Divine Magic Attunement' or a higher-Tier Tier-ability in the class Priest to be unable to cast Divine Magic spells, Possessor gains 20 Spell slots that may not be used for purposes other than carrying spells, may only carry Divine Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Minor Aura of Divine Protection- (Passive Ability, Priest) Possessor gains +50 Defense if possessor has at least 5 Divine Magic spells equipped
Minorly Blessed by a Deity- (Passive Ability, Priest) 5% Hexed Resistance, Possessor has a 20% chance of inflicting Hexed: Ill Fortune on any individual who kills possessor immediately upon death, Possessor must be a devout follower of some deity for this ability to take effect
Oath of Phalerin- (Passive Ability, Priest) +500 SPI, Divine Magic spells cost 80 less MP, Possessor must be a devout follower of Phalerin for this ability to take effect and cannot cease being so
Observer of Holy Relics- (Passive Ability, Priest) Possessor gains +50 to all stats when possessor has a Holy Symbol or an item that provides bonuses to Diving Magic spells or wielders of Divine Magic spells
Perform Funeral Rites- (Active Ability, Priest) Possessor may spend an action and make it so that a target's ally's corpse cannot be destroyed, transformed, or resurrected by individuals below Level 40 without possessor's permission
Pious- (Passive Ability, Priest) Possessor's Level counts as being 1 higher, to a max of 99, for purposes of Worshiper Benefits, with said effect being unable to bypass 'Immune to Under Level X' effects
Polytheist- (Passive Ability, Priest) Possessor's Level is considered to be 1 Level higher, to a max of poessor's Level or 99, whichever is lower, for purposes of Worshipper Benefits for each of possessor's Patron Deities as an effect that is not divided by the normal divisor that possessor's Level is divided by for purposes of Pantheon Worshipper Benefits if possessor is a Devout Worshipper of a Pantheon
Pray- (Active Ability, Priest) Possessor may spend an action to use this ability. This ability restores 1% of possessor' HP and MP and has a (Possessor Level)% chance of curing possessor of all minor and moderate status effects, May only be used (Possessor Level) times per thread, Possessor must be a devout follower of some deity for this ability to take effect
Prayer for the Blessing of a Singular Deity- (Passive Ability, Priest) Possessor's 'Pray' actions may, if possessor is a worshipper of a pantheon, switch possessor to be a devout worshipper of any of the pantheon's individual deities for the duration of the thread; Possessor may not purchase new worshipper benefits while under this effect
Preacher (2)- (Passive Ability, Priest) Possessor's allies who share at least 1 Patron Deity with possessor gain +100 to all stats
Preacher' Stance- (Stance Ability, Priest) Possessor' allies who share a patron deity with possessor gain +100 to all stats, Possessor must be a devout follower of some deity for this ability to take effect
Priest- (Passive Ability, Priest) +500 Damage to all damage-dealing Divine Magic spells, all Divine Magic spells cost 50 less MP per possessor Level, +50 damage to damage-dealing Divine Magic spells per possessor Level, +50 additional damage to Divine Magic spells that heal HP or MP per possessor Level, Possessor counts as being (Possessor Level / 10, rounded up) levels higher for purposes of worshipper benefits, Possessor must be a devout follower of some deity for this ability to take effect
Priestly Bling Mastery- (Passive Ability, Priest) Possessor gains +50 to all stats if possessor has at least 5 Holy Symbols equipped
Redeeming Touch- (Technique Ability, Priest) Possessor may use 'Redeeming Touch' in conjunction with a 'Melee Attack' or 'Magical Attack' action that is non-offensive so long as no other technique is used and a Divine Magic, Celestial Magic, or Holy Magic spell is used as part of said action. Said action's targets do not count previous (before the application of this buff) actions in which they performed offensive actions against their allies when said actions are checked as a buff that does not stack.
Resist Temptation- (Passive Ability, Priest) 5% Confusion Resistance, 20% Charm Resistance
Return Spirits to Rest- (Active Ability, Priest) Possessor may spend an action to de-transform up to 20 individuals who were turned into Undead by opposing sources below Level 60 that are currently Undead below Level 40, with said individuals becoming Dead if they were dead at the time of said transformation
Sermon-Tied Spell- (Technique Ability, Priest) Possessor may use Sermon-Tied Spell in conjunction with a Magical Attack action, so long as no other technique is used and a Divine Magic spell is cast as part of said action. Possessor gains +50 Magical Attack for purposes of said action if possessor is either using a spell that requires possessor to have one of possessor's patron deities or if possessor is targeting a fellow worshipper of one of possessor's patron deities with said action.
Servant of a Favored Sort- (Passive Ability, Priest) If possessor has a Patron Deity and possesses the <Class Name, Tier 3> ability for any of said deity's listed Preferred Classes, possessor, as a non-stacking bonus, gains +5,000 HP, +5,000 MP, and +200 to all stats
Title Bestowed by Phalerin: Interplanetary Pilgrimage Director- (Passive Ability, Priest) Possessor's allies gain 5% Voidstruck Resistance, 5% Suffocation Resistance, 5% Frozen Resistance, 5% Darkness Resistance, and 5% Astral Resistance, if said individuals are Devout Worshippers of Phalerin, they instead receive 10% Voidstruck Resistance, 10% Suffocation Resistance, 10% Frozen Resistance, 10% Darkness Resistance, 10% Astral Resistance, and 5% Astral Being Resistance, Possessor must be a devout worshipper of Phalerin for this ability to take effect
Title Bestowed by Phalerin: Pilgrim of Countless Deserts- (Passive Ability, Priest) Possessor gains Fatigued Immunity while the Terrain or Phantom Terrain is set to Desert, Possessor must be a devout worshipper of Phalerin for this ability to take effect
Writer of Holy Texts- (Passive Ability, Priest) Possessor gains +200 MIN and +200 SPI, Poessor gains +5,000 MP if possessor has a Book and 5 Divine Magic spells equipped

Protector
♢Dodging Shot- (Passive Ability, Protector) If possessor is wielding a Gun and wearing a Light Armor, whenever possessor Dodges an attack, possessor may perform, as a counter to said attack, a 'Point Blank' or 'Ranged Attack' action that may only target said attack's performer and/or possessor, with this ability being able to grant up to 12 bonus actions per round
♢Faced the Reapers and Won- (Passive Ability, Protector) If possessor is wearing Light Armor, possessor obtains (Possessor Level/4, rounded up)% Undead Resistance
♢Swift Gunslinger's Dodging Riposte- (Passive Ability, Protector) If possessor is wearing Light Armor and wielding a Gun, possessor may, up to (Possessor Level/25, rounded up) times per round, conduct a 'Ranged Attack' or 'Point Blank' action as a counter to an attack that missed possessor

Radiant Hierophant
Apprentice Affinity to Healing Via Light- (Passive Ability, Radiant Hierophant) Whenever possessor obtains Light element HP Healing or MP Healing, said amount is increased by 1,000 points
Apprentice Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +500 Defense against Light
Apprentice Light Resistance- (Passive Ability, Radiant Hierophant) Possessor gains 5% Light Resistance
Apprentice Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats for each Light element item equipped, Possessor's Light element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +100 to all stats
Apprentice Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Light- (Passive Ability, Radiant Hierophant) Possessor gains +500 to all stats while in a Zone of Light
Basic Acceleration Within Light's Dominion- (Passive Ability, Radiant Hierophant) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Light
Basic Affinity to Healing Via Light- (Passive Ability, Radiant Hierophant) Whenever possessor obtains Light element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +50 to all stats
Basic Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 Defense against Light
Basic Light Resistance- (Passive Ability, Radiant Hierophant) Possessor gains 1% Light Resistance
Basic Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +25 to all stats if Light element
Basic Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +10 to all stats
Basic Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats while in a Zone of Light
Brilliant Dodge- (Passive Ability, Radiant Hierophant) Whenever possessor successfully dodges an attack, if possessor is Light element, possessor may choose to have a 50% chance of inflicting Impaired: Blind on up to 75 targets
Control of Light- (Passive Ability, Radiant Hierophant) Possessor has a 20% chance of being able to cancel the actions of Light element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Light- (Passive Ability, Radiant Hierophant) Possessor gains +500 Defense if possessor has any Light-element items equipped that provide a Defense bonus
Detect Light- (Passive Ability, Radiant Hierophant) Possessor gains +1% To Hit against Light element targets
Empowered By Light- (Passive Ability, Radiant Hierophant) If possessor is Light element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Light
Improved Affinity to Healing Via Light- (Passive Ability, Radiant Hierophant) Whenever possessor obtains Light element HP Healing or MP Healing, said amount is increased by 5,000 points
Improved Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +5,000 Defense against Light
Improved Defenses that Utilize Light- (Passive Ability, Radiant Hierophant) Possessor gains +2,000 Defense if possessor has any Light-element items equipped that provide a Defense bonus
Improved Light Resistance- (Passive Ability, Radiant Hierophant) Possessor gains 10% Light Resistance
Light Immunity- (Passive Ability, Radiant Hierophant) Possessor gains Light Immunity against sources below Level 20 if Level 20 or greater
Light Manipulation- (Passive Ability, Radiant Hierophant) Possessor may choose one of the following at the beginning of each round if Light element: Create a Zone of Light, Remove a Zone of Light created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Light by either possessor or a source below Level 20, Add Light to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Light element on a Light element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Light, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Light, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Light element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Light to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Light, 5% Light Resistance, or +50 Defense against Light and 1% Light Resistance until the end of the round as a non-stacking buff
Radiant Hierophant- (Passive Ability, Radiant Hierophant) Possessor ignores (1 * (Possessor Level/5), rounded down)% Light Resistance, Possessor ignores Light Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80

Ritualist
Apprentice Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +40 Magical Attack, All Ritual Magic spells possessor casts take 2 less actions to cast, to a minimum of 1, and all Ritual Magic spells cost possessor 50 less MP to cast
Basic Fast Ritual Casting- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts take 3 less actions to cast, to a minimum of 1
Basic Ritual Circle Construction- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that create Circle Effect have said effects provide possessor with +100 to all stats as a non-stacking buff and cannot be removed by opposing sources below Level 5
Basic Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack, All Ritual Magic spells possessor casts take 1 less action to cast, to a minimum of 1, and all Ritual Magic spells cost possessor 10 less MP to cast
Basic Ritual Summoning- (Passive Ability, Ritualist) Possessor's Ritual Magic summons gain +20 to all stats
Focused Ritual Magic Casting- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Ritual Magic
Improved Ritual Circle Construction- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that create Circle Effect have said effects provide possessor with +200 to all stats as a non-stacking buff and cannot be removed by opposing sources below Level 10
Improved Spellcasting Power from Ritual Circles- (Passive Ability, Ritualist) Possessor gains +100 Magical Attack, +50 MIN, and +50 SPI whenever possessor possesses a Ritual Magic Circle Effect
Ritual Magic Casting I- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 20 less MP to cast
Ritual Magic Casting II- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 200 less MP to cast
Ritualist- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +(10 * Possessor Level) additional Magical Attack, All Ritual Magic spells possessor casts take (Possessor Level / 5, rounded up) less actions to cast, to a minimum of 1, and all Ritual Magic spells cost possessor (50 * Possessor Level) less MP to cast
Ritualist's Mana-Channeling Stance- (Stance Ability, Ritualist) Each turn possessor spends casting Ritual Magic spells counts as 2, but it cost 25 XP per turn casting until the number of turns required to cast the spell is reached

Sage
Adept Staff Training- (Passive Ability, Sage) Possessor's Staff weapons can provide an additional +10,000 Melee Attack and Magical Attack before capping, Possessor's Staff Weapons that provide a Melee Attack bonus provide an additional +500 Melee Attack, Possessor's Staff Weapons that provide a Magical Attack bonus provide an additional +500 Melee Attack, Possessor's critical damage multiplier increases by 1 as an effect that does not stack with other critical-damage-multiplier-increasing effects that come from abilities if possessor is wielding a Staff
Apprentice Staff Training- (Passive Ability, Sage) Possessor gains +50 Magical Attack and +25 Melee Attack if possessor has a Staff equipped, Possessor gains +20 to all stats if possessor has a Staff equipped
Arrow-Deflecting Stance- (Stance Ability, Sage) Possessor gains +5% Dodge against attacks coming from the enemy's back row, Possessor gains +100 Defense against Ranged Attack actions, Possessor gains the Melee Attack bonus of one equipped Staff as a bonus to Defense against attacks coming from the enemy's back row, Possessor's Melee Attack bonus for purposes of being factored into attack equations is halved
As a Pillar of Heaven- (Technique Ability, Sage) Possessor may use 'As a Pillar of Heaven' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Staff equipped. For said action, one of wielder's equipped Staff weapons has its Magical Attack bonus converted into an equal Melee Attack bonus and added to any Melee Attack bonus that it would otherwise possess, Said action uses Spirit as its Prime Attribute, Wielder's per-item Melee Attack capping becomes based on Spirit for purposes of said action, Said action gains '100% inflicts Fatigued: Stun' and may gain '1 hit against 10,000' and deal 1/2 Damage
Basic Staff Training- (Passive Ability, Sage) This character gains +6 Melee Attack and +3 Magical Attack when a Staff is equipped
Demon-Banishing Ritual Smiting- (Technique Ability, Sage) Possessor may use 'Demon-Banishing Ritual Smiting' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as no other technique is used and possessor has a Staff equipped. Said action gains +1,600 Magical Attack, gains an additional +1,600 Magical Attack against Demons, Unsummons Demons below Level 60, and gains a 60% chance of inflicting Awestruck: Sealed on Demons.
Earth-to-Mud-Tap- (Technique Ability, Sage) Possessor may use 'Earth-to-Mud-Tap' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Cast a Spell' action so long as no other technique is used and possessor has a Staff equipped. Said action may add an effect to a Zone of Earth that provides -30% Dodge to all individuals in said Zone whose name does not include 'Mud' and does not stack.
Earth-to-Tar-Tap- (Technique Ability, Sage) Possessor may use 'Earth-to-Tar-Tap' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Cast a Spell' action so long as no other technique is used and possessor has a Staff equipped. Said action may add an effect to a Zone of Earth that provides -60% Dodge to all individuals in said Zone whose name does not include 'Tar' and does not stack.
Empower Staff- (Active Ability, Sage) Possessor may use an action to make it so that one Staff equipped by user gains +50 Melee Attack, +50 Magical Attack, +50 Defense, or +50 to any stat, stacks twice regardless of effects chosen
Extreme Pole-Vault- (Technique Ability, Sage) Possessor may use 'Extreme Pole-Vault' in conjunction with a 'Switch Rows' action so long as no other technique is used and possessor has a Staff equipped. Said action gives its performer a buff that lasts until the end of the round after the current round that causes its possessor to deal full Damage to targets below Level 60 in the back row.
Lordly Rod-Blast- (Technique Ability, Sage) Possessor may use 'Lordly Rod-Blast' in conjunction with a 'Magical Attack' action so long as no other technique is used and possessor has a Staff equipped. Said action gains +600 Magical Attack, a 30% chance of inflicting Charm, and an optional 30% chance of inflicting Paralyzed
Noggin Thwack- (Active Ability, Sage) Possessor may use Noggin Thwack in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +45 Melee Attack has a 5% chance of inflicting Confusion, has a 5% chance of inflicting Stun, and has a 50% chance of dealing 5 MIN damage.
Old Man's Head Bonker- (Active Ability, Sage) Possessor may use Old Man's Head Bonker in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +35 Melee Attack and has a 5% chance of inflicting Confusion.
Orge High-Shaman's Skull-Bash- (Technique Ability, Sage) Possessor may use 'Orge High-Shaman's Skull-Bash' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Staff equipped. Said action gains +1,200 Melee Attack, deals 1,200 MIN Damage, and gains a 60% chance of inflicting Fatigued: Stun and Stat Drain: MIN Drain
Piercing Blast- (Technique Ability, Sage) Possessor may use 'Piercing Blast' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as no other technique is used and possessor has a Staff equipped. Said action gains +800 Magical Attack and pierces 1,600 Defense.
Point the Staff at the Stands- (Technique Abliliy, Sage) Possessor may use 'Point the Staff at the Stands' in conjunction with a 'Focus', 'Aim', or 'Change Stance' action so long as no other technique is used, at least 5 non-opposing entities other than possessor are present in the same battlespace and possessor has a Staff equipped. Said action applies a non-stacking buff to its performer that gives +15% To Hit for purposes of its possessor's next attack.
Raging Earth Smash- (Technique Ability, Sage) Possessor may use 'Raging Earth Smash' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Staff equipped. Said action gains +1,200 Melee Attack, gains the element Earth, and may gain '1 hit against 30' and 'deals 3/4 Damage'
Sage- (Passive Ability, Sage) Possessor gains +(75 * Possessor Level) Magical Attack and +(25 * Possessor Level) Melee Attack if possessor has a Staff equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Staff equipped
Sense the Earth's Vibrations- (Passive Ability, Sage) 5% Dodge non-Aerials, 104% to Hit non-Aerials, Possessor ignores the status effect Impaired: Blind, but not its sub-status effects, when attacking Earth element individuals while not in a Zone that is not a Zone of Earth
Shockwave-Generating Staff-Strike- (Technique Ability, Sage) Possessor may use 'Shockwave-Generating Staff-Strike' in conjunction with a 'Magical Attack', 'Melee Attack', 'Overdrive', or 'Melee Overdrive' action so long as no other technique is used and so long as possessor is wielding a staff. Said action gains +300 Magical Attack, gains +300 Melee Attack, and gains a 25% chance per entity of moving up to 25 individuals from each row-order-formation targeted by at least one hit of said action to the back row, with a 75% chance of inflicting Fatigued: Stun on any individual moved in said manner.
Spiral Staff Strike- (Active Ability, Sage) Possessor may use Spiral Staff Strike in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +50 Melee Attack.
Spiral Staff Strike II- (Active Ability, Sage) Possessor may use Spiral Staff Strike in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +160 Melee Attack and has a 5% chance of inflicting Stun.
Staff-Bat the Spell at the Target- (Technique Ability, Sage) Possessor may use 'Staff-Bat the Spell at the Target' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as no other technique is used, so long as a spell with a Magical Attack bonus is cast as part of said action, and so long as possessor is wielding a staff. Said action gains +70 Magical Attack and deals full Damage to targets below Level 10 in the back row.
Staff of Infection- (Active Ability, Sage) Possessor may use Staff of Infection in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +30 Melee Attack has a 5% chance of inflicting Disease.
Staff Wielding I- (Passive Ability, Sage) +5 to all stats when a Staff is equipped
Staff Wielding II- (Passive Ability, Sage) +25 to all stats when a Staff is equipped, +25 Melee Attack and +25 Magical Attack when a Staff is equipped
Strike Which Brings Water from Rocks- (Active Ability, Sage) Possessor may use Strike Which Brings Water from Rocks in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +70 Melee Attack against Earth element targets, and, if this attack deals damage to an Earth element target, then user may immediately deal 2,000 flat Water element damage to up to 5 targets.
Stunning Staff-Slam- (Technique Ability, Sage) Possessor may use 'Stunning Staff-Slam' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Staff equipped. Said action gains +500 Melee Attack and a 40% chance of inflicting Fatigued: Stun.
Ten-Staff Shuffle- (Technique Ability, Sage) Possessor may use 'Ten-Staff Shuffle' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Magical Attack', or 'Magical Overdrive' action so long as no other technique is used, possessor has a Staff equipped, and possessor is carrying at least 9 unequipped Staff weapons. Possessor may unequip one Staff before each hit of said action and may then equip one Staff before each hit of said action
Transform Staff (Elements)- (Active Ability, Sage) Possessor may spend an action to un-equip a staff and turn it into a cloud of elements that acts on its creator's first action each turn, the cloud of elements, as an action, may initiate a Magical Attack that is solely Air, Earth, Fire, or Water element against a target, using its creator's Magical Attack bonus and SPI as though it were still equipped and having its ultimate damage result halved, the staff has an HP total equal to (Value / 10), to a max of 400,000 HP, and it has a Defense value equal to its Defense bonus, If the cloud of elements is destroyed, the staff is removed from the thread, The cloud of elements' creator may spend an action to turn it back into a staff and re-equip it, A cloud of elements thus transformed back into a staff cannot be re-transformed through any Sage ability for the remainder of the thread
Transform Staff (Serpents)- (Active Ability, Sage) Possessor may spend an action to un-equip a staff and turn it into a group of serpents that acts on its creator's first action each turn, the group of serpents, as an action, may initiate a Magical Attack that is solely Acid element against a target, using its creator's Magical Attack bonus and SPI as though it were still equipped and both having its ultimate damage result halved and having a 10% chance of inflicting Poison, the staff has an HP total equal to (Value / 10), to a max of 400,000 HP, and it has a Defense value equal to its Defense bonus, If the group of serpents is destroyed, the staff is removed from the thread, The group of serpents' creator may spend an action to turn it back into a staff and re-equip it, A group of serpents thus transformed back into a staff cannot be re-transformed through any Sage ability for the remainder of the thread
Transform Staff (Whirlwind)- (Active Ability, Sage) Possessor may spend an action to un-equip a staff and turn it into a whirlwind that acts on its creator's first action each turn, the whirlwind, as an action, may initiate a Magical Attack that is solely Air element against a target, using its creator's Magical Attack bonus and SPI as though it were still equipped and both having its ultimate damage result halved and having a 1% chance of moving its target to the front row, provided its target its under level 25, the staff has an HP total equal to (Value / 10), to a max of 400,000 HP, and it has a Defense value equal to its Defense bonus, If the whirlwind is destroyed, the staff is removed from the thread, The whirlwind's creator may spend an action to turn it back into a staff and re-equip it, A whirlwind thus transformed back into a staff cannot be re-transformed through any Sage ability for the remainder of the thread, This ability cannot be used on cursed items (though such items cannot be unequipped normally anyway, thus making it rather hard to even attempt to)
Twin-Ended Staff Style- (Passive Ability, Sage) Possessor may choose to have equipped Staff weapons that are Weaponx1 instead become Weaponx2 and have their Melee Attack bonus doubled

Scholar
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Common Dimensional Traits- (Passive Ability, Scholar) Possessor gains +100 MIN, Possessor gains +100 additional MIN and +100 SPI if a Zone, Terrain, or Phantom Terrain is present
Basic Knowledge of Dimensional Connectivity- (Passive Ability, Scholar) Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Dimensional Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Understanding of Effect / Mana-Pattern Interaction- (Passive Ability, Scholar) Possessor gains 20% Resistance to Level 1 individuals
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Improved Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +250 MIN
Improved Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +200 to all stats if a Zone, Terrain, or Phantom Terrain is present
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Scholar of Dimensions- (Passive Ability, Scholar) Possessor gains +500 MIN, Possessor gains +200 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 500 less MP to cast
Scholar of Elements- (Passive Ability, Scholar) Possessor gains +100 MIN for each element that possessor possesses as the element of one of possessor's pieces of equipped equipment, to a max of 24 such elements
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN


Scientist
Advanced Understanding of Common Practices of Theoretical Science- (Passive Ability, Scientist) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Hypertech spell and at least three of which are non-'Hypertech' spells of different subtypes, equipped
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Hypertech spells cost possessor 10 less MP to cast
Knowledge of Basic Hyperspace Theory- (Passive Ability, Scientist) Possssor gains +100 MIN if the Terrain or Phantom Terrain is Space
Knowledge of Basic Scientific Theory- (Passive Ability, Scientist) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Mathematical Knowledge- (Passive Ability, Scientist) +150 MIN that is counted as unmodified for capping purposes
Understanding of Common Practices of Theoretical Science- (Passive Ability, Scientist) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Hypertech spell and one of which is a non-'Hypertech' spell equipped

Seakeeper
Apprentice Seakeeper Knowledge- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Aquatic Training I- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain +20 to all stats
Aquatic Training II- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain +100 to all stats
Basic Aquatic Loyalty Training- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain 20% Charm Resistance
Basic Seakeeper Knowledge- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Defensive Aquatic Training I- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain +50 Defense
Defensive Aquatic Training II- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain +250 Defense
Essence Algorithm: Wraith Jelly- (Passive Ability, Seakeeper) At the beginning of a thread, possessor may choose to become the subtype Aquatic, to gain the base stats: STR 5, CON 30, AGI 5, MIN 5, SPI 20, and to be able to choose, if a monster on the enemy list exists named 'Wraith Jelly', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Knowledge of Life that Lurks in the Dark Seas- (Passive Ability, Seakeeper) Possessor's Darkness element Aquatic pets and summons gain +60 to all stats as a constantly-applied effect
Speak to Fish- (Passive Ability, Seakeeper) Possessor's pet and summoned Aquatics gain +25 to all stats, Possessor's summoned Aquatics have a 5% lower chance of being uncontrolled
Speed-Focused Aquatic Training I- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Swimmer (2)- (Passive Ability, Seakeeper) Possessor gains +200 AGI while in a Zone of Water
The Sharky Special- (Technique Ability, Seakeeper) Possessor may use 'The Sharky Special' in conjunction with a 'Trade' or 'Metacombine' action so long as possessor has a unqiue Aquatic named 'Benedict the Shark' equipped and no other technique is used. Said action inflicts Instant Death on all caster's equal-or-lower-Level allies.
Trained Swimmer- (Passive Ability, Seakeeper) 5% Drowning Resistance, +30 AGI while in a Zone of Water

Seer
Apprentice Robe Mastery- (Passive Ability, Seer) Possessor gains +50 Defense if possessor has a Robe equipped
Basic Robe Mastery- (Passive Ability, Seer) All Robes worn by possessor provide +10 additional Defense
Bearer of Basic Mystic Vestments- (Passive Ability, Seer) All Robes worn by possessor provide +30 MIN and SPI
Predict Direction of Attack (Basic)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one row in any one row-order formation and gain +50 Defense against said sources in said row as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Direction of Attack- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one row in any one row-order formation and gain +250 Defense against said sources in said row as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Direction of Attack (Greater)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one row in any one row-order formation and gain +1,000 Defense against said sources in said row as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Source of Attack (Basic)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one opponent and gain +50 Defense against said specific opponent (affecting only the one opponent even if said opponent was non-unique) as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Source of Attack- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one opponent and gain +250 Defense against said specific opponent (affecting only the one opponent even if said opponent was non-unique) as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Source of Attack (Greater)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one opponent and gain +1,000 Defense against said specific opponent (affecting only the one opponent even if said opponent was non-unique) as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Robe Wearer I- (Passive Ability, Seer) Possessor gains +5 to all stats when possessor has a Robe equipped
Robe Wearer II- (Passive Ability, Seer) Possessor gains +25 to all stats when possessor has a Robe equipped, Possessor gains +50 Defense when possessor has a Robe equipped
Seer- (Passive Ability, Seer) Possessor gains +(50 * Possessor Level) Defense and +(1,000 * Possessor Level) MP if possessor has a Robe equipped
Seer of Distant Stars- (Passive Ability, Seer) Possessor gains 10% Astral Resistance if possessor has scanned the stats of an opposing Alien or Astral Being and is wearing a Robe
Seer's Vision- (Passive Ability, Seer) Individuals below Level 15 may not counter possessor's actions that scan stats if possessor is wearing a Robe

Shrine Maiden
Basic Spirit Magic Attunement- (Passive Ability, Shrine Maiden) All Spirit Magic spells gain +10 Magical Attack, have a 10% greater chance of working, and cost 10 less MP, and all Spirit Magic summons have 30 more HP, 5 more to each stat, and stay for 3 rounds longer

Slayer
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Sheer-Offensive Stance- (Stance Ability, Slayer) Possessor' Defense is halved, Possessor' Resilience drops to 0%, Possessor' Dodge is halved, Possessor gains +(Possessor' former Resilience, to a max of 200)% Critical, Possessor gains +(One half possessor' lost Dodge, to a max of 200)% to Hit, Possessor gains +(One half possessor' former Defense value, to a max of 20,000) Melee Attack, Magical Attack, and Ranged Attack

Smith
Has Studied Weapon Blueprints- (Passive Ability, Smith) Poessessor's weapons that provide stat bonuses that are not buffs provide an additional +50 to each stat they provide a bonus to, Possessor's weapons that possess Melee Attack, Magical Attack, or Ranged Attack bonuses gain +200 to each such bonuses possessed, Possessor gains +60 MIN

Snow Queen
Absorb Ice- (Passive Ability, Snow Queen) Possessor Absorbs Ice against sources below Level 20 if Level 20 or greater
Apprentice Command of Ice- (Passive Ability, Snow Queen) Possessor's Ice element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Ice- (Passive Ability, Snow Queen) Possessor gains +500 Defense against Ice
Apprentice Ice Resistance- (Passive Ability, Snow Queen) Possessor gains 5% Ice Resistance
Apprentice Ice Synchronization- (Passive Ability, Snow Queen) Possessor gains +50 to all stats for each Ice element item equipped, Possessor's Ice element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Ice- (Passive Ability, Snow Queen) Possessor's Ice element allies gain +100 to all stats
Apprentice Weaponization of Ice- (Passive Ability, Snow Queen) Quantities of Ice element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Ice- (Passive Ability, Snow Queen) Possessor gains +500 to all stats while in a Zone of Ice
Basic Command of Ice- (Passive Ability, Snow Queen) Possessor's Ice element pets and summons gain +50 to all stats
Basic Defenses Against Ice- (Passive Ability, Snow Queen) Possessor gains +50 Defense against Ice
Basic Ice Resistance- (Passive Ability, Snow Queen) Possessor gains 1% Ice Resistance
Basic Ice Synchronization- (Passive Ability, Snow Queen) Possessor gains +25 to all stats if Ice element
Basic Understanding of the Heart of Ice- (Passive Ability, Snow Queen) Possessor's Ice element allies gain +10 to all stats
Basic Weaponization of Ice- (Passive Ability, Snow Queen) Quantities of Ice element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Ice- (Passive Ability, Snow Queen) Possessor gains +50 to all stats while in a Zone of Ice
Control of Ice- (Passive Ability, Snow Queen) Possessor has a 20% chance of being able to cancel the actions of Ice element individuals below Level 20, with things that would occur before and after said actions still occurring
Elemental Attack-Conversion: Ice- (Technique Ability, Snow Queen) Possessor may use 'Elemental Attack-Conversion: Ice' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Ice element and no other technique is used. Said action becomes solely the element Ice.
Emanate Ice- (Passive Ability, Snow Queen) Whenever possessor absorbs Damage that is Ice element Damage, Possessor may choose to deal 10,000 Flat Ice element Damage to up to 10 targets
Greater Weaponization of Ice- (Passive Ability, Snow Queen) Quantities of Ice element Damage dealt by possessor are increased by 25,000 points
Ice Body Form- (Stance Ability, Snow Queen) Possessor gains +200 Defense against Ice, Possessor gains 15% Ice Resistance, Possessor may deal 5,000 Flat Ice element Damage to any individual who conducts an offensive action that targets possessor
Ice Immunity- (Passive Ability, Snow Queen) Possessor gains Ice Immunity against sources below Level 20 if Level 20 or greater
Ice Manipulation- (Passive Ability, Snow Queen) Possessor may choose one of the following at the beginning of each round if Ice element: Create a Zone of Ice, Remove a Zone of Ice created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Ice by either possessor or a source below Level 20, Add Ice to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Ice element on a Ice element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Ice, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Ice, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Ice element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Ice to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Ice, 5% Ice Resistance, or +50 Defense against Ice and 1% Ice Resistance until the end of the round as a non-stacking buff
Improved Command of Ice- (Passive Ability, Snow Queen) Possessor's Ice element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Ice Resistance- (Passive Ability, Snow Queen) Possessor gains 10% Ice Resistance
Improved Understanding of the Heart of Ice- (Passive Ability, Snow Queen) Possessor's Ice element allies gain +250 to all stats
Improved Weaponization of Ice- (Passive Ability, Snow Queen) Quantities of Ice element Damage dealt by possessor are increased by 5,000 points
Improved Zonal Acclimation of Ice- (Passive Ability, Snow Queen) Possessor gains +1,000 to all stats while in a Zone of Ice
Meditative Assumption of Ice- (Passive Ability, Snow Queen) Possessor may choose, at the beginning of a thread, to become solely Ice element
Nonsynchronous Elemental Attack-Conversion: Ice- (Passive Ability, Snow Queen) Possessor may use the Technique 'Elemental Attack-Conversion: Ice' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action even if possessor is not Ice element.
Reflect Ice- (Passive Ability, Snow Queen) Possessor Reflects Ice against sources below Level 20 if Level 20 or greater
Snow Queen- (Passive Ability, Snow Queen) Possessor ignores (1 * (Possessor Level/5), rounded down)% Ice Resistance, Possessor ignores Ice Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Stability Within Ice- (Passive Ability, Snow Queen) Possessor gains 25% minor negative status effect resistance while in a Zone of Ice
Understanding of the Bonds of Ice- (Passive Ability, Snow Queen) Possessor gains +200 to all stats if possessor's stats are linked to the stats of a Ice element individual
Uplifted By Ice- (Passive Ability, Snow Queen) If possessor is Ice element, possessor has a 5% chance of being afflicted with Elevated at the start of each round if possessor is in a Zone of Ice
Zonal Ice Control- (Passive Ability, Snow Queen) Possessor may, at the start of each round, choose one Zone of Ice that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80

Starkeeper
Advanced Astral Being Loyalty Training- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain 60% Charm Resistance
Apprentice Starkeeper Knowledge- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Astral Being Training I- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain +20 to all stats
Astral Being Training II- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain +100 to all stats
Basic Astral Being Loyalty Training- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain 20% Charm Resistance
Basic Starkeeper Knowledge- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Defensive Astral Being Training I- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain +50 Defense
Defensive Astral Being Training II- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain +250 Defense
Offensive Astral Being Training I- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons have the Damage values of their abilities increased by 50 points
Offensive Astral Being Training II- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons have the Damage values of their abilities increased by 500 points
Speed-Focused Astral Being Training I- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Speed-Focused Astral Being Training II- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes

Summoner
Apprentice Summoner Magic Attunement- (Passive Ability, Summoner) All of possessor's Summoner Magic Summons gain +250 to all stats, and all Summoner Magic spells cost possessor 50 less MP to cast
Basic Summon Constitution Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +100 CON
Basic Summon Damage Augmentation- (Passive Ability, Summoner) The Damage values of all of possessor's summons' abilities that possess Damage values increase by 1,000 points
Basic Summoner Magic Attunement- (Passive Ability, Summoner) All creatures summoned through Summoner Magic spells gain +10 to all stats, and all Summoner Magic spells cost 10 less MP
Basic Fading-Call-Augmenting Techniques- (Passive Ability, Summoner) Spells cast by possessor whose name includes 'Fading Call' deal 5,000 additional points of Damage whenever they deal Damage; Spells cast by possessor whose name includes 'Fading Call' that replicate abilities performed by entities from the Enemy List as though said entities were performing them deal 5,000 additional points of Damage whenever they deal Damage
Knowledge of Basic Techniques in Summoning Air-Element Entities- (Passive Ability, Summoner) Possessor's Air-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Earth-Element Entities- (Passive Ability, Summoner) Possessor's Earth-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Electrical-Element Entities- (Passive Ability, Summoner) Possessor's Electrical-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Fire-Element Entities- (Passive Ability, Summoner) Possessor's Fire-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Light-Element Entities- (Passive Ability, Summoner) Possessor's Light-element summons gain +100 to all stats
Summoner- (Passive Ability, Summoner) Possessor's Summoner Magic summons gain (+1,000 x Possessor Level) HP and MP and +(10 x Possessor Level) to all stats
Well-Versed in Traditional Summoning Techniques- (Passive Ability, Summoner) Possessor's Summoner Magic summons gain +100 to all stats

Transmuter
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Expanded Transmutative Element-Warping- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a base element
Expanded Transmutative Element-Folding- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a single element
Expanded Transmutative Self-Warping- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a base subtype
Expanded Transmutative Self-Folding- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a single subtype
Shifting Weapon Stance- (Stance, Transmuter) Possessor' weapons with base subtypes may have themselves instead count as any other base subtype
Thrice-Warped Stance- (Passive Ability, Transmuter) Possessor counts as being in Shifting Weapon Stance while in Warped Self Stance
Twice-Warped Stance- (Passive Ability, Transmuter) Possessor counts as being in Warped Element Stance while in Warped Self Stance
Warped Element Stance- (Stance, Transmuter) Possessor, if a single base element, may choose to count as a different base element while in this stance
Warped Self Stance- (Stance, Transmuter) Possessor, if a single base subtype, may choose to count as a different base subtype while in this stance

Swordsman
The Governor's Best Offer- (Technique Ability, Swordsman) Possessor may use 'The Governor's Best Offer' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as possessor has a unqiue Sword named 'Sword Named 'Governor Jeff'' equipped and no other technique is used. Said action gains a +15,000 Melee Attack and a 100% chance of inflicting Charm; at the end of the action, a Ballot Measure is proposed called 'Do the Allies of Governor Jeff Win this Battle?', each entity obtains a single vote on said Ballot Measure, If 100% of votes are 'Yes' instead of 'No', caster defeats all opponents below Level 80 who are 5 or more Levels below caster or are below Level 40.

Veilwalker
Apprentice Ethereal Magic Attunement- (Passive Ability, Veilwalker) All Ethereal Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, All Ethereal Magic spells that possessor casts have a 20% greater chance of working in regards to natural chance of 'failing to work', and all Ethereal Magic spells cost possessor 40 less MP to cast
Basic Ethereal Magic Attunement- (Passive Ability, Veilwalker) All Ethereal Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, All Ethereal Magic spells that possessor casts have a 10% greater chance of working in regards to natural chance of 'failing to work', and all Ethereal Magic spells cost possessor 10 less MP to cast
Elusive Magic- (Passive Ability, Veilwalker) Possessor's Cast a Spell actions may not be countered by individuals below Level 20, Possessor's Ethereal Magic spells may not be targeted or affected in a hostile manner by individuals below Level 20
Ethereal Magic Casting I- (Passive Ability, Veilwalker) Ethereal Magic spells cost possessor 20 less MP to cast
Ethereal Magic Casting II- (Passive Ability, Veilwalker) Ethereal Magic spells cost possessor 200 less MP to cast
Knowledge of Ethereal Pathways- (Passive Ability, Veilwalker) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Phantom Body- (Passive Ability, Veilwalker) Individuals below Level 15 cannot inflict minor status effects on possessor
Phantom Steps- (Passive Ability, Veilwalker) Possessor may not be prevented from leaving battle by sources below Level 20
Semi-Ethereal Mind- (Passive Ability, Veilwalker) Possessor gains +200 Defense against MIN Damage
Semi-Ethereal Spirit- (Passive Ability, Veilwalker) Possessor gains +200 Defense against SPI Damage
Semi-Ethereal Strength- (Passive Ability, Veilwalker) Possessor gains +200 Defense against STR Damage
Veilwalker- (Passive Ability, Veilwalker) All Ethereal Magic spells possessor casts that possess a Magical Attack bonus gain +(50 * Possessor Level) additional Magical Attack, All Ethereal Magic spells that possessor casts have a (Possessor Level)% greater chance of working in regards to natural chance of 'failing to work', and all Ethereal Magic spells cost possessor (20 * Possessor Level) less MP to cast

Vermin Lord
Carry Insects- (Passive Ability, Vermin Lord) Possessor may carry up to 3 unequipped Insect pets into threads
Essence Algorithm: Dreggson's Lesser Cricket- (Passive Ability, Vermin Lord) At the beginning of a thread, possessor may choose to become the subtype Insect, to gain the base stats: STR 1, CON 1, AGI 2, MIN 1, SPI 1, and to be able to choose, if a monster on the enemy list exists named 'Dreggson's Lesser Cricket', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level

Wanderer
Adept Gate Magic Attunement- (Passive Ability, Wanderer) Gate Magic spells cost possessor 10,000 less MP to cast, Gate Magic spells cast by possessor that provide a AGI or CON buff provide an additional +500 such points (stacking to a max of 5,000 points per stat across all instances per individual), Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Gate Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 250 less MP to cast
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost 10 less MP
Basic Knowledge of Mirror Magic- (Passive Ability, Wanderer) Possessor gains +400 MIN and +500 MP if possessor possesses the capability to Reflect any element or subtype
Basic Zonal Resistance- (Passive Ability, Wanderer) Possessor gains +50 Defense against effects attached to Zones
Caravan Leader- (Passive Ability, Wanderer) Whenever possessor conducts a 'Switch Rows' action, up to 3 chosen allies may also move to either the front row or the back row if they could move to said rows by performing a 'Switch Rows' action, Possessor gains +30 to all stats if the Terrain or Phantom Terrain is Road or Desert
♢Chased the Reaper Across the Realms- (Passive Ability, Wanderer) If an opposing Undead moves to a different battlespace from the battlespace possessor is in, possessor may follow that Undead into that other battlespace so long as no entity 20 or more Levels greater than possessor in either battlespace objects
Combat Teleportation- (Passive Ability, Wanderer) Possessor gains 35% Dodge
♢Cross-Dimensional Combat Expert- (Passive Ability, Wanderer) Possessor gains +50% To Hit and Dodge if possessor changed battlespaces earlier in the round
Desert Master's Dislike of Excess Water- (Passive Ability, Wanderer) Possessor gains a 200% Water Weakness, Possessor gains +200 to all stats while the Terrain or Phantom Terrain is Desert
Dimensional Milkman- (Passive Ability, Wanderer) Possessor may, at the start of any round, leave possessor's current battlespace and enter any other battlespace in the same thread that contains at least one individual who is not carrying a consumable with 'Milk' in its name and give 1 Milk to said individual, provided that no individual of Level 60 or greater in either the battle possessor is leaving or the battle possessor is entering objects.
Down the Chimney!- (Passive Ability, Wanderer) Possessor pierces 2,000 Defense when targeting Large Structures
Enjoys Travelling- (Passive Ability, Wanderer) Possessor gains +10 to all stats if Terrain or Phantom Terrain is present
Establish Dimensional Portal- (Active Ability, Wanderer) Possessor may spend an action if in a Random Quest to allow any of possessor's allies (including possessor) to leave said quest at the start of the next round, Has RP effects
Evade Dimensional Instabilities- (Passive Ability, Wanderer) Spatial Magic and Geomancy effects attached to Zones cannot negatively effect possessor based on possessor's entry into them from another battlespace, Spatial and Spatial Magic effects from sources below possessor's Level cannot prevent possessor from entering battlespaces or cause possessor to enter a battlespace other than a battlespace possessor chose to enter instead of said chosen battlespace
Familiarity with Being Teleported- (Passive Ability, Wanderer) Spatial element actions have a 20% lower chance of inflicting Confusion on possessor
Fast Mirror-Realm Egress- (Active Ability, Wanderer) If possessor possesses the capability to Reflect any element of subtype, possessor may choose at the beginning of the round if in a Random Quest to to leave said quest, with said exit not being preventable by sources below Level 40, Has RP effects
Fast Portals- (Passive Ability, Wanderer) Possessor's 'Establish Dimensional Portal' actions may allow possessor to immediately leave threads that they would allow escape from at the start of the next round if possessor's turn-order-determining stat sum is higher than that of each opponent for turn-order-determining purposes
Fast Short-Distance Item Teleportation- (Passive Ability, Wanderer) Possessor's items may not be stolen by sources below Level 20
Fast Short-Distance Teleportation- (Passive Ability, Wanderer) Possessor may, at the start of each round, move to the Front Row or to the Back Row
Fast Traveller- (Passive Ability, Wander) Possessor gains +200 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle in Random Quests
Fatigue Resistance- (Passive Ability, Wanderer) Possessor gains 10% Fatigued Resistance
Hammerspace Access- (Passive Ability, Wanderer) Possessor may carry up to 200 unequipped items into threads
Journeyman's Steps- (Passive Ability, Wanderer) Whenever possessor conducts a Switch Rows action, possessor has an optional 5% chance of removing any one Phantom Terrain created by a source of lower level than possessor that is below Level 20
Knowledge of Portals- (Passive Ability, Wanderer) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Long-Range (Province-Ranged) Self-Teleportation- (Active Ability, Wanderer) Up to (Possessor Level / 5) times per thread, possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round and to gain 60% Dodge during the next round of battle as a non-stacking buff, with said buff being increased to 100% against individuals below Level 20
Mastered the Waking Desert- (Passive Ability, Wanderer) Possessor may make all decisions for effects attached to terrains and phantom terrains that are 'Desert' that come from sources below Level 65, Possessor gains +2,500 Defense against effects attached to terrains and phantom terrains that are 'Desert'
Mid-Range (City-Ranged) Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round and to gain 40% Dodge during the next round of battle as a non-stacking buff, with said buff being increased to 80% against individuals below Level 20
Opener of Forgotten Doorways- (Passive Ability, Wanderer) Possessor may claim Forgotten Keys
Sandwalk- (Passive Ability, Wanderer) Effects attached to terrain or phantom terrain that is Desert that come from sources below Level 60 may not inflict Entombed or Burning on possessor
Short-Distance Item Teleportation- (Active Ability, Wanderer) Possessor may spend an action to re-obtain an item stolen in the current battle by a source below Level 20 that has not been destroyed
Short-Distance Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round
Skilled Teleporter- (Passive Ability, Wanderer) Possessor gains +100 Melee Attack, 40% Dodge, and 140% To Hit on rounds after possessor used an active Wanderer ability whose name includes 'Teleportation'
Swift Arrival- (Passive Ability, Wanderer) Possessor's sum of turn-order-determining attributes is considered to be 200 points higher for turn-order-determining purposes on the first round of battle
Swift Travel- (Passive Ability, Wanderer) Possessor's sum of turn-order-determining attributes is considered to be 50 points higher for turn-order-determining purposes, Possessor's sum of turn-order-determining attributes is considered to be an additional 150 points higher for turn-order-determining purposes if possessor has a Vehicle, Vessel, or Steed transformation equipped
Teleporting Strike- (Technique Ability, Wanderer) Possessor may use 'Teleporting Strike' in conjuction with a 'Melee Attack' action if said action includes no other technique and possessor has a Gate Magic spell equipped. Said action gains +10% To Hit, +2% Critical, and deals full Damage to targets below Level 60 who are below its user's Level who are in the back row.
Unified Knowledge of Spatial Magic and Gate Magic- (Passive Ability, Wanderer) Possessor may count Wanderer abilities possessor possesses as Spatial Mage abilities (including for prerequisite purposes), Possessor may count Wanderer abilities possessor possesses as Spatial Mage abilities (including for prerequisite purposes)
Untiring Traveller- (Passive Ability, Wanderer) Whenever possessor conducts a Switch Rows action, possessor may switch rows one additional time, to a max of 5 times
Walker of Deserts- (Passive Ability, Wanderer) +40 AGI, 5% Fire Resistance
Wandered Through Wonderland- (Passive Ability, Wanderer) Possessor gains +50 unmodified AGI and +5% To Hit if in a Zone of Wonder, Possessor gains Confusion Immunity
Wanderer- (Passive Ability, Wanderer) Gate Magic spells cost possessor (100 * Possessor Level) less MP to cast
Wanderer of Phalerin- (Passive Ability, Wanderer) Possessor gains +200 to all stats and 40% Resilience while the Terrain or Phantom Terrain is Desert, Possessor must be a Devout Worshipper of Phalerin for this ability to take effect

Warlord

Essence Algorithm: Frogman Toxin Archer- (Passive Ability, Warlord) At the beginning of a thread, possessor may choose to become the subtype Humanoid, to gain the base stats: STR 5, CON 10, AGI 25, MIN 20, SPI 5, and to be able to choose, if a monster on the enemy list exists named 'Frogman Toxin Archer', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Essence Algorithm: Hag Matron- (Passive Ability, Warlord) At the beginning of a thread, possessor may choose to become the subtype Humanoid, to gain the base stats: STR 15, CON 12, AGI 8, MIN 15, SPI 15, and to be able to choose, if a monster on the enemy list exists named 'Hag Matron', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level

Warrior
Apprentice Combat Arts Attunement- (Passive Ability, Warrior) +250 Damage to all damage dealing Combat Arts spells, All Combat Arts spells cost 50 less MP
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Capable in a Crisis- (Passive Ability, Warrior) Posessor gains a Buff Slot while in a Crisis Zone
Commanding in a Crisis- (Passive Ability, Warrior) Posessor gains a Summon Slot while in a Crisis Zone
Crisis Zone- (Passive Ability, Warrior) Possessor counts as being in a Crisis Zone when at 1% of possessor's Max HP or lower
Deadly in a Crisis- (Passive Ability, Warrior) Posessor gains +1% Critical while in a Crisis Zone
Expanded Crisis Zone- (Passive Ability, Warrior) Possessor counts as being in a Crisis Zone when at 5% of possessor's Max HP or lower
Pure in a Crisis- (Passive Ability, Warrior) Posessor may cure itself of any one minor status effect from a source below Level 40 at the start of each round while in a Crisis Zone

Weirdworker
Advanced Magic Being Loyalty Programming- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain 60% Charm Resistance
Apprentice Weirdworker Knowledge- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Magic Being Loyalty Programming- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain 20% Charm Resistance
Basic Magiconstruct Weaving- (Passive Ability, Weirdworker) Possessor's Magic Being summons gain +2,000 HP as a non-stacking buff when summoned
Basic Weirdworker Knowledge- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Craft Luminous Magiconstructs- (Passive Ability, Weirdworker) When possessor summons a Magic Being, possessor may attach an buff of it that stacks up to three times that causes its presence to count as the presence of a Zone of Light, Energy, or Hope (chosen at the time of the effect's creation)
Craft Volatile Magiconstructs- (Passive Ability, Weirdworker) When possessor summons a Magic Being, possessor may attach a non-stacking buff to it that causes it to have a 15% chance of being afflicted with Instant Death at the start of each round, that increases its abilities Damage values by 500 points, and that causes it to deal 5,000 Flat Magic & Energy element Damage to 5 randomly selected targets in the same battlespace when it dies
Defensive Magic Being Programming I- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +50 Defense
Defensive Magic Being Programming II- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +250 Defense
Magic Being Calling I- (Passive Ability, Weirdworker) Possessor's Magic Being summons gain +20 to all stats
Magic Being Calling II- (Passive Ability, Weirdworker) Possessor's Magic Being summons gain +200 HP
Magic Being Calling III- (Passive Ability, Weirdworker) Possessor's Magic Being summons gain +500 MP
Magic Being Calling IV- (Passive Ability, Weirdworker) Possessor's Magic Being summons gain +2,000 HP and +4,000 MP
Magic Being Calling V- (Passive Ability, Weirdworker) Possessor's Magic Being summons may not be unsummoned by sources below Level 5
Magic Being Loyalty Programming- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain 40% Charm Resistance
Magic Being Programming I- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +20 to all stats
Magic Being Programming II- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +100 to all stats
Magiconstructionist- (Passive Ability, Weirdworker) Possessor's Magic Being summons gain +25,000 HP and +500 to all stats as a non-stacking buff when summoned
Superior Magic Being Loyalty Programming- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain 80% Charm Resistance
Weirdworker- (Passive Ability, Weirdworker) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Magic Being pet only, This ability provides +50 HP and +10 to all stats of possessor's Magic Being pets and summons per Level of possessor


Wind Duke
Basic Air Synchronization- (Passive Ability, Wind Duke) Possessor gains +25 to all stats if Air element

Witness of the Divine
Basic Faith Synchronization- (Passive Ability, Other: Witness of the Divine) Possessor gains +25 to all stats if possessor is Faith element

Wizard
Advanced Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Amplified Magical Potency- (Passive Ability, Wizard) +250 Magical Attack
Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage, All Wizard Magic spells cost possessor 50 less MP to cast
Basic Mana-Saving Techniques- (Passive Ability, Wizard) Spells cost possessor 50 less MP to cast
Basic Understanding of Linking Magic Types- (Passive Ability, Wizard) Spells possessor casts cost 80 less MP if caster has cast a spell of a different subtype previously during this thread
Basic Understanding of Spatial Gate Magic- (Passive Ability, Wizard) Possessor gains 15% Dodge if possessor possesses a Gate Magic buff
Basic Understanding of Temporal Wizard Magic- (Passive Ability, Wizard) Wizard Magic spells that possessor casts that buff AGI buff it by an additional 20 points as an effect that stacks 10 times per individual, Wizard Magic spells that possessor casts that buff an individual's turn-order-determining stat sum for turn-order-determining purposes buff it by an additional 40 points as an effect that stacks 10 times per individual, Wizard Magic spells that possessor casts that have a chance of inflicting Augmented: Haste have said chance raised by 1%
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Broaden Casting- (Technique Ability, Wizard) Possessor may use Broaden Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. If this attack already inflicts at least 1 hit against 5 or more targets, its total number of targets increases by 2.
Fast Casting- (Technique Ability, Wizard) Possessor may, at the start of a round, declare that possessor's first action of said round will involve this ability; possessor's first action, should possessor declare such, must include said ability, with possessor being forced to skip actions that do not include this ability if possible until such an action is taken. Should possessor declare such, possessor's first action occurs on a turn-order count 500 points higher than it otherwise would, with possessor's other actions that would be based on a turn-order count occurring at the point at which they would otherwise occur. Possessor may use Fast Casting as part of a 'Magical Attack' action that involves a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic spell equipped.
Knowledge of Basic Magic Theory- (Passive Ability, Wizard) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Potent- (Passive Ability, Wizard) +200 SPI that is counted as unmodified for capping purposes
Space-Bending Spell- (Technique Ability, Wizard) Possessor may use 'Space-Bending Spell' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor casts a Gate Magic or Wizard Magic spell as part of said action. Said action deals full Damage to targets below Level 40 that are in the back row
Theoretical Spellcaster- (Passive Ability, Wizard) Possessor gains +1,000 MIN, Possessor gains an additional +500 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Wizard Magic spell and one of which is a non-'Wizard Magic' spell equipped
Wizard- (Passive Ability, Wizard) Possessor's Damage-dealing actions that involve the casting of Wizard Magic spells deal 500 additional Damage, Wizard Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast, Possessor gains +(50 * Possessor Level) Magical Attack

Re: Geddoe

Posted: Mon Jun 07, 2021 6:54 pm
by geddoe42
Modified Stats & Equipment

Geddoe (Geddoe42)
Level 79
Archangel, Light & Divine
HP- 17,800
MP- 19,775
STR: 80 (1)
AGI: 712 (9)
CON: 712 (9)
MIN: 791 (10)
SPI: 3,699 (37)

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Fortify Body
Overdrive
Abilities


Weapons-
  • *Dreamlighter- (Weapon, Gun, Light, X Gold) +(Wielder's SPI) Ranged Attack, ((Wielder's Level * 1.25, rounded down,) +100)% To Hit, (Wielder's Level)% Critical, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions use Spirit as their Prime Attribute, Wielder's Ranged Attack bonus cap is based on Spirit, Wielder's actions may become solely Light element, (Wielder's Level * 4)% inflicts Impaired: Blind, (Wielder's Level * 2)% inflicts Awestruck, (Wielder's Level/4, rounded down)% inflicts Smitten
    w/ Dynaboosted- Wielder gains +275,000 to all stats, +10% To Hit, +10% Dodge, +10% Resilience, +10% Critical, Enchantment
    w/ Magiburst- Wielder gains +275,000 Magical Attack, and wielder's Overdrive actions may become solely any one base element, Enchantment
    w/ Geddoe's Gun's Enchantment- Wielder's 'Ranged Attack' actions incorporate wielder's Magical Attack bonus instead of wielder's Ranged Attack bonus, Quest Enchantment
    w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
  • *War-Pyramid Leyline-Nexus Staff of the Giant Prophet- (Weapon, Staff, Knowledge & Fate & Energy, 4,500,000,000 Gold) +4,500,000 Magical Attack, +4,500,000 MIN, +4,500,000 SPI, +45,000,000 MP as a non-stacking bonus, Wielder's Divination and Divine Magic spells may, up to once per round, deal 45,000,000 additional Damage, Wielder may not be prevented from casting spells by entities below Level 95, Wielder may spend an action to destroy this item until the end of the round and regenerate 450,000,000 MP, 40% Geomancy Resistance, 40% Channeling Resistance, Wielder may transfer up to 450,000,000 HP and/or MP between up to 3 willing allied targets (including wielder) at the start of each round, Wielder may scan the stats of any number of entities at the start of each round, 290% To Hit, +190% To Hit, Wielder may, up to three times per round, gain an additional action when an opponent of wielder below Level 95 creates a Zone, Terrain, or Phantom Terrain, Wielder must be Level 60 or greater and must possess the ability 'Expert Divine Magic Attunment' or 'Expert Geomancy Attunement'
  • Ulashtu Zahannhossah- (Weapon, Staff, Light & Astral, 400,000,000 Gold) +400,000 Magical Attack, +400,000 CON, +400,000 SPI, +400,000 MIN, +4,000,000 HP as a non-stacking bonus, +4,000,000 MP as a non-stacking bonus, 180% To Hit, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic, Healer Magic, Astral Magic, and Gate Magic spells cost wielder 3,000,000 less MP to cast, Wielder's Magical Attack actions may cure their targets of all minor and moderate negative status effects, 150% may inflict any one moderate status effect or Awestruck: Sealed, 35% Darkness Resistance, 35% Earth Resistance, 35% Magic Resistance, 35% Light Resistance, 35% Astral Resistance, Fatigued Immunity, Hexed Immunity, 50% Cursed Resistance, Up to 12 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element, Wielder may spend an action to resurrect a target that was killed by a source below Level 99 that is not 20 or more Levels greater than wielder, Wielder gains Smitten: Excommunicated Immunity against sources below Level 99, Wielder may spend an action to replicate the effect of any ability performable by an entity on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Wielder gains 10 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, Wielder counts as wielding an additional 'Holy Symbol', Wielder is immune to individuals below Level 60, If wielder possesses the ability 'Adept Divine Magic Attunement', the first time per thread that wearer is killed by a source below Level 99 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 10,000,000 points of Flat Light element HP Healing and MP Healing, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Wielder's 'Overdrive' actions may gain '1 hit against any number of entities in wielder's battlespace', Wielder may summon an Angel below Level 80 that is normally fightable for drops on the Enemy List at the start of every round, Max 20 summoned, Wielder must be Level 60 or greater, must possess the ability 'Priest', and must be a devout worshipper of Phalerin
    w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
  • *Destroyer's Blade- (Weapon Aspect: The Manifold Paladin's Regalia, Sword, Destruction, X Gold) +2,800,000 Melee Attack, +2,800,000 Ranged Attack, +2,800,000 Magical Attack, +2,800,000 Defense, +2,800,000 STR, +2,800,000 CON, +2,800,000 SPI, +28,000,000 HP as a non-stacking bonus, 160% Resilience, 160% Critical, +160% Critical, 40% Destruction Resistance, 30% Devastated Resistance, 30% Base Element Resistance, 15% Serpent Blessed Resistance, Wielder deals double Damage, as a non-stacking effect, to Serpent Blessed, Undead, Demons, and Serpent Blessed killed by wielder may not resurrect themselves if below Level 90, Wielder's attacks that would have their Damage value divided by a spell they incorporate do not have their Damage value divided, Wielder's first attack per round that involves the casting of a Holy Magic spell deals 15% additional Damage as a non-stacking effect, Wielder's attacks may gain the element Destruction or solely become the element Destruction
  • *Fortune's Ward- (Weapon Aspect: The Manifold Paladin's Regalia, Shield, Fortune, X Gold) +2,800,000 Defense, +2,000,000 Melee Attack, +2,800,000 CON, +28,000,000 HP as a non-stacking bonus, 40% Fortune Resistance, 40% Illusion Resistance, 40% Litigamancy Resistance, 15% Clipboard Resistance, Wielder's chance of hitting an opponent below Level 80 cannot be reduced below 1% by that opponent's Dodge, Wielder's chance of being criticalled by an opponent below Level 80 cannot be raised above 99% by that opponent's Critical Chance, Wielder's chance of dodging an opponent below Level 80 cannot be reduced below 1% by that opponent's To Hit, Wielder's chance of criticalling an opponent below Level 80 cannot be reduced below 1% by that opponent's Resilience, Wielder's opponents below Level 90 may not change wielder's element without wielder's permission, Wielder has a non-stacking, non-modifiable, non-rerollable, non-auto-selectable 15% chance to ignore the effects of offensive actions performed by opponents below Level 80, Wielder's attacks may gain the element Fortune or solely become the element Fortune
  • *Staff of the Empress of Primordial Ice- (Weapon Aspect: Crown of Primordial Ice, Staff, Ice, X Gold) +2,113,209 Magical Attack, +2,100,100 MIN, +2,112,308 SPI, +21,500,000 MP as a non-stacking bonus, 200% inflicts Frozen, 100% inflicts Frozen: Cubed, Wielder's Frozen infliction chances are increased by 30%, This item additionally possesses the subtype Wand, Wielder may treat Ice as a Tier 2 nonbase element, Wielder may force entities below Level 90 to treat Ice as a Tier 2 nonbase element, Wielder's actions and attacks may gain or solely become the element Ice, Ice element spells cost wielder 2,000,000 less MP to cast as a non-stacking effect, Wielder's Ice element summons gain +200,000 to all stats as a non-stacking bonus
  • Blade of High Providence- (Weapon, Sword, Light & Glory, 800,000,000 Gold) +800,000 Melee Attack, +800,000 Magical Attack, Wielder pierces 8,000,000 Defense, Wielder, to a max of once per target each round, deals 8,000,000 additional Damage to Demons, Devils, and Daemons, Wielder may choose to cancel the actions of lower-Level entities below Level 85 that involve the casting of Holy Magic, Celestial Magic, or Divine Magic spells, Wielder must be Level 60 or greater
  • Typhon's Fury- (Weapon, Force, Fury, 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, Wielder, as a non-stacking effect, deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of wielder's unique allies who have not been resurrected either on the current round or the round prior to the current round, Wielder must be Level 40 or greater
Armor-
  • *Robe of the Solar Hierophant- (Armor, Robes, Light, 1,450,000,000 Gold) +1,450,000 Defense, +1,400,000 Magical Attack, +1,417,000 MIN, +1,410,000 SPI, +14,500,000 MP as a non-stacking bonus, +140,000 Defense against Stat Damage, 40% Light Resistance, 40% Fire Resistance, 40% Darkness Resistance, 40% Hope Resistance, 40% Destruction Resistance, 10% Base Element Resistance, +9,000,000 HP, 160% Resilience, 80% Dodge, Wielder's 'Magical Attack' and 'Overdrive' actions gain 190% To Hit, Wearer's actions may become solely Light element as an effect that overrides other effects that are not from sources of at least Level 80, Divine Magic spells and Astral Magic spells cost wearer 1,400,000 less MP to cast, Wearer has a 230% chance of inflicting Charm on each opposing Solar being at the start of every round, when an individual conducts an offensive action that targets wearer, wearer may, at the end of said action, deal 1,450,000 Flat Light element Damage to said individual, 160% inflicts Awestruck, 130% inflicts Burning, Awestruck Immunity, Burning Immunity, Wearer may Absorb Light from sources below Level 80, 200% Awestruck Resistance, 140% Burning Resistance, Wearer is Immune to individuals below Level 40, Wearer may reflect actions from sources below Level 40, 45% Wearer may reflect actions from sources below Level 60, 5% wearer may reflect actions from sources above Level 60 but below Level 80, Wearer gains +1,400,000 Defense as a non-stacking, non-capped bonus against Damage that comes from effects attached to Zones, Wearer may not be prevented from leaving battle or acting by individuals below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 14,000,000 points of Flat Light element HP Healing and MP Healing, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Wearer must be Level 60 or greater
    w/ Defies the Devil's Paperwork- Wearer removes abilities and constant effects named 'The Devil's Paperwork' from all opponents below Level 100 that are not 20 or more Levels greater than wearer, Quest Enchantment
    w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Accessories-
  • *Space-Cutting Boots- (Accessory Aspect: The Manifold Paladin's Regalia, Boots, Spatial, X Gold) +2,800,000 Defense, +2,800,000 AGI, +2,800,000 SPI, 40% Spatial Resistance, 40% Spatial Magic Resistance, 15% Nemesauth Resistance, If wielder has this item equipped, wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, choose one unequipped item that wielder is carrying, and, as a non-stacking buff, gain the effects of having that item equipped while it is unequipped, If one of wielder's pets or summons is in a different battlespace from wielder, wielder may, before any of wielder's actions, move said pet or summon to wielder's battlespace so long as no entity of Level 99 or greater objects, Wielder's movement between battlespaces, as well as wielder's pets' and summons' movement between battlespaces, may not be prevented by sources below Level 80 without wielder's permission, Wielder ignores Dodge bonuses that come from Spatial element buffs, Spatial element equipped items, or from Reality Arranger or Spatial Mage abilities, Wielder may spend an action to leave wielder's current battlespace and enter another existing battlespace so long as no entity of Level 99 or greater in either battlespace objects, Wielder's attacks may gain the element Spatial or solely become the element Spatial
    • The Manifold Paladin's Regalia- (Accessoryx5 Aspect: The Manifold Paladin's Regalia, Magic Item, Life & Destruction & Spatial & Time & Fate & Fortune & Good, X Gold) 60% Divine Magic Resistance against sources whose Patron Deity is 'Yaralsias Valcont', 'Harkala Gillingman', 'Maleficus', or 'Iepterro', 15% Fiend Resistance, 15% Evil Resistance, 15% Good Resistance, Smitten: Excommunicated Immunity, Wielder counts as possessing 100 additional Paladin abilities and gains the next tier-name Paladin ability (to a max of Legendary), At the start of each of wielder's actions, wielder, as a non-stacking buff effect, chooses 5 unequipped items that wielder is carrying that wielder could equip and gains the bonuses of those items as though they were equipped until the end of said action, Wielder's attacks may gain the element Good or solely become the element Good
  • Highly-Customized Boots of the Fog-Shrouded Monster-Master- (Accessory, Boots, Air & Mystic, 275,000,000 Gold) +275,000 Defense, +200,000 Magical Attack, +275,000 to all stats, +2,750,000 HP as a non-stacking bonus, +2,750,000 MP as a non-stacking bonus, 80% Dodge, +12% Dodge, Wearer gains +275,000 additional AGI on turn 4, 40% Air Resistance, 40% Darkness Resistance, 30% Magic Resistance, Wearer counts as wearing an item named 'Fog Boots', Wearer gains 10% Resistance to summons below Level 80, Wearer's pets gain +20,000 to all stats as a non-stacking bonus, Wearer's offensive actions may gain a 30% chance of unsummoning non-unique targets below Level 90 that are below wearer's Level, Wearer may equip pets and summons up to 2 Levels higher than wearer, to a max of Level 99, as an effect that does not stack with other effects that raise wearer' Level for purposes of equipping pets and summons of any type, 10% Base Element Resistance, Wielder is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 80, Wielder takes half damage from non-unique sources below Level 90, Wearer must be Level 40 or greater
    w/ Dynaboosted- Wielder gains +275,000 to all stats, +10% To Hit, +10% Dodge, +10% Resilience, +10% Critical, Enchantment
    w/ Magiburst- Wielder gains +275,000 Magical Attack, and wielder's Overdrive actions may become solely any one base element, Enchantment
    w/ Death-Choir- Whenever one of wielder's allies dies, wielder and up to 20 of wielder's pets and summons may gain +20,000 to all stats as a non-stacking buff, One per round, at the start of a round, wielder may choose to resurrect one of wielder's dead summons or pets that was killed by a source below Level 100 that is not 10 or more Levels greater than wielder, to a max of once per thread per pet or summon, Enchantment
    w/ Supremely Deflective- Wielder gains a 25% chance of reflecting actions from sources below Level 90 that are of equal or lower Level, Artificer's Design
    w/ Maximally Holy- Wielder gains +275,000 Defense, +275,000 SPI, and Smitten: Excommunicated Immunity, Anointment
    w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
  • (Free Broach Slot)*Key to the City- (Accessory, Trinket, Spatial & Law & Glory & Nobility, 6,500,000,000 Gold) +6,500,000 Magical Attack, +6,500,000 SPI, +65,000,000 MP as a non-stacking bonus, +12 Fame, Wielder is Immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 99, Wielder ignores the Resistances, Immunities, Reflections, and Absorptions of Large Structures below Level 99, Whenever an entity below Level 99 that does not possess an ability or Constant Effect called 'Holy Imperial Authority' would create a Terrain, Phantom Terrain, or Battlespace, wielder may replace said Terrain, Phantom Terrain, or Battlespace with a Terrain or Phantom Terrain of any type with an in-stock Square Mile in the Shop worth under 5,000,000,000 Gold or a Zone of any base element or any non-Universe element that wielder possesses, Wielder may enter any battlespace at the start of a round or before any of wielder's actions so long as no entity of Level 99 or greater in wielder's battlespace or the battlespace wielder would be entering objects, 60% inflicts Dominion on Large Structures, Wielder Pierces 65,000,000 Defense of Large Structures, Wielder may spend an action to defeat a Large Structure below Level 80, Wielder may control the decisions of entities below Level 80 that are below wielder's Level that are either encounters in a Random Dungeon or that were summoned by an effect attached to a Zone, a Terrain, or a Phantom Terrain, Wielder may spend an action to set the terrain to 'City of Discs', Wielder must possess the ability 'Master Subspace Architect Knowledge', the ability 'Master Tool Training', the ability 'Master Magewright Proficiency', the ability 'Master Thief Arts Attunement', the ability 'Master General Knowledge', the ability 'Master Spatial Synchronization', the ability 'Master Litigamancy Attunement', or the award 'Won the Megaquest "Crisis Across Infinite Nexii"', and must be Level 79 or greater
  • *Crown of Primordial Ice- (Accessory Aspect: Crown of Primordial Ice, Crown, Ice, X Gold) +2,114,308 Defense, +2,098,000 MIN, +2,100,000 SPI, +22,000,000 MP as a non-stacking bonus, 40% Ice Resistance, Ice Immunity against sources below Level 80, 30% Spatial Resistance, 30% Time Resistance, 30% Channeling Resistance, 150% Frozen Resistance, Frozen Immunity against sources below Level 80, 60% Dominion Resistance, 30% may inflict Dominion, 30% Solar Being Resistance, 100% Fire Resistance against sources below Level 80, 100% Burning Resistance against sources below Level 80, Once per round, wielder may choose to have a 45% chance of preventing an action from a source below Level 85 from occurring, this chance is doubled against targets who are Solar Beings or whose name includes 'Solar', 'Sun', or 'Star', Wielder may, at the start of a round or action, as a buff, gain or solely become the element Ice, Wielder may ignore the Ice Resistance and Immunity of sources below Level 79, Arch-Solars below Level 90 may not provide worshipper benefits while in the same battlespace as wielder without wielder's permission, Once per round wielder may choose to have a 90% chance of stopping a source below Level 90 from applying a debuff to wielder, Wielder is Immune to sources below Level 60
  • (Free Cloak Slot)*Wandering Priest's Knotproof Cloak- (Accessory, Cloak, Glory & Astral & Spatial & Warding & Mystic, 500,000,000 Gold) +500,000 Defense, +500,000 SPI, +500,000 CON, 80% Resilience, +100,000 Defense against each base element as an uncapped bonus, Wearer gains 50% Resistance to individuals below Level 100 whose name includes 'Darston', Wearer is Immune to Instant Death from sources below Level 80, Wearer's Defense cannot be pierced by individuals below Level 80, Wearer does not take damage from moderate status effects (not counting sub-status effects), Charm: Wanderlust Immunity, Poison Immunity, Burning Immunity, Voidstruck: Torn Across Space Immunity, Wearer gains +50,000 Defense as a non-stacking, non-capped bonus against Damage that comes from effects attached to Zones, Divine Magic and Gate Magic spells cost wielder 150,000 less MP to cast as a non-stacking effect, 40% Spatial Resistance, 30% Light Resistance, 30% Darkness Resistance, 30% Ice Resistance, 30% Earth Resistance, 30% Air Resistance, 30% Astral Resistance, 5% Undead Resistance, 60% Awestruck Resistance, 60% Voidstruck Resistance, 60% Frozen Resistance, 60% Suffocation Resistance, Effects attached to Zones by sources below Level 80 cannot inflict Frozen, Suffocation, Voidstruck, Awestruck, Overload, Zealblasted, or Fatigued on wearer, Wielder's allies who are devout worshippers of the same deity as wearer gain +10,000 to all stats as a non-stacking bonus, Wearer gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Wearer's 'Melee Attack', 'Ranged Attack', and 'Melee Overdrive' actions use SPI as their Prime Attribute, +500,000 HP if wearer possesses the ability 'Priest' as a non-stacking effect, Wielder may resurrect dead allies whose corpses have been consumed by sources below Level 80, Individuals below Level 80 may not prevent wearer from resurrecting allies who are devout worshippers of Phalerin, Wearer's turn-order-determining stat becomes SPI, Wearer is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, Wearer regenerates 50,000 HP per round, Wielder regenerates additional 20,000 HP per round while the terrain or phantom terrain is Desert, Wielder regenerates 5,000 HP per turn while the terrain or phantom terrain is not Desert, Wielder' allies, to a max of 200 such allies, have a 95% chance at the start of each round of being cured of Poison, Paralysis, Confusion, Stat Drain, and Disease (one roll curing all effects per ally), Wearer increases the number of turns past death an individual may be resurrected by wearer for time-sensitive resurrection spells, abilities, and effects, by five as a non-stacking effect, This item counts as a Holy Symbol, Wearer must be a devout worshipper of Phalerin, Wearer must possess the ability Priest, Wearer must possesses the ability Wanderer, Wearer must be Level 40 or greater, Wearer gains the ability to travel between dimensions as an RP power
    w/ Super-Woven- +5,000 Defense, 50% Resilience, This item cannot be destroyed by individuals below Level 80, Smithing Technique
    w/ Opulent- This item is worth 4 times its prior value, Affects any type of possession, Smithing Technique
    w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
  • *Crown of Life- (Accessory Aspect: The Manifold Paladin's Regalia, Crown, Life, X Gold) +2,800,000 Defense, +2,800,000 SPI, +28,000,000 HP as a non-stacking bonus, Wielder regenerates 2,800,000 HP at the start of each of wielder's actions and at the start of each round, to a max of 12 times per round, 40% Life Resistance, 30% Undead Resistance, 40% Instant Death Resistance, Instant Death Immunity against entities who are wielding an item whose name includes 'Reaperglass', Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Undead that come from sources below Level 90, Wielder's Level may not be reduced by equal or lower Level sources, Damage dealt to wielder by sources below Level 90 that would be unhealable is instead not unhealable, Wielder is resurrected at the start of each round, Wielder's HP Determining stat cannot be reduced by debuffs or Stat Damage from sources of lower Level than wielder, Wielder's attacks may gain the element Life or solely become the element Life
  • *Circlet which Contains the Memories of the Stars- (Accessory, Crown, Light, 1,000,000,000 Gold) +400,000 Magical Attack, Wearer gains +200,000 Defense against Astral, Wearer gains +2,000,000 MP, Wearer gains 20 Spell slots that may not be exchanged for other types of slots, 35% Astral Resistance, 30% Darkness Resistance, 30% Air Resistance, 30% Ice Resistance, 30% Light Resistance, Wearer's Astral Being pets and summons gain +10,000 to all stats as a non-stacking bonus that cannot raise their stats by more than 30% of their unbuffed amount, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat if wearer has at least 10 Astral Magic spells equipped and has an Astral-element weapon equipped, Wearer may spend an action to scan the stats of all Astral Beings and Solar beings in battle, Wearer may spend an action to resurrect an Astral Being or Solar Being killed by a source below Level 100 that is not 20 or more Levels greater than wearer, Wearer may spend an action to inflict Instant Death on an Astral Being or Solar Being below Level 100 that is not 20 or more Levels greater than wearer
    w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment




    Equipped During Actions Through the Regalia
    • Unbelievably-Magically-Powerful Staff-Chan- (Weapon, Staff, Atomic & Mystic & Glory & Destruction, 315,000,000 Gold) +315,000 Magical Attack, +315,000 SPI, +3,150,000 MP as a non-stacking bonus, 300% inflicts Manablasted, Wielder's actions that involve both a spell and one of this item's attack bonuses ignore the Resistances of sources below Level 80, Wielder may spend an action to deal 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage to all opponents, If this item's wielder performs an attack that does not incorporate this item's attack bonus, this item inflicts Manablasted on its wielder, deals its wielder 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage, and loses its text for 3 rounds as a non-stacking debuff, Wielder must be Level 40 or greater
    • Typhon's Fury- (Weapon, Force, Fury, 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, Wielder, as a non-stacking effect, deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of wielder's unique allies who have not been resurrected either on the current round or the round prior to the current round, Wielder must be Level 40 or greater
    • ''Under the Guidance of the Stars': Esoteric Holy Text of Phalerin- (Accessory, Tome, Light & Astral, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, +400,000 MP, 200% To Hit, Wielder gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, This item counts as a Holy Symbol, Wielder must be a devout worshipper of Phalerin, Wielder must be Level 40 or greater
    • Tome of Angels Wreathed In Glory- (Accessory, Tome, Light, 280,000,000 Gold) +280,000 Magical Attack, +210,000 Defense, +250,000 MIN, +280,000 SPI, +2,800,000 MP as a non-stacking effect, +1,000,000 HP as a non-stacking effect, 40% Magic Resistance, 40% Darkness Resistance, 40% Light Resistance, 10% Base Element Resistance, Wielder is immune to sources below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 1,000,000 points of Flat Light element HP Healing and MP Healing, Wielder's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, 60% inflicts Awestruck, At the start of each round, wielder may summon 1 Angel or Arch-Angel from the Enemy List that is below Level 90 and is normally fightable for drops, Max 40 summoned, Wielder must be Level 40 or greater
    • 'Under the Guidance of the Stars': Esoteric Holy Text of Phalerin- (Accessory, Tome, Light & Astral, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, +400,000 MP, 200% To Hit, Wielder gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, This item counts as a Holy Symbol, Wielder must be a devout worshipper of Phalerin, Wielder must be Level 40 or greater

Spells-
25 Spell Slots(1 given up for Glenda)
  • *Allfreeze- (Spell Aspect: Crown of Primordial Ice, Enchantment, Ice, 20,000,000 MP, X Gold) 300% inflicts Frozen, 200% inflicts Frozen: Cubed, 200% inflicts Stat Drain: SPD Drain, 1 hit against all opponents
  • Annihilation- (Spell, Dark Magic, Destruction, 400,000 MP, 200,000,000 Gold) +200,000 Magical Attack, Individuals killed by this action cannot be resurrected by individuals below Level 95 who are not 5 or more Levels greater than caster, Caster must be Level 40 or greater
  • Apocalypse- (Spell, Other: Catastrophe Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness, 940,000 MP, 210,000,000 Gold) +440,000 Magical Attack, 30% inflicts Plague, 30% inflicts Dominion, 30% inflicts Devestated, 30% inflicts Smited, 30% inflicts Instant Death, deals 1/2 Damage, 1 hit against 5,000,000, 150% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 60 or greater
  • Awestrike- (Spell, Celestial Magic, Light, 1,000 MP, 500,000 Gold) Inflicts Awestruc
  • *Call Aluette, Celestial-Dragon-Riding Paladin- (Spell, Summoner Magic, Light, 20,000 MP, 300,000,000 Gold) Caster summons *Aluette, Celestial-Dragon-Riding Paladin, Max 1 summoned
  • Dispell Elemental Fury- (Spell, Healer Magic, Light, 15,000 MP, 55,000,000 Gold) Cures 1 Moderate Status Effect, Caster must be at least Level 20
  • *Frozen Genesis- (Spell Aspect: Crown of Primordial Ice, Enchantment, Ice, 20,000,000 MP, X Gold) Caster may create a Zone of Ice that cannot be modified or destroyed by sources below Level 80 without caster's permission, Target obtains a buff that makes all buffs and debuffs that it applies during the next two rounds unable to be removed by sources below Level 80
  • Gate to the Holy City- (Spell, Celestial Magic, Light, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Awestruck, May deal no damage to Celestials or individuals with the ability 'Luminary', May avoid afflicting negative status effects on Celestials, indivdiuals who are devout worshippers of The Celestial Lord, or individuals with the ability 'Luminary', May give target Celestials, individuals who are devout worshippers of The Celestial Lord, or individuals with the ability 'Luminary' +2,500 to all stats as a non-stacking buff, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29 who possess the ability 'Luminary' or who are devout worshippers of The Celestial Lord
  • One Hundred Thousand Rays- (Spell, Hypertech, Technology, 1,416,000 MP, 12,515,000 Gold) +14,575 Magical Attack, +14,550 Ranged Attack, deals 1/20 damage, 100 hits divided among 100, this spell repeats itself as a Cast a Spell action that costs no MP, has a Prime Attribute of (SPI / 2), and does not have this repetition effect attached at the beginning of its caster's first action every round for 100 rounds, does not stack
  • *Protoglacier Deluge- (Spell Aspect: Crown of Primordial Ice, Wizard Magic, Ice, 20,000,000 MP, X Gold) +2,000,000 Magical Attack, 100% inflicts Frozen, 200% inflicts Fatigued: Stun, 4 hits against 20,000,000,000
  • Ragnarok- (Spell, Other: Catastrophe Magic, Destruction & Fate & Fire & Ice & Electrical & Physical & War, 640,000 MP, 160,000,000 Gold) +320,000 Magical Attack, 60% inflicts Devastated, deals 1/2 Damage, 1 hit against 4,000,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
  • Restore Level Drain (Mass)- (Spell, Healer Magic, Light & Life, 250,000,000 Gold) Targets become immune to unwillingly losing Levels to sources below Level 60, Targets have all Levels that they lost unwillingly to sources below Level 70, with this effect moving any XP back from sources that gained XP from said Level loss and not occurring if said XP cannot be recovered, Caster must be Level 45 or greater
  • *Sculpt Primordial Ice- (Spell Aspect: Crown of Primordial Ice, Summoner Magic, Ice, 20,000,000 MP, X Gold) Caster summons up to 20 Golems or Elementals that are Ice element from the enemy list that are below Level 81 and normally fightable for drops, these entities, as a non-stacking buff, gain 'Primordial' before their name, gain +200,000 to all stats, have their Level increased to 60 if it would be below 60, gain Fire Immunity against sources below Level 80, and cannot be unsummoned by sources below Level 80, Max 200 summoned
  • Shared Life- (Spell, Channeling Magic, Light, 200 MP, 120,000 Gold) Two target allies of caster (caster included as a possible target) combine HP totals and share HP, does not stack, even if only recast on 1 of the two individuals involved
  • Summon- (Spell, Summoner Magic, Magic, 20,000 MP, 5,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend monster from the enemy list that is non-Elite, below Level 40, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon
  • *Years Frozen Eternal- (Spell Aspect: Crown of Primordial Ice, Enchantment, Ice & Time, 20,000,000 MP, X Gold) 100% inflicts Frozen: Time stop on targets who do not possess 40% or greater Ice Resistance, Ice Immunity, Ice Absorption, Ice Reflection, 100% or greater Frozen Resistance, Frozen Immunity, Frozen Absorption, or Frozen Reflection, 1 hit against 6,000
  • Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
65 Divine Magic Slots
  • *Archbishop Samuel's Flawless Sealing Ritual- (Spell, Divine Magic, Light, 300,000 MP, 30,000,000 Gold) +30,500 Magical Attack, deals 1/(X/2, rounded down, minimum 1) times normal damage, where X is equal to the number of targets this spell is hitting, 1 hit against X (where X can be a number from 1 to 300), 80% inflicts Awestruck: Sealed on Undead, Demons, Daemons, Darkspawn, Devils, Horrors, Umbrals, Fiends, and Abstracts, 30% inflicts Awestruck: Sealed on other targets, One target Undead, Demon, Daemon, Darkspawn, Devil, Horror, or Umbral loses its next action if under level 30, cannot stop more than 3 actions in a row, Caster must have a patron deity to cast this spell, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 60, 60% inflicts Awestruck on Undead, Demons, Daemons, Darkspawn, Devils, Horrors, Umbrals, Fiends, and Abstracts, Pierces 15,000 Defense, May only be cast by individuals above Level 30
    w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
  • Atonement- (Spell, Divine Spell, Light, 20,000 MP, 20,000,000 Gold) Removes any one debuff on target from a source below Level 40, Cures Smitten: Excommunicated from sources below Level 60, Costs 5,000 XP to cast, Caster must have a patron deity, Has RP effects
  • Blessing- (Spell, Divine Spell, Light, 90 MP, 35,000 Gold) Gives +40 to all stats and +50 to Defense, lasts 20 turns
  • Call Down Aura: Projects Aura-Blast Variant: Divine Variant: Restorative Holy Helix Zone- (Spell, Divine Magic, Light, 15,000 MP, 175,000 Gold) +175 Magical Attack, Crates a Called Area Aura buff that causes all of caster's allies regenerate 5% of their Max HP per round, to a max of 15,000 HP, that stacks 15 times, with said buff lasting until end of thread but being unable to be carried in buff slots that do not specifically carry Called Area Auras
  • Create Organni's Bread- (Spell, Divine Magic, Light & Earth, 200 MP, 60,000 Gold) Creates 1 Organni's Bread for 2,000 Gold and 50 XP
  • Create Organni's Bread Basket- (Spell, Divine Magic, Light & Earth, 10,000 MP, 8,000,000 Gold) Creates 1 Organni's Bread Basket for 1,600,000 Gold and 50,000 XP
  • Expel Eternal Malice- (Spell, Divine Magic, Light & Glory, 2,500,000 MP, 250,000,000 Gold) Cures Cursed from a source that is not 20 or more Levels greater than caster, Caster must be Level 60 or greater, must possess the ability 'Expert Divine Magic Attunement', and must have a Patron Deity
  • Falling Star of Divine Judgment- (Spell, Divine Magic, Light & Astral, 640,000 MP, 320,000,000 Gold) +320,000 Magical Attack, 120% inflicts Awestruck, 120% inflicts Voidstruck: Astral Echoes, 100% inflicts Fatigued: Stun, 5% inflicts Smited, Caster's per-item Magical Attack bonus cap becomes 2x the relevant stat for the duration of this action, this action may gain '1 hit against 500,000' and deal 3/4 Damage, This spell's caster may choose to count its name as being 'Starry Rain of Phalerin', This action ignores the Resistances, Immunities, and Reflections of individuals below Level 40, This spell also counts as possessing the subtype Astral Magic, Caster must be a devout worshipper of Phalerin, Caster must be Level 40 or greater
  • Geddoe's Superior Falling Star of Divine Judgment- (Spell, Divine Magic, Light & Astral, 640,000 MP, 550,000,000 Gold) +550,000 Magical Attack, 300% inflicts Awestruck, 300% inflicts Voidstruck: Astral Echoes, 200% inflicts Fatigued: Stun, 60% inflicts Smitten, Caster's per-item Magical Attack bonus cap becomes 2x the relevant stat for the duration of this action, this action may gain '1 hit against 20,000,000' and deal 3/4 Damage, This spell's caster may choose to count its name as being 'Starry Rain of Phalerin', This action ignores the Resistances, Immunities, and Reflections of individuals below Level 60, This spell also counts as possessing the subtype Astral Magic, Caster must be a devout worshipper of Phalerin, Caster must be Level 40 or greater
  • Greater Sunlit Mass Protection of Phalerin- (Spell, Divine Magic, Light & Air, 28,000 MP, 14,500,000 Gold) +1,000 Defense, +100 Defense against Stat Damage, inflicts Stat Boost: DEF Boost, Cures Fatigued, Cures Impaired, Cures Drowning: Dehydration, 1 hit against 5, stacks 10 times, lasts 50 rounds, caster must be a devout worshipper of Phalerin who is at least Level 20
  • Great Flood- (Spell, Divine Magic, Water, 75,000 MP, 55,500,000 Gold) +55,000 Magical Attack, 60% inflicts Drowning, 60% inflicts Drowning: Tide Trapped as an effect that lasts a max of 40 rounds, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 45 with at least 20,000 MIN to cast this spell
  • Holy Meteorite- (Spell, Divine Magic, Air & Magic, 15,000 MP, 2,500,000 Gold) +2,500 Magical Attack, may inflict 1 hit against 5 and deal 1/2 damage, Caster must be at least Level 25 with at least 3,000 SPI to cast this spell
  • Immaculate Resurrection- (Spell, Divine Magic, Light, 4,000,000 MP, 400,000,000 Gold) Resurrects target if target was not killed by a source above Level 99 that is not more than 20 Levels above caster, Caster must have a Patron Deity, must be Level 40 or greater, and must possess the ability 'Adept Divine Magic Attunement'
  • Improved Hedonist-Smiting Divine Meteorite Strike- (Spell, Divine Magic, Air & Fire, 60,000 MP, 21,500,000 Gold) +21,500 Magical Attack, 30% may inflict Awestruck, 30% may inflict Fatigued: Stun, may inflict 1 hit against 5 and deal 1/2 damage, Magical Attack actions targeting solely individuals who are afflicted with Poison: Drunk deal double damage (to a max of 5,000,000 additional Damage), Caster must be at least Level 25 with at least 3,000 SPI to cast this spell, Caster may choose for this spell to count as an Astral Magic spell instead of a Divine Magic spell, Caster must have a Patron Deity to cast this spell
  • Lesser Divine Sunburst- (Spell, Divine Magic, Light & Fire, 800,000 MP, 200,000,000 Gold) +400,000 Magical Attack, deals 1/2 Damage, 100% may inflict Burning, 100% may inflict Awestruck, 1 hit against 2,000,000, Caster must be Level 40 or greater
  • Mass Greater Miraculous Cure- (Spell, Divine Magic, Light & Water, 800,000 MP, 200,000,000 Gold) 30% cures Plague, 1 hit against 100, Caster must be Level 40 or greater and must have a patron deity
  • Perfect Cleansing- (Spell, Divine Magic, Hope, 20,000,000 MP, 2,000,000,000 Gold) Caster cures a debuffs from sources below Level 100, Caster must be Level 79 or greater and must possess the ability 'Expert Healer Magic Attunement'
  • Phalerin's Mystic Starfall- (Spell, Divine Magic, Air & Light, 2,400 MP, 950,000 Gold) +640 Magical Attack, 3 hits against 5, Caster must be a devout worshipper of Phalerin above Level 15w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
  • Starlit Mass Restoration of Phalerin- (Spell, Divine Magic, Light & Air, 1,950 MP, 1,300,000 Gold) +450 Magical Attack, Cures Fatigued, Cures Drowning: Dehydration, deals 3/4 damage, 1 hit against 5, caster must be a devout worshipper of Phalerin who is at least Level 10
  • Starscape of Divine Portents: Healing- (Spell, Divine Magic, Astral & Magic & Hope, 3,800 MP, 3,800,000 Gold) Sets the Starscape of Divine Portents: Healing as an Empowered Constellation for caster, said constellation begins with a Phase of 1 at the start of every battle and has a Max Phase of 3, its phase resets between battles, its phase increases at the end of each round during which its possessor casts a Divine Magic spell or Astral Magic spell, It causes its possessor to deal 38,000 additional points of Healing per phase, It provides an effect that allows its possessor to choose to have actions that involve the casting of a Divine Magic spell to cure one minor or moderate negative status effect per target while its phase is full, It provides an effect that causes its possessor to regenereate 38,000 HP at the start of every round while its phase is full, with these effects only affecting devout worshippers of Phalerin, This spell also possesses the subtype Astral Magic, Caster must be a devout worshipper of Phalerin
  • Starsign of Holy Disasters- (Spell, Divine Magic, Astral, 1,416,000 MP, 13,515,000 Gold) +14,575 Magical Attack, +14,550 Ranged Attack, deals 1/20 damage, 100 hits divided among 100, this spell repeats itself as a Cast a Spell action that costs no MP, has a Prime Attribute of (SPI / 2), and does not have this repetition effect attached at the beginning of its caster's first action every round for 100 rounds, does not stack
  • Sublime Divine Purification- (Spell, Divine Magic, Light & Glory, 3,000,000 MP, 300,000,000 Gold) Caster cures up to 3 debuffs from sources below Level 99 and up to 1 major negative status effect from a source below Level 99, Caster must be Level 60 or greater, must possess the ability 'Expert Divine Magic Attunement', and must have a Patron Deity
  • Worldwide Harvest- (Spell, Divine Magic, Earth & Life, 3,200,000 MP, 160,000,000 Gold) +160,000 Magical Attack, Heals HP, deals 1/2 Damage, 1 hit against 5,000,000,000 willing targets, May be cast once every 1,000 rounds, Caster must be Level 40 or greater
5 Truth Slots

10 Astral Slots
  • Astral Ice- (Spell, Astral Magic, Ice, 75,000 MP, 30,000,000 Gold) +30,000 Magical Attack, 40% inflicts Frozen, may inflict 2 hits against 15 and deal 1/3 damage, Caster must be at least Level 39 with at least 9,000 MIN to cast this spell
    •Astronomer's Glorious Impact- (Spell, Astral Magic, Air & Magic, 75,000 MP, 55,500,000 Gold) +55,000 Magical Attack, 60% inflicts Awestruck, 60% inflicts Charm: Impressed, inflicts Fatigued: Stun, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 45 with at least 20,000 MIN to cast this spell
  • *Cosmic Cryostasis- (Spell Aspect: Crown of Primordial Ice, Astral Magic, Ice, 20,000,000 MP, X Gold) All Empowered Constellations set by caster cannot be modified, unset, relocated, or destroyed without caster's permission by sources below Level 80, All Solar Beings and Arch-Solars in caster's battlespace have a 200% chance of being afflicted with Frozen and an 80% chance of being afflicted with Petrified
  • Create Constellation of the Holy Herald- (Spell, Astral Magic, Light & Hope, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Holy Herald', said empowered constellation causes all Angels, Celestials, and Devas on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Light and Hope base elements
  • Create Constellation of the Rainbow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid & Air & Hope & Darkness & Technology & Psychic & Physical, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Rainbow Dragon', said empowered constellation causes all base element, Wood element, or Metal element element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood and Metal base elements
  • Create Constellation of the Yellow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Yellow Dragon', said empowered constellation causes all Wood, Electrical, Metal, Acid, Water, Ice, Fire, Energy, and Earth element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood, Metal, Ice, Water, Electrical, Energy, Fire, Earth, and Acid base elements
  • *Freeze the Stars- (Spell, Astral Magic, Ice, 2,000,000 MP, 1,000,000,000 Gold) Creates a Persistent Enchantment called The Stars Have Frozen; said Persistent Enchantment's removal condition is the spending of 500,000 actions by Solar beings over level 60, or the spending of 100 actions by Solar Beings who are above Level 80, or the spending of 1 action by an individual over Level 100; All Astral Beings and Solar Beings in this thread are afflicted with Frozen: Cubed at the start of every round, All individuals in this thread are afflicted with Frozen at the start of every round, All Astral Magic spells in this thread become solely Ice element, All Solar Beings in this thread become solely Ice element, All damage dealt by Solar Beings in this thread becomes solely Ice element; This spell takes 200 consecutive actions to cast, any individual above Level 80 may spend an action to make this spell uncastable so long as this spell's owner is of lower level than said individual and no individual of higher level than said individual has spent any actions to cast this spell, this spell, across all copies, may be cast only once per thread; This spell's effects cannot be cancelled by its caster and do not take a buff slot; This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values; Though non-unique, copies of this spell should be tracked separately
    Casting Count: 1
  • Ice Comet- (Spell, Astral Magic, Ice, 75,000 MP, 12,500,000 Gold) +14,500 Magical Attack, 30% inflicts Frozen, 60% inflicts Fatigued: Stun, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 39 with at least 9,000 MIN to cast this spell
  • 2 Meteorite- (Spell, Astral Magic, Air & Magic, 15,000 MP, 2,500,000 Gold) +2,500 Magical Attack, may inflict 1 hit against 5 and deal 1/2 damage, Caster must be at least Level 25 with at least 3,000 MIN to cast this spell
  • Reveal Constellation of the Mage- (Spell, Astral Magic, Astral & Magic, 300 MP, 120,000 Gold) Sets the Constellation of the Mage as an Empowered Constellation for caster, said constellation begins with a Phase of 1 at the start of every battle and has a Max Phase of 3, its phase resets between battles, its phase increases at the end of each round during which its posesssor conducted a Magical Attack action, It provides +50 Magical Attack per phase as a buff, It provides an effect that reduces the cost of spells cast by its possessor by 500 while its phase is full
  • Sunstrike- (Spell, Astral Magic, Light, 37,000 MP, 30,000,000 Gold) +35,000 Magical Attack, 30% inflicts Awestruck, May gain the element Fire and a 30% chance of inflicting Burning
15 Spatial Slots

10 Gate Slots
  • Grand Rift- (Spell, Gate Magic, Spatial, 8,000,000 MP, 400,000,000 Gold) +400,000 Magical Attack, Targets that are summons below Level 80 that were summoned by a source below Level 100 are unsummoned, Buffs from sources under Level 60 on targets are removed, 1 hit against 500,000,000, deals 1/2 Damage, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization'
  • Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
  • Void Gate- (Spell, Gate Magic, Void, 800,000 MP, 200,000,000 Gold) +400,000 Magical Attack, deals 1/2 Damage, 100% may inflict Voidstruck, Unsummons all target summons below Level 60 whose summoners are below Level 60 and below caster's Level, Removes all buffs on targets from sources below Level 60, 1 hit against 2,000,000, Caster must be Level 40 or greater
Consumables-
  • Cup Which Quenches the Thirst- (Consumable, Enchanted Item, Water & Light, Unlimited Charges, 316,000 Gold) A max of 100 charges may be used per thread, Cures Fatigued: Dehydration, Gives target Fatigued: Dehydration Immunity, 75% Cures Fatigued w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
  • Doorway to the Sun- (Consumable, Lethal Item, Light, Unlimited Charges, 200,000,000 Gold) Deals 2,000,000 Light element damage to every individual in battle, may be used a max of 15 times per thread
  • Ectoplasmic Milk- (Consumable, Drink, Earth & Darkness, 1 Charge, 1,700 Gold) Heals 200 HP and 200 MP, Heals an additional 500 HP and 500 MP for Undead, Gives target Undead +15 CON
  • *Raul's Spiciest Salsa- (Consumable, Food, Fire, Unlimited Charges, 4,000,000,000 Gold) Target is dealt 40,000,000 Flat Fire element Damage, May Heal, 400% inflicts Pain, 200% inflicts Burning 80% inflicts Smitten
Carried Items-
  • *Salsa God Apron- (Armor, Light Armor, Fire & Light, 4,500,000,000 Gold) +4,500,000 Defense, +45,000,000 HP as a non-stacking bonus, +45,000,000 MP as a non-stacking bonus, Up to three times per round, wearer may increase the amount of Flat Fire element Damage wearer deals with a Food or Drink consumable by 45,000,000 points, 50% Fire Resistance, 30% Food Resistance, 30% Drink Resistance, Pain Immunity, 80% Smitten Resistance, 40% Major Status Effect Resistance, 120% Moderate Status Effect Resistance, 240% Minor Status Effect Resistance, Wearer must be Level 60 or greater and must possess the ability 'Expert Chef Proficiency', 'Expert Divine Magic Attunement', or 'Expert Light Armor Mastery'
  • *Dissipation, Spiral Relic- (Accessory, Other: Relic, Void, 100,000,000 Gold) +1 Magical Attack, +1 Ranged Attack, +1 Melee Attack, +50,000 Defense against base elements (as an uncapped bonus), Wielder may remove any zones created by sources below Level 80 at the start of battle, at the start of a round round, or before any of possessor's actions, Wielder may remove base elements from attacks that wielder performs that involve this item, Wielder may change any instance of Damage composed entirely of base elements that comes from sources that are individuals who are willing, who are below wielder's level, and who are below Level 71 into solely Void element Damage, Wielder may spend an action to create a zone of void that has an effect attached to it that stacks 5 times that provides -2,500 to all stats of base element individuals below Level 80 as an effect that stacks up to 5 times, Wielder may, up to a number of times equal to (Wielder's Level/30, rounded up) per thread, spend an action to declare a base element as non-base as an effect that sits on this item and can be optionally ignored by anything over Level 70, this item possesses the subtype Ioun Stone, Has often-intense RP effects on some mod-run worlds and sometimes ceases to function entirely outside them in RP threads, wielder must be above Level 40
  • *Genocide, Spiral Relic- (Accessory, Other: Relic, Atomic, X Gold) +150,000 Magical Attack, 150% inflicts an instance of Poison: Irradiated that has a 1% per-round chance of wearing off instead of the usual chance for minor status effects, Wielder's 'Magical Attack' and 'Overdrive' actions deal an additional 200,000 Atomic element Damage, Wielder's 'Overdrive' actions may gain '2 hits against 100,000' and deal 1/4 damage, individuals killed by attacks involving this item may not be resurrected by sources below (wielder's Level +5, to a max of Level 71), Entities from the Enemy List that are normally fightable for drops of the same type as non-unique summons killed by attacks that wielder performs that incorporate this item may not be summoned again by the same individual that summoned them, Entities from the Enemy List that are normally fightable for drops of the same type as non-unique summons killed by attacks that wielder performs that incorporate this item may not be summoned by individuals below Level 71 and are considered to no longer be present on the Enemy List, with said effect being a global effect that stacks 200 times that is neither a buff or debuff that does not wear off between battles that may be ignored by individuals who are Level 71 or greater or who are individuals who possess the ability 'Genesis Archiect' and may be removed by an individual who is Level 80 or greater or possesses the ability 'Adept Life Synchronization' spending an action, this item possesses the subtype Ioun Stone, Has often-intense RP effects on some mod-run worlds and sometimes ceases to function entirely outside them in RP threads, wielder must be above Level 40
  • *Liberty, Spiral Relic- (Accessory, Other: Relic, Aether, X Gold) Wielder gains Immunity to charm, Wielder gains immunity to Dominion and Paralysis from sources below level 71, Wielder gains Immunity to Enchantment Magic from sources below level 71, Wielder's actions cannot be controlled by individuals whose Level is below (Wielder's Level + 5, to a max of Level 70) unless possessor, not counting control from such sources, chooses such, Wielder's row may not be shifted by sources below Level 71 unless wielder permits such, Wielder may, once per thread, spend an action to place a buff on a willing individual that said individual may use to move possessor into the battlespace they are currently in if they are in the same thread and wielder is alive, Wielder may, once per thread, spend an action to place a debuff on an individual below wielder's Level that wielder may choose, before or after any action, to activate and remove to enter any battlespace that said target is in, provided that said target is alive and in a battlespace, Wielder may as an RP effect, once per thread, spend an action to double the stats of all opposing entities that can normally be encountered off the area spawn tables <to a max of +150,000 to any given stat and +30,000,000 HP, this item possesses the subtype Ioun Stone, Has often-intense RP effects on some mod-run worlds and sometimes ceases to function entirely outside them in RP threads, wielder must be above Level 40
  • *Cloak of the Artificial Forests' Lord- (Accessory, Cloak, Earth & Technology & Wood, 45,000,000 Gold) Wearer's allies who are (Robot & Plant) subtype gain +20,000 to all stats and +45,000 Defense
  • Dysgorgon's Eye- (Accessory, Trinket, Numerals & Formus & Warding, 3,300,000,000 Gold) Entities below Level 100 may not inflict Petrification or its sub-status effects, Entities in different battlespaces may target each other as though they were in the same battlespace unless an entity of Level 99 or greater objects, 30% Basilisk Emblem Resistance, Wielder gains Basilisk Emblem Immunity against sources below Level 80, Wielder gains the subtypes Monster and Outsider, Wielder must be Level 60 or greater
  • Feathered Heavenly Dragon's Cloak- (Accessory, Cloak, Light & Hope & Air, 199,000,000 Gold) +199,000 Ranged Attack, +199,000 Defense, +199,000 SPI, 35% Light Resistance, 35% Air Resistance, 35% Hope Resistance, Wielder's 'Ranged Attack' actions gain '90% inflicts Awestruck', Spirit may become wielder's HP-determining stat at the start of a thread as a non-stacking buff that cannot be removed by individuals below Level 80, Wielder must be Level 40 or greater and must possesses at least 2 of the abilities out of 'Dragon Lord', 'Paladin', 'Luminary', 'Radiant Hierophant', and 'Eternal Champion'
  • Glorious Divine Radiance Focus- (Accessory, Holy Symbol, Light, 150,000,000 Gold) +150,000 Magical Attack, +75,000 Defense, +150,000 SPI, +75,000 CON, +75,000 AGI, +1,500,000 MP as a non-stacking effect, +750,000 HP as a non-stacking effect, 40% Physical Resistance, 40% Darkness Resistance, 40% Light Resistance, 10% Base Element Resistance, Wielder is immune to individuals below Level 40, Wielder may Reflect actions from sources of lower Level than wielder who are below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Flat Light element HP Healing and MP Healing, 60% inflicts Awestruck, Wielder must be at least Level 40 and must have a patron deity
  • Gunmaster's Bandolier- (Accessory, Container, Air & Physical, 1,250,000 Gold) +1,000 Ranged Attack, +1,400 AGI, +800 AGI for determining turn order, but not bonus actions, on the first turn, 12% Critical, 12% Dodge, 111% to Hit, 12% Resilience, grants either an additional Weapon slot that can contain a Gun Weapon or two additional spell slots that can each contain a Gunslinging spell or three additional consumable slots that can each contain a Lethal Item, Wearer counts the first three turns of battle as the first turn of battle for purposes of spell and ability effects, Humans drop an additional 100 Gold at the end of battle if they otherwise do drop Gold, This item cannot be equipped by an individual who has the item 'Huntmaster's Bandolier' equipped and ceases to function if its wielder has an item equipped thanks to the item 'Huntmaster's Bandolier'
  • Sublime Exorcist-Purifier's Archdevil-Expelling Bullets- (Accessory, Ammo, Light & Faith, 250,000,000 Gold) +250,000 Ranged Attack, +250,000 SPI, Wielder's 'Ranged Attack', 'Snipe', and 'Ranged Overdrive' actions may remove all debuffs with their targets as sources (chosen on a per-target-as-source basis) provided that said targets are below Level 95 and not more than 5 Levels greater than wielder, Wielder must have a Gun equipped to benefit from this item
  • Titan Fetters- (Accessory, Wristwear, Earth & Glory, 150,000,000 Gold) Wielder obtains +300,000 to all stats, Wielder ignores the Resistances and Immunities of individuals below Level 60, Wielder's actions gain a non-stacking 25% chance of ignoring the Resistances and Immunities of individuals below Level 80, Wielder is afflicted with Petrified at the start of each round and when this item is equipped, This item may not be unequipped during threads by individuals below Level 90, Wielder must be Level 60 or greater
  • *Mantle of Respun Time- (Armor Aspect: The Manifold Paladin's Regalia, Heavy Armor, Time, X Gold) +2,800,000 Defense, +2,800,000 to all stats, Wielder may use any one stat as wielder's turn-order-determining stat, 40% Time Resistance, 40% Chronomancy Resistance, 100% Petrified: Time Stop Resistance, 15% Time Devourer Resistance If wielder has this item unequipped, wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, unequip any one equipped item, and, if wielder does so, immediately equip an item in a slot that said unequipped item formerly occupied, Entities of Level equal to or lower than wielder may not reset battle to earlier points without wielder's permission, Wielder's opponents below Level 80 may not expend their actions from future rounds in advance of those rounds without wielder's permission, If an entity would prevent wielder from gaining an action and would gain an action itself for doing so, and said entity is below Level 90, wielder may instead prevent that entity from gaining said action, regain its own lost action, and prevent that action's reacquisition from being prevented by sources below Level 90, Entities may not use wielder's turn-order-determining stat sum as part of their own turn-order-determining stat sums without wielder's permission, Wielder's attacks may gain the element Time or solely become the element Time
  • *The Manifold Paladin's Regalia- (Accessoryx5 Aspect: The Manifold Paladin's Regalia, Magic Item, Life & Destruction & Spatial & Time & Fate & Fortune & Good, X Gold) 60% Divine Magic Resistance against sources whose Patron Deity is 'Yaralsias Valcont', 'Harkala Gillingman', 'Maleficus', or 'Iepterro', 15% Fiend Resistance, 15% Evil Resistance, 15% Good Resistance, Smitten: Excommunicated Immunity, Wielder counts as possessing 100 additional Paladin abilities and gains the next tier-name Paladin ability (to a max of Legendary), At the start of each of wielder's actions, wielder, as a non-stacking buff effect, chooses 5 unequipped items that wielder is carrying that wielder could equip and gains the bonuses of those items as though they were equipped until the end of said action, Wielder's attacks may gain the element Good or solely become the element Good
  • Angelslayer Lance- (Weapon, Mace, Darkness, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Angels
  • Dragon-Bane Doomblade- (Weapon, Sword, Darkness & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Voidstruck on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
    w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
  • Eight Hand Mirror- (Weapon, Shield, Glory & Light, 140,000,000 Gold) +140,000 Defense, +35,000 Melee Attack, 50% reflects the actions of individuals below Level 60, 8% reflects the actions of individuals named 'Orochi' who are below Level 100, Wielder must be Level 40 or greater
  • Grass-Cutter Sword- (Weapon, Sword, Glory & Light & Water & Earth & Electrical & Air & Fire, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Fire element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder must be Level 40 or greater
  • Holy Dragonslayer's Sword- (Weapon, Sword, Light & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Awestruck on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
    w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
  • *Solem Benedictus- (Weapon, Sword, Light, 710,000,000 Gold) +780,000 Melee Attack, 120% To Hit, 80% Critical, Inflicts Awestruck, deals double damage (to a max of 200,000,000 added damage) to Umbrals, non-Light-element Demons, and Darkness element targets, 50% inflicts Awestruck: Sealed, 80% inflicts Awestruck, 30% Light Resistance, 30% Darkness Resistance, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Light Resistance and Immunity of individuals below Level 60, wielder inflicts Awestruck on Demons if wielder possesses the ability 'Paladin' and the ability 'Demon Slayer', ignores the Moderate Status Effect Resistances and Immunities of Demons below Level 100 if wielder possesses the ability 'Paladin' and the ability 'Demon Slayer', Wielder deals 1.5 times normal damage to Demons (to a max of 500,000,000 additional damage) if wielder possesses the ability 'Paladin' and the ability 'Demon Slayer', Wielder is Immune to individuals below Level 20, Wielder must be Level 40 or greater
    w/ Miserly- Provides an additional (Item Value) / 10,000 bonus to all Attack Bonuses this item already provides, Affects Weapons, Enchantment
    w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
    w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
  • 20 Typhon's Fury- (Weapon, Force, Fury, 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, Wielder, as a non-stacking effect, deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of wielder's unique allies who have not been resurrected either on the current round or the round prior to the current round, Wielder must be Level 40 or greater
  • *Hands of Fate- (Accessory Aspect: The Manifold Paladin's Regalia, Gauntlet, Fate, X Gold) +2,800,000 Melee Attack, +2,800,000 Defense, +2,800,000 SPI, 260% To Hit, 160% Critical, +160% To Hit, 40% Fate Resistance, 40% Demon Magic Resistance, 30% Demon Resistance, Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Demons that come from sources below Level 90, Wielder's Critical is increased by 160% against Demons, Arch-Demons, Devils, Arch-Devils, Daemons, Arch-Daemons, and Fiends, Wielder ignores Dodge bonuses from Illusion Magic and Illusion element buffs, Wielder may ignore the effects of Fateweavings from sources below Level 90, Wielder's opponents below Level 80 may not gain bonuses against wielder based on wielder's subtypes or name, Wielder's attacks may gain the element Fate or solely become the element Fate
  • Tome of Angels Wreathed In Glory- (Accessory, Tome, Light, 280,000,000 Gold) +280,000 Magical Attack, +210,000 Defense, +250,000 MIN, +280,000 SPI, +2,800,000 MP as a non-stacking effect, +1,000,000 HP as a non-stacking effect, 40% Magic Resistance, 40% Darkness Resistance, 40% Light Resistance, 10% Base Element Resistance, Wielder is immune to sources below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 1,000,000 points of Flat Light element HP Healing and MP Healing, Wielder's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, 60% inflicts Awestruck, At the start of each round, wielder may summon 1 Angel or Arch-Angel from the Enemy List that is below Level 90 and is normally fightable for drops, Max 40 summoned, Wielder must be Level 40 or greater
  • Heaven-Holding Crown- (Accessory, Crown, Light & Spatial, 800,000,000 Gold) +800,000 to all stats, +8,000,000 MP as a non-stacking bonus, Entities below Level 95 may not prevent wearer or wearer's allies from being resurrected, with this effect still applying while wearer is dead and applying across battlespaces, At the start of battle, wearer creates a battlespace that contains a Zone of Light and that has Celestial City as its Terrain, Wearer must be Level 60 or greater
  • Armor of High Providence- (Armor, Heavy Armor, Light & Glory, 800,000,000 Gold) +800,000 Defense, +800,000 STR, +800,000 CON, +800,000 SPI, +8,000,000 HP as a non-stacking bonus, 170% Resilience +170% Resilience, 40% Light Resistance, 40% Glory Resistance, 80% Celestial Magic Resistance, 80% Holy Magic Resistance, 30% Demon Resistance, 30% Daemon Resistance, 30% Devil Resistance, Wearer's actions may not be controlled by lower-Level opponents below Level 80, Wearer is Immune to sources below Level 60, Wearer must be Level 60 or greater
  • 2 'Under the Guidance of the Stars': Esoteric Holy Text of Phalerin- (Accessory, Tome, Light & Astral, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, +400,000 MP, 200% To Hit, Wielder gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, This item counts as a Holy Symbol, Wielder must be a devout worshipper of Phalerin, Wielder must be Level 40 or greater
  • Unbelievably-Magically-Powerful Staff-Chan- (Weapon, Staff, Atomic & Mystic & Glory & Destruction, 315,000,000 Gold) +315,000 Magical Attack, +315,000 SPI, +3,150,000 MP as a non-stacking bonus, 300% inflicts Manablasted, Wielder's actions that involve both a spell and one of this item's attack bonuses ignore the Resistances of sources below Level 80, Wielder may spend an action to deal 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage to all opponents, If this item's wielder performs an attack that does not incorporate this item's attack bonus, this item inflicts Manablasted on its wielder, deals its wielder 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage, and loses its text for 3 rounds as a non-stacking debuff, Wielder must be Level 40 or greater


Pets-
  • *Ayame- (Pet, Human, Fire, Lv. 81, 2,412,680,000 Gold)
    HP- 16,700,000
    MP- 16,700,000
    STR- 173,500
    AGI- 173,500
    CON- 170,500
    MIN- 164,500
    SPI- 173,500

    XP- 0
    XP Needed- # (Standard Multiplier x3; someone else go grab this, anyone can do it)
    Defense- 59,500
    Defense Against Stat Damage- 18,300, +110,000 against Physical, +110,000 against Glory, +110,000 against Blood
    Critical Chance- 143%
    Resilience- 135%
    To Hit- 139%
    Dodge- 140%
    Resistances and Immunities- Fire Immunity, Light Immunity, 99% Physical Resistance, 95% Darkness Resistance, 80% Glory Resistance, 80% Astral Resistance, 35% Solar Being Resistance, 35% Umbral Resistance, Confusion Immunity, Charm Immunity, Stat Drain Immunity, Burning Immunity, Awestruck Immunity, 45% Smitten Resistance, 212% Minor Status Effect Resistance, 131% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
    Prime Attribute- Strength + Spirit
    Constant Effects-
    Deadly Blade- Possessor gains +104% Critical, Constant Effect
    Shining Leadership- Possessor's Light-element and Solar Being allies gain +29,600 to all stats as a non-stacking effect, Constant Effect
    Unstoppable Perfected Warrior- Possessor is Immune to sources below Level 60, Possessor's actions cannot be prevented or cancelled by sources below Level 91, Possessor deals 150,000 additional Damage, Constant Effect
    Light-Cutting Blade- Possessor's Critical Damage Multiplier is increased by 1, Possessor gains +104% To Hit, Possessor's attacks may remove one buff from (a Light element source below Level 91 that do not come from a non-Light element action of said entity) or from a Light element action performed by a source below Level 91 from each of their targets (with removed buffs being able to differ between targets), Constant Effect
    Sun Shogun- Possessor gains the element Nobility, Possessor gains Nobility Immunity, Possessor may control Solar Beings below Level 80 that are not Immune to Dominion, Possessor may control Light-element or Fire-element Elementals below Level 80 that are not Immune to Dominion, Possessor gains 60% Dominion Resistance, Possessor may spend an action to set the Phantom Terrain to Sun, Constant Effect
    Lightspeed Movement- Possessor may automatically Dodge attacks from sources below Level 80, Possessor's actions cannot be countered by sources below Level 80, Constant Effect
    Indexed Effects-
    Traversed the Knot- Possessor gains 40% Spatial Resistance, Constant Effect
    Honor- When possessor would be caused by a source below Level 99 to conduct an offensive action against possessor's owner, possessor conducts said action against possessor instead, with said action failing if such cannot occur, Constant Effect
    Spirit Motion- Possessor's turn-order-determining stat is the higher of possessor's Spirit and Agility (using either value randomly in the case of a tie), Possessor's turn-order-determining stat sum is increased by 150,000 for turn-order-determining purposes, Constant Effect
    Astounding Speed- Possessor gains an additional three actions every round, assigned normally in turn order, Constant Effect
    Granted Effects-
    Pure Spirit- Possessor is immune to stat damage, debuffs, and negative status effects from sources below Level 80, Possessor gains +15,000 Defense against Stat Damage, Constant Effect
    Devout Worshipper of Phalerin- Possessor counts as having Phalerin as a Patron Deity, Constant Effect
    Abilities-
    Solar Samurai's Blade- 163,000 Damage, 160% may inflict Wounded, 160% may inflict Burning, 160% may inflict Awesturck, Physical or Fire or Light or Physical & Fire & Light, 0 MP
    Focus- Caster's abilities with damage values gain +107,000 Damage to their damage values, stacks 10 times, lasts until the end of battle or for 12 rounds (with caster choosing which at the time of application), Physical, 10,000 MP
    Ghost-Eating Slash- 151,000 Damage, This attack ignores the Resistances and Immunities of individuals below Level 99, This attack acts as a Flat Damage attack for Dodging purposes for targets that are below Level 80, Individuals below Level 80 who are killed by this attack may not be resurrected by individuals below Level 80, Magic or Light or Air, 25,000 MP
    Solar Shield- Any individual who conducts an offensive action against caster is dealt 500,000 Flat Fire & Light element Damage at the end of said action, does not stack, Fire & Light, 50,000 MP
    Solar Bombardment- 200,000 Damage, deals 1/2 Damage, 300% inflicts Burning, 300% inflicts Awestruck, 380% inflicts Impaired: Blind, 2 hits against 6,000,000,000, Light, 500,000 MP
    Mirror-Leaping Serpent-Slaying Strike- 201,000 Damage, this action cannot miss targets below Level 97, this attack gains +205% To Hit against Reptiles and Serpent Blessed, this attack gains +205% Critical against Reptiles and Serpent Blessed, this action may target entities below Level 70 in other battlespaces so long as no entity of Level 89 or greater in caster's battlespace or said target's battlespace objects, Spatial & Magic & Physical or Faith & Glory & Fury, 250,000 MP
    Nova Cutter- 146,000 Damage, This action may destroy up to 10 Zones, Terrains, or Phantom Terrains created by sources below Level 92, 1 hit against 300,000,000, Light & Fire & Astral & Destruction, 2,450,000 MP
    Blade Constellation- 103,503 Damage, This action cannot miss non-unique targets below Level 81 or unique targets below Level 71, 10 hits against 30, This action may not be used on rounds during which it was already used at least once, This action may not be used on rounds following rounds on which it was already used, Astral & War, 1,000,000 MP
    Gather Power- Caster's next attack deals double Damage to targets below Level 90 (to a max of 2,000,000,000 additional Damage), does not stack, Fire & Glory, 217,000 MP
    Final Strike- 90,000 Damage, This attack inflicts Instant Death on targets below Level 77 that are at 30% of their Max HP or less when first hit by it, Physical & Darkness, 3,100,000 MP
    Shadow-Banishing Sword- 116,000 Damage, Unsummons Umbrals below Level 100, Removes all buffs on targets that come from sources that are Umbrals below Level 99, 1 hit against 300,000, Light, 408,000 MP
    Indexed Abilities-
    Tameshigiri- 140,000 Damage, This attack gains +130% Critical, May not be used if caster has already conducted an offensive action this round, Physical, 90,000 MP
    Setting Sun- 99,000 Damage, inflicts Impaired: Blind, Darkness & Light, 15,000 MP
    Rising Sun- 99,000 Damage, Caster's next Light element action that deals Damage deals an additional 210,000 Damage, Caster's next action may be 'Rising Sun's Fury' should caster possess an ability of said name, does not stack, Light & Physical, 25,000 MP
    Rising Sun's Fury- 350,000 Damage, 200% inflicts Awestruck, 150% inflicts Burning, 150% inflicts Wounded, This ability may not be used normally, Fire & Light & Physical, 2,500,000 MP
    Three Strikes- 66,000 Damage, 3 hits against 1, Physical or Light, 50,000 MP
    Flame Impact- 54,000 Damage, 185% inflicts Burning, 100% may inflict Fatigued: Stun, 1 hit against 3,500,000, Fire, 20,000 MP
    Charming Glance- 250% inflicts Charm, 1 hit against 3, Fire & Psychic, 2,000 MP
    Charming Strike- 78,000 Damage, 200% inflicts Charm, 200% may inflict Charm against up to 200,000 secondary targets, Fire & Light & Psychic, 5,000 MP
    Grace- Caster gains +17,500 AGI, +19% to all Charm-infliction percentages, and +38% Dodge, stacks 5 times, Air, 60,000 MP
    Fury- Caster gains +17,500 STR, +36,500 to all the Damage values of all abilities caster possesses that possess Damage values, and +38% Critical, stacks 5 times, Fire, 60,000 MP
    Purify- 512,000 Damage, Heals, Cures up to 5 debuffs, minor status effects, and/or moderate negative status effects from sources below Level 99, Light, 100,000 MP
    Decapitating Strike- 159,000 Damage, inflicts Wounded, 60% inflicts Instant Death, Physical, 100,000 MP
    Enhancements-
    Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
  • *Glenda Winters- (Pet, Human, Ice & Darkness, Lv. 73, 2,500,000,000 Gold)
    HP- 3,650,000
    MP- 3,650,000
    STR- 23,900
    AGI- 23,900
    CON- 23,900
    MIN- 23,900
    SPI- 23,900
    XP- X
    XP Needed- X
    Minimum Level- 1
    Defense- 7,600
    Defense against Stat Damage- 2,250
    Critical Chance- 66%
    Resilience- 66%
    To Hit- 166%
    Dodge- 66%
    Resistances and Immunities- 146% Minor Status Effect Resistance, 73% Moderate Status Effect Resistance, 15% Major Status Effect Resistance, Instant Death Immunity
    Prime Attribute- Strength
    Constant Effects-
    Magical Girl's Detransformed Self- The two versions of this item are enhanced differently and count differently for effects that are applied to them, This item may not be in the same thread as *Mystical Shinigami-Girl Glenda-Chan at the same time, This item shares experience with *Mystical Shinigami-Girl Glenda-Chan and the two items level up together, with this item being permenantly 7 Levels lower, Item Effect
    Indexed Effects-
    Pretty Moon-Flower Hair Ornament- Possessor gains +150 SPI, Constant Effect
    Joined the Track Team and Immediately Became Its Best Member- Possessor's turn-order-determining stat sum is increased by 21,400 for turn-order-determining purposes, Constant Effect
    Abilities-
    Cook- Creates 1 Meal Token, which sits on either caster, caster's controller, or one of caster's unique allies, this Meal Token may be consumed at the start of any round to Heal 2,800,000 HP, 2,800,000 MP, and 26,000 Stat Points to all stats, with said Healing being Flat Water & Earth element Healing, a max of 3,000,000 Meal Tokens may be created by caster at any one time, Water & Earth, 200 MP
    Exercise- +4,300,000 HP, +20,000 STR, +20,000 CON, +20,000 AGI, stacks 5 times, Physical & Earth, 150 MP
    Sweep Furiously- Removes up to 20 effects attached to up to 3 Zones, Terrains, or Phantom Terrains that come from sources equal to or below Level 71, Air & Physical, 150 MP
    Indexed Abilities-
    Take a Nap- 465,000 Damage, Heals HP, Heals MP, cures Fatigued then inflicts Fatigued: Asleep, Cures caster of Fatigued: Asleep at the start of the round in 4 rounds, affects caster only, Air & Magic, 0 MP
    Reluctantly Give Present- Takes an item from one willing target, gives said item to another willing target 1 or 2 rounds later at the start of the round, with said target being able to immediately equip said item or unequip one item and then equip said item in the vacated slot, Air & Fire, 300 MP
    Sullenly Don Swimsuit- Caster gains 80% Water Resistance and Drowning Immunity, 5% fails to work, followed by caster gaining an action after this action that must be used to perform the ability 'Slap' against caster's controller if possible, if caster is not in a Zone of Water and the terrain or phantom terrain is not Beach or Ocean, Water, 100 MP
    Henshin Sequence- Possessor becomes *Magical Shinigami-Girl Glenda-Chan and then is given an action, Mystic, 0 MP
    Slap- 61,000 Damage, Target cannot inflict Charm, does not affect targets above level 73, this debuff may be given a duration where it lasts 10 rounds or it may be permanent, Physical, 0 MP
    Study- +4,300,000 MP, +32,000 MIN, stacks 5 times, Psychic & Magic, 150 MP
    Others-
    1 Fame
    Awards-
    Involved in Saving Jorge the Everyhand in the Second Eggman Quest on Noix
    Was Involved in the Partially-Temporally-Shattered Conflict Against Eggxodia on Noix
  • *Mystical Shinigami-Girl Glenda-Chan- (Pet, Human, Darkness & Mystic, Lv. 80, 2,500,000,000 Gold)
    HP- 10,375,000
    MP- 10,375,000
    STR- 155,050
    AGI- 153,950
    CON- 154,200
    MIN- 153,625
    SPI- 156,300

    XP- 4,717,500
    XP Needed- Max Level Reached (Standard Multiplier x3)
    Minimum Level- 8
    Defense- 48,000, +480,000 against Darkness, +480,000 against Light, +480,000 against Warding, +480,000 against Moon
    Defense against Stat Damage- 21,040
    Critical Chance- 129%
    Resilience- 114%
    To Hit- 214%
    Dodge- 129%
    Resistances and Immunities- Mystic Immunity, Light Immunity, Darkness Immunity, 90% Demon Resistance, 90% Undead Resistance, 90% Magic Being Resistance, 90% Monster Resistance, 90% Darkspawn Resistance, 50% Arch-Demon Resistance, 50% Outer Terror Resistance, 380% Minor Status Effect Resistance, 140% Moderate Status Effect Resistance, 60% Major Status Effect Resistance, Confusion Immunity, Instant Death Immunity
    Prime Attribute- Strength or Spirit
    Constant Effects-
    Fog-Shrouded- Possessor gains +90,000 to all stats, Possessor gains +155% Dodge, Possessor counts as wearing Fog Boots, Possessor's controller must be wearing Fog Boots or possessor leaves the thread immediately, being afflicted with Vanished if unable to leave normally, Possessor may create a Phantom Terrain that is Fogsea at the start of battle, Possessor may create a Zone of Fogsea at the start of battle, Constant Effect
    Emissary of Death- Possessor is Immune to individuals below Level 60, Possessor's Instant Death infliction chances are increased by 10%, Constant Effect
    Slaying Scythe- Possessor gains +125% Critical, Possessor's abilities' Damage values are increased by 175,000 points, Possessor's Instant Death infliction chances are increased by 5%, Constant Effect
    Death Comes Swiftly- Possessor gains +140,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
    Unavoidable- Possessor may not be Dodged by individuals below Level 85, Constant Effect
    Finality- Individuals killed by possessor may not be resurrected by sources below Level 90, Constant Effect
    Magical Girl's Transformed Self- The two versions of this item are enhanced differently and count differently for effects that are applied to them, This item may not be in the same thread as *Glenda Winters at the same time, This item shares experience with *Glenda Winters and the two items level up together, with *Glenda Winters being permanently 7 levels lower than this item, Item Effect
    Abilities-
    Moon-and-Spirit-Drinking Scythe- 144,000 Damage, inflicts HP Drain, MP Drain, and an amount of SPI Drain equal to 1/10 the HP Drain that would be dealt before Defense is factored in, Mystic or Physical or Physical & Magic or Physical & Light or Physical & Darkness, 0 MP
    Reaping Blow- 165,000 Damage, 60% inflicts Instant Death, Inflicts Instant Death on non-unique targets below Level 80, inflicts Instant Death on targets below Level 60, Mystic or Darkness & Physical, 0 MP
    Spiritual Restoration- 680,000 Damage, Inflicts Mind Restore, Stat Boost, and Mana Overdrive, Deals MP Damage, Heals MP, Magic, 0 MP
    Expunge- 148,000 Damage, All debuffs and negative status effects inflicted by targets below Level 99 who are killed by this move are removed, Target may not be resurrected by sources below Level 99 if killed by this action, Mystic or Light or Darkness or Void, 5,000 MP
    Core-Vanishing Strike- 33,000 CON Damage, 33,000 SPI Damage, inflicts Stat Drain: CON Drain, inflicts Stat Drain: SPI Drain, individuals killed by this action may not be resurrected by sources below Level 99, Mystic or Void, 60,000 MP
    Fire of the Roorlong- 109,000 Damage, 275% inflicts Burning, 275% may inflict Voidstruck, 270% inflicts Manablasted: Mystic Overload, 270% inflicts Manablasted: Mystic Devestation, this ability re-casts itself 8 rounds after being cast if not cast again before that time, with this generating a new action instead of repeating an action, Targets dealt Damage by this action may not summon Undead or cast Necromancy spells, Targets killed by this action may not be resurrected by individuals below Level 99, 1 hit against 77,000,000, Fire & Ice & Mystic & Light & Darkness, 50% max MP
    Glorious Overcrash: Invisible World- All individuals in battle who are wearing Fog Boots gain +200% To Hit, individuals in battle who are wearing Fog Boots gain +200% Dodge, Individuals who are wearing Fog Boots are immune to non-unique individuals below Level 80, The spells and abilities of individuals wearing Fog Boots cost 3,000,000 less MP, No zones, terrains, or phantom terrains that come from sources below Level 99 have any effect attached to them unless said effect is created by caster, The offensive actions conducted by wearers of Fog Boots gain '75% inflicts Instant Death' against non-unique individuals below Level 99 who are not wearing Fog Boots, Creates a Zone of Fogsea, this ability's duration may not be extended by sources below Level 80, lasts 5 rounds, Mystic, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP
    Glorious Overcrash: Reaper's Verdict- Caster and caster's allies gain '100% inflicts Instant Death' for 3 rounds, Caster immediately gains 2 actions, This buff may not be extended or replicated, Mystic, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP
    Indexed Abilities-
    Hunter's Leap- Caster deals full damage to the back row, Darkness & Air, 0 MP
    Alter Weakness- Changes target's Weakness to any one Base element to any other Base element (or Mystic) that it does not Resist, is not Immune to, does not Reflect, and does not Absorb, Mystic, 10,000 MP
    Steely Glare- Target cannot inflict minor or moderate status effects, does not affect targets above Level 79, Ice & Air, 2,000 MP
    Detransform- Possessor becomes *Glenda Winters and then gains an action, Mystic, 0 MP
    Mystic Infusion- Willing target's actions and attacks become solely Mystic element, Said willing target gains a seperate buff that is non-stacking that makes Mystic spells cost 400,000 less MP for it to cast, Said willing target is also afflicted with Mana Overdrive, Mystic, 5,000 MP
    Seeking Orb- 950,000 Flat Damage, Mystic, 10,000 MP
    Forbid- Caster chooses one of target's known abilities, target takes 1,600,000 Flat Mystic element damage each time target uses said ability, to a max of 12 times per round, does not stack on the same ability but may stack across 24 different abilities, Mystic or Law, 40,000 MP
    Mystic Sealing Circle- 124,816 Damage, 250% Inflicts Awestruck: Sealed or Voidstruck: Bound, Demon and Arch-Demon targets below Level 99 have a 50% chance of being forced to skip their next action as a non-stacking debuff that effects a single target a max of 5 times per thread, Light & Mystic or Darkness & Mystic, 35,000 MP
    Inverted Violet Moon Kick- 151,000 Damage, 300% inflicts Fatigued: Stun, 300% inflicts Impaired: Slow, 80% Caster gains an action immediately after this action up to 5 times per round that must be either used to use the ability 'Upright Moonlight Kick' or be passed, Moon or Darkness & Mystic & Physical, 11,000 MP
    Upright Moonlight Kick- 151,000 Damage, 300% inflicts Fatigued: Stun, 300% inflicts Impaired: Slow, 80% Caster gains an action immediately after this action up to 5 times per round that must be either used to use the ability 'Inverted Violet Moon Kick' or be passed, Moon or Light & Mystic & Physical, 11,000 MP
    Blinking Dodge- +160% Dodge against further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Mystic & Air, 2,000 MP
    Condemn- All damage values dealt to target are increased by 190,000, to a max of 200 such values per round, does not stack, Mystic & Light or Mystic & Darkness, 30,000 MP
    Frozen Moon's Midnight- 54,000 Damage, inflicts Frozen, inflicts Paralyzed, 250% may inflict Voidstruck, 1 hit against 40,000, Ice & Mystic, 20,000 MP
    Scythe Wind- 75,000 Damage, 75% inflicts Instant Death on targets below Level 99, 250% inflicts Wounded: Maimed, 2 hits against 6,000,000, Physical or Darkness or Fate or Air or Physical & Air or Physical & Darkness or Physical & Fate or Darkness & Fate or Physical & Darkness & Fate, 500,000 MP
    Others-
    2 Fame
    Awards-
    Involved in Saving Jorge the Everyhand in the Second Eggman Quest on Noix
    Was Involved in the Partially-Temporally-Shattered Conflict Against Eggxodia on Noix
    'Baked the Key'
Geddoe (Geddoe42)
Level 79
Archangel, Light & Divine
HP- 302,295,500
MP- 361,652,750
STR: 75,500
AGI: 81,820
CON: 81,820
MIN: 84,110
SPI: 182,780


---------------------Defense---------------------

190% Resilience

191% Dodge
+5% Dodge against attacks coming from the enemy's back row
+50% Dodge while in a chosen Terrain or Phantom Terrain

100% Fire Resistance against sources below Level 80
60% Divine Magic Resistance against sources whose Patron Deity is 'Yaralsias Valcont', 'Harkala Gillingman', 'Maleficus', or 'Iepterro'
45% Air, Light
40% Destruction, Spatial, Life, Darkness, Spatial Magic, Ice, Fire, Hope, Time, Magic, Darkness, Geomancy, Channeling
35% Astral
30% Time, Demon, Illusion, Earth
10% Base Element

50% Resistance to individuals below Level 100 whose name includes 'Darston'
30% Solar Being, Undead, Astral Being Resistance
15% Nemesauth, Fiend, Evil, Good Resistance
10% Resistance to summons below Level 80
5% Astral Being

15% Scythe Resistance

200% Awestruck Resistance
150% Frozen Resistance
140% Burning Resistance
60% Awestruck, Voidstruck, Frozen, Suffocation, Dominion Resistance
40% Instant Death Resistance
30% Confusion Resistance
20% Charm Resistance
15% Stat Drain, Paralysis Resistance
10% Fatigued, Entombed: Incarcerated Resistance
5% Drowning, Hexed Resistance

Possessor may choose any three minor and one moderate status effect at the beginning of a thread and gain immunity to these effects from sources below Level 50
Awestruck, Suffocation, Stat Drain, Hexed, Confusion, Diseased, Charm: Wanderlust, Poison, Burning, Voidstruck: Torn Across Space, Fatigued, Frozen, Impaired Immunity
Dominion, Smitten Immunity against lower-Level individuals
Ice, Frozen Immunity against sources below Level 80
Fire, Light Immunity against sources below 79
Confusion Immunity against sources below Level 60
Fatigued Immunity while the Terrain or Phantom Terrain is set to Desert
Instant Death Immunity against entities who are wielding an item whose name includes 'Reaperglass'


+1,410,920 Defense (1,170,920 without Constellations, 1,650,920 with 2)
+1,450,050 Defense against effects attached to Zones
+140,000 Defense against Stat Damage
+100,000 Defense against Base Elements
+7,525 Defense against Light
+5,000 Defense against Spatial
+1,975 Defense against Fire and Undead
+1,250 Defense against a specific chosen opponent (1 only)
+500 Defense against effects attached to Terrains or Phantom Terrains that are Desert
+100 Defense against Ranged Attacks

+200 Defense against MIN, SPI, and STR Damage

Wearer's Defense cannot be pierced by individuals below Level 80
Wearer does not take damage from moderate status effects (not counting sub-status effects)
Individuals below Level 80 may not prevent wearer from resurrecting allies who are devout worshippers of Phalerin
Wearer's turn-order-determining stat becomes SPI
Wearer is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round
Wielder regenerates 2,800,000 HP at the start of each of wielder's actions and at the start of each round, to a max of 12 times per round
Wearer regenerates 50,000 HP per round (Wielder regenerates additional 20,000 HP per round while the terrain or phantom terrain is Desert)
Wielder' allies, to a max of 200 such allies, have a 95% chance at the start of each round of being cured of Poison, Paralysis, Confusion, Stat Drain, and Disease (one roll curing all effects per ally)
Wearer increases the number of turns past death an individual may be resurrected by wearer for time-sensitive resurrection spells, abilities, and effects, by five as a non-stacking effect
Wielder is Immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 99
Whenever an entity below Level 99 that does not possess an ability or Constant Effect called 'Holy Imperial Authority' would create a Terrain, Phantom Terrain, or Battlespace, wielder may replace said Terrain, Phantom Terrain, or Battlespace with a Terrain or Phantom Terrain of any type with an in-stock Square Mile in the Shop worth under 5,000,000,000 Gold or a Zone of any base element or any non-Universe element that wielder possesses
Wielder may enter any battlespace at the start of a round or before any of wielder's actions so long as no entity of Level 99 or greater in wielder's battlespace or the battlespace wielder would be entering objects
Wielder may control the decisions of entities below Level 80 that are below wielder's Level that are either encounters in a Random Dungeon or that were summoned by an effect attached to a Zone, a Terrain, or a Phantom Terrain
Wielder may spend an action to set the terrain to 'City of Discs'
Whenever one of wielder's allies dies, wielder and up to 20 of wielder's pets and summons may gain +20,000 to all stats as a non-stacking buff, One per round, at the start of a round, wielder may choose to resurrect one of wielder's dead summons or pets that was killed by a source below Level 100 that is not 10 or more Levels greater than wielder, to a max of once per thread per pet or summon
Wielder's Level may not be reduced by equal or lower Level sources
Damage dealt to wielder by sources below Level 90 that would be unhealable is instead not unhealable
Wielder is resurrected at the start of each round
Wielder's HP Determining stat cannot be reduced by debuffs or Stat Damage from sources of lower Level than wielder
Once per round, wielder may choose to have a 45% chance of preventing an action from a source below Level 85 from occurring, this chance is doubled against targets who are Solar Beings or whose name includes 'Solar', 'Sun', or 'Star'
Wielder may, at the start of a round or action, as a buff, gain or solely become the element Ice
Arch-Solars below Level 90 may not provide worshipper benefits while in the same battlespace as wielder without wielder's permission
Once per round wielder may choose to have a 90% chance of stopping a source below Level 90 from applying a debuff to wielder
Wielder is Immune to sources below Level 60
Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Demons that come from sources below Level 90
Wielder may ignore the effects of Fateweavings from sources below Level 90
Wielder's opponents below Level 80 may not gain bonuses against wielder based on wielder's subtypes or name
wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, choose one unequipped item that wielder is carrying, and, as a non-stacking buff, gain the effects of having that item equipped while it is unequipped (Destoyer's Blade Chosen)
If one of wielder's pets or summons is in a different battlespace from wielder, wielder may, before any of wielder's actions, move said pet or summon to wielder's battlespace so long as no entity of Level 99 or greater objects
Wielder's movement between battlespaces, as well as wielder's pets' and summons' movement between battlespaces, may not be prevented by sources below Level 80 without wielder's permission
Wielder may spend an action to leave wielder's current battlespace and enter another existing battlespace so long as no entity of Level 99 or greater in either battlespace objects
when an individual conducts an offensive action that targets wearer, wearer may, at the end of said action, deal 1,450,000 Flat Light element Damage to said individual
Wearer may Absorb Light from sources below Level 80
Wearer may reflect actions from sources below Level 40
45% Wearer may reflect actions from sources below Level 60
5% wearer may reflect actions from sources above Level 60 but below Level 80
Wearer may not be prevented from leaving battle or acting by individuals below Level 60
The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 14,000,000 points of Flat Light element HP Healing and MP Healing
Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle
Wearer removes abilities and constant effects named 'The Devil's Paperwork' from all opponents below Level 100 that are not 20 or more Levels greater than wearer
Up to 12 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with
Wielder may spend an action to resurrect a target that was killed by a source below Level 99 that is not 20 or more Levels greater than wielder
Wielder may spend an action to replicate the effect of any ability performable by an entity on the enemy list that is below Level 60
Wielder counts as wielding an additional 'Holy Symbol'
If wielder possesses the ability 'Adept Divine Magic Attunement', the first time per thread that wearer is killed by a source below Level 99 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 10,000,000 points of Flat Light element HP Healing and MP Healing
Possessor may carry up to 200 unequipped items into threads
The first time each thread that possessor is killed (to a max of once across all copies of this ability), possessor immediately self-resurrects, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection occurs (or is stopped from occurring) (Beat Death in a Gunfight)
Possessor ignores the first instance of Instant Death to affect possessor per battle
Wielder takes half damage from non-unique sources below Level 90
Wearer counts as wearing an item named 'Fog Boots'
Wearer may equip pets and summons up to 2 Levels higher than wearer, to a max of Level 99, as an effect that does not stack with other effects that raise wearer' Level for purposes of equipping pets and summons of any type



---------------------Offense---------------------

448% To Hit
+2% To Hit against individuals whose turn-order-determining stat sum is below possessor's
+1% To Hit against Spatial, Light element targets

318% Critical (During Attacks)
Possessor's Critical is doubled against Demons, Devils, and Daemons (to a max of increasing by 1,000%)
Wielder's Critical is increased by 160% against Demons, Arch-Demons, Devils, Arch-Devils, Daemons, Arch-Daemons, and Fiends
Possessor's critical damage multiplier increases by 1 as an effect that does not stack with other critical-damage-multiplier-increasing effects that come from abilities if possessor is wielding a Staff
If possessor is targeting an enemy, boss, pet, or summon with an attack and possessor is wielding a Gun, possessor's Critical chance against said target is increased by a value equal to the highest Instant Death infliction chance of said entity's abilities, with 'inflicts Instant Death' conferring an automatic Critical

Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions use Spirit as their Prime Attribute, Wielder's Ranged Attack bonus cap is based on Spirit
Wielder's actions may become solely Light element
Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element
Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat


+4,942,923 Magical Attack (3,757,923 before Regalia equipped items, 5,212,923 with a second constellation)
+400 Magical Attack if the terrain or phantom terrain is desert
Possessor's 'Magical Attack' actions deal double Damage (including Healing) to Undead (Sanctity for the Dead)
Wielder's 'Magical Attack' actions may Heal HP
Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element

Divine Magic spells and Astral Magic spells cost wearer 1,400,000 less MP to cast

+4,942,923 Ranged Attack

Possessor ignores 15% Light, Spatial, Truth Resistance
Possessor treats all Resistances possessed by targets below level 99 as being 5% lower, to a minimum of 0%, if possessor so desires

Wielder deals double Damage, as a non-stacking effect, to Serpent Blessed
Wielder's attacks that would have their Damage value divided by a spell they incorporate do not have their Damage value divided
Undead, Demons, and Serpent Blessed killed by wielder may not resurrect themselves if below Level 90
Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat
Wearer's 'Melee Attack', 'Ranged Attack', and 'Melee Overdrive' actions use SPI as their Prime Attribute
Wielder's 'Overdrive' actions may gain '1 hit against any number of entities in wielder's battlespace'
Wielder ignores Dodge bonuses that come from Spatial element buffs, Spatial element equipped items, or from Reality Arranger or Spatial Mage abilities
Possessor ignores the Dodge Bonuses granted by buffs from sources below Level 80 that are present on targets that are in different battles
Wielder's attacks may gain the element Spatial or solely become the element Spatial
Wielder's attacks may gain the element Fate or solely become the element Fate
Wielder's attacks may gain the element Life or solely become the element Life
Wielder's attacks may gain the element Destruction or solely become the element Destruction
Wielder's attacks may gain the element Fortune or solely become the element Fortune
Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Demons that come from sources below Level 90
Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Undead that come from sources below Level 90
Wielder ignores Dodge bonuses from Illusion Magic and Illusion element buffs
Wielder may ignore the Ice Resistance and Immunity of sources below Level 79
Wearer's offensive actions may gain a 30% chance of unsummoning non-unique targets below Level 90 that are below wearer's Level
Wielder Pierces 65,000,000 Defense of Large Structures
Wielder Pierces 8,000,000 Defense
Wielder, to a max of once per target each round, deals 8,000,000 additional Damage to Demons, Devils, and Daemons
Wielder may choose to cancel the actions of lower-Level entities below Level 85 that involve the casting of Holy Magic, Celestial Magic, or Divine Magic spells
Possessor may deal HP Drain or MP Drain to entities that are Light or Fire element

316% inflicts Impaired: Blind
300% inflicts Awestruck
150% may inflict any one moderate status effect or Awestruck: Sealed
300% inflicts Burning
60% inflicts Dominion on Large Structures
30% may inflict Dominion
May gain '30% inflicts Time Stop' or '30% inflicts Vanished'
19% inflicts Smitten





---------------------Start of Round---------------------

Possessor may, at the start of any action, round, or battle, scan the stats of any number of individuals below Level 80; said stat scanning is automatically successful and cannot be blocked by sources below Level 80, Possessor gains 30% Illusion Resistance, As an RP effect, possessor ignores The Enigmatic Python's divination blocking and invisibility
Possessor may summon up to 200 entities that are Solar Beings or (Light or Fire element Elementals) that are below possessor's Level that are below Level 99 at the start of each round, Max 20,000 summoned
At the start of each round, possessor may summon up to 5 individuals below Level 60 that are either fightable for drops on the enemy list or who are in stock in the shop who are either Humans or who have a name that includes 'Butler' or 'Maid', Max 20 summoned
At the start of each round, wielder may summon 1 Angel or Arch-Angel from the Enemy List that is below Level 90 and is normally fightable for drops, Max 40 summoned, Wielder must be Level 40 or greater
Wearer has a 230% chance of inflicting Charm on each opposing Solar being at the start of every round
Wielder regenerates 2,800,000 HP at the start of each of wielder's actions and at the start of each round, to a max of 12 times per round
At the start of each round, possessor may choose to be provided with the full tables for any random quest or encounter area that possessor is in, provided that no enemies on said tables are above Level 40 or more than double caster's Level
Possessor may cure one debuff from a source below Level 80 that is not 20 or more Levels greater than possessor at the start of each round if possessor is not in a non-Healer stance
Up to (Possessor Level/25, rounded up=4) times per thread, at the start of a round, possessor may resurrect a dead ally that was not killed by a source of higher Level than possessor, and, when doing so, possessor may transform said ally into a Human, Humanoid, Animal, Aerial, Aquatic, Cthonian, or Insect that is equal to or below said said ally's Level, equal to or below possessor's Level, and normally fightable for drops on the Enemy List as a non-stacking Polymorph effect, Possessor has RP powers connected to this divine domain
At the start of each round and of each of possessor's actions, possessor may choose to cause individuals who are either below Level 60 and not 20 or more Levels greater than possessor or who are willing to either be in a Zone or not be in a Zone, provided that said zone was created by a source that is either below Level 60 and not 20 or more Levels greater than possessor, is possessor, is one of possessor's pets, or is one of possessor's summons
At the start of each round, possessor may exit the battle possessor is in and enter any other currently active battle in the same thread, provided that no individual of Level 60 or greater who is in either the battle possessor is leaving or possessor's destination battle objects and that no individual who is 20 or more Levels greater than possessor who is in either said battle objects
Possessor may, at the start of each round, choose one Zone of Spatial that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80
Possessor has a 5% chance at the start of every round per minor status effect possessor is afflicted with to have said minor status effect cured immediately
Possessor may, at the start of any round, leave possessor's current battlespace and enter any other battlespace in the same thread that contains at least one individual who is not carrying a consumable with 'Milk' in its name and give 1 Milk to said individual, provided that no individual of Level 60 or greater in either the battle possessor is leaving or the battle possessor is entering objects.
Possessor may, at the start of each round, move to the Front Row or to the Back Row
wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, choose one unequipped item that wielder is carrying, and, as a non-stacking buff, gain the effects of having that item equipped while it is unequipped
Wielder may, at the start of a round or action, as a buff, gain or solely become the element Ice
Wearer is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round


---------------------Ally Bonuses---------------------
Possessor may count as up to 200,000,000,000,000 entities for row-order-determining purposes
Wielder's allies who are devout worshippers of the same deity as wearer gain +10,000 to all stats as a non-stacking bonus
Possessor's allies have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
At the start of each round, possessor's Human allies may be afflicted with Fortified: Air Warded, Fortified: Earth Warded, Fortified: Fire Warded, Fortified: Water Warded, Fortified: Shine Warded, Fortified: Shadow Warded, Fortified: Cold Warded, Fortified: Acid Warded, Fortified: Force Warded, Fortified: Bolt Warded, Fortified: Tech Warded, Fortified: Magic Warded, Fortified: Physical Warded, or Fortified: Psi Warded if they are not already afflicted with Fortified or any of its sub-status effects
Possessor's Human allies may move to the front row or back row at the start of each round, Possessor's Human allies may move to the back round at the end of each action that is an attack that targets them, Possessor's Human allies may move to the front row at the end of each action during which they perform an attack that targets an opponent, Possessor's Human allies gain +200 to all stats, +200 Defense, and deal 2,000 additional Damage as a non-stacking bonus
Possessor's allies, including possessor, may scan each other's stats at the start of any action
Wielder' allies, to a max of 200 such allies, have a 95% chance at the start of each round of being cured of Poison, Paralysis, Confusion, Stat Drain, and Disease (one roll curing all effects per ally)
Possessor's Light element allies gain +100 to all stats
Possessor's Aquatic allies have their minor negative status effect infliction chances raised by 30% as a non-stacking effect
Possessor's allies gain +15% Instant Death Resistance

---------------------Transformation, Pet and Summon Bonuses---------------------

Wearer's pets gain +20,000 to all stats as a non-stacking bonus
Possessor's pet and summon allies may regenerate 25,000 HP at the start of each round and gain +250 to all stats as a non-stacking effect
Possessor's summons have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Possessor's Large Structure pets and summons may become solely Wealth element at the start of any round
Possessor's pet and summon allies may regenerate 25,000 HP at the start of each round and gain +250 to all stats as a non-stacking effect

---------------------Worshipper Benefits---------------------

Salvation Halo- Possessor gains the subtype Angel at the start of a thread as a buff, Possessor may spend an action to consume this buff to move to the same battlespace as possessor's patron deity that grants this Worshiper Benefit provided said Patron Deity exists in the same thread as possessor and that no entity of greater Level than possessor's Patron Deity objects to such travel, Worshiper Benefit