Remmie heads for the seed rains in Serie
Posted: Tue Jun 13, 2023 12:25 am
This quest originally ran from Jun 12, 2014 to Aug 23, 2015.
kitsune106 wrote:taking along:Remalius (kitsune106)
Level 19
Magic Being, Energy
HP: 2375
MP: 8830
STR: 57 (3)
AGI: 95 (5)
CON: 95 (5)
MIN: 883 (37)
SPI: 95(5)
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Attack:
Change Stance- (Active Ability, Attack) Possessor changes stances
Craft- (Active Ability, Attack) User uses a secret formula.
Blessing:
Mana Spark Blessing 4- (Passive Ability, Blessing) +15 STR, +5 CON
Mana Spark Blessing 7- (Passive Ability, Blessing) +40 MIN
Aracne Vizier:
Apprentice Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +50 to all stats for each Magic element item equipped, Possessor's Magic element pets and summons gain +250 to all stats
Basic Command of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element pets and summons gain +50 to all stats
Basic Defenses Against Magic- (Passive Ability, Arcane Vizier) Possessor gains +50 Defense against Magic
Basic Magic Resistance- (Passive Ability, Arcane Vizier) Possessor gains 1% Magic Resistance
Basic Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +25 to all stats if Magic element
Basic Understanding of the Heart of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element allies gain +10 to all stats
Channeler:
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Diviner:
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Basic Fortune Telling- (Passive Ability, Diviner) All Divning buffs that possessor inflicts that raise stats raise them by an additional 20 Points
Danger Sense- (Passive Ability, Diviner) Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle if in a Random Dungeon, Has RP effects
Excellent at Counting Large Numbers of Things Quickly- (Passive Ability, Diviner) Possessor's actions that hit at least 100 targets may hit an additional target
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Predict Future through Cards- (Active Ability, Diviner) Possessor may spend an action if possessor has a Card equipped to scan a target's stats
Predict Future with a Crystal Ball- (Active Ability, Diviner) Possessor may spend an action if possessor has an Orb equipped to scan a target's stats
Predict Future with Bones- (Active Ability, Diviner) Possessor may spend an action if any individual has died in this battle to scan a target's stats
Predict Future with Dice- (Active Ability, Diviner) Possessor may spend an action to have a 50% chance of scanning a target's stats
Whisper-Mote Listener- (Passive Ability, Diviner) Possessor may claim Whisper Motes
Dreamshaper:
Apprentice Dream Synchronization- (Passive Ability, Dreamshaper) Possessor gains +50 to all stats for each Dream element item equipped, Possessor's Dream element pets and summons gain +250 to all stats
Basic Command of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element pets and summons gain +50 to all stats
Basic Dream Resistance- (Passive Ability, Other: Dreamshaper) Possessor gains 1% Dream Resistance
Basic Dream Synchronization- (Passive Ability, Dreamshaper) Possessor gains +25 to all stats if Dream element
Basic Understanding of the Heart of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element allies gain +10 to all stats
Basic Weaponization of Dream- (Passive Ability, Other: Dreamshaper) Quantities of Dream element Damage dealt by possessor are increased by 50 points
Detect Dream- (Passive Ability, Dreamshaper) Possessor gains +1% To Hit against Dream element targets
Enchanter:
Basic Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost 10 less XP and MP to cast, All Enchantment spells last 1 turn longer if they already last over 1 turn
Infuse Spell Essence- (Active Ability, Enchanter) Possessor may spend an action to change the element of a Spell that is in possessor's possession to gain Magic in addition to its other elements, provided that said Spell is not any non-base element
Infuse Spell Essence: Air- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Air to a spell instead of Magic
Infuse Spell Essence: Earth- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Earth to a spell instead of Magic
Infuse Spell Essence: Essence Replacement (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions replace the elements of the Spell they are targetting instead of merely adding new elements
Infuse Spell Essence: Fire- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Fire to a spell instead of Magic
Infuse Spell Essence: Water- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Water to a spell instead of Magic
Ethereal Mage
Visualizer of Drifting Principles- (Passive Ability, Ethereal Mage) Possessor may claim Drifting Principles
General:
Knowledge of Aerial Warfare Tactics- (Passive Ability, General) Possessor's Air element Vessel transformations and Air element Vseel allies gain +200 Defense, gain 40% Dodge, and deal 2,000 additional Damage per attack
Knowledge of Grand Ground Mecha Warfare Tactics- (Passive Ability, General) Possessor's Earth element Mech transformations and Earth element Mech allies gain +200 Defense, gain 40% Resilience , and deal 2,000 additional Damage per attack
Magewright:
Basic Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped.
Ritualist:
Basic Ritual Enchantment- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that give items Enhancements that are Enchantments cost 200 less MP and 200 less XP
Basic Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells gain +10 Magical Attack, take 1 less turn, and cost 10 less MP
Scholar:
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
Book Wielding I- (Passive Ability, Scholar) +5 to all stats when a Book is equipped
Book Wielding II- (Passive Ability, Scholar) +25 to all stats when a Book is equipped, +50 Magical Attack when a Book is equipped
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Knowledge of History- (Passive Ability, Scholar) Possessor gains +400 MIN
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN
Scientist:
Basic Research Skills- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 20
Warlock:
Apply Curse- (Active Ability, Warlock) Possessor may spend an action to give a copy of any ability from possessor's List of Applicable Curses to any PC target of lower Level, This may affect non-PCs in RP threads
with
Wizard:
Accurate Magic- (Passive Ability, Wizard) Possessor's 'Magical Attack' actions gain +1% To Hit if possessor casts a Wizard Magic spell as part of them
Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage, All Wizard Magic spells cost possessor 50 less MP to cast
Art of Magery- (Passive Ability, Wizard) Possessor's minor and moderate status effect infliction chances that come from spells are increased by 5%, Possessor gains +500 Magical Attack
Basic Mana-Saving Techniques- (Passive Ability, Wizard) Spells cost possessor 50 less MP to cast
Basic Understanding of Linking Magic Types- (Passive Ability, Wizard) Spells possessor casts cost 80 less MP if caster has cast a spell of a different subtype previously during this thread
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Defensive Spellcasting- (Passive Ability, Wizard) Possessor's 'Cast a Spell' actions may not be countered by individuals below Level 10 if possessor is in the back row
Gesture-Based Spellcasting Stance- (Stance Ability, Wizard) Possessor, if not afflicted with Paralyzed, gains +100 Magical Attack, +300 MP, and +50 SPI
Knowledge of Basic Magic Theory- (Passive Ability, Wizard) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Improved Mana-Saving Techniques- (Passive Ability, Wizard) Spells cost possessor 250 less MP to cast
Increased MP- (Passive Ability, Wizard) Possessor gains +50 MP
Large Mana Reservoir- (Passive Ability, Wizard) Possessor gains +2,000 MP
Lengthen Casting- (Technique Ability, Wizard) Possessor may use Lengthen Casting in conjunction with a 'Magical Attack' action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. If said attack already inflicts a buff or debuff that lasts 5 or more rounds, the number of rounds each such buff or debuff lasts increases by 2.
Maximal Casting- (Technique Ability, Wizard) Possessor may use Maximal Casting in conjunction with a 'Magical Attack' action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. Said attack's random stat multiplier is maximized, and possessor's Max MP is reduced by 50% for the remainder of the thread.
Orb Master- (Passive Ability, Wizard) +20 Magical Attack and -5 MP cost when using any Wizard Spell with the word Orb in the name
Powerful Casting- (Technique Ability, Wizard) Possessor may use Powerful Casting in conjunction with a 'Magical Attack' action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. Said attack gains +150 Magical Attack.
Script Mage- (Passive Ability, Wizard) +25 Magical Attack for Wizard Magic if a Book is equipped
Spellcasting Technique- (Passive Ability, Wizard) Wizard Magic spells cost possessor 20 less MP to cast
Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Wizard Magic spell and one of which is a non-'Wizard Magic' spell equipped
Vexing Casting- (Technique Ability, Wizard) Possessor may use Vexing Casting in conjunction with a Magical Attack action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. Said attack's chances of inflicting Minor Status Effects are increased by 5%, to a max of 80%.
Wizard- (Passive Ability, Wizard) Possessor's Damage-dealing actions that involve the casting of Wizard Magic spells deal 500 additional Damage, Wizard Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast, Possessor gains +(50 * Possessor Level) Magical Attack
Wizard Magic Casting I- (Passive Ability, Wizard) Wizard Magic spells cost possessor 20 less MP to cast
Wanderer:
Opener of Forgotten Doorways- (Passive Ability, Wanderer) Possessor may claim Forgotten Keys
Misc:
Ally of the Fallen Stormwright- (Passive Ability, Friendship) Possessor gains +400 to all stats as a buff if any of possessor's allies are Electrical element Spirits or have the word 'Stormwright' in their name, Possessor suffers -400 to all stats if any of possessor's allies' names include 'Darston'
Basic Ancient Magic Attunement- (Passive Ability, Other: Archmage of the Ancients) All Ancient Magic spells gain +1,000 Magical Attack and cost 1,000 less MP
Basic Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Built the Giant Statue- (Passive Ability, Evermason) Possessor's Golem summons gain +20,000 HP
Fan of Lili- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Lili Von'Mion', Possessor suffers -200 to all stats if one of possessor's opponents is named 'Lili Von'Mion', Individuals named 'Lili Von'Mion' may add '30% inflicts Charm: Impressed' to hits of their actions that target possessor
Glowing Red Nose- (Passive Ability, Beastmaster) Possessor may choose for possessor and any of possessor's allies to ignore effects attached to zones by sources below Level 20
Grows in Sunlight- (Passive Ability, Botanist) At the start of each round that possessor is in a Chronogeomantic Zone of Day or a Zone of Light, possessor obtains +250 to all stats as a buff that stacks 10 times; these buff applications vanish as soon as possessor is neither in a Chronogeomantic Zone of Day nor a Zone of Light
Statue-Crafter- (Passive Ability, Crafter) Possessor's Golem summons gain +200 to all stats and +5,000 HP
Zonal Air Control- (Passive Ability, Wind Duke) Possessor may, at the start of each round, choose one Zone of Air that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80
Weirdworker:
Basic Weirdworker Knowledge- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Magiplasmic Moonform: Verdant- (Stance Ability, Weirdworker) Possessor obtains +1 base MIN and +2 base SPI, Possessor's minor negative status effect infliction chances are increased by 30%, possessor's moderate negative status effect infliction chances are increased by 20%, Possessor gains the elements Moon, Earth, and Wood, Possessor regenerates 200,000 HP at the start of each round if possessor possesses at least 5 Plant allies, Possessor's Plant and Spirit summons may gain the element Moon and, when summoned, may obtain a non-stacking buff that increases their minor negative status effect infliction chances by 25%
notes:
That last one transforms his body into a larger, Asterite-like form around a man-sized central green moon-orb.
Other: Lunar Trickster:
First Blessing of the Verdant Moon- (Passive Ability, Other: Lunar Trickster) Possessor's actions that include the element Wood may gain or instead become the element Moon, possessor's actions that include the element Moon may gain or instead become the element Wood, possessor's Plant allies may gain the element(s) Moon and/or Wood
Grinning Moon Laughs Above- (Passive Ability, Other: Lunar Trickster) Possessor's opponents, if they succeed their first per-round auto-recovery chance from a status effect must check a second time and only actually recover if the second time is successful
Lit By Moon's Capricious Light- (Passive Ability, Lunar Trickster) Whenever one of possessor's opponents' per-round automatic recovery chances from a negative status effect that was at least a 1% chance fails, said individual has a 50% chance of being afflicted with Hexed
Palely-Glowing Essence- (Passive Ability, Other: Lunar Trickster) Possessor's element becomes solely Moon, Possessor gains +500 Defense against Moon, Possessor gains 25% Moon Resistance, Possessor gains 25% Voidstruck: Moon Mad Resistance, Possessor's offensive actions may gain the element Moon
Permanent Item Effect:
Has Consumed 1 of the Permanent Consumable "Those Splendid Peanuts"- (Passive Ability, Permanent Item Effect) +5,000 to all stats, +50 unmodified CON, Cannot be used in combos
Curses:
Brain Used By The Demon Lord Of Books As Mostly-Self-Inaccessible Storage Space For All Books About Tortoises- (Passive Ability, Curse) Possessor's turn-order-determining stat is halved for turn-order-determining purposes if it includes possessor's Mind stat unless any of possessor's opponents have 'Turtle', 'Tortoise', or 'Terrapin' in their name
Curse of the Fox and the Grapes- (Passive Ability, Curse) Whenever a source applies a buff to an individual who is not possessor, if possessor is not currently afflicted with said buff, possessor becomes afflicted with a debuff that prevents said buff from having positive effects on possessor, with said debuff stacking across 500 different buffs at any one time
Lasts 300 battles. Battles fought: 201/300
Gazed Upon by the Lord of the Tormented- (Passive Ability, Curse) Possessor may not gain Agony Resistance or Immunity. Possessor may not Absorb Agony or Reflect Agony. Possessor may not gain Defense against Agony. Agony element Damage dealt to possessor is quadrupled.
Weapons-
Shield of the Heavenly Tower- (Weapon, Shield, Light & Physical, 60,000,000 Gold) +60,000 Defense, +20,000 Melee Attack, +2,000 Defense against MIN Damage, Wielder's per-item Defense capping may be based on wielder's Mind x 2 instead of wielder's Constitution x 2, 30% Light Resistance, 30% Darkness Resistance, 30% Psychic Resistance
Armor-
Aura of Dead Seconds- (Armor, Aura, Darkness & Time, 9,600,000 Gold) +9,500 Defense, +9,000 AGI, MIN, and SPI, +990 Defense against Stat Damage, Wielder regenerates 900 AGI Damage at the start of every round, All of wielder's opponents take 900 Time-element AGI Damage at the start of every round
Accessories-
Vampire's Cloak- (Accessory, Cloak, Darkness, 6,400,000 Gold) +5,500 to all stats, Wearer's damaging actions inflict HP Drain, 45% Darkness Resistance, 30% Minor Status Effect Resistance, 50% Light Weakness
2 Essence Spark of Mana- (Accessory, Other: Mystic Infusion, Magic, 1,000,000 Gold) Wielder regenerates 10,000 MP per round, +10,000 MP
Count's Magic Cloak of Greater Protection- (Accessory, Cloak, Darkness, 4,400,000 Gold) +4,500 to all stats, +450 Defense against Stat Damage, 20% Physical Resistance, 20% Magic Resistance, 30% Minor Status Effect Resistance
Thousand-Colored Diamond- (Accessory, Crystal, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Ice & Energy & Electrical & Acid, 10,000,000 Gold) +2,000 Magical Attack, +20,000 MP, Wielder's 'Magical Attack' actions may become solely any one base element
Consumables-
'Winds of the Singing Moon'- (Consumable, Libram, Air & Sonic, Unlimited Charges, 800,000 Gold) Deals 10,000 Flat Air & Sonic damage to one target, this effect repeats at the start of the user's first action for the next three rounds, does not stack
Unicorn's Horn- (Consumable, Medicine, Light & Magic, 200 Charges, 8,000,000 Gold) Cures all minor negative status effects from sources below Level 60
Troop Deployment Writ: Unit of Swordsmen- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Swordsmen, max 5 summoned by summoner at a time
Troop Deployment Writ: Unit of Spearmen- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Spearmen, max 5 summoned by summoner at a time
Troop Deployment Writ: Unit of Ninjas- (Consumable, Summoning Stone, Air, 1 Charge, 200,000 Gold) Summons 1 Unit of Ninjas, max 5 summoned by summoner at a time
Items-
None
Spells-
Ancient Seal of Moonlight- (Spell, Ritual Magic, Moon & Light, 240,000 MP, 12,500,000 Gold) +12,500 Magical Attack, 50% targets below Level 40 gain a debuff that makes it so that they cannot act, with all things that would occur before and after actions skipped due to such still occurring, does not stack
Ancient Wind- (Spell, Other: Ancient Magic, Air, 24,000 MP, 12,500,000 Gold) +12,500 Magical Attack, All buffs and debuffs with target as a source are removed if target is below Level 40, All buffs present on target with sources below Level 40 are removed if target is below Level 40, All of target's summons are unsummoned if target is below Level 40 and if said summons are below Level 40 (as well as those summons' summons and all future generations of summons, provided that all are below Level 40)
Ancient Balm- (Spell, Other: Ancient Magic, Water, 24,000 MP, 12,500,000 Gold) +12,500 Magical Attack, Heals HP, All debuffs and negative status effects present on target that come from sources below Level 40 are removed, Target may not acquire debuffs or negative status effects from sources below Level 40 for the next 5 rounds, does not stack
Lunar Concoction- (Spell, Alchemy, Light & Magic, 200 MP, 450,000 Gold) +450 Magical Attack, Heals, 15% inflicts any one minor positive status effect
Inherent spells-
Charm Cat- (Spell, Wizard Magic, Air, 40 MP, 15,000 Gold) 100% inflicts Charm on target individual who is below Level 5 whose name includes 'Cat'
Glowing Pebble- (Spell, Wizard Magic, Light & Earth, 5 MP, 2,000 Gold) Caster gains a buff that provids its possessor and all of its possessor's allies with 101% To Hit while in a Zone of Darkness
Fancy Globes- (Spell, Wizard Magic, Magic & Light, 300 MP, 7,000 Gold) 30% inflicts Charm: Impressed
Heat Tea To Just The Right Temperature- (Spell, Wizard Magic, Water & Fire, 3 MP, 1,700 Gold) Target Drink consumable gains '1% cures Fatigued, 1% cures Frozen, and 1% cures Burning'
Sense Magic- (Spell, Wizard Magic, Magic, 40 MP, 3,000 Gold) Caster is informed with a single 'yes' answer if any of caster's opponents are Magice element, possess any Magic element abilities, could drop and Magic element items, are carrying any Magic element items, have any Magic element items equipped, or have any Wizard Magic spells equipped
Douse- (Spell, Wizard Magic, Water, 60 MP, 2,000 Gold) 1% cures Burning
Lubricate- (Spell, Wizard Magic, Water, 30 MP, 1,100 Gold) Target gains 1% Paralyzed Resistance, 5% Cures Paralyzed from sources below Level 15
Freshen Up- (Spell, Wizard Magic, Air & Light & Magic, 100 MP, 2,000 Gold) Cures target debuff from a Level 1 source
Magic Spiderweb- (Spell, Wizard Magic, Darkness & Magic, 60 MP, 1,200 Gold) 1% inflicts Paralyzed
Prestidigitation- (Spell, Wizard Magic, Magic, 10 MP, 3,000 Gold) 5% inflicts Charm: Impressed
Mage Fist- (Spell, Wizard Magic, Physical, 600 MP, 30,000 Gold) +30 Magical Attack, 5% inflicts Fatigued: Stun
Glow- (Spell, Wizard Magic, Light, 300 MP, 6,000 Gold) Target may choose for individuals below Level 5 to treat it as being solely Light element
Reveal General Form- (Spell, Wizard Magic, Light & Air, 70,000 Gold) Target loses all Dodge-bonus-prodviding or Dodge-providing buffs from sources below Level 18
Pets-
Stabilized Killborg- (Pet, Robot, Darkness & Technology, Lv.19, 10,000,000 Gold)
HP- 210,000
MP- 210,000
STR- 3,800
AGI- 3,450
CON- 3,360
MIN- 3,550
SPI- 3,200
XP- 0
XP Needed- 140,000
Minimum Level- 19
Defense- 3,400
Defense against Stat Damage- 300
Critical Chance- 32%
Resilience- 18%
To Hit- 130%
Dodge- 21%
Resistances and Immunities- 70% Fire Resistance, 70% Physical Resistance, 70% Technology Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Any Three without buffs included or Any One
Constant Effects-
It's a Killborg!- Possessor gets +30% Critical, Possessor's damage-dealing actions and effects deal an additional 12,000 Damage with their first hit against each target, Constant Effect
Stabilized through the Application of Axim-Derived Technologies- Possessor is Immune to Instant Death from sources whose name includes 'Killborg', Constant Effect
Abilities-
Kill! Kill! Kill!- 12,000 Damage, This attack deals 1.5 times extra damage (to a max of 1,000,000 extra) if at least 5 weaknesses are hit by it, Any combination of base elements, 0 MP
Killing Spree- 12,000 Damage, Caster gains an additional action, to a max of 200 additional actions per round, each time this ability kills a target, Physical & Technology, 10,000 MP
Everywhere Missiles- 12,000 Damage, 1 hit against 1,000,000, May only be used once per 5 rounds, Technology, 30,000 MP
Eradication Ray- 10% inflicts Instant Death, only affects targets below Level 20, Technology, 300,000 MP
Transformations-
None
Artifacts-
None
Modded stats wrote: Remalius (kitsune106)
Level 19
Magic Being, Moon
HP: 36,250
MP: 260,750
STR: 570
AGI: 950
CON: 1450
MIN: 8830
SPI: 950
+ 27160 defense
+1,440 defense agfainst stat damage
+ 950 Magical Attack
Wielder's 'Magical Attack' actions may become solely any one base element
Wielder regenerates 20,000 MP per round
Wielder regenerates 900 AGI Damage at the start of every round,
All of wielder's opponents take 900 Time-element AGI Damage at the start of every round
, Wearer's damaging actions inflict HP Drain,
45% Darkness Resistance,
30% Minor Status Effect Resistance,
50% Light Weakness
20% Physical Resistance,
20% Magic Resistance,
Awards-
Has used 10 Manual of A Thousand Arts
Participated in the Quest Muscles on the Beach
Helped Turn a Part-Time-Cook's Life Around By Giving Him a Lot of Money
Lent Great Assistance to the Stormwright
Merged the Stormwright with the Mind Rod
Observed the Stormwright Fashion Many Storms
'Was Bested in 'Warlord of Metal, Smith of Thunder' By An Opposing Team
Competed In the Blood Mirage Tournament (Under 20 Bracket)
Visited the 10th Holy Festival
Has Consumed 1 Essence Sphere: Diviner
Has Consumed 1 Essence Sphere: Ethereal Mage
Has Consumed 5 Essence Sphere: Scholar
Has Consumed 1 Essence Sphere: Wanderer
Has Consumed 5 Improved Essence Sphere: Scholar
Talked About Magic With Elyion
A Subject In The Painting 'Living Magic In The Gazebo', Which Is Displayed In The Ivvingford Gallery In Luriveyl
Discovered Thanks To An Owl That Birds Can, In Fact, Be Annoying
'Was Involved in Techylmann's Analysis of Hope',
'Participated in the Quest 'An Analysis of Hope''
Built a Statue During the Holy Festival
Has Defeated Three Level 44 Bosses in the Alternative Boss Rush Mode
Has Completed the First Holy Imperial Challenge of Worth: Test of Fortune
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill
Has Completed the Third Holy Imperial Challenge of Worth: Test of War
Has Completed the Fifth Holy Imperial Challenge of Worth: Test of Mastery
Has Completed the Seventh Holy Imperial Challenge of Worth: Test of Echoes
Has Completed the Ninth Holy Imperial Challenge of Worth: Test of Collecting
Has Completed the Tenth Holy Imperial Challenge of Worth: Test of Combat
Has Completed the Eleventh Holy Imperial Challenge of Worth: Test of Remembrance
Has Completed the Twelfth Holy Imperial Challenge of Worth: Test of Choices
Learned the Cuppa Joe Formula From Carl
Learned the Dad's Weird Coffee That Has A Tie On The Mug Formula From Carl
Has Completed 2 Frequent Formula Tasks
Broke the Curse of Rain on the town of Pella (Mod Run World Award)
"Introduced Moon Mana to Seirei, Empowering its Moons and Altering the World (Mod Run World Award)"
"Transformed Mura the Specular Eel into Mura the Mirror of Heaven, First of the Moon Spirits of Seirei (Mod Run World Award)"
"Ushered in the Grand Lunar Era of Seirei (Mod Run World Award)"
"Inadvertantly Created The Moonforest Of Pella (Mod Run World Award)"
Has Won the "Mr. Groggo Goes to the Race" Event Match
Has Won the "Winter's Grasp" Event Match
Has Won the "Drakespawn of the Caverns" Event Match
Helped Construct the Giant Brain-Fortress
Contributed Over Half Of the Money Needed to Meet the Total Cost of the Giant Brain-Fortress
Spirit-Sealing Camera- (Weaponx2, Deadly Item, Light & Magic, 1,114,000 Gold) +2,550 Ranged Attack, +2,110 Magical Attack, +1,570 SPI, Possessor's Ranged Attacks use Spirit as their prime attribute, 15% inflicts Blind, Deals 110 SPI damage on hit, Ignores 'Fully Disembodied', Deals 1.3 times normal damage to Undead and Spirits, to a max of 1,000,000 additional damage as a non-stacking effect, wielder gains 40% Critical against Undead and Spirits
50,000,000 gold
2,000,000 xp
*Remalius' Papers from the Seirei Portal (Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI (Bound to Seirei)
5 Unicorn's Horn- (Consumable, Medicine, Light & Magic, 200 Charges, 8,000,000 Gold) Cures all minor negative status effects from sources below Level 60
Bag of Holding (2)- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 30 additional unequipped items into battle
Open Gate to Dream Realm- (Spell, Gate Magic, Magic, 5,000 MP, 2,000,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Good Silver- (Item, Antiquity, Earth, 35,000 Gold)
Love Potion!- (Spell, Alchemy, Light & Magic, 3,000 MP, 255,000 Gold) 20% inflicts Charm: Lovestruck
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Mind-Dulling Fire- (Spell, Dark Magic, Darkness & Fire & Psychic, 8,500 MP, 5,765,000 Gold) +5,870 Magical Attack, -200 MIN, removes, as part of the same debuff as the MIN reduction, any one minor or moderate status effect resistance or immunity from non-unique targets below Level 40, stacks 4 times
Call Unto Water- (Spell, Elemental Magic, Water, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Water, scans the user's enemies to determine if any of them are Water element, or gives target 5% Water Resistance
3 Troop Deployment Writ: Unit of Cavalry- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Cavalry, max 5 summoned by summoner at a time
Troop Deployment Writ: Unit of Knights- (Consumable, Summoning Stone, Physical, 1 Charge, 400,000 Gold) Summons 1 Unit of Knights, max 5 summoned by summoner at a time
Troop Deployment Writ: Unit of Pikemen- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Pikemen, max 5 summoned by summoner at a time
Aeromage wrote: Remalius drifts into the familiar setting of the grand Seirei entrance hall, its palatial splendour dimly lit by the greenish light spilling from the windows. Three clerks are manning the desks this time- a severe-looking woman in immaculately-adjusted robes, the bespectacled older gentleman and the young man with a copper circlet, each with their own pair of guards in emerald-green armour.
In front of him, Celiria stands, having apparently just emerged before him.
kitsune106 wrote: Is this the same lady as before? If so, he'll take his
*Remalius' Papers from the Seirei Portal (Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI (Bound to Seirei)
from his bag of holding and float towards the lady.
"Bing.. Here we are miss. I believe this should be in order. Inquiry, Pella is okay? Moonforest has not encroached? Inquiry: Status of moon forest."
'His orbs are a bright green this time, to reflect the moon verdant.
Aeromage wrote: The woman's eyebrow arches as Remalius presents his papers.
"Unfortunately, present efforts are focused more on observing the Seed Rains and ensuring the safety of the various major settlements in the area. As a considerably lesser priority, we in this complex have not been informed of the situation in other areas unless it directly pertains to the security of the halls themselves." She scans Remalius' papers with a disapproving look. "The town of Pella was focused on recovering from its recent misfortune with excessive rain and the more recent loss of farmland due to the sudden appearance of the 'moonforest' you mentioned, from the last report. Given the Rains have made travel dangerous in the area, that is all the word that has been received since they began."
kitsune106 wrote: REmmie nods.
"Permission to help Pella is granted?" the orbs intone, the darks darkening to a dark forest green.
Aeromage wrote: "While I am certain the forces stationed there are doing a perfectly acceptable job, so long as you do not impede their duties," the clerk fixes Remalius with a lofty look, "I am sure there will be no issue with your presence. Do as you will, so long as you abide by the law."
kitsune106 wrote: Remmie bobs his head.
"Acceptable. Will comply."
Remmie will stat to float for the door. Once outside, his orbs shift and alter,
assuming his verdant form.
Magiplasmic Moonform: Verdant- (Stance Ability, Weirdworker) Possessor obtains +1 base MIN and +2 base SPI, Possessor's minor negative status effect infliction chances are increased by 30%, possessor's moderate negative status effect infliction chances are increased by 20%, Possessor gains the elements Moon, Earth, and Wood, Possessor regenerates 200,000 HP at the start of each round if possessor possesses at least 5 Plant allies, Possessor's Plant and Spirit summons may gain the element Moon and, when summoned, may obtain a non-stacking buff that increases their minor negative status effect infliction chances by 25%
He'll start to float towards pella now, figuring that this form will hopefully avoid issues with teh rain. He's also attempting to avoid conflicts too.
Aeromage wrote: Remalius exits the palatial gate complex to find the lands outside cast into dull twilight, heavy, dark-green clouds hanging low and swirling in slow, threatening patterns.
Shifting into his rather larger green moon-helix form, the spell-being promptly sets off along the road to the east. The roads seem to be rather empty, the occasional discarded item, broken piece of wood and other assorted detritus giving the impression that a large volume of traffic has come and gone in the recent past.
Further along the road, a segment of the tall hedgerow bordering the northern edge of the thoroughfare seems to have somehow been turned to stone and overgrown with thick tangles of vines that are in part similarly petrified, with some tendrils having been roughly severed, the frayed ends gleaming a dull gold. The rear half of a cow is sticking out of part of this entire mess, along with various small birds and other local wildlife, all apparently being in some distress.
kitsune106 wrote: Remmie's orbs dim for a second then brighten in his version of a blink. Distress is something that he does not like though, so he attempts to help free the creatures and the wildlife from the hedge of doom!
HE attempts to use the aura of dead seconds to age the hedge to dust, as the killborg works to remove the vines and stuff from the other animals.
After that, Onwards, although the killborg and remmie speed up, curious as to what sort of monster is terrorizing the wildlife!
Aeromage wrote: Switching the Aura to active-mode, given Remalius' general lack of Auramancer abilities, results in an unfortunately indiscriminate mass-ageing of everything in the vicinity. Small animals expire almost instantly and crumble to dust, and the cow begins to wither on the spot. The non-petrified vines, on the other hand, begin thrashing wildly, partially-resisting the effect through being a weirldly agile example of plantlife.
The Killborg, on the other hand, puts a stop to it through some rather terminal pruning. Given the Killborg's usual level of subtlety, the result is a mass of mulch and dust where the hedgerow used to stand, a few elderly animals tottering away from the carnage.
Remalius gains XP for a Level 19 enemy.
Having solved the situation after a fashion, Remalius speeds along the road, fields blurring as he passes. Despite the heavily overcast sky draining colour from the surrounding lands, things are obviously more colourful than they were before in the surrounding farmland, clumps and clusters of strange plants and flowers having sprung up in patches and blankets all over the countryside. A long, erratic ridge of earth and stone appears to have also sprouted to the south since his last visit, too, vaguely following the same direction as the road.
A particularly vivid patch of blue grass seems to be attempting to invade the road some way further along, a small group of aloe-like plants with deep-blue spiked leaves sprouting among the strange growth. One in particular seems larger and more well-established than the others, a long, straight stalk sticking out of its centre, ending in a small, bulbous, fractal-spiked ball.
kitsune106 wrote: Remmie accks at the way its resolved. A mental note is made not to use it lke that.
THe killborg is sent in to mulch the blue plant, while remmie tries to use his magical powers ot pick up a sample to put into his bag of holding. MULCH BORG ACTIVATE!
Aeromage wrote: The Killborg is sent in to pulp the plant. Fortunately, Remalius manages to grab the stalk before the rest is reduced to a fine mist.
Remalius gets:
Midnight Asphodel Stamen- (Weapon, Wand, Wood & Water, 20,000,000 Gold) +20,000 Magical Attack, +10,000 Melee Attack, +20,000 SPI, +20,000 MIN, May Heal, may remove up to three debuffs from target that were applied by sources below Level 60, said debuffs (to a maximum of 12) are 'stored' in this weapon and may be applied to target as part of a 'Magical Attack', 'Melee Attack', 'Melee Overdrive' or 'Overdrive' action
kitsune106 wrote: He equips it. He has a free slot.
ONWARDS!
Aeromage wrote: New wand in tow, the orb-collection continues to wend his merry way in the direction of Pella, passing a side road with a new-looking sign proclaiming "Exga Village- Visitors Welcome".
The surrounding farmland certain seems to have been taking quite the turn for the peculiar. One field appears to have been overrun with a sharp, spiky-looking tangle of extremely thick brambles, several others have had large trees of unusual shape and colour spring up within their boundaries, and many more have splashes of odd colour and texture interrupting the usual crop growth.
One particularly notable tree Remalius notices as the terrain gives over to the ridge-and-cliff-filled plains that begin to mark the transition to his destination is bent over double in an upside-down U-shape, spindly branches filled with pale silver-yellow crescent-shaped leaves blowing fitfully in the breeze.
kitsune106 wrote: REmmie, noticing that Tree, stops and bobs. THe killborg is sent to mulchify any nearby fields of overgrowing weeds.
Meanwhile, remmie approaches the tree, in his Moon form.
He'll approach the Tree, carefully, then go to towards it. He radiates out
5000 xp of his mana, to see if the tree responds to it, trying to indicate to the tree he's a friend. A pair of dice then manifest from his magical energy, a pair of d20 , with all sorts of weird symbols on it, and tosses them, trying to divine , if anything, the tree is good for.
Predict Future with Dice- (Active Ability, Diviner) Possessor may spend an action to have a 50% chance of scanning a target's stats
Aeromage wrote: The Killborg sets off to tear up the surrounding area.
Remalius approaches the tree and radiates mana! Nothing overtly changes in the tree, although something in its branches glitters slightly in response.
The moon-being then manifests a pair of insubstantial, magical-energy dice to divine the nature of the tree. While the unstable constructs vanish almost as soon as they hit the ground, he gets the name 'Crescent Jumblefruit Tree' for his efforts.
kitsune106 wrote: Remmie's orbs shine green in understanding . "Greetings Jumble Tree..." he intones out in a bell like greeting. Seeing the branches glitter, he approaches, an takes a look at what it could be that is shining. He will attempt to extract the glittering object, if he can, with a pair of magical energy hands. Assuming he gets the object, another 15,000 of moon mana is expelled into the tree, as a thank you.
The kilborg continues tearing up... errr.. helpfully clearing the fields for the farmers, and making alot of magical mulch too.
Aeromage wrote: There isn't any farmland nearby- the terrain is ridges, cliffs and grassy plains. Or at least it was. Given the Killborg's complete focus on destruction and utter lack of farming capacity, it's only succeeding in tearing up large chunks of the surrounding area whilst occasionally exclaiming 'Kill!'. Unusual plantlife, trees and rocks alike are being reduced to rubble, splinters and useless shreds in its wake. Also being torn to pieces are some sort of sub-surface plant-creatures, which really aren't able to do anything to stop the overenthusiastic murderbot's rampage.
Remalius gets XP for 32 Level 15 entities.
Remalius picks the glittering object! It looks like some kind of smooth, silvery crescent moon-shaped fruit.
He gets:
Crescent Jumblefruit- (Permanent Consumable, Empowered Item, Physical & Psychic & Magic & Moon, 1 Charge, 50,000,000 Gold) Target willing PC gains the ability "Has Consumed a Crescent Jumblefruit"
Has Consumed a Crescent Jumblefruit- (Passive Ability, Permanent Item Effect) Possessor's per-item Magical Attack caps, Magical Attack, Mental Overdrive and Overdrive actions become based on AGI, possessor's per-item Ranged Attack caps, Ranged Attack and Point Blank actions become based on STR, possessor's per-item Melee Attack caps, Melee Attack and Melee Overdrive actions become based on SPI
kitsune106 wrote: The killborg is recalled. Remmie thanks the jumbletree with another 25k of mana from himself.
That done, unless something else glitters , in which case he'll pick that too, he continues onward!
Aeromage wrote: Nothing else particularly glittery being forthcoming, Remalius continues his journey!
Things proceed fairly uneventfully for an hour or two. Remalius notes that the sides of the roads have been shored up with heavy wooden planks, presumably to deal with erosion from the earlier rainfall-curse. Eventually, the moon-being finds himself at the familiar fork in the road, one side snaking up a long ridge towards the two-tier town of Pella, its white stone buildings turned a dull greenish hue by the light filtering through the clouds. Heavy mists cloak the lower part of the town, as usual.
Decidedly unfamiliar, however, is the huge, green tower a way to the south along the road to Marefore. The towering edifice has elaborately-carved sides and beautifully vaulted windows and archways set into its walls, along with a mass of balconies, galleries and other architectural extravagances, many of them surrounded by or partially covered with a multitude of billowing green-white clouds. Its length vanishes into the mass of clouds above, preventing Remalius from gauging exactly how tall the thing is. The long, winding ridge of jagged earth the moon-spell-entity saw vaguely following the road to Pella ends abruptly at one of its sides.