Heracles' Automated Spirit World Run
Posted: Sun Jul 10, 2022 11:42 pm
This quest originally ran from Aug 14, 2017 to Sep 30, 2018.
Aeromage wrote:
hera with DS, not dual screen wrote:Heracles (Kit)
Level 39
Human, Physical
HP- 7,750
MP- 2,375
STR- 1,415 (30)
AGI- 400 (10)
CON- 710 (15)
MIN- 195 (5)
SPI- 195 (5)
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Physical Overdrive
Attack:
Change Stance- (Active Ability, Attack) Possessor changes stances
Charge- (Active Ability, Attack) Based on STR. Uses Melee Attack bonus. Does double damage. User immediately moves to the front row. This attack's element is the user's element if none of the user's equipped items give a Melee Attack Bonus. Otherwise, this attack possesses the elements of all items the user has equipped that provide a Melee Attack bonus. This attack may only target foes in the front row. User must be in the back row.
Other: Living Legend:
Basic Glory Synchronization- (Passive Ability, Other: Living Legend) Possessor gains +25 to all stats if possessor is Glory element
Meditative Assumption of Glory- (Passive Ability, Other: Living Legend) Possessor may choose, at the beginning of a thread, to become solely Glory element
Champion of the Tales- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose at the beginning of each round to gain a 10% chance of inflicting Charm: Impressed or Confusion: Fear on each opponent
Other: Warmaster:
Basic Command of War- (Passive Ability, Other: Warmaster) Possessor's War element pets and summons gain +50 to all stats
Basic War Synchronization- (Passive Ability, Other: Warmaster) Possessor gains +25 to all stats if possessor is War element
Basic Weaponization of War- (Passive Ability, Other: Warmaster) Quantities of War element Damage dealt by possessor are increased by 50 points
Blessing
Mana Spark Blessing 4- (Passive Ability, Blessing) +15 STR, +5 CON
Mana Spark Blessing 6- (Passive Ability, Blessing) +20 STR
Mystic Power of the Patterned Lizard- (Passive / Active Ability, Blessing) Possessor gains 13% Dodge while in a Zone of Earth or Water, possessor gains +60 to all stats while in a Zone of Earth or Water, Possessor takes 2,500 less damage from traps that are solely Earth or solely Water or only Earth and Water element, Possessor's sell cap for Earth and / or Water element Antiquities increases by 1,000 Gold, Possessor may, up to three times per random quest or per excursion into an encounter area, reroll any encounter that consists solely of Earth and / or Water element Animals and / or Reptiles, Possessor may, once per thread, use an action to summon one Animal or Repile of lower level than possessor that is normally combattable on the enemy list that is neither Elite nor a Boss.
Strength in the Face of Certain Death- (Passive Ability, Blessing) Possessor gains +500 to all stats as an uncapped bonus when in battle against one or more opponents 10 or more Levels greater than possessor and all of possessor's allies if possessor has 5 or fewer non-pet, non-summon allies.
Combatant:
Commander:
Jolly Laughter- (Passive Ability, Commander) Possessor may choose at the beginning of each round of battle to have a 40% chance of curing every individual (including opponents) in battle of Confusion: Depression
Crusher:
Basic Hammer Training- (Passive Ability, Crusher) This character gains +6 Melee Attack when a Hammer is equipped.
Defender:
Basic Shield Deflection- (Passive Ability, Defender) Possessor has a 1% chance of optionally reflecting attacks from individuals level 5 or lower targeting possessor while possessor has a Shield equipped
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Fire-Guarding Stance- (Stance Ability, Defender) Possessor and possessor's allies gain 30% Fire Resistance while this stance is active
Ice-Guarding Stance- (Stance Ability, Defender) Possessor and possessor's allies gain 30% Ice Resistance while this stance is active
Thunder-Guarding Stance- (Stance Ability, Defender) Possessor and possessor's allies gain 30% Electrical Resistance while this stance is active
Diviner:
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Friendship:
Ally of Fellow Appreciators of Evil Music- (Passive Ability, Friendship) Posessor gains +100 to all stats if any of possessor's allies possess an ability named 'Ally of Fellow Appreciators of Evil Music'
Loyal Servant of Lili- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Lili Von'Mion', Possessor cannot be afflicted with Charm by sources below Level 20 who are below one half possessor's controller's Level, rounded up, if any of possessor's allies are named 'Lili Von'Mion', Possessor suffers -400 to all stats if one of possessor's opponents is named 'Lili Von'Mion', The infliction chances of Charm for individuals named 'Lili Von'Mion' are increased by 25% against possessor
General:
Herculean Strength- (Passive Ability, General) Possessor gains +5,000 STR and +300 unmodified STR
Gigas Knight:
Apprentice Grand Armor Mastery- (Passive Ability, Gigas Knight) Possessor gains +100 Defense if possessor has an Aura equipped, Grand Armors equipped by possessor reduce possessor's AGI by 100 points less
Armadillo Charge- (Technique Ability, Gigas Knight) Possessor may use 'Armadillo Charge' in conjunction with a 'Melee Attack', 'Melee Overdrive', or 'Powerful Attack' action if possessor is wearing a Grand Armor and no other technique is used. Said action gains +210 Melee Attack, gains a 40% chance of inflicting Fatigued: Stun, and gives its user a non-stacking buff that provides +300 Defense that lasts 1 round.
Armored Resilience- (Passive Ability, Gigas Knight) If possessor is wearing a Grand Armor, possessor obtains +15,000 HP and 20% Resilience
Armor Slam- (Passive Ability, Gigas Knight) Possessor gains +100 Melee Attack if possessor is wearing Grand Armor
Basic Grand Armor Mastery- (Passive Ability, Gigas Knight) All Grand Armors worn by possessor provide +40 additional Defense and reduce AGI by 5 less
Bulky- (Passive Ability, Gigas Knight) Possessor obtains +100 STR, +100 CON, and +1,000 HP
Bull-In-A-China-Shop Stance- (Stance Ability, Gigas Knight) If possessor is wearing a Grand Armor, possessor may conduct 'Charge' attacks while in the front row, and possessor's offensive actions may either remove a buff from a source below Level 40 from one of their targets or may break a non-unique item worth under 4,000,000 Gold carried or equipped by one of their targets
Bull Rush- (Technique Ability, Gigas Knight) Possessor may use 'Bull Rush' in conjunction with a 'Melee Attack', 'Melee Overdrive', or 'Powerful Attack' action so long as no other technique is used and possessor has a Grand Armor equipped. Said action moves targets below Level 20 who have a lower Strength than possessor to the back row and gains '30% inflicts Fatigued: Stun' and '30% inflicts Fatigued: Prone'.
Burly- (Passive Ability, Gigas Knight) +100 unmodified STR, +50 unmodified CON
Deflective Armor- (Active Ability, Gigas Knight) Possessor gains a 5% chance of Reflecting Physical from sources below Level 20 if possessor is wearing Grand Armor
Gigas Fortitude- (Passive Ability, Gigas Knight) Possessor takes 5% less Damage from sources that are not 20 or more Levels greater than possessor if possessor is wearing a Grand Armor.
Gigas Knight- (Passive Ability, Gigas Knight) Possessor gains +(1,000 + (100 * Possessor Level)) Defense if possessor has a Grand Armor equipped
Gigas Shell Body- (Passive Ability, Gigas Knight) Possessor gains 20% Physical Resistance if possessor is wearing a Grand Armor
Gigas Stamina- (Passive Ability, Gigas Knight) Possessor gains +25,000 HP if possessor is wearing a Grand Armor
Grand Armor Wearer I- (Passive Ability, Gigas Knight) Possessor gains +5 to all stats when possessor has a Grand Armor equipped
Grand Armor Wearer II- (Passive Ability, Gigas Knight) Possessor gains +25 to all stats when possessor has a Grand Armor equipped, Possessor gains +50 Defense when possessor has a Grand Armor equipped
Grand Armor Wearer III- (Passive Ability, Gigas Knight) Possessor gains +200 to all stats when possessor has a Grand Armor equipped, Possessor gains +200 Defense when possessor has a Grand Armor equipped, Possessor gains +1% Resilience when possessor has a Grand Armor equipped
Impenetrable Gigas Defense- (Passive Ability, Gigas Knight) Possessor is Immune to individuals below Level 20 if possessor is wearing a Grand Armor
Improved Bull Rush- (Passive Ability, Gigas Knight) Actions involving possessor's 'Bull Rush' technique may not be countered by individuals below Level 20, and the chances of said action inflicting Fatigued: Stun and Fatigued: Prone are increased by 10%.
Improved Charge- (Passive Ability, Gigas Knight) Possessor gains +100 Melee Attack when performing a 'Charge' action if possessor is wearing a Grand Armor.
Improved Overrun- (Passive Ability, Gigas Knight) Actions involving possessor's 'Overrun' technique may not be countered by individuals below Level 20, and said actions gain a 30% chance of inflicting Fatigued: Stun.
Increased Lifting Capacity- (Passive Ability, Gigas Knight) Possessor's Strength is considered to be 5,000 points higher for purposes of being able to equip items and for purposes of not being affected by negative effects present on items that possessor has equipped that are part of the text of said items or Enhancements on said items
Juggernaut Fury- (Passive Ability, Gigas Knight) Possessor may use Gigas Knight techniques that possessor could use in conjunction with 'Melee Attack' actions in conjunction with 'Charge' actions
Juggernaut Offensive- (Technique Ability, Gigas Knight) Possessor may use 'Juggernaut Offensive' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action so long as possessor has a Grand Armor equipped and no other technique is used. Said action gains +500 Melee Attack, +500 STR, and +500 CON. Said action cannot be countered by individuals below Level 40. Said action's user cannot use 'Defend', 'Guard Other', or 'Guard Back Rank' actions for 5 rounds.
Large and In-Charge- (Passive Ability, Gigas Knight) Individuals with a lower STR than possessor's CON who are not Level 80 or greater or 20 or more Levels greater than possessor may not inflict Charm (not counting its sub-status effects) on possessor's allies while possessor has a Grand Armor equipped
Lesser Gigas Shell Body- (Passive Ability, Gigas Knight) Possessor gains 5% Physical Resistance if possessor is wearing a Grand Armor
Overrun- (Technique Ability, Gigas Knight) Possessor may use 'Overrun' in conjunction with a 'Melee Attack', 'Melee Overdrive', or 'Powerful Attack' action if possessor is wearing a Grand Armor and no other technique is used. Said action's normal hits are replaced with said action hitting one individual in the front row and one in the back row (with additional hits being unable to be added to the action), with said action having a 75% chance of inflicting Fatigued: Prone on the front-row target and dealing 3/4 (instead of 1/2) Damage to the back-row target.
Pauldron-Size-Accentuating Stance- (Stance Ability, Gigas Knight) If possessor is wearing a Grand Armor, possessor's 'Melee Attack' and 'Charge' actions may gain '30% inflicts Charm: Impressed', Possessor's Defend actions may gain '30% inflicts Charm: Impressed on a single chosen target', Possessor's chances of inflicting Charm: Impressed are increased by 10% if possessor is wearing a Grand Armor
Proficient In Wearing Very Heavy Armor- (Passive Ability, Gigas Knight) Grand Armor items equipped by possessor reduce possessor's Agility by 250 less points
Refortified Gigas Body- (Passive Ability, Gigas Knight) Possessor obtains +200 CON and +20,000 HP if possessor is wearing a Grand Armor
Skilled at Allowing Very Heavy Armor to Take Blows Instead of Own Body- (Passive Ability, Gigas Knight) Possessor gains +2,500 HP if possessor has a Grand Armor equipped
Strengthened Through Wearing Extremely Heavy Armor- (Active Ability, Gigas Knight) Possessor gains +200 STR
Superior Gigas Stamina- (Passive Ability, Gigas Knight) Possessor gains +250,000 HP if possessor is wearing a Grand Armor
Wall-Breaking Juggernaut Rush- (Active Ability, Gigas Knight) Possessor may use 'Wall-Breaking Juggernaut Rush' in conjunction with a 'Melee Attack' or 'Powerful Attack' action so long as no other technique is used and possessor has a Grand Armor equipped. Said action pierces 2,000 Defense of Large Structures.
Weighty Blows- (Passive Ability, Gigas Knight) Possessor gains +50 Melee Attack if wearing Grand Armor and possessor's 'Melee Overdrive' actions gain '15% inflicts Fatigued: Stun' if possessor is wearing Grand Armor
Guardian:
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Kensei:
Attuned to the Spirit of One's Weapon- (Passive Ability, Kensei) Possessor gains +60 SPI and 105% To Hit while possessor has a Sword equipped
Basic Sword Arts Attunement- (Passive Ability, Kensei) All Sword Arts spells gain +10 Melee Attack and cost 10 less MP
Can Tap Into a Blade's Power- (Passive Ability, Kensei) Possessor's Sword Arts spells have their MP cost reduced by X MP for possessor, where X = (The cost of wielder's most expensive equipped Sword / 100, to a max of 15,000 less MP)
Catastrophe Edge- (Passive Ability, Kensei) Possessor may count the Magical Attack bonus possessed by Catastrophe Magic spells that possessor has equipped as a Melee Attack bonus if possessor has a Sword equipped
Finely Attuned to Soul Blade- (Passive Ability, Kensei) Possessor's Soul Blade provides X% to Hit and X% Critical, where X is equal to twice possessor's Level; bonuses that possessor recieves to To Hit and Critical in the form of +#% to either suffer a reduction in total (not per instance) of (X/2)%, to a minimum of 0% should possessor be reciving an amount of to Hit and Critical from an equipped Soul Blade equal to at least (X/2)%
Practiced Swordsman- (Passive Ability, Kensei) +500 Melee Attack while a Sword is equipped
Soul-Blade Wielder- (Passive Ability, Kensei) Possessor may, at the start of any of possessor's action, create and equip a Temporary weapon named Soul Blade that is a sword and provides +X Melee Attack and +X to all stats, where X is equal to (100 * Possessor Level); said weapon is the same element as its creator; said weapon may not be traded to or equipped by an individual other than its creator. Only one of said weapon created by any one individual may exist at a time.
Kinetic Emperor:
Basic Physical Synchronization- (Passive Ability, Kinetic Emperor) Possessor gains +25 to all stats if Physical element
Basic Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 50 points
Merchant:
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Monk:
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Basic Unarmed Technique Attunement- (Passive Ability, Monk) This character gains +30 Melee Attack when no weapon is equipped. This character gains +30 Defense when no armor is equipped.
Black Belt- (Passive Ability, Monk) Possessor gains +500 Melee Attack, +500 STR, +500 AGI, +500 CON, +1% Resilience, +1% To Hit, +1% Critical, and +1% Dodge
Blades of the Wolf Pack- (Technique Ability, Monk) Possessor may use 'Blades of the Wolf Pack' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used, said action incorporates the casting of an Unarmed Technique spell, and possessor is in 'Wolf Style' stance. Said action gains (+500 Melee Attack and +5% To Hit) for each other individual that targeted one or more of said action's target's with an attack that incorporated the Technique 'Blades of the Wolf Pack' earlier in the same round, to a max of 200 different individuals.
Blue Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Brawny- (Passive Ability, Monk) Possessor gains +100 STR and +100 CON
Brown Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Hard Knuckles- (Passive Ability, Monk) Possessor gain +4 Melee Attack if possessor has no weapons equipped
Green Belt- (Passive Ability, Monk) Possessor gains +50 Melee Attack, +50 STR, +50 AGI, and +50 CON
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Monk- (Passive Ability, Monk) Possessor gains +1,000 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast per possessor Level, Possessor gains +500 Defense if possessor has at least 2 empty weapon slots, Possessor gains (Possessor Level / 2, rounded up)% Dodge if possessor has no weapons equipped, Possessor gains +10 additional Melee Attack per possessor Level if no weapon is equipped, Possessor gains +20 to all stats per possessor Level if no weapon is equipped, +50 damage to damage-dealing Unarmed Technique spells per possessor Level
Orange Belt- (Passive Ability, Monk) Possessor gains +40 Melee Attack, +40 STR, +40 AGI, and +40 CON
Purple Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Red Belt- (Passive Ability, Monk) Possessor gains +200 Melee Attack, +200 STR, +200 AGI, and +200 CON
Strong Muscles- (Passive Ability, Monk) Possessor gains +400 STR, Possessor gains +50 Unmodified STR
Unity of Body and Spirit- (Passive Ability, Monk) Possessor's HP and MP are one single pool, and actions that would affect either affect both, Diseased Immunity
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON
Wolf Style- (Stance Ability, Monk) Possessor gains +500 STR and +5% To Hit.
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON
Pactmaker:
Basic Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Devil Serpents Bound to Arms- (Active Ability, Pactmaker) Possessor may take an action to make an attack with a base damage value of 7,800 that has Strength or Spirit as its Prime Attribute. This attack has a 30% chance of inflicting Hexed, a 25% chance of inflicting Poison, a 5% chance of inflicting Wounded, and a 5% chance of inflicting Voidstruck. It is Darkness and Acid or Darkness and Acid and Physical element. It costs 450 MP. The infliction chances increase by 1% per additional Pactmaker ability possessed by possessor and the damage value increases by 1,000 per such ability, to a max of 15 other abilities.
Devil Serpents Which Consumed a Foul Demon- (Passive Ability, Pactmaker) If possessor's Base STR is below 2, it becomes 2, if possessor's Base AGI is below 5, it becomes 5, if possessor's Base CON is below 4, it becomes 4, if possessor's Base MIN is below 8, it becomes 8, if possessor's Base SPI is below 10, it becomes 10, possessor gains +600 HP, possessor gains +1,400 MP, possessor gains +1,344 Magical Attack, possessor gains 10% Darkness Resistance, possessor inflicts drain with Melee and Magical attacks against Humans, Humanoids, Animals, Insects, Aerials, Aquatics, and Demons
Ravager:
Basic Axe Training- (Passive Ability, Ravager) This character gains +6 Melee Attack when an Axe is equipped.
Unnaturally Thick Skin- (Passive Ability, Ravager) 3% Resilience, +40 Defense
Roboticist:
Iron Skin (Greater)- (Passive Ability, Roboticist) +5,000 HP, +600 Defense, 20% Resilience
Smith:
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm
Other: Subspace Architect
Chimney-Creating Art- (Passive Ability, Other: Subspace Architect) Large Structures below Level 60 gain -40% Resilience against possessor
Superhero:
Super Strength- (Passive Ability, Other: Superhero) Possessor gains +(100 * Possessor Level, to a max of +6,000) STR
Swordsman:
Apprentice Sword Training- (Passive Ability, Swordsman) This character gains +50 Melee Attack when a Sword is equipped.
Armor-Piercing Slash- (Technique Ability, Swordsman) Possessor may use 'Armor-Piercing Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack pierces 200 Defense.
Basic Fencing Skills- (Passive Ability, Swordsman) Possessor gains 105% To Hit, Possessor's Attack with Finesse actions may deal an additional 100 damage, This ability only takes effect when possessor has a Sword equipped
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Blade Parry- (Active Ability, Swordsman) This character may use Blade Parry in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains one weapon's melee attack bonus as a bonus to defense for 2 turns
Charging Slash- (Technique Ability, Swordsman) Possessor may use 'Charging Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack, may be made from the back row, and moves its user to the front row.
Crippling Slash- (Active Ability, Swordsman) This character may use Crippling Slash in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains +25 Melee Attack for purposes of this attack, and this attack deals 15 additional AGI and CON damage.
Critical Slash- (Technique Ability, Swordsman) Possessor may use 'Critical Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +5% Critical.
Deft Slash- (Technique Ability, Swordsman) Possessor may use 'Deft Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +5% To Hit.
Downward Swing- (Technique Ability, Swordsman) Possessor may use 'Downward Swing' in conjunction with a 'Melee Attack' or 'Powerful Attack' action so long as no other technique is used and possessor has a Sword equipped. Said action gains +15 Melee Attack and ignores the Dodge bonuses its target possesses from buffs that come from abilities or constant effects whose name includes 'Prone'
Drakeling-Bane Blade- (Passive Ability, Swordsman) Possessor gains +40 Melee Attack against Dragons if a Sword is equipped.
Fast Strikes- (Active Ability, Swordsman) This character may use Fast Strikes in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains 2 hits against 1 for purposes of this attack, and this attack deals 1/2 damage.
Impact Slash- (Technique Ability, Swordsman) Possessor may use 'Impact Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack and becomes solely Physical element.
Mountain-Cleaving Strike- (Technique Ability, Swordsman) Possessor may use 'Mountain-Cleaving Strike' in conjunction with a 'Melee Overdrive' or 'Powerful Attack' action so long as no other technique is used and possessor has a Sword equipped. Said action gains +5,000 Melee Attack and reduces the Defense of Earth element targets by 10,000 as a non-stacking debuff.
Ogre Cleaver Stance- (Stance Ability, Swordsman) Possessor may wield Weaponx2 Swords as though they were Weaponx1 Swords, Possessor's equipped Weaponx2 Swords gain +1,200 additional Melee Attack
Paralytic Slash- (Technique Ability, Swordsman) Possessor may use 'Paralytic Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains a 20% chance of inflicting Paralyzed.
Phantasmal Blade-Wing Stance- (Stance Ability, Swordsman) If possessor has a Sword equipped, possessor gains +800 AGI, +800 Melee Attack, +10% Dodge, and 30% Earth Resistance
Powerful Slash- (Active Ability, Swordsman) This character may use Powerful Slash in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains +50 Melee Attack for purposes of this attack.
Practiced Sword Swings- (Passive Ability, Swordsman) +1% To Hit while possessor has a Sword equipped
Skilled at Parrying Psychic Assaults- (Passive Ability, Swordsman) Possessor gains +3,000 Defense against Psychic as a Conditionally Effective Bonus while possessor has a Sword equipped, Possessor gains +2% Dodge against Psychic-element actions while possessor has a Sword equipped
Slash Mastery- (Passive Ability, Swordsman) Technique Abilities from the Swordsman class whose name includes 'Slash' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Steady Blade- (Passive Ability, Swordsman) Active Swordsman abilities that give 1-5 hits against 1, which also cause attacks to deal 1/2 damage or less and do not add a chance of inflicting status effects or stat damage to attacks, instead cause said attacks to deal 2/3 damage, +40 STR
Swift Strikes- (Active Ability, Swordsman) This character may use Swift Strikes in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains 3 hits against 1 for purposes of this attack, and this attack deals 1/3 damage.
Swordsman- (Passive Ability, Swordsman) This character gains +700 Melee Attack and +50 to all stats when a Sword is equipped plus an additional +10 Melee Attack and +5 to all stats for each level character possesses.
Sword Wielding I- (Passive Ability, Swordsman) +5 to all stats when a Sword is equipped
Sword Wielding II- (Passive Ability, Swordsman) +25 to all stats when a Sword is equipped, +50 Melee Attack when a Sword is equipped
Void-Collapsing Strike- (Technique Ability, Swordsman) Possessor may use 'Void-Collapsing Strike' with a 'Melee Overdrive' or 'Ultimate Attack' action so long as no other technique is used as part of it and wielder has a Sword equipped. Said action may destroy any number of present Zones of Void. For each such destroyed Zone, to a max of 200, said action deals 100,000 Flat Void element Damage (with said Damage being added together as part of the attack's first hit's Damage), gains +2,000 Melee Attack, and removes 1 buff from a source below Level 100 that is not 20 Levels or greater than caster from each target.
Wanderer:
Down the Chimney!- (Passive Ability, Wanderer) Possessor pierces 2,000 Defense when targeting Large Structures
Warrior:
Active Parry- (Active Ability, Warrior) User skips a turn and adds one weapon's melee attack bonus to Defense for 2 turns
Apprentice Combat Arts Attunement- (Passive Ability, Warrior) +250 Damage to all damage dealing Combat Arts spells, All Combat Arts spells cost 50 less MP
Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is equipped
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Dual Wielding Training- (Passive Ability, Warrior) +10 Melee Attack to all Melee Attack providing weapons, +10 Ranged Attack to all Ranged Attack providing weapons, +10 Magical Attack to all Magical Attack providing weapons, +2% to Hit, Only works is possessor is wielding two weapons
Combat Arts Casting I- (Passive Ability, Warrior) Combat Arts spells cost possessor 20 less MP to cast
Crisis Zone- (Passive Ability, Warrior) Possessor counts as being in a Crisis Zone when at 1% of possessor's Max HP or lower
Honed Strikes- (Passive Ability, Warrior) User possesses a base 17% Critical
Improved Parrying Stance- (Passive Ability, Warrior) Possessor gains 5% Physical Resistance, +5,000 HP, and +2,500 Defense while in the 'Parrying Stance' Stance
Palpable Potency- (Passive Ability, Warrior) Possessor gains +10,000 HP, Possessor gains +300 STR, +300 CON, and +300 SPI, +Possessor gains +300 Melee Attack, +300 Ranged Attack, and +300 Magical Attack, Possessor may not use Thief Arts spells or Trap consumables, Has RP effects
Parrying Stance- (Stance Ability, Warrior) This character gains one weapon's melee attack bonus as a bonus to defense
Unmarred Agility- (Passive Ability, Warrior) Posessor gains +100 AGI while at Max HP
Unmarred Strength- (Passive Ability, Warrior) Posessor gains +100 STR while at Max HP
Warrior- (Passive Ability, Warrior) Possessor's damage-dealing Combat Arts spells deal (500 + (50 * Possessor Level) additional points of Damage. All Combat Arts spells cost possessor (50 + (10* Possessor Level)) less MP to cast.
Misc:
Curse:
Has A Red Handprint Fused Into The Side Of Its Face- (Passive Ability, Curse) -1 Dignity
Suffering the Aftereffects of the Poison Mist Disaster- (Passive Ability, Curse) Possessor is afflicted with Poison and an instance of Venom that vanishes at the end of the thread that it is obtained in at the start of every round, Track when this ability is obtained; it vanishes two weeks after it is first obtained
Gotten September 23rd , 2014 will vanish October 8th.
Worshipper of Selereth Helios
Worshipper Benefits-
Sun Queen's Blessing of Light- Possessor gains (Possessor Level)% Light Resistance, Worshipper Benefit
Power of the Heart of the Moon- Possessor gains +100 to all unmodified stats, Worshipper Benefit
Sun's Holy Wrath- If possessor is Level 10 or greater, possessor's 'Magical Attack' actions deal 1.5 times Damage to Abstracts, Undead, Demons, Fiends, and Devils; If possessor is Level 10 or greater, possessor's 'Magical Attack' actions deal .5 times normal Damage to Solar Beings and Illuminated
Manly Awesomeness- If possessor is Level 15 or greater, possessor gains +500 Melee Attack, +500 STR, +500 CON, and +5,000 HP, Worshipper Benefit
Destined Victory- If possessor is Level 20 or greater, possessor is Immune to individuals below Level 20, Worshipper Benefit
Light of Order- If possessor is Level 30 or greater, once per thread at the start of a round, possessor may choose for all of possessor's opponent's multiply their Sum of Relevant Attributes by 1 to get their Randomized Attribute Sum values when calculating damage for the remainder of the round, Worshipper Benefit
Collateral Damage Elimination- If possessor is Level 35 or greater, possessor may choose at the start of each round to not be able to damage allies (not including possessor) during said round, Worshipper Benefit
Weapons-
Inevitable Edge- (Weapon, Sword, Fate, 17,000,000 Gold) +17,000 Melee Attack, 51% Critical, 51% Dodge, 151% To Hit, 51% Resilience
Rimedead Lord's Blade- (Weapon, Sword, Darkness & Ice, 60,000,000 Gold) +60,000 Melee Attack, +60,000 STR, +60,000 CON, 120% inflicts Frozen, 120% inflicts Voidstruck, 100% inflicts Frozen: Frostbite
Armor-
Legend-Juggernaut Mail- (Armor, Grand Armor, Light & Glory & Hope, 135,000,000 Gold) +125,000 Defense, +125,000 Melee Attack, +135,000 STR, +135,000 CON, +100,000 SPI, +1,350,000 HP as a non-stacking bonus, 75% Resilience, +1 Fame as a non-stacking bonus, 100% Awestruck Resistance, 100% Zealblasted Resistance, 60% Voidstruck Resistance, 30% Glory Resistance, 30% Physical Resistance
Accessories-
Blood Emblem- (Accessory, Broach, Darkness & Blood, 15,500,000 Gold) +15,000 Melee Attack, +15,000 to all stats, 10% Blood Resistance, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat
Greater Armband of Purity- (Accessory, Wristwear, Light, 24,000,000 Gold) +24,000 Magical Attack, +24,000 Defense, 40% Resilience, Individuals below Level 40 cannot inflict status effects on possessor
Ageless Weaver's Hat- (Accessory, Hat, Darkness & Earth, 15,500,000 Gold) +15,500 Defense, +15,500 SPI, +1,500 Defense against Stat Damage, Wearer's stats may not be scanned by individuals below Level 60
Wizard Lord's Crown of Command- (Accessory, Crown, Magic, 30,000,000 Gold) +30,000 Defense, +30,000 MIN, +30,000 SPI, 100% inflicts Charm on Magic Beings, Wearer controls the actions of Magic Beings below Level 40, Wearer must be Level 20 or greater
Elder Symbol of Unbound Life- (Accessory, Other: Elder Symbol, Life, 36,000,000 Gold) +36,000 CON, +36,000 SPI, +360,000 HP as an effect that stacks twice, Wielder regenerates 360,000 HP at the start of every round as an effect that stacks twice, 10% Life Resistance
Spells-
Prepare Fruits- (Spell, Other: Culinary Arts, Earth & Light, 10 MP, 30,000 Gold) +40 Magical Attack, Heals, Each Food that the caster has equipped may expend 1 charge to increase the amount healed by 500
Ruinous Evil Strike- (Spell, Sword Arts, Darkness & Fire & Destruction, 300,000 MP, 30,000,000 Gold) +30,000 Melee Attack, -3,000 to all of target's stats as a debuff that stacks twice, Caster must have a Sword equipped and be Level 20 or greater
Animate Greater Undead- (Spell, Necromancy, Darkness, 60,000 MP, 9,280,000 Gold) Summons up to 1 Undead below Level 40 from the Enemy List that is normally fightable for drops, Max 5 summoned, Summons summoned through this spell cannot summon
Purifying Blade (2)- (Spell, Holy Magic, Light, 3,000 MP, 2,100,000 Gold) +2,200 Melee Attack, Heals, Cures 1 negative status effect or debuff from a source below Level 40
Thermonuclear Atom-Cutting Slash- (Spell, Sword Arts, Atomic, 120,000 HP, 60,000,000 Gold) +60,000 Melee Attack, 60% inflicts Poison: Irradiated, 1 hit against 600,000, deals 3/4 Damage
Pets-
Transformation-
modded stats wrote:Heracles (Kit)
Level 39
Human, Physical
HP/MP- 2,058,500
STR- 18,650 (30)
AGI- 4,000 (10)
CON- 7,600 (15)
MIN- 3,120 (8)
SPI- 3,900 (10)
Attack:
+108,770 Melee attack
+5,544 Magical Attack
+300 Ranged Attack,
52% Critical,
153% To Hit,
possessor inflicts drain with Melee and Magical attacks against Humans, Humanoids, Animals, Insects, Aerials, Aquatics, and Demons
100% inflicts Charm on Magic Beings,
Defense:
+ 1,500 defense against Stat Damage
51,530 defense
52% Dodge
77% Resilience
Resistances and Immunities:
Individuals below Level 40 cannot inflict status effects on possessor
Impenetrable Gigas Defense- (Passive Ability, Gigas Knight) Possessor is Immune to individuals below Level 20 if possessor is wearing a Grand Armor
10% Darkness Resistance,
100% Awestruck Resistance,
100% Zealblasted Resistance,
60% Voidstruck Resistance,
30% Glory Resistance,
30% Physical Resistance
other stuff:
Wearer controls the actions of Magic Beings below Level 40, Wearer must be Level 20 or greater
Start of Round:
Wielder regenerates 360,000 HP at the start of every round as an effect that stacks twice,
taking along:
Bag of Holding (2)- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 30 additional unequipped items into battle
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
XP- 7,253,700
gold- 5,000,000
Haste (3)- (Spell, Chronomancy, Time, 4,000 MP, 400,000 Gold) Inflicts Augmented: Haste
Grand and Holy Healing- (Spell, Holy Magic, Light, 7,500 MP, 3,200,000 Gold) +3,400 Magical Attack, Heals
Heracles is standing in a dark field dotted with myriad colourful points and pools of light, fireflies dancing all around both him and the lit flowers in the area. It looks like the fields get even brighter further ahead, with the vast majority of the flowers being lit up, and fireflies dancing everywhere. Other things drift and whirl amidst the lights that Heracles can't quite make out at this distance.
Here and there in the fields around him, lit flowers dim and other flowers begin to glow.
He was bending down to pick some flowers, but instead has picked up an old-fashioned, baroquely-ornamented white-and-gold telephone and put the receiver to his ear.
At the other end, a rambling, tired-sounding male voice speaks.
"Yes, this is Mr. Progression...
...
...well...
...thanks for calling.
Mr. Brawn, wasn't it?
...you kind of got the short straw for adventuring buddies, didn't you?
Up and abandoning you like that...
She's got a pretty short attention span, you know?
...or maybe she figured you'd be able to look after yourself.
All alone.
In the Spirit World.
...good luck with that.
...
...well, anyway.
I'm here to apologise for the wait.
...well, I know that no time has passed for you...
...but at the same time, a lot of it has passed...
...it's because of so and so and such and such a reason, you see. Thank you for your patience. The boss says he wasn't expecting the festival to be as big a thing as it was...
...and then this and that happened...
...well, anyway. I'm here to give you a refresher on your journey so far.
You came into the world, picked up your papers, and then got dumped in the Spirit World by Miss Explosion.
...that's got to be the shortest summary out of all of you guys.
...what?
All of who guys?
...don't worry about it.
I've been going in some kind of order, but don't worry about it.
It doesn't matter I got to you near the end.
...anyway.
You wanted to be put into an automated state so your quest could be done with quickly.
...it might end up taking you in some weird directions depending on how things roll out...
...shake out.
I meant shake out.
Consider this your automated shake-out call.
...let's go with that.
...
...well, anyway.
Keep a hold of the phone. The boss says it's by way of apology.
...just call if you get stuck or need advice or something.
It'll only work once, though.
...so don't just go calling me back asking what this was all about.
Really, don't.
...well...
...thanks for calling.
This has been Mr. Progression."
*click*
Heracles gets:
Telephone That Calls Mr. Progression- (Consumable, Invention, Progress, 1 Charge, 500,000,000 Gold) Has RP Effects, this item and its effects may not be altered or replicated by sources below Level 200, this item's charge's consumption cannot be prevented or undone by sources below Level 200
Heracles is being put into an automated state! We'll see how he does soonish.
Aeromage wrote: Heracles' automated adventures begin!
He spends a bit of time exploring the glowing fields and picking flowers, some of which seeming to be on the more unusual side of things. From there, he decided to move on to the brighter areas he could see, coming across a swathe of flower-filled fields in which different factions of spirits were battling one another to light the flowers with their preferred colour. Heracles chose a side, declared his intention to assist them, and proceeded to utterly slaughter every other faction handily, leading to the fields getting lit with just one colour and causing a more powerful (by the area's standards) spirit to spawn as its ruler, which declared him its champion and granted him the ability to light more blooms in order to spread its influence to other places.
From there, Heracles moved on to an area where the flowers grew taller and thicker, eventually becoming a forest with glowing leaves. Here, Heracles encountered, and fought a spirit-creature made of bark and light that dealt him a great deal of damage while Heracles was unable to make much progress against it. Deciding to flee, Heracles entered the Lambent Larix Labyrinth, a dungeon that proved to be no easier and saw him taking further punishment from a series of battles, leaving him at the edge of death when he finally found a safer spot in the form of a treasure room. Here, he managed to heal himself a little and tried to continue into the dungeon, only to find it too difficult for him to take on. Forced to flee once again, he made his way out, healing more on the way and escaping both the dungeon and the glowing forest-area to a plain of glowing grass.
Here, he accidentally antagonised a group of spirits, which swiftly snowballed into the entire area's population of spirits launching into an attack on him. Fortunately, they weren't as powerful as the previous encounters, but he was nevertheless forced out of the plains to another part of the Spirit World where the temperature dropped and the grass flowed like water. Here, he found another dungeon, the Flowing Caves, and managed to do an excellent job of navigating the tricky, shifting passages and caverns that constantly threatened to sweep him off his feet and into abysses, and grab some treasures to the bargain.
Unfortunately, he then found himself facing a powerful spirit-entity that proved to be far stronger than he was, hitting him with a curse and killing him in short order.
Heracles wakes back up in Nexus with:
2 Fame
930,000 XP
Champion of the Brilliant Amber Meadows- (Passive Ability, Binder) Possessor's allies with 'Amber-Lit' in their name gain +100,000 HP, +100,000 MP, +1,000 to all stats, +10,000 Defense and +10,000 to the Damage Values of their Abilities, possessor may, at the start of each round, summon 1 Spirit below possessor's level, to a maximum of Level 39, for each of possessor's Plant allies with 'Amber-Lit' in their name, to a maximum of 50 such summoned entities
Light Blossoms With Spiritual Amber Radiance- (Active Ability, Binder) Possessor may use 'Light Blossoms With Spiritual Amber Radiance' in conjunction with a 'Melee Attack', 'Ranged Attack', 'Magical Attack', 'Melee Overdrive', 'Ranged Overdrive', 'Overdrive' or 'Cast a Spell' action, said action, if it successfully hits, gives target Plant's name the prefix "Amber-Lit"
Curse of Flowing Ground- (Passive Ability, Curse) If possessor would be able to choose to make a decision after a battle in a Random Quest, Random Dungeon or Encounter Area, possessor and all PCs accompanying possessor instead do not do so and move on to the next room or area as if they had chosen to forgo making said decision; if possessor and all PCs accompanying possessor would be able to choose to enter a Boss Room, Phantom Challenge or another Zone of the dungeon, they instead have a flat 50% chance to automatically enter and corresponding 50% chance to ignore said choice in favour of rolling again on that Zone's Rooms table
(Lasts 100 Battles or 10 Random Dungeon runs)
*Heracles' Papers from the Seirei Portal- (Bound Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI
Lambent Larch Needle- (Weapon, Needle, Wood & Light, 14,400,000 Gold) +14,400 Melee Attack, +14,400 Ranged Attack, +14,400 Magical Attack, Pierces 14,400 Defense, this weapon possesses a Stored Light List that has a capacity of 4, Wielder may, on successfully hitting a target, remove a buff, debuff or status effect from target that came from a Light-element source or effect or contains an instance of the element Light (provided the source it came from was below Level 60) and either transfer it to Wielder or store it in this weapon's Stored Light List, wielder may, upon successfully hitting a target, transfer any number of stored buffs, debuffs or status effects from this weapon's Stored Light List to said target
Constant Eddy- (Weapon, Wire, Water, 40,000,000 Gold) +40,000 STR, +40,000 AGI, +40,000 Melee Attack, 140% To Hit, 60% Inflicts Suffocation, 60% Inflicts Drowning, 60% Inflicts Drowning: Tide-Trapped, actions using this weapon may not miss targets who have previously been successfully hit by actions using this weapon, offensive actions made using this weapon automatically repeat against a single target of the action at the start of each round, provided that an action with wielder as a source is not already repeating against said target
Flowing Glacier Plate- (Armor, Grand Armor, Water & Ice, 40,000,000 Gold) +40,000 Defense, +40,000 CON, -40,000 AGI, 60% Resilience, 160% To Hit, wearer gains an additional +40% Resilience, +40,000 Defense and +40,000 AGI if afflicted with an instance of Frozen, instances of Frozen (but not sub-status effects of such) deal no damage to wearer
Circlet of Flowing Ice- (Accessory, Crown, Water & Ice, 8,000,000 Gold) +8,000 AGI, 60% Dodge, 60% Frozen Weakness
34 Glowing Flowers from the Spirit World- (Item, Antiquity, Earth & Light, 500,000 Gold)
48 Intermittently-Glowing Flowers from the Spirit World- (Item, Antiquity, Earth & Light, 130,000 Gold)
27 Light-Filled Flowerbud- (Consumable, Enchanted Item, Light, 1 Charge, 500,000 Gold) Creates a Zone of Light upon use
Telephone That Calls Mr. Progression- (Consumable, Invention, Progress, 1 Charge, 500,000,000 Gold) Has RP Effects, this item and its effects may not be altered or replicated by sources below Level 200, this item's charge's consumption cannot be prevented or undone by sources below Level 200
'Supported the Amber Faction of the Brilliant Meadows in the Spirit World of Seirei'
'Changed the Brilliant Meadows to the Brilliant Amber Meadows in the Spirit World of Seirei'
'Responsible for the Creation of Luxucia, Queen of the Brilliant Amber Meadows in the Spirit World of Seirei'
'Discovered the Lambent Larix Labyrinth in the Spirit World of Seirei'
'Discovered the Flowing Caves in the Spirit World of Seirei'
Lord Gadigan wrote: These are approved:
2 Fame
930,000 XP
'Supported the Amber Faction of the Brilliant Meadows in the Spirit World of Seirei'
'Changed the Brilliant Meadows to the Brilliant Amber Meadows in the Spirit World of Seirei'
'Responsible for the Creation of Luxucia, Queen of the Brilliant Amber Meadows in the Spirit World of Seirei'
'Discovered the Lambent Larix Labyrinth in the Spirit World of Seirei'
'Discovered the Flowing Caves in the Spirit World of Seirei'
Approved, no mark:
27 Light-Filled Flowerbud- (Consumable, Enchanted Item, Light, 1 Charge, 500,000 Gold) User creates a Zone of Light
Approved with mark:
34 Glowing Flowers from the Spirit World- (Item, Antiquity, Earth & Light, 500,000 Gold)
48 Intermittently-Glowing Flowers from the Spirit World- (Item, Antiquity, Earth & Light, 130,000 Gold)
Circlet of Flowing Ice- (Accessory, Crown, Water & Ice, 8,000,000 Gold) +8,000 AGI, 60% Dodge, 60% Frozen Weakness
Flowing Glacier Plate- (Armor, Grand Armor, Water & Ice, 40,000,000 Gold) +40,000 Defense, +40,000 CON, -40,000 AGI, 60% Resilience, 160% To Hit, wearer gains an additional +40% Resilience, +40,000 Defense and +40,000 AGI if afflicted with an instance of Frozen, instances of Frozen (but not sub-status effects of such) deal no Damage to wearer
Light Blossoms With Spiritual Amber Radiance- (Technique Ability, Binder) Possessor may use 'Light Blossoms With Spiritual Amber Radiance' in conjunction with a 'Melee Attack', 'Ranged Attack', 'Magical Attack', 'Melee Overdrive', 'Ranged Overdrive', 'Overdrive' or 'Cast a Spell' action so long as no other technique is used. Said action, gives each of its targets that is a Plant that is either willing or below Level 60 a non-stacking buff that gives its possessor's name the prefix 'Amber-Lit'.
Champion of the Brilliant Amber Meadows- (Passive Ability, Binder) Possessor's allies with 'Amber-Lit' in their name gain +100,000 HP, +100,000 MP, +1,000 to all stats, +10,000 Defense and +10,000 to the Damage Values of their Abilities as a non-stacking bonus that is constantly applied, possessor may, at the start of each round, summon 1 Spirit below possessor's Level that is below Level 39 and that is normally fightable for drops on the Enemy List, for each of possessor's Plant allies with 'Amber-Lit' in their name, Max 60 summoned
Curse of Flowing Ground- (Passive Ability, Curse) If possessor would be able to choose to make a decision after a battle in a Random Quest, Random Dungeon or Encounter Area, and the decision is non-mandatory, possessor and all PCs accompanying possessor instead do not do so and move on to the next room or area as if they had chosen to forgo making said decision; if possessor and all PCs accompanying possessor would be able to choose to enter a Boss Room, Phantom Challenge or another Zone of the dungeon, they instead have a flat 50% chance to automatically enter and corresponding 50% chance to ignore said choice in favour of rolling again on that Zone's Rooms table
(Lasts 100 Battles or 10 Random Dungeon runs)
Constant Eddy- (Weapon, Other: Wire, Water, 40,000,000 Gold) +40,000 STR, +40,000 AGI, +40,000 Melee Attack, 140% To Hit, 60% Inflicts Suffocation, 60% Inflicts Drowning, 60% Inflicts Drowning: Tide-Trapped, actions and attacks involving one of this weapon's attack bonuses may not miss targets below Level 80 who have previously been successfully hit by actions involving one of this weapon's attack bonuses, offensive actions that involve one of this weapon's attack bonuses that are not Overcrashes automatically repeat against a single target of the action that is not 20 or more Levels greater than wielder at the start of each round, provided that none of wielder's other actions have already repeated on said round, Wielder must be Level 20 or greater
Lambent Larch Needle- (Weapon, Other: Needle, Wood & Light, 14,400,000 Gold) +14,400 Melee Attack, +14,400 Ranged Attack, +14,400 Magical Attack, Pierces 14,400 Defense, this weapon possesses a Stored Light List that has a capacity of 4, Wielder may, on successfully hitting a target, remove a buff, debuff or status effect from target that came from a Light-element source or action or item (provided the source it came from was below Level 60) and either transfer it to Wielder or store it in this weapon's Stored Light List, wielder may, upon successfully hitting a target below Level 80 or that is willing with an attack, transfer any number of stored buffs, debuffs or status effects from this weapon's Stored Light List to said target, Wielder may spend an action to transfer any number of stored buffs, debuffs or status effects from this weapon's Stored Light List to a target that is either willing or below Level 80
Approved with mark, bound:
Telephone That Calls Mr. Progression- (Consumable, Invention, Progress, 1 Charge, 500,000,000 Gold) Has RP Effects, this item and its effects may not be altered or replicated by sources below Level 200, this item's charge's consumption cannot be prevented or undone by sources below Level 200
*Heracles' Papers from the Seirei Portal- (Bound Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI
Aeromage wrote: -Updated, Moved and Locked-