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Harvesting Match vs 12 Jotun [Triumph Tasks]

Posted: Sun Jun 06, 2021 1:25 pm
by geddoe42
Let's see if I can get back into the swing of things

Geddoe attempts to complete the following tasks
Name: 'First Holy Imperial Challenge of Triumph: Test of Peace'
Location: Holy Imperial Bureau of Officiating: Nexus Branch
Client: The First Holy Empire

Prerequisites:
Level 60

Requirements:
Participate in a non-PVP battle during which neither side of the battle (where at least 12 opponents are enemies of Level 80 or greater) targets any individual on the other side of battle for 12 rounds
Name: 'Sixth Holy Imperial Challenge of Triumph: Test of Immortality'
Location: Holy Imperial Bureau of Officiating: Nexus Branch
Client: The First Holy Empire

Prerequisites:
Level 60

Requirements:
Die to an opponent of Level 60 or greater that is not a PC and resurrect yourself from said death
He has equipped
Heaven-Holding Crown- (Accessory, Crown, Light & Spatial, 800,000,000 Gold) +800,000 to all stats, +8,000,000 MP as a non-stacking bonus, Entities below Level 95 may not prevent wearer or wearer's allies from being resurrected, with this effect still applying while wearer is dead and applying across battlespaces, At the start of battle, wearer creates a battlespace that contains a Zone of Light and that has Celestial City as its Terrain, Wearer must be Level 60 or greater
*Key to the City- (Accessory, Trinket, Spatial & Law & Glory & Nobility, 6,500,000,000 Gold) +6,500,000 Magical Attack, +6,500,000 SPI, +65,000,000 MP as a non-stacking bonus, +12 Fame, Wielder is Immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 99, Wielder ignores the Resistances, Immunities, Reflections, and Absorptions of Large Structures below Level 99, Whenever an entity below Level 99 that does not possess an ability or Constant Effect called 'Holy Imperial Authority' would create a Terrain, Phantom Terrain, or Battlespace, wielder may replace said Terrain, Phantom Terrain, or Battlespace with a Terrain or Phantom Terrain of any type with an in-stock Square Mile in the Shop worth under 5,000,000,000 Gold or a Zone of any base element or any non-Universe element that wielder possesses, Wielder may enter any battlespace at the start of a round or before any of wielder's actions so long as no entity of Level 99 or greater in wielder's battlespace or the battlespace wielder would be entering objects, 60% inflicts Dominion on Large Structures, Wielder Pierces 65,000,000 Defense of Large Structures, Wielder may spend an action to defeat a Large Structure below Level 80, Wielder may control the decisions of entities below Level 80 that are below wielder's Level that are either encounters in a Random Dungeon or that were summoned by an effect attached to a Zone, a Terrain, or a Phantom Terrain, Wielder may spend an action to set the terrain to 'City of Discs', Wielder must possess the ability 'Master Subspace Architect Knowledge', the ability 'Master Tool Training', the ability 'Master Magewright Proficiency', the ability 'Master Thief Arts Attunement', the ability 'Master General Knowledge', the ability 'Master Spatial Synchronization', the ability 'Master Litigamancy Attunement', or the award 'Won the Megaquest "Crisis Across Infinite Nexii"', and must be Level 79 or greater
Ulashtu Zahannhossah- (Weapon, Staff, Light & Astral, 400,000,000 Gold) +400,000 Magical Attack, +400,000 CON, +400,000 SPI, +400,000 MIN, +4,000,000 HP as a non-stacking bonus, +4,000,000 MP as a non-stacking bonus, 180% To Hit, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic, Healer Magic, Astral Magic, and Gate Magic spells cost wielder 3,000,000 less MP to cast, Wielder's Magical Attack actions may cure their targets of all minor and moderate negative status effects, 150% may inflict any one moderate status effect or Awestruck: Sealed, 35% Darkness Resistance, 35% Earth Resistance, 35% Magic Resistance, 35% Light Resistance, 35% Astral Resistance, Fatigued Immunity, Hexed Immunity, 50% Cursed Resistance, Up to 12 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element, Wielder may spend an action to resurrect a target that was killed by a source below Level 99 that is not 20 or more Levels greater than wielder, Wielder gains Smitten: Excommunicated Immunity against sources below Level 99, Wielder may spend an action to replicate the effect of any ability performable by an entity on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Wielder gains 10 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, Wielder counts as wielding an additional 'Holy Symbol', Wielder is immune to individuals below Level 60, If wielder possesses the ability 'Adept Divine Magic Attunement', the first time per thread that wearer is killed by a source below Level 99 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 10,000,000 points of Flat Light element HP Healing and MP Healing, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Wielder's 'Overdrive' actions may gain '1 hit against any number of entities in wielder's battlespace', Wielder may summon an Angel below Level 80 that is normally fightable for drops on the Enemy List at the start of every round, Max 20 summoned, Wielder must be Level 60 or greater, must possess the ability 'Priest', and must be a devout worshipper of Phalerin
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Unbelievably-Magically-Powerful Staff-Chan- (Weapon, Staff, Atomic & Mystic & Glory & Destruction, 315,000,000 Gold) +315,000 Magical Attack, +315,000 SPI, +3,150,000 MP as a non-stacking bonus, 300% inflicts Manablasted, Wielder's actions that involve both a spell and one of this item's attack bonuses ignore the Resistances of sources below Level 80, Wielder may spend an action to deal 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage to all opponents, If this item's wielder performs an attack that does not incorporate this item's attack bonus, this item inflicts Manablasted on its wielder, deals its wielder 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage, and loses its text for 3 rounds as a non-stacking debuff, Wielder must be Level 40 or greater
Jotun
Level 81
Humanoid, Ice
HP- 8,340,000
MP- 8,160,000
STR- 61,400
AGI- 34,100
CON- 49,000
MIN- 47,850
SPI- 44,350
XP- 0
Defense- 39,800
Defense against Stat Damage- 2,615
Critical Chance- 105%
Resilience- 125%
To Hit- 187%
Dodge- 71%
Resistances and Immunities- Absorbs Ice, 95% Physical Resistance, 50% Water Resistance, 100% Fire Weakness, Smitten Immunity, Frozen Immunity, 160% Minor Status Effect Resistance, 80% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Titanic- Possessor is Immune to individuals below Level 40, Possessor gains +5,000,000 HP, +20,000 STR, and +20,000 CON, Possessor may count as up to 200 individuals in its row for row-order purposes, Constant Effect
Glacial Body- Possessor gains +5,000,000 HP, gains +30,000 CON, and deals 100,000 additional Ice element Damage, Instances of Frozen inflicted by possessor deal 300,000 additional Damage, Constant Effect
Primordial Ice- Possessor ignores the Ice Reflection, Resistance, Absorption, and Immunity of individuals below Level 80, Possessor deals 100,000 additional Ice element Damage, Ice element abilities cost possessor 500,000 less MP to cast, Constant Effect
Abilities-
Jotun's Greatmaul- 70,000 Damage, 250% inflicts Fatigued: Stun, 1 hit against 50, Physical, 0 MP
Eternal Winter- 10,000 Damage, this action repeats itself at the start of each round if none of its caster's other actions have repeated on said round, 1 hit against 250,000,000, Ice or Ice & Time, 2,000,000 MP
Glacial Rain- 38,000 Damage, 200% inflicts Fatigued: Stun, 200% inflicts Frozen, 2 hits against 500,000,000, Ice, 800,000 MP
Form of Seawater- Caster gains +70% Dodge and the element Water, Water, 450,000 MP
Great Quake- 56,000 Damage, 200% inflicts Entombed, 200% inflicts Fatigued: Prone, 1 hit against 50,000,000, Earth, 900,000 MP
Jotun's Smoking Pipe- Target obtains -50% To Hit, or, if target is not Immune to Dominion and is below Level 95, must either skip its next action or must make said action an offensive action, does not stack, Fire & Air & Ice, 1,650,000 MP
Zonal Rage- If no Zone of Fire is present, caster may choose up to 24 target Zones and deal 200,000 Flat Damage of each Zone's elements (excluding Fire and Universe) to all individuals within that Zone for each Zone, Ice & Earth, 1,150,000 MP
Permafrost- 65,000 Damage, 200% inflicts Frozen, 100% inflicts Frozen: Cubed, instances of Frozen and Frozen: Cubed inflicted by this action possess no natural per-round auto-recovery rate and cannot be cured by sources below Level 80, Ice, 850,000 MP
Blessing of Nifilheim- Target gains 50% Ice Resistance, +25,000 STR, and +25,000 CON as a non-stacking buff, Ice, 1,000,000 MP
Drops-
510,000 Gold
34,425 XP
50% Ice of Nifilheim- (Item, Material, Ice, 40,000,000 Gold)
50% Jotun's Greatmaul- (Weaponx2, Hammer, Ice & Physical, 80,000,000 Gold) +160,000 Melee Attack, +160,000 STR, +160,000 CON, 100% inflicts Fatigued: Stun, 50% may inflict Frozen
Geddoe (Geddoe)
Level 79
Archangel and Solar Being, Light & Divine
HP- 17,800
MP- 19,775
STR: 80 (1)
AGI: 712 (9)
CON: 712 (9)
MIN: 791 (10)
SPI: 3,699 (37)
XP Required- 25,820,000, Holy Imperial Seal of Triumph
101 | Fame
At the start of battle he creates a zone of light and at the start of the round he moves into it. The Jotun have no way to target another battlespace and they can't prevent him from making/entering the battlespace. 12 rounds will go by with no side targeting each other.

As soon as the task is complete he switches back to the other battle to be killed at which point he resurrects due to the staff which can't be blocked due to the crown. He then forfeits or dies again and chooses not to resurrect anymore to end the battle. This should work without needing modified stats due to the enemy having no start of battle/round effects.

Re: Harvesting Match vs 12 Jotun [Triumph Tasks]

Posted: Mon Jun 07, 2021 10:54 pm
by The Nottest of Daves
The Jotuns do not have any start of battle or start of round effects that can target! Geddoe successfully escapes into his Crown-created Battlespace.
He passes action for 12 rounds and indeed completes the Test of Peace!

Geddoe has also managed to avoid equipping any Defense or HP regenerating items, so no matter how long it takes, he will eventually die to the Jotun Onslaught. He will indeed self-resurrect via-Ulashtu Zahannhossah, completing the Test of Immortality!

He then waits to die again, does not self-resurrect as the prior resurrect is once-per-thread, and exits the thread.
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