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JAUNTY TUNE TIME LET'S GO

Posted: Mon May 24, 2021 5:39 pm
by Draconics
Bandit on a Gondola
Human, Level 3
HP- 3,590
MP- 3,550
STR- 135
AGI- 145
CON- 130
MIN- 110
SPI- 131
XP- 0
Defense- 220
Defense against Stat Damage- 2
Critical Chance- 2%
Resilience- 6%
To Hit- 100%
Dodge- 8%
Resistances and Immunities- 30% Water Resistance, 50% Fire Weakness, 50% Acid Weakness
Prime Attribute- Strength
Constant Effects-
On a Gondola- Effects which affect Vessels affect possessor, Constant Effect
Abilities-
Gondola Oar Smack- 500 Damage, 15% inflicts Fatigued: Stun, Physical, 0 MP
Forcibly Drown- 30% inflicts Drowning, Water, 20 MP
Cut Up- 300 Damage, 12 CON Damage, 15% inflicts Wounded, Physical, 0 MP
Jauntily Intimidating Song- +100 HP for caster, +25 to all of caster’s stats, +10 to the stats of up to 100 of caster’s allies, 15% afflicts up to 30 targets with Confusion: Fear, 1% afflicts up to 15 targets with Fatigued: Stun, stacks 5 times (with self-stacking and ally-stacking counting separately), Air & Water, 100 MP
Spinning Kick Some Guy Named Pierre Taught Way Too Many Bandits- 820 Damage, 15% caster gains an additional action after this one, 55% inflicts Fatigued: Stun, 30% inflicts Fatigued: Knocked Out against targets below Level 20, 5% Breaks a non-unique consumable equipped by target that is worth under 60,000 Gold if target is below Level 10, Air & Physical or Fire & Ice, 500 MP
Drops-
5% Jauntily Intimidating Song- (Spell, Bardic Music, Air & Water, 80 MP, 39,000 Gold) +400 HP for caster, +50 to all of caster’s stats, +24 to the stats of up to 100 of caster’s allies, 15% afflicts up to 30 targets with Confusion: Fear, 1% afflicts up to 15 targets with Fatigued: Stunned, stacks 3 times
Constellation Dragon-Serpent- (Transformation, Steed, Astral, 250,000,000 Gold)
Level 96
HP- 19,000,000
MP- 19,000,000
STR- 75,000
AGI- 75,000
CON- 75,000
MIN- 75,000
SPI- 75,000
XP- 0
XP Needed- 84,320,000 (Standard Multiplier x1)
Minimum Level- 96
Defense- 54,000
Defense against Stat Damage- 4,100
Critical Chance- 96%
Resilience- 96%
To Hit- 196%
Dodge- 96%
Resistances and Immunities- 99% Astral Resistance, 95% Fire Resistance, 95% Light Resistance, 95% Hope Resistance, 95% Ice Resistance, 95% Technology Resistance, 95% Air Resistance, 95% Electrical Resistance, Immune to Voidstruck, Suffocation, Overload, Electrocuted, Burning, Awestruck, Zealblasted, Antimatter, and Impaired, 220% Minor Status Effect Resistance, 110% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Star Dragon- Possessor gains the subtypes Dragon and Astral Being, Constant Effect
Boundless Travel- Possessor may, at the start or end of each round, enter any battlespace that is part of the same battle so long as no entity of Level 96 or greater in either the battlespace possessor is leaving or the battlespace possessor is entering objects, Constant Effect
Celestial Terror- Possessor gains +35,000 to all stats and is Immune to individuals below Level 60, Constant Effect
Constellation Rush- While possessor is equipped but not transformed into, possessor's wielder may perform an action called 'Constellation Rush' that may move its performer into another existing battlespace (so long as no individual of Level 99 or greater in the battlespace being entered or the battlespace being exited objects) and then (whether or not it moved) deal 200,000 Flat Astral & Fury element Damage to up to 60,000 targets, Constant Effect
Abilities-
Consume- 110,000 Damage, Deals HP Drain, Physical or Fury or Glory or Astral, 0 MP
Overwhelming Magic- 90,000 Damage, 50% may unsummon target if target is below Level 96, 50% removes each buff on target that comes from a source below Level 96, 50% removes each buff or debuff with target as a source if target is below Level 100, Magic or Mystic, 0 MP
Celestial Star-Wind Breath- 40,000 Damage, 100% inflicts Voidstruck: Astral Echoes, 2 hits against 200,000,000, Astral or Astral & Magic or Light & Fire or Hope & Fire or Light & Fire & Hope, 250,000 MP
Antimatter Breath- 90,000 Damage, 300% inflicts Antimatter, 1 hit against 200,000,000, Technology or Technology & Destruction, 100,000 MP
Dark Matter Breath- 70,000 Damage, 25% inflicts Instant Death, 25% inflicts Vanished, 1 hit against 200,000,000, Technology or Technology & Destruction, 300,000 MP
Protective Sphere- Target gains +65,000 Defense, 40% Ice Resistance, 40% Darkness Resistance, 40% Hope Resistance, 40% Technology Resistance, 150% Frozen Resistance, 150% Voidstruck Resistance, 150% Suffocation Resistance, 150% Drowning Resistance, 150% Burning Resistance, and 150% Antimatter Resistance, does not stack, Magic or Astral or Energy, 100,000 MP
Harvesting 100 with RM, Zweirugi, Nira

Just a simple harvest so I don't have to grok bonuses. Zwei's suited up in the transformation that's immune to all the counts, so he just kills them all with a bunch of Dark Matter Breaths.

ALL PHASERS TO JAUNTY TUNES, WE NEED A LOT BUT WE'RE ONLY OUTRUNNING THE COMBO LIST. :lol:

Re: JAUNTY TUNE TIME LET'S GO

Posted: Tue May 25, 2021 12:08 am
by The Nottest of Daves
2 Harvests, APPROVED

Re: JAUNTY TUNE TIME LET'S GO

Posted: Tue May 25, 2021 1:58 am
by Draconics
2 more tomorrow, whoop whoop!

Re: JAUNTY TUNE TIME LET'S GO

Posted: Wed May 26, 2021 8:38 pm
by Celas
4

Re: JAUNTY TUNE TIME LET'S GO

Posted: Wed May 26, 2021 9:06 pm
by Draconics
VITALITY

2 more tomorrow!

Re: JAUNTY TUNE TIME LET'S GO

Posted: Wed May 26, 2021 10:29 pm
by The Nottest of Daves
6

Re: JAUNTY TUNE TIME LET'S GO

Posted: Wed May 26, 2021 10:35 pm
by Draconics
APROPOS

2 times FRIDAY

Re: JAUNTY TUNE TIME LET'S GO

Posted: Thu May 27, 2021 6:55 pm
by Celas
Just noting: 4 was Tuesday and still counted as Tuesday because you'd posted for Tuesday, even though I responded on Wednesday. You didn't lose a day. Therefore your post for 6 was validly Wednesday's fights, and thus this post being Thursday's.

8

You are now free to bump for Friday's fights.

Re: JAUNTY TUNE TIME LET'S GO

Posted: Thu May 27, 2021 9:36 pm
by Draconics
EPITOMIZE

Two more tomorrow!

Re: JAUNTY TUNE TIME LET'S GO

Posted: Fri May 28, 2021 7:42 pm
by The Nottest of Daves
IT'S FRIDAY

10

Re: JAUNTY TUNE TIME LET'S GO

Posted: Sat May 29, 2021 1:07 am
by Draconics
LUMINESCENT

2 more tomorrow! :D

Re: JAUNTY TUNE TIME LET'S GO

Posted: Sat May 29, 2021 8:21 pm
by The Nottest of Daves
The Saturday has come to the land.

12

Re: JAUNTY TUNE TIME LET'S GO

Posted: Sun May 30, 2021 4:33 am
by Draconics
TITANIUM

Twice more Sunday!

Re: JAUNTY TUNE TIME LET'S GO

Posted: Sun May 30, 2021 8:22 pm
by The Nottest of Daves
The Saturday is Past, The Sunday Is Now!

14

Re: JAUNTY TUNE TIME LET'S GO

Posted: Sun May 30, 2021 9:53 pm
by Draconics
ALCHEMY

Twice more Monday!

Re: JAUNTY TUNE TIME LET'S GO

Posted: Tue Jun 01, 2021 7:28 am
by The Nottest of Daves
MAOOOOOOOOON

16

Re: JAUNTY TUNE TIME LET'S GO

Posted: Tue Jun 01, 2021 2:31 pm
by Draconics
Huzzah! I'm outta track names though.

Let's do 2 more and stop for a count to see what we end up with.

Re: JAUNTY TUNE TIME LET'S GO

Posted: Wed Jun 02, 2021 5:25 pm
by The Nottest of Daves
18

Loot Counts will come LATERER

Re: JAUNTY TUNE TIME LET'S GO

Posted: Wed Jun 02, 2021 6:01 pm
by Draconics
To pre-empt it, please dump all the TUNES onto Draconics's sheet.

Re: JAUNTY TUNE TIME LET'S GO

Posted: Thu Jun 03, 2021 9:13 pm
by The Nottest of Daves
548 Jauntily Intimidating Song- (Spell, Bardic Music, Air & Water, 80 MP, 39,000 Gold) +400 HP for caster, +50 to all of caster’s stats, +24 to the stats of up to 100 of caster’s allies, 15% afflicts up to 30 targets with Confusion: Fear, 1% afflicts up to 15 targets with Fatigued: Stunned, stacks 3 times

Who getteth the looteth?