Niki Bailong
Posted: Sun Apr 25, 2021 4:05 am
Niki Bailong
Level 19 Knight of the Orders
Dragon, Ki
HP: 4,750
MP: 4,750
STR- 190 (10)
AGI- 190 (10)
CON- 190 (10)
MIN- 190 (10)
SPI- 380 (20)
XP- 0
XP Required- 70,000, 1 Knightly Commendation
Fame- 1
Gold- 200
Bonus Weeks: 19, 19 Enlightened Sensei Weeks
Weeks:
Knightly Orders
Knights of the Glowing Ladder
Tier: 1
Element: Ki
Purpose: Help others to master their powers, better themselves, and become heroes.
Knightly Codes
[*]Fulfill your order's listed purpose and advance the general agendas of the Knightly Orders, doing good for the multiverses.
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Change Stance
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Melee Overdrive
Mental Overdrive
-Astromancer-
Basic Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, All Astral Magic spells cost possessor 10 less MP to cast
-Auramancer-
Basic Aura Mastery- (Passive Ability, Auramancer) All Auras equipped by possessor provide +10 additional Defense
-Combatant-
Basic Fist Weapon Training- (Passive Ability, Combatant) Possessor gains +6 Melee Attack and +5 CON when a Fist Weapon is equipped.
-Controller-
Basic Force Training- (Passive Ability, Controller) This character gains +6 Magical Attack, Melee Attack, or Ranged Attack (possessor's choice at the start of each quest or battle) when a Force is equipped.
-Elementalist-
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
-Monk-
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Black Belt- (Passive Ability, Monk) Possessor gains +500 Melee Attack, +500 STR, +500 AGI, +500 CON, +1% Resilience, +1% To Hit, +1% Critical, and +1% Dodge
Blue Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Brown Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Green Belt- (Passive Ability, Monk) Possessor gains +50 Melee Attack, +50 STR, +50 AGI, and +50 CON
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Monk- (Passive Ability, Monk) Possessor gains +1,000 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast per possessor Level, Possessor gains +500 Defense if possessor has at least 2 empty weapon slots, Possessor gains (Possessor Level / 2, rounded up)% Dodge if possessor has no weapons equipped, Possessor gains +10 additional Melee Attack per possessor Level if no weapon is equipped, Possessor gains +20 to all stats per possessor Level if no weapon is equipped, +50 damage to damage-dealing Unarmed Technique spells per possessor Level
Orange Belt- (Passive Ability, Monk) Possessor gains +40 Melee Attack, +40 STR, +40 AGI, and +40 CON
Purple Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Red Belt- (Passive Ability, Monk) Possessor gains +200 Melee Attack, +200 STR, +200 AGI, and +200 CON
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON
-Roboticist-
Robotic Animal Developer- (Passive Ability, Roboticist) Whenever possessor summons an Animal, possessor may summon an instance of that Animal that naturally has 'Robotic ' appended before its name that naturally also possesses the subtype Robot and naturally possesses Immunity to Fatigued, Poison, and Diseased
-Sage-
Apprentice Staff Training- (Passive Ability, Sage) Possessor gains +50 Magical Attack and +25 Melee Attack if possessor has a Staff equipped, Possessor gains +20 to all stats if possessor has a Staff equipped
Arrow-Deflecting Stance- (Stance Ability, Sage) Possessor gains +5% Dodge against attacks coming from the enemy's back row, Possessor gains +100 Defense against Ranged Attack actions, Possessor gains the Melee Attack bonus of one equipped Staff as a bonus to Defense against attacks coming from the enemy's back row, Possessor's Melee Attack bonus for purposes of being factored into attack equations is halved
Basic Staff Training- (Passive Ability, Sage) This character gains +6 Melee Attack and +3 Magical Attack when a Staff is equipped
Spiral Staff Strike- (Active Ability, Sage) Possessor may use Spiral Staff Strike in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +50 Melee Attack.
Twin-Ended Staff Style- (Passive Ability, Sage) Possessor may choose to have equipped Staff weapons that are Weaponx1 instead become Weaponx2 and have their Melee Attack bonus doubled
-Thief-
Proximity Haunting: Master Car Thief Style- (Passive Ability, Thief) This ability also counts as a Deathless One ability and a Necromancer ability, At the start of each round, possessor may choose to gain control of all Vehicle transformations equipped, carried, or transformed-into by lower-Level entities below Level 80 that are below possessor's Level that are in the same battlespace, summoning a Ghost for each, then transforming each summoned Ghost into its associated Vehicle, with the taking of tranformed transformations de-transforming their transformers and inflicting Confusion: Berserk on them, with said status effect being cured if all the Ghosts summoned by this ability die
-Other: Dragon Lord-
Draconic Age Effect: Spellpower Boost- (Passive Ability, Other: Dragon Lord) This ability tracks when its possessor obtained it and provides its possessor, if its possessor is a Dragon, with +(100 * the number of months that have passed since said obtaining of this ability Magical Attack, to a max of +4,800)
Draconic Age Effect: Strength Boost- (Passive Ability, Other: Dragon Lord) This ability tracks when its possessor obtained it and provides its possessor, if its possessor is a Dragon, with +(100 * the number of months that have passed since said obtaining of this ability STR, to a max of +4,800)
Draconic Age Effect: Wisdom Boost- (Passive Ability, Other: Dragon Lord) This ability tracks when its possessor obtained it and provides its possessor, if its possessor is a Dragon, with +(100 * the number of months that have passed since said obtaining of this ability MIN, to a max of +4,800)
Draconic Aging- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, possessor gains Fatigued: Elderly Immunity, This ability tracks when its possessor obtained it and provides its possessor, if its possessor is a Dragon, with +(100 * the number of months that have passed since said obtaining of this ability to all stats, to a max of +2,400)
Draconic Wisdom- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, possessor gains +500 MIN, +500 SPI, and +500 Magical Attack
Dragon Claws- (Passive Ability, Other: Dragon Lord) Possessor, if a Dragon, gains +200 Melee Attack per empty Weapon slot that possessor possesses, to a max of 6 such slots, and possessor's 'Melee Attack' actions gain '5% this action may gain 2 hits against 1' if possessor possesses at least two empty weapon slots
Dragon's Breath- (Active Ability, Other: Dragon Lord) If possessor is a Dragon and possessor has not used this ability within the last four rounds, possessor may spend an action to deal (1,000 * Possessor Level) Flat Fire element Damage to any one target
Dragon's Roar- (Active Ability, Other: Dragon Lord) If possessor is a Dragon, possessor may spend an action to have a 30% chance of inflicting Confusion: Fear on up to 3 targets
Dragon-Scale Hide- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, possessor gains +500 Defense
Dragon Traits- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, possessor's HP is multiplied by 2 as an effect that does not stack with other HP multiplying effects, possessor's MP is multiplied by 2 as an effect that does not stack with other MP multiplying effects, and possessor's Melee Attack, Magical Attack, and Ranged Attack actions all use possessor's two highest stats as their Prime Attribute. These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Imperial Dragon- (Passive Ability, Other: Dragon Lord) Possessor gains +5,000 MIN and +5,000 SPI as a non-stacking bonus while possessor is a Dragon
Tail Sweep- (Technique Ability, Other: Dragon Lord) Possessor may use 'Tail Sweep' in conjunction with a 'Melee Attack' action if possessor is a Dragon. Said action gains '1 hit against 5' and deals 1/2 Damage
-Other: Enlightened Sensei-
Basic Ki Synchronization- (Passive Ability, Other: Enlightened Sensei) Possessor gains +25 to all stats if Ki element
Can Confusingly Turn Personal Internal Ki-Flow Into Cars- (Active Ability, Other: Enlightened Sensei) If an entity or effect checks if possessor is Ki element and possessor would respond as being Ki element, possessor may, provided that said entity does not possess 'Expert Divining Attunement' or a greater tier of Diviner and is not Level 80 or greater, choose to instead have said entity or effect consider possessor to possess Vehicle as an element, and, if possessor does so, have a 200% chance of inflicting Confusion on the entity or the source of the effect
Manifest Car Ki- (Active Ability, Other: Enlightened Sensei) If possessor is Ki element, possessor may spend an action to acquire a non-stacking buff that gives its possessor's Vehicle transformations the element Ki and +500 to all stats; said buff also makes its possessor unable to be prevented from transforming into Vehicles by debuffs or Constant Effects from sources below Level 20
Manifest Car Made from Ki- (Active Ability, Other: Enlightened Sensei) Possessor may spend an action to create (and optionally equip and, if equipped, transform into) a Temporary Vehicle Transformation called 'Car Made from Ki' that has stats equal to the average of (possessor's value in the stat in question) and (possessor's SPI stat) (all subject to capping), that is Ki element, that possesses possessor's attack bonuses that come from Ki element items and from all abilities (subject to capping), that possesses possessor's To Hit, Critical, Dodge, and Resilience values (subject to capping), that possesses possessor's Resistances and Immunities, that is possessor's Level, that possesses possessor's Defense that comes from Ki element items and from all abilities (subject to capping), that additionally possesses the subtype Machine, and that may take 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions that are solely Ki element.
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Consumables-
None
Items-
None
Spells-
*Aardman's Spinning Kick Technique- (Spell, Unarmed Technique, Physical, 20 MP, 60,000 Gold) +75 Physical Attack, 15% inflicts Stun
Artery Pull- (Spell, Unarmed Technique, Physical, 70 MP, 120,000 Gold) +120 Melee Attack, 5% inflicts Wounded, User may not have any Weapons equipped
Bascaradine Patented Knee Dash Number Seven- (Spell, Unarmed Technique, Physical, 30 MP, 35,500 Gold) +69 Melee Attack, 5% inflicts Stun, May not be used if any weapons are equipped
Basic Kick- (Spell, Unarmed Technique, Physical, 0 MP, 5,000 Gold) +15 Melee Attack, User may not have any Weapons equipped
Basic Pressure Point Strike- (Spell, Unarmed Technique, Physical, 50 MP, 80,000 Gold) +75 Melee Attack, 5% inflicts Paralyzed, User may not have any Weapons equipped
Blazing Kunai of Wounding- (Spell, Ninjustu, Fire, 120 MP, 97,000 Gold) +75 Ranged Attack, 5% inflicts Wounded
Claw Rip- (Spell, Unarmed Technique, Physical, 20 MP, 30,000 Gold) +35 Melee Attack for each empty Weapon slot, If caster is under level 10 can only be cast by Shapeshifters, Animals, and Monsters
Claw-Handed Throw- (Spell, Unarmed Technique, Physical, 20 MP, 20,000 Gold) +21 Melee Attack, 3% moves target from front row to back row if user has more than 1.1 times target's STR, cannot be used by Humans who have no Bioaugmentations equipped or Transmutation spells cast on them
Fist of Force- (Spell, Unarmed Technique, Physical, 40 MP, 70,000 Gold) +95 Melee Attack, User may not have any Weapons equipped
Golden Lion Roars and Strikes- (Spell, Unarmed Technique, Physical & Magic, 99 MP, 64,000 Gold) +195 Melee Attack, 5% inflicts Fear on Animals and Humans, Cannot be used if any weapons are equipped
Grab a Puff of Cloud from Thin Air- (Spell, Unarmed Technique, Air, 5 MP, 20,000 Gold) 1% inflicts Charm: Impressed
Ki Fireball- (Spell, Unarmed Technique, Magic, 5 MP, 50,000 Gold) +50 Magical Attack, gains +50 Magical Attack, to a max of +7,000 Magical Attack, for each Martial Artist ability or Monk ability possessed for each empty Weapon slot
Ninja Jump- (Spell, Ninjutsu, Air & Darkness, 30 MP, 30,000 Gold) +20 Melee Attack, May be used as a Melee Attack from the back row, Gains an additional +60 Melee Attack in a Zone of Darkness or a Zone of Air, +15 AGI, stacks 3 times
Ninja Stab- (Spell, Ninjustu, Physical, 40 MP, 20,000 Gold) +80 Melee Attack, only works for actions that occur before the target's first turn in combat
Secret of the Far-Slicing Hand- (Spell, Ninjutsu, Air & Physical, 50 MP, 60,000 Gold) Make a Melee Attack using bonuses from one Throwing Weapon item as the only weapon, said Throwing Weapon’s Ranged Attack bonus is, for this round, removed and given to the Throwing Weapon as a supplementary Melee Attack bonus
Shadow Knife- (Spell, Ninjutsu, Darkness, 40 MP, 430,000 Gold) +45 Melee Attack, This attack deals solely Darkness element damage if no weapon is equipped, Gives user +45 Melee Attack for remainder of battle if no weapon is equipped, does not stack
Shuriken Cloud (Minor)- (Spell, Ninjutsu, Physical & Air, 60 MP, 38,000 Gold) +46 Ranged Attack
Shuriken Cloud (Serrated)- (Spell, Ninjutsu, Physical & Air, 700 MP, 176,000 Gold) +185 Ranged Attack, 5% inflicts Bleeding
Shuriken Cloud- (Spell, Ninjutsu, Physical & Air, 350 MP, 93,000 Gold) +110 Ranged Attack
Spinning Kick- (Spell, Unarmed Technique, Physical, 5 MP, 35,000 Gold) +32 Melee Attack, 3% inflicts 1 hit against 2, 3% inflicts Stunned, User may not have any Weapons equipped
Stunning Fist- (Spell, Unarmed Technique, Physical, 25 MP, 20,000 Gold) +40 Melee Attack, 5% inflicts Stunned, User may not have any Weapons equipped
Stunning Spin Kick- (Spell, Unarmed Technique, Physical, 15 MP, 61,000 Gold) +55 Melee Attack, 5% inflicts 1 hit against 2, 7% inflicts Stunned, User may not have any Weapons equipped
Surprise Kunai- (Spell, Ninjustu, Physical, 50 MP, 10,000 Gold) +43 Ranged Attack, only works for actions that occur before the target's first turn in combat
Surprise Shuriken- (Spell, Ninjustu, Physical, 50 MP, 30,000 Gold) +75 Ranged Attack, only works for actions that occur before the target's first turn in combat
Throw Caltrops (Ninja Version)- (Spell, Ninjutsu, Physical & Darkness, 45 MP, 7,000 Gold) Does 300 Physical element Damage and 20 AGI damage to any enemies that attack next turn
Ultimate Breaker!- (Spell, Unarmed Technique, Physical & Energy, 1,600,000 MP, 180,000,000 Gold) +180,000 Melee Attack, -18,000 Defense, -18% Resilience, stacks 10 times
Wind Leap- (Spell, Ninjutsu, Air, 560 MP, 150,000 Gold) +120 AGI per caster level to a max of +2,400, lasts 2 turns, does not stack
Wind Run- (Spell, Ninjutsu, Air, 30,000 MP, 3,000,000 Gold) Target gains +3,000 AGI, 30% Dodge, 30% Earth Resistance, and 30% Entombed Resistance, does not stack
Pets-
None
Transformations-
None
Permanent Consumables-
Landhawk-Licking License- (Permanent Consumable, Empowered Item, Air & Acid, 1 Charge, 500,000 Gold) Gives target the ability ‘Lick Landhawk’
Artifacts-
None
Tasks-
None
Level 19 Knight of the Orders
Dragon, Ki
HP: 4,750
MP: 4,750
STR- 190 (10)
AGI- 190 (10)
CON- 190 (10)
MIN- 190 (10)
SPI- 380 (20)
XP- 0
XP Required- 70,000, 1 Knightly Commendation
Fame- 1
Gold- 200
Bonus Weeks: 19, 19 Enlightened Sensei Weeks
Weeks:
Knightly Orders
Knights of the Glowing Ladder
Tier: 1
Element: Ki
Purpose: Help others to master their powers, better themselves, and become heroes.
Knightly Codes
[*]Fulfill your order's listed purpose and advance the general agendas of the Knightly Orders, doing good for the multiverses.
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Change Stance
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Melee Overdrive
Mental Overdrive
-Astromancer-
Basic Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, All Astral Magic spells cost possessor 10 less MP to cast
-Auramancer-
Basic Aura Mastery- (Passive Ability, Auramancer) All Auras equipped by possessor provide +10 additional Defense
-Combatant-
Basic Fist Weapon Training- (Passive Ability, Combatant) Possessor gains +6 Melee Attack and +5 CON when a Fist Weapon is equipped.
-Controller-
Basic Force Training- (Passive Ability, Controller) This character gains +6 Magical Attack, Melee Attack, or Ranged Attack (possessor's choice at the start of each quest or battle) when a Force is equipped.
-Elementalist-
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
-Monk-
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Black Belt- (Passive Ability, Monk) Possessor gains +500 Melee Attack, +500 STR, +500 AGI, +500 CON, +1% Resilience, +1% To Hit, +1% Critical, and +1% Dodge
Blue Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Brown Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Green Belt- (Passive Ability, Monk) Possessor gains +50 Melee Attack, +50 STR, +50 AGI, and +50 CON
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Monk- (Passive Ability, Monk) Possessor gains +1,000 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast per possessor Level, Possessor gains +500 Defense if possessor has at least 2 empty weapon slots, Possessor gains (Possessor Level / 2, rounded up)% Dodge if possessor has no weapons equipped, Possessor gains +10 additional Melee Attack per possessor Level if no weapon is equipped, Possessor gains +20 to all stats per possessor Level if no weapon is equipped, +50 damage to damage-dealing Unarmed Technique spells per possessor Level
Orange Belt- (Passive Ability, Monk) Possessor gains +40 Melee Attack, +40 STR, +40 AGI, and +40 CON
Purple Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Red Belt- (Passive Ability, Monk) Possessor gains +200 Melee Attack, +200 STR, +200 AGI, and +200 CON
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON
-Roboticist-
Robotic Animal Developer- (Passive Ability, Roboticist) Whenever possessor summons an Animal, possessor may summon an instance of that Animal that naturally has 'Robotic ' appended before its name that naturally also possesses the subtype Robot and naturally possesses Immunity to Fatigued, Poison, and Diseased
-Sage-
Apprentice Staff Training- (Passive Ability, Sage) Possessor gains +50 Magical Attack and +25 Melee Attack if possessor has a Staff equipped, Possessor gains +20 to all stats if possessor has a Staff equipped
Arrow-Deflecting Stance- (Stance Ability, Sage) Possessor gains +5% Dodge against attacks coming from the enemy's back row, Possessor gains +100 Defense against Ranged Attack actions, Possessor gains the Melee Attack bonus of one equipped Staff as a bonus to Defense against attacks coming from the enemy's back row, Possessor's Melee Attack bonus for purposes of being factored into attack equations is halved
Basic Staff Training- (Passive Ability, Sage) This character gains +6 Melee Attack and +3 Magical Attack when a Staff is equipped
Spiral Staff Strike- (Active Ability, Sage) Possessor may use Spiral Staff Strike in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +50 Melee Attack.
Twin-Ended Staff Style- (Passive Ability, Sage) Possessor may choose to have equipped Staff weapons that are Weaponx1 instead become Weaponx2 and have their Melee Attack bonus doubled
-Thief-
Proximity Haunting: Master Car Thief Style- (Passive Ability, Thief) This ability also counts as a Deathless One ability and a Necromancer ability, At the start of each round, possessor may choose to gain control of all Vehicle transformations equipped, carried, or transformed-into by lower-Level entities below Level 80 that are below possessor's Level that are in the same battlespace, summoning a Ghost for each, then transforming each summoned Ghost into its associated Vehicle, with the taking of tranformed transformations de-transforming their transformers and inflicting Confusion: Berserk on them, with said status effect being cured if all the Ghosts summoned by this ability die
-Other: Dragon Lord-
Draconic Age Effect: Spellpower Boost- (Passive Ability, Other: Dragon Lord) This ability tracks when its possessor obtained it and provides its possessor, if its possessor is a Dragon, with +(100 * the number of months that have passed since said obtaining of this ability Magical Attack, to a max of +4,800)
Draconic Age Effect: Strength Boost- (Passive Ability, Other: Dragon Lord) This ability tracks when its possessor obtained it and provides its possessor, if its possessor is a Dragon, with +(100 * the number of months that have passed since said obtaining of this ability STR, to a max of +4,800)
Draconic Age Effect: Wisdom Boost- (Passive Ability, Other: Dragon Lord) This ability tracks when its possessor obtained it and provides its possessor, if its possessor is a Dragon, with +(100 * the number of months that have passed since said obtaining of this ability MIN, to a max of +4,800)
Draconic Aging- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, possessor gains Fatigued: Elderly Immunity, This ability tracks when its possessor obtained it and provides its possessor, if its possessor is a Dragon, with +(100 * the number of months that have passed since said obtaining of this ability to all stats, to a max of +2,400)
Draconic Wisdom- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, possessor gains +500 MIN, +500 SPI, and +500 Magical Attack
Dragon Claws- (Passive Ability, Other: Dragon Lord) Possessor, if a Dragon, gains +200 Melee Attack per empty Weapon slot that possessor possesses, to a max of 6 such slots, and possessor's 'Melee Attack' actions gain '5% this action may gain 2 hits against 1' if possessor possesses at least two empty weapon slots
Dragon's Breath- (Active Ability, Other: Dragon Lord) If possessor is a Dragon and possessor has not used this ability within the last four rounds, possessor may spend an action to deal (1,000 * Possessor Level) Flat Fire element Damage to any one target
Dragon's Roar- (Active Ability, Other: Dragon Lord) If possessor is a Dragon, possessor may spend an action to have a 30% chance of inflicting Confusion: Fear on up to 3 targets
Dragon-Scale Hide- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, possessor gains +500 Defense
Dragon Traits- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, possessor's HP is multiplied by 2 as an effect that does not stack with other HP multiplying effects, possessor's MP is multiplied by 2 as an effect that does not stack with other MP multiplying effects, and possessor's Melee Attack, Magical Attack, and Ranged Attack actions all use possessor's two highest stats as their Prime Attribute. These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Imperial Dragon- (Passive Ability, Other: Dragon Lord) Possessor gains +5,000 MIN and +5,000 SPI as a non-stacking bonus while possessor is a Dragon
Tail Sweep- (Technique Ability, Other: Dragon Lord) Possessor may use 'Tail Sweep' in conjunction with a 'Melee Attack' action if possessor is a Dragon. Said action gains '1 hit against 5' and deals 1/2 Damage
-Other: Enlightened Sensei-
Basic Ki Synchronization- (Passive Ability, Other: Enlightened Sensei) Possessor gains +25 to all stats if Ki element
Can Confusingly Turn Personal Internal Ki-Flow Into Cars- (Active Ability, Other: Enlightened Sensei) If an entity or effect checks if possessor is Ki element and possessor would respond as being Ki element, possessor may, provided that said entity does not possess 'Expert Divining Attunement' or a greater tier of Diviner and is not Level 80 or greater, choose to instead have said entity or effect consider possessor to possess Vehicle as an element, and, if possessor does so, have a 200% chance of inflicting Confusion on the entity or the source of the effect
Manifest Car Ki- (Active Ability, Other: Enlightened Sensei) If possessor is Ki element, possessor may spend an action to acquire a non-stacking buff that gives its possessor's Vehicle transformations the element Ki and +500 to all stats; said buff also makes its possessor unable to be prevented from transforming into Vehicles by debuffs or Constant Effects from sources below Level 20
Manifest Car Made from Ki- (Active Ability, Other: Enlightened Sensei) Possessor may spend an action to create (and optionally equip and, if equipped, transform into) a Temporary Vehicle Transformation called 'Car Made from Ki' that has stats equal to the average of (possessor's value in the stat in question) and (possessor's SPI stat) (all subject to capping), that is Ki element, that possesses possessor's attack bonuses that come from Ki element items and from all abilities (subject to capping), that possesses possessor's To Hit, Critical, Dodge, and Resilience values (subject to capping), that possesses possessor's Resistances and Immunities, that is possessor's Level, that possesses possessor's Defense that comes from Ki element items and from all abilities (subject to capping), that additionally possesses the subtype Machine, and that may take 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions that are solely Ki element.
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Consumables-
None
Items-
None
Spells-
*Aardman's Spinning Kick Technique- (Spell, Unarmed Technique, Physical, 20 MP, 60,000 Gold) +75 Physical Attack, 15% inflicts Stun
Artery Pull- (Spell, Unarmed Technique, Physical, 70 MP, 120,000 Gold) +120 Melee Attack, 5% inflicts Wounded, User may not have any Weapons equipped
Bascaradine Patented Knee Dash Number Seven- (Spell, Unarmed Technique, Physical, 30 MP, 35,500 Gold) +69 Melee Attack, 5% inflicts Stun, May not be used if any weapons are equipped
Basic Kick- (Spell, Unarmed Technique, Physical, 0 MP, 5,000 Gold) +15 Melee Attack, User may not have any Weapons equipped
Basic Pressure Point Strike- (Spell, Unarmed Technique, Physical, 50 MP, 80,000 Gold) +75 Melee Attack, 5% inflicts Paralyzed, User may not have any Weapons equipped
Blazing Kunai of Wounding- (Spell, Ninjustu, Fire, 120 MP, 97,000 Gold) +75 Ranged Attack, 5% inflicts Wounded
Claw Rip- (Spell, Unarmed Technique, Physical, 20 MP, 30,000 Gold) +35 Melee Attack for each empty Weapon slot, If caster is under level 10 can only be cast by Shapeshifters, Animals, and Monsters
Claw-Handed Throw- (Spell, Unarmed Technique, Physical, 20 MP, 20,000 Gold) +21 Melee Attack, 3% moves target from front row to back row if user has more than 1.1 times target's STR, cannot be used by Humans who have no Bioaugmentations equipped or Transmutation spells cast on them
Fist of Force- (Spell, Unarmed Technique, Physical, 40 MP, 70,000 Gold) +95 Melee Attack, User may not have any Weapons equipped
Golden Lion Roars and Strikes- (Spell, Unarmed Technique, Physical & Magic, 99 MP, 64,000 Gold) +195 Melee Attack, 5% inflicts Fear on Animals and Humans, Cannot be used if any weapons are equipped
Grab a Puff of Cloud from Thin Air- (Spell, Unarmed Technique, Air, 5 MP, 20,000 Gold) 1% inflicts Charm: Impressed
Ki Fireball- (Spell, Unarmed Technique, Magic, 5 MP, 50,000 Gold) +50 Magical Attack, gains +50 Magical Attack, to a max of +7,000 Magical Attack, for each Martial Artist ability or Monk ability possessed for each empty Weapon slot
Ninja Jump- (Spell, Ninjutsu, Air & Darkness, 30 MP, 30,000 Gold) +20 Melee Attack, May be used as a Melee Attack from the back row, Gains an additional +60 Melee Attack in a Zone of Darkness or a Zone of Air, +15 AGI, stacks 3 times
Ninja Stab- (Spell, Ninjustu, Physical, 40 MP, 20,000 Gold) +80 Melee Attack, only works for actions that occur before the target's first turn in combat
Secret of the Far-Slicing Hand- (Spell, Ninjutsu, Air & Physical, 50 MP, 60,000 Gold) Make a Melee Attack using bonuses from one Throwing Weapon item as the only weapon, said Throwing Weapon’s Ranged Attack bonus is, for this round, removed and given to the Throwing Weapon as a supplementary Melee Attack bonus
Shadow Knife- (Spell, Ninjutsu, Darkness, 40 MP, 430,000 Gold) +45 Melee Attack, This attack deals solely Darkness element damage if no weapon is equipped, Gives user +45 Melee Attack for remainder of battle if no weapon is equipped, does not stack
Shuriken Cloud (Minor)- (Spell, Ninjutsu, Physical & Air, 60 MP, 38,000 Gold) +46 Ranged Attack
Shuriken Cloud (Serrated)- (Spell, Ninjutsu, Physical & Air, 700 MP, 176,000 Gold) +185 Ranged Attack, 5% inflicts Bleeding
Shuriken Cloud- (Spell, Ninjutsu, Physical & Air, 350 MP, 93,000 Gold) +110 Ranged Attack
Spinning Kick- (Spell, Unarmed Technique, Physical, 5 MP, 35,000 Gold) +32 Melee Attack, 3% inflicts 1 hit against 2, 3% inflicts Stunned, User may not have any Weapons equipped
Stunning Fist- (Spell, Unarmed Technique, Physical, 25 MP, 20,000 Gold) +40 Melee Attack, 5% inflicts Stunned, User may not have any Weapons equipped
Stunning Spin Kick- (Spell, Unarmed Technique, Physical, 15 MP, 61,000 Gold) +55 Melee Attack, 5% inflicts 1 hit against 2, 7% inflicts Stunned, User may not have any Weapons equipped
Surprise Kunai- (Spell, Ninjustu, Physical, 50 MP, 10,000 Gold) +43 Ranged Attack, only works for actions that occur before the target's first turn in combat
Surprise Shuriken- (Spell, Ninjustu, Physical, 50 MP, 30,000 Gold) +75 Ranged Attack, only works for actions that occur before the target's first turn in combat
Throw Caltrops (Ninja Version)- (Spell, Ninjutsu, Physical & Darkness, 45 MP, 7,000 Gold) Does 300 Physical element Damage and 20 AGI damage to any enemies that attack next turn
Ultimate Breaker!- (Spell, Unarmed Technique, Physical & Energy, 1,600,000 MP, 180,000,000 Gold) +180,000 Melee Attack, -18,000 Defense, -18% Resilience, stacks 10 times
Wind Leap- (Spell, Ninjutsu, Air, 560 MP, 150,000 Gold) +120 AGI per caster level to a max of +2,400, lasts 2 turns, does not stack
Wind Run- (Spell, Ninjutsu, Air, 30,000 MP, 3,000,000 Gold) Target gains +3,000 AGI, 30% Dodge, 30% Earth Resistance, and 30% Entombed Resistance, does not stack
Pets-
None
Transformations-
None
Permanent Consumables-
Landhawk-Licking License- (Permanent Consumable, Empowered Item, Air & Acid, 1 Charge, 500,000 Gold) Gives target the ability ‘Lick Landhawk’
Artifacts-
None
Tasks-
Awards-If Niki:
1) Performs 50 good deeds for different people
2) Builds a rail line connecting two major cities that previously had no rail transport between them
3) Solves a mystery involving trains
Then Niki gets:
*Buildy the Train Engine's Tool Car (Level 1, 0 XP, # XP Required, Standard Multiplier x11)
*Buildy the Train Engine's Tool Car- (Accessory Aspect: Buildy the Train Engine's Tool Car, Container, Whimsy, X Gold) Wielder may bring any number of unequipped Tools into threads, Wielder may equip Tool weapons in accessory slots (taking the same number of slots), Wielder may equip 1 additional Tool weapon
*Buildy's Rail Detective Magnifying Glass- (Weapon Aspect: Buildy the Train Engine's Tool Car, Tool, Whimsy, X Gold) Wielder may spend an action to scan a target's stats
*Buildy's Handy Hammer- (Weapon Aspect: Buildy the Train Engine's Tool Car, Tool, Whimsy, X Gold) +5,000 Melee Attack, Wielder's actions that incorporate this item's attack bonus gain 'Heals', may remove one debuff from a source below Level 20 if targeting a Large Structure, and cannot be offensive, Wielder may spend an action to resurrect a Large Structure that was killed by a source that was not greater than Level 1 at the time of said death
*Buildy's Hospital Help Radio (and Doctor Jones)- (Weapon Aspect: Buildy the Train Engine's Tool Car, Tool, Whimsy, X Gold) +5,000 Magical Attack, Wielder's actions that incorporate this item's attack bonus gain 'Heals', may cure one minor negative status effect, and cannot be offensive, This item also possesses the subtypes Legionnaire and Human
*Buildy's Adventure Map- (Weapon Aspect: Buildy the Train Engine's Tool Car, Tool, Whimsy, X Gold) Wielder may spend an action to create a battlespace with Terrain set to a random type with an in-stock square mile in the Shop worth under 10,000,000 Gold, Wielder may spend an action to move to a different existing battlespace with any number of willing allies so long as no opponent who is not 6 or more Levels below wielder objects
None