Aeromage wrote:
Given the object of the quest is no longer present, this quest is presumably over. Hopefully Newt will reappear at the Clerical Ward or wherever it is pets go when they get exploded/eaten.
Even if it isn't over, a list of what's been gained/lost thus far:
Celiria gets:
Photo Spoiling a Megaquest- (Item, Antiquity, Glory & Spatial, 30,000,000 Gold)
Partial Map of Marefore (Focused on Bazaar, Docks and Aptim District) Drawn by Newt- (Item, Antiquity, Water & Physical, 100 Gold)
Newt's List of Marefore Misfits Members- (Item, Quest Item, Darkness & Physical, 100 Gold)
Newt's Handwritten Conversation Notes- (Item, Antiquity, Physical & Acid, 100 Gold)
Celiria loses:
16,260,000 Gold
200 XP
Cool Reef-Pants- (Armorx.5, Heavy Armor, Water & Ice, 30,000,000 Gold) +30,000 Defense, +30,000 CON, Wearer regenerates 300,000 HP at the start of each round that wearer is in a Zone of Water, 60% inflicts Frozen or Impaired: Blind
Ki Throw- (Spell, Combat Arts, Energy & Physical, 80 MP, 210,000 Gold) +200 Magical Attack, 60% inflicts Fatigued: Stun, deals 1/2 damage
Kit loses:
8,835,000 Gold
8,835,000 XP
Endless Pouch of Thorn Darts- (Weapon, Throwing Weapon, Earth, 65,000 Gold) +68 Ranged Attack, 3% Inflicts Pain, 1% inflicts 2 hits against 1 so long as no other Throwing Weapon is equipped and no Spell is used
Essence of the First Fire- (Weapon, Force, Fire, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Fire element, 40% Fire Resistance, If an source below Level 60 would deal possessor Fire element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
Flaming Dagger (4)- (Weapon, Sword, Fire, 1,250,000 Gold) +1,000 Melee Attack, 30% Critical, 30% Inflicts Burning, Wielder's attacks deal an additional 20,000 points of Fire element Damage on hit
Heart of the First Fire- (Weapon, Soul, Fire, 60,000,000 Gold) +60,000 Magical Attack, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
Mimmorico- (Weapon, Other: Chaos Talon, Illusion, 50,000,000 Gold) This weapon, at the start of a thread, copies a non-unique weapon with a listed cost that is under 50,000,000 that is in stock in the Shop and becomes that weapon for the remainder of the thread
Pointy Knife of Efficient Killing- (Weapon, Knife, Darkness & Physical, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack if wielder possesses the ability 'Basic Throwing Weapon Training', +70 to all stats
Throwing Knives of the Sourge-Wind- (Weapon, Throwing Weapon, Air & Physical, 6,000,000 Gold) +6,000 Ranged Attack, +6,000 AGI, 20% Dodge, 20% Critical, 120% To Hit, 60% inflicts Pain
Shadowslayer's Longcoat- (Armor, Light Armor, Light, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Umbral Resistance
Ageless Weaver's Hat- (Accessory, Hat, Darkness & Earth, 15,500,000 Gold) +15,500 Defense, +15,500 SPI, +1,500 Defense against Stat Damage, Wearer's stats may not be scanned by individuals below Level 60
Bag of Holding (2)- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 30 additional unequipped items into battle
Chevron-Lizard-Gradiant Top Hat- (Accessory, Hat, Energy & Darkness, 2,400,000 Gold) +2,400 MIN, Wielder's opponents' below Level 40 have a non-stacking 15% chance of having their actions which target wielder cancelled if they are not Energy element and wielder is either in a Zone of Energy or a Zone of Darkness
Eye of the Third Wind- (Accessory, Amulet, Air, 40,000 Gold) +80 AGI, 10% Dodge
Goldwing Pin- (Accessory, Trinket, Hope & War, 15,500,000 Gold) +15,000 Ranged Attack, +15,000 to all stats, 10% War Resistance, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat
Greatly-Augmented Hidden Muscles- (Accessory, Bioaugmentation, Physical, 8,000,000 Gold) +8,000 STR, this item may not be stolen or destroyed by sources below Level 40
Hexagonal Headband- (Accessory, Hat, Magic & Technology, 600,000 Gold) +600 to all stats, 6% Magic Resistance, 6% Technology Resistance, 66% Poison Resistance
Medallion of Success- (Accessory, Broach, Magic & Physical, 175,000 Gold) +150 to all stats, this item ignores stat capping, stacks 200 times, this item cannot be effected by enhancements, and it's stats cannot be altered by other items of abilities by allied sources
Quiet Green Shoes- (Accessory, Shoes, Earth & Air, 12,500 Gold) +11 Defense, Wearer counts as having 1 additional Thief ability
Ring of Invisible Armor- (Accessory, Ring, Air & Magic, 312,000 Gold) +500 Defense, Wearer counts as being 1 level higher for purposes of defense against stat scanning
Seal of Senses- (Accessory, Seal, Earth, 700 Gold) +2% Dodge, -5% Blindness Resistance, -5% Deafness Resistance
Syndicate Coin-Purse- (Accessory, Continer, Darkness & Wealth & Spatial, 17,500,000 Gold) Whenever wielder is about to be dealt Gold Damage or Gold Drain by a source below Level 60, wearer may, before said Damage or Drain is dealt, trade up to 175,000,000 Gold to a willing ally
Tiger Blood (Greater)- (Accessory, Bioaugmentation, Physical & Earth, 4,000,000 Gold) +4,000 Melee Attack, +4,000 STR, +4,000 CON, +40,000 HP as an effect that stacks a max of 5 times
Blur Potion- (Consumable, Potion, 1 Charge, Magic, 65,000 Gold) +3% Dodge, stacks 4 times
Gas Grenade- (Consumable, Lethal Item, 1 Charge, Acid & Air, 12,000 Gold) Deals 1,000 Acid & Air element damage, 10% inflicts Impaired: Blind, 10% inflicts Suffocation, 10% inflicts Poison, 2% inflicts Dissolving, 1 hit against 5
Gatestone to Nexus- (Consumable, Gatestone, Magic, 1 Charge, 50,000 Gold) Teleports user to Nexus, Can only be used in official or player quest threads
Land Mine- (Consumable, Lethal Item, Fire & Technology, 1 Charge, 15,000 Gold) Deals 3,000 damage that is both Fire & Technology element to one target who attacks user or one of user's allies on a turn after this item was used in the same battle that it was used
'For Independence!'- (Spell, Leadership, Air, 10,000 MP, 5,000,000 Gold) Up to 15 non-pet, non-summon targets are cured of Charm and gain Charm Immunity against sources below Level 60 or up to 15 target summons that are below Level 20 and were summoned by a source below Level 20 are unsummoned
Burning Mischief- (Spell, Spirit Magic, Fire, 80 MP, 80,000 Gold) +80 Magical Attack, 20% inflicts Burning, 15% inflicts Confusion
Call Unto Fire- (Spell, Elemental Magic, Fire, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Fire, scans the user's enemies to determine if any of them are Fire element, or gives target 5% Fire Resistance
Loot the Building- (Spell, Thief Arts, Physical, 40 MP, 41,000 Gold) +30 Melee Attack, 30% an amount of Gold equal to 1/2 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this spell does not work on targets more than 3 levels higher than its caster or targets with higher Constitution than its caster's Agility, Only affects Large Structures
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Paralyze Other - (Spell, Wizard Spell, Earth, 50 MP, 3,000 Gold) 55% Inflicts Paralysis
Strike from Above- (Spell, Leadership, Air, 35,000 Gold) Caster transforms into an Air or Technology element Vessel or a Vessel with Earth Resistance or Immunity, caster is unable to target Astral Beings until after caster's next action, caster immediately takes an action that, if offensive, deals full damage to the back row, and caster skips caster's next action
Swift Strike- (Spell, Sword Arts, Physical & Air, 40 MP, 180,000 Gold) +70 Melee Attack, This spell's possessor may declare at the start of a round that the first action it makes this round must be a Melee Attack action that includes this spell, if its possessor does so, its possessor gains +5,000 to possessor's turn-order-determining stat total for turn-order-determining purposes this round and must perform such an action as possessor's first action, with possessor having to forfeit any actions which are not such action unless a non-allied source is controlling said actions or any source other than this spell's possessor is forcing said actions to specifically occur
Promptness- (Item, Material, Air, 5,000,000 Gold)
Celiria loses:
A Hint of True Progress- (Item, Material, Progress, 5,000,000 Gold)
Glimmer of Heroism- (Item, Material, Light, 60,000 Gold)
Detect Monsters- (Spell, Divining, Magic, 70 MP, 65,000 Gold) Caster and up to 5 targets gain +20 Defense, 1% caster is provided with the spawn table of the current area of a random quest provided no enemies on said table are above Level 20 or more than double caster's Level has RP effects, stacks 5 times
Detect Traps- (Spell, Divining, Magic, 70 MP, 65,000 Gold) Caster and up to 5 targets gain +500 Defense against Traps, has RP effects, stacks 5 times
Remalius loses:
Create Food (Lesser)- (Spell, Other: Culinary Arts, Earth, 500 MP, 50,000 Gold) Caster may create a Food consumable that is in-stock in the Shop that is worth under 100,000 Gold, with said creation costing an amount of Gold equal to the Gold value of the Food consumable and an amount of XP equal to 1/10 said quantity
Kelvar loses:
Throw Caltrops- (Spell, Thief Arts, Physical, 15 MP, 7,000 Gold) Does 300 Physical element Damage to any enemies that attack next turn, 5% inflicts Wounded: Bleeding on those damaged by it
Throw Caltrops (Ninja Version)- (Spell, Ninjutsu, Physical & Darkness, 45 MP, 7,000 Gold) Does 300 Physical element Damage and 20 AGI damage to any enemies that attack next turn
Heracles loses:
2 Giltrych Glove- (Accesssoryx.5, Gloves, Magic, 760,000 Gold) +750 to all stats, Wearer may choose to have any equipped weapons with base subtypes that are non-unique and worth below 760,000 Gold have their subtype changed to any other base subtype
Quiet Boots- (Accessory, Boots, Air & Darkness, 26,000 Gold) +6 Defense, +80 AGI on the first round of combat if wearer already has more AGI than all of wearer's opponents
Healing Vodka- (Consumable, Drink, Light, 3 Charges, 6,000 Gold) +1,000 HP, 25% inflicts Poison: Drunk
Box of Delightful Snacks- (Consumable, Food, Earth & Light, 15 Charges, 15,000 Gold) Heals 15 HP, Heals 15 MP, +15 to all stats, stacks 15 times
Aeromage wrote:
Assuming he wasn't removed permanently and nothing else weird has happened, Newt:
He still looks much as he did: Somewhere in his mid-late teens, shorter than Celiria and painfully skinny, wearing a frayed, torn pair of short trousers and a heavily-patched and stained canvas vest. He's wearing a long, dark coat over that, a golden medallion around his neck and a thick leather belt loaded with pouches and knife holsters, an expensive-looking coin purse and an unobstrusive bag tucked away under the coat on his other side. His dark mop of hair (with a distinctive bright orange chevron pattern) is stuck in an overgrown, vaguely crest-like style, a few stray hairs dangling in front of those somewhat-glazed golden, slit-pupiled eyes. He's got oddly finned ears and lizardlike red scales around the edge of his face, as well as covering his arms and legs, which, she notes, look to have deepened in hue since she first picked him up. His scaled hands and bare feet look a little too big for him, are oddly rough and ridged on the palms and fingers (and, she guesses, probably the soles and toes) and have short, sharp-looking black claws.
His weird smell's gotten stronger. Something like a medicine shop mixed vaguely with other things Celiria can't identify. It's really not bad at all, though. In fact, she's getting a great buzz from it.
*Newt Merril Doll- (Consumable, Summoning Stone, Physical & Acid, Unlimited Charges, 39,000,000 Gold) User may spend an action to swap this item with *Newt Merril, this item may not be used to bring more than one instance of said individual into battle if one is already in battle, this item may not be present in a thread if *Newt Merril is present in it at the same time, this item has a copy of all enhancements held by *Newt Merril
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Newt Merril- (Pet, Human & Spirit, Physical & Acid, Lv.39, 39,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1, Raised to x20 to break Level 40 cap)
Defense- #, +# Defense against Acid, +# Defense against Poison
Defense against Stat Damage- #, +# Defense against Acid, +# Defense against Poison
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistance and Immunities- # Acid Resistance, #% Impaired: Blind Resistance, #% Impaired: Deaf Resistance, Immune to Poison, Paralysed: Sticky, Confusion: High and Confusion: Hallucinating, 40% Ice Weakness
Prime Attribute- Agility
Constant Effects-
Aptim- +# SPI, Possessor may choose to use SPI as its Prime Attribute, Possessor's subtype may be treated as being solely the subtype Spirit for the purposes of actions and effects that check for such, Constant Effect
Lizard-Spirit Heritage- +# AGI, +#% Dodge, possessor gains the subtype Reptile, Constant Effect
Chevron Lizard Heritage- Possessor may, at the start of battle, create a Zone of Energy & Darkness or may spend an action to create such a Zone if one is not present, possessor gains the element Energy if in a Zone of Energy, possessor gains the element Darkness if in a Zone of Darkness, possessor's opponents below Level 40 have a non-stacking #% chance of having their actions which target wielder cancelled if they are not Energy element and wielder is either in a Zone of Energy, a Zone of Darkness or a Zone of Energy & Darkness, Constant Effect (Hat gave 15% chance, this ability came in at Level 35, same level as Chevron Lizard, may have increased depending)
Salamander-Spirit Heritage- Possessor regenerates # HP at the start of each round, possessor gains +# HP, +#% Dodge, +# Defense against Burning, #% Fire Resistance, #% Wounded Resistance, #% Burning Resistance, and may have a #% chance of recovering from each instance of Impaired (but not Impaired: Debilitating Verbal Tic), Wounded and Burning on possessor at the start of each round; if a source of equal or lower level (to a maximum of Level 60) would deal possessor Fire element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, possessor may spend an action to make possessor's next action (with the exception of 'Shadow Knife' and abilities that count as involving a Weapon) become solely Fire element, possessor's actions ignore the Fire Immunity, Resistance, Reflection and Absorption of individuals of equal or lower level (to a maximum of Level 60), Constant Effect
Backstab- Possessor's attacks deal an additional # damage against targets who have not yet acted, Constant Effect
Sticky Fingers- Possessor's actions and effects that steal Gold steal #% more, possessor's actions and effects that steal Gold and items have a #% greater chance of succeeding, possessor's actions and effects that steal Gold and items have a 30% greater chance of succeeding against targets less than or equal to (Possessor's Level +5) that also have a lower Agility than possessor, Constant Effect
Sticky Grip- Possessor gains #% Fatigued: Prone Resistance, Possessor may not have its row forcibly changed by opponents with lower STR than possessor's (AGI + CON), buffs applied to possessor must be removed twice before they are removed, Constant Effect
Wall-Runner- If the Terrain or Phantom Terrain is set to Caverns, City, Cliffside, Conifer Forest, Dark Forest, Forest, Jungle, Library, Mountains, Sakura Forest, Sunny Forest or Volcanic Mountains or possessor is in the same battlespace as a Large Structure, possessor gains +# AGI and +#% Dodge, Constant Effect
Contact High- Individuals who conduct any action targeting possessor have a #% chance of being afflicted with Poison: High, Confusion: High and Confusion: Hallucinating at the end of each such action, allied or willing individuals may choose to spend an action to become affected by this effect, Constant Effect (100% or greater)
Secrete Relaxing Narcotics- At the start of each round, possessor may choose for possessor's 'Lick', 'Tongue Strike', 'Tongue Lash' and 'Tongue Grapple' abilities and 'Contact High' Constant Effect to optionally gain "#% inflicts Fatigued: Tired, #% inflicts Fatigued: Sleep" or optionally not apply negative status effects (with the exception of Poison: High and Confusion: High) and instead provide "#% inflicts Mind Restore" and "#% cures Fatigued: Stress, Confusion: Berserk, Confusion: Enraged, Confusion: Fear and Pain: Mental Anguish", Constant Effect
Secrete Stimulating Narcotics- At the start of each round, possessor may choose for possessor's 'Lick', 'Tongue Strike', 'Tongue Lash' and 'Tongue Grapple' abilities and 'Contact High' Constant Effect to optionally gain "#% inflicts Charm: Wanderlust, #% inflicts Impaired: Jittery" or optionally not apply negative status effects (with the exception of Poison: High and Confusion: High) and gain "#% inflicts Invigorated, #% inflicts Stat Boost, #% inflicts Stat Boost: SPD Boost" and "#% cures Fatigued", Constant Effect
Secrete Addictive Narcotics- At the start of each round, possessor may choose for possessor's 'Lick', 'Tongue Strike', 'Tongue Lash' and 'Tongue Grapple' abilities and 'Contact High' Constant Effect to optionally apply a debuff that causes its possessor to obtain -# to all stats each round (to a minumum of 1) and lose all positive status effects gained from this debuff's source while the debuff's possessor is not afflicted with Poison: High or Confusion: High, Constant Effect
Secrete Aphrodisiac Narcotics- At the start of each round, possessor may choose for possessor's 'Lick', 'Tongue Strike', 'Tongue Lash' and 'Tongue Grapple' abilities and 'Contact High' Constant Effect to optionally gain "#% inflicts Charm, #% inflicts Charm: Infatuation, #% inflicts Charm: Lovestruck, #% inflicts Charm: Lust" or optionally not apply negative status effects (with the exception of Poison: High and Confusion: High) and instead provide "#% cures Confusion: Depression, #% cures Confusion: Lonely", Constant Effect
Secrete Regenerative Narcotics- At the start of each round, possessor may choose for possessor's 'Lick', 'Tongue Strike', 'Tongue Lash' and 'Tongue Grapple' abilities and 'Contact High' Constant Effect to optionally gain "#% inflicts Awestruck: Lifeforce Overload" or optionally not apply negative status effects (with the exception of Poison: High and Confusion: High) and instead gain "#% inflicts Regeneration", "#% cures Wounded" and "Heals", Constant Effect
Narcotics Master- Possessor does not suffer negative effects from Poison, Confusion: High or Confusion: Hallucinating, Possessor ignores the Immunities to status effects of individuals below Level #, Possessor treats individuals of equal or lower level as having #% less Poison, Confusion, Charm and Impaired Resistance, possessor's abilities including the words 'Secrete Narcotics' may additionally be activated at the start of possessor's first action each round, Constant Effect
Crippling Speech Impediment Due To Overly-Long and Swift Lizard Tongue- Possessor is afflicted with an instance of Impaired: Mute: Debilitating Verbal Tic at the start of each round as an effect that ignores possessor's resistances and immunities, possessor may declare at the start of a round that the first action it makes this round must be an action that includes the words 'Tongue' or 'Lick', if its possessor does so, its possessor gains +# to possessor's turn-order-determining stat total for turn-order-determining purposes this round and must perform such an action as possessor's first action, with possessor having to forfeit any actions which are not such action unless a non-allied source is controlling said actions or any source other than this spell's possessor is forcing said actions to specifically occur, possessor's abilities that include the word 'Lick' or 'Tongue' deal full damage to the back row, possessor's 'Tongue Grapple' ability gains '1 hit against 2', Constant Effect
Bezar's Seal of Slavish Surety (Second Tier)- Possessor may not perform actions without the permission of possessor's owner, effects that would cause possessor to take actions without the permission of possessor's owner automatically fail, should possessor perform an action without the permission of possessor's owner, said actions do not occur, Has RP Effects, Constant Effect
Triggerable Portable Doll-Form- Possessor's controller may, at the start of any round, at the start of their action or as a counter to any of possessor's actions, remove possessor from battle and swap it with the item *Newt Merill Doll, with all buffs, debuffs, damage and status effects present on possessor being recorded and carrying over upon any later re-entry into battle, possessor may not be present in a thread if *Newt Merril Doll is present in it at the same time, Constant Effect
Indexed Effects:
Carries a Bag of Holding- Possessor may carry up to 30 items, with possessor's controller being able to assign up to this number of items as being carried by possessor at the start of the thread, possessor may spend its turn and a willing target's turn to swap one of its items with an item held by target, Indexed Effect
Carries a Syndicate Coin-Purse- Possessor may carry up to 175,000,000 Gold, with possessor's controller being able to assign up to this amount of gold as being carried by possessor at the start of the thread, Whenever wielder is about to be dealt Gold Damage or Gold Drain by a source below Level 60, wearer may, before said Damage or Drain is dealt, trade up to 175,000,000 Gold to a willing ally, Indexed Effect
Wearing a Medallion of Success- Possessor gains +150 to all stats, with bonuses from this effect ignoring caps, and counts as wearing a Broach, possessor's actions and effects that steal gold and items have a 10% greater chance of succeeding, possessor's actions have a 10% lower chance of failing (except for actions that fail due to Possessor's 'Bezar's Seal of Slavish Surety (Second Tier)' Constant Effect), Indexed Effect
Wearing a Ring of Invisible Armor- Possessor gains +500 Defense, counts as being 1 Level higher for the purpose of defense against stat scanning, and counts as wearing a Ring, Constant Effect
Wearing a Shadowslayer's Longcoat- Possessor gains +7,555 Defense, 30% Umbral Resistance and counts as wearing a Light Armor, Constant Effect
Abilities-
Claw Rake- # Damage, #% inflicts Wounded, Physical, 0 MP
Lick- Inflicts Pain: Discomfort, Inflicts Poison: High, Confusion: High and Confusion: Hallucinating, Acid, 0 MP
Detect Traps- Caster and up to # targets gain +# Defense against Traps, has RP effects, stacks 5 times, Air, 70 MP
Burning Mischief- # Damage, #% inflicts Burning, #% inflicts Confusion, this action counts as involving Spirit Magic, Fire, # MP
Shadow Knife- # Damage, #% inflicts Voidstruck, this attack deals an additional # damage if its target has not acted yet, this attack deals solely Darkness element damage, if possessor is Energy element, this attack may gain #% inflicts Overload and deal solely Energy & Darkness element damage, Darkness, 400 MP
Shuriken Cloud- # Damage, this attack deals an additional # damage if its target has not acted yet, user may pay an additional 350 MP to increase this ability's damage and additional damage by # and gain a #% chance of inflicting Bleeding, 1 hit against # or # hits against 1, Physical & Air, 400 MP
Acrid Smoke Bomb- # Flat Acid & Air damage, #% inflicts Impaired: Blind, #% inflicts Suffocation, #% inflicts Poison, #% inflicts Dissolving, all actions and turns taken by foes are wiped from the record in relation to this ability’s user, this ability counts as involving a Thief Arts spell, 1 hit against 5, Acid & Air, 500 MP
Throw Caltrops- Does # flat Physical or Earth or Physical & Earth element Damage and # AGI Damage to any enemies that attack caster's side of battle on the next turn, with individuals damaged by this effect having a #% chance of being afflicted by Wounded: Bleeding and a #% chance of being afflicted by Pain, #% inflicts 2 hits against 1, this ability counts as involving a Thief Arts spell, Physical or Earth or Physical & Earth, 2,000 MP
Tongue Strike- # Damage, #% inflicts Poison: High, Confusion: High and Confusion: Hallucinating, #% inflicts Confusion: Surprised (if this is the first time this attack has been used since target's entry into battle), deals full damage to back row, Physical or Acid or Physical & Acid, 2,000 MP
Tongue Lash- # Damage, #% inflicts Poison: High, #% inflicts Confusion: High, #% inflicts Confusion: Hallucinating, 1 hit against 5, Physical or Acid or Physical & Acid, # MP
Tongue Grapple- #% inflicts Poison: High, Confusion: High and Confusion: Hallucinating, May move target into the front row, may move user into the front row, may inflict a debuff that provides -# AGI, -#% Dodge, an instance of Paralysis and prevents its possessor from changing rows or leaving battle that is immediately removed once this debuff's source dies, no longer shares a battlespace with this debuff's possessor, or uses any of the abilities 'Lick', 'Tongue Strike' or 'Tongue Grapple' against a target that is not afflicted by said debuff, does not stack, Physical & Acid, 6,000 MP
Coat Weapon in Narcotic Fluid- Target gains a buff attached to an equipped item that provides a Melee or Ranged Attack bonus that causes said target to count as possessing an additional Weapon Coating, provides the effect '#% inflicts Poison: High, #% inflicts Confusion: High, #% inflicts Confusion: Hallucinating' and provides the effect of any two of possessor's Constant Effects that include the words 'Secrete Narcotics' as if this ability was a valid target (with said instance choosing up to one optional effect said Constant Effect can provide at the time of application), possessor's abilities that count as involving a Weapon type (except 'Flaming Dagger') and 'Throw Caltrops' ability additionally count as valid targets for this ability, Acid, # MP
Steal HP- # Damage, Heals user for 1/# damage dealt, this ability counts as involving a Thief Arts spell, Darkness, 6,000 MP
Steal- User has a percent chance equal to (Possessor's Level - Target's Level) of stealing a random item from said target (if a PC) or from target's list of drops if said target would normally be able to provide drops and is normally fightable for drops on the enemy list (with such targets successfully stolen from no longer dropping anything upon defeat), Physical or Air or Darkness or Physical & Air & Darkness, 10,000 MP
Mug- # Damage, user has a percent chance equal to (Possessor's Level - Target's Level) of stealing an amount of gold equal to the amount of damage dealt, to a maximum of # gold, with gold gained in this fashion not being able to exceed the amount of gold held by the target or (gold dropped by the target if the target is normally fightable for drops on the enemy list, with the gold dropped by said target being reduced by an amount equal to the gold gained through this attack), Physical, 10,000 MP
Loot the Building- # Damage, user has a percent chance equal to (Possessor's Level - Target's Level) of stealing an amount of gold equal to half the amount of damage dealt, to a maximum of # gold, with gold gained in this fashion not being able to exceed the amount of gold held by the target or (gold dropped by the target if the target is normally fightable for drops on the enemy list, with the gold dropped by said target being reduced by an amount equal to the gold gained through this attack), user has a separate percent chance equal to (Possessor's Level - Target's Level) of stealing a random item from said target (if a PC) or from target's list of drops if said target would normally be able to provide drops and is normally fightable for drops on the enemy list (with such targets successfully stolen from no longer dropping anything upon defeat), only affects Large Structures, Physical, 20,000 MP
Indexed Abilities:
Dig Pit Trap- Creates a Pit Trap assigned to a target on caster's side of battle that has a 100% chance of inflicting Entombed on the next enemy that targets said target with an offensive action, this action may count as involving a Thief Arts spell, Earth, 250 MP (Indexed at Level 26)
Pointy Knife of Efficient Killing- 4,070 damage, possessor's Prime Stat is treated as being 7 higher for the purpose of this attack, this attack counts as involving a Knife, Physical & Darkness, 0 MP
Flaming Dagger- 5,000 Damage, deals an additional 20,000 Fire Damage on hit, 30% Inflicts Burning, this attack counts as involving a Knife and possesses a minimum Critical Chance of 30%, Fire, 0 MP
Throwing Knives of the Sourge-Wind- 10,050 Damage, 60% Inflicts Pain, this attack counts as involving a Throwing Weapon, possesses a minimum Critical Chance of 20% and a minumum To Hit of 120%, Air & Physical, 0 MP
Blur Potion- +3% Dodge, this ability counts as involving a Potion, stacks 4 times, Magic, 650 MP
Gatestone to Nexus- User exits the current thread, as an RP effect this ability teleports its user to Nexus, may only be used once per thread, Magic, 500 MP
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Impaired: Jittery (Possessor gets -25% To Hit, There is a 25% chance that each of possessor's actions hit wrong targets, with replacement targets being randomly chosen for each target originally selected out of the non-originally selected applicable targets present, and with multiple instances of the same replacement target being chosen being ignored)
Lord Gadigan wrote:
Since I have multiple messages from people about this waiting for me the moment I log in, I'll just answer here rather than message people back individually:
Newt is gone. He is no longer a pet. He is no longer is Celiria's possession.
This thread is done.
Aeromage wrote:
This thread is done.
T̗͚̙͙͈̩h̷̺͙̞̞̙̯i̬͎s ̶t͘h̬̤̖͠r͇̥͔ͅe̟͓̻̕a̤͚̣̬͙̯ḓ͈̱̞̞̭͞ ̛͍̠̣̳͓ͅi̮̦̠̙͎s̰̲͓ ̣̬̱̖͍͓̯d͎o͎̥̞n͔e͎.̴͍̣̙
T̷̨̩̫̮͖͉̦͕̞̻̪̭̺̳͎̹͟h͓̤̣̼̼̲͖̖̬͚̦̺̯͜͝i҉̸͏̦͈͎̫̣͓̼̪͖̙ş̜̦̹̕͢ͅ ̵̢̪̪̩̰̤̫̪t҉̨̛̗̘͇̭̪̳̥͉̦͖̹̟ͅͅh̛͏̱̟͉̤͉̬̳͕̰r̛͚̹͙̮͎͙͈̬̹͝ę̴̳͔̘͉̭̦͢a̵̧̧̦̳̬̠͎̪̣͎̰̫̜̝͓̩͜d̵̴̹͇̥̬̗̩͎͈̘͎̬̭ͅ ͕͉̣̪̣̬̟̟͓̭͕͕̫̯̜́͟͠i̴̧҉̲̙̙̣̗͕͎s̵̛̠̗̲̯͙͚͟͞ ̛̹̝͔̭̭̰͙̻͈̖̱͍d̸̀҉̨̛͉͔̹̩̩͈ING DONG
Celiria's door rattles as a letter pops through the letterbox.
Celiria gets:
*Postcard from the Fading Province Addressed To Celiria- (Item, Quest Item, Aether & Dream & Illusion, 73,321,876 Gold)
This thread is done.
kitsune106 wrote:
Celiria reads the postcard, if she can!
Aeromage wrote:
Actual summary:
Celiria gets:
*Postcard from the Fading Province Addressed To Celiria- (Item, Quest Item, Aether & Dream & Illusion, 73,321,876 Gold)
Photo Spoiling a Megaquest- (Item, Antiquity, Glory & Spatial, 30,000,000 Gold)
Partial Map of Marefore (Focused on Bazaar, Docks and Aptim District) Drawn by Newt- (Item, Antiquity, Water & Physical, 100 Gold)
Newt's List of Marefore Misfits Members- (Item, Quest Item, Darkness & Physical, 100 Gold)
Newt's Handwritten Conversation Notes- (Item, Antiquity, Physical & Acid, 100 Gold)
Celiria loses:
16,260,000 Gold
200 XP
Cool Reef-Pants- (Armorx.5, Heavy Armor, Water & Ice, 30,000,000 Gold) +30,000 Defense, +30,000 CON, Wearer regenerates 300,000 HP at the start of each round that wearer is in a Zone of Water, 60% inflicts Frozen or Impaired: Blind
Ki Throw- (Spell, Combat Arts, Energy & Physical, 80 MP, 210,000 Gold) +200 Magical Attack, 60% inflicts Fatigued: Stun, deals 1/2 damage
Kit loses:
8,835,000 Gold
8,835,000 XP
Endless Pouch of Thorn Darts- (Weapon, Throwing Weapon, Earth, 65,000 Gold) +68 Ranged Attack, 3% Inflicts Pain, 1% inflicts 2 hits against 1 so long as no other Throwing Weapon is equipped and no Spell is used
Essence of the First Fire- (Weapon, Force, Fire, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Fire element, 40% Fire Resistance, If an source below Level 60 would deal possessor Fire element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
Flaming Dagger (4)- (Weapon, Sword, Fire, 1,250,000 Gold) +1,000 Melee Attack, 30% Critical, 30% Inflicts Burning, Wielder's attacks deal an additional 20,000 points of Fire element Damage on hit
Heart of the First Fire- (Weapon, Soul, Fire, 60,000,000 Gold) +60,000 Magical Attack, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
Mimmorico- (Weapon, Other: Chaos Talon, Illusion, 50,000,000 Gold) This weapon, at the start of a thread, copies a non-unique weapon with a listed cost that is under 50,000,000 that is in stock in the Shop and becomes that weapon for the remainder of the thread
Pointy Knife of Efficient Killing- (Weapon, Knife, Darkness & Physical, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack if wielder possesses the ability 'Basic Throwing Weapon Training', +70 to all stats
Throwing Knives of the Sourge-Wind- (Weapon, Throwing Weapon, Air & Physical, 6,000,000 Gold) +6,000 Ranged Attack, +6,000 AGI, 20% Dodge, 20% Critical, 120% To Hit, 60% inflicts Pain
Shadowslayer's Longcoat- (Armor, Light Armor, Light, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Umbral Resistance
Ageless Weaver's Hat- (Accessory, Hat, Darkness & Earth, 15,500,000 Gold) +15,500 Defense, +15,500 SPI, +1,500 Defense against Stat Damage, Wearer's stats may not be scanned by individuals below Level 60
Bag of Holding (2)- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 30 additional unequipped items into battle
Chevron-Lizard-Gradiant Top Hat- (Accessory, Hat, Energy & Darkness, 2,400,000 Gold) +2,400 MIN, Wielder's opponents' below Level 40 have a non-stacking 15% chance of having their actions which target wielder cancelled if they are not Energy element and wielder is either in a Zone of Energy or a Zone of Darkness
Eye of the Third Wind- (Accessory, Amulet, Air, 40,000 Gold) +80 AGI, 10% Dodge
Goldwing Pin- (Accessory, Trinket, Hope & War, 15,500,000 Gold) +15,000 Ranged Attack, +15,000 to all stats, 10% War Resistance, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat
Greatly-Augmented Hidden Muscles- (Accessory, Bioaugmentation, Physical, 8,000,000 Gold) +8,000 STR, this item may not be stolen or destroyed by sources below Level 40
Hexagonal Headband- (Accessory, Hat, Magic & Technology, 600,000 Gold) +600 to all stats, 6% Magic Resistance, 6% Technology Resistance, 66% Poison Resistance
Medallion of Success- (Accessory, Broach, Magic & Physical, 175,000 Gold) +150 to all stats, this item ignores stat capping, stacks 200 times, this item cannot be effected by enhancements, and it's stats cannot be altered by other items of abilities by allied sources
Quiet Green Shoes- (Accessory, Shoes, Earth & Air, 12,500 Gold) +11 Defense, Wearer counts as having 1 additional Thief ability
Ring of Invisible Armor- (Accessory, Ring, Air & Magic, 312,000 Gold) +500 Defense, Wearer counts as being 1 level higher for purposes of defense against stat scanning
Seal of Senses- (Accessory, Seal, Earth, 700 Gold) +2% Dodge, -5% Blindness Resistance, -5% Deafness Resistance
Syndicate Coin-Purse- (Accessory, Continer, Darkness & Wealth & Spatial, 17,500,000 Gold) Whenever wielder is about to be dealt Gold Damage or Gold Drain by a source below Level 60, wearer may, before said Damage or Drain is dealt, trade up to 175,000,000 Gold to a willing ally
Tiger Blood (Greater)- (Accessory, Bioaugmentation, Physical & Earth, 4,000,000 Gold) +4,000 Melee Attack, +4,000 STR, +4,000 CON, +40,000 HP as an effect that stacks a max of 5 times
Blur Potion- (Consumable, Potion, 1 Charge, Magic, 65,000 Gold) +3% Dodge, stacks 4 times
Gas Grenade- (Consumable, Lethal Item, 1 Charge, Acid & Air, 12,000 Gold) Deals 1,000 Acid & Air element damage, 10% inflicts Impaired: Blind, 10% inflicts Suffocation, 10% inflicts Poison, 2% inflicts Dissolving, 1 hit against 5
Gatestone to Nexus- (Consumable, Gatestone, Magic, 1 Charge, 50,000 Gold) Teleports user to Nexus, Can only be used in official or player quest threads
Land Mine- (Consumable, Lethal Item, Fire & Technology, 1 Charge, 15,000 Gold) Deals 3,000 damage that is both Fire & Technology element to one target who attacks user or one of user's allies on a turn after this item was used in the same battle that it was used
'For Independence!'- (Spell, Leadership, Air, 10,000 MP, 5,000,000 Gold) Up to 15 non-pet, non-summon targets are cured of Charm and gain Charm Immunity against sources below Level 60 or up to 15 target summons that are below Level 20 and were summoned by a source below Level 20 are unsummoned
Burning Mischief- (Spell, Spirit Magic, Fire, 80 MP, 80,000 Gold) +80 Magical Attack, 20% inflicts Burning, 15% inflicts Confusion
Call Unto Fire- (Spell, Elemental Magic, Fire, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Fire, scans the user's enemies to determine if any of them are Fire element, or gives target 5% Fire Resistance
Loot the Building- (Spell, Thief Arts, Physical, 40 MP, 41,000 Gold) +30 Melee Attack, 30% an amount of Gold equal to 1/2 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this spell does not work on targets more than 3 levels higher than its caster or targets with higher Constitution than its caster's Agility, Only affects Large Structures
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Paralyze Other - (Spell, Wizard Spell, Earth, 50 MP, 3,000 Gold) 55% Inflicts Paralysis
Strike from Above- (Spell, Leadership, Air, 35,000 Gold) Caster transforms into an Air or Technology element Vessel or a Vessel with Earth Resistance or Immunity, caster is unable to target Astral Beings until after caster's next action, caster immediately takes an action that, if offensive, deals full damage to the back row, and caster skips caster's next action
Swift Strike- (Spell, Sword Arts, Physical & Air, 40 MP, 180,000 Gold) +70 Melee Attack, This spell's possessor may declare at the start of a round that the first action it makes this round must be a Melee Attack action that includes this spell, if its possessor does so, its possessor gains +5,000 to possessor's turn-order-determining stat total for turn-order-determining purposes this round and must perform such an action as possessor's first action, with possessor having to forfeit any actions which are not such action unless a non-allied source is controlling said actions or any source other than this spell's possessor is forcing said actions to specifically occur
Promptness- (Item, Material, Air, 5,000,000 Gold)
Catrice loses:
A Hint of True Progress- (Item, Material, Progress, 5,000,000 Gold)
Glimmer of Heroism- (Item, Material, Light, 60,000 Gold)
Detect Monsters- (Spell, Divining, Magic, 70 MP, 65,000 Gold) Caster and up to 5 targets gain +20 Defense, 1% caster is provided with the spawn table of the current area of a random quest provided no enemies on said table are above Level 20 or more than double caster's Level has RP effects, stacks 5 times
Detect Traps- (Spell, Divining, Magic, 70 MP, 65,000 Gold) Caster and up to 5 targets gain +500 Defense against Traps, has RP effects, stacks 5 times
Remalius loses:
Create Food (Lesser)- (Spell, Other: Culinary Arts, Earth, 500 MP, 50,000 Gold) Caster may create a Food consumable that is in-stock in the Shop that is worth under 100,000 Gold, with said creation costing an amount of Gold equal to the Gold value of the Food consumable and an amount of XP equal to 1/10 said quantity
Kelvar loses:
Throw Caltrops- (Spell, Thief Arts, Physical, 15 MP, 7,000 Gold) Does 300 Physical element Damage to any enemies that attack next turn, 5% inflicts Wounded: Bleeding on those damaged by it
Throw Caltrops (Ninja Version)- (Spell, Ninjutsu, Physical & Darkness, 45 MP, 7,000 Gold) Does 300 Physical element Damage and 20 AGI damage to any enemies that attack next turn
Heracles loses:
2 Giltrych Glove- (Accesssoryx.5, Gloves, Magic, 760,000 Gold) +750 to all stats, Wearer may choose to have any equipped weapons with base subtypes that are non-unique and worth below 760,000 Gold have their subtype changed to any other base subtype
Quiet Boots- (Accessory, Boots, Air & Darkness, 26,000 Gold) +6 Defense, +80 AGI on the first round of combat if wearer already has more AGI than all of wearer's opponents
Healing Vodka- (Consumable, Drink, Light, 3 Charges, 6,000 Gold) +1,000 HP, 25% inflicts Poison: Drunk
Box of Delightful Snacks- (Consumable, Food, Earth & Light, 15 Charges, 15,000 Gold) Heals 15 HP, Heals 15 MP, +15 to all stats, stacks 15 times
Aeromage wrote:
As it might become a sticking point otherwise, until the Teapot Situation has been otherwise addressed, Celiria will have this on her:
Has a Severed Hand Connected to Lady Julia Dessid's Cursed Teapot Somewhere In Nexus- (Passive Ability, Curse) Possessor loses a weapon slot and is afflicted by an instance of Fatigued: Elderly at the beginning of each round that contains the additional text "stacks 3 times", that ignores possessor's resistances, immunities and status-effect-ignoring effects, if possessor inflicts Fatigued: Elderly on an individual that is not possessor, possessor is cured of all instances of Fatigued: Elderly and may not be afflicted with Fatigued: Elderly from sub-60 sources or this ability (as an effect that specifically trumps this ability's text) for 3 rounds, possessor may not benefit from instances of Fatigued: Elderly, possessor counts as weilding an additional Teapot
On the one (hah) hand, she's down a weapon slot. On the other, she's getting a far-less-bad ageing effect than she would get if she hadn't separated the teapot from the rest of her. Her hand's still maintaining the connection enough to cause problems, though. This has been added to the Marefore-quest thread summary.
Awaiting Gad look-over and approval.
Lord Gadigan wrote:
Various losses are approved.
Partial Map of Marefore (Focused on Bazaar, Docks and Aptim District) Drawn by Newt- (Item, Antiquity, Water & Physical, 100 Gold)
Newt's List of Marefore Misfits Members- (Item, Quest Item, Darkness & Physical, 100 Gold)
Newt's Handwritten Conversation Notes- (Item, Antiquity, Physical & Acid, 100 Gold)
Approved as bound due to being world-specific minor info items.
Has a Severed Hand Connected to Lady Julia Dessid's Cursed Teapot Somewhere In Nexus- (Passive Ability, Curse) Possessor loses a weapon slot and is afflicted by an instance of Fatigued: Elderly at the beginning of each round that contains the additional text "stacks 3 times", that ignores possessor's resistances, immunities and status-effect-ignoring effects, if possessor inflicts Fatigued: Elderly on an individual that is not possessor, possessor is cured of all instances of Fatigued: Elderly and may not be afflicted with Fatigued: Elderly from sub-60 sources or this ability (as an effect that specifically trumps this ability's text) for 3 rounds, possessor may not benefit from instances of Fatigued: Elderly, possessor counts as weilding an additional Teapot
Has a Severed Hand Connected to Lady Julia Dessid's Cursed Teapot Somewhere In Nexus- (Passive Ability, Curse) Possessor loses a weapon slot and is afflicted by an instance of Fatigued: Elderly at the beginning of each round that contains the additional text "stacks 3 times", that ignores possessor's Resistances, Immunities and status-effect-ignoring effects, if possessor inflicts Fatigued: Elderly on an individual that is not possessor, possessor is cured of all instances of Fatigued: Elderly and may not be afflicted with Fatigued: Elderly from sub-60 sources or this ability (as an effect that specifically trumps this ability's text) for 3 rounds, possessor may not benefit from instances of Fatigued: Elderly, possessor counts as wielding an additional Teapot
Approved as that with mark. The teapot itself is currently in weird limbo due to the Nexus-wide megaquest and is confirmed as not in Celiria's room.
Aeromage wrote:
There's one more thing, but that's also likely to become Bound:
*Postcard from the Fading Province Addressed To Celiria- (Item, Quest Item, Aether & Dream & Illusion, 73,321,876 Gold)
Lord Gadigan wrote:
Confirmed as bound, as it's a plot device for Seirei.
Aeromage wrote:
-Updated, Moved and Locked-