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Lurky goes to the Warehouse

Posted: Thu Apr 01, 2021 3:27 am
by The Nottest of Daves
Lurky gets a ticket from the generous auspices of Pathaky!

He puts his ticket into the Enigmatic Well of Fate, crossing thirty-seven tentacles in the hopes of a very nice World Law.

Re: Lurky goes to the Warehouse

Posted: Mon Apr 05, 2021 3:57 am
by Lord Gadigan
Darkspawn Dwell Amidst Impossible Geometries, Traversing Worlds At Angles Askew From Paths Mortals May Travel- (World Law, Herald of Lunacy) Darkspawn count as whatever is most-advantageous out of the Front Row and Back Row if in a standard row-order formation and are not moved due to row-order-imbalance if in a standard row-order formation. Darkspawn cannot be prevented from moving between battlespaces by lower Level Terrestrial entities or Large Structures.
Requires: Herald of Lunacy, Wanderer, Subspace Architect
Additional Requirement: Task: Create a Level 40 or greater dungeon with distorted geometry

Re: Lurky goes to the Warehouse

Posted: Mon Apr 05, 2021 7:46 pm
by Ordo Hereticus
Noting here the directive that World Laws need to be reorganized into the Character-Type-Specific section of the Ability Shop.

Re: Lurky goes to the Warehouse

Posted: Tue Apr 06, 2021 2:34 am
by Ordo Hereticus
Oops! This doesn't have a Gold or Weeks cost, so it can't be updated to the Ability Shop! Shunting this over to Gad Review for that.

It has been added to Lurky's sheet, though, and all the other World Laws are moved to the appropriate ability shop post.

Re: Lurky goes to the Warehouse

Posted: Tue Apr 06, 2021 3:37 am
by Lord Gadigan
Cost: 5,000,000 Gold, 4 Weeks

Please

Re: Lurky goes to the Warehouse

Posted: Tue Apr 06, 2021 3:41 am
by The Nottest of Daves
~UPDATED, Moved & locked~