Rey heading to Seirie
Posted: Tue Mar 30, 2021 5:42 pm
This quest ran from May 09, 2015 to Aug 28, 2015.
kitsune106 wrote:taking along"Rey Naboshi" wrote: Rey Naboshi (Kitsune106)
Level 19
Human, Technology
HP: 250
MP: 750
STR: 19 (3)
AGI: 190 (10)
CON: 190 (10)
MIN: 750 (30)
SPI: 133 (7)
Fame - 3
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Alchemist
Basic Alchemy Attunement- (Passive Ability, Alchemist) All Alchemy spells cost 10 less Gold and 10 less XP
Artificier:
Basic Artifice Attunement- (Passive Ability, Artificer) All Artifice spells cost possessor 10 less MP, XP, and Gold to cast
Architet:
Basic Dissassembly- (Passive Ability, Architect) Possessor, when wielding a Tool, gains +50 Melee Attack against Robots, Machines, Clockworks, Vehicles, Vessels, and Mechs
Basic Tool Training- (Passive Ability, Architect) This character gains +6 Melee Attack when a Tool is equipped.
Blazing Sultan:
Basic Command of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element pets and summons gain +50 to all stats
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element
Basic Understanding of the Heart of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element allies gain +10 to all stats
Clothier:
Basic Clothier Proficiency- (Passive Ability, Clothier) Possessor gains +3 to all stats for each Shoes, Boots, Hat, Scarf, Gloves, Cloak, or Belt possessor has equipped
Crafter:
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables (not including Permanent Consumables) possessor uses have a 1% chance of not expending the first charge that they would expend for said use
Basic Enchanted Item Charge Preservation- (Passive Ability, Crafter) Enchanted Item Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Diplomat:
Diaphanous Eternal Garb- (Passive Ability, Diplomat) If possessor has a Clothes equipped, possessor may choose one buff present on possessor to not vanish upon possessor's death
Driver:
Basic Vehicle User- (Passive Ability, Driver)- All Vehicle transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Car Driver- (Passive Ability, Driver)- All Vehicle transformations equipped by possessor gain +50 to all stats if they have 'Car' in the name
Elementalist:
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Envoy of Fire- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto
Hand of Flame- (Passive Ability, Elementalist) +20 Magical Attack and +1% Critical for each Fire element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Burning
Heart of Fire- (Passive Ability, Elementalist) +10 Magical Attack for Fire element Elemental Magic, 5% Fire Resistance
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Engineer:
Apprentice Engineer Proficiency- (Passive Ability, Engineer) Possessor gains +50 to all stats for each Upgrade, Bioaugmentation, or Gadget possessor has equipped
Basic Engineer Proficiency- (Passive Ability, Engineer) Possessor gains +3 to all stats for each Upgrade, Bioaugmentation, or Gadget possessor has equipped
Bioaugmentation Designer- (Passive Ability, Engineer) Possessor gains +20 to all stats for each Bioaugmentation possessor has equipped
Gadget Designer- (Passive Ability, Engineer) Possessor gains +20 to all stats for each Gadget possessor has equipped
Mechanical Knowledge- (Passive Ability, Engineer) All Mechs used by user gain 200 HP and 10 to all stats
Repair (2)- (Active Ability, Engineer) Possessor conducts an attack that uses (Strength + Mind) / 2 as its Prime Attribute, that incorporates the Melee Attack bonus of equipped Tool weapons, that Heals, and that may only target Vehicles, Vessels, Mechs, War Machines, Robots, Golems, Machines, and Clockworks, This ability may count as the ability 'Repair' for prerequisite purposes
Upgrade Designer- (Passive Ability, Engineer) Possessor gains +20 to all stats for each Upgrade possessor has equipped
Friendship:
Speak the Tongue of Flames- (Passive Ability, Elementalist) Fire element spells gain +5 Magical Attack
Golomancer:
Basic Golomancy Attunement- (Passive Ability, Golomancer) All of possessor's Golomancy summons gain +200 HP and +20 CON
Gunner:
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Bio-Horror-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Bio-Horror-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Bio-Horrors and gains +5% To Hit against Bio-Horrors.
Shoot Swords- (Technique Ability, Gunner) Possessor may use 'Shoot Swords' in conjunction with a 'Ranged Attack' or 'Ranged Overdrive' action so long as possessor has a Gun equipped. For purposes of said action, all of said action's performer's Swords have their Melee Attack bonus converted into an equal Ranged Attack bonus (with said conversion replacing lower, but not higher, prexisting Ranged Attack bonuses and not stacking with prexisting Ranged Attack bonuses) and gain the subtype Ammo
Lord of War:
Ballistic Weapons Training- (Passive Ability, Lord of War) Damaging abilities of possessor's War Machine transformations have 200 added to their damage values
Basic War Machine User- (Passive Ability, Lord of War)- All War Machine transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Tank Driver- (Passive Ability, Lord of War) All War Machine transformations equipped by possessor gain +50 to all stats if they have 'Tank' in the name
Magewright:
Basic Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped.
Monk:
Basic Gymnastics Skills- (Passive Ability, Monk) Possessor gains +20 AGI
Scientist:
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Hypertech spells cost possessor 10 less MP to cast
Basic Programming Skills- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +40 to all stats
Knowledge of Basic Scientific Theory- (Passive Ability, Scientist) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Mathematician- (Passive Ability, Scientist) Possessor gains +500 MIN
Skykeeper:
*Inhabited by the Phoenix Myselgleister- (Passive Ability, Skykeeper) Possessor gains +25,000 SPI, gains +250,000 HP, gains +250,000 MP, may choose to gain the element Fire at the start of any round, and, up to once per thread, when killed, automatically resurrect itself, and, in said case, possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect; possessor may, if Level 68 or greater, spend an action to replicate the action of a unique version of the Phoenix from the Enemy List named Myselgleister that naturally possesses stats that are 111,000 points higher than its listed counterpart's, doing so as though said entity were performing said action
Smith:
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Weapons-
Spirit-Sealing Camera- (Weaponx2, Deadly Item, Light & Magic, 1,114,000 Gold) +2,550 Ranged Attack, +2,110 Magical Attack, +1,570 SPI, Possessor's Ranged Attacks use Spirit as their prime attribute, 15% inflicts Blind, Deals 110 SPI damage on hit, Ignores 'Fully Disembodied', Deals 1.3 times normal damage to Undead and Spirits, to a max of 1,000,000 additional damage as a non-stacking effect, wielder gains 40% Critical against Undead and Spirits
Armor-
Hambelstern Prototype Cannon Drone Force Field- (Armor, Aura, Technology, 6,583,995 Gold) +7,433 Defense, +4,000 to all stats, +35,000 HP, 20% Technology Resistance, +2,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, 90% may reflect actions from sources below level 20, 10% may reflect actions from sources below level 30 but above level 19
Accessories-
Armband of Purity- (Accessory, Wristwear, Light, 2,700,000 Gold) +2,200 Magical Attack, +2,600 Defense, 20% Resilience, Individuals below Level 30 cannot inflict status effects on possessor
Goldwing Pin- (Accessory, Trinket, Hope & War, 15,500,000 Gold) +15,000 Ranged Attack, +15,000 to all stats, 10% War Resistance, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat
Gloves of Treasure Sensing- (Accessory, Gloves, Earth & Magic, 20,000 Gold) 1% Chance to draw an extra treasure after battle
Sunsuit Bracers- (Accessory, Wristwear, Technology & Light, 20,000,000 Gold) +18,000 Defense, +5,000 AGI, +5,000 MIN, 30% Resilience, 20% Light Resistance, 20% Fire Resistance, 20% Impaired: Blind Resistance, Wearer may survive on suns as an RP effect
Transformations-
Corona-Voyager- (Transformation, Vessel, Light & Fire & Technology, 85,000,000 Gold)
Level 19
HP- 170,000
MP- 170,000
STR- 2,300
AGI- 3,000
CON- 2,800
MIN- 2,000
SPI- 2,000
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 19
Defense- 3,000, +6,000 against Fire, +6,000 against Light
Defense against Stat Damage- 200
Critical Chance- 21%
Resilience- 28%
To Hit- 122%
Dodge- 25%
Resistances and Immunities- 95% Light Resistance, 95% Fire Resistance, 40% Electrical Weakness, Immunity to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Spaceship- Possessor gains the subtype Machine, Constant Effect
Passenger Capacity (30)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Warded against Suns- Possessor gains +5,000 Defense, +12,000 Defense against Light, +12,000 Defense against Fire, and +8,000 Defense against Energy, Constant Effect
Abilities-
Voyager Cannons- 6,000 Damage, 1 additional hit against 1, Technology & Physical, 0 MP
Flameproof- Caster gains +6,000 Defense against Fire, stacks 20 times, Fire, 3,000 MP
Lightproof- Caster gains +6,000 Defense against Light, stacks 20 times, Light, 3,000 MP
Blinding Missile- 10,000 Damage, 90% inflicts Imparied: Blind, Light & Technology, 11,000 MP
spells-
Call Unto Fire- (Spell, Elemental Magic, Fire, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Fire, scans the user's enemies to determine if any of them are Fire element, or gives target 5% Fire Resistance
Consumables-
modded stats wrote:Rey Naboshi (Kitsune106)
Level 19
Human, Technology
HP: 82,500
MP: 187,500
STR: 190 (3)
AGI: 1900 (10)
CON: 1900 (10)
MIN: 7500 (30)
SPI: 1330 (7)
+1,900 Ranged attack
+1,900 Magical Attack,
+3,800 Defense,
, 20% Technology Resistance,
+2,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies,
90% may reflect actions from sources below level 20,
10% may reflect actions from sources below level 30 but above level 19
Possessor's Ranged Attacks use Spirit as their prime attribute,
15% inflicts Blind, Deals 110 SPI damage on hit,
Ignores 'Fully Disembodied',
Deals 1.3 times normal damage to Undead and Spirits, to a max of 1,000,000 additional damage as a non-stacking effect,
wielder gains 40% Critical against Undead and Spirits
150,000,000 gold
80,700 xp