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Knightly Orders

Posted: Mon Aug 31, 2020 8:42 pm
by Aeromage
Here is where information on the various Knightly Orders of Kriele can be found.


Tier 1 Knightly Orders
Tier 2 Knightly Orders
Tier 3 Knightly Orders
Tier 0 Knightly Orders

Re: Knightly Orders

Posted: Mon Aug 31, 2020 8:42 pm
by Aeromage
Tier 1 Knightly Orders

Cosmic Miraculous Doctor-Knights
Tier: 1
Element: Azoth
Purpose: Heal maladies that afflict the elements; prevent elements utilized by the Knights from falling under the sway of corruptive forces

Dragonrider Knights
Tier: 1
Element: Draco
Purpose: Cooperate with dragon partners to form effective teams that combat evil

Fluffy Bunny Knight Crusaders!
Tier: 1
Element: Cute Pets
Purpose: Train small, cute animals to be able to defend themselves (and their owners, where applicable) against evil forces

Honorable Order of Baker-Knights
Tier: 1
Element: Candy
Purpose: Create magical confections that nourish in addition to tasting good; eliminate famine; solve problems related to poisoned or otherwise-tained food supplies

Incognito Knights
Tier: 1
Element: Dopple
Purpose: Locate individuals who are pretending to be good but actually working towards wicked ends in secret; replace those individuals with other capable people (or replicas) capable of accomplishing their outward goals

Jester Knights
Tier: 1
Element: Moon
Purpose: Trick evil forces into being the sources of their own downfall

Knights Akashic
Tier: 1
Element: Memory
Purpose: Prevent forces or beings from altering the past retroactively or creating false histories for malign ends

Knights Celestialis
Tier: 1
Element: Astral
Purpose: Use astral magic coupled with upper-planar power to deliver powerful strikes against fortified bastions of evil.

Knights Clad in Eternal Red
Tier: 1
Element: Fire
Purpose: Eliminate evil beings that use fire to twisted ends, with a focus on demons and efreet

Knights Clarion
Tier: 1
Element: Sonic
Purpose: Broadcast messages that would otherwise be suppressed by oppressive forces.

Knights Divinitas
Tier: 1
Element: Faith
Purpose: Serve as agents of the gods of good, forming a unified bastion of faith that combines the powers of deities otherwise spread across different pantheons to battle against the gods of evil and lords of the lower planes.

Knights Doshtacular
Tier: 1
Element: Wealth
Purpose: Fund/bankroll/provide-esoteric-resources-for positive ventures that would otherwise fail due to a lack of resources

Knights Eternally Loyal
Tier: 1
Element: Civilization
Purpose: Suppress terrorist forces, prevent criminal gangs from seizing power, and prevent bloody uprisings

Knights Fantastical
Tier: 1
Element: Hope
Purpose: Spread the influence of Fanstasmics, make Fantasmics more common, Oppose Daemons and other beings of ordered evil

Knights Immaculate
Tier: 1
Element: Beauty
Purpose: Increase the overall beauty of the multiverse; fight against forces that utilize Agony and curses

Knights Innumerable
Tier: 1
Element: Dopple
Purpose: Serve as backup for the other knightly orders as is needed

Knights in Shining Armor
Tier: 1
Element: Light
Purpose: Hunt notorious monsters and murderers

Knights Inviolable
Tier: 1
Element: Warding
Purpose: Serve as defensive supplements to teams of allied others, acting as a bulwark that prevents their allies from coming to harm in battle.

Knights Luminous
Tier: 1
Element: Light
Purpose: Defeat powerful/numerous Darkness-related monsters, notable Darkness-wielders, and Umbramancers

Knights Mentalis
Tier: 1
Element: Memory
Purpose: Soothe the minds of those mentally damaged by evil; edit memories to eliminate trauma; destroy memetic hazards.

Knights Most-Valiant
Tier: 1
Element: Glory
Purpose: Serve as the source of legends of good vanquishing evil in honorable ways that are spread across the planes, both to improve allied morale and to alter multiversal spawn-table tendencies so that 'good will be victorious' becomes a prevalent theme.

Knights Necromantus
Tier: 1
Element: Phantom
Purpose: Use ancestral magic and necromancy towards benevolent ends, helping civilization and fighting against those who would use such powers for evil.

Knights Numinous
Tier: 1
Element: Aether
Purpose: Hunt villains that escape into pathways not normally travellable, such as etheral planes, mirror realms, or the shadows of mindscapes.

Knights of Eternal Green
Tier: 1
Element: Nature
Purpose: Stop the expansion of forces based in pollution, stagnation, environmental destruction, and decay.

Knights of Heaven
Tier: 1
Element: Light
Purpose: Work alongside upper-planar beings to fight against the forces of the lower planes

Knights of Industry
Tier: 1
Element: Steam
Purpose: Accelerate the technological development of the kingdoms of good so that they can better contribute to the overall efforts of similar kingdoms in resisting the realms of darkness

Knights of Joy
Tier: 1
Element: Pleasure
Purpose: Increase the overall level of happiness across the universe and help end causes of mass suffering

Knights of Steel and Circuitry
Tier: 1
Element: Metal
Purpose: Improve goodly civilization through the development of technology; create robotic soldiers and AI administrators to help prevent corruption in government bodies and military forces.

Knights of the Adamant Forge
Tier: 1
Element: Metal
Purpose: Develop and test new weapons and armors for the Knightly Orders to use

Knights of the Arcane Blade
Tier: 1
Element: Mystic
Purpose: Hunt down and defeat those who use the power of magic for evil; stop run-amok spells and magical effects

Knights of the Atom
Tier: 1
Element: Atomic
Purpose: Use super-science for the side of justice, fight against alien conquerers, robots run-amok, and the horrors of mad science

Knights of the Balanced Soul
Tier: 1
Element: Void
Purpose: Serve as mentally and spiritually grounded champions who resist corruption, possession, madness, and other types of taint to combat adversaries that would otherwise be too dangerous for normal heroes to approach.

Knights of the Banishing Bell
Tier: 1
Element: Aether
Purpose: Unsummon evil summoned beings, undo rituals to bring dark powers into the worlds, and prevent the forces of evil from harnessing Eidolons to their ends.

Knights of the Burning Ember
Tier: 1
Element: Hope
Purpose: Serve as an example in dark times, prove that no evil is too great to be opposed, help sew the seeds of rebellion against tyrants

Knights of the Compass Rose
Tier: 1
Element: Civilization
Purpose: Bring civilization and law to regions ruled by savagery, terror, or evil tyrants.

Knights of the Constable Guard
Tier: 1
Element: Order
Purpose: Assist local law enforcement forces in cases where they are overwhelmed or faced with threats whose esoteric powers they are unable to deal with using internal resources

Knights of the Cosmic Palette
Tier: 1
Element: Color
Purpose: Tame and repurpose wild monsters to become helpful to civilization and the forces of good.

Knights of the Deep Earth
Tier: 1
Element: Crystal (2)
Purpose: Hunt down underground menaces and aberrations that lurk within lightless realms and domains of elemental earth; oppose Harkala's worm-knights

Knights of the Deep Red Sea
Tier: 1
Element: Blood
Purpose: Fight abominations, horrors, and sea-monsters

Knights of the Distant Stars
Tier: 1
Element: Astral
Purpose: Stop threats that travel through outer space; assist in establishing peaceful contact between different planets

Knights of the Dove
Tier: 1
Element: Civilization
Purpose: Promote diplomacy as a means of solving conflict, end wars, and preserve times of peace

Knights of the Dusk Blossom
Tier: 1
Element: Toxin
Purpose: Use stealth and carefully-prepared plans to surgically eliminate unique leaders of evil organizations

Knights of the Empty Conflux
Tier: 1
Element: Void
Purpose: Destroy base-element entities devoted to spreading Harkala's influence and reach.

Knights of the Eternal City
Tier: 1
Element: Civilization
Purpose: Rebuild, fortify, and improve areas destroyed by conflict, disaster, or predation.

Knights of the Frog Prince
Tier: 1
Element: Marsh
Purpose: Locate benevolent monsters, horrors, and sentinent animals; help them find ways to help others without causing surprise or revulsion or assist in relocating them to areas where they can do good without seeming strange.

Knights of the Glowing Ladder
Tier: 1
Element: Ki
Purpose: Help others to master their powers, better themselves, and become heroes.

Knights of the Golden Blade
Tier: 1
Element: Wealth
Purpose: To use their wealth to lay claim to areas and items to gain a metaphysical hold that makes them more difficult to be taken or tainted by dark forces; to use wealth to finance attacks against bastions of evil.

Knights of the Golden Vault
Tier: 1
Element: Wealth
Purpose: Guard wealth and treasure so that it does not fall into the hands of the unworthy; provide reliable, trustworthy banking services

Knights of the Heavenly Garden
Tier: 1
Element: Wood
Purpose: Defeat evil and threatening plant monsters; ensure safety in places of verdent green

Knights of the Holy Maiden
Tier: 1
Element: Faith
Purpose: Support the church of Kriele and defeat the machinations of the minions of Harkala

Knights of the Illuminated Mind
Tier: 1
Element: Truth
Purpose: Combat illusion, lies, and sources of deception

Knights of the Olive Branch
Tier: 1
Element: Hope
Purpose: Stop the machninations of War-element beings and the spread of elemental War

Knights of the Order of the Noble Ratcatcher
Tier: 1
Element: Basic
Purpose: Notice and root out small threats that might otherwise be overlooked to grow into larger problems.

Knights of the Outward Eye
Tier: 1
Element: Warding
Purpose: Utilize divination to prevent sealed evils from escaping their prisons and to prevent dark forces from infiltrating otherwise-safe lands.

Knights of the Primordial Forge
Tier: 1
Element: Animae
Purpose: Bring life to the unliving to aid in the greater aims of the Knightly Orders as a whole

Knights of the Purifying Fire
Tier: 1
Element: Fire
Purpose: Use power over fire and holy magic to cure afflictions, burn away curses, stop contagious undead, and eliminate the plagues that issue forth from foul Gilbezber

Knights of the Righteous Legion
Tier: 1
Element: War
Purpose: Lead armies in combating the armies of evil; expand the kingdoms of good and seize territory from the forces of darkness

Knights of the Sacred Veil
Tier: 1
Element: Illusion
Purpose: Keep the forces of evil from uncovering knowledge that would help them gain advantages over the forces of good

Knights of the Savage Land
Tier: 1
Element: Beast
Purpose: Protect civilization and the wilderness from one another, stopping both environmental destruction caused by excess greed and the predation of beasts on peaceful folk

Knights of the Silver Screen
Tier: 1
Element: Glitz
Purpose: Promote the reputation of good, help good appear more appealing than evil to the masses, expose evil at its darkest points

Knights of the Spinning Cog
Tier: 1
Element: Steam
Purpose: Invent and mass produce objects and clockworks that both serve to better civilian life and defend against enemy forces.

Knights of the Unforgotten
Tier: 1
Element: Memory
Purpose: Preserve the knowledge of fallen heroes of old so that efforts may be taken to return them to life or respawn them.

Knights of the Unseen Pathway
Tier: 1
Element: Void
Purpose: Break into worlds overtaken by evil and rescue innocents or heroes stuck there.

Knights of the Valiant Blaze
Tier: 1
Element: Fire
Purpose: Use the power of fire to eliminate evil forces

Knights of the Wall of Blades
Tier: 1
Element: War
Purpose: Use mighty weapons aimed with purpose to suppress the spread of evil and progressively gain ground for the forces of good.

Knights of the White Lily
Tier: 1
Element: Wood
Purpose: Cultivate and utilize rare plants to treat all manner of maladies, both physical and spiritual.

Knights Paramount
Tier: 1
Element: Nobility
Purpose: Rule over kingdoms justly and serve as the benevolent leaders of civilization.

Knights Principalis
Tier: 1
Element: Void
Purpose: Ensure that the concepts, principles, and divine forces that reality uses as its foundation-points are not subverted by evil forces and bent to twisted ends.

Knights Purificationist
Tier: 1
Element: Fury
Purpose: Eliminate all traces of infectious/pervasive/corruptive evils so that they cannot regain roots and spread further.

Knights Reclimatus
Tier: 1
Element: Phantom
Purpose: Redeem evil beings, with a specific focus on individuals who were possessed/corrupted by outside evil presences without their consent/unwillingly converted into aggressive undead

Knights Replicant
Tier: 1
Element: Dopple
Purpose: Assist small bastions of goodly people who would otherwise be overwhelmed by massive numbers of monsters or fiends.

Knights Sagacious
Tier: 1
Element: Mystic
Purpose: Use magic to better people's lives and fight against evil

Knights Transient
Tier: 1
Element: Aether
Purpose: Undo lingering evil magics, geomantic corruptions, and effects that have persisted beyond the lifespan of their evil creators.

Knights Vampiric
Tier: 1
Element: Blood
Purpose: Promote the siring of willing augmented undead possessing carefully-cultivated strains of empowering necromancy that do not confer weaknesses or taint

KNIGHTS: WHOA-HO-HO-YEAH, IT'S THE KNIGHTS, THE KNIGHTS WITH THE NAME, THE NAME THAT'S WHAT I JUST SAAAAAAAAID, PLUS THIS OHHHH YEAAAAH
Tier: 1
Element: Tacky
Purpose: Confuse and distract the forces of evil; reveal the true power of synchronized song and dance routines

Knights with Swords, Shields, Armor, and Horses
Tier: 1
Element: Basic
Purpose: Drive off troublesome bandits, slay dangerous dragons, and rescure captured royalty while adhering to the tenets of chilvalrous conduct.

Lamplighter Knights
Tier: 1
Element: Light
Purpose: Maintain geomantic bastions that prevent evil from encroaching upon threatened realms; maintain the sanctity of fortresses that are surrounded by lands of darkness

Leech-Knights
Tier: 1
Element: Blood
Purpose: Drain power from dark forces; acquire unique powers held by evil individuals through draining powers

Magical Sugarsprite Knights
Tier: 1
Element: Candy
Purpose: Work alongside fellow magical girls to spread friendship, eliminate evil (particularly in the forms of rot, decay, and associated dark elements), and cook up tasty treats

Most Revered and Exquisite Knights of the Immaculate Bastion
Tier: 1
Element: Grandeur
Purpose: Create awe-inspiring yet also defensively-effective bases for the forces of good; promote the spawning of effective Knights of the Orders through refined Geomancy.

The Knights of New Dawning
Tier: 1
Element: Light
Purpose: Claim victories against forces that good, heroic types previously fought and lost against.

The Knights of the Seventeen Seals
Tier: 1
Element: Warding
Purpose: Seal away evil forces that otherwise cannot be defeted or threaten with the ability to return somewhere else if destroyed.

Tradewind Knights
Tier: 1
Element: Commerce
Purpose: Stop banditry, theft, and other threats to property and trade; help preserve economic stability

Re: Knightly Orders

Posted: Mon Aug 31, 2020 8:42 pm
by Aeromage
Tier 2 Knightly Orders

Faceted Knights
Tier: 2
Element: Crystal (2)
Purpose: Help create reservoirs of base elements currently under Harkala's power that are protected from her control, utilizing Kriele's sources and elemental crystal to achieve a process similar to Bascaradine's employee-reprocessing

Knights Curiatis
Tier: 2
Element: Life
Purpose: Heal ailments, curse plagues, and undo the damage done by evil's forces.

Knights Cyclical
Tier: 2
Element: Life
Purpose: Reincarnate lost heroes of good and safeguard the passage of souls to afterlife or back to life; eliminate spirit-eating lower-planar beings and undead.

Knights Dyschronus
Tier: 2
Element: Time
Purpose: Undo past disasters, losses, and victories of evil.

Knights Empyrean
Tier: 2
Element: Spatial
Purpose: Unify the heavens and the mortal realms so that the power of the arch-angels and their kin can be brought to bear to assist mortals and geomantically drive away evil.

Knights Ever-Changing
Tier: 2
Element: Flux
Purpose: Battle against stagnation, stasis, pointless waste, and the dynamism-stifling powers of Fulsome Industry

Knights Indomitable
Tier: 2
Element: Will
Purpose: Free individuals from hostile mind control, Defeat evil psychics, enchanters, and other dominion-users

Knights Miraculous
Tier: 2
Element: Wonder
Purpose: Perform miracles to give help those in situations that seem impossible to win.

Knights of Destiny
Tier: 2
Element: Fate
Purpose: Establish and strengthen prophecies of good heroes rising up to defeat menaces, threats, and great evils

Knights of the Celestial Court
Tier: 2
Element: Law
Purpose: Serve as instruments of heavenly justice who reward the good and mete out punishment against the wicked; prevent laws from being subverted by devilish or daemonic forces

Knights of the Celestial Gate
Tier: 2
Element: Spatial
Purpose: Prevent the forces of good from being cut off from one another; maintain safe access between the planes; stop threats to planar travel

Knights of the Clover
Tier: 2
Element: Fortune
Purpose: Use control of Fortune to eliminate overly-lucky scoundrels who otherwise use their good fortune to escape justice

Knights of the Egg
Tier: 2
Element: Life
Purpose: Sculpt new forms of life that can flourish and assist in protecting or improving the quality of life of civilizations they are placed near; revitalize wastelands and other areas of lifeless ruin

Knights of the Golden Word
Tier: 2
Element: Law
Purpose: Use law-magic to promote order, good, justice, and civilization; combat enemy litigamancers and stop beings of chaos who destroy the structure of law

Knights of the Holy Lineage
Tier: 2
Element: Evolution
Purpose: Guide successive generations of individuals to mold the creation of ever-more-capable heroes

Knights of the Meticulous Count
Tier: 2
Element: Numerals
Purpose: Ensure the accuracy of records at the disposal of the Knightly Orders, improve the efficiency of operations and logistics, safeguard against internal corruption and embezzlement

Knights of the Reclaimant Order
Tier: 2
Element: Treasure
Purpose: Acquire powerful items held, utilized, or horded by villains, by means both direct and involving subterfuge.

Knights of the Sacred Hammer
Tier: 2
Element: Treasure
Purpose: Destroy evil magic items and artifacts.

Knights of the Square and Compass
Tier: 2
Element: Mystery
Purpose: Only inducted members are permitted to know the goals of this order

Knights of the Woven Tapestry
Tier: 2
Element: Fate
Purpose: Reweave fate so that horrid futures are averted and boons are granted to those who would otherwise be at the mercy of destiny's whim.

Knights of Unbound Freedom
Tier: 2
Element: Chaos
Purpose: Eliminate tyrants and cruel slavemasters

Knights Oracular
Tier: 2
Element: Knowledge
Purpose: Reveal the secrets that vile forces attempt to hide; prevent evil forces from developing new means to hide themselves from good's sight.

Knights Peregrine
Tier: 2
Element: Spatial
Purpose: Swoop in from out of nowhere with exotic powers at their disposal to suddenly and decisively solve problems that cannot normally be fixed.

Knights Polymorphic
Tier: 2
Element: Form
Purpose: Undo transmutation-based curses; hunt down and eliminate evil transmuters and flesh-crafters

Knights Potentiallis
Tier: 2
Element: Wonder
Purpose: Expand the boundaries of what is possible so that the potential futures of reality are expanded in positive directions that were previously impossible.

Knights Tactical
Tier: 2
Element: Innovation
Purpose: Develop innovative new plans to catch the forces of evil off-guard and exploit previously unseen weaknesses in their composition

Knights Temporis
Tier: 2
Element: Time
Purpose: Dedicated to eliminating villains who have powers over Time that they use to advance their evil schemes.

Knights Vibrant
Tier: 2
Element: Life
Purpose: Defeat beings that bring destruction and apocalypse in vast or permanent ways.

Order of the Knights Expurgatis
Tier: 2
Element: Destruction
Purpose: Combat and eliminate unique, notable threats to the forces of good.

Sage-Knights of the Radiant Spire
Tier: 2
Element: Knowledge
Purpose: Discover and preserve the knowledge of powers and techniques that expand the repertoire of the forces of good to combat and protect themselves from their foes in esoteric ways.

The Knights Graceblade
Tier: 2
Element: Good
Purpose: To act as archetypal ur-Paladins, operating as honerable heroes who never let fear of evil being too great prevent them from doing their duty and never consider tasks beneath them; to avoid collateral damage when battling vile forces.

Re: Knightly Orders

Posted: Mon Aug 31, 2020 8:43 pm
by Aeromage
Tier 3 Knightly Orders

Almighty Knights of the Highest Heaven
Tier: 3
Element: Divine
Purpose: Guide thier worshippers to the service of good; cooperate with and assist other good divinities; fight and defeat the gods of evil

Knights Eternal
Tier: 3
Element: Eternity
Purpose: Deadlock unstoppable foes in eternal combat until methods of defeating them in a lasting manner can be found; combat and defeat beings capable of defeating the other knightly orders

Knights Ever-Greater
Tier: 3
Element: Progress
Purpose: Oppose villains with adaptive powersets and best them at their own game by out-adapting them

Knights Fundamental
Tier: 3
Element: Primordium
Purpose: Safeguard the fundamental nature of existence from harm from reality-warping beings and entities that can shift universal laws to malign ends.

Knights Unconquerable
Tier: 3
Element: Infinity
Purpose: Defeat massive evils in one-on-one combat

Muse-Knights of Boundless Fantasy
Tier: 3
Element: Dream
Purpose: Combat reality-warpers and beings that exist beyond conventional means of interaction with the rest of existence using their dreamshaping powers; improve the many worlds through reshaping their foundations

Re: Knightly Orders

Posted: Mon Aug 31, 2020 8:43 pm
by Aeromage
Tier 0 Knightly Orders

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Tier: 0
Element: Null
Purpose: Deal with reality glitches that are not able to be handled by more conventional orders; prevent incursions of Tsayikk-related elements