Mega(quest) PPT

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Aeromage
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Mega(quest) PPT

Post by Aeromage »

This thread originally began on Feb 05, 2018.


I'm going to be lumping all the PPT from the logs and some other things (likely a record of all the items and abilities that appear in the logs/loot) here, as opposed to skipping about multiple threads with redundant logs trying to figure out which one has new stuff I need to put at the end of them as a summary. That sort of thing is just going to invite confusion and the potential to miss stuff.
Prep-threads are going to have their own summaries, as I won't have to worry about the redundant-logs issue and ferreting out the differences.


Important Note: Some of these people may be dead or Storage'd. Some might have been resurrected. Please let me know if this is the case so I can update their entries accordingly. On the side of items, some might actually be artifacts, or some items might actually be Abilities and vice versa. Regarding Places, the Protonexii might no longer exist- or they might still be orbiting Nexus. Again, please let me know.

Floating Reminder to Myself: Some of the people in here (and maybe Things) are in the Giga-PPT thread. Cross-reference where necessary.
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Aeromage
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Re: Mega(quest) PPT

Post by Aeromage »

People


Note: Some of these may be deceased/still alive, despite what is written in their descriptions. Let me know if this is the case and I'll correct it. Some may also be inaccurate due to Cordelia being economical with the truth regarding who died against what.


1111 / lIlI / Elevens (Daemon, Level 79 Artificial BA Member) Reference Link
"What looks like a poorly-constructed copy of Lili, riveted together from plastics and ceramics. It ends up looking like it stumbled directly out of the uncanny valley, though that look kind of works for a daemon."
Created by the Nihilarchitects from their study of Lili in order to create their own Arena and Arena Members. Was a member of their team for the Crisis Across Infinite Nexii Megaquest. Made it almost to the end, where she was sacrificed to power an Overcrash in place of Lili von Mion against the Tide Key team.

Admiral Quorr (Human, Level 75) Reference Link
(Deceased)
Was involved in developing The Perfect Man as part of the Institute for the Refinement of Rational Civilization. Joined the Crisis Across Infinite Nexii Megaquest for the Institute, and was killed there by Hugo Bekkler. Capable of deflecting attacks with a sabre, and materialising (and controlling) fleets out of aether.

Aemendyl Dessiyanter (Fae, Level 79 BA Member) Reference Link
A member of Ord'Bhelerieth, King of the Fae's team during the Princess of Suns Incident. Owes Bascaradine favours. Half-elven archer.Enjoys fighting large and dangerous monsters, seeking to help Fae kingdoms drive to more prominence. Her main goal is adventure, however. Kind. Knows some abilites that make her ranged attacks effective against large targets in large groups. Later appeared to thwart Larry the Catfish's plans in killing and looting a lower-ranking group of Arena Members (which met with what could charitably be described as a 'deferred success'). Also joined the Crisis Across Infinite Nexii Megaquest on the side of the Fae Host of Queen Dendraeymuir, which did not meet with much success early on and was finished off by the Unoriginal Gangster the team had to fight. As of the Crisis Across Infinite Nexii Megaquest, she has the Overcrash 'Crisis Overcrash: Hyper Barrage', Expert-level skill with the ability schools of Archer, Counselor of Faerie, and Hunter; Adept-level skill in Protector, Illusionist, Warrior, Gambler and Genesis Architect; and Classname-level skill in Advisor, Architect, Assassin, Deadly Item, Dominator, Musician, Sage, Schola, Shadow Blade, Sorceress, Swordsman, Diplomat, Seer, Spy, Beastmaster, Binder, Botanist, Conjuror, Flux Baron, Keeper of the Depths, Master of Monsters, Seakeeper, Skykeeper, Viscous Lord, Dragon Lord, Alchemist, Astromancer, Bard, Diviner, Druid, Enchanter, Geomancer, Monk, Ninja, Shrine Maiden, Summoner, Thief, Veilwalker, Wanderer, Arcane Vizier, Eternal Champion, Kinetic Emperor, Mountain King, Ocean Prince, Snow Queen, Wind Duke, Aetheric Voyager, Wild One, Unreality Coordinator, Captain, Rider, Wildshaper, Chef, Clothier, Crafter, Magewright, Merchant and Smith.

Aikhra Morvauhl (Arch-Daemon & Tyrant-Shard & Arch-Voidstalker & Elemental Lord, Level 79 BA Member) Reference Link
Her primary classes are Reaper, Shadow Blade, Swordsman, Combatant, Scholar, Slayer, Lawbringer, Controller, Operative, Assassin, Dominator, Puppeteer, Reality Auditor, Spy, Protector, Priest, Rune Mage, Artificer, Enchanter, Diviner, Warrior, Monk, Wanderer, Channeler, Geomancer, Scientist, Technomancer, Umbramancer, Necromancer, Healer, Mentalist, Wizard, Veilwalker, Ninja, Kensei, Puppet Master, Tyranny's Instrument, Deathless One, Roboticist, Evermason, Mechanist, Weirdworker, Conjurer, Shadow Duke, Nullifier, Existence Eater, Ebon Chancellor, Aetheric Voyager, Heir of Dust, Ruin Bringer, High Judge, Wonderworker, Mind Lord, Geistly Legate, Temporal Primarch, Destiny Weaver, Gambler, Esoteric Wiseman, Living Legend, Genesis Architect, Unbound Guru, Elemental Researcher, Engineer, Crafter, Jeweler, and Clothier. Her Patron Deity is the Fulsome Industry Pantheon, most notably including Mausmangarde and Full-Rullsoth. She has the artifact 'Reaperglass Implements', the artifact 'Fulsome Masterplan', and the artifact 'Anathema Crown'. She has the overcrash 'Absolute Deathblow' and the overcrash 'Entropic Sunrise'. She is a Deity. She has won the Megaquest 'Blinding the Father's Eye'. Her list of accomplishments is long, basically entirely jam-packed with success, and not something fully viewable at the moment. A random award she possesses is 'Slapped a Possessed Monkey'. Has 605 Fame. Joined the Crisis Across Infinite Nexii quest on the Fulsome Industry's side.

Ajir Ekeriajj (Human, Undefined) Reference Link
"A young boy with white noble clothes, a turban, a cape, and three multicolored squirrel-cat-things perched on his shoulders and head."
One of the residents of Disc 355 who took it upon themselves to challenge incomers from the Crisis Across Infinite Nexii Megaquest to ensure the safety of their disc, either through combat or by challenging them to craft the most desirable goods to be bid on by merchants.

AKDOS (Meta-Entity, Undefined) Reference Link
A Meta-Entity, whose existence can redefine the laws of reality around itself. It governs magic and conjuration. It amplifies magic, eidolons, and summons while reducing the stats of non-summoned individuals. May currently be sealed away. Generally grouped with VELTAR and GURADAMA, power-and-relationship-wise. Relatively easy to channel for a Meta Entity (compared to most other Meta Entities, given that channeling any of their kind at all is a very tall order).

Aliquastrideyn (Elemental & Magic Being, Level 83) Reference Link
(Deceased)
"A woman made out of white fire"
Employee of the Nexus Department of Tourism. Apparently used to dealing with traumatised people who appeared in Nexus through sudden and inadvertant means. Capable of flight. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Nexus Administrative Bureau, where she was unfortunately subverted and controlled by Forcystus as a result. Killed by That Bird of the Imperial Homeworld War Expeditionary team.

Amendarius Undefined, Undefined) Reference Link
Entity linked to the potent divination-relic Amendarius' Left Eye, which could count as having Amendarius scan rather than its current wielder.

Arch-Archivist Cassadataya (Human, Level 85) Reference Link
(Deceased)
"A squat woman with one lapis eye and one moss-agate eye, brown skin, and white hair wearing garb made from the furred hide of the Shuut-Beast and carrying a staff of curling silver."
High-ranking member of the Cataloguers of Infinity. Joined the Crisis Across Infinite Nexii Megaquest as a member of the (Forcystus-controlled) Cataloguers of Infinity team. Was killed by the Lion of Unbreached Veils.

Arch-Archivist Erumunn (Human, Level 95) Reference Link
(Deceased)
"A dark-skinned man with a beard of iron, mercury eyes, a halo of books, a tall hat with an eye-and-book symbol upon its front, and blue-and-gold robes."
High-ranking member of the Cataloguers of Infinity. Joined the Crisis Across Infinite Nexii Megaquest as a member of the (Forcystus-controlled) Cataloguers of Infinity team. Was killed by the Lion of Unbreached Veils.

Arch-Archivist Eurixylvond (Magic Being, Level 93) Reference Link
(Deceased)
"A vaguely-female, somewhat-humanoid shape of internally-illuminated jellyfish-like goo with six seeing-mouths ringing its umbrella-like head and a tome with embossed-platinum covers in one of its forked tendril-hands."
High-ranking member of the Cataloguers of Infinity. Joined the Crisis Across Infinite Nexii Megaquest as a member of the (Forcystus-controlled) Cataloguers of Infinity team. Was killed by the Lion of Unbreached Veils.

Arch-Archivist Hinkelruud (Monster, Level 82) Reference Link
(Deceased)
"A tall man with the head of an owl, a muscular, feathered body, and a lower half similar to a serpent, only made of quiet fire."
High-ranking member of the Cataloguers of Infinity. Joined the Crisis Across Infinite Nexii Megaquest as a member of the (Forcystus-controlled) Cataloguers of Infinity team. Was killed by the Lion of Unbreached Veils.

Archbishop Larchman (Sagzlarr Venomvoice) (Serpent Blessed, Level 80) Reference Link
Wanted dead by the Nexus Bureau of Administration for colluding with Valcont, attempting to remove a Disc from Nexus and 'Numerous Other Things'. Was gathering a cult with the aim to pull Disc 516,701 out of Nexus. Previously Acolyte Larchman (at Level 20), he rose through the ranks and eventually joined the Crisis Across Infinite Nexii Megaquest as part of the Valcont-faction Society of the Viper.

Arquel Losh (Elemental Lord & Planetary, Level 85) Reference Link
A 'member' of the Sanctum of the Tide Key, and took part in the Crisis Across Infinite Nexii Megaquest on their side. Was actually the incarnate avatar of the Rising Tide (and thus the Tide Key itself), and held enormous and ever-increasing power. Held power over Primordium, Progress, Divine and Infinity. His weakness was the Tide Keys anchoring his form (and identity) and providing him a conduit to reality itself- through a combination of the efforts of the Nihilarchitects team, the keys were all stolen by Lili and Contessa Negalux and destroyed by Tjormod the Arcane, who promptly sent the destabilising Losh to the Nihilarchitects for disassembly. May have had an invincibility combo whose only weakness was Mechs.

Artalia of the Fairies (Fae, Level 83) Reference Link
(Deceased)
She is an agitator for increased Fae presence across the universe. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Fae Host of Queen Dendraeymuir. Killed by the Unoriginal Gangster the team had to fight.

Asha-Thuthathaa, Goddess of Knowledge (Planetary, Level 93) Reference Link
(Deceased)
"A tall, slender figure with parchment flesh, a dress of swirling color, and a long braid of 'hair' made of floating books."
High-ranking member of the Cataloguers of Infinity. Joined the Crisis Across Infinite Nexii Megaquest as a member of the (Forcystus-controlled) Cataloguers of Infinity team. Was killed by the Lion of Unbreached Veils.

Arskol Ekosh, Devourer-King of the Black Wood Undefined, Undefined) Reference Link
(Deceased)
One of the twelve devil-kings of Disc 66, killed through combat with the Heaven Architects Team during the Crisis Across Infinite Nexii Megaquest as they fought to lay claim to one of the keys they needed to proceed, incidentally slaying the foul rulers of the place and laying claim to their Numerals. Held the Numeral I.

Assistant Director Bill Frostmore (Human, Level 85) Reference Link
"An older man in a gray suit with a blue tie, gray hair, and green eyes."
Wayne L. Baxler's boss at Bascaradine. Took part in the Crisis Across Infinite Nexii Megaquest on Bascaradine's side.

Assistant Director Stephen Nevin (Human, Level 83) Reference Link
"A man in a black suit with a red tie, short, clean-cut brown hair, and blue eyes."
Works with Bill Frostmore as a Bascaradine employee. Took part in the Crisis Across Infinite Nexii Megaquest on Bascaradine's side.

Astratha, Goddess of Heroes (Planetary, Level 85) Reference Link
(Deceased)
Joined the Crisis Across Infinite Nexii Megaquest on the Council of Ten Thousand Gods' side. Killed by Archbishop Larchman, aka Sagzlarr Venomvoice of the Society of the Viper team.

Azure Nova (Human, Level 80) Reference Link
(Deceased)
A notable superhero. Joined the Crisis Across Infinite Nexii Megaquest on the side of Hero Force. Killed by the Unoriginal Gangster facing the faction.

Ballero Kazastrahn (Human, Level 79) Reference Link
(Deceased)
"A wizard with a halo of eyeballs around his head and a staff made from shifting plasma-like slime"
Capable of bilocation. Was in charge of assigning individuals to cleanup squads tackling Serpent Blessed around Nexus during the Princess of Suns Incident. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Nexus Administrative Bureau, where he was unfortunately subverted and controlled by Forcystus as a result. Killed by That Bird of the Imperial Homeworld War Expeditionary team.

Baron Hadroshh (Serpent Blessed, Level 80) Reference Link
(Deceased)
Joined the Crisis Across Infinite Nexii Megaquest as part of the Valcont-faction Society of the Viper. Killed by Dent Deadwood of the Council of Ten Thousand Gods' team.

Baron Vormant (Human, Level 83) Reference Link
"This slightly-overweight man is dressed in fine clothing and carries an array of rare trinkets and relics. His hair is black, and his eyes are green."
Involved in Arrington's puzzles and the resurrection of Sereyn. Has a lot of varied powers, including anti-disbuff abilities. Joined the Crisis Across Infinite Nexii Megaquest for the Heaven Architects team.

Bear Popsicle Comics (Abstract & Horror & Conceptual, Level 80) Reference Link
(Deceased)
A horrid, world-destroying comic. Joined the Crisis Across Infinite Nexii Megaquest on the side of Error City. Killed by High Programmer Iriktia of the Pillars of Glory team.

Bengal Deathsign the Doom of Man (Undead, Level 72) Reference Link
(Deceased)
"A tall elder vampire, now equipped with still-ostentatous-but-actively-more-useful armor (that menaces with spikes of wyrmbone) and a vorpal blade that looks ready to dismember opponents swiftly."
An Elder Vampire and retired adventurer who, for some reason, was found in the bizarre region of Fastdefense. Possesses considerably more sentience than the average native of the area. Wished to resurrect his slain companion, Selena Bloodwind the Ungodly Lie. Managed to escape the bizarre world in which he'd spawned thanks to the Golem, and has since moved to Nexus. Presently a worshipper of Lili von Mion. Killed by Grandmaster Leele.

Berlarry (Conceptual & Horror, Variable Level) Reference Link
(Deceased)
One of the replacement bartenders that works the Nexus Tavern while The Bartender is away on business. Unlike Carl, Berlarry is terrible at his job, giving misleading advice that frequently points to extremely dangerous or unfriendly areas. It's been pretty definitively decided that he is, in fact, outright malicious and lives to troll others (even and especially if this would result in fatalities). No-one has yet mustered the courage to try his drinks. Might have access to Illusion and Disruption magic, many buffs and debuffs and chef-tree powers. Joined the Crisis Across Infinite Nexii Megaquest on the side of Error City as Level 80. Killed by Littrya Damachastle of the Pillars of Glory team.
Lady Yrralreb
"The fortuneteller is wearing a long, black wig, giant, glue-on eyelashes, and speaks in a high falsetto."
A fortuneteller who gives deliberately inaccurate predictions, misleading information and the occasional good bit of advice just to stymie those who disbelieve everything 'she' says. Suspected to be a certain bartender in drag.

Beryl Glose (Human & Voidstalker, Level 83) Reference Link
Joined the Crisis Across Infinite Nexii Megaquest on the Fulsome Industry's side.

Big E (Aerial, Undefined) Reference Link
Also known as the 'President of Pain'. A massive bald eagle that That Bird attempted to summon in between rounds to fight Anathema during the Crisis Across Infinite Nexii Megaquest. Said attempt failed utterly due to Anathema possessing the powers of a Nemesauth at the time.

Bluewar Ministry Employee #1- Director Bluewar (Planetary, Level 82) Reference Link
"A blurry man made of blue and white energy in a navy suit."
Head of the Bluewar Ministry, an organisation that declares war and destroys places for money, killing everyone in the area. Took part in the Crisis Across Infinite Nexii Megaquest on Bascaradine's side.

Bluewar Ministry Employee #2- The Operator (Outsider, Level 80) Reference Link
"A many-miles tall figure with numerous heads and an even greater number of arms, garbed in divine robes and holding a telephone in many of its hands."
Member of the Bluewar Ministry. Second-in-command. Typically announces the Ministry's presence a day before they launch an assault against an area with a view to destroying everyone and everything in their path. Took part in the Crisis Across Infinite Nexii Megaquest on Bascaradine's side.

Bluewar Ministry Employee #3- Emperor Manta (Aquatic, Level 78) Reference Link
(Deceased)
"A five-mile-wide manta ray with an exquisite imperial crown on its head."
Member of the Bluewar Ministry. Took part in the Crisis Across Infinite Nexii Megaquest on Bascaradine's side.

Bluewar Ministry Employee #4- Doctor Coral (Aquatic, Level 75) Reference Link
(Deceased)
"A towering mass of coral with a glowing brain-coral at the top and phantasmal eyes floating in front of it."
Member of the Bluewar Ministry. Took part in the Crisis Across Infinite Nexii Megaquest on Bascaradine's side.

Bluewar Ministry Employee #5- Field Marshal Kraken (Aquatic, Level 72) Reference Link
(Deceased)
"A kraken with a spiked military hat, numerous weapons, and a set of medals that appear on the side of your vision when you look at it that aren't directly on its body."
Member of the Bluewar Ministry. Took part in the Crisis Across Infinite Nexii Megaquest on Bascaradine's side.

Brakkanor, Dark Master of Fire (Arch-Devil, Level 88) Reference Link
(Deceased)
A member of the Archtyrants' team during the Crisis Across Infinite Nexii Megaquest. Killed by Simon Bross of the Heaven Architects team.

Captain Varradia Undefined, Undefined) Reference Link
(Deceased)
A superhero killed by Catastraphon.

Carl (Human, Level 81) Reference Link
"He's a dark haired man in a bartender's suit. He has stubble on his face and is of average height."
One of the replacement bartenders that works the Nexus Tavern while The Bartender is away on business. While nobody could hope to approach The Bartender's level of skill and knowledge, Carl is a close second- he's knowledgeable on a wide variety of subjects and at the very least knows where to go for information on subjects he's unfamiliar with. He's also highly skilled at making drinks and always has the time and a sympathetic ear for those needing help. Joined the Crisis Across Infinite Nexii Megaquest on Team Bekkler's side. Can Overcrash-combine with other Nexus Bartenders, pulling them into battle to do so if needs be. Killed by Ouettzer on the side of The Enemy, but resurrected by Nira afterwards.
Art Link

Catastraphon, the Energy-Lord (Elemental & Humanoid, Undefined) Reference Link
(Deceased)
"A humanoid figure made from red and orange light. A fire-smile flashes onto its face in lambent green."
One of the supervillains called up by Mimechiavelli to be roadblock-bosses during the Crisis Across Infinite Nexii Megaquest. Catastraphon was essentially the living expression of firey apocalypse made of barely-controlled catastrophic power, having a powerset predisposed towards escalating destruction, elemental-apocalypse-attacks, status-clearing-on-round-end, stopping ongoing effects, and having the ability to fully recover from near-death by activating a super-mode that additionally turned him into an Outsider. He absorbed any and all base elements for bonus actions, ran primarily on Super Powers (thus avoiding anti-magic effects), was able to tank almost anything apocalypse-themed and take minor damage from it, even high-end dream-based stuff or candy (which is an element he doesn't normally resist), gaining powers related to lower-tier elemental apocalypses he is subject to, was able to reflexively intuit what elements his opponents won't specifically-resist through some manner of super-intuition that isn't directly scanning, and held every base element and a bunch of nonbase ones (such as Fury, Sonic, Destruction, Devastation and, through his battle with Lili, Candy). He was also able to hijack specific types of magic (particularly Elemental Magic and Catastrophe Magic). Killed by Lili von Mion.

Champion of Axim (Undefined, Undefined) Reference Link
"The Golem's opponent is a massive fortress-engine, halo of cards floating around it, dwarven arcanist-architects standing ready at the battlements under direction of a man in white robes with a miter, card-staff, and axe."
The champion of Axim the Eternal set against The Shielding Golem during the Trial of the Farthest Horizon to prevent the severing of Lower from Higher Reality through the institution of the Archon System. While the Golem triumphed over him, the trial's results were later undone by Anathema.

Charles Eckermann (Human, Level 79 BA Member) Reference Link
"He has a white top hat, a white suit, snakeskin shoes, gloves made of living shadow, a cane with a sculpture of a dead kraken on top of it, purple sunglasses that seem to be radiating eye shaped wisps of light, and a medical face-mask"
He was Level 39 during Larry the Catfish. Presently an on-again, off-again worshipper of Lili von Mion as it suits him. Took part in the Crisis Across Infinite Nexii Megaquest initially as a member of the Archtyrants' team, but flipped to his own faction with Doctor Catastrophe to hunt down Forcystus when his team's power-grabbing gambit backfired on them.

Chief Inspector Nichols (Human, Undefined) Reference Link
(Deceased)
Part of the Institute for the Refinement of Rational Civilization. Joined the Crisis Across Infinite Nexii Megaquest for the Institute, and was killed there by William Senior. Has an extremely varied skillset, including disappearing, mass sneak-attacking, stat scanning and trying to pick apart his opponent's mana pattern for weaknesses, trying to invent and insert new weaknesses via propaganda, creating new organizations out of area mana patterns (and sending them against his opponents), owning a variety of different guns, knives, matrixes, and bombs, teleporting things into people, teleporting people into things, seizing control of areas and using their powers and properties, having all manner of major status effects available to him, and six different instant-kill moves.

Claire, Mistress of Darkness and Feather Dusters (Human, Level 75) Reference Link
(Deceased)
Controls darkness and feather dusters. Able to summon attack-blocking clouds of feathers. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Nexus Administrative Bureau, where she was unfortunately subverted and controlled by Forcystus as a result. Killed by Guertas of the Imperial Homeworld War Expeditionary team.

Colossus of the Dread Stars (Undefined, Level 80) Reference Link
"A towering being made of black smoke and stone, supermassive in size. Behind it in the sky, stars organize themselves into baleful patterns."
One of three opponents set to guard the 'tripartate trial' route of the Trial of the Nemesis Mask in the Crisis Across Infinite Nexii Megaquest. Had a lot of Astral-based powers including Active Constellations that moved to fate-control attacks away from its form, using world-crushing spheres of gravity, and was capable of calling up defensive smokescreens. Killed by Anathema.

Constable-General Dorian Cort (Human, Level 71) Reference Link
"A one-eyed man in a silver-buttoned black coat with a fancy silver sword and a black eyepatch. A police badge is clearly seen on his coat's lapel."
Officer of the law on the strange projectile-dampening Disc 14,511. Was granted access to the Crisis Across Infinite Nexii Megaquest through Mimechiavelli's schemes, where he created the Cort's Commandos team. Killed during the course of the event, but resurrected by Cael during a post-Megaquest giftgiving venture afterwards.

Contessa Negalux, the Thoroughly Imaginary (Undead & Conceptual, Level 83)
"She is meant to be a vampire, but is written in a manner that indicates that those writing about her may not actually be familiar with vampires. She appears as described in the writings about her. She is potentially behind you."
One of the members of the Nihilarchitects' team during the Crisis Across Infinite Nexii Megaquest. Strongly bound to the Imaginary Element of Fickle, which proved to be exceptionally powerful due to letting her choose to use multiple Overcrashes whilst avoiding the burnout, arbitrarily decide on what said Overcrashes would be, and even decide to have picked a different loot-stance than the rest of her team (and thus picked up a raft of high-tier elements, including Infinity, Triumph and Hax). Also capable of 'draining' Overcrashes from people and adding them to her own pool (which, due to her Fickle nature, does not necessarily remove them when the original owners use them or even necessarily give her the same Overcrash). Using the momentum created by Lili through the Megaquest and her impressive showing against the Tide Key team, Negalux used her fickle powers to arbitrarily infiltrate multiple battles, gain rewards from each of them, steal each of the Tide Keys and pull off a combination gambit with Tjormod to destroy them, thus removing the entire team from play and letting the decorporealising embodiment of the Tide itself get captured and sent to the Nihilarchitects for study.

Cordelia Reynes (Human, Level 26) Reference Link
(Deceased)
"A woman with a pink beret, blonde hair, and a pink blouse and skirt approaching you, carrying a black-and-gold rod in one hand."
A woman who attempted to give Az's team in the Princess of Suns Incident a brass bee that would (ostensibly) kill Mike's team by stinging them with fatal poison. It vanished before they could even take it, however, prompting her to run off. The sister of Doctor Illian Reynes, and weaves convoluted plots against her, including arranging the death of her husband on her wedding day in an incident involving a bull, a rocket-powered robot matador, a cliff, and a chain-smoking narwhal. Has backup that vastly outclasses her in the case of combat situations. Was nominated by Mimechiavelli to become the 'face' of the Crisis Across Infinite Nexii Megaquest as host and announcer, and became part of the Unoriginal Gangsters (despite being a unique entity), gaining all of their powers and experience in the process. Was actually (to everyone's surprise) the Champion of Valcont and the weilder of the Apollyon Rod, and wormed her way in to the Crisis Across Infinite Nexii Megaquest to seize power and disrupt everything, including setting up the Archon System as a 'prize' to play into Valcont's hands, killing Mimechiavelli in the process. Unfortunately, despite Forcystus doing an admirable job of drawing most of the Battle Arena Members' ire, she fell afoul of Vashna, who decided to show her how Machiavellian scheming and absurd power-gambits were really done, defeating her, stripping her of her power, and locking her away in the in-between reaches of Nexus before being banished outright by Drescher. It was later revealed that she was killed by Drescher in the process. Had an alternate Level 80 form from the Crisis Across Infinite Nexii Megaquest.

Counselor Sky (Undefined, Undefined) Reference Link
(Deceased)
A superhero killed by Catastraphon.

Count Squeaky (Undead & Golem, Level 81) Reference Link
(Deceased)
"A drifting red balloon with a vampire face drawn on it."

One of the members of the Nihilarchitects' team during the Crisis Across Infinite Nexii Megaquest. Had the power to turn people fictional, essentially being a reality-vampire that could suck away your realness to make himself more real (and other things fictional). Killed by Grandmaster Leele.

Creepy Oswald (Undefined, Undefined) Reference Link
A thoroughly disturbing individual with a tendency to romantically obsess over and stalk others, regardless of whether or not the target of his creepy affections is aware of his existence. Presently focused on Darston, for some reason. Was part of the Ordo Forcystus team during the Crisis Across Infinite Nexii Megaquest, before defecting to the newly-created Mandate Crossworld Fleet team in order to remove the Imperial War Expeditionary team from play. A master of warding, capable of severing battles from the rest of reality and preventing others from seeing the events at play within, as well as storing the means to do so in prepared warding-circles to trigger later.

Cressidia Ironroad (Undefined, Undefined) Reference Link
An individual capable of withstanding the deathbringing power of MAZMURATT.

Danmaku Princess Ettalene (Humanoid, Level 78) Reference Link
Joined the Crisis Across Infinite Nexii Megaquest on the Cort's Commandos team. Owner of the Danmaku Princess's Bullet Rod.

Das Puzzle Deathwhale Thingie (Aquatic & Abstract, Level 86) Reference Link
(Deceased)
"An enormous leviathan-like whale made out of puzzle pieces. It is very colorful and very ominous."
A unique abstract monster that spawned due to the works of subversive artist Dave Burrett working a little too well in their intended purpose to make bookshops spawn Abstracts more often. Powerful enough to have the artist banned from 14 different worlds. Was brought into the Crisis Across Infinite Nexii Megaquest on Hugo Bekkler's team. Killed by Talsyrr of The Enemy's team.

Death Meister XXV (Undefined, Level 80) Reference Link
(Deceased)
"A bald half-gnome with a large nose and a black suit."
A notorious supervillain pulled into the Crisis Across Infinite Nexii Megaquest originally by the Mime, but then later acted as a trial boss under Drescher's direction. He's the 25th in a line of Death Meisters, and has a mix of assassin powers, teleportation, stealth, illusion, instant death, and music, lots of music. He used to be in a famous jazz band before he turned to a life of crime. His nastiest stuff is probably going to the the instant death his applies on pretty much all of his attacks. He's also got AOE debuffs that are hard to dodge and tend to be sound-based, and he can control natural (and unnatural) disasters. He reflects instant death and absorbs water, darkness, and attacks that are blue.

Dent Deadwood (Conceptual & Human & Undead, Level 85) Reference Link
(Deceased)
The Manifest of Dead Cowboys and Unfinished DIY Projects. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Council of Ten Thousand Gods. Killed by The Vyzranthiine Tattoo.

Devil Dragon Nyzzr'Meggoth (Undefined, Undefined) Reference Link
(Deceased)
One of the members of Ordo Forcystus, brought by Forcystus into the Crisis Across Infinite Nexii Megaquest to destroy and delay those who sought to stop him. Killed by Charles Eckermann and Doctor Catastrophe of the Archtyrants team.

Devil-King of Disc 66, Bearer of Numeral V (Undefined, Undefined) Reference Link
(Deceased)
One of the twelve devil-kings of Disc 66, killed through combat with the Heaven Architects Team during the Crisis Across Infinite Nexii Megaquest as they fought to lay claim to one of the keys they needed to proceed, incidentally slaying the foul rulers of the place and laying claim to their Numerals. Held the Numeral V. Killed, along with the other surviving devil-kings, after The Resistance Santa combined the Heaven Architects' won Numerals into the Numeral XXV, the Holy Number of Santakind, and prevented them from overturning the vote to purify the Disc.

Devil-King of Disc 66, Bearer of Numeral VI (Undefined, Undefined) Reference Link
(Deceased)
One of the twelve devil-kings of Disc 66, killed through combat with the Heaven Architects Team during the Crisis Across Infinite Nexii Megaquest as they fought to lay claim to one of the keys they needed to proceed, incidentally slaying the foul rulers of the place and laying claim to their Numerals. Held the Numeral VI. Killed, along with the other surviving devil-kings, after The Resistance Santa combined the Heaven Architects' won Numerals into the Numeral XXV, the Holy Number of Santakind, and prevented them from overturning the vote to purify the Disc.

Devil-King of Disc 66, Bearer of Numeral VIII (Undefined, Undefined) Reference Link
(Deceased)
One of the twelve devil-kings of Disc 66, killed through combat with the Heaven Architects Team during the Crisis Across Infinite Nexii Megaquest as they fought to lay claim to one of the keys they needed to proceed, incidentally slaying the foul rulers of the place and laying claim to their Numerals. Held the Numeral VIII. Killed, along with the other surviving devil-kings, after The Resistance Santa combined the Heaven Architects' won Numerals into the Numeral XXV, the Holy Number of Santakind, and prevented them from overturning the vote to purify the Disc.

Devil-King of Disc 66, Bearer of Numeral XI (Undefined, Undefined) Reference Link
(Deceased)
"A goat-head made of smoke with an XI above it."
One of the twelve devil-kings of Disc 66, killed through combat with the Heaven Architects Team during the Crisis Across Infinite Nexii Megaquest as they fought to lay claim to one of the keys they needed to proceed, incidentally slaying the foul rulers of the place and laying claim to their Numerals. Held the Numeral XI. Killed, along with the other surviving devil-kings, after The Resistance Santa combined the Heaven Architects' won Numerals into the Numeral XXV, the Holy Number of Santakind, and prevented them from overturning the vote to purify the Disc.

Devil of Law (Undefined, Undefined) Reference Link
One of the Masks of the Architect, previously held by Forcystus. Present status unknown.

Dimensional Battleship Archetype Shatterer (Undefined, Undefined) Reference Link
"A continent-sized dimensional battleship, a mighty vessel created to replace the Paradigm Render"
An improved, upgraded ship created by Doctor Catastrophe for his entry into the Crisis Across Infinite Nexii Megaquest.

Disc 355 Resident #1 (Human, Undefined) Reference Link
"An old man in golden armor, a fine cape, and other wealthy accessories with a sword of soul-energy"
One of the residents of Disc 355 who took it upon themselves to challenge incomers from the Crisis Across Infinite Nexii Megaquest to ensure the safety of their disc, either through combat or by challenging them to craft the most desirable goods to be bid on by merchants. Capable of (literally) putting his soul into what he makes, being able to turn his spirit-energy into tools to work on his projects.

Disc 355 Resident #2 (Human, Undefined) Reference Link
"A woman in an expensive blue dress with a hat with six different feathers in it and small orbs embedded in her long fingernails"
One of the residents of Disc 355 who took it upon themselves to challenge incomers from the Crisis Across Infinite Nexii Megaquest to ensure the safety of their disc, either through combat or by challenging them to craft the most desirable goods to be bid on by merchants.

Disc 355 Resident #3 (Humanoid, Undefined) Reference Link
"A non-human woman with pale-white skin, hair of shining gold, no nose, no mouth, and six phantasmal hammers floating around her"
One of the residents of Disc 355 who took it upon themselves to challenge incomers from the Crisis Across Infinite Nexii Megaquest to ensure the safety of their disc, either through combat or by challenging them to craft the most desirable goods to be bid on by merchants.

Disc 355 Resident #4 (Human, Undefined) Reference Link
"An old, short, stocky man with a white beard, crimson-and-gold armor, and a massive, magmatic hammer"
One of the residents of Disc 355 who took it upon themselves to challenge incomers from the Crisis Across Infinite Nexii Megaquest to ensure the safety of their disc, either through combat or by challenging them to craft the most desirable goods to be bid on by merchants. The disc's master forger.

Disc 18,151 Farmer (Human, Undefined) Reference Link
(Deceased)
"A lone farmer in a shirt with overalls and a straw hat, nervously drinking water from a tourism bureau thermos."
Disc 18,151's 'champion' to challenge any comers during the Crisis Across Infinite Nexii Megaquest. Offered Lili the choice between either fighting him (which he strenuously objected to) or a farming scavenger hunt. Lili opted for the faster choice of killing him, but had him worship her first with the promise that she would resurrect him after the Megaquest was over.

Disc 96,396,218 (Large Structure, Level 87) Reference Link
A literal Disc of Nexus. Somehow capable of being able to move around within Nexus, and other discs of Nexus, at that. Joined the Cort's Commandos team during the Crisis Across Infinite Nexii Megaquest. Among its powers were large-scale geomancy, disc-control and self-Nexus integration.

Doc Blendy (Machine, Level 76) Reference Link
"A six-foot-tall gold-plated blender"
Bartender of the appliances section of the Tavern. Joined the Crisis Across Infinite Nexii Megaquest on Team Bekkler. Killed by The Perfect Man, but resurrected by Cael during a post-Megaquest giftgiving venture afterwards.

Doctor Beak (Arch-Daemon, Level 400-599) Reference Link
One of the leaders of the New Dark Empire. A powerful evil entity who focuses mainly on plagues and diseases, as well as healing. After being called in to fight on behalf of Liliana against the Man In A Hazmat Suit (through events triggered by an extraordinarily powerful plot device), he was killed and his influence, plagues, power and entire branches of Healing were scoured from the universe. His mask was recovered by Gillingman for purposes unknown. Brought back to life by Anathema, who used the Crisis Across Infinite Nexii Megaquest's Trial of Demise to restore her deity, and then, through assuming his Higher Reality form of Militant Beak, managed to keep his greater self from being lost despite Anathema's team losing the Megaquest. He has an alt-form (Militant Beak) that's in the Level 2,000-3,999 Range, but he can't normally access that. He also has a Level 80 alt-form from his post-Mana-Cannon-state.

Doctor Catastrophe (Human, Level 80 Elite) Reference Link
"An old, bald man with goggles and a long, white lab coat with wrist-length black gloves and what appears to be a very long and complicated, yet light, gun in one hand."
One of the group trying to bring back Shalmarkion. Former member of the Omnipresent Council of Archtyrants. A mad scientist currently working on an army of war robots, an arsenal of death rays and a bomb that turns everything within a mile's radius into magma. Joined the Crisis Across Infinite Nexii Megaquest on the Archtyrants' side. He has an alt-form that's a Level 80 Mastermind (from his role as the endboss of Knot). He has another alt-form that's an Immortal in the Level 600-799 Range from back when he was working directly for Shalmarkion. Has the Glorious Overcrash: Every Weapon I Have Crafted. Has an alt-form as the purely data-entity 'Cyber-Catastrophe' (which he was forced into due to losing his main body during the Crisis Across Infinite Nexii Megaquest, and has since recovered from).

Doctor Ego (Human & Mindshadow, Level 85) Reference Link
(Deceased)
Joined the Crisis Across Infinite Nexii Megaquest on the side of Error City. Killed by Littrya Damachastle of the Pillars of Glory team.

Doctor Electric (Human, Level 75) Reference Link
(Deceased)
He is from the same world as Evil Baker. He was a noted rival to Doctor Gopherpants, proposing electricity as being a better power source than gophers; he lost this rivalry. He also has notable issues with animal protection agencies. Entered the Crisis Across Infinite Nexii Megaquest on the side of the Nexus Administrative Bureau, where he was unfortunately subverted and controlled by Forcystus as a result. Killed by Drescher of the Imperial Homeworld War Expeditionary team.

Doctor Elvira Tenbarbos (Human, Level 79) Reference Link
(Deceased)
Seeks to improve the lives of many. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Pillars of Glory. Killed by Berlarry of the Error City team.

Doctor Goliath (Human & Monster & Bio-Horror, Level 79) Reference Link
(Deceased)
A notable superhero. Joined the Crisis Across Infinite Nexii Megaquest on the side of Hero Force. Killed by the Unoriginal Gangster facing the faction.

Doctor Tremarris (Human, Level 75) Reference Link
(Deceased)
"Doctor Tremarris, the owner of the surly voice earlier, appears atop a disc of silver metal with four assault matrixes rotating around it. He wears a pauldron-equipped white lab coat with the IRRC logo mongrammed on its pocket; his hair is slicked back and white, and he has obvious crow's feet under his eyes. In his hands he holds a golden eye and a silver pistol."
Previous leader of the Institute for the Refinement of Rational Civilization. Joined the Crisis Across Infinite Nexii Megaquest for the Institute, but was killed by the Shielding Golem. Incredibly racist against non-humans, sexist and pretty much terrible in every way. Tended to go on loud rants. Had nests of psi-defenses and auto-scan-counters that inflicted Insanity and mind-reprogramming. A psychic technologist who uses a mix of Psychic Powers and Hypertech to compliment his guns and assault matrixes. One of his most notable powers is Infinite Insurmountable Ego, which lets him flat-ignore most attacks from those he considers his lessers (which is essentially everyone).

Doctor Zero (Outsider, Level 85) Reference Link
"A man wearing numerous robes and thick coats one over another, face covered by a gas mask covered by a festival mask, hands wearing at least one pair of huge gloves, walking on bulky boots. He speaks through an automatic voice-modulator."
One of the members of the Nihilarchitects' team during the Crisis Across Infinite Nexii Megaquest, and their final boss-candidate. Notably skilled at working with Imaginary Elements, even for someone of his level. Can reweave mana patterns.

Don Hippopotamus (Humanoid & Animal, Level 200-399) Reference Link
A rhino-man gangster who once ran a large portion of The One City's Western District. He flies into a blind rage if anyone implies that he is not, in fact, a hippopotamus. Was routed from the One City, his power base destroyed by the combined offensive of Kriele's forces and Salvatore.

Doom-Geezer Ebonarchus (Undead, Level 73) Reference Link
"A bony old man in a loincloth with ashes drifting out of his empty, black eye sockets and holes where his teeth should be"
A member of variably-successful Cataloguers of Eternity team in the Knot of Trelhais Incident. Excessively frightening. Seriously, like, scary beyond all reason. Can consume people and spit out Shivering Remnants, which are wasted-away copies of the dead entity with all of their memories. Was also given a legion of undead clown-bodies by Lili during the Knot incident, temporarily gained horrifying cyborg-clown and fleshy undead-machine bodies as well. Also (however temporarily) merged with a Oneman. Lili offered him a position as her personal executioner. Managed to reach the central ring of Knot under his own power, accompanied by Dacherryn the Wanderer. Joined the Crisis Across Infinite Nexii megaquest for the Cataloguers of Eternity, but was co-opted (along with the rest of the team) by Forcystus, defeated by the Veil Render's Team, and Render-flipped over to join their faction. Likely now under the control of the Veil Render.

Doreen Justice (Human, Level 79 BA Member) Reference Link
A superhero who retired from her world to the BA, where she started doing various things. Recently un-retired and joined the Crisis Across Infinite Nexii Megaquest on the side of Hero Force. Notably has a lot of 'weird, old' powers from her time as an Arena Member when the mechanics of reality may have been different. Was killed during the Crisis Across Infinite Nexii Megaquest by the team's Unoriginal Gangster fight.

Durasiel Novian (Human & Fae, Level 82) Reference Link
Joined the Crisis Across Infinite Nexii Megaquest on the Cort's Commandos team.

Ehrduk the Glass-Keeper, Arcanist of Dythenrote (Golem & Human, Level 81) Reference Link
Joined the Crisis Across Infinite Nexii Megaquest on the side of Renfeld the Arcanist.

Ehrgonlass, the Smoke Arcanist (Human & Elemental, Level 81) Reference Link
Joined the Crisis Across Infinite Nexii Megaquest on the side of Renfeld the Arcanist.

Ekhtero Esh (Human & Outsider, Level 81) Reference Link
(Deceased)
"A man in regal white-and-gold clothes with a symbol of a tree whose roots wrap around stars on his cape. His hair is blue, and his eyes are solid-white."
A powerful individual who joined Hugo Bekkler's team for the Crisis Across Infinite Nexii Megaquest. Had the power to declare people Invincible through a process with odd, nebulous triggers. Killed by Mr. P.H. Turkey of The Enemy's team.

Ekmort E. Isenrod (Undefined, Undefined) Reference Link
(Deceased)
One of the members of Ordo Forcystus, brought by Forcystus into the Crisis Across Infinite Nexii Megaquest to destroy and delay those who sought to stop him. Killed by Charles Eckermann and Doctor Catastrophe of the Archtyrants team.

Elrosh Ghazbarton, Masked Master of the Obscene Festival (Arch-Daemon, Undefined) Reference Link
(Deceased)
"A masked humanoid in concealing robes perched upon a throne of flesh and bone that scuttles about the disc on massive hands attached to thin, multi-jointed arms with flaking, burnt-blackened skin. The disc has become a riot of tempting delights and palatial open-aired maze-halls and gardens. The numeral XII floats above his head."
One of the twelve devil-kings of Disc 66, killed through combat with the Heaven Architects Team during the Crisis Across Infinite Nexii Megaquest as they fought to lay claim to one of the keys they needed to proceed, incidentally slaying the foul rulers of the place and laying claim to their Numerals. Held the Numeral XII. Killed by Geddoe. Had a set of powers encompassing disbuffs, scans, Dark Magic, Nobility (and Domination through it), Blood, and Mystic

Elsie Phaeduras (Human, Level 88) Reference Link
"This woman has slightly-wavy blonde hair, blue eyes, and silver armor. She wields a holy blade and is surrounded by the floating holy symbols of eighteen gods of light, six of them subordinate to her, and two others ones whose lives she saved. Though she is no longer one of the Chosen, her power remains great."
The fourth and eighth Chosen of Air. A world-travelling hero who killed the tyrant-sorceror Azir Maquaal, gaining the title and artifact of the Chosen of Air from him. Before she could leave the world, however, she was killed in the Mana Cannon incident, not retaining the artifact post-reset. Once her memories returned, she sought out the artifact once again, defeating the seventh chosen, Yulio Azmiir, in a non-lethal duel and going on to perform quests associated with the rebuilding of the Church of Sereyn and other heroic works, defeating the fallen god Zyxertaunnam, the wind pirate Hiram the Everwhite, and the undead abomination Soricc Tsharr, known as the Kingreaper. Concerned that she posed a threat to their plans, the Synod of Slights Remembered cast a great spell to slay Elsie by re-convoking the power of the Golden Face of Qaz-Qor in a massive ritual project, and, though she rose from the dead at the dawn's first light of the next day to march against them, they had banished the dungeon created by the artifact's unclaimed state, The Pillar of the Demon Winds, into a reality-hole, casting it across the universe. Among her powers include being able to provide a variety of divine magic buffs, create reflective armor, and attach bonus deity benefits to people that also cast spells over time. Joined the Crisis Across Infinite Nexii Megaquest for the Heaven Architects team, acting as their final boss candidate and winning the day. Went on to rule the newly-cleaned-up One City. Has an alt-form as a Level 85 Human, a Level 85 Chosen, a Level 83 Human, and a Level 87 Chosen. Also, through the Crisis Across Infinite Nexii Megaquest, has alt-forms as 'Maiden of All Winds' (a Level 88 Voyager), 'Sublime Hand of Heaven' (a Level 88 Saviour) and 'Supreme Grandmaster of the Knightly Orders' (a Level 88 Bastion).

Embra Banefire (Chosen, Level 75) Reference Link
(Deceased)
The Second and current(?) Chosen of Fire after the BA Member Firenza declined the position. Was named Herald of the Divine Voices, entering the service of Zazodas: Divine Voice of Death, Immorkrin: Divine Voice of Destruction, and Yhaz'Khobal: Divine Voice of Plague following the Battle Arena Member Firenza's declining of said position. Upon entering their service, she was sent to reap the soul of Laurennia. Though defeated by the Chosen of Light, Laurennia, impressed by the display of fighting tenacity that Embra showed and not yet possessing her pre-cannon-reset memories, bestowed the title on Embra. Embra has since risen in power both as the chosen avatar-emissary of three gods and as a Chosen. She possesses the artifact The Voice Manifest in addition to the Fire Chosen Regalia. She currently continues her duties serving the Voices and gains enjoyment from defeating the potential challengers, growing in power and synchornicity with her three gods over time. Joined the Council of Ten Thousand Gods' team for the Crisis Across Infinite Nexii Megaquest, where she was killed by Archbishop Larchman, aka Sagzlarr Venomvoice of the Society of the Viper team, and may have lost the Regalia of Fire.
Due to a special Walrusfest gift, her moveset now contains:
Unextinguishable Flame- 168,500 Damage, 200% inflicts an instance of Burning that possesses no natural per-round recovery rate and cannot be cured or automatically recovered from by sources below Level 80, This action repeats itself at the start of each round that none of its caster's other actions repeated on, Fire, 5,000,000 MP

Epshut Amuntah (Human & Daemon, Level 75) Reference Link
(Deceased)
"A man in a black robe with golden trim and a pharonic mask"
One of three entities trying to win over the massive influx of daemons from the New Dark Empire's dissolution to their cause. He was sent in by the Council of Ten Thousand Gods (the organization that The Celestial Emperor runs) as a representative of one of its component deities who was most likely to attract the various now-deityless-daemons. Joined the Council of Ten Thousand Gods' team for the Crisis Across Infinite Nexii Megaquest. Killedby Archbishop Larchman, aka Sagzlarr Venomvoice of the Society of the Viper team.

Erathannannos (Deva, Level 75) Reference Link
A stag-headed man. One of the members of the Council of Elder Guardians, who briefed the faction's team during the Princess of Suns Incident. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Fae Host of Queen Dendraeymuir.

Erdlue the Marsh-Keeper (Immortal, Level 85) Reference Link
(Deceased)
Joined the Crisis Across Infinite Nexii Megaquest on the side of the Council of Ten Thousand Gods. Killed by Archbishop Larchman, aka Sagzlarr Venomvoice.

Etressia Earthrage (Human & Fae, Level 73) Reference Link
(Deceased)
Joined the Crisis Across Infinite Nexii Megaquest on the Council of Ten Thousand Gods' side. Killed by Baron Hadroshh of the Society of the Viper team.

Fazhai Woo (Human, Level 83) Reference Link
Joined the Crisis Across Infinite Nexii megaquest for the Cataloguers of Eternity, but was co-opted (along with the rest of the team) by Forcystus, defeated by the Veil Render's Team, and Render-flipped over to join their faction. Likely now under the control of the Veil Render.

First and Most Abominable( Undefined, Undefined) Reference Link
(Does Not Exist)
The antithesis of the Enigma Men, although still wielding Mystery as a power-source. Instead of retroactively writing itself into existence from the future, it (will) exist in the far past, consuming the existence of others and their histories in order to bring itself fully into reality. At present, it's having a rather hard time doing this due to getting removed via the advent of Truth in the Crisis Across Infinite Nexii Megaquest, and then getting additionally thwarted by a letter that could have allowed it to exist pulled from the Warehouse getting destroyed by one of Kriele's Knights. Its powerset involves attacking previous rounds of combat, Echoing retcon-effects forward with Paradox through self-defined rules, Restarting the battle before the first round and forcing phantom rounds into the equation, Creating rounds of battle between rounds, Mystery/Paradox, Drain, Devouring, and Inescapability. Tends to have its actions and words outlined in a specific colour.

Forcystus (Fiend, Level 80) Reference Link
(Amalgamated)
"In front of you is a man with a golden mask, a white-curled wig, and a green suit with a sharp red tie."
How polite. How ominous. How utterly incensed that his main power-source of Corruption has been removed. But he has backup plans, including ownership of The Devil's Paperwork... pity they didn't work out, as he utterly underestimated how badly drawing the ire of all and sundry would affect him. Forcystus had many powers, his primary one being the ability to interface with evil, corruptive forces without himself becoming controlled or corrupted by them and retaining the powers they gave, along with a significant measure of control over Law and Reality Auditing, dark magic, curses and all manner of fiendish and corruptive/rotting spells. Forcystus planned on taking over Nexus, having it destroyed and replaced by the One City as the central hub of the Universe (with himself in charge), and gaining ownership of all of the Valcont-artifacts to the bargain in order to further boost his power and give him a legitimate shot at becoming the setting's new Adversary, using the Crisis Across Infinite Nexii Megaquest to do so. Doing so earned him the attention of Valcont, however, who had his Champion, Cordelia Reynes, actively respond through her power as Megaquest Announcer (and later Administrator) to wreck his plans as best as she was able, supported (although not intentionally) by the combined forces of just about every Arena-present team in the quest who were, by this point, thoroughly against the Fiend for a variety of reasons. Due to gambits (potentially) gone awry and the presence of the Veil Render's team, spearheaded by a far-more-powerful-than-he-expected tag-team combo of Darston and Anathema, his attempt at a final-form switch in assuming the powers of Gonzo Heed, while successful, ended up being completely usurped as he was defeated and Renderized into becoming one of the Veil Render's pawns. Presently, he is Gonzo Forcystus, a mixture of the two, untouched by Heed's corruptive influence and with his powers. Has an alt-form as 'Doctor Forcystus', a Level 96 Fiend & Immortal & Holy One & Elder Geist & Abomination & Outsider & Incarnate.

Functionary Zhu (Human, Level 75) Reference Link
(Deceased)
Joined the Crisis Across Infinite Nexii Megaquest on the Council of Ten Thousand Gods' side. Killed by The Whispering Wind of Nashgelle-Farr of the Society of the Viper team.

Ganfo Donno (Human, Level 79) Reference Link
(Deceased)
"An old man wearing a blue robe and conical hat, both adorned with moving star patterns, smoking a pipe that produces smoke that shifts colors and forms objects."
An archmage and summoning specialist. Fought on the side of the Veil Render during the Knot of Trelhais fiasco, and has strong ties to it. Has an Overcrash- 'Sublime Magipocalypse', 240-spell chain-casting at no MP cost (provided the spells are under his max MP). Also joined the Crisis Across Infinite Nexii Megaquest on the Veil Render's Team, where he died against an Unoriginal Gangster. Given he's under the ownership of the Veil Render, however, his death is likely not permanent.

*Garse Prektus' Ship-Mech (Undefined, Undefined) Reference Link
"A mech, with a body like a massive, elegant ship, appears, globe-rod-bearing captain standing at its prow."
The ship-mech owned by Garse Prektus of the Saitoserris Mandate. Its main cannon possesses enormous destructive power and shatters reality as it fires.

Gellarahd, Knight Empyrean (Human & Arch-Angel, Level 83) Reference Link
"A tall, somewhat-inhuman-looking figure with pale purple skin, six wings of feather, flame, and mist, and luminous hair. He wears ornate armor inscribed with mystic symbols and wields etheral force shapes into shifting weapons. Pure righteousness and astral light shine forth from him."
A member of one of Kriele's Knightly Orders. Joined the Crisis Across Infinite Nexii Megaquest for the Heaven Architects team.

General Redscar (Undefined, Undefined) Reference Link
"He wears his lavish military robes, with their gold trim matching his deep-red fur well. His four horns each bear a burning ioun-world, his left hand is a cyborg claw, his right holds a staff of jagged, branching, coral-like wood that constantly burns, and a scar runs down the right side of his face where an three right eyes are missing, having once been cleaved from his face by Sylvia's avatar."
A past enemy of the Holy Empire. Another version of him is presently reprising his role in a an alternate copy-timeline of that war is playing out again. A resurrected copy of him was pulled into the Crisis Across Infinite Nexii Megaquest on the side of The Enemy as 'General Redscar, Revived Menace', a Level 80 Elite Alien. Was from the Alien Wars. He was a major alien leader opposing the space-expansion of the Imperial Homeworld's war fleets. Fought avatars of Gadigan and Sylvia. Had fire that could burn anything, even other flame, inflicting unhealable burns, and inspired unflagging loyalty in his hordes. Could invent new technology on the fly, merge magic and technology, control galaxy-sized conflagrations of living elemental force, teleport from world to world and heal himself when about to lose a portion of the war, had the power to destroy vessels, including starships, in one shot, could counter and reverse Triumph powers, has a staff-artifact that powers up flame and grants him control and finesse, could chase Homeworld armies through time when they tried using time travel against him, would, when about to lose, burn worlds to ash and leave them unable to be restored, had fire overcrashes that pierced immunity and did permanent damage.

General Verngrass Wethryll (Human, Level 80) Reference Link
(Deceased)
Trains people in the sword. He has an alt-form in the Level 200-399 Range. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Pillars of Glory. Killed by Doctor Ego of the Pillars of Glory team.

Gesi the Fate-Keeper (Fae, Level 83) Reference Link
(Deceased)
Joined the Crisis Across Infinite Nexii Megaquest on the side of the Fae Host of Queen Dendraeymuir. Killed by an Unseelie Ur-King on the team's starting Protonexus.

Ghingheldullas, Matron of Unceasing Slaughter (Undefined, Undefined) Reference Link
(Deceased)
One of the twelve devil-kings of Disc 66, killed through combat with the Heaven Architects Team during the Crisis Across Infinite Nexii Megaquest as they fought to lay claim to one of the keys they needed to proceed, incidentally slaying the foul rulers of the place and laying claim to their Numerals. Held the Numeral X. Killed by Elsie Phaeduras.

Ghoble Erloze, the Winged Eclipse (Arch-Demon, Undefined) Reference Link
(Deceased)
"The sky fills with a red glow that is then obscured by a black disc. The disc grows wings, then a great central eye, then the numeral III appears above it. Its rays are hands, holding the implements of destruction. Its sight pierces through all, seeing all. The disc itself is covered with the ruins of blasted buildings, while masks dance in the sky and profane magic circles appear to the beat of the eclipse-creature's wings."
One of the twelve devil-kings of Disc 66, killed through combat with the Heaven Architects Team during the Crisis Across Infinite Nexii Megaquest as they fought to lay claim to one of the keys they needed to proceed, incidentally slaying the foul rulers of the place and laying claim to their Numerals. Held the Numeral III. Was capable of seeing the future (and parrying/countering attacks it saw coming), manifesting blades of twilight and malice, summoning clouds of dark demon-masks, casting curses, dark magics and inflicting Major status effects. Capable of self-resurrection through the power of its Numeral. Was notably weak to being blinded through attacks to its eye (provided they were fast enough to prevent it from parrying), which also threw off its ability to attack as its rays were an extension of its sight. Killed by Zweirugi.

Ghorloth Dragonhammer (Humanoid, Level 82) Reference Link
(Deceased)
"A particularly-stout dwarf wearing juggernaut plate and carrying a massive, dragon-slaying hammer."
One of the members of the Nihilarchitects' team during the Crisis Across Infinite Nexii Megaquest. Killed by Grandmaster Leele.

Gingphatts the Unstoppable (Humanoid, Level 81) Reference Link
(Deceased)
"A towering, muscular elephant-headed man with heavy armor and a massive hammer with his face on both sides."
A member of the Speed Masters team during the Crisis Across Infinite Nexii Megaquest. May have also been working for either Forcystus, Cordelia or both during the resulting mess. Notably has a Vessel of Power based off him. His powers mainly revolve around basing everything off Constitution; actions that cause stunning, stun-locking, knockback and action-denial; Abjuration and odd branches of Force Magic; CON-damage blocking and blocking unconventional HP-damage attempts; momentum-powers that increases his power each time he attacks or acts (and can key off Fate for a form of fate-momentum); smashing through space, time, and all manner of obstructions; piercing resistances and immunities; and sundering. He can also shift his size to match his opponents. Proved, in actuality, to be entirely stoppable when the Roulette Master killed him during the Megaquest.

Grand Librarian Esrekya Melreides (Fae, Level 99) Reference Link
(Deceased)
One of the heads of the Cataloguers of Infinity, dedicated to cataloguing information about everything there is in the Universe. Was one of the faction heads for the Impossible Knot quest, seeking to use an Archival Pillar on the Wheel at its centre to record as much data from it on the Universe as possible. Sadly, the Cataloguers team met with disaster early on. Joined the Crisis Across Infinite Nexii Megaquest as a member of the (Forcystus-controlled) Cataloguers of Infinity team. Was killed by the Fazhai Woo of the Veil Render's team, then promptly butchered and cooked for a later, powerful team-buff by Darston.

Grandmaster Leele (Emissary, Level 83) Reference Link
(Deceased)
"Wearing sleek blue robes, wielding a thin blade, with a long, white ponytail"
A member of the Sanctum of the Tide Key, and took part in the Crisis Across Infinite Nexii Megaquest on their side. A representative of Dantes. Sought omnipotence. Held power over Hax, had mastered every skill and could break reality on fundamental levels. Was Grandmaster-tier in every Base Tier 1 and Base Tier 2 class available, allowing her absurd leeway in cheating around rules and retroactively declaring counters to things even if she wasn't actively present to deal with them. Specifically hated Lili due to the daemonic demigoddess' hatred for Maylene Emdendrous. Died to a combination-assault by Doctor Zero and Contessa Negalux of the Nihilarchitects team.

Grandmaster of the Order of the Knights Cyclical (Undefined, Undefined) Reference Link
Grandmaster of the Order of the Knights Cyclical, one of the Ten Thousand Knightly Orders.

Gohlblanze the Golden-Faced (Demon & Devil, Level 83) Reference Link
Joined the Crisis Across Infinite Nexii Megaquest on the Fulsome Industry's side.

Golden Lass (Undefined, Undefined) Reference Link
(Deceased)
A superhero killed by Catastraphon.

Goldureize the Amethyst-Eyed (Dragon & Planetary, Level 82) Reference Link
(Deceased)
Joined the Crisis Across Infinite Nexii Megaquest on the Council of Ten Thousand Gods' side. Killed by The Vyzranthiine Tattoo of the Society of the Viper's team.

Golotrossomo, the Lake that Runs (Large Structure & Elemental, Level 78) Reference Link
(Deceased)
Joined the Crisis Across Infinite Nexii Megaquest on the side of the Fae Host of Queen Dendraeymuir. Killed by the Unoriginal Gangster the team had to fight.

Gonzo Forcystus (Fiend, Level 80) Reference Link
"From out of nowhere, Forcystus drops into the palace, fully empowered, with a jaunty hop, clicking his heels together after he lands on his tip-toes. Wearing a technicolor suit, rainbow barrister's wig, and the groucho glasses from the earlier mask-image, he gives an exaggerated bow with aplomb."
The result of Forcystus, using his uncorruptible-by-corruption powers, assuming the mantle of Gonzo Heed, becoming a terrifying foe with power over both Law and almighty Illusions. Unfortunately for him (and fortunately for the rest of the Universe at large), Darston and Anathema managed to defeat him as he was power-switching, causing their Megaquest-granted faction-power to activate and Renderize the result, turning him into a thoroughly-controlled servant of the Veil Render and incidentally causing him to become a barrier to Gonzo Heed's true arrival into reality.

Gonzo Heed (Human, Level 800-999) Reference Link
(Does Not Exist)
An extremely dangerous, evil, world-warping illusionist that does not exist in the present iteration of reality. Thanks to the actions of the Battle Arena member Celas, the chain of events beginning on the Berinic Mesa that would lead to his coming into being were derailed. A time-traveling illusionist named Alyosius Gullroyal set up a series of plans involving the manipulation of Battle Arena members to once again guide events to bring Gonzo into being, but these were prevented by the actions of the Battle Arena Members Caelum, Cael, Celas and Lili's Shielding Golem, resulting in Gullroyal's death and once again preventing Gonzo from being brought into reality. Was originally intended to be a plot boss for the Fifth Ascension, but the aforementioned foiling of his rise to being derailed this, preventing his attaining this position unless actively brought back by the actions of a Battle Arena member. Temporarily existed due to the ongoing mess that was the Crisis Across Infinite Nexii Megaquest, in which the activation of the Archon System brought him into being and allowed him to begin blocking off Lower Reality from Higher Reality and assuming the Veil Render's identity in order to trick her team, but was immediately shunted out of existence again when the Archon system was rewound into being switched off through another trial in the Megaquest. Currently held in non-existence due to Forcystus holding and controlling part of his power (who is, in turn, being held and controlled by the Veil Render).
Any attempt to divine information about Heed is met with a singularly ominous feeling.

Grand Arcana (Fae, Level 75) Reference Link
(Deceased)
Joined the Crisis Across Infinite Nexii Megaquest on the side of the Fae Host of Queen Dendraeymuir. Killed by the Unoriginal Gangster the team had to fight.

Greater Virus-Entity KRAZMITHAK (Coded Being, Level 71 Elite) Reference Link
(Deceased)
Viral entity of the code-world Incieapia. Was attempted to be quarantined by Domain Administrator Karishrada, but due to an unexpected attack against her, the termination attempt went awry, and two new virus-entities, XEVENON-MORTEIYORI and XEVENON-KARISTASHI, were born. Went on to rule the Fourth Domain with an iron fist and spread virus entities through the domain subtly. Defeated by a group of heroes. Brought back to life to join the Crisis Across Infinite Nexii Megaquest on the side of Error City. Killed again by Master Mausley of the Pillars of Glory team.

Guertas (Animal & Humanoid, Level 85) Reference Link
"A massively muscled jaguar-man in a suit with two greatswords"
A Provincial Governer of the Holy Imperial Homeworld. Highly skilled with swords and combat-thirsty. Joined the Crisis Across Infinite Nexii Megaquest as one of the members of the Imperial Homeworld War Expeditionary. Capable of reattaching lost body parts (including his head) through sheer willpower, or, failing that, having his head sprout a jaguar-body to continue to fight on wielding a sword in its mouth (and having his original body sprout a man's head).

GURADAMA (Meta-Entity, Undefined) Reference Link
A Meta-Entity, whose existence can redefine the laws of reality around itself. It governs confusion and malady. It reduces Damage, amplifies status effects, screws with scans, and makes things more agile / able to dodge direct attacks. May currently be sealed away. Generally grouped with VELTAR and AKDOS, power-and-relationship-wise. Relatively easy to channel for a Meta Entity (compared to most other Meta Entities, given that channeling any of their kind at all is a very tall order).

HALKYNRYN (Meta-Entity, Undefined) Reference Link
A Meta-Entity, whose existence can redefine the laws of reality around itself. Present in a different (and perhaps not-yet-happened) version of reality where Meta Entities are used to template new worlds. It governs puzzles, thought, and mazes. Worlds it is placed above become more confusing, less prone to battle, and more able to kill people through the failure to meet weird puzzle-conditions. Noted as being a pain to channel by Meta Entity standards, but not impossible.

Harkala Gillingman (Source Guardian, Level 600-799) Reference Link
Daughter of Gillingman. Previously Guardian of the Source of Darkness and as such, may exercise control over almost any Darkness-element entity she wishes, and gained the power as Source Guardian of all Sources after a massive battle in Daghmal Gozzot, The City At The Root Of Lost Things. A leader of the (now-dissolved) New Dark Empire. She has an alt-form that is a Fiend in the Level 600-799 Range. Due to Kriele's faction-win in the Crisis Across Infinite Nexii Megaquest, she lost the Base Elements of Light, Fire, Hope and Truth from her panoply.

Head Chef Pauline Carr (Human & Machine, Level 81) Reference Link
(Deceased)
"A red sports car with black striping down the sides, with a woman's torso in a chef's coat and hat protruding from the front hood."
Joined the Crisis Across Infinite Nexii Megaquest on Team Bekkler's side. Killed by Tassahaemot of the Speed Masters.

Henri Luddmitz (Undefined, Undefined) Reference Link
A (potential) Postmaster of Nexus brought into being through a Warehouse-pulled item-focus and Lili's liberal use of dreamshaping and connection to the Nihilarchitects during the Crisis Across Infinite Nexii Megaquest. Lili ensured that part of her essence was placed inside him and subsumed him into Oneman as soon as he came into being, essentially allowing her to immediately take the role of the Postmaster(mistress) herself. May have been created with power over Mystery, Dream, Aether, Fate, Life, Destruction, Wonder, Warding, Psychic Power, Contingency Magic, Divination, Catastrophe Magic, Space, Spatial Magic and Gate Magic. Present status and level of existence unknown.

High Programmer Iriktia (Coded Being, Level 79) Reference Link
(Deceased)
From the code-world Incieapia. Deceived into her belief that Domain Administrator Karishrada had deleted numerous non-hostile forces in a power-grab disguised as a security procedure, she attacked the administrator. Catching the administrator by surprise while she was de-linked from the Fourth Great Core (to prevent the possibility of KRAZMITHAK copying itself into the Great Core during the deletion procedure if the process was botched), she managed to mortally wound the High Administrator. With the administrator injured mid-procedure, the termination attempt went awry, and two new virus-entities, XEVENON-MORTEIYORI and XEVENON-KARISTASHI, were born. Later resurrected by a group of heroes and assisted in defeating KRAZMITHAK. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Pillars of Glory. Killed by Doctor Ego of the Error City team.

Hugo Bekkler (Immortal, Level 80) Reference Link
(Deceased)
"A short, older man with a large, bushy white moustache, beard, and green suit sitting mounted in a giant rotary phone with quad mecha-legs. Small tables with additional phones are attached to the upper part of the seat-area, gatling guns hanging from their undersides."
(Previous) Postmaster of Nexus, who took the position (through some somewhat underhanded means, stalling parties that could have fixed the Mail Disc faster and thus lead to others taking the job) in order to get the position in the Nexus Administrative Bureau with an eventual goal of replacing Gary. Despite (or because of) this, he is ensuring he does the best job he can at running the disc. A powerful chronomancer, capable of causing (potentially) disc-wide temporal distortions and calling in alternate-timeline copies of himself via his Chronophone, with the result of there currently being many, many Hugo Bekklers around. Has a great fondness for telephones, particularly old-style rotary ones, and is usually found sitting by (or in) one. Created his own team to take on the Crisis Across Infinite Nexii Megaquest. Died to Speed Wizard Wylo of the Speed Masters team in the process, even if his team managed to reach the final stages of the Megaquest.

i = [] (Abstract, Level 81) Reference Link
(Deceased)
"An area of space that an abstract's mana pattern designates contains that abstract, despite being empty."
One of the members of the Nihilarchitects' team during the Crisis Across Infinite Nexii Megaquest. Killed by Grandmaster Leele.

Iadra Mystlebrenn, Moon Witch (Alien, Level 79 Enigma Man) Reference Link
One of Mister Owler's Identities. Joined the Crisis Across Infinite Nexii Megaquest on the Fulsome Industry's side.

Iethmo Greeze (Human & Fae & Devil, Level 80) Reference Link
(Deceased)
"This half-human, half-elf, half-devil man dwells outside of standard mathematics. Bears an unsettling resemblance to Lubel Vyre."
One of the members of the Nihilarchitects' team during the Crisis Across Infinite Nexii Megaquest. Has unreal wells of power. Killed by Grandmaster Leele.

Ilydos (Humanoid & Magic Being, Level 75) Reference Link
(Deceased)
A man who sabotaged the climate control system of Artillicas Botanica, causing it to spawn monsters and turn the entire complex into a shifting random dungeon. Joined the Crisis Across Infinite Nexii Megaquest on the side of Error City. Killed by Littrya Damachastle of the Pillars of Glory team.

Iridraise, Knight Numinous (Human & Mindshadow, Level 86) Reference Link
"Her armored form is wispy like clouds and cloaked in aether, suffused with a blue-white glow. She wields a polearm that cuts at the edges of perception."
A member of one of Kriele's Knightly Orders. Has a lot of etherialization buffs, also some anti-haunting things and some stuff that makes debuffs wear quickly. Joined the Crisis Across Infinite Nexii Megaquest for the Heaven Architects team.

Iron Director Bourgewater (Robot & Bio-Horror, Level 80) Reference Link
Worked as one of the Ordinators before splitting alongside Kestra and creating the Iron Directive. He can become titan-sized. Joined the Crisis Across Infinite Nexii Megaquest on the Fulsome Industry's side.

Iron Director Kestra (Human, Level 80) Reference Link
A master summoner. She worked as one of the Ordinators before splitting alongside Bourgewater and creating the Iron Directive. Joined the Crisis Across Infinite Nexii Megaquest on the Fulsome Industry's side.

Irrian Illumos (Immortal, Level 600-799) Reference Link
"A man wearing an elegant black coat and a hat. He has a black goatee and a ring with a pyramid with an eye on it. He is sitting atop his briefcase directly atop the wall."
Master conspiracy-weaver, presently the head/most senior member/don of the Enigma Men/Monterro Family. Absurdly powerful, to the point that he could either successfully imitate Nokhret or (more likely and concerningly) retoractively replace him at a point in time. Knows many, many things, either through time-shenanigans or at least making things up so convincingly that the universe can't help but play along. Runs the Illuminati, and was a Battle Arena Member at one point. He has an alt-form as a Level 799 Mastermind. He has an alt-form as a Level 59 BA Member. He has an alt-form as a Level 79 Fated One. He has an alt-form as a Level 79 Enigma Man. Currently missing after the creation of the element of Truth dealt a massive blow to the Enigma Men and District Zero, destroying many of the faction's members.

Itraiya Yevash (Human & Elemental & Planetary, Level 79 BA Member) Reference Link
A BA Member that joined the Crisis Across Infinite Nexii Megaquest on the side of the Council of Ten Thousand Gods. Was unfortunately wrecked by the Valcont-team, with The Vyzranthiine Tattoo leaving lingering, build-wrecking complications on her.

Ivassha Neos (Human, Undefined) Reference Link
(Deceased)
Previous CEO of the Neo-Sephreys Corporation, and presumably the one who revived and rebranded it. Killed during the Crisis Across Infinite Nexii Megaquest due to her part as heading the disc opposing the goals of the Bascaradine Team.

Jackie West (Human, Level 79) Reference Link
"This woman carries a variety of different weapons. Her armored coat is crafter from a leather made from a great dragon. Her hair is reddish-brown, and a tear shaped object glows faintly from inside her torso."
Native of the world of Esbeith and born with one of the Five Tears of the Goddess within her body, Jackie tapped into its power to become immortal and help protect her world against the invading forces of the Twilight Chancellor, Gul-Deras. Friend and lover of Walter Eldridge. Among her powers include a strong HP-and-MP-regen plus chance of auto-self-res buff, and a buff that makes people count as deities. Joined the Heaven Architects team for the Crisis Across Infinite Nexii Megaquest.

Juaquim DeLaPhantos (Spirit, Level 75) Reference Link
"This ghostly ancestor-spirit is a radiant white and wields a sword with great skill. His hair is long, and he wears no armor."
Legendary hero and Great-great-great-great-great-grandfather of Evangeline DeLaPhantos. His ancestral spirit is tied to his family line and capable of being summoned by those members skilled enough. Joined the Heaven Architects team for the Crisis Across Infinite Nexii Megaquest. Has an Overcrash that allows him to call upon his family line to assist him. Gained Dopple as an element from beating an Unoriginal Gangster.

Kriele (Holy One, Level 600-799) Reference Link
Brought about by a pre-planned gambit of the Celestial Lord and enacted by Selereth Helios using the combined heroic energies of many slain Celestials and Source Guardians, as well as the protagonist-meta-quality left behind after Master Detective's death. Presumed to be, among other things, a counter-gambit to Maleficus. Created far, far ahead of expected schedule while Maleficus was locked away in another universe and unable to interfere with her early stages of development, completely unaware. An eventual Ascendant and opposite of Harkala in many ways. The Lady of Nonbase elements, holding most Nonbase Elements within her purview of powers. Thanks to the win of the Heaven Architects team in the Crisis Across Infinite Nexii Megaquest, has been able to massively increase her reach across the Universe through her Ten Thousand Knightly Orders, and gain ownership of the Base Elements of Light, Fire, Hope, and Truth from Harkala despite Harkala's normal dominion over Base Elements. A full list of her possessed elements (at the time of the Megaquest ending) can be found here.

Lady Illisame (Human, Level 76) Reference Link
(Deceased)
A powerful sorceress acquired as an ally by the Council of Elder Guardians. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Fae Host of Queen Dendraeymuir. Killed by an All-Devouring Blossom at the beginning of the Megaquest.

Lady Mindwar (Human, Level 80) Reference Link
"A bald woman with tattoos of metaphysical diagrams of mystic equations on her forehead with silver power-armor and multiple gun-drones and crystal support-drones flanking her."
A mercenary who took part in the Crisis Across Infinite Nexii Megaquest on Bascaradine's side. Known to frequently do jobs for the corporation. A powerful psychic.

Lawrence T. Goodrich (Undefined, Undefined) Reference Link
(Deceased)
Joined the Crisis Across Infinite Nexii Megaquest as a member of the (Forcystus-controlled) Cataloguers of Infinity team. Was killed by the Lion of Unbreached Veils.

Lazghol, Ghalnessh, Lord of the Bitter Mire (Undefined, Undefined) Reference Link
(Deceased)
One of the twelve devil-kings of Disc 66, killed through combat with the Heaven Architects Team during the Crisis Across Infinite Nexii Megaquest as they fought to lay claim to one of the keys they needed to proceed, incidentally slaying the foul rulers of the place and laying claim to their Numerals. Held the Numeral II. Killed by Reyna & Turakiel.

Leomund the Undying (Golem, Level 85) Reference Link
"Striding across the land unhampered by its geomancy, two identical metal giants, each a massive golem tens of thousands of miles high, plod forward, each buoyed with enchantments and wardings far beyond the reach of even most archmagi."
A member of the Sanctum of the Tide Key, and took part in the Crisis Across Infinite Nexii Megaquest on their side. An archmage who merged himself with an invulnerable colossus-construct. He's Immune to everything, including his own Overcrash burnout, and can cast all manner of spells. Sought to use the Tide to condense Lower Reality into the means to fuel his ascent to Higher Reality, burning Lower Reality out in the process. Was capable of cloning himself and throwing out multiple Overcrashes a round without triggering burnout for as long as he desired. Held power over Eternity. Killed by Lili during a hard fight between the Tide Key and Nihilarchitects teams, and subsequently ring-outed into his exterior phylactery network.

Lephravash, the Mistress of Infinite Poison (Undefined, Undefined) Reference Link
(Deceased)
One of the twelve devil-kings of Disc 66, killed through combat with the Heaven Architects Team during the Crisis Across Infinite Nexii Megaquest as they fought to lay claim to one of the keys they needed to proceed, incidentally slaying the foul rulers of the place and laying claim to their Numerals. Held the Numeral IV. Killed by Gellarahd, Knight Empyrean.

Lord Crime (Conceptual & Human, Level 79 BA Member) Reference Link
"A shadowy figure with a vaguely human face and menacing grin. His gear loadout is blurred with concept-warping mixed with heavy umbramancy. ...a humanoid made of smoke and shadow, clad in a dark longcoat with a broad hat, a hungering knife, a sleek gun, and a variety of trinkets and baubles hanging from his arms on shadowy strings"
An Arena Member who joined the Crisis Across Infinite Nexii Megaquest on the Speed Masters team (where he lost to the Shielding Golem), with the stated goal of making as much profit as possible. Was likely either also working for Forcystus or Cordelia (or both) during the resulting mess. Built around his conceptual-theme of being a fast criminal type, and therefore keys much of his build off Agility. He's a stealth/assassination/thief arts/guns/knives/shadows/darkness/gate magic/wealth/etc focused BA member. He, like most BA members, has a lot of random side skills and stuff. Probably most dangerous on his skillset are his act-first-each-round-against-most-stuff ability and his high crit chance / damage / instant death when attacking before opponents each round. He also has high dodge + Counterattack on dodge, the ability to take secret bonus actions and have them hit later with delayed effects, the ability to mass-set traps, the ability to steal buffs, items, and powers off of opponents, the ability to use stolen gear with the abilities' of the person he stole it from, and can turn into a supermassive elemental-factory-thing that mass-bombs stuff if in a Zone of Fire for too long.

Lucien Blackwell (Human, Level 80) Reference Link
Head of the Nexus Mages' Society and Interdimensional Order of Wizardry, otherwise known as the Blackclad Order. A suspected demon/daemon/devil/fiend worshipper, having openly legalised the worship of such. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Nexus Administrative Bureau, where he was unfortunately subverted and controlled by Forcystus as a result. Killed by Guertas of the Imperial Homeworld War Expeditionary team.

Massau, Slayer of Heroes (Humanoid & Reptile, Level 79) Reference Link
(Deceased)
"A serpent man in a crimson cloak wielding a bow decorated with serpentine patterns."
One of the large, odd group of individuals presiding over the creation of the Doorway of Lost Realms. A member of That Camel-Headed Bastard's plans to ruin everything in the Knot of Trelhais forever. Was also a member of the Archtyrants' team during the Crisis Across Infinite Nexii quest, where he was killed by Celas in a surprise upset-match. A poll of Battle Arena members found that he is totally a dick. Has the Overcrash 'Death To All Heroes'.

Master Detective (Immortal, Level 600-799) Reference Link
(Deceased)
A superhero and nemesis of Mimechiavelli. He has an alt-form that is a Level 89 Human. He has an alt-form that is an Immortal in the Level 200-400 Range. Killed by Bascaradine due to 'infringing on their uniqueness' while trying to engineer copies of Sources to prevent Mimechiavelli from working with the Veil Render and Zaga Yazrath. One of his notable powers was coming up with new powers and skills retroactively to overcome obstacles by 'revealing' that he'd secretly been working on such all along.

Master Mausley (Human, Level 85) Reference Link
"The man is wearing the crimson robes of a scholar, though they are decorated with golden dragons and have a general's epaulettes on the shoulders. He wears a triple-monocle with lenses that can be rotated into and out of position with clockwork mechaisms, and his white beard and moustache are both extremely long. An army of tiny clay soldiers is hopping into a hole in space next to him, and he is examining a singing wand that he seems to have obtained from whatever the trial he just completed was. Floating near him are a mirror, a massive cannon, a book, and a beehive."
The creator of many artifacts related to war, mainly magical seige weapons and empowered tactical plans. Involved in many wars in which he used his artifacts to deadly effect, until a retaliatory strike during the Seige of Glonnoc killed him. Apparently got better in time to embark on a quest in the Knot of Trelhais. Joined Renfield the Arcanist's team in the Knot quest, and went on to accompany the Golem and a combined force of many other teams to the centre for a showdown with Doctor Catastrophe. Gained numerous powerful items from the Knot. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Pillars of Glory. Killed by Berlarry of the Error City team, but got himself resurrected after the megaquest.

Maylene Emdendrous (Incarnate, Level 84) Reference Link
(Deceased)
"The woman rises from her shadow, and you can see her clearly. She has on an elegantly ruffled aqua dress, a white hat with a miniature grandfather clock leaning against its center while sitting atop its brim, and gloves made of starlight. Her eyes are solid blue and her skin white marble. On her neck hangs a key of shells and seafoam. In her right hand she holds a needle, and in her left a perfect amethyst sphere."
Goddess of Water, Light, Commerce, Travel, and Unbridled Potential, and member of the Sanctum of the Unbroken Tide, a group seeking to bring about a second Grand Confluence. Enjoys upstaging others, being frustratingly vague, winning conversations and overdramatic entrances. Her powers include Light manipulation, battle against concepts and ideas, take control of areas up to planet-wide scale, petrify things across long ranges, undo time, summon a wide variety of monsters, divination out the wazoo, trade her items for other equally-good items, reverse / disperse / reflect things that would hit her mana pattern or attach to her as effects, control oceans, acquire temporary near-invulnerability for a few rounds, leap between planets / dimensions mid combat, and cast a wide variety of high-level spells. Owns a rare copy of the Propechies of the Oracle. Entered a rivalry against Lili von Mion, to the point that she actively sought power to hard-counter the daemonic demigoddess for their clash in the Crisis Across Infinite Nexii Megaquest. Unfortunately for her, Lili prepared even more thoroughly and utterly destroyed the arrogant water-goddess in a single round of combat.

MAZMURATT (Meta Entity, Undefined) Reference Link
A Meta Entity, whose existence can redefine the laws of reality around itself. Can have its power anchored (through extremely delicate ritual) to points through symbols in order to enforce its law on areas. It is the 'through my power, death reigns supreme' Meta-Entity. Its power focuses on death, stasis and unrecoverable damage. Invoking its power can permanently kill pets and summons (and the copy of the spell that brought them in). Synchronising with MAZMURATT's power offers invulnerable protection of the body. On the other hand, its power is incompatible with summoning and healing, and it offers no protection for one's mind. Noted as being a pain to channel by Meta Entity standards, but not impossible.

Mike (Human, Level 80) Reference Link
"A blond-haired man behind the counter wearing a blue shirt and jeans."
Owner of Mike's Consumables. Studies (and collects) apocalypses as a hobby. Associate of Robert Norrington. Notably grows in power every time an apocalypse-level event occurs near him. Joined the Crisis Across Infinite Nexii Megaquest on the side of Hero Force.

Mimechiavelli (Fiend, Level 600-799) Reference Link
(Deceased)
"A mime with solid red eyes and a curled black goatee"
Extremely powerful, (super)villainous mime, capable of bypassing the Man In A Hazmat Suit's vision-blocking quarantine effects and standing up to Valcont with no apparent concern. The nemesis of the superhero Master Detective. Capable of controlling the minds and bodies of others. Became the new Administrator of the Crisis Across Infinite Nexii Megaquest, and used it as a gambit to consume all of the destruction it wrought in order to increase his own power, siphoning off the power gained by the winning side to further empower his own goals with a view to using it in order to break into Higher Reality and thus greatly increase his power to manipulate things in the background. As mimes are silent (and his gambits pay off better as a result if he's not the one actively fronting them), he nominated Cordelia to become the announcer/face of the event. Valcont, acting through Cordelia, prevented his gambits and had him killed, contributing to the steadily-escalating series of catastrophes and derailment the Megaquest experienced.

Mime-Killer (Human, Level 78) Reference Link
A superhero who used to be an opponent of Mimechiavelli until the villanous mime became massively more powerful. Joined the Crisis Across Infinite Nexii Megaquest on the side of Hero Force.

Mirian Tallyn (Human, Level 76) Reference Link
"A black-haired woman in a postal worker's uniform with a war-lance drops from the sky onto the prow of Eva's boat."
One of the new postal workers under the employ of Hugo Bekkler. Capable of a variety of interesting travel- and delivery-based postal-techniques using stamps, space-time magic, Dragoon training and the standard letter-mailing skillset. Friendly, accomodating, and always up for a challenge. Has a super-attack that can mail people straight to hell, inflicting Instant Death and Vanished. Also has the Overcrash 'Special Delivery'. Joined the Crisis Across Infinite Nexii Megaquest on Hugo Bekkler's team. Killed by The Enemy, but resurrected by Cael (at Eva's request) during a post-Megaquest giftgiving venture afterwards.

Mister Owler of the Infinite Council (Undefined, Level 79 Enigma Man) Reference Link
An Enigma Man, and one of the members of the Enigma Men's team during the Crisis Across Infinite Nexii Megaquest. Masked, and has the ability to grant masks to others to make them part of his Infinite Council (and thus gain temporary status as an Enigma Man or potentially count as an Identity for him). One of his identities is Iadra Mystlebrenn, Moon Witch. Has power over Infinity. Current status unknown; with Truth's introduction as a Base Element, many Enigma Men have been outright destroyed.

Mobile Colossus Birabel (Robot, Level 85) Reference Link
"A towering blue robot with a levitation-thruster holding it aloft, missile racks on its shoulders, one arm unfolded into a cannon, the other arm with a big metal hand, and a single, glowing red eye on its head."
Destroyed (and later rebuilt) by the Bascaradine Twins. A powerful robotic entity owned by Bascaradine that took part in the Crisis Across Infinite Nexii Megaquest on Bascaradine's side.

Mother Golzthemormae (Horror & Darkspawn & Aquatic, Level 82) Reference Link
(Deceased)
Joined the Crisis Across Infinite Nexii Megaquest on the side of Error City. Killed by Selina Vardiss of the Pillars of Glory team.

Mr. P.H. Turkey (Aerial & Humanoid, Level 40) Reference Link
(Deceased)
An opponent of the Third Ascension and was also involved in other events both earlier and later. He has a Level 48 Aerial & Humanoid alt-form. He has a Level 86 Aerial & Humanoid alt-form. He has an alt-form in the Level 200-400 Range that is an Aerial & Humanoid. He has an alt-form in the Level 400-600 range that is an Aerial & Humanoid & Machine. Was pulled into the Crisis Across Infinite Nexii Megaquest by The Enemy to join its team as 'Mr. P.H. Turkey, Revived Menace' as a Level 80 Elite Ariel & Golem, with a weird powerset based on clay armaments and self-copies, a setup-requiring massive-damage repeating attack, orihalcum bulldozer-granted invulnerability, nanites and auto-self-resurrection that could only be blocked by drying his clay form out. Killed by William Senior of the IZ HUGO BEKKLER! team.

Myrritenne of the Seventy-Seven Masks (Fae & Human, Level 81) Reference Link
Joined the Crisis Across Infinite Nexii Megaquest on the side of Renfeld the Arcanist.

Nameless Bearer of the Nemesis Mask (Nemesauth, Level 90) Reference Link
"A shrouded being, wearing a jet-black mask whose eyes glow a dull red. Its shadow twists in monstrous ways, and blades blur into and out of its hands as veils of darkness and future-carried untruth flicker around it."
One of three opponents set to guard the 'tripartate trial' route of the Trial of the Nemesis Mask in the Crisis Across Infinite Nexii Megaquest. A doppelganger that read its opponent and became a twisted version of them, skilled in forcing opponents to battle it alone. Thanks to a combination of the Veils and Gonzo Forcystus' buffs, it was unable to get a good enough read to perfectly copy Anathema. Killed by Anathema.

Nega-Xen (Undefined, Undefined) Reference Link
A nega-version of Sage Xen. Less powerful than the primary Xen, but rescued from the triggered-by-Leele self-soul-immolating Infinity-powered Overcrash that pulled in all copies of the Sage from all potential realities through Lili von Mion using her power as Postmistress to mail a nega-Sage out of battle and then redivert him back in after the battle ended. Was merged with Oneman before the daemonic demigoddess' fight against Leomund the Undying.

Night Alchemist (Human, Level 75) Reference Link
(Deceased)
A notable superhero. Joined the Crisis Across Infinite Nexii Megaquest on the side of Hero Force. Killed by the Unoriginal Gangster facing the faction.

Noktus, Lord of Slumber (Outsider, Level 80) Reference Link
(Deceased)
Also known as The Dreaming King. Notable for having a magic monocle that allowed him to produce his dream-self as a clone while still being able to act. Used to work for The Enemy back during The War. Joined The Enemy's team for the Crisis Across Infinite Nexii Megaquest. Killed by Mirian Tallyn of the IZ HUGO BEKKLER! team, thanks in part to the enforced battle-rules at that time preventing his usual 'sit outside of battlespaces and copy in clone-versions of himself' tactic.

Nymbro Timekiller (Human, Level 83) Reference Link
(Deceased)
"A thin man with glasses and black hair who fades in and out of moments, living multiple lives at once."
A member of the Speed Masters team during the Crisis Across Infinite Nexii Megaquest. May have also been working for either Forcystus, Cordelia or both during the resulting mess. Notably, there is a Vessel of Power based off of him. Killed by Uncle Steve during the Megaquest.

Obernoth (Daemon, Level 80) Reference Link
He works for the Daemonic Hierarchy of Fulsome Industry and has a fondness for door knockers. Joined the Crisis Across Infinite Nexii Megaquest on the Fulsome Industry's side.

Ohkrartos the Plant King (Plant, Level 82) Reference Link
(Deceased)
Joined the Crisis Across Infinite Nexii Megaquest on the side of the Fae Host of Queen Dendraeymuir. Killed by the Unoriginal Gangster the team had to fight.

Ohmul Ghalamorse, The Almighty and Most Wicked Dragon (Undefined, Undefined) Reference Link
(Deceased)
"A dragon, its massive head with burning eyes set upon a serpentine neck cranes through the sky, extending for miles, a crown with the numeral VII above it floating above the head. There is a howling roar, then a second head manifests, this one with a similar crown, but no number; it seems it tried to gain additional power, but was partially blocked by Zweirugi (who isn't even here). The dragon's body exists beyond vision and outside the normal confines of the disc. The reshaped disc takes the shape of a festival city, with unreal inhabitants offering the dragon praise and supplication before vanishing in unison as the battle begins."
One of the twelve devil-kings of Disc 66, killed through combat with the Heaven Architects Team during the Crisis Across Infinite Nexii Megaquest as they fought to lay claim to one of the keys they needed to proceed, incidentally slaying the foul rulers of the place and laying claim to their Numerals. Held the Numeral VII. Used pride-based self-aggrandizing not-quite-illusion dark magic instead of actual entities or summons to empower itself to an extent, was skilled at inflicting Dominion and taking control of the allies and summons of others, had a measure of divine powers, skill with Ethereal Magic, haste and multi-action-granting spells, Contingency Magic, Rune Magic, Dark Magic, Enchantment, a degree of control over spacetime, and lifeforce-fuelled super-powerful evil dragonbreath attacks. Killed by Vashna Saseen.

Oktebra Dessabre (Human, Level 79) Reference Link
(Deceased)
"A woman in a black-and-red dress with an eyepatch and staff-gun."
A member of the Speed Masters team during the Crisis Across Infinite Nexii Megaquest. May have also been working for either Forcystus, Cordelia or both during the resulting mess. Killed by Hugo Bekkler during the Megaquest.

Ord'Bhelerieth, King of the Fae (Fae, Level 87 Deity) Reference Link
(Deceased)
"A tall, blue-skinned fae lord"
Highly enigmatic and possessed of great magical power. A deity. Entered as a faction head of the Princess of Suns Incident for what seemed to be relatively minor interest in controlling a Sun Princess. Joined the Crisis Across Infinite Nexii Megaquest personally on the side of the Fae Host of Queen Dendraeymuir. Killed by the Unoriginal Gangster the team had to fight.

ORLUE (Meta-Entity, Undefined) Reference Link
A Meta-Entity, whose existence can redefine the laws of reality around itself. ORLUE is Orlue as a Meta-Entity. He's not normally around and would be hard to contact, particularly since he never got drawn in the alt-Orlue event fight. He's kinda like OZMYR, but with more of a focus on ritual magic and some alt laws. Would be relatively easy to channel for a Meta Entity (compared to most other Meta Entities, given that channeling any of their kind at all is a very tall order), were he not hard to find.

Ortellos (Golem, Level 79 BA Member) Reference Link
"A bald, gray-skinned man in a fancy suit with crystal-housing battle knuckles, a jetpack that trails stardust, three pairs of sunglasses that flicker between one another on his face, and boots that emit fog."
A Battle Arena Member who took part in the Crisis Across Infinite Nexii Megaquest on Bascaradine's side. Has considerable powers over earth, being able to contain giant skyscrapers in enormous sarcophogi of obdurate, primordial stone. Employee of the Bascaradine Corporation.

Orz Gaforian (Human & Elemental, Level 81)
(Deceased)
"A glasses-wearing man made of swirling elemental energy wearing a white lab coat and carrying dimension-warping instruments, surrounded by a group of constant ring-gates."
One of the members of the Nihilarchitects' team during the Crisis Across Infinite Nexii Megaquest. Killed by Grandmaster Leele.

Ouettzer (Fiend, Level 600-799) Reference Link
(Deceased)
A previous Source Guardian of Darkness killed by Deraglio, with help from Gillingman and Bill, the Purple Marmoset from Beyond Space and Time, amongst others. He has an alt-version that is a Source Guardian in the Level 600-799 Range. Was also the Right Reverend Malachai Darkman, a priest who has control over the undead and working with the Sheriff of Blood Creek, so the whole 'being dead' thing was likely not quite as permanent as expected. Killed (again) in battle against Selereth and Harkala in Daghmal Gozzot, The City At The Root Of Lost Things, by Iepterro, preventing his plans to destroy reality. A resurrected copy of him was pulled into the Crisis Acrosos Infinite Nexii Megaquest by The Enemy to join its team as 'Ouettzer, Revived Menace', as a Level 80 Abomination.

Overlord Vaeros Callamargh the Unmatchable (Ancient & Conceptual & Planetary, Level 79 BA Member) Reference Link
His primary classes are Ravager, Archer, Scholar, Lancer, Dragoon, Swordsman, Keeper, Legend, Guardian, Gigas Knight, Artificer, Commander, Channeler, Diviner, Veilwalker, Wanderer, Geomancer, Priest, Illusionist, Transmuter, Wizard, Warrior, Kensei, Enchanter, Time Mage, War Mage, General, Evermason, Master of Monsters, Precursor, Notion-Crafter, Worldbound God, Smith, Kinetic Emperor, Blazing Sultan, Radiant Hierophant, Archsmith of Metal, Eternal Champion, Coinlord, Living Legend, Megacelebrity, Gambler, Relic Keeper, and Noble. He has things setup so that he is both providing divine power to himself and has Magnus Everglory as a Patron Deity. He possesses the artifact 'Chalice of Seven Glories', the artifact 'Spear of the Dragonkiller', the artifact 'Eightfold Imaginary Weapon', the artifact 'Tome of the Silent Apostle', and the artifact 'World-Governing Compass'. He possesses the overcrash 'Triumph in the City of Light', the overcrash 'Billion Sword Rain', the overcrash 'King's Sphere', the overcrash 'Divine Overjudgment', and the overcrash 'Infinity Raid'. He is a deity. His sky-high fame is mostly a result of his build and a singular bit of luck early in his career. His Glory-plus-Glitz-plus-Planetary focus shoots his Fame through the roof and powers him off of it, and he obtained a notably potent Mana Spark when below Level 20 that doubled all Fame he obtained from then forward. He has three subordinate BA members that he helps to break level caps and acquire notable gear who all operate as different types of diviners. Before setting off on a quest, he has them each go about divining for quest speed, potential problems, and better opportunities that are being missed, aborting divination attempts that threaten to take too long and working off the best information he can easily make available to him through a variety of channels, keeping reports strictly focused on important details to avoid wide-net information overload. He has another four BA members sworn to his service as a large power-bloc that exists to swoop in and assist with problems that threaten to stall his progress for too long or cause him public setbacks; they work as his fixers for all manner of problems, but he keeps them off on side-quests obtaining rare items or powers most of the time to prevent their intervention from becoming too notable a part of his overall thematics and overall meta-reputation. A random award he possesses is 'Relit the Dying Sun of the Voronos System'. Has 2,615 Fame. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Pillars of Glory, where he was killed by Doctor Ego of the Error City team.

OZMYR (Meta-Entity, Undefined) Reference Link
A Meta-Entity, whose existence can redefine the laws of reality around itself. OZMYR's power focuses on gravity, indestructable obsticles, and hierarchical control. A world governed by OZMYR has indestructable dungeons, stuff has higher Defense values, rows matter more, and control effects are stronger and harder to break. Stuff also can't fly more than a bare hover unless a Meta-Entity-controller specially enchants it.

Littrya Damachastle (Human, Level 86) Reference Link
An acquaintance of Ryan Archmont. Knows Astral Magic, Wizard Magic and is good in melee combat, to the point of being able to consistantly dodge everything up to level 80-something monster attacks. From Citadel Lu'Ronn. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Pillars of Glory. Killed by the Unoriginal Gangster her team was to face during the event, but resurrected by Cael during a post-Megaquest giftgiving venture afterwards.

Pale Duchess (Human, Level 75) Reference Link
A woman from the same dimension as Doctor Jaminidine. Joined the Crisis Across Infinite Nexii Megaquest on the Fulsome Industry's side.

Plastic Mitchell (Human, Level 80) Reference Link
(Deceased)
Joined the Crisis Across Infinite Nexii Megaquest on the side of the Nexus Administrative Bureau, where he was unfortunately subverted and controlled by Forcystus as a result. Killed by That Bird of the Imperial Homeworld War Expeditionary team.

Power Hand (Undefined, Undefined) Reference Link
(Deceased)
A superhero killed by Catastraphon.

President Rosenthal (Human, Level 80) Reference Link
Has been unanimously voted in for her 87th term of office for being generally awesome. Joined the Crisis Across Infinite Nexii Megaquest on the side of Cort's Commandos.

Professor 3.0 (Robot, Level 85) Reference Link
"A robotic old man with spectacles"
A robotic version of The Professor (and far less powerful than the original) who was brought along to the Crisis Across Infinite Nexii Megaquest by Teagan as part of the Holy Imperial War Expeditionary. Has a staggering array of robotic-and-science-themed powers, including time-bending thrusters and multiple nested auto-activating defense and contingency effects. Also capable of combining elements to invent new technologies on the fly to aid him in battle.

Rashlekk Sulazz (Reptile, Level 79) Reference Link
(Deceased)
Part of a reptilian conspiracy. Joined the Crisis Across Infinite Nexii Megaquest on the Archtyrants' side, where his misdirection and multiple false-bases across the Top Disc of Nexus were met by complete and utter overkill on the part of Vashna, who took the approach that there'd be nowhere to hide if there was nowhere left to hide, obliterating almost the entirety of the disc and killing Rashlekk to the bargain.

Raul the Salsa God (Planetary, Level 85) Reference Link
(Deceased)
"A relaxed-looking man wearing an apron that says 'Salsa God' and has a picture of a chile on it."
Ally of Senor Diabolico and the Evil Robot Mariachis. Makes exceptionally good salsa. Has a build based in cooking, divine magic, and intense fire. Is likely to absorb any fire or food based attacks, and is notably resistant to divine magic and light. Joined the Crisis Across Infinite Nexii Megaquest on the Archtyrants' side. Was killed by Geddoe.

Renfeld the Arcanist (Outsider, Level 400-599) Reference Link
An exceptionally powerful arcanist from a distant group of worlds concerned with amassing power (and, by extension, powerful items and artifacts). Notably involved in many large events, ensures his teams come extremely prepared (often with effects to prevent them from meeting opposition and allow them to loot the place). Single-handedly fought wars and has extremely powerful card-spells. Has had a presence in every Megaquest thusfar (albeit ensuring his team is shielded through his power to prevent them from running into interference). Joined the Crisis Across Infinite Nexii Megaquest personally in his Level 99 Immortal avatar-form as 'Renfeld the Arcanist, Questing Arcana Knight'.

Rentharr Dravis (Human, Level 85) Reference Link
"The crystal monopolist himself. He's got a crystal suit, crystal sunglasses, and far more rings than actually look good. Ioun stones fly around his head, and he has defense matrices of empowered jewels."
The head of an interdimensional mining corporation that's trying to gain a monopoly on mana crystals. To say that his corporation (and by extension, himself) has something of a sketchy reputation would be putting it mildly. Entered the Princess of Suns Incident as a faction head (where he lost, losing a great deal of resources to the point of becoming semi-ruined in the process), as well as the Impossible Knot Incident (where he lost, presumably again losing a great deal) and Crisis Across Infinite Nexii Incident (where he once again lost, just about escaping alive). Has gone so far as to hire assassins to bring him the Regalia of the Elemental Chosen, but his attempt with the Regalia of Technology roundly failed when the artifact itself rebelled, bound itself to the automated assassin he had hired, and catapulted her to dimensions far beyond his knowledge and reach.

Representative Zhu (Human, Level 75) Reference Link
(Deceased)
Part of the Institute for the Refinement of Rational Civilization. Joined the Crisis Across Infinite Nexii Megaquest for the Institute, and was killed there by a three-way Overcrash by Shannon, Carl and Doc Blendy. Has mage-machines and elemental war-engines at his command, as well as a number of deadly curses. Also can use law-magic combined with entrenched defenses and invocations that greatly empower his elemental war-engines.

Reyna and Turakiel (Human & Arch-Angel, Level 79, BA Member) Reference Link
"A small girl in a white dress with a little halo above her head. Darston's space eyes see a massive angel-creature with geometric wings, large claws, and eyes of crystalline light"
A member of Selereth Helios' team to make their way to the centre of the Knot of Trelhais. Was also on the Heaven Architects' team during the Crisis Across Infinite Nexii Megaquest. Can combine with one another, becoming an eight-foot-tall, manly-looking woman with the angel's claws. Made it to the centre of the Knot to fight for the fate of the Wheel against Doctor Catastrophe. Was also on the winning side during the Crisis Megaquest, beating out the Veil Render's team (and Forcystus) to create heaven-bastions across the Universe. Due to a special Walrusfest gift, their moveset now contains:
Graceful Under Pressure- (Passive Ability, Dancer) Whenever a source below Level 60 inflicts a minor or moderate negative status effect or debuff, there is a 25% chance that possessor may choose to be cured of a different minor or moderate negative status effect or debuff from a source below Level 60 that possessor possesses

Riotous Doctor Funkenstein (Bio-Horror, Level 79 BA Member) Reference Link
"A massive afro-bearing frankenstein"
A member of the Nexus Administrative Bureau's team in their efforts to win the Knot of Trelhais. One of the most powerful Battle Arena Members of his level that had been encountered, at least when he was in the 40-59 band. Made it to the centre of the Knot of Trelheis despite a number of setbacks, deleveling and reality glitches, but died before he could get involved in the final battle for the Wheel. Entered the Crisis Across Infinite Nexii Megaquest on the Nexus Administrative Bureau's team, but was unfortunately subverted and controlled by Forcystus as a result. During that, he was killed by Guertas of the Imperial Homeworld War Expeditionary team.

Sage Xen of the Infinite Pathways (Human, Level 83) Reference Link
(Deceased)
"The sage is clad in a simple white robe with a white-pear key hanging from a twine cord around his neck. He is barefoot and unarmed."
A member of the Sanctum of the Tide Key, and took part in the Crisis Across Infinite Nexii Megaquest on their side. An enlightened sage who, having gained enlightnment and knowledge of Infinity, was capable of calling upon all the other things he may have been, including a peerless martial artist and a grand archmage. When fighting him, existence branches, and he is able to bring the weight of every other possible iteration of reality down upon his oponents from his numinous tree-diagram multiverse-construct. Has power over Infinity, Triumph and Progress. Notable for having the least selfish goal of all of the Sanctum Members, desiring the Grand Confluence in order to raise Lower Reality to prevent it from getting destroyed by potential future disasters and then pulling the individuals-that-were from the amalgamated mass into an uplifted, more potent state once the danger had passed. Unfortunately, the rest of his team had other ideas and Grandmaster Leele activated contingencies to control his mind and turn him into a raging berserker before he could move to act on his decision to drop out of the Megaquest in return for having Lili von Mion join the Tide Key afterwards, triggering a self-soul-immolating Infinity-Overcrash as a result.

Saitoserris Magellan Garse Prektus (Undefined, Undefined) Reference Link
"A mech, with a body like a massive, elegant ship, appears, globe-rod-bearing captain standing at its prow."
A high-ranking member of the Saitoserris Mandate, a force from an alternate reflection of the Holy Imperial Homeworld. Like all Magellans, Prektus has a massive ship-mech capable of breaking through dimensional barriers at his command. Was brought into the Crisis Across Infinite Nexii Megaquest on the Ordo Forcystus team. Defected into a new Mandate Crossworld Fleet team and engaged in battle with the Imperial War Expeditionary team before being cast out of Nexus in a warded battlespace, only to return as a challenge for the Trial of Concordance. A master of spatial magic, capable of deploying seven 400,000,000-league-wide oceans, each with an uncrossable space-gulf seperating it from the next, in a single action.

Salvarte the Lost (Serpent Blessed, Level 80) Reference Link
(Deceased)
Joined the Crisis Across Infinite Nexii Megaquest as part of the Valcont-faction Society of the Viper. Killed by Embra Banefire of the Council of Ten Thousand Gods' team.

Salvatore (Human, Level 200-399) Reference Link
Perhaps the most notable businessman in The One City. Joined forces with Kriele and her Ten Thousand Knightly Orders to overthrow the corrupt factions controlling The One City.

SAVVEKH-LAMBH (Meta-Entity, Undefined) Reference Link
A Meta-Entity, whose existence can redefine the laws of reality around itself. In another version of events, it would be the Meta-Entity who was helping out the individuals opposing Orlue, transmigrating their souls and power from timeline to timeline so that they could eventually win against all opponents and unlock various other Meta-Entities. Its governance focuses on the surpassing of restrictions, endless growth, and the ability to rise above your current state / break rules. It is the Questant Force, and it is rising in the background of the Fourth Ascension, where it's going to eventually be the final boss (after rising itself out of Lower Reality and then beyond even that). It's uncontactable due to the Celestial Lord / Maleficus split of Lower Reality into the double-Ascension-part and the not-double-Ascension-part (which kinda ended up leaving you folks with a lot of the Fifth Ascension opponents since they got semi-activated alongside the sixth since stuff is out of order, but they don't have actual Ascendants to fight yet, so they're lower Level and more beatable (and will just come back later when the actual Ascension hits). Despite being at the top end of Meta Entity power and therefore uncontrollable and able to counter-command any summoning, it actually tends to be rather agreeable, assuming you can find some way to contact it.

Selena Vardiss (Human, Level 78) Reference Link
(In Storage)
A noted hero. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Pillars of Glory. Killed by Ilydos of the Error City team, and sent to Storage as a result of the Megaquest's special rules.

Senator Shurakawa (Undefined, Undefined) Reference Link
(Deceased)
"On a platform in front of a massive double-door stand two men in expensive suits. One has black hair and glasses"
One of the members of Ordo Forcystus, brought by Forcystus into the Crisis Across Infinite Nexii Megaquest to destroy and delay those who sought to stop him. Was one of a pair maintaining the Symbol of MAZMURATT, enforcing the Meta-Entity's laws on reality to kill anything that opposed them. Killed by Teagan as part of the combined Veil Render's Second Team/Imperial Homeworld War Expiditionary alliance.

Señor Diabolico (Human, Level 81) Reference Link
(Deceased)
"A man with a dark cloak, curled moustache, cane, and tophat"
The boss of the Evil Robot Mariachis and Sombrero Overmind. Joined the Crisis Across Infinite Nexii Megaquest on the Archtyrants' side. Was killed by Simon Bross of the Heaven Architects.

Sergeant Grigsby (Human, Level 71) Reference Link
Ran a fortress that guarded a rift to several demonic planes of existence. The sergeant developed a wine so strong that, when it was flung down the roaring maws of the massive demons that emerged from the rift, they would collapse drunkenly back into it. No one at the fortress but the Sergeant himself was ever able to down a glass of the stuff. Joined the Crisis Across Infinite Nexii Megaquest on the side of Cort's Commandos.

Shadow of a Man (Undefined, Undefined) Reference Link
(Deceased)
"From the green sun descends a humanoid figure. Its form is indistinct, but shimmers with flame, giving it the distinct outline of a hazmat suit"
The shadow of the Man in a Hazmat Suit, created by the Crisis Across Infinite Nexii Megaquest's Trial of Demise as the challenge to return Doctor Beak to life. Held much of the power the Man in a Hazmat Suit had, including having a debuff-and-virus sloughing hazmat suit and a contingent of Progress and Atomic-element powers. Also had a notable base in Null powers, which he used to get around normal mechanics, and poetry, which allowed him to switch from standard battle mechanics to self-dictated epics that would cause others to become characters controlled by him and act out the parts he set for them. Killed by Anathema.

Shannon (Human, Level 80) Reference Link
"A brunette woman in a bartending outfit"
One of the Nexus Tavern's newer bartenders. New to Nexus, but has an admirable memory for the details and history of a variety of places. Joined the Crisis Across Infinite Nexii Megaquest on Team Bekkler's side. Killed by Mr. P.H. Turkey of The Enemy's team, but resurrected by Nira afterwards. Can Overcrash-combine with other Nexus Bartenders, pulling them into battle to do so if needs be. Due to a specially-empowered Walrusfest gift that gave a bad result, her moveset now contains:
Can Only Make Drinks that Taste Like Rotting Flesh- Possessor's actions may only heal or place buffs on Undead or Horrors, Constant Effect
It is assumed she is presently doing something to counteract this.

Silver Bastion (Human & Robot, Level 80) Reference Link
(Deceased)
A notable superhero. Joined the Crisis Across Infinite Nexii Megaquest on the side of Hero Force. Killed by the Unoriginal Gangster facing the faction.

Simon Bross, Knight Replicant (Human, Level 81 Unit) Reference Link
"A slightly-short, bald man with a furrowed brow, large eyebrows, gray eyes, plate armor, and a massive sword. Clones of him appear around him as he prepares, eventually numbering in the thousands."
A member of one of Kriele's Knightly Orders. Joined the Crisis Across Infinite Nexii Megaquest for the Heaven Architects team.

Speed Gunner Gunther (Human, Level 75) Reference Link
"A muscular, blond man in a very fine car, which is stocked with all manner of guns piled in the seats."
An antagonistic man who drives a gun-equipped car, who appeared as a racer to challenge at Nira's Racetrack, a potential opponent in the Council of Ten Thousand Gods megaquest-prep quest and a member of the Speed Masters team in the Crisis Amidst Infinite Nexii megaquest. May have also been working for either Forcystus, Cordelia or both during the resulting mess.

Speed Miser Evsereen (Human, Level 80) Reference Link
(Deceased)
"A woman with golden hair and a green suit; she is watching and manipulating screens displaying currency information."
A member of the Speed Masters team during the Crisis Across Infinite Nexii Megaquest. May have also been working for either Forcystus, Cordelia or both during the resulting mess. Killed by Hugo Bekkler during the Megaquest.

Speed Wizard Wylo (Alien, Level 80) Reference Link
"A short, fat alien in silvery robes with a head that rises in a pointed gumdrop shape with a toadlike mouth; he is passively casting a cycle of spells so fast that you scan can't pick up their nature."
A member of the Speed Masters team during the Crisis Across Infinite Nexii Megaquest. May have also been working for either Forcystus, Cordelia or both during the resulting mess.

Strickland (Undefined, Level 78) Reference Link
(Deceased)
"On a platform in front of a massive double-door stand two men in expensive suits. The other has gray hair and a neatly-trimmed beard"
One of the members of Ordo Forcystus, brought by Forcystus into the Crisis Across Infinite Nexii Megaquest to destroy and delay those who sought to stop him. A sorceror-gentleman and Meta-Channeler who mastered control, death, and finality, capable of spellcasting without speaking or gesturing, or 'killing' things such as space, motion and time. Also capable of mass-summoning spell tomes and having them be read by the voices of all of those he killed. Was one of a pair maintaining the Symbol of MAZMURATT, enforcing the Meta-Entity's laws on reality to kill anything that opposed them. Killed by Darston as part of the combined Veil Render's Second Team/Imperial Homeworld War Expiditionary alliance.

Surgeon General (Human, Level 73) Reference Link
Led his own side in the conflict known as 'The War'. He was a master of battlefield healing, and he managed to keep an unusually high portion of his troops alive even under the brutal attacks of some of the other fighting sides and of The Enemy. He himself has retired now that The War is done, The Enemy is vanquished, and the various other surviving sides all signed a peace treaty. Joined the Crisis Across Infinite Nexii Megaquest on the Cort's Commandos team.

Surprising Robot (Robot, Variable Level) Reference Link
"A hispanic-looking man with a finely tailored suit"
A member of the Awesome Squad, a semi-famous group of superheroes. A human-like robot with a variety of unusual abilities, most of which come as a surprise to everyone, including his teammates. Displayed powers include a Truth-o-Meter, an Anti-Narcolepsy Beam and a mobile portal generator. Banned from Bascaradine stores for an unspecified reason. Joined the Crisis Across Infinite Nexii Megaquest on the side of Hero Force as level 75, where he was killed facing the team's Unoriginal Gangster. Also somehow joined the Cort's Commandos team as a Level 80 member.

Talsyrr (Humanoid, Level 7) Reference Link
(Deceased)
A thief killed while trying to loot the Berinic Mesa catacombs. Nebulously tied up in a chain of events to bring about Gonzo Heed. Was resurrected by The Enemy and brought into the Crisis Across Infinite Nexii Megaquest on its team as 'Talsyrr, Revived Menace', a Level 80 Elite Humanoid & Reptile. Killed by Mirian Tallyn of the IZ HUGO BEKKLER! team.

Tasshaemot the Ruinous Wyrm (Dragon, Level 85) Reference Link
"A massive dragon made of furious, roiling energy that glows with constantly-emitted power."
A member of the Speed Masters team during the Crisis Across Infinite Nexii Megaquest. May have also been working for either Forcystus, Cordelia or both during the resulting mess. Notably, there is a Vessel of Power based off him.

Teagan (Human, Level 80 Elite) Reference Link
"A small girl flying atop a set of magical diagrams in a sphere of force"
The sister of one of Gadigan's avatar-bodies. An overenthusiastic archmage that joined the Crisis Across Infinite Nexii megaquest because she thought it sounded like fun, pulling in a group of powerful (but level-appropriate) people from the Holy Imperial Homeworld in the process and reactivating the Holy Imperial War Expeditionary to do so.

That Bird (Aerial, Level 80) Reference Link
"A standard blue jay with a news cap"
A bird who was brought along to the Crisis Across Infinite Nexii Megaquest by Teagan as part of the Holy Imperial War Expeditionary. Is actually a notable and powerful individual, having temporarily been regent of the entire Homeworld at one point in the past. Specialises in obtuse and weird battle-techniques, such as changing the rules of battle to make non-disco-based moves fail, using odd meta-overlays to scan, summon or otherwise mess with his foes, and rewind rounds of battle to do things in-between-rounds that are hard to prevent. Can also be present and capable of interacting while deceased in a holo-advisory capacity. Somewhat protective of Teagan, to the point that he forced her to enter the Megaquest with a team rather than soloing it.

The Architect (Immortal, Level 600-799) Reference Link
"A single figure, humanoid shaped and bathed in radiant light."
The Architect of Nexus, and member of the Nexus Administrative Bureau. Briefly had his sub-entity Masks shattered and power usurped by Forcystus subverting the rules and workings of the Crisis Across Infinite Nexii Megaquest to force-flip The Architect's power into being the corrupted Architect of The One City, and had his title thus stolen by the Fiend (who then lost it to Vashna Saseen) before being re-instated after the Megaquest's close.

The Amazing Zip (Human, Level 77) Reference Link
(Deceased)
A notable superhero. Joined the Crisis Across Infinite Nexii Megaquest on the side of Hero Force. Killed by the Unoriginal Gangster facing the faction.

The Astounding Mister Burnstring (Human, Level 84) Reference Link
(Deceased)
Joined the Crisis Across Infinite Nexii Megaquest on the Council of Ten Thousand Gods' side. Killed by The Vyzranthiine Tattoo of the Society of the Viper team.

The Child of the Empty City (Undefined, Undefined) Reference Link
"A humanoid figure made of broken discs of shadows, empty cities in miniature covering them like a hollow embodiment of Nexus. The city ignites with empty fire, blazing with Null light."
Null-powered entity created by the Revenant Patriach's Furnace at the Shadow of a Man's behest during the Crisis Across Infinite Nexii Megaquest to fight Anathema. Capable of using glitchy null-powers to attempt to get around standard mechanics (including attempting to ensure that if it was somehow excluded from a fight, it was therefore everywhere in said fight). Ousted and declared immutably Irrelevant by Anathema's Nemesauth-powers, removing it from consideration.

The Enemy (Fiend, Level 80) Reference Post
(Deceased)
"A titan-like figure in a stylish black military uniform with a red-eyed gas mask for a face, knife-blades for fingers, and a spike-topped helmet-crown that towers above everything on the disc is spider-skittering across the disc, leaving black fog and armies of masked giants and undead soldiers in its wake."
It was the main opponent in The War. Now that The War is back, it is too. It looms over the battlefield and feeds on war. It uses space and malice to shroud itself beyond fog of war, sending waves upon waves of troops and elite foes to face its opponents, who must brave these grueling gauntlets of seemingly-endless opposing numbers to reach their true opponent. It does not think or act like ordinary men or frogs, instead acting as an adversary to all good worlds and seeking to spread conflict and extend its reach. It is a potent Fiend, it has extensive summoning and remote-leadership powers, if can cleave space apart, and it is bigger than the world. It can take control of the weak-minded or immoral, bending them to its purpose, but those with strong wills, good souls, and tenacity can work together to oppose its forces, force it to reveal itself, and strike it down. Has a second form (which is more dangerous than the first, being a Second World War). Took part in the Crisis Across Infinite Nexii Megaquest as the head of its own faction of resurrected evils. Killed by William Senior of the IZ HUGO BEKKLER! team.

The Enigmatic Python (Reptile, Level 80) Reference Link
"This serpent is engimatic, obscure, and downright hard-to-see."
The Veil-Render-processed form of The Obscure Python, with a power-boost to match. Took part in the Crisis Across Infinite Nexii Megaquest on the Veil Render's team.

The Geezer with the Radiator (Undefined, Level 80) Reference Link
"An old man in a white suit with overly-tacky flame patterns on it appears on the far side of the platform. He's holding a modified radiator like it's a shotgun, finger on the trigger."
One of the supervillains called in to staff the Crisis Across Infinite Nexii Megaquest by Mimechiavelli. He's surprisingly SUPER MUSCULAR and REALLY GOOD LOOKING (which is capable of causing mental backlash if scanned). He wields The Radiator, which is a potent atomic-element weapon. It looks like a normal house radiator (turned into a gun), but it can do many dangerous things, from creating continental flamestorms, to starting a new ice age, to unleashing thermonuclear devastation in mass barrages. He also has a second potent relic in play that isn't immediately apparent on the battlefield: The Freezer. If The Geezer would be killed, he instead goes into The Freezer, which is heavily shielded, and its ancient cryogenics revive him back to full power over the course of a round, although it is vulnerable to being sealed up and thus trapping The Geezer within. His powerset involves creating remixed versions of his own attacks that loop over each other each round, he has double-purpose bardic music that debuffs his enemies and buffs him, he has sound and buff control, he can summon a wide away of backup guns and remote artillery / siege weapons, he has zonal geomantic control, he has crime connections to interdimensional mafias that he can summon in, he knows explosion magic, and he's a master of ninety-seven martial arts. Defensively, beyond The Freezer and his hard body, he's got sunglasses that usually reflect light and fire, he absorbs Ice inherently thanks to all his time in the Freezer, he can parry magic with his fists, and he can dodge with sudden bursts of super speed. He's vulnerable to charm and dominion from women, as well as possessing a severe weakness to Progress. Currently trapped inside The Freezer within the heart of a frozen star, courtesy of Geddoe. Current whereabouts after the Megaquest are unknown.

The Gellmarris Mob (Undefined, Level 80) Reference Link
(Deceased)
"A mob of hundreds of masked figures in a mix of suits and lightweight power armor."
One of three opponents set to guard the 'tripartate trial' route of the Trial of the Nemesis Mask in the Crisis Across Infinite Nexii Megaquest. Was actually a supervillain- its superpower being able to harm anything / be able to deal damage regardless of defenses- not necessarily doing a lot of damage or damage that sticks, but being able to hurt things, nonetheless. Also had powers that revolved around futuristic warfare-attacks, including atomic missile barrages, orbital beam strikes, giant fists made of energy, torrents of universal solvent and essence-dissecting energy-mote storms. Killed by Anathema.

The Giant Prophet (Humanoid, Level 81) Reference Link
(Deceased)
"A towering giant with white-and-purple robes, a staff with a pyramid floating above it, and a circlet with eye symbols on it. Multiple medallion-adorned amulets hang from his neck."
Prophet of The Giant Gods. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Archtyrants, hoping to save the Giant race by performing well and restoring the race to prominence on the universal stage. Was unfortunately subverted by Forcystus, and later killed by Vashna and Zweirugi, who assumed his role for the pantheon. He's from Massau's homeworld and is allied with the Serpentfolk Empire. Was trying to bring Giants back to prominence, and worked alongside Massau in the old days against Darston and others. He has a very divination/fate/prophecy focused build, but also has strong divine magic, assorted other magics and reality warping, and massive physical strength. Mostly served a pantheon of giant gods, but is also capable of doing some servant-to-concepts channeling if straight-divine links are blocked.

The Great Mage (Human, Level 80) Reference Link
(Deceased)
Joined the Crisis Across Infinite Nexii Megaquest on the side of the Pillars of Glory. Killed by Doctor Ego of the Error City team.

The Hand of the Imperator (Robot, Level 80) Reference Link
Entity that seeks the Isenrod Corporation's downfall. Joined the Crisis Across Infinite Nexii Megaquest on the side of Cort's Commandos.

The Hearty Heart of Valgons-Mar (Bio-Horror, Level 83) Reference Link
A massive heart that serves as the power source for an enormous bio-complex. Able to cross-battlespace hyperbuff without being targetable, getting around the battlesystem. Joined the Crisis Across Infinite Nexii Megaquest on the Fulsome Industry's side.

The Immortal Emperor (Immortal, Level 85) Reference Link
(In Storage)
The emperor of a moderately-sized nation who managed to acquire several significant treasures throughout his life and was worshipped by his people. He used them in a complex ritual to set things up so he would be reborn later as an immortal after a long enough time when the proper ritual was played on his sacred instruments. The whole story is rather lengthy, involving shadow demons, the (unrelated) demon king of birds, eighty ghosts, yeti philosophers, four wind spirits, a mercenary who almost retired to seek enlightenment, dance-battling monks, a treasure map, and one of the 'weaker' avatar-bodies of Lord Gadigan. His powers involve divine awe, music, magic relics, rulership, glory, summoning and control of spirits, elemental magic, ritual arts, archery, interdimensional movement via boat, artifact creation, and much more. He is an Immortal with several Artifacts, and he's as dangerous as that implies if you're earned his ire. Currently travels the planes, learning the wisdom of the universe, gathering spirits under his banner, locating relics and treasures, and hearing the greatest songs composed by the bards of hundreds of worlds. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Pillars of Glory. Killed by Tsayikk of the Error City team, and sent to Storage as a result of the Megaquest's special rules.

The Lich King (Undead, Level 80) Reference Link
(Deceased)
"The Lich King was a member of the Nythari, a batlike race favored by Lord Gadigan. He learned powerful magics and became the first undead creature on his world. After taking over the domelike world-hopping city of a group fleeing the destruction of its dimension, he began building a large army of undead."
Reanimated the Lorekeepers and keeps them as his top advisors. He has an alt-form as a Level 80 Eldritch as a potential megaquest boss. Joined the Crisis Across Infinite Nexii Megaquest as part of the (Forcystus-controlled) Cataloguers of Eternity team. Was killed by the Lion of Unbreached Veils, and Render-flipped to join the Veil Render's team, before being killed again by Grand Librarian Esrekya Melreides. Likely now under the control of the Veil Render. As he's now owned by her, his death is likely non-permanent.

The Lion of Unbreached Veils (Demon & Celestial & Outsider, Level 80) Reference Link
(Deceased)
"Its form shifts, shimmers, and is illusive. Its face is that of a lion and that of a skull. Its power is immesurable to your methods, and reality bows down to its seperate-and-greater king."
Servant of the Veil Render. The Veil Render made it out of several of the Knot contenders who died in the fire. Expect unsurpassed and unfair levels of cheatiness. Possesses enormous nests of defenses, most of which outright preventing it from being affected by just about everything. Also acts as an anchor for the Veil Render's veils, providing ablative, scanproof defenses and warding off effects themselves. As he's owned by the Veil Render, his death is likely non-permanent.

The Manifold Doctor Carlton Wilburforce (Human, Level 80) Reference Link
(Deceased)
"All of his various selves blur about his position, fading in and out and replacing the tangible version of him in unordered sequences."
He is the product of the Veil Render combining all the previously-split versions of the Doctor. Joined the Crisis Across Infinite Nexii Megaquest on the Veil Render's side. Killed by Grand Librarian Esrekya Melreides. As he's now owned by the Veil Render, his death is likely non-permanent.

The Moon Doctor (Undefined, Undefined) Reference Link
(Deceased)
A superhero killed by Catastraphon.

The Obscure Python (Reptile, Level 75) Reference Link
(Deceased, Renderised)
Nearly impossible-to-perceive snake-creature with massively powerful Divination-blocking ability that entered the Knot of Trelhais with the goal of altering the geomantic foundations of reality, thereby disabling all Divination Magic, utterly preventing stat-scanning from ever working again and randomising the destination of all portals while making viewing between planes impossible. Massively depowers if its stats are scanned. Was killed by Lili's use of the Camel's Oil in the Knot of Trelheis. Was grabbed by the Veil Render and used to create The Enigmatic Python.

The Tanzwaul (Undefined, Undefined) Reference Link
Hugely powerful worm-entity capable of consuming and destroying almost all magic. This power extends to its teeth, even when separated from the Tanzwaul itself.

Theoretical Meta Entity #1 (Meta Entity, Undefined) Reference Link
A presently nameless Meta Entity that governs nature.

Theoretical Meta Entity #2 (Meta Entity, Undefined) Reference Link
A presently nameless Meta Entity that governs water and vast spaces.

The Overlord of Monkey Castle (Human, Level 80) Reference Link
"A man in full-body black armor with an ominous metal mask and long cape"
A comic-book superhero! Of sorts. Everything about him seems to conform to comic-book tropes, including scans getting redirected to a comic-book spread of the Overlord's origins, full of hyperbole, and comic-style sound-effect bubbles appearing in his vicinity. He owns the Cosmos Crown, an Infinity-based artifact that can set his stats to nigh-infinite values against things that aren't too far out of his level range. Has a great variety of superpowers, including control over apes and monkeys. Thanks to joining Darston and DOCTOR MIRACLES on their quest to obtain the ERI's lost templatable element cores, he also has the full tree of the new Ki element, too. Originally born on the Holy Imperial Homeworld, but currently resides in Nexus. Joined the Crisis Across Infinite Nexii Megaquest as the head of the Hero Force team.

The Perfect Man (Human, Level 80) Reference Link
"The Perfect Man stands, muscular and unrobed save for a white loincloth, with piercing blue eyes and bright blonde hair."
He is the prized creation of the Institution for the Refinement of Rational Civilization. Joined the Crisis Across Infinite Nexii Megaquest for the Institute. Has great skill in martial arts, magic, and has The Institute's final devices at his command. Could also deflect the essence of chaos with his hands, and had a 'retains perfect status' power that let him mostly-shrug damage and debuffs after battles. Unfortunately, if he is marred or wounded sufficiently, his theme of 'perfection' is thrown off, depowering him considerably. Killed by The Roulette Master during the megaquest.

The Piper at the Dawn of Existence (Fae, Level 80) Reference Link
(Deceased)
Joined the Crisis Across Infinite Nexii Megaquest on the side of the Fae Host of Queen Dendraeymuir. Killed by the Unoriginal Gangster the team had to fight.

The Resistance Santa (Santa, Level 79) Reference Link
(Deceased)
"This santa, eschewing the traditional red-and-white garb of his kind, wears camo colors and hefts a sack of weapons, looking like a bearded guerilla fighter with a huge beard and a bit of a pot belly."
A somewhat unusual Santa that brings the gifts of FREEDOM and ENHANCED FIREPOWER to one and all in order to defeat tyranny wherever it might appear! He can distribute horseman-tier weapons of all base subtypes across wide scales from his bag, and significantly boost people's stealth. Joined the Heaven Architects team for the Crisis Across Infinite Nexii Megaquest. Killed in the final confrontation between the Heaven Architects and Veil Render teams.

The Serpent Demon Gerigiyos (Demon & Reptile, Level 79) Reference Link
Part of the Serpent Demon Yasamoth's team taken to the Knot of Trelhais. Came along in an effort to wrest the Aeon Diadem from Kit. Has an Overcrash. Was brought into the Crisis Across Infinite Nexii Megaquest by Forcystus as part of Ordo Forcystus, but worked out that the Fiend intended him to die in order to stall those that might threaten Forcystus' plans, and promptly left at the earliest opportunity.

The Serpent Demon Yasamoth (Demon & Reptile, Level 79) Reference Link
Demon that possessed the Eighth Doctor Carlton Wilburforce. Led a team to the Knot of Trelhais for purposes unknown (likely involving hunting down the others for sport and artifacts). Has an Overcrash. Was brought into the Crisis Across Infinite Nexii Megaquest by Forcystus as part of Ordo Forcystus, but worked out that the Fiend intended him to die in order to stall those that might threaten Forcystus' plans, and promptly left at the earliest opportunity.

The Serpent Emperor (Undefined, Undefined) Reference Link
Emperor of the serpentine lands Massau hails from.

The Unfleshed Goat (Demon, Level 78) Reference Link
(Deceased)
A notable demon and supporter of the Archtyrants. It was made this way through its life and ideals being reshaped by a team of Archtyrant supporters during the Official Quest 'Dreams of the Unfleshed Goat'. Took part in the Crisis Across Infinite Nexii Megaquest, where it was killed by Jackie West of the Heaven Architects team.

The Vicar's Colossus (Golem, Level 82) Reference Link
(Deceased)
Joined the Crisis Across Infinite Nexii Megaquest on the Council of Ten Thousand Gods' side. Killed by Archbishop Larchman, aka Sagzlarr Venomvoice of the Society of the Viper team.

The Vyzranthiine Tattoo (Serpent Blessed, Level 80) Reference Link
An extremely potent, curse-focused entity who specialised in wrecking other people on the build-level with lasting damage. Joined the Crisis Across Infinite Nexii Megaquest as part of the Valcont-faction Society of the Viper.

The Whispering Wind of Nashgelle-Farr (Serpent Blessed, Level 80) Reference Link
(Deceased)
Joined the Crisis Across Infinite Nexii Megaquest as part of the Valcont-faction Society of the Viper. Killed by Erdlue the Marsh-Keeper of the Council of Ten Thousand Gods' team.

Tjormod the Arcane (Human, Level 79 BA Member) Reference Link
"A strikingly tall fellow with deep-black hair, a two-pointed moustache, a moderate-length beard, and a generally well-composed countainance. Though a scholarly sort, it looks like he's put at least a bit of time into working out as well (or just happened to find the right sort of mana spark)."
A Battle Arena Member.
Formerly Tjormod the Cursed (and formerly before that Tjormod the Arcane again), Tjormod managed to acquire a huge, varied, and debilitating array of curses, ending up being used by the Bekkelin Team during the Impossible Knot Incident as a sort of curse-battery. Lili von Mion, after purchasing some heavy-duty protection and the means to do so, removed all of the curses affecting the man in return for his services, restoring him to a state somewhat-approaching his former self and earning his unending gratitude in the process. Skilled in the ways of the Wizard / Esoteric Wiseman / Mentalist / Mind Lord / Noble / 'Lady' of the Exceptional Leaf, formerly a Paladin with global Abjuration and Divination abilities, and former owner of the Blade of the High Heavens, Endless Tome, and Apocalypse Bell. Has recently gained access to the newly-created element of Will. Joined the Crisis Across Infinite Nexii Megaquest on the Nihilarchitects' side, in which he was instrumental in capitalising on Lili's momentum in the quest and destruction of the Tide Key team in order to secure the corporeal form of the Tide for the Nihilarchitects.

Traathia Loimerran (Elemental, Level 78)Reference Link
"A girl with rippling, void-like hair, a crimson cloak, gold and vermilion armor, and burning shoes approaches Lili, leaving a trail of footprints made of purple ash in her wake."
Elemental specialising in Fire and Chaos. Joined the Crisis Across Infinite Nexii Megaquest on the Fulsome Industry's side.

Trial of Demise Gargoyle (Undefined, Undefined) Reference Link
"A gargoyle scuttles down from high above out of the fog"
A gargoyle stationed at the Crisis Across Infinite Nexii Megaquest's Trial of Demise, who asks what entity the challenger wishes returned to life and triggers the trial proper.

Tricky Dick (Fae & Humanoid, Level 75) Reference Link
(Deceased)
A notable gnomish rogue from the same world as Evil Baker. He is Slick Dick's uncle. Entered the Crisis Across Infinite Nexii Megaquest on the side of the Nexus Administrative Bureau, where he was unfortunately subverted and controlled by Forcystus as a result. Killed by Drescher of the Imperial Homeworld War Expeditionary team.

Triella Myrvont (Human & Elemental, Level 74) Reference Link
(In Storage)
Interdimensional adventurer. Learned the Fusion Hand Style martial art from Jeff the Sun and went on to defeat Godburg the Conqueror with it. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Pillars of Glory. Killed by Mother Golzthemormae of the Error City team, and sent to Storage as a result of the Megaquest's special rules. A clone-version of her joined the Cort's Commandos team, where she was killed by the Unoriginal Gangster challenging the faction.

Triumphant Kyri Zetmar (Human, Level 79) Reference Link
(Deceased)
Notable for her red-tape-cutting scissors. She defeated an old incarnation of the Subcomitte of Doom before Doctor Gopherpants and Gary gained their current levels of power. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Nexus Administrative Bureau, where she was unfortunately subverted and controlled by Forcystus as a result. Killed by Guertas of the Imperial Homeworld War Expeditionary team.

Tsayikk (Coded Being & Horror & Fiend, Level 80) Reference Link
(Deceased?)
A semi-digital Fiend-presence that was a major enemy of Bascaradine at a point after the Third Ascension but still early in its general history. The Bascaradine Twins ended up personally eliminating him three times. Tends to keep coming back, still hating Bascaradine. The leader of Error City (both the name of its base and the faction it led/leads when it's around). Led its own faction of Error City during the Crisis Across Infinite Nexii Megaquest. It has an alt-form as a Level 400-599 Coded Being & Horror & Fiend. Killed by Littrya Damachastle of the Pillars of Glory team. Given [UNIVERSAL EXISTENCE FAILURE] seems to be related to him, though, he might not be as dead as previously thought...

Tymerio the Moon-Collector (Human, Level 85) Reference Link
A mage who had previous dealings with the ERI who stumbled across reports of their lost cores. Ventured to the Evershadow and used the core there to make the Form element. Joined the Crisis Across Infinite Nexii Megaquest on the side of Renfeld the Arcanist.

Uncle Steve (Marcoschnapt, Level 80) Reference Link
(Deceased)
"A silver-haired man with reflective sunglasses, a large belly covered by a multi-colored shirt with palm trees and women with alcohol, a gold chain around his neck, sandals, white-and-blue-striped shorts, and a cowboy hat."
Your uncle! My uncle! Your uncle's uncle!
Uncle Steve is some kind of Abstract interpretation of everyone's uncle, and as such can generally be found dispensing friendly, if confusing advice when called upon. Notably benevolent for a weird semi-deity-level abstract thing. Joined the Crisis Across Infinite Nexii Megaquest on Hugo Bekkler's side, where he got killed by Rentharr Dravis.

Varathelos: The Phoenix Angel (Arch-Celestial, Level 85) Reference Link
"This four-armed angel has multicolored phoenix-wings and a body of living flame. Holy power radiates from his redeemed form, and you get the sense that he still retains an unusual and hoary power from his days as The Demon King."
Entity created by the Celestial Lord from the deceased Demon King's heart. Was approved entry to Sunthrone as part of the Celestial Lord's team during the Princess of Suns Incident despite being vastly more powerful than most. Joined the Heaven Architects team for the Crisis Across Infinite Nexii Megaquest. Is noted as being 'not exactly hip to the times'.

VELTAR (Meta-Entity, Undefined) Reference Link
A Meta-Entity, whose existence can redefine the laws of reality around itself. It governs combat, rage, and physical destruction. Its presence weakens status effects and amplifies Damage. May currently be sealed away. Generally grouped with GURADAMA and AKDOS, power-and-relationship-wise. Relatively easy to channel for a Meta Entity (compared to most other Meta Entities, given that channeling any of their kind at all is a very tall order).

Vivian Greene (Human, Level 75) Reference Link
Works for the Daemonic Hierarchy of Fulsome Industry and has artifact shoes, among other artifacts. A Reality Auditor. Joined the Crisis Across Infinite Nexii Megaquest on the Fulsome Industry's side.

Vladimir Orietzev (Human, Level 85) Reference Link
(Deceased)
"A man in an expensive red suit with a gun."
High-up member of Aretsnov Industries. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Speed Masters. May have also been working for either Forcystus, Cordelia or both during the resulting mess. Had a start-of-battle headshot-kill attack, warp-gate attack through which pre-prepared waves of spells and missiles pour, the ability to use a device to mass-teleport anti-life-bombs directly into people, and magical contracts with tailoring agencies allowing damage to his fancy suits to be repaired and touched-up by master tailors at the end of rounds of battle. Killed by the Roulette Master during the Megaquest.

Vohlduer Glorz, the Rot Beneath the World (Undefined, Undefined) Reference Link
(Deceased)
"From the ground in front of Celas bursts forth a massive worm-demon-head that splits into millions of tentacles that shine with deep reds, swamp greens, and toxic purples, dripping fluids and shifting through an aurora of ill colors as the worm-body's many side-dotting eyes observe Celas."
One of the twelve devil-kings of Disc 66, killed through combat with the Heaven Architects Team during the Crisis Across Infinite Nexii Megaquest as they fought to lay claim to one of the keys they needed to proceed, incidentally slaying the foul rulers of the place and laying claim to their Numerals. Held the Numeral IX. Killed by The Resistance Santa. It had a weakness to ice and holy cleansing; its venoms were able to poison not only bodies, but also the essence of magic and the land itself. It had geomancy, cthonic powers, lots of acid, the ability to consume creatures to create slave-undead and demon-spawn, and offensive toxin, color, and mystic based transmutation. It also had earth elemental magic, some necromancy, dark magic, and gaze attacks.

Vultura Deathstorm, Scourge of the High Skies and Tempest of Destruction (Undefined, Undefined) Reference Link
(Deceased)
"Riding toward your group through the sky is a massive black blimp with a red skull-and-crossbones on each side and a missile rack hanging from the bottom. A winged figure rides atop its front, and it is incoming quickly."
One of the supervillains called in to act as opposition during the Crisis Across Infinite Nexii Megaquest. She has a mech-suit on; the wings on her suit can fire out feathers that morph into various attacks. She can control the blimp and use it like a high-end pet for secondary actions and can replace/rebuild it with other vehicles. She's got lots of tech, plus air magic, plus dimension travel and some basic psi. She has some Glory going on, too, and can block scans to an extent with self-aggrandising promotion-biographies.

Waerdael (Fae, Level 85) Reference Link
(Deceased)
A fae known for his power over the forces of winter. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Fae Host of Queen Dendraeymuir. Killed by the Unoriginal Gangster the team had to fight.

War Expeditionary Coordinator Drescher (Human, Level 80) Reference Link
"An older, dignified-looking man with an impressive white moustache in an official military uniform from the Homeworld"
A recently-reactivated official who was brought along to the Crisis Across Infinite Nexii Megaquest by Teagan as part of the Holy Imperial War Expeditionary. Capable of declaring places under Imperial Holy Law in order to gain more control over them and rebuff opposing law-effects.

William Senior (Humanoid & Monster, Level 78) Reference Link
"A titan-sized minotaur with shaggy hair wearing pants with suspenders, a powder-blue button-down shirt, and a floppy flat cap. He has reading spectacles and carries a greatmaul."
Invulnerable Bill's dad, and even more invulnerable than his son. Absurdly hard to damage or affect in any capacity, and has a wind-up attack capable of instantly-destroying things with unstoppable, unavoidable amounts of damage. The catch being he's massively-out-of-bracket slow, and his wind-up takes about three hundred rounds of battle.

Wisherman (Undefined, Undefined) Reference Link
"An old man in a yellow raincoat whose pockets are stuffed with bottles. He looks a bit crazy, but his gold tooth sparkles in a way that gives you a strange confidence."
A friendly, chipper resident of the wish-collecting Disc 23,874,612. Capable of fishing wishes and wish-granted objects out of the ocean of wishes there. Was the disc resident in charge of opposing incoming teams during the Crisis Across Infinite Nexii Megaquest, in which he offered either a test of combat or to use the disc's wish-resources to wish what was needed to progress into being.

Wondrous Rod (Human, Level 75) Reference Link
(Deceased)
A very flamboyant arch-wizard from Evil Baker's world. Joined the Crisis Across Infinite Nexii Megaquest on the side of the Nexus Administrative Bureau (and unfortunately got immediately coopted by Forcystus as a result). Killed by Teagan of the Imperial Homeworld War Expeditionary team.

Wuzen, Guru of Endings (Human & Horror, Level 85) Reference Link
(Deceased)
"A fat, old man with eyes that pour out smoke"
Travels from world to world seeking enlightenment through the observation of destruction and suffering. Has met Ikmylos the Reliquarian many times. Joined the Crisis Across Infinite Nexii Megaquest on the Archtyrants' side, and was part of a possession-gambit by Forcystus to obtain the Masks of the Architect (despite counter-gambits by the Archtyrants). Was killed by Celas.

Xantho Dorze (Conceptual & Horror, Level 82) Reference Link
(Deceased)
Joined the Crisis Across Infinite Nexii Megaquest on the side of Error City. Killed by General Verngrass Wethryll of the Pillars of Glory team.

XEVOXUS (Meta-Entity, Undefined) Reference Link
A Meta-Entity, whose existence can redefine the laws of reality around itself. Present in a different (and perhaps not-yet-happened) version of reality where Meta Entities are used to template new worlds, in which it appeared/will appear alongside HALKYNRYN. It governs unreason, impossibility, and malice. Bringing it into play makes everything hostile and on some kind of berserk hyper-mode. It's actively aggressive towards beings within worlds it governs (including those who gate it in), but might be able to be used tactically with the right fakeout-screen. Noted as being a pain to channel by Meta Entity standards, but not impossible.

Yaldabaoth, the Demiurge (Undefined, Undefined) Reference Link
(No Longer Exists)
"A beast with the body of a serpent, the torso of a man, and the head of a lion. Upon its brow is a crown that is also the sun and it holds a scepter which governs this, the only world."
An ancient entity, who acted as the 'Ultimate Force of Good' when in actuality was self-serving. After his defeat by Gadigan and The Saints, he was fixed into becoming an actual force for legitimate Good- The Celestial Lord. The powers of Yaldabaoth were attempted to be invoked by Valcont in a gambit during the Crisis Across Infinite Nexii Megaquest. This would have resulted in the Archon system being instated within reality, blocking off Higher Reality from Lower Reality despite the vast differential in standard power between them and Higher Reality's inhabitants. It also allows a degree of governance over the Pillars, Endbringers, and other theoretically-Higher-Reality-capable-subtyped entities within Lower Reality.

Yootheim (Demon, Level 75) Reference Link
(Deceased)
Demonic entity attempting to acquire Oneman from Lili or subvert her through it, although it's just one item on a very long list he has. Exceptionally paranoid and vengeful. A member of the Rebel Dark Forces and is looking to harm New-Dark-Empire-affiliated individuals as much as possible. Has warning sensors (of questionable efficiency) in place if he detects signs in Nexus that the Crimson Citadel is poorly guarded while Oneman is there. Joined the Crisis Across Infinite Nexii Megaquest on the side of Error City. Killed by Littrya Damachastle of the Pillars of Glory team.

Zero-Ten (Conceptual, Level 79 Artificial BA Member) Reference Link
"A nondescript human silhouette whose presence removes vision."
One of the Artificial BA Members created by the Nihilarchitects. Joined the Crisis Across Infinite Nexii Megaquest on their team. Made it to nearly the end, where they were killed by Grandmaster Leele.



Organisations

Infinite Council Reference Link
Masked council run by Mister Owler. Presumably all count as Identities of the Enigma Man.

Mandate Crossworld Fleet Reference Link
The Saitoserris Mandate's reflection of the Imperial War Expeditionary. Part of Ordo Forcystus, headed by Saitoserris Magellan Garse Prektus, defected to create this team in order to remove the Imperial War Expeditionary from play in the Crisis Across Infinite Nexii Megaquest.

Neo-Sephreys Corporation Reference Link
Bascaradine's old rival is back, under new management. Has purchased a disc of Nexus and turned it into an executive headquarters and manufacturing disc for their products. Currently in some turmoil after their present CEO was killed during Team Bascaradine's raid during the Crisis Across Infinite Nexii Megaquest, but has multiple other high-ranking executives still in play.

Honorable Order of Baker-Knights Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Candy. Their purpose: Create magical confections that nourish in addition to tasting good; eliminate famine; solve problems related to poisoned or otherwise-tained food supplies

Order of the Almighty Knights of the Highest Heaven Reference Link
One of the Ten Thousand Knightly Orders. A Tier 3 Order. Their power revolves around the Element of Divine. Their purpose: Guide thier worshippers to the service of good; cooperate with and assist other good divinities; fight and defeat the gods of evil

Order of the Cosmic Miraculous Doctor-Knights Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Azoth. Their purpose: Heal maladies that afflict the elements; prevent elements utilized by the Knights from falling under the sway of corruptive forces

Order of the Dragonrider Knights Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Draco. Their purpose: Cooperate with dragon partners to form effective teams that combat evil

Order of the Faceted Knights Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Crystal (2). Their purpose: Help create reservoirs of base elements currently under Harkala's power that are protected from her control, utilizing Kriele's sources and elemental crystal to achieve a process similar to Bascaradine's employee-reprocessing

Order of the Fluffy Bunny Knight Crusaders! Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Cute Pets. Their purpose: Train small, cute animals to be able to defend themselves (and their owners, where applicable) against evil forces

Order of the Incognito Knights Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Dopple. Their purpose: Locate individuals who are pretending to be good but actually working towards wicked ends in secret; replace those individuals with other capable people (or replicas) capable of accomplishing their outward goals

Order of the Jester Knights Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Moon. Their purpose: Trick evil forces into being the sources of their own downfall

Order of the Kn1g[]///...s of [empty_value_not_found_error] Reference Link
One of the Ten Thousand Knightly Orders. A Tier 0 Order. Their power revolves around the Element of Null. Their purpose: Deal with reality glitches that are not able to be handled by more conventional orders; prevent incurses of Tsayikk-related elements

Order of the Knights Akashic Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Memory. Their purpose: Prevent forces or beings from altering the past retroactively or creating false histories for malign ends

Order of the Knights Celestialis Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Astral. Their purpose: Use astral magic coupled with upper-planar power to deliver powerful strikes against fortified bastions of evil.

Order of the Knights Clad in Eternal Red Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Fire. Their purpose: Eliminate evil beings that use fire to twisted ends, with a focus on demons and efreet

Order of the Knights Clarion Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Sonic. Their purpose: Broadcast messages that would otherwise be suppressed by oppressive forces.

Order of the Knights Curiatis Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Life. Their purpose: Heal ailments, curse plagues, and undo the damage done by evil's forces.

Order of the Knights Cyclical Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Life. Their purpose: Reincarnate lost heroes of good and safeguard the passage of souls to afterlife or back to life; eliminate spirit-eating lower-planar beings and undead.

Order of the Knights Divinitas Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Faith. Their purpose: Serve as agents of the gods of good, forming a unified bastion of faith that combines the powers of deities otherwise spread across different pantheons to battle against the gods of evil and lords of the lower planes.

Order of the Knights Doshtacular Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Wealth. Their purpose: Fund/bankroll/provide-esoteric-resources-for positive ventures that would otherwise fail due to a lack of resources

Order of the Knights Dyschronus Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Time. Their purpose: Undo past disasters, losses, and victories of evil.

Order of the Knights Empyrean Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Spatial. Their purpose: Unify the heavens and the mortal realms so that the power of the arch-angels and their kin can be brought to bear to assist mortals and geomantically drive away evil.

Order of the Knights Eternal Reference Link
One of the Ten Thousand Knightly Orders. A Tier 3 Order. Their power revolves around the Element of Eternity. Their purpose: Deadlock unstoppable foes in eternal combat until methods of defeating them in a lasting manner can be found; combat and defeat beings capable of defeating the other knightly orders

Order of the Knights Eternally Loyal Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Civilization. Their purpose: Suppress terrorist forces, prevent criminal gangs from seizing power, and prevent bloody uprisings

Order of the Knights Ever-Changing Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Flux. Their purpose: Battle against stagnation, stasis, pointless waste, and the dynamism-stifling powers of Fulsome Industry

Order of the Knights Ever-Greater Reference Link
One of the Ten Thousand Knightly Orders. A Tier 3 Order. Their power revolves around the Element of Progress. Their purpose: Oppose villains with adaptive powersets and best them at their own game by out-adapting them

Order of the Knights Expurgatis Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Destruction. Their purpose: Combat and eliminate unique, notable threats to the forces of good.

Order of the Knights Fantastical Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Hope. Their purpose: Spread the influence of Fanstasmics, make Fantasmics more common, Oppose Daemons and other beings of ordered evil

Order of the Knights Fundamental Reference Link
One of the Ten Thousand Knightly Orders. A Tier 3 Order. Their power revolves around the Element of Primordium. Their purpose: Safeguard the fundamental nature of existence from harm from reality-warping beings and entities that can shift universal laws to malign ends.

Order of The Knights Graceblade Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Good. Their purpose: To act as archetypal ur-Paladins, operating as honerable heroes who never let fear of evil being too great prevent them from doing their duty and never consider tasks beneath them; to avoid collateral damage when battling vile forces.

Order of the Knights Immaculate Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Beauty. Their purpose: Increase the overall beauty of the multiverse; fight against forces that utilize Agony and curses

Order of the Knights Indomitable Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Will. Their purpose: Free individuals from hostile mind control, Defeat evil psychics, enchanters, and other dominion-users

Order of the Knights Innumerable Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Dopple. Their purpose: Serve as backup for the other knightly orders as is needed

Order of the Knights in Shining Armor Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Light. Their purpose: Hunt notorious monsters and murderers

Order of the Knights Inviolable Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Warding. Their purpose: Serve as defensive supplements to teams of allied others, acting as a bulwark that prevents their allies from coming to harm in battle.

Order of the Knights Luminous Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Light. Their purpose: Defeat powerful/numerous Darkness-related monsters, notable Darkness-wielders, and Umbramancers

Order of the Knights Mentalis Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Memory. Their purpose: Soothe the minds of those mentally damaged by evil; edit memories to eliminate trauma; destroy memetic hazards.

Order of the Knights Miraculous Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Wonder. Their purpose: Perform miracles to give help those in situations that seem impossible to win.

Order of the Knights Most-Valiant Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Glory. Their purpose: Serve as the source of legends of good vanquishing evil in honorable ways that are spread across the planes, both to improve allied morale and to alter multiversal spawn-table tendencies so that 'good will be victorious' becomes a prevalent theme.

Order of the Knights Necromantus Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Phantom. Their purpose: Use ancestral magic and necromancy towards benevolent ends, helping civilization and fighting against those who would use such powers for evil.

Order of the Knights Numinous Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Aether. Their purpose: Hunt villains that escape into pathways not normally travellable, such as etheral planes, mirror realms, or the shadows of mindscapes.

Order of the Knights of Destiny Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Fate. Their purpose: Establish and strengthen prophecies of good heroes rising up to defeat menaces, threats, and great evils

Order of the Knights of Eternal Green Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Nature. Their purpose: Stop the expansion of forces based in pollution, stagnation, environmental destruction, and decay.

Order of the Knights of Heaven Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Light. Their purpose: Work alongside upper-planar beings to fight against the forces of the lower planes

Order of the Knights of Industry Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Steam. Their purpose: Accelerate the technological development of the kingdoms of good so that they can better contribute to the overall efforts of similar kingdoms in resisting the realms of darkness

Order of the Knights of Joy Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Pleasure. Their purpose: Increase the overall level of happiness across the universe and help end causes of mass suffering

Order of The Knights of New Dawning Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Light. Their purpose: Claim victories against forces that good, heroic types previously fought and lost against.

Order of the Knights of Steel and Circuitry Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Metal. Their purpose: Improve goodly civilization through the development of technology; create robotic soldiers and AI administrators to help prevent corruption in government bodies and military forces.

Order of the Knights of the Adamant Forge Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Metal. Their purpose: Develop and test new weapons and armors for the Knightly Orders to use

Order of the Knights of the Arcane Blade Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Mystic. Their purpose: Hunt down and defeat those who use the power of magic for evil; stop run-amok spells and magical effects

Order of the Knights of the Atom Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Atomic. Their purpose: Use super-science for the side of justice, fight against alien conquerers, robots run-amok, and the horrors of mad science

Order of the Knights of the Balanced Soul Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Void. Their purpose: Serve as mentally and spiritually grounded champions who resist corruption, possession, madness, and other types of taint to combat adversaries that would otherwise be too dangerous for normal heroes to approach.

Order of the Knights of the Banishing Bell Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Aether. Their purpose: Unsummon evil summoned beings, undo rituals to bring dark powers into the worlds, and prevent the forces of evil from harnessing Eidolons to their ends.

Order of the Knights of the Burning Ember Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Hope. Their purpose: Serve as an example in dark times, prove that no evil is too great to be opposed, help sew the seeds of rebellion against tyrants

Order of the Knights of the Celestial Court Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Law. Their purpose: Serve as instruments of heavenly justice who reward the good and mete out punishment against the wicked; prevent laws from being subverted by devilish or daemonic forces

Order of the Knights of the Celestial Gate Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Spatial. Their purpose: Prevent the forces of good from being cut off from one another; maintain safe access between the planes; stop threats to planar travel

Order of the Knights of the Clover Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Fortune. Their purpose: Use control of Fortune to eliminate overly-lucky scoundrels who otherwise use their good fortune to escape justice

Order of the Knights of the Compass Rose Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Civilization. Their purpose: Bring civilization and law to regions ruled by savagery, terror, or evil tyrants.

Order of the Knights of the Constable Guard Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Order. Their purpose: Assist local law enforcement forces in cases where they are overwhelmed or faced with threats whose esoteric powers they are unable to deal with using internal resources

Order of the Knights of the Cosmic Palette Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Color. Their purpose: Tame and repurpose wild monsters to become helpful to civilization and the forces of good.

Order of the Knights of the Deep Earth Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Crystal (2). Their purpose: Hunt down underground menaces and aberrations that lurk within lightless realms and domains of elemental earth; oppose Harkala's worm-knights

Order of the Knights of the Deep Red Sea Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Blood. Their purpose: Fight abominations, horrors, and sea-monsters

Order of the Knights of the Distant Stars Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Astral. Their purpose: Stop threats that travel through outer space; assist in establishing peaceful contact between different planets

Order of the Knights of the Dove Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Civilization. Their purpose: Promote diplomacy as a means of solving conflict, end wars, and preserve times of peace

Order of the Knights of the Dusk Blossom Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Toxin. Their purpose: Use stealth and carefully-prepared plans to surgically eliminate unique leaders of evil organizations

Order of the Knights of the Egg Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Life. Their purpose: Sculpt new forms of life that can flourish and assist in protecting or improving the quality of life of civilizations they are placed near; revitalize wastelands and other areas of lifeless ruin

Order of the Knights of the Empty Conflux Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Void. Their purpose: Destroy base-element entities devoted to spreading Harkala's influence and reach.

Order of the Knights of the Eternal City Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Civilization. Their purpose: Rebuild, fortify, and improve areas destroyed by conflict, disaster, or predation.

Order of the Knights of the Frog Prince Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Marsh. Their purpose: Locate benevolent monsters, horrors, and sentinent animals; help them find ways to help others without causing surprise or revulsion or assist in relocating them to areas where they can do good without seeming strange.

Order of the Knights of the Glowing Ladder Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Ki. Their purpose: Help others to master their powers, better themselves, and become heroes.

Order of the Knights of the Golden Blade Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Wealth. Their purpose: To use their wealth to lay claim to areas and items to gain a metaphysical hold that makes them more difficult to be taken or tainted by dark forces; to use wealth to finance attacks against bastions of evil.

Order of the Knights of the Golden Vault Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Wealth. Their purpose: Guard wealth and treasure so that it does not fall into the hands of the unworthy; provide reliable, trustworthy banking services

Order of the Knights of the Golden Word Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Law. Their purpose: Use law-magic to promote order, good, justice, and civilization; combat enemy litigamancers and stop beings of chaos who destroy the structure of law

Order of the Knights of the Heavenly Garden Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Wood. Their purpose: Defeat evil and threatening plant monsters; ensure safety in places of verdent green

Order of the Knights of the Holy Lineage Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Evolution. Their purpose: Guide successive generations of individuals to mold the creation of ever-more-capable heroes

Order of the Knights of the Holy Maiden Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Faith. Their purpose: Support the church of Kriele and defeat the machinations of the minions of Harkala

Order of the Knights of the Illuminated Mind Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Truth. Their purpose: Combat illusion, lies, and sources of deception

Order of the Knights of the Meticulous Count Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Numerals. Their purpose: Ensure the accuracy of records at the disposal of the Knightly Orders, improve the efficiency of operations and logistics, safeguard against internal corruption and embezzlement

Order of the Knights of the Olive Branch Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Hope. Their purpose: Stop the machninations of War-element beings and the spread of elemental War

Order of the Noble Ratcatcher Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Basic. Their purpose: Notice and root out small threats that might otherwise be overlooked to grow into larger problems.

Order of the Knights of the Outward Eye Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Warding. Their purpose: Utilize divination to prevent sealed evils from escaping their prisons and to prevent dark forces from infiltrating otherwise-safe lands.

Order of the Knights of the Primordial Forge Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Animae. Their purpose: Bring life to the unliving to aid in the greater aims of the Knightly Orders as a whole

Order of the Knights of the Purifying Fire Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Fire. Their purpose: Use power over fire and holy magic to cure afflictions, burn away curses, stop contagious undead, and eliminate the plagues that issue forth from foul Gilbezber

Order of the Knights of the Reclaimant Order Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Treasure. Their purpose: Acquire powerful items held, utilized, or horded by villains, by means both direct and involving subterfuge.

Order of the Knights of the Righteous Legion Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of War. Their purpose: Lead armies in combating the armies of evil; expand the kingdoms of good and seize territory from the forces of darkness

Order of the Knights of the Sacred Hammer Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Treasure. Their purpose: Destroy evil magic items and artifacts.

Order of the Knights of the Sacred Veil Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Illusion. Their purpose: Keep the forces of evil from uncovering knowledge that would help them gain advantages over the forces of good

Order of the Knights of the Savage Land Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Beast. Their purpose: Protect civilization and the wilderness from one another, stopping both environmental destruction caused by excess greed and the predation of beasts on peaceful folk

Order of The Knights of the Seventeen Seals Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Warding. Their purpose: Seal away evil forces that otherwise cannot be defeted or threaten with the ability to return somewhere else if destroyed.

Order of the Knights of the Silver Screen Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Glitz. Their purpose: Promote the reputation of good, help good appear more appealing than evil to the masses, expose evil at its darkest points

Order of the Knights of the Spinning Cog Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Steam. Their purpose: Invent and mass produce objects and clockworks that both serve to better civilian life and defend against enemy forces.

Order of the Knights of the Square and Compass Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Mystery. Their purpose: Only inducted members are permitted to know the goals of this order

Order of the Knights of the Unforgotten Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Memory. Their purpose: Preserve the knowledge of fallen heroes of old so that efforts may be taken to return them to life or respawn them.

Order of the Knights of the Unseen Pathway Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Void. Their purpose: Break into worlds overtaken by evil and rescue innocents or heroes stuck there.

Order of the Knights of the Valiant Blaze Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Fire. Their purpose: Use the power of fire to eliminate evil forces

Order of the Knights of the Wall of Blades Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of War. Their purpose: Use mighty weapons aimed with purpose to suppress the spread of evil and progressively gain ground for the forces of good.

Order of the Knights of the White Lily Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Wood. Their purpose: Cultivate and utilize rare plants to treat all manner of maladies, both physical and spiritual.

Order of the Knights of the Woven Tapestry Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Fate. Their purpose: Reweave fate so that horrid futures are averted and boons are granted to those who would otherwise be at the mercy of destiny's whim.

Order of the Knights of Unbound Freedom Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Chaos. Their purpose: Eliminate tyrants and cruel slavemasters

Order of the Knights Oracular Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Knowledge. Their purpose: Reveal the secrets that vile forces attempt to hide; prevent evil forces from developing new means to hide themselves from good's sight.

Order of the Knights Paramount Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Nobility. Their purpose: Rule over kingdoms justly and serve as the benevolent leaders of civilization.

Order of the Knights Peregrine Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Spatial. Their purpose: Swoop in from out of nowhere with exotic powers at their disposal to suddenly and decisively solve problems that cannot normally be fixed.

Order of the Knights Polymorphic Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Form. Their purpose: Undo transmutation-based curses; hunt down and eliminate evil transmuters and flesh-crafters

Order of the Knights Potentiallis Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Wonder. Their purpose: Expand the boundaries of what is possible so that the potential futures of reality are expanded in positive directions that were previously impossible.

Order of the Knights Principalis Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Void. Their purpose: Ensure that the concepts, principles, and divine forces that reality uses as its foundation-points are not subverted by evil forces and bent to twisted ends.

Order of the Knights Purificationist Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Fury. Their purpose: Eliminate all traces of infectious/pervasive/corruptive evils so that they cannot regain roots and spread further.

Order of the Knights Reclimatus Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Phantom. Their purpose: Redeem evil beings, with a specific focus on individuals who were possessed/corrupted by outside evil presences without their consent/unwillingly converted into aggressive undead

Order of the Knights Replicant Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Dopple. Their purpose: Assist small bastions of goodly people who would otherwise be overwhelmed by massive numbers of monsters or fiends.

Order of the Knights Sagacious Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Mystic. Their purpose: Use magic to better people's lives and fight against evil

Order of the Knights Tactical Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Innovation. Their purpose: Develop innovative new plans to catch the forces of evil off-guard and exploit previously unseen weaknesses in their composition

Order of the Knights Temporis Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Time. Their purpose: Dedicated to eliminating villains who have powers over Time that they use to advance their evil schemes.

Order of the Knights Transient Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Aether. Their purpose: Undo lingering evil magics, geomantic corruptions, and effects that have persisted beyond the lifespan of their evil creators.

Order of the Knights Unconquerable Reference Link
One of the Ten Thousand Knightly Orders. A Tier 3 Order. Their power revolves around the Element of Infinity. Their purpose: Defeat massive evils in one-on-one combat

Order of the Knights Vampiric Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Blood. Their purpose: Promote the siring of willing augmented undead possessing carefully-cultivated strains of empowering necromancy that do not confer weaknesses or taint

Order of the Knights Vibrant Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Life. Their purpose: Defeat beings that bring destruction and apocalypse in vast or permanent ways.

Order of the KNIGHTS: WHOA-HO-HO-YEAH, IT'S THE KNIGHTS, THE KNIGHTS WITH THE NAME, THE NAME THAT'S WHAT I JUST SAAAAAAAAID, PLUS THIS OHHHH YEAAAAH Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Tacky. Their purpose: Confuse and distract the forces of evil; reveal the true power of synchronized song and dance routines

Order of the Knights with Swords, Shields, Armor, and Horses Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Basic. Their purpose: Drive off troublesome bandits, slay dangerous dragons, and rescure captured royalty while adhering to the tenets of chilvalrous conduct.

Order of the Lamplighter Knights Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Light. Their purpose: Maintain geomantic bastions that prevent evil from encroaching upon threatened realms; maintain the sanctity of fortresses that are surrounded by lands of darkness

Order of the Leech-Knights Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Blood. Their purpose: Drain power from dark forces; acquire unique powers held by evil individuals through draining powers

Order of the Magical Sugarsprite Knights Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Candy. Their purpose: Work alongside fellow magical girls to spread friendship, eliminate evil (particularly in the forms of rot, decay, and associated dark elements), and cook up tasty treats

Order of the Most Revered and Exquisite Knights of the Immaculate Bastion Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Grandeur. Their purpose: Create awe-inspiring yet also defensively-effective bases for the forces of good; promote the spawning of effective Knights of the Orders through refined Geomancy.

Order of the Muse-Knights of Boundless Fantasy Reference Link
One of the Ten Thousand Knightly Orders. A Tier 3 Order. Their power revolves around the Element of Dream. Their purpose: Combat reality-warpers and beings that exist beyond conventional means of interaction with the rest of existence using their dreamshaping powers; improve the many worlds through reshaping their foundations

Order of the Sage-Knights of the Radiant Spire Reference Link
One of the Ten Thousand Knightly Orders. A Tier 2 Order. Their power revolves around the Element of Knowledge. Their purpose: Discover and preserve the knowledge of powers and techniques that expand the repertoire of the forces of good to combat and protect themselves from their foes in esoteric ways.

Order of the Tradewind Knights Reference Link
One of the Ten Thousand Knightly Orders. A Tier 1 Order. Their power revolves around the Element of Commerce. Their purpose: Stop banditry, theft, and other threats to property and trade; help preserve economic stability

The Enigma Men Reference Link
A mysterious conspiracy-group that actively gains power by spreading conspiracies and making people think they can do things through manipulating perceptions, retroactively changing facts, warping reality and in general causing more convolution than should strictly be necessary. They also were/are the Monterro Family, a quasi-mafia-style organisation based out of the One City, with their own district. With the introduction of Truth as a Base Element, they have been dealt a massive blow, driven from District Zero and with most being outright destroyed.

The Giant Gods Reference Link
A pantheon of gods of the Giant race. As Giants have been growing far rarer of late, they have been increasingly desperate to restore the race to prominence, having factors join megaquests in their name in order to achieve this. While not in a manner that anyone expected, Vashna taking up the mantle of The Giant Prophet after killing the subverted original holder of the title and going on to win the Megaquest with the rest of his team may just have helped with this goal.
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Aeromage
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Re: Mega(quest) PPT

Post by Aeromage »

Places

(Main Locations Post)

->->The Primary Universe(?)

->->->The Farlands Reference Link
A part of reality far removed from everything else, to the point that even high-end deities can't perceive what's going on in the rest of the universe at large from here. For this reason, it has been suggested as an excellent vacation spot for those who truly want to 'get away from it all'.


->->->Nexus

->->->->Outer Protonexus Ring
A ring of 24 Protonexii, with variable numbers of discs each.


->->->->->Ring Nexus ?-#: Bascaradine Starting Outer Protonexus Reference Link
A protonexus themed around futuristic automation and consumerism. Has three discs. Like all of the Protonexii, it contains a portal to both of its adjacent Outer Protonexii and (originally locked) portals to two Inner Protonexii. Contains a large variety of traps- even its central elevator was originally a trap.

->->->->->->Disc 1: Automated Commercial District Reference Link
"Outside is a disc of towering, high-tech buildings and storfronts, where automated customers purchase machine-produced goods. Holographic billboards dot the sky, and robotic drones patrol the streets"

->->->->->->Disc 2
Contains teleportation traps.

->->->->->->Disc 3: Automated Processing District
"A maze of blue-grid-patterned hallways, chambers large enough to hold entire factory complexes, and passages longer than many highways flanked by chambers of machinery, processing cores, and towering abysses of filing cabinets"
A mazelike disc of factories, filing cabinets and futuristic infrastructure.

->->->->->->->Administrative Processing Core Reference Link
The centre of the protonexus' third disc, originally containing the switch to open the portals to two of the Inner Protonexii.


->->->->->Ring Nexus A-12 Reference Link
The orbiting four-disc protonexus the Veil Render team started out on during the Crisis Across Infinite Nexii Megaquest.

->->->->->->Disc 1: City of Alien Magic Reference Link
"A disc of alien fauna and floating magical citadels and libraries. Mushroom-trees hold up miniature stars, and lakes of mercury float iced-over and inverted throughout the sky alongside hungering moons."

->->->->->->->Veil Render Prep-Area Reference Link
"Your team's prep-area looks like a mix of Ganfo Donno's tea room and the imaginary timezone from the Lubel Vyre descent."

->->->->->->Disc 4: World of Sweets and Books Reference Link
"A world of cakes, sweets, books, and comics"


->->->->->Ring Nexus A-15 Reference Link
The orbiting three-disc protonexus the Heaven Architects team started out on during the Crisis Across Infinite Nexii Megaquest.

->->->->->->Disc 1: Heavenly City Reference Link
"Outside is a disc of spires, golden streets, ornate architecture, and seas of light and cloud. Angels with eyes of fire and weapons of holy force float amidst its heights, and colossal suits of knightly armor patrol its roads. Though their power is holy, you detect that the inhabitants of this false Nexus exist solely to fight you. The air fills with song, and a sweet breeze blows."

->->->->->->->Heaven Architects Prep-Area Reference Link
"A holy cathedral with alabaster walls and stained glass windows. It is suffused with holy power and contains statues of various Grand Marshals of the Knightly Orders and heavenly divinities."


->->->->->->Disc 2: Celestial Gardens Reference Link
Holds teleportation-interfering, luminous clouds that float about the place on a spiritual level.

->->->->->->->Switch Garden
"A garden of sweet fruits and fountains of honey."
The garden that held the switch to open the Protonexus' portals to the Inner Protonexus Ring.


->->->->->Ring Nexus A-18 Reference Link
The orbiting three-disc protonexus the IZ HUGO BEKKLER! team started out on during the Crisis Across Infinite Nexii Megaquest.

->->->->->->Disc 1: City of Abstract Post Reference Link
"The topmost disc of the three-disc protonexus is a riot of color and strangely-shaped buildings. Golem-trains fly through the air between buildings, carrying packages to their living-art inhabitants. Abstracts walk the streets, and living portals spew forth a variety of planar creatures in plazas."

->->->->->->->Team Bekkler Prep-Area Reference Link
"A smoking lounge filled with shelves containing telepohones. Comfortable furniture sits around the chamber, and there are pieces of modern art decorating it."

->->->->->->Disc 2

->->->->->->Disc 3: Patterned Mayhem Reference Link
A hard-to-divine place filled with a riot of chaos and colour.

->->->->->->->Switch Chamber Reference Link
"A chamber, with its zebra-striped walls that rise for miles"



->->->->->Ring Nexus A-19 Reference Link
The orbiting three-disc protonexus the Nihilarchitects team started out on during the Crisis Across Infinite Nexii Megaquest.

->->->->->->Disc 1: [Not] A City Reference Link
"The topmost disc of the three-disc protonexus is white, gray, and quiet. Its buildings are more shadows than real places, and it reminds you of Echo Providence. Imaginary monsters lurk unseen to eyes, but visible to your divination, in the streets."

->->->->->->->Nihilarchitects Prep Area Reference Link
"Your team's prep-area is a white room with no decorations and a simple, equally-white door. The Nihilarchitects aren't big on creature comforts for their prep rooms, apparently."


->->->->->->Disc 2: [Not] In Plain Sight Reference Link
"A plain of salt and mirages"




->->->->Inner Protonexus Ring

->->->->->Deathly Dark Protonexus Reference Link
"A protonexus of caged skeletons of long-fossilized creatures, beneath skies of blackness where the tiny stars are caught in living lanterns. ... Great cages hold the bones of massive beasts. Some have cities constructed in their ossified frames. Others remain a sense of ominous menace. Up above are the trapped stars."
A protonexus that the Heaven Architects team entered during the Crisis Across Infinite Nexii Megaquest.

->->->->->Flame-Thunder Protonexus Reference Link
"A protonexus of flaming skies and electrified seas"
A protonexus that the Cort's Commandos team entered during the Crisis Across Infinite Nexii Megaquest.

->->->->->Inner Protonexus 2 Reference Link
A protonexus that the Fae Host of Queen Dendraeymuir team entered during the Crisis Across Infinite Nexii Megaquest.

->->->->->Inner Protonexus 24 Reference Link
A protonexus that the Sanctum of the Tide Key team entered during the Crisis Across Infinite Nexii Megaquest.

->->->->->Primordial Soup Protonexus Reference Link
"A disc made of swirling mud and biomass. The disc's primordial sea swirls around a central sphere of destruction and reshaping flux. Concentrated elemental masses rise from the world-sized churn like iceburgs of roiling power, and cannibal leviathan-beasts emerge from its depths to hunt their kin."
A protonexus in which Team Bekkler clashed against the Institute for the Refinement of Rational Civilization.

->->->->->Prison-Sand Desert Protonexus Reference Link
"A desert of black sand that sucks in things that pass above it, storing it within miniature sand-grain-held domains. A blue-purple sun burns above the one-disc protonexus desert and its sparse scattering of structures."
A protonexus that the Nihilarchitects team entered during the Crisis Across Infinite Nexii Megaquest.

->->->->->Protonexus of Suspended War Reference Link
"A disc of thousands of weapons, floating in the air. Silver streets and mazes of bridges expand in a city hanging beneath the judgment of war"
A protonexus in which the Veil Render's team clashed against the Forcystus-controlled Chroniclers of Eternity.

->->->->->Puzzle-Data Protonexus Reference Link
"Your group emerges on a disc covered in an ocean of numbers. They flash in blues, whites, and reds. Buildings are invisible save to those who know their coordinates, which can be sifted from pattern-based puzzles that flow amidst the data"
A strange protonexus that forces movement speed to be based off Mind.




->->->The One City Reference Link
Titanic city on a scale to rival Nexus, and next in line to inherit the confluence of portals should Nexus fall. Some factions are wanting to bring this about. Once, it was a city tangled and torn by conspiracies within conspiracies, involving the Reptilian Overlords, Maleficus, Forcystusm the Enigma Men and many others. With the introduction of Truth as a Base Element, the Enigma Men were mostly destroyed and driven from the city, leaving it open for Kriele to launch an offensive to claim it and clean it up. Currently ruled by Elsie Phaeduras.

->->->->District Zero Reference Link
It is located parallel to the city center and relocates itself between being slightly in the Eastern District and slightly in the Western District. It is a foggy place with a coiling sky of smoky tendrils, and buzzing droplets of transparent air slowly rain down. The streets curve around buildings in a serpentine manner, and the cityscape shifts between a mass of towering center-city corporate-type buildings, a gated, wooded upper-class neighborhood, and other, stranger places of shapes and curtains of non-light as you walk along its streets. Egress can easily be found to the main city by walking sideways at the right cadence, and you notice that Irrian seems to have some manner of One City Portal Nexus up and running.
District where the Enigma Men were once based, but no longer- the District suffered a massive clearout and reorganisation with the establishment of Truth as a Base Element.

->->->->->Enigma Estates Reference Link
Generally-primary homes of the Enigma Men. Similar to the Nexus Inn for BA members. Now in a considerably emptier area given the mass-destruction of most of the Enigma Men.

->->->->Far Eastern District Reference Link
"A grand, dark palace, larger than a sun, looms. It swallows the vast majority of what this far district would be. Demons, Devils, Daemons, and more watch from its balconies and ramparts, starting down at the dark city buildings at its foot."
This district has been changed since the forces of Kriele overtook the city; the palace at its centre has been destroyed.

->->->->->Harkala's Palace Reference Link
(Destroyed)
Once kept tidy by servants until its ruler-to-be (either Harkala or a being born from a point touched by her shadow) assumes its throne. Now it lies destroyed at the hands of Kriele's forces.



->->->Unknown Dimension

->->->->Owler's Infinite Council Hall Reference Link
"An impossibly, infinitely tall building. The council hall at its heart continues upwards and downwards forever, masked council members filling its balconies."
The Infinite Council's headquarters. Can apparently be moved according to its owner's desires. Current status after the massive blow dealt to the Enigma Men and their holdings unknown.


->->->Unknown Dimension

->->->->The Big Sky Reference Link
A place linked wholly to the element of Air, from which many winds flow. Brought in as the arena for the final confrontation between the Heaven Architects and Veil Render teams in the Crisis Across Infinite Nexii Megaquest.


->->->Unknown Dimension

->->->->The Blood Abyss Reference Link
A place linked wholly to the element of Blood, either called in or created during the final confrontation between the Heaven Architects and Veil Render teams in the Crisis Across Infinite Nexii Megaquest. Contains the blood of all of those who died in the countless wars of the worlds Nexus is linked to.



->->->Unknown Dimension

->->->->The Silent Hall Reference Link
The headquarters and namesake of the Order of the Silent Hall. The immortal entities that the Entombers cannot permanently destroy and remove from reality are kept here within stone coffins, eternally caught between life and death, unable to move... at least, until the stakes holding them are removed.



->->->Unknown Locations Reference Link
As there's a lot of them, and it's not presently known where they all are, the Fortress-Monasteries of the Ten Thousand Knightly Orders (formed from Protonexii of the Crisis Across Infinite Nexii Megaquest) will be listed here.



(Nexus)

Disc 28: Tiny Techno World
"This disc is unusally cramped, and you exit it practically lying down. This disc appears to be two feet wide and contains pipes, floating circuit-boards, and small cars that zoom about while whistling."
One of the staging areas of the Crisis Across Infinite Nexii Megaquest. The Fulsome Industry team ended up coming here.

Disc 66: City of Warlike Demons?
"The disc is a city in the middle of a festival. Masked humanoid-shaped figures cavort about, dining of human flesh and the hearts of virgins. Demons fly about in the sky and amongst the skull-decorated towers of the disc. Armies of demons and masked men in military uniforms parade through the streets. The massive head of some burning-eyed dragon on a serpentine neck cranes through the sky, extending for miles, a crown with the numeral VII above it floating above the head."
A city that contains demonic forces that frequently make war on the neighbouring discs. Generally the residents can only access the immediately adjacent discs, excluding certain individuals and occasions.
Was one of the staging areas for the Crisis Across Infinite Nexii Megaquest, during which the Heaven Architects team defeated the twelve devil-kings of the disc and voted to drastically re-align the Disc. It may be considerably different now.

Disc 355: City of Luxury Goods Reference Link
"A disc that hass hundreds of times as much space between it and the disc above as is typical. Massive towers rise from the ground, bedecked in silvers, golds, and rarer metals. Among the spires, on the ground and, in some cases, on rings around the spires, stretches a vast, luxurious city. Galleries, banquet halls, markets, and monuments are all common."
A luxurious city that specialises in opulent and refined luxury goods. Has many extradimensional clients that bid on their goods and services.

->Competitive Workshop-Hall Reference Link
"A great marble workshop-hall decorated with elaborate flying machines that hang from the vaulted ceiling. Each active contestant is provided with massive slab-tables to work on and with coffers of fine materials.
The weather outside (there are windows in one side of the room) is sunny initially. When the first match starts, there is a rippling boom like a mix of thunder and song, and dramatic rain of glowing gold and diamond-white begins to fall outside."
Huge and opulent workspace used in the Crisis Across Infinite Nexii Megaquest as the staging ground for the competition for one of the required key pieces.


(Disc 785)

->High Flameforge

->->Forge Chamber Reference Link
"A distorted, bulb-shaped room wide enough to contain a world and its moon in orbit. The ground is patterned brass, as are the walls of the chamber. Both flicker every few moments with vistas of a cosmos, novas of light, waves of atomic power. At the center of the massive chamber boils a molten sphere of magma, fire, light, and Universal power. Images of Nexii yet unborn dance amid its flames. At its core floats an empty space, the shape of the Ashtensyrex."
The central forge-core of Nexus.

->->Hub Chamber Reference Link
"An enormous circular chamber, with flame and light radiating from outside it and a passage going deeper into the burning heart of Nexus. Around the chamber are several teleporter platforms with info-plinths next to them, and there is a placard floating near the corridor"
The central hub of High Flameforge, at least for the duration of the Crisis Across Infinite Nexii Megaquest.

->->->Flameforge Trial Arena Reference Link
"A massive, black-metal platform spinning in a starry void"
A battle arena set up for the battle-trials during the Crisis Across Infinite Nexii Megaquest.

->->->Flameforge Trial of All Area Reference Link
"Your group finds itself walking down a road in a foggy city of seemingly-endlessly-high towers. A neon sign is at an intersection up ahead:
'<- Fashion
Cuisine ->'"

A trial-area set up for the Trial of Concordance during the Crisis Across Infinite Nexii Megaquest.

->->->->Fashion Trial Arena Reference Link
"A masive platform covered in tables, racks, cabinets, and other fixtures, almost all of which are well-stocked with raw materials of all kinds, from Gorgon Grass to Dragon Scales to Windwood Bark to Voidsilk, to many others besides"
The area for the 'fashion' option of the Trial of All.


->->->Flameforge Trial of Concordance Area Reference Link
"Anathema enters the Trial Portal and finds herself in fog once more. Walking forward into the foggy void, she reaches a signpost.
'Victories grant Trial Coins, which may be exchanged for prizes.
<-Cash Out
Continue->'"

A trial-area set up for the Trial of Concordance during the Crisis Across Infinite Nexii Megaquest.

->->->->Flameforge Trial of Concordance Prize Room Reference Link
"A casino-disc-style prize room"
A room containing all the lost gear and items from the Megaquest's participants.


->->->Flameforge Trial of Demise Area Reference Link
"A massive memorial monument, a marker naming the dead floating within the misty void"
A trial-area set up for the Trial of the Nemesis Mask during the Crisis Across Infinite Nexii Megaquest.

->->->->Shadow of a Man's Arena Reference Link
"A chamber filled with oppressive heat. The ground is molten brass, and in the center, an atomic sun-heart beats"
The battlespace created for Anathema's fight against the Shadow of a Man to bring Doctor Beak back.


->->->Flameforge Trial of Relics Area Reference Link
"A sandy road heading through a white haze. Up ahead, the path splits, and there is a signpost marking the split
'<- Fight for your Prize
Search for your Prize ->'

A trial-area set up for the Trial of Relics during the Crisis Across Infinite Nexii Megaquest.

->->->Flameforge Trial of the Holy Path Area Reference Link
"A blasted wasteland with a black-and-white sky that hangs on the border between life and death"
A trial-area set up for the Trial of the Holy Path during the Crisis Across Infinite Nexii Megaquest. Due to luck on Geddoe's part, it turned out to be exactly the sort of trial he could beat without issue.


->->->Flameforge Trial of the Farthest Horizon Area Reference Link
"The Golem emerges in a temple of gray stone. At its far side towers a golden idol of a beast with the body of a serpent, the torso of a man, and the head of a lion. Upon its brow is a crown that is also the sun and it holds a scepter which governs this, the only world.

At the base of the idol is an inscription:

'GIVE PRAISE TO THE FALLEN WORLD,
EMBRACE THE ILLUSION,
EXALT THE LIES,
LET ALL MANKIND REMAIN BLIND,
AND SALVATION STAND EVER BEYOND REACH.'
Littering the ground of the temple-chamber are the shattered remnants of holy symbols devoted to entities now forgotten and ever-unknown. They are newly there. They were always there.

The inscription is different. It was always thus.

'DESTROY THE EMBLEM,
FACE THE ENLIGTENED,
TAKE UP THE MANTLE,
BECOME MY ARCHON.'
The symbols are now whole again. As they always were. What was seen before has not yet been yet soon will be."

A trial-area set up for the (trap-option) Trial of the Farthest Horizon during the Crisis Across Infinite Nexii Megaquest.

->->->Flameforge Trial of the Nemesis Mask Area Reference Link
"A bank of swirling gray mists. Up ahead is a glowing guidepost.
'<- A tripartate trial
A singular trial of grave danger ->'"

A trial-area set up for the Trial of the Nemesis Mask during the Crisis Across Infinite Nexii Megaquest.


->->The Nexus Core Reference Link
"The chamber you have gathered in is vast. The Nexus Core, radiant and blazing, hangs like a star in its center."
The core of Nexus.


Disc 10,001 Reference Link

->->Palace of Administrative Law Reference Link
(Destroyed)
Edifice where (presumably) laws of Nexus are created. Forcystus had an office there. Capable of being set into 'dungeon mode'. Was destroyed during the Crisis Across Infinite Nexii Megaquest in a series of successive clashes against Forcystus.

->->Thrice-Radiant Palace of Imperial Law Reference Link
The rebuilt and reformed Palace of Administrative Law, brought into being by Darston during his fight against Forcystus in the Crisis Across Infinite Nexii Megaquest. Created to stand as a beacon and bastion of the spirit, not just the letter, of the law, and backed by the power of Selereth Helios and Holy Imperial Law.


Disc 208,553 Reference Link
A disc that the Cort's Commandos team were sent to during the Crisis Across Infinite Nexii Megaquest.



Disc 615,229: Neo-Sephreys Stronghold Reference Link
"Skyscrapers of black steel line the horizon, and floating cities hover amidst aerial factories. Signs, billboards, and announcement-reels that line the streets trumpet the products of Neo-Sepherys Corp, which has just recently purchased this disc under permission of 'current Nexus authorities'."
A disc purchased by the newly-revived and rebranded Sephreys Corporation. Contains many manufactory-dungeons and headquarters based around the Corporation's themes. May be somewhat fractuous at present due to the infighting caused by the death of Ivassha Neos.

->Combat Cosmetics Lab Reference Link
Creates cosmetics that enhance combat power.

->Mech Storage Facility Reference Link

->Neo-Sephreys Corporate Headquarters Reference Link
"Their skyscraper, imposing in black and gold in place of the sleeker silvers, whites, and light blues of old-Sepherys, looms before you."

->R&D Lab Dungeon #1 Reference Link

->R&D Lab Dungeon #2 Reference Link



Disc 666,665 Reference Link
A disc that the Holy Imperial War Expeditionary team was (supposedly) sent to during the Crisis Across Infinite Nexii Megaquest.


Disc 666,666 Reference Link
"Huge pillars of crimson and obsidian rise from the bottom of the disc to its top, the sides of some holding platforms or niches that support various profane shrines. In the distance, sites such as an ocean of blood, a forest of bone, and a garden of golden idols can be seen. The air here is almost wet with malevolence. Straight ahead of your entry point onto the disc is a massive dais with a pentagram carved into its top; the center of the symbol opens to a flight of stairs leading into some normally-sealed catacomb-level of the disc."
A disc that Forcystus (supposedly) fled to during the Crisis Across Infinite Nexii Megaquest.

->Forest of Bone Reference Link

->Garden of Golden Idols Reference Link

->Ocean of Blood Reference Link

->Sealed Catacombs Reference Link
"The dungeon is vast and eerily empty. The maze of rooms and hallways is traversed by the stealthy team, which has to avoid only rare encounters with arch-evils ensconced within their lairs beneath the disc's surface. A murmering chant begins to echo from the walls as the group heads deeper"
A normally incredibly-dangerous dungeon. Aggressively hard to manipulate the geomancy and general form of.

->->Altar of Great Sacrifice Reference Link
Massively warded, and generally designed to prevent entry or exit save through the set of doors into it (of which there is only ever one at a time, but switches between two others at set intervals). The doors do not open from the inside. The entire chamber is set up to channel the power of those who die atop it to a designated force of evil. Forcystus attempted to use this, in conjunction with Divination-manipulation, to funnel other teams into the room where they would be trapped until another team entered, forcing a fight (with the power of the losers going to Forcystus). The Society of the Viper team was trapped inside, and the room warded against further entry by the Imperial Homeworld War Expiditionary.




Disc 23,874,612: Shores of the Ocean of Wishes Reference Link
"Your group emerges on a disc of golden-white sand, a magical mini-sun floating between this disc and the one above (which is obscured by blue sky and cloud, with the silvery central pillar being the only immediate visual sign that you're on a Disc and not a planet (well, a weird planet). In front of you, in mountains, rise piles of bottles of all sizes, containing tiny ships, full-sized ships, weirdly-giant ships, thoughts, hopes, messages, and dreams. Between the major bottle mountains is a pass that leads to the edge of a sea of wish magic."
A disc in which wishes from all across Nexus converge and collect in order to grow and become true. Most can't reach the wish-granting ocean within, so they send ships, messages, or their own little wishes.

->Ocean of Wishes Reference Link
The wish-granting ocean in the centre of the disc.


Disc 244,567,231 Reference Link
"Beneath you is is a platform of amber glass surrounding the central pillar; from it extends a bridge of similar material off towards a floating castle. Beneath the platform roils a storm of flame, lightning, and fury."
One of several discs used as the staging area for the supervillain-challenge during Crisis Across Infinite Nexii. This one housed the living elemental apocalypse, Catastraphon. Needless to say, it was left rather the worse for wear after the fight.

->Floating Castle Reference Link
The castle in which Catastraphon awaited challengers.


Disc 311,334,298: City-Disc Reference Link
"A massive city stretches out around you, but its buildings all register as currently uninhabited. It seems as through evacuation/lockdown efforts on this disc were fairly successful and moved its populace to spatially-sealed shelter-complexes."
One of the more successfully-evacuated discs during the Crisis Across Infinite Nexii Megaquest, and the stage for the supervillain battle-portion of the event against Vultura Deathstorm.


Disc 414,443,204 Reference Link
A disc that the Pillars of Glory team was (supposedly) sent to during the Crisis Across Infinite Nexii Megaquest. In actuality, is one of Hugo Bekkler's time-distorted discs.


Disc 3,333,348,201 Reference Link
A disc that The Enemy was supposedly sent to during the Crisis Across Infinite Nexii Megaquest.


Unknown Disc Reference Link
A disc whose artificial suns had lost their cabling and was going to into deep-freeze, only to have their stars reconnected and relit due to the actions of the Heaven Architects Team sorting and empowering wishes through the magic of Disc 23,874,612 during the Crisis Across Infinite Nexii Megaquest.


Unknown Disc: Formus Disc Reference Link
"A fortress-disc made of Formus, the brown material making up walls, halls, and interior battlements. As you all enter it, you find all of your T1 and T2 nonbase elements, your Theoretical Elements, and your Null element stuff all shut down or revert solely to base elements"
The 'Counter To Your Team's Goals' Disc of Nexus encountered by Lili and the Nihilarchitects Team during the Crisis Across Infinite Nexii Megaquest. Shuts down all nonbase and Theoretical elements of T2 and below.

->Formus Fortress
The location of one of the key pieces sought by the Nihilarchitects Team during the Crisis Across Infinite Nexii Megaquest. A boss-like fortress-trap that makes extensive use of formus, power-dampening, and element conversion.
User avatar
Aeromage
Arena Lieutenant
Posts: 1084
Joined: Wed May 27, 2020 10:54 pm
Location: Right here.

Re: Mega(quest) PPT

Post by Aeromage »

Things

Entities

Abominable Doom-Bastion Devil-Mechlord (Undefined, Undefined) Reference Link
Entities summon-created by the Unoriginal Gangster the Shielding Golem fought by having devil lords pilot giant mechs.

Abominable Prophet (Demon, Level 79) Reference Link
Entity the Golem's Omnimutable Chaosbody pulled from for an ability. Has the Constant Effect 'Perdition's Favored Son'.

All-Devouring Blossom (Plant, Undefined) Reference Link
Dangerous creature found on the Protonexus the Fae Host of Queen Dendraeymuir started out on.

Annihilation Droid (Robot, Level 78) Reference Link
Entity the Golem's Omnimutable Chaosbody pulled from for an ability. Has the Constant Effect 'Null Buster'.

Arbiter of Heaven's Fire (Arch-Celestial, Level 84) Reference Link
"A six-armed, twelve-winged celestial being surrounded by a halo of flame and wielding a great, blazing, holy greatsword alongside a scale-balance."
Entity summoned by bossmode-Roulette Master for the battle against The Perfect Man. Capable of levying judgement-effects that can hamper or prevent certain types of actions or attacks against certain targets.

Archlich of Oxquobb (Undead, Level 79 Elite) Reference Link
"She's got robes made of blue and black stone."
A powerful-for-the-area entity acting as gatekeeper for one of the Inner Protonexii from the Outer Protonexus the Nihilarchitects Team started out on in the Crisis Across Infinite Nexii Megaquest. Notably did not appear as a pair, although this may be due to its defining (imaginary) element of Individual Stress. Separates every opponent into individual battles against a present copy of itself. Has a specific weakness to Combo Attacks. Her phylactery is set to cycle between newly-conjured objects in response to her being killed, often across battlespaces. She applies aura-based MP-cost-increases, regular stat-damage hits, and a variety of lock-down and otherwise-annoying spells, plus general high-end magic. Also has a degree of cross-battlespace lockdown.

Astral Dancer (Deva & Astral Being, Level 73) Reference Link
Entity whose powers were drawn upon by bossmode-Roulette Master for the battle against The Perfect Man. Has the Constant Effect 'Dances Among the Stars', which is a speed booster that also enhances Dodge, Dance spells, and grants various enviornmental and elemental protections.

Bakery Supervisor (Abstract, Level 74) Reference Link
Entity whose abilities were drawn upon by bossmode-Roulette Master for the battle against The Perfect Man. Has the Constant Effect 'Full of Hippos Which Are Full Of Bees Which Are Full Of Bombs', which gives its possessor fake passengers that can be unloaded as a counter-attack that deals AOE damage.

Billion-Colored Mosquito (Insect, Undefined) Reference Link
"Trails shining copies of itself in its wake"
One of the spawned entities in the protonexus the Veil Render's Team began on during the Crisis Across Infinite Nexii Megaquest. Drops 'pretty colors'.

Blackraven Combat Unit (Undefined, Undefined Elite) Reference Link
An Elite enemy found in the Outer Protonexus the Bascaradine Team started out on in the Crisis Across Infinite Nexii Megaquest.

Buzzard Demon (Demon, Level 66) Reference Link
"A vulture-like demon sworn to the service of the Buzzard Priest."
Entity summoned by bossmode-Roulette Master for the battle against The Perfect Man.

Cackling Ruin-Bhalamoth (Horror, Level 78) Reference Link
Entity the Golem's Omnimutable Chaosbody pulled from for an ability. Has the Constant Effect 'Colossus-Rusting Aura'.

Cannibal Leviathan-Beast (Undefined, Undefined) Reference Link
Primordial creatures found in the primordial-soup protonexus created for the Crisis Across Infinite Nexii Megaquest.

Cat Queen (Human & Animal & Shapeshifter, Level 62) Reference Link
"A bespectacled, smiling old woman in a cat-patterned dress crotcheting living cats out of yarn."
Entity summoned by bossmode-Roulette Master for the battle against The Perfect Man.

Champion of Axim's Arcanist Fortress-Engine (Undefined, Undefined) Reference Link
"A massive fortress-engine, halo of cards floating around it"
The fortress-engine piloted by the Champion of Axim against the Shielding Golem during the Trial of Farthest Horizon.

Cityback Fossil-Gargantua (Undead, Level 76 Elite) Reference Link
One of the huge, ossified, city-containing entities from the undead-holding Inner Protonexus from the Crisis Across Infinite Nexii Megaquest, reanimated by Celas.

Colossus of Invisible Blades (Golem, Level 78 Elite) Reference Link
A powerful enemy that spawned on the Inner-Ring Protonexus on which the Veil Render's team clashed with the Cataloguers of Infinity.

Corylvexullvaught (Abomination, Level 85) Reference Link
Entity who had abilities drawn from by bossmode-Roulette Master for the battle against The Perfect Man. Has the Constant Effect 'Abominable Armaments', which makes your natural weapons ruinous and horrid.

Curmudgeonly Suckdragon (Dragon, Level 62) Reference Link
"A large dragon that walks with a cane, has large glasses, and yells at all those whippersnappers around it with its toothless, large-gummed mouth. Presumably some wyrm-version of the Mumbling Suckdragon."
Entity the Roulette Master summoned via Summon Roulette.

Death-Eating Lion (Animal, Undefined) Reference Link
A high-level anti-Undead entity.

Decadent Living Palace-Fortress (Large Structure, Undefined) Reference Link
A living fortress-creature that Doctor Coral made sure to make as luxurious as possible, using his mad genius to device new decadences instead of the usual weapons and sea-creature-grafts he puts on his standard creations. Created during Team Bascaradine's crafting competition against the Disc 355 residents during the Crisis Across Infinite Nexii Megaquest. Ended up winning his round.

Dream-Crystal Reality-Cutter (Golem, Undefined) Reference Link
"Meditating giant golems made of crystal and dream"
A powerful-for-the-area entity acting as gatekeeper (in pairs) for one of the Inner Protonexii from the Outer Protonexus the Veil Render Team started out on in the Crisis Across Infinite Nexii Megaquest.

Ecological Pattern-Lord (Human & Spirit & Animal, Level 76) Reference Link
Entity the Golem's Omnimutable Chaosbody pulled from for an ability. Has the Constant Effect 'Nimbus of Species'.

Elder-Vampire Mindgang Kingpin (Undead, Undefined) Reference Link
A powerful-for-the-area entity acting as gatekeeper (in pairs) for one of the Inner Protonexii from the Outer Protonexus the Bascaradine Team started out on in the Crisis Across Infinite Nexii Megaquest.

Engine of Devastating Futures (Machine, Level 77) Reference Link
Entity whose powers were drawn upon by bossmode-Roulette Master for the battle against The Perfect Man. Has the Ability 'Debilitation Barrage', which fires against millions of targets with lots of debuffs and negative effects.

Enemy Masked Giant (Undefined, Undefined) Reference Link
"Armies of masked giants"
A summon of The Enemy that it calls up in huge quantities.

Enemy Undead Soldier (Undefined, Undefined) Reference Link
A summon of The Enemy that it calls up in huge quantities.

Enigmatic Anaconda (Undefined, Undefined) Reference Link
Either a summon or a sub-component of the Enigmatic Python.

Executive Guardian Armor-Pilot (Undefined, Undefined) Reference Link
One of the elite executive, boss-tier entities found in Neo-Sephrey's Corp's Headquarters.

Extreme Demon (Demon, Level 64) Reference Link
"A multi-armed demon wielding a huge katana that bleeds, two huge automatic rifles, and a scythe made of screaming souls that wears a black trench coat, has sunglasses, and has toxic spines protruding from its back, arms, and legs."
Entity the Roulette Master summoned via Summon Roulette. Can teleport behind people.

Freaky Coffin (Undead & Golem & Abstract, Level 68) Reference Link
"A grinning coffin with an eye bulging through its lid that jitters and laughs as graffiti appears and disappears on its outside."
Entity summoned by bossmode-Roulette Master for the battle against The Perfect Man.

Future Council's Warcraft (Machine, Level 77) Reference Link
Entity the Golem's Omnimutable Chaosbody pulled from for an ability. Has the Constant Effect 'Can Withstand the World's Core'.

Gambler Monarch (Undefined, Undefined) Reference Link
A powerful-for-the-area entity acting as gatekeeper (in pairs) for one of the Inner Protonexii from the Outer Protonexus that Team Bekkler started out on in the Crisis Across Infinite Nexii Megaquest.

Ghuldaathi Legion (Undefined, Undefined Unit) Reference Link
Summonable entity called upon by General Redscar in droves.

Gigas Wyrm (Dragon, Level 82) Reference Link
"A truly massive, armor-plated, flightless dragon "
Entity summoned by bossmode-Roulette Master for the battle against The Perfect Man.

Geist of Data Eternal (Undead & Coded Being, Undefined) Reference Link
Found in the strange number-puzzle-based Inner Protonexus the Bascaradine Team traveled through.

Golden Turkey (Aerial, Level 65) Reference Link
"A solid gold turkey. Looks fast."
Entity the Roulette Master summoned via Summon Roulette.

Grand Chorus (Conceptual, Level 77) Reference Link
Entity the Golem's Omnimutable Chaosbody pulled from for an ability. Has the Constant Effect 'Immune To Silent Things'.

Granter of Eternal Gifts (Golem & Angel, Undefined Elite) Reference Link
"A wingless angelic figure sculpted of a white stone with blue lines that holds two platters that fill themselves with delectable treasures and soothing notions"
A switch-guarding miniboss of Ring Nexus A-15, encountered by the Heaven Architects team during the Crisis Across Infinite Nexii Megaquest.

Great Crystal Tide (Elemental & Ooze, Level 68) Reference Link
"A surging mass of colorful crystals that converts land near it into crystal and that can flow through the earth."
Entity the Roulette Master summoned via Summon Roulette.

Great Hero (Human, Level 78) Reference Link
"A hero with crimson hair, golden armor, a sword of light, and a mirrored shield."
Entity summoned by bossmode-Roulette Master for the battle against The Perfect Man.

Great Horned Wyrm (Dragon, Level 75) Reference Link
Entity the Golem's Omnimutable Chaosbody pulled from for an ability. Has the Constant Effect 'Impressive Horn'.

Heavenly Dad (Celestial, Level 78) Reference Link
"A 1960's television dad in a suit with a halo of light above his head, a smile on his face, and a large cup of shining coffee."
Entity the Roulette Master summoned via Summon Roulette.

Highland Dance-Gigas (Humanoid, Level 75) Reference Link
Entity the Golem's Omnimutable Chaosbody pulled from for an ability. Has the Constant Effect 'Ginormous Feet'.

Hurricane Captain (Human, Level 63) Reference Link
"A pirate riding atop a swirling storm, directing it with his electrified cutlass."
Entity summoned by bossmode-Roulette Master for the battle against The Perfect Man.

Hyper Vampire (Undead, Level 75) Reference Link
Entity the Golem's Omnimutable Chaosbody pulled from for an ability. Has the Constant Effect 'Coffin Full of Coffee'.

Instrument of Destiny (Immortal, Level 85) Reference Link
Entity whose abilities were drawn upon by bossmode-Roulette Master for the battle against The Perfect Man. Has the Constant Effect 'Fate's Fell Hand', which greatly improves the odds of success of all offensive actions.

Inundation of Salty Transfiguration (Ooze, Level 79 Elite) Reference Link
"It is a flowing torrent of salty fluid that transmutes everything it comes into contact with, flows around attacks, flows through the ability setups of its enemies, and moves between battlespaces effortlessly"
The miniboss-encounter for the Nihilarchitects' team in their protonexus. Is the Imaginary Element 'It Flows'.

IRRC Psychic Citadel-Engine Reference Link
"A massive continent-sized citadel-engine"
Contains massive mind-machines to which huge numbers of passengers may be connected, draining them of psychic and life energy in order to power its attacks.

Irongod Combat Unit (Undefined, Undefined) Reference Link
A powerful-for-the-area entity acting as gatekeeper (in pairs) for one of the Inner Protonexii from the Outer Protonexus the Bascaradine Team started out on in the Crisis Across Infinite Nexii Megaquest.

Knight of High Providence (Undefined, Undefined) Reference Link
"The opposition is a duo of five-thousand-foot-tall knights in silver-white armor with crowns that hold miniature heavens, clad in cloaks of divine power and wielding blades of cutting force."
A powerful-for-the-area entity acting as gatekeeper (in pairs) for one of the Inner Protonexii from the Outer Protonexus the Heaven Architects team started out on in the Crisis Across Infinite Nexii Megaquest. Drops include Heaven-Holding Crown, Armor of High Providence and Blade of High Providence.

Lesser Godwyrm (Dragon & Planetary, Level 83) Reference Link
Entity who had abilities drawn from by bossmode-Roulette Master for the battle against The Perfect Man. Has the Constant Effect 'God-Dragon's Scales', which provides High resistance to status effects and base elements, High defense bonus, Divine magic and dragonbreath deflection.

Lizard Titan Doom-Hostess (Humanoid & Repile, Level 79 Elite) Reference Link
"A green-scaled woman in a pink dress who reclines on a leopard-print couch and combs her hair of living sound with a glowing red comb"
The miniboss-encounter for Team Bekkler's Outer Protonexus in Crisis Across Infinite Nexii. It is excellent at housekeeping, entertaining, decorating, and geomancy. It also packs titan-strength, close combat mastery, scales that can turn reflective, the ability to rotate wardrobe to get the benefits of new armors on the fly, the ability to copy its enemies fashion choices, potent sonic effects (including mass gear-shatter and overwhelm-buffs-with-sound), and can use its red comb to deal piercing, unhealable damage or to invert buffs into debuffs. Notably immune to instant death and petrification. Capable of applying anti-aging creams and flattering makeups to undo time-based stat-damage and debuffs. Equivalent to being an Expert Geomancer and Master Subspace Architect.
DropsLizard Titan Doom-Hostess's Ruinous Comb and Titantic Hostess's Shifting Wardrobe.

Lost Queen (Undead, Level 65) Reference Link
Entity whose powers were drawn upon by bossmode-Roulette Master for the battle against The Perfect Man. Has the Ability 'Accursed Whisper', which has mid-low chances of Curse and Doomed.

Mangler Demon (Demon, Level 61) Reference Link
"A muscular, misshapen demon with huge hands that looks eager to destroy things"
Entity summoned by bossmode-Roulette Master for the battle against The Perfect Man.

Mathematical Dread-Kraken (Aquatic & Coded Being, Undefined) Reference Link
Found in the strange number-puzzle-based Inner Protonexus the Bascaradine Team traveled through.

Matriarch Demon (Demon, Level 73) Reference Link
"A bloated, hulking purple-skinned female form with a fanged mouth seated upon a living throne of bone that moves on spider legs who is attended to by hosts of lesser demons."
Entity the Roulette Master summoned via Summon Roulette.

Mole-Worm-Electrodrone (Undefined, Undefined) Reference Link
One of the more notable 'generic' varieties of enemies found in the Outer Protonexus the Bascaradine Team started out on in the Crisis Across Infinite Nexii Megaquest.

Morphoresonant Squrrel-Cat (Undefined, Undefined) Reference Link
"Multicolored squirrel-cat-things"
Cute, shapeshifting pets that are capable of becoming tools and other items to assist their owner in crafting whilst also being able to generate materials to work with (such as fine furs).

Muscle Master (Human, Level 65) Reference Link
Entity who had abilities drawn from by bossmode-Roulette Master for the battle against The Perfect Man. Has the Constant Effect 'Obsessed With How Swole He Is', a debilitating Constant Effect that reduces the effect of non-Strength-based actions and causes a chance of changing actions to self-strength-buff, the Ability 'Pretty Swole, Y'Know?', a buff which boosts Strength and broadcasts its possessor's Strength value at the start of each round, and 'Get Pumped!', an Ability that boosts Strength and the damage it does on the next round.

Origin Point (Immortal & Elemental Lord, Level 85 Elite) Reference Link
"A sphere of white possibility that births worlds, concepts, divinities, and wishes."
Entity summoned by bossmode-Roulette Master for the battle against The Perfect Man.

Oval Named Paulette (Abstract, Level 68) Reference Link
"A pink oval with a pretty sun hat with a flower on it."
Entity the Roulette Master summoned via Summon Roulette.

Periously Hip Rabbit (Animal, Level 63) Reference Link
"A pink rabbit with pointed sunglasses, a top hat, and a flannel katana."
Entity summoned by bossmode-Roulette Master for the battle against The Perfect Man.

Planetary of Bounty (Planetary, Level 83) Reference Link
"A fat, jolly god with a shining cornucopia that spills forth great feasts."
Entity summoned by bossmode-Roulette Master for the battle against The Perfect Man.

Planetary of Chaos (Planetary, Level 85) Reference Link
"A goddess formed of primordial water with thousands of beasts' heads at the tips of her elementally-shifting hair. One hand is wreathed in a halo of flame and leaves, whereas the other is clawed and deadly-sharp."
Entity summoned by bossmode-Roulette Master for the battle against The Perfect Man.

Powergaming Reindeer (Santa, Level 79) Reference Link
Entity the Golem's Omnimutable Chaosbody pulled from for an ability. Has the Constant Effect 'Ho-Ho-Horse Force'.

Primary Protonexus Administration Mindengine (Undefined, Undefined Elite) Reference Link
"A massive system of machines controlled by a machine-brain hooked with giant cables to an array of blue-glowing panels"
The miniboss-encounter for Bascaradine's Outer Protonexus in Crisis Across Infinite Nexii.

Primordial Protoplasmic Brain-Construct (Undefined, Undefined) Reference Link
"He sculpts a massive brain from the goo, glowing with power"
Brain-construct mentally crafted out of a protonexii's primordial soup by Doctor Tremarris, which then templated itself as a spawnable entity throughout the disc it was based on. Can deal heavy Mind damage and uses psi-attacks.

Queen of Temptations (Humanoid & Demon & Deva, Level 78) Reference Link
Entity whose abilities were drawn upon by bossmode-Roulette Master for the battle against The Perfect Man. Has the Constant Effect 'So Sexy the Mountains Weep', which increases Charm chances and grants piercing of Charm resistances / allows the Charming of weird things.

Quillbeast Gargantuan (Monster, Level 65) Reference Link
"A hulking creature with quills covering its body."
Entity summoned by bossmode-Roulette Master for the battle against The Perfect Man.

Rainbow Dragon Monarch (Undefined, Undefined) Reference Link
A powerful-for-the-area entity acting as gatekeeper (in pairs) for one of the Inner Protonexii from the Outer Protonexus the Heaven Architects team started out on in the Crisis Across Infinite Nexii Megaquest.

Ring Nexus A-15 Angel (Angel, Undefined) Reference Link
"Angels with eyes of fire and weapons of holy force."
Entities spawned in one of the Outer Protonexii during the Crisis Across Infinite Nexii Megaquest.

Ring Nexus A-15 Armor (Golem, Undefined) Reference Link
"Colossal suits of knightly armor."
Entities spawned in one of the Outer Protonexii during the Crisis Across Infinite Nexii Megaquest.

Robed Colossus of Otherworldly Blades (Golem, Level 78 Elite) Reference Link
The result of Renderising a Colossus of Invisible Blades while it was wearing the powerful robes conferring faction-head status of the Cataloguers of Eternity team during the Crisis Across Infinite Nexii Megaquest.

Saitoserris Dimensional Battleship (Undefined, Undefined) Reference Link
"A fleet of continent-sized battleships"
Huge ships that make up the fleet of the Saitoserris Mandate.

Sephreys Corporate Agent (Undefined, Undefined) Reference Link
One of the many entities found in Neo-Sephreys' disc of Nexus.

Sephreys Mass-Produced Superhero (Undefined, Undefined) Reference Link
One of the many entities found in Neo-Sephreys' disc of Nexus.

Sephreys Space-Distorting Warmech (Undefined, Undefined) Reference Link
One of the many entities found in Neo-Sephreys' disc of Nexus.

Tide of Dissolution (Ooze, Level 77) Reference Link
"A multicolored sea of fluid with millions of arms that reach out from it to dissolve away all it touches."
Entity the Golem's Omnimutable Chaosbody pulled from for an ability, later summoned by the Roulette Master. Has the Constant Effect 'Chroma Arms'.

Titan Beast (Monster, Level 79) Reference Link
Entity whose powers were drawn upon by bossmode-Roulette Master for the battle against The Perfect Man. Has the Constant Effect 'Mile-Thick Scales', which grants high Defense boosting and anti-piercing.

Trickster (Deva & Demon, Level 76) Reference Link
Entity whose abilities were drawn upon by bossmode-Roulette Master for the battle against The Perfect Man. Has the Constant Effect 'One Heck of an Escape', which allows escape into other battlespaces that dodges and stops out counters with counter-counters that toss out status effects.

Unoriginal Gangster (Human, Level 80 Elite) Reference Link
One of Mimechiavelli's gang members. A mime who is capable of copying and learning powers it sees being used in a blue-mage-style fashion. Given the scope of this power, such entities (or at least those that were part of the Crisis Across Infinite Nexii Megaquest) have a massive array of exceptionally potent powers, including mass-replication, hivemind-data-sharing, retroactive scanning, multiple high-tier mass-hitting lethal techniques attached to Instant Death, massive size-alteration and several Overcrashes.

Unseelie Ur-King (Fae, Undefined) Reference Link
Dangerous creature found on the Protonexus the Fae Host of Queen Dendraeymuir started out on.

Vultura Deathstorm's Blimp (Undefined, Undefined) Reference Link
"Riding toward your group through the sky is a massive black blimp with a red skull-and-crossbones on each side and a missile rack hanging from the bottom."
Vultura Deathstorm's vehicle, which she can control like a high-end pet. Not her only method of transportation.

Warcannon Dragon (Dragon, Level 75) Reference Link
"A hulking dragon with a big gulper-eel-like mouth and an internal flame that is charging up for a big shot"
Entity summoned by bossmode-Roulette Master for the battle against The Perfect Man.

Watcher in the Wind (Elemental, Level 71) Reference Link
Entity whose abilities were drawn upon by bossmode-Roulette Master for the battle against The Perfect Man. Has the Constant Effect 'Seven Faces of the Sky', which creates seven massive faces that perform wind-based attacks and support moves.

Weeping Monk of Ash and Void (Human, Level 73) Reference Link
Entity who had abilities drawn from by bossmode-Roulette Master for the battle against The Perfect Man. Has the Ability 'Meditative Assumption of Death', which kills the user and makes it unresurrectable.




Items

Admiral Quorr's Submarine Reference Link
"A massive submarine"
Vehicle used by the Institute for the Refinement of Rational Civilisation during the Crisis Across Infinite Nexii Megaquest.

*Amendarius's Left Eye Reference Link
(Destroyed)
"A perfect amethyst sphere"
Item owned by Maylene Emdendrous. Capable of potent divination and scrying. Also capable of jokes. Contained great power capable of locally destroying reality should the Eye be destroyed. Destroyed (and its backlash consumed) by the Tooth of the Tanzwaul in Maylene's clash against Lili von Mion during the Crisis Across Infinite Nexii Megaquest.

*Apocalypse Collection Reference Link
Artifact owned by Mike. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*Apollyon Rod Reference Link
"A black-and-gold rod."
One of Valcont's artifacts from the period where his power-focus was 'Demons'. Aggressively powerful, capable of channeling Evil, and conferring Abhorrent Demon powers and subtype on its owner. Notably, almost everyone literally can't notice until its existence is revealed by its owner. BA Members are exceptions. Previously held by Cordelia Reynes. Possibly lost during the Crisis Across Infinite Nexii Megaquest with her defeat.

Applied Appliance Autoinvulnerability Absinthe Reference Link
Provides high Major Resistances that work best on nonhuman targets. Doc Blendy was capable of whipping this up.

Arcane Council's Mystic Mind-Sanctum Reference Link
Spell held by Ganfo Donno. Allows information to be shared between groups, even during and between battles.

Archmage's Power-Ward Reference Link
Spell held by Ganfo Donno. Prevents buffs from being removed.

*Ark of the Immortal Emperor Reference Link
Unique owned by The Immortal Emperor. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Assert Holy Imperial Law Reference Link
A litigamancy-blasting spell owned by Drescher. Enforces Holy Imperial Law over other law-systems.

*Banefire Reference Link
Unique owned by Embra Banefire. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Bascaradine Secur-Pod Crossworld Transport-Chamber Reference Link
"It has white walls and furniture, and the room is offering free coffee and a really-high-quality-looking buffet lunch."
A cross-dimensional transport pod by Bascaradine. The coffee is actually very, very good- It gives a sharp AGI, turn-order, and action-speed boost, as well as a Haste effect attached to the buff. (A roughly Level 79, 200,000,000-Gold-value boost)

*Blackwell's Diagram Reference Link
An artifact owned by Lucian Blackwell. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*Cauldron of Serpents Reference Link
One of Valcont's artifacts, focused on his current power of 'Serpent Blessed'. Grants abilities and access to that subtype.

*Certain Victory Reference Link
Triumph-powered needle-weapon owned by Maylene Emdendrous. Capable of hitting whatever its owner moves to strike.

*Chalice of Seven Glories Reference Link
Artifact owned by Overlord Vaeros Callamargh the Unmatchable. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*Chronophone Reference Link
Artifact owned by Hugo Bekkler. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*Cloak of Master Detective Reference Link
A unique cloak previously owned by Master Detective. Currently owned by Elsie Phaeduras. It provides a pool of vaguely-reality-bending schrodinger-prep, the breadth and power of which varies based on your capabilities as a Diviner. Said pool is increased in power and scope against supervillains. It lets you retroactively have counters to things enemies do, but in ways that progress-divination-dodge actual bans on reality warping and retromancy (by sculpting the necessary prep stuff beforehand, but not revealing it until the necessary moment).

Colossus-Killer Man-Portable Hypercannon Reference Link
Weapons developed by General Redscar. Portable, and deal huge damage to massive foes.

*Constable General Dorian Cort's Hat Reference Link
A hat containing the power of Disc Disc 14,511, nullifying ranged and remote-magic attacks utterly within an area.

*Constable General's Insignia Reference Link
Unique owned by Dorian Cort. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*Cosmos Crown Reference Link
Artifact held by the Overlord of Monkey Castle. Presumably Infinity element. Can swap between many 'Cosmos Crystals' to grant 'unmatchable power' in many different ways (allowing for a single stat at a time to count as infinite in value against all but those significantly higher-level).

*Crown of Ord Bhelerieth Reference Link
Artifact owned by Ord'Bhelerieth, King of Fae. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Crystal-Housing Battle Knuckles Reference Link
Weapon equipped by Ortellos.

*Crystal of Unconquered Winter Reference Link
Artifact owned by The Astounding Mister Burnstring. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Curse-Conveying Bullets Reference Link
Notable ammunition owned by Lord Crime. Ammo that can inflict Cursed.

*Danmaku Princess's Bullet-Rod Reference Link
Artifact owned by Danmaku Princess Ettalene. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*Death Leopard Reference Link
A unique greatsword owned by Guertas. Extremely powerful. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*Deathmaster Reference Link
A unique, intelligent sword owned by Wondrous Rod. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Defiant Blazing God Power Armor Reference Link
Armour developed by General Redscar.

Destruction Crystal Reference Link
It's a mana crystal! This one's Destruction-flavour. Didn't get statted, so it's in here.

*Dome of the Lich Lord Reference Link
The actual property itself. It's an artifact! Owned by The Lich King. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Dominion-Deflecting Mind-Lattice Reference Link
A Psychic Power buff. Provides Dominion-proofing. Lady Mindwar has this.

*Doombringer Reference Link
A unique, intelligent sword owned by Wondrous Rod. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Doorknocker Bomb Reference Link
Extremely powerful explosive capable of blasting holes in space and allowing entities to enter battle.

*Doornail Reference Link
A unique weapon owned Dent Deadwood. by May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Dragon Scales Reference Link
Potent material found in the Crisis Across Infinite Nexii Megaquest's 'Trial of All' fashion-challenge.

Drownstick Reference Link
"A deadly-blue drumstick"
One of Death Meister XXV's strongest weapons. A drumstick capable of drowning out the world.

*Ego's Mind Reference Link
Artifact owned by Doctor Ego. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*Eightfold Imaginary Weapon Reference Link
Artifact owned by Overlord Vaeros Callamargh the Unmatchable. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*Fire Chosen Regalia Reference Link
Artifact owned by Embra Banefire. Given how the Chosen Regalia act, it may well have been lost to the Crisis Across Infinite Nexii Megaquest and moved to somewhere else in the Universe, having created a dungeon to house it.

*Flawless Victory Reference Link
Unique owned by Maylene Emdendrous. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*Forcystus' Throne Reference Link
"A heap-throne of brass and black flesh... The mass beneath Forcystus quivers, and a giant, cracked version of his mask, made of brass, quivers forth from the blackened mass, forming a face on its front as it uproots itself. A triple-ringed halo of red light and dark magic forms above Forcystus's head, and wings of rot burst from the throne-heap's back."
A powerful construct created to both protect Forcystus and prevent him from being harmed- until its mask is cracked, its master cannot be harmed. Also acted as the focus for Forcystus' title as Architect of Nexus while he held it. Destroyed by Darston during their clash in the Crisis Across Infinite Nexii Megaquest.

Frostmore's Custom-Crafted Gun Reference Link
"A sleek, futuristic gun that can shoot forth reality-flux blasts while geomantically altering its wielder's location to be the height of luxury and security using a combination of geomorphic mage-glyphs and forcefield technology."
Gun created by Bill Frostmore during Team Bascaradine's crafting competition against the Disc 355 residents during the Crisis Across Infinite Nexii Megaquest. Unfortunately, due to meddling on the part of Forcystus and the Disc's merchants regarding protecting their own interests, the data he had to work with led to him making something that wasn't especially desirable to the disc's clientele.

*Fulsome Masterplan Reference Link
A unique or (more likely) Artifact that holds the power of the Fulsome Industry. Was owned by Aikhra Morvauhl and taken into the Crisis Across Infinite Nexii Megaquest.

Future's Deadliest Weapons Reference Link
A buff. Sharply ups the power of guns. Assistant Director Stephen Nevin had this.

*Ganthimok, the Blade of White Wind Reference Link
Powerful weapon held by Elsie Phaeduras.

Global Death Symphony Reference Link
Mass-hitting instant-death attack, presumably Bardic Music. Death Meister XXV had this.

Golden Eye Reference Link
Item held by Doctor Tremarris with unknown effects. Lost during his battle with the Shielding Golem.

Gorgon Grass Reference Link
Potent material found in the Crisis Across Infinite Nexii Megaquest's 'Trial of All' fashion-challenge.

*Grandmaster Leele's Tide Key Reference Link
(Destroyed)
Item owned by Grandmaster Leele, anchoring the Tide to reality. Destroyed in a gambit by Tjormod the Arcane and Contessa Negalux during the Crisis Across Infinite Nexii Megaquest in order to defeat the Sanctum of the Tide Key Team once and for all.

Holy Imperial Flag Reference Link
A flag of the Holy Imperial Homeworld. Can be used as a geomantic focus to claim land away in the name of the Holy Empire, or used as a communication focus for those of the Holy Imperial Homeworld.

Holy Imperial Homeworld Emergency Healing Capsule (Consumable, Medicine) Reference Link
"Oritzev bites down on medicine capsule hidden between his teeth and heals through the power of exotic herbs and tinctures obtained from the most exotic locales on the Homeworld."
A presumably-auto-use healing capsule.

Holy Symbol of an Unknown Higher Reality Entity #1 Reference Link
"A blade wreathed in purple flame"
One of the holy symbols depicting various powers either from Higher Reality or fundamental to the integrity of the present balance between Higher and Lower Reality, found during the Trial of the Farthest Horizon during the Crisis Across Infinite Nexii Megaquest.

Holy Symbol of an Unknown Higher Reality Entity #2 Reference Link
"A skull with a bullet hole in the forehead"
One of the holy symbols depicting various powers either from Higher Reality or fundamental to the integrity of the present balance between Higher and Lower Reality, found during the Trial of the Farthest Horizon during the Crisis Across Infinite Nexii Megaquest.

Holy Symbol of an Unknown Higher Reality Entity #3 Reference Link
"A crimson tower"
One of the holy symbols depicting various powers either from Higher Reality or fundamental to the integrity of the present balance between Higher and Lower Reality, found during the Trial of the Farthest Horizon during the Crisis Across Infinite Nexii Megaquest.

Holy Symbol of an Unknown Higher Reality Entity #4 Reference Link
"A pillar with three faces upon it, rotating around the world"
One of the holy symbols depicting various powers either from Higher Reality or fundamental to the integrity of the present balance between Higher and Lower Reality, found during the Trial of the Farthest Horizon during the Crisis Across Infinite Nexii Megaquest.

Holy Symbol of an Unknown Higher Reality Entity #5 Reference Link
"A massive head with imposing eyebrows"
One of the holy symbols depicting various powers either from Higher Reality or fundamental to the integrity of the present balance between Higher and Lower Reality, found during the Trial of the Farthest Horizon during the Crisis Across Infinite Nexii Megaquest.

Holy Symbol of Axim the Eternal Reference Link
"Three cards, depecting a Fortress, a Crystal, and a Blade"
One of the holy symbols depicting various powers either from Higher Reality or fundamental to the integrity of the present balance between Higher and Lower Reality, found during the Trial of the Farthest Horizon during the Crisis Across Infinite Nexii Megaquest.

Holy Symbol of Bascaradine Reference Link
"Bascaradine's corporate logo"
One of the holy symbols depicting various powers either from Higher Reality or fundamental to the integrity of the present balance between Higher and Lower Reality, found during the Trial of the Farthest Horizon during the Crisis Across Infinite Nexii Megaquest.

Holy Symbol of Dantes Reference Link
"A halberd crossed with a rapier"
One of the holy symbols depicting various powers either from Higher Reality or fundamental to the integrity of the present balance between Higher and Lower Reality, found during the Trial of the Farthest Horizon during the Crisis Across Infinite Nexii Megaquest.

Holy Symbol of Iepterro Reference Link
"A bulblike hat with vertical ridges and a single jewel in its front-center atop a skull"
One of the holy symbols depicting various powers either from Higher Reality or fundamental to the integrity of the present balance between Higher and Lower Reality, found during the Trial of the Farthest Horizon during the Crisis Across Infinite Nexii Megaquest.

Holy Symbol of Lloyd Reference Link
"A blimp with a candle protruding from its top"
One of the holy symbols depicting various powers either from Higher Reality or fundamental to the integrity of the present balance between Higher and Lower Reality, found during the Trial of the Farthest Horizon during the Crisis Across Infinite Nexii Megaquest.

Holy Symbol of Talrusion Reference Link
"A staff with the Worldstone atop it"
One of the holy symbols depicting various powers either from Higher Reality or fundamental to the integrity of the present balance between Higher and Lower Reality, found during the Trial of the Farthest Horizon during the Crisis Across Infinite Nexii Megaquest.

Holy Symbol of The Oracle Reference Link
"A tome of prophecy"
One of the holy symbols depicting various powers either from Higher Reality or fundamental to the integrity of the present balance between Higher and Lower Reality, found during the Trial of the Farthest Horizon during the Crisis Across Infinite Nexii Megaquest.

*Imperator's Right Hand Reference Link
Artifact owned by Hand of the Imperator. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*Impossible Maul Reference Link
Artifact owned by Gingphatts the Unstoppable. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Infinite Council Mask Reference Link
An item-type held by Mister Owler, capable of declaring its wearer as part of his Infinite Council (and therefore likely conferring the status of Enigma Man or Identity of Owler).

Inverse-Reality Magigravity-Gate Reference Link
Spell held by Doctor Catastrophe. Pulls in all magical attacks cast after it hits onto its target, including ones used by the target itself.

Inviolate Anointing of the Mind Reference Link
Powerful anti-Dominion buff. Reyna & Turakiel have a copy.

Invocation of the Supreme Mental Fortress Reference Link
A Psychic Power buff. A powerful mental defense boost. Lady Mindwar has this.

Kamikazoo Reference Link
One of Death Meister XXV's weapons. A lethal instrument.

*KRAZMITHAK: Apocalypse Core Reference Link
Crystal accessory, and sibling to the XEVENON-MORTEIYORI: Sorrow Core, from the virus-entity of the same name, albeit greater than the other two. These items could be used by individuals of sufficient power, but, should they be used by the unworthy, they would take over their possessor's body and re-create their associated virus-entities. They can, if not kept in check properly, overtake all but the most secture computing systems, being able to subsume some systems that are beyond their own natural power.

Lakhor-Marble Reference Link
A high-grade material.

*Leomund the Undying's Tide Key Reference Link
(Destroyed)
Item owned by Leomund the Undying, anchoring the Tide to reality. Destroyed in a gambit by Tjormod the Arcane and Contessa Negalux during the Crisis Across Infinite Nexii Megaquest in order to defeat the Sanctum of the Tide Key Team once and for all.

*Magellan's Vessel (Custom) Reference Link
Artifact presented as a prize-option during the Trial of Concordance's cash-out phase. Custom-builds a new Magellan mech based on its owner's powers as though they were a Mandate member.

Mage's Revivification Reference Link
Wizard Magic Spell held by Ganfo Donno. An auto-resurrection buff.

Magical Hyperspeed Reference Link
Wizard Magic Spell held by Ganfo Donno. Provides a huge speed boost.

Magic Eye Reference Link
Notable relic held by The Resistance Santa that protects against backlash from scan-attempts.

*Maylene Emdendrous's Tide Key Reference Link
(Destroyed)
"A key of shells and seafoam"
Item owned by Maylene Emdendrous, anchoring the Tide to reality. Destroyed in a gambit by Tjormod the Arcane and Contessa Negalux during the Crisis Across Infinite Nexii Megaquest in order to defeat the Sanctum of the Tide Key Team once and for all.

Measured-Fate Finality-Shot Reference Link
Powerful Fate-aspected gun pulled by The Giant Prophet in an attempt to kill Vashna and Zweirugi. Its bullets self-predict themselves into hyperspace, re-assesses their coordinates at warp-speed, and unleash themselves behind enemy defenses, striking with power that sweeps away all that stands in the way of their targets dying.

Meteor Flare Bombardment Reference Link
A powerful offensive spell owned by Teagan. A multi-hit high-damage AOE. Conjures in a rain of huge, magical meteors on the target that blast into flares of resistance-breaking fire.

*Nemesis Mask Reference Link
The artifact tied to the Nemesauth subtype, which Valcont is destined to some day gain as his primary power-set. At present, is not linked to Valcont.

Nova of Blazing Motion Reference Link
Spell held by The Perfect Man. Provides a movement-boost and explosive effect to attacks.

Nullification Lasers Reference Link
Spell held by Doctor Catastrophe. Potent magical attack that shuts down many avenues of action for its target.

Oblique Kalediosmash Reference Link
A buff-spell. It ups melee attack sharply and allows for actions to be flipped to a bunch of different base and nonbase elements.

Oceanic Ambulatory Magic Reservoir Reference Link
Spell held by Ganfo Donno. Provides a secondary MP pool, which can go a way towards preventing (or taking the edge off) Overcrash burnout.

*Origin Pipes Reference Link
Artifact owned by The Piper at the Dawn of Existence. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*Overlord's Armor Reference Link
Artifact owned by the Overlord of Monkey Castle. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Possibility-Rending Gigabeams Reference Link
Spell held by Doctor Catastrophe. Potent magical attack that shuts down many avenues of action for its target.

*Reaperglass Implements Reference Link
An Artifact owned by Aikhra Morvauhl. Linked to the subtype of Time Devourer, which Valcont is some day destined to gain as a powerset. At present is not linked to Valcont.

*Red Scissors Reference Link
Artifact owned by Triumphant Kyri Zetmar. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*Regent's Badge Reference Link
Artifact owned by That Bird, from when he was a regent running the Imperial Homeworld and later Nexus. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Resonance Venom Reference Link
Poison held by Massau. Propagates remotely through summon-trees, aiming to kill off all of the summons linked to a specific summoner and dealing the summoner heavy damage for each killed. Falls flat against things that prevent range-propagation, such as Disc 14,511's effect.

Reveal Constellation of the Great Healer Reference Link
A spell whose effect Geddoe invoked during the final confrontation of the Crisis Across Infinite Nexii Megaquest. Greatly amps healing power.

Revenant Patriarch's Furnace Reference Link
Item held by the Shadow of a Man. A powerful, celestial furnace fuelled by the element of Atomic. Capable of sucking in massive amounts of power and energy from a wide area (excluding its owner) and using it to create entities and items (or destroy others). Capable of inverting itself to the backside of reality to create weird, glitchy null-things which nevertheless remain exceptionally powerful.

*Rod of the Death God Reference Link
Artifact owned by Epshut Amuntah. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*Rod of the Unfleshed Goat Reference Link
Unique owned by The Unfleshed Goat. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*Root Error Reference Link
Artifact owned by Tsayikk. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Royal Miraclebeast Robes Reference Link
"A set of elegant royal robes made of the finest furs and inlaid with enchantments and blessings, magical symbols woven onto the interior, prepared to summons miracle-beasts to defend their wearer from harm."
Robes created by the Disc 355 team's Ajir Ekeriajj during Team Bascaradine's crafting competition against the Disc 355 residents during the Crisis Across Infinite Nexii Megaquest. Ended up losing against Nira's Flameforged hammer.

*Ruin's Furnace Reference Link
Artifact owned by Tasshaemot the Ruinous Wyrm. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Sacred Bodily Warding Reference Link
Potent buff that protects against STR/CON/AGI damage. Reyna & Turakiel have a copy.

*Sage Xen's Tide Key Reference Link
(Destroyed)
"A white-pearl key hanging from a twine cord"
Item owned by Sage Xen of the Infinite Pathways, anchoring the Tide to reality. Destroyed in a gambit by Tjormod the Arcane and Contessa Negalux during the Crisis Across Infinite Nexii Megaquest in order to defeat the Sanctum of the Tide Key Team once and for all.

Saxophinisher Reference Link
One of Death Meister XXV's strongest weapons. A lethal instrument.

*Seagull Armor Reference Link
Unique owned by Plastic Mitchell. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*Seal of the Imperial Heavens Reference Link
Artifact owned by Functionary Zhu. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*Spear of the Dragonkiller Reference Link
Artifact owned by Overlord Vaeros Callamargh the Unmatchable. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Spell-Cancelling Seeker Round Reference Link
Ammunition that can counter-cancel spells. Oritzev attempted to use one to avoid death by terrible stageplay.

*Staff of the Marsh Reference Link
An artifact owned by Erdlue the Marsh-Keeper. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Staff of Summoning and Dismissal Reference Link
"A staff of lakhor-marble that shapes aether and bends primordial forces to conjure forth servants and dismiss foes into ethereal voids."
Staff created by the Disc 355 team's soul-crafter during Team Bascaradine's crafting competition against the Disc 355 residents during the Crisis Across Infinite Nexii Megaquest. Ended up winning against Bill Frostmore's gun.

*Staff of the Gorgon Queens Reference Link
(Destroyed)
Item owned by Maylene Emdendrous. Destroyed during her clash against Lili von Mion during the Crisis Across Infinite Nexii Megaquest.

Stardust-Trailing Jetpack Reference Link
Gear equipped by Ortellos.

Sublime Miracle Reference Link
A powerful spell that can be cast through the destruction of valuable items.

Supreme Holy Soul-Empowerment Reference Link
A powerful spirit-buffing spell. Reyna & Turakiel have this.

Supreme Mystic Stability Reference Link
Spell held by Ganfo Donno. Prevents buffs from being co-opted, corrupted, stolen or reversed.

*Surgeon General's Scalpel Reference Link
Artifact owned by the Surgeon General. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*Surprising Golf Cart Reference Link
Unique owned by Surprising Robot. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*The Compass and The Arrow Reference Link
Artifact owned by Garse Prektus. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*The Dark Fire Reference Link
Artifact owned by Brakkanor, Dark Master of Fire. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*The Devil's Paperwork Reference Link
"In his left hand, he holds a quill, in front of which floats parchment paperwork with inks that glow reds and greens."
One of Valcont's artifacts from the period where his power-focus was 'Paperwork'. A clipboard, capable of aggressively binding things with one-sided laws, gaining control of and manipulating all sorts of people and organisations as a result, and one of the originators of Reality Auditing. Was Forcystus' primary means of causing havoc within Nexus. Lost during the Crisis Across Infinite Nexii Megaquest.

*The Flame Virus Reference Link
Artifact owned by Ekmort E. Isenrod. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*The Freezer Reference Link
The Geezer With The Radiator's back-up relic. If The Geezer would be killed, he instead goes into The Freezer, which is heavily shielded, and its ancient cryogenics revive him back to full power over the course of a round. It can be destroyed (with great difficulty), or sealed well enough that its occupant can't get out (which counts as an alternate victory condition). Currently frozen shut (with The Geezer inside it) within the heart of a frozen star.

*The Grand Librarian Of Elsewhere's Re-Rendered Robes of Supreme Mystic Knowledge Reference Link
The Cataloguers of Eternity's previous faction head's robes- owning these generally confers control of the faction. Previously held by Grand Librarian Esrekya Melreides, before they got Renderised and altered to become suitable for the Veil Render's team, whereupon Ganfo Donno took ownership of them.

*The Infinite Catalogues Reference Link
The Cataloguers of Eternity's primary artifact- owning these generally confers control of the faction. Previously held by Grand Librarian Esrekya Melreides. Has the aspects *The Infinite Catalogues (an Accessory), *Record of All Known Spaces (Book weapon), *Record of All Known Beings (Book weapon), *Record of All Known Magics (Book weapon), and *Record of All Known Treasures (Book weapon).

*The Institute Reference Link
Artifact owned by Doctor Tremarris. Presumably where the IRRC's name comes from. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*The Mobile Labyrinth of Fazhi Woo Reference Link
Artifact owned by Fazhai Woo. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*The One Ledger Reference Link
One of Forcystus' artifacts, governing The One City. Has power over law (and likely a greater measure of control while in the city itself). Forcystus used it as a base to try to illusion-fake his having The Devil's Paperwork even after losing said artifact.

*The Radiator Reference Link
The Geezer With The Radiator's main weapon. A potent atomic-element weapon, it looks like a normal house radiator (turned into a gun), but it can do many dangerous things, from creating continental flamestorms, to starting a new ice age, to unleashing thermonuclear devastation in mass barrages.

*The True Meaning of Love Reference Link
An artifact owned by Senor Diabolico. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest. May or may not involve penguins.

*The Wheel Of Twelve Great and Horrid Beasts Reference Link
"A wheel of occult symbols and Roman numerals hovers in the air before you. As your team finishes exiting the elevator, it flashes and spins."
An occult wheel made of impurity that governs the Trial of Twelve Great and Horrid Beasts on Disc 66, providing the means to challenge the devil-kings of the disc during the Crisis Across Infinite Nexii Megaquest and also lay claim to the Disc's Numerals (and thus a portion of rulership over the Disc itself).

*Tome of the Silent Apostle Reference Link
Artifact owned by Overlord Vaeros Callamargh the Unmatchable. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*Tome of Undeath Eternal Reference Link
One of Valcont's artifacts, from the period his power-focus was 'Undead'. Grants access to Elder Geist powers.

Tuba-O-Death Reference Link
Death Meister XXV's preferred weapon. A lethal instrument.

*Tweed Disaster Reference Link
Artifact owned by Berlarry. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Undisruptable Infinite Omega-Radiance Core Drive Reference Link
A Unique owned by Professor 3.0. Extremely potent and protected power source. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Vivifying Ultrawine Reference Link
Drink-buff that helps against debuffs.

Voidsilk Reference Link
Potent material found in the Crisis Across Infinite Nexii Megaquest's 'Trial of All' fashion-challenge.

*War's Wind Reference Link
Artifact owned by General Verngrass Wethryll. Had an attached Overcrash with the same name. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Windwood Bark Reference Link
Potent material found in the Crisis Across Infinite Nexii Megaquest's 'Trial of All' fashion-challenge.

*Winter's Crown Reference Link
Artifact owned by Waerdael. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Wizardly Arch-Channeler's Power-Flow Reference Link
Spell held by Ganfo Donno. Allows power to be transferred from one target to another, even if said power is usually intrinsic to that target's self.

*World-Governing Compass Reference Link
Artifact owned by Overlord Vaeros Callamargh the Unmatchable. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

*Worldpyre Staff Reference Link
An artifact held by General Redscar. Both powered up flame and granted control and finesse over it.




Abilities

Absolute Fire Reference Link
Ability held by General Redscar. Generates massively powerful fire.

Aether-Ripper Reference Link
Swordsman ability called on by Darston during the final confrontation of the Crisis Across Infinite Nexii Megaquest. Cuts away at Aether-based defenses.

Agility of the Cosmos Reference Link
Ability copied by the Unoriginal Gangsters from the Overlord of Monkey Castle. Likely an Aspect of the Cosmos Crown.

A Great Wind Blows From Beyond Reference Link
Ability held by Elsie Phaeduras. Active if the Cardinal Wind of Battle is set to Luviatoruu, the Wind Which Travels Beyond Space. Allows its user to target other battlespaces.

All Knowledge from Far-Flung Lands Reference Link
Ability held by Elsie Phaeduras. Active if the Cardinal Wind of Battle is set to Gelbenmarnos, the Wind which Whispers Knowledge. Massively empowers scanning.

All Things End Reference Link
Overcrash held by Wuzen, Guru of Endings. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

And the Losses Shall Flow Away Reference Link
Potent anti-disbuff buff held by Baron Vormant.

Angelic King's Impenatrable Barrier Reference Link
Ability held by Varathelos. A powerful defensive buff.

Annihilatory Singularity Reference Link
Overcrash owned by Leomund the Undying. Linked to his Tide Key. Targets everything (including its user), rendering them into base essence to fuel and empower whatever sole survivor might emerge. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Anti-Weaponry Space-Polarizer Reference Link
Ability held by Professor 3.0. A powerful defensive effect.

Armageddon-V-Class Blast-Pulse Reference Link
Ability held by Catastraphon. Massively powerful mass-attack ability.

As Above, So Below Reference Link
Overcrash held by Elsie Phaeduras in her 'Sublime Hand of Heaven' form. Triggers on the form's death.

At the End of All Things, I Stand Reference Link
Overcrash owned by Leomund the Undying. Ends Time within its area of effect, forcing all other entities within to die. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Aura of Annihilation Reference Link
Ability held by Forcystus. Deals massive damage to things that attack its owner (possibly restricted to summons).

Auto-Firing Antimatter-Scatterers Reference Link
Ability held by Professor 3.0. An automatically-activated offensive defense-power.

Auto-Protection Invulnerability Bubble Reference Link
Ability held by Professor 3.0. A powerful defensive effect.

Beneath Fate's Dread Stars Reference Link
Ability held by the Colossus of Dread Stars. A combination dark-magic, astral-magic, probability-alteration / fate-manipulation effect.

Benediction of Eighteen Gods Reference Link
Ability held by Elsie Phaeduras. A plethora of deity-benefits from good-and-light aligned gods.

Billion Sword Rain Reference Link
Overcrash owned by Overlord Vaeros Callamargh the Unmatchable. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Bioperfection Reference Link
Ability(?) held by The Perfect Man that can be auto-triggered. Greatly boosts martial skill.

Blow Them Away Reference Link
Overcrash held by Elsie Phaeduras. Removes a target from battle.

Body of Ineffable Transience Reference Link
Ability held by Elsie Phaeduras. If the Cardinal Wind of Battle is set to Vayinhatoo, the Wind of Unbound Aether, this ability triggers. Prevents wounds from staying applied to its owner.

Borne by the Endless Wind Reference Link
Ability held by Elsie Phaeduras. If the Cardinal Wind of Battle is set to Luviatoruu, the Wind Which Travels Beyond Space, it allows its owner to act first in a round.

Boundless Shadow Tokamak Reference Link
Ability held by the Shadow of a Man. Grants great regenerative power to heal from wounds and ailments.

Boueyed by the Swiftest Breeze Reference Link
Ability held by Elsie Phaeduras. Allows action-chaining, granting additional actions.

Breath Enters Unreality Reference Link
Ability held by Elsie Phaeduras. Active if the Cardinal Wind of Battle is set to Luviatoruu, the Wind Which Travels Beyond Space. Allows Vanished and otherwise removed entities to take actions.

Breath-Stealing Winds Reference Link
Ability held by Elsie Phaeduras. Can prevent Ritual Magic or other schools of magic requiring 'spoken' components from being activated.

Can Do Anything And Everything Reference Link
Ability owned by Grandmaster Leele. Presumably heavily Hax-based.

Cannot Die Reference Link
An Elder Geist power, temporarily held by Forcystus through his machinations during the Crisis Across Infinite Nexii Megaquest. Prevents its owner from dying, as well as preventing magic and effects cast from them from 'dying' as well- except due to that which is specifically permitted to kill Elder Geist.

Can Reshape the Firmanent of Existence Itself Reference Link
Ability held by the Knights of the Order of the Knights Fundamental. Can rework or remove entire principles of reality through the power of Primordium.

Cap-Increasing Relic Reference Link
A consumable that can increase an entity's level cap by 1, pushing off the capbreaking tasks to the next level but granting all the powers that come with the increased level-band. The Grand Mall of Worlds has a vending machine that spawns these (that is being camped by a large number of multi-hundred level individuals).

Chronophone Automatic Temporal Error-Reversal Reference Link
Ability held by Hugo Bekkler. An applicable buff that gives a chance to let you redo actions and sometimes retry failed actions.

Clarion Voice, Words Carried by Uncatchable Wind Reference Link
Ability held by Elsie Phaeduras. Allows buffs and actions to affect a target while preventing them from being interfered with.

Cleaves Possibility From Her Enemies Reference Link
Ability held by Elsie Phaeduras. If the Cardinal Wind of Battle is set to Vreskenventrach, the Severing Wind, their options are drastically reduced.

Clone-Self Motion-Blurs Reference Link
Ability copied by the Unoriginal Gangsters from one of the Crisis Across Infinite Nexii team-members, likely Simon Bross. Mass-clones its possessor, with each copy generating its own fields of copies that generate their own copies for huge swarms of attacks.

Constitution of the Cosmos Reference Link
Ability copied by the Unoriginal Gangsters from the Overlord of Monkey Castle. Likely an Aspect of the Cosmos Crown.

Damage Thresholds Reference Link
Ability held by Elsie Phaeduras in her 'Supreme Grandmaster of the Knightly Orders' form. Prevents more damage from being taken than would otherwise be dealt in a round, even through Overcrashes.

Darston Resistance Reference Link
Ability called upon by Geddoe. Grants rather specific resistance against Darston.

Deadly Momentum Reference Link
Ability copied by the Unoriginal Gangsters from one of the Crisis Across Infinite Nexii team-members.

Dead Man's Hand Reference Link
Overcrash held by the Roulette Master: Prime Host bossform.

Deal of a Lifetime Reference Link
Overcrash owned by Maylene Emdendrous. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Death-Assassin Precision Reference Link
Ability copied by the Unoriginal Gangsters from one of the Crisis Across Infinite Nexii team-members.

Death to All Heroes Reference Link
Overcrash owned by Massau. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Destiny Empowerment Reference Link
Ability held by Massau. Massively boosts its owner to help ensure success.

Disparate Forms Shall Never Join Amidst the Gale Reference Link
Ability held by Elsie Phaeduras. If the Cardinal Wind of Battle is set to Vreskenventrach, the Severing Wind, new opponents may not join battle.

Divine Domain: Beauty Reference Link
An ability for those who are deities or with deific power.

Divine Domain: Commerce Reference Link
An ability for those who are deities or with deific power.

Divine Domain: Conquest Reference Link
An ability for those who are deities or with deific power.

Divine Domain: Death Reference Link
An ability for those who are deities or with deific power.

Divine Domain: Destruction Reference Link
An ability for those who are deities or with deific power.

Divine Domain: Divination Reference Link
An ability for those who are deities or with deific power.

Divine Domain: Errors Reference Link
An ability for those who are deities or with deific power.

Divine Domain: Fire Reference Link
An ability for those who are deities or with deific power.

Divine Domain: Knowledge Reference Link
An ability for those who are deities or with deific power.

Divine Domain: Magic Reference Link
An ability for those who are deities or with deific power.

Divine Domain: Radiance Reference Link
An ability for those who are deities or with deific power.

Divine Domain: Suffering Reference Link
An ability for those who are deities or with deific power.

Divine Domain: Swords Reference Link
An ability for those who are deities or with deific power.

Divine Domain: Tyranny Reference Link
An ability for those who are deities or with deific power.

Divine Domain: Victory Reference Link
An ability for those who are deities or with deific power.

Divine Domain: Water Reference Link
An ability for those who are deities or with deific power.

Divine Overjudgment Reference Link
Overcrash owned by Overlord Vaeros Callamargh the Unmatchable. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Echoing Spell Reference Link
Ability held by Ganfo Donno. Metamagic ability that lets a cast spell remain suspended on a target until it's required.

Effortless Omnipotence Reference Link
Overcrash owned by Grandmaster Leele. Lets its user copy the powersets of their opponents, but better than they are. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Empty Skies Hold Endless Possibilities Reference Link
Ability held by Elsie Phaeduras. May be related to Vayinhatoo, the Wind of Unbound Aether. Increases its owner's ability to act using Air, giving far more leeway with their options than the element might otherwise afford.

Endless Gates to Endless Skies Reference Link
Ability held by Elsie Phaeduras. Capable of undoing terrain alterations by draining them away into distant skies.

End the Cosmos Reference Link
Overcrash owned by Leomund the Undying. Destroys other timelines (and the possibility of others existing), dimensions, mindscapes, dreamscapes and other 'realities' within its area of effect. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Eternal Lightning Reference Link
Overcrash owned by Leomund the Undying. A powerful attack that repeats itself on future rounds, gaining more power and merging with previous iterations. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Eyes Which See Beyond the Farthest Horizon Reference Link
Ability held by Elsie Phaeduras. Active if the Cardinal Wind of Battle is set to Gelbenmarnos, the Wind which Whispers Knowledge. Massively empowers scanning.

Fast as Hell Reference Link
Ability held by Forcystus. Massively amps dodge and speed.

Fast-Deployed Battle Armor with Astounding Apocalyptic Weaponry Reference Link
Ability copied by the Unoriginal Gangsters from one of the Crisis Across Infinite Nexii team-members.

Fate-Sealing Hands of Red Darkness Reference Link
Dark ability granted to Roy during the final confrontation of the Crisis Across Infinite Nexii Megaquest. Inflicts Vanished and Cursed.

Fifty-Thousand-Shot-Per-Second In-Figer Giga-Nuke Cannon-Blasters Reference Link
Ability held by Professor 3.0. A powerful attack technique dealing Fire and Atomic-element damage against a huge number of targets.

Final-Moment-Wave Reference Link
Ability held by Catastraphon. Massively powerful mass-attack ability, affecting (and ending) Time in its wake.

First Strike Reference Link
Ability copied by the Unoriginal Gangsters from one of the Crisis Across Infinite Nexii team-members. Allows its possessor to act first in battle.

Fly Beyond Reality Reference Link
Ability held by Elsie Phaeduras. Active if the Cardinal Wind of Battle is set to Luviatoruu, the Wind Which Travels Beyond Space. Allows its user to enter other battlespaces and dimensions.

Globe-Scouring Analysis Process Reference Link
Ability held by the Shadow of a Man. A powerful scanning effect that strips the defenses of those it successfully scans.

Glutton's Feast Reference Link
Swordsman ability called on by Darston during the final confrontation of the Crisis Across Infinite Nexii Megaquest. Drains strength from its target to give to its user.

Goliath Strength Reference Link
Ability copied by the Unoriginal Gangsters from one of the Crisis Across Infinite Nexii team-members.

Gone With The Wind Reference Link
Ability held by Elsie Phaeduras. Ensures that effects and summons removed cannot be called back into battle.

Gonna Win Eventually Reference Link
Overcrash (possibly) held by Contessa Negalux. Or possibly not. Depending on how she feels at the time. Capable of flat-out cancelling actions, including other Overcrashes. Also capable of arbitrarily declaring that the cost of said actions isn't cancelled. Such as Overcrash Burnout.

Gorgon-Coloured Existence Reference Link
Ability held by Maylene Emdendrous, linked to the Staff of the Gorgon Queen. Capable of permanently turning anything that witnessed or observed anything within its area of effect to stone.

Grace of the Swordmaster Reference Link
Ability held by Juaquim DeLaPhantos. A powerful sword-based offense buff.

Guilty Crown Reference Link
Swordsman ability called on by Darston during the final confrontation of the Crisis Across Infinite Nexii Megaquest. Deals more damage depending on the number of sins its target has committed.

Hax Emissary Reference Link
Ability held by Grandmaster Leele. Presumably in the Emissary tree, with requirements in Haxxor.

Heavenly Mandate Reference Link
Ability held by Elsie Phaeduras in her 'Sublime Hand of Heaven' form. Can oppose and prevent Law-effects from working.

Heavenly Wrath Reference Link
Ability copied by the Unoriginal Gangsters from one of the Crisis Across Infinite Nexii team-members, possibly from Gellarahd.

Hellishly Tough Reference Link
Ability held by Gonzo Forcystus.

Heron Parts The Dawn, Of Legend Reference Link
Swordsman ability called on by Darston during the final confrontation of the Crisis Across Infinite Nexii Megaquest. Powerful blade technique.

Hidden Clauses Within the Folds of Existence Reference Link
Ability held by Forcystus. Allows abilities or effects to be suspended indefinitely and hidden until later to be activated. Forcystus used this in conjunction with Reality Auditing and Law to replicate other factions' powers during the Crisis Across Infinite Nexii Megaquest.

Ho-Ho-Covert! Reference Link
Ability held by The Resistance Santa. A powerful stealth buff.

*Hyper Barrage Reference Link
Overcrash owned by Dessiyanter. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Hyperfast Timestream Reference Link
Ability held by Hugo Bekkler. An applicable buff that massively amps speed and sometimes lets you interrupt action sequences.

I Am Leomund Reference Link
Overcrash owned by Leomund the Undying. A defensive Overcrash that makes its user (and their buffs) invincible to harm. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Impossible Omnipresent Wind Walls of Infinite Height Reference Link
Ability held by Elsie Phaeduras. Active if the Cardinal Wind of Battle is set to Luviatoruu, the Wind Which Travels Beyond Space. Blocks effects from travesing battlespaces.

Infernal Envy Referene Link
Fiend-Ability held by Forcystus. Capable of allowing its owner to retake things removed from them (including buffs, abilities and titles).

Infernal Pride Referene Link
Fiend-Ability held by Forcystus. Capable of making its owner ignore things which would distract, delay or otherwise counter their effects due to being 'better than them' in some way.

Infinite Heavenly Gyre Reference Link
Ability held by Elsie Phaeduras in her 'Sublime Hand of Heaven' form. Acts as a full-restore and revival to all allies (save from Overcrash Burnout).

Infinite Insurmountable Ego Reference Link
Ability held by Doctor Tremarris. Lets him flat-ignore most attacks from those he considers his lessers (which is essentially everyone). Tends to become less effective if pierced or the user begins failing to affect those considered beneath them.

Infinite Speed Reference Link
An Overcrash owned by Speed Wizard Wylo. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest. Grants a massive number of actions at huge speed. Has the activation-chant "I'm comin' right at you,
With everything I need,
Infinite actions,
Infinite Speed."

Infinity Raid Reference Link
Overcrash owned by Overlord Vaeros Callamargh the Unmatchable. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Instant-Acting Repair Foam Reference Link
Ability held by Professor 3.0. A powerful healing effect for Robots.

Inverse Proportional: Infinity Bane Reference Link
Swordsman ability called on by Darston during the final confrontation of the Crisis Across Infinite Nexii Megaquest. Deals more damage to multi-form and/or multi-present enemies.

Inviolability by Proxy Reference Link
Ability held by the Knights called in by Elsie Phaeduras in her 'Supreme Grandmaster of the Knightly Orders' form. Not as potent as her Damage Thresholds, but provides a massively powerful defense boost.

King's Sphere Reference Link
Overcrash owned by Overlord Vaeros Callamargh the Unmatchable. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Knows Numinous and Hidden Truths Reference Link
Ability held by Elsie Phaeduras. Active if the Cardinal Wind of Battle is set to Gelbenmarnos, the Wind which Whispers Knowledge. Massively empowers scanning, especially against protected targets.

Legendary Elemental Researcher Reference Link
The next-tier-up of mastery from Grandmaster for Elemental Researcher.

Life-Breaker Hand Reference Link
Ability held by Catastraphon. Potent offensive move capable of being used as a counter.

Manifest Truth of Victory Reference Link
Ability held by Gonzo Forcystus. An applicable buff that reality-warps to help its possessor win.

Master Enomber Weapons Reference Link
Horrible weapons imbued with final death. Capable of destroying everything an Arena Member owns and Entombing them within the Silent Hall, unable to resurrect so long as they are pinned there.

Mathematically-Ultra-Precise Molecularly-Realigned Razor-Air Defense-Field Reference Link
Ability held by Professor 3.0. An automatically-activated offensive defense-power.

Meta Control Reference Link
Ability held by Strickland and Senator Shurakawa, allowing them to channel Meta-Entities.

Miracle Barrier Reference Link
Ability held by The Giant Prophet. Potent defensive, divine-magic based skill. Does nothing if one's gods are no longer favouring you.

Mirrored Moon Stance Reference Link
Stance-ability held by The Perfect Man. Presumably greatly boosts attack deflection/reflection.

Morvauhl Peril Reference Link
Ability copied by the Unoriginal Gangsters from Aikhra Morvauhl. Puts its recipient in a deadly state.

Moves With The Wind Reference Link
Ability held by Elsie Phaeduras. Allows its owner to instantly remove linking effects and buffs from them if they deem them no longer beneficial.

Multidimensional-Wavelength-Compressing Scan-Dish Reference Link
Ability held by Professor 3.0. A powerful scanning technique.

My Most Wrathful Gaze Reference Link
Overcrash held by The Golden Face of Qaz-Qor. Deals massive damage to targets that don't worship it.

My Tide Will Rise Reference Link
Overcrash owned by Arquel Losh. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Nemesauth Traits Reference Link
The 'Traits' ability of the Nemesauth tree.

Nevertheless, She Rises Reference Link
Ability held by Elsie Phaeduras. Allows debuffs to be ignored.

No Cage May Hold The Endless Wind Reference Link
Ability held by Elsie Phaeduras. Prevents its owner from being trapped or locked into single duel-battlespaces, allowing multiple versions of its owner to appear in sub-battles they are excluded from.

Occlusion-Penetrating In-Eye Scanning Suite Reference Link
Ability held by Professor 3.0. A powerful scanning technique.

Of The Eternal Tree of Esh Reference Link
Ability held by Ekhtero Esh. An applicable buff that gives weird conditional immortality that has vague triggers.

Oh For Goodness [Haha] Tsayikk Reference Link
Overcrash owned by Tsayikk. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

One Thousand Amber Seconds Reference Link
Overcrash owned by Leomund the Undying. Creates an Overcrash-tier time-freeze with a nested sub-domain containing sub-rounds of battle granted to its user, allowing only them to act. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

One Hell of a Spicy Salsa Reference Link
Ability/spell held by Raul the Salsa God. Multiplies the damage its target deals.

One Red Instant Reference Link
Ability created by Anathema during her fight with Guertas during the Crisis Across Infinite Nexii Megaquest, lost as a casualty of the quest. A monumentally powerful iai strike.

Perceptions are Cut Asunder Reference Link
Ability held by Elsie Phaeduras. If the Cardinal Wind of Battle is set to Vreskenventrach, the Severing Wind, it prevents targets from interacting with or seeing into other battlespaces.

Perfect Heist Reference Link
Overcrash owned by Lord Crime. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Pernicious Evil Reference Link
Overcrash created via the Dopple-granted powers of the Knights Replicant to Draconics in order to provide an equal-and-opposing counter to Forcystus' Profound Evil Overcrash.

Prime Host's Right Eye Reference Link
Ability possessed by The Roulette Master in Prime Host bossform. Can devour concepts, removing them from play.

Prime Host's Left Eye Reference Link
Ability possessed by The Roulette Master in Prime Host bossform. Can devour elements, removing them from play.

Professor-Tech Reflecto-Screen Reference Link
Ability held by Professor 3.0. A powerful defensive effect.

Profound Evil Reference Link
Overcrash held by Forcystus. As a Glorious Overcrash, it can bring him back from death.

Purified Serpent Blessed Reference Link
A (potential) ability for those that become Serpent-Blessed without the taint of Valcont.

Reality Quantification Reference Link
Ability held by Professor 3.0. Reduces targets to mere numbers to allow ease of manipulation for Reality-Editing Logic Engines.

Reality-Editing Logic Engines Reference Link
Ability held by Professor 3.0. Capable of manipulating numbers and data, especially if targets have been converted to such.

Reaperglass Deathblow Reference Link
Ability copied by the Unoriginal Gangsters from one of the Crisis Across Infinite Nexii team-members, likely Aikhra Morvauhl. A powerful offensive ability.

Recurrant Resurrection Ritual Reference Link
Ability held by the Grandmaster of the Order of the Knights Cyclical. Sets up a recurring resurrection effect.

Reddest Flame Reference Link
Ability held by General Redscar. Generates fire capable of burning away anything- worlds, Holy Imperial Starfleets, even other fires. Has links to Devastation.

Red Divine Power Reference Link
Ability held by Roy during the final confrontation of the Crisis Across Infinite Nexii Megaquest. Stolen from the false Crimson God.

Reservoirs of Essence Vaster than the Sky Reference Link
Ability held by Elsie Phaeduras. Grants huge reserves of power.

Revelation Becomes a Gale Reference Link
Ability held by Elsie Phaeduras. Active if the Cardinal Wind of Battle is set to Gelbenmarnos, the Wind which Whispers Knowledge. Repeatedly calls multiple scanning attempts in the place of a single attempt, increasing in strength with each iteration.

Rhino Mauls Heaven's Gate Reference Link
Swordsman ability called on by Darston during the final confrontation of the Crisis Across Infinite Nexii Megaquest. A defense-bypassing technique.

Rides In An Excessively Heavily Armed Slay Reference Link
Ability held by The Resistance Santa. Grants him a deployable (and very heavily armed) puntastic sleigh-vehicle.

Roulette Master: Prime Host Bossform Reference Link
The bossform ability the Roulette Master had was used, and resulted in this.

Second Harvest Reference Link
Swordsman ability called on by Darston during the final confrontation of the Crisis Across Infinite Nexii Megaquest. Deals increased damage to targets that have been damaged and wounded by its user previously.

Serpent Titan Ju-Jitsu Reference Link
Martial Art known by Massau. Emphasises throws, which isn't much good against Disc 14,511's range-denying power.

Set Cardinal Wind: Gelbenmarnos, the Wind which Whispers Knowledge Reference Link
Ability held by Elsie Phaeduras. Allows its owner to set the Cardinal Wind of Battle to Gelbenmarnos, the Wind which Whispers Knowledge, which holds power over knowledge, scanning, repeated scans compressed into single actions, and gaining knowledge from distant and divorced dimensions.

Set Cardinal Wind: Luviatoruu, the Wind Which Travels Beyond Space Reference Link
Ability held by Elsie Phaeduras. Allows its owner to set the Cardinal Wind of Battle to Luviatoruu, the Wind Which Travels Beyond Space, which holds power over travel, speed and dimension- and battlespace-traversal.

Set Cardinal Wind: Vayinhatoo, the Wind of Unbound Aether Reference Link
Ability held by Elsie Phaeduras. Allows its owner to set the Cardinal Wind of Battle to Vayinhatoo, the Wind of Unbound Aether, which holds power over summon-removal, prevention of resurrection, removal of magic and Max MP, freeing people from entrapping effects, and making things count as if they never happened.

Set Cardinal Wind: Vreskenventrach, the Severing Wind Reference Link
Ability held by Elsie Phaeduras. Allows its owner to set the Cardinal Wind of Battle to Vreskenventrach, the Severing Wind, which holds power over severing effects and powers from targets, cutting forms and sub-entities from targets, and cutting through time and space.

Sign of Vhonlaash Reference Link
Ability held by Strickland. Able to channel the power of a Meta-Entity through the appropriate symbol.

Special Delivery Reference Link
Overcrash held by Mirian Tallyn.

Split Second Silver Bullet Reference Link
Ability held by Grandmaster Leele, and undeniably in the Haxxor tree. A once-per-quest usage ability. It automatically triggers before other start-of-fight stuff, kills its target, makes it dead even if it doesn't kill it, defeats it, and causes it to lose. It blasts through resistances, immunities, reflection, and absorption. It bypasses things that say that resistances, immunities, reflection, and absorption can't be bypassed. It can't be countered, including preemptively, and it prevents both resurrection and the prevention of resurrection prevention. Things can't interrupt, alter, retarget, or delay it unless they're Overcrashes.

Sublime Liar Reference Link
Ability held by Gonzo Forcystus (and therefore, theoretically, Gonzo Heed). Massively improves the power and scope of Illusion.

Super-Enhancement Reference Link
Ability copied by the Unoriginal Gangsters from one of the Crisis Across Infinite Nexii team-members.

Supreme Base-Element-Dampening Aura Reference Link
Overcrash held by Elsie Phaeduras in her 'Supreme Grandmaster of the Knightly Orders' form. Heavily suppresses the potency of Base Elements.

Supreme Governor of the Cardinal Wind Reference Link
Ability held by Elsie Phaeduras. Allows its owner to set the Cardinal Wind of Battle at the start of each round and as an action, providing many different effects depending on the Wind chosen.

Tear of the Goddess Reference Link
Ability held by Jackie West. A powerful HP-and-MP-regen plus chance of auto-self-res buff.

Tenfold Hell Iris Reference Link
Ability designed to be engraved on one's soul and specifically counter potent divination abilities. It was designed to counter the Python Cracking, to best defenses that prevent the Python Cracking attempt from having negative effects on its user, to prevent Mystery from being able to veil or obscure its target, to snuff and forever-freeze the Eternal Pyre and to unleash all manner of mystic hell upon one impudent enough to gaze upon the almighty power of Maylene Emdendrous in its raw entirety. It was also created with magic, thus causing it to be destroyed by the Tooth of the Tanzwaul.

The Big Sky Brings Clarity to Thought and Soul Reference Link
Ability held by Elsie Phaeduras. Preventative/curative ability that prevents Insanity and Confusion from taking hold of its targets.

The Ineffable Reference Link
Ability held by Maylene Emdendrous. Makes it vastly difficult for 'lesser' power to affect its owner or effects they choose to create.

The Mage Who Stood Against the Tide Reference Link
Stance-ability held by The Perfect Man. Allows its user to launch into a barrage of multiple spells against attackers.

*The Perfect Body Reference Link
Unique ability held by The Perfect Man. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

The Profound Lie Reference Link
Ability held by Gonzo Forcystus. Allows its user to declare their Level as being higher than it actually is.

The Rending End Reference Link
Instant Death-counter ability held by Catastraphon. Triggers upon being hit by an Instant Death-chance effect.

The Wind Carries Truth On Its Unseen Wings Reference Link
Ability held by Elsie Phaeduras. Active if the Cardinal Wind of Battle is set to Gelbenmarnos, the Wind which Whispers Knowledge. Allows scanning attempts to act across battlespaces and distant dimensions and be returned to the scanner.

The Wind of Knowledge Inevitably Reveals All Secrets Reference Link
Ability held by Elsie Phaeduras. Active if the Cardinal Wind of Battle is set to Gelbenmarnos, the Wind which Whispers Knowledge. Massively empowers scanning, especially against protected targets, and can auto-pierce such defenses. May get stronger as more scanning attempts are used.

The Winds Which Carry Life Cannot Be Fettered Reference Link
Ability held by Elsie Phaeduras. Prevents resurrection-prevention, even in its user's absence.

The Wind Whispers Secrets In Her Ear Reference Link
Ability held by Elsie Phaeduras. Grants a degree of prescience.

Things That Never Happened Cannot Hurt Reference Link
Ability held by Elsie Phaeduras. If the Cardinal Wind of Battle is set to Vayinhatoo, the Wind of Unbound Aether, offensive actions can be undone and treated as if they never took place.

Thirty Three Holographic Battle Barriers Reference Link
Ability held by Professor 3.0. A powerful defensive effect.

Time-Stop Auto-Deployed Defense-Burst Reference Link
Ability held by Professor 3.0. A powerful defensive effect.

Trans-Temporarl Turbothrusters Reference Link
Ability held by Professor 3.0. Grants a massive boost to turn-order through the power of time-science-powered super-speed.

Triumph in the City of Light Reference Link
Overcrash owned by Overlord Vaeros Callamargh the Unmatchable. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Twelvefold Abjurant Fortress Circles Reference Link
Ability held by The Giant Prophet. Potent defensive, mage-circle-based stance.

Twin Timestream Double-Dial Reference Link
Ability held by Hugo Bekkler. An applicable buff that gives you double-actions.

Undeath Eternal Reference Link
Overcrash held by The Lich King. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Undeniable Ruination Reference Link
Overcrash owned by Leomund the Undying. A powerful offensive Overcrash that strips all buffs, preparation, and effects on those it hits, as well as disempowering their gear. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

Unparalleled Defensive Wardings Reference Link
Ability held by members of the Order of the Knights Inviolable. A hugely potent bulwark of Abjuration magic bolstered by the element of Warding.

Unreality Is Cleaved Away Reference Link
Ability held by Elsie Phaeduras. If the Cardinal Wind of Battle is set to Vreskenventrach, the Severing Wind, it removes Illusion effects.

Unstoppable Meta-Control Reference Link
Ability learned by Strickland during his fight against Darston. Presumably made his ability to control the power of Meta-Entities uncounterable or unpreventable.

Untraceable, Unfindable, Engimatic Reference Link
Ability held by The Enigmatic Python. An applicable buff that massively amps stealth.

Unto the Abyss: 2nd Verse: Reality's Undying Tyrants Reference Link
Overcrash held by Doctor Catastrophe (and, presumably, other members of the Archtyrants).

Vayinhatoo Carries Away the Unquiet Hosts Beyond Reference Link
Ability held by Elsie Phaeduras. If the Cardinal Wind of Battle is set to Vayinhatoo, the Wind of Unbound Aether, enemies cannot be resurrected or recreated.

Veils of Lies Reference Link
Ability held by Gonzo Forcystus. A major screening-buff.

War Across Infinite Seasons Reference Link
Overcrash owned by Sage Xen of the Infinite Pathways. May or may not have been lost to the Crisis Across Infinite Nexii Megaquest.

War Is Hell Reference Link
Overcrash held by The Enemy.

Warp-In Dissolution Bombs Reference Link
Ability held by Professor 3.0. An automatically-activated offensive defense-power.

Winds From the Future Carry New Possiblities Reference Link
Ability held by Elsie Phaeduras. Allows the user to call in actions from future rounds.

Wind of the World Stance Reference Link
Stance-ability held by The Perfect Man. Presumably allows for increased movement and attack-deflection.

Winds of Aether Carry Away All Magic Reference Link
Ability held by Elsie Phaeduras. If the Cardinal Wind of Battle is set to Vayinhatoo, the Wind of Unbound Aether, opponents that use magic take unhealable MP damage.

Winds Which Cut Across Space and Time Reference Link
Ability held by Elsie Phaeduras. If the Cardinal Wind of Battle is set to Vreskenventrach, the Severing Wind, it allows its owner to bank future preemptive counters.

Wind Which Liberates All Reference Link
Ability held by Elsie Phaeduras. If the Cardinal Wind of Battle is set to Vayinhatoo, the Wind of Unbound Aether, its owner (and their allies) cannot be held by entrapping or imprisoning effects.

World-Cleansing Geoaetherialization Rite Reference Link
Ability held by the Knights of the Order of the Knights Transient. Removes malign geomantic effects.

World-Ending Void Ray Reference Link
Ability held by Catastraphon. A powerful offensive ability.

Worldhowl of Eternal Ruin Reference Link
Ability held by Catastraphon. A Fury-element offensive ability that deals massive damage.

Worlds Will Burn Reference Link
OVercrash held by General Redscar. May be linked to (or be part of) the Worldpyre Staff. Destroys all local geomancy and starts applying constant, massive, unhealable Max HP Damage.

Wosnova Cannonade Reference Link
Ability learned by Mobile Colossus Birabel during Crisis Across Infinite Nexii.

Yeah, Nah Reference Link
Overcrash (possibly) held by Contessa Negalux. Or possibly not. Depending on how she feels at the time. Capable of flat-out cancelling actions, including other Overcrashes. Also capable of arbitrarily declaring that the cost of said actions isn't cancelled. Such as Overcrash Burnout.

You Are Your Own Worst Enemies Reference Link
Ability held by Forcystus capable of twisting Overcrashes used against him.
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Aeromage
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Re: Mega(quest) PPT

Post by Aeromage »

Other Meta-Stuff

Elsie likely has a few more alt-forms to add to her list. This is more to remind me to add them when I can (although we never did get to see her final form).


Subtypes

Elemental Lord has been noted as a subtype! It's the T2 Elemental variant.

Abhorrent Demon has been noted as a subtype! Potentially. It's the boosted Valcont-era upgrade of Demon, likely a T3. Lives in the Demonologist tree.

Elder Geist has been noted as a subtype! Potentially. It's the boosted Valcont-era upgrade of Undead, likely a T3. Lives in the Deathless One tree.

Archon has been noted as a subtype, although it existing has been undone. It still likely needs to be recorded for archival purposes, however. T3, probably Nonbase. No known classname. Capable of blocking Higher Reality from Lower Reality (and other Lower Realities that might exist) through the invocation of the ancient, disused powerset of Yaldabaoth, the Demiurge. Each Archon is attached to a Higher Reality entity and acts as the sole point of arbitration over Lower Reality for that being. The subtype would grant a general boost to power, plus powers to define what is reality and what is illusion, plus powers to fake requirements for things (for example, spoofing patron deities or the like), plus denial of effects being able to hit particular people / apply to targets, and synergizes with Divine Magic, Illusion, Mystery, Geomancy, Knowledge, Light, Glory. It gains bonuses against Emissaries / specific them-hate that turns off their powers.

Arch-Prime has been noted as a subtype! It's the boosted Prime-subtype. Likely a T2 Nonbase. Lives in the Unfettered One tree.



Protection Magic is now Abjuration.



Elements

Individual Stress (Imaginary Element, Unknown Tier) Deals with separating opponents into different battlespaces (often against copies of the user), one-on-one battles, powerful single-target attacks, increasing aura-based penalties, punishing effects, stat damage (especially mental and mind-based), annoyance, being stressful and battlespace lockdown, among other things.

It Flows (Imaginary Element, Unknown Tier) Deals with flowing around attacks, flowing through the ability setups of its enemies, and moving between battlespaces effortlessly, among other things.

Space Outer Space (Imaginary Element, Tier 2?) Deals with going beyond Space and Spatial effects, as well as shutting down battlespace control (and likely messing with battlespaces in general).

The Father (Imaginary Element, Unknown Tier) Deals with granting absolute authority and denying action-control and mind-control.

Tyranny doesn't exist. In an imaginary-timeline-that-never-was, though, it popped up, so it should probably be kept somewhere for archival purposes. Given the options provided when Truth was made, it could be anything from a T1 Base to a T3 element. Although as it doesn't exist, the point is somewhat moot.

Truth is a new Base Element. It deals with Scanning, dispelling Illusion and Mystery effects, opposing Lies in general, and is opposed by Moon. Its class is Analyst of the Absolute.

Moon is now a Base Element. It is opposed by Truth.

War is now a Base Element. It is opposed by Hope.

Light is now a Base Element.

Mystery is now a T2 Nonbase element.

Absolute Fire might actually be an element (albeit one that potentially only Redscar and the holder of the Worldpyre Staff can activate).



Ability Tiers

The next level of mastery has been revealed! Above Grandmaster <Classname> comes Legendary <Classname>!



Battle Systems

Red Ways Battle System:
* Entities suffer a constantly-applied percentage reduction to their stats equal to the percent of their Max HP that they have lost
* Entities use their lowest stat as their Prime Attribute
* Damage from the status effect Wounded: Bleeding and its sub-status effects may not be reduced or ignored by non-Blood, non-Numerals, non-Formus element entities
* Entities Critical Damage Multipliers are increased by 1, with this effect not increasing damage against Blood, Numerals, or Formus element entities



Character Types

Knight of the Orders

You pledge yourself to one of the 1st Tier orders at character creation.

Each order is paired with an element of the same tier. There are multiple orders per element usually. Not all of them will be posted initially. More content over time based on where the interest and inspiration are.

A new Knight is solely the element of their starting Order.

Pledging to an order grants you the basic element synch ability and bonus weeks over time for its element.

It also gives you a set of vows to obey. They're like the requirements for a deity. Going out of whack with your vows requires some sort of atonement be undertaken, and it shuts down your ability to Level up, gain bonus weeks, and buy abilities.

To cap-break, you have to complete tasks based on the orders you're pledged to.

When you hit 20, 40, 60, 80, you can pledge to another order. At 40 you get access to T2 ones. At 80 you get access to T3 ones.

You can still invest in classes without belonging to the orders.

There's also bonus abilities and stuff you can get for doing additional order-associated quests. Also maybe order-specific ability subtrees that you can buy into. Still working out the details there.

Base stat points are per a BA member.

No tickets.

Knights cannot combo.

Knights can do all the fights Enigma Men can.

Your respawn is from Kriele and your respective Fortress Monestary. It works slightly less well than BA respawn, but better than Enigma Man respawn. There's no specific loss on respawn. If Kriele goes down or loses Sources, things may get worse for the Knights. If a Fortress Monestary is destroyed, it'll be a big hit to that order, but not the Knights as a whole. Fortress Monestaries tend to be destroyable, so peripherally watch out.


Entity types for Knights:

Aerial
Alien
Animal
Aquatic
Astral Being
Bio-Horror
Celestial
Clockwork
Cthonian
Deva
Elemental
Fae
Golem
Human
Humanoid
Illuminated
Insect
Machine
Magic Being
Monster
Ooze
Plant
Robot
Shapeshifter
Spirit
Undead
Abstract
Angel
Dragon
Outsider
Aisurii
Brilliant
Coded Being
Familiar
Fantasmic
Innocent
Paragon
Solar Being
Spireguide
Verdant
Wishkin
Large Structure




Meta-Status/Mode Types

(I'm not sure if you're wanting this to be a permanent floating thing, or if it was just for this quest)

The following meta-statuses act as meta-effects on characters that cannot be removed for the duration of quests they're acquired in (except, presumably, should one get shifted somehow to another)

Green Status/Mode: Triggers when you win a lot of major battles without setbacks in the middle, and then keep on going. It sets you to permanent positive momentum and gives a global effectiveness-boost, plus the gain of bonus powers on a regular basis (so many rolls give new abilities instead of just super rolls).
Blue Status/Mode: Triggers when you win a lot of major battles without notable setbacks in the middle. It sets you to permanent positive momentum and gives a global effectiveness-boost.
Orange Status/Mode: Triggers when you die. Provides a penalty to being resurrected in the future, but with no accompanying power cap.
Yellow Status/Mode: Triggers when you die and get revived less-than-perfectly (which is most of the time under quest conditions). It sets your max power to 50%.
Purple Status/Mode: Triggers when you activate an Overcrash, going into burnout.
Red Status/Mode: Triggers when you get eliminated from the quest. Essentially a 'defeated' tag.



Weirdness

Fazhai Woo is a Level 83 Human, and is clearly called 'Fazhai Woo'. He owns Fazhi Woo's Mobile Labyrinth, however, and 'Fazhi Woo' exists on the NPC list as follows:
Fazhi Woo (Human, Level 65) Reference Link
Has an iron codpiece and lives within rumor.

Is this the same guy, subject to typos and gone up in power for the Megaquest?


Surprising Robot is listed as being on two teams! He appears on Hero Force's roster as Level 75, and Cort's Commandos as Level 80! ...this might not actually be an error, as he is, by definition, surprising, and there were some clone-shenanigans going on with Triella.

Speaking of Triella, while she got sent to Storage, it's not known if her clone met the same fate. I've combined the two into a single entry for now, but if there's something going on there I'll separate them.

There's no 'Hand of the Empire' entity on any People list, and given the prize-room with all the lost items mentioned the 'Hand of the Imperator' I'm going to guess that's the actual name of the NPC on Cort's Commandos' roster.

'Provost Nicholas' is mentioned in the Disorganised CAIN listing for the Institute, although he wasn't present for the Bekkler-Institute clash, instead being replaced with Chief Inspector Nichols. Did you want a statblock for the Provost anyway, or should the Chief Inspector be treated as being the same person and get the Provost's Level and Subtype?

Maylene is listed as an 'Incarnate', as opposed to a Divinity. I seem to recall there being some debate over which name you preferred for the subtype.



Other Notes

Strickland was mentioned as being a 'Meta-Channeler'. I haven't added it to the list of abilities as I'm unsure as to whether it was an ability, or merely a title for those capable of channeling Meta-Entities.

Ord Bhelerieth appeared to have dropped his apostrophe somewhere between his original mentions and this quest. He's also gained a level, which I'm assuming isn't a mistake. As a relatively 'low-powered' deity, I'd expect him to have more leeway and potential to grow levelwise over time, especially as the last time his level was mentioned was during the Princess of Suns Megaquest.

Obernoth has gone up 5 Levels to 80. Looks like all that door-knocking paid off.

Ebonarchus has gone up 10 levels to 73 since last time. Guy keeps on getting scarier.

Massau went up 4 Levels to 79 since his last appearance.

Doctor Catastrophe got the 'Elite' tag added to his Level.

Doctor Goliath has gained the subtypes Monster & Bio-Horror.

Master Mausley has gone up 5 Levels to 85 since his last appearance.

Cort went up a whopping 26 Levels to 71 during his training since last time!

Two of the Society of the Viper team got resurrected by Archbishop Larchman (and may still be alive, given things ended with them trapped on the Altar of Great Sacrifice). Two others got sent to Storage. It wasn't revealed which was which.

Zweirugi is now called 'Zweirugi'.
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Aeromage
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Re: Mega(quest) PPT

Post by Aeromage »

Statted Items

All things from here, except those in the Hanging Threads thread, have been updated to the Shop. No need for review!




Artifacts


Aeon Diadem (Level 79, 0 XP, # XP Required, Standard Multiplier x20 (Raised to x# to bypass Level 80 cap))

*Hand of the Clock of One Thousand Ends- (Weapon Aspect- Aeon Diadem, Deadly Item, Time, X Gold) +377,650 Melee Attack, +377,239 Magical Attack, +376,999 AGI, +376,200 MIN, 300% inflicts Paralysis: Temporal Stasis, 250% inflicts Suffocation: No Future, 50% inflicts Petrified: Time Stop, 25% may inflict Vanished, 25% may inflict Instant Death, 350% may inflict Fatigued: Elderly, 350% may inflict Stat Drain: AGI Drain, 350% may inflict Stat Drain: CON Drain, 300% may inflict Stat Drain: SPI Drain, 20% Causes target to lose target's next action as a non-stacking effect that cannot affect the same target more than 9 times in a 10 round period and is not applied to multi-hit attacks, 40% Time Resistance, +386,500 Defense against Time, Deals 27,110 CON, STR, AGI, and SPI damage on hit, Wielder may, upon hit when performing a 'Melee Attack' or 'Magical Attack' action, inflict a debuff on target that stacks 40 times and reduces said target's sum of turn-order-determining stats by 18,000 for turn-order-determining purposes, to a minimum of 1, and provide an equal bonus to its caster's sum of turn-order-determining stats for turn-order-determining purposes while in place, Wielder's offensive actions may deal an additional 18,000 CON Damage and 18,000 AGI Damage

*Aeon Diadem- (Accessory Aspect- Aeon Diadem, Crown, Time, X Gold) +377,600 Magical Attack, Wearer may choose to have any stat be the stat that determines wearer's turn order, Wearer may, once per thread, assuming that no foes are level 80 or higher, undo a round of battle and go through it again, with both sides being able to choose new actions and new random numbers being generated, 40% Time Resistance, +371,900 Defense against Time, +372,450 AGI, Wielder may spend an action that allows wielder and wielder's allies to escape from random quests at the start of the round after said action is performed or at the time the action is performed, Wielder has a 65% chance of being able to Suspend an offensive action targeting wearer made by an individual 10 or more levels lower that is under level 99 for 24 rounds, with this effect not stacking with itself or with identically worded effects from other items or abilities, Time-element spells cost wielder 3,750,000 less MP to cast, Wielder's Chronomancy summons gain +37,000 to all stats as a non-stacking effect that is present on this item, Chronomancy spells cost wielder 3,850,500 less MP to cast, Wearer gains Fatigued: Elderly Immunity, Wearer's corpse constantly counts each round as being the round of its death and treats the number of rounds since its death as though said value were always 0, as well as causing effects and checks of said value to treat said value as though it were 0, Offensive actions from sources below Level 80 that are below wearer's Level and this artifact's Level that target wearer that are not delayed are delayed for 1 round, May open gates to alternate iterations of time (with positive and negative outcomes both possible) as an RP action

*Chronomancer King's Measured Timepiece- (Accessory Aspect- Aeon Diadem, Trinket, Time, X Gold) +377,600 to the stat that determines wielder's turn order, 4 times per thread, when wielder would have an action, wielder may choose to take an additional action, Wielder may choose to delay wielder's actions by up to 240 rounds under the normal rules for delaying actions, 40% Time Resistance, Voidstruck: Marked for Demise Immunity, Suffocation: No Future Immunity, +376,100 Defense against Time, +376,790 AGI, +376,000 SPI, +312,110 Defense against Stat Damage, Wearer may count the current round's number as being either up to 240 higher or up to 240 lower, Wielder may spend an action so that wielder and wielder' allies may immediately leave a random quest they are currently in, provided no opponent more than 19 Levels greater than wielder is present, Wielder's Chronomancy spells that provide a Magical Attack Bonus gain +384,200 additional Magical Attack, Wearer may not be forced by sources below Level 99 to treat the current round's number as a number that wearer would not otherwise treat it as, Has RP effects



*The Manifold Paladin's Regalia- (Artifact, Level 80, 0 XP, # XP Required, Standard Multiplier x18)

*Crown of Life- (Accessory Aspect: The Manifold Paladin's Regalia, Crown, Life, X Gold) +2,800,000 Defense, +2,800,000 SPI, +28,000,000 HP as a non-stacking bonus, Wielder regenerates 2,800,000 HP at the start of each of wielder's actions and at the start of each round, to a max of 12 times per round, 40% Life Resistance, 30% Undead Resistance, 40% Instant Death Resistance, Instant Death Immunity against entities who are wielding an item whose name includes 'Reaperglass', Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Undead that come from sources below Level 90, Wielder's Level may not be reduced by equal or lower Level sources, Damage dealt to wielder by sources below Level 90 that would be unhealable is instead not unhealable, Wielder is resurrected at the start of each round, Wielder's HP Determining stat cannot be reduced by debuffs or Stat Damage from sources of lower Level than wielder, Wielder's attacks may gain the element Life or solely become the element Life

*Space-Cutting Boots- (Accessory Aspect: The Manifold Paladin's Regalia, Boots, Spatial, X Gold) +2,800,000 Defense, +2,800,000 AGI, +2,800,000 SPI, 40% Spatial Resistance, 40% Spatial Magic Resistance, 15% Nemesauth Resistance, If wielder has this item equipped, wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, choose one unequipped item that wielder is carrying, and, as a non-stacking buff, gain the effects of having that item equipped while it is unequipped, If one of wielder's pets or summons is in a different battlespace from wielder, wielder may, before any of wielder's actions, move said pet or summon to wielder's battlespace so long as no entity of Level 99 or greater objects, Wielder's movement between battlespaces, as well as wielder's pets' and summons' movement between battlespaces, may not be prevented by sources below Level 80 without wielder's permission, Wielder ignores Dodge bonuses that come from Spatial element buffs, Spatial element equipped items, or from Reality Arranger or Spatial Mage abilities, Wielder may spend an action to leave wielder's current battlespace and enter another existing battlespace so long as no entity of Level 99 or greater in either battlespace objects, Wielder's attacks may gain the element Spatial or solely become the element Spatial

*Hands of Fate- (Accessory Aspect: The Manifold Paladin's Regalia, Gauntlet, Fate, X Gold) +2,800,000 Melee Attack, +2,800,000 Defense, +2,800,000 SPI, 260% To Hit, 160% Critical, +160% To Hit, 40% Fate Resistance, 40% Demon Magic Resistance, 30% Demon Resistance, Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Demons that come from sources below Level 90, Wielder's Critical is increased by 160% against Demons, Arch-Demons, Devils, Arch-Devils, Daemons, Arch-Daemons, and Fiends, Wielder ignores Dodge bonuses from Illusion Magic and Illusion element buffs, Wielder may ignore the effects of Fateweavings from sources below Level 90, Wielder's opponents below Level 80 may not gain bonuses against wielder based on wielder's subtypes or name, Wielder's attacks may gain the element Fate or solely become the element Fate

*Destroyer's Blade- (Weapon Aspect: The Manifold Paladin's Regalia, Sword, Destruction, X Gold) +2,800,000 Melee Attack, +2,800,000 Ranged Attack, +2,800,000 Magical Attack, +2,800,000 Defense, +2,800,000 STR, +2,800,000 CON, +2,800,000 SPI, +28,000,000 HP as a non-stacking bonus, 160% Resilience, 160% Critical, +160% Critical, 40% Destruction Resistance, 30% Devastated Resistance, 30% Base Element Resistance, 15% Serpent Blessed Resistance, Wielder deals double Damage, as a non-stacking effect, to Serpent Blessed, Undead, Demons, and Serpent Blessed killed by wielder may not resurrect themselves if below Level 90, Wielder's attacks that would have their Damage value divided by a spell they incorporate do not have their Damage value divided, Wielder's first attack per round that involves the casting of a Holy Magic spell deals 15% additional Damage as a non-stacking effect, Wielder's attacks may gain the element Destruction or solely become the element Destruction

*Fortune's Ward- (Weapon Aspect: The Manifold Paladin's Regalia, Shield, Fortune, X Gold) +2,800,000 Defense, +2,000,000 Melee Attack, +2,800,000 CON, +28,000,000 HP as a non-stacking bonus, 40% Fortune Resistance, 40% Illusion Resistance, 40% Litigamancy Resistance, 15% Clipboard Resistance, Wielder's chance of hitting an opponent below Level 80 cannot be reduced below 1% by that opponent's Dodge, Wielder's chance of being criticalled by an opponent below Level 80 cannot be raised above 99% by that opponent's Critical Chance, Wielder's chance of dodging an opponent below Level 80 cannot be reduced below 1% by that opponent's To Hit, Wielder's chance of criticalling an opponent below Level 80 cannot be reduced below 1% by that opponent's Resilience, Wielder's opponents below Level 90 may not change wielder's element without wielder's permission, Wielder has a non-stacking, non-modifiable, non-rerollable, non-auto-selectable 15% chance to ignore the effects of offensive actions performed by opponents below Level 80, Wielder's attacks may gain the element Fortune or solely become the element Fortune

*Mantle of Respun Time- (Armor Aspect: The Manifold Paladin's Regalia, Heavy Armor, Time, X Gold) +2,800,000 Defense, +2,800,000 to all stats, Wielder may use any one stat as wielder's turn-order-determining stat, 40% Time Resistance, 40% Chronomancy Resistance, 100% Petrified: Time Stop Resistance, 15% Time Devourer Resistance If wielder has this item unequipped, wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, unequip any one equipped item, and, if wielder does so, immediately equip an item in a slot that said unequipped item formerly occupied, Entities of Level equal to or lower than wielder may not reset battle to earlier points without wielder's permission, Wielder's opponents below Level 80 may not expend their actions from future rounds in advance of those rounds without wielder's permission, If an entity would prevent wielder from gaining an action and would gain an action itself for doing so, and said entity is below Level 90, wielder may instead prevent that entity from gaining said action, regain its own lost action, and prevent that action's reacquisition from being prevented by sources below Level 90, Entities may not use wielder's turn-order-determining stat sum as part of their own turn-order-determining stat sums without wielder's permission, Wielder's attacks may gain the element Time or solely become the element Time

*The Manifold Paladin's Regalia- (Accessoryx5 Aspect: The Manifold Paladin's Regalia, Magic Item, Life & Destruction & Spatial & Time & Fate & Fortune & Good, X Gold) 60% Divine Magic Resistance against sources whose Patron Deity is 'Yaralsias Valcont', 'Harkala Gillingman', 'Maleficus', or 'Iepterro', 15% Fiend Resistance, 15% Evil Resistance, 15% Good Resistance, Smitten: Excommunicated Immunity, Wielder counts as possessing 100 additional Paladin abilities and gains the next tier-name Paladin ability (to a max of Legendary), At the start of each of wielder's actions, wielder, as a non-stacking buff effect, chooses 5 unequipped items that wielder is carrying that wielder could equip and gains the bonuses of those items as though they were equipped until the end of said action, Wielder's attacks may gain the element Good or solely become the element Good






*Crown of Primordial Ice- (Artifact, Level 80, 0 XP, # XP Required, Standard Multiplier x16)

*Crown of Primordial Ice- (Accessory Aspect: Crown of Primordial Ice, Crown, Ice, X Gold) +2,114,308 Defense, +2,098,000 MIN, +2,100,000 SPI, +22,000,000 MP as a non-stacking bonus, 40% Ice Resistance, Ice Immunity against sources below Level 80, 30% Spatial Resistance, 30% Time Resistance, 30% Channeling Resistance, 150% Frozen Resistance, Frozen Immunity against sources below Level 80, 60% Dominion Resistance, 30% may inflict Dominion, 30% Solar Being Resistance, 100% Fire Resistance against sources below Level 80, 100% Burning Resistance against sources below Level 80, Once per round, wielder may choose to have a 45% chance of preventing an action from a source below Level 85 from occurring, this chance is doubled against targets who are Solar Beings or whose name includes 'Solar', 'Sun', or 'Star', Wielder may, at the start of a round or action, as a buff, gain or solely become the element Ice, Wielder may ignore the Ice Resistance and Immunity of sources below Level 79, Arch-Solars below Level 90 may not provide worshipper benefits while in the same battlespace as wielder without wielder's permission, Once per round wielder may choose to have a 90% chance of stopping a source below Level 90 from applying a debuff to wielder, Wielder is Immune to sources below Level 60

*Staff of the Empress of Primordial Ice- (Weapon Aspect: Crown of Primordial Ice, Staff, Ice, X Gold) +2,113,209 Magical Attack, +2,100,100 MIN, +2,112,308 SPI, +21,500,000 MP as a non-stacking bonus, 200% inflicts Frozen, 100% inflicts Frozen: Cubed, Wielder's Frozen infliction chances are increased by 30%, This item additionally possesses the subtype Wand, Wielder may treat Ice as a Tier 2 nonbase element, Wielder may force entities below Level 90 to treat Ice as a Tier 2 nonbase element, Wielder's actions and attacks may gain or solely become the element Ice, Ice element spells cost wielder 2,000,000 less MP to cast as a non-stacking effect, Wielder's Ice element summons gain +200,000 to all stats as a non-stacking bonus

*Allfreeze- (Spell Aspect: Crown of Primordial Ice, Enchantment, Ice, 20,000,000 MP, X Gold) 300% inflicts Frozen, 200% inflicts Frozen: Cubed, 200% inflicts Stat Drain: SPD Drain, 1 hit against all opponents

*Sculpt Primordial Ice- (Spell Aspect: Crown of Primordial Ice, Summoner Magic, Ice, 20,000,000 MP, X Gold) Caster summons up to 20 Golems or Elementals that are Ice element from the enemy list that are below Level 81 and normally fightable for drops, these entities, as a non-stacking buff, gain 'Primordial' before their name, gain +200,000 to all stats, have their Level increased to 60 if it would be below 60, gain Fire Immunity against sources below Level 80, and cannot be unsummoned by sources below Level 80, Max 200 summoned

*Frozen Genesis- (Spell Aspect: Crown of Primordial Ice, Enchantment, Ice, 20,000,000 MP, X Gold) Caster may create a Zone of Ice that cannot be modified or destroyed by sources below Level 80 without caster's permission, Target obtains a buff that makes all buffs and debuffs that it applies during the next two rounds unable to be removed by sources below Level 80

*Cosmic Cryostasis- (Spell Aspect: Crown of Primordial Ice, Astral Magic, Ice, 20,000,000 MP, X Gold) All Empowered Constellations set by caster cannot be modified, unset, relocated, or destroyed without caster's permission by sources below Level 80, All Solar Beings and Arch-Solars in caster's battlespace have a 200% chance of being afflicted with Frozen and an 80% chance of being afflicted with Petrified

*Years Frozen Eternal- (Spell Aspect: Crown of Primordial Ice, Enchantment, Ice & Time, 20,000,000 MP, X Gold) 100% inflicts Frozen: Time stop on targets who do not possess 40% or greater Ice Resistance, Ice Immunity, Ice Absorption, Ice Reflection, 100% or greater Frozen Resistance, Frozen Immunity, Frozen Absorption, or Frozen Reflection, 1 hit against 6,000

*Protoglacier Deluge- (Spell Aspect: Crown of Primordial Ice, Wizard Magic, Ice, 20,000,000 MP, X Gold) +2,000,000 Magical Attack, 100% inflicts Frozen, 200% inflicts Fatigued: Stun, 4 hits against 20,000,000,000




*The Silver Implements- (Artifact, Level 80, 0 XP, # XP Required, Standard Multiplier x13)

*The Silver Implements- (Accessoryx5 Aspect: The Silver Implements, Magic Item, Mystic & Spatial & Time & Blood & Warding & Life & Fate & Dopple & Illusion & Wealth & Aether & Knowledge & Color, X Gold) Wielder may equip any number of Aspects of this Aspect's artifact slotlessly, Wielder cannot equip other weapons or accessories

*The Silver Timepiece- (Accessory Aspect: The Silver Implements, Trinket, Mystic & Time, X Gold) +1,000,000 AGI, +1,000,000 SPI, Whenever one of wielder's actions that involves the casting of a Ritual Magic spell would be interrupted by a counter that would cause the action to fail, the action to be cancelled, or wielder to die, wielder may choose to have a 50% chance of, assuming no entity of Level 80 or greater in any battlespace objects, resetting the round to the round's start, Once per battle, as an effect that cannot be reset or replicated, wielder may, assuming no entity of Level 80 or greater in any battlespace objects, reset battle to a designated earlier point, Once per battle, wielder may prevent battle from being reset to an earlier source by a source below Level 80, Wielder and wielder's allies gain Fatigued: Elderly Immunity, Wielder may spend an action to give a target Fatigued: Elderly Immunity and 30% Petrified: Time Stop Resistance

*The Silver Knife- (Weapon Aspect: The Silver Implements, Knife, Mystic & Blood, X Gold) +1,000,000 Melee Attack, +1,000,000 Magical Attack, Wielder may deal HP Drain instead of HP Damage, Wielder deals MP Drain in addition to HP Drain

*The Silver Flask- (Accessory Aspect: The Silver Implements, Container, Mystic & Life, X Gold) +10,000,000 HP as a non-stacking bonus, +10,000,000 MP as a non-stacking bonus, Wielder regenerates 1,000,000 HP at the start of each round, Wielder regenerates 1,000,000 MP at the start of each round, Ritual Magic spells cost wielder 10,000,000 less MP to cast

*The Silver Chain- (Weapon Aspect: The Silver Implements, Whip, Mystic & Spatial, X Gold) +1,000,000 Melee Attack, +1,000,000 Magical Attack, +1,000,000 CON, Entities below Level 80 may not leave wielder's battlespace without wielder's permission, Wielder may choose to link wielder's HP or MP to the HP or MP (being able to link HP to MP if desired in addition to HP to HP or MP to MP) of any one willing ally at the start of each round, with this effect being a non-stacking buff

*The Silver Spectacles- (Accessory Aspect: The Silver Implements, Eyewear, Mystic & Fate, X Gold) +1,000,000 MIN, +10,000,000 MP as a non-stacking bonus, Wielder may delay wielder's actions up to 1,000,000,000 rounds, Wielder may ignore Dodge increases caused by buffs from sources below Level 80, Wielder may spend an action to scan an individual's stats, with this scan attempt being unable to fail if target is below Level 75, Wielder gains +160% To Hit against Fate element targets

*The Silver Mirror- (Accessory Aspect: The Silver Implements, Trinket, Mystic & Dopple, X Gold) Once per round, wielder may reflect an attack from a source below Level 80, Wielder counts as possessing as many allies as wielder wishes, to a max of 1,000,000,000 additional allies, with the same Ritualist abilities as wielder and the same name as wielder, when wielder is casting Ritual Magic spells

*The Silver Compass- (Accessory Aspect: The Silver Implements, Trinket, Mystic & Spatial, X Gold) 260% To Hit, Up to 200 times per ronud, whenever a Zone, Terrain, or Phantom Terrain created by wielder would be destroyed or altered by a source below Level 81, wielder may cancel said destruction or alteration

*The Silver Basin- (Accessory Aspect: The Silver Implements, Container, Mystic & Spatial, X Gold) When wielder equips this item, this item begins providing wielder with an additional MP pool that is empty at the time of equipping but can contain a maximum amount of MP equal to this item's wielder's Max MP; this is a constantly provided effect and not a buff

*The Silver Mortar- (Accessory Aspect: The Silver Implements, Trinket, Mystic & Dopple, X Gold) Wielder does not expend items that are costs of non-unique Ritual Magic spells that are worth under 100,000,000 Gold

*The Silver Mask- (Accessory Aspect: The Silver Implements, Mask, Mystic & Illusion, X Gold) +1,000,000 Defense, Wearer may choose at the beginning of any round to gain or become solely any number of base entity subtypes as a non-stacking buff, Wearer's stats cannot be scanned by sources below Level 80, Wearer is Immune to sources below Level 40

*The Silver Disc- (Accessory Aspect: The Silver Implements, Trinket, Mystic & Knowledge, X Gold) +1,000,000 Magical Attack, +1,000,000 to all stats, Wielder's Ritual Magic spells may gain a 40% chance of inflicting any one major negative status effect

*The Silver Stone- (Weapon Aspect: The Silver Implements, Stone, Mystic & Life, X Gold) +1,000,000 Magical Attack, Wielder's Prime Attribute for any action may become any one stat, Wielder may choose to use the Melee Attack or Ranged Attack bonus of each equipped item as though it were instead the Magical Attack bonus of that item

*The Silver Ring- (Accessory Aspect: The Silver Implements, Ring, Mystic & Warding, X Gold) +1,000,000 Defense, +1,000,000 MIN, +1,000,000 SPI, Summons below Level 80 that are 5 or more Levels below wearer cannot negatively effect wearer, Wielder may spend an action to give a target a non-stacking buff that gives it 30% Base Element Resistance and Minor Negative Status Effect Immunity

*The Silver Dust- (Accessory Aspect: The Silver Implements, Magic Item, Mystic & Aether, X Gold) +1,000,000 SPI, +10,000,000 MP as a non-stacking bonus, Wielder may, up to once per round, before or after any action, unsummon all opponents below Level 81, Ritual Magic spells cost wielder 100,000,000 less XP to cast, This item additionally possesses the subtype Powder

*The Silver Wheel- (Accessory Aspect: The Silver Implements, Trinket, Mystic & Time, X Gold) +1,000,000 AGI, +1,000,000 SPI, Entities that are lower Level than wielder that are below Level 80 are placed below wielder in turn order if they would otherwise be assigned actions in turn order before wielder, Ritual magic spells that would take wielder more than one action to cast take half as many action, rounded down

*The Silver Cage- (Accessory Aspect: The Silver Implements, Trinket, Mystic & Warding, X Gold) +1,000,000 Defense, Wielder's summons cannot be uncontrolled, Wielder gains a pet slot, Wielder may spend an action to resurrect a pet, Wielder may spend an action to summon a Celestial, Angel, Deva, Illuminated, Elemental, Spirit, Prime, Daemon, Devil, or Demon that is below Level 80 and normally fightable for drops on the Enemy List, Wielder may treat wielder's summoned Celestials, Angels, Devas, Illuminated, Elementals, Spirits, Primes, Daemons, Devils, and Demons as though they additionally possessed any combination of the subtypes Celestial, Angel, Deva, Illuminated, Elemental, Spirit, Prime, Daemon, Devil, or Demon

*The Silver Coin- (Accessory Aspect: The Silver Implements, Trinket, Mystic & Wealth, X Gold) Wielder reflects Gold Damage from lower Level sources, Ritual Magic spells cost wielder 1,000,000,000 less Gold to cast

*The Silver Sphere- (Weapon Aspect: The Silver Implements, Orb, Mystic & Knowledge, X Gold) +1,000,000 Magical Attack, +1,000,000 MIN, +1,000,000 SPI, +10,000,000 MP as a non-stacking bonus, Wielder may spend an action to scan the stats of any number of entities, Wielder's Ritual Magic spells may scan stats, Wielder's Ritual Magic spells may target entities below Level 80 that are 5 or more Levels lower than wielder who are in other battlespaces

*The Silver Nutcracker- (Weapon Aspect: The Silver Implements, Tool, Mystic & Spatial, X Gold) +1,000,000 Melee Attack, +1,000,000 Magical Attack, Wielder's Ritual Magic spells ignore the Defense of targets below Level 80, Wielder's Ritual Magic spells may remove a buff from a source Level 80 or lower from each of their targets

*The Silver Needle- (Weapon Aspect: The Silver Implements, Tool, Mystic & Blood, X Gold) +1,000,000 Melee Attack, +1,000,000 Magical Attack, Wielder deals full Damage to the back row, Wielder may undo the destruction of an item, not counting through consumable charge use, by a source below Level 81 at the start of each round

*The Silver Wand- (Weapon Aspect: The Silver Implements, Wand, Mystic & Knowledge, X Gold) +1,000,000 Magical Attack, +1,000,000 MIN, +1,000,000 SPI, +10,000,000 MP as a non-stacking bonus, Wielder's per-item Magical Attack bonus cap becomes twice the relevant stat as a non-stacking effect, Wielder may, at the start of each round, create a Temporary copy of any Ritual Magic spell that is In Stock in the shop that is worth under 100,000,000 Gold

*The Silver Spoon- (Accessory Aspect: The Silver Implements, Tool, Mystic & Wealth, X Gold) Wielder does not consume charges from non-unique consumables, not counting Permanent Consumables, that are worth under 100,000,000 Gold

*The Silver Doll- (Weapon Aspect: The Silver Implements, Other: Toy, Mystic & Life, X Gold) +1,000,000 Magical Attack, Once per round, when an entity deals Damage to wielder, wielder may, immediately afterwards, deal said entity an equal quantity of Damage that is either the same combination of elements or that is solely Mystic element

*The Silver Diagram- (Accessory Aspect: The Silver Implements, Tome, Mystic & Knowledge, X Gold) Wielder gains 1 buff slot, Wielder gains 1 summon slot, Wielder may maintain 1 additional Circle effect, Wielder may cast unequipped Ritual Magic spells that wielder is carrying, Large Structures summoned by wielder gain a non-stacking buff that increases their stats by 100,000 points, Wielder's Large Structure allies cannot be Criticalled by sources below Level 80 and are Immune to negative status effects from sources below Level 80

*The Silver Sickle- (Weapon Aspect: The Silver Implements, Scythe, Mystic & Blood, X Gold) +1,000,000 Melee Attack, +1,000,000 Magical Attack, Wielder may count as having killed up to 1,000,000 additional allies as part of the casting of a Ritual Magic spell, Wielder's Ritual Magic spells gain '100% inflicts Instant Death on non-unique entities below Level 70'

*The Silver Shroud- (Accessory Aspect: The Silver Implements, Cloak, Mystic & Aether, X Gold) +1,000,000 Defense, +1,000,000 CON, 160% Dodge, Wielder's actions involving the casting of Ritual Magic spells may not be countered by sources below Level 80 without wielder's permission

*The Silver Paintbrush- (Weapon Aspect: The Silver Implements, Wand, Mystic & Color, X Gold) +1,000,000 Magical Attack, +10,000,000 MP as a non-stacking bonus, Wielder's actions may gain or solely become any combination of base elements, Wielder may treat Mystic, Spatial, Blood, Time, Warding, Aether, Wealth, Life, Knowledge, Dopple, Color, Fate, and Illusion as base elements, Wielder may make the actions of any individual who is either willing, one of wielder's summons, or below Level 70 solely any combination of base elements

*The Silver Torch- (Weapon Aspect: The Silver Implements, Hammer, Mystic & Spatial, X Gold) +1,000,000 Melee Attack, +1,000,000 Magical Attack, Wielder's summons may use wielder's turn-order-determining stat sum for turn-order-determining purposes, Wielder's summons may not be countered by sources below Level 80 without wielder's permission, Wielder's summons are cured of a debuff from a source below Level 80 at the start of each round, Debuffs from sources below Level 81 cannot reduce the To Hit of wielder or wielder's summons

*The Silver Lock- (Accessory Aspect: The Silver Implements, Trinket, Mystic & Warding, X Gold) +1,000,000 Defense, +1,000,000 SPI, Wielder's equipped and carried items may not be destroyed, stolen, removed from the thread, or altered by non-wielder sources below Level 80 without wielder's permission

*The Silver Feather- (Accessory Aspect: The Silver Implements, Trinket, Mystic & Spatial, X Gold) +1,000,000 SPI, Up to 200 times per round, when one of wielder's summons is unsummoned by an entity below Level 81, wielder may immediately resummon it, Wielder may spend an action to give all of wielder's allies, including wielder, a non-stacking buff that provides +160% Resilience and +1,000,000 Defense



*Census of the Universe- (Artifact, Level 59, 0 XP, # XP Required) (Standard Multiplier x18, Raised to x# to bypass Level 60 jump)

*The Universal Census Taker's Pen- (Weapon Aspect: Census of the Universe, Deadly Item, Universe, X Gold) +65,000 Melee Attack, +65,000 Magical Attack, Wielder may deal 2,000,000 additional Damage to a unique target up to once per round, Wielder gains +50,000 Defense against unique targets whose stats wielder has scanned as an uncapped bonus, Wielder's actions may scan the stats of their targets

*The Universal Census Pad- (Weapon Aspect: Census of the Universe, Other: Clipboard, Universe, X Gold) +65,000 Defense, Wielder gains the abilities 'Basic Divining Attunement', 'Apprentice Divining Attunement', 'Diviner', and 'Adept Divining Attunement', Wielder may treat entities that are below Level 60 or that are willing that possess a nonbase Tier 1 or Tier 2 entity subtype that possessor possesses the class-name ability for the subtype-relevant class for (should one exist) as though said subtype were a base subtype

*Census of the Universe- (Accessory Aspect: Census of the Universe, Magic Item, Universe, X Gold) Wielder gains the abilities:
Excellent Bartending- 191,200 Damage, Deals HP Healing, Cures all minor negative status effects, deals 1/2 Damage, 1 hit against 300, This action's Prime Attribute is Agility or Spirit, Water & Physical, 16,204,117 MP
Gravity Yank- All targets are shifted to the front row, 1 hit against 5, Earth & Magic, 1,000 MP
Wacky Roll- 1 Damage, Caster rolls on the 'Whacky Sword' table, Chaos, 5,427 MP
Soul-Manifested Blade-Strike Accompanied by Loud Shout Dedicating the Attack to an Arena Member- 46,000 Damage, this action uses a Prime Attribute of Strength or Spirit, this action counts as involving a Sword, This action's performer chooses a Unique BA Member PC who is currently not Retired and who is not currently present in the same thread as this action's performer; this action's performer counts as possessing an additional unique BA Member PC ally who possesses the same name as said individual during this action, Glory & Light & Darkness, 740,000 MP or 740,000 HP or 74,000 SPI
Boat Piledriver- 47,390 Damage, 95% inflicts Fatigued: Stun, 1 hit against 60, This action uses a Prime Attribute of Strength, This action counts as including a Deadly Item whose name includes 'Boat', Physical & Water, 730,000 MP
Armor of Bling- +16,000 Defense, Target counts as wearing an additional Wealth & Earth element Heavy Armor, does not stack, Wealth & Earth, 790,680 MP or 39,000,000 Gold
Elemental Rechannel- Caster obtains a non-stacking buff that makes it solely any one base element, Light, Wood, Metal, or Blood, Magic or Light or Wood or Metal or Blood, 1,000 MP
Wisdom Halo- Caster gains a non-stacking buff that provides +120,000 MIN, and that, whenever its possessor is targeted by an offensive action, allows its possessor, at the end of said action, to scan said action's performer's stats, and, if said stat-scanning is successful, to deal 44,000 Flat Knowledge element Mind Damage to said scanned individual, Knowledge, 26,228,710 MP
Defense Grid Counter-Fire- 186,500 Damage, This attack uses Mind or Spirit as its Prime Attribute, May be used as a counter, Magic or Technology, 0 MP
Spirit in the Census- Possessor gains an additional action each round, during which possessor gains the subtype Mech, Constant Effect

Quote:
Section 1:
Census Taker- The Floating Isle of Volatilis

Section 2:
Your task is to take a universal census. The capabilities of this pad will be recorded on this page. Goals will be listed on the next page. Pages following that will detail census records. The census will grow in power over time and will gain the ability to do things such as scan entire areas, place locks on areas, alter spawn tables, and perform fading-call-like summons.

*The Universal Census Taker's Pen can be used as a weapon
*The Universal Census Taker's Pen can scan targets

*The Universal Census Pad enhances the defense of the Census Taker

*Locks and scans cannot currently penetrate any dimensional wardings and will be lost if contact is ever disconnected
*Residence locks can be placed on unique entities to constantly scan for changes to their primary location of residence
*Level locks can be placed on unique entities to constantly scan for changes in their level
*Subtype locks can be placed on unique entities to constantly scan for changes in their subtype
*Status locks can be placed on unique entities to constantly scan for changes to their Alive/Dead/Unknown/Storage status

*Individual creatures in an area can be scanned for census information

Section 3:
Goals-
Complete:
&Scan into the census at least five different unique individuals
&Place a residence lock on at least five different unique individuals
&Place level locks on at least 5 different unique individuals
&Place subtype locks on at least 5 different unique individuals
&Place status locks on at least 5 different unique individuals
&Scan into the census a unique individual of a nonbase entity subtype

---------------------

Current:
&Scan into the census unique individuals from at least five different locations
&Scan into the census at least 5 different entities that can spawn in one area
&Scan into the census at least 20 different entities that can spawn
&Scan into the census at least 15 different entities that can spawn somewhere in Nexus
&Scan into the census at least one unique individual whose primary residence is not in Nexus
&Scan into the census at least 5 different items that can spawn
&Place at least 30 locks on unique entities
&Scan into the census at least 25 different unique individuals
&Scan into the census a unique individual of each base entity subtype
&Have the census taker possess 50 Diviner abilities for prerequisite purposes (not counting temporary ones)
&Scan into the census at least 10 unique BA members

Page 4 (Places):
The Universe
-> Nexus
->-> Disc 1
->->-> Carl's House
---------@Residents
Resident: *Carl (Level 81, Human, Alive)
Locks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock
---------@Entities that Spawn Here
---------@Items that Spawn Here
---------@Area Scans Performed
#None
---------@Area Locks Present
#None
->->-> Nexus Retirement Village
---------@Residents
Resident: *Salkat (Level 19, Spirit, Alive)
Locks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock
---------@Entities that Spawn Here
---------@Items that Spawn Here
---------@Area Scans Performed
#None
---------@Area Locks Present
#None
->->-> The Nexus Inn
---------@Residents
Resident: *Ave Selim
Resident: *Eva
Resident: *Heracles
Resident: *Patchy Wisdom (Level 39, Human, Alive)
Resident: *Suika Ibuki (Level 19, Spirit, Alive)
Locks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock
---------@Entities that Spawn Here
---------@Items that Spawn Here
---------@Area Scans Performed
#None
---------@Area Locks Present
#None
->->Disc 96,500
->->->Chroniclers of Eternity Main Headquarters
---------@Residents
Resident: *Arch-Archivist Erumunn (Level 95, Human)
Locks Present: None
---------@Entities that Spawn Here
---------@Items that Spawn Here
---------@Area Scans Performed
#None
---------@Area Locks Present
#None

Section 5 (People):

*Arch-Archivist Erumunn (Human, Level 95)
Locks Present: None

*Ave Selim (Level 39 BA Member, Human, Alive)
Locks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock

*Carl (Level 81, Human, Alive)
Locks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock

*Eva (Level 39 BA Member, Human, Alive)
Locks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock

*Heracles (Level 39 BA Member, Human, Alive)
Locks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock

*Leodranthis (Level 19, Mech, Alive)
Locks Present: Item Lock, Residence Lock, Level Lock, Subtype Lock, Status Lock

*Salkat (Level 19, Spirit, Alive)
Locks Present: Item Lock, Residence Lock, Level Lock, Subtype Lock, Status Lock
Unique Items In Possession: <Full list of unique items owned>

*Suika Ibuki (Level 19, Spirit, Alive)
Locks Present: Item Lock, Residence Lock, Level Lock, Subtype Lock, Status Lock
Unique Items In Possession: <Full list of unique items owned>

*The Floating Isle of Volatilis (Level 79 BA Member, Large Structure, Alive)
Locks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock
Unique Items In Possession: <Full list of unique items owned>

*Uncle Steve (Level 85, Marcoschnapt, Alive)
Locks Present: None


Section 6:
Record new individual or note a new location?

Section 8:
A sorted list of powers granted by the scanning of various individuals, noting the location, Level, and subtypes of said individuals at the time of said scan-

Granted by scanning the BA Member Salkat while Salkat was Census Taker, presumably in Nexus, presumably while Salkat was both Level 19 and a Spirit. (This happened a while ago and there isn't a good reference for it that I can find):
No ability

Granted by scanning Carl while he was in the Bar in Nexus while he was
Excellent Bartending- 191,200 Damage, Deals HP Healing, Cures all minor negative status effects, deals 1/2 Damage, 1 hit against 300, This action's Prime Attribute is Agility or Spirit, Water & Physical, 16,204,117 MP

Granted by scanning the BA Member Suika Ibuki while she was Census Taker, in Nexus, presumably while she was Level 19, presumably while she was a Spirit (there aren't actually stats posted in the first thread this appears in):
Gravity Yank- All targets are shifted to the front row, 1 hit against 5, Earth & Magic, 1,000 MP

Granted by scanning Uncle Steve indirectly through a Mana Spark while he was a Level 80 Marcoschnapt (Information on his Level and subtype not directly provided from the thread in which the scanning occurred, but inferrable through general knowledge of him at the time and his entry on the People list):
Wacky Roll- 1 Damage, Caster rolls on the 'Whacky Sword' table, Chaos, 5,427 MP

Granted by scanning the BA Member Heracles on Noix (while scanning on Noix was permitted), while he was Level 39 and a Human:
Soul-Manifested Blade-Strike Accompanied by Loud Shout Dedicating the Attack to an Arena Member- 46,000 Damage, this action uses a Prime Attribute of Strength or Spirit, this action counts as involving a Sword, This action's performer chooses a Unique BA Member PC who is currently not Retired and who is not currently present in the same thread as this action's performer; this action's performer counts as possessing an additional unique BA Member PC ally who possesses the same name as said individual during this action, Glory & Light & Darkness, 740,000 MP or 740,000 HP or 74,000 SPI

Granted by scanning the BA Member Eva on Noix (while scanning on Noix was permitted), while she was Level 39 and a Human:
Boat Piledriver- 47,390 Damage, 95% inflicts Fatigued: Stun, 1 hit against 60, This action uses a Prime Attribute of Strength, This action counts as including a Deadly Item whose name includes 'Boat', Physical & Water, 730,000 MP

Granted by scanning the BA Member Ave Selim on Noix (while scanning on Noix was permitted), while he was Level 39 and a Human:
Armor of Bling- +16,000 Defense, Target counts as wearing an additional Wealth & Earth element Heavy Armor, does not stack, Wealth & Earth, 790,680 MP or 39,000,000 Gold

Granted by scanning the BA Member Patchy Wisdom while she was Census Taker, in Nexus, while she was Level 39 and a Human:
Elemental Rechannel- Caster obtains a non-stacking buff that makes it solely any one base element, Light, Wood, Metal, or Blood, Magic or Light or Wood or Metal or Blood, 1,000 MP

Granted by scanning Arch-Archivist Erumunn while he was in the Chroniclers of Eternity Headquarters in Nexus, while he was Level 95 and a Human:
Wisdom Halo- Caster gains a non-stacking buff that provides +120,000 MIN, and that, whenever its possessor is targeted by an offensive action, allows its possessor, at the end of said action, to scan said action's performer's stats, and, if said stat-scanning is successful, to deal 44,000 Flat Knowledge element Mind Damage to said scanned individual, Knowledge, 26,228,710 MP

Granted by scanning the BA Member The Floating Isle of Volatilis while they were Census Taker, in Nexus, while they were Level 79 and a Large Structure:
Defense Grid Counter-Fire- 186,500 Damage, This attack uses Mind or Spirit as its Prime Attribute, May be used as a counter, Magic or Technology, 0 MP

Granted by scanning Mirian Tallyn during the Crisis Across Infinite Nexii, while she was Level 76 and a Human:
Special Delivery!- 190,000 Damage, This action gains +152% To Hit, This action counts as involving a Polearm weapon, Caster removes a debuff from a source below Level 86 present on caster or one of caster's allies and replicates an instance of it onto target, Sonic & Commerce, 13,302,108 MP

Granted by scanning Das Puzzle Deathwhale Thingie during the Crisis Across Infinite Nexii, while it was Level 86 and an Abstract:
Jigsaw World- All of caster's opponents below Level 79 are afflicted with Petrified, All of caster's opponents below Level 86 have an 80% chance of being afflicted with Petrified, These instances of Petrified may be cured by an individual whose MIN is greater than caster's CON spending five actions to cure an instance of it, These instances of Petrified add the prefix 'Jigsaw Puzzle of ' to their possessor's name and give their possessor the subtypes Antiquity and Golem, Chaos & Flux, 42,430,620 HP

Granted by scanning Shannon during the Crisis Across Infinite Nexii, while she was Level 80 and a Human:
Round-on-the-House Roundhouse Kick- 190,000 Damage, Caster replicates a Temporary instance of a Drink consumable worth under 400,000,000 Gold that is in stock in the shop and has a chance of inflicting Poison: Drunk and uses it on this action's target, Water & Physical, 14,200,301 MP

Granted by scanning Ekhtero Esh during the Crisis Across Infinite Nexii, while he was Level 81 and a Human & Outsider:
Soul Polishing- Caster gains +800,000 stat points, divided between caster's stats as caster desires, Caster becomes Immune to major negative status effects from sources below Level 81, Buffs on caster with caster as a source cannot be removed by sources below Level 80, Caster gains +160% Dodge against entities who do not possess the subtype Emissary, Endbringer, or Archon, Does not stack, Universe, 20,000,000 MP

Granted by scanning William Senior during the Crisis Across Infinite Nexii, while he was Level 78 and a Humanoid & Monster:
Wind Up- Caster's next attack deals double Damage (to a max of 57,633,696,000 additional Damage) to target individual below Level 88, All of caster's opponents immediately gain 10 actions, to a max of 2,000 additional actions per entity per round, Stacks 200 times, Physical & Time, 0 MP


Awards-
Used to Contain a Fake Leodranthis





Items

*Amulet of Gingphatts- (Accessory, Amulet, Destruction & Warding & Fate, 2,000,000,000 Gold) +2,000,000 CON, +20,000,000 HP, Wielder's actions may use Constitution as their Prime Attribute, Wielder's actions use twice the designated stat as their Prime Attribute as a non-stacking effect if they are using Consitution as their sole Prime Attribute, Wielder's Melee Attack capping is based on Constitution, Wielder's Melee Attack capping uses twice the relevant stat as a non-stacking effect if it is using Constitution as the sole relevant stat, Wielder may perform a 'Powerful Attack' action up to 5 times per round as a counter to an offensive action that targets wielder, Wielder must be Level 60 or greater and must possess the ability 'Expert Warlord Knowledge' or 'Expert Hammer Training'

*Circlet of the Great Oracle- (Accessory, Crown, Knowledge & Fate & Psychic, 4,500,000,000 Gold) +4,000,000 Magical Attack, +4,500,000 MIN, +4,000,000 SPI, 40% Psychic Resistance, 40% Psychic Arts Resistance, Wielder's scan attempts may not be prevented by sources below Level 95, Wielder may scan the stats of any number of entities at the start of each of wielder's actions, Wielder gains a 50% chance of optionally ignoring the offensive actions of entities below Level 85 whose stats have been scanned by wielder, Wielder must be Level 60 or greater and must possess the ability 'Expert Divination Attunment' or 'Expert Psychic Synchronization'

*Crest of Gingphatts- (Accessory, Other: Elder Symbol, Warding, 2,500,000,000 Gold) +2,500,000 CON, +25,000,000 HP as a non-stacking bonus, Wielder is Immune to CON Damage, Wielder gains Stat Drain: CON Drain and Stat Drain: HP Drain Immunity, Wielder must be Level 60 or greater and must possess the ability 'Expert Warding Synchronization' or 'Expert Runescribe Proficiency'

*Dark Sea Project Folio- (Accessory, Book, Darkness & Water & Spatial, 1,300,000,000 Gold) +1,300,000 MIN, +13,000,000 MP as a non-stacking bonus, Wielder may spend an action to summon up to 10 Aquatics or Darkspawn below Level 80 that are normally fightable for drops on the Enemy List or up to 10 'Eldritch Monstrosity', Max 300 summoned, Caster may spend an action to deal 16,000,000 Flat Darkness & Water & Psychic elementy damage to up to 200,000,000 targets, also inflicting Voidstruck, Drowning, and Drowning: Tide Trapped on those targets and having a 60% chance of inflicting Insanity on those targets, Wielder may spend an action to replicate the action 'Fading Call: Benthic Atrocity' on the boss '*Rashlekk Sulazz' on the boss list, Wielder is Immune to individuals below Level 40, Wielder controls the actions of individuals below Level 40, Wielder controls the actions of Aquatics and Darkspawn below Level 78, Wielder must be Level 60 or greater and must possess the ability 'Expert Herald of Lunacy Knowledge' or 'Expert Seakeeper Knowledge'

*Double-Faced Hammer of Gingphatts the Unstoppable- (Weapon, Hammer, Destruction & Fate, 2,500,000,000 Gold) +2,500,000 Melee Attack, +2,500,000 CON, +25,000,000 HP as a non-stacking bonus, +250,000 Defense against Constitution Damage, Wielder's turn-order-determining stat becomes Constitution, Wielder's Prime Attribute for 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions becomes Constitution, Wielder's per-item Melee Attack bonus capping becomes based on Constitution and uses double the relevant stat as a non-stacking effect, Wielder may ignore the Resistances, Immunities, and Absorptions of entities below Level 80 when conducting attacks that use Constitution as a Prime Attribute, Wielder may break any non-unique items wielded by the targets of wielder's attacks that use Constitution as a Prime Attribute that are worth 250,000,000 Gold or less, Wielder must be Level 60 or greater and must possess either the ability 'Expert Hammer Training' or 'Expert Force Magic Attunement'

*Empty Guru's Raiment- (Armor, Robes, Void & Null & Knowledge, 4,500,000,000 Gold) +4,500,000 Defense, +4,500,000 MIN, +4,500,000 SPI, +45,000,000 MP as a non-stacking bonus, 170% Dodge, 170% Resilience, +170% Resilience, 40% Earth Resistance, 40% Air Resistance, 40% Fire Resistance, 40% Water Resistance, 40% Void Resistance, Wearer gains an additional action each round in normal turn-order that may only be used to perform the 'Meditate' action, Wearer cannot be afflicted with debuffs by sources below Level 95, Wearer gains +1,000 to all stats as an uncapped bonus for each entity that has been killed or unsummoned earlier in the same thread (to a max of 4,500 such entities), Wearer must be Level 60 or greater and must possess either the ability 'Expert Robe Mastery' or 'Expert Void Synchronization'

*Eyes of Wuzen- (Accessory, Bioaugmentation, Void & Devastation & Knowledge, 4,500,000,000 Gold) +4,500,000 MIN, +4,500,000 SPI, Wielder ignores debuffs and negative status effects wielder would require in response to wielder's scan attempts of entities below Level 99, Up to three times per round, with a 75% chance of success, wielder may convert any attack or action targeting wielder that comes from a source below Level 95 into solely Void element, Wielder Absorbs Void against sources below Level 80, Wielder may scan a target's stats at the start of each round, HP Drain dealt to wielder does not heal its source, Wielder must be Level 60 or greater and must possess the ability 'Expert Void Synchronization' or 'Expert Ethereal Magic Attunement'

*Final Decision- (Weapon, Gun, Formus & Destruction, 2,500,000,000 Gold) +2,500,000 Ranged Attack, 60% inflicts Instant Death, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions apply a non-stacking debuff that causes their targets' next Tier 1 or Tier 2 Nonbase element action to have a 50% chance of failing if its performer is below Level 99, Wielder's counters deals double Damage (to a max of 250,000,000 additional Damage per round), Wielder must be Level 60 or greater and must possess either the ability 'Expert Gun Training' or 'Expert Thief Arts Attunement'

*Forcystus Mask- (Accessory, Mask, Warding & Illusion & Evil, 6,666,666,666 Gold) +6,666,666 Defense, +6,666,666 Magical Attack, +6,666,666 CON, +6,666,666 MIN, +66,666,666 HP as a non-stacking bonus, +66,666,666 MP as a non-stacking bonus, 240% Resilience, 240% Dodge, Possessor may spend an action to gain any base subtype, Fiend, or Holy One as a buff that stacks 200 times, Possessor may spend an action to lose any subtype as a buff that stacks 200 times, Possessor may choose for attempts to scan possessor's stats by sources below Level 80 to fail and for the individual attempting to scan possessor's stats to be afflicted with Plague, Insanity, Petrification, and/or Smitten: Great Atrocity, Possessor may preemptively scan the stats of any individual who attempts to scan possessor's stats, Possessor may, to a max of once per thread across all possessors across all copies of this item, either as an action or in response to possessor dying, resurrect itself, remove this item from the thread, and acquire a buff that gives its possessor a bonus of +6,666,666 to all stats, that makes its possessor solely the subtype Fiend & Abomination, that gives its possessor 'Absorbs Evil and Illusion from sources below Level 80', that gives its possessor's name to become all-caps and gain the prefix 'ANATHEMAIC ', that gives its possessor's attacks a 60% chance of inflicting any one major negative status effect, that cannot be removed by sources below Level 80, and that cannot be replicated; Wearer Temporarily, as a non-stacking effect that does not key off of Temporary abilities, gains the next Tier ability, to a max of 'Legendary', in the classes 'Clothier', 'Illusionist', 'Unreality Coordinator', 'Ward Crafter', and 'Diplomat', This item's also counts as possessing the subtype Crown, Wearer must possess the ability 'Master Diplomat', the ability 'Master Illusionist', the ability 'Master Illusion Synchronization', the ability 'Master Evil Synchronization', the ability 'Master Clothier', the ability 'Master Warding Synchronization', the ability 'Master Transmutation Synchronization', the award 'Key to the Defeat of Forcystus', or the award 'Won the Megaquest "Crisis Across Infinite Nexii"', and must be Level 79 or greater

*Forge of Aeons Forge-Tools- (Item, Antiquity, Fire & Time & Glory & Flux, 1,000,000,000 Gold)

*Galaxy's Crucible- (Weapon, Staff, Fire & Astral, X Gold) +(Wielder's Spirit x 4) Magical Attack, (Wielder's Level x 2)% Critical, +(Wielder's Level x 2)% Critical, Wielder's Base SPI is doubled while wielder is attacking, Damage dealt by wielder may become solely Fire element, Wielder's actions may become solely Fire element, Wielder's cap-determining stats are doubled as a non-stacking effect, Wielder ignores the Resistance, Immunity, Reflection, and Absorption of Fire, Wielder ignores the ignoring of wielder's ignoring the Resistance, Immunity, Reflection, and Absorption of Fire, Wearer's per-item Magical Attack bonus cap becomes 4x the relevant stat, Damage dealt by wielder cannot be healed by sources below wielder's Level, Wielder may spend an action to destroy all Zones, Terrains, and Phantom Terrains, Wielder's attacks that incorporate wielder's Magical Attack bonus may gain '1 hit against all opponents', Wielder reflects debuffs that would reduce wielder's Level, Level Damage, and Level Drain, Wielder's Defense is multiplied by .0125, Wielder may inflict Instant Death and Smitten: Great Atrocity on Aliens when they are summoned, This item additionally possesses the subtype Wand, Wielder must possess the award 'Scourge of the Alien Wars' or the award 'Defeated General Redscar in One-on-One Battle'

*Gelbenmarnos, the Wind which Whispers Knowledge- (Weapon, Force, Air & Knowledge & Good, 51,125,000,000 Gold) +50,100,000 Ranged Attack, +50,100,000 Magical Attack, +51,125,000 AGI, +50,300,000 MIN, +50,300,000 SPI, Wielder's 'Mental Overdrive' actions may use Spirit as their Prime Attribute, 1 hit against 5,000,000,000,000, Wielder may, at the start of any round or any action, scan the stats of any number of individuals in any number of battlespaces, Wielder's scan attempts cannot fail against entities below Level 99, Wielder may choose to count as having scanned the stats of any individual below Level 99, Wielder is Immune to Illusion from sources below Level 85, 40% Mystery Resistance, Wielder may choose for wielder's allies to be able to choose before any of their actions to obtain a buff that stacks 200 time that makes its possessor count as having scanned the stats of a chosen entity below Level 99 that is below their Level, Wielder counts as possessing 25 additional abilities from each class wielder possesses the classname ability in for non-prerequisite purposes, Wielder gains +250,000 MIN and +500,000,000 MP at the start of each round as a non-stacking buff, Wielder is Immune to sources below Level 60, Wielder must be Level 80 or greater and must possess either the abilities 'Grandmaster Force Training', 'Master Knowledge Synchronization', and 'Expert Good Synchronization' or the award 'Granted the Wind Which Whispers Knolwedge by Elsie Phaeduras'

*Gingphatts Gigaplate- (Armor, Grand Armor, Warding & Earth & Physical, 2,000,000,000 Gold) +2,000,000 Defense, +2,000,000 Melee Attack, +2,000,000 CON, +20,000,000 HP as a non-stacking effect, 162% Resilience, +162% Reslience, Wearer's Resilience cannot be ignored by sources below Level 99, Wearer's Defense cannot be pierced by sources below Level 99, Damage dealt to wearer by counters by sources below Level 80 is halved, Wearer is Immune to sources below Level 60, Wearer must be Level 60 or greater and must possess the ability 'Expert Grand Armor Mastery' or 'Expert Warding Synchronization'

*Gloves Which Hold the Eternal Debts- (Accessory, Gloves, Wealth & Knowledge & Evil, 6,666,666,666 Gold) +6,666,666 Magical Attack, +6,666,666 Defense, +6,666,666 MIN, +6,666,666 SPI, +66,666,666 MP as a non-stacking bonus, 200% inflicts Charm, 30% inflicts Dominion, Wielder may deal Gold Damage, Wielder may deal HP Drain, Wielder may deal MP Drain, Wielder may spend an action to have a 100% chance of inflicting Dominion on an individual who wielder gave a buff earlier in the thread, Wielder may spend an action to replicate the effect of any ability performable by an entity on the enemy list that is below Level 80, below wielder's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Once per thread across all copies of this item across all wielders as an effect that cannot be reset or replicated, activating the Overcrash of an Eidolon does not set wielder's MP to 0, Wielder's actions may not be undone by resetting battle to an earlier point by sources below Level 80, Sources below Level 80 cannot consider wielder to have not acted when wielder has acted unless wielder chooses for them to be able to do so, Wearer must possess the ability 'Master Summoner Magic Attunement', the ability 'Master Merchant Proficiency', the ability 'Master Pactmaker Knowledge', the ability 'Master Evil Synchronization', the ability 'Master Wealth Synchronization', the ability 'Master Knowledge Synchronization', the award 'Key to the Defeat of Forcystus', or the award 'Won the Megaquest "Crisis Across Infinite Nexii"', and must be Level 79 or greater

*God-Eating Prison- (Accessory, Container, Glory & Warding & Spatial & Void, 2,000,000,000 Gold) +20,000,000 to all stats, +200,000,000 MP as a non-stacking bonus, Wielder deals HP and MP Drain to Planetaries and to beings that are deities, Wielder's opponents below Level 99 who are not 20 or more Levels greater than wielder lose all of their worshipper benefits, Wielder obtains copies of said lost benefits, provided that said benefits did not possess a Level requirement that wielder did not meet, with said benefit loss being a debuff but said benefit acquisition not being a buff, Wielder cannot obtain multiple copies of the same benefit in this manner, Wielder does not count as a devout worshipper of any deity due to obtaining befits in this manner, but still continues to count as a devout worshipper of deities that wielder would otherwise count as a devout worshipper of, Wielder's lower-Level opponents below Level 80 may not cast Divine Magic spells, Wielder must be Level 60 or greater

*Grimoire of the Principles Beyond Existence- (Weapon, Book, Spatial & Time & Formus & Aether & Astral & Void, 3,000,000,000 Gold) +3,000,000 Magical Attack, +3,000,000 to all stats, +30,000,000 MP as a non-stacking bonus, Entities below Level 95 may not change the battlesystem without wielder's permission, Entities below Level 95 may not stop wielder from changing the battlesystem, Wielder's base stats are increased by 5 each if the battlesystem is a battlesystem other than the default battlesystem, Wielder must be Level 60 or greater and must possess either the ability 'Expert Ritual Magic Attunement' or 'Expert Book Training'

*Hammer of Aeons- (Weapon, Hammer, Fire & Time & Glory & Flux, 1,000,000,000 Gold) +1,000,000 Melee Attack, Wielder may spend an action to make any of wielder's equipped or carried weapons any single base weapon subtype as a non-stacking effect, Has RP effects

*Hands of Void's Charity- (Weapon, Fist Weapon, Void & Null & Aether, 4,500,000,000 Gold) +4,500,000 Melee Attack, +45,000,000 MP as a non-stacking bonus, Wielder's actions may unsummon targets below Level 99, Once per round, one of wielder's offensive actions may transfer any combination of debuffs and negative status effects from wielder to a single target below Level 95, Wielder may deal HP Damage instead of HP Healing and vice-versa, Wielder may deal MP Damage instead of MP Healing and vice-versa, Wielder may deal MP Damage instead of HP Damage and vice-verse, Wielder must be Level 60 or greater and must possess the ability 'Expert Fist Weapon Training' or 'Expert Void Synchronization'

*Homeworld Resource Contract Portfolio- (Accessory, Book, Wealth & Law & Fate & Spatial & Knowledge, 2,500,000,000 Gold) +25,000,000 MP as a non-stacking bonus, Wielder may, at the end of each round, wielder may replicate replicate the effect of any ability performable by a entity on the enemy list that is below Level 80, below wielder's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Wielder must be Level 60 or greater and must possess either the ability 'Expert Contingency Magic Attunement' or 'Expert Book Training'

*Hooded Armor of the Serpent Emperor's Champion- (Armor, Light Armor, Aether & Toxin & Metal & Nobility, 2,000,000,000 Gold) +2,000,000 Defense, +20,000,000 HP as a non-stacking bonus, 160% Resilience, +160% Resilience, 50% Acid Resistance, 50% Technology Resistance, 40% Toxin Resistance, 30% Magic Resistance, 15% Human Resistance, Poison Immunity, Charm Immunity, 80% Dominion Resistance, 80% Venom Resistance, 80% Instant Death Resistance, 40% Major Status Effect Resistance, 160% Moderate Status Effect Resistance, 320% Minor Status Effect Resistance, Wielder's Reptile allies gain +200,000 to all stats as a non-stacking bonus and cannot be afflicted with Charm or Dominion by sources of lower Level than wearer, Wearer must be Level 60 or greater and must possess the ability 'Expert Light Armor Proficiency', 'Expert Leadership Attunement', or 'Expert Herpetologist Knowledge'

*Key to the City- (Accessory, Trinket, Spatial & Law & Glory & Nobility, 6,500,000,000 Gold) +6,500,000 Magical Attack, +6,500,000 SPI, +65,000,000 MP as a non-stacking bonus, +12 Fame, Wielder is Immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 99, Wielder ignores the Resistances, Immunities, Reflections, and Absorptions of Large Structures below Level 99, Whenever an entity below Level 99 that does not possess an ability or Constant Effect called 'Holy Imperial Authority' would create a Terrain, Phantom Terrain, or Battlespace, wielder may replace said Terrain, Phantom Terrain, or Battlespace with a Terrain or Phantom Terrain of any type with an in-stock Square Mile in the Shop worth under 5,000,000,000 Gold or a Zone of any base element or any non-Universe element that wielder possesses, Wielder may enter any battlespace at the start of a round or before any of wielder's actions so long as no entity of Level 99 or greater in wielder's battlespace or the battlespace wielder would be entering objects, 60% inflicts Dominion on Large Structures, Wielder Pierces 65,000,000 Defense of Large Structures, Wielder may spend an action to defeat a Large Structure below Level 80, Wielder may control the decisions of entities below Level 80 that are below wielder's Level that are either encounters in a Random Dungeon or that were summoned by an effect attached to a Zone, a Terrain, or a Phantom Terrain, Wielder may spend an action to set the terrain to 'City of Discs', Wielder must possess the ability 'Master Subspace Architect Knowledge', the ability 'Master Tool Training', the ability 'Master Magewright Proficiency', the ability 'Master Thief Arts Attunement', the ability 'Master General Knowledge', the ability 'Master Spatial Synchronization', the ability 'Master Litigamancy Attunement', or the award 'Won the Megaquest "Crisis Across Infinite Nexii"', and must be Level 79 or greater

*Massau's Crisis Bow- (Weapon, Bow, Destruction & Fate & Toxin & Glory, 2,000,000,000 Gold) +2,000,000 Ranged Attack, +2,000,000 AGI, 160% Critical, +160% Critical, 260% To Hit, +160% To Hit, Wielder's 'Ranged Attack', 'Point Blank', 'Ranged Overdrive', 'Snipe', and 'Ultimate Attack' actions gain '6 hits against 200,000,000', Wielder's minor, moderate, and major negative status effect infliction chances are increaesed by 30%, Wielder gains an additional action assigned in standard turn order each round, Wielder must be Level 60 or greater and must possess the ability 'Expert Bow Training'

*Nira's Problem-Striking Flameforged Hammer- (Weapon, Hammer, Fire & Physical & Chaos & Fury, 250,000,000 Gold) +250,000 Melee Attack, +250,000 Ranged Attack, +250,000 Magical Attack, wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may become solely any combination of non-Universe elements that their targets are weak to, +2 Fame, Wielder may spend an action to cure any one (negative status effect or debuff) from a source below Level 80, Wielder must be level 40 or greater

*Orietzev Executive Suit (Custom Tailored for Vladimir)- (Armor, Clothes, Darkness & Technology, 2,500,000,000 Gold) +2,500,000 Defense, +25,000,000 HP as a non-stacking bonus, Venom Immunity, Moderate Status Effect Immunity against sources below Level 99, Wielder gains +2,500,000 uncapped Defense against sources with less Gold than wielder, Wielder must be Level 60 or greater and must possess either the ability 'Expert Clothing Mastery' or 'Expert Hypertech Attunement'

*Orietzev Signet Ring: Vladimir- (Accessory, Ring, Blood & Wealth & Glory, 2,500,000,000 Gold) +2,500,000 to all stats, +160% Critical, +160% Dodge, +160% To Hit, Wielder's actions may not be prevented by sources below Level 95, Buffs and debuffs with wielder as a source may not be removed by sources below Level 80 without wielder's permission, Wielder's actions and buffs and debuffs with wielder as a source cannot be replicated by sources below Level 80 without wielder's permission, Wielder must be Level 60 or greater and must possess either the ability 'Expert Blood Synchronization' or 'Expert Wealth Synchronization'

*Quiver of Endless Demise- (Accessory, Ammo, Dopple & Flux & Toxin & Devastation, 2,000,000,000 Gold) +2,000,000 Ranged Attack, +2,000,000 AGI, Wielder's Wielder's 'Ranged Attack', 'Point Blank', 'Ranged Overdrive', 'Snipe', and 'Ultimate Attack' actions deal 200,000,000 additional Damage to unique targets (to a max of once per target per round), gain '30% inflicts Instant Death', and have their chances of inflicting minor, moderate, and major negative status effects increased by 10% per T1 or T2 entity subtype possessed by their targets and by 5% per T1 or T2 element possessed by their targets, Wielder's actions may not be countered by entities below Level 80, Wielder's attacks may not have their To Hit chance reduced by entities below Level 80, Wielder must have a Bow equipped to benefit from this item, Wielder must be Level 60 or greater and must possess the ability 'Expert Bow Training' or 'Expert Archery Attunement'

*Rashlekk Sulazz's Mindslaving Machine- (Accessory, Gadget, Technology & Psychic, 1,300,000,000 Gold) +1,300,000 MIN, Wielder may spend an action to have a 130% chance of inflicting Dominion on a single target, Wielder must be Level 60 or greater and must possess the ability 'Expert Scientist' or 'Expert Engineer'

*Rashlekk Sulazz's Secret Medicines of Sulmueria's Lords- (Consumable, Medicine, Life & Knowledge & Time, Unlimited Charges, 1,300,000,000 Gold) This item may only be used once per thread, may not be replicated, and cannot have this use count undone, This item gives a target a non-stacking buff that provides Immunity to up to 8 chosen minor or moderate negative status effects and up to 3 chosen major negative status effect as a non-stacking effect, User must be Level 60 or greater and must possess the ability 'Expert Healer Magic Attunement', 'Expert Alchemy Attunement', or 'Expert Herpetologist Knowledge'

*Raul's Spiciest Salsa- (Consumable, Food, Fire, Unlimited Charges, 4,000,000,000 Gold) Target is dealt 40,000,000 Flat Fire element Damage, May Heal, 400% inflicts Pain, 200% inflicts Burning 80% inflicts Smitten

*Ring of Eternal Poison- (Accessory, Ring, Toxin & Time & Fate & Devastation, 2,750,000,000 Gold) +2,750,000 Magical Attack, +2,750,000 SPI, Wielder's minor negative status infliction chances are increased by 270%, Wielder's major negative status effect infliction chances are increased by 15%, Negative status effects inflicted by wielder possess no natural per-round recovery rate, Negative status effects with wielder as a source persist beyond death on entities below Level 95, Negative status effects inflicted by wielder may not be cured by sources below Level 95 that are not 10 or more Levels greater than wielder, Wielder must be Level 60 or greater and must possess either the ability 'Expert Dark Magic Attunement' or 'Expert Ritual Magic Attunement'

*Robes of the Giant Prophet- (Armor, Robes, Fate & Glory & Faith, 4,500,000,000 Gold) +4,500,000 Defense, +4,500,000 MIN, +4,500,000 SPI, +45,000,000 MP as a non-stacking bonus, Mind + Spirit becomes wielder's MP-determining stat, 170% Dodge, 170% Resilience, 30% Magic Resistance, 30% Physical Resistance, 30% Technology Resistance, 40% Divine Magic Resistance, 40% Divination Resistance, 40% Fate Resistance, Wearer must be Level 60 or greater and must possess either the ability 'Expert Robe Mastery' or 'Expert Warlord Knowledge'

*Salsa God Apron- (Armor, Light Armor, Fire & Light, 4,500,000,000 Gold) +4,500,000 Defense, +45,000,000 HP as a non-stacking bonus, +45,000,000 MP as a non-stacking bonus, Up to three times per round, wearer may increase the amount of Flat Fire element Damage wearer deals with a Food or Drink consumable by 45,000,000 points, 50% Fire Resistance, 30% Food Resistance, 30% Drink Resistance, Pain Immunity, 80% Smitten Resistance, 40% Major Status Effect Resistance, 120% Moderate Status Effect Resistance, 240% Minor Status Effect Resistance, Wearer must be Level 60 or greater and must possess the ability 'Expert Chef Proficiency', 'Expert Divine Magic Attunement', or 'Expert Light Armor Mastery'

*Strickland's Suit- (Armor, Clothes, Devastation & Mystic & Warding & Spatial, 2,500,000,000 Gold) +2,500,000 Defense, +25,000,000 HP as a non-stacking bonus, +25,000,000 MP as a non-stacking bonus, 160% Resilience, +160% Resilience, Instant Death Immunity against sources below Level 99, Wearer cannot be killed by sources of lower Level that are below Level 80, Wearer is Immune to sources below Level 60, Wearer must be Level 60 or greater and must possess either the ability 'Expert Channeling Attunement' or 'Expert Clothes Mastery'

*Strickland's Uplink-Core- (Accesssory, Crystal, Spatial & Devastation & Formus, 2,500,000,000 Gold) Wielder may serve as a Foundation of a Meta-Uplink, This item and its effects may not be replicated, Wielder must be Level 60 or greater and must possess either the ability 'Expert Gatekeeper Knowledge' or 'Expert Spatial Synchronization'

*The Annihilation Procedure Matrix- (Weapon, Assault Matrix, Destruction & Technology, 1,800,000,000 Gold) +1,800,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions may each remove up to 5 buffs or positive status effects from sources below Level 95 that are not 5 or more Levels greater than wielder from each of their targets, Wielder's offensive actions may unsummon targets below Level 95, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions use Mind as their Prime Attribute, Wielder's Ranged Attack bonsus capping is based on Mind, Wielder must be Level 60 or greater and must possess the ability 'Expert Assault Matrix Training'

*The Chaos-Quantifier Titan Matrix- (Weapon, Assault Matrix, Glory & Law & Astral, 1,800,000,000 Gold) +1,800,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions gain '1 hit against 2,000,000,000', Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions may apply a non-stacking debuff to targets below Level 95 that changes the element Chaos into the element Law in Damage its possessor deals and in the elements of its possessor, its possessor's items, and its possessor's actions, and that prevents its possessor from casting Anarchomancy spells, benefitting from Fortune element buffs, or randomizing non-random values, Wielder may choose for the Randomized Attribute Multiplier in wielder's attacks that are part of wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions to be set to '2', Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions use Mind as their Prime Attribute, Wielder's Ranged Attack bonsus capping is based on Mind, Wielder must be Level 60 or greater and must possess the ability 'Expert Assault Matrix Training'

*The Crimson Experimental Reality Matrix- (Weapon, Assault Matrix, Formus & War & Blood & Spatial & Numerals, 1,800,000,000 Gold) +1,800,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions may apply a debuff to their targets that are below Level 95 that are below wielder's Level, that changes its possessor's battle system to the 'Red Ways' battle system, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions use Mind as their Prime Attribute, Wielder's Ranged Attack bonsus capping is based on Mind, Wielder must be Level 60 or greater and must possess the ability 'Expert Assault Matrix Training'

*The Empty Aurora- (Accessory, Other: Mystic Infusion, Void & Aether & Devastation, 2,500,000,000 Gold) +2,500,000 Defense, +2,500,000 CON, +2,500,000 SPI, +250,000 Defense against Stat Damage, Offensive actions from sources below Level 95 that are not greater Level than wielder have, at wielder's discretion, a non-stacking 30% chance of failing, 30% inflicts Vanished, Damage dealt by wielder may not be healed by sources below Level 90, Wielder must be Level 60 or greater and must possess either the ability 'Expert Devastation Synchronization' or 'Expert Void Synchronization'

*The One Barrister's Hellish Green Law-Suit- (Armor, Clothing, Warding & Law & Evil, 6,666,666,666 Gold) +6,666,666 Defense, +6,666,666 Magical Attack, +6,666,666 CON, +6,666,666 MIN, +66,666,666 HP as a non-stacking bonus, +66,666,666 MP as a non-stacking bonus, 480% Resilience, 30% Physical Resistance, 30% Psychic Resistance, 30% Light Resistance, 30% Darkness Resistance, 30% Magic Resistance, 40% Law Resistance, 40% Chaos Resistance, 30% Human Resistance, 30% Celestial Resistance, 30% Angel Resistance, 30% Deva Resistance, 30% Devil Resistance, 30% Litigamancy Resistance, 30% Contingency Magic Resistance, 30% Summoning Resistance, 30% Binder Magic Resistance, 666% Minor Negative Status Effect Resistance, 600% Moderate Negative Status Effect Resistance, 60% Smitten Resistance, 60% Plague Resistance, 60% Devastated Resistance, 60% Instant Death Resistance, Wearer gains 3 buff slots that may only hold Abjuration buffs, 3 buff slots that may only hold Litigamancy buffs, and 3 buff slots that may only hold Contingency Magic buffs, Wearer's stats cannot be scanned by entities below Level 80, Attempts to scan wearer's stats have a 25% chance of automatically failing, Attacks that target wearer that come from sources below Level 95 that are not greater Level than wearer have a 25% chance of failing against all targets, Wearer's Defense cannot be pierced by sources below Level 99, Wearer's Resistances, Immunities, Reflections, and Absorptions cannot be ignored by sources below Level 99, Wearer Temporarily, as a non-stacking effect that does not key off of Temporary abilities, gains the next Tier ability, to a max of 'Legendary', in the classes 'High Judge', 'Litigamancer', 'Diplomat', 'Ward Crafter', and 'Contingency Mage', This item's also counts as possessing the subtype Robe, Wearer must possess the ability 'Master Diplomat', the ability 'Master Litigamancer', the ability 'Master Law Synchronization', the ability 'Master Evil Synchronization', the ability 'Master Clothier', the ability 'Master Warding Synchronization', the ability 'Master Contingency Mage', the award 'Key to the Defeat of Forcystus', or the award 'Won the Megaquest "Crisis Across Infinite Nexii"', and must be Level 79 or greater

*The One Barrister's Powdered Wig- (Accessory, Hat, Warding & Life & Evil, 6,666,666,666 Gold) +6,666,666 Defense, +6,666,666 MIN, Wearer's Abomination and Fiend allies gain +666,666 to all stats as a non-stacking bonus, Wearer suffers no negative effects for the status effect Diseased, including its sub-status effects, and for the status effect Plague, not including its sub-status effect, Wearer may ignore the effects of all stacked instances of one debuff from a source below Level 99, Wearer may, whenever wearer moves from one row to another row, gain a non-stacking buff that provides +320% Dodge until the end of the round and may create a Zone of Darkness & Order that has an effect attached to it that does not stack on the same zone or across zones that has a 60% chance of inflicting Plague on each of its creator's opponents at the start of each round, Individuals below Level 80 may not scan wearer's stats if wearer is afflicted with Plague, is a Fiend, or is an Abomination, Wearer may spend an action to cure Plague or to have an 80% chance of inflicting Plague, Wearer must possess the ability 'Master Clothes Proficiency', the ability 'Master Litigamancy Attunement', the ability 'Master Clothier Proficiency', the ability 'Master Evil Synchronization', the ability 'Master Life Synchronization', the ability 'Master Warding Synchronization', the ability 'Master Great Terror Knowledge', the award 'Key to the Defeat of Forcystus', or the award 'Won the Megaquest "Crisis Across Infinite Nexii"', and must be Level 79 or greater

*The Rational Essence Dissector Matrix- (Weapon, Assault Matrix, Knowledge & Law & Destruction & Agony, 1,800,000,000 Gold) +1,800,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions may scan the stats of each of their targets, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions may scan the stats of each of their targets that successfully scan their targets' stats may apply a non-stacking debuff to those targets that allows wielder to, at the start of each round, remove up to 3 buffs or positive status effects from sources below Level 95 from said debuff's possessor, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions use Mind as their Prime Attribute, Wielder's Ranged Attack bonsus capping is based on Mind, Wielder must be Level 60 or greater and must possess the ability 'Expert Assault Matrix Training'

*The Second Cobalt Pyramid- (Accessory, Amulet, Fate, 2,000,000,000 Gold) +2,000,000 to all stats, +20,000,000 MP as a non-stacking bonus, 160% Dodge, +160% To Hit, +160% Dodge, If wielder is targeted by an entity below Level 85 with an offensive attack or action, wielder may choose, up to three times per round, as a preemptive counter, to inflict an instance of Vanished on itself that lasts until the end of said attack or action, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self curing of this status effect is accounted for if no individual of Level 85 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is Vanished but otherwise in battle and possessor's ability to check for self-curing of this status effect has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Wielder may scan the stats of any number of opponents at the start or end of any round or action, Wearer must be Level 60 or greater and must possess the ability 'Expert Divine Magic Attunement' or 'Expert Fate Synchronization'

*Tremarris Pistol- (Weapon, Assault Matrix, Technology & Spatial & Knowledge, 1,800,000,000 Gold) +1,800,000 Ranged Attack, +1,800,000 AGI, +1,800,000 MIN, 200% inflicts any three minor negative status effects, At the start of each of wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions, wielder may create 5 Temporary Gun weapons that are in stock in the Shop and cost under 400,000,000 Gold, and acquire benefits from those weapons as though they were equipped for the duration of the action, with all such Temporary items vanishing at the end of the action, Wielder must be Level 60 or greater and must possess the ability 'Expert Gun Training'

*Tremarris's IRRC Battle-Coat- (Armor, Light Armor, Technology & Knowledge & Law, 1,800,000,000 Gold) +1,800,000 Defense, +180,000 Defense against MIN Damage, +1,800,000 MIN, +18,000,000 MP as a non-stacking bonus, 60% Insanity Resistance, Insanity Immunity against sources below Level 95, Wearer's Defense may not be Pierced by sources below Level 95, Wielder must be Level 60 or greater and must possess the ability 'Expert Light Armor Proficiency'

*Vayinhatoo, the Wind of Unbound Aether- (Weapon, Force, Air & Aether & Good, 51,125,000,000 Gold) +50,100,000 Ranged Attack, +51,125,000 AGI, +50,300,000 MIN, +50,300,000 SPI, 1,344% Dodge, +1,344% Dodge, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions may use Spirit as their Prime Attribute, 1 hit against 5,000,000,000,000, Wielder is cured of all debuffs and negative status effects from sources of Level equal to or lower than Wielder at the start of each round, Wielder is cured of all debuffs and negative status effects from sources whose Level is lower than wielder's at the start of each action, All Damage on wielder that comes from sources of lower Level than wielder who are below Level 80 vanishes at the start of each round without specfically being cured or regenerated, Wielder may choose for entities of Level equal to or lower than wielder to fail to summon non-unique entities, Wielder may choose for entities of Level lower than wielder to fail to summon unique entities, Wielder's actions cannot be made to fail by sources below wielder's Level and cannot be countered by sources below wielder's Level, Wielder is Immune to sources below Level 60, Wielder must be Level 80 or greater and must possess either the abilities 'Grandmaster Force Training', 'Master Aether Synchronization', and 'Expert Good Synchronization' or the award 'Granted the Wind of Unbound Aether by Elsie Phaeduras'

*Vreskenventrach, the Severing Wind- (Weapon, Force, Air & Good, 51,125,000,000 Gold) +51,125,000 Ranged Attack, +51,125,000 AGI, +51,125,000 SPI, 1,444% To Hit, +1,444% To Hit, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions may use Spirit as their Prime Attribute, 1 hit against 5,000,000,000,000, Wielder's offensive actions may remove all buffs from their targets that come from sources that are lower-Level than wielder, Wielder's non-offensive actions may remove all debuffs from their targets that come from sources that are lower-Level than wielder, Wielder's actions that target opposing summons that have a lower-Level summoner than wielder may make those summons uncontrolled, Wielder may spend an action to remove all buffs from a target, Wielder may spend an action to remove all debuffs from a target, Wielder may spend an action to delink any values from any individuals, Wielder may spend an action to untransform any number of lower-Level targets, Wielder may spend an action to remove all polymorph effects from any number of lower-Level targets, Wielder may spend an action to remove any number of passengers from any number of lower-Level vehicles, Wielder may spend an action to unequip any number of a lower-Level target's items, Wielder may spend an action to remove the text of an ability or constant effect possessed by an entity below Level 80, Damage wielder deals may not be healed by sources below Level 80 without wielder's permission, Wielder is Immune to sources below Level 60, Wielder must be Level 80 or greater and must possess either the abilities 'Grandmaster Force Training', 'Grandmaster Air Synchronization', and 'Expert Good Synchronization' or the award 'Granted the Severing Wind by Elsie Phaeduras'

*Warded Medallions of the Ancient Giant Kings- (Accessory, Amulet, Warding & Glory, 4,500,000,000 Gold) +4,500,000 Defense, +4,500,000 CON, +45,000,000 HP as a non-stacking bonus, Wielder's Defense cannot be pierced by sources below Level 99, Wielder's Protection Magic debuffs may not be removed before their inherent expiration by sources below Level 95, Wielder cannot obtain debuffs or negative status effects from sources below Level, Wielder's Humanoid allies gain +450,000 to all stats as a non-stacking bonus, Wielder must be Level 60 or greater and must possess the ability 'Expert Warding Synchronization' or 'Expert Protection Magic Attunement'

*War-Pyramid Leyline-Nexus Staff of the Giant Prophet- (Weapon, Staff, Knowledge & Fate & Energy, 4,500,000,000 Gold) +4,500,000 Magical Attack, +4,500,000 MIN, +4,500,000 SPI, +45,000,000 MP as a non-stacking bonus, Wielder's Divination and Divine Magic spells may, up to once per round, deal 45,000,000 additional Damage, Wielder may not be prevented from casting spells by entities below Level 95, Wielder may spend an action to destroy this item until the end of the round and regenerate 450,000,000 MP, 40% Geomancy Resistance, 40% Channeling Resistance, Wielder may transfer up to 450,000,000 HP and/or MP between up to 3 willing allied targets (including wielder) at the start of each round, Wielder may scan the stats of any number of entities at the start of each round, 290% To Hit, +190% To Hit, Wielder may, up to three times per round, gain an additional action when an opponent of wielder below Level 95 creates a Zone, Terrain, or Phantom Terrain, Wielder must be Level 60 or greater and must possess the ability 'Expert Divine Magic Attunment' or 'Expert Geomancy Attunement'




Force of Noble Global Resistance- (Weapon, Force, Hope & Earth & Chaos, 700,000,000 Gold) +700,000 Melee Attack, +700,000 Ranged Attack, +700,000 Magical Attack, +700,000 to all stats, Wielder and wielder's allies may each, up to once per battle, choose to automatically recover from a negative status effect from a source below Level 80 immediately after it is inflicted as an effect that does not stack across multiple copies of this item, Wielder may not be prevented from performing counters by sources below Level 80, Charm Immunity, 30% Dominion Resistance, Wielder must be Level 60 or greater


Lizard Titan Doom-Hostess's Ruinous Comb- (Weapon, Tool, Destruction & Color & Tacky, 450,000,000 Gold) +450,000 Melee Attack, Damage wielder deals may not be healed by sources below Level 80 that are not 5 or more Levels greater than wielder, Wielder may spend an action to convert any stat, HP, or MP bonus from all stacked instances of a buff from a source below Level 80 that are present on a target entity into an equal penalty that seperates the bonus from said buff and places the converted penalty into a seperate debuff that stacks 5 times across all debuffs created by this item, regardless of their original buff source, Wielder must be Level 60 or greater



Titantic Hostess's Shifting Wardrobe- (Armor, Clothes, Color & Tacky & Flux, 450,000,000 Gold) +450,000 Defense, +450,000 to all stats, +4,500,000 HP, Wielder may become any combination of (base elements, Color, Tacky, and Flux) element at the start of any action as a non-stacking buff, Wielder may make this item any combination of (base elements, Color, Tacky, and Flux) at the start of any action as a non-stacking buff that sits on this item but takes a buff slot of this item's wielder to be carried between battles, Wielder must be Level 60 or greater


Blade of High Providence- (Weapon, Sword, Light & Glory, 800,000,000 Gold) +800,000 Melee Attack, +800,000 Magical Attack, Wielder pierces 8,000,000 Defense, Wielder, to a max of once per target each round, deals 8,000,000 additional Damage to Demons, Devils, and Daemons, Wielder may choose to cancel the actions of lower-Level entities below Level 85 that involve the casting of Holy Magic, Celestial Magic, or Divine Magic spells, Wielder must be Level 60 or greater


Armor of High Providence- (Armor, Heavy Armor, Light & Glory, 800,000,000 Gold) +800,000 Defense, +800,000 STR, +800,000 CON, +800,000 SPI, +8,000,000 HP as a non-stacking bonus, 170% Resilience +170% Resilience, 40% Light Resistance, 40% Glory Resistance, 80% Celestial Magic Resistance, 80% Holy Magic Resistance, 30% Demon Resistance, 30% Daemon Resistance, 30% Devil Resistance, Wearer's actions may not be controlled by lower-Level opponents below Level 80, Wearer is Immune to sources below Level 60, Wearer must be Level 60 or greater


Heaven-Holding Crown- (Accessory, Crown, Light & Spatial, 800,000,000 Gold) +800,000 to all stats, +8,000,000 MP as a non-stacking bonus, Entities below Level 95 may not prevent wearer or wearer's allies from being resurrected, with this effect still applying while wearer is dead and applying across battlespaces, At the start of battle, wearer creates a battlespace that contains a Zone of Light and that has Celestial City as its Terrain, Wearer must be Level 60 or greater



Myriad Core- (Item, Antiquity, Universe, 3,000,000,000 Gold)


Bottled Unbroken Rain- (Item, Material, Universe, 500 XP)


IcEE LyZarD BUK$- (Item, Currency, Chaos & Acid & Rot & Madness & Ice, 2,333,333,333 Gold)


Square Mile of Domain of Fossils and Caged Stars on a Random Plane- (Item, Property, Earth & Time & Darkness & Life & Warding, 20,000,000 Gold)








Other Things

The Golden Tortoise of Master Jormu needs to be put up to Level 85 in the Shop. (Level drained from 99)
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Aeromage
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Re: Mega(quest) PPT

Post by Aeromage »

Statted Abilities

All things from here, except those in the Hanging Threads thread, have been updated to the Shop. No need for review!


Nonbase Element Affinity- (Passive Ability, Blessing) Possessor's base stats increase by 1 if possessor is solely nonbase elements



Forged In Vashna's Final Moments of Vashna's Essence and Power- (Passive Ability, Existence Listing) Possessor may count as possessing the name 'Vashna Saseen' instead of or in addition to possessor's normal name



Forcibly Introduced to Massive Amounts of Unwanted Truth- (Passive Ability, Curse) Possessor cannot cast Illusion element spells, Illusion Magic spells, or Mystery element spells. Possessor cannot gain Illusionist or Unreality Coordinator abilities.


Was Sword-Vashna- (Passive Ability, Friendship) Possessor may choose for possessor's name to include 'Sword-Vashna', 'Sword Vashna', and/or ', the Sword of Vashna'


Attuned to the Forge of Aeons- (Passive Ability, Geomancer) Temporary items created by possessor are worth 80,000,000 additional Gold, Wielder may spend an action to make any of wielder's equipped or carried weapons any single base weapon subtype as a non-stacking effect, Has RP effects

Automated Geodecoration- (Passive Ability, Geomancer) At the start of each round, possessor may change the elements of any zone that is a combination of base elements to any other combination of base elements, provided it was not created by a source that is Level 99 or greater or that is 10 or more Levels greater than possessor


Endless Dead- (Passive Ability, Necromancer) Whenever one of possessor's Necromancy summons is killed, possessor may summon an Undead below Level 80 that is 10 or more Levels below possessor from the Enemy List that is normally fightable for drops, with these summons counting as Necromancy summons, Max 10 summoned


Righteous Savior- (Passive Ability, Paladin) Possessor gains +30,000 uncapped SPI, Possessor gains +2,000,000 HP and +2,000,000 MP as a non-stacking bonus, Possessor's Demon, Devil, Daemon, Arch-Demon, Arch-Devil, Arch-Daemon, Fiend, Darkspawn, Outer Terror, and Undead opponents that are below Level 99 and possess a lower SPI than possessor may not prevent possessor from resurrecting entities


Illusory Aether-Sculptor- (Passive Ability, Veilwalker) Possessor may cast Illusion Magic spells as though they were Ethereal Magic spells



Adept Catstrophe Magic Attunement- (Passive Ability, Other: Eschatologist) Catastrophe Magic spells cost possessor 10,000 less MP to cast, Catastrophe Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Catastrophe Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Requires: Eschatologist, 50 other Eschatologist Abilities, Level 20
Cost: 5,000,000 Gold, 10 Weeks

Eschatologist- (Passive Ability, Other: Eschatologist) Possessor's Damage-dealing actions that involve the casting of Catastrophe Magic spells deal (500,000 + 50,000 * Possessor Level) additional Damage, Catastrophe Magic spells cost possessor (50,000 + 30,000 * Possessor Level) less MP to cast
Requires: Apprentice Catastrophe Magic Attunement, 10 other Eschatologist abilities
Cost: 125,000,000 Gold, 4 Weeks


Sun-Exalted Veil-Beast's Mask-Breaking Unreality-Strike- (Technique Ability, Combatant) Possessor may use this Technique in conjuction with a 'Melee Attack' or 'Melee Overdrive' action if said action includes no other technique, possessor has a weapon named 'The Sunhand' equipped, possessor is a devout worshipper of Selereth Helios, and possessor is Spatial or Mystery element. Said action gains +2,400,000 Melee Attack, gains a 60% chance of inflicting Smitten, destroys all Defense-increasing, Resistance-granting, and Immunity-granting buffs on its target that come from sources below Level 99, cannot miss targets below Level 99, and cannot be countered or caused to fail to occur by sources below Level 99.

Tendrils of the Sun- (Technique Ability, Combatant) Possessor may use this Technique in conjuction with a 'Melee Attack' or 'Melee Overdrive' action if said action includes no other technique and possessor has a weapon named 'The Sunhand' equipped and possessor is casting the spell 'Multitendril Strike' as part of said action. Said action gains +2,000,000 Melee Attack, gains 12 hits against 2,000,000,000, gains a 200% chance of inflicting Burning and Zealblasted, and may treat any unique weapons equipped by its performer as either additionally or solely possessing the element Fire and/or the element Hope and/or the element Glory.



Death-Dueling Gunslinger- (Passive Ability, Gunslinger) Possessor's base stats increase by 2 if possessor is in the same battlespace as one or more opposing non-summon Undead and either possessor possesses no unique allies or possessor has at least 40 Leadership spells equipped

Precise Countershot- (Passive Ability, Gunslinger) If possessor is wielding a Gun, possessor's 'Ranged Attack' and 'Point Blank' counters gain +50% To Hit



Master Divine Magic Attunement- (Passive Ability, Priest) Possessor may choose for entities below Level 80 who do not possesses the ability 'Master Divine Magic Attunement' or a higher-Tier Tier-ability in the class Priest to be unable to cast Divine Magic spells, Possessor gains 20 Spell slots that may not be used for purposes other than carrying spells, may only carry Divine Magic Spells, and may not be converted into other types of slots by individuals below Level 100



Chased the Reaper Across the Realms- (Passive Ability, Wanderer) If an opposing Undead moves to a different battlespace from the battlespace possessor is in, possessor may follow that Undead into that other battlespace so long as no entity 20 or more Levels greater than possessor in either battlespace objects

Evade Dimensional Instabilities- (Passive Ability, Wanderer) Spatial Magic and Geomancy effects attached to Zones cannot negatively effect possessor based on possessor's entry into them from another battlespace, Spatial and Spatial Magic effects from sources below possessor's Level cannot prevent possessor from entering battlespaces or cause possessor to enter a battlespace other than a battlespace possessor chose to enter instead of said chosen battlespace




♢Tendrils of Heaven's Light- (Passive Ability, Dominator) Possessor may choose to count as having up to 4 additional Whip weapons equipped that are worth X Gold, Possessor gains +(Possessor Level * 1,000) Melee Attack as a bonus that uses four times possessor's relevant attack bonus cap, Possessor gains +(Possessor Level * 1,000) Magical Attack as a bonus that uses four times possessor's relevant attack bonus cap, Possessor's attacks that involve a Whip or Basilisk Emblem gain 'may Heal', Possessor's attacks that target a Demon, Devil, or Daemon gain '100% may inflict any one minor negative status effect'




Doomhunter- (Passive Ability, Gunner) If possessor is targeting an enemy, boss, pet, or summon with an attack and possessor is wielding a Gun, possessor's Critical chance against said target is increased by a value equal to the highest Instant Death infliction chance of said entity's abilities, with 'inflicts Instant Death' conferring an automatic Critical

Psigate Devastation- (Technique Ability, Gunner) Possessor may use 'Psigate Devastation' in conjunction with a 'Ranged Overdrive' action so long as no other technique is used and possessor is wielding a unique Gun weapon called '*Tremarris Pistol' as part of said action. Said action gains +1,800,000 Ranged Attack and may cast any one Psychic Arts spell from the Shop that is for Sale that is worth under 400,000,000 Gold as an additional spell on top of other spells said action could normally cast, incorporating any Magical Attack bonus of said spell as though it were a Ranged Attack spell, with said action's performer having to pay costs for said spell as though it were being cast normally.

Sublime Overcrash: Requiem for the Reaper- (Technique Ability, Gunner) Possessor may use 'Sublime Overcrash: Requiem for the Reaper' in conjunction with a 'Ranged Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, no other technique or Overcrash is being used, and possessor has a Gun equipped. Possessor may, up to once per thread, when possessor would be killed by an action, if possessor is wielding a Gun, has not previously used this Overcrash during this thread, and not in Burnout, gain an unpreventable-by-non-Overcrash-effects, uncounterable-by-non-Overcrash-counters, action that must involve the use of this Overcrash. Said action gains +(10,000 * Possessor's Level) Ranged Attack, may target only one opponent, and causes said target opponent, if either below performer's Level or a Tier 3 or lower subtype, to obtain obtain a non-removable debuff that does not vanish upon death that makes its possessor unable to kill this action's performer.



Supreme Overcrash: Those Deadly, Deadly Blues- (Technique Ability, Musician) Possessor may use 'Supreme Overcrash: Those Deadly, Deadly Blues' in conjunction with a 'Ranged Overdrive', 'Overdrive', or 'Ultimate Attack' action so long as possessor's MP is not set to 0, no other technique or Overcrash is being used, and possessor has an Instrument equipped. Said action gains +2,000,000 Ranged Attack, gains +2,000,000 Magical Attack, gains the elements Water & Darkness, gains '1 hit against 77,000,000,000, gains a 100% chance of inflicting Instant Death, ignores the Instant Death Immunity of Undead, ignores Resistance and Immunity to Confusion: Depression, changes all Fire element actions of its targets to have the element Fire replaced with the elements Water & Darkness as a non-stacking debuff, and checks its status effect infliction chances an additional time if it fails to inflict them. Said action sets its user's MP to 0 for the remainder of the thread.


Final Reaping- (Technique Ability, Reaper) Possessor may use 'Final Reaping' in conjunction with an 'Melee Overdrive' action that targets a max of one opponent of wielder so long as no other technique is used and possessor is wielding a unique Scythe weapon called '*Mortiis Finalis' as part of said action and both wielder and said unique weapon are Level 79 or greater. Said action gains +2,000,000 Melee Attack, has its chances of inflicting Instant Death increased by 75%, and cannot target additional opponents of its performer.


World-Shattering Colossus Cleaver- (Technique Ability, Swordsman) Possessor may use 'World-Shattering Colossus Cleaver' in conjunction with a 'Melee Overdrive' action. Said action gains +2,750,000 Melee Attack, applies a non-stacking debuff that provides -2,500,000 Defense, deals triple Damage to entities with the Constant Effect 'Supermassive' or 'Hypermassive' (as an effect that does not stack with other effects that specifically muliply Damage against such targets), and may destroy any number of Zones, Terrains, and Phantom Terrains created by sources below Level 99.



Adept Clipboard Training- (Passive Ability, Other: Reality Auditor) Possessor controls the decisions of individuals below (Possessor's Level - 10) if possessor has a Clipboard equipped, Clipboard weapons equipped by possessor can provide an additional +100,000 Magical Attack before capping, Clipboard Weapons equipped by possessor that provide a Magical Attack bonus provide an additional +5,000 Magical Attack, Possessor's critical Damage multiplier increases by 1 as an effect that does not stack with other critical-damage-multiplier-increasing effects that come from abilities if possessor is wielding a Clipboard




Dodging Shot- (Passive Ability, Protector) If possessor is wielding a Gun and wearing a Light Armor, whenever possessor Dodges an attack, possessor may perform, as a counter to said attack, a 'Point Blank' or 'Ranged Attack' action that may only target said attack's performer and/or possessor, with this ability being able to grant up to 12 bonus actions per round




Known for Always Wearing a Cloak- (Passive Ability, Magewright) Possessor gains an Accessory slot that may only be used to equip Cloak accessories and that may not be converted into other slot types

Scythe-Catching Cloak- (Passive Ability, Magewright) Possessor gains 15% Scythe Resistance if possessor is wearing a Cloak







Elder Geist- (Passive Ability, Deathless One) Possessor may treat Undead as a Tier 3 Subtype. If possessor is an Undead, possessor's base stats are increased by 5. If possessor is an Undead, possessor is Immune to Level Damage and Level Drain. If possessor is an Undead, quantities of Drain possessor deals are tripled. If possessor is an Undead, possessor's Major Negative Status Effect infliction chances are increased by 15%.

♢Ghost Decoy- (Passive Ability, Deathless One) Up to (Possessor's Level/5, rounded up) times per thread, whenever possessor would be moved to another battlespace unwillingly by a source that is not 5 or more Levels greater than possessor, possessor may instead choose not to be moved to that battlespace and to summon an Undead below possessor's Level that is normally fightable for drops on the enemy list whose name includes 'Ghost' or 'Geist' into that battlespace, Max 5 summoned



Expert Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon summons cannot be unsummoned by entities below Level 60 without possessor's permission, Possessor gains an additional pet slot that cannot be used for purposes other than carrying pets, may only contain an Dragon pet, and may not be converted into other types of slots by individuals below Level 100, Possessor's unmodified stats increase by 500 points if possessor is an Dragon
Requires: Dragon Lord, 100 other Dragon Lord Abilities, Level 40
Cost: 100,000,000 Gold, 40 Weeks

Master Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor gains control of the Dragon summons of lower Level individuals, provided both said Dragons and said individuals are non-unique and below Level 99, Possessor gains control of the non-unique Dragon summons of individuals below Level 80 that are lower Level than possessor provided said Dragon summons are lower Level than possessor, Possessor controls the actions of Dragons below Level 80 that are 10 or more Levels below possessor's Level that are non-unique, Possessor's unmodified stats increase by 2,500 points if possessor is an Dragon



Gatekeeper of Unbreached Veils- (Passive Ability, Gatekeeper) Possessor cannot be hit by attacks coming from sources below Level 99 that have not scanned possessor's stats, Possessor can dodge Flat Damage attacks, Possessor counts as having a pact with an additional Eidolon, This ability has no effect if possessor is below Level 60, Has RP effects



Cross-Spatial Commanding Presence- (Passive Ability, General) Possessor's allies in other battlespaces obtain constantly-applied bonuses to their stats that possessor would grant them if they were in the same battlespace as possessor

Decorated Officer of Ancient Wars- (Passive Ability, General) Possessor gains +12 Fame, Possessor, if possessor is wearing a Light Armor or an armor whose name includes the words 'Dress Uniform' or 'Parade Uniform', gains an additional Accessory slot that may only hold a Broach or Trinket

Defies Death- (Passive Ability, General) Possessor ignores the first instance of Instant Death to affect possessor per battle

Inspire Resolve In the Face of Death- (Passive Ability, General) Possessor's allies gain +15% Instant Death Resistance


Archangelic Domain: Salsa- (Passive Ability, Heavenly Protector) Quantities of Flat Fire element Damage possessor deals with Divine Magic spells, Culinary Arts spells, or Food consumables are increased by 4,000,000 points. Possessor has RP powers connected to this divine domain

Builder of Heavens- (Passive Ability, Heavenly Protector) Celestials, Angels, Devas, Arch-Celestials, Arch-Angels, Arch-Devas, and Holy Ones that possessor summons through effects attached to Zones, Terrains, or Phantom Terrains have their stats increased by 80,000 points and gain +800,000 HP as a non-stacking buff that is placed upon them at the time of their summoning

Holy Numeral-Bearer- (Passive Ability, Heavenly Protector) If possessor is an Arch-Celestial, Arch-Angel, Arch-Deva, or Holy One, possessor's actions cannot be controlled by lower-Level Celestials, Angels, Devas, Arch-Celestials, Arch-Angels, or Arch-Devas, and possessor is Immune to sources below Level 60


Numeral-Bearer- (Passive Ability, Pactmaker) If possessor is an Arch-Daemon, Arch-Devil, Arch-Demon, or Fiend, possessor's actions cannot be controlled by lower-Level Daemons, Devils, Demons, Arch-Daemons, Arch-Devils, or Arch-Demons, and possessor is Immune to sources below Level 60


The Perfect Roulette Master (Passive Ability, Other: Unfettered One) Possessor's base stats are increased by 2



Grace of the Empty Order- (Passive Ability, Other: Hollow Man) Possessor may choose to not suffer negative effects from possessor's Hollow Man abilities




Messiah of the Reborn Plague- (Worshipper Benefit, Doctor Beak) Possessor is Immune to Plague. Possessor may spend an action to inflict Plague on each individual in possessor's battlespace that previously was afflicted with Plague or one of its sub-status effects. Possessor's base stats are increased by 1. Possessor is Immune to Smitten: Excommunicated.
(Not normally available)
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Aeromage
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Re: Mega(quest) PPT

Post by Aeromage »

Knightly Orders

As there's so many of the things, they're so central to the character type, and having them just present in the People/Organisations entry isn't going to cut it, we're going to need a new post. I've made one in Key Threads (as the closest other thread to it theme-wise would be the Patron Deity List, which is also there), but moving it to Key Setting Info wouldn't be much of an issue.

Tier 1 Knightly Orders

Cosmic Miraculous Doctor-Knights
Tier: 1
Element: Azoth
Purpose: Heal maladies that afflict the elements; prevent elements utilized by the Knights from falling under the sway of corruptive forces

Dragonrider Knights
Tier: 1
Element: Draco
Purpose: Cooperate with dragon partners to form effective teams that combat evil

Fluffy Bunny Knight Crusaders!
Tier: 1
Element: Cute Pets
Purpose: Train small, cute animals to be able to defend themselves (and their owners, where applicable) against evil forces

Honorable Order of Baker-Knights
Tier: 1
Element: Candy
Purpose: Create magical confections that nourish in addition to tasting good; eliminate famine; solve problems related to poisoned or otherwise-tained food supplies

Incognito Knights
Tier: 1
Element: Dopple
Purpose: Locate individuals who are pretending to be good but actually working towards wicked ends in secret; replace those individuals with other capable people (or replicas) capable of accomplishing their outward goals

Jester Knights
Tier: 1
Element: Moon
Purpose: Trick evil forces into being the sources of their own downfall

Knights Akashic
Tier: 1
Element: Memory
Purpose: Prevent forces or beings from altering the past retroactively or creating false histories for malign ends

Knights Celestialis
Tier: 1
Element: Astral
Purpose: Use astral magic coupled with upper-planar power to deliver powerful strikes against fortified bastions of evil.

Knights Clad in Eternal Red
Tier: 1
Element: Fire
Purpose: Eliminate evil beings that use fire to twisted ends, with a focus on demons and efreet

Knights Clarion
Tier: 1
Element: Sonic
Purpose: Broadcast messages that would otherwise be suppressed by oppressive forces.

Knights Divinitas
Tier: 1
Element: Faith
Purpose: Serve as agents of the gods of good, forming a unified bastion of faith that combines the powers of deities otherwise spread across different pantheons to battle against the gods of evil and lords of the lower planes.

Knights Doshtacular
Tier: 1
Element: Wealth
Purpose: Fund/bankroll/provide-esoteric-resources-for positive ventures that would otherwise fail due to a lack of resources

Knights Eternally Loyal
Tier: 1
Element: Civilization
Purpose: Suppress terrorist forces, prevent criminal gangs from seizing power, and prevent bloody uprisings

Knights Fantastical
Tier: 1
Element: Hope
Purpose: Spread the influence of Fanstasmics, make Fantasmics more common, Oppose Daemons and other beings of ordered evil

Knights Immaculate
Tier: 1
Element: Beauty
Purpose: Increase the overall beauty of the multiverse; fight against forces that utilize Agony and curses

Knights Innumerable
Tier: 1
Element: Dopple
Purpose: Serve as backup for the other knightly orders as is needed

Knights in Shining Armor
Tier: 1
Element: Light
Purpose: Hunt notorious monsters and murderers

Knights Inviolable
Tier: 1
Element: Warding
Purpose: Serve as defensive supplements to teams of allied others, acting as a bulwark that prevents their allies from coming to harm in battle.

Knights Luminous
Tier: 1
Element: Light
Purpose: Defeat powerful/numerous Darkness-related monsters, notable Darkness-wielders, and Umbramancers

Knights Mentalis
Tier: 1
Element: Memory
Purpose: Soothe the minds of those mentally damaged by evil; edit memories to eliminate trauma; destroy memetic hazards.

Knights Most-Valiant
Tier: 1
Element: Glory
Purpose: Serve as the source of legends of good vanquishing evil in honorable ways that are spread across the planes, both to improve allied morale and to alter multiversal spawn-table tendencies so that 'good will be victorious' becomes a prevalent theme.

Knights Necromantus
Tier: 1
Element: Phantom
Purpose: Use ancestral magic and necromancy towards benevolent ends, helping civilization and fighting against those who would use such powers for evil.

Knights Numinous
Tier: 1
Element: Aether
Purpose: Hunt villains that escape into pathways not normally travellable, such as etheral planes, mirror realms, or the shadows of mindscapes.

Knights of Eternal Green
Tier: 1
Element: Nature
Purpose: Stop the expansion of forces based in pollution, stagnation, environmental destruction, and decay.

Knights of Heaven
Tier: 1
Element: Light
Purpose: Work alongside upper-planar beings to fight against the forces of the lower planes

Knights of Industry
Tier: 1
Element: Steam
Purpose: Accelerate the technological development of the kingdoms of good so that they can better contribute to the overall efforts of similar kingdoms in resisting the realms of darkness

Knights of Joy
Tier: 1
Element: Pleasure
Purpose: Increase the overall level of happiness across the universe and help end causes of mass suffering

Knights of Steel and Circuitry
Tier: 1
Element: Metal
Purpose: Improve goodly civilization through the development of technology; create robotic soldiers and AI administrators to help prevent corruption in government bodies and military forces.

Knights of the Adamant Forge
Tier: 1
Element: Metal
Purpose: Develop and test new weapons and armors for the Knightly Orders to use

Knights of the Arcane Blade
Tier: 1
Element: Mystic
Purpose: Hunt down and defeat those who use the power of magic for evil; stop run-amok spells and magical effects

Knights of the Atom
Tier: 1
Element: Atomic
Purpose: Use super-science for the side of justice, fight against alien conquerers, robots run-amok, and the horrors of mad science

Knights of the Balanced Soul
Tier: 1
Element: Void
Purpose: Serve as mentally and spiritually grounded champions who resist corruption, possession, madness, and other types of taint to combat adversaries that would otherwise be too dangerous for normal heroes to approach.

Knights of the Banishing Bell
Tier: 1
Element: Aether
Purpose: Unsummon evil summoned beings, undo rituals to bring dark powers into the worlds, and prevent the forces of evil from harnessing Eidolons to their ends.

Knights of the Burning Ember
Tier: 1
Element: Hope
Purpose: Serve as an example in dark times, prove that no evil is too great to be opposed, help sew the seeds of rebellion against tyrants

Knights of the Compass Rose
Tier: 1
Element: Civilization
Purpose: Bring civilization and law to regions ruled by savagery, terror, or evil tyrants.

Knights of the Constable Guard
Tier: 1
Element: Order
Purpose: Assist local law enforcement forces in cases where they are overwhelmed or faced with threats whose esoteric powers they are unable to deal with using internal resources

Knights of the Cosmic Palette
Tier: 1
Element: Color
Purpose: Tame and repurpose wild monsters to become helpful to civilization and the forces of good.

Knights of the Deep Earth
Tier: 1
Element: Crystal (2)
Purpose: Hunt down underground menaces and aberrations that lurk within lightless realms and domains of elemental earth; oppose Harkala's worm-knights

Knights of the Deep Red Sea
Tier: 1
Element: Blood
Purpose: Fight abominations, horrors, and sea-monsters

Knights of the Distant Stars
Tier: 1
Element: Astral
Purpose: Stop threats that travel through outer space; assist in establishing peaceful contact between different planets

Knights of the Dove
Tier: 1
Element: Civilization
Purpose: Promote diplomacy as a means of solving conflict, end wars, and preserve times of peace

Knights of the Dusk Blossom
Tier: 1
Element: Toxin
Purpose: Use stealth and carefully-prepared plans to surgically eliminate unique leaders of evil organizations

Knights of the Empty Conflux
Tier: 1
Element: Void
Purpose: Destroy base-element entities devoted to spreading Harkala's influence and reach.

Knights of the Eternal City
Tier: 1
Element: Civilization
Purpose: Rebuild, fortify, and improve areas destroyed by conflict, disaster, or predation.

Knights of the Frog Prince
Tier: 1
Element: Marsh
Purpose: Locate benevolent monsters, horrors, and sentinent animals; help them find ways to help others without causing surprise or revulsion or assist in relocating them to areas where they can do good without seeming strange.

Knights of the Glowing Ladder
Tier: 1
Element: Ki
Purpose: Help others to master their powers, better themselves, and become heroes.

Knights of the Golden Blade
Tier: 1
Element: Wealth
Purpose: To use their wealth to lay claim to areas and items to gain a metaphysical hold that makes them more difficult to be taken or tainted by dark forces; to use wealth to finance attacks against bastions of evil.

Knights of the Golden Vault
Tier: 1
Element: Wealth
Purpose: Guard wealth and treasure so that it does not fall into the hands of the unworthy; provide reliable, trustworthy banking services

Knights of the Heavenly Garden
Tier: 1
Element: Wood
Purpose: Defeat evil and threatening plant monsters; ensure safety in places of verdent green

Knights of the Holy Maiden
Tier: 1
Element: Faith
Purpose: Support the church of Kriele and defeat the machinations of the minions of Harkala

Knights of the Illuminated Mind
Tier: 1
Element: Truth
Purpose: Combat illusion, lies, and sources of deception

Knights of the Olive Branch
Tier: 1
Element: Hope
Purpose: Stop the machninations of War-element beings and the spread of elemental War

Knights of the Order of the Noble Ratcatcher
Tier: 1
Element: Basic
Purpose: Notice and root out small threats that might otherwise be overlooked to grow into larger problems.

Knights of the Outward Eye
Tier: 1
Element: Warding
Purpose: Utilize divination to prevent sealed evils from escaping their prisons and to prevent dark forces from infiltrating otherwise-safe lands.

Knights of the Primordial Forge
Tier: 1
Element: Animae
Purpose: Bring life to the unliving to aid in the greater aims of the Knightly Orders as a whole

Knights of the Purifying Fire
Tier: 1
Element: Fire
Purpose: Use power over fire and holy magic to cure afflictions, burn away curses, stop contagious undead, and eliminate the plagues that issue forth from foul Gilbezber

Knights of the Righteous Legion
Tier: 1
Element: War
Purpose: Lead armies in combating the armies of evil; expand the kingdoms of good and seize territory from the forces of darkness

Knights of the Sacred Veil
Tier: 1
Element: Illusion
Purpose: Keep the forces of evil from uncovering knowledge that would help them gain advantages over the forces of good

Knights of the Savage Land
Tier: 1
Element: Beast
Purpose: Protect civilization and the wilderness from one another, stopping both environmental destruction caused by excess greed and the predation of beasts on peaceful folk

Knights of the Silver Screen
Tier: 1
Element: Glitz
Purpose: Promote the reputation of good, help good appear more appealing than evil to the masses, expose evil at its darkest points

Knights of the Spinning Cog
Tier: 1
Element: Steam
Purpose: Invent and mass produce objects and clockworks that both serve to better civilian life and defend against enemy forces.

Knights of the Unforgotten
Tier: 1
Element: Memory
Purpose: Preserve the knowledge of fallen heroes of old so that efforts may be taken to return them to life or respawn them.

Knights of the Unseen Pathway
Tier: 1
Element: Void
Purpose: Break into worlds overtaken by evil and rescue innocents or heroes stuck there.

Knights of the Valiant Blaze
Tier: 1
Element: Fire
Purpose: Use the power of fire to eliminate evil forces

Knights of the Wall of Blades
Tier: 1
Element: War
Purpose: Use mighty weapons aimed with purpose to suppress the spread of evil and progressively gain ground for the forces of good.

Knights of the White Lily
Tier: 1
Element: Wood
Purpose: Cultivate and utilize rare plants to treat all manner of maladies, both physical and spiritual.

Knights Paramount
Tier: 1
Element: Nobility
Purpose: Rule over kingdoms justly and serve as the benevolent leaders of civilization.

Knights Principalis
Tier: 1
Element: Void
Purpose: Ensure that the concepts, principles, and divine forces that reality uses as its foundation-points are not subverted by evil forces and bent to twisted ends.

Knights Purificationist
Tier: 1
Element: Fury
Purpose: Eliminate all traces of infectious/pervasive/corruptive evils so that they cannot regain roots and spread further.

Knights Reclimatus
Tier: 1
Element: Phantom
Purpose: Redeem evil beings, with a specific focus on individuals who were possessed/corrupted by outside evil presences without their consent/unwillingly converted into aggressive undead

Knights Replicant
Tier: 1
Element: Dopple
Purpose: Assist small bastions of goodly people who would otherwise be overwhelmed by massive numbers of monsters or fiends.

Knights Sagacious
Tier: 1
Element: Mystic
Purpose: Use magic to better people's lives and fight against evil

Knights Transient
Tier: 1
Element: Aether
Purpose: Undo lingering evil magics, geomantic corruptions, and effects that have persisted beyond the lifespan of their evil creators.

Knights Vampiric
Tier: 1
Element: Blood
Purpose: Promote the siring of willing augmented undead possessing carefully-cultivated strains of empowering necromancy that do not confer weaknesses or taint

KNIGHTS: WHOA-HO-HO-YEAH, IT'S THE KNIGHTS, THE KNIGHTS WITH THE NAME, THE NAME THAT'S WHAT I JUST SAAAAAAAAID, PLUS THIS OHHHH YEAAAAH
Tier: 1
Element: Tacky
Purpose: Confuse and distract the forces of evil; reveal the true power of synchronized song and dance routines

Knights with Swords, Shields, Armor, and Horses
Tier: 1
Element: Basic
Purpose: Drive off troublesome bandits, slay dangerous dragons, and rescure captured royalty while adhering to the tenets of chilvalrous conduct.

Lamplighter Knights
Tier: 1
Element: Light
Purpose: Maintain geomantic bastions that prevent evil from encroaching upon threatened realms; maintain the sanctity of fortresses that are surrounded by lands of darkness

Leech-Knights
Tier: 1
Element: Blood
Purpose: Drain power from dark forces; acquire unique powers held by evil individuals through draining powers

Magical Sugarsprite Knights
Tier: 1
Element: Candy
Purpose: Work alongside fellow magical girls to spread friendship, eliminate evil (particularly in the forms of rot, decay, and associated dark elements), and cook up tasty treats

Most Revered and Exquisite Knights of the Immaculate Bastion
Tier: 1
Element: Grandeur
Purpose: Create awe-inspiring yet also defensively-effective bases for the forces of good; promote the spawning of effective Knights of the Orders through refined Geomancy.

The Knights of New Dawning
Tier: 1
Element: Light
Purpose: Claim victories against forces that good, heroic types previously fought and lost against.

The Knights of the Seventeen Seals
Tier: 1
Element: Warding
Purpose: Seal away evil forces that otherwise cannot be defeted or threaten with the ability to return somewhere else if destroyed.

Tradewind Knights
Tier: 1
Element: Commerce
Purpose: Stop banditry, theft, and other threats to property and trade; help preserve economic stability



Tier 2 Knightly Orders

Faceted Knights
Tier: 2
Element: Crystal (2)
Purpose: Help create reservoirs of base elements currently under Harkala's power that are protected from her control, utilizing Kriele's sources and elemental crystal to achieve a process similar to Bascaradine's employee-reprocessing

Knights Curiatis
Tier: 2
Element: Life
Purpose: Heal ailments, curse plagues, and undo the damage done by evil's forces.

Knights Cyclical
Tier: 2
Element: Life
Purpose: Reincarnate lost heroes of good and safeguard the passage of souls to afterlife or back to life; eliminate spirit-eating lower-planar beings and undead.

Knights Dyschronus
Tier: 2
Element: Time
Purpose: Undo past disasters, losses, and victories of evil.

Knights Empyrean
Tier: 2
Element: Spatial
Purpose: Unify the heavens and the mortal realms so that the power of the arch-angels and their kin can be brought to bear to assist mortals and geomantically drive away evil.

Knights Ever-Changing
Tier: 2
Element: Flux
Purpose: Battle against stagnation, stasis, pointless waste, and the dynamism-stifling powers of Fulsome Industry

Knights Indomitable
Tier: 2
Element: Will
Purpose: Free individuals from hostile mind control, Defeat evil psychics, enchanters, and other dominion-users

Knights Miraculous
Tier: 2
Element: Wonder
Purpose: Perform miracles to give help those in situations that seem impossible to win.

Knights of Destiny
Tier: 2
Element: Fate
Purpose: Establish and strengthen prophecies of good heroes rising up to defeat menaces, threats, and great evils

Knights of the Celestial Court
Tier: 2
Element: Law
Purpose: Serve as instruments of heavenly justice who reward the good and mete out punishment against the wicked; prevent laws from being subverted by devilish or daemonic forces

Knights of the Celestial Gate
Tier: 2
Element: Spatial
Purpose: Prevent the forces of good from being cut off from one another; maintain safe access between the planes; stop threats to planar travel

Knights of the Clover
Tier: 2
Element: Fortune
Purpose: Use control of Fortune to eliminate overly-lucky scoundrels who otherwise use their good fortune to escape justice

Knights of the Egg
Tier: 2
Element: Life
Purpose: Sculpt new forms of life that can flourish and assist in protecting or improving the quality of life of civilizations they are placed near; revitalize wastelands and other areas of lifeless ruin

Knights of the Golden Word
Tier: 2
Element: Law
Purpose: Use law-magic to promote order, good, justice, and civilization; combat enemy litigamancers and stop beings of chaos who destroy the structure of law

Knights of the Holy Lineage
Tier: 2
Element: Evolution
Purpose: Guide successive generations of individuals to mold the creation of ever-more-capable heroes

Knights of the Meticulous Count
Tier: 2
Element: Numerals
Purpose: Ensure the accuracy of records at the disposal of the Knightly Orders, improve the efficiency of operations and logistics, safeguard against internal corruption and embezzlement

Knights of the Reclaimant Order
Tier: 2
Element: Treasure
Purpose: Acquire powerful items held, utilized, or horded by villains, by means both direct and involving subterfuge.

Knights of the Sacred Hammer
Tier: 2
Element: Treasure
Purpose: Destroy evil magic items and artifacts.

Knights of the Square and Compass
Tier: 2
Element: Mystery
Purpose: Only inducted members are permitted to know the goals of this order

Knights of the Woven Tapestry
Tier: 2
Element: Fate
Purpose: Reweave fate so that horrid futures are averted and boons are granted to those who would otherwise be at the mercy of destiny's whim.

Knights of Unbound Freedom
Tier: 2
Element: Chaos
Purpose: Eliminate tyrants and cruel slavemasters

Knights Oracular
Tier: 2
Element: Knowledge
Purpose: Reveal the secrets that vile forces attempt to hide; prevent evil forces from developing new means to hide themselves from good's sight.

Knights Peregrine
Tier: 2
Element: Spatial
Purpose: Swoop in from out of nowhere with exotic powers at their disposal to suddenly and decisively solve problems that cannot normally be fixed.

Knights Polymorphic
Tier: 2
Element: Form
Purpose: Undo transmutation-based curses; hunt down and eliminate evil transmuters and flesh-crafters

Knights Potentiallis
Tier: 2
Element: Wonder
Purpose: Expand the boundaries of what is possible so that the potential futures of reality are expanded in positive directions that were previously impossible.

Knights Tactical
Tier: 2
Element: Innovation
Purpose: Develop innovative new plans to catch the forces of evil off-guard and exploit previously unseen weaknesses in their composition

Knights Temporis
Tier: 2
Element: Time
Purpose: Dedicated to eliminating villains who have powers over Time that they use to advance their evil schemes.

Knights Vibrant
Tier: 2
Element: Life
Purpose: Defeat beings that bring destruction and apocalypse in vast or permanent ways.

Order of the Knights Expurgatis
Tier: 2
Element: Destruction
Purpose: Combat and eliminate unique, notable threats to the forces of good.

Sage-Knights of the Radiant Spire
Tier: 2
Element: Knowledge
Purpose: Discover and preserve the knowledge of powers and techniques that expand the repertoire of the forces of good to combat and protect themselves from their foes in esoteric ways.

The Knights Graceblade
Tier: 2
Element: Good
Purpose: To act as archetypal ur-Paladins, operating as honerable heroes who never let fear of evil being too great prevent them from doing their duty and never consider tasks beneath them; to avoid collateral damage when battling vile forces.



Tier 3 Knightly Orders

Almighty Knights of the Highest Heaven
Tier: 3
Element: Divine
Purpose: Guide thier worshippers to the service of good; cooperate with and assist other good divinities; fight and defeat the gods of evil

Knights Eternal
Tier: 3
Element: Eternity
Purpose: Deadlock unstoppable foes in eternal combat until methods of defeating them in a lasting manner can be found; combat and defeat beings capable of defeating the other knightly orders

Knights Ever-Greater
Tier: 3
Element: Progress
Purpose: Oppose villains with adaptive powersets and best them at their own game by out-adapting them

Knights Fundamental
Tier: 3
Element: Primordium
Purpose: Safeguard the fundamental nature of existence from harm from reality-warping beings and entities that can shift universal laws to malign ends.

Knights Unconquerable
Tier: 3
Element: Infinity
Purpose: Defeat massive evils in one-on-one combat

Muse-Knights of Boundless Fantasy
Tier: 3
Element: Dream
Purpose: Combat reality-warpers and beings that exist beyond conventional means of interaction with the rest of existence using their dreamshaping powers; improve the many worlds through reshaping their foundations



Tier 0 Knightly Orders

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Tier: 0
Element: Null
Purpose: Deal with reality glitches that are not able to be handled by more conventional orders; prevent incurses of Tsayikk-related elements
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Aeromage
Arena Lieutenant
Posts: 1084
Joined: Wed May 27, 2020 10:54 pm
Location: Right here.

Re: Mega(quest) PPT

Post by Aeromage »

New Enemies

No need to review this, as it's been added to the Statting thread already!

!Cityback Fossil-Gargantua
Level 76 Elite
Undead, Time
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Light, Absorbs Darkness, Absorbs Earth, Absorbs Time, Reflects Fate, Reflects Spatial, Water Immunity, Fire Immunity, Destruction Immunity, 80% Physical Resistance, 20% Base Element Resistance, Poison Immunity, Paralyzed Immunity, Pain Immunity, Confusion Immunity, Diseased Immunity, Impaired Immunity, Hexed Immunity, Drowning Immunity, Frozen Immunity, Burning Immunity, Entombed Immunity, Awestruck Immunity, Voidstruck Immunity, Wounded Immunity, Petrified Immunity, Cursed Immunity, Instant Death Immunity, 304% Minor Status Effect Resistance, 152% Moderate Status Effect Resistance, 76% Major Status Effect Resistance
Prime Attribute- Strength + Constitution
Constant Effects-
Ossified Invulnerability- Possessor may choose to additionally possess the subtype Golem, Possessor gains +# HP, Possessor gains +# Defense, Possessor gains +#% Resilience, Possessor cannot be Criticalled by sources below Level 80, Possessor suffers no negative effects from the status effect Petrified or its sub-status effect, Possessor takes half Damage from sources below Level 80, Constant Effect
Bearer of the Dead City- At the start of each round, possessor may summon up to 200 Undead below Level 80 that are normally fightable for drops on the enemy list, These summons, at the time of their summoning, acquire a non-stacking buff that provides +# Defense and Petrification Immunity, These summons may be summoned into either the battlespace possessor is in or into possessor's passenger capacity (assuming room for them exists there), Constant Effect
Endless Fossil Walls from Ground and Sky- Possessor and possessor's allies gain +# Defense and gain a 75% chance of ignoring attacks from sources below Level 80, Constant Effect
Gargantuan- Possessor gains +# HP, +# STR, +# CON, +# Defense, and may count as up to 2,000,000 entities for row-order purposes, Constant Effect
Passenger Capacity (40,000,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Menace (Level 50-99)- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, (Level x 2)% Moderate Status Effect Resistance, (Level / 2)% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50, Constant Effect
Abilities-
Gigas Stomp- # Damage, 300% inflicts Fatigued: Stun, 1 hit against 4,000,000, Physical or Earth, 0 MP
Devour Light- # Damage, Deals MP Drain, Additionally deals HP Drain to Light-element Targets, All Light element buffs on targets from sources below Level 99 are removed, All Light element gear equipped by targets that is worth under 200,000,000 Gold that is non-unique may be destroyed, Caster may destroy up to 4,000,000 Zones of Light, 1 hit against 4,000,000, Darkness or Hunger, 0 MP
Devour Life- # Damage, Deals HP Drain, 1 hit against 4,000,000, Darkness or Blood or Life, 0 MP
Trample- # Damage, 250% inflicts Fatigued: Stun, Deals full Damage to the back row, 1 hit against 400,000,000, Physical or Earth, 0 MP
40,000,000 Year Roar- # Damage, 400% inflicts Fatigued: Elderly, 100% inflicts Instant Death on entities who were afflicted with Fatigued: Elderly at the start of this action, 1 hit against 400,000,000, Sonic & Time, # MP
Reality Flip- Caster may choose to have a 30% chance of inflicting Vanished on up to 100,000,000 opponents, caster may then choose to create a battlespace so long as no entity of Level 80 or greater in any battlespace objects, caster may then choose to enter another existing battlespace so long as no entity of Level 96 or greater in caster's battlespace or the battlespace caster would enter object, Spatial or Spatial & Earth, # MP
Invulnerability Ward- Target gains +# Defense, gains +#% Resilience, gains Physical Immunity to sources below Level 80, gains Magic Immunity to sources below Level 80, cannot be criticalled by sources below Level 80, and is Immune to sources below Level 60, does not stack, Warding, # MP
Dark and Hollow Wind- # Damage, # CON Damage, # MIN Damage, # SPI Damage, 1,000% inflicts Hexed, 300% inflicts Suffocation, 300% inflicts Voidstruck, 100% inflicts Instant Death, 100% inflicts Cursed, 1 hit against 50,000,000, Darkness & Air & Sonic & Void, # MP
Giga Gravity Crunch- # Damage, Targets acquire a non-stacking debuff that halves its possessor's turn-order-determining stat sum for turn-order-determining purposes, to a minimum of 1, Targets are moved to the row of caster's choice in the row-order-formation of caster's choice, 400% inflicts Antimatter: Gravity Lock, 400% inflicts Antimatter: Gravity Lock: Gravity Well, 1 hit against 80,000,000, Darkness & Technology, # MP
Ossify Buffs- Buffs presently on target are altered to be unable to be removed by sources below Level 86 due to circumstances other than their duration expiring, their normal ending conditions occurring, or not being carried in buff slots between battles, Target gains 5 buff slots as a non-stacking buff, Earth & Time, # MP
Ossify Debuffs- Debuffs presently on target are altered to be unable to be removed by sources below Level 86 due to circumstances other than their duration expiring or their normal ending conditions occurring, Target loses 5 buff slots as a non-stacking debuff, Earth & Time, # MP
Fossilize- 100% inflicts Petrified, 1 hit against 80,000,000, Earth or Darkness or Darkness & Earth, # MP
Drops-
# Gold
# XP
100% Square Mile of Domain of Fossils and Caged Stars on a Random Plane- (Item, Property, Earth & Time & Darkness & Life & Warding, 20,000,000 Gold)
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Mega(quest) PPT

Post by Lord Gadigan »

Please move
Red Ways Battle System:
* Entities suffer a constantly-applied percentage reduction to their stats equal to the percent of their Max HP that they have lost
* Entities use their lowest stat as their Prime Attribute
* Damage from the status effect Wounded: Bleeding and its sub-status effects may not be reduced or ignored by non-Blood, non-Numerals, non-Formus element entities
* Entities Critical Damage Multipliers are increased by 1, with this effect not increasing damage against Blood, Numerals, or Formus element entities
Character Types

Knight of the Orders
To the Rules thread.
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Modrageball
Site Admin
Posts: 1292
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Location: RAGE

Re: Mega(quest) PPT

Post by Modrageball »

Bumping this a little so it doesn't fall below the Mod-World Stuff.

PPT isn't as much a priority as other things, but the characters here are more important in the scheme of things due to a Megaquest's narrative weight, several are in an unclear dead/alive status, and the ever-unreliable announcer that was Cordelia may have been blatantly lying about how some events went down.
MODRAAAAAAAAAAAAAGE
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