Gillian heading back to Indrasena
Posted: Sat Jul 25, 2020 1:13 pm
This quest began on Mar 07, 2017.
kitsune106 wrote:She arrives, having her papers ready. She hopefully will make it through easily then she's heading to the docks to see if she cannot find the two elementals.
*Gillian's Papers from the Indrasena Portal (Accessory, Quest Item, Air & Fire, 1,000 Gold) +1 MIN (Bound to Indrasena)
Gillian Yelon wrote:
Gillian 'Razorclaw' Yelon (kitsune106)
Level 19
Humanoid, Darkness
HP: 17,250
MP: 10,750
STR: 280 (10)
AGI: 190 (10)
CON: 285 (15)
MIN: 190 (10)
SPI: 375 (15)
Worshipper Benefits-
Dark Empowerment- Possessor gains +(25 * Possessor Level) Melee Attack, Magical Attack, and Ranged Attack for purposes of Darkness-element actions that incorporate said bonuses, Worshipper Benefit
Shield Of Darkness- If possessor is Level 5 or greater, possessor gains 5% Darkness Resistance, Worshipper Benefit
Requires: Devout Worshipper of Maleficus, Level 5
Cost: Automatically Obtained Upon Meeting Prerequisities
Malefic Summoning- If possessor is Level 10 or greater, possessor's summon caps for Demons, Devils, and Daemons are increased by 1, Worshipper Benefit
Requires: Devout Worshipper of Maleficus, Level 10
Cost: Automatically Obtained Upon Meeting Prerequisities
Deadly Strikes- If possessor is Level 10 or greater, possessor gains +8% Critical, Worshipper Benefit
Requires: Devout Worshipper of Maleficus, Level 10
Cost: Automatically Obtained Upon Meeting Prerequisities
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Attack:
Change Stance- (Active Ability, Attack) Possessor changes stances
Craft- (Active Ability, Attack) User uses a secret formula.
Beast Master:
Animal Traits- (Passive Ability, Beastmaster) Possessor gains +1 to all stats so long as possessor is a Animal
Basic Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Blight Druid :
Basic Blight Magic Attunement- (Passive Ability, Blight Druid) All Blight Magic spells cast by possessor that possess a Magical Attack bonus gain +10 additional Magical Attack, All Blight Magic spells that possessor casts that drain stat points and drain 10 more points of each such stat
Basic Disease Amplification- (Passive Ability, Blight Druid) All foes take 20 stat damage to all stats whenever they are inflicted with Disease
Bilious Spell- (Active Ability, Blight Druid) This character may use Bilious Spell in conjunction with a Magical Attack, so long as no other technique is used and a Blight Magic spell is being cast. This attack gains +45 Magical Attack and has a 5% chance of inflicting Poison
Locust's Hunger- (Passive Ability, Blight Druid) All Blight Magic spells that drain HP or MP and have a magical attack bonus gain an additional +30 Magical Attack
Diviner:
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Dominator:
Basic Whip Training- (Passive Ability, Dominator) Possessor gains +6 Melee Attack when a Whip is equipped.
Whip Wielding I- (Passive Ability, Dominator) +5 to all stats when a Whip is equipped
Whip Wielding II- (Passive Ability, Dominator) +25 to all stats when a Whip is equipped, +50 Melee Attack when a Whip is equipped
Flux Baron:
Basic Flux Baron Knowledge- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Shapeshifter Traits- (Passive Ability, Flux Baron) Possessor gains +1 to all stats so long as possessor is a Shapeshifter
Enslaver:
Apprentice Soul Training- (Passive Ability, Enslaver) Possessor gains +50 Magical Attack if possessor has a Soul equipped, Possessor gains +20 to all stats if possessor has a Soul equipped
Basic Soul Training- (Passive Ability, Enslaver) This character gains +6 Magical Attack when a Soul is equipped.
Minor Soul Health-Drain- (Passive Ability, Enslaver) Possessor regenerates 50 HP at the start of each round that possessor has a Soul equipped
Minor Soul Mana-Drain- (Passive Ability, Enslaver) Possessor regenerates 50 MP at the start of each round that possessor has a Soul equipped
Soul Wielding I- (Passive Ability, Enslaver) +5 to all stats when a Soul is equipped
Soul Wielding II- (Passive Ability, Enslaver) +25 to all stats when a Soul is equipped, +50 Magical Attack when a Soul is equipped
Spiritual Mana Leeching- (Passive Ability, Enslaver) You gain an additional 5 XP per (enemy level / 5 rounded up) of each enemy you deal the killing blow to with a Soul.
Monk :
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Awareness of Energy Chakras- (Passive Ability, Monk) Possessor gains +100 STR, +100 AGI, +100 CON, +100 MIN, and +200 SPI
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Black Belt- (Passive Ability, Monk) Possessor gains +500 Melee Attack, +500 STR, +500 AGI, +500 CON, +1% Resilience, +1% To Hit, +1% Critical, and +1% Dodge
Blue Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Brawny- (Passive Ability, Monk) Possessor gains +100 STR and +100 CON
Brown Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Controlled Breathing- (Passive Ability, Monk) Possessor gains 1% Suffocation Resistance
Crane Style- (Stance Ability, Monk) Possessor gains +500 SPI and +500 Defense.
Defensive Combat Training- (Passive Ability, Monk) +20 Defense
Focused Hand- (Technique Ability, Monk) Possessor may use 'Focused Hand' in conjunction with a 'Melee Attack' action, so long as no other technique is used and at least one of possessor's weapon slots is open. Said attack becomes solely Physical element.
Good Balance- (Passive Ability, Monk) Possessor's row may not be shifted without possessor's permission by sources below Level 4
Green Belt- (Passive Ability, Monk) Possessor gains +50 Melee Attack, +50 STR, +50 AGI, and +50 CON
Has Undergone Harsh Training- (Passive Ability, Monk) +400 HP
Mantis Style- (Stance Ability, Monk) Possessor gains +5% Critical and +500 Melee Attack.
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Melee Dodging- (Passive Ability, Monk) Possessor gains 20% Dodge against offensive actions that use Strength as their Prime Attribute
Monk- (Passive Ability, Monk) Possessor gains +1,000 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast per possessor Level, Possessor gains +500 Defense if possessor has at least 2 empty weapon slots, Possessor gains (Possessor Level / 2, rounded up)% Dodge if possessor has no weapons equipped, Possessor gains +10 additional Melee Attack per possessor Level if no weapon is equipped, Possessor gains +20 to all stats per possessor Level if no weapon is equipped, +50 damage to damage-dealing Unarmed Technique spells per possessor Level
Monk's Build- (Passive Ability, Monk) Possessor gains +200 CON, +200 AGI, +200 STR, and +2,000 HP
Muscular- (Passive Ability, Monk) Possessor gains +200 STR and +50 CON
Orange Belt- (Passive Ability, Monk) Possessor gains +40 Melee Attack, +40 STR, +40 AGI, and +40 CON
Purple Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Red Belt- (Passive Ability, Monk) Possessor gains +200 Melee Attack, +200 STR, +200 AGI, and +200 CON
Toned Body- (Passive Ability, Monk) Possessor gains +50 CON, +50 STR, and +300 HP
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON
Priest:
Basic Channeling of Divine Wrath- (Passive Ability, Priest) Divine Magic spells cast by possessor that possess a Magical Attack bonus gain +50 additional Magical Attack
Basic Divine Magic Attunement- (Passive Ability, Priest) All Divine Magic spells gain +10 Magical Attack and cost 10 less MP
Thunder Czar:
Basic Electrical Synchronization- (Passive Ability, Thunder Czar) Possessor gains +25 to all stats if Electrical element
Transmuter :
Automutationist- (Passive Ability, Transmuter) Possessor may claim Automutation Spheres
Basic Mutative Power- (Passive Ability, Transmuter) Possessor gets +25 to all stats, +200 HP, +200 MP, and +20 Defense
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Mutative Arms- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmute Arms:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Veilwalker :
Visualizer of Drifting Principles- (Passive Ability, Veilwalker) Possessor may claim Drifting Principles
Wanderer :
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 10 less MP to cast
Intuitive Direction-Sense- (Passive Ability, Wanderer) Possessor may not be prevented from switching rows by sources below Level 20
Warlord :
Beastman- (Passive Ability, Warlord) Possessor, if a Humanoid, may choose at the beginning of a thread to gain the subtype Animal, Possessor, if an Animal, may choose at the beginning of a thread to gain the subtype Humanoid, Possessor if a Humanoid and an Animal, gains +100 STR
Other: Count of Blood
Apprentice Affinity to Healing Via Blood- (Passive Ability, Other: Count of Blood) Whenever possessor obtains Blood element HP Healing or MP Healing, said amount is increased by 1,000 points
Apprentice Blood Synchronization- (Passive Ability, Other: Count of Blood) Possessor gains +50 to all stats for each Blood element item equipped, Possessor's Blood element pets and summons gain +250 to all stats
Other: Temporal Primarch
Apprentice Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 Defense against Time
Misc:
Agonizing Blow- (Technique Ability, Warrior) Possessor may use 'Agonizing Blow' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action. Said action gains +50,000 Melee Attack, gains the element Agony, and gains '200% inflicts Pain'
Human Traits- (Passive Ability, General) Possessor gains +1 to all stats so long as possessor is a Human
Basic Assault Matrix Training- (Passive Ability, Matrix Keeper) This character gains +6 Ranged Attack and +6 Magical Attack when an Assault Matrix is equipped.
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells gain +10 Magical Attack and cost 10 less MP
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Power Armor Mastery- (Passive Ability, Power Trooper) All Power Armor worn by possessor provide +20 additional Defense
Basic Research Skills- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 20
Curse:
Utter Callous Disregard for Others- (Passive Ability, Curse) Possessor cannot inflict buffs on other individuals
Weapons-
Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
Armor-
Rimedead Lord's Plate- (Armor, Heavy Armor, Darkness & Ice, 60,000,000 Gold) +60,000 Defense, +60,000 Defense against Darkness, +60,000 Defense against Ice, Frozen Immunity against sources below Level 90, 75% Voidstruck Resistance
Accessories-
Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance
Wings of Lifewater- (Accessory, Bioaugmentation, Water & Air & Life, 60,000,000 Gold) +60,000 SPI, +6,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes, Wearer regenerates 600,000 HP at the start of each round
Portable Soul Collector- (Accessory, Gadget, Darkness, 130,000 Gold) Keep a kill count of things this item’s wearer defeats in non-BA fights attached to this item, has RP uses
Shoes of the Webbed Palace- (Accessory, Shoes, Air & Darkness, 50,000,000 Gold) +30,000 Defense, +50,000 AGI, +40,000 MIN, Paralyzed Immunity, Insects below Level 60 may not perform counters against wearer, Possessor may ignore the effects of effects attached to zones, terrains, or phantom terrains by Insects below Level 60
Consumables-
Lesser Moonstone of Cintho- (Consumable, Enchanted Item, Water, Unlimited Charges, 5,000,000 Gold) Target weapon owned by user or a willing ally becomes solely Water element and gains +5% To Hit (with said To Hit bonus not stacking across weapons), does not stack, lasts 5 rounds
2 Unicorn's Horn- (Consumable, Medicine, Light & Magic, 200 Charges, 8,000,000 Gold) Cures all minor negative status effects from sources below Level 60
Spells-
Gleeful Bloodfrenzy- (Spell, Other: Murder Arts, Physical, 8,000 MP, 8,000,000 Gold) +8,000 Melee Attack, 70% inflicts Wounded: Maimed, Caster is afflicted with Invigorated: Zesty
3
Ki Fireball- (Spell, Unarmed Technique, Magic, 5 MP, 50,000 Gold) +50 Magical Attack, gains +50 Magical Attack, to a max of +7,000 Magical Attack, for each Martial Artist ability or Monk ability possessed for each empty Weapon slot
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Totemic Healing- (Spell, Shaman Magic, Light & Magic, 8,000 MP, 1,750,000 Gold) +1,850 Magical Attack, Heals
Consumables-
modded stats wrote:Gillian 'Razorclaw' Yelon (kitsune106)
Level 19
Humanoid, Darkness
HP: 371,250
MP: 47,500
STR: 2800 (10)
AGI: 1900 (10)
CON: 2850 (15)
MIN: 1900 (10)
SPI: 3750 (15)
turn order, 9750
Attack:
+1,900 Melee Attack,
+1,900 Ranged Attack,
+1,900 Magical
19% Critical,
119% To Hit,
Defense:
19% Dodge
19% Resilience,
+11,800 Defense
+500 Defense against Stat Damage
+60,000 Defense against Darkness, +60,000 Defense against Ice,
Frozen Immunity against sources below Level 90,
75% Voidstruck Resistance
30% Moon Resistance
Paralyzed Immunity,
Insects below Level 60 may not perform counters against wearer, Possessor may ignore the effects of effects attached to zones, terrains, or phantom terrains by Insects below Level 60
Wearer regenerates 600,000 HP at the start of each round
taking along:
Kagara Suzu of Unearthly Calm- (Weapon, Instrument, Air & Light, 15,000,000 Gold) +15,000 Magical Attack, +15,000 SPI, +15,000 MIN, +9,000 AGI, Wielder's 'Magical Attack' and 'Cast a Spell' actions may, to a maximum of twice a round, remove an effect attached to a Zone by a source below Level 60
4 Unicorn's Horn- (Consumable, Medicine, Light & Magic, 200 Charges, 8,000,000 Gold) Cures all minor negative status effects from sources below Level 60
Unicorn Spear- (Weapon, Spear, Light, 2,100,000 Gold) +4,000 Melee Attack, +1,200 STR, +1,100 AGI, +2,400 SPI, Wielder's Melee Attack actions cure all Minor Negative Status Effects from sources below Level 40
*Gillian's Papers from the Indrasena Portal (Accessory, Quest Item, Air & Fire, 1,000 Gold) +1 MIN (Bound to Indrasena)