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The Dreaming Moon Festival

Posted: Mon Jun 08, 2020 12:13 am
by Modrageball
This quest ran from Feb 28, 2016 to Jan 05, 2018.
Aeromage wrote: An ancient Seireian tradition dating back around two thousand years, the Dreaming Moon Festival is a worldwide celebration observing the anniversary of the sealing and dormancy of Maltius, the Nightmare Moon, thus becoming the titular ominous, but no longer world-scouring celestial body it is today. The festivities also serve as part of a larger ritual to uphold and maintain the binding on the moon itself, but aside from the core traditions observed the festival itself has, over time, branched out to honor the other moons and, for the most part, become an excuse to have several days of fun, games and shopping.

As such, a typical Dreaming Moon Festival involves a great deal of stalls, events and gatherings, large quantities of food and drink of various alcoholic percentage, and mercantile pursuits of variable honesty, all of which will come, go and possibly return over the course of time.

Somewhere along the line, one or more members of House Clavis got together with one or more members of the Clavia City Council and decided that, in the spirit of welcoming their new(ish) dimensional neighbours and bringing more attention to their world, a temporary Festival Gate would be set up allowing people passing through the portal to Seirei to bypass the usual bureaucracy and pop straight into the midst of things in the middle of the central Mercantile Layer of Clavia, with bindings in place to ensure that those entering in such fashion would remain within the confines of the city to prevent them 'getting lost'.

There's probably ulterior motives somewhere in there, but hey, it's a party!

Just about everyone is welcome, and can even set up their own booths (for a fee, of course) if they wish! Bear in mind, however, that if your prior record in Seirei is less than stellar, it may be prudent to turn up in disguise and avoid drawing too much attention to yourself.


Meta Talk wrote:This event's going to be structured in rounds, much like prior Walrusfests. A few events will be posted, people can choose to visit one per round. Some events will be open longer than others. Some might close unexpectedly. Some might be rather less than above-board and have to pack up sooner if they get too popular or draw too much attention. If you're running a booth/event for that round, you can't participate in other events... although it may be worthwhile in other ways.

PCs can be assumed to have access to their inventories during this, within reason. No bringing thousand-mile-tall citadels into the middle of the market square. That would be silly.



Special Permissions wrote:THE VOICE OF GADIGAN HAS DECREED: This event is slotless! Glory!

SOMETHING IS UP WITH TIME: Even if you're already present in a Seirei thread, you may enter the Festival! Don't think about it too hard.

kitsune106 wrote: My peeps!

Kit, Hera, Catrice, and REmalius all show up as themselves!

Tia Teleste (kelvar ) shows up!
Tia Teleste Costume- (Armor, Disguise, Light, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Light, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, wearer may treat individauls who have a Radiance Magic spell on them or who have conducted at least one offensive action in the same thread that targeted a Plant as though they possessed the subtypes Demon, Devil, and Daemon, Wearer's name becomes 'Tia Teleste'

Another Tia shows ups! This one looks older!
Rey
Older-Looking Future-Tia Costume- (Armor, Disguise, Magic & Time, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Magic, Wearer's Base STR becomes 4, Wearer's Base AGI becomes 15, Wearer's Base CON becomes 6, Wearer's Base MIN becomes 18, Wearer's base SPI becomes 17, Wearer's name becomes 'Tia Telaria'


and finalyl, another tia! Gillian:
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'

The Nottest of Daves wrote: Dulcinea and Ryuutaro, surprisingly able to escape their current commitments, are happily travelling through the Festival Gate to Clavia to take part in this glorious festival of dreams! HAVE NO FEAR, NIGHTMARE SCIENCE IS HERE!

Celestine also pops through the gate, separate from the duo. She flits about, in full-on fairy mode via the Fey-typing stance ability.

<THIS SPACE RESERVED FOR BUILDS, SHOULD THEY BE REQUIRED>
Last edited by The Nottest of Daves on Sat Mar 12, 2016 11:43 pm, edited 1 time in total.

Draconics wrote: Nira pulls up on her bike! Popping a wheelie she flips it into the air as she unequips it and returns it to hammerspace!

Vashna is feeling lackluster still, he's going to take his chances and have himself buffed with:
Craft Basic Disguise (Human)- (Spell, Illusion Magic, Magic, 5 MP, 5,000 Gold) Willing target's subtype changes to Human, Does not work if any foes have more than 50 more MIN or SPI than caster has SPI and is instantly dispelled by the presence of said individuals

He's still interesting in seeing what Zweirugi was ranting about, and is in disguise as a manservant, staying in line with Nira's servants who have accompanied her. Vashna's pets are resting in his unequipped Bag for the time being.

Zweirugi isn't sure how to feel of his reputation here, and is in Sword form in Vashna's possession.

The group appears as Nira, Vanessa, Giselle, Rhia, Kasumi, [Unnamed Butler] and Feta.

--------

Elsewhere at another entrance ......

"THE STARS ARRIVE!"

The Roulette Master arrives with much confetti! He's being trailed by a small pumpkin on mechanical walker stilts and Kelp.

Silent One is following the RM for the time being.

Aeromage wrote: The Festival begins!

Present timeframe: Morning of the First Day

CURRENT EVENTS

●Songs for the Moon
A traditional Dreaming Moon Festival staple, and thus likely to run throughout the festival. Offer songs, symphonies or other musical performances to assist in keeping the Moon's slumber sound! Prizes are often given for notably accomplished entries, and the musically talented- as well as those searching for such talent- often turn up in droves. (Entrants should provide a list of appropriate abilities, gear, etc. Making a show of it is encouraged).

●Moonstone Merchants
Typically found in the stock of more upscale equipment shops or in the hands of more specialised merchants, the Dreaming Moon Festival, celebrating the moons as it does, is the perfect stage to sell them. Of course, this being a festival, quality is not always guaranteed and price is not always an indicator. Those that know where to look, however, can get themselves a tidy collection of the Seirei-specific stones for a sum. Or perhaps just buy a cheap knockoff as a souvenir.

●Spiritual Defense Workshop: Spirits and You- The Basics
Spirits are frequently capricious, evil, often invisible-until-it's-too-late entities. You are the person they want to mess with. Learn about the more common types likely to give you grief, and pick up some simple techniques to make yourself less of a target! (Entrants should note any Shrine Maiden/Binder abilities they have going in)

●Spirit Hunter's Association Booth
Join the Spirit Hunters! Give them money! Get access to their exclusive organisation and camaraderie in return! The more savvy might see this as more a test of off-world visitor's interests than anything. Or perhaps just a ploy to get a lot of money quickly off people who are likely to forget all about the organisation once the festival ends, much like a more combative gym membership. They've certainly got their perks and resources, however. Alternatively, you might want to hire one of their curious-about-interdimensional-travel mercenary number for your gang, guild or birthday party.

●Rent-A-Booth
Your Event Here. All for the low, low price of 500,000 Gold for a day! Or four rounds, if you want to be meta about it. But nobody told you that. Shhh.

The Nottest of Daves wrote: Dulcinea and Ryuutarou wander through the crowded festival, distracted by the new sounds, sights, and smells surrounding them. People press in from all sides, and Dulcinea occasionally needs to grab firmly onto Ryuutarou's sweeping sleeves to not get separated him by the flow of the masses of humanity (and likely a few spirits and aptim).

Soon, they find their way to the notice board, which has a list of all the current events and information on opening a stall.

"I'd like to cook something for the festival-goers before the end, but I don't think we have enough fish to last the whole festival, gyahahaha!" Ryuutarou laughs a hearty laugh, his formal kimono rustling and flapping.

"Hmmmmm..." Dulcinea considers. "Perhaps that would best be done near the end of the festival? Cap off this time of celebration and merriment with a work that will TRULY ASTOUND, showing our SKILL and TALENTS as MASTERS OF FISH-PREPARATION and NIGHTMARE SCIENCE! The glories they shall behold! They shall weep at the sight, and all shall bow before me, Dulcinea, Nightmares' Angel, MISTRESS OF NIGHTMARE SCIENCE! BWAHAHAHAHAHAHAHA!"

Noticing the strange and fearful looks from the people backing away from her and Ryuutarou, she cringes, blushes, coughs awkwardly into her hand, and straightens back up. "But for now, training!"

=========================
Dulcinea and Ryuutarou - Morning, The First Day: Spiritual Defense Workshop: Spirits and You- The Basics
Celestine - Morning, The First Day: Spiritual Defense Workshop: Spirits and You- The Basics

Duclinea
Shrine Maiden Abilities: None
Binder Abilities: None

Ryuutarou
Shrine Maiden Abilities: None
Binder Abilities: Spirit Traits

Celestine
Shrine Maiden Abilities: None
Binder Abilities: None

Last edited by The Nottest of Daves on Sat Mar 12, 2016 11:46 pm, edited 1 time in total.

kitsune106 wrote: Reamalius will buy a booth for a day, to offer up Fortunetelling services!

Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Basic Fortune Telling- (Passive Ability, Diviner) All Divning buffs that possessor inflicts that raise stats raise them by an additional 20 Points
Danger Sense- (Passive Ability, Diviner) Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle if in a Random Dungeon, Has RP effects
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Excellent at Counting Large Numbers of Things Quickly- (Passive Ability, Diviner) Possessor's actions that hit at least 100 targets may hit an additional target
Fortuneteller- (Passive Ability, Diviner) Possessor has a 25% chance of, to a max of once per round, being able to perform a 'Cast a Spell', 'Magical Attack', 'Defend', or 'Focus' action as a pre-emptive counter in response to an action conducted by an individual below Level 40 who is an opponent of possessor and whose stats possessor scanned during the last 5 rounds (not including the current round) that is targetting possessor
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Predict Future from the Stars- (Active Ability, Diviner) Possessor may spend an action if anyone has an Active Constellation set to scan a target's stats
Predict Future through Cards- (Active Ability, Diviner) Possessor may spend an action if possessor has a Card equipped to scan a target's stats
Predict Future with a Crystal Ball- (Active Ability, Diviner) Possessor may spend an action if possessor has an Orb equipped to scan a target's stats
Predict Future with Bones- (Active Ability, Diviner) Possessor may spend an action if any individual has died in this battle to scan a target's stats
Predict Future with Dice- (Active Ability, Diviner) Possessor may spend an action to have a 50% chance of scanning a target's stats
Read Palms- (Active Ability, Diviner) Possessor may spend an action to scan the stats of a target who has at least one open Weapon slot
Requires: Basic Fortune Telling
Read Tea Leaves- (Active Ability, Diviner) Possessor may spend an action and consume a charge from a Drink consumable that possessor has equipped to scan a target's stats
Whisper-Mote Listener- (Passive Ability, Diviner) Possessor may claim Whisper Motes

He'll be chargining say 500 for divining? He will do a few random readings fro free as well, just to get attention.

Celiria will check in at the Spirit Hunter's Association Booth, to check up on the latest news... she is a hunter after all.

Teleste and older Tia (kevlar And REy go for:
Spiritual Defense Workshop: Spirits and You- The Basics
Spirits are frequently capricious, evil, often invisible-until-it's-too-late entities. You are the person they want to mess with. Learn about the more common types likely to give you grief, and pick up some simple techniques to make yourself less of a target! (Entrants should note any Shrine Maiden/Binder abilities they have going in)
REy and kelvar:

spirit binder: none
shrine maiden: none

Kit heads for hte defense workshop too:

shrine maiden:
Basic Spirit Magic Attunement- (Passive Ability, Shrine Maiden) All Spirit Magic spells gain +10 Magical Attack, have a 10% greater chance of working, and cost 10 less MP, and all Spirit Magic summons have 30 more HP, 5 more to each stat, and stay for 3 rounds longer
Gelatinize Spirit- (Technique Ability, Shrine Maiden) Possessor may use 'Gelatinize Spirit' in conjunction with a 'Magical Attack' action. Said action deals 500 SPI Damage. Said action deals an additional 500 SPI Damage to Spirits.
spirit binder: none

Hera and catrice head for the moonstone merchants.

Pathaky wrote: Roy's coming in for an "instructional" morning with the Spirit Defense Workshop. His current bevvy of Shrine Maiden Abilities:

Basic Spirit Magic Attunement- (Passive Ability, Shrine Maiden) All Spirit Magic spells gain +10 Magical Attack, have a 10% greater chance of working, and cost 10 less MP, and all Spirit Magic summons have 30 more HP, 5 more to each stat, and stay for 3 rounds longer
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks

Guarded by Spirits- (Passive Ability, Shrine Maiden) Possessor gains +50 Defense while possessor possesses at least 2 Spirit allies
Requires: Basic Spirit Magic Attunement
Cost: 120,000 Gold, 2 Weeks

Guarded Purity- (Passive Ability, Shrine Maiden) Possessor's Spirit Magic summons gain +200 to all stats if possessor has not summoned any non-'Spirit Magic' summons during this thread

Apprentice Spirit Magic Attunement- (Passive Ability, Shrine Maiden) All Spirit Magic spells gain +250 Magical Attack, have a 10% greater chance of working, and cost 50 less MP, and all Spirit Magic summons have 250 more HP, 50 more to each stat, and stay for 3 rounds longer

Guarded Purity II- (Passive Ability, Shrine Maiden) Possessor's Spirit Magic summons gain +200 to all stats if possessor has not been afflicted with any negative status effects during this thread

Spirit that Shines with Malice- (Passive Ability, Shrine Maiden) Possessor gains a Black Spiritual Mark after performing at least 10 offensive actions that inflict negative status effects on targets and involve Spirit Magic

Pathaky wrote: Vrishni is planning on attending the Song for the Moon! With his own song, of sorts! More an..experience, than a song, really. But nominally a song nonetheless!

Here's his relevant gear/abilities.

Abilities:
Essence-Being of Chaos And Good- (Passive Ability, Champion of the Upper Realms) Possessor, if a Deva, may choose at the beginning of a thread to gain the subtype Elemental, Possessor, if an Elemental, may choose at the beginning of a thread to gain the subtype Deva, Possessor if a Deva and an Elemental, gains +100 to all stats
Elemental Fire Body- (Passive Ability, Conjuror) If possessor is a Fire element Elemental, possessor deals 500 additional Fire element Damage, gains +200 Defense against Fire, and gains 20% Fire Resistance
Elemental Traits- (Passive Ability, Conjuror) Possessor gains Pain Immunity, Impaired Immunity and Diseased Immunity so long as possessor is an Elemental. Possessor gains 50% Resistance to possessor's element(s) against sources that are below Level 100 and are no more than 10 Levels or more above possessor so long as possessor is an Elemental.
Deva Traits- (Passive Ability, Champion of the Upper Realms) Possessor gains Hexed Immunity and Diseased Immunity so long as possessor is a Deva

Blazing Sultan- (Passive Ability, Blazing Sultan) Possessor ignores (1 * (Possessor Level/5), rounded down)% Fire Resistance, Possessor ignores Fire Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Apprentice Command of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Fire Resistance- (Passive Ability, Blazing Sultan) Possessor gains 5% Fire Resistance
Apprentice Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +50 to all stats for each Fire element item equipped, Possessor's Fire element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element allies gain +100 to all stats
Apprentice Weaponization of Fire- (Passive Ability, Blazing Sultan) Quantities of Fire element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Fire- (Passive Ability, Blazing Sultan) Possessor gains +500 to all stats while in a Zone of Fire
Basic Acceleration Within Fire's Dominion- (Passive Ability, Blazing Sultan) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Fire
Basic Command of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element pets and summons gain +50 to all stats
Basic Fire Resistance- (Passive Ability, Blazing Sultan) Possessor gains 1% Fire Resistance
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element
Basic Understanding of the Heart of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element allies gain +10 to all stats
Basic Weaponization of Fire- (Passive Ability, Blazing Sultan) Quantities of Fire element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Fire- (Passive Ability, Blazing Sultan) Possessor gains +50 to all stats while in a Zone of Fire
Blazing Sultan- (Passive Ability, Blazing Sultan) Possessor ignores (1 * (Possessor Level/5), rounded down)% Fire Resistance, Possessor ignores Fire Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Control of Fire- (Passive Ability, Blazing Sultan) Possessor has a 20% chance of being able to cancel the actions of Fire element individuals below Level 20, with things that would occur before and after said actions still occurring
Elemental Attack-Conversion: Fire - (Technique Ability, Blazing Sultan) Possessor may use 'Elemental Attack-Conversion: Fire ' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Fire element and no other technique is used. Said action becomes solely the element Fire.
Fire Manipulation- (Passive Ability, Blazing Sultan) Possessor may choose one of the following at the beginning of each round if Fire element: Create a Zone of Fire, Remove a Zone of Fire created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Fire by either possessor or a source below Level 20, Add Fire to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Fire element on a Fire element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Fire, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Fire, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Fire element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Fire to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Fire, 5% Fire Resistance, or +50 Defense against Fire and 1% Fire Resistance until the end of the round as a non-stacking buff
Hair of Fire- (Passive Ability, Blazing Sultan) Possessor gains +50 Melee Attack, +50 Magical Attack, and may deal 2,500 Flat Fire element Damage to any individual who conducts an offensive action that targets possessor at the end of said action up to 5 times per round
Improved Command of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Understanding of the Heart of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element allies gain +250 to all stats
Improved Weaponization of Fire- (Passive Ability, Blazing Sultan) Quantities of Fire element Damage dealt by possessor are increased by 5,000 points
Nonsynchrnous Elemental Attack-Conversion: Fire - (Passive Ability, Blazing Sultan) Possessor may use the Technique 'Elemental Attack-Conversion: Fire ' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action even if possessor is not Fire element.

The Song Itself:
Searing Elegy- (Spell, Elemental Magic, Fire, 1,000 MP, 700,000 Gold) +500 Magical Attack, this spell gains +200 Magical Attack for every Blazing Sultan or Bard ability caster has, to a maximum of 20 abilities, 30% Inflicts Burning, 50% Inflicts Confusion: Depression, this spell may count as a Bardic Music spell

Relevant Gear:
*Symbol of the Unbound Conflagration- (Accessory, Holy Symbol, Fire, 21,000,000 Gold) +20,000 SPI, 30% inflicts Burning, Whenever an instance of Burning with wielder as a source would be cured or recovered from by a source that is below Level 60, there is a 30% chance that it is not, Wielder's Fire element actions may not be countered by individuals below Level 60
Lotus-Crown Glorifying an Arch-Deva- (Accessory, Crown, Chaos & Light, 4,500,000 Gold) +4,500 Magical Attack, +4,500 SPI, +4,500 AGI, +4,500 Defense, 130% To Hit, 135% To Hit if equipped by a Deva, Divine Magic spells cost wielder 9,000 less MP to cast, May not be equipped by Daemons, Devils, or Illuminated
Mark of the Monarch Emberfly- (Accessory, Other: Mystic Infusion, Fire, 2,500,000 Gold) +5,000 Magical Attack, +2,500 AGI, +2,500 SPI, 20% Fire Resistance, Weilder may summon 1 Fire element Spirit, Elemental or Insect of Level 25 or below from the Enemy List that is normally fightable for drops per round, Max 2 summoned.
*Vrishni's Communication Strip (Requi)- (Bound Item, Quest Item, Light, 5,000 Gold) (Bound to Seirei)

Brought along for GENERAL EXCELLENCE IN BRO-SHIP, It's

*Ardy, Lantern-Spirit of Rosebay Fields (Pet, Spirit, Fire & Metal, Lv.39, 79,000,000 Gold) [See Vrishni's sheet for more details.]

Aeromage wrote: Actions for Round 1 are now locked in!

Aeromage wrote: Remalius' Booth (Morning, First Day)

Remalius rents a booth for 500,000 gold and gets to telling those fortunes!
Things don't start out too great. For whatever reason, it just doesn't look like people are interested in having their fortunes told this early on. Or maybe his salesmanship just isn't up to par. Or maybe people are suspicious of getting their fortunes told by a collection of flying magic orbs.

Still, the genie finally manages to talk a couple of overly-adventurous festivalgoers into having their fortunes told, and through his divinations, determines they'll be able to get amazing deals at the Moonstone Merchants' by finding a man in a yellow hat who has no idea the true quality or value of the 'trinkets' he's selling. He then advises a passing lady in a purple dress that she'll find her future husband if she heads to the Spirit Hunter's Association Booth and looks for someone wearing a scarf, and tells a pair of kids they'll be able to find some treasures if they hang around one of the alleys near the Songs for the Moon event area.

Things continue to be slow throughout the morning. Remalius manages to pull one or two more people into getting their fortunes told, but his attempt at getting further customers is roundly squashed by the first festivalgoers from earlier storming up and demanding their money back due to being utterly swindled by the yellow-hatted man, who was actually selling fake coloured-glass 'moonstones' as 'special moonstones from an unknown moon'. The situation further degrades when a flushed, angry woman in purple turns up and begins screaming about how she'd never marry 'someone as fat and ugly as that', and isn't helped by one of the kids stopping by to yell about how his friend got arrested for picking up the 'treasure', which turned out to be a watch belonging to a rich merchant who immediately thought the boy had pickpocketed him.

The scene, unfortunately, renders Remalius' booth bereft of further customers for the rest of the morning.

Remalius gets:
-498,500 Gold (including booth-rental cost)
1 Fame
'Has A Reputation As A Terrible Fortune-Teller (Mod Run World Award)'

Remalius has three rounds' worth of booth-time remaining. It doesn't have to be consecutive.

Aeromage wrote: Songs for the Moon (Morning, First Day)

Vrishni arrives at the event area, which is set in a large chunk of parkland off The Parkway, opposite a row of shops. The place has been decked out in brightly-coloured banners and bunting, with rows and rows of comfortable seats and benches having been set up surrounding a semicircular stone stage ringed with odd, whitish crystal apparatus. Despite how early in the festival it is, the place is pretty crowded, the seating areas already thronged with festivalgoers and vendors. Looks like quite a lot of people are treating this as the 'opening ceremony' of the greater festivities, and many have large bags of food and bottles of beverages, clearly in for the long haul.
There's also a suspicious quantity of overripe-looking fruits on hand. Perhaps there's another custom for performers whose songs aren't up to par for the moon.

Vrishni is swiftly ushered backstage on making his intention to perform in the event known, joining a group of other performers- the most notable of whom look to be a dark-haired girl in a plain yellow dress with a beautiful wooden harp and ribbons in her hair, a man in blue silk with a golden conductor's baton conversing with a small orchestra, a young blond man in an overly-elaborate outfit with an engraved silver trumpet set with white crystals, and a man in a deep-red ensemble involving a cape and a feathered hat holding a violin set with ruby-coloured stones.

A portly fellow in a colourful but rather poorly-coordinated white, red, green and blue outfit bounces to the fore of the stage, unrestrained enthusiasm and barely-restrained stomach dominating the area as he declares, with great pomp, the Songs for the Moon event's first showing of the day officially underway, the white-crystal apparatus amplifying and carrying his voice to the assembled stands.

Thanks to the arcane and mystic process of 'pulling names out of a hat', Vrishni, the 'Mysterious Visitor From The Lands of Nexus', is set to perform first!

Vrishni! Describe thy performance!

Pathaky wrote: Vrishni strides onto the stage, full of easy confidence. So what if he hasn't had "formal training" in singing? It can't be *that* hard. He's the avatar of ineffable Indrasena, for goodness' sake. He stops in the middle of the stage and clears his throat. It sounds like chestnuts popping over and open fire.

"Ladies, gentlemen, assembled personages both great and small, I'm honored to be before you today. You may notice that I lack anything like an instrument. Do not worry. I plan to play a...different manner of song. Bear with me." He smiles at the crowd. "I'll be performing a song dedicated to your Great Red Moon, Arden. This is "An Elegy for Summer."

Vrishni plants Ardy's Lantern on the stage, where it stands upright despite lack of support. He takes a seat below it, legs crossed, arms on his knees.

The temperature of the stage jumps a few degrees as a small wavering flame *pops* into existence in front of him. It crackles despite the lack of fuel, small rhythmic pops and snaps. Another flame appears to it's right, bigger, brighter. It's crackle, it's pop, it's snap is louder, deeper. More flames appear, each different in just such a way that their music intertwines, developing into a complex percussion of heat and sound. There's a WHOORSH as Vrishni himself catches flame, a black shadow amidst the sudden fire. The percussion fires continue their merry beat as Vrishni climbs to his feet gracefully. There's an air of absolute liberty to him, the sense that he could go anywhere, do anything. He begins to sing, the deva's personal conflagration flaring around him, hissing and spitting a contra-beat to the smaller fires.

The song describes a summer long past, celebrating the languorous days and the warm balmy nights. Vrishni sings of the rich green earth growing richer and greener under the sun's watchful eye. He sings of friends and loved ones, of halcyon days when the troubles and stresses of the rest of the year are melted away by nurturing heat. He sings of days spent on rivers and ponds, in fields of grass. He sings of flowers, of the teeming populations of insects singing their own songs. Emberflies begin to buzz around the stage, their little fires flaring in time with the song's happy rhythm.

As the song continues, though, the fires begin to fade. The percussion begins to falter. Vrishni's voice dips, lower, slower. He sings of Winter, cold, pinched, made of emptiness and spite, peering over the horizon and coveting the love of Summer's children. Vrishni sings of Winter's slow approach, the cold death of leaves, the silences left as the insects and small animals of the ponds and forests flee. He sings of drawn faces, sad sighs. The fires around him begin to go out. The song continues. Summer dies. The worlds weep for her passing.

By the end of the song, Vrishni is seated once more before his lantern. (Did it just wink at you, there in the audience? You feel like it must have.) The flame surrounding his body has guttered out by now, plumes of smoke crowding the darkened stage (But not spreading to the audience! Air Control, yo.) All that remains is the original fire, so small and wavering, a single staccato crack and pop against Vrishni's low, but strong, voice.

It has not been summer for a very long time, the deva sings mournfully. The windows are barred from the cold outside, from the questing fingers of Winter. Laughter is a stranger. But still, Vrishni very nearly sighs, hope remains, as fragile as a candleflame, that Summer may return.

The final flame is extinguished. The stage is flooded with smoke and darkness. Then the smoke dissipates in a suspiciously sudden updraft of wind, leaving Vrishni bowing, Lantern held in the crook of his arm.

Aeromage wrote: Vrishni, not one to be deterred by such trifling matters as a complete lack of musical training (or, indeed, instruments) launches headlong into a pyroclastic performance based on the Searing Elegy. As luck would have it, using the spell-song as a base and manipulating the flames in the proper fashion grants them roaring, hissing musical tones alongside the percussive pops and snaps the deva intended and allowing him to avoid relying on his untested vocal talents alone.

As far as he can tell amidst his dancing flames and billowing smoke, it seems to be going down quite well. The audience appears to be paying rapt attention and no hands are straying towards the assortments of squishy fruits lying around. By the end, many are openly weeping, including the colourfully-garbed gentleman (who has joined a small panel of judges alongside a shrine maiden wearing copious amounts of golden jewellery and an old man in a green doublet surrounded by stacks of manuscript paper).
The other waiting performers seem similarly affected- some crying, some looking impressed, and, in the case of the red-costumed violinist, wearing an expression that looks halfway between intrigued and annoyed.

A huge round of applause fills the open-air auditorium as Vrishni takes his bow, the smoke drifting into the air and dissipating into whirling shreds of grey against the blue skies.
The judges look impressed by the performance! The deva's confidence increases!


The girl in yellow is up next, eyes still streaming, and is... frankly, not very good. It seems Vrishni's performance rather shook her nerves, and she gets fruited off the stage after the second time she forgets the words.

The fancy blond man with the extravagant trumpet marches on afterwards and is similarly awful, for different reasons. Whatever those crystals on his instrument do, they're interfering with the ones on the stage and causing horrible screechy magical feedback at deafening volume. A well-aimed orange plugs the mouth of the offending weapon, and a few more send him packing.

The violinist in red strides onto the stage amidst boos, fixes Vrishni with a flat look, and immediately launches into a highly-energetic fiddle solo and accompanying dance, smoothly dodging a pre-emptive squash. His feet barely touch the stage as he dances, tapping out a staccato rhythm to accompany the vibrant notes and trills spilling from his instrument. The sun glints off the lacquered surface of the violin as he sets himself into a spinning pirouette, gems flashing as if alight in the whirling minstrel's hands.
Then threads of red-gold flame erupt from the shining strings of the violin, cascading into the air with the flow of the tune and spiralling into gorgeous patterns of light and song as the man continues to dance, sparks and flames striking from his blurring heels and arcing into counterpoint-lattices of searing fire. Fire and light and sound and motion blend together in a flowing fusion of bardic talent, finishing with a whirl of the fiddler's cloak and (Vrishni notes as the man bows deeply) rather heavy breathing.
The audience is dumbstruck by the display, the applause taking a while to manifest after the initial shock.

The remaining performers for the round seem to have had whatever enthusiasm they had previously burned out of them after the deva and violinist's pyrotechnic performances. The conductor's mini-orchestra is woefully lackluster as a following act, and the less notable groups and individuals following that fare little better.

Much fruit (and a rapid stage-cleaning by a couple of monkey-tailed men in overalls) later, the excitable, colourful master of ceremonies bounds back to centre stage to declare the first round of the event officially over. He explains that, while it was a tricky decision, Ardre 'Fire-Fiddle' Flovio's flaming performance was determined the best that round, with Vrishni easily beating out the rest and earning a commendation for his frankly astounding use of fire as an instrument, rather than simply set dressing.
The deva is handed an illuminated copy of his song in sheet music form (apparently made by the old man in green, who it seems is a prominent musician from the city), a bag of money, and the insistences of the judges that he return in a future round for an encore.

The violinist seems somewhat put out by that, promising he'll turn up again if Vrishni does to 'ensure he isn't upstaged again'.



Vrishni gets:

Unorthodox Instrument Proficiency: Fire- (Passive Ability, Musician) Possessor may treat equipped Weapons with 'Fire', 'Flame' or 'Lantern' in their name as possessing the subtype Instrument

1,000,000 Gold
1 Fame

An Elegy For Summer- (Spell, Bardic Music, Fire & Energy & Ice, 7,700 MP, 7,700,000 Gold) -500 to all stats per round (to a maximum of -2,500), -10% Ice Resistance (to a maximum of -50%), quantities of Fire damage dealt by targets are reduced by an additional 10,000 per round (to a maximum reduction of 50,000), targets no longer count as having cast Call Unto Seasons: Summer, 1 hit against 5, only affects Fire and Energy element targets, lasts for as many turns as caster does nothing except maintain the spell for no MP cost

'Came Second in the Dreaming Moon Festival's 'Songs For The Moon' First Round (Mod Run World Award)'
'Impressed The Judges of the Dreaming Moon Festival's 'Songs For The Moon' Event (Mod Run World Award)'

Aeromage wrote: Spiritual Defense Workshop: Spirits and You- The Basics (Morning, First Day)

The Spiritual Defense Workshop is held in a large, staid tent set at the end of a plaza, with a wide area in front of it fenced off, presumably for practical demonstrations. The workshop is staffed by a large contingent of young-looking men and women in shrine maiden, shrine priest and exorcist robes, led by a large, matronly woman in red-and-white robes with the unusual name of Proclivia May.
No sooner do people arrive than they get bustled off into small groups, assigned several robed staff members, and led at a brisk pace through picture-assisted lectures on the types and natures of common spirits, paper exercises testing spiritual knowledge (and, apparently, common sense) and practical demonstrations of katas and chants designed to ward off spirits and keep one spiritually guarded against threats.

It's rather a blur of activity, but the group of Arena Members manage to get into the swing of things... for the most part.


Ryuutarou, Celestine, Kit, the disguised Rey and Roy all get to learning. They do pretty well.
They get:

Knowledge of Common Spirits- (Passive Ability, Scholar) Possessor gains +50 MIN if any of possessor's opponents are Spirits

Knows Many Common Types of Spirits- (Passive Ability, Binder) Possessor counts as 3 Levels higher (to a maximum of 99) for the purposes of scanning non-Unique Spirits



Dulcinea, ever the scientist, utterly devours the knowledge set before her! Committing names and facts and behaviours to memory with ease, she soon has a wide array of spirits common to Seirei made familiar to her!
Dulcinea gets:

Knowledge of Common Spirits- (Passive Ability, Scholar) Possessor gains +50 MIN if any of possessor's opponents are Spirits

Knows Many Common Types of Spirits- (Passive Ability, Binder) Possessor counts as 3 Levels higher (to a maximum of 99) for the purposes of scanning non-Unique Spirits

Analyse Spiritual Entity- (Technique Ability, Scientist) Possessor scans target Spirit and, if successful, may treat target's Weaknesses as 5% higher and Resistances as 5% lower

Exploit the Behavioural Patterns of Common Spirits- (Passive Ability, Shrine Maiden) Possessor gains +5% Spirit Resistance, Critical and To Hit against non-Unique Spirits that are below Level 60



The disguised Kelver, too, finds his familiarity with nature through his Druid abilities handy to memorise the more earthly spirit-types, and manages to commit the rest to memory without too much issue.
Kelver gets:

Knowledge of Common Spirits- (Passive Ability, Scholar) Possessor gains +50 MIN if any of possessor's opponents are Spirits

Knows Many Common Types of Spirits- (Passive Ability, Binder) Possessor counts as 3 Levels higher (to a maximum of 99) for the purposes of scanning non-Unique Spirits

Call Upon Nature Spirits- (Technique Ability, Druid) Possessor may skip a turn to summon 1-10 Plant Spirits or 1-3 Tree Spirits (randomly determined)

Druidic Protection Against Hostile Spirits- (Passive Ability, Druid) Possessor gains +5% Spirit Resistance against non-Unique Spirits that are below Level 60 if possessor possesses a Plant ally, for each additional Plant ally possessed, one of possessor's allies gain a non-stacking +5% Spirit Resistance against non-Unique Spirits that are below Level 60, these bonuses vanish if the corresponding Plant ally is killed or removed from battle




Next comes the spirit-warding exercises! People are a little more wibbly on that.

Dulcinea and Celestine barely get the grasp of the simpler exercises. It's not really in their wheelhouse.
They get:

Basic Spirit-Banishing Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to remove a target Spirit below Level 40 from battle with a (Possessor's Level - Spirit's Level)/2 % chance of success
Basic Spirit-Warding Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to gain +5% Dodge and Resilience against Spirits below Level 40 as an effect that lasts 5 rounds


Kit, Ryuutarou and Roy have a bit more luck.
They get:
Basic Spirit-Banishing Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to remove a target Spirit below Level 40 from battle with a (Possessor's Level - Spirit's Level)/2 % chance of success
Basic Spirit-Warding Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to gain +5% Dodge and Resilience against Spirits below Level 40 as an effect that lasts 5 rounds
Spiritual Assault-Repelling Mantra- (Technique Ability, Shrine Maiden) Possessor may spend an action to provide possessor's side of battle with a non-stacking +10,000 Defense against Spirits as an effect that lasts until possessor's first action of the next round


Kelver and Rey, on the other hand... just don't seem to pick up the knack at all.
They get:
Incorrect Spirit-Banishing Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to remove a target Spirit below Level 40 from battle with a (Possessor's Level - Spirit's Level)/2 % chance of success, to a maximum of 1%, with a 10% chance that instead 1-4 (randomly determined) Spirits from the Enemy List below Level 20 are summoned and join the opposing side
Incorrect Spirit-Warding Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to have a 50% chance of gaining +5% Dodge and Resilience against Spirits below Level 40 as an effect that lasts 5 rounds, with an 50% chance of instead gaining -5% Dodge and Resilience against Spirits

Aeromage wrote: Spirit Hunter's Association Booth (Morning, First Day)

Celiria approaches the 'booth', which is in actuality a small stone pagoda of red marble prominently featuring the Association's sword-and-bow logo. A smooth, white-stone desk sits in the centre, behind which stands a blond-haired man in a purple jacket with a familiarly featureless-save-for-a-smile mask upon his face and equally familiar eerie stillness to his body.
A couple of wooden boards flank the desk, laden with colourful flyers advertising all sorts of interesting and lucrative jobs and services. Closer inspection of the small print reveals that most of said flashy, high-paying requests are only open to higher-ranking members.

The man fluidly bows and returns to his exact prior position as Celiria approaches. "Welcome to the Spirit Hunter's Association Festival Booth, member Celiria Dragonheart. Have you come to inquire after the services we provide, or do you wish to aid in the recruitment effort today in order to receive rewards and benefits according to your success?"

kitsune106 wrote: Celiria bows back to the man.
"Thank you sir. " she head tilts then ponders.
"I honestly just came to see and talk. But I'll gladly help out with the recruitment today. Just tell me where to start and I'll get to it!"

She'll do her best to be friendly and get people excited!

She will be wearing/have prominent the following gear:
First Spear of Sun and Storm- (Weapon, Spear, Light & Electrical, 75,000,000 Gold) +75,000 Melee Attack, 60% inflicts Awestruck or Electrocuted, Wielder Absorbs Electrical from sources below Level 40, Wielder Reflects Light from sources below Level 40, Wielder must be Level 20 or greater
armor:
Ancient Dwarf King's Armor- (Armor, Heavy Armor, Earth & Physical, 45,000,000 Gold) +45,000 Defense, +41,000 Melee Attack, +45,000 STR, +45,000 CON, +45,000 MIN, +450,000 HP as a non-stacking bonus, 45% Critical, 90% Resilience

accessories:
*Great Sunsilk Cloak of Day and Night- (Accessory, Cloak, Light & Darkness, 100,000,000 Gold) +50,000 Defense, +100,000 AGI, 50% Dodge, 35% Light Resistance, 35% Darkness Resistance, Wearer counts as being in a Chronogeomantic Zone of Day and a Chronogeomatic Zone of Night
Crusader General’s Helm- (Accessory, Helmet, Light, 4,100,000 Gold) +4,100 Defense, +3,000 to all stats, all of wearer’s allies gain 20% Resilience, Immunity to minor status effects from sources below Level 30, +500 to all stats, and 50% Voidstruck Resistance, Bonuses to allies from this item do not stack
Lesser Cloth Wings of Imagination- (Accessory, Upgrade, Wonder & Whimsy, 215,000 Gold) +220 to all stats, +310 SPI as a constant, non-stacking bonus that is only effective during actions made by this item's wearer in which said wearer is casting a spell, 15% Wonder Resistance, 15% Whimsy Resistance, 15% Law Weakness, 15% Agony Weakness, +5,000 MP, +150 Magical Attack, Wearer may spend an action to have a 5% chance of inflicting Charm on a Magic Being, Wearer may spend an action and 500 MP to count as though wearer is in the back row while in the front row for 3 rounds
relevant abilities:



Scholar:
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
General Knowledge of Nexus Discs- (Passive Ability, Scholar) +15 MIN
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN

paladin:
Wreathed In Grace- (Passive Ability, Paladin) Possessor gains +300 AGI if not afflicted with Hexed, Possessor gains 20% Dodge if not afflicted with Hexed

Inner-Light-Nimbus Form- (Stance Ability, Paladin) Possessor gains +300 uncapped points to all stats (to a max of +3,000) for each positive status effect possessor possesses, Possessor's allies gain +200 to all stats (to a max of +2,000 points across all sources) for each positive status effect possessor possesses
Noble Purpose- (Passive Ability, Paladin) Possessor may not Damage allies (not counting healing) unless an individual of Level 60 or greater objects to said Damage-prevention
Noble Soul- (Passive Ability, Paladin) Possessor gains +200 Defense against SPI Damage, Possessor gains Stat Drain: SPI Drain Immunity if possessor is not afflicted with Hexed, Possessor obtains Charm Immunity against Demons, Devils, and Daemons below Level 40
Paladin- (Passive Ability, Paladin) Possessor's Damage-dealing actions that involve the casting of Holy Magic spells deal (500 + 100 * Possessor Level) additional Damage, Holy Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast
Paladin's Grace- (Passive Ability, Paladin) Possessor gains +50 AGI, 15% Paralysis Resistance, and 5% Dodge if possessor has at least 3 Holy Magic spells equipped, this AGI bonus is increased to +150 if any foes are Demons, Daemons, Devils, Darkspawn, or Undead
Commander:
Apprentice Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 250 less MP to cast
Aura of Inspiration- (Passive Ability, Commander) Possessor's allies gain +200 to all stats as a non-stacking bonus and have a 15% chance of being afflicted with Invigorated: High Morale at the start of each round
Basic Leadership Attunment- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 10 less MP to cast
Comforting Message- (Passive Ability, Commander) Possessor's actions that involve the casting of a Leadership spell that are not offensive may cure Confusion: Fear
Good at Keeping Allied Morale High- (Stance Ability, Commander) Possessor's allies gain 50% Confusion: Depression Resistance while possessor is not afflicted with Confusion: Depression

Aeromage wrote: "Attracting recruits of appropriate means to benefit the Association will, in turn, be rewarded with benefits," the masked man calmly states as Celiria begins to outfit herself. "Additional consideration will be given should members be recruited from Nexus, as it has been deemed a location of interest."

Celiria's all dressed up and ready! How is she going about recruiting people, what approach is she using and where is she planning on doing it?

kitsune106 wrote: Celiria will be trying to extol the virtues of the assocation. She'll also tell tales of the deeds she done and will try to extol to people's desire to both do good things (via paladin) and to have wealth (via dragon!)

Aeromage wrote: Celiria dons her ancient, regal armour, takes up her shining spear of sun and storms, equips her billowing, magnificent sunsilk cloak of light and darkness, and proceeds to launch into an inspiring address to all and sundry of her first day as a Spirit Hunter- meeting interesting people, befriending them, handily taking care of the task at hand, getting paid a fortune and finding a legendary shop of wonders to spend her newfound wealth on, for both herself and her new companions (whilst tactfully omitting the slavery and nuclear destruction).

The speech is, apparently, electrifying. Everyone in the area can't help but pay attention to the strange dragon-woman in the clearly magical, impressive gear (no doubt gained through her adventures as a Spirit Hunter!) and her promises of treasure and glory. In a flash, the pagoda-booth is mobbed by prospective applicants and curious festivalgoers both, and looks to be in danger of getting overrun. Space twists oddly as the crowd thickens, and the pagoda somehow grows larger and grander in Celiria's eyes, despite occupying the same amount of space. More smile-masked individuals are now staffing the desk, too, having arrived while she was looking elsewhere.

The dragoon-dragon continues spinning her tales and enticements to the crowd, although she gets the impression as time goes on that people are getting more drawn in due to the flood of people than due to her actions. Still, she's definitely the spark that set it all off, and it's developed into quite the success.

"Your assistance has been appreciated, member Celiria Dragonheart." A woman in a purple cloak with another blank-smile mask on her face is beside Celiria, apparently having made her way through the crowds and up to the dragoon in a moment. "We shall assess your contributions and rewards in full after the festival. Until then, you may continue in your recruitment efforts, if you wish. Any individuals from Nexus you refer to join us will grant additional rewards."



Celiria gets:

5,000,000 Gold

Recruit- (Technique Ability, Commander) Possessor may use 'Recruit' in conjunction with a 'Melee Attack', 'Magical Attack', 'Ranged Attack' or 'Cast A Spell' action so long as no (non-healing) damage is dealt and no other technique is used. Said action gains +5% Charm Infliction chance and, if Charm is successfully inflicted, provides its target with a buff called 'Recruited' that counts as a Leadership effect, moves its target to the source's row formation, prevents Charm from the buff's source wearing off normally while in place, and is removed if its source dies.

Entry-Level Recruiter for the Seirei Spirit Hunter's Association- (Passive Ability, Commander) Possessor's 'Recruit' actions may optionally affect willing targets without inflicting Charm and provide a version of the 'Recruited' buff without the text "prevents Charm from the buff's source wearing off normally while in place", possessor's 'Recruited' buff gains the text "target counts as possessing the ability 'Member of the Serei Spirit Hunter's Association'"

Re: The Dreaming Moon Festival

Posted: Mon Jun 08, 2020 12:24 am
by Modrageball
Aeromage wrote: Moonstone Merchants (Morning, First Day)

Heracles and Catrice wander the streets, finding a likely-looking line of stands, stalls and people-sitting-on-rugs with wares spread out before them. It looks like they're still all setting up for the most part, but there's a few that look to be up and ready to trade.
A few merchants catch the duo's eye after a bit of searching.

-A woman in a green shawl with an array of colourful red, white, blue and green crystal pieces, brightly-coloured pouches and the occasional stone-in-a-box arrayed on a patterned rug, advertising (mostly) cheap souvenirs in the form of Moonstone pieces, powders and (more expensive) Lesser Moonstones.

-A jovial, rotund gentleman with a considerably-sized souvenir stall stacked with figurines, stuffed dolls, small paintings, models of the city and floating, glowing spherical balloons filled with some sort of sparkling gas among various other trinkets and keepsakes.

-An older man in dark, expensive-looking mercantile robes with an expensive-looking stall set in a wall to match. Velvet-lined stands display glittering stones of various sorts and shapes, some bound in intricate frameworks of metal, and well-made boxes to carry them in. A sign proclaims 'Julio Sten, Fine Moonstone Goods, Raw and Refined'.

-A man with a yellow hat, a dizzying collection of stones in all the colours of the rainbow set out on the rug before him. Various hand-painted signs declare the goods as 'unappraised moonstones from moons known and unknown', with prices running from extremely cheap to somewhat expensive.

kitsune106 wrote: anyone setting off catrice's

Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points

if not, she'll head for-A jovial, rotund gentleman with a considerably-sized souvenir stall stacked with figurines, stuffed dolls, small paintings, models of the city and floating, glowing spherical balloons filled with some sort of sparkling gas among various other trinkets and keepsakes.


Hera heads for Julio Sten and will see what he has.

Aeromage wrote: The man in the yellow hat is pinging as Naughty. She can't get a good read on Julio. The others seem to be fine, though.

Any changes based on this?

kitsune106 wrote: nope!

Aeromage wrote: The souvenir stall is, as one would expect, filled with souvenirs, trinkets and keepsakes of various types, sizes and prices. The merry merchant manning the market bustles around Catrice, showing her his selection of wares.

Moon Balloon (Vernat/Cintho/Canta/Arden) - 500 Gold (Four different items, state which, if any, you're buying)
Basic Moonball - 1,500 Gold
'Great Houses of the August Order of Spirit Tamers'- (Item, Antiquity, Light & Darkness, 5,000 Gold)
Replica Moonstone (Vernat/Cintho/Canta/Arden) - 5,000 Gold
Exorcist Doll - 5,000 Gold
Shrine Maiden Doll - 5,000 Gold
Display Box of Replica Moonstones - 25,000 Gold
Kotengu Plushie - 40,000 Gold
Tengu Plushie - 80,000 Gold
Moonball (Vernat/Cintho/Canta/Arden/Maltius) - 80,000 Gold
Dreaming Moon Festival Pennant - 100,000 Gold
Great Tengu Plushie - 160,000 Gold
Great Tengu Sage Plushie - 240,000 Gold
Decorative Collection of Moonstone Dust Vials - 250,000 Gold
Great Tengu Swordsman Plushie - 240,000 Gold
Forest-Guardian Tengu Plushie - 380,000 Gold
Model Mini-Moon (Vernat/Cintho/Canta/Arden) - 500,000 Gold
Stylised Scale Model of Clavia - 1,500,000 Gold

kitsune106 wrote: she'll buythe moonball of maltius! and that's it for now.

Aeromage wrote: Catrice gets:

Moonball (Maltius)- (Weapon, Orb, Darkness, 80,000 Gold) +80 Ranged Attack, +80 Magical Attack, Weilder's 'Ranged Attack' and 'Magical Attack' actions place a debuff on targets that provides -100 to any one stat that stacks 3 times across all instances of this debuff



Julio turns out to be considerably more brusque in attitude, simply waving a hand at the shelves and stands on display.

Lesser Moonstone of Arden - 6,000,000 Gold
Lesser Moonstone of Canta - 6,000,000 Gold
Lesser Moonstone of Cintho - 6,000,000 Gold
Lesser Moonstone of Vernat - 6,000,000 Gold
Moonstone of Arden - 26,000,000 Gold
Moonstone of Canta - 26,000,000 Gold
Moonstone of Cintho - 26,000,000 Gold
Moonstone of Vernat - 26,000,000 Gold
Greater Moonstone of Arden - 130,000,000 Gold
Greater Moonstone of Canta - 130,000,000 Gold
Greater Moonstone of Cintho - 130,000,000 Gold
Greater Moonstone of Vernat - 130,000,000 Gold

Moonstone Box (Small) - 500,000 Gold
Moonstone Box (Medium) - 1,000,000 Gold
Moonstone Box (Large) - 2,500,000 Gold

Moonstone-Infusion Seal - 1,000,000 Gold

Moonstone Socket - 5,000,000 Gold

Bag of Lesser Moonstone Dust (Arden/Canta/Cintho/Vernat) - 600,000 Gold
Bag of Moonstone Dust (Arden/Canta/Cintho/Vernat) - 2,600,000 Gold

Moonstone-Socket Gauntlets - 35,000,000 Gold

Refined Lesser Moonstone Talisman (Arden/Canta/Cintho/Vernat) - 20,000,000 Gold

kitsune106 wrote: hera will buy:


Moonstone-Infusion Seal - 1,000,000 Gold


and
Moonstone Socket - 5,000,000 Gold

Greater Moonstone of Cintho - 130,000,000 Gold
Greater Moonstone of Vernat - 130,000,000 Gold

using money from kit!

done

Aeromage wrote: SUDDEN INTERLUDE: RUIN SHUFFLE

(5/16/2016 12:52:38 AM) Caelzeph: Right, I'll generate Heracles' items later.
(12:52:50 AM) Caelzeph: For now, though, I would like a roll-call of who is about and up for a TEST
(12:52:58 AM) [yogurtrunsfreenow]: (daveishere55) I AM HERE
(12:52:58 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) snhr
(12:52:59 AM) [yogurtrunsfreenow]: (xcom102a) a TEST you say? CATRICE!
(12:53:04 AM) [yogurtrunsfreenow]: (xcom102a) EREH!
(12:54:22 AM) Caelzeph: I have in my hand a deck of cards. The game is Ruin Shuffle. Or at least a secondhand variant thereof at the hands of some guy who had a very, very odd dream one day.
(12:54:48 AM) [yogurtrunsfreenow]: (daveishere55) That looks incredibly dire
(12:54:50 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) How delightfully ominous
(12:55:05 AM) [yogurtrunsfreenow]: (xcom102a) As catrice would play... "Ahhh, the right kind of game. Deal me in"
(12:55:10 AM) Caelzeph: This thing is basically full-on lifted from a weird dream I had one day, so I don't expect the rules or game to be perfect, but here we are.
(12:55:22 AM) [yogurtrunsfreenow]: (daveishere55) A secret deal is always to be respected
(12:55:27 AM) Caelzeph: Declare a character to play, and I'll tell you the rules, such as they are.
(12:55:38 AM) [yogurtrunsfreenow]: (daveishere55) Dulcinea is foolishly brave!
(12:55:51 AM) [yogurtrunsfreenow]: (xcom102a) BA characters?
(12:55:54 AM) Caelzeph: Yes.
(12:55:57 AM) [yogurtrunsfreenow]: (xcom102a) Catrice is in!
(12:56:00 AM) Caelzeph: This is part of the Dreaming Moon Festival.
(12:56:04 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) Crazy Roy Monterro, Whose Deals You Won't Believe
(12:56:13 AM) Caelzeph: If it works out, it'll likely become a regular event in it.
(12:56:26 AM) [yogurtrunsfreenow]: (xcom102a) ( i like how we're putting in our cray cray ones, well, some of them, and not hte more powerhouses. I approve
(1:03:35 AM) Caelzeph: The rules are as follows:
-At the start of each game, a number is picked from 3-39. Your goal is to hit this number or get as close as possible.
-The game has three rounds.
-Each round, you draw a card. Aces can be 1 or 10, face cards are 10. Jokers do something.
-You may opt to not draw a card. You may not do this more than once in succession.
-If you hit a value of 7 at any point, something happens.
-If you hit a value of 15 at any point, something terrible happens.
-If you exceed the target value, something terrible happens.
-Whoever is closest or at the target value after three rounds wins. Draws will be decided based on who has the most valuable cards. Draws where people have the same card will go to SUDDEN DEATH MODE.
(1:04:15 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) So what is this now?
(1:04:31 AM) Caelzeph: Ruin Shuffle
(1:04:55 AM) Caelzeph: Or 'let's see how well that one ominous card game that turned up in a dream will work as an event, time to test it out'
(1:05:48 AM) Caelzeph: We currently have Dulcinea, Catrice and Crazy Roy (in that order) playing. Anyone else?
(1:06:42 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) How much attention do you think this'd take?
(1:06:55 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) I'm currently in another game and am interested but don't want to drag it down by being half here
(1:07:25 AM) Caelzeph: It's a three round card game and I've got the deck in hand
(1:07:30 AM) Caelzeph: Rules are as stated up there.
(1:07:50 AM) Caelzeph: It's not a long game by any stretch of the imagination.
(1:08:20 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) 'k
(1:08:28 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) I'll throw TSG in then
(1:09:04 AM) Caelzeph: Dulcinea, Catrice, Crazy Roy and TSG. Right, then. Let's give this a spin.
(1:09:14 AM) Caelzeph: THE SCORE IS DETERMINED
(1:09:21 AM) Caelzeph: YOUR TARGET IS 35
(1:09:26 AM) Caelzeph: ROUND ONE
(1:09:32 AM) [yogurtrunsfreenow]: (xcom102a) Catrice smiles and unbuttons her labcoat's top three buttons and smiles at the others. "We are ready, my fine gentlemen?" She grins as she examines her card.
(1:09:34 AM) Caelzeph: Declare: Draw or Pass!
(1:09:38 AM) [yogurtrunsfreenow]: (daveishere55) Draw
(1:09:40 AM) [yogurtrunsfreenow]: (xcom102a) Catrice Draw
(1:09:47 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) All together, or one at a time?
(1:09:54 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) TSG draws
(1:10:00 AM) Caelzeph: For now, all together.
(1:10:04 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) Crazy Roy pulls out some crayons
(1:10:08 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) and begins to Draw
(1:10:47 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) A Cigar made of solidified Fortune and Wealth is produced. TSG begins smoking it.
(1:13:08 AM) Caelzeph: Dulcinea draws the 3 of Spades. (Total: 3)
Catrice draws the Queen of Diamonds. (Total: 10)
Crazy Roy draws the Seven of Spades. (Total: 7) Something Happens. Crazy Roy gains 3 Gambler Bonus Weeks! (May be veto'd by Gad later)
TSG draws the Ace of Clubs. Determine its value! 1 or 11?
(1:13:23 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) 11
(1:13:39 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) "High Rooollah"
(1:13:43 AM) Caelzeph: ROUND TWO
(1:13:48 AM) Caelzeph: Declare: Pass or Draw?
(1:13:48 AM) [yogurtrunsfreenow]: (daveishere55) draw
(1:13:51 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) DRAW
(1:13:53 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Daw
(1:13:58 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) r
(1:14:47 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Like the game
(1:14:49 AM) [yogurtrunsfreenow]: (daveishere55) Kit?
(1:14:53 AM) [yogurtrunsfreenow]: (xcom102a) draw
(1:15:30 AM) [yogurtrunsfreenow]: (xcom102a) CAtrice smiles. "This is nice... OOOOhhh.. " she looks at what crazy roy draws. "Is that a cthulu inspired kitten?"
(1:16:31 AM) Caelzeph: Dulcinea draws the Two of Diamonds. (Total: 5)
Catrice draws the Six of Hearts. (Total: 16) She feels a sense of just-avoided ominous foreboding.
Crazy Roy draws the Ten of Spades. (Total: 17)
TSG draws the Queen of Clubs. (Total: 21)
(1:16:45 AM) Caelzeph: FINAL ROUND
(1:16:57 AM) Caelzeph: Declare: Pass or Draw?
(1:16:57 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) Whelp
(1:16:59 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) Draw
(1:17:06 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Draw
(1:17:07 AM) [yogurtrunsfreenow]: (daveishere55) Draw, no reason not to
(1:17:08 AM) [yogurtrunsfreenow]: (xcom102a) draw! CAtrice flicks out a sweatdrop. "Well, that was close.. but a true scientist never fear!"
(1:17:09 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) None of us are close enough to go over
(1:17:10 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) haha
(1:18:40 AM) Caelzeph: Dulcinea draws the Five of Clubs. (Total: 8). So close. But sorrow, she missed it.
Catrice draws the King of Clubs. (Total: 26).
Crazy Roy draws the Five of Hearts. (Total: 22).
TSG draws the Six of Diamonds. (Total: 27).
(1:18:45 AM) Caelzeph: GAME OVER
(1:18:58 AM) [yogurtrunsfreenow]: (daveishere55) so, Roy won?
(1:19:00 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) Congratules, TSG
(1:19:23 AM) [yogurtrunsfreenow]: (xcom102a) catrice start to applaud the goelm. "Congrats SIR! "
(1:19:54 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) TSG smiles with his golden teeth, then begins completely hamming it up seeing people congratulate him (even if it's just catrice)

(1:20:19 AM) [yogurtrunsfreenow]: (xcom102a) (are his eyebrows clapping?)
(1:20:43 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) "Still got it. I'll keep mah record prestidigious, if'n y'don't mind. Enjoy fellas!"
(1:21:05 AM) [yogurtrunsfreenow]: (xcom102a) Catrice smiles and looks at hte other 2. "care to try again, good sirs?"
(1:21:10 AM) Caelzeph: The Golem gets:
1/54 Ruin Shuffle Card- (Item, Item Piece, Devastation, 15,301,315 Gold)
(1:21:25 AM) [yogurtrunsfreenow]: (xcom102a) ooh, like what rey has, IIRC
(1:21:26 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) He rounds up whatever possibly nonexistant or conceptual winnings he got with a sweep of his arms and folds in on himself
(1:21:31 AM) [yogurtrunsfreenow]: (driftwood153) haha
(1:21:32 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Winking out of existance
(1:21:44 AM) Caelzeph: ...and that's how it works.
(1:21:44 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Envy shows up
(1:21:58 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Neat game. Fun, fast, simple.
(1:22:32 AM) Caelzeph: Well, good. Not bad for something that literally popped out of an ominous dream.
(1:22:42 AM) [yogurtrunsfreenow]: (xcom102a) i like it
(1:24:09 AM) Caelzeph: Second game, and if so, who?
(1:24:15 AM) [yogurtrunsfreenow]: (daveishere55) Dulcinea
(1:24:16 AM) [yogurtrunsfreenow]: (xcom102a) Catrice again
(1:24:50 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Envy's up
(1:25:03 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Actually no, let's make it Cyaeilia
(1:26:24 AM) Caelzeph: Dulcinea, Catrice, Envy. Other takers?
(1:26:37 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) I'm going to get some work odne
(1:26:39 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) done*
(1:27:07 AM) Caelzeph: The lurking Celas, perhaps?
(1:27:09 AM) [yogurtrunsfreenow]: (jaarmocida@gmail.com) Orkanith shall participate?
(1:27:46 AM) [yogurtrunsfreenow]: (xcom102a) can't; resist.. soo. "Stalking Celas, Evistaering anthema" :P ducks
(1:28:08 AM) [yogurtrunsfreenow]: (daveishere55) Evistaering?
(1:28:20 AM) Caelzeph: That's certainly a new word.
(1:28:27 AM) [yogurtrunsfreenow]: (xcom102a) evisserating.. sorry, can't word today.. you know.. that EV, or V word.. when you disembowel someone?
(1:28:34 AM) [yogurtrunsfreenow]: (daveishere55) Eviscerating
(1:29:05 AM) [yogurtrunsfreenow]: (xcom102a) yes, that one
(1:29:28 AM) Caelzeph: Well, four's still plenty. ONWARD
(1:29:51 AM) [yogurtrunsfreenow]: (jaarmocida@gmail.com) so what am i doing?
(1:29:53 AM) Caelzeph: THE GOAL HAS BEEN DETERMINED
(1:29:58 AM) Caelzeph: YOUR TARGET IS 26
(1:30:02 AM) Caelzeph: ROUND ONE
(1:30:08 AM) Caelzeph: Declare: Pass or Draw?
(1:30:17 AM) [yogurtrunsfreenow]: (daveishere55) Draw
(1:30:19 AM) [yogurtrunsfreenow]: (jaarmocida@gmail.com) Draw
(1:30:23 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Draw
(1:32:39 AM) [yogurtrunsfreenow]: (xcom102a) draw
(1:32:40 AM) Caelzeph: (Kit)
(1:32:59 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Kit drew
(1:33:08 AM) [yogurtrunsfreenow]: (xcom102a) catrice drew.. a mutated kitten!
(1:33:35 AM) [yogurtrunsfreenow]: (jaarmocida@gmail.com) thats kinda creepy?
(1:33:52 AM) [yogurtrunsfreenow]: (xcom102a) (well, she did make fluffy, a mutated tiger.. soo)(
(1:33:55 AM) Caelzeph: Dulcinea draws the Queen of Clubs. (Total: 10)
Catrice draws the Six of Clubs. (Total: 6)
Cyaeilia draws the Jack of Spades. (Total: 10)
Orkanith draws the Seven of Clubs. (Total: 7). Something Happens. Orkanith gets something weird.
(1:34:15 AM) [yogurtrunsfreenow]: (jaarmocida@gmail.com) ooo
(1:34:32 AM) Caelzeph: Orkanith gets:
Evistaer- (Spell, Murder Arts, Physical, 5,000 MP, 5,000,000 Gold) +5,000 Melee Attack, 100% inflicts Wounded: Maimed, Inflicts Blind, Inflicts Confusion on all individuals in battle except caster, this spell may also count as Chaos Magic
(1:35:00 AM) [yogurtrunsfreenow]: (jaarmocida@gmail.com) oooo
(1:35:05 AM) Caelzeph: Evistaerite*
(1:35:20 AM) Caelzeph: ROUND TWO
(1:35:24 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Cyborn draws a card
(1:35:25 AM) [yogurtrunsfreenow]: (xcom102a) DRAW
(1:35:25 AM) Caelzeph: Declare: Pass or Draw.
(1:35:36 AM) [yogurtrunsfreenow]: (jaarmocida@gmail.com) Draw
(1:35:57 AM) [yogurtrunsfreenow]: (daveishere55) draw
(1:37:01 AM) Caelzeph: Dulcinea draws the Ace of Diamonds. Declare its value: 1 or 11?
Catrice draws the Ace of Spades. Declare its value: 1 or 11?
Cyaeilia draws the Two of Hearts. (Total: 12)
Orkanith draws the Queen of Diamonds. (Total: 17)
(1:37:36 AM) [yogurtrunsfreenow]: (daveishere55) 11
(1:37:39 AM) [yogurtrunsfreenow]: (xcom102a) Catrice hmmms then awwws. "Awww.. i on;ly got a 1"
(1:38:42 AM) Caelzeph: Dulcinea's total is now 21.
Catrice's total is now 7. Something Happens. Catrice gets 150,000 Gold!
(1:39:05 AM) Caelzeph: FINAL ROUND
(1:39:10 AM) Caelzeph: Declare: Pass or draw?
(1:39:13 AM) [yogurtrunsfreenow]: (jaarmocida@gmail.com) Draw
(1:39:15 AM) [yogurtrunsfreenow]: (daveishere55) draw
(1:39:16 AM) [yogurtrunsfreenow]: (xcom102a) Catrice blinks as her pokcets get heavier and she blinks as she reache sin. "Interesting.... " DRaw
(1:39:42 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Draw
(1:40:57 AM) Caelzeph: Dulcinea draws the Three of Diamonds. (Total: 24)
Catrice draws the Three of Hearts. (Total: 10)
Cyaeilia draws the Seven of Diamonds. (Total: 19)
Orkanith draws the Six of Diamonds. (Total: 23)
(1:41:09 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Well played
(1:41:10 AM) Caelzeph: Dulcinea is closest to the target value of 26! She wins!
(1:41:26 AM) Caelzeph: Dulcinea gets:
1/54 Ruin Shuffle Card- (Item, Item Piece, Devastation, 15,301,315 Gold)
(1:41:31 AM) [yogurtrunsfreenow]: (xcom102a) Catrice claps for duclinea! "Congrats Miss Fairy!"
(1:41:33 AM) [yogurtrunsfreenow]: (daveishere55) Wooo!
(1:41:48 AM) [yogurtrunsfreenow]: (daveishere55) Dulcinea gives Catrice a strange look
(1:41:49 AM) [yogurtrunsfreenow]: (jaarmocida@gmail.com) *drops head in disappointment*
(1:41:52 AM) [yogurtrunsfreenow]: (jaarmocida@gmail.com) lost by 1
(1:42:05 AM) Caelzeph: But hey, you got a weird spell.
(1:42:07 AM) [yogurtrunsfreenow]: (xcom102a) Catrice totally ignores it!
(1:42:07 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Cael, any reason why it goes up to 39 rather than ending at 33 (the max a person can draw, shenanegans aside)?
(1:42:09 AM) Caelzeph: Potentially involving organs.
(1:42:16 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Shenanegans, perhaps?
(1:42:17 AM) Caelzeph: Dream-logic.
(1:42:17 AM) [yogurtrunsfreenow]: (daveishere55) "I'm an outsider, not a fey."
(1:42:22 AM) Caelzeph: Also shenanigans.
(1:42:54 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) I was thinking 15 and 7 could theoretically modify your score by a bunch
(1:42:55 AM) [yogurtrunsfreenow]: (xcom102a) she blinks. "Ohh... sorry, had the odd glasses on... at least you werent' a butterfly this time... I think... tbutterflies, faries. you pin the latter to a board, yes?"
(1:43:32 AM) Caelzeph: 7 was 'something generally good happens'.
15 was 'IT'S TERRIBLETIME, BILLY'
(1:43:52 AM) Caelzeph: There are ways to reach 39, but it's purely down to chance.
(1:44:24 AM) Caelzeph: (Also on the other hand, the minimum value is 3, which would make for a very short/tense game indeed)
(1:44:32 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) 1
(1:44:34 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) DRAW
(1:44:35 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) 1
(1:44:36 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) DRAW
(1:44:38 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) 1
(1:44:39 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) DRAW
(1:45:27 AM) [yogurtrunsfreenow]: (daveishere55) Another game?
(1:45:28 AM) Caelzeph: Well, then. Would people care to test their luck/minor skill once more, or shall I draw it in for the night?
(1:45:35 AM) Caelzeph: That's a vote for another game.
(1:45:39 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) I'm up for it
(1:45:43 AM) [yogurtrunsfreenow]: (driftwood153) *clint eastwood squint*
(1:45:44 AM) Caelzeph: Well, then.
(1:45:45 AM) [yogurtrunsfreenow]: (xcom102a) Lets draw once more. this is fun
(1:45:51 AM) Caelzeph: Declare your characters.
(1:45:58 AM) [yogurtrunsfreenow]: (driftwood153) Taran
(1:46:04 AM) [yogurtrunsfreenow]: (xcom102a) Catrice grins and looks around. "Soo.. one last game before we go raid the tavern?"
(1:46:06 AM) [yogurtrunsfreenow]: (daveishere55) Dulcinea
(1:46:16 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) Uh
(1:46:16 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) Uh
(1:46:18 AM) [yogurtrunsfreenow]: (jaarmocida@gmail.com) Levana shall join this time!
(1:46:21 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) <ERROR>
(1:46:46 AM) [yogurtrunsfreenow]: (xcom102a) Catrice offers to get the flynn a debugging program eventually
(1:46:56 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) No00000ooOoo
(1:47:22 AM) Caelzeph: Your player, Wriggle?
(1:47:32 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Let's go with Liedborne
(1:47:57 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) (He makes clocks)
(1:48:43 AM) Caelzeph: Oho, six people. This should be interesting.
(1:49:09 AM) Caelzeph: Let's get some overly dramatic western music in here.
(1:49:11 AM) Caelzeph: https://www.youtube.com/watch?v=vKtoIMwWSJM
(1:49:21 AM) [yogurtrunsfreenow]: (driftwood153) Excellent.
(1:49:22 AM) Caelzeph: THE GOAL IS DETERMINED
(1:49:31 AM) Caelzeph: 7.
(1:49:37 AM) [yogurtrunsfreenow]: (xcom102a) (start up the player piano?)
(1:49:39 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) <̰̣̻̦̫̗̣͓̇̔ͬ͛̏̈̚͞È̶̟̜ͯR̴̠͉͕ͤͫ̊͂̽͐͗͊R͚͈̔̅ͦ͆ͮ͐̓ͦ́̚̕Ō͚͔̜̱̠͚̭̅̚R̲̺̳̘͕̙̟̙̝̅ͤͦ͑>̮̱̭̱͉̟̬͉͙͑̇̊̈́̿͒ͨ̚͟͜DRAWS, PARDNER
(1:49:44 AM) Caelzeph: ROUND ONE
(1:49:47 AM) [yogurtrunsfreenow]: (xcom102a) Catrice Draws
(1:49:52 AM) [yogurtrunsfreenow]: (jaarmocida@gmail.com) Draw
(1:49:54 AM) [yogurtrunsfreenow]: (daveishere55) Dulcinea draws
(1:50:00 AM) [yogurtrunsfreenow]: (driftwood153) Draw!
(1:51:14 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) I shouldn't have drawn
(1:51:19 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Draw
(1:51:41 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Cyaeilia picks a card
(1:51:52 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) Leidborne even
(1:52:02 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Or Envy
(1:52:05 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Who's to say?
(1:52:09 AM) Caelzeph: Levana: Draw or Pass?
(1:52:16 AM) Caelzeph: Oop, missed that
(1:52:21 AM) [yogurtrunsfreenow]: (jaarmocida@gmail.com) haha
(1:53:27 AM) Caelzeph: Taran draws the Three of Clubs. (Total: 3)
Catrice draws the Three of Diamonds. (Total: 3)
Dulcinea draws the Six of Diamonds. (Total: 6)
Levana draws the Seven of Hearts (Total: 7) Something Happens. Levana gains a Bonus Week!
<ERROR> draws the Two of Spades. (Total: 2)
Liedborne draws the King of Hearts (Total: 10). Liedborne has exceeded the target and is out!
(1:53:32 AM) Caelzeph: Five players remain.
(1:53:54 AM) Caelzeph: ROUND TWO
(1:53:58 AM) Caelzeph: Declare: Pass or Draw?
(1:54:01 AM) [yogurtrunsfreenow]: (jaarmocida@gmail.com) pass
(1:54:02 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Envy looks with hate on everyone who remains, aghast at how unfair it is
(1:54:03 AM) [yogurtrunsfreenow]: (xcom102a) pass
(1:54:11 AM) [yogurtrunsfreenow]: (xcom102a) CAtrice smiles
(1:54:23 AM) [yogurtrunsfreenow]: (daveishere55) pass
(1:54:42 AM) [yogurtrunsfreenow]: (xcom102a) i think leavna has it, although, levana.. heh.. will hav eot draw next round
(1:54:45 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) <̰̣̻̦̫̗̣͓̇̔ͬ͛̏̈̚͞È̶̟̜ͯR̴̠͉͕ͤͫ̊͂̽͐͗͊R͚͈̔̅ͦ͆ͮ͐̓ͦ́̚̕Ō͚͔̜̱̠͚̭̅̚R̲̺̳̘͕̙̟̙̝̅ͤͦ͑>̮̱̭̱͉̟̬͉͙͑̇̊̈́̿͒ͨ̚͟͜DRAW
(1:54:53 AM) [yogurtrunsfreenow]: (jaarmocida@gmail.com) aye i will
(1:54:55 AM) [yogurtrunsfreenow]: (xcom102a) (best strategy is pass, draw, pass
(1:54:59 AM) [yogurtrunsfreenow]: (jaarmocida@gmail.com) i will lose
(1:55:06 AM) [yogurtrunsfreenow]: (daveishere55) You have to draw twice?
(1:55:22 AM) [yogurtrunsfreenow]: (xcom102a) errr, wait, cael? -If you hit a value of 7 at any point, something happens.
-If you hit a value of 15 at any point, something terrible happens.
-If you exceed the target value, something terrible happens.
(1:55:33 AM) [yogurtrunsfreenow]: (xcom102a) you can't pass twice in a row
(1:55:42 AM) Caelzeph: In this case, 'something terrible' is 'getting kicked out of the game'
(1:55:45 AM) [yogurtrunsfreenow]: (xcom102a) aha
(1:55:48 AM) Caelzeph: Stakes may change later.
(1:55:58 AM) Caelzeph: 15 is worse.
(1:56:10 AM) [yogurtrunsfreenow]: (xcom102a) ooc now i see a deimensional boot kicking you out literally
(1:56:31 AM) [yogurtrunsfreenow]: (daveishere55) I will draw instead of passing, then
(1:56:54 AM) [yogurtrunsfreenow]: (daveishere55) though it is unlikely for me to survive drawing, I may as well get myself out faster
(1:57:44 AM) Caelzeph: (Celas?)
(1:58:18 AM) [yogurtrunsfreenow]: (driftwood153) sorry, real life struck
(1:58:33 AM) [yogurtrunsfreenow]: (driftwood153) I am back and willl... draw
(1:58:41 AM) Caelzeph: And when the target value is low, yes, pass-draw-pass is the best bet. Or just hoping everyone else gets caught out before the round ends and leaves you winning by default.
(1:58:59 AM) [yogurtrunsfreenow]: (xcom102a) yeah
(1:59:19 AM) Caelzeph: Taran draws the Nine of Hearts. (Total: 12) Taran has exceeded the target score and is out!
Catrice passes. (Total: 3)
Dulcinea draws the Eight of Spades. (Total: 14) Dulcinea has exceeded the target score and is out!
Levana passes. (Total: 7)
<ERROR> draws the Four of Clubs. (Total: 6)
(1:59:24 AM) Caelzeph: FINAL ROUND
(1:59:36 AM) Caelzeph: Both Catrice and Levana passes the previous round and are compelled to draw!
(1:59:37 AM) [yogurtrunsfreenow]: (xcom102a) catrice smiles. "Draw."
(1:59:45 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) M͌̑ͬ͌ͫ̇͒͏͔̰̝͎̲W̲̜̟̖̲͗ͪ̆̒̃̇̇̚͢Ę̆͆͆ͯ̈͛̊̇҉̩̺̗̘͘E͙ͥ̾̀ͅ ̖̟̞͙̻͙̤͕̻ͩ̕͢͠H̷ͩ҉̘̬̩̠̭̫E̙̤̻̙̳̣̾ͦ̋̆̈ͣ̽ͅE̴̵̡̹̜ͪ̊̓͌ ̵̧̤̖̲̃̂Ĥ̉͂ͩ͌͛̓ͫ̚͏͓͓̞͝Ȅ̙̱̘͚̲̤̦͙͑ͣͪͬ͗͋͠ͅE̤͕͖͖̱̥̙ͯ̈́̚͟
(1:59:50 AM) [yogurtrunsfreenow]: ("The Real Path" pathaky@hotmail.com) PASS
(2:00:07 AM) [yogurtrunsfreenow]: (jaarmocida@gmail.com) Levana reluctantly draws a card
(2:01:01 AM) Caelzeph: Catrice draws the Two of Hearts. (Total: 5)
Levana draws the Nine of Spades. (Total: 16). Levana feels like she barely missed something horrible.
<ERROR> passes. (Total: 6)
(2:01:10 AM) Caelzeph: GAME OVER
(2:01:13 AM) [yogurtrunsfreenow]: (xcom102a) Congrats ERROR
(2:01:18 AM) Caelzeph: The closest, with 6, is <ERROR>
(2:01:35 AM) Caelzeph: <ERROR> gets:
1/54 Ruin Shuffle Card- (Item, Item Piece, Devastation, 15,301,315 Gold)
(2:01:54 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Wasn't Levana on it?
(2:02:00 AM) Caelzeph: She was
(2:02:06 AM) [yogurtrunsfreenow]: (xcom102a) and then has to draw
(2:02:10 AM) Caelzeph: But the thing about Ruin Shuffle is that it's a three-round game.
(2:02:14 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Aha
(2:02:25 AM) [yogurtrunsfreenow]: (xcom102a) best straqgegy for lwo is pass draw choose
(2:02:26 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Neat
(2:02:36 AM) Caelzeph: It only ends when all the other players are out (if you're on the value) or three rounds pass.
(2:02:51 AM) Caelzeph: Levana could easily have won if people didn't draw such low values on the second round.
(2:02:56 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) My attention was only half here, hah
(2:03:17 AM) Caelzeph: There was also a minor chance she wouldn't have lost on her forced draw, but that would've required a lot of luck.
(2:03:37 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) How
(2:03:44 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) How could she not lose?
(2:03:45 AM) Caelzeph: Jokers Do Things
(2:03:54 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Right
(2:03:55 AM) Caelzeph: What things is entirely up to luck.
(2:04:08 AM) Caelzeph: (Said Things weren't in the dream, so I've improvised a table)
(2:04:29 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Let's hope you get to use it
(2:04:35 AM) Caelzeph: Haha, it's saved.
(2:05:38 AM) Caelzeph: For something that sprang from a dream, this seems to have been rather a success.
(2:08:37 AM) [yogurtrunsfreenow]: (daveishere55) RUIN SHUFFLE
(2:08:42 AM) Caelzeph: Indeed.
(2:08:55 AM) [yogurtrunsfreenow]: (xcom102a) sounds like a dsrtuction styled dance step
(2:09:13 AM) Caelzeph: Definitely getting added to the regular event list, then.

Aeromage wrote: The following are very subject to change by Gad.

Heracles gets:

Moonstone-Infusion Seal- (Accessory, Upgrade, Magic, 1,000,000 Gold) At the beginning of each battle this is equipped, possessor chooses one Weapon and one Consumable whose name includes 'Moonstone', both items gain an Infusion Count at 0, at the end of each battle in which possessor's side wins in which possessor has both this item and the originally-chosen Weapon and Consumable equipped, both items' Infusion Counts increase by 1; upon reaching and Infusion Count of 100, the Consumable is destroyed and the Weapon gains the permanent Moonstone Infusion <Name of Consumable> that contains the text of the consumable with the following changes: "Target weapon owned by user or a willing ally" becomes "This weapon", "becomes solely <an element/any combination of element>" becomes "becomes solely <an element/any combination of element> chosen at the beginning of battle", and "lasts 5 rounds" is removed


Moonstone Socket- (Permanent Consumable, Empowered Item, Magic, 5,000,000 Gold) Gives target weapon the permanent Weapon Upgrade Integrated Moonstone Socket

Weapon Upgrade: Integrated Moonstone Socket- Possessor gains an additional Consumable slot that may only contain Consumables whose name includes 'Moonstone', possessor may choose to have this weapon begin battle as if a charge of said Consumable was used on it


Greater Moonstone of Cintho- (Consumable, Enchanted Item, Water & Ice & Flux, Unlimited Charges, 125,000,000 Gold) Target weapon owned by user or a willing ally becomes solely any combination of Water, Ice and Flux element, gains +50% To Hit (with said To Hit bonus not stacking across items), gains +200,000 Defense and may, at the start of each round, additionally choose up to 5 allies to gain +100,000 Defense (with this effect counting as separate for the purpose of per-item caps and stacking on a max of two items)', does not stack, lasts 5 rounds


Greater Moonstone of Vernat- (Consumable, Enchanted Item, Earth & Wood & Life, Unlimited Charges, 125,000,000 Gold) Target weapon owned by user or a willing ally becomes solely any combination of Earth, Wood and Life element, gains +50% Resilience (with said Resilience bonus not stacking across items), and gains 'weilder Regenerates 500,000 HP at the start of each round and may, at the start of each round, additionally choose up to 5 allies to regenerate 250,000 HP (with this effect counting as separate for the purpose of per-item caps and stacking on a max of two items)', does not stack, lasts 5 rounds

kitsune106 wrote: Hera will buy greater moonstone arden, kit as well, then my peopleare done

Aeromage wrote: Heracles, using Kit's cash gets:


Greater Moonstone of Arden- (Consumable, Enchanted Item, Fire & Light & Metal , Unlimited Charges, 125,000,000 Gold) Target weapon owned by user or a willing ally becomes solely any combination of Fire, Light and Metal element, gains +50% Critical (with said Critical bonus not stacking across items), gains +200,000 to a single Attack bonus type and may, at the start of each round, additionally choose up to 5 allies to gain +100,000 to a single Attack bonus type (with this effect counting as separate for the purpose of per-item caps and stacking on a max of two items)', does not stack, lasts 5 rounds



Coming up next: The next round of events.

Aeromage wrote: The Festival continues!


Present timeframe: Afternoon of the First Day

CURRENT EVENTS

●Songs for the Moon
A traditional Dreaming Moon Festival staple, and thus likely to run throughout the festival. Offer songs, symphonies or other musical performances to assist in keeping the Moon's slumber sound! Prizes are often given for notably accomplished entries, and the musically talented- as well as those searching for such talent- often turn up in droves. (Entrants should provide a list of appropriate abilities, gear, etc. Making a show of it is encouraged).

●Ruin Shuffle Tournament
Edgar Ducat had an odd dream one night about an impossible city and gambling. When he woke up, he had strange eyes and the ability to handle just about any sort of wager, even bets involving nebulous concepts! Perhaps fortunately, he's more interested in handling other people's bets than taking power for himself. To that end, he's offering a tournament using a variation of the card game he recalls playing in the dream! He's starting off slow for now with just monetary bets. Mostly. He can't quite guarantee weird things won't happen. Base buy-in starts at 100,000 Gold, can be increased by agreement on all parties' accounts.

●Spiritual Defense Workshop: Talismans
Spirits are frequently capricious, evil, often invisible-until-it's-too-late entities. You are the person they want to mess with. Learn about useful talismans used by the spiritually-aware and how to make them! There will be freebies.

●Spirit Hunter's Association Booth
Join the Spirit Hunters! Give them money! Get access to their exclusive organisation and camaraderie in return! The more savvy might see this as more a test of off-world visitor's interests than anything. Or perhaps just a ploy to get a lot of money quickly off people who are likely to forget all about the organisation once the festival ends, much like a more combative gym membership. They've certainly got their perks and resources, however. Alternatively, you might want to hire one of their curious-about-interdimensional-travel mercenary number for your gang, guild or birthday party. Celiria can opt for this to spend more time recruiting herself.

●Rent-A-Booth
Your Event Here. All for the low, low price of 500,000 Gold for a day! Or four rounds, if you want to be meta about it. But nobody told you that. Shhh.


Remalius has three rounds' worth of Booth-rental remaining (used up when he chooses to use it on a round, not just when the round passes)

As before, say who's entering what.

kitsune106 wrote: Celiria spends more time RECRUITNG!

she's at the ●Spirit Hunter's Association Booth

Inspirational Dragon Dragoon Paladin is a go!!!

Hera, Kit and Rey Tia Teleste (aka Kelvar) go for the talmisms.

Tia 2 (gillian) looks aorund andwanders, keepign an eye out for pickpockets.


Catrice Joins the ruin shuffle tournemanent.

The Nottest of Daves wrote: Dulcinea will be joining the Spirit Training Workshop.

Celestine will be watching the Songs for the Moon session, but not performing.

Ryuutarou will be touring the food carts and stands that are sprinkled throughout the festival.

Draconics wrote: Silent One goes to the workshop! Yay defense!

The Roulette Master will not pass up this offer and joins the Ruin Shuffle tourney! (Assuming I'm online for this one.)

Vashna, still disguised and feeling down, will go learn some magic theory to idle time. He's taking Zweirugi with him. (Sword-form, to mask identity due to Academy scuffle.)

Nira, seeing a chance for business excellence, will scout the area for any existing venues for alcohol distribution and sales. Assuming she doesn't find any she feels are up to snuff she's going to set up a bar!

Vashna, Zweirugi, SO -> Talisman Workshop
RM -> Ruin Shuffle
Nira(+maids/Kitten) -> Bar!(?)

Pathaky wrote: Roy Selim continues to learn about the Spirits, this time taking a crash course in Talismans. Vrishni, flush from singing, decides to join him.

Ave and Eva spot a chance to have a little competition! They head to the Ruin shuffle table together!

Nole Rents a Booth, setting up a clinic for any fairgoers suffering from maladies to visit.

Roy, Vrishni -> Talisman Workshop
Ave, Eva -> Ruin Shuffle
Nole -> Rent-A-Booth: Dr. Nole's Clinic For Your Heath

Celas wrote: Elyion and Celas both turn up for the Spiritual Defense Workshop!

Like a moth to a flame, drawn to the potential of uncertainty, Taran turns up for some Ruin Shuffle.

Hunters, eh? Sounds like Anathema's kind of people.

ZE MAESTRO MUST ESTABLISH HIS MUSICAL DOMINANCE OVER THE MOON ITSELF

Aeromage wrote: NEW BOOTHS

Nira (having determined that alcohol-sales booths generally happen in the 'evening' sections of the Festival days, thus having no real competition right now) and Nole can absolutely set up their bar and clinic, respectively. For 500,000 Gold, they'll be able to have four rounds' worth of booth-time (they get to choose which round to use it on, this round will count towards that).

Nira! Declare your alcohol/bartender/merchant-ish/otherwise-related abilities and items/spells used for this!
Nole! Declare your healing/doctor/diagnosis abilities and items/spells used for this!

kitsune106 wrote: catrice can be autoed for the ruin shuffle, if anyone wants to so we aren't leaving things behind.

Re: The Dreaming Moon Festival

Posted: Mon Jun 08, 2020 12:43 am
by Modrageball
Draconics wrote:
Blessing
May Call In Minor Resources from Bascaradine- (Passive Ability, Blessing) Possessor may acquire 100,000 Gold worth of temporary, in-stock items at the start of any thread, with said items vanishing at the end of said thread

~Chef~
Add Some Spice- (Technique Ability, Chef) Possessor may use Add Some Spice in conjunction with a Use an Item or Serve Food action, so long as no other technique is used and said action involves a Food or Drink consumable. All HP and MP healing in said action is increased by 500 points and all buffs to any stat that are part of said action are increased by 30 points per stat as an effect that stacks 20 times per target across all applications on said target per stat out of STR, AGI, MIN, CON, and SPI.
Apprentice Chef Proficiency- (Passive Ability, Chef) Possessor gains +50 to all stats for each Food or Drink equipped, Possessor's Food and Drink consumables that heal HP or MP heal 5,000 more points of each type that they already heal
Baker's Apprentice- (Passive Ability, Chef) Food items used by possessor that restore HP restore an additional 200 HP, Food items used by possessor that increase STR or MIN increase it by an additional 10
Bartender- (Passive Ability, Chef) Drinks items possessor uses provide double normal HP and MP restoration, Drinks consumed by user have a 50% less chance of causing Drunkenness
Bartending Instructor- (Passive Ability, Chef) Whenever one of possessor's allies creates a Drink consumable using a Secret Formula during battle, possessor may attach an effect to said item that causes it to either have all HP and MP Healing it deals increased by 5,000 points, to have all HP and MP Regeneration it deals increased by 50,000 points, to have all stat buffs it applies increased by 25 points as an effect that stacks 25 times per stat across all applications, or to have its percent chance of inflicting Poison: Drunk increased by 15%
Basic Chef Proficiency- (Passive Ability, Chef) Character gains +5 to all stats for each Food or Drink equipped, Foods and Drinks that heal HP or MP heal 50 more of each that they already heal
Basic Drink Charge Preservation- (Passive Ability, Chef) Drink Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Bussboy- (Passive Ability, Chef) Whenever one of possessor's allies uses a charge from a Food or Drink consumable, possessor may, up to once per round, if said ally is willing, unequip said item from said individual and begin carrying said item
Carousing Expert- (Passive Ability, Chef) Possessor gains 10% Poison: Drunk Resistance and 5% Confusion Resistance
Chef- (Passive Ability, Chef) Food items that restore HP or MP that possessor uses restore double the normal amount
Drink Mixer- (Active Ability, Chef) User uses one charge of one Drink consumable and two charges of one other Drink consumables; they must share a single target and only affect said target.
Elegant Bartending- (Active Ability, Chef) Possessor may spend an action to create a Drink consumable from a Secret Formula and then use said Drink consumable
Evergarden Food Preservation Techniques- (Passive Ability, Chef) Effects attached to Zones that come from sources below Level 60 cannot destroy Food consumables equipped by possessor
Grill Fish- (Ability, Chef) 50 additional HP is restored for each Food element consumable possessor uses that restores HP, Possessor may skip a turn deal 500 Fire damage per possessor level to an Aquatic that is judged by a mod to be a fish in an RP thread, or 250 Fire damage per possessor level to an Aquatic judged to not be a fish in an RP thread, out of RP-based threads, this functions on the principle that all Aquatics count as fish
Hostess- (Passive Ability, Chef) Whenever an ally enters the battle that possessor is in, possessor may choose a willing ally and give a Food or Drink item that possessor is carrying but does not have equipped to said ally, to a max of once per round
Iron Liver- (Passive Ability, Chef) Possessor gains 30% Poison: Drunk Resistance
Knowledge of Healthy Food Preparation Techniques- (Passive Ability, Chef) Whenever a Food or Drink consumable used by possessor would have a chance of curing a Minor Negative Status Effect, said chance rises by 5%, to a max of 30%
Knowledge of Nutrition- (Passive Ability, Chef) Whenever a Food or Drink consumable used by possessor heals HP or MP, it heals an additional 300 points
Legendary Liver- (Passive Ability, Chef) Possessor gains 80% Poison: Drunk Resistance and becomes immune to infliction of Poison Drunk from sources below Level 20
One Final Cocktail- (Passive Ability, Chef) Possessor may, when killed, to a max of 50 times per battle, use one charge of a Drink consumable that is in possessor's possession on any target (with said Drink only being able to target possessor if it would otherwise be able to target Dead individuals) so long as at least one ally of possessor is still alive and present in the same battle that possessor died in
Mirage Mixologist- (Passive Ability, Chef) Drink consumables that possessor uses that buff the stats of 'Celestial Guardian' entities from the Enemy List or that buff the stats of possessor while possessor has at least one ally that is a 'Celestial Guardian' from the entity list do so by an additional 10,000 points, to a max of 100,000 additional points across all such increases per entity
Nutritionist- (Passive Ability, Chef) Whenever a Food or Drink consumable used by possessor heals HP or MP, it heals an additional 500 points, Whenever a Food or Drink consumable used by possessor would have a chance of curing a Minor Negative Status Effect, it automatically does so if said effect was inflicted by a source below Level 40
Serve Drinks- (Active Ability, Chef) Possessor may spend an action to use two Drink consumables; they must share a single target and only affect said target.
Serve Food- (Active Ability, Chef) Possessor may spend an action to use two Food consumables; they must share a single target and only affect said target.
Server- (Passive Ability, Chef) Possessor's 'Serve Food' ability may use Drink consumables in addition to Food consumables
Sommalier- (Passive Ability, Chef) Possessor may choose for any Drink consumable that is used on one of possessor's allies that has been used earlier in a thread on possessor to heal 500 additional points of HP or MP (should it already provide said type or healing), to increase any stat buff by 30 points as an effect that stacks 20 times across all applications of said ability on any one target individual, to decrease any amount of HP or MP damage said consumable deals by 1,000 points, and / or to decrease any stat debuff said consumable inflicts by 100 points
Waiter- (Passive Ability, Chef) Possessor's 'Serve Food' ability may target and affect a different single target with each of the Food or Drink consumables used as part of it
Waitress- (Passive Ability, Chef) At the start of each round or whenever one of possessor's allies uses a charge from a Food or Drink consumable, possessor may, up to once per round, if said ally is willing, equip a Food or Drink consumable that possessor is carrying onto said ally
Wine Critic- (Passive Ability, Chef) Possessor may choose for any Drink consumable that is used on one of possessor's allies that has been used earlier in a thread on possessor to either heal 300 additional points of HP or MP (should it already provide said type or healing), to increase any one stat buff by 20 points as an effect that stacks 20 times across all applications of said ability on any one target individual, or to decrease any amount of HP or MP damage said consumable deals by 500 points or to decrease any one stat debuff said consumable inflicts by 60 points

~Crafter~
Apprentice Crafter Proficiency- (Passive Ability, Crafter) Consumables (not including Permanent Consumables) possessor uses have a 4% chance of not expending the first charge that they would expend for said use, Consumables possessor uses that deal Flat HP Damage, Flat MP Damage, Flat HP Healing, or Flat MP Healing deal an additional 2,000 points
Artist- (Passive Ability, Crafter) Possessor's consumables that buff the stats of possessor's allies do so by an additional 20 points as an effect that stacks a max of 50 times across all effects
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables (not including Permanent Consumables) possessor uses have a 1% chance of not expending the first charge that they would expend for said use
Artisan- (Passive Ability, Crafter) Items possessor creates are worth 5,000 additional Gold as a buff, Possessor's half-price per-item sell cap is increased by 2,000 Gold
Basic Potion Charge Preservation- (Passive Ability, Crafter) Potion Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Formula Maker- (Passive Ability, Crafter) Possessor's Tutoring-Based ability shops may contain and produce Secret Formulas as though they were their own category of ability

~Merchant~
Antiquity Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Antiquities
Apprentice Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 10,000 Gold.
Banker- (Passive Ability, Merchant) Possessor and possessor's allies gain +5,000 Defense against Gold Damage
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests
Consumable Salesman- (Passive Ability, Merchant) Possessor's half-price sales cap increases by 500 Gold for Consumables
Drink Vendor- (Passive Ability, Merchant) Possessor's half-price sales cap increases by 500 Gold for Drink consumables
Gift Wrapper- (Passive Ability, Merchant) Possessor chooses on month of the year upon acquring this ability; possessor's per-item half-price sell cap is increased by 5,000 Gold during that month
Independently Wealthy- (Passive Ability, Merchant) Possessor gains (100,000 x Possessor Level, to a max of Level 99) Gold per month
Item Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Items (as in the type Item, which most Materials and Antiquities have, not all items)
Merchant- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold, Possessor gains +5 to all stats for every 25,000 points of value that possessor's equipped items are worth.
Trader- (Passive Ability, Merchant) Possessor gains +200 to all stats as a non-stacking buff that lasts until the end of the round whenever an item is traded to or from possessor (not counting the stealing of items or the creation of items)
Training in Economics- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold.
Weapons Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Weapons

~Smith~
Efficient Crafter- (Passive Ability, Smith) Possessor's spells and secret formulas that create items cost possessor 150 less XP to use

Legendary Bartender's Suit- (Armor, Clothes, Magic, 26,550,000 Gold) +26,550 Defense, +10,000 to all stats, 150% Poison Drunk Resistance, 100% Confusion Resistance, Poison: Drunk Immunity, Confusion: Depression Immunity, Fatigued Immunity, Drinks used by wearer heal 250,000 additional HP and MP, Drinks used by wearer that deal Flat Damage or Healing deal an additional 100,000 points as a non-stacking effect, 30% Psychic Resistance, Wearer gains +2,600 Defense against CON Damage, Buffs on wearer from Drink consumables that boost wielder's stats do so by an additional 300 points as an effect that stacks 10 times, 30% Drink Resistance, Wielder may consider Drink consumables that wielder uses as being worth 1,000,000 additional Gold as a non-stacking effect while using said consumables, Wielder may not be targetted by offensive actions from sources that are below wielder's Level that are below Level 40 that are afflicted with Poison: Drunk, Buffs from Drinks used by wearer may not be removed by sources below Level 35, +2 Fame, Wearer must possess the ability 'Bartender', Wearer must be Level 20 or greater, Wearer must either be Level 40 or greater or possess the ability 'Elegant Bartending'
*'Drinks'- (Accessory, Quest Item, Water & Air, 5,000,000 Gold) Wielder's Drink consumables that possess a chance of inflicting Poison: Drunk that buff stats do so by an additional (50 x Wielder Level) points, stacking a max of 20 times per stat across all buffs affected, if wielder possesses the ability Bartender
Drink Your Sorrows Away- (Spell, Other: Culinary Arts, Water & Light & Darkness, 65,000 Gold) Cures Confusion: Depression, Inflicts Poison: Drunk
Last Call- (Spell, Other: Culinary Arts, Water & Time, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Heals, Heals 10,000 Stat Damage from each stat, cures all minor and moderate negative status effects, +10,000 to all stats as a non-stacking buff, 1 hit against 50, Caster may obtain a buff that prevents Drink consumables from being used by individuals below caster's Level, Caster must be Level 40 or greater
Joyous Jurist's Juicer- (Accessory, Gadget, Law & Technology & Hope, 40,000,000 Gold) +40,000 SPI, Once per round wielder may choose for a Drink consumable used on wielder to heal 400,000 additional points of HP and MP, Wielder's Law-element actions may not be countered by individuals below Level 60 if wielder has been the target of a Drink consumable within the last 8 rounds
Prepare Fruits- (Spell, Other: Culinary Arts, Earth & Light, 10 MP, 30,000 Gold) +40 Magical Attack, Heals, Each Food that the caster has equipped may expend 1 charge to increase the amount healed by 500
((In addition to her standard load-out!!))



Nira holds her hand up to the side of her eye-patch to place a call.

"Yes, this is Ms. Reccateu, one of the Battle Arena Field Operatives."
"Yes."
"I'm going to need to requisition a Bascaritech Festival Open-air Insta-Bar, one of the more subtler models. Stocked with basics."
"Yes. Coasters, a cut, and seats are fine."
"Dreaming Moon Festival, Seirei."
"I don't have papers, please use the temporary portal."
"Thank you ver- very much" Nira's pause brings the slightest of scowls. "Yes, I'll be sure to thank him for the expedited shipping."

She doesn't even has time to look up before a black-drabbed, cloaked man stands amongst her and her staff. He stands slouched under the weight of the obnoxiously over-branded shipping crate on his back.

"Happy Dreaming Moon, Watari. Thank you oh so much for hand delivering this in person." Nira nods.
"Oh no, my most monocular Madam. I wouldn't miss the chance to see this place." Watari shrugs, "Where is this going?"
Nira sternly points to the empty space.
"Perfect! I couldn't have found a more square lot if I tried!" One could almost hear the smile under his hood.

With no virtual visual of him moving, the man is next seen setting the box into the middle of the lot and kicking it open. A long second of whirring mechanical noises later and the bar is complete! A full-circle, cherry-wood bar rests in the middle of a polished wooden floor populated by tables and chairs. The chairs and coasters have the Bascaradine Logo as latent advertisement splattered across them.

The man appears behind her, "As usual, it's such a wry pleasure working with you. If you should ever need another fast delivery. I-"
"Thank you Watari, I'll make sure to put a good word in about your swift turnaround."
"Of course" the words echo on the air, the source already departed.

Nira turns to her staff and claps her hands, revealing her Bartending uniform now equipped in a chronomatic moment, "Vanessa, serving and orders. Rhia and Kasumi, advertisement and flyers as a pair. Giselle, return to the Nexus Bar and see if we can get official sanction, after that please start moving the exotic ingredients from the mansion to here as needed. I'm on drinks and the Main Bar. We're offering a variety of drinks exotic to this area, main list for reference is at the bar with me, also please build hype that we'll have a functioning Nexus-style drink gauntlet IF Giselle gets the word we're allowed to run it. In the event there are no takers, keep an eye out for a pair of participants so we can run it. Stay in communication."

Nira heads up and lets herself into the ring. She begins to polish the glasses and silently recite ingredient combinations while she waits for customers.

Pathaky wrote: His skills, items, spells, and abilities.


ABILITIES
Adept Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cost possessor 10,000 less MP to cast, Helaer Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Healer Magic Spells, and may not be converted into other types of slots by individuals below Level 100

Diagnosis Master- (Passive Ability, Healer) Possessor is aware of the full text of all debuffs on individauls in the same battle as possessor that come from sources below Level 80 who are not 20 or more Levels greater than possessor

Doctor Nole's Custom Treatment- (Technique Ability, Healer) Possessor may use 'Doctor Nole's Custom Treatment' as part of a non-offensive 'Magical Attack' or 'Attack with Finesse' action that involves possessor casting a Healer Magic spell. Said action heals an additional 250,000 HP if it would otherwise heal HP and cures any one debuff from a source below Level 80 than is not 20 or more Levels greater than said action's performer.

Establish Field of Resurrective Light- (Active Ability, Healer) Possessor may spend an action to attach an effect to a Zone of Light that does not stack across zones or on the same Zone that resurrects an individual who died while in said Zone due to a source of lower Level than said effect's creator at the start of each round

Plague Cure- (Technique Ability, Doctor) Possessor may use 'Plague Cure' in conjunction with a 'Magical Attack' action that is non-offensive so long as no other technique is used, so long as possessor is Level 40 or greater, and so long as possessor casts a Healer Magic spell as part of said action. Said action gains '5% cures Plague'.

Salvation-Preserving Resurrection Warding- (Passive Ability, Healer) Once per thread, when possessor resurrects an individual, possessor may choose to place a buff on said individual that makes said individual unable to take Damage, obtain debuffs, or obtain negative status effects from sources of equal Level to or lower Level than possessor

The Great Healer- (Passive Ability, Healer) Healer Magic spells cast by possessor gain +(100 * Possessor Level) additional Magical Attack, non-unique individuals below possessor's Level who are below Level 100 cannot cause Damage to be counted as unhealable by possessor

Critical Medical Alert Tree
Sound a Critical Medical Alert- (Passive Ability, Healer) Once per round when one of possessor's allies is reduced to below 15% of its Max HP, has more than 50% of its non-Stat-Damage-counting value of any stat worth of Stat Damage in said stat, is afflicted with a major negative status effect, or is afflicted with a debuff from an equal or higher Level source, possessor may choose to obtain a buff that lasts until the end of the round, does not stack, raises the Level of sources of debuffs that can be removed with debuff-removing effects that are restricted in the Level of source they can effect debuffs from that possessor targets said individual with by 1 Level, to a Max of Level 80, raises the Level of sources of status effects that can be removed with status effects-removing effects that are restricted in the Level of source they can effect debuffs from that possessor targets said individual with by 1 Level, to a Max of Level 80, Increases the amount of HP Healing possessor deals to said individual by 50,000 points, and increases the amount of stat point healing possessor deals to said individual by 500 points

Emergency Healing Procedure- (Passive Ability, Healer) Once per thread when possessor acquires a buff from possessor's 'Sound a Critical Medical Alert' ability, possessor may choose to immediately gain an action that may only be used to perform a non-offensive action that targets only individuals who said buff would naturally boost possessor's HP Healing towards

Extended Critical Medical Alert- (Passive Ability, Healer) Buffs created by possessor's 'Sound a Critical Medical Alert' ability last until the end of battle

Assemble A Medical Team- (Passive Ability, Healer) Once per thread when possessor gains an action from possessor's 'Emergency Healing Procedure' ability, possessor may choose any number of willing allies who possess the ability 'Healer' or the ability 'Doctor' and give each of them an action after said action that may only be used to perform a non-offensive action that targets only individuals who were targeted by said action



ITEMS

--Prime Healer's Coat- (Armor Aspect: Caduceus of the Prime Healer, Light Armor, Light & Life, X Gold) +200,000 Defense, +200,000 MIN, +200,000 SPI, Individuals of lower Level than wearer may not place debuffs or negative status effects on wearer if wearer did not perform any offensive actions during the last round

--Heaven's Word- (Weapon, Sword, Good & Light & Sonic & Air, 225,000,000 Gold) +775,000 Melee Attack, +775,000 to all stats, +7,750,000 HP as a non-stacking bonus, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain 'May Heal', 20% may inflict Smitten, Wielder may spend an action to resurrect an individual killed by a source below Level 80 and may, at said time, choose to remove any number of debuffs from sources below Level 80 from said individual, Wielder must be a Holy One and must either have the ability 'Holy One Traits' active (and be Level 40 or greater at the time of its activation) or must be Level 40 or greater

--Caduceus of the Prime Healer- (Weapon Aspect: Caduceus of the Prime Healer, Staff, Light & Life, X Gold) +200,000 Melee Attack, +200,000 Magical Attack, +200,000 SPI, This item possesses the subtype 'Mace' in addition to its other subtypes, Wielder's actions gain 'May Heal', Wielder's actions may remove 1 debuff or negative status effect from each of their targets that comes from a source of equal Level to or lower Level than wielder

*Nole's Living Garden- (Pet, Plant, Light, Lv.39, 72,000,000 Gold)
HP- 2,175,000
MP- 1,450,000
STR- 19,400
AGI- 13,250
CON- 20,500
MIN- 18,500
SPI- 18,500
XP- 0
XP Needed- 16,400,000 (Standard Multiplier x2, Raised to x20 to bypass Level 40)
Minimum Level- 19
Defense-
Defense against Stat Damage- 700
Critical Chance- 45%
Resilience- 46%
To Hit- 149%
Dodge- 30%
Resistances and Immunities- 90% Earth Resistance, 90% Light Resistance, 90% Hope Resistance, Impaired Immunity, 70% Minor Status Effect Resistance, 35% Modarate Status Effect REsistance
Prime Attribute- Constitution
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 1,000 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 500) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 1,000 thresholds, Unit Effect
Explicitly Living- Possessor gains 35% Necromancy Resistance and cannot become the subtype Undead, Constant Effect
Reprocess Undead Via Druidic Magic and Life- AT the start of each round, possessor may choose for one of possessor's summons or possessor's controller's summons that is an Undead that is below Level 35 into any one Animal, Aquatic, Aerial, Human, or Humanoid from the Enemy List that is below Level 35 and is normally summonable for drops, with said summon counting against whatever summon caps its prior undead self counted against
Tended By Nole- If any of possessor's allies are unique individuals whose name includes 'Nole', possessor may be cured of a single debuff, minor negative status effect, or moderate negative status effect from a source below the Level of said ally, with said curing counting as coming either from said ally or from possessor (with possessor making said choice), Constant Effect
Indexed Effects-
Contains Blue Nightflowers- Effects attached to Zones of Darkness or Chronogeomantic Zones of Night that come from sources below Level 40 cannot prevent possessor for regenerating HP or MP or prevent possessor's Constant Effects from being active, Constant Effect (Indexed at Level 14)
Contains Large Jungle Flowers- Possessor obtains +100,000 HP and +1,000 CON, Possessor may choose to count as up to 5 additional individuals for row-order purposes, Constant Effect (Indexed at Level 16)
Contains an Odd Blue Sapling- Possessor's controller counts as having cast Call Unto Seasons: Some Odd Blue Season, Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, and Call Unto Seasons: Winter, and all Elemental Magic spells cast by possessor's controller that require the casting of at least one of the aforementioned spells count as Druid Magic spells in addition to their other subtypes, Constant Effect (Indexed at Level 35)
Contains a Gumdrop Plant- Possessor or one of possessor's allies regenerates 200,000 HP or 200,000 MP or 5,000 points of any one stat at the start of each round, Constant Effect (Indexed at Level 35)
Contains Truesliver Grass- Possessor obtains +1,500,000 MP, Possessor gains +50% Criticals against Shapeshifters, This ability loses its text if possessor takes Toxin element Damage from a source of Level 60 or greater, Constant Effect (Indexed as though its possessor were Level 60)
Abilities-
Flower Beams- 6,000 Damage, Earth or Earth & Light or Earth & Magic, 0 MP
Photosynthesis- 50,000 MP Damage, Heals MP, May only target caster, Light & Earth, 0 MP
Healing Fruit- 30,000 Damage, Heals HP, Earth, 10,000 MP
Vine Rush- 20,000 Damage, 2 hits against 4, deals 1/4 Damage, Earth, 10,000 MP
Bear Non-True Fruit of Life- 150,000 Damage, Heals, inflicts Regeneration, Earth & Light & Life, 100,000 MP
Indexed Abilities-
Channel the Gate Trees- Summons 0-4 Gate Watcher Shrubbarids, 1-19 Killer Bee, 1-21 Level 1 'Blue Song Tree' from the Zoo Record, 1-21 Fairy of Growth, 1-21 Plant Child, and 1 Fruit Golem with a 24% chance of success and summon numbers being randomized, Can be used once per battle by each caster, Magic, 0 MP (Indexed at Level 14)
Warp Storm- 2,000 Damage, 2 hits against 18, 55% Inflicts Confusion, This action's Prime Attribute is Spirit, Magic, 2,000 MP (Indexed at Level 14)
Spotted Nightlily's Toxin- 4,800 Damage, 480 CON Damage, 120% inflicts Poison, 1 hit against 5, Earth & Darkness, 9,500 MP (Indexed at Level 17)
Open Gate Tree's Gate- Caster and up to 15 of caster's allies enter another preexisting battlespace that is part of the same battle so long as no individual of Level 40 or greater in either the battlespace being entered or the battlespace being exited objects, Constant Effect (Indexed at Level 20)
Carnivorous Pitcher-Trap- 15,000 Damage, Deals HP Drain, 100% inflicts Dissolving, Acid or Acid & Earth, 10,000 MP (Indexed at Level 25)
Coniferous Needle Hail- 10,000 Damage, 100% inflicts Pain, 1 hit against 50, 90% gains '2 hits against 50', 1% gains '3 hits against 50', Earth, 10,000 MP (Indexed at Level 26)
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment

SPELLS

INHERENT SPELLS
Heal- (Spell, Healer Spell, Light & Magic, 5 MP, 700 Gold) +7 Magic Attack, Heals

Perform CPR- (Spell, Healer Spell, Physical, 15 MP, 1,900 Gold) +9 Magic Attack, Heals, 5% Resurrects targets brought to exactly 0 HP by an individual under level 10

Bandage- (Spell, Healer Magic, Physical, 5,000 Gold) +5 Melee Attack, Heals, 25% Cures Wounded

Healing Touch- (Spell, Healer Magic, Light, 15 MP 7,000 gold) +5 Magical Attack, Heals

Replace Missing Organs- (Spell, Healer Magic, Physical, 1,000 MP, 100,000 Gold) +100 Melee Attack, +100 Magical Attack, Heals, 30% cures Wounded

Life Helix- (Spell, Healer Magic, Light, 70 MP, 120,000 Gold) +127 Magical Attack, Heals

Metal Crash- (Spell, Artifice, Metal, 500 MP, 410,000 Gold) +400 Magical Attack, 5% inflicts Entombed: Metallic Doom

Treat Debuff- (Spell, Healer Magic, Light, 5,000 MP, 450,000 Gold) Removes any one debuff from a source below Level 50

Restore Agility- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 AGI Damage

Restore Constitution- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 CON Damage

Restore Mind- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 MIN Damage

Restore Spirit- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 SPI Damage

Restore Stats- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 Stat Damage from all of target's stats, Cures Stat Drain

Restore Strength- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 STR Damage

Vivify- (Spell, Healer Magic, Light, 40,000 MP, 4,000,000 Gold) Target obtains a non-stacking buff that causes its possessor to Regenerate 40,000 HP at the start of each round

Status Fix- (Spell, Healer Magic, Water, 60,000 MP, 16,000,000 Gold) +16,000 Magical Attack, Heals HP, All debuffs and negative status effects present on target that come from sources below Level 40 are removed, Target may not acquire debuffs or negative status effects from sources below Level 40, Target gains Immunity to one minor status effect against sources below Level 80, does not stack

Greater Vivify- (Spell, Healer Magic, Light, 400,000 MP, 40,000,000 Gold) Target obtains a non-stacking buff that causes its possessor to Regenerate 400,000 HP at the start of each round, Caster must be Level 20 or greater and must possess the ability 'Healer'

Resurrection- (Spell, Healer Magic, Light, 500,000 MP, 50,000,000 Gold) Resurrects target, to a max of once per target per thread, is target was killed by a source below Level 80 that is not 20 or more Levels greater than caster, Caster must be Level 20 or greater and must possess the ability 'Healer'

Greater Treat-Debuff- (Spell, Healer Magic, Light, 60,000 MP, 60,000,000 Gold) Caster cures all stacked instances of target debuff on target individual that comes from a source below Level 60, Caster must either be Level 40 or greater or must possess the ability 'Healer' or the ability 'Doctor'

Doctor Nole's Miracle Medicine- (Spell, Healer Magic, Light & Magic, 85,000 MP, 85,000,000 Gold) +85,000 Magical Attack, Target obtains +10,000 to all stats and +10,000 Magical Attack as a non-stacking buff, Cures Diseased and any one other minor negative status effect, Heals, Caster must be Level 40 or greater or both Level 20 or greater and a Holy one



--Cure-All- (Spell Aspect: Caduceus of the Prime Healer, Healer Magic, Light & Life, 1,000,000 MP, X Gold) +200,000 Magical Attack, Heals, Cures all debuffs and negative status effects from sources that are not 20 or more Levels greater than caster

--Doctor's Sudden Medical-Salvation-Rush- (Spell, Healer Magic, Air & Hope, 100,000 MP, 10,000,000 Gold) Caster's allies are cured of all negative status effects and debuffs with sources below Level 60 and regenerate 100,000 HP, Caster must be Level 45 or greater or (must be Level 20 or greater and must possess the ability 'Doctor')

--Shining Vitalization- (Spell, Healer Magic, Light, 140 MP, 110,000 Gold) +110 Magical Attack, Heals, Cures Fatigued, 50% inflicts Augmented: Improved Restoration, 50% inflicts Augmented: Improved Healing



Nole's booth is situated in the center of his Living Garden, which settles around it, filling the festival air with the scent of sweet flowers and fresh growth. He's dressed in his Prime Healer's Coat, cradling the Caduceus under one arm and a clipboard in the other. Heaven's Word sings quietly from it's place at Nole's side.

A sign of vines grows up above Nole's booth, signifying it as:

Dr. Nole's Health and Wellness Clinic

Armocida wrote: Levana and Orkanith both stop by the Spirit Hunters Association booth and ask for information

Aeromage wrote: Actions for Round 2 are extended!

Shadowman wrote: Patchy joins the self-defense workshop, better known as the Spiritual Defense Workshop (Talismans).

Aeromage wrote: Who's doing what:

Songs for the Moon: Grand Maestro Albrecht Sinfonio Berthold Grandioso Leidenschaftlich von Wundersang III, Celestine (Spectating)

Ruin Shuffle Tournament (Gold Bets): Catrice, Roulette Master, Taran, Ave, Eva

Spiritual Defense Workshop (Talismans): Heracles, Kit, 'Tia Teleste' (Kelver), Dulcinea, Silent One, Vashna, Zweiruigi, Roy, Vrishni, Elyion, Celas, Patchy

Spirit Hunter's Association Booth: Anathema, Levana, Orkanith

Rent-A-Booth (Nira's Bar): Nira (+Maids), Ryuutarou (Eventually)

Rent-A-Booth (Nole's Clinic): Nole

Other (Recruiting): Celiria

Other (Pickpocket Patrol): 'Tia' (Gillian)

Aeromage wrote: Ruin Shuffle Tournament (Afternoon, First Day)

Edgar Ducat, a tall, thin man abuzz with frenetic energy and dressed in a sharp black suit with a gold tie, shuffles a deck of cards from hand to hand atop a small podium overlooking a round, velvet-topped table with four seats surrounding it. Notably, the man seems to have no pupils or irises, instead having a red diamond in one eye and a black spade in the other.
A small crowd has gathered to watch this odd display involving a previously-unknown game.

"Welcome, welcome, welcome! You're ready to go, I certainly am, so let's get this game rolling, shall we? But first, the rules! Can't very well play without knowing those!"

Ruin Shuffle Rules wrote:=======================================================================================================
-At the start of each game, a number is picked from 3-39. Your goal is to hit this number or get as close as possible.
-The game has three rounds.
-Each round, you draw a card. Aces can be 1 or 10, face cards are 10. Jokers do something.
-You may opt to not draw a card. You may not do this more than once in succession.
-If you hit a value of 7 at any point, something happens.
-If you hit a value of 15 at any point, something terrible happens.
-If you exceed the target value, something terrible happens.
-Whoever is closest or at the target value after three rounds wins. Draws will be decided based on who has the most valuable cards. Draws where people have the same card will go to SUDDEN DEATH MODE.
=======================================================================================================



The tournament is a 32-person affair! Groups have been assigned!
Standard entry is 100,000 gold! This may be increased to increase the size of the pot if all other entrants in your group agree.

Ave is in Group 1.
The Roulette Master is in Group 3.
Taran is in Group 5.
Catrice is in Group 7.
Eva is in Group 8.

The more games you win, the better the prizes at the end!


-------------------------------------------------------------------------------------
Tournament Round One

Group 7: Catrice

Catrice is led to the table along with a stern-looking man with brass spectacles and a cane, a lady in blue with a large, wax-fruit-bearing hat, and a squirrelly-looking and slightly shabby young man with scruffy hair.

Edgar pulls a card with a flourish! The target for the round is decided!
"24!"
And indeed, the card in question is the 24 of Diamonds. Somehow.

-ROUND ONE-
"Pass... or Draw?"

All four contestants draw!

Catrice draws the Jack of Clubs! (Total: 10)
The Stern Gentleman draws the 2 of Diamonds! (Total: 2)
The Behatted Lady draws the King of Spades! (Total: 10)
The Squirrelly Fellow draws the 6 of Diamonds! (Total: 6)

"So close!" Edgar mock-swoons. "But not quite!"


-ROUND TWO-
"Pass... or Draw?"

All four contestants draw!

Catrice draws the Ace of Clubs, and declares its value as 11! (Total: 21)
The Stern Gentleman draws the 10 of Clubs! (Total: 12)
The Behatted Lady draws the 5 of Hearts! (Total: 15)
15
15
Something terrible happens.
A tremor rocks the square as a torrent of gold coins fountain out of the lady! Smaller burst erupt from everyone else at the table as they are caught in the shockwave. The Behatted Lady loses all her wagered gold, and the other players lose one quarter of their wagers!
The Squirrelly Fellow draws the 3 of Spades! (Total: 9)

"Such grave misfortune! Such terrible tragedy! Perhaps she'll be able to pull through anyway?"


-FINAL ROUND-
"Pass... or Draw?"

Catrice passes. The other players all draw.

The Stern Gentleman draws the 5 of Diamonds! (Total: 17)
The Behatted Lady draws the 5 of Spades! (Total: 20)
The Squirrelly Fellow draws the 6 of Spades! (Total: 15)
15
15
Something terrible happens.
The Squirrelly Fellow abruptly vanishes in a burst of dust. His wagered gold is left behind.

"Well... it appears one of our fellows left the match somewhat prematurely. And perhaps permanently. I dread to think what dire misfortune has befallen his finances. Still, we have our winner, Miss Catrice!"

Golden confetti rains from nowhere as Catrice is awarded the remaining winnings and a prize besides!

Catrice gets:
150,000 Gold
1/54 Ruin Shuffle Card- (Item, Item Piece, Devastation, 15,301,315 Gold)
Advancement to Round Two

Aeromage wrote: Tournament Round One

Group 3: Roulette Master

The Roulette Master is shown to the table along with a young woman in white festooned with burgundy ribbons, a man in rather gaudy-looking mercantile robes with what appears to be a green fez, and a short, bald man with an impressive red beard wearing a jerkin.

The Roulette Master tips his eye to the group, "M'lady and gentlemen!"

"A fine showing today, yes indeed!" Edgar exuberantly leaps to his podium, cards a-flutter.
Edgar draws a card with a flourish! The target for the round is decided!
"7!"
The 7 of... bells?
"Oho, a low one now. This'll make things interesting!"


-ROUND ONE-
"Pass... or Draw?"

The Roulette Master passes, waving dismissively. Miss Ribbons and Redbeard follow suit. The Merchant, snorting arrogantly, opts to draw!

The Gaudy Merchant draws the 5 of Spades! (Total: 5)

"We have a gambler, it seems! Or perhaps someone rather too excitable. Time will tell!"


-ROUND TWO-
"Pass... or Draw?"

The Roulette Master, Miss Ribbons and Redbeard cannot pass! The Merchant, on the other hand, does so whilst grinning smugly.

The Roulette Master prepares to use a Stroke of Luck if needs be! Edgar quirks an eyebrow at this, but looks ready to allow it this time.

The Roulette Master draws the 2 of Clubs! (Total: 2)
Miss Ribbons draws the 4 of Spades! (Total: 4)
The Gaudy Merchant passes! (Total: 5)
Redbeard draws the 2 of Diamonds! (Total: 2)

"Everyone's still in the game! It all comes down to the final round!"


-FINAL ROUND-
"Pass... or Draw?"

The Roulette Master draws the Ace of Clubs! He declares its value as 1! (Total: 3)
Miss Ribbons draws the 9 of Diamonds! (Total: 13)
TARGET EXCEEDED!
Miss Ribbons loses half her wager! From the looks of it, the Roulette Master is pretty sure her financial luck for the near future just took a hit, too.
The Gaudy Merchant draws the 4 of Diamonds! (Total: 9)
TARGET EXCEEDED!
The Merchant's robes become threadbare and shabby. He looks extemely displeased at this state of affairs.
Redbeard draws the Jack of Diamonds! (Total: 12)
TARGET EXCEEDED!
Redbeard vanishes in a shower of gold. 108,529 Gold just got added to the pot. Of the man, there is no sign.

"And there we have it, our winner for today!" Edgar spreads his arms wide. "Take a bow, Roulette Master!"

And a bow he exudes, bolstering applause from the now-considerably-greater audience, drawn by the surprisingly eventful spectacle that is visible financial ruin and vanishing contestants!


The Roulette Master gets:
1/54 Ruin Shuffle Card- (Item, Item Piece, Devastation, 15,301,315 Gold)
458,529 Gold
Advancement to Round 2

Aeromage wrote: Tournament Round One

Group 5: Taran

Taran finds his table occupied by an androgynous, grey-skinned and -haired humanoid in plain clothes absolutely covered in sparkling silver dust, a very pretty blond man in expensive-looking purple clothes, and a woman wearing what might be considered a shrine priestesses' robes if you were to squint and take a very generous stance on where 'sash' and 'dishcloth' converge.

"Quite the eclectic mix this time!" Edgar twirls atop his podium, gesturing half at the crowd and half at his contestants. "Now, let's see what this game has in store!"

Edgar draws a card with a flourish! The target for the round is decided!
"17!"
And it is, indeed, the 17 of Clubs.


-ROUND ONE-
"Pass... or Draw?"

Taran draws the 10 of Hearts! (Total: 10)
The Dusty Aptim draws the 7 of Diamonds! (Total: 7)
7!
SOMETHING HAPPENS!
Gold rains from the heavens! Dusty's wager-gold is tripled! Another effect of some sort hits them! They look happily surprised. Everyone else's wager-gold is increased by half!
The Purple Prettyboy draws the 7 of Spades! (Total: 7)
7! Again!
SOMETHING HAPPENS!
A pillar of coins clinks rapidly one-by-one into the centre of the table! 285,000 Gold is added to the prize pot!
The Dishcloth Priestess draws the Ace of Hearts! She declares its value as 11! (Total: 11)

"Goodness me, such an eventful round," Edgar beams, "and at the beginning of the game, too! Let's see where this goes!"


-ROUND TWO-
"Pass... or Draw?"

Taran draws the 6 of Hearts! (Total: 16)
The Dusty Aptim draws the Jack of Spades! (Total: 17)
The Purple Prettyboy draws the 8 of Spades! (Total: 15)
15
15
Something terrible happens.
The Purple Prettyboy's clothes turn to rags as all wealth deserts him! His wager-gold vanishes in a burst of dust! As a further indignity, he's torn from the table and reappears in the audience, dazed and dirt-stained!
The effect ripples out! Taran gains:
Curse of Gold Evasion- (Passive Ability, Curse) 50% Possessor obtains no Gold from Arena Matches, lasts 50 battles
The others gain similar wealth-related curses!
The Dishcloth Priestess draws the Two of Spades! (Total: 13)

Edgar has to take a moment to regain his composure.
"...w...well! The precarious see-saw of luck has certainly shown itself today. Perhaps there'll be more fortunate happenings in the next round?"


-FINAL ROUND-
"Pass... or Draw?"
Taran passes! (Total: 16)
The Dusty Aptim passes! (Total: 17)
The Dishcloth Priestess draws the 5 of Diamonds! (Total: 18)
TARGET EXCEEDED!
The Dishcloth Priestess loses half her wager! Taran's pretty sure her curse got worse, too.

The Dusty Aptim has ended the game precisely at his target! Something happens! Taran can't quite tell what.

"Well now!" Edgar is all smiles, despite sweating slightly. "It looks like we have a winner! Let's have a round of applause for Afaluc the Silver!"

The crowd, having witnessed the swingiest game thus far, goes absolutely wild.


Taran gets:
-100,000 Gold
Curse of Gold Evasion- (Passive Ability, Curse) 50% Possessor obtains no Gold from Arena Matches, lasts 50 battles (Duration/text subject to change)
"Eliminated in the Dramatic First Round of the First Ruin Shuffle Tournament in the Dreaming Moon Festival"

Aeromage wrote: Tournament Round One

Group 1: Ave

Ave's table is already set up! Awaiting him are a heavyset, masked figure with oversized, blackened hands and feet, an extraordinairly attractive... person of indeterminate gender with long, sky-blue hair, and a pale woman with everything save her face concealed under layers of clothing.

Ave nods to each of them curtly before pushing his wager to the center of the table.
"Would you fine people be up for...raising the stakes a bit?" he pulls out another pouch of 100,000.

"Hmm. I think I could be... persuaded." Pretty Blue rolls the word out as they push a similar pouch to the table.
"If we must." Lady Coverup tosses a bag dismissively to the middle.
Mr. Mask simply swats a hand down, clumps of gold spilling out from it.
"Very good." Ave smiles and puts on his S& Diamond Shades.

"Our first upping of the ante! How exciting!" Edgar dances about on his podium. "But let's get down to gaming, shall we?"
Edgar draws a card with a flourish! The target for the round is decided!
"37!"
Which is exactly what the card states. No suit, just the number in red and black.
"Ahaha, high indeed this time! Let's see how things go!"


-ROUND ONE-
"Pass... or Draw?"

Ave draws the 3 of Clubs! (Total: 3)
Pretty Blue draws the 9 of Hearts! (Total: 9)
Lady Coverup draws the Queen of Diamonds! (Total: 10)
Mr. Mask draws the 9 of Clubs! (Total: 9)

"A steady start so far, with some lagging, but there's still two rounds to go!"


-ROUND TWO-
"Pass... or Draw?"

Ave draws the 7 of Clubs! (Total: 10)
Pretty Blue draws the Queen of Hearts! (Total: 19)
Lady Coverup draws the 4 of Spades! (Total: 14)
Mr. Mask draws the 10 of Diamonds! (Total: 18)

Ave carefully surpresses a frown.
"A near miss on disaster there, with the potential for more to arrive! Dear me. Let's see what the final round has to offer!"


-FINAL ROUND-

Ave draws the Ace of Spades! He declares its value as 11! (Total: 21)
Pretty Blue draws The Black Joker.
The Joker Laughs.
Pretty Blue's Cards spin and whirl as their values are reset.

The cards finish spinning! At the end, they show 30. All together. Somehow. It kind of hurts to look at. (Total: 30)
Lady Coverup draws the Queen of Clubs! (Total: 24)
Mr. Mask draws the 10 of Spades! (Total: 29)

"Well now!" Edgar makes an expansive gesture. "After a rather unexpected bout of luck it appears that Evrae Livenna is our winner!"

The androgynous, blue-haired Evrae whirls to their feet and takes an elaborate bow, giving Ave a long, slow wink in the process.
Ave raises one slow eyebrow above his shades.

Ave gets:
-200,000 Gold
"Eliminated in the First Round of the First Ruin Shuffle Tournament in the Dreaming Moon Festival"

Aeromage wrote: Tournament Round One

Group 8: Eva

Shuffled in after that display of... that, Eva joins the table alongside a portly gentleman in a waistcoat with a plethora of handkerchiefs who keeps sneezing at intermittent intervals, a little boy whose arm appears to be, in fact, a green dragon's neck and head sized slightly too big for his frame, and someone in a full suit of plate armour with what is either a dented-out-of-shape eagle or a rather peculiar chicken as its chest emblem.

Eva spits and tosses her feet up onto the table, smiling openly at the other contestants. "You boys ready to play?"

"Uh, I gue--"
"kaCHOO"

Without saying anything, Eva tosses two more bags of 100,000 into the table.
"I'm assuming you all are serious about this, yes?"

"Uh," the boy begins, "Lemme just talk with my arm a sec."
The sneezing gentleman looks up for it. Sir Eaglechicken shows no change in any body language whatsoever.
The dragon-head coughs up a few jingling bags.
In front of Sir Eaglechicken is another bag of (presumably) gold coins. They didn't seem to have moved in the interim.

"Right, then!" Edgar claps his hands and rubs them merrily. "We've been attracting all sorts today, it seems! Shall we crack on?"
Edgar draws a card with a flourish! The target for the round is decided!
"17!"
It is indeed the 17 of 17s. The 17s themselves look like they may be made up of 17s in turn, but it's difficult to tell from this distance.
"Oho, we've seen this one before."


-ROUND ONE-
"Pass... or Draw?"

Eva draws the Ace of Clubs! She declares its value as 11! (Total: 11)
The Sneezing Gentleman draws the King of Clubs! (Total: 10)
L'il Dragonarm draws the 2 of Diamonds! (Total: 2)
Sir Eaglechicken draws The Red Joker.
The Joker laughs.
While blowing a raspberry, it deposits a large, red '1' on Sir Eaglechicken's helmet. (Total: 1)


Edgar pauses to digest that. "...well! On we go!"


-ROUND TWO-
"Pass... or Draw?"


Eva passes! (Total: 10)
The Sneezing Gentleman draws the Queen of Diamonds! (Total: 20)
TARGET EXCEEDED!
The Sneezing Gentleman erupts in a fountain of gold as half of his wager vanishes into thin air! Eva thinks he got hit with another effect, too.
L'il Dragonarm draws the Queen of Hearts. (Total: 12)
Sir Eaglechicken draws The Black Joker.
The Black Joker finds this hilarious.
The Black Joker adds a '5' to the '1' on Sir Eaglechicken's helmet.

15
15
Something terrible happens.
Sir Eaglechicken's armour spontaneously rusts as terrible, terrible financial trouble besets their estate.
Excess financial despair hits the other members of the game, taking a quarter of their bets with them.
TWO JOKERS ARE IN PLAY!
THE RED JOKER RIDES AGAIN!
The Red Joker winks, grabs Sir Eaglechicken firmly by the shoulders, and vanishes with a tearing sound, along with whomever was in the armour.


Edgar seems to be somewhat stunned by this extraordinary turn of affairs.

Almost as an afterthought, a small rain of '0's patter off the heads of the remaining players and the crowd to no effect whatsoever.
Eva blinks, bemused.

Eva gets:
Handful of 0s- (Item, Antiquity, Null, 0 Gold)


Edgar clears his throat and tugs at his tie, grin slightly frayed around the edges. "Well, then! High drama all around! Care to continue?"


-FINAL ROUND-

Eva draws the 3 of Clubs! (Total: 14)
L'il Dragonarm begins to ask for another card, is abruptly headbutted by his dragon-head-hand, and elects to pass. (Total: 12)

"And there we have it!" Edgar steps to the fore again with perhaps a little too much enthusiasm, tactfully sliding the rust-covered chair under the table. "Everyone, please give a warm round of applause to Miss Eva, our winner for this game!"

Eva rakes her winnings in, laughing. "Watch for me next round, boys! I'm going all the way to the top!"

Eva gets:
675,000 Gold (It appears Sir Eaglechicken's bet vanished along with them)
1/54 Ruin Shuffle Card- (Item, Item Piece, Devastation, 15,301,315 Gold)
Handful of 0s- (Item, Antiquity, Null, 0 Gold)
Advancement to Round 2

Aeromage wrote: Tournament Round Two

From the 32 previous contestants, only 8 remain!

Group One:
Evrae Livenna
Faldan Marcanto
Grin
Catrice


Group Two:
Afaluc the Silver
Kerrill "The Cudgel" Parsons
Roulette Master
Eva

Aeromage wrote: Tournament Round Two

Group One: Catrice

Round Two is ushered in with much pomp and golden confetti from nowhere! The table and chairs have been replaced by a silver-framed, blue-velvet-topped-and-cushioned batch.

Catrice tries to collect some confetti! FOR SCIENCE, you understand. She successfully grabs:
Golden Confetti!- (Item, Antiquity, Air, 6,000 Gold)

At the table are the other contestants! An extraordinairly attractive... person of indeterminate gender with long, sky-blue hair; a rather grizzled-looking man strapped with dented metal armour and covered in ugly-looking scars; and a smallish, wiry man of unguessable age with dark-green skin, glowing, circular yellow eyes, and a worryingly wide and bright smile.

Catrice tries to sit next to GrizzlyMan. Grizzlyman grunts, but acquieses.

Edgar, having changed to a silver-lapelled suit with matching cufflinks, skips up to his (likewise besilvered) podium, cards fluttering from hand to hand. "Welcome, welcome to the semifinals! Goodness, if I'd have known this would be so dramatic I'd have advertised better! Still! You're all here, I'm all here, let's get down to it, shall we?!"

Catrice smiles, nods, and claps politely.

Edgar draws a card with a flourish! The target for the round is decided!
"37!"
Cards spray out to form the number in question.
"Another high one! Draw with impunity, I say!"


-ROUND ONE-
"Pass... or Draw?"

Catrice draws the Ace of Clubs! She declares its value as 11! (Total: 11)
Evrae draws the King of Clubs! (Total: 10)
Faldan draws the Queen of Diamonds! (Total: 10)
Grin draws the 7 of Clubs! (Total: 7)
7!
SOMETHING HAPPENS!

Grin's grin grows even wider as gold rains down upon him, gilding his dark-green skin in intricate swirls! His teeth gain a blindingly-reflective gold sheen.
The winnings pot doubles in size!

"Aha, fortune smiles upon us already! Shall we see how else things proceed?" Edgar practically vibrates with excitement.
Catrice nods eagerly.


-ROUND TWO-
"Pass... or Draw?"

Catrice draws the Ace of Spades! She declares its value as 11! (Total: 22)
Evrae draws the 7 of Hearts! (Total: 17)
Faldan draws the 3 of Diamonds! (Total: 13)
Grin draws the 3 of Hearts! (Total: 10)

"Goodness, fairly storming ahead there! But there's still a chance for others to catch up, so let's continue on to the final round!"


-FINAL ROUND-
"Pass... or Draw?"

Catrice draws the Ace of Hearts! She declares its value as 11! (Total: 33)
TRIPLE-CARD BONUS!
TRIPLE-ACE BONUS!
Catrice gets:
Ace In The Hole- (Passive Ability, Gambler) Possessor may choose, once per thread, to declare an attack as an automatic Critical
She also gets 3 Gambler Bonus Weeks!
Catrice's mad laughter, already loud, swells in volume to echo around the square and beyond!

Evrae draws the 2 of Spades! (Total: 19)
Faldan draws the 9 of Spades! (Total: 22)
Grin simply puts his hands behind his head and leans back, grinning, as he passes. Apparently whatever he got from that 7 (fabulous body tattoo-jewellery included) he's too satisfied with to risk.

Phantasmal aces rain upon Catrice as Edgar fairly leaps over to her to raise an arm in celebration!
"And there we have it! Our winner by far, Miss Catrice!"

Cheers ring out! The crowd's gotten considerably larger than it was in Round One.


Catrice gets:
800,000 Gold
3 Gambler Bonus Weeks
Ace In The Hole- (Passive Ability, Gambler) Possessor may choose, once per thread, to declare an attack as an automatic Critical

1/54 Ruin Shuffle Card- (Item, Item Piece, Devastation, 15,301,315 Gold)
Golden Confetti!- (Item, Antiquity, Air, 6,000 Gold)
3 Echo of an Ace- (Item, Antiquity, Fortune & Null, 11,111,111 Gold)

Silver Shuffle Deck- (Weapon, Card, Fortune & Wealth, 50,000,000 Gold) +50,000 Magical Attack, +50,000 Ranged Attack, +50,000 Defense against Gold Damage, 15% may inflict Dissolving: Bankrupt, 15% may inflict Dissolving: Caught Within Catastrophic Circumstance, +10% Gold found at end of battle, to a max of 1,000,000 additional gold as a non-stacking increase, grants the abilities:
Silver Heart- 50,000 Damage, Heals, may cure any one Minor or Moderate Status Effect, Removes any one debuff from a source below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Silver Spade- 50,000 Damage, this action gains +15% Critical, 5% Inflicts Instant Death on targets below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Silver Diamond- 50,000 Damage or 500,000 Flat Gold Damage, May Heal Gold Damage (this may not bring target's gold total above their original pre-gold-damage total), Fortune & Wealth, 50,000 MP or 500,000 Gold
Silver Club- 50,000 Damage, Inflicts Fatigued: Stunned, 1 hit against 4, Fortune & Wealth, 50,000 MP or 500,000 Gold

Advancement to FINAL ROUND


(All prizes subject to wild deviation at Gad discretion. Shuffle deck may need serious rebalancing/value shifting)

Aeromage wrote: Tournament Round Two

Group Two: Roulette Master, Eva

The contestants arrive! At the now-silver-and-blue-velvet table (with matching chairs) are an androgynous, grey-skinned and -haired humanoid in plain clothes absolutely covered in sparkling silver dust and a thuggish-looking man with no neck dressed in what looks to be the contents of a leather outlet's castoffs, a thick club at his side.

Edgar, still dressed in his silver-lapelled suit with matching cufflinks, skips up to his (likewise besilvered) podium, cards fluttering from hand to hand.
"Welcome one and all once again, to this second game of the second round! Oh, this is exciting!"

The Roulette Master tips his monocle. Eva wolf-whistles.

The bet-negotiation begins, and The Roulette Master makes his entry offer an amount of 458,529 Gold!
Eva's eyes widen, but she antes up.
Afaluc looks slightly taken aback by the weirdly-specific amount, but counts out the coin carefully.
Kerrill just slaps a bag down on the table with a thonk. And then just kind of stares ahead blankly.

"...well! Let's be on with it, shall we?" Edgar flicks a card out with a flourish! The target for the round is decided!
"21!"
"Ah, that old classic. Let's see how our contestants deal with it!"


-ROUND ONE-
"Pass... or Draw?"

Eva draws the 9 of Hearts! (Total: 9)
Afaluc draws the 10 of Clubs! (Total: 10)
Kerrill draws the 5 of Spades! (Total: 5)
Roulette Master draws the 9 of Spades! (Total: 9)

"A solid start!" Edgar enthuses from his podium, raising his hands to rev up the crowd.


-ROUND TWO-
"Pass... or Draw?"

Eva draws the Queen of Hearts! (Total: 19)
Afaluc draws the Seven of Diamonds! (Total: 17)
Kerrill draws the Black Joker.
The Black Joker laughs.
The Black Joker's face turns into the number 15.

15
15
Something terrible happens.
Kerrill's gold explodes in his face, sending the man pinwheeling out of the tournament square and beyond the rooftops. Half of his gold is removed from the pot.
A moment later, another explosion heralds him cartwheeling right back into his chair from beyond, smoking profusely.
50,000 gold from each other player likewise explodes, leaving them singed and with soot-covered faces, but otherwise with no physical harm. (Total: 5)
In grim fashion, the RM cuts himself an entirely new face.
Roulette Master somehow manages to call for another draw, and gets the 7 of Spades (Total: 16)


"Quite the... ah... explosive match, it seems!"


-FINAL ROUND-

Eva passes! (Total: 19)
Afaluc draws the 4 of Hearts! (Total: 21)
Kerrill draws the Ace of Clubs! He chooses its value as 11! (Total: 16)
The Roulette Master does what he does best! He PRESSES HIS LUCK and DRAWS the Ace of Spades! He chooses its value as 1! (Total: 17)

Eva blanches at Afaluc's draw.

At 21, Afaluc has hit the target dead-on!
That's 2-for-2 on hitting the exact target score! Something happens!
The Aptim's silver dust turns gold. Something else happens, but it's not apparently obvious to the viewers.

"And there we have it!" An ebuilliant Edgar breaks the silence. "Our winner for this round is Afaluc the Silver! ...erm, Golden? Might need a new moniker there, I surmise. Regardless! Let's hear it!"

Applause erupts from the crowd! Eva spots the somewhat dejected-looking group from her previous match, sans Eaglechicken.
She shrugs and offers to take them all for drinks.


Eva and the Roulette Master get:

-458,529 Gold
"Eliminated in the Second Round of the First Ruin Shuffle Tournament of the Dreaming Moon Festival"

Aeromage wrote: Tournament Final Round

Catrice vs Afaluc

With a great swell of trumpets (a wandering band of musicians having apparently been attracted by the furore and wanting to get in on the action) and a downpour of crystalline-white confetti fragments, the FINAL ROUND of RUIN SHUFFLE commences! Edgar, resplendent in gold-trimmed red velvet, spreads his arms wide atop his gilded podium as the contestants approach the golden table, complete with chairs in gold and plush crimson!

"And here we are! The first-ever final round of Ruin Shuffle, here, on this fair, fine day of the Dreaming Moon Festival! Oh, to stand here and announce this..." he wipes an imaginary tear away, "...it's almost too much. But there are more important things than overwhelming pride and/or joy! We've two individuals blessed by fortune here to have a magnificent showdown on the razor's edge of ruin! Let's hear it for our master marksman of the set score, Afaluc the newly-Golden!"

The androgynous, gold-dusted grey humanoid makes their way to one seat, standing about awkwardly in the wild applause.

"And our other contender with the surprising ace or three up her sleeves and an absolutely astounding run of luck, Miss Catrice!"

Catrice bows to all and smiles. "Thank you." she holds out her hand. "Good luck people!"
She smiles as she makes her way to a seat as well.

"And now, without too much further ado, let us see what the target for the final round might be!" Dancing on the spot with barely-restrained enthusiasm and with a grand flick of the wrist, Edgar produces a card! The target for the round is decided!
"39!"
The numbers burst out of the deck, brilliant and golden against the sky.
"The maximum possible! It's going to be a desperate climb to reach the top from here on out, I fear! But I get ahead of myself! Any last-minute negotiations on bets?"

Catrice cracks her shoulders and gets herself ready. "May the Luckiest Win." she tells her opponent. She also pulls out another 100,000 gold bag. "Care to double it?"
"As you wish." Afaluc puts down a bag of their own.

"And here we go!"


-ROUND ONE-
"Pass... or Draw?"

Catrice draws the 5 of Spades! (Total: 5)
Afaluc draws the Queen of Diamonds! (Total: 10)

"Double the bet, double the score! But there's still everything to play for!"


-ROUND TWO-
"Pass... or Draw?"

Catrice smiles. "I see the fates smile now. But we'll see."
Catrice draws the 9 of Diamonds! (Total: 14)
Afaluc draws the 3 of Clubs! (Total: 13)

Edgar is beside himself. "And just like that, a sudden jockeying for position, but so close!"

Catrice holds up a hand. "Say, Afaluc, care to wager something else? Or should we play it safe?"

"A surprise upping of the ante?!" Edgar whirls, hand dramatically outstretched. "But do remember, only gold this time around!"
Catrice's hair is standing up now, full mad scientist flair in action.
Afaluc studies Catrice carefully. "How much?"
"300,000!" She smiles. "After all, It is appropriate!"

The Aptim pauses for a moment before pulling out three smaller bags. "Very well."
Catrice pulls out hers as well. "Very well. Now its up to the cards."

Edgar skips in position. "Higher bets, higher tension, and here we are at the final round of the final round! Here we go!"


-FINAL ROUND-

Catrice draws the 10 of Hearts! (Total: 24)
Afaluc draws the Queen of Spades! (Total: 23)


"And there! Our winner by the tiniest fraction of a hair, with one point! Everyone! Let's hear it for Catriiiiiiiiice!"

Confetti rains in such quantities that the crowd is almost completely obscured, trumpet bellowing in musical unison from somewhere beyond the boundary. Edgar spins and spins in wild joy, shouting out more enthusiastic exultations to all and sundry.

Catrice stands and bows, enjoying the roar of the crowd. She does try to whisper to Afaluc. "Hit me up later if you want to play in private. You were a fun one."
She tosses Afaluc a medallion. "Here... may this help you with your next ventures!"
Medallion of Hope- (Accessory, Amulet, Light, 35,000 Gold) 45% Fear Resistance, 45% Depression Resistance


Catrice gets:
1 Fame

1,000,000 Gold
+5,000,000 Gold FROM THE SKY
3 Gambler Bonus Weeks
1/54 Ruin Shuffle Card- (Item, Item Piece, Devastation, 15,301,315 Gold)

Golden Shuffle Deck- (Weapon, Card, Fortune & Wealth, 100,000,000 Gold) +100,000 Magical Attack, +100,000 Ranged Attack, +100,000 Defense against Gold Damage, may Inflict Favored, may Inflict Favored: Good Fortune, 30% may inflict Dissolving: Bankrupt, 30% may inflict Dissolving: Caught Within Catastrophic Circumstance, +10% Gold found at end of battle, to a max of 5,000,000 additional gold as a non-stacking increase, grants the abilities:
Golden Heart- 100,000 Damage, Heals, may cure any two Minor or Moderate Status Effect, Removes any all stacked instances of any one debuff from a source below Level 70, Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Golden Spade- 100,000 Damage, this action gains +30% Critical, 10% Inflicts Instant Death on targets below Level 70, Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Golden Diamond- 100,000 Damage or 1,000,000 Flat Gold Damage, May Heal Gold Damage (this may not bring target's gold total above their original pre-gold-damage total), Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Golden Club- 100,000 Damage, 20,000 Defense Damage, Inflicts Fatigued: Stunned, 1 hit against 4, Fortune & Wealth, 100,000 MP or 1000,000 Gold

"Won the First Ruin Shuffle Tournament of the Dreaming Moon Festival"

-1 Medallion of Hope

Aeromage wrote: Songs for the Moon (Afternoon, First Day)

ZE MAESTRO arrives at the Songs for the Moon concert-staging area, still nestled in a large swathe of parkland off the appropriately-named Parkway. Bright banners and bunting billow in the breeze as the audience files in to take their seats around the semicircular stone stage ringed with strange white crystal-implements. Many of the festivalgoers seem to have bags of decidedly squashy fruits to hand. Presumably the performers get more than just embarrassment if they fail.
The Maestro is led backstage along with a throng of aspiring musicians and singers! His discerning conductor's eye picks out four likely to be any sort of challenge for a man of his impressive talents- a large, haughty-looking lady in an elaborate ballgown and even more-elaborate wig, a young woman in a green martial-arts style uniform with a series of drums of increasing size, a jauntily-dressed blond man with a colourful accordion, and a rather uncomfortable-looking little boy in a flower-patterned black robe with what looks like a zither.

The event's portly master of ceremonies bounds up to the stage in a whirl of clashing colours, the white crystal apparatus amplifying his voice and carrying it to the audience and beyond.
"Wwwwwwwelcome, one and all, welcome once again to the second iteration of the Festival's grrrrrrrrreatest tradition! I'm certain we have a fine showing for you this time around, especially as now that things have gotten underway the celebrities--" at this, the haughty woman preens slightly, holding her nose yet higher in the air, "--have started to arrive. And now, without furrrrrrrrrrther ado..."


Maestro! Declare your prospective performance, relevant abilities and gear to be used!

Aeromage wrote: Gillian's Pickpocket Patrol (Afternoon, First Day)

It's a busy day in Clavia, and the thronging crowds and distracting sights and sounds are almost certainly a tempting field of play for the light-fingered and morally flexible.
To this end, 'Tia' is wandering the streets looking for trouble.

Post Gillian's character sheet here, along with anything she's carrying with her! The Tia Costume is obviously going to be in the Armour Slot.

Then dictate what she's doing to look for pickpockets and her (intended) plans should she find them!

kitsune106 wrote:
Gillian Yelon wrote:
Gillian 'Razorclaw' Yelon (kitsune106)
Level 19
Humanoid, Darkness
HP: 17,250
MP: 10,750
STR: 280 (10)
AGI: 190 (10)
CON: 285 (15)
MIN: 190 (10)
SPI: 375 (15)



Worshipper Benefits-
Dark Empowerment- Possessor gains +(25 * Possessor Level) Melee Attack, Magical Attack, and Ranged Attack for purposes of Darkness-element actions that incorporate said bonuses, Worshipper Benefit


Shield Of Darkness- If possessor is Level 5 or greater, possessor gains 5% Darkness Resistance, Worshipper Benefit
Requires: Devout Worshipper of Maleficus, Level 5
Cost: Automatically Obtained Upon Meeting Prerequisities


Malefic Summoning- If possessor is Level 10 or greater, possessor's summon caps for Demons, Devils, and Daemons are increased by 1, Worshipper Benefit
Requires: Devout Worshipper of Maleficus, Level 10
Cost: Automatically Obtained Upon Meeting Prerequisities

Deadly Strikes- If possessor is Level 10 or greater, possessor gains +8% Critical, Worshipper Benefit
Requires: Devout Worshipper of Maleficus, Level 10
Cost: Automatically Obtained Upon Meeting Prerequisities

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive

Attack:
Change Stance- (Active Ability, Attack) Possessor changes stances
Craft- (Active Ability, Attack) User uses a secret formula.


Beast Master:
Animal Traits- (Passive Ability, Beastmaster) Possessor gains +1 to all stats so long as possessor is a Animal
Basic Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats



Blight Druid :
Basic Blight Magic Attunement- (Passive Ability, Blight Druid) All Blight Magic spells cast by possessor that possess a Magical Attack bonus gain +10 additional Magical Attack, All Blight Magic spells that possessor casts that drain stat points and drain 10 more points of each such stat
Basic Disease Amplification- (Passive Ability, Blight Druid) All foes take 20 stat damage to all stats whenever they are inflicted with Disease
Bilious Spell- (Active Ability, Blight Druid) This character may use Bilious Spell in conjunction with a Magical Attack, so long as no other technique is used and a Blight Magic spell is being cast. This attack gains +45 Magical Attack and has a 5% chance of inflicting Poison
Locust's Hunger- (Passive Ability, Blight Druid) All Blight Magic spells that drain HP or MP and have a magical attack bonus gain an additional +30 Magical Attack

Diviner:
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN

Dominator:

Basic Whip Training- (Passive Ability, Dominator) Possessor gains +6 Melee Attack when a Whip is equipped.
Whip Wielding I- (Passive Ability, Dominator) +5 to all stats when a Whip is equipped
Whip Wielding II- (Passive Ability, Dominator) +25 to all stats when a Whip is equipped, +50 Melee Attack when a Whip is equipped


Flux Baron:
Basic Flux Baron Knowledge- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Shapeshifter Traits- (Passive Ability, Flux Baron) Possessor gains +1 to all stats so long as possessor is a Shapeshifter

Enslaver:
Apprentice Soul Training- (Passive Ability, Enslaver) Possessor gains +50 Magical Attack if possessor has a Soul equipped, Possessor gains +20 to all stats if possessor has a Soul equipped
Basic Soul Training- (Passive Ability, Enslaver) This character gains +6 Magical Attack when a Soul is equipped.
Minor Soul Health-Drain- (Passive Ability, Enslaver) Possessor regenerates 50 HP at the start of each round that possessor has a Soul equipped
Minor Soul Mana-Drain- (Passive Ability, Enslaver) Possessor regenerates 50 MP at the start of each round that possessor has a Soul equipped
Soul Wielding I- (Passive Ability, Enslaver) +5 to all stats when a Soul is equipped
Soul Wielding II- (Passive Ability, Enslaver) +25 to all stats when a Soul is equipped, +50 Magical Attack when a Soul is equipped
Spiritual Mana Leeching- (Passive Ability, Enslaver) You gain an additional 5 XP per (enemy level / 5 rounded up) of each enemy you deal the killing blow to with a Soul.

Monk :
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Awareness of Energy Chakras- (Passive Ability, Monk) Possessor gains +100 STR, +100 AGI, +100 CON, +100 MIN, and +200 SPI
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Black Belt- (Passive Ability, Monk) Possessor gains +500 Melee Attack, +500 STR, +500 AGI, +500 CON, +1% Resilience, +1% To Hit, +1% Critical, and +1% Dodge
Blue Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Brawny- (Passive Ability, Monk) Possessor gains +100 STR and +100 CON
Brown Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Controlled Breathing- (Passive Ability, Monk) Possessor gains 1% Suffocation Resistance
Crane Style- (Stance Ability, Monk) Possessor gains +500 SPI and +500 Defense.
Defensive Combat Training- (Passive Ability, Monk) +20 Defense
Focused Hand- (Technique Ability, Monk) Possessor may use 'Focused Hand' in conjunction with a 'Melee Attack' action, so long as no other technique is used and at least one of possessor's weapon slots is open. Said attack becomes solely Physical element.
Good Balance- (Passive Ability, Monk) Possessor's row may not be shifted without possessor's permission by sources below Level 4
Green Belt- (Passive Ability, Monk) Possessor gains +50 Melee Attack, +50 STR, +50 AGI, and +50 CON
Has Undergone Harsh Training- (Passive Ability, Monk) +400 HP
Mantis Style- (Stance Ability, Monk) Possessor gains +5% Critical and +500 Melee Attack.
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Melee Dodging- (Passive Ability, Monk) Possessor gains 20% Dodge against offensive actions that use Strength as their Prime Attribute
Monk- (Passive Ability, Monk) Possessor gains +1,000 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast per possessor Level, Possessor gains +500 Defense if possessor has at least 2 empty weapon slots, Possessor gains (Possessor Level / 2, rounded up)% Dodge if possessor has no weapons equipped, Possessor gains +10 additional Melee Attack per possessor Level if no weapon is equipped, Possessor gains +20 to all stats per possessor Level if no weapon is equipped, +50 damage to damage-dealing Unarmed Technique spells per possessor Level
Monk's Build- (Passive Ability, Monk) Possessor gains +200 CON, +200 AGI, +200 STR, and +2,000 HP
Muscular- (Passive Ability, Monk) Possessor gains +200 STR and +50 CON
Orange Belt- (Passive Ability, Monk) Possessor gains +40 Melee Attack, +40 STR, +40 AGI, and +40 CON
Purple Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Red Belt- (Passive Ability, Monk) Possessor gains +200 Melee Attack, +200 STR, +200 AGI, and +200 CON
Toned Body- (Passive Ability, Monk) Possessor gains +50 CON, +50 STR, and +300 HP
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON


Priest:
Basic Channeling of Divine Wrath- (Passive Ability, Priest) Divine Magic spells cast by possessor that possess a Magical Attack bonus gain +50 additional Magical Attack
Basic Divine Magic Attunement- (Passive Ability, Priest) All Divine Magic spells gain +10 Magical Attack and cost 10 less MP


Thunder Czar:
Basic Electrical Synchronization- (Passive Ability, Thunder Czar) Possessor gains +25 to all stats if Electrical element


Transmuter :
Automutationist- (Passive Ability, Transmuter) Possessor may claim Automutation Spheres
Basic Mutative Power- (Passive Ability, Transmuter) Possessor gets +25 to all stats, +200 HP, +200 MP, and +20 Defense
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Mutative Arms- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmute Arms:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied


Veilwalker :

Visualizer of Drifting Principles- (Passive Ability, Veilwalker) Possessor may claim Drifting Principles

Wanderer :
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 10 less MP to cast
Intuitive Direction-Sense- (Passive Ability, Wanderer) Possessor may not be prevented from switching rows by sources below Level 20


Warlord :
Beastman- (Passive Ability, Warlord) Possessor, if a Humanoid, may choose at the beginning of a thread to gain the subtype Animal, Possessor, if an Animal, may choose at the beginning of a thread to gain the subtype Humanoid, Possessor if a Humanoid and an Animal, gains +100 STR

Other: Count of Blood
Apprentice Affinity to Healing Via Blood- (Passive Ability, Other: Count of Blood) Whenever possessor obtains Blood element HP Healing or MP Healing, said amount is increased by 1,000 points
Apprentice Blood Synchronization- (Passive Ability, Other: Count of Blood) Possessor gains +50 to all stats for each Blood element item equipped, Possessor's Blood element pets and summons gain +250 to all stats

Other: Temporal Primarch
Apprentice Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 Defense against Time


Misc:
Agonizing Blow- (Technique Ability, Warrior) Possessor may use 'Agonizing Blow' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action. Said action gains +50,000 Melee Attack, gains the element Agony, and gains '200% inflicts Pain'
Human Traits- (Passive Ability, General) Possessor gains +1 to all stats so long as possessor is a Human
Basic Assault Matrix Training- (Passive Ability, Matrix Keeper) This character gains +6 Ranged Attack and +6 Magical Attack when an Assault Matrix is equipped.
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells gain +10 Magical Attack and cost 10 less MP
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Power Armor Mastery- (Passive Ability, Power Trooper) All Power Armor worn by possessor provide +20 additional Defense
Basic Research Skills- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 20

Curse:

Utter Callous Disregard for Others- (Passive Ability, Curse) Possessor cannot inflict buffs on other individuals
Weapons-
Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
Kagara Suzu of Unearthly Calm- (Weapon, Instrument, Air & Light, 15,000,000 Gold) +15,000 Magical Attack, +15,000 SPI, +15,000 MIN, +9,000 AGI, Wielder's 'Magical Attack' and 'Cast a Spell' actions may, to a maximum of twice a round, remove an effect attached to a Zone by a source below Level 60

Armor-


Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'

Accessories-
Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance

Shoes of the Webbed Palace- (Accessory, Shoes, Air & Darkness, 50,000,000 Gold) +30,000 Defense, +50,000 AGI, +40,000 MIN, Paralyzed Immunity, Insects below Level 60 may not perform counters against wearer, Possessor may ignore the effects of effects attached to zones, terrains, or phantom terrains by Insects below Level 60


Wings of Lifewater- (Accessory, Bioaugmentation, Water & Air & Life, 60,000,000 Gold) +60,000 SPI, +6,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes, Wearer regenerates 600,000 HP at the start of each round

Spells-
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Silver Palm- (Spell, Unarmed Technique, Physical, 500 MP, 157,000 Gold) +355 Melee Attack, +15% Critical for this attack, Cannot be used if any weapon slots are occupied
Totemic Healing- (Spell, Shaman Magic, Light & Magic, 8,000 MP, 1,750,000 Gold) +1,850 Magical Attack, Heals

Consumables-
Unicorn's Horn- (Consumable, Medicine, Light & Magic, 200 Charges, 8,000,000 Gold) Cures all minor negative status effects from sources below Level 60

modded stats wrote:Gillian 'Razorclaw' Yelon (kitsune106)
Level 19
Humanoid, Fire
HP: 33,750
MP: 76,000
STR: 1,850 (5)
AGI: 3,040 (16)
CON: 1,350 (15)
MIN: 3,040 (10)
SPI: 3,940 (15)

9,940 turn order

Attack:
+1,900 Melee Attack,
+1,900 Ranged Attack,
+1,900 Magical
19% Critical,
119% To Hit,


Defense:

19% Dodge
19% Resilience,
+6,100 Defense
+500 Defense against Stat Damage
30% Moon Resistance
Paralyzed Immunity,
Insects below Level 60 may not perform counters against wearer, Possessor may ignore the effects of effects attached to zones, terrains, or phantom terrains by Insects below Level 60


Special effects:

Wearer regenerates 600,000 HP at the start of each round





taking along:

*Gillian's Papers from the Seirei Portal (Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI (Bound to Seirei)


She'll be using her nose and senses, as well as keeping an eye. She will be hovering above the crowd using the lifewater wings if they let her. She will be trying to arrest them, aka, KO them via a flying drop kick from above.

abilitie:

Aeromage wrote: 'Tia' takes flight, hovering above the crowds like a bizarre water-aligned catgirl-angel as she keeps an eye out for thieves.

Caelzeph: What will Gillian do with any pickpockets she successfully KOs?
xcom102a: drop them off at a guard station. if if she can away with it, snack time, but only if she thnks she can
Caelzeph: Also, is she handing in the goods they had on them
xcom102a: yes


Things get off to a reasonably good start as she spots a shabby hooded figure lift a pouch of coins from a festivalgoer and comes down on them with a punishing double-footed dropkick, knocking them prone in a noisy, highly obvious fashion. She tosses the pouch back to its owner and (due to having drawn too much attention for her rather less noble other goal) hauls the unfortunate thief to the nearest guard station before setting off again.
The next she finds, a woman with horns and peculiarly pink skin, sees the airborne catgirl coming before she has a chance to get the drop on her, pushing through the crowds in order to escape. Gillian, however, is faster, and neatly cuts off the fleeing pickpocket's escape route before cutting off her air supply through a rigorously-applied chokeslam, dropping her with little trouble and quite a few gasps (and a couple of cheers) from the crowd.
Once again, too many eyes are on 'Tia' to allow her to get herself an unorthodox festival snack, and so the thief is summarily deposited at another guard station.

The third altercation, in which she spots a woman in a stained dress wrestling a bag from a rather neatly-dressed boy with a pair of fuzzy antennae, goes somewhat awry as her flying dropkick on the woman (and subsequent returning of the bag to the boy, who runs off) is met with a howl of outrage from a rather large man nearby.
"That's my wife, you imbecile! That little half-spirit mongrel brat was stealing from her!"
Murmurs of shocked assent from the rest of the bystanders seem to corroborate this.

What's Gillian doing in response to this?

kitsune106 wrote: Hmmm.

Gillan bows. "i apologize. " she'll wait to see what the man does, deciding not to draw attention by going after the boy right away.

Re: The Dreaming Moon Festival

Posted: Mon Jun 08, 2020 12:54 am
by Modrageball
Aeromage wrote: The man picks his (rather dazed) wife off the ground and glares at 'Tia'.
"Well, don't just stand there! This is all your fault! Get after him!"

kitsune106 wrote: she'll chase after him. Hopefulyl she has his scent!

Aeromage wrote: Gillian sniffs the air, the ground, and the wife (causing the man and some of the nearer bystanders to produce expressions of quite some incredulity) before turning and sprinting off through the crowds in the direction she last saw the boy running.
The throngs of people are thick, and the presence of multitudes of stalls selling pungent foods and spices almost throw her off track a couple of times, but the disguised hyena-woman manages to follow the trail across several of the bridges that cross the sheer drops to the rooftops of the lower level, past three rows of shops, through a semi-abandoned warehouse in a state of disrepair and finally into a series of dingy alleyways behind some loading bays, where her fuzzy-antennae'd prey is finally located, bag over one shoulder and still fleeing.

kitsune106 wrote: She'll do the flying dropkick on him, trying tak ehim out. And yes, if she can get her snack, its snack time. She is not at all happy. the flying dropkick is using angoznignzing blow!

Misc:
Agonizing Blow- (Technique Ability, Warrior) Possessor may use 'Agonizing Blow' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action. Said action gains +50,000 Melee Attack, gains the element Agony, and gains '200% inflicts Pain'

she is returning the stolen item(s) back to the lady and if there was more, that's given to the guards

Aeromage wrote: Gillian launches herself full-bore at the diminutive thief, a crimson-black aura of pure Agony surrounding her and briefly turning the dark alleyway into a hellish stage of screaming shadow and lightless flame.
The boy is able to scream- for only a single, horrible second- in indescribable agony before the force of the blow, the supernaturally-enhanced pain and the awful foreign mana coursing through his body kills him.

Gillian takes the bag off the small corpse, empties his pockets, bundles it up, and then proceeds to sate her appetite.

She finds that old adage true- no matter how much you like children, you really can't eat a whole one.

In addition to the bag and a couple of pouches of obviously stolen valuables, Gillian gets:


XP for a Level 4 opponent

Bloodstained, Torn, Previously-Smart Child-Size Clothes- (Armor, Clothing, Darkness, 100 Gold) +1 Defense, 50% provides no Defense bonus each round, 10% Inflicts Confusion: Fear on opponents that are Human or Humanoid and below Level 10

*Lio Terr's Fuzzy Antennae- (Item, Antiquity, Air & Darkness, 4,000 Gold)


Gillian also notes that she, or rather 'Tia', is absolutely covered in blood after that little escapade, which is likely to make returning to the crowds and guards... awkward, to say the least.

kitsune106 wrote: She'll fly to the nearest guard station to drop it off, well, a "Hey, catch" then air drop it to a guard then she'll try to find a showerarea to get cleaned up in. THis is about it for now. Time to just blend in again, or try to.

Aeromage wrote: The drizzle of blood that goes along with the bag and valuables raises some alarm, but by that point 'Tia' is well on her way to get cleaned up.

Gillian gets:

The aforementioned clothes, antennae and XP

"Ate a Kid While Disguised as Tia During The Dreaming Moon Festival" (Mod Run World Award)


Tia gets:

1 Fame

"Known as an Overzealous Vigilante in Clavia" (Mod Run World Award)
"Rumoured to Eat Bad Children" (Mod Run World Award)

kitsune106 wrote: ( I think I'll be writing up a scary tale then )

Aeromage wrote: Dr. Nole's Health and Wellness Clinic (Afternoon, First Day)

Nole sets up! His booth seems to draw a few onlookers, but it seems like there's some confusion as to whether it's a clinic, a stall selling plants, or some odd health-fad thing playing off the Seed Rains.

Still, word gets around in some modest fashion, and he spends much of the first couple of hours treating minor cuts, bruises and scrapes from various mishaps and mischiefs people have managed to deal themselves in the course of the celebrations.

(4:55:03 PM) Caelzeph: Firstly, how much is Nole going to be charging for this mess
(4:58:04 PM) Pathaky: Hrm, that is an important question
(4:58:18 PM) Pathaky: On the one hand, Nole has easy access to money as part of the Battle Arena
(4:58:31 PM) Pathaky: so he's not super-keen on withholding care from people based on how much they can pay
(4:58:46 PM) Caelzeph: Alternatively he could be doing it gratis and just using it to get experience on weird other-world diseases.
(4:58:59 PM) Pathaky: Hah, Nole's going to offer care on a Pay-What-You-Can Basis



He gets a small amount of gold for his efforts, along with a few expressions of gratitude for his work.
As the day wears on, however, he finds himself with some more serious cases on his hands:

-A man carrying his heavily-concussed wife, barely conscious, muttering curses about Aptim under his breath

-An almost-unrecognisable mass of thorny vines and flowers being dragged in from the street, with a tearful pair of teenagers insisting that their mother is underneath the mass and that "it just started growing out of her and we can't stop it"

-A man in red-and-white shrine priest's robes with a resigned expression, hoping that perhaps this newcomer will be able to do something about his missing hand

-A man of indeterminate age with withered limbs, his skin covered in patches of scales here and there, desperately assuring Nole that "he's human" and "he doesn't want to be a snake"

-An obviously distraught boy of about twelve or so with fluffy, mothlike antennae and solid purple eyes, blood covering his hands and trembling violently, the woman bringing him in explaining she found him wandering around the streets a few minutes prior and was unable to figure out how he was hurt

Pathaky wrote: Nole claps his hands together and prepares to tackle these cases one by one.

CASE ONE

-A man carrying his heavily-concussed wife, barely conscious, muttering curses about Aptim under his breath



Nole jots down notes on her condition on a suddenly-materializing clip-board, making a careful Diagnosis. He offers the husband the Gumdrop from the Garden.

Diagnosis Master- (Passive Ability, Healer) Possessor is aware of the full text of all debuffs on individauls in the same battle as possessor that come from sources below Level 80 who are not 20 or more Levels greater than possessor



Assuming it is a debuff, the good doctor will carefully apply:

Treat Debuff- (Spell, Healer Magic, Light, 5,000 MP, 450,000 Gold) Removes any one debuff from a source below Level 50



The spell shines as a puff of green mist that washes over the patient.

If it's a negative status effect, or some other ailment, he'll tap her head, chest, and feet with the Caduceus of the Prime Healer.

--Caduceus of the Prime Healer- (Weapon Aspect: Caduceus of the Prime Healer, Staff, Light & Life, X Gold) +200,000 Melee Attack, +200,000 Magical Attack, +200,000 SPI, This item possesses the subtype 'Mace' in addition to its other subtypes, Wielder's actions gain 'May Heal', Wielder's actions may remove 1 debuff or negative status effect from each of their targets that comes from a source of equal Level to or lower Level than wielder




CASE TWO

An almost-unrecognisable mass of thorny vines and flowers being dragged in from the street, with a tearful pair of teenagers insisting that their mother is underneath the mass and that "it just started growing out of her and we can't stop it"



Nole whistles and draws Heaven's Word. "Stand back, boys. Your mother will be fine, but this probably won't be pretty." The Garden shifts and expands to create an operating theater. With surgical precision, he slices into the winding vines, pruning them away. (If it's necessary, he'll use medically-induced death/ressurection via Heaven's Word to bring her back to herself.)

Sword to Excise the Infection- (Spell, Healer Magic, Physical, 30,000 MP, 30,000,000 Gold) +30,000 Melee Attack, May Heal, If this action kills target, debuffs present on target that come from sources below Level 60 may not transform target into an individual on the Enemy List

Heaven's Word- (Weapon, Sword, Good & Light & Sonic & Air, 225,000,000 Gold) +775,000 Melee Attack, +775,000 to all stats, +7,750,000 HP as a non-stacking bonus, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain 'May Heal', 20% may inflict Smitten, Wielder may spend an action to resurrect an individual killed by a source below Level 80 and may, at said time, choose to remove any number of debuffs from sources below Level 80 from said individual, Wielder must be a Holy One and must either have the ability 'Holy One Traits' active (and be Level 40 or greater at the time of its activation) or must be Level 40 or greater



CASE THREE

A man in red-and-white shrine priest's robes with a resigned expression, hoping that perhaps this newcomer will be able to do something about his missing hand



Nole smiles and greets the man, offering him a gum-drop while he inspects the man's stump. He decides rather quickly that while he could probably fix this relatively simply, the man deserves to Go Forth Better Than Before. Nole begins layering lattices of magic over the priest as he hands him small vials, packets of pills, and a hodge-podge of other remedies.

Doctor Nole's Miracle Medicine- (Spell, Healer Magic, Light & Magic, 85,000 MP, 85,000,000 Gold) +85,000 Magical Attack, Target obtains +10,000 to all stats and +10,000 Magical Attack as a non-stacking buff, Cures Diseased and any one other minor negative status effect, Heals, Caster must be Level 40 or greater or both Level 20 or greater and a Holy one



Choosing Wounded: Maimed as the other minor negative status effect healed.

Oh, and as an afterthought, Nole has this spell too:

Replace Missing Organs- (Spell, Healer Magic, Physical, 1,000 MP, 100,000 Gold) +100 Melee Attack, +100 Magical Attack, Heals, 30% cures Wounded



CASE FOUR

-A man of indeterminate age with withered limbs, his skin covered in patches of scales here and there, desperately assuring Nole that "he's human" and "he doesn't want to be a snake"



Nole assumes this fellow is one of the Aptim he's learned about. To make sure, he performs a careful Diagnosis to see if there are any unreported maladies.

"Sir, I want to talk to you a bit before I go ahead with any treatment. I believe you may belong to a group of Seireians called "Aptim". From my learnings, this is not an affliction, merely a fact of birth, no different than being born with red hair, or blue eyes. I may be able to separate the part of you that's Spirit from the part of you that's human, but it would be a highly experimental treatment, and I cannot vouch for it's results. Knowing that, are you sure you want to go ahead with this?"


CASE FIVE

-An obviously distraught boy of about twelve or so with fluffy, mothlike antennae and solid purple eyes, blood covering his hands and trembling violently, the woman bringing him in explaining she found him wandering around the streets a few minutes prior and was unable to figure out how he was hurt



Nole frowns at the boy's blooded appearance. He sits the mothboy down on a particularly cushy growth of foliage and examines him carefully, washing the blood from his hands and giving him a Gumdrop. He runs a suite of restoration spells over the stricken boy.

"What happened to you, little guy?"

Doctor Nole's Custom Treatment- (Technique Ability, Healer) Possessor may use 'Doctor Nole's Custom Treatment' as part of a non-offensive 'Magical Attack' or 'Attack with Finesse' action that involves possessor casting a Healer Magic spell. Said action heals an additional 250,000 HP if it would otherwise heal HP and cures any one debuff from a source below Level 80 than is not 20 or more Levels greater than said action's performer.

Therapist- (Passive Ability, Scientist) Possessor may cure one ally of Charm or Confusion at the end of each round

Psychologist- (Passive Ability, Scientist) Possessor gains +200 MIN

Psychiatrist- (Passive Ability, Scientist) Possessor may cure one ally of Charm or Confusion at the start of each round

Restore Stats- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 Stat Damage from all of target's stats, Cures Stat Drain

Shining Vitalization- (Spell, Healer Magic, Light, 140 MP, 110,000 Gold) +110 Magical Attack, Heals, Cures Fatigued, 50% inflicts Augmented: Improved Restoration, 50% inflicts Augmented: Improved Healing

Aeromage wrote: CASE ONE

Yep, that's definitely a concussion. In Nole's professional opinion, someone up and hit the lady full in the head with significant force. Fortunately, a bit of healing and the combined debuff/status removal is enough to have her back up on her feet.
With some relief, the man hands Nole a small bag of coins. The lady apologises, but says that as her bag was stolen earlier before someone knocked her senseless, she has nothing she can pay him with.


CASE TWO

Those thorns are everywhere, and worse, they seem to grow back rapidly when cut. Whoever's under there is either barely alive or possibly dead, given the sheer rate of propogation and amount of thorns.
Fortunately, he has just the tools (and experience) at hand for the job. Using his botanical knowledge in conjunction with his Healer abilities, he treats the plant as a particularly virulent infection,, cutting it out of what's left of the woman's body with enough speed that it can't fully regenerate, locating its point of origin in her stomach, removing it to be contained by the Garden, and then using his divine blade's resurrective properties to restore her to life.
The woman, as it turns out, is a rather pretty lady with flowers growing from her hair and an aura of light, pleasant floral scent that Nole is pretty sure is making her rather more attractive than she'd otherwise be considered.
After spending some time reuniting with her children and assuring them she's all right, she turns to profusely thank Nole for saving her life, assuring him she'll send payment once she's able to get back to her house. And perhaps pick up some new clothes. She additionally warns Nole against a 'strange man' with a wheeled cart of odd "miraculous" fruits plying his trade around the festival. She purchased a couple of fruits out of curiosity, and while the first restored a great deal of youth and provided her with a wonderful garland of living, perfumed flowers, the second caused... the 'unpleasantness'.
She leaves one of the teenagers behind by way of guarantee and to run errands for Nole if he needs assistance.


CASE THREE

Nole decides that he's going to PUSH FORTH THE BOUNDARIES OF REGENERATIVE MEDICINE! Weaving together the finest healing magics he has available and supplementing it with a plethora of remedies, panaceas, curatives and elixirs, it's not long before the man's stump sprouts forth a new hand in a blaze of light!
He's fairly sure he's outdone himself, as the effects from the Miracle Medicine seem to have been intrinsically tied to the hand and seem determined to linger there. Much to the priest's surprise, as he accidentally crushes a branch-railing to sawdust with his newly-grown appendage.

The man is absolutely overjoyed at the resounding success (and bonus), and writes Nole a handsome sum via promissary note, adding a clinking pouch of colourful gem-like fragments to the bargain!


CASE FOUR

"Aptim?! I'm not one of those things! I'm pure human! I got cursed, doctor! Do whatever it is you have to, I just want to be normal again!"


CASE FIVE

After a thorough washing, it turns out that the boy isn't actually physically injured at all, past a few minor scrapes on his hands. Still, Nole's variety of treatments and therapeutic methods manage to shake him loose of his shock, instead turning the boy into a sobbing wreck.
"We were jus' dressin' up fancy so we wouldn't be suspicious an' stealin' stuff because we were poor an' I heard him screamin' an' I ran an' ran to find him but whehehen I guh-got there the lady was- the lady was ea- she was eahiihiihiitin' hiiiiiiiiim"

The woman accompanying the boy looks utterly shocked at this statement and waves her hands frantically. "Hey, don't look at me, he was wandering around covered in blood when I found him!"

Pathaky wrote: CASE FOUR

Nole raises an eyebrow but prepares to proceed.

"Under the assumption that this *is* a curse, what I'm going to have to do is separate your mana patterns, part of what makes you you, from that of the curse, which has ever-so-malignantly attached itself to you. Please, lay down on the table."

Operating theater is restablished, and Nole puts him under anesthetic as he begins to gather his thoughts. First, Heaven's Word is drawn, shrinking in the doctor's hand to the size of a scalpel. Then, Nole begins to cut away at the man's scaly skin, healing as he goes. If that works, fantastic. If not, Nole draws the Caduceus and touches the patient's head, chest, and feet. Cure-All, the Caduceus' Spell Aspect, washes over the man.

If that doesn't do it, then Nole carefully closes the curtains around the theater a bit tighter, and gently drives Heaven's Word into the patient's chest, killing him. As the patient dies, Nole inhales deeply, drawing all impurities from the man's essence into himself, as befits his role as Sin-Eater, before resurrecting the poor guy.

Sin-Eater- (Passive Ability, Prophet of the Brightest Heavens) If possessor is a Holy One, whenever possessor kills a target possessor gains a number of Sin Points (to a max of 240 Sin Points) (which do not count as a buff and cannot be removed by sources below Level 100) equal to (1 * the number of Warlock, Pactmaker, Torment Master, and Dominator abilities possessed by said target) + (1, if target's subtype is Daemon, Illuminated, or Hollow-Soul) + (5 * the number of Villian, Prophet of the Blackest Abysses, Puppet Master, Enslaver, Puppeteer, and Vile One abilities possessed by said target) + (5, if target's subtype is Fiend) + (1/5 * the number of High Judge, Lawbringer, Litigamancer, Diplomat, Noble, Conjuror, Binder, Lightbearer, Necromancer, Rune Mage, or Mentalist abilities possessed by target, rounded up) + (1/25 the number of Summoner abilities possessed by target, rounded down) + (1, if target's element is Agony or Psychic) + (5, if target's element is Corruption or Evil) - (1, if target's subtype is Deva) - (1 * the number of Hero, Prophet of the Brightest Heavens, Champion of the Upper Realms, Healer, and Genesis Archiect abilities possessed by target) - (1/25 * the number of Chef and Cook abilities possessed by target) - (5, if target's subtype is Holy One) - (5, if target's element is Good or Life), Possessor may obtain a max of 240 Sin Points, Possessor, if a Holy One, obtains + (5,000 * the number of Sin Points (to a max of 240 Sin Points) possessor possesses) to all stats, Possessor's Level, if possessor is a Holy One is reduced by (the number of Sin Points (to a max of 240 Sin Points) possessor possesses / 10, rounded down) less Levels by the ability 'Holy One Traits'



CASE FIVE

Nole blinks. "This happened here? How long ago?"

Barely waiting for an answer, he'll pick up the boy and take to the sky, blasting out of the stall in a streak of multicolored light as he flies to where the boy's brother was. Nole can save him.

Aeromage wrote: CASE FOUR

Nole begins the operation! He cuts away at the scaled skin, healing it over with... more scales. Right. Looks like it's not going to be quite that easy.
He draws out the Caduceus of the Prime Healer and casts its powerful spell-aspect over the man in a wash of healing energy, seeking to drive out the serpentine affliction with it! The frail limbs fill out from their withered state, restoring the body's proper shape, but Nole's patient remains resolutely scaly.
Closing the curtains more tightly and steeling himself, Nole drives his holy blade through the man's chest, calling upon his divine powers as Sin-Eater to remove all impurities he can before resurrecting him.
There's... quite a lot of sin there. Nothing on the scale of 'mass murder', but a whole host of unpleasantries, callous actions, and more-recent outright-horrible stains that Nole is pretty sure might explain, if not why the man's in the state he's in, why he might have deserved it. Whatever the curse is, however, it seems to remain stubbornly lodged in the patient's mana pattern and unwilling to shift despite his prodigious healing talents. Perhaps this is more a job for someone with more experience in spiritual matters.

Unfortunately stymied, Nole revives the man with a wave of his blade, the patient sitting bolt upright and gazing at his still-scaly self. Then at Nole. Then at the floor.
"Uh... wow. I've... I've been a terrible person. I think I need to... yeah."

Leaving a pouch of coins and a satchel behind (that, on closer inspection, contains a couple of open, empty cubic boxes of richly-crafted wood that hold some traces of rather ominous energy), the scaled, sin-scoured snake-sufferer wanders off in something of a daze.


CASE FIVE

Grabbing the moth-Aptim boy, Nole blasts off! This doesn't really help his patient's mood much, swapping "semi-incoherent sobbing" for "semi-incoherent terror", but another round of Emergency Calm-Down Therapy allows him to string enough words together to point out a dark, twisty series of alleyways in a more industrial part of the city's central layer, a few blocks away from the general celebrations and festivities.

Nole touches down in an alleyway that is, rather clearly, the site of something horrible. Blood soaks the floor along with spattered bits of gore and fragments of smashed bone, and the awful smell of raw meat, blood, and unidentifiable viscera permeates the air. If something ate the boy's brother, it hasn't left much behind to work with.
The moth-boy buries his face in Nole's chest, clearly not wanting to see any of this.

Pathaky wrote: CASE 5

"Good heavens."

Holding the boy close, (and not letting him look at the wreckage of his brother,) Nole reaches out with his suites of inherent spells working to reknit the boy from the scant remains.

First order of business:

Replace Missing Organs- (Spell, Healer Magic, Physical, 1,000 MP, 100,000 Gold) +100 Melee Attack, +100 Magical Attack, Heals, 30% cures Wounded



Nole works to reconnect the bits of viscera, gore, and bone into the approximation of a whole corpse, replacing what he can't find through magical intervention.

The body is still in a pretty sorry state at this point, but Nole isn't finished. He restores the body's various bodily attributes through a regimen of rapidly delivered Stat-Healing Spells.

Restore Constitution- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 CON Damage

Restore Strength- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 STR Damage

Restore Agility- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 AGI Damage



Then, he sighs and attempts to reintroduce the Spark of life.

Resurrection- (Spell, Healer Magic, Light, 500,000 MP, 50,000,000 Gold) Resurrects target, to a max of once per target per thread, is target was killed by a source below Level 80 that is not 20 or more Levels greater than caster, Caster must be Level 20 or greater and must possess the ability 'Healer'

Aeromage wrote: Nole surveys the damage. From what he can tell, he has the equivalent of a tibia, half a skull, a spleen and assorted gobs of gore to work with.

He gets started.

First, he attempts to use Replace Missing Organs to provide more material to work with. The spell, as it is, is intended to be cast in the presence of an actual body to fill with said missing organs, which provides something of a stumbling block. Nole, however, is the Prime Healer, an Adept Healer and one hell of a Doctor to the bargain, and forces the spell to recreate the missing pieces, which, as it turns out, is pretty much everything. Fortunately, his medical knowledge lets him declare the skin an organ, and before the thought is even past his mind a thoroughly-disturbing deflated skin-suit of a small figure (complete with fuzzy antennae) is draped over a pile of unmentionable flesh.
He uses healing magic to squish the bits of gore back together as best he can, using yet more magic (and thoroughly abusing the Replace Missing Organs spell, pushing it rather past what would be considered an 'organ') to conjure bones and muscle and flesh, and, in what is almost certainly a surgery that will stick unpleasantly in his mind for some time to come, sends the lot squishing its way into the empty skin-suit-shell in a display of body-horror he's not sure that even the average Fleshwarper would be comfortable around.

Next, a set of bodily-restoration stat-healing spells are set to work, introducing yet more squamous twitching to the mix and some disturbing tremors besides, leaving a bloodstained, rather lumpy-looking corpse of a young boy with mothlike antennae lying on the blood-spattered cobbles of the alleyway.

With a sigh, Nole finally calls upon one of the most potent spells in his arsenal, filling the narrow passage with radiant golden light and energy as he wills the boy to once again return to life, beckoning his spirit and soul back to the vessel he's fashioned for it.

The boy sits up with a start, blinks twice, looks at his naked, restored self and immediately bursts into tears. The boy's brother, upon hearing the sudden cries, wrenches himself from Nole's grasp and runs headlong towards his resurrected sibling, bundling him up into a tight hug and sobbing incoherently, words utterly mangled beyond recognition.

Pathaky wrote: Nole smiles at their tearful reunion. When it looks like they've both calmed down a bit, he'll FROOWSH them back to the stall and hand them off to the son of the flower lady. "Can I trust you to see that these kids are taken care of?"

Aeromage wrote: Nole whisks the moth-boys back to the stall! The flower-lady's son is rather surprised at the request, but promises to do the best he can, given what Nole did for his mother.

Nole gets:

1 Fame

10,075,300 Gold

Alvthorn Rootpit- (Accessory, Bioaugmentation, Wood & Life, 15,000,000 Gold) Possessor may, on a successful attack, choose to unequip this item and inflict a single target with a debuff named 'Alvthorn Propagation' that may not be removed by sub-40 sources, deals 50,000 Flat Wood damage at the start of each round, inflicts Pain, has a 5*(number of stackings of debuffs named 'Alvthorn Propagation)% chance of inflicting Entombed: Overgrown at the start of each round (to a maximum of once across all instances of said debuff), has a 5*(number of stackings of debuffs named 'Alvthorn Propagation)% chance of inflicting Entombed: Rooted at the start of each round (to a maximum of once across all instances of said debuff), and applies an additional stack of itself on its target at the end of each round, to a maximum stack of 15, this item may not be re-equipped until all instances of said debuff are removed from its target

2 Box That Once Contained A Terrible Fate- (Item, Antiquity, Fate & Darkness, 5,000,000 Gold)
Pouch of Moonstone Shards- (Item, Antiquity, Earth & Wood & Air & Sonic & Fire & Light & Water & Acid, 5,000,000 Gold)

"Saved Melanie Ranun from an Alvthorn Infestation During The Dreaming Moon Festival" (Mod Run World Award)
"Gave Levi Fax a Supernaturally-Empowered Replacement Hand" (Mod Run World Award)
"Resurrected Lio Terr and Earned the Terr Siblings' Gratitude" (Mod Run World Award)
"Known as an Excellent Healer in Clavia" (Mod Run World Award)



Gillian's:

*Lio Terr's Fuzzy Antennae- (Item, Antiquity, Air & Darkness, 4,000 Gold)

becomes
*Lio Terr's Original Fuzzy Antennae- (Item, Antiquity, Air & Darkness, 4,000 Gold)

Aeromage wrote: Ryuutarou's Excellent Foodventure (Afternoon, First Day)

The spirit-chef takes to wandering the streets and stalls to see what's on display! Fortunately, his human appearance raises no alarm in the otherwise Spirit-leery world, allowing him to stroll from stall to stand unaccosted.

It seems like the most common street-fare here come in the form of freshly-cooked filled buns and dumplings, seasoned and fried chips (of various vegetables), meat skewers and candied fruits, all prepared with varying quality of ingredients and hygiene.

One stand that catches his attention is an odd metal affair steaming in the afternoon sun- not with heat, but with wisps of evaporating ice-vapour. The perpetually-smiling man behind the stall waves him over as Ryuu looks in his direction.
"Come, come! See how Honeysilk Eggs are made! Buy and I'll show you! Just 5,000 gold for one!"

The Nottest of Daves wrote: "Oh ho! Excellent! I'm always looking to learn more about how the many worlds approach the wonder that is FOOD!" Ryuutarou grins widely, pulling the money out of a pouch stored within his robes as he steps into the stall.

Aeromage wrote: The stallkeeper smiles yet wider, and has Ryuutarou step closer! It seems like his refridgerated apparatus is stocked full of containers of ice, with odd blocks of golden-amber stuff kept frozen among the cubes. Nowhere apparent are any eggs or egg-like products.

"Now, watch closely, and I shall tell you the story of how this came to be," the man begins.
"Once upon a time, there was a weaver of great talent. So great was her gift, and so sought-after was her skill, that she found herself with more gold than she knew what to do with!" The man claps the amber block from hand to hand, rolling it in and out of sight.
"However, the weaver was never satisfied with her skill, and always looked to better herself, going this way-" he bends the slowly-softening block in his hands, "-and that way, all across the world, learning from all the masters she met. But it still wasn't enough!
"One day, she took a secret scroll from a shrine, and, using the spell written on it, opened up a gate to the Spirit World." With a thumb, the man punches a hole in the block. "Inside, she found spirits with a great many arms, taking gold from the ground and stretching and stretching it into threads!" The man pulls, creating a long loop of the half-frozen honey.
"Fascinated, she asked what they were doing, and they replied that they were weaving eggs of gold in which to keep their most precious treasures, all the while as they spun and spun the metal into finer and finer threads." The man twists the loop into two smaller loops, puts them together, stretches, twists and repeats, the individual strands getting thinner and thinner as he continues.
"Eventually, the threads were so fine they danced on the breeze, and the spirits gathered them all up and spun them around their treasures." The small curtain-loop of honey strands, now hair-thin, drape gently across the man's palm as he takes a spoonful of grated yellow stuff from a pot and heaps it in the middle.
"The spirits invited the weaver to stay and learn of their arts, but the weaver was wise as well as talented, and had already grasped their nature, and knew to stay too long meant she, too, would be captured within an egg of gold to be stored with the rest of their treasures." With a quick flick, the honey-strand-curtain is turned inside-out, trapping the powder inside as he rolls it into an ovoid of glistening gold.
"And so she returned to the physical world and used what she saw in her arts, and while she could never grasp how to weave gold as they did, she learned to use other materials instead. And thus Honeysilk Eggs came to be."

The man rolls the egg up in a small square of paper and hands it over to Ryuutarou. "And that is how they're made! I used the lemon powder for this one, but they are also good with orange, or grated chocolate. It is good to experiment!"

Ryuutarou grasped the lesson of the display extremely well!

He gets:
-5,000 Gold

Lemon Honeysilk Egg- (Consumable, Food, Earth & Acid, 1 Charge, 5,000 Gold) Heals 4,000 HP, Heals 5,000 MP, at the beginning of the round after this Consumable has been used, user gains +500 SPI

Secret Formula- Chocolate Honeysilk Egg
Point Value- 1
Requires:
Any Cooking Implements
Consumes:
3 Ice
3 Honey
1 Chocolate
Produces:
Chocolate Honeysilk Egg- (Consumable, Food, Earth, 1 Charge, 5,000 Gold) Heals 4,000 HP, Heals 5,000 MP, at the beginning of the round after this Consumable has been used, user gains +500 AGI

Secret Formula- Lemon Honeysilk Egg
Point Value- 1
Requires:
Any Cooking Implements
Consumes:
3 Ice
3 Honey
1 Lemon
Produces:
Lemon Honeysilk Egg- (Consumable, Food, Earth & Acid, 1 Charge, 5,000 Gold) Heals 4,000 HP, Heals 5,000 MP, at the beginning of the round after this Consumable has been used, user gains +500 SPI

Secret Formula- Orange Honeysilk Egg
Point Value- 1
Requires:
Any Cooking Implements
Consumes:
3 Ice
3 Honey
1 Chocolate
Produces:
Orange Honeysilk Egg- (Consumable, Food, Earth & Acid, 1 Charge, 5,000 Gold) Heals 4,000 HP, Heals 5,000 MP, at the beginning of the round after this Consumable has been used, user gains +500 CON


He's also pretty sure he can try it with some of the more potent honey he knows of!

He gets:

Secret Formula- Chocolate Magic Honeysilk Egg
Point Value- 2
Requires:
Any Cooking Implements
Consumes:
10 Ice
3 Jar of Magic Honey
10 Chocolate
Produces:
Chocolate Magic Honeysilk Egg- (Consumable, Food, Earth, 1 Charge, 50,000 Gold) Heals 40,000 HP, Heals 50,000 MP, at the beginning of the round after this Consumable has been used, user gains +5,000 AGI

Secret Formula- Lemon Magic Honeysilk Egg
Point Value- 2
Requires:
Any Cooking Implements
Consumes:
10 Ice
3 Jar of Magic Honey
10 Lemon
Produces:
Lemon Magic Honeysilk Egg- (Consumable, Food, Earth & Acid, 1 Charge, 50,000 Gold) Heals 40,000 HP, Heals 50,000 MP, at the beginning of the round after this Consumable has been used, user gains +5,000 SPI

Secret Formula- Orange Magic Honeysilk Egg
Point Value- 2
Requires:
Any Cooking Implements
Consumes:
10 Ice
3 Jar of Magic Honey
10 Orange
Produces:
Orange Magic Honeysilk Egg- (Consumable, Food, Earth & Acid, 1 Charge, 50,000 Gold) Heals 40,000 HP, Heals 50,000 MP, at the beginning of the round after this Consumable has been used, user gains +5,000 CON

Re: The Dreaming Moon Festival

Posted: Mon Jun 08, 2020 1:04 am
by Modrageball
The Nottest of Daves wrote: "Ah, many thanks, good sir! To be able to spin such a wondrous tale whilst cooking such a beautiful treat, I must say that you have been doubly blessed in skill!" Ryuutarou bows gracefully to the man, and makes his farewell. Hopefully he may find another such chef in the future, that he might learn the art of Storytelling-whilst-cooking!

Ryuutarou continues his journey through the wonders this festival has to offer!

Aeromage wrote: (As a note to myself, looking at Ryuu's current Ability-Shop learnings, it looks like he's gotten up to Bussboy on his Chef-abilities).

Ryuutarou continues his culinary escapade! This is somewhat arrested by a cheery bellow of great volume from another nearby stall.
"YOU! SKINNY COOK! YOU TRY FLEFF OF AUNT NARDELL! YOU LIKE! YOU LEARN! YOU BUY! FAMOUS RECIPE OF GREAT-GRANDMOTHER!"
The stall in question is a considerably large, solid affair that looks more like a permanent open-air shop than anything else. Framed by a stack of ovens and rows and rows of baking trays full of steaming goods stands a large, plump, jolly-looking middle-aged woman in a striped dress, flour-dusted apron and pair of flowery oven gloves, her dark hair pulled into a bun. She is, quite obviously, waving Ryuu over amidst a cloud of flour and pile of vaguely-spherical... things. He can't really tell from this distance, but they look vaguely like some sort of... cake-ball?

The Nottest of Daves wrote: HE SHALL ADVENTURE! LEARN THE FLEEF! GREAT GROUND MOTHER SHALL BE PROUDESTEST!

Aeromage wrote: Ryuu is swept up into the enthusiastic (and extremely loud) business of FLEFF!
Fleff, as it turns out, is a sort of spongey cake-ball with a caramalised exterior, fluffy interior, and fruit-filling centre. Aunt Nardell is clearly a talented baker, but Ryuu can't quite follow her pace too well, falling behind in some steps (which Aunt Nardell assists him in completing without any loss of cheer whatsoever).
Some time later, he finds himself with a whole batch of fluffy cakeballs on his hands, and an idea of how to make the simpler varieties.

(1:02:40 AM) Caelzeph: How much is Ryuu willing to spend on FLEFF for this round? Aunt Nardell has a wide variety available in a wide price-range.
(1:05:07 AM) daveishere55: Exactly how wide is this price range? I don't think he's got more than 10 million moneys or so of his own
(1:05:35 AM) daveishere55: (21 million moneys, it seems)
(1:06:01 AM) Caelzeph: There's examples available in 500-gold, 5,000-gold, and 50,000-100,000 gold range.
(1:06:22 AM) daveishere55: ALL THE FLEFF
(1:06:28 AM) daveishere55: Looks like he can afford it
(1:06:30 AM) Caelzeph: (Obviously more of the lower-ranks than the upper-ones)
(1:06:37 AM) Caelzeph: WOO
(1:06:48 AM) Caelzeph: How many, or just a couple of each?
(1:07:20 AM) daveishere55: Up to a total of 1,000,000 gold worth



Much fleff indeed!
Ryuutarou gets:

-1,000,000 Gold

Arden Cherry Fleff- (Consumable, Food, Fire & Light, 1 Charge, 100,000 Gold) Target's offensive actions deal an additional 50,000 Fire & Light Damage, Target gains +50,000 Defense against Fire and Light, lasts 4 rounds
Cantan Cardamom Fleff- (Consumable, Food, Air, 1 Charge, 100,000 Gold) Target gains +10% To Hit, +10% Dodge, and +5,000 to turn-order stat for turn-order-determining purposes, lasts 4 rounds
Cinthan Aquaberry Fleff- (Consumable, Food, Water, 1 Charge, 100,000 Gold) Target is cured of one Minor status effect or (one Moderate Status Effect inflicted by a sub-60 source) or (one debuff inflicted by a sub-60 source) at the start of each round, lasts 4 rounds
Vernal Mango Fleff- (Consumable, Food, Fire & Water & Wood, 1 Charge, 100,000 Gold) Target Regenerates 50,000 HP and 100,000 MP at the start of each round, Target may choose to be treated as possessing the element Wood and add the element Wood to their actions, lasts 4 rounds
Four-Moon-Medley Fleff- (Consumable, Food, Earth & Air & Fire & Water, 1 Charge, 100,000 Gold) User or willing target may gain the elements Earth & Air & Fire & Water and choose to count as being in a Zone of Earth & Air & Fire & Water, lasts 4 rounds
Aunt Nardell's Secret Spiced Fleff (Consumable, Food, Earth & Air & Fire, 1 Charge, 100,000 Gold) User or willing target has their HP and MP pools combined, with any effect that would affect either stat affecting the combined pool, lasts 2 rounds

Miracle Fruit Fleff- (Consumable, Food, Magic, 1 Charge, 80,000 Gold) Food and Drink items that naturally Heal or Buff HP instead Heal or Buff MP, Food and Drink items that naturally Heal or Buff MP instead Heal or Buff HP, instances of HP and MP Buffing or Healing are increased by 80,000

Festival Rum Cocktail Fleff- (Consumable, Food, Darkness & Earth & Water, 1 Charge, 50,000 Gold) +50,000 HP, +500 CON, 5% Inflicts Poison: Drunk
Special Spiced Honey-Orange Fleff- (Consumable, Food, Acid & Fire & Earth, 1 Charge, 50,000 Gold) Heals 50,000 HP and 50,000 MP, Target gains +1,000 CON and +10,000 damage for Acid Element Attacks
Dreaming Moon Festival Bedtime Fleff- (Consumable, Food, Air & Water, 1 Charge, 50,000 Gold) -50% Fatigued Resistance, Targets below Level 30 with Fatigued Immunity instead gain 100% Fatigued Resistance
2 Boxed Mini-Fleff Selection- (Consumable, Food, Earth & Air & Fire & Water, 10 Charges, 50,000 Gold) Heals 5,000 HP and MP and provides a chosen effect from: +5% To Hit, +5% Critical, +5% Dodge, +5% Resilience, 15% Resistance to a chosen Base Element, +5,000 damage to all attacks that include a chosen Base Element, +500 to any one stat, Heals 500 damage to any one chosen stat, +500 Melee Attack, +500 Magical Attack, +500 Ranged Attack. Stacks once per each separate effect this item can produce, with each effect stacking with different effects but not further copies of itself.

5 Filling Mixed Fruit Fleff- (Consumable, Food, Earth & Water, 1 Charge, 5,000 Gold) Target regenerates 5,000 HP at the start of each round, lasts 5 rounds
5 Refreshing Mixed Fruit Fleff- (Consumable, Food, Earth & Water, 1 Charge, 5,000 Gold) Target regenerates 5,000 MP at the start of each round, lasts 5 rounds

5 Apple Fleff- (Consumable, Food, Earth, 1 Charge, 500 Gold) Heals 100 HP, +50 Damage for Earth Element attacks
5 Apricot Fleff- (Consumable, Food, Earth & Fire, 1 Charge, 500 Gold) Heals 100 MP, +50 Damage for Fire Element attacks
5 Blueberry Fleff- (Consumable, Food, Earth & Water, 1 Charge, 500 Gold) Heals 100 MP, +40 Damage for Earth or Water Element attacks
5 Cherry Fleff- (Consumable, Food, Earth & Fire, 1 Charge, 500 Gold) Heals 100 MP, +40 Damage for Earth or Fire Element attacks
5 Chocolate Fleff- (Consumable, Food, Earth, 1 Charge, 500 Gold) Heals 100 MP, +50 AGI, does not stack
5 Grape Fleff- (Consumable, Food, Earth & Acid & Water, 1 Charge, 500 Gold) Heals 100 MP, +50 Damage for Water Element attacks
5 Lemon Fleff- (Consumable, Food, Earth & Acid, 1 Charge, 500 Gold) Heals 100 MP, +50 SPI, does not stack
5 Orange Fleff- (Consumable, Food, Earth & Acid, 1 Charge, 500 Gold) Heals 100 HP, +50 Damage for Acid Element attacks
5 Peach Fleff- (Consumable, Food, Earth & Water & Light, 1 Charge, 500 Gold) Heals 100 HP, +50 Damage for Light Element attacks
5 Pecan Fleff- (Consumable, Food, Earth, 1 Charge, 500 Gold) +50 STR, +50 AGI, +50 SPI
5 Pistachio Fleff- (Consumable, Food, Earth, 1 Charge, 500 Gold) +500 HP, +50 CON
5 Plum Fleff- (Consumable, Food, Earth & Water & Darkness, 1 Charge, 500 Gold) Heals 100 HP, +50 Damage for Darkness Element attacks
5 Strawberry Fleff- (Consumable, Food, Earth & Fire & Light, 1 Charge, 500 Gold) Heals 100 HP, +40 Damage for Light or Fire Element attacks
5 Mulberry Fleff- (Consumable, Food, Water & Earth, 1 Charge, 500 Gold) Heals 100 MP, +50 MIN, does not stack


He also gets:

Secret Formula- Chocolate Fleff
Point Value- 1
Requires:
Baker's Apprentice
Basic Cooking Implements
Basic Oven
Consumes:
Dozen Eggs
5 Flour
5 Sugar
5 Chocolate
Produces:
10 Chocolate Fleff- (Consumable, Food, Earth, 1 Charge, 500 Gold) Heals 100 MP, +50 AGI, does not stack

Secret Formula- Lemon Fleff
Point Value- 1
Requires:
Baker's Apprentice
Basic Cooking Implements
Basic Oven
Consumes:
Dozen Eggs
5 Flour
5 Sugar
5 Lemon
Produces:
10 Lemon Fleff- (Consumable, Food, Earth & Acid, 1 Charge, 500 Gold) Heals 100 MP, +50 SPI, does not stack

Secret Formula- Pecan Fleff
Point Value- 1
Requires:
Baker's Apprentice
Basic Cooking Implements
Basic Oven
Consumes:
Dozen Eggs
5 Flour
5 Sugar
5 Pecans
Produces:
10 Pecan Fleff- (Consumable, Food, Earth, 1 Charge, 500 Gold) +50 STR, +50 AGI, +50 SPI

Secret Formula- Pistachio Fleff
Point Value- 1
Requires:
Baker's Apprentice
Basic Cooking Implements
Basic Oven
Consumes:
Dozen Eggs
5 Flour
5 Sugar
5 Pistachios
Produces:
10 Pistachio Fleff- (Consumable, Food, Earth, 1 Charge, 500 Gold) +500 HP, +50 CON

Secret Formula- Mulberry Fleff
Point Value- 1
Requires:
Baker's Apprentice
Basic Cooking Implements
Basic Oven
Consumes:
Dozen Eggs
5 Flour
5 Sugar
5 Mulberry
Produces:
10 Mulberry Fleff- (Consumable, Food, Water & Earth, 1 Charge, 500 Gold) Heals 100 MP, +50 MIN, does not stack

(New Item, hopefully in-stock: Mulberry- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +5 MIN)


Aunt Nardell claps Ryuu on the back by way of farewell, insisting he come back sometime if he finds any interesting fruits to make into further Fleff-varieties, and dramatically (yet somehow cheerfully) lamenting her earlier inability to acquire Seed Rain fruits for experimentation.


"Baked Fleff with Aunt Nardell in The Dreaming Moon Festival" (Mod Run World Award)

Ryuu continues to wander! He happens across a very nice bar that has some subtly-placed yet noticeable Bascaradine logos.
Things will continue in Nira's slot!

Aeromage wrote: Nira's Bar (Afternoon, First Day)

Nira, having set up her impressive insta-bar, dispatches her maid-troops, sets herself up in the centre of the alcoholic cherrywood-ringed stage, and waits.
And waits.

It seems that, for whatever reason, people aren't particularly in the mood for drinking as of yet. Perhaps it's more of an evening activity? Or perhaps they're shy of approaching the oddly-professional setup in the midst of more-obviously-temporary stalls. Several people obviously have their attention caught by the place, however.

After an exasperatingly long time, Nira's first customers finally turn up in the form of a dark-haired teenage girl wearing a number of sashes over a set of light, tight clothing dragging a weathered-looking, ivory-armed man wearing durable-looking leathers and a look of resignation behind her.
Completely ignoring Vanessa, the girl marches up to the bar, partner in tow, and hops atop a barstool, grinning widely.
"Hi! You're new here, aren'tcha? Anyone runnin' alcohol in these part's gotta pass my inspection! Gotta make sureya worthwhile, an' all that! Gimme the best drinkya got, and keep'em coming!"

The man drags his non-artifical hand down his face. "And I'll have whatever you recommend that'll get me through the day," he adds in wry tones, "although preferably something that'll let me remain standing long enough afterwards to drag this one home when you close."

Draconics wrote: Nira's not pleased with this woman, already suspecting her of just trying to get free drinks. Luckily she has some really rough knowledge to make small-talk with.

"Oh? Certainly you aren't going to enjoy the night just sitting there!"

Nira slides them both drinks to keep up the act, the man gets a drink that looks optimistic. Nira more insidiously decides to make use of Drink Mixer for the woman's drink and slides her a mix of Sultry Dancer and You Won't Know How Drunk You Are.

Nira fights to avoid cracking a smile as she thinks to herself, If you're here for free drinks and dressed like THAT, I'm going to put you to work. Your time is mine!

Dream of Tomorrow- (Consumable, Drink, Technology, 1,000,000 Gold) Target gains 30% Technology Resistance, Target may change its actions to be solely Technology element, 100% inflicts Poison: Drunk

You Won't Know How Drunk You Are- (Consumable, Drink, Psychic & Energy, 1 Charge, 5,400,000 Gold) Heals 50,000 HP, 50% inflicts Invigorated, 120% inflicts Poison: Drunk, Target acquires a debuff that allows its opponents to select at the start of each round whether it counts as afflicted with instances of Poison: Drunk inflicted by this item, with such instances being unable to be cured or auto-recovered-from on rounds during which they do not count as afflicting said debuff's possessor on
Sultry Dancer- (Consumable, Drink, Technology, 1 Charge, 6,800,000 Gold) 120% inflicts Charm, 120% inflicts Poison: Drunk, Target obtains +6,800 AGI as a non-stacking buff, Target obtains Stat Drain: AGI Drain Immunity, Target is afflicted with Stat Boost: AGI Boost and Stat Boost: DODGE Boost



(This is under the assumption that Nira can use recipes she has currently picked up in her player thread. Otherwise Sultry Dancer -> Lightning Dancer)

Aeromage wrote: (Approval for recipe-use has been granted!)

Caelzeph: A question!
Caelzeph: Can Nira have access to her Player-Thread drinks for the Dreaming Moon Festival?
lordgadigan: Aha, you caught me while I'm actually here. Yes.



Nira mixes beverages and produces them with a flourish! The girl downs hers in short order, and... Nira's not entirely sure, but she doesn't look quite as drunk as Nira was expecting her to not know how much she was. Still, the girl stretches appreciatively.
"Haaah, not bad! Get'chaself all limbered and loosened up an' all that! Couple more'a those an' who knows where I'll be goin' here, eh?"
She slides off the bar stool with quite some notable grace, performs a fluid three-step spin over to the man's side and provides him with a significantly less-elegant elbow-dig to the ribs.

The man simply rolls his eyes, gives the odd little floating spaceship in his glass an intrigued look, and begins to sample it in slow, measured sips. The way his eyebrows raise after the first suggests it meets his approval.

"So, c'mon, c'mon, what'cha got next?" The girl slide-steps to the counter and drums a staccato rhythm on the cherrywood top.

A man with a farmer's tan and travel-stained clothes walks up to Vanessa and inquires about the selection of beers.

A (potentially) familiar face in the form of Ryuutarou arrives!

The Nottest of Daves wrote: Ryuutarou recognizes the Bascaradine logos throughout the bar area, and nods in satisfaction at the explanation of the mysterious bar before him. He strides up to the bar and takes a seat.

"I'd like a bottle of sake, if you have such. Also, what sorts of appetizers do you have available for accompaniments?"

Draconics wrote: Nira enjoys the challenge, even if it's infuriating they might be straight up scamming her. She'll test her limits then.

"Very well, let's get you the legendary Wombo Combo then. Rumor tells tale of an old drink known infamously as the Bear Fight, two powerful drinks taken one after another that would play off of their own originally conflicting tastes to create a powerful brew inside whomever it is served. I'll make my attempt at the same."

Nira uses Drink Mixer and some of the finer materials to peice together a pair of drinks, setting one in front of the girl and another behind it.

The first is a fiery drink that looks like it's constantly imploding on itself. The bubbles instead of fizziling though seem to peice together more of a ticking noise.

Meteor to the Brain- (Consumable, Drink, Fire & Air & Psychic, 1 Charge, 80,000,000 Gold) Deals 8,000,000 Flat Psychic Damage, 180% inflicts Poison: Drunk, 180% inflicts Fatigued: Stun, User must be Level 40 or greater and must possess the ability 'Bartender' or possess an ally with the ability 'Bartender' (EDIT: 210% (215% effectively) inflicts Poison: Drunk)
Yesterday, Today, And Tomorrow- (Consumable, Drink, Time, 1 Charge, 30,000,000 Gold) 100% inflicts Poison: Drunk, This consumable replicates the effect of the last non-unique Drink consumable that is worth under 40,000,000 Gold that has a chance of inflicting Poison: Drunk, When this consumable's target is next targetted by a Drink consumable worth under 40,000,000 Gold that is non-unique and has a chance of inflicting Poison: Drunk, this consumable replicates that consumable's effect



The second drink is much darker, almost invitingly vile, if only for one's morbid curiousity.

Mixologist's Triumph- (Consumable, Drink, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice & Energy, 1 Charge, 1,000,000 Gold) +2,000 to all stats, 50% inflicts Poison: Drunk, 15% inflicts Elevated, does not stack
Never Again- (Consumable, Drink, Hope & Destruction, 1 Charge, 5,000,000 Gold) 200% inflicts Poison: Drunk, Target obtains a non-stacking buff that may not be removed by that causes its possessor to be unable to be affected by Drink consumables that can inflict Poison: Drunk that are worth under 200,000,000 Gold, Target is cured of alcoholism as an RP effect
(EDIT: 230% (235% effectively) inflicts Poison: Drunk)


Nira's using her time hijinks to delay the damage on the meteors from impacting just yet.
As the woman drinks the second one, Nira changes tone, "So, do you have the approved papers certifying the inspection as successful? I can't imagine-" She adjusts her eyepatch, gaze shifting from the woman to the man, "I'm the only place you should be stopping at."

Nira will use her eye's auto-scan at this point for insurance, she scans as a level 83 that ignores 79 levels of boss-doubling.

------------------------------------

Vanessa happily welcomes the man and offers him a fine selection of the following.

Beer
Dwarven Beer
Silverdeep Beer
Sixteenth Inning
Desert Rattler
Dome Builder
Frothy Kraken
Goldhall Beer
Hard Work's Reward
Mountain King Lager
Woodland's Heartbeat

Given she's a hard worker and notices the man's attire, proceeds to recommend "Hard Work's Reward"!

------------------------------------

Nira pulls from beneath the bar (this one's out of her inventory, odd chance that she has no actual recipes for sake):
Oni Sake- (Consumable, Drink, Darkness & Physical & Water, 4 Charges, 39,000 Gold) Heals 5,000 HP, Heals 5,000 MP, 60% inflicts Poison: Drunk, +80 STR

She slides the sake and a cup to Ryuutarou. "If you desire something stronger than that, please let me know. You're one of the fresh Battle Arena members, if I'm not mistaken? We have Jungle King Kebobs and Soul-flavored Ice Cream. I can also whip up the best corn you've ever tasted, but that would cost you."

Aeromage wrote: The man rolls his eyes once more as the girl sets to downing the dread beverages. "Her 'inspections' carry no more official weight than any other drunk's. She just makes it a habit to frequent every bar and beverage stand she happens across with that overinflated ego of hers. Often leaving me with the tab." He pinches the bridge of his nose with a sigh. "Although, for whatever reason, the more alcoholic local members of the Spirit Hunter's Association seem to value her opinion."

Nira scans the pair! The girl registers as Juvia Lark (Human, Level 38), and has significantly high amounts of Monk, Dancer and even a few Ninja skills, along with a surprisingly large number of Poison-resisting and -denying inherent abilities. She's also some weird human-variant known as a 'Dirim', which, as far as Nira can figure, means she's pretty much immune to most average Spirits and Spirit Magic within her level range, with the tradeoff being she can't be positively affected by them or cast such magic herself, along with a SPI and MP penalty. She also seems to be able to use the large number of sashes on her person as weapons, gaining bonuses according to their quality and making multiple attacks a round with them if given the chance to wind up the correct kind of dance.
Nira is also able to determine that the Meteors To The Brain Yesterday, Today And Tomorrow combo would deal her some pretty serious damage if allowed to hit.
The man registers as Alton Lancer (Human, Level 43), with a wide range of Monk and Combatant skills, rather a lot of Warrior abilities, quite a bit of Shrine Maiden and Binder abilities focused on anti-Spirit techniques and a unique artifical arm capable of tearing spirit magic (and many effects from spirits) out of the air and their targets. He also seems to know a wide variety of fist-based techniques, most of which have blatantly supernatural effects.

"Eugh!"
The girl makes a face as she finishes the Mixologist Never Triumphs Again combination, sitting herself somewhat unsteadily back down on her barstool. "Lady, y'got talent, but that last one's just weird. Liked th'other one. S'like havin' all the drinks all over'gain." She frowns into the counter. "Not 'xactly makin' me wanna come back f'r more, though."
"Perhaps this means you might actually end the day upright, for once?" The man retorts, dryly.



The farmer-type, unfamiliar with most of the beers on offer, takes Vanessa's advice and orders a Hard Work's Reward.

Ryuutarou is served!

A somewhat odd group happens by the bar next- known ship-weilder and part-time dancing werebear Eva, accompanied by a rotund gentleman in a waistcoat suit who keeps sneezing into a collection of handkerchiefs and a little boy with a green dragon's neck and head in the place of his left arm, sized somewhat too big for the body it's attached to, all looking somewhat dejected.

Pathaky wrote: Eva slouches her way to Vanessa's bar, motioning for her compatriots to fall in around her. She motions to the barkeeper. "We've just lost the latest round of that Ruin Shuffle game they're putting on. Give us something to temper our disappointment and get us ready to enjoy the rest of the festival! The drinks are on me!"

The Nottest of Daves wrote: "Ah, yes! I have recently joined the Battle Arena, under the auspices of Dulcinea de Montreal buying out my previous employment contract. It's been an adventure thus far for certain. I'm learning new recipes and cooking tricks every day! As for an appetizer, I'll take a Jungle Kebab."

At this point, Ryuutarou notices fellow guild member Eva approaching the bar. "Oi, Eva! Over here!" Upon hearing the bad news, he'll offer commiserations, and free fish once he sets up his grill later on in the Festival.

Draconics wrote: Nira smiles and winks her good eye to the man, "And here I was worried you guys were going to scam me, I suppose I'll revert the lady here back to her enjoyment as you do have an intention of paying the tab."

"Miss, you clearly haven't prepared yourself enough for this," Nira snaps her fingers. She uses her Undo ability to completely remove the lasting buff effect of the Never Again and uses her signature "Retroactively Redirect Temporally Delayed Attack" to cause the damage from the meteors to instead hit in the close and immediate vicinity of the woman. The intent to cause the drunkenness to suddenly revert and impact her cravings as well as an isolated meteoric display. (Bascaradine insurance policies be damned! (They single target, so I'm hunching Nira can manage this without hitting her?))

--------------------

Nira fills the order easily and Vanessa serves it graciously to the farmer!

--------------------

Nira smiles, "That's most excellent. I can't say I'm unfamiliar with how unwieldy employment can be!"

In a swift moment she skewers up some Jungle King Kebabs and sets them next to the sake.

"If you're in the industry, perhaps we should compare recipes and techniques sometime!"

--------------------

Vanessa nods, "Certainly! I'll see what the bartender can come up with! Please be seated" She motions to a table.

She leaves, returning shortly thereafter with a trio of drinking, serving them before speaking. Each looks a deep red and upliftingly bubbly.

"My lady recommends that if you want something that'll keep you up enjoying the Dreaming Moon Festival this will give you the boost you'll want." ((If Eva's group moves over prior to being served, Nira will make mention of recognizing Eva and say something similar to what Vanessa would have said, but with Vanessa still serving them))

Midnight Moon- (Consumable, Drink, Darkness & Air & Ice, 1 Charge, 215,500 Gold) Heals 9,000 MP, +500 SPI, 15% inflicts Stat Boost: SPI Boost, 5% inflicts Fortified: Darkness Warded, 25% inflicts Poison: Drunk, stacks 3 times
BOOST! Cherry- (Consumable, Drink, Energy, 1 Charge, 50,000 Gold) +50 SPI, +50 AGI, +500 MP, Inflicts Invigorated, Inflicts Stat Boost: AGI Boost

Aeromage wrote: "Not while I'm around, she won't. Just let me know what we owe at the end."

Nira uses her temporal bartending skills to undo the anti-alcoholism effect of Never Again and redivert the psychic meteor swarm! The effect is successfully shunted off the woman, but, due to a minor miscalculation due to the linkup from Yesterday, Today and Tomorrow, ends up travelling back through temporal mixology pathways to the one who made it.
Fortunately, Nira manages to temporally shunt the effect further off into her timeline's future, leaving her with a cluster of large, purple-tinted meteorites hovering suspended above her head. She'll probably need to take care of that soon.

On the plus side, this has given her an idea for a potentially-frowned-upon avenue of bartending.

Nira gets:
Retroactively Redirect That Guy's Drink To Your Own Glass- (Active Ability, Chef) If possessor is Time element, possessor may spend an action to change the target of a delayed, suspended or presently ongoing effect provided by a Drink with possessor as its source, instead choosing to become the target or possessor of said effect, provided the original target is an individual in the same battlespace and is either willing or of lower Level than possessor


Alton looks at the newly time-frozen celestial addition to the bar and raises an eyebrow. "...is that normal by your standards?"


The farmer is served Hard Work's Reward! He seems extremely taken with the beverage, and promises to let his friends know about the place so they can try it, too.

Ryuu is given kebabs! The addition of exotic meat snacks draws some interest from the ivory-armed man and the dragon-armed boy's... dragon-arm.

Eva and her small gang of would-be gamblers are provided mixed beverages! This seems to have the greatest effect on the boy, who practically starts vibrating in his seat moments after trying it.
Nira's pretty sure she could improve on that, a potential avenue for a dramatically-coloured all-night-energy drink presenting itself to her.

Nira gets:
Secret Formula- Crimson Midnight BOOSTER!
Point Value- 1
Requires:
1 Mixing Glass
Consumes:
1 Midnight Moon
5 BOOST! Cherry
50 Cherry
1 Empty Glass
Produces:
Crimson Midnight BOOSTER!- (Consumable, Drink, Darkness & Energy, 1 Charge, 350,000 Gold) Heals 10,000 MP, +30,000 MP, +1,000 SPI, +1,000 AGI, Inflicts Invigorated, Inflicts Stat Boost: AGI Boost, Cures Fatigued, 50% Inflicts Poison: Drunk, stacks 3 times


More people start filing in as the timeslot wears on. Looks like she's finally attracting more customers.
What's she setting prices at for her drinks?

Draconics wrote: "There is no normal for Battle Arena members."

Nira will redirect the meteors again, harmlessly skyward as her aim permits.

Aeromage wrote: Nira redirects the meteors skywards, managing not to hit the city's upper level in the process! She isn't quite sure where they'll end up landing.

She serves a few more drinks before the evening hits- not a great amount, but she's confident word will have gotten out for when she sets up again.


(3:01:11 AM) Caelzeph: What's Nira doing regarding drinks-prices?
(3:01:24 AM) Caelzeph: (Charging full price/extra/discount, etc)
(3:05:10 AM) Vashna Sasseen: oh, sorry
(3:05:40 AM) Vashna Sasseen: its odd, since she gets discount, but drink-prices are often less than the ingredients
(3:06:18 AM) Caelzeph: (It's mainly so I can ballpark how much she makes this round)
(3:06:21 AM) Vashna Sasseen: so likely something like only 90% drink price, thus that some drinks profit margin helps the others that sell at loss




Nira gets:
- (Value of materials bought to make 3 Midnight Moon, 3 BOOST! Cherry, Jungle Kebab, Meteor to the Brain, Yesterday, Today and Tomorrow, Mixologist's Triumph, Never Again, Hard Work's Reward, Dream of Tomorrow, Sultry Dancer and You Won't Know How Drunk You Are)
-1 Oni Sake

119,000,000 Gold (Apparently the guy wasn't kidding about paying that tab, although he had to do it via promissory note)

Retroactively Redirect That Guy's Drink To Your Own Glass- (Active Ability, Chef) If possessor is Time element, possessor may spend an action to change the target of a delayed, suspended or presently ongoing effect provided by a Drink with possessor as its source, instead choosing to become the target or possessor of said effect, provided the original target is an individual in the same battlespace and is either willing or of lower Level than possessor

Secret Formula- Crimson Midnight BOOSTER!
Point Value- 1
Requires:
1 Mixing Glass
Consumes:
1 Midnight Moon
5 BOOST! Cherry
50 Cherry
1 Empty Glass
Produces:
Crimson Midnight BOOSTER!- (Consumable, Drink, Darkness & Energy, 1 Charge, 350,000 Gold) Heals 10,000 MP, +30,000 MP, +1,000 SPI, +1,000 AGI, Inflicts Invigorated, Inflicts Stat Boost: AGI Boost, Cures Fatigued, 50% Inflicts Poison: Drunk, stacks 3 times


"Ran a Bar During the Dreaming Moon Festival" (Mod Run World Award)

Aeromage wrote: Spiritual Defense Workshop- Talismans (Afternoon, First Day)

The Workshop is held in the same large tent-and-square as before, the large practical demonstration area in front of it now filled with rows of workbenches. The matronly Proclivia is still on duty as the main tutor, and sets about giving a short course on the various talismans used in Seirei to protect oneself against spirits and negative spiritual effects, both of temporary and more-permanent nature- some being specially-prepared pieces of paper with elaborately calligraphied symbols, others being carefully-selected stones and metals fashioned in the correct manner, others still relying more on the rituals and blessings being laid upon them than their material or design.
The seminar continues with methods of making such talismans, and the various approaches one can use to do so.

There's a lot of information to take in, but even those without knowledge of the basics are able to take something away from it.

Heracles, Kit, Rey, Kelver, Dulinea, Silent One, Vashna, Zwei, Roy, Vrishni, Elyion, Celas and Patchy all get:

Familiar with Spirit-Warding Talismans- (Passive Ability, Shrine Maiden) Possessor gains 1% Spirit Resistance per Amulet, Magic Item, Enchanted Item or Card equipped, to a maximum of 5% Spirit Resistance


Heracles and Silent One, being rather unfamiliar with pretty much all the fields mentioned, find they have to focus pretty exclusively on one facet in order to retain anything else.
They get:
Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped


Kit is a little more confident, having picked up a few more relevant skills.
She gets:
Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped
Spiritual Talisman Maker- (Passive Ability, Magewright) Possessor gains +200 SPI and +200 Defense Against Spirits if possessor has a Magic Item or Amulet whose name includes "Talisman" equipped


Rey also isn't too confident, but picks up some other bits.
He gets:
Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped
Basic Anti-Spirit Talisman Crafter- (Passive Ability, Crafter) Provided their target is a Spirit, possessor's Enchanted Item Consumables that lower stats do so by an additional 200 points, possessor's Enchanted Item Consumables that deal damage deal an additional 2,000 points, and possessor's Enchanted Item Consumables that inflict Minor Status effects have a 5% greater chance of doing so


Dulcinea isn't familiar with the more spiritual aspects of the craft, but she knows enough about magewrighting and crafting to pick up what she's sure are some relevant skills.
She gets:
Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped
Spiritual Talisman Maker- (Passive Ability, Magewright) Possessor gains +200 SPI and +200 Defense Against Spirits if possessor has a Magic Item or Amulet whose name includes "Talisman" equipped
Basic Anti-Spirit Talisman Crafter- (Passive Ability, Crafter) Provided their target is a Spirit, possessor's Enchanted Item Consumables that lower stats do so by an additional 200 points, possessor's Enchanted Item Consumables that deal damage deal an additional 2,000 points, and possessor's Enchanted Item Consumables that inflict Minor Status effects have a 5% greater chance of doing so


Vashna is more into Magewrighting than anything else, but he has enough of a magical background to pick up on some of the more spiritual areas.
He gets:
Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped
Spiritual Talisman Maker- (Passive Ability, Magewright) Possessor gains +200 SPI and +200 Defense Against Spirits if possessor has a Magic Item or Amulet whose name includes "Talisman" equipped
Knows Many Rituals to Spiritually Ward Talismans- (Passive Ability, Shrine Maiden) Possessor may treat any equipped Accessories of the subtype Amulet, Broach, Crystal, Glyph, Holy Symbol, Magic Item, Ring, Rune, Seal, Sigil, and Trinket as if its name included "Talisman", said accessories provide an additional +200 Defense Against Spirits


Zwei is somewhat less skilled in such indirect arts.
He gets:
Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped
Basic Anti-Spirit Talisman Crafter- (Passive Ability, Crafter) Provided their target is a Spirit, possessor's Enchanted Item Consumables that lower stats do so by an additional 200 points, possessor's Enchanted Item Consumables that deal damage deal an additional 2,000 points, and possessor's Enchanted Item Consumables that inflict Minor Status effects have a 5% greater chance of doing so


Roy and Vrishni, on the other hand, are rather knowledgeable about matters spiritual, but less so about the business of physically crafting things.
They get:
Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped
Knows Many Rituals to Spiritually Ward Talismans- (Passive Ability, Shrine Maiden) Possessor may treat any equipped Accessories of the subtype Amulet, Broach, Crystal, Glyph, Holy Symbol, Magic Item, Ring, Rune, Seal, Sigil, and Trinket as if its name included "Talisman", said accessories provide an additional +200 Defense Against Spirits
Weilder of Spiritual Talismans- (Passive Ability, Shrine Maiden) Possessor's Accessories whose names include "Talisman" gain an additional +5% Dodge against Spirits (to a maximum of 15% across all affected items), +5% Resilience against Spirits (to a maximum of 15% across all affected items) and +500 Defense against Spirits


Elyion isn't quite so skilled in the relevant arts and crafts required, but manages to interpret the lessons through what she does know, to rather great effect.
She gets:
Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped
Spirit-Blunting Passage- (Technique Ability, Scholar) Possessor may use 'Spirit-Warding Passage' in conjunction with a 'Magical Attack'' action, so long as no other technique is used and possessor has a Book equipped. Said attack gains +500 Magical Attack against Spirits and inflicts a non-stacking debuff on Spirits that provides -25% Critical.
Spirit-Warding Passage- (Technique Ability, Scholar) Possessor may use 'Spirit-Warding Passage' in conjunction with a 'Magical Attack'' action, so long as no other technique is used and possessor has a Book equipped. Said attack gains +500 Magical Attack against Spirits and inflicts a non-stacking debuff on Spirits that provides -25% To Hit.


Celas is pretty comfortable with the subject matter and manages to take most of the lessons on board without too much difficulty.
He gets:
Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped
Basic Anti-Spirit Talisman Crafter- (Passive Ability, Crafter) Provided their target is a Spirit, possessor's Enchanted Item Consumables that lower stats do so by an additional 200 points, possessor's Enchanted Item Consumables that deal damage deal an additional 2,000 points, and possessor's Enchanted Item Consumables that inflict Minor Status effects have a 5% greater chance of doing so
Spiritual Talisman Maker- (Passive Ability, Magewright) Possessor gains +200 SPI and +200 Defense Against Spirits if possessor has a Magic Item or Amulet whose name includes "Talisman" equipped
Knows Many Rituals to Spiritually Ward Talismans- (Passive Ability, Shrine Maiden) Possessor may treat any equipped Accessories of the subtype Amulet, Broach, Crystal, Glyph, Holy Symbol, Magic Item, Ring, Rune, Seal, Sigil, and Trinket as if its name included "Talisman", said accessories provide an additional +200 Defense Against Spirits
Weilder of Spiritual Talismans- (Passive Ability, Shrine Maiden) Possessor's Accessories whose names include "Talisman" gain an additional +5% Dodge against Spirits (to a maximum of 15% across all affected items), +5% Resilience against Spirits (to a maximum of 15% across all affected items) and +500 Defense against Spirits


Patchy, despite some gaps in her knowledge, is also able to pick up a fair amount.
She gets:
Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped
Spiritual Talisman Maker- (Passive Ability, Magewright) Possessor gains +200 SPI and +200 Defense Against Spirits if possessor has a Magic Item or Amulet whose name includes "Talisman" equipped
Knows Many Rituals to Spiritually Ward Talismans- (Passive Ability, Shrine Maiden) Possessor may treat any equipped Accessories of the subtype Amulet, Broach, Crystal, Glyph, Holy Symbol, Magic Item, Ring, Rune, Seal, Sigil, and Trinket as if its name included "Talisman", said accessories provide an additional +200 Defense Against Spirits
Weilder of Spiritual Talismans- (Passive Ability, Shrine Maiden) Possessor's Accessories whose names include "Talisman" gain an additional +5% Dodge against Spirits (to a maximum of 15% across all affected items), +5% Resilience against Spirits (to a maximum of 15% across all affected items) and +500 Defense against Spirits


Kelver, on the other hand, gets hopelessly confused partway in. He doesn't quite get things straight.
He gets:
Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped
Knows Many Incorrect Rituals to Spiritually Ward Talismans- (Passive Ability, Shrine Maiden) Possessor may treat any equipped Accessories of the subtype Amulet, Broach, Crystal, Glyph, Holy Symbol, Magic Item, Ring, Rune, Seal, Sigil, and Trinket as if its name included "Talisman", said accessories provide an additional -200 Defense Against Spirits and a 5% chance at the start of each round that a Spirit from the Enemy List that is below possessor's level joins the opposing side of battle


Part two, in which talismans are made, coming up next.

Aeromage wrote: The next step, once people have the theory down (to a greater or lesser degree), is to provide the methods of making specific talismans. This is thankfully less taxing, simply involving handouts of the steps in question.

Heracles, Kit, Rey, Kelver, Dulinea, Silent One, Vashna, Zwei, Roy, Vrishni, Elyion, Celas and Patchy all get:

Secret Formula- Talisman of Spiritual Chains
Point Value- 1
Requires:
Talisman-Maker OR Shrine Maiden
A Weapon or Item whose name includes "Chain" worth over 5,000 Gold
Consumes:
2 Ritual-Grade Paper (2)
5 Black Ink
Spiritual Dust
Produces:
Talisman of Spiritual Chains- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 100,000 Gold) 75% Inflicts Paralysis, -200 SPI

(New item, hopefully in stock: Black Ink- (Item, Material, Darkness & Water, 200 Gold)


Secret Formula- Talisman of Spirit-Sealing
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 Ritual-Grade Paper (2)
25 Black Ink
10 Crystallized Spirit Piece
Spiritual Seal
Produces:
Talisman of Spirit-Sealing- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 200,000 Gold) 20% Inflicts Awestruck: Sealed on a target Spirit, provides a debuff that inflicts -200 SPI and lower's possessor's Awestruck resistance by 10%, stacks 5 times


Secret Formula- Talisman of Forceful Exorcism
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 White Ritual-Grade Paper
5 Exorcismal Talisman
20 Spiritual Dust
50 Black Ink
Produces:
Talisman of Forceful Exorcism- (Consumable, Enchanted Item, Light, 1 Charge, 500,000 Gold) Deals 50,000 Flat Light damage to all Spirits in battle, Spirits that take damage from this effect are immediately detransformed if they are currently using an ally of user as a transformation, Spirits that take damage from this effect are removed from user's Row Formation and move to an opposing Row Formation


Secret Formula- Spirit-Eye Talisman
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
100 Dust of a Magic Eye
20 Crystallized Spirit Piece
20 Reveal Spirit
Produces:
Spirit-Eye Talisman- (Accessory, Magic Item, Light & Darkness, 200,000 Gold) Wielder may spend an action to scan the stats of a target Spirit as though wielder was 5 Levels higher, Wielder may ignore 'Fully Disembodied' on Spirits that wielder has scanned, Wielder may ignore a single Dodge-increasing buff on Spirits below the wielder's level that wielder has scanned


The group also each get given a charm to help ward off any spirits they might encounter!
They get:
Spirit-Warding Talisman- (Accessory, Amulet, Light & Darkness, 500,000 Gold) +5,000 Defense against Spirits, 10% Spirit Resistance, +500 SPI, Spirits gain -15% To Hit for the purposes of targeting wielder, actions that summon Spirits from sources at least 5 Levels below wielder have a 10% greater chance of failing

Celas wrote: -Bard-
Accustomed to Being On Stage- (Passive Ability, Bard) Possessor gains +20 to all stats if at least 20 other individuals are in the same battle as possessor
Apprentice Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 500 less MP
Basic Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 10 less MP
Basic Sound Amplification- (Passive Ability, Bard) Bardic Music spells that possessor casts that possess a Magical Attack bonus have said bonus raised by +45 Magical Attack.
Good at Tuning Instruments- (Passive Ability, Bard) Possessor's Instrument weapons have any Magical Attack bonus they possess increased by 100 points while they are wielded by possessor and any stat bonus they provide to their wielder that is not part of a conditional increased by 100 points
Merry Caroling- (Passive Ability, Bard) Possessor's non-offensive actions that include Bardic Music spells buff stats for an additional 80 points (to a max of 1,000 additional points across all buffs per individual) and provide an additional 5,000 points of HP Healing if they Heal HP
Rev Up Crowd- (Technique Ability, Bard) Possessor may use Rev Up Crowd in conjunction with a Magical Attack action, so long as no other technique is being used and a Bardic Music spell is being cast as part of said attack. Possessor's allies gain +40 to all stats as a buff that stacks 5 times and lasts 20 rounds when said technique is used, with this effect not being counted as part of the Bardic Music spell.

-Commander-
Apprentice Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 250 less MP to cast
Basic Leadership Attunment- (Passive Ability, Commander) All Leadership spells affect one more target if they already affect multiple targets and all Leadership spells cost 10 less MP
Commander's Hand- (Active Ability, Commander) Possessor may exchange one Accessory slot for an additional Pet slot provided that possessor keeps at least one empty Weapon slot
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Good at Keeping Allied Morale High- (Stance Ability, Commander) Possessor's allies gain 50% Confusion: Depression Resistance while possessor is not afflicted with Confusion: Depression
Hand Signal Expert- (Passive Ability, Commander) Possessor's Pets and Summons gain +50 to all stats for each Weapon slot possessor has open
Leadership Casting I- (Passive Ability, Commander) Leadership spells cost possessor 20 less MP to cast
Leadership Casting II- (Passive Ability, Commander) Leadership spells cost possessor 200 less MP to cast
Morale-Boosting Command- (Stance Ability, Commander) Possessor's summons have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale


-Musician-
Apprentice Instrument Training- (Passive Ability, Musician) Possessor gains +50 Magical Attack if possessor has an Instrument equipped, Possessor gains +20 to all stats if possessor has an Instrument equipped
Basic Instrument Training- (Passive Ability, Musician) Possessor gains +6 Magical Attack when an Instrument is equipped
Can Play the Bell- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Bell' in its name equipped
Can Play the Guitar- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Guitar' in its name equipped
Can Play the Piano- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Piano' in its name equipped
Can Play the Mandolin- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Mandolin' in its name equipped
Can Play the Trombone- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Trombone' in its name equipped
Can Play the Violin- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Violin' in its name equipped
Can Play the Saxaphone- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Saxaphone' in its name equipped
Drop a Piano On Them!- (Technique Ability, Musician) Possessor may use 'Drop a Piano On Them!' in conjuction with a 'Ranged Attack' action so long as no other technique is used and possessor has an Instrument with 'Piano' in its name equipped. Said action gains +500 Melee Attack and a 20% chance of inflicting Fatigued: Stun.
Soul-Stirringly Good Music- (Passive Ability, Musician) If possessor has an Instrument equipped, possessor's 'Magical Attack' actions may either heal 5,000 SPI Damage and inflict Stat Boost: SPI Boost or deal 2,500 SPI Damage and have a 100% chance of inflicting Stat Drain: SPI Drain

*Lacchenwood Piano from the Hall of Elben'Glyre- (Weaponx2, Instrument, Earth & Wealth, 1,515,000 Gold) +3,000 Magical Attack, +1,100 AGI, +3,400 SPI, Wielder may, as part of a Magical Attack action, inflict Elevated on up to 5 targets, Wielder gains 10% Undead Resistance if wielder is a Fae
Guitar that Summons Giant Bass Made of Pure Energy- (Weapon, Instrument, Energy, 30,000,000 Gold) +30,000 Ranged Attack, +30,000 Magical Attack, Wielder counts as having a Fish equipped, Wielder's 'Ranged Attack' and 'Magical Attack' actions become solely Energy element

Ghostly Orchestra- (Pet, Undead, Air, Lv. 15, 1,203,000 Gold)
HP- 65,000
MP- 65,000
STR- 1,250
AGI- 1,450
CON- 1,400
MIN- 1,450
SPI- 1,600
XP- 0
XP Needed- 100,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 1,300
Defense against Stat Damage- 66
Critical Chance- 15%
Resilience- 14%
To Hit- 118%
Dodge- 14%
Resistances and Immunities- 50% Bardic Music Resistance, Pain, Poison, Diseased, and Fatigue Immunity
Prime Attribute- Spirit
Constant Effects-
Ghostly- Possessor gains +35% Dodge and 50% Physical Resistance, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Chill- 4,000 Damage, 250 CON Damage, Ice or Ice & Air or Ice & Air & Darkness, 0 MP
Wonderful Music- +300 to all stats, stacks 3 times, 1 hit against 30, Air & Light, 5,000 MP
Haunting Music- 400 SPI Damage, 30% inflicts Confusion: Fear, deals 1/2 damage, 1 hit against 30, Air & Darkness, 5,000 MP

Good Robot Mariachi- (Pet, Robot, Light & Air & Fire & Technology, Lv.5, 500,000 Gold)
HP- 7,600
MP- 8,600
STR- 200
AGI- 240
CON- 310
MIN- 240
SPI- 560
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 5
Defense- 360
Defense against Stat Damage- 30
Critical Chance- 3%
Resilience- 3%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 10% Technology Resistance, 50% Gun Resistance, 50% Bardic Music Resistance
Prime Attribute- Spirit
Constant Effects-
Robot Mariachi- Possessor's actions count as involving a Bardic Music spell and an Instrument weapon, Constant Effect
Abilities-
Guitar Gun- 1,600 Damage, Technology, 0 MP
Mariachi Music- Target gains +100 to all stats, target deals 150 additional Damage per action, stacks 3 times, Air & Fire, 900 MP
Ballad of the Good Robot Mariachi- Inflicts Elevated, Inflicts Favored, Air & Fire & Light, 900 MP

Ballad of the Wailing Maiden- (Spell, Bardic Music, Darkness & Sonic, 70 MP, 169,000 Gold) +210 Magical Attack, 15% inflicts Confusion: Depression, 15% inflicts Paralysis, 50 MIN Damage, 50 SPI Damage, 50 CON Damage, may inflict 1 hit against 5 and deal 1/2 damage
Song of the Joyous Maiden- (Spell, Bardic Music, Light & Sonic, 70 MP, 169,000 Gold) +210 Magical Attack, Heals, 15% cures Confusion: Depression, 15% cures Paralysis, Heals 50 MIN Damage, Heals 50 SPI Damage, Heals 50 CON Damage, may inflict 1 hit against 5 and deal 1/2 damage

Celas wrote: The Maestro, standing tall and proud in his tuxedo, enters the stage atop the levitating piano. As it reaches the middle of the stage, he takes a step backwards off it, landing on its bench as it settles to a halt in front of him.
"Good afternoon, ladiez and gentlement of Seirei! WITNESS NOW! GRAND MAESTRO ALBRECHT SINFONIO BERTHOLD GRANDIOSO LEIDENSCHAFTLICH VON WUNDERSANG!

ZE THIRD!!! As he performs un WONDER for ZE MOON und GLORY!"

With a grand gesture, the Maestro strikes out a note, commanding attention! Untimely dark falls across the square. His fingers begin dancing across the keys, delicately weaving a gossamer thread, like a spider's web touched with moonlit dew. A gently glowing mist begins to rise from the piano and a ghostly figure can be faintly seen within it as a soprano voice starts to harmonize with the melody. The voice rises, and the speed of the melody accelerates, a gently ringing cymbal building the whole towards a crescendo... and building... and building, and then...
WUB WUB WUB WUB WUB
A flash of neon light as the laserbass leaps over the piano, a rumbling bass beat emanating from it in time with pulses of energized light.
With the dispelling of the gloom, the whole ghostly orchestra appears! Sharp drumbeat begin keeping time as the Mariachi strums a power chord on the electric guitar. The Maestro's piano comes to the fore again, as the strings take up a backing. The same melody, but lower, darker.
A beat in the melody.
WUB WUB WUB WUB WUB
The laserbass leaps over the piano the opposite direction. The melody resumes. Now a contralto voice emerges from the choir, low and rich, but singing a dark and ominous tone that strikes fear and despair into the audience. As the music builds, the drumbeats become louder, the basslines deeper, the oppressive, alarming mood thickens.
A beat, like the drawing of a breath.
WUB WUB WUB WUB WUB
This time, laserbass from both directions. At their zenith, the soprano starts again, the sole voice. The oppressive melody starts again, the contralto seemingly trying to drown out the lighter voice, which never seems to get louder, but unable to, the pure melody straining the terror's grip on the audience.
The high notes of the first piano melody begin slowly interspersing with the piano's darker melody, each repetition adding more and more notes until they're playing side by side. The instruments of the ochestra begin to die down, a string here, some brass there. The contralto voice trails off in time with the last repetition of the darker piano melody, leaving behind the delicate notes of the beginning, slowly fading into one final note that seems to hum one concept long after it finishes making any actual sound:
Peace.

With nary a word to disturb the picture he painted, the Maestro rises and bows deeply to the audience before taking his exit.

Re: The Dreaming Moon Festival

Posted: Mon Jun 08, 2020 1:11 am
by Modrageball
Aeromage wrote: Songs for the Moon CONTINUED (Afternoon, First Day)

Through the ancient and magical art of 'pulling names out of a hat', the Maestro is picked to go fourth.

First to the stage is the martial artist in green, who wastes little time in setting up her variety of drums and even less time in launching into a fast-paced rhythmic dance-drumming session, accompanied by kata-like movements, shouts and the occasional series of punches and kicks aimed at rapidly striking the percussion instruments directly. While it certainly isn't bad, the Maestro finds it rather beneath his superior tastes and thus little better than 'mediocre'.
The performance is received with polite applause, although clearly it didn't blow anyone away.

Next, the overdressed singer sweeps on-stage, accompanied by a small orchestra. The musicians begin with a loud, simultaneous sting of percussion and brass, startling a pair of doves that had come in to roost on the stage's gantries and sending them flapping madly back into the sky. As the woman draws herself up with an elaborate gesture and inhales in preparation for her cue, the audiance watches, spellbound, as a single feather drifts down from the canopy and lazily spirals towards her. She throws back her head and opens her mouth at the precise instant the feather lands, turning what would be (the Maestro assumes) an impressive aria into a long, drawn-out squawk and unpleasant coughing fit, met with laughter from the audience and a shower of overripe produce.

The next act is the little boy with the oddly showy robes and zither. Visibly shaking, he takes to the fore alone and sits in the centre of the stage, the instrument set in his lap almost comically large against his small frame.
With a shuddering breath, he raises his hands to the strings, and begins to play.
Delicate, rippling cascades of notes fill the air, washing over the crowd and silencing jeers before they have time to form. The zither's strings shimmer in the light as the boy deftly coaxes forth the river of song and sound, the sunlight seeming brighter for its presence, the breeze calmer.
The music fades, and the boy gives an awkward bow. A moment later, the audience erupts into applause.

The Maestro's turn comes. A hush falls along with the darkness, and, as one, the audience sucks in a breath as the piano's tinkling melody flows out, accompanied by a few gasps as the ghostly soprano begins to sing, keeping time with the accelerating tempo...
...then the bass leaps (and drops) and the crowd and panel of judges, as one, flinch at the sudden change of style and volume, barely having a moment to collect themselves before the entire orchestra apparates from nowhere with the accompaniment of the shining metal mariachi, pinning all and sundry firmly in place as the ensemble unfolds, sorrow and joy grappling for primacy below dazzling arcs of energy-bass and above the sounds of energetic bass.
The song ends on that final note, the Maestro bowing and taking his leave in a silence nobody dares break with applause.

The accordion-player steps up next with some uncertainty and plays all of two notes before getting fruited off the stage, as do most of those after him. The Maestro, it seems, is a tough act to follow.
The judges seem inclined to agree, as the somewhat shaken portly compère almost immediately takes to the stage afterwards to declare him the winner, handing him an illuminated copy of the song he played in sheet-music form (which, it seems, the transcriber has seen fit to add a title to), a bag of money, and an expression of great interest to see more of the Maestro's unusual instruments in play again in the future.


The Maestro gets:

5,000,000 Gold
1 Fame

Duel of the Sisters of Sorrow and Solace- (Spell, Bardic Music, Light & Darkness & Sonic, 7,000 MP, 8,700,000 Gold) +7,000 Magical Attack, May Inflict or Cure Confusion: Depression, May Inflict or Cure Confusion: Fear, May Inflict or Cure Paralysis, 700 MIN Damage, 700 SPI Damage, 700 CON Damage, May Heal, 1 hit against up to 15, deals 1/2 damage if more than 5 targets are chosen, caster may choose for this spell to affect each target differently

'Came First in the Dreaming Moon Festival's 'Songs For The Moon' Second Round (Mod Run World Award)'
'Impressed The Judges of the Dreaming Moon Festival's 'Songs For The Moon' Event (Mod Run World Award)'


Celestine was so impressed by the performance that she gained 2 Musician and 2 Bard bonus weeks!

Aeromage wrote: Spirit Hunter's Association Booth (Afternoon, First Day)

-Anathema, Orkanith, Levana, Celiria (Recruiting)

The stabby undead abomination and pair of celestials arrive at the 'booth'! It's actually a stone pagoda of red marble prominently featuring the Association's sword-and-bow logo. A smooth, white-stone desk sits in the centre, behind which stands a blond-haired man in a purple jacket with a featureless-save-for-a-smile metal mask upon his face and an eerie stillness to his body. Also present are a few people in red outfits with the same sword-and-bow logo featured prominently on the breast and back, apparently dealing with general explanations and PR.
Celiria is also present in some very flashy gear, waving a spear around and generally attempting to gather interest for the place from passers-by.

The current benefits being touted are access to the Association's wide resource network, ability to take exclusive job requests posted to their branches, 'special camaraderie boost' (that apparently makes members more effective when in each others' presence), and ability to hire on other members to join guilds, groups, or simply to get sponsored and adventure while giving their employer a cut of their findings.

Present joining-up fee is 500,000 Gold.


Celiria! Describe your recruiting!
Other lot! Reveal what you're doing!

kitsune106 wrote: She'll continue her spiel from before. She will be also showing off a few of her moves if she has the room and trying to type up the duty, and honor parts.

kitsune106: Simple polearm moves, nothing dangerous or epxodey


Dragoon:
Apprentice Polearm Training- (Passive Ability, Dragoon) Possessor gains +50 Melee Attack and +50 Magical Attack if possessor has a Polearm equipped, Possessor gains +20 to all stats if possessor has a Polearm equipped
Basic Polearm Training- (Passive Ability, Dragoon) This character gains +6 Magical Attack and +6 Melee Attack when a Polearm is equipped.
Charging Hack - (Technique Ability, Dragoon) Possessor may use 'Charging Hack' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Polearm equipped. Said attack gains +100 Melee Attack, may be made from the back row, and moves its user to the front row.
Critical Hack- (Technique Ability, Dragoon) Possessor may use 'Critical Hack' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Polearm equipped. Said attack gains +5% Critical.
Dragoon- (Passive Ability, Dragoon) Possessor gains +700 Melee Attack and +250 STR when a Polearm is equipped plus an additional +(10 x Possessor Level) Melee Attack and +(10 x Possessor Level) STR if a Polearm is equipped.
Dragonheart Slice- (Technique Ability, Dragoon) Possessor may use 'Dragonheart Slice' in conjunction with a 'Melee Attack' action if possessor has a Polearm equipped. Said action's user counts as a Dragon during said action
Dragoon Jump- (Passive Ability, Dragoon) Possessor may conduct 'Melee Attack' actions from the back row if possessor has a Polearm equipped
Grandbeard Clan Tunnel-Fighting Formation- (Stance Ability, Dragoon) If posessor is in a Zone of Earth, possessor's allies who are in the same Zone of Earth may be in the back row if possessor is in the front row regardless of how many other individuals are in each of said two rows. If possessor is in a Zone of Earth, is wielding a Polearm, and is in the back row, possessor may make 'Melee Attack' and 'Melee Overdrive' actions as though possessor were in the front row.
Grandbeard Glaive Strike- (Technique Ability, Dragoon) Possessor may use 'Grandbeard Glaive Strike' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Polearm. Said action gains +300 Melee Attack and deals 60,000 additional Damage to Cthonians and Humanoids who do not have 'Dwarf' or 'Dwarven' in their name.
Longarm Stance- (Stance Ability, Dragoon) Possessor may use Melee Attacks on the enemy front row from your back row for half damage if possessor has a Polearm equipped
Ogre Cleaver Stance (Polearms)- (Stance Ability, Dragoon) Possessor may wield Weaponx2 Polearms as though they were Weaponx1 Polearms Possessor's equipped Weaponx2 Polearms gain +1,200 additional Melee Attack
Polearm Sweep- (Technique Ability, Dragoon) Possessor may use 'Polearm Sweep' in conjunction with a 'Melee Attack' action if possessor has a Polearm equipped. Said action gains '1 hit against 3 targets in the same row' and deals 1/3 Damage
Polearm Wielding I- (Passive Ability, Dragoon) +5 to all stats when a Polearm is equipped
Polearm Wielding II- (Passive Ability, Dragoon) +25 to all stats when a Polearm is equipped, +25 Melee Attack and +25 Magical Attack when a Polearm is equipped
Rumblecleave- (Technique Ability, Dragoon) Possessor may use 'Rumblecleave' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Polearm. Said action gains +600 Melee Attack, 30% inflicts Confusion, and 40% inflicts Entombed.

If poeple react well, a few of her dragon breaths as well, angeld up into the air then.


Dragon Lord:
Apprentice Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +2,500 HP, +2,500 MP, +600 to damage dealt, and +250 to all stats
Basic Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Breather of Flames (Wyrmling)- (Passive Ability, Dragon Lord) Possessor gains the the ability while their subtype is dragon:
Wyrmling's Flames- 9,000 damage, this attack uses SPI or CON as the prime attribute, 5% inflicts burning, 1 hit against 5, Fire, 4,500 MP
Capable of Flight (Draconic Variant)- (Passive Ability, Dragon Lord) Possessor gains +200 AGI, 10% Earth Resistance, and 50% Entombed Resistance if possessor is Air Element or a Dragon
Clinging Breath- (Passive Ability, Dragon Lord) Possessor may choose for possessor's 'Dragon's Breath' actions to repeat themselves the round after they are first used, with a max of one action being repeated per turn per individual by this ability
Draconic Aging- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains Fatigued: Elderly Immunity, This ability tracks when its possessor obtained it and provides its possessor, if its possessor is a Dragon, with +(100 * the number of months that have passed since said obtaining of this ability to all stats, to a max of +2,400) (gained 07/26/2015)
Draconic Wisdom- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 MIN, +500 SPI, and +500 Magical Attack
Dragon Fangs- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 Melee Attack
Dragon Traits- (Passive Ability, Dragon Lord) Possessor may, at the beginning of a thread, choose to operate for the entirety of the thread with an effective level equal to half possessor's normal level, rounded up. All changes that would occur with this reduction in level occur. If this level reduction is ever somehow cancelled, the other effects of this ability are simultaneously cancelled. If possessor chooses to operate at half level, then possessor's HP is multiplied by 2 as an effect that does not stack with other HP multiplying effects, possessor's MP is multiplied by 2 as an effect that does not stack with other MP multiplying effects, and possessor's Melee Attack, Magical Attack, and Ranged Attack actions all use possessor's two highest stats as their Prime Attribute. This ability only takes effect if possessor is an Dragon.
Dragon's Blood- (Passive Ability, Dragon Lord) Possessor gains +200 HP, When possessor uses a Defend action, possessor deals 5 Fire element damage to any opponent who conducts an attack that targets possessor while possessor is in possession of a buff created by said Defend action as a non-stacking effect
Dragon's Breath- (Passive Ability, Dragon Lord) If possessor is a Dragon and possessor has not used this ability within the last four rounds, possessor may spend an action to deal (1,000 * Possessor Level) Flat Fire element Damage to any one target
Dragon's Roar- (Active Ability, Dragon Lord) If possessor is a Dragon, possessor may spend an action to have a 30% chance of inflicting Confusion: Fear on up to 3 targets
Dragon-Scale Hide- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 Defense
Dragon Lord- (Passive Ability, Dragon Lord) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Dragon pet only, This ability provides +250 HP and +50 to all stats of possessor's Dragon pets and summons per Level of possessor
Dragon Training I- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +20 to all stats
Dragon Training II- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +100 to all stats
Elemental Breath: Air- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Air element Damage
Elemental Breath: Darkness- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Darkness element Damage
Elemental Breath: Earth- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Earth element Damage
Elemental Breath: Electrical- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Electrical element Damage
Elemental Breath: Energy- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Energy element Damage
Elemental Breath: Fire- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Fire element Damage
Elemental Breath: Magic (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Magic element Damage
Elemental Breath: Water- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Water element Damage
Form of Serpent-Drake- (Stance Ability, Dragon Lord) If possessor is a Dragon, possessor gains +200 AGI, +200 STR, +2% Dodge, and +2% To Hit
Formshift: Dragon- (Stance Ability, Dragon Lord) Possessor's subtype becomes Dragon
Heart of the True Dragons- (Passive Ability, Dragon Lord) Possessor may equip Dragon pets as Transformations
Horned Dragon- (Passive Ability, Dragon Lord) Possessor gains +200 Melee Attack if possessor is a Dragon
Reinforced Dragonhide- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +1,000 Defense
Sweet Powdered-Candy-Gas Breath- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 10,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions to gain 'Heals' and apply a buff that stacks 3 times that provides +300 to all stats and causes its possessor to regenerate 3,000 HP and MP at the start of each round
Swift Breath- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability loses the text 'and possessor has not used this ability within the last four rounds'
Utility Breath: CPR- (Dragon Lord, Active Ability) Possessor, if an Air-element Dragon, may spend an action to resurrect a target brought to exactly 0 HP by an individual under level 60 dealing Water-Element Damage

Armocida wrote: Orkanith talks to the recruiter of the Association and tells him "I thought about joining last time I was in town when Lady Celiria brought me here, but then stuff happened and I had to leave."

Levana and Orkanith will both sign on to the Association.

Celas wrote: Anathema puts on a mask of civility and pays the gold cost to sign up with the Hunters, actually conversing with the recruiters as though they're people. She will also attempt to discreetly give Celiria a case of Hay Fever with her mastery of diseases to sabotage her recruiting display, if she's fairly confident she can do so undetected.

Aeromage wrote: The blank-but-for-a-smile-masked man performs a fluid bow, returning to his exact previous stance with both unnerving precision and uncanny stillness. The three bags of money vanish with an abrupt gold-tinged afterimage as soon as he straightens.
"Your patronage is appreciated. Welcome to the Spirit Hunter's Association, members Orkanith Morthos, Levana Selene and Anathema. Please wait while we confirm your details."
There is a moment's pause.
"Confirmed. Members Orkanith Morthos and Levana Selene have been granted Rank 1 status and cleared for requests and resources of Rank 2 status. Member Anathema has been granted Rank 2 status and cleared for requests and resources of Rank 3 status. Due to Member Anathema's determined level of capability, successful completion of a Rank 3 request may be considered sufficient to allow promotion to Rank 3 status with access to Rank 4 requests and resources."

Orkanith and Levana feel an effect take hold! They get:

Member of the Serei Spirit Hunter's Association- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies posseses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit, Whenever possessor heals such an ally, possessor deals an additional 5,000 points of HP Healing or MP Healing

'Joined the Seirei Spirit Hunter's Association' (Mod Run World Award)


Celiria gets:

Rank 1 Recruiter for the Seirei Spirit Hunter's Association- Possessor's 'Recruit' actions that cause targets to count as possessing the ability "Member of the Serei Spirit Hunter's Association" or affect targets that already have said ability have the resulting 'Recruited' buff provide an additional +200 to all stats and grants an additional 5,000 points of HP Healing or MP Healing through actions from individuals with the ability "Member of the Serei Spirit Hunter's Association"

'Credited With Orkanith and Levana's Registration To The Seirei Spirit Hunter's Association' (Mod Run World Award)


Anathema feels an effect take hold! She gets:

Member of the Serei Spirit Hunter's Association- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies posseses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit, Whenever possessor heals such an ally, possessor deals an additional 5,000 points of HP Healing or MP Healing

Member of the Serei Spirit Hunter's Association (Rank 2)- (Passive Ability, Friendship) Possessor gains +500 to all stats, +500 Defense and +250 Defense against Stat Damage if one of possessor's allies posseses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit, possessor's allies with the ability or Constant Effect 'Member of the Seirei Spirit Hunter's Association' gain +200 to all stats, +200 Defense and +100 Defense against Stat Damage, Whenever possessor heals such allies, possessor deals an additional 20,000 points of HP Healing or MP Healing

'Joined the Seirei Spirit Hunter's Association' (Mod Run World Award)


"If you wish to sponsor or hire a member of the Association, please let us know. Note that the number of members willing to venture beyond the world is significantly smaller than those who would be prepared to perform requests or gather resources for you on Seirei."

On Hiring wrote:Members of the Spirit Hunter's Association may hire other members for a monthly fee. All of them may be directed to complete requests or gather resources for their employer based on either set criteria or their own preferences.
Some may be hired to join the employer's Guild, if they have one, in Nexus, and perform other tasks at Gad's discretion.
Some may instead be 'purchased' in either capacity for a larger sum of gold, but forgoing monthly fees.
Reports on hired Hunters' exploits will (usually) be provided monthly.
The Spirit Hunter's Association would like to inform new members that other members are not Pets.





Anathema's subtle disease-weaving is slipped masterfully past Celiria's defenses, laying dormant for long enough that the undead swordswoman has already paid and begun talking with one of the other recruiters before it takes hold.

And it does so spectacularly.

Celiria, having gauged the crowd as enjoying her display, has moved on to showcasing a flashy selection of her breath weapons. Clinging clouds of sweet candy get toasted with gouts of flame, clouds of darkness, bursts oWHACHOO
Crackling sheets of lightning go everywhere, setting the ground to sizzling and catapulting a few would-be Members off their feet. Celiria barely has time to register what happened before another mighty sneeze hits the area with gale-force winds, blowing several nearby stands over and bowling over a group of festivalgoers.
A third sneeze utterly drenches the area in water.
Wait, that's not water.
Eurgh.

Celiria gets:
Draconic Hayfever- (Passive Ability, Curse) Possessor has a 50% chance per action of having to use 'Dragon's Breath' that action, if possessor takes an action using 'Dragon's Breath', there is a further 50% chance that it may only use the additional effects granted by the ability 'Mucus Breath'
(Lasts 20 battles)
Mucus Breath- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increaded by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Water element Damage and gain '50% Inflicts Paralysis: Sticky and Pain: Discomfort'

Celiria is just about to unleash yet another torrent of snotty horror upon all and sundry before a man in the red Association uniform runs over to her, hurls a long, constricting paper strip around her muzzle, and pointedly asks her to leave before she causes any more cleanup issues.

kitsune106 wrote: Celiria not sure whats going on tries to use lay on hands, cure disease variant on herself even as she leaves, nodding to the man to show she understands. If that does not wirk, she'll leave the festival. Aka, leaving thread.

Aeromage wrote: Using Lay on Hands is enough to get the problem temporarily under control, but the curse sticks around. She'll have to get that taken care of the old-fashioned way. She's not likely to break out into any more sneezing fits unless she goes using her Breath or gets involved in something overly strenuous.

kitsune106 wrote: Okay, she'll stick arouns, using the lay on,when she neeca to. .

Aeromage wrote: In the interests of moving things along, I'll say Anathema can declare if she's hiring people later on in the thread as a hanging permission/perk of being a member of the Spirit Hunter's Association.

Night falls!

Present Timeframe: Evening of the First Day

Current Events

●Storyteller's Square
Another traditional Dreaming Moon Festival staple. Bedtime tales and stranger works besides are recounted and told by firelight to keep the Moon and those evil spirits that stalk the night firmly in slumber. Prizes are often given for notably accomplished entries. (Entrants should provide a list of appropriate abilities, gear, etc. Making a show of it is encouraged).

●Ruin Shuffle Tournament (Gold and Item Bets)
Edgar Ducat continues with his game, which has apparently tapped into some sort of unexpected power beyond his own ability to handle any wager! He's posted a warning sign regarding the disappearances of prior unlucky players (an apparent tapping into their own gold reserves past what was originally bet), although he's absolutely certain they're still alive somewhere out there. This time around, he's letting people bet items instead of Gold if they'd like, although he'd prefer a limit of one item per bet. Things got weird enough as it is last time, and he doesn't know what could happen.

●'Seed Rain Miracle Fruits'
It's some guy with a wheeled fruit cart piled high with some absolutely bizarre fruits! He promises they have 'strange and miraculous' qualities to be conferred upon the eater. He also promises he cannot be held accountable for the results. As they're so rare and miraculous, he's offering them for 750,000 gold each, to a maximum of 2,000,000 for three. And no more than that per person!

●Dreaming Moon Fireworks Festival
A wondrous sight to behold! Fireworks and flashy spell-effects of all stripes and sorts set against the jewelled background of night (and temporarily blotting out that eyesore of a moon). Buy your own fireworks and make your own special display! Set off flashy effects to complement or compete with other comers! Enjoy a romantic stroll against the sparkling lights with the object of your affections! Or simply stand and gawk.

●Rent-A-Booth
Your Event Here. All for the low, low price of 500,000 Gold for a day! Or four rounds, if you want to be meta about it. But nobody told you that. Shhh.
Alternatively, run your booth in this timeslot if you've already bought time.

Remalius, Nole and Nira have three rounds' worth of Booth-rental remaining (used up when he chooses to use it on a round, not just when the round passes)

kitsune106 wrote: first thing:
Gillain, aka, GIA, is doing the
●Storyteller's Square
Another traditional Dreaming Moon Festival staple. Bedtime tales and stranger works besides are recounted and told by firelight to keep the Moon and those evil spirits that stalk the night firmly in slumber. Prizes are often given for notably accomplished entries. (Entrants should provide a list of appropriate abilities, gear, etc. Making a show of it is encouraged).

Catrice is in for ruin shuffle.
rey is joining her!

Kit is doing storytrime too

remalius and Hera are going for the Fireworks!


Druid tia teleste goes for the fruit. Buyomg three of them. aka, Kelvar is doing the Fruit stand.


Celiria .. is giong to go to Nole's booth for HEALING!

The Nottest of Daves wrote: Ryuutarou knows that cooking is not the only thing in the worlds that makes use of a variety of ingredients, precise timing, and creativity to make something greater than the sum of its parts. Another is STORYTELLING! He hurries off to the Storytellers, in hopes to see a Master of Stories take the stage.

Deep down inside, Celestine has always enjoyed explosions. Now is her chance to watch some spectacular ones, on purpose! TO THE FIREWORKS!

Dulcinea, on the other hand, is both intrigued and worried by the "Miraculous Fruits". She must get there as quickly as possible, so as to avoid being left with the scraps of his supplies! She intends to purchase 3.

Draconics wrote: Nira will maintain her bar's business!

Silent One, as the last active member of the CATERERS OF THE GREAT FEAST, will head to the Fruit man. It will tap funds to obtain 3 whole fruits!

The Roulette Master yearns to keep moving, and looks over the options. He will head to the storytelling to try his hand there!

Vashna, a lover of stories and theatrics looks over to the square. After a long moment though he sighs dejectedly and decides to head for the fireworks. He's not feeling fond of tales and sagas at the moment, as time suddenly seems a bit long for him at this point. The flashiness of explosives may ignite some creativity though! He heads to the fireworks to see what he can work with there. (with Zwei in t- er, in scabbard)

Pathaky wrote: Nole continues his clinical ministrations.

Vrishni heads to Storyteller's Square! He has the unique advantage of having a whole world's night-stories to share.

Einarr is heading to check out these weird strange fruits. Maybe nab one for his grandson.

Eva and her crew of erstwhile gamblers keep on drinking at Nira's bar.

---------------------------------------------

<ERROR> slips into the festivities. Mystery cloaks him in mud-covered coveralls and wearing a tall stove-pipe hat. He's carrying a bulging bundle over one shoulder. He heads for the Ruin Shuffle Table wearing a porcelain smile, a Gatestone of Nexus tucked into his pocket.

Shadowman wrote: Patchy decides to take on the Miracle Fruits, after all the power of miracles is backing her up, right? Right?

The Nottest of Daves wrote: If the Final Call for festival actions comes whilst Armocida is absent, I have auto-permissions.

(19:46:35) Jaarmocida: If you want to run Orkanith and Levana for me in the festival tomorrow I do not mind xD
(19:46:58) daveishere55: I might send Orkanith to the Fireworks for a random ROMANTIC ENCOUNTER
(19:47:00) daveishere55: ;D
(19:47:39) daveishere55: Feel free to tell me to quit it if you're not amused
(19:47:56) daveishere55: I'm just still enjoying the Hype from the Babelfish'd thread
(19:48:32) Jaarmocida: Go for it you may do with them as you please haha and I think kit wanted me to help him with the fireworks as well using the atom wave slash so if he still wants orkaniths help on that tell him to give me the spell so I can do it haha
(19:49:14) Jaarmocida: Just post that I am giving you rights to run them I am in bed so yea haha

Celas wrote: Anathema aims to try some Miracle fruits! ...and they darn well better be as miraculous as advertised...

Elyion also heads in that direction.

Taran's missed his tribe's oral traditions since his exile. Storytime sounds right up his alley.

Celas decides to set up a fortune telling booth!

The Maestro decides to check out this fireworks business.

Aeromage wrote: Right, time to tot up who's doing what.

●Storyteller's Square
'Tia' (Gillian), Kit, Ryuutarou, Roulette Master, Vrishni, Taran, Levana

●Ruin Shuffle Tournament (Gold and Item Bets)
Catrice, Rey, <ERROR>

●'Seed Rain Miracle Fruits'
'Tia Teleste' (Kelver), Dulcinea, Silent One, Einarr, Patchy, Anathema, Elyion

●Dreaming Moon Fireworks Festival
Remalius, Heracles, Celestine, Vashna, Zwei, Okanith, Grand Maestro

●Rent-A-Booth
●Dr. Nole's Health and Wellness Clinic- Nole, Celiria
●Nira's Bar- Nira, Eva
●Celas' Fortune-Dictating Booth- Celas

Aeromage wrote: 'Seed Rain Miracle Fruits' (Evening, First Day)

The Seed Rain Miracle Fruits stall is, in fact, a somewhat rickety-looking fruitcart piled precariously high with a bizarre mixture of things that are, presumably, fruit. The stall-owner is a somewhat overweight, balding middle-aged man with rather shabby clothes, an aura of overpowering enthusiasm, and the greenest, brightest eyes one could possibly imagine.
"Yes, yes! Come buy! Miraculous and marvellous powers and effects may await those who eat! Strange and terrific changes! Fresh from the Seed Rains! Wondrous and rare!"


It looks like it's popular! Lots of Arena Members show up!

'Tia Teleste' gets there first, the catgirl slamming down a bag of gold to pay the man! (-2,000,000 Gold)
'She' gets:
Odd Fruit from the Seed Rains
Square-ish Fruit from the Seed Rains
Unusual Fruit from the Seed Rains


Dulcinea runs up next, slightly out of breath, and passes the man a bag of gold! (-2,000,000 Gold)
She gets:
Weird Fruit from the Seed Rains
Vaguely Oblong Fruit from the Seed Rains
Peculiar Fruit from the Seed Rains


Silent One... ambulates... to the man! He notably doesn't seem at all weirded out by the odd shapeshifter. Gold is produced! (-2,000,000 Gold)
It gets:
Curious Fruit from the Seed Rains
Orange Fruit from the Seed Rains
Triangular Fruit from the Seed Rains


Einarr wanders on up! Presumably he's also getting three! (-2,000,000 Gold)
He gets:
Bizarre Fruit from the Seed Rains
Taupe Fruit from the Seed Rains
Strange Fruit from the Seed Rains


Anathema stalks over, and woe-betide the man if his fruits don't measure up. How many does she want? Three! (-2,000,000 Gold)
She gets:
Abnormal Fruit from the Seed Rains
Pointy Fruit from the Seed Rains
Somewhat Off-Maroon Fruit from the Seed Rains

...it looks like their Arena-granted powers of appraisal aren't working on them. How peculiar.




Patchy is also here! How many fruits does she want? (750,000 each, or 2,000,000 for three)

The Nottest of Daves wrote: Dulcinea heads towards the Dr. Nole's booth, since she's heard he's around! Once she reaches it, she will consume them, and hope for interesting wonders!

Re: The Dreaming Moon Festival

Posted: Mon Jun 08, 2020 1:21 am
by Modrageball
Aeromage wrote: Dulcinea eats the fruits! Well, these certainly taste sideways.

Dulcinea feels the essence of Nole's Garden surrounding her and entering her mind. What a wonderful thing, to be so connected! To be so in tune with nature! Its requirements must be fulfilled, and as such she clearly must do what she can to serve it, as lesser plants should serve her.
Lesser plants? Oh, that's right. She's a plant too. How could she forget? Her mind is made of roots, after all.

Dulcinea gets:
Sprout of the Rootmind- (Passive Ability, Botanist) Possessor gains the subtype Plant, possessor may control the actions of all lower or equal-level Plant allies, Possessor's opponents of (the subtype Plant or the Element Wood or Psychic) of greater level to possessor may control possessor's actions and choices


Dulcinea feels another presence, from considerably further away. Far, far more powerful, however, oh yes. Endless, rippling fields of grass, almighty forests of trees-that-are-the-sky, deep jungles of miraculous and mysterious plantlife- its green energy flows through her body, and even in its weakest expression, she thinks she might have hit upon something interesting.
Dulcinea gets:
Lesser Conduit of Vernat- (Passive Ability, Moongazer) Possessor's spells, abilities and items respond as though character had already cast Call Unto Moon: Vernat (Lesser), possessor may spend an action to set the Governing Lunar Body to Vernat and its Associated Element to Earth

The third fruit hits. Dulcinea gains 3 Moongazer Bonus Weeks.

The Nottest of Daves wrote: Dulcinea feels a strange desire for the sun, one that she has not felt in some time. She wonders how Jade's successor is doing as the sun, given that the Abhorrent Sun-Sustaining Superconductor no longer dwells within her chest. She ponders all of this, while entering deeper into the embrace of the Garden. Her thoughts turns to the moons of this strange world, and she wiles away her time, thinking, dreaming, communing.

Shadowman wrote: Patchy wants three (3) fruits.

kitsune106 wrote: Tia tries to.get a.vibe on her fruits using her powets. If she cannot, time to eat anf gind out

Aeromage wrote: The man gives Patchy a laugh and a wink, takes her bag of money and deposits three strange fruits in her hands. (-2,000,000 Gold)
Patchy gets:
Tetrahedral Fruit from the Seed Rains
Tiny Fruit from the Seed Rains
Striped Fruit from the Seed Rains


'Tia' attempts to determine what secrets the fruits hold. 'She' cannot. This gives 'her' a headache.
Eating commences. Is your tongue meant to feel like it's melting? Because it kinda does. And so does the rest of 'Tia's body. Oh, that's why. It's made of mud. Poisonous mud.
Kelver gets:
Essence Algorithm: Lesser Spirit of the Poison Quagmire- (Passive Ability, Binder) At the beginning of a thread, possessor may choose to become the subtype Spirit, to gain the base stats: STR 12, CON 20, AGI 5, MIN 8, SPI 20, and to be able to choose, if a monster on the enemy list exists named 'Lesser Spirit of the Poison Quagmire', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level

The Tia-mud-blob glorps the next fruit. Tingly! Kelver gets 2 Binder Bonus Weeks as the fruit's power interacts with the mud-spirit form.

Then the next fruit gets engulfed. The mudblob burbles, then expands a large, swelling bubble that bursts violently, disgorging... some sort of plant. It's pretty difficult to look at, and the mudblob feels dizzy just for being in its presence. The thing gets locked to Kelver's Pet slot for a while.

Kelver gets:
Has An Orange-and-Violet Vertibloom Growing Out Of Their Back- (Passive Ability, Curse) Possessor's Pets named 'Orange-and-Violet Vertibloom' may not be altered, sold, traded, stolen, discarded or destroyed, Possessor's Pet slot must contain a Pet named 'Orange-and-Violet Vertibloom', with possessor losing 3 Accessory Slots to provide a Pet slot if they do not possess such a slot normally
Lasts for 10 Battles

Orange-and-Violet Vertibloom- (Pet, Plant, Earth & Psychic, Lv.14, 75,000 Gold)
HP- 52,500
MP- 60,000
STR- 1,200
AGI- 600
CON- 1,600
MIN- 1,800
SPI- 1,200
XP- 0
XP Needed- 45,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 1,000, +2,000 against Psychic
Defense against Stat Damage- 40
Critical Chance- 12%
Resilience- 16%
To Hit- 110%
Dodge- 10%
Resistances and Immunities- 30% Psychic Resistance, 30% Earth Resistance, 70% Fire Weakness, 70% Ice Weakness, Immunity to Impaired: Deafened and Impaired: Blind
Prime Attribute- Mind
Constant Effects-
Dizzying Presence- Possessor's side of battle and all opponents of lower or equal level to possessor gain -10% To Hit, Possessor inflicts Confusion: Dizzy on up to 15 targets on each side of battle at the start of every round (with an equal number having to be picked for each side), Constant Effect
Explodes Into Dizzying Spores On Death- When possessor dies, an effect is placed on the current battlespace that provides -10% To Hit to all individuals and inflicts Confusion: Dizzy on 15 randomly-chosen targets on each side of battle at the start of every round, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Petal Spin- 3,000 Damage, 50% Inflicts Confusion, 50% Inflicts Confusion: Dizzy, Earth & Psychic, 0 MP
Disorienting Whirl- 200 MIN Damage, 50% Inflicts Confusion: Dizzy, 50% Inflicts Pain: Nauseous, 50% moves target to a different row if target is below Level 20, Psychic, 6,000 MP
Dizzy Boost- Target individual afflicted by Confusion: Dizzy gains +300 AGI, +300 SPI and +3% Dodge, stacks 3 times, Psychic, 12,000 MP
Dizzy High- Target individual afflicted by Confusion: Dizzy gains +300 STR, +300 CON and +3% Critical, stacks 3 times, Psychic, 12,000 MP
Dizzy Daze- Target individual afflicted by Confusion: Dizzy has the text of instances of Confusion: Dizzy gain "There is a 50% chance at the start of each round that possessor can perform no action on that round; effects that would occur before these actions still occur at the points that these actions would be taken during the round", Psychic, 15,000 MP

Shadowman wrote: Prior to the consuming of the Miracle Fruits, Nole will be paid a visit on the possible chance of the miracles turning out bad.
Tetrahedral and Striped fruits will then be eaten, there's something else planned for the Tiny one.

Aeromage wrote: Patchy eats two of her fruits! Well, this one tastes kind of prickly. It makes her feel kind of prickly, actually. Prickly in her head. Prickly in her brain. In fact oh god its tearing out of her brain aaaauuuugh
Bramble-vines erupt from Patchy's ears, weaving and waving and flailing about.

Patchy gets:

Mindborer Bramble In The Brain- (Passive Ability, Curse) Possessor's Pets named 'Mindborer Bramble' may not be altered, sold, traded, stolen, discarded or destroyed, Possessor's Pet slot must contain a Pet named 'Mindborer Bramble', with possessor losing 3 Accessory Slots to provide a Pet slot if they do not possess such a slot normally
Lasts 20 Battles

Mindborer Bramble- (Pet, Plant, Earth & Psychic & Agony, Lv.20, 7,000,000 Gold)
HP- 160,000
MP- 180,000
STR- 1,980
AGI- 1,425
CON- 2,400
MIN- 2,100
SPI- 1,800
XP- 0
XP Needed- 95,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 2,500, +5,000 against Psychic, +5,000 against Earth
Defense against Stat Damage- 300
Critical Chance- 24%
Resilience- 20%
To Hit- 118%
Dodge- 12%
Resistances and Immunities- 70% Psychic Resistance, 50% Earth Resistance, 50% Water Resistance, 50% Fire Weakness, 30% Ice Weakness, Impaired Immunity, Mindblasted Immunity
Prime Attribute- Constitution
Constant Effects-
Rooted In Its Owner's Brain- Possessor occupies the same row as its controller and does not count as being in said row when totaling the number of individuals for row-arrangement purposes, possessor's owner is dealt 2,000 Flat Agony-element MIN damage at the start of each round, possessor ignores 1,000 of its possessor's Defense against Stat Damage and Defense against MIN damage that does not come from Psychic-element sources, Constant Effect
Nourished by Mental Agony- Whenever possessor deals MIN damage, possessor may choose to restore or increase any one of its stats by the amount of damage dealt, to a maximum of (Possessor's unbuffed stat x2), whenever possessor deals MP damage, possessor may choose to restore or increase its MP by the amount of damage dealt, to a maximum of (Possessor's unbuffed stat x2), Constant Effect
Mindborer- Quantities of MIN damage dealt by possessor are increased by 500, possessor ignores up to 500 Defense against Stat Damage for the purposes of dealing MIN damage, Constant Effect
Abilities-
Ripping Thorns of Mental Anguish- 6,500 damage, 150% Inflicts Pain: Mental Anguish, Earth or Psychic or Earth & Psychic, 0 MP
Mindbore- 600 MIN damage, 150% Inflicts Pain: Mental Anguish, Earth or Psychic or Earth & Psychic, 0 MP
Mana Rip- 10,000 damage, Deals MP damage, 30% inflicts Manablasted: Mystic Leak, Psychic or Magic, 18,000 MP
Bore Into Mental Defenses- 5,000 damage, deals no normal damage, instead dealing 1/10 the amount of damage that would be dealt as damage to target's Defense against MIN Damage, Psychic, 18,000 MP
Brainblend- 10,000 damage, 1,000 MIN damage, Inflicts Pain: Mental Anguish, Inflicts Stat Drain: MIN Drain, 30% inflicts Mindblasted, 30% inflicts Wounded: Mental Trauma, Agony or Psychic or Agony & Psychic, 36,000 MP



The second fruit is much nicer. Then again, anything would be an improvement over the last one.
Patchy gets:

Lifeforce-Fuelled Spellboost- (Technique Ability, Channeler) Possessor may use 'Lifeforce-Fuelled Spellbost' in conjunction with a 'Magical Attack' or 'Overdrive' action, so long as no other technique is used. Possessor may spend an amount of HP (to a maximum of #) and provide said action with an amount of additional damage equal to the amount of HP spent

Draconics wrote: Silent One looks over its fruits. It was meant to store these, but seeing the effects, it would be terrible if these spoiled.

But it needs to store something to make it worth the cost. It'll follow Patchy's example and try two for now.

Silent One is Curious and will start with the curious fruit.
Silent One recalls hearing the Triangular Mana Spark going pretty well, and decides Triangular is the right angle to approach with.

Aeromage wrote: Silent One consumes two of its fruits.

The first brings power and understanding, flowing into the being in equal measure. So many forms it can take! So many variations! But... why do all the work? Why not let something else pick up the slack for once?
Why make a form when you can take one?
Silent One gets:
Skinwalker- (Passive/Active Ability, Flux Baron) Possessor gains a Form Index, which possesses a Form Capacity of 1, Possessor may, at the end of a battle in which possessor killed at least one non-summon of a type of enemy that is possessor's level or lower that is normally fightable for drops on the Enemy List for drops that successfully drops XP for possessor, select one such enemy to place in possessor's Form Index, with newly selected entries being able to override previous entries should possessor desire such, Possessor may spend an action to transform into an entity from possessor's Form Index, with the resulting transformation gaining the subtype Shapeshifter if it does not naturally possess such

The second fruit seems to unlock something within the shapeshifter. It's clearly a key to some greater power!
...oh, wait. It's Silent One that's the key. It's going to have to do some unlocking itself.
Silent One gets:
Form of Key- (Stance Ability, Flux Baron) If possessor is a Shapeshifter, possessor may gain the subtype Key and treat opponents that are Large Structures as having 5% less Resilience

Pathaky wrote: Nole is prepared to treat any victims of the Miraculous Fruits! Right now, this looks like the most pressing example is Patchy, who has sprouted terrible scything vines. He springs into action, slicing and suturing and applying all manner of healing balms.

He's seeking to excise it!

Sword to Excise the Infection- (Spell, Healer Magic, Physical, 30,000 MP, 30,000,000 Gold) +30,000 Melee Attack, May Heal, If this action kills target, debuffs present on target that come from sources below Level 60 may not transform target into an individual on the Enemy List

Exorcismal Surgery- (Technique Ability, Healer) Possessor may use 'Exorcismal Surgery' in conjunction with a 'Melee Attack' or 'Attack with Finesse' action that is non-offensive or that targets an individual who is considered a transformation due to an action involving an ability named 'Possess' or Constant Effect named 'Auto-Possess' so long as said action does not involve any other technique, so long as possessor possesses the ability Doctor, and so long as possessor has a Void or Light element Sword or Knife equipped. Said action de-transforms any instance of transformation present on its target coming from an ability named 'Possess' or Constant Effect named 'Auto-Possess' that comes from a source below Level 80 that is not 20 or more Levels greater than said action's caster. Said action also unmarks its target as being Haunted providing said marking comes from a source that is either below Level 80 and 20 Levels below said action's caster.



Then he turns to "Tia", sees through his:

Diagnosis Master- (Passive Ability, Healer) Possessor is aware of the full text of all debuffs on individauls in the same battle as possessor that come from sources below Level 80 who are not 20 or more Levels greater than possessor



that her affliction is semi-voluntary, and hits "her" with a Status Fix, choosing Immunity to Confusion to deal with the plant's dizzipowers.

Nole's Garden taps him on the shoulder with a branch. He notices Dulcinea, lost in foggy thoughts of plants and slow things. Nole nods and the Garden sends a gentle thought to Dulcy to burble off on her own, to branch out and regain her control.


-----------------------

Einarr tramps up and tosses the fruits to Nole.

"HEY BOY, TRY THESE OUT! I KNOW YE HAVE A GREEN THUMB AN' THESE ARE SUPPOSED TO HAVE A BUNCH'A NEAT THINGS THEY DO."

Nole considers them before offering all three of them into His Garden.

Aeromage wrote: Doctor Nole is ON THE CASE!

He leaps into action upon seeing Patchy's affliction, sword drawn and surgeries ready, and oh my that thing is really stuck in there. He slices! He sutres! He pokes and prods! He calls upon holy exorcismal surgical powers!
That thing is a lot more squirmy than the last one he dealt with, however, and the result of his labours is now Patchy having to deal with bramble-vines coming out of her nostrils like some bizarre, painful moustache as well. At least he managed to avoid having her brain get permanently cut in half. That would have been... unpleasant.

Patchy's curse becomes:
Mindborer Bramble In The Brain And Also The Nose- (Passive Ability, Curse) Possessor's Pets named 'Mindborer Bramble' may not be altered, sold, traded, stolen, discarded or destroyed, Possessor's Pet slot must contain a Pet named 'Mindborer Bramble', with possessor losing 3 Accessory Slots to provide a Pet slot if they do not possess such a slot normally, possessor is afflicted with Impaired: No Sense of Smell at the start of every round
Lasts 20 Battles


Next he turns to 'Tia'. Instead of excising the plant from the mudblob-catgirl-whatsit, he instead uses his healing abilities to confer immunity to the plant's dizzying effects. This turns out somewhat better than it did with Patchy's treatment.

Kelver gets:
Given An Anti-Vertibloom-Related-Dizziness Treatment By Nole- (Passive Ability, Healer) Possessor's pets whose names include "Vertibloom" may not inflict Confusion: Dizzy on possessor



Dulcinea is given a nudge by her garden-master. She's to act by herself now!


------------------------------------------------------------------------------------------------------------------------------------------------

Einarr takes the fruits to Nole, blithely ignoring that one that feels sort of like it's pulsing in his grasp. It's a bizarre fruit, after all, that's probably just what it does.
Nole has the fruits tossed to him, and, after a moment's thought, tosses all three into the Garden. Did one of those just pulse in his hand? He thinks it did.

The garden shifts and groans somewhat. Something in one of those fruits didn't do it many favours. Its leaves and branches look rather more... fragile, somehow.
It pulses. Dulcinea is once again overcome by the desire to be commanded by the Great Garden, only for it once again to push her away by its master's order.
A branch sprouts, flowers, swells into a fruit. Which continues swelling and growing. And drops.
A two-foot-tall, very naked blue humanoid creature with red leaves for hair, a leafy stalk growing straight from the top of its head, one dark eye, one blue eye and a dusting of green freckles pops up from the undergrowth. It looks rather confused. Then it hiccups, and Nole gets hit full in the face with a miniature sportscar, a plaintive BEEP issuing from its point of impact.

The Garden gets:
Highly Pruneable- Possessor has a 20% chance of losing a random Ability whenever possessor takes damage, quantities of damage that deal 20% or more of possessor's Maximum HP have a 20% chance of inflicting Instant Death on possessor, Constant Effect
Contains Sprouts of the Rootmind- Possessor gains the subtype Plant if it does not already possess such, possessor may control the actions of all lower or equal-level Plant allies, Possessor's opponents of (the subtype Plant or the Element Wood or Psychic) of greater level to possessor may control possessor's actions and choices, Constant Effect
Grows Nolenarrfruit- Possessor may spend an action to summon a Nolenarrfruit that possesses a Base STR of 21, a Base AGI of 9, a Base CON of 12, a Base MIN of 2, a Base SPI of 18, one Weapon slot, a subtype of Plant & Human & Aisurii, an element of Light & Technology & Null, the abilities 'Melee Attack', 'Magical Attack', 'Ranged Attack', 'Doctor', 'Kinetic Emperor' and 'Esoteric Breath Weapon: Cars' and that builds its stats like a PC but is a nonunique summon, the Nolenarrfruit summoned by this ability is its possessor's Level, to a max of 39, only one Nolenarrfruit may be summoned at any one time, Constant Effect

Celas wrote: Anathema consumes these strange foodstuffs.

The Nottest of Daves wrote: Dulcinea is alarmed by this control that Nole's Garden has over her faculties!

"Dr. Patricsson, do you think you could do something to prevent things gaining control over me through this? It is a very unpleasant thought that I could be turned against my companions simply because a large tree willed it..."

Aeromage wrote: Anathema downs the fruits! She's better than those fruits! She owns those fruits! And those plants! She owns those too! Because she's connected to them all! Just like she's meant to be!

Anathema gets:
Sprout of the Rootmind- (Passive Ability, Botanist) Possessor gains the subtype Plant, possessor may control the actions of all lower or equal-level Plant allies, Possessor's opponents of (the subtype Plant or the Element Wood or Psychic) of greater level to possessor may control possessor's actions and choices


As for this next one, well, it makes her feel ready for a fight. And what better way to practice than with those guys she thinks up out of her mind? Her mind made of roots? NONE BETTER, that's what!

Anathema gets:
Reflexively Creates Mental Enemy Plant-Constructs- (Passive Ability, Mentalist) At the start of each round, possessor summons two Plants normally fightable for drops from the Enemy List that are at least 20 Levels below possessor's Level to the opposing side of battle, summons created by this ability become solely the element Psychic and do not count as being present for the purposes of determining win conditions


And this next one. Oh, this next one. It's full of rhythm, you see. It so wants to synch up to Anathema's pulse and grant her the ability to manipulate the rhythm. But it cannot. Anathema is undead and has no pulse. Oh, she can fake it with her blood-powers, and she's full of the red stuff, but she has no natural pulse. How sad this makes the fruit.
She knows how to dance, though. This, the fruit can work with.

Anathema gets:
Possesses an Inherent Spell List- (Passive Ability, Attack) Possessor may cast spells on possessor's Inherent Spell List as though they were equipped

Consumed a Fruit of Rhythm (To Limited Effect)- (Passive Ability, Dancer) Possessor may treat spells on possessor's Inherent Spell List as though they possessed the subtype Dance

Her Inherent Spell List gains:
My Rhythm- (Spell, Dance, Psychic & Air, 100,000 MP, 1,000,000 Gold) Caster gains a buff that provides +5,000 AGI and allows possessor to ignore all debuffs from sources below Level 60 that negatively affect possessor's Turn Order stat for Turn Order purposes or cause possessor to treat the Round Number as anything other than the current one

Draconics wrote: Silent One decides to store the last fruit! (Effectively attempting to donate it to the Guild's storage)

Pathaky wrote: Nole laughs at the Nolenarrfruit, gently compacting the new sports-car between his hands into a more manageable lump of crushed metal and glass. Spectral hands with dustpans and brooms clean up any debris. (Using Level 59 PC STR to crush the car and using Wizard and Summoner to manifest small helpers to clean up.)

He then turns to Dulcinea.

"From how this new ability of yours reads, that may be a bit tough, but I'll see what I can do. Take a deep breath. I may have to kill you to get a better look at this thing, but I promise I'll bring you back good as new."

He begins to poke around Dulcinea, using his Diagnosis Mastery to pinpoint the sprouts of the rootmind currently growing in her body. He claps his hands twice and the Garden wheels out an operating table. Curtains of vines descend around the two as he gestures for her to lie down.

Nole's attempting to pinpoint the neural connections running in to Dulcinea from the Rootmind, the connections that would allow her to have her control nabbed away by stronger plants and psychics. He's then going to sever them at their weakest point and cauterize the cuts to prevent re-growth.

If the surgery kills her, he's going to resurrect her with either the spell, or Heaven's Word.

----------------

Nole also apologizes profusely to Patchy, attempting to at least treat the symptoms of her problem by applying a combination of Greater Vivify and Restore Stats to create a patchwork (heh) self-repeating Stat Healing to stave off the action of the Brainplant.

Greater Vivify- (Spell, Healer Magic, Light, 400,000 MP, 40,000,000 Gold) Target obtains a non-stacking buff that causes its possessor to Regenerate 400,000 HP at the start of each round, Caster must be Level 20 or greater and must possess the ability 'Healer'

+

Restore Stats- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 Stat Damage from all of target's stats, Cures Stat Drain

Aeromage wrote: Nole causally crumples up the miniature sportscar (some sort of convertible, it looks like) and tosses it aside for some minor magical constructs to clear up. He has more important things to worry about than strange garden-grandfather-himself-fruit hybrids! Wasting no more time, he sets to poking and prodding at Dulcinea in an attempt to locate where the Rootmind has taken effect.
This, as it turns out, is quite easy. He's rather sure that everything relating to this newfound Plant-ness is all in her head, and not in the crazy sense.
Indeed, as he draws the vine-curtains and sets about the business of opening up the scion of alternative science's skull, he finds... well. She certainly has plants on the brain in more ways than one. As in, it appears her brain is now a plant. Or a mass of green roots with little shoots and nubs coming out of it, at the very least.

Fortunately, Nole has a good grasp on botany, in particular the methods of identifying the weaknesses of plants and either exploiting or preventing them altogether. Also fortunately, this mass of roots has just enough correlation to the sort of brains he's used to to allow him to apply his doctoring to the mix. He just needs to prune here and here, twist that there, guide that bit over that bit, avoid that part entirely unless he wants her to start speaking utter gibberish, cauterise there...

An hour or so later, and Nole is feeling rather accomplished! It looks like he's managed to turn Dulcinea's rootmind into something that only sends, rather than receives, plant-control impulses. The downside is that the pruning has rather cut back on its ability to reach out, resulting in control only over plants tied to her in some fashion. Still, she doesn't need to worry about getting ordered about by trees any more! Unless she decides to take a career as a druid. Her weird root-brain might actually help matters in that case.

Dulcinea's Sprout of the Rootmind ability becomes:

Carefully Pruned Sprout of the Rootmind- (Passive Ability, Botanist) Possessor gains the subtype Plant, possessor may control the actions of all lower or equal-level Pets of the subtype Plant that possessor is the owner of and summons of the subtype Plant that count possessor as their summoner

Nole gets:

2 Bonus Weeks that may be used on Healer or Botanist abilities


Dulcinea feels considerably less connected to nature. Also kind of scrunchy in the head. Maybe that'll pass.

---------------------------------------------------------------------------------------------------------------------------------

Nole next turns his attentions to Patchy and oh dear heavens her bramble-moustache is wiggling at him. That's incredibly offputting. Still, he rallies as best he can and attempts to combine his stat-healing abilities with his HP-regeneration powers!

It's... not his best work.

The best he can seem to do under the circumstances, what with the concern, guilt and waggling agony-thorns to the face, is stop the situation from getting any worse. He thinks this treatment should hold for the rest of the festival.

Patchy, for her part, has her MIN treated as half its maximum value for the rest of the thread (for the time being) and has a terrible headache. But at least the thing isn't actively tearing her brain apart anymore.

Shadowman wrote: The feeling that your head is going to explode like a ripe watermelon is not one conductive to enjoying oneself at a festival: Patchy will stay benched, ask for a bucket in the case nausea strikes and wait for doctor's orders. She might be able to get around this but none of the methods she can use are a good thing to do in public on Seirei.

Worries about the last fruit arise however: what happens if it is not consumed before the festival end? Should she eat it despite the risks? What does Nole thinks?

Celas wrote: Anathema's cunning mind comes up with a plan! Or rather, Anathema's mind suggests she may be the victim of a cunning plan. GASP.

This bears some investigation...

THROUGH MIND-CONTROL!

She practices commanding all the other poor chumps she's now connected to, but makes a special effort to find that fruit vendor and see what's inside his head.


Elyion buys, but does not consume, three pieces of fruit for later study!

Aeromage wrote: Elyion pays the money and pockets the fruits!

---

Anathema puts her newfound rootbrain to the test, reaching out mentally to command all that is green and leafy!
She certainly find it easy to command the neutral plants in the various pitchers, pots and planters around her. Not that they can really do much other than grow. It seems she's got a bit of range on it, but given her lack of psychic, Psychic, botanical or druid skills, it's not hugely impressive. She can feel Nole's Garden out there, somewhere, but is presently just a bit too far away to go meddling with it. A pity, that.

Instead, she turns her mind to the fruit vendor who presently stands before her. She bends her root-will to rooting through his brain.
Ordinarily, this wouldn't work, but as it turns out, the man appears to be a Plant himself.
Once, he simply thought to make quick coin through collecting and selling the Seed Rain fruits he found without a care for what they did. But now. Now, he wants to sell such wondrous fruits to people. Fruits only he can provide.
He wants to spread wonderful plants and magnificent fruit-granted powers to all and sundry, otherwise spreading their influence, both good and bad.
He wants to take part in the dawning of this new age.
He wants to remain connected.
And Anathema feels that connection.
A connection to an incalculably vast, incalculably powerful green force.
Boundless fields of rippling grasses.
Bottomless wells of leaves and branches.
Canopies above canopies above canopies of titanic trees, each more wondrous than the last.
Anathema feels it, and it notices her.
Even a fraction of its attention is like unto an unspeakably vast tree, falling with its full weight atop her.

And just as soon as her mind begins reeling from the enormous force brushing it, it stops. Anathema finds herself on the floor.
The fruit vendor simultaneously waggles his eyebrows and winks at her.
He wants to know if she's doing anything later.

Anathema gets:

5 Bonus Weeks that may only be used for Botanist or Druid abilities
'Briefly Glimpsed the Will of Vernat on Seirei'

Re: The Dreaming Moon Festival

Posted: Mon Jun 08, 2020 1:22 am
by Modrageball
Aeromage wrote:Storyteller's Square (Evening, First Day)

The Storyteller's Square is set up in a large plaza surrounded by buildings on all sides and draped over with a tentlike arrangement of heavy, purple fabrics. Coloured lanterns dot the area, providing dim illumination to rows of seats and marking out paths between them, all focused on a central ring of golden lamps atop a short stage. A hooded figure presides over the affair, but rarely speaks, instead summoning the next spinner of tales to the stage with a gesture. This is a place for stories, not idle chatter, after all.

'Tia' (Gillian), Kit, Ryuutarou, Roulette Master, Vrishni, Taran, and Levana all find their way, in one form or another, to the square. What tales will they tell?

kitsune106 wrote: (is it poosible forG Tia to get a collar with a bell? I also am unable to post a big thing as not computer at moment.....)

Aeromage wrote: (I don't think that's part of the Tia Costume, unfortunately, and Gillian's spending her slot here rather than shopping at stalls)

kitsune106 wrote: (awww okay... It was to be part of a prop for the story........ I have plans........btw, what time is it and are there any rules or forbidden things....)

Aeromage wrote: (It's night. The stars are out. As for rules, it's a storytelling event. So long as you're not doing anything against the law and following common sense, you should be fine.)

kitsune106 wrote: Current Gillian stats:

Gillian Yelon wrote:
Gillian 'Razorclaw' Yelon (kitsune106)
Level 19
Humanoid, Darkness
HP: 17,250
MP: 10,750
STR: 280 (10)
AGI: 190 (10)
CON: 285 (15)
MIN: 190 (10)
SPI: 375 (15)



Worshipper Benefits-
Dark Empowerment- Possessor gains +(25 * Possessor Level) Melee Attack, Magical Attack, and Ranged Attack for purposes of Darkness-element actions that incorporate said bonuses, Worshipper Benefit


Shield Of Darkness- If possessor is Level 5 or greater, possessor gains 5% Darkness Resistance, Worshipper Benefit
Requires: Devout Worshipper of Maleficus, Level 5
Cost: Automatically Obtained Upon Meeting Prerequisities


Malefic Summoning- If possessor is Level 10 or greater, possessor's summon caps for Demons, Devils, and Daemons are increased by 1, Worshipper Benefit
Requires: Devout Worshipper of Maleficus, Level 10
Cost: Automatically Obtained Upon Meeting Prerequisities

Deadly Strikes- If possessor is Level 10 or greater, possessor gains +8% Critical, Worshipper Benefit
Requires: Devout Worshipper of Maleficus, Level 10
Cost: Automatically Obtained Upon Meeting Prerequisities

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive

Attack:
Change Stance- (Active Ability, Attack) Possessor changes stances
Craft- (Active Ability, Attack) User uses a secret formula.


Beast Master:
Animal Traits- (Passive Ability, Beastmaster) Possessor gains +1 to all stats so long as possessor is a Animal
Basic Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats



Blight Druid :
Basic Blight Magic Attunement- (Passive Ability, Blight Druid) All Blight Magic spells cast by possessor that possess a Magical Attack bonus gain +10 additional Magical Attack, All Blight Magic spells that possessor casts that drain stat points and drain 10 more points of each such stat
Basic Disease Amplification- (Passive Ability, Blight Druid) All foes take 20 stat damage to all stats whenever they are inflicted with Disease
Bilious Spell- (Active Ability, Blight Druid) This character may use Bilious Spell in conjunction with a Magical Attack, so long as no other technique is used and a Blight Magic spell is being cast. This attack gains +45 Magical Attack and has a 5% chance of inflicting Poison
Locust's Hunger- (Passive Ability, Blight Druid) All Blight Magic spells that drain HP or MP and have a magical attack bonus gain an additional +30 Magical Attack

Diviner:
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN

Dominator:

Basic Whip Training- (Passive Ability, Dominator) Possessor gains +6 Melee Attack when a Whip is equipped.
Whip Wielding I- (Passive Ability, Dominator) +5 to all stats when a Whip is equipped
Whip Wielding II- (Passive Ability, Dominator) +25 to all stats when a Whip is equipped, +50 Melee Attack when a Whip is equipped


Flux Baron:
Basic Flux Baron Knowledge- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Shapeshifter Traits- (Passive Ability, Flux Baron) Possessor gains +1 to all stats so long as possessor is a Shapeshifter

Enslaver:
Apprentice Soul Training- (Passive Ability, Enslaver) Possessor gains +50 Magical Attack if possessor has a Soul equipped, Possessor gains +20 to all stats if possessor has a Soul equipped
Basic Soul Training- (Passive Ability, Enslaver) This character gains +6 Magical Attack when a Soul is equipped.
Minor Soul Health-Drain- (Passive Ability, Enslaver) Possessor regenerates 50 HP at the start of each round that possessor has a Soul equipped
Minor Soul Mana-Drain- (Passive Ability, Enslaver) Possessor regenerates 50 MP at the start of each round that possessor has a Soul equipped
Soul Wielding I- (Passive Ability, Enslaver) +5 to all stats when a Soul is equipped
Soul Wielding II- (Passive Ability, Enslaver) +25 to all stats when a Soul is equipped, +50 Magical Attack when a Soul is equipped
Spiritual Mana Leeching- (Passive Ability, Enslaver) You gain an additional 5 XP per (enemy level / 5 rounded up) of each enemy you deal the killing blow to with a Soul.

Monk :
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Awareness of Energy Chakras- (Passive Ability, Monk) Possessor gains +100 STR, +100 AGI, +100 CON, +100 MIN, and +200 SPI
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Black Belt- (Passive Ability, Monk) Possessor gains +500 Melee Attack, +500 STR, +500 AGI, +500 CON, +1% Resilience, +1% To Hit, +1% Critical, and +1% Dodge
Blue Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Brawny- (Passive Ability, Monk) Possessor gains +100 STR and +100 CON
Brown Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Controlled Breathing- (Passive Ability, Monk) Possessor gains 1% Suffocation Resistance
Crane Style- (Stance Ability, Monk) Possessor gains +500 SPI and +500 Defense.
Defensive Combat Training- (Passive Ability, Monk) +20 Defense
Focused Hand- (Technique Ability, Monk) Possessor may use 'Focused Hand' in conjunction with a 'Melee Attack' action, so long as no other technique is used and at least one of possessor's weapon slots is open. Said attack becomes solely Physical element.
Good Balance- (Passive Ability, Monk) Possessor's row may not be shifted without possessor's permission by sources below Level 4
Green Belt- (Passive Ability, Monk) Possessor gains +50 Melee Attack, +50 STR, +50 AGI, and +50 CON
Has Undergone Harsh Training- (Passive Ability, Monk) +400 HP
Mantis Style- (Stance Ability, Monk) Possessor gains +5% Critical and +500 Melee Attack.
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Melee Dodging- (Passive Ability, Monk) Possessor gains 20% Dodge against offensive actions that use Strength as their Prime Attribute
Monk- (Passive Ability, Monk) Possessor gains +1,000 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast per possessor Level, Possessor gains +500 Defense if possessor has at least 2 empty weapon slots, Possessor gains (Possessor Level / 2, rounded up)% Dodge if possessor has no weapons equipped, Possessor gains +10 additional Melee Attack per possessor Level if no weapon is equipped, Possessor gains +20 to all stats per possessor Level if no weapon is equipped, +50 damage to damage-dealing Unarmed Technique spells per possessor Level
Monk's Build- (Passive Ability, Monk) Possessor gains +200 CON, +200 AGI, +200 STR, and +2,000 HP
Muscular- (Passive Ability, Monk) Possessor gains +200 STR and +50 CON
Orange Belt- (Passive Ability, Monk) Possessor gains +40 Melee Attack, +40 STR, +40 AGI, and +40 CON
Purple Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Red Belt- (Passive Ability, Monk) Possessor gains +200 Melee Attack, +200 STR, +200 AGI, and +200 CON
Toned Body- (Passive Ability, Monk) Possessor gains +50 CON, +50 STR, and +300 HP
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON


Priest:
Basic Channeling of Divine Wrath- (Passive Ability, Priest) Divine Magic spells cast by possessor that possess a Magical Attack bonus gain +50 additional Magical Attack
Basic Divine Magic Attunement- (Passive Ability, Priest) All Divine Magic spells gain +10 Magical Attack and cost 10 less MP


Thunder Czar:
Basic Electrical Synchronization- (Passive Ability, Thunder Czar) Possessor gains +25 to all stats if Electrical element


Transmuter :
Automutationist- (Passive Ability, Transmuter) Possessor may claim Automutation Spheres
Basic Mutative Power- (Passive Ability, Transmuter) Possessor gets +25 to all stats, +200 HP, +200 MP, and +20 Defense
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Mutative Arms- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmute Arms:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied


Veilwalker :

Visualizer of Drifting Principles- (Passive Ability, Veilwalker) Possessor may claim Drifting Principles

Wanderer :
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 10 less MP to cast
Intuitive Direction-Sense- (Passive Ability, Wanderer) Possessor may not be prevented from switching rows by sources below Level 20


Warlord :
Beastman- (Passive Ability, Warlord) Possessor, if a Humanoid, may choose at the beginning of a thread to gain the subtype Animal, Possessor, if an Animal, may choose at the beginning of a thread to gain the subtype Humanoid, Possessor if a Humanoid and an Animal, gains +100 STR

Other: Count of Blood
Apprentice Affinity to Healing Via Blood- (Passive Ability, Other: Count of Blood) Whenever possessor obtains Blood element HP Healing or MP Healing, said amount is increased by 1,000 points
Apprentice Blood Synchronization- (Passive Ability, Other: Count of Blood) Possessor gains +50 to all stats for each Blood element item equipped, Possessor's Blood element pets and summons gain +250 to all stats

Other: Temporal Primarch
Apprentice Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 Defense against Time


Misc:
Agonizing Blow- (Technique Ability, Warrior) Possessor may use 'Agonizing Blow' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action. Said action gains +50,000 Melee Attack, gains the element Agony, and gains '200% inflicts Pain'
Human Traits- (Passive Ability, General) Possessor gains +1 to all stats so long as possessor is a Human
Basic Assault Matrix Training- (Passive Ability, Matrix Keeper) This character gains +6 Ranged Attack and +6 Magical Attack when an Assault Matrix is equipped.
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells gain +10 Magical Attack and cost 10 less MP
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Power Armor Mastery- (Passive Ability, Power Trooper) All Power Armor worn by possessor provide +20 additional Defense
Basic Research Skills- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 20

Curse:

Utter Callous Disregard for Others- (Passive Ability, Curse) Possessor cannot inflict buffs on other individuals
Weapons-
Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
Kagara Suzu of Unearthly Calm- (Weapon, Instrument, Air & Light, 15,000,000 Gold) +15,000 Magical Attack, +15,000 SPI, +15,000 MIN, +9,000 AGI, Wielder's 'Magical Attack' and 'Cast a Spell' actions may, to a maximum of twice a round, remove an effect attached to a Zone by a source below Level 60

Armor-


Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'

Accessories-
Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance

Shoes of the Webbed Palace- (Accessory, Shoes, Air & Darkness, 50,000,000 Gold) +30,000 Defense, +50,000 AGI, +40,000 MIN, Paralyzed Immunity, Insects below Level 60 may not perform counters against wearer, Possessor may ignore the effects of effects attached to zones, terrains, or phantom terrains by Insects below Level 60


Wings of Lifewater- (Accessory, Bioaugmentation, Water & Air & Life, 60,000,000 Gold) +60,000 SPI, +6,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes, Wearer regenerates 600,000 HP at the start of each round

Spells-
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Silver Palm- (Spell, Unarmed Technique, Physical, 500 MP, 157,000 Gold) +355 Melee Attack, +15% Critical for this attack, Cannot be used if any weapon slots are occupied
Totemic Healing- (Spell, Shaman Magic, Light & Magic, 8,000 MP, 1,750,000 Gold) +1,850 Magical Attack, Heals

Consumables-
Unicorn's Horn- (Consumable, Medicine, Light & Magic, 200 Charges, 8,000,000 Gold) Cures all minor negative status effects from sources below Level 60

modded stats wrote:Gillian 'Razorclaw' Yelon (kitsune106)
Level 19
Humanoid, Fire
HP: 33,750
MP: 76,000
STR: 1,850 (5)
AGI: 3,040 (16)
CON: 1,350 (15)
MIN: 3,040 (10)
SPI: 3,940 (15)

9,940 turn order

Attack:
+1,900 Melee Attack,
+1,900 Ranged Attack,
+1,900 Magical
19% Critical,
119% To Hit,


Defense:

19% Dodge
19% Resilience,
+6,100 Defense
+500 Defense against Stat Damage
30% Moon Resistance
Paralyzed Immunity,
Insects below Level 60 may not perform counters against wearer, Possessor may ignore the effects of effects attached to zones, terrains, or phantom terrains by Insects below Level 60


Special effects:

Wearer regenerates 600,000 HP at the start of each round






Gia steps forward, spreading her arms wide with a snapping motion and spins around as she walking into the center of the Square, the hyena masquerading as the Cat girl spinning around slowly, to get a view of the crowd who’se viewing her. She bows then, then starts her tale.
“Greetings, Fine citizens of Clavia.” She starts, her voice strong and carrying around the arena. “I . . . come to tell a tale of a faraway place and as an emissary of said. I am what is known as a White Catgirl. We have been charged to keep the peace, enforce the Master’s will, and keep the cities safe and prosperous. A lot like your Spirit Tamers here, and I must admit, they do a great Job at keeping people safe. We are set to enforce the laws, and to also keep a watch on the children. They are the future, and to keep them strong and able to resist temptation, is a task. Sadly, a force that has since been banished, someone who bares a vulpine shape, “ she hisses here “Was able to corrupt a good portion of the force that kept the cities safe. However, that is not the tale for today. The white catgirls have been charged to keep the peace. To hunt down those who would break the laws and deal with them swiftly. In the beginning, the Master , a wise being, drew up the folk, breathed life and gave them. Sadly, although he was wise, other forces and even those strong, had meddled. Meaning that his people would have need of protectors. We were created later, much much smaller in number, but given a stricter purpose. To enforce the laws. I am unsure if more of my kind will be here, but if they come, you can trust them. We were created, from Earth, Storm and Fire, to be stalwart, to cosume all taint and corruption thrown at us and to come down on all law breakers like the storm of the skies itself.”

Draconics wrote: The Roulette Master, when beckoned, will alter the ambient light with his Geomancy to darken the stage and plaza.

"Ladies and gentlemen! Virtuous patrons and darker denizens-" The stalked man peers over and throughout the crowd. "I've come bearing a tale from a world far and away! The tale of intrigue and exploit, perception and plot! The tale of the World of Evethryss and the Blossom of Night!"

To start, he's going to tell it third person and make sure all present are mentioned and accredited. As he tells the story he paces the stage interacting with plant-life that seems to spring up and interact back at his beck and call as the story progresses even playing out mock battles. The twist here is that these plants are himself. He is currently colossal and rooted. He plays up the element of horror when the NPC's across the world we all switched and the awe in encountering the blossom. Using his own blossom as prop even. He changes two aspects to the original tale however. The Lattice is never mentioned and he hypes up himself pulling the Moonfortune Blossom from the Upper reality since he can't mention the lattice.

At the end he reverts to normal size (nothing is seen he merely withdraws and uproots himself. He bows and poses "And remember folks, the moral of the story is fortune favors the badass. Never forget to give honor to Lady Luck and Madam Misfortune."

-------------------------------------

Relevant and semi-relevant abilities:
Throw Card Dramatically- (Active Ability, Arcanist) Possessor may use Throw Card Dramatically in conjunction with a Magical Attack, so long as no other technique is used and an Arcanist Magic spell is cast as part of said Magical Attack. Possessor gains a 5% chance of inflicting Charm: Impressed with this attack.
Actor- (Passive Ability, Bard) Possessor gains +50 Defense on rounds during which possessor has replicated the ability of an entity on the Enemy List
Aura of Drifting Rose Petals- (Stance Ability, Bard) All Charm infliction chances (not including those of its sub-status effects) from all sources are raised by 5% as a non-stacking effect
Bard- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last (Possessor Level / 2, rounded down) additional rounds if they already last at least 2 rounds, Bardic Music spells cost possessor (50 * Possessor Level) less MP to cast
Basic Sound Amplification- (Passive Ability, Bard) Bardic Music spells that possessor casts that possess a Magical Attack bonus have said bonus raised by +45 Magical Attack.
Clown- (Passive Ability, Bard) Whenever possessor would be afflicted with a debuff, possessor may choose three targets and have a 30% chance of inflicting Confusion: Overwhelmed by Laughter on each selected target
Storyteller- (Passive Ability, Bard) +250 MIN, Possessor's buffs that increase stats do so by an additional 30 points, to a max of 300 additional points across all stackings on any individual
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Artist of War- (Passive Ability, Combatant) Possessor's actions may gain '100% inflicts Charm: Impressed'
High Self-Confidence- (Passive Ability, Mentalist) Possessor gains 20% Confusion: Depression Resistance
Jolly Laughter- (Passive Ability, Commander) Possessor may choose at the beginning of each round of battle to have a 40% chance of curing every individual (including opponents) in battle of Confusion: Depression
Empowered by Night- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Night
Generate Chronogeomantic Zone of Night- (Passive Ability, Geomancer) Possessor may create a Chronogeomantic Zone of Night at the beginning of battle if no other Zones are present
Colossal Plant- (Passive Ability, Botanist) If possessor is a Plant, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Plant to being Plant to have this ability provide possessor with +2,000 STR, +2,000 CON, -2,000 AGI, and to cause possessor to count as on additional twenty individuals in possessor's row for row-order-determining purposes
Agile Greatness of the Colossus-Plant- (Passive Ability, Botanist) Possessor's 'Large Plant', 'Huge Plant', 'Enormous Plant', 'Massive Plant', 'Gargantuan Plant', and 'Colossal Plant' abilites do not give possessor an Agility penalty
Primal Force of Nature- (Passive Ability, Other: Unfettered One) Possessor, if a Prime, may choose at the beginning of a thread to gain the subtype Plant, Possessor, if a Plant, may choose at the beginning of a thread to gain the subtype Prime, Possessor if a Prime and an Plant, gains +100 to all stats

Pathaky wrote: Vrishni strides up, settling into a cross-legged posture and sighing as he begins to trace out patterns on the floor around him. As he does, Zones of the various Base Elements begin to creep into existence around him as he adds their elements to his own essence, colors fluttering across his skin like a time-lapse of the sky at sunset.

"I'm going to tell you a story about my world. That's right, stay your wonder, for I am a Far Traveler, an Outlander, a Being From Beyond the Gate. This is a tale from my home, beneficent Indrasena. This is a story about the pursuit of peace in a time of war. "

Vrishni launches into the tale of Viveka Havrisama, 45th Avatar of Sublime Indrasena. Viveka was the first human avatar of Indrasena and as such, faced huge prejudice and general distrust from the largely-devic church. Nevertheless, she strove to fulfill the will of Indrasena in herself and in all things around her. She lived in a time of great conflict, when the Church itself fractured and split over Viveka's incarnation. Aham-Tathata, in the north, and Aham-Sphurana, in the south, each declared the other anathema, and mobilized for war.
The terrible hosts of both cities marched against each other, arrayed in their gleaming breastplates and spiked helmets, their long-hafted spears and their wicked blades. Viveka was horrified to be the cause of such a conflict. She escaped Tathata and fled south in a desperate attempt to meet the Sphuranan host and convince them to cease this nonsense. Unfortunately, she arrived just as the two hosts met in battle. Priest-Magicians spun awesome magics to bolster their own armies and decimate the armies of their enemies. Martial warriors with honed bodies and minds met in flashes of steel, iron, and blood. Viveka looked on in anguish as the thoughts and prayers of her faithful bombarded her in a wave of pain, fear, and confusion. "Save me! Save me!"

Overcome by compassion and sadness, Viveka strode into the battle, giving aid where she could, saving those wounded on both sides, heedless of the badges on their armor.

And here is the remarkable thing, Vrishni says, leaning in, the Elements of creation blazing behind his eyes. Wherever she walked, the battle ceased. Even the most hardened warriors of the Church were cowed by the presence of this fair-haired human, weeping as she tore off strips of her own ornate robes to provide bandages for wounded soldiers, or simply sitting and holding the hands of the dying. Arrows faltered in their arcs and fell harmlessly to the ground as the approached the places that Viveka had been. Works of magic slowly spun out of cohesion and dispersed. Weapons fell from the hands of warriors, suddenly ten or a hundred times as heavy as they had previously been. As the young woman walked the battlefield, the battle ceased, and the scales of war were removed from the eyes of even the most hardened partisans. They saw their brothers and sisters, arrayed across the charnel-house of the battlefield. They saw the same fear and hurt they felt, reflected on the faces of those who they had sought to destroy. The terrible hosts of the church fell to their knees and wept alongside Viveka for the foolishness they had committed. The place where the hosts of the church fought, died, and wept, is called the Field of Tears now.

Vrishni leans back, his form smoking and rippling with waves of elemental energy. Viveka truly was the avatar of Indrasena. After the battle at the field, the world entered a period of peace unrivaled by any before of since. Viveka dedicated her life to the cessation of conflict, traveling the world as a mediator for all peoples, be they human, devic, or otherwise.

She did face another great trial, later in her life, one that stretched her commitment to peace to the very breaking point. But, Vrishni says with a wink, that is Another Story for Another Time.

The Zones wink out of existence as Vrishni bows and leaves the stage.

Relevant Abilities:

Chroma-Body Stance- (Passive Ability, Elementalist) Possessor gains +1,000 to all stats for each element that possessor possesses (to a max of 200 such elements), Possessor may choose at the beginning of any action or round to gain a non-stacking buff that gives its possessor any combination of base elements (chosen at the time of its application).

Strengthened Zonal Link: Zone of Acid- (Passive Ability, Geomancer) Possessor's 'Zonal Link Established: Zone of Acid’' ability may create a Zone of Acid even if other zones are present
Strengthened Zonal Link: Zone of Air- (Passive Ability, Geomancer) Possessor's 'Zonal Link Established: Zone of Air' ability may create a Zone of Air even if other zones are present
Strengthened Zonal Link: Zone of Darkness- (Passive Ability, Geomancer) Possessor's 'Zonal Link Established: Zone of Darkness' ability may create a Zone of Darkness even if other zones are present
Strengthened Zonal Link: Zone of Earth- (Passive Ability, Geomancer) Possessor's 'Zonal Link Established: Zone of Earth' ability may create a Zone of Earth even if other zones are present
Strengthened Zonal Link: Zone of Electrical- (Passive Ability, Geomancer) Possessor's 'Zonal Link Established: Zone of Electrical' ability may create a Zone of Electrical even if other zones are present
Strengthened Zonal Link: Zone of Energy- (Passive Ability, Geomancer) Possessor's 'Zonal Link Established: Zone of Energy' ability may create a Zone of Energy even if other zones are present
Strengthened Zonal Link: Zone of Fire- (Passive Ability, Geomancer) Possessor's 'Zonal Link Established: Zone of Fire' ability may create a Zone of Fire even if other zones are present
Strengthened Zonal Link: Zone of Hope- (Passive Ability, Geomancer) Possessor's 'Zonal Link Established: Zone of Hope' ability may create a Zone of Hope even if other zones are present
Strengthened Zonal Link: Zone of Ice- (Passive Ability, Geomancer) Possessor's 'Zonal Link Established: Zone of Ice' ability may create a Zone of Ice even if other zones are present
Strengthened Zonal Link: Zone of Light- (Passive Ability, Geomancer) Possessor's 'Zonal Link Established: Zone of Light' ability may create a Zone of Light even if other zones are present
Strengthened Zonal Link: Zone of Magic- (Passive Ability, Geomancer) Possessor's 'Zonal Link Established: Zone of Magic' ability may create a Zone of Magic even if other zones are present
Strengthened Zonal Link: Zone of Psychic- (Passive Ability, Geomancer) Possessor's 'Zonal Link Established: Zone of Psychic' ability may create a Zone of Psychic even if other zones are present
Strengthened Zonal Link: Zone of Physical- (Passive Ability, Geomancer) Possessor's 'Zonal Link Established: Zone of Physical' ability may create a Zone of Physical even if other zones are present
Strengthened Zonal Link: Zone of Technology- (Passive Ability, Geomancer) Possessor's 'Zonal Link Established: Zone of Technology' ability may create a Zone of Technology even if other zones are present
Strengthened Zonal Link: Zone of Water- (Passive Ability, Geomancer) Possessor's 'Zonal Link Established: Zone of Water' ability may create a Zone of Water even if other zones are present

Essence-Being of Chaos And Good- (Passive Ability, Champion of the Upper Realms) Possessor, if a Deva, may choose at the beginning of a thread to gain the subtype Elemental, Possessor, if an Elemental, may choose at the beginning of a thread to gain the subtype Deva, Possessor if a Deva and an Elemental, gains +100 to all stats

Elemental Traits- (Passive Ability, Conjuror) Possessor gains Pain Immunity, Impaired Immunity and Diseased Immunity so long as possessor is an Elemental. Possessor gains 50% Resistance to possessor's element(s) against sources that are below Level 100 and are no more than 10 Levels or more above possessor so long as possessor is an Elemental.

Elemental Acid Body- (Passive Ability, Conjuror) If possessor is a Acid element Elemental, possessor deals 500 additional Acid element Damage, gains +200 Defense against Acid, and gains 20% Acid Resistance
Elemental Air Body- (Passive Ability, Conjuror) If possessor is a Air element Elemental, possessor deals 500 additional Air element Damage, gains +200 Defense against Air, and gains 20% Air Resistance
Elemental Darkness Body- (Passive Ability, Conjuror) If possessor is a Darkness element Elemental, possessor deals 500 additional Darkness element Damage, gains +200 Defense against Darkness, and gains 20% Darkness Resistance
Elemental Earth Body- (Passive Ability, Conjuror) If possessor is a Earth element Elemental, possessor deals 500 additional Earth element Damage, gains +200 Defense against Earth, and gains 20% Earth Resistance
Elemental Electrical Body- (Passive Ability, Conjuror) If possessor is a Electrical element Elemental, possessor deals 500 additional Electrical element Damage, gains +200 Defense against Electrical, and gains 20% Electrical Resistance
Elemental Energy Body- (Passive Ability, Conjuror) If possessor is a Energy element Elemental, possessor deals 500 additional Energy element Damage, gains +200 Defense against Energy, and gains 20% Energy Resistance
Elemental Fire Body- (Passive Ability, Conjuror) If possessor is a Fire element Elemental, possessor deals 500 additional Fire element Damage, gains +200 Defense against Fire, and gains 20% Fire Resistance
Elemental Ice Body- (Passive Ability, Conjuror) If possessor is a Ice element Elemental, possessor deals 500 additional Ice element Damage, gains +200 Defense against Ice, and gains 20% Ice Resistance
Elemental Light Body- (Passive Ability, Conjuror) If possessor is a Light element Elemental, possessor deals 500 additional Light element Damage, gains +200 Defense against Light, and gains 20% Light Resistance
Elemental Magic Body- (Passive Ability, Conjuror) If possessor is a Magic element Elemental, possessor deals 500 additional Magic element Damage, gains +200 Defense against Magic, and gains 20% Magic Resistance
Elemental Physical Body- (Passive Ability, Conjuror) If possessor is a Physical element Elemental, possessor deals 500 additional Physical element Damage, gains +200 Defense against Physical, and gains 20% Physical Resistance
Elemental Psychic Body- (Passive Ability, Conjuror) If possessor is a Psychic element Elemental, possessor deals 500 additional Psychic element Damage, gains +200 Defense against Psychic, and gains 20% Psychic Resistance
Elemental Technology Body- (Passive Ability, Conjuror) If possessor is a Technology element Elemental, possessor deals 500 additional Technology element Damage, gains +200 Defense against Technology, and gains 20% Technology Resistance
Elemental Water Body- (Passive Ability, Conjuror) If possessor is a Water element Elemental, possessor deals 500 additional Water element Damage, gains +200 Defense against Water, and gains 20% Water Resistance
Formshift: Elemental- (Stance Ability, Conjuror) Possessor's subtype becomes Elemental

kitsune106 wrote: Kit wil instead go to ruin shuffle

Aeromage wrote: (Kit, Ryuutarou, Taran and Levana still have yet to post. I'm allowing them to hop into a different event that hasn't started yet if they want to unless they want to stick around in this one and listen to the stories or submit their own. I'll let this go on a couple more days before processing results. Options include the Ruin Shuffle Tournament, Fireworks, Nira's Bar or Celas' Fortune-Dictating Booth. Or Nole's Clinic.)

Kit has opted to join the Ruin Shuffle Tournament instead of stay.

The Nottest of Daves wrote: Ryuutarou is going to make a few small platters of sushi to share with people he knows while he listens to the stories being told!

Relevant chefery wrote:Add Some Spice- (Technique Ability, Chef) Possessor may use Add Some Spice in conjunction with a Use an Item or Serve Food action, so long as no other technique is used and said action involves a Food or Drink consumable. All HP and MP healing in said action is increased by 500 points and all buffs to any stat that are part of said action are increased by 30 points per stat as an effect that stacks 20 times per target across all applications on said target per stat out of STR, AGI, MIN, CON, and SPI.
Apprentice Chef Proficiency- (Passive Ability, Chef) Possessor gains +50 to all stats for each Food or Drink equipped, Possessor's Food and Drink consumables that heal HP or MP heal 5,000 more points of each type that they already heal
Baker's Apprentice- (Passive Ability, Chef) Food items used by possessor that restore HP restore an additional 200 HP, Food items used by possessor that increase STR or MIN increase it by an additional 10
Barbequer's Apprentice- (Passive Ability, Chef) Food consumables used by possessor that heal HP heal an additional 500 points, Food consumables tused by possessor that increase STR increase it by an additional 10 points per charge as an effect that stacks 50 times across all consumable applications on said target
Bartender- (Passive Ability, Chef) Drinks items possessor uses provide double normal HP and MP restoration, Drinks consumed by user have a 50% less chance of causing Drunkenness
Basic Chef Proficiency- (Passive Ability, Chef) Character gains +5 to all stats for each Food or Drink equipped, Foods and Drinks that heal HP or MP heal 50 more of each that they already heal
Basic Saucemaking- (Passive Ability, Chef) Once per round, possessor may apply a buff that stacks 10 times to a target that possessor uses a Food consumable on, with said buff disappearing and generating a different buff that stacks 10 times that provides +10 to all stats when a Food consumable is next used on said target
Bussboy- (Passive Ability, Chef) Whenever one of possessor's allies uses a charge from a Food or Drink consumable, possessor may, up to once per round, if said ally is willing, unequip said item from said individual and begin carrying said item
Chef- (Passive Ability, Chef) Food items that restore HP or MP that possessor uses restore double the normal amount
Delicious Cooking- (Passive Ability, Chef) Food consumables used by possessor that buff any stat do so by an additional 30 points per charge as an effect that stacks 20 times per target across all consumable applications on said target
Food Critic- (Passive Ability, Chef) Possessor may choose for any Food consumable that is used on one of possessor's allies that has been used earlier in a thread on possessor to either heal 300 additional points of HP or MP (should it already provide said type or healing), to increase any one stat buff by 20 points as an effect that stacks 20 times across all applications of said ability on any one target individual, or to decrease any amount of HP or MP damage said consumable deals by 500 points or to decrease any one stat debuff said consumable inflicts by 60 points
Grill Fish- (Ability, Chef) 50 additional HP is restored for each Food element consumable possessor uses that restores HP, Possessor may skip a turn deal 500 Fire damage per possessor level to an Aquatic that is judged by a mod to be a fish in an RP thread, or 250 Fire damage per possessor level to an Aquatic judged to not be a fish in an RP thread, out of RP-based threads, this functions on the principle that all Aquatics count as fish
Grillmaster- (Passive Ability, Chef) Food consumables used by possessor that heal HP heal an additional 500 points, Food consumables used by possessor that increase CON increase it by an additional 40 points per charge as an effect that stacks 40 times across all consumable applications on said target
Knowledge of Healthy Food Preparation Techniques- (Passive Ability, Chef) Whenever a Food or Drink consumable used by possessor would have a chance of curing a Minor Negative Status Effect, said chance rises by 5%, to a max of 30%
Knowledge of Nutrition- (Passive Ability, Chef) Whenever a Food or Drink consumable used by possessor heals HP or MP, it heals an additional 300 points
Nutritionist- (Passive Ability, Chef) Whenever a Food or Drink consumable used by possessor heals HP or MP, it heals an additional 500 points, Whenever a Food or Drink consumable used by possessor would have a chance of curing a Minor Negative Status Effect, it automatically does so if said effect was inflicted by a source below Level 40
Technique for Eating the Spice- (Passive Ability, Chef) Wielder cannot inflict Pain on itself through the effects of Food consumables



and is using the following items and ingredients as a part of the preparation

Culinary Keenknives- (Weaponx2, Knife, Physical, 3,000,000 Gold) +3,000 Melee Attack, 40% Critical, Culinary Arts spells cost wielder 30,000 less MP to cast

From Dulcinea:
1 Crate of Spices- (Item, Material, Earth, 7,000 Gold)

2 Lara-Quantu- (Consumable, Food, Water, 1 Charge, 450 Gold) Restores 90 HP
2 Navi-Kalmo- (Consumable, Food, Water, 1 Charge, 900 Gold) Restores 750 HP and 120 MP
2 Two-Crowned Bass- (Consumable, Food, Water, 3 Charges, 4,000 Gold) +50 Defense, lasts 18 rounds, stacks 50 times
2 Yahi-Kalama- (Consumable, Food, Water, 1 Charge, 900 Gold) Restores 150 HP and 40 MP
2 Yama-Qwarti- (Consumable, Food, Water, 1 Charge, 1,605 Gold) +5 Agility, stacks 50 times



LET THE COOKERY COMMENCE

Also, Levana is going to be watching the storytimes carefully, and may be adventurous enough to try some of the sushi, depending on Ryuutarou's skills.

Aeromage wrote: Gillian, the Roulette Master, and Vrishni's tales all seem to go down well with the audience!

Gillian gets:
1 Fame

Storyteller- (Passive Ability, Bard) +250 MIN, Possessor's buffs that increase stats do so by an additional 30 points, to a max of 300 additional points across all stackings on any individual

'Contributed a Tale to the Dreaming Moon Festival'


Roulette Master and Vrishni get:
1 Fame

Weaver of Tales- (Passive Ability, Bard) +500 MIN, Possessor's buffs that increase stats do so by an additional 300 points, to a max of 3,000 additional points across all stackings on any individual

'Contributed a Tale to the Dreaming Moon Festival'



Ryuutarou, on the other hand, is positively inspired by the tales he hears! The stars are right! The moons are aligned! His knives arc and blur! Fish flies in intricate patterns! Passing food-vendors are accosted for their wares, and people look on in awe as he expertly prepares dish after dish of fish-based culinary masterpieces! He finds himself driven to create specialities based on the stories!

He gets:
Sushi Maestro- (Passive Ability, Chef) Food Consumables used by Possessor that are Water element or contain the words "Fish", "Seafood" or "Sushi" that provide HP or MP healing or buff stats have said values doubled, to a maximum of (200,000 points for healing or 2,000 points for buffs), possessor may ignore the Resilience of Aquatics below Level 20

Taint-Cleansing Culinary Art- (Technique Ability, Chef) Possessor may use 'Taint-Cleansing Culinary Art' in conjunction with a 'Use an Item' or 'Metacombine' action so long as no other technique is used and a Food consumable is used as part of said action, said action may not inflict negative status effects or debuffs on its target and may cure any one negative status effect or debuff previously inflicted by a Food consumable on said target

Prepare Nightblossom-and-Moonfortune Salad- (Technique Ability, Chef) Possessor may use 'Prepare Nightblossom-and-Moonfortune Salad' in conjunction with a 'Use an Item' or 'Metacombine' action so long as no other technique is used and a Food consumable is used as part of said action, said Consumable, if its unmodified elements include Earth but not Darkness, gains the element Darkness and the text "+15% Darkness Resistance", said Consumable, if its unmodified elements include Darkness but not Earth, gains the element Earth and the text "+15% Earth Resistance", said Consumable, if its unmodified elements include Earth and Darkness, gains the element Fortune and the text "+15% Fortune Resistance, +7% To Hit, +7% Critical, +7% Dodge, +7% Resilience"

Chef's Conflict-Calming Culinary Confrontation- (Technique Ability, Chef) Possessor may use 'Chef's Conflict-Calming Culinary Confrontation' in conjunction with a 'Use an Item' or 'Metacombine' action so long as no other technique is used and a Food consumable is used as part of said action, this action may be used as a pre-emptive counter to an offensive action that may only target the source of said offensive action (with all other hits from said Consumable being lost), if the Consumable is successfully used, there is a (Possessor's Level - Target's Level)% chance that the offensive action is cancelled and the action lost




Levana is too stunned by the sushi to pay much attention to the stories, and completely fails to gain anything from them.
She does, however, get:

Really Likes Sushi- (Passive Ability, Chef) Consumables with 'Fish', 'Seafood' or 'Sushi' in the name deal possessor an additonal 1,000 points of HP or MP healing if they already provide such, and buff possessor's stats by an additional 250 points if they already provide such bonuses


(In case people were wondering how Ryuutarou could possibly get such a bunch of abilities: A roll-chain of 97, 93, 98, 96, 85. These are, of course, open to wild deviation at a later date after Gad-review)

Aeromage wrote: Taran also has a tale to tell! This will be addressed a little bit later.

Aeromage wrote: Ruin Shuffle Tournament (Gold and Item Bets) (Evening, First Day)

Everyone arrives at the tournament! Edgar Ducat, the energetic, card-suit-eyed host of the game, bounds right on up to the podium, cards aflutter and clothes aglitter (He's apparently wearing a silver suit this time around, which is somewhat out-of-keeping with the usual fashions of the world).
The crowd seems bigger this time! Probably due to the weirdness that happened in the last game.

"Welcome, welcome, welcome! We're all here once again, this time to see what wonderful items we might wager against one another in this game of luck and skill! You've all, ah, signed that little waiver regarding unforseen consequences and presumably know what you're letting yourselves in for, so let's get right down to it, shall we?"


Ruin Shuffle Rules wrote:=======================================================================================================
-At the start of each game, a number is picked from 3-39. Your goal is to hit this number or get as close as possible.
-The game has three rounds.
-Each round, you draw a card. Aces can be 1 or 10, face cards are 10. Jokers do something.
-You may opt to not draw a card. You may not do this more than once in succession.
-If you hit a value of 7 at any point, something happens.
-If you hit a value of 15 at any point, something terrible happens.
-If you exceed the target value, something terrible happens.
-Whoever is closest or at the target value after three rounds wins. Draws will be decided based on who has the most valuable cards. Draws where people have the same card will go to SUDDEN DEATH MODE.
=======================================================================================================




The tournament is a 32-person affair! Groups have been assigned!
There's no entrance fee this time around!

Many people have entered!



Tournament Round One

Group 1: Kit

Kit's table is occupied by a tough-looking man in travel-worn clothes with a huge, unpleasant-looking scar running down one side of his face, a bespectacled man in dark, plain-but-expensive-looking clothes, and a woman in a yellow dress with a glittering assortment of jewellery.

Kit smiles at this, the fox woman smiling back at Edgar and nods to the others. "How do we want ot bet?"

"An item of your choice!" Edgar replies, smiling winningly. "Just the one, or at least the one sort, however, I'm not entirely sure what might happen if you try to bet more."

Kit smiles and puts a suit on the table, a folded up gentleman's suit. It radiates command and gentlemandess:
Vampire Count's Suit- (Armor, Clothing, Darkness, 8,700,000 Gold) +8,300 Defense, +8,100 STR, +8,100 MIN, +8,100 SPI, +8,700 AGI, +6,500 CON, 45% Darkness Resistance, Wearer's Melee Attack and Magical Attack actions inflict HP Drain, 30% Light Weakness "I figure this suit should be fit with this theme."

The scarred man puts a pair of metal gauntlets on the table, pieces of green gemstone fused to the backs.
The somberly-dressed gentleman bets a white scarf that glows softly.
The woman in yellow places a small box on the table, opening it to reveal a pair of glittering earrings.

Edgar shuffles his deck and draws a card with a flourish! The 37 of diamonds!
"Well, then! Looks like it's a race to the top, eh?"

-ROUND ONE-
"Pass... or draw?"

Kit smiles. "Draw please."
All four contestants draw!

Kit draws the King of Hearts! (Total: 10)
The Scarred Man draws the Jack of Spades! (Total: 10)
The Somber Gentleman draws the Queen of Hearts! (Total: 10)
The Yellow Lady draws the Jack of Diamonds! (Total: 10)

Edgar blinks. "Well, now. Nobility all around for the first round? Certainly an auspicious omen, I hope!"


-ROUND TWO-
"Pass... or draw?"

Kit has to chuckle. "OKay, this is ironic..." she smiles toothily and reaches for another card.
All four contestants draw!

Kit draws the Queen of Clubs! (Total: 20)
The Scarred Man draws the 9 of Clubs! (Total: 19)
The Somber Gentleman draws the 10 of Diamonds! (Total: 20)
The Yellow Lady draws the 7 of Spades! (Total: 17)

"Goodness me, it's neck and neck and neck!"


-ROUND THREE-
"Pass... or draw?"

Kit nods and laughs a the Queen. "This is ineresting. " A paw raises to salute her oppoents. "MAy Fate and the Cards favor us." She reaches her hand down to DRAW!
All four contestants draw!

Kit draws the Ace of Spades! She declares the Ace as 11! (Total: 31)
The Scarred Man draws the 2 of Clubs! (Total: 21)
The Somber Gentleman draws the 7 of Diamonds! (Total: 27)
The Yellow Lady draws the 4 of Hearts! (Total: 21)

"Well now! With a total of 31, it seems that our winner is Kit!" Edgar claps his hands. "A very close match indeed, and without unfortunate incident to boot!"


Kit gets:
1/54 Ruin Shuffle Card- (Item, Item Piece, Devastation, 15,301,315 Gold)
Lesser Gauntlets of Vernat
Lesser Sash of Spiritual Calm
Singing Moonstone Earrings

Advancement to Round Two

Aeromage wrote: Tournament Round One

Group 2: Catrice


It's Catrice! Her table is occupied by a man in the emerald-coloured armour of the Clavia Guard, a man in merchant's robes wearing far too many rings, and a familiar smallish, wiry man with dark-green skin covered in intricate golden swirls and glowing, circular yellow eyes.
Grin grins widely as he spots Catrice, his shining golden teeth shimmering in the lantern-light.

Catrice smiles and waves back to Grin. "Hi there... It's.. interesting to face you again..."

Edgar bounces back to his place at the podium.
"Now that our contestants are all here, let's see what they're putting up to play, shall we?"

Catrice smiles and puts the follwoign on the table. "Minion time.."
Animate Undead- (Spell, Necromancy, Darkness, 15,000 MP, 780,000 Gold) Summons up to 5 Undead below Level 20 from the Enemy List that are normally fightable for drops, Max 20 summoned, Summons summoned through this spell cannot summon

Grin flips a battered glove onto the table.
The guard places a sword down.
The merchant squints at the items, rummages around in his pockets and produces a silver ring.

"The bets are set, and we've yet to get the target! Let's rectify that, shall we?"
Edgar produces a card! It says "18".
Edgar seems somewhat surprised at the otherwise inanimate object suddenly speaking, but quickly collects himself.

"18 it is! Might make for a more tactical round, perhaps!"


-ROUND ONE-
"Pass... or draw?"

Catrice has to laugh. "Hi there CARD!" she waves to it. drawing
All four contestants draw!

Catrice draws the Jack of Spades! (Total: 10)
Grin draws the King of Hearts! (Total: 10)
The Guard draws the Queen of Spades! (Total: 10)
The Ringed Merchant draws the Queen of Hearts! (Total: 10)

"Good gracious, an all-nobility first round again? What might be the chances of that?"
The items on the table glow slightly. Looks like something has the potential to happen.


-ROUND TWO-
"Pass... or draw?"

Catrice hmmmmms then shrugs. "Draw!"
All four contestants draw!

Catrice draws the 10 of Diamonds! (Total: 20)
TARGET EXCEEDED!
Catrice's copy of Animate Undead darkens and crumbles to dust. A cold ripple runs through her. She thinks two of her other copies back in Nexus also self-destructed. She's out of the game!

Grin draws the 8 of Diamonds! (Total: 18) The little Aptim grins ever wider and leans back, arms behind his head.
The Guard draws the 3 of Spades! (Total: 13)
The Ringed Merchant draws the 4 of Clubs! (Total: 14)

"Ah, bad luck there, Miss Catrice. Can't win them all!"


-ROUND THREE-
"Pass... or draw?"

Grin passes, still grinning widely. (Total: 18)
The Guard draws the King of Clubs! (Total: 23)
TARGET EXCEEDED!
The sword on the table cracks. At the same time, his helmet suddenly gains a huge crack in it.

The Ringed Merchant considers the state of play, considers his cards, thinks briefly for a moment, and decides to pass. (Total: 14)

Grin has hit the target number precisely! The face cards from the first round glow! Looks like he got something out of that, especially given his even-wider grin.

"Well then. A somewhat more unfortunate round there, but regardless, our winner, having met the goal exactly, is Grin! Let's have a round of applause!"

The crowd applauds! The guard looks somewhat sour as the little green Aptim collects his winnings.


Catrice gets:

-3 Animate Undead

'Eliminated in the First Round of the Second Ruin Shuffle Tournament During the Dreaming Moon Festival'

Aeromage wrote: Tournament Round One

Group 3: Rey

It's Rey!
Also at the table is a blonde woman in Clavia Guard's armour wearing what looks like a monocle, a long-haired woman in some sort of waiter's uniform, and a man with a collection of umbrellas, for some reason.
"It's time! Place your bets!"

Rey bets:
Create Greater Fireflow- (Spell, Elemental Magic, Fire, 600,000 MP, 60,000,000 Gold) Caster summons a Fire element Elemental that is below Level 80 that is normally fightable for drops on the Enemy List, Caster summons a Fire element Elemental that is below Level 80 that is normally fightable for drops on the Enemy List at the start of each round, Max 200 summoned, stacks 3 times, The spell 'Call Unto Fire' must have been cast by a source of Level 40 or greater for this spell to be caster, Caster must be Level 40 or greater

The blonde guardswoman places an amulet containing a vial of some red liquid on the table.
The woman in a waiter's uniform submits what looks like a cookbook, the thing making an oddly loud 'thump' when it hits the table.
The man bets an umbrella whose fabric ripples and flows like racing stormclouds.

Edgar draws the target number for the round! Cards spray from the deck and land on the floor in the shape of '22'.
"A very reachable number, but also possible to overshoot! Play well, everyone!"


-ROUND ONE-
"Pass... or draw?"

All four contestants draw!

Rey draws the 6 of Diamonds! (Total: 6)
Sergeant Monocle draws the Queen of Diamonds! (Total: 10)
Lady Waiter draws the 10 of Hearts! (Total: 10)
Mr. Umbrella draws the 9 of Diamonds! (Total: 9)

"Rather a race indeed, but there's still two rounds to go!"


-ROUND TWO-

All four contestants draw!

Rey draws the Jack of Spades! (Total: 16) He feels a chill of a horrible fate narrowly avoided.
Sergeant Monocle draws the Seven of Spades! (Total: 17)
Lady Waiter draws the 4 of Hearts! (Total: 14)
Mr. Umbrella draws the 10 of Spades! (Total: 19)

"A disaster narrowly avoided there, I think! One more round to go!"


-ROUND THREE-
"Pass... or draw?"

All four contestants draw!

Rey is feeling lucky! Rey draws the Red Joker.
The Joker laughs.
The Joker slams a card down on Rey's forehead.

Rey gets the Queen of Pentacles! Somehow. (Total: 26)
TARGET EXCEEDED!
The Greater Fireflow remains on the table, but backfires onto Rey!

Rey gets:
Plagued by Hostile Fire Elementals (Passive Ability, Curse) At the start of each round, each side of battle that opposes possessor is joined by a Fire Element Elemental that is below Level 80 that is normally fightable for drops on the Enemy List, to a maximum of 200 such elementals being present at any one time
(Lasts 10 Battles)

Sergeant Monocle draws the Six of Hearts! (Total: 23)
TARGET EXCEEDED!
Her amulet-bet explodes. It looks like she got hit by some sort of unpleasant effect, but Rey can't tell what. Also, he smells burning.

Lady Waiter draws the 5 of Clubs! (Total: 19)
Mr. Umbrella draws the Ace of Hearts! He chooses for it to count as 1! (Total: 20)

Edgar tugs at his collar nervously. "Well, it looks like we have our winner, and some rather unfortunate others. Let's hear it for Mr. Wulfrick Ambrose!"
The umbrella-weilder collects what's left of the winnings, gives something behind Rey a concerned look, and exits hastily.



Rey gets

-1 Create Greater Fireflow

Plagued by Hostile Fire Elementals (Passive Ability, Curse) At the start of each round, each side of battle that opposes possessor is joined by a Fire Element Elemental that is below Level 80 that is normally fightable for drops on the Enemy List, to a maximum of 200 such elementals being present at any one time
(Lasts 10 Battles)

'Eliminated in the First Round of the Second Ruin Shuffle Tournament During the Dreaming Moon Festival'

He also wakes back up in the Nexus Clerical Ward feeling rather crispy.

Aeromage wrote: Tournament Round One

Group 4: <ERROR> Flynn

<ERROR>'s group convenes. The place looks a bit on the scorched side, and a couple of the chairs have been replaced (one of which is sitting on a conspicuously blackened area).
<ERROR>'s opponents look to be a youngish, bald man with solid black eyes and sharp, bladelike horn-protrusions jutting from his head and arms, an old man with a beard made of fire and glowing red cracks in his skin, and a literally statuesque woman who looks like she's been carved out of red granite.

Edgar walks back up to the podium! His suit looks a bit burned around the edges, but he maintains his winning smile. "Well, after that last dramatic round, let's hope for something a little less... heated, shall we? Place your bets!"

<ERROR> smiles, pixel perfect. "GzGentlemen! Lady! Tell me, what is your desire to bet? Currency? Items? Fzt-Favors?"

"Just items for today, if you don't mind!" Edgar interjects. "Although I do wish to see what other bets I might handle later in the festival! Having said that, sufficient amounts of gold would also work, if you have nothing else to bet."

<ERROR> smiles again, a mirror of the earlier expression. He reaches over his head and ****RRRRIIIIIPPPPPPSSSS**** something off his back. It is, actually, The Skin Off His Back.
The Skin Off My Back- (Accessory, Bioaugmentation, Life, 60,000,000 Gold) When an individual trades this item to another individual, said first individual may obtain a debuff that provides -X HP (with X being a max of 600,000) and giving its target a non-stacking buff that provides +X HP (with X being equal to the previous X)

Bladehorn looks a little bemused, but places a sword on the table. It looks like it might have been forged using his own horn-blades.
Old Man Firebeard seems to find this amusing. He places a sphere of blazing-yet-contained fire on the table, its heat giving off the odd impression of 'age'.
Lady Stoneface suffers no change in expression, simply placing a red-granite bracelet of woven stone down as her bet

"Well... then, I suppose we'd best get right down to it!" Edgar flicks his deck, and the number 35 pops out. He looks like he's about to make a comment on this, but decides against it.


-ROUND ONE-
"Pass... or draw?"

All four contestants choose to draw!

<ERROR> draws the 2 of Diamonds! (Total: 2)
Bladehorn draws the Red Joker.
The Joker laughs.
It swings its hand down with blinding speed at Bladehorn, stops at the last minute, and pats him on the shoulder.

A '7' appears, then abruptly pops.
(Total: 7)
7
7
Something lands on the table with a squish-thump! It looks like an eye. A completely black eye with a glowing golden iris.
An Eye of Midnight Glory is added to the betting pool!

Old Man Firebeard draws the Queen of Diamonds! (Total: 10)
Lady Stoneface draws the 7 of Spades! (Total: 7)
7
7
Lady Stoneface's skin shines as if suddenly polished to a mirror sheen! Her bracelet-bet gains a similar glossy surface.

"...it appears hoping for a less eventful round was in vain. Still, exciting stuff!"


-ROUND TWO-
"Pass... or draw?"

ERROR's face twitches.
All four contestants choose to draw!

<ERROR> draws the 6 of Hearts! (Total: 8)
Bladehorn draws the 10 of Hearts! (Total: 17)
Old Man Firebeard draws the 4 of Hearts! (Total: 14)
Lady Stoneface draws the 5 of Clubs! (Total: 12)

"Everything to play for, still, but it'll be rather difficult for some. Are they up to the challenge?"


-ROUND THREE-
"Pass... or draw?"

All four contestants choose to draw!

<ERROR> draws the 9 of Diamonds! (Total: 17)
Bladehorn draws the 7 of Diamonds! (Total: 24)
Old Man Firebeard draws the Jack of Diamonds! (Total: 24)
Lady Stoneface draws the Jack of Clubs! (Total: 22)

Bladehorn and Old Man Firebeard tie! THEIR CARDS ARE EXAMINED!
Bladehorn has a 7-value Joker, a 7 and a 10.
Old Man Firebeard has a Queen, a Jack and a 4. Face cards beat 10 and 7!

"And after a dramatic game and a tie, our winner is Cendium! Let's hear it for the fortunate fellow!"

The old firebearded man jumps to his feet and proceeds to shake everyone else's hand before picking up his winnings.


<ERROR> gets:

-1 The Skin Off My Back

'Eliminated in the First Round of the Second Ruin Shuffle Tournament During the Dreaming Moon Festival'

Aeromage wrote: Tournament Round One

Group 5: Aemendyl Dessiyanter

Dessiyanter arrives at the Ruin Shuffle arena! Edgar Ducat, the energetic, card-suit-eyed host of the game, leaps up to the podium, silver suit shining in the lamplight. He dusts some excess soot off the podium's top and gestures expansively.

"Welcome welcome welcome once again! You know the rules and the risks, and have the hopes and the potential to walk away with wonderful prizes! Shall we get down to business once again? The business of leisure!"

Dessiyanter's opponents at the table are a shifty-looking dark-haired man in his 50s in the grey uniform of a clerk, a rather unimpressed-looking woman in leather armour with a variety of knives strapped to her person, and a nervous-looking teenage boy with rabbit ears and patches of fuzzy white fur about his person.

"Place your bets!"

Dessiyanter places a set of arrows on the table with shafts of flowing cloud and clear-blue-white tips. The True Cloudglass Arrows are worth 60,000,000. (Air-focused arrows, full damage to back row, two hit chances)
The clerk places a large ingot of white metal with an iridescant sheen to it on the table. It seems to change shape depending on what angle it's looked at.
The knife lady places a throwing knife as a bet, its blade made of softly-singing clear-white crystal.
The rabbit-boy bets a coin with odd patterns on it.

"Let's see what the target is this time!"
Edgar draws a card with a flourish! It's the 24 of 24s. How peculiar.


-ROUND ONE-
"Pass... or draw?"

All four contestants choose to draw!

Dessiyanter draws the 10 of Diamonds! (Total: 10)
The Shifty Clerk draws the Ace of Spades! He chooses for it to count as 11! (Total: 11)
The Knife Lady draws the 4 of Clubs! (Total: 4)
The Rabbit Boy draws the 2 of Hearts! (Total: 2)

"Some clear contenders already, but there's still everything to play for here!"


-ROUND TWO-
"Pass... or draw?"

All four contestants choose to draw!

Dessiyanter draws the 6 of Diamonds! (Total: 16) She gets the feeling she narrowly avoided something unpleasant.
The Shifty Clerk draws the 8 of Clubs! (Total: 19)
The Knife Lady draws the Red Joker.
The Joker laughs.
It sweeps a hand of cards towards her and fans them out.

The Knife Lady looks somewhat taken aback, but picks one marked '10'. (Total: 14)
The Rabbit Boy draws the Three of Hearts! (Total: 5)

"Getting a bit closer to the mark, there, but let's see what else happens!"


-ROUND THREE-
"Pass... or draw?"

Dessiyanter draws the Black Joker.
The Joker laughs.
And laughs. And laughs.
Everyone's cards are caught up in a maelstrom of merriment! They scatter everywhere and vanish!
Everyone is presented with replacement cards!

Dessiyanter finds herself with the 2, 6 and 10 of Spades! (Total: 18)
The Shifty Clerk finds himself with the 3 and 6 of Clubs! (Total: 9)
The Knife Lady finds herself with the Jack of Diamonds and 2 of Clubs! (Total: 12)
The Rabbit Boy finds himself with the Queen and 8 of Spades! (Total: 18)
Fortunately, the Red Joker was removed from play by that, or something may have happened.

Somewhat shaken, the Shifty Clerk draws the Queen of Clubs! (Total: 19)
The Knife Lady draws the 3 of Spades! (Total: 15)
15
15
SOMETHING TERRIBLE HAPPENS.
The Knife Lady's knives (except her knife-bet) all vanish. One appears poised in the air above her head. She does not look pleased at this state of affairs.

The Rabbit Boy decides that things have gotten unpleasant enough, and passes. (Total: 18)

Edgar looks... somewhat tense after that collection of happenings, but rallies.
"Well. Well! That was certainly an... eventful one, wasn't it? Let's hear it for Mr. Castor Perry, our winner for this round!"



Dessiyanter gets:

-1 True Cloudglass Arrows

'Eliminated in the First Round of the Second Ruin Shuffle Tournament During the Dreaming Moon Festival'

Aeromage wrote: Tournament Round One

Group 6: ???

Our new player is a distinctly fat man. He has a richly-appointed outfit, but he's got the shirt unbuttoned and his bare, hairy gut is hanging out. He is walking with the assistance of a cane with a small, bronze planet with his face on one side floating above it.
His opponents look to be a tall, thin woman with orangish skin, exaggeratedly large, pale eyes and overly-long fingers around whom the light bends oddly, a man in a colourful street performer's outfit with vaguely-shiny blue scales dusting his skin, and a man in a shrine priest's robe giving the former two the stink-eye.

"Welcome once again! Let's get straight to it, shall we? Your bets, if you please!"

The fat man slams his cane on the ground, and the face-side of his planet spits out an oyster that is rapidly repeating the laws of the Drowned World of Chaagrash-Neyr. It's worth 210,000,000 and has a tendency to override reality nearby with different world-rules when agitated.

The woman plucks a bottle from seemingly nowhere. Within it, varicoloured spheres of moonlight dance and shine. Notably, one is brownish-black and another is a misty, colour-shifting rainbow.
The street performer scratches his head, counts off something on his fingers, shrugs, and produces a small star-like spark of mana. Waggling his eyebrows at all and sundry, he pulls at it, revealing its ability to split itself into two identical copies. "Works for anything you stick it in, too!"
The shrine priest huffs and produces a jade magatama. It seems to shift halfway out of reality at intervals.

"High stakes indeed, it seems!" Edgar shuffles his cards and pulls one at random. "Let's see what the cards say will be the target for this game!"
A card depicting a skull-faced king pops out, with 'XIII' on it.
"Thirteen? A little ominous..."


-ROUND ONE-
"Pass... or draw?"

The fat man nods and slams his hand down. "DRAW!"

The Fat Man draws the 2 of Spades! (Total: 2)
The Light-Bender draws the 6 of Clubs! (Total: 6)
The Copy-Performer draws the Queen of Clubs! (Total: 10)
The Miffed Priest draws the Red Joker.
The Joker laughs.
Its eyes spin like slots, slamming into place as '1' and '5'

15
15
SOMETHING TERRIBLE HAPPENS.
The Miffed Priest screams as he is abruptly sucked into the Spirit World through his magatama. The table, players, and podium (along with Edgar) are similarly torn from reality and deposited in a vast field of flowers under a kaleidoscopic sky of whirling colour, the field curving up at the horizon to meet and become the sky. The plants are completely black, their flowers holes in the world through which the same chaotic whirl of colour can be seen.
The Priest is gone.

Edgar looks distinctly uncomfortable at this turn of events.
"...I do hope completing the game will afford us return to Clavia, otherwise we might all be in quite a bit of trouble."


-ROUND TWO-
"...Pass, or draw?"

The fat man smiles at the priest's misfortune, licks his lips, and slams his hand down a second time. "DRAW!"

The Fat Man demands a draw! He draws the Black Joker.
The Joker laughs.
It looms over the man, laughing all the while.
With an abrupt raspberry, it hands the man a '1'.
(Total: 3)
TWO JOKERS ARE IN PLAY! THE RED JOKER RIDES AGAIN!
Laughing from the empty seat that the Priest once occupied, it flicks a golden '7' into the air!
A sphere containing an encapsulated piece of the endless flower field pops onto the pile of bets!
An Encapsulated Piece of the Silhouette Aetherbell Fields has been added to the betting pool!

The Light-Bender chooses to draw! She draws the 10 of Clubs! (Total: 16)
TARGET EXCEEDED!
Moonlight erupts around the woman, dazzling and blinding her. It doesn't go away, either. Looks like she got hit by an unpleasant (if somewhat minor, compared to everything else that's been happening, here) curse.

The Copy-Performer licks his lips, considers his options, and passes. (Total: 10)

Edgar tugs at his collar. "Good gracious, we're having a run of it today. Such high drama!"


-ROUND THREE-
"Pass... or draw?"

The fat man frowns a bit, but then gives a raw, menacing smile. His hand comes down a third time. "DRAW!"

The Fat Man draws the Jack of Hearts! (Total: 13)
The Copy-Performer scowls, but draws! He draws the 7 of Hearts! (Total: 17)
TARGET EXCEEDED!
A copy of the performer suddenly appears behind him. It grins maliciously before abruptly vanishing with a "Soon!". The performer looks incredibly unnerved by this.

The table, players (minus the priest), podium and Edgar abruptly pop back into the Ruin Shuffle area in Clavia, to a clamouring, shouting crowd whose noise abruptly dies down at their re-entry.

The Fat Man has hit the target exactly! He gains Stroke of Luck!

Edgar clears his throat, steadies himself, and raises a hand. "Well, now, after a rather dramatic (and regrettably non-viewable for our audience) game, we have our winner, Mr.... I don't believe I caught your name."

The fat man scoops up his winnings, extends his hand to Edgar, and shakes it with a bit too tight a grip. "Name's Orlue. You'll probably be hearing it again sometime."
"Well then, a great many congratulations, Mr. Orlue, and I hope to see you in our second round!"


Orlue gets:

1/54 Ruin Shuffle Card- (Item, Item Piece, Devastation, 15,301,315 Gold)
Bottle of the Six Moons of Seirei's Light
Spark of Replication
Magatama of the Spiritual and Physical
Encapsulated Piece of the Silhouette Aetherbell Fields

Advancement to Round Two

Aeromage wrote: Tournament Round One

Group 7: The Shielding Golem

The Golem enters the Ruin Shuffle Tournament Area! Edgar Ducat, the silver-suited, energetic, card-suit-eyed host spreads his arms and smile wide!
"Welcome welcome welcome to the second-to-last of our initial Ruin Shuffle rounds! Such excitement we've been having! Excitement and a fair amount of danger! Still, you've read the rules, you know the risks, let's get down to it!"

The Golem's opponents are a grey-skinned woman with odd ridges on her head and a series of stones floating around her body, a rough-looking man in scale mail who practically screams 'mercenary' with a large warhammer strapped to his back, and a bookish fellow in robes and glasses clutching a bag full of scrolls.

"Well, now, place your bets!"


The Golem grins, his mouth spiraling up his face in an outlandish grin that ends on both sides in a little whirlpool. His golden teeth smile and wave for the crowd as he sets the inordinate egg on the table.
He shrinks the thing to fit
Cobalt Egg of Purrik'Ri- (Item, Antiquity, Fate & Spatial & Light & Darkness & Time, 450,000,000 Gold)

The woman eyes the egg and gestures. Her collection of floating stones clatters onto the table.
The mercenary grunts, rummages in a satchel at his side (his arm going far deeper into it than the container would suggest) and pulling out a long, thorny green whip with a cluster of yellow flowers sprouting from it.
The robed man adjusts his spectacles, considers his scrolls, and places a scroll case of tarnished brass inlaid with dull gemstones on the table.

"And now, of course, the target you'll all be striving to reach!"
Edgar shuffles his deck! A pair of '2's fall out. The number, not a card. How odd.
"...22 it is!"


-ROUND ONE-
"Pass... or draw?"

TSG puffs on a cigar. "Hit me, baby."

The Golem draws the 6 of Diamonds! (Total: 6)
The Grey Lady draws the 6 of Spades! (Total: 6)
The Hammer Man draws the Jack of Diamonds! (Total: 10)
The Scrollkeeper draws the Ace of Clubs! He chooses to set its value as 11! (Total: 11)

"A strong start indeed, with two evident sets of players! But as we've all seen, that can change rapidly!"


-ROUND TWO-
"Pass... or draw?"

"Another for th' choppin' board, mate!"

The Golem draws the King of Hearts! (Total: 16) He gets a funny feeling in his back-upper-left molar. A point less, and it could have been bad.
The Grey Lady draws the 2 of Diamonds! (Total: 8)
The Hammer Man draws the 7 of Diamonds! (Total: 17)
The Scrollkeeper draws the 9 of Hearts! (Total: 19). He looks rather excited and nervous.

"And here we see everyone rapidly approaching the line! How close will they dare to get?"


-ROUND THREE-
"Pass... or draw?"

TSG frowns a bit. "Well, lookit that. No choice but risk it. Good thing I got a spot o' luck to me!"

TSG shifts over into Medatative Assumption of Fortune Mode and asks for another card.
Edgar quirks an eyebrow, but it looks like he's going to allow additional luck for this.

The Golem draws! It would have been the Queen of Hearts, but that would have been unfortunate. The added luck instead means he gets the 3 of Clubs! (Total: 19)
The Grey Lady draws the 9 of Diamonds! (Total: 17)
The Hammer Man draws the Ace of Hearts! He scowls, but sticks with a value of 1. (Total: 18)
The Scrollkeeper, in a fit of nervousness at the Golem catching up, draws! He gets the 10 of Hearts! (Total: 29)
TARGET EXCEEDED!
The scroll on the table rattles slightly, but whatever effect would have hit it is instead transferred to its prior owner. His eyes abruptly become cobalt spheres engraved with tiny text. The man fumbles about blindly, falling out of his chair in shock.

Edgar clears his throat. "Well, now, that... was somewhat unfortunate, but a highly eventful round, nonetheless! Let's have a round of applause for our winner this time, the Shielding Golem!"

The Shielding Golem reaches into his basket, pulling out an overly-swanky walking stick, which he hands to the now-blind scrollkeeper.
"...the cruelest joke of all..."


The Shielding Golem gets:

-1 Wanderer's Glass Walking Stick

1/54 Ruin Shuffle Card- (Item, Item Piece, Devastation, 15,301,315 Gold)
Stones of the Distant Moons
*The Primrose Path
Ancient, Pre-Cataclysm-Era Scroll Detailing Methods of Binding and Enslaving Spirits

Advancement to Round Two

Re: The Dreaming Moon Festival

Posted: Mon Jun 08, 2020 8:58 pm
by Modrageball
Aeromage wrote: Tournament Round One

Group 8: Liliana Noveltene D'lorenbeth

Liliana's up, and her table is occupied by someone of indeterminate gender covered in white fur and furry leather snow-gear, with a palpable aura of cold around them, a thin, chalky-skinned male with deep-red feathers for hair and similarly feathered ears wearing a lightweight, baggy red-silk outfit, and a stern-looking woman in hard-wearing all-weather gear with a glass visor over her eyes.

"The last of the first! Let's get those bets in!"

Liliana chooses her bet:
Dragon Lord's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 87,000,000 Gold)

The fuzzy snowperson regards the pile of glittering treasure. He (she? It? They?) places an icy pellet on the table that flash-freezes the surface as soon as it touches.
The feathered guy places a pouch of dully-shining black darts with familiar-looking feathered ends on the table.
The glass-visored lady considers the bets, reaches into a pocket and pulls out a bracelet made of four interlocking pieces of crystal in red, white, blue and green.

"And now, of course, the target!"
The card shoots out from the deck in a shower of coin and fortune, embedding itself in the middle of the table.
"7"

"Gracious, a low one this time. Draw carefully!"

Liliana facepalms. "This should be good."


-ROUND ONE-
"Pass... or draw?"

All four contestants pass!

"...well, that's to be expected, I suppose. On to the next round!"


-ROUND TWO-

Liliana can't pass! She draws the 5 of Diamonds! (Total: 5)
Fuzzy Snowperson can't pass! They draw the 9 of Clubs! (Total: 9)
TARGET EXCEEDED!
The snow-pellet explodes in a blisteringly-cold flash of ice-white light! The furry opponent is briefly encapsulated in ice before the cold tears a hole in reality, revealing a yawning, icy expanse of black sky, aurora-bound snow and titanic spears of glittering ice, vanishing just as soon with its unfortunate victim! The wagered item is similarly gone.

Feathered Guy can't pass! He draws the 8 of Spades! (Total: 8)
TARGET EXCEEDED!
An abrupt blur surrounds the chalky-skinned Aptim, fading shortly afterwards, but not before he begins to drift off his seat. He grabs onto it, only to end up picking it up with him as he begins to float off sideways. Scrabbling for purchase on the floor only serves to kick him off from the ground and threatens to have him drift off into the sky, were it not for his summoning a sudden gust of wind to push him into the stands. Looks like that's going to be problematic for him.

The Visored Lady can't pass! She draws the King of Clubs! (Total: 10)
TARGET EXCEEDED!
Varicoloured moonlight plays around the woman. An eye twitches as she seems to register something or other, and begins muttering furiously under her breath. No other obvious effects show.

"...dear me! And there we see the risks of low targets! Our winner by default is Miss Liliana! Let's give the lucky lady a round of applause!"

She gives the crowd a wink and does a little twirl


Liliana gets:

1/54 Ruin Shuffle Card- (Item, Item Piece, Devastation, 15,301,315 Gold)
Pouch of Aeric West's Feathered Darts
Bracelet of the Four Moons' Exchange

Advancement to Round Two

(It appears whatever the fuzzy person bet was either destroyed or went with them.)

Aeromage wrote: Tournament Round Two

Group 1: Kit, Castor Perry, Cendium, Wulfrick Ambrose

The Second Round of the Ruin Shuffle Tournament is heralded by a shower of silver confetti! Edgar, now dressed in a gold-trimmed silver suit (with matching tie) bounds up to a similarly silver-gilt podium.
"Once again, wwwwwwelcome! We're up to the second round of this, the second Ruin Shuffle Tournament of, dare I say it, ever! And though there's been some drama and quite a bit of unfortunate and even frightening occurrences, as the host, I am duty-bound to see it through! Let's give a warm round of applause for those who've made it this far!"

Kit arrives at the table! Her opponents are a rather shifty-looking older man in a grey clerk's outfit who is practically dripping with sweat, an old man with a beard made of fire and glowing red cracks in his skin, and a man in rather fancy clothes with a collection of umbrellas at his side.

"Once again, let's place those bets!"

Kit smiles, although she's wary a bit. She frowns and thinks. "OKay, hten.. lets see.."
She antes up:
Demonslayer Mace- (Weapon, Mace, Light, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Demons

Castor Perry bets a large block of bronze-coloured wood, shot through with glimmering gold-and-silver grain.
Wulfrick Ambrose bets a deep-blue umbrella with a finely-carved lion's head on its handle.
Cendium bets a string of red beads, tiny flames caught within each.

"And now, to the business of winning! What might our goal be today?"
Two cards pop out of the deck, reading "2" and "9".
"29! Another high goal, but reachable! Let's see how they fare!"


-ROUND ONE-
"Pass... or draw?"

Kit smiles. "Draw!"

Kit draws the King of Diamonds! (Total: 10)
Castor draws the 4 of Diamonds! (Total: 4)
Wulfrick draws the 8 of Hearts! (Total: 8)
Cendium draws the 2 of Hearts! (Total: 2)

Edgar looks somewhat relieved at the lack of sudden disaster. "A solid start with an appreciable gap, but it's still early!"


-ROUND TWO-
"Pass... or draw?"

Kit smiles. "Draw!"

Kit draws the 3 of Hearts! (Total: 13)
Castor draws the 10 of Spades! (Total: 14)
Wulfrick draws the 3 of Spades! (Total: 11)
Cendium draws the Ace of Clubs! He chooses for it to count as 11! (Total: 13)

"Much closer already! Everything comes down to the next round!"


-ROUND THREE-
"Pass... or draw?"

Kit draws the Queen of Clubs! (Total: 23)
Castor draws the 7 of Hearts! (Total: 21)
Wulfrick draws the 9 of Clubs! (Total: 20)
Cendium draws the 6 of Spades! (Total: 19)

Silver confetti rains down once more!
"And there we have it! Our winner for the (thankfully free of incident) round today is Kit!"

Kit bows and breathes a sigh of relief.


Kit gets:
1/54 Ruin Shuffle Card- (Item, Item Piece, Devastation, 15,301,315 Gold)
Large Block of Goldgrain Crysarbour Wood
Lion of the Deluge
Flame-Containing Prayer Beads

Ebony Shuffle Deck- (Weapon, Card, Fortune & Wealth, 50,000,000 Gold) +50,000 Magical Attack, +50,000 Ranged Attack, +50,000 Defense against Gold Damage, 15% may inflict Dissolving: Bankrupt, 15% may inflict Dissolving: Caught Within Catastrophic Circumstance, +5% Treasure Drop Chance at end of battle, grants the abilities:
Ebony Heart- 50,000 Damage, Heals, may cure any one Minor or Moderate Status Effect, Removes any one debuff from a source below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Ebony Spade- 50,000 Damage, this action gains +15% Critical, 5% Inflicts Instant Death on targets below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Ebony Diamond- 50,000 Damage or 500,000 Flat Gold Damage, May Heal Gold Damage (this may not bring target's gold total above their original pre-gold-damage total), Fortune & Wealth, 50,000 MP or 500,000 Gold
Ebony Club- 50,000 Damage, Inflicts Fatigued: Stunned, 1 hit against 4, Fortune & Wealth, 50,000 MP or 500,000 Gold

Advancement to the Final Round

Aeromage wrote: Tournament Round Two

Group 2: Orlue, Grin, The Shielding Golem, Liliana Noveltene D'lorenbeth

The second match of the second round of the (Second) Ruin Shuffle Tournament is heralded by a shower of silver confetti! Edgar, now dressed in a gold-trimmed silver suit (with matching tie) bounds up to a similarly silver-gilt podium.
"Wwwwwwwwwwwelcome again, one and all, to this, the second of the semi-final rounds of the Ruin Shuffle Tournament! Such drama! Such excitement! Tragedy and victory in equal measure! What might we see this time around?!"

Orlue saunters back up to the table. He appears to have changed outfits into something with a nice leather coat... which is still entirely open and letting his gut hang out. His cane has been replaced with a mace that *also* has his face on one side of it.

Orlue, Liliana and the Golem arrive at the table! Already seated is a smallish, wiry man with dark-green skin covered in intricate golden (as in the actual metal) swirls and glowing, circular yellow eyes. He grins widely at the new arrivals, flashing shining golden teeth.

TSG does a little double-take on seeing him. "Orlue? Well now, this is a surprise! You're on one of my lists!" He does a general-scan on the guy to see if he has any luck/statistics/fortune manipulation.

He registers that Orlue's got Stroke of Luck from his last match. Beyond that, he lacks straight-up versions of those things, but he has skillsets based around activating alternate rule-sets and world-rules, and those could very easily pull tricks.

Orlue gives a chuckle. "I'm on plenty of lists. Tends not to matter unless they're ones I *want* to be on."

"Good to see our players getting so wonderfully acquainted!" Edgar shuffles his deck of cards from hand to hand. "Shall we see what each might bring to the table today?"

Orlue slaps down the same clam as last time. "Going with this lucky sucker right here."

The fat man slams his cane on the ground, and the face-side of his planet spits out an oyster that is rapidly repeating the laws of the Drowned World of Chaagrash-Neyr. It's worth 210,000,000 and has a tendency to override reality nearby with different world-rules when agitated.


Plots and Plans wrote:(9/20/2016 12:03:52 AM) lordgadigan: Orlue is prepared to start messing with stuff if the Golem does
(12:04:10 AM) Caelzeph: Hah, noted
(12:04:18 AM) lordgadigan: He's planning to hold his main trick in reserve, but if he detects Golem screwing with things, let me know
(12:05:23 AM) lordgadigan: Notably, though, he's probably understimating Liliana. She's a power-bracket down and the Golem has his attention



TSG sets down the egg.
Cobalt Egg of Purrik'Ri- (Item, Antiquity, Fate & Spatial & Light & Darkness & Time, 450,000,000 Gold)

Liliana decides to push her luck, setting down a piece of Defiant Iron. She then reconsiders, and instead bets:
*Reality Bauble 16 of 200- (Accessory, Trinket, Universe, 25,000,000 Gold) +5,000 to all stats, wielder may choose to act as 5 levels higher for all purposes related to phantom terrain and zones, Possessor may choose at the start of a thread for all normal arena fights or non-boss / non-special rooms of random quests that take place in the thread to set the battle system to the Normal Battle System, the Elemental Opposition Battle System, or the Uncertain Times Battle System, Possessor must pay 1,000 XP to activate this effect, this effect may not be activated in certain circumstances, Wielder may choose to not encounter any non-unique, non-special-encounter-based monsters or treasures in random quests if all non-unique, non-special-encounter-based enemies in a random quest are below wielder’s level and below level 80

Grin considers the valuables before him, shrugs with an (even wider) grin, and bets:
*Amalyr Clavis' Lost Keyring
It's an opulent, engraved loop of gold carrying three different keys of highly ornate design, studded with gems.

TSG attempts to counter the oyster's reality-overwrite with Prime Judge, forcibly keeping the current rules system in place. He is augumenting the Reality Bauble with his own abilities, attempting to prevent the hyjack.

More Plots and Plans wrote:(9/20/2016 12:00:44 AM) Wriggle: So, TSG can straight fight this guy.
(12:01:03 AM) Caelzeph: Hah, interesting
(12:01:17 AM) Caelzeph: Buuuuut not what you're all here for right now.
(12:01:31 AM) Wriggle: Oh, but it is
(12:20:54 AM) Wriggle: Guy didn't have the best of luck taking on a Gambler.

Stroke of Luck, if/when Orlue attempts to use it, is getting reversed into Stroke of Misfortune (Gambler, Nullify Fortune, Induce Horrific Fumbles)

He's going to keep using use Prime Judge to force a Standardized version of the game where Orlue's attempts at misdirection and screwing with the system go awry.

TSG is Unhexable, so attempts to turn things back on him will inevitably backfire.

He also has Multi-Chaser Mode, so at some point he'll be able to reflexive-counter everything Orlue does if need be.
(12:21:39 AM) Wriggle: He's also got a sub-build (in full effect right now) that focuses on him getting fantastic successes (crits, really) and forces a chance of his opponents getting awful fumbles



Orlue raises an eyebrow and scratches himself. Everyone now has his attention.

Edgar's eyebrows practically lift off his face when Grin places the keyring down.

Smiling, the Shielding Golem enters Aura of Luck's Favored One as he sits down, inflicting Favored on everyone but Orlue. He is Quite Lucky, you see (this further auguments those besides Orlue).
"Work with me here, Grin, and you'll get out ahead, I promise you."

Grin quirks a... well, the little green fellow doesn't seem to have eyebrows. The Golem has his attention, though.

"...ahem. Well." Edgar coughs. "Some... interesting bets there, to be sure. Let's... let's see what goal they're all racing towards today!"

"Playing like that, are ya? Looks like I'll have to make things fun for you." Orlue pulls an oyster from his coat pocket, shucks it with his teeth, breaking the top half out, and slurps the oyster meat down raw.

Plots within Plans wrote:(12:17:07 AM) Caelzeph: What's going on with the oyster?
(12:18:06 AM) lordgadigan: It's an ordinary oyster.

Orlue's going to use it as the focal component of an effect to mess with the clam and reality bauble after round 2. You want the whole plan's gist now?
(12:18:35 AM) Caelzeph: Please, it might (and probably will) end up getting messed with during the course of the game.
(12:22:39 AM) lordgadigan: End of round 1, he sets half the oyster shell on his first card.
He'll be using Stroke of Luck on either round 2 or 3, wherever stuff seems dire enough.
End of round 2, he'll place the second half on his second card. He swishes them around on the table, shell-game style (hence the shells).
Instead of switching what's under the shells he's using (he doesn't want to try actually screwing with the cards in this thing), he's instead going to use the motion to sympathetically switch what's under the *other* two 'shells' on the table: the one that he bet and the Reality Bauble (which has contents similar to his bet-shell).
He then plans to (timed pretty much instantly with the switch) hammer-tap the table, agitating the reality bauble a little (because the oyster could be agitated), proc'ing it to 'drown' the math on whoever he needs to keep from getting a score-increase (whether it's to save himself from going over the limit, which he was planning to possibly use it for in round 1, or to keep the obviously-messing-with-him Golem or one of the Golem's associates from gaining enough points to go ahead of him).



TSG holds a hand out, around which orbits a tiny planet.
Planet- (Item, Property, Earth & Air & Fire & Water, 1,200,000,000 Gold)
Mythic Palace of Raining Coins and Abundant Treasures- (Item, Property, Wealth, 400,000,000 Gold)

"Grin, I offer you your own planet and a palace of unending wealth if you help me win this, plus one replacable item of your choice from my hoard."

He reaches into his basket and pulls out a Planetary of Fate's Loom. He waggles his eyebrows. "Try me Orlue."

The Golem definitely has Grin's attention.

"Try you? How's about you try one of my oysters instead?" Orlue pulls another oyster from his pocket and proffers it toward the Golem.

"We can share a drink if we both make it out of here in one piece, perhaps. Let's keep this indirect." The Golem replies.

Liliana rolls her eyes. "Let's just play."

Plans are planned! Veiled threats are made!
Edgar draws a card. The number '4' crystallises out of the fabric of reality and lands squarely on the podium.

The first of many whats wrote:I rolled to see if things got screwy due to the value of the bets and aggressive counterplans of the players. It did.


'4' is added to the loot pile.


-ROUND ONE-
"Pass... or draw?"


Liliana passes. TSG passes.
"Effing *four*!? Is this thing screwing with me? Pass." Orlue passes.

Everyone passes! Grin seems to find this hilarious.

"...well. That's certainly quite the target to meet. This could end up being very short, very eventful, or both!"


-ROUND TWO-

Due to the high stakes and such, this is going by-player. Draw order has been assigned!
Orlue draws the 10 of Diamonds! (Total: 10)
TARGET EXCEEDED!

Next round, TSG's left eye detatches from his head, grows tiny arms, and marches over to take a card as he strums the Planetary of Fate's loom like a guitaur.

Liliana draws.

Orlue activates his Stroke of Luck!
However, the Golem was explicitly planning to counter this.
The Golem has Adept Fortune Synchronization, Nullify Fortune, and Induce Horrific Fumbles. He attempts to counter by manifesting a Stroke of Misfortune!
The two opposing luck-forces clash in a shower of golden and broken-mirror-coloured waves of sparks, mists and spontaneously-manifested game pieces! Casinos the universe over would tremble before such a sight!
Orlue grabs for that second card!
But alas! He accidentally picked up the card he already had! How unfortunate. (Total: 10)
TARGET EXCEEDED!
Ruin Shuffle's risk is in the name, and the name of the game is Ruin. Orlue made plans, and clever ones they were, but luck just wasn't with him. Instead, he has found himself vexed. Vexed, as it were, at every turn. Worse, vexed at every outcome.
Bouyed by the power of the players, the power of the bets, and the power of the game in general, Orlue finds himself saddled with Hopelessly Vexed At Every Turn, a considerably-nastier variant of a certain infamous curse.

(12:40:52 AM) [Ruin Shufflel]: (lordgadigan) (Ouch, haha. How much nastier are we talking? That curse was already terrible.)
(12:41:07 AM) [Ruin Shufflel]: (wriglenigtsparow) Tjormond 2.0!
(12:41:17 AM) Caelzeph: (For reference: The Golem is amazingly-specced for Luck manipulation and mastery. He also rolled an exploding 90+ against Orlue's 26)
(12:43:30 AM) Caelzeph: (Terrible indeed, but limited by level, at least mechanics-wise. This one was amped up to 'comparably worse for a Level 80' at base, then further multiplied by the value and potency of the bets- in this case, the Cobalt Egg, a unique set of spirit-capturing keys owned by an ancestor of House Clavis, the rules-altering Oyster and a Universe-element (and rather shockingly valuable, given other Universe-element stuff out there) Reality Bauble. So approximately that much nastier)
(12:43:50 AM) [Ruin Shufflel]: (lordgadigan) *nods*



Edgar is also glowing. From his expression, he wasn't expecting to be doing that.
The round marches onwards, however!

TSG bats is eyelashes at the man, then draws a card and lets his natural luck and current momentum do the work for him.

Orlue is agog and fairly unresponsive for the moment, considering the ramifications of what is likely about to happen to him

The Golem is assigned the next turn! Someone's having fun with this, somewhere, because he doesn't even need to use his luck, natural, unnatural, or otherwise. The Golem draws the 4 of Clubs! (Total: 4). He hits the target dead on. (Really, truly, seriously, what)

Liliana sighs. "Show off."

She draws a card.

(12:46:10 AM) [Ruin Shufflel]: (lordgadigan) (TSG is also going to be getting a post once I get my internet running again. Despite ublock, I ran into a freaking pop-up ad that started trying to 'warn me' to call a number about a website trying to access my personal data without authorization. I forcibly killed the thing without touching it, but I'm running scans just to check stuff)
(12:46:40 AM) [Ruin Shufflel]: (wriglenigtsparow) (Neat! Look forward to seeing what happens.)



Grin's up next! He draws the 8 of Hearts!
TARGET EXCEEDED!
He decides to use his generously-granted Favored to see if he can do better. The 3 of Hearts is drawn instead! (Total: 3)
Liliana draws the 10 of Hearts! (Total: 10)
TARGET EXCEEDED!
She uses her instance of Favored to pick another! Liliana draws instead the 2 of Clubs! (Total: 2)

Liliana lets out a little breath. "That could have gone worse."

Edgar is, for once, utterly speechless. People are still in the game, however, and so the game continues!


-FINAL ROUND-
"...."

Grin opts to pass, grinning widely enough that his mouth seems in danger of escaping his face. (Total: 3)
He waggles his non-existant eyebrows at the Golem.
Liliana passes too, not wanting to press her luck against someone made out of it. (Total: 2)

TSG winks at her and produces a round of spiced vinegar (which is inexplainably bouying and tasty) for the folks at the table, laughing. He waggles his eyebrows furiously back at Grin, the eyebrows humming as he does so while the planet floats over to Grin. He strums his loom again and a blessing settles around the man, tying him to the planet and in some hard-to-quantify way making him the inarguable owner.

"Good choice! Stop by the citadel later and we'll see about getting you that piece of the ol' hoard. The keyphrase to re-enlange that thing, incidentially, is "Non-Zero Sum Game". I wouldn't do so while you aren't in space, though."

Orlue staggers off back to Nexus and to a terrible fate.
He gets a clap on the shoulder from the Shielding Golem as he goes out.


Silver confetti rains from the sky! Edgar desperately attempts to collect himself, still glowing.
"...y...yes, well, uh, let's... let's have a round of applause for our winner, The Shielding Golem!"

There is one more thing, however.
The Shielding Golem hit the target dead-on!
He gets something special.

(What it is to be determined with Gad's help later)

Orlue, if he gets awards, gets 'Eliminated in the Second Round of the Second Ruin Shuffle Tournament During the Dreaming Moon Festival' and 'Inadvertantly Helped Further Empower Ruin Shuffle'


Liliana gets:

'Eliminated in the Second Round of the Second Ruin Shuffle Tournament During the Dreaming Moon Festival'
'Inadvertantly Helped Further Empower Ruin Shuffle'


The Shielding Golem gets:

SOMETHING SPECIAL
1/54 Ruin Shuffle Card- (Item, Item Piece, Devastation, 15,301,315 Gold)
'4'
That Oyster
*Reality Bauble 16 of 200
*Amalyr Clavis' Lost Keyring

Ebony Shuffle Deck- (Weapon, Card, Fortune & Wealth, 50,000,000 Gold) +50,000 Magical Attack, +50,000 Ranged Attack, +50,000 Defense against Gold Damage, 15% may inflict Dissolving: Bankrupt, 15% may inflict Dissolving: Caught Within Catastrophic Circumstance, +5% Treasure Drop Chance at end of battle, grants the abilities:
Ebony Heart- 50,000 Damage, Heals, may cure any one Minor or Moderate Status Effect, Removes any one debuff from a source below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Ebony Spade- 50,000 Damage, this action gains +15% Critical, 5% Inflicts Instant Death on targets below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Ebony Diamond- 50,000 Damage or 500,000 Flat Gold Damage, May Heal Gold Damage (this may not bring target's gold total above their original pre-gold-damage total), Fortune & Wealth, 50,000 MP or 500,000 Gold
Ebony Club- 50,000 Damage, Inflicts Fatigued: Stunned, 1 hit against 4, Fortune & Wealth, 50,000 MP or 500,000 Gold

'Inadvertantly Helped Further Empower Ruin Shuffle'

Advancement to the Final Round

Aeromage wrote: Tournament Final Round: Kit VS The Shielding Golem


The FINAL ROUND of the Second Ruin Shuffle Tournament arrives! Pieces of starlight rain from the sky as Edgar Ducat, surrounded by a palpable aura of glittering power, takes to the podium, platinum suit shining and eyes flicking from diamonds to spades to hearts to clubs and back again!
"WwwwWWWWWWwwwelcome, one and all, ladies, gentlemen and others, to the FINAL RRRROUND of the Second Ruin Shuffle Tournament, right here in Clavia! I'm sure the last match left you all utterly stunned- I know it certainly left me as such- but we can't afford to stop here! We absolutely must push on to see who of the pair of our victors thus far will be!"

Kit and the Golem arrive! The table is set for two.

"Ho! Kit! Nice to see a familiar face at the end of this. Whaddya say? A friendly game of ruin?" The Golem holds out a hand, smiling overly broadly

Kit blinks but grins, the fox's fur shimmering as she shifts to Her time element form. She bows to him and shake his hand then nods. "Sure.. I'm willing to be this:" she puts somethign on the table. "Its.. intersting.. I feel, It migth just... be interesting."

*Dryse Claw (Configuration Two)- (Weapon, Fist Weapon, Formus & Progress, 300,000,000 Gold) +300,000 Melee Attack, +300,000 to all stats, Wielder gains +25,000 to all stats as an uncapped bonus for each Theoretical Element, Imaginary Element, or Tier-0 Element that wielder possesses (to a max of 2,000 such elements), Wielder gains Electricity Immunity against sources of equal or lower Level that are below Level 99 if wielder possesses no other elemental Immunities and is a devout worshipper of both 'Benhannis Techylmann' and 'Cetmyl Dryse', Wielder must be Level 40 or greater and must possess the ability 'Elemental Researcher' or 'Infinity Designer' She places it down on the table and laughs. "how about we trust in the cards and have a great blast."

Kit smiles . "I do know Lili likes colelcting stuff, and this is a rarity that cannot be found in this timeline." she grins and waits to see how the Golem reacts

"And we have our first bet already! What might the counter-bet be?"


TSG winks.

"A neat little treasure to put up. Word on the street is you're a bit of a masochist, Kit, so I'll match your claw with another straight from an alternate timeline gone a bit more wrong. Keeps a bit of bite in the game. The finals deserves no less, I say!"

TSG puts up...

*|-|@/\/|} ()|# §(_)<{-} Rust/Rot/Destruction/Terror/Joy (Haha)/Wounds- (Weapon, Fist Weapon, Void & Destruction & Agony & Rust, 245,000,000 Gold) +245,000 Melee Attack, +245,000 CON, +245,000 INF, +245,000 FRT, Wielder's offensive actions gain a (Wielder's INF / Target's FRT) chance of inflicting Wounded: Maimed, Wounded: Rusting, and Stat Drain, Wielder gains +40,000,000 HP as a non-stacking bonus if wielder's subtype is Abomination, Wielder's SAN is set to 0, Wielder does not die for possessing 0 SAN, Wielder is inflicted with Invigorated when one of wielder's opponents has a stat value become 0, Instances of Wounded: Rusting with wielder as a source can reduce stat values to 0, This weapon also counts as possessing the subtype Chaos Talon, Wielder must be Level 40 or greater
"No fun letting the cards have all the say though, is there? Let's have ourselves a golden game! Huehue!"

He smiles again, his eyes replaced by coins as a wave of fortune washes over the area. Everyone present, audience included, is inflicted with Favored.

Kit has to grin and nods. "I remember that...... It's only fitting. "She smiles as she pulls up a chair and sits down. "Well then.. Shall we?"

TSG crab-scuttles into his seat and looks expectantly to the announcer.

Edgar spins on the spot, stars scattering from his hands!
"The bets are cast, and such magnificent bets they are! And now, for the target of this match..."
A card is plucked from his deck and hurled skywards, vanishing into the night.
A moment later, stars converge to form '39'

"The maximum value! A race to the top! How supremely fitting!"

The maximum value, indeed. Kit's Time, the Golem's Fortune, the legends behind both and the futures the bets represent all converge. The night surges onto the table.
A Legendary Night is added to the bet-pool.

(A roll of 100 on 'does more interesting stuff happen due to the power of the bets')





-ROUND ONE-
"Pass... or draw?"


"Hit me like an abusive father!"
Kit smiles at this, letting her mana flow as well, the XP MUST FLOW, Kit letting her mana enhance this. She smiles. "DRAW!"

The Golem draws the 2 of Hearts! (Total: 2)
Kit draws the 6 of Hearts! (Total: 6)


-ROUND TWO-
"Pass... or draw?"

"Hit me like a truck full of fists!"
Kit nods. "Intetersting we both got hearts... " she holds out her hand. "Hit me too."

The Golem draws the 5 of Diamonds! (Total: 7)
7
7
Luck is most definitely with the Golem, and the Golem is most definitely with Luck. Fortune rains upon him! The Legendary Night resonates! His insane luck-spree from previous rounds catches up with him!
The Golem gets:
Legendary Gambler (Gambler ability, stats to be determined later)

(Another 100-roll on the 'good stuff' front. The Golem has been insanely lucky throughout this tournament.)


Kit draws the 8 of Spades! (Total: 14)

Kit attempts to pump in glory into this last round. She iwnks at the golem, sure he can feel the mana. "Shall we make this round one that everyone will remember?"

With a twinkle in his eye, the Golem replies... "Lady, I think they already will."


-FINAL ROUND-
"Pass... or draw?"

TSG backflips out of his chair onto a bicycle and rides it face-first into the final card.
Kit smiles as she reaches for her last card. "I'll take it... The final draw.. Let Fate be WITH US!" she draws! (xdrawing)

The Golem draws the 2 of Spades! (Total: 9)
Kit draws the Jack of Clubs! (Total: 24)

TSG's eyebrows twinkle as he invokes the Favored... then decides against it. TSG spreads his hands. "Pot goes to you, looks like!"

The Golem passes on the Favored! The distant echo of clown-laughter fades into the background.

Stars once again rain from the heavens as Edgar spreads his arms wide. "And there we have it! A round in which everyone is a winner, theoretically speaking, and a fitting end to this tournament! Everyone, your congratulations to Kit!"


The Golem gets:

Legendary Gambler (Gambler ability)

'Lost to Kit in the Final Round of the Second Ruin Shuffle Tournament During the Dreaming Moon Festival'


Kit gets:
1 Fame

5 Gambler Bonus Weeks

1/54 Ruin Shuffle Card- (Item, Item Piece, Devastation, 15,301,315 Gold)
*|-|@/\/|} ()|# §(_)<{-} Rust/Rot/Destruction/Terror/Joy (Haha)/Wounds
Legendary Night

Ivory Shuffle Deck- (Weapon, Card, Fortune & Wealth, 100,000,000 Gold) +100,000 Magical Attack, +100,000 Ranged Attack, +100,000 Defense against Gold Damage, may Inflict Favored, may Inflict Favored: Good Fortune, 30% may inflict Dissolving: Bankrupt, 30% may inflict Dissolving: Caught Within Catastrophic Circumstance, +10% Treasure drop rate, grants the abilities:
Ivory Heart- 100,000 Damage, Heals, may cure any two Minor or Moderate Status Effect, Removes any all stacked instances of any one debuff from a source below Level 70, Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Ivory Spade- 100,000 Damage, this action gains +30% Critical, 10% Inflicts Instant Death on targets below Level 70, Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Ivory Diamond- 100,000 Damage or 1,000,000 Flat Gold Damage, May Heal Gold Damage (this may not bring target's gold total above their original pre-gold-damage total), Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Ivory Club- 100,000 Damage, 20,000 Defense Damage, Inflicts Fatigued: Stunned, 1 hit against 4, Fortune & Wealth, 100,000 MP or 1000,000 Gold

'Won the Second Ruin Shuffle Tournament During the Dreaming Moon Festival'

Aeromage wrote: Dreaming Moon Fireworks Festival (Evening, First Day)

The wide outer promenades of the middle layer of Clavia are thronged with festivalgoers, eager to see the stars and the sights of the yearly fireworks festival. The night is rife with anticipation, and the desire for a magnificent show is high.
Those who put on a memorable show may well find fame, or at least lasting appreciation from the festival's patrons. But what pyrotechnics to use? Merchants and fireworks artisans ply their trades among the crowds, eager to provide ammunition for the next competitor in the sparkling spectacles, or simply to show off their craftsmanship (with offers, of course, being greatly appreciated).

Alternatively, one might simply wander and enjoy the performances put on under the stars, blotting out the moon from which the festival takes its name with beautiful blooms of light and sound.



On sale as standard (more might be found if one seeks them and is lucky, however):

Sparkler- (Weapon, Wand, Light, 500 Gold) +5 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend and action to do so, this weapon gains an additional +50 Magical Attack and the element Fire for 3 rounds, after which this weapon is destroyed

Reusable Sparkler- (Weapon, Wand, Light, 5,000 Gold) +50 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +500 Magical Attack and the element Fire for 3 rounds

Arden-Moondust-Infused Sparkler- (Weapon, Wand, Light, 500,000 Gold) +500 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +7,500 Magical Attack and the element Fire for 3 rounds
Arden-Moonstone-Fragment-Tipped Sparkler- (Weapon, Wand, Light, 5,000,000 Gold) +5,000 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +75,000 Magical Attack and the element Fire for 3 rounds

Canta-Moondust-Infused Sparkler- (Weapon, Wand, Light, 500,000 Gold) +500 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +5,000 Magical Attack and the element Air for 3 rounds
Canta-Moonstone-Fragment-Tipped Sparkler- (Weapon, Wand, Light, 5,000,000 Gold) +5,000 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +50,000 Magical Attack and the elements Air & Sonic for 3 rounds

Cintho-Moondust-Infused Sparkler- (Weapon, Wand, Light, 500,000 Gold) +500 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains a 25% chance of providing an additional +5,000 Magical Attack and the element Water for 3 rounds, with this chance increasing by 5% for each Ocean Prince and Blazing Sultan ability the wielder has
Cintho-Moonstone-Fragment-Tipped Sparkler- (Weapon, Wand, Light, 5,000,000 Gold) +5,000 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +50,000 Magical Attack and the elements Water & Flux for 3 rounds, with this chance increasing by 5% for each Ocean Prince and Blazing Sultan ability the wielder has

Vernat-Moondust-Infused Sparkler- (Weapon, Wand, Light, 500,000 Gold) +500 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +5,000 Magical Attack and the element Earth for 3 rounds
Vernat-Moonstone-Fragment-Tipped Sparkler- (Weapon, Wand, Light, 5,000,000 Gold) +5,000 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +50,000 Magical Attack and the elements Earth & Wood for 3 rounds



Fireworks- (Consumable, Lethal Item, Fire & Air, 1 Charge, 7,000 Gold) May deal 700 Flat Fire element Damage to up to 5 targets, 30% may inflict Invigorated on up to 5 targets

Spiritually-Infused Fireworks- (Consumable, Lethal Item, Fire & Light, 1 Charge, 70,000 Gold) May deal 70,000 Flat Fire, Light or Fire & Light element Damage to up to 5 targets, 30% may inflict Invigorated and Stat Boost: SPI Boost on up to 5 targets, 30% may inflict Charm: Impressed on up to 5 targets

Dreaming Moon Festival Special Edition Fireworks- (Consumable, Lethal Item, Fire & Light, 1 Charge, 1,000,000 Gold) May deal 70,000 Flat Damage of any combination of Earth, Air, Fire, Water and/or Light element to to up to 20 targets, 10% may inflict (Entombed if Earth element damage dealt, Suffocation if Air damage dealt, Burning if Fire damage dealt, Drowning if Water damage dealt, Awestruck if Light damage dealt), 30% may inflict Invigorated and Stat Boost: SPI Boost on up to 5 targets, 30% may inflict Charm: Impressed on up to 5 targets

Arden-Moondust Firework: 'Blazing Globe'- (Consumable, Lethal Item, Fire & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Fire & Light element Damage on up to 20 targets, 30% inflicts Burning, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets
Arden-Moondust Firework: 'Brilliant Corona'- (Consumable, Lethal Item, Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Fire & Light element Damage on up to 20 targets, 50% inflicts Awestruck, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets

Canta-Moondust Firework: 'Hurricane Spiral'- (Consumable, Lethal Item, Air & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Air & Light element Damage on up to 20 targets, 30% inflicts Suffocation, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets
Canta-Moondust Firework: 'Singing Wind'- (Consumable, Lethal Item, Sonic & Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Sonic & Light element Damage on up to 20 targets, 50% inflicts Suffocation: Sonic Assault, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets

Cintho-Moondust Firework: 'Shining Rain'- (Consumable, Lethal Item, Air & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Water & Light element Damage on up to 20 targets, 30% inflicts Drowning, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets
Cintho-Moondust Firework: 'Snowbloom'- (Consumable, Lethal Item, Ice & Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Ice & Light element Damage on up to 20 targets, 50% inflicts Frozen, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets

Vernat-Moondust Firework: 'Skyquake'- (Consumable, Lethal Item, Air & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Earth & Light element Damage on up to 20 targets, 30% inflicts Entombed, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets
Vernat-Moondust Firework: 'Petal Storm'- (Consumable, Lethal Item, Wood & Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Wood & Light element Damage on up to 20 targets, 50% inflicts Entombed: Overgrown, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets

Armocida wrote: Orkanith walks up to the merchants and asks "Do you perhaps have any more rare and unique items in stock?"

kitsune106 wrote: Hera asks what sort of rules against ding your own fireworks

The Nottest of Daves wrote: Celestine is going to go shopping in the stead of Dulcinea, as she is undergoing a most dangerous neurosurgery in the Cosmic Doctor-Hands of Dr. Nole. She's also keeping an eye out for Orkanith, curious about what he's been doing since her return from Indrasena.

Shopping List wrote:3 Reusable Sparkler- (Weapon, Wand, Light, 5,000 Gold) +50 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +500 Magical Attack and the element Fire for 3 rounds

Arden-Moonstone-Fragment-Tipped Sparkler- (Weapon, Wand, Light, 5,000,000 Gold) +5,000 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +75,000 Magical Attack and the element Fire for 3 rounds

Vernat-Moonstone-Fragment-Tipped Sparkler- (Weapon, Wand, Light, 5,000,000 Gold) +5,000 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +50,000 Magical Attack and the elements Earth & Wood for 3 rounds

5 Dreaming Moon Festival Special Edition Fireworks- (Consumable, Lethal Item, Fire & Light, 1 Charge, 1,000,000 Gold) May deal 70,000 Flat Damage of any combination of Earth, Air, Fire, Water and/or Light element to to up to 20 targets, 10% may inflict (Entombed if Earth element damage dealt, Suffocation if Air damage dealt, Burning if Fire damage dealt, Drowning if Water damage dealt, Awestruck if Light damage dealt), 30% may inflict Invigorated and Stat Boost: SPI Boost on up to 5 targets, 30% may inflict Charm: Impressed on up to 5 targets

10 Arden-Moondust Firework: 'Blazing Globe'- (Consumable, Lethal Item, Fire & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Fire & Light element Damage on up to 20 targets, 30% inflicts Burning, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets

Arden-Moondust Firework: 'Brilliant Corona'- (Consumable, Lethal Item, Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Fire & Light element Damage on up to 20 targets, 50% inflicts Awestruck, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets

100 Spiritually-Infused Fireworks- (Consumable, Lethal Item, Fire & Light, 1 Charge, 70,000 Gold) May deal 70,000 Flat Fire, Light or Fire & Light element Damage to up to 5 targets, 30% may inflict Invigorated and Stat Boost: SPI Boost on up to 5 targets, 30% may inflict Charm: Impressed on up to 5 targets



Costing 32,015,000 Gold (paid by Dulcinea in the end, even if Celestine needs to pay for it at the moment).

Celestine will stick them all into her Bag of Holding (provided it's not too wibbly a proposition to go grab things from the BA Inn while the festival is ongoing).

Draconics wrote: Vashna and Zwei pick out and buy:
Cintho-Moonstone-Fragment-Tipped Sparkler- (Weapon, Wand, Light, 5,000,000 Gold) +5,000 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +50,000 Magical Attack and the elements Water & Flux for 3 rounds, with this chance increasing by 5% for each Ocean Prince and Blazing Sultan ability the wielder has
2 Dreaming Moon Festival Special Edition Fireworks- (Consumable, Lethal Item, Fire & Light, 1 Charge, 1,000,000 Gold) May deal 70,000 Flat Damage of any combination of Earth, Air, Fire, Water and/or Light element to to up to 20 targets, 10% may inflict (Entombed if Earth element damage dealt, Suffocation if Air damage dealt, Burning if Fire damage dealt, Drowning if Water damage dealt, Awestruck if Light damage dealt), 30% may inflict Invigorated and Stat Boost: SPI Boost on up to 5 targets, 30% may inflict Charm: Impressed on up to 5 targets
2 Arden-Moondust Firework: 'Blazing Globe'- (Consumable, Lethal Item, Fire & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Fire & Light element Damage on up to 20 targets, 30% inflicts Burning, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets
2 Arden-Moondust Firework: 'Brilliant Corona'- (Consumable, Lethal Item, Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Fire & Light element Damage on up to 20 targets, 50% inflicts Awestruck, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets
2 Canta-Moondust Firework: 'Hurricane Spiral'- (Consumable, Lethal Item, Air & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Air & Light element Damage on up to 20 targets, 30% inflicts Suffocation, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets
2 Canta-Moondust Firework: 'Singing Wind'- (Consumable, Lethal Item, Sonic & Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Sonic & Light element Damage on up to 20 targets, 50% inflicts Suffocation: Sonic Assault, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets
2 Cintho-Moondust Firework: 'Shining Rain'- (Consumable, Lethal Item, Air & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Water & Light element Damage on up to 20 targets, 30% inflicts Drowning, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets
2 Cintho-Moondust Firework: 'Snowbloom'- (Consumable, Lethal Item, Ice & Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Ice & Light element Damage on up to 20 targets, 50% inflicts Frozen, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets
2 Vernat-Moondust Firework: 'Skyquake'- (Consumable, Lethal Item, Air & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Earth & Light element Damage on up to 20 targets, 30% inflicts Entombed, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets
2 Vernat-Moondust Firework: 'Petal Storm'- (Consumable, Lethal Item, Wood & Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Wood & Light element Damage on up to 20 targets, 50% inflicts Entombed: Overgrown, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets

The Unnamed Servant thanks the vendors kindly as he makes his purchase, dismissing his glamour illusion as he passes through the crowd to a more open area.

The Sash chimes in, What are you planning? Are you sure you should be using these, so soon after- well, you know-
Zweirugi, honing his reputation, cuts in, "You really should just play along, I think we all need to let off a little steam."
Vashna smiles. "You know, I don't think past the Beacon that we've touched on anything widescale."
The mental sigh is heard as the sash prepares for damage control.

Vashna holds up the wand and draws Zweirugi, holding both horizontally in front of him, "Hmmmm."
Zweirugi worries, "I can't be a wand."
"HMMMMMMMMMM."
"I don't want to be a wand?."
Vashna laughs, "I'm not sure how much you can do fireworks without having fireworks."
"Couldn't I just make it LOOK like fireworks, as a sword? I don't think what you're planning will let this be an official entry anyways"
"You aren't afraid people might scan it with you as a source?"
"I'll take that chance. Tristan might have it all settled by now regardless."
"Very well, let's make this, Glorious. Ready Sash?"
Ready

Vashna walks up to a suitable location and with a hefty thrust, plants the wave-patterned sword in the ground. In his hand he references the "Mad World-Judge's Tome of World-Destabilizing Magics" on some of it's accounts of world-spanning.
"Fireworks, Lifeforce, Invigorate, Fuse"
No one mind the unaffecting ruse
"With a life of blossoms' end"
Flowers bloom even on Mount Fuji

A reverberation can be felt along the ground in the vicinity. A moment later another one, almost as if the world itself had been given a heartbeat.

Vashna pulls out the sword and withdraws into the crowd hastily, looking skyward as he heads in the vague direction of Nira's bar.

------------------------

Vashna's intention is to have a MP-healing visually dramatic spell display across the world, perhaps to add noteriety to the event and not himself given the spell delay. The main design being ethereally eruppting from the ground, Red and Blue helixes that colliding at the end of their ascent in small explosions. In the spirit of his tome though, he's not going to control it any more than that.

------------------------

Vashna is using Grand Spell: Issaros delayed for 10 rounds followed by Grand Spell: Jerynniyos delayed for 9 rounds.
Using Worldwide Harvest (which is normally equipped being Life element) as a guide, he will have this as 2 hits against 5,000,000,000. Note that his tome lets him hit 2,000,000,000 targets regardless.
Vashna is using Lifeforce Elemental (then reconverting himself back to his normal types/elements), he uses the buff to convert the action to solely Life Element
Zweirugi converts the action to solely Heals and MP Damage. (TL:DR - Life Element MP Healing)
Vashna is Focused, although this doesn't normally effect Grand Spells.
Can hit targets below level 60 in other battlespaces unless an individual above level 90 denies it.
If for some reason things are resisting heals, Vashna likely can't control or nitpick what to avoid. He's immune to sub-40, peirces all defense/resistance/immunities of things below level 60 as well as ignores 19% Life Resistance.
He's attempting to use a hack of Temporally Reconfigured Spell to get the delay effect in conjunction with Expert Wizard and Theoretical Spellcaster.

Using his ties to Adept Green Mage, Druid, Elementalist, Adept Geomancer(including Leylines attunement), Genesis Architect and Expert Wizard, Vashna sets the spell to get as far and wide as plausible on this plane. The magic set to weave and twist along the surface before shooting up in spectacular bursts of magic! He's not adding any negative effects to the attack so that it non-offensive.

This actually costs no MP, but lowers his Max MP by 4% for the remainder of the thread.

Aeromage wrote: Orkanith locates Adrian Farley's Fireworks and Festival Outlet Stall.

"Rare and unique? I most certainly say I do! I specialise in picking up the experimental, the one-shot, the sadly forgotten and cast-aside alike! I'm certain you'll find nothing else in the festival like these!"

Orkanith is offered:

Odd Sparkler (5,000 Gold each)

Abandoned Prototype Fireworks (15,000 Gold each)
Dangerous Firework (50,000 Gold each)
Firework That Goes Off Unexpectedly (50,000 Gold each)
Spiritually-Overcharged Fireworks (700,000 Gold each)
Abandoned Prototype Moondust-Mixture Firework (1,000,000 Gold each)

Experimental Moondust Firework "Singing Tree" (5,000,000 Gold each)
Experimental Moondust Firework "Iceflame" (5,000,000 Gold each)
Experimental Moondust Firework "Rockstorm" (5,000,000 Gold each)
Experimental Moondust Firework "Radiant River" (5,000,000 Gold each)

Box of One-Off, Highly-Experimental Fireworks (10,000,000 Gold each)

*Abandoned Prototype Fireworks Festival Finale Bundle "The Red Magister" (10,000,000 Gold)



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Heracles is informed that using your own fireworks is completely allowable.



---------------------------------------------------------------------------------------------



Celestine buys fireworks and sticks them in her bag!



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Vashna shops, obfuscates, and prepares to unleash a display of world-spanning grandeur. Book of world-destabilising magic in hand, the unhinged mage incants his ritual, channeling the power of the Sources of Fire and Ice and forcing them through his connections to Life and nature, delaying both, setting its base display, and hurling the rest to the whims of fortune.

The result is nothing short of spectacular. Corruscating arcs and surges of red and blue swirl around the origin-point of the spell, spinning faster and faster along the ground until the flagstones can no longer hold the arcane acceleration, catapulting it upwards as a skyward storm of red and blue helixes, each whirling around the next.
Bursts of living fire and blooms of living ice erupt along the display's journey, showering the city below with flaming and frozen pieces and petals of MP-healing life energy, each surging to life as a rush of red or blue waves and ripples of light wherever they touch. Plants and planters erupt into blooms of matching colour as every flagstone and cobblestone of every street becomes outlined with alternating rushes of luminescent magic, sending festivalgoers alternately running for cover or to the streets to watch the display.

The helixes spin and weave high above Clavia, once, twice, rushing inwards and upwards as they prepare for a final, eruptive collision to send the brilliant display to every corner of the world.
The gigantic flaming snowbloom that results, however, does not meet with its intended purpose.
Seirei is surrounded by the Spirit World. Great expressions of power often cause the physical to bleed through to the spiritual, and vice versa. It was the case with Marefore, where the nuclear eruption was semi-contained by the world being bent and folded under such stresses, sending the majority of the blast to the Spirit World. And so, it is the case here, the world-destabilising magic only serving to make such interference even more of a certainty.. Albeit on a somewhat larger scale.

The sky peels back, revealing layer after layer of mists, clouds, haze, and finally, a countless number of brilliant stars wheeling across the heavens fast enough to leave trails. The power of the Source of Fire calls for Arden, the Blazing Moon, and so the black backdrop begins to tint red and brighten as it rolls towards the chosen heavenly body.
The power of the Source of Ice contests that choice, however, instead calling for Cintho, the Aqueous Moon to hold prominence. Midnight blues and ripples of darkness rush from the other direction as the second moon begins to make its presence known.

Vashna, however, chose to bend the entire display towards the power of Life, and it is Life that overrules the other influences. The sky above turns darkest green, studded with stars of gold, as Vernat, the Verdant Moon, emerges from the void beyond, surface a rippling, swaying mixture of greens of all varieties shot through with gold. The helixes, ice-blossoms and fire-blooms all rush up and away to meet the moon, trailing their MP-healing power along with them. Vashna feels a connection being forged between the city in which he cast his grand spell and the celestial body, but before he has time to examine it, a final, ringing explosion parts the clouds in the physical world below. With that, the rift to the Spirit World closes once more, fragments and pieces of ice-light and fire-flickers raining from the now-clear skies above the city.


Vashna gets:

2 Fame

'Created an Awe-Inspiring 'Fireworks' Display During the Dreaming Moon Festival on Seirei'
'Forged a Closer Connection Between Clavia and the Moon of Vernat on Seirei'

kitsune106 wrote: Hera will find a clear spot for his fireworks display.

Taking out:

*Yodelkaiser- (Weapon, Sword, War & Sonic, 1,595,000 Gold) +1,650 Melee Attack, +1,200 SPI, If wielder has at least 10 Warrior abilities and at least 10 Bard abilities, then the Magical Attack bonus from each of wielder's equipped Instruments is also provided as an equal additional bonus to Melee Attack by any one of wielder's chosen items, Deals 60,000 additional Sonic element damage on hit if wielder possesses at least 10 Bard abilities, 35% Critical if wielder possesses at least 10 Warrior abilities, +3,000 to all stats if wielder possesses the ability Warrior and the ability Bard

Fang of the Wolf-Father- (Weapon, Sword, Beast, 27,500,000 Gold) +27,500 Melee Attack, +27,000 STR, +27,000 CON, 80% Critical against non-Animals, Wielder's per-item Melee Attack bonus cap is determined by the greater of wielder's Strength and Constitution, provided that there is not a difference in value between the two stats that is greater than 10% of the greater stat's value

He will slash with both swords, angling to hit about 0.5 miles above the city, the blast wave. He is using:
Atomic Wave-Slash- (Spell, Sword Arts, Atomic, 170,000 HP, 70,000,000 Gold) +70,000 Melee Attack, 70% inflicts Poison: Irradiated, 1 hit against 600,000, Caster must have a Sword equipped


as well as:Collateral Damage Elimination- If possessor is Level 35 or greater, possessor may choose at the start of each round to not be able to damage allies (not including possessor) during said round, Worshipper Benefit



Hoping to get a nice display!

Draconics wrote: Vashna looks skyward.

"Elementally aligned moons, talk about unexpected."
You aren't really going to use that are you?!
"No, but I wonder compared to known elements if all such moons exist, and in what capacity. Perhaps a moon exists that doesn't?"
*mentally audible sigh*

Armocida wrote: Orkanith sees the sword spells being used and in turn draws the

White Waveblade- (Weapon, Sword, Light & Energy, 55,000,000 Gold) +55,000 Melee Attack, +55,000 SPI, Wielder's 'Melee Attack' actions may use Spirit as their Prime Attribute, Wielder's 'Melee Attack' actions may gain '1 hit against 50,000' and deal 1/3 Damage

And used its ability and uses

Shadow Slash- (Technique Ability, Swordsman) Possessor may use 'Shadow Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack and becomes solely Darkness element.

He sends his ability to intercept the others.

He will also purchase Experimental Moondust Firework "Radiant River" (5,000,000 Gold each)

Will also purchase *Abandoned Prototype Fireworks Festival Finale Bundle "The Red Magister" (10,000,000 Gold)

Aeromage wrote: Orkanith gets:

Experimental Moondust Firework "Radiant River"- (Consumable, Lethal Item, Fire & Light & Water, 1 Charge, 5,000,000 Gold) Deals 500,000 Light & Water Damage, 30% Inflicts Awestruck, 30% Inflicts Drowning, 50% fails to work unless user has both the abilities "Radiant Hierophant" and "Ocean Prince" or the ability "Adept Crafter Proficiency"

*Abandoned Prototype Fireworks Festival Finale Bundle "The Red Magister"- (Consumable, Lethal Item, Fire, Unlimited Charges, 10,000,000 Gold) Deals 500,000 Fire Damage, may gain 1 hit against 15 and deal 1/3 damage, 50% gains an additional hit against user, 50% fails to work, 50% causes a roll on the Red Magister Explosions Table, 20% after use this item may no longer be used in the same thread, this item automatically repeats its charge-use against its targets at the start of each round if no other item has repeated charge use against such targets at such times, with all random variables re-rolled for such repeat usages


Red Magister Explosions Table:

Rolls on this table are to be processed as if part of the parent item's full text.

1: Dud- Deals no damage, may not inflict any buffs, debuffs or status effects, and gains the element Null until the Red Magister Explosions Table is rolled on again.
2: Celebratory Catastrophe- Deals 1 hit against user's side of battle, 30% inflicts Burning, 50% inflicts Charm: Impressed, 50% inflicts Burning and Burning: Constantly Exploding on user as an effect that is removed if this item is removed from the thread
3: Short Fuse- Solely targets user instead of any other targets that may otherwise have been chosen, inflicts Confusion: Surprised, Fatigued: Stunned and Burning: Constantly Exploding
4: Long Fuse- This action is delayed 3 rounds
5: Lift Off- This item is removed from the thread at the end of this action, user may choose to leave the thread at the end of this action, user is automatically removed from the thread if this action targets user
6: Blast Off- This item is removed from the thread at the end of this action, 50% a single target of this action below Level 30 is also removed from the thread, user is automatically removed from the thread if this action targets user
7: Festive Volley- This action gains or may become solely the element Energy, 30% inflicts Overload
8: Bright Volley- This action gains or may become solely the element Light, 30% inflicts Awestruck
9: Vivid Volley- This action gains or may become solely the element Color, 30% inflicts Overload: Faded Out
10: Spectacular Display- Inflicts any two of Invigorated, Invigorated: High Morale, Stat Boost: SPI Boost, and Charm: Impressed on up to 20 targets
11: Stunning Display- Inflicts any two of Impaired: Blind, Impaired: Deafened, Fatigued: Stunned and Confusion: Surprised on up to 20 targets
12: The Festival Goes On- Roll twice on this table, rerolling this result. Take both effects.
13: The Festival Goes Off (In Your Face)- Roll twice on this table, rerolling this result. Take both effects. Solely targets user's side of battle, with the maximum number of targets possible being chosen from the results (if the resulting action would be single-target, it instead solely targets the user)




Burning: Constantly Exploding (Possessor takes an amount of Fire element damage equal to 5% of possessor's Max HP at the start of every round that cannot be defended against by Defense that is not either coming from Universe-element sources or Defense that is specifically Defense against the element Fire, possessor's allies take an amount of Fire element damage equal to 1% of their Max HP at the start of every round that cannot be defended against by Defense that is not either coming from Universe-element sources or Defense that is specifically Defense against the element Fire)

Overload: Faded Out (Possessor takes an amount of Color element damage equal to 5% of possessor's Max HP at the start of every round that cannot be defended against by Defense that is not either coming from Universe-element sources or Defense that is specifically Defense against the element Color)



Well. Looks like it wasn't abandoned for nothing. Still, it might be possible to improve it...


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Heracles draws his blades, bardic and bestial alike, and rips into the air with a dual-cross-slash! An immense arc of vividly green-glowing, roaring and yodelling power erupts outwards and upwards from its starting point, noisily scything into the night sky amidst the few fireworks that happened to be set off (perhaps accidentally) in the wake of Vashna's astounding display.
His attempt at impressing the populace of Clavia is met and cut short by an answering wave of darkness from another part of the town, intercepting the first attack and sending both careening off as a combined, clashing wave-blast, wobbling dangerously on its trip skyward.
The bizarre mixture cannot hold, however, the collision and strange elemental combination destabilising the newly-formed display enough to cause both to explosively collapse in on one another in a series of chaotic bursts of darkness, green light and off-key ululation.

It's certainly caught people's attention, although not quite in the way that the previous, physical-world-transcending performance did.


Heracles and Orkanith get:

1 Fame

'Provided a Chaotic 'Fireworks' Display During the Dreaming Moon Festival on Seirei'

Aeromage wrote: Doctor Nole's Health and Wellness Clinic (Evening, First Day)

Nole's been busy for this time-slot! All that fruit fuss certainly made the hours fly by. He thinks he might just have enough time to squeeze one more patient in, however, and as luck would have it, one's already here in the form of Celiria!

kitsune106 wrote: Celiria asks,
"Nole m, I've got gott..a a..a.. aaa.. prob... ACCHOIOO!"

She sneezeies hard. Hopefuly its a mere fire breath and not mucus breathe.



Celiria gets:
Draconic Hayfever- (Passive Ability, Curse) Possessor has a 50% chance per action of having to use 'Dragon's Breath' that action, if possessor takes an action using 'Dragon's Breath', there is a further 50% chance that it may only use the additional effects granted by the ability 'Mucus Breath'
(Lasts 20 battles)
Mucus Breath- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increaded by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Water element Damage and gain '50% Inflicts Paralysis: Sticky and Pain: Discomfort'

Pathaky wrote: Nole rears back to avoid the fire/mucus.

"Good grief. Let's take a look at you. Have as seat, please."

A folding chair carried in a cradle of vines emerges from The Garden.

Nole gives Celeria the once-over. "I want to try something a little bit different, Celeria. Would that be okay? It seems that you've been afflicted with a curse. Let's take a look at what I can do.

Behind him, a matrix of stars whirl into existence, pinpricks of distant color suspended in space. The shimmering-image outline of a hound coalesces in the light of the stars and glares. The cold light washes over Celeria like a winter headwind.

Candied Wish-Stars---> Celestial Hound(2) ---> Shining Glare

Shining Glare- 550 SPI Damage, inflicts Awestruck, inflicts Charm: Pacified, Light & Psychic, 15,000 MP

Nole then stands up, gloves his hands, and heals and removes the Awestruck and the SPI damage using

Restore Spirit- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 SPI Damage



and his general healing mojo. If the Awestruck is a problem, Nole can send Celery away with enough regen buffs to render it completely innocuous.

With Charm: Pacified, any of Celeria's Offensive Actions have a 90% chance of being cancelled. That means that when her hayfever forces her to breath fire/mucus, the Pacification should allow her to "hold in" the sneeze, so to speak.

With the immediate symptoms taken care of, Nole begins to examine Celery's snoot. Hayfever is an allergic response, at least in normal circumstances. Nole takes a poke around her sinuses, installing self-dissolving pads that should help to limit/absorb excess mucous production. He then prescribes a dual-acting aerosol spray, using his Custom Medicine to craft it specifically for treating draconic allergens. "Take this nasally when you feel an attack coming on."

Doctor Nole's Custom Treatment- (Technique Ability, Healer) Possessor may use 'Doctor Nole's Custom Treatment' as part of a non-offensive 'Magical Attack' or 'Attack with Finesse' action that involves possessor casting a Healer Magic spell. Said action heals an additional 250,000 HP if it would otherwise heal HP and cures any one debuff from a source below Level 80 than is not 20 or more Levels greater than said action's performer.

Doctor Nole's Miracle Medicine- (Spell, Healer Magic, Light & Magic, 85,000 MP, 85,000,000 Gold) +85,000 Magical Attack, Target obtains +10,000 to all stats and +10,000 Magical Attack as a non-stacking buff, Cures Diseased and any one other minor negative status effect, Heals, Caster must be Level 40 or greater or both Level 20 or greater and a Holy one

Adept Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cost possessor 10,000 less MP to cast, Helaer Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Healer Magic Spells, and may not be converted into other types of slots by individuals below Level 100

Aeromage wrote: Having artfully avoided being utterly drenched in draconic phlegm, Nole sets about treating the suffering Celiria. He freezes her nasal assaults in their tracks with Hound-induced pacification successfully, avoiding another brewing nosestorm and safeguarding himself (and the garden) from further snotty doom.

Having dealt with that, Nole's second part of the treatment kicks off, stuffing Celiria's nose and sinuses full of dissolving pads and using his considerable medical skill to whip up a quick course of curatives and palliatives to deal with the aftereffects.

The Holy Doctor's healing mojo remains on point, and he sends Celiria off significantly less sneezy than before!

Celiria loses Draconic Hayfever (but retains the Mucus Breath).

Nole gets 20,000 XP and 'Successfully Treated Celiria's Draconic Hayfever in the Dreaming Moon Festival on Seirei'

Aeromage wrote: Celas' Fortune-Dictating Booth (Evening, First Day)

Celas sets up his booth! Looks like he's not the only one with a fortune-telling booth in the festival. Perhaps there's something of a tradition on that front.
How's the winged necromancer going to play it?

Celas wrote: Sorry, in the interests of not holding up all the things, I'm going to bow out of here. Just don't have the posts in me now.

Re: The Dreaming Moon Festival

Posted: Mon Jun 08, 2020 9:09 pm
by Modrageball
Aeromage wrote: Nira's Bar (Evening, First Day)

The Bar is still in full swing, and it looks like Nira's 'alcohol inspector' Juvia is back with her companion/chaperone Alton, along with a whole mess of other... weirdos. A group of people in various styles of dress, levels of armour, states of battle-readiness and with a large variety of weird and wonderful items and accessories about themselves have tagged along with her. Several seem to have a red sword-and-bow emblem on their person or incorporated into their outfits. Perhaps this is some of the more-alcoholically-inclined crew from the Spirit Hunter's Association that were previously mentioned?

Eva is also still hanging about, and still with the sneezing, waistcoated gentleman (who has since introduced himself as Morton Ingoldsby, a middling-tier accounts manager at a local bank) and a now exceptionally-awake young boy with a dragon-head for an arm (introduced as Verran Wyrm-Cursed and 'Draggy').

Looks like the added clientele is making the place more popular. What's the gameplan, bar-maestro?

Draconics wrote: Nira will start serving a slew of drinks, to meet the expanded clientele though she will use her Time manipulation to make the bar count as a Zone of Time to speed her up. She's going to use her eye's mass-scanning to try to figure out and serve everyone's drinks before they even order.

The maids keep up as able, making sure to report if anything starts getting out of hand.

Pathaky wrote: Eva continues her carousing, pleasantly surprised at Nira's foresight in drink-orders. She ends up knocking a table over to show Verran some "tips on fighting with whatever's handy". She laughs a little and points, a little wobbily, to Draggy. "Hah! Handy."

Aeromage wrote: Nira, thanks to a combination of time-manipulation, bartending experience and an impressive techno-eye that can skim people's thoughts, promptly launches into a highly effective pre-emptive drinkstravaganza! Patrons need only approach the bar to find their order already filled! No sooner is the question "who has the next round?" uttered than a maid with a tray stacked with beverages descends upon the table!

The Spirit Hunters' tastes seem to run to the more exotic and expensive, and Nira ably fills their requests with little difficulty. They seem to avoid the most-expensive of her selection, though, the eye revealing that they're planning to make a night of it rather than settling for a single drink.

Regardless, her clientele appear to be enjoying themselves immensely and the tips come pouring in. Word's getting out about her pop-up establishment, too!


Nira gets:

1 Fame

124,226,101 Gold

4 Boxed Mini-Fleff Selection- (Consumable, Food, Earth & Air & Fire & Water, 10 Charges, 50,000 Gold) Heals 5,000 HP and MP and provides a chosen effect from: +5% To Hit, +5% Critical, +5% Dodge, +5% Resilience, 15% Resistance to a chosen Base Element, +5,000 damage to all attacks that include a chosen Base Element, +500 to any one stat, Heals 500 damage to any one chosen stat, +500 Melee Attack, +500 Magical Attack, +500 Ranged Attack. Stacks once per each separate effect this item can produce, with each effect stacking with different effects but not further copies of itself.

2 Pouch of Moonstone Shards- (Item, Antiquity, Earth & Wood & Air & Sonic & Fire & Light & Water & Acid, 5,000,000 Gold)

Moonstone Box (Medium)- (Accessory, Container, Magic & Moon, 1,000,000 Gold) Weilder gains 2 additional Consumable slots that may only be filled by Consumables whose names include the word 'Moonstone'.

Lesser Moonstone of Arden- (Consumable, Enchanted Item, Fire, Unlimited Charges, 5,000,000 Gold) Target weapon owned by user or a willing ally becomes solely Fire element and gains +5% Critical (with said To Hit bonus not stacking across weapons), does not stack, lasts 5 rounds

Lesser Moonstone of Cintho- (Consumable, Enchanted Item, Water, Unlimited Charges, 5,000,000 Gold) Target weapon owned by user or a willing ally becomes solely Water element and gains +5% To Hit (with said To Hit bonus not stacking across weapons), does not stack, lasts 5 rounds

"Known as an Excellent Bartender in the Clavia Province in Seirei"

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


As the night wears on, Eva's thoughts turn to being The Best Role Model.
Eva upends a table and proceeds to give the dragon-armed boy an impromptu lesson on aspects of Slayer skills! He'll never know when he might need to defend himself in a bar, after all! She gets rather into it. Really, really into it. Judging by the crowd she's drawing (and the plethora of drinks being ordered for her), it's going well! Well enough that she decides to continue on with teaching more of the wonders of Improvised Weapons! And hey, there's a perfectly good table and chairs right there!

Eva gets:

1 Fame

"Taught Verran Wyrm-Cursed (and Draggy) The Finer Points Of Bar Brawling and Slaying During The Dreaming Moon Festival On Seirei"
"Impressed a Number of Spirit Hunters With a Lesson on How To Incapacitate People With A Table During the Dreaming Moon Festival On Seirei"


----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Kasumi subtly steps up to Nira and lets her know that a rather drunken Eva is apparently teaching children how to incapacitate people with furniture and bar fixtures. While nobody's getting hurt (and it looks to be encouraging drinks orders), it seems the werebear-lady's drawing quite a crowd and there may be a danger of her asking for volunteers for a practical demonstration. Either that or passing out from excessive alcohol consumption.

Draconics wrote: Nira will have Kasumi mind the bar for a moment while she goes to see what's the meaning of this.

She approaches the growing crowd, softly tapping the side of her eyepatch. Looking to Eva at it's core she speaks calmly, but with volume to be heard.

"What is the meaning of this?"

Pathaky wrote: Eva waves excitedly! "Heya Big Lady! T-thanks for the drinks!" She turns back to the crowd. "An' if someone comes at you from *behind*, give 'em one of these!" She tosses the held still directly behind her head, spinning and arcing toward Nira's cranium.

Draconics wrote: "Big-?"

The still arcs beautifully, but like the hands of a clock gone static, it halts in midair. Nira's gaze now sternly upon Eva, her previous thought no longer even a footnote.

"Such disorder is not permitted in my area and will be met with swift and disastrous dismissal. Allow me to make example!" She declares aloud as she snaps her fingers and about faces. The world almost seems to fade to grey-scale. Her form seems to blur from the alcohol. Double, triple, quadruple, what?

Over a dozen Niras appear from the periphery with dizzying speed. One becomes an octet as it fragments further to surround Eva, shooting at her with gratuitously gruesome turbulence as the shots are aimed to ricochet for maximum impacts. They fade as a set of several move in quickly to clean up, rearrange to order, and prop Eva back into her chair. Two final ones serve Eva a part of a mixed drink, albeit a little forcefully. (Note: Attack drinks always seem odd for this same reason as a note.) Whatever just happened, Eva is likely only left with scratches and little more liquor in her system.

Flowering Night likewise makes an appearance, chopping the hang-timing projectile from the air. It's time has been erased.

------------

Nira gets 20 actions against Eva and all 'attacks' are 8 hits against X. Nira's attempting to kill Eva with a Ranged Attack, fix her bar, and then serve her a Mixed Orange Phoenix Cocktail + Bar Special. (specific note: Nira is not inflicting any status effects or the like, strictly HP damage)

Her clock auto-delays attacks against her from sources below level 40 for a round, Flowering Night is just KING CRIMSONflavor as she has a 97% dodge and possibly high enough defense to ignore the attack.

Pathaky wrote: Eva blinks, nonplussed. There's a moment of silence as she checks herself for trauma. Then, she lurches up and over to Nira, raising her arm in the air. "Did you guys SEE that? A round of drinks for the Big Lady! Our trea-*hic*-t!"

Aeromage wrote: Eva's would-be demonstration is handily derailed by the two-factors-of-level-cap-magnitude-higher Nira, who promptly unleashes a flurry of managerial bartending rage as an afterimage-filled team of one (ish). Eva, being significantly lower down the power scale, can do naught but bounce around like a drunken pinball in a particularly alcohol-soaked table, subjected to all manner of violence-between-moments, killed outright before even landing on her second ricochet, and then finding herself a split second later seated, served, and served.

The rest of the night goes by considerably more calmly.

Aeromage wrote: A new day dawns!

Present Timeframe: Morning of the Second Day


●Songs for the Moon
A traditional Dreaming Moon Festival staple, back for its second day! Offer songs, symphonies or other musical performances to assist in keeping the Moon's slumber sound! Prizes are often given for notably accomplished entries, and the musically talented- as well as those searching for such talent- often turn up in droves. (Entrants should provide a list of appropriate abilities, gear, etc. Making a show of it is encouraged).

●Moonstone Merchants
Typically found in the stock of more upscale equipment shops or in the hands of more specialised merchants, the Dreaming Moon Festival, celebrating the moons as it does, is the perfect stage to sell them. Of course, this being a festival, quality is not always guaranteed and price is not always an indicator. Those that know where to look, however, can get themselves a tidy collection of the Seirei-specific stones for a sum. Or perhaps just buy a cheap knockoff as a souvenir.

●Progression Parlour
Adventuring in Seirei? Planning an adventure? Time being a drag? Maybe get some advice or something! Maybe more! Running on auto? Well, I wouldn't recommend it. But it's a service, you see, service! You know, like that one thing. I hear it's popular among youngsters today.
Long distance charges apply, premium rates as negotiated

●Spirit Hunter's Association Booth
Join the Spirit Hunters! Give them money! Get access to their exclusive organisation and camaraderie in return! The more savvy might see this as more a test of off-world visitor's interests than anything. Or perhaps just a ploy to get a lot of money quickly off people who are likely to forget all about the organisation once the festival ends, much like a more combative gym membership. They've certainly got their perks and resources, however. Alternatively, you might want to hire one of their curious-about-interdimensional-travel mercenary number for your gang, guild or birthday party.

●Rent-A-Booth
Your Event Here. All for the low, low price of 500,000 Gold for a day! Or four rounds, if you want to be meta about it. But nobody told you that. Shhh. If you've still got booth-time remaining, slot on in here!

kitsune106 wrote: progession Parlor!
Hera, Kit and Celiria
Remalius,
Kevlar
Rey Naboshi


Moonstone Merchants

Catrice,




Gillian, aka, Tia, is going to wander around. See if she can't find a bard to bribe for tales!

The Nottest of Daves wrote: Dulcinea hums to herself, strokes her chin, and ponders the morning's activities. "Ah! I see this Progression Parlour is on the event list... I should look into the current state of Marefore, and my plans for fish-delivery and airship construction! Indeed!" She smiles and nods to herself in satisfaction. "I am a GENIUS for such a display of SKILL and FORESIGHT! MWAH-HA-HA-HA-HA-HA!"

-------------------

Celestine is looking forward to another wonderful set of performances at the Songs for the Moon! She's eager to learn more about the arts of music!

-------------------

Ryuutarou is ready to COOK RAMEN, but OH NO! He lacks ingredients! TIME FOR GROCERY SHOPPING!

-------------------

A certain shadowy figure slips in amongst the festival-goers. She's going to watch the festival for suspicious folks, and try to study their criminal arts from afar.

Pathaky wrote: Nole ---> Continuing at the Health and Wellness Clinic. (He has 2 Time Slots left, I thiiiink. Maybe just 1.)

Ave ---> Moonstone Merchants!

Einarr ---> Songs for the Moon!

Roy ---> Gonna Rent A Booth for today. It's got a home-made banner, held aloft by a pair of ratty Blood-Gate summoned Tengu. It reads "GET REVENGE" (Roy's feeling 'philanthropic'. He's wants to run a stall where people with grievances can go and pay for the privilege of having Roy hex their enemies.

Draconics wrote: Nira -> Bar

Vashna -> Moonstone Merchants

RM -> Songs!

SO -> Progression Parlour

Zweirugi -> Follow Vashna

Aeromage wrote: I'll give people a couple more days to assign characters before I kick off this round of events, so throw them in if you want them in.

Aeromage wrote: Events locked!

Present Timeframe: Morning of the Second Day

●Songs for the Moon
Celestine, Einarr, Roulette Master

●Moonstone Merchants
Catrice, Ave, Vashna, Zwei

●Progression Parlour
Celiria, Heracles, Kit, Remalius, Kelvar, Rey, Dulcinea, Silent One

●Doctor Nole's Health and Wellness Clinic
Nole

●Roy's Revenge Booth
Roy

●Nira's Bar
Nira


Others

●Gillian (Aimless Wandering)

●Ryuutarou (Grocery Shopping)

●Enrica (People-Watching)

Aeromage wrote: Progression Parlour (Morning, Second Day)

Celiria, Heracles, Kit, Remalius, Kelvar, Rey, Dulcinea, Silent One

The Progression Parlour is, from the outside, a small, colourful, ostentatious fortune-teller's tent made of heavy fabrics and with equally heavy curtains obscuring the inside.

The interior is a completely different matter. Within lies a huge, high-ceilinged room in baroque style, done up in white and accented with elaborate gold mouldings and fixtures. Chandeliers hang from the opulent ceiling, radiating light despite not apparently containing any candles, lightbulbs or other regular means to do. The mirror-polished white-gold marble floor reflects the room back almost perfectly, making the entire interior seem even more cavernous.

The entire effect is somewhat compounded by the place being completely bereft of furniture save for a small, white, baroque table stood in the exact centre, upon which is a similarly extravagantly-ornamented rotary telephone.

Curiously, everyone entering the parlour find themselves in the room alone, even if venturing inside in groups.

The phone begins to ring.

kitsune106 wrote: Kit answers her phone!

Aeromage wrote: Kit picks up the phone! At the other end, a rambling, tired-sounding male voice speaks.

"Yes, this is Mr. Progression...

...

...well...

...thanks for calling.

Miss Timefox, wasn't it? Well, that's the most polite nickname I've heard going around...

...what's that? You didn't call? Of course you did. I'm just calling back before your future self called me, that's all.

Isn't that truly convenient?

...Of course, you'd know all about manipulating time, wouldn't you?

That hole you blew in it is still there, after all...

Such a mess.

Do you know how much it costs to patch up the fabric of time?

And it's always "While we're doing it, you really need to renovate space as well"

I mean, I know there are codes and such to deal with, but it's such a hassle, you know?

You set out to get one thing fixed, and they find all these other things to complain about...

...and then they just say they'll fix those things, but they're really just looking for more money.

...I'm not made of the stuff, you know?

...I mean, a fresh coat of paint on it, and who would know the difference? But they start going on about all this jargon, and equipment, and expenses, and such...

...so I threw them out and went to the DIY store instead.

...a few nails and some materials and nobody would know the difference, right?

...well, so long as they ignore the hole...

...but I figure, who's likely to stumble across it in the middle of that forest that sprung up?

...maybe a few of the creatures living in it, but that doesn't matter.

It's not going to get any bigger, so it doesn't matter.

There's no need to worry about that.

...

...well, anyway.

...you're fixing Marefore, I see. Or at least trying to.

...sorry for the delay. It's because of so and so and such and such a reason, you see. Thank you for your patience. The boss says things should get back on track after the festival.

...anyway...

...you really need to plan a bit more before you go ahead and do things, you know?

...or at least share your plans with the other people trying to fix things. It's only polite.

Try to read the situation once in a while. You'll probably be less likely to get stabbed...

...well, that's what I hear, anyway.

Still, it could be worse.

You messed up a bit, but it could be worse.

...so now you're trying to fix your fix. You need to get those people out of the walls and floors, restore their minds, and round up the bodies of the soulless and comatose.

...simple enough for someone of your power, I suppose, although you might find the healing part a bit trickier...

...

...well. What do you want me to do about it?

I could just give you some advice on how to proceed.

Or I could increase your healing powers to ensure you can restore their memories properly without negative repercussions.

Or I could secretly remove those curses that the Spiritual Defense Force woman put on you as insurance if you aren't confident you'll be able to work without messing everything up. But that won't come free.

Or I could have you placed into an automatic state to finish your tasks. It's a service, you see, service!

...but that method comes with risks.

...alternatively, I could just tell you about other things in the world you might find interesting and how to approach them.

...

...so, what'll it be?"

kitsune106 wrote: Kit hmmmmmmms at this, the fox's tailtip puffing out and twitching in a counter clcokwise manner as she thinks.
"I... want to repair this. So.... I will take the advice. I would take the healing, but, that would not be under my power. So advice it is. I Am confident I can handle the curses. That isn;t a nice thing to do. Besides, it feels like cheating."

Re: The Dreaming Moon Festival

Posted: Mon Jun 08, 2020 9:21 pm
by Modrageball
Draconics wrote: Silent One is naturally leery of phones, but will give it a shot and grow a thin hand to pick up the phone.

Aeromage wrote: Kit's phone-conversation (however one-sided) continues.

"...I see.

...well...

...Firstly, you need to remember the rules you and the Dream of Tomorrow need to follow to not get cursed.

Don't act without permission.

Follow the orders of Lucia and the authorities.

Don't mess with Time.

...honestly, that's just good sense.

They're all worried enough by you as it is.

...No sudden moves, you know?

If you think you might need to act quickly, and your higher level isn't enough, it's best to ask permission beforehand and bring the lady along.

...Second, you outlevel almost everyone in town.

Be careful how hard you hit if it comes down to it, you know?

It means you can probably act out a little if you want to, as well.

But it doesn't mean you won't regret it if you end up fighting certain people.

Lucia's curses will mess you up.

Some Spirit Hunters in the area would also give you trouble if it came to it.

Fina Clavis, the Spirit Tamer running the place, has access to a lot of resources that will give you a bad time if you cross her.

...but she just wants the town fixed.

You'll be fine as long as that's all you do...

...Third, don't get off-track until you're done.

It's only polite, after all.

...

...you know the guard-lady said about her cells being empty?

Turns out you relocated the criminals into other parts of town.

There's not many that would do much, though...

Well, there was some Aptim nutjob who got mindscrewed into believing he's a fictional airship pirate...

You've got the guard-lady boss with you, though, so be careful there. She's had a very rough few weeks.

...speaking of criminals, not everyone who lost their memories is going to be innocent. You might want to try being a bit selective when it comes to restoring all of their minds.

Good thing you can tell naughty from nice, isn't it?

It's truly convenient, isn't it?

...incidentally, that hole in the middle of town where the explosion originated...

...you might want to try making a ward against radiation there.

You might have rewound the town, but the Spirit World remembered. It made a new part of itself, you know?

You don't have to block it off completely if you want to explore it, though.

Or want to give others the chance to do that.

...of course, if you wanted to find out what really happened to make the explosion, the answers are down there.

...you might need to interpret it a bit, though.

It's an interesting place.

Who knew Radiant Magic and the Atomic element would make their own domain in there?

It's a rare combination, truly rare...

...well...

...thanks for calling.

This has been Mr. Progression."

*click*




Kit finds herself back outside.

The Nottest of Daves wrote: "A telephone? WHAT LUCK! Speak to me your sweet secrets!" After it rings again, Dulcinea remembers that she needs to pick up the handset to use such a telephone.

kitsune106 wrote: REmalius picks his up, the orb genie leviating it up.

Hera picks his up, a swor din his hand.

Celiria blinks, then carefully picks her ups, one handed.


Rey shrugs and picks his up, a bit carfeful as he's wanted in clavia.

Aeromage wrote: Silent One picks up the phone! At the other end, a rambling, tired-sounding male voice speaks.

"Yes, this is Mr. Progression...

...

...well...

...thanks for calling.

...Mr. Changing, wasn't it?

You haven't been around for a while.

...ah, don't worry. I can see what you're doing.

I'm pretty good at charades too, you know?

...anyway...

It's always nice to see people that help out in the community...

...the people of that village really appreciated it, you know?

...yes, it's always nice to help out in the community...

...even if there's always those nosy types that like to poke into other people's business.

...I mean, what's the point of a homeowner's association, anyway?

All they care about is whether your lawn is an inch too long or you don't have the right brand of paint for the house.

I told them "my house is all stonework, it doesn't need paint"

But they refused to listen and threatened to fine me.

If you ask me, they're just looking for an excuse to use their small amount of power to bully others.

...so I decided to follow their instructions to the letter.

Of course, they weren't happy about every stone being painted a different shade of blue.

Or maybe it was the fact I painted all the other houses so they couldn't argue mine wasn't 'in keeping with the neighbourhood'.

So I painted them, too.

...and that's why I'm presently looking for alternative accomodation.

...

...well, anyway.

...you aren't questing in Seirei right now.

"What are you even here for, anyway? Huh, you bastard?!"

...Well, that's what less professional voices on the line might say without my benefit of experience.

...but I've been doing this job for long enough to know.

...makes things pretty open, though, you know? I'll have to narrow it down a bit...

If you wanted to continue dealing with the Rosebay Fields, dial 1.

If you wanted to do good elsewhere, dial 2.

If you wanted a dungeon crawl, dial 3.

If you wanted to do something else, dial 4 and then flail wildly to convey your desires.

...

...so, what'll it be?"

Aeromage wrote: Dulcinea picks up the phone! At the other end, a rambling, tired-sounding male voice speaks.

"Yes, this is Mr. Progression...

...

...well...

...thanks for calling.

...Miss Fisher, wasn't it?

...it's quite a title you have.

You've got power similar to certain spirits over here, you know?

...sanctums and suchlike. I think there's a lot you can learn here...

...you've got a lot going for you, you know?

Like that Wonder element.

Everyone could use a little wonder in their lives, I thought...

...so I tried being a traveling storyteller, once.

...problem is, I didn't know many good stories, so I had to improvise...

...I was pretty good at it, I thought.

...well, until people started complaining at me.

...turns out, kids don't appreciate it if you kill characters off for good.

Personally, I don't think they're educated enough to appreciate the literary nuances and character development that arise around an in-depth study of grief, loss, and the symbolic and real ripples caused by the removal of a person from the world by which their true worth and impact can be conveyed from a postmodernist perspective...

...some people are just ungrateful that way.

You can't just go around undoing deaths all willy-nilly without cheapening things, you know?

...I mean, unless you're some kind of dimension-hopping gladiatorial adventurer tangentially in the service of a supreme sovereign power who wishes to enjoy the fallout that results from doing that, of course.

But what are the chances of that?

...

...well, anyway.

...you aren't questing in Seirei right now.

"What's with all of you? Geez! Go get some experience before bothering me!"

Well, I'm not the sort that would say that.

What? No, it's not just because I'm worried about losing my job.

That's a ridiculous assertion.

Truly ridiculous.

...well, I can narrow your main choices down into four categories.

Did you want to go to Marefore to fish and subsequently look for ways to expand the resources available to your citadel and perhaps your guild in general?

Did you want to learn more about the Lunar Arts you've gotten a foot in the door of?

Or did you want to find rare materials to use for your experiments?

Or perhaps you wanted something else.

...

...so, what'll it be?"

Draconics wrote: Silent One will buff up! It will grow several sets of ripped muscular arms before headbutting the "4". It flails it's arms in wild windmills before multi-heimliching itself. It's maw extends to let out the statue.

Scorched Statue of Lucasta, Shrine Maiden of Rosebay Fields- (Item, Antiquity, Light & Darkness & Earth & Fire, 100,000 Gold) (Bound to Seirei)

It ends the display with the powerful shrugs of no less than a dozen sets of shoulders.

The Nottest of Daves wrote: "Well, I planned to start out with a nice little fishing trip, yes. And these sanctums, you say? That certainly sounds interesting, for sure. I AM INTRIGUED! TELL ME MORE, GOOD TELEPHONE!"

Aeromage wrote: Silent One headbutts the '4'!

As it's a rotary telephone, this requires it shrinking down its head to pop into the dial and then face-dragging itself around to lock the choice in place.

"...I see.

...well...

...that's kind of related to Option 1 there, but I guess you're just wanting to know about her, aren't you?

I guess I can go with general advice...

Lucasta is dead.

...she's been dead for hundreds of years.

And I mean, properly dead and gone. No becoming a revenant, no lingering as an unsent spirit. Straight on to the Wheel of Reincarnation.

She was the forgiving sort, you know? Even after everything they did to her.

She knew that sticking around would just hurt people in the end, so she just let it go.

Yes, she was forgiving...

...truly forgiving...

...a pity the same couldn't be said for those with her.

...

...well, maybe some context is in order.

Lucasta lived a few centuries back. The Great Houses of the Order of Spirit Tamers had shifted from working with spirits and only enslaving the evil and destructive as punishment to enslaving and controlling every spirit they found.

They had a lot of reasons, you know? Not all of them were bad, either. Less people were hurt by spirits and things were a lot more peaceful, that's for sure...

...Lucasta lived where the Rosebay Fields are now, attending to the lands there and their embodied spirit, the dragon Tyria.

They were truly fond of one another, and the area was at peace.

Lucasta got the idea that she'd petition House Clavis to treat spirits more kindly so they'd want to work together and make the world a better place. But she didn't know how to go about it, so she went traveling to see if any people or spirits had ideas to assist her.

...turns out, a few people liked the idea, and the shrine maiden, so much that they decided to follow her...

...as the saying goes, "one thing led to another" and soon she had her very own army coming back with her to her shrine, mercenaries and all.

Lucasta didn't much like the idea of having an army, but thought showing House Clavis how many people supported her idea would make them consider changing their course.

...well, what happened next wasn't pretty.

The Head of House Clavis at the time wanted to see to the threat of an army on his doorstep, you know?

And he wasn't exactly the level-headed sort...

...long story short, he took the spirit-dragon Mulciber of the Thousand Flames of Earth and dealt with them all at once.

Lucasta and her army were all burned to death in and around her shrine.

Tyria tried to protect her, but Mulciber was too strong, and Old Man Clavis bound her with Spirit Magic and bid his dragon to rend and burn the land to kill the spirit...

...turns out, it didn't take.

Tyria's been alive all these centuries, crippled and maimed, for long enough to make a huge sanctum.

That sanctum is the Rosebay Fields.

She never forgot Lucasta, or what happened to her.

So she took the shrine maiden's form to rally what spirits were created from the devastated ashes of the fields and the object-spirits of the deceased army's equipment.

Her plan is to send spirits out to destroy the boundary stones and wards surrounding the Fields so she can ride an army out and destroy the lands and House that caused her such pain.

She has four main generals beneath her, each a banner of that old army, one for each cardinal direction.

...you faced, defeated and removed one of them already.

If you reach her, you can remove her protective lie by either killing the fake maiden or using a powerful enough method of scanning.

...she won't be happy, though.

And you're not strong enough to face her directly yet.

You might be able to take on the banners, though...

...and take them away from the fields.

...even that will be enough to stop her plans for a few more hundred years.

Her army would never be able to recover its original strength, either...

...

...well...

...I hope that's what you wanted to know.

...thanks for calling.

This has been Mr. Progression."


*click*


Silent One finds itself back outside.

Aeromage wrote: Dulcinea's call continues!

"...I see.

...well...

...Sanctums are a tricky business, you know? You either need to be a Spirit or have enough skill as a Binder to grow one. And you don't qualify for either right now.

...or you get one of those Sanctum-Seeds from the Seed Rains.

I could get you one, but that would cost you big.

...well...

...that was pretty short, wasn't it? You need to think about what you ask for, you know?

But I'm feeling kind of generous...

If you wanted I could give you advice on your fishing trip instead. That might be more your speed.

Aren't I a great person?"

The Nottest of Daves wrote: "Very well, let us continue with our discussion of the fishing trip. I'll need to look into this Sanctum business some other time."

Draconics wrote: Silent One reclaims the statue and will proceed on its way!

Aeromage wrote: Dulcinea's call continues further!

"...I see.

...well...

...you should probably take up that notice from the Flying Catfish Restaurant if you weren't planning to already.

The lady in charge knows her fish, you know? She's also pretty good at cooking them. Your spirit-chef friend might want to tag along.

She can't give much in the way of money, but it'll be a good way of honing your fishing skills if you want to live up to that title of yours. You might even make a name for yourself in the area.

...Fame's pretty nice to have, you know?

...if you want to make more of a name for yourself, fish close to the town and tell the fishermen about what you find and how to spot it.

It's important to know what you might be eating, after all. And you'll surely be thanked for averting disaster.

Health is important, you know?

...if you want fish you can actually use, you'll need to go further out to sea.

If you want to go it alone, fish near the rock with a dead tree on it, but be careful of the submerged reefs...

If you want better results, you'll want to go with a local fisherman.

...they can probably teach you more about technique, too.

Beaky is the best in those parts, even though people say he's new to the area. Ignore what the others say about his skill. They're just jealous.

...Jealousy is truly terrible, isn't it?

And the poor kid has enough issues without the stigma surrounding what he is.

...He has a lot of potential, though, you know? If you play your cards right, he might even become a valuable ally.

He's lonely, you see. I mean, he has a friend, but they're not exactly a great conversationalist...

...just don't lead with telling him you're from Nexus.

Someone from there did him a great wrong, and after hearing that the Gold-Dust Killer might have been from there, well...

...it's best to try and make him warm up to you first, if you want him on-side. He knows not everyone from the place is the same, but you'll need to lead by example. Following my earlier advice first would go a great way towards that...

...oh, and you'll want a boat and bait.

...you can hire or buy them, of course, but sometimes people tend to forget those little details.

If you want good results, use the bait sold by the stall-owner with the purple hat.

If you want weird results, use the vegetables sold by the woman advertising 'Safe Seed Rain Produce'.

If you want rare results and a fight, catch a Spirit-Touched Sturgeon and use its eggs as bait.

...

...well...

...that should probably help.

...thanks for calling.

This has been Mr. Progression."


*click*

Dulcinea finds herself back outside.

Aeromage wrote: Remalius picks up the handset. At the other end, a rambling, tired-sounding male voice speaks.

"Yes, this is Mr. Progression...

...

...well...

...thanks for calling.

...Mr. Genie, wasn't it?

...you're quite the frequent flyer here, you know?

And I can't say your trips are ever uneventful...

...I mean, you kicked off the Grand Lunar Era.

And you did this and that...

...you've made a lot of people's lives very different, you know?

And your impact will continue to be felt long after that point.

For better and worse...

...well, that's what you get for doing what you want without waiting.

What? No, I'm not judging you.

Interesting times, you know? Makes for good stories...

...there's a reason why that's considered one of the Great Curses, though.

...come to think of it, I think that guy has it in stock.

Maybe I should ask about it sometime...

...then again, it's probably pretty expensive.

I heard he does a package deal for all three, though...

Maybe I'll just save up until my co-workers really annoy me.

...although I'd need to have co-workers, first.

It's a tough job, you know?

...well, anyway.

...you aren't questing in Seirei right now.

...that's three in a row. Maybe I should be happy so many people are considering seeing the world?

Or maybe I should have made the adverts clearer?

...well, let's talk options.

Did you want to learn about the new magic of Lunar Arts?

Did you want to explore places related to the Moons?

Did you want to gain more power over the spirits you created?

Or did you want something else?

...

...so, what'll it be?"

kitsune106 wrote: The orbs bob then,


"Choice/decision equals lunar Arts."

Aeromage wrote: "...I see.

...well...

...you're kind of indecisive on your own personality, aren't you?

I mean, people who've known you longer are just going to be confused...

"I thought he was meant to be a genie that collected spells, but now he's a spell that's a genie that's a robot?!"

...or something like that.

...well, anyway.

When you kicked off the Grand Lunar Era you did more than just introduce the Moon Element to the world...

...you also templated the most common type of Moon Spirits based off yourself and had your skills at the time affect a lot of others...

...but, you know, the moons are kind of a big deal here.

You basically provided them a whole new branch of power. It made a new school of magic ready to be discovered.

...just between you and me, though, I don't know if it's going to make it off the world.

It's still kind of a work in progress, you know?

...anyway.

The tree's called Moongazer, and the spells are Lunar Arts.

It currently has two main focuses.

The first is more tied to the Moon element.

...that means it's more focused on tricky status effects, buffs and debuffs, messing with text, changing how things affect you and things like that.

The second is more tied to the Moons.

It can declare a Governing Lunar Body to empower the spells based on what that moon's focus is.

There's also potential to further alter the spells through lunar phases and prominence.

...it might take a bit of setting up, but they're sure to add some punch to the mix.

...just be careful, as some of the effects affect the battle as a whole.

There's also some relation with Orbs and Scythes.

...so that's the overview.

If you want, I could tell you where you could find some examples.

Or I could teach you the basics of the class, but that'll cost you.

Or I could just sell you some of the spells, but that'll cost you too.

...so, what'll it be?"


kitsune106 wrote: The spell bobs.

"Teach basics. What is price/cost?"

Aeromage wrote: "...I see.

...well...

...you don't exactly have much cash or experience on you, do you?

You're not even capped out for your level band.

"Geez, you need to take better care of yourself!"

That's probably what your mother would say...

...if you had one, anyway.

...that kind of puts me in a bind, though, you know?

I mean, you have some Lunar Trickster abilities, but you don't have the basics down.

...still, you got some power related to Vernat...

...so here's what I can do.

For two bonus weeks and a Level I can give you Basic Lunar Arts Attunement.

It's a great deal, isn't it?

I'm such a generous person, aren't I?

...well, I can do a couple more on top of that...

...try not to praise me too much.

For another four weeks, I could give you Envoy of Vernat and Basic Lunar Element Attunement: Vernat.

I can't go giving you more than that, though.

You'd need to learn more Lunar Trickster abilities or run up the Element-class trees for more.

...hey, don't give me that look. I'm sticking my neck out as it is.

Too much of a deal and other people would complain, you know?

...oh, and payment's up front.

You can't hang around here for weeks, after all...

...I mean, I know it feels like the festival's been going on for months, but it's only three days long.

...so, how about it?"



kitsune106 wrote: THe spell bobs again.
"Agreed/confirmed. HAve 8 weeks. Will pay. Much thanks/jubilation."
His orbs shirnk and dull a bit as 6 weeks flow away, as well a level!



Aeromage wrote: "Thank you very much.

Thank you very much.

...well...

...here you go.

...thanks for calling.

This has been Mr. Progression."

*click*

Remalius finds himself back outside.

Remalius loses 6 Bonus Weeks and gains:

Basic Lunar Arts Attunement- (Passive Ability, Moongazer) All Lunar Arts spells possessor casts that possess a chance of inflicting a Minor Status Effect have said chance increased by 5%, All Lunar Arts spells cost possessor 10 less MP to cast, All Lunar Arts spells that have elements that match the current Governing Lunar Body's Associated Elements cost possessor an additional 50 less MP to cast

Basic Lunar Element Attunement: Vernat- (Passive Ability, Moongazer) If Vernat is the current Governing Lunar Body, possessor may choose to treat Earth as said Governing Lunar Body's Associated Element.

Envoy of Vernat- (Passive Ability, Moongazer) Possessor may choose to have their spells, abilities, and items respond as though Vernat is the current Governing Lunar Body as an effect that does not stack with other Moongazer abilities whose names include 'Envoy of'

Re: The Dreaming Moon Festival

Posted: Mon Jun 08, 2020 9:39 pm
by Modrageball
Aeromage wrote: Heracles picks up the phone. At the other end, a rambling, tired-sounding male voice speaks.

"Yes, this is Mr. Progression...

...

...well...

...thanks for calling.

...Mr. Brawn, wasn't it?

...you've got to respect people who have bodies like that.

It takes a lot of time and dedication...

...well, mostly dedication...

...unless they use magic or steroids, I mean.

But those come with side effects, so it's best not to bother...

...I mean, you don't wand those kind of problems, you know?

I tried going to the gym once, myself...

...I thought they'd make fun of me, but they're all pretty accepting people.

They're all just there to improve themselves, for the most part...

...of course, it was really hard work.

...and really sweaty.

...and kinda stinky.

...but I got through that day, even though I was really sore.

I thought I'd do some research before I did it again...

...apparently, they say that every other day is good.

Got to let the muscles rest, you know?

...but some people say every two days is just as good...

...and then there's those people who say that doing five minutes of really intense movement is even better.

So I thought I'd give that a try with a bit of help...

...well, long story short, I fused all the lights in the gym and got banned from touching anything else electrical in there.

...so much for my abdominal dreams...

...

...well, anyway.

...you're wandering the Spirit World, I see.

...sorry for the delay. It's because of so and so and such and such a reason, you see.

Thank you for your patience. The boss says things should get back on track after the festival...

...anyway...

...your companion's kind of a flake, isn't she?

I mean, leaving her partner alone in a weird place like that...

...that's just asking for trouble.

...that hand of hers isn't her biggest problem, if you ask me.

...just like yours is not equipping yourself fully.

You've got those slots for a reason, you know?

It's not like spells are going to bite...

...

...anyway.

Looks like you don't really have a goal in mind right now.

I could ensure you go somewhere challenging if you wanted a fight...

Or I could send you somewhere easy if you just wanted to take your stress out and collect low-tier stuff.

Or I could send you to the Fading Province if you wanted to go somewhere incredibly dangerous that's full of weird stuff.

Or I could have you placed into an automatic state to do whatever. It's a service, you see, service!

...I'd say it comes with risks, but you don't really have a plan to mess up, here. Unless you're really unlucky, the worst you're likely to get is a minor curse or something.

Alternatively, I could just send you back to Nexus...

...unless you had something else in mind.

...so, what'll it be?"




kitsune106 wrote: Hera smiles. "I think I'll try the automatic! It never hurts and I bet you'll want to try it out! If you want a sword as a payment, I've got a few I could part with!"



Aeromage wrote: "...I see.

...well...

...like I said, it's a service.

No payment necessary.

Who knows where you might end up...

...or what you might end up doing...

...it's all down to luck, really.

Well, luck and your established character...

...what? No, ignore that.

It's getting a little meta, so just ignore that.

...well...

...thanks for calling.

This has been Mr. Progression."


*click*

Heracles finds himself back outside.



Aeromage wrote: Celiria picks up the phone. At the other end, a rambling, tired-sounding male voice speaks.

"Yes, this is Mr. Progression...

...

...well...

...thanks for calling.

...Miss Slaver, wasn't it?

...what? That's what you call people who buy people, isn't it?

...well, Miss Explosion, then.

...you've really had a run of it, haven't you?

I mean, you met that legendary merchant not once but twice in one night...

...well, the second time around it was his shop...

...but still, do you have any idea how rare that is?

Seriously, any idea?

...and then you went and blew yourself up...

...seriously, what were you going for with making an atomic pressure cooker out of yourself?

And with an aging curse too.

...maybe you wanted to make a nuclear rocket-fart to propel yourself upwards?

That's hardly dignified.

It really isn't.

...and then you ended up blowing up the town and killing all those people...

...well, technically that got undone.

Hm? No, the blowing up the town part.

Most of those people are still dead.

Right onto the Wheel of Reincarnation.

...still, I suppose it's better than becoming a radioactive revenant...

...you should thank Miss Timefox sometime, you know?

And your luck is really high, despite your best efforts...

...it all got blamed on that guy.

...yes, the Gold-Dust Killer.

...you even made a new part of the Spirit World...

...it's full of Atomic element and Radiant Magic, you know...

...and things based on yourself and that thief you exploded.

Someone might figure it out if they go down there...

...of course, it's a little vague.

And they'd probably get radiation poisoning and die before they could get back.

You really are lucky.

...

...well, anyway.

...you're looking to bring back your thief, aren't you?

...sorry for the delay. It's because of so and so and such and such a reason, you see.

Thank you for your patience. The boss says things should get back on track after the festival...

...anyway...

...it's a big undertaking.

The way he vanished makes things complicated.

But don't give up hope, you know? You've got directions you need to follow.

If you do everything right, you'll bring him back.

...It'll be him, even if there's something up with his name.

What measure is a unique, you know?

It will and won't be him, but it's him.

...again, it's complicated.

You can thank the purple guy for that...

...geez, you really do get into stuff above your pay grade, don't you.

...

...anyway.

I can't automate you here.

Seriously, do you have any idea how many strings had to be pulled to give you this opportunity?

It's a big undertaking.

But you'll have a lot of opportunities along the way...

...well...

I could give you advice on how to get your thief back without risking it going horribly wrong.

Or I could just warp you to the first step on your way to fixing this.

Or I could give you a train ticket that could get you to Quielucio, but there's a lot of stops, and there are risks if you don't know what you're doing. It'd cost you big, too.

...what? Come on, it's a city that so many people want to reach.

...I suppose as an additional service, I could deal with one of your biggest problems too, for a cost.

...no, not that one. You got that one of your own accord.

...I mean the one that could cost you your thief.

...it's not something I should be giving out lightly, but what to price it at...

...well, 10 Fame should do it.

I always wanted to have my name out there a bit more...

...what? Well, I certainly think it would be worth it.

...

...so, what'll it be?"



kitsune106 wrote: Celiria holds the phone in one hand, thinking. Well, her only hand, a tail growing to swish as she thinks.

"I'll take the advice, and I'll pay the fame. I ... really want him back. I'd even pay double . And I must say, Mr. Progession, you are... unique and special. If you need help, I will help you back if I can. I want to do most of it under my own power and using the thing. Hopefully my luck won't run out. And advice will help to temper my... enthusiasm, yes, lets call it that."



Aeromage wrote: "Thank you very much.

Thank you very much."


Celiria loses 10 Fame and gains:

Anti-Distraction Quest-Focus Alarm- (Passive Ability, Blessing) At the start and end of each round, if in a Random Quest, Mini Quest, Random Dungeon or Player Quest, possessor is cured of Confusion and Fatigued: Asleep, as an RP power possessor is informed if a choice or decision would send them off-task or derail their chosen goal in a quest

(Subject to change via Gad)


"...well...

...first things first.

...that fire you decided to abandon your partner to investigate?

...it's Arden, the Blazing Moon. You're not exactly going to reach it.

Summer's coming to Seirei, you know?

...as for that Tengu, the Mind-Destroying Hypnosis spell you brought along would do the trick as a bribe and get him out of your hair, no questions asked.

...well, scales, anyway.

...what, your companion had it and not you? No he didn't. You had it all along.

...never mind the consequences, that'll be for other people to deal with later. You've got a thief to focus on, don't you?

...anyway...

...you really should follow that weird postcard's advice.

The best place to find your recommended reading is to ask at Martellus Chart's bookshop, Chart's Charts.

He'll say he can't help you, but he has his reasons...

...just follow his advice on where to eat and what to ask for and it'll work out for you, you'll see.

The book isn't cheap, though. You've got enough, but you'll want to put in in your Promissory Notebook first. Swing by the Spirit Hunter's Association for that...

...well, huge bags of gold are hardly discreet, are they?

Read that book and remember its lessons.

It'll tell you how to get into Quielucio, and what to do to bring your target back.

The Shrine to the Weaver of Pleasant Slumber is the easiest method, but you'll need at least 2,000,000,000 Gold to get to Quielucio. It'll be a sure thing if you're doing it, no matter what the shrine maidens say.

Dormina Shrine is sealed with a strong, regenerating spell. It's also a bit of a trek to reach. The room with the red candles is the one you want.

...you'll also need a strong seal-breaking method to get in, and once you're in there, you won't get out the same way.

...well, that's less of a problem for you, considering your access to Gate Magic or just killing yourself.

You'll need something that can hit above your pay grade to get through the seal, though.

The Azure Forest Temple Ruins is too dangerous for you at your current level.

If you want to risk it, though, just sleep in the inner sanctuary with the postcard over your eyes.

You can get directions or transport to those places by asking your Spirit Hunter buddies.

The Forsythia Road will get you there, but you need to find it first and have a good singer. Again, asking around the Spirit Hunter's Association is your best bet.

...well...

...I suppose if you somehow make yourself really lucky you can get there by entering the Fading Province if you want a ridiculously dangerous method.

Or if you make yourself impossibly lucky, you just need to sleep anywhere in Seirei.

...but even then it's not a sure thing.

...about the other stuff...

...Quielucio runs off different rules.

It's hard to focus in a dream, right?

You've got to stay lucid, and that usually means doing what you need to do fast.

Don't get distracted.

Seriously, don't.

Otherwise you'll have to start all over again, and the same method might not work twice.

Once you've done what you came to do you can enjoy the place...

...oh, and Lucidity Spheres might help.

You'll find them hanging around the place here and there...

They restore your LP. The more you have, the more lucid you are.

...what? How do you get more LP?

...well, I hear having a high MIN value helps.

And having training in Mind, Psychic and Dream-related things.

...oh, and regarding the other things...

Even written notes count as 'personal belongings' when the person in question wrote them.

And even if you get tempted, stick with the thief you remember.

I mean, sure, he smells kinda weird...

...and he can't speak properly...

...and he makes you all drugged up if you touch him...

...but he's real, you know?

No matter how much you want that sexy dragon-knight, that's 'the man of your dreams' in a literal sense.

...oh, and if in doubt, spend XP.

It's basically mana and essence after all, or can act as a good substitute.

Follow all that, remember what the book says and pay attention to that alarm, and I think you'll be good...

...well...

...thanks for calling.

This has been Mr. Progression."


*click*


Celiria finds herself back outside.



Aeromage wrote: Rey picks up the phone. At the other end, a rambling, tired-sounding male voice speaks.

"Yes, this is Mr. Progression...

...

...well...

...thanks for calling.

...Mr. Gold-Dust Killer, wasn't it?

...well, that's what they call you nowadays.

...although frankly, you seem to kill yourself as much as others...

...I think you need to see a therapist or something.

...you're kinda infamous in these parts now, you know?

First there was that issue with theft...

...stealing property from a Great House is pretty big, you know?

Even if it was already stolen.

...then you went and killed those people...

...then you used a spirit to kill more people...

I mean, just that right there is basically the realm of crazy psychotics in these parts.

And then you nuked the place.

...well, I know you didn't do it.

...and it's technically been mostly undone by Miss Timefox...

...but people still think you did it, you know?

You're a legend, a legend!

...well, a supervillain, I suppose.

Good thing people only know you for that outfit and not your face, right?

...well, unless they see your papers or scan you.

Seriously, it's like you're a supervillain.

Maybe if you were one of those guys you'd be getting powers from it...

...you know, those guys.

...although I suppose a couple are girls...

...still, I suppose that's an avenue you could pursue.

It's not every day you qualify to become a supervillain, you know?

...what? I like the word, that's why I keep saying it.

...hey, don't feel so down. Some people would kill for that kind of PR.

...by which I mean they'd kill until they got that PR.

Aren't you fortunate?

...

...well, anyway.

You aren't questing in Seirei right now.

I mean, I understand your reservations given what's happened...

...and getting in through the front door might be tricky.

Especially at your level.

Seriously, hit the arena or something.

You've got a lot of potential locked up in you...

...well, literally, too. That phoenix inside you can only do so much when you're only that strong, you know?

...speaking of which, you'll want to get more Skykeeper and Blazing Sultan skills to tap into it more. And maybe Beastmaster or Binder.

...that advice was free, by the way. Aren't I generous?

...anyway...

You don't really have any goals right now that I can tell.

If you want, I could give you something to bypass the Gate Complex.

Or I could build a portal to the Spirit World in the Seirei Portal Room, but that'll cost you big.

Or I could build an unstable portal to the Spirit World in the Seirei Portal Room... well, who knows where that'll send you. Or if it'll even work half the time.

Or maybe you just want me to progress time some. Summer's coming, but maybe you prefer some other season? Things won't stay as they are, though, and there might be lost opportunities because of it...

Or maybe you want something else. Things to do, places to see, people to kill... I'm sure you have some ideas.

...so, what'll it be?"



kitsune106 wrote: Rey shrugs. "Lets go unstable. If life wetebsafe, well, I am a mercenary for a reason. And i shall be heading back in soon once i level up. Thank you sir."



Aeromage wrote: "...I see.

...well...

...I'm sure life wetebsafe, or whatever that means.

I'll have it up once the festival's over...

...what? I don't want to do two jobs at once, you know.

It's not like I get paid double time...

...and I need to go and get the materials too...

I deserve a break every once in a while too, you know?

Resting is important.

It's very important.

...so just be patient.

...well...

...thanks for calling.

This has been Mr. Progression."


*click*

Rey finds himself back outside.



Aeromage wrote: Kelver is here too! He picks up the phone. At the other end, a rambling, tired-sounding male voice speaks.

"Yes, this is Mr. Progression...

...

...well...

...thanks for calling.

...Mr. Lungbeans, wasn't it?

...you're a pretty weird guy, you know?

I mean, there's wanting to conserve nature, and then there's going full eco-terrorist on random woodcutters...

...well, I suppose you know what they say.

"Don't start none, won't be no towers falling on your head from the sky."

...well, maybe that's not quite how it goes.

You did pretty well getting away until then, though...

...your luck was just terrible, that's all.

...and it looks like you turned it around by dressing up as a sexy catgirl and going to the one guy who was bad at scanning for new papers.

...hey, I'm not going to judge.

From what I hear, that girl's really getting around.

...that's the risk you take with creating magical disguises based off yourself, anyway.

...what? No, I meant she's turning up everywhere.

Get your mind out of the gutter.

...although I guess you're technically a rat, so...

...was that racist? It's a bit hard to tell when it comes to shapeshifters.

...

...well, anyway.

...you probably like the way the Seed Rains changed things in these parts.

Lots more plantlife, you know?

I mean, sure, most of the most exotic stuff's died off...

...couldn't survive outside the spiritual conditions the Rains brought, you see.

...but there's still a fair few pockets of interest here and there...

...and there's some dungeons with treasures that are just your style.

...like, seriously, ridiculously your style.

But you've really been slacking, you know?

"Geez, get some tasks done! You can't stay at 19 forever!"

...well, I suppose you could...

...but you'd be missing out on a lot, you know?

There's a whole multiverse to explore that you're too weak to look at...

...

...anyway.

You aren't questing in Seirei right now.

So...

I could tell you about the three towers that fell with the Seed Rains in Clavia and the treasures they hold if you're planning to get stronger.

Or I could tell you about the town that's been taken over by parasitic flowers if you want to stay as you are for a while...

Or I could tell you where to find some pockets of surviving Seed Rain plants if you wanted.

Or maybe you want something else.

...so, what'll it be?"



kitsune106 wrote: Kelvar nods
" I am going to break the cap to 39 soon, so tell me of the towers please. And its not racist. I am a rat, so sewers and gutters ARE fun. And i have heard rumors about the ted light d... well, never mind that. Please tell me about the towers."



Aeromage wrote: "...I see.

...well...

...I don't know about guys called Ted or their lights, but here's what I'll tell you.

Three towers fell in the Clavia Province.

They're the Fuchsia Tower, the Jasmine Tower, and the Honeysuckle Tower.

Each is ruled over by a Court of Spirits from a very territorial area of Vernat's domain.

...they want to expand their territory as much as possible so they can rule over the others, you know?

Don't expect to reason with them about that.

...you're a druid, so maybe you know about the language of flowers?

...no, not actually talking to them, I mean the symbolic and historical meanings.

Each court has powers derived from those.

...anyway, the towers.

They're basically dungeons.

They still hold a lot of the Spirit World's power in them, so they might not have the same layout if you enter them twice, you know?

...but once you clear a floor, it's probably going to stay clear for awhile.

The Level Range for them is 15-59.

Although the first half of each tower goes up to 39...

...well, usually.

If you're unlucky, you might find something from a higher floor down there.

...in dungeoneering terms, you'll find a boss at the middle, and two bosses to fight together at the top.

...well, there's also the bonus boss...

...but they're Level 60 and tough about it.

They're technically not even part of the towers, though, so you don't have to face them.

...anyway.

Each tower has treasures and enemies based on that tower's flower theme.

All of them have military-types, though.

The Jasmine Tower is based on grace, elegance, temptation, purity, spirituality, divinity, motherhood, and opulence, among other things.

...they're pretty good at messing with your SPI and partially ignoring defense, so you'll want a lot of SPI defense if possible.

The Fuchsia Tower is based on faithfulness, ambition, the blessings of water, being confided to, love, beauty, combining power, and hummingbirds.

...hummingbirds might sound like a joke, but that court is pretty tied to the King of Hummingbirds' Court. You'll find more than just plant-spirits there.

The Honeysuckle Tower is based on the bonds of love, happiness, friendship, generosity, protection from evil, twins, spirit vision and attracting birds and wildlife.

...they kind of sound like the 'love and peace' sort, there, but they'll use those powers to call in a lot of help.

You'll find treasures based on each tower's theme in there, among other things...

...it's not all just straight fights, though, you know? There's challenge rooms and the like too.

...well, maybe you should ask that guy with the lantern-spirit for more details on that front.

They've also got the right environment to keep the stuff that blew into them with the Seed Rains alive, you know?

You could find some interesting things if you're lucky.

...oh, about the main prize...

...as well as some unique gear from the bosses and in chests about the place, each tower has a Throne.

...they're artifacts.

...well, maybe artifacts.

It all depends on the big guy, you know?

...and he's been pretty busy lately...

"Hey, what else am I going to call something with multiple aspects, anyway?"

That's what I heard getting yelled when looking into it...

...well, I suppose unless I hear otherwise, they're likely to be artifacts with a low level cap and multiplier.

You'll get a package deal of the throne, the tower, your very own minions...

...but you know, the towers were made to conquer one another.

...maybe if you somehow get more than one throne you'll be able to combine them for more power.

...or you could just stick other things in them to ramp them up. People like you have a lot of options, you know?

...ah, about that conquering...

It's like rock, paper, scissors, you see.

Jasmine beats Fuchsia, Fuchsia beats Honeysuckle, Honeysuckle beats Jasmine.

...well, they aren't the only factions out there, but you'll have to travel further afield for those.

...as for where to find them...

...well, you know where to find the Fucshia Tower.

But in case the head trauma made you forget, it's a way north of the Gate Complex.

The Jasmine Tower can be found east of the Gate Complex, near where the road splits between Pella and Marefore.

Although I hear the Spirit Hunter's Association is seiging it right now.

The Honeysuckle Tower can be found near the border of the Vire Province, north-northeast of Exga Village or north-northwest of Pella.

It's a fair ways out there, though.

...one last thing.

You might want to bring some friends along if you're tackling the towers.

...or at least be a good level, have a lot of summons or a decent pet, and not push too high up.

You can get good stuff from a dungeon even if you don't beat it, you know?

...

...well...

...thanks for calling.

This has been Mr. Progression."


*click*


Kelver finds himself back outside.



Aeromage wrote: Songs for the Moon (Morning, First Day)

Celestine, Einarr, Roulette Master

The Songs for the Moon concert-staging area still stands where it was the previous day, nestled in a large swathe of parkland off the appropriately-named Parkway. Bright banners and bunting billow in the breeze as the audience files in to take their seats around the semicircular stone stage ringed with strange white crystal-implements. Many of the festivalgoers seem to have bags of decidedly squashy fruits to hand. Presumably the performers get more than just embarrassment if they fail.
The group (minus Celestine, unless she wishes to perform instead of merely spectate) is led backstage along with a throng of aspiring musicians and singers! The ones that stand out the most (for better or worse) are a tall man with a porcelain flute, a boy with vivid yellow, very spiky hair and yellow-and-black-banded skin with what looks like an attempt at making an electric guitar, a dark-skinned young man with dull feathers for hair and a cloth binding over his mouth, holding a stringed instrument, and a woman in red giving her all-female choir a pep talk.

The event's portly master of ceremonies bounds up to the stage in a whirl of clashing colours, the white crystal apparatus amplifying his voice and carrying it to the audience and beyond.
"Wwwwwwwelcome, one and all, welcome once again to the thirrrrrd iteration of the Festival's grrrrrrrrreatest tradition! We've been seeing some truly impressive performances already, and, with any luck, this round's crop will outdo themselves! And now, without furrrrrrrrrrther ado..."

People! Declare and describe your performances!



The Nottest of Daves wrote: Noting here that Celestine is just spectating again.



Draconics wrote: The Roulette Master gets up on stage, in his namesake suit, flashy wheel-collar glinting in the light.

"Ladies and Gentlemen, for one of tonight's more fantastic performances, I announce myself to front and center! The mightiest moon to eclipse this stage!" He motions with a spinning bow and returns just as vividly erect. He extends a hand to the audience, "I assure you that this next performance will wow you to no end but do not be alarmed! Let's begin by remembering not to get a-head of ourselves in any sort of panic!"

The Roulette Master demonstrates but removing his head, he then with a comedic and well-needed wind-up launches his head into the air. It flies higher and higher and out of sight for most. After a sparkle it reappears from the heavens....

A moon-sized pumpkin bearing the face of the Roulette Master begins to descend from the above. The body on stage begins to dance and pose in rapid manner. The plummeting head somehow bobs side to side as it descends, the beat emanating out over the world and it busts out a series of sick rhymes. The vocals mysterious and fading across the common tongue but also a more seasonal variant.

The Song takes longer than expected, giving the head a queasy hang-time. The head makes impact on the body with a blinding flash, with the Prime returned to normal with a finishing bow and a likely confused and tired crowd.

The Roulette Master gives himself a sly laugh.

--------------------

Elsewhere, Vashna is rolling his eyes. While even Nira may be none the wiser, Vashna's going to actively dodge his "son's" 'attack'.**

--------------------

Dud-Impulse: Roulette-Head Spatial Doom-Moon Plunge:
MP drain, withholding status effects, solely Illusion Element
The 7,777,777 hits on this spell are going the randomly assigned method, he's trying to kind of use both spells to get the range and rap and at the same time the Roulette-Head Moon theme

The Roulette Master is using this phenomenon to try to siphon at least a mystical portion away from the random targets to feed the leeches, and to recharge.

Rapping Terrorist Global Meltdown- (Spell, Bardic Music, Fire & Technology & Atomic & Sonic & Chaos, 940,000 MP, 210,000,000 Gold) +210,000 Magical Attack, 30% inflicts Poison: Irradiated, 30% inflicts Antimatter, 30% inflicts Burning, 30% inflicts Confusion, 30% inflicts Overload, instead of having targets assigned normally, this action has a 70% chance of targeting each individual in the battlespace it was performed in, targeting a max of 1 individual with the Constant Effect or Ability 'Hypermassive', Caster must by Level 60 or greater
Roulette-Head Spatial Doom-Moon Plunge- (Spell, Anarchomancy, Chaos & Fortune & Darkness & Air & Magic & Physical, 1,000,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Wielder's actions involving this spell may gain an additional hit, to a max of 1 total hit per target, against up to 7,777,777 targets below Level 77, Once hits from actions involving this spell are assigned, they are all reassigned to random valid targets, Cannot be equipped or cast by individuals below Level 40, Cannot be equipped or cast by individuals below Level 60 whose name is not 'Roulette Master'
*Worldleech Force- (Weapon Aspect- The Worldleech Mind, Force, Life & Blood & Energy, X Gold) +80,000 Melee Attack, +80,000 Magical Attack, +80,000 Ranged Attack, Wielder may deal HP Drain or MP Drain instead of HP Damage, MP Damage, HP Drain, or MP Drain, Wielder may use Spirit, Mind, or Constitution as wielder's Prime Attribute for 'Melee Attack', 'Ranged Attack', 'Magical Attack', 'Overdrive', 'Melee Overdrive', and 'Point Blank' actions, Wielder may, as an effect chosen at the beginning of each thread, use Spirit, Mind, or Constitution as wielder's capping-determining stat for Melee Attack bonus, Ranged Attack bonus, and Magical attack bonus, Wielder's actions may gain the element Illusion, Wielder's actions may gain the element Darkness, Wielder may spend an action to destroy up to 5,000 Zones, Terrains, or Phantom Terrains with sources below Level 60
*The Worldleech Mind- (Accessory Aspect- The Worldleech Mind, Bioaugmentation, Life & Blood & Energy, X Gold) +80,000 MIN, +80,000 CON, +80,000 SPI, +800,000 MP, 30% Illusion Resistance, 30% Darkness Resistance, 5% Human Resistance, 5% Plant Resistance, Wielder may deal Stat Point Drain instead of Stat Damage, Wielder's offensive actions may deal 8,000 points of Stat Point Drain to any one stat, Quantities that wielder is healed by Drain are doubled, Wielder may choose to count as possessing the subtype Insect in addition to wielder's other subtypes


Dud Impulse- (Technique Ability, Controller) Possessor may use 'Dud Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains -1,000 Melee Attack, -1,000 Magical Attack, and -1,000 Ranged Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Actor- (Passive Ability, Bard) Possessor gains +50 Defense on rounds during which possessor has replicated the ability of an entity on the Enemy List
Apprentice Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 500 less MP
Bard- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last (Possessor Level / 2, rounded down) additional rounds if they already last at least 2 rounds, Bardic Music spells cost possessor (50 * Possessor Level) less MP to cast
Basic Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 10 less MP
Basic Sound Amplification- (Passive Ability, Bard) Bardic Music spells that possessor casts that possess a Magical Attack bonus have said bonus raised by +45 Magical Attack.
Wounding Puns- (Passive Ability, Bard) Possessor's Bardic Music spells may gain 5% inflicts Wounding
Speak the Autumnal Tongue- (Passive Ability, Elementalist) Possessor's Acid element spells gain +5 Magical Attack



**Note is only present since 1 MP puts Vashna on death's door and that he's more than aware of how the doom-moon plunge spell works.



Pathaky wrote: The Einarr's take the stage one-by-one. They begin checking their pitch, testing notes in their/his old, wavering-yet-still-inappropriately-loud voices. Once the crowd has quieted down, the two Einarrs on either flank of the group both begin to cough as if hacking up a lung. They bend double before straightening up with a metallic crashing *honk*, coughing up a pair of dented, but serviceable, cars. The vehicles crash onto the stage, suspensions swaying as their creators climb in and test the horns.

Esoteric Breath Weapon: Cars- (Passive Ability, Mechanist) Possessor gains +500 Ranged Attack, Possessor's 'Ranged Attack' and 'Snipe' actions gain '15% inflicts Fatigued: Stun', Possessor gains the subtypes 'Vehicle' and 'Machine' while conducting 'Ranged Attack' actions



*BEEP*

*HONK*

Satisfied, the remaining Einarrs vibrate and twist, their limbs growing long, wirey, and wooden. Their heads sprout thick foliage as they grow, up and up and up. Birdeinarrs emerge from the branches, hopping down from their Treeinarr Perch and strutting around the stage, old-man-necks wobbling as they bob.

Finally, the masterpiece is ready. The Einarr's honk their horns. The Birdeinarr's tweet, kaw, screech, and titter. The Treeinarrs sway in the wind, providing a soft, almost percussionary backing to the cacophony.

If there's a melody in the racket, Einarr can't find it. But there is a certain continuity to the "music". There's a rhythm, to be sure. And occasionally it actually stirs something deep and primally confused in the soul. And it's LOUD.

Unnaturally Loud Voice- (Passive Ability, Commander) Possessor may not be afflicted with Impaired: Mute by sources below Level 20



It shows no signs of stopping. If prompted by the people putting the show on, or otherwise attempted to cut-off, Einarr is....

Deaf When It Counts- (Passive Ability, Warrior) Possessor gains 10% Sonic Resistance




Aeromage wrote: The event begins! People's names are picked out at random, and the order of show decided!

The man with the porcelain flute plays a solid but unimpressive tune, despite his odd instrument. A couple of half-hearted fruits are lobbed his way, but the audience seems more bored than anything else by that particular offering.

The yellow-black-striped guitar-slinger fiddles with his instrument for rather longer than would be expected, finally interrupting the master of ceremonies' eventual decision to speak with a loud, thrumming chord as whatever preparations he was making reach their conclusion. Dripping a fountain of sparks at every contact with the strings, the Aptim boy manages to gear himself up into a surprisingly competent (given the world's apparent lack of modern technology) fast-paced guitar solo, albeit one without the characteristic growling distortions expected of the instrument in question.

This seems to warm up the crowd considerably more, thus emboldening Einarr to present his piece.

The sudden coughing up of a pair of motor vehicles is met with stunned surprise. The subsequent transformation of the rest of the bizarre troop of identical (and in some cases, cross-dressing) old men into a small wood's worth of trees and frankly unsightly birds causes some measure of alarm, followed by several seconds of incredulous staring as the Cacophony For Car Horns, Birds and Trees in E(inarr) launches into full, tuneless swing.

Two 'verses' in and showing no signs of ending, the master of ceremonies attempts to step in to pull the 'performance' to a close, only to be met with further confused yelling and car-honking. His attempts to shout over the utter din is further hampered by Einarr's sheer volume, both in the sense of noise level and number of participants. A shower of overripe produce from the audience and further yelling from the stands is also weathered to absolutely no effect as the bird-tree-men-aisurii continue resolutely inflicting agonies on the concept of song and sound.

Things only come to a close when the gagged, feathered next contestant takes to the stage unbidden and removes his binding, taking a deep breath and abruptly plunging the entire area into utter silence with it.
Having thus cleared the air of the audible effects of the pandemonium still unfolding behind him, the feathered musician's fingers fly to his instrument, evoking a shimmering, liquid glissando from the strings, rapidly rising and falling, winding its way throughout stage and stalls, carrying effortlessly in the suddenly-still air. A voice surely too deep to belong to the player rolls out amidst the waves of music, the bass aria suddenly becoming a duet with the addition of a tenor voice, apparently also issuing from the same source.
More voices join the first two, soaring and dipping with the underlying melody of the strings, sometimes harmonising, sometimes providing their own counterpart melodies, sometimes layering atop one another with different verses and phrases, all still coming together as a captivating whole. Time momentarily loses its meaning as the performance continues to wend its way towards a crescendo, each voice falling silent in turn shortly afterwards, ending last of all with the first voice and the trailing, eddying flow of the strings' song.

Einarr's performance, it seems, has been completely forgotten in the wake of the feathered singer's one-man chorus, further swept away by the tide of subsequent applause, and the rush of spectators scrambling to their feet to provide it.


The Roulette Master is next to take to the stage. He has a plan, oh yes. One to upstage everything that has come before and provide a unique spectacle.

Saying his piece and removing his head (to some more alarm from the crowd), he whips it up and away from view, high into the air, shortly to reappear... only bigger. Far, far bigger.
The sky distorts as the head grows and grows, plummeting and rapping as the pumpkin-man's body commences a frenetic dance-array of poses, in languages both common and seasonal.
Larger and larger it grows, and the audience's uneasy state of alarm quickly grows into outright panic as the incoming pumpkin-moon begins to eclipse an ever-larger portion of the sky, looming over the city, clearly large enough to encompass and crush it, and still growing as the song's length forces its descent to slow somewhat.

Pandemonium ensues as the somewhat-less-than-celestial-and-bodiless-body looms large, eliciting screams, yells and general disarray as the general public scramble to flee the area.

The Roulette Master's plan has a slight hitch. He has no readily discernable way of disabling the status effects tied to the spells he's using. The prospect of mass-irradiation, slow-obliteration, burning and overloading looms as large as the moon-face above. (As far as I can see, the rules have no provision for that- it's likely the purview of specific abilities and items, as usual)
The Roulette Master's plan has another slight hitch. Though it may not reduce MP below 1, a certain important ritual is taking place amist the spires and estates of the Top Layer of Clavia. The prospect of derailing it also looms.

Fortunately, the Roulette Master is fortunate today.

The Rapping Pumpkin Moon-Head impacts on the tallest spire of the central Clavis estate, high atop the city.

With a somewhat anticlimactic plib, the Dud Impulse's failure-chance activates, popping the vast incoming disaster like a soap bubble. The Roulette Master's head reappears on his shoulders after what would be considered, in a less fraught atmosphere, a perfectly comedically-timed beat.

Things get rather messy after that.

For causing mass panic among the city's populace, the Roulette Master has a contingent of guards assigned to watch his future movements during the festival and is summarily disqualified and barred from the Songs For The Moon event and any future instances of it.

All in all, it strikes him, it could be worse.


Celestine gets front row seats to the entire thing. While the feathered musician's performance was stunning, she didn't really get as much from the event as she'd like due to certain other performances.



Einarr gets:

Placed Last in the Dreaming Moon Festival's 'Songs For The Moon' Third Round on Seirei


Roulette Master gets:

1 Fame

Caused Mass Panic In Clavia Due to Dropping a Rapping Moon-Head on the City, and Narrowly Avoiding Causing Utter Catastrophe Through Sheer Luck on Seirei
Disqualified and Banned From the Dreaming Moon Festival's 'Songs For The Moon' Event on Seirei


Celestine gets:

1 Bard Bonus Week
1 Musician Bonus Week

An instance of Impaired: Deaf that lasts for the rest of the Second Day



The Nottest of Daves wrote: Celestine pulls out her copy of

Greater Angelic Healing- (Spell, Holy Magic, Light, 1,300 MP, 1,541,000 Gold) +1,540 Magical Attack, Heals, May cure 2 debuffs or minor negative status effect from a source below Level 60 if caster is at least Level 20



And uses it to heal the instance of Impaired: Deaf that she has been Afflicted with by the Definitely Below Level 60 Einarr.
Though people may think she looks odd beating herself over the head with a trowel.



Draconics wrote: The Roulette Master laughs, but realizes he may have almost went to far. He affixes his collar and decides it may be best for him and his guards if he played it safe for the rest of the evening over at the bar.



kitsune106 wrote: Catrice is dragging luna to go shopping! Using her patented shopping cage invention!

Re: The Dreaming Moon Festival

Posted: Mon Jun 08, 2020 9:52 pm
by Modrageball
Aeromage wrote: Luna's entry (and autoing rights given to Kit) have been arranged and confirmed in the chat.

As such:


Moonstone Merchants (Morning, Second Day)

Ave, Vashna & Zwei, Catrice & Luna

The stands and stalls are in full swing once again! Looks like the second day is where things really kick off, trade-wise. There's only enough time to visit one shop each, however...

Ave wanders his way along the Parkway, its long, picturesque stretches rammed full of stall after stall. Four merchants catch his eye amidst the general cheap tourist tat:
●Chart's Charts, a stall run by a slightly overweight, bearded and bespectacled fellow. It appears to specialise in selling books on and about the moons, some of which have what Ave assumes to be moonstones embedded in the covers and bindings.
●'Discownt Muunston Owtlet', a rather shabby-looking stall displaying a lot of shiny stones of various colours.
●An unnamed stall with a few stands displaying pieces of heavy armour, some set with coloured stones, others with empty sockets.
●'Moonstruck', a stall that looks to be a festival outlet for a larger, decent-quality weapons business.

Vashna and Zwei, on the other hand, find their way around various squares. The following stand out to them:
●A stand advertising moonstones and boxed sets of moonstones. Nothing fancy, but it looks like the woman running it is focusing on selling the things by themselves as opposed to derivatives, with no funny business. It looks like she's got a promotion going for the sets.
●A stall with a colourful display of wands, many of which with moonstones set in their tips.
●A man with a yellow hat, a large collection of stones in all the colours of the rainbow set out on the rug before him. Various hand-painted signs declare the goods as 'unappraised moonstones from moons known and unknown', with prices running from extremely cheap to somewhat expensive.
●'Lunar Couture', a fancy looking stall manned by a rather pompous-looking individual in a purple outfit, who gestures grandly at his array of cloaks, gloves, shoes and similar accoutrements.

Catrice and Luna (the latter questionably enthusiastic), find other places grabbing their attention:
●'Funtime Festival Fashions', a stall that looks to sell costumes and masks- some are general festival-gear, while others are seemingly based on various spirits or the moons themselves.
●A stall with its tables set with stepped tiers of black fabric, a constellation of colourful gem-set rings glittering out from the dark folds.
●A small stall that looks to specialise in selling weaponised fans, displays of needles (throwing and otherwise), and fans that contain needles, run by a pair of old ladies.
●An older man in dark, expensive-looking mercantile robes with an expensive-looking stall set in a wall to match. Velvet-lined stands display glittering stones of various sorts and shapes, some bound in intricate frameworks of metal, and well-made boxes to carry them in. A sign proclaims 'Julio Sten, Fine Moonstone Goods, Raw and Refined'.

kitsune106 wrote: edit:

on hold!

kitsune106 wrote: Catricr drags luna to funtime festivsl fashions. She smiles as she plops Luna down and lets her out of the gripper arm. "See.. here we are! I swear... there's got to be an easier way to get people shopping! Anyway, Kit asked me to take you shopping, so here we ARE!"

she turns to look over the wares!

Draconics wrote:
A stand advertising moonstones and boxed sets of moonstones. Nothing fancy, but it looks like the woman running it is focusing on selling the things by themselves as opposed to derivatives, with no funny business. It looks like she's got a promotion going for the sets.



Vashna with blade will head here!

Pathaky wrote: Har har! starting with:

●An unnamed stall with a few stands displaying pieces of heavy armour, some set with coloured stones, others with empty sockets.

Aeromage wrote: Catrice and Luna are presented with an array of costumes and accoutrements!

Kotengu Hood- 115,000 Gold (A bird's-head mask. Apparently Kotengus are weaker members of the Tengu family)
Tengu Mask- 230,000 Gold
Felisiter Mask- 777,777 Gold (A smiling white cat mask with a shiny gold coin on its forehead. Seems lucky.)
Infelisiter Mask- 777,777 Gold (A smirking black cat mask with a rusty coin on its forehead. Seems unlucky... for whoever sees the wearer.)
Great Tengu Mask- 1,230,000 Gold
Kitsune Mask- 4,000,000 Gold (A fox mask. Looks like it lets the wearer count as a Spirit or Shapeshifter, boosts MIN and AGI and provides some Earth resistance)
Nogitsune Mask- 4,000,000 Gold (A black fox mask. Looks much the same as the Kitsune Mask, beyond its elements)
Calm Vanumotus Mask- 5,000,000 Gold (A stylised mask with a neutral expression. Allows offensive actions to count as non-offensive for a certain level range)
Frowning Vanumotus Mask- 5,000,000 Gold (A stylised mask with a frown. Allows some positive buffs cast to be inverted into negatives.)
Smiling Vanumotus Mask- 5,000,000 Gold (A stylised mask with a smile. Allows some negative debuffs to be inverted into positives.)
Wendigo Mask- 7,000,000 Gold (Provides the Spirit and Horror subtypes to its wearer, and prevents its wearer from being killed by sub-40 opponents on the first three rounds of battle)
Aqueous Moon Mask- 12,000,000 Gold (Changes the wearer's elements to Water & Ice, provides Resistances to and Defense against Water and Ice, Drowning and Frozen infliction from certain sources restores HP)
Blazing Moon Mask- 12,000,000 Gold (Changes the wearer's elements to Fire & Light, provides Resistances to and Defense against Fire and Light, Burning and Awestruck infliction from certain sources restores HP)
Singing Moon Mask- 12,000,000 Gold (Changes the wearer's elements to Air & Sonic, provides Resistances to and Defense against Air and Sonic, Suffocation and Sonic Assault infliction from certain sources restores HP)
Verdant Moon Mask- 12,000,000 Gold (Changes the wearer's elements to Earth & Wood, provides Resistances to and Defense against Earth and Wood, Entombed and Overgrown infliction from certain sources restores HP)
Dreaming Moon Mask- 12,000,000 Gold (Changes the wearer's elements to Darkness & Agony, provides Resistances to and Defense against Darkness and Agony, Voidstruck and Endless Torment infliction from certain sources restores HP)

Kasa-Obake Costume- 100,000 Gold (A weird umbrella costume. Wearer becomes the subtype Spirit and the element Darkness, minor Water and Zone resistance/defense)
Bakeneko Costume- 120,000 Gold (A cat costume. Wearer becomes the subtype Shapeshifter and the element Fire, Poison resistance, poison immunity vs sub-40 sources)
Kitsune Costume- 230,000 Gold (A kitsune costume. Wearer becomes the subtype Shapeshifter and/or Spirit, increased dodge)
Tengu Costume- 230,000 Gold (A tengu costume. Wearer becomes the subtype Spirit, increased AGI, Earth Resistance)
Felisiter Costume- 777,777 Gold (A smiling white cat costume. Wearer becomes the subtype Spirit, minor ally aura-buff, bonus if an ally is wearing an Infelisiter Costume)
Infelisiter Costume- 777,777 Gold (A smirking black cat costume. Wearer becomes the subtype Spirit, minor enemy aura-debuff, bonus if an ally is wearing a Felisiter Costume)
Empowered Kitsune Costume- 1,500,000 Gold (A spiritually-empowered costume! Wearer becomes the subtype Shapeshifter and/or Spirit, increased dodge, gains access to Kitsune skillset)
Empowered Tengu Costume- 1,500,000 Gold (A spiritually-empowered costume! Wearer becomes the subtype Spirit, increased AGI, Earth Resistance, gains access to Tengu skillset)
Empowered Felisiter Costume- 1,777,777 Gold (A spiritually-empowered costume! Wearer becomes the subtype Spirit, minor ally aura-buff, bonus if an ally is wearing an Infelisiter Costume)
Empowered Infelisiter Costume- 1,777,777 Gold (A spiritually-empowered costume! Wearer becomes the subtype Spirit, minor enemy aura-debuff, bonus if an ally is wearing a Felisiter Costume)
Nekomata Costume- 2,600,000 Gold (A cat costume with two tails. Basically a stronger Bakeneko Costume)
Yuki Onna Costume- 2,600,000 Gold (A blue-white lady's kimono, with white facepaint provided. Wearer becomes the subtype Spirit, gains Ice resistance and defense)
Great Tengu Costume- 2,600,000 Gold (A Great Tengu costume. Like the Tengu Costume, only better)
Kimono of Frozen Mists- 12,000,000 Gold (A Yuki Onna disguise that provides access to that entity's skillset)

Aeromage wrote: Vashna and Zwei peruse the stall!

Lesser Moonstone of Arden - 5,000,000 Gold
Lesser Moonstone of Canta - 5,000,000 Gold
Lesser Moonstone of Cintho - 5,000,000 Gold
Lesser Moonstone of Vernat - 5,000,000 Gold
Moonstone of Arden - 25,000,000 Gold
Moonstone of Canta - 25,000,000 Gold
Moonstone of Cintho - 25,000,000 Gold
Moonstone of Vernat - 25,000,000 Gold

Moonstone Box (Small) - 500,000 Gold
Moonstone Box (Medium) - 1,000,000 Gold
Moonstone Box (Large) - 2,500,000 Gold

Bag of Lesser Moonstone Dust (Arden/Canta/Cintho/Vernat) - 600,000 Gold
Bag of Moonstone Dust (Arden/Canta/Cintho/Vernat) - 2,600,000 Gold

Pouch of Moonstone Shards- 5,000,000 Gold

SPECIAL DEALS:
Buy a set of four Lesser Moonstones and get a Small Moonstone Box free!
Buy a set of four Moonstones and get a Medium Moonstone Box free!

Aeromage wrote: Ave takes a look at what's on offer!

Blue Moonplate- 2,500,000 Gold
Green Moonplate- 2,500,000 Gold
Red Moonplate- 2,500,000 Gold
White Moonplate- 2,500,000 Gold
These look like fairly-decent sets of colour-coded armour, providing decent defense, some elemental defense (Air, Earth, Fire, Water) and defense against the corresponding Moderates.

Arden-Moondust-Infused Plate- 20,000,000 Gold
Canta-Moondust-Infused Plate- 20,000,000 Gold
Cintho-Moondust-Infused Plate- 20,000,000 Gold
Vernat-Moondust-Infused Plate- 20,000,000 Gold
Like the previous sets, only shinier! They also obviously exude elemental power, and seem to have an additional 'layer' of defense that counts as coming from a different source. Protection from the moons, perhaps?

Arden-Moonstone-Inset Plate- 50,000,000 Gold
Canta-Moonstone-Inset Plate- 50,000,000 Gold
Cintho-Moonstone-Inset Plate- 50,000,000 Gold
Vernat-Moonstone-Inset Plate- 50,000,000 Gold
Set with a moonstone, they're another tier up. These ones afford all the advantages of the previous tier, plus grant the wearer the ability to call upon the moonstone's power to enhance their weapons and themselves!

Moonstone-Socket-Inset Plate- 100,000,000 Gold
Another fine set of armour, but this one has an empty socket. The reason for the price jump is apparently because the armour channels the power of any moonstone put into it, gaining the advantages of the moonstone-inset plates but with the additional flexibility of being able to switch the stones out.

Draconics wrote: Vashna will quietly purchase:
Moonstone of Arden - 25,000,000 Gold
Moonstone of Canta - 25,000,000 Gold
Moonstone of Cintho - 25,000,000 Gold
Moonstone of Vernat - 25,000,000 Gold
Bag of Moonstone Dust (Arden/Canta/Cintho/Vernat) - 2,600,000 Gold
Pouch of Moonstone Shards- 5,000,000 Gold

kitsune106 wrote: Luna has a 30 Mil shopping budget. Catrice helps talk her into getting:
Wendigo Mask- 7,000,000 Gold (Provides the Spirit and Horror subtypes to its wearer, and prevents its wearer from being killed by sub-40 opponents on the first three rounds of battle)
Dreaming Moon Mask- 12,000,000 Gold (Changes the wearer's elements to Darkness & Agony, provides Resistances to and Defense against Darkness and Agony, Voidstruck and Endless Torment infliction from certain sources restores HP)
Blazing Moon Mask- 12,000,000 Gold (Changes the wearer's elements to Fire & Light, provides Resistances to and Defense against Fire and Light, Burning and Awestruck infliction from certain sources restores HP)
for 31 million, kit paying

Catrice gets:

Kasa-Obake Costume- 100,000 Gold (A weird umbrella costume. Wearer becomes the subtype Spirit and the element Darkness, minor Water and Zone resistance/defense)
2 Empowered Kitsune Costume- 1,500,000 Gold (A spiritually-empowered costume! Wearer becomes the subtype Shapeshifter and/or Spirit, increased dodge, gains access to Kitsune skillset)
Yuki Onna Costume- 2,600,000 Gold (A blue-white lady's kimono, with white facepaint provided. Wearer becomes the subtype Spirit, gains Ice resistance and defense)
Great Tengu Costume- 2,600,000 Gold (A Great Tengu costume. Like the Tengu Costume, only better)
3 Nekomata Costume- 2,600,000 Gold (A cat costume with two tails. Basically a stronger Bakeneko Costume)
2 Kimono of Frozen Mists- 12,000,000 Gold (A Yuki Onna disguise that provides access to that entity's skillset)
2 Verdant Moon Mask- 12,000,000 Gold (Changes the wearer's elements to Earth & Wood, provides Resistances to and Defense against Earth and Wood, Entombed and Overgrown infliction from certain sources restores HP)
2 Kitsune Mask- 4,000,000 Gold (A fox mask. Looks like it lets the wearer count as a Spirit or Shapeshifter, boosts MIN and AGI and provides some Earth resistance)
2 Nogitsune Mask- 4,000,000 Gold (A black fox mask. Looks much the same as the Kitsune Mask, beyond its elements)
Calm Vanumotus Mask- 5,000,000 Gold (A stylised mask with a neutral expression. Allows offensive actions to count as non-offensive for a certain level range)
Frowning Vanumotus Mask- 5,000,000 Gold (A stylised mask with a frown. Allows some positive buffs cast to be inverted into negatives.)
Smiling Vanumotus Mask- 5,000,000 Gold (A stylised mask with a smile. Allows some negative debuffs to be inverted into positives.)
Felisiter Mask- 777,777 Gold (A smiling white cat mask with a shiny gold coin on its forehead. Seems lucky.)
Infelisiter Mask- 777,777 Gold (A smirking black cat mask with a rusty coin on its forehead. Seems unlucky... for whoever sees the wearer.)
Empowered Felisiter Costume- 1,777,777 Gold (A spiritually-empowered costume! Wearer becomes the subtype Spirit, minor ally aura-buff, bonus if an ally is wearing an Infelisiter Costume)
Empowered Infelisiter Costume- 1,777,777 Gold (A spiritually-empowered costume! Wearer becomes the subtype Spirit, minor enemy aura-debuff, bonus if an ally is wearing a Felisiter Costume)
2 Aqueous Moon Mask- 12,000,000 Gold (Changes the wearer's elements to Water & Ice, provides Resistances to and Defense against Water and Ice, Drowning and Frozen infliction from certain sources restores HP)
Blazing Moon Mask- 12,000,000 Gold (Changes the wearer's elements to Fire & Light, provides Resistances to and Defense against Fire and Light, Burning and Awestruck infliction from certain sources restores HP)
Singing Moon Mask- 12,000,000 Gold (Changes the wearer's elements to Air & Sonic, provides Resistances to and Defense against Air and Sonic, Suffocation and Sonic Assault infliction from certain sources restores HP)
Dreaming Moon Mask- 12,000,000 Gold (Changes the wearer's elements to Darkness & Agony, provides Resistances to and Defense against Darkness and Agony, Voidstruck and Endless Torment infliction from certain sources restores HP)
2 Wendigo Mask- 7,000,000 Gold (Provides the Spirit and Horror subtypes to its wearer, and prevents its wearer from being killed by sub-40 opponents on the first three rounds of battle)

for 174,211,108

Pathaky wrote: Ave is interested! He picks up:


Arden-Moonstone-Inset Plate- 50,000,000 Gold
Canta-Moonstone-Inset Plate- 50,000,000 Gold
Cintho-Moonstone-Inset Plate- 50,000,000 Gold
Vernat-Moonstone-Inset Plate- 50,000,000 Gold

and one

Moonstone-Socket-Inset Plate- 100,000,000 Gold

for 300,000,000 gold!

Aeromage wrote: Vashna's up!

The Dust entry is four separate items at 2.6 million gold each! Apparently he wanted all four! He gets:

Bag of Moonstone Dust (Arden)- (Consumable, Enchanted Item, Fire & Light, 5 Charges, 2,600,000 Gold) Target's next action becomes solely Fire, Light or Fire & Light element, gains +15% Critical and deals +50,000 additional damage, does not stack
Bag of Moonstone Dust (Canta)- (Consumable, Enchanted Item, Air & Sonic, 5 Charges, 2,600,000 Gold) Target regenerates 150,000 MP, target's next action becomes solely Air, Sonic or Air & Sonic element, target also gains +15% Dodge as an effect that lasts 1 round, does not stack
Bag of Moonstone Dust (Cintho)- (Consumable, Enchanted Item, Water & Ice, 5 Charges, 2,600,000 Gold) Target's next action becomes solely Water, Ice or Water & Ice element and gains +15% To Hit, target also gains +50,000 Defense as an effect that lasts 1 round, does not stack
Bag of Moonstone Dust (Vernat) (Consumable, Enchanted Item, Earth & Wood, 5 Charges, 2,600,000 Gold) Target regenerates 150,000 HP, target's next action becomes solely Earth, Wood or Earth & Wood element, target also gains +15% Resistance as an effect that lasts 1 round, does not stack

Moonstone of Arden- (Consumable, Enchanted Item, Fire & Light, Unlimited Charges, 25,000,000 Gold) Target weapon owned by user or a willing ally becomes solely Fire, Light or Fire & Light element, gains +25% Critical (with said Critical bonus not stacking across items), and gains +100,000 to a single attack bonus type (with this effect counting as separate for the purpose of per-item caps and stacking on a max of two items), does not stack, lasts 5 rounds
Moonstone of Canta- (Consumable, Enchanted Item, Air & Sonic, Unlimited Charges, 25,000,000 Gold) Target weapon owned by user or a willing ally becomes solely Air, Sonic or Air & Sonic element, gains +25% Dodge (with said Dodge bonus not stacking across items), and gains 'weilder Regenerates 250,000 MP at the start of each round with this effect stacking on a max of two items', does not stack, lasts 5 rounds
Moonstone of Cintho- (Consumable, Enchanted Item, Water & Ice, Unlimited Charges, 25,000,000 Gold) Target weapon owned by user or a willing ally becomes solely Water, Ice or Water & Ice element, gains +25% To Hit (with said To Hit bonus not stacking across items), and gains +100,000 Defense (with this effect counting as separate for the purpose of per-item caps and stacking on a max of two items), does not stack, lasts 5 rounds
Moonstone of Vernat- (Consumable, Enchanted Item, Earth & Wood, Unlimited Charges, 25,000,000 Gold) Target weapon owned by user or a willing ally becomes solely Earth, Wood or Earth & Wood element, gains +25% Resilience (with said Resilience bonus not stacking across items), and gains 'weilder Regenerates 250,000 HP at the start of each round with this effect stacking on a max of two items', does not stack, lasts 5 rounds

Moonstone Box (Medium)- (Accessory, Container, Magic & Moon, 1,000,000 Gold) Weilder gains 2 additional Consumable slots that may only be filled by Consumables whose names include the word 'Moonstone'.

Pouch of Moonstone Shards- (Item, Antiquity, Earth & Wood & Air & Sonic & Fire & Light & Water & Acid, 5,000,000 Gold)



Luna gets:

Blazing Moon Mask- (Accessory, Mask, Fire & Light, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Fire, +12,000 Defense against Light, 50% Fire Resistance, 50% Light Resistance, Instances of Burning and Awestruck (but not sub-status effects of each) from sources that are either wearer, allies or below Level 60 have their text replaced with "Possessor's HP increases by an amount equal to 5% of possessor's Max HP at the start of every round, with said HP increase being unable to bring possessor above possessor's Max HP"
Dreaming Moon Mask- (Accessory, Mask, Darkness & Agony, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Darkness, +12,000 Defense against Agony, 50% Darkness Resistance, 50% Agony Resistance, Instances of Voidstruck and Voidstruck: Endless Torment (but not sub-status effects of each) from sources that are either wearer, allies or below Level 60 have their text replaced with "Possessor's HP increases by an amount equal to 5% of possessor's Max HP at the start of every round, with said HP increase being unable to bring possessor above possessor's Max HP"
Wendigo Mask- (Accessory, Mask, Darkness & Air & Ice, 7,000,000 Gold) +7,000 Defense, +250 to all stats for each opponent afflicted with Confusion: Fear (to a maximum of +7,000), 70% inflicts Confusion: Fear on up to 30 targets at the start of each round, Wearer's Subtype becomes Spirit & Horror & Monster, if Level 20 wearer may not be killed by sources below Level 20 for the first 3 rounds of battle, if Level 40 wearer may not be killed by sources below Level 40 for the first 3 rounds of battle



Catrice gets:

Empowered Felisiter Costume- (Armor, Disguise, Light & Fortune, 1,777,777 Gold) +1,777 Defense, Wearer's Subtype becomes Spirit, Possessor and possessor's allies gain +77 to all stats, +7% Critical, Resilience, To Hit and Dodge, and are inflicted with Favoured as an effect that does not possess a normal chance of wearing off and persists so long as wearer is alive and in the same battlespace as possessor's allies, if wearer possesses an ally named 'Infelisiter' or who is wearing an armor that is a Disguise with 'Infelisiter' in the name, said ally gains an additional +77 to all stats and an additional +7% Dodge, To Hit, Resilience and Critical so long as wearer is alive, wearer may spend an action to replicate the effect of any ability performable by an entity named 'Felisiter' on the enemy list that is normally fightable for drops
Empowered Infelisiter Costume- (Armor, Disguise, Darkness & Fortune, 1,777,777 Gold) +1,777 Defense, Wearer's Subtype becomes Spirit, Possessor's opponents gain -77 to all stats, -7% Critical, Resilience, To Hit and Dodge, and are inflicted with Hexed: Ill Fortune as an effect that does not possess a normal chance of wearing off and persists so long as wearer is alive and in the same battlespace as possessor's allies, if wearer possesses an ally named 'Infelisiter' or who is wearing an armor that is a Disguise with 'Felisiter' in the name, said ally gains an additional +77 to all stats and an additional +7% Dodge, To Hit, Resilience and Critical so long as wearer is alive, wearer may spend an action to replicate the effect of any ability performable by an entity named 'Felisiter' on the enemy list that is normally fightable for drops
2 Empowered Kitsune Costume- (Armor, Disguise, Magic, 1,500,000 Gold) +1,500 Defense, +5% Dodge, +1,400 MIN, +1,100 AGI, 30% Earth Resistance, Entombed Immunity, Wearer's Subtype becomes Shapeshifter, wearer's subtype may, at the beginning of each round, become any one of Human, Shapeshifter, Spirit or Animal, wearer may spend an action to replicate the effect of any ability performable by the Level 21 entity 'Kitsune' from the Enemy List, doing so as though said monster is performing said ability
Great Tengu Costume- (Armor, Disguise, Air, 2,600,000 Gold) +2,600 Defense, +260 Defense Against Stat Damage, +2,600 AGI, 40% Earth Resistance, 50% Entombed Resistance, Wearer's Subtype becomes Spirit
Kasa-Obake Costume- (Armor, Disguise, Darkness, 100,000 Gold) +100 Defense, +200 Defense against damage from effects attached to zones, 10% Water Resistance, Wearer's Subtype becomes Spirit, Wearer's Element becomes Darkness
2 Kimono of Frozen Mists- (Armor, Disguise, Ice, 12,000,000 Gold) +12,000 Defense, +12,000 Defense Against Ice, +12,000 Defense against Darkness, 80% Ice Resistance, 40% Air Resistance, 40% Water Resistance, 15% Earth Resistance, 200% Fire Weakness, Wearer's subtype becomes Spirit, wearer's Element becomes Ice, wearer's subtype may, at the beginning of each round, become Human or Spirit, If in a Zone of Ice, wearer deals 10,000 additional Ice damage, gains +2,500 to all stats, gains Frozen Immunity, gains immunity to effects attached to Zones of Ice from sources below Level 40 and causes counters targeting wearer from sources below Level 40 to gain a 20% chance of failing to successfully target wearer unless its conductor has the ability 'Hunter', 'Tracker', or 'Diviner', wearer may spend an action to replicate the effect of any ability performable by the Level 34 entity 'Yuki Onna' from the Enemy List, doing so as though said entity is performing said ability
3 Nekomata Costume- (Armor, Disguise, Fire, 2,600,000 Gold) +2,600 Defense, 40% Fire Resistance, 30% Darkness Resistance, Wearer's Subtype becomes any one of Shapeshifter, Spirit or Animal, Wearer's Element becomes Fire
Yuki Onna Costume- (Armor, Disguise, Ice, 2,600,000 Gold) +2,600 Defense, +2,600 Defense Against Ice, 40% Ice Resistance, 30% Air Resistance, 30% Water Resistance, 30% Fire Weakness, Wearer's Subtype becomes Spirit, Wearer's Element becomes Ice

2 Aqueous Moon Mask- (Accessory, Mask, Water & Ice, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Water, +12,000 Defense against Ice, 50% Water Resistance, 50% Ice Resistance, Instances of Drowning and Frozen (but not sub-status effects of each) from sources that are either wearer, allies or below Level 60 have their text replaced with "Possessor's HP increases by an amount equal to 5% of possessor's Max HP at the start of every round, with said HP increase being unable to bring possessor above possessor's Max HP"
Blazing Moon Mask- (Accessory, Mask, Fire & Light, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Fire, +12,000 Defense against Light, 50% Fire Resistance, 50% Light Resistance, Instances of Burning and Awestruck (but not sub-status effects of each) from sources that are either wearer, allies or below Level 60 have their text replaced with "Possessor's HP increases by an amount equal to 5% of possessor's Max HP at the start of every round, with said HP increase being unable to bring possessor above possessor's Max HP"
Calm Vanumotus Mask- (Accessory, Mask, Psychic, 5,000,000 Gold) +500 Defense Against Stat Damage, Wearer may choose for its offensive actions to count as being non-offensive against targets below Level 40
Dreaming Moon Mask- (Accessory, Mask, Darkness & Agony, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Darkness, +12,000 Defense against Agony, 50% Darkness Resistance, 50% Agony Resistance, Instances of Voidstruck and Voidstruck: Endless Torment (but not sub-status effects of each) from sources that are either wearer, allies or below Level 60 have their text replaced with "Possessor's HP increases by an amount equal to 5% of possessor's Max HP at the start of every round, with said HP increase being unable to bring possessor above possessor's Max HP"
Felisiter Mask- (Accessory, Mask, Light & Fortune, 777,777 Gold) +777 Defense, +77 to all stats, +7% Critical, +7% To Hit, +7% Dodge and +7% Resilience
Frowning Vanumotus Mask- (Accessory, Mask, Psychic, 5,000,000 Gold) +500 Defense Against Stat Damage, Wearer may choose for buffs it casts to have said buffs' stat-value increases instead provide decreases of an equal amount, to a maximum of -5,000 per stack of buffs
Infelisiter Mask- (Accessory, Mask, Darkness & Fortune, 777,777 Gold) Wearer chooses an opponent at the start of battle, said opponent gains -777 Defense, -77 to all stats, -7% Critical, -7% To Hit, -7% Dodge and -7% Resilience
2 Kitsune Mask- (Accessory, Mask, Magic, 4,000,000 Gold) +4,000 Defense, +4,000 MIN, +4,000 AGI, 30% Earth Resistance, Wearer may choose at the beginning of a thread to gain the subtype Shapeshifter or Spirit
2 Nogitsune Mask- (Accessory, Mask, Darkness, 4,000,000 Gold) +4,000 Defense, +4,000 MIN, +4,000 AGI, 30% Earth Resistance, Wearer may choose at the beginning of a thread to gain the subtype Shapeshifter or Spirit
Singing Moon Mask- (Accessory, Mask, Air & Sonic, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Air, +12,000 Defense against Sonic, 50% Air Resistance, 50% Sonic Resistance, Instances of Suffocation and Suffocation: Sonic Assault (but not sub-status effects of each) from sources that are either wearer, allies or below Level 60 have their text replaced with "Possessor's HP increases by an amount equal to 5% of possessor's Max HP at the start of every round, with said HP increase being unable to bring possessor above possessor's Max HP"
Smiling Vanumotus Mask- (Accessory, Mask, Psychic, 5,000,000 Gold) +500 Defense Against Stat Damage, Wearer may choose for debuffs from sources below Level 40 that target wearer and provide stat-value decreases to instead provide increases of an equal amount, to a maximum of +5,000 per stack of debuffs
2 Verdant Moon Mask- (Accessory, Mask, Earth & Wood, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Earth, +12,000 Defense against Wood, 50% Earth Resistance, 50% Wood Resistance, Instances of Entombed and Entombed: Overgrown (but not sub-status effects of each) from sources that are either wearer, allies or below Level 60 have their text replaced with "Possessor's HP increases by an amount equal to 5% of possessor's Max HP at the start of every round, with said HP increase being unable to bring possessor above possessor's Max HP"
2 Wendigo Mask- (Accessory, Mask, Darkness & Air & Ice, 7,000,000 Gold) +7,000 Defense, +250 to all stats for each opponent afflicted with Confusion: Fear (to a maximum of +7,000), 70% inflicts Confusion: Fear on up to 30 targets at the start of each round, Wearer's Subtype becomes Spirit & Horror & Monster, if Level 20 wearer may not be killed by sources below Level 20 for the first 3 rounds of battle, if Level 40 wearer may not be killed by sources below Level 40 for the first 3 rounds of battle



Ave buys some fancy armour!

He gets:

Arden-Moonstone-Inset Plate- (Armor, Heavy Armor, Fire & Light, 50,000,000 Gold) +50,000 Defense, +50,000 Defense against Fire, +50,000 Defense against Light, +50,000 CON, 70% Resilience, 50% Fire Resistance, 50% Light Resistance, 50% Burning Resistance, 50% Awestruck Resistance, this item provides an additional +25,000 Defense as an effect that counts as coming from a different source for per-item attack-caps, wearer may spend an action to replicate the effect of the Consumable 'Moonstone of Arden' from the Shop List
Canta-Moonstone-Inset Plate- (Armor, Heavy Armor, Air & Sonic, 50,000,000 Gold) +50,000 Defense, +50,000 Defense against Air, +50,000 Defense against Sonic, +50,000 CON, 70% Resilience, 50% Air Resistance, 50% Sonic Resistance, 50% Suffocation Resistance, 50% Suffocation: Sonic Assault Resistance, this item provides an additional +25,000 Defense as an effect that counts as coming from a different source for per-item attack-caps, wearer may spend an action to replicate the effect of the Consumable 'Moonstone of Canta' from the Shop List
Cintho-Moonstone-Inset Plate- (Armor, Heavy Armor, Water & Ice, 50,000,000 Gold) +50,000 Defense, +50,000 Defense against Water, +50,000 Defense against Ice, +50,000 CON, 70% Resilience, 50% Water Resistance, 50% Ice Resistance, 50% Drowning Resistance, 50% Frozen Resistance, this item provides an additional +25,000 Defense as an effect that counts as coming from a different source for per-item attack-caps, wearer may spend an action to replicate the effect of the Consumable 'Moonstone of Cintho' from the Shop List
Vernat-Moonstone-Inset Plate- (Armor, Heavy Armor, Earth & Wood, 50,000,000 Gold) +50,000 Defense, +50,000 Defense against Earth, +50,000 Defense against Wood, +50,000 CON, 70% Resilience, 50% Earth Resistance, 50% Wood Resistance, 50% Entombed Resistance, 50% Entombed: Overgrown Resistance, this item provides an additional +25,000 Defense as an effect that counts as coming from a different source for per-item attack-caps, wearer may spend an action to replicate the effect of the Consumable 'Moonstone of Arden' from the Shop List

Moonstone-Socket-Inset Plate- (Armor, Heavy Armor, Physical, 100,000,000 Gold) +100,000 Defense, +100,000 CON, 90% Resilience, this item provides an additional Consumable slot that may only contain Consumables with 'Moonstone' in the name, should such a Consumable be equipped to this slot this item becomes the Element(s) of said consumable, gains +100,000 Defense against (Element) for each element this item possesses, gains 70% (Element) Resistance for each element this item possesses, gains 70% Resistance against each such element's main corresponding status effect (if the only corresponding elemental status effect available is a sub-status effect, that may be chosen, with any instances of multiple choices being available defaulting to sub-status effects that deal as standard 5% of possessor's Max HP in that element's damage a round), provides an additional +50,000 Defense as an effect that counts as coming from a different source for per-item attack-caps, and provides the ability to allow the wearer to spend an action to replicate the effect of said Consumable.

Aeromage wrote: Doctor Nole's Health and Wellness Clinic (Morning, Second Day)

Nole sets himself up once more, and awaits patients!

The usual array of cuts and scrapes present themselves, along with one or two nasty hangovers. Apparently there's a rather good bar that's been operating over the festival this time around.

His more notable patients are as follows:

-A violently-struggling teenage boy wearing a garland of blood-red orchids, dragged into the clinic by two rather battered-looking older teenagers. Closer examination reveals the garland is, in fact, growing straight out of his head.
-A woman who appears to be covered in a frosty film with arms partially encased in ice, wheeling a man in a wheelchair who is almost completely encased in ice. An older man accompanying them hurridly chips the ice off, but seems to be having issues due to the ice growing back almost as quickly as he can remove it. As far as Nole can gather from the thoroughly-freaked-out trio, it started happening earlier in the morning.
-A man who has somehow, inexplicably ended up with a spatula wedged somewhere highly uncomfortable. He doesn't seem to be forthcoming about how it got there.

Things are cut somewhat short after that due to the sudden appearance of a moon-sized pumpkin above the city, plummeting and (bizarrely) rapping as it falls and throwing the entire region into mass panic.

Pathaky wrote: We'll handle these on a case-by-case basis again

First!

-A violently-struggling teenage boy wearing a garland of blood-red orchids, dragged into the clinic by two rather battered-looking older teenagers. Closer examination reveals the garland is, in fact, growing straight out of his head.

Nole thanks the boys for bringing the patient in. He asks them if they know how he got this way. Did he eat any of those Fruit that were being sold? While he takes their statements, he gives the boy a thorough diagnosis with.

Diagnosis Master- (Passive Ability, Healer) Possessor is aware of the full text of all debuffs on individauls in the same battle as possessor that come from sources below Level 80 who are not 20 or more Levels greater than possessor



If this is looking like a job for surgery, he gives the boy some Relaxant (From his Inherent Spell list), and lays him down for excision of the foreign matter.
He uses:

--Sword to Excise the Infection- (Spell, Healer Magic, Physical, 30,000 MP, 30,000,000 Gold) +30,000 Melee Attack, May Heal, If this action kills target, debuffs present on target that come from sources below Level 60 may not transform target into an individual on the Enemy List
--Doctor Nole's Custom Treatment- (Technique Ability, Healer) Possessor may use 'Doctor Nole's Custom Treatment' as part of a non-offensive 'Magical Attack' or 'Attack with Finesse' action that involves possessor casting a Healer Magic spell. Said action heals an additional 250,000 HP if it would otherwise heal HP and cures any one debuff from a source below Level 80 than is not 20 or more Levels greater than said action's performer.



Second case!

-A woman who appears to be covered in a frosty film with arms partially encased in ice, wheeling a man in a wheelchair who is almost completely encased in ice. An older man accompanying them hurridly chips the ice off, but seems to be having issues due to the ice growing back almost as quickly as he can remove it. As far as Nole can gather from the thoroughly-freaked-out trio, it started happening earlier in the morning.

This looks more like spirit nonsense. Or a curse, or something like that. He asks the same question about the fruit.

He'll take a Diagnosis, and apply an exploratory

Greater Treat-Debuff- (Spell, Healer Magic, Light, 60,000 MP, 60,000,000 Gold) Caster cures all stacked instances of target debuff on target individual that comes from a source below Level 60, Caster must either be Level 40 or greater or must possess the ability 'Healer' or the ability 'Doctor'



This one may bear more investigation, given the nature of the ailment.

THIRD

-A man who has somehow, inexplicably ended up with a spatula wedged somewhere highly uncomfortable. He doesn't seem to be forthcoming about how it got there.

Nole sighs. And gets a pair of rubber gloves.

He ushers the man back to a less exposed area of the tent and helps him dislodge it. If *necessary*, he'll do minor surgery to help it along, heal the man up, and give him a stern talking to.

Aeromage wrote: CASE ONE

The older boys tell Nole that they have no idea what happened to him or what fruit has to do with it. Apparently he's been visiting family out of town for a while and was due to come back for the festival. The first they saw of him was when they found him beating the living daylights out of a couple of other teenagers while wearing the weird flower-crown.

Nole gives the boy a look over! Thanks to his skill in diagnosing, he is able to deduce that it's not a debuff, curse or other malady, but some sort of kind-of-parasitic, kind-of-symbiotic plant that looks to have completely usurped control of his will and granted him a considerable boost in strength along with it.

Fortunately, it is far, far lower in level than Nole is, allowing the Doctor to excise it without any issue. Due to his several orders of magnitude of power and skill over the plant, he's able to do so before it can spread tendrils further into the boy's body, and is even able to get it all out in one piece for further study!

Nole gets:

Red Psycheblossom (Petx0, Plant, Earth & Psychic, Lv.10, 450,000 Gold)
HP- 60,000
MP- 25,000
STR- 520
AGI- 225
CON- 780
MIN- 200
SPI- 340
XP- 0
XP Needed- 25,000 (Standard Multiplier x1)
Defense- 990
Defense against Stat Damage- 50
Critical Chance- 10%
Resilience- 10%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- 20% Earth Resistance, 20% Psychic Resistance, 40% Fire Weakness, 50% Charm Resistance, 50% Confusion Resistance, Confusion: Berserk Immunity, Confusion: Enraged Immunity, Impaired: Deafened Immunity, Impaired: Blind Immunity
Prime Attribute- Mind
Constant Effects:
Controlling Symbiotic Blossom- Possessor may only be equipped if possessor's possessor has a non-unit Pet equipped that is not of the subtype Clockwork, Golem, Machine or Robot, referred to as the 'host', possessor does not take up a space in row formation but is considered to be in the same row as possessor's host, possessor controls all of possessor's host's actions, possessor's host gains the subtype Plant, Possessor may not select an entity that is already selected as a 'host' for another entity as its host, Possessor may not be equipped in this manner if possessor's controller already has at least 6 other pets equipped through a constant effect of the same name, Constant Effect
Symbiote's Dependency- If possessor's host dies, possessor's status is immediately set to 'Dead', if possessor's host is removed from battle, possessor is also removed from battle in a similar fashion (including inflictions of Vanished or Gone), if possessor's host is moved to another battlespace, possessor is also moved to the same battlespace, if possessor somehow enters battle without possessor's host (or does not possess a host), possessor's status is immediately set to 'Dead', Constant Effect
Red Blossom's Boost- Possessor's host gains +300 STR and +300 CON, Possessor's host suffers no ill effects from Confusion: Enraged, instead gaining +300 STR, +300 CON, +3% Critical and +500 to the Damage value of all non-healing actions that said host performs that possess Damage values, Possessor's host suffers no ill effects from Confusion: Berserk, instead gaining +500 STR, +500 CON, +5% Critical and +1,000 to the damage value of all non-healing actions, this effect does not stack, Constant Effect
Small Target- Actions targeting possessor that come from sources below Level 60 that possesess under 200% To Hit that do not also target possessor's host have a 50% chance of instead hitting possessor's host, and a 30% chance of failing, Constant Effect
Abilities:
Red Petal Provocation- Inflicts Confusion: Enraged, may only target caster's host, Earth & Fire, 0 MP
Blood-Boiling Blossoming- Inflicts Confusion: Berserk, may only target caster's host, Earth & Fire, 250 MP
Healing Sap- 3,200 Damage, heals, may only target caster or caster's host, Earth, 290 MP
Sinew-Strengthening Root Surge- +200 STR, +200 CON, stacks 5 times, may only target caster's host, Earth, 300 MP
Proliferate- The first time caster is killed by a source below Level 60 that is not more than 20 Levels higher than caster, caster is resurrected, with this effect being unable to resurrect possessor if killed or removed through the result of Symbiote's Dependency, does not stack, Earth, 13,000 MP





CASE TWO

Nole's question about fruit bears more... well, fruit with this instance, although he has to get the woman back on track several times due to her distress over what's happening to her father. Apparently, she always wanted to be a shrine maiden, but didn't have the spiritual power to qualify, so hearing about fruits that granted 'miraculous powers' led her to secretly buy some in the hopes her dreams might be realised. It even seemed to work, too, as she found she was able to conjure forth ice shortly after consuming them.

The problems seemed to start in the morning when her father walked in on her practicing with it, and reacting about as one would expect a parent to take their previously-ordinary daughter suddenly manifesting bizarre powers in a world in which such is generally a overwhelming indication of possession. His sudden bursting in scared her while she was trying to see what she could do with the ice, and suddenly he ended up slowly getting frozen himself, the ice spreading faster the more the woman tried to stop it. Fortunately her carpenter neighbour was both awake and considerably more level-headed in the face of such events, and has been chipping away at the ice since then.

Nole tries to diagnose the issue. Things are a bit muddy. He thinks the ice-thing is some kind of variant Yuki Onna-style spiritual power, but that wouldn't really explain why it's going haywire now as opposed to when she first got them.

An application of Greater Treat Debuff seems to arrest the spread of the ice any further, much to the father (and the older carpenter's) relief. Perhaps more investigation is required.




CASE THREE

Out come the gloves, and goodness me that thing's rather lodged.

Some rather embarrassing surgery (and a stern lecture later), Nole is left with the offending kitchen utensil and an unfortunately greater understanding of lower-rear-body matters.

Nole gets:

Inconvenient Spatula- (Weapon, Tool, Earth, 800 Gold) +2 Melee Attack, 10% inflicts Pain: Discomfort, 20% inflicts Pain: Discomfort on wielder at the start of each round

Proctologist- (Passive Ability, Healer) If possessor is in the Back Row, possessor's chances of curing minor negative status effects or debuffs applied to allies in the Front Row is increased by 30%

Pathaky wrote:
CASE TWO

Nole's question about fruit bears more... well, fruit with this instance, although he has to get the woman back on track several times due to her distress over what's happening to her father. Apparently, she always wanted to be a shrine maiden, but didn't have the spiritual power to qualify, so hearing about fruits that granted 'miraculous powers' led her to secretly buy some in the hopes her dreams might be realised. It even seemed to work, too, as she found she was able to conjure forth ice shortly after consuming them.

The problems seemed to start in the morning when her father walked in on her practicing with it, and reacting about as one would expect a parent to take their previously-ordinary daughter suddenly manifesting bizarre powers in a world in which such is generally a overwhelming indication of possession. His sudden bursting in scared her while she was trying to see what she could do with the ice, and suddenly he ended up slowly getting frozen himself, the ice spreading faster the more the woman tried to stop it. Fortunately her carpenter neighbour was both awake and considerably more level-headed in the face of such events, and has been chipping away at the ice since then.

Nole tries to diagnose the issue. Things are a bit muddy. He thinks the ice-thing is some kind of variant Yuki Onna-style spiritual power, but that wouldn't really explain why it's going haywire now as opposed to when she first got them.

An application of Greater Treat Debuff seems to arrest the spread of the ice any further, much to the father (and the older carpenter's) relief. Perhaps more investigation is required.



Curiouser and curiouser. W-W-Well, Nole figures this does show *some* signs of possession. He tells the girl that he's going to be trying two things. The first is stopping her newfound powers from going haywire. This may mean removing them from her entirely. He'll try to give her the best of both worlds, though.

Nole snaps and an operating theater descends around them. He performs:

Exorcismal Surgery- (Technique Ability, Healer) Possessor may use 'Exorcismal Surgery' in conjunction with a 'Melee Attack' or 'Attack with Finesse' action that is non-offensive or that targets an individual who is considered a transformation due to an action involving an ability named 'Possess' or Constant Effect named 'Auto-Possess' so long as said action does not involve any other technique, so long as possessor possesses the ability Doctor, and so long as possessor has a Void or Light element Sword or Knife equipped. Said action de-transforms any instance of transformation present on its target coming from an ability named 'Possess' or Constant Effect named 'Auto-Possess' that comes from a source below Level 80 that is not 20 or more Levels greater than said action's caster. Said action also unmarks its target as being Haunted providing said marking comes from a source that is either below Level 80 and 20 Levels below said action's caster.



using Rebirth Through Daybreak to separate this Yuki-Onna fruit-inspired presence/power from her. If that succeeds, he'll attempt to melt/chip/de-ice the father before treating the girl with a regimen of custom treatments to strengthen her body, and, hopefully, her control. He'll then replace the ice-powers, because if the girl has a destiny of being an awesome ice-based shrine maiden, that sounds awesome.

Custom Regimens:

Doctor Nole's Custom Treatment- (Technique Ability, Healer) Possessor may use 'Doctor Nole's Custom Treatment' as part of a non-offensive 'Magical Attack' or 'Attack with Finesse' action that involves possessor casting a Healer Magic spell. Said action heals an additional 250,000 HP if it would otherwise heal HP and cures any one debuff from a source below Level 80 than is not 20 or more Levels greater than said action's performer.

Doctor Nole's Miracle Medicine- (Spell, Healer Magic, Light & Magic, 85,000 MP, 85,000,000 Gold) +85,000 Magical Attack, Target obtains +10,000 to all stats and +10,000 Magical Attack as a non-stacking buff, Cures Diseased and any one other minor negative status effect, Heals, Caster must be Level 40 or greater or both Level 20 or greater and a Holy one

Aeromage wrote: An operating theatre is quickly created, and Nole sets to work on doctoring of a more spiritual persuasion.

What comes next is a highly tricky bit of surgery. The Exorcismal Surgery seems to be having some effect, but the holy doctor has to modify his approach several times as he continues. Whatever's caused the ice-powers isn't a case of possession, although it's certainly got heavy spiritual roots. Thankfully it's close enough that he can kinda-sorta separate it from the woman's spiritual being to set on shoring up the lady in question.

This, he has a much easier time with, applying his very own custom technique and spell to decent effect, providing her with what he believes will be a boost that will last at least long enough to let her get a better grip on her power, hopefully letting her grow into it as the effects slowly wear off.

He's about to reconnect the ice-power to the woman when a sudden bolt of understanding hits him.

The woman mentioned purchasing fruits, yet the ice-power was the only obvious result exhibited. Perhaps something in one or more of the others she purchased interacted with the ice-power to cause the sudden predicament?
Operating (and, indeed, operating) off this assumption, Nole takes another look at the lady with his diagnosis mastery, and catches what he missed before.
The woman seems to have two other unusual powers still active and actively affecting both herself and her father. Presumably, they were either so enmeshed with the ice-power beforehand or overshadowed by the more blatantly-obvious ability that they managed to hide.

One looks to be some sort of fear-flavoured ability, and not a wholly beneficial one at that. While the lady might be able to use it to induce anxiety or fear in others, it seems to have developed in such a way that it goes off if she gets startled or scared, and actively feeds back on itself to ensure that state is maintained. This, he reasons, might explain why the ice kept on growing back- her rising panic over what was happening only caused it to keep on happening.
The other is somewhat odd. She appears to have also manifested a bloodline-linked ability. In its present state, he thinks this would let her keep track of people related to her by blood, or possibly affect them with any other powers she has or may pick up in future. It is perhaps fortunate that the lady is presently so inexperienced with her newly-granted gifts (and so comparatively low-level) or else what happened to her father might well have happened to every single other person related to her. On the flip side, should she ever become a shrine maiden of note, she may be able to use this ability to lay blessings down that pass through several generations.

Nole still has the ice-power in hand, metaphysically speaking, and could reconnect it with little difficulty at this point. What does he want to do?

Pathaky wrote: Well then, the ice isn't the problem at all. He'll re-set up shop to work on that fear-ability, modifying or mollifying it through Therapy, Psychology, and a supplement to her regimen of medicines.

Therapist- (Passive Ability, Scientist) Possessor may cure one ally of Charm or Confusion at the end of each round
Psychologist- (Passive Ability, Scientist) Possessor gains +200 MIN
Psychiatrist- (Passive Ability, Scientist) Possessor may cure one ally of Charm or Confusion at the start of each round
Bolster Mind- (Technique Ability, Healer) Possessor may use Bolster Mind in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 MIN which stacks to a max of (20 x Possessor Level) MIN.
Restore Mind- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 MIN Damage

Brain Massage- (Spell, Healer Magic, Physical & Psychic, 1,000 MP, 100,000 Gold) Cures Confusion




Aaand if all those don't work, he'll attempt a bit of cross-magic-school fusion and attempt:

Blank- (Spell, Ethereal Magic, Aether & Void, 1,900,000 MP, 180,000,000 Gold) Target, if target is below caster's Level and below Level 80, has one Constant Effect, Passive Ability, or Ability with an MP cost greater than 0 lose its text, does not stack, Caster must be Level 40 or greater

on the fear-effect, nullifying it as best as he can.

Aeromage wrote: Nole switches from Surgeon to Psychiatrist, and immediately sets about addressing the fear-issue with both magic and (comparatively) mundane methods.

The session goes excellently, with Nole making months' worth of progress in minutes. He's able to massively tone down the fear-effect's hold on the other two powers, ensuring that flare- (or rather, frost-) ups of the previous sort won't happen again. The worst she's likely to do to people around her when startled is rime them up a little, and the effect on her family in such cases is likely to be little more than them getting a chill up their spine when she's in danger.

Nole gets a first-hand experience of this when the sun is suddenly blotted out by a gigantic, moon-sized rapping pumpkin with a face plummeting towards the city and throwing everyone into an utter panic. Fortunately, it pops like a soap bubble the moment it impacts the top layer.

Nole gets:
1 Healer Bonus Week
1 Scientist Bonus Week

'Solved Cadence Verdan's Ice Problem and Helped Her Begin to Realise Her Dreams of Becoming A Shrine Maiden on Seirei'

Aeromage wrote: Roy's Revenge Booth (Morning, Second Day)

Roy sets his booth up, Tengu and all!

Business doesn't seem to be great. In fact, people seem to be giving his place a wide berth in general. Perhaps it's because of the general attitude towards (and laws against) spirits.

One person does brave his stall, however- a short, angry man in fancy-looking dark blue clothes, golden spectacles and a ruffly cravat, waving a sheaf of papers around.

"You! I sincerely hope you can be of more use than the good-for-nothing layabouts calling themselves the city guard! Crimes of this magnitude cannot be left unpunished, and they refuse to take me seriously!"
By way of explanation, the man slaps the stack of paper down on the desk in front of Roy.
"Thanks to this, all inspiration and motivation has utterly deserted me, no matter how much I try to claw it back! And the Festival's already almost halfway over! All because some jealous swine thought to sabotage what would be perhaps the crowning jewel of this year's Songs For The Moon event! Reiner says he has no idea who did it, and the handwriting certainly isn't his, but I'm sure there's a student in his care that's petty enough to commit such wanton acts of ruination for their own chance at undeserved public adoration for woefully lesser talent, and..."

Roy's eyes are drawn to the papers. It's a bundle of sheet music, some lines added to or altered in red ink with neatly-printed notes and notations set aside discreetly in the margins. Somewhat more eye-catching, however, are the large chunks of the original piece scribbled out with rusty brown-red lines, unruly sections of musical notes that don't adhere to anything resembling the rest of the piece scrawled in various places in the same colour, and every part labelled 'percussion' utterly ruined with a 'replacement' in the form of 15 measures of various notes and beats in F sharp with the large annotation of 'To be Played on the Shins of Murderers, with Children's Choir'.

Well. This looks familiar.

Re: The Dreaming Moon Festival

Posted: Mon Jun 08, 2020 10:00 pm
by Modrageball
Pathaky wrote: Roy's eyes widen in remembrance for a second before be smiles, demurs, and holds out a hand for the afflicted sheetmusic.

"I see you are a man of exceptional taste and talent. This ah, foul defacement looks to be dried blood."

He runs a hand over the sheet music, lifting the blood off, and (hopefully) restoring it to a faded but serviceable version of it's former self.

"Now, to get to the bottom of this heinous act of artistic jealousy. Herr Auran, do you have any....enemies?"

Aeromage wrote: Somewhat too late, Roy realises that the man hasn't brought the original cover letter with him stating his name, or introduced himself.

Fortunately, Auran seems to be too incensed (or assured of his own importance) to notice, and Roy's removal of the blood further distracts him. The anger somewhat subsides in favour of melodramatic gesturing.

"Enemies? Me? The most, dare I say it, talented musician in the entire Clavia province and likely all of this dreary landmass we stand atop? Of course I have enemies! Such radiant melodic genius as I embody is cursed to attract the ire of lesser talents- the tin-ear'd and hopelessly pedestrian performer, creatively barren composer and pointlessly petty and jealous critic alike! Never has any had the audacity to enact such hideous maiming of my outpourings of tortured artisty in the unending pursuit of the eternal opus before!"
A dramatically flailing hand pauses to jab downwards at the now blood-free work.
"But this? Such puerile mockery of not only my talent, but the sacrosanct medium of music itself? It can only be the work of a third-rate student, too full of themselves and blinded by their overinflated ego to see true artistry for what it is! They think that a handful of classes on theory and the ability to play three bars without hitting a wrong note make them deities!"
The man strikes an overwrought pose of woe.
"The trouble is, I haven't the faintest idea who's to blame! Both students in my school and that of Reiner's would have ample opportunity to sabotage the letter and my growing masterpiece- that is, until it was so tragically murdered- and anyone knows that the opportunity is the most important part of ferreting out the criminal."


Pathaky wrote: Roy smiles. "Why take any chances? Take this. When you find out who it was, simply uncork it and slip it into their belongings, fufufu."

He hands Auran a

Vial of Illness and Misfortune- (Consumable, Lethal Item, Darkness, 1 Charge, 210,000 Gold) Inflicts Diseased, Hexed, and Hexed: Ill Fortune

"And, for such a one as you, I'll even waive my fee. We'll just say you owe me one, eh?"

Roy smiles, sweet as rancid treacle.

Aeromage wrote: The man harrumphs. "Well, I was rather hoping you'd be able to pinpoint my talentless foe yourself, but I suppose the inconvenience of having to turn my creative genius to uncovering this despicable desecrator of the musical arts is somewhat lessened by the means to enact an appropriate punishment upon them."
He picks up the vial, waving airily with the other. "Should this method work as you claim, I suppose I could see fit to gracing you with a stanza or two in a future work of my sublime works of unmatchable artisty or somesuch. If it works."

Auran trots off in a cloud of self-importance, leaving Roy and his tengus alone at the booth.

Shortly afterwards, a group of emerald-armoured guards and a couple of green-and-white-robed individuals approach Roy, declaring that he is under arrest for the charges of 'consorting with spirits by an individual not sanctioned by the Order' and 'suspected peddling of curses'.

Fortunately for Roy, or perhaps unfortunately for the group, the city is abruptly thrown into absolute chaos by the sudden appearance and subsequent rapid descent of a giant, moon-sized rapping pumpkin with a face carved into it, allowing the weaselly warlock to escape in the confusion.

Roy gets:

"Provided Auran Conta the Means To Inflict Illness and Misfortune In His Misguided Quest For Revenge in Seriei"

Aeromage wrote: Nira's Bar (Morning, Second Day)

Nira's third and final rental-timeslot is spent setting up a bar for the morning! Not the usual opening hours for a place selling alcoholic beverages, to be sure, and it seems like not many people are initially keen to start drinking so early. Perhaps some are still suffering hangovers from yesterday's festivities?
What's she going to do to potentially entice patrons, and what does she have planned for the timeslot?

Draconics wrote: She's going to alter her menu towards more of a café! She still has her full compliment of drinks, but her large repertoire of coffee is now going to see some use!

Aeromage wrote: Nira's alterations are met with moderate success! While she doesn't get as much business as she did during yesterday's afternoon and evening slots, she makes enough to cover the costs of her ingredients.

She even gets told about a couple of brews particular to the world!

Unfortunately, her business is abruptly cut short by the mass panic incited by the Roulette Master's giant head suddenly blotting out the sun and plunging towards the city. Fortunately it pops before any damage is done, but the event rather puts a damper on people's enthusiasm for more beverages for the rest of the morning.

Nira gets:

5,780,000 Gold


Secret Formula- Arden Bright Roast
Point Value- 3
Requires:
1 Coffee Pot
Level 20 or any one of Blazing Sultan or Radiant Hierophant
Consumes:
3 Exotic Coffee Beans
1 Burn
Bag of Moonstone Dust (Arden)
5 Fire Mana Oil
5 Light Mana Oil
1 Coffee Mug
Produces:
Arden Bright Roast- (Consumable, Drink, Fire & Light, 1 Charge, 6,000,000 Gold) Inflicts Invigorated, Target gains +25,000 Melee, Magical or Ranged Attack and deals +50,000 additional damage, Target's actions may become solely Fire, Light or Fire & Light element and gain +15% Critical, lasts 3 rounds, does not stack, this item's name counts as including 'Coffee'

Secret Formula- Cinthonian Iced Cappuccino
Point Value- 3
Requires:
1 Coffee Pot
Level 20 or any one of Ocean Prince or Snow Queen
Consumes:
3 Exotic Coffee Beans
1 Drown
5 Milk
1 Superb Premium Chocolate
Bag of Moonstone Dust (Cintho)
5 Water Mana Oil
5 Ice Mana Oil
1 Coffee Cup
Produces:
Cinthonian Iced Cappuccino- (Consumable, Drink, Water & Ice, 1 Charge, 6,000,000 Gold) Heals 60,000 Defense Damage, Inflicts Invigorated, +50,000 Defense, Target's actions may become solely Water, Ice or Water & Ice element and gain +15% To Hit, lasts 3 rounds, does not stack, this item's name counts as including 'Coffee'



(results subject to change)

Aeromage wrote: Miscellaneous (Morning, Second Day)

Gillian's Aimless Wandering

Gillian-as-Tia wanders around! Unfortunately, it looks like the majority of those of a bardic persuasion have gone off to the Songs For The Moon event, and asking random people on the street for tales doesn't really get her anywhere.

She does find a stall selling books that might fit the bill, however:

Collected Children's Stories of Seirei- 1,000 Gold
'Great Houses of the August Order of Spirit Tamers'- 5,000 Gold
'Falciem Luca and the Dreaming Moon'- 10,000 Gold
'The First Spirit Tamers'- 15,000 Gold
'The Legendary Deeds of Falciem Luca'- 50,000 Gold
'The Swordsman Who Defeated Death'- 200,000 Gold



Ryuutarou's Grocery Shopping

Ryuutarou goes looking to buy ingredients! He finds a small group of stalls manned by villages from the surrounding area. Looks like a couple have managed to cultivate produce from those 'Seed Rains' that hit a while back. Some are (comparatively) pretty expensive.

Things that catch his eye (he can also buy in-stock goods from the Shop at list price)

Epileptic Whining Cabbage- 10 Gold ("Please, please take these, I just can't sell them for any more")
'Little Kotengu'-Breed Chicken Eggs- 20,000 Gold
Assorted Fruits from the Seed Rains- 230,000 Gold
Assorted Vegetables from the Seed Rains- 230,000 Gold
Rock Cane- 310,000 Gold (Apparently some sort of growable rock stalks with a sweet taste)
Weird Vegetable From The Seed Rains- 460,000 Gold (There's just the one on sale)
Tengu's Beak Root- 500,000 Gold
Glistering Carrot- 720,000 Gold
Raw Quartzshell Rice- 1,600,000 Gold
Strange Vegetable From The Seed Rains- 1,800,000 Gold (There's just the one on sale)
Gemroot Radish- 2,000,000 Gold
Spirit-Touched Bacon- 2,400,000 Gold
Spirit-Touched Pork Chops- 2,400,000 Gold
Spirit-Touched Pork Belly- 2,400,000 Gold
Odd Vegetable From The Seed Rains- 2,500,000 Gold (There's just the one on sale)
Ebony Garlic- 4,300,000 Gold
Thousandfold Onion- 7,000,000 Gold
Barley of Beneficent Salutary Splendour- 10,000,000 Gold

(4:54:17 AM) daveishere55: How much quantity do the pigmeats, rice, and eggs come in per unit?
(4:55:23 AM) daveishere55: (I'm trying to figure out how much to purchase to stock the Ramen Stand)
(4:55:55 AM) Caelzeph: Rice comes in a big bag. Bacon, Chops and Belly is basically 5 charges' worth each





Enrica's People-Watching

Enrica sets about the business of looking for shady types! With all the bustle and excitement of the festival, there's obviously going to be some kinds of criminal activity going on.
She manages to spot a couple of pickpockets going about their business. One of them is obviously not fully human, having a number of stony 'spikes' in place of hair and patches of rocklike growth on their face. The two pass up and down the street, apparently listening to passers-by for something in particular, and, upon finding a target, the rocky one of the pair 'accidentally' walks into the mark.
What follows is an outburst of (what Enrica assumes to be) racist ranting as the affronted man begins berating the 'filthy halfbreed' for having the temerity to walk in public where 'real people' are. The other pickpocket quickly steps up and joins in with the insults, clapping the target on the shoulder in solidarity (and, Enrica notices, lifting his money pouch and bag in the process) before seeing the 'thief' off with a kick that doesn't quite connect.
Both take off, only to meet up later in a nearby alleyway looking over the fruits of their endeavour. From their excited expressions, it looks like they've made off with rather more than they were expecting.

Enrica gets 2 Thief Bonus Weeks!

The Nottest of Daves wrote: Ryuutarou purchases the following:

10 'Little Kotengu'-Breed Chicken Eggs- 20,000 Gold
2 Raw Quartzshell Rice- 1,600,000 Gold
3 Spirit-Touched Bacon- 2,400,000 Gold
3 Spirit-Touched Pork Chops- 2,400,000 Gold
3 Spirit-Touched Pork Belly- 2,400,000 Gold

for 25,000,000 Gold to fund his Ramen escapades.

He also acquires
Weird Vegetable From The Seed Rains- 460,000 Gold (There's just the one on sale)
Strange Vegetable From The Seed Rains- 1,800,000 Gold (There's just the one on sale)
Odd Vegetable From The Seed Rains- 2,500,000 Gold (There's just the one on sale)

for 4,760,000 Gold (paid by Dulcinea) to give to Dulcinea.

----------------------

Enrica is intrigued by what she has observed. She is interested in continuing to follow the duo further, but doesn't want to catch their attention; she will break off elsewhere if she thinks she has.

kitsune106 wrote: Gia buys:

Collected Children's Stories of Seirei- 1,000 Gold
'Great Houses of the August Order of Spirit Tamers'- 5,000 Gold
'Falciem Luca and the Dreaming Moon'- 10,000 Gold
'The First Spirit Tamers'- 15,000 Gold
'The Legendary Deeds of Falciem Luca'- 50,000 Gold

for:
81,000 gold

She's read teh stories first then the first spirit tamers. She will thank the person too

Aeromage wrote: Ryuutarou gets:

10 'Little Kotengu'-Breed Chicken Eggs- (Consumable, Food, Water & Air, 6 Charges, 20,000 Gold) +10,000 HP, +200 AGI, +200 to Turn-Order-Determining Stat
3 Spirit-Touched Bacon- (Comsumable, Food, Fire & Light & Darkness, 5 Charges, 2,400,000 Gold) Heals 240,000 HP, +240,000 Damage to the next 5 attacks made by user's pets and summons, said attacks may gain the elements Light, Darkness or Light & Darkness
3 Spirit-Touched Pork Chops- (Comsumable, Food, Fire & Light & Darkness, 5 Charges, 2,400,000 Gold) +2,400 AGI, +2,400 STR, +4,800 additional AGI for 5 rounds, target's offensive actions may gain the elements Light, Darkness or Light & Darkness
3 Spirit-Touched Pork Belly- (Comsumable, Food, Fire & Light & Darkness, 5 Charges, 2,400,000 Gold) +240,000 HP, +2,400 CON, +2,400 STR, +2,400 additional CON for 5 rounds, target's offensive actions may gain the elements Light, Darkness or Light & Darkness

2 Raw Quartzshell Rice- (Item, Antiquity, Earth, 1,600,000 Gold)

Weird Vegetable From The Seed Rains
Strange Vegetable From The Seed Rains
Odd Vegetable From The Seed Rains

His Arena-Member-Granted appraisal effect isn't working on them. How odd.


---------------------------------------------------------------------------------------------------------

Enrica continues to follow the pickpockets! After celebrating their haul, they seem to come to the decision to try for one more target before calling it a day. Perhaps emboldened, they move to a more open market square lined with stalls and stands.

They scope out likely targets once more, milling about the area until they zero in on what Enrica determines to be the most likely of their prospective victims- a richly-dressed woman wearing an expression that suggests an unpleasant smell has taken up permanent residence in her vicinity.
Once again, the rocky pickpocket stumbles into the hapless victim, and once again a tirade of racist invective is uttered from the aggreived party. What follows this time, however, is nothing short of pure criminal poetry.
Stumbling backwards in a somewhat exaggerated fashion from the sudden outburst, the stone-scalped thief knocks into a woman in a white nun's habit, who immediately stops to help him up. The rich lady, voice shrill and hands waving, advances on the object of her ire without any need for further provocation, threatening all manner of unpleasant fates to fit the crime of 'being an abomination of nature in the eyes of the Goddess'.
This incenses the nun, who proceeds to draw herself up to her full height and unleash a blistering diatribe against the other woman's language, moral character, and arrogance for having the sheer temerity to suggest what the 'Absent Goddess' would or would not see as an abomination, especially given the deity in question's apparent acceptance of everyone in the greater goal of improving the world.
This, in turn, attracts the attention of just about everyone else in the square, many clustering around the source of the sudden outburst to get a better look of things, all while the second pickpocket dances around the steadily-growing crowd, lifting wallets and pouches even as he pretends to crane to see what's going on.
The rocky thief, in an attempt to keep the argument going, thanks the nun profusely from his position on the floor, decrying those who would rely on their high station to 'bully the weak'.
At this, the rich woman completely loses all composure and commences a shrieking, profanity-laden rant about how much better she is than everyone and all Aptim are filthy mongrel creatures that should be killed or thrown into the Spirit World and don't they know who she is, drawing the rest of the square's crowds (and quite a few of the merchants from their stations).

All of this is abruptly interrupted by the sudden appearance of a titanic carved pumpkin above the city, its leering face spilling forth a loud, constant flow of rapid rap lyrics as it drops towards the city, growing in both size and volume to completely blot out the view of the sky.
Pandemonium ensues as everyone scrambles to leave the square, although Enrica notices the two thieves have the presence of mind to grab a considerable amount of merchandise from the now-abandoned stalls.

---------------------------------------------------------------------------------------------------------


Gillian buys her books and takes a look at the children's stories first!

The first of the stories looks to be a cautionary tale about a spirit that could mimic people's voices, and its attempts to trick children left home alone into thinking their parents had come back early and opening the front door for them. The first child was mentioned as being too trusting, opening the door immediately and getting set upon and devoured (in surprisingly violent language), 'painting the hallway with blood'. The second child initially disbelieves the attempt, but opens the door a crack after the spirit mimics the sound of her mother crying, meeting a similar fate as the first as the spirit bursts in. The third child, however, tricks the spirit by telling his 'father' that he promised to bring sweet buns back to apologise for an earlier argument before he could come into the house, taking advantage of the spirit leaving to get the buns in order to warn his exorcist neighbour, who gives the boy a magic sealing jar to imprison the spirit in. When the spirit returns with the buns, the boy throws open the door and opens the jar, causing the pouncing spirit to get sucked straight into the vessel and sealing it inside. The boy then gives the jar to the exorcist, who praises him and tells his parents what a good child they have, leaving them to (presumably) live happily ever after.

Gillian's reading is interrupted by the somewhat unexpected arrival of a giant, moon-sized rapping pumpkin head plummeting from the stratosphere and threatening to crush the city.





(Next timeslot to follow soon)

Aeromage wrote: Present Timeframe: Afternoon of the Second Day

●Songs for the Moon
A traditional Dreaming Moon Festival staple, and thus likely to run throughout the festival. Offer songs, symphonies or other musical performances to assist in keeping the Moon's slumber sound! Prizes are often given for notably accomplished entries, and the musically talented- as well as those searching for such talent- often turn up in droves. (Entrants should provide a list of appropriate abilities, gear, etc. Making a show of it is encouraged).

●Spiritual Defense Workshop: Spiritual Self-Defense
Spirits are frequently capricious, evil, often invisible-until-it's-too-late entities. You are the person they want to mess with. Learn more about how to protect yourself from them!

●Progression Parlour
Adventuring in Seirei? Planning an adventure? Time being a drag? Maybe get some advice or something! Back by popular demand, I suppose. Maybe I'll make a commission or something on it. There's that thing I've had my eye on, after all. Or maybe I should prepare for surprise bills.
Long distance charges apply, premium rates as negotiated

●Spirit Hunter's Association Booth
Join the Spirit Hunters! Give them money! Get access to their exclusive organisation and camaraderie in return! The more savvy might see this as more a test of off-world visitor's interests than anything. Or perhaps just a ploy to get a lot of money quickly off people who are likely to forget all about the organisation once the festival ends, much like a more combative gym membership. They've certainly got their perks and resources, however. Alternatively, you might want to hire one of their curious-about-interdimensional-travel mercenary number for your gang, guild or birthday party. Celiria can opt for this to spend more time recruiting herself.

●Rent-A-Booth
Your Event Here. All for the low, low price of 500,000 Gold for a day! Or four rounds, if you want to be meta about it. But nobody told you that. Shhh. If you've still got booth-time remaining, slot on in here!

Pathaky wrote: Roy slinks to the Spiritual Defense workshop for a bit more learnin'.

Vrishni and Ardy to the hoppity-hoppity-hop to Mr. Progression's parlor.

Eva keeps up the drinking, unfazed by the moon-attack.

I think Nole has another slot of Doktoring to go.

Crazy Roy/<ERROR> set up their own divination booth, but will probably only use if for the remaining slots of today. The booth is shrouded in thick red crushed velvet, and lit by a single blue candle inside.

Shadowman wrote: Shambling away from the good doctor's care, Patchy will find herself at the Progression Parlour with a rather severe headache, a gnawing desire to eat the Tiny Fruit and trying to remember what exactly she wanted to do on Seirei.

The Nottest of Daves wrote: Dulcinea is always up for more training in whatever random arts catch her eye! Off to the Spiritual Defense Workshop!

Enrica is also interested in defending herself from Spirits (especially bizarre pumpkin-moon spirits), and slinks behind Dulcinea to the Spiritual Defense Workshop.

Ryuutarou goes to find a booth to prepare Ishinori's Ramen-ya, Seirei Edition!

Celestine will head off with Ryuutarou to assist with his Ramen Booth!

Celas wrote: Elyion: Progression!

Celas: Spiritual Defense, round 2.

Draconics wrote: Nira -> Bar, she'll have a maid pay to keep going after this time slot. Business as usual but starting to advertise and preliminary testing takers for a drink gauntlet that evening to end on.

RM -> Bar, he'll be a bouncer to guard the bar while the guards guard the world

Zwei -> Sheath

S.O. -> More of -> Spiritual Defense Workshop: Spiritual Self-Defense

Vashna -> Can Vashna SEE the (nightmare) moon? Or otherwise sense it from earlier shenanigans?

kitsune106 wrote: Gillian: Mr. Progression

Rey: Spirutal workshop
Kit: workshop
Catrice: MR. PRgoression
Hera: Mr. Progression
Celiria: Recruiting at the SHA booth again!
REmalius: Workshop
KElvar: WOrkshop

Aeromage wrote:
Vashna -> Can Vashna SEE the (nightmare) moon? Or otherwise sense it from earlier shenanigans?



Vashna can indeed see the moon in question. It's hanging directly overhead in the sky, small, scarred and brown, like a particularly unpleasant withered fruit.

Draconics wrote: Vashna -> Find a semi-secluded, elevated, and/or magically connected point somewhere in the festival area. Using Diviner, Druid and Geomancer.

Re: The Dreaming Moon Festival

Posted: Mon Jun 08, 2020 10:15 pm
by Modrageball
kitsune106 wrote: Luna is gong to teh workshop, being convinved by kit!

Aeromage wrote: Events locked in!

Present Timeframe: Afternoon of the Second Day

●Songs for the Moon

●Spiritual Defense Workshop: Spiritual Self-Defense
Roy, Dulcinea, Enrica, Celas, Silent One, Rey, Remalius, Kelver, Luna

●Progression Parlour
Vrishni, Patchy, Elyion, Gillian, Catrice, Heracles

●Spirit Hunter's Association Booth
Celiria

●Doctor Nole's Health and Wellness Clinic
Nole

●Nira's Bar
Nira, Roulette Master, Eva

●Enigmatic Divinations
Crazy Roy and/or <ERROR>

●Ishinori's Ramen-ya
Ryuutarou, Celestine

●Shenanigans
Vashna

Aeromage wrote: Spiritual Defense Workshop: Spiritual Self-Defense (Afternoon, Second Day)

Roy, Dulcinea, Enrica, Celas, Silent One, Kit, Rey, Remalius, Kelver, Luna

The Workshop is held in the same large tent-and-square as before, and still evidently run by the large, merry Proclivia May. There aren't as many assistant shrine maidens and exorcists this time, but it looks like they know what they're doing.

Judging the attendees to (for the most part) possess some measure of spiritual or magical aptitude, Proclivia gives the go-ahead for teaching a method to sense unmanifested spirits, with another method to see them being taught to those that seem to have the knack.


Roy, Celas, Silent One, Remalius, Kelver and Luna all manage to take to the topic fairly well! They come away with knowledge of the appropriate rituals to both sense nearby spirits and see them!
They get:

Perform Spirit-Sensing Mudra- (Active Ability, Shrine Maiden) Possessor may spend an action to determine if any enemy in the same battlespace possesses the subtype Spirit, possessor may instead choose to determine if the current area of a random quest or random dungeon's encounter tables contain enemies with the subtype Spirit provided no enemies on said tables are above Level 40 or more than double caster's Level

Perform Spirit-Glimpsing Ritual- (Active Ability, Shrine Maiden) Possessor may spend an action to gain a buff that allows possessor to ignore the text of Constant Effects named 'Incorporeal' or 'Fully Disembodied' on targets that both possess the subtype Spirit and are below possessor's level for 2 rounds, with this effect not stacking



Rey and Kit are somewhat less successful, only managing to get the hang of the ritual gestures required to sense spirits in the area. They get:

Perform Spirit-Sensing Mudra- (Active Ability, Shrine Maiden) Possessor may spend an action to determine if any enemy in the same battlespace possesses the subtype Spirit, possessor may instead choose to determine if the current area of a random quest or random dungeon's encounter tables contain enemies with the subtype Spirit provided no enemies on said tables are above Level 40 or more than double caster's Level



Enrica manages to grasp the topic magnificently well, to the point that she's fairly sure she'd be able to tell if a spirit popped up in her vicinity immediately! She gets:

Perform Spirit-Sensing Mudra- (Active Ability, Shrine Maiden) Possessor may spend an action to determine if any enemy in the same battlespace possesses the subtype Spirit, possessor may instead choose to determine if the current area of a random quest or random dungeon's encounter tables contain enemies with the subtype Spirit, provided said none of said enemies are above Level 40 or more than double caster's Level

Perform Spirit-Glimpsing Ritual- (Active Ability, Shrine Maiden) Possessor may spend an action to gain a buff that allows possessor to ignore the text of Constant Effects named 'Incorporeal' or 'Fully Disembodied' on targets that both possess the subtype Spirit and are below possessor's level for 2 rounds, with this effect not stacking

Intuitively Knows When Spirits Are Nearby- (Passive Ability, Shrine Maiden) Possessor is informed if any enemy in the same battlespace possesses the subtype Spirit, and if the current area of a random quest or random dungeon's encounter tables contain enemies with the subtype Spirit



Dulcinea is absolutely convinced she's gotten the topic down! Why, she's very sure there's a Spirit here right now!
She gets:

Perform Incorrect Spirit-Sensing Mudra- (Active Ability, Shrine Maiden) Possessor may spend an action to provide themselves with a buff that causes possessor to treat the enemy's battle formation as possessing an additional individual with the subtype Spirit, possessor may instead choose to treat the current area of a random quest or random dungeon's encounter tables as containing additional enemies with the subtype Spirit


(Part 2 incoming)

Aeromage wrote: Next, the shrine maidens and exorcists set about teaching the assembled crew how to hit said spirits properly, should it come to it, focusing on a broad variety of methods in order to ensure some grounding no matter their weapon of choice.

Fortunately, everyone is able to grasp the techniques displayed!

Roy, Dulcinea, Enrica, Celas, Silent One, Kit, Rey, Remalius, Kelver and Luna all get:

Spirit-Hunting Strike- (Technique Ability, Shrine Maiden) Possessor may use 'Spirit-Hunting Strike' in conjunction with a 'Melee Attack', 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Spirits and gains +5% To Hit against Spirits.


Something clicks for Kelver, based on his earlier workshop experience. He thinks he sees a better way to banish Spirits, completely unaware that the method he thinks he's found a better version of was wrong in the first place.

Kelver gets:

Basic Spirit-Banishing Strike- (Technique Ability, Shrine Maiden) Possessor may use 'Basic Spirit-Banishing Strike' in conjunction with a 'Melee Attack', 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Spirits, and may remove a target Spirit below Level 40 from battle with a (Possessor's Level - Spirit's Level)/2 % chance of success

Having watched the rat-druid come to his sudden epiphany and realising that the result is actually not half bad, Roy manages to make the same leaps, aided by his correct foundational knowledge, and learns it too!

Aeromage wrote: Progression Parlour (Afternoon, Second Day)

Vrishni, Patchy, Elyion, Gillian, Catrice, Heracles

The Progression Parlour is still, from the outside, a small, colourful, ostentatious fortune-teller's tent made of heavy fabrics and with equally heavy curtains obscuring the inside.

Its interior is still the cavernous, ornate white-and-gold baroque confection it was before, strange unlit-but-radiating-light chandeliers and all. The place is still completely bereft of furniture save for the small, white, baroque table stood in the exact centre, upon which is a similarly extravagantly-ornamented rotary telephone.

Curiously, everyone entering the parlour find themselves in the room alone, even if venturing inside in groups.

The phone begins to ring.

kitsune106 wrote: Her a picks it up

Pathaky wrote: Vrishni and Ardy inspect the tent! Notably, to check where/what the telephone is wired to.

Then Vrishni picks it up. "Yyyyyyello?"

Aeromage wrote: Heracles picks up the phone! A familiar rambling, tired-sounding male voice speaks.

"Yes, this is Mr. Progression...

...

...well...

...thanks for calling.

...Mr. Brawn, wasn't it?

...hey now, I hope you're not planning on getting more help with that trip of yours.

"You want me to do everything for you? Huh, you bastard?"

...well, that's what some other people might say.

I'm Mr. Progression, not Mr. Completion, you know?

...honestly, kids nowadays.

Always wanting people to hold their hands and do everything for them...

I keep telling them "you have to work it out yourself! I can't be colouring inside the lines for you!"

...but then they get all upset and start crying about how I'm being mean and unfair.

Honestly, they've got no drive.

Really, no drive at all.

...I mean, I even provided the crayons for them...

Isn't that enough?

You'd think five-year-olds nowadays would have more maturity...

...but I'm hardly an expert on preschool art psychology programmes.

Between you and me, I blame the parents...

...

...well, anyway.

...I've already set your automatic wandering in motion, so I'm not going to change things there.

I'm just not.

It'd be too much hassle...

...so you're going to have to choose something else.

...you lost that fancy sword recently, didn't you?

Well, recently in relative terms...

...maybe you'd want a replacement?

...I mean, I'm not about to go providing you with something on that level...

Breaking worlds and altering the course of the universal narrative isn't something you should have before you're ready, you know?

...besides, look how that turned out.

...we'll be cleaning bits of dead Source Guardian out of the metaphysical underpinnings of reality for centuries to come.

...

...anyway.

It just so happens that I know the location of some interesting swords.

...although I'd suggest you train more in swordsmanship.

You can't be the best if you neglect yourself, you know?

I could tell you about the sword that builds on its owner's own legend and raises them above all others, Meis Gloriam.

Or I could tell you about a more virtuous blade, forged in the hopes of a brighter future, Milleflores, The Thousand-Petal Dawn.

If you want something you won't have to break your level-cap for, though, there's always The Echo of Harpe's Legacy, the final work of a prolific swordsmith.

...or if you were more inclined for a weapon and companion combined that you'd have even less trouble getting, there's probably a unique weapon-spirit I could point you towards in this very province.

Or maybe you want something else.

...so, what'll it be?"

kitsune106 wrote: Hera rumbles.
"TEll me about this weapon-spirit. That sounds like a proper worthy companion and blade."

Aeromage wrote: Vrishni walks on in! It seems that, for whatever reason, Ardy isn't with him. Despite walking in alongside him.
How peculiar.

Also peculiar is the phone itself, in that it doesn't seem to have a cord, never mind somewhere to plug itself into. The tent is, similarly, nothing like the extravagant (and ridiculously larger in scale) room it contains.

Vrishni picks up the phone! A rambling, tired-sounding male voice speaks from the other end of the line.

"Yes, this is Mr. Progression...

...

...well...

...thanks for calling.

...Mr. Local Hero, wasn't it?

...you're a pretty popular guy in that place, you know?

I mean, I guess saving them from being wiped out at least twice would do that...

...seriously, if you weren't around, they'd be burnt and killed and dead.

Or all three at once.

...but you make it look really easy, you know?

I mean, I could go around saving people if I wanted to...

...I'd probably wear a cape or something while doing it.

Maybe I'd call myself 'Captain Progression'...

...I mean, everyone secretly wants to be a superhero, don't they?

Having all the adoring masses calling out your name every time you pass by...

...or if they're in trouble.

...and then they'd probably want you to fix everything.

...and superheroes don't exactly get paid for their job...

...so I guess you could call it more a 'hobby' than a 'career'...

...really, looking at it like that, it makes it sound like more hassle than it's worth.

I mean, how would you pay for day-to-day life if you keep having to go off and save the world from the Nuclear Fart-Dragon every Tuesday?

...no, that wasn't a specific example.

It wasn't an example you should pay attention to.

...don't read into it too much. It'll get all meta and then you'll get a headache.

But anyway, paying for necessities...

...I mean, we can't all be multimillionaires...

...although I guess with your main job at the arena, making millions in a day is no issue at all.

So maybe you're the type best suited to being a hero for fun.

...well, anyway.

You aren't questing in Seirei right now.

...that both gives me nothing to work with and too much to work with, you know?

So...

...let's throw some ideas out and see what sticks.

I could help that village you like develop even more and sidestep some problems for them if you want...

Or I could give your coffin-toting friend a boost while he's still in the area.

Or maybe you want to add another spirit to your retinue.

Or improve the one you have.

...I guess most of those options are all benefitting other people...

For someone so self-confident, you sure come across as selfless, you know?

...I suppose that's what they call 'virtuous'.

So I'll also throw in the option to develop some personal power instead, if you like.

Or maybe you want something else.

...so, what'll it be?"

Pathaky wrote: Vrishni kicks back in a chair of unseen air and starts to flip motes of elemental mana across his knuckles. He listens to the tired-sounding rambler.

"Wow! You've certainly got your ear to the ground, as they say. Although I do wonder if you even have ears... Anyways, I'm super-impressed that you know so much about me! And shucks, you're making me blush over here. Can you see it? Say, this all smacks of the spiritual. And I've been seeing Spirit Tamer muscle all over this festival. Who ARE you, Mr. Proggy?"

He pops the motes of mana into the air and catches them in his mouth like popcorn.

"As for your neato offers, I'm always looking to make new friends. The more the merrier, yeah? Ardy and I have had such a great time together so far. How about you explain a little more about that to me? I'd love to help Exga and Recqui, but none of them seem like the types to enjoy their fates being all strummed and tangled (or I guess, untangled), by a strange mysterious invisible Mr. Progression-Shaped entity. No offense, of course."

Aeromage wrote: Heracles' phone call continues.

"...I see.

...well...

...there's a few things you need to understand first.

...If an object in this world is old enough or exposed to enough spiritual power, it can become a spirit.

In a way, they're the easiest types of spirits to subjugate.

...spirits here naturally form courts based on who works for whom, you know?

The strongest or cleverest one generally stands on the top, and those they beat with strength or wits serve them in a hierarchy.

Object-Spirits get all that, plus the inherent desire to be owned.

...although that can get flipped around into a hatred of people due to being abandoned...

...anyway.

...the main things you need to do to get an object-spirit working under you are as follows...

Prove you're worthy of owning them.

Demonstrate you're stronger or cleverer than them by beating them at their own specialities.

Gain their respect.

...I mean, that last step can get ignored if you can force Spirits to do what you want and bind them into your service...

...but you're not a Spirit Tamer, so you'll need to settle for the full package, you know?

...

...anyway.

This particular sword-spirit goes by the name Mucro.

...which means 'sword' in the old languages...

...he's not exactly the imaginative type.

...or the talkative type, on account of having no face.

There's a type of object-spirit called a Faceless Swordsman.

They're the spirits of blades abandoned on the battlefield...

Mucro happened to be lucky enough to get dropped in the right spot to get the right mix of spiritual energies to become unique.

...they generally wear the armour their owners used to, with metal skin and grey blurs for faces.

...this one just has smoothed metal instead of a blur for a face.

...his red leather armour also has a rusted emblem with a swallow-design on it, instead of being plain like the others.

He's Level 17, so you probably won't have too much trouble beating him...

...your main issue is going to be impressing him with your swordplay enough to make him respect you.

Weild your sword well enough, and he should want to join you as a servant.

...just try not to take him out.

...of course, there is that other issue...

...he's located in the Eastern Spirit World-side of the Rosebay Fields.

...and the forces of the Scarlet Banner of the Eastern Fields want him for their army.

You could probably take most of their forces if you go prepared...

...that means making sure you're properly equipped, this time.

No leaving empty slots, you know?

...maybe that's a bit of a meta concept.

...anyway.

...try not to tangle with the Scarlet Banner itself.

It's the second-strongest of the army's generals at Level 42, and boss-tier.

It has power over fire, ash and metal.

...so expect its more potent soldiers to have that sort of theme and prepare accordingly, you know?

...but if you're careful, you should find Mucro without too much trouble.

If you go into the Fields from the eastern side, head for the areas with geysers of fire.

From there, look for the hill with hundreds of blades stuck into it.

You'll probably find him there.

...well...

...thanks for calling.

This has been Mr. Progression."


*click*



Heracles finds himself back outside.

Aeromage wrote: Vrishni's call continues!

"...I see.

...well...

...me? I'm Mr. Progression.

It's who I am and what I do...

...got to bump things along sometime, you know?

...after all, you can't just let things get stale.

Really, you can't.

It makes things dull, and that's no good...

...ah, but I'm not working for the Spirit Tamers.

...what? Who am I working for?

...well, that's certainly a question.

...

...anyway...

...what? Changing the subject?

Of course I am.

...some people prefer privacy, you know?

And I'm not fixing to get fired.

That would just be terrible.

...anyway, the interesting fates of your friends aside...

...looking for more servants, you say?

...well, I suppose you're the type to class them as 'allies' rather than 'servants'...

...or 'pets', even if that's what the greater mechanics of the universe dictate they become...

...well...

...Seirei's a big place.

And the Spirit World is even bigger.

There's a lot of choice, so let's try narrowing it down...

...but bear in mind, depending on what you choose, it could be much, much harder to get them to join you.

Your easiest option would be getting another Object Spirit, like your lantern friend. There's a lot to be said for loyalty and portability...

Or maybe you wanted a more general type of spirit. There's a lot of variety there...

Or perhaps you wanted a Greater Kami-type of deal. I suppose you could call them minor deities of the land, nature or principles, but that'd be as hard to get on-side and cart around as you'd expect...

...or maybe you wanted to rob a Spirit Tamer in order to sidestep a bunch of the steps to subjugate a spirit and make things easier. Not that I'd recommend that.

In many ways, that method would bring even bigger problems your way.

...it also goes without saying that trying to get a unique spirit or a stronger example of the above options would be harder than getting a generic sort...

...and there's a lot of spirits out there...

...so try to make at least a bit of an effort thinking over what you want and coming up with a general idea of a 'type', you know?

Otherwise I'll just throw out a bunch I think you might be interested in.

...so, what'll it be?"


Pathaky wrote: Vrishni considers...

"Well well well, I can definitely vouch for Ardy's general awesome-ness. But I only have 2 hands to hold things, y'know? What info can you give me about these general spirits? I've met a few. I have a knack for things that lean elementally. Any spirits that might synergize with that? Uniques preferred. Personality is such an attractive asset."

Cela wrote: Elyion takes in the room for a brief moment with a sweeping gaze, before her attention falls on the telephone. Her head cocks at a curious angle and she flickers an odd shade of violet.

"Bit out of context, aren't you? Not quite in this world's bailiwick?" She murmurs before answering the ringing device with a cheerful greeting. "A very good afternoon to you!"

Aeromage wrote: Vrishni's call continues some more!

"...I see.

...well...

...if we're talking spirits with elemental power, I suppose a few come to mind.

If you wanted something capable of calling on the power of nature and the woodlands, there's Papiliandrus, a sought-after spirit-stag who flits from forest to forest, with powers over Wood and Life.

If you wanted someone more inclined to a support role, there's Melogia, The Frozen Mist's Melody, whose songs are the last thing many unprepared travelers hear and is closest to the elements of Ice and Air.

If you wanted someone with a bit more energy to them, there's Tonitral the Thunderwing, an unusual sort of Kotengu that didn't grow up the same as others, choosing to focus on Electrical and Air elements.

Or if you wanted something strange and rare to the world, if inexperienced, there's Newk, the First Atomic Shadow, a new sort of spirit come about recently, with a hand in Acid and Atomic. Mostly.

Or maybe you want something else.

...so, what'll it be?"

Pathaky wrote: "Man, you're the man with the info, aren't you? Tell me more about Melogia. She sounds like one of those Yuki Onna."

Aeromage wrote: "...I see.

...well...

...you were right about that.

Melogia is a type of Yuki Onna, or at least closely related to them.

...while Yuki Onna generally trick humans into freezing to death or kill them outright, Melogia is somewhat different.

She finds those dying of exposure on the slopes of the mountain range in which she lives, and sings to them, ensuring a peaceful death with no regrets.

...she's doing a public service, you know?

Really, a public service.

Places out in the sticks without the Corpse Corps, well...

...that's just asking for mountains full of revenants.

...and nobody wants that.

It's nice that there's kind people around like her.

...what?

...how do people know about her if she only appears and sings to the dying?

...well, I never said they did.

Although they do.

...her voice carries quite well, you know?

Mountain acoustics and such.

...and you can only go finding so many peacefully dead frozen bodies that aren't possessed by their tormented, unsent spirits trapped in the decaying flesh of their former shell in that situation before you start getting legends.

...anyway.

You can find her somewhere in the Coerule Mountain Range.

...what?

...that's too vauge?

She wanders all over it, you know?

If I told you exactly when and where she'd be, there'd be no challenge, now, would there?

...fine, I'll give you a hint.

...I hear Mount Calbis is her favourite.

To get there, you'll want to go to the continent of Augara.

It's a ways over the sea from Impara.

...that's the island-continent you're on, by the way.

...and then it's north of Quas.

You could try going the long way, but that'd take a long time.

A really long time.

...what?

The quickest route?

...well, short of finding a door to the Belvedere...

...no, ignore that.

Really, ignore that.

The last thing you want is a chance to bump into House Aetherius.

They're sticklers for the mortal-spirit divide, you know?

Well, I'd recommend joining the Spirit Hunter's Association.

Then you can ask to use their Gate Chamber to get to Allbright.

...or I guess you could bribe a member of the same to bring you along.

...anyway, from Allbright, you'll want to head North to Evengale.

You'll see the mountains from there.

...you should probably buy a map.

...anyway.

Normally, Melogia would be happy singing around her mountains for all eternity.

She's got a good thing going, you know? She doesn't want to go finding rental accomodation elsewhere...

...I mean, that's always a hassle, and then there's the deposit...

...and the moving fees...

...and finding friends who you hardly ever talk to to help out, meaning you have to make really awkward small talk before getting to asking the favour...

...well, anyway.

Point of the matter is, you're lucky.

...you're also unlucky.

And so is she.

Word's gotten around, you know?

...and there's a lot of parties interested in unusual types of usual spirits.

Parties like a couple of Spirit Tamers from two of the Major Houses of the Order.

Radolf Aevus of the House of Bells is planning on using Divination and the House resources he has access to in order to twist Fate so he can track her down.

He wants to use her as a means to ensuring spirits belonging to neophyte members of certain branches of his house can be killed permanently, thus derailing the destinies set before them.

...of course, he wouldn't be above using her power to ensure the members themselves would stay dead, you know?

Lisae Peritia of the House of Books is planning on using a large number of Aptim slaves to lure Melogia out by having them all die of exposure.

...she only wants Melogia as entertainment, though.

I guess it's swings and roundabouts, morality-wise?

Ends and means, you know?

...anyway, both methods will work.

And the Tamers are about Level 40.

...they've got a few spirits under their command too, of course.

And they'll be around the same level.

...what? Melogia?

She's Level 44.

Not really a fighter though, you know?

...what?

...where does the luck come in?

...well, if you find her and tell her what's going on and she believes you...

...or if you rescue her...

...she'll be pretty convinced she won't be able to stick around any more.

Compared to having two Major Houses interested in enslaving you, getting whisked off to the City of Crazy Interdimensional Everything sounds pretty good, you know?

...the problem is getting to that point.

...well...

...thanks for calling.

This has been Mr. Progression."


*click*

Vrishni finds himself back outside.

Aeromage wrote: Ardy finds himself alone in the ornate, cavernous room with a ringing telephone.

After a few seconds, a small, gilt-edged card winches itself down from the ceiling on silk thread and descends phoneward, pausing above the trilling device's ornate handset.

'Pick this bit up'


---------------------------------------------------------------------------------


Elyion picks up the phone! A rambling, tired-sounding male voice speaks from the other end of the line.

"Yes, this is Mr. Progression...

...well...

...thanks for calling.

...Miss Moneybags, wasn't it?

...it must be nice being set for life like that.

I mean, you were already, what with the whole 'immortality and treasures beyond your wildest dreams' deal the big guy gave you...

...some people just have all the luck.

I try, you know? I enter all the lotteries I can...

...and sweepstakes...

...and those little write-in forms you find in the back of magazines...

...and even those emails you sometimes get.

I never won big money, though...

...well, I mean, technically I did...

...but 'Big Money' is just what I call the mail-order cow I got.

On the bright side, I now get all the butter I can churn.

There's nothing like farm-fresh to brighten up your breakfast.

Farm-fresh really is the best.

...well, maybe I'm just making the best of a bad situation.

"When life gives you cows, make mayonnaise"

...that's probably how the saying goes.

...what?

...you don't use milk to make mayonnaise?

Well, clearly I'm a culinary genius of some kind.

Maybe I should market it as 'mooyonnaise'.

...I'm sure it'll be the next big thing.

...

...well, anyway.

...you're investigating the Seed Rains, aren't you?

...sorry for the delay. It's because of so and so and such and such a reason, you see.

Thank you for your patience. The boss says things should get back on track after the festival...

...anyway...

...you're sitting on quite an opportunity, you know.

Your present situation is the part where the Seed Rains really kicked off.

...and you're the only person from Nexus still exploring that time period.

You could find some amazing things, you know?

Really, truly amazing things.

Like fruits that could change your life...

Or trees that grow apple-shaped jewels...

...or sanctum-seeds that grant you your own personal spirit-space...

...really, there's a lot of potential there.

...

...well, what do you want me to do about it?

I could give your magical brain a boost so you understand that guy's lectures and breeze through identifying those plants.

Or I could have Gramman take a break for long enough to talk with you and send you off early.

Or I could just give you something interesting from the Seed Rains, but that'll cost you, maybe big.

Or I could have you placed into an automatic state to finish your tasks. It's a service, you see, service!

...but that method comes with risks.

...alternatively, I could just tell you about other things in the world you might find interesting and how to approach them.

...

...so, what'll it be?"

Shadowman wrote: There is an attempt to realize the beauty seen in the mix of form and function in the Progression Parlor's choice of decorum, but the phone is nonetheless answered by Patchy.

Re: The Dreaming Moon Festival

Posted: Mon Jun 08, 2020 10:54 pm
by Modrageball
Pathaky wrote: Ardy looks around the room for any hidden traps or levers, then cautiously picks up the phone and holds it wrong-way out to his head.

Celas wrote: "Well, one should always strive to improve one's mind, and a little help on that front should not go amiss. Though this does raise some rather existential questions regarding the nature of arcane biology, to wit: whether or not I actually possess a brain... perhaps a doppelganger could help shed some light on the matter, if light is shed on its grey matter. Ah, but that's a subject for future scholarly studies. Suffice it to say, my dear Mr. Progression, that my mind is made up to amend my mental makeup."

Aeromage wrote: Elyion's call continues!

"...I see.

...well...

...you probably shouldn't think about it too hard.

Possibly because you may or may not have anything to think with.

...magic is weird, you know?

It takes a lot of shortcuts.

...then again, the routes it takes sometimes cause more trouble than it's worth...

...but let's not worry about those details.

I'll have your brain boosted so you can get through that guy's lectures and identify all that stuff no problem.

...it might take a while...

...but I'm sure that book you're writing will come out better for it.

And then you get to experience the wonders of the Seed Rains.

...would that count as a spoiler?

Probably not.

...hey, this call was over quick.

If they were all like that, I'd be on my lunch break already...

...well...

...thanks for calling.

This has been Mr. Progression."


*click*

Elyion finds herself back outside.


-------------------------------------------------------------------------------------------------------------

Ardy, finding the exceptionally-fancy-but-otherwise-empty room satisfactorily trap-free, picks up the phone upside-down!

"Yes, this is Mr. Progression...

...

...

...one moment.


*ptcsht*

The handset makes a small popping noise.

"...as I was saying.

This is Mr. Progression...

...thanks for calling.

...Mr. Headlamp, wasn't it?

Geez, it's like you've never seen a phone before.

...well, of course you haven't.

You're several hundred years behind the times, you know?

...and they're not really a thing on this world anyway, nowadays...

...so, how's life outside Seirei treating you?

I had a bet going on whether or not any more natives would be able to get past the portal...

...looks like I lost.

Then again, I also bet against Marefore blowing up.

...guess I'm just not that good at gambling.

...anyway.

You've got it made, you know?

Adventuring out in the multiverse, at the side of one of those guys the big guy watches...

It's prime time viewing, prime time!

...well, for some people, anyway.

I know your boss has a fan club of sorts...

...I wonder if they've taken a shine to you?

...a shine, you know?

...no?

Well, maybe I need to work on my jokes.

...anyway, you're pretty lucky.

...well, unless your boss is really unlucky.

Or screws up.

Or finds something better to replace you with.

...what?

...well, it's true.

Got to keep yourself competitive, you know?

...and avoid poking strange, ominous things that relate to the metaplot...

...especially if they're purple.

...I'd tell you to ask that lizard kid, but he kind of got kidnapped...

...seriously, that kid's luck is all over the place.

...and then there was a bit of drama higher up...

...let's just say the boss wishes he never made such a mess of things.

We all mishandle things sometimes, you know?

...I heard it's probably smoothed out and back on track now, though.

...not that that has anything to do with you.

Maybe you should ask those dogs instead.

...or were they wolves?

...but I think they were having a bit of health trouble.

I'm sure a walk around their home-world would help that.

...well, anyway.

...I can't progress you in quests.

Sorry, them's the breaks.

You're just a pet, you know?

...what?

...no, I'm not talking down to you.

You got fundamentally altered to your core when you decided to work under your boss, you know?

...look on the bright side, this means you get options.

And you get a some of that immortality your boss has.

...but it means he calls all the shots, you know?

Even when you're on your own, he does.

...so any quests you get tangled up in are going to be his show.

It's just how it works.

...anyway.

What I can do is help you out.

I could give you the ability to light yourself with different kinds of flames, if your boss feels like getting more bang for his absorb-buck.

Or I could upgrade your wardrobe a little to something that doesn't look like you rolled around in a battlefield and went with what stuck to you. It'd probably protect you better than that crumbling mess of armour you're wearing, but it'd cost you a little.

Or I could fix it so you always have a piece of home with you, if you're jealous of your boss getting a sanctum, but that'd cost you.

Or if you're thinking really long-term, I could increase your maximum level cap, but that would cost you and your boss big.

...hey, don't give me that look.

It'd be quicker than running around the Spirit World trying to eat enough spirits to increase your potential or however else you'd do it...

You have any idea how many hoops your boss has to jump through just to get another twenty levels?

...what?

...what's your maximum level cap right now?

It's 79.

...hey, that puts you on par with maids.

Not quite as high as a kitten, though.

...look, you're a lamp. You should be impressed you even get to walk around.

...anyway, those are your options.

Unless you want something else.

...so, what'll it be?"

Pathaky wrote: Ardy rubs a thumb across the tip of a sharp-metal tooth.

"Eh, this is a lot to consider at once, yannow? What kind of cost are you talking for this wardrobe stuff? Money?

Aeromage wrote: Ardy's call continues!

"...I see.

...well...

...you're kind of a difficult case to work with, you know?

You don't have as many resources as people like your boss.

...I mean, I'd be giving him a bill if you went for that last option, there, but that's only to be expected.

It's a big service, you know?

...anyway.

...for a wardrobe change, I'd say it'll cost about 10 Levels.

You'll get it when you earn them all back.

...hey, I'm not about to go giving stuff out for free.

Really, I can't be expected to work for free.

Especially not when it requires making things like that...

It's difficult enough to get clothes made for people with your build, never mind when they can superheat themselves.

...I mean, you'll still be able to get cosmetic damage, but it'll regenerate by the next quest.

Got to keep the fans' demand for drama in mind, right?

...well, drama and other things.

...but let's not go down that route right now.

...anyway.

That's how much it'll cost.

Unless you want something else.

...so, what'll it be?"

Pathaky wrote: Ardy ponders. "Eh, sure. Nuttin' I can't pay back in a hot minute.

Aeromage wrote: "Thank you very much.

Thank you very much."

Ardy loses 10 levels!

"...well...

I suppose I'll give you a preview for when you get back up there.

It's pretty good work, if I do say so myself."


A curtain spontaneously manifests from nowhere, whips itself around the lantern-spirit, and vanishes almost as quickly as it appeared. Ardy almost immediately notices that his outfit has changed.

Wheras before he was covered head to foot in dirty bandages, wearing a filthy, burned, open red robe with a faint rosebay willowherb-pattern as a coat, crumbling leather armour and sandals, the lantern-spirit is now wearing a heavier, thicker coat in deep red with subtle golden accents suggesting rosebay flowers worked into it. A large, deeper-red leather gorget with accompanying pauldrons sit atop it to provide extra protection, a more-obvious rosebay-flower sigil prominently displayed on it, fastened with golden-metal buckles and studs. Instead of sandals, the spirit's feet now wear light boots in the same material as his upper-body armour, complete with similar greaves. His hands are now sheathed in leather gloves, with accompanying armguards.
As a final touch, the bandages covering his face (and the rest of his body under the new outfit) have been replaced with considerably newer, fresher ones.

He gets the feeling that his new gear, despite its looks, conducts heat perfectly well, although it's still likely to burn away in fashionably dramatic places if he overheats himself too much.

Ardy's lantern has been given a similar cosmetic overhaul, its pole now wrapped in neat, clean bandages with tough deep-red leather grips for the prospective weilder to hold it by.


Ardy gets (contingent on re-reaching Level 39 and subject to Gad-approval):

Armoured Raiment of the Rosebay Fields- Possessor gains +500,000 HP, +15,000 Defense, +15,000 Defense Against Fire, +15,000 Defense Against Metal, +15,000 Defense Against Light, 50% Fire Resistance, 50% Metal Resistance, and 50% Light Resistance



"...so, how about it?

Better than that mess you used to wear, right?

...but you'll have to put up with the old stuff until you get back to Level 39.

Call it an incentive.

...well...

...thanks for calling.

This has been Mr. Progression."


*click*

Ardy finds himself back outside in his old outfit.

Aeromage wrote: Patchy picks up the phone! A rambling, tired-sounding male voice speaks from the other end of the line.

"Yes, this is Mr. Progression...

...well...

...thanks for calling.

...Miss Schizophrenia, wasn't it?

...well, I know it's more like Dissassociative Identity Disorder...

...but that isn't as well-known to the layman.

Or as catchy.

Even if it's a result of stuffing too many souls in yourself instead of a brain thing.

...you've got to be careful with that.

Eat too many souls and you'll have a bad time.

Really, it'll be a bad time.

...I mean, have you ever had metaphysical indigestion before?

It's not a pleasant experience.

And then you have to watch out for eating a soul that's too strong and you end up taking on their personality traits...

...or getting taken over.

...what?

No, I don't speak from experience.

...it's just what I've heard, you know?

You'd do well to heed that warning.

...well, you and certain other guys.

This is why I stick with regular food.

...I mean, when's the last time you heard about getting possessed by a burger?

...granted, you're from Nexus, so that probably happened sometime...

The place is weird.

Really, truly weird.

They probably take 'soul food' literally over there...

...and there's all sorts of moral and ethical implications...

...well, maybe more here than there.

Souls don't grow on trees here, you know?

...well, I suppose some spirits do.

...but they're more of the generic variety, so the impact isn't the same, you know?

It's like, 'what measure is a non-unique', you know?

...

...well, anyway.

You aren't questing in Seirei right now.

"Geez, not another one! Doesn't anyone read between the lines?"

Well, that's what some other people might say.

Me, I do the best I can with what I'm given.

...you're kind of hard to pin down, though, you know?

I get the feeling you need to put your motives out there more.

...well, let's go with a mix of what I've seen and what I've heard through the grapevine.

I could tell you how to learn about more types of magic here.

Or I could tell you where to go to learn other skills.

Or I could tell you about places in trouble so you can be a hero.

Or I could tell you how to fix or head off certain problems other Nexus residents have caused.

Or maybe you want something else.

...

...oh, about that other thing you were considering...

...while it'd be nice for everyone to get along, that's a bit beyond you right now...

...for one, there's a lot of big players with big levels.

...even if you managed to get one side on board, the other would make a mess of things.

...and that's even if you consider just this half of the planet.

Don't blame yourself.

It's been like this ever since the Spirit World hit Seirei all those thousands of years ago...

...

...so, what'll it be?"

Shadowman wrote: During the monologue, Patchy conjures up a small amount of crushed ice encased in a blanket of warm air to help with the headache. Can't miss important info merely because of having your brain eaten by a plant, that'd be unfortunate.

Still, the snark was a bit unexpected but not disagreed with. All of that soul business was a stupid idea...the only idea at the time. Oh he's speaking of Nexus now, yeah there's soul-flavored ice cream there she heard...souls on trees? Sure that could happen there, she has seen things and she empathetically plead that the man(?) on the phone never sees them either. Oh, thanks for the advice even if she might not have qualified for it, that's...what's the word again?...gah...choices, he gave choices right? Motives? Maybe she should talk more about herself...but to whom? It's not polite to just blab on about yourself and waitaminfocus oh right, choices!

"Motives...this place reminds me of one of my home. People are constantly in fear of their neighbors as they are metaphorical cattle...but there were good moments of solidarity...in here? Those humans are rightfully angry at spirits for attacking them, these spirits are rightfully angry at humans for attacking them. Each side sees the other as inferior or unworthy with the result of perpetuating an endless cycle of revenge and scorn. Good for adventurers, good for people in power, bad for everyone else who just want to live in peace. Having all these immortals coming in and treating the place as a playground does not help matters...I spoke too much didn't I? Sorry, it happens...as for what I want...what can you tell me about fixing problems caused by other Nexus residents?"

Aeromage wrote: "...I see.

...well...

...that's just what you get when one realm full of strange magical beings collides with a world of technology and one side loses badly.

...and then gets subjugated for a few hundred years.

...and then has the humans get the means to fight back.

...and then thousands of years later when things are finally stable and people are beginning to think about building bridges an evil celestial body gets dropped on the world.

They've had a pretty rough time of it.

Of course, power corrupts some people, so...

...well, anyway.

Your associates from Nexus have made quite a few changes to the place, you know?

It's good to have things shaken up once in a while.

There's that guy who saved that village a few times and has them set on a bright future down the line...

...and then there's the group that blew up places.

...and that one who kicked off the Grand Lunar Era by introducing a new element that really caught hold.

That really made the Seed Rains a bigger deal than they would normally have been...

To be honest, it's been pretty surprising how big an effect they've had in such a short time.

...maybe too big an effect...

...but I guess the boss will dial it down if it comes to it.

...anyway.

I can tell you how to start fixing the problems caused by the three towers from the Seed Rains.

Or I can tell you about the problems with the Sera Clavis Estate in Clavia that got turned into a Corruption-filled dungeon-area.

...although the capital-C Corruption isn't there any more...

Or I can tell you about Cinis Atomos, the Spirit World area created and linked to Marefore after somebody nuked it, assuming Miss Timefox doesn't find a way to solve that.

...or the mass amnesia she caused.

Or I can tell you about the problems in Mola caused by the Seed Rains, assuming Mr. Bling doesn't get to the bottom of it.

...well, those are the main problems Arena Members have brought to the world."

Re: The Dreaming Moon Festival

Posted: Mon Jun 08, 2020 11:04 pm
by Modrageball
Shadowman wrote: "At least there is one guy doing something beside making everything worse. That leaves the few dozens or hundreds who undo all of it. Two of the options there are of interest: Cinis Atomos and the Sera Clavis Estate. Former because nuclear wastelands are never good for anyone except the local hell raven so it might be worth a shot despite my lack of power regarding the atom. Latter because...it's former Corruption, even brain-damaged I know that this is a place unworthy of staying like that...but, my knowledge of Seirei is sadly incomplete so help me out there. With a name like Sera Clavis it is a good guess to believe it belongs to House Clavia, correct? House Clavia are a bunch of po-Spirit Tamers, so does this make them...disinclined to work with non-humans? If yes, will it be a problem?"

Aeromage wrote: "...hey now.

I can only give out advice on one of those.

...I can't be getting too involved, you know?

People would accuse me of favouritism.

And that's no good...

I don't want to go losing my job, you know?

...well...

The Sera Clavis family is a branch of the main House Clavis...

...they kind of split off a while back, but then had to come back to Clavia because of the House losing power overall...

...kind of the rich imperial version of moving back into your parents' basement, I suppose.

I can tell you that the Spirit Tamers are fine working with non-humans...

...so long as they're not spirits, that is.

Otherwise they might try to catch and tame them...

And that wouldn't be a fun time.

...anyway, I can put a word in and pull a few strings to smooth things out if you wanted to go for that one...

...so, what'll it be?"

Shadowman wrote: Must be an odd job since this parlor seems to exist only during the festival, not the oddest, just odd enough.

"Nudge accepted. My current goal on Seirei will be to aid Sera Clavis with their housekeeping problem. How do they want it done? After all, dungeons are difficult to remove once created according to my knowledge of them. Hook me up with those strings you speak of, hopefully nothing apocalyptic will result of it. You know, if we're lucky. Given the track record of Seirei though either are a safe bet if you enjoy gambling..."

Despite the joking tone, Patchy's voice is slightly strained as she says these final words: failure is not how to repay kindness.

Then, the flash of an idea (also pain) springs into her mind.

"Say...has anyone else asked about Cinis Atomos or are you also forbidden from revealing that?"

kitsune106 wrote: Tia and catricepick up phones

Aeromage wrote: Patchy's phone call continues!

"...I see.

...well...

...right now, the Sera Clavis household is pretty shaken up by it.

They're trying to get help, but their family's all tangled up in internal politics and favour-wrangling...

...it's terrible when that happens.

Everything has strings attached.

...then of course there's those who are too scared to go back to fix it...

...well, given what Corruption did to the place, that's understandable.

Dolan Sera Clavis is going to be posting a request outside the Seirei Portal soon asking for help to deal with it...

...he's trying to make himself out as a hero, you know?

...even though all this was technically his fault in the first place.

...and the plan that led there was ridiculous.

He got really lucky it even half-worked.

...well, I suppose it accomplished what he wanted, it just came with a really big downside.

A really, really big downside.

...anyway.

I'll get you in early by delaying the posting and giving you a copy if you want.

...as for fixing the dungeon...

...they tend to be hard to undo.

But it was built around Corruption.

...and that element isn't around any more.

So the other elements in the place had to fill in the gaps...

...it's kind of unbalanced at the moment, you know?

Remove enough of the supports and the dungeon-status will collapse.

There's one main thing keeping it being a dungeon.

...and that's the Corruption Circles.

Originally, they acted as the crossover points between three different layers of the dungeon.

When the Corruption was ripped out, the True Corruption layer went with it, and the False Estate layer collapsed into the Defiled Estate layer.

Agony, Blood and Darkness had to fill in and scab over the gaps, you know?

...so what used to be gates to other layers of the Estate's reality instead became anchors holding it steady.

Most of them also lost power, leaving just three main ones.

They're also keeping the place corrupted, and corruption is still the major theme, but it's not the Capital C Corruption any more.

...the Estate has also been twisted up, like you'd expect.

I suppose it's more like a random dungeon in that regard...

...really, it's a mess.

...and then there's the problem of the things guarding the circles.

...well, maybe some of them are.

Some might be too far gone to tell why they're hanging around them...

...anyway.

There's three main sections to the place now.

The Defiled Halls are a mixture of the old servant's quarters, the estate's hallways, and most of the regular rooms of the estate.

...you'll find the Circle of Agony somewhere in there.

It's full of empty bodies being piloted by rotting ooze, twisted spirits and golems of sludge and rubble, dangerous environments caused by tainted furniture and fixtures...

...well, look on the bright side.

Some strings were pulled to makes sure most of the servants didn't become revenants there.

...a household staff's worth of boss-battles would get really taxing, you know?

Don't think you're too lucky, though.

What's left of the Head Butler, Malcom Everett became a Revenant Ooze.

Revenants are bad news....

Really bad, awful, terrible news.

He's Level 30 and counts as being Elite...

...he'll just keep on going, especially if there's rubble and golems about for him to reform from...

...or those ooze-piloted corpses...

...you'll want to make sure he's alone as quickly as possible.

And even then, he's still got that corruption-theme.

He can infect targets with Agony and turn them into vectors for him to respawn from...

...and they likely won't survive the process.

So you'll want a method to clear debuffs, too...

...of course, he hits hard even on top of that.

...so good luck with that.

...

The Tainted Gardens are a mixture of the old conservatory, the rose gardens and the estate's grounds.

...you'll find the Circle of Darkness somewhere in there at the Ichor Pool.

You'll find twisted, spreading plants, overgrown corpses controlled by plants and choking corrupting smog there...

...so plan accordingly.

Somewhere at the end you'll find the Contaminated Summoning Cupola of the Ichor Pool.

...turns out being ground zero for a corruption-explosion doesn't do buildings any favours.

...it's a Large Structure and Level 35, so it'll take a lot of beating to break down.

Most of its capabilities revolve around summoning corrupted spirits, though, so if you have a way to shut that down, its options will be limited to choking smog and sludge-water tentacles.

It can't move from the spot either, you know?

...because it's a building.

...

The Tamer's Chambers are the fancy rooms the Tamers used to use.

...the Circle of Blood is in there somewhere.

...well, there's also a lot of wreckage and blockages due to the fighting that went on...

...so unless you've got a good way to clear that, it'll be a random maze.

The place has more of those servant corpses, but also corrupted spirits, Tengu and wolves...

The Circle's guarded by an insane Blood-Gate Great Tengu calling itself 'Ceal'.

...it thinks it's a Spirit Tamer.

Pretty sad, really...

...it's Level 38, and has what you would probably call a 'twisted Great Tengu skillset'.

It can horribly deform targets, twist their bodies and minds, read and taint minds, create damaging corrupted wards, strip immunities from people, and possess or transform targets into wolves if it's lowered their mental or spiritual defenses enough.

...well, if you look at the Great Tengu stats you have on hand as an Arena Member, just think that, only twisted and worse.

It can call upon the wolves it's created, too, as well as lesser Corrupted Blood-Gate Tengu from its lingering connections...

...fortunately, its mind is pretty far gone.

It sometimes gets pretty erratic and doesn't know which target to hit...

...and it's pretty easy to hit with Confusion and the like.

...although that might mean it just hits everything with its Tainted Wind, but that's better than getting your mind eroded or transformed, right?

...

...oh.

...there's also a bunch of Lesser Circles about the place...

...you can break them, or absorb their power for a boost.

...but because they're based on the negative aspects of their respective element, it'll probably be better to ignore them...

...well, unless you hold power over that element.

They aren't strong enough to hold the dungeon together, though, so you can ignore them.

...it's a pretty big undertaking, you know?

But taking out even one of the Circles will drastically weaken the dungeon.

You'll want to prepare...

And maybe bring friends to help...

...although Dolan is going to join in and help, too.

...he has to.

All that talk and he's having to finally cash those cheques his mouth made, you know?

...

...as for Cinis Atomos...

...all I can say to you for now is that it's filled with the Atomic and Light Elements, Radiant Magic themes, and spirits and things based off Dragons, Dragoons and Swordsmen as well as those other things.

...also there's a little Null in there, making it even weirder in places.

...

...well...

...thanks for calling.

This has been Mr. Progression."


*click*


Patchy finds herself back outside.

She gets:

Copy of Dolan Sera Clavis' Request to Assist in Purifying the Sera Clavis Estate- (Item, Antiquity, Light & Darkness, 5,000 Gold)


Aeromage wrote: 'Tia' picks up the phone! A rambling, tired-sounding male voice speaks from the other end of the line.

"Yes, this is Mr. Progression...

...well...

...thanks for calling.

...Miss Mange, wasn't it?

...wearing that isn't going to fool me, you know.

Although I guess I can't blame you for wanting to feel pretty...

...you've got to take care of yourself more, you know?

And I'm not just talking about your looks.

...although they're certainly better now you don't keep rotting from the inside and turning into a flesh-sack filled with oozing sludge.

Take it from someone voted 'most handsome guy at the other end of this phone'.

...it was a landslide, a landslide.

I'm talking about how you just keep sitting on your hands.

...well, not literally.

But you've had some really impressive opportunities you let slip through your grasp, you know?

...horrible as it was, you could have done some really big things with the Corruption...

...but instead you ended up attacking things head on and then just not doing anything.

...and then there was that Inescapable Well fiasco...

...well, I guess a lot of people are happy about that.

Don't blame yourself too much.

You made a decision based on what you knew...

...who knew it would turn out like that, you know?

...anyway.

Point of the matter is, you need to get out more.

"Run up those seal tasks! Do those quests! Take those arena fights! Do it, you bastard!"

...well, that's what my old personal trainer would say.

She wasn't what you'd call a 'people person'.

...she had a point, though.

You've got ties to some pretty impressive things, even if you've been slacking hugely in your studies.

...like Blood and Time...

...try working on those, you know? The shops are always there...

...and for everything else, there's those guys.

No, I'm not going to mention their name here.

They get enough advertising time outside of here, so I'm not going to mention them.

...

...well, anyway.

You aren't questing in Seirei right now.

...of course, you'd find it a bit difficult to get in, what with being wanted for one of the biggest crimes going.

Killing a Spirit Tamer's a big deal, you know?

Or at least getting the crime pinned on you.

...and all it'll take is someone who knows who they're looking for scanning you well enough, and your ruse will be up...

...well, so long as you avoid being scanned by someone good enough, you should be fine.

Or you could take that gate I'm going to build to the Spirit World if you want to avoid that kind of mess...

...anyway.

...I'm going to go out on a limb and guess you want some measure of your evil power back.

...what?

...no, I'm not going to break the cap for you.

I'm Mr. Progression, not Mr. Completion.

...no, no seal pieces either.

I can't push it too far, you know?

So let's see what I can do...

I could point you towards a source of dark spiritual power in the Spirit World.

Or I can give you a back door into a place with corruption-themed power and items.

Or I could point you towards a teacher to train you in the darker arts of Spirit Magic and Transmutation.

Or maybe you wanted some minions to hang around you like bad news.

Or maybe you want something else.

...

...so, what'll it be?"

kitsune106 wrote: She asks to get pointed to the darker arts of spirit magic

Aeromage wrote: Catrice picks up the phone! A rambling, tired-sounding male voice speaks from the other end of the line.

"Yes, this is Mr. Progression...

...well...

...thanks for calling.

...Miss SCIENCE, wasn't it?

...another member of the Slacker's Club, I see.

...what?

...well, it's true.

When's the last time you learned anything new?

...and you've got some really nice blocks to build on, too...

Like that Accessory Stance...

...you could be blinged up to the nines, you know?

...or the eights, I suppose.

You've got a wedge in Atomic and Reality Coder, too...

...those aren't easy to get, you know?

...anyway.

I didn't think I'd see you in here.

...this world isn't really big on technology, you know?

Everything's all spirits and magic and spirit magic.

Technology mana doesn't really even have a presence here.

...well, not in this timeline.

And getting to that other one would mean going through the Epoch's Reflection...

...that's a pretty hefty prospect, you know?

Especially when you're at that level.

...well, unless you have something from the other side to focus with.

Honestly, I shouldn't even be talking about it.

I only just fixed that hole...

...well, mostly.

Most of my DIY projects seem to end up like that...

Like that time I made a bird house...

...I even gave it a little garage and above-ground pool...

...I spent so long getting all the details right.

I even gave it double-glazing.

It was a work of art, a work of art!

...but of course the birds went and lost their keys.

That's just irresponsible.

So I had to call a locksmith...

...and get another set of keys cut...

...and then they lost that set, too.

So I ended up evicting them.

...turns out, that's not good enough grounds for an eviction, and they had a good lawyer...

...I thought 'bird law' wasn't really a thing, but it's no joke, you know?

Anyway, it ended up burning down and I collected the insurance on it.

...what?

...no, it was a tragic accident.

One of them accidentally set the oven to 180 degrees and covered themselves in bacon before falling in...

...and basted themselves every half-hour...

...such a delicious, tragic accident.

I never did get the rent from them.

...

...well, anyway.

I could tell you where to find interesting materials to experiment with.

Or I could tell you where to get people to experiment with that won't be missed. Probably.

Or I could tell you where to find a teacher to help along that transmutation of yours, although not from an angle you're used to.

Or I could tell you where to go to get those curses fixed.

Or maybe you want something else.

...

...so, what'll it be?"

kitsune106 wrote: She wants the curses fixed.

Aeromage wrote: Gillian's phone call continues!

"...I see.

...well...

...for you, the best bet would probably be Alater of Crow Forest.

He's a nasty breed of Tengu that likes nothing more than cursing humans that wander into his realm into becoming wolves and birds under his control.

...sometimes he twists them into looking like Kotengu if they especially hate spirits, and breaks their minds so they slowly believe they've really become them.

Or warps their bodies to give them wolf-heads and tells them he'll let them go if they can recite verses praising his cunning and power...

...of course, they can't, because wolves can't talk.

Then he puts them to work as his servants...

...he's not a nice guy.

Really, he isn't.

But then, you're not a nice person yourself.

I'm sure you'll get along like a house on fire...

...lots of screaming and property damage.

There's a few things you'll want to do first, though...

First, get some grounding in Spirit Magic.

...you'll need to have at least the basics down if you want him to take you seriously.

Ideally, you'll want some of those skills that let you get Black Spiritual Marks.

Having some skill in the Binder tree will help, too.

And maybe pick up a bit more Transmuter.

Next, you'll want to get on his good side.

...or at least his less-bad side.

Getting to his place will mean tearing through a bunch of his servants and enslaved cursed humans and animals, so if you reach him, you'll probably make him think you're worth his time a little...

...but getting some gifts together wouldn't hurt.

He likes fancy robes and fans.

He'd also be able to learn from any Transmutation magic you bring him, but don't insult him by bringing something too weak.

He's Great Tengu-tier, you know?

...he can handle things around that level.

Make sure you flatter him...

...it'll play to his ego if you tell him how far you've come just to learn from him.

Doing all that and giving him gifts will make him more likely to teach you.

...although he might treat you as a servant sometimes and tell you to perform tasks or fight things for him...

...well, at your current level, you should be able to handle what he assigns.

He's able to get a good handle on people's abilities, you know?

...also, don't lie to him.

He can read minds.

...so don't go thinking anything stupid while you're around him.

Oh, one more thing.

...if you're going to go to Crow Forest, make sure you're fully equipped.

That means spells, too, you know?

...it pays to be prepared.

Although really, I'd suggest hitting the Arena to get more stuff to work with.

...it'll seriously help you in both the long and short run.

...

...what?

...how do you get to Crow Forest?

...well...

...when that portal to the Spirit World opens up, you'll know the way to go and the shortcuts to take.

I'll take care of that.

...it's a service, a service!

...

...well...

...thanks for calling.

This has been Mr. Progression."


*click*



Gillian finds herself back outside.

She gets:

'Knows How To Navigate The Spirit World To Find Crow Forest In Seirei'

Re: The Dreaming Moon Festival

Posted: Mon Jun 08, 2020 11:14 pm
by Modrageball
Aeromage wrote: Catrice's phone call continues!

"...I see.

...well...

...any decent exorcist could deal with your sorta-haunting problem.

Depending on who you meet, they might just do it if you ask nicely.

Your other curse is a bit more complicated...

...and will take longer to shift.

You can't rush taking off a curse like that, you know?

The faster you do it, the more painful it'll be...

...and you tried the brain damage thing once already.

The closest place to the portal you're likely to get that fixed is the Grand Clavia Shrine.

...it's where most shrine maidens, priests and exorcists train in these parts.

It's right here in the city.

...ah, but it's closed for the festival, before you run off to find it.

...and they're not likely to lift that curse for free.

You've got a few options there.

You can donate 20,000,000 Gold to help them deal with their sudden cash problem.

...that'll have them work on your curse.

Or if you're feeling sneaky, follow the shrine priest who walks out with the strongbox at midday, stay hidden when he walks past the banks, and watch where he goes.

...then tell one of the priests, priestesses or exorcists at the shrine you saw the guy acting strangely, what he looked like and where he went.

...ah, but don't tell the shrine maiden with the pigtails or the monk with the terrible moustache.

Even if they try to butt into the conversation, don't let them know.

Alternatively, you can donate items of spiritual power to the shrine.

...so long as they total about +20,000 SPI between them and aren't evil-themed, they should be well-received.

...just so long as you don't go giving them 20,000 things that give +1 SPI...

...it's definitely a 'less is more' case here, you know?

...anyway.

...either way, you're looking at a few weeks' downtime while they work on it.

And you're not going to be able to do much else.

...treat it like a vacation or something.

...a really dull, spiritual vacation.

...breaking curses can't be all fun and games, you know...

...what?

You want a method that's all fun and games?

...

...I guess you could try betting your curses in that last Ruin Shuffle Tournament that's coming up...

...but that really won't make you popular with people.

You won't be popular at all.

...and it's likely things will go wrong.

You could end up worse off than when you started...

...and then where would you be?

...

...well...

...thanks for calling.

This has been Mr. Progression."


*click*


Catrice finds herself back outside.

Aeromage wrote: Spirit Hunter's Association Booth (Afternoon, Second Day)


Celiria's back, and ready for another few hours' worth of recruiting! How's she going to go about it this time?

kitsune106 wrote: Story time!
She'll regale people with stories of nexus and also tell how the Spirit hunters can help problems with Serie. That NOW is the time to join so that when help is needed, maybe you could be the one who saves the day! She's trying to get people all fired up!
She's telling stories of what she's heard of the Princess of suns, the fihgt against valcont, the ulitmate destroyer adn corrupter, and various tales o fHeracles and of Teh shielding golem! (ooc: think Army recruiting pitches)

Aeromage wrote: Celiria launches into tales of Nexus! She relates secondhand accounts of the goings-on of the (literally) star-strewn grand adventure to win the Princess of Suns and her (eventual) rescuers' refusal of all presented options to instead cause her to ascend to the status of Sun Queen!
She tells of the great Adversary Valcont, he of many aspects, returning after each defeat with a new purview, of his designs on Nexus and the universe in general, and his thwarting at the hands of the Arena Members and the Nexus Administrative Bureau, as well as recounting older battles from before her time!
She speaks of the strength-seeking swordsman and his misadventures, his excursion to the Library of the Lorekeepers (and being killed, Celiria having to explain Arena Members' granted technical-immortality in the process), his receiving of the universe-shaking Disaster Seeker and its role in sparking an almighty conflict between beings of almighty power and, in the process, again mentioning how Selereth, now divested of her role of Source Guardian, became the Regent of Heaven!
She recites the many labours of the nigh-invincible, chaotic yet somehow bizarrely dependable Shielding Golem, he who forges his own path with a winning smile and far too many bullets, and his role in the twisted space and power-plays of the Knot of Trelhais, and of the many and varied parties of interest that sought and fought within it!

...it's at some point during her wrapping up of the epic clash between Doctor Catastrophe and the Golem, (as well as the holy Doctor Nole, the dashing devotee of the Sun Queen, Prince Charming, the inextricably-linked holy warriors Reyna and Turakiel, the envoys of the Nexus Administrative Bureau and many, many others), that she realises she's done a considerably better job pitching the Battle Arena, Nexus and the Queen of Suns herself to all and sundry rather than the Spirit Hunter's Association.

Still, it looks like the other recruiters have attempted to capitalise on the crowds.


Celiria, Heracles and the Shielding Golem get:

1 Fame


Celiria also gets:

'Inadvertantly Drummed Up Interest in Nexus, the Battle Arena and Selereth Helios Whilst Trying To Recruit For The Spirit Hunters' Association on Seirei'

Aeromage wrote: Doctor Nole's Health and Wellness Clinic (Afternoon, Second Day)

Nole sets up for his last timeslot for his present rental period's worth!

Besides the usual, notable visitors for this round include:

-An old gentleman with a bonsai cherry tree in full, glorious bloom growing out of his head. It doesn't seem to be impairing him at all, but the bemused man would much rather it wasn't there, given it makes getting about and sleeping rather awkward.

-A practically sphereical man in a heavy-duty custom wheelchair, who tells Nole that, in quite frank terms, he would very much like to not be fat anymore and hasn't a clue about how to go about it.

-A woman in plain, practical clothes introducing herself as Doctor Margeret Eleri. Apparently, she heard a 'peculiar dragon-woman' recounting some 'frankly, quite unbelievable and entirely too grandiose to be true' stories involving other worlds and dimensions, and heard Nole's name come up during its course, particularly regarding his great surgical skill and 'holy power' in facing another, considerably more malign doctor altogether. She recalled hearing about a Doctor Nole setting up a booth in the festival, and came to see if he was indeed the same person, if there was any basis in truth for his described acts of frankly impossible medical skill, and if so what she'd be able to learn from watching him work.

-A delirious young man being carted in by a small group of other young men and women. Parts of his body seem to be taking on the structure and consistancy of wet sand, and he keeps alternately babbling in an unknown language and coughing up clouds of abrasive, dessicating sand.

Pathaky wrote: Right!

-Nole does in fact, confirm that he is the person that Celeria has apparently been talking up, although he downplays his role in the events mentioned. Doc Eleri is welcome to watch him work, and even lend a hand, if she's amenable.

-For the man with the bonsai tree, he performs the usual litany of tasks:
1. Diagnose the problem and find out how deep the roots reach into his body.
2. Descend/Create operating theater and slice away exterior branches and foliage for repotting
3. Open the guy up as delicately as possible after administering magical anesthesia and remove the roots.
4. Sew/Heal/Return the fella to tip-top shape through Miracle Medicine and Prime Healering

-The spherical dude requires some talking to. How did he get this girthy? What's his diet like? His exercise habits? Does his family have a history of this kind of thing? Nole'll be covertly checking him for spiritual interference and other non-normal/clearly magical reasons for his largeness.

-Sand-dude gets an isolation-area to keep the sand he's coughing up from spreading, while Nole hits him up with his Diagnosis Mastery to try and figure out what's going on with the poor guy. He has Doc Eleri question the friends who dragged him here, offering them a plate of healing gumdrops from The Garden.

Aeromage wrote: Nole examines the bonsai! As head-rooted trees go, it seems to be a rather friendly sort, having rooted itself to the man's bald scalp (albeit in a bizarrely firm fashion) rather than taking the more unpleasant route of burrowing through the skull and into the brain like the Psycheblossom from earlier. He suspects there's a little more than just rapidly-accelerated mundane growth responsible.
It is, however, rather adamant in remaining attached. Nole's surgical skill is not to be trifled with, however, and a few judicious cuts and prunings later (and less-mundane application of healing to the bargain) Nole is left with a treeless gentleman and a small, flowering bonsai in hand.
The man thanks Nole for his help and walks off, muttering about 'not eating strange fruits in future'.

Nole gets:

Scalp-Rooted Bonsai Cherry Tree of Spiritual and Transient Beauty- (Accessory, Bioaugmentation, Light & Wood & Life, 12,000,000 Gold) +12,000 MIN, +12,000 SPI, +120,000 MP as a non-stacking bonus, this item's SPI and MIN bonuses increase by +1,200 for every buff and positive status effect that elapses or wears off possessor, to a maximum of +24,000 each, this item's MP bonus increases by +12,000 for every buff and positive status effect that elapses or wears off possessor, to a maximum of +240,000 MP, possessor's chances of inflicting Charm are increased by 10% for every buff and positive status effect that elapses or wears off possessor, to a maximum of +200%, possessor may choose to remove a single buff or positive status effect from themselves at the start of each round and treat said as having elapsed naturally

-----------

Doctor Eleri is, in fact, entirely amenable to lending a hand, and, after witnessing his expert removal of the head-bonsai (and subsequent healing), decides that Nole is the real deal. Evidently a rather sensible and quick-on-the-uptake sort, she takes the previous story of Nole not being from Seirei as true and informs Nole about the present state of healthcare in Seirei. She's apparently trying to make a name for herself through more mundane arts and surgery in a world where the most capable healers use Spirit Magic and the assistance of bound spirits (or spiritual items) to render medical aid.
The problem with this is that, while she wants to become a renowned doctor, she is a Dirim. She elaborates that they're a variety of human descended from a group that were divorced from spiritual possession and merging in the distant past, stating that, as a result, while she is able to touch and damage even incorporeal spirits and instances of their power, and is mostly immune to spiritual influence and Spirit Magic, this comes at the cost of being completely unable to use it herself.
Normally, she explains, Dirim end up joining the ranks of exorcists, curse-breakers, anti-spiritual defense orders and other professions that tend to put them more into violent and direct conflict with Spirits in general, making Dirim doctors something of a rarity.

-----------

The spherical man continues his frank exchange, telling Nole that he's always eaten a lot and never cared for exercise. The combination of falling out of bed one day and not being able to get back into it even with his family's help, combined with his daughter telling him that she was pregnant and his sudden realisation that he might not live to see his grandchild born led him to look for means to get out of his current predicament. Given he can't walk around the house without getting out of breath, he decided to seek professional advice.

-----------

Nole uses his masterful diagnosis! The guy is literally turning into sand. That's not good. Further investigation points to something inside him doing this, although he can't seem to pinpoint a physical cause for it. There's definitely something attached to the patient that's doing this, and he doesn't think it's just an illness, even a supernatural one.

Doctor Eleri swiftly questions the friends and reports back to Nole!
"They found him acting erratically yesterday and speaking in a language they didn't know. He started coughing up sand last night, and patches of his skin began taking on a sandy quality this morning. While I can't say I've heard of these specific symptoms before, the combination of his behaviour and language before the manifestation of the physical afflictions suggests spiritual possession over disease to me."

Pathaky wrote: -Nole sits the man down and explains the need for a healthy, calorie-conscious diet filled with the essential nutrients a body needs. He gives his family members a list of foods that would make for a healthier diet. He explains that while he's going to do what he can for the man, this is an ailment of lifestyle rather than of foreign infectants.

Nole offers to perform a treatment to help strengthen the man's muscles and heart, but explains that the responsibility for improvement is squarely on the shoulders of this fellow.

If the offer is accepted, Nole uses a combination of

Doctor Nole's Miracle Medicine- (Spell, Healer Magic, Light & Magic, 85,000 MP, 85,000,000 Gold) +85,000 Magical Attack, Target obtains +10,000 to all stats and +10,000 Magical Attack as a non-stacking buff, Cures Diseased and any one other minor negative status effect, Heals, Caster must be Level 40 or greater or both Level 20 or greater and a Holy one

to buff the man's physical attributes and allow him enough strength of body to begin the process of getting better. He's unsure what manner of effect heart attacks and stroke would be under. Either Diseased or Instant Death, he meta-figures, so he uses Status Fix

Status Fix- (Spell, Healer Magic, Water, 60,000 MP, 16,000,000 Gold) +16,000 Magical Attack, Heals HP, All debuffs and negative status effects present on target that come from sources below Level 40 are removed, Target may not acquire debuffs or negative status effects from sources below Level 40, Target gains Immunity to one minor status effect against sources below Level 80, does not stack



to grant the man a lintering Immunity to Diseased, while using Deny Death to keep the hovering hand of fate from this poor obese dude.

Deny Death- (Spell, Necromancy, Darkness & Warding, 3,600,000 MP, 180,000,000 Gold) Target becomes Immune to Instant Death from sources below Level 80 that are not 20 or more Levels greater than caster, Caster must be Level 40 or greater



These appear as a series of tonics, flashes of light, and, in the case of Deny Death, a cold-vacuum pop around the man.

-Nole conjures an Operating Theater around the sand-man, ushering Doctor Eleri in with him. "This does seem like a case of possession. I have a few surgical tricks that might help, but I may need to lean on your abilities as both a doctor and a Dirim here. Are you okay with that?"

Nole pops open a small knife-case on a near by instruments table and removes the Existence Editor. It hums with non-existance. He then Sounds a Medical Alert, pulling Doctor Eleri into the procedure and syncing their actions together for maximum efficacy. They work together, using his Void-Instruments, Surgical know-how, and her innate properties as a Dirim, as well as her own surgical skills, to remove the inhabiting spirit from the poor man. Flesh that's been sanded is regenerated through constant applications of Treat Debuff and Vivify.

Sound a Critical Medical Alert- (Passive Ability, Healer) Once per round when one of possessor's allies is reduced to below 15% of its Max HP, has more than 50% of its non-Stat-Damage-counting value of any stat worth of Stat Damage in said stat, is afflicted with a major negative status effect, or is afflicted with a debuff from an equal or higher Level source, possessor may choose to obtain a buff that lasts until the end of the round, does not stack, raises the Level of sources of debuffs that can be removed with debuff-removing effects that are restricted in the Level of source they can effect debuffs from that possessor targets said individual with by 1 Level, to a Max of Level 80, raises the Level of sources of status effects that can be removed with status effects-removing effects that are restricted in the Level of source they can effect debuffs from that possessor targets said individual with by 1 Level, to a Max of Level 80, Increases the amount of HP Healing possessor deals to said individual by 50,000 points, and increases the amount of stat point healing possessor deals to said individual by 500 points



Exorcismal Surgery- (Technique Ability, Healer) Possessor may use 'Exorcismal Surgery' in conjunction with a 'Melee Attack' or 'Attack with Finesse' action that is non-offensive or that targets an individual who is considered a transformation due to an action involving an ability named 'Possess' or Constant Effect named 'Auto-Possess' so long as said action does not involve any other technique, so long as possessor possesses the ability Doctor, and so long as possessor has a Void or Light element Sword or Knife equipped. Said action de-transforms any instance of transformation present on its target coming from an ability named 'Possess' or Constant Effect named 'Auto-Possess' that comes from a source below Level 80 that is not 20 or more Levels greater than said action's caster. Said action also unmarks its target as being Haunted providing said marking comes from a source that is either below Level 80 and 20 Levels below said action's caster.

Aeromage wrote: The spherical gentleman listens to Nole's explanations and advice, and appears to take it all on board. He doesn't seem to be entirely happy with the list of foods provided by Nole, but reasons that having too much of what he likes is what got him into his present situation and that changes have to be made.
The offer of treatment is taken! Nole sets about strengthening the man's muscles and rather taxed cardiovascular system!
Nole's special brand of Miracle Medicine, combined with Status Fix, cooperate to leave the man looking considerably better and less flushed, and somewhat less spherical as the muscle under the fatty layers bulk up in response to the magic. The followup Deny Death has no obvious physical manifestation, but Nole is pretty sure it'll stave off any instances of obesity-caused death for a good, long while, at least until the man has a chance to get his lifestyle improved and his weight down to levels that would mitigate such.

Doctor Eleri appears to be very impressed by this, and asks Nole about the methods he used. Healer Magic is apparently considerably less common in Seirei than Spirit Magic, and she's interested in finding out if it would be possible to use such where the other variety of magic is denied her.

---------------------------

Nole creates an operating theatre!

"Normally, I would recommend an exorcist for this sort of situation, but I'm certainly not about to abandon a patient if there's a way to save him presenting itself, however unorthodox. I'd never considered nor expected to use my heritage-granted ability in the course of my chosen profession, but under the circumstances, I see absolutely no reason not to."

With the other doctor on board, Nole sounds a Medical Alert, synching himself up with his assistant and prepping his Void-based scalpel to operate!

The result is nothing less than a magnificent success.

Under Doctor Eleri's advisement that removing the Spirit early might end up causing the sanded parts of the body to collapse into inert clumps of grit with potentially fatal results, Nole begins by restoring the patient's flesh from sand through healing magic and application of the Existence Editor to cut away parts that try to turn back while Doctor Eleri makes careful incisions to access the lungs (which appear to be turning into something the quality and consistency of sandstone). Performing the same medical procedures on them proves to be a little trickier, as they begin re-sandifying far more rapidly than the rest of the body, but Nole manages to get them to a point where they're more than half-flesh before beginning his Exorcismal Surgery.
Cutting into the fabric of reality within and the mana pattern of the patient causes an enormous quantity of semi-incorporeal sand and motes of light to come spilling and spiralling out of the metaphysical incision, tendrils of the same suddenly fading into view wrapped around all parts of the unfortunate man's body and attempting to reinsert themselves.
Doctor Eleri attempts to assist Nole in the cutting away of the tendrils from the man's form, but her scalpel, despite being able to find purchase on the entity, appears to have quite a bit of trouble cutting through the tentacle-like spiritual sand-appendages. Perhaps she's not quite powerful enough level-wise to do more than that.
Switching tactics, she instead grabs hold of the ethereal, swirling masses of spiritual sand and light, grasping them as if they were completely solid objects and pulling them away from the patient as Nole severs each in turn, wrestling the flailing tendrils away as they try to make ineffectual grabs back at its previous host.
Before long, all of the attachments from the spirit to the man are removed, and the patient's body fully returned to decidedly un-sandlike condition. The Spirit, having been denied its former host-body (and held back as best as she is able by Eleri), decides to switch targets and converge on the human with the extraordinary ability to grasp onto its insubstantial self, presumably with a view to possessing her.
It only succeeds in bouncing off to no effect whatsoever, apparently completely incapable of doing anything to the Dirim doctor besides messing up her hair and skewing her clothes. Having failed on that front, it attempts to escape her grasp and flee into the city!
Showing an absolutely astonishing level of skill that seems to surprise even herself, Doctor Eleri manages to not only retain her hold on the entity in question but rapidly tie several of its trailing sand-tendrils into knots (that, strangely enough, seem to remain knotted), using the loops fashioned in such a form to gain a better purchase on it. The spirit, in response, manages to get itself even more tangled up in its furious struggling to escape.

It doesn't seem like it's going to give up its attempts to free itself any time soon, however.

Pathaky wrote: -Nole thanks the man for his cooperation, and wishes he, and his family, the best as they prepare for the wonderful terrors that are grandchildren.

He launches into a crash course on Healer Magic for Doctor Eleri, explaining that its rather a middle-point between using physical items and implements, such as medicines, and traditional healing spell-casting. Some of spells, like "Cure Minor Negative Status Effect" suite (See relaxant, anti-poison, bandage), are basically using magic to replicate the effects of traditional medicinal techniques. Others are more abstract and obviously magical, like the Vivify Spells, Treat Debuffs, and what have you. Nole offers to create a bundle of spells he's found useful to give to her, so she can practice her craft and help people.

-Nole blinks, impressed at Eleri's swiftness and fortitude. After ensuring the patient is stable, he turns to her, and asks for the spirit. "I'm just going to drop this off somewhere it can't hurt anybody. And maybe give it a stern talking to. Be back in a flash."

He then takes the tangled spirit from Eleri, steps outside of the pavilion, and blasts off in burst of rainbow radiance.

Nole's ludicrously fast. He's shoots into the sky, and uses his eyesight and diviner-skillz to locate a suitable deserted location to leave this guy. Preferably someplace sandy. Like a beach, or a desert. Someplace where it can be sandy and hopefully generally harmless to sentient life.

Re: The Dreaming Moon Festival

Posted: Mon Jun 08, 2020 11:18 pm
by Modrageball
Aeromage wrote: Nole launches into a magnificently concise and informative summation of Healer Magic and its main facets! Due to his familiarity with the subject, his use of it just moments previously as an example, and being able to get his thoughts in proper order, he does an excellent job of conveying the subject to the other doctor.
For her part, Eleri seems to pick up on it remarkably quickly, taking copious notes and asking insightful questions about various examples of the field and their potential applications. She's also very interested indeed in Nole's offer of providing her a toolkit of spells to further assist her work and provide her a better chance of helping a larger number of people.


------------

Nole grabs the spirit, unfurls the Peacock Angel's wings, and blasts off to search for deserted locations, using his Divinatory skill to assist his quest!
The closest and most obvious place would be the huge chasm Clavia is bridging, deep as it is, but he gets the distinct impression that sooner or later someone will end up running into the spirit down there. Perhaps people go down there for some reason?
Alternatively, the terrain west of the city becomes decidedly hillier, eventually giving way to more mountainous land. Chances of someone running into it (as far as he can determine with his level of divination) are considerably slimmer there.
North and east appears to contain forests, plains and farmlands- not exactly a suitable location for a desertifying, dessicating sand-spirit.
South holds the coastline, with stony beaches that transition to sand further out to sea. He's fairly sure that some unfortunate fisherman or other might end up running afoul of it if left there. There are some small, rocky islands further off the coast with sand and gravel beaches that seem unlikely to get visitors, likely due to being too small and desolate to warrant landing on.

That's what he can get from a reasonably 'short' jaunt outside of the city. He gets a rather odd feeling that going any further is likely to cause problems regarding staying in the festival.

Pathaky wrote: He'll plop the spirit down on one of the spits of rock!

(And I'll have the spell-package ready soon.)

Aeromage wrote: Nole sticks the sand-spirit on a small island!

He gets XP for a Level 41 entity.

He returns to the festival area! Doctor Eleri seems considerably impressed and somewhat shocked at how accurate the strange dragon-woman's story was in describing Nole's talents (and also somewhat concerned given the relative power mentioned of the other beings he clashed with). She expresses an interest in hearing more about his travels and perhaps about the surgical tools he uses at some later date.

Nole gets:

2 Healer Bonus Weeks

'Helped Inspire and Progress Doctor Margeret Eleri's Goals to Become a Renowned Healer in Seirei'

Aeromage wrote: Nira's Bar (Afternoon, Second Day)

Nira sets up her bar for the last time she'll be supervising! The Roulette Master (watched by a contingent of guards from a distance) stands ready to bounce those that get out of hand! Eva is here too!

Declare your plans of attack!

Pathaky wrote: Eva's Plan of Carousing is simple:

drink until soused, then engage other bar-members in feats of strength, betting further drinks upon results.

Draconics wrote: Nira keeps up with the slow changes from coffee to alcohol, and has the maids out shouting about the gauntlet.

As a qualifier for it though, she's testing people with:
Before the Battle- (Consumable, Drink, Water & War, 1 Charge, 6,000,000 Gold) +6,000 Melee Attack, +6,000 Ranged Attack, 60% inflicts Poison: Drunk, stacks 15 times

The Roulette Master will also double up and start taking bets as contestants confirm entry, planning to skim a flat 10% to cover the cost of the drinks in the gauntlet.

Nira will also see if she can contact the festival managers to buy a portion of another time block to stay open.

Shadowman wrote: Patchy returns to the Nole Hospital For Gifted People in order to be properly quarantined for what she is about to do: eat the Tiny Seed of the Seed Rains.

Aeromage wrote: The Nira-Drinks Gauntlet is advertised with aplomb! People turn up to bet, of course, but people also turn up to drink.

Eva, of course, is all over this. She downs the Before The Battle with nary a blink!

Unofficial bar inspector Juvia returns as if from nowhere, practically materialising at the first mention of a drinking competition. Her ivory-armed companion tags along, looking distinctly unimpressed at her shenanigans. She also downs the drink without issue!

A singularly huge man, easily ten feet tall and built like a tank, loudly declares that he's just gotten off duty and wants to see what all the fuss surrounding this bar is about. It doesn't seem like he's trying to yell, it's just that his baseline volume seems to be commensurately higher to match his body. He also has no trouble with the beverage.

A rather dishevelled exorcist turns up and boasts that he can handle spirits as well as he can handle spirits, breaking into an annoying laugh at his own joke. The Before the Battle seems to affect him a bit, but he's very much still upright.

A somewhat shabbily-dressed man of indeterminate age due to his skin being composed of what looks to be cracked granite turns up, downs the drink as easily as if it were water and sets it back on the table in one motion.

Verran Wyrm-Cursed (and, of course, Draggy) also arrive! The kid's probably a bit young to get involved. Maybe he's here to get more lessons on barfighting and the like from Eva? My, that lady's a questionable influence.

Draconics wrote: Nira will lock in her contestants at this point!

Aeromage wrote: The contestants are locked!

Eva isn't getting many bets. Whether it's due to her nature as an unknown outsider or her growing reputation for getting swiftly plastered and starting barfights, however, is unknown.
Juvia Lark, on the other hand, is getting a strong showing in the betting pool. Apparently she's well-known as a big drinker in these parts.
Aedan Fletcher, the giant, is getting a fairly good following himself. Presumably people betting on him think his enormous body is going to be less affected by Nira's beverage-gauntlet.
Mervin Ardrastus the somewhat-tipsy exorcist, on the other hand, is getting barely anyone betting on him at all, despite his slightly slurred protestations that he's 'absholutely shober'.
Silex, the granite-skinned man, is getting an average showing. Maybe he's not very well-known in these parts. Or maybe Nira's patrons don't want to bet on an Aptim.

Draggy wants to join in! A few stern looks from the gallery and Verran whapping him on the snout swiftly dissuades him, however. Probably for the best. Having a reputation as a lady who gets kids drunk, even through the medium of having given said kid's dragon-arm alcohol, would probably be frowned at in certain quarters.

Re: The Dreaming Moon Festival

Posted: Mon Jun 08, 2020 11:31 pm
by Modrageball
Draconics wrote: Nira motions to the RM, who summons applause with a flourish!

"LADIES AND GENTLEMEN, HERE ARE YOUR CONTESTANTS! OUR MASTER BARTENDER PREPARES THE CONCOCTIONS!"

As mentioned Nira starts preparing, 5 of each drink, and will start this on the next time slot, using the remaining time here to spread word via maids and the RM's booming hype.

Lord Gadigan wrote: I'm noticing Nira is making drinks. While I'm not caught up on this thread, I grant her permission to use her book to make RP-versions of drinks that appeared in the Shannon and Carl bar challenge that TSG and the Golem took should she so desire, even though I haven't statted them all yet.

Aeromage wrote: Nira begins drinks-preparation! The Roulette Master begins hyping! The maids begin advertising!

It looks like it's going pretty well.


------------------------------------------------------------------------------------------------------------------------------------------------------


Doctor Nole's Health and Wellness Clinic- Closing Time (Afternoon, Second Day)

Nole is just packing up and bidding Doctor Eleri farewell when Patchy comes scurrying up, nose-brambles waving, a rather unusual fruit the size of a marble being waved in one hand and a look of determination on her face.

Oh dear.

Pathaky wrote: Nole sloowly unpacks a bag of tools. "Smart of you to come here first, Patchy! I'll be standing by to help, if you need it."

Aeromage wrote: Patchy goes right ahead and crams that fruit into her mouth.

Well, this one tastes kind of sweet and a little bit prickly and rather pointy going down and oh dear this was a bad idea.

It hurts

It hurts

It hurts so good

Patchy just has enough time to register that bizarre thought in between horrible bouts of gastrointestinal distress-turned-weirdly-pleasant before whatever it is that went in decides to abruptly multiply in volume, her stomach growing horrifically bloated and undulating in very, very unpleasant ways. Nole is just about to step in when whatever it is decides to go ahead and wriggle its way right back up her throat from her stomach.

Nole is treated to Patchy giving him a spectacularly disturbing impression of a bullfrog as the whatever-it-is catches in her throat before erupting out in a gout of stomach acid, blood and leaves.

The thing shakes itself, sending a spray of weirdly sweet-smelling fluid everywhere. It settles. It sits. It wags its tail.

On the ground before Patchy is what looks like a rosebush-topiary of a border terrier, with five-petalled, yellow-centred pink blossoms for ears. Small, hooked thorns are barely visible under its rough coat of leaves and stems.

"Arf!"


Patchy is now in possession of:

Dog-Rose Terrier- (Pet, Plant & Animal, Wood & Agony, Lv. 20, 7,000,000 Gold)
HP- 200,000
MP- 150,000
STR- 2,100
AGI- 1,800
CON- 2,400
MIN- 1,200
SPI- 1,500
XP- 0
XP Needed- 95,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 2,500, +5,000 against Wood, +5,000 against Agony
Defense against Stat Damage- 200
Critical Chance- 20%
Resilience- 24%
To Hit- 120%
Dodge- 12%
Resistances and Immunities- 70% Agony Resistance, 50% Earth Resistance, 50% Water Resistance, 50% Fire Weakness, 30% Ice Weakness, Impaired Immunity, Diseased Immunity
Prime Attribute- Constitution
Constant Effects-
It's A Dog! It's A Rose!- Possessor may, at the start of battle, choose to multiply its HP by 125%, multiply its AGI by 75%, gain Immunities to Deafened and Blind and optionally count as being solely a Plant; possessor may, alternatively, at the start of battle, choose to multiply its AGI by 125%, automatically (to a maximum of once per round) in response to an action in which an opponent of possessor attacked possessor's controller or a single unique ally of possessor, perform an offensive action that targets solely said opponent as a counter and optionally count as being solely an Animal, Constant Effect
Pleasure-Pain Inversion- Possessor may choose to have instances of Pain inflicted by possessor or applied to possessor have their text changed to the text of Stat Boost, possessor may choose to have instances of Stat Boost inflicted by possessor or applied to possessor have their text changed to the text of Pain, Constant Effect
Hardy- Possessor gains +100,000 HP, +1,000 CON, +1,000 Defense and +10% Resilience, Constant Effect
Abilities-
Lash of Hooked Thorns- 6,500 damage, 150% inflicts Pain, Wood or Agony or Wood & Agony, 0 MP
Hunt- Inflicts Stat Boost: SPD Boost, +30% To Hit against one specified target, affects caster only, does not stack, Air, 5,000 MP
Summer-Scented Blossoming- +300 MIN, +300 SPI, 150% inflicts Stat Boost, 100% inflicts Mind Restore, 1 hit against 5, this action counts as having cast Call Unto Seasons: Summer, stacks 5 times, Energy & Air, 15,000 MP
Witches' Briar- 10,000 damage, may deal MP damage, 30% inflicts Manablasted: Mystic Leak, Wood & Magic, 15,000 MP
Invasive Overgrowth- 10,000 Damage, 30% inflicts Entombed: Overgrown, 30% inflicts Entombed: Rooted, if an instance of Entombed is successfully inflicted a Zone of Wood is created, deals an additional 5,000 damage and is able to hit an additional target for every Zone of Wood in battle, to a maximum of 10 zones, Wood, 30,000 MP

Aeromage wrote: Enigmatic Divinations (Afternoon, Second Day)

Crazy Roy and <ERROR> set up their booth!

How're you planning to play this one, captain?

Shadowman wrote: Patchy falls down on all four before vomitting the rest of the blood buildup from having a mass of thorns tear her apart from the inside, occasionally stopping to catch her breath until her regeneration handle the problem by itself.

She gasps for air, and then slowly raise her head to face Nole. Her eyes are now dull and lacking in any glint as she stares in Nole's direction without focusing on him.

Pathaky wrote: Nole hurriedly pulls out some salves, noting her specific regen and patching (hah) her up, sending little jolts of magic to seal up any internal bleeding, cause her body to re-absorb any excess blood, and a cup of Doctor Nole's Guarantee'd Energy Pick-Me-Up, which is just a mix of:


Lunar Concoction- (Spell, Alchemy, Light & Magic, 200 MP, 450,000 Gold) +450 Magical Attack, Heals, 15% inflicts any one minor positive status effect

+

Doctor Nole's Miracle Medicine- (Spell, Healer Magic, Light & Magic, 85,000 MP, 85,000,000 Gold) +85,000 Magical Attack, Target obtains +10,000 to all stats and +10,000 Magical Attack as a non-stacking buff, Cures Diseased and any one other minor negative status effect, Heals, Caster must be Level 40 or greater or both Level 20 or greater and a Holy one



To give her some minor-positive-status effect goodness to help her enjoy the rest of the festival with her new lil' friend.

------------------------------------------------

Crazy and Flynn set up their booth.

The booth is shrouded in thick red crushed velvet, and lit by a single blue candle inside.

Normally, Crazy Roy is anything but sane and in control. BUT! Through the magic of reading the fine texts of rules, he endureth. He's wearing a Greater Armband of Purity, which prevents him from being afflicted with negative status effects by anything under level 40. Crazy's level 39, and as such, immune to his own curse.

That doesn't mean he's *well adjusted*, just that he'll be able to keep it together. <Error> is acting as doorman and ambiance-creep, as well as possible supplementary divinatory help.

Shadowman wrote: The witch's gaze does not move for the entirety of the good doctor's treatment, yet her visage betrays the faintest hint of a smile.

By the time Nole is done, Patchy lets out a small chuckle as she lays back on her knees. The chuckle turns to a small laughter, her smile widening into a grin. Their intensity rise as the magician starts looking to the sky from inside the clinic, apparently finding something very hilarious. Cackle and grimace turn to full-out mad laughter and rictus, echoes of an unhinged mind resonating softly around the area. However, if one were to look carefully, they could notice the tears forming from her eyes.

Pathaky wrote: Nole, sensing that this is something a *lil* more serious than just a physical ailment, conjures a thick fluffy blanket, a piping hot cup of tea, and arranges part of the garden into a quiet partitioned area for Patchy to rest in.

"Take as much time as you need, Patchy."

Shadowman wrote: All laughs abruptly stop.

"No."

Patchy's head snaps toward Nole as all mania is replaced by a sense of overwhelming clarity.

"I cannot take the time I need, my time has been taken already. It is gone. Forever. So is my home. There is nothing left. Consumed. Corrupted. Turned inside-out. Yes. Just like this. It felt...just like this. I remembered. We remembered. All that was lost. How we're too weak. How we know nothing."

"It hurts. It hurts. It hurts. It hurts. The more you resist, the more it hurts. Slowly, a lure presents itself: a relief. It never lasts long, but just enough to give a modicum of comfort. At what cost. The cost, someone else is infested by the same rot, doomed just as you are. And then...and then...when the pain becomes unbearable. When all of your power is gone, eaten by that cancer...the pain turns into an intense pleasure, an infinite desire. All becomes pain...you...you are a part of the Battle Arena...look up monsters like the Kappa Bloodmind...Broken Moon Rabbit...those are the end result of that abomination...why...what did we do to deserve this...why..."

Her head droops as she continues to only mutter the same question: "Why?"

Aeromage wrote: Meanwhile, Crazy Roy gets customers!

The first is a lady in a rather nice hat. THROUGH THE AWESOME POWER OF PAN-COSMIC HABERDASHERY okay just regular divination, Crazy Roy is able to determine she's the owner of a fairly-new shop specialising in hats and clothing accessories. But mainly hats. Man, those hats. Whoever thought up the concept was a genius.
But on to the matter at hat. Hand. Matter at hand. Her future is looking pretty... dull. Not good, not bad, just... happening. Her store will do average-ly, with sunhats and hot-weather accessories selling out rather quickly due to the Grand Lunar Era (which nobody in these parts seems to have caught on to as having happened, Crazy Roy notes- then again, he's only finding out about it through his divination) causing Arden, the Blazing Moon, to bring much hotter weather than usual. Maybe she should stock up there to get a better business future. Maybe Crazy Roy has a better idea.

The second is a middle-aged man with a friendly demeanour. His aunt's going to die. Tough luck, there, but she was overdue for it anyway, or so Crazy Roy can see. What is interesting is that the man's family is, for the most part, a mess of narcissistic, manipulative, abusive and/or downright childish money-grabbers, and Aunt Soon-To-Die decided fairly early on to have nothing to do with them and shut them out at every juncture except for events in which she had no choice but to meet up. Then she ended up marrying a very savvy merchant who was head-over-heels in love with her, and went on to make a lot of extremely wise investments and absolutely no babies.
It also looks like Crazy's customer made a favourable impression on her by virtue of actually being a normal, decent sort, as she's got him down to inherit everything, without his knowledge. Oh, the drama that will stir up. The wailing! The gnashing! The hammering on his door due to a host of sudden and improbable afflictions that require large sums of money immediately to cure! Sums he'll have beyond his wildest dreams, at that, and no idea what to do with. The family looks like they'll be an annoyance, although not dangerously so (beyond steadily-increasing levels of stress on the part of Crazy Roy's customer due to their escalating antics and attempts to get to him if he shuts them out).

The third is some kind of fuzzy guy. Fuzzy and black. Maybe he's one of those Aptim he's been hearing about around these parts. Roy has THE SEES. HE SEES that the guy is pretty unimpressive, really. He has the astounding and incredible power to... temporarily change people's hair colour. Wow, this guy didn't win in the spirit-power roulette. He's a beggar and scavenger with little education and fewer skills beyond what you'd expect, too, which is probably why nobody's going to miss him when he abruptly vanishes next Tuesday. Some spiritual mass of... well, Roy doesn't get a very good look at it due to how fast it happens (will happen? Could happen?), but it looks like some kind of horrific mash of random entities that ping his divination-senses as 'probably mostly spirits' is going to abruptly pop into corporeal form when Fuzzy's combing the bottom of the Clavia Chasm for usable or sellable junk and eat-absorb him. It doesn't look pleasant.
Crazy Roy also sees the spirit-mash-thing eating a whole bunch more people, both past and future, and growing bigger over time on the bits of spiritual energy it can digest from its victims. It'll probably get to be a bigger problem later.

The fourth is some dude. Probably in his 20s somewhere. He's going to buy some Miraculous Fruits from a pretty shady-looking guy with a fruitcart in the next time-block of the Festival. The blue-and-green stripey fruit he'll buy and eat will give him amazing power and control over earth! Breaking, shaping, moving, floating, crystallising, compacting, you name it, this guy's going to be able to do it. The little triangular fruit with the weird red spot on it, though? That one's going to really do a number on him. He'll be pretty unhappy getting his humanity taken away from him and replaced by being an unfeeling stone monkey-statue. He'll be able to move himself after a long, long period of panic and practice with his own earth-powers (including a brief stint where his panic and level of control intersect to give him a brief period of fame as an unexorcisable earthquake-causing statue), but he's going to be decidedly miserable about it.
Way on down that line, he's going to set out to find other people who also got cursed by the fruits. Crazy Roy sees him traveling alongside some guy with a boar's head and super-speed powers and someone covered in entangling thorned vines to the point he can't reliably be sure what's underneath it.

Pathaky wrote: Nole frowns. "What happened to your homeland is awful, and I hold out hope to save it someday. I've been developing a cure for Ruin Syndrome that I think could work there, but I'm not strong enough to begin applying it."

He gently places the thick blanket around Patchy's shoulders. "You're showing some symptoms of shock, Patchy. Neither you, nor your world did anything to deserve this. That's why we're going to fix it."

-----------------------------------------
Crazy Roy!

The first is a lady in a rather nice hat. THROUGH THE AWESOME POWER OF PAN-COSMIC HABERDASHERY okay just regular divination, Crazy Roy is able to determine she's the owner of a fairly-new shop specialising in hats and clothing accessories. But mainly hats. Man, those hats. Whoever thought up the concept was a genius.
But on to the matter at hat. Hand. Matter at hand. Her future is looking pretty... dull. Not good, not bad, just... happening. Her store will do average-ly, with sunhats and hot-weather accessories selling out rather quickly due to the Grand Lunar Era (which nobody in these parts seems to have caught on to as having happened, Crazy Roy notes- then again, he's only finding out about it through his divination) causing Arden, the Blazing Moon, to bring much hotter weather than usual. Maybe she should stock up there to get a better business future. Maybe Crazy Roy has a better idea.



Crazy Roy spins a crystal ball on the tip of his finger, staring intently at it. "Oh, Miss 'Berdasher. The FUTURE I see for you... well... It's time for you to be bold. Most bold! In life, but especially in business! Expand! Strike out with commercial acumen! The heat is coming with the Blazing Moon. If you have competitors, buy them out! if you can stock up, do so! For your coinpurse will expand, growing as an egg!"

The second is a middle-aged man with a friendly demeanour. His aunt's going to die. Tough luck, there, but she was overdue for it anyway, or so Crazy Roy can see. What is interesting is that the man's family is, for the most part, a mess of narcissistic, manipulative, abusive and/or downright childish money-grabbers, and Aunt Soon-To-Die decided fairly early on to have nothing to do with them and shut them out at every juncture except for events in which she had no choice but to meet up. Then she ended up marrying a very savvy merchant who was head-over-heels in love with her, and went on to make a lot of extremely wise investments and absolutely no babies.
It also looks like Crazy's customer made a favourable impression on her by virtue of actually being a normal, decent sort, as she's got him down to inherit everything, without his knowledge. Oh, the drama that will stir up. The wailing! The gnashing! The hammering on his door due to a host of sudden and improbable afflictions that require large sums of money immediately to cure! Sums he'll have beyond his wildest dreams, at that, and no idea what to do with. The family looks like they'll be an annoyance, although not dangerously so (beyond steadily-increasing levels of stress on the part of Crazy Roy's customer due to their escalating antics and attempts to get to him if he shuts them out).



Crazy Roy wriggles his fingers in the air as he divines. "Your rich aunt, you see. She's headed for the Great Wheel of Reincarnation, if you catch my drift. You know, that aunt. And guess what! You're looking at a substantial windfall, my friendo. Think of the deals you could make! Think of how your family will react! They're going to hound you, you know. If I were you I would cut them out of your life entirely. And with that much money, you could make that cut rather permanent. DEADLY permanent. As in you could KILL them. If you catch my drift. "

The third is some kind of fuzzy guy. Fuzzy and black. Maybe he's one of those Aptim he's been hearing about around these parts. Roy has THE SEES. HE SEES that the guy is pretty unimpressive, really. He has the astounding and incredible power to... temporarily change people's hair colour. Wow, this guy didn't win in the spirit-power roulette. He's a beggar and scavenger with little education and fewer skills beyond what you'd expect, too, which is probably why nobody's going to miss him when he abruptly vanishes next Tuesday. Some spiritual mass of... well, Roy doesn't get a very good look at it due to how fast it happens (will happen? Could happen?), but it looks like some kind of horrific mash of random entities that ping his divination-senses as 'probably mostly spirits' is going to abruptly pop into corporeal form when Fuzzy's combing the bottom of the Clavia Chasm for usable or sellable junk and eat-absorb him. It doesn't look pleasant.
Crazy Roy also sees the spirit-mash-thing eating a whole bunch more people, both past and future, and growing bigger over time on the bits of spiritual energy it can digest from its victims. It'll probably get to be a bigger problem later.



"Your gig in the Chasm is going to be bad news Next Tuesday. Take a TON of friends to help you out so you don't get vanished. All your scavenging pals. You're going to need AS MUCH help as possible." Crazy smiles and smiles.

The fourth is some dude. Probably in his 20s somewhere. He's going to buy some Miraculous Fruits from a pretty shady-looking guy with a fruitcart in the next time-block of the Festival. The blue-and-green stripey fruit he'll buy and eat will give him amazing power and control over earth! Breaking, shaping, moving, floating, crystallising, compacting, you name it, this guy's going to be able to do it. The little triangular fruit with the weird red spot on it, though? That one's going to really do a number on him. He'll be pretty unhappy getting his humanity taken away from him and replaced by being an unfeeling stone monkey-statue. He'll be able to move himself after a long, long period of panic and practice with his own earth-powers (including a brief stint where his panic and level of control intersect to give him a brief period of fame as an unexorcisable earthquake-causing statue), but he's going to be decidedly miserable about it.
Way on down that line, he's going to set out to find other people who also got cursed by the fruits. Crazy Roy sees him traveling alongside some guy with a boar's head and super-speed powers and someone covered in entangling thorned vines to the point he can't reliably be sure what's underneath it.



"BLUE-AND-GREEN AND STRIPY IS GOOD. TRIANGLES ARE BAD FOR YOU. Maybe give that one to someone you hate? You'll see what I mean." Crazy Roy smiles and pushes the dude out of the tent.

Aeromage wrote: Miss Hatter looks positively delighted at Crazy Roy's advice! While she doesn't have the cash to outbuy her competitors, the advice on what merchandise to sell was exactly what she came for. She bustles off at speed, presumably to order in stock and arrange advertising!

Mr. Inheritance looks somewhat less happy. Looks like he definitely isn't the money-grubbing type, and is rather upset at the prospect of the nice old lady he met a few times dying. He's also outright disturbed at Crazy Roy's insinuations to kill his family, or intimations that things will get bad enough that it'll be a recommended course of action. He hurridly excuses himself and leaves. Roy still has THE SEES. He SEES the man getting in touch with a financial advisor and, later, an estate lawyer. Later still, he sees him leaving the city. Looks like he's going to be on top of things. A JOB WELL DONE, clearly.

Fuzzy looks worried at the idea that something dangerous enough to need all his associates' assistance is on the cards. At least, Crazy Roy thinks he looks worried. It's hard to tell under all that fuzz. He thanks the crazed warlock-clone for his advice and walks off to have a think. THE SEES reveal next Tuesday to be a considerably more... eventful affair. The homeless scavenger population of Clavia is going to take quite the whack, it seems.

Some Dude is pretty confused by Crazy Roy's abrupt and loud advice and subsequent pushing from the tent.
Crazy Roy sees him at the fruit cart. He seems him avoid the triangular fruit, to pick up another blue-and-green striped fruit alongside the first. He sees that guy has really, really terrible luck, as his second choice curses him with everyone (and everything) in a wide area around him being perfectly aware of exactly where he is. From the inconvenience of curious people wandering in on him and wondering why on earth they suddenly know where to go to find someone, to spirits who now know exactly where to find a human, his life is soon to become rather more interesting.
Crazy Roy sees him, no longer a stone monkey-statue-golem, once more alongside the boar-headed man and the vine-entangled person, looking much tougher and rather the worse for wear. He carries with him many ritual implements used for exorcisms, and bears the marks of various curses, many long-since broken due to the man hunting down and killing their spiritual casters through earth-power.
Things are also different now (will be different) in that he blames Crazy Roy for his situation. Oh, he got (will get) that wonderful earth-manipulating skillset, and it made (will make) him powerful beyond anything he could have dreamed before, but that second fruit he took (will take), following that capricious fortune-teller's advice, has made (will make) his life hell. As such, he has developed (will develop) a hatred for all fortune-telling folk, up to and including several altercations with the House of Bells themselves.


Crazy Roy gets:

1 Fame
'Known as a Talented Fortune-Teller in Clavia on Seirei'
'Indirectly Responsible for the Great Scavenger Vanishment of Clavia on Seirei'

^Accidental Enemy of Nate Greenwood- (Passive Ability, Friendship) Possessor may not be on the same side of battle as individuals named 'Nate Greenwood', Whenever an individual named 'Nate Greenwood' damages possessor, that individual deals 5,000 additional points of HP or MP damage to possessor, individuals named 'Nate Greenwood' gain +200 to all stats if possessor is on an opposing side of battle from them

Aeromage wrote: Ishinori's Ramen-ya (Afternoon, Second Day)

Ryuutarou has his ingredients! He has his workspace! He has an assistant!

Will he wow the crowds with his culinary competence? How will he approach the fraught world of high-stakes experimental festival cuisine? Does he have enough ingredients to make it through?!

The Nottest of Daves wrote: Ryuutarou begins by brandishing his knives in a triumphant pose!

He shall craft the BEST RAMEN EVER TO GRACE THE STREETS OF CLAVIA!
With his knowledge of the Best Ramen Recipes of the Decade, and such wondrous ingredients, surely he cannot fail to wow the crouds!

He turns! He flourishes! He bows!

HE BEGINS.

Ingredients List wrote:10 'Little Kotengu'-Breed Chicken Eggs- (Consumable, Food, Water & Air, 6 Charges, 20,000 Gold) +10,000 HP, +200 AGI, +200 to Turn-Order-Determining Stat
3 Spirit-Touched Bacon- (Comsumable, Food, Fire & Light & Darkness, 5 Charges, 2,400,000 Gold) Heals 240,000 HP, +240,000 Damage to the next 5 attacks made by user's pets and summons, said attacks may gain the elements Light, Darkness or Light & Darkness
3 Spirit-Touched Pork Chops- (Comsumable, Food, Fire & Light & Darkness, 5 Charges, 2,400,000 Gold) +2,400 AGI, +2,400 STR, +4,800 additional AGI for 5 rounds, target's offensive actions may gain the elements Light, Darkness or Light & Darkness
3 Spirit-Touched Pork Belly- (Comsumable, Food, Fire & Light & Darkness, 5 Charges, 2,400,000 Gold) +240,000 HP, +2,400 CON, +2,400 STR, +2,400 additional CON for 5 rounds, target's offensive actions may gain the elements Light, Darkness or Light & Darkness

2 Raw Quartzshell Rice- (Item, Antiquity, Earth, 1,600,000 Gold)

5 Crate of Spices- (Item, Material, Earth, 7,000 Gold) from Dulcinea



First, he must start the broth! Using the spices from the crates and three pots (each containing a different meat) he begins to create the tantalizing foundation of deliciousnesss!

Next, the noodles! He pounds the quartzshell rice down into flour, and carefully forms it into ramen noodles, using time-honored techniques passed down to him from ancient times (or, a strange cookbook that appeared to him after a strange festival known as Grabbyfest)!

He soon becomes a whirl of activity, the very fires of cookery alive within him as flames lick his hair. Soon, Celestine is pressed into service as waitress, as he enters into an ever-growing frenzy of food artistry.

---------------------------

A stock of more basic supplies are acquired from the shop, for those of a less moneyed nature. Ryuutarou will begin to prepare Discount Ramen using these ingredients when he's either had a notable number of interested customers come by, but be unable to pay, or when he's down to a third of his original ingredients. If he runs out of the special ingredients but is making more money than they cost to purchase, he'll send Celestine out to engage in additional SHOPPENING in Clavia.

Drinks:
500 Green Tea- (Consumable, Drink, Earth, 1 Charge, 500 Gold) +20 MIN

Spices & Extras:
20 Soy Sauce(2)- (Item, Drink, Water & Darkness, 20 Charges, 700 Gold) Heals 40 MP, Also gives +50 MP if a Food item has been used on target within the last 5 turns
40 Dozen Eggs- (Consumable, Food, Water, 12 Charges, 400 Gold) +5 HP
500 Mochi Ball- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 200 HP
500 Pocky- (Consumable, Food, Earth, 4 Charges, 700 Gold) Heals 90 HP

Meats:
100 Bacon- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to next 3 attacks made by user’s pets and summons
100 Beef- (Consumable, Food, Fire & Earth, 1 Charge, 500 Gold) +50 Damage to next 3 attacks made by user
100 Chicken- (Consumable, Food, Air, 1 Charge, 300 Gold) +5 AGI, +5 CON
100 Crab Meat (3)- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +10 STR
100 Veal- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to next 3 attack’s made by user and user’s pets and summons

Vegetables:
500 Cabbage- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Physical
500 Carrot- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Physical, +5 CON
500 Chives- (Consumable, Food, Earth & Air, 1 Charge, 300 Gold) +15 Defense against Air
500 Water Chestnuts- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 CON, +5 AGI

Base:
500 Ramen Noodles- (Consumable, Food, Earth & Water, 1 Charge, 100 Gold) Deals 20 Flat Earth & Water element HP Healing

Total: 1,710,000



---------------------------
His relevant Chef abilities, including Chef! Especially notable abilities are highlighted.

Chef:
Add An Egg!- (Technique Ability, Chef) Possessor may use 'Add An Egg!' in conjunction with a 'Use an Item' action that involves the use of a Food consumable. Said action may also involve the use of an additional Food consumable, provided said additional consumable's name includes 'Egg'.
Add Some Spice- (Technique Ability, Chef) Possessor may use Add Some Spice in conjunction with a Use an Item or Serve Food action, so long as no other technique is used and said action involves a Food or Drink consumable. All HP and MP healing in said action is increased by 500 points and all buffs to any stat that are part of said action are increased by 30 points per stat as an effect that stacks 20 times per target across all applications on said target per stat out of STR, AGI, MIN, CON, and SPI.
Apprentice Chef Proficiency- (Passive Ability, Chef) Possessor gains +50 to all stats for each Food or Drink equipped, Possessor's Food and Drink consumables that heal HP or MP heal 5,000 more points of each type that they already heal
Baker's Apprentice- (Passive Ability, Chef) Food items used by possessor that restore HP restore an additional 200 HP, Food items used by possessor that increase STR or MIN increase it by an additional 10
Barbequer's Apprentice- (Passive Ability, Chef) Food consumables used by possessor that heal HP heal an additional 500 points, Food consumables tused by possessor that increase STR increase it by an additional 10 points per charge as an effect that stacks 50 times across all consumable applications on said target
Bartender- (Passive Ability, Chef) Drinks items possessor uses provide double normal HP and MP restoration, Drinks consumed by user have a 50% less chance of causing Drunkenness
Basic Chef Proficiency- (Passive Ability, Chef) Character gains +5 to all stats for each Food or Drink equipped, Foods and Drinks that heal HP or MP heal 50 more of each that they already heal
Basic Saucemaking- (Passive Ability, Chef) Once per round, possessor may apply a buff that stacks 10 times to a target that possessor uses a Food consumable on, with said buff disappearing and generating a different buff that stacks 10 times that provides +10 to all stats when a Food consumable is next used on said target
Bussboy- (Passive Ability, Chef) Whenever one of possessor's allies uses a charge from a Food or Drink consumable, possessor may, up to once per round, if said ally is willing, unequip said item from said individual and begin carrying said item
Chef- (Passive Ability, Chef) Food items that restore HP or MP that possessor uses restore double the normal amount
Delicious Cooking- (Passive Ability, Chef) Food consumables used by possessor that buff any stat do so by an additional 30 points per charge as an effect that stacks 20 times per target across all consumable applications on said target
Food Critic- (Passive Ability, Chef) Possessor may choose for any Food consumable that is used on one of possessor's allies that has been used earlier in a thread on possessor to either heal 300 additional points of HP or MP (should it already provide said type or healing), to increase any one stat buff by 20 points as an effect that stacks 20 times across all applications of said ability on any one target individual, or to decrease any amount of HP or MP damage said consumable deals by 500 points or to decrease any one stat debuff said consumable inflicts by 60 points
Grill Fish- (Ability, Chef) 50 additional HP is restored for each Food element consumable possessor uses that restores HP, Possessor may skip a turn deal 500 Fire damage per possessor level to an Aquatic that is judged by a mod to be a fish in an RP thread, or 250 Fire damage per possessor level to an Aquatic judged to not be a fish in an RP thread, out of RP-based threads, this functions on the principle that all Aquatics count as fish
Grillmaster- (Passive Ability, Chef) Food consumables used by possessor that heal HP heal an additional 500 points, Food consumables used by possessor that increase CON increase it by an additional 40 points per charge as an effect that stacks 40 times across all consumable applications on said target
Knowledge of Healthy Food Preparation Techniques- (Passive Ability, Chef) Whenever a Food or Drink consumable used by possessor would have a chance of curing a Minor Negative Status Effect, said chance rises by 5%, to a max of 30%
Knowledge of Nutrition- (Passive Ability, Chef) Whenever a Food or Drink consumable used by possessor heals HP or MP, it heals an additional 300 points
Knowledge of Ramen Recipes- (Passive Ability, Chef) Quantities of HP and MP healed by Food consumables whose name includes 'Ramen' that are used by possessor are increased by 5,000, Stat buffs coming from Food consumables whose name includes 'Ramen' have their value increased by 100 points as an effect that stacks a max of 200 times across all different buffs present affecting any one individual
Knowledge of the Best Ramen Recipes of the Decade- (Passive Ability, Chef) Quantities of HP and MP healed by Food consumables whose name includes 'Ramen' that are used by possessor are increased by 500,000, Stat buffs coming from Food consumables whose name includes 'Ramen' have their value increased by 200 points as an effect that stacks a max of 200 times across all different buffs present affecting any one individual
Knowledge of Unusually Good Ramen Recipes- (Passive Ability, Chef) Quantities of HP and MP healed by Food consumables whose name includes 'Ramen' that are used by possessor are increased by 50,000, Stat buffs coming from Food consumables whose name includes 'Ramen' have their value increased by 200 points as an effect that stacks a max of 200 times across all different buffs present affecting any one individual
Nutritionist- (Passive Ability, Chef) Whenever a Food or Drink consumable used by possessor heals HP or MP, it heals an additional 500 points, Whenever a Food or Drink consumable used by possessor would have a chance of curing a Minor Negative Status Effect, it automatically does so if said effect was inflicted by a source below Level 40
Prep Ramen Quickly- (Passive Ability, Chef) If possessor uses a Food consumable whose name includes 'Ramen', possessor gains a non-stacking buff that provides its possessor with +50 to its turn-order-determining stat sum for turn-order-determining purposes on the round after which it was acquired
Technique for Eating the Spice- (Passive Ability, Chef) Wielder cannot inflict Pain on itself through the effects of Food consumables

Aeromage wrote: Ryuutarou has his ingredients! He has his book! He has his BURNING DESIRE TO MAKE CULINARY WONDERS TO BE ENJOYED BY ALL!

He sets about tenderising the meat and using them to create a delectable broth! Things are a bit tricky on that front, as it seems the spirit-touched pork products are held together with more than mere physical toughness. If he had to hazard a guess, he'd say the spiritual component is the sticking point. Still, he gamely presses on, spicing and chopping and boiling and simmering as best he can.

Next, he takes a look at one of the two huge bags of quartzshell rice! For a minute or so, he thinks he might have been bilked, as the contents look like little more than chips of shiny, milky stone. Closer inspection, however, reveals that they are indeed grains of rice, or at the very least chips of quartz someone has had the absurd patience to individually carve into rice-grains.
Ryuutarou is not to be deterred, however! He is the Spirit of Ramen! He follows the guidance of the Galactic God-King of Chefs! He weilds the power of Hope and has a decent amount of muscle from his Monk training! This... this will just take a bit more elbow grease than he expected.

A frankly exhausting bout of rock-rice smashing later and blending the resultant flour into noodles, using the Best Ramen Recipes as his guiding star after he finds the resultant noodle-dough is way, way denser and heavier than one would usually expect, and the spirit-chef thinks he's hit upon the ideal noodle for the job. Thin, but using the rough texture of the quartzshell flour to create a heavy noodle that will nevertheless easily cause broth to bead and cling to it. Using this, he's pretty sure he could use less noodle while still providing the customer with a satisfying (even heavy) meal that'll take advantage of the broth to a good extent! He doesn't think it's the best he could do, but pressed for time as it is, it's certainly more than acceptable. As something of a bonus, the resultant noodles are a wonderful milk-white and sparkle in the afternoon sun, providing an extremely eyecatching culinary display!

It is perhaps this glittering treasure that clinches the deal, shimmering beneath a golden-brown surface packed with the enticing Little Kotengu eggs (which, he notes, have a vivid red yolk to provide an excellent splash of colour to the mix), chunks of subtly-shining meat and wafting the tantalizing aroma of exotic spices to draw in passers-by, their eyes caught by the play of sunlight off the bowls of comestible cheer.

The price puts initial customers off. The visual impact of Ryuu's new noodle dish prompts them to hang around, however, to see if it really justifies the rate the mysterious chef is asking for.

Someone of a more well-to-do nature approaches, considers, and orders a bowl. He sits. He picks up the chopsticks. He raises a sparkling waterfall of fragrant, broth-covered noodles to his lips. He slurps.

He declares it the best festival food he's ever tasted.

More customers flock in, drawn by the spectacle and the word that there's something truly special on offer. Some order the sparkling noodle bowls. They, in turn, prolcaim their satisfaction with this wonderful new dish, and draw in further moneyed customers. When Ryuu declares his Discount Menu, the less well-to-do order too, in a strange form of dinner theatre in which the entertainment is watching the wealthier customers eat, glittering strands of shining quartz-noodle flicking and dancing in the air, fairly jumping from bowl to mouth.

By the end of it, Ryuu is down a bag of Raw Quartzshell Rice and a Crate of Spices, as well as all of the eggs and Spirit-Touched Meats. Celestine is dispatched to find more, but alas, she cannot locate any merchants selling such things at this point in time!

Ryuutarou makes a fair profit from his efforts!
He doesn't, however, manage to get down a proper recipe for his ramen. It's not yet refined enough, and each bowl is slightly different from the last as he constantly tests and tweaks the broth, the noodles, the spices and ratios. Not that his customers seem to mind in the slightest.


He gets:
54,350,000 Gold

-1 Raw Quartzshell Rice
-1 Crate of Spices
-3 Spirit-Touched Bacon
-3 Spirit-Touched Pork Chops
-3 Spirit-Touched Pork Belly
(He also uses up all the generic stock he brought, too!)

1 Fame

'Known as an Excellent Street Food Vendor by the Wealthy and Common Folk Alike in Clavia on Seirei'

Aeromage wrote: Vashna's Shenanigans (Afternoon, First Day)

Vashna stalks the streets of Clavia, looking for a secluded, elevated and/or magically-connected point!

Geomancy's kind of weird, here. The city itself is indeed elevated, being as it is essentially a three-tiered bridge-structure hanging above a huge chasm in the landscape. The most magically-connected, elevated place in the city is the Top Layer, but that (as is helpfully explained by a number of pamphlets and posters distributed) is very much off-limits due to the Spirit Tamers of House Clavis all participating in the Great Annual Moon-Binding Ceremony, which apparently goes on over all three days of the festival.

The main question is what Vashna wants a place magically connected to.

Draconics wrote: He's trying to find a place that is:
-Something connected to the festival grounds.
-Somewhat out of the way so there's not a whole lot of unsuspecting foot-traffic. (like even behind a tent would count)
-With Clear shot at the moon.

Aeromage wrote: Vashna manages to find a fairly private area surrounded by bushes on the edge of the Parkway, just beyond the 'ceiling' formed by the Top Layer of Clavia. The scarred moon is visible from there, and he's not too far from a few booths and minor games tents adjoining one of the main festival areas. The Songs For The Moon stage is visible from there, too.