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Soup of the Primordial Sort

Posted: Sun Jun 07, 2020 8:19 pm
by Modrageball
This quest ran from May 31, 2017 to Sep 01, 2019.

Wriggle Nightsparrow wrote: viewtopic.php?f=38&t=8832
viewtopic.php?f=38&t=8834

(Consolidating these for ease of reading/running)

Doctor MIRACLES summons up a host of goats, which promptly start glitching out and are swept up in the flow, cast about the world on winds of mana. Thaaaat's probably going to do something later down the line. Regardless!

Crazy Roy and Error Flynn change shape, appearing as something else (that they might have always been?).

He greets the pair. They greet him. Mana twinkles.

What are you guys aiming to do from here?

Aeromage wrote: "The ADVENTURE? HE which is ME that is I, DOCTOR MIRACLES give to you THE YES!"

The Doctor is both intrigued at the sudden goat-sweeping and elated at the possibilities on display!
He is the creator of the element of Azoth- the base and pinnacle of Alchemy, the Divine Firey Water, the Universal Cure, the supreme transmutation agent, among so very many other things. It is tied to him, and he, to it. But it remains vanishingly rare, an element unheard of! And with that, the progression of its personal tree of boundless potential is stunted!

And yet.

And yet, here the Doctor stands, in the midst of a world (apparently) undergoing reconstruction, happily taking in all it can (although oddly not the Doctor or his two new companions) presumably in an effort to remake itself in a grand fashion.

What possible right would the Doctor have to call himself the progenitor and guider of his element if he didn't take this opportunity?

Using his skill with Channeling and Azoth, the Doctor sets about introducing the element into the glorious mixture around him!

(Notable skills/things to use: Classname-tier Channeler and Divine Philosopher, Classname Geomancer to figure out how to introduce it properly or at least prevent it from going to waste, plenty of XP)

Wriggle Nightsparrow wrote: How much of his XP is he dumping into this?

Aeromage wrote: And here the Doctor hits the issue of how much would count as 'too much' or 'not enough', especially given how much he brought with him.

Considering that there's an entire planet's worth of stuff around here to disperse the mana into, the Doctor begins with 20,000,000 of his initial 50 million, in order to ensure that the element is at least somewhat seeded into the mix.
However, he'll be trying to keep the flow at least somewhat steady rather than dumping it all in at once. If it looks to him like he might be adding too much, he'll stop.

Wriggle Nightsparrow wrote: Right. What is the other pair doing, while this is happening?

Pathaky wrote: Crazy and <ERROR> brandish implements of Mystery, created wholesale with the intention not to deceive, but to create a retro-reflexive truth. Was it a lie if it was there from the beginning? Could it be?

They scatter, along with skeins of elemental Mystery, the following items.

1. A hoard of Currency, as established in the Currency Scheme, having symbols that secretly pertain to the Enigma Men. Found in a vault of a ruined ziggurat.

2. A strigil, or oil-scraper, found in the ruins of a lavish bathhouse used by The Descending Ones.

3. Pottery shards inscribed with the motif of an inverted ziggurat with a meteor streaking above it.

4. A broken fragment of machinery, purpose unknown. The metal retains it's shine, even all these centuries later.

5. A circlet made of woven metals, inlaid with semiprecious stones. At it's crown is a small face made of metal, eyes closed and smiling. The face is set with a smaller circlet, which has a smaller face. This continues until the space is too small to provide meaningful detail.

(References for these items is found here: viewtopic.php?p=147574#p147574 )

Wriggle Nightsparrow wrote: The items disappear quickly into the current, glitching out and moving off semi-guided in different directions.

Before I process the greater implications of applying Mystery to this, is he inputting just the barest hint or wholesale dumping Mystery mana into things?

Pathaky wrote: Since this is already a primordial rebuilding, they're putting barest hint in.

Wriggle Nightsparrow wrote: Doctor MIRACLES sends a spark of divine alchemy into the mix, flooding it with a wave of mana afterwards. It carries the tide to the corners of the world, dissipating it into droplets and instilling it into the mana pattern of the planet in small, subtle ways. Unborn mages now have a small chance of becoming rare alchemists. He gains 30 upfront Divine Philosopher bonus weeks (that can only be used on that and cannot be transferred/changed into other sorts normally) and feels that this is definitely going have further effects down the line, as well as a resonating feeling that he just empowered the element, may have massively empowered it, and might have also have deeply poisoned it. Elation, triumph, and despair mix in equal measures as he feels enormous potency and vile corruption swirl through the Doctor's mana pattern (and to a much lesser extent those of Crazy (Er)Roy) briefly before they suddenly stop entirely like an electric current going dead. A subtle new force spreads like a warm glow from where that torrent once flowed, and a change resonates through the world; some cosmic factor has suddenly, and abruptly, been altered.

Divine Philosopher can get template-equivalent abilities similar to the other T1 abilities post-quest. It is now, on Noix, associated additionally with peering behind the outward workings of reality at the truth of how things really are, with divine sparks of inspiration (that often come entirely at random), with ancient, secret knowledge that tends to be repetitively rediscovered by prodigies over the ages, with links to Immortals, Divines, and other such entities of primal enduring power (but not the direct power of them), and with the blossoming of individual potential. It can be generally treated as a T2 element, but this effect is entirely limited to Noix for the time being (and most likely after that as well; I don't see this migrating over to the setting as a whole).

Noixian Sigil Magic, globally, has utterly vanished. At the same time, a new setting-specific magic has come into being.

Classname: Concord Magic (Bound Other: Agent of the Concord)

(Subject to change)

Basic Concord Magic Attunement- (Passive Ability, Bound Other: Agent of the Concord) All Concord Magic spells possessor casts that possess a Magical Attack, Melee Attack, or Ranged Attack bonus gain +10,000 additional Magical Attack, Melee Attack, or Ranged Attack; All Concord Magic spells cost possessor 10,000 less MP to cast

Basic Unified Knowledge of Azoth and Concord Magic- (Passive Ability, Divine Philosopher) Possessor may count Divine Philosopher abilities possessor possesses as Agent of the Concord abilities (including for prerequisite purposes), Possessor may count Agent of the Concord abilities possessor possesses as Divine Philosopher abilities (including for prerequisite purposes)

The specifics of that field of magic remain entirely vague at the moment, but the Doctor senses it is inherently tied to this world and unlikely to work at all outside of it under all standard circumstances.



Crazy (Er)Roy, on the other hand, successfully stows the items about the world. He instantly accomplishes his current plot through the self-constructive powers of Mystery and thinks he might have the opportunity to do that a few more times should he so desire.



What are you guys doing now?

Pathaky wrote: This bodes well and good. And greatly.

Crazy Roy and <ERROR> complete the scheme: Discovery of the Century.

The schemes continue.

The items that they scattered before are added to, created from Mystery and conviction. These are additional Relics of a Lost People, establishing retro-evidence of the ruins of an Ancient Civilization.

1. A threadbare stole woven with magical thread that stabilizes/pacifies the area spawn patterns of the surroundings. These were worn by the Descending Ones as additional insurance and protection toward the end of their hegemony, when the area mana patterns were twisted violently enough to spontaneously spawn angry mobs and other hostile entities. Mystery associates this with the tower of Sin-Mushtal, a moldering ruin in an isolated mountain range.

2. An unsummoning baton, carved from a single piece of dark wood and engraved with constellation-patterns. Retro-associated as being found in the sunken ruins of Silili.

He adds a few more implications to the previous items with the intention to establish more isolated ruins.

3. The ruins of Adad, a a crushed (formerly) inverted ziggurat. Deep in *some* jungle. The stirgil/scraper is retro-associated with it.

4. Ruins of Nin-Lil, a stone tower in (weirdly) good condition, despite the environmental weathering of the desert it resides in.

5. The Kalbum Patterns, an area of geometric empty space seemingly punched into the ground over an area of a few miles of desolate scrubland. Purpose unknown.

These are fixed and established using the Soupiness of the world at present to establish them as having always been there, an archaeological feature of a society long-dead.

Aeromage wrote: The possibility of corruption is concerning to the Doctor, but Azoth is, among other things, the Divine Cure, and he is a doctor of some merit. The sudden halting of the corruption-spread and its replacement with another force, combined with the new themes Azoth has picked up (at least on the world) seem to bode well. Should there be some corruptive force remaining in the element, it can be addressed further down the line.

Or possibly now, even! He's in on the ground floor, so what better time to try what he can? With a bit of a flash of inspiration, the Doctor mixes up an Expert Alchemist's Eternal Restorative, has it eternally apply Purified and sends it off into the Azoth-stream in order to help counteract any remaining corruption-issues. It's meant to be an element open to everyone to let them experience its grand new power, gain brilliant inspiration, and further their knowledge of the alchemical and healing arts as well as that which lies beyond, not something to be wrested control of and twisted to any one factor's ends, after all!

The new Concord Magic sounds interesting! Its specifics may be vague, but the Doctor believes, based on the name, that it can- and should- be based on banding together to achieve great things, forging bonds where there were none before, and drawing upon such for further power. Rather like Alchemy in a way, only with less atomic chemical bonding and more metaphorical sorts. He'll keep an eye on that to see how it looks like it's developing, and see if he can't nudge and/or learn from it.

Wriggle Nightsparrow wrote: Doctor MIRACLES mixes up a divine curative and tosses it into the mix. He has no idea what effect that is likely to have, if any.

Looking on Concord Magic, he senses its presence but not the how or why of it. That could be because he lacks the conceptual background to interpret such things properly, could be a result of the magic remaining in this glitchy, partially unformed state, could be a result of it being newly created, could be because he cannot entirely comprehend something of this scale even with his position of current clarity... Hard to say. He does determine to to be quasi-directly linked to the shining mass of power at the planet's core, though.

The Doctor gets the awards-
Sowed Azoth across Noix
Responsible for the universal replacement of Noixian Sigil Magic with Concord Magic
Created the Link Between Azoth and Concord Magic on Noix
5 Fame (as an effect that will take effect after this quest ends)

(Er)Roy, taken by a spark of mad genius, uses Mystery to light the embers of ancient civilizations. It goes both terribly wrong and more gloriously than he could have imagined.

The Descending Ones, come and gone.

Dread Sin-Mushtal, once grand Silili, Adad the broken. Nin-Lil and its endless core. The Kalbum Patterns, which have baffled scholars since their discovery.

The threads of Mystery latch onto some greater force, weaving on their own in ways unknown and uncontrolled by the Enigma Man as they continue in the act of unbounded creation, carrying it far further than (Er)Roy could themselves. The far shores of Ib, the perplexing disappearance of the mists of Norn, the riddle of three waters. Mystery, caught in the swirling tide of something potent, reaches fingers across the world, dotting it with ruins and infusing them with new life and confounding secrets. The undiscovered and untrodden has more power now than ever before, here. Then, quite abruptly and similarly to what happened with that vein of corruption infecting Azoth, it vanishes.

(Er)Roy, both as the originator of this force and an Enigma Man himself, feels a curious presence peering back at him through the veils of madness. Cold, calculating, weighing and judging him. It feels almost like another identity, though something is stranger than usual about it and its power dwarfs his own (though he thinks it is probably below level 80, probably somewhere around level 60 at the moment). Before he can get anything approaching a bead on it, it vanishes behind the vast curtain of the unknown, a great tide of mist covering part of the world that swallows up secrets like a man in the desert gulps down water even as he feels a lingering tie bind him and it. They aren't done with themselves.

There are still traces of Mystery, touches of its influence, but the element itself seems to have largely vanished and not rooted itself there like Azoth did.

On the flipside, he thinks the effort with Nin-Lil has gone particularly well. That place has firmly affixed itself as a powerful, unyielding core element of the world and he thinks he has a greater degree of control over it than most, were he to visit it and attempt to utilize this.

He finishes his second scheme.

Crazy Roy and <ERROR> Flynn get the awards-
Indirectly restructured the Ruins of Noix
Created many mysteries on Noix
May have Breached the Unknown Ocean
May be Operating on the Unknown Continent
May be Enacting a Plan He Does Not Understand
May Possess an Uncontrolled Identity
7 Obscurity (shared between them)

Crazy Roy is now suffering from Insanity. Error Flynn remains fully functional.

Doctor Miracles feels something stir in connection with Azoth. It locally gains an association with insanity and mad inspiration.

What are the duo/trio doing from here?

Aeromage wrote: The new connotations are concerning, but so long as they remain local and a mere facet of the element rather than an overarching theme, manageable.

The Doctor sparkle-pirouettes to face the duo.
"GENTLEMENS! YOU and YOU and THE FACES OF YOURSELF have THE OPPORTUNITIES! The WORLD of REBUILT! The ITEMS of RARE and POWERING! The LEARNING of UNUSUAL! The ADVENTURE of MANY EXCITING and YES! Let you and you and HE which is ME that is I, DOCTOR MIRACLES be of THE EXPLORATION!"

Pathaky wrote: C. Roy, the piles of bananas that he is, grabs his ankles (as they are) and begins staring into his belly button (as it exists).

ERROR remains far more lucid.

"Ȯ̵ͦͤ̈́̆ͤ̐ͅh̖̪̤̀-͇ͥ̃̎͊H̡͓̪̱̲̝̰̞̄ͯo̢͚͙͍̮̱̥͓̅ͣ̎̒̍! Yes! There are worlds to be see, swashes to be buckled, adventures to be sown! Let us sally forth!"

The pair and the Doc attempt to begin the exploration!

Wriggle Nightsparrow wrote: Crazy Roy thinks someone put bananas in his belly button. Now who would do that, and why?

The world is your <DESCRIPTION NOT FOUND>. Where are they intending to go? They can see <everything>.

A non-comprehensive list of options includes (Please pick one):
- Check out Syveria, more specifically one of the many locations on it
Notables on Syveria:
- Check out the Dead Lands. Lots of quasi-hostile undead, rendered in a state of stasis, and the sprawling necropolis of Gammelsbright below it.
- Check out the Diet Lands. Lots of low-calorie things here!
- Check out the Fields of Fitness. Expect Swole sights.
- Check out the Grandwood, where the Noixian elves dwell
- Check out the Holy Confederacy of the Dragonpact. Bunch of kingdoms with rather a lot of dragon and paladin themed things. Their capital, Thousand Shining Spires, is particularly pretty.
- Check out the Icy Northlands! Mammoths, barbarians, cavemen, and assorted neolithic life dwell there.
- Check out the Plains of War. They're currently in the process of glitching out more than everything else, it might be worth seeing why
- Check out the Skyspear Mountains. They're rather expansive, dotted with new ruins and dwarven cities.
- Check out Roriana and her kingdom of Orcs, deep in the Skyspear Mountains. Might be interesting to see what she's done with the place.
- Track down the Bandit Fortress in the Skyspear Mountains. PCs never did finish that original plotline.
- Check out the Confederacy of Free Cities. Quite a lot of assorted cities on rather conventional land.
- Check out Shadeslow or Shades, Yo, two cities nearby each other that PCs have previously visited.
- Check out Elkie, the town with the infamous mayor.
- Check out the Ironwood Expanse, a vast metal-element forest.
- Check out the Southern Jungles. Plenty of new ruins, lots of jungle-y stuff.
- Check out the Sultan's Lands and its many new ruins, or his palace in Tamal.
- Check out the Unformed Lands, and the Conflux at its heart. The Kalbum Patterns seem to have fixed themselves here, providing a rather stark change in the mutable landscape.

Places beyond Sylveria:
- Check out the Archipelago. Lots of assorted islands! Plenty of new ruins.
- Check out Gnoma's continent. Probably has a lot of gnome stuff on it, is visibly shaped like a goofy head.
- Check out Aetheryis, the Vanishing Continent. See what happens when the rare and unreal gets put in this state.
- Check out Arcannis, the continent of ancient mages. Its shield is currently entirely down.
- Check out Opula, the continent of wealth and wonders. Money does grow on trees!
- Check out the World's Depths. Many unexplored pathways and ruins to see, down there. The two could try to see how Eggman is interacting with all of this, or visit the order of Doombreakers.
- Check out the world's oceans. Quite a lot to see down there! Plenty of new ruins, too.
- Check out one of the many, many subdimensions nested around the world. The pair see no less than four full, alternate timelines and fourty three sublayers of creation (such as the Mirror Realm, the Distant, the Void, the Labyrinth, New Beginnings (the sub-cosmos PCs created), the Halls of Glory, etc...)

Places beyond the surface of Noix:
Options for the Constant Moons include:
- Doctor Moonacles, the moon carved to look like Doctor Miracles's head.
- Harragern and its volcanic surface
- Sepqual and the gigantic life present on it
- Tenkanichi-Sudakai the Artificial Moon
- Vi the Vibrant Moon, and its lush jungles
- Vo The Hollow Moon, and its insectiod residents
- Vaal the Boiling Moon, with its ice, hotsprings, and penguins

Options for the Absent Moons (which are, uncharacteristically and for perhaps the first time, all present at once) include:
- Goragonai the Dreaming Moon, covered in Dream
- The Blue Moon, Herald of the End of Times (!, generally not accessible, may indirectly start the apocalypse event chain)
- The Empty Moon, GoNe
- Xxii the Omen, which reflects truths and possibilities
- Yami the Fallen Moon, and its hoards of world-devouring demons

Options for nearby planets:
- The nearest world, Zeat
- The nearby world, Havel
- The nearby world, Throne
- The nearby world, Faeholm
- Check out the nine stars surrounding Noix. All but one seem to have a deity in them, all of which are in stasis. Curiously, only one is set to appear from Noix at any given time and the look very similar to each other.

- Places beyond the Great One's Cradle (Immediate system around Noix)
- The galactic core
- The Seven Kingdoms
- Assorted other worlds, near and far

Riskier options include:
- Check out The Core. It is radiant with passive mana and appears less shielded than normal. They sense it being highly dangerous purely from the potency of the mana coming from it, but think they could get somewhat close without putting themselves at risk given the state of things.
- Check out The Mayline. It is a conflux of colors and appears less shielded than normal. Most of what is inside seems quite effected by whatever is going on, though it could be dangerous purely from the nature of what it contained.
- Check out the Lost Ocean and Unknown Continent. They have a reputation for causing insanity for those who visit them, but are less overtly hostile in this than normal. Error Flynn gets a generally bad feeling about that place and doesn't think himself suited to facing whatever might lurk there just yet, though Doctor MIRACLES himself believes his odds to be better but still gets a nervous feeling in his gut about it.
- Check out the Darkness Beyond Space at the universal edge, where black, writhing things burrow through the flesh of the cosmos. Distance is no object at the moment since space is subjective and mutable. Might be interesting to see the shape of the universe from somewhere beyond it. What sane mortal would want to seek out the Outer Gods, though?


General goals (please pick one):
- Track down the new areas Crazy (Er)Roy just created, or try to find concentrations of Azoth.
- Try to determine how Concord Magic works and where it is most prominently based.
- Wander entirely at random! See what there is without a semblance of direction!
- Try to find out what's causing all of this.
- Something unstated.


Note that their unhinged state is going to make actually grabbing and keeping any loot here very difficult, and general direct interference with things tricky.

Shitty general illustration of Noix (Note that it's a bit smaller than Jupiter. Noix is not a small world.):
http://imgur.com/wM03812

Aeromage wrote: While the Doctor is interested in seeing what's up with Concord Magic, he thinks he may well end up stumbling across some answers regarding that in the course of Finding out what's causing all of this, given the current events are affecting everything and likely caused Concord Magic to come to be.

To this end, he suggests the gang start with the moon of "Xxii the Omen, which reflects truths and possibilities", in order to get pointed in the right direction(s).

Pathaky wrote: (Er)Roy agrees. He's specifically interested in using the Moon to shed light on the current state of Noix. Also figuring out why the moons are called Absent?

Wriggle Nightsparrow wrote: Doctor MIRACLES and at least half of Er(Roy) set off in earnest towards Xxii, moving up and out towards the glimmering pearl in the sky. The Skystair is visible through the atmosphere, and various clouds of possible-monster float about, random encounters that could have been.

It takes a few minutes to make their way to the moon by merit of distance, even somewhat displaced from the concept though they are. Xxii is surrounded by a field of possibility, meaning it can either Exist or Not Exist based on assorted conditionals (likely what the Absent title refers to). Said field is currently in a state of stasis, much like the moon itself. Bits and pieces of broken and currently-being-(re)written prophesy flit across its surface, like that of a vast ocean of swirling mist.

Doctor MIRACLES sees bits of shining light he takes to represent Concord Magic scattered like pieces of glass in the sun across Noix, but without any clear pattern to them.

Er(Roy) sees a giant ball of twine, with mice between the folds. Er(Roy) sees a reflected world amid a restructuring, with some hinted-at greater purpose or force guiding it, of shaping hands holding the strings. He thinks, if he watches it long enough, he might be able to find the location of whatever is guiding things.

Best Diviner/Enchanter/Magus/Sage/Esoteric Wiseman/Destiny Weaver abilities on each of them? Any additional actions in the pursuit of their courses here? The two/three are essentially watching a giant crystal ball looking for patterns.

Aeromage wrote: The Doctor has the best and mightiest of Sage abilities!

The Pimp's Cane Brooks No Disobedience From Hos- (Passive Ability, Sage) Once per round, possessor, if wielding a Staff, may conduct a 'Melee Attack' action as a preemptive counter against the source of an action that would have a chance of inflicting Charm on possessor; if said counter deals Damage, said action may not inflict Charm



More seriously, though, he only has Apprentice Diviner and Apprentice Enchanter. He'll likely be relying on <ERROR> or Crazy Roy here.

He'll make a note of what places Concord Magic is concentrated, at least, in case the gang goes there in the course of investigating. He's also Excellent at Counting Large Numbers of Things Quickly if that ends up coming into play.


Pathaky wrote: Adept Divining Attunement- (Passive Ability, Diviner) Divining spells cost possessor 10,000 less MP to cast, Possessor counts as being 5 Levels higher, to a max of Level 99, for stat-scanning purposes as an effect that does not bypass 'Immune to Under Level X' effects, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Divining Spells, and may not be converted into other types of slots by individuals below Level 100

Auto-Scan- (Passive Ability, Diviner) Possessor scans the stats of all individuals in battle at the beginning of battle

On both ERROR and Roy! None of the other stuff, alas.

The pair search specifically for the patterns that will explain the hands pulling the strings.

Re: Soup of the Primordial Sort

Posted: Sun Jun 07, 2020 8:24 pm
by Modrageball
Wriggle Nightsparrow wrote: The pair/trio study the face of broken, disjointed prophesy for a while.

Doctor Miracles proves entirely unable to make sense of what he's seeing. The core is glow-y. The Mayline is glow-y. Those probably have the most Concord Magic?

ERROR FLYNN, on the flipside, does swimmingly in his anaylsis. Perhaps not everything is based entirely on level?

Conflux Magic spread:

- Syveria in general, the whole planet in general as a generally rare thing

Particularly concentrated at (in order of increasing prominence):

- + Labyrinth, deeper levels
- + World's Depths
- + Tenkanichi-Sudakai
- ? The Lost Ocean
- + Doctor Moonacles
- + The Empty Moon
- + Goragonai
- ++ Conflux
- ++ The Blue Moon
- ++ Arcannis
- ??? The Unknown Continent
- ++++ Mayline
- +++++ World's Core

Also, more distantly:

- + Havel
- + The Seven Kingdoms
- + Throne
- +++ The Galactic Core

- + to ++ Assorted other pockets scattered through the cosmos

Based on patterns between them and reflective bits here and there, ERROR FLYNN determines what he thinks is the most likely current position of whatever agent is causing this. It is currently just outside the Core (of Noix, not the Galactic Core). Piggy-backing on his rather wild success here, he has the opportunity, should he choose to take it, to introduce a rogue bit of prophesy into the moon here that will write itself out once discovered. This could either be plot-related or not, and he doesn't need exacts right now (general idea is fine) as it will be to some point self-driving once produced.


Crazy Roy thinks he sees faces in the shifting surface of the world, looking at him, trying to find their way into the world through his eyes. Does he let them, try to prevent them, or just generally ignore them?

Aeromage wrote: (Assuming the info is shared)
The Doctor pirouettes!
"GENTLEMENS! The GOAL of FINALITY is SETTING!"
He indicates the goings-on just outside the world's core.
"But of THE FIRST and FIRST of THING, HE which is ME that is I, DOCTOR MIRACLES-" he stops spinning to strike a pose, sequins flashing through odd dimensional angles, "-request the VISITATION of STOPPAGE! The MOON of the FACE of HE"
Another spin.
"that is ME"
The Doctor gyrates impressively.
"which is I, DOCTOR MIRACLES!"
He finishes by pointing dramatically at Doctor Moonacles.

Pathaky wrote:
Piggy-backing on his rather wild success here, he has the opportunity, should he choose to take it, to introduce a rogue bit of prophesy into the moon here that will write itself out once discovered. This could either be plot-related or not, and he doesn't need exacts right now (general idea is fine) as it will be to some point self-driving once produced.



<ERROR> consults with himself. Yes, yes, Roy, we can go with your idea. The prophecy is thus:

There will be days, foretold by signs of land and star, in which the clouds with gather from the four corners, and yea verily, it will rain cats and dogs. Actual Cats. Actual Dogs. A horrifying storm of household pets of varying durability. And the moon will hide it's eye, and the catfish will grin, and men will come to fear their own deeds.

Crazy Roy thinks he sees faces in the shifting surface of the world, looking at him, trying to find their way into the world through his eyes. Does he let them, try to prevent them, or just generally ignore them?



Hellz yeah, says the baller with the 20 dollar collar. The more faces the merrier! Well, a few more the merrier. He'll try to prevent all but two from coming out through his eyes. He only has two eyes after all!

Wriggle Nightsparrow wrote: Dr. Miracles makes his proclamation.

<ERROR> Flynn consults with prophesy, laying down groundwork for a mad rain to come. The threads of it seep into the moon, shimmering twice over the surface before disappearing entirely. The moon may glow with a slightly more blue tint than before for a moment, though it glitches out and reforms slightly later.

Crazy Roy pulls a pumpkin and a flea through his eyes. His head feels distorted, strangely shaped as they bleed through his face into the world. He cannot see! Evidently pulling things through your eyes can have some negative effects, as his eyes now sting and he feels cool liquid flowing down his face.

<ERROR> Flynn thinks it's just the Insanity acting up and that Crazy Roy's face is fine.


The group proceeding to Doctor Moonacles? What's the intent in heading there, tracking down the apparent Conflux Magic?

Aeromage wrote: To DOCTOR MOONACLES it is! The Doctor would like to see what's up with the magic on there, but he's also interested in seeing whether the place is sufficiently excellent to match its outward matching of the face of HE THAT IS HIMSELF.

Pathaky wrote: Crazy mentally (blindly) nods to the pumpkin and the flea. "Hello, you fine fellows! What were you doing in a moon?"

<ERROR> is indulging MIRACLE's desire to see his immortal moonface. He's less interested in the Magic, but he recognizes the potential in seeking it, especially to his other selves, and potential selves.

Wriggle Nightsparrow wrote: Wriggle NIghtsparrow (20:10:15):
So, I'm around and ready to run stuff if people are still interested
pathaky@hotmail.com (20:10:39):
~
Caelzeph (20:10:53):
No never what a ridiculous thing to say
Caelzeph (20:10:55):
(yes)
Wriggle NIghtsparrow (20:12:07):
How much detail do you with, both in general and specifically regarding Crazy Roy's assorted delusions?
pathaky@hotmail.com (20:12:25):
minimal with Crazy's delusions unless they're important
Wriggle NIghtsparrow (20:12:33):
What's the general plan of care for him? He's full-on hallucinating and in completely-disfunctional mode
Caelzeph (20:12:45):
Strap to goat, probably
Caelzeph (20:12:53):
Although goats seem to be getting whisked off
pathaky@hotmail.com (20:13:00):
-Greater Armband of Purity- (Accessory, Wristwear, Light, 24,000,000 Gold) +24,000 Magical Attack, +24,000 Defense, 40% Resilience, Individuals below Level 40 cannot inflict status effects on possessor
pathaky@hotmail.com (20:13:02):
This
Wriggle NIghtsparrow (20:13:03):
Goats are getting whisked away, yeah
Wriggle NIghtsparrow (20:13:07):
Ah, is that on him?
pathaky@hotmail.com (20:13:13):
Makes him unable to make himself crazy
pathaky@hotmail.com (20:13:14):
yeah
Wriggle NIghtsparrow (20:13:16):
Whops, sorry
pathaky@hotmail.com (20:13:19):
no worries
pathaky@hotmail.com (20:13:23):
It's fun for flavor
Wriggle NIghtsparrow (20:13:25):
Well uh
Caelzeph (20:13:26):
Indeed
pathaky@hotmail.com (20:13:28):
and even sane he's uh, unhinged
Wriggle NIghtsparrow (20:13:32):
Ok
Caelzeph (20:14:00):
The Doctor can administer (Curative Lunar) Eyedrops for his weirdo-blindness
Caelzeph (20:14:10):
Although it's likely going to be a placebo as he's not actually blind
Wriggle NIghtsparrow (20:14:14):
Right. Crazy Roy's assorted ailments melt away under the soothing influence of the bracer
Wriggle NIghtsparrow (20:14:28):
He doesn't have things coming out of his eyes
pathaky@hotmail.com (20:14:34):
Aha
pathaky@hotmail.com (20:14:37):
I was wondering about that
Wriggle NIghtsparrow (20:15:27):
There are pretty undercurrents in the prophesy-planet, though. Madness has its perks. What's his diviner/fateweaver/ritualist/sage proficiency?
Wriggle NIghtsparrow (20:15:32):
Or anything you might think applies
Wriggle NIghtsparrow (20:15:54):
Prophesy-moon. They're effectively mini-planets
Wriggle NIghtsparrow (20:16:05):
Think "Titan" size
Caelzeph (20:16:09):
Also an important note: The Doctor's following/directing <ERROR> in the MOONACLES-jaunt, not the other way around. For now. God only knows where we'll end up if he ends up leading, especially with the planet, dimension and themselves in the state they are.
Wriggle NIghtsparrow (20:16:11):
On the bigger ones
Wriggle NIghtsparrow (20:16:29):
Right
Caelzeph (20:17:12):
It kinda says something that the sanest member of the party is probably the glitchy demi-terrorhorror
pathaky@hotmail.com (20:17:18):
Adept Diviner, mostly!
pathaky@hotmail.com (20:17:43):
Nothing else that surprises
pathaky@hotmail.com (20:17:58):
and yeah, our swashbuckling enigma is taking point
Wriggle NIghtsparrow (20:18:51):
Crazy Roy peers at it for a bit, but thinks he lacks the required proficiency to get anything meaningful out of it at this point given how glitchy and non-linear it is. He catches glimpses of many things, but they don't make a ton of sense.
Wriggle NIghtsparrow (20:18:55):
He could keep trying
Wriggle NIghtsparrow (20:19:16):
It still looks open to manipulation
Caelzeph (20:19:30):
The Doctor could apply Favoured, if Crazy wants
pathaky@hotmail.com (20:19:39):
Sure, one more try there
Wriggle NIghtsparrow (20:19:45):
The trio generally get the feeling that the more they do, the more what they do will stand out
Wriggle NIghtsparrow (20:19:49):
/be backtracable
pathaky@hotmail.com (20:21:52):
Best not then
pathaky@hotmail.com (20:21:56):
Not in an Engimatic Style
Wriggle NIghtsparrow (20:21:59):
Spreading their influence out will reduce that and make the effects they have more subtle, but this moon is a locus for future and fate, and as such prime grounds for dicking with things
Wriggle NIghtsparrow (20:23:02):
Heading on to the moon, then?
Caelzeph (20:23:07):
Still, it's generally good practice, so FAVOURED FOR EVERYONE
pathaky@hotmail.com (20:23:10):
*zoom*
Wriggle NIghtsparrow (20:24:06):
Folks get Favored. Bits of Favor flake off them as they move, subtly increasing the general "luck" of the world
Wriggle NIghtsparrow (20:24:22):
The effect is minimal
Wriggle NIghtsparrow (20:24:45):
The trio heads to the moon. It still has Doctor MIRACLES's likeness carved into it, and is shifting between expressions occasionally. What's the plan here?
Caelzeph (20:25:05):
The Doctor wishes to see how fabulous the place is/what's on it
Caelzeph (20:25:18):
If it has an acceptable level of goats/Azoth/disco
Wriggle NIghtsparrow (20:25:25):
It's a huge hunk of rock with his face on it
Caelzeph (20:25:36):
Also if that Concord Magic is hanging around and what's up with that.
pathaky@hotmail.com (20:25:49):
Crazy points to the Moonacles and to the small Moonman (Doctor)
Wriggle NIghtsparrow (20:25:50):
Looks to have large gemstones for eyes and it is hollow
pathaky@hotmail.com (20:25:58):
"Hey! What gives!"
Caelzeph (20:26:08):
"It is the MOON OF THE FACE OF MYSELF!"
Caelzeph (20:26:12):
Hollow, eh
Caelzeph (20:26:19):
There is only one way to check out what's inside
Wriggle NIghtsparrow (20:26:21):
(Large = large-city-sized)
Caelzeph (20:26:21):
TO THE NOSE
Wriggle NIghtsparrow (20:27:32):
Folks head to the nose. It is indeed hollow.
pathaky@hotmail.com (20:27:42):
CLAMBER UP
pathaky@hotmail.com (20:27:46):
WE'RE DIGGING FOR GOLD
Caelzeph (20:27:51):
YES INDEED
Wriggle NIghtsparrow (20:28:40):
They clamber through the tunnels, deeper into the moon. Everything is dark, but they hear funky music playing deeper down. Continuing in?
Caelzeph (20:28:51):
Of course!
Wriggle NIghtsparrow (20:30:22):
They move down through the tunnels, with progress coming far slower than it did and space/time seeming to stretch like taffy as they descend. Lights are flashing, now, and the music is clearly audible. Continuing?
Caelzeph (20:31:00):
We are clearly nearing the SOURCE OF FUNKINESS
Caelzeph (20:31:07):
The Doctor has to see this.
Wriggle NIghtsparrow (20:31:30):
Path?
pathaky@hotmail.com (20:31:39):
*considering*
pathaky@hotmail.com (20:33:01):
Probably be trying to passively absorb as much Moon Energy as possible
pathaky@hotmail.com (20:33:02):
Enlightenment Through Lunacy- (Passive Ability, Delver of the Forbidden) Possessor gains +500 MIN and +250 SPI while afflicted with Confusion
pathaky@hotmail.com (20:33:13):
Craziness and Moons are such good partners
pathaky@hotmail.com (20:33:41):
Otherwise continuing on
Wriggle NIghtsparrow (20:33:51):
(Yeesh, rolls)
Wriggle NIghtsparrow (20:34:09):
Who has that? Both of them?
Caelzeph (20:34:12):
FAVOURED SAVE US
pathaky@hotmail.com (20:34:21):
just Crazy
Wriggle NIghtsparrow (20:38:59):
Crazy Roy begins siphoning energy. He generally feels like he shouldn't be able to, but is doing it anyway for the moment in bits and piece. He feels... Strange.

The group continues, breaking through some weakened metaphysical barrier into a huge circular hall at the center of the moon with an enormous disco ball. Colorful lights, smoke machines, and other such paraphenalia decorate the place, and a host of goats, stereotypical aliens, globeish-looking elementals, cheesy looking human dancers, spacemen, and other similarly outrageous figures glitch throughout different dance moves on the floor of the place. The effect is trippy and somewhat jarring to all three PCs. Crazy Roy's hair is gradually turning blue.

Best perception abilities on everyone?
pathaky@hotmail.com (20:39:54):
Adept Diviner on both boys, along with Autoscan and...
pathaky@hotmail.com (20:39:59):
Filter-Out Sensory Overstimulation- (Passive Ability, Diviner) Possessor gains 30% Confusion Resistance
Caelzeph (20:40:19):
*looking*
Wriggle NIghtsparrow (20:40:40):
The general effect is that of a particularly jarring rave
Caelzeph (20:42:35):
Danger Sense
Excellent at Counting Large Numbers of Things Quickly- (Passive Ability, Diviner) Possessor's actions that hit at least 100 targets may hit an additional target
Superior Vision- (Passive Ability, Diviner) Possessor gains 105% To Hit
Heightened Senses- (Passive Ability, Mentalist) +30 AGI, +2% Dodge, +300 AGI on the first turn of combat, Guard Other has a 5% higher chance of working
Wriggle NIghtsparrow (20:43:35):
Dr. Miracles notices a child in a multi-color dress with a boombox over one shoulder blipping from position to position without glitching
pathaky@hotmail.com (20:44:32):
Crazy gets down!
pathaky@hotmail.com (20:44:38):
*dance-o-matic*
Caelzeph (20:44:39):
This clearly calls for something special. The Doctor, as a rule, does not generally do 'Subtle'.
*writing*
Caelzeph (20:46:40):
"DOCTOR MIRACLES has THE ARRIVAL!"
Spotlights snap on. Sparkles erupt. In a blaze of goats, sequins and alchemical pyrotechnics, The Doctor makes the most dramatic of entrances.
All two of him.
For, due to sheer curiosity as to what will happen with the current state of things, given their current location, and current location's type, the Doctor has unstoppered a Bottled Moondouble.

Make a Dramatic Entrance- (Passive Ability, Diplomat) Possessor has a 30% chance of inflicting Charm: Impressed on each opponent at the start of battle
Produce Bottled Moondouble- (Spell, Alchemy, Light & Magic, 0 MP, 2,000,000 Gold) Target, if in a Zone of Light, a Zone of Darkness, or a Zone of Magic, or if the terrain or phantom terrain is Moon, gains an action immediately after this action if no opponent is Level 60 or greater, This spell may not, across all copies, grant more than 3 extra actions per round
From Your Dreams, With Sparkles, I ARRIVE!- (Spell, Leadership, Magic & Psychic & Tacky, 30,000 MP, 39,500,000 Gold) If it is the first round of battle and said round is the first round that its caster is in the battle that its caster is presently in, this item's possessor may, at the start of the round as an action that consumes its caster's next action, to a max of once per battle and five times per thread across all copies of this spell, perform a 'Cast a Spell Action' that involves the casting of no other spell other than this spell and must involve the casting of this spell, This spell, if cast during the start of a round on the first round that its caster is in the battle that its caster is presently in, may deal 390,000 Flat Magic, Psychic, or Tacky element Damage to up to 50 targets that are no more than 19 Levels greater than its caster and may have a 100% chance of inflicting either Charm: Impressed, Impaired: Blind, Confusion, Charm, or Fatigued: Asleep, Charm: Lovestruck, or Awestruck on up to 50 targets that are no more than 19 Levels greater than its caster, If it is not the first round of battle or said round is not the first round that this spell's possessor is in the battle that it is presently in, then this item's possessor may cast this spell normally to enter another battlespace that contains at least one individual afflicted with Fatigued: Asleep so long as no individual of Level 60 or greater in either the battlespace being entered or the battlespace being exited objects
Wriggle NIghtsparrow (20:47:22):
Dance abilities on both?
pathaky@hotmail.com (20:47:39):
pfft
pathaky@hotmail.com (20:47:39):
Dance Puppets, Dance!- Possessor's Rune Magic summons gain +(20* Possessor Level) to all stats, Possessor may choose for individuals other than possessor who are afflicted with Charm with possessor as a source to gain +(20* Possessor Level) to all stats, Worshipper Benefit
pathaky@hotmail.com (20:47:44):
On Crazy
Caelzeph (20:48:06):
Dancer, and every dodge-based dance-thing going, and a few 'good at dancing' stuff besides
Caelzeph (20:48:32):
He's also got the Gymnast/Flexible tree from Monk to tie into it
Caelzeph (20:48:55):
Not to mention he's a Flamingo Disco Legend Man.
Caelzeph (20:49:19):
(Tacky, your class is wonderful)
Caelzeph (20:49:51):
'Sparkletastic Motion' may be particularly showy-fun here
Caelzeph (20:50:34):
(The spell is more going for 'Impressed' and not dealing damage)
Wriggle NIghtsparrow (20:52:22):
<ERROR> Flynn and Crazy Roy break it down, generally holding their own with the glitching-out inhabitants who aren't responding to them at all. Doctor Miracles, on the other hand, makes a dramatic entrance with tacky, sparkles, pyrotechnics, a double, and general flashy style (all of which gets swallowed almost immediately by the unstable surrounding area, double included). The child with the multi-hued hair and boombox looks in his direction.

She has bottlecaps for eyes.
Caelzeph (20:52:55):
(I think he met up with her before)
Caelzeph (20:53:31):
He did!
Caelzeph (20:54:05):
"IT IS YOURSELF!"
Caelzeph (20:54:25):
The Doctor(s) do a choreographed double-spin-point to Bottlecap.
Caelzeph (20:54:55):
(He ended up entertaining her and going on a transdimensional funk-cascade adventure which mixed things up hilariously last time)
Wriggle NIghtsparrow (20:56:54):
Bottlecap rushes him at barely perceptable speed, punches him in the stomach hard enough to wind him, and smashes the boombox into the floor where it dissolves into... Cocaine? Doctor MIRACLES takes moderate damage.

"I LOVE LEECHES!"

Yup. It's her.
Caelzeph (20:58:33):
"EXCITE" the Doctor gasps before faceplanting into the cocaine.
There is a beat.
The Doctor, now with a faceful of cocaine, sequins, and his eyebrows alchemically dye-shifting in technicolour patterns, goes from horizontal to vertical with astounding speed with the Wishcarp Sounder in hand.
Caelzeph (20:58:36):
IT IS SAX TIME
Wriggle NIghtsparrow (20:59:24):
What are the Enigma-Duo doing?
pathaky@hotmail.com (20:59:39):
cautiously staying away from miss gut-punch
Caelzeph (20:59:41):
(The general sanity of the quest continues on a downward trend)
Wriggle NIghtsparrow (21:00:52):
Are they continuing to dance and generally edging away from the strange child-thing or just flat backing off?
pathaky@hotmail.com (21:00:57):
the first
Wriggle NIghtsparrow (21:01:07):
Still siphoning mana?
pathaky@hotmail.com (21:01:11):
Just so baby
Wriggle NIghtsparrow (21:03:35):
Crazy Roy feels his hair turning into soft serve icecream that generally retains its shape. <ERROR> Flynn observes the same.

The doctor begins playing the sax (less than optimally; he is still winded) and is being effected by the cocaine. He feels like running through a wall.

Bottlecap begins doing the robot while picking leeches out of the ground and sticking them to (her? her.) face.

Things proceed this way for a bit, until Bottlecap has completely covered her face with leeches. Doctor Miracles has recovered his breath. Any change in course?
pathaky@hotmail.com (21:04:00):
Hrm
pathaky@hotmail.com (21:04:06):
If one's face becomes icecream
pathaky@hotmail.com (21:04:13):
it may be time to edge out
Wriggle NIghtsparrow (21:04:18):
Could be
Caelzeph (21:04:31):
ADDITIONAL FUNKINESS while the Doctor shows off the new stuff he's learned. He was 20 levels lower, nowhere as good a Dancer or Musician, and definitely didn't have his funky new element-powers when last they met.
Caelzeph (21:04:36):
He will strut his stuff.
Caelzeph (21:05:06):
(He also wasn't an Adept-Tier Alchemist)
Caelzeph (21:07:43):
He puts on a show! Displays of Azoth and Will and Evolution and Ki! SUCH ALCHEMIES (poured into the Wishcarp Sounder to cause them to erupt as bubbles, sparks and strangely-shaped singing clouds of smoke in time to the music). SUCH GOATS (further run through his element-gamut, such that constantly-evolving disco-goats, ninja-dancing goats and Will-empowered goats add to his dancing retinue, interacting with his long, long list of spells-on-hand in bizarre and interesting ways.
Caelzeph (21:08:11):
SUCH FABULOUS
Wriggle NIghtsparrow (21:08:25):
What's Crazy Roy doing?
pathaky@hotmail.com (21:08:33):
Hrmmmmm
pathaky@hotmail.com (21:08:45):
He'll check out the moon from the outside again
Wriggle NIghtsparrow (21:09:13):
<ERROR> Flynn following him?
pathaky@hotmail.com (21:09:28):
Yepperoni and cheese
pathaky@hotmail.com (21:09:32):
Or rather
pathaky@hotmail.com (21:09:34):
hrm
pathaky@hotmail.com (21:09:38):
Crazy will stay and watch the fun
pathaky@hotmail.com (21:09:43):
ERROR will examine from the exterior
Caelzeph (21:09:59):
Don't worry, I'm sure leaving the Doctor and Bottlecap together in the same place alone-ish will cause no insanity whatsoever.
Wriggle NIghtsparrow (21:10:02):
<ERROR> Flynn noticed he couldn't see inside from the exterior. Still going?
Wriggle NIghtsparrow (21:12:19):
Waiting on confirmation
pathaky@hotmail.com (21:12:31):
Nah
pathaky@hotmail.com (21:12:33):
He'll stay
Wriggle NIghtsparrow (21:13:18):
This girl is, so far, the only thing they have seen that hasn't been effected by the cosmic restructuring
Wriggle NIghtsparrow (21:14:30):
Ah, hm. Still trying to absorb more mana?
pathaky@hotmail.com (21:14:39):
I thought it might be dangerous
Wriggle NIghtsparrow (21:14:42):
It's coming at trickle and he's pretty sure it's what goofed up his hair
pathaky@hotmail.com (21:14:45):
but if this gurl is sticking around so powerfully
pathaky@hotmail.com (21:14:47):
then
pathaky@hotmail.com (21:14:50):
YEUS

Wriggle NIghtsparrow (21:15:25):
The mana now feels... Familiar. Like mana sparks, only with the impression of sucking them through a tube.
Wriggle NIghtsparrow (21:15:57):
Crazy Roy gets-

Hair Composed of Soft Serve Icecream- (Passive Ability, Other: Smiling Drifter) Possessor may count as being Ice element when such a thing would be checked, possessor may spend an action to deal (10,000 x possessor level) flat Ice & Candy element healing to one ally

He mellows out a bit, watching and dancing as he can while slurping at the mana of the place. <ERROR> Flynn follows course, warily watching the exchange.

The doctor preens, the doctor struts, the doctor shows off moves. Elements, spells, and yet more goats flash and are absorbed into the moon, leaving dusty trails which Bottlecap snorts like a possessed Rumba. She sneezes, great and wise thoughts hanging from her nose in a thread of mucus.

"Flashy."
Wriggle NIghtsparrow (21:16:20):
(This took a turn)
pathaky@hotmail.com (21:16:27):
haha
pathaky@hotmail.com (21:16:31):
Most doctorquests do
caelzeph (21:16:38):
"DOCTOR MIRACLES and the COMPANIONS of EXCELLENT and MYSTERIOUS have THE EXPLORATIONS! The DISCOVERING! The quest of MAGIC of NEW and EXCITE! The REASONS of DIMENSIONAL STRANGE and FUNKY!"
caelzeph (21:17:34):
(Noix is gaining so much goat)
caelzeph (21:18:26):
He begins gyrating on the spot. He may also be vibrating somewhat.
caelzeph (21:19:25):
(Hah, forgot she was the reason MOONACLES came to be)
Wriggle NIghtsparrow (21:20:20):
"Quite the rave, yeah. Old greyface is hiding in his house, hiding from the world. How did you get here, anyway? Door was locked."
Wriggle NIghtsparrow (21:21:30):
Bottlecap blinks one eye, then the other, making crinkling sounds as metal grinds against metal.
caelzeph (21:22:32):
"HE that is ME which is I, DOCTOR MIRACLES have the FINDINGS of ME and ME and the FACE OF MYSELF in THE PLACES OF IMPOSSIBLE AND CRAZE! The doors? The paths? DOCTOR MIRACLES says to the faces of YOU and YOU and YOURSELF that the CHIMNEY OF POSSIBLE and WINDOWS OF PROBABLE and CLOSETS OF MAYBE are also the ROUTES OF VALIDITY!"
caelzeph (21:22:56):
(Amusingly, he actually has Down The Chimney)
caelzeph (21:24:40):
"The world is being OF THE RESHUFFLE and GUIDE! The MAGICS of NEW and ODDNESS are OF THE PRESENCE! The CONCORDS! The MYSTERIOUS! The POSSIBLES of the ENTITIES of STRANGE AND POWER doing THE HOME RENOVATIONS of UNSANCTIONS!"
caelzeph (21:25:48):
(Notably, also, the Doctor has no idea how he ends up where he does, only that it makes complete sense that he end up where he does and no sense simultaneously)
Wriggle NIghtsparrow (21:27:43):
"Right. Well, rock, rock, rock your hobby. How do you li
Wriggle NIghtsparrow (21:27:45):
ke your head?"

Doctor MIRACLES feels a momentary sense of the infinite, observing himself dancing within himself, dancing within himself, dancing within himself, on and on forever.

She begins the chicken dance.

Crazy Roy feels something rumble in his gut. He gets-

Lay Sky Sapphires- (Active Ability, Skykeeper) Possessor may produce up to 8 Sky Sapphire Per Month by posting in the shop thread
Wriggle NIghtsparrow (21:28:01):
(I figured out how to do a thing with the text, woo)
caelzeph (21:28:37):
"It is of THE MAXIMUM FUNKY and SPLENDOUR!"
pathaky@hotmail.com (21:28:54):
*hurgk*
caelzeph (21:29:02):
This clearly calls for
pathaky@hotmail.com (21:29:06):
(THat's two of my characters that can lay eggs)
caelzeph (21:29:10):
Twerkception
Wriggle NIghtsparrow (21:29:17):
Bottlecap shrugs, does a backflip, and continues dancing on the ceiling
Wriggle NIghtsparrow (21:29:33):
Keeping the siphoning of mana up?
pathaky@hotmail.com (21:29:52):
Just one increment more, I think
pathaky@hotmail.com (21:30:00):
Error sidles up to Miracles
Caelzeph (21:30:21):
Whilst infinitely-recursively-twerking, he'll also start to vogue and look about for this Concord business
pathaky@hotmail.com (21:30:28):
<My friend, we're having a wonderful time, but what of the magic you seek?>
Caelzeph (21:33:02):
"The MAGIC of CONCORDS and STRANGE is of the POSSIBILITY WITHIN the FACE of MOON that is ME that is MOONSELF but perhaps just WITHIN THE SELF of HE which is ME that is I, DOCTOR MIRACLES!"
The Doctor moonwalks a few steps and kick-spins to face <ERROR>. He still has a faceful of cocaine.
"If the MAGICS of HERE are the MAGICS of HERE" The Doctor points at his nose, "Then we shall BE OF THE FURTHER EXPLORE and ELSEWHERES to find the CONCORDS and the REASONS of RENOVATIONS!"
Wriggle NIghtsparrow (21:33:02):
Crazy Roy gets-

Lethal Blessing- (Passive Ability, Blessing) Possessor gains +25 Ranged Attack per level for each Sword and +50 Magical Attack per level for spells of the Chaos Magic subtype assuming said spell already possesses a bonus to said attack type
17,443,996 XP
Caelzeph (21:34:43):
(Or, more simply put, if the Doctor thinks the Concord-ping from here was because it's linked to him and therefore was pinging the magic inside 'himself', it's time to move on to find more sources of it to determine what's up with it and also what's causing all this mess)
pathaky@hotmail.com (21:35:02):
Right, he knows when he's bitten off more than he can chew
pathaky@hotmail.com (21:35:09):
Or rather exactly enough
Wriggle NIghtsparrow (21:35:10):
The Doctor, frankly, is currently high on drugs and doesn't really know up from down
Wriggle NIghtsparrow (21:35:19):
He's liking the music though
pathaky@hotmail.com (21:35:29):
<ERROR> will drag him out and along to the nextination
Caelzeph (21:35:52):
"DOCTOR MIRACLES gives YOUR FACE ALL OF THE GOODBYE! Be of the GOOD TIMES and EXCELLENT!"
Wriggle NIghtsparrow (21:35:52):
(Congrats on avoiding bad pulls, there; the scale ranged from <get divine domains> to <the worst curse>)
pathaky@hotmail.com (21:35:58):
baha
Caelzeph (21:36:24):
The Doctor gives a drug-addled (but frankly, who could tell given his usual behaviour) farewell to Bottlecap in this fashion.
pathaky@hotmail.com (21:36:31):
The Blue Moon is pinging as having a higher concentration
pathaky@hotmail.com (21:36:37):
We'll head there next, I think
Caelzeph (21:36:45):
Wasn't that also the 'kickstart the apocalypse' moon
Wriggle NIghtsparrow (21:36:45):
The hippo waves back, fingernail clippings falling from its hair
pathaky@hotmail.com (21:36:55):
Iiii don't recall
Caelzeph (21:37:19):
- The Blue Moon, Herald of the End of Times (!, generally not accessible, may indirectly start the apocalypse event chain)
pathaky@hotmail.com (21:37:26):
erk
pathaky@hotmail.com (21:37:29):
then
pathaky@hotmail.com (21:37:30):
yeah
pathaky@hotmail.com (21:37:50):
Arcannis then?
Caelzeph (21:38:13):
Yep. And then maybe the Plains of War, as they're glitching the most and likely have clues as to why this is happening.
Wriggle NIghtsparrow (21:38:17):
That's the "occasionally appears and heralds the end of all things if it reaches the surface before its bonus boss is slain" moon
Caelzeph (21:39:22):
(Although the biggest clue to why/what is happening is currently parked just outside the Core and probably the thing doing this)
Wriggle NIghtsparrow (21:39:33):
Let me know when you decide on a location/course of action
Caelzeph (21:39:34):
(But that's more of an 'end of the quest' stop)
Caelzeph (21:39:40):
Arcannis, I think
Wriggle NIghtsparrow (21:40:02):
As a more general note, this quest will likely end on its own at some point
Wriggle NIghtsparrow (21:40:20):
If you don't leave or do something to trigger its continuation
pathaky@hotmail.com (21:40:29):
Arcannis indeed
Caelzeph (21:40:29):
Right
Wriggle NIghtsparrow (21:40:33):
Heading to Arcannis, you are
Wriggle NIghtsparrow (21:42:26):
The trip heads back from the moon and begins moving towards where they judge the continent to be.

Crazy Roy finds the weird new hair somewhat comforting. It smells nice and isn't melting on its own. Feels kinda fluffy.

Several glitchy rocks are glitchily floating in space about a third of the way.

Investigating, or heading straight there?
Caelzeph (21:42:36):
(Then, depending on how much time we think we have, maybe the Vanishing Continent- not the Unknown one- given its rare-unreal state and the Core)
pathaky@hotmail.com (21:42:38):
INVESTIGAT
Caelzeph (21:42:49):
How big are we talking here
Wriggle NIghtsparrow (21:43:17):
Ranging from a bit larger than a bus to "large, decorative rock"
Caelzeph (21:43:45):
The Doctor thinks these would make great materials for some sort of alchemies. He pockets a couple of the smallest ones.
Caelzeph (21:44:01):
And also gets THE BEST IDEA
pathaky@hotmail.com (21:44:18):
Crazy scans them for any special glitchness
Wriggle NIghtsparrow (21:44:22):
The Doctor attempts to pocket one of the smaller ones, only to find he cannot interact with it physically. It phases away from him even as he tries to grab it
Caelzeph (21:44:29):
Hm.
Wriggle NIghtsparrow (21:44:32):
Look like space rocks. Nothing especially special
Caelzeph (21:45:38):
This unfortunately makes THE BEST IDEA (of riding rocks down to the planet) less feasible
pathaky@hotmail.com (21:45:45):
EXCEPT
pathaky@hotmail.com (21:45:48):
I may have something here.
pathaky@hotmail.com (21:46:30):
<ERROR> can be a Coded Being. Can he interact with them digitally?
Wriggle NIghtsparrow (21:48:42):
Hm
Wriggle NIghtsparrow (21:49:24):
He might be able to willingly shrug whatever is keeping him from the restructuring event, which would allow him to interact with them, but there's no telling what would happen from there
pathaky@hotmail.com (21:49:45):
THat sounds unhelpful
pathaky@hotmail.com (21:49:49):
Onward!
Wriggle NIghtsparrow (21:56:20):
The trio continues onwards. Over glitched-out skies, with kingdoms of sharp-edged clouds, over great waves, over islands shrouded in clouds of dust, past many a ship. They spot leviathans in the deep, monsters of legend riding the surf. Then they spot the barrier.

A massive dome of a forcefield stretches up into the sky, greater than a continent, larger than some worlds. Though clearly quite powerful, it too seems unbounded by the effects coursing across the world as holes appear and quickly close, its color changes, all manner of effects hit it likely not intended by its creators. The trio might be able to get through it, though it is clearly beyond what they would ordinarially be able to pass.

What do they do?
pathaky@hotmail.com (21:56:41):
Earlier it said the shield was completely down
pathaky@hotmail.com (21:57:10):
I'm guessing they've done some work in the meantime?
pathaky@hotmail.com (21:57:26):
Or is this state it being completely down?
Wriggle NIghtsparrow (21:58:49):
Earlier estimates appear to have been off, then; there is clearly some manner of barrier between you and where you intend to go
Caelzeph (21:59:08):
Well, let's give getting through a go
Caelzeph (21:59:12):
Place seems interesting
pathaky@hotmail.com (21:59:16):
Indeedo
Wriggle NIghtsparrow (21:59:26):
Options if you want to proceed include trying to power through it, sneak through it, hax your way through it, or just kinda pressing yourself against it and hoping for the best
Wriggle NIghtsparrow (21:59:30):
What's your intent?
Wriggle NIghtsparrow (21:59:44):
Doctor MIRACLES is still high on cocaine
Caelzeph (22:00:04):
Going in through a hole when it opens seems the best bet
Caelzeph (22:00:19):
I'm not sure even being high on Bottlecap-cocaine is enough to get through that
pathaky@hotmail.com (22:00:21):
Mystery-Sneaking
pathaky@hotmail.com (22:01:06):
Crazy's shrouding himself in Mystery and <ERROR>'s a shadow on the mind.
pathaky@hotmail.com (22:02:18):
And yeah, spotting a hole and slipping through
Wriggle NIghtsparrow (22:02:38):
So both are trying to sneak through
Wriggle NIghtsparrow (22:02:46):
Applicable abilities?
Wriggle NIghtsparrow (22:03:00):
Access to Mystery alone is helping a fair bit
pathaky@hotmail.com (22:05:04):
Reality Coder, specifically "Error Which Baffles the Designer" on ERROR, short-distance self-teleportation on Crazy
pathaky@hotmail.com (22:05:11):
and yeah, Mystery
Wriggle NIghtsparrow (22:05:26):
The Good Doctor?
Caelzeph (22:06:12):
Danger Sense, Thief, Wanderer (including short-distance teleportation), Went on an Odyssey (Which, amusingly enough, gives bonuses against Cities), Knowledge of Ethereal Pathways,
Caelzeph (22:06:26):
I think those are the most-applicable
Caelzeph (22:06:51):
I'm not sure there's enough Ninja for him to get Ninja yet, but he has some Ninja too for minor-support
Wriggle NIghtsparrow (22:07:02):
Right
Wriggle NIghtsparrow (22:08:50):
What level of Reality Coder does <ERROR> Flynn have?
pathaky@hotmail.com (22:10:02):
namerank
Wriggle NIghtsparrow (22:18:06):
Crazy Roy manages to jump through a hole, narrowly avoiding being nipped as the semi-solid barrier reappears where he was moments before.

<ERROR> Flynn is about to jump through similarly before something stops him. A pattern is apparent in the holes that are opening, a pattern he believes he could repeat. Through the partially compromised status of the barrier, successfully spots and exploits a vulnerability in it. Through luck, Mystery, and a spark of insiration, he expands on how this could be used to bypass most conventional warding techniques entirely. The idea crystalizes into a new ability, with which he is able to open a temporary hole in the barrier and pass through quite easily. This marks the first time a PC has directly influenced the world around them in the quest, as a note.

Exploits Old Design Flaws To Bypass Defenses- (Passive Ability, Other: Reality Coder) Possessor may ignore up to (level * 5,000) Defense from sources no more than five levels above possessor (to a max of level 80), possessor may not be prevented from travelling from one battlespace to another or changing rows by sources below level 80, possessor may ignore defense-increasing buffs from Ancient Magic or Ancient sources

Doctor Miracles is less lucky, losing a few toes as the barrier reappears overlaying his foot most of the way through. He takes moderate damage and is now missing some toes on his left foot. Ouch.
pathaky@hotmail.com (22:18:42):
Iinteresting
Wriggle NIghtsparrow (22:19:12):
<ERROR> Flynn thinks he could repeat that pretty easily, and has learned how to apply that on a lesser scale in a way that bypasses some conventional defenses
Wriggle NIghtsparrow (22:19:20):
(Like armor)
Wriggle NIghtsparrow (22:19:30):
Visually, it's very visually glitchy
Caelzeph (22:19:37):
The Doctor sets to sticking an Expert Alchemist's Eternal Restorative on himself to deal with that problem.
pathaky@hotmail.com (22:19:51):
Crazy gives <ERROR> a slightly strange high-five
pathaky@hotmail.com (22:20:14):
Right, time to see about this Concord Magic.
pathaky@hotmail.com (22:20:24):
We're in the barrier!
Caelzeph (22:20:44):
Yeus
Wriggle NIghtsparrow (22:20:54):
You are!

The doctor applies the restorative to himself, regrowing the toes and entirely failing at changing his cocaine high
pathaky@hotmail.com (22:20:54):
Are these Condord Magics things that have overcome the remaking of the world?
Wriggle NIghtsparrow (22:20:58):
That is slightly worrisome
pathaky@hotmail.com (22:21:00):
haha
Wriggle NIghtsparrow (22:21:10):
I think
Wriggle NIghtsparrow (22:21:18):
This is likely a good stopping point for the night?
Caelzeph (22:21:49):
I am certain hunting down new, powerful magic while high on ultra-cocaine will have no negative effects whatsoever
Caelzeph (22:22:05):
Sounds good to me
Wriggle NIghtsparrow (22:22:11):
Someone had to sleep, I remember
Caelzeph (22:22:13):
I should probably get back to Nap Part 2
pathaky@hotmail.com (22:22:17):
Sounds guut
Wriggle NIghtsparrow (22:22:26):
Righto. I'll grab this from my log and post it
pathaky@hotmail.com (22:22:34):
Thanks, this was fun
Wriggle NIghtsparrow (22:22:41):
A briefo-summary might be good to get midway into it

Lord Gadigan wrote: 10:11 PM] Gadigan: Hello. I'm doing a cleanup pass of the mod-run world threads and was wondering if you were okay with my freeing Doctor Miracles and crew from the Noix quest and closing up the Lili-on-Seirei-with-Nole one since you're on hiatus from BA activity.
[10:27 PM] Santooth: Fine with both. Anything floating that needs input from me regarding the good doctor?
[10:28 PM] Gadigan: I'm not aware of anything off the top of my head. I'll let you know if anything comes up during thread-review that's unclear or needs stats.
[10:28 PM] Gadigan: Thank you!

Moving this thread for a summary post and freeing the PCs.

Aeromage wrote: I'm including the Mod-Run Symbols for Mod-Run abilities now, as requested. Do you want this to be retroactively applied to all abilities from Mod-Worlds? You're probably going to want a list so you can decide what should or shouldn't get symbol'd.


Summary



The Doctor gets:
-20,000,000 XP

5 Fame

30 Divine Philosopher Weeks (That cannot be altered or traded)


~Basic Concord Magic Attunement- (Passive Ability, Bound Other: Agent of the Concord) All Concord Magic spells possessor casts that possess a Magical Attack, Melee Attack, or Ranged Attack bonus gain +10,000 additional Magical Attack, Melee Attack, or Ranged Attack; All Concord Magic spells cost possessor 10,000 less MP to cast (Bound to Noix)

~Basic Unified Knowledge of Azoth and Concord Magic- (Passive Ability, Divine Philosopher) Possessor may count Divine Philosopher abilities possessor possesses as Agent of the Concord abilities (including for prerequisite purposes), Possessor may count Agent of the Concord abilities possessor possesses as Divine Philosopher abilities (including for prerequisite purposes)

Sowed Azoth Across Noix
Responsible for the Universal Replacement of Noixian Sigil Magic with Concord Magic
Created the Link Between Azoth and Concord Magic on Noix


Crazy Roy gets:

17,443,996 XP

7 Obscurity

~Hair Composed of Soft Serve Icecream- (Passive Ability, Other: Smiling Drifter) Possessor may count as being Ice element when such a thing would be checked, possessor may spend an action to deal (10,000 x possessor level) flat Ice & Candy element healing to one ally

~Lay Sky Sapphires- (Active Ability, Skykeeper) Possessor may produce up to 8 Sky Sapphire Per Month by posting in the shop thread

Lethal Blessing- (Passive Ability, Blessing) Possessor gains +25 Ranged Attack per level for each Sword and +50 Magical Attack per level for spells of the Chaos Magic subtype assuming said spell already possesses a bonus to said attack type

Completes the Scheme 'Discovery of the Century'. (Gains 1 Obscurity, may always choose to count as having already acted during battle if Mystery element and with a Paradox value of at least 1)
Completes the Scheme 'Relics of a Lost People'. (Gains 1 Obscurity, if this Scheme's completer is Mystery element and possesses at least 1 Paradox, it may grant any item it has equipped the element Time as a non-stacking buff at the start of each round.)


Indirectly Restructured the Ruins of Noix
Created Many Mysteries on Noix
May Have Breached the Unknown Ocean
May be Operating on the Unknown Continent
May be Enacting a Plan He Does Not Understand
May Possess an Uncontrolled Identity



<ERROR> gets:

~Exploits Old Design Flaws To Bypass Defenses- (Passive Ability, Other: Reality Coder) Possessor may ignore up to (level * 5,000) Defense from sources no more than five levels above possessor (to a max of level 80), possessor may not be prevented from travelling from one battlespace to another or changing rows by sources below level 80, possessor may ignore defense-increasing buffs from Ancient Magic or Ancient sources


Other Stuff

Azoth now has the full complement of templatables equal to other T1s. It may have also gained a significant power-boost (and is treated as a T2 in Noix).

Lord Gadigan wrote:
I'm including the Mod-Run Symbols for Mod-Run abilities now, as requested.



Thank you.

Do you want this to be retroactively applied to all abilities from Mod-Worlds? You're probably going to want a list so you can decide what should or shouldn't get symbol'd.



Getting that list to review sounds best.

-20,000,000 XP

5 Fame

30 Divine Philosopher Weeks (That cannot be altered or traded)



Approved.

~Basic Concord Magic Attunement- (Passive Ability, Bound Other: Agent of the Concord) All Concord Magic spells possessor casts that possess a Magical Attack, Melee Attack, or Ranged Attack bonus gain +10,000 additional Magical Attack, Melee Attack, or Ranged Attack; All Concord Magic spells cost possessor 10,000 less MP to cast (Bound to Noix)

~Basic Unified Knowledge of Azoth and Concord Magic- (Passive Ability, Divine Philosopher) Possessor may count Divine Philosopher abilities possessor possesses as Agent of the Concord abilities (including for prerequisite purposes), Possessor may count Agent of the Concord abilities possessor possesses as Divine Philosopher abilities (including for prerequisite purposes)



Both approved as Bound. That's a world-specific branch of magic that isn't getting off-world right now (and isn't really supposed to get off-world from what I can tell). Bear in mind that this means the second ability won't be helping in the ability shop for prereqs (but would help you with them in Noix threads).

Sowed Azoth Across Noix
Responsible for the Universal Replacement of Noixian Sigil Magic with Concord Magic
Created the Link Between Azoth and Concord Magic on Noix



Approved.

Lord Gadigan wrote:
17,443,996 XP

7 Obscurity



That's a fair pile of Obscurity. Approved with context, though. XP approved too.

Completes the Scheme 'Discovery of the Century'. (Gains 1 Obscurity, may always choose to count as having already acted during battle if Mystery element and with a Paradox value of at least 1)
Completes the Scheme 'Relics of a Lost People'. (Gains 1 Obscurity, if this Scheme's completer is Mystery element and possesses at least 1 Paradox, it may grant any item it has equipped the element Time as a non-stacking buff at the start of each round.)



Approved.

Indirectly Restructured the Ruins of Noix
Created Many Mysteries on Noix
May Have Breached the Unknown Ocean on Noix
May be Operating on the Unknown Continent on Noix
May be Enacting a Plan He Does Not Understand on Noix
May Possess an Uncontrolled Identity on Noix



Approved with my edits above for clarity.

Lord Gadigan wrote:
~Lay Sky Sapphires- (Active Ability, Skykeeper) Possessor may produce up to 8 Sky Sapphire Per Month by posting in the Shop thread



Approved with mark.

~Hair Composed of Soft Serve Icecream- (Active/Passive Ability, Other: Smiling Drifter) Possessor may count as additionally being Ice element, Possessor may spend an action to deal (10,000 x possessor's Level) Flat Ice & Candy element HP Healing to one ally



Approved with mark and the above text.

~Exploits Old Design Flaws To Bypass Defenses- (Passive Ability, Other: Reality Coder) Possessor may Pierce (Possessor's Level * 5,000) Defense possessed by sources no more than five Levels greater than possessor (to a max of Level 80), possessor may not be prevented from travelling from one battlespace to another or changing rows by sources below level 80, possessor may ignore Defense-increasing buffs from Ancient Magic or Ancient sources (provided their source is not above Level 80)



Approved with mark and the above text.

Lord Gadigan wrote:
Azoth now has the full complement of templatables equal to other T1s. It may have also gained a significant power-boost (and is treated as a T2 in Noix).



Azoth's templatable expansion is approved.

The Tier change is restricted to Noix, however.

Lord Gadigan wrote: Thread moved for updating.

Aeromage wrote: Azoth has been templated, with the exception of:

Partial Channeling of the Wrath of Azoth- (Passive Ability, Other: Divine Philosopher) Possessor's 'Melee Attack', 'Magical Attack', and 'Ranged Attack' actions may gain 5% inflicts <MODERATE>
Requires: Basic Azoth Resistance, Basic Weaponization of Azoth
Cost: 40,000 Gold, 2 Weeks

Partially Unfettered by the Bonds of Azoth- (Passive Ability, Other: Divine Philosopher) Possessor gains 5% <MODERATE> Resistance
Requires: Basic Azoth Resistance
Cost: 40,000 Gold, 2 Weeks

Azoth doesn't have a linked Moderate status effect yet! This power-bump may have granted it one, however. Dissolving: Universal Solvent, perhaps?



Crazyroy also got Lethal Blessing in the quest, which hasn't been signed off on, yet.


Everything else has been updated!

Lord Gadigan wrote: Dissolving: Universal Solvent is approved as the Azoth moderate. Considered making it get a Burning variant instead, but that's a good one.

Lord Gadigan wrote: Where is Lethal Blessing originally from and who currently has it already?

Aeromage wrote: Lethal Blessing is from the old Orithon run where things got a bit... weird.
The Shielding Golem has it.

Lord Gadigan wrote: It's a pretty hard to get thing, but since it's on Wrig's character and he's the one giving out a second copy of that, I'm willing to roll with it.

Crazy Roy's acquisition of the ability is approved.

Lord Gadigan wrote: Thread moved for updating.

Re: Soup of the Primordial Sort

Posted: Sun Jun 07, 2020 8:24 pm
by Modrageball
The quest ends here.

Re: Soup of the Primordial Sort

Posted: Mon Jul 06, 2020 5:44 pm
by Aeromage
Updated Summary

The Doctor gets:
-20,000,000 XP

5 Fame

30 Divine Philosopher Weeks (That cannot be altered or traded)


~Basic Concord Magic Attunement- (Passive Ability, Bound Other: Agent of the Concord) All Concord Magic spells possessor casts that possess a Magical Attack, Melee Attack, or Ranged Attack bonus gain +10,000 additional Magical Attack, Melee Attack, or Ranged Attack; All Concord Magic spells cost possessor 10,000 less MP to cast (Bound to Noix)

~Basic Unified Knowledge of Azoth and Concord Magic- (Passive Ability, Divine Philosopher) Possessor may count Divine Philosopher abilities possessor possesses as Agent of the Concord abilities (including for prerequisite purposes), Possessor may count Agent of the Concord abilities possessor possesses as Divine Philosopher abilities (including for prerequisite purposes) (Bound to Noix)

Sowed Azoth Across Noix
Responsible for the Universal Replacement of Noixian Sigil Magic with Concord Magic
Created the Link Between Azoth and Concord Magic on Noix


Crazy Roy gets:

17,443,996 XP

7 Obscurity

~Hair Composed of Soft Serve Icecream- (Active/Passive Ability, Other: Smiling Drifter) Possessor may count as additionally being Ice element, Possessor may spend an action to deal (10,000 x possessor's Level) Flat Ice & Candy element HP Healing to one ally

~Lay Sky Sapphires- (Active Ability, Skykeeper) Possessor may produce up to 8 Sky Sapphire Per Month by posting in the Shop thread

Lethal Blessing- (Passive Ability, Blessing) Possessor gains +25 Ranged Attack per level for each Sword and +50 Magical Attack per level for spells of the Chaos Magic subtype assuming said spell already possesses a bonus to said attack type

Completes the Scheme 'Discovery of the Century'. (Gains 1 Obscurity, may always choose to count as having already acted during battle if Mystery element and with a Paradox value of at least 1)
Completes the Scheme 'Relics of a Lost People'. (Gains 1 Obscurity, if this Scheme's completer is Mystery element and possesses at least 1 Paradox, it may grant any item it has equipped the element Time as a non-stacking buff at the start of each round.)


Indirectly Restructured the Ruins of Noix
Created Many Mysteries on Noix
May Have Breached the Unknown Ocean on Noix
May be Operating on the Unknown Continent on Noix
May be Enacting a Plan He Does Not Understand on Noix
May Possess an Uncontrolled Identity on Noix



<ERROR> gets:

~Exploits Old Design Flaws To Bypass Defenses- (Passive Ability, Other: Reality Coder) Possessor may Pierce (Possessor's Level * 5,000) Defense possessed by sources no more than five Levels greater than possessor (to a max of Level 80), possessor may not be prevented from travelling from one battlespace to another or changing rows by sources below level 80, possessor may ignore Defense-increasing buffs from Ancient Magic or Ancient sources (provided their source is not above Level 80)




New Abilities, Templated

Partial Channeling of the Wrath of Azoth- (Passive Ability, Other: Divine Philosopher) Possessor's 'Melee Attack', 'Magical Attack', and 'Ranged Attack' actions may gain 5% inflicts Dissolving: Universal Solvent
Requires: Basic Azoth Resistance, Basic Weaponization of Azoth
Cost: 40,000 Gold, 2 Weeks

Partially Unfettered by the Bonds of Azoth- (Passive Ability, Other: Divine Philosopher) Possessor gains 5% Dissolving: Universal Solvent Resistance
Requires: Basic Azoth Resistance
Cost: 40,000 Gold, 2 Weeks


Dissolving: Universal Solvent (Possessor takes an amount of Azoth element damage equal to 5% of possessor's Max HP at the start of every round that cannot be defended against by Defense that is not either coming from Universe-element sources or Defense that is specifically Defense against the element Azoth)


-Updated, Moved and Locked-