Quick and Loose Fading Province Run
Posted: Wed Jun 03, 2020 8:37 pm
Originally Posted by Pathaky
This quest was run from 23 October 2013 to 26 October 2013
Einarr Anundr (Pathaky)
Level 39
Human, Physical
HP: 18,425
MP: 1,950
STR- 710 (10)
AGI- 645 (15)
CON- 620 (15)
MIN- 390(10)
SPI- 390(10)
XP: 457,110
XP Required: 820,000, Holy Imperial Seal of Power
Fame: 15
Gold: 12,780,225
Bonus Weeks: 21, +3 Keeper of the Depths-Only, +2 General-Only
Will Learn: "Resilient Body- (Passive Ability, Ravager) 5% Physical Resistance" on the 4th of June
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Physical Overdrive
Aisurii Traits- (Passive Ability, Instrument of Retribution) Possessor gains Hexed Immunity, Diseased Immunity, Possessor cannot be resurrected, Possessor's turn-order-determining stat sum for turn-order-determining purposes is multiplied by 1.15 as an effect that does not stack with other turn-order-determining-stat-sum multiplying effects that do so for turn-order-determining purposes, and all listed Damage values possessed by possessor, as well as all of possessor's attack bonus values, are multiplied by 1.15 as an effect that does not stack with other attack bonus multiplying effects for purposes of multiplying attack bonuses or with other damage value multiplying effects for purposes of multiplying listed Damage values, so long as possessor is an Aisurii.
Blessing:
Blessed with Arshubrel's Destruction- (Passive Ability, Blessing) Possessor gains +5,000 Melee Attack, +5,000 Ranged Attack, and +5,000 Magical Attack if possessor is Fire or Destruction element or is afflicted with the status effect Confusion: Berserk
Commander:
Apprentice Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 250 less MP to cast
Basic Leadership Attunment- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 10 less MP to cast
Commander's Hand- (Active Ability, Commander) Possessor may exchange one Accessory slot for an additional Pet slot provided that possessor keeps at least one empty Weapon slot
Good at Keeping Allied Morale High- (Stance Ability, Commander) Possessor's allies gain 50% Confusion: Depression Resistance while possessor is not afflicted with Confusion: Depression
Morale-Boosting Command- (Stance Ability, Commander) Possessor's summons have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Unnaturally Loud Voice- (Passive Ability, Commander) Possessor may not be afflicted with Impaired: Mute by sources below Level 20
Diplomat:
Apprentice Clothing Mastery- (Passive Ability, Diplomat) Possessor gains +25 Defense and +25 to all stats if possessor has a Clothing equipped
Basic Clothing Mastery- (Passive Ability, Diplomat) All Clothes worn by possessor provide +5 additional Defense and +5 to all stats
Clothing Wearer I- (Passive Ability, Diplomat) Possessor gains +5 to all stats when possessor has a Clothing equipped
Clothing Wearer II- (Passive Ability, Diplomat) Possessor gains +25 to all stats when possessor has a Clothing equipped, Possessor gains +50 Defense when possessor has a Clothing equipped
Now I'm Really Getting Serious!- (Active Ability, Diplomat) Possessor may spend an action to unequip a single Clothes, Shoes, Boots, Hat, Scarf, Gloves, Eyewear, Cloak, or Belt, for the remainder of the current battle, possessor gains double the stat and Defense bonuses that the unequipped item would have provided, said item may not be re-equipped for the remainder of the current battle, this effect always wears off between battles, Buffs provided by this ability cannot exceed normal capping per item
Snappy Dresser- (Passive Ability, Diplomat) +50 Defense for each Clothing equipped
Somehow Makes Loud Clothing Louder- (Passive Ability, Diplomat) Possessor gains +40 Magical Attack if possessor is wearing at least one Sonic element Clothing
Friendship:
Friend To Geese- (Passive Ability, Friendship) Possessor gains +200 to all stats if any of possessor's allies' names include 'Goose', 'Geese', or 'Gander'
Julian's Friend- (Passive Ability, Friendship) Possessor gains +200 to all stats if any of possessor's alleis are from the boss list and have names that include 'Julian'
General:
Army Platoon Resistances- (Passive Ability, General) If possessor is a Human, possessor gains 50% Technology Resistance
Anti-Air Weaponry- (Active Ability, General) Possessor, if a Human, may spend an action to conduct an attack that has a Prime Attribute of Agility, has a base Damage value of 4,800 that it incorporates as though possessor were an Enemy, incorporates the Ranged Attack bonuses of equipped Gun items, that deals 4,800 additional Damage to Air element targets and Aerials, is solely Technology element, and costs 3,000 MP
Combat Knives- (Active Ability, General) Possessor, if a Human, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 4,300 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonuses of equipped Knife items, is solely Physical element, and costs 0 MP
Gas Grenades- (Active Ability, General) Possessor, if a Human, may spend an action to conduct an attack that has a Prime Attribute of Agility, has a base Damage value of 2,000 that it incorporates as though possessor were an Enemy, incorporates the Ranged Attack bonuses of equipped Throwing Weapon items, has a 20% chance of inflicting Impaired: Blind, Suffocation, and Poison, that has a 5% chacne of inflicting Dissolving, that possesses '1 hit against 5', is solely Acid & Air element, and costs 4,000 MP
Gun Down- (Active Ability, General) Possessor, if a Human, may spend an action to conduct an attack that has a Prime Attribute of Agility, has a base Damage value of 4,300 that it incorporates as though possessor were an Enemy, incorporates the Ranged Attack bonuses of equipped Gun items, is solely Technology element, and costs 0 MP
Lay Mines- (Active Ability, General) Possessor, if a Human, may spend an action to acquire a buff that deals 4,000 non-Flat Physical & Technology & Fire element Damage (with said Damage having a chance of missing and of criticalling as though it were an attack and having a Prime Attribute of Mind) to the next individual to conduct an offensive action that targets caster, with said buff stacking 15 times, with said buff using its caster's Prime Attribute at the time of its triggering, not at the time of its casting, with said action being Physical & Fire & Technology element, and costs 1,000 MP
Mandatory Essence Algorithm: Army Platoon- (Passive Ability, General) At the beginning of a thread, possessor becomes the subtype Human and gains the base stats: STR 10, CON 15, AGI 15, MIN 10, SPI 10, and to be able to choose, if a monster on the enemy list exists named 'Army Platoon', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Rocket Launchers- (Active Ability, General) Possessor, if a Human, may spend an action to conduct an attack that has a Prime Attribute of Agility, has a base Damage value of 3,500 that it incorporates as though possessor were an Enemy, incorporates the Ranged Attack bonuses of equipped Gun items, that possesses '1 hit against 5', is solely Fire & Technology element, and costs 3,500 MP
Stimulant Drugs- (Active ABility, General) Possessor, if a Human, may spend an action to apply a buff that provides +150 STR, +150 CON, +150 AGI, -300 MIN, 5% Charm Weakness, and 5% Confusion Weakness, that lasts 300 rounds, and that stacks 5 times to any one target, with said action being solely Technology element and costing 3,500 MP
Unit Composed of Soldiers- (Unit Effect, General) This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Possessor's Max HP / 5) HP, This unit gains a number of actions equal to (the number of thresholds it possesses / 15, rounded down) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Kinetic Emperor:
Apprentice Command of Physical- (Passive Ability, Kinetic Emperor) Possessor's Physical element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Physical Synchronization- (Passive Ability, Kinetic Emperor) Possessor gains +50 to all stats for each Physical element item equipped, Possessor's Physical element pets and summons gain +250 to all stats
Apprentice Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 500 points
Basic Acceleration Within Physical's Dominion- (Passive Ability, Kinetic Emperor) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Physical
Basic Command of Physical- (Passive Ability, Kinetic Emperor) Possessor's Physical element pets and summons gain +50 to all stats
Basic Defenses Against Physical- (Passive Ability, Kinetic Emperor) Possessor gains +50 Defense against Physical
Basic Physical Synchronization- (Passive Ability, Kinetic Emperor) Possessor gains +25 to all stats if Physical element
Basic Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 50 points
Heavy Smack- (Technique Ability, Kinetic Emperor) Possessor may use 'Heavy Smack' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action if said action is Physical element. Said action gains +200 Melee Attack and '20% inflicts Fatigued: Stun'
Improved Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 5,000 points
Kinetic Emperor- (Passive Ability, Kinetic Emperor) Possessor ignores (1 * (Possessor Level/5), rounded down)% Physical Resistance, Possessor ignores Physical Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Physical Manipulation- (Passive Ability, Kinetic Emperor) Possessor may choose one of the following at the beginning of each round if Physical element: Create a Zone of Physical, Remove a Zone of Physical created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Physical by either possessor or a source below Level 20, Add Physical to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Physical element on a Physical element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Physical, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Physical, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Physical element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Physical to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Physical, 5% Physical Resistance, or +50 Defense against Physical and 1% Physical Resistance until the end of the round as a non-stacking buff
Merchant:
Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests
Hollow Man
Self Not Found Error- (Passive Ability, Other: Hollow Man) Possessor cannot target solely itself with actions and may not target itself with attacks
No Longer Wanting, Yet Still- (Passive Ability, Other: Hollow Man) Possessor cannot drain HP, Possessor does not obtain drops from Harvesting Matches, Possessor cannot be dealt CON Damage if Null element
Yet No Better For My Weeping- (Passive Ability, Other: Hollow Man) Possessor obtains -5,000 CON
Ravager:
Apprentice Axe Training- (Passive Ability, Ravager) Possessor gains +50 Melee Attack when possessor has an Axe equipped.
Armor-Piercing Chop- (Technique Ability, Ravager) Possessor may use 'Armor-Piercing Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Axe equipped. Said attack pierces 200 Defense.
Axe Wielding I- (Passive Ability, Ravager) +5 to all stats when a Axe is equipped
Axe Wielding II- (Passive Ability, Ravager) +25 to all stats when a Axe is equipped, +50 Melee Attack when a Axe is equipped
Axe Pingpong- (Passive Ability, Ravager) If possessor is wielding an axe, when a source below Level 40, an air element source below level 60, or, if possessor is at least level 40, a source below level 60 reflects one of possessor's 'Melee Attack' or 'Melee Overdrive' actions, possessor may, up to six times per round, assign a new target for said reflected action instead of the reflected action targetting possessor
Barbarian's Fortitude- (Passive Ability, Ravager) +500 HP and +15 Defense if only Light, Medium or no armor is equipped
Basic Axe Training- (Passive Ability, Ravager) This character gains +6 Melee Attack when an Axe is equipped.
Berserker Rage- (Active Ability, Ravager) +5 Base STR, +5 Base CON, and +3 Base AGI while Berserk, possessor may inflict Fatigued: Berserk on self once per thread as an action
Bloody Hacking- (Active Ability, Ravager) +35 Melee Attack, 5% inflicts Wounded, this ability may be used in conjunction with a Melee Attack if an Axe is equipped so long as no other technique is used
Carriage-Surfing Axeman- (Passive Ability, Ravager) Possessor may make 'Melee Attack' actions while a passanger in Vehicles, but if possessor does so, possessor may be targetted for one round as though possessor were not a passanger in said vehicle(s)
Cleaving Axe- (Active Ability, Ravager) Once per action, if possessor defeats at least one enemy using a Melee Attack involving an Axe, possessor gets to make another identical attack at the same MP cost against another target if possessor so desires
Controlled Rage- (Active Ability, Ravager) Possessor may become selectively non-immune to Berserk-inflicting sources
Critical Chop- (Technique Ability, Ravager) Possessor may use 'Critical Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Axe equipped. Said attack gains +5% Critical.
Directed Rage- (Passive Ability, Ravager) Posessor does not attack allies while Berserk
Dual Axe-Wielding- (Passive Ability, Ravager) Possessor gains +50 Melee Attack if possessor has two Axes or a Axe that is a Weaponx2 equipped
Font of Rage- (Active Ability, Ravager) Possessor may inflict Berserk on self an additional 5 times per thread
Gladiator's Pride- (Passive Ability, Ravager) +500 HP and +15 Defense if only Light, Medium or Heavy armor is equipped
Head-Lopper- (Active Ability, Ravager) +75 Melee Attack, 5% inflicts Fear on each of target's allies if target of attack is killed by this attack, this ability may be used in conjunction with a Melee Attack so long as an Axe is equipped so long as no other technique is used
Impact Chop- (Technique Ability, Ravager) Possessor may use 'Impact Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +100 Melee Attack and becomes solely Physical element.
Mancleaver- (Active Ability, Ravager) This character may use Mancleaver in conjunction with a Melee Attack, so long as no other technique is used and an Axe is equipped. This character gains +25 Melee Attack against Humans and +20 additional Melee Attack against Humans and Humanoids.
Raging Axemaster- (Passive Ability, Ravager) Each Axe equipped gains +25 Melee Attack while possessor is Berserk
Ravager- (Passive Ability, Ravager) This character gains +700 Melee Attack and +100 STR when an Axe is equipped plus an additional +30 Melee Attack and +10 to STR for each level character possesses.
Speed of Rage- (Passive Ability, Ravager) While Berserk, possessor's turn order may be based on ((STR, assuming user's base STR were 5 lower + AGI) / 2) instead of just AGI
Skykeeper:
Basic Skykeeper Knowledge- (Passive Ability, Skykeeper) Possessor's Aerial pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Aerial Traits- (Passive Ability, Skykeeper) Possessor gains +1 to all stats so long as possessor is an Aerial
Large Aerial- (Passive Ability, Skykeeper) If possessor is a Aerial, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Aerial to being Aerial to have this ability provide possessor with +500 STR, +500 CON, -500 AGI, and to cause possessor to count as on additional individual in possessor's row for row-order-determining purposes
Huge Aerial- (Passive Ability, Skykeeper) If possessor is a Aerial, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Aerial to being Aerial to have this ability provide possessor with +600 STR, +600 CON, -600 AGI, and to cause possessor to count as on additional two individuals in possessor's row for row-order-determining purposes
Apprentice Skykeeper Knowledge- (Passive Ability, Skykeeper) Possessor's Aerial pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Enormous Aerial- (Passive Ability, Skykeeper) If possessor is a Aerial, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Aerial to being Aerial to have this ability provide possessor with +700 STR, +700 CON, -700 AGI, and to cause possessor to count as on additional three individuals in possessor's row for row-order-determining purposes
Massive Aerial- (Passive Ability, Skykeeper) If possessor is a Aerial, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Aerial to being Aerial to have this ability provide possessor with +800 STR, +800 CON, -800 AGI, and to cause possessor to count as on additional four individuals in possessor's row for row-order-determining purposes
Gargantuan Aerial- (Passive Ability, Skykeeper) If possessor is a Aerial, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Aerial to being Aerial to have this ability provide possessor with +1,600 STR, +1,600 CON, -1,600 AGI, and to cause possessor to count as on additional eight individuals in possessor's row for row-order-determining purposes
Colossal Aerial- (Passive Ability, Skykeeper) If possessor is a Aerial, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Aerial to being Aerial to have this ability provide possessor with +2,000 STR, +2,000 CON, -2,000 AGI, and to cause possessor to count as on additional twenty individuals in possessor's row for row-order-determining purposes
Agile Greatness of the Colossus-Aerial- (Passive Ability, Skykeeper) Possessor's 'Large Aerial', 'Huge Aerial', 'Enormous Aerial', 'Massive Aerial', 'Gargantuan Aerial', and 'Colossal Aerial' abilites do not give possessor an Agility penalty
Warrior:
Apprentice Combat Arts Attunement- (Passive Ability, Warrior) +250 Damage to all damage dealing Combat Arts spells, All Combat Arts spells cost 50 less MP
Basic Dual Wielding Training- (Passive Ability, Warrior) +10 Melee Attack to all Melee Attack providing weapons, +10 Ranged Attack to all Ranged Attack providing weapons, +10 Magical Attack to all Magical Attack providing weapons, +2% to Hit, Only works is possessor is wielding two weapons
Deaf When It Counts- (Passive Ability, Warrior) Possessor gains 10% Sonic Resistance
Basic Dual Wielding Training- (Passive Ability, Warrior) +10 Melee Attack to all Melee Attack providing weapons, +10 Ranged Attack to all Ranged Attack providing weapons, +10 Magical Attack to all Magical Attack providing weapons, +2% to Hit, Only works is possessor is wielding two weapons
Combat Arts Casting I- (Passive Ability, Warrior) Combat Arts spells cost possessor 20 less MP to cast
Combat Arts Casting II- (Passive Ability, Warrior) Combat Arts spells cost possessor 200 less MP to cast
Misc:
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Knowledge Increase Potion"- (Passive Ability, Permanent Item Effect) +50 MIN per # consumed, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Might Increase Potion"- (Passive Ability, Permanent Item Effect) +50 STR per # consumed, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Soul Increase Potion"- (Passive Ability, Permanent Item Effect) +50 SPI per # consumed, Cannot be used in combos
Oldschool Sprinter's Stance- (Stance Ability, Monk) Possessor's turn-order-determining stat becomes agility
The Tree and the Bird Upon It- (Stance Ability, Botanist) While in this stance, possessor gains the subtypes Aerial and Plant; Possessor may, at the beginning of each round while in this stance choose to skip all other actions that possessor would take during the round, with things that would occur before and after said actions still occurring, and instead gain two actions that occur immeidately after possessor's first normally assigned action in turn-order for the round. The first of these actions must be a solely non-offensive action that includes a Botanist technique; possessor counts as solely an Plant during said action. The second of these actions must be a solely offensive action that includes a Skykeeper technique; possessor counts as solely an Aerial during said action.
Curse:
Curse of the Eldest Nemesis- (Passive Ability, Curse) All Undead opponents of possessor may not be controlled by individuals on possessor's team, have their natural stats, Defense, HP, MP, Critical Chance, To Hit, Dodge, and Resilience, as well as the natural Damage values of their abilities tripled, All Undead opponents of possessor resurrect the round after they are killed, All Undead opponents of possessor are Immune to debuffs and negative status effects, Possessor treats Undead as a non-base, Tier III subtype, This ability cannot be removed or altered by sources below Level 999
Mana Spark Curse 4- (Passive Ability, Curse) Possessor gains -1 CON
Weapons-
*Banefeaster the Soul-Devourer- (Weapon, Axe, Darkness & Mystic, 85,000,000 Gold) +85,000 Melee Attack, +85,000 STR, +85,000 SPI, +850,000 HP, 8,500 SPI Damage, inflicts Stat Drain: SPI Drain, Individuals killed by wielder may not be resurrected by sources below Level 80 while wielder is alive
Mirror-Reality Axe- (Weapon, Axe, Mystic & Ice & Magic, 12,000,000 Gold) +12,000 Melee Attack, Wielder may counter one action from a source below Level 60 with a 'Melee Attack', 'Use an Item' or 'Cast a Spell' action per round so long as no individual of Level 80 or greater objects
Armor-
*Lady Doreen's Backup Battle Dress- (Armor, Clothes, Air, 135,000,000 Gold) +135,000 Defense, +130,000 STR, +130,000 CON, +130,000 MIN, Wearer's Aerial pets and summons gain +13,000 to all stats as a non-stacking bonus, Wielder may carry 20 unequipped Axes
Accessories-
Bascaradine Automated Sharkjaw (Combat-Ready Edition)- (Accessory, Container, Physical & Water, 8,000,000 Gold) Wielder may bring 5 additional unequipped accessories whose name includes 'Teeth', 'Jaw', 'Denture', 'Tooth', 'Maw', or 'Fang' into threads, Wielder may, at the beginning of each round, choose to unequip up to one equipped accessory whose name includes 'Teeth', 'Jaw', 'Denture', 'Tooth', 'Maw', or 'Fang' and then equip up to one accessory whose name includes 'Teeth', 'Jaw', 'Denture', 'Tooth', 'Maw', or 'Fang'
Vampiric Dentures (Full Vampire Power Version)- (Accessory, Upgrade, Darkness & Physical, 15,000,000 Gold) +15,000 Melee Attack, Deals HP Drain
Ring of the Legendary Axeman- (Accessory, Ring, Physical, 3,000,000 Gold) Wearer gains both +3,000 to all stats and +3,000 Melee Attack if wearer has an Axe equipped, Wearer gains +1 Fame
Ruin-Blade Pendant- (Accessory, Amulet, Magic, 5,000,000 Gold) Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat
w/
Minor Rune of Runic Mastery <+5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP
Suncrow Banner- (Accessory, Enchanted Item, Fire & Light & Air, 45,000,000 Gold) +45,000 SPI, Wielder's allies gain +4,500 to all stats as a non-stacking bonus, 30% Fire Resistance, 30% Light Resistance, 30% Air Resistance, 25% Atomic Resistance, Wielder must be Level 20 or greater
Spells-
Power Word: Stop Horses- (Spell, Wizard Magic, Air & Physical, 20,000 MP, 600,000 Gold) Target Steed or Animal whose name includes 'Horse' that is below Level 40 and below caster's Level may not act next round
Einarr Anundr (Pathaky)
Level 39
Human, Null
HP: 1,005,000
MP: 97,500
STR- 7100 (10)
AGI- 3645 (15)
CON- 6200 (15)
MIN- 3900(10)
SPI- 3900(10)
+43,400 Melee Attack
Deals 780 SPI damage per action, Deals HP Drain, Inflicts SPI Drain
+12,400 Defense
30% Fire Resistance, 30% Light Resistance, 30% Air Resistance, 25% Atomic Resistance
Wielder's allies gain +4,500 to all stats as a non-stacking bonus,
Individuals killed by wielder may not be resurrected by sources below Level 80 while wielder is alive
Wielder may counter one action from a source below Level 60 with a 'Melee Attack', 'Use an Item' or 'Cast a Spell' action per round so long as no individual of Level 80 or greater objects
Items brought unequipped:
*Blaze King Zarbrekt's Axe- (Weapon, Axe, Fire, 17,500,000 Gold) +17,500 Melee Attack, +17,000 STR, +17,000 CON, 70% Critical, 40% Fire Resistance, 30% inflicts Burning, 30% inflicts Wounded
~*Ominous Grinding Teeth- (Accessory, Bioaugmentation, Physical, 1,430,000 Gold) +1,430 Melee Attack, 30% Critical, 45% inflicts Pain, wielder may spend an action to unequip this item and cause it to deal 50,000 flat Physical element damage with a 45% chance of inflicting Pain to target at the start of every round as a debuff that is immediately removed if an individual over Level 20 or with the ability 'Doctor' spends an action to remove it, This item may not be absorbed, combo'd, or absorb things
Atomic Dentures- (Accessory, Upgrade, Atomic, 13,000,000 Gold) +13,000 Melee Attack if wielder is afflicted with Fatigued: Elderly, 60% inflicts Poison: Irradiated
Some Celebrity's Teeth- (Accessory, Trinket, Glitz & Darkness, 30,000,000 Gold) +1 Fame, 60% inflicts Confusion: Fear: Disconcerted
This quest was run from 23 October 2013 to 26 October 2013
Einarr Anundr (Pathaky)
Level 39
Human, Physical
HP: 18,425
MP: 1,950
STR- 710 (10)
AGI- 645 (15)
CON- 620 (15)
MIN- 390(10)
SPI- 390(10)
XP: 457,110
XP Required: 820,000, Holy Imperial Seal of Power
Fame: 15
Gold: 12,780,225
Bonus Weeks: 21, +3 Keeper of the Depths-Only, +2 General-Only
Will Learn: "Resilient Body- (Passive Ability, Ravager) 5% Physical Resistance" on the 4th of June
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Physical Overdrive
Aisurii Traits- (Passive Ability, Instrument of Retribution) Possessor gains Hexed Immunity, Diseased Immunity, Possessor cannot be resurrected, Possessor's turn-order-determining stat sum for turn-order-determining purposes is multiplied by 1.15 as an effect that does not stack with other turn-order-determining-stat-sum multiplying effects that do so for turn-order-determining purposes, and all listed Damage values possessed by possessor, as well as all of possessor's attack bonus values, are multiplied by 1.15 as an effect that does not stack with other attack bonus multiplying effects for purposes of multiplying attack bonuses or with other damage value multiplying effects for purposes of multiplying listed Damage values, so long as possessor is an Aisurii.
Blessing:
Blessed with Arshubrel's Destruction- (Passive Ability, Blessing) Possessor gains +5,000 Melee Attack, +5,000 Ranged Attack, and +5,000 Magical Attack if possessor is Fire or Destruction element or is afflicted with the status effect Confusion: Berserk
Commander:
Apprentice Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 250 less MP to cast
Basic Leadership Attunment- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 10 less MP to cast
Commander's Hand- (Active Ability, Commander) Possessor may exchange one Accessory slot for an additional Pet slot provided that possessor keeps at least one empty Weapon slot
Good at Keeping Allied Morale High- (Stance Ability, Commander) Possessor's allies gain 50% Confusion: Depression Resistance while possessor is not afflicted with Confusion: Depression
Morale-Boosting Command- (Stance Ability, Commander) Possessor's summons have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Unnaturally Loud Voice- (Passive Ability, Commander) Possessor may not be afflicted with Impaired: Mute by sources below Level 20
Diplomat:
Apprentice Clothing Mastery- (Passive Ability, Diplomat) Possessor gains +25 Defense and +25 to all stats if possessor has a Clothing equipped
Basic Clothing Mastery- (Passive Ability, Diplomat) All Clothes worn by possessor provide +5 additional Defense and +5 to all stats
Clothing Wearer I- (Passive Ability, Diplomat) Possessor gains +5 to all stats when possessor has a Clothing equipped
Clothing Wearer II- (Passive Ability, Diplomat) Possessor gains +25 to all stats when possessor has a Clothing equipped, Possessor gains +50 Defense when possessor has a Clothing equipped
Now I'm Really Getting Serious!- (Active Ability, Diplomat) Possessor may spend an action to unequip a single Clothes, Shoes, Boots, Hat, Scarf, Gloves, Eyewear, Cloak, or Belt, for the remainder of the current battle, possessor gains double the stat and Defense bonuses that the unequipped item would have provided, said item may not be re-equipped for the remainder of the current battle, this effect always wears off between battles, Buffs provided by this ability cannot exceed normal capping per item
Snappy Dresser- (Passive Ability, Diplomat) +50 Defense for each Clothing equipped
Somehow Makes Loud Clothing Louder- (Passive Ability, Diplomat) Possessor gains +40 Magical Attack if possessor is wearing at least one Sonic element Clothing
Friendship:
Friend To Geese- (Passive Ability, Friendship) Possessor gains +200 to all stats if any of possessor's allies' names include 'Goose', 'Geese', or 'Gander'
Julian's Friend- (Passive Ability, Friendship) Possessor gains +200 to all stats if any of possessor's alleis are from the boss list and have names that include 'Julian'
General:
Army Platoon Resistances- (Passive Ability, General) If possessor is a Human, possessor gains 50% Technology Resistance
Anti-Air Weaponry- (Active Ability, General) Possessor, if a Human, may spend an action to conduct an attack that has a Prime Attribute of Agility, has a base Damage value of 4,800 that it incorporates as though possessor were an Enemy, incorporates the Ranged Attack bonuses of equipped Gun items, that deals 4,800 additional Damage to Air element targets and Aerials, is solely Technology element, and costs 3,000 MP
Combat Knives- (Active Ability, General) Possessor, if a Human, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 4,300 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonuses of equipped Knife items, is solely Physical element, and costs 0 MP
Gas Grenades- (Active Ability, General) Possessor, if a Human, may spend an action to conduct an attack that has a Prime Attribute of Agility, has a base Damage value of 2,000 that it incorporates as though possessor were an Enemy, incorporates the Ranged Attack bonuses of equipped Throwing Weapon items, has a 20% chance of inflicting Impaired: Blind, Suffocation, and Poison, that has a 5% chacne of inflicting Dissolving, that possesses '1 hit against 5', is solely Acid & Air element, and costs 4,000 MP
Gun Down- (Active Ability, General) Possessor, if a Human, may spend an action to conduct an attack that has a Prime Attribute of Agility, has a base Damage value of 4,300 that it incorporates as though possessor were an Enemy, incorporates the Ranged Attack bonuses of equipped Gun items, is solely Technology element, and costs 0 MP
Lay Mines- (Active Ability, General) Possessor, if a Human, may spend an action to acquire a buff that deals 4,000 non-Flat Physical & Technology & Fire element Damage (with said Damage having a chance of missing and of criticalling as though it were an attack and having a Prime Attribute of Mind) to the next individual to conduct an offensive action that targets caster, with said buff stacking 15 times, with said buff using its caster's Prime Attribute at the time of its triggering, not at the time of its casting, with said action being Physical & Fire & Technology element, and costs 1,000 MP
Mandatory Essence Algorithm: Army Platoon- (Passive Ability, General) At the beginning of a thread, possessor becomes the subtype Human and gains the base stats: STR 10, CON 15, AGI 15, MIN 10, SPI 10, and to be able to choose, if a monster on the enemy list exists named 'Army Platoon', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Rocket Launchers- (Active Ability, General) Possessor, if a Human, may spend an action to conduct an attack that has a Prime Attribute of Agility, has a base Damage value of 3,500 that it incorporates as though possessor were an Enemy, incorporates the Ranged Attack bonuses of equipped Gun items, that possesses '1 hit against 5', is solely Fire & Technology element, and costs 3,500 MP
Stimulant Drugs- (Active ABility, General) Possessor, if a Human, may spend an action to apply a buff that provides +150 STR, +150 CON, +150 AGI, -300 MIN, 5% Charm Weakness, and 5% Confusion Weakness, that lasts 300 rounds, and that stacks 5 times to any one target, with said action being solely Technology element and costing 3,500 MP
Unit Composed of Soldiers- (Unit Effect, General) This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Possessor's Max HP / 5) HP, This unit gains a number of actions equal to (the number of thresholds it possesses / 15, rounded down) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Kinetic Emperor:
Apprentice Command of Physical- (Passive Ability, Kinetic Emperor) Possessor's Physical element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Physical Synchronization- (Passive Ability, Kinetic Emperor) Possessor gains +50 to all stats for each Physical element item equipped, Possessor's Physical element pets and summons gain +250 to all stats
Apprentice Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 500 points
Basic Acceleration Within Physical's Dominion- (Passive Ability, Kinetic Emperor) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Physical
Basic Command of Physical- (Passive Ability, Kinetic Emperor) Possessor's Physical element pets and summons gain +50 to all stats
Basic Defenses Against Physical- (Passive Ability, Kinetic Emperor) Possessor gains +50 Defense against Physical
Basic Physical Synchronization- (Passive Ability, Kinetic Emperor) Possessor gains +25 to all stats if Physical element
Basic Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 50 points
Heavy Smack- (Technique Ability, Kinetic Emperor) Possessor may use 'Heavy Smack' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action if said action is Physical element. Said action gains +200 Melee Attack and '20% inflicts Fatigued: Stun'
Improved Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 5,000 points
Kinetic Emperor- (Passive Ability, Kinetic Emperor) Possessor ignores (1 * (Possessor Level/5), rounded down)% Physical Resistance, Possessor ignores Physical Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Physical Manipulation- (Passive Ability, Kinetic Emperor) Possessor may choose one of the following at the beginning of each round if Physical element: Create a Zone of Physical, Remove a Zone of Physical created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Physical by either possessor or a source below Level 20, Add Physical to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Physical element on a Physical element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Physical, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Physical, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Physical element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Physical to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Physical, 5% Physical Resistance, or +50 Defense against Physical and 1% Physical Resistance until the end of the round as a non-stacking buff
Merchant:
Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests
Hollow Man
Self Not Found Error- (Passive Ability, Other: Hollow Man) Possessor cannot target solely itself with actions and may not target itself with attacks
No Longer Wanting, Yet Still- (Passive Ability, Other: Hollow Man) Possessor cannot drain HP, Possessor does not obtain drops from Harvesting Matches, Possessor cannot be dealt CON Damage if Null element
Yet No Better For My Weeping- (Passive Ability, Other: Hollow Man) Possessor obtains -5,000 CON
Ravager:
Apprentice Axe Training- (Passive Ability, Ravager) Possessor gains +50 Melee Attack when possessor has an Axe equipped.
Armor-Piercing Chop- (Technique Ability, Ravager) Possessor may use 'Armor-Piercing Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Axe equipped. Said attack pierces 200 Defense.
Axe Wielding I- (Passive Ability, Ravager) +5 to all stats when a Axe is equipped
Axe Wielding II- (Passive Ability, Ravager) +25 to all stats when a Axe is equipped, +50 Melee Attack when a Axe is equipped
Axe Pingpong- (Passive Ability, Ravager) If possessor is wielding an axe, when a source below Level 40, an air element source below level 60, or, if possessor is at least level 40, a source below level 60 reflects one of possessor's 'Melee Attack' or 'Melee Overdrive' actions, possessor may, up to six times per round, assign a new target for said reflected action instead of the reflected action targetting possessor
Barbarian's Fortitude- (Passive Ability, Ravager) +500 HP and +15 Defense if only Light, Medium or no armor is equipped
Basic Axe Training- (Passive Ability, Ravager) This character gains +6 Melee Attack when an Axe is equipped.
Berserker Rage- (Active Ability, Ravager) +5 Base STR, +5 Base CON, and +3 Base AGI while Berserk, possessor may inflict Fatigued: Berserk on self once per thread as an action
Bloody Hacking- (Active Ability, Ravager) +35 Melee Attack, 5% inflicts Wounded, this ability may be used in conjunction with a Melee Attack if an Axe is equipped so long as no other technique is used
Carriage-Surfing Axeman- (Passive Ability, Ravager) Possessor may make 'Melee Attack' actions while a passanger in Vehicles, but if possessor does so, possessor may be targetted for one round as though possessor were not a passanger in said vehicle(s)
Cleaving Axe- (Active Ability, Ravager) Once per action, if possessor defeats at least one enemy using a Melee Attack involving an Axe, possessor gets to make another identical attack at the same MP cost against another target if possessor so desires
Controlled Rage- (Active Ability, Ravager) Possessor may become selectively non-immune to Berserk-inflicting sources
Critical Chop- (Technique Ability, Ravager) Possessor may use 'Critical Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Axe equipped. Said attack gains +5% Critical.
Directed Rage- (Passive Ability, Ravager) Posessor does not attack allies while Berserk
Dual Axe-Wielding- (Passive Ability, Ravager) Possessor gains +50 Melee Attack if possessor has two Axes or a Axe that is a Weaponx2 equipped
Font of Rage- (Active Ability, Ravager) Possessor may inflict Berserk on self an additional 5 times per thread
Gladiator's Pride- (Passive Ability, Ravager) +500 HP and +15 Defense if only Light, Medium or Heavy armor is equipped
Head-Lopper- (Active Ability, Ravager) +75 Melee Attack, 5% inflicts Fear on each of target's allies if target of attack is killed by this attack, this ability may be used in conjunction with a Melee Attack so long as an Axe is equipped so long as no other technique is used
Impact Chop- (Technique Ability, Ravager) Possessor may use 'Impact Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +100 Melee Attack and becomes solely Physical element.
Mancleaver- (Active Ability, Ravager) This character may use Mancleaver in conjunction with a Melee Attack, so long as no other technique is used and an Axe is equipped. This character gains +25 Melee Attack against Humans and +20 additional Melee Attack against Humans and Humanoids.
Raging Axemaster- (Passive Ability, Ravager) Each Axe equipped gains +25 Melee Attack while possessor is Berserk
Ravager- (Passive Ability, Ravager) This character gains +700 Melee Attack and +100 STR when an Axe is equipped plus an additional +30 Melee Attack and +10 to STR for each level character possesses.
Speed of Rage- (Passive Ability, Ravager) While Berserk, possessor's turn order may be based on ((STR, assuming user's base STR were 5 lower + AGI) / 2) instead of just AGI
Skykeeper:
Basic Skykeeper Knowledge- (Passive Ability, Skykeeper) Possessor's Aerial pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Aerial Traits- (Passive Ability, Skykeeper) Possessor gains +1 to all stats so long as possessor is an Aerial
Large Aerial- (Passive Ability, Skykeeper) If possessor is a Aerial, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Aerial to being Aerial to have this ability provide possessor with +500 STR, +500 CON, -500 AGI, and to cause possessor to count as on additional individual in possessor's row for row-order-determining purposes
Huge Aerial- (Passive Ability, Skykeeper) If possessor is a Aerial, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Aerial to being Aerial to have this ability provide possessor with +600 STR, +600 CON, -600 AGI, and to cause possessor to count as on additional two individuals in possessor's row for row-order-determining purposes
Apprentice Skykeeper Knowledge- (Passive Ability, Skykeeper) Possessor's Aerial pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Enormous Aerial- (Passive Ability, Skykeeper) If possessor is a Aerial, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Aerial to being Aerial to have this ability provide possessor with +700 STR, +700 CON, -700 AGI, and to cause possessor to count as on additional three individuals in possessor's row for row-order-determining purposes
Massive Aerial- (Passive Ability, Skykeeper) If possessor is a Aerial, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Aerial to being Aerial to have this ability provide possessor with +800 STR, +800 CON, -800 AGI, and to cause possessor to count as on additional four individuals in possessor's row for row-order-determining purposes
Gargantuan Aerial- (Passive Ability, Skykeeper) If possessor is a Aerial, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Aerial to being Aerial to have this ability provide possessor with +1,600 STR, +1,600 CON, -1,600 AGI, and to cause possessor to count as on additional eight individuals in possessor's row for row-order-determining purposes
Colossal Aerial- (Passive Ability, Skykeeper) If possessor is a Aerial, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Aerial to being Aerial to have this ability provide possessor with +2,000 STR, +2,000 CON, -2,000 AGI, and to cause possessor to count as on additional twenty individuals in possessor's row for row-order-determining purposes
Agile Greatness of the Colossus-Aerial- (Passive Ability, Skykeeper) Possessor's 'Large Aerial', 'Huge Aerial', 'Enormous Aerial', 'Massive Aerial', 'Gargantuan Aerial', and 'Colossal Aerial' abilites do not give possessor an Agility penalty
Warrior:
Apprentice Combat Arts Attunement- (Passive Ability, Warrior) +250 Damage to all damage dealing Combat Arts spells, All Combat Arts spells cost 50 less MP
Basic Dual Wielding Training- (Passive Ability, Warrior) +10 Melee Attack to all Melee Attack providing weapons, +10 Ranged Attack to all Ranged Attack providing weapons, +10 Magical Attack to all Magical Attack providing weapons, +2% to Hit, Only works is possessor is wielding two weapons
Deaf When It Counts- (Passive Ability, Warrior) Possessor gains 10% Sonic Resistance
Basic Dual Wielding Training- (Passive Ability, Warrior) +10 Melee Attack to all Melee Attack providing weapons, +10 Ranged Attack to all Ranged Attack providing weapons, +10 Magical Attack to all Magical Attack providing weapons, +2% to Hit, Only works is possessor is wielding two weapons
Combat Arts Casting I- (Passive Ability, Warrior) Combat Arts spells cost possessor 20 less MP to cast
Combat Arts Casting II- (Passive Ability, Warrior) Combat Arts spells cost possessor 200 less MP to cast
Misc:
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Knowledge Increase Potion"- (Passive Ability, Permanent Item Effect) +50 MIN per # consumed, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Might Increase Potion"- (Passive Ability, Permanent Item Effect) +50 STR per # consumed, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Soul Increase Potion"- (Passive Ability, Permanent Item Effect) +50 SPI per # consumed, Cannot be used in combos
Oldschool Sprinter's Stance- (Stance Ability, Monk) Possessor's turn-order-determining stat becomes agility
The Tree and the Bird Upon It- (Stance Ability, Botanist) While in this stance, possessor gains the subtypes Aerial and Plant; Possessor may, at the beginning of each round while in this stance choose to skip all other actions that possessor would take during the round, with things that would occur before and after said actions still occurring, and instead gain two actions that occur immeidately after possessor's first normally assigned action in turn-order for the round. The first of these actions must be a solely non-offensive action that includes a Botanist technique; possessor counts as solely an Plant during said action. The second of these actions must be a solely offensive action that includes a Skykeeper technique; possessor counts as solely an Aerial during said action.
Curse:
Curse of the Eldest Nemesis- (Passive Ability, Curse) All Undead opponents of possessor may not be controlled by individuals on possessor's team, have their natural stats, Defense, HP, MP, Critical Chance, To Hit, Dodge, and Resilience, as well as the natural Damage values of their abilities tripled, All Undead opponents of possessor resurrect the round after they are killed, All Undead opponents of possessor are Immune to debuffs and negative status effects, Possessor treats Undead as a non-base, Tier III subtype, This ability cannot be removed or altered by sources below Level 999
Mana Spark Curse 4- (Passive Ability, Curse) Possessor gains -1 CON
Weapons-
*Banefeaster the Soul-Devourer- (Weapon, Axe, Darkness & Mystic, 85,000,000 Gold) +85,000 Melee Attack, +85,000 STR, +85,000 SPI, +850,000 HP, 8,500 SPI Damage, inflicts Stat Drain: SPI Drain, Individuals killed by wielder may not be resurrected by sources below Level 80 while wielder is alive
Mirror-Reality Axe- (Weapon, Axe, Mystic & Ice & Magic, 12,000,000 Gold) +12,000 Melee Attack, Wielder may counter one action from a source below Level 60 with a 'Melee Attack', 'Use an Item' or 'Cast a Spell' action per round so long as no individual of Level 80 or greater objects
Armor-
*Lady Doreen's Backup Battle Dress- (Armor, Clothes, Air, 135,000,000 Gold) +135,000 Defense, +130,000 STR, +130,000 CON, +130,000 MIN, Wearer's Aerial pets and summons gain +13,000 to all stats as a non-stacking bonus, Wielder may carry 20 unequipped Axes
Accessories-
Bascaradine Automated Sharkjaw (Combat-Ready Edition)- (Accessory, Container, Physical & Water, 8,000,000 Gold) Wielder may bring 5 additional unequipped accessories whose name includes 'Teeth', 'Jaw', 'Denture', 'Tooth', 'Maw', or 'Fang' into threads, Wielder may, at the beginning of each round, choose to unequip up to one equipped accessory whose name includes 'Teeth', 'Jaw', 'Denture', 'Tooth', 'Maw', or 'Fang' and then equip up to one accessory whose name includes 'Teeth', 'Jaw', 'Denture', 'Tooth', 'Maw', or 'Fang'
Vampiric Dentures (Full Vampire Power Version)- (Accessory, Upgrade, Darkness & Physical, 15,000,000 Gold) +15,000 Melee Attack, Deals HP Drain
Ring of the Legendary Axeman- (Accessory, Ring, Physical, 3,000,000 Gold) Wearer gains both +3,000 to all stats and +3,000 Melee Attack if wearer has an Axe equipped, Wearer gains +1 Fame
Ruin-Blade Pendant- (Accessory, Amulet, Magic, 5,000,000 Gold) Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat
w/
Minor Rune of Runic Mastery <+5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP
Suncrow Banner- (Accessory, Enchanted Item, Fire & Light & Air, 45,000,000 Gold) +45,000 SPI, Wielder's allies gain +4,500 to all stats as a non-stacking bonus, 30% Fire Resistance, 30% Light Resistance, 30% Air Resistance, 25% Atomic Resistance, Wielder must be Level 20 or greater
Spells-
Power Word: Stop Horses- (Spell, Wizard Magic, Air & Physical, 20,000 MP, 600,000 Gold) Target Steed or Animal whose name includes 'Horse' that is below Level 40 and below caster's Level may not act next round
Einarr Anundr (Pathaky)
Level 39
Human, Null
HP: 1,005,000
MP: 97,500
STR- 7100 (10)
AGI- 3645 (15)
CON- 6200 (15)
MIN- 3900(10)
SPI- 3900(10)
+43,400 Melee Attack
Deals 780 SPI damage per action, Deals HP Drain, Inflicts SPI Drain
+12,400 Defense
30% Fire Resistance, 30% Light Resistance, 30% Air Resistance, 25% Atomic Resistance
Wielder's allies gain +4,500 to all stats as a non-stacking bonus,
Individuals killed by wielder may not be resurrected by sources below Level 80 while wielder is alive
Wielder may counter one action from a source below Level 60 with a 'Melee Attack', 'Use an Item' or 'Cast a Spell' action per round so long as no individual of Level 80 or greater objects
Items brought unequipped:
*Blaze King Zarbrekt's Axe- (Weapon, Axe, Fire, 17,500,000 Gold) +17,500 Melee Attack, +17,000 STR, +17,000 CON, 70% Critical, 40% Fire Resistance, 30% inflicts Burning, 30% inflicts Wounded
~*Ominous Grinding Teeth- (Accessory, Bioaugmentation, Physical, 1,430,000 Gold) +1,430 Melee Attack, 30% Critical, 45% inflicts Pain, wielder may spend an action to unequip this item and cause it to deal 50,000 flat Physical element damage with a 45% chance of inflicting Pain to target at the start of every round as a debuff that is immediately removed if an individual over Level 20 or with the ability 'Doctor' spends an action to remove it, This item may not be absorbed, combo'd, or absorb things
Atomic Dentures- (Accessory, Upgrade, Atomic, 13,000,000 Gold) +13,000 Melee Attack if wielder is afflicted with Fatigued: Elderly, 60% inflicts Poison: Irradiated
Some Celebrity's Teeth- (Accessory, Trinket, Glitz & Darkness, 30,000,000 Gold) +1 Fame, 60% inflicts Confusion: Fear: Disconcerted