Kit wrote:The Aeon Diadem absorbs:
Suit from the Time War- (Armor, Power Armor, Time, 90,000,000 Gold) +90,000 Defense, +180,000 Defense against Time, 40% Time Resistance, Wearer cannot be transformed by opponents below Level 70, Wearer's turn-order-determining stat sum cannot be debuffed for turn-order-determining purposes specfically by sources below Level 70
Planetary of Time's Sword- (Weapon, Sword, Time, 190,000,000 Gold) +190,000 Melee Attack, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
Aeon Diadem (Level 59, 1,185,393,606 XP, # XP Required, Standard Multiplier x20 (Raised to x400 to bypass Level 60 cap)) (Owned by Kit)
(need to get htis on sheet updated to the level 79)
Chronomancer King's Measured Timepiece- (Accessory Aspect- Aeon Diadem, Trinket, Time, X Gold) +377,600 to the stat that determines wielder's turn order, 4 times per thread, when wielder would have an action, wielder may choose to take an additional action, Wielder may choose to delay wielder's actions by up to 240 rounds under the normal rules for delaying actions, 40% Time Resistance, Voidstruck: Marked for Demise Immunity, Suffocation: No Future Immunity, +376,100 Defense against Time, +376,790 AGI, +376,000 SPI, +312,110 Defense against Stat Damage, Wearer may count the current round's number as being either up to 240 higher or up to 240 lower, Wielder may spend an action so that wielder and wielder' allies may immediately leave a random quest they are currently in, provided no opponent more than 19 Levels greater than wielder is present, Wielder's Chronomancy spells that provide a Magical Attack Bonus gain +384,200 additional Magical Attack, Wearer may not be forced by sources below Level 99 to treat the current round's number as a number that wearer would not otherwise treat it as, Has RP effects
Aeon Diadem- (Accessory Aspect- Aeon Diadem, Crown, Time, X Gold) +377,600 Magical Attack, Wearer may choose to have any stat be the stat that determines wearer's turn order, Wearer may, once per thread, assuming that no foes are level 80 or higher, undo a round of battle and go through it again, with both sides being able to choose new actions and new random numbers being generated, 40% Time Resistance, +371,900 Defense against Time, +372,450 AGI, Wielder may spend an action that allows wielder and wielder's allies to escape from random quests at the start of the round after said action is performed or at the time the action is performed, Wielder has a 65% chance of being able to Suspend an offensive action targeting wearer made by an individual 10 or more levels lower that is under level 99 for 24 rounds, with this effect not stacking with itself or with identically worded effects from other items or abilities, Time-element spells cost wielder 3,750,000 less MP to cast, Wielder's Chronomancy summons gain +37,000 to all stats as a non-stacking effect that is present on this item, Chronomancy spells cost wielder 3,850,500 less MP to cast, Wearer gains Fatigued: Elderly Immunity, Wearer's corpse constantly counts each round as being the round of its death and treats the number of rounds since its death as though said value were always 0, as well as causing effects and checks of said value to treat said value as though it were 0, Offensive actions from sources below Level 80 that are below wearer's Level and this artifact's Level that target wearer that are not delayed are delayed for 1 round, May open gates to alternate iterations of time (with positive and negative outcomes both possible) as an RP action
*Hand of the Clock of One Thousand Ends- (Weapon Aspect- Aeon Diadem, Deadly Item, Time, X Gold) +377,650 Melee Attack, +377,239 Magical Attack, +376,999 AGI, +376,200 MIN, 300% inflicts Paralysis: Temporal Stasis, 250% inflicts Suffocation: No Future, 50% inflicts Petrified: Time Stop, 25% may inflict Vanished, 25% may inflict Instant Death, 350% may inflict Fatigued: Elderly, 350% may inflict Stat Drain: AGI Drain, 350% may inflict Stat Drain: CON Drain, 300% may inflict Stat Drain: SPI Drain, 20% Causes target to lose target's next action as a non-stacking effect that cannot affect the same target more than 9 times in a 10 round period and is not applied to multi-hit attacks, 40% Time Resistance, +386,500 Defense against Time, Deals 27,110 CON, STR, AGI, and SPI damage on hit, Wielder may, upon hit when performing a 'Melee Attack' or 'Magical Attack' action, inflict a debuff on target that stacks 40 times and reduces said target's sum of turn-order-determining stats by 18,000 for turn-order-determining purposes, to a minimum of 1, and provide an equal bonus to its caster's sum of turn-order-determining stats for turn-order-determining purposes while in place, Wielder's offensive actions may deal an additional 18,000 CON Damage and 18,000 AGI Damage
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Kit levels up:
*Vessel of the Iron Dream- (Permanent Consumable, Vessel of Power, War & Time, 25,000,000 Gold) Target player gains an ability from this item's Ability Shop at the listed cost provided said individual meets the prerequisites for obtaining said ability or gives target pet or summon gains the constant effect 'First Fortification of the Iron Vastness', or gives target pet or summon that has the Constant Effect 'First Fortification of the Iron Vastness' the Constant Effect 'Second Fortification of the Iron Vastness'; This item may be used once per month and does not disappear when used. Abilities may not be obtained from this item's ability shop in any manner other than this item's once-per-month use. Requires 1,000,000 XP to gain expanded powers
XP: 255,000,000
XP Needed: 10,000,000
Effects Grantable:
First Fortification of the Iron Vastness- Possessor gains +50 CON and 5% Resilience, Constant Effect
Second Fortification of the Iron Vastness- Possessor gains +2,000 HP, Constant Effect
Ability Shop:
Acklowledgement of the Endless Progress of the Iron Dream- (Passive Ability, Chronicler of Eternity) Possessor's 'Elemental Attack' actions may become solely Innovation element at the cost of an amount of MP equal to 5% of possessor's Max MP
Requires: First Moment of Realization of the Iron Dream's Eternal Nature
Cost: 0 Gold, 0 Weeks
Assumption of Iron's Edge- (Passive Ability, Chronicler of Eternity) Possessor gains +5% Critical, This ability's text may not be modified by sources below Level 60, This ability may not be removed from its wielder by sources below Level 60
Requires: First Honing of the Iron Blade
Cost: 0 Gold, 0 Weeks
Assumption of Iron's Form- (Passive Ability, Chronicler of Eternity) Possessor gains +5% Resilience, This ability's text may not be modified by sources below Level 60, This ability may not be removed from its wielder by sources below Level 60
Requires: Assumption of Iron's Edge, First Inhalation of the Iron Breath
Cost: 0 Gold, 0 Weeks
Augmented Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 5% Minor Status Effect Resistance
Requires: Resistance of the Iron Vastness
Cost: 0 Gold, 0 Weeks
Base Knowledge of Perfected Iron- (Passive Ability, Smith) Possessor's equipped items that provide a bonus to possessor's Defense provide an additional 250 points
Requires: First Thought of the Iron Dream, Level 20
Cost: 0 Gold, 0 Weeks
Brief Witness to the Incorruptability of the Iron Dream- (Passive Ability, Guardian) Possessor gains 15% Minor Status Resistance
Requires: Augmented Resistance of the Iron Vastness, Level 15
Cost: 0 Gold, 0 Weeks
Building Upon the Iron Self- (Passive Ability, Chronicler of Eternity) Possessor may choose at the start of any round to gain +100 to all stats as a buff that stacks 200 times
Requires: Irreducible Nature of Iron
Cost: 0 Gold, 0 Weeks
Droplet of the Enduring Nature of the Iron Dream- (Passive Ability, Guardian) Possessor gains +5,000 Max HP
Requires: Further Augmented Resistance of the Iron Vastness, First Thought of the Iron Dream, Level 20
Cost: 0 Gold, 0 Weeks
First Assumption of the Perfected Iron Self- (Passive Ability, Chronicler of Eternity) Possessor is Immune to individuals below Level 20
Requires: Droplet of the Enduring Nature of the Iron Dream, Base Knowledge of Perfected Iron, Second Moment of Realization of the Iron Dream's Eternal Nature, Third Fortification of the Iron Vastness, Further Meditation Upon the Iron Iris, Newfound Understanding of the Adaptive Invulnerability of the Iron Dream
Cost: 0 Gold, 0 Weeks
First Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +50 CON and 5% Resilience
Requires: No prerequisites
Cost: 0 Gold, 0 Weeks
First Honing of the Iron Blade- (Passive Ability, Chronicler of Eternity) Combat Arts and Warrior buffs placed on possessor that have possessor as a source may not be removed from possessor without possessor's permission by sources below Level 60, This ability also counts as being a Warrior ability (including for prerequisite purposes)
Requires: Second Assumption of the Perfected Iron Self, Second Moment of Realization of the Iron Dream's Eternal Nature, Second Thought of the Iron Dream, Apprentice Unarmed Technique Attunement
Cost: 0 Gold, 0 Weeks
First Inhalation of the Iron Breath- (Passive Ability, Chronicler of Eternity) Unarmed Technique and Monk buffs placed on possessor that have possessor as a source may not be removed from possessor without possessor's permission by sources below Level 60, This ability also counts as being a Monk ability (including for prerequisite purposes)
Requires: Second Assumption of the Perfected Iron Self, Second Moment of Realization of the Iron Dream's Eternal Nature, Second Thought of the Iron Dream, Apprentice Unarmed Technique Attunement
Cost: 0 Gold, 0 Weeks
First Moment of Realization of the Iron Dream's Eternal Nature- (Passive Ability, Chronicler of Eternity) Possessor gains 5% Time Resistance
Requires: Further Augmented Resistance of the Iron Vastness, First Thought of the Iron Dream, Level 15
Cost: 0 Gold, 0 Weeks
First Thought of the Iron Dream- (Passive Ability, Chronicler of Eternity) Possessor cannot take more than 50% of possessor's Max MP in MP Damage from one action that comes from a source or group of sources that are all below Level 50 (but still may lose more MP via other ways, such as spending it)
Requires: Augmented Resistance of the Iron Vastness, Second Fortification of the Iron Vastness, Meditated Upon the Iron Iris
Cost: 0 Gold, 0 Weeks
First Verse of the Iron Song- (Passive Ability, Chronicler of Eternity) Bardic Music and Bard buffs placed on possessor that have possessor as a source may not be removed from possessor without possessor's permission by sources below Level 60, This ability also counts as being a Bard ability (including for prerequisite purposes)
Requires: Second Assumption of the Perfected Iron Self, Second Moment of Realization of the Iron Dream's Eternal Nature, Second Thought of the Iron Dream, Apprentice Bardic Music Attunement
Cost: 0 Gold, 0 Weeks
Further Augmented Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance, 5% Light Resistance, 5% Darkness Resistance, 5% Physical Resistance, 5% Psychic Resistance, 5% Magic Resistance, 5% Technology Resistance, 5% Acid Resistance, 5% Ice Resistance, and 5% Electrical Resistance
Requires: Augmented Resistance of the Iron Vastness, Level 10
Cost: 0 Gold, 0 Weeks
Further Meditation Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 20
Requires: Meditated Upon the Iron Iris, Second Fortification of the Iron Vastness
Cost: 0 Gold, 0 Weeks
Hands of Iron, Steady and Unfaltering- (Passive Ability, Chronicler of Eternity) Possessor's weapons may not be unequipped without possessor's permission by sources below Level 60, This ability's text may not be modified by sources below Level 60, This ability may not be removed from its wielder by sources below Level 60
Requires: Assumption of Iron's Form
Cost: 0 Gold, 0 Weeks
Iron Boots to Traverse All Lands- (Passive Ability, Chronicler of Eternity) Possessor gains +5,000 uncapped Defense against effects attached to Zones, Terrains, and Phantom Terrains and 30% Moderate Status Effect Resistance against status effects coming from effects attached to Zones, Terrains, and Phantom Terrains
Requires: Hands of Iron, Steady and Unfaltering
Cost: 0 Gold, 0 Weeks
Iron Unbreakable Motion- (Passive Ability, Chronicler of Eternity) Possessor's actions may not be preemptively countered by entities below Level 40
Requires: Assumption of Iron's Form
Cost: 0 Gold, 0 Weeks
Irreducible Nature of Iron- (Passive Ability, Chronicler of Eternity) Possessor gains Stat Drain: STR Drain Immunity, Stat Drain: AGI Drain Immunity, Stat Drain: CON Drain Immunity, Stat Drain: MIN Drain Immunity, and Stat Drain: SPI Drain Immunity
Requires: Iron Unbrekable Motion
Cost: 0 Gold, 0 Weeks
Meditated Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 10
Requires: First Fortification of the Iron Vastness
Cost: 0 Gold, 0 Weeks
Newfound Understanding of the Adaptive Invulnerability of the Iron Dream- (Passive Ability, Guardian) Whenever possessor takes damage that possesses any Base element or elements as its elements or part of its elements, possessor gains a buff that provides 15% Resistance to said base element or elements
Requires: Further Augmented Resistance of the Iron Vastness, First Moment of Realizatio nof the Iron Dream's Eternal Nature, Level 18
Cost: 0 Gold, 0 Weeks
Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 1% Air Resistance, 1% Earth Resistance, 1% Fire Resistance, 1% Water Resistance, 1% Light Resistance, 1% Darkness Resistance, 1% Physical Resistance, 1% Psychic Resistance, 1% Magic Resistance, 1% Technology Resistance, 1% Acid Resistance, 1% Ice Resistance, and 1% Electrical Resistance
Requires: First Fortification of the Iron Vastness
Cost: 0 Gold, 0 Weeks
Second Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +2,000 HP
Requires: First Fortification of the Iron Vastness
Cost: 0 Gold, 0 Weeks
Second Assumption of the Perfected Iron Self- (Passive Ability, Chronicler of Eternity) Possessor is Immune to individuals below Level 40
Requires: First Assumption of the Perfected Iron Self, Smelter Who Has Gained a Further Glimmer of Knowledge Regarding Perfected Iron, Droplet of the Enduring Nature of the Iron Dream, Smelter Who Has Attempted to Make Perfected Iron, Brief Witness to the Incorruptability of the Iron Dream, Level 40
Second Moment of Realization of the Iron Dream's Eternal Nature- (Passive Ability, Chronicler of Eternity) Possessor gains 10% Time Resistance
Requires: First Assumption of the Perfected Iron Self, First Assumption of the Perfected Iron Self, Brief Witness to the Incorruptability of the Iron Dream, Level 25
Cost: 0 Gold, 0 Weeks
Second Moment of Realization of the Iron Dream's Eternal Nature- (Passive Ability, Chronicler of Eternity) Possessor gains 10% Time Resistance
Requires: Acknowledgement of the Endless Progress of the Iron Dream
Cost: 0 Gold, 0 Weeks
Second Thought of the Iron Dream- (Passive Ability, Chronicler of Eternity) Possessor cannot take more than 50% of possessor's Max HP in HP Damage from one action that comes from a source or group of sources that are all below Level 50 (but still may lose HP via other ways, such as spending it)
Requires: First Thought of the Iron Dream, Smelter Who Has Gained a Further Glimmer of Knowledge Regarding Perfected Iron
Cost: 0 Gold, 0 Weeks
Smelter Who Has Attempted to Make Perfected Iron- (Passive Ability, Smith) Possessor's equipped items cannot be destroyed or stolen by individuals below Level 20
Requires: Base Knowledge of Perfected Iron
Cost: 0 Gold, 0 Weeks
Smelter Who Has Gained a Further Glimmer of Knowledge Regarding Perfected Iron- (Passive Ability, Smith) Possessor's equipped items cannot be destroyed or stolen by individuals below Level 40
Requires: Base Knowledge of Perfected Iron, Smith, Level 20, Second Moment of Realization of the Iron Dream's Eternal Nature, Second Fortification of the Iron Vastness, Resistance of the Iron Vastness, Third Fortification of the Iron Vastness, Newfound Understanding of the Adaptive Invulnerability of the Iron Dream, Further Meditation Upon the Iron Iris
Cost: 0 Gold, 0 Weeks
Third Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +4,000 CON, +5,000 HP, and 15% Resilience
Requires: First Thought of the Iron Dream, Level 20
Cost: 0 Gold, 0 Weeks