Page 1 of 1

Teremir Nailos

Posted: Mon Jun 01, 2020 8:08 pm
by Modrageball
Teremir Nailos (TeremirNailos)
Level 19
Fae, Acid
HP- 5,225
MP- 3,325
STR - 153 (7)
AGI - 619 (22)
CON - 209 (11)
MIN - 133 (7)
SPI - 133 (7)
XP- 38,074,175
XP Required- 70,000, Holy Imperial Seal of Worth
Fame- 2
Gold- 775,306,186
Bonus Weeks: 91
5 Abjurer, 5 Alchemist, 5 Anarchomancer, 5 Arcanist, 5 Bard, 5 Botanist, 5 Captain, 5 Channeler, 5 Chef, 5 Commander, 5 Crafter, 5 Deathless One, 5 Driver, 5 Druid, 5 General, 5 Geomancer, 15 Gigas Knight, 5 Gunner, 15 Guardian, 5 Kensei, 5 Magewright, 5 Merchant, 5 Mentalist, 15 Necromancer, 5 Scholar, 15 Scientist, 5 Slayer, 5 Smith, 5 Swordsman, 5 Transmuter, 5 Warlock, 5 Warrior, 5 Wizard)
Weeks:




Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Fortify Body
Overdrive

Anarchomancer
Basic Chaos Magic Attunement- (Passive Ability, Anarchomancer) All Chaos Magic spells gain +50 Magical Attack 50% of the time

Blessing
Kiss of the Thousand Lords of Ice- (Passive Ability, Blessing) Possessor may choose to make any of possessor's attacks deal solely Ice element damage.
Mana Spark Blessing 6- (Passive Ability, Blessing) +20 STR
Seirudiel's Grace- (Passive Ability, Blessing) Possessor gains 15% Dodge, +300 AGI, and has a 30% chance of inflicting Charm on any individual whose action was Dodged by possessor

Dragon Lord
Contempt Towards Non-Dragons- (Passive Ability, Dragon Lord) Possessor may not equip non-Dragon pets or summons, possessor gains -5,000 to all stats if possessor possesses any non-Dragon allies

Friendship
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles

General
Great Stamina and Iron Work Ethic- (Passive Ability, General) Possessor gains 50% Fatigued Resistance against sources that are either possessor or allied to possessor

Gunner
Apprentice Gun Training- (Passive Ability, Gunner) This character gains +50 Ranged Attack when a Gun is equipped.
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Dual Gun-Wielding- (Passive Ability, Gunner) Possessor gains +50 Ranged Attack if possessor has two Guns or a Gun that is a Weaponx2 equipped
Gun Accuracy Training- (Passive Ability, Gunner) Possessor gains 115% To Hit if possessor has a Gun equipped
Gun Wielding I- (Passive Ability, Gunner) +5 to all stats when a Gun is equipped
Gun Wielding II- (Passive Ability, Gunner) +25 to all stats when a Gun is equipped, +50 Ranged Attack when a Gun is equipped
Gun Wielding III- (Passive Ability, Gunner) Possessor gains +200 to all stats when a Gun is equipped and +200 Ranged Attack when a Gun is equipped
Gunner- (Passive Ability, Gunner) Possessor gains +700 Ranged Attack and +50 to all stats when a Gun is equipped plus an additional +(10 x Possessor Level) Ranged Attack and +(5 x Possessor Level) to all stats if a Gun is equipped.
Hard to Disarm With a Gun- (Passive Ability, Gunner) Individuals below Level 20 may not unequip or steal possessor's equipped Guns without possessor's permission
Humanoid-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Humanoid-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Humanoids and gains +5% To Hit against Humanoids.
Long Gunner's Stance- (Stance Ability, Gunner) +50 Ranged Attack when a Gun is equipped and possessor is in the back row
Painful Shot- (Technique Ability, Gunner) Possessor may use 'Painful Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains a 20% chance of inflicting Pain.
Paralytic Shot- (Technique Ability, Gunner) Possessor may use 'Paralytic Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains a 20% chance of inflicting Paralyzed.
Tri Shot- (Active Ability, Gunner) This character may use Tri Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character's attack inflicts 3 hits against 1 or 1 hit against 3, does 66% normal damage, has +1% Critical and a -1% To Hit.
Rapid Reloading- (Active Ability, Gunner) Possessor may choose a non-equipped Ammo accessory to be designated as an alternate Ammo for one equipped Ammo accessory, possessor may spend a turn switching between the two or switch between the two at no cost of time between battles

Merchant
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.

Monk
Oldschool Sprinter's Stance- (Stance Ability, Monk) Possessor's turn-order-determining stat becomes agility

Permanent Item Effect
Has Consumed 1 of the Permanent Consumable "Golden Comb of Luck"- (Passive Ability, Permanent Item Effect) +1% Critical
Has Consumed 5 of the Permanent Consumable "Knowledge Increase Potion"- (Passive Ability, Permanent Item Effect) +50 MIN per # consumed, Cannot be used in combos
Has Consumed 5 of the Permanent Consumable "Might Increase Potion"- (Passive Ability, Permanent Item Effect) +50 STR per # consumed, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Perfect Vaccine"- (Passive Ability, Permanent Item Effect) Possessor gains Impaired Immunity
Has Consumed 5 of the Permanent Consumable "Soul Increase Potion"- (Passive Ability, Permanent Item Effect) +50 SPI per # consumed, Cannot be used in combos
Has Consumed 5 of the Permanent Consumable "Speed Increase Potion"- (Passive Ability, Permanent Item Effect) +50 AGI per # consumed, Cannot be used in combos
Has Consumed 5 of the Permanent Consumable "Stamina Increase Potion"- (Passive Ability, Permanent Item Effect) +50 CON per # consumed, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Universal Protection Stone"- (Passive Ability, Permanent Item Effect) Possessor gains 1% Ice Resistance

Smith
Ammocrafter- (Passive Ability, Smith) All equipped Ammo accessories give +20 Ranged Attack if possessor has a Gun equipped
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Gunsmith- (Passive Ability, Smith) Each Gun equipped provides +40 Ranged Attack
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus




Weapons-
Acid Assassin Sniper Rifle (With Close-Range Alt-Fire Mode)- (Weaponx2, Gun, Darkness & Acid, 879,000 Gold) +1,800 Ranged Attack, Pierces 1,000 Defense, Wielder's 'Ranged Attack' actions deal 180 CON Damage, Wielder ignores the Darkness Resistance of targets below Level 10, 130% To Hit, 15% Critical, 15% inflicts Impaired, 5% inflicts Dissolving, Wielder's 'Ranged Attack' actions deal full damage while in the Front Row, Wielder's 'Ranged Attack' actions may become solely Acid element
Blackcasting Staff- (Weapon, Staff, Darkness & Magic, 495,000 Gold) +127 Melee Attack, +520 Magical Attack, Wielder gains +40,000 MP that may only be spent on Dark Magic Spells
6 Book of Cthonian Secrets- (Weapon, Book, Psychic & Earth, 145,000 Gold) +201 Magical Attack, +215 SPI, 15% inflicts Mindblasted on Hit, 15% Confusion Resistance
60 Bow of Pestilience- (Weaponx2, Bow, Darkness & Acid, 270,000,000 Gold) +540,000 Ranged Attack, +500,000 AGI, +500,000 CON, +500,000 SPI, 60% inflicts Plague, 30% Plague Resistance, Wielder must be Level 40 or greater
Cards of Masterful Dicing- (Weapon, Card, Physical, 69,000 Gold) +74 Ranged Attack, +3% Critical
Cleaver from the Blood-Swept Sky- (Weaponx2, Sword, War & Air, 3,100,000 Gold) +7,500 Melee Attack, +6,000 STR, +6,000 CON 14% Critical, 28% Critical Against Aerials, 15% inflicts Wounded, An individual above Level 20 may bring this weapon into a thread unequipped and in no slot as an item-granting effect provided that said individual is not bringing more than 19 other items from item-granting effects
Crusader General's Shield- (Weapon, Shield, Light & Physical,3,050,000 Gold) +2,700 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, 15% Dodge, 20% Darkness Resistance, 20% Light Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance
7 Crypt Guard's Hand- (Weapon, Fist Weapon, Darkness & Acid, 198,000 Gold) +210 Melee Attack, Inflicts 15 AGI damage on hit, 5% Inflicts Paralysis on hit
Dacchenburg Industries Sniper Rifle- (Weaponx2, Gun, Darkness & Air, 50,000 Gold) +1,600 Ranged Attack, 115% To Hit, 15% Critical, +450 AGI, +10% Critical against Humans, +10% Critical for Binding and Rune Magic spells
298 Darksky Sniper Rifle- (Weaponx2, Gun, Darkness, 105,000 Gold) +240 Ranged Attack, 120% To Hit, 5% Dodge, +240 additional Ranged Attack in a Zone of Darkness, 5% inflicts Blind in a Zone of Darkness
8 Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
1 Deflecto-Sphere- (Weapon, Orb, Physical, 700,000 Gold) +350 Melee Attack, +700 Defense, This item additionally counts as possessing the subtype 'Shield'
5 Demon's Black-Ice Spear- (Weaponx2, Spear, Ice & Darkness, 825,000 Gold) +1,850 Melee Attack, +1,600 STR, +1,600 AGI, +1,600 SPI, 20% inflicts Frozen, 10% inflicts Voidstruck, 5% inflicts Wounded, 25% Critical
Destructo-Gun- (Weapon, Gun, Destruction, 3,850,000 Gold) +4,200 Ranged Attack, +3,800 AGI, +2,900 MIN, Pierces 5,500 Defense, 30% Critical, May optionally add Technology element to wielder's Ranged Attack actions or actions involving wielder's Ranged Attack bonus
Frost-Snap Wrist Blade- (Weapon, Sword, Ice, 19,000 Gold) +25 Melee Attack, +20 AGI, +30 additional Melee Attack against enemies who have not yet acted, +200 Defense against Frozen
Great Sarisscos Shield- (Weapon, Shield, Earth & Physical, 80,000 Gold) +69 Defense, +15 STR, +20 CON
Hambelstern Prototype Cannon- (Weapon, Gun, Technology, 31,522,355 Gold) +29,830 Ranged Attack, +30,890 AGI, +30,570 MIN, +50,000 MP, 20% Technology Resistance, 15% Electrical Resistance, Damage from wielder pierces an additional 15,000 Defense as an effect that does not stack with itself
Holy General's Gun- (Weapon, Gun, Light & Physical, 3,000,000 Gold) +3,200 Ranged Attack, +2,400 STR, +3,000 AGI, +2,000 CON, +3,200 SPI, 20% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder's allies gain +200 to all stats as a non-stacking effect, 5% Demon Resistance, 5% Daemon Resistance, 5% Devil Resistance
Hyperenchanted Sorceror Coral Wand- (Weapon, Wand, Magic & Water, 14,000,000 Gold) +14,000 Magical Attack, +14,000 SPI, 30% Water Resistance, 20% Magic Resistance, Wielder Regenerates 100,000 HP and 100,000 MP per round
3 Imperial Flameblade of Thandolman- (Weapon, Sword, Fire & Darkness, 70,000 Gold) +68 Melee Attack, 2% Inflicts Burning
Large Bulwark- (Weaponx2, Shield, Physical, 100,000 Gold) +20 Melee Attack, +400 Defense, +400 CON, 15% Resilience
Lich's Staff- (Weapon, Staff, Darkness & Magic, 8,655,000 Gold) +8,420 Melee Attack, +8,670 Magical Attack, Wielder's Necromancy spells that provide a Magical Attack Bonus gain +8,200 additional Magical Attack, Wielder's Necromancy summons gain +5,200 to all stats as a non-stacking effect, Wielder's Necromancy spells cost 12,000 less MP
1 Merc's Gun- (Weapon, Gun, Physical, 45,000 Gold) +49 Ranged Attack, +15 STR
5 Mindslicer Cane- (Weapon, Bladecane, Darkness & Psychic, 398,000 Gold) +390 Melee Attack, Deals 35 MIN Damage on hit, +5% Critical
Moleworm's Crystal Claws- (Weaponx2, Fist Weapon, Magic & Earth, 104,000 Gold) +228 Melee Attack, 7% Critical, +40 CON, Wielder may as an action, change this item's element to Physical & Earth
Muse Rod- (Weapon, Wand, Magic, 65,000 Gold) +30 Magical Attack, Wielder may skip a turn to swap an equipped spell for one of 10 spells that are eqipped to the Muse Rod and cannot be used but can be transported as part of the rod, +30 SPI, +500 MP
182 Pitchfork- (Weapon, Polearm, Physical, 100 Gold) +3 Melee Attack
Planetary of War's Sword- (Weapon, Sword, War & Destruction, 190,000,000 Gold) +190,000 Melee Attack, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
Plant Tender's Staff- (Weapon, Staff, Earth & Light, 130,000 Gold) +70 Magical Attack, Allied Plants gain 40 points in all stats, Summoned plants created by wielder's Biomancy spells gain 800 Max HP
Reaver's Rifle- (Weapon, Gun, Darkness & Magic, 8,655,000 Gold) +8,670 Ranged Attack, +8,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +8,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 12,000 less MP
4 Riding Crop- (Weapon, Whip, Physical, 15,000 Gold) +30 Melee Attack, +400 HP and +45 AGI for any Steed transformations, wielder may deal 5% of max HP to self in damage to remove 50% of all AGI damage wielder has taken while in a Steed transformation
2 Ring Bolter- (Weapon, Gun, Technology, 97,000 Gold) +96 Ranged Attack, 5% Inflicts Confusion
31 Sand Pirate's Backup Oar- (Weapon, Polearm, Earth, 150,000 Gold) +161 Melee Attack, 5% Critical, 5% Resilience, Wielder's Earth element Transformations gain +300 AGI, have 40% Impaired Resistance, and have 40% Fatigued Resistance
Sword of Destruction- (Weapon, Sword, Destruction, 4,000,000 Gold) +4,500 Melee Attack, +4,000 STR, +3,500 AGI, Pierces 5,000 Defense, 30% Critical
Sword of War- (Weapon, Sword, Darkness & Acid, 350,000,000 Gold) +700,000 Melee Attack, +700,000 STR, +700,000 CON, 180% Critical, 60% inflicts Devastated, 30% Devastation Resistance, Wielder must be Level 60 or greater
2 Thalmabotic Membrane-Cutter- (Weapon, Sword, Time & Spatial, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Magical Attack, +15,000 to all stats, Wielder's 'Melee Attack' actions inflict a debuff on Time-element or Spatial-element Outsiders that provides -3,000 Defense and stacks 5 times
3 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Valkyrie's Lance- (Weapon, Spear, Air & Light & War, 63,000,000 Gold) +63,000 Melee Attack, +63,000 STR, +63,000 AGI, +60,000 CON, +63,000 SPI, 90% Critical, 180% To Hit, Individuals killed by wielder may not be resurrected except by individuals of Level 60 or greater, Wielder must be Level 40 or greater
Vengeful Knife- (Weapon, Knife, Darkness & Physical, 470,000 Gold) +485 Melee Attack, +500 AGI, 10% inflicts Wounded, Wielder, as a non-stacking buff, gains +1,000 Melee Attack against individuals who have conducted an offensive action against wielder this battle
Wand of Shining Death- (Weapon, Wand, Magic & Light & Darkness, 8,700,000 Gold) +8,700 Magical Attack, +9,000 MIN, +9,000 SPI, 30% inflicts Awestruck, 30% inflicts Charm, 30% inflicts Manablasted, 30% inflicts Voidstruck
Wizard Marshall's Blade- (Weapon, Sword, Magic & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 SPI, +2,800 STR, +3,000 AGI, +3,200 MIN, 135% To Hit, 20% inflicts Manablasted, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder may, at the beginning of each round, choose either itself or a willing ally and convert up to 10,000 points of Melee Attack bonus from any one equipped item into points of Magical Attack bonus until the end of the round
Wyvern Fang Dagger- (Weapon, Knife, Fire, 40,000 Gold) +39 Melee Attack, 15% Inflicts Poison

*Forces*
Force of Momentum- (Weapon, Force, Magic & Fire, 160,000 Gold) +100 STR, Wielder's turn-order-determining stat becomes STR
Force of Resolve- (Weapon, Force, Light & Darkness, 160,000 Gold) +100 SPI, Wielder's turn-order-determining stat becomes SPI

Armor-
6 Armored Coat- (Armor, Light Armor, Physical, 65,000 Gold) +69 Defense, 3% Dodge, +240 HP
Armor of Rotted Worlds- (Armor, Grand Armor, Darkness & Agony, 12,750,000 Gold) +14,000 Defense, +13,500 CON, Wearer may ignore effects placed on Zones by sources below Level 45, 35% Darkness Resistance, 30% Agony Resistance, 100% Light Weakness, Wearer gains Diseased Immunity and Hexed Immunity, Wearer must be at least Level 39
Armor of the Golden Celestial Lion- (Armor, Heavy Armor, Light & Physical, 7,000,000 Gold) +7,000 Defense, Confusion: Fear Immunity, 95% Confusion Resistance, 30% Darkness Resistance
Aura of Flaming Butterflies- (Armor, Aura, Fire, 1,000,000 Gold) +1,000 Defense, 30% Fire Resistance, Wielder may deal 10,000 Flat Fire element Damage to all opponents at the start of each round, Wielder may deal 10,000 Flat Fire element Damage to each individual who targets wielder with an action at the end of each such action
Bane Knight's Armor- (Armor, Heavy Armor, Darkness & Physical, 8,710,000 Gold) +8,600 Defense, +8,200 Defense against Darkness, 30% Physical Resistance, +8,730 Melee Attack, Wielder's Necromancy spells that provide a Melee Attack Bonus gain +8,200 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wielder gains +800 Defense against CON Damage
Bascaradine Corp. All-Weather Protection Jacket, Master Traveler Edition- (Armor, Clothing, Air & Water & Electrical & Ice & Fire, 7,000,000 Gold) +7,000 Defense, 20% Resilience, 20% Air Resistance, 20% Water Resistance, 20% Electrical Resistance, 20% Ice Resistance, 20% Fire Resistance, 20% Acid Resistance, 40% Frozen Resistance, 40% Drowning Resistance, 40% Suffocation Resistance, 40% Burning Resistance, 40% Dissolving Resistance, 40% Entombed Resistance, 40% Paralysis Resistance
10 Blackclad Order Robes- (Armor, Robes, Magic & Darkness, 1,980,000 Gold) +2,300 Defense, +1,000 CON, +1,500 MIN, +1,500 SPI, 20% Resilience, 10% Dodge, +15,000 MP, 20% Magic Resistance, 20% Darkness Resistance, 20% Acid Resistance
2 Bubblewrap Armor- (Armor, Light Armor, Physical, 7,000 Gold) +500 Defense, Loses +25 Defense for each time wielder is struck (Defense total resets at the beginning of each match or quest)
2 Carctori Spine Robe- (Armor, Robe, Earth, 39,000 Gold) +31 Defense, Wielder automatically counterattacks any attacker, doing 300 Physical element damage to said attacker
Core Plate- (Armor, Grand Armor, Fire, 71,000,000 Gold) +71,000 Defense, +71,000 CON, -71,000 AGI, 85% Critical, Wearer deals 700,000 Flat Fire element Damage to any individual who conducts an offensive action that targets wearer at the end of each such action, Wearer must be Level 40 or greater
Crawling Robe- (Armor, Robe, Earth & Darkness, 145,000 Gold) +151 Defense, 10% Magic Resistance, 10% Darkness Resistance, 10% Voidstruck Resistance, 20% Confusion Resistance, wearer's basic Magical Attacks gain 10% inflicts Confusion
Crusader General's Armor- (Amor, Heavy Armor, Light & Physical, 3,200,000 Gold) +3,500 Defense, +2,500 STR, +1,900 AGI, +3,200 CON, +3,100 SPI, 35% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 50% Awestruck Resistance, 20% Voidstruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance
Dark Runic Dwarven Armor- (Armor, Heavy Armor, Darkness & Magic, 140,000 Gold) +145 Defense, +5% Dodge against attacks from enemies under level 40, +15 to all stats, +40 to all stats for Humanoids, +50 to all stats for Daemon and Darkness element Golem summons, Wielder's Rune Magic spells cost 20 less MP to cast, Wielder gains +30 Melee Attack if wielder possesses Basic Axe Mastery
Dress of Illusory Galaxies- (Armor, Clothes, Spatial & Illusion, 4,500,000 Gold) +4,500 Defense, +4,500 MIN, +4,500 SPI, Wearer counts as possessing 5 additional Astral Mage abilities as a non-stacking effect
Finery of the Calif of Air- (Armor, Clothing, Air, 8,700,000 Gold) +8,400 Defense, +8,100 to all stats if wielder is Air element, 30% Air Resistance, Wielder's Air element spells and abilities cost 10,000 less MP
Fragastron Mail- (Armor, Heavy Armor, Darkness & Physical, 320,000 Gold) +315 Defense, +210 STR, +410 CON, 8% Resilience, 2% Dodge, This item deals 6,000 flat Physical element damage to any individual who conducts a hostile action against its wearer who is not its wearer
Hambelstern Prototype Cannon Drone Force Field- (Armor, Aura, Technology, 6,583,995 Gold) +7,433 Defense, +4,000 to all stats, +35,000 HP, 20% Technology Resistance, +2,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, 90% may reflect actions from sources below level 20, 10% may reflect actions from sources below level 30 but above level 19
Hambelstern Prototype Force Field- (Armor, Aura, Technology, 31,522,918 Gold) +30,455 Defense, +30,000 to all stats, +300,000 HP, 25% Technology Resistance, +6,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, wearer may reflect actions from sources below Level 20, 90% wearer may reflect actions from sources below Level 40, 10% wearer may reflect actions from sources above Level 39 but below Level 50, May only be equipped by individuals above Level 19
Hydra Mail- (Armor, Light Armor, Earth & Water, 6,500,000 Gold) +6,555 Defense, +6,200 CON, +2,400 STR, 15% Critical, 20% Resilience, 50% Fire Weakness, Wearer regenerates 60,000 HP per round
Imperial Pants - (Armorx.5, Clothing, Physical, 47,000 Gold) +40 Defense, +45 to all stats, +60 additional points to all stats if an Imperial Shirt is also equipped
Imperial Shirt - (Armorx.5, Clothing, Physical, 47,000 Gold) +40 Defense, +45 to all stats, +60 additional points to all stats if an Imperial Pants is also equipped
Lesser Off-Dun Robes of Phalerin- (Armor, Robe, Earth & Light, 278,000 Gold) +340 Defense, +600 Defense against Magic, +5% Dodge, -2% Enemy Critical, +3% to Hit.
Lich's Robe- (Armor, Robe, Darkness & Magic, 8,710,000 Gold) +8,600 Defense, +8,200 Defense against Darkness, 30% Darkness Resistance, +8,730 Magical Attack, Wielder's Necromancy spells that provide a Magical Attack Bonus gain +8,200 additional Magical Attack, Wielder's Necromancy summons gain +4,500 to all stats as a non-stacking effect, Wielder's Necromancy spells cost 8,500 less MP
Magic Forcefield (Type J)- (Armor, Aura, Magic, 14,000,000 Gold) +14,000 Defense, +14,000 Magical Attack, 20% Magic Resistance, 20% Water Resistance, 80% Drowning Resistance, 50% Acid Weakness
Massive Plate- (Armor, Grand Armor, Physical, 80,000 Gold) +160 Defense, +60 CON, -60 AGI if wearer is under level 10 and has under 500 STR.
Mentalist's Longcoat- (Armor, Light Armor, Psychic, 420,000 Gold) +400 Defense, +375 MIN, +60 Magical Attack for Psychic Power spells, Psychic Power attacks that deal damage may also deal an additional 40 MIN damage on top of either normal or stat damage
Necromancer's Robe- (Armor, Robe, Darkness & Magic, 710,000 Gold) +600 Defense, +200 Defense against Darkness, 20% Darkness Resistance, +730 Magical Attack, Wielder's Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder's Necromancy summons gain +210 to all stats as a non-stacking effect, Wielder's Necromancy spells cost 500 less MP
Orihalcum Plate- (Armor, Heavy Armor, Earth, 108,700,000 Gold) +109,500 Defense, +110,300 CON, 40% Physical Resistance, Wielder is immune to individuals below Level 40, Wielder ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, Wielder must be at least Level 40
Planetary of War's Armor- (Armor, Heavy Armor, War, 190,000,000 Gold) +190,000 Defense, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, +190,000 Melee Attack, 40% War Resistance, 40% Destruction Resistance, Divine Magic, War Magic, and Catastrophe Magic spells cost wielder 300,000 less MP to cast, 160% Resilience, Wielder must be Level 40 or greater
8 Robe of the Undead- (Armor, Robe, Darkness, 485,000 Gold) +510 Defense, +400 SPI, +400 MIN, 10% Human Resistance, 10% Spirit Resistance, May only be equipped by Undead or individuals with at least 5 Necromancer abilities
Robe of Unmatched Wisdom- (Armor, Robe, Psychic & Magic, 28,000,000 Gold) +25,000 Defense, +25,000 MIN, +21,000 SPI, 30% Psychic Resistance, Stat Drain: MIN Drain Immunity
Sandstorm Coat- (Armor, Light Armor, Earth, 1,450,000 Gold) +1,500 Defense, +1,400 Ranged Attack, +1,200 Melee Attack, +985 Magical Attack, 40% Resilience, 135% To Hit, Wearer ignores the direct negative effects of weather effects in the Desert of Sildriza encounter area, Wearer gains +950 additional Defense while the terrain or phantom terrain is Desert or while in a Zone of Earth that is not also a Zone of Darkness, Wearer's To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 50
Succubus's Lingerie- (Armor, Clothing, Darkness, 350,000 Gold) +355 Defense, +370 SPI, Wearer inflicts HP Drain against targets afflicted with Charm, Wielder's Melee Attack actions gain a 15% chance of inflicting Charm
7 Swishy Pants- (Armorx.5, Clothing, Air, 600 Gold) +6 Defense, +2 AGI
Troll Hide Armor- (Armor, Light Armor, Earth, 1,250,000 Gold) +1,200 Defense, Wearer regenerates 30,000 HP at the start of every round, 30% Fire Weakness, 30% Acid Weakness
Valkyrie Armor- (Armor, Light Armor, Air & Light & War, 70,000,000 Gold) +70,000 Defense, +70,000 STR, +70,000 AGI, +70,000 CON, +70,000 SPI, 110% Dodge, 110% Resilience, Wielder must by Level 40 or greater
5 Undead Scribe's Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome equipped
2 War Demon's Armor- (Armor, Heavy Armor, War, 4,000,000 Gold) +4,100 Defense, +4,200 CON, 30% Resilience, 15% Physical Resistance, 15% Destruction Resistance, 15% War Resistance, 15% Darkness Resistance

Accessories-
*Mystic Die of Surreal Luck- (Accessory, Trinket, Fortune, 777,777 Gold) +7% Critical, Wielder is afflicted with Favored: Good Fortune at the start of battle, Wielder rolls all random numerical values that wielder would randomly generate twice, taking the superior result, provided that wielder does not face an opponent that is either over 20 levels higher or level 100 or greater
3 Added Guns- (Accessory, Upgrade, Technology, 25,000 Gold) Wielder's Vessel, Vehicle, Mech, and War Machine transformations choose to either gain the ability-
Fire Guns!- 500 Damage, the Prime Attribute for this attack is Agility, Technology, 0 MP
Or have any one attack they possess that has both a damage value and the word Guns (but not the word Gun alone) in its name deal 500 more damage
Antique Pocket Watch- (Accessory, Watch, Earth, 90,000 Gold) +50 AGI
Ash Dragon's Gem- (Accessory, Crystal, Fire, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Fire element as a non-stacking effect
Bane Knight's Gauntlets- (Accessory, Gauntlets, Darkness & Physical, 8,800,000 Gold) +8,000 STR, +8,000 CON, 30% Darkness Resistance, 15% Physical Resistance, Wielder's Darkness-element, Physical-element, or Agony-element items that provide a Melee Attack bonus provide an additional 700 points
Blackclad Order Force Commander's Mask- (Accessory, Mask, Magic & Physical & Darkness, 3,500,000 Gold) +3,450 Magical Attack, +3,450 Defense, +1,200 to all stats, 20% Magic Resistance, 20% Darkness Resistance, 20% Acid Resistance, +35,000 MP, 45% Resilience against Magic element attacks and effects, 20% Resilience, 135% To Hit, Wearer's Wizard Magic spells cost 5,000 less MP to cast, Wearer's summons have a 4% lower chance of being uncontrolled
3 Blackclad Order Mage’s Mask- (Accessory, Mask, Magic & Physical & Darkness, 1,500,000 Gold) +1,450 Magical Attack, +1,450 Defense, +600 to all stats, 15% Magic Resistance, 15% Darkness Resistance, 15% Acid Resistance, +15,000 MP, 40% Resilience against Magic element attacks and effects, 15% Resilience, 130% To Hit
3 Bracer of Kimelorn- (Accessory, Wristwear, Light, 125,000 Gold) +40% Paralysis Resistance, +210 Damage to all attacks against Undead, Item does not add Light element to attacks it participates in
1 Brass Balls- (Accessory, Bioaugmentation, Metal, 950,000 Gold) Wielder gains Confusion: Fear Immunity
2 Broach of Shalmarkion- (Accessory, Broach, Darkness, 200,000 Gold) +150 Defense, +200 to all stats, 20% Light Resistance, 20% Darkness Resistance, Possessor cannot conduct offensive actions against wearers of the item named 'Broach of Shalmarkion' while afflicted with Confusion, Possessor may spend an action to become Darkness element
4 Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
30 Cap of the High Philosopher- (Accessory, Hat, Psychic & Light & Darkness, 471,000 Gold) +560 MIN, +50 Defense against MIN damage
Charm of the Yellow Dragon- (Accessory, Amulet, Wood, 15,000,000 Gold) +15,000 to all stats, +150,000 HP, +150,000 MP, Wielder treats Wood, Metal, Earth, Water, Fire, Energy, Electrical, Ice, and Acid as base elements
Crusader General's Helm- (Accessory, Helmet, Light, 4,100,000 Gold) +4,100 Defense, +3,000 to all stats, all of wearer's allies gain 20% Resilience, Immunity to minor status effects from sources below Level 30, +500 to all stats, and 50% Voidstruck Resistance, Bonuses to allies from this item do not stack
3 Daccehenburg Industries Boots- (Accessory, Boots, Darkness & Acid, 50,000 Gold) +800 Defense, +350 AGI, +350 CON, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 15% Resilience, 15% Dodge
Dacchenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Power, Technomancy, and Rune Magic spells
5 Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
3 Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance
Global Shielding System- (Accessory, Gadget, Technology & Warding, 200,000,000 Gold) +200,000 Defense, Wielder's allies obtain +20,000 Defense as a buff that stacks 5 times
Greater Endurance Band- (Accessory, Wristwear, Physical, 10,000,000 Gold) +10,000 CON, +10,000 MIN, +50,000 HP, +50,000 MP
2 Greater Sparkly Magic Tiara- (Accessory, Crown, Light & Magic, 60,000 Gold) +75 MIN, +60 SPI, User's basic Magical Attacks have a 5% chance of inflicting Awestruck
10 Hero's Seal- (Accessory, Seal, Light, 1,000 Gold) +7 to all stats, +1%Critical +1% Dodge +5% To Hit
Kaleidoscopic Casting Bracelet- (Accessory, Wristwear, Magic & Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Ice & Energy & Electrical & Acid, 30,100,000 Gold) Whenever wielder casts a spell, wielder may choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one base element, or to cure any one minor or moderate negative status effect
3 Mirage Ring- (Accessory, Ring, Magic, 5,000 Gold) 5% Confusion Resistance, +10 Magical Attack Power
Pharoah's Headdress- (Accessory, Crown, Light & Earth, 7,100,000 Gold) +7,300 Defense, +7,100 CON, +7,100 SPI, +7,200 Magical Attack, 15% Light Resistance, 30% Entombed Resistance
Purified Viper Sigil- (Accessory, Sigil, Darkness, 1,000 Gold) +15 Melee Attack, 1% Poisons enemy on hit
Ring of Disrupt Furniture- (Accessory, Ring, Magic & Fire, 60,000 Gold) +10 MIN, Wielder can skip a turn to defeat a Normal, Elite, or Oddity Golem with the word "Animated" in its name provided that said Golem is under Level 10, has limited quest effects
15 Rune of the Skull-Head Cactus- (Accessory, Rune, Darkness & Fire, 90,000 Gold) +30 to all stats, Wielder gains Confusion: Fear Immunity if wielder is either a Daemon or has the ability Rune Mage
3 Samurai's Gauntlets- (Accessory, Gauntlets, Light & Physical, 40,000 Gold) +40 Defense, +40 Melee Attack, +5% critical enemies under level 60, +30 AGI, Samurai Blade abilities have a 5% greater chance of activating
3 Seal of the Insect- (Accessory, Seal, Air, 5,000 Gold) +50 to all stats if wearer is an Insect
8 Shifted Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal damage, Works while transformed into Shapeshifted Forms
5 Symbol of the Profane Word- (Accessory, Magic Item, Darkness, 814,000 Gold) +830 Magical Attack, +915 SPI, +902 MIN, As a non-stacking effect, possessor's chances of inflicting Minor Status Effects with spells increase by 20%
Uber Lucky Rabbit's Foot Charm- (Accessory, Amulet, Light, 77,000 Gold) +7% Critical Chance
Vampire Count's Cloak- (Accessory, Cloak, Darkness, 8,400,000 Gold) +8,500 to all stats, Wearer's damaging actions inflict HP Drain, 45% Darkness Resistance, 40% Minor Status Effect Resistance, 30% Light Weakness
Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance

Seals
5 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
5 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
5 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
15 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN

Ammo
Kaleidoscopic Rainbow Bullets- (Accessory, Ammo, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Electrical & Acid & Energy & Ice, 27,140,000 Gold) +25,140 Ranged Attack, +5,000 to all stats, Wielder's Ranged Attack actions deal damage that is solely one Base Element, Wielder must have a Gun equipped to receive this item's benefits

Acid Capsule Bullets-E (Accessory, Ammo, Acid, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Acid damage, User must have a Gun equipped to receive this item's benefits
Blot Bullets- (Accessory, Ammo, Darkness, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Darkness damage, User must have a Gun equipped to receive this item's benefits
Blustery Bullets- (Accessory, Ammo, Air, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Air damage, User must have a Gun equipped to receive this item's benefits
Enchanted Bullets- (Accessory, Ammo, Magic, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Magic damage, User must have a Gun equipped to receive this item's benefits
High Caliber Bullets- (Accessory, Ammo, Physical, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Physical damage, User must have a Gun equipped to receive this item's benefits
Mental Bullets- (Accessory, Ammo, Psychic, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Psychic damage, User must have a Gun equipped to receive this item's benefits
Shining Bullets- (Accessory, Ammo, Light, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Light damage, User must have a Gun equipped to receive this item's benefits
Synthetic Bullets- (Accessory, Ammo, Technology, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Technology damage, User must have a Gun equipped to receive this item's benefits
Thunderous Bullets- (Accessory, Ammo, Electrical, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Electrical damage, User must have a Gun equipped to receive this item's benefits

Consumables-
5 Ancient Dragon's Unstable Mana Cocktail (Special Type A)- (Consumable, Potion, Magic, 4 Charges, 700 gold) +500 MP, -30 HP
Bacon- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to next 3 attacks made by user's pets and summons
4 Carctori Juice- (Consumable, Drink, Earth, 1 Charge, 800 Gold) +170 MP, All user's Summoning spells cost 2 less MP fro the remainder of the battle or quest
4 Caramel Candies- (Consumable, Food, Earth & Darkness, 15 Charges, 9,000 Gold) Heals 700 HP
23 Cricket on a Stick- (Consumable, Food, Fire & Earth, 1 Charge, 120 Gold) Heals 140 HP, +5 CON
31 Cup of Honey-Mead-Champagne- (Consumable, Drink, Earth & Water & Light, 1 Charge, 8,500 Gold) Heals 8,000 HP, +5,000 HP, +20 CON, 15% inflicts Poison: Drunk, 5% inflicts Invigorated, 1% inflicts Augmented, the HP buff on this item does not stack, this item's other buffs stack 20 times
6 Fried Ants- (Consumable, Food, Fire & Earth, 1 Charge, 180 Gold) +20 CON
50 Glittering Gem- (Consumable, Gem, Earth, 5 Charges, 5,000 Gold) Heals 5,000 Gold Damage, Cannot give Gold that was not stolen or otherwise lost during this thread, Gold that is healed by this cannot be recovered to count twice
5 Golden Apple- (Consumable, Food, Life, 1 Charge, 40,000,000 Gold) Target becomes Immune to sources below Level 40 and Regenerates 400,000 HP at the start of each round, does not stack
9 Hallucinatory Tastygourd- (Consumable, Food, Acid & Magic, 1 Charge, 35,400 Gold) Inflicts Confusion and Confusion: Hallucinating on targets below Level 10, 20% inflicts Confusion and 30% inflicts Confusion: Hallucinating on targets above Level 10, 5% inflicts Invigorated
4 Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
15 Mirage Dust- (Consumable, Powder, Magic, 1,900 Gold) 20% Confusion
Mirage Globe- (Consumable, Stored Spell, Magic, 1 Charge, 17,000 Gold) 50% Inflicts Confusion, 1 hit against 6
82 Skull-Head Cactus Fruit- (Consumable, Food, Darkness, 1 Charge, 20,000 Gold) Heals 15,000 HP, Heals 15,000 MP, Inflicts Hexed
Triaction Stone- (Consumable, Enchanted Item, Magic, 1 Charge, 333,333,333 Gold) Target gains 3 actions, this item cannot be stopped from being consumed on use by individuals below Level 100, this item cannot be copied by individuals below Level 100, this item's text cannot be copied onto other items by individuals below Level 100
16 Yellow Julbob Fruit- (Consumable, Food, Earth & Water, 1 Charge, 900 Gold) +70 HP, +18 STR

Items-
5 1/12 Holy Imperial Seal of Worth- (Item, Antiquity, Universe, 12,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source

63 100 Books of Undeath- (Item, Antiquity, Darkness, 16,000 Gold)
Bone Scribe's Tome- (Item, Antiquity, Darkness, 15,000 Gold)
14 Broken Metal Piece- (Item, Antiquity, Physical, 3 Gold)
Bucket of Water that Holds Water- (Item, Antiquity, Water, 6,000 Gold)
239 Crate of Spices- (Item, Material, Earth, 7,000 Gold)
Coral Reef Wildlife (Level 1-10) Spawn Table- (Item, Antiquity, Water, 460,000 Gold)
16 Crystal Stalagmite- (Item, Antiquity, Magic & Earth, 30,000 Gold)
36 Deactivated Desert Corsair Sand Ship- (Item, Antiquity, Earth, 600,000 Gold)
3 Death Ash- (Item, Material, Darkness, 900 Gold)
20 Demon Skin- (Item, Material, Darkness, 41,000 Gold)
3 Ectoplasmic Sorrow- (Item, Material, Darkness & Psychic, 68,000 Gold)
16 Essence of Mental Suffering- (Item, Material, Darkness & Psychic, 800 Gold)
Fading Wing- (Item, Material, Magic, 1,000 Gold)
3 Fatal Roulette Giftbox I- (Item, Ticket, Chaos, 6,000 Gold) Can be opened at the Warehouse for a roll on the Fatal Roulette Giftbox I table
300 Fiend Essence- (Item, Material, Darkness, 100,000,000 Gold)
3 Glory Roulette Giftbox I- (Item, Ticket, Chaos, 6,000 Gold) Can be opened at the Warehouse for a roll on the Glory Roulette Giftbox I table
Heavy Metal CD- (Item, Antiquity, Technology, 600 Gold)
13 Helicopter's Propeller- (Item, Material, Technology, 14,000 Gold)
Lake of Sound- (Item, Property, Water & Sonic, 915,000 Gold)
5 Large Stone Tablet- (Item, Antiquity, Earth, 2,000 Gold)
7 Living Calendar Bead- (Item, Antiquity, Earth, 900 Gold)
2 Lucky Coin- (Item, Antiquity, Light, 7,777 Gold)
18 Lunar Diamond Chip- (Item, Material, Magic, 60,000 Gold)
Mental Bowl- (Item, Antiquity, Psychic, 20,000 Gold)
Odd Foods of the Worlds- (Item, Crafting Equipment, Water & Earth, 200,000 Gold) Not consumed in combinations it is a part of
Pearl Octopus-Adorned Wheel- (Item, Antiquity, Water & Light, 70,000 Gold)
15 Rare Flowers- (Item, Antiquity, Earth, 7,000 Gold)
3 Relic from the Depths- (Item, Antiquity, Magic & Earth, 67,000 Gold)
2 Room in the Lord Governor's Pleasure Palace Upon Karanaldes-Otrae-Este- (Item, Property, Wealth & Light & Magic, 1,670,000 Gold)
2 Roulette Giftbox- (Item, Ticket, Earth & Air, 9,000 Gold) Can be opened at the Warehouse for a roll on the Roulette Giftbox table
4 Silent Library- (Item, Property, Darkness & Psychic, 490,000 Gold)
Storehouse Filled with Inoperative Phone Booths- (Item, Property, Technology & Water, 78,000 Gold)
Swamp-Dwelling Humanoids (Level 1-10) Spawn Table- (Item, Antiquity, Fire & Water, 410,000 Gold)
The Wizard's Guide to Spells- (Item, Crafting Equipment, Magic, 50,000 Gold) Not consumed in combinations it is a part of.
Spiny Crystal of Tempering- (Item, Material, Physical, 1,900 Gold)
Tome of Golden Gilding- (Item, Crafting Equipment, Earth, 800,000 Gold) Not consumed in combinations it is a part of
Trance CD- (Item, Antiquity, Technology, 600 Gold)
15 Walrus Festival Token- (Item, Antiquity, Magic, 1 Gold)
2 Yellow Carctori Flower- (Item, Antiquity, Earth, 900 Gold)

Special Item


Spells-
Acid Glob- (Spell, Wizard Spell, Acid, 5 MP, 700 Gold) +7 Magic Attack
Air Orb- (Spell, Wizard Spell, Air, 1 MP, 500 Gold) +5 Magic Attack
Animate Greater Undead- (Spell, Necromancy, Darkness, 60,000 MP, 9,280,000 Gold) Summons up to 1 Undead below Level 40 from the Enemy List that is normally fightable for drops, Max 5 summoned, Summons summoned through this spell cannot summon
Animate Undead- (Spell, Necromancy, Darkness, 15,000 MP, 780,000 Gold) Summons up to 5 Undead below Level 20 from the Enemy List that are normally fightable for drops, Max 20 summoned, Summons summoned through this spell cannot summon
60 Apocalypse- (Spell, Other: Catastrophe Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness, 940,000 MP, 210,000,000 Gold) +440,000 Magical Attack, 30% inflicts Plague, 30% inflicts Dominion, 30% inflicts Devestated, 30% inflicts Smited, 30% inflicts Instant Death, deals 1/2 Damage, 1 hit against 5,000,000, 150% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 60 or greater
Aqua Burst- (Spell, Wizard Spell, Water, 5 MP, 700 Gold) +7 Magic Attack
2 Ballad of the Wailing Maiden- (Spell, Bardic Music, Darkness & Sonic, 70 MP, 169,000 Gold) +210 Magical Attack, 15% inflicts Confusion: Depression, 15% inflicts Paralysis, 50 MIN Damage, 50 SPI Damage, 50 CON Damage, may inflict 1 hit against 5 and deal 1/2 damage
Call Doom Puppets- (Spell, Rune Magic, Darkness & Magic, 30 MP, 6,000 Gold) Summons 2 Doom Puppet, Max 20 summoned
Call Mage Puppets- (Spell, Rune Magic, Darkness & Magic, 40 MP, 14,000 Gold) Summons 2 Doom Puppet Mage, Max 10 summoned
8 Call Unto Seasons: Winter- (Spell, Elemental Magic, Ice, 45 MP, 45,000 Gold) All Ice attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Ice damage or heals target Ice element individual for 700, does not stack
Chaos Blast- (Spell, Wizard Spell, Chaos, 5 MP, 4,000 Gold) +7 Magic Attack
Create Bolstering Circle - (Spell, Summoner Magic, Magic, 800 MP, 90,000 Gold) Creates a summoning circle for its caster that gives all summons +200 to all stats, does not stack
5 Curse of the Skull-Head Cactus- (Spell, Dark Magic, Darkness, 960 MP, 780,000 Gold) 40% inflicts Hexed, 30% inflicts Confusion: Fear, Inflicts a debuff that gives its target -300 Defense, -40 MIN, and -20 AGI if any of said target's foes are Plants
5 Deeplord's Healing- (Spell, Divine Magic, Earth, 17 MP, 900 Gold) +15 Magical Attack, Heals, +5 Defense, does not stack
5 Demon Frost- (Spell, Dark Magic, Ice, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Frozen, 10% may inflict Voidstruck and also gain the element Darkness
3 Demon Frost (2)- (Spell, Demon Magic, Ice, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Frozen, 10% may inflict Voidstruck and also gain the element Darkness
Explosive Poker Chip- (Spell, Thief Art, Technology, 15 MP, 1,500 Gold) +19 Magical Attack Power, 5% hurts user also
Flame Column- (Spell, Wizard Spell, Fire & Magic, 15 MP, 2,500 Gold) +16 Magic Attack
Gild- (Spell, Enchantment, Earth, 50 MP, 600,000 Gold) Target item is worth an additional 500,000 Gold, does not stack
Greater Fortify Undead- (Spell, Necromancy, Darkness, 30,000 MP, 8,690,000 Gold) Caster's Undead pets and summons gain +100,000 HP, does not stack, lasts 5 rounds
Grenade Barrage- (Spell, Hypertech, Fire & Air, 60 MP, 49,000 Gold) +45 Ranged Attack, 2% Inflicts Stun, 1 hit against 6
Flames of Margastros- (Spell, Demon Magic, Fire, 20 MP, 30,000 Gold) +28 Magical Attack, 5% Inflicts Burning
Floral Ray- (Spell, Wizard Magic, Light & Earth, 15 MP, 30,000 Gold) +31 Magical Attack.
Heal- (Spell, Healer Spell, Light & Magic, 5 MP, 700 Gold) +7 Magic Attack, Heals
Improved Wizard’s Deluge- (Spell, Wizard Magic, Water, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Drowning, 1 hit against 30, deals 3/4 damage
2 Invoke Minor Tragedy- (Spell, Dark Magic, Darkness, 500 MP, 450,000 Gold) +500 Magical Attack, May deal no damage, May inflict any minor status effect on up to 5 targets that are non-unique and below Level 20, May remove up to 2 buffs from sources below Level 20 from up to 10 different targets, may inflict 1 hit against 20 if all targets are below Level 20, 80% Fails to work as a Malevolent Backlash Effect and inflicts Hexed on caster instead
Land Breaker- (Spell, Wizard Spell, Earth, 15 MP, 3750 Gold) +15 Magic Attack
Lightning Bolt- (Spell, Wizard Spell, Electricity, 5 MP, 700 Gold) +7 Magic Attack
Mana Blast- (Spell, Wizard Spell, Magic, 5 MP, 700 Gold) +7 Magic Attack
60 Mass Greater Plague (2)- (Spell, Biomancy, Darkness & Acid, 800,000 MP, 200,000,000 Gold) 30% inflicts Plague, 1 hit against 100, Caster must be Level 40 or greater
60 Mass Greater Plague- (Spell, Dark Magic, Darkness & Acid, 800,000 MP, 200,000,000 Gold) 30% inflicts Plague, 1 hit against 100, Caster must be Level 40 or greater
Mental Shock- (Spell, Wizard Spell, Psychic, 5 MP, 700 Gold) +7 Magic Attack
8 Muddle- (Spell, Wizard Magic, Psychic, 750 MP, 70,000 Gold) 45 MIN damage
Oyce Faya!- (Spell, Wizard Spell, Fire & Ice, 150 MP, 70,000 Gold) +70 Magical Attack, 15% inflicts Burning, 15% inflicts Frozen, Enemy is Paralyzed if Frozen and Burning
8 Polymorph: Skull-Head Cactus- (Spell, Transmutation, Darkness & Fire, (Target's Max HP, Counting Buffs) MP, 345,000 Gold) Target becomes a Skull-Head Cactus, Does not work on unique targets, Does not work on targets above Level 19, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Plants if caster does not have the ability Transmuter, Caster must be Level 15 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
2 Prepare Fruits- (Spell, Other: Culinary Arts, Earth & Light, 10 MP, 30,000 Gold) +40 Magical Attack, Heals, Each Food that the caster has equipped may expend 1 charge to increase the amount healed by 500
11 Pyramidal Necromancy: Craft Cactus Boneyard- (Spell, Necromancy, Darkness, 7,900 MP, 80,000 Gold) Adds an effect to target terrain or phantom terrain that is a Desert which makes said Desert also count as a Boneyard so long as it remains a Desert, All Plants and Undead gain +40 to all stats and 15% Critical while in said terrain
Rays of Searing Light- (Spell, Wizard Magic, Light, 180 MP, 165,000 Gold) +170 Magical Attack, may inflict 6 hits against 1 or 1 hit against 6,dealing 1/3 damage if it chooses to do either, May choose to have a 5% chance of inflicting Wounded, a 5% chance of inflicting Burning, a 15% chance of inflicting Pain, a 15% chance of inflicting Impaired: Blind, or deal 30 CON damage (selecting only one of these effects)
Ray of Locust's Feeding- (Spell, Blight Magic, Darkness & Air, 55 MP, 45,000 Gold) +47 Magical Attack, 5% inflicts Weakened, Heals a targeted individual (who can and probably should be someone different from the primary spell's target) for half damage dealt
2 Seasonal Blessing- (Spell, Druid Magic, Light & Earth, 15 MP, 16,000 Gold) +20 to all stats, does not stack, 5% heals target for 7,000
Shade Restore- (Spell, Healer Magic, Darkness, 35 MP, 2,000 Gold) +30 Magic Attack, Heals target
5 Strike from Above- (Spell, Leadership, Air, 35,000 Gold) Caster transforms into an Air or Technology element Vessel or a Vessel with Earth Resistance or Immunity, caster is unable to target Astral Beings until after caster's next action, caster immediately takes an action that, if offensive, deals full damage to the back row, and caster skips caster's next action
4 Terrain Spell of the Desert: Speed of the Blowing Sand- (Spell, Geomancy, Earth, 3,480 MP, 186,000 Gold) +210 AGI, does not stack, may only be cast if the terrain or phantom terrain is Desert
2 Transcribe Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
8 Terrain Spell of the Desert: Speed of the Blowing Sand- (Spell, Geomancy, Earth, 3,480 MP, 186,000 Gold) +210 AGI, does not stack, may only be cast if the terrain or phantom terrain is Desert
Wizardly Torrent- (Spell, Wizard Magic, Magic, 430 MP, 46,000 Gold) +45 Magical Attack, Inflicts 2 hits against 4 if this attack's first hit against its first target is a Critical


Pets-
2 Drakeling- (Pet, Dragon, Fire, Lv.2, 6,800 Gold)
HP- 960
MP- 240
STR- 27
AGI- 31
CON- 40
MIN- 51
SPI- 36
XP- 0
XP Needed- 5,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 36
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Two Highest Attributes
Constant Effects-
None
Abilities-
Bite- 25 Damage, Earth, 0 MP
Flame Breath- 45 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 3, Fire, 4 MP
Ball of Searing Fire- 70 Damage, Prime Attribute is Spirit for this attack, Fire, 25 MP
Laitmos- 200 Damage, Prime Attribute is Spirit for this attack, Fire, 115 MP


2 Drake- (Pet, Dragon, Fire, Lv.19, 15,000,000 Gold)
HP- 250,000
MP- 250,000
STR- 2,500
AGI- 2,500
CON- 2,500
MIN- 2,500
SPI- 2,500
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 19
Defense- 4,000
Critical Chance- 23%
Resilience- 23%
To Hit- 123%
Dodge- 23%
Resistances and Immunities- None
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 12,000 Damage, Earth, 0 MP
Flame Breath- 10,000 Damage, 1 Hit Against 3, Fire, 5,000 MP
Variable Breath- 10,000 Damage, 1 Hit Against 3, Any One Base Element or Magic, 25,000 MP
Drake's Magic- 9,000 Damage, 50% may inflict one minor status effect, 1 hit against 2, Magic, 20,000 MP

Killborg- (Pet, Robot, Darkness & Technology, Lv.19, 10,000,000 Gold)
HP- 210,000
MP- 210,000
STR- 3,800
AGI- 3,450
CON- 3,360
MIN- 3,550
SPI- 3,200
XP- 0
XP Needed- 140,000 (Standard Multiplier x3)
Minimum Level- 19
Defense- 3,400
Defense against Stat Damage- 300
Critical Chance- 32%
Resilience- 18%
To Hit- 130%
Dodge- 21%
Resistances and Immunities- 70% Fire Resistance, 70% Physical Resistance, 70% Technology Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Any Three without buffs included or Any One
Constant Effects-
It's a Killborg!- Possessor gets +30% Critical, Possessor's damage-dealing actions and effects deal an additional 12,000 Damage with their first hit against each target, Constant Effect
Must Not Be Placed Near Other Killborgs or It Explodes- If possessor is in the same battle as another Killborg, both are afflicted with Instant Death at the start of every round, All allies of a Killborg that dies take 25,000 Fire & Technology element damage, Constant Effect
Abilities-
Kill! Kill! Kill!- 12,000 Damage, This attack deals 1.5 times extra damage (to a max of 1,000,000 extra) if at least 5 weaknesses are hit by it, Any combination of base elements, 0 MP
Killing Spree- 12,000 Damage, Caster gains an additional action, to a max of 200 additional actions per round, each time this ability kills a target, Physical & Technology, 10,000 MP
Everywhere Missiles- 12,000 Damage, 1 hit against 1,000,000, May only be used once per 5 rounds, Technology, 30,000 MP
Eradication Ray- 10% inflicts Instant Death, only affects targets below Level 20, Technology, 300,000 MP

Large, Animated, Strangely-Durable Ice Sculpture of a Bird- (Pet, Golem, Ice, Lv.3, 190,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 3
Defense- #, +# Defense against Physical
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Ice Resistance, 50% Physical Resistance, Golem Traits
Prime Attribute- Strength
Constant Effects-
Sculpture of a Bird- Possessor gains the subtype Aerial, Constant Effect
Strangely Durable- Possessor gains +# HP and +#% Resilience, Constant Effect
Abilities-
Ice Beak- # Damage, Physical & Ice, 0 MP
Dive Bomb- # Damage, Physical & Air, 0 MP
Freezing Cubes- # Damage, 30% inflicts Frozen, deals 1/2 Damage, 1 hit against 3, Ice, # MP

Lion- (Pet, Animal, Air, Lv.2, 16,000 Gold)
HP- 1,100
MP- 240
STR- 95
AGI- 70
CON- 40
MIN- 20
SPI- 29
XP- 0
XP Needed- 2,000
Minimum Level- 1
Defense- 31
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Confusion Immunity
Prime Attribute- Strength
Constant Effects-
King of the Beasts- 5% inflicts Charm on all lower level, non-unique Animals on opposing sides of battle at the start of each of possessor's actions (to a max of 4 times per turn), Constant Effect
Abilities-
Claw- 120 Damage, Earth, 0 MP
Claws- 120 Damage, 2 hits against 1, deals 3/4 damage, Physical, 5 MP
Roar- 20% inflicts Confusion: Fear on targets of lower level, Air & Physical, 15 MP
Lion's Pride- +70 SPI, affects caster only, stacks 3 times, Fire & Light, 60 MP

Undying Scribe of the Mage Prince- (Pet, Undead, Darkness, Lv.3, 167,000 Gold)
HP- 6,500
MP- 7,900
STR- 21
AGI- 45
CON- 22
MIN- 197
SPI- 140
XP- 90,000
XP Needed- 2,500
Minimum Level- 3
Defense- 40, +900 against Darkness, +3 against Water
Defense against Stat Damage- 3
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- 40% Darkness Resistance, 40% Light Weakness, Immune to Pain, Poison, Diseased, Fatigue
Prime Attribute- Mind or Spirit
Constant Effects-
Scribe of Dark Spells- Controller gains two Spell slots that, along with the spells in them, cannot be utilized while possessor is not alive and in battle, Constant Effect
Abilities-
Black Text- 1,000 Damage, Darkness, 0 MP
Inscribe Necromantic Magic- This ability may only be used as a counter to possessor's controller casting a Necromancy spell on a single allied target with a duration of over 5 rounds, said spell's duration on said target is increased by 1 round, Darkness, 500 MP
Indexed Abilities-
Minor Gale- 1,000 Damage, Air, 100 MP
Minor Flame- 1,000 Damage, Fire, 100 MP
Minor Bubble- 1,000 Damage, Water, 100 MP
Minor Warp- 1,000 Damage, Darkness, 100 MP
Minor Freeze- 1,000 Damage, Ice, 100 MP
Minor Bolt- 1,000 Damage, Electrical, 100 MP
Minor Corrosion- 1,000 Damage, Acid, 100 MP
Minor Orb- 1,000 Damage, Magic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP

Summons:
Doom Puppet (Summoned)
Level 2
Golem, Darkness
HP- 350
MP- 260
STR- 36
AGI- 38
CON- 30
MIN- 16
SPI- 18
XP- 0
Xp Needed- 2,500
Minimum Level- 1
Defense- 35, +15 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Puppet Scythe- 180 Damage, Physcial, 0 MP
Death Cackle- 96 Damage, 1% Fear, Darkness, 0 MP

Doom Puppet Mage (Summoned)
Level 6
Golem, Darkness
HP- 2,800
MP- 4,400
STR- 120
AGI- 170
CON- 110
MIN- 280
SPI- 360
XP- 875
XP Needed- 12,500
Minimum Level- 1
Defense- 470, +190 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 30% Darkness Resistance, 10% Magic Resistance, Pain Immunity, Fear Immunity, Deafened Immunity, Poison Immunity, Diseased Immunity, Impaired Immunity
Prime Attribute- Spirit
Constant Effects-
Daemon Link- Possessor gains +120 to all stats if controller is a Daemon, Constant Effect
Abilities-
Puppet Rod- 145 Damage, Physical, 0 MP
Dark Bolt- 1,100 Damage, Darkness & Magic, 0 MP
Dark Blast- 1,800 Damage, Darkness, 180 MP
Daemonic Augmentation- +150 Damage to target's Melee attacks, lasts 8 turns, Darkness, 10 MP
Rune Barrier- +220 Defense, lasts 4 turns, stacks 3 times, Darkness, 45 MP
Rune War- +1,000 Damage to all attacks for all allies that are Darkness element, lasts 8 turns, does not stack, Darkness, 60 MP
Bolster Daemon- Target daemon gains +100 to all stats, stacks 4 times, Darkness, 600 MP
Heal Daemon- 190 Damage, Heals, Can only target Daemons, Darkness, 300 MP
Rune of Lambiel- 3,550 Damage, Can only target Glyph Mages or those with Glyph Magic equipped, Darkness, 600 MP


Transformations-
2 Desert Corsair Sand Ship - (Transformation, Vessel, Earth, 750,000 Gold)
Level 16
HP- 100,000
MP- 100,000
STR- 1,400
AGI- 1,600
CON- 1,590
MIN- 1,510
SPI- 1,510
XP- 0
XP Needed- 350,000
Miniumum Level- 16
Defense- 1,600
Defense against Stat Damage- 90
Critical Chance- 14%
Resilience- 19%
To Hit- 117%
Dodge- 11%
Resistances and Immunities- 80% Earth Resistance, 40% Water Resistance, 200% Psychic Weakness, Entombed Immunity, Drowning Immunity, Pain Immunity, Poison Immunity, Diseased Immunity (Exception- Diseased: Computer Virus) Confusion Immunity (except System Overload), Impaired Immunity
Prime Attribute- Agility
Constant Effects-
Sand Ship- Possessor counts as a Vehicle, Vehicle Trait
Passenger Capacity (20)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
The Desert Corsairs are on a Boat!- Passengers of this vehicles whose name includes "Desert Corsair" may take one action per round at the start of possessor's first action of said round; said actions may be countered with actions targeting possessor's passengers, Vehicle Trait
Abilities-
Overrun- 4,800 Damage, May only be used against targets in the front row unless this ability was used on at least one target either this round or last round, Caster may, until the end of the next round, deal full damage to individuals in the back row, Physical, 0 MP
Pressurized Sand Cannon- 2,500 Damage, 50% inflicts Entombed, 75% inflicts Impaired: Blind, -5% To Hit, stacks 4 times, 1 hit against 5, Earth, 0 MP
Mass Deploy- Caster deploys any number of passengers, Earth & Air & Physical, 0 MP
Mass Pick-Up- Caster picks up any number of passengers, Earth & Air & Physical, 0 MP
Speed Up- +200 AGI, provides +500 AGI instead if the terrain or phantom terrain is Desert, affects caster only, stacks 5 times, Earth, 10,000 MP
Aim- +45% To Hit, Target's To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 20, affects caster only, Earth, 6,000 MP


Permanent Consumables-
208 Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award 'Has Consumed X (where X = X+1) Essence Sphere: Botanist', May not be used by a user who already has X equaling 5 or greater for such an award
Cookie- (Permanent Consumable, Empowered Item, Earth & Light & Darkness, 1 Charge, 100 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Cookie"", Cannot be used if # is already 1 or greater

Secret Formulas-

Secret Formula- Cup of Honey-Mead-Champagne
Requires:
None
Consumes:
5 Honey
5 Mead
1 Champagne
1 Empty Cup
50 XP
Produces:
Cup of Honey-Mead-Champagne- (Consumable, Drink, Earth & Water & Light, 1 Charge, 8,500 Gold) Heals 8,000 HP, +5,000 HP, +20 CON, 15% inflicts Poison: Drunk, 5% inflicts Invigorated, 1% inflicts Augmented, the HP buff on this item does not stack, this item's other buffs stack 20 times

Secret Formula- Famously Tailored Pants and Shirt
Requires:
Any Tailoring Equipment
Any Gold Item
Consumes:
4 Fame
Produces:
Famously Tailored Pants and Shirt- (Armor, Clothing, Electrical, 80,000 Gold) +40 Defense, +40 to all stats, +5% to hit, Wielder's pets gain +10 Defense for each Accessory wielder has equipped


Artifacts-
None

Awards-
Eliminated in Round One of the Brass Disc Tournament
Dedicated to the Ressurection of Lord Shalmarkion
Died to the Guaridans of the Portal to Holy Thatvaria
Hunted by Marcus the Exploding Penguin
Fought the Ascendants of the Fourth Ascension as Part of the Three of Swords Corporation
Participated In The Quest 'A Phonecall from Donna'
Returned Karanaldes-Otrae-Este to the Control of Shalmarkion

Has Completed the Task "First Holy Imperial Challenge of Worth: Test of Fortune"
Has Completed the Task "Eighth Holy Imperial Challenge of Worth: Test of Time"
Has Completed the Task "Eleventh Holy Imperial Challenge of Worth: Test of Remembrance"


Has Consumed 5 Essence Sphere: Guardian
Has Consumed 5 Improved Essence Sphere: Guardian
Has Consumed 5 Essence Sphere: Gunner
Has Consumed 5 Improved Essence Sphere: Gunner
Has Consumed 5 Greater Essence Sphere: Gunner
Has Consumed 5 Essence Sphere: Merchant
Has Consumed 5 Essence Sphere: Swordsman
Has Consumed 5 Essence Sphere: Necromancer
Has Consumed 5 Improved Essence Sphere: Necromancer
Has Consumed 5 Greater Essence Sphere: Necromancer
Has Consumed 5 Essence Sphere: Scientist
Has Consumed 5 Improved Essence Sphere: Scientist
Has Consumed 5 Greater Essence Sphere: Scientist
Has Consumed 5 Essence Sphere: Gigas Knight
Has Consumed 5 Improved Essence Sphere: Gigas Knight
Has Consumed 5 Greater Essence Sphere: Gigas Knight

"Has Won the "Adventurers!" Event Match" Award
"Has Won the "Drakespawn of the Caverns" Event Match" Award
"Has Won the "First Test Against The Adversary's Forces" Event Match" Award
"Has Won the "Winter's Grasp" Event Match" Award