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Silent One

Posted: Mon Jun 01, 2020 8:03 pm
by Modrageball
Silent One (Draconics)
Level 59
Shapeshifter, Physical
HP- 37,600
MP- 10,725
STR- 885 (15)
AGI- 649 (11)
CON- 2224 (26)
MIN- 451 (11)
SPI- 98 (2)
SAN- 295 (5)
INF- 295 (5)
RES- 295 (5)
XP- 578,000
XP Required- 8,320,000, Holy Imperial Seal of Glory
Fame- 31
Gold- 8,103,165
Bonus Weeks: 63, 1 Abjurer, 1 Channeler, 1 Diviner, 1 Paladin
Weeks: Track A:
Track B: Finishes November 23, 2024
Last time I updated SO's abilities to its sheet: 7/11/17
Flux Baron Ability Count: 84 (Formflux Master)

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Fortify Body
Melee Overdrive
Change Stance- (Active Ability, Attack) Possessor changes stances
Piercing Blow- (Active Ability, Attack) Based on STR. Uses Melee Attack bonus. User's Defense Piercing is doubled for this action. User may only target foes in the front row. User must be in the front row.

~Abjurer~
Abjurant Forcefield- (Stance Ability, Abjurer) Possessor gains +(100 * Possessor Level) Defense and (Possessor Level)% Resilience
Abjurer- (Passive Ability, Abjurer) +500 Defense, All Protection Magic spells cost 50 less MP per possessor level, provide an additional +100 HP per possessor level if they provide a HP buff, provide an additional +50 Defense per possessor level if they provide a Defense buff, and provide an additional +25 Defense against Stat Damage per possessor level if they provide a buff to Defense against Stat Damage
Applied Item Ward: Thunderous Item Defense- (Active Ability, Abjurer) Possessor's items have a 5% less chance of being stolen or destroyed by individuals equal to or below level 15, Foes who unsuccessfully attempt to steal or break possessor's items take 5,000 Electrical element damage for each failed attempt, Possessor may only have one Applied Item Ward active at a time and may spend an action turning one on or off
Apprentice Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells that increase Defense gain an +150 additional Defense increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, All Protection Magic spells that increase Stat Defense gain an +30 additional Stat Defense against the same stat increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, and all Protection Magic spells cost 200 less MP
Aura of the Protector- (Stance Ability, Abjurer) All of possessor's allies gain +20 Defense for each Protection Magic spell possessor has equipped
Basic Defensive Arts Training- (Passive Ability, Abjurer) +20 Defense
Basic Defensive Magic Amplification Training- (Passive Ability, Abjurer) All Spell-caused buffs on possessor that raise Defense raise it by 10 more points
Basic Item Preservation Application Aptitude- (Passive Ability, Abjurer) Possessor's items have a 5% less chance of being stolen or destroyed by individuals equal to or below level 10
Basic Forcefield Creation- (Passive Ability, Abjurer) Possessor gains +100 Defense if possessor has any Abjuration spells equipped
Basic Magical Trap Resistance- (Passive Ability, Abjurer) Possessor takes 500 less damage from Traps and has a 5% higher chance of disarming them
Basic Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells gain +10 Defense and cost 10 less MP
Essence of the Wholly Defensive Wall- (Stance Ability, Abjurer) +50 Defense per level, you may not take any offensive action
Protection Magic Casting I- (Passive Ability, Abjurer) Protection Magic spells cost possessor 20 less MP to cast
Protection Magic Casting II- (Passive Ability, Abjurer) Protection Magic spells cost possessor 200 less MP to cast
Warded Skin- (Passive Ability, Abjurer) +200 Defense

~Alchemist~
Alchemist- (Passive Ability, Alchemist) Potions heal an addition 1000 HP or MP per possessor level if they already heal those stats
Apprentice Alchemy Attunement- (Passive Ability, Alchemist) All Alchemy spells possessor casts cost 500 less Gold and 500 less XP
Basic Alchemy Attunement- (Passive Ability, Alchemist) All Alchemy spells cost 10 less Gold and 10 less XP
Basic Study of Homunculus-Creation Principles- (Passive Ability, Alchemist) Possessor's Alchemy summons gain +25 to all stats, Possessor's Alchemy summons gain +25 additional points to all stats if Golems
Has Added Agility-Enhancing Ingredients To Own Self-Enhancing Drug Regimen- (Passive Ability, Alchemist) Possessor obtains +200 AGI
Has Added Constitution-Enhancing Ingredients To Own Self-Enhancing Drug Regimen- (Passive Ability, Alchemist) Possessor obtains +200 CON
Has Added Mind-Enhancing Ingredients To Own Self-Enhancing Drug Regimen- (Passive Ability, Alchemist) Possessor obtains +200 MIN
Has Added Speed-Enhancing Ingredients To Own Self-Enhancing Drug Regimen- (Passive Ability, Alchemist) Possessor obtains +200 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Has Added Spirit-Enhancing Ingredients To Own Self-Enhancing Drug Regimen- (Passive Ability, Alchemist) Possessor obtains +200 SPI
Has Added Strength-Enhancing Ingredients To Own Self-Enhancing Drug Regimen- (Passive Ability, Alchemist) Possessor obtains +200 STR
Has Devised A Self-Enhancing Drug Regimen- (Passive Ability, Alchemist) Possessor obtains +20 to all stats
Infuse Magic- (Technique Ability, Alchemist) Possessor may use Infuse Magic in conjunction with a Use an Item or Metacombine action, so long as no other technique is used. All Flat damage of one selected base element generated by one consumable possessor uses as part of this action is changed to Flat Magic element damage.

~Alienist~
Alien Traits- (Passive Ability, Alienist) Possessor gains +1 to all stats so long as possessor is an Alien
Form of Ibodian- (Stance Ability, Alienist) If possessor is a Alien, possessor gains +100 AGI and +100 MIN
Form of Ulaatian- (Stance Ability, Alienist) If possessor is a Alien, possessor gains +50 SPI and +150 MIN
Ibodian Essence- (Passive Ability, Alienist) If possessor is a Alien, possessor may choose to count as being in the 'Form of Ibodian' stance when not in said stance
Ulaatian Essence- (Passive Ability, Alienist) If possessor is a Alien, possessor may choose to count as being in the 'Form of Ulaatian' stance when not in said stance

~Anarchomancer~
Anarchomancer- (Passive Ability, Anarchomancer) Whenever possessor casts a Chaos Magic spell that possesses a Magical Attack bonus, there is a 50% chance that it obtains an additional +(250 * Possessor Level) Magical Attack, Whenever possessor casts a Chaos Magic spell, there is a 50% chance that it costs 50% less MP (rounded up) (with it only being castable if it were castable without said discount factored in)
Apprentice Chaos Magic Attunement- (Passive Ability, Anarchomancer) Whenever possessor casts a Chaos Magic spells that possesses a Magical Attack bonus, there is a 50% chance that it obtains an additional +500 Magical Attack
Basic Chaos Magic Attunement- (Passive Ability, Anarchomancer) All Chaos Magic spells gain +50 Magical Attack 50% of the time
Chaos Magic Casting I- (Passive Ability, Anarchomancer) Chaos Magic spells cost possessor 20 less MP to cast
Chaos Magic Casting II- (Passive Ability, Anarchomancer) Chaos Magic spells cost possessor 200 less MP to cast
Random Constitution- (Passive Ability, Anarchomancer) There is a 50% chance each round that this ability provides +250 CON (this is not a buff)
Random Defense- (Passive Ability, Anarchomancer) There is a 50% chance each round that this ability provides +250 Defense (this is not a buff)
Random Magical Improvement- (Passive Ability, Anarchomancer) There is a 50% chance each round that this ability provides +250 Magical Attack (this is not a buff)
Random Melee Improvement- (Passive Ability, Anarchomancer) There is a 50% chance each round that this ability provides +250 Melee Attack (this is not a buff)
Random Offense- (Passive Ability, Anarchomancer) There is a 50% chance each round that this ability provides +250 Melee Attack, Ranged Attack, or Magical Attack (the bonus type is determined randomly each time this chance is checked; this is not a buff)
Random Ranged Improvement- (Passive Ability, Anarchomancer) There is a 50% chance each round that this ability provides +250 Ranged Attack (this is not a buff)
Random Stat Defense- (Passive Ability, Anarchomancer) There is a 50% chance each round that this ability provides +25 Defense Against Stat Damage (this is not a buff)

~Architect~
Coal Miner- (Passive Ability, Architect) Possessor gains +50 CON while wielding a Tool whose name includes 'Pick', 'Axe', or 'Mattock'
Familiar with Basic Ore-Mining Techniques- (Passive Ability, Architect) Possessor deals 25 additional Damage to Earth-element Elementals
Knows Tips and Tricks for Mineshaft Building (When Mining In Rock)- (Passive Ability, Architect) If possessor is already piercing at least 1 point of Defense of an Earth-element Elemental, possessor pierces 300 additional points

~Auramancer~
Aura of Gifts- (Passive Ability, Auramancer) At the start of each round, if possessor has an Aura equipped, possessor may give one ally a buff that provides +300 to one stat that stacks 5 times
Apprentice Aura Mastery- (Passive Ability, Auramancer) Possessor gains +50 Defense if possessor has an Aura equipped
Auramancer- (Passive Ability, Auramancer) Possessor gains +(200 + (20 * Possessor Level)) Defense and +(250 + (25* Possessor Level)) Mind and Spirit if possessor has an Aura equipped
Basic Aura Mastery- (Passive Ability, Auramancer) All Auras equipped by possessor provide +10 additional Defense
Blessed Aura- (Passive Ability, Auramancer) Possessor obtains 30% Hexed Resistance if possessor has an Aura equipped
Healthy Aura- (Passive Ability, Auramancer) Possessor obtains 30% Diseased Resistance if possessor has an Aura equipped
Shared Aura Protection- (Passive Ability, Auramancer) Possessor and possessor's allies obtain +50 Defense as a non-stacking bonus if possessor has an Aura equipped
Shared Blessed Aura- (Passive Ability, Auramancer) Possessor's allies obtain 15% Hexed Resistance if possessor has an Aura equipped
Shared Healthy Aura- (Passive Ability, Auramancer) Possessor's allies obtain 15% Diseased Resistance if possessor has an Aura equipped
Shared Vitalizing Aura- (Passive Ability, Auramancer) Possessor's allies obtain 15% Fatigued Resistance if possessor has an Aura equipped
Vitalizing Aura- (Passive Ability, Auramancer) Possessor obtains 30% Fatigued Resistance if possessor has an Aura equipped
Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +30,000 Defense, Possessor gains +5,000 CON, Possessor gains +5,000 MIN, Possessor gains +100,000 HP, Possessor's Defense may not be pierced by sources below Level 20, Individuals below Level 20 may not inflict negative status effects on possessor

~Beastmaster~
Animal Traits- (Passive Ability, Beastmaster) Possessor gains +1 to all stats so long as possessor is a Animal
Apprentice Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Beastmaster- (Passive Ability, Beastmaster) User may forfeit one Accessory slot or Spell slot to gain a Pet slot, +50 HP and +10 to all stats of Animal pets and summons per possessor levels
Form of Bear- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 STR
Form of Cat- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 AGI
Form of Dog- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 SPI
Form of Goat- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 CON
Form of Lizard- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +30 CON and the subtype Animal
Form of Rat- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 AGI
Form of Tiger- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +200 Melee Attack
Form of Wolf- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +200 Melee Attack
Glowing Red Nose- (Passive Ability, Beastmaster) Possessor may choose for possessor and any of possessor's allies to ignore effects attached to zones by sources below Level 20

~Blessing~
Blessed with Djorgammon's Fortitude- (Passive Ability, Blessing) Possessor gains +5,000 HP, +120 Defense against Stat Damage, and 15% Resilience

~Botanist~
Apprentice Botanist Knowledge- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Botanist Knowledge- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Botanist- (Passive Ability, Botanist) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Plant pet only, This ability provides +50 HP and +10 to all stats of possessor's Plant pets and summons per Level of possessor
Cactus Essence- (Passive Ability, Botanist) If possessor is a Plant, possessor may choose to count as being in the 'Form of Cactus' stance when not in said stance
Flower Essence- (Passive Ability, Botanist) If possessor is a Plant, possessor may choose to count as being in the 'Form of Flower' stance when not in said stance
Form of Cactus- (Stance Ability, Botanist) If possessor is a Plant, possessor gains +100 CON, +100 STR, and -100 AGI
Form of Flower- (Stance Ability, Botanist) If possessor is a Plant, possessor gains +100 CON and +100 SPI
Form of Shrub- (Stance Ability, Botanist) If possessor is a Plant, possessor gains +100 CON and -100 AGI
Form of Tree- (Stance Ability, Botanist) If possessor is a Plant, possessor gains +100 CON, +1,000 HP, and -100 AGI
Form of Vine- (Stance Ability, Botanist) If possessor is a Plant, possessor gains +100 CON and +100 AGI
Plant Traits- (Passive Ability, Botanist) If Possessor is a Plant, Possessor's HP is multiplied by 1.5 as an effect that does not stack with other HP multiplying effects, Possessor's AGI is multiplied by .75, and Possessor gains immunity to Impaired. These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Shrub Essence- (Passive Ability, Botanist) If possessor is a Plant, possessor may choose to count as being in the 'Form of Shrub' stance when not in said stance
Tree Essence- (Passive Ability, Botanist) If possessor is a Plant, possessor may choose to count as being in the 'Form of Tree' stance when not in said stance
Vine Essence- (Passive Ability, Botanist) If possessor is a Plant, possessor may choose to count as being in the 'Form of Vine' stance when not in said stance

~Channeler~
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Empathic Backlash- (Passive Ability, Channeler) Whenever possessor is dealt Damage, possessor may deal 500 Flat Psychic element Damage to the source of said Damage provided said source is below Level 40 and not more than 10 Levels greater than possessor
Basic Linkup Mastery- (Passive Ability, Channeler) Possessor gains +800 HP, +800 MP, and +80 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Basic Supernatural Empathy- (Passive Ability, Channeler) Possessor counts as 1 Level higher, to a max of Level 30, for stat-scanning purposes as an effect that does not bypass 'Immune to Below Level X' effects
Basic Transfer Mastery- (Passive Ability, Channeler) Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
Empathic Healing Resonance- (Passive Ability, Channeler) Whenever possessor heals an ally's HP, possessor deals possessor 500 points of Flat Psychic or Light element HP Healing
Empathic Resonance: Hope- (Passive Ability, Channeler) Whenever one of possessor's allies is afflicted with Invigorated: High Morale, possessor may choose to be afflicted with Invigorated: High Morale. Whenever possessor is afflicted with Invigorated: High Morale, up to once per round, possessor may choose a target and have a 20% chance of afflicting said target with Invigorated: High Morale
Empathic Resonance: Joy- (Passive Ability, Channeler) Whenever one of possessor's allies is afflicted with Invigorated: Zesty, possessor may choose to be afflicted with Invigorated: Zesty. Whenever possessor is afflicted with Invigorated: Zesty, up to once per round, possessor may choose a target and have a 20% chance of afflicting said target with Invigorated: Zesty
Empathic Resonance: Love- (Passive Ability, Channeler) Whenever one of possessor's allies is afflicted with Charm: Lovestruck, possessor may choose to be afflicted with Charm: Lovestruck. Whenever possessor is afflicted with Charm: Lovestruck, up to once per round, possessor may choose a target and have a 20% chance of afflicting said target with Charm: Lovestruck
Empathic Resonance: Rage- (Passive Ability, Channeler) Whenever one of possessor's allies is afflicted with Confusion: Enraged or Confusion: Berserk, possessor may choose to be afflicted with Confusion: Enraged or Confusion: Berserk, Whenever possessor is afflicted with Confusion: Enraged or Confusion: Berserk, up to once per round, possessor may choose a target and have a 20% chance of afflicting said target with Confusion: Enraged or Confusion: Berserk
Improved Supernatural Empathy- (Passive Ability, Channeler) Possessor gain +50 to all stats for each ally afflicted with one or more positive status effects, to a max of +500
Improved Transferal of Health- (Passive Ability, Channeler) Whenever possessor transfers HP from one source to another, possessor may transfer an additional 2,500 points
Guardian Imposition Force Aura- (Stance Ability, Channeler) Possessor may, when entring this Stance, choose a willing ally, said ally, for the duration that possessor is in this stance, uses possessor's Defense instead of its own against the attacks of Individuals below Level 20 who are lower Level than possessor

~Commander~
Apprentice Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 250 less MP to cast
Basic Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 10 less MP to cast
Commander- (Passive Ability, Commander) All Leadership spells cast by possessor that place a buff or debuff on a given number of targets (Provided that said number is already 2 or greater) do so to an additional (Possessor Level / 5, rounded up) targets, and all Leadership spells cost possessor (Possessor Level * 50) less MP to cast
Commander's Hand- (Active Ability, Commander) Possessor may exchange one Accessory slot for an additional Pet slot provided that possessor keeps at least one empty Weapon slot
'Follow Me!' Stance- (Stance Ability, Commander) Whenever possessor performs a 'Switch Rows' action while in this stance, each of possessor's allies may move to the row that possessor entered if it is either the front row of the back row
Good at Keeping Allied Morale High- (Stance Ability, Commander) Possessor's allies gain 50% Confusion: Depression Resistance while possessor is not afflicted with Confusion: Depression
Hand Signal Expert- (Passive Ability, Commander) Possessor's Pets and Summons gain +50 to all stats for each Weapon slot possessor has open
Improved Morale-Boosting Command- (Stance Ability, Commander) Possessor's allies have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Leadership Casting I- (Passive Ability, Commander) Leadership spells cost possessor 20 less MP to cast
Leadership Casting II- (Passive Ability, Commander) Leadership spells cost possessor 200 less MP to cast
Morale-Boosting Command- (Stance Ability, Commander) Possessor's summons have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Motivational Speaker- (Passive Ability, Commander) All allies gain +20 to all stats at the beginning of each thread, this bonus goes away as soon as an ally dies

~Controller~
Apprentice Force Training- (Passive Ability, Controller) Possessor gains +50 Melee Attack, +50 Ranged Attack, or +50 Magical Attack (chosen at the beginning of battle) if possessor has a Soul equipped, Possessor gains +50 to any one stat (chosen at the beginning of battle) if possessor has a Force equipped
Basic Force Training- (Passive Ability, Controller) This character gains +6 Magical Attack, Melee Attack, or Ranged Attack (possessor's choice at the start of each quest or battle) when a Force is equipped.
Controlled Self- (Passive Ability, Controller) This character may, at the start of a thread, if this character has a force that alters the basis of anything non-typical stats, choose one of those stats, and, as a buff, increase said stat by 10%, to a max of 10,000 added points, at the cost of reducing all but one other stats by 20%
Controller- (Passive Ability, Controller) Possessor gains +(100 * Possessor Level) Melee Attack, Ranged Attack, or Magical Attack (chosen at the beginning of battle) if possessor has a Force equipped, Possessor gains +(100 * Possessor Level) to one stat (chosen at the beginning of battle) stats if possessor has a Force equipped
Dud Impulse- (Technique Ability, Controller) Possessor may use 'Dud Stab' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains -1,000 Melee Attack, -1,000 Magical Attack, and -1,000 Ranged Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Force-Distributed Ailment- (Technique Ability, Controller) Possessor may use 'Force-Distributed Ailment' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains a 60% chance of inflicting any one minor status effect that possessor is afflicted with (not counting sub-status effects) and subsequently curing possessor of said effect if said infliction is successful on at least one target (with said effect not curing sub-status effects).
Force Wielding I- (Passive Ability, Controller) +5 to all stats when a Force is equipped
Force Wielding II- (Passive Ability, Controller) +25 to all stats when a Force is equipped, +25 Magical Attack, Melee Attack, and Ranged Attack when a Force is equipped
Darkspawn-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Darkspawn-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Darkspawn and gains +5% To Hit against Darkspawn.
Good at Video Games- (Passive Ability, Controller) Possessor gains 115% To Hit against Machines and Coded Beings if possessor has a Gadget equipped
Horror-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Horror-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Horrors and gains +5% To Hit against Horrors.
Umbral-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Umbral-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Umbrals and gains +5% To Hit against Umbrals.

~Counselor~
Elf Essence- (Passive Ability, Counselor of Faerie) If possessor is a Fae, possessor may choose to count as being in the 'Form of Elf' stance when not in said stance
Fae Traits- (Passive Ability, Counselor of Faerie) Possessor gains +1 to all stats so long as possessor is a Fae
Form of Elf- (Stance Ability, Counselor of Faerie) If possessor is a Fae, possessor gains +100 AGI and +100 Ranged Attack
Form of Gnome- (Stance Ability, Counselor of Faerie) If possessor is a Fae, possessor gains +100 MIN and +100 SPI
Form of Human- (Stance Ability, General) If possessor is a Human, possessor gains +40 to all stats
Gnome Essence- (Passive Ability, Counselor of Faerie) If possessor is a Fae, possessor may choose to count as being in the 'Form of Gnome' stance when not in said stance
Human Traits- (Passive Ability, General) Possessor gains +1 to all stats so long as possessor is a Human

~Defender~
Apprentice Shield Training- (Passive Ability, Defender) This character gains +50 Defense and +500 HP when a Shield is equipped.
Basic Shield Deflection- (Passive Ability, Defender) Possessor has a 1% chance of optionally reflecting attacks from individuals level 5 or lower targeting possessor while possessor has a Shield equipped
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped
Block around the Clock- (Technique Ability, Defender) Possessor may use Block Around the Clock in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. User performs a Defend action at the beginning of every round for a number of rounds equal to user's level, to a max of 24 rounds, as a non-stacking effect; these Defend actions may not include spells or techniques. The benefits of all such Defend actions last until either the end of the round or until their performer performs another Defend action.
Clock Block- (Technique Ability, Defender) Possessor may use Clock Block in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. The next offensive action targetting user from an opposing source that is below Level 20 is delayed for 1 round. This effect may not stack.
Defender- (Passive Ability, Defender) Possessor gains +700 Defense and +100 CON when a Shield is equipped plus an additional +30 Defense and +10 CON for each level possessor possesses.
Defensive Stance- (Stance Ability, Defender) +50 Defense
Defensive Stance II- (Stance Ability, Defender) +200 Defense
Host a Block Party- (Technique Ability, Defender) Possessor may use Host a Block Party in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. Up to 5 allies of user may immediate perform a Defend action provided that they have not already performed a Defend action this round. The benefits of all such Defend actions last until either the end of the round or until their performer performs another Defend action.
Iron Column- (Active Ability, Defender) This character may use Iron Column in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. This character gains +170 Defense added to the result of the Defend action.
Shieldmaster's Stance- (Stance Ability, Defender) +3 Defense per Defense granted to possessor by equipped Shields
Shield Wielding I- (Passive Ability, Defender) +5 to all stats when a Shield is equipped
Shield Wielding II- (Passive Ability, Defender) +25 to all stats when a Shield is equipped, +50 Defense when a Shield is equipped
Steadfast Legion's Shieldwall Stance- (Stance Ability, Defender) Possessor, if possessor has a Shield equipped, gains +100 Defense for every ally who is also in Steadfast Legion's Shieldwall Stance with a Shield equipped, to a max of 20 such allies.
Thunder Shield Stance- (Stance Ability, Defender) +50 Defense against Electrical if a non-Electrical element Shield is equipped or +500 Defense against Electrical if an Electrical element Shield is equipped, 10% Electrical Resistance, 20% Earth Weakness
Tunnel-Plugging Stance- (Stance Ability, Defender) If possessor is the only individual in the front row and possessor has only one ally in the back row, then said ally takes 1/4 damage from being in the back row as opposed to 1/2, with effects that ignore or alter the damage division of individuals in the back row still doing so as though this stance were not in effect; this stance has no effect if possessor's side of battle has a non-standard row formation
Turtle's Shell- (Active Ability, Defender) This character may use Turtle Shell in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. This character gains +140 Defense added to the result of the Defend action, and has both a 15% Water resistance and a 15% Ranged Attack resistance for the duration of the Defend action's results.
Two-Shields Stance- (Stance Ability, Defender) If possessor has at least two Shields equipped, possessor gains +200 Defense

~Diviner~
Classical Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes, this ability counts as 'Basic Divining Attunement' for prerequisite purposes
Superior Vision- (Passive Ability, Diviner) Possessor gains 105% To Hit

~Dynamic Allsculpter~
Adept Flux Synchronization- (Passive Ability, Other: Dynamic Allsculpter) Amounts of Flux element Damage possessor deals are increased by 10,000 points, Flux element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Flux element Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Affinity to Healing Via Flux- (Passive Ability, Other: Dynamic Allsculpter) Whenever possessor obtains Flux element HP Healing or MP Healing, said amount is increased by 1,000 points
Apprentice Defenses Against Flux- (Passive Ability, Other: Dynamic Allsculpter) Possessor gains +500 Defense against Flux
Apprentice Flux Synchronization- (Passive Ability, Other: Dynamic Allsculpter) Possessor gains +50 to all stats for each Flux element item equipped, Possessor's Flux element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Flux- (Passive Ability, Other: Dynamic Allsculpter) Possessor's Flux element allies gain +100 to all stats
Apprentice Weaponization of Flux- (Passive Ability, Other: Dynamic Allsculpter) Quantities of Flux element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Flux- (Passive Ability, Other: Dynamic Allsculpter) Possessor gains +500 to all stats while in a Zone of Flux
Basic Acceleration Within Flux's Dominion- (Passive Ability, Other: Dynamic Allsculpter) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Flux
Basic Affinity to Healing Via Flux- (Passive Ability, Other: Dynamic Allsculpter) Whenever possessor obtains Flux element HP Healing or MP Healing, said amount is increased by 500 points
Basic Flux Synchronization- (Passive Ability, Other: Dynamic Allsculpter) Possessor gains +25 to all stats if possessor is Flux element
Basic Understanding of the Heart of Flux- (Passive Ability, Other: Dynamic Allsculpter) Possessor's Flux element allies gain +10 to all stats
Basic Weaponization of Flux- (Passive Ability, Other: Dynamic Allsculpter) Quantities of Flux element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Flux- (Passive Ability, Other: Dynamic Allsculpter) Possessor gains +50 to all stats while in a Zone of Flux
Control of Flux- (Passive Ability, Other: Dynamic Allsculpter) Possessor has a 20% chance of being able to cancel the actions of Flux element individuals below Level 20, with things that would occur before and after said actions still occurring
Defense Flux- (Passive Ability, Other: Dynamic Allsculptor) At the start of each round, if possesor is Flux element, possessor may give itself a non-stacking buff that provides +2,000 Defense against any one base element
Defenses that Utilize Flux- (Passive Ability, Other: Dynamic Allsculpter) Possessor gains +500 Defense if possessor has any Flux-element items equipped that provide a Defense bonus
Dynamic Allsculpter- (Passive Ability, Other: Dynamic Allsculpter) Possessor ignores (1 * (Possessor Level/5), rounded down)% Flux Resistance, Possessor ignores Flux Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Dynamic Element Stance- (Stance Ability, Other: Dynamic Allsculptor) At the start of each round, possessor may give itself a non-stacking buff that makes it solely either any one base element, solely Flux element, or solely any one base element and Flux element
Dynamic Self-Resculpting- (Passive Ability, Other: Dynamic Allsculptor) At the start of each round, if possessor is Flux element, possessor may give itself a single instance of a buff that stacks 200 times that provides +200 to one stat and -200 to any one other stat
Elemental Attack-Conversion: Flux- (Technique Ability, Other: Dynamic Allsculptor) Possessor may use 'Elemental Attack-Conversion: Flux' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Flux element and no other technique is used. Said action becomes solely the element Flux.
Elemental Invocation of Flux- (Technique Ability, Other: Dynamic Allsculptor) Possessor may use 'Elemental Invocation of Flux' in conjunction with an 'Elemental Attack' action so long as possessor is Flux element and no other technique is used. Said action gains +500 Melee Attack, +500 Magical Attack, or +500 Ranged Attack.
Empowered By Flux- (Passive Ability, Other: Dynamic Allsculpter) If possessor is Flux element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Flux
Empowered By Flux- (Passive Ability, Other: Dynamic Allsculpter) If possessor is Flux element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Flux
Flux Battle-Aura- (Stance Ability, Other: Dynamic Allsculpter) Possessor deals 10,000 Flat Flux element Damage to each opponent at the start of each round
Flux Body Form- (Stance Ability, Other: Dynamic Allsculptor) Possessor gains +200 Defense against Flux, Possessor gains 15% Flux Resistance, Possessor may deal 5,000 Flat Flux element Damage to any individual who conducts an offensive action that targets possessor
Flux Manipulation- (Passive Ability, Other: Dynamic Allsculpter) Possessor may choose one of the following at the beginning of each round if Flux element: Create a Zone of Flux, Remove a Zone of Flux created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Flux by either possessor or a source below Level 20, Add Flux to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Flux element on a Flux element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Flux, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Flux, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Flux element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Flux to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Flux, 5% Flux Resistance, or +50 Defense against Flux and 1% Flux Resistance until the end of the round as a non-stacking buff
Greater Weaponization of Flux- (Passive Ability, Other: Dynamic Allsculpter) Quantities of Flux element Damage dealt by possessor are increased by 25,000 points
Improved Affinity to Healing Via Flux- (Passive Ability, Other: Dynamic Allsculpter) Whenever possessor obtains Flux element HP Healing or MP Healing, said amount is increased by 5,000 points
Improved Defenses Against Flux- (Passive Ability, Other: Dynamic Allsculpter) Possessor gains +5,000 Defense against Flux
Improved Defenses that Utilize Flux- (Passive Ability, Other: Dynamic Allsculpter) Possessor gains +2,000 Defense if possessor has any Flux-element items equipped that provide a Defense bonus
Improved Flux Elemental Emanation- (Passive Ability, Other: Dynamic Allsculptor) Possessor's 'Call Forth the Living Flux' ability may summon entities up to Level 20
Improved Weaponization of Flux- (Passive Ability, Other: Dynamic Allsculpter) Quantities of Flux element Damage dealt by possessor are increased by 5,000 points
Improved Zonal Acclimation of Flux- (Passive Ability, Other: Dynamic Allsculpter) Possessor gains +1,000 to all stats while in a Zone of Flux
Improved Zonal Flux Empowerment- (Passive Ability, Other: Dynamic Allsculpter) Possessor gains +500 to all stats while in a Zone of Flux, Possessor gains +500 Melee Attack, Magical Attack, Ranged Attack, and Defense while in a Zone of Flux
Infinite Assumption of Flux- (Passive Ability, Other: Dynamic Allsculptor) Possessor gains the element Flux while in Dynamic Allsculptor stances
Meditative Assumption of Flux- (Passive Ability, Other: Dynamic Allsculpter) Possessor may choose, at the beginning of a thread, to become solely Flux element
Meditative Assumption of Flux- (Passive Ability, Other: Dynamic Allsculpter) Possessor may choose, at the beginning of a thread, to become solely Flux element
Nonsynchronous Elemental Attack-Conversion: Flux- (Passive Ability, Other: Dynamic Allsculptor) Possessor may use the Technique 'Elemental Attack-Conversion: Flux' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action even if possessor is not Flux element.
Nourish Flux- (Passive Ability, Other: Dynamic Allsculptor) Whenever possessor deals HP or MP healing to an Flux element individual, possessor deals 300 additional points
Nourished By Flux- (Passive Ability, Other: Dynamic Allsculpter) If possessor is Flux element, possessor has a 5% chance of being afflicted with Rejuvenation at the start of each round if possessor is in a Zone of Flux
Nullify Flux- (Passive Ability, Other: Dynamic Allsculpter) Possessor may remove the element Flux from the actions of individuals below possessor's Level who are below Level 60, Possessor may prevent the actions of Flux-element individuals below Level 40 who are below possessor's Level, Possessor may prevent the Flux-element actions of individuals below Level 40 who are below possessor's Level, Possessor may remove the element Flux from possessor's actions, Things that would occur before and after actions that are prevented by this ability still occur
Partial Channeling of the Wrath of Flux- (Passive Ability, Other: Dynamic Allsculpter) Possessor's Melee Attack, Magical Attack, and Ranged Attack actions may gain 5% inflicts Overwhelmed
Partially Unfettered by the Bonds of Flux- (Passive Ability, Other: Dynamic Allsculpter) Possessor gains 5% Overload: Flux Destabilization Resistance
Predict the Flow of Flux- (Passive Ability, Other: Dynamic Allsculptor) Possessor gains +5% Dodge against Flux element individuals
Project Flux- (Passive Ability, Other: Dynamic Allsculptor) Possessor may choose for possessor's 'Ranged Attack' actions to gain +300 Ranged Attack and the element Flux
Prosperous Venting of Excess Flux- (Passive Ability, Other: Dynamic Allsculptor) If possessor is Flux element and performs an 'Elemental Attack' action that is solely Flux element, said action deals 5,000 additional Damage, and, at the end of said action, possessor regenerates 5,000 HP.
Reconsume Flux Elemental Spawn- (Passive Ability, Other: Dynamic Allsculpter) Possessor may, at the start of any round, unsummon one of possessor's Flux element Elemental summons to regenerate (1,000 * said Elemental's Level, to a Max of 99,000) HP
Reflect Flux- (Passive Ability, Other: Dynamic Allsculpter) Possessor Reflects Flux against sources below Level 20 if Level 20 or greater
Relentless Tempest of Flux- (Passive Ability, Other: Dynamic Allsculptor) If possessor's last action was solely Flux element either due to this ability or the technique 'Elemental Attack-Conversion: Flux', possessor may make any of possessor's offensive actions solely Flux element.
Soothing Flux Emanation- (Passive Ability, Other: Dynamic Allsculpter) Whenever possessor absorbs Damage that is Flux element Damage, Possessor may choose to deal 10,000 Flat Flux element HP Healing to up to 10 targets that are Flux element
Stability Within Flux- (Passive Ability, Other: Dynamic Allsculptor) Possessor gains 25% minor negative status effect resistance while in a Zone of Flux
Uplifted By Flux- (Passive Ability, Other: Dynamic Allsculpter) If possessor is Flux element, possessor has a 5% chance of being afflicted with Elevated at the start of each round if possessor is in a Zone of Flux
Zonal Flux Control- (Passive Ability, Other: Dynamic Allsculpter) Possessor may, at the start of each round, choose one Zone of Flux that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80

~Elemental Researcher~
Comprehension of Horrid Elements Yet Unseen- (Passive Ability, Other: Elemental Researcher) Possessor gains +500 Defense against SAN, INF, and RES Damage.
Inclusion of INF- (Passive Ability, Channeler) Possessor gains +500 Defense against INF Damage. If possessor does not possess INF as a stat at the time of acquiring this ability, possessor gains INF as a stat with a Base value of 5.
Inclusion of RES- (Passive Ability, Channeler) Possessor gains +500 Defense against RES Damage. If possessor does not possess RES as a stat at the time of acquiring this ability, possessor gains RES as a stat with a Base value of 5.
Inclusion of SAN- (Passive Ability, Channeler) Possessor gains +500 Defense against SAN Damage. If possessor does not possess SAN as a stat at the time of acquiring this ability, possessor gains SAN as a stat with a Base value of 5.

~Enchanter~
Apprentice Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 50 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Basic Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 10 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Enchanter- (Passive Ability, Enchanter) All Enchantment spells cost possessor (1,000 * Possessor Level) less XP and MP to cast, All Enchantment spells cast by possessor last (Possessor Level) rounds longer if they already last over 12 rounds
Infuse Spell Essence- (Active Ability, Enchanter) Possessor may spend an action to change the element of a Spell that is in possessor's possession to gain Magic in addition to its other elements, provided that said Spell is not any non-base element
Infuse Spell Essence: Air- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Air to a spell instead of Magic
Infuse Spell Essence: Double- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add two elements that they could otherwise singularly add to a Spell instead of one element
Infuse Spell Essence: Earth- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Earth to a spell instead of Magic
Infuse Spell Essence: Electrical- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Electrical to a spell instead of Magic
Infuse Spell Essence: Energy- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Energy to a spell instead of Magic
Infuse Spell Essence: Essence Replacement (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions replace the elements of the Spell they are targetting instead of merely adding new elements
Infuse Spell Essence: Fire- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Fire to a spell instead of Magic
Infuse Spell Essence: Ice- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Ice to a spell instead of Magic
Infuse Spell Essence: Light- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Light to a spell instead of Magic
Infuse Spell Essence: Multiple- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add any number of elements that they could otherwise singularly add to a Spell (provided said number is at least one) instead of one element
Infuse Spell Essence: Triple- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add three elements that they could otherwise singularly add to a Spell instead of one element
Infuse Spell Essence: Water- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Water to a spell instead of Magic
Shield Enchanter- (Passive Ability, Enchanter) Possessor's Enchantment spells that apply Enchantment enhancements to Shields cost 200 XP less when applying said enhancements to Shields

~Flux Baron~
Adept Flux Baron Knowledge- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +2,000 to all stats, Possessor gains an additional summon slot that may only contain a Shapeshifter summon, Possessor's unmodified stats increase by 200 points if possessor is a Shapeshifter
Advanced Fluxoid Armament Mastery- (Active Ability, Flux Baron) For each action possessor takes, possessor may use one equipped Fluxoid's ability to a max of 10 times per turn of battle that cycles through all characters
Advanced Shapeshifter Loyalty Instruction- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain 60% Charm Resistance
Apprentice Flux Baron Knowledge- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Assumption of the Essence of the Shapeshifter- (Passive Ability, Flux Baron) Possessor may, at the beginning of a thread, choose to become the subtype Shapeshifter
Augment Fluxoids- (Passive Ability, Flux Baron) All of possessor's Fluxoid pets and summons gain +50 to all stats, +250 HP and MP, and +100 Damage to all attacks
Baron's Form of Helm- (Passive Ability, Flux Baron) Possessor may spend an action to become an Item that is an Accessory that is a Helm, with said Helm providing +X Defense, where x = (50 * Possessor Level); when possessor becomes an item using this ability, possessor may immediately be traded to any target, The wielder of possessor when possessor is an item created through this ability may spend an action to transform possessor back into the state possessor was in prior to being an item due to this ability
Basic Flux Baron Knowledge- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Fluxoid Armament Mastery- (Passive Ability, Flux Baron) +25 to Melee, Magical, and Ranged Attack and Defense bonuses granted by equipped Fluxoids
Basic Shapeshifter Loyalty Instruction- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain 20% Charm Resistance
Body of Blades- (Passive Ability, Flux Baron) Possessor's abilities which solely add stat bonuses along with bonuses to Physical element attacks of normal damage or Physical element attacks of normal damage to possessor's pets and summons also apply to possessor
Chameleon Flesh- (Passive Ability, Flux Baron) Possessor may, at the start of any round or the start of any of possessor's actions, become the same non-Universe element as any ally, any equipped Armor, or any Zone that possessor is in
Chimeric Forms- (Passive Ability, Flux Baron) If possessor is in a Stance whose name includes 'Form of', possessor may be in an additional Stance whose name includes 'Form of'
Chimeric Wereform- (Passive Ability, Flux Baron) Possessor may be in two Flux Baron stances whose name includes 'Wereform' simultaneously
Defensive Fluxoid Conversion- (Active Ability, Flux Baron) Possessor may have any number of equipped Fluxoids, either at the beginning of battle or as an action, have their Attack Bonus of any one normal type converted into a Defense bonus of half value
Defensive Shapeshifter Instruction I- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +50 Defense
Defensive Shapeshifter Instruction II- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +250 Defense
Enhanced Wereform Stats- (Passive Ability, Flux Baron) If possessor is a Shapeshifter or in a Stance whose name includes 'Wereform', possessor gains +500 to all stats
Essence Master- (Passive Ability, Flux Baron) Pasive abilities whose name ends with ' Essence' and whose prerequisites include a stance ability whose name begins with 'Form of ' cost possessor 1,000,000 Gold and 1 Week less to obtain in the ability shop, to a minimum of 0 Gold and 1 Week
Expert Flux Baron Knowledge- (Passive Ability, Flux Baron) Possessor's Shapeshifter summons cannot be unsummoned by entities below Level 60 without possessor's permission, Possessor gains an additional pet slot that cannot be used for purposes other than carrying pets, may only contain an Shapeshifter pet, and may not be converted into other types of slots by individuals below Level 100, Possessor's unmodified stats increase by 500 points if possessor is an Shapeshifter
Flux Baron- (Active Ability, Flux Baron) Possessor may forfeit one Accessory slot or Spell slot to gain a Pet slot that may contain a Shapeshifter pet only, This ability provides +50 HP and +10 to all stats of possessor's Shapeshifter pets and summons per Level of possessor
Flux Claws- (Passive Ability, Flux Baron) +50 Damage to possessor's Shapeshifter pet and summon Physical element attacks
Flux Guard- (Active Ability, Flux Baron) Possessor may use an action to move to the back rank and simultaneously unequip a Fluxoid, turn it into its pet or summon form, and place it in the front rank
Flux Shifter- (Passive Ability, Flux Baron) Shapeshifted Forms may counts as Shapeshifters for purposes of possessor's Flux Baron abilities
Fluxoid Armament Mastery- (Active Ability, Flux Baron) Possessor may skip an action to use the ability of an equipped Fluxoid
Fluxoid Reversion- (Active Ability, Flux Baron) Possessor may, as an action, undo the results of possessor's active Flux Baron actions as applied to a certain Fluxoid, as well as any benefits that resulted from said changes
Fluxoid Type Shift- (Active Ability, Flux Baron) As an action that costs 100 XP, possessor may, for the remainder of the thread, change an equipped Fluxoid's subtype to any one non-other subtype of the same type
Fluxoid Wielder- (Passive Ability, Flux Baron) +20 to all Melee, Magical, and Ranged Attack and Defense bonuses provided by equipped Fluxoids, +15 to stat bonuses provided by equipped Fluxoids, +5 to stat damage granted by equipped Fluxoids
Fluxoid-Based Augmentation- (Passive Ability, Flux Baron) Possessor gains +25 to all stats for each Fluxoid equipped
Form Master- (Passive Ability, Flux Baron) Stance abilities whose name begins with 'Form of ' cost possessor 1,000,000 Gold and 1 Week less to obtain in the ability shop, to a minimum of 0 Gold and 1 Week
Form That Imitates Commonly-Seen Rocks- (Stance Ability, Flux Baron) If possessor is a Shapeshifter, possessor gains +10% Dodge while in a Zone of Earth while in this stance
Formflux Master- (Passive Ability, Flux Baron) Possessor's Stance abilities whose name begins with 'Form of ' and possessor's passive abilities whose name ends in ' Essence' that require Stance abilities whose name begins with 'Form Of ' as prerequisites count as Flux Baron abilities for prerequisite purposes for possessor
Formshift: Shapeshifter- (Stance Ability, Flux Baron) Possessor's subtype becomes Shapeshifter
Geozonic Flux- (Passive Ability, Flux Baron) Possessor's Terrain Fluxoids may become, through their shift ability, any type of terrain possessor may automatically set at the start of battle as a Geomancer
Giver of Flux Regeneration- (Passive Ability, Flux Baron) Pet and summoned Shapeshifters may skip a turn to heal 500 HP
Giver of Flux Restoration- (Passive Ability, Flux Baron) Pet and summoned Shapeshifters may skip a turn to heal 500 MP
Giver of Regenerative Metamorphosis- (Passive Ability, Flux Baron) Pet and summoned Shapeshifters regenerate 30 HP per round
Giver of Restorative Metamorphosis- (Passive Ability, Flux Baron) Pet and summoned Shapeshifters regenerate 30 MP per round
Granted Helm Ability: Constitution Boost I- (Passive Ability, Flux Baron) If possessor is an item that is a Helm, possessor provides +200 CON
Granted Helm Ability: Defense Boost I- (Passive Ability, Flux Baron) If possessor is an item that is a Helm, possessor provides +200 Defense
Granted Helm Ability: Physical Resistance I- (Passive Ability, Flux Baron) If possessor is an item that is a Helm, possessor provides 5% Physical Resistance
Granted Helm Ability: Physical Resistance II- (Passive Ability, Flux Baron) If possessor is an item that is a Helm, possessor provides 10% Physical Resistance
Granted Helm Ability: Physical Resistance III- (Passive Ability, Flux Baron) If possessor is an item that is a Helm, possessor provides 15% Physical Resistance
Granted Helm Ability: Physical Resistance IV- (Passive Ability, Flux Baron) If possessor is an item that is a Helm, possessor provides 20% Physical Resistance
Granted Helm Ability: Resilience Boost I- (Passive Ability, Flux Baron) If possessor is an item that is a Helm, possessor provides 5% Resilience
Granted Helm Ability: Scaling Constitution Boost I- (Passive Ability, Flux Baron) If possessor is an item that is a Helm, possessor provides +30 CON per possessor Level
Granted Helm Ability: Scaling Resistance Boost I- (Passive Ability, Flux Baron) If possessor is an item that is a Helm, possessor provides X% Resilience, where X = Possessor's Level
Granter of Sharpened Bones- (Passive Ability, Flux Baron) +200 Damage to possessor's Shapeshifter pet and summon Physical element attacks
Improved Lycanthropic Regeneration- (Passive Ability, Flux Baron) If possessor is a Shapeshifter or in a Stance whose name includes 'Wereform', possessor regenerates 100,000 HP at the start of each round and has a 60% chance of being cured of Wounded at the start of each round
Improved Wereform Control- (Passive Ability, Flux Baron) Possessor's Shapeshifter stances whose name includes 'Wereform' have their chances of inflicting Confusion: Berserk on possessor reduced by 50%
Linked Flux Defense- (Passive Ability, Flux Baron) All allied Shapeshifters and self gain +20 Defense for each Shapeshifter, including themselves, on their side, to a max of +2,000 Defense
Lunar Werebeast- (Passive Ability, Flux Baron) If possessor is in a Shapeshifter stance whose name includes 'Wereform', possessor gains +2,000 to all stats while in a Chronogeomatic Zone of Night or a Zone of Moon
Lycanthrope's Bite- (Passive Ability, Flux Baron) If possessor is a Shapeshifter or in a Stance whose name includes 'Wereform' or 'Form of', possessor's 'Melee Attack' actions may gain '30% inflicts Diseased: Lycanthropy'
Lycanthropic Regeneration- (Passive Ability, Flux Baron) If possessor is a Shapeshifter or in a Stance whose name includes 'Wereform', possessor regenerates 20,000 HP at the start of each round and has a 30% chance of being cured of Wounded at the start of each round
Offensive Fluxoid Conversion- (Active Ability, Flux Baron) Possessor may have any number of equipped Fluxoids, either at the beginning of battle or as an action, have their Defense bonus converted into an Attack Bonus of any one normal type of half value
Offensive Shapeshifter Instruction I- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons have the Damage values of their abilities increased by 50 points
Offensive Shapeshifter Instruction II- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons have the Damage values of their abilities increased by 500 points
Resistant to Secondary Instances of Lycanthropy- (Passive Ability, Flux Baron) Possessor gains Diseased: Lycanthropy Immunity
Self-Regenerative Metamorphosis- (Passive Ability, Flux Baron) Giver of Regenerative Metamorphosis, Giver of Flux Regeneration, Giver of Restorative Metamorphosis, and Giver of Flux Restoration also apply to possessor
Shapeshifter Instruction I- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +20 to all stats
Shapeshifter Instruction II- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +100 to all stats
Shapeshifter Loyalty Instruction- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain 40% Charm Resistance
Shapeshifter Traits- (Passive Ability, Flux Baron) Possessor gains +1 to all stats so long as possessor is a Shapeshifter
Shockingly Confusing Arrival- (Passive Ability, Flux Baron) Possessor may choose to have a 60% chance of inflicting Confusion on each opponent at the start of battle
Speed-Focused Shapeshifter Instruction I- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Speed-Focused Shapeshifter Instruction II- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes
Terrain Fluxoid Augmentation- (Passive Ability, Flux Baron) Possessor's Terrain Fluxoids count as 5 levels higher for their Phantom Terrain effects
Virulent Lycanthropy- (Passive Ability, Flux Baron) Possessor's chances of inflicting Diseased: Lycanthropy are increased by 20%
Werebeast Mauling- (Technique Ability, Flux Baron) Possessor may use 'Werebeast Mauling' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action so long as no other technique is used and possessor is in a Flux Baron stance whose name includes 'Wereform'. Said action gains +2,500 Melee Attack, may deal HP Drain to Animals, Humans, Humanoids, Aquatics, and Aerials, and gains '30% inflicts Wounded: Maimed'
Werebeast Pack Member- (Passive Ability, Flux Baron) Possessor's Shapeshifter allies may treat possessor as though possessor possessed a Constant Effect named 'Pack Hunter' while possessor is either a Shapeshifter or in a stance whose name includes 'Wereform'
Werebeast's Agility- (Passive Ability, Flux Baron) If possessor is in a Shapeshifter stance whose name includes 'Wereform', possessor gains +300 to its turn-order-determining stat sum for turn-order-determining purposes
Werebeast's Claws- (Passive Ability, Flux Baron) If possessor is in a Shapeshifter stance whose name includes 'Wereform', possessor gains +350 Melee Attack, deals 1,500 additional Physical element Damage when dealing Physical element Damage with attacks, and has its chances of inflicting Wounded increased by 5%
Werebeast's Scent- (Passive Ability, Flux Baron) If possessor is in a Shapeshifter stance whose name includes 'Wereform', possessor gains +5% To Hit
Wereform Control- (Passive Ability, Flux Baron) Possessor's Shapeshifter stances whose name includes 'Wereform' have their chances of inflicting Confusion: Berserk on possessor reduced by 50%
Wereform Master- (Passive Ability, Flux Baron) Stance abilities whose name begins with 'Wereform' or 'Controlled Wereform' cost possessor 2,000,000 Gold and 2 Weeks less to obtain in the ability shop, to a minimum of 0 Gold and 1 Week
Wereform: Werebear- (Stance Ability, Flux Baron) Possessor, while in this stance, obtains +2 base STR and +1 base CON, Possessor gains the subtype Shapeshifter, If possessor would not possess the subtype Shapeshifter without this Stance taking effect, possessor has a 90% chance of being afflicted with Confusion: Berserk at the start of each round
Wereform: Weregoat- (Stance Ability, Flux Baron) Possessor, while in this stance, obtains +1 base STR and +2 base CON, Possessor gains the subtype Shapeshifter, If possessor would not possess the subtype Shapeshifter without this Stance taking effect, possessor has a 90% chance of being afflicted with Confusion: Berserk at the start of each round
Wereform: Werelizard- (Stance Ability, Flux Baron) Possessor, while in this stance, obtains +2 base CON, +1 base MIN, and the subtype Reptile, Possessor gains the subtype Shapeshifter, If possessor would not possess the subtype Shapeshifter without this Stance taking effect, possessor has a 90% chance of being afflicted with Confusion: Berserk at the start of each round
Wereform: Werepackage- (Stance Ability, Flux Baron) Possessor, while in this stance, obtains +1 base CON and +1 base AGI, Possessor gains the subtype Shapeshifter, Possessor may additionally be in the Stance 'Form of Postal Package' while in this Stance, If possessor would not possess the subtype Shapeshifter or Abstract without this Stance taking effect, possessor has a 90% chance of being afflicted with Confusion: Berserk or Confusion at the start of each round
Wereform: Wererat- (Stance Ability, Flux Baron) Possessor, while in this stance, obtains +1 base CON, and +2 base AGI, Possessor gains the subtype Shapeshifter, If possessor would not possess the subtype Shapeshifter without this Stance taking effect, possessor has a 90% chance of being afflicted with Confusion: Berserk at the start of each round
Wereform: Wereshark- (Stance Ability, Flux Baron) Possessor, while in this stance, obtains +2 base STR and +1 base AGI, Possessor gains the subtype Shapeshifter, If possessor would not possess the subtype Shapeshifter without this Stance taking effect, possessor has a 90% chance of being afflicted with Confusion: Berserk at the start of each round
Wereform: Weretiger- (Stance Ability, Flux Baron) Possessor, while in this stance, obtains +2 base STR and +1 base AGI, Possessor gains the subtype Shapeshifter, If possessor would not possess the subtype Shapeshifter without this Stance taking effect, possessor has a 90% chance of being afflicted with Confusion: Berserk at the start of each round
Wereform: Werewolf- (Stance Ability, Flux Baron) Possessor, while in this stance, obtains +1 base STR, +1 base CON, and +1 base AGI, Possessor gains the subtype Shapeshifter, If possessor would not possess the subtype Shapeshifter without this Stance taking effect, possessor has a 90% chance of being afflicted with Confusion: Berserk at the start of each round
Were-Pounce- (Technique Ability, Flux Baron) Possessor may use 'Were-Pounce' in conjunction with a 'Melee Attack', 'Powerful Attack' or 'Melee Overdrive' action so long as no other technique is used. Said action's user enters a Flux Baron Stance whose name includes 'Wereform' at the start of said action.
Zone Fluxoid Augmentation- (Passive Ability, Flux Baron) Possessor's Zone Fluxoids count as 5 levels higher for their Zone of X effects
Zonic Flux- (Passive Ability, Flux Baron) Possessor's Zone Fluxoids may become, through their shift ability, any type of zone possessor may automatically set at the start of battle as a Geomancer


~Guardian~
Adept of the Brass Fortress- (Passive Ability, Guardian) Each equipped Heavy Armor provides +25 additional Defense
Apprentice Heavy Armor Mastery- (Passive Ability, Guardian) Possessor gains +50 Defense if possessor has a Heavy Armor equipped
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Bulwark Stance- (Stance Ability, Guaridan) User must be in front row and have a Heavy Armor equipped, there is a 5% chance that any hit from a damage or stat-damage dealing attack that would hit an ally in the back row instead hits user
Grounded Solidity- (Active Ability, Guardian) This character may use Grounded Solidarity in conjunction with a Defend, so long as no other technique is used and a Heavy Armor is equipped. This attack gains +250 Defense factored into the user's current Defense for determining the effects of Defend and 5% Electrical resistance for the next turn.
Guardian- (Passive Ability, Guardian) Possessor gains +(500 + (50 * Possessor Level)) Defense if possessor has a Heavy Armor equipped
Hard to Push Around- (Passive Ability, Guardian) Possessor gains +450 STR and +450 CON per 5 levels (rounded up) to a max of +12,000 STR and +12,000 CON for purposes of resisting attempts to forcibly change possessor's row
Heavy Armor Wearer I- (Passive Ability, Guardian) Possessor gains +5 to all stats when possessor has a Heavy Armor equipped
Heavy Armor Wearer II- (Passive Ability, Guardian) Possessor gains +25 to all stats when possessor has a Heavy Armor equipped, Possessor gains +50 Defense when possessor has a Heavy Armor equipped
Iron Body- (Passive Ability, Guardian) +500 HP for each Heavy Armor equipped
Paid Bodyguard- (Passive Ability, Guardian) Possessor's allies may use an amount of Gold up to a max of 100,000 to give possessor a Defense bonus and the provider of the Gold equal to the amount of Gold divided by 1,000, rounded down, this counts as a buff that does not stack which disappears when possessor is killed or otherwise rendered unable to continue battle
Security of Iron- (Passive Ability, Guardian) Possessor gains 15% Fear resistance while wearing Heavy Armor
Tank Hits- (Technique Ability, Guardian) Possessor may use 'Tank Hits' in conjunction with a 'Defend' action so long as no other technique is used and possessor has a Heavy Armor equipped. Said action generates a non-stacking buff effect that lasts until the end of the round and is present on its caster, that causes, whenever an opponent whose AGI is lower than caster's CON who is not above Level 40 or 5 or more Levels greater than caster performs a single-target attack that targets an ally of caster's who is not in the front row while caster is in in front row, for 5% of the not-(Resistance/Immunity/Absorption)-or-Defense-counting Damage dealt by said attack to be re-directed to caster so long as no other effect has re-directed any of the Damage generated by said attack.
Well-Paid Bodyguard- (Passive Ability, Guardian) The Gold cap on Bodyguard is increased by 100,000 and possessor gains 15% of the money spent on said ability

~Master of Monsters~
Apprentice Master of Monsters Knowledge- (Passive Ability, Master of Monsters) Possessor's Monster pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Master of Monsters Knowledge- (Passive Ability, Master of Monsters) Possessor's Monster pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Eyeless Sight- (Passive Ability, Master of Monsters) Possessor gains Impaired: Blind immunity if possessor is a Monster
Form of Manticore- (Stance Ability, Master of Monsters) If possessor is a Monster, possessor gains +400 Melee Attack, +400 Ranged Attack, and 30% Inflicts Poison
Form of Minotaur- (Stance Ability, Master of Monsters) If possessor is a Monster of a Humanoid, possessor gains +800 STR and +200 MIN
Improved Monsterous Vitality- (Passive Ability, Master of Monsters) Possessor gains +5,000 HP if possessor is a Monster
Improved Monsterous Vitality II- (Passive Ability, Master of Monsters) Possessor gains +10,000 HP if possessor is a Monster
Improved Natural Status Infliction- (Passive Ability, Master of Monsters) Possessor's abilities' that possess minor status-effect infliction chances naturally have said chances icreased by 5%, to a max of 100%, if possessor is a Monster
Manticore Essence- (Passive Ability, Master of Monsters) If possessor is a Monster, possessor may choose to count as being in the 'Form of Manticore' stance when not in said stance
Master of Monsters- (Passive Ability, Master of Monsters) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Monster pet only, This ability provides +50 HP and +10 to all stats of possessor's Monster pets and summons per Level of possessor
Monster Traits- (Passive Ability, Master of Monsters) Possessor gains +1 to all stats so long as possessor is an Monster
Monstrous Vitality- (Passive Ability, Master of Monsters) Possessor gains +2,000 HP if possessor is a Monster

~Metamorph~
Basic Shapeshifed Form User- (Passive Ability, Metamorph)- All Shapeshifted Form transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Form of Fox- (Stance Ability, Metamorph) +30 AGI

~Monk~
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Attack-Deflection Training- (Passive Ability, Monk) Possessor gains a 1% chance of Reflecting Physical element attacks from sources below Level 4
Awareness of Energy Chakras- (Passive Ability, Monk) Possessor gains +100 STR, +100 AGI, +100 CON, +100 MIN, and +200 SPI
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Can Control Own Blood Flow- (Passive Ability, Monk) Possessor gains 20% Wounded Resistance against sources below Level 20, Possessor's natural per-round chance of recovering from Wounded increases by 5%
Controlled Breathing- (Passive Ability, Monk) Possessor gains 1% Suffocation Resistance
Defensive Combat Training- (Passive Ability, Monk) +20 Defense
Defensive Fighting- (Passive Ability, Monk) Possessor gains +500 Defense if possessor has been attacked during this thread
Defensive Stance- (Stance Ability, Monk) Possessor gains +300 Defense while in this Stance
Deflective Stance- (Stance Ability, Monk) Possessor has a 20% chance of being able to ignore the offensive actions of individuals below Level 20 who are 2 or more Levels lower than possessor's Level while in this stance
Expert and Bobbing and Weaving- (Passive Ability, Monk) Possessor gains 25% Dodge against offensive actions that use Strength as their Prime Attribute, Possessor gains 7% Dodge, Possessor gains +5% to Hit as a non-stacking buff that lasts 2 rounds whenever possessor successfully Dodges an offensive action that uses Strength as its Prime Attribute
Has Undergone Harsh Training- (Passive Ability, Monk) +400 HP
Improved Defensive Combat Training- (Passive Ability, Monk) +200 Defense
Improved Defensive Fighting- (Passive Ability, Monk) Possessor gains +1,000 Defense if possessor has been attacked during this thread
Melee Dodging- (Passive Ability, Monk) Possessor gains 20% Dodge against offensive actions that use Strength as their Prime Attribute
Monk- (Passive Ability, Monk) Possessor gains +1,000 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast per possessor Level, Possessor gains +500 Defense if possessor has at least 2 empty weapon slots, Possessor gains (Possessor Level / 2, rounded up)% Dodge if possessor has no weapons equipped, Possessor gains +10 additional Melee Attack per possessor Level if no weapon is equipped, Possessor gains +20 to all stats per possessor Level if no weapon is equipped, +50 damage to damage-dealing Unarmed Technique spells per possessor Level
Stance Familiarity- (Passive Ability, Monk) Possessor gains +20 to all stats while in a Stance
Still Heartbeat- (Passive Ability, Monk) Each thread, possessor ignores the first number of rounds equal to possessor's Level worth of effects that possessor would suffer from Poison and its sub-status effects or rounds worth of Damage that possessor would take from any minor negative status effects or sub-status effects
Tough- (Passive Ability, Monk) +500 Max HP, +20 CON, +10 STR, 5% Poison Resistance

~Paladin~
Apprentice Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Holy Magic spells that buff stats do so by 50 more points per such stat
Basic Holy Magic Attunement- (Passive Ability, Paladin) All holy Magic spells gain +10 Magical Attack and boost stats by 5 more
Basic Paladin Combat Training- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Melee Attack bonus gain +10 additional Melee Attack, Possessor gains +50 Defense and +50 SPI
Calming Touch- (Passive Ability, Paladin) 15% Confusion Resistance, Possessor's Lay on Hands ability cures Confusion
Clarifying Touch- (Passive Ability, Paladin) 15% Charm Resistance, Possessor's Lay on Hands ability cures Charm
Comforting Touch- (Passive Ability, Paladin) 15% Pain Resistance, Possessor's Lay on Hands ability cures Pain
Disease-Neutralizing Touch- (Passive Ability, Paladin) 15% Disease Resistance, Possessor's Lay on Hands ability cures Disease
Freeing Touch- (Passive Ability, Paladin) 15% Paralysis Resistance, Possessor's Lay on Hands ability cures Paralysis
Healing Touch- (Passive Ability, Paladin) 15% Impaired Resistance, Possessor's Lay on Hands ability cures Impaired and 1,000 additional HP
Holy Shield- (Passive Ability, Paladin) Possessor gains +50 Defense per Light element Shield and Armor equipped against Demons, Daemons, and Devils
Invigorating Touch- (Passive Ability, Paladin) 15% Fatigue Resistance, Possessor's Lay on Hands ability cures Fatigue
Lay on Hands- (Active Ability, Paladin) Possessor may spend an action to heal a target for 50 HP per possessor Level a number of times per thread equal to possessor's Level
Paladin's Grace- (Passive Ability, Paladin) Possessor gains +50 AGI, 15% Paralysis Resistance, and 5% Dodge if possessor has at least 3 Holy Magic spells equipped, this AGI bonus is increased to +150 if any foes are Demons, Daemons, Devils, Darkspawn, or Undead
Poison-Neutralizing Touch- (Passive Ability, Paladin) 15% Poison Resistance, Possessor's Lay on Hands ability cures Poison
Pure Self- (Passive Ability, Paladin) Possessor has a 5% chance at the start of every round per minor status effect possessor is afflicted with to have said minor status effect cured immediately
Purifying Art- (Passive Ability, Paladin) Possessor's Lay on Hands ability has a 5% chance of curing any one minor status effect on use, Possessor's Holy Magic spells that have a chance of curing minor status effects have a 10% greater chance of doing so
Redeeming Touch- (Passive Ability, Paladin) 15% Hexed Resistance, +20 SPI, Possessor's Lay on Hands ability cures Hexed
Restorative Touch- (Passive Ability, Paladin) 15% Stat Drain Resistance, Possessor's Lay on Hands ability cures Stat Drain and heals 50 points of stat damage from any combination of stats
Shielded by Spiritual Purity- (Passive Ability, Paladin) +50 Defense, Possessor gains +50 additional Defense when possessor has not taken any SPI Damage and is not afflicted with Stat Drain: SPI Drain
Spiritual Purity that Protects against Agony- (Passive Ability, Paladin) Possessor is immune to Pain from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Confusion- (Passive Ability, Paladin) Possessor is immune to Confusion from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Destabilization- (Passive Ability, Paladin) Possessor is immune to Stat Drain from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Entrapment- (Passive Ability, Paladin) Possessor is immune to Paralysis from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Illness- (Passive Ability, Paladin) Possessor is immune to Disease from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Impairment- (Passive Ability, Paladin) Possessor is immune to Impaired from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Impurity- (Passive Ability, Paladin) Possessor is immune to Poison from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Lethargy- (Passive Ability, Paladin) Possessor is immune to Fatigue from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Lust- (Passive Ability, Paladin) Possessor is immune to Charm from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Taint- (Passive Ability, Paladin) Possessor is immune to Hexed from sources below Level 20 that are below possessor's Level

~Puppet Master~
Cholkosh Essence- (Passive Ability, Puppet Master) If possessor is a Daemon, possessor may choose to count as being in the 'Form of Cholkosh' stance when not in said stance
Daccheros-Syr Essence- (Passive Ability, Puppet Master) If possessor is a Daemon, possessor may choose to count as being in the 'Form of Daccheros-Syr' stance when not in said stance
Daemon Traits- (Passive Ability, Puppet Master) Possessor gains Hexed Immunity and Fear Immunity so long as possessor is a Daemon
Form of Cholkosh- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +100 CON and Charm: Lust Immunity
Form of Daccheros-Syr- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains 50% Dodge
Form of Fulgerstahd- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +100 AGI and +100 Ranged Attack
Form of Gilbezbran- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +100 CON and 15% inflicts Disease
Form of Irrindil- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +100 SPI and Fatigued: Elderly Immunity
Form of Irrimachi- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +50 to all stats and Stat Drain: CON Drain Immunity
Form of Irrumei- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +200 SPI
Form of Lyshrekh- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +100 MIN and Stat Drain: MIN Drain Immunity
Form of Neithort- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +100 AGI and Poison Immunity
Form of Tjourquoth- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +300 MIN and Confusion Immunity
Fulgerstahd Essence- (Passive Ability, Puppet Master) If possessor is a Daemon, possessor may choose to count as being in the 'Form of Fulgerstahd' stance when not in said stance
Gilbezbran Essence- (Passive Ability, Puppet Master) If possessor is a Daemon, possessor may choose to count as being in the 'Form of Gilbezbran' stance when not in said stance
Irrimachi Essence- (Passive Ability, Puppet Master) If possessor is a Daemon, possessor may choose to count as being in the 'Form of Irrimachi' stance when not in said stance
Irrindil Essence- (Passive Ability, Puppet Master) If possessor is a Daemon, possessor may choose to count as being in the 'Form of Irrindil' stance when not in said stance
Irrumei Essence- (Passive Ability, Puppet Master) If possessor is a Daemon, possessor may choose to count as being in the 'Form of Irrumei' stance when not in said stance
Lyshrekh Essence- (Passive Ability, Puppet Master) If possessor is a Daemon, possessor may choose to count as being in the 'Form of Lyshrekh' stance when not in said stance
Neithort Essence- (Passive Ability, Puppet Master) If possessor is a Daemon, possessor may choose to count as being in the 'Form of Neithort' stance when not in said stance
Tjourquoth Essence- (Passive Ability, Puppet Master) If possessor is a Daemon, possessor may choose to count as being in the 'Form of Tjourquoth' stance when not in said stance

~Seakeeper~
Acclimation to the Pressure of the Ocean Depths- (Passive Ability, Seakeeper) If possessor is an Aquatic, possessor gains Drowning: Pressure of the Deep Immunity
Anemone Essence- (Passive Ability, Seakeeper) If possessor is an Aquatic, possessor may choose to count as being in the 'Form of Anemone' stance when not in said stance
Apprentice Seakeeper Knowledge- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Aquatic Traits- (Passive Ability, Seakeeper) Possessor gains +1 to all stats so long as possessor is an Aquatic
Basic Seakeeper Knowledge- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Clam Essence- (Passive Ability, Seakeeper) If possessor is an Aquatic, possessor may choose to count as being in the 'Form of Clam' stance when not in said stance
Crab Essence- (Passive Ability, Seakeeper) If possessor is an Aquatic, possessor may choose to count as being in the 'Form of Crab' stance when not in said stance
Dolphin Essence- (Passive Ability, Seakeeper) If possessor is an Aquatic, possessor may choose to count as being in the 'Form of Dolphin' stance when not in said stance
Fins- (Passive Ability, Seakeeper) Possessor gains +20 AGI while possessor is an Aquatic
Fish Essence- (Passive Ability, Seakeeper) If possessor is an Aquatic, possessor may choose to count as being in the 'Form of Fish' stance when not in said stance
Form of Anemone- (Stance Ability, Seakeeper) If possessor is an Aquatic, possessor gains +100 CON and +100 Melee Attack
Form of Clam- (Stance Ability, Seakeeper) If possessor is an Aquatic, possessor gains +200 Defense
Form of Crab- (Stance Ability, Seakeeper) If possessor is an Aquatic, possessor gains +100 Defense and +100 Melee Attack
Form of Dolphin- (Stance Ability, Seakeeper) If possessor is an Aquatic, possessor gains +100 AGI and +100 MIN
Form of Fish- (Stance Ability, Seakeeper) If possessor is an Aquatic, possessor gains +50 AGI
Form of Jellyfish- (Stance Ability, Seakeeper) If possessor is an Aquatic, possessor gains +100 AGI and +100 Melee Attack
Form of Octopus- (Stance Ability, Seakeeper) If possessor is an Aquatic, possessor gains +20 STR, +30 AGI, +30 MIN, and 6% Dodge
Form of Sea Snake- (Stance Ability, Seakeeper) If possessor is an Aquatic, possessor gains +100 AGI and +100 Melee Attack
Form of Sea Turtle- (Stance Ability, Seakeeper) If possessor is an Aquatic, possessor gains +100 CON and +100 Defense
Form of Shark- (Stance Ability, Seakeeper) If possessor is an Aquatic, possessor gains +50 STR
Form of Shark- (Stance Ability, Seakeeper) If possessor is an Aquatic, possessor gains +50 STR
Form of Starfish- (Stance Ability, Seakeeper) If possessor is an Aquatic, possessor gains +50 STR and +50 CON
Form of Tube-Worm- (Stance Ability, Seakeeper) If possessor is an Aquatic, possessor gains +100 CON and +1% Resilience
Form of Whale- (Stance Ability, Seakeeper) If possessor is an Aquatic, possessor gains +200 STR, +200 CON, +200 SPI, +200 MIN, and +10,000 HP
Jellyfish Essence- (Passive Ability, Seakeeper) If possessor is an Aquatic, possessor may choose to count as being in the 'Form of Jellyfish' stance when not in said stance
Octopus Essence- (Passive Ability, Seakeeper) If possessor is an Aquatic, possessor may choose to count as being in the 'Form of Octopus' stance when not in said stance
Sea Snake Essence- (Passive Ability, Seakeeper) If possessor is an Aquatic, possessor may choose to count as being in the 'Form of Sea Snake' stance when not in said stance
Sea Turtle Essence- (Passive Ability, Seakeeper) If possessor is an Aquatic, possessor may choose to count as being in the 'Form of Sea Turtle' stance when not in said stance
Seakeeper- (Passive Ability, Seakeeper) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Aquatic pet only, This ability provides +50 HP and +10 to all stats of possessor's Aquatic pets and summons per Level of possessor
Shark Essence- (Passive Ability, Seakeeper) If possessor is an Aquatic, possessor may choose to count as being in the 'Form of Shark' stance when not in said stance
Starfish Essence- (Passive Ability, Seakeeper) If possessor is an Aquatic, possessor may choose to count as being in the 'Form of Starfish' stance when not in said stance
Swimmer (2)- (Passive Ability, Seakeeper) Possessor gains +200 AGI while in a Zone of Water
Trained Swimmer- (Passive Ability, Seakeeper) 5% Drowning Resistance, +30 AGI while in a Zone of Water
Trained to Hold Breath- (Passive Ability, Seakeeper) Possessor takes 1% Max HP in damage instead of 5% per round when Suffocating
Water Breathing- (Passive Ability, Seakeeper) If possessor is either Water element or an Aquatic, possessor becomes immune to Drowning from sources below level 40, though not its sub-status effects
Whale Essence- (Passive Ability, Seakeeper) If possessor is an Aquatic, possessor may choose to count as being in the 'Form of Whale' stance when not in said stance

~Scholar~
Avoids Being Bored While Listening (Or Reading) About Rocks For Hours On End- (Passive Ability, Scholar) Possessor gains 35% Fatigued Resistance against Earth-element actions of individuals below Level 30
Advanced Geological Knowledge- (Passive Ability, Scholar) Possessor gains +500 MIN if any opponent is Earth element, Possessor deals 500 additional Damage to Earth-element targets, Possessor deals 1,200 additional Damage to Earth-element Golems and Elementals
Basic Knowledge of Geology- (Passive Ability, Scholar) Possessor gains +30 MIN if any opponent is Earth element
Expansive Knowledge of Planet Rocky Bob's Rocks- (Passive Ability, Scholar) Possessor gains +100 MIN
Geologist- (Passive Ability, Scholar) Possessor gains +200 MIN if any opponent is Earth element, Possessor deals 300 additional Damage to Earth-element targets, Possessor deals 600 additional Damage to Earth-element Golems and Elementals
Understanding of What Makes Common Types of Rocks Spawn- (Passive Ability, Scholar) +30 MIN

~Transmuter~
Apprentice Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by 50 additional points, All Transmutation spells cast by possessor that increase stats do so by 50 additional points, and all Transmutation spells cast by possessor cost 200 less MP
Automutationist- (Passive Ability, Transmuter) Possessor may claim Automutation Spheres
Basic Mutative Power- (Passive Ability, Transmuter) Possessor gets +25 to all stats, +200 HP, +200 MP, and +20 Defense
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Bodily Transformation of Plastic- (Passive Ability, Transmuter) Possessor may, if possessor does not possesses a Transmutation or Transmuter buff whose name includes 'Transmute Body', possessor may choose to be in a single additional non-Transmuter stance while in the Transmuter stance 'Plastic Body Form'
Expanded Transmutative Element-Warping- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a base element
Expanded Transmutative Element-Folding- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a single element
Expanded Transmutative Self-Warping- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a base subtype
Expanded Transmutative Self-Folding- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a single subtype
Knowledge of Rock-Specific Transmutation Techniques- (Passive Ability, Transmuter) Transmutation spells that possessor casts that provide buffs that increase stats have the values of said buffs increased by 50 points when affecting Earth-element Elementals as an effect that stacks a max of 30 times per individual across all buffs
Plastic Body Form- (Stance Ability, Transmuter) Possessor gains +200 Defense and +20 CON
Polymorph Expert- (Passive Ability, Transmuter) Possessor's spells that begin with 'Polymorph:' may affect willing allies of higher level than caster
Quantifiable Uniqueness-Overriding Equation- (Passive Ability, Transmuter) Possessor and possessor's willing allies may be affected by possessor's spells that being with 'Polymorph' despite being unique if they are unique
Shifting Weapon Stance- (Stance, Transmuter) Possessor's weapons with base subtypes may have themselves instead count as any other base subtype
Transmuter- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by (50 * Possessor Level) additional points as a non-stacking effect, All Transmutation spells cast by possessor that increase stats do so by (50 * Possessor Level) additional points as a non-stacking effect, and all Transmuatation spells cost possessor (100* Possessor Level) less MP to cast
Thrice-Warped Stance- (Passive Ability, Transmuter) Possessor counts as being in Shifting Weapon Stance while in Warped Self Stance
Twice-Warped Stance- (Passive Ability, Transmuter) Possessor counts as being in Warped Element Stance while in Warped Self Stance
Warped Element Stance- (Stance, Transmuter) Possessor, if a single base element, may choose to count as a different base element while in this stance
Warped Self Stance- (Stance, Transmuter) Possessor, if a single base subtype, may choose to count as a different base subtype while in this stance

~Ward Crafter~
Phantasmagorical Self-Warding- (Passive Ability, Other: Ward Crafter) Possessor may, once per thread, choose to not acquire a major negative status effect that would otherwise afflict possessor, provided it is coming from a source that is not Level 99 or 5 or more Levels greater than possessor

~Wizard~
Advanced Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Knowledge of Basic Magic Theory- (Passive Ability, Wizard) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Wizard Magic spell and one of which is a non-'Wizard Magic' spell equipped

~Misc.~
A Bit More Fame in the Arena- (Passive Ability, Friendship) Possessor gains Immunity to a chosen minor negative status effect at the start of each thread if possessor has at least 25 Fame
A Hint of Fame in the Arena- (Passive Ability, Friendship) Possessor gains +10 to all unmodified stats if possessor has at least 5 Fame
Antigravity-Shooting Eyeballs- (Passive Ability, Mad Scientist) Once per round when possessor targets an individual possessor may give that individual a non-stacking -10% To Hit and +10% Dodge unless said individual is Air element
Basic Axe Training- (Passive Ability, Ravager) This character gains +6 Melee Attack when an Axe is equipped.
Basic Binder Knowledge- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Geomancy Attunement- (Passive Ability, Geomancer) All Geomancy spells affect 1 additional target if they already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
Basic Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +25 to all stats if Light element
Basic Unseen Master Knowledge- (Passive Ability, Other: Unseen Master) Possessor's Invisible pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Blessing of the Sun-Eater- (Passive Ability, Blessing) Possessor gains 30% Light Resistance, +5,000 Defense against Light, and may deal HP Drain instead of HP Damage to Solar Beings and may deal MP Drain instead of MP Damage to Solar Beings
Built the Giant Statue- (Passive Ability, Evermason) Possessor's Golem summons gain +20,000 HP
Cook Plastic Food- (Technique Ability, Chef) Possessor may use 'Cook Plastic' in conjunction with a 'Use an Item' or 'Metacombine' action so long as no other technique is used. Said action may include using non-unique Antiquity items whose name includes 'Plastic' as though they were Food consumables that possess one charge, gaining the text 'Target is dealt X Fire & Water & Physical element HP Healing, where X is equal to this item's value divided by 100, to a max of 1,000,000'.
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Form of Postal Package- (Stance Ability, Evermason) If possessor is a Golem, possessor gains +200 AGI and, whenever an individual moves from the battlespace possessor is in to another battlespace, possessor may follow said individual into said other battlespace so long as no entity that is either Level 40 or greater or 5 or more Levels greater than possessor in either the battlespace possessor is leaving or the battlespace possessor is entering objects
Form of Train- (Stance Ability, Mechanist) If possessor is a Machine, possessor gains +200 AGI, +200 CON, +1% Resilience, becomes a Vehicle, and counts as a Vehicle
Gift Wrapper- (Passive Ability, Merchant) Possessor chooses on month of the year upon acquring this ability; possessor's per-item half-price sell cap is increased by 5,000 Gold during that month
Good at Conveying Meaning Through Gestures- (Passive Ability, Thief) Each round possessor has a 30% chance of optionally choosing to ignore instances of Impaired: Silence that are present on possessor
Has a Basic Permit to Battle Baalrath- (Passive Ability, Clearance) Possessor may fight the monster 'Baalrath' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Lostwinter Vinefiend- (Passive Ability, Clearance) Possessor may fight the monster 'Lostwinter Vinefiend' for drops, This ability cannot be used in combos
Fires Clouds of Orange Letter 'J's as an Attack- (Passive Ability, Walker from Beyond) Possessor gains +2,000 Ranged Attack, Possessor's 'Ranged Attack' actions may use CON as their Prime Attribute
Free Will (Lesser)- (Passive Ability, Champion of the Upper Realms) Possessor may not be afflicted with the status effect Charm from sources below Level 50 or the status effect Dominion from sources below level 40
Knock 'Em Into The Slammer- (Technique Ability, Lawbringer) Possessor may use 'Knock 'Em Into The Slammer' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used. Said action, if it would kill a target due to HP Damage, instead leaves said target's HP at 1 and inflicts a special instance of Entombed: Incarcerated on said target that possesses no natural per-round recover chance and causes its possessor to count as dead for purposes of victory conditions.
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Knowledge of Invisibles- (Passive Ability, Other: Unseen Master) Possessor may choose to summon Invisibles from the Enemy List that are normally fightable for drops, Possessor may scan the stats of Invisibles
Knows About Trains- (Passive Ability, Captain) Possessor's Vehicle and Vessel transformations whose name includes 'Train' or 'Rail' gain +50 MIN
Name That Must Not Be Spoken- (Passive Ability, Herald of Lunacy) If any individual scans possessor's stats, possessor gains a 5% chance of inflicting Insanity on them, Has RP effects
Nexus-Approved Post- (Passive Ability, Wanderer) Possessor's 'Form of Postal Package' ability's battlespace travel may only be objected to by entities Level 60 and greater
Possesses An Extra Wrist With A Major Chakra Point In It- (Passive Ability, Mad Scientist) Possessor gains an additional Accessory slot that may only be used to equip a Wristwear item and may not be converted into other slot types by individuals below Level 100
Really Happy About Being Around Trains- (Passive Ability, Captain) Possessor is afflicted with Elevated at the start of any round during which possessor or one of possessor's allies is wielding an item whose name includes 'Train' or is an individual whose name includes 'Train'
Statue-Crafter- (Passive Ability, Crafter) Possessor's Golem summons gain +200 to all stats and +5,000 HP
Undead Traits- (Passive Ability, Deathless One) Possessor gains Pain Immunity, Poison Immunity and Diseased Immunity so long as possessor is an Undead

~Curse~
Lingering Mental Instability- (Passive Ability, Curse) Possessor has a 300% chance of being afflicted with Confused at the start of each round, Possessor has a 3% chance of being afflicted with Insanity at the start of each round, Possessor obtains -5,000 MIN
Silence of the Unsung Choir- (Passive Ability, Curse) Possessor's actions that are contain non-base elements become solely Air element, Damage dealt by possessor that is at least partially a non-base element becomes solely Earth element


Needs to be moved about:

48 Sunmetal- (Item, Material, Light, 15,000,000 Gold)
Sunflame- (Item, Material, Light & Fire, 30,000,000 Gold)
Immolate- (Spell, Elemental Magic, Fire, 1,000 MP, 500,000 Gold) Inflicts Burning
Solar-Noise Reducer- (Accessory, Gadget, Technology & Light, 15,000,000 Gold) Solar Beings below Level 40 in the same battle as wielder, including wielder, cannot attach effects to Zones, Terrains, or Phantom Terrains
5 Selerethric Guard Armor- (Armor, Heavy Armor, Light, 475,000 Gold) +650 Defense, 30% Light Resistance, 20% Darkness Resistance, Light Element attacks gain +500 Melee Attack
6 Selerethric Flametongue- (Weapon, Sword, Light & Fire, 480,000 Gold) +565 Melee Attack, 20% Light Resistance, 15% inflicts Awestruck, 15% inflicts Burning, 1% inflicts 2 hits against 1 in an attack involving Melee Attack bonus
6 Selerethric Shield- (Weapon, Shield, Light, 463,000 Gold) +490 Defense, 25% Light Resistance, 20% Darkness Resistance, 40% Awestruck Resistance, 30% Voidstruck Resistance
Selerethic Guard Helm- (Accessory, Helm, Light, 463,000 Gold) +480 Defense, 25% Light Resistance, 20% Darkness Resistance, 40% Awestruck Resistance, 30% Voidstruck Resistance
Selerethic Guard Boots- (Accessory, Boots, Light, 463,000 Gold) +480 Defense, 25% Light Resistance, 20% Darkness Resistance, 40% Awestruck Resistance, 30% Voidstruck Resistance
2 Double-Essence Linkup Ring- (Accessory, Ring, Magic, 20,000,000 Gold) Once per item per thread, at the beginning of any round, wearer, provided wearer has an item named 'Double-Essence Linkup Ring' equipped, may select an ally who has an item named 'Double-Essence Linkup Ring' equipped whose HP and MP have not been linked to the HP or MP of any individual previously during the same thread, and, for the duration that both wearer and said individual have at least one item named 'Double-Essence Linkup Ring' equipped, wearer and said chosen ally have their HP totals linked and their MP totals linked
Youth Pearl- (Accessory, Trinket, Light & Magic & Air, 45,000,000 Gold) Wielder gains Fatigued: Elderly immunity
Goldenrod Wine- (Consumable, Drink, Light, 1 Charge, 50,000 Gold) +2,000 MP, 30% inflicts Poison: Drunk, does not stack
Sunbeam Lens- (Consumable, Lethal Item, Light & Fire, Unlimited Charges, 60,000,000 Gold) Deals 600,000 Flat Light & Fire element Damage, 60% inflicts Burning
Arrows of Living Light- (Accessory, Ammo, Light, 30,000,000 Gold) +15,000 Ranged Attack, 160% To Hit, Wielder's 'Ranged Attack' actions deal solely Light element damage, User must have a Bow equipped to receive this item’s benefits
Comfortable Iron Underpants- (Accessory, Magic Item, Earth & Physical & Air, 90,000 Gold) +40 Defense, 10% Resilience, Pain: Discomfort Immunity
Socks of the Man Who Is Awake- (Accessory, Trinket, Air, 200,000 Gold) Wearer gains Fatigued Immunity against sources below Level 60
2 Golden Sunmetal Shield- (Weapon, Shield, Light, 15,000,000 Gold) +15,000 Defense, +7,500 Melee Attack, 35% Light Resistance
Solar Armor- (Armor, Heavy Armor, Light, 80,000,000 Gold) +80,000 Defense, +80,000 to all stats, +800,000 HP, 30% Light Resistance
Amulet of the Golden Sun- (Accessory, Amulet, Light, 15,000,000 Gold) +10,000 to all stats, 25% Light Resistance, 25% Awestruck Resistance
Glowing Sunarmor- (Armor, Heavy Armor, Light, 60,000,000 Gold) +60,000 Defense, +50,000 CON, 30% Light Resistance, Wearer has a 50% chance of afflicting each opponent with Imparied: Blind: Constant Glare at the start of each round
Gold Flamingo Golf Club- (Weapon, Polearm, Wealth & Tacky & Glory, 35,000,000 Gold) +35,000 Melee Attack, Wielder gains +70% To Hit against Wealth-element targets
Sunstaff- (Weapon, Staff, Light, 14,000,000 Gold) +14,000 Magical Attack, +3,000 Melee Attack, +14,000 MIN, +14,000 SPI, 25% Light Resistance, 10% Magic Resistance
Shield of the Frowning Blue Sun- (Weapon, Shield, Light & Psychic, 65,000,000 Gold) +65,000 Defense, +45,000 Melee Attack, +45,000 CON, 20% Water Resistance, 20% Physical Resistance, 30% Light Resistance, Wielder is Immune to Charm from sources below Level 60
1 Wings of Solar Fire- (Accessory, Bioaugmentation, Light & Fire, 60,500,000 Gold) 50% Dodge, 30% Earth Resistance, 30% Light Resistance, 30% Fire Resistance, 5% wearer gains an additional action each round, +15,000 to wearer's turn-order-determining stat for turn-order-determining purposes
Cage of Tiny Stars- (Item, Antiquity, Light & Darkness & Magic & Wonder, 110,000,000 Gold)
10 Sun Cupcake- (Consumable, Food, Light, 1 Charge, 1,000,000 Gold) Heals 10,000 HP, Heals 500 points of Darkness-element Stat Damage for each stat, +500 Magical Attack, Deals 19,000 Flat Light element Damage, does not stack
Set of Dolls- (Item, Antiquity, Earth, 14,000 Gold)
4x Leash- (Item, Antiquity, Physical, 120 Gold)
Basic Smith's Tools- (Item, Antiquity, Earth, 25,000 Gold)
3x Army Canteen of Water- (Consumable, Potion, Water, 15 Charges, 5,000 Gold) 60% Cures Fatigued: Dehydration
Blackened Iron- (Item, Antiquity, Darkness, 600,000)
4x Darkwrought Iron Infantry Sword- (Weapon, Sword, Darkness & War, 3,400,000 Gold) +3,400 Melee Attack, 45% Critical, 65% may inflict Voidstruck, 65% may inflict Wounded, 140% To Hit, 40% Critical
2x Darkwrought Iron Infantry Helmet- (Accessory, Helmet, Darkness & War, 2,600,000 Gold) +2,600 Defense, 45% Resilience, 50% Voidstruck Resistance, 50% Wounded Resistance, 10% Darkness Resistance
3 Masterwork Harpoon Gun- (Weapon, Gun, Water & Air, 320,000 Gold) +320 Ranged Attack, 15% Inflicts Wounded, 120% To Hit, wielder must have an item by the name of "Harpoon" equipped to equip this item
Armored War Uniform (Humanoid)- (Armor, Light Armor, Air & Earth, 12,220,000 Gold) +12,200 Defense, this item gains +12,200 Defense and 45% Resilience if it's wielder possesses the subtype "Humanoid"
3 Darkwrought Iron Infantry Spear- (Weapon, Spear, Darkness & War, 3,400,000 Gold) +3,400 Melee Attack, 45% Critical, 65% may inflict Voidstruck, 65% may inflict Wounded, 50% Critical
~Darkwrought Iron Unmaking Set- (Weaponx2, Hammer, Darkness & Void, 4,750,000) +7,500 Melee Attack, wielder may spend an action to break a non-unique item worth less than 4,750,000 Gold, this item reduces the number of accessory slots wielder possesses by 2, to a minimum of 1, if wielder does not possess the ability Adept Crusher, this item is specifically focused on breaking walls as an RP power
2 ~Darkwrought Iron Machine Gun- (Weapon, Gun, Darkness & War, 3,800,000 Gold) +3,800 Ranged Attack, 45% Critical, 65% may inflict Voidstruck, 65% may inflict Wounded, wielder's 'Ranged Attack' actions gain '5 hits against 1' against non-unique targets below level 72, Wielder gains 100% To-Hit as an effect that reduces wielder's To-Hit to 100% if it would become higher than that, assuming wielder is below level 80
3 Jumbled Robot Parts- (Item, Material, Technology, 200 Gold)
Army Combat Rations- (Consumable, Food, Technology, 1 Charge, 5,000 Gold) Heals 300 HP and 300 MP, +20 to all stats, stacks 5 times
Basic Cobbler's Tools- (Item, Antiquity, Earth, 6,000 Gold)
Basic Gunsmith's Tools- (Item, Antiquity, Technology, 21,000 Gold)
35 Harpoon (2)- (Weapon, Gun, Water & Air, 160,000 Gold) +160 Ranged Attack, 10% Inflicts Wounded, This item's name counts as being 'Harpoon'
2 ~Craksore-Corrupted Water Canteen- (Consumable, Potion, Toxin, 15 Charges, 150,000 Gold) +2,500 STR, CON, and AGI if target is Toxin element as a buff that does not stack, -2,500 STR, CON, and AGI if target is not Toxin element as a debuff that does not stack, This consumable automatically affects its user in addition to the normal target
1 Empowered Amethyst- (Accessory, Jewel, Earth & Darkness, 1,000,000 Gold) +1,000 to all stats, 20% Darkness Resistance
1 Empowered Ruby- (Accessory, Jewel, Earth & Fire, 1,000,000 Gold) +1,000 to all stats, 20% Fire Resistance
1 Empowered Sapphire- (Accessory, Jewel, Earth & Water, 1,000,000 Gold) +1,000 to all stats, 20% Water Resistance
1 Empowered Emerald- (Accessory, Jewel, Earth, 1,000,000 Gold) +1,000 to all stats, 20% Earth Resistance
1 Empowered Diamond- (Accessory, Jewel, Earth & Light, 1,000,000 Gold) +1,000 to all stats, 20% Light Resistance
1 Empowered Teralyte- (Accessory, Jewel, Earth, 1,000,000 Gold) +1,000 to all stats, +1,000 Defense
1 Empowered Topaz- (Accessory, Jewel, Earth & Electrical, 1,000,000 Gold) +1,000 to all stats, 20% Electrical Resistance
1 Empowered Opal- (Accessory, Jewel, Earth & Air, 1,000,000 Gold) +1,000 to all stats, 20% Air Resistance
1 Empowered Ametrine- (Accessory, Jewel, Earth & Psychic, 1,000,000 Gold) +1,000 to all stats, 20% Psychic Resistance
1 Empowered Alexandrite- (Accessory, Jewel, Earth & Physical, 1,000,000 Gold) +1,000 to all stats, 20% Physical Resistance
1 Empowered Zircon- (Accessory, Jewel, Earth & Magic, 1,000,000 Gold) +1,000 to all stats, 20% Magic Resistance
1 Empowered Quartz- (Accessory, Jewel, Earth & Technology, 1,000,000 Gold) +1,000 to all stats, 20% Technology Resistance
1 Empowered Iolite- (Accessory, Jewel, Earth & Ice, 1,000,000 Gold) +1,000 to all stats, 20% Ice Resistance
1 Empowered Peridot- (Accessory, Jewel, Earth & Acid, 1,000,000 Gold) +1,000 to all stats, 20% Acid Resistance
1 Empowered Carnelian- (Accessory, Jewel, Earth & Energy, 1,000,000 Gold) +1,000 to all stats, 20% Energy Resistance
'Take Flight With Knowledge!: The Complete Encyclopedia Set'- (Item, Antiquity, Air & Water & Light, 600,000 Gold)
Open Gate to Planet Rocky Bob- (Spell, Gate Magic, Earth, 5,000 MP, 300,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Fantastic Diamond of Bob- (Item, Antiquity, Wonder & Earth, 45,000,000 Gold)
Dragon's Head Fireworks Wagon- (Accessory, Container, Energy, 1 Charge, 130,000,000 Gold) Wielder gains 1 Temporary Dragon's Head Summoning Firework and 1 Temporary Special Edition Dragon Firework at the start of each round, Wielder may deal 300,000 Flat Energy & Color & Glory element Damage to up to 200,000 targets at the start of each round
Explosive Phone- (Accessory, Trinket, Technology & Energy & Fire, 600,000 Gold) Wielder's allies gain +600 to all stats as a non-stacking bonus, If wielder is killed, wielder may, to a max of once per battle, deal 6,000 Flat Technology & Energy & Fire element Damage to up to 5 targets
Viewtacular Beam-Screen- (Accessory, Gadget, Energy, 7,000,000 Gold) 'Lethal Item' and 'Summoning Stone' consumables used by wielder that deal Damage whose name includes 'Firework', 'Laser', 'Blast', or 'Danmaku' gain a chance of criticalling as though they were attacks and gain a 50% chance of inflicting Charm: Impressed
Dragon's Head Summoning Firework- (Consumable, Summoning Stone, Energy, 1 Charge, 30,000,000 Gold) User summons 1 Firework Dragon from the Enemy List and may deal 300,000 Flat Energy & Color & Glory element Damage to up to 200 targets, Max 10 summoned
Energy Rain Fireworks- (Consumable, Lethal Item, Energy, 1 Charge, 3,000,000 Gold) User may deal 30,000 Flat Energy element Damage to up to 300 targets, with said targets acquiring a debuff that stacks 3 times that lasts 5 rounds that deals 30,000 Flat Energy element Damage to its possessor at the start of each round
200 Frustratingly Basic Ice Cream- (Consumable, Food, Ice & Basic, 1 Charge, 100 Gold) Deals 10 Flat Ice & Basic element HP Healing or 1 Flat Ice & Basic MIN Damage
Improved Energy Rain Fireworks- (Consumable, Lethal Item, Energy, 1 Charge, 6,000,000 Gold) User may deal 60,000 Flat Energy element Damage to up to 300 targets, with said targets acquiring a debuff that stacks 3 times that lasts 10 rounds that deals 60,000 Flat Energy element Damage to its possessor at the start of each round
Interdiction Gigabomb- (Consumable, Lethal Item, 1 Charge, Formus & Aether & Destruction, 1 Charge, 200,000,000 Gold) User may deal 2,000,000 Flat Formus & Aether & Destruction element damage to up to 20,000,000 targets, placing a non-stacking debuff on said targets that makes its possessor, if its possessor is below Level 81, and all individuals below Level 80 in its possessor's battlespace, unable to summon, User must be Level 40 or greater
The Astounding Pork- (Consumable, Food, Fire & Earth, 3 Charges, 2,000,000 Gold) Target regenerates 20,000,000 HP and MP and is cured of all minor negative status effects and obtains a non-stacking buff that causes its possessor to regenerate 2,000,000 HP and MP and be cured of all minor negative status effects at the start of each round
Wide Ball Summoning-Firework- (Consumable, Summoning Stone, Energy, 1 Charge, 500,000 Gold) User summons 10 Burstsphere from the Enemy List and may deal 5,000 Flat Energy element Damage to up to 50 targets, Max 10 summoned



Weapons-
*Alawyn's Blade- (Weapon, Sword, Magic, 6,000,000 Gold) +6,000 Melee Attack, +3,000 AGI, +3,000 SPI
*Carmine Banner of the Southern Fields- (Weapon, Polearm, Fire, 20,000,000 Gold) +20,000 Melee Attack, +20,000 Magical Attack, Inflicts Burning, Wielder's allies gain +2,000 to all stats as a non-stacking effect, Wilder gains the ability:
Limited Direct- Caster gives target another action immediately following this action, may only be used once per round per instance of this ability, Air, 25,000 MP
*Joyslaughter- (Weapon, Knife, Light & Darkness, 12,000,000 Gold) +12,000 Melee Attack, May deal HP Drain, Wielder's actions may become solely Light element or Darkness element
*Ludwig's Hammer- (Weaponx2, Hammer, Magic & Ice, 70,000 Gold) +75 Melee Attack, 15% inflicts Frozen, user may skip a turn to increase Frozen likelihood by 10%

Bag Full of Smoke Bombs- (Weapon, Throwing Weapon, Air & Darkness & Technology, 64,000 Gold) Wielder's Ranged Attacks deal no damage but instead inflict a debuff that gives -5% To Hit that stacks 3 times, Wielder's Ranged Attacks gain 1 hit against 5, Wielder's Ranged Attacks gain a 15% chance of inflicting Impaired: Blind
Blade of Ruin- (Weapon, Sword, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, 215% To Hit, 115% Critical, 50% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater
Book Full of Scissors- (Weapon, Book, Physical, 715,000 Gold) +715 Melee Attack, +715 Ranged Attack, +715 Magical Attack, Wielder counts as wielding 10 additional Tool weapons
3 Broken Blade- (Weapon, Sword, Physical, 60 Gold) +1 Melee Attack, 30% wielder's 'Melee Attack' actions deal no damage if wielder is below Level 10
2 Contained Thermonuclear Sundroplet- (Weapon, Force, Fire & Light & Atomic, 80,000,000 Gold) +80,000 Melee Attack, +80,000 Ranged Attack, +80,000 Magical Attack, 80% inflicts Poison: Irradiated, 60% inflicts Burning, 60% inflicts Awestruck, Wielder must be Level 40 or greater
Crusader Paladin's Shield- (Weapon, Shield, Light & Physical, 1,750,000 Gold) +1,100 Melee Attack, +1,800 Defense, +1,600 CON, 25% Resilience, 15% Dodge, 18% Darkness Resistance, 18% Light Resistance, 18% Magic Resistance, 40% Voidstruck Resistance
Cube Sword- (Weapon, Sword, Physical, 70,000 Gold) +70 Melee Attack
101 Darksky Sniper Rifle- (Weaponx2, Gun, Darkness, 105,000 Gold) +240 Ranged Attack, 120% To Hit, 5% Dodge, +240 additional Ranged Attack in a Zone of Darkness, 5% inflicts Blind in a Zone of Darkness
Demon’s Flaming Sickle- (Weaponx2, Scythe, Fire & Darkness, 825,000 Gold) +1,850 Melee Attack, +1,600 STR, +1,600 AGI, +1,600 SPI, 20% inflicts Burning, 10% inflicts Voidstruck, 5% inflicts Wounded, 25% Critical
6 Desert Corsair's Falchion- (Weapon, Sword, Physical, 65,000 Gold) +71 Melee Attack, +400 HP while adventuring in the Desert of Sildriza encounter area
Dragon-Bane Doomblade- (Weapon, Sword, Darkness & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Voidstruck on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
Dragon-Bane Flameblade- (Weapon, Sword, Fire & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Burning on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
17 Faceless Swordman's Sword- (Weapon, Sword, Physical, 205,000 Gold) +200 Melee Attack, 15% Critical, 15% Inflicts Wounded, Has a 5% chance on hit, to a max of once per round across all copies of this item, of activating the Sword Ability:
Rouse Sword-Spirit: Faceless Swordsman- Caster performs a 'Melee Attack' action on the target(s) of the hit that triggered this action's activation, which cannot include spells or techniques, cannot activate Sword Abilities, deals 1/2 damage, inflicts 2 hits against 1, has a 15% chance of inflicting Wounded, a 15% chance of inflicting Wounded: Bleeding, and is solely the element Physical
Flame General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Burning, Wielder’s Fire-element allies gain +200 to all stats as an effect that stacks 30 times, 20% Fire Resistance
Fishing Rod With a Sexy Lady on the End- (Weapon, Polearm, Darkness & Earth, 175,500 Gold) +175 Ranged Attack, 30% inflicts Charm
Holy General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder's allies gain +200 to all stats, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
Icy Fist- (Weapon, Fist Weapon, Ice, 7,000 Gold) +6 Melee Attack, 1% inflicts Frozen, Wielder deals 200 additional Ice element Damage per hit
4 Mindslicer Cane- (Weapon, Bladecane, Darkness & Psychic, 398,000 Gold) +390 Melee Attack, Deals 35 MIN Damage on hit, +5% Critical
3 One-Eyed Lantern-Bearer's Lantern- (Weapon, Polearm, Fire, 405,000 Gold) +400 Melee Attack, +400 Magical Attack, 115% To Hit, 15% Inflicts Burning, Has a 5% chance on hit, to a max of once per round across all copies of this item, of activating the Polearm Ability:
Rouse Weapon-Spirit: One-Eyed Lantern-Bearer- Caster performs a 'Magical Attack' action on the target(s) of the hit that triggered this action's activation, which cannot include spells or techniques, that deals 1/2 damage, inflicts 2 hits against 1, has a 15% chance of inflicting Burning, a 15% chance of inflicting Burning: Vaporized Spirit, and is solely the element Fire
26 Shield of the Pearl Wall- (Weapon, Shield, Light & Physical & Earth, 3,000,000 Gold) +3,000 Defense, +1,000 Melee Attack, +3,000 CON, +300 Defense against Stat Damage, wielder's HP may not be reduced below 1 by the first attack that targets wielder each turn that comes from a source below Level 40, Wielder must be Level 20 or greater
2 Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 142,500 Gold) +294 Ranged Attack, 15% inflicts Stun against enemies under level 17
That Blasted Flute That No One Can Find- (Weaponx0, Instrument, Air, 30,000 Gold) +30 Magical Attack, This item may not be unequipped while in a thread or equipped while in a thread, This item may not be stolen or destroyed, This item's text may not be altered, This item may not be traded or sold, This item may not be combo'd or absorbed
Tomb Whisper- (Weapon, Sword, Darkness, 198,000 Gold) +214 Melee Attack, +3% Critical against Darkness element targets
4 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
11 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
10 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
8 Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
6 Totally, Absolutely, Completely, Unequivocally, Unremittingly Awesome Dead Walrus, Emerald Edition!- (Weapon, Other: Chaos Talon, Water, 20,000,000 Gold) +19,000 Melee Attack, +19,000 Ranged Attack, +19,000 Magical Attack, +19,000 to all stats, 29% Critical, 29% Resilience, 129% To Hit, 29% Dodge, Wielder ignores the Resistances of individuals below Level 10, Wielder must be at least Level 20
3 Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly Awesome Dead Walrus, Sapphire Edition!- (Weapon, Other: Chaos Talon, Water, 40,000,000 Gold) +39,000 Melee Attack, +39,000 Ranged Attack, +39,000 Magical Attack, +39,000 to all stats, 39% Critical, 39% Resilience, 139% To Hit, 39% Dodge, Wielder ignores the Resistances of individuals below Level 20, Wielder must be at least Level 30
Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly, Unstoppably Awesome Dead Walrus, Ruby Edition!- (Weapon, Other: Chaos Talon, Water, 60,000,000 Gold) +59,000 Melee Attack, +59,000 Ranged Attack, +59,000 Magical Attack, +59,000 to all stats, 59% Critical, 59% Resilience, 159% To Hit, 59% Dodge, Wielder ignores the Resistances of individuals below Level 40, Wielder ignores the Defense of individuals below Level 40, Wielder is Immune to individuals below Level 20, Wielder must be at least Level 50
11 Watchman's Mace- (Weapon, Mace, Earth, 19,000 Gold) +20 Melee Attack, 1% Earth Resistance
Weather's Arm- (Weapon, Sword, Air & Earth, 40,000 Gold) +42 Melee Attack, +5% Water Resistance

Armor-
*Clarence's Lost Banking Suit- (Armor, Clothes, Wealth, 5,000,000 Gold) +50,000 Defense against Gold Damage, +50 Defense
*Jennifer Tardil's Iron Directive Uniform- (Armor, Light Armor, Darkness & Technology, 223,000 Gold) +245 Defense, +50 to all stats, possessor's Robot and Machine pet and summons, as well as possessor's Vehicle, Mech, and War Machine transformations gain +300 HP and regenerate 25 HP per round
*Jennifer Tardil's Nexus PD Uniform- (Armor, Light Armor, Light, 19,000 Gold) +35 Defense, +5 to all stats, possessor's Robot and Machine pet and summons gain +200 HP and regenerate 5 HP per round
Crusader Paladin's Armor- (Amor, Heavy Armor, Light & Physical, 1,910,000 Gold) +2,100 Defense, +1,000 STR, +1,100 AGI, +1,700 CON, +1,600 SPI, 30% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 40% Awestruck Resistance
'Grief & Loss World Tour!' T-Shirt- (Armor, Clothes, Darkness, 230 Gold) +2 Defense, +1 SPI, 5% inflicts Confusion: Depression on wielder at the start of battle
Cube Armor- (Armor, Heavy Armor, Physical, 70,000 Gold) +70 Defense, 5% Ice Resistance
Darkstorm Armor- (Armor, Clothing, Electrical, 55,000 Gold) +67 Defense, +20 AGI, +10 Defense Against Electrical, 5% Electricity Resistance
Desert Corsair's Robes- (Armor, Robes, Earth, 61,000 Gold) +49 Defense, Miragi and Bel-Miragi cannot Confuse wearer
Dampening Monolith Armor- (Armor, Grand Armor, Physical & Earth, 5,700,000 Gold) +6,200 Defense, +8,000 CON, +5,500 Defense against Magic, 40% Resilience, this armor may not be equipped by individuals below Level 20, Non-unique enemies below Level 30 have a 25% chance of failing to use any action that costs 1 or more MP that does not reduce their Max MP by a percentage value, Non-unique enemies below Level 20 may not use any action that costs 1 or more MP that is not an Overcrash, May only be wielded by individuals above Level 10
23 Faceless Swordsman's Armour- (Armor, Light Armor, Physical, 493,000 Gold) +500 Defense, +400 AGI, +400 STR, wearer counts as 10 levels higher for the purpose of having wearer's stats scanned, to a max of Level 99, with said effect not bypassing 'immune to under Level X' effects
Fire General’s Armor- (Amor, Heavy Armor, Fire, 3,100,000 Gold) +3,500 Defense, +2,500 STR, +2,000 AGI, +3,000 CON, +3,000 SPI, 30% Resilience, 25% Fire Resistance, 20% Water Resistance, 50% Burning Resistance, 20% Drowning Resistance, 20% Minor Status Effect Resistance, Wielder's damage-dealing offensive actions deal an additional 20,000 Fire element damage
Greater Rosebay Maiden's Robe- (Armor, Robe, Fire & Light, 3,000,000 Gold) +3,000 Defense, +2,500 CON, +3,200 MIN, +3,100 SPI, 30% Resilience, 20% Light Resistance, 20% Fire Resistance, 20% Magic Resistance, 50% Burning Resistance, 20% Awestruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance, Spirit Magic spells cost wearer 5,000 less MP to cast
Greymake Clothes- (Armor, Clothes, Earth & Physical, 70,000 Gold) +70 Defense, +70 CON, +30 SPI, +70 Defense against effects attached to Zones
50 Pitch Black Shadow-Woven Cowboy Clothes- (Armor, Clothing, Darkness, 86,000 Gold) +69 Defense, +120 additional Defense when in a Zone of Darkness, 15% Dodge when in a Zone of Darkness, +99 Ranged Attack when in a Zone of Darkness
Idolic Wargod's Armor- (Armor, Heavy Armor, War, 220,000,000 Gold) +220,000 Defense, +2,100,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, +190,000 Melee Attack, 140% Resilience and 140% Critical if wearer is Level 60 or greater, 40% War Resistance, 40% Destruction Resistance, Divine Magic, War Magic, and Catastrophe Magic spells cost wearer 300,000 less MP to cast, 160% Resilience, Wearer's allies and wearer may elect to receive worshipper benefits from wearer if they are not already receiving such benefits, Said benefits include +50 Melee Attack, +50 STR, +50 CON, and +25 AGI per Level of worshipper, to a max of Level 80, Said benefits only take effect if none of wearer's opponents are capable of granting worshipper benefits, Wearer may spend an action to resurrect one of its worshippers if said worshipper was killed by a source below Level 80 and no individual capable of granting worshipper benefits objects, Wearer must be Level 40 or greater
2 lluminated Warplate- (Armor, Grand Armor, Law & Technology & Physical, 4,500,000 Gold) +8,100 Defense, +4,900 CON, +4,500 MIN, +4,500 SPI, 30% Resilience, Wearer gains +50 additional Defense as a buff for each allied Illuminated, to a max of 200 such Illuminated, May not be worn by Abstracts, Demons, or Devas
14 Mercenary-Spirit's Reinforced Leather Armour- (Armor, Light Armor, Earth & Physical, 560,000 Gold) +600 Defense, +500 CON, +500 STR, 20% Human Resistance, 20% Spirit Resistance
57 Ruined Mail- (Armor, Heavy Armor, Darkness, 300 Gold) +1 Defense, +1 CON
Thousand-Bladed Warplate- (Armor, Grand Armor, Physical, 7,800,000 Gold) +9,100 Defense, +9,000 CON, +9,000 STR, 30% Resilience, Wearer deals 45,000 Flat Physical element damage to any individual who conducts an offensive action against wearer, 20% Physical Resistance, 40% Wounded Resistance
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
10 Ulaatian Robes- (Armor, Robes, Water, 8,000 Gold) +20 Defense, May only be used by Aliens or characters above level 5
10 Violet Syndicate Robes- (Armor, Robe, Darkness, 30,000 Gold) +29 Defense, +14 MIN, 2% Darkness Resistance

Accessories-
*Banner of the Rostley Knights- (Accessory, Trinket, Air, 550,000 Gold) Possessor's unit pets and summons gain +1,000 to all stats and regenerate 50,000 HP per round as an effect that can heal units
*Golden Lifetime Train Pass From Disc 81: Silent One- (Accessory, Quest Item, Wealth & Air & Earth, 60,000,000 Gold) +6,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
*Redammus's Journal From Exploration of Disc 47- (Accessory, Quest Item, Air & Earth, 7,000 Gold) +70 Defense against effects attached to Zones

4 Anti-Poison Bracer- (Accessory, Wristwear, Magic, 1,000,000 Gold) 50% Poison Resistance, Possessor gains immunity to Poison from sources below Level 20
Bluewar Seal- (Accessory, Seal, Water, 250,000 Gold) +250 to all stats, +250 additional points to all stats if wielder is an Aquatic, +100 to the stats of all wielder's Aquatic pets and summons, 50% Psychic Weakness, Wielder summons 5 Fish Man per turn at the start of wielder's first action, to a max of 20 Fish Man
Box Containing the Applause of the Lion-Judge- (Accessory, Trinket, Light & Law & Sonic, 65,000,000 Gold) Minor status effects do not naturally wear off of wielder
Boxer's Head Guard- (Accessory, Helm, Physical, 2,900 Gold) 4% Resilience, +5 CON
Bracer of Kimelorn- (Accessory, Wristwear, Light, 125,000 Gold) +40% Paralysis Resistance, +210 Damage to all attacks against Undead, Item does not add Light element to attacks it participates in
Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
Crate of Fruit Hauling- (Accessory, Container, Earth, 6,800 Gold) User gains 2 additional Consumable slots that may be used for Food
Crusader General's Helm- (Accessory, Helmet, Light, 4,100,000 Gold) +4,100 Defense, +3,000 to all stats, all of wearer's allies gain 20% Resilience, Immunity to minor status effects from sources below Level 30, +500 to all stats, and 50% Voidstruck Resistance, Bonuses to allies from this item do not stack
Dacchenburg Industries Boots- (Accessory, Boots, Darkness & Acid, 50,000 Gold) +800 Defense, +350 AGI, +350 CON, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 15% Resilience, 15% Dodge
Excessively Incredulous Eyebrows- (Accessory, Bioaugmentation, Psychic & Physical, 30,000,000 Gold) Once per round when an individual would apply a buff or a debuff to a target, wielder may select for said buff or debuff is instead not be applied
First Boss Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
First Endurance Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Wielder gains 1 Buff Slot, to a max of 10, Wielder must be Level 12 or higher
Greatly Warded Holiday Hat- (Accessory, Hat, Ice & Light, 1,000,000 Gold) +1,000 Defense, 20% Resilience
2 Helm of Galbrecht- (Accessory, Helm, Air, 90,000 Gold) +150 Defense, +40 AGI if any foes have a higher AGI than user, Air element Spells do 200 extra damage
Helm of the Love Crusader- (Accessory, Helmet, Light & Fire, 6,000,000 Gold) +6,000 Defense, +6,000 to all stats, all of wearer's allies gain 20% Resilience, Immunity to minor status effects (excluding Charm) from sources below Level 30, +600 to all stats as a non-stacking bonus, and 50% Voidstruck Resistance, Wearer gains +3,000 additional points to all stats if afflicted with Charm
Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance
Jar Containing One's Vulnerability to Deflation- (Accessory, Container, Air & Physical, 70,000 Gold) Wielder's 'Deflates Like a Balloon When Poked' Curse abilities have no effect on wielder
12 Miko Bow-Sash- (Accessory, Belt, Light & Magic, 5,200 Gold) +5 Defense, +5 SPI, +5 Magical Attack, Wearer's Spirit Magic spells cost 5 MP less
*Silent One's Papers from the Seirei Portal- (Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI (Bound to Seirei)
Rainbow Band- (Accessory, Wristwear, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Energy & Ice & Electrical & Acid, 15,000,000 Gold) +7,500 to all stats, 25% Earth Resistance, 25% Air Resistance, 25% Fire Resistance, 25% Water Resistance, 25% Light Resistance, 25% Darkness Resistance, 25% Magic Resistance, 25% Technology Resistance, 25% Physical Resistance, 25% Psychic Resistance, 25% Energy Resistance, 25% Ice Resistance, 25% Electrical Resistance, 25% Acid Resistance
Second Boss Badge- (Accessory, Broach, Magic, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Ranged Attack, +10,000 Magical Attack, +10,000 to all stats, 50% Dodge, 50% Critical, 50% Resilience, 150% to Hit, +100,000 HP, +100,000 MP, Opposing bosses below Level 30 that are listed as below Level 30 on the Boss List have their Boss Effects disabled, Wielder must be Level 44 or higher
Symbol of the Ouroboros- (Accessory, Other: Elder Symbol, Spatial & Time, 200,000,000 Gold) +2,000,000 HP as a non-stacking bonus, +2,000,000 MP as a non-stacking bonus, Wielder regereates 200,000 HP and 200,000 MP at the start of each round, Sources below Level 60 may not prevent wielder from healing or regerneating HP or MP, Wielder may target individuals below Level 60 who are in different battlespace so long as no individual of Level 90 or greater who is either in the battlespace wielder is in or the battlespace being targeted objects, Wielder must be Level 40 or greater
Ulaatian Entity-Processing Engine (Upgraded Replicative Edition)- (Accessory, Gadget, Water & Magic & Electrical & Technology, 8,350,000 Gold) At the start of each round, wielder summons 2 Being from Ulaat Thamarr from the enemy list, Whenever one of this item's summons is killed by a source below Level 50, this item's wielder summons 1 Being from Ulaat Thamarr, Max 200 summoned

Consumables-
Assorted Beans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +4 STR, CON, and AGI
3 Apple- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Damage for Earth element attacks
Bag of Ice- (Consumable, Lethal Item, Ice, 2 Charges, 30,000 Gold) Deals 3,000 Ice damage to 40 targets
Camera that Can Photograph Moose Successfully- (Item, Antiquity, Technology & Earth, 7,000 Gold)
2 Candy Bar- (Consumable, Food, Earth & Ice, 1 Charge, 300 Gold) Deals 30 Flat Earth element HP Healing
5 Curative Potion- (Consumable, Potion, Magic, 1 Charge, 3,900 Gold) +500 HP
Deliciously Edible Plastic Lemons- (Consumable, Food, Acid & Earth, 4 Charges, 4,000 Gold) Target gains 5% Acid Resistance as a non-stacking buff
ѦEnormous Three-Flavored Cake- (Consumable, Food, Earth, 90 Charges, 5,000,000 Gold) User may choose for this item to either deal 1,000,000 Flat Earth element HP Healing, deal 1,000,000 Flat Earth element MP Healing, or cure two minor negative status effects
Escape Rope- (Consumable, Enchanted Item, Magic, 1 Charge, 6,000 Gold) User and user's allies may immediately leave a random quest they are currently in
Frog-Flavored Lozenges- (Consumable, Medicine, Water, 3 Charges, 5,100 Gold) 20% Cures Impaired: Mute, 20% Removed Invigorated: Zesty from target
Fruit-Flavored Goat-Strips- (Consumable, Food, Earth & Physical, 5 Charges, 7,000 Gold) Deals 70 Flat Earth element HP healing
2 Grassbeetle Dewgloop- (Consumable, Food, Earth & Water, 1 Charge, 170,000 Gold) Deals 1,700 Flat Earth element HP Healing, Target obtains +170 CON as a buff that stacks 4 times
I.O.U. from a Dead Giant Named 'Fantastic Hubert'- (Item, Antiquity, Water & Wonder, 45,000 Gold)
4 Ice Prism- (Consumable, Jewel, Ice, 1 charge, 24,000 Gold) Does 4,900 Ice damage to 5 targets
Lhorsand's Tear- (Consumable, Enchanted Item, Magic, 15 Charges, 89,000 Gold) Heals 500 HP
Nutty Crunch- (Consumable, Food, Earth, 1 Charge, 3,000 Gold) Deals 3,000 Flat Earth element HP Healing, 5% cures Confusion
Onrushing Sandwich of Solar Doom- (Consumable, Food, Light & Fire, 1 Charge, 80,000,000 Gold) Once per thread across all instances of this item, at the start of battle, this item automatically uses one of its charges on a random opponent of its possessor, This item deal 800,000 Flat Light & Fire element Damage and has a 100% chance of inflicting Burning, Awestruck, and Overload
Rockin-Sweet Rocky Bob Sugar-Candy-Rocks- (Consumable, Food, Earth, 3,000 Charges, 600,000 Gold) +6,000 HP, stacks 30 times
Smoke Bomb- (Consumable, Lethal Item, Technology & Darkness, 1 Charge, 8,000 Gold) All opponents of user that are below Level 20 obtain a non-stacking debuff that provides -20% To Hit and lasts 3 rounds
Spicy Apple-Flavored Ramen of Astoundingly Alluring Agamogenesis- (Consumable, Food, Life & Earth, 1 Charge, 65,000,000 Gold) User obtains a non-stacking buff that prevents other entities that are not Level 80 or greater from forcing its possessor to summon things, that gives its possessor 30% Fire Resistance and 30% Flux Resistance, that allows its possessor to summon up to 5 Animals, Oozes, Cthonians, Aquatics, or Reptiles below Level 60 that are not greater than its possessor's Level at the start of each round, that causes its possessor to have a 300% chance of inflicting Charm on all opponents whenever its possessor summons an entity, and that causes its possessor, whenever its possessor summons an entity, to give itself a non-stacking buff that lasts until the end of the round that gives its possessor Immunity to Wounded
Spicy Stuffed Fish- (Consumable, Food, Water & Fire, 1 Charge, 50,000 Gold) Deals 50,000 Flat Water & Fire element HP Healing
16 Spiritual Dust- (Consumable, Powder, Magic, 1 Charge, 6,400 Gold) +20 SPI, stacks 5 times
5 Starfish Cookie- (Consumable, Food, Water, 1 Charge, 6,000 Gold) +1,500 HP, +1,200 MP
Vessel of Lost and Trivial Knowledge- (Consumable, Potion, Psychic & Darkness & Water, 1 Charge, 55,000 Gold) Target obtains a non-stacking buff that selects a random entity from the Enemy List that is below Level 20 and causes its possessor to count as having scanned the stats of all entities that are instances of said entity, including ones that are not present at the time of its acquisition, Target, if below Level 20 or willing, stops counting as having scanned the stats of entities that are not that entity unless said entities are both greater than Level 60 and object to such, with said objection being on a per-entity basis

Items-
*Photograph of Irastor with a Moose- (Item, Antiquity, Earth & Fire, 6,000 Gold)
*The Patrick J. Mocklenmann Institute of Rare-Ass Rocks- (Item, Property, Earth & Air, 70,000,000 Gold)

'Xquiglot Uquedes * Mosuut Prarath' Collection- (Item, Antiquity, Earth, 2,000,000 Gold)
Additional Info Pamphlet Regarding the Lifey 'On the Post Train' Produced by Smoky Mountain Historical Corporation- (Item, Antiquity, Fire & Technology, 450 Gold)
ѦAdventurer Map of the Mountains of Aundria- (Item, Antiquity, Earth, 200 Gold) (Bound to Aundria)
Ancient Fish Gift-Box- (Item, Ticket, Wonder, 36,000,000 Gold) Can be opened at the Warehouse for a roll on the Ancient Fish Gift-Box table
Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
Bottle of Blue Ink- (Item, Antiquity, Water, 200 Gold)
5 Burnt Remains of a Book- (Item, Antiquity, Fire & Earth, 63 Gold)
Camera (2)- (Item, Antiquity, Technology, 700 Gold)
Candy Bar Wrapper- (Item, Antiquity, Technology & Physical, 20 Gold)
2 Caravan Trader's Goods- (Item, Antiquity, Earth & Fire, 5,000 Gold)
Decorative Sword- (Item, Antiquity, Earth, 7,000 Gold)
Dungeon Clear Pennant: Brightbeard Caverns, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
Dungeon Clear Pennant: Crimson Citadel of Avandos, Standard- (Item, Antiquity, Fire & Physical, 50,000 Gold)
Dungeon Clear Pennant: Temple of Orithon, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
Gold Glass- (Item, Antiquity, Earth, 6,000 Gold)
12 Hydra Plushie (12-Head Edition)- (Item, Antiquity, Earth & Water, 45,000 Gold)
Lesser Psionic Oni Blood- (Item, Material, Psychic, 97,000 Gold)
136 Living Calendar Bead- (Item, Antiquity, Earth, 900 Gold)
Map to Rosebay Fields- (Item, Antiquity, Fire & Light & Darkness, 300 Gold)
5 Metal Cube- (Consumable, Material, Earth, 100 Gold)
Minor Engine-Born Prime's Essence of Acid- (Item, Material, Acid, 10,000 Gold)
Minor Engine-Born Prime's Essence of Energy- (Item, Material, Energy, 10,000 Gold)
Minor Engine-Born Prime's Essence of Relics- (Item, Material, Magic, 10,000 Gold)
6 Morphoresonant Material- (Item, Antiquity, Physical & Magic, 6,000,000 Gold)
Nonfunctional Clock- (Item, Antiquity, Earth & Technology, 90 Gold)
11 Old Wood- (Item, Material, Earth, 170 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Irastor Battle- (Item, Antiquity, Fire & Magic, 100,000 Gold)
Pile of Assorted Books- (Item, Antiquity, Earth & Magic, 12,000 Gold)
3 Pile of Assorted Weapons- (Item, Antiquity, Physical & Earth, 65,000 Gold)
7 Pure Honey- (Item, Material, Earth, 9,000 Gold)
Quill Pen- (Item, Antiquity, Physical & Air, 120 Gold)
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
Rare Hides- (Item, Antiquity, Earth, 7,000 Gold)
37 Raw Meat- (Item, Material, Physical, 200 Gold)
Rope- (Item, Antiquity, Earth, 200 Gold)
Scorched Statue of Lucasta, Shrine Maiden of Rosebay Fields- (Item, Antiquity, Light & Darkness & Earth & Fire, 100,000 Gold) (Bound to Seirei)
17 Square Mile of Swamp on a Random World- (Item, Property, Acid, 30,000 Gold)
Square Mile Photograph of Colonel Wilson Jonas Thinking- (Item, Antiquity, Earth, 5,000,000 Gold)
4 Tank Parts- (Item, Material, Technology, 11,000 Gold)
21 Tank Plating- (Item, Material, Technology, 12,000 Gold)
Underground Oozes (Level 30-40) Spawn Table- (Item, Antiquity, Earth & Water & Acid, 750,000 Gold)
Visitor Logs from the Hotel- (Item, Antiquity, Earth, 600 Gold)
[1 Mana Oil of each Base Element]

Spells-
Abjurative Deflection- (Spell, Abjuration, Physical & Air, 30,000 MP, 30,000,000 Gold) Target gains a 30% chance of reflecting actions from sources below Level 60 that are 5 or more Levels below caster's Level, Caster must be Level 20 or greater
Bestow Minor Unfettered Aura- (Spell, Ethereal Magic, Air, 600 MP, 60,000 Gold) Target's chance of auto-recovery from minor status effects becomes 60% if lower than 60%
12 Blade Technique II- (Spell, Sword Arts, Physical, 250 MP, 250,000 Gold) +250 Melee Attack, caster must have a Sword equipped
5 Bolster Toughness- (Spell, Protection Magic, Physical, 35 MP, 4,000 Gold) +65 Defense, Stacks 3 times
Call Unto Seasons: Winter- (Spell, Elemental Magic, Ice, 45 MP, 45,000 Gold) All Ice attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Ice damage or heals target Ice element individual for 700, does not stack
Heal- (Spell, Healer Spell, Light & Magic, 5 MP, 700 Gold) +7 Magic Attack, Heals
3 Phroxis- (Spell, Divine Spell, Light & Water, 19 MP 7,000 Gold) +12 Magical Attack
Resolute Blessing of the Pearl Wall- (Spell, Celestial Magic, Earth & Physical & Light, 12,000 MP, 3,000,000 Gold) The next attack that targets target that comes from a source below Level 60 may not kill target or reduce target's HP or stats below 1, with this buff not stacking and being able to prevent a max of 5 attacks from killing or reducing the HP or stats of each individual target per thread
Superior Identity Protection- (Spell, Abjuration, Air & Psychic, 15,000 MP, 15,000,000 Gold) Caster's stats may not be scanned by individuals below Level 60, Caster's name may not be changed by individuals below Level 60 without caster's permission
Violet Lightning- (Spell, Dark Magic, Darkness, 120 MP, 60,000 Gold) +60 Magical Attack
Wind of Salvation (2)- (Spell, Celestial Magic, Air, 126,000 MP, 7,000,000 Gold) Caster obtains a non-stacking buff that causes its possessor's allies to be cured of all negative status effects and debuffs with sources below Level 60 at the start of each round, Caster must be Level 45 or greater
Winter's Needles- (Spell, Elemental Magic, Ice, 60 MP, 46,000 Gold) +47 Magical Attack, +3% Critical against non-Ice element foes, Call Unto Seasons: Winter must have already been cast for this spell to be cast

Pets-
12-Inch Pianist- (Pet, Human, Air, Lv.1, 2,000,000 Gold)
HP- 220
MP- 230
STR- 14
AGI- 20
CON- 12
MIN- 16
SPI- 22
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
Tiny- Possessor gains +5% Dodge, Constant Effect
Abilities-
Play a Song- 50 Damage, Heals, 1 hit against 5, Air, 0 MP
Hammer the Keys- 20 Damage, 50% deals no Damage, 1 hit against 5, Air, 0 MP
Tiny Show- 30% inflicts Charm, Fire, 30 MP

Animate Rock Bear- (Spell, Druid Magic, Earth, 70 MP, 490,000 Gold) Summons 1 Rock Bear, Max 8 summoned
Rock Bear (Summoned)
Level 5
Elemental, Earth
HP- 7,800
MP- 6,000
STR- 330
AGI- 130
CON- 245
MIN- 200
SPI- 200
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 5
Defense- 550
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 7%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- 50% Physical Resistance, Hexed Immunity, Diseased Immunity, Immune to Earth (from sources no more than 10 levels above possessor)
Prime Attribute- Strength
Constant Effects-
Bear Made of Rock- Possessor gains the subtype Animal, Constant Effect
Hard Body- Possessor gains +25% Resilience and +1,000 Defense, Constant Effect
Abilities-
Smash- 1,200 Damage, Earth, 0 MP
Power Swing- 1,350 Damage, Physical, 0 MP
Double Strike- 1,300 Damage, 2 hits against 1, deals 1/2 Damage, Earth, 500 MP

2 Battlefield Fluxoid- (Pet, Shapeshifter, Water & Darkness, Lv.35, 67,000,000 Gold)
HP- 770,000
MP- 400,000
STR- 7,000
AGI- 4,400
CON- 9,000
MIN- 5,500
SPI- 7,900
XP- 0
XP Needed- 620,000 (Standard Multiplier x1)
Minimum Level- 35
Defense- 0, +25,000 against Physical
Defense against Stat Damage- 500
Critical Chance- 45%
Resilience- 47%
To Hit- 130%
Dodge- 22%
Resistances and Immunities- 90% Physical Resistance, 150% Psychic Weakness, Wounded Immunity
Prime Attribute- Constitution or Spirit
Constant Effects-
Form of Battlefield- Possessor may, at the start of any round, become a Phantom Terrain that is a Battlefield and cease being an entity while doing so, Possessor may, at the start of any round that possessor is a Phantom Terrain that it become through this effect that possessor was not an entity during, choose to become its normal entity self, Being said Phantom Terrain counts as a Transformation for purposes of what is and is not retained between shifting states, Constant Effect
Terrain Fluxoid- Possessor counts as a Terrain Fluxoid, Constant Effect
Battlefield Assault- If possessor is a Phantom Terrain, possessor may deal any individual within it (1,000 * Possessor Level) Flat Physical element Damage at the start of each round, Phantom Terrain Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Unusually Big- Possessor Gains +2,000 CON and +350,000 HP, Constant Effect
Abilities-
Blade Shard Assault- 20,000 Damage, 100% inflicts Wounded, Physical, 0 MP
Concussive Explosions- 20,000 Damage, 60% inflicts Fatigued: Knocked Out, deals 3/4 Damage, 1 hit against 15, Physical , 0 MP
Induce War Wounds- Target obtains a deubuff that gives it a 120% chance of being afflicted with Wounded whenever it takes Physical element Damage, Physical, 45,000 MP
Distort- 900 Damage to any stat, Magic, 40,000 MP

Beta-Type Cannon Shield Fluxoid - (Pet, Shapeshifter, Magic, Lv. 6, 225,000 Gold)
HP- 15,000
MP- 15,000
STR- 280
AGI- 310
CON- 304
MIN- 294
SPI- 297
XP- 17,000
XP Needed- 45,000
Minimum Level- 5
Defense- 580
Defense against Stat Damage- 5
Critical Chance- 6%
Resilience- 7%
To Hit- 103%
Dodge- 10%
Resistances and Immunities- 80% Physical Resistance, 10% Air Resistance, 10% Earth Resistance, 10% Fire Resistance, 10% Water Resistance, 30% Psychic Weakness, Poison Immunity, Paralyzed Immunity, Impaired Immunity
Prime Attribute- Agility or Constitution or Spirit
Constant Effects-
Form of Shield- This pet may instead be equipped in a weapon slot where it provides +350 Defense, +350 Ranged Attack, 3% Resilience, and is a Shield, Constant Effect
Improved Shiftable Blocking- Whenever one of possessor's allies takes damage, wielder may immediately take 2,000 damage that is not reduced by Defense or other damage-reducing buffs from sources under level 80 to reduce the damage to the original target by 2,000, Constant Effect
Full Blocking- 5% Blocks an offensive action coming from a source that is an entity, causing said action to deal 50% damage (assuming the attack does under 140,000 Damage), This effect applies only to offensive actions targeting or effecting possessor, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Heavy Slam- 1,450 Damage, 5% inflicts Fatigued: Stun, Physical, 0 MP
Cannon Blast- 1,450 Damage, 10% inflicts Fatigued: Stun, 10% deals normal damage to back-row targets, Physical or Technology or Air or Air & Physical or Air & Technology or Physical & Technology or Physical & Air & Technology, 0 MP
Block- +610 Defense, cannot affect more than one individual at a time, does not stack, Physical, 600 MP
Equip Self- Caster re-equips itself to a willing target, Physical & Magic, 600 MP

Corona Fluxoid- (Pet, Shapeshifter, Fire, Lv.43, 40,000,000 Gold)
HP- 970,000
MP- 970,000
STR- 10,200
AGI- 10,200
CON- 10,600
MIN- 10,200
SPI- 10,600
XP- 0
XP Needed- 1,820,000 (Standard Multiplier x1)
Minimum Level- 43
Defense- 7,200, +6,000 against Fire, +6,000 against Light
Defense against Stat Damage- 910
Critical Chance- 45%
Resilience- 45%
To Hit- 45%
Dodge- 45%
Resistances and Immunities- Absorbs Fire, Absorbs Light, Absorbs Hope, 200% Darkness Weakness, 200% Water Weakness, 150% Psychic Weakness, Burning Immunity, Awestruck Immunity, Zealblasted Immunity, Diseased Immunity, 86% Minor Status Effect Resistance, 43% Moderate Status Effect Resistance
Prime Attribute- Constitution or Spirit
Constant Effects-
Zonic Form Reversion- Possessor may, at the start of any round that possessor is a Zone that it become through an ability named Shift that possessor naturally possessor that possessor was not an entity during, choose to become its normal entity self, Constant Effect
Zone Fluxoid- Possessor counts as a Zone Fluxoid, Constant Effect
Boost Fire, Light, and Hope Creatures- If possessor is a Zone, possessor causes all allied Fire or Light or Hope element entities to obtain +(100 * Possessor Level) to all stats as a non-stacking effect, Zone Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Unusually Spiritual- Possessor Gains +5,000 SPI, Constant Effect
Abilities-
Corona Blast- 18,000 Damage, 100% may inflict Burning, Impaired: Blind, Zealblasted, or Awestruck, Fire or Light or Hope or Fire & Light or Fire & Hope or Light & Hope or Fire & Light & Hope, 0 MP
Mass Blaze- 100% inflicts Burning, 1 hit against 50,000, Fire, 30,000 MP
Boost Fire- Target Fire element individual obtains +1,500 to all stats as a buff that stacks 3 times, Fire, 10,000 MP
Boost Light- Target Fire element individual obtains +1,500 to all stats as a buff that stacks 3 times, Light, 10,000 MP
Boost Hope- Target Fire element individual obtains +1,500 to all stats as a buff that stacks 3 times, Hope, 10,000 MP
Weaken Water- Target Water element individual obtains -1,000 to all stats as a debuff that stacks 4 times, Water, 10,000 MP
Weaken Darkness- Target Darkness element individual obtains -1,000 to all stats as a debuff that stacks 4 times, Water, 10,000 MP
Shift- Caster becomes a Zone that is a Zone of any combination of the elements Fire, Light, and Hope and ceases being an entity while doing so, attaching a non-stacking effect that does not stack on the same zone or across zones to itself in the process that causes all individuals in said Zone to be dealt # Flat Light, Fire, or Hope element Damage at the start of each round, Being said Zone counts as a Transformation for purposes of what is and is not retained between shifting states, Magic, 25,000 MP
Distort- 4,000 Damage to any stat, Magic, 40,000 MP

Elaborate Sword Fluxoid- (Pet, Shapeshifter, Magic, Lv. 5, 318,000 Gold)
HP- 3,100
MP- 3,100
STR- 610
AGI- 150
CON- 110
MIN- 98
SPI- 93
XP- 17,500
XP Needed- 7,500
Minimum Level- 4
Defense- 50, +300 against Physical
Defense against Stat Damage- 24
Critical Chance- 7%
Resilience- 2%
To Hit- 107%
Dodge- 3%
Resistances and Immunities- 150% Psychic Weakness
Prime Attribute- Strength + Spirit
Constant Effects-
Form of Sword- This pet may instead be equipped in a weapon slot where it provides +310 Melee Attack, 6% Critical, +30 AGI, and is a Sword, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Masterful Stab- 550 Damage, Physical, 0 MP
Distort- 24 Damage to any stat, Magic, 30 MP
Flux Conversion- Converts 30 points from any one stat to any other, affects allies only, stacks a max of 5 times total per target unless a target possesses either the ability 'Highly Transmutable' or at least 5 Flux Baron abilities, in which case it stacks 10 times, Magic, 120 MP

Greater Wristwear Fluxoid- (Pet, Shapeshifter, Magic, Lv.15, 2,500,000 Gold)
HP- 70,000
MP- 70,000
STR- 1,500
AGI- 1,500
CON- 1,500
MIN- 1,500
SPI- 1,500
XP- 0
XP Needed- 50,000 (Standard Multiplier x1)
Minimum Level- 15
Defense- 1,500, +4,500 against Physical
Defense against Stat Damage- 150
Critical Chance- 15%
Resilience- 15%
To Hit- 15%
Dodge- 15%
Resistances and Immunities- 125% Psychic Weakness
Prime Attribute- Constitution or Spirit
Constant Effects-
Form of Wristwear- This pet may instead be equipped in an accessory slot where it provides +2,100 to all stats, +800 Defense, 5% Minor Status Effect Resistance, and is a Wristwear, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Unusually Agile- Possessor Gains +150 AGI, Constant Effect
Abilities-
Loop and Contract- 4,500 Damage, Physical, 0 MP
Distort- 150 Damage to any stat, Magic, 30 MP
Heal- 15,000 Damage, Heals, Light or Magic, 1,500 MP
Cure Status- 50% cures any one minor status effect, Magic, 1,500 MP
Reflect- Caster gains a 5% chance of reflecting the next offensive action directed at caster from a lower level source that is below Level 20, lasts 2 rounds, does not stack, Magic, 4,500 MP

Heavy Armor Fluxoid- (Pet, Shapeshifter, Magic, Lv. 3, 135,000 Gold)
HP- 5,000
MP- 300
STR- 70
AGI- 60
CON- 150
MIN- 45
SPI- 32
XP- 0
XP Needed- 10,000
Minimum Level- 2
Defense- 200, +200 against Physical
Defense against Stat Damage- 35
Critical Chance- 1%
Resilience- 5%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- 150% Psychic Weakness
Prime Attribute- Constitution + Spirit
Constant Effects-
Form of Heavy Armor- This pet may instead be equipped in an armor slot where it provides +170 Defense, +20 CON, and is a Heavy Armor, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Slam- 230 Damage, Physical, 0 MP
Guard- +50 Defense, stacks 5 times, Physical, 0 MP
Distort- 10 Damage to any stat, Magic, 30 MP

Shield Fluxoid- (Pet, Shapeshifter, Magic, Lv.4, 108,000 Gold)
HP- 5,200
MP- 4,000
STR- 150
AGI- 155
CON- 195
MIN- 150
SPI- 170
XP- 8,000
XP Needed- 7,500
Minimum Level- 2
Defense- 400, +400 against Physical
Defense against Stat Damage- 25
Critical Chance- 1%
Resilience- 9%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- 150% Psychic Weakness, 5% Physical Resistance
Prime Attribute- Constitution + Spirit
Constant Effects-
Form of Shield- This pet may instead be equipped in a weapon slot where it provides +200 Defense and is a Shield, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Slam- 800 Damage, Physical, 0 MP
Block- +200 Defense, cannot affect more than one individual at a time, does not stack, Physical, 50 MP
Anti-Physical Shield- Target gains 5% Physical Resistance, Cannot affect more than one individual at a time, does not stack, Physical, 500 MP

The Wolf Unseen- (Pet, Invisible, Agony, Lv.75, 245,000,000 Gold)
HP- 3,000,000
MP- 9,000,000
STR- 38,000
AGI- 41,700
CON- 31,500
MIN- 44,500
SPI- 91,400
XP- 0
XP Needed- 65,460,000 (Standard Multiplier x3)
Minimum Level- 75
Defense- 35,500
Defense against Stat Damage- 0
Critical Chance- 88%
Resilience- 92%
To Hit- 180%
Dodge- 260%
Resistances and Immunities- Absorbs Agony, Light Immunity, Hope Immunity, Destruction Immunity, Psychic Immunity, 150% Minor Status Effect Resistance, 75% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Invisible, Inaudiable, Intangible- Possessor may Dodge Flat Damage effects, Possessor may Dodge non-attack offensive actions that target possessor as though they were attacks, Possessor cannot be summoned except by effects that specifically summon Invisibles, Constant Effect
Untouchable, Unthinkable, Unknowable- Possessor's stats cannot be scanned, possessor has a 25% chance of cancelling actions coming from sources that are not 20 or more Levels greater than possessor that are not the subtype 'Invisible' that target possessor, Constant Effect
Invisible Ruin Syndrome Vector- Possessor counts the number of rounds that possessor has been in the same battlspace as each nonunique opponent below Level 80, at the start of the 5th, 10th, and 15th such rounds, possessor applies a debuff that provides -10,000 to all stats and stacks 3 times to each such individual, at the end of the 10th such round, possessor may inflict Pain and/or Voidstruck: Endless Torment on each such individual, on the 15th such round, possessor may change each such individual's element to Agony, on the 20th such round, possessor may choose to remove any buffs, debuffs, and Damage from such individuals that possess possessor as their source and may choose to inflict Dominion on each such individual, with such individuals being considered Dead for victory purposes while said infliction instance is present, Constant Effect
Unstoppable, Unbeatable, Untreatable- Possessor is Immune to individuals below Level 40, Possessor gains +30,000 to all stats, Damage dealt by possessor may not be healed by individuals below Level 80 without possessor's permission, Individuals below Level 80 may not cure (or naturally recover from) status effects or debuffs with possessor as a source without possessor's permission, Constant Effect
Abilities-
Fleshless Unseen Mouth- 80,000 Damage, May deal HP Drain, 1 hit against 4, Physical or Air or Aether or Agony, 0 MP
Laughing Virus-Wave Passage- 9,000 CON Damage, 500% inflicts Diseased, 60% inflicts Plague, 1 hit against 5,000,000, Toxin & Aether, 0 MP
Skitter Out of Reality- Caster leaves the thread, Spatial & Aether, 0 MP
Swallow the Air, Swallow the Essence- 22,000 Damage, 22,000 MP Damage, 5,000 SPI Damage, Deals HP Drain, MP Drain, and SPI Drain, 200% inflicts Suffocation, 1 hit against 20,000,000, Air or Air & Aether, 1,750,000 MP
Invade, Infest, Infect- 75,000 Damage, 26,000 CON Damage, 300% inflicts Pain, 300% inflicts Diseased, 300% inflicts Hexed, 200% inflicts Voidstruck: Endless Torment, Agony or Agony & Aether or Agony & Psychic, 1,300,000 MP

Transformations-
Riding Ram- (Transformation, Steed, Earth & Air, 3,000 Gold)
Level 1
HP- 400
MP- 80
STR- 90
AGI- 28
CON- 15
MIN- 7
SPI- 6
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 30
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Pain Immunity
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Ram- 50 Damage, Earth & Physical & Air, 0 MP
Leap- 20 Damage, +5 AGI on next turn, Air, 5 MP

Permanant Consumables-
Empowered Holy Festival Bundt Cake- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 75,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Empowered Holy Festival Bundt Cake"", Cannot be used if # is already 5 or greater
Empowered Holy Festival Fruit Salad- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 35,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Empowered Holy Festival Fruit Salad "", Cannot be used if # is already 5 or greater

Artifacts-
None

Secret Formulas-
ѦSecret Formula- Enormous Three-Flavored Cake
Point Value- 2
Requires:
Chef
Consumes:
1,000 Flour
250 Sugar
100 Baking Soda
20 Dozen Eggs
200 Baker's Chocolate
2 Superb Premium Chocolate
500 Strawberry
200 Vanilla
500 Frosting
Produces:
Enormous Three-Flavored Cake- (Consumable, Food, Earth, 90 Charges, 2,000,000 Gold) Use may choose one of the following effects Heals 1,000,000 HP, Heals 1,000,000 MP, Removes two minor status effects

Awards-
Has Won the "Adventurers!" Event Match
"Beat Team Mercenary at the Holy Festival"
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Eliminated in Round One of the Brass Disc Tournament
Participated in the Quest Muscles on the Beach
'Watched the Entirety of the Film 'The Arrest and Untimely Demise of Hossus Broon (with Commentary)''
Has Completed the Task "Test of Seeking"
Had a Fortune Telling Performed by Lady Yrralreb at Walrusfest
Has Beaten 20 Bosses in Boss Rush Mode
Has Completed the Task "Test of Fortune"
Has Completed the Task "Test of Skill"
Has Completed the Task "Test of Time"
Has Completed the Task "Test of Choices"
Has Completed the Task "Test of War"
Has Completed the Task "Test of Mastery"
Has Completed the Task "Test of Stamina"
Visited the 10th Holy Festival
Has Consumed 5 Essence Sphere: Paladin
Has Consumed 5 Improved Essence Sphere: Paladin
Has Won the "Color-Coded for Your Convenience" Event Match
Has Consumed 5 Essence Sphere: Abjurer
Has Consumed 5 Improved Essence Sphere: Abjurer
Has Consumed 5 Essence Sphere: Guardian
Has Consumed 5 Improved Essence Sphere: Guardian
Has Consumed 5 Essence Sphere: Channeler
Has Consumed 5 Improved Essence Sphere: Channeler
Has Completed the Task "Test of Opposition"
Has Completed the Task "Test of Versatility"
Has Completed the Task "Test of Slaying"
Has Completed the Task "Test of Memories"
Defeated the Carmine Banner of Rosebay Fields (Mod Run World Award)
Saved Exga Village from the Faceless Swordsmen (Mod Run World Award)
Has Consumed 2 Essence Sphere: Radiant Heirophant
Has Won the 'Seizing the Center' Event Match
Built a Statue During the Holy Festival
Has Consumed 5 Essence Sphere: Transmuter
Has Consumed 5 Improved Essence Sphere: Transmuter
Vanished On Disc 47
Has Defeated Three Level 44 Bosses in the Alternative Boss Rush Mode
Has Consumed 5 Essence Sphere: Wizard
Has Consumed 5 Improved Essence Sphere: Wizard
Has Consumed 5 Essence Sphere: Enchanter
Has Consumed 5 Improved Essence Sphere: Enchanter
Has used 5 Attunement Book: Abjurer
Has used 5 Attunement Book: Anarchomancer
Has used 5 Attunement Book: Enchanter
Has used 5 Attunement Book: Channeler
Has used 5 Attunement Book: Diviner
Has used 5 Attunement Book: Monk
Has used 5 Attunement Book: Paladin
Has used 5 Attunement Book: Transmuter
Broke Pete's Stairs
Ressurected Fantastic Hubert
Had His Chakras Perfectly Synchronized by Fantastic Hubert
Broke Pete's Stairs and then Disappeared on Him
Cashed the I.O.U. from Fantastic Hubert
Paid for Repairs to Pete's Broken Stairs (Under a Different Assumed Identity than the One He Broke them In)
Vied for the Mask of Shapes
Broke free of the Mask of Shapes and challenged the Mask Keeper
Destabilized the Mask Keeper
Instrumental in the True Blank Mask falling into Ave's Hands
Beat Mousse Moose
Has Consumed 5 Essence Sphere: Anarchomancer
Has Consumed 5 Improved Essence Sphere: Anarchomancer
Was Featured as a Spotlight BA Member on the BA Member Profile Storm During the Holy Festival
Has Consumed 5 Essence Sphere: Auramancer
Has Consumed 5 Improved Essence Sphere: Auramancer
Has Consumed 5 Greater Essence Sphere: Auramancer
Has Consumed 5 Essence Sphere: Commander
Has Consumed 5 Improved Essence Sphere: Commander
Has Consumed 5 Greater Essence Sphere: Commander
Has Consumed 5 Essence Sphere: Seakeeper
Has Consumed 5 Improved Essence Sphere: Seakeeper
Has Consumed 5 Greater Essence Sphere: Seakeeper
Stabilized Lurubella
Stopped a Poisoning on a Train
Assisted Sir Hattingham Fury in the Arrest of the Bozzmun Gang
Rescued Mister Frisky from the Plastic Forest on Disc 81
Entertained a Ghost Child
Unclogged the Ghost-Clogged Honey Pipe. Kinda.
Resisted the Mental Programming in the Lifey and Didn't Change Disc 81 as a Result of Said Programming
Known as 'The Statue with the Golden Ticket' Among Some Train Conductors
Eliminated Hector Archbaum, Corrupt Curator of the Smoky Mountain Historical Corporation
Helped Hugo Bekkler (Unintentionally)
Has Attracted the Attention of the Nexus Postal Service
Has Completed the Task "Test of Wealth"
Has Completed the Task "Test of Talent"
Has Completed the Task "Test of Fame and Fortune"
Has Completed the Task "Hours"
Explored a Bit of Disc 111,113, aka 'The Disc of Epic Grass'
Bested the Porkman in Holiday Combat
Gained 1 Base Stat Point from Battle Fest
Has Reached Round 41 in an Endurance Match
Has Reached Round 41 in an Pet Endurance Match
Has Reached Round 41 in the Alternative Boss Rush Mode
Eighth Holy Imperial Challenge of Power: Test of Leadership
Sixth Holy Imperial Challenge of Power: Test of Tenacity
Twelfth Holy Imperial Challenge of Power: Test of Options
Seventh Holy Imperial Challenge of Power: Test of Essence
Has Consumed 5 Essence Sphere: Master of Monsters
Has Consumed 5 Improved Essence Sphere: Master of Monsters
Discovered the Land of the Giant Cats in Aundria
Faced Itself in the Lost City on Aundria and Won
Completed the Challenge of the Sword in the Lost City of Aundria
Learned the Basics of an Ancient Language in Aundria
Aundria Explorer
Has Consumed 5 Essence Sphere: Summoner
Has Consumed 5 Improved Essence Sphere: Summoner
Has Consumed 5 Greater Essence Sphere: Summoner
Has used 5 Attunement Book: Summoner
Knows About the Invisible Recording Devices Snoopy Sally Placed Into His Body
Went Insane at Walrusfest Due to a Snooping Attempt Gone Horribly Wrong
Gained 5 Base Stat Points in SAN from a Reality Glitch
Gained 5 Base Stat Points in INF from a Reality Glitch
Gained 5 Base Stat Points in RES from a Reality Glitch
Has Consumed 5 Essence Sphere: Alienist
Has Consumed 5 Essence Sphere: Botanist
Has Consumed 5 Essence Sphere: Counselor of Faerie

Has 75 Base Stat Points



Fortunes from Lady Yrralreb

"First- Open the tresure on the left in the Grand Vault, for is it most valuable. Second- Trust the alien when he offers to buy the bomb. Third- Heracles will betray you someday if you let him; do not trust the man. Fourth- Take the Path of Green Mist in the Forest of Desires to obtain your heart's greatest wish. Fifth- You will easily defeat the being beyond the Seal of Grannyeik the Elder, for it lost its great powers during the slumber of the ages."



Fortunes from Arisina

"Three of the fortunes you just obtained are traps, one is good advice and was put in as a reverse-trap designed to screw you over if you're being untrusting, one is uncertain. You'll survive the temporal trainride if you don't engage any apparent enemies. The kind-looking lady will want her hat back; it is advisable to be on her side of the ensuing slaughter. Don't be the goat; it won't help. The knot twists both space and time, making powers that rely on both unreliable at best."