Enemy List
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Re: Enemy List
Level 80
Ancient
Level 80
Humanoid, Magic & Technology
HP- 8,000,000
MP- 8,000,000
STR- 42,000
AGI- 42,000
CON- 42,000
MIN- 76,000
SPI- 42,000
XP- 0
Defense- 23,000
Defense against Stat Damage- 2,750
Critical Chance- 105%
Resilience- 88%
To Hit- 195%
Dodge- 63%
Resistances and Immunities- Reflects Magic, Reflects Technology, 40% Base Element Resistance, Poison Immunity, Impaired Immunity, Stat Drain Immunity, Pain Immunity, Disease Immunity, 160% Minor Status Effect Resistance, 80% Moderate Status Effect Resistance, Humanoid Traits
Prime Attribute- Mind
Constant Effects-
Unmatchable Magi-Engineering- Possessor's Robot, Clockwork, Elemental, Magic Being, Large Structure, Outsider, Machine, and Golem allies gain +10,000 to all stats, Regenerate 300,000 HP at the start of each round, and gain minor status effect Immunity, Stacks 5 times, Constant Effect
Nested Warding Fields- Possessor gains +50,000 Defense, +50% Resilience, and may not have its Defense pierced by individuals below Level 80, Constant Effect
Cataclysm-Stopping Forcefield Projector- +50,000 Defense, Possessor takes half Damage from attacks from sources below Level 95 that target 2 or more individuals, Constant Effect
Hyperintelligent- Possessor gains +40,000 MIN, Constant Effect
Knowledge Record- Possessor gains +20,000 MIN, MIN buffs on possessor's allies also increase possessor's MIN by an equal amount (with said effects still obeying their stacking restrictions), Constant Effect
Wiseman Protocal- Possessor's Robot, Clockwork, Elemental, Magic Being, Large Structure, Outsider, Machine, and Golem allies may use possessor's MIN as their turn-order-determining stat, Constant Effect
Perfected Self- Possessor gains +20,000 to all stats and is Immune to individuals below Level 40, Possessor gains Fatigued Immunity, Constant Effect
Billions of Years to Prepare- Possessor is considered to have pre-cast two buffs and one summon, and one additional summon or buff that possessor can cast before the beginning of battle, These spells do not cost possessor MP to cast, Constant Effect
Abilities-
Annihilation Deathray- 130,000 Damage, 30% inflicts Instant Death, Technology or Destruction, 0 MP
Primal Magic- 70,000 Damage, may gain '2 hits against 50,000' and deal 1/2 Damage, inflicts any four minor or moderate negative status effects, Magic or any combination of base elements, 0 MP
Wonder Device- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, This ability is only able to replicate the abilities of Robots, Clockworks, Elementals, Magic Beings, Large Structures, Outsiders, Machines, and Golems, Magic & Technology, 2,500,000 MP
Ruin Diagram- 55,000 Damage, X hits against (X * 100,000), where X is equal to the number of rounds in a row that this action has repeated itself plus one, This action repeats itself at the start of every round, to a max of 5 copies of this action repeating per caster per round, Mystic & Destruction, 800,000 MP
Mass-Produce- Summons 20,000 of any one Robot, Clockwork, Elemental, Magic Being, Machine, or Golem from the Enemy List that is normally fightable for drops and is below Level 60, Summons summoned through this ability may not summon, Max 200,000 summoned, Technology, 2,500,000 MP
Binding Ritual- Summons 1 Celestial, Angel, Deva, Asterismic, Elemental, Magic Being, Outsider, Prime, Daemon, Devil, or Demon from the Enemy List that is normally fightable for drops and is below Level 80, Summons summoned through this ability may not summon, Max 20 summoned, Magic & Light & Darkness, 2,000,000 MP
Magicrafting- Summons 1 Robot, Clockwork, Elemental, Magic Being, Large Structure, Machine, or Golem from the Enemy List that is normally fightable for drops and is below Level 80, Max 5 summoned, Magic & Technology, 2,000,000 MP
Immortality Serum- +4,000,000 HP, +80,000 CON, target regenerates 1,000,000 HP at the start of each round, target gains Fatigued: Elderly Immunity, target does not take Damage from status effects from sources below Level 80, target gains Immunity to sources below Level 40, 15% inflicts Invincible, with said effect lasting 5 rounds, does not stack, Light & Water & Magic & Technology, 2,000,000 MP
Hypercognition- +25,000 MIN, target may perform an additional action each round, affects caster only, Stacks 3 times, Psychic & Technology, 3,000,000 MP
Doomsday Ark- 100,000 Damage, 1 hit against 200,000,000, Destruction & Fire & Technology, 2,250,000 MP
Drops-
550,000 Gold
32,000 XP
50% Annihilation Deathray- (Weapon, Gun, Technology & Destruction, 70,000,000 Gold) +70,000 Ranged Attack, +70,000 AGI, +70,000 SPI, 120% Critical, 10% inflicts Instant Death, Wielder must be Level 40 or greater and must possesses at least 100,000 MIN
30% Anicent Device- (Item, Antiquity, Magic & Technology, 15,000,000 Gold)
10% Wonder Device- (Spell, Artifice, Technology & Magic, 500,000 MP, 100,000,000 Gold) Replicates the effect of any ability performable by a Robot, Clockwork, Elemental, Magic Being, Large Structure, Machine, or Golem on the enemy list that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
10% Ruin Diagram- (Spell, Other: Ancient Magic, Mystic & Destruction, 700,000 MP, 90,000,000 Gold) +90,000 Magical Attack, X hits against (1,000 * X), where X is equal to the number of rounds that the action involving this spell has repeated itself on plus one, to a max of 5, Actions involving this spell repeat themselves at the start of each round if all targets are of a Level equal to or lower than caster's if caster possesses the ability 'Archmage of the Ancients', Caster must be Level 55 or greater
!Floating Doom
Level 80, Elite
Aquatic, Water & Air & Light
HP- 11,300,000
MP- 11,800,000
STR- 68,400
AGI- 300,000
CON- 72,100
MIN- 46,300
SPI- 48,500
XP- 0
Defense- 40,000
Defense against Stat Damage- 5,000
Critical Chance- 320%
Resilience- 170%
To Hit- 400%
Dodge- 280%
Resistances and Immunities- Reflects Fire, Absorbs Acid, Absorbs Water, Absorbs Light, Air Immunity, Technology Immunity, 100% Physical Weakness, Absorbs Poison, Impaired Immunity, Pain Immunity, Fatigued Immunity, Disease Immunity, Absorbs Venom, 300% Minor Status Effect Resistance, 200% Moderate Status Effect Resistance, 100% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Sky Jellyfish- Possessor gains the subtypes Aerial and Ooze, Constant Effect
Deadly to the Touch- Individuals who hit possessor with a 'Melee Attack', 'Melee Overdrive', 'Powerful Attack', or 'Attack with Finesse' action are afflicted with Instant Death, Constant Effect
Swarming- Possessor and possessor's allies gain +30,000 to all stats if at least three other instances of the same entity as possessor on the Enemy List are present, Constant Effect
It Comes from the Sky!- Possesor deals full Damage to the back row, Constant Effect
Abilities-
Hunter's Tendril- 160,000 Damage, Deals HP Drain and MP Drain, Any one base element, 0 MP
Venom Touch- 100% Inflicts Venom, Acid, 0 MP
Death Touch- 100% Inflicts Instant Death, Darkness, 0 MP
Eradication Touch- 100% Inflicts Vanished, Air, 0 MP
Crystalizing Touch- 100% Inflicts Petrified, Earth, 0 MP
Crippling Touch- 100% Inflicts Crippled, Electrical, 0 MP
Tendril Blitz- 160,000 Damage, 60% inflicts Instant Death, Vanished, Petrified, Crippled, and Venom, 12 hits against 100,000,
Drops-
800,000 Gold
64,000 XP
100% Rare Skygoo- (Item, Material, Air & Water, 30,000,000 Gold)
Greater Cerberus
Level 80
Monster, Darkness & Physical & Fire
HP- 5,400,000
MP- 5,400,000
STR- 35,000
AGI- 31,000
CON- 32,000
MIN- 24,000
SPI- 33,000
XP- 0
Defense- 23,000
Defense against Stat Damage- 2,750
Critical Chance- 105%
Resilience- 88%
To Hit- 195%
Dodge- 63%
Resistances and Immunities- Fire Immunity, Darkness Immunity, 100% Minor Status Effect Resistance, 100% Entombed Resistance, 20% Moderate Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Vicious- All Damage (but not Stat Damage) possessor deals is increased by 60,000 points, Constant Effect
Three Heads- Possessor gains 2 additional actions per round, Constant Effect
See that Past, Present, and Future- Possessor gains +25% Dodge, +25% To Hit, and scans the stats of every opponent at the start of each round; Possessor's opponents that are below Level 80 may not count the current round's number as a different number than possessor counts said number as and may not alter what number round possessor counts the current round as, Constant Effect
Precognitive Dodge- Possessor gains +25% Dodge, Constant Effect
Keeper of the Underworld's Gates- Possessor's opponents may not be resurrected by sources below Level 80 while possessor is present, Possessor is immune to individuals below Level 40, Constant Effect
Spirit Prison- Individuals killed by possessor may not be resurrected by sources below Level 80, Constant Effect
Abilities-
Tri-Bite- 65,000 Damage, 3 hits against 1, Physical, 0 MP
Rip Apart- 80,000 Damage, inflicts Wounded, 100% inflicts Wounded: Maimed, Physical, 0 MP
Horrid Baying- Inflicts Confusion: Fear, 1 hit against 300, Darkness, 500 MP
Terrible Glare- 5,000 SPI Damage, inflicts Voidstruck, inflicts Confusion: Fear, Darkness & Psychic, 150,000 MP
Void Jaw- 74,000 Damage, inflicts Wounded, inflicts Voidstruck, inflicts Paralyzed, Physical & Darkness or Darkness, 200,000 MP
Blazing Breath- 30,000 Damage, 150% inflicts Burning, 1 hit against 300, Fire, 50,000 MP
Aging Bite- 50,000 Damage, 4,000 CON Damage, 100% inflicts Fatigued: Elderly, Earth & Darkness, 200,000 MP
Underworld Serpents- 65,000 Damage, 110% inflicts Poison, deals 1/2 Damage, 2 hits against 15, Acid & Physical & Darkness, 250,000 MP
Underworld Inferno- 40,000 Damage, 150% inflicts Burning, 1 hit against 500,000, Fire, 225,000 MP
Styx Water- 4,500 MIN Damage, Inflicts Stat Drain: MIN Drain, Target, if below Level 80, loses 5 random abilities for the duration of the thread as a debuff that stacks 30 times, 1 hit against 5,000, Water & Psychic & Darkness, 540,000 MP
Breathe Petrifying Serpents- 20,000 Damage, 30% inflicts Pertrified, deals 1/2 Damage, 2 hits against 15, Earth & Physical & Darkness, 2,500,000 MP
Drops-
400,000 Gold
32,000 XP
50% Underworld Gate- (Item, Property, Darkness, 30,000,000 Gold)
30% Styx Water- (Accessory, Weapon Coating, Water & Darkness & Psychic, 74,000,000 Gold) Wielder deals 7,400 MIN Damage, 100% inflicts Stat Drain: MIN Drain, Wielder's 'Magical Attack' actions have a 90% chance of removing a randomly chosen ability of targets below Level 60 as a debuff that stacks 5 times
10% Summon Greater Cerberus- (Spell, Summoner Magic, Fire & Darkness, 16,000 MP, 80,000,000 Gold) Summons 1 Greater Cerberus from the Enemy List, Max 1 Summoned
10% Giant Cerberus Plushie- (Item, Antiquity, Fire & Darkness, 900,000 Gold)
Huanglong
Level 80
Dragon, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid
HP- 15,500,000
MP- 15,500,000
STR- 81,000
AGI- 81,000
CON- 81,000
MIN- 81,000
SPI- 106,000
XP- 0
Defense- 90,000
Defense against Stat Damage- 9,000
Critical Chance- 100%
Resilience- 100%
To Hit- 200%
Dodge- 140%
Resistances and Immunities- Absorbs Earth, Absorbs Wood, Absorbs Metal, Absorbs Fire, Absorbs Water, Reflects Earth, Reflects Wood, Reflects Metal, Reflects Fire, Reflects Water, Earth Immunity, Wood Immunity, Metal Immunity, Fire Immunity, Water Immunity, Electrical Immunity, 100% Void Weakness, Poison Immunity, Disease Immunity, Fatigued Immunity, Entombed: Overgrown Immunity, Dissolving Immunity, 160% Minor Status Effect Resistance, 80% Minor Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- Spirit + Spirit or Two Highest Stats
Constant Effects-
Great Directional Beast- Possessor- Possessor is immune to individuals below Level 40, Possessor takes half damage from individuals below Level 60, Constant Effect
Directional Beast of the Center- Possessor gains +10,000 to all stats if both in a Zone of Wood and a Zone of Electrical, Possessor gains +10,000 to all stats if both in a Zone of Metal and a Zone of Acid, Possessor gains +10,000 to all stats if both in a Zone of Ice and a Zone of Water, Possessor gains +10,000 to all stats if both in a Zone of Energy and a Zone of Fire, Possessor gains +10,000 to all stats if in a Zone of Earth, Zones of Wood, Metal, Earth, Fire, Water, Acid, Ice, Energy, and Electrical created by possessor may not be removed by sources below Level 80 while possessor is alive, Constant Effect
Lord of Four Seasons- Possessor's entry into battle counts as 5 castings of Call Unto Seasons: Spring, Call Unto Seasons: Fall, Call Unto Seasons: Summer, and Call Unto Seasons: Winter, Possessor may create a Zone of Electrical, a Zone of Ice, a Zone of Energy, and a Zone of Acid when entering battle, Possessor gains +10,000 to all stats while in a Zone of Electrical, +10,000 to all stats while in a Zone of Ice, +10,000 to all stats while in a Zone of Acid, and +10,000 to all stats while in a Zone of Energy, Constant Effect
Master of Five Elements- Possessor may create a Zone of Wood, a Zone of Metal, a Zone of Earth, a Zone of Fire, and/or a Zone of Water when entering battle, Possessor's Earth, Wood, Fire, Water, and Metal element allies gain +15,000 to all stats as a non-stacking effect and regenerate 300,000 HP at the start of each round, Possessor gains +10,000 to all stats while in a Zone of Wood, +10,000 to all stats while in a Zone of Metal, +10,000 to all stats while in a Zone of Earth, +10,000 to all stats while in a Zone of Fire, and +10,000 to all stats while in a Zone of Water; Wood, Metal, Fire, Water, and Earth element individuals below Level 80 may not conduct offensive actions that target possessor, Constant Effect
Abilities-
Earth-Rending Claw- 130,000 Damage, 2 hits against 1, Earth, 0 MP
Elemental Breath- 145,000 Damage, 200% inflicts Electrocuted, Frozen, Wounded: Sawn Apart, Entombed: Overgrown, Overload, Burning, Dissolving, Entombed, and / or Drowning, 1 hit against 25,000, Any combination of Earth, Fire, Water, Metal, Wood, Electrical, Acid, Ice, and Energy, 0 MP
Dragon's Blessing- Target gains +30,000 to all stats and gains Immunity to Earth, Fire, Water, Metal, Wood, Electrical, Acid, Ice, and Energy against sources below Level 80, stacks 5 times, Nobility & Warding & Glory, 0 MP
Yellow Dragon's Rage- Target deals double Damage (to a max of 5,000,000 additional Damage) to targets below Level 81, does not stack, Earth, 1,000,000 MP
Dragon's Restoration- Resurrects target if it was killed by a source below Level 85, Removes all major status effects from sources below Level 85 from target, Life, 1,000,000 MP
Create Constellation of the Yellow Dragon- Caster creates an Empowered Constellation called the 'Constellation of the Yellow Dragon', said empowered constellation causes all Wood, Electrical, Metal, Acid, Water, Ice, Energy, Fire, and Earth element individuals on its possessor's side of battle to gain +20,000 to all stats as a non-stacking effect and makes Wood, Metal, Earth, Fire, Water, Ice, Energy, Acid, and Electrical base elements, Wood & Electrical & Ice & Water & Metal & Acid & Fire & Energy & Earth & Astral, 2,000,000 MP
Fury of the Center- 180,000 Damage, 200% inflicts Awestruck: Imperial Wrath, 1 hit against 5,000,000,000, Nobility, 1,500,000 MP
Call the Four Beasts- Summons 1 Seiryu, 1 Byakko, 1 Genbu, and 1 Suzaku from the Enemy List, Max 5 of each summoned, Wood & Metal & Water & Fire, 5,000,000 MP
Drops-
500,000 Gold
64,000 XP
50% Charm of the Yellow Dragon- (Accessory, Amulet, Wood, 15,000,000 Gold) +15,000 to all stats, +150,000 HP, +150,000 MP, Wielder treats Wood, Metal, Earth, Water, Fire, Energy, Electrical, Ice, and Acid as base elements
30% Shrine to the Beast of the Center- (Item, Property, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 15,000,000 Gold)
20% Create Constellation of the Yellow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Yellow Dragon', said empowered constellation causes all Wood, Electrical, Metal, Acid, Water, Ice, Fire, Energy, and Earth element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood, Metal, Ice, Water, Electrical, Energy, Fire, Earth, and Acid base elements
Kirin
Level 80
Monster, Void
HP- 7,500,000
MP- 7,500,000
STR- 52,000
AGI- 52,000
CON- 52,000
MIN- 52,000
SPI- 64,000
XP- 0
Defense- 35,000
Defense against Stat Damage- 8,000
Critical Chance- 95%
Resilience- 95%
To Hit- 195%
Dodge- 95%
Resistances and Immunities- Absorbs Earth, Absorbs Wood, Absorbs Metal, Absorbs Fire, Absorbs Water, Absorbs Void, Poison Immunity, Disease Immunity, Fatigued Immunity, Entombed: Overgrown Immunity, Dissolving Immunity, 160% Minor Status Effect Resistance, 80% Minor Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- Spirit + Spirit
Constant Effects-
Great Directional Beast- Possessor- Possessor is immune to individuals below Level 40, Possessor takes half damage from individuals below Level 60, Constant Effect
Directional Beast of the Center- Possessor gains +10,000 to all stats if both in a Zone of Wood and a Zone of Electrical, Possessor gains +10,000 to all stats if both in a Zone of Metal and a Zone of Acid, Possessor gains +10,000 to all stats if both in a Zone of Ice and a Zone of Water, Possessor gains +10,000 to all stats if both in a Zone of Energy and a Zone of Fire, Possessor gains +10,000 to all stats if in a Zone of Earth, Zones of Wood, Metal, Earth, Fire, Water, Acid, Ice, Energy, and Electrical created by possessor may not be removed by sources below Level 80 while possessor is alive, Constant Effect
Lord of Four Seasons- Possessor's entry into battle counts as 5 castings of Call Unto Seasons: Spring, Call Unto Seasons: Fall, Call Unto Seasons: Summer, and Call Unto Seasons: Winter, Possessor may create a Zone of Electrical, a Zone of Ice, a Zone of Energy, and a Zone of Acid when entering battle, Possessor gains +10,000 to all stats while in a Zone of Electrical, +10,000 to all stats while in a Zone of Ice, +10,000 to all stats while in a Zone of Acid, and +10,000 to all stats while in a Zone of Energy, Constant Effect
Grace- Possessor gains +50,000 AGI and +50% Dodge, Constant Effect
Walks Without Touching Land- Possessor is not damaged by effects attached to zones by sources below Level 81, Constant Effect
Mightier than Dragons- Possessor's opponents who are Dragons that are below Level 81 have their stats halved (to a max of losing half the natural value of their stats or 1,000,000 points, whichever is less) and, when targeting possessor, have their Prime Attribute changed to 'Lowest Stat', Constant Effect
Voidfire Coat- Possessor may, whenever targeted by an offensive action from a source below Level 81, at the beginning of said action remove a buff from a source below Level 81 from said action's source, Constant Effect
Serenity- Possessor and possessor's allies may not obtain debuffs from individuals below Level 80, Constant Effect
Domain of Void- Possessor's opponents who are below Level 81 may not obtain stat bonuses due to the presence of zones, Void is a base element while possessor is present, Constant Effect
Abilities-
Void Hoof- 60,000 Damage, Void, 0 MP
Great Horn- 80,000 Damage, 200% may inflict Wounded, Physical or Glory, 0 MP
Elemental Breath- 65,000 Damage, 200% inflicts Electrocuted, Frozen, Wounded: Sawn Apart, Entombed: Overgrown, Overload, Burning, Dissolving, Entombed, and / or Drowning, 1 hit against 25,000, Any combination of Earth, Fire, Water, Metal, Wood, Electrical, Acid, Ice, and Energy, 0 MP
Void Breath- 65,000 Damage, Removes all buffs from sources below Level 85 from target, 1 hit against 25,000, Void, 0 MP
Kirin's Glory- Target gains +25,000 to all stats and gains an additional action every round if all opponents are below Level 85, stacks 5 times, Nobility & Warding & Glory, 0 MP
Void Gate- All opposing summons below Level 80 with summoners below Level 95 are unsummoned, All buffs present on opponents with sources below Level 81 are removed, Void, 500,000 MP
Rebirth from Void- Resurrects target if it was killed by a source below Level 85, Removes all major status effects from sources below Level 85 from target, Void, 500,000 MP
Fury of the Center- 150,000 Damage, 200% inflicts Awestruck: Imperial Wrath, 1 hit against 5,000,000,000, Nobility, 500,000 MP
Great Wisdom- +50,000 MIN, Spells and abilities cost target 500,000 less MP to cast, does not stack, Psychic, 3,000,000 MP
World-Crossing Step- Caster enters any other battlespace in the same thread so long as no individual of Level 85 or greater in either the battlespace caster is leaving or the battlespace that caster is entering objects, Spatial, 500,000 MP
Call the Four Beasts- Summons 1 Seiryu, 1 Byakko, 1 Genbu, and 1 Suzaku from the Enemy List, Max 5 of each summoned, Wood & Metal & Water & Fire, 4,000,000 MP
Drops-
500,000 Gold
32,000 XP
50% Necklace that Holds the Void at its Center- (Accessory, Amulet, Void, 15,000,000 Gold) +15,000 to all stats, +150,000 HP, +150,000 MP, Wielder treats Void as a base element, Wielder may remove zones created by sources below Level 81 that possess a Void weakness even if said sources possess effects, abilities, or buffs that would prevent individuals of possessor's Level from removing said zones, Wearer must be Level 20 or greater
30% Shrine of Emptiness- (Item, Property, Void, 15,000,000 Gold)
5% Summon Directional Beasts- (Spell, Spirit Magic, Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 160,000 MP, 30,000,000 Gold) Summons 1 Genbu, Suzaku, Byakko, or Seiryu, Caster cannot possess a black spiritual mark, Max 1 of each summoned
5% Summon Directional Beasts (2)- (Spell, Astral Magic, Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 160,000 MP, 30,000,000 Gold) Summons 1 Genbu, Suzaku, Byakko, or Seiryu, Caster must have at least one empowered constellation set, Max 1 of each summoned
5% Summon Directional Beasts (3)- (Spell, Elemental Magic, Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 160,000 MP, 30,000,000 Gold) Summons 1 Genbu, Suzaku, Byakko, or Seiryu, Call Unto Seasons: Earth, Call Unto Seasons: Air, Call Unto Seasons: Summer, and Call Unto Seasons: Winter must all have been cast, Max 1 of each summoned
5% Summon Directional Beasts (4)- (Spell, Summoning, Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 160,000 MP, 30,000,000 Gold) Summons 1 Genbu, Suzaku, Byakko, or Seiryu, Max 1 of each summoned
!Tardil's Mecha from Gashmelburg-
Level 80
Robot, Technology
HP- 5,000,000
MP- 5,000,000
STR- 30,000
AGI- 34,000
CON- 30,000
MIN- 30,000
SPI- 28,000
Defense- 25,000
Defense against Stat Damage- 3,000
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- 90% Technology Resistance, 90% Earth Resistance, 90% Fire Resistance, Immune to Pain, Fear, Deafened, Poison, and Diseased, 160% Minor Status Effect Resistance, 80% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Mecha- Possessor gains the subtype Mech, Constant Effect
Massive- Possessor gains +2,000,000 HP, +50% Resilience, and may count as up to 50 individuals in its row for row-order-purposes, Constant Effect
Stellar Gun Systems- Possessor gains +20,000 AGI for Prime-attribute-using purposes, Constant Effect
Abilities-
Tardil Style Ruin-Hail Autocannon- 40,000 Damage, 5 additional hits divided among 5, Technology or Technology & Air or Technology & War, 0 MP
Tardil Style Worldcracker- 40,000 Damage, pierces 40,000 Defense, Technology or Technology & Earth or Technology & Destruction, 0 MP
Order Ray- 60,000 Damage, does triple Damage to Chaos element targets, Light or Law, 50,000 MP
Chaos Ray- 60,000 Damage, deals triple Damage to Law element targets, Darkness or Chaos, 50,000 MP
Thunderstratum Hand- 30,000 Damage, 150% inflicts Electrocuted, 150% inflicts Electrocuted: Constant Current, Electrical, 500,000 MP
Fortune Protocall- +10% Critical or -10% Critical, stacks 5 times, Technology & Fortune, 250,000 MP
Drops-
320,000 Gold
32,000 XP
75% Tardil Style Ruin-Hail Autocannon- (Weapon, Gun, Technology & Air & War, 40,000,000 Gold) +40,000 Ranged Attack, Wielder's 'Ranged Attack' actions may gain 2 hits against 5 and deal 1/5 Damage
20% Tardil Style Worldcracker- (Weapon, Gun, Technology & Earth & Destruction, 40,000,000 Gold) +40,000 Ranged Attack, Wielder's 'Ranged Attack' actions may pierce 40,000 additional Defense
5% 'Diary of a Mechanist' By Jennifer Tardil- (Item, Antiquity, Technology, 20,000,000 Gold)
Ancient
Level 80
Humanoid, Magic & Technology
HP- 8,000,000
MP- 8,000,000
STR- 42,000
AGI- 42,000
CON- 42,000
MIN- 76,000
SPI- 42,000
XP- 0
Defense- 23,000
Defense against Stat Damage- 2,750
Critical Chance- 105%
Resilience- 88%
To Hit- 195%
Dodge- 63%
Resistances and Immunities- Reflects Magic, Reflects Technology, 40% Base Element Resistance, Poison Immunity, Impaired Immunity, Stat Drain Immunity, Pain Immunity, Disease Immunity, 160% Minor Status Effect Resistance, 80% Moderate Status Effect Resistance, Humanoid Traits
Prime Attribute- Mind
Constant Effects-
Unmatchable Magi-Engineering- Possessor's Robot, Clockwork, Elemental, Magic Being, Large Structure, Outsider, Machine, and Golem allies gain +10,000 to all stats, Regenerate 300,000 HP at the start of each round, and gain minor status effect Immunity, Stacks 5 times, Constant Effect
Nested Warding Fields- Possessor gains +50,000 Defense, +50% Resilience, and may not have its Defense pierced by individuals below Level 80, Constant Effect
Cataclysm-Stopping Forcefield Projector- +50,000 Defense, Possessor takes half Damage from attacks from sources below Level 95 that target 2 or more individuals, Constant Effect
Hyperintelligent- Possessor gains +40,000 MIN, Constant Effect
Knowledge Record- Possessor gains +20,000 MIN, MIN buffs on possessor's allies also increase possessor's MIN by an equal amount (with said effects still obeying their stacking restrictions), Constant Effect
Wiseman Protocal- Possessor's Robot, Clockwork, Elemental, Magic Being, Large Structure, Outsider, Machine, and Golem allies may use possessor's MIN as their turn-order-determining stat, Constant Effect
Perfected Self- Possessor gains +20,000 to all stats and is Immune to individuals below Level 40, Possessor gains Fatigued Immunity, Constant Effect
Billions of Years to Prepare- Possessor is considered to have pre-cast two buffs and one summon, and one additional summon or buff that possessor can cast before the beginning of battle, These spells do not cost possessor MP to cast, Constant Effect
Abilities-
Annihilation Deathray- 130,000 Damage, 30% inflicts Instant Death, Technology or Destruction, 0 MP
Primal Magic- 70,000 Damage, may gain '2 hits against 50,000' and deal 1/2 Damage, inflicts any four minor or moderate negative status effects, Magic or any combination of base elements, 0 MP
Wonder Device- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, This ability is only able to replicate the abilities of Robots, Clockworks, Elementals, Magic Beings, Large Structures, Outsiders, Machines, and Golems, Magic & Technology, 2,500,000 MP
Ruin Diagram- 55,000 Damage, X hits against (X * 100,000), where X is equal to the number of rounds in a row that this action has repeated itself plus one, This action repeats itself at the start of every round, to a max of 5 copies of this action repeating per caster per round, Mystic & Destruction, 800,000 MP
Mass-Produce- Summons 20,000 of any one Robot, Clockwork, Elemental, Magic Being, Machine, or Golem from the Enemy List that is normally fightable for drops and is below Level 60, Summons summoned through this ability may not summon, Max 200,000 summoned, Technology, 2,500,000 MP
Binding Ritual- Summons 1 Celestial, Angel, Deva, Asterismic, Elemental, Magic Being, Outsider, Prime, Daemon, Devil, or Demon from the Enemy List that is normally fightable for drops and is below Level 80, Summons summoned through this ability may not summon, Max 20 summoned, Magic & Light & Darkness, 2,000,000 MP
Magicrafting- Summons 1 Robot, Clockwork, Elemental, Magic Being, Large Structure, Machine, or Golem from the Enemy List that is normally fightable for drops and is below Level 80, Max 5 summoned, Magic & Technology, 2,000,000 MP
Immortality Serum- +4,000,000 HP, +80,000 CON, target regenerates 1,000,000 HP at the start of each round, target gains Fatigued: Elderly Immunity, target does not take Damage from status effects from sources below Level 80, target gains Immunity to sources below Level 40, 15% inflicts Invincible, with said effect lasting 5 rounds, does not stack, Light & Water & Magic & Technology, 2,000,000 MP
Hypercognition- +25,000 MIN, target may perform an additional action each round, affects caster only, Stacks 3 times, Psychic & Technology, 3,000,000 MP
Doomsday Ark- 100,000 Damage, 1 hit against 200,000,000, Destruction & Fire & Technology, 2,250,000 MP
Drops-
550,000 Gold
32,000 XP
50% Annihilation Deathray- (Weapon, Gun, Technology & Destruction, 70,000,000 Gold) +70,000 Ranged Attack, +70,000 AGI, +70,000 SPI, 120% Critical, 10% inflicts Instant Death, Wielder must be Level 40 or greater and must possesses at least 100,000 MIN
30% Anicent Device- (Item, Antiquity, Magic & Technology, 15,000,000 Gold)
10% Wonder Device- (Spell, Artifice, Technology & Magic, 500,000 MP, 100,000,000 Gold) Replicates the effect of any ability performable by a Robot, Clockwork, Elemental, Magic Being, Large Structure, Machine, or Golem on the enemy list that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
10% Ruin Diagram- (Spell, Other: Ancient Magic, Mystic & Destruction, 700,000 MP, 90,000,000 Gold) +90,000 Magical Attack, X hits against (1,000 * X), where X is equal to the number of rounds that the action involving this spell has repeated itself on plus one, to a max of 5, Actions involving this spell repeat themselves at the start of each round if all targets are of a Level equal to or lower than caster's if caster possesses the ability 'Archmage of the Ancients', Caster must be Level 55 or greater
!Floating Doom
Level 80, Elite
Aquatic, Water & Air & Light
HP- 11,300,000
MP- 11,800,000
STR- 68,400
AGI- 300,000
CON- 72,100
MIN- 46,300
SPI- 48,500
XP- 0
Defense- 40,000
Defense against Stat Damage- 5,000
Critical Chance- 320%
Resilience- 170%
To Hit- 400%
Dodge- 280%
Resistances and Immunities- Reflects Fire, Absorbs Acid, Absorbs Water, Absorbs Light, Air Immunity, Technology Immunity, 100% Physical Weakness, Absorbs Poison, Impaired Immunity, Pain Immunity, Fatigued Immunity, Disease Immunity, Absorbs Venom, 300% Minor Status Effect Resistance, 200% Moderate Status Effect Resistance, 100% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Sky Jellyfish- Possessor gains the subtypes Aerial and Ooze, Constant Effect
Deadly to the Touch- Individuals who hit possessor with a 'Melee Attack', 'Melee Overdrive', 'Powerful Attack', or 'Attack with Finesse' action are afflicted with Instant Death, Constant Effect
Swarming- Possessor and possessor's allies gain +30,000 to all stats if at least three other instances of the same entity as possessor on the Enemy List are present, Constant Effect
It Comes from the Sky!- Possesor deals full Damage to the back row, Constant Effect
Abilities-
Hunter's Tendril- 160,000 Damage, Deals HP Drain and MP Drain, Any one base element, 0 MP
Venom Touch- 100% Inflicts Venom, Acid, 0 MP
Death Touch- 100% Inflicts Instant Death, Darkness, 0 MP
Eradication Touch- 100% Inflicts Vanished, Air, 0 MP
Crystalizing Touch- 100% Inflicts Petrified, Earth, 0 MP
Crippling Touch- 100% Inflicts Crippled, Electrical, 0 MP
Tendril Blitz- 160,000 Damage, 60% inflicts Instant Death, Vanished, Petrified, Crippled, and Venom, 12 hits against 100,000,
Drops-
800,000 Gold
64,000 XP
100% Rare Skygoo- (Item, Material, Air & Water, 30,000,000 Gold)
Greater Cerberus
Level 80
Monster, Darkness & Physical & Fire
HP- 5,400,000
MP- 5,400,000
STR- 35,000
AGI- 31,000
CON- 32,000
MIN- 24,000
SPI- 33,000
XP- 0
Defense- 23,000
Defense against Stat Damage- 2,750
Critical Chance- 105%
Resilience- 88%
To Hit- 195%
Dodge- 63%
Resistances and Immunities- Fire Immunity, Darkness Immunity, 100% Minor Status Effect Resistance, 100% Entombed Resistance, 20% Moderate Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Vicious- All Damage (but not Stat Damage) possessor deals is increased by 60,000 points, Constant Effect
Three Heads- Possessor gains 2 additional actions per round, Constant Effect
See that Past, Present, and Future- Possessor gains +25% Dodge, +25% To Hit, and scans the stats of every opponent at the start of each round; Possessor's opponents that are below Level 80 may not count the current round's number as a different number than possessor counts said number as and may not alter what number round possessor counts the current round as, Constant Effect
Precognitive Dodge- Possessor gains +25% Dodge, Constant Effect
Keeper of the Underworld's Gates- Possessor's opponents may not be resurrected by sources below Level 80 while possessor is present, Possessor is immune to individuals below Level 40, Constant Effect
Spirit Prison- Individuals killed by possessor may not be resurrected by sources below Level 80, Constant Effect
Abilities-
Tri-Bite- 65,000 Damage, 3 hits against 1, Physical, 0 MP
Rip Apart- 80,000 Damage, inflicts Wounded, 100% inflicts Wounded: Maimed, Physical, 0 MP
Horrid Baying- Inflicts Confusion: Fear, 1 hit against 300, Darkness, 500 MP
Terrible Glare- 5,000 SPI Damage, inflicts Voidstruck, inflicts Confusion: Fear, Darkness & Psychic, 150,000 MP
Void Jaw- 74,000 Damage, inflicts Wounded, inflicts Voidstruck, inflicts Paralyzed, Physical & Darkness or Darkness, 200,000 MP
Blazing Breath- 30,000 Damage, 150% inflicts Burning, 1 hit against 300, Fire, 50,000 MP
Aging Bite- 50,000 Damage, 4,000 CON Damage, 100% inflicts Fatigued: Elderly, Earth & Darkness, 200,000 MP
Underworld Serpents- 65,000 Damage, 110% inflicts Poison, deals 1/2 Damage, 2 hits against 15, Acid & Physical & Darkness, 250,000 MP
Underworld Inferno- 40,000 Damage, 150% inflicts Burning, 1 hit against 500,000, Fire, 225,000 MP
Styx Water- 4,500 MIN Damage, Inflicts Stat Drain: MIN Drain, Target, if below Level 80, loses 5 random abilities for the duration of the thread as a debuff that stacks 30 times, 1 hit against 5,000, Water & Psychic & Darkness, 540,000 MP
Breathe Petrifying Serpents- 20,000 Damage, 30% inflicts Pertrified, deals 1/2 Damage, 2 hits against 15, Earth & Physical & Darkness, 2,500,000 MP
Drops-
400,000 Gold
32,000 XP
50% Underworld Gate- (Item, Property, Darkness, 30,000,000 Gold)
30% Styx Water- (Accessory, Weapon Coating, Water & Darkness & Psychic, 74,000,000 Gold) Wielder deals 7,400 MIN Damage, 100% inflicts Stat Drain: MIN Drain, Wielder's 'Magical Attack' actions have a 90% chance of removing a randomly chosen ability of targets below Level 60 as a debuff that stacks 5 times
10% Summon Greater Cerberus- (Spell, Summoner Magic, Fire & Darkness, 16,000 MP, 80,000,000 Gold) Summons 1 Greater Cerberus from the Enemy List, Max 1 Summoned
10% Giant Cerberus Plushie- (Item, Antiquity, Fire & Darkness, 900,000 Gold)
Huanglong
Level 80
Dragon, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid
HP- 15,500,000
MP- 15,500,000
STR- 81,000
AGI- 81,000
CON- 81,000
MIN- 81,000
SPI- 106,000
XP- 0
Defense- 90,000
Defense against Stat Damage- 9,000
Critical Chance- 100%
Resilience- 100%
To Hit- 200%
Dodge- 140%
Resistances and Immunities- Absorbs Earth, Absorbs Wood, Absorbs Metal, Absorbs Fire, Absorbs Water, Reflects Earth, Reflects Wood, Reflects Metal, Reflects Fire, Reflects Water, Earth Immunity, Wood Immunity, Metal Immunity, Fire Immunity, Water Immunity, Electrical Immunity, 100% Void Weakness, Poison Immunity, Disease Immunity, Fatigued Immunity, Entombed: Overgrown Immunity, Dissolving Immunity, 160% Minor Status Effect Resistance, 80% Minor Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- Spirit + Spirit or Two Highest Stats
Constant Effects-
Great Directional Beast- Possessor- Possessor is immune to individuals below Level 40, Possessor takes half damage from individuals below Level 60, Constant Effect
Directional Beast of the Center- Possessor gains +10,000 to all stats if both in a Zone of Wood and a Zone of Electrical, Possessor gains +10,000 to all stats if both in a Zone of Metal and a Zone of Acid, Possessor gains +10,000 to all stats if both in a Zone of Ice and a Zone of Water, Possessor gains +10,000 to all stats if both in a Zone of Energy and a Zone of Fire, Possessor gains +10,000 to all stats if in a Zone of Earth, Zones of Wood, Metal, Earth, Fire, Water, Acid, Ice, Energy, and Electrical created by possessor may not be removed by sources below Level 80 while possessor is alive, Constant Effect
Lord of Four Seasons- Possessor's entry into battle counts as 5 castings of Call Unto Seasons: Spring, Call Unto Seasons: Fall, Call Unto Seasons: Summer, and Call Unto Seasons: Winter, Possessor may create a Zone of Electrical, a Zone of Ice, a Zone of Energy, and a Zone of Acid when entering battle, Possessor gains +10,000 to all stats while in a Zone of Electrical, +10,000 to all stats while in a Zone of Ice, +10,000 to all stats while in a Zone of Acid, and +10,000 to all stats while in a Zone of Energy, Constant Effect
Master of Five Elements- Possessor may create a Zone of Wood, a Zone of Metal, a Zone of Earth, a Zone of Fire, and/or a Zone of Water when entering battle, Possessor's Earth, Wood, Fire, Water, and Metal element allies gain +15,000 to all stats as a non-stacking effect and regenerate 300,000 HP at the start of each round, Possessor gains +10,000 to all stats while in a Zone of Wood, +10,000 to all stats while in a Zone of Metal, +10,000 to all stats while in a Zone of Earth, +10,000 to all stats while in a Zone of Fire, and +10,000 to all stats while in a Zone of Water; Wood, Metal, Fire, Water, and Earth element individuals below Level 80 may not conduct offensive actions that target possessor, Constant Effect
Abilities-
Earth-Rending Claw- 130,000 Damage, 2 hits against 1, Earth, 0 MP
Elemental Breath- 145,000 Damage, 200% inflicts Electrocuted, Frozen, Wounded: Sawn Apart, Entombed: Overgrown, Overload, Burning, Dissolving, Entombed, and / or Drowning, 1 hit against 25,000, Any combination of Earth, Fire, Water, Metal, Wood, Electrical, Acid, Ice, and Energy, 0 MP
Dragon's Blessing- Target gains +30,000 to all stats and gains Immunity to Earth, Fire, Water, Metal, Wood, Electrical, Acid, Ice, and Energy against sources below Level 80, stacks 5 times, Nobility & Warding & Glory, 0 MP
Yellow Dragon's Rage- Target deals double Damage (to a max of 5,000,000 additional Damage) to targets below Level 81, does not stack, Earth, 1,000,000 MP
Dragon's Restoration- Resurrects target if it was killed by a source below Level 85, Removes all major status effects from sources below Level 85 from target, Life, 1,000,000 MP
Create Constellation of the Yellow Dragon- Caster creates an Empowered Constellation called the 'Constellation of the Yellow Dragon', said empowered constellation causes all Wood, Electrical, Metal, Acid, Water, Ice, Energy, Fire, and Earth element individuals on its possessor's side of battle to gain +20,000 to all stats as a non-stacking effect and makes Wood, Metal, Earth, Fire, Water, Ice, Energy, Acid, and Electrical base elements, Wood & Electrical & Ice & Water & Metal & Acid & Fire & Energy & Earth & Astral, 2,000,000 MP
Fury of the Center- 180,000 Damage, 200% inflicts Awestruck: Imperial Wrath, 1 hit against 5,000,000,000, Nobility, 1,500,000 MP
Call the Four Beasts- Summons 1 Seiryu, 1 Byakko, 1 Genbu, and 1 Suzaku from the Enemy List, Max 5 of each summoned, Wood & Metal & Water & Fire, 5,000,000 MP
Drops-
500,000 Gold
64,000 XP
50% Charm of the Yellow Dragon- (Accessory, Amulet, Wood, 15,000,000 Gold) +15,000 to all stats, +150,000 HP, +150,000 MP, Wielder treats Wood, Metal, Earth, Water, Fire, Energy, Electrical, Ice, and Acid as base elements
30% Shrine to the Beast of the Center- (Item, Property, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 15,000,000 Gold)
20% Create Constellation of the Yellow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Yellow Dragon', said empowered constellation causes all Wood, Electrical, Metal, Acid, Water, Ice, Fire, Energy, and Earth element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood, Metal, Ice, Water, Electrical, Energy, Fire, Earth, and Acid base elements
Kirin
Level 80
Monster, Void
HP- 7,500,000
MP- 7,500,000
STR- 52,000
AGI- 52,000
CON- 52,000
MIN- 52,000
SPI- 64,000
XP- 0
Defense- 35,000
Defense against Stat Damage- 8,000
Critical Chance- 95%
Resilience- 95%
To Hit- 195%
Dodge- 95%
Resistances and Immunities- Absorbs Earth, Absorbs Wood, Absorbs Metal, Absorbs Fire, Absorbs Water, Absorbs Void, Poison Immunity, Disease Immunity, Fatigued Immunity, Entombed: Overgrown Immunity, Dissolving Immunity, 160% Minor Status Effect Resistance, 80% Minor Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- Spirit + Spirit
Constant Effects-
Great Directional Beast- Possessor- Possessor is immune to individuals below Level 40, Possessor takes half damage from individuals below Level 60, Constant Effect
Directional Beast of the Center- Possessor gains +10,000 to all stats if both in a Zone of Wood and a Zone of Electrical, Possessor gains +10,000 to all stats if both in a Zone of Metal and a Zone of Acid, Possessor gains +10,000 to all stats if both in a Zone of Ice and a Zone of Water, Possessor gains +10,000 to all stats if both in a Zone of Energy and a Zone of Fire, Possessor gains +10,000 to all stats if in a Zone of Earth, Zones of Wood, Metal, Earth, Fire, Water, Acid, Ice, Energy, and Electrical created by possessor may not be removed by sources below Level 80 while possessor is alive, Constant Effect
Lord of Four Seasons- Possessor's entry into battle counts as 5 castings of Call Unto Seasons: Spring, Call Unto Seasons: Fall, Call Unto Seasons: Summer, and Call Unto Seasons: Winter, Possessor may create a Zone of Electrical, a Zone of Ice, a Zone of Energy, and a Zone of Acid when entering battle, Possessor gains +10,000 to all stats while in a Zone of Electrical, +10,000 to all stats while in a Zone of Ice, +10,000 to all stats while in a Zone of Acid, and +10,000 to all stats while in a Zone of Energy, Constant Effect
Grace- Possessor gains +50,000 AGI and +50% Dodge, Constant Effect
Walks Without Touching Land- Possessor is not damaged by effects attached to zones by sources below Level 81, Constant Effect
Mightier than Dragons- Possessor's opponents who are Dragons that are below Level 81 have their stats halved (to a max of losing half the natural value of their stats or 1,000,000 points, whichever is less) and, when targeting possessor, have their Prime Attribute changed to 'Lowest Stat', Constant Effect
Voidfire Coat- Possessor may, whenever targeted by an offensive action from a source below Level 81, at the beginning of said action remove a buff from a source below Level 81 from said action's source, Constant Effect
Serenity- Possessor and possessor's allies may not obtain debuffs from individuals below Level 80, Constant Effect
Domain of Void- Possessor's opponents who are below Level 81 may not obtain stat bonuses due to the presence of zones, Void is a base element while possessor is present, Constant Effect
Abilities-
Void Hoof- 60,000 Damage, Void, 0 MP
Great Horn- 80,000 Damage, 200% may inflict Wounded, Physical or Glory, 0 MP
Elemental Breath- 65,000 Damage, 200% inflicts Electrocuted, Frozen, Wounded: Sawn Apart, Entombed: Overgrown, Overload, Burning, Dissolving, Entombed, and / or Drowning, 1 hit against 25,000, Any combination of Earth, Fire, Water, Metal, Wood, Electrical, Acid, Ice, and Energy, 0 MP
Void Breath- 65,000 Damage, Removes all buffs from sources below Level 85 from target, 1 hit against 25,000, Void, 0 MP
Kirin's Glory- Target gains +25,000 to all stats and gains an additional action every round if all opponents are below Level 85, stacks 5 times, Nobility & Warding & Glory, 0 MP
Void Gate- All opposing summons below Level 80 with summoners below Level 95 are unsummoned, All buffs present on opponents with sources below Level 81 are removed, Void, 500,000 MP
Rebirth from Void- Resurrects target if it was killed by a source below Level 85, Removes all major status effects from sources below Level 85 from target, Void, 500,000 MP
Fury of the Center- 150,000 Damage, 200% inflicts Awestruck: Imperial Wrath, 1 hit against 5,000,000,000, Nobility, 500,000 MP
Great Wisdom- +50,000 MIN, Spells and abilities cost target 500,000 less MP to cast, does not stack, Psychic, 3,000,000 MP
World-Crossing Step- Caster enters any other battlespace in the same thread so long as no individual of Level 85 or greater in either the battlespace caster is leaving or the battlespace that caster is entering objects, Spatial, 500,000 MP
Call the Four Beasts- Summons 1 Seiryu, 1 Byakko, 1 Genbu, and 1 Suzaku from the Enemy List, Max 5 of each summoned, Wood & Metal & Water & Fire, 4,000,000 MP
Drops-
500,000 Gold
32,000 XP
50% Necklace that Holds the Void at its Center- (Accessory, Amulet, Void, 15,000,000 Gold) +15,000 to all stats, +150,000 HP, +150,000 MP, Wielder treats Void as a base element, Wielder may remove zones created by sources below Level 81 that possess a Void weakness even if said sources possess effects, abilities, or buffs that would prevent individuals of possessor's Level from removing said zones, Wearer must be Level 20 or greater
30% Shrine of Emptiness- (Item, Property, Void, 15,000,000 Gold)
5% Summon Directional Beasts- (Spell, Spirit Magic, Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 160,000 MP, 30,000,000 Gold) Summons 1 Genbu, Suzaku, Byakko, or Seiryu, Caster cannot possess a black spiritual mark, Max 1 of each summoned
5% Summon Directional Beasts (2)- (Spell, Astral Magic, Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 160,000 MP, 30,000,000 Gold) Summons 1 Genbu, Suzaku, Byakko, or Seiryu, Caster must have at least one empowered constellation set, Max 1 of each summoned
5% Summon Directional Beasts (3)- (Spell, Elemental Magic, Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 160,000 MP, 30,000,000 Gold) Summons 1 Genbu, Suzaku, Byakko, or Seiryu, Call Unto Seasons: Earth, Call Unto Seasons: Air, Call Unto Seasons: Summer, and Call Unto Seasons: Winter must all have been cast, Max 1 of each summoned
5% Summon Directional Beasts (4)- (Spell, Summoning, Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 160,000 MP, 30,000,000 Gold) Summons 1 Genbu, Suzaku, Byakko, or Seiryu, Max 1 of each summoned
!Tardil's Mecha from Gashmelburg-
Level 80
Robot, Technology
HP- 5,000,000
MP- 5,000,000
STR- 30,000
AGI- 34,000
CON- 30,000
MIN- 30,000
SPI- 28,000
Defense- 25,000
Defense against Stat Damage- 3,000
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- 90% Technology Resistance, 90% Earth Resistance, 90% Fire Resistance, Immune to Pain, Fear, Deafened, Poison, and Diseased, 160% Minor Status Effect Resistance, 80% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Mecha- Possessor gains the subtype Mech, Constant Effect
Massive- Possessor gains +2,000,000 HP, +50% Resilience, and may count as up to 50 individuals in its row for row-order-purposes, Constant Effect
Stellar Gun Systems- Possessor gains +20,000 AGI for Prime-attribute-using purposes, Constant Effect
Abilities-
Tardil Style Ruin-Hail Autocannon- 40,000 Damage, 5 additional hits divided among 5, Technology or Technology & Air or Technology & War, 0 MP
Tardil Style Worldcracker- 40,000 Damage, pierces 40,000 Defense, Technology or Technology & Earth or Technology & Destruction, 0 MP
Order Ray- 60,000 Damage, does triple Damage to Chaos element targets, Light or Law, 50,000 MP
Chaos Ray- 60,000 Damage, deals triple Damage to Law element targets, Darkness or Chaos, 50,000 MP
Thunderstratum Hand- 30,000 Damage, 150% inflicts Electrocuted, 150% inflicts Electrocuted: Constant Current, Electrical, 500,000 MP
Fortune Protocall- +10% Critical or -10% Critical, stacks 5 times, Technology & Fortune, 250,000 MP
Drops-
320,000 Gold
32,000 XP
75% Tardil Style Ruin-Hail Autocannon- (Weapon, Gun, Technology & Air & War, 40,000,000 Gold) +40,000 Ranged Attack, Wielder's 'Ranged Attack' actions may gain 2 hits against 5 and deal 1/5 Damage
20% Tardil Style Worldcracker- (Weapon, Gun, Technology & Earth & Destruction, 40,000,000 Gold) +40,000 Ranged Attack, Wielder's 'Ranged Attack' actions may pierce 40,000 additional Defense
5% 'Diary of a Mechanist' By Jennifer Tardil- (Item, Antiquity, Technology, 20,000,000 Gold)
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Re: Enemy List
Level 81
Jotun
Level 81
Humanoid, Ice
HP- 8,340,000
MP- 8,160,000
STR- 61,400
AGI- 34,100
CON- 49,000
MIN- 47,850
SPI- 44,350
XP- 0
Defense- 39,800
Defense against Stat Damage- 2,615
Critical Chance- 105%
Resilience- 125%
To Hit- 187%
Dodge- 71%
Resistances and Immunities- Absorbs Ice, 95% Physical Resistance, 50% Water Resistance, 100% Fire Weakness, Smitten Immunity, Frozen Immunity, 160% Minor Status Effect Resistance, 80% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Titanic- Possessor is Immune to individuals below Level 40, Possessor gains +5,000,000 HP, +20,000 STR, and +20,000 CON, Possessor may count as up to 200 individuals in its row for row-order purposes, Constant Effect
Glacial Body- Possessor gains +5,000,000 HP, gains +30,000 CON, and deals 100,000 additional Ice element Damage, Instances of Frozen inflicted by possessor deal 300,000 additional Damage, Constant Effect
Primordial Ice- Possessor ignores the Ice Reflection, Resistance, Absorption, and Immunity of individuals below Level 80, Possessor deals 100,000 additional Ice element Damage, Ice element abilities cost possessor 500,000 less MP to cast, Constant Effect
Abilities-
Jotun's Greatmaul- 70,000 Damage, 250% inflicts Fatigued: Stun, 1 hit against 50, Physical, 0 MP
Eternal Winter- 10,000 Damage, this action repeats itself at the start of each round if none of its caster's other actions have repeated on said round, 1 hit against 250,000,000, Ice or Ice & Time, 2,000,000 MP
Glacial Rain- 38,000 Damage, 200% inflicts Fatigued: Stun, 200% inflicts Frozen, 2 hits against 500,000,000, Ice, 800,000 MP
Form of Seawater- Caster gains +70% Dodge and the element Water, Water, 450,000 MP
Great Quake- 56,000 Damage, 200% inflicts Entombed, 200% inflicts Fatigued: Prone, 1 hit against 50,000,000, Earth, 900,000 MP
Jotun's Smoking Pipe- Target obtains -50% To Hit, or, if target is not Immune to Dominion and is below Level 95, must either skip its next action or must make said action an offensive action, does not stack, Fire & Air & Ice, 1,650,000 MP
Zonal Rage- If no Zone of Fire is present, caster may choose up to 24 target Zones and deal 200,000 Flat Damage of each Zone's elements (excluding Fire and Universe) to all individuals within that Zone for each Zone, Ice & Earth, 1,150,000 MP
Permafrost- 65,000 Damage, 200% inflicts Frozen, 100% inflicts Frozen: Cubed, instances of Frozen and Frozen: Cubed inflicted by this action possess no natural per-round auto-recovery rate and cannot be cured by sources below Level 80, Ice, 850,000 MP
Blessing of Nifilheim- Target gains 50% Ice Resistance, +25,000 STR, and +25,000 CON as a non-stacking buff, Ice, 1,000,000 MP
Drops-
510,000 Gold
34,425 XP
50% Ice of Nifilheim- (Item, Material, Ice, 40,000,000 Gold)
50% Jotun's Greatmaul- (Weaponx2, Hammer, Ice & Physical, 80,000,000 Gold) +160,000 Melee Attack, +160,000 STR, +160,000 CON, 100% inflicts Fatigued: Stun, 50% may inflict Frozen
Ocean Kami
Level 81
Spirit, Earth
HP- 8,000,000
MP- 8,000,000
STR- 51,000
AGI- 28,000
CON- 34,000
MIN- 33,000
SPI- 38,000
Defense- 45,000
Defense Against Stat Damage- 6,000
Critical Chance- 91%
Resilience- 95%
To Hit- 168%
Dodge- 69%
Resistances and Immunities- 100% Water Resistance, 80% Ice Resistance, 80% Air Resistance, 80% Physical Resistance, 80% Fire Resistance, 50% Spirit Resistance, 50% Human Resistance, 160% Minor Status Effect Resistance, 90% Moderate Status Effect Resistance, Absorbs Drowning, Absorbs Frozen, Fatigued Immunity, Stat Drain Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Grand Kami- Possessor is Immune to individuals below Level 40, Possessor ignores the Magic Resistance, Immunity, Reflection, and Absorption of individuals below Level 60, Constant Effect
Pulse of the Ocean- Possessor regenerates 4,000,000 HP per round, Constant Effect
Bond to the Ocean Itself- Possessor's Elemental allies Regenerate 100,000 HP at the start of every round, Constant Effect
Spirit-Body- Possessor uses Spirit as possessor's HP-determining stat, Constant Effect
Spirit Movement- Possessor uses Spirit as possessor's turn-order-determining stat, Constant Effect
Object Kami- Individuals below Level 90 may not steal items from possessor, Constant Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targeted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Mobile Water Zone- While possessor is present, every individual in battle below Level 100 counts as being in a Zone of Water, Constant Effect
Vast Tide- Possessor gains +20,000 CON, +20,000 SPI, and +60% Critical, Possessor recovers from all minor and moderate negative status effects at the start of each round and at the start of each of possessor's actions, Constant Effect
Unreachable Depths- Individuals below Level 60 may not place debuffs on possessor, Constant Effect
Divine Powers- Possessor's allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +(100 * possessor Level) to all stats and regenerating 250,000 HP per round, to a max of level 80 for both effects, Deity Effect
Prime Attribute- Spirit
Abilities-
Spiritual Wave- 66,000 Damage, May deal 8,600 SPI Damage instead of HP Damage, 150% inflicts Fatigued: Stun, 2 hits against 1, Water or Physical or Magic, 0 MP
Nourish- 350,000 Damage, Heals, Magic & Earth, 0 MP
Spiritual Restoration- 200,000 Damage, Deals MP Damage, Heals MP, Magic, 0 MP
Hide in Object- Caster gains +65% Dodge, lasts 5 rounds, this ability may not be cast if any item has been stolen from possessor, Magic, 0 MP
Mass Spiritual Restoration- 200,000 Damage, Deals MP Damage, Heals MP, 1 hit against 50, Magic, 500,000 MP
Grand Tsunami- 75,000 Damage, 120% may inflict Drowning, 1 hit against 30,000, Water or Physical, 600,000 MP
Empower Elementals- Target Elementals gain +7,000 to all stats, 1 hit against 200, stacks 3 times, Earth, 300,000 MP
Drowning Tides- 43,000 Damage, 150% inflicts Drowning, 99% gains '2 hits against 1', Water, 100,000 MP
Spirit-Diluting Waters- 10,000 SPI Damage, 200% inflicts Stat Drain: SPI Drain, 75% gains '2 hits against 1', Magic or Water, 100,000 MP
Wrath of the Churning Sea- 90,000 Damage, 90,000 MP Damage, 150% inflicts Drowning, 150% inflicts Drowning: Tide-Trapped, 100% inflicts Drowning: Pressure of the Deep, 1 hit against 5,000,000, Water, 1,000,000 MP
Water Globe Rain- 30,000 Damage, 4 hits against 300, Water, 300,000 MP
Sea-Parting Wave- 65,000 Damage, -65,000 Defense to Water-element targets, stacks 5 times, this action ignores the Water Resistance of individuals below Level 60, 1 hit against 40,000, Water, 250,000 MP
Chorus of Lesser Attendant Spirits- 20,000 Damage, May deal 3,000 SPI Damage, 3 hits against 5,000, Magic, 200,000 MP
Divine Song- Caster's allies who obtain Worshipper Benefits from caster are healed for 2,000,000 Flat Magic element HP Damage and 2,000,000 Flat Magic element MP Damage, Magic, 200,000 MP
Drops-
400,000 Gold
34,425 XP
95% Ocean- (Item, Property, Water, 40,000,000 Gold)
4% Scroll of Greater Kami Types- (Item, Antiquity, Light & Darkness & Magic, 40,000,000 Gold)
1% Call Ocean Kami- (Spell, Spirit Magic, Earth, 560,000 MP, 70,000,000 Gold) Caster summons 1 Ocean Kami from the Enemy List, Max 1 summoned
Jotun
Level 81
Humanoid, Ice
HP- 8,340,000
MP- 8,160,000
STR- 61,400
AGI- 34,100
CON- 49,000
MIN- 47,850
SPI- 44,350
XP- 0
Defense- 39,800
Defense against Stat Damage- 2,615
Critical Chance- 105%
Resilience- 125%
To Hit- 187%
Dodge- 71%
Resistances and Immunities- Absorbs Ice, 95% Physical Resistance, 50% Water Resistance, 100% Fire Weakness, Smitten Immunity, Frozen Immunity, 160% Minor Status Effect Resistance, 80% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Titanic- Possessor is Immune to individuals below Level 40, Possessor gains +5,000,000 HP, +20,000 STR, and +20,000 CON, Possessor may count as up to 200 individuals in its row for row-order purposes, Constant Effect
Glacial Body- Possessor gains +5,000,000 HP, gains +30,000 CON, and deals 100,000 additional Ice element Damage, Instances of Frozen inflicted by possessor deal 300,000 additional Damage, Constant Effect
Primordial Ice- Possessor ignores the Ice Reflection, Resistance, Absorption, and Immunity of individuals below Level 80, Possessor deals 100,000 additional Ice element Damage, Ice element abilities cost possessor 500,000 less MP to cast, Constant Effect
Abilities-
Jotun's Greatmaul- 70,000 Damage, 250% inflicts Fatigued: Stun, 1 hit against 50, Physical, 0 MP
Eternal Winter- 10,000 Damage, this action repeats itself at the start of each round if none of its caster's other actions have repeated on said round, 1 hit against 250,000,000, Ice or Ice & Time, 2,000,000 MP
Glacial Rain- 38,000 Damage, 200% inflicts Fatigued: Stun, 200% inflicts Frozen, 2 hits against 500,000,000, Ice, 800,000 MP
Form of Seawater- Caster gains +70% Dodge and the element Water, Water, 450,000 MP
Great Quake- 56,000 Damage, 200% inflicts Entombed, 200% inflicts Fatigued: Prone, 1 hit against 50,000,000, Earth, 900,000 MP
Jotun's Smoking Pipe- Target obtains -50% To Hit, or, if target is not Immune to Dominion and is below Level 95, must either skip its next action or must make said action an offensive action, does not stack, Fire & Air & Ice, 1,650,000 MP
Zonal Rage- If no Zone of Fire is present, caster may choose up to 24 target Zones and deal 200,000 Flat Damage of each Zone's elements (excluding Fire and Universe) to all individuals within that Zone for each Zone, Ice & Earth, 1,150,000 MP
Permafrost- 65,000 Damage, 200% inflicts Frozen, 100% inflicts Frozen: Cubed, instances of Frozen and Frozen: Cubed inflicted by this action possess no natural per-round auto-recovery rate and cannot be cured by sources below Level 80, Ice, 850,000 MP
Blessing of Nifilheim- Target gains 50% Ice Resistance, +25,000 STR, and +25,000 CON as a non-stacking buff, Ice, 1,000,000 MP
Drops-
510,000 Gold
34,425 XP
50% Ice of Nifilheim- (Item, Material, Ice, 40,000,000 Gold)
50% Jotun's Greatmaul- (Weaponx2, Hammer, Ice & Physical, 80,000,000 Gold) +160,000 Melee Attack, +160,000 STR, +160,000 CON, 100% inflicts Fatigued: Stun, 50% may inflict Frozen
Ocean Kami
Level 81
Spirit, Earth
HP- 8,000,000
MP- 8,000,000
STR- 51,000
AGI- 28,000
CON- 34,000
MIN- 33,000
SPI- 38,000
Defense- 45,000
Defense Against Stat Damage- 6,000
Critical Chance- 91%
Resilience- 95%
To Hit- 168%
Dodge- 69%
Resistances and Immunities- 100% Water Resistance, 80% Ice Resistance, 80% Air Resistance, 80% Physical Resistance, 80% Fire Resistance, 50% Spirit Resistance, 50% Human Resistance, 160% Minor Status Effect Resistance, 90% Moderate Status Effect Resistance, Absorbs Drowning, Absorbs Frozen, Fatigued Immunity, Stat Drain Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Grand Kami- Possessor is Immune to individuals below Level 40, Possessor ignores the Magic Resistance, Immunity, Reflection, and Absorption of individuals below Level 60, Constant Effect
Pulse of the Ocean- Possessor regenerates 4,000,000 HP per round, Constant Effect
Bond to the Ocean Itself- Possessor's Elemental allies Regenerate 100,000 HP at the start of every round, Constant Effect
Spirit-Body- Possessor uses Spirit as possessor's HP-determining stat, Constant Effect
Spirit Movement- Possessor uses Spirit as possessor's turn-order-determining stat, Constant Effect
Object Kami- Individuals below Level 90 may not steal items from possessor, Constant Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targeted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Mobile Water Zone- While possessor is present, every individual in battle below Level 100 counts as being in a Zone of Water, Constant Effect
Vast Tide- Possessor gains +20,000 CON, +20,000 SPI, and +60% Critical, Possessor recovers from all minor and moderate negative status effects at the start of each round and at the start of each of possessor's actions, Constant Effect
Unreachable Depths- Individuals below Level 60 may not place debuffs on possessor, Constant Effect
Divine Powers- Possessor's allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +(100 * possessor Level) to all stats and regenerating 250,000 HP per round, to a max of level 80 for both effects, Deity Effect
Prime Attribute- Spirit
Abilities-
Spiritual Wave- 66,000 Damage, May deal 8,600 SPI Damage instead of HP Damage, 150% inflicts Fatigued: Stun, 2 hits against 1, Water or Physical or Magic, 0 MP
Nourish- 350,000 Damage, Heals, Magic & Earth, 0 MP
Spiritual Restoration- 200,000 Damage, Deals MP Damage, Heals MP, Magic, 0 MP
Hide in Object- Caster gains +65% Dodge, lasts 5 rounds, this ability may not be cast if any item has been stolen from possessor, Magic, 0 MP
Mass Spiritual Restoration- 200,000 Damage, Deals MP Damage, Heals MP, 1 hit against 50, Magic, 500,000 MP
Grand Tsunami- 75,000 Damage, 120% may inflict Drowning, 1 hit against 30,000, Water or Physical, 600,000 MP
Empower Elementals- Target Elementals gain +7,000 to all stats, 1 hit against 200, stacks 3 times, Earth, 300,000 MP
Drowning Tides- 43,000 Damage, 150% inflicts Drowning, 99% gains '2 hits against 1', Water, 100,000 MP
Spirit-Diluting Waters- 10,000 SPI Damage, 200% inflicts Stat Drain: SPI Drain, 75% gains '2 hits against 1', Magic or Water, 100,000 MP
Wrath of the Churning Sea- 90,000 Damage, 90,000 MP Damage, 150% inflicts Drowning, 150% inflicts Drowning: Tide-Trapped, 100% inflicts Drowning: Pressure of the Deep, 1 hit against 5,000,000, Water, 1,000,000 MP
Water Globe Rain- 30,000 Damage, 4 hits against 300, Water, 300,000 MP
Sea-Parting Wave- 65,000 Damage, -65,000 Defense to Water-element targets, stacks 5 times, this action ignores the Water Resistance of individuals below Level 60, 1 hit against 40,000, Water, 250,000 MP
Chorus of Lesser Attendant Spirits- 20,000 Damage, May deal 3,000 SPI Damage, 3 hits against 5,000, Magic, 200,000 MP
Divine Song- Caster's allies who obtain Worshipper Benefits from caster are healed for 2,000,000 Flat Magic element HP Damage and 2,000,000 Flat Magic element MP Damage, Magic, 200,000 MP
Drops-
400,000 Gold
34,425 XP
95% Ocean- (Item, Property, Water, 40,000,000 Gold)
4% Scroll of Greater Kami Types- (Item, Antiquity, Light & Darkness & Magic, 40,000,000 Gold)
1% Call Ocean Kami- (Spell, Spirit Magic, Earth, 560,000 MP, 70,000,000 Gold) Caster summons 1 Ocean Kami from the Enemy List, Max 1 summoned
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Re: Enemy List
Level 82
Domain Spheres
Level 82
Large Structure, Spatial
HP- 75,000,000
MP- 7,500,000
STR- 35,000
AGI- 38,000
CON- 45,000
MIN- 35,000
SPI- 45,000
XP- 0
Defense- 63,000
Defense against Stat Damage- 2,750
Critical Chance- 105%
Resilience- 388%
To Hit- 195%
Dodge- 6%
Resistances and Immunities- Reflects Magic, Reflects Technology, 40% Base Element Resistance, Poison Immunity, Impaired Immunity, Stat Drain Immunity, Pain Immunity, Disease Immunity, Charm Immunity, Impaired Immunity, Confusion Immunity, Diseased Immunity, 160% Minor Status Effect Resistance, 80% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (it max hp / 2,000), This unit gains a number of actions equal to (the number of thresholds it possesses / 2,000) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Spatial Nesting- Possessor cannot lose more than 1/5 of its natural Max HP worth of its HP per round to sources below Level 80, with this ability stopping Damage on a max of 12 different rounds per battle, Constant Effect
Terrain Bubbles- At the start of each round, possessor may create up to 10 terrains or phantom terrains that are of any type that has a corresponding square mile in the shop, Constant Effect
Manifold Spatial Hyperconstruct- Possessor gains +85% Dodge, Possessor may enter or leave any battlespace for any other battlespace in the same thread at the start of any round so long as no individual of Level 99 or greater in either the battle possessor is entering or the battle possessor is leaving objects, Constant Effect
Thousandfold Presence- Possessor may target individuals in any battlespace, Constant Effect
Sphere Collection- Possessor gains +2,500,000 HP, +2,500 to all stats, and +15,000 Defense for each terrain or phantom terrain that is present that possessor created, to a max of 200 such terrains or phantom terrains, Constant Effect
Spatial Metadefenses- Possessor gains +150,000 Defense and is Immune to individuals below Level 40, Constant Effect
Abilities-
Sphere Crash- 65,000 Damage, Inflicts any one moderate negative status effect, 1 hit against 200,000, Earth & Air & Fire & Water or any combination of base elements, 0 MP
Spatial Collapse- 75,000 Damage, Inflicts Vanished on targets below Level 40, 1 hit against all opponents in any one battlespace, Destroys any one battlespace created by a source below Level 60, depositing individuals in it into randomly selected battlespaces in the same thread, Spatial, 600,000 MP
Odyssey- 100,000 Damage, May heal, Caster exits any one battlespace in the thread, creates a new battlespace, enters said new battlespace, exits said new battlespace for any other battlespace in the same thread (with said exit being mandatory if any possible destination battlespace exists), and then, if said exit was successful, destroys said new battlespace, with individuals of Level 85 or greater who are not caster in any battlespace that caster is entering or leaving being able to cancel said battlespace switch, this action generates a second, seperate, attack upon its caster's entry into each battlespace as part of it, 1 hit against 10,000,000, Spatial, 3,900,000 MP
Gateway- Attaches an effect to a zone, terrain, or phantom terrain that summons 1 entity from the enemy list that is below Level 80 that is normally fightable for drops at the start of each round, stacks 5 times across all zones, terrains, and phantom terrains, does not stack on the same zone, terrain, or phantom terrain, Spatial, 3,900,000 MP
Cataclysmic Land Alteration- Attaches an effect to a zone, terrain, or phantom terrain that deals 200,000 Damage of a base element (chosen at the time of said effect's creation) and has a 200% chance of inflicting any one minor or moderate negative status effect (chosen at the time of said effect's creation) on every individual inside said zone, terrain, or phantom terrain, excluding caster, at the start of every round, stacks 15 times across all zones, terrains, and phantom terrains, stacks 5 times on the same zone, terrain, or phantom terrain, Spatial or any combination of base elements, 350,000 MP
Worldscreen- +35,000 Damage, +10% Dodge, +10% Resilience, effects caster only, stacks 5 times, Spatial & Magic, 750,000 MP
Displacement- Caster exists its current battlespace and enters another battlespace in the same thread, with any individual of Level 85 or greater in either the battle caster is exiting or the battle caster is entering being able to cancel said movement if it desires to, this ability may be used as a pre-emptive counter, Spatial, 350,000 MP
Domain Creation- Creates a battlespace that lasts 2 rounds, with entities that are in said battlespace when it vanishes being returned to the main battlespace of the battle, Spatial, 350,000 MP
Drops-
697,000 Gold
69,700 XP
20% Elemental Domain Core: Fire- (Item, Antiquity, Fire, 80,000,000 Gold)
20% Elemental Domain Core: Water- (Item, Antiquity, Water, 80,000,000 Gold)
20% Elemental Domain Core: Air- (Item, Antiquity, Air, 80,000,000 Gold)
20% Elemental Domain Core: Earth- (Item, Antiquity, Earth, 80,000,000 Gold)
20% Spatial Domain-Core-Linking Crystal- (Item, Antiquity, Spatial, 100,000,000 Gold)
Furious Core
Level 82
Elemental, Fire
HP- 5,500,000
MP- 6,000,000
STR- 35,000
AGI- 25,000
CON- 45,000
MIN- 35,000
SPI- 35,000
XP- 0
Defense- 22,000
Defense against Stat Damage- 2,200
Critical Chance- 150%
Resilience- 65%
To Hit- 170%
Dodge- 10%
Resistances and Immunities- Immune to Fire from sources below level 92, 50% Base Element Resistance, 100% Water Weakness, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Grand Elemental- Possessor is Immune to individuals below Level 40, Possessor ignores the Fire Resistance, Immunity, Reflection, and Absorption of individuals below Level 60, Constant Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Elemental Restoration- Possessor regenerates 100,000 HP and 100,000 MP at the start of every round, Constant Effect
Mobile Fire Zone- While possessor is present, every individual in battle below Level 100 counts as being in a Zone of Fire, Constant Effect
Spawn Greater Elementals- Possessor summons 20 Greater Fire Elemental at the start of each round, Said summons may not summon, Max 20,000 summoned, Constant Effect
Magma Body- Possessor deals 150,000 Flat Fire element Damage to every opponent at the start of every round, +10,000 CON, +15,000 SPI, and +75% Critical, Constant Effect
Superhot- Possessor deals 300,000 Flat Fire element Damage to any individual who conducts an offensive action that targets possessor at the end of said action, Constant Effect
Abilities-
Core Lava- 35,000 Damage, 1 hit against 20,000,000,000, Fire, 0 MP
Magma Ocean- 65,000 Damage, 200% inflicts Burning, 200% inflicts Burning: Igneous, 1 hit against 1,000,000, Fire, 300,000 MP
Core Rage- Caster gains +15% Critical and the Damage values of caster's abilities increase by 25,000 Points, stacks 20 times, lasts 40 rounds, Fire, 500,000 MP
Unbound Eruption- 20,000 Damage, this action repeats itself at the start of every round, with a max of 5 such instances repeating per round, 1 hit against 10,000,000, Fire, 1,000,000 MP
Drops-
700,000 Gold
34,850 XP
50% Huge Container of Fire Mana Oil- (Item, Material, Fire, 500,000 Gold)
30% Core Plate- (Armor, Grand Armor, Fire, 71,000,000 Gold) +71,000 Defense, +71,000 CON, -71,000 AGI, 85% Critical, Wearer deals 700,000 Flat Fire element Damage to any individual who conducts an offensive action that targets wearer at the end of each such action, Wearer must be Level 40 or greater
10% Elemental Domain Core: Fire- (Item, Antiquity, Fire, 80,000,000 Gold)
10% Flowing Core- (Item, Property, Fire, 400,000,000 Gold)
Incarnate Ocean
Level 82
Elemental, Water
HP- 5,500,000
MP- 6,500,000
STR- 45,000
AGI- 15,000
CON- 45,000
MIN- 30,000
SPI- 35,000
XP- 0
Defense- 20,000
Defense against Stat Damage- 3,000
Critical Chance- 85%
Resilience- 100%
To Hit- 220%
Dodge- 15%
Resistances and Immunities- Immune to Water from sources below level 92, 50% Base Element Resistance, 100% Fire Weakness, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Grand Elemental- Possessor is Immune to individuals below Level 40, Possessor ignores the Water Resistance, Immunity, Reflection, and Absorption of individuals below Level 60, Constant Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Elemental Restoration- Possessor regenerates 100,000 HP and 100,000 MP at the start of every round, Constant Effect
Mobile Water Zone- While possessor is present, every individual in battle below Level 100 counts as being in a Zone of Water, Constant Effect
Spawn Greater Elementals- Possessor summons 20 Greater Water Elemental at the start of each round, Said summons may not summon, Max 20,000 summoned, Constant Effect
Vast Tide- Possessor gains +15,000 CON, +10,000 SPI, and +45% Critical, Possessor recovers from all minor and moderate negative status effects at the start of each round and at the start of each of possessor's actions, Constant Effect
Unreachable Depths- Individuals below Level 60 may not place debuffs on possessor, Constant Effect
Abilities-
Ocean Wave- 35,000 Damage, 1 hit against 20,000,000,000, Water, 0 MP
Oceanic Whirlpool- 65,000 Damage, 200% inflicts Drowning, 200% inflicts Drowning: Tide-Trapped, 1 hit against 1,000,000, Water, 300,000 MP
Rising Sea- Caster gains +15% To Hit and +250,000 HP, stacks 20 times, lasts 40 rounds, Water, 500,000 MP
Unbound Tsunami- 20,000 Damage, this action repeats itself at the start of every round, with a max of 5 such instances repeating per round, 1 hit against 10,000,000, Water, 1,000,000 MP
Drops-
700,000 Gold
34,850 XP
50% Huge Container of Water Mana Oil- (Item, Material, Water, 500,000 Gold)
30% Ocean Plate- (Armor, Grand Armor, Water, 71,000,000 Gold) +71,000 Defense, +71,000 CON, +100,000 MP, -71,000 AGI, 185% To Hit, Wearer must be Level 40 or greater
10% Elemental Domain Core: Water- (Item, Antiquity, Water, 80,000,000 Gold)
10% Mobile Ocean- (Item, Property, Water, 400,000,000 Gold)
Living Sky
Level 82
Elemental, Air
HP- 4,500,000
MP- 7,000,000
STR- 30,000
AGI- 30,000
CON- 40,000
MIN- 35,000
SPI- 35,000
XP- 0
Defense- 20,000
Defense against Stat Damage- 2,500
Critical Chance- 80%
Resilience- 100%
To Hit- 200%
Dodge- 45%
Resistances and Immunities- Immune to Air from sources below level 92, 50% Base Element Resistance, 100% Earth Weakness, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Grand Elemental- Possessor is Immune to individuals below Level 40, Possessor ignores the Air Resistance, Immunity, Reflection, and Absorption of individuals below Level 60, Constant Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Elemental Restoration- Possessor regenerates 100,000 HP and 100,000 MP at the start of every round, Constant Effect
Mobile Air Zone- While possessor is present, every individual in battle below Level 100 counts as being in a Zone of Air, Constant Effect
Spawn Greater Elementals- Possessor summons 20 Greater Air Elemental at the start of each round, Said summons may not summon, Max 20,000 summoned, Constant Effect
Wind Body- Possessor gains +15,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, +10,000 CON, +15,00 AGI, and +45% Dodge, Constant Effect
Intangible- Possessor Dodges all non-Flat-Damage, non-Earth-element attacks from individuals below Level 60, Constant Effect
Abilities-
Sky Blast- 35,000 Damage, 1 hit against 20,000,000,000, Air, 0 MP
Million Tornados- 65,000 Damage, 200% inflicts Suffocation, 200% inflicts Suffocation: Prison of Wind, 1 hit against 1,000,000, Air, 300,000 MP
Drift Unseen- Caster gains +15% Dodge, stacks 20 times, lasts 40 rounds, Air, 500,000 MP
Unbound Wind- 20,000 Damage, this action repeats itself at the start of every round, with a max of 5 such instances repeating per round, 1 hit against 10,000,000, Air, 1,000,000 MP
Drops-
700,000 Gold
34,850 XP
50% Huge Container of Air Mana Oil- (Item, Material, Air, 500,000 Gold)
30% Sky Plate- (Armor, Grand Armor, Air, 71,000,000 Gold) +71,000 Defense, +71,000 AGI, 85% Dodge, Wearer must be Level 40 or greater
10% Elemental Domain Core: Air- (Item, Antiquity, Air, 80,000,000 Gold)
10% Drifting Sky- (Item, Property, Air, 400,000,000 Gold)
Walking Continent
Level 82
Elemental, Earth
HP- 6,000,000
MP- 5,500,000
STR- 40,000
AGI- 10,000
CON- 50,000
MIN- 25,000
SPI- 25,000
XP- 0
Defense- 30,000
Defense against Stat Damage- 2,300
Critical Chance- 85%
Resilience- 140%
To Hit- 150%
Dodge- 10%
Resistances and Immunities- Immune to Earth from sources below level 92, 50% Base Element Resistance, 100% Air Weakness, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 40% Major Status Effect Resistance, Elemental Traits
Prime Attribute- Constitution
Constant Effects-
Grand Elemental- Possessor is Immune to individuals below Level 40, Possessor ignores the Earth Resistance, Immunity, Reflection, and Absorption of individuals below Level 60, Constant Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Ultradense- Possessor gains +9,000,000 HP, +15,000 CON, +10,000 Defense, and +75% Resilience, Constant Effect
Impervious- Possessor takes half Damage from individuals below Level 60, Constant Effect
Elemental Restoration- Possessor regenerates 100,000 HP and 100,000 MP at the start of every round, Constant Effect
Mobile Earth Zone- While possessor is present, every individual in battle below Level 100 counts as being in a Zone of Earth, Constant Effect
Spawn Greater Elementals- Possessor summons 20 Greater Earth Elemental at the start of each round, Said summons may not summon, Max 20,000 summoned, Constant Effect
Abilities-
Continental Slam- 35,000 Damage, 1 hit against 20,000,000,000, Earth, 0 MP
Landcrush- 65,000 Damage, 200% inflicts Entombed, 200% inflicts Entombed: Oublietted, 1 hit against 1,000,000, Earth, 300,000 MP
Superharden- Caster gains +15,000 Defense, stacks 20 times, lasts 40 rounds, Earth, 500,000 MP
Unbound Avalanche- 20,000 Damage, this action repeats itself at the start of every round, with a max of 5 such instances repeating per round, 1 hit against 10,000,000, Earth, 2,000,000 MP
Drops-
700,000 Gold
34,850 XP
50% Huge Container of Earth Mana Oil- (Item, Material, Earth, 500,000 Gold)
30% Continent Plate- (Armor, Grand Armor, Earth, 71,000,000 Gold) +71,000 Defense, +71,000 CON, +710,000 HP, -70,000 AGI, 120% Resilience, Wearer must be Level 40 or greater
10% Elemental Domain Core: Earth- (Item, Antiquity, Earth, 80,000,000 Gold)
10% Mobile Continent- (Item, Property, Earth, 400,000,000 Gold)
Yatagarasu
Level 82
Aerial, Fire & Light & Atomic
HP- 6,000,000
MP- 7,500,000
STR- 34,000
AGI- 39,000
CON- 32,000
MIN- 36,000
SPI- 40,000
XP- 0
Defense- 22,000
Defense against Stat Damage- 4,000
Critical Chance- 95%
Resilience- 80%
To Hit- 160%
Dodge- 75%
Resistances and Immunities- Absorbs Fire, Absorbs Light, Absorbs Atomic, 50% Air Resistance, 50% Darkness Weakness, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 60% Cursed Resistance, 40% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Solar Majesty- Possessor is Immune to individuals below Level 40, Constant Effect
Small and Agile- Possessor gains +25% Dodge and +5,000 AGI, Constant Effect
Blazing Aura- Possessor may deal 125,000 Flat Fire element Damage to up to 100,000 opponents at the start of each round, Possessor may deal 125,000 Flat Light element Damage to up to 100,000 opponents at the start of each round, Possessor may deal 125,000 Flat Atomic element Damage to up to 100,000 opponents at the start of each round, Constant Effect
Abilities-
Triple Slash- 10,000 Damage, 3 hits against 1, Physical, 0 MP
Light Bolt- 60,000 Damage, 100% inflicts Awestruck, Light, 0 MP
Fire Bolt- 60,000 Damage, 100% inflicts Burning, Fire, 0 MP
Atomic Bolt- 60,000 Damage, 100% inflicts Poison: Irradiated, Atomic, 0 MP
Thermonuclear Sundroplet- 60,000 Damage, 200% inflicts Poison: Irradiated, 150% inflicts Burning, 150% inflicts Awestruck, 1 hit against 500,000,000, Fire & Light & Atomic, 2,500,000 MP
Divine Guidance- Target gains +7,500 to all stats, Inflicts Favored, Favored: Good Fortune, and Favored: Anointed, stacks 2 times, Light & Air, 750,000 MP
Drops-
700,000 Gold
34,850 XP
50% Huge Container of Fire Mana Oil- (Item, Material, Fire, 500,000 Gold)
30% Suncrow Feather- (Item, Antiquity, Fire & Light & Atomic, 30,000,000 Gold)
10% Suncrow Banner- (Accessory, Enchanted Item, Fire & Light & Air, 45,000,000 Gold) +45,000 SPI, Wielder's allies gain +4,500 to all stats as a non-stacking bonus, 30% Fire Resistance, 30% Light Resistance, 30% Air Resistance, 25% Atomic Resistance, Wielder must be Level 20 or greater
10% Contained Thermonuclear Sundroplet- (Weapon, Force, Fire & Light & Atomic, 80,000,000 Gold) +80,000 Melee Attack, +80,000 Ranged Attack, +80,000 Magical Attack, 80% inflicts Poison: Irradiated, 60% inflicts Burning, 60% inflicts Awestruck, Wielder must be Level 40 or greater
Domain Spheres
Level 82
Large Structure, Spatial
HP- 75,000,000
MP- 7,500,000
STR- 35,000
AGI- 38,000
CON- 45,000
MIN- 35,000
SPI- 45,000
XP- 0
Defense- 63,000
Defense against Stat Damage- 2,750
Critical Chance- 105%
Resilience- 388%
To Hit- 195%
Dodge- 6%
Resistances and Immunities- Reflects Magic, Reflects Technology, 40% Base Element Resistance, Poison Immunity, Impaired Immunity, Stat Drain Immunity, Pain Immunity, Disease Immunity, Charm Immunity, Impaired Immunity, Confusion Immunity, Diseased Immunity, 160% Minor Status Effect Resistance, 80% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (it max hp / 2,000), This unit gains a number of actions equal to (the number of thresholds it possesses / 2,000) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Spatial Nesting- Possessor cannot lose more than 1/5 of its natural Max HP worth of its HP per round to sources below Level 80, with this ability stopping Damage on a max of 12 different rounds per battle, Constant Effect
Terrain Bubbles- At the start of each round, possessor may create up to 10 terrains or phantom terrains that are of any type that has a corresponding square mile in the shop, Constant Effect
Manifold Spatial Hyperconstruct- Possessor gains +85% Dodge, Possessor may enter or leave any battlespace for any other battlespace in the same thread at the start of any round so long as no individual of Level 99 or greater in either the battle possessor is entering or the battle possessor is leaving objects, Constant Effect
Thousandfold Presence- Possessor may target individuals in any battlespace, Constant Effect
Sphere Collection- Possessor gains +2,500,000 HP, +2,500 to all stats, and +15,000 Defense for each terrain or phantom terrain that is present that possessor created, to a max of 200 such terrains or phantom terrains, Constant Effect
Spatial Metadefenses- Possessor gains +150,000 Defense and is Immune to individuals below Level 40, Constant Effect
Abilities-
Sphere Crash- 65,000 Damage, Inflicts any one moderate negative status effect, 1 hit against 200,000, Earth & Air & Fire & Water or any combination of base elements, 0 MP
Spatial Collapse- 75,000 Damage, Inflicts Vanished on targets below Level 40, 1 hit against all opponents in any one battlespace, Destroys any one battlespace created by a source below Level 60, depositing individuals in it into randomly selected battlespaces in the same thread, Spatial, 600,000 MP
Odyssey- 100,000 Damage, May heal, Caster exits any one battlespace in the thread, creates a new battlespace, enters said new battlespace, exits said new battlespace for any other battlespace in the same thread (with said exit being mandatory if any possible destination battlespace exists), and then, if said exit was successful, destroys said new battlespace, with individuals of Level 85 or greater who are not caster in any battlespace that caster is entering or leaving being able to cancel said battlespace switch, this action generates a second, seperate, attack upon its caster's entry into each battlespace as part of it, 1 hit against 10,000,000, Spatial, 3,900,000 MP
Gateway- Attaches an effect to a zone, terrain, or phantom terrain that summons 1 entity from the enemy list that is below Level 80 that is normally fightable for drops at the start of each round, stacks 5 times across all zones, terrains, and phantom terrains, does not stack on the same zone, terrain, or phantom terrain, Spatial, 3,900,000 MP
Cataclysmic Land Alteration- Attaches an effect to a zone, terrain, or phantom terrain that deals 200,000 Damage of a base element (chosen at the time of said effect's creation) and has a 200% chance of inflicting any one minor or moderate negative status effect (chosen at the time of said effect's creation) on every individual inside said zone, terrain, or phantom terrain, excluding caster, at the start of every round, stacks 15 times across all zones, terrains, and phantom terrains, stacks 5 times on the same zone, terrain, or phantom terrain, Spatial or any combination of base elements, 350,000 MP
Worldscreen- +35,000 Damage, +10% Dodge, +10% Resilience, effects caster only, stacks 5 times, Spatial & Magic, 750,000 MP
Displacement- Caster exists its current battlespace and enters another battlespace in the same thread, with any individual of Level 85 or greater in either the battle caster is exiting or the battle caster is entering being able to cancel said movement if it desires to, this ability may be used as a pre-emptive counter, Spatial, 350,000 MP
Domain Creation- Creates a battlespace that lasts 2 rounds, with entities that are in said battlespace when it vanishes being returned to the main battlespace of the battle, Spatial, 350,000 MP
Drops-
697,000 Gold
69,700 XP
20% Elemental Domain Core: Fire- (Item, Antiquity, Fire, 80,000,000 Gold)
20% Elemental Domain Core: Water- (Item, Antiquity, Water, 80,000,000 Gold)
20% Elemental Domain Core: Air- (Item, Antiquity, Air, 80,000,000 Gold)
20% Elemental Domain Core: Earth- (Item, Antiquity, Earth, 80,000,000 Gold)
20% Spatial Domain-Core-Linking Crystal- (Item, Antiquity, Spatial, 100,000,000 Gold)
Furious Core
Level 82
Elemental, Fire
HP- 5,500,000
MP- 6,000,000
STR- 35,000
AGI- 25,000
CON- 45,000
MIN- 35,000
SPI- 35,000
XP- 0
Defense- 22,000
Defense against Stat Damage- 2,200
Critical Chance- 150%
Resilience- 65%
To Hit- 170%
Dodge- 10%
Resistances and Immunities- Immune to Fire from sources below level 92, 50% Base Element Resistance, 100% Water Weakness, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Grand Elemental- Possessor is Immune to individuals below Level 40, Possessor ignores the Fire Resistance, Immunity, Reflection, and Absorption of individuals below Level 60, Constant Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Elemental Restoration- Possessor regenerates 100,000 HP and 100,000 MP at the start of every round, Constant Effect
Mobile Fire Zone- While possessor is present, every individual in battle below Level 100 counts as being in a Zone of Fire, Constant Effect
Spawn Greater Elementals- Possessor summons 20 Greater Fire Elemental at the start of each round, Said summons may not summon, Max 20,000 summoned, Constant Effect
Magma Body- Possessor deals 150,000 Flat Fire element Damage to every opponent at the start of every round, +10,000 CON, +15,000 SPI, and +75% Critical, Constant Effect
Superhot- Possessor deals 300,000 Flat Fire element Damage to any individual who conducts an offensive action that targets possessor at the end of said action, Constant Effect
Abilities-
Core Lava- 35,000 Damage, 1 hit against 20,000,000,000, Fire, 0 MP
Magma Ocean- 65,000 Damage, 200% inflicts Burning, 200% inflicts Burning: Igneous, 1 hit against 1,000,000, Fire, 300,000 MP
Core Rage- Caster gains +15% Critical and the Damage values of caster's abilities increase by 25,000 Points, stacks 20 times, lasts 40 rounds, Fire, 500,000 MP
Unbound Eruption- 20,000 Damage, this action repeats itself at the start of every round, with a max of 5 such instances repeating per round, 1 hit against 10,000,000, Fire, 1,000,000 MP
Drops-
700,000 Gold
34,850 XP
50% Huge Container of Fire Mana Oil- (Item, Material, Fire, 500,000 Gold)
30% Core Plate- (Armor, Grand Armor, Fire, 71,000,000 Gold) +71,000 Defense, +71,000 CON, -71,000 AGI, 85% Critical, Wearer deals 700,000 Flat Fire element Damage to any individual who conducts an offensive action that targets wearer at the end of each such action, Wearer must be Level 40 or greater
10% Elemental Domain Core: Fire- (Item, Antiquity, Fire, 80,000,000 Gold)
10% Flowing Core- (Item, Property, Fire, 400,000,000 Gold)
Incarnate Ocean
Level 82
Elemental, Water
HP- 5,500,000
MP- 6,500,000
STR- 45,000
AGI- 15,000
CON- 45,000
MIN- 30,000
SPI- 35,000
XP- 0
Defense- 20,000
Defense against Stat Damage- 3,000
Critical Chance- 85%
Resilience- 100%
To Hit- 220%
Dodge- 15%
Resistances and Immunities- Immune to Water from sources below level 92, 50% Base Element Resistance, 100% Fire Weakness, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Grand Elemental- Possessor is Immune to individuals below Level 40, Possessor ignores the Water Resistance, Immunity, Reflection, and Absorption of individuals below Level 60, Constant Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Elemental Restoration- Possessor regenerates 100,000 HP and 100,000 MP at the start of every round, Constant Effect
Mobile Water Zone- While possessor is present, every individual in battle below Level 100 counts as being in a Zone of Water, Constant Effect
Spawn Greater Elementals- Possessor summons 20 Greater Water Elemental at the start of each round, Said summons may not summon, Max 20,000 summoned, Constant Effect
Vast Tide- Possessor gains +15,000 CON, +10,000 SPI, and +45% Critical, Possessor recovers from all minor and moderate negative status effects at the start of each round and at the start of each of possessor's actions, Constant Effect
Unreachable Depths- Individuals below Level 60 may not place debuffs on possessor, Constant Effect
Abilities-
Ocean Wave- 35,000 Damage, 1 hit against 20,000,000,000, Water, 0 MP
Oceanic Whirlpool- 65,000 Damage, 200% inflicts Drowning, 200% inflicts Drowning: Tide-Trapped, 1 hit against 1,000,000, Water, 300,000 MP
Rising Sea- Caster gains +15% To Hit and +250,000 HP, stacks 20 times, lasts 40 rounds, Water, 500,000 MP
Unbound Tsunami- 20,000 Damage, this action repeats itself at the start of every round, with a max of 5 such instances repeating per round, 1 hit against 10,000,000, Water, 1,000,000 MP
Drops-
700,000 Gold
34,850 XP
50% Huge Container of Water Mana Oil- (Item, Material, Water, 500,000 Gold)
30% Ocean Plate- (Armor, Grand Armor, Water, 71,000,000 Gold) +71,000 Defense, +71,000 CON, +100,000 MP, -71,000 AGI, 185% To Hit, Wearer must be Level 40 or greater
10% Elemental Domain Core: Water- (Item, Antiquity, Water, 80,000,000 Gold)
10% Mobile Ocean- (Item, Property, Water, 400,000,000 Gold)
Living Sky
Level 82
Elemental, Air
HP- 4,500,000
MP- 7,000,000
STR- 30,000
AGI- 30,000
CON- 40,000
MIN- 35,000
SPI- 35,000
XP- 0
Defense- 20,000
Defense against Stat Damage- 2,500
Critical Chance- 80%
Resilience- 100%
To Hit- 200%
Dodge- 45%
Resistances and Immunities- Immune to Air from sources below level 92, 50% Base Element Resistance, 100% Earth Weakness, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Grand Elemental- Possessor is Immune to individuals below Level 40, Possessor ignores the Air Resistance, Immunity, Reflection, and Absorption of individuals below Level 60, Constant Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Elemental Restoration- Possessor regenerates 100,000 HP and 100,000 MP at the start of every round, Constant Effect
Mobile Air Zone- While possessor is present, every individual in battle below Level 100 counts as being in a Zone of Air, Constant Effect
Spawn Greater Elementals- Possessor summons 20 Greater Air Elemental at the start of each round, Said summons may not summon, Max 20,000 summoned, Constant Effect
Wind Body- Possessor gains +15,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, +10,000 CON, +15,00 AGI, and +45% Dodge, Constant Effect
Intangible- Possessor Dodges all non-Flat-Damage, non-Earth-element attacks from individuals below Level 60, Constant Effect
Abilities-
Sky Blast- 35,000 Damage, 1 hit against 20,000,000,000, Air, 0 MP
Million Tornados- 65,000 Damage, 200% inflicts Suffocation, 200% inflicts Suffocation: Prison of Wind, 1 hit against 1,000,000, Air, 300,000 MP
Drift Unseen- Caster gains +15% Dodge, stacks 20 times, lasts 40 rounds, Air, 500,000 MP
Unbound Wind- 20,000 Damage, this action repeats itself at the start of every round, with a max of 5 such instances repeating per round, 1 hit against 10,000,000, Air, 1,000,000 MP
Drops-
700,000 Gold
34,850 XP
50% Huge Container of Air Mana Oil- (Item, Material, Air, 500,000 Gold)
30% Sky Plate- (Armor, Grand Armor, Air, 71,000,000 Gold) +71,000 Defense, +71,000 AGI, 85% Dodge, Wearer must be Level 40 or greater
10% Elemental Domain Core: Air- (Item, Antiquity, Air, 80,000,000 Gold)
10% Drifting Sky- (Item, Property, Air, 400,000,000 Gold)
Walking Continent
Level 82
Elemental, Earth
HP- 6,000,000
MP- 5,500,000
STR- 40,000
AGI- 10,000
CON- 50,000
MIN- 25,000
SPI- 25,000
XP- 0
Defense- 30,000
Defense against Stat Damage- 2,300
Critical Chance- 85%
Resilience- 140%
To Hit- 150%
Dodge- 10%
Resistances and Immunities- Immune to Earth from sources below level 92, 50% Base Element Resistance, 100% Air Weakness, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 40% Major Status Effect Resistance, Elemental Traits
Prime Attribute- Constitution
Constant Effects-
Grand Elemental- Possessor is Immune to individuals below Level 40, Possessor ignores the Earth Resistance, Immunity, Reflection, and Absorption of individuals below Level 60, Constant Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Ultradense- Possessor gains +9,000,000 HP, +15,000 CON, +10,000 Defense, and +75% Resilience, Constant Effect
Impervious- Possessor takes half Damage from individuals below Level 60, Constant Effect
Elemental Restoration- Possessor regenerates 100,000 HP and 100,000 MP at the start of every round, Constant Effect
Mobile Earth Zone- While possessor is present, every individual in battle below Level 100 counts as being in a Zone of Earth, Constant Effect
Spawn Greater Elementals- Possessor summons 20 Greater Earth Elemental at the start of each round, Said summons may not summon, Max 20,000 summoned, Constant Effect
Abilities-
Continental Slam- 35,000 Damage, 1 hit against 20,000,000,000, Earth, 0 MP
Landcrush- 65,000 Damage, 200% inflicts Entombed, 200% inflicts Entombed: Oublietted, 1 hit against 1,000,000, Earth, 300,000 MP
Superharden- Caster gains +15,000 Defense, stacks 20 times, lasts 40 rounds, Earth, 500,000 MP
Unbound Avalanche- 20,000 Damage, this action repeats itself at the start of every round, with a max of 5 such instances repeating per round, 1 hit against 10,000,000, Earth, 2,000,000 MP
Drops-
700,000 Gold
34,850 XP
50% Huge Container of Earth Mana Oil- (Item, Material, Earth, 500,000 Gold)
30% Continent Plate- (Armor, Grand Armor, Earth, 71,000,000 Gold) +71,000 Defense, +71,000 CON, +710,000 HP, -70,000 AGI, 120% Resilience, Wearer must be Level 40 or greater
10% Elemental Domain Core: Earth- (Item, Antiquity, Earth, 80,000,000 Gold)
10% Mobile Continent- (Item, Property, Earth, 400,000,000 Gold)
Yatagarasu
Level 82
Aerial, Fire & Light & Atomic
HP- 6,000,000
MP- 7,500,000
STR- 34,000
AGI- 39,000
CON- 32,000
MIN- 36,000
SPI- 40,000
XP- 0
Defense- 22,000
Defense against Stat Damage- 4,000
Critical Chance- 95%
Resilience- 80%
To Hit- 160%
Dodge- 75%
Resistances and Immunities- Absorbs Fire, Absorbs Light, Absorbs Atomic, 50% Air Resistance, 50% Darkness Weakness, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 60% Cursed Resistance, 40% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Solar Majesty- Possessor is Immune to individuals below Level 40, Constant Effect
Small and Agile- Possessor gains +25% Dodge and +5,000 AGI, Constant Effect
Blazing Aura- Possessor may deal 125,000 Flat Fire element Damage to up to 100,000 opponents at the start of each round, Possessor may deal 125,000 Flat Light element Damage to up to 100,000 opponents at the start of each round, Possessor may deal 125,000 Flat Atomic element Damage to up to 100,000 opponents at the start of each round, Constant Effect
Abilities-
Triple Slash- 10,000 Damage, 3 hits against 1, Physical, 0 MP
Light Bolt- 60,000 Damage, 100% inflicts Awestruck, Light, 0 MP
Fire Bolt- 60,000 Damage, 100% inflicts Burning, Fire, 0 MP
Atomic Bolt- 60,000 Damage, 100% inflicts Poison: Irradiated, Atomic, 0 MP
Thermonuclear Sundroplet- 60,000 Damage, 200% inflicts Poison: Irradiated, 150% inflicts Burning, 150% inflicts Awestruck, 1 hit against 500,000,000, Fire & Light & Atomic, 2,500,000 MP
Divine Guidance- Target gains +7,500 to all stats, Inflicts Favored, Favored: Good Fortune, and Favored: Anointed, stacks 2 times, Light & Air, 750,000 MP
Drops-
700,000 Gold
34,850 XP
50% Huge Container of Fire Mana Oil- (Item, Material, Fire, 500,000 Gold)
30% Suncrow Feather- (Item, Antiquity, Fire & Light & Atomic, 30,000,000 Gold)
10% Suncrow Banner- (Accessory, Enchanted Item, Fire & Light & Air, 45,000,000 Gold) +45,000 SPI, Wielder's allies gain +4,500 to all stats as a non-stacking bonus, 30% Fire Resistance, 30% Light Resistance, 30% Air Resistance, 25% Atomic Resistance, Wielder must be Level 20 or greater
10% Contained Thermonuclear Sundroplet- (Weapon, Force, Fire & Light & Atomic, 80,000,000 Gold) +80,000 Melee Attack, +80,000 Ranged Attack, +80,000 Magical Attack, 80% inflicts Poison: Irradiated, 60% inflicts Burning, 60% inflicts Awestruck, Wielder must be Level 40 or greater
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- Site Admin
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Re: Enemy List
Level 83
Dark Matter Golem
Level 83
Golem, Darkness & Technology & Astral
HP- 6,500,000
MP- 6,500,000
STR- 38,500
AGI- 38,500
CON- 38,500
MIN- 38,500
SPI- 38,500
XP- 0
Defense- 34,000
Defense against Stat Damage- 3,675
Critical Chance- 84%
Resilience- 107%
To Hit- 195%
Dodge- 53%
Resistances and Immunities- Absorbs Darkness, Absorbs Technology, Physical Immunity, Energy Immunity, 90% Magic Resistance, 186% Minor Status Effect Resistance, 140% Moderate Status Effect Resistance, 45% Major Status Effect Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity, Voidstruck Immunity, Antimatter Immunity, Vanished Immunity
Prime Attribute- Constitution
Constant Effects-
Sturdy- Possessor gains +6,500,000 HP, +34,000 Defense, +38,500 CON, and +107% Resilience, Constant Effect
Negation Body- Whenever an individual below Level 95 would afflict possessor with a debuff, there is a 25% chance possessor is not affected, Possessor has a 50% chance of being cured of each debuff from a source below Level 95 at the start of each round, Constant Effect
Eradication Aura- Possessor may choose to deal 180,000 Flat Destruction or Technology element Damage to each opponent at the start of each round, Constant Effect
Abilities-
Pummel- 67,000 Damage, 2 hits against 1, Physical or Darkness, 0 MP
Create Black Expanse- Caster creates a Zone of Darkness, Darkness, 0 MP
Negation Fist- 95,000 Damage, Removes up to 4 buffs from sources below Level 100 from target, Destruction or Astral or Technology or Darkness or Void, 0 MP
Obliterate- 190,000 Damage, 50% inflicts Instant Death, 50% inflicts Vanished, 10% breaks all Armor worn by target that is non-unique and worth below 70,000,000 Gold, Destruction, 3,000,000 MP
Death Burst- 50% inflicts Instant Death, 1 hit against 5,000,000, Darkness, 1,500,000 MP
Annihilation Wave- 130,000 Damage, 23,000 STR Damage, 23,000 CON Damage, 25% inflicts Vanished, 25% inflicts Instant Death, 25% inflicts Devastated, 1 hit against 500,000,000, Darkness & Destruction, 1,750,000 MP
Black Bang- 300,000 Damage, this action deals double Damage (to a max of 5,000,000,000 additional points) to targets below Level 80, Caster may summon up to 50 (Darkness element Golems or Umbrals) that are below Level 80 and normally fightable on the Enemy List for drops, Max 50 summoned, 1 hit against 5,000,000,000, Darkness & Astral, 5,000,000 MP
Spatial Anomaly- Targets (who must be willing or below Level 85) are moved to the row of caster's choice in the row-order-formation of caster's choice in the currently-active battlespace of caster's choice, this action can target individuals in other battlespaces, 1 hit against 5,000, Darkness & Astral & Spatial, 400,000 MP
Ebon Cosmos Shining- Caster's Darkness-element Golem, Elemental, Magic Being, and Umbral allies (including caster) gain +40,000 to all stats and +100% Critical as a non-stacking buff that either lasts 5 rounds or until its possessors are not in a Zone of Darkness, whichever happens later, 1 hit against 50,000,000, Darkness & Astral, 3,000,000 MP
Reinforce- +30,000 Defense, +15,000 CON, stacks 5 times, Physical or Darkness, 800,000 MP
Drops-
455,000 Gold
35,275 XP
85% Dark Matter- (Item, Material, Darkness & Technology & Astral, 95,000,000 Gold)
10% Construct Dark Matter Golem- (Spell, Golomancy, Darkness & Technology & Astral, 1,800,000 MP, 90,000,000 Gold) Summons 1 Dark Matter Golem from the enemy list, Costs 360,000,000 Gold to cast, takes 200 actions to cast
5% Hands of a Living Cosmos- (Spell, Golomancy, Darkness & Astral, 950,000 MP, 95,000,000 Gold) +95,000 Melee Attack, +95,000 Magical Attack, 60% inflicts Paralyzed, 60% inflicts Voidstruck, 25% inflicts Vanished, Caster must be Level 40 or greater
Eldjotnar
Level 83
Humanoid, Fire
HP- 8,740,000
MP- 8,500,000
STR- 63,300
AGI- 35,200
CON- 49,800
MIN- 48,350
SPI- 42,550
XP- 0
Defense- 40,200
Defense against Stat Damage- 2,840
Critical Chance- 125%
Resilience- 102%
To Hit- 184%
Dodge- 74%
Resistances and Immunities- Absorbs Fire, 95% Physical Resistance, 50% Energy Resistance, 100% Ice Weakness, Smitten Immunity, Burning Immunity, 164% Minor Status Effect Resistance, 84% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Titanic- Possessor is Immune to individuals below Level 40, Possessor gains +3,500,000 HP, +21,000 STR, and +21,000 CON, Possessor may count as up to 200 individuals in its row for row-order purposes, Constant Effect
Magmatic Body- Possessor gains +3,500,000 HP, gains +32,000 CON, and deals 200,000 additional Fire element Damage, Instances of Burning inflicted by possessor deal 300,000 additional Damage, Constant Effect
Primordial Fire- Possessor ignores the Fire Reflection, Resistance, Absorption, and Immunity of individuals below Level 80, Possessor deals 150,000 additional Fire element Damage, Fire element abilities cost possessor 500,000 less MP to cast, Constant Effect
Abilities-
Eldjotnar's Blade- 72,000 Damage, 250% inflicts Wounded, 200% may inflict Burning, 1 hit against 50, Physical or Physical & Fire, 0 MP
Drifting Inferno- 10,000 Damage, this action repeats itself at the start of each round if none of its caster's other actions have repeated on said round, 1 hit against 250,000,000, Fire or Fire & Air, 2,500,000 MP
Meteor Rain- 76,000 Damage, 200% inflicts Fatigued: Stun, 200% inflicts Burning, 2 hits against 500,000,000, Astral or Fire or Physical or Fire & Physical, 800,000 MP
Form of Living Power- Caster gains +70% Dodge and the element Energy, Energy, 450,000 MP
Great Quake- 56,000 Damage, 200% inflicts Entombed, 200% inflicts Fatigued: Prone, 1 hit against 50,000,000, Earth, 900,000 MP
Ruination- 90,000 Damage, 9,000 CON Damage, Removes 10 buffs and 2 minor or moderate positive status effects from target, provided said buffs and effects come from sources below Level 100, Destruction, 2,000,000 MP
Jotun's Smoking Pipe- Target obtains -50% To Hit, or, if target is not Immune to Dominion and is below Level 95, must either skip its next action or must make said action an offensive action, does not stack, Fire & Air & Ice, 1,650,000 MP
Zonal Rage- If no Zone of Ice is present, caster may choose up to 24 target Zones and deal 200,000 Flat Damage of each Zone's elements (excluding Ice and Universe) to all individuals within that Zone for each Zone, Fire & Earth, 1,150,000 MP
Magmatize- 65,000 Damage, 200% inflicts Burning, 100% inflicts Burning: Igneous, instances of Burning and Burning: Igneous inflicted by this action possess no natural per-round auto-recovery rate and cannot be cured by sources below Level 80, Fire, 850,000 MP
Blessing of Muspelheim- Target gains 50% Fire Resistance, +25,000 STR, +25,000 CON, and deals 150,000 additional Damage as a non-stacking buff, Fire, 1,000,000 MP
World Destruction- Caster destroys all Zones, Terrains, and Phantom Terrains created by sources below Level 90 and deals 1,000,000 Flat Destruction element Damage to each individual in the same battlespace who is either an opponent or below Level 80, Destruction, 2,000,000 MP
Drops-
470,000 Gold
35,275 XP
50% Magma of Muspelheim- (Item, Material, Fire, 40,000,000 Gold)
50% Eldjotnar's Blade- (Weapon, Sword, Fire & Physical, 100,000,000 Gold) +100,000 Melee Attack, +100,000 STR, +100,000 CON, 100% inflicts Wounded, 50% may inflict Burning, 30% may inflict Burning: Igneous
Planetary of Harvest
Level 83
Planetary, Earth & Life
HP- 15,000,000
MP- 15,000,000
STR- 60,000
AGI- 60,000
CON- 60,000
MIN- 60,000
SPI- 60,000
XP- 0
Defense- 40,000
Defense against Stat Damage- 3,000
Critical Chance- 150%
Resilience- 150%
To Hit- 250%
Dodge- 150%
Resistances and Immunities- Absorbs Earth, 80% Base Element Resistance, 50% Destruction Weakness, Immune to Minor and Moderate Status Effects, 50% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Domain of Power- Possessor’s listed stats are doubled (but buffs and such are not) if possessor is in a Zone of possessor or one of possessor’s allies’ creation as a non-stacking effect, Constant Effect
Divine Mastery of Elements- Possessor ignores elemental resistances and immunities of individuals below level 80, Constant Effect
Divine Mastery of Effects- Possessor ignores moderate status effect immunities of individuals below level 80, Possessor ignores minor status effect immunities of individuals below level 60, Constant Effect
Supremacy- Possessor is immune to sources below level 40, Constant Effect
World Cultivator- Possessor may, at the start of battle and the start of each round, create up to 100 Zones of any base element or Phantom Terrains of any type with a corresponding in-stock Square Mile for sale in the Shop that is worth under 100,000,000 Gold, Constant Effect
Green Blessing- At the beginning of each round, possessor may attach an effect to up to 15 Zones, Terrains, or Phantom Terrains that causes all of possessor's allies to regenerate 100,000 HP at the start of every round, with said effect stacking 5 times per zone, terrain, or phantom terrain, and stacking 50 times across all Zones, Terrains, and Phantom Terrains, Constant Effect
Connection to the Land- Possessor gains +500 to all stats for each Zone, Terrain, or Phantom Terrain created by an allied source that is present, to a max of 200 such things in total, Constant Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include regenerating 5,000 HP at the start of each round, to a max of level 82, Deity Effect
Overwhelming Powers- Possessor may ignore up to 2 High Arts of opponents, Hierarchical Effect
Abilities-
Scythe of Harvest- 120,000 Damage, Caster's allies regenerate 100,000 HP each time this action kills an individual, 1 hit against 15, Earth or Physical or Earth & Physical, 0 MP
Call Divine Servants- Summons 5 Simurgh, Max 20 summoned, Air & Earth & Fire, 2,500,000 MP
Bountiful Earth- Caster attaches an effect to target Zone of Earth that causes it to summon up to 30 Plants below Level 60 from the Enemy List at the start of every round, with said summons disappearing and not being able to be summoned if possesor is dead or is defeated, and with said summons being unable to summon, with said effect not stacking on the same zone and stacking 5 times across all zones and sharing a summon cap of 200 summons across all zones, Earth & Life, 2,500,000 MP
Bountiful Sea- Caster attaches an effect to target Zone of Water that causes it to summon up to 30 Aquatics below Level 60 from the Enemy List at the start of every round, with said summons disappearing and not being able to be summoned if possesor is dead or is defeated, and with said summons being unable to summon, with said effect not stacking on the same zone and stacking 5 times across all zones and sharing a summon cap of 200 summons across all zones, Water & Life, 2,500,000 MP
Great Harvest- 700,000 Damage, Heals HP, 30,000 Stat Damage to each Stat, Heals Stat Damage, Cures all minor and moderate negative status effects, Inflicts Regeneration, Purified, Augmented, Stat Boost: CON Boost, Favored, Rejuvenation, and Mind Restore, 1 hit against 50,000,000, Earth, 500,000 MP
Million Blooms- 10,000 Damage, 2 hits against 500,000, Earth or Life or Light & Earth or Light & Life, 500,000 MP
Divine Blessing- +5,000 to all stats, Target regenerates 100,000 HP at the start of every round, Target gains 100% Minor Status Effect Reistance, Target gains 70% Moderate Status Effect Resistance, Target gains 5% Major Status Effect Resistance, stacks 20 times, Earth, 1,000,000 MP
Drops-
1,000,000 Gold
70,550 XP
50% Holy Symbol of a Planetary of Harvest- (Accessory, Holy Symbol, Earth, 60,000 Gold) +50 SPI, +50 CON, Wearer regenerates 600 HP at the start of every round
20% Planetary of Harvest's Scythe- (Weapon, Scythe, Earth & Life, 150,000,000 Gold) +150,000 Melee Attack, +1,500,000 HP as a non-stacking bonus, +150,000 SPI, +150,000 CON, Wielder's 'Melee Attack' actions may Heal HP, Divine Magic and Druid Magic spells cost wielder 300,000 less MP to cast, 160% Critical against Plants, Wielder is afflicted with Rejuvenation at the start of every round, Wielder must be Level 40 or greater
20% Planetary of Harvest's Robe- (Armor, Robe, Earth & Life, 150,000,000 Gold) +150,000 Defense, +1,500,000 HP as a non-stacking bonus, +150,000 SPI, +150,000 CON, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic and Druid Magic spells cost wielder 300,000 less MP to cast, 160% Critical against Plants, Zones, Terrains, and Phantom Terrains created by wielder may not be destroyed or altered by sources below Level 80, Wielder must be Level 40 or greater
9% Worldwide Harvest- (Spell, Divine Magic, Earth & Life, 3,200,000 MP, 160,000,000 Gold) +160,000 Magical Attack, Heals HP, deals 1/2 Damage, 1 hit against 5,000,000,000 willing targets, May be cast once every 1,000 rounds, Caster must be Level 40 or greater
1% Godseed: Harvest- (Item, Material, Earth & Life, 180,000,000 Gold)
Dark Matter Golem
Level 83
Golem, Darkness & Technology & Astral
HP- 6,500,000
MP- 6,500,000
STR- 38,500
AGI- 38,500
CON- 38,500
MIN- 38,500
SPI- 38,500
XP- 0
Defense- 34,000
Defense against Stat Damage- 3,675
Critical Chance- 84%
Resilience- 107%
To Hit- 195%
Dodge- 53%
Resistances and Immunities- Absorbs Darkness, Absorbs Technology, Physical Immunity, Energy Immunity, 90% Magic Resistance, 186% Minor Status Effect Resistance, 140% Moderate Status Effect Resistance, 45% Major Status Effect Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity, Voidstruck Immunity, Antimatter Immunity, Vanished Immunity
Prime Attribute- Constitution
Constant Effects-
Sturdy- Possessor gains +6,500,000 HP, +34,000 Defense, +38,500 CON, and +107% Resilience, Constant Effect
Negation Body- Whenever an individual below Level 95 would afflict possessor with a debuff, there is a 25% chance possessor is not affected, Possessor has a 50% chance of being cured of each debuff from a source below Level 95 at the start of each round, Constant Effect
Eradication Aura- Possessor may choose to deal 180,000 Flat Destruction or Technology element Damage to each opponent at the start of each round, Constant Effect
Abilities-
Pummel- 67,000 Damage, 2 hits against 1, Physical or Darkness, 0 MP
Create Black Expanse- Caster creates a Zone of Darkness, Darkness, 0 MP
Negation Fist- 95,000 Damage, Removes up to 4 buffs from sources below Level 100 from target, Destruction or Astral or Technology or Darkness or Void, 0 MP
Obliterate- 190,000 Damage, 50% inflicts Instant Death, 50% inflicts Vanished, 10% breaks all Armor worn by target that is non-unique and worth below 70,000,000 Gold, Destruction, 3,000,000 MP
Death Burst- 50% inflicts Instant Death, 1 hit against 5,000,000, Darkness, 1,500,000 MP
Annihilation Wave- 130,000 Damage, 23,000 STR Damage, 23,000 CON Damage, 25% inflicts Vanished, 25% inflicts Instant Death, 25% inflicts Devastated, 1 hit against 500,000,000, Darkness & Destruction, 1,750,000 MP
Black Bang- 300,000 Damage, this action deals double Damage (to a max of 5,000,000,000 additional points) to targets below Level 80, Caster may summon up to 50 (Darkness element Golems or Umbrals) that are below Level 80 and normally fightable on the Enemy List for drops, Max 50 summoned, 1 hit against 5,000,000,000, Darkness & Astral, 5,000,000 MP
Spatial Anomaly- Targets (who must be willing or below Level 85) are moved to the row of caster's choice in the row-order-formation of caster's choice in the currently-active battlespace of caster's choice, this action can target individuals in other battlespaces, 1 hit against 5,000, Darkness & Astral & Spatial, 400,000 MP
Ebon Cosmos Shining- Caster's Darkness-element Golem, Elemental, Magic Being, and Umbral allies (including caster) gain +40,000 to all stats and +100% Critical as a non-stacking buff that either lasts 5 rounds or until its possessors are not in a Zone of Darkness, whichever happens later, 1 hit against 50,000,000, Darkness & Astral, 3,000,000 MP
Reinforce- +30,000 Defense, +15,000 CON, stacks 5 times, Physical or Darkness, 800,000 MP
Drops-
455,000 Gold
35,275 XP
85% Dark Matter- (Item, Material, Darkness & Technology & Astral, 95,000,000 Gold)
10% Construct Dark Matter Golem- (Spell, Golomancy, Darkness & Technology & Astral, 1,800,000 MP, 90,000,000 Gold) Summons 1 Dark Matter Golem from the enemy list, Costs 360,000,000 Gold to cast, takes 200 actions to cast
5% Hands of a Living Cosmos- (Spell, Golomancy, Darkness & Astral, 950,000 MP, 95,000,000 Gold) +95,000 Melee Attack, +95,000 Magical Attack, 60% inflicts Paralyzed, 60% inflicts Voidstruck, 25% inflicts Vanished, Caster must be Level 40 or greater
Eldjotnar
Level 83
Humanoid, Fire
HP- 8,740,000
MP- 8,500,000
STR- 63,300
AGI- 35,200
CON- 49,800
MIN- 48,350
SPI- 42,550
XP- 0
Defense- 40,200
Defense against Stat Damage- 2,840
Critical Chance- 125%
Resilience- 102%
To Hit- 184%
Dodge- 74%
Resistances and Immunities- Absorbs Fire, 95% Physical Resistance, 50% Energy Resistance, 100% Ice Weakness, Smitten Immunity, Burning Immunity, 164% Minor Status Effect Resistance, 84% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Titanic- Possessor is Immune to individuals below Level 40, Possessor gains +3,500,000 HP, +21,000 STR, and +21,000 CON, Possessor may count as up to 200 individuals in its row for row-order purposes, Constant Effect
Magmatic Body- Possessor gains +3,500,000 HP, gains +32,000 CON, and deals 200,000 additional Fire element Damage, Instances of Burning inflicted by possessor deal 300,000 additional Damage, Constant Effect
Primordial Fire- Possessor ignores the Fire Reflection, Resistance, Absorption, and Immunity of individuals below Level 80, Possessor deals 150,000 additional Fire element Damage, Fire element abilities cost possessor 500,000 less MP to cast, Constant Effect
Abilities-
Eldjotnar's Blade- 72,000 Damage, 250% inflicts Wounded, 200% may inflict Burning, 1 hit against 50, Physical or Physical & Fire, 0 MP
Drifting Inferno- 10,000 Damage, this action repeats itself at the start of each round if none of its caster's other actions have repeated on said round, 1 hit against 250,000,000, Fire or Fire & Air, 2,500,000 MP
Meteor Rain- 76,000 Damage, 200% inflicts Fatigued: Stun, 200% inflicts Burning, 2 hits against 500,000,000, Astral or Fire or Physical or Fire & Physical, 800,000 MP
Form of Living Power- Caster gains +70% Dodge and the element Energy, Energy, 450,000 MP
Great Quake- 56,000 Damage, 200% inflicts Entombed, 200% inflicts Fatigued: Prone, 1 hit against 50,000,000, Earth, 900,000 MP
Ruination- 90,000 Damage, 9,000 CON Damage, Removes 10 buffs and 2 minor or moderate positive status effects from target, provided said buffs and effects come from sources below Level 100, Destruction, 2,000,000 MP
Jotun's Smoking Pipe- Target obtains -50% To Hit, or, if target is not Immune to Dominion and is below Level 95, must either skip its next action or must make said action an offensive action, does not stack, Fire & Air & Ice, 1,650,000 MP
Zonal Rage- If no Zone of Ice is present, caster may choose up to 24 target Zones and deal 200,000 Flat Damage of each Zone's elements (excluding Ice and Universe) to all individuals within that Zone for each Zone, Fire & Earth, 1,150,000 MP
Magmatize- 65,000 Damage, 200% inflicts Burning, 100% inflicts Burning: Igneous, instances of Burning and Burning: Igneous inflicted by this action possess no natural per-round auto-recovery rate and cannot be cured by sources below Level 80, Fire, 850,000 MP
Blessing of Muspelheim- Target gains 50% Fire Resistance, +25,000 STR, +25,000 CON, and deals 150,000 additional Damage as a non-stacking buff, Fire, 1,000,000 MP
World Destruction- Caster destroys all Zones, Terrains, and Phantom Terrains created by sources below Level 90 and deals 1,000,000 Flat Destruction element Damage to each individual in the same battlespace who is either an opponent or below Level 80, Destruction, 2,000,000 MP
Drops-
470,000 Gold
35,275 XP
50% Magma of Muspelheim- (Item, Material, Fire, 40,000,000 Gold)
50% Eldjotnar's Blade- (Weapon, Sword, Fire & Physical, 100,000,000 Gold) +100,000 Melee Attack, +100,000 STR, +100,000 CON, 100% inflicts Wounded, 50% may inflict Burning, 30% may inflict Burning: Igneous
Planetary of Harvest
Level 83
Planetary, Earth & Life
HP- 15,000,000
MP- 15,000,000
STR- 60,000
AGI- 60,000
CON- 60,000
MIN- 60,000
SPI- 60,000
XP- 0
Defense- 40,000
Defense against Stat Damage- 3,000
Critical Chance- 150%
Resilience- 150%
To Hit- 250%
Dodge- 150%
Resistances and Immunities- Absorbs Earth, 80% Base Element Resistance, 50% Destruction Weakness, Immune to Minor and Moderate Status Effects, 50% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Domain of Power- Possessor’s listed stats are doubled (but buffs and such are not) if possessor is in a Zone of possessor or one of possessor’s allies’ creation as a non-stacking effect, Constant Effect
Divine Mastery of Elements- Possessor ignores elemental resistances and immunities of individuals below level 80, Constant Effect
Divine Mastery of Effects- Possessor ignores moderate status effect immunities of individuals below level 80, Possessor ignores minor status effect immunities of individuals below level 60, Constant Effect
Supremacy- Possessor is immune to sources below level 40, Constant Effect
World Cultivator- Possessor may, at the start of battle and the start of each round, create up to 100 Zones of any base element or Phantom Terrains of any type with a corresponding in-stock Square Mile for sale in the Shop that is worth under 100,000,000 Gold, Constant Effect
Green Blessing- At the beginning of each round, possessor may attach an effect to up to 15 Zones, Terrains, or Phantom Terrains that causes all of possessor's allies to regenerate 100,000 HP at the start of every round, with said effect stacking 5 times per zone, terrain, or phantom terrain, and stacking 50 times across all Zones, Terrains, and Phantom Terrains, Constant Effect
Connection to the Land- Possessor gains +500 to all stats for each Zone, Terrain, or Phantom Terrain created by an allied source that is present, to a max of 200 such things in total, Constant Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include regenerating 5,000 HP at the start of each round, to a max of level 82, Deity Effect
Overwhelming Powers- Possessor may ignore up to 2 High Arts of opponents, Hierarchical Effect
Abilities-
Scythe of Harvest- 120,000 Damage, Caster's allies regenerate 100,000 HP each time this action kills an individual, 1 hit against 15, Earth or Physical or Earth & Physical, 0 MP
Call Divine Servants- Summons 5 Simurgh, Max 20 summoned, Air & Earth & Fire, 2,500,000 MP
Bountiful Earth- Caster attaches an effect to target Zone of Earth that causes it to summon up to 30 Plants below Level 60 from the Enemy List at the start of every round, with said summons disappearing and not being able to be summoned if possesor is dead or is defeated, and with said summons being unable to summon, with said effect not stacking on the same zone and stacking 5 times across all zones and sharing a summon cap of 200 summons across all zones, Earth & Life, 2,500,000 MP
Bountiful Sea- Caster attaches an effect to target Zone of Water that causes it to summon up to 30 Aquatics below Level 60 from the Enemy List at the start of every round, with said summons disappearing and not being able to be summoned if possesor is dead or is defeated, and with said summons being unable to summon, with said effect not stacking on the same zone and stacking 5 times across all zones and sharing a summon cap of 200 summons across all zones, Water & Life, 2,500,000 MP
Great Harvest- 700,000 Damage, Heals HP, 30,000 Stat Damage to each Stat, Heals Stat Damage, Cures all minor and moderate negative status effects, Inflicts Regeneration, Purified, Augmented, Stat Boost: CON Boost, Favored, Rejuvenation, and Mind Restore, 1 hit against 50,000,000, Earth, 500,000 MP
Million Blooms- 10,000 Damage, 2 hits against 500,000, Earth or Life or Light & Earth or Light & Life, 500,000 MP
Divine Blessing- +5,000 to all stats, Target regenerates 100,000 HP at the start of every round, Target gains 100% Minor Status Effect Reistance, Target gains 70% Moderate Status Effect Resistance, Target gains 5% Major Status Effect Resistance, stacks 20 times, Earth, 1,000,000 MP
Drops-
1,000,000 Gold
70,550 XP
50% Holy Symbol of a Planetary of Harvest- (Accessory, Holy Symbol, Earth, 60,000 Gold) +50 SPI, +50 CON, Wearer regenerates 600 HP at the start of every round
20% Planetary of Harvest's Scythe- (Weapon, Scythe, Earth & Life, 150,000,000 Gold) +150,000 Melee Attack, +1,500,000 HP as a non-stacking bonus, +150,000 SPI, +150,000 CON, Wielder's 'Melee Attack' actions may Heal HP, Divine Magic and Druid Magic spells cost wielder 300,000 less MP to cast, 160% Critical against Plants, Wielder is afflicted with Rejuvenation at the start of every round, Wielder must be Level 40 or greater
20% Planetary of Harvest's Robe- (Armor, Robe, Earth & Life, 150,000,000 Gold) +150,000 Defense, +1,500,000 HP as a non-stacking bonus, +150,000 SPI, +150,000 CON, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic and Druid Magic spells cost wielder 300,000 less MP to cast, 160% Critical against Plants, Zones, Terrains, and Phantom Terrains created by wielder may not be destroyed or altered by sources below Level 80, Wielder must be Level 40 or greater
9% Worldwide Harvest- (Spell, Divine Magic, Earth & Life, 3,200,000 MP, 160,000,000 Gold) +160,000 Magical Attack, Heals HP, deals 1/2 Damage, 1 hit against 5,000,000,000 willing targets, May be cast once every 1,000 rounds, Caster must be Level 40 or greater
1% Godseed: Harvest- (Item, Material, Earth & Life, 180,000,000 Gold)
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Re: Enemy List
Level 84
!Bacchalamus
Level 84, Elite
Outsider, Spatial
HP- 60,000,000
MP- 60,000,000
STR- 165,000
AGI- 100,000
CON- 165,000
MIN- 150,000
SPI- 150,000
XP- 0
Defense- 85,000, +85,000 against Base elements that are not Ice, Light, or Psychic
Defense against Stat Damage- 12,000
Critical Chance- 160%
Resilience- 190%
To Hit- 145%
Dodge- 140%
Resistances and Immunities- Absorbs Time, 98% Spatial Resistance, 90% Earth Resistance, 90% Air Resistance, 90% Fire Resistance, 90% Water Resistance, 90% Physical Resistance, 90% Technology Resistance, 90% Darkness Resistance, 90% Acid Resistance, 70% Magic Resistance, 70% Electrical Resistance, 50% Fate Resistance, 200% Fortune Weakness, 20% War Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity, Stat Damage Immunity
Prime Attribute- Mind + Constitution
Constant Effects-
Etheric Insubstantiality- Possessor has a 99% chance of ignoring offensive actions from sources below Level 50, Possessor has a 12% chance of ignoring offensive actions from sources below Level 60, Constant Effect
Etheric Potency- Possessor is immune to individuals below Level 40, Constant Effect
Time Flux- Possessor may delay any actions possessor performs by up to 15 rounds, Constant Effect
Space Flux- Possessor deals full damage to the back row, Possessor may target and effect individuals in different battles that are linked to the battle possessor is in, Constant Effect
Accrued Resistances- Possessor gains Immunity to 3 Major status effects and 95% Resistance to 3 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 2 High Arts of opponents, Hierarchical Effect
Menace - 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 168% Moderate Status Effect Resistance, 42% Major Status Effect Resistance, 75% Possessor gains an extra action each round, 50% Possessor gains a different extra action each round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50, Constant Effect
Abilities-
Etheric Assault- 300,000 Damage, Pierces 40,000 Defense, -10,000 AGI, Magic or Spatial, 0 MP
Cathedral Missiles- 20,000 Damage, 79 bonus hits divided among 79, deals 1/2 damage, Magic or Time or Spatial, 0 MP
Mass Wrack- Inflicts any 10 Minor or Moderate Status Effects, 1 hit against 30, Time or Spatial or Magic, 900,000 MP
Personal Timestream- Caster and caster's allies may act next round, no other individuals below Level 60 may do so, with their actions being completely skipped, with effects that would happen before or after said actions not happening, Time, 5,000,000 MP
Hijack Lifespan- This ability may be immediately used upon an individual's death, Caster adds said individual's turn-order-determining-stat total to possessor's Stolen Lifespan List, which may hold up to 5 such values, Possessor gains extra actions at said turn-order-determining-stat counts as though each said turn-order-determining-stat count were possessor's own such count, Time & Magic, 700,000 MP
Vanishing Line- Offensive actions and effects from sources below Level 60 fail to affect targets, offensive actions and effects from sources below Level 80 have a 20% chance of failing to affect targets, does not stack, lasts 20 rounds, 1 hit against 30, Spatial & Air, 800,000 MP
Bacchalaman Distortion- All allies of caster act as though they were in the most advantageous row for effect-checking purposes, All opponents of caster act as though they were in the least advantageous row for effect-checking purposes in regards to effects with caster or caster's allies as sources, this effect sits as a buff on its caster, Spatial & Magic, 1,000,000 MP
Tide of Space-Time- 40,000 Damage, 5,000 AGI Damage, 30,000 MIN Damage, removes 10 buffs per target that were applied by sources below Level 80, unsummons targets that are below Level 60 and summoned by individuals below Level 80, 1 hit against 50, Spatial & Time, 3,000,000 MP
Thalmabotic Unity- All of caster's Outsider and Elemental allies gain +5,000,000 Max HP, No source below Level 85 may create Terrain, Phantom Terrain, or Zones, and each attempt by such a source fails and results in this effect dealing said source 200,000 Flat Spatial element Damage, All Zones, Terrains, and Phantom Terrains created by individuals below Level 85 are removed upon this ability's casting, does not stack, Spatial & Magic, 1,000,000 MP
Thalmabotic Reality Vibration- Caster leaves battle, entering a separate battle for 5 rounds, and returning to battle at the start of the sixth round after caster’s casting of this ability, Caster may not re-cast this ability for 10 rounds after casting it, Time & Spatial, 3,000,000 MP
Unerring Pursuit- Caster enters target battle that an individual that formerly was in a battle that caster was in within this thread was in, Caster gains another action after this action, Spatial, 200,000 MP
Cease- Inflicts Time Stop, Time, 500,000 MP
Hyperspeed- Caster gains 3 additional actions next round, to a max of 24 such actions, Time & Air, 800,000 MP
Redirect- 98% Changes all targets of the action of a target below Level 80, 5% Changes all targets of the action of a target below Level 100, This ability may be used as a pre-emptive counter, Spatial, 500,000 MP
Engage Regeneration- Caster regenerates 1,000,000 HP and 1,000,000 MP per round, does not stack, Physical & Spatial, 300,000 MP
Drops-
2,000,000 Gold
142,800 XP
100% Thalmabotic Etheric Hyperstructure- (Item, Antiquity, Time & Spatial, 890,000,000 Gold)
Hambelstern Prototype Version 0.08-
Level 84
Machine, Technology
HP- 7,114,560
MP- 6,120,500
STR- 39,230
AGI- 38,608
CON- 38,380
MIN- 39,850
SPI- 34,408
XP- 0
Defense- 62400
Defense against Stat Damage- 10,680
Critical Chance- 108%
Resilience- 75%
To Hit- 194%
Dodge- 58%
Resistances and Immunities- 350% Resistance to all base elements, 55% War Resistance, Immune to Minor and Moderate Status Effects, excepting stat damage, Immune to Insanity and Crippled, 99% Cursed Resistance
Prime Attribute- Mind & Agility
Constant Effects-
Eternal Rebuilding- Recovers 5% max HP and MP per round, 30% recovers from death at 25% HP and MP, Constant Effect
No Vulnerabilities- Immune to all criticals, stat damage, and debuffs from any opponents who don’t have a way of getting around this specific ability, Constant Effect
Adaptable Armor- Gives possessor 50% Resistance to damage and status effects from attacks that have already affected possessor, Constant Effect
Self-Modifying Weapons- Possessor may spend a turn changing the elements of one of its attacks to any combination of the base elements or their original elements as it desires to do so, Constant Effect
Chronomatic Motor- 5% gives self an additional turn after each turn so long as no foes possess immunity to Time Stop or make a successful resistance roll against the status effect to prevent this ability from working, Constant Effect
Vortescu Missile Production- Creates and stores 1 Vortescu Missile per turn, Constant Effect
Abilities-
Prototype Hambelstern Cannons- 31,550 Damage, 1-8 (selectable number, not randomized) hits against 1, Technology and/or Fire and/or Physical and/or War (with War having a 50% chance of not working and becoming Physical instead), 0 MP
Shield Matrix- 98,000 Defense, stacks 50 times, lasts 50 turns or 4 turns after caster’s defeat, Ward, 0 MP
Chain Shield Projector: Fortress Guardian Model- +6,500 Defense to all allies per Hambelstern in battle, does not stack with user’s other castings but does stack indefinitely with copies of the same ability from other Hambelsterns, lasts until caster is defeated, Magic & Ward, 180,000 MP
Delta Flare Megacannons- 174,000 damage, Ignores 5600 Defense, 1 hit against 8, takes 2 turns to use, can only be used once per battle, Technology and/or Fire, 800,000 MP
Earthshatter Engine- 5264 Damage, 35% inflicts Entombed, 75% inflicts Stunned, 1 hit against 20,000, Earth, 120,000 MP
Volley-Nuker- 34000 Damage, 95% inflicts Poison: Irradiated, 5 hits against 20,000,000, Technology & Fire, 480,000 MP
Castle Cracker- 71000 Damage, Ignores 13900 Defense, Reduces all targets Defense by 1/8 damage dealt, Kills targets that reach 0 or less Defense, Technology & Fire or Technology & Physical, 320,000 MP
The Master’s Nutcracker- 92000 Damage, Ignores the Constant Effect ‘No Vulnerabilities’, Technology or War, 90,000 MP
Void Ray Gun- 51000 Damage, Inflicts Voidstruck, 4 hits against 1, Darkness, 80,000 MP
Rotisserie Death Gun Array- 4500 Damage, 999,999 hits against 1, Physical, 340,000 MP
Augmented Particle Immobilization Field- Inflicts Paralysis: Molecular Stasis, 8,130 AGI damage, Optionally may not deal damage, Technology, 130,000 MP
Anti-Etheric Defense Guns- 19500 Damage, may be used as a counter, ignores the Constant Effect ‘Fully Disembodied’, Magic, 13,000 MP
World-Scourer Lasers- 19000 Damage, 1 hit against all, Technology, 865,000 MP
Glacier Ray- 26000 Damage, Inflicts Frozen: Cubed, 1 hit against 40, Ice, 70,000 MP
Stun Cannon- 28000 Damage, may be used as a counter, Inflicts Stun, Physical, 20,000 MP
Cannon Drones!- Summons up to 45 Hambelstern Prototype 0.08 Cannon Drones, Technology, 160,000 MP
Ruin Ray- Inflicts all base Minor and Moderate negative status effects, excepting stat drain, user may choose not to inflict particular status effects, 5% inflicts Crippled, Technology & Darkness, 52,000 MP
Phantom Bulwark- +1560 Defense against stat damage, +10% Cursed resistance, +35% Dodge, stacks 5 times, lasts until end of battle, Aether, 100,000 MP
Sky-Searer Heat Ultracannon- 17000 Damage, deals double damage to Aerials, deals double damage to Air element foes, 1 hit against 400, Fire, 180,000 MP
10,000 Weapons- 3400 Damage, 10,000 hits divided among any, each hit can be any combination of base elements, Flux, 540,000 MP
War Cannon Mark IV- 93000 Damage, Double Critical Chance, 1 hit against 3, War, 270,000 MP
Elemental Chaos Projector- 18000 Damage, 700 SPI damage, Inflicts Confusion on non-Elementals, Inflicts Charm on Elementals, any one base element may optionally be added to the normal 4 elements this attack possesses, 1 hit against 20,000, Air & Earth & Fire & Water, 690,000 MP
Prototype Starflash Cannon- 11100 Damage, Inflicts Blind, 1 hit against 20,000, Light, 480,000 MP
De-Immunization Ray- Removes status effect and elemental immunities from targets under level 10 even if they would be immune to this particular attack, Lowers elemental resistance by 30%, Lowers minor and moderate status effect resistance by 15%, stacks 18 times, Technology, 150,000 MP
Everprobe (Prototype Version)- Determines target’s stats, acts as though caster were level 99, Technology, 370,000 MP
King’s Requiem Dual Force Greatswords- 89000 Damage, Deals 5% extra damage for each ally defeated in combat to a max of 400% extra damage, 15% ignores all Defense for targets equal to or below user’s level, 2 hits against 1, Physical and/or Technology, 310,000 MP
Thousand Thunders Lightning Array- 48100 Damage, Inflicts Electrocuted, Attack automatically repeats itself every turn until caster is defeated, Electrical, 340,000 MP
Vortescu Missile Prototype- 61000 Damage, # hits divided among # where # is equal to the number of Vortescu Missiles created thusfar, may be used at any time as a counter or a supplement to any allied character’s action, Technology and if desired Fire, 60,000 MP
Ortahanticos Cannon- 37,000 Damage, may be used as a preemptive counter whenever an opponent acts, 50% cancels countered actions that are being performed by individuals no less than 10 levels lower than caster, Technology, 220,000 MP
Unsuccessful Plaid Cannon Prototype- 123,456 Damage, 50% Fails, Tacky, 1,234,321 MP
Master’s Ward of Categorized Deflection- 50% Resistance to base subtype of choice other than Holy One, Serpent Blessed, Fiend, or Immortal, stacks with versions of itself targeting different subtypes, Magic, 269,000 MP
Egress Disruption Inducer- Can be used as a counter whenever any opponent attempts to leave battle, 99% blocks said attempt to leave battle, 100% blocks said attempt to leave battle for targets under level 10, Technology, 190,000 MP
Guardian Space-Saws- 18,000 Damage, May inflict Voidstruck and/or Wounded, can be used as a counter when any ally or self is targeted once per each ally per instance of targeting even if said ally and/or self is already using some counter, 2 hits against 1, Darkness and/or Physical, 8,000 MP
Longreach Cannon- 86000 Damage, can hit stuff that isn’t in battle, Technology, 800,000 MP
Drops-
500,000 Gold
35,700 XP
50% Hambelstern Prototype Parts- (Item, Material, Technology, 30,575,900 Gold)
20% Hambelstern Prototype Force Field- (Armor, Aura, Technology, 31,522,918 Gold) +30,455 Defense, +30,000 to all stats, +300,000 HP, 25% Technology Resistance, +6,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, wearer may reflect actions from sources below Level 20, 90% wearer may reflect actions from sources below Level 40, 10% wearer may reflect actions from sources above Level 39 but below Level 50, May only be equipped by individuals above Level 19
10% Hambelstern Prototype Cannon- (Weapon, Gun, Technology, 31,522,355 Gold) +29,830 Ranged Attack, +30,890 AGI, +30,570 MIN, +50,000 MP, 20% Technology Resistance, 15% Electrical Resistance, Damage from wielder pierces an additional 15,000 Defense as an effect that does not stack with itself
10% Hambelstern Prototype Drone Siren 0.03- (Spell, Hypertech, Technology, 565,985 MP, 7,895,700 Gold) Summons 5 Hambelstern Prototype 0.08 Cannon Drone, max 20 summoned, summons of summons from this spell count towards the cap of summons that this spell may produce
5% Hambelstern Prototype Drone Network System Core- (Item, Material, Technology, 11,000,000 Gold)
4% Hambelstern Prototype Engine- (Item, Antiquity, Technology, 30,000,000 Gold)
1% Unbroken Core- (Permanent Consumable, Empowered Item, Technology & Warding, 1 Charge, 60,000,000 Gold) Target willing PC who is at least Level 20 gains the ability 'Warded Core Essence'
!Bacchalamus
Level 84, Elite
Outsider, Spatial
HP- 60,000,000
MP- 60,000,000
STR- 165,000
AGI- 100,000
CON- 165,000
MIN- 150,000
SPI- 150,000
XP- 0
Defense- 85,000, +85,000 against Base elements that are not Ice, Light, or Psychic
Defense against Stat Damage- 12,000
Critical Chance- 160%
Resilience- 190%
To Hit- 145%
Dodge- 140%
Resistances and Immunities- Absorbs Time, 98% Spatial Resistance, 90% Earth Resistance, 90% Air Resistance, 90% Fire Resistance, 90% Water Resistance, 90% Physical Resistance, 90% Technology Resistance, 90% Darkness Resistance, 90% Acid Resistance, 70% Magic Resistance, 70% Electrical Resistance, 50% Fate Resistance, 200% Fortune Weakness, 20% War Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity, Stat Damage Immunity
Prime Attribute- Mind + Constitution
Constant Effects-
Etheric Insubstantiality- Possessor has a 99% chance of ignoring offensive actions from sources below Level 50, Possessor has a 12% chance of ignoring offensive actions from sources below Level 60, Constant Effect
Etheric Potency- Possessor is immune to individuals below Level 40, Constant Effect
Time Flux- Possessor may delay any actions possessor performs by up to 15 rounds, Constant Effect
Space Flux- Possessor deals full damage to the back row, Possessor may target and effect individuals in different battles that are linked to the battle possessor is in, Constant Effect
Accrued Resistances- Possessor gains Immunity to 3 Major status effects and 95% Resistance to 3 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 2 High Arts of opponents, Hierarchical Effect
Menace - 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 168% Moderate Status Effect Resistance, 42% Major Status Effect Resistance, 75% Possessor gains an extra action each round, 50% Possessor gains a different extra action each round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50, Constant Effect
Abilities-
Etheric Assault- 300,000 Damage, Pierces 40,000 Defense, -10,000 AGI, Magic or Spatial, 0 MP
Cathedral Missiles- 20,000 Damage, 79 bonus hits divided among 79, deals 1/2 damage, Magic or Time or Spatial, 0 MP
Mass Wrack- Inflicts any 10 Minor or Moderate Status Effects, 1 hit against 30, Time or Spatial or Magic, 900,000 MP
Personal Timestream- Caster and caster's allies may act next round, no other individuals below Level 60 may do so, with their actions being completely skipped, with effects that would happen before or after said actions not happening, Time, 5,000,000 MP
Hijack Lifespan- This ability may be immediately used upon an individual's death, Caster adds said individual's turn-order-determining-stat total to possessor's Stolen Lifespan List, which may hold up to 5 such values, Possessor gains extra actions at said turn-order-determining-stat counts as though each said turn-order-determining-stat count were possessor's own such count, Time & Magic, 700,000 MP
Vanishing Line- Offensive actions and effects from sources below Level 60 fail to affect targets, offensive actions and effects from sources below Level 80 have a 20% chance of failing to affect targets, does not stack, lasts 20 rounds, 1 hit against 30, Spatial & Air, 800,000 MP
Bacchalaman Distortion- All allies of caster act as though they were in the most advantageous row for effect-checking purposes, All opponents of caster act as though they were in the least advantageous row for effect-checking purposes in regards to effects with caster or caster's allies as sources, this effect sits as a buff on its caster, Spatial & Magic, 1,000,000 MP
Tide of Space-Time- 40,000 Damage, 5,000 AGI Damage, 30,000 MIN Damage, removes 10 buffs per target that were applied by sources below Level 80, unsummons targets that are below Level 60 and summoned by individuals below Level 80, 1 hit against 50, Spatial & Time, 3,000,000 MP
Thalmabotic Unity- All of caster's Outsider and Elemental allies gain +5,000,000 Max HP, No source below Level 85 may create Terrain, Phantom Terrain, or Zones, and each attempt by such a source fails and results in this effect dealing said source 200,000 Flat Spatial element Damage, All Zones, Terrains, and Phantom Terrains created by individuals below Level 85 are removed upon this ability's casting, does not stack, Spatial & Magic, 1,000,000 MP
Thalmabotic Reality Vibration- Caster leaves battle, entering a separate battle for 5 rounds, and returning to battle at the start of the sixth round after caster’s casting of this ability, Caster may not re-cast this ability for 10 rounds after casting it, Time & Spatial, 3,000,000 MP
Unerring Pursuit- Caster enters target battle that an individual that formerly was in a battle that caster was in within this thread was in, Caster gains another action after this action, Spatial, 200,000 MP
Cease- Inflicts Time Stop, Time, 500,000 MP
Hyperspeed- Caster gains 3 additional actions next round, to a max of 24 such actions, Time & Air, 800,000 MP
Redirect- 98% Changes all targets of the action of a target below Level 80, 5% Changes all targets of the action of a target below Level 100, This ability may be used as a pre-emptive counter, Spatial, 500,000 MP
Engage Regeneration- Caster regenerates 1,000,000 HP and 1,000,000 MP per round, does not stack, Physical & Spatial, 300,000 MP
Drops-
2,000,000 Gold
142,800 XP
100% Thalmabotic Etheric Hyperstructure- (Item, Antiquity, Time & Spatial, 890,000,000 Gold)
Hambelstern Prototype Version 0.08-
Level 84
Machine, Technology
HP- 7,114,560
MP- 6,120,500
STR- 39,230
AGI- 38,608
CON- 38,380
MIN- 39,850
SPI- 34,408
XP- 0
Defense- 62400
Defense against Stat Damage- 10,680
Critical Chance- 108%
Resilience- 75%
To Hit- 194%
Dodge- 58%
Resistances and Immunities- 350% Resistance to all base elements, 55% War Resistance, Immune to Minor and Moderate Status Effects, excepting stat damage, Immune to Insanity and Crippled, 99% Cursed Resistance
Prime Attribute- Mind & Agility
Constant Effects-
Eternal Rebuilding- Recovers 5% max HP and MP per round, 30% recovers from death at 25% HP and MP, Constant Effect
No Vulnerabilities- Immune to all criticals, stat damage, and debuffs from any opponents who don’t have a way of getting around this specific ability, Constant Effect
Adaptable Armor- Gives possessor 50% Resistance to damage and status effects from attacks that have already affected possessor, Constant Effect
Self-Modifying Weapons- Possessor may spend a turn changing the elements of one of its attacks to any combination of the base elements or their original elements as it desires to do so, Constant Effect
Chronomatic Motor- 5% gives self an additional turn after each turn so long as no foes possess immunity to Time Stop or make a successful resistance roll against the status effect to prevent this ability from working, Constant Effect
Vortescu Missile Production- Creates and stores 1 Vortescu Missile per turn, Constant Effect
Abilities-
Prototype Hambelstern Cannons- 31,550 Damage, 1-8 (selectable number, not randomized) hits against 1, Technology and/or Fire and/or Physical and/or War (with War having a 50% chance of not working and becoming Physical instead), 0 MP
Shield Matrix- 98,000 Defense, stacks 50 times, lasts 50 turns or 4 turns after caster’s defeat, Ward, 0 MP
Chain Shield Projector: Fortress Guardian Model- +6,500 Defense to all allies per Hambelstern in battle, does not stack with user’s other castings but does stack indefinitely with copies of the same ability from other Hambelsterns, lasts until caster is defeated, Magic & Ward, 180,000 MP
Delta Flare Megacannons- 174,000 damage, Ignores 5600 Defense, 1 hit against 8, takes 2 turns to use, can only be used once per battle, Technology and/or Fire, 800,000 MP
Earthshatter Engine- 5264 Damage, 35% inflicts Entombed, 75% inflicts Stunned, 1 hit against 20,000, Earth, 120,000 MP
Volley-Nuker- 34000 Damage, 95% inflicts Poison: Irradiated, 5 hits against 20,000,000, Technology & Fire, 480,000 MP
Castle Cracker- 71000 Damage, Ignores 13900 Defense, Reduces all targets Defense by 1/8 damage dealt, Kills targets that reach 0 or less Defense, Technology & Fire or Technology & Physical, 320,000 MP
The Master’s Nutcracker- 92000 Damage, Ignores the Constant Effect ‘No Vulnerabilities’, Technology or War, 90,000 MP
Void Ray Gun- 51000 Damage, Inflicts Voidstruck, 4 hits against 1, Darkness, 80,000 MP
Rotisserie Death Gun Array- 4500 Damage, 999,999 hits against 1, Physical, 340,000 MP
Augmented Particle Immobilization Field- Inflicts Paralysis: Molecular Stasis, 8,130 AGI damage, Optionally may not deal damage, Technology, 130,000 MP
Anti-Etheric Defense Guns- 19500 Damage, may be used as a counter, ignores the Constant Effect ‘Fully Disembodied’, Magic, 13,000 MP
World-Scourer Lasers- 19000 Damage, 1 hit against all, Technology, 865,000 MP
Glacier Ray- 26000 Damage, Inflicts Frozen: Cubed, 1 hit against 40, Ice, 70,000 MP
Stun Cannon- 28000 Damage, may be used as a counter, Inflicts Stun, Physical, 20,000 MP
Cannon Drones!- Summons up to 45 Hambelstern Prototype 0.08 Cannon Drones, Technology, 160,000 MP
Ruin Ray- Inflicts all base Minor and Moderate negative status effects, excepting stat drain, user may choose not to inflict particular status effects, 5% inflicts Crippled, Technology & Darkness, 52,000 MP
Phantom Bulwark- +1560 Defense against stat damage, +10% Cursed resistance, +35% Dodge, stacks 5 times, lasts until end of battle, Aether, 100,000 MP
Sky-Searer Heat Ultracannon- 17000 Damage, deals double damage to Aerials, deals double damage to Air element foes, 1 hit against 400, Fire, 180,000 MP
10,000 Weapons- 3400 Damage, 10,000 hits divided among any, each hit can be any combination of base elements, Flux, 540,000 MP
War Cannon Mark IV- 93000 Damage, Double Critical Chance, 1 hit against 3, War, 270,000 MP
Elemental Chaos Projector- 18000 Damage, 700 SPI damage, Inflicts Confusion on non-Elementals, Inflicts Charm on Elementals, any one base element may optionally be added to the normal 4 elements this attack possesses, 1 hit against 20,000, Air & Earth & Fire & Water, 690,000 MP
Prototype Starflash Cannon- 11100 Damage, Inflicts Blind, 1 hit against 20,000, Light, 480,000 MP
De-Immunization Ray- Removes status effect and elemental immunities from targets under level 10 even if they would be immune to this particular attack, Lowers elemental resistance by 30%, Lowers minor and moderate status effect resistance by 15%, stacks 18 times, Technology, 150,000 MP
Everprobe (Prototype Version)- Determines target’s stats, acts as though caster were level 99, Technology, 370,000 MP
King’s Requiem Dual Force Greatswords- 89000 Damage, Deals 5% extra damage for each ally defeated in combat to a max of 400% extra damage, 15% ignores all Defense for targets equal to or below user’s level, 2 hits against 1, Physical and/or Technology, 310,000 MP
Thousand Thunders Lightning Array- 48100 Damage, Inflicts Electrocuted, Attack automatically repeats itself every turn until caster is defeated, Electrical, 340,000 MP
Vortescu Missile Prototype- 61000 Damage, # hits divided among # where # is equal to the number of Vortescu Missiles created thusfar, may be used at any time as a counter or a supplement to any allied character’s action, Technology and if desired Fire, 60,000 MP
Ortahanticos Cannon- 37,000 Damage, may be used as a preemptive counter whenever an opponent acts, 50% cancels countered actions that are being performed by individuals no less than 10 levels lower than caster, Technology, 220,000 MP
Unsuccessful Plaid Cannon Prototype- 123,456 Damage, 50% Fails, Tacky, 1,234,321 MP
Master’s Ward of Categorized Deflection- 50% Resistance to base subtype of choice other than Holy One, Serpent Blessed, Fiend, or Immortal, stacks with versions of itself targeting different subtypes, Magic, 269,000 MP
Egress Disruption Inducer- Can be used as a counter whenever any opponent attempts to leave battle, 99% blocks said attempt to leave battle, 100% blocks said attempt to leave battle for targets under level 10, Technology, 190,000 MP
Guardian Space-Saws- 18,000 Damage, May inflict Voidstruck and/or Wounded, can be used as a counter when any ally or self is targeted once per each ally per instance of targeting even if said ally and/or self is already using some counter, 2 hits against 1, Darkness and/or Physical, 8,000 MP
Longreach Cannon- 86000 Damage, can hit stuff that isn’t in battle, Technology, 800,000 MP
Drops-
500,000 Gold
35,700 XP
50% Hambelstern Prototype Parts- (Item, Material, Technology, 30,575,900 Gold)
20% Hambelstern Prototype Force Field- (Armor, Aura, Technology, 31,522,918 Gold) +30,455 Defense, +30,000 to all stats, +300,000 HP, 25% Technology Resistance, +6,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, wearer may reflect actions from sources below Level 20, 90% wearer may reflect actions from sources below Level 40, 10% wearer may reflect actions from sources above Level 39 but below Level 50, May only be equipped by individuals above Level 19
10% Hambelstern Prototype Cannon- (Weapon, Gun, Technology, 31,522,355 Gold) +29,830 Ranged Attack, +30,890 AGI, +30,570 MIN, +50,000 MP, 20% Technology Resistance, 15% Electrical Resistance, Damage from wielder pierces an additional 15,000 Defense as an effect that does not stack with itself
10% Hambelstern Prototype Drone Siren 0.03- (Spell, Hypertech, Technology, 565,985 MP, 7,895,700 Gold) Summons 5 Hambelstern Prototype 0.08 Cannon Drone, max 20 summoned, summons of summons from this spell count towards the cap of summons that this spell may produce
5% Hambelstern Prototype Drone Network System Core- (Item, Material, Technology, 11,000,000 Gold)
4% Hambelstern Prototype Engine- (Item, Antiquity, Technology, 30,000,000 Gold)
1% Unbroken Core- (Permanent Consumable, Empowered Item, Technology & Warding, 1 Charge, 60,000,000 Gold) Target willing PC who is at least Level 20 gains the ability 'Warded Core Essence'
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- Site Admin
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Re: Enemy List
Level 85
Eldritch Monstrosity
Level 85
Darkspawn, Darkness
HP- 6,000,000
MP- 6,000,000
STR- 43,000
AGI- 28,000
CON- 45,000
MIN- 31,000
SPI- 40,000
XP- 0
Defense- 22,000
Defense against Stat Damage- 3,000
Critical Chance- 88%
Resilience- 120%
To Hit- 168%
Dodge- 55%
Resistances and Immunities- Absorbs Darkness, Time Immunity, Technology Immunity, 50% Base Element Resistance (Excluding Light and Magic), 50% Mystic Weakness, Minor Status Effect Immunity, 500% Minor Status Effect Resistance, Moderate Status Effect Immunity (Except Burning and Awestruck), 150% Moderate Status Effect Resistance, 75% Major Status Effect Resistance, Insanity Immunity
Prime Attribute- Strength or Spirit or Constitution
Constant Effects-
Abomination- Possessor is Immune to individuals below Level 40, Possessor gains +3,000,000 HP, Constant Effect
Maddening Visage- Possessor has a 50% chance of inflicting Insanity on each opponent at the start of each round, Constant Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Alien Mind- Possessor gains +30,000 Defense against MIN Damage, Constant Effect
Strange Aeons- Possessor's allies and possessor gain Instant Death Immunity and Insanity Immunity, Constant Effect
Overwhelming Powers- Possessor may ignore up to 3 High Arts of opponents, Hierarchical Effect
Abilities-
Miles Upon Miles of Tentacles- 30,000 Damage, 2 hits against 5,000,000,000, Physical or Darkness or Acid or Physical & Darkness or Physical & Darkness & Acid, 0 MP
Spacetime Distortion- 40,000 Damage, 7,500 MIN Damage, deals full Damage to targets below Level 100 in the back row, Time & Spatial, 0 MP
Power of the Distant Cosmos- 100,000 Damage, 100% inflicts Voidstruck: Astral Echoes, Astral, 0 MP
Mind-Wrenching Wail- 33,500 Damage, 33,500 MP Damage, 4,000 MIN Damage, 1 hit against 500,000,000, Sonic or Sonic & Darkness or Air & Darkness, 100,000 MP
Commune- 9,500 MIN Damage, 100% inflicts Insanity, Darkness & Psychic, 1,000,000 MP
Ocean Fury- 40,000 Damage, 100% inflicts Drowning, 1 hit against 100,000,000, Water or Darkness & Water, 100,000 MP
Spirit-Flaying Gaze- 6,000 SPI, 6,000 MIN, 60% inflicts Insanity, 15% inflicts Instant Death, 1 hit against 100,000, Psychic & Magic & Darkness, 400,000 MP
Perverse Genesis- Caster summons 200 Darkspawn from the Enemy List that are below Level 80 and many normally be fought for drops, Max 5,000 summoned, Darkness, 2,000,000 MP
The Stars are Right- All Darkspawn in battle gain +35,000 to all stats as a non-stacking buff, Astral, 1,000,000 MP
Drops-
400,000 Gold
36,125 XP
75% Chart of Alien Stars- (Item, Antiquity, Darkness & Astral, 100,000 Gold)
10% Massive Tentacle- (Item, Antiquity, Darkness & Physical, 500,000 Gold)
10% Summon Eldritch Monstrosity- (Spell, Forbidden Magic, Darkness, 800,000 MP, 80,000,000 Gold) Summons 1 Eldritch Monstrosity from the Enemy List, Summons of this spell have a 5000% chance of being uncrontrolled, Max 1 summoned
5% Text of Al Azif- (Weapon, Book, Darkness & Mystic, 85,000,000 Gold) +85,000 Magical Attack, +85,000 MIN, +85,000 SPI, +425,000 MP as a non-stacking bonus, Forbidden Magic spells cost wielder 850,000 less MP to cast, 5% inflicts Insanity, 20% Darkspawn Resistance
!Tribulationist Worldkiller
Level 85 Elite
Human, Destruction
HP- 39,501,000
MP- 38,380,000
STR- 359,307
AGI- 362,000
CON- 358,400
MIN- 359,400
SPI- 361,201
XP- 0
Defense- 142,000
Defense against Stat Damage- 48,000
Critical Chance- 350%
Resilience- 310%
To Hit- 450%
Dodge- 350%
Resistances and Immunities- Reflects Life, Reflects Chaos, Absorbs Destruction, Absorbs Devasation, Absorbs Faith, Absorbs Hope, Darkness Immunity, Fire Immunity, Air Immunity, Energy Immunity, Electrical Immunity, 350% Minor Status Effect Resistance, 170% Moderate Status Effect Resistance, 85% Major Status Effect Resistance
Prime Attribute- Any One Stat
Constant Effects-
Impossible Parry-Flurry- Up to twelve times per round, possessor may cancel an attack from a source below Level 80, Constant Effect
Assassination- When possessor enters battle, possessor may inflict Instant Death on a non-unique individual in the same row as possessor, Constant Effect
Infiltration- At the start of each round, possessor may move to any row of any row-order formation in any battlespace and, as a non-stacking debuff, reduce the Dodge of all individuals in that row to 0% until the end of the round, Constant Effect
And You Shall Be The Instrument- When possessor enters battle, if possessor possesses a unique ally, possessor may give said ally a non-stacking buff that is not removable by sources below Level 100 that doubles the stats of its possessor that doubles Damage dealt to its possessor, Constant Effect
Move Faster than the Light, Cut Deeper than the Void- Possessor gains +350% Dodge, To Hit, and Critical, Constant Effect
And Tribute to the Victor- If possessor possessed at least one unique ally and all of possessor's unique allies are dead or defeated, possessor is defeated and gives all of its unique opponents 1,000,000 XP (to a max of 10,000,000 XP across all instances of this entity per battle).
Arrange The Chessboard, Pull The Strings, Bring Down the Towers- Possessor possesses a Fate Matrix; Individuals in possessor's Fate Matrix cannot take actions save during possessor's Fate Matrix Activation; Possessor's Fate Matrix Activation occurs at 1 point lower in the Turn Order than possessor's turn-order-determining stat sum places possessor and is assigned said position in Turn Order when individuals are being assigned their actions in Turn Order; When possessor's Fate Matrix Activation occurs, possessor obtains a list of all of the actions that individuals in possessor's Fate Matrix would have taken but were prevented from taking due to this ability and that said individuals possess assigned to them later in Turn Order than possessor's Fate Matrix Activation, with possessor choosing an order for these actions that cannot be delayed and the individuals in possessor's Fate Matrix taking those actions during possessor's Fate Matrix Activation (preventing them from still being yet-to-occur after the end of possessor's Fate Matrix Activation in the instance of actions taken before they otherwise would be), Possessor may control the choices of individuals below Level 80 in possessor's Fate Matrix, Constant Effect
Flash-Counter- Whenever possessor dodges a hit of an attack, possessor may deal 3,000,000 Flat Devastation element Damage to the individual it Dodged, Constant Effect
Worldkiller- Possessor is Immune to sources below Level 60, Possessor deals double Damage as a non-stacking effect to Large Structures, entities with the Constant Effect 'Supermassive', entities with the Constant Effect 'Hypermassive', and entities that are also Zones, Possessor may not be prevented from destroying, altering, creating, or replacing Zones, Terrains, Phantom Terrains, or effects attached to Zones, Terrains, or Phantom Terrains, Constant Effect
Abilities-
Blades Towards Apocalypse- 430,000 Damage, Caster may choose to destroy or replicate up to 50,000,000 Zones, Terrains, Phantom Terrains, effects attached to Zones, effects attached to Terrains, or effects attached to Phantom Terrains, This action has a 50% chance of optionally gaining '3 hits against 1', Electrical & Physical & Magic or Destruction & Chaos & Spatial, 0 MP
Annihilate the Foundations- Target's summons become uncontrolled if target is below Level 99, Acid or Destruction or Law, 500,000 MP
Arrange the Events- Whenever target would decide the result of something otherwise-randomized, caster decides that result instead, does not stack, Fate & Chaos & Time, 500,000 MP
A Cloak to Weather This Storm- Target becomes Immune to effects attached to Zones, Target becomes Immune to Minor and Moderate Negative Status Effects, Does not stack, Faith & Warding & Knowledge, 400,000 MP
Precision of Catastrophe- 14,000 MIN Damage, 14,000 SPI Damage, Any individual that takes at least 1 MIN or SPI Damage from this action obtains a non-stacking debuff that places it in this action's performer's Fate Matrix, 1 hit against 6, Fate & Devastation, 2,000,000 MP
Let the Dark Things In- Caster summons 20 entities from the Enemy List that are below Level 90 and normally fightable for drops, Max 200 summoned, Life & Chaos or Darkness & Void, 200,000 MP
Destabilize the Firmament- Up to 100 entities below Level 85 obtain a non-stacking debuff that makes its possessors unable to obtain benefits due to the presence of Zones, Terrains, or Phantom Terrains or from effects attached to Zones, Terrains, or Phantom Terrains, Life & Chaos & Animae, 800,000 MP
Snuff Out the Stars- Up to 100 entities below Level 85 obtain a non-stacking debuff that makes its possessors unable to obtain bonuses to their stats due to constantly-applied effects coming from (buffs, Constant Effects, Passive Abilities, or items) that are possessed or equipped by their allies, Darkness & Astral & Moon, 850,000 MP
Break Down the Bridges- Caster obtains a buff that makes it so that no entity below Level 90 in any battlespace may move to any other battlespace without its possessor's permission, Spatial & Destruction, 400,000 MP
Eyes Within Void- Target obtains a non-stacking buff that makes its possessor able to target things within any battlespace, Void & Knowledge, 300,000 MP
Bind the False Gods- 100% may inflict Awestruck: Sealed, 50% may inflict Petrified, Target below Level 99 obtains a non-stacking buff that makes its possessor stop counting as a Deity, be unable to provide Worshiper Benefits, and be unable to cast Divine Magic spells, Faith & Warding, 400,000 MP
Domain-Divider- 430,000 Damage, Target obtains a non-stacking debuff that makes its possessor unable to target multiple entities, not including itself, with the same action or attack, Spatial & Devastation & Mystic, 800,000 MP
Bell of the Ending- 43,000 SPI Damage, 150% inflicts Instant Death: Doomed, Targets below Level 90 obtain a non-stacking debuff that makes its possessor's summons have an 850% chance of being uncontrolled (with this chance being added to any other such chance they might possess), 1 hit against 800,000,000, Chaos & Terror & Beast & Time, 90I'm0,000 MP
Terminate the Bloodline- 430,000 Damage, If target is killed, all of its summons and all entities lower in its summon-generation tree are killed, Blood & Destruction & Metal, 300,000 MP
Inscribe the Epitath- All entities below Level 75 are killed and defeated, Knowledge & Fate, 800,000 MP
Drops-
722,500 Gold
72,250 XP
90% Angel of the Tribulation- (Item, Antiquity, Destruction & Faith, 70,000 Gold)
10% Shroud of Tribulation- (Accessory, Cloak, Destruction & Chaos & Life & Faith, 200,000,000 Gold) +200,000 to all stats, 170% Dodge, Wearer is Immune to effects attached to Zones, Terrains, and Phantom Terrains that come from sources below Level 85, Wearer is Immune to sources below Level 40, Wearer must be Level 40 or greater
Eldritch Monstrosity
Level 85
Darkspawn, Darkness
HP- 6,000,000
MP- 6,000,000
STR- 43,000
AGI- 28,000
CON- 45,000
MIN- 31,000
SPI- 40,000
XP- 0
Defense- 22,000
Defense against Stat Damage- 3,000
Critical Chance- 88%
Resilience- 120%
To Hit- 168%
Dodge- 55%
Resistances and Immunities- Absorbs Darkness, Time Immunity, Technology Immunity, 50% Base Element Resistance (Excluding Light and Magic), 50% Mystic Weakness, Minor Status Effect Immunity, 500% Minor Status Effect Resistance, Moderate Status Effect Immunity (Except Burning and Awestruck), 150% Moderate Status Effect Resistance, 75% Major Status Effect Resistance, Insanity Immunity
Prime Attribute- Strength or Spirit or Constitution
Constant Effects-
Abomination- Possessor is Immune to individuals below Level 40, Possessor gains +3,000,000 HP, Constant Effect
Maddening Visage- Possessor has a 50% chance of inflicting Insanity on each opponent at the start of each round, Constant Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Alien Mind- Possessor gains +30,000 Defense against MIN Damage, Constant Effect
Strange Aeons- Possessor's allies and possessor gain Instant Death Immunity and Insanity Immunity, Constant Effect
Overwhelming Powers- Possessor may ignore up to 3 High Arts of opponents, Hierarchical Effect
Abilities-
Miles Upon Miles of Tentacles- 30,000 Damage, 2 hits against 5,000,000,000, Physical or Darkness or Acid or Physical & Darkness or Physical & Darkness & Acid, 0 MP
Spacetime Distortion- 40,000 Damage, 7,500 MIN Damage, deals full Damage to targets below Level 100 in the back row, Time & Spatial, 0 MP
Power of the Distant Cosmos- 100,000 Damage, 100% inflicts Voidstruck: Astral Echoes, Astral, 0 MP
Mind-Wrenching Wail- 33,500 Damage, 33,500 MP Damage, 4,000 MIN Damage, 1 hit against 500,000,000, Sonic or Sonic & Darkness or Air & Darkness, 100,000 MP
Commune- 9,500 MIN Damage, 100% inflicts Insanity, Darkness & Psychic, 1,000,000 MP
Ocean Fury- 40,000 Damage, 100% inflicts Drowning, 1 hit against 100,000,000, Water or Darkness & Water, 100,000 MP
Spirit-Flaying Gaze- 6,000 SPI, 6,000 MIN, 60% inflicts Insanity, 15% inflicts Instant Death, 1 hit against 100,000, Psychic & Magic & Darkness, 400,000 MP
Perverse Genesis- Caster summons 200 Darkspawn from the Enemy List that are below Level 80 and many normally be fought for drops, Max 5,000 summoned, Darkness, 2,000,000 MP
The Stars are Right- All Darkspawn in battle gain +35,000 to all stats as a non-stacking buff, Astral, 1,000,000 MP
Drops-
400,000 Gold
36,125 XP
75% Chart of Alien Stars- (Item, Antiquity, Darkness & Astral, 100,000 Gold)
10% Massive Tentacle- (Item, Antiquity, Darkness & Physical, 500,000 Gold)
10% Summon Eldritch Monstrosity- (Spell, Forbidden Magic, Darkness, 800,000 MP, 80,000,000 Gold) Summons 1 Eldritch Monstrosity from the Enemy List, Summons of this spell have a 5000% chance of being uncrontrolled, Max 1 summoned
5% Text of Al Azif- (Weapon, Book, Darkness & Mystic, 85,000,000 Gold) +85,000 Magical Attack, +85,000 MIN, +85,000 SPI, +425,000 MP as a non-stacking bonus, Forbidden Magic spells cost wielder 850,000 less MP to cast, 5% inflicts Insanity, 20% Darkspawn Resistance
!Tribulationist Worldkiller
Level 85 Elite
Human, Destruction
HP- 39,501,000
MP- 38,380,000
STR- 359,307
AGI- 362,000
CON- 358,400
MIN- 359,400
SPI- 361,201
XP- 0
Defense- 142,000
Defense against Stat Damage- 48,000
Critical Chance- 350%
Resilience- 310%
To Hit- 450%
Dodge- 350%
Resistances and Immunities- Reflects Life, Reflects Chaos, Absorbs Destruction, Absorbs Devasation, Absorbs Faith, Absorbs Hope, Darkness Immunity, Fire Immunity, Air Immunity, Energy Immunity, Electrical Immunity, 350% Minor Status Effect Resistance, 170% Moderate Status Effect Resistance, 85% Major Status Effect Resistance
Prime Attribute- Any One Stat
Constant Effects-
Impossible Parry-Flurry- Up to twelve times per round, possessor may cancel an attack from a source below Level 80, Constant Effect
Assassination- When possessor enters battle, possessor may inflict Instant Death on a non-unique individual in the same row as possessor, Constant Effect
Infiltration- At the start of each round, possessor may move to any row of any row-order formation in any battlespace and, as a non-stacking debuff, reduce the Dodge of all individuals in that row to 0% until the end of the round, Constant Effect
And You Shall Be The Instrument- When possessor enters battle, if possessor possesses a unique ally, possessor may give said ally a non-stacking buff that is not removable by sources below Level 100 that doubles the stats of its possessor that doubles Damage dealt to its possessor, Constant Effect
Move Faster than the Light, Cut Deeper than the Void- Possessor gains +350% Dodge, To Hit, and Critical, Constant Effect
And Tribute to the Victor- If possessor possessed at least one unique ally and all of possessor's unique allies are dead or defeated, possessor is defeated and gives all of its unique opponents 1,000,000 XP (to a max of 10,000,000 XP across all instances of this entity per battle).
Arrange The Chessboard, Pull The Strings, Bring Down the Towers- Possessor possesses a Fate Matrix; Individuals in possessor's Fate Matrix cannot take actions save during possessor's Fate Matrix Activation; Possessor's Fate Matrix Activation occurs at 1 point lower in the Turn Order than possessor's turn-order-determining stat sum places possessor and is assigned said position in Turn Order when individuals are being assigned their actions in Turn Order; When possessor's Fate Matrix Activation occurs, possessor obtains a list of all of the actions that individuals in possessor's Fate Matrix would have taken but were prevented from taking due to this ability and that said individuals possess assigned to them later in Turn Order than possessor's Fate Matrix Activation, with possessor choosing an order for these actions that cannot be delayed and the individuals in possessor's Fate Matrix taking those actions during possessor's Fate Matrix Activation (preventing them from still being yet-to-occur after the end of possessor's Fate Matrix Activation in the instance of actions taken before they otherwise would be), Possessor may control the choices of individuals below Level 80 in possessor's Fate Matrix, Constant Effect
Flash-Counter- Whenever possessor dodges a hit of an attack, possessor may deal 3,000,000 Flat Devastation element Damage to the individual it Dodged, Constant Effect
Worldkiller- Possessor is Immune to sources below Level 60, Possessor deals double Damage as a non-stacking effect to Large Structures, entities with the Constant Effect 'Supermassive', entities with the Constant Effect 'Hypermassive', and entities that are also Zones, Possessor may not be prevented from destroying, altering, creating, or replacing Zones, Terrains, Phantom Terrains, or effects attached to Zones, Terrains, or Phantom Terrains, Constant Effect
Abilities-
Blades Towards Apocalypse- 430,000 Damage, Caster may choose to destroy or replicate up to 50,000,000 Zones, Terrains, Phantom Terrains, effects attached to Zones, effects attached to Terrains, or effects attached to Phantom Terrains, This action has a 50% chance of optionally gaining '3 hits against 1', Electrical & Physical & Magic or Destruction & Chaos & Spatial, 0 MP
Annihilate the Foundations- Target's summons become uncontrolled if target is below Level 99, Acid or Destruction or Law, 500,000 MP
Arrange the Events- Whenever target would decide the result of something otherwise-randomized, caster decides that result instead, does not stack, Fate & Chaos & Time, 500,000 MP
A Cloak to Weather This Storm- Target becomes Immune to effects attached to Zones, Target becomes Immune to Minor and Moderate Negative Status Effects, Does not stack, Faith & Warding & Knowledge, 400,000 MP
Precision of Catastrophe- 14,000 MIN Damage, 14,000 SPI Damage, Any individual that takes at least 1 MIN or SPI Damage from this action obtains a non-stacking debuff that places it in this action's performer's Fate Matrix, 1 hit against 6, Fate & Devastation, 2,000,000 MP
Let the Dark Things In- Caster summons 20 entities from the Enemy List that are below Level 90 and normally fightable for drops, Max 200 summoned, Life & Chaos or Darkness & Void, 200,000 MP
Destabilize the Firmament- Up to 100 entities below Level 85 obtain a non-stacking debuff that makes its possessors unable to obtain benefits due to the presence of Zones, Terrains, or Phantom Terrains or from effects attached to Zones, Terrains, or Phantom Terrains, Life & Chaos & Animae, 800,000 MP
Snuff Out the Stars- Up to 100 entities below Level 85 obtain a non-stacking debuff that makes its possessors unable to obtain bonuses to their stats due to constantly-applied effects coming from (buffs, Constant Effects, Passive Abilities, or items) that are possessed or equipped by their allies, Darkness & Astral & Moon, 850,000 MP
Break Down the Bridges- Caster obtains a buff that makes it so that no entity below Level 90 in any battlespace may move to any other battlespace without its possessor's permission, Spatial & Destruction, 400,000 MP
Eyes Within Void- Target obtains a non-stacking buff that makes its possessor able to target things within any battlespace, Void & Knowledge, 300,000 MP
Bind the False Gods- 100% may inflict Awestruck: Sealed, 50% may inflict Petrified, Target below Level 99 obtains a non-stacking buff that makes its possessor stop counting as a Deity, be unable to provide Worshiper Benefits, and be unable to cast Divine Magic spells, Faith & Warding, 400,000 MP
Domain-Divider- 430,000 Damage, Target obtains a non-stacking debuff that makes its possessor unable to target multiple entities, not including itself, with the same action or attack, Spatial & Devastation & Mystic, 800,000 MP
Bell of the Ending- 43,000 SPI Damage, 150% inflicts Instant Death: Doomed, Targets below Level 90 obtain a non-stacking debuff that makes its possessor's summons have an 850% chance of being uncontrolled (with this chance being added to any other such chance they might possess), 1 hit against 800,000,000, Chaos & Terror & Beast & Time, 90I'm0,000 MP
Terminate the Bloodline- 430,000 Damage, If target is killed, all of its summons and all entities lower in its summon-generation tree are killed, Blood & Destruction & Metal, 300,000 MP
Inscribe the Epitath- All entities below Level 75 are killed and defeated, Knowledge & Fate, 800,000 MP
Drops-
722,500 Gold
72,250 XP
90% Angel of the Tribulation- (Item, Antiquity, Destruction & Faith, 70,000 Gold)
10% Shroud of Tribulation- (Accessory, Cloak, Destruction & Chaos & Life & Faith, 200,000,000 Gold) +200,000 to all stats, 170% Dodge, Wearer is Immune to effects attached to Zones, Terrains, and Phantom Terrains that come from sources below Level 85, Wearer is Immune to sources below Level 40, Wearer must be Level 40 or greater
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Re: Enemy List
Level 87
Dragon Lord
Level 87
Dragon, Magic
HP- 13,500,000
MP- 13,500,000
STR- 85,000
AGI- 55,000
CON- 70,000
MIN- 65,000
SPI- 75,000
XP- 0
Defense- 30,000
Defense against Stat Damage- 5,000
Critical Chance- 110%
Resilience- 210%
To Hit- 180%
Dodge- 65%
Resistances and Immunities- 90% Base Element Resistance, Minor Status Effect Immunity, 100% Moderate Status Effect Resistance, 110% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Regenration- Possessor regenerates 600,000 HP per round, Constant Effect
Enormous- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +3,000,000 HP, Constant Effect
Mystically Powerful- Possessor gains +15,000 SPI, Possessor may ignore the Magic Resistance and Immunity of individuals below Level 60, Constant Effect
Glory- Possessor is immune to individuals below Level 40, Possessor takes half damage from sources below Level 80, Constant Effect
Unsullied By Lesser Beings- Possessor is Immune to status effects and debuffs from sources below Level 80, Constant Effect
Charismatic- Possessor's allies gain +8,000 to all stats as a bonus that stacks 5 times, Constant Effect
Overwhelming Powers- Possessor may ignore up to 4 High Arts of opponents, Hierarchical Effect
Abilities-
Consume- 150,000 Damage, Deals HP Drain, Physical, 0 MP
Majestic Breath- 150,000 Damage, 1 hit against 50,000, Any combination of base elements and Glory, 0 MP
Ruinous Magic- 110,000 Damage, inflicts up to 3 selected moderate negative status effects and up to 5 selected minor negative status effects, 1 hit against 50, Magic, 300,000 MP
Mass Dispell- Removes up to 500 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 95 or come from sources above Level 95, Magic, 900,000 MP
Call Dragons- Caster summons 20 Dragons that are below Level 80 from the Enemy List that are normally fightable for drops, Summons summoned through this ability may not summon, Max 200 summoned, Magic or Fire or Air, 4,500,000 MP
Deflection Field- Caster gains a 50% chance of relfecting actions from sources below Level 80, Magic & Air, 2,500,000 MP
Bolster- Target gains +8,000 to all stats, stacks 5 times, Light & Magic, 800,000 MP
Catastrophe Breath- 1,000,000 Damage, 80% inflicts Devestated, this action requires 3 actions of charge-up, 1 hit against 50,000,000, Destruction, 5,000,000 MP
Drops-
1,000,000 Gold
78,300 XP
75% Dragon Lord's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 87,000,000 Gold)
10% Cloak of Glorious Majesty- (Accessory, Cloak, Glory & Nobility, 140,000,000 Gold) +120,000 Defense, +100,000 to all stats, +1,000,000 Defense against Gold Damage, Wearer's allies gain +10,000 to all stats as a non-stacking bonus if none of their oppoenents are more than 19 Levels greater than wearer, Wearer must be Level 40 or greater
10% Call Dragons- (Spell, Other: Dragon Magic, Magic, 1,000,000 MP, 170,000,000 Gold) Caster summons up to 5 Dragons below Level 80 that are normally fightable for drops from the Enemy List, Max 5 summoned, Caster must be Level 40 or greater
4% Orb of the Dragon Lords- (Accessory, Magic Item, Magic, 160,000,000 Gold) Wielder may control the decisions of Dragons below Level 40, Wielder may control the actions of Dragons below Level 60 that are below wielder's Level, 100% inflicts Charm on Dragon, Wielder must be Level 40 or greater
1% Draco-Executioner- (Weapon, Sword, Glory, 175,000,000 Gold) +175,000 Melee Attack, +100,000 to all stats, 160% Critical against Dragons, Wielder ignores the Resistances and Immunities of Dragons below Level 80, Wielder deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 80 OR who (are over Level 40 AND have the ability Dragonslayer)
Planetary of Love
Level 87
Planetary, Fire & Light
HP- 13,000,000
MP- 13,000,000
STR- 64,000
AGI- 71,000
CON- 70,000
MIN- 69,000
SPI- 76,000
XP- 0
Defense- 48,000
Defense against Stat Damage- 6,500
Critical Chance- 160%
Resilience- 150%
To Hit- 290%
Dodge- 140%
Resistances and Immunities- Absorbs Light, Absorbs Fire, Absorbs Physical, 80% Base Element Resistance, 50% Agony Weakness, Immune to Minor and Moderate Status Effects, 50% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Domain of Power- Possessor’s listed stats are doubled (but buffs and such are not) if possessor is in a Zone of possessor or one of possessor’s allies’ creation as a non-stacking effect, Constant Effect
Divine Mastery of Elements- Possessor ignores elemental resistances and immunities of individuals below level 80, Constant Effect
Divine Mastery of Effects- Possessor ignores moderate status effect immunities of individuals below level 80, Possessor ignores minor status effect immunities of individuals below level 60, Constant Effect
Supremacy- Possessor is immune to sources below level 40, Constant Effect
Charm Master- Possessor does not suffer negative effects from Charm status effects, Constant Effect
Status Grandmaster- Possessor ignores the Immunities to status effects of individuals below Level 70, Constant Effect
Sublime Beauty- Possessor may inflict any combination of Charm, Charm: Lovestruck, and Charm: Lust on each opponent at the start of each round, to a max of 500,000,000 opponents per round, Constant Effect
Untouchably Wonderful Form- Individuals below Level 90 have a 50% chance of failing to target possessor whenever they attempt to do so, Constant Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +(1,000 * Possessor Level) SPI and adding '(Possessor Level * 2)% May inflict Charm' to the actions of their possessors, to a max of level 86 for both effects, Deity Effect
Overwhelming Powers- Possessor may ignore up to 6 High Arts of opponents, Hierarchical Effect
Abilities-
Bow of Love and Hearbreak- 140,000 Damage, 300% may inflict Charm, Charm: Lovestruck, and/or Charm: Lust, Caster may remove all instances of Charm and Dominion with target as a source if target is below Level 90, Light or Fire or Darkness or Light & Fire or Light & Darkness or Fire & Darkness or Physical & Air, 0 MP
Ultra Refresh- 1,000,000 Damage, Heals, Cures all minor and moderate negative status effects, 90% cures each major negative status effect from a source below Level 95, Light & Fire, 0 MP
Call Divine Servants- Summons 20 Eros, Max 200 summoned, Air & Fire & Light, 5,000,000 MP
Caress of Divine Love- 90% inflicts Dominion, Light & Fire, 1,300,000 MP
Ballad of Broken Hearts- 11,000 SPI Damage, deals triple SPI Damage (to a max of 300,000 additional points) to targets who are not afflicted with Charm or Dominion, 1 hit against 500,000,000, Darkness & Air, 1,200,000 MP
Healing Rain- 300,000 Damage, Heals, Cures all minor and moderate negative status effects, 90% cures each major negative status effect from a source below Level 95, 1 hit against 2,000,000,000, Water or Light or Light & Water, 1,000,000 MP
Divine Blessing- Target gains +5,000 to all stats, Target suffers no negative effects from the status effect Charm, Target gains 100% Minor Status Effect Reistance, Target gains 70% Moderate Status Effect Resistance, Target gains 5% Major Status Effect Resistance, stacks 20 times, Light & Fire, 300,000 MP
Drops-
930,000 Gold
78,300 XP
50% Holy Symbol of a Planetary of Love- (Accessory, Holy Symbol, Fire & Light, 60,000 Gold) +50 SPI, +50 Magical Attack, 15% inflicts Charm
20% Planetary of Love's Bow- (Weaponx2, Bow, Light & Fire, 160,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 SPI, 260% To Hit, Wielder's allies gain +12,000 to all stats as a non-stacking bonus, 100% inflicts Charm or Charm: Lovestruck, Wielder must be Level 40 or greater
20% Eternal Love- (Spell, Enchantment, Light & Fire, 450,000 MP, 130,000,000 Gold) 200% inflicts Charm, this spell ignores the status effect Resistances and Immunities of individuals below Level 60, instances of Charm this spell inflicts possess no per-round auto-recovery chance and may not be auto-recovered from by or cured by individuals below Level 80, Caster must be Level 40 or greater
9% Sublime Caress- (Spell, Enchantment, Light & Fire, 500,000 MP, 140,000,000 Gold) 30% inflicts Dominion, Caster must by Level 40 or greater
1% Godseed: Love- (Item, Material, Fire & Light, 180,000,000 Gold)
Dragon Lord
Level 87
Dragon, Magic
HP- 13,500,000
MP- 13,500,000
STR- 85,000
AGI- 55,000
CON- 70,000
MIN- 65,000
SPI- 75,000
XP- 0
Defense- 30,000
Defense against Stat Damage- 5,000
Critical Chance- 110%
Resilience- 210%
To Hit- 180%
Dodge- 65%
Resistances and Immunities- 90% Base Element Resistance, Minor Status Effect Immunity, 100% Moderate Status Effect Resistance, 110% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Regenration- Possessor regenerates 600,000 HP per round, Constant Effect
Enormous- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +3,000,000 HP, Constant Effect
Mystically Powerful- Possessor gains +15,000 SPI, Possessor may ignore the Magic Resistance and Immunity of individuals below Level 60, Constant Effect
Glory- Possessor is immune to individuals below Level 40, Possessor takes half damage from sources below Level 80, Constant Effect
Unsullied By Lesser Beings- Possessor is Immune to status effects and debuffs from sources below Level 80, Constant Effect
Charismatic- Possessor's allies gain +8,000 to all stats as a bonus that stacks 5 times, Constant Effect
Overwhelming Powers- Possessor may ignore up to 4 High Arts of opponents, Hierarchical Effect
Abilities-
Consume- 150,000 Damage, Deals HP Drain, Physical, 0 MP
Majestic Breath- 150,000 Damage, 1 hit against 50,000, Any combination of base elements and Glory, 0 MP
Ruinous Magic- 110,000 Damage, inflicts up to 3 selected moderate negative status effects and up to 5 selected minor negative status effects, 1 hit against 50, Magic, 300,000 MP
Mass Dispell- Removes up to 500 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 95 or come from sources above Level 95, Magic, 900,000 MP
Call Dragons- Caster summons 20 Dragons that are below Level 80 from the Enemy List that are normally fightable for drops, Summons summoned through this ability may not summon, Max 200 summoned, Magic or Fire or Air, 4,500,000 MP
Deflection Field- Caster gains a 50% chance of relfecting actions from sources below Level 80, Magic & Air, 2,500,000 MP
Bolster- Target gains +8,000 to all stats, stacks 5 times, Light & Magic, 800,000 MP
Catastrophe Breath- 1,000,000 Damage, 80% inflicts Devestated, this action requires 3 actions of charge-up, 1 hit against 50,000,000, Destruction, 5,000,000 MP
Drops-
1,000,000 Gold
78,300 XP
75% Dragon Lord's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 87,000,000 Gold)
10% Cloak of Glorious Majesty- (Accessory, Cloak, Glory & Nobility, 140,000,000 Gold) +120,000 Defense, +100,000 to all stats, +1,000,000 Defense against Gold Damage, Wearer's allies gain +10,000 to all stats as a non-stacking bonus if none of their oppoenents are more than 19 Levels greater than wearer, Wearer must be Level 40 or greater
10% Call Dragons- (Spell, Other: Dragon Magic, Magic, 1,000,000 MP, 170,000,000 Gold) Caster summons up to 5 Dragons below Level 80 that are normally fightable for drops from the Enemy List, Max 5 summoned, Caster must be Level 40 or greater
4% Orb of the Dragon Lords- (Accessory, Magic Item, Magic, 160,000,000 Gold) Wielder may control the decisions of Dragons below Level 40, Wielder may control the actions of Dragons below Level 60 that are below wielder's Level, 100% inflicts Charm on Dragon, Wielder must be Level 40 or greater
1% Draco-Executioner- (Weapon, Sword, Glory, 175,000,000 Gold) +175,000 Melee Attack, +100,000 to all stats, 160% Critical against Dragons, Wielder ignores the Resistances and Immunities of Dragons below Level 80, Wielder deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 80 OR who (are over Level 40 AND have the ability Dragonslayer)
Planetary of Love
Level 87
Planetary, Fire & Light
HP- 13,000,000
MP- 13,000,000
STR- 64,000
AGI- 71,000
CON- 70,000
MIN- 69,000
SPI- 76,000
XP- 0
Defense- 48,000
Defense against Stat Damage- 6,500
Critical Chance- 160%
Resilience- 150%
To Hit- 290%
Dodge- 140%
Resistances and Immunities- Absorbs Light, Absorbs Fire, Absorbs Physical, 80% Base Element Resistance, 50% Agony Weakness, Immune to Minor and Moderate Status Effects, 50% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Domain of Power- Possessor’s listed stats are doubled (but buffs and such are not) if possessor is in a Zone of possessor or one of possessor’s allies’ creation as a non-stacking effect, Constant Effect
Divine Mastery of Elements- Possessor ignores elemental resistances and immunities of individuals below level 80, Constant Effect
Divine Mastery of Effects- Possessor ignores moderate status effect immunities of individuals below level 80, Possessor ignores minor status effect immunities of individuals below level 60, Constant Effect
Supremacy- Possessor is immune to sources below level 40, Constant Effect
Charm Master- Possessor does not suffer negative effects from Charm status effects, Constant Effect
Status Grandmaster- Possessor ignores the Immunities to status effects of individuals below Level 70, Constant Effect
Sublime Beauty- Possessor may inflict any combination of Charm, Charm: Lovestruck, and Charm: Lust on each opponent at the start of each round, to a max of 500,000,000 opponents per round, Constant Effect
Untouchably Wonderful Form- Individuals below Level 90 have a 50% chance of failing to target possessor whenever they attempt to do so, Constant Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +(1,000 * Possessor Level) SPI and adding '(Possessor Level * 2)% May inflict Charm' to the actions of their possessors, to a max of level 86 for both effects, Deity Effect
Overwhelming Powers- Possessor may ignore up to 6 High Arts of opponents, Hierarchical Effect
Abilities-
Bow of Love and Hearbreak- 140,000 Damage, 300% may inflict Charm, Charm: Lovestruck, and/or Charm: Lust, Caster may remove all instances of Charm and Dominion with target as a source if target is below Level 90, Light or Fire or Darkness or Light & Fire or Light & Darkness or Fire & Darkness or Physical & Air, 0 MP
Ultra Refresh- 1,000,000 Damage, Heals, Cures all minor and moderate negative status effects, 90% cures each major negative status effect from a source below Level 95, Light & Fire, 0 MP
Call Divine Servants- Summons 20 Eros, Max 200 summoned, Air & Fire & Light, 5,000,000 MP
Caress of Divine Love- 90% inflicts Dominion, Light & Fire, 1,300,000 MP
Ballad of Broken Hearts- 11,000 SPI Damage, deals triple SPI Damage (to a max of 300,000 additional points) to targets who are not afflicted with Charm or Dominion, 1 hit against 500,000,000, Darkness & Air, 1,200,000 MP
Healing Rain- 300,000 Damage, Heals, Cures all minor and moderate negative status effects, 90% cures each major negative status effect from a source below Level 95, 1 hit against 2,000,000,000, Water or Light or Light & Water, 1,000,000 MP
Divine Blessing- Target gains +5,000 to all stats, Target suffers no negative effects from the status effect Charm, Target gains 100% Minor Status Effect Reistance, Target gains 70% Moderate Status Effect Resistance, Target gains 5% Major Status Effect Resistance, stacks 20 times, Light & Fire, 300,000 MP
Drops-
930,000 Gold
78,300 XP
50% Holy Symbol of a Planetary of Love- (Accessory, Holy Symbol, Fire & Light, 60,000 Gold) +50 SPI, +50 Magical Attack, 15% inflicts Charm
20% Planetary of Love's Bow- (Weaponx2, Bow, Light & Fire, 160,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 SPI, 260% To Hit, Wielder's allies gain +12,000 to all stats as a non-stacking bonus, 100% inflicts Charm or Charm: Lovestruck, Wielder must be Level 40 or greater
20% Eternal Love- (Spell, Enchantment, Light & Fire, 450,000 MP, 130,000,000 Gold) 200% inflicts Charm, this spell ignores the status effect Resistances and Immunities of individuals below Level 60, instances of Charm this spell inflicts possess no per-round auto-recovery chance and may not be auto-recovered from by or cured by individuals below Level 80, Caster must be Level 40 or greater
9% Sublime Caress- (Spell, Enchantment, Light & Fire, 500,000 MP, 140,000,000 Gold) 30% inflicts Dominion, Caster must by Level 40 or greater
1% Godseed: Love- (Item, Material, Fire & Light, 180,000,000 Gold)
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Re: Enemy List
Level 89
Da-Peng
Level 89
Aerial, Air
HP- 8,000,000
MP- 8,000,000
STR- 36,000
AGI- 165,000
CON- 41,000
MIN- 39,000
SPI- 39,000
XP- 0
Defense- 22,700
Defense against Stat Damage- 3,740
Critical Chance- 170%
Resilience- 86%
To Hit- 265%
Dodge- 99%
Resistances and Immunities- Darkness Immunity, Water Immunity, Earth Immunity, 99% Air Resistance, 99% Light Resistance, Suffocation Immunity, 196% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targeted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Wings Which Eclipse the Sky- Effects attached to Zones cannot reduce possessor's stats or turn-order-determining stat sum, Possessor is Immune to individuals below level 40, Constant Effect
Vast- Possessor's opponents of Level equal to or lower than (possessor's Level - 5) who do not possess a Constant Effect or Ability named 'Supermassive' or 'Hypermassive' may not target both possessor and any of possessor's allies with the same action, Constant Effect
Shockingly Deadly- Possessor deals 550,000 additional Damage, Constant Effect
Wings Which Shatter All- Possessor ignores the Physical Resistance, Immunity, Reflection, and Absorption of targets below Level 90, Constant Effect
Hyperfast- Caster gains +165,000 to its turn-order-determining stat sum for turn-order-determining purposes, Possessor's turn-order-determining stat is Agility, Constant Effect
Great Monster- Possessor is immune to individuals below Level 40, Constant Effect
Abilities-
Swallow- 86,000 Damage, deals HP Drain, 1 hit against 500, Physical, 0 MP
Frenzy- 225,000 Damage, 9 bonus hits divided among 10, hits for this action are randomly assigned to opposing targets, Physical, 670,000 MP
Supreme Wind- 76,000 Damage, 200% inflicts Suffocation, 1 hit against 5,000,000,000, Air, 1,000,000 MP
Vortex- 92,000 Damage, This action may move targets to the front row or the back row of their current row-order formation, 150% inflicts Suffocation: Prison of Wind, 1 hit against 500,000, Air, 196,000 MP
Passage of Darkness- 50,000 Damage, May deal no damage, May generate no attack, Caster may move to the front row or the back row of any row-order formation in the same battlespace, Darkness or Darkness & Air, 435,000 MP
Heaven's Water- 1,000,000 Damage, Heals, Inflicts Regeneration, Water & Light, 10,000 MP
Flight of a Thousand-Thousand Miles- Caster enters any battlespace so long as no individual of Level 90 or greater in the battlespace that caster would be entering or leaving objects, 200% may inflict Charm: Impressed on targets with greater than 1,000 MIN who do no possess an effect named 'Unusually Weak' who are in the battlespace caster enters and the battlespace caster leaves, Air, 340,000 MP
Endless Wind- 74,000 Damage, this action may repeat itself at the start of each round that none of its caster's other actions have repeated on yet, 1 hit against 500,000,000, Air, 1,000,000 MP
Drops-
600,000 Gold
40,050 XP
50% Tome of Esoteric Monsters- (Item, Antiquity, Earth & Darkness & Magic, 75,000 Gold)
49% Heaven's Water- (Consumable, Medicine, Water & Light, 1 Charge, 60,000,000 Gold) Deals 600,000 Flat Light element HP Healing, Inflicts Regeneration
1% Great Beast's Egg- (Item, Material, Water & Air & Earth, 100,000,000 Gold)
Grim Reaper
Level 89
Undead, Darkness & Fate
HP- 7,000,000
MP- 7,000,000
STR- 44,000
AGI- 41,000
CON- 36,000
MIN- 35,000
SPI- 44,000
XP- 0
Defense- 23,000
Defense against Stat Damage- 3,960
Critical Chance- 130%
Resilience- 95%
To Hit- 130%
Dodge- 95%
Resistances and Immunities- Absorbs Darkness, Absorbs Fate, Physical Immunity, Time Immunity, 99% Technology Resistance, 99% Ice Resistance, 99% Fire Resistance, 50% Base Element Resistance (Excluding Light), 50% Life Weakness, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 85% Major Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Emissary of Death- Possessor is Immune to individuals below Level 40, Constant Effect
Slaying Scythe- Possessor gains +75% Critical, Possessor's abilities' Damage values are increased by 75,000 points, Constant Effect
Death Comes Swiftly- Possessor gains +25,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Unavoidable- Possessor may not be Dodged by individuals below Level 80, Constant Effect
Finality- Individuals killed by possessor may not be resurrected by sources below Level 90, Constant Effect
Overwhelming Powers- Possessor may ignore up to 5 High Arts of opponents, Hierarchical Effect
Abilities-
Reaper's Scythe- 77,500 Damage, 100% inflicts Instant Death, Physical or Darkness or Fate or Physical & Darkness or Physical & Fate or Darkness & Fate or Physical & Darkness & Fate, 0 MP
Touch of a Million Years- 8,000 CON Damage, 8,000 AGI Damage, Inflicts Fatigued: Elderly, Time or Fate or Time & Fate, 0 MP
Visitation of Death- 100% inflicts Instant Death, 1 hit against 500,000, Darkness & Fate, 600,000 MP
Reaper's Execution- 200% inflicts Instant Death, Darkness or Fate or Darkness & Fate, 700,000 MP
Scythe Wind- 95,000 Damage, 50% inflicts Instant Death, 100% inflicts Wounded: Maimed, Physical or Darkness or Fate or Air or Physical & Air or Physical & Darkness or Physical & Fate or Darkness & Fate or Physical & Darkness & Fate, 500,000 MP
Reaper's Cause- Caster gains a buff that heals caster for the Max HP of each individual caster kills or defeats, to a max of 50,000,000 HP per instance of healing, does not stack, Darkness & Fate, 1,000,000 MP
Drops-
470,500 Gold
40,050 XP
75% Clock Tower- (Item, Property, Earth & Technology, 230,000 Gold)
10% Dead Man's Notebook- (Item, Antiquity, Darkness & Earth, 36,000 Gold)
10% Grim Reaper's Robe- (Armor, Robe, Darkness & Fate, 94,242,564 Gold) +90,564 Defense, +90,000 CON, +90,000 SPI, +90,000 MIN, +45,000 AGI, 130% Resilience, 30% Darkness Resistance, 30% Fate Resistance, 30% Instant Death Resistance, 50% Life Weakness, Wearer must be Level 40 or greater
4% Grim Reaper's Scythe- (Weapon, Scythe, Darkness & Fate, 94,242,564 Gold) +90,564 Melee Attack, +90,000 STR, +90,000 AGI, +90,000 SPI, +45,000 CON, 130% Critical, 30% inflicts Instant Death, Wielder must be Level 40 or greater
1% Reaper's Hourglass- (Accessory, Trinket, Darkness & Fate, 94,242,564 Gold) +90,000 Magical Attack, 30% Darkness Resistance, 30% Time Resistance, 30% Fate Resistnace, 30% inflicts Instant Death, Wielder must be Level 40 or greater
K'Un
Level 89
Aquatic, Water
HP- 8,000,000
MP- 8,000,000
STR- 165,000
AGI- 36,000
CON- 41,000
MIN- 39,000
SPI- 39,000
XP- 0
Defense- 22,700
Defense against Stat Damage- 3,740
Critical Chance- 170%
Resilience- 99%
To Hit- 265%
Dodge- 86%
Resistances and Immunities- Darkness Immunity, Water Immunity, Air Immunity, 99% Physical Resistance, 99% Light Resistance, Drowning Immunity, 196% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targeted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Mouth Which Could Swallow The Ocean- Possessor's opponents below Level 90 may not target multiple entities on possessor's side of battle with the same action, Possessor has a 25% chance of canceling the actions of lower-Level opponents, Constant Effect
Vast- Possessor's opponents of Level equal to or lower than (possessor's Level - 5) who do not possess a Constant Effect or Ability named 'Supermassive' or 'Hypermassive' may not target both possessor and any of possessor's allies with the same action, Constant Effect
Obdurate- Possessor takes 10% less Damage from sources below Level 99, Constant Effect
Great Monster- Possessor is immune to individuals below Level 40, Constant Effect
Abilities-
Swallow- 50,000 Damage, deals HP Drain, 1 hit against 500,000,000, Physical, 0 MP
Horizon-Eater- 86,000 Damage, deals HP Drain, 30% inflicts Vanished: Devoured, Physical or Water, 0 MP
Grand Bodyslam- 100,000 Damage, Targets below Level 80 with a lower CON than user's STR lose their next action as a non-stacking debuff, 1 hit against 5,000,000,000, Physical, 670,000 MP
Supreme Sea- 76,000 Damage, 200% inflicts Drowning, 1 hit against 5,000,000,000, Water, 1,000,000 MP
Maelstrom- 92,000 Damage, This action may move targets to the front row or the back row of their current row-order formation, 150% inflicts Drowning: Tide-Trapped, 1 hit against 500,000, Water, 196,000 MP
Passage of Darkness- 50,000 Damage, May deal no damage, May generate no attack, Caster may move to the front row or the back row of any row-order formation in the same battlespace, Darkness or Darkness & Water, 435,000 MP
Heaven's Water- 1,000,000 Damage, Heals, Inflicts Regeneration, Water & Light, 10,000 MP
Endless Waters- 74,000 Damage, this action may repeat itself at the start of each round that none of its caster's other actions have repeated on yet, 1 hit against 500,000,000, Water, 1,000,000 MP
Drops-
600,000 Gold
40,050 XP
50% Tome of Esoteric Monsters- (Item, Antiquity, Earth & Darkness & Magic, 75,000 Gold)
49% Heaven's Water- (Consumable, Medicine, Water & Light, 1 Charge, 60,000,000 Gold) Deals 600,000 Flat Light element HP Healing, Inflicts Regeneration
1% Great Beast's Egg- (Item, Material, Water & Air & Earth, 100,000,000 Gold)
Orochi
Level 89
Dragon, Darkness & Acid & Water & Fire & Earth & Air & Electrical & Light
HP- 14,000,000
MP- 14,000,000
STR- 76,000
AGI- 70,000
CON- 68,000
MIN- 73,000
SPI- 76,000
XP- 0
Defense- 50,000
Defense against Stat Damage- 3,700
Critical Chance- 135%
Resilience- 95%
To Hit- 195%
Dodge- 76%
Resistances and Immunities- Absorbs Darkness, Absorbs Electrical, Absorbs Acid, Absorbs Earth, Absorbs Light, Absorbs Water, Absorbs Air, Absorbs Fire, 50% Base Element Resistance, Minor Status Effect Immunity (Excluding Poison: Drunk), 100% Poison: Drunk Resistance, 100% Moderate Status Effect Resistance, 110% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Legendary Serpent-Dragon- Possessor is Immune to individuals below Level 40, Constant Effect
Eight Heads- Possessor gains 7 additional actions per round, Constant Effect
Drunken Vulnerability- Possessor cannot take Damage from sources below Level 90 if possessor is not afflicted with Poison: Drunk, Constant Effect
Empowered by Virgin Sacrifices- Whenever an opposing individual who has no summoned anything during this thread dies, possessor gains +1,000 to all stats and +5,000 to the Damage values of all of possessor's abilities, Constant Effect
Impure Barrier- Possessor gains +50,000 Defense, Possessor has a 10% chance of inflicting a random major negative status effect on each individual who conducts an offensive action targetting possessor at the end of said action, This effect gives no Defense bonus and cannot inflict negative status effects if possessor is in a Zone of Water & Light, Constant Effect
Regeneration- Possessor regenerates 700,000 HP per round, Constant Effect
Enormous- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +5,000,000 HP, Constant Effect
Overwhelming Powers- Possessor may ignore up to 5 High Arts of opponents, Hierarchical Effect
Abilities-
Bite- 150,000 Damage, Physical, 0 MP
Consume- 100,000 Damage, Deals HP Drain, Physical, 0 MP
Manyfold Assault- 30,000 Damage, 7 additional hits divided among 7, Physical, 0 MP
Land-Choking Poison Mist- 15,000 Damage, 1000% inflicts Poison, 5% inflicts Venom, 1 hit against 50,000,000, Acid, 1,000,000 MP
Dark Ocean Tide- 30,000 Damage, 100% inflicts Drowning, 100% inflicts Drowning: Tide-Trapped, 1 hit against 50,000,000, Water, 1,400,000 MP
Destructive Fire- 170,000 Damage, Destroys all of target's non-unique items worth under 100,000,000 Gold that are not Drink consumables, Fire, 1,000,000 MP
Great Quake- 45,000 Damage, 100% inflicts Entombed, 100% inflicts Entombed: Oublietted, 1 hit against 50,000,000, Earth, 500,000 MP
Wind of Loss- 40,000 Damage, Removes all buffs from sources below Level 90 from targets, 1 hit against 50,000,000, Air, 500,000 MP
Seeking Lightning- 150,000 Flat Electrical element Damage, 1 hit against 500,000, Electrical, 500,000 MP
Corrupting Darkness- 45,000 Damage, 5% inflicts Cursed, -3,000 to all stats, stacks 10 times, Darkness, 1,400,000 MP
Piercing Light- 90,000 Damage, Pierces 120,000 Defense, 100% may inflict Awestruck, this action gains +75% Critical, Light, 500,000 MP
Drops-
1,250,000 Gold
80,100 XP
75% Twelve Purification Sake- (Consumable, Drink, Light & Water, 12 Charges, 12,000,000 Gold) 200% inflicts Poison: Drunk, 50% inflicts Awestruck: Sealed
10% Benevolent Magatama- (Accessory, Crystal, Light & Earth, 110,000,000 Gold) +110,000 SPI, Wielder is afflicted with Elevated, Favored, and Favored: Anointed at the start of every round, Wielder must be Level 40 or greater
10% Eight Hand Mirror- (Weapon, Shield, Glory & Light, 140,000,000 Gold) +140,000 Defense, +35,000 Melee Attack, 50% reflects the actions of individuals below Level 60, 8% reflects the actions of individuals named 'Orochi' who are below Level 100, Wielder must be Level 40 or greater
4% Grass-Cutter Sword- (Weapon, Sword, Glory & Light & Water & Earth & Electrical & Air & Fire, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Wielder may deal 1,800,000 Flat Fire element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder must be Level 40 or greater
1% Orochi Plushie- (Item, Antiquity, Darkness & Acid & Water & Fire & Earth & Air & Electrical & Light, 88,888,888 Gold)
Da-Peng
Level 89
Aerial, Air
HP- 8,000,000
MP- 8,000,000
STR- 36,000
AGI- 165,000
CON- 41,000
MIN- 39,000
SPI- 39,000
XP- 0
Defense- 22,700
Defense against Stat Damage- 3,740
Critical Chance- 170%
Resilience- 86%
To Hit- 265%
Dodge- 99%
Resistances and Immunities- Darkness Immunity, Water Immunity, Earth Immunity, 99% Air Resistance, 99% Light Resistance, Suffocation Immunity, 196% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targeted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Wings Which Eclipse the Sky- Effects attached to Zones cannot reduce possessor's stats or turn-order-determining stat sum, Possessor is Immune to individuals below level 40, Constant Effect
Vast- Possessor's opponents of Level equal to or lower than (possessor's Level - 5) who do not possess a Constant Effect or Ability named 'Supermassive' or 'Hypermassive' may not target both possessor and any of possessor's allies with the same action, Constant Effect
Shockingly Deadly- Possessor deals 550,000 additional Damage, Constant Effect
Wings Which Shatter All- Possessor ignores the Physical Resistance, Immunity, Reflection, and Absorption of targets below Level 90, Constant Effect
Hyperfast- Caster gains +165,000 to its turn-order-determining stat sum for turn-order-determining purposes, Possessor's turn-order-determining stat is Agility, Constant Effect
Great Monster- Possessor is immune to individuals below Level 40, Constant Effect
Abilities-
Swallow- 86,000 Damage, deals HP Drain, 1 hit against 500, Physical, 0 MP
Frenzy- 225,000 Damage, 9 bonus hits divided among 10, hits for this action are randomly assigned to opposing targets, Physical, 670,000 MP
Supreme Wind- 76,000 Damage, 200% inflicts Suffocation, 1 hit against 5,000,000,000, Air, 1,000,000 MP
Vortex- 92,000 Damage, This action may move targets to the front row or the back row of their current row-order formation, 150% inflicts Suffocation: Prison of Wind, 1 hit against 500,000, Air, 196,000 MP
Passage of Darkness- 50,000 Damage, May deal no damage, May generate no attack, Caster may move to the front row or the back row of any row-order formation in the same battlespace, Darkness or Darkness & Air, 435,000 MP
Heaven's Water- 1,000,000 Damage, Heals, Inflicts Regeneration, Water & Light, 10,000 MP
Flight of a Thousand-Thousand Miles- Caster enters any battlespace so long as no individual of Level 90 or greater in the battlespace that caster would be entering or leaving objects, 200% may inflict Charm: Impressed on targets with greater than 1,000 MIN who do no possess an effect named 'Unusually Weak' who are in the battlespace caster enters and the battlespace caster leaves, Air, 340,000 MP
Endless Wind- 74,000 Damage, this action may repeat itself at the start of each round that none of its caster's other actions have repeated on yet, 1 hit against 500,000,000, Air, 1,000,000 MP
Drops-
600,000 Gold
40,050 XP
50% Tome of Esoteric Monsters- (Item, Antiquity, Earth & Darkness & Magic, 75,000 Gold)
49% Heaven's Water- (Consumable, Medicine, Water & Light, 1 Charge, 60,000,000 Gold) Deals 600,000 Flat Light element HP Healing, Inflicts Regeneration
1% Great Beast's Egg- (Item, Material, Water & Air & Earth, 100,000,000 Gold)
Grim Reaper
Level 89
Undead, Darkness & Fate
HP- 7,000,000
MP- 7,000,000
STR- 44,000
AGI- 41,000
CON- 36,000
MIN- 35,000
SPI- 44,000
XP- 0
Defense- 23,000
Defense against Stat Damage- 3,960
Critical Chance- 130%
Resilience- 95%
To Hit- 130%
Dodge- 95%
Resistances and Immunities- Absorbs Darkness, Absorbs Fate, Physical Immunity, Time Immunity, 99% Technology Resistance, 99% Ice Resistance, 99% Fire Resistance, 50% Base Element Resistance (Excluding Light), 50% Life Weakness, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 85% Major Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Emissary of Death- Possessor is Immune to individuals below Level 40, Constant Effect
Slaying Scythe- Possessor gains +75% Critical, Possessor's abilities' Damage values are increased by 75,000 points, Constant Effect
Death Comes Swiftly- Possessor gains +25,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Unavoidable- Possessor may not be Dodged by individuals below Level 80, Constant Effect
Finality- Individuals killed by possessor may not be resurrected by sources below Level 90, Constant Effect
Overwhelming Powers- Possessor may ignore up to 5 High Arts of opponents, Hierarchical Effect
Abilities-
Reaper's Scythe- 77,500 Damage, 100% inflicts Instant Death, Physical or Darkness or Fate or Physical & Darkness or Physical & Fate or Darkness & Fate or Physical & Darkness & Fate, 0 MP
Touch of a Million Years- 8,000 CON Damage, 8,000 AGI Damage, Inflicts Fatigued: Elderly, Time or Fate or Time & Fate, 0 MP
Visitation of Death- 100% inflicts Instant Death, 1 hit against 500,000, Darkness & Fate, 600,000 MP
Reaper's Execution- 200% inflicts Instant Death, Darkness or Fate or Darkness & Fate, 700,000 MP
Scythe Wind- 95,000 Damage, 50% inflicts Instant Death, 100% inflicts Wounded: Maimed, Physical or Darkness or Fate or Air or Physical & Air or Physical & Darkness or Physical & Fate or Darkness & Fate or Physical & Darkness & Fate, 500,000 MP
Reaper's Cause- Caster gains a buff that heals caster for the Max HP of each individual caster kills or defeats, to a max of 50,000,000 HP per instance of healing, does not stack, Darkness & Fate, 1,000,000 MP
Drops-
470,500 Gold
40,050 XP
75% Clock Tower- (Item, Property, Earth & Technology, 230,000 Gold)
10% Dead Man's Notebook- (Item, Antiquity, Darkness & Earth, 36,000 Gold)
10% Grim Reaper's Robe- (Armor, Robe, Darkness & Fate, 94,242,564 Gold) +90,564 Defense, +90,000 CON, +90,000 SPI, +90,000 MIN, +45,000 AGI, 130% Resilience, 30% Darkness Resistance, 30% Fate Resistance, 30% Instant Death Resistance, 50% Life Weakness, Wearer must be Level 40 or greater
4% Grim Reaper's Scythe- (Weapon, Scythe, Darkness & Fate, 94,242,564 Gold) +90,564 Melee Attack, +90,000 STR, +90,000 AGI, +90,000 SPI, +45,000 CON, 130% Critical, 30% inflicts Instant Death, Wielder must be Level 40 or greater
1% Reaper's Hourglass- (Accessory, Trinket, Darkness & Fate, 94,242,564 Gold) +90,000 Magical Attack, 30% Darkness Resistance, 30% Time Resistance, 30% Fate Resistnace, 30% inflicts Instant Death, Wielder must be Level 40 or greater
K'Un
Level 89
Aquatic, Water
HP- 8,000,000
MP- 8,000,000
STR- 165,000
AGI- 36,000
CON- 41,000
MIN- 39,000
SPI- 39,000
XP- 0
Defense- 22,700
Defense against Stat Damage- 3,740
Critical Chance- 170%
Resilience- 99%
To Hit- 265%
Dodge- 86%
Resistances and Immunities- Darkness Immunity, Water Immunity, Air Immunity, 99% Physical Resistance, 99% Light Resistance, Drowning Immunity, 196% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targeted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Mouth Which Could Swallow The Ocean- Possessor's opponents below Level 90 may not target multiple entities on possessor's side of battle with the same action, Possessor has a 25% chance of canceling the actions of lower-Level opponents, Constant Effect
Vast- Possessor's opponents of Level equal to or lower than (possessor's Level - 5) who do not possess a Constant Effect or Ability named 'Supermassive' or 'Hypermassive' may not target both possessor and any of possessor's allies with the same action, Constant Effect
Obdurate- Possessor takes 10% less Damage from sources below Level 99, Constant Effect
Great Monster- Possessor is immune to individuals below Level 40, Constant Effect
Abilities-
Swallow- 50,000 Damage, deals HP Drain, 1 hit against 500,000,000, Physical, 0 MP
Horizon-Eater- 86,000 Damage, deals HP Drain, 30% inflicts Vanished: Devoured, Physical or Water, 0 MP
Grand Bodyslam- 100,000 Damage, Targets below Level 80 with a lower CON than user's STR lose their next action as a non-stacking debuff, 1 hit against 5,000,000,000, Physical, 670,000 MP
Supreme Sea- 76,000 Damage, 200% inflicts Drowning, 1 hit against 5,000,000,000, Water, 1,000,000 MP
Maelstrom- 92,000 Damage, This action may move targets to the front row or the back row of their current row-order formation, 150% inflicts Drowning: Tide-Trapped, 1 hit against 500,000, Water, 196,000 MP
Passage of Darkness- 50,000 Damage, May deal no damage, May generate no attack, Caster may move to the front row or the back row of any row-order formation in the same battlespace, Darkness or Darkness & Water, 435,000 MP
Heaven's Water- 1,000,000 Damage, Heals, Inflicts Regeneration, Water & Light, 10,000 MP
Endless Waters- 74,000 Damage, this action may repeat itself at the start of each round that none of its caster's other actions have repeated on yet, 1 hit against 500,000,000, Water, 1,000,000 MP
Drops-
600,000 Gold
40,050 XP
50% Tome of Esoteric Monsters- (Item, Antiquity, Earth & Darkness & Magic, 75,000 Gold)
49% Heaven's Water- (Consumable, Medicine, Water & Light, 1 Charge, 60,000,000 Gold) Deals 600,000 Flat Light element HP Healing, Inflicts Regeneration
1% Great Beast's Egg- (Item, Material, Water & Air & Earth, 100,000,000 Gold)
Orochi
Level 89
Dragon, Darkness & Acid & Water & Fire & Earth & Air & Electrical & Light
HP- 14,000,000
MP- 14,000,000
STR- 76,000
AGI- 70,000
CON- 68,000
MIN- 73,000
SPI- 76,000
XP- 0
Defense- 50,000
Defense against Stat Damage- 3,700
Critical Chance- 135%
Resilience- 95%
To Hit- 195%
Dodge- 76%
Resistances and Immunities- Absorbs Darkness, Absorbs Electrical, Absorbs Acid, Absorbs Earth, Absorbs Light, Absorbs Water, Absorbs Air, Absorbs Fire, 50% Base Element Resistance, Minor Status Effect Immunity (Excluding Poison: Drunk), 100% Poison: Drunk Resistance, 100% Moderate Status Effect Resistance, 110% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Legendary Serpent-Dragon- Possessor is Immune to individuals below Level 40, Constant Effect
Eight Heads- Possessor gains 7 additional actions per round, Constant Effect
Drunken Vulnerability- Possessor cannot take Damage from sources below Level 90 if possessor is not afflicted with Poison: Drunk, Constant Effect
Empowered by Virgin Sacrifices- Whenever an opposing individual who has no summoned anything during this thread dies, possessor gains +1,000 to all stats and +5,000 to the Damage values of all of possessor's abilities, Constant Effect
Impure Barrier- Possessor gains +50,000 Defense, Possessor has a 10% chance of inflicting a random major negative status effect on each individual who conducts an offensive action targetting possessor at the end of said action, This effect gives no Defense bonus and cannot inflict negative status effects if possessor is in a Zone of Water & Light, Constant Effect
Regeneration- Possessor regenerates 700,000 HP per round, Constant Effect
Enormous- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +5,000,000 HP, Constant Effect
Overwhelming Powers- Possessor may ignore up to 5 High Arts of opponents, Hierarchical Effect
Abilities-
Bite- 150,000 Damage, Physical, 0 MP
Consume- 100,000 Damage, Deals HP Drain, Physical, 0 MP
Manyfold Assault- 30,000 Damage, 7 additional hits divided among 7, Physical, 0 MP
Land-Choking Poison Mist- 15,000 Damage, 1000% inflicts Poison, 5% inflicts Venom, 1 hit against 50,000,000, Acid, 1,000,000 MP
Dark Ocean Tide- 30,000 Damage, 100% inflicts Drowning, 100% inflicts Drowning: Tide-Trapped, 1 hit against 50,000,000, Water, 1,400,000 MP
Destructive Fire- 170,000 Damage, Destroys all of target's non-unique items worth under 100,000,000 Gold that are not Drink consumables, Fire, 1,000,000 MP
Great Quake- 45,000 Damage, 100% inflicts Entombed, 100% inflicts Entombed: Oublietted, 1 hit against 50,000,000, Earth, 500,000 MP
Wind of Loss- 40,000 Damage, Removes all buffs from sources below Level 90 from targets, 1 hit against 50,000,000, Air, 500,000 MP
Seeking Lightning- 150,000 Flat Electrical element Damage, 1 hit against 500,000, Electrical, 500,000 MP
Corrupting Darkness- 45,000 Damage, 5% inflicts Cursed, -3,000 to all stats, stacks 10 times, Darkness, 1,400,000 MP
Piercing Light- 90,000 Damage, Pierces 120,000 Defense, 100% may inflict Awestruck, this action gains +75% Critical, Light, 500,000 MP
Drops-
1,250,000 Gold
80,100 XP
75% Twelve Purification Sake- (Consumable, Drink, Light & Water, 12 Charges, 12,000,000 Gold) 200% inflicts Poison: Drunk, 50% inflicts Awestruck: Sealed
10% Benevolent Magatama- (Accessory, Crystal, Light & Earth, 110,000,000 Gold) +110,000 SPI, Wielder is afflicted with Elevated, Favored, and Favored: Anointed at the start of every round, Wielder must be Level 40 or greater
10% Eight Hand Mirror- (Weapon, Shield, Glory & Light, 140,000,000 Gold) +140,000 Defense, +35,000 Melee Attack, 50% reflects the actions of individuals below Level 60, 8% reflects the actions of individuals named 'Orochi' who are below Level 100, Wielder must be Level 40 or greater
4% Grass-Cutter Sword- (Weapon, Sword, Glory & Light & Water & Earth & Electrical & Air & Fire, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Wielder may deal 1,800,000 Flat Fire element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder must be Level 40 or greater
1% Orochi Plushie- (Item, Antiquity, Darkness & Acid & Water & Fire & Earth & Air & Electrical & Light, 88,888,888 Gold)
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Re: Enemy List
Level 91
Planetary of War
Level 91
Planetary, War & Destruction
HP- 17,500,000
MP- 17,500,000
STR- 89,000
AGI- 81,000
CON- 86,000
MIN- 78,000
SPI- 83,000
XP- 0
Defense- 55,000
Defense against Stat Damage- 7,000
Critical Chance- 190%
Resilience- 190%
To Hit- 290%
Dodge- 175%
Resistances and Immunities- Absorbs War, Absorbs Fire, Absorbs Physical, Destruction Immunity, Technology Immunity, 80% Base Element Resistance, 50% Whimsy Weakness, 50% Major Status Effect Resistance, Immune to Minor and Moderate Status Effects
Prime Attribute- Strength or Spirit
Constant Effects-
Domain of Power- Possessor’s listed stats are doubled (but buffs and such are not) if possessor is in a Zone of possessor or one of possessor’s allies’ creation as a non-stacking effect, Constant Effect
Divine Mastery of Elements- Possessor ignores elemental resistances and immunities of individuals below level 80, Constant Effect
Divine Mastery of Effects- Possessor ignores moderate status effect immunities of individuals below level 80, Possessor ignores minor status effect immunities of individuals below level 60, Constant Effect
Supremacy- Possessor is immune to sources below level 40, Constant Effect
Master Strategist- Possessor's opponents below Level 99 use their lowest stat as their turn-order-determining stat; Possessor and possessor's allies may use possessor's highest stat as their turn-order-determining stat, Constant Effect
Endless War- Possessor may deal 160,000 Flat War element Damage to up to 500,000,000 targets at the start of each round, Constant Effect
Valhalla- Possessor's allies who were killed through HP Damage by sources below Level 100 are resurrected at the start of each round at Max HP (to a max of 50,000,000 HP), Constant Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +1,000 STR and increasing the Damage value of their abilities by 3,000 points, to a max of level 90 for both effects, Deity Effect
Overwhelming Powers- Possessor may ignore up to 6 High Arts of opponents, Hierarchical Effect
Abilities-
Wargod Sword- 190,000 Damage, Caster immediately gains another action following this action if at least one non-unique enemy was killed by this ability, with a max of 200 actions gained per round, 1 hit against 200, Physical or Fire or War or Destruction, 0 MP
Call Divine Servants- Summons 20 Valkyrie, Max 200 summoned, Air & War, 6,000,000 MP
100-Megaton Rain- 300,000 Damage, 1 hit against 50,000,000,000, Atomic & Fire & Destruction, 1,000,000 MP
Wargod Mantra- Caster obtains a buff that does not stack that places a buff on caster that gives caster +1,000 to all stats, +5% Critical, and +10,000 points to the Damage values of possessor's abilities as a buff that stacks 200 times, War & Void, 200,000 MP
Mortal Challenge- Caster chooses a target opponent; so long as caster performs at least one offensive action each round that targets said opponent, other individuals below Level 90 may not target caster, caster may not target individuals other than said individual and itself, and individuals below Level 90 cannot target said individual so long as said individual performs at least one offensive action that targets caster each round, not counting the round that said effect first applies to said individual, Caster may choose to end this effect at the start of any round (in addition to being able to drop it as a buff if normally able), this effect ends if either its caster or said opponent dies or is defeated, War & Spatial, 100,000 MP
Bloodlust- Target may not perform non-offensive actions if target is below Level 95, lasts 40 rounds, does not stack, War & Fire, 500,000 MP
Divine Blessing- Target gains +2,500 to all stats, Target's abilities Damage values are increased by 7,000 points, Target gains 100% Minor Status Effect Reistance, Target gains 70% Moderate Status Effect Resistance, Target gains 5% Major Status Effect Resistance, stacks 20 times, War, 600,000 MP
Ragnarok- 500,000 Damage, 100% inflicts Devastated, 1 hit against 40,000,000, 95% hits all of caster's allies below Level 100, to a max of 40,000,000 such allies, this action ignores its caster's Resistances, Immunities, Absorptions, and Reflections if caster is below Level 92, Destruction & Fate or Destruction & Fate & Fire & Ice & Electrical or Destruction & Fate & Fire & Ice & Electrical & Physical, 7,000,000 MP
Drops-
1,000,000 Gold
86,500 XP
50% Holy Symbol of a Planetary of War- (Accessory, Holy Symbol, Fire & Physical, 60,000 Gold) +50 STR, +50 Melee Attack, +50 Magical Attack, +50 Ranged Attack
20% Planetary of War's Sword- (Weapon, Sword, War & Destruction, 190,000,000 Gold) +190,000 Melee Attack, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
20% Planetary of War's Armor- (Armor, Heavy Armor, War, 190,000,000 Gold) +190,000 Defense, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, +190,000 Melee Attack, 40% War Resistance, 40% Destruction Resistance, Divine Magic, War Magic, and Catastrophe Magic spells cost wielder 300,000 less MP to cast, 160% Resilience, Wielder must be Level 40 or greater
9% Ragnarok- (Spell, Other: Catastrophe Magic, Destruction & Fate & Fire & Ice & Electrical & Physical & War, 640,000 MP, 160,000,000 Gold) +320,000 Magical Attack, 60% inflicts Devastated, deals 1/2 Damage, 1 hit against 4,000,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
1% Godseed: War- (Item, Material, War & Destruction, 180,000,000 Gold)
Planetary of War
Level 91
Planetary, War & Destruction
HP- 17,500,000
MP- 17,500,000
STR- 89,000
AGI- 81,000
CON- 86,000
MIN- 78,000
SPI- 83,000
XP- 0
Defense- 55,000
Defense against Stat Damage- 7,000
Critical Chance- 190%
Resilience- 190%
To Hit- 290%
Dodge- 175%
Resistances and Immunities- Absorbs War, Absorbs Fire, Absorbs Physical, Destruction Immunity, Technology Immunity, 80% Base Element Resistance, 50% Whimsy Weakness, 50% Major Status Effect Resistance, Immune to Minor and Moderate Status Effects
Prime Attribute- Strength or Spirit
Constant Effects-
Domain of Power- Possessor’s listed stats are doubled (but buffs and such are not) if possessor is in a Zone of possessor or one of possessor’s allies’ creation as a non-stacking effect, Constant Effect
Divine Mastery of Elements- Possessor ignores elemental resistances and immunities of individuals below level 80, Constant Effect
Divine Mastery of Effects- Possessor ignores moderate status effect immunities of individuals below level 80, Possessor ignores minor status effect immunities of individuals below level 60, Constant Effect
Supremacy- Possessor is immune to sources below level 40, Constant Effect
Master Strategist- Possessor's opponents below Level 99 use their lowest stat as their turn-order-determining stat; Possessor and possessor's allies may use possessor's highest stat as their turn-order-determining stat, Constant Effect
Endless War- Possessor may deal 160,000 Flat War element Damage to up to 500,000,000 targets at the start of each round, Constant Effect
Valhalla- Possessor's allies who were killed through HP Damage by sources below Level 100 are resurrected at the start of each round at Max HP (to a max of 50,000,000 HP), Constant Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +1,000 STR and increasing the Damage value of their abilities by 3,000 points, to a max of level 90 for both effects, Deity Effect
Overwhelming Powers- Possessor may ignore up to 6 High Arts of opponents, Hierarchical Effect
Abilities-
Wargod Sword- 190,000 Damage, Caster immediately gains another action following this action if at least one non-unique enemy was killed by this ability, with a max of 200 actions gained per round, 1 hit against 200, Physical or Fire or War or Destruction, 0 MP
Call Divine Servants- Summons 20 Valkyrie, Max 200 summoned, Air & War, 6,000,000 MP
100-Megaton Rain- 300,000 Damage, 1 hit against 50,000,000,000, Atomic & Fire & Destruction, 1,000,000 MP
Wargod Mantra- Caster obtains a buff that does not stack that places a buff on caster that gives caster +1,000 to all stats, +5% Critical, and +10,000 points to the Damage values of possessor's abilities as a buff that stacks 200 times, War & Void, 200,000 MP
Mortal Challenge- Caster chooses a target opponent; so long as caster performs at least one offensive action each round that targets said opponent, other individuals below Level 90 may not target caster, caster may not target individuals other than said individual and itself, and individuals below Level 90 cannot target said individual so long as said individual performs at least one offensive action that targets caster each round, not counting the round that said effect first applies to said individual, Caster may choose to end this effect at the start of any round (in addition to being able to drop it as a buff if normally able), this effect ends if either its caster or said opponent dies or is defeated, War & Spatial, 100,000 MP
Bloodlust- Target may not perform non-offensive actions if target is below Level 95, lasts 40 rounds, does not stack, War & Fire, 500,000 MP
Divine Blessing- Target gains +2,500 to all stats, Target's abilities Damage values are increased by 7,000 points, Target gains 100% Minor Status Effect Reistance, Target gains 70% Moderate Status Effect Resistance, Target gains 5% Major Status Effect Resistance, stacks 20 times, War, 600,000 MP
Ragnarok- 500,000 Damage, 100% inflicts Devastated, 1 hit against 40,000,000, 95% hits all of caster's allies below Level 100, to a max of 40,000,000 such allies, this action ignores its caster's Resistances, Immunities, Absorptions, and Reflections if caster is below Level 92, Destruction & Fate or Destruction & Fate & Fire & Ice & Electrical or Destruction & Fate & Fire & Ice & Electrical & Physical, 7,000,000 MP
Drops-
1,000,000 Gold
86,500 XP
50% Holy Symbol of a Planetary of War- (Accessory, Holy Symbol, Fire & Physical, 60,000 Gold) +50 STR, +50 Melee Attack, +50 Magical Attack, +50 Ranged Attack
20% Planetary of War's Sword- (Weapon, Sword, War & Destruction, 190,000,000 Gold) +190,000 Melee Attack, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
20% Planetary of War's Armor- (Armor, Heavy Armor, War, 190,000,000 Gold) +190,000 Defense, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, +190,000 Melee Attack, 40% War Resistance, 40% Destruction Resistance, Divine Magic, War Magic, and Catastrophe Magic spells cost wielder 300,000 less MP to cast, 160% Resilience, Wielder must be Level 40 or greater
9% Ragnarok- (Spell, Other: Catastrophe Magic, Destruction & Fate & Fire & Ice & Electrical & Physical & War, 640,000 MP, 160,000,000 Gold) +320,000 Magical Attack, 60% inflicts Devastated, deals 1/2 Damage, 1 hit against 4,000,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
1% Godseed: War- (Item, Material, War & Destruction, 180,000,000 Gold)
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Re: Enemy List
Level 94
Global Defense Grid
Level 94
Machine, Technology
HP- 14,500,000
MP- 9,200,000
STR- 48,000
AGI- 28,000
CON- 82,000
MIN- 45,500
SPI- 47,200
XP- 0
Defense- 81,000
Defense against Stat Damage- 27,000
Critical Chance- 72%
Resilience- 169%
To Hit- 223%
Dodge- 56%
Resistances and Immunities- Absorbs Energy, Electrical Immunity, Technology Immunity, Antimatter Immunity, 188% Minor Status Effect Resistance, 94% Moderate Status Effect Resistance, 47% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, This ability is set as inactive at the beginning of battle and has no effect while inactive, Constant Effect
Global Defense- Possessor is Immune to sources below Level 40, Possessor may counter actions and attacks that target its allies as though they target it (including with preempitive counters), Constant Effect
Status Barrier- Entities below Level 80 may not inflict negative status effects or debuffs on possessor, Constant Effect
Exceptional Countermeasures- Possessor may counter actions that come from sources below Level 80 that state they may not be countered, Possessor deals 135,000 additonal Damage with counters, Constant Effect
Worldshield- Possessor's allies obtain +150,000 Defense and +100% Resilience, Possessor's allies may ignore the number of entities that may be in each row of their row-order formation if possessor is in the front row, Constant Effect
Overwhelming Powers- Possessor may ignore up to 7 High Arts of opponents, Hierarchical Effect
Abilities-
Supreme Countermeasures- 67,000 Damage, Target's action has a 25% chance of being cancelled if target is below Level 95, This action may be used as a preemptive counter to an attack or offensive action, Technology or Energy or Electrical or Fire, 0 MP
Doombeam Barrage- 81,000 Damage, 75% inflicts Instant Death, 4 hits against 60,000, This action may be used as a counter, Darkness or Technology or Void or Darkness & Technology, 0 MP
Reality Inversion Process- 95,955 Damage, 9,555 CON Damage, 9,555 SPI Damage, Target loses all buffs from sources below Level 95, 300% inflicts Antimatter, 300% inflicts Antimatter: Reversed Polarity, This action may be used as a counter, Technology or Void or Destruction, 800,000 MP
Five Billion Missiles- 55,555 Damage, 5 hits against 50,000,000,000, This action may be used as a counter and may target allies of the sources of actions and attacks it counters, Technology & Fire, 1,270,000 MP
Custom Annihilation Device- 100,000 Damage, 200% inflicts any combination of minor negative status effects, 100% inflicts any combination of moderate negative status effects, This action may be used as a counter, Any combination of Base Elements, 1,000,000 MP
Gigashield- Targets gain a non-stacking buff that provides +150,000 Defense and +150% Resilience, makes its possessors Immune to sources below Level 40, causes its possessors to be unable to be Criticalled, that prevents buffs on its possessors from being removed by sources below Level 80, that prevents its possessors from being unsummoned by sources below Level 80, and that gives its possessors 50% Base Element Resistance, 1 hit against 6,000,000,000, Technology or Warding, 500,000 MP
Globe Reflect- Targets gain a non-stacking buff that allows them to reflect offensive actions and attacks from sources below Level 60 and that gives them an optional 50% chance of reflecting actions and attacks from sources below Level 95, 1 hit against 6,000,000,000, Technology, 500,000 MP
Drops-
446,500 Gold
44650 XP
50% Global Shielding System- (Accessory, Gadget, Technology & Warding, 200,000,000 Gold) +200,000 Defense, Wielder's allies obtain +20,000 Defense as a buff that stacks 5 times
40% Global Defense- (Spell, Hypertech, Technology & Warding, 2,000,000 MP, 200,000,000 Gold) Caster and caster's allies obtain a non-stacking buff that provides +200,000 Defense, that allows its possessors to have a 20% chance of Reflecting actions from sources below Level 95 that are not 20 or more Levels greater than its caster, and that allows its possessors to deal 2,000,000 Flat Technology element Damage to entities that conduct offensive actions that target them at the end of such actions, Caster must be Level 40 or greater
10% Install Planetary Defense Systems- (Spell, Hypertech, Technology & Warding, 2,500,000 MP or 250,000,000 Gold, 250,000,000 Gold) Caster summons 1 Global Defense Grid, Max 1 Summoned
Global Defense Grid
Level 94
Machine, Technology
HP- 14,500,000
MP- 9,200,000
STR- 48,000
AGI- 28,000
CON- 82,000
MIN- 45,500
SPI- 47,200
XP- 0
Defense- 81,000
Defense against Stat Damage- 27,000
Critical Chance- 72%
Resilience- 169%
To Hit- 223%
Dodge- 56%
Resistances and Immunities- Absorbs Energy, Electrical Immunity, Technology Immunity, Antimatter Immunity, 188% Minor Status Effect Resistance, 94% Moderate Status Effect Resistance, 47% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, This ability is set as inactive at the beginning of battle and has no effect while inactive, Constant Effect
Global Defense- Possessor is Immune to sources below Level 40, Possessor may counter actions and attacks that target its allies as though they target it (including with preempitive counters), Constant Effect
Status Barrier- Entities below Level 80 may not inflict negative status effects or debuffs on possessor, Constant Effect
Exceptional Countermeasures- Possessor may counter actions that come from sources below Level 80 that state they may not be countered, Possessor deals 135,000 additonal Damage with counters, Constant Effect
Worldshield- Possessor's allies obtain +150,000 Defense and +100% Resilience, Possessor's allies may ignore the number of entities that may be in each row of their row-order formation if possessor is in the front row, Constant Effect
Overwhelming Powers- Possessor may ignore up to 7 High Arts of opponents, Hierarchical Effect
Abilities-
Supreme Countermeasures- 67,000 Damage, Target's action has a 25% chance of being cancelled if target is below Level 95, This action may be used as a preemptive counter to an attack or offensive action, Technology or Energy or Electrical or Fire, 0 MP
Doombeam Barrage- 81,000 Damage, 75% inflicts Instant Death, 4 hits against 60,000, This action may be used as a counter, Darkness or Technology or Void or Darkness & Technology, 0 MP
Reality Inversion Process- 95,955 Damage, 9,555 CON Damage, 9,555 SPI Damage, Target loses all buffs from sources below Level 95, 300% inflicts Antimatter, 300% inflicts Antimatter: Reversed Polarity, This action may be used as a counter, Technology or Void or Destruction, 800,000 MP
Five Billion Missiles- 55,555 Damage, 5 hits against 50,000,000,000, This action may be used as a counter and may target allies of the sources of actions and attacks it counters, Technology & Fire, 1,270,000 MP
Custom Annihilation Device- 100,000 Damage, 200% inflicts any combination of minor negative status effects, 100% inflicts any combination of moderate negative status effects, This action may be used as a counter, Any combination of Base Elements, 1,000,000 MP
Gigashield- Targets gain a non-stacking buff that provides +150,000 Defense and +150% Resilience, makes its possessors Immune to sources below Level 40, causes its possessors to be unable to be Criticalled, that prevents buffs on its possessors from being removed by sources below Level 80, that prevents its possessors from being unsummoned by sources below Level 80, and that gives its possessors 50% Base Element Resistance, 1 hit against 6,000,000,000, Technology or Warding, 500,000 MP
Globe Reflect- Targets gain a non-stacking buff that allows them to reflect offensive actions and attacks from sources below Level 60 and that gives them an optional 50% chance of reflecting actions and attacks from sources below Level 95, 1 hit against 6,000,000,000, Technology, 500,000 MP
Drops-
446,500 Gold
44650 XP
50% Global Shielding System- (Accessory, Gadget, Technology & Warding, 200,000,000 Gold) +200,000 Defense, Wielder's allies obtain +20,000 Defense as a buff that stacks 5 times
40% Global Defense- (Spell, Hypertech, Technology & Warding, 2,000,000 MP, 200,000,000 Gold) Caster and caster's allies obtain a non-stacking buff that provides +200,000 Defense, that allows its possessors to have a 20% chance of Reflecting actions from sources below Level 95 that are not 20 or more Levels greater than its caster, and that allows its possessors to deal 2,000,000 Flat Technology element Damage to entities that conduct offensive actions that target them at the end of such actions, Caster must be Level 40 or greater
10% Install Planetary Defense Systems- (Spell, Hypertech, Technology & Warding, 2,500,000 MP or 250,000,000 Gold, 250,000,000 Gold) Caster summons 1 Global Defense Grid, Max 1 Summoned
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Re: Enemy List
Level 95
!Ark-Guardian of the Immortal Emperor
Level 95, Elite
Golem, Universe
HP- 550,000,000
MP- 450,000,000
STR- 90,000
AGI- 90,000
CON- 100,000
MIN- 90,000
SPI- 95,000
XP- 0
Defense- 90,000
Defense against Stat Damage- 12,000
Critical Chance- 190%
Resilience- 190%
To Hit- 290%
Dodge- 190%
Resistances and Immunities- Reflects Glory, Absorbs Air, Absorbs Earth, Absorbs Fire, Absorbs Water, Absorbs Wood, Absorbs Metal, Absorbs Hope, 95% Base Element Resistance, Awestruck Immunity, Minor Status Effect Immunity, Moderate Status Effect Immunity, 80% Major Status Effect Resistance
Prime Attribute- Spirit + Constitution
Constant Effects-
Mandatory Encounter Restriction- Possessor may not appear in arena battles or special fights in quantities of less than 4, Encounter Restriction
Guardian of the Glorious Golden Ship- Possessor's Vessel allies may not be targeted by possessor's opponents without possessor's permission, Constant Effect
Guardian's Essence- Possessor's allies may not be targeted by attacks or actions that target possessor, Constant Effect
Fortified by Golden Glory- Possessor gains +45,000 to all stats, Possessor gains +90,000 Defense, Possessor's Defense is multiplied by 10 against individuals below Level 100, Constant Effect
Blessed by the Emperor- Possessor is Immune to individuals below Level 60, Possessor is afflicted with every minor positive status effect at the start of each round, Possessor cannot obtain debuffs from sources below Level 90, Constant Effect
Can Invoke the Immortal Emperor's Sacred Treasures- Possessor may, at the start of each round, create a Temporary copy of any one Consumable that is worth under 500,000,000 Gold that is in the Shop and not out of stock and immediately use one charge from it, with said item vanishing when said charge is used, Constant Effect
A Solumn Instant- Individuals who kill possessor may not act for the remainder of the round that they kill possessor in, Constant Effect
Accrued Resistances- Possessor gains Immunity to 5 Major status effects and 95% Resistance to 4 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Ark-Guardian's Ray- 270,000 Damage, inflicts Awestruck: Myth-Eaten, Glory or Wealth or Nobility, 0 MP
Ark Storm- 200,000 Damage, this action may destroy any number of zones created by its caster, gaining 10 additional hits against each target for each different element-combination of zone destroyed (to a max of 6 such combinations), 1 hit against 50,000, Universe, 0 MP
Invoke the Pillar of Metal- Caster creates a Zone of Metal that cannot be removed or altered by sources below Level 95 and attaches an effect to it that provides +50,000 to the stats of caster and all of caster's allies as a non-stacking buff along with allowing said individuals to add the element Metal to any of their actions or make any of their actions solely Metal element, Metal, 0 MP
Invoke the Pillar of Wood- Caster creates a Zone of Wood that cannot be removed or altered by sources below Level 95 and attaches an effect to it that provides +50,000 to the stats of caster and all of caster's allies as a non-stacking buff along with allowing said individuals to add the element Wood to any of their actions or make any of their actions solely Wood element, Wood, 0 MP
Invoke the Pillar of Earth- Caster creates a Zone of Earth that cannot be removed or altered by sources below Level 95 and attaches an effect to it that provides +50,000 to the stats of caster and all of caster's allies as a non-stacking buff along with allowing said individuals to add the element Earth to any of their actions or make any of their actions solely Earth element, Earth, 0 MP
Invoke the Pillar of Air- Caster creates a Zone of Air that cannot be removed or altered by sources below Level 95 and attaches an effect to it that provides +50,000 to the stats of caster and all of caster's allies as a non-stacking buff along with allowing said individuals to add the element Air to any of their actions or make any of their actions solely Air element, Air, 0 MP
Invoke the Pillar of Fire- Caster creates a Zone of Fire that cannot be removed or altered by sources below Level 95 and attaches an effect to it that provides +50,000 to the stats of caster and all of caster's allies as a non-stacking buff along with allowing said individuals to add the element Fire to any of their actions or make any of their actions solely Fire element, Fire, 0 MP
Invoke the Pillar of Water- Caster creates a Zone of Water that cannot be removed or altered by sources below Level 95 and attaches an effect to it that provides +50,000 to the stats of caster and all of caster's allies as a non-stacking buff along with allowing said individuals to add the element Water to any of their actions or make any of their actions solely Metal element, Water, 0 MP
Restore Vessel- Target Vessel regenerates 1,000,000,000 HP, Life or Wood or Air or Glory or Law or Wealth or Nobility, 0 MP
Mass Heal- 1,500,000 Damage, Heals, 1 hit against 10,000, Hope or Glory or Light, 0 MP
Invocation: Mandolin of the First Wind- Caster and caster's allies have an additional action assigned to them each round (to a max of 6 added actions per round), stacks 6 times, Air & Glory & Sonic, 450,000,000 MP
Invocation: Bell that Purifies All Abominations- Caster and caster's allies are cured of all debuffs and negative status effects, Caster's allies who were killed by the status effect Instant Death are resurrected and afflicted with the status effect Invincible, Light & Glory & Sonic, 450,000,000 MP
Invocation: Scroll of Unforgettable Words- Caster's opponents lose the ability to possess buffs or summons, Caster's allies cannot have buffs removed from them by opponents below Level 95, Glory & Air & Knowledge, 450,000,000 MP
Invocation: Gong of the Final Hour- Caster obtains 10 Gong Counters, at the start of each round, caster loses 1 Gong Counter, As a buff that appears on caster that cannot be removed by sources below Level 95 but vanishes upon activating, When caster no longer possesses any Gong Counters, all of caster's opponents below Level 95 who are in the same battlespace as caster are killed, afflicted with Instant Death, set to 0 HP, set to dead, and defeated, Time & Destruction & Glory, 450,000,000 MP
Drops-
902,500 Gold
90,250 XP
100% Procession Instruments of the Immortal Emperor- (Weapon, Instrument, Glory & Wealth & Nobility, 500,000,000 Gold) +500,000 Magical Attack, +500,000 Ranged Attack, +500,000 SPI, 100% inflicts Awestruck: Myth Eaten, Awestruck: Imperial Wrath, and Dissolving: Bankrupt: Total Bust, Possessor's (Glory & Nobility & Wealth) element allies obtain +50,000 to all stats as a non-stacking effect, Wielder gains the subtype Immortal if wielder is a Deity and is Level 95 or greater
Echidna
Level 95
Monster, Life
HP- 8,500,000
MP- 8,500,000
STR- 47,000
AGI- 39,000
CON- 43,000
MIN- 40,000
SPI- 47,000
XP- 0
Defense- 29,000
Defense against Stat Damage- 7,800
Critical Chance- 95%
Resilience- 100%
To Hit- 190%
Dodge- 85%
Resistances and Immunities- 99% Life Resistance, 80% Base Element Resistance, 50% Destruction Weakness, Immune to Minor and Moderate Status Effects, 85% Major Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Ageless and Undying- Possessor is Immune to individuals below Level 40, Possessor gains Fatigued: Elderly Immunity, Possessor gains +1,000,000 HP, Constant Effect
Huge- Possessor gains +15,000 STR, +15,000 CON, +800,000 HP, and may choose to count as up to 50 individuals in possessor's row for row-order-purposes, Constant Effect
Mother of Monsters- Possessor may summon up to 20 non-Planetary individuals below Level 90 that are normally fightable for drops on the Enemy List at the start of every round, Max 200 summoned, Constant Effect
Mother's Milk- Possessor's summons gain +10,000 to all stats, possessor's summons regenerate 1,000,000 HP at the start of each round, Constant Effect
Spined Body- Possessor may choose for each individual who conducts an offensive action that targets possessor to take 250,000 Flat Physical element Damage at the end of said action, Constant Effect
Overwhelming Powers- Possessor may ignore up to 8 High Arts of opponents, Hierarchical Effect
Abilities-
Devour- 85,000 Damage, Deals HP Drain, Physical, 0 MP
Nurture- 300,000 Damage, Heals HP, +5,000 to all stats, only affects caster's summons, stacks 50 times, Earth & Light, 0 MP
Go Forth, My Children- Each target gains an additional action after this action, May only give actions to caster's summons, Caster cannot perform any actions following this action this round if caster is under Level 100, 1 hit against 200, Air, 3,000,000 MP
Birth Monsters- Caster summons up to 20 non-Planetary individuals below Level 90 that are normally fightable for drops on the Enemy List, Max 200 summoned, Life, 500,000 MP
Lifewarp- 13,000 Stat Damage to all stats, Life, 300,000 MP
Jealousy- Caster unsummons all summons that were summoned by other individuals who are below Level 90, provided said summons are below Level 90, Individuals below Level 90 obtain a debuff that makes them unable to summon, Life & Darkness, 1,700,000 MP
Tail Sweep- 50,000 Damage, 100% inflicts Fatigued: Stun, 1 hit against 200, Physical, 100,000 MP
Drops-
1,000,000 Gold
45,125 XP
50% Tome of Esoteric Monsters- (Item, Antiquity, Earth & Darkness & Magic, 75,000 Gold)
20% Echidna Mask- (Accessory, Mask, Life, 85,000,000 Gold) +40,000 Defense, +80,000 CON, +80,000 SPI, Wearer's summons gain +4,500 to all stats as a non-stacking bonus, Wearer's summons may not be unsummoned by individuals below Level 80, Wearer must be Level 40 or greater
20% Mother's Milk- (Spell, Alchemy, Life, 100,000 MP, 85,000,000 Gold) +81,000 Magical Attack, Heals, +8,000 to all stats, stacks 2 times, only affects caster's summons
9% Echidna Quill- (Weapon, Deadly Item, Life, 95,000,000 Gold) +95,000 Melee Attack, +95,000 Magical Attack, Wielder's summons gain +9,000 to all stats as a bonus that stacks 2 times, Wielder's offensive actions may make targets below Level 80 who are no more than 19 Levels greater than wielder unable to summon and may unsummon all summons of said individuals who are also below Level 80 and no more than 19 Levels greater than wielder (with said effect following to all subsequent summon generations), Wielder must be Level 40 or greater
1% Genesis- (Spell, Summoner Magic, Magic, 400,000 MP, 100,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend, non-Immortal monster from the enemy list that is non-Elite, below Level 80, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon, Caster must be Level 40 or greater
Horseman of Pestilence
Level 95
Fiend, Darkness & Acid
HP- 25,000,000
MP- 25,000,000
STR- 120,000
AGI- 130,000
CON- 125,000
MIN- 115,000
SPI- 125,000
XP- 0
Defense- 80,000
Defense against Stat Damage- 12,000
Critical Chance- 240%
Resilience- 215%
To Hit- 350%
Dodge- 245%
Resistances and Immunities- Darkness Immunity, Acid Immunity, Fate Immunity, Destruction Immunity, 99% Base Element Resistance, 50% Life Weakness, 50% Fortune Weakness, Immune to Minor and Moderate Status Effects, 125% Major Status Effect Resistance
Prime Attribute- Agility + Spirit
Constant Effects-
Apocalypse Horseman- Possessor is Immune to individuals below Level 40, Possessor gains 3 additional actions per round, Possessor may choose at the start of a thread to gain the 'Steed' subtype, Constant Effect
Four Horsemen- Possessor is Immune to individuals below Level 60 if any of possessor's allies possesses a Constant Effect named 'Apocalypse Horseman' or 'Four Horsemen', Possessor gains +150,000 to all stats and becomes Immune to individuals below Level 79 if possessor possesses at least three allies who possess a Constant Effect named either 'Apocalypse Horseman' or 'Four Horsemen', Constant Effect
Apocalypse By Pestilence- Possessor may choose for possessor's allies abilities named 'Apocalypse' to gain '100% may inflict Plague' and/or 'may gain the element Acid', Constant Effect
Disease Master- Possessor suffers no negative effects from the status effect Diseased, Constant Effect
Plague Master- Possessor suffers no negative effects from the status effect Plague, Constant Effect
Status Grandmaster- Possessor ignores the Immunities to status effects of individuals below Level 90, Constant Effect
Plague Aura- Possessor has a 100% chance of afflicting each opponent with Plague and a 200% chance of afflicting each opponent with Disease at the start of every round, Constant Effect
Add Disease- Possessor's actions may gain 'Inflicts Disease', Constant Effect
Holds Power Over One Fourth of the World- Individuals below Level (25 * the number of possessor's allies, counting possessor, who possess an ability named 'Holds Power Over One Fourth of the World' to a max of Level 100) have a (25 * the number of possessor's allies, counting possessor, who possess an ability named 'Holds Power Over One Fourth of the World' to a max 100 percent)% chance of failing to create, destroy, alter, attach effects to, remove effects from, or alter effects on Zones, Terrains, and Phantom Terrains without possessor's permission, Constant Effect
Incurable Pestilence- Status effects with possessor as a source may not be cured by individuals below Level 100 while possessor is alive, Status effects with possessor as a source possess no per-round auto-recover chance, Constant Effect
End of Days- Opponents of possessor below Level 100 may not summon while possessor is present, Opponents of possessor below Level 100 may not apply buffs to targets, Constant Effect
Overwhelming Powers- Possessor may ignore up to 8 High Arts of opponents, Hierarchical Effect
Abilities-
Bow of Pestilence- 250,000 Damage, 100% inflicts Plague, Darkness or Acid or Air or Physical or Fate or Destruction, 0 MP
World-Travelling Steed- Caster exits caster's current battle and enters another active battle in the same thread unless an individual above Level 99 in either battle objects, Spatial & Fate, 500,000 MP
Arrow Rain- 20,000 Damage, 100% inflicts Plague, 10 hits against 100, Darkness or Acid or Air or Physical or Fate or Destruction, 2,500,000 MP
Pestilent Cloud- 100,000 Damage, 100% inflicts Plague, this action repeats itself at the start of each round, with a max of 5 such attacks repeating each round per caster, 1 hit against 100,000,000, Acid & Air or Darkness & Air or Darkness & Acid, 1,000,000 MP
Apocalypse- 440,000 Damage, 100% inflicts Plague, 1 hit against 100,000,000,000, Destruction & Fate & Acid, 10,000,000 MP
Drops-
1,353,750 Gold
135,375 XP
50% Fiend Essence- (Item, Material, Darkness, 100,000,000 Gold)
20% Apocalypse- (Spell, Other: Catastrophe Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness, 940,000 MP, 210,000,000 Gold) +440,000 Magical Attack, 30% inflicts Plague, 30% inflicts Dominion, 30% inflicts Devestated, 30% inflicts Smited, 30% inflicts Instant Death, deals 1/2 Damage, 1 hit against 5,000,000, 150% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 60 or greater
20% Bow of Pestilience- (Weaponx2, Bow, Darkness & Acid, 270,000,000 Gold) +540,000 Ranged Attack, +500,000 AGI, +500,000 CON, +500,000 SPI, 60% inflicts Plague, 30% Plague Resistance, Wielder must be Level 40 or greater
5% Mass Greater Plague- (Spell, Dark Magic, Darkness & Acid, 800,000 MP, 200,000,000 Gold) 30% inflicts Plague, 1 hit against 100, Caster must be Level 40 or greater
5% Mass Greater Plague (2)- (Spell, Biomancy, Darkness & Acid, 800,000 MP, 200,000,000 Gold) 30% inflicts Plague, 1 hit against 100, Caster must be Level 40 or greater
!Requiem Beast
Level 95, Elite
Animal, Universe
HP- 80,000,000
MP- 80,000,000
STR- 200,000
AGI- 100,000
CON- 100,000
MIN- 100,000
SPI- 200,000
XP- 0
Defense- 90,000
Defense against Stat Damage- 12,000
Critical Chance- 200%
Resilience- 200%
To Hit- 300%
Dodge- 200%
Resistances and Immunities- Reflects Destruction, Absorbs Glory, Absorbs Fate, Time Immunity, 99% Base Element Resistance, Immune to Minor and Moderate Status Effects, 20% Major Status Effect Resistance
Prime Attribute- Spirit + Strength
Constant Effects-
Behold the Glory at the World's End- At the start of each round, possessor chooses one target that is below Level 99 and not either Glory element or a deity, Said target may not act during that round, Possessor deals 1,000,000 Flat Universe element Damage to all opponents at the start of each round, Constant Effect
Requiem Conductor- Possessor's allies always obtain death attacks, Possessor's allies are considered to have an amount of MP equal to their Natural Max MP when conducting death attacks, Possessor may choose for possessor's opponents to obtain death attacks, Possessor controls all decisions made as part of death attack actions, Constant Effect
This is the Way the World Ends- Possessor possesses a value called Apocalypse Counter, Said value begins at 0, At the start of each round, said value increments by 5, At the start of each round, possessor may summon one individual from the Enemy List that is a Level equal to each number less than 100 that is below possessor's Apocalypse Counter, immediately inflicting Instant Death on said summons after summoning them, If said value reaches 100 or greater, possessor immediately defeats all opponents below Level 100 in all battles in said thread, Constant Effect
Descends from Beyond- Possessor may not be targetted by opponents before the beginning of possessor's first action per thread (with possessor choosing to skip said action counting as possessor's first action for purposes of this effect), Constant Effect
No Time At the End Of Time- Each of possessor's opponents may not take more than 3 actions per round, Constant Effect
Finality- Events that occur in battles that involve possessor may not be rewound or undone by individuals below Level 100, Individuals killed by possessor may not be resurrected by sources below Level 100, Constant Effect
Last Terror- Possessor is immune to sources below level 59, Possessor takes 1/20 Damage from sources below Level 80, Constant Effect
Inevitable Doomsday- Possessor gains an additional number of actions per round equal to the round's number, to a max of 20 such actions, Constant Effect
Endbeast- Possessor gains +50,000 to all stats, possessor gains +100% Critical, Possessor gains +100% To Hit, The Damage values of possessor's abilities are increased by 150,000 points, possessor regenerates 4,000,000 HP and 2,000,000 MP at the start of every round, Constant Effect
Fated Slayer- If any of possessor's opponents possess the ability 'Destiny Weaver' at any point, possessor loses the ability 'High Art of Descruction: Killing Strikes' for the remainder of the thread, Constant Effect
High Art of Destruction: Killing Strikes- Possessor deals an additional amount of damage with all attacks equal to the Max HP of each target to said target, Possessor pierces all Defense, High Art
High Art of Destruction: Terminus Echo- Individuals killed by possessor are removed from the thread they are in at the end of the round (regardless of whether they remain dead), High Art
Accrued Resistances- Possessor gains Immunity to 5 Major status effects and 95% Resistance to 4 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Gaze of Absolute Judgment- Deals 1,500,000 Flat Universe element Damage, Inflicts Smited, Universe, 0 MP
Ruin Claw- 150,000 Damage, Damage dealt by this attack cannot be healed or regenerated by individuals below Level 100, May inflict Wounded, 50% inflicts Devestated, Pierces 700,000 Defense, Destruction, 0 MP
Thousand-Color Flames- 200,000 Damage, 1 hit against 1,000, This action may be any combination of base elements and nonbase elements that are not listed as Tier 3 or greater, 0 MP
Unmaking Howl- All debuffs, buffs, and summons with sources that are opponents of possessor that are below Level 100 are removed, Destruction & Sonic, 6,000,000 MP
Unfurled Glory- Target may not act if below Level 99 and not either Glory element or a deity, Glory, 8,000,000 MP
Final Song- Targets may not spend actions to active abilities whose name includes 'Overcrash', 1 hit against 200, Time & Glory & Sonic, 20,000,000 MP
Ending Verse- The current round ends, Time & Fate & Sonic, 8,000,000 MP
Rip Apart Mana Pattern- 300,000 Damage, Target loses 5 abilities chosen by caster until the end of the thread as a debuff that stacks 200 times, Mystic & Destruction, 6,000,000 MP
Drops-
1,500,000 Gold
90,250 XP
100% Requiem for the World- (Weapon, Instrument, Sonic & Destruction & Fate, 500,000,000 Gold) +500,000 Magical Attack, +500,000 CON, +500,000 SPI, Individuals killed by wielder may not be resurrected by lower Level sources below Level 100, Wielder may, once per thread, perform a Death Attack, Wielder must be Level 59 or greater
Typhon
Level 95
Monster, Destruction
HP- 27,000,000
MP- 27,000,000
STR- 165,500
AGI- 126,000
CON- 161,800
MIN- 142,900
SPI- 158,000
XP- 0
Defense- 78,000
Defense against Stat Damage- 7,600
Critical Chance- 180%
Resilience- 165%
To Hit- 280%
Dodge- 135%
Resistances and Immunities- 99% Destruction Resistance, 80% Base Element Resistance (Excluding Electrical), 50% Life Weakness, Immune to Minor and Moderate Status Effects, 60% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Hundred Dragon Heads- Possessor gains the subtype Dragon and an additional action each round, Constant Effect
Ageless and Undying- Possessor is Immune to individuals below Level 40, Possessor gains Fatigued: Elderly Immunity, Possessor gains +27,000,000 HP, Constant Effect
Huge- Possessor gains +165,000 STR, +165,000 CON, +13,500,000 HP, and may choose to count as up to 50 individuals in possessor's row for row-order-purposes, Constant Effect
Father of Boiling Winds- Possessor may deal 1,300,000 Flat Damage that is any combination of the elements Air, Fire, Darkness, and Fury to each opponent at the start of each round, Constant Effect
Lord of Vengeful Weathers- Possessor is immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 95, Constant Effect
Wrathful- Possessor deals 300,000 additional Damage, Constant Effect
Vengeance- Possessor deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of possessor's allies either on the current round or the previous round, Constant Effect
Overwhelming Powers- Possessor may ignore up to 8 High Arts of opponents, Hierarchical Effect
Abilities-
Crushing Grasp- 190,000 Damage, 19,000 CON Damage, -190,000 Defense, All of target's equipped non-unique Armors and Accessories worth below 100,000,000 Gold break, stacks 5 times, Physical or Destruction or Physical & Destruction, 0 MP
Countless Maws- 150,000 Damage, Deals HP Drain, 3 hits against 50,000,000, Physical, 0 MP
Coil- 105,000 Damage, Target, if target is either below Level 80 or is both below Level 99 and has lower Strength than caster, loses its next action, 400% inflicts Paralyzed, Physical, 0 MP
Gaze of Destroying Fire- 205,000 Damage, Removes up to 5 buffs from sources below Level 99 from target, Target, as a non-stacking effect, loses 1 buff from a source below Level 99 at the start of each round, Fire & Destruction, 1,480,000 MP
Tongues of Darkness- 170,000 Damage, 2 bonus hits divided among 3, Darkness, 664,000 MP
Hundred Thousand Wings- 100,000 Damage, Caster gains +100,000 AGI and +100,000 Defense, 1 hit against 100,000, stacks 5 times, Air or Air & Physical, 9,000,000 MP
Burst Forth- 78,000 Damage, Caster may target up to 100,000 targets in any one battlespace, Deals double damage with individuals with a deity effect, Caster may target entities in other battlespaces with this action, Caster moves to any battlespace that caster targets with this action unless an entity of Level 100 or greater in the battlespace caster is in or the battlespace caster would be entering objects, Caster is cured of all major status effects from sources below Level 95, Possessor may take this action while afflicted with Petrified, Fire & Earth & Fury, 4,000,000 MP
Tear Out Sinews- 300,000 Damage, 30,000 CON Damage, 350% inflicts Wounded: Maimed, Target loses 3 equipment slots of caster's choosing if Level 96 or lower, Target cannot provide individuals with Worshipper Benefits, Physical & Destruction, 6,000,000 MP
Stolen Lightning- 280,000 Damage, 75% inflicts Smitten, Electrical, 1 hit against 50, 3,000,000 MP
Call Eclipse- Caster removes all zones created by sources below Level 95, Caster creates a Zone of Darkness and attaches a non-stacking effect to it that causes all entities in said zone who are not Umbrals and who are opponents of its creator to obtain -35,000 to all stats as well as making said entities, if said entities are Level 95 or lower, unable to place buffs on individuals, Darkness or Darkness & Magic or Darkness & Astral, 13,000,000 MP
Ruinous Eruption- 99,999 Damage, -9,999 to all stats, Individuals killed by this action cannot be resurrected by individuals below Level 95 who are not 5 or more Levels greater than caster, 1 hit against 1,000,000,000, stacks 3 times, Destruction or Destruction & Fire & Earth, 2,000,000 MP
Drops-
180,000 Gold
90,250 XP
50% Tome of Esoteric Monsters- (Item, Antiquity, Earth & Darkness & Magic, 75,000 Gold)
20% Titan Fetters- (Accessory, Wristwear, Earth & Glory, 150,000,000 Gold) Wielder obtains +300,000 to all stats, Wielder ignores the Resistances and Immunities of individuals below Level 60, Wielder's actions gain a non-stacking 25% chance of ignoring the Resistances and Immunities of individuals below Level 80, Wielder is afflicted with Petrified at the start of each round and when this item is equipped, This item may not be unequipped during threads by individuals below Level 90, Wielder must be Level 60 or greater
20% Ancient Fury- (Item, Material, Fire & Destruction & Fury, 150,000,000 Gold)
9% Typhon's Fury- (Weapon, Force, Fury, 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, Wielder, as a non-stacking effect, deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of wielder's unique allies who have not been resurrected either on the current round or the round prior to the current round, Wielder must be Level 40 or greater
1% Annihilation- (Spell, Dark Magic, Destruction, 400,000 MP, 200,000,000 Gold) +200,000 Magical Attack, Individuals killed by this action cannot be resurrected by individuals below Level 95 who are not 5 or more Levels greater than caster, Caster must be Level 40 or greater
!Ark-Guardian of the Immortal Emperor
Level 95, Elite
Golem, Universe
HP- 550,000,000
MP- 450,000,000
STR- 90,000
AGI- 90,000
CON- 100,000
MIN- 90,000
SPI- 95,000
XP- 0
Defense- 90,000
Defense against Stat Damage- 12,000
Critical Chance- 190%
Resilience- 190%
To Hit- 290%
Dodge- 190%
Resistances and Immunities- Reflects Glory, Absorbs Air, Absorbs Earth, Absorbs Fire, Absorbs Water, Absorbs Wood, Absorbs Metal, Absorbs Hope, 95% Base Element Resistance, Awestruck Immunity, Minor Status Effect Immunity, Moderate Status Effect Immunity, 80% Major Status Effect Resistance
Prime Attribute- Spirit + Constitution
Constant Effects-
Mandatory Encounter Restriction- Possessor may not appear in arena battles or special fights in quantities of less than 4, Encounter Restriction
Guardian of the Glorious Golden Ship- Possessor's Vessel allies may not be targeted by possessor's opponents without possessor's permission, Constant Effect
Guardian's Essence- Possessor's allies may not be targeted by attacks or actions that target possessor, Constant Effect
Fortified by Golden Glory- Possessor gains +45,000 to all stats, Possessor gains +90,000 Defense, Possessor's Defense is multiplied by 10 against individuals below Level 100, Constant Effect
Blessed by the Emperor- Possessor is Immune to individuals below Level 60, Possessor is afflicted with every minor positive status effect at the start of each round, Possessor cannot obtain debuffs from sources below Level 90, Constant Effect
Can Invoke the Immortal Emperor's Sacred Treasures- Possessor may, at the start of each round, create a Temporary copy of any one Consumable that is worth under 500,000,000 Gold that is in the Shop and not out of stock and immediately use one charge from it, with said item vanishing when said charge is used, Constant Effect
A Solumn Instant- Individuals who kill possessor may not act for the remainder of the round that they kill possessor in, Constant Effect
Accrued Resistances- Possessor gains Immunity to 5 Major status effects and 95% Resistance to 4 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Ark-Guardian's Ray- 270,000 Damage, inflicts Awestruck: Myth-Eaten, Glory or Wealth or Nobility, 0 MP
Ark Storm- 200,000 Damage, this action may destroy any number of zones created by its caster, gaining 10 additional hits against each target for each different element-combination of zone destroyed (to a max of 6 such combinations), 1 hit against 50,000, Universe, 0 MP
Invoke the Pillar of Metal- Caster creates a Zone of Metal that cannot be removed or altered by sources below Level 95 and attaches an effect to it that provides +50,000 to the stats of caster and all of caster's allies as a non-stacking buff along with allowing said individuals to add the element Metal to any of their actions or make any of their actions solely Metal element, Metal, 0 MP
Invoke the Pillar of Wood- Caster creates a Zone of Wood that cannot be removed or altered by sources below Level 95 and attaches an effect to it that provides +50,000 to the stats of caster and all of caster's allies as a non-stacking buff along with allowing said individuals to add the element Wood to any of their actions or make any of their actions solely Wood element, Wood, 0 MP
Invoke the Pillar of Earth- Caster creates a Zone of Earth that cannot be removed or altered by sources below Level 95 and attaches an effect to it that provides +50,000 to the stats of caster and all of caster's allies as a non-stacking buff along with allowing said individuals to add the element Earth to any of their actions or make any of their actions solely Earth element, Earth, 0 MP
Invoke the Pillar of Air- Caster creates a Zone of Air that cannot be removed or altered by sources below Level 95 and attaches an effect to it that provides +50,000 to the stats of caster and all of caster's allies as a non-stacking buff along with allowing said individuals to add the element Air to any of their actions or make any of their actions solely Air element, Air, 0 MP
Invoke the Pillar of Fire- Caster creates a Zone of Fire that cannot be removed or altered by sources below Level 95 and attaches an effect to it that provides +50,000 to the stats of caster and all of caster's allies as a non-stacking buff along with allowing said individuals to add the element Fire to any of their actions or make any of their actions solely Fire element, Fire, 0 MP
Invoke the Pillar of Water- Caster creates a Zone of Water that cannot be removed or altered by sources below Level 95 and attaches an effect to it that provides +50,000 to the stats of caster and all of caster's allies as a non-stacking buff along with allowing said individuals to add the element Water to any of their actions or make any of their actions solely Metal element, Water, 0 MP
Restore Vessel- Target Vessel regenerates 1,000,000,000 HP, Life or Wood or Air or Glory or Law or Wealth or Nobility, 0 MP
Mass Heal- 1,500,000 Damage, Heals, 1 hit against 10,000, Hope or Glory or Light, 0 MP
Invocation: Mandolin of the First Wind- Caster and caster's allies have an additional action assigned to them each round (to a max of 6 added actions per round), stacks 6 times, Air & Glory & Sonic, 450,000,000 MP
Invocation: Bell that Purifies All Abominations- Caster and caster's allies are cured of all debuffs and negative status effects, Caster's allies who were killed by the status effect Instant Death are resurrected and afflicted with the status effect Invincible, Light & Glory & Sonic, 450,000,000 MP
Invocation: Scroll of Unforgettable Words- Caster's opponents lose the ability to possess buffs or summons, Caster's allies cannot have buffs removed from them by opponents below Level 95, Glory & Air & Knowledge, 450,000,000 MP
Invocation: Gong of the Final Hour- Caster obtains 10 Gong Counters, at the start of each round, caster loses 1 Gong Counter, As a buff that appears on caster that cannot be removed by sources below Level 95 but vanishes upon activating, When caster no longer possesses any Gong Counters, all of caster's opponents below Level 95 who are in the same battlespace as caster are killed, afflicted with Instant Death, set to 0 HP, set to dead, and defeated, Time & Destruction & Glory, 450,000,000 MP
Drops-
902,500 Gold
90,250 XP
100% Procession Instruments of the Immortal Emperor- (Weapon, Instrument, Glory & Wealth & Nobility, 500,000,000 Gold) +500,000 Magical Attack, +500,000 Ranged Attack, +500,000 SPI, 100% inflicts Awestruck: Myth Eaten, Awestruck: Imperial Wrath, and Dissolving: Bankrupt: Total Bust, Possessor's (Glory & Nobility & Wealth) element allies obtain +50,000 to all stats as a non-stacking effect, Wielder gains the subtype Immortal if wielder is a Deity and is Level 95 or greater
Echidna
Level 95
Monster, Life
HP- 8,500,000
MP- 8,500,000
STR- 47,000
AGI- 39,000
CON- 43,000
MIN- 40,000
SPI- 47,000
XP- 0
Defense- 29,000
Defense against Stat Damage- 7,800
Critical Chance- 95%
Resilience- 100%
To Hit- 190%
Dodge- 85%
Resistances and Immunities- 99% Life Resistance, 80% Base Element Resistance, 50% Destruction Weakness, Immune to Minor and Moderate Status Effects, 85% Major Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Ageless and Undying- Possessor is Immune to individuals below Level 40, Possessor gains Fatigued: Elderly Immunity, Possessor gains +1,000,000 HP, Constant Effect
Huge- Possessor gains +15,000 STR, +15,000 CON, +800,000 HP, and may choose to count as up to 50 individuals in possessor's row for row-order-purposes, Constant Effect
Mother of Monsters- Possessor may summon up to 20 non-Planetary individuals below Level 90 that are normally fightable for drops on the Enemy List at the start of every round, Max 200 summoned, Constant Effect
Mother's Milk- Possessor's summons gain +10,000 to all stats, possessor's summons regenerate 1,000,000 HP at the start of each round, Constant Effect
Spined Body- Possessor may choose for each individual who conducts an offensive action that targets possessor to take 250,000 Flat Physical element Damage at the end of said action, Constant Effect
Overwhelming Powers- Possessor may ignore up to 8 High Arts of opponents, Hierarchical Effect
Abilities-
Devour- 85,000 Damage, Deals HP Drain, Physical, 0 MP
Nurture- 300,000 Damage, Heals HP, +5,000 to all stats, only affects caster's summons, stacks 50 times, Earth & Light, 0 MP
Go Forth, My Children- Each target gains an additional action after this action, May only give actions to caster's summons, Caster cannot perform any actions following this action this round if caster is under Level 100, 1 hit against 200, Air, 3,000,000 MP
Birth Monsters- Caster summons up to 20 non-Planetary individuals below Level 90 that are normally fightable for drops on the Enemy List, Max 200 summoned, Life, 500,000 MP
Lifewarp- 13,000 Stat Damage to all stats, Life, 300,000 MP
Jealousy- Caster unsummons all summons that were summoned by other individuals who are below Level 90, provided said summons are below Level 90, Individuals below Level 90 obtain a debuff that makes them unable to summon, Life & Darkness, 1,700,000 MP
Tail Sweep- 50,000 Damage, 100% inflicts Fatigued: Stun, 1 hit against 200, Physical, 100,000 MP
Drops-
1,000,000 Gold
45,125 XP
50% Tome of Esoteric Monsters- (Item, Antiquity, Earth & Darkness & Magic, 75,000 Gold)
20% Echidna Mask- (Accessory, Mask, Life, 85,000,000 Gold) +40,000 Defense, +80,000 CON, +80,000 SPI, Wearer's summons gain +4,500 to all stats as a non-stacking bonus, Wearer's summons may not be unsummoned by individuals below Level 80, Wearer must be Level 40 or greater
20% Mother's Milk- (Spell, Alchemy, Life, 100,000 MP, 85,000,000 Gold) +81,000 Magical Attack, Heals, +8,000 to all stats, stacks 2 times, only affects caster's summons
9% Echidna Quill- (Weapon, Deadly Item, Life, 95,000,000 Gold) +95,000 Melee Attack, +95,000 Magical Attack, Wielder's summons gain +9,000 to all stats as a bonus that stacks 2 times, Wielder's offensive actions may make targets below Level 80 who are no more than 19 Levels greater than wielder unable to summon and may unsummon all summons of said individuals who are also below Level 80 and no more than 19 Levels greater than wielder (with said effect following to all subsequent summon generations), Wielder must be Level 40 or greater
1% Genesis- (Spell, Summoner Magic, Magic, 400,000 MP, 100,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend, non-Immortal monster from the enemy list that is non-Elite, below Level 80, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon, Caster must be Level 40 or greater
Horseman of Pestilence
Level 95
Fiend, Darkness & Acid
HP- 25,000,000
MP- 25,000,000
STR- 120,000
AGI- 130,000
CON- 125,000
MIN- 115,000
SPI- 125,000
XP- 0
Defense- 80,000
Defense against Stat Damage- 12,000
Critical Chance- 240%
Resilience- 215%
To Hit- 350%
Dodge- 245%
Resistances and Immunities- Darkness Immunity, Acid Immunity, Fate Immunity, Destruction Immunity, 99% Base Element Resistance, 50% Life Weakness, 50% Fortune Weakness, Immune to Minor and Moderate Status Effects, 125% Major Status Effect Resistance
Prime Attribute- Agility + Spirit
Constant Effects-
Apocalypse Horseman- Possessor is Immune to individuals below Level 40, Possessor gains 3 additional actions per round, Possessor may choose at the start of a thread to gain the 'Steed' subtype, Constant Effect
Four Horsemen- Possessor is Immune to individuals below Level 60 if any of possessor's allies possesses a Constant Effect named 'Apocalypse Horseman' or 'Four Horsemen', Possessor gains +150,000 to all stats and becomes Immune to individuals below Level 79 if possessor possesses at least three allies who possess a Constant Effect named either 'Apocalypse Horseman' or 'Four Horsemen', Constant Effect
Apocalypse By Pestilence- Possessor may choose for possessor's allies abilities named 'Apocalypse' to gain '100% may inflict Plague' and/or 'may gain the element Acid', Constant Effect
Disease Master- Possessor suffers no negative effects from the status effect Diseased, Constant Effect
Plague Master- Possessor suffers no negative effects from the status effect Plague, Constant Effect
Status Grandmaster- Possessor ignores the Immunities to status effects of individuals below Level 90, Constant Effect
Plague Aura- Possessor has a 100% chance of afflicting each opponent with Plague and a 200% chance of afflicting each opponent with Disease at the start of every round, Constant Effect
Add Disease- Possessor's actions may gain 'Inflicts Disease', Constant Effect
Holds Power Over One Fourth of the World- Individuals below Level (25 * the number of possessor's allies, counting possessor, who possess an ability named 'Holds Power Over One Fourth of the World' to a max of Level 100) have a (25 * the number of possessor's allies, counting possessor, who possess an ability named 'Holds Power Over One Fourth of the World' to a max 100 percent)% chance of failing to create, destroy, alter, attach effects to, remove effects from, or alter effects on Zones, Terrains, and Phantom Terrains without possessor's permission, Constant Effect
Incurable Pestilence- Status effects with possessor as a source may not be cured by individuals below Level 100 while possessor is alive, Status effects with possessor as a source possess no per-round auto-recover chance, Constant Effect
End of Days- Opponents of possessor below Level 100 may not summon while possessor is present, Opponents of possessor below Level 100 may not apply buffs to targets, Constant Effect
Overwhelming Powers- Possessor may ignore up to 8 High Arts of opponents, Hierarchical Effect
Abilities-
Bow of Pestilence- 250,000 Damage, 100% inflicts Plague, Darkness or Acid or Air or Physical or Fate or Destruction, 0 MP
World-Travelling Steed- Caster exits caster's current battle and enters another active battle in the same thread unless an individual above Level 99 in either battle objects, Spatial & Fate, 500,000 MP
Arrow Rain- 20,000 Damage, 100% inflicts Plague, 10 hits against 100, Darkness or Acid or Air or Physical or Fate or Destruction, 2,500,000 MP
Pestilent Cloud- 100,000 Damage, 100% inflicts Plague, this action repeats itself at the start of each round, with a max of 5 such attacks repeating each round per caster, 1 hit against 100,000,000, Acid & Air or Darkness & Air or Darkness & Acid, 1,000,000 MP
Apocalypse- 440,000 Damage, 100% inflicts Plague, 1 hit against 100,000,000,000, Destruction & Fate & Acid, 10,000,000 MP
Drops-
1,353,750 Gold
135,375 XP
50% Fiend Essence- (Item, Material, Darkness, 100,000,000 Gold)
20% Apocalypse- (Spell, Other: Catastrophe Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness, 940,000 MP, 210,000,000 Gold) +440,000 Magical Attack, 30% inflicts Plague, 30% inflicts Dominion, 30% inflicts Devestated, 30% inflicts Smited, 30% inflicts Instant Death, deals 1/2 Damage, 1 hit against 5,000,000, 150% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 60 or greater
20% Bow of Pestilience- (Weaponx2, Bow, Darkness & Acid, 270,000,000 Gold) +540,000 Ranged Attack, +500,000 AGI, +500,000 CON, +500,000 SPI, 60% inflicts Plague, 30% Plague Resistance, Wielder must be Level 40 or greater
5% Mass Greater Plague- (Spell, Dark Magic, Darkness & Acid, 800,000 MP, 200,000,000 Gold) 30% inflicts Plague, 1 hit against 100, Caster must be Level 40 or greater
5% Mass Greater Plague (2)- (Spell, Biomancy, Darkness & Acid, 800,000 MP, 200,000,000 Gold) 30% inflicts Plague, 1 hit against 100, Caster must be Level 40 or greater
!Requiem Beast
Level 95, Elite
Animal, Universe
HP- 80,000,000
MP- 80,000,000
STR- 200,000
AGI- 100,000
CON- 100,000
MIN- 100,000
SPI- 200,000
XP- 0
Defense- 90,000
Defense against Stat Damage- 12,000
Critical Chance- 200%
Resilience- 200%
To Hit- 300%
Dodge- 200%
Resistances and Immunities- Reflects Destruction, Absorbs Glory, Absorbs Fate, Time Immunity, 99% Base Element Resistance, Immune to Minor and Moderate Status Effects, 20% Major Status Effect Resistance
Prime Attribute- Spirit + Strength
Constant Effects-
Behold the Glory at the World's End- At the start of each round, possessor chooses one target that is below Level 99 and not either Glory element or a deity, Said target may not act during that round, Possessor deals 1,000,000 Flat Universe element Damage to all opponents at the start of each round, Constant Effect
Requiem Conductor- Possessor's allies always obtain death attacks, Possessor's allies are considered to have an amount of MP equal to their Natural Max MP when conducting death attacks, Possessor may choose for possessor's opponents to obtain death attacks, Possessor controls all decisions made as part of death attack actions, Constant Effect
This is the Way the World Ends- Possessor possesses a value called Apocalypse Counter, Said value begins at 0, At the start of each round, said value increments by 5, At the start of each round, possessor may summon one individual from the Enemy List that is a Level equal to each number less than 100 that is below possessor's Apocalypse Counter, immediately inflicting Instant Death on said summons after summoning them, If said value reaches 100 or greater, possessor immediately defeats all opponents below Level 100 in all battles in said thread, Constant Effect
Descends from Beyond- Possessor may not be targetted by opponents before the beginning of possessor's first action per thread (with possessor choosing to skip said action counting as possessor's first action for purposes of this effect), Constant Effect
No Time At the End Of Time- Each of possessor's opponents may not take more than 3 actions per round, Constant Effect
Finality- Events that occur in battles that involve possessor may not be rewound or undone by individuals below Level 100, Individuals killed by possessor may not be resurrected by sources below Level 100, Constant Effect
Last Terror- Possessor is immune to sources below level 59, Possessor takes 1/20 Damage from sources below Level 80, Constant Effect
Inevitable Doomsday- Possessor gains an additional number of actions per round equal to the round's number, to a max of 20 such actions, Constant Effect
Endbeast- Possessor gains +50,000 to all stats, possessor gains +100% Critical, Possessor gains +100% To Hit, The Damage values of possessor's abilities are increased by 150,000 points, possessor regenerates 4,000,000 HP and 2,000,000 MP at the start of every round, Constant Effect
Fated Slayer- If any of possessor's opponents possess the ability 'Destiny Weaver' at any point, possessor loses the ability 'High Art of Descruction: Killing Strikes' for the remainder of the thread, Constant Effect
High Art of Destruction: Killing Strikes- Possessor deals an additional amount of damage with all attacks equal to the Max HP of each target to said target, Possessor pierces all Defense, High Art
High Art of Destruction: Terminus Echo- Individuals killed by possessor are removed from the thread they are in at the end of the round (regardless of whether they remain dead), High Art
Accrued Resistances- Possessor gains Immunity to 5 Major status effects and 95% Resistance to 4 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Gaze of Absolute Judgment- Deals 1,500,000 Flat Universe element Damage, Inflicts Smited, Universe, 0 MP
Ruin Claw- 150,000 Damage, Damage dealt by this attack cannot be healed or regenerated by individuals below Level 100, May inflict Wounded, 50% inflicts Devestated, Pierces 700,000 Defense, Destruction, 0 MP
Thousand-Color Flames- 200,000 Damage, 1 hit against 1,000, This action may be any combination of base elements and nonbase elements that are not listed as Tier 3 or greater, 0 MP
Unmaking Howl- All debuffs, buffs, and summons with sources that are opponents of possessor that are below Level 100 are removed, Destruction & Sonic, 6,000,000 MP
Unfurled Glory- Target may not act if below Level 99 and not either Glory element or a deity, Glory, 8,000,000 MP
Final Song- Targets may not spend actions to active abilities whose name includes 'Overcrash', 1 hit against 200, Time & Glory & Sonic, 20,000,000 MP
Ending Verse- The current round ends, Time & Fate & Sonic, 8,000,000 MP
Rip Apart Mana Pattern- 300,000 Damage, Target loses 5 abilities chosen by caster until the end of the thread as a debuff that stacks 200 times, Mystic & Destruction, 6,000,000 MP
Drops-
1,500,000 Gold
90,250 XP
100% Requiem for the World- (Weapon, Instrument, Sonic & Destruction & Fate, 500,000,000 Gold) +500,000 Magical Attack, +500,000 CON, +500,000 SPI, Individuals killed by wielder may not be resurrected by lower Level sources below Level 100, Wielder may, once per thread, perform a Death Attack, Wielder must be Level 59 or greater
Typhon
Level 95
Monster, Destruction
HP- 27,000,000
MP- 27,000,000
STR- 165,500
AGI- 126,000
CON- 161,800
MIN- 142,900
SPI- 158,000
XP- 0
Defense- 78,000
Defense against Stat Damage- 7,600
Critical Chance- 180%
Resilience- 165%
To Hit- 280%
Dodge- 135%
Resistances and Immunities- 99% Destruction Resistance, 80% Base Element Resistance (Excluding Electrical), 50% Life Weakness, Immune to Minor and Moderate Status Effects, 60% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Hundred Dragon Heads- Possessor gains the subtype Dragon and an additional action each round, Constant Effect
Ageless and Undying- Possessor is Immune to individuals below Level 40, Possessor gains Fatigued: Elderly Immunity, Possessor gains +27,000,000 HP, Constant Effect
Huge- Possessor gains +165,000 STR, +165,000 CON, +13,500,000 HP, and may choose to count as up to 50 individuals in possessor's row for row-order-purposes, Constant Effect
Father of Boiling Winds- Possessor may deal 1,300,000 Flat Damage that is any combination of the elements Air, Fire, Darkness, and Fury to each opponent at the start of each round, Constant Effect
Lord of Vengeful Weathers- Possessor is immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 95, Constant Effect
Wrathful- Possessor deals 300,000 additional Damage, Constant Effect
Vengeance- Possessor deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of possessor's allies either on the current round or the previous round, Constant Effect
Overwhelming Powers- Possessor may ignore up to 8 High Arts of opponents, Hierarchical Effect
Abilities-
Crushing Grasp- 190,000 Damage, 19,000 CON Damage, -190,000 Defense, All of target's equipped non-unique Armors and Accessories worth below 100,000,000 Gold break, stacks 5 times, Physical or Destruction or Physical & Destruction, 0 MP
Countless Maws- 150,000 Damage, Deals HP Drain, 3 hits against 50,000,000, Physical, 0 MP
Coil- 105,000 Damage, Target, if target is either below Level 80 or is both below Level 99 and has lower Strength than caster, loses its next action, 400% inflicts Paralyzed, Physical, 0 MP
Gaze of Destroying Fire- 205,000 Damage, Removes up to 5 buffs from sources below Level 99 from target, Target, as a non-stacking effect, loses 1 buff from a source below Level 99 at the start of each round, Fire & Destruction, 1,480,000 MP
Tongues of Darkness- 170,000 Damage, 2 bonus hits divided among 3, Darkness, 664,000 MP
Hundred Thousand Wings- 100,000 Damage, Caster gains +100,000 AGI and +100,000 Defense, 1 hit against 100,000, stacks 5 times, Air or Air & Physical, 9,000,000 MP
Burst Forth- 78,000 Damage, Caster may target up to 100,000 targets in any one battlespace, Deals double damage with individuals with a deity effect, Caster may target entities in other battlespaces with this action, Caster moves to any battlespace that caster targets with this action unless an entity of Level 100 or greater in the battlespace caster is in or the battlespace caster would be entering objects, Caster is cured of all major status effects from sources below Level 95, Possessor may take this action while afflicted with Petrified, Fire & Earth & Fury, 4,000,000 MP
Tear Out Sinews- 300,000 Damage, 30,000 CON Damage, 350% inflicts Wounded: Maimed, Target loses 3 equipment slots of caster's choosing if Level 96 or lower, Target cannot provide individuals with Worshipper Benefits, Physical & Destruction, 6,000,000 MP
Stolen Lightning- 280,000 Damage, 75% inflicts Smitten, Electrical, 1 hit against 50, 3,000,000 MP
Call Eclipse- Caster removes all zones created by sources below Level 95, Caster creates a Zone of Darkness and attaches a non-stacking effect to it that causes all entities in said zone who are not Umbrals and who are opponents of its creator to obtain -35,000 to all stats as well as making said entities, if said entities are Level 95 or lower, unable to place buffs on individuals, Darkness or Darkness & Magic or Darkness & Astral, 13,000,000 MP
Ruinous Eruption- 99,999 Damage, -9,999 to all stats, Individuals killed by this action cannot be resurrected by individuals below Level 95 who are not 5 or more Levels greater than caster, 1 hit against 1,000,000,000, stacks 3 times, Destruction or Destruction & Fire & Earth, 2,000,000 MP
Drops-
180,000 Gold
90,250 XP
50% Tome of Esoteric Monsters- (Item, Antiquity, Earth & Darkness & Magic, 75,000 Gold)
20% Titan Fetters- (Accessory, Wristwear, Earth & Glory, 150,000,000 Gold) Wielder obtains +300,000 to all stats, Wielder ignores the Resistances and Immunities of individuals below Level 60, Wielder's actions gain a non-stacking 25% chance of ignoring the Resistances and Immunities of individuals below Level 80, Wielder is afflicted with Petrified at the start of each round and when this item is equipped, This item may not be unequipped during threads by individuals below Level 90, Wielder must be Level 60 or greater
20% Ancient Fury- (Item, Material, Fire & Destruction & Fury, 150,000,000 Gold)
9% Typhon's Fury- (Weapon, Force, Fury, 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, Wielder, as a non-stacking effect, deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of wielder's unique allies who have not been resurrected either on the current round or the round prior to the current round, Wielder must be Level 40 or greater
1% Annihilation- (Spell, Dark Magic, Destruction, 400,000 MP, 200,000,000 Gold) +200,000 Magical Attack, Individuals killed by this action cannot be resurrected by individuals below Level 95 who are not 5 or more Levels greater than caster, Caster must be Level 40 or greater
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Re: Enemy List
Level 96
Behemoth
Level 96
Animal, Physical
HP- 25,000,000
MP- 6,000,000
STR- 200,000
AGI- 40,000
CON- 85,000
MIN- 20,000
SPI- 20,000
XP- 0
Defense- 55,000
Defense against Stat Damage- 4,000
Critical Chance- 140%
Resilience- 130%
To Hit- 190%
Dodge- 50%
Resistances and Immunities- Physical Immunity, 80% Base Element Resistance, Animal Immunity, 50% Divine Magic Weakness, Immune to Minor and Moderate Status Effects, 90% Major Status Effect Resistance
Prime Attribute- (Strength + Strength) or (Strength + Constitution)
Constant Effects-
Great Beast of the Earth- Possessor is Immune to individuals below Level 40, Constant Effect
Slayable Only Through Divine Power- Possessor is Immune to individuals below Level 80 who do not possess either a Deity Effect or Worshipper Benefits, Constant Effect
Unfaltering- No action from a source below Level 80 may deal more than 1/20 of possessor's Max HP worth of Damage to possessor, Constant Effect
Lord of All the Beasts of the Earth- Possessor may control the decisions of all Animals below level 80, Constant Effect
Invincible- Whenever possessor would be dealt Damage by a source below Level 99, possessor has a 25% chance of not being dealt said Damage, Possessor may choose to count as up to 50,000 individuals in its row for row-order purposes, Constant Effect
Massive- Possessor gains +100,000 STR, +50,000 CON, and +10,000,000 HP, Constant Effect
Hyperdurable- Possessor gains +50,000 CON, +50,000 Defense, and +10,000,000 HP, Constant Effect
Regenerates- Possessor regenerates 2,000,000 HP at the start of each round, Constant Effect
Shrug Off the Greatest Blows- Possessor may, up to three times per thread, choose to be unaffected by an offensive action from a source below Level 85, Constant Effect
None May Escape the End of Days- Individuals below Level 99 may not leave battle, Individuals below Level 99 may not alter the round number of battle or reset battle to an earlier state, Constant Effect
Overwhelm- Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 80, Constant Effect
Overwhelming Powers- Possessor may ignore up to 9 High Arts of opponents, Hierarchical Effect
Abilities-
Behemoth Maw- 90,000 Damage, Deals HP Drain, Physical or Earth, 0 MP
Nation-Breaking Stampede- 65,000 Damage, deals full Damage to individuals below Level 100 in the back row, deals double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Earth or Physical or Earth & Physical, 100,000 MP
Raze the Earth- 5,000 Damage, destroys all Zones, Terrains, and Phantom Terrains, 1 hit against 5,000,000, Physical or Earth, 500,000 MP
Summon Animals- Caster summons up to 200 Animals below Level 80 that are normally fightable for drops on the Enemy List, these summons may not summon, Max 2,000 summoned, Earth, 1,000,000 MP
Recover- 5,000,000 Damage, Heals HP, affects Caster only, Life, 100,000 MP
Drops-
500,000 Gold
48,000 XP
50% Behemoth Steak- (Consumable, Food, Earth, 1 Charge, 5,000,000 Gold) Heals 5,000,000 HP
29% Behemoth Mail- (Armor, Heavy Armor, Physical & Earth, 85,000,000 Gold) +85,000 Defense, +85,000 STR, +85,000 CON, +850,000 HP, 146% Resilience, Wearer must be Level 40 or greater
20% Control Animals- (Spell, Enchantment, Earth, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Animal that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
1% Endfeast- (Spell, Other: Culinary Arts, Earth & Air & Water, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Heals, Heals 10,000 Stat Damage from each stat, cures all minor and moderate negative status effects, +10,000 to all stats, 1 hit against 50, does not stack, Caster must be Level 40 or greater
!Dreaming Wonderland
Level 96, Elite
Large Structure, Dream & Wonder
HP- 650,000,000
MP- 65,000,000
STR- 100,000
AGI- 100,000
CON- 100,000
MIN- 200,000
SPI- 200,000
XP- 0
Defense- 100,000
Defense against Stat Damage- 10,000
Critical Chance- 190%
Resilience- 750%
To Hit- 390%
Dodge- 20%
Resistances and Immunities- Absorbs Dream, Absorbs Wonder, Absorbs Air, Absorbs Water, Absorbs Magic, Absorbs Hope, Reflects Glory, Physical Immunity, Whimsy Immunity, 99% Base Element Resistance, 100% Agony Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity, 95% Major Status Effect Resistance
Prime Attribute- Spirit + Mind
Constant Effects-
Worldblood- Whenever possessor is dealt Damage, possessor may summon up to 200 entities from the Enemy List that are normally fightable for drops whose total HP is below or equal to the quantity of Damage possessor was dealt, Max 200,000 summoned, This effect may not summon Agony-element entities, Fiends, Horrors, Darkspawn, or Null-element entities, Constant Effect
Reality Control- Possessor controls the decisions of individuals below Level 60, Possessor may cancel the replication of abilities possessed by entities below Level 60 that are on the Enemy List, Possessor has a 25% chance of controlling each action of each opponent below Level 95, Constant Effect
Wondrous Beyond Comprehension- Possessor is Immune to individuals below Level 60, Possessor deals 50,000 Flat Wonder element MIN Damage to each opponent that targets it with an offensive action at the end of each such action, Constant Effect
Full of Tasty Cake- Possessor's allies obtain +5,000 to all stats and regenerate 50,000,000 HP and 1,000,000 MP at the start of each round, Constant Effect
Whee and Suchlike- Whenever possessor or one of possessor's allies would be afflicted with a negative status effect by a lower-Level source, said individual is afflicted with a minor or moderate positive status effect of possessor's choice instead, Constant Effect
Each Game Seems to Last Forever- Individuals below Level 100 may not take more than 1 action in a round, Possessor may not be forced to skip actions, Constant Effect
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
High Art of Invincibility: Endless Vitality- Possessor has 100x possessor’s listed Max HP, Possessor cannot take more than 1% of possessor’s Max HP in damage from a single action, High Art
Accrued Resistances- Possessor gains Immunity to 5 Major status effects and 95% Resistance to 4 non-standard, non-Universe elements (excluding Agony), said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Balloon Ring- 3,500,000 Flat Wonder element SPI Healing, +100,000 SPI, 25% inflicts Vanished, Wonder, 0 MP
All Things Bright and Joyous- Caster replicates an ability performable by an entity below Level 80 on the Enemy List that is normally fightable for drops as though as copy of said entity were performing said action or as though possessor were performing said action, this action cannot replicate actions of Agony-element entities, Fiends, Horrors, Darkspawn, or Null-element entities, Wonder or Dream or Dream & Wonder, 0 MP
Carnival of Wonder- Caster creates a Zone of Wonder and attaches an effect to it that does not stack and causes caster, whenever a buff or debuff would be applied by a source below Level 100 to an individual inside said Zone, to be able to choose any buff that could be applied to the target of said buff by an action performable by an entity on the Enemy List that is below Level 80 and normally fightable for drops and replace the buff or debuff in question with a copy of said buff (with said buff counting as coming from a source that is the entity on the enemy list that could apply it, but the 'replacement' portion of the effect counting as coming from caster), Wonder, 32,500,000 MP
New Day's Dawn- Caster and all of caster's allies are dealt 1,000,000,000 Flat Hope element HP Healing, are cured of all debuffs and negative status effects from sources below Level 90, and may choose to obtain a buff that prevents their opponents from ending rounds before the normal time said rounds would be ended, Hope & Time, 3,250,000 MP
Grand Festival- Inflicts Dominion, +100,000 to all stats, this action targets up to one non-summon and all opposing summons, Dream or Wonder or Dream & Wonder, 3,250,000 MP
Jovial Dreamstorm- 150,000 Damage, May Heal, 9,600% inflicts Confusion: Overwhelmed by Laughter, 50% caster may choose for targets below Level 80 to lose their next action, 1 hit against 500,000,000,000, Any combination of (Dream, Wonder, Water, Whimsy, and Air), 3,250,000 MP
Drops-
2,000,000 Gold
192,000 XP
100% Dreams of a Wonderland- (Spell, Psychic Power, Dream & Wonder, 50,000,000 MP, 500,000,000 Gold) +500,000 Magical Attack, Heals, Cures 1 debuff and 1 negative status effect each from a source below Level 95, 1 hit against 5,000, Immediately after this action, caster may choose to replicate the effect of any ability performable by a non-Agony-element, non-Null-element, non-Horror, non-Darkspawn, non-Fiend entity on the enemy list that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Caster must be Level 60 or greater and must be Dream or Wonder element
Finite Ouroboros
Level 96
Dragon, Spatial
HP- 19,500,000
MP- 19,500,000
STR- 75,000
AGI- 75,000
CON- 75,000
MIN- 75,000
SPI- 75,000
XP- 0
Defense- 45,000
Defense against Stat Damage- 4,500
Critical Chance- 120%
Resilience- 120%
To Hit- 220%
Dodge- 120%
Resistances and Immunities- Absorbs Spatial, Absorbs Time, 95% Base Element Resistance, Instant Death Immunity, 384% Minor Status Effect Resistance, 192% Moderate Status Effect Resistance, 45% Major Status Effect Resistance, Dragon Traits
Prime Attribute- Two Highest Stats
Constant Effects-
Dragon Which Consumes Itself- Possessor Absorbs Dragons, Constant Effect
Incomplete Infinity Circuit- Possessor regenerates 19,500,000 HP and 19,500,000 MP at the start of each round, Possessor is cured of all debuffs and negative status effects from sources below Level 99 at the start of each round, Possessor resurrects itself at the start of each round, Constant Effect
Boundless Travel- Possessor may, at the start or end of each round, enter any battlespace that is part of the same battle so long as no entity of Level 100 or greater in either the battlespace possessor is leaving or the battlespace possessor is entering objects, Constant Effect
Wurm Seemingly Without End- Possessor obtains +19,500,000 HP, +19,500,000 MP, +35,000 to all stats, and +90,000 to all of possessor's abilities Damage values at the start of each round as a buff that stacks 200 times, Constant Effect
Impossible Beast- Possessor gains +35,000 to all stats and is Immune to individuals below Level 60, Constant Effect
Abilities-
Consume- 110,000 Damage, Deals HP Drain, Physical or Time or Spatial or Astral, 0 MP
Overwhelming Magic- 95,000 Damage, 50% may unsummon target if target is below Level 100, 50% removes each buff on target that comes from a source below Level 100, 50% removes each buff or debuff with target as a source if target is below Level 100, Magic or Mystic, 0 MP
Eternal Roar- 90,000 Damage, Removes all buffs from sources below Level 95 from targets, This action repeats itself at the start of every round as an effect that cannot repeat this action more than once per round, 1 hit against 200,000, Spatial or Time or Sonic, 0 MP
Spacequake- 130,000 Damage, Caster may destroy one battlespace created by a source below Level 99 that is not the main battlespace of the battle, moving all individuals in it into the main battlespace, 500% inflicts Fatigued: Stun, Caster may move targets to the front row or the back row, 1 hit against 50,000,000, Spatial, 19,500,000 MP
Rift Gate- Caster may enter another battlespace in the same battle so long as no individual above Level 99 in either the battlespace caster is leaving or the battlespace caster is entering objects, Caster may summon up to 20 individuals below Level 80 from the Enemy List that are normally fightable for drops, Max 200 summoned, Spatial, 19,500,000 MP
Blaze of Glory- Target summon of caster gains +250,000 to all stats, gains an additional action immediately after this action, and is unsummoned at the end of the round, Glory, 19,500,000 MP
Allsmite- 250,000 Damage, 80% inflicts Smitten, 1 hit against each opponent, Universe or Glory & Mystic & Spatial, 78,000,000 MP
Drops-
960,000 Gold
96,000 XP
80% Droplet of Semiinfinity- (Item, Antiquity, Spatial & Time, 200,000,000 Gold)
10% Infinite Dragon's Sword- (Weapon, Sword, Glory & Spatial & Time, 300,000,000 Gold) +300,000 Melee Attack, +300,000 Magical Attack, +300,000 to all stats, Wielder is resurrected at the start of each round if killed by a source below Level 70, Wielder regenerates 3,000,000 HP and MP at the start of each round, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater
10% Ouroboros Mail- (Armor, Light Armor, Glory & Spatial & Time, 300,000,000 Gold) +300,000 Defense, +300,000 to all stats, 30% Dragon Resistance, Wielder is resurrected at the start of each round if killed by a source below Level 70, Wielder regenerates 3,000,000 HP and MP at the start of each round, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater
Horseman of Famine
Level 96
Fiend, Darkness & Earth
HP- 31,000,000
MP- 31,000,000
STR- 103,000
AGI- 99,000
CON- 95,000
MIN- 115,000
SPI- 118,000
XP- 0
Defense- 78,000
Defense against Stat Damage- 22,000
Critical Chance- 250%
Resilience- 256%
To Hit- 410%
Dodge- 263%
Resistances and Immunities- Darkness Immunity, Earth Immunity, Fate Immunity, Destruction Immunity, 99% Base Element Resistance, 50% Life Weakness, 50% Fortune Weakness, Immune to Minor and Moderate Status Effects, 127% Major Status Effect Resistance
Prime Attribute- Strength + Constitution
Constant Effects-
Apocalypse Horseman- Possessor is Immune to individuals below Level 60, Possessor gains 3 additional actions per round, Possessor may choose at the start of a thread to gain the 'Steed' subtype, Constant Effect
Four Horsemen- Possessor is Immune to individuals below Level 69 if any of possessor's allies possesses a Constant Effect named 'Apocalypse Horseman' or 'Four Horsemen', Possessor gains +180,000 to all stats and becomes Immune to individuals below Level 80 if possessor possesses at least three allies who possess a Constant Effect named either 'Apocalypse Horseman' or 'Four Horsemen', Constant Effect
Apocalypse By Famine- Possessor may choose for possessor's allies abilities named 'Apocalypse' to gain 'may deal Drain', '100% may inflict Venom: Essence Consumption', and/or 'may gain the element Earth', Constant Effect
Starvation Master- Possessor suffers no negative effects from the status effect Fatigued: Starvation or Fatigued: Dehydration, Constant Effect
Venom Master- Possessor suffers no negative effects from the status effect Venom, Constant Effect
Status Grandmaster- Possessor ignores the Immunities to status effects of individuals below Level 90, Constant Effect
Famine Aura- Possessor and possessor's allies may deal Drain, may deal 20,000 (optionally additional) Flat Destruction element CON Damage with any of their attacks, and gain +45,000 Defense against Stat Damage as an effect that stacks 5 times, Constant Effect
Add Starvation- Possessor's actions may gain 'Inflicts Fatigued: Starvation', Constant Effect
Holds Power Over One Fourth of the World- Individuals below Level (25 * the number of possessor's allies, counting possessor, who possess an ability named 'Holds Power Over One Fourth of the World' to a max of Level 100) have a (25 * the number of possessor's allies, counting possessor, who possess an ability named 'Holds Power Over One Fourth of the World' to a max 100 percent)% chance of failing to create, destroy, alter, attach effects to, remove effects from, or alter effects on Zones, Terrains, and Phantom Terrains without possessor's permission, Constant Effect
The Hungering- Damage dealt by opponents of possessor that are below Level 90 that is not Drain is set to 0, Constant Effect
Consuming All- Half of the healing that would be provided to possessor's opponents by Drain is instead applied to possessor, Constant Effect
End of Days- Opponents of possessor below Level 100 may not summon while possessor is present, Opponents of possessor below Level 100 may not apply buffs to targets, Constant Effect
High Art of Destruction: Killing Strikes- Possessor deals an additional amount of damage with all attacks equal to the Max HP of each target to said target, Possessor pierces all Defense, High Art
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Hand of Famine- 220,000 Damage, 40,000 CON Damage, -10,000 CON, Inflicts Fatigued: Starvation, Inflicts Fatigued: Dehydration, Earth or Destruction or Fate, 0 MP
World-Travelling Steed- Caster exits caster's current battle and enters another active battle in the same thread unless an individual above Level 99 in either battle objects, Spatial & Fate, 1,500,000 MP
Scales of Famine- Caster exchanges the quantities of Damage (optionally including MP Damage and Stat Damage from any combination of stats) present on two individuals below Level 99, Earth & Destruction, 1,800,000 MP
World-Choking Malnourishment- Caster obtains a non-stacking buff that causes summons of possessor's opponents, when summoned, obtain a debuff that stacks 5 times that provides -25,000 to all stats and cannot be removed by individuals below Level 99, Acid or Void, 2,000,000 MP
Feasts Gone Rotten- All buffs applied to targets by Food and Drink consumables have their stat, HP, MP, and Defense boosts converted into equal-but-opposite penalties, have the rest of their text removed, and become debuffs, Targets cannot be positively affected by Food or Drink consumables, 1 hit against 100,000,000, Acid & Destruction & Fate & Void, 1,000,000 MP
Apocalypse- 800,000 Damage, 100% inflicts Venom: Essence Consumption, may deal Drain, 1 hit against 100,000,000,000, Destruction & Fate & Earth, 7,000,000 MP
Drops-
2,000,000 Gold
144,000 XP
50% Fiend Essence- (Item, Material, Darkness, 100,000,000 Gold)
20% Apocalypse- (Spell, Other: Catastrophe Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness, 940,000 MP, 210,000,000 Gold) +440,000 Magical Attack, 30% inflicts Plague, 30% inflicts Dominion, 30% inflicts Devestated, 30% inflicts Smited, 30% inflicts Instant Death, deals 1/2 Damage, 1 hit against 5,000,000, 150% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 60 or greater
20% Grain of Famine- (Consumable, Food, Destruction & Earth, 1 Charge, 350,000,000 Gold) All buffs applied to targets by Food and Drink consumables have their stat, HP, MP, and Defense boosts converted into equal-but-opposite penalties (to a max of 1,000,000 points of conversion per stat and for Defense and 100,000,000 points of conversion for HP and MP), have the rest of their text removed, and become debuffs, Target cannot be positively affected by Food or Drink consumables
5% Scales of Famine- (Weapon, Deadly Item, Void & Destruction & Fate, 400,000,000 Gold) +400,000 Magical Attack, +400,000 CON, Wielder's 'Melee Attack' actions may deal Gold Damage, Wielder's 'Magical Attack' actions may switch the quantities of Damage (optionally including MP Damage and Stat Damage from any combination of stats) present on target and another chosen individual, provided that each of said two individuals is either below Level 95 or is willing, Wielder must be Level 60 or greater
5% Horn of Famine- (Weapon, Instrument, Void & Destruction & Fate, 400,000,000 Gold) +400,000 Magical Attack, +400,000 CON, +400,000 SPI, 600% inflicts Fatigued: Starvation, 600% inflicts Fatigued: Dehydration, 40,000 CON Damage, 25% inflicts Venom: Essence Consumption, Fatigued Immunity, Wielder must be Level 60 or greater
Behemoth
Level 96
Animal, Physical
HP- 25,000,000
MP- 6,000,000
STR- 200,000
AGI- 40,000
CON- 85,000
MIN- 20,000
SPI- 20,000
XP- 0
Defense- 55,000
Defense against Stat Damage- 4,000
Critical Chance- 140%
Resilience- 130%
To Hit- 190%
Dodge- 50%
Resistances and Immunities- Physical Immunity, 80% Base Element Resistance, Animal Immunity, 50% Divine Magic Weakness, Immune to Minor and Moderate Status Effects, 90% Major Status Effect Resistance
Prime Attribute- (Strength + Strength) or (Strength + Constitution)
Constant Effects-
Great Beast of the Earth- Possessor is Immune to individuals below Level 40, Constant Effect
Slayable Only Through Divine Power- Possessor is Immune to individuals below Level 80 who do not possess either a Deity Effect or Worshipper Benefits, Constant Effect
Unfaltering- No action from a source below Level 80 may deal more than 1/20 of possessor's Max HP worth of Damage to possessor, Constant Effect
Lord of All the Beasts of the Earth- Possessor may control the decisions of all Animals below level 80, Constant Effect
Invincible- Whenever possessor would be dealt Damage by a source below Level 99, possessor has a 25% chance of not being dealt said Damage, Possessor may choose to count as up to 50,000 individuals in its row for row-order purposes, Constant Effect
Massive- Possessor gains +100,000 STR, +50,000 CON, and +10,000,000 HP, Constant Effect
Hyperdurable- Possessor gains +50,000 CON, +50,000 Defense, and +10,000,000 HP, Constant Effect
Regenerates- Possessor regenerates 2,000,000 HP at the start of each round, Constant Effect
Shrug Off the Greatest Blows- Possessor may, up to three times per thread, choose to be unaffected by an offensive action from a source below Level 85, Constant Effect
None May Escape the End of Days- Individuals below Level 99 may not leave battle, Individuals below Level 99 may not alter the round number of battle or reset battle to an earlier state, Constant Effect
Overwhelm- Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 80, Constant Effect
Overwhelming Powers- Possessor may ignore up to 9 High Arts of opponents, Hierarchical Effect
Abilities-
Behemoth Maw- 90,000 Damage, Deals HP Drain, Physical or Earth, 0 MP
Nation-Breaking Stampede- 65,000 Damage, deals full Damage to individuals below Level 100 in the back row, deals double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Earth or Physical or Earth & Physical, 100,000 MP
Raze the Earth- 5,000 Damage, destroys all Zones, Terrains, and Phantom Terrains, 1 hit against 5,000,000, Physical or Earth, 500,000 MP
Summon Animals- Caster summons up to 200 Animals below Level 80 that are normally fightable for drops on the Enemy List, these summons may not summon, Max 2,000 summoned, Earth, 1,000,000 MP
Recover- 5,000,000 Damage, Heals HP, affects Caster only, Life, 100,000 MP
Drops-
500,000 Gold
48,000 XP
50% Behemoth Steak- (Consumable, Food, Earth, 1 Charge, 5,000,000 Gold) Heals 5,000,000 HP
29% Behemoth Mail- (Armor, Heavy Armor, Physical & Earth, 85,000,000 Gold) +85,000 Defense, +85,000 STR, +85,000 CON, +850,000 HP, 146% Resilience, Wearer must be Level 40 or greater
20% Control Animals- (Spell, Enchantment, Earth, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Animal that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
1% Endfeast- (Spell, Other: Culinary Arts, Earth & Air & Water, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Heals, Heals 10,000 Stat Damage from each stat, cures all minor and moderate negative status effects, +10,000 to all stats, 1 hit against 50, does not stack, Caster must be Level 40 or greater
!Dreaming Wonderland
Level 96, Elite
Large Structure, Dream & Wonder
HP- 650,000,000
MP- 65,000,000
STR- 100,000
AGI- 100,000
CON- 100,000
MIN- 200,000
SPI- 200,000
XP- 0
Defense- 100,000
Defense against Stat Damage- 10,000
Critical Chance- 190%
Resilience- 750%
To Hit- 390%
Dodge- 20%
Resistances and Immunities- Absorbs Dream, Absorbs Wonder, Absorbs Air, Absorbs Water, Absorbs Magic, Absorbs Hope, Reflects Glory, Physical Immunity, Whimsy Immunity, 99% Base Element Resistance, 100% Agony Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity, 95% Major Status Effect Resistance
Prime Attribute- Spirit + Mind
Constant Effects-
Worldblood- Whenever possessor is dealt Damage, possessor may summon up to 200 entities from the Enemy List that are normally fightable for drops whose total HP is below or equal to the quantity of Damage possessor was dealt, Max 200,000 summoned, This effect may not summon Agony-element entities, Fiends, Horrors, Darkspawn, or Null-element entities, Constant Effect
Reality Control- Possessor controls the decisions of individuals below Level 60, Possessor may cancel the replication of abilities possessed by entities below Level 60 that are on the Enemy List, Possessor has a 25% chance of controlling each action of each opponent below Level 95, Constant Effect
Wondrous Beyond Comprehension- Possessor is Immune to individuals below Level 60, Possessor deals 50,000 Flat Wonder element MIN Damage to each opponent that targets it with an offensive action at the end of each such action, Constant Effect
Full of Tasty Cake- Possessor's allies obtain +5,000 to all stats and regenerate 50,000,000 HP and 1,000,000 MP at the start of each round, Constant Effect
Whee and Suchlike- Whenever possessor or one of possessor's allies would be afflicted with a negative status effect by a lower-Level source, said individual is afflicted with a minor or moderate positive status effect of possessor's choice instead, Constant Effect
Each Game Seems to Last Forever- Individuals below Level 100 may not take more than 1 action in a round, Possessor may not be forced to skip actions, Constant Effect
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
High Art of Invincibility: Endless Vitality- Possessor has 100x possessor’s listed Max HP, Possessor cannot take more than 1% of possessor’s Max HP in damage from a single action, High Art
Accrued Resistances- Possessor gains Immunity to 5 Major status effects and 95% Resistance to 4 non-standard, non-Universe elements (excluding Agony), said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Balloon Ring- 3,500,000 Flat Wonder element SPI Healing, +100,000 SPI, 25% inflicts Vanished, Wonder, 0 MP
All Things Bright and Joyous- Caster replicates an ability performable by an entity below Level 80 on the Enemy List that is normally fightable for drops as though as copy of said entity were performing said action or as though possessor were performing said action, this action cannot replicate actions of Agony-element entities, Fiends, Horrors, Darkspawn, or Null-element entities, Wonder or Dream or Dream & Wonder, 0 MP
Carnival of Wonder- Caster creates a Zone of Wonder and attaches an effect to it that does not stack and causes caster, whenever a buff or debuff would be applied by a source below Level 100 to an individual inside said Zone, to be able to choose any buff that could be applied to the target of said buff by an action performable by an entity on the Enemy List that is below Level 80 and normally fightable for drops and replace the buff or debuff in question with a copy of said buff (with said buff counting as coming from a source that is the entity on the enemy list that could apply it, but the 'replacement' portion of the effect counting as coming from caster), Wonder, 32,500,000 MP
New Day's Dawn- Caster and all of caster's allies are dealt 1,000,000,000 Flat Hope element HP Healing, are cured of all debuffs and negative status effects from sources below Level 90, and may choose to obtain a buff that prevents their opponents from ending rounds before the normal time said rounds would be ended, Hope & Time, 3,250,000 MP
Grand Festival- Inflicts Dominion, +100,000 to all stats, this action targets up to one non-summon and all opposing summons, Dream or Wonder or Dream & Wonder, 3,250,000 MP
Jovial Dreamstorm- 150,000 Damage, May Heal, 9,600% inflicts Confusion: Overwhelmed by Laughter, 50% caster may choose for targets below Level 80 to lose their next action, 1 hit against 500,000,000,000, Any combination of (Dream, Wonder, Water, Whimsy, and Air), 3,250,000 MP
Drops-
2,000,000 Gold
192,000 XP
100% Dreams of a Wonderland- (Spell, Psychic Power, Dream & Wonder, 50,000,000 MP, 500,000,000 Gold) +500,000 Magical Attack, Heals, Cures 1 debuff and 1 negative status effect each from a source below Level 95, 1 hit against 5,000, Immediately after this action, caster may choose to replicate the effect of any ability performable by a non-Agony-element, non-Null-element, non-Horror, non-Darkspawn, non-Fiend entity on the enemy list that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Caster must be Level 60 or greater and must be Dream or Wonder element
Finite Ouroboros
Level 96
Dragon, Spatial
HP- 19,500,000
MP- 19,500,000
STR- 75,000
AGI- 75,000
CON- 75,000
MIN- 75,000
SPI- 75,000
XP- 0
Defense- 45,000
Defense against Stat Damage- 4,500
Critical Chance- 120%
Resilience- 120%
To Hit- 220%
Dodge- 120%
Resistances and Immunities- Absorbs Spatial, Absorbs Time, 95% Base Element Resistance, Instant Death Immunity, 384% Minor Status Effect Resistance, 192% Moderate Status Effect Resistance, 45% Major Status Effect Resistance, Dragon Traits
Prime Attribute- Two Highest Stats
Constant Effects-
Dragon Which Consumes Itself- Possessor Absorbs Dragons, Constant Effect
Incomplete Infinity Circuit- Possessor regenerates 19,500,000 HP and 19,500,000 MP at the start of each round, Possessor is cured of all debuffs and negative status effects from sources below Level 99 at the start of each round, Possessor resurrects itself at the start of each round, Constant Effect
Boundless Travel- Possessor may, at the start or end of each round, enter any battlespace that is part of the same battle so long as no entity of Level 100 or greater in either the battlespace possessor is leaving or the battlespace possessor is entering objects, Constant Effect
Wurm Seemingly Without End- Possessor obtains +19,500,000 HP, +19,500,000 MP, +35,000 to all stats, and +90,000 to all of possessor's abilities Damage values at the start of each round as a buff that stacks 200 times, Constant Effect
Impossible Beast- Possessor gains +35,000 to all stats and is Immune to individuals below Level 60, Constant Effect
Abilities-
Consume- 110,000 Damage, Deals HP Drain, Physical or Time or Spatial or Astral, 0 MP
Overwhelming Magic- 95,000 Damage, 50% may unsummon target if target is below Level 100, 50% removes each buff on target that comes from a source below Level 100, 50% removes each buff or debuff with target as a source if target is below Level 100, Magic or Mystic, 0 MP
Eternal Roar- 90,000 Damage, Removes all buffs from sources below Level 95 from targets, This action repeats itself at the start of every round as an effect that cannot repeat this action more than once per round, 1 hit against 200,000, Spatial or Time or Sonic, 0 MP
Spacequake- 130,000 Damage, Caster may destroy one battlespace created by a source below Level 99 that is not the main battlespace of the battle, moving all individuals in it into the main battlespace, 500% inflicts Fatigued: Stun, Caster may move targets to the front row or the back row, 1 hit against 50,000,000, Spatial, 19,500,000 MP
Rift Gate- Caster may enter another battlespace in the same battle so long as no individual above Level 99 in either the battlespace caster is leaving or the battlespace caster is entering objects, Caster may summon up to 20 individuals below Level 80 from the Enemy List that are normally fightable for drops, Max 200 summoned, Spatial, 19,500,000 MP
Blaze of Glory- Target summon of caster gains +250,000 to all stats, gains an additional action immediately after this action, and is unsummoned at the end of the round, Glory, 19,500,000 MP
Allsmite- 250,000 Damage, 80% inflicts Smitten, 1 hit against each opponent, Universe or Glory & Mystic & Spatial, 78,000,000 MP
Drops-
960,000 Gold
96,000 XP
80% Droplet of Semiinfinity- (Item, Antiquity, Spatial & Time, 200,000,000 Gold)
10% Infinite Dragon's Sword- (Weapon, Sword, Glory & Spatial & Time, 300,000,000 Gold) +300,000 Melee Attack, +300,000 Magical Attack, +300,000 to all stats, Wielder is resurrected at the start of each round if killed by a source below Level 70, Wielder regenerates 3,000,000 HP and MP at the start of each round, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater
10% Ouroboros Mail- (Armor, Light Armor, Glory & Spatial & Time, 300,000,000 Gold) +300,000 Defense, +300,000 to all stats, 30% Dragon Resistance, Wielder is resurrected at the start of each round if killed by a source below Level 70, Wielder regenerates 3,000,000 HP and MP at the start of each round, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater
Horseman of Famine
Level 96
Fiend, Darkness & Earth
HP- 31,000,000
MP- 31,000,000
STR- 103,000
AGI- 99,000
CON- 95,000
MIN- 115,000
SPI- 118,000
XP- 0
Defense- 78,000
Defense against Stat Damage- 22,000
Critical Chance- 250%
Resilience- 256%
To Hit- 410%
Dodge- 263%
Resistances and Immunities- Darkness Immunity, Earth Immunity, Fate Immunity, Destruction Immunity, 99% Base Element Resistance, 50% Life Weakness, 50% Fortune Weakness, Immune to Minor and Moderate Status Effects, 127% Major Status Effect Resistance
Prime Attribute- Strength + Constitution
Constant Effects-
Apocalypse Horseman- Possessor is Immune to individuals below Level 60, Possessor gains 3 additional actions per round, Possessor may choose at the start of a thread to gain the 'Steed' subtype, Constant Effect
Four Horsemen- Possessor is Immune to individuals below Level 69 if any of possessor's allies possesses a Constant Effect named 'Apocalypse Horseman' or 'Four Horsemen', Possessor gains +180,000 to all stats and becomes Immune to individuals below Level 80 if possessor possesses at least three allies who possess a Constant Effect named either 'Apocalypse Horseman' or 'Four Horsemen', Constant Effect
Apocalypse By Famine- Possessor may choose for possessor's allies abilities named 'Apocalypse' to gain 'may deal Drain', '100% may inflict Venom: Essence Consumption', and/or 'may gain the element Earth', Constant Effect
Starvation Master- Possessor suffers no negative effects from the status effect Fatigued: Starvation or Fatigued: Dehydration, Constant Effect
Venom Master- Possessor suffers no negative effects from the status effect Venom, Constant Effect
Status Grandmaster- Possessor ignores the Immunities to status effects of individuals below Level 90, Constant Effect
Famine Aura- Possessor and possessor's allies may deal Drain, may deal 20,000 (optionally additional) Flat Destruction element CON Damage with any of their attacks, and gain +45,000 Defense against Stat Damage as an effect that stacks 5 times, Constant Effect
Add Starvation- Possessor's actions may gain 'Inflicts Fatigued: Starvation', Constant Effect
Holds Power Over One Fourth of the World- Individuals below Level (25 * the number of possessor's allies, counting possessor, who possess an ability named 'Holds Power Over One Fourth of the World' to a max of Level 100) have a (25 * the number of possessor's allies, counting possessor, who possess an ability named 'Holds Power Over One Fourth of the World' to a max 100 percent)% chance of failing to create, destroy, alter, attach effects to, remove effects from, or alter effects on Zones, Terrains, and Phantom Terrains without possessor's permission, Constant Effect
The Hungering- Damage dealt by opponents of possessor that are below Level 90 that is not Drain is set to 0, Constant Effect
Consuming All- Half of the healing that would be provided to possessor's opponents by Drain is instead applied to possessor, Constant Effect
End of Days- Opponents of possessor below Level 100 may not summon while possessor is present, Opponents of possessor below Level 100 may not apply buffs to targets, Constant Effect
High Art of Destruction: Killing Strikes- Possessor deals an additional amount of damage with all attacks equal to the Max HP of each target to said target, Possessor pierces all Defense, High Art
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Hand of Famine- 220,000 Damage, 40,000 CON Damage, -10,000 CON, Inflicts Fatigued: Starvation, Inflicts Fatigued: Dehydration, Earth or Destruction or Fate, 0 MP
World-Travelling Steed- Caster exits caster's current battle and enters another active battle in the same thread unless an individual above Level 99 in either battle objects, Spatial & Fate, 1,500,000 MP
Scales of Famine- Caster exchanges the quantities of Damage (optionally including MP Damage and Stat Damage from any combination of stats) present on two individuals below Level 99, Earth & Destruction, 1,800,000 MP
World-Choking Malnourishment- Caster obtains a non-stacking buff that causes summons of possessor's opponents, when summoned, obtain a debuff that stacks 5 times that provides -25,000 to all stats and cannot be removed by individuals below Level 99, Acid or Void, 2,000,000 MP
Feasts Gone Rotten- All buffs applied to targets by Food and Drink consumables have their stat, HP, MP, and Defense boosts converted into equal-but-opposite penalties, have the rest of their text removed, and become debuffs, Targets cannot be positively affected by Food or Drink consumables, 1 hit against 100,000,000, Acid & Destruction & Fate & Void, 1,000,000 MP
Apocalypse- 800,000 Damage, 100% inflicts Venom: Essence Consumption, may deal Drain, 1 hit against 100,000,000,000, Destruction & Fate & Earth, 7,000,000 MP
Drops-
2,000,000 Gold
144,000 XP
50% Fiend Essence- (Item, Material, Darkness, 100,000,000 Gold)
20% Apocalypse- (Spell, Other: Catastrophe Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness, 940,000 MP, 210,000,000 Gold) +440,000 Magical Attack, 30% inflicts Plague, 30% inflicts Dominion, 30% inflicts Devestated, 30% inflicts Smited, 30% inflicts Instant Death, deals 1/2 Damage, 1 hit against 5,000,000, 150% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 60 or greater
20% Grain of Famine- (Consumable, Food, Destruction & Earth, 1 Charge, 350,000,000 Gold) All buffs applied to targets by Food and Drink consumables have their stat, HP, MP, and Defense boosts converted into equal-but-opposite penalties (to a max of 1,000,000 points of conversion per stat and for Defense and 100,000,000 points of conversion for HP and MP), have the rest of their text removed, and become debuffs, Target cannot be positively affected by Food or Drink consumables
5% Scales of Famine- (Weapon, Deadly Item, Void & Destruction & Fate, 400,000,000 Gold) +400,000 Magical Attack, +400,000 CON, Wielder's 'Melee Attack' actions may deal Gold Damage, Wielder's 'Magical Attack' actions may switch the quantities of Damage (optionally including MP Damage and Stat Damage from any combination of stats) present on target and another chosen individual, provided that each of said two individuals is either below Level 95 or is willing, Wielder must be Level 60 or greater
5% Horn of Famine- (Weapon, Instrument, Void & Destruction & Fate, 400,000,000 Gold) +400,000 Magical Attack, +400,000 CON, +400,000 SPI, 600% inflicts Fatigued: Starvation, 600% inflicts Fatigued: Dehydration, 40,000 CON Damage, 25% inflicts Venom: Essence Consumption, Fatigued Immunity, Wielder must be Level 60 or greater
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Re: Enemy List
Level 97
Abstract Leviathan
Level 97
Absrtact, Water
HP- 280,000,000
MP- 6,000,000
STR- 231,222
AGI- 38,222
CON- 115,222
MIN- 35,222
SPI- 45,222
XP- 0
Defense- 52,222
Defense against Stat Damage- 49,440
Critical Chance- 185%
Resilience- 156%
To Hit- 309%
Dodge- 54%
Resistances and Immunities- Physical Immunity, 80% Base Element Resistance, Aquatic Immunity, 50% Litigamancy Weakness, Poison Immunity, Drowning Immunity, Suffocation Immunity, Smitten Immunity, Instant Death Immunity, Crippled Immunity, Immune to Minor and Moderate Status Effects, 120% Major Status Effect Resistance
Prime Attribute- Constitution + Constitution
Constant Effects-
Great Beast of the C#- Possessor is Immune to individuals below Level 40, Possessor is Immune to Coded Beings and counts as possessing the ability 'Reality Coder', Constant Effect
It's Gonna Take One Heck of a Lawyer to Bring this Sucker Down- Possessor is Immune to individuals below Level 80 who do not possess the ability 'Litigamancer', the ability 'Adept Mace Training', 'High Judge', or the ability 'Prime Judge', Constant Effect
Unfaltering- No action from a source below Level 80 may deal more than 1/20 of possessor's Max HP worth of Damage to possessor, Constant Effect
Lord of All the Beasts of the Sea, See?- Possessor may control the decisions of all Aquatics and Abstracts below level 80, Possessor may, if no opponent of Level 98 or greater is present, choose to become the element Universe at the start of any round (remaining said element until the end of the round), with possessor's name gaining 'Mobster' at its start while said buff is in effect, Constant Effect
Invinceible- Whenever possessor would be dealt Damage by a source below Level 99, possessor has a 25% chance of not being dealt said Damage, Possessor may choose to count as up to 50,000 individuals in its row for row-order purposes, Possessor's name may not be changed to include 'Vince', Constant Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targeted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Hyperdurable- Possessor gains +100,000 CON, +250,000 Defense, and +350,000,000 HP, Constant Effect
Regenerates- Possessor regenerates 200,000,000 HP at the start of each round, Constant Effect
Shrug Off the Greatest Blows- Possessor may, up to three times per thread, choose to be unaffected by an offensive action from a source below Level 95, Constant Effect
None May Escape the End of Daze- Whenever an individual below Level 97 is cured of Confusion or Fatigued: Stun, possessor may choose to deal 2,317,888 Flat Physical element Damage to it, Constant Effect
Unfathomable Geometry-Body- Possessor gains +350,000,000 HP, Possessor gains +200% Dodge, and +200% Resilience against individuals who do not possess an ability or constant effect whose name includes 'Math', Constant Effect
Overwhelm- Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 80, Constant Effect
Overwhelming Powers- Possessor may ignore up to 9 High Arts of opponents, Hierarchical Effect
Abilities-
Leviathan Gulp- 35,553 Damage, target gains the subtype Drink until the end of the round if below Level 98, Deals HP Drain, 1 hit against 1,000,000, Physical or Water, 0 MP
Land-Swallowing Mouth-Tsunami- 44,444 Damage, deals HP Drain, inflicts Drowning, 100% may inflict Confusion or Confusion: Fear, deals full Damage to individuals below Level 100 in the back row, deals double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, 1 hit against 50,000,000, Chaos or Water & Physical, 154,156 MP
Wrathful Food- 59,995 Damage, destroys all Zones, Terrains, and Phantom Terrains, this action counts as being performed by a source whose subtypes are Food and Abstract, 1 hit against 500,000,000, Chaos or Rage, 251,235 MP
Summon Abstraquatics- Caster summons up to 200 Aquatics or Abstracts below Level 80 that are normally fightable for drops on the Enemy List, these summons, at the time of their summoning, gain the subtypes Abstract and Aquatic, Max 200,000 summoned, Water & Chaos, 1,000,000 MP
Recover- Caster regenerates 1,234,567,890 HP, Life, 1,234,567 MP
Pull Below- 100% inflicts Vanished on each opponent afflicted with Drowning, Water & Void, 231,312 MP
Drops-
1,050,000 Gold
97,000 Exp
50% Carnival Prize- (Item, Antiquity, Water, 80 Gold)
29% Leviathan's Mail- (Item, Antiquity, Water, 7,000,000 Gold)
19% Control Aquatics- (Spell, Enchantment, Water, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Aquatic that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
1% End Feast- (Spell, Anarchomancy, Earth & Air & Water, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, targets below Level 99 who are not 5 or more Levels greater than caster may not benefit from Food consumables, Caster must be Level 40 or greater
1% More than Just a Whale of a Problem- (Weapon, Force, Water & Physical & Chaos & Fury, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may become solely any combination of non-Universe elements that their targets are weak to, Wielder must be level 40 or greater
Horseman of War
Level 97
Fiend, Darkness & Fire
HP- 52,000,000
MP- 35,000,000
STR- 355,000
AGI- 313,000
CON- 319,000
MIN- 250,000
SPI- 264,000
XP- 0
Defense- 240,000
Defense against Stat Damage- 19,000
Critical Chance- 490%
Resilience- 425%
To Hit- 570%
Dodge- 425%
Resistances and Immunities- Darkness Immunity, Fire Immunity, Fate Immunity, Destruction Immunity, 99% Base Element Resistance, 50% Life Weakness, 50% Fortune Weakness, Immune to Minor and Moderate Status Effects, 127% Major Status Effect Resistance
Prime Attribute- Strength + Strength
Constant Effects-
Apocalypse Horseman- Possessor is Immune to individuals below Level 60, Possessor gains 3 additional actions per round, Possessor may choose at the start of a thread to gain the 'Steed' subtype, Constant Effect
Four Horsemen- Possessor is Immune to individuals below Level 69 if any of possessor's allies possesses a Constant Effect named 'Apocalypse Horseman' or 'Four Horsemen', Possessor gains +180,000 to all stats and becomes Immune to individuals below Level 80 if possessor possesses at least three allies who possess a Constant Effect named either 'Apocalypse Horseman' or 'Four Horsemen', Constant Effect
Apocalypse By War- Possessor may choose for possessor's allies abilities named 'Apocalypse' to gain 'may deal double Damage to targets below Level 99 (to a max of 50,000,000 additional points)', '100% may inflict Devastated', and/or 'may gain the element Fire', Constant Effect
Wounded Master- Possessor suffers no negative effects from the status effect Wounded, Constant Effect
Devastated Master- Possessor suffers no negative effects from the status effect Devastated, Constant Effect
Status Grandmaster- Possessor ignores the Immunities to status effects of individuals below Level 90, Constant Effect
War Aura- Possessor and possessor's allies gain +150,000 STR, +200% Critical, and deal 500,000 additional Damage as an effect that stacks 5 times, Constant Effect
Add Wounded- Possessor's actions may gain 'Inflicts Wounded', Constant Effect
Holds Power Over One Fourth of the World- Individuals below Level (25 * the number of possessor's allies, counting possessor, who possess an ability named 'Holds Power Over One Fourth of the World' to a max of Level 100) have a (25 * the number of possessor's allies, counting possessor, who possess an ability named 'Holds Power Over One Fourth of the World' to a max 100 percent)% chance of failing to create, destroy, alter, attach effects to, remove effects from, or alter effects on Zones, Terrains, and Phantom Terrains without possessor's permission, Constant Effect
Endless War- Possessor's opponents below Level 90 may not conduct non-offensive actions, Constant Effect
War Itself- Possessor gains +30,000,000 HP, +100,000 STR, +100,000 CON, +200% Critical, and possessor's abilities' Damage values are increased by 300,000 points, Possessor's Criticals deal 10x Damage, Constant Effect
Wrath of War- Possessor may use any of its abilities as a counter in response to being attacked, to a max of 10 such counters per round, with said counters occurring after the triggering attacks finish, Constant Effect
End of Days- Opponents of possessor below Level 100 may not summon while possessor is present, Opponents of possessor below Level 100 may not apply buffs to targets, Constant Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Sword of War- 800,000 Damage, this action gains +200% Critical, 100% inflicts Devastated, Darkness or War or Fire or Physical or Fate or Destruction, 0 MP
World-Travelling Steed- Caster exits caster's current battle and enters another active battle in the same thread unless an individual above Level 99 in either battle objects, Spatial & Fate, 1,500,000 MP
Worldnuke- 300,000 Damage, 15,000 CON Damage, Inflicts Posion: Irradiated, 1 hit against 50,000,000,000, Atomic or Atonic & War or Atomic & Destruction, 1,000,000 MP
Extinction- 400,000 Damage, If this action kills any of its targets, all summons from the enemy list or zoo record of the same type are immediately unsummoned and may not be summoned for the remainder of the thread, Destruction, 2,900,000 MP
Red Guns of Battle- 215,000 Damage, 5 hits against 50, Technology & Fire & War, 1,850,000 MP
Apocalypse- 1,500,000 Damage, 100% inflicts Devastated, may deal double Damage to targets below Level 99 (to a max of 50,000,000 additional points), 1 hit against 100,000,000,000, Destruction & Fate & Fire, 7,000,000 MP
Drops-
2,500,000 Gold
145,500 XP
50% Fiend Essence- (Item, Material, Darkness, 100,000,000 Gold)
20% Apocalypse- (Spell, Other: Catastrophe Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness, 940,000 MP, 210,000,000 Gold) +440,000 Magical Attack, 30% inflicts Plague, 30% inflicts Dominion, 30% inflicts Devestated, 30% inflicts Smited, 30% inflicts Instant Death, deals 1/2 Damage, 1 hit against 5,000,000, 150% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 60 or greater
20% Sword of War- (Weapon, Sword, Darkness & Acid, 700,000,000 Gold) +700,000 Melee Attack, +700,000 STR, +700,000 CON, 180% Critical, 60% inflicts Devastated, 30% Devastation Resistance, Wielder must be Level 60 or greater
5% Apocalyptic Gauntlets of War- (Accessory, Gauntlets, War & Destruction & Fate, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Defense, +400,000 STR, +400,000 CON, Wielder may equip Weaponx2 items as though they were Weaponx1 items, Wielder's per-item Melee Attack cap becomes (STR * 2), Wielder must be Level 60 or greater
5% Apocalyptic Armor of War- (Armor, Grand Armor, War & Destruction & Fate, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Defense, +400,000 STR, +400,000 CON, 180% Resilience, 40% War Resistance, 40% Catastrophe Magic Resistance, Wielder's per-item Melee Attack cap becomes (STR * 2), 20% Devastated Resistance, Wounded Immunity, Wielder must be Level 60 or greater
Leviathan
Level 97
Aquatic, Water
HP- 28,000,000
MP- 6,000,000
STR- 210,000
AGI- 20,000
CON- 95,000
MIN- 15,000
SPI- 25,000
XP- 0
Defense- 52,000
Defense against Stat Damage- 4,900
Critical Chance- 158%
Resilience- 165%
To Hit- 290%
Dodge- 45%
Resistances and Immunities- Physical Immunity, 80% Base Element Resistance, Aquatic Immunity, 50% Divine Magic Weakness, Immune to Minor and Moderate Status Effects, 95% Major Status Effect Resistance
Prime Attribute- (Strength + Strength) or (Strength + Constitution)
Constant Effects-
Great Beast of the Sea- Possessor is Immune to individuals below Level 40, Constant Effect
Slayable Only Through Divine Power- Possessor is Immune to individuals below Level 80 who do not possess either a Deity Effect or Worshipper Benefits, Constant Effect
Unfaltering- No action from a source below Level 80 may deal more than 1/20 of possessor's Max HP worth of Damage to possessor, Constant Effect
Lord of All the Beasts of the Sea- Possessor may control the decisions of all Aquatics below level 80, Constant Effect
Invincible- Whenever possessor would be dealt Damage by a source below Level 99, possessor has a 25% chance of not being dealt said Damage, Possessor may choose to count as up to 50,000 individuals in its row for row-order purposes, Constant Effect
Massive- Possessor gains +150,000 STR, +100,000 CON, and +35,000,000 HP, Constant Effect
Hyperdurable- Possessor gains +100,000 CON, +250,000 Defense, and +35,000,000 HP, Constant Effect
Regenerates- Possessor regenerates 4,000,000 HP at the start of each round, Constant Effect
Shrug Off the Greatest Blows- Possessor may, up to three times per thread, choose to be unaffected by an offensive action from a source below Level 95, Constant Effect
None May Escape the End of Days- Individuals below Level 99 may not leave battle, Individuals below Level 99 may not alter the round number of battle or reset battle to an earlier state, Constant Effect
Overwhelm- Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 80, Constant Effect
Overwhelming Powers- Possessor may ignore up to 9 High Arts of opponents, Hierarchical Effect
Abilities-
Leviathan Gulp- 65,000 Damage, Deals HP Drain, 1 hit against 1,000,000, Physical or Water, 0 MP
Land-Swallowing Tsunami- 88,000 Damage, deals full Damage to individuals below Level 100 in the back row, deals double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, 1 hit against 50,000,000, Water, 225,000 MP
Wrathful Flood- 59,000 Damage, destroys all Zones, Terrains, and Phantom Terrains, 1 hit against 500,000,000, Water or Glory, 500,000 MP
Summon Aquatics- Caster summons up to 200 Aquatics below Level 80 that are normally fightable for drops on the Enemy List, these summons may not summon, Max 2,000 summoned, Water, 1,000,000 MP
Recover- Caster regenerates 15,000,000 HP, Life, 100,000 MP
Drops-
525,000 Gold
48,500 XP
50% Leviathan Fillet- (Consumable, Food, Water, 1 Charge, 60,000,000 Gold) Deals 6,000,000 Flat Water element HP Healing
29% Leviathan Mail- (Armor, Heavy Armor, Physical & Water, 95,000,000 Gold) +95,000 Defense, +95,000 STR, +95,000 CON, +950,000 HP, 148% Resilience, 40% Water Resistance, 15% Aquatic Resistance, Wearer must be Level 40 or greater
20% Control Aquatics- (Spell, Enchantment, Water, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Aquatic that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
1% Endfeast- (Spell, Other: Culinary Arts, Earth & Air & Water, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Heals, Heals 10,000 Stat Damage from each stat, cures all minor and moderate negative status effects, +10,000 to all stats, 1 hit against 50, does not stack, Caster must be Level 40 or greater
Abstract Leviathan
Level 97
Absrtact, Water
HP- 280,000,000
MP- 6,000,000
STR- 231,222
AGI- 38,222
CON- 115,222
MIN- 35,222
SPI- 45,222
XP- 0
Defense- 52,222
Defense against Stat Damage- 49,440
Critical Chance- 185%
Resilience- 156%
To Hit- 309%
Dodge- 54%
Resistances and Immunities- Physical Immunity, 80% Base Element Resistance, Aquatic Immunity, 50% Litigamancy Weakness, Poison Immunity, Drowning Immunity, Suffocation Immunity, Smitten Immunity, Instant Death Immunity, Crippled Immunity, Immune to Minor and Moderate Status Effects, 120% Major Status Effect Resistance
Prime Attribute- Constitution + Constitution
Constant Effects-
Great Beast of the C#- Possessor is Immune to individuals below Level 40, Possessor is Immune to Coded Beings and counts as possessing the ability 'Reality Coder', Constant Effect
It's Gonna Take One Heck of a Lawyer to Bring this Sucker Down- Possessor is Immune to individuals below Level 80 who do not possess the ability 'Litigamancer', the ability 'Adept Mace Training', 'High Judge', or the ability 'Prime Judge', Constant Effect
Unfaltering- No action from a source below Level 80 may deal more than 1/20 of possessor's Max HP worth of Damage to possessor, Constant Effect
Lord of All the Beasts of the Sea, See?- Possessor may control the decisions of all Aquatics and Abstracts below level 80, Possessor may, if no opponent of Level 98 or greater is present, choose to become the element Universe at the start of any round (remaining said element until the end of the round), with possessor's name gaining 'Mobster' at its start while said buff is in effect, Constant Effect
Invinceible- Whenever possessor would be dealt Damage by a source below Level 99, possessor has a 25% chance of not being dealt said Damage, Possessor may choose to count as up to 50,000 individuals in its row for row-order purposes, Possessor's name may not be changed to include 'Vince', Constant Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targeted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Hyperdurable- Possessor gains +100,000 CON, +250,000 Defense, and +350,000,000 HP, Constant Effect
Regenerates- Possessor regenerates 200,000,000 HP at the start of each round, Constant Effect
Shrug Off the Greatest Blows- Possessor may, up to three times per thread, choose to be unaffected by an offensive action from a source below Level 95, Constant Effect
None May Escape the End of Daze- Whenever an individual below Level 97 is cured of Confusion or Fatigued: Stun, possessor may choose to deal 2,317,888 Flat Physical element Damage to it, Constant Effect
Unfathomable Geometry-Body- Possessor gains +350,000,000 HP, Possessor gains +200% Dodge, and +200% Resilience against individuals who do not possess an ability or constant effect whose name includes 'Math', Constant Effect
Overwhelm- Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 80, Constant Effect
Overwhelming Powers- Possessor may ignore up to 9 High Arts of opponents, Hierarchical Effect
Abilities-
Leviathan Gulp- 35,553 Damage, target gains the subtype Drink until the end of the round if below Level 98, Deals HP Drain, 1 hit against 1,000,000, Physical or Water, 0 MP
Land-Swallowing Mouth-Tsunami- 44,444 Damage, deals HP Drain, inflicts Drowning, 100% may inflict Confusion or Confusion: Fear, deals full Damage to individuals below Level 100 in the back row, deals double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, 1 hit against 50,000,000, Chaos or Water & Physical, 154,156 MP
Wrathful Food- 59,995 Damage, destroys all Zones, Terrains, and Phantom Terrains, this action counts as being performed by a source whose subtypes are Food and Abstract, 1 hit against 500,000,000, Chaos or Rage, 251,235 MP
Summon Abstraquatics- Caster summons up to 200 Aquatics or Abstracts below Level 80 that are normally fightable for drops on the Enemy List, these summons, at the time of their summoning, gain the subtypes Abstract and Aquatic, Max 200,000 summoned, Water & Chaos, 1,000,000 MP
Recover- Caster regenerates 1,234,567,890 HP, Life, 1,234,567 MP
Pull Below- 100% inflicts Vanished on each opponent afflicted with Drowning, Water & Void, 231,312 MP
Drops-
1,050,000 Gold
97,000 Exp
50% Carnival Prize- (Item, Antiquity, Water, 80 Gold)
29% Leviathan's Mail- (Item, Antiquity, Water, 7,000,000 Gold)
19% Control Aquatics- (Spell, Enchantment, Water, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Aquatic that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
1% End Feast- (Spell, Anarchomancy, Earth & Air & Water, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, targets below Level 99 who are not 5 or more Levels greater than caster may not benefit from Food consumables, Caster must be Level 40 or greater
1% More than Just a Whale of a Problem- (Weapon, Force, Water & Physical & Chaos & Fury, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may become solely any combination of non-Universe elements that their targets are weak to, Wielder must be level 40 or greater
Horseman of War
Level 97
Fiend, Darkness & Fire
HP- 52,000,000
MP- 35,000,000
STR- 355,000
AGI- 313,000
CON- 319,000
MIN- 250,000
SPI- 264,000
XP- 0
Defense- 240,000
Defense against Stat Damage- 19,000
Critical Chance- 490%
Resilience- 425%
To Hit- 570%
Dodge- 425%
Resistances and Immunities- Darkness Immunity, Fire Immunity, Fate Immunity, Destruction Immunity, 99% Base Element Resistance, 50% Life Weakness, 50% Fortune Weakness, Immune to Minor and Moderate Status Effects, 127% Major Status Effect Resistance
Prime Attribute- Strength + Strength
Constant Effects-
Apocalypse Horseman- Possessor is Immune to individuals below Level 60, Possessor gains 3 additional actions per round, Possessor may choose at the start of a thread to gain the 'Steed' subtype, Constant Effect
Four Horsemen- Possessor is Immune to individuals below Level 69 if any of possessor's allies possesses a Constant Effect named 'Apocalypse Horseman' or 'Four Horsemen', Possessor gains +180,000 to all stats and becomes Immune to individuals below Level 80 if possessor possesses at least three allies who possess a Constant Effect named either 'Apocalypse Horseman' or 'Four Horsemen', Constant Effect
Apocalypse By War- Possessor may choose for possessor's allies abilities named 'Apocalypse' to gain 'may deal double Damage to targets below Level 99 (to a max of 50,000,000 additional points)', '100% may inflict Devastated', and/or 'may gain the element Fire', Constant Effect
Wounded Master- Possessor suffers no negative effects from the status effect Wounded, Constant Effect
Devastated Master- Possessor suffers no negative effects from the status effect Devastated, Constant Effect
Status Grandmaster- Possessor ignores the Immunities to status effects of individuals below Level 90, Constant Effect
War Aura- Possessor and possessor's allies gain +150,000 STR, +200% Critical, and deal 500,000 additional Damage as an effect that stacks 5 times, Constant Effect
Add Wounded- Possessor's actions may gain 'Inflicts Wounded', Constant Effect
Holds Power Over One Fourth of the World- Individuals below Level (25 * the number of possessor's allies, counting possessor, who possess an ability named 'Holds Power Over One Fourth of the World' to a max of Level 100) have a (25 * the number of possessor's allies, counting possessor, who possess an ability named 'Holds Power Over One Fourth of the World' to a max 100 percent)% chance of failing to create, destroy, alter, attach effects to, remove effects from, or alter effects on Zones, Terrains, and Phantom Terrains without possessor's permission, Constant Effect
Endless War- Possessor's opponents below Level 90 may not conduct non-offensive actions, Constant Effect
War Itself- Possessor gains +30,000,000 HP, +100,000 STR, +100,000 CON, +200% Critical, and possessor's abilities' Damage values are increased by 300,000 points, Possessor's Criticals deal 10x Damage, Constant Effect
Wrath of War- Possessor may use any of its abilities as a counter in response to being attacked, to a max of 10 such counters per round, with said counters occurring after the triggering attacks finish, Constant Effect
End of Days- Opponents of possessor below Level 100 may not summon while possessor is present, Opponents of possessor below Level 100 may not apply buffs to targets, Constant Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Sword of War- 800,000 Damage, this action gains +200% Critical, 100% inflicts Devastated, Darkness or War or Fire or Physical or Fate or Destruction, 0 MP
World-Travelling Steed- Caster exits caster's current battle and enters another active battle in the same thread unless an individual above Level 99 in either battle objects, Spatial & Fate, 1,500,000 MP
Worldnuke- 300,000 Damage, 15,000 CON Damage, Inflicts Posion: Irradiated, 1 hit against 50,000,000,000, Atomic or Atonic & War or Atomic & Destruction, 1,000,000 MP
Extinction- 400,000 Damage, If this action kills any of its targets, all summons from the enemy list or zoo record of the same type are immediately unsummoned and may not be summoned for the remainder of the thread, Destruction, 2,900,000 MP
Red Guns of Battle- 215,000 Damage, 5 hits against 50, Technology & Fire & War, 1,850,000 MP
Apocalypse- 1,500,000 Damage, 100% inflicts Devastated, may deal double Damage to targets below Level 99 (to a max of 50,000,000 additional points), 1 hit against 100,000,000,000, Destruction & Fate & Fire, 7,000,000 MP
Drops-
2,500,000 Gold
145,500 XP
50% Fiend Essence- (Item, Material, Darkness, 100,000,000 Gold)
20% Apocalypse- (Spell, Other: Catastrophe Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness, 940,000 MP, 210,000,000 Gold) +440,000 Magical Attack, 30% inflicts Plague, 30% inflicts Dominion, 30% inflicts Devestated, 30% inflicts Smited, 30% inflicts Instant Death, deals 1/2 Damage, 1 hit against 5,000,000, 150% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 60 or greater
20% Sword of War- (Weapon, Sword, Darkness & Acid, 700,000,000 Gold) +700,000 Melee Attack, +700,000 STR, +700,000 CON, 180% Critical, 60% inflicts Devastated, 30% Devastation Resistance, Wielder must be Level 60 or greater
5% Apocalyptic Gauntlets of War- (Accessory, Gauntlets, War & Destruction & Fate, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Defense, +400,000 STR, +400,000 CON, Wielder may equip Weaponx2 items as though they were Weaponx1 items, Wielder's per-item Melee Attack cap becomes (STR * 2), Wielder must be Level 60 or greater
5% Apocalyptic Armor of War- (Armor, Grand Armor, War & Destruction & Fate, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Defense, +400,000 STR, +400,000 CON, 180% Resilience, 40% War Resistance, 40% Catastrophe Magic Resistance, Wielder's per-item Melee Attack cap becomes (STR * 2), 20% Devastated Resistance, Wounded Immunity, Wielder must be Level 60 or greater
Leviathan
Level 97
Aquatic, Water
HP- 28,000,000
MP- 6,000,000
STR- 210,000
AGI- 20,000
CON- 95,000
MIN- 15,000
SPI- 25,000
XP- 0
Defense- 52,000
Defense against Stat Damage- 4,900
Critical Chance- 158%
Resilience- 165%
To Hit- 290%
Dodge- 45%
Resistances and Immunities- Physical Immunity, 80% Base Element Resistance, Aquatic Immunity, 50% Divine Magic Weakness, Immune to Minor and Moderate Status Effects, 95% Major Status Effect Resistance
Prime Attribute- (Strength + Strength) or (Strength + Constitution)
Constant Effects-
Great Beast of the Sea- Possessor is Immune to individuals below Level 40, Constant Effect
Slayable Only Through Divine Power- Possessor is Immune to individuals below Level 80 who do not possess either a Deity Effect or Worshipper Benefits, Constant Effect
Unfaltering- No action from a source below Level 80 may deal more than 1/20 of possessor's Max HP worth of Damage to possessor, Constant Effect
Lord of All the Beasts of the Sea- Possessor may control the decisions of all Aquatics below level 80, Constant Effect
Invincible- Whenever possessor would be dealt Damage by a source below Level 99, possessor has a 25% chance of not being dealt said Damage, Possessor may choose to count as up to 50,000 individuals in its row for row-order purposes, Constant Effect
Massive- Possessor gains +150,000 STR, +100,000 CON, and +35,000,000 HP, Constant Effect
Hyperdurable- Possessor gains +100,000 CON, +250,000 Defense, and +35,000,000 HP, Constant Effect
Regenerates- Possessor regenerates 4,000,000 HP at the start of each round, Constant Effect
Shrug Off the Greatest Blows- Possessor may, up to three times per thread, choose to be unaffected by an offensive action from a source below Level 95, Constant Effect
None May Escape the End of Days- Individuals below Level 99 may not leave battle, Individuals below Level 99 may not alter the round number of battle or reset battle to an earlier state, Constant Effect
Overwhelm- Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 80, Constant Effect
Overwhelming Powers- Possessor may ignore up to 9 High Arts of opponents, Hierarchical Effect
Abilities-
Leviathan Gulp- 65,000 Damage, Deals HP Drain, 1 hit against 1,000,000, Physical or Water, 0 MP
Land-Swallowing Tsunami- 88,000 Damage, deals full Damage to individuals below Level 100 in the back row, deals double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, 1 hit against 50,000,000, Water, 225,000 MP
Wrathful Flood- 59,000 Damage, destroys all Zones, Terrains, and Phantom Terrains, 1 hit against 500,000,000, Water or Glory, 500,000 MP
Summon Aquatics- Caster summons up to 200 Aquatics below Level 80 that are normally fightable for drops on the Enemy List, these summons may not summon, Max 2,000 summoned, Water, 1,000,000 MP
Recover- Caster regenerates 15,000,000 HP, Life, 100,000 MP
Drops-
525,000 Gold
48,500 XP
50% Leviathan Fillet- (Consumable, Food, Water, 1 Charge, 60,000,000 Gold) Deals 6,000,000 Flat Water element HP Healing
29% Leviathan Mail- (Armor, Heavy Armor, Physical & Water, 95,000,000 Gold) +95,000 Defense, +95,000 STR, +95,000 CON, +950,000 HP, 148% Resilience, 40% Water Resistance, 15% Aquatic Resistance, Wearer must be Level 40 or greater
20% Control Aquatics- (Spell, Enchantment, Water, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Aquatic that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
1% Endfeast- (Spell, Other: Culinary Arts, Earth & Air & Water, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Heals, Heals 10,000 Stat Damage from each stat, cures all minor and moderate negative status effects, +10,000 to all stats, 1 hit against 50, does not stack, Caster must be Level 40 or greater
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Re: Enemy List
Level 98
Ziz
Level 98
Aerial, Air
HP- 15,000,000
MP- 15,000,000
STR- 72,000
AGI- 76,000
CON- 78,000
MIN- 64,000
SPI- 64,000
XP- 0
Defense- 27,000
Defense against Stat Damage- 4,300
Critical Chance- 100%
Resilience- 100%
To Hit- 300%
Dodge- 100%
Resistances and Immunities- Physical Immunity, 80% Base Element Resistance, Aerial Immunity, 50% Divine Magic Weakness, Immune to Minor and Moderate Status Effects, 70% Major Status Effect Resistance
Prime Attribute- (Strength + Agility) or (Agility + Constitution)
Constant Effects-
Great Beast of the Sky- Possessor is Immune to individuals below Level 40, Constant Effect
Slayable Only Through Divine Power- Possessor is Immune to individuals below Level 80 who do not possess either a Deity Effect or Worshipper Benefits, Constant Effect
Unfaltering- No action from a source below Level 80 may deal more than 1/20 of possessor's Max HP worth of Damage to possessor, Constant Effect
Lord of All the Beasts of the Air- Possessor may control the decisions of all Aerials below level 80, Constant Effect
Invincible- Whenever possessor would be dealt Damage by a source below Level 99, possessor has a 25% chance of not being dealt said Damage, Constant Effect
Massive- Possessor gains +75,000 STR, +75,000 CON, and +15,000,000 HP, Possessor may choose to count as up to 50,000 individuals in its row for row-order purposes, Constant Effect
Hyperdurable- Possessor gains +75,000 CON, +75,000 Defense, and +15,000,000 HP, Constant Effect
Regenerates- Possessor regenerates 3,000,000 HP at the start of each round, Constant Effect
Shrug Off the Greatest Blows- Possessor may, up to three times per thread, choose to be unaffected by an offensive action from a source below Level 95, Constant Effect
None May Escape the End of Days- Individuals below Level 99 may not leave battle, Individuals below Level 99 may not alter the round number of battle or reset battle to an earlier state, Constant Effect
Overwhelm- Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 80, Constant Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Ziz Beak- 105,000 Damage, Deals HP Drain, 1 hit against 1,000,000, Physical or Physical & Air, 0 MP
Ziz Claw- 65,000 Damage, Target, if below Level 99, may be moved to the existing battlespace (not counting the battlespace it is currently in) of caster's choice and is dealt 5,000,000 Flat Physical & Earth element Damage upon entering said battlespace, Physical or Physical & Air, 0 MP
Take Flight- Caster enters target battlespace unless an individual of Level 100 or greater in the battlespace being entered or the battlespace being left objects, Cater gains an action immediately after this action, Air, 0 MP
Tempest to Blow All Away- 45,000 Damage, deals full Damage to individuals below Level 100 in the back row, deals double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, 1 hit against 50,000,000, Air, 2,000,000 MP
Wrathful Storm- 30,000 Damage, destroys all Zones, Terrains, and Phantom Terrains, 1 hit against 500,000,000, Air or Glory, 1,650,000 MP
Summon Aerials- Caster summons up to 200 Aerials below Level 80 that are normally fightable for drops on the Enemy List, these summons may not summon, Max 2,000 summoned, Air, 6,000,000 MP
Recover- Caster regenerates 10,000,000 HP, Life, 1,000,000 MP
Drops-
600,000 Gold
49,000 XP
50% Roast Ziz- (Consumable, Food, Air, 1 Charge, 60,000,000 Gold) Deals 6,000,000 Flat Air element HP Healing
29% Ziz Robe- (Armor, Robe, Air, 95,000,000 Gold) +95,000 Defense, +95,000 AGI, +95,000 CON, +950,000 HP, 148% Resilience, 40% Air Resistance, 15% Aerial Resistance, Wearer must be Level 40 or greater
20% Control Aerials- (Spell, Enchantment, Air, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Aerial that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
1% Endfeast- (Spell, Other: Culinary Arts, Earth & Air & Water, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Heals, Heals 10,000 Stat Damage from each stat, cures all minor and moderate negative status effects, +10,000 to all stats, 1 hit against 50, does not stack, Caster must be Level 40 or greater
Ziz
Level 98
Aerial, Air
HP- 15,000,000
MP- 15,000,000
STR- 72,000
AGI- 76,000
CON- 78,000
MIN- 64,000
SPI- 64,000
XP- 0
Defense- 27,000
Defense against Stat Damage- 4,300
Critical Chance- 100%
Resilience- 100%
To Hit- 300%
Dodge- 100%
Resistances and Immunities- Physical Immunity, 80% Base Element Resistance, Aerial Immunity, 50% Divine Magic Weakness, Immune to Minor and Moderate Status Effects, 70% Major Status Effect Resistance
Prime Attribute- (Strength + Agility) or (Agility + Constitution)
Constant Effects-
Great Beast of the Sky- Possessor is Immune to individuals below Level 40, Constant Effect
Slayable Only Through Divine Power- Possessor is Immune to individuals below Level 80 who do not possess either a Deity Effect or Worshipper Benefits, Constant Effect
Unfaltering- No action from a source below Level 80 may deal more than 1/20 of possessor's Max HP worth of Damage to possessor, Constant Effect
Lord of All the Beasts of the Air- Possessor may control the decisions of all Aerials below level 80, Constant Effect
Invincible- Whenever possessor would be dealt Damage by a source below Level 99, possessor has a 25% chance of not being dealt said Damage, Constant Effect
Massive- Possessor gains +75,000 STR, +75,000 CON, and +15,000,000 HP, Possessor may choose to count as up to 50,000 individuals in its row for row-order purposes, Constant Effect
Hyperdurable- Possessor gains +75,000 CON, +75,000 Defense, and +15,000,000 HP, Constant Effect
Regenerates- Possessor regenerates 3,000,000 HP at the start of each round, Constant Effect
Shrug Off the Greatest Blows- Possessor may, up to three times per thread, choose to be unaffected by an offensive action from a source below Level 95, Constant Effect
None May Escape the End of Days- Individuals below Level 99 may not leave battle, Individuals below Level 99 may not alter the round number of battle or reset battle to an earlier state, Constant Effect
Overwhelm- Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 80, Constant Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Ziz Beak- 105,000 Damage, Deals HP Drain, 1 hit against 1,000,000, Physical or Physical & Air, 0 MP
Ziz Claw- 65,000 Damage, Target, if below Level 99, may be moved to the existing battlespace (not counting the battlespace it is currently in) of caster's choice and is dealt 5,000,000 Flat Physical & Earth element Damage upon entering said battlespace, Physical or Physical & Air, 0 MP
Take Flight- Caster enters target battlespace unless an individual of Level 100 or greater in the battlespace being entered or the battlespace being left objects, Cater gains an action immediately after this action, Air, 0 MP
Tempest to Blow All Away- 45,000 Damage, deals full Damage to individuals below Level 100 in the back row, deals double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, 1 hit against 50,000,000, Air, 2,000,000 MP
Wrathful Storm- 30,000 Damage, destroys all Zones, Terrains, and Phantom Terrains, 1 hit against 500,000,000, Air or Glory, 1,650,000 MP
Summon Aerials- Caster summons up to 200 Aerials below Level 80 that are normally fightable for drops on the Enemy List, these summons may not summon, Max 2,000 summoned, Air, 6,000,000 MP
Recover- Caster regenerates 10,000,000 HP, Life, 1,000,000 MP
Drops-
600,000 Gold
49,000 XP
50% Roast Ziz- (Consumable, Food, Air, 1 Charge, 60,000,000 Gold) Deals 6,000,000 Flat Air element HP Healing
29% Ziz Robe- (Armor, Robe, Air, 95,000,000 Gold) +95,000 Defense, +95,000 AGI, +95,000 CON, +950,000 HP, 148% Resilience, 40% Air Resistance, 15% Aerial Resistance, Wearer must be Level 40 or greater
20% Control Aerials- (Spell, Enchantment, Air, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Aerial that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
1% Endfeast- (Spell, Other: Culinary Arts, Earth & Air & Water, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Heals, Heals 10,000 Stat Damage from each stat, cures all minor and moderate negative status effects, +10,000 to all stats, 1 hit against 50, does not stack, Caster must be Level 40 or greater
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Re: Enemy List
Level 99
Hoh Sheng
Level 99
Outsider, Law & Devastation
HP- 27,400,000
MP- 27,400,000
STR- 97,000
AGI- 97,000
CON- 97,000
MIN- 97,000
SPI- 97,000
XP- 0
Defense- 99,999
Defense against Stat Damage- 22,800
Critical Chance- 239%
Resilience- 186%
To Hit- 385%
Dodge- 181%
Resistances and Immunities- Reflects Nobility, Absorbs Destruction, Absorbs Devastation, Absorbs Law, Absorbs Void, Absorbs Air, Absorbs Nobility, Absorbs Darkness, Absorbs Light, Chaos Immunity, Physical Immunity, Ice Immunity, Fire Immunity, Glory Immunity, Hexed Immunity, Pain Immunity, Diseased Immunity, Poison Immunity, Pain Immunity, Stat Drain Immunity, Charm Immunity, Fatigued Immunity, Impaired Immunity, Awestruck Immunity, Voidstruck Immunity, Suffocation Immunity, Drowning Immunity, Frozen Immunity, Wounded Immunity, Instant Death Immunity, Cursed Immunity, Smitten Immunity, Plague Immunity, Venom Immunity, 400% Minor Status Effect Resistance, 200% Moderate Status Effect Resistance, 60% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
The Black Calamity- Possessor is Immune to entities below Level 60, Possessor deals 1,000,000 additional Damage, Damage dealt by possessor cannot be healed or regenerated by sources below Level 60, Possessor gains +100% Critical, Possessor gains +15,000,000 HP and +15,000,000 MP, Possessor's actions cannot be reflected by sources below Level 99, Possessor cannot acquire debuffs from sources below Level 95, Constant Effect
Instrument of Heaven's Wrath- Possessor gains +60,000 to all stats, Possessor deals 1,000,000 additional Damage, Entities killed by possessor may not be resurrected by sources below Level 99 that are not both deities and Level 80 or greater, Possessor's opponents below Level 80 do not obtain worshipper benefits, Possessor may not be unsummoned by entities below Level 80, Entities below Level 80 may not cure or automatically recover from status effects with possessor as a source, Possessor may choose to count as possessing a Patron Deity, Constant Effect
Body of Void Vapor- Possessor gains +90% Dodge, Possessor may gain the element Void at the beginning of any round or action, Possessor gains Elemental Magic Immunity, Whenever an individual targets possessor with a hit of an attack, possessor may, before said hit is processed, remove a buff from said individual or unsummon said individual, Constant Effect
Form of Roiling Storm- Possessor may deal 1,000,000 Flat Electrical and/or Ice and/or Water and/or Air element Damage to up to 50,000,000 opponents at the start of each round, Constant Effect
Assume All Shapes Under Heaven- At the start of each round, possessor may transform into any entity on the Enemy List that is below Level 80 that is normally fightable for drops, If possessor is killed while in such a transformation, possessor is instead not killed and detransforms, Constant Effect
War-Instrument of the Celestial Bureaucracy- Possessor gains +60,000 to all stats, Possessor deals 500,000 additional Damage, Possessor (gains +30,000 additional points to all stats and deals 500,000 additional Damage) for each Deity ally possessor possesses, to a max of 200 such allies, Constant Effect
Judge of Emperors- At the start of each round, possessor may inflict Instant Death on each individual who is Nobility element but is not Law element, is not a Deity, and does not possess a Patron Deity, Constant Effect
Life-Ending Miasma-Body- Whenever possessor is targeted by an offensive action, possessor may, at the end of said action, deal 45,000 Flat Devastation element CON and SPI Damage to said target, may have a 100% chance of inflicting Venom and/or Plague on said target, and may remove up to 200 buffs on target, Constant Effect
Apocalypse By Committee Vote- At the start of each round, a Ballot Measure is proposed called 'Does the Hoh Sheng Destroy All Life on the World So that the Celestial Bureaucracy May Remake It?', each entity that is either greater than Level 80, a deity, or (greater than Level 60 and either Law element or in possession of the ability 'High Judge') obtains a single vote on said Ballot Measure, If at least 75% of votes are 'Yes' instead of 'No', possessor deals 2,000,000,000 Flat Devastation element Damage to all of its opponents, Constant Effect
Unmarred By Blades and Arrows- Possessor is Immune to non-unique weapons, Possessor takes 10% Damage from entities who are not Deities and do not have an Artifact Aspect equipped, Constant Effect
Warded Through Salt, Piety, and Honorable Nobility- Possessor's major status effect infliction chances are reduced by 50% against entities who possess the ability 'Adept Divine Magic Attunement', are Nobility element, and have an item equipped whose name includes 'Salt', Constant Effect
Instantaneous Planar Transit- Possessor may enter any existing battlespace at the start of each round, Constant Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Eternal Wound- 404,000 Damage, entities below Level 99 may not Heal or Regenerate this Damage, Devastation or Law, 0 MP
Devouring Essence- 210,000 Damage, Deals HP Drain and MP Drain, 1 hit against 100, Void or Destruction, 0 MP
Golden Gaze- 45,000 CON Damage, 45,000 SPI Damage, 100% inflicts Petrified, 1 hit against 300, Earth or Wealth or Mystic, 0 MP
Control Global Weather Patterns- Caster may create up to 200 zones of any combination of base elements, Caster may destroy up to 200 zones, terrains, or phantom terrains created by sources below Level 100, Destruction or Earth or Air or Fire or Water or Magic, 0 MP
Grand Disaster- 360,000 Damage, 400% inflicts any one moderate negative status effect, 1 hit against 10,000,000,000, Any combination of base elements, 0 MP
Annihilatory Miasma- Targets are dealt 60,000 Flat Devastation element Stat Damage to each stat, 50% inflicts Venom, Plague, Vanished, and Instant Death, this action may repeat at the start of each round against the same target or new targets so long as its performer did not have any other actions repeat earlier in the same round, 1 hit against 500,000, Darkness & Air or Toxin & Void, 5,700,000 MP
Invoke Death- 100% inflicts Instant Death, 1 hit against 500,000,000, Darkness or Destruction or Devastation or Void, 1,000,000 MP
Global Psychokinesis- 315,000 Damage, 400% may inflict Fatigued: Stun, 200% may inflict Entombed, Caster may move target to the front row or the back row, 1 hit against 7,000,000,000, Physical or Earth or Psychic or Earth & Magic or Physical & Earth & Psychic, 2,000,000 MP
Foul Blood- 100% inflicts Venom or Plague, target obtains -25,000 to all stats as a debuff that stacks 4 times, Blood or Toxin or Devastation, 1,500,000 MP
Omen of Doom- 100% inflicts Cursed and Instant Death: Doomed, Darkness or Mystic or Fate, 1,500,000 MP
Erase Bloodline- 100% inflict Vanished on target and on all of target's ancestors and descendants along any summon chains it is part of, Void or Devastation or Mystic or Fate or Time, 3,000,000 MP
Wrath of Heaven- 450,000 Damage, 100% inflicts Smitten or Cursed, 1 hit against 100,000, Destruction or Devastation or Law or Glory or Mystic, 4,500,000 MP
Ineffable Law- Caster chooses for target to acquire a non-stacking buff that makes entities below Level 99 unable to remove buffs or debuffs with it as a source, unable to unsummon summons with it as a source, and unable to destroy or alter terrains, phantom terrains or zones as a source or gives target, if target is below Level 99, a non-stacking debuff that makes it unable to create or modify zones, terrains or phantom terrains, unable to place buffs or debuffs on entities, and unable to summon, Law, 3,500,000 MP
Tempest of Ink and Sand- 530,000 Damage, Caster may remove the text of up to 10 items equipped by target that are worth below 400,000,000 Gold, 1 hit against 100,000,000, Earth & Knowledge & Mystic, 8,000,000 MP
Drops-
1,500,000 Gold
99,000 XP
50% Summon Subordinate Divinity- (Spell, Divine Magic, Glory & Law, 3,000,000 MP, 300,000,000 Gold) Caster summons a Deity or Planetary below Level 100 that is of lower Level than caster that is normally fightable for drops on the Enemy List, Max 5 summoned, Caster must be a deity or must possess the ability 'Expert Law Synchronization'
40% Invoke the Celestial Bureaucracy's Final Judgment- (Spell, Divine Magic, Law & Devastation, 4,000,000 MP, 400,000,000 Gold) Caster summons 1 Hoh Sheng from the Enemy List, Any deity present in the same battlespace as caster may cancel said summoning, Max 1 summoned
10% Ledger of Ink and Sand- (Weapon, Other: Clipboard, Law & Devastation, 450,000,000 Gold) +450,000 Magical Attack, 30% inflicts Instant Death, Smitten, Cursed, and Dominion, Wielder's offensive actions may remove the text of up to 10 items equipped by target that are worth below 400,000,000 Gold, Wielder may spend an action to summon 1 Hoh Sheng, Max 1 summoned, Wielder must be Level 60 or greater and must (be a Deity or possess the ability 'Expert Divine Magic Attunement'), and (possess the ability 'Expert Law Synchronization', possess the ability 'Adept Catastrophe Magic Attunement', be Level 80 or greater, or possess the ability 'Reality Auditor')
!Meta Sphere
Level 99, Elite
Magic Being, Magic
HP- 25,000,000
MP- 75,000,000
STR- 90,000
AGI- 90,000
CON- 120,000
MIN- 120,000
SPI- 120,000
XP- 0
Defense- 65,000
Defense against Stat Damage- 25,000
Critical Chance- 200%
Resilience- 200%
To Hit- 300%
Dodge- 200%
Resistances and Immunities- 200% Resistance to All Base Elements, Base Element Immunity, Immune to Minor and Moderate Status Effects, Fatigured Immunity, Diseased Immunity
Prime Attribute- Constitution + Spirit
Constant Effects-
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Meta-Force- Possessor ignores the Resistances, Immunities, Reflections, and Absorbtions of individuals below level 80, Constant Effect
Grand Sphere- Possessor gains +45,000 to all stats, Possessor is immune to sources below level 60, Constant Effect
Scintillating World-Body- Possessor gains +10,000,000 HP and +10,000,000 MP, Possessor's opponents who are below Level 80 have a 80% chance of having their actions skipped, with everything that would happen before or after said actions still occurring, Constant Effect
Warp-Drive-Comperable Movement and Reaction Speed- Possessor's opponents, if below Level 100, do not gain additional actions based on their turn-order-determining stat sums, Possessor's opponents, if below Level 100, may only take one action per round, with all other actions after the first action taken being forcibly skipped with effects that would happen before and after said actions still occurring, Constant Effect
Reality-Overriding Magi-Field- Possessor may, at the beginning of battle, remove up to five Constant Effects or Abilities from each individual in battle who is below Level 90, Possessor may, when an individual enters battle, remove up to five Constant Effects or Abilities from said individual if said individual is below Level 90, Individuals below Level 100 may not convert the battle system to any alternate battle system, Possessor changes the battle system to the standard battle system at the start of every round as an effect that ignores this constant effect that prohibits the converting of battle systems, Constant Effect
Regather Mists of the Mystic Voids- Possessor regenerates 1,000,000 HP per round, this quantity is multiplied by 10, to a max of 10,000,000,000 additional points, if possessor possesses the Constant Effect 'Hypermassive', Constant Effect
High Art of Invincibility: Endless Vitality- Possessor has 100x possessor’s listed Max HP, Possessor cannot take more than 1% of possessor’s Max HP in damage from a single action, High Art
High Art of Invincibility: Infinity Shell- Possessor may not be targetted by opponents more than once per round, High Art
Accrued Resistances- Possessor gains Immunity to 5 Major status effects and 95% Resistance to 4 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 198% Moderate Status Effect Resistance, 50% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Meta Globe- 150,000 Damage, 5 hits against 15, this action repeats itself every round, with 10 different instances being able to repeat per caster per round, to a max of 200 casters, Magic or Destruction or Astral, 0 MP
Anti-Globe- 50,000 Stat Damage to all stats, inflicts all minor and moderate status effects, 1 hit against 10, Magic or Destruction or Astral, 0 MP
Erase Planet- 2,000,000 Damage, target loses the Constant Effect 'Hypermassive', Magic or Destruction or Hax, 0 MP
Magi Globe- 250,000 Damage, 250,000 MP Damage, 45,000 MIN Damage, Target loses 2 spell slots as a debuff that stacks 50 times, Magic, 0 MP
Meta-Wall- +500,000 Defense, +500,000 Defense against offensive actions, Target gains minor status effect immunity, stacks 100 times, 1 hit against 100, Astral & Magic, 1,000,000 MP
Globe Tide- 200,000 Damage, removes 5 buffs from each target, 1 hit against 1,000,000, removes all buffs from all targets that come from sources below Level 80, Magic & Spatial & Astral, 1,000,000 MP
Meta Gate- Caster enters a different battle that currently exists within caster's current thread, Magic & Spatial, 5,000,000 MP
Dezone- Inflicts Vanished, 1 hit against 5, Spatial, 5,000,000 MP
Color Shroud- Target cannot target caster or any individual on caster's side, stacks 3 times, All Base Elements, 10,000,000 MP
Veil which Divorces the Self from the Form- Target cannot target itself, does not stack, Spatial & Warding, 10,000,000 MP
Million-Colored Rain- 10,000 Damage, 10,000 bonus hits divided among 10,000, each hit of this attack may be a different combination of any number of base elements, All Base Elements, 1,000,000 MP
Reconfigure Local Existance- Any combination of Air, Earth, Fire, Water, Spatial, Warding, Destruction, Astral, Fate, and Life may either become base elements for the remainder of the thread or cease to be base elements for the rest of the thread, Air & Earth & Fire & Water & Spatial & Warding & Destruction & Astral & Fate & Life, 1,000,000 MP
Drops-
999,999 Gold
99,000 XP
Items will be determined upon the defeat of this individual in a match that can provide drops
!Realmfather
Level 99
Planetary, Air
HP- 20,000,000
MP- 20,000,000
STR- 100,000
AGI- 100,000
CON- 100,000
MIN- 100,000
SPI- 100,000
XP- 0
Defense- 64,000
Defense against Stat Damage- 9,000
Critical Chance- 200%
Resilience- 200%
To Hit- 300%
Dodge- 200%
Resistances and Immunities- 180% Resistance to All Base Elements, Immune to Minor and Moderate Status Effects
Prime Attribute- Any two
Constant Effects-
Ruler of the World’s Gods- Possessor may, at the start of battle or of any action, become any base element and choose two base elements to absorb, Possessor summons 10 Planetaries under level 99 at the start of each round, Constant Effect
Domain of Power- Possessor’s listed stats are doubled (but buffs and such are not) if possessor is in a Zone of possessor or one of possessor’s allies’ creation, Constant Effect
Master of Many Powers- Possessor may, select 5 abilities and 2 Constant Effects from lower-level Planetaries from the enemy list that are normally combatable for drops, Possessor gains said abilities and effects, Constant Effect
Divine Mastery of Elements- Possessor ignores elemental resistances and immunities of individuals below level 80, Constant Effect
Divine Mastery of Effects- Possessor ignores moderate status effect immunities of individuals below level 80, Possessor ignores minor status effect immunities of individuals below level 60, Constant Effect
Puissance- Possessor may select 10 abilities and 5 Constant Effects from individuals on the enemy list that are normally combatable for drops, Possessor gains these abilities and effects, Constant Effect
Supremacy- Possessor is immune to sources below level 60, Constant Effect
High Art of Invincibility: No Vulnerabilities- Possessor has no weaknesses, cannot be criticalled, and takes 0.01% damage, stat damage, and Gold damage from all sources, High Art
High Art of Invincibility: Endless Vitality- Possessor has 100x possessor’s listed Max HP, Possessor cannot take more than 1% of possessor’s Max HP in damage from a single action, High Art
High Art of Destruction: Killing Strikes- Possessor deals an additional amount of damage with all attacks equal to the Max HP of each target to said target, Possessor pierces all Defense, High Art
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include +50 to all stats per level of worshipper and 1% Resistance to Base Elements per level of worshipper, to a max of level 98, Deity Effect
Accrued Resistances- Possessor gains Immunity to 5 Major status effects and 95% Resistance to 4 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Divine Armaments- 10,000 Damage, 5-100 hits against 1, if caster kills a target, caster may immediately conduct another action that involves using this ability, this ability may grant an extra action 200 times per round, this ability may be used as a counterattack, Any Base Element, 0 MP
Bolts of the First Thunder- 120,000 Damage, inflicts Electrocuted, 6 hits divided among 6, Electrical, 50,000 MP
Divine Fire- 120,000 Damage, inflicts Burning, inflicts Cursed, Fire, 50,000 MP
Flood the World- 30,000 Damage, inflicts Drowning, this attack repeats itself every turn for 100 turns, 1 hit against 50,000,000,000, does not stack, Water, 900,000 MP
Heavenly Continent-Destroying Ray- 30,000 Damage, inflicts Awestruck, 1 hit against 20,000,000,000, destroys all terrain, phantom terrain, and zones that caster desires destroyed, Light, 900,000 MP
Venom of Endless Torment- 180,000 Damage, 90% inflicts Venom, 40% inflicts Crippled, Acid, 500,000 MP
Twelve Great Plagues- 25,000 Damage, 5,000 Damage to each stat, 80% inflicts Plague, Inflicts any one minor or moderate status effect on hit, 12 hits against 10,000, Darkness, 2,000,000 MP
Mountain-Shattering Fist- 200,000 Damage, Pierces 200,000 Defense, Lowers target’s Defense by 20,000, stacks 200 times, Physical, 200,000 MP
Eternal Winter- 10,000 Damage, inflicts Frozen, this attack removes all zones that are not zones of Ice and removes any attached effects from zones that its caster desires it to, this attack repeats itself every turn, 1 hit against 10,000, Ice, 800,000 MP
True Great Magics- 210,000 Damage, May Heal, May either remove all buffs or all debuffs (to a max of 200 such effects, with stacked copies of the same effect counting as one effect) from each target, 1 hit against 4, Magic, 50,000 MP
Divine, Nation-Ending Whirlwind- 60,000 Damage, Targets below level 50 and targets who are summons who are below caster’s level lose their next actions, 1 hit against 400,000, Air, 800,000 MP
Weapons of the Divine Forge-Engine- 320,000 Damage, Pierces 320,000 Defense, Ignores up to 10 Constant Effects, Pieces of Equipment, Abilities, or Buffs that are on target, Technology, 300,000 MP
Strip Away Will- 180,000 Damage, May deal MP damage in addition to or instead of HP damage, 70% inflicts Dominion, may optionally deal no damage or may optionally choose to not reduce targets below a set number of HP or MP, Psychic, 600,000 MP
Divide the Lands- 80,000 Damage, inflicts Entombed, 40% inflicts Vanished, May remove targets below level 80 from battle, re-arranges the row-formation position of the each individual of each target's row formation to caster’s specifications, Earth, 520,000 MP
Mass Resurrection- Resurrects targets with 100,000 HP and 100,000 MP, 1 hit against 10,000, Light, 1,000,000 MP
Miracle- 400,000 Damage, Heals, Deals 10x Damage if only providing beneficial effects, Removes up to 50 debuffs, Cures all minor, moderate, and major status effects, 1 hit against 10, Light, 100,000 MP
Fading Call: Pantheon- Performs 12 actions that are performable by lower-level Planetaries that are on the enemy list and normally fightable for drops as separate actions as though said Planetaries were performing said actions, Light & Darkness, 1,000,000 MP
Condemnation- 60% inflicts Instant Death, 1 hit against 3, Darkness, 100,000 MP
Sky Sanctuary- Target allies are removed from battle until caster is defeated, 1 hit against 200, Air & Light, 50,000 MP
Divine Punishment- 600,000 Damage, inflicts all minor and moderate status effects (but not sub-status effects), may additionally or solely deal Gold damage, target cannot receive benefits from buffs, target cannot be cured of negative status effects, destroys all of target’s equipment, Light & Darkness, 1,000,000 MP
Smite- 50,000 Damage, 5% inflicts Smited, Universe, 2,000,000 MP
Scorn of the Pantheon- Inflicts Excommunicated, Light & Darkness, 50,000 MP
Populate the Nations- Summons any number of enemies from the enemy list that are normally fightable for drops that are under level 80 whose levels total 1,000, These summons may not be unsummoned by individuals below level 80, Life, 1,000,000 MP
Divine Blessing- +10,000 to all stats, +10,000 Defense, +1,000 Defense against stat damage, +100,000 Defense against Gold damage, 95% Resistance to all base elements, Repairs all of target’s destroyed equipment, Minor status effect immunity, 70% Moderate status effect resistance, 5% Major status effect Resistance, stacks 20 times, Light & Air, 500,000 MP
Drops-
1,500,000 Gold
99,000 XP
Items will be determined upon the defeat of this individual in a match that can provide drops <;_;>
Hoh Sheng
Level 99
Outsider, Law & Devastation
HP- 27,400,000
MP- 27,400,000
STR- 97,000
AGI- 97,000
CON- 97,000
MIN- 97,000
SPI- 97,000
XP- 0
Defense- 99,999
Defense against Stat Damage- 22,800
Critical Chance- 239%
Resilience- 186%
To Hit- 385%
Dodge- 181%
Resistances and Immunities- Reflects Nobility, Absorbs Destruction, Absorbs Devastation, Absorbs Law, Absorbs Void, Absorbs Air, Absorbs Nobility, Absorbs Darkness, Absorbs Light, Chaos Immunity, Physical Immunity, Ice Immunity, Fire Immunity, Glory Immunity, Hexed Immunity, Pain Immunity, Diseased Immunity, Poison Immunity, Pain Immunity, Stat Drain Immunity, Charm Immunity, Fatigued Immunity, Impaired Immunity, Awestruck Immunity, Voidstruck Immunity, Suffocation Immunity, Drowning Immunity, Frozen Immunity, Wounded Immunity, Instant Death Immunity, Cursed Immunity, Smitten Immunity, Plague Immunity, Venom Immunity, 400% Minor Status Effect Resistance, 200% Moderate Status Effect Resistance, 60% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
The Black Calamity- Possessor is Immune to entities below Level 60, Possessor deals 1,000,000 additional Damage, Damage dealt by possessor cannot be healed or regenerated by sources below Level 60, Possessor gains +100% Critical, Possessor gains +15,000,000 HP and +15,000,000 MP, Possessor's actions cannot be reflected by sources below Level 99, Possessor cannot acquire debuffs from sources below Level 95, Constant Effect
Instrument of Heaven's Wrath- Possessor gains +60,000 to all stats, Possessor deals 1,000,000 additional Damage, Entities killed by possessor may not be resurrected by sources below Level 99 that are not both deities and Level 80 or greater, Possessor's opponents below Level 80 do not obtain worshipper benefits, Possessor may not be unsummoned by entities below Level 80, Entities below Level 80 may not cure or automatically recover from status effects with possessor as a source, Possessor may choose to count as possessing a Patron Deity, Constant Effect
Body of Void Vapor- Possessor gains +90% Dodge, Possessor may gain the element Void at the beginning of any round or action, Possessor gains Elemental Magic Immunity, Whenever an individual targets possessor with a hit of an attack, possessor may, before said hit is processed, remove a buff from said individual or unsummon said individual, Constant Effect
Form of Roiling Storm- Possessor may deal 1,000,000 Flat Electrical and/or Ice and/or Water and/or Air element Damage to up to 50,000,000 opponents at the start of each round, Constant Effect
Assume All Shapes Under Heaven- At the start of each round, possessor may transform into any entity on the Enemy List that is below Level 80 that is normally fightable for drops, If possessor is killed while in such a transformation, possessor is instead not killed and detransforms, Constant Effect
War-Instrument of the Celestial Bureaucracy- Possessor gains +60,000 to all stats, Possessor deals 500,000 additional Damage, Possessor (gains +30,000 additional points to all stats and deals 500,000 additional Damage) for each Deity ally possessor possesses, to a max of 200 such allies, Constant Effect
Judge of Emperors- At the start of each round, possessor may inflict Instant Death on each individual who is Nobility element but is not Law element, is not a Deity, and does not possess a Patron Deity, Constant Effect
Life-Ending Miasma-Body- Whenever possessor is targeted by an offensive action, possessor may, at the end of said action, deal 45,000 Flat Devastation element CON and SPI Damage to said target, may have a 100% chance of inflicting Venom and/or Plague on said target, and may remove up to 200 buffs on target, Constant Effect
Apocalypse By Committee Vote- At the start of each round, a Ballot Measure is proposed called 'Does the Hoh Sheng Destroy All Life on the World So that the Celestial Bureaucracy May Remake It?', each entity that is either greater than Level 80, a deity, or (greater than Level 60 and either Law element or in possession of the ability 'High Judge') obtains a single vote on said Ballot Measure, If at least 75% of votes are 'Yes' instead of 'No', possessor deals 2,000,000,000 Flat Devastation element Damage to all of its opponents, Constant Effect
Unmarred By Blades and Arrows- Possessor is Immune to non-unique weapons, Possessor takes 10% Damage from entities who are not Deities and do not have an Artifact Aspect equipped, Constant Effect
Warded Through Salt, Piety, and Honorable Nobility- Possessor's major status effect infliction chances are reduced by 50% against entities who possess the ability 'Adept Divine Magic Attunement', are Nobility element, and have an item equipped whose name includes 'Salt', Constant Effect
Instantaneous Planar Transit- Possessor may enter any existing battlespace at the start of each round, Constant Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Eternal Wound- 404,000 Damage, entities below Level 99 may not Heal or Regenerate this Damage, Devastation or Law, 0 MP
Devouring Essence- 210,000 Damage, Deals HP Drain and MP Drain, 1 hit against 100, Void or Destruction, 0 MP
Golden Gaze- 45,000 CON Damage, 45,000 SPI Damage, 100% inflicts Petrified, 1 hit against 300, Earth or Wealth or Mystic, 0 MP
Control Global Weather Patterns- Caster may create up to 200 zones of any combination of base elements, Caster may destroy up to 200 zones, terrains, or phantom terrains created by sources below Level 100, Destruction or Earth or Air or Fire or Water or Magic, 0 MP
Grand Disaster- 360,000 Damage, 400% inflicts any one moderate negative status effect, 1 hit against 10,000,000,000, Any combination of base elements, 0 MP
Annihilatory Miasma- Targets are dealt 60,000 Flat Devastation element Stat Damage to each stat, 50% inflicts Venom, Plague, Vanished, and Instant Death, this action may repeat at the start of each round against the same target or new targets so long as its performer did not have any other actions repeat earlier in the same round, 1 hit against 500,000, Darkness & Air or Toxin & Void, 5,700,000 MP
Invoke Death- 100% inflicts Instant Death, 1 hit against 500,000,000, Darkness or Destruction or Devastation or Void, 1,000,000 MP
Global Psychokinesis- 315,000 Damage, 400% may inflict Fatigued: Stun, 200% may inflict Entombed, Caster may move target to the front row or the back row, 1 hit against 7,000,000,000, Physical or Earth or Psychic or Earth & Magic or Physical & Earth & Psychic, 2,000,000 MP
Foul Blood- 100% inflicts Venom or Plague, target obtains -25,000 to all stats as a debuff that stacks 4 times, Blood or Toxin or Devastation, 1,500,000 MP
Omen of Doom- 100% inflicts Cursed and Instant Death: Doomed, Darkness or Mystic or Fate, 1,500,000 MP
Erase Bloodline- 100% inflict Vanished on target and on all of target's ancestors and descendants along any summon chains it is part of, Void or Devastation or Mystic or Fate or Time, 3,000,000 MP
Wrath of Heaven- 450,000 Damage, 100% inflicts Smitten or Cursed, 1 hit against 100,000, Destruction or Devastation or Law or Glory or Mystic, 4,500,000 MP
Ineffable Law- Caster chooses for target to acquire a non-stacking buff that makes entities below Level 99 unable to remove buffs or debuffs with it as a source, unable to unsummon summons with it as a source, and unable to destroy or alter terrains, phantom terrains or zones as a source or gives target, if target is below Level 99, a non-stacking debuff that makes it unable to create or modify zones, terrains or phantom terrains, unable to place buffs or debuffs on entities, and unable to summon, Law, 3,500,000 MP
Tempest of Ink and Sand- 530,000 Damage, Caster may remove the text of up to 10 items equipped by target that are worth below 400,000,000 Gold, 1 hit against 100,000,000, Earth & Knowledge & Mystic, 8,000,000 MP
Drops-
1,500,000 Gold
99,000 XP
50% Summon Subordinate Divinity- (Spell, Divine Magic, Glory & Law, 3,000,000 MP, 300,000,000 Gold) Caster summons a Deity or Planetary below Level 100 that is of lower Level than caster that is normally fightable for drops on the Enemy List, Max 5 summoned, Caster must be a deity or must possess the ability 'Expert Law Synchronization'
40% Invoke the Celestial Bureaucracy's Final Judgment- (Spell, Divine Magic, Law & Devastation, 4,000,000 MP, 400,000,000 Gold) Caster summons 1 Hoh Sheng from the Enemy List, Any deity present in the same battlespace as caster may cancel said summoning, Max 1 summoned
10% Ledger of Ink and Sand- (Weapon, Other: Clipboard, Law & Devastation, 450,000,000 Gold) +450,000 Magical Attack, 30% inflicts Instant Death, Smitten, Cursed, and Dominion, Wielder's offensive actions may remove the text of up to 10 items equipped by target that are worth below 400,000,000 Gold, Wielder may spend an action to summon 1 Hoh Sheng, Max 1 summoned, Wielder must be Level 60 or greater and must (be a Deity or possess the ability 'Expert Divine Magic Attunement'), and (possess the ability 'Expert Law Synchronization', possess the ability 'Adept Catastrophe Magic Attunement', be Level 80 or greater, or possess the ability 'Reality Auditor')
!Meta Sphere
Level 99, Elite
Magic Being, Magic
HP- 25,000,000
MP- 75,000,000
STR- 90,000
AGI- 90,000
CON- 120,000
MIN- 120,000
SPI- 120,000
XP- 0
Defense- 65,000
Defense against Stat Damage- 25,000
Critical Chance- 200%
Resilience- 200%
To Hit- 300%
Dodge- 200%
Resistances and Immunities- 200% Resistance to All Base Elements, Base Element Immunity, Immune to Minor and Moderate Status Effects, Fatigured Immunity, Diseased Immunity
Prime Attribute- Constitution + Spirit
Constant Effects-
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Meta-Force- Possessor ignores the Resistances, Immunities, Reflections, and Absorbtions of individuals below level 80, Constant Effect
Grand Sphere- Possessor gains +45,000 to all stats, Possessor is immune to sources below level 60, Constant Effect
Scintillating World-Body- Possessor gains +10,000,000 HP and +10,000,000 MP, Possessor's opponents who are below Level 80 have a 80% chance of having their actions skipped, with everything that would happen before or after said actions still occurring, Constant Effect
Warp-Drive-Comperable Movement and Reaction Speed- Possessor's opponents, if below Level 100, do not gain additional actions based on their turn-order-determining stat sums, Possessor's opponents, if below Level 100, may only take one action per round, with all other actions after the first action taken being forcibly skipped with effects that would happen before and after said actions still occurring, Constant Effect
Reality-Overriding Magi-Field- Possessor may, at the beginning of battle, remove up to five Constant Effects or Abilities from each individual in battle who is below Level 90, Possessor may, when an individual enters battle, remove up to five Constant Effects or Abilities from said individual if said individual is below Level 90, Individuals below Level 100 may not convert the battle system to any alternate battle system, Possessor changes the battle system to the standard battle system at the start of every round as an effect that ignores this constant effect that prohibits the converting of battle systems, Constant Effect
Regather Mists of the Mystic Voids- Possessor regenerates 1,000,000 HP per round, this quantity is multiplied by 10, to a max of 10,000,000,000 additional points, if possessor possesses the Constant Effect 'Hypermassive', Constant Effect
High Art of Invincibility: Endless Vitality- Possessor has 100x possessor’s listed Max HP, Possessor cannot take more than 1% of possessor’s Max HP in damage from a single action, High Art
High Art of Invincibility: Infinity Shell- Possessor may not be targetted by opponents more than once per round, High Art
Accrued Resistances- Possessor gains Immunity to 5 Major status effects and 95% Resistance to 4 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 198% Moderate Status Effect Resistance, 50% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Meta Globe- 150,000 Damage, 5 hits against 15, this action repeats itself every round, with 10 different instances being able to repeat per caster per round, to a max of 200 casters, Magic or Destruction or Astral, 0 MP
Anti-Globe- 50,000 Stat Damage to all stats, inflicts all minor and moderate status effects, 1 hit against 10, Magic or Destruction or Astral, 0 MP
Erase Planet- 2,000,000 Damage, target loses the Constant Effect 'Hypermassive', Magic or Destruction or Hax, 0 MP
Magi Globe- 250,000 Damage, 250,000 MP Damage, 45,000 MIN Damage, Target loses 2 spell slots as a debuff that stacks 50 times, Magic, 0 MP
Meta-Wall- +500,000 Defense, +500,000 Defense against offensive actions, Target gains minor status effect immunity, stacks 100 times, 1 hit against 100, Astral & Magic, 1,000,000 MP
Globe Tide- 200,000 Damage, removes 5 buffs from each target, 1 hit against 1,000,000, removes all buffs from all targets that come from sources below Level 80, Magic & Spatial & Astral, 1,000,000 MP
Meta Gate- Caster enters a different battle that currently exists within caster's current thread, Magic & Spatial, 5,000,000 MP
Dezone- Inflicts Vanished, 1 hit against 5, Spatial, 5,000,000 MP
Color Shroud- Target cannot target caster or any individual on caster's side, stacks 3 times, All Base Elements, 10,000,000 MP
Veil which Divorces the Self from the Form- Target cannot target itself, does not stack, Spatial & Warding, 10,000,000 MP
Million-Colored Rain- 10,000 Damage, 10,000 bonus hits divided among 10,000, each hit of this attack may be a different combination of any number of base elements, All Base Elements, 1,000,000 MP
Reconfigure Local Existance- Any combination of Air, Earth, Fire, Water, Spatial, Warding, Destruction, Astral, Fate, and Life may either become base elements for the remainder of the thread or cease to be base elements for the rest of the thread, Air & Earth & Fire & Water & Spatial & Warding & Destruction & Astral & Fate & Life, 1,000,000 MP
Drops-
999,999 Gold
99,000 XP
Items will be determined upon the defeat of this individual in a match that can provide drops
!Realmfather
Level 99
Planetary, Air
HP- 20,000,000
MP- 20,000,000
STR- 100,000
AGI- 100,000
CON- 100,000
MIN- 100,000
SPI- 100,000
XP- 0
Defense- 64,000
Defense against Stat Damage- 9,000
Critical Chance- 200%
Resilience- 200%
To Hit- 300%
Dodge- 200%
Resistances and Immunities- 180% Resistance to All Base Elements, Immune to Minor and Moderate Status Effects
Prime Attribute- Any two
Constant Effects-
Ruler of the World’s Gods- Possessor may, at the start of battle or of any action, become any base element and choose two base elements to absorb, Possessor summons 10 Planetaries under level 99 at the start of each round, Constant Effect
Domain of Power- Possessor’s listed stats are doubled (but buffs and such are not) if possessor is in a Zone of possessor or one of possessor’s allies’ creation, Constant Effect
Master of Many Powers- Possessor may, select 5 abilities and 2 Constant Effects from lower-level Planetaries from the enemy list that are normally combatable for drops, Possessor gains said abilities and effects, Constant Effect
Divine Mastery of Elements- Possessor ignores elemental resistances and immunities of individuals below level 80, Constant Effect
Divine Mastery of Effects- Possessor ignores moderate status effect immunities of individuals below level 80, Possessor ignores minor status effect immunities of individuals below level 60, Constant Effect
Puissance- Possessor may select 10 abilities and 5 Constant Effects from individuals on the enemy list that are normally combatable for drops, Possessor gains these abilities and effects, Constant Effect
Supremacy- Possessor is immune to sources below level 60, Constant Effect
High Art of Invincibility: No Vulnerabilities- Possessor has no weaknesses, cannot be criticalled, and takes 0.01% damage, stat damage, and Gold damage from all sources, High Art
High Art of Invincibility: Endless Vitality- Possessor has 100x possessor’s listed Max HP, Possessor cannot take more than 1% of possessor’s Max HP in damage from a single action, High Art
High Art of Destruction: Killing Strikes- Possessor deals an additional amount of damage with all attacks equal to the Max HP of each target to said target, Possessor pierces all Defense, High Art
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include +50 to all stats per level of worshipper and 1% Resistance to Base Elements per level of worshipper, to a max of level 98, Deity Effect
Accrued Resistances- Possessor gains Immunity to 5 Major status effects and 95% Resistance to 4 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Divine Armaments- 10,000 Damage, 5-100 hits against 1, if caster kills a target, caster may immediately conduct another action that involves using this ability, this ability may grant an extra action 200 times per round, this ability may be used as a counterattack, Any Base Element, 0 MP
Bolts of the First Thunder- 120,000 Damage, inflicts Electrocuted, 6 hits divided among 6, Electrical, 50,000 MP
Divine Fire- 120,000 Damage, inflicts Burning, inflicts Cursed, Fire, 50,000 MP
Flood the World- 30,000 Damage, inflicts Drowning, this attack repeats itself every turn for 100 turns, 1 hit against 50,000,000,000, does not stack, Water, 900,000 MP
Heavenly Continent-Destroying Ray- 30,000 Damage, inflicts Awestruck, 1 hit against 20,000,000,000, destroys all terrain, phantom terrain, and zones that caster desires destroyed, Light, 900,000 MP
Venom of Endless Torment- 180,000 Damage, 90% inflicts Venom, 40% inflicts Crippled, Acid, 500,000 MP
Twelve Great Plagues- 25,000 Damage, 5,000 Damage to each stat, 80% inflicts Plague, Inflicts any one minor or moderate status effect on hit, 12 hits against 10,000, Darkness, 2,000,000 MP
Mountain-Shattering Fist- 200,000 Damage, Pierces 200,000 Defense, Lowers target’s Defense by 20,000, stacks 200 times, Physical, 200,000 MP
Eternal Winter- 10,000 Damage, inflicts Frozen, this attack removes all zones that are not zones of Ice and removes any attached effects from zones that its caster desires it to, this attack repeats itself every turn, 1 hit against 10,000, Ice, 800,000 MP
True Great Magics- 210,000 Damage, May Heal, May either remove all buffs or all debuffs (to a max of 200 such effects, with stacked copies of the same effect counting as one effect) from each target, 1 hit against 4, Magic, 50,000 MP
Divine, Nation-Ending Whirlwind- 60,000 Damage, Targets below level 50 and targets who are summons who are below caster’s level lose their next actions, 1 hit against 400,000, Air, 800,000 MP
Weapons of the Divine Forge-Engine- 320,000 Damage, Pierces 320,000 Defense, Ignores up to 10 Constant Effects, Pieces of Equipment, Abilities, or Buffs that are on target, Technology, 300,000 MP
Strip Away Will- 180,000 Damage, May deal MP damage in addition to or instead of HP damage, 70% inflicts Dominion, may optionally deal no damage or may optionally choose to not reduce targets below a set number of HP or MP, Psychic, 600,000 MP
Divide the Lands- 80,000 Damage, inflicts Entombed, 40% inflicts Vanished, May remove targets below level 80 from battle, re-arranges the row-formation position of the each individual of each target's row formation to caster’s specifications, Earth, 520,000 MP
Mass Resurrection- Resurrects targets with 100,000 HP and 100,000 MP, 1 hit against 10,000, Light, 1,000,000 MP
Miracle- 400,000 Damage, Heals, Deals 10x Damage if only providing beneficial effects, Removes up to 50 debuffs, Cures all minor, moderate, and major status effects, 1 hit against 10, Light, 100,000 MP
Fading Call: Pantheon- Performs 12 actions that are performable by lower-level Planetaries that are on the enemy list and normally fightable for drops as separate actions as though said Planetaries were performing said actions, Light & Darkness, 1,000,000 MP
Condemnation- 60% inflicts Instant Death, 1 hit against 3, Darkness, 100,000 MP
Sky Sanctuary- Target allies are removed from battle until caster is defeated, 1 hit against 200, Air & Light, 50,000 MP
Divine Punishment- 600,000 Damage, inflicts all minor and moderate status effects (but not sub-status effects), may additionally or solely deal Gold damage, target cannot receive benefits from buffs, target cannot be cured of negative status effects, destroys all of target’s equipment, Light & Darkness, 1,000,000 MP
Smite- 50,000 Damage, 5% inflicts Smited, Universe, 2,000,000 MP
Scorn of the Pantheon- Inflicts Excommunicated, Light & Darkness, 50,000 MP
Populate the Nations- Summons any number of enemies from the enemy list that are normally fightable for drops that are under level 80 whose levels total 1,000, These summons may not be unsummoned by individuals below level 80, Life, 1,000,000 MP
Divine Blessing- +10,000 to all stats, +10,000 Defense, +1,000 Defense against stat damage, +100,000 Defense against Gold damage, 95% Resistance to all base elements, Repairs all of target’s destroyed equipment, Minor status effect immunity, 70% Moderate status effect resistance, 5% Major status effect Resistance, stacks 20 times, Light & Air, 500,000 MP
Drops-
1,500,000 Gold
99,000 XP
Items will be determined upon the defeat of this individual in a match that can provide drops <;_;>