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Re: Artifact Info Thread
Posted: Sun Jun 04, 2023 9:39 pm
by Aeromage
New Artifact:
Tiara of Old Amberlund (Level 59, 0 XP, # XP Required, Standard Multiplier x12 (Raised to x240 to bypass Level 60 cap))
Tiara of Old Amberlund- (Accessory Aspect- Tiara of Old Amberlund, Crown, Glitz & Time, X Gold) +300,000 Defense, +300,000 AGI, +300,000 MIN, +30 Fame, Wearer gains 15% Resistance to individuals with less Fame
Amberglasser- (Weapon Aspect- Tiara of Old Amberlund, Gun, Glitz & Stasis, X Gold) +300,000 Ranged Attack, 15% inflicts Petrified, 15% inflicts Petrified: Time Stop, 15% inflicts Instant Death, Wielder's Petrified and Instant Death infliction chances are increased by 15% as a non-stacking effect against entities with less Fame than wielder, Wielder gains +1 Fame per non-summoned opponent in the same battlespace that is afflicted with Petrified with wielder as a source
Sepia Recursion- (Spell Aspect- Tiara of Old Amberlund, Time Magic, Glitz & Stasis, 3,000,000 MP, X Gold) Creates a Persistent Enchantment called Sepia Recursion; said Persistent Enchantment's removal condition is the expenditure of of 3,000 Fame by entities over Level 60 (with the ability to expend up to 5 points per action in this manner, with this expenditure being permanent in RP threads and temporary elsewhere), the spending of 100 actions by entities with at least 300 Fame who are above Level 80, or the spending of 1 action by an individual over Level 100; Each non-Vanished entity in battle that is not greater Level than caster that does not have greater Fame than caster, at the start of its first action of each round, has a 5% chance of having its condition reverted to its condition at the start of a random other round during which both it and this Persistent Enchantment were present, with neither being Vanished, even if the entity was dead at either point in time; Each entity, after this chance is checked if it would be checked, but still as an option if the chance was not checked, may, at the start of its first action of each round, choose to replicate a single action performed on a past round of battle by an entity while this effect was present, provided said entity is lower Level than caster and had lower Fame than caster, with this replicated action occurring as though a replicated instance of its performer were performing said action; Petrified and its sub-status effects cannot stop individuals from acting; Entities have a 30% chance of being afflicted with a random status effect out of Petrified and Petrified: Time Stop at the start of each round; This spell takes (300 - caster's Fame, to a minimum of 1) consecutive actions to cast, any individual above Level 80 may spend an action to make this spell uncastable so long as this spell's owner is of lower Level than said individual and no individual of higher Level than said individual has spent any actions to cast this spell, this spell, across all copies, may be cast only once per thread; This spell's effects cannot be cancelled by its caster and do not take a buff slot; This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values
Casting Count: 0
Re: Artifact Info Thread
Posted: Wed Jun 14, 2023 12:09 am
by Lord Gadigan
The Grace and the Glory
Minor Powers:
* Allows speech in any non-supernaturally-obscured language
* Grants telepathy with any being in the same or adjacent dimensions that the wielder is aware of
* Grants flight, space flight, and line-of-sight instant teleportation
* Allows any attack or force utilized by its wielder the ability to become holy/smiting
* Prevents its wielder from becoming sullied
* Frames its wielder in the perception of others as unable to make casual errors or be presented in a less-than-ideal position / awkward pose / expression
Major Powers:
* Surrounds its wielder with a constant nimbus of radiance that blocks attempts to scan, analyze, or discern weaknesses in the individual it wreaths, with this light becoming more potent and aggressive against more potent or persistent scanning attempts
* Allows its wielder to shine with a holy light so potent that sub-divine entities who gaze upon its wielder's majesty without leave (or dare try scans while the effect is in place) are rendered forever-blind to all but the endless glory (blocking attempts to cure the effect without the wielder's permission)
* Radiates majesty, making the wielder a paramount entity above whom there can be nearly no other, forcing all to obey its wielder's dictums while rending its wielder immune to all forms of external control (Level difference and facing another being of similar potency in the cosmic hierarchy being able to potentially contest this)
* Enacts judgment on behalf of the heavens, smiting those who have earned its wielder's ire while rendering its wielder immune to heavenly and divine judgments / punishments (Level difference and facing another being of similar potency in the cosmic hierarchy again being able to potentially contest this)
* In a general sense, the above four items grant the wielder the ability to shine with enough radiance, power, and associated side effects to be more intense to be in close proximity to than a typical star
* Grants awareness of all adjacent/nearby dimensions and allows free travel between them (provided a roughly-equivalent-Level dimensional warding isn't in place)
* Permits travel outside of planes in the interstitial, liminal, and numinous spaces of the multiverse (but still firmly within Lower Reality)
* Can condense apocalyptic attacks down into focused, single-target bursts of destruction that unleash their full power on a particular foe rather than causing widespread destruction
* Allows use of twelve wings of absolute radiance to serve as shields, blades that cut through shadow, and general speed/motion boosters. If the wielder is large enough, a single wing can be dethatched (up to twelve times simultaneously) to surround a world or similar space with a magical cocoon of interlocking, fractal-multiplying wings of light that interlace between and through one another, sheltering the planet in a calm, warm, benevolent embrace while the wielder deals with some external threat (with proper ritual and warding magic, one of the wings can be locked into place for millennia as a special world-shielding effect)
* Allows the wielder to dodge attacks that would hit it, being harmed through a reduction of max speed rather than any obvious marring of the body / being directly struck by a hit (detectable by those with enough speed and combat skill to detect the speed change, though the anti-scan-light property is likely to initially thwart this; this effect can dodge some negative effects that require bodily contact, but other effects, particularly magical or esoteric ones, can be 'sticky' and still cling to the overall pattern of the wielder despite the lack of being struck)
* Allows the wielder to transform into a body of light, re-sculpt its shape at will in this form, and move in coordinated fashion while acting as uncounted separate particles whose trajectory can be individually controlled
* Allows the graceful nature, precision, and overall 'art' of a delivered hit to substitute for strength or normal destructive capacity, being able to slay giants, dragons, and greater things with an artful enough sweep of a gentle, ordinary feather (boosted further still when actual weapons, particularly beautiful/graceful ones, are used)
* Acts as an endless well of magical power that (excluding situations like Overcrash Burnout) allows its wielder to keep tapping into max-power magical attacks without tiring
* Grants increased resistances to survive apocalypses and apocalypse-adjacent conditions
* Allows its wielder to sort souls to chosen destinations when the world ends (with added sway if the wielder was the one to end the world)
* Surrounds its wielder with endless hosts of Angels, Celestials, Devas, and other holy beings that exist to serve the wielder, treating the wielder as an unquestionable pillar of absolute goodness (the number of host members present at any time, though, is finite, albeit with a quick refresh time for reinforcements emerging from the light around the wielder)
* Permits its wielder to increase in size up to 400,000,000,000 times its original magnitude, provided its original size is smaller than a typical planet (this effect does not proportionally increase durability / physical strength - it is based in expanding the wielder's existing quantities of spiritual power, light, and glory into a magnified shape)
Prime Powers:
* It makes you a Holy One, complete with the massive power-boost this entails for entities that would otherwise not have a T3 subtype
* Elevates its wielder to be a holy entity above all other comparable-Level holy beings that are lower in the cosmic hierarchy, becoming a force that embodies and defines Goodness, Glory, and Grace in such ways that arch-celestials, planetary deities, and the like are forced to bow down and accept its wielder's categorizations/re-definitions of such (this is less effective against lower-planar entities and the like, though those would have to contend with the smiting effect; technological entities are less affected; Conceptuals are affected nearly as much as upper-planar beings are; other, more-esoteric entities less so)
* Vastly increases speed, grace, and control of motion on a fundamental level, allowing for movement between subatomic particles, casual (both in and out of battle) faster-than-light travel, and other, similar feats
Re: Artifact Info Thread
Posted: Thu Jun 15, 2023 4:09 am
by Lord Gadigan
Baumvaste Mobile Geofont
Minor Powers:
* Grants a general awareness of the status and position of one's descendants and creations (and future generations down those trees), with the ability to focus on one to gather more information or borrow its senses (requiring Divination and Channeling to use to full effect)
* Grants awareness of geomantic conditions, energy flows and ley-lines, and ongoing geomantic rituals
* Helps discern the difference between terrain that is physically present and terrain that is illusionary
* Improves ley-line-based boosts
* Bestows the wielder with the divine right of kings as the rightful ruler of an interdimensional, multi-galactic empire that is yet-to-be brought to its full glory
* Raises the wielder to the status of head of any family / bloodline / etc. that its wielder is part of
* Increases the overall majesty, wealth, grandeur, and overall projected stature of the wielder
* Increases the benefit wielder obtains from geomantic effects
* Increases the power and loyalty of wielder's summons
* Transports the wielder around in a mobile palanquin that radiates a sense of ominous awe
* Allows the wielder to speak in a booming voice that is difficult to use divination to gather information from while shielded in the palanquin
* Lightly, passively resists general divination against its wielder and its wielder's family line
Major Powers:
* Improves energy channeling, particularly the channeling of dead or controlled allies' powers into oneself
* Blends Vitamancy and Necromancy, allowing skill in one to contribute towards use of the other
* Stack-combines multiple instances of a summon into one unified, bolstered, version of the summon. This synergizes particularly well with monster-collecting summon systems where individual summoners can train their own monster collections and individually develop them; the Geofont then merges all of its wielder's descendants' versions of the monsters/summons into optimized versions that contain all the best stats/powers/gear of each.
* Claims and preserves the souls of wielder's descendants / creations and places them on an artifact-managed world that is particularly receptive to them being tapped for Necromancy, Vitamancy, Channeling, and other purposes
* Grants the ability to resurrect and re-deploy fallen summons
* Serves as a self-replenishing energy source that wielder and wielder's summons can tap into to recover lost power
* Allows its wielder to claim control over worlds and gain a collection of boons from the worlds controlled, particularly if they can (via external abilities) be inserted into the multi-dimensional geomantic ley-line array that the Mobile Geofont serves as the focus of
* Improves the wielder's ley-line claiming and rerouting powers, particularly if Life or Necromancy is involved
* Improves the wielder's ability to channel across dimensions (but does not inherently grant any ability towards piercing dimensional wardings - if those are in place and its wielder does not possess a means to get around them, the artifact's powers dip precipitously)
Prime Powers:
* Lets the wielder drag around and retain full benefits from otherwise-immobile claimed ley-lines
* It is a mobile ley-line nexus linked to an invulnerable object that its wielder can travel within, bathing in the line energies. It holds narrative properties and demands that its wielder be in a paramount position amongst allies to benefit from its full power - is designed to only open when its wielder is the only surviving or active ally on its side, allowing the wielder to enter battle with magical protections and arrangements pre-set, geomantic and channeled energies at full power, and subordinate summons ready to be instantly deployed.
* Brings its own energy reservoir with it and allows the casting of magic in dead magic zones and the like / allows the tapping of geomantic effects without the proper local geomancy.
* It is anchored to 4,444 + 4 different universes and maintains their relative position in an arrangement in relation to the universe that its wielder is in. This is out-of-band power-wise compared to its other properties (and relies on some external effects that it got hooked into, rather than the artifact's own direct power or its wielder's power).
Things it as been proven not to do at present:
* Note that this very explicitly does not synergize with the Candros Xanthassaros XXXVI skillset (in case the two somehow end up on the same character). They both utilize Summon-plus-Channeling-centric, leyline-tapping hereditary Necromancy-Vitamancy hybridization, but they approach it from complete opposite angles. Vitamancer Patriarch Baumvaste and the various Candros Xanthassaroses were rivals - Baumvaste's approach linked him to his creations/descendants and then when they died, pulled the power upwards to him, extending his life and expanding his powers. Candros Xanthassaros, on the other hand, started passing a progressively-larger ball of accumulated power and invokable ancestor spirits down to whoever was the next inheritor of the title. While it might be theoretically possible for a PC build to hybridize the two, the two powersets would actively fight the attempt and require aggressive amounts of wrangling to not act like oil and water and weaken actions that involve both. (Related side trivia: Vitamancer Patriarch Baumvaste is a different incarnation of Man in a Hazmat Suit / Patriarch. So, it works abnormally well with those two skill sets.)
Re: Artifact Info Thread
Posted: Thu Jun 15, 2023 4:38 am
by Lord Gadigan
Mouse Queen's Gameboard
Minor Powers:
* Allows its wielder to transform into a mouse and back
* Permits speech with animals, with eloquence and persuasiveness increased against small-by-comparison-to-an-average-human animals
* Grants the wielder the proper right of rule, akin to a king/queen, but only over animals, mutants, and other 'sub-human' things (with an exception that expands it over the wielder's descendants)
* Grants its wielder's descendants and summons a slow increase in shared, global resistance to things that at least some other, comparable descendants/summons have previously survived / escaped / evaded
* Vastly increases its wielder's fertility, with modest increases to fertility of its wielder's summons, relatives, livestock, pets, and anyone who spends a large amount of time in proximity to the wielder
* Allows brief remote viewing of notable elements of its wielder's plans either working correctly or failing
* Improves the lifting capacity, manual dexterity, cunning, and overall inventiveness of wielder's small/physically-weak summons/relatives
Major Powers:
* Improves its wielder's ability to play games
* Improves its wielder's ability to set traps
* Makes its wielder more able to improvise inventions on the fly
* Grants its wielder passive trap-sense and increased perception, particularly with regard to hidden things, traps, and small physical details
* Expands its wielder's ability to summon and control vast hordes of minions
* Greatly improves its wielder's sense of timing
* With proper breathing room, allows its wielder to spend time reflecting on a planned course of action, revealing the most likely few flaws / weaknesses / areas of vulnerability in that plan; future attempts to re-use this power on the same plan or overall quest/mission operate at dramatically reduced effectiveness
* Improves wielder's summons' stealth / combat effectiveness against physically-much-larger foes
Prime Powers:
* Coordinates wielder's summons (and, to a lesser extent, other troops/followers) with Rube-Goldberg style devices the wielder has set up and complex plans the wielder has put into motion, improving timing/precision/action effectiveness in relation to the overall number of moving parts / complexity of the situation / number of people who need to act in coordination with one another - situations that would normally be more difficult to manage instead become proportionally easier.
Re: Artifact Info Thread
Posted: Sun Jun 18, 2023 3:08 am
by Lord Gadigan
The Promethean Spark
Minor Powers:
* Increases creativity
* Creates light
* Allows the generation of ever-burning flames
* Improves intel gathering for planning crimes, particularly heists; causes notable objects for such attempts to sometimes appear as well-lit and obvious solely to the wielder
* Lets Forceworker, Thief, Mad Scientist, and Blazing Sultan powers synergize better with each other and contributes some knowledge/skill with each to the others
* Can make large, artistic constructions out of solid, flowing, or living fire
* Can turn life-force into fire and fire into life
Major Powers:
* Increases control of Fire, defenses against Fire, and power of Fire-based abilities
* Burns things that are unburnable
* Improves Thief Arts and related skills
* Contributes mental power to the efficacy of all actions, particularly attacks, dynamically improving attacks using spare mental capacity / creative overflow
* It allows you to act upon reality as fast as you can think of doing so while simultaneously boosting mental speed significantly
* Fills beings with a fire that increases their overall potential
* Makes entities more capable of advanced thought, creativity, and growth beyond their base capacity; the effect occurs as a passive aura around the wielder, but is stronger on the wielder's allies and beings the wielder focuses its forces/effort on (and can be, with Forceworker, Auramancer, and Channeler powers, held back from affecting unwanted beings)
* Can make non-unique beings unique through application of XP / power
* Erodes stagnation, stasis, and periods of societal / mental / intellectual decay in regions
* Increases resistance to divine mandates/dictums from beings of equal or lower orders in the hierarchy of beings (so a Planetary would resist against other Planetaries, Archangels, and such, but not Holy Ones, whereas a Holy One would resist all of the above, but not Pillars, etc.); non-divine wielders are elevated to Planetary-equivalent for this purpose (but not as an overall effect / change of status)
Prime Powers:
* It grants you control of Progress, complete with the massive power-boost this entails for entities that would otherwise not have a T3 subtype
* Dynamically improves wielder and wielder's allies, granting them a divine mental fire that gives them a constantly-improving (though, if not reinforced through achievements and XP to anchor things, fleeting) skill-set
* Steals the inherent powers of foes, bringing them into its wielder through deadly, blazing connections
* Births new, fused beings that are frankensteined-together amalgamations of other known, pre-existing beings, benefitting from the raw strength and array of powers of both component-creatures (with this effect synergizing highly with - and depending on to an extent - Mad Scientist abilities)
Re: Artifact Info Thread
Posted: Mon Jun 19, 2023 6:51 am
by Lord Gadigan
Black Chartist's Map
Minor Powers:
* Increases cartography abilities
* Increases legibility of handwriting or obscurity of writing to individuals it is meant to be shielded from (without impacting readability to intended recipients)
* Increases magic item indentification ability
* Increases perception with regards to spotting magical traps and dangerous zonal effects
* Can create ink and paper
* Prevents you from being lost
* Can be read without vision/sight and can be used to navigate while blinded
* Automatically provides maps of the world that are hard for individuals without knowledge of Channeling, Geomancy, and Necromancy to decode
* Increases sensitivity and level of detail in the ability to sense magic in general, with a particular boost in sensing Necromancy and in sensing ley-lines
* Can convert other types of Spell-subtype-related mana into Necromancy-related mana over time
Major Powers:
* Can, on a global scale, direct the movements, patterns, spawning, emergence, and aggression of non-unique Undead that are prone to appearing in large numbers or as general area spawns
* Can accelerate or delay environmental disasters, with particularly large windows of time and control with regard to necromantically-active disasters
* Allows the merger of Necromancy with Geomancy to make normally non-geomantic Necromancy effects tied to areas, able to affect areas/terrain, and/or be lingering
* Allows Necromancy and Undead powers to become more wind-based and able to flow through/over areas more easily
* Alternatively, allows Necromancy and Undead powers to become more earth-based, with delivery becoming covert and the effect travelling along a pre-determined path underground and either enchanting the soil as it goes or moving along the path and then bursting forth at the target point
* Allows link-ups to be set up where one being can tap into another's magic to cast Necromancy or one being can tap into another's well of Necromantic powers to boost its own strengths
* Improves the ability to create Necromancy spells and Necromancy spell scrolls, with items the wielder manufactures being stronger and more valuable than standard items of their type would be
* Makes the wielder an authority on who can use Necromancy, with those granted permission finding it easier and those disfavored finding it more difficult
* Can sustain the feeding/maintainance requirements of vast numbers of Undead
* Can make the wielder's Necromancy (including summons) harmless or more dangerous to specific groups
Prime Powers:
* Can, in a massive ritual, rewrite a world's ley-lines, redirecting them and re-allocating their power in accordance to the cartographer's wishes, with this process being able to turn non-Necromantic ley-lines Necromantic, turn ley-lines into winds of necromancy that flow around the world in pre-determined currents (being able to attach primary and secondary necromantic spell effects to the winds), allow specific individuals or groups to become much more or much less able to tap into these forces, allow specific individuals or groups shelter from or increased hostility from Necromantic environmental effects, allow specific individuals or groups protection against Undead and/or necromantic forces, allow attuned ley-line manipulators the ability to track the Necromancy use of the cartographer's enemies and then take their power from them through the world's network to fuel other necromancy, and allow the cartographer and allies to tap into a new and vast reservoir of global necromantic mana; the cartographer then gains the ability to manipulate these world-properties at will with the map while present (taking actions to do so and not doing it to the same vast, dramatic extent as the original ritual) and the ability to designate functionaries who can, under the auspices of the cartographer's authority, manipulate the same forces to a similar (though lesser) extent
(Quick overview of the mechanics in a slightly-abstracted format here. -Aeromage)
Re: Artifact Info Thread
Posted: Thu Jul 20, 2023 10:00 pm
by Aeromage
New Artifact:
*The Mighty Pen (Artifact, Level 79, 0 XP, # XP Required, Standard Multiplier x17 (Raised to x340 to bypass Level 80 cap))
*The Mighty Pen- (Weapon Aspect- The Mighty Pen, Wand: Quill, Law & Civilization & Memory & Mystic, X Gold) +300,000 Defense, +300,000 MIN, +3,000,000 MP as a non-stacking bonus, 100% Resilience, 100% Dodge, 79% Sword Resistance, If all opponents of wielder in all battlespaces are of equal or lower Level, and if all equal-Level opponents of wielder in all battlespaces are non-Unique, wielder, counting a max of 5 different Spells per caster, choosing the first Spells cast per round per caster, casts 200 or more different Spells more than any opponent of wielder, wielder wins the battle, If any of wielder's opponents is equal or lower Level and possesses the ability 'Bearer of the Era of War', wielder, at the start of battle, applies a non-stacking debuff to said opponent that makes its possessor count as defeated so long as its possessor possesses the ability 'Bearer of the Era of War', and, as a constantly-applied effect, makes that opponent count as defeated while in the same battlespace, War may not be treated as a base element, Actions, attacks, and instances of Damage that are not War element may not gain the element War and may not be made to count as War element
*The Most Interesting Book in the World- (Accessory Aspect- The Mighty Pen, Tome, Civilization & Memory & Glory & Glitz, X Gold) +300,000 Defense, +300,000 MIN, +3,000,000 MP as a non-stacking bonus, +30 Fame, Wielder cannot be Criticalled by entities with lower Fame who are not 5 or more Levels greater than wielder
*Robe of Written Fates and Honeyed Tongues- (Accessory Aspect- The Mighty Pen, Tome, Civilization & Memory & Glory & Glitz, X Gold) +300,000 Defense, +300,000 MIN, +3,000,000 MP as a non-stacking bonus, +30 Diplomacy, Wearer has a non-automatically-decidable, non-rerollable, max-30-times (chosen by wearer) per round, 25% chance of automatically Dodging any attack from a source with lower Diplomacy, Wearer may, up to 4 times per thread, as a non-resettable effect that is tracked across all wielders and does not exist on replicated copies of this item, choose to automatically Dodge an attack from an equal-or-lower-Level choice, with this attack being determined after it is determined whether the first hit of the attack that hits wearer is going to hit wearer
*Codex of One Million Story-Realms- (Weapon Aspect- The Mighty Pen, Book: Catalog, Civilization & Mystic & Spatial & Wonder, X Gold) +300,000 Defense, +300,000 MIN, +3,000,000 MP as a non-stacking bonus, +15 Fame, +15 Diplomacy, Wielder may summon up to 5 entities of Level 79 or lower that are normally fightable for drops on the Enemy List, with these instances of these enemies having a debuff that cannot be removed by wielder and cannot be removed by entities below Level 99 that makes its possessor unable to attack, Wielder may spend an action to create a battlespace, Wielder may spend an action to enter a battlespace so long as no entity of Level 80 or greater in the battlespace wielder is entering or the battlespace wielder is leaving objects
Re: Artifact Info Thread
Posted: Sat Nov 09, 2024 7:30 pm
by Modrageball
New Artifact:
*Void's Eye Supersatellite (Artifact, Level 79, 0 XP, # XP Required, Standard Multiplier x11 (Raised to x220 to bypass Level 80 cap))
*Void's Eye Supersatellite- (Weapon Aspect- Void's Eye Supersatellite, Remote: Satellite, Void & Astral & Destruction & Technology & War, X Gold) +300,000 Ranged Attack, 1 hit against 30,000,000,000, 180% To Hit, 100% Critical, Wielder's Criticals have their Critical Damage Multiplier increased by 1 as a non-stacking effect against entities whose stats wielder has scanned, Wielder may equip 5 additional Missile weapons, Wielder may target entities in other battlespaces with 'Ranged Attack' and 'Ranged Overdrive' actions, but, if wielder does so, wielder may, for the remainder of the round wielder does so and on the round thereafter (as an effect that is not altered by changing round numbers) be targeted by entities in the battlespace that wielder targeted the entity in (and by the entity targeted regardless of what battlespace it is in), Wielder's attacks that incorporate one of this item's attack bonuses may not be countered by entities below wielder's Level who have not scanned wielder's stats
*Oculus Oversystem- (Accessory Aspect- Void's Eye Supersatillite, Upgrade, Void & Astral & Technology & War, X Gold) Wielder may, at the end of each of wielder's actions, scan the stats of any number of individuals in any battlespaces, When wielder successfully scans the stats of a Robot, Machine, or Coded Being, wielder may afflict it with Diseased: Computer Virus, Wielder gains +80% To Hit and +100% Critical against targets whose stats wielder has scanned
*Overlord Protocol- (Accessory Aspect- Void's Eye Supersatillite, Upgrade, Void & Astral & Technology & War, X Gold) Wielder may, at the start of each of wielder's actions, choose to have an 800% chance of inflicting Charm or a 40% chance of inflicting Dominion, choosing once for all targets per action-start, on any number of Robots, Machines, and/or Coded Beings in any battlespaces
*Black Watchman Defense Matrix- (Weapon Aspect- Void's Eye Supersatellite, Shield: Orbital, Void & Astral & Warding & Technology & War, X Gold) +300,000 Ranged Attack, +300,000 Defense, Wielder takes 50% less Damage (as a non-stacking effect) from entities in other battlespaces, Wielder's stats may not be scanned by lower Level entities in other battlespaces
Re: Artifact Info Thread
Posted: Sat Nov 09, 2024 7:33 pm
by Modrageball
New Artifact:
*Keystone of Anthurassus (Artifact, Level 79, 0 XP, # XP Required, Standard Multiplier x12 (Raised to x480 to bypass Level 80 cap))
*Keystone of Anthurassus- (Accessory Aspect- Keystone of Anthurassus, Holy Symbol, Faith & Glory & Earth & Air, X Gold) +400,000 Magical Attack, +400,000 Defense, +400,000 MIN, Wielder controls the decisions of lower-Level Planetaries who are not Immune to Dominion, Wielder gains the Worldbound God abilities of all allies as a constantly-applied effect while this item is equipped, The bonuses to STR, AGI, CON, MIN, SPI, Melee Attack, Ranged Attack, Magical Attack, HP, and MP granted by Worshipper Benefits that wielder grants Worshippers in the same thread are doubled, to an added max per benefit equal to wielder's corresponding value, with the doubled portion of the bonus value being uncapped
*The Sky Which Speaks- (Weaponx0 Aspect - Keystone of Anthurassus, Instrument: Microphone, Air & Faith & Glory, X Gold) +400,000 Melee Attack, +400,000 Ranged Attack, +400,000 Magical Attack, +400,000 Defense, +400,000 AGI, +400,000 SPI, 260% To Hit, +80% To Hit, 1 hit against 40,000,000, Wielder may target and be targetted by entities in any battlespace, with this effect specifically not overriding the targeting-prevention effect granted by '*The Temple Inviolable'
*The Earth Which Bows- (Armorx0 Aspect - Keystone of Anthurassus, Aura: Domain, Earth & Faith & Glory, X Gold) +400,000 Melee Attack, +400,000 Ranged Attack, +400,000 Magical Attack, +400,000 Defense, +400,000 CON, +400,000 SPI, Up to once per round, when an individual of equal or lower Level to wielder that is below Level 80 directs a hit of an attack to target wielder, wielder may destroy a Zone, Terrain, or Phantom Terrain created by a source of Level equal to or lower than wielder to prevent that hit from hitting wielder, Wielder may, before wielder's first action of each round, choose to gain control of up to 5 Zones, Terrains, or Phantom Terrains that were created by sources of Level equal to or lower than wielder
*The Temple Inviolable- (Accessory Aspect- Keystone of Anthurassus, Container, Faith & Glory, X Gold) +400,000 Defense, Wielder may not be attacked on the first 5 rounds of battle unless a grand total of at least 5 out of (actions spent by entities with Adept or greater Crusher, Geomancer, Priest, Subspace Architect, or Thief specifically to remove this effect are spent), instances of Zone or Terrain removal are spent to specifically to remove this effect (to a max of one per source per turn), and/or Persistent Enchantments are cast by opponents; Wielder's Worshippers are Immune to instances of Smitten: Excommunicated that wielder chooses for them to be Immune to, Wielder's worshippers may not have their worshipper benefits removed by sources of Level equal to or below wielder without wielder's permission, Wielder is Immune to sources below Level 60
Re: Artifact Info Thread
Posted: Sat Nov 09, 2024 8:01 pm
by Modrageball
New Artifact:
*The Builder's Table- (Artifact, Level 79, 0 XP, # XP Required, Standard Multiplier x11)
*The Builder's Table- (Accessory Aspect: The Builder's Table, Decor: Furniture, Earth & Fire & Technology & Treasure & Form & Steam, X Gold) +10,000,000 MP, At the start of each round, wielder may choose one Modular Upgrade that wielder is carrying and, as a temporary buff, apply a replicated instances of its effect to a valid item that wielder is wielding or carrying, with said buff lasting until the end of the round
*The Builder's Hammer- (Weapon Aspect: The Builder's Table, Tool: Hammer, Earth & Treasure, X Gold) +100,000 Melee Attack, 200% To Hit, Whenever wielder places a buff on a target, wielder may select a non-unique Modular Upgrade that is either carried by wielder or attached to an item wielder is wielding and, as a temporary buff that lasts until the end of the thread that does not stack on the same item but stacks 400 times on different items at a time, apply a replicated copy of the selected Modular Upgrade to one of the target's items, with the buff existing on the item rather than the target
*The Builder's Chisel- (Weapon Aspect: The Builder's Table, Knife: Stake, Fire & Form, X Gold) +100,000 Melee Attack, 100% Critical, Each time wielder hits a target with an attack, up to (1 + ((wielder's Level - target's Level)/5, rounded down, to a minimum of 0)) times per target per round, wielder may remove an Enhancement present on one of target's wielded or carried items, This weapon additionally counts as a Tool: Grinder
*The Great Assemblage- (Armor Aspect: The Builder's Table, Power Armor: Frame, Technology & Steam, X Gold) +100,000 Defense, +100,000 to all stats, 100% Resilience, 100% Dodge, This item may have any number of Modular Upgrades attached to it, with this effect not permitting any one Modular Upgrade to be applied to this item a number of times that is greater than that Modular Upgrade could be applied to any one other item; This item may have any Modular Upgrade attached to it, regardless of the restrictions normally placed on what kinds of items the Modular Upgrade could be attached to with this effect also not permitting any one Modular Upgrade to be applied to this item a number of times that is greater than that Modular Upgrade could be applied to any one other item