Re: Boss List
Posted: Sat May 30, 2020 11:03 pm
Level 60
*Deltolius Project
Level 60 Boss
Machine, Magic & Technology
HP- 1,110,000,000
MP- 1,118,504,363
STR- 81,222
AGI- 81,222
CON- 89,000
MIN- 89,000
SPI- 87,555
XP- 0
Defense- 31,005
Defense against Stat Damage- 11,100
Critical Chance- 120%
Resilience- 60%
To Hit- 220%
Dodge- 90%
Resistances and Immunities- 20% Base Element Resistance, Immune to all minor and moderate status effects, Stat Damage Immunity, Fatigued Immunity, Poison Immunity, Pain Immunity, Diseased Immunity, Impaired Immunity, 120% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Summon-Creation Designs- Possessor summons 5 Demons, Daemons, Devils, Illuminated, Primes, Elementals, Golems, Robots, Clockworks, or Machines at the start of each round that are normally fightable on the Enemy List for drops and are below Level 60, Max 200 summoned, Boss Effect
Invulnerable Foe- Possessor cannot take damage, die, acquire debuffs, or acquire negative status effects, Boss Effect
Trial Clock- Possessor tracks the number of rounds that end with it present in battle, Possessor is defeated when this number equals 100 or greater, Boss Effect
Summon-Augmentation Designs- Possessor's summons gain +1,000 to all stats for each round that has ended while possessor is in battle, to a max of 200 rounds, Constant Effect
Abilities-
Deltolius Ray- 100,000 Damage, this action deals 100,000 additional Damage for each time that it has previously been performed in this battle, Technology or Magic, 0 MP
Deltolius Augmentation- Target obtains +(10,000 * the number of stacks of this buff present on it, to a max of 200 stacks) to any one stat, stacks 200 times, Technology or Magic, 0 MP
Deltolius Field- Target's next action may have one target that is not its performer switched to caster if caster desires such, does not stack on the same target, stacks 8 times across targets, Technology or Magic, 1,000,000 MP
Deltolius Impulse- 8,000 Stat Damage to any one stat, Any one base element, 1,000,000 MP
Deltolius Vortex- All opponents in other battlespaces are moved to caster's battlespace and may not exit said battlespace for 5 rounds, Technology & Magic & Spatial, 5,000,000 MP
Deltolius Cancellation- Removes target buff from target individual, Magic or Technology, 1,000,000 MP
Deltolius Flash- Unsummons all opponents, Magic or Technology, 5,000,000 MP
Deltolius Denial- Target obtains no benefits from target item that is worth under 200,000,000 Gold, stacks 5 times, Magic or Technology or Aether, 5,000,000 MP
Deltolius Syphon- 100,000 MP Damage, this action deals MP Drain, this action deals 100,000 additional MP Damage for each time that it has previously been performed in this battle, Technology or Magic, 3,000,000 MP
Deltolius Pattern- Caster gains an additional action (to a max of 25 additional actions per round), this action may be delayed for up to 100 rounds, Magic or Technology, 10,000,000 MP
Drops-
3,600,000 Gold
360,000 XP
*Doomknight Staavlos
Level 60 Boss
Undead, Darkness
HP- 1,170,221,803
MP- 1,016,228,304
STR- 89,000
AGI- 87,800
CON- 89,000
MIN- 81,200
SPI- 81,150
XP- 0
Defense- 31,100
Defense against Stat Damage- 11,100
Critical Chance- 120%
Resilience- 100%
To Hit- 210%
Dodge- 80%
Resistances and Immunities- Absorbs Darkness, Physical Immunity, 100% Light Weakness, Immune to all minor and moderate status effects (excluding Awestruck), Immune to Stat Damage, Poison Immunity, Pain Immunity, Fatigued Immunity, Diseased Immunity, Hexed Immunity, Instant Death Immunity, 120% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Army of Death- Possessor summons 20 Bane Knight at the start of each round, Possessor's allies have their stats, Damage dealt, and Critical doubled, Boss Effect
Invulnerable Terror-Armor- Possessor takes no Damage from attacks that do not specifically have increased Critical against Undead or deal extra Damage to Undead, Possessor cannot be afflicted with negative status effects unless they are part of an action that has increased Critical against Undead or does extra Damage to Undead, Constant Effect
Destabilized by Life-Force Breaching the Veils of the World- Possessor has a 50% chance of losing each of its actions (with effects that would occur before and after said lost actions still occurring), on rounds during which any of its opponents were resurrected, Constant Effect
Doom Motion- Possessor gains 3 additional actions on rounds that are not the first that possessor is present in battle, Possessor's attacks do 100,000 additional Damage for each action possessor has previously conducted (to a max of 200 actions), with said count of actions conducted being reset for this purpose whenever one of possessor's opponents is resurrected, Constant Effect
Black Shield- Possessor gains +30,000 Defense and is Immune to individuals below Level 40, Constant Effect
Abilities-
Doomknight's Blade- 100,000 Damage, This action gains +60% To Hit and +60% Critical, Darkness or Physical, 0 MP
Red Prominance- Caster deals 175,000,000 Flat Fire & Darkness element Damage to target individual who has not yet resurrected itself during this battle, This action ignores the Resistances and Immunities of targets below Level 70, Fire & Darkness, 0 MP
Void Arc- 100,000 Damage, 1 hit against 500,000, 100% inflicts Voidstruck, Darkness, 2,000,000 MP
Red Lightwall- Caster gains +31,000 Defense, Caster gains '40% Reflects Base Elements', lasts 3 rounds, does not stack, Darkness & Magic, 5,000,000 MP
Flamedrive- 100,000 Damage, Caster gains +80,000 STR, Caster's attacks (not counting this attack) deal 100,000 additional Damage, 100% inflicts Burning, 1 hit against 50,000, stacks 10 times, Fire, 7,000,000 MP
Negative Blade- 100,000 Damage, Caster loses all debuffs from sources below Level 60, If target dies, caster acquires a non-removable-by-opponents buff that causes its possessor to deal 100,000,000 Flat Darkness & Magic element Damage at the start of the round in 5 rounds unless said dead target is resurrected before said point (in which case said buff also vanishes), stacks 5 times, Darkness & Magic, 10,000,000 MP
Bladefountain- 100,000 Damage, this action gains +120% Critical, 200% inflicts Wounded, 5 hits against 5,000, Physical & Water, 15,000,000 MP
Phantom Strike- 100,000 Damage, This action ignores buffs on its target, Darkness & Air, 15,000,000 MP
Deathmarch- Caster's Undead summons each gain an action, Caster's Undead summons gain +80,000 to all stats, Caster's Undead summons deal 100,000 additional Damage, Caster's Undead summons are afflicted with Instant Death at the end of the round, Darkness, 15,000,000 MP
Vampire Blade- 100,000 Damage, Deals HP Drain and MP Drain, 100% may inflict Voidstruck, 100% may inflict Hexed, Darkness & Magic & Physical, 15,000,000 MP
Death Sword- 30% inflicts Instant Death, does not affect targets who have been resurrected during this battle, Darkness, 20,000,000 MP
Drops-
3,600,000 Gold
360,000 XP
*Face of the Storm
Level 60 Boss
Elemental, Electrical & Air
HP- 1,163,228,400
MP- 1,170,558,903
STR- 75,500
AGI- 86,500
CON- 89,000
MIN- 75,500
SPI- 82,250
XP- 0
Defense- 31,100
Defense against Stat Damage- 11,100
Critical Chance- 75%
Resilience- 60%
To Hit- 220%
Dodge- 60%
Resistances and Immunities- Reflects Air, Reflects Electrical, Reflects Ice, Reflects Sonic, Earth Immunity, Magic Immunity, 100% Technology Weakness, 100% Hypertech Weakness, 50% Base Element Resistance, Immune to all minor and moderate status effects, Immune to Stat Damage (excluding CON Damage), 25% Major Status Effect Resistance
Prime Attribute- Constitution or Spirit
Constant Effects-
Face of the Great Storm- Possessor summons 20 Greater Air Elemental at the start of each round, Possessor's allies have their stats, Damage dealt, and Dodge doubled, Boss Effect
Drawing in the Storm- At the start of each round, possessor may destroy any number of Zones of Air, Electrical, Ice, or Sonic, regenerating 50,000,000 HP and MP for each such Zone destroyed, Constant Effect
Vast- Possessor gains +1,000,000,000 HP, gains +80,000 CON, May target individuals in any battlespace, and may be targeted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Half-Solid- Possessor takes half Damage from attacks that do not possess at least 220% To Hit, Constant Effect
Storm-Ending Deductions- Possessor's opponents who possess the ability 'Adept Technology Synchronization' have their stat damage caps doubled for purposes of CON Damage dealt to possessor, Constant Effect
Bluster- At the start of each round, possessor may select an opponent who does not have a Technology element Aura equipped, said opponent, as a non-stacking debuff that lasts until the end of the round and cannot be removed by individuals below Level 80, cannot act, Constant Effect
Gathering Storm- Possessor may create up to 5 Zones of Air, Electrical, Ice, or Sonic at the start of each round after possessor has choosen to either use or not use the optional effect of the Constant Effect 'Gathering In the Storm' if possessor possesses such an effect, Constant Effect
Abilities-
Endless Storm- 100,000 Damage, 200% inflicts Electrocuted, 150% inflicts Electrocuted: Constant Current, this action creates a Zone of Electrical and attaches an effect that does not stack on the same Zone that stacks 20 times across all Zones that allows this action's performer to repeat this action against a new set of targets at the start of each round, Electrical, 0 MP
Endless Blizzard- 100,000 Damage, 200% inflicts Frozen, 150% inflicts Frozen: Cubed, this action creates a Zone of Ice and attaches an effect that does not stack on the same Zone that stacks 20 times across all Zones that allows this action's performer to repeat this action against a new set of targets at the start of each round, Ice, 0 MP
Endless Hurricane- 100,000 Damage, 200% inflicts Suffocation, 150% inflicts Suffocation: Prison of Wind, this action creates a Zone of Ice and attaches an effect that does not stack on the same Zone that stacks 20 times across all Zones that allows this action's performer to repeat this action against a new set of targets at the start of each round, Air, 0 MP
Endless Thunderclap- 100,000 Damage, 200% inflicts Suffocation: Sonic Assault, 150% inflicts Suffocation: Sonic Assault: Rapture of Sound, this action creates a Zone of Ice and attaches an effect that does not stack on the same Zone that stacks 20 times across all Zones that allows this action's performer to repeat this action against a new set of targets at the start of each round, Sonic, 0 MP
Stormsmite- Kills any target that is a Vessel that is not Technology element, Electrical or Magic, 10,000,000 MP
Thunderhead- 100,000 Damage, Caster obtains a buff that doubles all Electrical element Damage that its possessor or status effects with its possessor as a source would deal, does not stack, Electrical, 20,000,000 MP
Resounding Sound- 100,000 Damage, Caster obtains a buff that doubles all Sonic element Damage that its possessor or status effects with its possessor as a source would deal, does not stack, Sonic, 20,000,000 MP
Impossible Cold- Resounding Sound- 100,000 Damage, Caster obtains a buff that doubles all Ice element Damage that its possessor or status effects with its possessor as a source would deal, does not stack, Ice, 20,000,000 MP
Breath of All Winds- Resounding Sound- 100,000 Damage, Caster obtains a buff that doubles all Air element Damage that its possessor or status effects with its possessor as a source would deal, does not stack, Air, 20,000,000 MP
Polar Vortex- 100,000 Damage, 200% inflicts Frozen, Caster may move targets to any row of any row-order formation that caster may target, Ice, 50,000,000 MP
Shape the Winds of the World- Caster creates up to 50 Zones of Air, Max 200 created, Air, 30,000,000 MP
Drown Out- Target's action is cancelled, This action may be used up to 12 times per round in response to an action that would apply a buff to an individual other than its performer as a preemptive counter, Sonic & Air, 10,000,000 MP
Blow Away- 30% inflicts Vanished, Air, 30,000,000 MP
Drops-
3,600,000 Gold
360,000 XP
*Far-Prince Concellion
Level 60 Boss
Fae, Spatial & Glitz
HP- 1,120,558,304
MP- 1,119,216,299
STR- 85,600
AGI- 88,000
CON- 84,300
MIN- 87,000
SPI- 88,900
XP- 0
Defense- 31,100
Defense against Stat Damage- 11,100
Critical Chance- 120%
Resilience- 60%
To Hit- 220%
Dodge- 120%
Resistances and Immunities- Absorbs Spatial, Absorbs Glitz, Reflects Magic, Reflects Electrical, Reflects Energy, Reflects Physical, 100% Glory Weakness, 20% Base Element Resistance, Poison Immunity, Fatigued Immunity, Plague Immunity, 50% Stat Damage Resistance, 240% Minor Status Effect Resistance, 120% Moderate Status Effect Resistance, 50% Major Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Master Duelist- Possessor obtains +85,000 to all stats if possessor possesses no allies and no more than 1 unique opponent in the same battlespace, Possessor gains +120% Dodge, +120% To Hit, and +120% Critical if possessor possesses no allies an no more than 1 unique opponent in the same battlespace and also possesses no opponent who possesses twice as much Fame or more, Boss Effect
WHAT IS THIS DEVILRY!?- Possessor takes 10x Damage from individuals who possessor moved from one battle to another if said individuals possess at least one unique ally in the same battlespace, Constant Effect
I Challenge Thee! Let Us Have A Most Exhillerating Duel!- At the start of battle, possessor chooses one unique, non-pet, non-summon opponent, creates a new battlespace that contains a Zone of Light, a Zone of Energy, and a Zone of Glitz, and moves itself and said individual into said battlespace, Constant Effect
The Name's Concellion, Perhaps You've Heard of Me?- Possessor obtains a buff that provides +60 Fame at the start of battle, Constant Effect
Brilliant Transmission- Possessor inflicts Smitten and Instant Death on all opponents in other battlespaces whenever possessor kills an opponent (not counting unsummoning it), Constant Effect
Abilities-
Fantasy Slash- 100,000 Damage, This action deals 100,000 additional Damage for each buff on its caster, Magic or Spatial or Life, 0 MP
Go Up In Lights!- 100,000 Damage, This action deals 100,000 additional Damage for each Fame its caster possesses (to a max of 200 Fame), Glitz or Glitz & Light & Energy, 0 MP
Butterfly Cutter- 150,000,000 Flat Spatial & Glitz element Damage, does not affect targets with 60 or more Fame, Spatial & Glitz, 2,000,000 HP OR 2,000,000 MP
Brilliance-Stream Slash- 100,000 Damage, May target targets in one other battlespace, This ability may only be cast by an individual with no unique opponents in the same battlespace, 1 hit against 50,000,000, Light & Electrical & Energy or Glitz & Electrical & Energy, 1,000,000 MP
Astounding Arts- 100,000 Damage, Caster obtains +1 Fame, Caster obtains +2,000 to all stats, Caster may create a Zone of Electricity, Energy, Light, Glitz, or Spatial, Stacks 200 times, Electricity or Light or Energy or Spatial or Electricity & Light & Energy & Spatial, 2,000,000 MP
Destiny Cutter- 100,000 Damage, Target loses 5 buffs from sources below Level 80, Caster gains +5 Fame if at least two buffs are removed, stacks 2 times, Fate & Physical & Fire, 5,000,000 MP
Cashing In the Debt of the World- 100,000 Damage, This action deals 100,000 additional Damage for each Zone or Phantom Terrain present, Targets obtain -1,000 to all stats (to a max of -200,000 per stacked instance of this debuff) for each Zone, Terrain, or Phantom Terrain present (with said penalty's quantity being determined at the time of casting and not varying thereafter), Stacks 200 times, Earth & Wealth & Nobility & Spatial, 30,000,000 MP
Aurora In My Hand- 100,000 Damage, Caster obtains Minor and Moderate negative status effect Immunity for 3 rounds as a non-stacking buff, 200% inflicts Frozen, 200% inflicts Awestruck, 1 hit against 2,000,000, Ice & Light & Magic, 3,000,000 MP
Catch a Falling Star, Make a Wish- Replicates the effect of any ability performable by an entity on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Astral & Fate & Fortune, 30,000,000 MP
Fantasmical Rainblow- 100,000 Damage, 100% inflicts Fatigued: Stun, Inflicts all moderate negative status effects if target is not every base element, Caster may gain any combination of base elements, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Psychic & Physical & Acid & Electrical & Energy & Ice, 5,000,000 MP
Drops-
3,600,000 Gold
360,000 XP
*Father Spider
Level 60 Boss
Insect, Acid & Darkness
HP- 836,937,906
MP- 1,119,306,445
STR- 83,600
AGI- 89,000
CON- 87,800
MIN- 89,000
SPI- 86,800
XP- 0
Defense- 31,000
Defense against Stat Damage- 11,100
Critical Chance- 120%
Resilience- 60%
To Hit- 220%
Dodge- 120%
Resistances and Immunities- Darkness Immunity, Acid Immunity, Psychic Immunity, 100% Ice Weakness, Pain Immunity, Poison Immunity, Diseased Immunity, Stat Drain Immunity, Fatigued Immunity, Dissolving Immunity, Voidstruck Immunity, Venom Immunity, Plague Immunity, 50% Stat Damage Resistance, 240% Minor Status Effect Resistance, 120% Moderate Status Effect Resistance, 50% Major Status Effect Resistance
Prime Attribute- Mind or Agility
Constant Effects-
Network of Venom- Possessor summons 40 Tsuchigumo at the start of each round, Possessor's summons have their stats and Dodge doubled, and their offensive actions may gain a 5% chance of inflicting Venom, Boss Effect
Spy Network- At the start of each round besides the first round that possessor is in battle that possessor's opponents are not in a Zone of Darkness, possessor obtains 1 Spy Network Contacts point, Possessor may, at the end of each round, scan the stats of a number of individuals equal to the number of Spy Network Contact points that possessor has, Constant Effect
Humanoid Aberrition- Possessor gains the subtypes Humanoid and Horror, Constant Effect
Lurker In Darkness- Possessor gains +45,000 to all stats, +60% To Hit, +60% Critical, and +60% Dodge while in a Zone of Darkness, Constant Effect
You Must Know Suffering, You Must Know Pain- Possessor obtains +60% Dodge against individuals who do not possess at least 3 negative status effects with possessor as a source, Possessor cannot acquire debuffs from individuals who are below Level 100 and who do not possess at least 3 status effects with possessor as a source, Possessor takes 10x Damage from individuals who possess at least 5 negative status effects with possessor as a source, Constant Effect
Father Spider's Secret Tinctures- Possessor ignores the status effect Resistances and Immunities of individuals below Level 100, If possessor successfully inflicts a status effect on an individual who would otherwise be immune thanks to this effect, said individual may choose to have said status effect removed from itself immediately after acquiring it, Constant Effect
Mask of Father Spider- Possessor's stats may not be scanned by individuals who do not possess at least 3 negative status effects with possessor as a source, Constant Effect
A Thousand Deadly Poisons- Possessor inflicts a random minor negative status effect on each opponent at the start of each round, Constant Effect
Abilities-
Father's Blades- 125,000 Damage, Inflicts Poison, Wounded, or Impaired, 1 hit against 40, Physical, 0 MP
Special Mix- 125,000 Damage, 6,000 Stat Damage to any one stat, Inflicts any one minor negative status effect, Acid or Darkness or Water or Toxin, 0 MP
Father's Bite- 125,000 Damage, 8,000 CON Damage, Inflicts an instance of Venom that lasts until the end of battle, Toxin, 0 MP
Acidic Bombardment- 125,000 Damage, Inflicts Dissolving, 1 hit against 400,000, Acid, 2,000,000 MP
Agnoizer Darts- 125,000 Damage, 8,000 SPI Damage, Inflicts Pain, Toxin or Agony, 1,000,000 MP
Pressure Points- 8,000 AGI Damage, 8,000 CON Damage, Inflicts Stat Drain: CON Drain, Stat Drain: AGI Drain, Paralyzed, or Impaired, Halves the stats of targets who do not possess Physical Resistance as a non-stacking debuff, Physical or Physical & Air, 1,000,000 MP
Despoiler of Paradise- Deals 150,000,000 Flat Toxin element Damage to and inflicts both Instant Death and Crippled on all opponents who have been afflicted with at least 5 different negative status effects with caster as a source but do not currently possesss at least 3 such effects, Toxin, 30,000,000 MP
Tears of Quashath- Inflicts Petrified on target individual whose stats have been scanned by caster, Earth & Water, 6,000,000 MP
Become the Web- Caster becomes untargetable by opponents for 3 rounds, Caster may inflict any combination of Paralyzed, Mindblasted, and Insanity on all opponents, 12 Spy Network Contact Points
Skitter Between- Caster enters another existing battlespace that is part of the same battle, Darkness & Spatial, 5,000,000 MP
Drops-
3,600,000 Gold
360,000 XP
*Ghuulrakh, Abomination of the Baron
Level 60 Boss
Bio-Horror, Acid
HP- 1,117,602,309
MP- 1,108,334,417
STR- 86,500
AGI- 87,300
CON- 86,200
MIN- 80,000
SPI- 82,185
XP- 0
Defense- 31,000
Defense against Stat Damage- 11,100
Critical Chance- 60%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Absorbs Acid, 80% Physical Resistance, Absorbs Human, Minor and Modearate Status Effect Immunity, Stat Damage Immunity, Poison Immunity, Impaired Immunity, Dissolving Immunity, 120% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Morphic Beast- At the start of each round, possessor may choose an entity on the Enemy List that is below Level 60 and normally fightable for drops and add its stats to possessor's stats until the end of the round as a non-stacking buff, Boss Effect
Retransmutation Vulnerability- Possessor obtains 100% Transmutation Weakness, Constant Effect
Abilities-
Devour- 100,000 Damage, Deals HP Drain, Deals x10 Damage to Humans, Physical or Acid, 0 MP
Seeking Mouths- 100,000 Flat Physical & Air element Damage, Physical & Air, 0 MP
Acidic Tide- 100,000 Damage, -30,000 Defense, 200% inflicts Dissolving, 1 hit against 2,000,000, stacks 10 times, Acid, 5,000,000 MP
Morphic Scissoring- 100,000 Damage, -30,000 Defense, 100% inflicts Wounded, 100% inflicts Impaired, stacks 10 times, Physical or Flux, 4,000,000 MP
Destabilization Howl- -8,000 to all stats, -30,000 Defense, stacks 2 times, 1 hit against 200,000, Air & Sonic & Flux, 1,000,000 MP
Morphological Beam- 90,000 Damage, 8,000 CON Damage, 8,000 MIN Damage, Target acquires a non-stacking debuff that makes its possessor solely any one base subtype, Flux & Magic, 4,000,000 MP
Growth- Caster gains +8,000 to any three stats, stacks 50 times, Acid or Flux, 1,000,000 MP
Regenerate- Caster regenerates 25,000,000 HP, Physical or Acid, 1,000,000 MP
Acid Web- 100,000 Damage, 200% inflicts Pain, 200% inflicts Paralyzed, 100% inflicts Dissolving, 1 hit against 200,000, Acid, 4,000,000 MP
Feast- 100,000 Damage, deals HP Drain, 1 hit against 50,000, Physical & Acid & Flux, 5,000,000 MP
Drops-
3,600,000 Gold
360,000 XP
*Gonzo Heed, Consummate Liar
Level 60 Boss
Human, Illusion
HP- 1,150,000,000
MP- 1,150,000,000
STR- 89,000
AGI- 89,000
CON- 89,000
MIN- 89,000
SPI- 89,000
XP- 0
Defense- 31,100
Defense against Stat Damage- 11,100
Critical Chance- 120%
Resilience- 120%
To Hit- 220%
Dodge- 120%
Resistances and Immunities- Absorbs Illusion, Immune to all minor and moderate status effects, Immune to Stat Damage, 120% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Meet the Guys Who Aren't Here!- At the start of each round, possessor may summon up to 20 entities from the Enemy List that are below Level 60 and normally fightable for drops, these summons are unsummoned if their stats are scanned but have their stats tripled while not scanned, Boss Effect
Not Actually Gonzo Heed- If possessor's stats are scanned, possessor loses the constant effects 'Meet the Guys Who Aren't Here!', 'Are You Even Paying Attention to the Buffs I Move to Myself?', 'Now That Was Just Ungrateful', 'Subtly Reconfigured Spell', 'Why Don't You Look Happy Any More? That Death was a Wonderful Gift!', 'The Thorns Don't Hurt, The Rose Stings So', 'Delusional Victories for Delusional Men', 'First Cornerstone of the Lie: Suffering, 'Second Cornerstone of the Lie: Hatred', 'Third Cornerstone of the Lie: Perversion', 'Fourth Cornerstone of the Lie: Deprivation', 'Fifth Cornerstone of the Lie: Regret', 'Sixth Cornerstone of the Lie: Malice', 'Seventh Cornerstone of the Lie: Destruction', 'What a Beautiful Lie', and 'Why Yes, Thank You Very Much For Handing Over Your Spells For No Good Reason', has its stats set to 5, has its current and max HP and MP set to 10, has its Defense set to 1, has its Defense against Stat Damage set to 1, has its Critical, Dodge, and Resilience set to 0%, has its To Hit set to 100%, loses its Resistances and Immunities, has its Level set to 1, has its subtype set to Golem, has its element set to Earth, becomes unable to act, has all debuffs, buffs, and status effects that it inflicted removed, has all of its summons removed, and has its name replaced with 'Fancy Chair', Boss Effect
We've Been Fighting A Chair This Whole Time?!- Possessor's opponents have a 100% chance of being afflicted with Confusion: Surprise and Mindblasted: Stupefied at the start of every round if possessor's stats have been scanned, Constant Effect
Why Yes, Thank You Very Much For Handing Over Your Spells For No Good Reason- At the start of battle, each of possessor's opponents is presented with the option to destroy up to five of its own equipped spells that are non-unique and worth over 10,000,000 Gold, Constant Effect
What a Beautiful Lie- Whenever possessor's stats would be successfully scanned, for the first 7 times per battle that such would occur, possessor becomes Immune to having its stats scanned by the same ability, constant effect, item, or spell that did said scanning, with buffs from this effect being unremovable if their possessor's name includes 'Gonzo Heed', Boss Effect
First Cornerstone of the Lie: Suffering- The first time per battle that possessor's stats would be successfully scanned, possessor stats are instead not scanned, and the source of said stat scan is dealt 100,000,000 Flat Agony element Damage and afflicted with Pain, Boss Effect
Second Cornerstone of the Lie: Hatred- The second time per battle that possessor's stats would be successfully scanned, possessor stats are instead not scanned, and the source of said stat scan is dealt 100,000,000 Flat Fire element Damage and afflicted with Confusion: Enraged, Boss Effect
Third Cornerstone of the Lie: Perversion- The third time per battle that possessor's stats would be successfully scanned, possessor stats are instead not scanned, and the source of said stat scan is afflicted with all minor and moderate negative status effects, Boss Effect
Fourth Cornerstone of the Lie: Deprivation- The fourth time per battle that possessor's stats would be successfully scanned, possessor stats are instead not scanned, and the source of said stat scan obtains a debuff that provides -80,000 to all stats and that prevents its possessor from obtaining buffs or positive status effects, Boss Effect
Fifth Cornerstone of the Lie: Regret- The fifth time per battle that possessor's stats would be successfully scanned, possessor stats are instead not scanned, and the source of said stat scan is removed from battle for 200 rounds or until possessor ceases possessing this ability, Boss Effect
Sixth Cornerstone of the Lie: Malice- The sixth time per battle that possessor's stats would be successfully scanned, possessor stats are instead not scanned, and the source of said stat scan obtains a debuff that causes its possessor to take 100,000,000 Flat Fury element Damage whenever anyone acts that does not vanish upon its possessor's death, Boss Effect
Seventh Cornerstone of the Lie: Destruction- The seventh time per battle that possessor's stats would be successfully scanned, possessor stats are instead not scanned, and the source of said stat scan is afflicted with Instant Death, Petrified, Vanished, Smitten, and Crippled, Boss Effect
Delusional Victories for Delusional Men- Possessor's HP and MP are set to their max values (to a max of 100,000,000,000) at the start of each round, Possessor cannot acquire debuffs or negative status effects, Possessor cannot die, Constant Effect
The Thorns Don't Hurt, The Rose Stings So- Instances of 'Dominion: Traitor Heart' inflicted by possessor's 'Knot of the Rose and Thorns' ability do not have any negative effect while possesses this ability (but retain their standard text), Possessor deals 120,000,000 Flat Earth & Agony element Damage to up to 5 target opponents if an instance of such a status effect is cured, Boss Effect
Why Don't You Look Happy Any More? That Death was a Wonderful Gift!- Once one of possessor's opponents has possessed a copy of a buff or debuff provided by possessor's 'A Special Treat!' ability during the end of at least 2 different rounds, said individual is afflicted with Instant Death and cannot be resurrected while possessor possesses this effect (with said resurrection-prevention being part of this effect and not being a debuff), Constant Effect
Now That Was Just Ungrateful- If one of possessor's opponents is cured of a buff or debuff from possessor's 'This Treat is Special Too!' ability, that individual and the individual that cured said effect are afflicted with Instant Death and may not be resurrected while possessor possesses this effect (with said resurrection-prevention being part of this effect and not being a debuff), Constant Effect
Subtly Reconfigured Spell- Buffs from possessor's 'Turbocharge' ability do not give possessor additional actions, This ability tracks the number of times said buffs are removed from possessor, and, at the start of each round, applies a debuff that stacks 200 times that provides -(10,000 * said number of times, to a max of 200) it's possessor's stats to each opponent at the start of each round, Constant Effect
Are You Even Paying Attention to the Buffs I Move to Myself?- Possessor gains an additional action each round for each 'Warp Boost' buff attached to possessor that has been present on possessor at the start of at least two rounds, Possessor's opponents obtain -10,000 to all stats at the start of each round that possessor has a copy of one of its 'Warp Boost' buffs present on it that has been present on it at the start of at least two rounds, with said debuff stacking 200 times, Constant Effect
Abilities-
Heed Some Simple Instructions, Wouldn't You?- Inflicts Charm, Illusion, 0 MP
Turbocharge- Target non-caster individual gains an additional action each round and +80,000 to all stats, said buff is immediately moved to caster at the end of this action, stacks 100 times, Magic & Air, 0 MP
Warp Boost- Target non-caster individual gains an additional action each round and +80,000 Defense, said buff is immediately moved to caster at the end of this action, stacks 100 times, Magic & Air, 0 MP
A Special Treat!- Target gains +80,000 to all stats, does not stack, Magic & Wonder, 0 MP
Knot of the Rose and Thorns- Inflicts Dominion: Traitor Heart, Earth & Agony, 0 MP
This Treat is Special Too!- Target gains Immunity to minor negative status effects, Magic & Wonder, 0 MP
Condescending Chuckle- Caster's opponents are dealt 200,000,000 Flat Psychic element Damage and obtain -800,000 to all stats, stacks 200 times, this action may only be used if its performer has already acted at least 10 times during the current battle, Psychic or Illusion or Mystic, 0 MP
Drops-
3,600,000 Gold
360,000 XP
*Guild Battleship Tyrsinfane
Level 60 Boss
Aquatic, Magic & Technology
HP- 11,200,000,000
MP- 1,120,000,000
STR- 83,000
AGI- 87,000
CON- 87,000
MIN- 82,000
SPI- 83,000
XP- 0
Defense- 46,000
Defense against Stat Damage- 16,100
Critical Chance- 120%
Resilience- 80%
To Hit- 220%
Dodge- 8%
Resistances and Immunities- 50% Magic Resistance, 50% Technology Resistance, 50% Physical Resistance, 50% Umbral Resistance, 50% Solar Being Resistance, 50% Angel Resistance, 50% Abstract Resistance, 50% Dragon Resistance, 50% Outsider Resistance, 50% Aerial Resistance, 50% Alien Resistance, 50% Animal Resistance, 50% Aquatic Resistance, 50% Astral Being Resistance, 50% Bio-Horror Resistance, 50% Celestial Resistance, 50% Clockwork Resistance, 50% Cthonian Resistance, 50% Daemon Resistance, 50% Darkspawn Resistance, 50% Demon Resistance, 50% Deva Resistance, 50% Devil Resistance, 50% Elemental Resistance, 50% Fae Resistance, 50% Golem REsistance, 50% Horror Resistance, 50% Human Resistance, 50% Humanoid Resistance, 50% Illuminated Resistance, 50% Insect Resistance, 50% Machine Resistance, 50% Magic Being Resistance, 50% Monster Resistance, 50% Plant Resistance, 50% Robot Resistance, 50% Shapeshifter Resistance, 50% Spirit Resistance, 50% Undead Resistance, 50% Stat Damage Resistance, Poison Immunity, Diseased Immunity, Fatigued Immunity, Pain Immunity, Impaired Immunity, Charm Immunity, 240% Minor Status Effect Resistance, 120% Moderate Status Effect Resistance, 50% Major Status Effect Resistance
Prime Attribute- Stength or Agility or Spirit
Constant Effects-
Call In Guild Personnel- At the start of each round, possessor may summon up to 20 Humans, Humanoids, and/or Fae from the Enemy List that are below Level 60 and normally fightable for drops (to a max of 20 such summons total per round), Max 200 summoned, Possessor's summons have their stats and Damage dealt doubled, Boss Effect
Guild Battleship- Possessor gains the subtype Machine and the subtype Large Structure, Constant Effect
We Really Weren't Prepared For This- Possessor takes 100x Damage from Oozes wielding at least one Siege Weapon, Constant Effect
Weapons Not Specialized In Eliminating Oozes- Possessor deals half Damage to Oozes, Constant Effect
Ooze Incursion- At the start of each round, an Ooze that is not a summon that is between Level 40 and Level 79 (inclusive) appears on the 'uncontrolled summons' side of battle; if said Ooze is defeated by an opponent of possessor before the end of the round it is summoned on, each of possessor's opponents may choose to acquire the subtype Ooze until the end of the round, Constant Effect
Abilities-
Guild Dragoons- 100,000 Damage, this action deals full Damage to targets in the back row, this action's Prime Attribute is Strength, 1 hit against 700,000, Physical or Air, 0 MP
Guild Snipers- 100,000 Damage, this action cannot miss, this action's Prime Attribute is Agility, 1 hit against 700,000, Physical or Air or Technology, 0 MP
Guild Archwizards- 100,000 Damage, this action has a 100% chance of inflicting two minor or moderate negative status effect, 1 hit against 700,000, Magic or Fire or Earth or Air or Water or Electrical or Acid or Ice or Energy, 0 MP
Guild High Priests- 100,000 Damage, Heals, this action cures 2 debuffs or negative status effects that come from sources below Level 90 from each target, Resurrects targets killed by sources below Level 80, 1 hit against 700,000, Light or Darkness or Magic, 0 MP
Guild Divination Squardron- Scans targets' stats, 1 hit against 700,000, Psychic, 0 MP
Maneater Ballistas- 100,000 Damage, 50% inflicts Instant Death on Humans, Humanoids, Aliens, and Fae, 1 hit against 200,000, Physical or Darkness or Destruction, 3,000,000 MP
Hunt-Shredder Chain-Cannons- 100,000 Damage, 50% inflicts Instant Death on Animals, Aerials, Aquatics, Cthonians, Insects, and Astral Beings, 1 hit against 200,000, Physical or Technology or Earth or Destruction, 3,000,000 MP
Planar-Disruption Broadsides- 100,000 Damage, 50% inflicts Vanished on Celestials, Angels, Devas, Illuminated, Elementals, Abstracts, Daemons, Devils, and Demons, 1 hit against 200,000, Magic or Light or Darkness or Spatial, 3,000,000 MP
Shutdown Cannons- 100,000 Damage, 50% inflicts Instant Death on Golems, Machines, Clockworks, Robots, and Magic Beings, 1 hit against 200,000, Technology or Electrical or Magic or Time, 3,000,000 MP
Animating-Energy-Inversion Turrets- 100,000 Damage, 50% inflicts Vanished on Solar Beings, Umbrals, Spirits, and Undead, 1 hit against 200,000, Light or Darkness or Mystic, 3,000,000 MP
Terror-Vanquisher Energy-Lances- 100,000 Damage, 50% inflicts Vanished on Bio-Horrors, Darkspawn, Horrors, Monsters, and Shapeshifters, 1 hit against 200,000, Energy or Technology or Light or Glory, 3,000,000 MP
Das Treechopper Version 88- 100,000 Damage, 50% inflicts Instant Death on Plants, 1 hit against 88,888, Technology & Physical, 3,000,000 MP
Blade of Artellion- 100,000 Damage, this action deals double Damage to Dragons, 50% inflicts Instant Death on Dragons, 50% inflicts Vanished on Dragons, 1 hit against 200,000, Glory or Mystic or Spatial, 6,000,000 MP
Drops-
7,200,000 Gold
720,000 XP
*Sky Overlord-Captain Malthuss Blackbeard
Level 60 Boss
Human, Darkness & Air
HP- 1,150,000,000
MP- 1,150,000,000
STR- 87,800
AGI- 89,000
CON- 81,500
MIN- 81,800
SPI- 82,500
XP- 0
Defense- 31,000
Defense against Stat Damage- 11,000
Critical Chance- 120%
Resilience- 60%
To Hit- 220%
Dodge- 90%
Resistances and Immunities- 100% Air Resistance, 100% Darkness Resistance, Immune to all minor and moderate status effects (excluding Confusion, Poison: Drunk, and Antimatter), 50% Stat Damage Resistance, Hexed Immunity, Suffocation Immunity, Entombed Immunity, 120% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Pirate King In An Alliance With Darkness- Possessor summons 20 Reaver at the start of each round, Possessor's allies have their stats and Damage dealt doubled and gain an additional action each round, Boss Effect
Flagship: Sky King's Crown- One of possessor's opponents who has a Level 59 or greater Vessel transformation equipped may, at the beginning of battle or of a round, choose to remove said transformation from the thread to remove this effect from possessor, Possessor counts as having an additional Vessel & Machine ally, Possessor deals 2,500,000 Flat Fire & Technology element Damage to each opponent at the start of each round, possessor gains +1,000,000,000 HP, possessor gains +80,000 to all stats, and possessor gains an additional action each round, Constant Effect
Delicious Gold- Whenever one of possessor's allies deals Gold Damage to an opponent, possessor regenerates an equal amount of HP (to a max of 100,000,000 HP), Whenever one of possessor's allies steals an item from an opponent, possessor regenerates an amount of HP equal to said item's value (to a max of 100,000,000 HP), Constant Effect
Sky Fortress's Interior Guns- Unless one of possessor's opponents either possesses the award 'Disabled the Sky Fortress Weapons Systems' or possesses the ability 'Expert Mechanist Knowledge', possessor deals 200,000 Flat Technology element Damage to each opponent at the start of each round and deals 1,000,000 Flat Technology element Damage to each opponent who conducts an offensive action that targets possessor before said action (with said action being cancelled if said Damage kills its performer, with things that would occur before and after said cancelled actions still occurring), Constant Effect
Abilities-
Golden Blade- 100,000 Damage, 100% may inflict Wounded or Charm: Impressed, Earth or Physical or Air, 0 MP
Ivory Cannon- 100,000 Damage, 100% may inflict Fatigued: Stun or Fatigued: Prone, Earth or Physical or Air, 0 MP
Black Skull Shot- 100,000 Damage, 8,000 CON Damage, Removes all buffs from target, Darkness & Technology, 1,000,000 MP
Silver Door- Target is afflicted with Vanished until the end of battle if target is not an Aerial, does not have the element Air, does not have an equipped item or ability whose name includes 'Wings', and is not Immune to Spatial, Technology & Air, 1,000,000 MP
Red Coin- Target acquires a debuff named 'Red Coin' that possesses no text, Caster deals an amount of Flat Wealth & Blood element Damage to said target at the start of the next round equal to the amount of Gold possessed by said target (to a max of 100,000,000 Gold) if said target still possesses said debuff at said time, Wealth & Blood, 10,000,000 MP
Crimson Hail- 100,000 Damage, this action gains +120% Critical and +120% To Hit against non-Fire-element targets and has a 15% chance of inflicting Instant Death on non-Fire-element targets, 1 hit against 5,000,000, Fire & Technology & Air, 10,000,000 MP
Azure Wind- 100,000 Damage, 8,000 SPI Damage, 200% inflicts Fatigued: Stun, only affects non-Air-element targets, 1 hit against 800,000, Air, 10,000,000 MP
Clear Blue Sky- Caster and caster's allies are cured of all debuffs and negative status effects with sources below Level 60, Air, 10,000,000 MP
Gray Mist- Caster removes all Zones of Light from battle, Caster and caster's allies obtain a non-stacking buff that provides +120% Dodge that lasts until a Zone of Light is created, Air, 10,000,00 MP
Amber Field- 30% inflicts Petrified on each non-Earth-element opponent, Earth & Technology, 10,000,000 MP
White Flash- Caster's opponents' actions gain a 50% chance of failing to target all of their targets (with one such check being made per-action) as a debuff that lasts until the end of the round that does not stack, with said debuff not being acquired by individuals who are inside a Zone of Light created by an individual who is not on caster's side of battle, Light & Fire & Technology, 10,000,000 MP
Bronze Shredder- 100,000 Damage, 8,000 CON Damage, -30,000 Defense, stacks 20 times, 1 hit against 5, Physical & Technology, 10,000,000 MP
Drops-
3,600,000 Gold
360,000 XP
*The Cerulean Walker
Level 60 Boss
Shapeshifter, Aether
HP- 880,000,000
MP- 870,600,000
STR- 89,000
AGI- 89,000
CON- 89,000
MIN- 85,000
SPI- 88,000
XP- 0
Defense- 36,000, +72,000 against Base Elements
Defense against Stat Damage- 6,100
Critical Chance- 120%
Resilience- 120%
To Hit- 220%
Dodge- 120%
Resistances and Immunities- Absorbs Psychic, Absorbs Magic, Absorbs Light, Absorbs Darkness, Aether Immunity, Technology Immunity, Physical Immunity, Water Immunity, Air Immunity, Earth Immunity, Fire Immunity, Minor Status Effect Immunity, Moderate Status Effect Immunity, 10% Major Status Effect Resistance
Prime Attribute- Any Two
Constant Effects-
Conspirator- Possessor gains +85,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Enigma Body- Possessor's allies gain a copy of the Constant Effect 'Shifting Immunity' and the Constant Effect 'Nullifying Touch' possessed by possessor while possessor is present, Boss Effect
Effect Cancel- Possessor may ignore the infliction of up to 5 debuffs or negative status effects on it per round, Constant Effect
Nullifying Touch- Possessor may remove and number of buffs and debuffs from sources below Level 60 from individuals it targets with actions, Constant Effect
Lives In Shadows- Possessor gains +120% Dodge and +120% Resilience, Constant Effect
Shifting Form- At the start of each round, possessor may choose any one entity on the Enemy List below Level 40 that is normally fightable for drops and gain its stats (as a bonus to said respective stats), Constant Effects, Resistances, Immunities, Reflections, Absorptions, and abilities until the end of the round, Constant Effect
Shifting Immunity- At the start of each round, possessor may gain Immunity to any one base element, Constant Effect
Towering- Possessor gains +500,000,000 HP and may choose to count as up to 800 individuals for row-order purposes, Constant Effect
Abilities-
Shift: Cannon- 110,000 Damage, Deals full Damage to the back row, 1 hit against 5 targets in each row of target row-order formation, Any combinaton of base elements and Aether, 0 MP
Shift: Claws- 110,000 Damage, May inflict Wounded, May apply a debuff that provides -80,000 Defense, may gain '2 hits against 1', Any combinaton of base elements and Aether, 0 MP
Shift: Tendrils- 110,000 Damage, 5 hits against 15, Any combinaton of base elements and Aether, 0 MP
Fling- Target is moved to target row, Physical & Air, 5,000 MP
Destabilize- Unsummons target if target is a summon, Target cannot have buffs applied to it by sources below Level 60 if target is not a summon and loses all buffs from targets below Level 60, Aether, 10,000,000 MP
Cancellation- 50% inflicts Vanished, Removes all buffs and debuffs with target as a source if target is below Level 80, Aether, 90,000,000 MP
Annihilate- 75% inflicts Instant Death, 75% inflicts Vanished, Aether or Destruction, 100,000,000 MP
Drops-
2,700,000 Gold
270,000 XP
*The Queen of Eriyar
Level 60 Boss
Human, Illusion
HP- 1,163,228,400
MP- 1,170,558,903
STR- 68,500
AGI- 83,200
CON- 70,000
MIN- 87,700
SPI- 89,000
XP- 0
Defense- 32,400
Defense against Stat Damage- 11,100
Critical Chance- 70%
Resilience- 70%
To Hit- 200%
Dodge- 120%
Resistances and Immunities- Illusion Immunity, Magic Immunity, Earth Immunity, 50% Base Element Resistance, Immune to all minor and moderate status effects, Immune to Stat Damage, 25% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Reigning Queen- Possessor summons 5 Genie at the start of every round, Possessor's allies have their Dodge value pentupled if their stats are not scanned, Boss Effect
Impentatrable Manifold Illusions- Possessor may not be Damaged, killed, or defeated if possessor's stats have not been scanned by 5 different sources that all scan stats at a higher Level than possessor's Level, Boss Effect
Illusion World- Possessor's opponents may spend an action to scan the stats of zones, terrains, and phantom terrains; on each round, if a zone, terrain, or phantom terrain has not had its stats scanned either that round or one of the two rounds prior, it is treated as a Zone of Illusion that provides +60,000 to all stats of possessor and possessor's allies, Constant Effect
Silk Merchant's Invisible Hand Kills Thorugh the Economy- Whenever possessor misses an opponent who possesses a Dodge buff or a debuff that increases Dodge, possessor may choose to deal a Flat amount of Commerce & Illusion element Damage to said individual equal to the total Gold value of said individual's equipped items, to a max of 1,000,000,000 points, Constant Effect
Blocking the Invisible Corridor- Possessor's opponents may not leave battle, Constant Effect
Master Illusionist- Possessor's opponents who do not possesses 5 or more Diviniation buffs or the ability Adept Diviner have an 80% chance of having all of their actions that target possessor fail, with things that would occur before and after said actions still occurring, Constant Effect
Illusionist-Queen of Eriyar- Possessor ignores the Illusion Resistance and Immunity of individuals below Level 80, Constant Effect
Infinite Sand Doubles- If possessor's stats have not been scanned during a round, whenever possessor would be killed, possessor is instead not killed and is reverted to a state where possessor would not immediately die again, Constant Effect
First Veil- Possessor cannot target multiple individuals with an action if possessor's stats have been scanned by a Darkspawn or a Devil, Constant Effect
Second Veil- Possessor and possessor's allies cannot benefit from effects attached to Zones if possessor's stats have been scanned by an individual who has summoned a Large Structure that has, at any point, been inserted into possessor's row-order formation, Constant Effect
Third Veil- Possessor cannot deal MIN Damage or summon if possessor has been Damaged by an action that incorperated a Sword Arts spell performed by an individual who has scanned possessor's stats, Constant Effect
Fourth Veil- Possessor cannot cause individuals to not count as having scanned the stats of individuals if possessor's stats have been scanned by a passive ability possessed by a Water-element Ooze after they have already been scanned at least 3 other times, Constant Effect
Abilities-
Illusion Bolt- 110,000 Damage, +1% Dodge, Does not stack, Illusion, 0 MP
Chableyn, Scimitar of Illusions- 108,000 Damage, 200% inflicts Confusion or Charm, Target may choose to acquire a buff that causes Damage from this attack to not be healable but to have no effect while said buff is present, Illusion, 0 MP
Shashreth, Completely Non-Illusionary Scimitar of the Dunes- 110,000 Damage, 200% inflicts Wounded, 180% may inflict Entombed, Physical or Earth, 0 MP
Symbol- Caster creates an 'Enigmatic Symbol', choosing one of the following effects: 'Possessor's creator's allies gain +30,000 to all stats', 'Possessor's creator's allies gain +60% Dodge', 'Possessor's creator's allies may ignore any one action that targets them per round', 'Possessor's creator's allies gain +1,000,000 Defense against things that are not parts of actions', and 'Possessor's creator's allies' abilities cost 100,000,000 less MP', Until said symbol has its stats scanned by an action that targets only it, it possesseses all of said effects and stacks 200 times, after it is scanned, it only possesses the chosen effect and stacks 5 times per each such effect (seperately from the prior 200 stacking instances), Each symbol may be destroyed if it is scanned 5 different times as the only target of an action, Illusion, 20,000,000 MP
Crowns to Dragons- Target buff is turned into a Dragon below Level 60 from the Enemy List that is normally fightable for drops that joins battle on caster's side, If said Dragon is killed, no further copies of said buff may be applied to any individual for the duration of the battle as a global battle effect, Max 20 summoned, Illusion, 30,000,000 MP
Mirage Field- May deal 6,000 MIN Damage, targets obtain -120% To Hit, stacks 2 times, 1 hit against 50, Illusion, 300,000 MP
Sand Arcana- 100,000 Damage, Caster obtains +16,000 SPI as a buff that stacks 5 times, 100% may inflict Entombed, Earth, 210,000 MP
Blur Body- Caster obtains +80% Dodge, does not stack, Illusion, 100,000 MP
Mass Dissummon- Unsummons all targets below Level 80, 1 hit against 500, Earth or Magic, 1,000,000 MP
Mind Fog- 8,000 MIN Damage, Target no longer counts as having scanned any individual's stats, Psychic & Illusion, 100,000,000 MP
Serene Mayhem- 100,000 Damage, This action deals 1,000,000 additional Damage for each target beyond 1 that it possesses, 1 hit against all opponents, Illusion & War, 100,000,000 MP
Invulnerable House of Cards and Sand- Caster creates a Zone of Illusion and attaches an effect to it that causes caster's allies, including caster, to have Damage dealt to them halved, rounded down, Illusion & Earth, 100,000,000 MP
Illusionary Army- Caster summons up to 2,000 individuals from the Enemy List that are below Level 60 and are normally fightable for drops, All such individuals are unsummoned if caster's stats are scanned, Max 20,000 summoned, Illusion, 1,000,000 MP
Drops-
3,600,000 Gold
360,000 XP
*The Reigning Lord
Level 60 Boss
Spirit, Glory
HP- 1,120,552,609
MP- 1,120,608,997
STR- 80,600
AGI- 80,000
CON- 89,000
MIN- 85,000
SPI- 89,000
XP- 0
Defense- 31,000
Defense against Stat Damage- 11,100
Critical Chance- 60%
Resilience- 60%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- Absorbs Glory, Absorbs Light, Absorbs Air, Absorbs Darkness, Magic Immuinity, Physical Immunity, Psychic Immunity, Minor and Modearate Status Effect Immunity, Stat Damage Immunity, Poison Immunity, Diseased Immunity, Hexed Immunity, Fatigued Immunity, Stat Drain Immunity, Pain Immunity, Charm Immunity, Confusion Immunity, Impaired Immunity, Awestruck Immunity, Voidstruck Immunity, Wounded Immunity, Mindblasted Immunity, Manablasted Immunity, 120% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Ruler of the Land- Possessor may summon up to 20 entities from the Enemy List that are below Level 60 and normally fightable for drops at the start of each round, Max 200 summoned, Possessor's summons have their HP, MP, stats, and Damage dealt doubled, Boss Effect
A Hundred Souls to Bring Him Low- At the start of any round, possessor's opponents may choose to have 100 of their summons die to make possessor unable to inflict status effects on its opponents until the end of the round, Constant Effect
Geomantic Superlative- Possessor's opponents may not create, destroy or attach effects to zones, terrains, or phantom terrains without possessor's permission, Constant Effect
Behold the Living Truth- Possessor is Immune to individuals below Level 40, Possessor gains +30,000 to all stats, Possessor takes x10 Damage from Illusion element Undead, Possessor unsummons all summons that are not Illusion element Undead at the end of each round, Constant Effect
Blinding Power- Whenever possessor is targeted by an offensive action, before preemptive counters are declared, it may remove 1 buff from that action's performer and may inflict Impaired: Blind on said performer; if said performer still has at least one Illusion Magic or Illusion element buff present on it after said buff removal, possessor's has a 30% chance of being unable to perform preemptive counters to said action, Constant Effect
Abilities-
Rod of Rule- 100,000 Damage, 200% inflicts Charm, 30% inflicts Dominion, Nobility, 0 MP
Rex Fury- 100,000 Damage, 100% inflicts Dominion or Smitten, This action may only be used as a preemptive counter to any action that targets possessor but none of possessor's allies, Nobility & Fire, 2,000,000 MP
Lord's Command- All of caster's summons gain an action, These extra actions may not generate extra actions and may not be countered, This action may be used as a preemptive counter to any action that targets its possessor while its possessor possesses at least one summon, Air, 2,000,000 MP
Thou Shalt Not- 50% cancels target's action, This action may only be used as a preemptive counter to any action that its possessor has not already performed a preemptive counter to, this action's performer may not perform other preemptive counters to the same action, Light or Air, 5,000,000 MP
Invalidate- Target cannot obtain buffs, This action may only be used as a preemptive counter to any action that would place a buff on its target, Law & Ice, 3,000,000 MP
Debilitation Blast- Inflicts all minor and moderate negative status effects on target, This action may only be used as a preemptive counter to the first action performed each round by an opponent of its possessor, Magic & Darkness, 2,000,000 MP
Final Judgment- Inflicts Instant Death on target, Target may not be resurrected, This action may only be used as a preemptive counter to an action that is not its performer's first action of the round, Darkness & Destruction, 100,000,000 MP
Last Word- Cancels target's action, This action may only be used as a preemptive counter to an action that is a counter (including one that is a preemptive counter), Law or Air or Sonic, 4,000,000 MP
Drown Out- Caster inflicts Instant Death on 20 chosen allies, and, provided that all such infliction instances are successful, cancels target's action, This action may only be used as a preemptive counter to an action that targets 22 or more individuals on its possessor's side, Destruction or Fire or Water, 5,000,000 MP
Partition- Target action is made solely one of its elements, This action may only be used as a preemptive counter to an action that is 4 or more elements, Technology & Magic & Ice, 3,000,000 MP
Drops-
3,600,000 Gold
360,000 XP
*Timorius of the Awoken Grave (Level 60 Servant of Celas Mode)-
Level 60 Boss
Undead, Hope & Earth
HP- 520,000,000
MP- 500,000,000
STR- 90,000
AGI- 85,000
CON- 90,000
MIN- 85,000
SPI- 85,000
XP- 0
Defense- 37,000
Defense against Stat Damage- 6,800
Critical Chance- 117%
Resilience- 114%
To Hit- 215%
Dodge- 111%
Resistances and Immunities- Hope Immunity, Earth Immunity, Darkness Immunity, Physical Immunity, Psychic Immunity, 80% Water Resistance, 80% Fire Resistance, 40% War Resistance, 40% Glory Resistance, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity, Hexed Immunity, Voidstruck Immunity, Zealblasted Immunity, 240% Minor Status Effect Resistance, 120% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Knight of the Grave- Possessor gains +65,000 STR, +65,000 CON, +65,000 Defense, and may choose to count as possessing the subtype Human, Constant Effect
Enchanted Shield and Armor- Possessor obtains +65,000 Defense and +114% Resilience, Constant Effect
Stoic- Possessor may choose up to 24 times per thread to not be afflicted with a minor negative status effect that possessor would otherwise be afflicted with, Possessor may choose up to 6 times per thread to not be afflicted with a moderate negative status effect that possessor would otherwise be afflicted with, Constant Effect
Reflect Necromancy- Possessor may choose to reflect actions that involve the casting of a Necromancy spell that come from a source below Level 80, Constant Effect
Supreme Protection- Possessor is Immune to individuals below Level 40, possessor obtains +90,000 CON, possessor obtains +35,000 Defense, and possessor may choose up to 2 times per thread to not be afflicted with a major negative status effect that possessor would otherwise be afflicted with, Constant Effect
Abilities-
Blade of Timorius- 111,000 Damage, Demons have their Resilience reduced by 114% for purposes of this action, This action gains +114% Critical against Demons, Hope & Darkness or Hope & Earth, 0 MP
Graveshield- +70,000 Defense, target ignores the next 10,000,000 HP worth of HP Damage that would be dealt to it, does not stack, Earth or Earth & Darkness, 51 MP
Dark Healing- Target regenerates 20,000,000 HP, Cures two minor negative status effects, Darkness, 25 MP
Spiritual Ward- +70,000 Defense, +10,000 Defense against SPI Damage, Target gains Hexed Immunity, Stat Drain Immunity, Stat Drain: SPI Drain Immunity, and Voidstruck Immunity, does not stack, Hope & Darkness, 2,500 MP
Arx Tellurus- 110,100 Damage, 200% inflicts Zealblasted, 200% may inflict Voidstruck, 2 hits against 3, Hope & Darkness, 5,600 MP
Banishing Strike- 117,500 Damage, unsummons Demons below Level 81, Hope or Darkness & Hope or Hope & Spatial, 17,700 MP
Mass Dark Healing- Targets regenerate 20,000,000 HP, Cures two minor negative status effects, 1 hit against 2,000,000, Darkness, 60,000 MP
Mass Spiritual Ward- +70,000 Defense, +10,000 Defense against SPI Damage, Targets gain Hexed Immunity, Stat Drain Immunity, Stat Drain: SPI Drain Immunity, and Voidstruck Immunity, does not stack, 1 hit against 2,000,000, Hope & Darkness, 120,000 MP
Shadow's Comfort- Target does not take damage from effects attached to Zones that come from sources below Level 80, Effects attached to Zones, Terrain, or Phantom Terrain that come from sources below Level 80 cannot place debuffs on target or inflict minor or moderate negative status effects on target, Darkness, does not stack, 80,000 MP
Graveshield Blast- (200,000 * (The number of Graveshield buffs present on individuals in the same battlespace as caster, to a max of 12)) Flat Earth & Darkness element Damage, 1 hit against (2,000,000 * (The number of Graveshield buffs present on individuals in the same battlespace as caster, to a max of 12)), Darkness & Earth, 100,000 MP
Legion of the Fallen- 140,000 Damage, this action may not be countered by individuals below Level 80, Caster may replicate the effect of up to 100 offensive actions performable by entities on the enemy list that are below Level 40, are below caster's Level, are Undead, and are normally fightable for drops, doing so as though copied instances of said entities are performing said actions, provided that all such actions only target opponents of caster and/or their replicated sources, 1 hit against 50,000,000, Darkness & Hope, 550,000 MP
Second Chance- Resurrects target, to a max of once per target per thread, provided target was not killed by a source of Level 80 or greater, Hope, 400,000 MP
Tiar Tellurus- 115,000 Damage, 200% inflicts Zealblasted, Instances of Zealblasted inflicted by this action possess no natural per-round recovery rate, the first time an individual is cured of an instance of Zealblasted inflicted by this specific action (but not other actions using this same ability, even if performed by the same source) by an ally or the first such time such an instance of Zealblasted is replaced by a different instance of Zealblasted by such an allied source, all allies of said status effect's possessor (including said status effect's possessor) are dealt 1,000,000 Flat Hope & Darkness element Damage (with any one entity taking a max of 100,000,000 Damage in a round from all instances of this effect), 1 hit against 2,000,000, Hope & Darkness, 100,000 MP
Seven Blades- Caster obtains a buff that allows caster, whenever a lower Level ally of caster is attacked by an opponent, up to 7 times per instance of said buff, to deal 3,000,000 Flat Physical element Damage to said attacker, with said Damage being dealt before said attack to targets that are below Level 60 and after said attack to all other such targets, does not stack, Physical & Magic, 700,000 MP
Drops-
1,800,000 Gold
180,000 XP
*Tskarro, Emissary of the Blackness
Level 60 Boss
Daemon, Acid & Darkness
HP- 1,150,573,505
MP- 1,146,332,809
STR- 86,000
AGI- 84,500
CON- 84,000
MIN- 86,000
SPI- 84,500
XP- 0
Defense- 31,000
Defense against Stat Damage- 11,100
Critical Chance- 110%
Resilience- 90%
To Hit- 210%
Dodge- 100%
Resistances and Immunities- Absorbs Darkness, Absorbs Acid, 100% Healer Magic Weakness, Immune to all minor and moderate negative status effects, Immune to Stat Damage, Smitten Immunity, 25% Major Status Effect Resistance
Prime Attribute- Constitution or Spirit
Constant Effects-
Emissary's Host- Possessor may summon 5 Vampire Count that naturally count as possessing the additional subtype Daemon and the name 'Daemon Count', Possessor's summons have all stat bonuses they provide to individuals through Constant Effects and buffs doubled, Boss Effect
Of the Pool- Possessor gains +80,000 to all stats for each Zone of Darkness that is present, to a max of 4 such Zones, Possessor's opponents below Level 100 cannot ignore possessor's Darkness Absorption, Individuals who have performed no offensive action during this thread except ones that involve the casting of a Healer Magic spell may choose to have their actions that involve Healer Magic spells that they cast deal HP Damage instead of HP Healing to possessor, Constant Effect
Shalmarkion Watches- Possessor's side of battle controls all Demon, Devil, Daemon, and Umbral pets and summons, as well as all Dark Magic summons, Constant Effect
Courtier's Guile- Possessor gains an action, to a max of 5 additional actions per round, whenever an opponent attempts to scan possessor's stats, Attempts to scan possessor's stats gain a 50% chance of failure, Constant Effect
Ruptured Darkness- If possessor is dealt Damage by an action involving a Healer Magic spell that comes from a source that possesses the ability 'Adept Healer Magic Attunement', possessor, as a non-stacking effect, takes 10x Damage from all opponents until the end of the round, Constant Effect
Abilities-
Detachable Hands- 100,000 Damage, this action repeats itself at the start of each round against each of its targets regardless of what battlespace they are in as an effect that can repeat actions a max of 5 times per round, Darkness or Physical or Spatial, 0 MP
Rip Reality- 100,000 Damage, Either up to one of target's allies that is in another battlespace is moved to this battlespace or up to one of target's allies that is removed from all battlespaces but possesses a condition allowing its return to this battlespace is instead removed from the thread, Spatial & Darkness, 10,000,000 MP
A Gift from the Count- 110,000 Damage, Target cannot create, add effects to, or benefit from effects present on Zones, Terrains, or Phantom Terrains, Target's items (excluding the natrual versions of the spells themselves) and abilities cannot cause spells to count as different subtypes of spells, debuffs with this action as a source cannot be removed by individuals below Level 80, this action may be cast a max of once per thread, Darkness & Fire, 30,000,000 MP
We Can't Permit That- Cancels target action that would heal an individual that does not also deal Damage to this ability's possessor, this action may be used as a pre-emptive counter to actions that would heal an individual that does not also deal Damage to this ability's possessor and may not be cast otherwise, All Damage present on caster's opponents becomes Damage that cannot be healed, Darkness & Nobility, 20,000,000 MP
Melt Unto Blackness- Caster obtains a non-stacking buff that provides +120% Dodge, with said debuff vanishing if its possessor obtains a buff or debuff from a Healer Magic spell, Darkness, 20,000,000 MP
Daemonstorm- 110,000 Damage, 10,000 SPI Damage, Caster summons up to 10 Daemons below Level 60 from the Enemy List that are normally fightable for drops, Max 200 summoned, 1 hit against 3,000, Darkness & Electrical, 70,000,000 MP
Rain of Ruin- 110,000 Damage, 10,000 CON Damage, One buff is removed from each of this action's targets, 1 hit against 200,000, Darkness & Air & Destruction, 100,000,000 MP
Mystic-Shield-Tendralization Procedure- Target loses all Defense-increasing buffs present on it, Target is dealt (1,000 * (The quantity of Defense that possessor is obtaining from buffs prior to this buff-removal + The quantity of Defense that possessor is obtaining from Constant Effects and Items that are equipped by or present on possessor's allies)) Flat Darkness & Spatial element Damage, 100,000,000 MP
Wall of Blackness- Caster obtains a non-stacking buff that causes individuals who target caster with attacks to obtain a debuff that stacks 10 times and provides -120% To Hit for attacks that do not include Healer Magic spells, Darkness, 90,000,000 MP
Drops-
3,600,000 Gold
360,000 XP
*Deltolius Project
Level 60 Boss
Machine, Magic & Technology
HP- 1,110,000,000
MP- 1,118,504,363
STR- 81,222
AGI- 81,222
CON- 89,000
MIN- 89,000
SPI- 87,555
XP- 0
Defense- 31,005
Defense against Stat Damage- 11,100
Critical Chance- 120%
Resilience- 60%
To Hit- 220%
Dodge- 90%
Resistances and Immunities- 20% Base Element Resistance, Immune to all minor and moderate status effects, Stat Damage Immunity, Fatigued Immunity, Poison Immunity, Pain Immunity, Diseased Immunity, Impaired Immunity, 120% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Summon-Creation Designs- Possessor summons 5 Demons, Daemons, Devils, Illuminated, Primes, Elementals, Golems, Robots, Clockworks, or Machines at the start of each round that are normally fightable on the Enemy List for drops and are below Level 60, Max 200 summoned, Boss Effect
Invulnerable Foe- Possessor cannot take damage, die, acquire debuffs, or acquire negative status effects, Boss Effect
Trial Clock- Possessor tracks the number of rounds that end with it present in battle, Possessor is defeated when this number equals 100 or greater, Boss Effect
Summon-Augmentation Designs- Possessor's summons gain +1,000 to all stats for each round that has ended while possessor is in battle, to a max of 200 rounds, Constant Effect
Abilities-
Deltolius Ray- 100,000 Damage, this action deals 100,000 additional Damage for each time that it has previously been performed in this battle, Technology or Magic, 0 MP
Deltolius Augmentation- Target obtains +(10,000 * the number of stacks of this buff present on it, to a max of 200 stacks) to any one stat, stacks 200 times, Technology or Magic, 0 MP
Deltolius Field- Target's next action may have one target that is not its performer switched to caster if caster desires such, does not stack on the same target, stacks 8 times across targets, Technology or Magic, 1,000,000 MP
Deltolius Impulse- 8,000 Stat Damage to any one stat, Any one base element, 1,000,000 MP
Deltolius Vortex- All opponents in other battlespaces are moved to caster's battlespace and may not exit said battlespace for 5 rounds, Technology & Magic & Spatial, 5,000,000 MP
Deltolius Cancellation- Removes target buff from target individual, Magic or Technology, 1,000,000 MP
Deltolius Flash- Unsummons all opponents, Magic or Technology, 5,000,000 MP
Deltolius Denial- Target obtains no benefits from target item that is worth under 200,000,000 Gold, stacks 5 times, Magic or Technology or Aether, 5,000,000 MP
Deltolius Syphon- 100,000 MP Damage, this action deals MP Drain, this action deals 100,000 additional MP Damage for each time that it has previously been performed in this battle, Technology or Magic, 3,000,000 MP
Deltolius Pattern- Caster gains an additional action (to a max of 25 additional actions per round), this action may be delayed for up to 100 rounds, Magic or Technology, 10,000,000 MP
Drops-
3,600,000 Gold
360,000 XP
*Doomknight Staavlos
Level 60 Boss
Undead, Darkness
HP- 1,170,221,803
MP- 1,016,228,304
STR- 89,000
AGI- 87,800
CON- 89,000
MIN- 81,200
SPI- 81,150
XP- 0
Defense- 31,100
Defense against Stat Damage- 11,100
Critical Chance- 120%
Resilience- 100%
To Hit- 210%
Dodge- 80%
Resistances and Immunities- Absorbs Darkness, Physical Immunity, 100% Light Weakness, Immune to all minor and moderate status effects (excluding Awestruck), Immune to Stat Damage, Poison Immunity, Pain Immunity, Fatigued Immunity, Diseased Immunity, Hexed Immunity, Instant Death Immunity, 120% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Army of Death- Possessor summons 20 Bane Knight at the start of each round, Possessor's allies have their stats, Damage dealt, and Critical doubled, Boss Effect
Invulnerable Terror-Armor- Possessor takes no Damage from attacks that do not specifically have increased Critical against Undead or deal extra Damage to Undead, Possessor cannot be afflicted with negative status effects unless they are part of an action that has increased Critical against Undead or does extra Damage to Undead, Constant Effect
Destabilized by Life-Force Breaching the Veils of the World- Possessor has a 50% chance of losing each of its actions (with effects that would occur before and after said lost actions still occurring), on rounds during which any of its opponents were resurrected, Constant Effect
Doom Motion- Possessor gains 3 additional actions on rounds that are not the first that possessor is present in battle, Possessor's attacks do 100,000 additional Damage for each action possessor has previously conducted (to a max of 200 actions), with said count of actions conducted being reset for this purpose whenever one of possessor's opponents is resurrected, Constant Effect
Black Shield- Possessor gains +30,000 Defense and is Immune to individuals below Level 40, Constant Effect
Abilities-
Doomknight's Blade- 100,000 Damage, This action gains +60% To Hit and +60% Critical, Darkness or Physical, 0 MP
Red Prominance- Caster deals 175,000,000 Flat Fire & Darkness element Damage to target individual who has not yet resurrected itself during this battle, This action ignores the Resistances and Immunities of targets below Level 70, Fire & Darkness, 0 MP
Void Arc- 100,000 Damage, 1 hit against 500,000, 100% inflicts Voidstruck, Darkness, 2,000,000 MP
Red Lightwall- Caster gains +31,000 Defense, Caster gains '40% Reflects Base Elements', lasts 3 rounds, does not stack, Darkness & Magic, 5,000,000 MP
Flamedrive- 100,000 Damage, Caster gains +80,000 STR, Caster's attacks (not counting this attack) deal 100,000 additional Damage, 100% inflicts Burning, 1 hit against 50,000, stacks 10 times, Fire, 7,000,000 MP
Negative Blade- 100,000 Damage, Caster loses all debuffs from sources below Level 60, If target dies, caster acquires a non-removable-by-opponents buff that causes its possessor to deal 100,000,000 Flat Darkness & Magic element Damage at the start of the round in 5 rounds unless said dead target is resurrected before said point (in which case said buff also vanishes), stacks 5 times, Darkness & Magic, 10,000,000 MP
Bladefountain- 100,000 Damage, this action gains +120% Critical, 200% inflicts Wounded, 5 hits against 5,000, Physical & Water, 15,000,000 MP
Phantom Strike- 100,000 Damage, This action ignores buffs on its target, Darkness & Air, 15,000,000 MP
Deathmarch- Caster's Undead summons each gain an action, Caster's Undead summons gain +80,000 to all stats, Caster's Undead summons deal 100,000 additional Damage, Caster's Undead summons are afflicted with Instant Death at the end of the round, Darkness, 15,000,000 MP
Vampire Blade- 100,000 Damage, Deals HP Drain and MP Drain, 100% may inflict Voidstruck, 100% may inflict Hexed, Darkness & Magic & Physical, 15,000,000 MP
Death Sword- 30% inflicts Instant Death, does not affect targets who have been resurrected during this battle, Darkness, 20,000,000 MP
Drops-
3,600,000 Gold
360,000 XP
*Face of the Storm
Level 60 Boss
Elemental, Electrical & Air
HP- 1,163,228,400
MP- 1,170,558,903
STR- 75,500
AGI- 86,500
CON- 89,000
MIN- 75,500
SPI- 82,250
XP- 0
Defense- 31,100
Defense against Stat Damage- 11,100
Critical Chance- 75%
Resilience- 60%
To Hit- 220%
Dodge- 60%
Resistances and Immunities- Reflects Air, Reflects Electrical, Reflects Ice, Reflects Sonic, Earth Immunity, Magic Immunity, 100% Technology Weakness, 100% Hypertech Weakness, 50% Base Element Resistance, Immune to all minor and moderate status effects, Immune to Stat Damage (excluding CON Damage), 25% Major Status Effect Resistance
Prime Attribute- Constitution or Spirit
Constant Effects-
Face of the Great Storm- Possessor summons 20 Greater Air Elemental at the start of each round, Possessor's allies have their stats, Damage dealt, and Dodge doubled, Boss Effect
Drawing in the Storm- At the start of each round, possessor may destroy any number of Zones of Air, Electrical, Ice, or Sonic, regenerating 50,000,000 HP and MP for each such Zone destroyed, Constant Effect
Vast- Possessor gains +1,000,000,000 HP, gains +80,000 CON, May target individuals in any battlespace, and may be targeted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Half-Solid- Possessor takes half Damage from attacks that do not possess at least 220% To Hit, Constant Effect
Storm-Ending Deductions- Possessor's opponents who possess the ability 'Adept Technology Synchronization' have their stat damage caps doubled for purposes of CON Damage dealt to possessor, Constant Effect
Bluster- At the start of each round, possessor may select an opponent who does not have a Technology element Aura equipped, said opponent, as a non-stacking debuff that lasts until the end of the round and cannot be removed by individuals below Level 80, cannot act, Constant Effect
Gathering Storm- Possessor may create up to 5 Zones of Air, Electrical, Ice, or Sonic at the start of each round after possessor has choosen to either use or not use the optional effect of the Constant Effect 'Gathering In the Storm' if possessor possesses such an effect, Constant Effect
Abilities-
Endless Storm- 100,000 Damage, 200% inflicts Electrocuted, 150% inflicts Electrocuted: Constant Current, this action creates a Zone of Electrical and attaches an effect that does not stack on the same Zone that stacks 20 times across all Zones that allows this action's performer to repeat this action against a new set of targets at the start of each round, Electrical, 0 MP
Endless Blizzard- 100,000 Damage, 200% inflicts Frozen, 150% inflicts Frozen: Cubed, this action creates a Zone of Ice and attaches an effect that does not stack on the same Zone that stacks 20 times across all Zones that allows this action's performer to repeat this action against a new set of targets at the start of each round, Ice, 0 MP
Endless Hurricane- 100,000 Damage, 200% inflicts Suffocation, 150% inflicts Suffocation: Prison of Wind, this action creates a Zone of Ice and attaches an effect that does not stack on the same Zone that stacks 20 times across all Zones that allows this action's performer to repeat this action against a new set of targets at the start of each round, Air, 0 MP
Endless Thunderclap- 100,000 Damage, 200% inflicts Suffocation: Sonic Assault, 150% inflicts Suffocation: Sonic Assault: Rapture of Sound, this action creates a Zone of Ice and attaches an effect that does not stack on the same Zone that stacks 20 times across all Zones that allows this action's performer to repeat this action against a new set of targets at the start of each round, Sonic, 0 MP
Stormsmite- Kills any target that is a Vessel that is not Technology element, Electrical or Magic, 10,000,000 MP
Thunderhead- 100,000 Damage, Caster obtains a buff that doubles all Electrical element Damage that its possessor or status effects with its possessor as a source would deal, does not stack, Electrical, 20,000,000 MP
Resounding Sound- 100,000 Damage, Caster obtains a buff that doubles all Sonic element Damage that its possessor or status effects with its possessor as a source would deal, does not stack, Sonic, 20,000,000 MP
Impossible Cold- Resounding Sound- 100,000 Damage, Caster obtains a buff that doubles all Ice element Damage that its possessor or status effects with its possessor as a source would deal, does not stack, Ice, 20,000,000 MP
Breath of All Winds- Resounding Sound- 100,000 Damage, Caster obtains a buff that doubles all Air element Damage that its possessor or status effects with its possessor as a source would deal, does not stack, Air, 20,000,000 MP
Polar Vortex- 100,000 Damage, 200% inflicts Frozen, Caster may move targets to any row of any row-order formation that caster may target, Ice, 50,000,000 MP
Shape the Winds of the World- Caster creates up to 50 Zones of Air, Max 200 created, Air, 30,000,000 MP
Drown Out- Target's action is cancelled, This action may be used up to 12 times per round in response to an action that would apply a buff to an individual other than its performer as a preemptive counter, Sonic & Air, 10,000,000 MP
Blow Away- 30% inflicts Vanished, Air, 30,000,000 MP
Drops-
3,600,000 Gold
360,000 XP
*Far-Prince Concellion
Level 60 Boss
Fae, Spatial & Glitz
HP- 1,120,558,304
MP- 1,119,216,299
STR- 85,600
AGI- 88,000
CON- 84,300
MIN- 87,000
SPI- 88,900
XP- 0
Defense- 31,100
Defense against Stat Damage- 11,100
Critical Chance- 120%
Resilience- 60%
To Hit- 220%
Dodge- 120%
Resistances and Immunities- Absorbs Spatial, Absorbs Glitz, Reflects Magic, Reflects Electrical, Reflects Energy, Reflects Physical, 100% Glory Weakness, 20% Base Element Resistance, Poison Immunity, Fatigued Immunity, Plague Immunity, 50% Stat Damage Resistance, 240% Minor Status Effect Resistance, 120% Moderate Status Effect Resistance, 50% Major Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Master Duelist- Possessor obtains +85,000 to all stats if possessor possesses no allies and no more than 1 unique opponent in the same battlespace, Possessor gains +120% Dodge, +120% To Hit, and +120% Critical if possessor possesses no allies an no more than 1 unique opponent in the same battlespace and also possesses no opponent who possesses twice as much Fame or more, Boss Effect
WHAT IS THIS DEVILRY!?- Possessor takes 10x Damage from individuals who possessor moved from one battle to another if said individuals possess at least one unique ally in the same battlespace, Constant Effect
I Challenge Thee! Let Us Have A Most Exhillerating Duel!- At the start of battle, possessor chooses one unique, non-pet, non-summon opponent, creates a new battlespace that contains a Zone of Light, a Zone of Energy, and a Zone of Glitz, and moves itself and said individual into said battlespace, Constant Effect
The Name's Concellion, Perhaps You've Heard of Me?- Possessor obtains a buff that provides +60 Fame at the start of battle, Constant Effect
Brilliant Transmission- Possessor inflicts Smitten and Instant Death on all opponents in other battlespaces whenever possessor kills an opponent (not counting unsummoning it), Constant Effect
Abilities-
Fantasy Slash- 100,000 Damage, This action deals 100,000 additional Damage for each buff on its caster, Magic or Spatial or Life, 0 MP
Go Up In Lights!- 100,000 Damage, This action deals 100,000 additional Damage for each Fame its caster possesses (to a max of 200 Fame), Glitz or Glitz & Light & Energy, 0 MP
Butterfly Cutter- 150,000,000 Flat Spatial & Glitz element Damage, does not affect targets with 60 or more Fame, Spatial & Glitz, 2,000,000 HP OR 2,000,000 MP
Brilliance-Stream Slash- 100,000 Damage, May target targets in one other battlespace, This ability may only be cast by an individual with no unique opponents in the same battlespace, 1 hit against 50,000,000, Light & Electrical & Energy or Glitz & Electrical & Energy, 1,000,000 MP
Astounding Arts- 100,000 Damage, Caster obtains +1 Fame, Caster obtains +2,000 to all stats, Caster may create a Zone of Electricity, Energy, Light, Glitz, or Spatial, Stacks 200 times, Electricity or Light or Energy or Spatial or Electricity & Light & Energy & Spatial, 2,000,000 MP
Destiny Cutter- 100,000 Damage, Target loses 5 buffs from sources below Level 80, Caster gains +5 Fame if at least two buffs are removed, stacks 2 times, Fate & Physical & Fire, 5,000,000 MP
Cashing In the Debt of the World- 100,000 Damage, This action deals 100,000 additional Damage for each Zone or Phantom Terrain present, Targets obtain -1,000 to all stats (to a max of -200,000 per stacked instance of this debuff) for each Zone, Terrain, or Phantom Terrain present (with said penalty's quantity being determined at the time of casting and not varying thereafter), Stacks 200 times, Earth & Wealth & Nobility & Spatial, 30,000,000 MP
Aurora In My Hand- 100,000 Damage, Caster obtains Minor and Moderate negative status effect Immunity for 3 rounds as a non-stacking buff, 200% inflicts Frozen, 200% inflicts Awestruck, 1 hit against 2,000,000, Ice & Light & Magic, 3,000,000 MP
Catch a Falling Star, Make a Wish- Replicates the effect of any ability performable by an entity on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Astral & Fate & Fortune, 30,000,000 MP
Fantasmical Rainblow- 100,000 Damage, 100% inflicts Fatigued: Stun, Inflicts all moderate negative status effects if target is not every base element, Caster may gain any combination of base elements, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Psychic & Physical & Acid & Electrical & Energy & Ice, 5,000,000 MP
Drops-
3,600,000 Gold
360,000 XP
*Father Spider
Level 60 Boss
Insect, Acid & Darkness
HP- 836,937,906
MP- 1,119,306,445
STR- 83,600
AGI- 89,000
CON- 87,800
MIN- 89,000
SPI- 86,800
XP- 0
Defense- 31,000
Defense against Stat Damage- 11,100
Critical Chance- 120%
Resilience- 60%
To Hit- 220%
Dodge- 120%
Resistances and Immunities- Darkness Immunity, Acid Immunity, Psychic Immunity, 100% Ice Weakness, Pain Immunity, Poison Immunity, Diseased Immunity, Stat Drain Immunity, Fatigued Immunity, Dissolving Immunity, Voidstruck Immunity, Venom Immunity, Plague Immunity, 50% Stat Damage Resistance, 240% Minor Status Effect Resistance, 120% Moderate Status Effect Resistance, 50% Major Status Effect Resistance
Prime Attribute- Mind or Agility
Constant Effects-
Network of Venom- Possessor summons 40 Tsuchigumo at the start of each round, Possessor's summons have their stats and Dodge doubled, and their offensive actions may gain a 5% chance of inflicting Venom, Boss Effect
Spy Network- At the start of each round besides the first round that possessor is in battle that possessor's opponents are not in a Zone of Darkness, possessor obtains 1 Spy Network Contacts point, Possessor may, at the end of each round, scan the stats of a number of individuals equal to the number of Spy Network Contact points that possessor has, Constant Effect
Humanoid Aberrition- Possessor gains the subtypes Humanoid and Horror, Constant Effect
Lurker In Darkness- Possessor gains +45,000 to all stats, +60% To Hit, +60% Critical, and +60% Dodge while in a Zone of Darkness, Constant Effect
You Must Know Suffering, You Must Know Pain- Possessor obtains +60% Dodge against individuals who do not possess at least 3 negative status effects with possessor as a source, Possessor cannot acquire debuffs from individuals who are below Level 100 and who do not possess at least 3 status effects with possessor as a source, Possessor takes 10x Damage from individuals who possess at least 5 negative status effects with possessor as a source, Constant Effect
Father Spider's Secret Tinctures- Possessor ignores the status effect Resistances and Immunities of individuals below Level 100, If possessor successfully inflicts a status effect on an individual who would otherwise be immune thanks to this effect, said individual may choose to have said status effect removed from itself immediately after acquiring it, Constant Effect
Mask of Father Spider- Possessor's stats may not be scanned by individuals who do not possess at least 3 negative status effects with possessor as a source, Constant Effect
A Thousand Deadly Poisons- Possessor inflicts a random minor negative status effect on each opponent at the start of each round, Constant Effect
Abilities-
Father's Blades- 125,000 Damage, Inflicts Poison, Wounded, or Impaired, 1 hit against 40, Physical, 0 MP
Special Mix- 125,000 Damage, 6,000 Stat Damage to any one stat, Inflicts any one minor negative status effect, Acid or Darkness or Water or Toxin, 0 MP
Father's Bite- 125,000 Damage, 8,000 CON Damage, Inflicts an instance of Venom that lasts until the end of battle, Toxin, 0 MP
Acidic Bombardment- 125,000 Damage, Inflicts Dissolving, 1 hit against 400,000, Acid, 2,000,000 MP
Agnoizer Darts- 125,000 Damage, 8,000 SPI Damage, Inflicts Pain, Toxin or Agony, 1,000,000 MP
Pressure Points- 8,000 AGI Damage, 8,000 CON Damage, Inflicts Stat Drain: CON Drain, Stat Drain: AGI Drain, Paralyzed, or Impaired, Halves the stats of targets who do not possess Physical Resistance as a non-stacking debuff, Physical or Physical & Air, 1,000,000 MP
Despoiler of Paradise- Deals 150,000,000 Flat Toxin element Damage to and inflicts both Instant Death and Crippled on all opponents who have been afflicted with at least 5 different negative status effects with caster as a source but do not currently possesss at least 3 such effects, Toxin, 30,000,000 MP
Tears of Quashath- Inflicts Petrified on target individual whose stats have been scanned by caster, Earth & Water, 6,000,000 MP
Become the Web- Caster becomes untargetable by opponents for 3 rounds, Caster may inflict any combination of Paralyzed, Mindblasted, and Insanity on all opponents, 12 Spy Network Contact Points
Skitter Between- Caster enters another existing battlespace that is part of the same battle, Darkness & Spatial, 5,000,000 MP
Drops-
3,600,000 Gold
360,000 XP
*Ghuulrakh, Abomination of the Baron
Level 60 Boss
Bio-Horror, Acid
HP- 1,117,602,309
MP- 1,108,334,417
STR- 86,500
AGI- 87,300
CON- 86,200
MIN- 80,000
SPI- 82,185
XP- 0
Defense- 31,000
Defense against Stat Damage- 11,100
Critical Chance- 60%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Absorbs Acid, 80% Physical Resistance, Absorbs Human, Minor and Modearate Status Effect Immunity, Stat Damage Immunity, Poison Immunity, Impaired Immunity, Dissolving Immunity, 120% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Morphic Beast- At the start of each round, possessor may choose an entity on the Enemy List that is below Level 60 and normally fightable for drops and add its stats to possessor's stats until the end of the round as a non-stacking buff, Boss Effect
Retransmutation Vulnerability- Possessor obtains 100% Transmutation Weakness, Constant Effect
Abilities-
Devour- 100,000 Damage, Deals HP Drain, Deals x10 Damage to Humans, Physical or Acid, 0 MP
Seeking Mouths- 100,000 Flat Physical & Air element Damage, Physical & Air, 0 MP
Acidic Tide- 100,000 Damage, -30,000 Defense, 200% inflicts Dissolving, 1 hit against 2,000,000, stacks 10 times, Acid, 5,000,000 MP
Morphic Scissoring- 100,000 Damage, -30,000 Defense, 100% inflicts Wounded, 100% inflicts Impaired, stacks 10 times, Physical or Flux, 4,000,000 MP
Destabilization Howl- -8,000 to all stats, -30,000 Defense, stacks 2 times, 1 hit against 200,000, Air & Sonic & Flux, 1,000,000 MP
Morphological Beam- 90,000 Damage, 8,000 CON Damage, 8,000 MIN Damage, Target acquires a non-stacking debuff that makes its possessor solely any one base subtype, Flux & Magic, 4,000,000 MP
Growth- Caster gains +8,000 to any three stats, stacks 50 times, Acid or Flux, 1,000,000 MP
Regenerate- Caster regenerates 25,000,000 HP, Physical or Acid, 1,000,000 MP
Acid Web- 100,000 Damage, 200% inflicts Pain, 200% inflicts Paralyzed, 100% inflicts Dissolving, 1 hit against 200,000, Acid, 4,000,000 MP
Feast- 100,000 Damage, deals HP Drain, 1 hit against 50,000, Physical & Acid & Flux, 5,000,000 MP
Drops-
3,600,000 Gold
360,000 XP
*Gonzo Heed, Consummate Liar
Level 60 Boss
Human, Illusion
HP- 1,150,000,000
MP- 1,150,000,000
STR- 89,000
AGI- 89,000
CON- 89,000
MIN- 89,000
SPI- 89,000
XP- 0
Defense- 31,100
Defense against Stat Damage- 11,100
Critical Chance- 120%
Resilience- 120%
To Hit- 220%
Dodge- 120%
Resistances and Immunities- Absorbs Illusion, Immune to all minor and moderate status effects, Immune to Stat Damage, 120% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Meet the Guys Who Aren't Here!- At the start of each round, possessor may summon up to 20 entities from the Enemy List that are below Level 60 and normally fightable for drops, these summons are unsummoned if their stats are scanned but have their stats tripled while not scanned, Boss Effect
Not Actually Gonzo Heed- If possessor's stats are scanned, possessor loses the constant effects 'Meet the Guys Who Aren't Here!', 'Are You Even Paying Attention to the Buffs I Move to Myself?', 'Now That Was Just Ungrateful', 'Subtly Reconfigured Spell', 'Why Don't You Look Happy Any More? That Death was a Wonderful Gift!', 'The Thorns Don't Hurt, The Rose Stings So', 'Delusional Victories for Delusional Men', 'First Cornerstone of the Lie: Suffering, 'Second Cornerstone of the Lie: Hatred', 'Third Cornerstone of the Lie: Perversion', 'Fourth Cornerstone of the Lie: Deprivation', 'Fifth Cornerstone of the Lie: Regret', 'Sixth Cornerstone of the Lie: Malice', 'Seventh Cornerstone of the Lie: Destruction', 'What a Beautiful Lie', and 'Why Yes, Thank You Very Much For Handing Over Your Spells For No Good Reason', has its stats set to 5, has its current and max HP and MP set to 10, has its Defense set to 1, has its Defense against Stat Damage set to 1, has its Critical, Dodge, and Resilience set to 0%, has its To Hit set to 100%, loses its Resistances and Immunities, has its Level set to 1, has its subtype set to Golem, has its element set to Earth, becomes unable to act, has all debuffs, buffs, and status effects that it inflicted removed, has all of its summons removed, and has its name replaced with 'Fancy Chair', Boss Effect
We've Been Fighting A Chair This Whole Time?!- Possessor's opponents have a 100% chance of being afflicted with Confusion: Surprise and Mindblasted: Stupefied at the start of every round if possessor's stats have been scanned, Constant Effect
Why Yes, Thank You Very Much For Handing Over Your Spells For No Good Reason- At the start of battle, each of possessor's opponents is presented with the option to destroy up to five of its own equipped spells that are non-unique and worth over 10,000,000 Gold, Constant Effect
What a Beautiful Lie- Whenever possessor's stats would be successfully scanned, for the first 7 times per battle that such would occur, possessor becomes Immune to having its stats scanned by the same ability, constant effect, item, or spell that did said scanning, with buffs from this effect being unremovable if their possessor's name includes 'Gonzo Heed', Boss Effect
First Cornerstone of the Lie: Suffering- The first time per battle that possessor's stats would be successfully scanned, possessor stats are instead not scanned, and the source of said stat scan is dealt 100,000,000 Flat Agony element Damage and afflicted with Pain, Boss Effect
Second Cornerstone of the Lie: Hatred- The second time per battle that possessor's stats would be successfully scanned, possessor stats are instead not scanned, and the source of said stat scan is dealt 100,000,000 Flat Fire element Damage and afflicted with Confusion: Enraged, Boss Effect
Third Cornerstone of the Lie: Perversion- The third time per battle that possessor's stats would be successfully scanned, possessor stats are instead not scanned, and the source of said stat scan is afflicted with all minor and moderate negative status effects, Boss Effect
Fourth Cornerstone of the Lie: Deprivation- The fourth time per battle that possessor's stats would be successfully scanned, possessor stats are instead not scanned, and the source of said stat scan obtains a debuff that provides -80,000 to all stats and that prevents its possessor from obtaining buffs or positive status effects, Boss Effect
Fifth Cornerstone of the Lie: Regret- The fifth time per battle that possessor's stats would be successfully scanned, possessor stats are instead not scanned, and the source of said stat scan is removed from battle for 200 rounds or until possessor ceases possessing this ability, Boss Effect
Sixth Cornerstone of the Lie: Malice- The sixth time per battle that possessor's stats would be successfully scanned, possessor stats are instead not scanned, and the source of said stat scan obtains a debuff that causes its possessor to take 100,000,000 Flat Fury element Damage whenever anyone acts that does not vanish upon its possessor's death, Boss Effect
Seventh Cornerstone of the Lie: Destruction- The seventh time per battle that possessor's stats would be successfully scanned, possessor stats are instead not scanned, and the source of said stat scan is afflicted with Instant Death, Petrified, Vanished, Smitten, and Crippled, Boss Effect
Delusional Victories for Delusional Men- Possessor's HP and MP are set to their max values (to a max of 100,000,000,000) at the start of each round, Possessor cannot acquire debuffs or negative status effects, Possessor cannot die, Constant Effect
The Thorns Don't Hurt, The Rose Stings So- Instances of 'Dominion: Traitor Heart' inflicted by possessor's 'Knot of the Rose and Thorns' ability do not have any negative effect while possesses this ability (but retain their standard text), Possessor deals 120,000,000 Flat Earth & Agony element Damage to up to 5 target opponents if an instance of such a status effect is cured, Boss Effect
Why Don't You Look Happy Any More? That Death was a Wonderful Gift!- Once one of possessor's opponents has possessed a copy of a buff or debuff provided by possessor's 'A Special Treat!' ability during the end of at least 2 different rounds, said individual is afflicted with Instant Death and cannot be resurrected while possessor possesses this effect (with said resurrection-prevention being part of this effect and not being a debuff), Constant Effect
Now That Was Just Ungrateful- If one of possessor's opponents is cured of a buff or debuff from possessor's 'This Treat is Special Too!' ability, that individual and the individual that cured said effect are afflicted with Instant Death and may not be resurrected while possessor possesses this effect (with said resurrection-prevention being part of this effect and not being a debuff), Constant Effect
Subtly Reconfigured Spell- Buffs from possessor's 'Turbocharge' ability do not give possessor additional actions, This ability tracks the number of times said buffs are removed from possessor, and, at the start of each round, applies a debuff that stacks 200 times that provides -(10,000 * said number of times, to a max of 200) it's possessor's stats to each opponent at the start of each round, Constant Effect
Are You Even Paying Attention to the Buffs I Move to Myself?- Possessor gains an additional action each round for each 'Warp Boost' buff attached to possessor that has been present on possessor at the start of at least two rounds, Possessor's opponents obtain -10,000 to all stats at the start of each round that possessor has a copy of one of its 'Warp Boost' buffs present on it that has been present on it at the start of at least two rounds, with said debuff stacking 200 times, Constant Effect
Abilities-
Heed Some Simple Instructions, Wouldn't You?- Inflicts Charm, Illusion, 0 MP
Turbocharge- Target non-caster individual gains an additional action each round and +80,000 to all stats, said buff is immediately moved to caster at the end of this action, stacks 100 times, Magic & Air, 0 MP
Warp Boost- Target non-caster individual gains an additional action each round and +80,000 Defense, said buff is immediately moved to caster at the end of this action, stacks 100 times, Magic & Air, 0 MP
A Special Treat!- Target gains +80,000 to all stats, does not stack, Magic & Wonder, 0 MP
Knot of the Rose and Thorns- Inflicts Dominion: Traitor Heart, Earth & Agony, 0 MP
This Treat is Special Too!- Target gains Immunity to minor negative status effects, Magic & Wonder, 0 MP
Condescending Chuckle- Caster's opponents are dealt 200,000,000 Flat Psychic element Damage and obtain -800,000 to all stats, stacks 200 times, this action may only be used if its performer has already acted at least 10 times during the current battle, Psychic or Illusion or Mystic, 0 MP
Drops-
3,600,000 Gold
360,000 XP
*Guild Battleship Tyrsinfane
Level 60 Boss
Aquatic, Magic & Technology
HP- 11,200,000,000
MP- 1,120,000,000
STR- 83,000
AGI- 87,000
CON- 87,000
MIN- 82,000
SPI- 83,000
XP- 0
Defense- 46,000
Defense against Stat Damage- 16,100
Critical Chance- 120%
Resilience- 80%
To Hit- 220%
Dodge- 8%
Resistances and Immunities- 50% Magic Resistance, 50% Technology Resistance, 50% Physical Resistance, 50% Umbral Resistance, 50% Solar Being Resistance, 50% Angel Resistance, 50% Abstract Resistance, 50% Dragon Resistance, 50% Outsider Resistance, 50% Aerial Resistance, 50% Alien Resistance, 50% Animal Resistance, 50% Aquatic Resistance, 50% Astral Being Resistance, 50% Bio-Horror Resistance, 50% Celestial Resistance, 50% Clockwork Resistance, 50% Cthonian Resistance, 50% Daemon Resistance, 50% Darkspawn Resistance, 50% Demon Resistance, 50% Deva Resistance, 50% Devil Resistance, 50% Elemental Resistance, 50% Fae Resistance, 50% Golem REsistance, 50% Horror Resistance, 50% Human Resistance, 50% Humanoid Resistance, 50% Illuminated Resistance, 50% Insect Resistance, 50% Machine Resistance, 50% Magic Being Resistance, 50% Monster Resistance, 50% Plant Resistance, 50% Robot Resistance, 50% Shapeshifter Resistance, 50% Spirit Resistance, 50% Undead Resistance, 50% Stat Damage Resistance, Poison Immunity, Diseased Immunity, Fatigued Immunity, Pain Immunity, Impaired Immunity, Charm Immunity, 240% Minor Status Effect Resistance, 120% Moderate Status Effect Resistance, 50% Major Status Effect Resistance
Prime Attribute- Stength or Agility or Spirit
Constant Effects-
Call In Guild Personnel- At the start of each round, possessor may summon up to 20 Humans, Humanoids, and/or Fae from the Enemy List that are below Level 60 and normally fightable for drops (to a max of 20 such summons total per round), Max 200 summoned, Possessor's summons have their stats and Damage dealt doubled, Boss Effect
Guild Battleship- Possessor gains the subtype Machine and the subtype Large Structure, Constant Effect
We Really Weren't Prepared For This- Possessor takes 100x Damage from Oozes wielding at least one Siege Weapon, Constant Effect
Weapons Not Specialized In Eliminating Oozes- Possessor deals half Damage to Oozes, Constant Effect
Ooze Incursion- At the start of each round, an Ooze that is not a summon that is between Level 40 and Level 79 (inclusive) appears on the 'uncontrolled summons' side of battle; if said Ooze is defeated by an opponent of possessor before the end of the round it is summoned on, each of possessor's opponents may choose to acquire the subtype Ooze until the end of the round, Constant Effect
Abilities-
Guild Dragoons- 100,000 Damage, this action deals full Damage to targets in the back row, this action's Prime Attribute is Strength, 1 hit against 700,000, Physical or Air, 0 MP
Guild Snipers- 100,000 Damage, this action cannot miss, this action's Prime Attribute is Agility, 1 hit against 700,000, Physical or Air or Technology, 0 MP
Guild Archwizards- 100,000 Damage, this action has a 100% chance of inflicting two minor or moderate negative status effect, 1 hit against 700,000, Magic or Fire or Earth or Air or Water or Electrical or Acid or Ice or Energy, 0 MP
Guild High Priests- 100,000 Damage, Heals, this action cures 2 debuffs or negative status effects that come from sources below Level 90 from each target, Resurrects targets killed by sources below Level 80, 1 hit against 700,000, Light or Darkness or Magic, 0 MP
Guild Divination Squardron- Scans targets' stats, 1 hit against 700,000, Psychic, 0 MP
Maneater Ballistas- 100,000 Damage, 50% inflicts Instant Death on Humans, Humanoids, Aliens, and Fae, 1 hit against 200,000, Physical or Darkness or Destruction, 3,000,000 MP
Hunt-Shredder Chain-Cannons- 100,000 Damage, 50% inflicts Instant Death on Animals, Aerials, Aquatics, Cthonians, Insects, and Astral Beings, 1 hit against 200,000, Physical or Technology or Earth or Destruction, 3,000,000 MP
Planar-Disruption Broadsides- 100,000 Damage, 50% inflicts Vanished on Celestials, Angels, Devas, Illuminated, Elementals, Abstracts, Daemons, Devils, and Demons, 1 hit against 200,000, Magic or Light or Darkness or Spatial, 3,000,000 MP
Shutdown Cannons- 100,000 Damage, 50% inflicts Instant Death on Golems, Machines, Clockworks, Robots, and Magic Beings, 1 hit against 200,000, Technology or Electrical or Magic or Time, 3,000,000 MP
Animating-Energy-Inversion Turrets- 100,000 Damage, 50% inflicts Vanished on Solar Beings, Umbrals, Spirits, and Undead, 1 hit against 200,000, Light or Darkness or Mystic, 3,000,000 MP
Terror-Vanquisher Energy-Lances- 100,000 Damage, 50% inflicts Vanished on Bio-Horrors, Darkspawn, Horrors, Monsters, and Shapeshifters, 1 hit against 200,000, Energy or Technology or Light or Glory, 3,000,000 MP
Das Treechopper Version 88- 100,000 Damage, 50% inflicts Instant Death on Plants, 1 hit against 88,888, Technology & Physical, 3,000,000 MP
Blade of Artellion- 100,000 Damage, this action deals double Damage to Dragons, 50% inflicts Instant Death on Dragons, 50% inflicts Vanished on Dragons, 1 hit against 200,000, Glory or Mystic or Spatial, 6,000,000 MP
Drops-
7,200,000 Gold
720,000 XP
*Sky Overlord-Captain Malthuss Blackbeard
Level 60 Boss
Human, Darkness & Air
HP- 1,150,000,000
MP- 1,150,000,000
STR- 87,800
AGI- 89,000
CON- 81,500
MIN- 81,800
SPI- 82,500
XP- 0
Defense- 31,000
Defense against Stat Damage- 11,000
Critical Chance- 120%
Resilience- 60%
To Hit- 220%
Dodge- 90%
Resistances and Immunities- 100% Air Resistance, 100% Darkness Resistance, Immune to all minor and moderate status effects (excluding Confusion, Poison: Drunk, and Antimatter), 50% Stat Damage Resistance, Hexed Immunity, Suffocation Immunity, Entombed Immunity, 120% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Pirate King In An Alliance With Darkness- Possessor summons 20 Reaver at the start of each round, Possessor's allies have their stats and Damage dealt doubled and gain an additional action each round, Boss Effect
Flagship: Sky King's Crown- One of possessor's opponents who has a Level 59 or greater Vessel transformation equipped may, at the beginning of battle or of a round, choose to remove said transformation from the thread to remove this effect from possessor, Possessor counts as having an additional Vessel & Machine ally, Possessor deals 2,500,000 Flat Fire & Technology element Damage to each opponent at the start of each round, possessor gains +1,000,000,000 HP, possessor gains +80,000 to all stats, and possessor gains an additional action each round, Constant Effect
Delicious Gold- Whenever one of possessor's allies deals Gold Damage to an opponent, possessor regenerates an equal amount of HP (to a max of 100,000,000 HP), Whenever one of possessor's allies steals an item from an opponent, possessor regenerates an amount of HP equal to said item's value (to a max of 100,000,000 HP), Constant Effect
Sky Fortress's Interior Guns- Unless one of possessor's opponents either possesses the award 'Disabled the Sky Fortress Weapons Systems' or possesses the ability 'Expert Mechanist Knowledge', possessor deals 200,000 Flat Technology element Damage to each opponent at the start of each round and deals 1,000,000 Flat Technology element Damage to each opponent who conducts an offensive action that targets possessor before said action (with said action being cancelled if said Damage kills its performer, with things that would occur before and after said cancelled actions still occurring), Constant Effect
Abilities-
Golden Blade- 100,000 Damage, 100% may inflict Wounded or Charm: Impressed, Earth or Physical or Air, 0 MP
Ivory Cannon- 100,000 Damage, 100% may inflict Fatigued: Stun or Fatigued: Prone, Earth or Physical or Air, 0 MP
Black Skull Shot- 100,000 Damage, 8,000 CON Damage, Removes all buffs from target, Darkness & Technology, 1,000,000 MP
Silver Door- Target is afflicted with Vanished until the end of battle if target is not an Aerial, does not have the element Air, does not have an equipped item or ability whose name includes 'Wings', and is not Immune to Spatial, Technology & Air, 1,000,000 MP
Red Coin- Target acquires a debuff named 'Red Coin' that possesses no text, Caster deals an amount of Flat Wealth & Blood element Damage to said target at the start of the next round equal to the amount of Gold possessed by said target (to a max of 100,000,000 Gold) if said target still possesses said debuff at said time, Wealth & Blood, 10,000,000 MP
Crimson Hail- 100,000 Damage, this action gains +120% Critical and +120% To Hit against non-Fire-element targets and has a 15% chance of inflicting Instant Death on non-Fire-element targets, 1 hit against 5,000,000, Fire & Technology & Air, 10,000,000 MP
Azure Wind- 100,000 Damage, 8,000 SPI Damage, 200% inflicts Fatigued: Stun, only affects non-Air-element targets, 1 hit against 800,000, Air, 10,000,000 MP
Clear Blue Sky- Caster and caster's allies are cured of all debuffs and negative status effects with sources below Level 60, Air, 10,000,000 MP
Gray Mist- Caster removes all Zones of Light from battle, Caster and caster's allies obtain a non-stacking buff that provides +120% Dodge that lasts until a Zone of Light is created, Air, 10,000,00 MP
Amber Field- 30% inflicts Petrified on each non-Earth-element opponent, Earth & Technology, 10,000,000 MP
White Flash- Caster's opponents' actions gain a 50% chance of failing to target all of their targets (with one such check being made per-action) as a debuff that lasts until the end of the round that does not stack, with said debuff not being acquired by individuals who are inside a Zone of Light created by an individual who is not on caster's side of battle, Light & Fire & Technology, 10,000,000 MP
Bronze Shredder- 100,000 Damage, 8,000 CON Damage, -30,000 Defense, stacks 20 times, 1 hit against 5, Physical & Technology, 10,000,000 MP
Drops-
3,600,000 Gold
360,000 XP
*The Cerulean Walker
Level 60 Boss
Shapeshifter, Aether
HP- 880,000,000
MP- 870,600,000
STR- 89,000
AGI- 89,000
CON- 89,000
MIN- 85,000
SPI- 88,000
XP- 0
Defense- 36,000, +72,000 against Base Elements
Defense against Stat Damage- 6,100
Critical Chance- 120%
Resilience- 120%
To Hit- 220%
Dodge- 120%
Resistances and Immunities- Absorbs Psychic, Absorbs Magic, Absorbs Light, Absorbs Darkness, Aether Immunity, Technology Immunity, Physical Immunity, Water Immunity, Air Immunity, Earth Immunity, Fire Immunity, Minor Status Effect Immunity, Moderate Status Effect Immunity, 10% Major Status Effect Resistance
Prime Attribute- Any Two
Constant Effects-
Conspirator- Possessor gains +85,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Enigma Body- Possessor's allies gain a copy of the Constant Effect 'Shifting Immunity' and the Constant Effect 'Nullifying Touch' possessed by possessor while possessor is present, Boss Effect
Effect Cancel- Possessor may ignore the infliction of up to 5 debuffs or negative status effects on it per round, Constant Effect
Nullifying Touch- Possessor may remove and number of buffs and debuffs from sources below Level 60 from individuals it targets with actions, Constant Effect
Lives In Shadows- Possessor gains +120% Dodge and +120% Resilience, Constant Effect
Shifting Form- At the start of each round, possessor may choose any one entity on the Enemy List below Level 40 that is normally fightable for drops and gain its stats (as a bonus to said respective stats), Constant Effects, Resistances, Immunities, Reflections, Absorptions, and abilities until the end of the round, Constant Effect
Shifting Immunity- At the start of each round, possessor may gain Immunity to any one base element, Constant Effect
Towering- Possessor gains +500,000,000 HP and may choose to count as up to 800 individuals for row-order purposes, Constant Effect
Abilities-
Shift: Cannon- 110,000 Damage, Deals full Damage to the back row, 1 hit against 5 targets in each row of target row-order formation, Any combinaton of base elements and Aether, 0 MP
Shift: Claws- 110,000 Damage, May inflict Wounded, May apply a debuff that provides -80,000 Defense, may gain '2 hits against 1', Any combinaton of base elements and Aether, 0 MP
Shift: Tendrils- 110,000 Damage, 5 hits against 15, Any combinaton of base elements and Aether, 0 MP
Fling- Target is moved to target row, Physical & Air, 5,000 MP
Destabilize- Unsummons target if target is a summon, Target cannot have buffs applied to it by sources below Level 60 if target is not a summon and loses all buffs from targets below Level 60, Aether, 10,000,000 MP
Cancellation- 50% inflicts Vanished, Removes all buffs and debuffs with target as a source if target is below Level 80, Aether, 90,000,000 MP
Annihilate- 75% inflicts Instant Death, 75% inflicts Vanished, Aether or Destruction, 100,000,000 MP
Drops-
2,700,000 Gold
270,000 XP
*The Queen of Eriyar
Level 60 Boss
Human, Illusion
HP- 1,163,228,400
MP- 1,170,558,903
STR- 68,500
AGI- 83,200
CON- 70,000
MIN- 87,700
SPI- 89,000
XP- 0
Defense- 32,400
Defense against Stat Damage- 11,100
Critical Chance- 70%
Resilience- 70%
To Hit- 200%
Dodge- 120%
Resistances and Immunities- Illusion Immunity, Magic Immunity, Earth Immunity, 50% Base Element Resistance, Immune to all minor and moderate status effects, Immune to Stat Damage, 25% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Reigning Queen- Possessor summons 5 Genie at the start of every round, Possessor's allies have their Dodge value pentupled if their stats are not scanned, Boss Effect
Impentatrable Manifold Illusions- Possessor may not be Damaged, killed, or defeated if possessor's stats have not been scanned by 5 different sources that all scan stats at a higher Level than possessor's Level, Boss Effect
Illusion World- Possessor's opponents may spend an action to scan the stats of zones, terrains, and phantom terrains; on each round, if a zone, terrain, or phantom terrain has not had its stats scanned either that round or one of the two rounds prior, it is treated as a Zone of Illusion that provides +60,000 to all stats of possessor and possessor's allies, Constant Effect
Silk Merchant's Invisible Hand Kills Thorugh the Economy- Whenever possessor misses an opponent who possesses a Dodge buff or a debuff that increases Dodge, possessor may choose to deal a Flat amount of Commerce & Illusion element Damage to said individual equal to the total Gold value of said individual's equipped items, to a max of 1,000,000,000 points, Constant Effect
Blocking the Invisible Corridor- Possessor's opponents may not leave battle, Constant Effect
Master Illusionist- Possessor's opponents who do not possesses 5 or more Diviniation buffs or the ability Adept Diviner have an 80% chance of having all of their actions that target possessor fail, with things that would occur before and after said actions still occurring, Constant Effect
Illusionist-Queen of Eriyar- Possessor ignores the Illusion Resistance and Immunity of individuals below Level 80, Constant Effect
Infinite Sand Doubles- If possessor's stats have not been scanned during a round, whenever possessor would be killed, possessor is instead not killed and is reverted to a state where possessor would not immediately die again, Constant Effect
First Veil- Possessor cannot target multiple individuals with an action if possessor's stats have been scanned by a Darkspawn or a Devil, Constant Effect
Second Veil- Possessor and possessor's allies cannot benefit from effects attached to Zones if possessor's stats have been scanned by an individual who has summoned a Large Structure that has, at any point, been inserted into possessor's row-order formation, Constant Effect
Third Veil- Possessor cannot deal MIN Damage or summon if possessor has been Damaged by an action that incorperated a Sword Arts spell performed by an individual who has scanned possessor's stats, Constant Effect
Fourth Veil- Possessor cannot cause individuals to not count as having scanned the stats of individuals if possessor's stats have been scanned by a passive ability possessed by a Water-element Ooze after they have already been scanned at least 3 other times, Constant Effect
Abilities-
Illusion Bolt- 110,000 Damage, +1% Dodge, Does not stack, Illusion, 0 MP
Chableyn, Scimitar of Illusions- 108,000 Damage, 200% inflicts Confusion or Charm, Target may choose to acquire a buff that causes Damage from this attack to not be healable but to have no effect while said buff is present, Illusion, 0 MP
Shashreth, Completely Non-Illusionary Scimitar of the Dunes- 110,000 Damage, 200% inflicts Wounded, 180% may inflict Entombed, Physical or Earth, 0 MP
Symbol- Caster creates an 'Enigmatic Symbol', choosing one of the following effects: 'Possessor's creator's allies gain +30,000 to all stats', 'Possessor's creator's allies gain +60% Dodge', 'Possessor's creator's allies may ignore any one action that targets them per round', 'Possessor's creator's allies gain +1,000,000 Defense against things that are not parts of actions', and 'Possessor's creator's allies' abilities cost 100,000,000 less MP', Until said symbol has its stats scanned by an action that targets only it, it possesseses all of said effects and stacks 200 times, after it is scanned, it only possesses the chosen effect and stacks 5 times per each such effect (seperately from the prior 200 stacking instances), Each symbol may be destroyed if it is scanned 5 different times as the only target of an action, Illusion, 20,000,000 MP
Crowns to Dragons- Target buff is turned into a Dragon below Level 60 from the Enemy List that is normally fightable for drops that joins battle on caster's side, If said Dragon is killed, no further copies of said buff may be applied to any individual for the duration of the battle as a global battle effect, Max 20 summoned, Illusion, 30,000,000 MP
Mirage Field- May deal 6,000 MIN Damage, targets obtain -120% To Hit, stacks 2 times, 1 hit against 50, Illusion, 300,000 MP
Sand Arcana- 100,000 Damage, Caster obtains +16,000 SPI as a buff that stacks 5 times, 100% may inflict Entombed, Earth, 210,000 MP
Blur Body- Caster obtains +80% Dodge, does not stack, Illusion, 100,000 MP
Mass Dissummon- Unsummons all targets below Level 80, 1 hit against 500, Earth or Magic, 1,000,000 MP
Mind Fog- 8,000 MIN Damage, Target no longer counts as having scanned any individual's stats, Psychic & Illusion, 100,000,000 MP
Serene Mayhem- 100,000 Damage, This action deals 1,000,000 additional Damage for each target beyond 1 that it possesses, 1 hit against all opponents, Illusion & War, 100,000,000 MP
Invulnerable House of Cards and Sand- Caster creates a Zone of Illusion and attaches an effect to it that causes caster's allies, including caster, to have Damage dealt to them halved, rounded down, Illusion & Earth, 100,000,000 MP
Illusionary Army- Caster summons up to 2,000 individuals from the Enemy List that are below Level 60 and are normally fightable for drops, All such individuals are unsummoned if caster's stats are scanned, Max 20,000 summoned, Illusion, 1,000,000 MP
Drops-
3,600,000 Gold
360,000 XP
*The Reigning Lord
Level 60 Boss
Spirit, Glory
HP- 1,120,552,609
MP- 1,120,608,997
STR- 80,600
AGI- 80,000
CON- 89,000
MIN- 85,000
SPI- 89,000
XP- 0
Defense- 31,000
Defense against Stat Damage- 11,100
Critical Chance- 60%
Resilience- 60%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- Absorbs Glory, Absorbs Light, Absorbs Air, Absorbs Darkness, Magic Immuinity, Physical Immunity, Psychic Immunity, Minor and Modearate Status Effect Immunity, Stat Damage Immunity, Poison Immunity, Diseased Immunity, Hexed Immunity, Fatigued Immunity, Stat Drain Immunity, Pain Immunity, Charm Immunity, Confusion Immunity, Impaired Immunity, Awestruck Immunity, Voidstruck Immunity, Wounded Immunity, Mindblasted Immunity, Manablasted Immunity, 120% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Ruler of the Land- Possessor may summon up to 20 entities from the Enemy List that are below Level 60 and normally fightable for drops at the start of each round, Max 200 summoned, Possessor's summons have their HP, MP, stats, and Damage dealt doubled, Boss Effect
A Hundred Souls to Bring Him Low- At the start of any round, possessor's opponents may choose to have 100 of their summons die to make possessor unable to inflict status effects on its opponents until the end of the round, Constant Effect
Geomantic Superlative- Possessor's opponents may not create, destroy or attach effects to zones, terrains, or phantom terrains without possessor's permission, Constant Effect
Behold the Living Truth- Possessor is Immune to individuals below Level 40, Possessor gains +30,000 to all stats, Possessor takes x10 Damage from Illusion element Undead, Possessor unsummons all summons that are not Illusion element Undead at the end of each round, Constant Effect
Blinding Power- Whenever possessor is targeted by an offensive action, before preemptive counters are declared, it may remove 1 buff from that action's performer and may inflict Impaired: Blind on said performer; if said performer still has at least one Illusion Magic or Illusion element buff present on it after said buff removal, possessor's has a 30% chance of being unable to perform preemptive counters to said action, Constant Effect
Abilities-
Rod of Rule- 100,000 Damage, 200% inflicts Charm, 30% inflicts Dominion, Nobility, 0 MP
Rex Fury- 100,000 Damage, 100% inflicts Dominion or Smitten, This action may only be used as a preemptive counter to any action that targets possessor but none of possessor's allies, Nobility & Fire, 2,000,000 MP
Lord's Command- All of caster's summons gain an action, These extra actions may not generate extra actions and may not be countered, This action may be used as a preemptive counter to any action that targets its possessor while its possessor possesses at least one summon, Air, 2,000,000 MP
Thou Shalt Not- 50% cancels target's action, This action may only be used as a preemptive counter to any action that its possessor has not already performed a preemptive counter to, this action's performer may not perform other preemptive counters to the same action, Light or Air, 5,000,000 MP
Invalidate- Target cannot obtain buffs, This action may only be used as a preemptive counter to any action that would place a buff on its target, Law & Ice, 3,000,000 MP
Debilitation Blast- Inflicts all minor and moderate negative status effects on target, This action may only be used as a preemptive counter to the first action performed each round by an opponent of its possessor, Magic & Darkness, 2,000,000 MP
Final Judgment- Inflicts Instant Death on target, Target may not be resurrected, This action may only be used as a preemptive counter to an action that is not its performer's first action of the round, Darkness & Destruction, 100,000,000 MP
Last Word- Cancels target's action, This action may only be used as a preemptive counter to an action that is a counter (including one that is a preemptive counter), Law or Air or Sonic, 4,000,000 MP
Drown Out- Caster inflicts Instant Death on 20 chosen allies, and, provided that all such infliction instances are successful, cancels target's action, This action may only be used as a preemptive counter to an action that targets 22 or more individuals on its possessor's side, Destruction or Fire or Water, 5,000,000 MP
Partition- Target action is made solely one of its elements, This action may only be used as a preemptive counter to an action that is 4 or more elements, Technology & Magic & Ice, 3,000,000 MP
Drops-
3,600,000 Gold
360,000 XP
*Timorius of the Awoken Grave (Level 60 Servant of Celas Mode)-
Level 60 Boss
Undead, Hope & Earth
HP- 520,000,000
MP- 500,000,000
STR- 90,000
AGI- 85,000
CON- 90,000
MIN- 85,000
SPI- 85,000
XP- 0
Defense- 37,000
Defense against Stat Damage- 6,800
Critical Chance- 117%
Resilience- 114%
To Hit- 215%
Dodge- 111%
Resistances and Immunities- Hope Immunity, Earth Immunity, Darkness Immunity, Physical Immunity, Psychic Immunity, 80% Water Resistance, 80% Fire Resistance, 40% War Resistance, 40% Glory Resistance, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity, Hexed Immunity, Voidstruck Immunity, Zealblasted Immunity, 240% Minor Status Effect Resistance, 120% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Knight of the Grave- Possessor gains +65,000 STR, +65,000 CON, +65,000 Defense, and may choose to count as possessing the subtype Human, Constant Effect
Enchanted Shield and Armor- Possessor obtains +65,000 Defense and +114% Resilience, Constant Effect
Stoic- Possessor may choose up to 24 times per thread to not be afflicted with a minor negative status effect that possessor would otherwise be afflicted with, Possessor may choose up to 6 times per thread to not be afflicted with a moderate negative status effect that possessor would otherwise be afflicted with, Constant Effect
Reflect Necromancy- Possessor may choose to reflect actions that involve the casting of a Necromancy spell that come from a source below Level 80, Constant Effect
Supreme Protection- Possessor is Immune to individuals below Level 40, possessor obtains +90,000 CON, possessor obtains +35,000 Defense, and possessor may choose up to 2 times per thread to not be afflicted with a major negative status effect that possessor would otherwise be afflicted with, Constant Effect
Abilities-
Blade of Timorius- 111,000 Damage, Demons have their Resilience reduced by 114% for purposes of this action, This action gains +114% Critical against Demons, Hope & Darkness or Hope & Earth, 0 MP
Graveshield- +70,000 Defense, target ignores the next 10,000,000 HP worth of HP Damage that would be dealt to it, does not stack, Earth or Earth & Darkness, 51 MP
Dark Healing- Target regenerates 20,000,000 HP, Cures two minor negative status effects, Darkness, 25 MP
Spiritual Ward- +70,000 Defense, +10,000 Defense against SPI Damage, Target gains Hexed Immunity, Stat Drain Immunity, Stat Drain: SPI Drain Immunity, and Voidstruck Immunity, does not stack, Hope & Darkness, 2,500 MP
Arx Tellurus- 110,100 Damage, 200% inflicts Zealblasted, 200% may inflict Voidstruck, 2 hits against 3, Hope & Darkness, 5,600 MP
Banishing Strike- 117,500 Damage, unsummons Demons below Level 81, Hope or Darkness & Hope or Hope & Spatial, 17,700 MP
Mass Dark Healing- Targets regenerate 20,000,000 HP, Cures two minor negative status effects, 1 hit against 2,000,000, Darkness, 60,000 MP
Mass Spiritual Ward- +70,000 Defense, +10,000 Defense against SPI Damage, Targets gain Hexed Immunity, Stat Drain Immunity, Stat Drain: SPI Drain Immunity, and Voidstruck Immunity, does not stack, 1 hit against 2,000,000, Hope & Darkness, 120,000 MP
Shadow's Comfort- Target does not take damage from effects attached to Zones that come from sources below Level 80, Effects attached to Zones, Terrain, or Phantom Terrain that come from sources below Level 80 cannot place debuffs on target or inflict minor or moderate negative status effects on target, Darkness, does not stack, 80,000 MP
Graveshield Blast- (200,000 * (The number of Graveshield buffs present on individuals in the same battlespace as caster, to a max of 12)) Flat Earth & Darkness element Damage, 1 hit against (2,000,000 * (The number of Graveshield buffs present on individuals in the same battlespace as caster, to a max of 12)), Darkness & Earth, 100,000 MP
Legion of the Fallen- 140,000 Damage, this action may not be countered by individuals below Level 80, Caster may replicate the effect of up to 100 offensive actions performable by entities on the enemy list that are below Level 40, are below caster's Level, are Undead, and are normally fightable for drops, doing so as though copied instances of said entities are performing said actions, provided that all such actions only target opponents of caster and/or their replicated sources, 1 hit against 50,000,000, Darkness & Hope, 550,000 MP
Second Chance- Resurrects target, to a max of once per target per thread, provided target was not killed by a source of Level 80 or greater, Hope, 400,000 MP
Tiar Tellurus- 115,000 Damage, 200% inflicts Zealblasted, Instances of Zealblasted inflicted by this action possess no natural per-round recovery rate, the first time an individual is cured of an instance of Zealblasted inflicted by this specific action (but not other actions using this same ability, even if performed by the same source) by an ally or the first such time such an instance of Zealblasted is replaced by a different instance of Zealblasted by such an allied source, all allies of said status effect's possessor (including said status effect's possessor) are dealt 1,000,000 Flat Hope & Darkness element Damage (with any one entity taking a max of 100,000,000 Damage in a round from all instances of this effect), 1 hit against 2,000,000, Hope & Darkness, 100,000 MP
Seven Blades- Caster obtains a buff that allows caster, whenever a lower Level ally of caster is attacked by an opponent, up to 7 times per instance of said buff, to deal 3,000,000 Flat Physical element Damage to said attacker, with said Damage being dealt before said attack to targets that are below Level 60 and after said attack to all other such targets, does not stack, Physical & Magic, 700,000 MP
Drops-
1,800,000 Gold
180,000 XP
*Tskarro, Emissary of the Blackness
Level 60 Boss
Daemon, Acid & Darkness
HP- 1,150,573,505
MP- 1,146,332,809
STR- 86,000
AGI- 84,500
CON- 84,000
MIN- 86,000
SPI- 84,500
XP- 0
Defense- 31,000
Defense against Stat Damage- 11,100
Critical Chance- 110%
Resilience- 90%
To Hit- 210%
Dodge- 100%
Resistances and Immunities- Absorbs Darkness, Absorbs Acid, 100% Healer Magic Weakness, Immune to all minor and moderate negative status effects, Immune to Stat Damage, Smitten Immunity, 25% Major Status Effect Resistance
Prime Attribute- Constitution or Spirit
Constant Effects-
Emissary's Host- Possessor may summon 5 Vampire Count that naturally count as possessing the additional subtype Daemon and the name 'Daemon Count', Possessor's summons have all stat bonuses they provide to individuals through Constant Effects and buffs doubled, Boss Effect
Of the Pool- Possessor gains +80,000 to all stats for each Zone of Darkness that is present, to a max of 4 such Zones, Possessor's opponents below Level 100 cannot ignore possessor's Darkness Absorption, Individuals who have performed no offensive action during this thread except ones that involve the casting of a Healer Magic spell may choose to have their actions that involve Healer Magic spells that they cast deal HP Damage instead of HP Healing to possessor, Constant Effect
Shalmarkion Watches- Possessor's side of battle controls all Demon, Devil, Daemon, and Umbral pets and summons, as well as all Dark Magic summons, Constant Effect
Courtier's Guile- Possessor gains an action, to a max of 5 additional actions per round, whenever an opponent attempts to scan possessor's stats, Attempts to scan possessor's stats gain a 50% chance of failure, Constant Effect
Ruptured Darkness- If possessor is dealt Damage by an action involving a Healer Magic spell that comes from a source that possesses the ability 'Adept Healer Magic Attunement', possessor, as a non-stacking effect, takes 10x Damage from all opponents until the end of the round, Constant Effect
Abilities-
Detachable Hands- 100,000 Damage, this action repeats itself at the start of each round against each of its targets regardless of what battlespace they are in as an effect that can repeat actions a max of 5 times per round, Darkness or Physical or Spatial, 0 MP
Rip Reality- 100,000 Damage, Either up to one of target's allies that is in another battlespace is moved to this battlespace or up to one of target's allies that is removed from all battlespaces but possesses a condition allowing its return to this battlespace is instead removed from the thread, Spatial & Darkness, 10,000,000 MP
A Gift from the Count- 110,000 Damage, Target cannot create, add effects to, or benefit from effects present on Zones, Terrains, or Phantom Terrains, Target's items (excluding the natrual versions of the spells themselves) and abilities cannot cause spells to count as different subtypes of spells, debuffs with this action as a source cannot be removed by individuals below Level 80, this action may be cast a max of once per thread, Darkness & Fire, 30,000,000 MP
We Can't Permit That- Cancels target action that would heal an individual that does not also deal Damage to this ability's possessor, this action may be used as a pre-emptive counter to actions that would heal an individual that does not also deal Damage to this ability's possessor and may not be cast otherwise, All Damage present on caster's opponents becomes Damage that cannot be healed, Darkness & Nobility, 20,000,000 MP
Melt Unto Blackness- Caster obtains a non-stacking buff that provides +120% Dodge, with said debuff vanishing if its possessor obtains a buff or debuff from a Healer Magic spell, Darkness, 20,000,000 MP
Daemonstorm- 110,000 Damage, 10,000 SPI Damage, Caster summons up to 10 Daemons below Level 60 from the Enemy List that are normally fightable for drops, Max 200 summoned, 1 hit against 3,000, Darkness & Electrical, 70,000,000 MP
Rain of Ruin- 110,000 Damage, 10,000 CON Damage, One buff is removed from each of this action's targets, 1 hit against 200,000, Darkness & Air & Destruction, 100,000,000 MP
Mystic-Shield-Tendralization Procedure- Target loses all Defense-increasing buffs present on it, Target is dealt (1,000 * (The quantity of Defense that possessor is obtaining from buffs prior to this buff-removal + The quantity of Defense that possessor is obtaining from Constant Effects and Items that are equipped by or present on possessor's allies)) Flat Darkness & Spatial element Damage, 100,000,000 MP
Wall of Blackness- Caster obtains a non-stacking buff that causes individuals who target caster with attacks to obtain a debuff that stacks 10 times and provides -120% To Hit for attacks that do not include Healer Magic spells, Darkness, 90,000,000 MP
Drops-
3,600,000 Gold
360,000 XP