Retired Character Centre

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Modrageball
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Re: Retired Character Centre

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Rowen(Kitty)
Level 3
Humanoid, Air
HP- 300
MP- 620
STR - 15 (5)
AGI - 26 (8)
CON - 30 (10)
MIN - 62 (17)
SPI - 52 (15)
XP- 2425
XP Required- 5,000
Fame- 1
Gold- 21,401
Bonus Weeks: 3
Weeks: 0

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Fortify Body
Overdrive

1% Darkness Resistance

Bardic Prodigy's Inherent Talent- (Passive Ability, Bard) All Bardic Music spells last 1 additional turn and cost 10 less MP

Weapons-
None

Armor-
None

Accessories-
None

Consumables-
None

Items-
None

Spells-
None

Pets-
None

Transformations-
None

Permanant Consumables-
None

Artifacts-
None

Awards-
Has Won the "Adventurers!" Event Match" Award
Has participated in Lord Thandolman's hunts for the Crimson Spear of Avandos (1) times.
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Modrageball
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Re: Retired Character Centre

Post by Modrageball »

Celeste de La Valliére (Geddoe42)
Level 6
Fae, Fire
HP: 600
MP: 600
STR: 109 (14)
AGI: 109 (14)
CON: 60 (10)
MIN: 60 (10)
SPI: 42 (7)
XP- 0
XP Required- 12,500
Fame- 0
Gold- 0
Bonus Weeks: 0
Weeks: Will Learn "Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is equipped" on the 7th

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Basic Demon Binding Proficiency- (Passive Ability, Demonologist) Possessor's summoned Demons have a 3% lower chance of being uncontrolled, possessor's offensive actions that inflict Paralysis have a 1% greater chance of inflicting such on demons, to a max of 50%
Basic Demon Calling Amplification- (Passive Ability, Demonologist) Possessor's summoned Demons gain +50 to all stats
Basic Demonologist Knowledge- (Passive Ability, Demonologist) Possessor's Demon pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Whip Training- (Passive Ability, Dominator) This character gains +6 Melee Attack when a Whip is equipped.
Kneel, Worm!- (Active Ability, Dominator) Possessor may use Kneel, Worm! in conjunction with a Melee Attack, so long as no other technique is used and a Whip is equipped. Possessor gains +35 Ranged Attack and gains a 10% chance of inflicting Confusion: Fear with this attack
Basic Dark Magic Attunement- (Passive Ability, Warlock) All Dark Magic spells gain +10 Magical Attack and all Dark Magic spells cost 10 less MP
Dark Magic Attack Amplification (I)- (Passive Ability, Warlock) +40 Magical Attack to all Dark Magic spells that deal damage and are Darkness element
Induce Pain- (Passive Ability, Warlock) +15 MIN, +5 SPI, All Dark Magic spells that have a chance of inflicting Pain have said chance increased by 5%, Pain Wrack and Pain of Shadows deal +500 damage, Creatures summoned through Dark Magic that have attacks that inflict Pain have said chance improved by 5%, Touch of Darkness has a 15% chance of inflicting Pain
Pacts of Death- (Passive Ability, Warlock) All Undead summoned through Dark Magic get +800 HP and +450 damage to all Darkness element attacks as well as the spells that summon them costing 40 less MP
Active Parry- (Active Ability, Warrior) User skips a turn and adds one weapon's melee attack bonus to Defense for 2 turns
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Dual Wielding Training- (Passive Ability, Warrior) +10 Melee Attack to all Melee Attack providing weapons, +10 Ranged Attack to all Ranged Attack providing weapons, +10 Magical Attack to all Magical Attack providing weapons, +2% to Hit, Only works is possessor is wielding two weapons

Weapons-
None

Armor-
None

Accessories-
None


Consumables-
None


Items-
None



Spells-
None

Pets-
None

Transformations-
None

Permanant Consumables-
None

Artifacts-
None

Awards-
Award: Has completed (3) Forays into the Temple of Orithon for Lord Ortharr Vhendris
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Modrageball
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Re: Retired Character Centre

Post by Modrageball »

LH-014 (PaperGolem)
Level 19
Robot, Technology
HP- 4740
MP- 1140
STR - 219 (11)
AGI - 114 (6)
CON - 474 (16)
MIN - 114 (6)
SPI - 304 (16)
XP - 0
XP Required- 70000, Holy Imperial Seal of Worth
Fame- 25
250 Society of Magical Inquiry Reputation Points
Bonus Weeks: 0
Will Learn: "" on Feb 14th.

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive

Artifacer's Repair Overload- (Active Ability, Artifacer) Possessor may spend an action and destroy an equipped Artifice spell to re-construct a destroyed item of equal or lesser value
Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is equipped
Basic Assault Matrix Training- (Passive Ability, Matrix Keeper) This character gains +6 Ranged Attack and +6 Magical Attack when an Assault Matrix is equipped.
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Fist Weapon Training- (Passive Ability, Combatant) Possessor gains +6 Melee Attack and +5 CON when a Fist Weapon is equipped.
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Basic Power Armor Mastery- (Passive Ability, Power Trooper) All Power Armor worn by possessor provide +20 additional Defense
Basic Technomancy Attunement- (Passive Ability, Technomancer) All Technomancy spells gain +10 Magical Attack
Basic Upgraded Form User- (Passive Ability, Cyberneticist)- All Upgraded Form transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Bulwark Stance- (Stance Ability, Guaridan) User must be in front row and have a Heavy Armor equipped, there is a 5% chance that any hit from a damage or stat-damage dealing attack that would hit an ally in the back row instead hits user
Defensive Stance- (Stance Ability, Defender) +50 Defense
Grounded Solidity- (Active Ability, Guardian) This character may use Grounded Solidarity in conjunction with a Defend, so long as no other technique is used and a Heavy Armor is equipped. This attack gains +250 Defense factored into the user's current Defense for determining the effects of Defend and 5% Electrical resistance for the next turn.
Hard to Push Around- (Passive Ability, Guardian) Possessor gains +450 STR and +450 CON per 5 levels (rounded up) to a max of +12,000 STR and +12,000 CON for purposes of resisting attempts to forcibly change possessor's row
Has Consumed 1 of the Permanent Consumable "Cookie"- (Passive Ability, Permanent Item Effect) +1 CON, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Perfect Vaccine"- (Passive Ability, Permanent Item Effect) Possessor gains Pain Immunity
Iron Body- (Passive Ability, Guardian) +500 HP for each Heavy Armor equipped
Mana Spark Blessing 3- (Passive Ability, Blessing) Possessor 20% inflicts Charm on Aerials under level 10 at the beginning of battle
Mana Spark Blessing 7- (Passive Ability, Blessing) +40 MIN
Mana Spark Curse 3- (Passive Ability, Curse) -15 to all stats, -3% To Hit
Melee Overdrive- (Active Ability, Attack) Based on STR. Uses Melee Attack bonus. Costs 25% Max MP in addition to the costs of any spells used with it. Does double normal damage. Spells that give Melee Attack bonuses are compatible with this attack. This attack's element is the user's element if none of the user's equipped items give a Melee Attack Bonus. Otherwise, this attack possesses the elements of all items the user has equipped that provide a Melee Attack bonus.
Systems Hacker- (Passive Ability, Scientist) Possessor gains +500 Magical Attack against Robots, Machines, War Machines, Vehicles, Vessels, and Mechs when conducting actions that include the Technology or Electrical elements
Tactician- (Passive Ability, Advisor) +400 uncapped MIN, Possessor counts as 5 Levels higher for stat-scanning purposes
Was Warned About Golf's Deadlier Side- (Passive Ability, Blessing) Possessor is immune to effects named "Golf Weakness"

>Inventory Shared With Tersel Yutters<

Awards-
Has Saved Imbelsberg from the Bluewar Ministry
Has Won the "Adventurers!" Event Match
Has Won the "Drakespawn of the Caverns" Event Match
Has Saved Stopped the Menhir of Ooze for the Society of Magical Inquiry
Has completed (1) Forays into the Temple of Orithon for Oortharr Vharduris
Has Won the "First of the Arcane Spirits" Event Match
Beat The Old Nexus PD at the Holy Festival
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Eliminated in Round Two of the Brass Disc Tournament
Destroyed a Major Recruiting Station of the Bright Crusade
Enemy of the Bright Crusade
Wanted By the Bright Crusade for Destroying an Important Planet
Re-Activated the Blue Ocean Project
Defeated a Team of Possessed Assassins
Prevented Project Green Dream from Being Teleported Into Daranasel's Command Center
Defeated Mr. Waxley
Escaped with Grateful Refugees to Daranasel Before Ganseel's Destruction
Recovered Data From Project Silent Void, Allowing Ganseel's Survivors to Head Towards a Potential New Homeworld
Introduced Chaundresna and Bremalt to the Battle Arena, Where They Became Members
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Re: Retired Character Centre

Post by Modrageball »

"Dusty" Tim Potter (PaperGolem)
Level 9
Human, Earth
HP- 1350
MP- 110
STR - 72 (8)
AGI - 347 (30)
CON - 135 (15)
MIN - 11 (1)
SPI - 10 (1)
XP- 0
XP Required- 20,000
Fame- 6
Gold- 0
250 Society of Magical Inquiry Reputation Points
Bonus Weeks: 0
Weeks:

Completed To Meet the Stormkeeper-
Defeat a Storm Knight with no help other than pets and summons dealing solely damage that includes the element Air to it

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive

Accurate Shots- (Passive Ability, Gunslinger) Possessor gains +5% to Hit when a Gun is equipped
Ageless One- (Passive Ability, Chronicler of Eternity) +80 Defense against CON damage, Possessor may choose to have a body of any age with no stat changes as an RP power
Ammocrafter- (Passive Ability, Smith) All equipped Ammo accessories give +20 Ranged Attack if possessor has a Gun equipped
Bartending- (Passive Ability, Chef) All Drinks user consumes provide double normal HP and MP restoration, to a maximum of 5,000 additional HP or MP restored, Drinks consumed by user have a 5% less chance of causing Drunkenness
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Basic Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells gain +10 Ranged Attack and all Gunslinging spells cost 10 less MP
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Basic Thief Arts Attunement- (Passive Ability, Thief) All Thief Arts spells gain +10 Melee Attack and cost 10 less MP, user gains +20 AGI on the first turn of battle
Bullet Trajectory Expert- (Passive Ability, Gunslinger) In the (1/X) portion of the spell Trick Shot: Ricochet Bullet and the spell Trick Shot: Magic Gunman, X is considered to be 2 lower, to a minimum of 1
Expert on Riding Technique- (Passive Ability, Rider) All of possesser's Steed transformations gain +400 AGI and +8% Dodge
Expert Swimmer- (Passive Ability, Seakeeper) 15% Drowning Resistance, +500 AGI while in a Zone of Water
Fast Draw- (Passive Ability, Gunslinger) Possessor gains +250 AGI for turn order purposes on the first round of combat if at least one Gun is equipped
Gunsmith- (Passive Ability, Smith) Each Gun equipped provides +40 Ranged Attack
Has Consumed 1 of the Permanent Consumable "Cookie"- (Passive Ability, Permanent Item Effect) +1 AGI, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Universal Protection Stone"- (Passive Ability, Permanent Item Effect) Possessor gains 1% Physical Resistance
Heightened Accuracy- (Passive Ability, Blessing) +1% to Hit
Holy Strikes- (Passive Ability, Universe Blessing) +1% Critical, Can't be used in combos
Long Gunner's Stance- (Stance Ability, Gunner) +50 Ranged Attack when a Gun is equipped and possessor is in the back row
One Final Cocktail- (Passive Ability, Chef) Possessor may, when killed, to a max of 50 times per battle, use one charge of a Drink consumable that is in possessor's possession on any target (with said Drink only being able to target possessor if it would otherwise be able to target Dead individuals) so long as at least one ally of possessor is still alive and present in the same battle that possessor died in
Piercing Strikes- (Passive Ability, Warrior) Possessor's attacks pierce 400 Defense
Rapid Reloading- (Active Ability, Gunner) Possessor may choose a non-equipped Ammo accessory to be designated as an alternate Ammo for one equipped Ammo accessory, possessor may spend a turn switching between the two or switch between the two at no cost of time between battles
Rider- (Passive Ability, Rider) All of possesser's Steed transformations gain +10 AGI per possessor's level and +20 HP per possessor's level
Sticky Fingers- (Passive Ability, Thief) Thief Arts abilities that steal Gold steal 10% more than they would without this ability
Time Rays!- (Active Ability, Chronicler of Eternity) Possessor may skip an action to fire a time ray that deals 10 CON damage per level of possessor, to a max of level 200, this does not damage Celestials, Angels, Devas, Illuminated, Abstracts, Daemons, Devils, Demons, Holy Ones, Immortals, Fiends, or beings of nonstandard subtypes, Possessor may delay this action for up to 4 rounds
Tri Shot- (Active Ability, Gunner) This character may use Tri Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character's attack inflicts 3 hits against 1 or 1 hit against 3, does 66% normal damage, has +1% Critical and a -1% To Hit.
Trick Shooter- (Passive Ability, Gunslinger) Possessor gains +80 Ranged Attack when using spells with 'Trick Shot' in their name
Triple Shot- (Active Ability, Gunner) This character may use Triple Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character attacks 3 times, doing 66% normal damage for each shot with a 1% increased critical and a 1% increased miss chance
Was Warned About Golf's Deadlier Side- (Passive Ability, Blessing) Possessor is immune to effects named "Golf Weakness"
Wounding Puns- (Passive Ability, Bard) Possessor's Bardic Music spells may gain 5% inflicts Wounding

Weapons-
Blazing Staple Gun of Power- (Weapon, Gun, Technology & Fire, 65,000 Gold) +75 Ranged Attack, 5% inflicts Pain on hit, +45 STR
3 Coral Spear- (Weapon, Spear, Water, 900 Gold) +15 Melee Attack
1 Daccehenburg Industries Sniper Rifle- (Weaponx2, Gun, Darkness & Air, 50,000 Gold) +1,600 Ranged Attack, 115% To Hit, 15% Critical, +450 AGI, +10% Critical against Humans, +10% Critical for Binding and Rune Magic spells
2 Grand Cleaver- (Weapon, Axe, Physical, 25,000 Gold) +30 Melee Attack, -15 AGI if STR is under 60
5 Gun with a Seal-Shaped Socket- (Weapon, Gun, Magic & Physical, 9,000 Gold) +30 Ranged Attack, +5 STR, AGI, CON, MIN, and SPI
4 Hailankaiser- (Weapon, Sword, Earth & Light, 17,000 Gold) +37 Melee Attack, +15 AGI
Horse-Flogger- (Weapon, Whip, Physical & Earth, 85,000 Gold) +55 Melee Attack, +40 STR, +40 CON, Wielder may, once per round, spend an action to give target pet under wielder's control an additional action.
Tardil-Style Assault Rifle- (Weapon, Gun, Physical, 47,000 Gold) +53 Ranged Attack, +30 AGI (can't be sold until April 10th)
Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats

Armor-
3 Coral Armor (Armor, Heavy Armor, Water, 800 Gold) +6 Defense, +6 Defense Against Water
2 Reinforced Sepheri-Tech Power Armor- (Armor, Power Armor, Physical & Technology, 290,000 Gold) +370 Defense, +130 AGI, Wearer takes double damage from things with Bascaradine in the name
1 Trenchcoat- (Armor, Clothing, Technology, 17,000 Gold) +15 Defense, +60 additional Defense for each Gun equipped to a max of 200 Guns

Accessories-
Bascaradine Corp. Wooly Socks- (Accessory, Shoes, Ice & Physical, 20,000 Gold) +15 Defense, 5% Ice Resistance
Black Hat- (Accessory, Hat, Darkness, 65,000 Gold) +50 Defense, If possessor's element is Light, it changes to Darkness
8 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
1 Daccehenburg Industries Boots- (Accessory, Boots, Darkness & Acid, 50,000 Gold) +800 Defense, +350 AGI, +350 CON, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 15% Resilience, 15% Dodge
Eye of the Third Wind- (Accessory, Amulet, Air, 40,000 Gold) +80 AGI, 10% Dodge
5 Fighter's Seal- (Accessory, Seal, Physical, +3 STR, +3 CON, 200 Gold)
Hero's Seal- (Accessort, Seal, Light, 1,000 Gold) +7 to all stats, +1%Critical +1% Dodge +5% To Hit
Mug of Endless Ale- (Accessory, Magic Item, Magic & Water, 17,000 Gold) Wielder is immune to Drunk
2 Sepherys Shield Projector- (Accessory, Upgrade, Technology, 140,000 Gold) +60 Defense to self and two allies, stacks 5 times
6 Sheriff Star- (Accessory, Trinket, Light & Air, 96,000 Gold) +5% Critical for Gunslinging spells and Gunslinger active abilities, 15% inflicts Stun for Gunslinging spells and Gunner active abilities, 50% inflicts Awestruck on Humans under level 5 at the beginning of battle
5 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critical, +1% enemy miss, +1% to hit, +5 Defense against darkness
24 White Hat- (Accessory, Hat, Light, 65,000 Gold) +50 Defense, If possessor's element is Darkness, it changes to Light
9 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN

Consumables-
3 Assorted Desert Fruits- (Consumable, Food, Water & Fire & Earth, 5 Charges, 1,100 Gold) +40 HP, +15 AGI
Bartender's Unstable Curative Cocktail- (Consumable, Drink, Magic & Water, 3/5 Charges, 1,700 gold) +700 HP, -30 MP, +70 MP the turn after it is used, 70% inflicts Drunkenness
Borowab Tree Sap- (Consumable, Food, Earth & Acid, 2,000 Gold) +50 HP, 1% inflicts Paralysis
Curative Cocktail- (Consumable, Drink, Water, 1 Charge, 870 Gold) +500 HP, 13% inflicts Drunkenness
Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
4 Doc James's Curative Potion- (Consumable, Medicine, Light, 2 Charges Remaining, 300 Gold) +200 HP, 5% Cures Poison
1 Doc James's Rosewood Antidote- (Consumable, Medicine, Light, 1 Charge Remaining, 100 Gold) +70 HP, 50% Cures Poison
1 Dust of Speed- (Consumable, Powder, Air, 20 Charges, 40,000 Giold) +40 AGI, lasts 2 turns, does not stack
Healing Vodka- (Consumable, Drink, Light, 3 Charges, 6,000 Gold) +1,000 HP, 25% inflicts Drunkenness
3 Isbardogal Marsh Bloom- (Consumable, Lethal Item, Darkness & Earth, 3 Charges, 40,000 Gold) Does 30 AGI Damage and 10 MIN Damage to target, 10% inflicts sleep
Isbardogal Marsh Bloom- (Consumable, Lethal Item, Darkness & Earth, 1/3 Charges, 40,000 Gold) Does 30 AGI Damage and 10 MIN Damage to target, 10% inflicts sleep
Hag's Vengeful Brew- (Consumable, Potion, Magic & Darkness, 1 Charge, 7,000 Gold) Deals 500 Acid damage, 80% Inflicts Poison, 20% Inflicts Hexed, Poisoned and Hexed from this Consumable last a maximum of 45 turns
Julob Bait- (Consumable, Food, Fire, 3 Charges, 20,000 Gold) Julob-Julobs must consume this food before any other and take the opportunity to eat this over any other action, has no effect if used
Magewhip Volstorn- (Consumable, Drink, Magic & Water, 1 Charge, 7,000 Gold) +900 MP, 1% inflicts Drunkenness
Nasty Brew- (Consumable, Drink, Darkness, 1 Charge, 1,400 Gold) -250 HP, -40 MP, 3% cures Confusion, 68% Inflicts Poison: Drunk, +2 SPI
2 Phantom Lasso- (Consumable, Lethal Item, Light, 1 Charge, 65,000 Gold) 75% Inflicts Paralysis
Prombo Fruit- (Consumable, Food, Earth, 1 Charge, 7,000 Gold) +250 HP
2 Rice and Fish Sandwich- (Consumable, Food, Water, 1 Charge, 1,000 Gold) +300 HP, Restores 15 lost AGI
Steelnerve Concoction- (Consumable, Potion, Physical, 1 Charge, 70,000 Gold) Gives target Fear Immunity
Sweetened Truldian Vodka- (Consumable, Drink, Water & Air & Earth, 3 Charges, 2,400 Gold) +800 HP, +150 MP, +8 SPI if target is not Alien, +12 SPI if target is Alien, 3% inflicts Drunkenness

Items-
2 Assorted Doodads Produced by the Sepherys Corporation- (Item, Antiquity, Technology, 8,000 Gold)
1 Botanica Guest Pass Keycard- (Item, Key, Earth, 1,900 Gold)
*Box of the Three Hags of El-Bazaril- (Item, Quest Item, Magic & Darkness & Earth, 60,000 Gold)
Bundle of Spider Threads- (Item, Material, Earth & Darkness, 1,400 Gold)
*Copy of Pizza Place Employee Roster Found By Dusty- (Item, Quest Item, Technology, 300 Gold)
2 Dark Mana Stone- (Item, Material, Darkness, 500 Gold)
Earth Mana Oil- (Item, Material, Earth, 5,000 Gold)
4 Elementalist Oil of the Elements- (Item, Material, Air & Earth & Fire & Water, 10,000 Gold)
Ironsalt- (Item, Material, Physical & Psychic, 16,000 Gold)
*Odd Pizza Ad- (Item, Quest Item, Darkness, 100 Gold)
20 Old Coin- (Item, Currency, Earth, 5,000 Gold)
3 Python Ogre Scales- (Item, Material, Earth, 1,000 Gold)
Puff of Cloud- (Item, Material, Air, 4,000 Gold)
7 Pure Metals- (Item, Material, Earth, 7,000 Gold)
11 Snakeskin- (Item, Material, Earth & Acid, 200 Gold)
10 Spiny Crystal of Tempering- (Item, Material, Physical, 1,900 Gold)
5 Wispy Light Threads- (Item, Material, Light, 650 Gold)

Artifacts-
None

Permanant Consumables-
None

Pets-
None

Spells-
Explosive Poker Chip- (Spell, Thief Art, Technology, 15 MP, 1,500 Gold) +19 Magical Attack Power, 5% hurts user also

Transformations-
None

Awards-
Has Won the "Adventurers!" Event Match
Has Reached Round 4 in an Endurance Match
Survived the Curse of the Ten Deadly Afflictions
Stole a Box of Nifty Stuff From Some Hags
Found One of the Crystal Hearts of the Thunderseeker Circle
Has Saved Stopped the Menhir of Ooze for the Society of Magical Inquiry
Sold A Fine Vase To Lord Horshemm Ghass
Has Won the "First of the Arcane Spirits" Event Match
Beat The Old Nexus PD at the Holy Festival
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Eliminated in Round Three of the Brass Disc Tournament
Possessor of the Brass Firestorm Award from the Brass Disc Tournament
Rescured Jennifer Tardil from some Jungle Ruins
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Site Admin
Posts: 1292
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Location: RAGE

Re: Retired Character Centre

Post by Modrageball »

Okazaki Kimiaki (Kimiaki)
Level 1
Human, Ice
HP- 70
MP- 120
STR- 1 (1)
AGI - 15 (15)
CON- 7 (7)
MIN- 12 (12)
SPI- 20 (20)
XP- 825
XP Required- 1,000
Fame- 1
Gold- 7,040
Bonus Weeks: 1
1 Bonus Day towards learning Dragon Lord abilities
Weeks: 0

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive


Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Stave of the Gate Trees- (Weaponx2, Staff, Magic, 175,000 Gold) +195 Magical Attack, +40 Melee Attack, Wizard Magic Spells cost 30 less MP to cast, +140 MIN

Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Oorlar Mail-(Armor, Heavy Armor, Light, 25,000 Gold) +50 Defense, +5 Magical Attack

Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element

Cloak of Dal'Aiure- (Accessory, Cloak, Air & Magic, 130,800 Gold) +179 SPI, +110 Defense if wearer has at least 500 SPI, +210 Magical Attack if wearer has at least 900 Defense, 15% Dodge if wearer has at least +2,500 Magical Attack, 15% Resilience if wearer has at least 18% Dodge, 15% Elemental Resistance if wearer has at least 25% Resilience, 15% Aquatic Resistance if Fog Boots are equipped


Enchanted Drakespawn Regalia- (Accessoryx3, Magic Item, Earth, 20,000 Gold) +2% Critical, +2% Dodge, +2% to Hit, +2% Enemy Miss, +30 to all stats, +20 Melee Attack, +30 Magical Attack, +70 Defense, 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance, 5% Light Resistance, 5% Darkness Resistance, 5% Magic Resistance, 5% Awestruck Resistance, 5% Voidstruck Resistance, Wizard Magic spells cost wearer 20 less MP to cast
5 Shifted Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal damage, Works while transformed into Shapeshifted Forms
Shoes of the Dancing Wind- (Accessory, Shoes, Air, 30,000 Gold) +20 AGI, 5% Dodge, 15% Dodge against Fey

Consumables-
Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5 MP
4 Vinefiend Blossom Stew- (Consumable, Food, Earth, 1 Charge, 900 Gold) +70 HP, 3% Cures Paralysis

Items-
Boring Book On Sea Life- (Item, Antiquity, Water, 180 Gold)
Elemental Dust M- (Item, Material, Fire, 7,000 Gold)
How to Behave when Dealing with Dragons- (Item, Antiquity, Fire, 7,000 Gold)
Lady Esterly Learns How to Deal with Dragons the Prim and Proper Way- (Item, Antiquity, Light & Air & Ice, 15,000 Gold)
Terribly Damaged Giant Insect's Arm- (Item, Material, Earth & Physical, 60 Gold)
The Manners and Etiquette of the Dragons of Sephyr'Bhreagyl- (Item, Antiquity, Water, 45,000 Gold)

Spells-
Enchant Weapon: Torrential- (Spell, Enchantment, Water, 5 MP, 80,000 Gold) Gives target weapon the permanent Enchantment Torrential, costs 7,000 XP and 15,000 Gold

Pets-
Prototype Wardroid- (Pet, Robot, Technology, Lv.2, 65,000 Gold)
HP- 1,600
MP- 3,200
STR- 46
AGI- 18
CON- 41
MIN- 22
SPI- 29
XP- 0
XP Needed- 1,000
Minimum Level- 2
Defense- 27
Critical Chance- 1%
Resilience- 6%
To Hit- 100%
Dodge- 7%
Resistances and Immunities- 50% Technology Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Kill Claw- 104 Damage, Physical, 0 MP
Guns! Lots of Guns!- 200 Damage, Technology, 15 MP
Amplify- Controller's Technomancy spells that deal damage deal an additional 60, Controller's Technomancy spells that boost stats add 4 additional points to all stats boosted, Lasts 1 turn, Technology, 14 MP


Transformations-
None

Permanant Consumables-
None

Artifacts-
None

Awards-
"Knows More than is Likely Ever Going to be Necessary about the Migratory Patterns of the Migratory Clams of Reher'Maddyk"
MODRAAAAAAAAAAAAAGE
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Modrageball
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Re: Retired Character Centre

Post by Modrageball »

Tersel Yutters (PaperGolem)
Level 10
Human, Technology
HP- 1900
MP- 2500
STR - 72 (7)
AGI - 72 (7)
CON - 210 (20)
MIN - 280 (20)
SPI - 16 (1)
XP- 0
XP Required- 25,000
Fame- 8
Gold- 0
250 Society of Magical Inquiry Reputation Points
Bonus Weeks: 0

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive

Artifical Intelligence Programmer- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +150 MIN
Ballistic Weapons Training- (Passive Ability, Lord of War) Damaging abilities of possessor's War Machine transformations have 200 added to their damage values
Basic Engineer Proficiency- (Passive Ability, Engineer) Character gains +3 to all stats for each Upgrade, Bioaugmentation, or Gadget equipped
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells gain +10 Magical Attack and cost 10 less MP
Basic Mechanist Knowledge- (Passive Ability, Mechanist) Possessor's Machine pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Programming Skills- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +40 to all stats
Basic Roboticist Knowledge- (Passive Ability, Roboticist) Possessor's Robot pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Tool Training- (Passive Ability, Architect) This character gains +6 Melee Attack when a Tool is equipped.
Basic War Machine User- (Passive Ability, Lord of War)- All War Machine transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Calculated Targeting- (Passive Ability, Lord of War) Possessor's War Machine transformations with under 114% To Hit (unbuffed) possess 114% to Hit
Has Consumed 1 of the Permanent Consumable "Cookie"- (Passive Ability, Permanent Item Effect) +1 CON, Cannot be used in combos
Holy Foresight-(Passive Ability, Universe Blessing) +1% Dodge, Can't be used in combo
Tinker- (Active Ability, Engineer) Character may change (10 x possessor level) points of bonus to any one stat provided by an Upgrade, Bioaugmentation, or Gadget to a bonus to any one other stat as an action, this may not be done before threads, this may only be done once per thread per item
Mathematical Knowledge- (Passive Ability, Scientist) +150 MIN that is counted as unmodified for capping purposes
Mechanical Knowledge- (Passive Ability, Engineer) All Mechs used by user gain 200 HP and 10 to all stats
Mental Overdrive- (Active Ability, Attack) Based on MIN. Uses Magical Attack bonus. Costs 25% Max MP in addition to the costs of any spells used with it. Does double normal damage. Spells that give Magical Attack bonuses are compatible with this attack. This attack's element is the user's element if none of the user's equipped items give a Magical Attack Bonus. Otherwise, this attack possesses the elements of all items the user has equipped that provide a Magical Attack bonus.
Meticulously Aimed Fire- (Active Ability, Lord of War) If possessor is in a War Machine transformation, then possessor may spend an action to have possessor's next action, if it is an action with a chance of missing, gain +15% To Hit
Perpetual Ammo Reserves- (Passive Ability, Lord of War) Possessor's War Machine transformations' attacks that cost between 10% and 50% of possessor's max MP cost an amount less equal to .5% of possessor's max MP
Used to be Famous- (Passive Ability, Friendship) Possessor has 10 extra unmodified stat points and has chosen to place them like this: +10 MIN
Was Warned About Golf's Deadlier Side- (Passive Ability, Blessing) Possessor is immune to effects named "Golf Weakness"


>Inventory Shared With LH-014<
Currently on quest

Accessories-
Analysis Eye- (Accessory, Eyewear, Technology, 50,000 Gold) User may skip turn to see an enemy's stats
Anger Generating Doohickey- (Accessory, Gadget, Magic, 3,000 Gold) All attacks of all battle participants do 5 extra Damage
Bascaradine Corp. Mana Battery: Pet Leeching Edition (5,000 Base Units)- (Accessory, Container, Magic, 70,000 Gold) Wielder may use MP from this battery instead of or in addition to his or her own, deals 100 damage to one of wielder's pet's per round, this damage is not affected by defense unless wielder desires it to be, 1 MP is added to this batter per point of damage it deals to wielder's pets
Currently holds- 5,000 MP
4 Basic Magewright's Seal- (Accessory, Seal, Magic, 15,000 Gold) +25 to all stats, +12 Magical Attack
Birmomantic Mind Enhancer- (Accessory, Gadget, Technology, 15,000 Gold) +25 MIN for all allies, 5% Stops working at the start of each round unless wielder or one of wielder's allies has Basic Engineering Training
Burning Mask- (Accessory, Mask, Fire, 15,000 Gold) Inflicts Burning, Pain, and Impaired: Blind on wearer at the start of every round, this item is cursed and cannot be unequipped normally
Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
Constantly Exploding Bullets- (Accessory, Ammo, Fire, 61,000 Gold) +160 Ranged Attack, Wielder's Ranged Attack actions deal 50% of their original damage to their targets at the start of each round for the next 5 rounds after they hit as a debuff, Wielder's Ranged Attack actions deal 70% of their original damage to wielder at the start of each round for the next 60 rounds after they hit as a debuff, Only provides benefits and applies debuffs while wielder has a Gun equipped, stacks 5 times on target and 200 times on wielder
Daccehenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Power, Technomancy, and Rune Magic spells
Important Timepiece- (Accessory, Trinket, Air, 250,000 Gold) +250 AGI, +2 Diplomacy, 15% Paralysis Resistance, +25 Ranged Attack to Ranged Attacks made on turns gained due to Agility being 10x enemy Agility or higher
Ordinator Badge- (Accessory, Broach, Technology, 110,000 Gold) At the beginning of wearer's first action each turn, this item summons one Corrupt Nexus PD Officer, Corrupt Nexus PD Commando, or Corrupt Nexus PD Robot, All of wielder's pets and summons always deal average damage in terms of damage value randomization, not factoring in miss, critical, dodge, resilience, and unusual buffs and effects, all of which are counted normally
Pop-Up Turret (Minor Time Distort Variant)- (Accessory, Gadget, Technology, 127,000 Gold) Deals 4,000 Technology element damage and 25 Technology element AGI damage to one target as at the start of possessor's first action each turn as an attack that must be suspended for 3 turns, first appears and activates on the second turn, may appear and activate on the first turn in exchange for not dealing AGI damage and not being able to suspend attacks, may be destroyed if dealt 26,500 damage, acts as though it has 900 defense
Safety Gear- (Accessory, Gadget, Technology & Air, 455,000 Gold) Impaired Immunity
2 Sepherys Shield Projector- (Accessory, Upgrade, Technology, 140,000 Gold) +60 Defense to self and two allies, stacks 5 times
5 Sepherys Shield Projector- (Accessory, Upgrade, Technology, 140,000 Gold) +60 Defense to self and two allies, stacks 5 times
Stereo Whose Only Mode is "Too Loud"- (Accessory, Gadget, Technology, 40,000 Gold) 1% inflicts Deafened on 3 targets each turn
4 Technology Charm- (Accessory, Amulet, Technology, 250 Gold) +15 Damage for all Technology Element Attacks
Upgraded Wartech Computer Intelligence System- (Accessory, Upgrade, Technology, 157,000 Gold) +623 MIN to wielder's War Machine transformations, +120 damage to the damage-dealing attacks of wielder's War Machine transformations

Armor-
2 I <3 Sepherys Corp. T-Shirt- (Armorx.5, Clothes, Technology, 14,000 Gold) +16 Defense, +5 to all stats for every item equipped with the world Sepherys in the name, Wearer takes double damage from things with Bascaradine in the name
1 Reinforced Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 260,000 Gold) +240 Defense, +140 AGI, +80 Ranged Attack, Wearer takes double damage from things with Bascaradine in the name
Reinforced Sepheri-Tech Power Armor- (Armor, Power Armor, Physical & Technology, 290,000 Gold) +370 Defense, +130 AGI, Wearer takes double damage from things with Bascaradine in the name
1 Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 61,000 Gold) +60 Defense, +20 AGI, Wearer takes double damage from things with Bascaradine in the name
*The Missing Sepherys Corp. Tachinoyama Battle Armor Prototype- (Armor, Power Armor, Technology & Air, 375,000 Gold) +501 Defense, +500 Defense against Spirits, +279 Melee Attack, +195 AGI, Activated Sword abilities have a 5% greater chance of activating, Spirit Magic spells cost 50 less MP, Spirit Magic spells that provide a Magical Attack Bonus gain +255 additional Magical Attack, Magical Attacks involving Spirit Magic have a 5% chance of inflicting Charm on Spirits and wearer may choose for them to deal no damage to Spirits that they do so to, Anything with the name Bascaradine in it does double normal damage to you, May have some RP effects
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment

Artifacts-
None

Consumables-
Advanced Computer Virus- (Consumable, Lethal Item, Technology & Acid & Darkness, 1 Charge, 85,000 Gold) 70% inflicts Disease: Computer Virus
1 Bag of Ice- (Consumable, Lethal Item, Ice, 2 Charges, 30,000 Gold) Deals 3,000 Ice damage to 40 targets
1 Bascaradine Refineries Robot Fuel- (Consumable, Potion, Technology & Fire, 1 Charge, 600 Gold) Restores 700 of target Mech or Robot's HP
4 Bascaradine Refineries Robot Fuel- (Consumable, Potion, Technology & Fire, 1 Charge, 600 Gold) Restores 700 of target Mech or Robot's HP
Beggar's Coin- (Consumable, Magic Item, Earth & Light, 1 Charge, 1 Gold) Lose 10,000 Gold if you possesses that amount or greater, Heals 5,000 HP (or 10,000 HP if you have under 10,000 Gold), Doubles gold from battle if no gold was lost and the total gold gained from the battle, after being doubled is under 10,000
1 Chloroform- (Consumable, Potion, Darkness & Air & Water, 5 Charges, 6,000 Gold) 20% inflicts Fatigued: Knocked Unconcious
1 Chloroform- (Consumable, Potion, Darkness & Air & Water, 4/5 Charges, 6,000 Gold) 20% inflicts Fatigued: Knocked Unconcious
Flare Trap- (Consumable, Trap, Fire, 1 Charge, 25,000 Gold) Does 3,000 Fire damage to the next foe to attack its user
2 Milk and Walrus-Shaped Holiday Cookies- (Consumable, Food, Ice & Fire & Light, 1/2 Charges, 40,000 Gold) All enemies drop treasure and gold this fight, this effect applies to all of user's allies, this item may only be used in base arena matches, not in specialty matches, event matches, or quests of any sort, this item only causes drops of treasure and gold for affected individuals from enemies that are normally able to drop treasure and gold for the individuals that it effects
Sepherys Guard-Bot in a Box Version 6.09- (Consumable, Summoning Stone, Technology, 1 Charge, 290,000 Gold) Summons 1 Discontinued Sepherys Guard-Bot Version 6.09
1 Slippery Potion- (Consumable, Potion, Air & Water, 1 Charge, 4,000 Gold) Target's chance per turn of having Paralyzed wear off increases by 10%, stacks 5 times
Time and Time Again Bomb- (Consumable, Lethal Item, Technology & Fire & Time, 1 Charge, 46,000 Gold) Deals 10,000 Fire element damage to 5 random targets in battle, This item's effect recurs every 5 rounds at the start of the round until battle ends

Permanent Consumables-
none

Items-
21 Assorted Doodads Produced by the Sepherys Corporation- (Item, Antiquity, Technology, 8,000 Gold)
Bag of Iron Beads- (Item, Antiquity, Earth & Physical, 700 Gold)
Coffee Mug from Joe's Jivin' Haus of Coffee- (Item, Antiquity, Water, 800 Gold)
1 Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
Excellent Set of Gold Clubs- (Item, Antiquity, Technology & Physical, 97,000 Gold)
1 Galvanized Plating- (Item, Material, Earth & Technology, 7,000 Gold)
2 High-End Tank Parts- (Item, Material, Technology, 14,000 Gold)
Ice Gear- (Item, Material, Ice, 900 Gold)
9 Impure Copper- (Item, Material, Earth, 200 Gold)
Impure Iron- (Item, Material, Earth, 400 Gold)
3 Impure Stimbelhein- (Item, Material, Earth, 7,000 Gold)
2 Laptop Computer- (Item, Antiquity, Technology, 16,000 Gold)
Large Radar- (Item, Antiquity, Technology, 61,000 Gold)
Mech Socket Gyroptic Adjuster- (Item, Antiquity, Technology, 12,000 Gold)
Odd Silver Key- (Item, Antiquity, Magic, 6,500 Gold)
Unfathomable Destination- These keys will open no doors outside of Teripu 10. Mod-run Enhancement.
Old Silver Key- (Item, Key, Earth, 5,000 Gold)
Unfathomable Destination- These keys will open no doors outside of Teripu 10. Mod-run Enhancement.
Orange Porcelain Lamp with Shifting Designs- (Item, Antiquity, Fire & Electrical, 60,000 Gold)
2 Passport to Ganseel- (Item, Antiquity, Technology, 900 Gold)
Sepherys Corp. Product Catalogue- (Item, Antiquity, Technology, 2,000 Gold)
101 Small but Persistent Atmosphere-Enhancing Explosion- (Item, Antiquity, Fire, 9,000 Gold)
*Tersel Yutters' Reseach Laboratory- (Item, Other: Resource, Technology, 1,500,000 Gold) Creates either 2 bonus weeks that may only be used for Scientist, Roboticist, Driver, Captain, and Lord of War abilities or up to 200,000 Gold worth of in-stock Technology element items from the shop per month
1 Tiny Ametrine- (Item, Material, Earth & Psychic, 1,000 Gold)
1 Tiny Emerald- (Item, Material, Earth, 1,000 Gold)
1 Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
1 Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
1 Tiny Teralyte- (Item, Material, Earth, 1,000 Gold)
1 Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)
1 Wispy Light Threads- (Item, Material, Light, 650 Gold)
2 White Lens- (Item, Material, Air, 5,000 Gold)
*ZXL-VESORS-595's Databank- (Item, Antiquity, Technology, 205,000 Gold)

Pets-
15 Lion- (Pet, Animal, Air, Lv.1, 14,000 Gold)
HP- 426
MP- 90
STR- 45
AGI- 30
CON- 25
MIN- 14
SPI- 19
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 12
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Confusion: Fear Immunity
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Claw- 68 Damage, Earth, 0 MP
Roar- 15% inflicts Confusion: Fear on targets of lower level, Air & Physical, 15 MP
Lion's Pride- +50 SPI, affects caster only, stacks 3 times, Fire & Light, 60 MP


Spells-
Astral Cannonite- (Spell, Hypertech, Technology, 5 MP, 900 Gold) +15 Magical Attack, May deal 200 damage instead of normal amount if user is at least Level 3
Blazing, Sticky Napalm- (Spell, Hypertech, Fire, 200 MP, 50,000 Gold) +50 Magical Attack, 10% Deals damage for two rounds, with the second round's damage occurring at the start of the round, Deals damage every round, with said damage occurring at the start of the round, to targets below Level 20, 20% inflicts Burning
Create Minefield- (Spell, Hypertech, Technology, 750 MP, 70,000 Gold) Caster attaches an effect to a controlled Zone of Technology that deals 3,000 damage that is both Fire & Technology element to one target who attacks caster or one of caster's allies per turn, with caster choosing which individuals it triggers against
Create Zone of Technology- (Spell, Geomancy, Technology, 50 MP, 20,000 Gold) Caster creates a Zone of Technology which does not stack with Zones and may set the Phantom Terrain to City
Empower Matrix- (Spell, Technomancy, Technology, 9,000 Gold) +25 Ranged Attack bonus to any Assault Matrix equipped, stacks 3 times
Grapple- (Spell, Combat Arts, Physical, 50 MP, 60,000 Gold) (Caster's STR/100 rounded down- Target's STR/100 rounded up , with a final max of 75)% inflicts Paralysis, This chance increases by 5% for each open weapon slot caster has, to a max of 2 open slots, This spell does not work on targets more than 2 levels higher or targets over level 50, this Parlaysis has a 95% chance of wearing off each turn that caster does not maintain this spell
Greater Laser Blast- (Spell, Hypertech, Technology, 50 MP, 70,000 Gold) +70 Magical Attack
*Jennifer Tardil's Secret Repair Technique- (Spell, Hypertech, Technology, 140 MP, 85,000 Gold) +80 Ranged Attack, Heals, Only effects Robots, Machines, Mechs, Vehicles, and War Machines
*Nexus PD Grenade Barrage- (Spell, Hypertech, Fire & Technology, 40 MP, 40,000 Gold) Does 500 Technology & Fire Damage, 1 hit against 25
Spirit Lash- (Spell, Spirit Magic, Magic & Light, 5 MP, 15,000 Gold) +17 Magical Attack

Transformations-
Brindleton Storm Turner Mech (Type 3)- (Transformation, Mech, Electrical, Lv. 2, 170,000 Gold)
Level 2
HP- 15,000
MP- 9,000
STR- 250
AGI- 230
CON- 410
MIN- 215
SPI- 232
XP- 0
XP Needed- 9,000
Level Adjustment- +3
Defense- 280
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 120%
Dodge- 3%
Resistances and Immunities- 50% Electrical Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Storm Blasts- 700 Damage, 1 hit against 9, Electrical, 0 MP
Varsinnain Chain Bolt Gun Arms- 2,400 Damage, +3% Critical against Oozes, Electrical & Technology, 100 MP
Electro Shield- +170 Defense for self and up to 4 allies, Those who attack targets of this move take 550 Electrical damage, lasts 3 turns, does not stack, cannot be reused while active, Electrical, 1,200 MP
Ice Missile- 1,900 Damage, 5% inflicts Frozen, can be used a max of 10 times per battle or quest, Ice, 1,400 MP

Hovering Missile Platform- (Transformation, War Machine, Technology, 90,000 Gold)
Level 5
HP- 8,200
MP- 9,000
STR- 310
AGI- 260
CON- 248
MIN- 225
SPI- 250
XP- 0
XP Needed- 5,000
Minimum Level- 5
Defense- 400, +390 Against Fire, +220 Against Technology, +15 against Electrical
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility + Mind
Constant Effects-
None
Abilities-
Fire Missile- 900 Damage, Fire & Technology, 0 MP
Barrage- 500 Damage, 6 hits against 1, Fire & Technology, 45 MP
Split Barrage- 260 Damage, 6 hits that can be dividd between 1 to 6 targets, Fire & Technology, 70 MP
Target Lock- +6% to hit target for remainder of battle, stacks 5 times, Air & Technology, 2 MP
Defensive Guns- 120 Damage, 5% auto-activates as a counter unless specifically suppressed, Technology, 0 MP


Weapons-
Electro Bolter (Hand Held Edition)- (Weapon, Gun, Electrical, 38,000 Gold) +35 Ranged Attack, 5% inflicts stun on Plants
Flamethrower- (Weapon, Gun, Fire & Technology, 15,000 Gold) +21 Ranged Attack, 1% inflicts Burning on Humans, Humanoids, Insects, Aliens, or Plants
*Jennifer Tardil's Blowtorch Flamethrower- (Weapon, Tool, Fire, 190,000 Gold) +165 Ranged Attack, Your actions which heal Robots, Vechiles, Mechs, Machines, or War Machines heal them for 500 additional HP, 15% inflicts Burning on foes, 10% inflicts Pain on Foes, ignores 500 Defense, 6% Critical, 5% deals half original damage again the turn after initial damage was dealt w/ Walrusy- (Enchantment) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Large Mech Wrench- (Weapon, Tool, Technology, 63,200 Gold) +40 Melee Attack, all healing spells targeting Mechs, Robots, War Machines, or Vehicles heal an additional 300 HP and 70 MP, all allied Mech transformations do an additional 200 Damage with their damage-dealing attacks
Mark II Force Katana- (Weapon, Sword, Technology & Electrical, 75,000 Gold) +140 Melee Attack, +7% Critical, +40 Melee Attack on the first round of battle w/ Walrusy- (Enchantment) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats AND w/ Rather Walrusy- +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats, Enchantment
1 Pistol- (Weapon, Gun, Technology, 900 Gold) +11 Ranged Attack
2 Pitchfork- (Weapon, Polearm, Physical, 100 Gold) +3 Melee Attack
3 Ring Bolter- (Weapon, Gun, Technology, 97,000 Gold) +96 Ranged Attack, 5% Inflicts Confusion
2 Sepherys Force Glove 3.5- (Weapon, Fist Weapon, Technology & Physical, 230,000 Gold) +255 Melee Attack, 25% inflicts Stun, Deals 1/2 damage to things with Bascaradine in the name
Sepherys Force Glove 3.5- (Weapon, Fist Weapon, Technology & Physical, 230,000 Gold) +255 Melee Attack, 25% inflicts Stun, Deals 1/2 damage to things with Bascaradine in the name
3 Sepherys Lightning Caster- (Weapon, Gun, Electrical, 62,000 Gold) +64 Ranged Attack, 5% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
2 Sepherys Lightning Caster 2.0- (Weapon, Gun, Electrical, 210,000 Gold) +200 Ranged Attack, 15% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
Sepherys Prisma Shield Type 2- (Weapon, Shield, Technology & Magic, 240,000 Gold) +260 Defense, 15% Air Resistance, 15% Earth Resistance, 15% Water Resistance, 15% Fire Resistance, Wielder takes double damage from things with Bascaradine in the name
Sepherys Prisma Shield Type 2- (Weapon, Shield, Technology & Magic, 240,000 Gold) +260 Defense, 15% Air Resistance, 15% Earth Resistance, 15% Water Resistance, 15% Fire Resistance, Wielder takes double damage from things with Bascaradine in the name
7 Spark Bearing Shield- (Weapon, Shield, Electrical, 1,900 Gold) +5 Defense, Does 15 Electrical damage to anyone who attacks and hits wielder
Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 142,500 Gold) +294 Ranged Attack, 15% inflicts Fatigued: Stun against enemies under level 17
Terwing's Efbulg-Sprocket Wrench- (Weapon, Tool, Technology, 1,800 Gold) +9 Melee Attack, +20 STR for Technology element characters
Thunder Wand- (Weapon, Wand, Electrical, 30,000 Gold) +35 Magical Attack
Tinkered Pistol- (Weapon, Gun, Technology, 500 Gold) +5 Ranged Attack, +10 Technology Damage
3 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
3 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
XZ-700 Lightning Gun- (Weapon, Gun, Electrical, 785,000 Gold) +900 Ranged Attack, 30% inflicts Electrocuted
P-9000 Killer Rifle- (Weapon, Gun, Technology, 919,000 Gold) +920 Ranged Attack, +900 AGI, 20% Critical
XV-800 Gravity Warp Thrower- (Weapon, Gun, Technology & Earth, 1,005,000 Gold) +1,110 Ranged Attack, inflicts Stat Drain: AGI Drain
Nonupgraded Assassin Gun- (Weapon, Gun, Darkness & Technology, 202,000 Gold) +205 Ranged Attack, +200 AGI, 11% Critical


Awards-
Has Saved Imbelsberg from the Bluewar Ministry
Has Won the "Adventurers!" Event Match
Helped Escort Emile Brindleton out of Rethbaa back to the Brindleton Junkyard
Memorized the Blueprints to the Duke's Compound of Birianis IV
Has Won the "Drakespawn of the Caverns" Event Match
Has Saved Stopped the Menhir of Ooze for the Society of Magical Inquiry
Has completed (1) Forays into the Temple of Orithon for Oortharr Vharduris
Beat The Old Nexus PD at the Holy Festival
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Eliminated in Round Two of the Brass Disc Tournament
Has Completed the Task "It's Geology Time!"
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Re: Retired Character Centre

Post by Modrageball »

Model - NeZ0 00110111 (Azraile Kiras)
Level 1
Undead, Technology
HP: 200
MP: 50
STR: 20 (20)
AGI: 5 (5)
CON: 20 (20)
MIN: 5 (5)
SPI: 5 (5)
XP- 0
XP Required- 1,000
Fame- 1
Gold- 200
Bonus Weeks: 9
Weeks: 0

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive

Active Parry- (Active Ability, Warrior) User skips a turn and adds one weapon's melee attack bonus to Defense for 2 turns
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Cursed with Cold and Void- (Passive Ability, Curse) Inflicts Frozen and Voidstruck on possessor at the start of every round
Generic Blessing 1- (Passive Ability, Blessing) Possesser gains +5 STR, and +5 CON
Generic Curse 1- (Passive Ability, Curse) Possesser gains -5 MIN, and -5 SPI
Has Attracted the Hostile Attention of a Notable Number of 'High-Level' Monsters- (Passive Ability, Curse) At the start of each round, there is a 5% chance that a random non-unique monster that is on the enemy list and between Levels 60 and 90 will enter battle on a side opposed to possessor; Said monster has no drops of any kind

Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Needley Hand- (Weapon, Fist Weapon, Earth & Physical, 48,000 Gold) +59 Melee Attack, 5% inflicts Pain on hit
Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats

Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element

Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Technomantic Amplifier- (Accessory, Gadget, Technology, 30,000 Gold) All Technomancy spells gain +35 Magical Attack if they already provide such a bonus, each Gadget equipped provides +14 to STR, MIN, and SPI

Consumables-
None

Items-
5-Foot-Square Plot of Dirt- (Item, Property, Earth, 2,000 Gold)
6 Cactus Needles- (Item, Material, Physical, 500 Gold)

Spells-
None

Pets-
None

Transformations-
None

Permanant Consumables-
None

Artifacts-
None

Awards-
None
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Re: Retired Character Centre

Post by Modrageball »

Rotes Vermächtnis (Marty)
Level 3
Humanoid, Physical
HP- 180
MP- 50
STR: 61 (17)
AGI: 39 (13)
CON: 64 (18)
MIN: 6 (2)
SPI: 15 (5)
XP- 3,500
XP Required- 5,000
Fame-1
Gold- 14,535
Bonus Weeks: 38
Weeks:

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Melee Overdrive
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped
Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is equipped
Basic Dual Wielding Training- (Passive Ability, Warrior) +10 Melee Attack to all Melee Attack providing weapons, +10 Ranged Attack to all Ranged Attack providing weapons, +10 Magical Attack to all Magical Attack providing weapons, +2% to Hit, Only works is possessor is wielding two weapons
Basic Vehicle User- (Passive Ability, Driver)- All Vehicle transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Car Driver- (Passive Ability, Driver)- All Vehicle transformations equipped by possessor gain +50 to all stats if they have Car in the name

Weapons
Blade of Power- (Weapon, Sword, Magic, 100,000 Gold) +80 Melee Attack, +20 to all stats
2 Iron Mace- (Weapon, Mace, Physical, 900 Gold) +5 Melee Attack
Iron Sword- (Weapon, Sword, Physical, 500 Gold) +5 Melee Attack
Kingsguard Rapier- (Weapon, Sword, Air, 90,000 Gold) +45 Melee Attack, +15 Defense, User may skip a turn to add user's defense to one other individual's until user's next turn, +1% Critical
Sword of Silver Glory- (Weapon, Sword, Magic, 100,000 Gold) +90 Melee Attack, +15 to all stats
Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats

Armor-
1 Bra- (Armorx.5, Clothing, Air, 200 Gold) +1 Defense, +1 AGI
Briar Mail- (Armor, Light Armor, Earth, 65,000 Gold) +40 Defense, Does 500 Earth damage to all those who attack wearer unless wearer chooses not to damage them
Desert Corsair Archer Armor- (Armor, Light Armor, Fire & Earth, 26,000 Gold) +15 Defense against all but Fae, 5% Fire Resistance, +15 AGI
1 Panties- (Armorx.5, Clothing, Air, 200 Gold) +1 Defense, +1 SPI
2 Racy Lingerie- (Armor, Clothing, Darkness, 900 Gold) +1 Defense, 1% Provides no Defense when attacked, Possessor's attacks that have a chance of inflicting Charm have a 1% greater chance of doing so

Accessories-
2 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
Everrose Sunglasses- (Accessory, Eyewear, Magic & Fire, 95,000 Gold) After possessor uses the "Cast a Spell" action (note that this does not include casting a spell as part of a Melee, Ranged, or Magical Attack), this character has a 15% chance of gaining an additional action that may only be used to perform the "Cast a Spell" action, this bonus action may only be obtained once per round
Explicit Seal- (Accessory, Seal, Fire & Darkness, 7,000 Gold) +25 Defense if wearer either has no armor equipped or only an Armorx.5 equipped
53 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
Helm of Galbrecht- (Accessory, Helm, Air, 90,000 Gold) +150 Defense, +40 AGI if any foes have a higher AGI than user, Air element Spells do 200 extra damage
Minor Speed Seal- (Accessory, Seal, Air, 18,000 Gold) +80 AGI for purposes of turn order and extra actions
Seal of the Gear Shift- (Accessory, Seal, Air, 31,000 Gold) +100 AGI for purposes of turn order and extra actions while in a Vehicle transformation and +40 to all stats while in a Vehicle transformation
5 Shifted Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal damage, Works while transformed into Shapeshifted Forms
47 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN

Consumables-
Bascaradine-Brand Creamy Delights Sample Package- (Consumable, Food, Earth & Air & Magic, 7 Charges, 3,000 Gold) +750 HP, +5 to all stats, 1% Cures Depression
3 Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
Milk and Walrus-Shaped Holiday Cookies- (Consumable, Food, Ice & Fire & Light, 2 Charges, 40,000 Gold) All enemies drop treasure and gold this fight, this effect applies to all of user's allies, this item may only be used in base arena matches, not in specialty matches, event matches, or quests of any sort, this item only causes drops of treasure and gold for affected individuals from enemies that are normally able to drop treasure and gold for the individuals that it effects
5 Taystee-Mints Obtained From an Unopened Office Holiday Giftbox- (Consumable, Food, Air & Ice, 80 Charges, 120 Gold) +15 HP, 5% cures Depression, 1% inflicts Depression because you realize that someone gave you cheap mints in a gift box (occurs before curing roll)

Items-
3 Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
4 Galvanized Plating- (Item, Material, Earth & Technology, 7,000 Gold)
Gear- (Item, Material, Technology, 200 Gold)
High-End Tank Parts- (Item, Material, Technology, 14,000 Gold)
Margvaldum- (Item, Material, Magic, 65,000 Gold)

Spells-
Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals
Paralyze Other- (Spell, Wizard Spell, Earth, 50 MP, 3,000 Gold) 55% Inflicts Paralysis

Pets-

Catgirl Pleasure Concubine- (Pet, Humanoid, Fire, Lv.1, 35,000 Gold)
HP- 65
MP- 21
STR- 11
AGI- 29
CON- 16
MIN- 11
SPI- 14
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 5
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 100% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Claw- 25 Damage, may inflict 2 hits against 1 and deal 1/2 damage with each, Physical, 0 MP
Refresh- 40 Damage, Heals, Light, 5 MP
Relaxing Massage- 50% cures Fear, 50% cures Confusion: Depression, Light & Physical & Earth & Water, 45 MP
Sexy Wink- 5% inflicts Charm, does not work on targets with a SPI value over 10 times both possessor's SPI and possessor's CON, Fire, 40 MP

2 Foxgirl Pleasure Concubine- (Pet, Humanoid, Fire, Lv.1, 35,000 Gold)
HP- 68
MP- 22
STR- 14
AGI- 23
CON- 15
MIN- 11
SPI- 13
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 4
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 100% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Claw- 30 Damage, may inflict 2 hits against 1 and deal 1/2 damage with each, Physical, 0 MP
Refresh- 35 Damage, Heals, Light, 5 MP
Relaxing Massage- 50% cures Fear, 50% cures Confusion: Depression, Light & Physical & Earth & Water, 45 MP
Sexy Wink- 5% inflicts Charm, does not work on targets with a SPI value over 10 times both possessor's SPI and possessor's CON, Fire, 40 MP


Permanant Consumables-
None

Artifacts-
None

Awards-
None
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Re: Retired Character Centre

Post by Modrageball »

Kenvidus Ishtar (francis)
Level 1
Human, Technology
HP- 70
MP- 140
STR - 4
AGI - 6
CON - 7
MIN - 14
SPI - 24
XP- 500
XP Required- 1,000
Fame- 2
Gold- 100,200

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive

Somewhat Good At Pinball- (Passive Ability, Matrix Keeper) +4 AGI

Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats

Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Champion Mail-(Armor, Heavy Armor, Light, 20,000 Gold) +50 Defense, 10% Light Resistance

Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Frozen Wraith's Shroud- (Accessory, Cloak, Darkness & Ice, 486,000 Gold) +450 Defense, +300 SPI, +3,000 HP, 15% Ice Resistance, 10% Darkness Resistance, 10% Physical Resistance, 5% Human Resistance, 5% Spirit Resistance
Lampshade to be Worn as a Hat- (Accessory, Hat, Technology & Acid, 600 Gold) +1 Defense, Provides +20 to all stats and +40 Defense if wearer is afflicted with Confusion: Drunk
5 Shifted Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal damage, Works while transformed into Shapeshifted Forms
Smoking Pipe of the River Lords of Endwyn'Whyr- (Accessory, Trinket, Water & Air & Darkness, 212,000 Gold) +209 MIN, +2,500 MP, 50% Drowning Resistance, +400 AGI and SPI while in a Zone of Water

Consumables-
20 Turkey- (Consumable, Food, Air & Earth, 1 Charge, 700 Gold) Heals 40 HP, +10 AGI, +5 CON

Items-
None

Spells-
Create Turrets- (Spell, Hypertech, Physical, 90 MP, 70,000 Gold) This spell if cast inside a Zone of Technology creates a turret that has 12,000 HP, 230 Defense, and deals 1,500 Technology damage as an action at the end of its creator's first action each round, A max of 3 turrets may be created at once, these turrets disappear if no longer in a Zone of Technology
Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals
Variable Fading Call: Bone Scribe- (Spell, Summoning, Darkness, 7,000 MP, 245,000 Gold) Performs an action as though a Bone Scribe were performing said action
2 Raise Fortifications- (Spell, Hypertech, Physical, 90 MP, 70,000 Gold) This spell attaches an effect to a Zone of Technology that raises the Defense of all of caster's allies and caster in said zone by 200, This spell may, instead, increase the Defense of all of caster's allies and caster by 40, stacks 3 times regardless of which effect is chosen

Pets-
None

Transformations-
None

Permanant Consumables-
Cookie- (Permanent Consumable, Empowered Item, Earth & Light & Darkness, 1 Charge, 100 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Cookie"", Cannot be used if # is already 1 or greater
Empowered Holy Festival Cranberry Mousse- (Permanent Consumable, Empowered Item, Magic & Fire & Water, 1 Charge, 30,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Holy Festival Cranberry Mousse"", Cannot be used if # is already 10 or greater, Cannot be used more than once on any given individual within the span of a month
Universal Protection Stone- (Permanent Consumable, Minor Artifact, 1 Max Used, Universe, 10,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Universal Protection Stone""

Artifacts-
None

Awards-
Managed to Avoid Being Deported from Nexus
'Successfully Got Hornstead Bronkk to Refine Ores for a Patron Adventurer'
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Re: Retired Character Centre

Post by Modrageball »

Tslabe (ffhero)
Level 3
Celestial, Darkness
HP- 360
MP- 580
STR: 86 (22)
AGI: 36 (12)
CON: 36 (12)
MIN: 58 (6)
SPI: 9 (3)
XP- 99,550
XP Required- 5,000
Fame- 2
Gold- 2,168
Bonus Weeks: 6
Weeks: 0


Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Basic Axe Training- (Passive Ability, Ravager) This character gains +6 Magical Attack when an Axe is equipped.

Mana Spark Blessing 7- (Passive Ability, Blessing) +40 MIN
Grand Spell- (Active Ability, Attack) Uses double MP, hits all enemies

Weapons-
Dwarven Silver Shield- (Weapon, Shield, Earth, 19,000 Gold) +25 Defense
Flaming Axe of Starcutting-(Weapon, Axe, Earth & Fire, 50,000 Gold) +65 Melee Attack, +90 Melee Attack against Astral element foes, Does 40 extra Fire damage
Force of Power- (Weapon, Force, Magic & Fire, 20,000 Gold) +5 Melee Attack, +5 Ranged Attack, +5 Magical Attack, +40 STR, Melee, Magical, and Ranged attacks use STR
Locartian Drakespawn Naginata- (Weapon, Polearm, Electrical, 40,000 Gold) +50 Melee, Physical attacks may be made for half damage from the back row
Minor Demon Axe- (Weaponx2, Axe, Darkness & Physical & Fire, 7,000 Gold) +40 Melee Attack
Totally Awesome Dead Walrus!- (Weapon, Chaos Effect, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Chaos Effect, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats

Armor-
Briar Mail- (Armor, Light Armor, Earth, 65,000 Gold) +40 Defense, Does 500 Earth damage to all those who attack wearer unless wearer chooses not to damage them
Desert Corsair Archer Armor- (Armor, Light Armor, Fire & Earth, 26,000 Gold) +15 Defense against all but Fae, 5% Fire Resistance, +15 AGI
Dwarven Silver Armor- (Armor, Heavy Armor, Earth, 19,000 Gold) +25 Defense, +3% Dodge against attacks from enemies under level 15
Violet Syndicate Robes- (Armor, Robe, Darkness, 30,000 Gold) +29 Defense, +14 MIN, 2% Darkness Resistance

Accessories-
Beastman Totem- (Accessory, Idol, Earth, 9,000 Gold) +5 MIN, Shaman Magic spells cost 30 less MP to cast, Can only be used by Humanoids
6 Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
4 Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats

Consumables-
None

Items-
10 Beast Tooth- (Item, Material, Fire, 70 Gold)
2 Blessed Earths- (Item, Material, Earth & Light, 3,000 Gold)
3 Bone Drake Scale-(Item, Material, Darkness, 7,000 Gold)
3 Golden Cup- (Item, Antiquity, Earth, 2,000 Gold)
Golden Plate- (Item, Antiquity, Earth, 2,000 Gold)
Random Giftbox- (Item, Ticket, Magic & Physical, 1,900 Gold) Can be opened at the Warehouse for a roll on the Random Giftbox table
2 Set of Golden Utensils- (Item, Antiquity, Earth, 2,000 Gold)

Spells-
Armor of Light- (Spell, Divine Spell, Light, 15 MP, 7,000 Gold) +5 Magic Attack, Adds 1/15th damage to Defense for 1 turn
Summon Skeleton- (Spell, Necromancy, Darkness, 10 MP, 7,000 Gold) Summons a Skeleton (2), Max 300 Summoned
3 Violet Rays- (Spell, Dark Magic, Darkness, 80 MP, 40,000 Gold) +38 Magical Attack, 1% inflicts 3 hits against 1

Pets-
Animated Drakespawn Skeleton- (Pet, Undead, Darkness, Lv.1, 43,000 Gold)
HP- 2,000
MP- 1,400
STR- 52
AGI- 71
CON- 53
MIN- 51
SPI- 52
XP- 0
XP Needed- 2,500
Minimum Level-3
Defense- 70, +20 Defense against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Poison, Diseased, Fatigue
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 150 Damage, Physical, 0 MP
Talons- 200 Damage, 2 hits against 1, Physical, 0 MP
Mauling- 160 Damage, 2 hits against 4, Physical, 0 MP
Boneclap- 400 Damage, 5% Inflicts Voidstruck, Darkness, 50 MP


Transformations-
None

Permanant Consumables-
None

Artifacts-
None

Awards-
Has Won the "Adventurers!" Event Match
Has Saved Imbelsberg from the Bluewar Ministry
Has Won the "Drakespawn of the Caverns" Event Match
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Re: Retired Character Centre

Post by Modrageball »

Alexander Durim (Tari Eledhwen)
Level 1
Human, Fire
HP- 100
MP- 150
STR - 5
AGI - 10
CON - 10 (9)
MIN - 15
SPI - 15
XP- 137
XP Required- 1,000
Fame- 1
Gold- 3,330

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive

Blessed by Greatness-(Passive Ability, Universe Blessing) +10 Max HP, Can't be used in combos

Accessories-
Fire Charm- (Accessory, Amulet, Fire, 250 Gold) +15 Damage for all Fire Element Attacks
Gloves of Treasure Sensing- (Accessory, Gloves, Earth & Magic, 20,000 Gold) 1% Chance to draw an extra treasure after battle

Armor-
Flame Garb- (Armor, Clothing, Fire, 500 Gold) +10 Defense, +10 Defense Against Fire

Artifacts-
None

Consumables-
None

Items-
Coupon for a Free Dinner at the Sobiquimo Pub and Grill (1 Person)- (Item, Antiquity, Water & Fire, 7,900 Gold)

Permanant Consumables-
None

Pets-
None

Spells-
None

Transformations-
None

Weapons-
Bone-Carved Flute of Sealing- (Weaponx2, Instrument, Darkness & Fire, 40,000 Gold) +45 Magical Attack, 5% Prevents target under level 5 from casting Summoning spells
Flame Sabre- (Weapon, Sword, Fire, 500 Gold) +5 Melee Attack, +10 Fire Damage
Holy Festival Guitar- (Weapon, Instrument, Universe, 200,000 Gold) +90 Magical Attack, +40 to each stat
Mandolin of Wrathful Destruction- (Weaponx2, Instrument, Magic & Fire, 50,000 Gold) +49 Ranged Attack, +30 Magical Attack, Bard Songs last 2 turns longer if they naturally have durations
Sonic Blasting Bell- (Weapon, Instrument, Air & Magic, 60,000 Gold) +74 Ranged Attack, +40 AGI
2 Thief's Knife- (Weapon, Knife, Fire, 500 Gold) +5 Melee Attack
Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Chaos Effect, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Totally Awesome Dead Walrus!- (Weapon, Chaos Effect, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats

Awards-
Has Consumed 1 Cookie
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Re: Retired Character Centre

Post by Modrageball »

Tersel Yutters (PaperGolem)
Level 10
Human, Technology
HP- 1900
MP- 2500
STR - 72 (7)
AGI - 72 (7)
CON - 210 (20)
MIN - 280 (20)
SPI - 16 (1)
XP- 0
XP Required- 25,000
Fame- 8
Gold- 0
250 Society of Magical Inquiry Reputation Points
Bonus Weeks: 0

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive

Artifical Intelligence Programmer- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +150 MIN
Ballistic Weapons Training- (Passive Ability, Lord of War) Damaging abilities of possessor's War Machine transformations have 200 added to their damage values
Basic Engineer Proficiency- (Passive Ability, Engineer) Character gains +3 to all stats for each Upgrade, Bioaugmentation, or Gadget equipped
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells gain +10 Magical Attack and cost 10 less MP
Basic Mechanist Knowledge- (Passive Ability, Mechanist) Possessor's Machine pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Programming Skills- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +40 to all stats
Basic Roboticist Knowledge- (Passive Ability, Roboticist) Possessor's Robot pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Tool Training- (Passive Ability, Architect) This character gains +6 Melee Attack when a Tool is equipped.
Basic War Machine User- (Passive Ability, Lord of War)- All War Machine transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Calculated Targeting- (Passive Ability, Lord of War) Possessor's War Machine transformations with under 114% To Hit (unbuffed) possess 114% to Hit
Has Consumed 1 of the Permanent Consumable "Cookie"- (Passive Ability, Permanent Item Effect) +1 CON, Cannot be used in combos
Holy Foresight-(Passive Ability, Universe Blessing) +1% Dodge, Can't be used in combo
Tinker- (Active Ability, Engineer) Character may change (10 x possessor level) points of bonus to any one stat provided by an Upgrade, Bioaugmentation, or Gadget to a bonus to any one other stat as an action, this may not be done before threads, this may only be done once per thread per item
Mathematical Knowledge- (Passive Ability, Scientist) +150 MIN that is counted as unmodified for capping purposes
Mechanical Knowledge- (Passive Ability, Engineer) All Mechs used by user gain 200 HP and 10 to all stats
Mental Overdrive- (Active Ability, Attack) Based on MIN. Uses Magical Attack bonus. Costs 25% Max MP in addition to the costs of any spells used with it. Does double normal damage. Spells that give Magical Attack bonuses are compatible with this attack. This attack's element is the user's element if none of the user's equipped items give a Magical Attack Bonus. Otherwise, this attack possesses the elements of all items the user has equipped that provide a Magical Attack bonus.
Meticulously Aimed Fire- (Active Ability, Lord of War) If possessor is in a War Machine transformation, then possessor may spend an action to have possessor's next action, if it is an action with a chance of missing, gain +15% To Hit
Perpetual Ammo Reserves- (Passive Ability, Lord of War) Possessor's War Machine transformations' attacks that cost between 10% and 50% of possessor's max MP cost an amount less equal to .5% of possessor's max MP
Used to be Famous- (Passive Ability, Friendship) Possessor has 10 extra unmodified stat points and has chosen to place them like this: +10 MIN
Was Warned About Golf's Deadlier Side- (Passive Ability, Blessing) Possessor is immune to effects named "Golf Weakness"


>Inventory Shared With LH-014<
Currently on quest

Accessories-
Analysis Eye- (Accessory, Eyewear, Technology, 50,000 Gold) User may skip turn to see an enemy's stats
Anger Generating Doohickey- (Accessory, Gadget, Magic, 3,000 Gold) All attacks of all battle participants do 5 extra Damage
Bascaradine Corp. Mana Battery: Pet Leeching Edition (5,000 Base Units)- (Accessory, Container, Magic, 70,000 Gold) Wielder may use MP from this battery instead of or in addition to his or her own, deals 100 damage to one of wielder's pet's per round, this damage is not affected by defense unless wielder desires it to be, 1 MP is added to this batter per point of damage it deals to wielder's pets
Currently holds- 5,000 MP
4 Basic Magewright's Seal- (Accessory, Seal, Magic, 15,000 Gold) +25 to all stats, +12 Magical Attack
Birmomantic Mind Enhancer- (Accessory, Gadget, Technology, 15,000 Gold) +25 MIN for all allies, 5% Stops working at the start of each round unless wielder or one of wielder's allies has Basic Engineering Training
Burning Mask- (Accessory, Mask, Fire, 15,000 Gold) Inflicts Burning, Pain, and Impaired: Blind on wearer at the start of every round, this item is cursed and cannot be unequipped normally
Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
Constantly Exploding Bullets- (Accessory, Ammo, Fire, 61,000 Gold) +160 Ranged Attack, Wielder's Ranged Attack actions deal 50% of their original damage to their targets at the start of each round for the next 5 rounds after they hit as a debuff, Wielder's Ranged Attack actions deal 70% of their original damage to wielder at the start of each round for the next 60 rounds after they hit as a debuff, Only provides benefits and applies debuffs while wielder has a Gun equipped, stacks 5 times on target and 200 times on wielder
Daccehenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Power, Technomancy, and Rune Magic spells
Important Timepiece- (Accessory, Trinket, Air, 250,000 Gold) +250 AGI, +2 Diplomacy, 15% Paralysis Resistance, +25 Ranged Attack to Ranged Attacks made on turns gained due to Agility being 10x enemy Agility or higher
Ordinator Badge- (Accessory, Broach, Technology, 110,000 Gold) At the beginning of wearer's first action each turn, this item summons one Corrupt Nexus PD Officer, Corrupt Nexus PD Commando, or Corrupt Nexus PD Robot, All of wielder's pets and summons always deal average damage in terms of damage value randomization, not factoring in miss, critical, dodge, resilience, and unusual buffs and effects, all of which are counted normally
Pop-Up Turret (Minor Time Distort Variant)- (Accessory, Gadget, Technology, 127,000 Gold) Deals 4,000 Technology element damage and 25 Technology element AGI damage to one target as at the start of possessor's first action each turn as an attack that must be suspended for 3 turns, first appears and activates on the second turn, may appear and activate on the first turn in exchange for not dealing AGI damage and not being able to suspend attacks, may be destroyed if dealt 26,500 damage, acts as though it has 900 defense
Safety Gear- (Accessory, Gadget, Technology & Air, 455,000 Gold) Impaired Immunity
2 Sepherys Shield Projector- (Accessory, Upgrade, Technology, 140,000 Gold) +60 Defense to self and two allies, stacks 5 times
5 Sepherys Shield Projector- (Accessory, Upgrade, Technology, 140,000 Gold) +60 Defense to self and two allies, stacks 5 times
Stereo Whose Only Mode is "Too Loud"- (Accessory, Gadget, Technology, 40,000 Gold) 1% inflicts Deafened on 3 targets each turn
4 Technology Charm- (Accessory, Amulet, Technology, 250 Gold) +15 Damage for all Technology Element Attacks
Upgraded Wartech Computer Intelligence System- (Accessory, Upgrade, Technology, 157,000 Gold) +623 MIN to wielder's War Machine transformations, +120 damage to the damage-dealing attacks of wielder's War Machine transformations

Armor-
2 I <3 Sepherys Corp. T-Shirt- (Armorx.5, Clothes, Technology, 14,000 Gold) +16 Defense, +5 to all stats for every item equipped with the world Sepherys in the name, Wearer takes double damage from things with Bascaradine in the name
1 Reinforced Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 260,000 Gold) +240 Defense, +140 AGI, +80 Ranged Attack, Wearer takes double damage from things with Bascaradine in the name
Reinforced Sepheri-Tech Power Armor- (Armor, Power Armor, Physical & Technology, 290,000 Gold) +370 Defense, +130 AGI, Wearer takes double damage from things with Bascaradine in the name
1 Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 61,000 Gold) +60 Defense, +20 AGI, Wearer takes double damage from things with Bascaradine in the name

Artifacts-
None

Consumables-
Advanced Computer Virus- (Consumable, Lethal Item, Technology & Acid & Darkness, 1 Charge, 85,000 Gold) 70% inflicts Disease: Computer Virus
1 Bag of Ice- (Consumable, Lethal Item, Ice, 2 Charges, 30,000 Gold) Deals 3,000 Ice damage to 40 targets
1 Bascaradine Refineries Robot Fuel- (Consumable, Potion, Technology & Fire, 1 Charge, 600 Gold) Restores 700 of target Mech or Robot's HP
4 Bascaradine Refineries Robot Fuel- (Consumable, Potion, Technology & Fire, 1 Charge, 600 Gold) Restores 700 of target Mech or Robot's HP
Beggar's Coin- (Consumable, Magic Item, Earth & Light, 1 Charge, 1 Gold) Lose 10,000 Gold if you possesses that amount or greater, Heals 5,000 HP (or 10,000 HP if you have under 10,000 Gold), Doubles gold from battle if no gold was lost and the total gold gained from the battle, after being doubled is under 10,000
1 Chloroform- (Consumable, Potion, Darkness & Air & Water, 5 Charges, 6,000 Gold) 20% inflicts Fatigued: Knocked Unconcious
1 Chloroform- (Consumable, Potion, Darkness & Air & Water, 4/5 Charges, 6,000 Gold) 20% inflicts Fatigued: Knocked Unconcious
Flare Trap- (Consumable, Trap, Fire, 1 Charge, 25,000 Gold) Does 3,000 Fire damage to the next foe to attack its user
2 Milk and Walrus-Shaped Holiday Cookies- (Consumable, Food, Ice & Fire & Light, 1/2 Charges, 40,000 Gold) All enemies drop treasure and gold this fight, this effect applies to all of user's allies, this item may only be used in base arena matches, not in specialty matches, event matches, or quests of any sort, this item only causes drops of treasure and gold for affected individuals from enemies that are normally able to drop treasure and gold for the individuals that it effects
Sepherys Guard-Bot in a Box Version 6.09- (Consumable, Summoning Stone, Technology, 1 Charge, 290,000 Gold) Summons 1 Discontinued Sepherys Guard-Bot Version 6.09
1 Slippery Potion- (Consumable, Potion, Air & Water, 1 Charge, 4,000 Gold) Target's chance per turn of having Paralyzed wear off increases by 10%, stacks 5 times
Time and Time Again Bomb- (Consumable, Lethal Item, Technology & Fire & Time, 1 Charge, 46,000 Gold) Deals 10,000 Fire element damage to 5 random targets in battle, This item's effect recurs every 5 rounds at the start of the round until battle ends

Permanent Consumables-
none

Items-
21 Assorted Doodads Produced by the Sepherys Corporation- (Item, Antiquity, Technology, 8,000 Gold)
Bag of Iron Beads- (Item, Antiquity, Earth & Physical, 700 Gold)
Coffee Mug from Joe's Jivin' Haus of Coffee- (Item, Antiquity, Water, 800 Gold)
1 Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
Excellent Set of Gold Clubs- (Item, Antiquity, Technology & Physical, 97,000 Gold)
1 Galvanized Plating- (Item, Material, Earth & Technology, 7,000 Gold)
2 High-End Tank Parts- (Item, Material, Technology, 14,000 Gold)
Ice Gear- (Item, Material, Ice, 900 Gold)
9 Impure Copper- (Item, Material, Earth, 200 Gold)
Impure Iron- (Item, Material, Earth, 400 Gold)
3 Impure Stimbelhein- (Item, Material, Earth, 7,000 Gold)
2 Laptop Computer- (Item, Antiquity, Technology, 16,000 Gold)
Large Radar- (Item, Antiquity, Technology, 61,000 Gold)
Mech Socket Gyroptic Adjuster- (Item, Antiquity, Technology, 12,000 Gold)
Odd Silver Key- (Item, Antiquity, Magic, 6,500 Gold)
Unfathomable Destination- These keys will open no doors outside of Teripu 10. Mod-run Enhancement.
Old Silver Key- (Item, Key, Earth, 5,000 Gold)
Unfathomable Destination- These keys will open no doors outside of Teripu 10. Mod-run Enhancement.
Orange Porcelain Lamp with Shifting Designs- (Item, Antiquity, Fire & Electrical, 60,000 Gold)
2 Passport to Ganseel- (Item, Antiquity, Technology, 900 Gold)
Sepherys Corp. Product Catalogue- (Item, Antiquity, Technology, 2,000 Gold)
101 Small but Persistent Atmosphere-Enhancing Explosion- (Item, Antiquity, Fire, 9,000 Gold)
1 Tiny Ametrine- (Item, Material, Earth & Psychic, 1,000 Gold)
1 Tiny Emerald- (Item, Material, Earth, 1,000 Gold)
1 Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
1 Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
1 Tiny Teralyte- (Item, Material, Earth, 1,000 Gold)
1 Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)
1 Wispy Light Threads- (Item, Material, Light, 650 Gold)
2 White Lens- (Item, Material, Air, 5,000 Gold)


Pets-
15 Lion- (Pet, Animal, Air, Lv.1, 14,000 Gold)
HP- 426
MP- 90
STR- 45
AGI- 30
CON- 25
MIN- 14
SPI- 19
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 12
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Confusion: Fear Immunity
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Claw- 68 Damage, Earth, 0 MP
Roar- 15% inflicts Confusion: Fear on targets of lower level, Air & Physical, 15 MP
Lion's Pride- +50 SPI, affects caster only, stacks 3 times, Fire & Light, 60 MP


Spells-
Astral Cannonite- (Spell, Hypertech, Technology, 5 MP, 900 Gold) +15 Magical Attack, May deal 200 damage instead of normal amount if user is at least Level 3
Blazing, Sticky Napalm- (Spell, Hypertech, Fire, 200 MP, 50,000 Gold) +50 Magical Attack, 10% Deals damage for two rounds, with the second round's damage occurring at the start of the round, Deals damage every round, with said damage occurring at the start of the round, to targets below Level 20, 20% inflicts Burning
Create Minefield- (Spell, Hypertech, Technology, 750 MP, 70,000 Gold) Caster attaches an effect to a controlled Zone of Technology that deals 3,000 damage that is both Fire & Technology element to one target who attacks caster or one of caster's allies per turn, with caster choosing which individuals it triggers against
Create Zone of Technology- (Spell, Geomancy, Technology, 50 MP, 20,000 Gold) Caster creates a Zone of Technology which does not stack with Zones and may set the Phantom Terrain to City
Empower Matrix- (Spell, Technomancy, Technology, 9,000 Gold) +25 Ranged Attack bonus to any Assault Matrix equipped, stacks 3 times
Grapple- (Spell, Combat Arts, Physical, 50 MP, 60,000 Gold) (Caster's STR/100 rounded down- Target's STR/100 rounded up , with a final max of 75)% inflicts Paralysis, This chance increases by 5% for each open weapon slot caster has, to a max of 2 open slots, This spell does not work on targets more than 2 levels higher or targets over level 50, this Parlaysis has a 95% chance of wearing off each turn that caster does not maintain this spell
Greater Laser Blast- (Spell, Hypertech, Technology, 50 MP, 70,000 Gold) +70 Magical Attack
Spirit Lash- (Spell, Spirit Magic, Magic & Light, 5 MP, 15,000 Gold) +17 Magical Attack

Transformations-
Brindleton Storm Turner Mech (Type 3)- (Transformation, Mech, Electrical, Lv. 2, 170,000 Gold)
Level 2
HP- 15,000
MP- 9,000
STR- 250
AGI- 230
CON- 410
MIN- 215
SPI- 232
XP- 0
XP Needed- 9,000
Level Adjustment- +3
Defense- 280
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 120%
Dodge- 3%
Resistances and Immunities- 50% Electrical Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Storm Blasts- 700 Damage, 1 hit against 9, Electrical, 0 MP
Varsinnain Chain Bolt Gun Arms- 2,400 Damage, +3% Critical against Oozes, Electrical & Technology, 100 MP
Electro Shield- +170 Defense for self and up to 4 allies, Those who attack targets of this move take 550 Electrical damage, lasts 3 turns, does not stack, cannot be reused while active, Electrical, 1,200 MP
Ice Missile- 1,900 Damage, 5% inflicts Frozen, can be used a max of 10 times per battle or quest, Ice, 1,400 MP

Hovering Missile Platform- (Transformation, War Machine, Technology, 90,000 Gold)
Level 5
HP- 8,200
MP- 9,000
STR- 310
AGI- 260
CON- 248
MIN- 225
SPI- 250
XP- 0
XP Needed- 5,000
Minimum Level- 5
Defense- 400, +390 Against Fire, +220 Against Technology, +15 against Electrical
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility + Mind
Constant Effects-
None
Abilities-
Fire Missile- 900 Damage, Fire & Technology, 0 MP
Barrage- 500 Damage, 6 hits against 1, Fire & Technology, 45 MP
Split Barrage- 260 Damage, 6 hits that can be dividd between 1 to 6 targets, Fire & Technology, 70 MP
Target Lock- +6% to hit target for remainder of battle, stacks 5 times, Air & Technology, 2 MP
Defensive Guns- 120 Damage, 5% auto-activates as a counter unless specifically suppressed, Technology, 0 MP


Weapons-
Electro Bolter (Hand Held Edition)- (Weapon, Gun, Electrical, 38,000 Gold) +35 Ranged Attack, 5% inflicts stun on Plants
Flamethrower- (Weapon, Gun, Fire & Technology, 15,000 Gold) +21 Ranged Attack, 1% inflicts Burning on Humans, Humanoids, Insects, Aliens, or Plants
Large Mech Wrench- (Weapon, Tool, Technology, 63,200 Gold) +40 Melee Attack, all healing spells targeting Mechs, Robots, War Machines, or Vehicles heal an additional 300 HP and 70 MP, all allied Mech transformations do an additional 200 Damage with their damage-dealing attacks
Mark II Force Katana- (Weapon, Sword, Technology & Electrical, 75,000 Gold) +140 Melee Attack, +7% Critical, +40 Melee Attack on the first round of battle w/ Walrusy- (Enchantment) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats AND w/ Rather Walrusy- +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats, Enchantment
1 Pistol- (Weapon, Gun, Technology, 900 Gold) +11 Ranged Attack
2 Pitchfork- (Weapon, Polearm, Physical, 100 Gold) +3 Melee Attack
3 Ring Bolter- (Weapon, Gun, Technology, 97,000 Gold) +96 Ranged Attack, 5% Inflicts Confusion
2 Sepherys Force Glove 3.5- (Weapon, Fist Weapon, Technology & Physical, 230,000 Gold) +255 Melee Attack, 25% inflicts Stun, Deals 1/2 damage to things with Bascaradine in the name
Sepherys Force Glove 3.5- (Weapon, Fist Weapon, Technology & Physical, 230,000 Gold) +255 Melee Attack, 25% inflicts Stun, Deals 1/2 damage to things with Bascaradine in the name
3 Sepherys Lightning Caster- (Weapon, Gun, Electrical, 62,000 Gold) +64 Ranged Attack, 5% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
2 Sepherys Lightning Caster 2.0- (Weapon, Gun, Electrical, 210,000 Gold) +200 Ranged Attack, 15% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
Sepherys Prisma Shield Type 2- (Weapon, Shield, Technology & Magic, 240,000 Gold) +260 Defense, 15% Air Resistance, 15% Earth Resistance, 15% Water Resistance, 15% Fire Resistance, Wielder takes double damage from things with Bascaradine in the name
Sepherys Prisma Shield Type 2- (Weapon, Shield, Technology & Magic, 240,000 Gold) +260 Defense, 15% Air Resistance, 15% Earth Resistance, 15% Water Resistance, 15% Fire Resistance, Wielder takes double damage from things with Bascaradine in the name
7 Spark Bearing Shield- (Weapon, Shield, Electrical, 1,900 Gold) +5 Defense, Does 15 Electrical damage to anyone who attacks and hits wielder
Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 142,500 Gold) +294 Ranged Attack, 15% inflicts Fatigued: Stun against enemies under level 17
Terwing's Efbulg-Sprocket Wrench- (Weapon, Tool, Technology, 1,800 Gold) +9 Melee Attack, +20 STR for Technology element characters
Thunder Wand- (Weapon, Wand, Electrical, 30,000 Gold) +35 Magical Attack
Tinkered Pistol- (Weapon, Gun, Technology, 500 Gold) +5 Ranged Attack, +10 Technology Damage
3 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
3 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
XZ-700 Lightning Gun- (Weapon, Gun, Electrical, 785,000 Gold) +900 Ranged Attack, 30% inflicts Electrocuted
P-9000 Killer Rifle- (Weapon, Gun, Technology, 919,000 Gold) +920 Ranged Attack, +900 AGI, 20% Critical
XV-800 Gravity Warp Thrower- (Weapon, Gun, Technology & Earth, 1,005,000 Gold) +1,110 Ranged Attack, inflicts Stat Drain: AGI Drain
Nonupgraded Assassin Gun- (Weapon, Gun, Darkness & Technology, 202,000 Gold) +205 Ranged Attack, +200 AGI, 11% Critical


Awards-
Has Saved Imbelsberg from the Bluewar Ministry
Has Won the "Adventurers!" Event Match
Helped Escort Emile Brindleton out of Rethbaa back to the Brindleton Junkyard
Memorized the Blueprints to the Duke's Compound of Birianis IV
Has Won the "Drakespawn of the Caverns" Event Match
Has Saved Stopped the Menhir of Ooze for the Society of Magical Inquiry
Has completed (1) Forays into the Temple of Orithon for Oortharr Vharduris
Beat The Old Nexus PD at the Holy Festival
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Eliminated in Round Two of the Brass Disc Tournament
Has Completed the Task "It's Geology Time!"
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Re: Retired Character Centre

Post by Modrageball »

"Minus" (Ikenobo)

Level 1
Humanoid, Darkness
HP: 120
MP: 90
STR: 6 (6)
AGI: 20 (20)
CON: 12 (12)
MIN: 9 (9)
SPI: 8 (8)
XP- 0
XP Required- 1,000
Fame- 1
Gold- 200
Bonus Weeks: 1
Weeks: 0

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive

Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element

Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element

Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element

Consumables-
None

Items-
3 Warehouse Ticket (Item, Ticket, Universe, 50,000 Gold)

Spells-
None

Pets-
None

Transformations-
None

Permanant Consumables-
None

Artifacts-
None

Awards-
None
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Modrageball
Site Admin
Posts: 1292
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Re: Retired Character Centre

Post by Modrageball »

Kaeroth (Kaeroth)
Level 1
Fae, Ice
HP- 80
MP- 100
STR - 15
AGI - 7
CON - 8
MIN - 10
SPI - 15
XP- 0
XP Required- 1,000
Fame- 1
Gold- 200

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Fortify Body
Overdrive

Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Locartian Drakespawn Naginata- (Weapon, Polearm, Electrical, 40,000 Gold) +50 Melee Attack, Physical attacks may be made for half damage from the back row
Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats

Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Armored Coat- (Armor, Light Armor, Physical, 65,000 Gold) +69 Defense, 3% Dodge, +240 HP

Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Tranquil Gemstone- (Accessory, Crystal, Magic & Light, 130,000 Gold) 40% Minor Status Effect Resistance

Consumables-
None

Items-
None

Spells-
None

Pets-
Elementalist- (Pet, Human, Earth & Air & Fire & Water, Lv.3, 90,000 Gold)
HP- 4,200
MP- 4,900
STR- 60
AGI- 80
CON- 60
MIN- 110
SPI- 290
XP- 0
XP Needed- 5,000
Minimum Level- 3
Defense- 200, +100 against Earth, +100 against Air, +100 against Fire, +100 against Water
Defense against Stat Damage- 1
Critical Chance- 2%
Resilience- 1%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- 20% Earth Resistance, 20% Air Resistance, 20% Fire Resistance, 20% Water Resistance
Prime Attribute- Spirit
Constant Effects-
Call Upon the Elements- At the beginning of battle, this pet creates an effect that makes it so that everything responds as though Call Unto Air, Call Unto Earth, Call Unto Water, or Call Unto Fire has been cast, Constant Effect
Abilities-
Book Slap- 40 Damage, the Prime Attribute for this attack is Strength, Physical, 0 MP
Fireball- 200 Damage, Call Unto Fire must have been cast for this attack to be usable, Fire, 0 MP
Aqua Shot- 200 Damage, Call Unto Water must have been cast for this attack to be usable, Water, 0 MP
Rock Smash- 200 Damage, Call Unto Earth must have been cast for this attack to be usable, Earth, 0 MP
Gust- 200 Damage, Call Unto Air must have been cast for this attack to be usable, Air, 0 MP
Ash Cloud- 500 Damage, 20% inflicts Poison, Call Unto Fire must have been cast for this attack to be usable, Fire, 500 MP
Convert Blood to Water- 500 Damage, 20% inflicts Stat Drain, Call Unto Water must have been cast for this attack to be usable, Water, 500 MP
Earth Hand- 500 Damage, 20% inflicts Paralysis, Call Unto Earth must have been cast for this attack to be usable, Earth, 500 MP
Gale Smash- 200 Damage, 20% inflicts Stun, Call Unto Air must have been cast for this attack to be usable, Air, 500 MP


Transformations-
None

Permanant Consumables-
None

Artifacts-
None

Awards-
None
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Location: RAGE

Re: Retired Character Centre

Post by Modrageball »

Thomas "Booky" Mason (Twilight_Corvus)
Level 1
Undead, Water
HP- 70
MP- 130
STR - 1 (1)
AGI - 7 (7)
CON - 7 (7)
MIN - 13 (13)
SPI - 27 (27)
XP- 150
XP Required- 1,000
Fame- 1
Gold- 470
Bonus Weeks: 1
Weeks: Will Learn "Basic Forbidden Magic Attunement- (Passive Ability, Delver of the Forbidden) All Forbidden Magic spells do 10 less damage to caster and have a 1% less chance of inflicting minor status effects on caster" on the 26th

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive

Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
2 Iron Sword- (Weapon, Sword, Physical, 500 Gold) +5 Melee Attack
Winter Bush's Branch- (Weapon, Wand, Ice & Earth, 47,000 Gold) +48 Magical Attack, +2% Critical for Ice element spells

Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
4 Coral Armor (Armor, Heavy Armor, Water, 800 Gold) +6 Defense, +6 Defense Against Water
Dancing Coral Raiment of Sir Vakk'to'tiki'wiiki- (Armor, Chaos Shroud, Chaos & Water, 70,000 Gold) +15-392 Defense, +1-65 Magic Attack, Subtracts 0-2 hits from each melee attack wielder makes, adds 0-4 hits to each melee attack wielder makes, 3% inflicts Mad Dancing, 4%Inflicts Mad Dancing on wielder, 3% chance per turn summons 1-4 Skeleton Archers

Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
2 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
Trophy From A Danmaku Tournament- (Accessory, Magic Item, Air & Magic, 135,000 Gold) +180 Ranged Attack, +180 Magical Attack, Wielder's Ranged Attacks may use Magical Attack bonus instead of Ranged Attack bonus, Wielder's Magical Attacks may used Ranged Attack bonus instead of Magical Attack bonus

Consumables-
8 Ice Prism- (Consumable, Jewel, Ice, 1 charge, 24,000 Gold) Does 4,900 Ice damage to 5 targets
Ultra Tasty Deli Sandwich- (Consumable, Food, Earth & Water & Light, 1 Charge, 14,000 Gold) +900 HP, +20 to all stats, 50% cures Depressed, activated Sword abilities that have a chance of activating have a 1% greater chance of activating
Wand of Inundation- (Consumable, Rod, Water, 100 Charges, 150,000 Gold) 20% inflicts Drowning

Items-
Crystal Matrix of Superior Ambience Control- (Item, Antiquity, Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Magic & Technology & Acid & Electrical & Ice, 6,000,000 Gold)
*D'Arsendeyne Villa- (Item, Property, Water & Earth & Light & Darkness, 15,000,000 Gold)

Spells-
Land Breaker- (Spell, Wizard Spell, Earth, 15 MP, 3750 Gold) +15 Magic Attack
Mana Bolt- (Spell, Wizard Spell, Magic, 5 MP, 500 Gold) +5 Magic Attack

Pets-
None

Transformations-
None

Permanant Consumables-
None

Artifacts-
None

Awards-
Might Have Won a Danmaku Tournament Somewhere
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Modrageball
Site Admin
Posts: 1292
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Location: RAGE

Re: Retired Character Centre

Post by Modrageball »

Jessica(Kitty)
Level 3
Humanoid, Water
HP- 430
MP- 150
STR - 36 (7)
AGI - 54 (18)
CON - 43 (13)
MIN - 15 (5)
SPI - 36 (12)
XP- 2425
XP Required- 5,000
Fame- 1
Gold- 16,721
Bonus Weeks: 3
Weeks: 0

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Fortify Body
Overdrive
Basic Chef Proficiency- (Passive Ability, Chef) Character gains +5 to all stats for each Food or Drink equipped, Foods and Drinks that heal HP or MP heal 50 more of each that they already heal

Weapons-
None

Armor-
None

Accessories-
None

Consumables-
None

Items-
None

Spells-
None

Pets-
None

Transformations-
None

Permanant Consumables-
None


Artifacts-
None

Awards-
Has Won the "Adventurers!" Event Match" Award
Has participated in Lord Thandolman's hunts for the Crimson Spear of Avandos (1) times.
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Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Retired Character Centre

Post by Modrageball »

Kiara(Kitty)
Level 3
Demon, Fire
HP- 540
MP- 350
STR - 18 (6)
AGI - 24 (6)
CON - 54 (18)
MIN - 35 (10)
SPI - 56 (15)
XP- 2425
XP Required- 5,000
Fame- 1
Gold- 15,811
Bonus Weeks: 5
Weeks: 0

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Fortify Body
Overdrive

Weapons-
None

Armor-
None

Accessories-
None

Consumables-
None

Items-
None

Spells-
None

Pets-
None

Transformations-
None

Permanant Consumables-
None

Artifacts-
None

Awards-
Has Won the "Adventurers!" Event Match" Award
Has participated in Lord Thandolman's hunts for the Crimson Spear of Avandos (1) times.
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User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Retired Character Centre

Post by Modrageball »

Johayne (kidthir13en)
Level 3
Humanoid, Technology
HP- 540
MP- 30
STR - 48 (16)
AGI - 77 (21)
CON - 54 (16)
MIN - 3 (1)
SPI - 3 (1)
XP- 600
XP Required- 2,500
Fame- 1
Gold- 12,117
Bonus Weeks: 2
Weeks: 0

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Fortify Body
Overdrive

Weapons-
Criminal's Gun- (Weapon, Gun, Technology, 1,900 Gold) +14 Ranged Attack, Thief Arts spells that improve ranged attack specifically with Guns gain an additional +15 bonus to the amount they improve ranged attacks which is doubled for all attacks that take place before any opponents have performed any action other than defending
Cube Cannon- (Weapon, Gun, Physical, 70,000 Gold) +70 Ranged Attack
House Hellstrom Flame Bow- (Weapon, Bow, Fire, 11,000 Gold) +60 Ranged Attack, Hellstrom nobility may instant-kill wearer
2 Tardil-Style Assault Rifle- (Weapon, Gun, Physical, 47,000 Gold) +53 Ranged Attack, +30 AGI
Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats

Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Imperial Pants - (Armorx.5, Clothing, Physical, 47,000 Gold) +40 Defense, +45 to all stats, +60 additional points to all stats if an Imperial Shirt is also equipped
Imperial Shirt - (Armorx.5, Clothing, Physical, 47,000 Gold) +40 Defense, +45 to all stats, +60 additional points to all stats if an Imperial Pants is also equipped

Accessories-
Antique Pocket Watch- (Accessory, Watch, Earth, 90,000 Gold) +50 AGI
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
Gauntlet (Accessory, Gauntlet, Physical, 700 Gold) +5 Defense, +1 STR, +1 CON
Imperial Cloak of Avandos- (Accessory, Cloak, Air & Water, 12,000 Gold) +5 to all stats
Samurai's Boots- (Accessory, Boots, Light & Physical, 40,000 Gold) +40 Defense, +5% Dodge against attacks from enemies under level 60, +30 AGI, Samurai Blade abilities have a 5% greater chance of activating

Consumables-
None

Items-
None

Spells-
None

Pets-
Lion- (Pet, Animal, Air, Lv.2, 16,000 Gold)
HP- 1,100
MP- 240
STR- 95
AGI- 70
CON- 40
MIN- 20
SPI- 29
XP- 75
XP Needed- 2,000
Minimum Level- 1
Defense- 31
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Confusion Immunity
Prime Attribute- Strength
Constant Effects-
King of the Beasts- 5% inflicts Charm on all lower level, non-unique Animals on opposing sides of battle at the start of each of possessor's actions (to a max of 4 times per turn), Constant Effect
Abilities-
Claw- 120 Damage, Earth, 0 MP
Claws- 120 Damage, 2 hits against 1, deals 3/4 damage, Physical, 5 MP
Roar- 20% inflicts Confusion: Fear on targets of lower level, Air & Physical, 15 MP
Lion's Pride- +70 SPI, affects caster only, stacks 3 times, Fire & Light, 60 MP


Transformations-
None

Permanant Consumables-
None

Artifacts-
None

Awards-
Has Won the "Adventurers!" Event Match" Award
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Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Retired Character Centre

Post by Modrageball »

Mayella Stormwind (kidthir13en)
Level 3
Human, Ice
HP- 360
MP- 440
STR - 3 (1)
AGI - 28 (8)
CON - 36 (12)
MIN - 44 (12)
SPI - 68 (20)
XP- 370
XP Required- 2,500
Fame- 1
Gold- 10,497
Bonus Weeks: 2
Weeks: 0

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Fortify Body
Overdrive

Weapons-
Banjo With a Picture of a Hippo on It- (Weaponx2, Instrument, Water, 25,000 Gold) +28 Magical Attack, Attacks that can inflict Charm on Water element animals have a 15% greater chance of doing so
2 Locartian Drakespawn Sceptre- (Weapon, Rod, Darkness, 35,000 Gold) +50 Magical Attack, Magical Attacks using Wizard Magic spells have a 5% chance of inflicting Depression
Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats

Armor-
Goldmeadow Plate- (Armor, Heavy Armor, Earth, 46,000 Gold) +48 Defense, 5% Fire Resistance for Humans, Elementals, and Fae
Phantom Coat- (Armor, Light Armor, Darkness, 73,000 Gold) +75 Defense, 5% Dodge, 5% Darkness Resistance, +500 HP, +500 MP

Accessories-
Amulet of the Darkwatch- (Accessory, Necklace, Darkness, 72,000 Gold) +80 Melee, Ranged, and Magical Attack against Cthonians, Demons, Humanoids, Devils, Daemons, Horrors, Monsters, Golems, and Bio-Horrors, +35 to all stats, 15% to Hit, +1% Dodge
Fairy Tiara- (Accessory, Crown, Earth & Light, 6,000 Gold) +15 MIN, Glyph Magic spells cost 10 less
Snowflake Pendant- (Accessory, Amulet, Ice, 20,000 Gold) 5% Ice Resistance, +20 SPI
Symbol of Ytharr'Khran- (Accessory, Seal, Magic & Electricity, 700 Gold) +10 MP, +2% Electricity Resist
2 Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critical, +1% enemy miss, +1% to hit, +5 Defense

Consumables-
Glacier Wand- (Consumable, Rod, Ice, 80 Charges, 150,000 Gold) Does 800 Ice damage to 18 targets

Items-
None

Spells-
Call Unto Seasons: Winter- (Spell, Elemental Magic, Ice, 45 MP, 45,000 Gold) All Ice attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Ice damage or heals target Ice element individual for 700, does not stack
Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals
Ice Needle- (Spell, Wizard Spell, Ice, 5 MP, 700 Gold) +7 Magic Attack

Pets-
Sword Fluxoid- (Pet, Shapeshifter, Magic, Lv. 2, 85,000 Gold)
HP- 100
MP- 100
STR- 190
AGI- 50
CON- 15
MIN- 20
SPI- 17
XP- 210
XP Needed- 1,000
Minimum Level- 2
Defense- 0, +50 against Physical
Defense against Stat Damage- 15
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 150% Psychic Weakness
Prime Attribute- Strength + Spirit
Constant Effects-
Form of Sword- This pet may instead be equipped in a weapon slot where it provides +85 Melee Attack and is a Sword, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Masterful Stab- 190 Damage, Physical, 0 MP
Distort- 5 Damage to any stat, Magic, 30 MP


Transformations-
None

Permanant Consumables-
None

Artifacts-
None

Awards-
Has Won the "Adventurers!" Event Match" Award
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User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Retired Character Centre

Post by Modrageball »

Tayven Mooren, (kidthir13en)
Level 3
Undead, Earth
HP- 490
MP- 270
STR - 43 (11)
AGI - 27 (9)
CON - 49 (13)
MIN - 27 (9)
SPI - 39 (13)
XP- 1,275
XP Required- 5,000
Fame- 1
Gold- 22,750
Bonus Weeks: 1
Weeks: 0

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Fortify Body
Overdrive

Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.

Weapons-
Aqua Gem Staff- (Weapon, Staff, Water, 12,000 Gold) +19 Magical Attack, 4% Water Resistance
Bone Claws- (Weaponx2, Fist Weapon, Darkness, 4,000 Gold) +16 Melee Attack
Clan Durthagden Sword- (Weapon, Sword, Earth & Physical, 26,000 Gold) +34 Melee Attack, +20 CON
Cloud Thunder Flute- (Weaponx2, Instrument, Air & Water, 45,000 Gold) +49 Magical Attack, Bardic Music spells cost 40 less MP to cast and 20 less MP per turn to maintain
2 Decorated Irjdopli Spear from Sildriza- (Weapon, Spear, Earth, 49,000 Gold) +36 Melee Attack, +80 AGI on turns 2 and 3, +20 AGI on turn 4, +10 STR
Demonic Skewer- (Weapon, Spear, Fire, 40,000 Gold) +37 Melee Attack, +25 Magical Attack, +5% Critical
Desert Corsair Assistant Captain's Scimitar- (Weapon, Sword, Physical, 70,000 Gold) +89 Melee Attack, +450 HP while adventuring in the Desert of Sildriza encounter area
Estoc of Piercing- (Weapon, Sword, Physical, 95,000 Gold) +85 Melee Attack, Ignores 900 Defense, +5% to Hit
4 Factory-Made Machine Gun- (Weapon, Gun, Technology, 2,000 Gold) +18 Ranged Attack
Imperial Blade of Avandos- (Weapon, Sword, Air & Water, 12,000 Gold) +23 Melee Attack
10 Imperial Orb of Avandos- (Weapon, Orb, Air & Water, 12,000 Gold) +23 Magical Attack
5 Irjdopli Spear from Sildriza- (Weapon, Spear, Earth, 11,300 Gold) +15 Melee Attack, +5 AGI on turns 2 and 3
2 Locartian Drakespawn Sceptre- (Weapon, Rod, Darkness, 35,000 Gold) +50 Magical Attack, Magical Attacks using Wizard Magic spells have a 5% chance of inflicting Depression
Mage Staff- (Weapon, Staff, Magic, 500 Gold) +3 Attack, +5 Magic Attack
Mindslicer Cane- (Weapon, Bladecane, Darkness & Psychic, 398,000 Gold) +390 Melee Attack, Deals 35 MIN Damage on hit, +5% Critical
2 Nail Bat- (Weapon, Mace, Physical, 7,000 Gold) +14 Melee Attack, 1% inflicts Wounded on Critical
Old Man's River Striding Staff- (Weaponx2, Staff, Water & Electrical, 38,000 Gold) +40 Melee Attack, +130 AGI if any foes are Ice or Water element
2 Pistol- (Weapon, Gun, Technology, 900 Gold) +11 Ranged Attack
Sledgehammer- (Weaponx2, Hammer, Physical, 18,000 Gold) +32 Melee Attack, 1% inflicts Stun
Sparrow Feather Fan- (Weapon, Fan, Earth, 25,000 Gold) +18 Magical Attack, +5 MIN, Wizard Magic spells cost 5 MP less to cast
Stapler- (Weapon, Tool, Technology, 5,000 Gold) +5 Attack, All damage against foes who have stolen your Stapler is multiplied by 10 and has a 95% chance of inflicting Burning if you so desire
Stone Swordsman's Blade- (Weapon, Sword, Earth & Darkness, 37,000 Gold) +46 Melee Attack, +3 AGI
Tardil-Style Assault Rifle- (Weapon, Gun, Physical, 47,000 Gold) +53 Ranged Attack, +30 AGI
Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
7 Vicious Nail Bat- (Weapon, Club, Darkness, 1,300 Gold) +15 Melee Attacks, 5% Does 1-8 STR damage

Armor-
Briar Mail- (Armor, Light Armor, Earth, 65,000 Gold) +40 Defense, Does 500 Earth damage to all those who attack wearer unless wearer chooses not to damage them
2 House Hellstrom Emblemed Armor- (Armor, Heavy Armor, Fire, 10,000 Gold) +50 Defense, Hellstrom nobility may instant-kill wearer
3 Plate Mail (Armor, Heavy Armor, Earth, 1,200 Gold) +9 Defense
Vesdorin Mail- (Armor, Light Armor, Earth, 17,000 Gold) +28 Defense

Accessories-
3 Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
2 Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Black Skull Seal- (Accessory, Seal, Darkness, 5,000 Gold) +50 to all stats of user's summoned Undead, Undead pets, and user if user is Undead
11 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
2 Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
11 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
2 Gauntlet (Accessory, Gauntlet, Physical, 700 Gold) +5 Defense, +1 STR, +1 CON
9 Imperial Cloak of Avandos- (Accessory, Cloak, Air & Water, 12,000 Gold) +5 to all stats
Mage's Seal- (Accessory, Seal, Magic, 1,000 Gold) +10 MIN
Old Dwarven Broach- (Accessory, Broach, Earth, 3,000 Gold) +3 to all stats
3 Ordinator's Ring of Efficiency: Eastward Pointing, Version I - (Accessory, Ring, Air, 15,000 Gold) +50 damage to all attacks
Rune of Morinduel- (Accessory, Rune, Darkness, 30,000 Gold) +20 to all stats
Samurai's Bracers and Greaves- (Accessory, Bracers, Light & Physical, 40,000 Gold) +40 Defense, +5% Dodge against foes under level 60, 5% Physical Resistance, 3% Resistance to attacks made by Dragons under Level 101, Samurai Blade abilities have a 5% greater chance of activating
4 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
3 Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critical, +1% enemy miss, +1% to hit, +5 Defense
13 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN

Consumables-
Bottled Sand Faerie- (Consumable, Summoning Stone, Earth, 1 Charge, 60,000 Gold) Summons 1 Sand Faerie
Breaded Frog Legs- (Consumable, Food, Water & Physical, 2 Charges, 700 Gold) +340 HP, +10 MP
Canned Soup- (Consumable, Food, Water, 2 Charges, 80 Gold) +200 HP, +50 MP, Takes 2 turns to use if it has 2 charges unless a Tool is equipped
Depressing Paperwork- (Consumable, Lethal Item, Darkness & Psychic, 1 Charge, 4,000 Gold) 20% inflicts Confusion: Depression
2 Frog Eyes- (Consumable, Food, Water, 1 Charge, 200 Gold) +20 HP
Mirage Dust- (Consumable, Powder, Magic, 1,900 Gold) 20% Confusion
3 Ordinator's Ring of Efficiency: Northward Pointing, Version I - (Consumable, Enchanted Item, Air & Fire, 5 Charges, 6,000 Gold) +50 damage to all attacks
2 Rice and Fish Sandwich- (Consumable, Food, Water, 1 Charge, 1,000 Gold) +300 HP, Restores 15 lost AGI
Seaweed Roll- (Consumable, Food, Water, 2 Charges, 600 Gold) +140 MP
Wand of Inundation- (Consumable, Rod, Water, 100 Charges, 150,000 Gold) 20% inflicts drowning

Items-
1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Antiquity, Technology, 1,000 Gold)
2 Beastman Scalp- (Item, Antiquity, Physical, 80 Gold)
Circular Topiary- (Item, Antiquity, Earth, 400 Gold)
3 Demon Hide- (Item, Material, Fire & Darkness, 900 Gold)
Fading Wing- (Item, Material, Magic, 1,000 Gold)
3 Feather- (Item, Material, Air, 200 Gold)
Figurine of a Bear with a Parasol Balanced on a Ball- (Item, Antiquity, Air & Earth, 25,000 Gold)
Geologist's Tools- (Item, Antiquity, Earth, 7,000 Gold)
Golden Decanter- (Item, Antiquity, Earth, 2,000 Gold)
Gold-Woven Tablecloth- (Item, Antiquity, Earth, 2,000 Gold)
Ink Blotter- (Item, Antiquity, Earth & Technology, 90 Gold)
Large Chunk of Shale- (Item, Material, Earth, 500 Gold)
Large Plush "1" that Looks Like it Could Become an Abstract if Combined Properly- (Item, Antiquity, Light & Air, 11,111 Gold)
Large Stone Tablet- (Item, Antiquity, Earth, 2,000 Gold)
3 Living Calendar Bead- (Item, Antiquity, Earth, 900 Gold)
5 Mushroom Spores- (Item, Material, Earth, 30 Gold)
2 Organized Paperweight Collection- (Item, Antiquity, Earth, 600 Gold)
Palm Frond- (Item, Material, Earth, 100 Gold)
Portrait of the Tide King- (Item, Antiquity, Water, 80,000 Gold)
Python Ogre Scales- (Item, Material, Earth, 1,000 Gold)
Set of Orindic Jade Flower Vases- (Item, Antiquity, Earth, 35,000 Gold)
Tiny Peridot- (Item, Material, Earth & Acid, 1,000 Gold)
Quasi-Common Green Oasis Feather- (Item, Antiquity, Water, 3,000 Gold)

Spells-
3 Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals

Pets-
Boneclaw Reaver Beast of Arget'Dzan's Horrid Wastes- (Pet, Demon, Darkness, Lv.2, 36,000 Gold)
HP- 820
MP- 78
STR- 94
AGI- 45
CON- 38
MIN- 26
SPI- 21
XP- 50
XP Needed- 2,000
Minimum Level- 2
Defense- 34, +20 Defense against Darkness
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 1%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- Impaired Immunity, Hexed Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Dark Claw- 140 Damage, Darkness, 0 MP
Scent of Fresh Prey- Caster gains +5% To Hit against target non-Demon, does not stack, Darkness, 41 MP
Void Rip- 200 Damage, 5% inflicts Wounded, 5% inflicts Voidstruck, Darkness & Physical, 78 MP


Transformations-
None

Permanant Consumables-
None

Artifacts-
None

Awards-
Has Won the "Adventurers!" Event Match" Award
MODRAAAAAAAAAAAAAGE
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