Grocery List wrote:
~Spell: Abjuration~
Abjurative Deflection- (Spell, Abjuration, Physical & Air, 30,000 MP, 30,000,000 Gold) Target gains a 30% chance of reflecting actions from sources below Level 60 that are 5 or more Levels below caster's Level, Caster must be Level 20 or greater
Total Abjurant Strength-Shielding- (Spell, Abjuration, Magic, 100,000 MP, 100,000,000 Gold) Target ignores debuffs from sources below Level 60 that reduce target's Strength, Caster must be Level 20 or greater
Total Abjurant Agility-Shielding- (Spell, Abjuration, Magic, 100,000 MP, 100,000,000 Gold) Target ignores debuffs from sources below Level 60 that reduce target's Agility, Caster must be Level 20 or greater
Total Abjurant Constitution-Shielding- (Spell, Abjuration, Magic, 100,000 MP, 100,000,000 Gold) Target ignores debuffs from sources below Level 60 that reduce target's Constitution, Caster must be Level 20 or greater
Total Abjurant Mind-Shielding- (Spell, Abjuration, Magic, 100,000 MP, 100,000,000 Gold) Target ignores debuffs from sources below Level 60 that reduce target's Mind, Caster must be Level 20 or greater
Total Abjurant Spirit-Shielding- (Spell, Abjuration, Magic, 100,000 MP, 100,000,000 Gold) Target ignores debuffs from sources below Level 60 that reduce target's Spirit, Caster must be Level 20 or greater
~Spell: Archery~
Nova Shot- (Spell, Archery, War & Energy & Fury, 550,000 HP, 55,000,000 Gold) +55,000 Ranged Attack, +55,000 Magical Attack, 100% inflicts Impaired: Blind, 1 hit against each individual in one row (to a max of 40,000,000 individuals)
~Spell: Astral Magic~
Meteor- (Spell, Astral Magic, Fire & Earth & Air & Physical, 1,800,000 MP, 80,000,000 Gold) +80,000 Magical Attack, 150% inflicts Fatigued: Stun, may inflict 1 hit against 500,000 and deal 1/2 damage, Caster must be at least Level 45 with at least 80,000 MIN to cast this spell
Reveal Constellation of the Mage- (Spell, Astral Magic, Astral & Magic, 300 MP, 120,000 Gold) Sets the Constellation of the Mage as an Empowered Constellation for caster, said constellation begins with a Phase of 1 at the start of every battle and has a Max Phase of 3, its phase resets between battles, its phase increases at the end of each round during which its posesssor conducted a Magical Attack action, It provides +50 Magical Attack per phase as a buff, It provides an effect that reduces the cost of spells cast by its possessor by 500 while its phase is full
~Spell: Divining Magic~
Scan- (Spell, Divining Magic, 50 MP, 15,000 Gold) Scans target's stats if target is below Level 40
~Spell: Enchantment~
Enchant Weapon: Flurrying- (Spell, Enchantment, Magic, 2,000,000 MP, 200,000,000 Gold) Gives target weapon the Applied Enchantment Flurrying, costs 10,000,000 XP and 100,000,000 Gold, Caster must be Level 40 or greater and must possess the ability 'Adept Enchantment Attunement'
Enchant Weapon: Hornet's Nest- (Spell, Enchantment, Air, 2,000,000 MP, 200,000,000 Gold) Gives target weapon the Applied Enchantment Hornet's Nest, costs 10,000,000 XP and 100,000,000 Gold, Caster must be Level 40 or greater and must possess the ability 'Adept Enchantment Attunement'
Enchant Weapon: Magestorm- (Spell, Enchantment, Air, 2,000,000 MP, 200,000,000 Gold) Gives target weapon the Applied Enchantment Magestorm, costs 10,000,000 XP and 100,000,000 Gold, Caster must be Level 40 or greater and must possess the ability 'Adept Enchantment Attunement'
~Spell: Ethereal Magic~
A Drought of Rulership- (Spell, Ethereal Magic, Nobility & Water, 900,000 MP, 87,000,000 Gold) Target, if below Level 80 and not 10 or more Levels greater than caster, loses the element Nobility and has all of its non-unique summons become uncontrolled, Caster must be Level 20 or greater
All Is Emptiness- (Spell, Ethereal Magic, Magic & Air & Darkness, 2,000,000 MP, 200,000,000 Gold) Target's stats may not be affected by sources below Level 80 that are not 20 or more Levels greater than caster or effects coming from such sources other than said effect's possessor's equipped items that are equipped at the time of said effect's application and its possessor's Constant Effects and Passive Abilities (not counting buffs generated by said effects or abilities), does not stack
Carousel of Ghosts- (Spell, Ethereal Magic, Aether & Whimsy, 500,000 MP, 50,000,000 Gold) Caster obtains a non-stacking buff that makes it so that whenever the number of rounds an individual who died in the same battlespace as its possessor or a battlespace its possessor has been in while possessing the buff would have been dead would become greater than 10, it is instead set to 0, Caster must be Level 20 or greater
~Spell: Geomancy~
Set Phantom Terrain: Mountains- (Spell, Geomancy, Earth, 100 MP, 80,000 Gold) The Phantom Terrain is set to Mountains
~Spell: Necromancy~
Deny Death- (Spell, Necromancy, Darkness & Warding, 3,600,000 MP, 180,000,000 Gold) Target becomes Immune to Instant Death from sources below Level 80 that are not 20 or more Levels greater than caster, Caster must be Level 40 or greater
Endless Keening- (Spell, Necromancy, Sonic, 1,600,000 MP, 80,000,000 Gold) 15% inflicts Instant Death, this action repeats itself at the start of every round if none of its caster's other actions have already repeated on said round, 1 hit against 50,000,000, Caster must be Level 40 or greater and must possess the ability 'Adept Necromancy Attunement' or the ability 'Adept Bardic Music Attunement'
Flow of Unconquered Life- (Spell, Necromancy, Life & Glory, 2,000,000 MP, 200,000,000 Gold) +2,000,000 Magical Attack, Heals, 1 hit against 50,000,000, Caster obtains a non-stacking buff that causes its possessor's dead allies to be resurrected (gaining the subtype Undead and the element Life in the process) at the start of each round, provided that they have been dead for at least 3 rounds and were not killed by sources greater than Level 80 that are not either Level 85 or greater or greater Level than caster, Caster must be Level 40 or greater
Geistwrath- (Spell, Necromancy, Fury & Fate & Aether, 1,800,000 MP, 180,000,000 Gold) +180,000 Ranged Attack, +180,000 Magical Attack, This action is (providing no other action involving the same spell is already delayed by the individual performing this action) delayed until the round after its performer dies (with said delayed action still occurring despite its performer's death, provided its performer is still dead at the time it would occur, but with all other action delaying requirements still being in place), Caster must be Level 40 or greater and must possess either the ability 'Expert Necromancy Attunement' or (the ability 'Adept Necromancy Attunement' and the ability 'Adept Deathless One Knowledge')
Sanguine Emperor's Dominion- (Spell, Necromancy, Blood, 1,500,000 MP, 115,000,000 Gold) +115,000 Melee Attack, +115,000 Magical Attack, Deals HP Drain, 60% inflicts Charm, 5% inflicts Dominion, this action may deal 1/2 Damage and gain '1 hit against 500,000,000', Caster must be Level 40 or greater
Sign of the Pharaoh- (Spell, Necromancy, Mystic & Warding, 800,000 MP, 80,000,000 Gold) Caster obtains a non-stacking buff that does not stack across different individuals that provides its possessor's allies with +4,000 Defense and, whenever one of said allies is killed by an opponent of said buff's possessor, said opponent obtains a debuff that stacks 200 times that provides -400 to all stats, This buff does not vanish if caster dies until caster' corpse ceases being present (through a means other than caster's resurrection) if caster possesses the ability 'Expert Necromancy Attunement', Caster must be Level 20 or greater and must possess the ability 'Adept Necromancy Attunement'
Skeletal Hands of the Bleeding God- (Spell, Necromancy, Blood & Darkness, 1,750,000 MP, 175,000,000 Gold) +175,000 Melee Attack, +175,000 Magical Attack, 160% inflicts Wounded, 160% inflicts Wounded: Bleeding, 180% inflicts Hexed, 80% inflicts Voidstruck: Blood Rebellion, 1 hit against 50,000,000
Stillborn Sanguine Genesis- (Spell, Necromancy, Blood, 1,000,000 MP, 100,000,000 Gold) Summons one Undead from the Enemy List that is below Level 80 and normally fightable for drops, Said summon gains the element Blood as a buff when summoned, Max 20 summoned, Summons summoned through this spell cannot summon summons that are greater than Level 60, Caster must be Level 40 or greater
~Spell: Other: Spatial Magic~
Aeltherinian Force- (Spell, Other: Spatial Magic, Technology & Energy & Void, 600,000 MP, 300,000,000 Gold) +300,000 Magical Attack, Up to 3,000,000,000 targets below caster's Level who are below Level 80 and are in a different battlespace than caster are dealt 3,000,000 Flat Technology & Energy & Void element Damage that ignores the Defense of entities below Level 80, Caster must be Level 60 or greater and must possess the ability 'Adept Spatial Magic Attunement'
Planeshear- (Spell, Other: Spatial Magic, Spatial & Destruction, 900,000 MP, 450,000,000 Gold) +450,000 Magical Attack, 1 hit against all opponents in caster's battlespace, Caster may destroy any number of Zones, Terrains, and/or Phantom Terrains created by lower-Level sources below Level 99, Caster may destroy the battlespace caster is in if it is not the primary battlespace and was not created by a source that is either greater Level than caster or Level 99, Caster may delink the values of any entities below Level 99 who are hit by attacks involving this spell, Caster must be Level 60 or greater and must possess the ability 'Adept Spatial Magic Attunement'
Spatial Bubble Fortress- (Spell, Other: Spatial Magic, Spatial, 560,000 MP, 280,000,000 Gold) Caster obtains a non-stacking buff whose effects do not stack across multiple possessors that gives its possessor and its possessor's allies +280,000 Defense, that gives its possessor and its possessor's allies 50% Resistance to effects attached to Zones, Terrains, and Phantom Terrains, and that gives its possessor and its possessor's allies +280,000 additional Defense against attacks that target more than one entity, Caster must be Level 60 or greater and must possess the ability 'Adept Spatial Magic Attunement'
~Spell: Other: War Magic~
Warlord's Power- (Spell, Other: War Magic, War & Glory, 300,000 MP, 30,000,000 Gold) Target obtains a non-stacking buff that makes its possessor's per-item Ranged Attack bonus cap 2x the relevant stat, its possessor's per-item Melee Attack bonus cap 2x the relevant stat, and its possessor's per-item Magical Attack bonus cap 2x the relevant stat
Warmaster's Edge- (Spell, Other: War Magic, War, 1,800,000 MP, 180,000,000 Gold) Target obtains +100% Critical as a non-stacking bonus, Caster must be Level 40 or greater and must possess the ability 'Adept War Magic Attunement'
Reveal Constellation of the Mage and Scan are going on Lurky, everything else onto Dulcinea