Page 3 of 3

Re: Giga-PPT EX: Hyper Void Turbo Edition

Posted: Mon Jun 22, 2020 5:10 pm
by Lord Gadigan
Markessich's Beautiful Dress
Arcanist Magic sold by Jirriland the Arcanist's shop for 496k Gold. An 'equipment card' that can turn into wearable gear. Can be auto-used and equipped at the start of battle. Apparently many Arcanists have all-card equipment layouts.

Mass Projecting Hyper Gauntlet
62 million gold at Bascaradine. Accessory/Accessory x.5 that allows the use of CON for Ranged Attacks.

Maximal Magic Increase Elixer
A potent potion on sale at Starrio's Mystic Potions. Also available as a free sample, if you're lucky.

Meeting of the Worlds Martini
Contains Sake, Vermouth, Gin, and the essence of Travel.

Mega-Speed Watch
Sold at Most Timely Wares for 860k Gold. Gives a high AGI bonus.

Metastatic Anchor
Chronomancy drop from the Great Clockwork Labyrinth on Disc 218,311. Sold for 30 million Gold by an enterprising adventurer.

Minor Slow
Chronomancy drop from the Great Clockwork Labyrinth on Disc 218,311. Sold for 40k Gold by an enterprising adventurer.

Minor Spring of Endless Life
An item worth 5.87 million gold.

Minor Time Ray
Chronomancy drop from the Great Clockwork Labyrinth on Disc 218,311. Sold for 65k Gold by an enterprising adventurer.

Motion Boost
Chronomancy drop from the Great Clockwork Labyrinth on Disc 218,311. Sold for 89k Gold by an enterprising adventurer. Gives a small boost to its target's turn-order-determining stat

Mr. Lobareggi's Leaf-Rim Glasses
On sale at Lanzer's Eyewear for 65k Gold. Make you seem compassionate to plants.

Multiheal Card
Arcanist Magic sold by Jirriland the Arcanist's shop for 65k Gold.

Nuclear Control Rod
61k gold at Bascaradine.

Off-Orange Coconut Alcohol Drink
Requires a Secret Formula to make.

Orange Joy
Fizzy beverage frequently found in vending machines.

Pagoda Covered in Jewels
8.95 million gold at Bascaradine. A Property.

Pale Ghostwood
Rare material Wood Vampires can create by biting trees and converting them into a type of semi-spectral plant.

Panathelimic Gauntlet
An expensive-to-make item that can channel the divine or arcane power of focus items, albeit in a limited manner and with limited potential for expansion in the long-term.

Parthelimium
Material related to the channeling of arcane and divine power.

Approved.

Re: Giga-PPT EX: Hyper Void Turbo Edition

Posted: Mon Jun 22, 2020 5:10 pm
by Lord Gadigan
Pimp Cane of Life Drain
"A dark-wood and silver pimp cane that inflicts life drain"

I don't know what this is from, but based on that description, the name works. Name approved - at least for now.

Re: Giga-PPT EX: Hyper Void Turbo Edition

Posted: Mon Jun 22, 2020 5:11 pm
by Lord Gadigan
Praedic Diamond
Jewel of great power that would interest Zaga Yazrath.

Precise Sunglasses
On sale at Lanzer's Eyewear for 44k Gold.

Radiant Eye of the Living Disaster
31.2 trillion gold at Bascaradine. Nuclear power in a Sauron-ish eye.

Rage Gear
Clockwork Pet upgrade offered by Foom'Al'Frafoom for 100k. Increases damage output and Fatigue Resistance, but makes them weak to Berserk.

Approved.

Re: Giga-PPT EX: Hyper Void Turbo Edition

Posted: Mon Jun 22, 2020 5:11 pm
by Lord Gadigan
*Rod of Master Chalberokh
Rod used by the original master of the Mansion of Horrors to build the place. Used by Blacklaw to summon the archdemon now sleeping under the mansio. Later it was used by Blacklaw's opponents against him, and was involved in his demise. The rod seems to have its own agenda, and is a device that weaves the magic of fate. May be an artifact.

Going to approve the name on this one. Add an 'n' to 'mansion'.

Re: Giga-PPT EX: Hyper Void Turbo Edition

Posted: Mon Jun 22, 2020 5:13 pm
by Lord Gadigan
Ruby Phoenix
"a solid ruby phoenix that seems to glow"
Item sold by McGuffen and Sons Jewellery Emporium. Noted as being very expensive.

Sapphire Stasis Nova
"It's a blue drink with a glowing, pulsating explosion repeating a few frames of existance over an over within the beverage. Magic power radiates from the drink, which smells of alcohol and barely-restrained destruction."
A Drink. Inflicts Drunk and gives +60,000 MP. At any point, the Drunkenness can be willingly exchanged for a one-round buff of +600,000 MP and +6,000 Magical Attack, with the user being inflicted by Knocked Out or Asleep afterwards, then waking with Drunk or a suitable hangover-type status effect, randomly-determined.

Seal of Inner Force Projection
3.8 million gold at Bascaradine. Accessory that allows the use of CON for Ranged Attacks.

Seal of Sword-Producing Industry
One of Irastor's special seals, granting him power over the element of Metal.

Seal of the Three Standing Trees
One of Irastor's special seals, granting him power over the element of Wood.

Shutter of Heisenburg
Device ostensibly created to rid the world of Esbeith of the Twilight Chancellor Gul-Deras, although its creator was, in fact, in league with them.

Specially Custom Made Dowsing Rods with 90 Degree Bend Included
15.24 million gold at Bascaradine.

Speed Upper
Chronomancy drop from the Great Clockwork Labyrinth on Disc 218,311. Sold for 70k Gold by an enterprising adventurer. +AGI.

Stat Restore Fairy Card
Arcanist Magic sold by Jirriland the Arcanist's shop for 110k Gold.

Stone Wall Card
Arcanist Magic sold by Jirriland the Arcanist's shop for 86k Gold.

Stream-Spanning Katar
Water-element fist weapon that may be made from an Aqua Lance Katar.

Stylish Dragon Armor
Armour for a Dragoon. Worth 950k Gold.

Summon Spiritual Swordsmen
65,000,000 Gold from Bascaradine. Summons a Level 17 Spirit and caps out at 5 guys.

Sunglasses Modelled After a Time Traveller's Sunglasses
On sale at Lanzer's Eyewear for 14.2k Gold.

Sweet-Mynt-Bites
"Tasty
Minty
Sweet
IT IS CRAWLING DOWN YOUR THROAT"
Candy from the Hallucinogenic Horrorphant's Domain. Grants the Doombringer ability 'Spider Breath'.

Synchronize
Chronomancy drop from the Great Clockwork Labyrinth on Disc 218,311. Sold for 6.9 million Gold by an enterprising adventurer.

Talmos Ore
Ore used to forge the Frulmumatic Crucible by the wizard-mechanists of Glorth.

Tasty, Fattening Witch's Cookie
Beloved by nefarious child-eating witches from all over.

Tear of the Wind-Monolith
Item that can be used to power a Veshmik Turbine. Can be obtained from the Druids of Gryshelk.

The Art of Bodily Demon Binding for Advanced Pactmakers
Book on binding demons to one's body.

*The Awesometastic-Funhouse-O-Doom Defense Grid
Defense grid set up at Ringmaster Fabular's Rocktastic Carnival-Zoo. Provided circus-themed defenses (such as cannon-fired flying squirrels to intercept ranged attacks). Present whereabouts unknown, presumably buried in the sands of Biranis IV.

*The Great Timepiece
Time-related artifact.

*The Mask of Conicus
Time-related artifact.

The Vacation Cannon
Favoured nonlethal weapon of Wemblick Batsby that sends its targets off on a paid vacation to some exotic resort-type destination.

*Three Stones of the Wargod's Trident
Scattered pieces of the Trident of Rakhulmas.

Ticking Hand
Item sold by Foom'Al'Frafoom for 68k Gold.

Time-Defense Watch
Sold at Most Timely Wares for 710k Gold.

Time-Zone-Friendly Watch
On sale in Disc 218,311 for 960 Gold.

*Trident of Rakhulmas
Potent weapon, currently missing its Three Stones of the Wargod's Trident. Can be used to weild divine or arcane power of foci affixed to it. Weilding it requires conversion to worship of the war god Rakhulmas. Presently located in the Labyrinth of Wars.

Todd Von'Oben
A ship from another place and time.

Undead Baron's Pocketwatch
Sold at Most Timely Wares for 204k Gold. Empowers undead.

Veshmik Turbine
Item that can be used in a ritual (The Hornsmouth-Blinkley Method) to harness arcane or divine power. Found in the radioactive ruins of the Dawn Voyager.

Watch of Occasional Speed
Sold at Most Timely Wares for 360k Gold. Has a low per-round chance of granting an additional action.

*XEVENON-KARISTASHI: Rage Core
Crystal accessory, and sibling to the XEVENON-MORTEIYORI: Sorrow Core, from the virus-entity of the same name. These items could be used by individuals of sufficient power, but, should they be used by the unworthy, they would take over their possessor's body and re-create their associated virus-entities. They can, if not kept in check properly, overtake all but the most secture copmputing systems, being able to subsume some systems that are beyond their own natural power.


Approved.

Re: Giga-PPT EX: Hyper Void Turbo Edition

Posted: Mon Jun 22, 2020 5:13 pm
by Lord Gadigan
A Nasty Cough
A curse.

Approved.

Re: Giga-PPT EX: Hyper Void Turbo Edition

Posted: Mon Jun 22, 2020 5:14 pm
by Lord Gadigan
Nietrich's Second Experimental Lifeform gains the description "A man with short gray wings extending from the middle of his back with an eye pattern tattooed on his forehead."

Varatheon gains the description "Within the massive vault chamber stands an imposing figure. It stands 12 feet tall, towering over you, four crimson eyes staring down in your direction. Its flesh, a deep umber tone, ripples with visible muscles. Twin horns lance forth from its brow, and its massive maw contians glistening teeth made of a greenish, dagger-sharp, gemlike material. Its legs end in three-taloned, clawed feet, and each hand holds a massive weapon. In its left it holds a great maul, engraved with symbols of smiting, with a haft hewn from the bark of a dead world tree and a head chiseled from petrified dragon bone. In its other it holds a twin-bladed sword, six feet in length, that glows with blue flames. Along the sword's blade are drawings of some ancient war, depicting the forces of the demon king ravaging the mortal realms. It wears plated armor made from a mage-tempered metal, dyed red with the blood of celestials. On its back are four insect-like wings that produce a faint humming sound."

Castle Pelronde's description becomes "A grand fiasco in dungeon form, containing atypically powerful, important and potent items (and trapped entities) in an otherwise low-level setting. Created by a powerful wizard (possibly Talrusion himself) to house the pieces of a certain artifact. Part of the castle was dedicated to sealing away various evil forces (Demons, Daemons, Darkspawn, etc). Had notably weird security, given low-level adventuring Arena Members were able to release several of said powerful evil forces, but also contained powerful traps and guardian entities. Highlights include containing Varatheon. Previously taken over by fairies, which were destroyed when Naria unleashed her powers on the place, twisting the glyphic magics in it into runic magic."

Gorgoroth Bloodaxe's description becomes "An orc wearing golden armor who holds a large, red axe" and gains "Owned a pair of gauntlets that protected against Psychic Arts".

Hiro's description becomes "A kid in a costume dressed like a master arcanist from Grandmaster Card Saga"

The Mansion of Horrors' description gains "Sometimes contains a door to Hevectria".

The Botanica's 'Unknown Dimension' becomes 'Dimension of Luritann'

Cosmic Air Avatar: Drill Shark was a partial-possible name for Zeero's new Mech. I forgot to delete it.

The Cyclops of Bloodgrim Square is Rhak'Mar, The Bloodeye, and needs removing from Things.

The Forge of Aeons gains "The forge is cylindrical in shape, and a giant hammer floats above it. Out from the open center of the cynlindrical structure rises a massive rock pillar topped with a huge metal anvil. Rivers of magma are directed from a magical series of floating aquaduct-like pipes where the magma flows upward onto the top of the anvil, where they pour along the body of a singular, massive sword that is in the process of being created. A large group of robed figures with amulets and clothing-adornments shaped like hammers oversees this process. A massive set of double doors large enough for a full-sized colossus to walk in stands at the front of the structure, guarded by four of the robed figures. Despite the size of the building, relatively few people seem to be entering and exiting it, as it is difficult for non-Arena-members to get permission to use the forge."
"Contains a great many different forges, including one with a special ladel that can easily combine weapons (by hitting them with it)"

Approved - both additions and deletions.

Re: Giga-PPT EX: Hyper Void Turbo Edition

Posted: Mon Jun 22, 2020 5:15 pm
by Lord Gadigan
Seven Resplendent Angels of Hope
Cast into the Living Despair by Tymus, Manifest of Unreasonable Hype. Given Tymus' purview, they may either not exist, be far less impressive than they sound, or never have been involved with Tymus at all.

The Society of Esoteric Binders
A society of summoners. They particularly specialise in the calling of special summonable entities known as 'Eidolons'.

Transit Police
Maintain order on the railway-filled Disc 81.

Approved.

Re: Giga-PPT EX: Hyper Void Turbo Edition

Posted: Mon Jun 22, 2020 5:16 pm
by Lord Gadigan
NEXUS

(Disc 1)

->Town Museum
A museum curated by Lady Thelrain.

(Disc 21)

->Money Muffins
Buy baked goods that may contain tokens!

Disc 46,313
The Shoe Key Talie found opens something on this Disc.

Approved.

Re: Giga-PPT EX: Hyper Void Turbo Edition

Posted: Mon Jun 22, 2020 5:18 pm
by Lord Gadigan
(The Negaverse)

->->->Unknown Dimension

->->->->Unknown World

->->->->->The Golden City
A city that Nega-Kit tried to sacrifice the entire population of to Naria. He failed in this, and was driven back, losing a minor artifact of Naria in the process.


(Dusk Realm)

->->->->Serindil's Opaline Groves
A beautiful forest of white trees that sits within the Dusk Realm. It is said to be full of tantalizing pleasures and endless elicit bliss. All of your earthly and carnal desires will be fulfilled, and you will retain youth and beauty forever. Resurrection is sometimes possible. Souls are not protected. Afterlife domain is accessible.
That is... if you believe Serindil.


(Hallucinogenic Horrorphant's Domain)

->->->->Bizarre Hotel
"A hotel room with shining walls. There is a half-foot of water covering the floor, and a rubber duck with its eyes gouged out and drawn over with black permanent marker floats around."
A ridiculously-twisted alternate version of the Nexus Inn.


(Rinnhaveth)

->->->->->Bollivar's Rest
A presumably-destroyed town.

->->->->->Torrolith

->->->->->Zelmagier


->->->Black Infinity
Space crossed by Tymus, Manifest of Unreasonable Hype. Given Tymus' purview, it may either not exist, be far less impressive than it sounds, or never have been involved with Tymus at all.


->->->Heaven of Aquatic Wires


->->->Living Despair
Place into which Tymus, Manifest of Unreasonable Hype, cast the Seven Resplendent Angels of Hope. Given Tymus' purview, it may either not exist, be far less impressive than it sounds, or never have been involved with Tymus at all.


->->->Someplace Really, Really Weird
Seriously. The afterlife for abstracts is about as strange as you'd expect it to be. Presided over by the Voices That Be. Resurrection is possible. Souls are not protected. Afterlife domain is partially accessible.


->->->The Blessed Void
It is a dark expanse filled with calm and a feeling of ever-present love. Resurrection is possible. Souls are partially protected. Afterlife domain is partially accessible.


->->->The Domain of Storms
A dimension filled with elaborate cloud cities ruled by humans, all of whom hold splendid residences within the realm. Storms of wind, rain, lightning, and sand all whip through the area with great frequency, but the faithful dead and their cities remain unharmed by them. The King of Storms dwells within the clouds above the city. Human followers become nobles; nonhumans become their servants. Resurrection is possible. Souls are not protected. Afterlife domain is accessible.


->->->The Domain of the Seven Ancients
It is a place of glassy silver trees, pure light, contentment, knowledge-bearing music, and sacred power. Darkspawn cannot enter it. Resurrection is possible. Souls are partially protected. Afterlife domain is partially accessible.


->->->The Blue Palace of Vereyn
A sprawling palace where souls gain access to vast stores of magic and energy. Its rooms are many, and souls have access to great reservoirs of magical power and knowledge at their disposal, able to spend the rest of their days practicing greater and greater arcane works and delving into seemingly endless tomes of ancient lore. Resurrection is possible. Souls are not protected. Afterlife domain is accessible.


->->->The Celestial Realm
The souls of the Celestial Lord's fallen worshippers go to the Celestial Realm, a glorious place of peace and heavenly cities. Their exact duties reflect their loyalty to The Celestial Lord's cause and their righteousness.


->->->The Eternal Lands
The souls of Phalerin's faithful go to a realm made of many seemingly endless continents that drift around in their dimension, sometimes nearing each other, at which point bridges of light appear and allow their residents to travel from one to another. Residents of the Eternal Lands are bereft of all physical needs and are free to travel or form cities on the panorama of continents as they please.


->->->The Umbral Beyond
The fallen servants of the Elder Horror Zahz'Brahl'Nyrrgul go to a vast, dark expanse filled with horrid beings waiting to be unleashed upon mortal worlds. Such a realm is inhospitable and insanity-causing to all save darkspawn, who view it as both a paradise and a place to lurk until their master calls them forth to serve him in spreading terror and madness once more.


->->->The White Palace of Sereyn
A sprawling palace where souls feel eternally content and at peace. Its rooms are many, and souls have no needs or wants within the palace, able to spend the rest of their days mingling with the remainder of the blessed. Resurrection is possible. Souls are not protected. Afterlife domain is accessible.


->->->Umincarterio
The twelve-tiered realm of light. Worshippers are divided into various segments of the realm based on their deeds in life and how well they served Iz'Ghalor in life. The church leaders sit with Iz'Ghalor on the top tier, with various ranks of priests on the next few, and common worshippers on lower ones. Resurrection is sometimes possible. Souls are possibly protected. Afterlife domain is not accessible. May not actually exist, or else be a dressed-up version of one of Michael Helios' afterlife-realms.


->->->Unknown Dimension

->->->->Forest of Desires

->->->->->Path of Green Mist
Location named by the dubious fortuneteller 'Lady Yrralreb' as granting one's 'heart's greatest wish'



->->->Unknown Dimension

->->->->Lands of Paradine

->->->->->Royal Crypts
Filled with undead.


->->->Unknown Dimension

->->->->Seal of Grannyeik the Elder
Location named by the dubious fortuneteller 'Lady Yrralreb'. According to 'her', the entity beyond it is easy to defeat as it lost its powers through being sealed.


->->->Unknown Dimension

->->->->Unknown World

->->->->->Grand Vault
Location named by the dubious fortuneteller 'Lady Yrralreb'


->->->Unknown Dimension

->->->->Unknown World

->->->->->Treasure Swamp
A deathtrap due to a population of far too many hydras.

Approved. I feel like the Celestial Realm may already be around, holding the Celestial City on the Places list? If the Celestial City is there and the Celestial Realm isn't, put the Celestial City inside the Celestial Realm.

Re: Giga-PPT EX: Hyper Void Turbo Edition

Posted: Mon Jun 22, 2020 5:19 pm
by Lord Gadigan
Robes of the Crimson King need to be noted as destroyed by Hadjbalaum and turned into the Robes of the Pure Ruler.

*Lamp from the Pit needs its text changed in the Shop to:
*Lamp from the Pit, Constructed as per the Orders of The Archdevil in an Age Long-Gone-By for Fell Purposes- (Accessory, Magic Item, Darkness & Evil & Fate, X Gold) +6 to all base stats as a non-stacking effect (with said base stat increase stopping for Levels past Level 99), 15% Holy One Resistance, 30% Celetial Resistance, 30% Angel Resistance, 30% Deva Resistance, -1,000 to all stats of all individuals in battle who are a Level equal to this item's wielder's Level plus 5 or lower, to a max of Level 99, at the beginning of every round as a debuff that stacks 121,212 times, this debuff cannot be removed from this item's wielder as though a Level 100 source caused said debuff, all individuals in battle are afflicted with Pain: Discomfort at the start of every round, All individuals in battle have a 25% chance of being afflicted with Smitten: Great Atrocity at the start of every round, This item's wielder is afflicted with Hexed at the start of every round, This item's wielder is afflicted with Smitten: Great Atrocity at the start of every round, This item's wielder loses all Resistances and Immunities to Pain, Smitten, Hexed, and their sub-status effects, as though a Level 100 source were causing such loss, May be further empowered if you're willing to risk that

Approved.

Re: Giga-PPT EX: Hyper Void Turbo Edition

Posted: Mon Jun 22, 2020 5:21 pm
by Lord Gadigan
Sir Winkles (Animal, Unknown)
(Deceased)
"A very depressed-looking, light-blue cat"
Beloved cat of Mrs. Shelby Nushmunt, who painted a portrait of him entitled 'I Hope He Still Thinks Of Me Often'.

Sir Winkles is Level 1. Poor Sir Winkles.

Re: Giga-PPT EX: Hyper Void Turbo Edition

Posted: Mon Jun 22, 2020 5:22 pm
by Lord Gadigan
(Silver City's World)
Previously a part of the world in which the Isles of Orsirion could be found, before the split and the Worldstone War.

->->->->->->Argil Khalridi
Enemy city or nation of the Silver City before it fell.

->->->->->->Ordil Manthonor
Enemy city or nation of the Silver City before it fell.

->->->->->->Veryl Kharlund
Enemy city or nation of the Silver City before it fell.

(Silver City)

->->->->->->->Grand Square

->->->->->->->Palace of Silver Glory


Approved.

Re: Giga-PPT EX: Hyper Void Turbo Edition

Posted: Mon Jun 22, 2020 5:22 pm
by Lord Gadigan
(Mount Prazondracon)

->->->->->Dungeon of the Fourth Voice of War
Once contained the Fourth Voice of War.

->->->->->Orc Warcamp

->->->->->Pazzargo's Hut

Approved with those names.

Re: Giga-PPT EX: Hyper Void Turbo Edition

Posted: Sat Aug 01, 2020 11:18 pm
by Aeromage
You have requested it, and thus I shall provide: A collated list of all People, Places, Things and Lost Items/etc that haven't been reviewed yet.

I've updated the things that have been reviewed, along with hanging unique Lost Items that I knew where they were supposed to go to.

This is a rather large post, so I'll stick each heading under a spoiler for ease of later navigation.

People

^&&# (Abstract, Unknown)
"It has a fancy suit for a body, stands 12 feet tall, and possesses a stapler where its head should be. In one hand it holds a coffee mug with the word "Yes" on it, and it holds an almost identical mug with the word "No" on it in the other hand. A halo of paperclips surrounds the imposing figure."
Strange Abstract refereeing the Festival of ~^$.

!!@@@'s Kilted Rocket Cow (Unknown, Unknown)
"Reality twists and shudders. The kilted cow emerges from the drawing and, now alive, picks up the helm and places it atop its horns. The helm bursts into flames (which stay lit) and the House Hellstrom symbol is replaced with a drawing identical to the one Aokage made. A rocket extends from the kilted cow's behind."
The result of one of the Singing Trashcan's demands in order to let an Arena Member pass it in the Library of the Lorekeepers. The Arena Member interpreted the demand of 'a cow' to include 'a drawing of a cow', and the resulting strange piece of art was then brought to life as flesh and blood by the bizarre Abstract. The cow now acts in service to !!@@@ by pulling its sleigh every Walrusfest.

'Princess Aridia Silverblossom' (Unknown, Unknown)
"A large red demon wreathed in flames standing in the center of a magic circle on the floor. The demon appears to be bound by chains made by streams of lambent blue light."
A bound demon in the Library of the Lorekeepers that pretended to be a fae princess held under an illusion. Killed the pet dragon of the Arena Member that set it free and vanished.

Admiral Lysirith (Undead, Unknown)
Undead admiral that haunts the Sea of the Dead in the Isles of Orsirion. In an alternate past, he attacked a group of agents hired by Lassiter and boarded the Silver Breeze, only to be cut down.

Admiral Lysirith's Officer (Undead, Unknown)
High-ranking officer of Admiral Lysirith that haunts the Sea of the Dead in the Isles of Orsirion. In an alternate past, he possessed one of the hired agents of Lassiter and caused them to destroy the shield-generating orb aboard the Silver Breeze, allowing the undead crew to board the vessel.

Adventurers Across Worlds Clerk (Unknown, Unknown)
"A silver-haired man with a red cloak"
Runs the reception desk of the Adventurers Across Worlds mercenary adventurer agency.

Agent of Lloyd (Unknown, Unknown)
"A man in a brown coat with a white ponytail"
Involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd to get a certain data storage device. Succeeded.

Aidan (Unknown, Unknown)
The intelligence residing in an unusual magical floating castle created by an ancient mage found in the Library of the Lorekeepers, spatially enchanted to allow it to act as an impregnable fortress that could be sealed from its surroundings, providing those within with nearly complete protection. It repairs itself at a decent speed, provides provisions for those dwelling inside it, can easily be move around. The entity tied to the castle was created as the butler, curator, and guardian of the edifice, capable of manipulating the castle's magic and structure as needed. An Arena Member who discovered it gave it the name 'Aidan'. It does not speak Universal Common, instead being fluent in an ancient language. It is, however, more than intelligent enough to pick up other languages.

Ailuron, Court Wizard of Zasatyr (Unknown, Unknown)
(Deceased)
Unfortunate individual whose head presently decorates a wall of The Huntsman's Lodge as a trophy.

Airinth of Glynn (Unknown, Unknown)
An ambassador who had dealings with the debt-ridden Sultan Al'Amir. Presumably had horrible things happen to him once Beak claimed the Sultan's domain (and everything and everyone in it) as his own.

Allen Gamelfry (Unknown, Unknown)
Jewelsmith from Ormentt who mass-produced Ruby Lips of Madeline Povermy.

Ancient Volmaz (Unknown, Unknown)
His seals could not hold Tymus, Manifest of Unreasonable Hype (according to Tymus' servant). Given Tymus' purview, they may either not exist, be far less impressive than they sound, or never have been involved with Tymus at all.

Aral-Tyrranar of Twilight (Demon, Unknown)
A ruler of the Dusk Realm. Khalrundas was one of his ambassador-generals.

Ariella Glubbington (Unknown, Unknown)
Mika Katsune's biggest fan. Due to a specially-empowered Walrusfest giftbox gone awry, she was temporarily saddled with a potentially-fatal curse- Mika took steps to remove this and have her sent a large amount of merchandise by way of apology.

Aronjo the Wise (Unknown, Unknown)
Presumably some hermit-type or other. Notably, the only map to his cave is unique.

Aseryth (Unknown, Unknown)
Lassiter's assistant alongside Victoria. In an alternate past, he betrayed Lassiter during a campaign to gather pieces of a mysterious map, but was killed by Victoria.

Badly-Blending Robot (Robot, Unknown)
"A cylindrical robot with exposed gears that's trying REALLY HARD to blend in, but not really succeeding."
Wants to blend in with the rest of the Ticking Market's residents and not doing a great job at it.

Baerik Son of Baerik (Unknown, Unknown)
From the polar reaches of Rethmynn IX, a world notable for its horrendously dangerous clockwork maze.

Bank Robber (Unknown, Unknown)
Individual involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. Robbed a bank.

Baumveu Citizen (Unknown, Unknown)
"A young woman on the side of the large hill in a white dress who is gathering flowers."
A citizen of the city of Baumveu. Rather trusting.

Beastman Commander (Fox-Type) (Unknown, Unknown)
"A one-eyed, fox-headed beastman in black leather armor"
A beastman commander from the horde occupying the Silver City.

Beastman Sub-Commander (Lizard-Type) (Unknown, Unknown)
"A huge rhino-headed man wearing full plate who carries a greatclub"
A beastman commander from the horde occupying the Silver City.

Beastman Sub-Commander (Rhino-Type) (Unknown, Unknown)
"A huge rhino-headed man wearing full plate who carries a greatclub"
A beastman commander from the horde occupying the Silver City.

Being Beyond the Seal of Grannyeik the Elder (Unknown, Unknown)
A powerful and dangerous entity that lies trapped beyond the Seal of Grannyeik the Elder. According to the dubious fortuneteller 'Lady Yrralreb', it has lost its powers.

Bel-Dongo (Unknown, Unknown)
One of the creditors who hounded the debt-riddled Sultan of Sildriza. Had his mage-surgeon implant an explosive gemstone into the Sultan's heart to ensure compliance.

Bierabel (Unknown, Unknown)
Colossus that guarded Doctor Tshlanylvok's Mana Cannon Piece. Presently owned by the Bascaradine Twins.

Bill (Unknown, Unknown)
According to Arisina (The Veil Render)'s fortune, someone who is always late.

Blademaster Kaldos, Swordsman of Zaior (Unknown, Unknown)
"A one eyed man with a katana at his side"
Actively sought out challengers on the streets of Nexus. When he found one that could defeat him, he gave up his ancestral blade in honour of the victory.

Botanical Mage
"An old wizard in blue robes"
Plant-specialised wizard from Lord Bannion's Kingdom, and part of a guild of horticulturalists. Interested in the relations of magic and plant growth, although still a highly competent traditional wizard in his own right. Enjoys experimenting with fruit juices, but wasn't the best mixologist, creating 'augmented juices' that had magically 'interesting' effects and potions with unusual or undesirable effects.

Brandon McFlash (Unknown, Unknown)
Individual who Evangeline DeLaPhantos beat at chess.

Bureau Director (Unknown, Unknown)
Involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. A city's bureau director. Due to all the chaos being caused, he was forced to take a would-be conqueror's threat seriously, transferring 10,000,000 gold to his account.

Captain Wolfman (Shapeshifter, Unknown)
The Negaverse equivalent of Sensei Dracula, being a pirate-king werewolf to his counterpart's master ninja vampire.

Cerilya (Unknown, Unknown)
An adventurer from the Isles of Orsirion. A dwarven mage. In an alternate past, worked for Aseryth, Lassiter's treacherous assistant.

Chaldra Gringrammer (Unknown, Level 40-55)
Dwarven would-be-leader of a gang of thieves in Flameforge. Plots to steal from High Flameforge. This is likely to go badly.

Chosen of Ice (Unknown, Unknown)
One of the many notable individuals involved in the Dome of the Lich Lord quest.

Chosen of Psychic (Unknown, Unknown)
One of the many notable individuals involved in the Dome of the Lich Lord quest.

Citadel Lu'Ronn (Large Structure, Unknown)
"The stone to your right begins to shift and quake, rising into a forty-foot-tall head with a long mane of hair and a beard. The slightly-wrinkled but strong-eyed human face gazes down at you"
Frequently ornery ancestral home of Littrya Damachastle. Dislikes visitors.

Commemorative Shotglass Booth-Runner (Unknown, Unknown)
"A man with a short beard"
Runs the Commemorative Shotglass Booth.

Cricket Princess (Unknown, Unknown)
According to Arisina (The Veil Render)'s fortune, someone who loves people who play the violin skillfully enough.

Deck of Many Things Dealer (Unknown, Unknown)
"A six-armed dealer with pale white skin, and elongated face, and monochromatic green eyes"
Dealer at the Disc 21 Casino who handles their Deck of Many Things.
Cards seen:
The Bargain (A picture of two hands shaking) (End deck rolls)
The Beatdown (A picture of eight men wrecking another man in a fight) (Lose an upcoming battle)
The Champion (A picture of a knight made of light wearing silver armor and holding a sword of flame) (Obtain a mystic champion to fight for your cause)
The Duty (A picture of a bearded guard looking out at the horizon from a castle wall) (Obtain a task you must complete)
The Lover (A picture of a woman in a wedding dress clinging to a man in a suit made of fire) (Cause someone to fall in love with you)
The Sword (A picture of a steel sword) (Obtain a weapon)
The Taxman (A picture of a man with a bag of money and a humorless expression) (Lose all the Gold you're carrying)

Demon-Beast Mulgrester (Unknown, Unknown)
Creature pressed into service as a steed by Tymus, Manifest of Unreasonable Hype (according to Tymus' servant). Given Tymus' purview, they may either not exist, be far less impressive than they sound, or never have been involved with Tymus at all.

Demonologist (Unknown, Unknown)
Involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. Was conducting a ritual to summon demons all over the city in which the mess transpired.

Devil's Den Clerk (Human & Devil, Unknown)
"A half-devil gentleman in black leather robes with a pentagram cut into his reddish forehead and two long horns."
Runs the Devil's Den, a shop in the Grand Mall of Worlds.

Director Brombosto (Unknown, Unknown)
Was one of the leaders of the Ordinators working directly under the Shadow Council. An able commander. Was mostly in charge of their military affairs, until he became suspicious that Cleutius was providing bad intelligence- after his report to Thrandark was intercepted by Cleutius, the other director undermined and sabotaged him enough to remove much of his authority.

Director Krilldon (Unknown, Unknown)
(Deceased)
Was one of the leaders of the Ordinators working directly under the Shadow Council. The least experienced of the Directors, he focused on supply acquisition and movement rather than actual military involvement. His battle style revolved around style over substance, making him look far more dangerous than he actually was. Killed, along with Cleutius, due to an incident involving a servant of Valcont and a dimension-scouring explosive.

Disc 69 Demon Chef (Demon, Unknown)
Runs a giant kitchen that is built to satiate lusts for exotic and forbidden foods.

Disc 99 Entity (Unknown, Unknown)
"a pyramid with a shining eye above it"
Entity from the extremely-high-level Disc 99.

Disc 101 Receptionist (Unknown, Unknown)
"A woman with glasses"
The first guardian to the gateway of nigh-endless knowledge. Ensures all prospective students know what it is they're signing up for and where to go. Keeper of the Bottomless Tuition Fees Drawer.

Disc 916 Play Director (Unknown, Unknown)
"a fussy-looking man in a suit with a pink handkerchief neatly folded in the pocket peering through small, shiny glasses"

Disc 916 Noblewoman (Unknown, Level 6)
"A woman in a red dress and sun hat"
Found having car trouble.

Dizadrius (Unknown, Unknown)
A commentator for the Battle Arena.

Dizadrius' Fellow Commentator (Unknown, Unknown)
A commentator for the Battle Arena.

Doctor Thomas Robert Memorial Hospital Receptionist (Unknown, Unknown)
"A male receptionist wearing a salmon-colored shirt"
Runs the front desk at the Doctor Thomas Robert Memorial Hospital.

Dog-Owning Girl (Unknown, Unknown)
Involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. A young girl who tried to chase her dog, which was startled by all the chaos.

Dome Explorer (Unknown, Unknown)
"A man with a backpack"
An explorer writing a travel guide to the area around the Dome of the Lich Lord. Just so happened to be doing so whilst a huge array of various forces converged on the place to attack it.

Drakkath Nighrod (Unknown, Unknown)
Mythical, religious or otherwise important figure in the JRPG-like dimension beyond the Violet Veil. Has 1,111 symbols hidden around the dimension. Finding enough of these can raise the level caps of the dimension's inhabitants that do so.

Duped Cowboy on Motorcycle (Unknown, Unknown)
"A cowboy on a motorcycle"
One of the many people tangled up in Lzarde Tokh's fate and probability-manipulating plans formulated around the Mechanical Candles and Grand Mall of Worlds. Had been tricked into thinking the Shielding Golem and Celas were in league with the Candles.

Chandelarmus (Unknown, Unknown)
Entity related to the Priest-class ability 'Chandelarmus' Wings'.

Creator of Ahtu-Eruum (Unknown, Unknown)
A soul in the realm beyond the Curtains of Death, which generally kills anything that passes through it and reconstitutes them as spirit-entities in the realm beyond. It created Ahtu-Eruum, a Tier 2 element focused on the principle of creating 'locations' based on the reference memories of others to structure one's own foundation in a morphically-geographic afterlife-domain (as well as some other, more esoteric, functions). It bears little relation or use on normal things or systems, but is handy for the soul who managed to get it over there.

Elder Horror #1 (Outer Terror, Undefined)
"The first being to emerge from the hole torn in reality is a massive aberration that defies all form. Viscid globs of oily blackness and greenish pestilence swim in the air around the five-dimensional horror. Its form, though ever changing and maddening to behold, somehow gives you comfort. You feel drawn to the being, as whispers of ancient secrets fill your head. Before you can approach it and touch its shapeless existence in supplication, a second being emerges through the rift."

Elder Horror #2 (Outer Terror, Undefined)
"The second creature appears to be a mass of bloodied flesh and tissue. Spider like creatures whose bodies are akin to giant eyeballs scutter in and out of vents in its body that continually spurt of great jets of blood. Out of the bottom of its elephantine body hang seven twitching, insectoid legs that hang a foot or two above the ground. Its face is like the fleshless skull of a cowlike, but somehow different beast, dyed the red color of slaughter. Its eyes are endless pits of blackness, and three scintillating, impossibly long tongues descend from its mouth. Its presence makes you almost wish for death, but you somehow know that there can be no death in the wake of this beast. No, you sense that you will live on forever as a part of its horrific body, empowering it from your ever-tortured state."

Elder Horror #3 (Outer Terror, Undefined)
"A third being then emerges from the blackness hanging where the floor once was. It appears first as a nude woman wearing an iron mask of some strange, beaked horror. The longer you look at her, the more that you notice seems to be "wrong" with her. Her skin is a dead bluish shade, and her hands are withered and blackened, with long nails extending and curling downwards. There are also holes scattered about her body, which long, maggot-like worms writhe out from. Her shadow is that of a tendrilled, winged horror, towering over you at a size massively disproportionate to her form."

Eighth Distortion Lord (Unknown, Unknown)
One of the Eight Distortion Lords that acted as bosses for the Ascendants to face in Boroluer. Its weakness was Holy Magic in a Zone of Spatial.

Ekk'Brelly Fisherman (Unknown, Unknown)
"A fisherman with a broad hat, plaid shirt, and overalls fishing off the edge of the bridge"
Resident of the Isles of Ekk'Brelly.

Emperianus, The Lord of the Gold Leaf Throne (Unknown, Unknown Boss)

Emperor Gentnal (Alien, Level 100-199)
He has a Level 199 alt-form that is an Apocalyptic.

Emperor Ghaldu Shazazkhannan (Alien, Level 200-399)
A subordinate of Thousandfold-Emperor Galshukmakko.

Eraser From Nyemnwg-Emwghfe-Kesihwernox (Unknown, Unknown)
"Something else is starting to erase the dispersed graphite fire, but the eraser shavings are flying at your group, eradicating stuff in their path"
One of the entities responsible for drawing/spawning/otherwise affecting the strange land of Nyemnwg-Emwghfe-Kesihwernox.

Eryn Gazoff (Unknown, Unknown)
Wealthy master of a powerful island in the Isles of Orsirion.

Ethryl of Healing (Ethryl, Unknown)
Ethyrl once venerated in parts of the Isles of Orsirion.

Evelynn (Unknown, Unknown)
Eva got her misdirected mail.

Fairy Queen of the Ruined Castle (Unknown, Unknown)
Queen of a ruined fairy castle in Rael'ael, either long dead or otherwise departed under unknown circumstances.

Farthest Tansyrmeym Storyteller #1- Comedic Parody (Unknown, Unknown)
"A castle full of knights riding tables"
One of the incredibly powerful narrative-creation entities from Farthest Tansyrmeym.

Farthest Tansyrmeym Storyteller #2- Remixed Fairytales (Unknown, Unknown)
"A cowboy dangling by a lasso from the neck of a giant goose"
One of the incredibly powerful narrative-creation entities from Farthest Tansyrmeym.

Fifth Distortion Lord (Unknown, Unknown)
One of the Eight Distortion Lords that acted as bosses for the Ascendants to face in Boroluer.

First Distortion Lord (Unknown, Unknown)
One of the Eight Distortion Lords that acted as bosses for the Ascendants to face in Boroluer.

Fourth Distortion Lord (Unknown, Unknown)
One of the Eight Distortion Lords that acted as bosses for the Ascendants to face in Boroluer.

Gerald the Slack Dragon (Dragon, Unknown)
Stole Hrothmar Ironthighs' Masterwork Burrito.

God of Street Vendors (Unknown, Unknown)
"A nearby god of street vendors is selling ambrosia from a cart."
God-resident of Disc 100.

Goose of Walking (Undead, Unknown)
Known enemy of Justice Argoxx Meatcontrols.

Grandfather Time Clerk (Unknown, Unknown)
"An absurdly old man is behind the counter with a beard that runs off his chin, to the floor, and curls up into a pile half as tall as he is. He's squinting at you all through a pair of glasses and has a cane."
Runs the Grandfather Time store in the Grand Mall of Worlds.

Grannyeik the Elder (Unknown, Unknown)
Sealed away a powerful and dangerous entity.

Guardian of Illurytherin (Dragon, Unknown)
"An enormous dragon with eight glowing wings, radiant eyes, emerald scales, a serpentine tail, and a ridge of red spines down its back emerges from the spatial division between the mountains and the jungle"
Guardian of Illurytherin's Throne.

Grozzman (Unknown, Unknown)
Entity related to the Swordsman-class ability 'Grozzman's Attack'.

Head of Excelsior's Reconnaissance (Unknown, Unknown)
Individual involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. The head of Excelsior's reconnaissance team.

High Priestess of Sereyn (Unknown, Unknown)
Found at the Grand Cathedral of Sereyn.

Hrothmar Ironthighs (Undead, Unknown)
A dwarven ghost whose Masterwork Burrito was stolen by Gerald the Slack Dragon.

Ikros Mysaar (Unknown, Unknown)
Presumable creator of the Floating Garden of Ikros Mysaar, which is presently ruled over by a lich.

Illandras (Unknown, Unknown)
Sorceress from the Celestial City who was appointed second-in-command by the Queen of Silver Glory during her sudden plunge into madness.

Illuria Brightwing (Unknown, Unknown)
An automated guide from a ruined fairy castle in Rael'ael. Acts as the castle's general magical interface, capable of controlling its various glamours, charms and teleportation spells. Tends to run off a script, rather than being a sentient entity.

Inquisitor 516 (Unknown, Unknown)
"He is wearing white robes with a compass symbol on them along with a wide-brimmed hat."
One of the Ordinator's interrogators. Able to cause near-total paralysis.

Installation Manuel (Human, Unknown)
A lecherous computer programmer in the service of Nega-Cael until he was consumed by a vortex of evil energy and spit out as a being of pure sin. Was last seen leaving for new employment with a cultist of Bez'Bekklin and a Master Entomber of the Order of the Silent Hall, expressing interest in making a pilgrimage to the future site of a great structure called Shadow Babylon, which he heard whispers of within the evil vortex.

Irrya'Salrisis (Unknown, Unknown)
Ancestor of one of Naria's allies.

Irrlym Vhost (Unknown, Unknown)
Fae mage previously known as Syrrion Rose-Stem. May not actually exist. The bound demon in the Library of the Lorekeepers purporting to be the forcibly-glamoured Princess Aridia Silverblossom blamed him for binding it there.

Jack Jackson (Unknown, Unknown)
Proprieter of Jack Jackson Action Swords on Disc 1. Has been known to send unique swords out to people to drum up business.

Jack's Shack Customer #1 (Unknown, Unknown)
"An old woman in a purple dress with white polka dots"
Seen having breakfast at Jack's Shack.

Jack's Shack Customer #2 (Unknown, Unknown)
"A tall, thin man with light brown hair and a dazed smile"
Seen having breakfast at Jack's Shack.

James Amdoran (Unknown, Unknown)
Worked on the original Mana Cannon project.

Jaridan (Unknown, Unknown)
An adventurer from the Isles of Orsirion. A warrior. In an alternate past, he worked for Aseryth, Lassiter's treacherous assistant, but was captured by an evil naga and died collecting a piece of a mysterious map from a castle for her.

Jeff (Unknown, Unknown)
According to Arisina (The Veil Render)'s fortune, someone who is always late.

Jenna (Unknown, Unknown)
A creepily obsessed fan of Anathema.

Jeran's Underling (Unknown, Unknown)
Brigand working for Jeran. Was holding Milton Brewster at knifepoint. Detained by Kit.

Jogger (Unknown, Unknown)
Involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. Happened to be jogging in the area at the time.

Joseph (Unknown, Unknown)
(Deceased)
"A bluish spirit"
A spirit trapped in the Library of the Lorekeepers. Sought the skull of Rosaline Dunmount, the person who sacrificed them in order to let her spirit escape the place, in order to send them both to their respective afterlives. Rather bitter due to people tending to disperse him via impermanent death rather than help him. An Arena Member helped destroy the skull and send him on his way.

Kind-Looking Lady (Unknown, Unknown)
According to Arisina (The Veil Render)'s fortune, someone who wants her hat back. Also advisable to stay on her side in the ensuing slaughter.

King Ark'Rem'Olokk (Unknown, Unknown)
"A gem-eyed earth elemental with a crown and sceptre"
Master of the lands below, lord of a thousand soils, origin of gems, and unopposed ruler of the Earthen Kingdom of Arimbar. One of the allies of Doc and the Bright Crusade, and a member of their plans to find and utilise the Fulcrums of Day and Night.

King of the Ice Giants (Humanoid, Unknown)
Killed the hero Selena Vardriss in a duel.

King Robert (Unknown, Unknown)
A king in the peaceful world of Teth'Arys. Had some trouble with bandits.

Kral'is, Tyrant-Lord of Galadare (Unknown, Unknown)
(Deceased)
"A huge serpentine creature that couldn't have fit inside the box without spacially altering magics emerges. It has the body and head of a snake, crimson-colored scales of a shade similar to blood, six arms with claw-tipped hands on their ends, and a rack of four-foot horns. Its eyes glow with malevolent power, and it wields weapons in each of its hands, holding a staff made from luminescent red coral, a fork-bladed sword with a golden aura covered in magic symbols, a huge axe made of black steel with a skull emblam on it, a rod with a snowflake on its tip, a second rod which is in the shape of a bolt of lightning, and a metal katana that has a technomatically-generated field of power around it."
Powerful creature that was imprisoned in the Dome of Margandil by the ancient sorceror of the same name. Cruel, prone to toying with his prey, and rather knowledgable about artifacts. Killed by Doc without any ceremony whatsoever.

Kryss (Unknown, Unknown)
Wethryn servant of Jaridan and Cerilya.

Kulza-Krahn (Unknown, Unknown)
"A giant manta ray flying toward you out of one of the world's scattered cloud banks. There is a humanoid figure riding it, and its tail is long and has two massive barbs on it."
Creature ridden by Ranghas Almanassan, Last of the Sartonakho. Capable of massively powerful charge-up electrical attacks.

Kyrss (Unknown, Unknown)
Wethryn servant of Jariden and Cerilya. In an alternate past, worked for Aseryth, Lassiter's treacherous assistant.

Larry (Unknown, Unknown)
Acquaintance of Dave, the computer technologies worker from the ranged-attack-preventing Disc 14,511. Presumably has the authority or capability to deal with incursions from the priesthood of Madame Misfortune seeking the Heart of Grimzelda.

Larry Brinkow (Unknown, Unknown)
"Mechanical giants armed with laser cannons and missile racks"
Iinvolved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. Created a number of anti-portal machines, each of which failed due to not receiving enough power, until Lloyd's machinations caused his 54th device to work perfectly, if to potentially a larger scale than expected.

Leranee Eisylwith (Unknown, Unknown)
"A friendly-looking old woman in a floral-print shirt with silver-rimmed glasses."
Runs Leranee Eisylwith's Flowers on the top disc of Nexus.

Lord Bagfried Stimburg (Unknown, Unknown)
A noble Herinemous Gantmeyer wished killed.

Lord Gilbris Dirbik, Conqueror of the Flamelands (Demon, Unknown)
"A short, green skinned humanoid male with solid black eyes, webbed hands and feet, slick, slime-covered skin, and slave runes tatooed all over its body"
Somehow escaped an effect triggered by an Arena Member to kill the demons holding the Demon King Artifacts, instead getting teleported with Isquardis to the weilder of Naphlus. Extremely nervous about being stripped of his power. Managed, against all odds, to not get killed by the weilder of Naphlus, the new weilder of Isquardis, an extremely dangerous trapped dungeon, the angry demon general coming to kill everyone within a five mile radius of the aforementioned artifacts, and an uppity Magma Dragon. May have managed to find his way to Nexus.

Lord Glogugoxx (Unknown, Unknown)
Maintains a (dangerous) palace on Disc 82.

Lord Goveror of Port Pearl (Unknown, Level 9)
Runs Port Pearl, an island on Disc 415.

Lord Thargodian (Unknown, Unknown)
A powerful noble from Trandel.

Lord Vermilion (Unknown, Unknown)
Entity that possessed fancy sunglasses.

Lord Webster Norris (Unknown, Unknown)
A noble Herinemous Gantmeyer wished killed.

Luigi Margettio (Unknown, Unknown)
"There is a man behind the counter; he is a black-haired gentleman in a pizza chef's outfit."
Chef at a pizza restaurant on Disc 3, and an associate of Robert Norrington. Was used as an intermediary to send a death-curse via pizza flyer to Albert Nowles.

Lumazzo Brother #1 (Unknown, Unknown)
One of the Lumazzo Brothers.

Lumazzo Brother #2 (Unknown, Unknown)
One of the Lumazzo Brothers.

Lysandra (Unknown, Unknown)
Also known as the Knight of Spades. Hails from the city of Rinshadin. She swore an oath to protect Laurennia, the Chosen of Light. She battled Salphron and gained a grudging respect for him in the caverns under the Spire of Ice. She fought with Laurennia in the last battle before the catastrophe and was killed. Her current location is unknown.

Manifest of Benevolent Fortune (Conceptual, Unknown)
Found in the World of Beginnings of the Alvahnhra Iteration Spectrum. Invisible and high level. Pleasant to visitors, granting them potent buffs, and communicates without words.

Man in a Blue Jacket (Unknown, Unknown)
"A man in a blue jacket"
Involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. Held a device that caused geysers of water to spout from the city's sewers.

Man with a Check (Unknown, Unknown)
"A man with a check"
Individual involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. Fled from a bank being robbed.

Map Salesman (Unknown, Unknown)
"A man at a booth selling some maps"
A salesman who wandered into Nexus one day selling unique maps. In a great hurry. And then promptly fled once he'd unloaded all of his merchandise. Hmm.

Marcus Sunguott (Unknown, Unknown)
Had an absurdly heavy cursed bathtub made of silver. For some reason.

Margandil (Unknown, Unknown)
An ancient sorceror who studied the Fulcrum of Night.

Mayor of Trensdekk Falls (Unknown, Unknown)
"An elderly woman in nicer dress than most of the peasents"

Mercenary Commander of Naria (Human, Unknown)
"A man with a circlet on his head instead of a helm. He is a darkly handsome individual who speaks with a slight hint of an accent."
Naria's mercenary commander from the Dome of the Lich Lord quest.

Millionaire (Unknown, Unknown)
Involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd, which resulted in his helicopter being rammed into by one of Excelsior's airborne division. Escaped via parachute with his guards.

Mister Astounding (Unknown, Unknown)
Individual who Evangeline DeLaPhantos either defeated or learned from in some capacity. Had a special 'Fantastic-Swagger-Recovery Technique'.

Mister Edward (Unknown, Unknown)
An unusually angry, mobile, acrobatic volcano fully capable of pursuing those who earn its ire.

Mitch Kurley's Living Sax (Instrument, Unknown)
(Deceased/Destroyed)
Saxophone owned by Mitch Kurley, Sax Offender. Was rendered inert after a battle against the Grand Maestro.

Montague (Unknown, Unknown)
An agent of Lassiter. In one possible alt-past, he died to a horde of Lastrill while the heroes he had hired were busy fighting amongst themselves. In another, his apprentice warned him in time to allow him to escape.

Morrisons' Hero Agency Clerk #1 (Unknown, Unknown)
"A male paladin with blonde hair"
Runs the reception desk of Morrisons' Hero Agency.

Morrisons' Hero Agency Clerk #2 (Unknown, Unknown)
"A female elf with brown hair. Her ears are very large."
Runs the reception desk of Morrisons' Hero Agency.

Mother Hegriss (Unknown, Unknown)
Owner of 'Mother Hegriss's House of Erotic Fiction', a library on Disc 69.

Moustached Man (Unknown, Unknown)
Involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. Kicked in the door to his wife's boyfriend's apartment, firing wildly, and ended up killing Bob Hysoon, who was catapulted into the room due to prior events.

Mr. Anything (Unknown, Unknown)
A computer on board Doc's spaceship.

Mr. Bartameus (Unknown, Unknown)
Nexus Librarian. One of the higher-ups able to approve access to the more heavily restricted sections.

Mr. Thompson (Unknown, Unknown)
Likely a psuedonym. Individual that sought to hire assassins to kill Bob Hysoon.

Nega-Remalius (Unknown, Unknown)
"A confused-looking man with blue skin and huge muscles. He has a massive barbell in each hand and is wearing an untied robe, a loincloth, and a tall hat. The hat has a burning book on it, and he seems to be sweating profusely."
A physically-strong but rather stupid individual allied with the Wisdom Burners. Present status unknown given the fate that befell the Wisdom Burners in the main Universe. Easily browbeaten by Nega-Rosaline.

Nega-Rosaline (Unknown, Unknown)
"A cigar-smoking female flesh golem wearing a similar Wisdom Burner uniform walks over towards the window and peers out."
An extremely loud, crude and argumentative flesh golem who swears like a sailor. Has absolutely no love for Nega-Geddoe. Also has some control over space, able to seal dimensional rifts between universes.

Nicholas Zeltier: Rising Technologist (Unknown, Unknown)
Was once a candidate for a special match under the 'Very Weak' category. Who knows how he's fared?

Nietrich's Fifth Experimental Lifeform (Unknown, Unknown)
"The fourth tank, despite being in a row with the ones with contents, is empty."
An experimental creation of the mad scientist Nietrich.
Granted, I'm not sure there was even an entity there, but given Mad Science and such I wouldn't be surprised about an invisible experiment.

Nexus Administrative Bureau Clerk #1 (Unknown, Unknown)
"A woman in a black and white dress with purple hair"
A bit of a mind reader.

Nexus Administrative Bureau Clerk #2 (Unknown, Unknown)
"A being with four faces, a head that floats above its golden body, and 19 arms"

Nexus Administrative Bureau Clerk #3 (Unknown, Unknown)
"A robot with a cowboy hat that is polishing a rifle"

Nexus Bar Patron #1 (Unknown, Unknown)
"A bird-man with a long, downward-curved beak in a broad-brimmed blue hat, a long cloak, and fancy blue clothes. It has rapid-fire laser guns at both hips."

Nexus Bar Patron #2 (Unknown, Unknown)
"A three-headed giant that has long, slightly curved swords in two hands and drinks in two others."

Nexus Bar Patron #3 (Unknown, Unknown)
"A female elven archer with silver armor."

Nexus Bar Patron #4 (Unknown, Unknown)
"A bird with sunglasses and a martini"

Nexus Bar Patron #5 (Unknown, Unknown)
"A giant made of tiny worms"

Ninja (Unknown, Unknown)
Involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. A ninja that was shopping for weapons at the time.

Noble from the Kingdom of Lord Bannion #1 (Unknown, Unknown)
"A handsome black-haired man wearing dark leathers who is staring intently at a tastly looking roast"
One of many individuals important to the Kingdom of Lord Bannion in attendance at the celebratory dinner in honour of Walter Pendingale and the heroes who assisted him in finding the tome of magic capable of removing the threat of famine from the kingdom.

Noble from the Kingdom of Lord Bannion #2
"An old, muscular man with a neatly trimmed white beard and a suit of golden armor that is decorated with many medals"
One of many individuals important to the Kingdom of Lord Bannion in attendance at the celebratory dinner in honour of Walter Pendingale and the heroes who assisted him in finding the tome of magic capable of removing the threat of famine from the kingdom.

Noble from the Kingdom of Lord Bannion #3
"A woman wearing silk robes with long blue hair"
One of many individuals important to the Kingdom of Lord Bannion in attendance at the celebratory dinner in honour of Walter Pendingale and the heroes who assisted him in finding the tome of magic capable of removing the threat of famine from the kingdom.

Noble from the Kingdom of Lord Bannion #4
"A dwarf who wears shimmering plate armor and sits in an especially high chair"
One of many individuals important to the Kingdom of Lord Bannion in attendance at the celebratory dinner in honour of Walter Pendingale and the heroes who assisted him in finding the tome of magic capable of removing the threat of famine from the kingdom.

Noble from the Kingdom of Lord Bannion #5
"A woman with short, blond hair who wear's a noble's dueling outfit"
One of many individuals important to the Kingdom of Lord Bannion in attendance at the celebratory dinner in honour of Walter Pendingale and the heroes who assisted him in finding the tome of magic capable of removing the threat of famine from the kingdom.

Nyrin Thregarth: Kaldrenian Warrior Priest (Unknown, Unknown)
Mentioned as being around the same power level as Lassiter and Victoria. Involved with the mysterious Book of Gates.

Nythelis (Unknown, Unknown)
An evil woman who lives on an island of twisted woodland in the Isles of Orsirion that she took over.

Observatory of Stathelmenta Receptionist (Unknown, Unknown)
The lady who mans the reception desk of the Observatory of Stathelmenta.

Obtain an Arch-Nemesis Clerk #1 (Unknown, Unknown)
"A man with a long beard and spectacles is reading over a list written in blood."
Runs the Obtain an Arch-Nemesis Booth over Walrusfest.

Obtain an Arch-Nemesis Clerk #2 (Unknown, Unknown)
"A man in a rabbit costume"
Runs the Obtain an Arch-Nemesis Booth over Walrusfest.

Obtain an Arch-Nemesis Clerk #3 (Unknown, Unknown)
"A bat-winged demon"
Runs the Obtain an Arch-Nemesis Booth over Walrusfest.

Painter (Unknown, Unknown)
Involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. A painter.

Pamela Indsburn (Unknown, Unknown)
"A prim-looking old lady in a black and white ruffly outfit with rectangular spectacles at the main office"
Headmistress of the Pamela Indsburn School of Dungeon Crawling, a very reputable establishment and one of Nexus' finest schools of dungeon exploration.

Paul (Unknown, Unknown)
According to Arisina (The Veil Render)'s fortune, he always wins at horse races because he cheats.

Pazzargo (Unknown, Unknown)
"An old man in vaguely red robes sitting on a mat in it. He holds an octagon-tipped wooden staff and candles burn beside him."
Resident of Mount Prazondracon. Utterly sick of all the adventurers Berlarry keeps sending his way on a wild goose chase. Notably skilled in mind games, to the point where only Darius Bascaradine has been able to beat him. Knows the First, Second and Third Masks. Set an Arena Member against Primordius as a test.

Pen From Nyemnwg-Emwghfe-Kesihwernox (Unknown, Unknown)
"A pen's point hits the place nearby"
One of the entities responsible for drawing/spawning/otherwise affecting the strange land of Nyemnwg-Emwghfe-Kesihwernox.

Pencil From Nyemnwg-Emwghfe-Kesihwernox (Unknown, Unknown)
"You sense a pencil almost metaphysically 'above' you"
One of the entities responsible for drawing/spawning/otherwise affecting the strange land of Nyemnwg-Emwghfe-Kesihwernox.

Pie Salesman (Unknown, Unknown)
Involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. A pie salesman.

Pomfroy's Centipede (Unknown, Unknown)
"A three-eyed red centipede that stretches the length of a man and wears a golden crown with seven mystic jewels in it."
Another of Pomfroy's servants. Or his pet.

Portal Attendant (Unknown, Unknown)
"A woman in silver robes with white hair and a blindfold"
Looks after the portals on Disc 20.

Postal Worker (Unknown, Unknown)
Involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. A postal worker delivering a package at the time.

Queen of Airindor (Unknown, Unknown)
Perhaps not of all Airindor. Her ancestors are buried in the graveyard and mausoleums atop the Berenic Mesa. Talsyrr pretended to be a servant of hers to gain Celas' trust.

Rennick LaRue (Unknown, Unknown)
Presumable previous resident of the Old LaRue Mansion, which is now a haunted, abandoned wreck.

Rinnhaveth Farmer (Unknown, Unknown)
"A farmer on a horse-cart"
A farmer from Rinnhaveth. Seems convinced that spheres will keep invading daemons away.

Rosalee (Unknown, Unknown)
Entity related to the Warlock-class ability 'Rosalee's Phonecall'.

Rosaline Dunmount (Unknown, Unknown)
(Deceased)
An explorer who died in the Library of the Lorekeepers. Sacrificed her traveling companion, Joseph, in a ritual to allow her spirit to escape the place after death.

Sarah (Unknown, Unknown)
The other receptionist for Larexmordum Verinextus.

Second Distortion Lord (Unknown, Unknown)
One of the Eight Distortion Lords that acted as bosses for the Ascendants to face in Boroluer.

Selena Vardriss (Human, Unknown)
Was once a great hero, destroying armies of evil and saving various small villages. She was killed in an epic duel with the king of ice giants. Mr. Grimsburg inherited a valuable statue of her. It is unknown if she was revived after the catastrophe, and it is also unknown whether she would still possess her memories if she was revived.

Seventh Distortion Lord (Unknown, Unknown)
One of the Eight Distortion Lords that acted as bosses for the Ascendants to face in Boroluer.

Seventh Dragon of Disc 66 (Unknown, Unknown)
"The massive head of some burning-eyed dragon on a serpentine neck cranes through the sky, extending for miles, a crown with the numeral VII above it floating above the head."
Notably enormous resident of the demonic Disc 66.

Sixth Distortion Lord (Unknown, Unknown)
One of the Eight Distortion Lords that acted as bosses for the Ascendants to face in Boroluer.

Spinning Larry (Unknown, Unknown)
Held a 'Fast Combo Contest' one Holy Festival. It's unknown if he's just really interested in Arena Members and wanted to get them making combos to see the results or more-invested in the Arena and Combos in other ways.

Star Federation Official #1 (Unknown, Unknown)
"A flustered official"

Star Federation Official #2 (Unknown, Unknown)
"A flustered official"

Star Federation Official #3 (Unknown, Unknown)
"A flustered official"

Statue from the Birinic Mesa That Desires To See (Unknown, Unknown)
"A large stone statue with a reddish-blue gem for a right eye."
A statue encountered by Celas in the Birinic Mesa. Sought to have its other eye returned to it. It provided Celas with a gem-key upon its other eye's return.

Statue from the Birinic Mesa That Desires Not To See (Unknown, Unknown)
"A statue of a man meditating sits in the room's center. It has one red gem for an eye."
A statue encountered by Celas in the Birinic Mesa. Desired the loss of its 'eye', so it could 'truly see' and ascend to the mystic realm. Upon its eye's removal, the statue warped away and went on to become a great tutor for a certain hero.

Sultan Al'Amir (Human, Level 29)
(Deceased)
"A man who seems to have once been fat, but is now withered and worn, sits on a throne. His olive skin has grown pale and sickly, and his azure eyes seem to have lost their shine. He wears regal white robes but lacks his crown or sceptre. The throne is made of gold and has sockets where jewels seem to belong."
One of the three rulers of Sildriza. Owned huge numbers of gemstones, including some of unique and powerful natures, but had to sell the vast majority off to pay his spiralling debts. Had an undefined number of sons, who were all killed by his creditors after they attacked them. Also sold his soul to Doctor Beak for extended life. Fell prey to an Arena Member's attempt at 'surgery' in an attempt to remove an explosive gemstone from the ruler's heart, despite having no skill in the art whatsoever.

Sultan Al'Amir's Archmage (Unknown, Unknown)
Archmage in employ to Sultan Al'Amir. Presumably had horrible things happen to him once Beak claimed the Sultan's domain (and everything and everyone in it) as his own.

Sultan of Sildriza's Daughter (Unknown, Unknown)
Desert princess who had to deal with an enormous number of suitors. Was in the unfortunate position of being sold off to satisfy her father's debts. Presumably had horrible things happen to her once Beak claimed her father's domain (and everything and everyone in it) as his own.

That Old Lady (Unknown, Unknown)
Talks about her poodle and its exploits incessantly and with great repetition. Can, and will, continue talking for weeks on end.

That Old Lady's Poodle (Animal, Level 30-40)
A poodle that tends to get itself into a string of exploits, to the long-winded delight of its owner.

The Bat King (Unknown, Unknown)
Either dead, or likely to die before or while Celas meets him. His corpse is noted as being easily resurrectable, however.

The Eighth King (Unknown, Unknown)
His God-Binding Rod could not hold Tymus, Manifest of Unreasonable Hype (according to Tymus' servant). Given Tymus' purview, they may either not exist, be far less impressive than they sound, or never have been involved with Tymus at all.

The Great Mage (Unknown, Unknown)
A highly intelligent man. He also had a great and abiding fondness for tacos. His grand library was ruined at some point in history, but returned to its full splendour by Volatilis, Cyaeilia, Lilian and Elyion.

The Man With The Butterflies (Unknown, Unknown)
According to Arisina (The Veil Render)'s fortune, a jerk who wants to steal your money, but isn't part of a conspiracy.

The Narrator (Unknown, Unknown)
"You both hear a voice echo. <Thus the first seal is broken. Thus the rise of darkness begins.> The voice seems distant an unconcered, neither revelling in the news or despairing from it. It seems to be some unconcerned, but yet interested observer watching over you. The voice gives a faint chuckle and then fades back to darkness."
Heard, but not seen, commenting on proceedings as the seals holding powerful evil entities within Castle Pelronde were broken one by one.

The Other Time Train Rider #1 (Unknown, Unknown)
"Three men are riding atop it. All three men are in suits, and one is wielding a long polearm."
Man who rode the Other Time Train in the Pathways of Time in an unconventional manner. Weilds a polearm.

The Other Time Train Rider #2 (Unknown, Unknown)
"Three men are riding atop it. All three men are in suits, and one is wielding a long polearm."
Man who rode the Other Time Train in the Pathways of Time in an unconventional manner.

The Other Time Train Rider #3 (Unknown, Unknown)
"Three men are riding atop it. All three men are in suits, and one is wielding a long polearm."
Man who rode the Other Time Train in the Pathways of Time in an unconventional manner.

The Psychedelic Tiger (Unknown, Unknown)
"A tiger in a smoking jacket with a monocle and what looks to be a blunt that's giving off purple-paisley-patterend smoke."
Entity born (or summoned) by a curse. Has a notably bizarre taste in fashion. Could be placated by getting enough new outfit pieces on Disc 885,435,625

The Rat Huntsman (Unknown, Unknown)
Had a nailgun, of all things, as a weapon.

Third Distortion Lord (Unknown, Unknown)
One of the Eight Distortion Lords that acted as bosses for the Ascendants to face in Boroluer.

Thomas (Unknown, Unknown)
An ex-guard evacuee from the Silver City. A swordsman. Has found employment in Nexus.

Unknown Elder Horror (Unknown, Unknown)
"You see some indescribable horror from the realms beyond for a split second before Nyrr teleports it away to somewhere... else."
Dark force sealed within Castle Pelronde.

Unknown Turtle (Unknown, Unknown)
"A mechanized turtle-shaped transport with a giant jetpack"
One of the many people tangled up in Lzarde Tokh's fate and probability-manipulating plans formulated around the Mechanical Candles and Grand Mall of Worlds.

Vargoland (Unknown, Unknown)
An ex-enemy of Victoria, Lassiter and Markannion (presumably before his becoming subverted by Valcont). Was killed by Markannion when Vargoland turned him into a monster, but rose again as a lich.

Veil-Breaker Clerk (Unknown, Unknown)
Knows exactly what you're here for.

Vernon (Unknown, Unknown)
One of the many alternate bartenders of the Nexus Tavern. Deals with drinks of higher level than Carl and Shannon are capable of making.

Verran's Watch Statue (Golem, Unknown)
"A large statue of a woman in a robe with a crown"
A statue in Verran's Watch that desired a nearby pool of water cleansed of evil. Held a false version of The Rose.

Volcano Lord Mormallax (Unknown, Unknown)
Controls much of the world in which his fortress is located. His forces are strong and generally unfriendly towards outsiders, but he has reached an accord with trading groups from Nexus such that he won't attack non-trespassing visitors from the gate.

Walter Pendingale (Unknown, Unknown)
"An older man wearing bluish scale armor and large spectacles walks out of the second door in the hall. He is holding a staff with a green gem at the top."
An adventuring mage in the employ of Lord Bannion, sent to the Library of the Lorekeepers to locate a tome that contained magic that could solve his kingdom's food shortage issues. Walter met up with two Arena Members and, with their help, succeeded in locating the room containing the book he sought, and shortly after that, a secret treasury full of powerful items, from which he gained a unique tome of ice magic that invoked constant snowfall around itself.

Wandering Painter (Unknown, Unknown)
A painter from the Grand City of Luriveyl. Painted a portrait of Elyion and Remalius in the hedge maze there. 'Living Magic In The Gazebo' went on to be displayed in The Ivvingford Gallery In Luriveyl.

Whoever Gregory Feldmarr's Grandson Was a Fan Of (Unknown, Unknown BA Member)
One of the Arena Members that irked Larry the Catfish to the extent that the ex-bartender considered them as 'wasting their position' and deserving of being trapped in a spatial sinkhole to have all their stuff stolen. Got sidetracked due to someone hiring Wykki Stooger, who promptly led half the group off to search for treasure inside a cow.

Wizard from Luriveyl (Unknown, Unknown)
"The wizard has a long beard, stereotypical hat and robe, and is being cheered on by a crowd of apprentices"
A wizard from the Grand City of Luriveyl. Attempted to help capture some escaped rare birds, but wasn't the best at magical flight.

Would-Be Conqueror (Unknown, Unknown)
Red-haired individual involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. Threatened to take over a city, despite only having one missile and two guys with machineguns. Lloyd's plans created a lot of chaos that lent credence to his threat.

Zalerion (Unknown, Unknown)
(Deceased)
A treacherous psychic in service to Lady Amelia who sought The Rose for himself. Died at the hands of Salphron and Amelia.

Zombie Moose Axeman (Unknown, Unknown)
"You see what appears to be a zombie moose axeman standing in the middle of the hall."
Loyal guardian undead with notably poor eyesight from the Birinic Mesa. After being 'dismissed' by Celas using a tapestry to disguise himself as a long-dead king, the undead moose axeman left his post with great joy to go... somewhere.



Irastor should have "Presently has eight Orb Seals- Air, Fire, Darkness, Physical, Wood, Metal, Life and Illusion" added to his description.

Lady Thelrain gets "Curator of the Town Museum on the First Disc of Nexus. Due to a draw from a Deck of Many Things, is in love with the Shielding Golem." added to her entry.

Nega-Geddoe should have "Due to an extremely complicated product using the Forge of Aeons, a range of high-tier weapons and materials, and the inadvertant creation of a space-and-science-cleaving sentient Sword of Vashna, was defeated and turned into *Sword-Geddoe. Or was he?" added to his entry.

The Stormkeeper should have "Currently gaining a new powerset due to Cael bringing him samples of unusual travel-blocking fog-of-war stormclouds from his involvement in the Ascension of Thandolmann" added to his entry.

Valcont gets "A goateed man in a black suit" added to his description.

The Obscure Python gets "currently under the control of the Veil Render following the Knot of Trelhais Incident for her own inscrutable schemes." added to its description.

Langidor needs to have "has learned techniques to haunt machines an improve their efficiency and speed" added to his description.

Paul should have his name changed to 'Paul the Octopus' (despite not obviously appearing as such) and have "is notably good at making coffee" added to his description.

Zlaedon needs the description "a handsome individual, with jet black hair and cool blue eyes. He wears glistening silver plate armor, has a dove-white cape, and holds a large, glowing sword with a handguard shaped like a pair of angelic wings."

Bertram's description should become "An ex-guard evacuee from the Silver City. An axeman working on becoming a mage. Has found employment in Nexus."

Matthias's description should become "An ex-guard evacuee from the Silver City. A swordsman. Has found employment in Nexus."

Vivian's description should become "An ex-guard evacuee from the Silver City. An archer and a swordswoman Has found employment in Nexus.."

Manethos should gain the description "It appears to be a massive, wingless draconic creature; it possesses a long, wormlike, almost serpentine body covered entirely in dark-amber hued chitanous plates."

Orindar should gain the description "A gleefully cackling dwarf in dark robes that resemble the vestments of a dwarven priest"

Talsyrr should get the description "An amber scaled lizard man stands a few feet behind you. He has a wand holstered in a belt, and he seems to radiate electrical energy."

Zaridas should get the description "A man wearing blue robes ebroidered with golden runes. His eyes are lurid green, his hair is long and colored a shade of cosmic latte. He has large, white wings"

Doc should gain the description "a man wearing a lab coat and reflective glasses"
Amelia Photos should gain the description "A small girl with wings of light and eyes that glow with white radiance"

Erisandre should gain the description "a black-haired woman sprawled over the throne fiddling with a crystal ball. She is wearing red robes and seems frustrated." She also needs the Deceased tag and the addition "killed by Arena Members backed by Naria."
Erisandre was mentioned as being the 'designated successor of the Silver City', despite the Queen mentioning 'Illandras'. Presumably they're the same person. (Perhaps a forename and surname?)

Onjiru should get the description "a male demon cloaked in an exotic single-piece cloth outfit with rune patterns adorning it, whose flesh is sunken down to the bones, whose eyes are like tiny reddish points in seas of blackness, who has a scorpion-like tail, and who has a bladed staff resting against his chair."

Lady Vhaz'Loss should get the description "an alluring, dark-skinned female figure wearing a dress made of tightly-woven spider webs who has a crown with a jade scarab inset into it perched atop her head"

Professor Amerigandan apparently also used to be called "Professor Amelstern" or "Professor Ahmalnstrin". Alternatively, one's his forename and the other his surname. Professor Amelstern/Ahmalnstrin Amerigandan is a pretty decent name. Or, for maximum gravitas, Professor Ahmalnstrin Amelstern Amerigandan.
According to this, Amerigandan was one of the backers for the Mana Cannon Project. This likely needs mentioning in his description.

Gillingman should get the description "He appears to be an old man, wearing black, skeleton-adorned robed finery with a dark black surgeon's apron draped over the top. His skull-tipped staff hangs in his right hand, eyes glowing with green fire. In contrast to the stave's blazing eyes, Gillingman's own appear to be cold and dead."

Malburgeon should get the description "A tall, musular gentleman in golden armor with an axe of pure light in his hands and wings of holy energy. His hair is white, his eyes are wise, and his face carries the weight of experience."

Asaratain needs the 'deceased' tag and "destroyed by Maleficus after the Dome of the Lich Lord quest." Asaratain was also supposed to be female, apparently.

Milton Brewster gains the description "a slightly overweight, balding man in his late forties"

Winthrop gains the description "A gray haired man wearing a black suit and tie"

Lady Amelia gains the description "A woman, probably in her early twenties, sits in a white chair reading a book on the downfall of the giants while sipping herbal tea from a florally-patterned cup. She is wearing a green, Victorian-style dress and large diamond earrings; her smile is comforting, her eyes are a deep green, and her hair is long and brown."

Garganthelo gains the description "A gigantic, six-legged, blue-furred, purple-maned, lion with blazing eyes and sharp teeth."








Organisations

Association of Diabolical Lies
Group from the World of Governance. Headed by Justice Argoxx Meatcontrols.

Association of Spanking
Group from the World of Governance. Headed by Hugo Loudchair. Enemy of the Association of Diabolical Lies.

Brewers of Time and Monkies
Group from the World of Governance. Enemy of the Association of Diabolical Lies.

Coils of Time
Group from the World of Governance. Allied to the Association of Diabolical Lies.

Council of Spider Observers
Group from the World of Governance. Allied to the Association of Diabolical Lies.

Dark Lotus Clan
A famous group of ninja mercenaries.

Green Rain
A group of dragon-related mercenaries.

Guardians of the Dragon's Heart
A famous group of ninja mercenaries.

Guides of the Issorian Sea
A group of corsairs for hire.

Kingdom of Lord Bannion Horticulturist's Guild
A guild of wizard-botanists who gather to discuss the influencing of plant growth through magic. Also create specialised magically-formulated fruit juices and potions with the plants, although they have a rather spotty track record regarding that.

Large Council of Cheeses
Group from the World of Governance. Enemy of the Association of Diabolical Lies.

Nation of Laughing
Group from the World of Governance. Allied to the Association of Diabolical Lies.

Nation of Weaving
Group from the World of Governance. Allied to the Association of Diabolical Lies.

New Fae Empire
Fae empire on Rael'ael.

Nose of Trouble
Group from the World of Governance. Enemy of the Association of Diabolical Lies.

Old Trithian Interstellar Republic
Aaron Laedonglor is a hero to them.

Order Draconis
A group of dragon-related mercenaries.

Order of the Last Gods
An order of monks and templars from the Isles of Orsirion.

People of Grievances
Group from the World of Governance. Enemy of the Association of Diabolical Lies.

Princesses of Deliberation
Group from the World of Governance. Enemy of the Association of Diabolical Lies.

Rilian Conclave
Mysterious organisation which Thalvados was part of.

Shadows of Zarkadin
A famous group of ninja mercenaries.

The Caulingham Family
A family of nobles on Disc 916 that maintain an estate.

Wit of Reaping
Group from the World of Governance. Allied to the Association of Diabolical Lies.

Needs further info wrote:
It's the Negaverse crew! Those mentioned who didn't get actual screentime, at least. Some further info may be required for them.

Nega-Alrick (Unknown, Unknown)
The Negaverse version of Alrick. Generally allied to Nega-Kit's faction supporting the New Dark Empire.

Nega-Anathema (Unknown, Unknown)
The Negaverse version of Anathema. Generally allied to the Bright Crusade faction of that universe.

Nega-Catrice (Unknown, Unknown)
The Negaverse version of Catrice. Generally allied to Nega-Rosaline's faction supporting the Wisdom Burners. Present status given the Burners of the main universe getting cut off from the Eternal Pyre is unknown.

Nega-Celas (Unknown, Unknown)
The Negaverse version of Celas. Generally allied to the Bright Crusade faction of that universe.

Nega-Charming (Unknown, Unknown)
The Negaverse version of Charming. Generally allied to Nega-Kit's faction supporting the New Dark Empire.

Nega-Golem (Unknown, Unknown)
The Negaverse version of The Shielding Golem. Generally allied to Nega-Geddoe's faction of that universe. Notably a being of pure order that seeks an orderly, sterile universe.

Nega-Heracles (Unknown, Unknown)
The Negaverse version of Heracles. Generally allied to Nega-Kit's faction supporting the New Dark Empire.

Nega-Jessie (Unknown, Unknown)
The Negaverse version of Jessie. Generally allied to Nega-Geddoe's faction of that universe.

Nega-Kevin (Unknown, Unknown)
The Negaverse version of Kevin. Generally allied to the Bright Crusade faction of that universe.

Nega-Nira (Unknown, Unknown)
The Negaverse version of Nira. Generally their own faction. May be linked to, or actually be, Ivan Spartacus.

Nega-Patchy (Unknown, Unknown)
The Negaverse version of Patchy. Generally allied to Nega-Geddoe's faction of that universe.

Nega-Roulette-Master (Unknown, Unknown)
The Negaverse version of The Roulette Master. Generally allied to Nega-Geddoe's faction of that universe.

Nega-Shauni (Unknown, Unknown)
The Negaverse version of Shauni. Generally allied to Nega-Kit's faction supporting the New Dark Empire.

Nega-Tia (Unknown, Unknown)
The Negaverse version of Tia. Generally allied to the Bright Crusade faction of that universe.

Nega-Volatilis (Unknown, Unknown)
The Negaverse version of Volatilis. Generally allied to Nega-Rosaline's faction supporting the Wisdom Burners. Present status given the Burners of the main universe getting cut off from the Eternal Pyre is unknown.

Nega-Zeo (Unknown, Unknown)
The Negaverse version of Zeo. Generally allied to Nega-Geddoe's faction of that universe.



Nexus Portal Information Uplink (Unknown, Unknown)
An AI or other entity connected to the various screens of the Nexus Portal Nexus, providing auto-translation and telepathic interfaces and information for those requiring it.

The Nexus Portal Information Uplink is possibly a nonunique, I just put it under People on the offchance it was some sort of centralised AI that administered the whole information channel in the building. Excerpt in which it actively communicated is as follows:



These guys were mentioned in a very, very old thread. They didn't have any descriptions to go with them.

Dahrimas (Demon, Level 75)

Dame Margaret (Human, Level 45)

Dr. Klineger (Human, Level 67)

Dr. Thandurin (Aquatic & Humanoid, Level 65)

Edmond Waterson (Human, Level 60)

General Hope (Human, Level 80)

Harriett Waterson (Human, Level 60)

Jack Sunnigar (Human, Level 80)

Jeremiah Falls (Humanoid & Horror, Level 100-199)

Maria Clairemont (Human, Level 68)

Markus Foster (Coded Being, Level 85)

Maxwell Vulcan (Coded Being, Level 86)

Stephen Johnson (Human, Level 50)



These guys are from beyond the Barrier. As such, they might not get entries in People.

Amondar (ENTITY OUT OF BOUNDS ERROR)
An Eternal Sovereign from beyond the Barrier.

Gilfried (2nd Iteration) (ENTITY OUT OF BOUNDS ERROR)
An Eternal Sovereign from beyond the Barrier.

Martilsine (ENTITY OUT OF BOUNDS ERROR)
An Eternal Sovereign from beyond the Barrier.

Sairaji (ENTITY OUT OF BOUNDS ERROR)
An Eternal Sovereign from beyond the Barrier.

Voices of the Many (ENTITY OUT OF BOUNDS ERROR)
Hiveminded-ish with the Man in Grey, former Sovereigns whose spark got dulled and pulled into a grey state.



Places


(Elemental Research Institute)
(Nonbase Elements)
->->->->->Addiction Section
May no longer exist due to the Element-deleting Error Elemental infestation that briefly swept the ERI.

->->->->->Anti-Bob Section
"A gray door with a crossed-out picture of a man on it "

->->->->->Bill's Swords Section
"There's images of three swords in here. Bill apparently has three swords. How unimpressive."
May no longer exist due to the Element-deleting Error Elemental infestation that briefly swept the ERI.

->->->->->Candy Section
"A door made of candy with a symbol of a peppermint lolipop"

->->->->->Cute Pets! Section
"A door made of chew-toy fabric with a symbol of an adorable doggie"

->->->->->Draco Section
"A scaled door with a symbol of a dragon head on it"

->->->->->Flux Section
"A rippling door that shifts both colors and materials and has a patterns of intertwined, moving lines on it"

->->->->->Grandeur Section
(Destroyed)
"You open it to locate a room that is halfway through the process of being disassembled by the most massive element specimen you've seen yet"
No longer exists due to the Element-deleting Error Elemental infestation that briefly swept the ERI. Given the element has returned in some form, however...

->->->->->Innovation Section
"It is a blue room with the walls, floor, and ceiling made of twirling blue gears. There are three doors, each of which is keypad-locked"

->->->->->Laundary Section
"A door made of damp fabric with a symbol of a basket of clothes on it with question marks on the basket"
No, that isn't a typo.

->->->->->Marsh Section
"A black-and-sunset-red door with a symbol of cat tails emerging from water on it"

->->->->->Nature Section
"A door with grass growing from the bottom that is made of wood that smells like fresh mountain air"

->->->->->Not Bees Section
"The room is about halfway gone. It it are random piles of junk and items you'd find in an everyday home. There aren't any bees."
May no longer exist due to the Element-deleting Error Elemental infestation that briefly swept the ERI.

->->->->->Phantom Section
"An etheral door with a symbol of a purple-shrouded humanoid shape surrounded by butterflies on it"

->->->->->Speed Section
"There's a small room on the other side that appears to contain a drug-addicted car and a flashing yellow arrow. This element seems to have been misdeveloped at some point"
May no longer exist due to the Element-deleting Error Elemental infestation that briefly swept the ERI.

->->->->->Steam Section
"An etheral door with a symbol of a purple-shrouded humanoid shape surrounded by butterflies on it"

->->->->->STEVE's Version of Law Section
(Destroyed)
"A door made of silver with a symbol of a man's head and a law-balance"
No longer exists due to the Element-deleting Error Elemental infestation that briefly swept the ERI.

->->->->->Surreality Section
"A door with images of staircases and water flowing upwards on it with a symbol of a melting watch"

->->->->->Weird Section
"A slick black door that shifts to being made of blonde hair when you approach, with the symbol of a hand with an eye with a mouth in the center on it"

->->->->->Wonder Section
"Through it is a corridor made of singing gold. At the end is a waterfall of life energy enshrouding a door of humming jewels."
Rather benevolent by the rest of the ERI's standards. Encounters generally offer refusable challenges or alternate ways of 'beating' them. Experiencing them, it seems, is just as valid a method of progression as fighting them.


(Superior Nonbase Elements)
->->->->->Divine Section
"A marble-white door with a symbol of hands clasped in prayer on it"

->->->->->Dream Section
"A purple door with silver stars twinkling in it with the symbol of a cloud containing many shifting scenes"

->->->->->Evil Section
"A door made of black basalt with a symbol of a red pitchfork with a burning halo above it."

->->->->->Good Section
"A door made of gold-and-silver light with a symbol of a halo above a winged sword on it."

->->->->->Hax Section
"A door made of glowing zeroes and ones with a symbol of a broken set of balance-scales on it"

->->->->->Infinity Section
"A door made of every color at once that seems to grow bigger the longer you look at it with an infinity symbol on it"

->->->->->Primordium Section
"A door made of crawling tendrils of greenish-blackness with the symbol of a bubbling pool containing galaxies on it"

->->->->->Triumph Section
"A door made of broken swords with the symbol of a crown above the top of a mountain. It opens to a great plain leading up towards the crowned mountain depicted on the door. There is a path leading towards the mountain made of a mixture of golden bricks, weapons, and skulls."

->->->->->->The Mountain of Triumph
Triumph-element entity/dungeon/location. Attempting to approach it without either being able to overpower it via level or deed will result in failure and becoming part of the section's pattern.

->->->->->Unknown Section
"A door and symbol that you cannot see, but know are there"
Unable to be scanned. Presumably the element beyond it specialised in obscurity. (Mystery?)

->->->->->Unknown Section #2
"A door made of Erashrop and %quezdyl with a glowing SYMOL on it"
Unable to be scanned, and purports to be eternally unknowable. Or is it?



ELSEWHERE

(Storage?)

->->Yazbellic Cathedral
"A black cathedral with curling spines decorating it and deep-red stained glass."
A cathedral from Yazbellan that somehow got spatially displaced due to the villainous shenanigans of the Buzzard Priest and stuck in Disc 14. Thanks to various efforts of the Nexus Administration Bureau and a group of Arena Members, it got decisively removed from the area.


->->->Unknown Dimension

->->->->Rell'Arill
World from which Markus Dutry came.



(Demon Realm)

->->->->Sea of Darkness


(Rael'ael)

->->->->Pearl's Crossing
"A ruined human down full of decaying buildings. A sign outside of it reads "Pearl's Crossing", though the writing is worn away and barely legible."

->->->->Castle of the Fey Court
Heavily glamoured, dweomered, and otherwise enchanted (but apparently deserted) castle. Contains an effect (in the manner of a limited magical AI) that is able to communicate with people outside and provide teleportation and training services. Was apparently once the capital of a civilisation of fairies.

->->->->->Armoury

->->->->->Bureau of Disaster Control Offices

->->->->->Library

->->->->->Medical Wing
People who die in the training hall are resurrected here.

->->->->->Training Hall
Capable of generating opponents to fight against.

->->->->Vashdol
A Vaalathi city.


(Naria's Tower)

->->->->Air-Communing Chamber
"A room with a platform suspended over a pit filled with howling winds. Lightning cracks in the chamber heights above you, and you cannot see the cieling."
Holds an ancient elemental.

->->->->Barracks Complex
Contains everything one would need to house a mercenary army, including a restocking bar.

->->->->Earth-Communing Chamber
"A chamber made of crystals. A massve pillar made of geodes that shift from one shade to another continually stands in the chamber's center."
Holds an ancient cthonian terror.

->->->->Goldenhammer's Forge
Holds an ancient elemental that powers the forge.

->->->->Naria's Chamber

->->->->Naria's Laboratory

->->->->Naria's Library
"A large library chamber that is cylindrical in shape. You cannot see its upper reaches, though you can see many higher floors of it that are connected with ladders and spiral staircases. All of the walls almost are lined with shelves stocked with books, most of them magical. "

->->->->Naria's Summoning Chamber

->->->->Naria's War Room
"The war room is a large chamber with various objects adorning the walls. One wall holds a large scrying glass, another holds what appears to be a large tablet made from ancient stone. Other magical objects of all sorts also decorate the chamber. In the chamber's center is a massive table with a map crafted from magic on it. Sitting on the map are several figurines of various individuals, which move around seemingly of their own accord. Around the table are large, comfy chairs. Beside each chair is a plate of refreshments, in this case some sort of non-intoxicating wine and cookies that radiate a faint magical energy, a pad of paper, a pencil, and a pointer for indicating things on the table."

->->->->Swimming Pool
The rank and file have to have some amenities, after all.

->->->->Water-Communing Chamber
"A cavernous chamber a large pool of murky water occupying most of its floor space. You sense that the water is very deep."
Holds an ancient elemental.



(Sildriza)

->->->->->Opulent Desert City
"Seems to be a paradise with a massive palace at its center"
The city of one of the three Sultans of Sildriza.

->->->->->->Opulent Desert Palace
The palace of one of the three Sultans of Sildriza.


(The Isles of Osirion/Parts Unknown)

->->->->Casteris Rock
Home of Nyrin’Thregarth.

->->->->(Erynn Gazoff's Island)

->->->->->Erynn Gazoff's Estate

->->->->->->Erynn Gazoff's Vault

->->->->Lassiter's Island

->->->->->Lassiter's Secret Underground Storage Cave
Has a dock for the Silver Breeze.

->->->->Lastrill Island
In an alternate past, a horde of Lastrill took over this island at the behest of Nythelis, destroying the village within. In another, Montague's assistant and several hired heroes held them off.

->->->->->Shrine to the Ethryl of Healing
Located submerged under the island. Held a piece of a mysterious map.

->->->->->Island Village
In an alternate past, a horde of Lastrill destroyed this. In another, Montague's assistant and several hired heroes held them off.

->->->->Sea of the Dead
Undead-haunted fog-choked ocean. In an alternate past, the undead admiral responsible for causing the fog was killed by a hero hired by Lassiter.

->->->->->Foggy Island
Located in the centre of the Sea of the Dead.

->->->->->->Ominous Castle
Held a piece of a mysterious map.


->->->!!~~(%)
"The top of a cliff made of what appears to be obsidion. He sees a star-dotted sky above him, but he senses somehow that it isn't quite real. The wind hums oddly as it blows across the top of the cliff."
Strange Abstract land, and location of the Festival of ~^$.


->->->Realm of Silver Glory
Contains the Silver City?



->->->Unknown Dimension

->->->->Ahz'Khrelar
Present (or recently past) whereabouts of Zaccariah Thornbrush. Given how much he annoyed Lord Gadigan, it can be safely assumed that this is not a nice place. Naria threatening her foes with 'writhing in the Caverns of Ahz'Khrelar for all eternity' reinforces this.


->->->Unknown Dimension

->->->->Airindor

->->->->->(Insert Berinic Mesa here)


->->->Unknown Dimension

->->->->Earthen Kingdom of Arimbar
Kingdom ruled by King Ark'Rem'Olokk.


->->->Unknown Dimension

->->->->Galadare
World once held in the iron grip of Kral'is and his Empire. Given the serpentine tyrant was imprisoned perhaps centuries ago by the ancient mage Margandil and then killed by Doc when accidentally freed much later, it can probably be assumed the world's in a somewhat different state nowadays.


(Rell'Arill)
Homeworld of Amon Horutep (Previously Lord Birgin Gapsburg)

->->->->->Barony of Gapsburg

->->->->->Barony of Ibsburg

->->->->->Barony of Rhet'Gaffo



->->->Unknown Dimension

->->->->Teth-Arys
World known for being very peaceful and danger-free.

->->->->->Bip'Dodun
"A small, quiet town. The little village has pleasant, rustic houses in it."
Town in which Milton Brewster lives.

->->->->->->Milton Brewster's Smithy
"A small, quiet town. The little village has pleasant, rustic houses in it."
Town in which Milton Brewster lives.

->->->->->Hillyburg
A capital city.

->->->->->->King Robert's Palace

->->->->->Vabelburg
A capital city.



->->->Unknown Dimension

->->->->Vhans'Organth

->->->->->Vault of the Dead


->->->Unknown Dimension

->->->->VonDurion's Homeworld

->->->->->Ispitt
Small market town close to the town in which an ancestor of VonDurion was born.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Ainingsburg Facility


->->->Unknown Dimension

->->->->Unknown World

->->->->->Brumont

->->->->->->Three Dogs Café
Starting location of a conspiracy to kill Bob Hysoon.


->->->Unknown Dimension

->->->->Unknown World

->->->->->Cave of Aronjo the Wise


->->->Unknown Dimension

->->->->Unknown World

->->->->->Issorian Sea


->->->Unknown Dimension

->->->->Unknown World

->->->->->Jhandile
Homeland of Keith.


->->->Unknown Dimension

->->->->Unknown World

->->->->->Broken Land
Lies to the north of the Kingdom of Lord Bannion.

->->->->->Eastern Mountains

->->->->->Great Sea
Lies West of the Kingdom of Lord Bannion

->->->->->Holy Lands
Lie across the sea from the Kingdom of Lord Bannion.

->->->->->Kingdom of Lord Bannion
A peaceful, forested kingdom in a distant dimension ruled over by Lord Bannion. About two million people live in it. Contains a gate to Nexus.

->->->->->->Castle Capital
"You head through the portal and find yourselves in a massive plaza with a sun symbol, made from solid gold, set into the center of the pattern of its stones. Towering keeps and elaborate stone buildings are in front of the plaza and both to the left and right. There is a large wall with a massive, open gate set into it a good 140 feet behind you. Through the gate, you see a bustling town filled with reasonably wealthy peasants. About 580 feet in front of you is the main doorway to the central castle."

->->->->->->->Botanist Mage's Tower

->->->->->->->Castle Town Clocktower

->->->->->Southern Mountains



->->->Unknown Dimension

->->->->Unknown World

->->->->->Mount Paradine

->->->->->->Paradine Quagmire

->->->->->->->Verran's Watch
A tower that sank beneath the quagmire. Used to contain The Rose.

->->->->->Parndish Grasslands

->->->->->->Millarox Road
A long, dusty road that covers most of the Parndish Grasslands.

->->->->->->Parnadine
The capital city.

->->->->->->Willow Woodlands

->->->->->->->Lady Amelia's Mansion
A colossal mansion.


->->->Unknown Dimension

->->->->Unknown World

->->->->->Pirinsburg Biotech Research Center (Facility 2)


->->->Unknown Dimension

->->->->Unknown World

->->->->->Rinshadin
Home of Lysandra.


->->->Unknown Dimension

->->->->Unknown World

->->->->->Ruins of Caralox


->->->Unknown Dimension

->->->->Unknown World

->->->->->Spire of Ice
Salphron and Lysandra clashed here.


->->->Unknown Dimension

->->->->Unknown World

->->->->->City in Which That Ridiculous Rube-Goldberg-Esque Chain of Events Took Place




Trensdekk gains "has a Random Battle mechanic that pulls people in dungeons or encounter areas into battles with foes after the requisite reality-whirling transition."


Apparently, the Labyrinth of Paper Cranes on Dol-Quorsis was originally called the Labyrinth of Paper Snowfall. Given it seems to have switched pretty firmly to 'Cranes and Origami' on the subsequent visits, I think altering the Places name to 'Labyrinth of Paper Cranes' may be called for. Also because origami and cranes are more stylish than just paper snow.


Gilbezber needs to have "Destroyed by the Man in a Hazmat Suit" added to it. And then possibly a 'rebuilt by Doctor Beak upon his resurrection' added to it.

Alterations may need to be made to the Dusk Realm and its subcategories, as the entire thing was broken up by Gillingman as noted here.

The Silver City needs the description "a massive city whose buildings are constructed from enchanted silver. Like glistens off of the domed building rooftops and crenellated towers, reflecting onto the silver-bricked streets. Many people walk the streets in rich, resplendant clothing. A few coaches can also be seen, drawn by horses."

The Silver City should get the note "also known as the City of Silver Glory"

The Silver City needs "overtaken by Naria after the defeat of Erisandre" added to its description.

Castle Pelronde should gain "Contains many items left by Talrusion himself, although a large number were taken by Naria and a group of Arena Members. Also contains a fake shard of the Worldstone designed to send the overly-greedy into a holding dimension for a few weeks."

The Ruins of Airalaunth and Black Fortress of Dalgoth Lyhon's entries should gain the description "dungeon complexes that allegedly contain one-third of a map to the Fulcrum of Night".





Things
Entities

Abin'Sholeem Golem (Golem, Unknown)
"A red-eyed, light-brown-stone golem"
Guardian golem found in the Ruins of Abin'Sholeem.

Abin'Sholeem Jumping Ooze (Ooze, Level 7)
"A large green ooze"
Ooze found in the Ruins of Abin'Sholeem.

Abin'Sholeem Lizard (Reptile, Unknown)
"A large, horse-sized lizard"
Lizard found in the Ruins of Abin'Sholeem.

Abstract Bear (Abstract, Unknown)
"A bear on a ball with a fez and eyes made of burning toast"
Abstract summoned by The Laaaamp. Capable of replicating itself and being many places at once. All of its component selves must be hit, otherwise it auto-dodges.

Abstract Club Abstract #1 (Abstract, Unknown)
"Talking sets of shapes"

Abstract Club Abstract #2 (Abstract, Unknown)
"Watering cans full of fire and neon-glowing carp"

Abstract Club Abstract #3 (Abstract, Unknown)
"Galoshas with eyes that are being worn by traffic signs"

Abstract Club Abstract #4 (Abstract, Unknown)
"Pink questionmarks in tutus with viking helmets"

Abstract Rowboat (Abstract, Unknown)
"A group of swan-headed rowboats with scorpion legs walks sideways by you in a line"
Resident of Disc @#.

Abstract Steak (Abstract, Unknown)
"A living human-sized beefsteak with eyes and emotive arms that floats about."
Fond of Disco Horse's music.

Aerial Defense Formation (Unknown, Unknown)
Part of the defenses of the Brain Fortress.

Airalaunth Ooze (Ooze, Level 4)
Unpleasant jell creature that liquifies its prey's organs from the outside in. Drops Liquefying Dagger.

Allisation (Animal & Aquatic & Reptile, Unknown)
"A dog with gills and an alligator-like tail"

Ancient Air Elemental (Elemental, Unknown)
"You hear a howling rise from the pit, and winds envelop you."
Powerful, ancient elemental. Naria had one bound to her tower.

Ancient Dark Oceanid (Elemental, Unknown)
"A female shape made out of the murky water rises from the pool"
Powerful, ancient elemental. Naria had one bound to her tower.

Ancient Cthonic Horror (Cthonian, Unknown)
Powerful, ancient rock-dwelling horror from the depths of some long-lost world. Naria had one bound to her tower.

Ancient Forge Elemental (Elemental, Unknown)
"A shape arises in the flame, and a tendril of fire reaches out"
Powerful, ancient elemental. Naria had one bound to her tower. Used to power Goldenhammer's forge.

Animated Furniture (Unknown, Unknown)

Animated Guardsman (Golem, Unknown)
Main force of Lassiter's crew during the Dome of the Lich Lord quest.

Arachne (Insect, Unknown)
Frequently found on Disc 70.

Aranea (Insect, Unknown)
Frequently found on Disc 70.

Archangelfish (Aquatic & Celestial, Unknown)
Found in the 'FISH OF LEGEND' pool of the Walrusfest Fish Pond stall.

Archmage (Unknown, Unknown)
A prospective enemy for the enemy list marked as 'Average Difficulty'. Given that category ranged from 'Hover Tank' to 'Lassiter', however...

Ardrakis' Drillmech (Unknown, Unknown)
Summon/mech created by the Ascendant Doctor Ardrakis.

Ardrakis' Main Spider-Mech (Unknown, Unknown)
Mech created by the Ascendant Doctor Ardrakis.

Ardrakis' Mecha-Lumberjack (Unknown, Unknown)
Summon/mech created by the Ascendant Doctor Ardrakis.

Ardrakis' Palace-Mech (Unknown, Unknown)
Summon/mech created by the Ascendant Doctor Ardrakis.

Ardrakis' Spider-Mech (Unknown, Unknown)
Summon/mech created by the Ascendant Doctor Ardrakis.

Ardrakis' Spotlight-Mech (Unknown, Unknown)
Summon/mech created by the Ascendant Doctor Ardrakis. Creates a Zone of Light on entry.

Archer Jelly (Ooze, Unknown)
Relatively low-powered ooze.

Armed Response Squad #9 (Unknown, Unknown)
Involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. Contains tanks and soldiers.

Artillery Mech (Unknown, Unknown)
Bascaradine artillery mech.

Ashen Necromancer (Unknown, Unknown)
One of their drops is the Ash Rod. Never got scanned, but was defeated. Its somewhat-atypical drop of 60 XP (and 30 Gold) puts it somewhere between Level 2 and 3 in power.

Ash Zombie (Undead, Unknown)
Ancient foe.

Assassin-Bot (Unknown, Unknown)
Involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. Was delivered to the site of the mayhem via package.

Atranelia's Honour Guard (Fae, Unknown)
"Fairy men with butterfly wings, silver plate armor, and beards"
Princess Atranelia's personal guards.

Attendant to the Parallel Count (Unknown, Unknown)
Found in the Parallel Court to Lohm Sabakhmar.

Backing Singer of !!@@@ (Abstract, Unknown)
"A flock of floating capital Q's with eyes and lipstick that provided backup singing"
!!@@@'s ever-present backing singers.

Baghstannim Arch-Librarian (Unknown, Unknown)

Baghstannim Guard (Unknown, Unknown)
"Armored men and women"
Guards of the City of Baghstannim.

Bakery Golem (Golem, Unknown)
"The people running it appear to be made of clay, save their moustaches and hair, which are made of hair."
Man Patt's Bakery, a bakery on Disc 2.

Ballista Manticore (Monster, Unknown)
Exceptionally nasty monster with venom that persists through death, hops to cloned bodies, and does all sorts of nasty stuff. Found in the Clockwork Maze, a particularly dangerous dungeon.

Balstoni Soldier (Unknown, Unknown)
"Soldiers wearing iron plate armor with black bumps of some strange material, halfway between steel and rubber, placed on both of their shoulders. They wear the insignia of the Iron General."
Soldiers of the Iron General, Lord Balstoni.

Bascaradine Advertising Werewolf (Unknown, Unknown)
Bascaradine-brand transformation. A yearly lottery is held for ownership of that year's version.

Bascaradine Dimensional Transport Ship (Unknown, Unknown)
"It's large, shiny, and has a comfortable interior"

Batsby's Brass Horse (Clockwork, Unknown)
"Their internal gears are primarily covered by numerous plates of protective metal, but you can catch glimpses of thousands of tiny gears whirling away within them through some small glassed-over openings."
One of Wemblick Batsby's servants. Of Batsby's own design.

Batsby's Clockwork Maid (Clockwork, Unknown)
"A clockwork maid"
One of Wemblick Batsby's servants. Of Batsby's own design.

Batsby's Glasscrystal Maid (Golem, Unknown)
"A glasscrystal maid"
One of Wemblick Batsby's servants. Created by Batsby, with design input from his associates.

Batsby's Honking Bird-Disperser (Clockwork, Unknown)
"A flying robotic creature, primarily made of coiling tubes, with a massive horn upon its front, descends through the air"
Created to deter birds from Batsby's castle. Even works on robot birds!

Batsby's Sand Maid (Golem, Unknown)
"A maid made of sand"
One of Wemblick Batsby's servants. Created by Batsby, with design input from his associates.

Bear with Wings (Animal & Aerial, Unknown)
Found on Rinnhaveth.

Beastman (Bear-Type) (Unknown, Unknown)
A common beastman type.

Beastman (Warthog-Type) (Unknown, Unknown)
A common beastman type.

Bedridden Corpse (Undead, Unknown)
"Both beds contain decaying corpses. The nearer one turns to look at Lili"
Weird and creepy resident of the Horrorphant's Domain.

Beetle Bouncer (Human, Unknown)
"Men in suits with neon-blue-glowing ties and black sunglasses"
Funky guards of The Beetle, a club on Disc 2.

Beetle Camera Drone (Robot, Unknown)
"In behind her fly three camera drones, one highly-technological and eye-orb-shaped from The Beetle (complete with blue-neon-glowing patterns and a similarly-glowing beetle logo on its back)"
Camera-drone from The Beetle. Follows adventurers who tackle dungeons near the club, for the viewing pleasure of its patrons.

Bigbeak Toucan (Unknown, Unknown)
Found in the World of Jungles in the Alvahnhra Iteration Spectrum.

Bird-Raptor (Unknown, Level 13)
Found in the World of Jungles in the Alvahnhra Iteration Spectrum. Drops Bird-Raptor Feathers.

Birinic Undead Patrol (Unknown, Unknown)
Small army of undead from the Birinic Mesa area.

Birinic Warrior Statue (Unknown, Unknown)
Mausoleum-guarding statuary.

Blink Dog (Unknown, Unknown)
Teleporting bloodhound summonable by Erynn Gazoff. In an alternate past, it was used to chase an undead naga that attempted to destroy his estate.

Block-Tower Overseer (Unknown, Unknown)
"Floating brains with rings of eyes"
Found on Disc 64, overseeing the eternal reconstruction of the strange towers there.

Bloodaxe's Aerial Horde (Unknown, Unknown)
"Gorgorath, somehow flying, is leading a huge army of gray-skinned, flame-eyed orcs toward the boat through the air."
Flying, flame-eyed orcs led by Gorgorath Bloodaxe.

Boffulboo (Unknown, Unknown)
Found in the World of Jungles in the Alvahnhra Iteration Spectrum.

Bored Giant (Unknown, Unknown)
Hard to surprise.

Bowling Giant (Unknown, Unknown)
"A massive assortment of giants in bowling uniforms, balls in hand"
Giants that made their home in one or more of the timelines of El-Bazaril.

Butler from Disc 916 (Human, Level 4)
Has a sword.

Butterfly Person (Humanoid & Insect, Unknown)

Cadrucees Guard (Unknown, Unknown)
"Guards with full-body armor and skull-shaped helms"
Guards of the cruel collector of rare items, Lady Cadrucees.

Carrier Bee (Insect, Unknown)
Peculiar messenger used by certain types of beekeeper-centric settlements.

Catgirl Cosplayer (Unknown, Unknown)
"Three girls dressed as catgirls from Magic Kitty Panic Brigade."
Attendee of the Costume Party House when the Mansion of Horrors visited Nexus.

Castle of Crawling Paintings Chess-Piece (Unknown, Unknown)
"Paint-splattered chess-figures"
From the Outer Feylands. Inhabit the Castle of Crawling Paintings.

Castle of Crawling Paintings Wind-Rabbitman (Unknown, Unknown)
"Rabbit men made of wind turn into tornados of clocks, repositioning furniture and paintings frantically, almost in competition with each other"
From the Outer Feylands. Inhabit the Castle of Crawling Paintings.

Cat-Kin Beastman Thief (Humanoid, Level 6)

Caveman Architect (Unknown, Level 15)
"A nearby caveman is giving lessons on paeleolithic architecture"
Found in the Flintstones-esque World of Stone in the Alvahnhra Iteration Spectrum.

Cavern Dragon (Dragon, Unknown)

Celestial Archer (Celestial, Unknown)
Powerful member of the Celestial City's defenses.

Celestial Dragon (Unknown, Unknown)
A prospective enemy for the enemy list marked as 'Powerful'. Given that category included the later-declared-cancelled due to being too high-level Lesser Ethryl, however...

Celestial Wizard (Celestial, Unknown)
Powerful member of the Celestial City's defenses.

Centipede Trooper (Unknown, Unknown)

Channeler (Unknown, Unknown)
"A trio of robed channelers "
(Presumable) generic, archetypal Channeler-entity.

Chesterton Camera Drone (Robot, Unknown)
"In behind her fly three camera drones, one brass-and-silver copter-camera-contraption from The Chesterton"
Camera-drone from The Chesterton. Follows adventurers who tackle dungeons near the club, for the viewing pleasure of its patrons.

Circle Man (Abstract, Unknown)
Abstract participant of the Festival of ~^$. Sworn enemies of the Triangle Men.

Coalfolk Rogue (Unknown, Level 40-55)
Found in Low Flameforge.

Commemorative Loop-Holder (Robot, Unknown)
"A series of floating rings held aloft by flying golden orb-robots"

Conical Dweller (Unknown, Unknown)
Found in the Attrachan Magma Cones. Drop Cone Iron.

Contemplator of the Infinite (Unknown, Unknown)
"Figures in white robes with heads of shining golden energy"
Found on Disc 88.

Contest Judge (Human, Unknown)
Usually fill in extra spaces for when not enough unique judges can be found for a contest.

Corporate Commander (Unknown, Unknown)
Bascaradine field commander.

Crag Dragon (Dragon, Unknown)

Crag Giant (Unknown, Unknown)
Some enjoy bowling.

Cricket-Musician (Unknown, Unknown)
"A tiny cricket-musician"

Cut-Pasted Walking Castle (Media: Digital) (Unknown, Unknown)
"A walking castle with turrets is cut-pasted nearby"
Spawned (or drawn) entity from Nyemnwg-Emwghfe-Kesihwernox.

Cyclopean Bat (Unknown, Unknown)
"Large-eyed cyclopian bats"
Found in The Mirrorweb.

Cyclopean Miner (Unknown, Unknown)
"Vaguely humanoid creatures with large pick-mauls and single eyes"
Found in the ruined town of Pearl's Crossing.

Dallos Thair Storm Beetle (Unknown, Unknown)
"Large, yellow beetles"

Deathcorp Salesbot (Unknown, Unknown)
"Three beings that are either robots or wearing form-altering mecha-armor of some sort. Their armor is silver-white, and the faces, while not shaped like human skulls, remind you of the skulls of... something."
Run the counter at Deathcorp Limited in the Grand Mall of Worlds. Deliver great quality with extreme prejudice.

Defensive Darkmetal Waspbot (Machine, Level 45)
Found on Disc 6. A backup darkness-generator. Helps provide night and darkness to the discs of Town.

Demon Train (Unknown, Unknown)
Another of Hank S. Mayor's little surprises. Annoyingly persistant and hard to take down.

Designer Lich (Undead, Unknown)
The most fabulous of all undead magi. Often judge necromantic accessory contests.

Dire Florist-Wight (Unknown, Unknown)
"There appears to be some sort of hard-to-ID undead floating around partially in the ceiling and invisible."
Haunting The Pleasant Florist, a shuttered shop in Nexus.

Disarming Armed Chest (Unknown, Unknown)
"A four legged chest with arms skitters into the room"
Ambulatory construct that can disarm all traps in an area.

Disc 21 Bouncer (Dragon) (Dragon, Unknown)
"Bouncers with suits (who include a dragon, a great golem, a fire czar, and an indestructable soldier) "

Disc 21 Bouncer (Fire Czar) (Elemental, Unknown)
"Bouncers with suits (who include a dragon, a great golem, a fire czar, and an indestructable soldier) "

Disc 21 Bouncer (Great Golem) (Golem, Unknown)
"Bouncers with suits (who include a dragon, a great golem, a fire czar, and an indestructable soldier) "

Disc 21 Bouncer (Indestructable Soldier) (Immortal, Unknown)
"Bouncers with suits (who include a dragon, a great golem, a fire czar, and an indestructable soldier) "

Disc 21 Bunnygirl (Human, Unknown)
"A woman in a golden outfit with bunny ears"

Disc 66 Resident (Demon, Unknown)
"Masked humanoid-shaped figures cavort about, dining of human flesh and the hearts of virgins."
Hostile denizen of Disc 66.

Disc 67 Guardian (Unknown, Unknown)
"Individuals in hulking suits of metal armor with power glaives, watching the pillar intently"
Defenders of the disc against incursions from their upper neighbour.

Disc 81 Tourist (Unknown, Unknown)
"A large lady in a red dress"

Disc 90 Jailer (Unknown, Unknown)
"A group of hooded jailors"

Disc 96 Programmer (Unknown, Unknown)
"You stand in a room filled with computer terminals. Several nerdy-looking individuals are typing on a group of them frantically in one corner."

Disc 415 Tourism Agent (Unknown, Level 4)
"A tourism officer in a blue jacket"
Guides people around the vacation-disc.

Disc 916 Buggy (Unknown, Level 5)
"A broken-down red buggy"

Disc 14,511 Police Officer (Human, Unknown)
"Police officers nearby with longswords in their belts"
Officers of the ranged-attack-preventing Disc 14,511.

Diviner (Unknown, Unknown)
Assisted Bascaradine in the Dome of the Lich Lord quest.

Dome Continent-Turtle (Unknown, Unknown)
"A turtle with a glass dome on its back containing a continent of sea wizards"
Creature of the Sea of Secrets. Vast, capable of holding an entire continent.

Doorman of Urdonjas' Halls (Unknown, Unknown)
Giants with awesome weapons.

Double-Doppelganger (Unknown, Unknown)
"He sends out a doppel-monster. It faces a two-headed version of itself with four arms and legs."
Creature created by the Brazier of Supreme Opposition as a foe against a Doppelganger.

Drawn Fire (Media: Graphite Pencil) (Unknown, Unknown)
"A drawn burst of fire made of graphite"
Spawned (or drawn) entity from Nyemnwg-Emwghfe-Kesihwernox.

Drawn Scythe-Monster (Media: Pen) (Unknown, Unknown)
"A scythe-legged eye-faced monster"
Spawned (or drawn) entity from Nyemnwg-Emwghfe-Kesihwernox.

Drider (Insect & Fae, Unknown)
Frequently found on Disc 70.

Dungeonland Barker (Unknown, Unknown)
"A carny in a suit and top hat"
Collects fees for the dungeon/fairground/attraction of Dungeonland.

Dwarven Arcane-Smith (Unknown, Level 40-55)
Found in Low Flameforge.

Ebon Mummy (Undead, Level 60-80)
High-tier undead from Snowdeath. Holds a plethora of nasty curses.

Elder Vampire (Undead, Unknown)

Elemental Golem (Golem & Elemental, Unknown)
A quartet of these ended up killing most of the magistrates of the Silver City due to the machinations of the Queen of Silver Glory.

Elemental Researcher (Unknown, Unknown)
Techylmann's crew. Often found in the ERI.

Elite Arenagoer (Human, Level 58 Elite)
"Two men in tophats with beards heading for a staircase"
Seen around the Arena Clerical Ward.

Endless Desert Mobile Cactus (Plant, Unknown)
"Giant cacti that are mobile"
Found in the Endless Desert.

Endless Desert Living Dune (Elemental, Unknown)
"Living mounds of sand"
Found in the Endless Desert.

Excelsior Airborne Division Pilot (Unknown, Unknown)
Involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. Part of Excelsior's Airborne Division #17.

Excelsior Battle Mech (Unknown, Unknown)
"Mechanical giants armed with laser cannons and missile racks"
Involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. Part of Excelsior's Battle Mech Division #5.

Excelsior Hovertank (Unknown, Unknown)
Involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. Part of Excelsior's Hovertank Division #18.

Excelsior Land Division Agent (Unknown, Unknown)
Involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. Part of Excelsior's Land Division #57.

Eye-Grass-Bird (Abstract, Unknown)
"A song of goats and ghosts and cheese is sung to greet you by the eye-grass-bird."
Resident of Disc @#.

Fae Dweelin (Unknown, Unknown)
From the Outer Feylands. Inhabit the Cliffs of Ice and Song. Many enjoy music.

First-Metal Spyglass (Unknown, Unknown)

Flying-Head Demon (Demon, Unknown)

Forgemaster of Aeons (Unknown, Unknown)
"Robed figures with amulets and clothing-adornments shaped like hammers"

Frosting Golem (Golem, Level 18)
Creation of The Cake Witch.

Fruit of Possession (Plant, Unknown)
Found on a world where Burmalongs are hunted. Prone to explode, using their seeds to take over the bodies of those they hit.

Fungal Mass (Plant, Unknown)
"A huge fungal mass with many stalks and a massive mouldering base"
Found in the ruined town of Pearl's Crossing.

Gaki (Demon, Unknown)

Gardener-Merchant from the Grand Mall of Worlds (Unknown, Unknown)
"A blue-skinned merchant with rusty red hair"
One of the Arena Members that irked Larry the Catfish to the extent that the ex-bartender considered them as 'wasting their position' and deserving of being trapped in a spatial sinkhole to have all their stuff stolen. Got sidetracked due to someone hiring Wykki Stooger, who promptly led half the group off to search for treasure inside a cow.

Gas Dragon (Dragon, Unknown)
"Floating, bulbous dragons that appear to contain some sort of internal air-sac that provides them with aerial bouyancy"

Gazoff's Invisible Guard (Unknown, Unknown)
Discrete protection for the well-to-do Orsirion noble.

Gear-Robin (Clockwork & Aerial, Unknown)
Found in the Clockwork Nest on Brexxor Prime. Drop Gear-Robin Eggs.

Gem Colossus-Beast (Unknown, Unknown)
"Colossus-beasts made of gems"
Found on Disc 84. Come in many varieties.

Genie Sultan (Magic Being, Unknown)

Ghezjhan Castle Guard (Demon, Unknown)
"Two tall, three-horned male oni with burning naginatas"

Ghost Child (Undead, Level 37)
"A single short ghost (?) that kinda looks like a kid in a sheet standing in the room; it has long, curly blonde hair and gives a wave."
Generally friendly ghost-entity.

Giant Ant (Insect, Level 1)

Giant Ant Worker (Insect, Level 2)

Giant Lock (Unknown, Unknown)
May or may not be a typo. Found in the weird world full of jolly boating music and pirates. Summons Mechasharks.

Giant Mantis (Unknown, Unknown)
'Training' entity created in a ruined fairy castle.

Giant Plant Creature (Unknown, Unknown)
Giant plant creature summonable by Erynn Gazoff. In an alternate past, it was used to prevent a captured Silver Breeze from being used to ram his estate from the air.

Giant Puffin (Aerial, Unknown)
"The puffins are about 6 feet tall"

Giant Thunder Frog (Unknown, Unknown)
Native of Mulstorn Plains before its alteration.

Gigadiamond Colossus-Beast (Unknown, Unknown)
"Colossus-beasts made of gems"
Found on Disc 84. Come in many varieties.

Gingerbread Golem (Golem, Unknown)
Construct summoned by The Cake Witch.

Glorian Honour-Guard (Unknown, Unknown)
"Armored fae guards with blades "
Fae guards of Castle Glorian.

Glutton Demon (Demon, Unknown)
Found in the World in Flames of the Alvahnhra Iteration Spectrum.

Gnome Tinkerer (Unknown, Unknown)
"A gnome tinkering with some sort of bomb-like device"
Resident of Disc 463.

Gofer Gopher (Unknown, Unknown)
"A gopher wandering down the hall with a coffee mug"
Office workers found in the Nexus Administrative HQ. Presumably the doing of Doctor Gopherpants in some manner or other.

Goldclad Colossus (Unknown, Unknown)
Resident of Nexus.

Golden Colossus (Unknown, Unknown)
"A duo of golden colossi playing frisbee"

Gormlech Knight (Unknown, Unknown)
Found in a secret room in the Castle of Knorgos on Desmyr VII. May drop one or more ingredients required to make Brellymic Oil.

Gralnyark (Unknown, Unknown)
Creature found while hunting a specific yellow-tailed Burmalong. Drops: Gralnyark Hide- (Consumable, Antiquity, Earth, 200 Gold)
Gralnyark Musk- (Consumable, Antiquity, Earth, 500 Gold)

Grandpa Slime (Ooze, Unknown)
"It's a gray slime with a large beard and bushy eyebrows, but no eyes. It can speak and it moves slowly, using a floating cane to assist its locomotion. It likes to talk about whippersnappers and how things were back in the day, but is at least reasonably intelligent as far as slimes go."

Great Dragon-Whale (Unknown, Unknown)
Found in the World in Beginnings of the Alvahnhra Iteration Spectrum, in its strange oceans. Luck, as a tangible thing, lives inside them.

Greater Mountain Dragon (Dragon, Unknown)

Greater Wax Golem (Golem, Unknown)
Oddly powerful. Can steal items.

Greater Wax Ogre (Humanoid, Unknown)
Oddly powerful. Can steal items.

Great Green Dragon (Dragon, Unknown)

Greenfur Sloth (Unknown, Unknown)
Found in the World of Jungles in the Alvahnhra Iteration Spectrum.

Grey Oni (Demon, Unknown)
"A gray oni wearing white furs"

Guardian Golem (Golem, Unknown)
One of the constructs built to defend Nexus by The Architect. Entire armies of them are kept in special midpoint-discs.

Guardian of Airalaunth (Unknown, Unknown)
"Giant, insectoid-legged quadropod with a green hide and a ceramic mask for a face. It is easily twenty feet tall and has a hulking form."
Creature found guarding a gem in the Ruins of Airalaunth. Capable of controlling undead.

Halberdier (Unknown, Unknown)

Half-Dragon Skeleton Guard (Unknown, Unknown)
"Half-dragon skeletons, wielding pole arms"
Creature found guarding doorways Ruins of Airalaunth.

Hank's Guardian Golem (Unknown, Unknown)
A six armed crazy stone idol of death, apparently. Found on an island in a pocket dimension trapped by Hank S. Mayor.

Hellfire Ent (Unknown, Unknown)
"A twisted ent cloaked in green flames"
A summon of Professor Khaldrin.

Hippo-Kin Brew-Miser (Humanoid, Unknown)
Cannot withstand Horse Spirits.

Holy Dragon (Dragon, Unknown)
Their scales could be used in an involved combo to change the Scale of Mrautweyr to make it compatible enough to absorb into a certain mechanical arena member.

Honeypot Guard (Unknown, Unknown)
Guards from the settlement of Honeypot on Disc 81.

Horror-Maze Euthaniser (Unknown, Unknown)
"A man and woman in puritan garb standing next to a gallows, both wearing gas masks. The woman stands next to a medical trolley and hands the man syringes"
Encountered in the Mansion of Horrors' Maze. May be able to charm people into submitting themselves for lethal injections.

Horrorphant-Dimension Resident #1 (Unknown, Unknown)
"A faceless man answers the door. A deep gurgling comes from the depths of his throat."
Strange horror-creature pressed into the weird Trick-Or-Treat world of the Horrorphant.

Ibodian Starship Guard (Alien, Level 25)

Ibodian Transport Captain (Alien, Level 25)

Incubus (Demon, Unknown)
Frequently found on Disc 69.

Inflated Bobble-Man (Golem, Unknown)
Resident of Disc 31

Iron Gigas (Undead, Unknown)

Illchos's Elite Guard (Alien, Unknown)
Elite guards of Illchos the Ibodian.

Imperial Star Federation Containment Sphere (Unknown, Unknown)
"One of the doors opens and some metal spheres float through"
Provide containment effects.

Jellyfish-Serpent (Unknown, Unknown)
From the Outer Feylands. Inhabit the Whiteglow Sea.

Jorugumo (Insect, Unknown)
Frequently found on Disc 70.

Kraken Plankton (Unknown, Unknown)
Creature of the Sea of Secrets. Plankton swarms that create Kraken-sized entities.

Lamp-Eyed Sheep (Unknown, Unknown)
Found on the hills of Gober Vale.

Lantern-Eyed Bat (Unknown, Unknown)
"A lantern-eyed bat"
Minions of the army of The Road Hag, from an alternate timeline in the Starry Plains of El-Bazaril.

Lesser Common Nexus Bat (Animal, Level 1)
Found on Disc 4.

Lesser Dust Mummy (Unknown, Unknown)

Lesser Ethryl (Ethryl, Unknown)
A prospective enemy for the enemy list marked as 'Powerful'. It was later declared cancelled from the list due to being too high-level.

Lesser Fire Demon (Demon, Unknown)
Weaker version of Fire Demons Found in the World in Flames of the Alvahnhra Iteration Spectrum.

Lesser Shadow Demon (Demon, Unknown)
Weaker version of Shadow Demons Found in the World in Flames of the Alvahnhra Iteration Spectrum.

Light Elemental (Elemental, Unknown)

Lizardfolk (Unknown, Unknown)

Lizard Ogre (Unknown, Unknown)
Dangerous creature that lives in the wilds outside Karanaldes-Otrae-Este Pleasure Palace.

Lurking Eye (Horror, Level 3)
"One-foot-high legged eyeball creatures"
Found in the deep woods of the World of Night of the Alvahnhra Iteration Spectrum.

Mad Science Robot (Unknown, Unknown)
"A massive brown robot of some sort that appears to be leaking an oily substance carring a pile of machine parts"
Resident of Disc 463.

Mad Scientist (Unknown, Unknown)
"A man with goggles, a gun, and a long white coat"
Resident of Disc 463. May be the Mad Genius from the enemy list.

Magma Dragon (Unknown, Unknown)
"a dragon made of molten magma"
Found on Mount Prazondracon.

Mana Golem (Golem, Unknown)
One of Naria's Golem forces. Explosive. Made of Mana Crystal?

Mana Golem (Ice) (Golem, Unknown)
One of Naria's Golem forces. Violently explosive.

Mana Golem (Light) (Golem, Unknown)
One of Naria's Golem forces. Heals with a touch.

Mana Ripper (Aerial, Level 10)
A beefier Mana Raptor. Gave 500 XP on defeat.

Manifest of Barter (Conceptual, Unknown)
Found in the World of Beginnings of the Alvahnhra Iteration Spectrum.

Manifest of Birds (Conceptual, Unknown)
Found in the World of Beginnings of the Alvahnhra Iteration Spectrum.

Manifest of Death (Conceptual, Unknown)
Found in the World of Beginnings of the Alvahnhra Iteration Spectrum. Can cause level-loss.

Manifest of Glass (Conceptual, Unknown)
Found in the World of Beginnings of the Alvahnhra Iteration Spectrum.

Manifest of Jellyfish (Conceptual, Unknown)
Found in the World of Beginnings of the Alvahnhra Iteration Spectrum.

Manta-Dragon (Unknown, Unknown)
A resident of the Sea of Secrets. Enjoys riddles.

Marching Clam (Aquatic, Unknown)


Mercenary (Human, Unknown)
Main force of Lassiter's crew during the Dome of the Lich Lord quest.

Messenger Spirit (Spirit, Unknown)
Spiritual courier.

Meta-Medusa (Unknown, Unknown)
Medusa variant with sub-heads, which have sub-heads, which...

Millionaire's Guard (Unknown, Unknown)
Involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. A guard of the millionaire involved in the mess.

Mimic Czar (Shapeshifter, Level 75 Elite)
A higher-tier Mimic that takes the form of fancy chests to lure in unsuspecting prey. These particular mimics imitate artifacts. Whether it's stronger or weaker than a Joker Mimic is unknown.

Mind-Borer (Unknown, Unknown)

Mineral Dragon (Dragon, Unknown)

Miniature Cyclops (Unknown, Unknown)
Fond of icecream.

Mini-Rex (Unknown, Unknown)
Found in the World of Jungles in the Alvahnhra Iteration Spectrum.

Mirror-Faced One (Unknown, Unknown)
Found on Disc 218,311.

Moleman (Humanoid, Unknown)
Primary resident of Disc 15.

Morull'Shugaathi Wardrone (Augmented Type II) (Unknown, Unknown)
Thing either created or held by the Fleshwarpers at some point.

Mosquito Woman (Unknown, Unknown)
Evil insect-person native to the swamps of certain timelines of El-Bazaril. Side with hags.

Moonwalker (Unknown, Unknown)
Found on Disc 218,311.

Mr. Saxtime (Abstract, Unknown)
"A raidiant saxophone with a moustache tilts politely to you"
Resident of Disc @#.

Mysanomorph (Unknown, Unknown)
Implacable, shapechanging constructs that serve Nexus. One runs the Portal Nexus, and another the (main) Warehouse.

Naria's Golem (Golem, Unknown)
One of the many golems Naria had bound to her tower.

Naria's Portal-Creating Puppet (Unknown, Unknown)
Generally to be found in Naria's Tower or with Naria.

Naria's Skykeeper (Unknown, Unknown)
"A silent figure in robes stands at the platforms edge."
One of the many servants Naria had bound to her tower.

Naria's Terror-Teddy (Golem, Unknown)
"The toy, a bearlike monster, appears to be eating pieces of meat that she is pulling out of midair and throwing for it to catch in its jaws."
One of Naria's animate stuffed toys.

Nexus Administration Agent (Unknown, Unknown)

Nexus Mailbot (Unknown, Unknown)
"A flying robot identifying it as being a Nexus mail delivery robot working for Postmaster of Nexus Hugo Bekkler"

Nexus PD Doctor (Unknown, Unknown)
From its corrupt days.

Nightbringer Wyrm (Dragon & Umbral, Unknown)
A rare breed of singularly massive and dangerous shadow dragons that, when present, serve as terrors that hold entire worlds in terrified thrall. They are capable of injecting shadow-essence into those they bite, causing their victims' vision to be replaced by indistinct masses of swirling midnight as their victims are torn apart by the shadows now within them, melting away into darkness.

Ninja Master (Unknown, Unknown)
A prospective enemy for the enemy list marked as 'Average Difficulty'. Given that category ranged from 'Hover Tank' to 'Lassiter', however...

Oarfish (Aquatic, Unknown)
A pet worth 16k gold.

Omni Mech (Unknown, Unknown)
Powerful mech mass-produced by Doc for the Bright Crusade.

One City Lizard Resident (Unknown, Unknown)
"Three coated figures with lizardlike features and wide smiles stand in the distance"
Tend to stick to the lowest levels of the One City.

One City Main Southern District Resident (Unknown, Unknown)
"A golden, saucer-shaped creature with a large eye on one side and two three-clawed metal crab-arms floating around"

One City Ruin Lizard (Unknown, Unknown)
"A giant three-tongued lizard"

Ordinator Agent (Unknown, Level 2)
Drop: Ordinator Pistol- (Weapon, Gun, Technology, 15,000 Gold) +20 Ranged Attack.

Ordinator Fighter Plane (Unknown, Unknown)
"Fighter planes circle around the aerial structure in swift loops."

Ordinator Sky Fortress (Unknown, Unknown)
"A floating fortress above the clouds that is pouring out the rain of missiles from many bombing bays"
(Added as an entity as the quest it was in took place in a player-backstory world and thus unsuitable as a Place)

Ordinator War Priest (Unknown, Unknown)
Never got scanned. Could cast Augmentation, increasing damage values, and had healing magic.

Outer Feylands Flower (Unknown, Unknown)
"A flower with a face and a tophat"
Entity from the Outer Feylands.

Painted Angel (Unknown, Unknown)
"A painted angel descends from the fresco with a sword drawn. It is the third angel in the general spiral shape the angels are making, and it wears a black robe, has yellow eyes, and holds a long, thin blade."
Construct summoned by a trap room in Castle Pelronde from a ceiling fresco.

Painted Giant (Unknown, Unknown)
"Painted giants"
From the Outer Feylands. Inhabit the Castle of Crawling Paintings, followed by retinues of animated furniture.

Pale Sentinel (Undead, Unknown)
Enemy that turned up during the quest 'The Coffin of the Brilliant God' (attended by non-PC Arena Members).

Patterned Tiger (Unknown, Unknown)
"A strange patterned tiger roaming around. As the tiger moves, it moves along its individual green-and-black pinwheel pattern. "
Entity from the pattern-centric Disc 885,435,625.

Peak Dragon (Dragon, Unknown)

Pelronde Mantrap (Unknown, Unknown)
"A large plant with teeth"
One of the results of Naria's converting the protective Glyph on Castle Pelronde into a Rune.

Peoplewatcher (Aerial, Unknown)
"Some intelligent birds watching people with binoculars"

Photoptic Construct (Unknown, Unknown)
Powerful construct mass-produced by Doc for the Bright Crusade.

Plastic Person (Golem & Human, Unknown)
Odd residents of Disc 81. Come in a variety of sizes, from human-sized to toy-sized.

Platter-Backed Deer (Unknown, Unknown)
Strange servile animal that lives in the Karanaldes-Otrae-Este Pleasure Palace. Serves food and/or hallucinogenic drug-gourds.

Polychromonate Golem (Golem, Unknown)
At least one can be found on Disc 463. Agitiating them is not recommended.

Pomfroy's Butler (Unknown, Unknown)
"A long-nosed butler with gray-brown skin who is around three feet tall"
Carries an umbrella for the ridiculously pompous Pomfroy.

Pomfroy's Gnome Butler (Unknown, Unknown)
"A long-nosed gnome butler with a scroll case on his back and a silver platter in one hand"
Another of Pomfroy's servants.

Prazondracon Salamander (Unknown, Unknown)
"A salamander like creature with red stones embedded into its back"
Found on Mount Prazondracon.

Priestess of Gadigan and the Saints (Unknown, Unknown)

Priest of Gadigan and the Saints (Unknown, Unknown)

Project Mecha (Unknown, Unknown)
Guardian of Zanthalir's Mana Cannon blueprints.

Protobear (Unknown, Unknown)
Found in the World of Jungles in the Alvahnhra Iteration Spectrum.

Quicksilver Sea Serpent (Unknown, Unknown)
Found in The Mirrorweb.

Raaic Centurion (Unknown, Unknown)
A prospective enemy for the enemy list marked as 'Average Difficulty'. Given that category ranged from 'Hover Tank' to 'Lassiter', however...

Raalutharian War Demon (Unknown, Unknown)
Demonic entity fond of possessing people to go on rampages.

Ragged Stray Cat (Animal, Level 1)
"A rather ragged-looking gray cat"
Stray found on Disc 610.

Rainbow-Body Frog (Unknown, Unknown)
Found in the World of Jungles in the Alvahnhra Iteration Spectrum.

Raptor (Unknown, Unknown)
Found in the World of Jungles in the Alvahnhra Iteration Spectrum.

Rat-Head-Transplanted Man (Unknown, Unknown)
"Men whose heads have been removed and replaced with sewn-on heads of giant rats"
Resident of Disc 463.

Restaurant Host (Unknown, Level 2)
Found in the Lucky Duck Restaurant.

Ridge Dragon (Dragon, Unknown)

Ring-Pattern Oomphelbie (Unknown, Unknown)
Found in the World of Jungles in the Alvahnhra Iteration Spectrum.

Ripped Bro (Human, Level 3)
Contestant in the Disc 415 Muscleman Contest.

Rokurokubi (Demon, Unknown)
"some people with stretchy necks"

Round Man (Unknown, Unknown)
"Round, large-moustached men"
Teleportation-capable, spatial-powered mercenaries. Can teleport people's organs out of their bodies. Also capable of divination and scanning.
Link now updated

Roving Gang (Unknown, Unknown Unit)
Found in the World of Ruin of the Alvahnhra Iteration Spectrum.

Rune-Twisted Pelronde Mantrap (Unknown, Unknown)
"A large plant with teeth seems to be leering at him."
A plant from Castle Pelronde altered by a large infusion of Runic Magic.

Scorpion Swarm (Insect, Level 2)
Found in a cubic storage device in the Dome of Margandil.

Secret Agent 00-Caprine (Animal, Unknown)
"Goats in suits with martini glasses that just walked in on their hind legs"

Seeing Star Society Receptionist (Unknown, Unknown)
"A veiled woman who is wearing multiple robes"
Receptionist-clerk of the Seeing Star Society in the Violet Veil District.

Serpentine Wyrm (Dragon, Unknown)

Shadow Demon (Demon, Level 40)
Extrapolated from the encounters in the World in Flames of the Alvahnhra Iteration Spectrum. They also turn up in the Into The Underworld quest.

Shadow of Margandil (Unknown, Unknown)
Shadow-creatures found in the artificially-dark buried Dome of Margandil. Actively recoil from light and cannot attack entities within Zones of Light. Drops Dark Essence.

Shining One (Unknown, Unknown)
"Vague outlines of brighter-than-bright beings floating out in the shining expanse"
Ancient, powerful, hostile beings of law and light that indiscriminately pronounce judgement on those before them. Found in the World of Light of the Alvahnhra Iteration Spectrum.

Silver City Guard (Unknown, Unknown)

Singing Fish (Unknown, Unknown)
Strange singing aquatic types that live in a fountain in the Karanaldes-Otrae-Este Pleasure Palace. Serenade passers-by on how they are 'A Really Great Guy'.

Sky Pirate (Unknown, Unknown)
Found in the weird world full of jolly boating music and pirates.

Sky Pirate Captain (Unknown, Unknown)
Found in the weird world full of jolly boating music and pirates.

Sky-Pirate Ship (Unknown, Unknown)
"A giant pirate ship suspended in the air by a giant chain"
Found in the weird world full of jolly boating music and pirates.

Silver Chimera (Unknown, Unknown)
Summon-vomits Brass Chimera Heads. Very problematic. A favourite of Hank S. Mayor. Can deal unhealable damage.

Snowdeath Tour Guide (Undead, Unknown)
"There is a smiling skeletal man in a white robe standing in the chamber, clutching a lever."
Takes people on a two-hour tour of Northlight by sky, only with all of the nifty local features activated and shiny.

Sorlonian Lizardack (Unknown, Unknown)
Creature whose head presently decorates a wall of The Huntsman's Lodge as a trophy.

Space Whale (Astral Being, Unknown)
Creature that swims the voids of space and eat celestial objects. Those that swim between the Gremnir System and the Sartantalos System may drop Ignition Stars.

Spider of Wraalor (Unknown, Unknown)
Weak to Fate damage. Possesses the Constant Effect 'Plane-Distanced'. The Grey Reginald grenade deals 555,000,000 Flat Fate element damage to it.

Spider Queen (Insect, Unknown)
Frequently found on Disc 70.

Star Federation Clerk (Unknown, Unknown)

Star Federation Technician (Unknown, Unknown)

Stazgyrrian Abyss-Dweller (Unknown, Unknown)
"Crawling ball-like things wriggle through the air."
Entities found in the Stazgyrrian Abyss.

Stone Dragon (Dragon, Unknown)

Stormkeeper's Guard (Unknown, Unknown)
"Wind spirits clad in blue plate with halberds of lightning"

Stranglevine (Plant, Unknown)
Not the usual thing to raise in a greenhouse.

Stuffed Animal Army (Golem, Unknown)
Resident of Disc 31. Presumably a Unit.

Sultan's Eunuch Guard (Unknown, Unknown)

Suulkaxxian (Alien, Unknown)
"A blue, eight-eyed, blob-slug-like race"
Tend to inhabit the same general galactic space as the Ibodians.

Taco Bandit (Unknown, Unknown)
"A gang of bikers with large tacos on their hats. The bikers have holtered packets of hot sauce at their sides"

Terror-Deer (Unknown, Unknown)
Found in the World of Night in the Alvahnhra Iteration Spectrum.

Test Screen Man (Unknown, Unknown)
"A humanoid phantom with a distorted body of colored bars"
Found in the Tower of Static of the One City

*The Golden Zephyr (Vessel, Unknown)
Magical skyship owned by Lassiter. Based on the old statblocks from below, it looks like it is (at the very least) a Unique Transformation. Played a prominent part in the battle over the Dome of the Lich Lord, wherein it was crippled.

*The Silver Breeze (Vessel, Unknown)
Magical skyship owned by Lassiter. Has a history. Or an alt-history, depending on one's perspective. Likely also (at the very least) a Unique Transformation.

Three-Headed Goat (Unknown, Unknown)
"A three-headed goat"
Resident of Disc 463.

Three-Headed Goblin (Unknown, Unknown)
"Three-headed goblins wielding wavy black spears with jagged tips"
Minions of the army of The Road Hag, from an alternate timeline in the Starry Plains of El-Bazaril.

Thunder Drake (Dragon, Unknown)
Low-level dragon found on the Mulstorn Plains before its alteration.

Thunder Lurker (Demon, Unknown)
One of the entities assisting the Bascaradine-backed Wizard team in the Dome of the Lich Lord quest.

Thunder Wizard (Unknown, Unknown)
From the Dome quest, I believe. Never got scanned. Also known as 'Thunder Mage'. Were involved on Bascaradine's behalf.

Time-Angler (Unknown, Level 40-60)
"Deep-sea fish made of living time"
Found swimming the Pathways of Time.

Time Ninja (Unknown, Unknown)
Found in a castle in the Pathways of Time.

Titan-Mech (Unknown, Unknown)
Summon/mech created by Tardil in her Ascendant-Boss form.

Torment Lord (Undead, Level 60-80 Elite)
High-tier undead from Snowdeath. Holds a plethora of nasty curses.

Tralviostroi (Humanoid & Aerial, Unknown)
Turkey-men from the Sea of Lindric Grass.

Transit Police Officer (Unknown, Unknown)
Maintain order on the railway-filled Disc 81. Can temporally or spatially freeze targets.

Triangle Man (Abstract, Unknown)
Abstract participant of the Festival of ~^$. Sworn enemies of the Circle Men.

Umbral Predator (Unknown, Unknown)
"Things seem to be moving in the shadows of the room near a large mote of shadow mana"
Found in the Darkness wing of the ERI.

Umbral Vampire Hunter (Unknown, Unknown)
"Something that looks like umbral VanHelsing manifests from the brazier and begins to fight the sunfire count."
Creature created by the Brazier of Supreme Opposition as a foe against a sunfire-imbued Vampire Count.

Undead Flytrap (Unknown, Unknown)
A carnivorous plant that prefers the taste of undead. Found in the forests around the Dome of the Lich Lord.

Undead Orc (Unknown, Unknown)
"Their flesh is pale but more muscular than normal, and their eyes glow bright red."

Unknown Camera Drone (Robot, Unknown)
"A golden magical eye-symbol surrounded by runes that flickers out of view after entering the dungeon (this one with no discernable source)"
Camera-drone from an unknown source. Follows adventurers who tackle dungeons who attract sufficient attention.

Unknown Forest Monster (Unknown, Unknown)
"A split second later, a crablike claw snaps out of the dense foliage"
Monster lurking in the forests around the Dome of the Lich Lord, using trapped staves and other devices to lure unwary prey into its grasp.

Unpleasant Minor Demon (Demon, Unknown)
Found in the World in Flames of the Alvahnhra Iteration Spectrum.

Varaathi (Unknown, Unknown)
Dangerous fae creatures that once stalked part of the Library of the Lorekeepers.

Velocipede Trooper (Unknown, Unknown)

Void Dragon (Unknown, Unknown)
A prospective enemy for the enemy list marked as 'Powerful'. Given that category included the later-declared-cancelled due to being too high-level Lesser Ethryl, however...

Walking Tree with a Fort in its Branches (Unknown, Unknown)
A transformation(?). Prize for beating the Three of Swords Corp. Team during a Holy Festival Bonus Fight.

Warthog Chieftain (Unknown, Unknown)
Creature whose head presently decorates a wall of The Huntsman's Lodge as a trophy.

Watercolour Waitress (Magic Being, Unknown)

Well-Trained Dog (Unknown, Unknown)
A pet. Prize for beating the Three of Swords Corp. Team during a Holy Festival Bonus Fight.

Wethryn (Unknown, Unknown)
A race found in the Isles of Orsirion.

Whiteglow Sea Aquatic Fae (Unknown, Unknown)
"Web-footed, pointed-eared fey folk with smooth, pale skin"
From the Outer Feylands. Inhabit the Whiteglow Sea.

Whiteglow Sea Dryad (Unknown, Unknown)
"White haired women who inhabit the essence of the plants"
From the Outer Feylands. Tend to their gardens upon the islands of the Whiteglow Sea.

Winged Goat (Unknown, Unknown)
Strange animal that lives in the Karanaldes-Otrae-Este Pleasure Palace Zoo. Serves food and/or hallucinogenic drug-gourds.

Wizard of the Imperial Mages' Academy (Human, Unknown)
"A wizard in blue robes with star designs on them with a complimentary pointy hat. He has a long, gray beard and spectacles."
One of the aptitude-testers for the Imperial Mages' Academy. Unless this is just the generic enemy-list Wizard.

Wolverine Badger (Unknown, Unknown)

Wood Imp (Unknown, Unknown)
"A short, blue-skinned humanoid with pointed ears and fangs"
Native to the forests around the Dome of the Lich Lord.

Wood Imp Shaman (Unknown, Unknown)
"A short, blue-skinned humanoid with pointed ears and fangs"
Native to the forests around the Dome of the Lich Lord.

World of Beginnings Resident (Unknown, Unknown)
"Men with fish-heads, tattoos, and spears made of wood and rain"
Strange creatures from the mutable, conceptual World of Beginnings of the Alvahnhra Iteration Spectrum. Can trade (and collect) concepts from other entities, ranging from actual abilities to such things as 'Humanity', 'Adaptability', 'Wisdom' and 'Capacity for Cruelty', along with more physical things such as their blood and bones.

Worm-Man (Humanoid & Cthonian, Unknown)

Yellow-Tailed Burmalong (Animal, Unknown)
Rare animal and the subject of hunts.

Zombie Master (Unknown, Unknown)
Hard to surprise.

Zeltier Drone (Unknown, Unknown)
"Large, intricate, laser rifle-wielding robots"
Summons of Nicholas Zeltier: Rising Technologist.

Zombifying Ooze (Unknown, Unknown)
Unpleasant, messy undead that replicates and turns people into undead. Can also infect people with itself.




Objects

'A Study of the Economics of the Wood Industry'

'Basic Mallet Use'
Book found in Naria's Tower.

'Big Red 'A''
"A large, plastic, red letter 'A'. It is roughly 14 feet in height and looks very solid."
Art installation located in Milbortz Park on Disc 3. Usually.

'Compendium of the Members of the Green Rain- Dragons of Hyjere'
Book from the Library of the Lorekeepers on mercenary groups.

'Dave's Book'
"A green book with the words 'Dave's Book' on it in yellow type. One of the sub-hosts approaches it and shows several of its pages. Each contains a single letter 'R' or 'r' in a different size or position."
Created by subversive artist Dave Burrett in an attempt to make bookstores that carried it spawn Abstracts more often. This art campaign ended in disaster when it ended up triggering the spawning of Das Puzzle Deathwhale Thingie. Said event led to Dave being banned from 14 different worlds (only one of which was directly affected by the unique whale monster).

'Guide to Mallets'
Book found in Naria's Tower.

'Her Infinity's Blessed Nosering'
"A shining infinity-symbol with a plaster nose on its front that floats in the air, a blue-jade-and-whalebone nosering hanging from the nose."
A piece of art created by the legendary crafter Munell of Dreyse for The Queen of Eternity. It got left on the Imperial Homeworld at one point and was later sent through a portal to Hungel'Vern, where it is worshipped by the Arsnowhann People, who recognize it as a sign of the Queen of Eternity's favor.

'I Hope He Still Thinks Of Me Often'
"A painting of a very depressed-looking, light-blue cat. The frame is made of a mix of balsa wood and cork"
Painted by Mrs. Shelby Nushmunt in honor of her deceased cat, Sir Winkles.

'Illusory Worlds: A Guide to the Wonders of Illusion Magic'
A book in the Nexus Library.

'Increasing the Number of Targets You Hit with Your Petrifying Gaze'
A reusable motivational training tape set sold by Bascaradine. 300,000 gold for Part 1 only, or 500,000 gold for a bundle deal.

'Lost Treasures of the Deep'
Book found in Naria's Tower.

'Mallets from Around the World'
Book found in Naria's Tower.

'Mary and the Huge Hammer'
Book found in Naria's Tower.

'Mirror to Clownworld'
"A mirror that shows reflections of everyone in the audience as clowns."
Art created by the vampire artist Erelekk Bloodshadow. It possesses malign magical powers and is known for spawning evil clown copies of people when not under proper wardings.

'Mister Meow Appears'
"A dead orange cat with black stripes on its back (but not the rest of its body) that has been stuffed and mounted. A burning judge's wig is on its head."
Art created by the usually-conventional wizard-artist Hestere Gonnelmede while she was afflicted with a chaos-magic-empowered poison that caused her behavioral patterns to temporarily take a turn for the highly-bizarre.

'My Big Red Mallet'
Book found in Naria's Tower.

'On The Post Train'
A full-sensory-experience 'Lifey' documentary about a postman on Disc 81. Was notably subverted with a subliminal secondary track created by Hugo Bekkler to alter the disc into a more post-based one to allow him to take control in a convoluted plan involving fighting Corruption and the Smokey Mountain Historical Corporation, but has likely been rendered harmless due to the element's removal.

'Order Draconis: A Mercenary Army'
Book from the Library of the Lorekeepers on mercenary groups.

'Raising the Flag'
The book about flagmaker Bessie LaGrand. Thanks to the section about the Three of Swords Corporation being added, it enjoyed greatly boosted sales figures.

'Tharassia Cyrro's Guide to the Multiverse and Its Planes'
Highly-acclaimed publication from a world that would have been sealed away by the Wisdom Burners had Lili not put a stop to them.

'The Arts of Magic and Controlling the Elements'
Book found in Naria's Tower. Teaches Wizard Magic and Elemental Magic.

'The Disruption Within Grandmother's House'
"A ruffly white doily with a floral pattern on it. It emits an ear-splitting scream as soon as it is revealed."
'Art' created by Jacob Smotter and discretely placed within his grandmother's house as a prank. He got spanked after it was located two days later after screaming intermittantly at high volume.

'The Elementalist's Path'
Book found in Naria's Tower.

'The Essentials of Spirit Magic'
A book in the Nexus Library.

'The History of Dust'
A very dusty book. Deals with how minor objects and visual features in areas spawn, as well as how dust is related to the elements Air, Earth, Physical, and Destruction.

'The History of Sand'

'The Master Returns'
"A painting of a man with a cloak, ruffled collar, long, blonde hair, and red eyes surfing on a coffin down the side of a mountain from an imposing castle towards the viewer"
Art created by the painter Lorenzo Gianotti to create worry in those who were political opponents of Count Luciano Galligacchi.

'The Role They Prepare You For'
"A mop standing straight out of a bucket. Around the bucket, the glowing words 'Pick up the mop. Assume your role.' spin in a ring."
Art created by Nellie Crashe of Donnoter VII. It was created in protest of the world's education system, which the artist felt was preparing the world's students for menial jobs in service to large corporations and government bodies that cared little for individual members of the populace.

'This Book Isn't Real, But You're Still Able to Read It'
A book in the Nexus Library.

'Unlocking the Chained Souls: A Treastise On Removing Binding Magics'
A book in the Nexus Library.

'Unlocking the Liar's Gate (Or: How to Lie to Time and Make It Do Your Bidding)'
A book in the Nexus Library.

Aaron's Pocket-Journal
Held by Aaron Laedonglor. A JRPG-style journal-bestiary-encyclopedia that can gather info on places the owner has been, filling in details, monsters encountered and level ranges as they go. Has the activatable feature Safety Walk, which allows its owner to prevent all random battles once the bestiary for the area has been filled and provided all the monsters are below the owner's level.
Note: Aaron's Pocket-Journal and Safety Walk may actually be abilities (somewhat along the lines of Tolva's Soul Array granting him his own weirdo-abstandard gameworld mechanics).


Airudo
A type of fruit common (or easily obtainable) in Lord Bannion's Kingdom.

*Airenglar, the Holy Axe
A weapon forged of pure light, held in The Celestial City's most guarded reliquary. Malburgeon fought his way through the City, stole it, somehow remaining unharmed by its radiance, and used it to kill the Demon King.

Airinic Vapor
A type of refreshment, generally magically-manufactured.

Akashic Wisdom-Bank
Supremely powerful logical-inconsistency-detecting divination device created by Dryse.

Ambience Scanner
Held by Aaron Laedonglor. A JRPG-style 'activity detector' that displays different colours depending on it monsters will not spawn in an area (blue) to monster being able to spawn but not being imminent (yellow) and about to attack (red). Comes with a pedometer add-on for areas that spawn based on distance traveled, and a clock add-on for spawns based on time spent.

Ambrosia
The (street) Food of the Gods. Buyable on Disc 100.

Amelia's Mirror
Magic mirror held by Lady Amelia. Capable of scrying on areas and teleporting the viewer to that location.

Anti-Portal Machine Version #54
"Mechanical giants armed with laser cannons and missile racks"
Involved in a massive Rube Goldberg-style chain of events orchestrated by Lloyd. Machine created by Larry Brinkow, his previous 53 versions having failed due to not receiving enough power, until Lloyd's machinations caused his 54th device to work perfectly, if to potentially a larger scale than expected.

Area Slash
Spell held by Exxrya Bennys. Hits a wide number of targets.

Arrows of Bitter Cold
A treasure held by Erynn Gazoff.

*A Unique Bell That Stops Water
Found on an island in a pocket dimension trapped by Hank S. Mayor. Given to a bunch of pirates from an odd world.

Axe of Kral'is
"A huge axe made of black steel with a skull emblem on it"
Powerful weapon heald by Kral'is, Tyrant-Lord of Galadare. Presumably left outside the Dome of Margandil where its weilder was lasered to death by Doc with little fanfare.

Bals-Bals
A type of fruit common (or easily obtainable) in Lord Bannion's Kingdom.

Bascaradine Overcannon
Ludicrously powerful weapon capable of destroying pretty much anything. Tends to be deployed when Bascaradine fears 'infringement' on their proprietory rights or loss of profit.

Bio-All
Cheap biofuel.

Bizzaran Disjunction
A spell of formidable power and potency that was often used by the ancients (and favoured by Amon Horutep). It affects the mind of its target, disjoining and erasing parts of it, making many thought processess impossible. Bizzaran Disjunction particularly affects the part of the brain partaining to the knowledge of language.

*Black Blade of Oblivion
Weapon weilded by Maleficus, powerful enough to split deities into several pieces and taint some of the resulting entities with evil.

*Black-Glass Mirror of Lord Grezman
Holds a portal to South Blueshire. Ownership of it is required to make it open the portal.

Bloodaxe
Axe held by Gorgoroth Bloodaxe. Feeds on blood and heals its owner.

Bonus Chance
Spell held by Exxrya Bennys. Unknown effect. (Luck up?)

Bonus Gatling
Spell held by Aaron Laedonglor. Allows taking 4 actions at once, at the cost of losing the caster's next three actions.

Bonus Health
Spell held by Exxrya Bennys. +20,000 HP to multiple targets. Stacks 5 times.

Book of Elder Horrors
"A large, black book with a skull imprint on its cover and flesh bindings"
Book presented by the Elder Horrors to an Arena Member in their service after the Seven Ancients sealed them away. Would presumably have been able to bring them back into reality from a distant world, but Gillingman intervened, took the book, made a copy, and warped away with both. Naria got one copy, and Harkala the other.

Book of Gates
Potent tome once found in the Isles of Orsirion.

Book of Preservation
Book sought, and found, by Walter Pendingale at the behest of Lord Bannion in order to ensure the threat of famine could never overtake his kingdom. Contains nigh-flawless food preservation techniques.

Brain Fortress Static Wall Defense Screen
Part of the defenses of the Brain Fortress.

Brain-Scanning Intention-Detector
Part of the defenses of the Brain Fortress.

Cast Into Darkness
Potent spell used by Blackwell while possessing Aokage. Disbuffs and inflicts Crippled.

Celedden's Alchemy Gun
Special weapon used by the alchemist-gunner Celedden Myri. Can perform 'Alchemy Shots'.

*Chariot of the New Reality
This chariot will outlast the current iteration of things, being ridden into the next. Merely having control of the chariot does not guarantee a free pass to the new reality, however.

Chaotica
A ship from the Isles of Orsirion. In an alternate past, it was used as a pirate vessel against the agents of Lassiter and Erynn Gazoff.

Chronophone
A phone with temporal capabilities, able to call alternate timelines with ease. Hugo Bekkler presumably has a custom, giant-sized model he can time-travel in.

Cloneamajig
Whimsical clone-creating device used by the Cosmic Self-Propogation Studio.

Cosmic Wind
Spell held by Aaron Laedonglor. +4,000 to a stat.

*Cosmos Crown
Unique or artifact held by the Overlord of Monkey Castle. Presumably Infinity element. Can swap between many 'Cosmos Crystals' to grant 'unmatchable power' in many different ways (allowing for a single stat at a time to count as infinite in value against all but those significantly higher-level).

Cosmos Crystal
Presumably Infinity element. Holds the potential to grant 'unmatchable power' in many different ways. Their main use is to empower the Cosmos Crown.

*Cosmos Suit
Unique or artifact held by the Overlord of Monkey Castle. Presumably Infinity element. Grants multiple powers and allegedly 'multilplies his strength a millionfold', has 'fast-acting repulsor rays', has 'nigh-impenetrable shielding', and 'can fly at trans-galactic speeds'.

Create Constellation of the Gunman
Spell held by Aaron Laedonglor.

Create Constellation of the Lion
Spell held by the Astral Mage Rashek Dathys.

Create Constellation of the Phantom
Spell held by the Astral Mage Rashek Dathys.

Create Constellation of the Scorpion
Spell held by the Astral Mage Rashek Dathys.

Create Constellation of the Three-Horned, Four-Hooved Beast
Spell held by the Astral Mage Rashek Dathys.

Critical Snipe
Spell held by Aaron Laedonglor. Powerful attack.

*Deathlance of the White Moon
Weapon held by Thandolmann's Ascendant-team.

Deck of Many Things
Everyone's favourite campaign-breaking standby. Careful now. The Disc 21 Casino has one.

Deep Train
Found beneath Lohm Sabakhmar. Has multiple cores; its Golden one can be used to combo up a waypoint to the city.

Desurian Steel
Material that made weapons favoured by Ordinator Director Cleutius.

Doc's Anti-Amnesia Gun
Device designed by Doc to undo the damage dealt to everyone's memories in the wake of the Mana Cannon Disaster.

*Doctor Beak's Cane
The cane of the supreme malady-weaver. Present whereabouts unknown, taken by Gillingman.

*Doctor Beak's Coat
The doctor's coat of the supreme malady-weaver. Present whereabouts unknown, taken by Gillingman.

*Doctor Beak's Mask
All that presently remains of the Doctor. Present whereabouts unknown, taken by Gillingman.

*Doctor Catastrophe's Old Element-Cannon
One of them, anyway. Used in the epic clash between Doctor Beak and the Man in the Hazmat Suit. Present whereabouts unknown.

Dog Food Ration
Important to certain sidequests in the dimension beyond the Violet Veil. At least with regards to feeding a certain dog.

*Doom Pendulum
Located in the Techylmann Institute in the City of Night.

Double Attack
Spell held by Aaron Laedonglor. 2 hits each against 2.

Double Blade Assault
Spell held by Exxrya Bennys. 2 hits against 2.

Doubleadoubleanatorataor
Whimsical clone-creating device used by the Cosmic Self-Propogation Studio.

Dumpling-Berry
From the Outer Feylands.

*Doctor Harold Ghomass's Plane
Found on the Eighth Plane of Junk, lost after flying through the Commemorative Loop into Zetfyr, the Sky of Fire.

Elemental-Summoning Stone (Air)
Summons a medium-sized elemental.

Elemental-Summoning Stone (Darkness)
Summons a medium-sized elemental.

Elemental-Summoning Stone (Earth)
Summons a medium-sized elemental.

Elemental-Summoning Stone (Fire)
Summons a medium-sized elemental.

Elemental-Summoning Stone (Light)
Summons a medium-sized elemental.

Elemental-Summoning Stone (Water)
Summons a medium-sized elemental.

Eternal Grimoires of Talrusion
Artifact books of the Archmagus Talrusion. Each allows its owner to cast almost any type of magic flawlessly.

Etheric Otherself-Transfiguration Reality Matrix
SCIENCE-y. Flower Josh That Power Master has one, which is a little strange.

Fading Call: Duck Militia
"A group of ducks wearing army hats and jackets with guns possessing silver bayonets marches around in a circle"
Spell held by Aaron Laedonglor. Grants an auto-counter that does 73,000 Physical & Technology Flat damage

Fading Call: Gold Wall Demi-Mecha
"A square robot with a much larger spiked gold shield floats in front of the party for a bit, accompanied by a broing-broing sound effect"
Spell held by Aaron Laedonglor. Grants +6,500 Defense and 15% Physical Resistance, You also do 95,000 Flat Physical element damage to anything that successfully damages you and are immune to Theft from sources below Level 45

Fading Call: Hesshyan Deliberative
"Nine aliens in floating chairs with pale flesh and eyes that bulge to the sides of their long, tonguelike heads wearing austere robes appear in the air, typing at keyscreens with great precision"
Spell held by Aaron Laedonglor. Maximises a target's random damage variables for a round.

Fading Call: Navigator Sprite
"A winged blue ball of light flies around giggling, flies in front of you, and assimilates into the area in a burst of light"
Spell held by Aaron Laedonglor. Grants immunity to Charm: Wanderlust and Confusion: Lost

Fading Call: Port Mechanic
"A slightly overweight man in a red shirt and tool filled overalls appears, tapping at you, Exxrya, and the space where Aaron was with a rather large hammer"
Spell held by Aaron Laedonglor. Grants +13,000 CON, +10,000 Defense, and Fatigued: Rust Immunity.

Fading Call: The Three Sages of Fronz
"Three two-foot-tall men in robes, each of whom has a different rediculous-looking beard of hugeness, run around in a circle in front of your party, mixing together bottles of liquids. A giant red exclamation point appears over the third sage's head, and he holds up a purple potion in the air. The sage throws the purple potion, and a purple mist blankets the Mimic."
Spell held by Aaron Laedonglor. Has three possible (randomised) effects, one of which is inflicting a host of different nasty status effects as a package (minor, moderate and major), one of which is inflicting massive amounts of Fire and Light damage, and one of which is a full-heal for the allied team. Used to have a failure chance until it was fixed.

*Fae Bellflower of Luuth
"A roughly-six-foot flower of translucent yellow and orange that droops like a bell and glows with fae power"
The most important flower of the Great Garden of Luuth. This plant is linked both to the garden and its master, and, while it is not required for Luuth to live, is tightly interwoven with his current magics and serves as a great reservoir of fairy magic that he can draw upon that also constantly improves his garden's state.

Fancy Scaled Cloak
Found on an island in a pocket dimension trapped by Hank S. Mayor. Given to a bunch of pirates from an odd world.

First-Metal Hull
Loot from the Five-Metal Dungeon.

*Fist-Wrappings of the Warlord Voghel
They are a pair of fist weapons that allow the use of unarmed techniques and are powerful in combat. Their use is addictive, however, and begins to accumulated large stacks of penalties if they ever stop being used.

Five Holy Time Stars of Herelbahk
Items Axim the Eternal gave as an example of a madcap fetch-quest. If they exist, presumably rather powerful objects.

*Fulcrum of Day
A powerful artifact desired by Doc. Can (presumably) bring day to a world, summon powerful light creatures, and control rays and tendrils of living light. It is supposed to be able to create and destroy worlds if its possesser also wields the Fulcrum of Night.

*Fulcrum of Night
A powerful artifact desired by Doc. Can bring night to a world, summon powerful shadow creatures, and control rays and tendrils of living darkness. It is supposed to be able to create and destroy worlds if its possesser also wields the Fulcrum of Day.

Gazoff's Book of Cyromancy
A treasure held by Erynn Gazoff.

Gazoff's Peace Ring
The ultimate solution to party in-fighting: Rings that prevent that from happening. Prevents all hostile action at all, actually.

Geas
A spell that essentially forces its target to perform tasks set by the caster, or else things get... unpleasant.

Ghost Scope
Can check an entity to see if it's a ghost. May also be able to determine the true form of ghosts.

Globesphere Sceptre
A treasure held by Erynn Gazoff.

Gloves of Psychic-Slapping
Gloves that Gorgoroth Bloodaxe stole from a sage. The provide immunity to psychic arts, and deal MIN drain on hit.

Gnosis
The non-limited version. Ludicrously expensive at Bascaradine.

Goblet of Purification
A treasure held by Erynn Gazoff.

Godkiller Missile
Absurdly powerful ordinance favoured by Doctor Catastrophe for long-range obliteration.

Golden Missile
Powerful explosive consumable.

Good Maridia
A ship from Rell'Arill

Grandblossom Cactus
"A large, blooming cactus"
A rare plant. It has to be fed a special solution once a year to maintain the bloom.

*Grand Wheel of Amelia Photos
Item from a timeline that never existed, where the Source Guardians of Acid set about to destroy the Universe to save it. This item was destroyed in the process.

Haversack of Holding
Handy!

*Hector Archbaum's Malevolent Curio Box
"A glass curio-box with seven slots"
Curio box owned by Hector Archbaum which contained malevolent curio-items. At the time of his battle against Silent One, only three slots had been filled. Using it made every curio in the box unleash an effect or attack. It could also be called upon to destroy all the curios within it to taint the surrounding area with malevolent mana, creating a negative area-essence effect and dealing very heavy damage to those heavily invested in using the terrain. Present whereabouts unknown, possibly still on Disc 81.

Hector Archbaum's Malevolent Curio #1
"A horned skull inside glows with black-and-purple energy"
Malevolent curio held by Hector Archbaum's curio box. Unleashed an unknown effect.

Hector Archbaum's Malevolent Curio #2
"A knife with a silver blade and golden handle with a ruby in its side"
Malevolent curio held by Hector Archbaum's curio box. Dealt damage, with a chance of inflicting Berserk.

Hector Archbaum's Malevolent Curio #3
"A rusty brown wheel"
Malevolent curio held by Hector Archbaum's curio box. Slowed its targets.

Hector Archbaum's Pen
Pen with evil, darkness-based powers capable of turning targets into 'Footnotes'.

Hypereality Alltransport Corridor
Machine capable of transporting cargo (such as mana) and distribute it throughout the known Universe. Based on the workings of Imaginary and Theoretical elements, thus beyond Source Guardians' grasp.

Impact Slash
Spell held by Exxrya Bennys. Powerful attack.

*Incremortis
Also known as That Other Demon King Artifact. The Axe of Earth. Presumably now in the hands of Axim the Eternal.

Infinity
Ludicrously expensive at Bascaradine.

*Instakill Shotgun
Supremely powerful firearm once owned by Anton Sergius. Present whereabouts unknown.

Irastor's Seal of Illusion
Comes with accompanying orb.

Irastor's Seal of Life
Comes with accompanying orb.

Itematine
Not to be confused with Adamantine, this rare material is apparently tougher than that legendary substance. May also have other properties.

Katana of Kral'is
"A metal katana that has a technomatically-generated field of power around it."
Powerful weapon heald by Kral'is, Tyrant-Lord of Galadare. Presumably left outside the Dome of Margandil where its weilder was lasered to death by Doc with little fanfare.

Khaldrin's Shield
"The giant, blue, winged shield with the giant eyeball in the middle"
Summonable shield.

Khalrundas' Halberd
"a halbard that trails a stream of wailing souls"
Taken by Varatheon upon his defeat of Khalrundas. Present whereabouts unknown.

King's Sigh
Spell held by Aaron Laedonglor. Boosts all stats (a reasonably low amount) and comes with a lot of other effects (the actual target of the spell). Has a 50% chance of making (non-Boss) enemies skip their actions.

Lamp of the Insufficiently Dedicated
A lamp that inevitably reveals lack of dedication to sworn causes (in those of low enough power).

Last Stand of the Cosmos
Spell held by Aaron Laedonglor. Grants caster and one other ally 2 additional actions in return for being unable to act on the next 5 rounds.

Lesser Flare-Blitz
Spell held by Rascherro.

Luster Polish
Spell held by Exxrya Bennys. Increases the caster's damage potential dramatically and makes them Light element. Per-battle buff.


Margandil Prison Cube
"You enter a long corridor with stone cubes lining the walls. The cubes radiate faint magic and seem to call to you."
Odd storage devices that can be opened, locked or moved by tracing specific gestures on them. Unfold into sizable platforms when opened. Tend to have a distressingly high chance of containing monsters, including ones larger than the cubes would suggest being capable of holding. May, in fact, have been intended to imprison dangerous entities.

Masterwork Burrito
Forged by Hrothmar Ironthighs and stolen by Gerald the Slack Dragon.

Mind-Destroying Pulse Field
Part of the defenses of the Brain Fortress.

Minotaur Twine
Makes escaping from mazes easier.

Magic Egg #1
"An egg that is slick and red"
An egg from the Magic Egg tent one Walrusfest. Grants powers related to Blood, or else a piece of equipment or pet related to such.

Magic Egg #2
"An egg made of crusted sea salt that smells of brine"
An egg from the Magic Egg tent one Walrusfest. Grants powers related to Fish (the weapon type), or else a piece of equipment or pet related to such.

Magic Egg #3
"An egg made of primordial saltwater"
An egg from the Magic Egg tent one Walrusfest. Grants powers related to Primes, or else a piece of equipment or pet related to such.

Magic Egg #4
"A cylinder made of plastic bees"
An egg from the Magic Egg tent one Walrusfest. Grants powers related to Chaos, or else a piece of equipment or pet related to such.

Magic Egg #5
"An egg made of sweet candy"
An egg from the Magic Egg tent one Walrusfest. Grants powers related to Whimsy, or else a piece of equipment or pet related to such.

Magic Egg #6
"An egg made of chalk"
An egg from the Magic Egg tent one Walrusfest. Grants powers related to Elder Symbols, or else a piece of equipment or pet related to such.

Magic Egg #7
"An egg made of swirling dust"
An egg from the Magic Egg tent one Walrusfest. Grants powers related to Destruction, or else a piece of equipment or pet related to such.

Meta
$60 at Bascaradine. Yes, you read that right.

*Mirror of Heaven
Mirror held by the Ministries of Heaven in Asenreyl. Capable of triggering The Skull-Faced Lion's weakness.

Multiverse-Swallowing Mana Condensor
Machine capable of intaking, and condensing, quantities of mana massive enough to create (or recreate) an Elemental Source. Based on the workings of Imaginary and Theoretical elements, thus beyond Source Guardians' grasp.

Mysterious Map
In another past, an ancient map, split into three, that was sought by Lassiter and many others, sparking conflict in the Isles of Orsirion.

*Mysterious Rake
Item found in a secret treasury in the Library of the Lorekeepers, where those who entered were allowed to choose only one item to take with them. Given one of the items was the Compass of Talrusion (and all the objects seemed to be unique), this object could be potent indeed.

Naria's Artifact #1
"A large scrying glass"
Magical object found in Naria's War Room.

Naria's Artifact #2
"A large tablet made from ancient stone"
Magical object found in Naria's War Room.

Naval Captain's Hat
Found on an island in a pocket dimension trapped by Hank S. Mayor. Given to a bunch of pirates from an odd world.

Ordinator Ring of Interrogation
"A ring with a compass symbol on it"
Prevents the target from moving anything but their eyes and mouth.

Orsirion Scrying Orb
A treasure held by Erynn Gazoff.

Osmott-Curiloxes Ritual Procedure
Entering the bizarre lands of Nyemnwg-Emwghfe-Kesihwernox the right way grants you this without having realised it. Following its directions in the same land will take you to Erzahl, Land Without Life.

Paper Bag
Exciting.

Perfection
Ludicrously expensive at Bascaradine.

Pickle
Good with sandwiches. Due to budget cuts through some rather draconian red-tape-spewing paperwork (that may or may not have once been related to Valcont, but no longer is), the Nexus Administration can only offer this as payment for potential upcoming endeavours.

Potion Bottle Shards

Psi-Capable Dynamic-Defense Engine
Part of the defenses of the Brain Fortress.

Queen of Silver Glory's Amulet
Part of the powerful magical regalia held by the Queen of Silver Glory. Generally only those given a royal rank by the Queen are able to touch them. Sent by Zlaedon to an inhospitable location for safety. This piece in particular is one of three that controls all magic within the city. Given to Naria by Maleficus.

Queen of Silver Glory's Crown
Part of the powerful magical regalia held by the Queen of Silver Glory. Generally only those given a royal rank by the Queen are able to touch them. Sent by Zlaedon to an inhospitable location for safety. This piece in particular is one of three that controls all magic within the city. Given to Naria by Maleficus.

Queen of Silver Glory's Dress
Part of the powerful magical regalia held by the Queen of Silver Glory. Generally only those given a royal rank by the Queen are able to touch them. Sent by Zlaedon to an inhospitable location for safety.

Queen of Silver Glory's Sceptre
Part of the powerful magical regalia held by the Queen of Silver Glory. Generally only those given a royal rank by the Queen are able to touch them.Sent by Zlaedon to an inhospitable location for safety. This piece in particular is one of three that controls all magic within the city. Given to Naria by Maleficus.

Queen of Silver Glory's Shoes
Part of the powerful magical regalia held by the Queen of Silver Glory. Generally only those given a royal rank by the Queen are able to touch them. Sent by Zlaedon to an inhospitable location for safety.

Queen of Silver Glory's Staff
Part of the powerful magical regalia held by the Queen of Silver Glory. Generally only those given a royal rank by the Queen are able to touch them. Sent by Zlaedon to an inhospitable location for safety.

Queen of Silver Glory's Wands
Part of the powerful magical regalia held by the Queen of Silver Glory. A pair of wands. Generally only those given a royal rank by the Queen are able to touch them. Sent by Zlaedon to an inhospitable location for safety.

Rebirth Phial
Rare consumable from beyond the Violet Veil. Resurrects a target. Or multiple targets.

Ritual of Varinloss
Ritual related to Amon Horutep's plans involving the Mana Cannon.

Shield of Towering Froth
A treasure held by Erynn Gazoff.

Ship Pattern: Five-Metal Ark
Boss loot from the Five-Metal Dungeon... if you have a Ship Pattern List.

Sir Wallace's Ring
Item held by Aaron Laedonglor. Greatly raises Defense against MIN Damage.

Snow Rod of Kral'is
"A rod with a snowflake on its tip"
Powerful weapon heald by Kral'is, Tyrant-Lord of Galadare. Presumably left outside the Dome of Margandil where its weilder was lasered to death by Doc with little fanfare.

*Space-Stepping Boots of Maergerys
Owned by Nega-Kit, and allow him to bend space itself. Presumably does for Space what the Aeon Diadem does for Time. This presumably means it can generate new dimensions of comparable power. May also allow Nega-Kit potential passage to the Main Universe.

*Spear of Gulgas Mornardan
Presently owned by Ranghas Almanassan, Last of the Sartonakho.

Sprocketton
Whimsical component of Cloneamajigs and Doubleadoubleanatorataors.

Sweetcake Bush
From the Outer Feylands.

THE ANIME MACHINE
Another of Crazy Jack's ability-granting machines. Presumably. It was certainly close enough to his other one to seem like it.

*The Dagger of Tsanlvok
A treasure held by Erynn Gazoff.

The Eighth King's God-Binding Rod (Unknown, Unknown)
Could not hold Tymus, Manifest of Unreasonable Hype (according to Tymus' servant). Given Tymus' purview, it may either not exist, be far less impressive than it sounds, or never have been involved with Tymus at all.

THE MAN MACHINE
Another of Crazy Jack's ability-granting machines.

*The Minstrel's Blade
A treasure held by Erynn Gazoff.

The Other Time Train
"Mini Kit sees another train pass by at a downwards angle. Three men are riding atop it, and it is made of black metal."
Another train capable of navigating the Pathways of Time.

The Silver Bathtub of Marcus Sunguott
Absurdly heavy cursed bathtub prone to inflict injuries on those who try to move it. Was in the basement of the Observatory of Stathelmenta for some reason.

Thermonuclear Cherry Balm
Powerful portable curatives that heal Irradiated.

Thermonuclear Cherry Bomb
Powerful portable nukes.

*The Voidhand
Nega-Darston's version of The Sunhand. Much like Darston can turn his into pure Metal, Nega-Darston can empower his with Wood.

Three Wards of the Mage Scholars
Potent magical defense.

Thunder Rod of Kral'is
"A second rod which is in the shape of a bolt of lightning"
Powerful weapon heald by Kral'is, Tyrant-Lord of Galadare. Presumably left outside the Dome of Margandil where its weilder was lasered to death by Doc with little fanfare.

Thunder Shield
Magical shield spell.

Transdimensional Necropolis
Multidimensional teleportation network once held by Amon Horutep.

*Unidentified Text of Talrusion #1
A book of great power. Used in the epic clash between Doctor Beak and the Man in the Hazmat Suit. Present whereabouts unknown, taken by Gillingman.

*Unidentified Text of Talrusion #2
A book of great power. Used in the epic clash between Doctor Beak and the Man in the Hazmat Suit. Present whereabouts unknown, taken by Gillingman.

Untemplated Element Core
The pride of the Elemental Research Institute. With one of these, a person can declare into being an entirely new element (or recreate a lost one)! How potent the result is usually depends on the person's power and skill level, and how much potential the element has depends on how well it was thought out. Presumably these two factors are not mutually exclusive. Badly-thought-out elements (such as 'Bill's Swords' and 'STEVE'S Version of Law') tend not to stick around or fail to create ability classes. Thousands were created, and subsequently lost during one of the several destructive incidents to hit the ERI. Most were recovered or destroyed, and a handful remain out in the Universe somewhere in exceptionally hard-to-reach places.

Unusual Disc
Device held by Varynnis at one point in time, and desired by Bascaradine. It had a powerful robot guardian keyed to it that would be summoned if the disc was opened. Contained the blueprints for a certain device and special prototype gun.

Urdonjas' Scrying Orb

Valcont's Dimensional Chaos Sphere
"The sphere explodes, sending out waves of chaos energy, scorching fire, devestating lightning, killing mist, life-consuming shadow, and pure destruction, taking the world and all the other worlds in the dimension with it."
For when you absolutely, positively must rid local reality of all bipedal, fuzzy animal-people. Also incidentally unleashes enough Chaos mana to change the very rules of reality and catapult Chaos to prominence as an important element.

Vardinian Skyberry
A type of fruit common (or easily obtainable) in Lord Bannion's Kingdom.

Velociraptor Left Leg
Bodypart from the World of Governance.

Victoria's Compass
In another past, a device used to home in on the pieces of an ancient map, split into three, that was sought by Lassiter and many others- sparking conflict in the Isles of Orsirion.

*Voreylfeaster
Cursed, sentient and shouty atrocity-blade held in storage by Darren Moltaris, presumably from his adventuring days. Somehow got taken out and left where the man could grab it while looking for a weapon to defend against Roy (while on a mission for Madame Misfortune's priesthood). How unfortunate. Generally requires the removal of the entire arm holding the blade.

Web
A mass-hitting paralysis spell. Magistrate Ailandur used this to good effect in the sudden attack against him by the mad Queen of Silver Glory and her guards.

Well-Prepared Sirloin Steak

Whingamalong
Whimsical component of Cloneamajigs and Doubleadoubleanatorataors.

White Betty
Tram on Disc 610.

Wholeness of Body
Spell held by Arzephquel. Undoes maiming, wounding and dismemberment.

Writ of Banning
Can magically prevent entry to an area through law-manipulation.

Zbakzbak Tree
The fruits of this tree are Burmalongs' favourite.

Zlaedon's Sword
"A large, glowing sword with a handguard shaped like a pair of angelic wings."
Zlaedon's original sword, from before the... unpleasantness.




*Primal Bloodthirst, *Blackwrought, *Gaggerloch, and *Cold Mourning need 'present whereabouts unknown after Iepterro killed their weilders' added to their descriptions.


Abilities

Aairumbic Ice Casting
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts). Requires Exotic Magery, Elemental Connection: Ice, Mana Substitution, and Advanced Casting as prerequisites, and has a cost of 640,000 Gold.

Aardulian Theory
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts). Requires Researcher, Twincast, Etheric Intuition, Spell Channeling II, Mana Reduction X, and Magical Theory Specialization as prerequisites, and has a cost of 680,000,000 Gold. Notable, given when this surfaced, 1 million gold was an unthinkably high amount.

Aardulian Theory (Advanced)
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts). Requires Aardulian Theory, Advanced Tricasting, Etheric Substitution, Magus, Spell Channeling III, Mana Reduction XII, and Basic Weave Tapping as prerequisites, and has a cost of 680,000,000 Gold. Notable, given when this surfaced, 1 million gold was an unthinkably high amount.

Acrobat
Class subspec.

Advanced Casting
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts).

Advanced Spellslinging
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts).

Advanced Tricasting
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts).

Alacrity of Hands
Wizard(?) ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts).

Alphabetical Battle Curse
Forces its possessor to kill things in alphabetical order, and then backwards from the end.

Anti-Magic Aura
Ability taught by Lord Arodal's fortress for 100,000 Gold (back then, anyway).

Ape-Slaying Slash
Swordsman ability that does just that.

Apprentice Wizard
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts). Requires a special aptitude test, and has a cost of 50,000 Gold. Notably not Apprentice Wizard Magic Attunement.

Astral Calm
Ability held by the Astral Mage Rashek Dathys. Does something to certain attacks.

Banisher
Class subspec. Extremely focused against Undead, Demons, and Spirit-Horrors; can also remove psychic element debuffs.

Basics of Defense
Ability taught by Lord Arodal's fortress for 15,000 Gold.

Basic Weave Tapping
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts). Requires Mana Reduction XI, Magical Theory Specialization, and Improved Exotic Magery as prerequisites, and has a cost of 100,000,000 Gold.

Berserker's Breath
Ability held by Exxrya Bennys. Greatly raises damage output for a round in return for penalties later.

Bladestorm
Class subspec. Can deal a lot of damage for a little while but starts to collapse over time, unsuited for long dungeon crawls, requires downtime after constant use.

Brace
Defense-increasing ability held by Rhazek-Thar.

Building the Nightmare House
Synergizes Dark Magic, Channeling, Architecture, Maces, Hammers, Subspace Architecture, Summoning, and Binding.

Calmly Prepared Airline Pilot
The Negaverse equivalent of Paranoid Zookeeping. Nega-Darston has this.

Careful Aiming
Archery Ability taught by Lord Arodal's fortress for 40,000 Gold (back then, anyway).

Carp which Surmounted the Waterfall
Stance-aspect that can change Aquatics into Dragons, also making them Fire element. Held by Larry the Catfish.

Cartographer
Map-based Diviner subtree with Geomancy link. Can map dungeons and surrounding areas. Essentially an automap with a fairly good key and ability to see places you haven't been that are nearby. Can also unsummon a little.

Cash Money Bank
One of Ascendant-Boss Gerald's abilities. Forecloses on a target's equipment. Removes a target from battle, converting the Gold value of their equipment into an HP Boost (that applies to his vault and summons).

Channeling Attunement
Channeling ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts). Requires Apprentice Channeling Attunment, 25 Channeling Abilities, and has a cost of 200,000 Gold. May not actually be the Channeler name-tier-ability, given Wizard and Wizard Magic Attunement both made an appearance as prerequisites for the same ability.

Channel HP
Ability taught by Lord Arodal's fortress for 15,000 Gold (back then, anyway).

Channel MP
Ability taught by Lord Arodal's fortress for 15,000 Gold (back then, anyway).

Death Festival Blossoming Fist
Specialised Wood-element technique presumably unique to Nega-Darston and The Voidhand.

Disciple of the Rod and Fan
Monk subtree allowing for specific weapons. Generally focused around Water and Air techniques.

Downfall
"Exxrya Clone leaps into the air, and five stars appear high above. The stars condense into points of light, merging with her as her body glows. She turns into a sword, crashing down at The Fourth-Metal Mind-Machine, breaking both it and herself apart. "
Ability held by Exxrya Bennys. Deals extreme damage (multi-hundred-millions) to a single target in return for killing the user.

Elemental Connection: Air
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts). Requires Wizard and Basic Elemental Magic Attunement as prerequisites, and has a cost of 60,000 Gold.

Elemental Connection: Fire
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts). Requires Wizard and Basic Elemental Magic Attunement as prerequisites, and has a cost of 60,000 Gold.

Elemental Connection: Ice
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts).

Enternal Benediction
Ability held by Thandolmann. Grants the allied side of battle high regen and negative-effect-shrugging

Etheric Intuition
Wizard(?) ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts).

Etheric Substitution
Wizard(?) ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts).

Failsafe
Ability held by Exxrya Bennys. Deals immense damage to a target that debuffs the owner, stripping buffs and cancelling extra actions in response.

Exotic Magery
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts). Requires Lord Wizard, Master's Wizard Magic Attunement (Master Wizard Magic Attunement?), Magical Study, and Mana Reduction as prerequisites, and has a cost of 50,000,000 Gold. Notable, given when this surfaced, 1 million gold was an unthinkably high amount.

Forgelord
Masters of earth, flame, and hammer who craft great items and command tides of rock and lava when they march to war. They're most often dwarven, but that isn't a requirement. They have area-affecting hammer strikes, can attune weapons and armor to themselves and their fellows, and are masters of smithing techniques. They tend to be heavily armored and, thanks to their armor-enchanting powers, extremely durable while still retaining great melee prowess.

Frog Mage
Odd class from Foreign climes. Focuses around frogs and frog summons, water and acid themes and resistances, has a link with Evermason to summon metal frog statues to damage foes.

Furious Killer Stance
Ability held by The Bald Solution. Can be activated in response to an attack, granting great bonuses against a chosen subtype.

Fusion Hand Style
A powerful martial art developed by Jeff the Sun.

God-Machine Transport
Favoured skill of the Exmachina Engine, getting its targets entirely where the Engine decides they need to go, to arrive in the state it determines they should be in (including fully cured, uncursed and status-cleared) with absolutely no build-up or delay.

Grand Sound Cleaver
Sonic-based axe attack used by Lady Arsyra.

Hell-Cosmos Snarling
Ability held by Savvatmarl. Prevents more than one Hell Star being removed at a time.

Improved Casting
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts).

Improved Exotic Magery
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts).

Improved Mana Control
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts).

Infectious Rusting
Debuff-generating curse.

Invisibility to Undead
Seamus Boxlove has this.

Invoker
Bond themselves to a small set of items (usually unique ones) and become singularly able to draw out the latent powers of those items (or enhance them above their limits). They develop item-specific techniques and augmentations, relying on a personally selected set of bonded gear. They're vulnerable if they ever lose their personal gear, as so much of their power relies on it, but their powerset makes the occurrence of such an event unlikely.

Knowledge of Mana
Wizard or Scholar ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts).

Looker
Telescope-focused stat-scanning Diviner variant.

Lord Wizard
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts).

Luck Mage
Fortune-focused magic class. Can boost luck, affect rolls, cherry-pick treasures and otherwise skew reality.

Magical Study
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts).

Magical Theory Specialization
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts).

Mana Reduction
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts). Requires Wizard, Apprentice's Wizard Magic Attunement (Apprentice Wizard Magic Attunement?), and Spellcasting as prerequisites, and has a cost of 100,000 Gold.

Mana Reduction X
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts).

Mana Reduction XI
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts).

Mana Reduction XII
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts).

Mana Substitution
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts). Requires Wizard, Wizard Magic Attunement, and Knowledge of Mana as prerequisites, and has a cost of 130,000 Gold.

Meditative Fasting
Buffs possessor for not having used Food consumables. Nega-Darston has this.

Medusa Gays
Petrifying attack that targets all males on a side of battle.

Medusa Gaze
Petrifying attack.

Meteor
Powerful Astral Magic ability/spell. Seamus Boxlove knows it, but needs a link up with an Astral Mage (Level 30-50) to cast it.

Morally Ambiguous Headbutt
Technique known by (at the least) Robo-Techylmann. Can cause its target to treat Evil (and possibly Good) as a theoretical concept, thus greatly diminishing the element's power.

Pandemonium-Charge
Ability held by Rascherro. Lets the user charge up a counterattack with Chaos element.

Phantom Haze
Ability held by the Astral Mage Rashek Dathys. Triggers start-of-round, dissipates attacks and removes buffs.

Precise Aiming
Archery Ability taught by Lord Arodal's fortress for 40,000 Gold (back then, anyway).

Prime Impact
Incredibly powerful Astral Magic ability/spell. Seamus Boxlove knows it, but needs a link up with an Astral Mage (Level 90) to cast it.

Proprietor
Merchant subclass. Can make items appear for money and has crafting skills.

Reconstitution
Ability held by Thandolmann (or at least one of his transformations). Allows it to resummon downed parts of itself.

Reservoir of Fortune
Buyable at the Disc 21 Casino for 2 million tokens.

Reverse Rocket-Propelled Fury-Mode Elbow Slam
Skill held by Sir Hattingham Fury, most dapper of all Ragemasters.

Second Hidden Army
Ability held by Rhazek-Thar. A counter. Surprise!

Shadow Thirster
Vampire-specific melee-focused class with drain-moves. May have limited self-resurrection skills.

Ship Grid
Ability-mechanic peculiar to residents beyond the Violet Veil. Blueprints can be found to be placed in the Ship Grid's Build Window and lets you make a Ship for your Armada at a Starport using the Ship Construction System. Grants a Ship Pattern List.

Slayer of Men
Ability held by James VonDurion in the distant past. Slows time, allowing for multiple attacks to be made against opponents.

Spellcasting
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts). Requires 10 'Attunement Abilities', and has a cost of 90,000 Gold. Notably not Apprentice Wizard Magic Attunement.

Spell Channeling
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts). Requires Wizard, Channeler, Wizard Magic Attunement, and Channeling Attunement as prerequisites, and has a cost of 100,000 Gold.

Spell Channeling II
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts).

Spell Channeling III
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts).

Sweep
Ability taught by Lord Arodal's fortress for 60,000 Gold (back then, anyway). Presumably the melee equivalent to Grand Spell.

Swift Spellcasting
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts). May be similar to (or actually be) Fast Spellcasting.

Telepathic Hands
Mentalist Ability taught by Lord Arodal's fortress for 500,000 Gold (back then, anyway).

Thandolmann Transformation 7
"The world goes dark. Thandolmann reappears in a burst of shadow, eyes glowing and with bat wings on his back."
Transformation held by Drolda Thandolmann.

Thunderclap
Pun-based attack that creates enormous hands of noise and lightning to applaud directly on a target. Inflicts Deaf, Stunned and Electrocuted and deals heavy damage.

Thunder-Sword
Electrically-focused swordsman tree.

Train Master
Likely Transformation-focused class with a specific theme.

Twincast
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts). Requires Lord Wizard, Master's Wizard Magic Attunement (Master Wizard Magic Attunement?), Improved Casting, Swift Spellcasting, Alacrity of Hands, Improved Mana Control, Adventurer (...the Dauntless name-tier ability?), and Advanced Spellslinging as prerequisites, and has a cost of 100,000,000 Gold.

Vexator
Subclass(?). Highly focused on debuffs,disbuffs, status effects, unsummoning and otherwise being horrendously annoying support.

Void-Blossom Shadow Arm Eruption
Specialised technique presumably unique to Nega-Darston and The Voidhand.

Wall of the Mailing City
Pun-created variant of Wall of the Wailing City. Redirects and re-delivers incoming attacks.

Warsmith
Masters of on-the-fly crafting and tend to be able to build entire gear-sets from scratch using ambient mana. They can sprint around a battlefield building automated turrets and rolling fortifications while shifting nanomachine-made gun assortments every round. They create items that last for temporary periods of time but automatically have attacks or activate themselves, and they tend to be able to completely switch their gear loadouts as battlefield conditions change. They tend to be more technology based and focused on (automated) ranged attacks.

Wing Warrior
Fighter-class variant for birdmen or the otherwise flight-capable.

Wizard Magic Attunement
Wizard ability taught by the Imperial Mages' Academy (otherwise known as the Nexus Academy of the Magical Arts). Apparently distinct from 'Wizard' and not the Basic or Apprentice-tier version, either.

Wizard-Mentalist

Words of Blue
Ability held by the Astral Mage Rashek Dathys. Destabilises actions that heal or buff.

---------------

Fatal Havoc!
One of Ascendant-Boss Roulette Master's Roulette Table Rolls. Instantly kills a large number of opponents.

Power Overboost!
One of Ascendant-Boss Roulette Master's Roulette Table Rolls. (Presumably, as Thandolmann seemed to grab the ability to copy it via transformation.) Greatly increases the offensive power of a target.

Status Break!
One of Ascendant-Boss Roulette Master's Roulette Table Rolls. (Presumably, as Thandolmann seemed to grab the ability to copy it via transformation.) Prevents a target from inflicting a status effect (including majors).

Time Out!
One of Ascendant-Boss Roulette Master's Roulette Table Rolls. Banishes a target to a space outside of battle for a set number of rounds (presumably 1-10).



Lost Items

The non-unique entries from this will need determining whether to make out of stock or not. Note this is a straight-copy, so remarks like 'from here' were once links that are now rather deeply buried back in the old forum (or the forum before that, or before that...). If you need context, I can attempt to dredge the backups for specifics.

*Ark-Giant Disassembler- (Weapon, Tool, Technology & Destruction, 800,000,000 Gold) +800,000 Melee Attack, +800,000 MIN, Wielder may use Mind as the Prime Attribute for wielder's 'Melee Attack' actions, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of Mechs below Level 100, Wielder gains the ability-
Disassemble Mech- Caster defeats target summoned Mech below Level 100, This ability has a (100 - ((The number of Gearwright, Mechanist, Architect, Crafter, and Mech Jockey abilities possessor possesses) / 2))% chance of failing, Technology and Destruction, 0 MP

Summon Hell-Star of Hateful Fire- (Spell, Astral Magic, Fire, 300,000 MP, 80,000,000 Gold) Caster creates and sets an Empowered Constellation that is a Hell Star, While said Hell Star is set, caster deals 800,000 additional Damage with Fire element actions

Summon Hell-Star of Eternal Perdition- (Spell, Astral Magic, Darkness & Agony, 300,000 MP, 80,000,000 Gold) Caster creates and sets an Empowered Constellation that is a Hell Star, While said Hell Star is set, individuals below Level 100 possess no per-round auto-recovery chance from status effects

Summon Hell-Star of Endless Void- (Spell, Astral Magic, Astral & Void, 300,000 MP, 80,000,000 Gold) Caster creates and sets an Empowered Constellation that is a Hell Star, While said Hell Star is set, whenever an individual below Level 100 conducts an offensive action that targets caster, that each debuff with said individual as a source is removed

Summon Hell-Star of Hungering Darkness- (Spell, Astral Magic, Darkness, 300,000 MP, 80,000,000 Gold) Caster creates and sets an Empowered Constellation that is a Hell Star, While said Hell Star is set, all non-Light-element Damage dealt by sources below Level 100 may become Drain

Summon Hell-Star of Endless Terror- (Spell, Astral Magic, Darkness, 300,000 MP, 80,000,000 Gold) Caster creates and sets an Empowered Constellation that is a Hell Star, While said Hell Star is set, all individuals below Level 100 have their status effect Immuinities not count towards making them immune to Confusion: Fear

Bonus temporary equipment gained for a bonus fight. Presumably would have dropped permanent versions if it had been tackled. Actually-properly lost, in that sense, given nobody got them and they didn't end up in the Shop. What do you want done with them?


*Letter from the Blackclad Order to Vashna about the AI and Valcont- (Item, Antiquity, Darkness & Magic & Technology, 500 Gold)

Vashna originally should have had this. It kind of slipped through the cracks. Perhaps Draconics should get it?


*Energy Chosen Bow- (Weapon Aspect- Energy Chosen Regalia, Bow, Energy & Universe, X Gold) +1,980 Ranged Attack, +1,900 AGI, Wielder ignores the Energy Resistance and Immunity of individuals below Level 8, 32% inflicts Overload, +9% To Hit, +10% Critical, 118% To Hit, 20% Critical

No longer exists due to the trippy circumstances they came through being undone, but should probably be listed with the note that they're no longer around.


*Giant Fourth-Metal Key- (Accessory, Quest Item, Metal, 800,000 Gold) +800 MIN
This went... somewhere. Encountered by the Golem in the Asshole Adventure. Needs adding to the Shop. Presumably got used up accessing the Five-Metal Ark?


Apparently, Kit was messing with time (or at least pre-emptive planning) long before Hellstrom invaded her room to take back that journal while she tried to read it. You see, she already made two copies. Neither of these were statted, and both were sent to completely different Arena Members (Kevin and Aokage), where they promptly became hidden under their piles of stuff. That Kit. Always two steps ahead.
Incidentally, Hellstrom's Journal is missing from the Shop!
Hellstrom's Journal- (Accessory, Quest Item, Darkness, 20,000 Gold) +1 MP
This should likely be a unique.


*Warded Tower of the Dark Rune Syndicate- (Property, Land, Darkness, 700,000 Gold)
I'm not sure what happened to this. Naria took over the guild, so presumably she still has the tower? Granted, she moved on to far, far bigger things.


*Wand of the Mad Gods' Tune- (Weapon, Wand, Darkness, 290,000 Gold) +2,000 Magical Attack, 40% Darkness Resistance, Wielder regenerates 2,000 HP per round, wielder is Insane
was definitely gained by Firenza and company back when they beat Orindar. Crazy Roy has his book. Of the Wand, there is no sign that I can see. It seems to have slipped between the cracks of reality.

*Zoe- (Pet, Undead Darkness, Lv.1, 100,000 Gold)
HP- 500
MP- 200
STR- 26
AGI- 41
CON- 25
MIN- 20
SPI- 22
XP- 0
XP Needed- 1,000
Defense- 20, +10 Against Darkness, 5% Darkness Resistance
Abilities-
Bite- 70 Damage, Darkness, 0 MP
Claw Rip- 120 Damage, Physical, 0 MP
Devour- 90 Damage, Heals Zoe for 30, Restore 10 MP, Darkness, 0 MP

A unique pet owned by Esrix. Managed to slip through the cracks and dodge the Shop. Still in the character's retired inventory.

Not lost, but notable- Tari still has the *Umber Kingdom Coin on her in retirement.

*Lonely Yellow Flower- (Accessory, Quest Item, Light, 100 Gold) +1 SPI
This was created/picked up by Kit in Castle Pelronde, and given to Kalazel, Fifth Guardian after the man determined it contained enough of the original castle-protecting Glyph's power to recreate it. Presumably he either still has it or has used it to do just that.


*Vabelburg Census Record- (Item, Quest Item, Fire, 900 Gold)
Needs adding to the Shop.

*Temple Key 1- (Accessory, Quest Item, Light, 1,200 Gold) +1 SPI
*Temple Key 2- (Accessory, Quest Item, Light, 1,200 Gold) +1 SPI
*Temple Key 3- (Accessory, Quest Item, Light, 1,200 Gold) +1 SPI
Presumably linked to the Temple of Orithon.
Polar Elven Toymaker's Holiday Giftbox- (Item, Ticket, Ice, 700 Gold) Can be opened at the Warehouse for a roll on the Good Polar Elven Toymaker's Holiday Giftbox table
Good Polar Elven Toymaker's Holiday Giftbox- (Item, Ticket, Ice, 40,000 Gold) Can be opened at the Warehouse for a roll on the Good Polar Elven Toymaker's Holiday Giftbox table
Very Good Polar Elven Toymaker's Holiday Giftbox- (Item, Ticket, Ice, 600,000 Gold) Can be opened at the Warehouse for a roll on the Very Good Polar Elven Toymaker's Holiday Giftbox table
Weirdly Expensive Stuffed Fox Toy with a Brightly Glowing Nose and Anamatronic Features- (Item, Antiquity, Earth & Light & Ice, 700,000 Gold)
Needs adding to the Shop.
Weirdly Expensive Stuffed Fox Toy with a Brightly Glowing Nose and Anamatronic Features that Sometimes Animates and Becomes Creepily Humanoid and Muscular, Striking Surprising, Oft-Disturbing Poses, with Said Muscular Posing Likelihood Increasing During Holidays- (Item, Antiquity, Earth & Light & Ice, 1,200,000 Gold)
These were used up in Walrusfest/combos.

Redmime Honey- (Consumable, Medicine, Psychic & Fire & Acid, 1 Charge, 6,000,000 Gold) A willing target's base stats become: STR 5, CON 10, AGI 22, MIN 23, SPI 5, Does not stack
National Seal- (Accessory, Trinket, Air & Water & Earth, 10,000,000 Gold) Wielder gains 'Immune to individuals below Level 20' if wielder is a Large Structure that is Level 20 or greater
These need adding to the shop.


Terribly Ominous Holiday Fortune Cookie- (Consumable, Food, Darkness & Ice, 1 Charge, 5,000,000 Gold) This may be used in a player thread to get a roll on the 'Probably Catastrophic Fortunes From the Terribly Ominous Holiday Fortune Cookie' table
Needs adding to the shop, and one to Kit's sheet. From here.

Improved Random Giftbox- (Item, Ticket, Magic & Physical, 100,000 Gold) Can be opened at the Warehouse for a roll on the 'Improved Random Giftbox' table
Problematic Giftbox- (Item, Ticket, Ice & Darkness, 500,000 Gold) Can be opened at the Warehouse for a roll on the 'Problematic Giftbox' table
Holy Festival Giftbox- (Item, Ticket, Universe, 500,000 Gold) Can be opened at the Warehouse for a roll on the 'Holy Festival Giftbox' table
Improved Lucky Holiday Giftbox- (Item, Ticket, Fortune, 2,000,000 Gold) Can be opened at the Warehouse for a roll on the 'Improved Lucky Holiday Giftbox' table
Lucky Holy Festival Giftbox- (Item, Ticket, Universe, 2,500,000 Gold) Can be opened at the Warehouse for a roll on the 'Lucky Holy Festival Giftbox' table
*Box Which Mutters The Names of Lists of Sinners and Will Soon Vanish- (Item, Ticket, Universe, X Gold)
From here. Need adding to the shop, got used or eaten during the Hadjbalaum madness.

Coin of Lady Luck- (Accessory, Trinket, Fortune, 80,000,000 Gold) 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder must be Level 20 or greater
Needs adding to the Shop.
Reverse Watch- (Accessory, Trinket, Time, 40,000,000 Gold) Once per thread, at the end of the action, possessor may choose to undo an action of an individual Level 40 or below and then skip said action (with possessor only being able to choose such if possessor is alive and not defeated at the end of said action), with said action then being skipped, with everything that would happen before and after said action still occurring, with possessor not being able to do so if an individual of Level 40 or greater objects, Possessor may choose to have turn-order be reversed for the round at the start of any round so long as no individual of Level 40 or greater objects
Dreamstaff of Impossibilities- (Weapon, Staff, Dream, 40,000,000 Gold) +40,000 Magical Attack, +30,000 Melee Attack, Wielder's opponents below Level 40 lose all Defense and Stat bonuses granted to them by their Constant Effects when they target wielder or wielder targets them, Wielder's 'Magical Attack' actions may remove 1 buff from a source below Level 40 or 1 debuff from a source below Level 40 from each of their targets
Needs adding to the Shop.


Whisperspider Strands- (Weapon, Other: Puppet Strings, Darkness & Air, 20,000,000 Gold) +20,000 Magical Attack, Wielder's Rune Magic summons gain +2,000 to all stats, Rune Magic spells cost wielder 20,000 less MP to cast, Wielder may spend an action to have a 40% chance of inflicting Paralyzed, Charm, or Voidstruck on a target and scanning said target's stats, May be equipped as a Weaponx2 to provide +40,000 Magical Attack and give all possessor's Rune Magic summons +4,000 to all stats, May not increase a summon's stat by more than 100% of its original, unbuffed, stat
Needs adding to the Shop. Kit should have one.


Greater Blade of Life Energy- (Weapon, Sword, Life, 10,000,000 Gold) +10,000 Melee Attack, +10,000 STR, +10,000 CON, +10,000 SPI, May Heal
Greater Ward against Magic Beings- (Armor, Ward, Magic & Technology, 1,000,000 Gold) +2,000 Defense against Magic Beings, 5% Magic Being Resistance
Phantom Challenge Clear Pennant: Cabal's Spire, Zethmys Battle- (Item, Antiquity, Darkness, 100,000 Gold)
Ancient Saltwater- (Item, Material, Water & Chaos, 50,000,000 Gold)
Etheryite- (Item, Material, Air & Magic & Darkness & Light, 15,000,000 Gold)
Needs adding to the Shop. I'm pretty sure Vashna got two or more Ancient Saltwater that didn't make it to his sheet, but frankly it's been so long since the thread that I've no idea where to begin looking to see if they were used up or not.

Unholy Blade- (Weapon, Sword, Darkness & Physical, 1,780,000 Gold) +1,900 Melee Attack, +1,500 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 20% Critical, 130% To Hit, 15% inflicts Voidstruck
Silas got 150 of these from the Wager Fights. I can't seem to see where they've gone. Also needs adding to the Shop.



Legendary Staff of Conjuration- (Weapon, Staff, Magic, 100,000,000 Gold) +80,000 Magical Attack, +100,000 MIN, +80,000 SPI, Wielder's summons gain +2,000 to all stats as a non-stacking bonus and may not be unsummoned by individuals below Level 60 who are not 20 or more Levels greater than wielder, Wielder must be Level 20 or greater
Needs adding to the shop, from here.


Ruinous Rain of Thulean Fire- (Spell, Arcanist Magic, Fire & Destruction, 200,000 MP, 40,000,000 Gold) +40,000 Magical Attack, 4,000 CON Damage, 100% inflicts Impaired, deals 1/2 Damage, 1 hit against 40,000
Needs adding to the shop, from here.


Burrito- (Consumable, Food, Fire & Earth, 1 Charge, 200 Gold) Deals 50 Flat Fire element HP Healing, +1 STR
THE MOST SUSPICIOUS OF FOODSTUFFS. Needs adding to the shop.


Beamopal Rhino Horn- (Accessory, Upgrade, Physical, 1,620,000 Gold) +1,620 Melee Attack, +1,620 Ranged Attack, +1,000 SPI, 15% inflicts Fatigued: Stun, 5% may inflict Wounded
Durasteel Rhino Horn- (Accessory, Upgrade, Physical, 320,000 Gold) +320 Melee Attack, +320 Defense, 30% inflicts Fatigued: Stun, 5% may inflict Wounded
Extra-Long Rhino Horn- (Accessory, Upgrade, Physical, 57,000 Gold) +57 Melee Attack, Wielder deals full Damage to the back row, 15% inflicts Fatigued: Stun, 5% may inflict Wounded
Prosthetic Rhino Horn- (Accessory, Upgrade, Physical, 16,000 Gold) +16 Melee Attack, 15% inflicts Fatigued: Stun, 5% may inflict Wounded
Robersson Nose Prothetics Brand Prosthetic Rhino Horn- (Accessory, Upgrade, Physical, 36,000 Gold) +17 Melee Attack, +2 CON, 15% inflicts Fatigued: Stun, 5% may inflict Wounded

'Take Flight With Knowledge!: The Complete Encyclopedia Set'- (Item, Antiquity, Air & Water & Light, 600,000 Gold)
Fantastic Diamond of Bob- (Item, Antiquity, Wonder & Earth, 45,000,000 Gold)
Rockin' Rocking Rocky Bob Rock- (Item, Antiquity, Earth, 7,000 Gold)

Open Gate to Planet Rocky Bob- (Spell, Gate Magic, Earth, 5,000 MP, 300,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast

The noses were never bought, and so actually lost! They appeared here, in Pete's Nose Shop. The other items came from the same quest later on- Silent One has them. Need adding to the Shop.


Bascaradine Thief King's Supreme Lockpicks- (Accessory, Trinket, Physical & Darkness & Nobility & Glory, 200,000,000 Gold) +200,000 AGI, 180% To Hit, Wielder may spend an action to cause all opposing Large Structures below Level 80 have their Resilience set to 0% until the end of the round as a non-stacking debuff, Individuals below Level 90 may not prevent caster from entering or leaving a battlespace until the end of the round as a non-stacking buff on caster, Wielder must be Level 55 or greater and must possess the ability 'Adept Thief Arts Attunement'

Lost indeed! Charming encountered these on a Bascaradine run, but never purchased them. They need adding to the Shop.


Dignified Tea- (Consumable, Drink, Air, 1 Charge, 60,000 Gold) +60 to all stats, Inflicts Elevated, does not stack
Nira learned the formula for this.


Bascaradine Superspatial Power Reservoir (Continent-Sized Special Edition)- (Accessory, Container, Spatial, 260,000,000 Gold) +2,500,000 MP as a non-stacking bonus, Wielder obtains a secondary MP pool that may be used to pay MP costs for non-Overcrashes but not for other purposes (including keeping wielder from dying by possesses-0-MP-based conditionals) that contains 2,500,000 MP, Both this item's granted secondary MP Pool and wielder regenerate 100,000 MP at the start of each round if a Zone of Spatial is present in any battlespace within the same thread
Picked up in a bascarathread. Needs adding to the Shop.


Secret-Agent-Moviestar's Tuxedo- (Armor, Clothes, Glitz, 8,700,000 Gold) +8,700 Defense, +8,700 Ranged Attack, +8,700 AGI, +8,700 SPI, 65% Dodge, +3 Fame
Picked up by Ave, but needs adding to the Shop.


Splendid Sunmetal Monocle- (Accessory, Eyewear, Light, 30,000,000 Gold) +30,000 Magical Attack, +30,000 MIN, +30,000 SPI, +60,000 MP, 180% To Hit, Impaired: Blind Immunity, 40% Awestruck Resistance
Actually lost. Geddoe should have one of these. Also needs adding to the shop. From Forging the Metal.


Conifer Forest Plant Clippings- (Item, Antiquity, Earth, 580 Gold)
Also actually lost. Roy should have 50 of these, and they need adding to the Shop.


Key Made of Shadows- (Item, Key, Darkness, 60,000 Gold)
Needs adding to the Shop. Alexandria got this in the Blossom of Night quest (and presently has it in the Retired Character Centre)

Leaf from the Light-Leaf Tree of Evethryss- (Item, Antiquity, Light & Darkness & Earth, 40,000 Gold)
Needs adding to the Shop. Cyaeilia has one.


Drop of Archangelic Power- (Item, Material, Light & Hope & Glory & , 890,000,000 Gold)
Gained by Geddoe at some point, and later used for his power-up. Needs adding to the Shop. Also seems to be missing an element.


From the Asshole Adventure, the following were apparently picked up (and lost, requiring Wriggle to summarise):
Restorative Shadow Circle
Spell. Cost 713K Gold to buy.


Portal Key to Citadel Lu'Ronn- (Accessory, Quest Item, Magic & Physical, 675,000 Gold).
Need adding to the Shop. The Golem got left with 3 of these after the quest.

The Golem also needs 3 Paper Bag and Potion Bottle Shards.
On top of that, the Golem needs the unstatted 10 Madness Vial and 5 Backlash Healing Potion. All of these were unstatted, and I believe from the Asshole Adventure (the portion in which he hunted down that alchemist)


Debilitation Ray- (Spell, Technomancy, Technology & Acid, 7,000 MP, 4,100,000 Gold) 410 AGI Damage, 410 MIN Damage, 20% inflicts Paralysis, 20% inflicts Stat Drain, 20% inflicts Confusion, 20% inflicts Fatigued: Stress
Mass Hyper MP Restore- (Consumable, Medicine, Light & Technology, 1 Charge, 5,000,000 Gold) Heals 500,000 MP, 1 hit against 30
Hyper MP Restore- (Consumable, Medicine, Light & Technology, 1 Charge, 1,000,000 Gold) Heals 500,000 MP
Hyper HP Restore- (Consumable, Medicine, Light & Technology, 1 Charge, 500,000 Gold) Heals 500,000 HP
Iron Star Fragment- (Item, Material, Metal & Astral, 50,000,000 Gold)
Very Wise Shoes- (Accessory, Shoes, Psychic & Light, 4,800,000 Gold) +4,500 MIN, 30% Stat Drain: MIN Drain Resistance
Lost items! Five-Metal Dungeon loot-drops. Needs adding to the shop.

Extrapolated:
Mass Hyper HP Restore- (Consumable, Medicine, Light & Technology, 1 Charge, 5,000,000 Gold) Heals 500,000 HP, 1 hit against 30




Cloud of Supremely-Deadly, Temporally-Displaced Knives- (Accessory, Knife, Illusion & Time, 225,000,000 Gold) +225,000 Ranged Attack, 100% Critical, Wielder counts as wielding 20 additional Knife weapons, Once per battle per copy of this item, up to three times per thread across all copies of this item, wielder may choose immediately before one of wielder's actions to gain another action that is a 'Ranged Attack' action that is delayed for 3 rounds, Wielder must be Level 40 or greater (Note: This item's type is intended to be accessory, and its subtype is intended to be Knife)
needs adding to the Shop.

Bitter Shadowpiercer- (Weapon, Spear, Darknes & Toxin, 159,000,000 Gold) +159,000 Melee Attack, To a max of once per round, wielder may choose to cause a target of one of its 'Melee Attack' or 'Melee Overdrive' actions to obtain -1,500 to all stats for each buff placed on it (to a max of 200 such buffs, stacking as a debuff to a max total value of -300,000) by allies of itself or by itself at the time of said debuff's application
needs adding to the Shop.


Great Beast's Deathwail- (Accessory, Enchanted Item, Darkness & Sonic, 180,000,000 Gold) Wielder's opponents are all dealt 1,800,000 Flat Darkness & Sonic element Damage when wielder dies, to a max of once per round across all copies of this item, Wielder must be Level 40 or greater

Geomantic Dimension Trap: Walled River of Brain-Beating Manly Salmon-Gigases (Phasic Type)- (Spell, Geomancy, Spatial & Water & Physical & Psychic, 600,000 MP, 60,000,000 Gold) Caster creates another battlespace that has its terrain set to River and attaches a non-stacking debuff to up to 20 targets below Level 80 that are not 20 or more Levels greater than caster; said targets count as being in the battlespace created by this spell in addition to any battlespaces they would otherwise be in (returning to just said other battlespace, should any such battlespaces exist, upon losing said buff), and, while counting in said spell-created battlespace, are dealt 600,000 Flat Physical & Water & Psychic element Damage and 12,000 Flat Physical & Water & Psychic element MIN Damage at the start of each round, Caster must be Level 40 or greater or must be both Level 20 or greater and possess the ability 'Adept Geomancy Attunement'

Windblown Necktie of Surprsing Strangulation- (Accessory, Scarf, Air & Darkness, 201,000 Gold) +200 Ranged Attack, Wielder has a 30% chance of inflicting Suffocation on a chosen entity at the start of each round, Wielder's first Ranged Attack action of battle may not be countered by sources below Level 20 without wielder's permission
All of the above need adding to the Shop.


Photo Spoiling a Megaquest- (Item, Antiquity, Glory & Spatial, 30,000,000 Gold)
Despite no longer existing, this needs adding to the shop. A concerning thought: This item isn't unique.


Guide to Summoning White Septherys Drakespawn- (Consumable, Tome, Physical, Unlimited Charges, 30,000 Gold) Wielder may skip a turn and pay 200 MP to summon a White Septherys Drakespawn. This item may only have 3 Drakespawn summoned at a time.
Kierron had (and still has, in his Retired statblock) this. It never made it to the Shop.

Old Clock- (Consumable, Antiquity, Earth, 300 Gold)
Also from Castle Pelronde. For some reason, a lot of Items were being labelled 'Consumable' in that. It didn't seem to make it out of the thread.

Ordinator Pistol- (Weapon, Gun, Technology, 15,000 Gold) +20 Ranged Attack.

ANCIENT ITEMS FROM THE PAST wrote: While following links to try and put an earliest-appearance to some of the NPCs, I noticed some lost items!

Some very, very old lost items. Near-first-quest-ever old, in fact.

Treasure drops from Lord Excelsior!

Excelsius Blade- ATK + 608, +5% Critical, Tech, STR/AGI Based, Sword Type
Photos Merrys- ATK + 516, 2 Hits, Tech/Light, STR/AGI Based, Sword Type
Kammordion- ATK + 602, Shadow, STR/AGI Based, Sword Type
Zaphyris- ATK +302, 3 Hits, Air, STR/AGI Based, Sword Type
Energy Blade- ATK + 102, Tech, STR/AGI Based, Sword Type
Verioxis Cannon- ATK + 606, 6 Hits, AGI Based, Gun Type
Tome of Fifth Seal- Bestows Fifth Seal (25,000 XP Cost)
Tome of Ending Verse- Bestows Ending Verse (75,000 XP Cost)
Datacube: Paradox Ray- Bestows Paradox Ray (36,000 XP Cost)
Datacube: Torrent of Energy- Bestows Torrent of Energy (43,000 XP Cost)
Lumini Armor- +70 DEF, +10% Tech Resistance, +10% Magic Resistance, +1% HP
Poison Immunity
Lumini Gauntlets- +25 DEF, +10 ATK, +5% Tech Resistance, +5% Magic Resistance
Lumini Boots- +20 DEF, +5% Fire Resistance
Mirage Cape- +25 DEF, +20 AGI, -5% Enemy Hit



Old Enemy Drops!

Drop of Magic Honey (Consumable)- Heals 20 HP, Heals 20 MP (Likely got replaced with the ten-times-as-potent Jar of Magic Honey)
Petrified Vine- (Item) +1 Defense Against Earth Attacks, +1% Petrification Resistance (Used to drop from the Zanabrous Vinefiend. Major resistance on a low-level enemy-drop!)
Necromancer's Knife- (Weapon) +3 Physical Attack Power, +1 Magical Attack Power, Dark Element (Used to drop from Zombie)


More Lost Items!
This time, from the old Shop! I'm ignoring ones that have a counterpart in the present shop. It's the 'Items' that are the most interesting, here.

Weapons

Beam Saber- 5,000 Gold (Weapon) +20 Physical Attack Power, +1% Critical, Technology
Great Axe- 1,000 Gold- (Weapon *2) +8 Physical Attack Power
Handgun- 1,500 Gold- (Weapon) +9 Physical Attack Power, Technology
Katana- 1,000 Gold- (Weapon) +6 Physical Attack Power
Medium Shield- 500 Gold- (Weapon- Yes, I know it's not a weapon. It uses a weapon slot.) +3 Defense
Sniper Rifle- 2,500 Gold- (Weapon) +15 Physical Attack Power, +5% Critical, Technology (Mentioned due to that added Critical, which the present Sniper Rifle doesn't have)
Short Sword- 300 Gold- (Weapon) +3 Physical Attack Power
Shurikens- 700 Gold (Weapon) +5 Physical Attack Power

Armour

Bulletproof Vest- (Armor) 500 Gold- +4 Defense

'Items'

Amulet of Pure Spirit- 5,000 Gold- (Item) Spirit Cannot be Drained
Antique Poctetwatch- 7,000 Gold- (Item) Immunity to Slow
Bell of the Everclear- 5,000 Gold- (Item) Immunity to Silence
Boots of Dexterous Movement- 5,000 Gold- (Item) Agility Cannot be Drained
Bracers of Unstoppable Force- 5,000 Gold- (Item) Strength Cannot be Drained
Cloak of the Eternal Warrior- 10,000 Gold- (Item) +1% Experience After Each Battle
Gauntlet of the Warlord- 10,000 Gold- (Item) Immunity to Physical Binding
Heartless Broach- 7,000 Gold- (Item) Immunity to Charm
Merchant Baron's Ring- 10,000 Gold- (Item) +1% Gold After Each Battle
Mind's Circlet- 10,000 Gold- (Item) Immunity to Spell Lock (I'm guessing this was another status effect like Ability Lock- shown later in this post-, presumably preventing Spells from being used. If so, interestingly similar to a Moderate I had in mind to introduce to Seirei!)
Mirror of Reflection- 7,000 Gold- (Item) Immunity to Petrification
Ring of Clear Thought- 5,000 Gold- (Item) Immunity to Confusion
Ring of Movement- 5,000 Gold- (Item) Immunity to Paralyzation
Ring of Stout Body- 5,000 Gold- (Item) Constitution Cannot be Drained
Serpant's Ring- 2,000 Gold- (Item) Immunity to Poison
Spectacles of True Sight- 5,000 Gold- (Item) Immunity to Blindness
Stone of Incalculable Thought- 5,000 Gold- (Item) Mind Cannot be Drained

Spells

Aqua Bolt Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Water Element, 20 MP
Cure Spell- 1,000 Gold- (Spell) (Yes, I know it isn't an attack, it uses your magical attack stat) +3 Magical Attack Power, Heals instead of damage, Light Element, 15 MP
Energy Orb Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, 20 MP
Flying Stones Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Earth Element, 20 MP
Ice Strike Spell- 1,000 Gold- (Spell) Magical attack, +7 Magical Attack Power, Ice Element, 20 MP
Laser Beam Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Technology Element, Does not inflict magic damage, 20 MP
Shadow Strike Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Shadow Element, 20 MP
Shock Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Electricity Element, 20 MP
Touch of Acid Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Acid Element, 20 MP
Wind Slash Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Air Element, 20 MP
(Most of these, with the exception of Cure Spell, have equal-attack-value-but-less-MP Wizard Magic counterparts in the shop. There was also a 'Fireball', which was pretty much exactly the same)

Consumables

Cure Potion- 100 Gold- (Consumable) Heals 100 HP (Looks like the Cure Potion lost potency in the newer versions)
Flaming Oil- 500 Gold- (Consumable) Does 100 non-magical Fire Damage
Grenade- 700 Gold- (Consumable) Does 100 Fire and 100 Technology damage
Heal Potion- 100 Gold- (Consumable) Cures Poison
Knockout Gas Grenade- 800 Gold- (Consumable) Causes Sleep 50%
Mana Crystal- 100 Gold- (Consumable) Heals 100 MP (A worse Mana Pyramid, basically)
Medical Kit- 700 Gold- (Consumable) Heals 100 HP, Cures Poison

Uniques

Periodic Varience Cannon- 15,000 Gold- (Weaponx2) Yopu may turn it off at any point during the battle. Does from -5,000-5,000 damage. It cannot be used in combination with other items when attacking. It cannot be used in special attack types. (I expect back when 100-damage things were a pretty big deal, this cannon was potentially lethal)


Lost Items from Disjointed Posts!

Betherion-Charged Laser Rifle- (Weapon) +12 Physical Attack Power, +1% Critical, Technology


Lost Items from the First Quest Ever!
Bonus points for reference to the 'massive' reward of... 5,000 gold. Inflation certainly is something.

VonDurion Crossbow- (Weapon) +20 Physical Attack, 10% 2 Hits
Hunter’s Scimitar- (Weapon) +27 Physical Attack
Globe Bolt Spell- (Spell) +15 Magical Attack, Costs 5 MP
Reinforced Leather Armor- (Armor) +10 Defense


Yet more lost items!

Stone Armor- (Armor) +15 Defense, -29 AGI, 1% of Skipping your turn unless you have 120+ Strength


Lost spell!

Entrarum Orbs Spell- (Spell) +50 Magical Attack, 3 Hits, Psychic, Costs 350 MP
Modernisation Attempt wrote: Entrarum Orbs Spell- (Spell, Psychic Power, Psychic, 350 MP, 50,000 Gold) +50 Magical Attack, 3 Hits against 1


Lost Combos!
Wind Blade+ Shadow Essence+ Heartless Broach= Byrmathis
Byrmathis- (Weapon) + 12 Physical Attack Power, +2 Magical Attack Power, Dark, Immunity to Charm

Fishbone Spear+ Shadow Essence= Bane Talon
Bane Talon- (Weaponx2) +15 Physical Attack Power, 50% Poison, Shadow

Drop of Magic Honey+ Rare Cheese+ Exotic Spice+ Alchemist's Stone= Feast Potion
Feast Potion- (Consumable) +1,500 HP

Beam Saber+ Hypertech Crystal+ Hypertech Crystal+ Hypertech Crystal+ Hypertech Crystal+ Hypertech Crystal+ Programming Augmentation+ Technomancy Ability= Energy Sword
Energy Sword- (Weapon) +150 Physical Attack Power, +2% Critical Technology

Out of Stock-
Broken Blade+ Villain's Seal= Baneshadow *Unique*
Baneshadow- (Weapon) +20 Physical Attack Power, +12 to all stats, +5% Earth, Air, Fire, Water, and Light Resistance, +12% Dark Resistance, +1% Enemy Miss, +3% Critical, Shadow


Notably- Exotic Spice, Alchemist's Stone, Hypertech Crystal and Programming Augmentation aren't around anymore either. Although that last one could have been an ability.

Exotic Spice's statblock can be found on Salphron's old character sheet, however!
Exotic Spice- 350 Gold- (Consumable) +100 HP, Cures Confusion and Paralyze

Baneshadow's another unique that's slipped through the cracks! It also looks like Salphron owned it, there. Presumably it was lost during the Mana Cannon Incident.


my attempts to shift those old things (again, they're near-first-quest-tier in age or possibly older- artefacts such as 'Shadow Element' are notable here) to more reasonable formats! (Parts in green are my 'best guess' as to what should be in there/if they should be Unique or not). I won't try adding to them where I'm not confident (eg, putting in stat bonuses where there are none, adding gold amounts), but I'll do my best to otherwise fill in the gaps. Note that some of the gold values are wibbly for those that have them.



The Mysterious Lord Excelsior's Drops

*Excelsius Blade- (Weapon, Sword, Technology, # Gold) +608 Melee Attack, +5% Critical, Wielder's 'Melee Attack' actions may use STR or AGI as their Prime Attribute

*Photos Merrys- (Weapon, Sword, Light & Technology, # Gold) +516 Melee Attack, 2 hits against 1, Wielder's 'Melee Attack' actions may use STR or AGI as their Prime Attribute

*Kammordion- (Weapon, Sword, Darkness, # Gold) +602 Melee Attack, Wielder's 'Melee Attack' actions may use STR or AGI as their Prime Attribute

*Zaphyris- (Weapon, Sword, Air, # Gold) +302 Melee Attack, 3 hits against 1, Wielder's 'Melee Attack' actions may use STR or AGI as their Prime Attribute
From what I've seen of the 'oldest' weapons, these were incredibly powerful by their standards. They've not aged well, some nice multi-hit aside, but I figure they'd likely have become Uniques if they were ever picked up and made it through the forum-shifts to today.

Energy Blade- (Weapon, Sword, Technology, # Gold) +102 Melee Attack, Wielder's 'Melee Attack' actions may use STR or AGI as their Prime Attribute
This one, on the other hand, is much more generic.

*Verioxis Cannon- (Weapon, Gun, <Element>, # Gold) +606 Ranged Attack, 6 hits against 1, Wielder's 'Ranged Attack' actions use AGI as their Prime Attribute
Not sure what element would be appropriate here, but likely one of the original base elements.

Tome of Fifth Seal- (Permanent Consumable, Grimoire, <Element>, 1 Charge, # Gold) Teaches user "Fifth Seal" if user pays 25,000 XP

Tome of Ending Verse- (Permanent Consumable, Grimoire, <Element>, 1 Charge, # Gold) Teaches user "Ending Verse" if user pays 75,000 XP

Datacube: Paradox Ray- (Permanent Consumable, Datacube, <Element>, 1 Charge, # Gold) Teaches user "Paradox Ray"
Datacube is a lost item type! If it's not going to make a comeback, however, then it'll likely be an Enchanted Item, although I could also see it being a Source, depending on whether Datacubes were meant to be single-use or renewable. The only other Paradox item is Magic & Time element, but I'm not sure if Time was even a thing back then.

Datacube: Torrent of Energy- (Permanent Consumable, Datacube, Technology, 1 Charge, # Gold) Teaches user "Torrent of Energy"
This was before Energy as an element and before Energy as the Earth/Air/Fire/Water mix. Older 'energy' stuff was Technology element, so this gets that.

*Lumini Armor- (Armor, <Armor Type>, <Element>, # Gold) +70 Defense, +10% Technology Resistance, +10% Magic Resistance, +1% HP, Poison Immunity
This one's aged astonishingly well, considering. No idea what armour type it would be without knowing more about Excelsior.

*Lumini Gauntlets- (Accessory, Gauntlets, <Element>, # Gold) +25 Defense, +10 Melee Attack, +5% Technology Resistance, +5% Magic Resistance

*Lumini Boots- (Accessory, Boots, <Element>, # Gold) +20 Defense, +5% Fire Resistance
In fact, the whole Lumini set's come through rather well. The name suggests Light element, but Excelsior seems to be heavily Technology-focused, too. Either one or both would likely work.

Mirage Cape- (Accessory, Cloak, Magic, # Gold) +25 Defense, +20 AGI, Possessor's opponents gain -5% To Hit when targeting possessor
Depending on its intended power, it could be Illusion today, but this is old-school so Magic it is.


Old Enemy Drops

Drop of Magic Honey- (Consumable, Food, Earth, 1 Charge, # Gold)- Heals 20 HP and 20 MP
A tenth of the power of the Jar of Magic Honey, and likely just the one charge. I don't see this breaking 1,000 Gold.

Petrified Vine- (Accessory, Magic Item, Earth, # Gold) +1 Defense against Earth, +1% Petrified Resistance
On the one hand, it used to drop from the Vinefiend and has a very low defense bonus. On the other, Petrified resistance. Tricky to price.

Necromancer's Knife- (Weapon, Knife, Darkness, 300 Gold) +3 Melee Attack, +1 Magical Attack


Lost Shop Items

Beam Saber- (Weapon, Sword, Technology, 5,000 Gold) +20 Melee Attack, +1% Critical
Great Axe- (Weapon*2, Axe, Physical, 1,000 Gold) +8 Melee Attack
Handgun- (Weapon, Gun,, Technology, 1,500 Gold) +9 Ranged Attack
Katana- (Weapon, Sword, Physical, 1,000 Gold) +6 Melee Attack
Medium Shield- (Weapon, Shield, Physical, 500 Gold) +3 Defense
Sniper Rifle (2)- (Weapon, Gun, Technology, 2,500 Gold) +15 Ranged Attack, +5% Critical
There's already a Sniper Rifle, but this was noted as distinct from that due to the added Critical bonus. Probably needs a value-bump.)
Short Sword- (Weapon, Sword, Physical, 300 Gold) +3 Melee Attack
Shurikens- (Weapon, Throwing Weapon, Physical, 700 Gold) +5 Ranged Attack

Bulletproof Vest- (Armor, Light Armor, Physical, 500 Gold)- +4 Defense
This was pre-weapon-subtype-defense, I believe. Then again, at that price, it's unlikely to have anything so specialised)


Amulet of Pure Spirit- (Accessory, Amulet, <Element>, 5,000 Gold) Stat Drain: SPI Drain Immunity
This might have been intended to flat-deny Drain damage on SPI, but that's a little too powerful for its price)
Antique Pocketwatch- (Accessory, Trinket, <Element>, 7,000 Gold) Impaired: Slow Immunity
Bell of the Everclear- (Accessory, Trinket, <Element>, 5,000 Gold) Impaired: Silence Immunity
Boots of Dexterous Movement- (Accessory, Boots, <Element>, 5,000 Gold) Stat Drain: AGI Drain Immunity
Bracers of Unstoppable Force- (Accessory, Wristwear, <Element>, 5,000 Gold) Stat Drain: STR Drain Immunity
Cloak of the Eternal Warrior- (Accessory, Cloak, <Element>, 10,000 Gold) +1% XP gained after battle
A scaled-down Proof of Conquest without the value-killing downside.
Heartless Broach- (Accessory, Broach, <Element>, 7,000 Gold)- Charm Immunity
Merchant Baron's Ring- (Accessory, Ring, <Element>, 10,000 Gold) +1% Gold gained after battle
Precisely scaled-down Trophy Seal.
Mirror of Reflection- (Accessory, Magic Item, <Element>, 7,000 Gold)- Petrify Immunity
Way more powerful now, especially for its value, than it was then. Presumably this was pre-status-effect-tiers.
Ring of Clear Thought- (Accessory, Ring, <Element>, 5,000 Gold) Confusion Immunity
Ring of Movement- (Accessory, Ring, <Element>, 5,000 Gold) Paralysis Immunity
Ring of Stout Body- (Accessory, Ring, <Element>, 5,000 Gold) Stat Drain: CON Drain Immunity
Serpant's Ring- (Accessory, Ring, <Element>, 2,000 Gold) Poison Immunity
Spectacles of True Sight- (Accessory, Eyewear, <Element>, 5,000 Gold) Impaired: Blind Immunity
Stone of Incalculable Thought- (Accessory, Amulet, <Element>, 5,000 Gold) Stat Drain: MIN Drain Immunity

Oddities wrote:Mind's Circlet- (Accessory, Crown,, <Element>, 10,000 Gold) Spell Lock Immunity
Again, I'm assuming Spell Lock was intended to be its own thing, like the status effect I came up with in Seirei. It's distinct from Silence, which already has its own counter-accessory, and is rather more valuable by back-then standards

Gauntlet of the Warlord- (Accessory, Gauntlets,, <Element>, 10,000 Gold) Physical Binding Immunity
Notably distinct from Paralysis, much as the Mind's Circlet with Spell Lock was distinct from Silence. A similar value-jump, too. I can't tell if spells were originally intended to be split between 'magical' spells and 'physical' spell-like abilities- in which case this would be redundant and taken care of by Spell Lock immunity- or if Physical Binding was meant to work on Abilities, or perhaps something else, like Move Rows actions.



Aqua Bolt- (Spell, Elemental Magic, Water, 20 MP, 1,000 Gold) +7 Magical Attack
Alternatively, Wizard Magic, like most of the subsequent Elemental Magic on this list. The current Wizard Magic list has equal-attack-but-cheaper-MP variants.
Cure- (Spell, Healer Magic, Light, 15 MP, 1,000 Gold) +3 Magical Attack, Heals
Energy Orb- (Spell, Force Magic, Technology, 20 MP, 1,000 Gold) +7 Magical Attack
Force Magic needs some love, even if this is rather overpriced for it and potentially the wrong element. Magic, perhaps? Alternatively, Hypertech.
Flying Stones- (Spell, Elemental Magic, Earth, 20 MP, 1,000 Gold) +7 Magical Attack
Ice Strike- (Spell, Elemental Magic, Ice, 20 MP, 1,000 Gold) +7 Magical Attack
Laser Beam- (Spell, Hypertech, Technology, 20 MP, 1,000 Gold) +7 Ranged Attack
Rather than have a convoluted 'can't inflict Magic Damage', I thought it simpler to just make it a Ranged spell.
Shadow Strike- (Spell, Wizard Magic, Darkness, 20MP, 1,000 Gold) +7 Magical Attack
Touch of Acid- (Spell, Wizard Magic, Acid, 20MP, 1,000 Gold) +7 Magical Attack
Wind Slash- (Spell, Elemental Magic, Air, 20 MP, 1,000 Gold) +7 Magical Attack


Cure Potion (2)- (Consumable, Potion, Magic, 1 Charge, 100 Gold) Heals 100 HP
Flaming Oil- (Consumable, Potion, Fire, 1 Charge, 500 Gold) Deals 100 Flat Fire Damage
Grenade- (Consumable, Lethal Item, Technology & Fire, 1 Charge, Deals 200 Flat Fire & Technology Damage
Rather than having two different sets of damage applied twice...
Heal Potion- (Consumable, Potion, Magic, 1 Charge, 100 Gold) Cures Poison
Knockout Gas Grenade- (Consumable, Lethal Item, Technology & Air, 1 Charge, 800 Gold) 50% Inflicts Fatigued: Asleep
Mana Crystal- (Consumable, Enchanted Item, Air, 1 Charge, 800 Gold) Heals 100 MP
Medical Kit- (Consumable, Medicine, Technology, 1 Charge, 800 Gold) Heals 100 MP, Cures Poison


The Periodic Variance Cannon
Presumably a potential insta-kill in its day, it's now a hilariously weak, crippled weapon by today's standards. This one... is a bit of a weird one to bring up to modern standards, simply because the system's now different.

Version 1: Straight Conversion of Fail wrote:*Periodic Variance Cannon- (Weaponx2, Gun, <Element>, 15,000 Gold) Weilder's "Ranged Attack" actions deal -5,000-5,000 Flat <Element> Damage in place of the normal damage, weilder may not use any other equipment or items in conjuncton with this weapon when taking actions or generating effects that are considered "attacks", weilder may not use this weapon for actions that are not "Melee Attack", "Magical Attack" or "Ranged Attack" actions, weilder may choose, at any point in battle, to blank out this item's text



Basically it's gone from a potential 'kill anything' button to 'You can't use any weapons, spells, accessories or non-default ability attacks. While interesting to see against today's items, this is pretty much now in straight-up Cursed Item territory. Unless it can be built up enough to drastically increase that damage range. As a note, it didn't have a 'turn back on' function in the original text, which I've maintained here.



First Quest Rewards

*VonDurion Crossbow- (Weapon, Bow, <Element>, # Gold) +20 Melee Attack, 10% 2 hits against 1
*Hunter's Scimitar- (Weapon, Sword, <Element>, # Gold) +27 Melee Attack
Notably, VonDurion's other piece of signature equipment- the Hunter's Whip- is an artifact. I made these uniques at the very least to reflect the guy's weirdo-good gear.

Globe Bolt (Spell, Wizard Magic, <Element>, 5 MP, #Gold) +15 Magical Attack

Reinforced Leather Armor- (Armor, Light Armor, Earth, #Gold) +10 Defense



Miscellaneous Items

Betherion-Charged Laser Rifle- (Weapon, Gun, Technology, # Gold) +12 Ranged Attack, +1% Critical

Stone Armor- (Armor, Grand Armor, Earth, # Gold) +15 Defense, -29 AGI, Weilder must possess 120 STR or else has a 1% chance of failing to act each round

*Entrarum Orbs- (Spell, Psychic Power, Psychic, 350 MP, # Gold) +50 Magical Attack, 3 Hits against 1
Came from a unique enemy who had this as a signature attack, hence interpreted as unique.



Miscellaneous Combos and Results

Wind Blade + Shadow Essence + Heartless Broach = Byrmathis (No Ability)
Byrmathis- (Weapon, Sword, Darkness, # Gold) + 12 Melee Attack Power, +2 Magical Attack, Charm immunity

Fishbone Spear + Shadow Essence = Bane Talon (No Ability)
Bane Talon- (Weaponx2, Spear, Darkness, #Gold) +15 Melee Attack, 50% Inflicts Poison

Drop of Magic Honey + Rare Cheese + Exotic Spice + Alchemist's Stone = Feast Potion (No Ability)
Feast Potion- (Consumable, Potion, <Element>, # Gold) +1,500 HP
Alchemist's Stone seems to have vanished into the void somewhere. I can't find an example. Probably an Antiquity or Material. Exotic Spice, however...
Exotic Spice- (Consumable, Food, <Element>, 350 Gold) +100 HP, Cures Confusion and Paralysis

Beam Saber + 5 Hypertech Crystal + Programming Augmentation + Technomancy Ability = Energy Sword (No Ability)
Energy Sword- (Weapon, Sword, Technology, # Gold) +150 Melee Attack, +2% Critical
Hypertech Crystal and Programming Augmentation have likewise vanished into the mists of time. Likely a Material and Antiquity, respectively. Given the sword's power relative to everything else at the time, the crystals may have been Technology Crystals instead.


Broken Blade + Villain's Seal = *Baneshadow (No Ability) (First Time Only)
*Baneshadow- (Weapon, Sword, Darkness, # Gold) +20 Melee Attack, +12 to all stats, +5% Earth, Air, Fire, Water, and Light Resistance, +12% Darkness Resistance, +3% Critical, Opponents gain -1% To Hit
Interesting note- Despite having 'Dark' Resistance, the weapon's element was noted as 'Shadow'. I've put both as Darkness for now.


Lost Artifact Aspects
My, those Demon King artifacts are just shedding bits and pieces all over. Isquardis-in-the-Shop is notably missing its weapon aspects!
From the old powerup thread:

Isquardis- (Weapon Aspect- Isquardis, Sword, Darkness & Water) +300 Melee Attack, +170 Magical Attack, Deals 500 extra Water damage in magical attacks, 5% extra Gold is dropped at battle's end
Envy's Needle- (Weaponx2 Aspect- Isquardis, Bow, Darkness & Water & Magic) +375 Ranged Attack, +154 Magic Attack, +130 SPI, +130 MIN, +5% Critical, 5% Inflicts Charm on hit, May deal half damage to drain 20 points from each of the foe's stats

It's also missing its Grasping Tendril, Isquardic Puppet Mage, Isquardic Puppet Thief and Isquardic Puppet Sniper summon-blocks! BEHOLD THEIR PAST GRABBED-STATS:
Grasping Tendril (Summoned)
Aquatic, Darkness
HP- 500
MP- 180
STR- 30
AGI- 45
CON- 50
MIN- 35
SPI- 55
Defense- 130, +70 Against Light
Abilities-
Exudes Horror!- Enemies with less SPI than Grasping Tendril have a 5% chance per round to be affected by Fear, Constant Effect
Tendril Attack- 110 Damage, 2 hits against 1, Physical, 0 MP
Steal Essence- 300 Damage, Heals user for 300 HP and 300 MP, Darkness & Magic, 0 MP
Tentacle Assault- 50 Damage, Heals user for 50 HP and 50 MP per hit, 6 hits against 1, Darkness & Magic, 40 MP

Isquardic Puppet Thief (Summoned)
Level 1
Golem, Darkness & Water
HP- 700
MP- 400
STR- 21
AGI- 27
CON- 14
MIN- 23
SPI- 21
Defense- 50, +50 Against Water
Abilities-
Leeching Knife- 80 Damage, Isquardic Puppet Thief is healed for 80, Physical & Darkness, 0 MP
Coin Trick- User gains 200 Gold, Isquardic Puppet Thief dies, can be used once per quest or battle, Ice, 10 MP

Isquardic Puppet Mage (Summoned)
Level 1
Golem, Darkness & Water
HP- 600
MP- 500
STR- 18
AGI- 24
CON- 21
MIN- 27
SPI- 29
Defense- 50, +50 Against Magic
Abilities-
Leech Health- 90 Damage, Isquardic Puppet Mage is healed for 90, Magic & Darkness, 0 MP
Leech Magic- 80 MP Damage, Isquardic Puppet Mage is healed for 80 MP, Magic & Darkness, 0 MP
What's Mine is Yours, What's Yours is Mine- Isquardic Puppet Mage and target swap current MP totals, neither may go over its respective Max MP, Target may not be above level 20, Target cannot be immune to moderate status effects, Water & Magic, 450 MP

Isquardic Puppet Sniper (Summoned)
Level 1
Golem, Darkness & Water
HP- 700
MP- 400
STR- 21
AGI- 29
CON- 23
MIN- 26
SPI- 17
Defense- 50, +50 Against Water
Abilities-
Snipe- 80 Damage, Technology, 0 MP
Isquardic Aim- For its next turn, Isquardic Puppet Sniper gets +X% to hit, where X is target individual in this battle's to-hit bonus, using this number instead of its own, X cannot be greater than 25, Water & Magic, 10 MP
Isquardic Lethality- For its next turn, Isquardic Puppet Sniper gets +X% critical, where X is target individual in this battle's critical bonus, using this number instead of its own, X cannot be greater than 25, Water & Magic, 10 MP
Drain Bullet- For its next turn, Isquardic Puppet Sniper's attacks heal Isquardic Sniper for an amount of damage equal to the quantity of damage they deal, so long as said amount is not greater than 20,000, Darkness & Magic, 20 MP
Mageleech Bullet- For its next turn, Isquardic Puppet Sniper's attacks deal MP damage, Darkness & Magic, 5 MP


Also Nalphus' greatest power has been lost. The power to give people clothes.


Lost Abilities

Most of these are likely going to be Not For Sale. I've included them here for review before they get updated, just in case.
Hell-Cosmos Herald- (Passive Ability, Pactmaker) Possessor may set up to 5 empowered constellations, Once per battle, when 5 Hell Stars are set as Empowered Constellations, possessor may create a Hell Cosmos, which may not be carried in a buff slot, Possessor's name counts as being 'Savvatmarl'

Bonus temporary ability gained for a bonus fight. Presumably would have dropped permanent versions if it had been tackled, or a variant thereof.


Echo From Another Time- (Passive Ability, Blessing) This ability has no effect on its own, this ability may transform into one that grants an extra Level 80 bossform in an RP thread where possessor is of a Level around 80
From the Roulette Master Bonus Fight. Needs adding to the Shop.

Disabstraction Cleave- (Technique Ability, Swordsman) Possessor may use 'Disabstraction Cleave' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Sword equipped. Said action deals double Damage to Abstracts below Level 60 (to a max of 100,000,000 additional Damage)
From the Battle Day RP Fights. Needs adding to the Shop.

Super Wardrobe-Shift- (Passive Ability, Superhero) Possessor may, at the start of any round, unequip and then equip any armors, Masks, Shoes, Hats, Boots, Helms, Wristwear, and/or Rings
From the Superhero Lottery thread. Needs adding to the Shop.

Has No Street Cred- (Passive Ability, Curse) Possessor cannot inflict Charm on entities that come from encounter tables in Encounter Areas
(Lili got this at some point)


Cat Herder- (Passive Ability, Beastmaster) Possessor's allies whose name includes 'Cat' or 'Kitten' gain +100 AGI and +1% Dodge as a non-stacking bonus
Requires: Apprentice Beastmaster Knowledge, Shepherd
Cost: 200,000 Gold, 3 Weeks

Pet Trainer- (Passive Ability, Beastmaster) Possessor gains '5% inflicts Charm' against Animals, Aerials, and Aquatics
Requires: Basic Beastmaster Knowledge
Cost: 80,000 Gold, 1 Week

Animal Trainer- (Passive Ability, Beastmaster) Possessor gains '20% inflicts Charm' against Animals
Requires: Pet Trainer
Cost: 200,000 Gold, 2 Weeks

Teach Pet Trick: Stay- (Passive Ability, Beastmaster) Possessor's Animal pets may not have their row shifted by sources below Level 20 without possessor's permission
Requires: Pet Trainer
Cost: 100,000 Gold, 1 Week

Teach Pet Trick: Fetch- (Passive Ability, Beastmaster) If possessor has an Animal pet, whenever an individual below Level 20 below the Level of said pet unequips an item, possessor may choose to acquire it, to a max of once per round
Requires: Pet Trainer
Cost: 200,000 Gold, 1 Week

Teach Pet Trick: Sic 'Em- (Passive Ability, Beastmaster) Possessor's Animal pets' abilities' Damage values are increased by 500 points
Requires: Pet Trainer
Cost: 200,000 Gold, 1 Week

Teach Pet Trick: Heel- (Passive Ability, Beastmaster) Whenever possessor enters a different row, possessor's Animal pets may choose to do the same
Requires: Pet Trainer
Cost: 200,000 Gold, 1 Week

Teach Pet Trick: Guard- (Passive Ability, Beastmaster) At the start of each round, possessor may choose one individual per each of possessor's Animal pets, each such pet obtains a non-stacking buff that provides +200 non-stacking Defense to the chosen individual if said individual is not the pet itself until the end of the round
Requires: Pet Trainer
Cost: 200,000 Gold, 2 Weeks
The above Beastmaster abilities came from this Bascaradine thread and never made it out. Need adding to the Shop. Apparently I thought someone else handled it.


Known In Nexus- (Passive Ability, Friendship) Possessor obtains +1 Fame



Idol of War- (Passive Ability, Evermason) Possessor's allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include +50 Melee Attack, +50 STR, +50 CON, and +25 AGI per level of worshipper, to a max of Level 80, Said benefits only take effect if possessor is a Golem and none of possessor's opponents are capable of granting worshipper benefits

Obdurate- (Passive Ability, Evermason) Possessor is Immune to individuals below Level 40, Possessor ignores the Defense of individuals below Level 40, Possessor ignores the Defense of non-unique individuals below Level 60, Possessor's Defense cannot be pierced by sources below Level 60

Wings of Destructive Fury- (Passive Ability, Demonologist) Possessor gains +15,000 AGI, +5,000 Magical Attack, +5,000 Melee Attack, and may deal 100,000 Flat Destruction or Fury element Damage to any one target once per round when possessor switches rows

Hallucinatory Nowhere-Body- (Passive Ability, Other: Unbound Guru) Possessor gains 120% Dodge, Individuals below Level 60 who both have not scanned possessor's stats and could not target possessor is possessor were in a different battlespace cannot hit possessor with attacks, Possessor is Immune to individuals below Level 40

Lost that Dancing Magic- (Passive Ability, Flaw) Dancer abilities cost possessor 2 additional Weeks to learn

Zwei got these, I believe from the Wager Fights.




Contains a Spatially-Linked Sub-Dimension Consisting of a Moon-Sized Star Blessed By Selereth Helios- (Passive Ability, Subspace Architect) Possessor's abilities named 'Sun Doorway Body' and this ability may not be removed disabled by sources below Level 80, Possessor gains 20% Light Resistance and 20% Fire Resistance if possessor is Spatial element

Darston got this from Selereth at some point.




Advanced Geological Knowledge- (Passive Ability, Scholar) Possessor gains +500 MIN if any opponent is Earth element, Possessor deals 500 additional Damage to Earth-element targets, Possessor deals 1,200 additional Damage to Earth-element Golems and Elementals

Avoids Being Bored While Listening (Or Reading) About Rocks For Hours On End- (Passive Ability, Scholar) Possessor gains 35% Fatigued Resistance against Earth-element actions of individuals below Level 30

Basic Knowledge of Geology- (Passive Ability, Scholar) Possessor gains +30 MIN if any opponent is Earth element

Expansive Knowledge of Planet Rocky Bob's Rocks- (Passive Ability, Scholar) Possessor gains +100 MIN

Form That Imitates Commonly-Seen Rocks- (Stance Ability, Flux Baron) If possessor is a Shapeshifter, possessor gains +10% Dodge while in a Zone of Earth while in this stance

Geologist- (Passive Ability, Scholar) Possessor gains +200 MIN if any opponent is Earth element, Possessor deals 300 additional Damage to Earth-element targets, Possessor deals 600 additional Damage to Earth-element Golems and Elementals

Understanding of What Makes Common Types of Rocks Spawn- (Passive Ability, Scholar) +30 MIN

Knows Tips and Tricks for Mineshaft Building (When Mining In Rock)- (Passive Ability, Architect) If possessor is already piercing at least 1 point of Defense of an Earth-element Elemental, possessor pierces 300 additional points

Knowledge of Rock-Specific Transmutation Techniques- (Passive Ability, Transmuter) Transmutation spells that possessor casts that provide buffs that increase stats have the values of said buffs increased by 50 points when affecting Earth-element Elementals as an effect that stacks a max of 30 times per individual across all buffs

Silent One got these from the Rocky Bob quest-thread. Never made it to the Shop.



Morphsteel Pelvis- (Passive Ability, Roboticist) +1,000 Defense against AGI Damage, 30% Resilience

Gained by Ave after that slight mishap that left his original pelvis stolen.



Understands the Basic Principles of Disc Creation- (Passive Ability, Evermason) Possessor's Large Structure Summons gain +100,000 HP

From that one postal quest where Bekkler rediverted a bunch of people to a time-slowed disc. Needs adding to the shop.



Expert Divine Magic Attunement- (Passive Ability, Priest) Divine Magic spells cost possessor half their normal MP cost to cast, Possessor gains 20 Spell slots that may not be used for purposes other than carrying spells, may only carry Divine Magic Spells, and may not be converted into other types of slots by individuals below Level 100

More from Geddoe's thread. They also need adding to the Shop.




Green Haze Impairment
Blue Creature-Drawing Field
Summon Replica-Override Curse
Crazed Thirst for Discovery

Curses the Golem got from inhaling random potions during the Asshole Adventure. Not statted, and I believe they were removed? They can be added as entries in Things, if you'd prefer.


Adept Vehicle User (referred to as 'Adept Driver' both in some threads and as a prerequisite for other abilities) does not exist yet.


Artisan of Wizardly Walls- (Passive Ability, Wizard) Non-entity objects created by possessor's Wizard Magic spells and Arcanist Magic spells whose name includes 'Wall' that possess an HP value have said value increased by 2,000,000 points and have values of Flat Damage they deal increased by 100,000 points
Elyion got this. Needs adding to the Ability Shop.

Gloom Bubble- (Active Ability, Umbramancer) Possessor may spend an action to conduct an attack that has a Prime Attribute of Agility, has a base Damage value of 1,200 that it incorporates as though possessor were an Enemy, incorporates the Magical Attack bonuses of up to 5 equipped Shadow Magic spells, that possesses a 30% chance of inflicting Impaired: Blind, is solely Darkness element, and costs 0 MP
Kelvar should have this from Walrusfest. It also needs adding to the Ability Shop.

Spearblast- (Active Ability, Lancer) Possessor may spend an action to conduct an attack that has a Prime Attribute of Spirit, has a base Damage value of 14,400 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack or Ranged Attack bonuses of up to 5 equipped Spear weapons (incorporating the same type of bonus across all such weapons), that possesses a 50% chance of inflicting Fatigued: Stun, that possesses '1 hit against 600', is solely Darkness element, and costs 20,000 MP
Kelvar should have this from Walrusfest. It also needs adding to the Ability Shop.



Rather a weird one, here, from a previous Drifting Fortress encounter.
Basic Enchanter Training- (Ability, Engineer) Character gains +5 to all stats for each Magical Item equipped
It's an Engineer ability, for starters. Basic Enchantment (the modern version) doesn't have anywhere near the same text and doesn't give bonuses for Magic Items. Basic Magewright has a broader spectrum of gear affected for less bonus. In fact, there doesn't seem to be a specific Magic Item-only bonus-ability I can find.



The following are old. Very, very old.

Rath's Left Eye- (Active/Passive Ability, Cybernetics) +25 AGI, can skip a turn to view stats of an enemy of lower level, +3% to hit, +1% critical, +1% loses control of actions at start of turn, 5% weakness to chaos
Rath's Right Eye- (Passive Ability, Cybernetics) +5% to hit
Both from the Old Shop.

Swap Equipment- Change your equipment in mid-battle, but skip your turn doing so.
This is notably different from Unequip and Re-equip as it (presumably) does both at once.


Full Power Attack- Double Damage, Physical, 50% Miss (Likely became Powerful Attack)

Infused Attack- Does a Combination of Physical and Magical Damage, Can be of Chosen Element if Desired, Costs 10% Max MP

Magical Overload- Do double damage with a magic attack, lose 25% of your max MP and take 10% of the damage done as backlash. (Likely became Overdrive)
An attempt to bring these ancient abilities more in-ine with current forms.

Infused Attack- (Active Ability, Attack) Uses Melee and Magical Attack Bonus. This action costs an amount of MP to perform equal to (User's Max MP * 0.1) in additional to any other costs. This attack's element is the user's element or any one Base Element.
'Chosen Element' in this case could be taken to be the user's element or 'a choice of elements', which would likely just be base ones. I put both in here.

Full Power Attack- (Active Ability, Attack) Uses Melee Attack bonus. Does double damage. Has a minimum 50% miss chance. This attack's element becomes Physical.
I slapped on the 'become Physical element' in addition to having it use Melee Attack both as a rather liberal interpretation of the original, and to prevent it from completely outclassing Powerful Attack. This way, a lot of things resist it outright.

Magical Overload- (Active Ability, Attack) Uses Magical Attack bonus. Deals double damage. This action costs an amount of MP to perform equal to (User's Max MP * 0.25) in additional to any other costs, and deals 10% of the damage done to the user as backlash.
(Obviously a prototype Overdrive from before they worked out the kinks and refined it until only Universe damage dealt backlash)




Lost Pets
Ave picked up a Common Brook Frog (Animal, Level 1, Unusually Weak) in the World of Night during Unwinnable No Longer.

Lost Status Effects

Nervousness (Presumably a subtype of Confusion: Fear, may be an already extant one under a different name. Inflicted by the Spawn of Dulmovai, the Chaos Moon)

Fatigued: Rust This may have been switched to Wounded: Rusting later.

Confusion: Time-Twisted (Possessor has a 50% chance of repeating its most-recently-performed action, being unable to select targets for it that it did not target with the previous instance of it, each time possessor would perform an action and said action is an available option. Possessor's opponents may choose for possessor to count the current round as the first round of battle and to count as having not yet acted.)


More put here for posterity, since it is hellishly unlikely anyone will ever encounter it due to beyond-the-barrier stuff likely never happening:
Consumed by Nightmare (10% Nightmare damage per turn, other stuff happens if you die from it, consult Gadigan if this effect is the cause of a death)
(From the old rules thead)

An interesting proto-status-effect that never got developed, made reference to in an obscure summon!
Seal Attack- Choose a known attack of your foe, if that foe is 5 levels lower than this ability’s user, that foe may not use said attack for the remainder of the battle, can be used once per battle, this effect counts as a moderate status effect called Seal, which I will add at some point, Magic, 650 MP
(From Flamekeeper Grasylfyr)
Given the site's presently lacking an actual Silence-effect (the current Silence not doing what traditional Silence does), this is notable.

Ability Lock (Cannot use abilities)
This was from Version 2. I think I mentioned this (and another related type) in Items From The Void. (Interestingly, somewhat similar to some Moderate status effects I was considering introducing to Seirei)
Ability Lock (Possessor may not use abilities)
Given all actions stem from abilities, perhaps this should instead state 'Possessor may not use non-"Attack" abilities.


Sorrow (5% Cannot Act, Wears off 5%) (Likely became Confusion: Depression)
Terrified (Cannot Act, 50% Flee Attempt)
Terrified (Possessor may not take any action save actions that would permit possessor to escape battle, there is a 50% chance that, if possessor is capable of escaping battle, possessor will choose to do so)



Lost Subtypes
Accessories:

Chaos Effect! Apparently it used to be the name of a weapon-type. This likely got changed to Chaos Talon.
Robotic Part! This presumably became 'Upgrade'.
Scientific Device! This presumably became 'Gadget'.
Scroll Tube! This presumably became 'Container'.
Totem! This likely joined Idol in being folded into Holy Symbol. (From the very first character sheet iterations, waaaaay back)
Soul Crystal! This apparently used to have its own special slot! (From the very first character sheet iterations, waaaaay back)
Datacube! Mentioned in Items from the Void, but again here. From the same thread as the Soul Crystal.
Relic! (from: Golden Grail of Celestial Power- (Accessory, Relic, Light, 200,000 Gold) Healer Magic and Divine Magic Spells cost 500 less MP to cast
'Relic' likely became 'Holy Symbol'.)


Consumables:

Dark Matter! ...I don't think there's a present incarnation of that!
Junk! Likely got shunted to the Item section! Notably, weirdly rare!

Speaking of Junk, the non-silly lost statblock that should probably replace the current version in the Shop:
Useless Thing- (Item, Junk, Null, 1 Gold)


Property:

This used to be split into three! Subtypes of Property were 'House', 'Land' and 'Landmark'.
The above are all (except where otherwise specified) from the old rules thread.


Items:

Amusingly, 'Regent' used to be one. Presumably a typo of 'Reagent', but we all know that nobility finds its ways. Later became Crafting Equipment.
'Document' was also an Item subtype, way back when.


Spells:

Ascendant Magic used to be a spell-class, apparently. (From the first Shop)


Permanent Consumables:

Plan! (Notably NOT Blueprint)
Recipe!
Recipe: Food!
Schematic! (Also not Blueprint, as that was its own thing)


Transformations:

Ascendant Self! (I suppose that's one way to kick battles into high gear)
The above from the old Shop.


Weapons:

Katar! (Likely folded into Fist Weapon)
Essence Stone! (Notably not 'Stone', as it was present later in the list)
Toxin!


Armour:

Device!

The Old Equipment Slots

It looks like back in Version 2 (I think we're on 6 (well, 7 with this reboot) now?) Characters had:
1 'Head' slot
5 'Crystal' slots
1 'Necklace' slot
10 'Ring' slots
1 'Weapon' slot
1 'Weapon/Shield' slot
1 'Armour' slot
1 'Cape' slot
1 'Boots' slot
1 'Gloves' slot
3 'Other' slots
3 'Datacube/Tome/Soul Crystal' slots

This was later changed in the same version to:
2 Weapons
1 Armor
5 Items
5 Consumables
Infinite Spells
(This was also the version in which selling things to the Shop for half-value became possible, before the resell-price-cap)



Entity:

Adversary Transcendent
Archdaemon Transcendent
Ascendant Saint
Quasi-Deity/Dreamer
Warped by Chaos

All of the above from the old rules thread. While Adversary remains (albeit with 'Transcendent' dropped), Ascendant Saint and Archdaemon Transcendent no longer appear anywhere. Quasi-Deity/Dreamer is similarly interesting for apparently having no other mention (or related present-incarnation). Warped By Chaos could be argued to have become Abstract, however.

Fish (Yes. Separate from Aquatic, which was on the same list here)
Giant (Same thread)


Abilities

Blasphemy, Renown and Universe were all their own ability schools, it seems, with no obvious present incarnation!
The Sealed Dance of Fire was, for a time, from the ability tree of "Dances of Myrindras". It's still presented as such on Firenza's character sheet today.


Lost Enemies
Lost Enemies

Some of these guys' drops aren't in the Shop. They also need to be added to the statting-list. They're put here for a quick look-over to ensure they aren't being weird first, though.

!Clock Stopper
Level 75, Elite
Human, Time
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Time, Base Element Immunity, Immune to Diseased, Fatigued, Poison, Paralyzed, Stat Drain, Charm, Frozen, Entombed, Suffocation, Burning, Electrocuted, Drowning, Instant Death, Vanished, and Petrified, 300% Minor Status Effect Resistance, 150% Moderate Status Effect Resistance, 75% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Chronomantic Lockdown- Possessors of a Constant Effect with the name 'Chronomantic Mastery', individuals with the ability 'Chronomancer', and individuals with any 'Temporal Primarch' abilities may not act on odd-numbered rounds if below Level 80, Constant Effect
Temporal Recursion Field- After an individual below Level 75 performs an action, possessor may choose to have all of said individual's future actions gain the restriction of only being able to be said action, with said individual having to skip actions if unable to perform the same action; said forced actions may have different targets than the original action, Constant Effect
Field of Frozen Clocks- After an individual below Level 76 performs an action, possessor may choose to place a debuff on said individual that stops said individual from being able to take actions, with effects that would occur before and after said skipped actions not occurring, Possessor may place this debuff on up to 500 different individuals at any one time, with possessor being able to choose to remove this debuff from any individual it is affecting at any time provided that said debuff was inflicted by possessor, Constant Effect
Slow the Eons- Individuals in the same battle as possessor may not take more than 1 action per round, Constant Effect
Countainance of the Temporal Juggernaut- +# HP, +# CON, Individuals may not force possessor to count the current round's number as a different number, Possessor's opponents may not count the current round's number as a different number than possessor does during actions that target possessor, Possessor may not be stopped from taking actions, Possessor's actions may not be skipped, Possessor's actions may not be countered, Possessor may not be unsummoned, Possessor's turn-order-determining stat sum may not be modified by possessor's opponents, Constant Effect
Unchanging Life- Possessor resurrects itself at the start of each round, Possessor may, at the start of any round, set its HP and MP to values that they were at the start of any other round, Constant Effect
Block Progress- The element Progress is replaced by the element Null while possessor is present, 'Infinity Designer' abilities lose their text while possessor is present, Constant Effect
Dimension Walking- Possessor may enter any battlespace that is part of the same battle at the start of any round, Constant Effect
Menace- <TEXT HERE>, Constant Effect
Abilities-
Stasis Fist- # Damage, inflicts Petrified: Time Stop, Paralyzed, Entombed: Oublietted, Frozen: Cubed, Drowning: Tide-Trapped, Impaired: Slow, Paralyzed: Molecular Stasis, and Paralyzed: Temporal Stasis, Time & Physical, 0 MP
Positive Stasis- Target cannot obtain or lose buffs, target's buffs' durations do not go down each round, 1 hit against 10,000,000, Time, # MP
Negative Stasis- Target cannot obtain or lose debuffs, target's debuffs' durations do not go down each round, 1 hit against 10,000,000, Time, # MP
Full Stasis- Target cannot obtain or lose buffs or debuffs, target's buffs' durations and debuffs' durations do not go down each round, 1 hit against 10,000,000, Time, # MP
Yesterday was Then, Today is Forever- Whenever target's HP Total or MP Total would be changed, there is a 95% chance that it is not changed, 1 hit against 5, Time, # MP
Further Entry Denied- No indivdual may be summoned, This effect sits on caster as a buff, Time, # MP
Drops-
# Gold
# XP
75% Antique Clock- (Item, Antiquity, Air & Earth, 30,000 Gold)
10% Garden of Broken Clocks- (Item, Property, Time, 15,000,000 Gold)
5% Antique Clock (2)- (Item, Antiquity, Time, 80,000 Gold)
5% Clockstopper Fist- (Weapon, Fist Weapon, Time, 190,000,000 Gold) +190,000 Melee Attack, +190,000 CON, +190,000 SPI, 100% inflicts Paralyzed, Paralyzed: Temporal Stasis, Impaired: Slow, Paralyzed: Molecular Stasis, and Stat Drain: AGI Drain, 25% inflicts Petrified: Time Stop, Wielder must be Level 40 or greater, targets of wielder's 'Melee Attack' actions, if below Level 76, may not have buffs applied to them by sources below Level 76, may not summon, may not act more than once per round, and may not be healed by sources below Level 76
4% Supreme Stasis Coat- (Armor, Light Armor, Time, 190,000,000 Gold) +190,000 Defense, +190,000 CON, +190,000 SPI, Wearer's buffs may not be removed by sources below Level 75, Wearer is Immune to individuals below Level 40, Wearer must be Level 40 or greater
1% Gear of Unmoving Time- (Item, Antiquity, Time, 5,000,000 Gold)

Lesser Star-Eater
Level 99
Astral Being, Light & Fire
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Light, Absorbs Fire, Absorbs Astral, Physical Immunity, Ice Immunity, Air Immunity, Darkness Immunity, Suffocation Immunity, Voidstruck Immunity, Frozen Immunity, Awestruck Immunity, Burning Immunity, 200% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 50% Major Status Effect Resistance, Astral Being Traits
Prime Attribute- Constitution + Spirit
Constant Effects-
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Planet-Burning Starfire Body- Possessor deals # Flat Light or Fire or Astral element Damage to each opponent at the start of each round, Possessor deals # Flat Light or Fire or Astral element Damage to the source of each offensive action that targets possessor at the end of each such action, Constant Effect
Star-Eating- Possessor regenerates # HP per round, this quantity is multiplied by 10, to a max of 10,000,000,000 additional points, if possessor is in a Zone of Astral, Light, or Fire, Constant Effect
Star-Eating Beast- Possessor is Immune to individuals below Level 60, Possessor gains 30% Astral Being Resistance, Constant Effect
Accrued Resistances- Possessor gains Immunity to 5 Major status effects and 95% Resistance to 4 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Planet-Searing Claw- # Damage, may inflit Burning, Awestruck, Charm: Impressed, Confusion: Fear, or Voidstruck: Astral Echoes, 1 hit against 100,000,000,000, Light or Fire or Astral, 0 MP
Star-Grabbing Tendril- # Damage, inflicts Burning and Paralyzed, Light, Fire, or Astral element targets below Level 80 may not act, Astral or Light or Fire, 0 MP
Astral Tide- # Damage, Removes all buffs from sources below Level 80, 1 hit against 200,000,000, Astral, # MP
Consume the Flame- -# to all stats of target Fire, Light, or Astral element individual, stacks 10 times, Destruction, # MP
Drops-
# Gold
# XP
100% Small Star- (Item, Property, Light & Fire & Astral, 1,000,000,000 Gold)



Meanwhile, from the distant past... 'enemies that were mentioned'. Amusingly, in the 'Weak' category mentioned are such things as the Ghost and Spectral Legionnaire, which are nowadays in the 30s.

From the 'Semi-Weak' category, we have:
Monster Hunter
Shinma Samurai

From 'Average':
Archmage
Hover Tank
Legendary Hero
Ninja Master
Raaic Centurion

From 'Powerful':
Celestial Dragon
Lesser Ethryl
Void Dragon

Lost Bosses
Hailing from the very first quests in the search for The Rose, it's...

Zalerion: Dark Psychic
61 STR, 71 AGI, 64 CON, 165 MIN, 114 SPI
2,150 HP, 1,950 MP 15 DEF
0% Miss, 1% Critical
Entrarum Orbs - 50 Damage, Psychic, 3 Hits
Mind Wipe- 360 Damage to MP, Avoids armor, Psychic
Mental Assault- 200 Damage, Avoids Armor, Psychic
5,960 Gold, 3,600 Experience
Entrarum Orbs Spell- (Spell) +50 Magical Attack, 3 Hits, Psychic, Costs 350 MP
*Zalerion: Dark Psychic
Level # Boss
Human, Psychic
HP- 2,150
MP- 1,950
STR- 61
AGI- 71
CON- 64
MIN- 165
SPI- 114
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Mind
Abilities-
Entrarum Orbs - 50 Damage, 3 Hits against 1, Psychic, # MP
Mind Wipe- 360 MP Damage, ignores Defense, Psychic, # MP
Mental Assault- 200 Damage, ignores Defense, Psychic, # MP
Drops-
5,960 Gold
3,600 XP

Very low HP and MP for even a Level 1 Boss, but pretty good stats to make up for it. No Constant Effects, but defense-ignoring attacks (which should probably have a level limit unless he enjoys the "I Came First" privilege to bypass it). Interesting guy.



Other things

From further back in the thread, the Rymlukanth needs to be brought up to date and added to the Zoo Record.


Disruption Magic has been noted as a thing (among others, Berlarry has it). It has yet to be encountered in any tangible sense by the PCs yet, though, and thus has yet to show its class or any spell examples.


Sword of Vashna should have:
Alternate Bowform- This item may, at the beginning of any round, have its Melee Attack bonus converted into a Ranged Attack bonus, to become a Weaponx2, and to have its subtype change to Bow, Affects Weapons, Quest Enchantment
From the Wager Fights.


Time Whistle- (Consumable, Trinket, Time, 1 Charge, 20,000,000 Gold) Target individual below Level 40 may not act next round
Has a weird subtype, given Trinket isn't usually a Consumable. For whatever reason, it's presently been reclassed as an Item and is floating in the Ticket section.


New minor stat- Dignity (Heracles got a curse that lowers it from his getting slapped by the ERI when trying to pry its doors open)


Keith the Druid's Business Card- (Permanent Consumable, Empowered Item, Earth, 1 Charge, 30,000,000 Gold)
should have "Target willing PC gains the ability 'Training Under Keith the Druid' "


Elyion sponsered a Smoke Prospector in his treasure-hunting endeavours a while back. Perhaps she's due returns on her investment?

Kazivon got mail (possibly during the postal-chaos)! He never did end up examining the following:
"A large, black box with red string around it"
"A teapot-shaped parcel wrapped in wrapping paper"
"An overstuffed white envelope marked 'IMPORTATN' (spelled like that)"


Master Gobbler (the boss) has not yet been defeated, I believe.


WONDERMENT AND GLORY, THE DEIFIC MECHA-VASHNA EXISTS! He's notably got an ability-granting Walrusfest Giftbox that's been rattling about in the postal system for a while waiting for him. Given some of the results were rather impressively potent, who knows what effect this might have on him or his worshippers?
He also needs his write-up in People changed to reflect his now existing.


Elements that could have been, but weren't created due to untemplated core-yoinking: Housing (Darston gained the core and turned it into Evolution after performing impressive MANservice for Meredith Pikkins), Toon (the Overlord of Monkey Castle won it off Wacky Mallard and instead used it to make the element of Ki), Mutation (a superhero-related element that was considered, but dropped due to other elements having similar themes), Cosmic (a more spiritual element as a counterpoint to the physical-space Astral and Spatial, likewise dropped in favour of Ki).

In the Class Descriptions thread, Numerals needs the note added that due to the Administrators of Daghmal Gozzot screwing with it, it now simultaneously counts as a 'Real' and 'Imaginary' element, which will lead to weirdness if used in RP.


Remind me to come back to the Asshole Adventure. I could make a fair go at arranging the Golem's encounter such that you have a list of encounters/areas/loot for the Five-Metal Dungeon to make a Random Dungeon for the rest of us.

Modrageball wrote: Sun Jun 14, 2020 5:32 pm
Lord Gadigan wrote: Sun Jun 14, 2020 5:07 pm
Demon Cruisers can be summoned by Architect Demons (which are on the Enemy List), but are presently without statblocks.
Specifically by name in the statblock, or are they just an example summon from this that never got made? If the former, I may go ahead and stat them. If the latter, they can wait.
Specifically by name. The abilities that summon them are thus:
Demonic Construction- Caster summons up to 5 Large Structures from the Enemy List that are below Level 76 and are normally fightable for drops or 5 Crawling Fortress or 5 Demon Cruiser, Max 25 summoned, Progress & Darkness & Fire, 5,000,000 MP
Demon Siege- 4,500,000 Damage, May inflict Voidstruck, Hexed, Pain, and / or Burning, 3 hits against 500, this action repeats itself at the start of every round, Progress & Darkness & Fire & Technology, 3,000,000 MP
Apocalypse Engineering- Caster summons 500 Large Structures from the Enemy List that are below Level 76 and are normally fightable for drops, 25 Crawling Fortress, and 20 Demon Cruiser, Max 500, 25, and 20 summoned, respectively, this action may only be used once per thread, Progress & Darkness & Destruction & Earth & Life, 25,000,000 MP
Notably, Crawling Fortresses are Level 70 Elites, so the Demon Cruisers are likely around there.

Central Bullfighting Palace stuff, preserved for posterity wrote:These Things Probably Don't Exist, But I'm Including Them Because They're Hilarious

'Don't Touch The Duck' Game Runner (Unknown, Unknown)
"A moustached man in a green suit standing outside with a green-and-purple tophat"
Runs the 'Don't Touch The Duck' game in Walrusfest.

Businessclown (Unknown, Unknown)
Wanders the Great Carnival randomly attacking people to the tune of 8-bit saxophone music. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Celestial Mr. (Unknown, Level 8,500)
"Looks like Mario, but isn't"
A friend of Zlaedon. Capable of teaming up with the paladin for a NICE COMBINATION. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Empire Santa (Unknown, Unknown)
Tends to object to large amounts of wanton destruction in The Nexus. Also antagonised by living numbers. Weilds The Nexus (the sentient city) as one of his primary dimensional axes. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Hairysina (Unknown, Unknown)
"Sitting down at a table is a hairy blonde girl, who is soaking in some tea that sucks on her dress, which is affixed to the teacup's outsiide."
Possibly an alternate-reality version of Arisina, or the Veil Render. Offers to give outbreaks of prophecy (which occur in other areas) in exchange for 2,000 Gold to buy a candy sucker. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Lord Gadlgan (Unknown, Unknown)
The mightly Lord Gadlgan, ruler of The Nexus and The Central Bullfighting Palace. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Mr. Arodal (Unknown, Unknown)
Owns The Strength of Drift of Mr. Arodal. May be an alternate-reality version of Lord Arodal. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Mr. Huntsman (Unknown, Unknown)
Owns Mr. Huntsman's Domain of S. May be an alternate-reality version of The Huntsman. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Number One Trillion (Unknown, Unknown)
"An animated Number One Trillion walks through the city on a daily basis"
Walks through the streets of The Nexus to illustrate how many people live in it. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Obtain An Arch-Nemesis Song Clerk #1 (Unknown, Unknown)
"A man with a long beard and the only pair of glasses is reading while sitting on a list written in blood."
Runs the Obtain An Arch-Nemesis Song booth in the Great Carnival. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Obtain An Arch-Nemesis Song Clerk #2 (Unknown, Unknown)
"A man in a suit made of rabbit skin and a demonic shaft of 'wood' with wings are helping him read."
Runs the Obtain An Arch-Nemesis Song booth in the Great Carnival. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

The Female Dog Of Backstabbing (Unknown, Unknown)
Tends to stab people and run away. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

The Interdimensional One (Unknown, Unknown)
Runs a market in The Nexus (not Nexus, THE Nexus). May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

The Nexus (Unknown, Unknown)
A sentient city. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Your Landlord (Unknown, Unknown)
Wherever you might be on The Nexus, he's serveral discs down and usually high. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Zlaedon's Horse (Unknown, Unknown)
Notably capable of carrying its rider inside itself. Can headbutt royalty so hard their kingdoms turn Spanish. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.


Organisations

Administrative Office of The Nexus
Organisation that works with The Nexus (the sentient city, not Nexus). May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

The Cataloguers of the Infinite
Secondary organisation that works with The Nexus (the sentient city, not Nexus). May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

The Order of Blackclad
Secondary organisation that works with The Nexus (the sentient city, not Nexus). May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

The Retailers of Joy
Secondary organisation that works with The Nexus (the sentient city, not Nexus). May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

The Warpers of the Meat
Secondary organisation that works with The Nexus (the sentient city, not Nexus). May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.


(Within the Barrier)

->->It Was Spacious
A very, very strange alternate reality that might all just be a dream. Or perhaps not. People who visit here become different somehow for the duration of their stay. Connection to main reality is tenuous at best. May be tangentially related to realities where Santas come from.

->->->The Nexus
The Nexus is a sentient city. He feels around in the center of an emptiness-like space, with the dark extending in all the directions around him until the edges of the dimension that floats inside reach. The city contains many launching slips. Each launching slip is, in average, several hundreds of feet high, although sometimes they contain skyscrapers that are higher, and some of the lowest are impossible to stop on. The launching slips are connected through the center by a great cylinder of The Metal. Individuals can touch the cylinder, which undulates like water when something makes contact with one of its enemies, allowing people to be transported at any other level of nexus that they authorize themselves as having access to.
Contains a multitude of discs, of which three are superior and all called 'City'.

->->->->City

->->->->->Central Bullfighting Palace
A downright bizarre version of the Battle Arena. Or is it?

->->->->->Market of the Interdimensional One
An important structure of The Nexus.

->->->->->The Bartender's Tavern of Sweeping

->->->->->The Nexus Vestibule Nexus Vestibule Nexus Vestibule Vestibule Nexus Vestibule Nexus
Has a tendency to touch people's rears.

->->->->->The Park
An important structure of The Nexus.

->->->->->The Police Station of the Police
An important structure of The Nexus.

->->->->->The Primary Carries
An important structure of The Nexus.

->->->->->The Sand of the Battle
An important structure of The Nexus. May be part of, or an alternate name for the Central Bullfighting Palace. Or be something completely different. Or all of the above.

->->->->->The Store
An important structure of The Nexus.

->->->->->The University
An important structure of The Nexus.

->->->->->The Warehouse
An important structure of The Nexus.

->->->->City (2)

->->->->City (3)


->->->Duck-Free Rhode Island

->->->Empire Santa's House

->->->Gillingman Castle (2)
May be the actual thing, somehow connected to this bizarre reality. May be something different entirely.

->->->Great Warehouses of Bascaradine

->->->Honeworld

->->->Mr. Huntsman's Domain of S

->->->Prazadracon Assembly

->->->RESTAURANT
A highly successful business, its stock shares being valued at 55 million each.

->->->The Cake of Sinning Sharks

->->->The City of Silver
"A massive city whose buildings are constructed of the enchanted silver. Light shines like extinguished brilliance on the silver-bricked street. Long walks of many people march through the street in clothes; their clothes possess large amounts of money and are resplendant. Horses are drawing cars into existance on their sketchpads."

->->->Brazil

->->->->The Great Carnival

->->->->->Concussion Demonstration

->->->->->Demonstaration of the Contest

->->->->->Get Amnesia

->->->->->Holiday Luchadores

->->->->->Listen to Women
"It is a dark store on the outside, but is well illuminated and contains a pretty curtain of the blue one of S in the interior."

->->->->->Obtain an Arch-Nemesis Song
"The sign ups are carried carried out in a nailed tower that is pained a shade of black that is used normally for heavy metal album covers; the tower this is located in the best disc of all of Brazil."
Allows one to get an Arch-Nemesis Song or become a computer operating system.

->->->->->The Club of the Best Abstracts

->->->->->Watch the Where's an Egg Video


->->->The Kingdom of the Dark

->->->The Magnificent World-Tree Lined Avenue

->->->The Library of the Lorekeepers (2)
May be the actual thing, somehow connected to this bizarre reality. May be something different entirely.

->->->The One Star Level

->->->->Pacific Ocean
"They find themselves in the Pacific Ocean. Deep below them is grass. On top of the water, in a floating swamp, you can see a hut full of pig-sorceress women. The level's description floats overhead, but you can't read it because the font only displays properly once every 25 years. The level is rated one star out of five. You see no immediate way back.

->->->->->Governor's Toybox of S

->->->The Strength of Drift of Mr. Arodal

->->->The Train of the World

->->->The Vault of the King of Liches



Armed Police Officer With Laser Arms (Unknown, Unknown)
Noted as having 'low-point-buy builds'. A resident of The Nexus. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Enchanted-Tree-Clearing Dragoon (Unknown, Unknown)
Noted as having 'low-point-buy builds'. A resident of The Nexus. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Large Breasted Robot That Flies (Unknown, Unknown)
Noted as having 'low-point-buy builds'. A resident of The Nexus. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Living Number (Unknown, Unknown)
May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Pig-Sorceress Woman (Unknown, Unknown)
Live in a hut floating on top of the Pacific Ocean on the One Star Level. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Skyscraper Person (Unknown, Unknown)
Noted as having 'low-point-buy builds'. A resident of The Nexus. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

VAGUE (Unknown, Unknown)
Creature that may be related to the VAGUE Ones. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Vague Person (Unknown, Unknown)
"People who vague around with the magical swords"
Noted as having 'low-point-buy builds'. A resident of The Nexus. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment. May or may not also be related to the mysterious VAGUE Ones.



Enchanted Tree
Almost certainly exists as named in many realities. The ones from certain other realities that may or may not exist exhibit a tendency to grow on buildings.

The Metal
Primary substance The Nexus is composed of. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Thing
An item. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.




New Stats: Cunning, Suave
New Minor Stat: Embarassing Fame

In a Complex Relationship with Migratory Birds- (Passive Ability, Skykeeper) Birds maybe can't shift rows

Pronounce Marriage- (Active Ability, Priest) Possessor may spend an action to marry two targets

Good at Making Ladies Drop their Clothing- (Passive Ability, Diplomat) Women usually have a higher chance of dropping clothes for you

Found Attractive by Clowns- (Passive Ability, Delver of the Forbidden) +1 Embarassing Fame, 60% inflicts Charm on Clowns

Disappointed by Businessclown- (Passive Ability, Teambuilder) Possessor has a 30% chance of being depressed by japery

Clownkiller- (Passive Ability, Slayer) Possessor gains +500 Melee Attack against Clowns

Depressed Because of Poverty- (Passive Ability, Not Merchant) Possessor becomes Depressed when possessor has less money than anyone else

Electric Pokemon Master- (Passive Ability, Master of Monsters) Possessor's Electrical element Pokemon pets gain +250 Special Attack and +50 Speed

Taught Pokemon How to Play Duel Monsters- (Passive Ability, Master of Monsters) Possessor's Pokemon pets gain the ability Arcanist twice

Re: Giga-PPT EX: Hyper Void Turbo Edition

Posted: Mon Nov 18, 2024 5:50 pm
by Modrageball
Now that the huge PPT list and some other parts have been moved to condensed threads, this now contains actually-lost stuff. This includes items, abilities, artifact-aspects, and a bunch of old subtypes.

Lost Items

The non-unique entries from this will need determining whether to make out of stock or not. Note this is a straight-copy, so remarks like 'from here' were once links that are now rather deeply buried back in the old forum (or the forum before that, or before that...). If you need context, I can attempt to dredge the backups for specifics.

*Ark-Giant Disassembler- (Weapon, Tool, Technology & Destruction, 800,000,000 Gold) +800,000 Melee Attack, +800,000 MIN, Wielder may use Mind as the Prime Attribute for wielder's 'Melee Attack' actions, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of Mechs below Level 100, Wielder gains the ability-
Disassemble Mech- Caster defeats target summoned Mech below Level 100, This ability has a (100 - ((The number of Gearwright, Mechanist, Architect, Crafter, and Mech Jockey abilities possessor possesses) / 2))% chance of failing, Technology and Destruction, 0 MP

Summon Hell-Star of Hateful Fire- (Spell, Astral Magic, Fire, 300,000 MP, 80,000,000 Gold) Caster creates and sets an Empowered Constellation that is a Hell Star, While said Hell Star is set, caster deals 800,000 additional Damage with Fire element actions

Summon Hell-Star of Eternal Perdition- (Spell, Astral Magic, Darkness & Agony, 300,000 MP, 80,000,000 Gold) Caster creates and sets an Empowered Constellation that is a Hell Star, While said Hell Star is set, individuals below Level 100 possess no per-round auto-recovery chance from status effects

Summon Hell-Star of Endless Void- (Spell, Astral Magic, Astral & Void, 300,000 MP, 80,000,000 Gold) Caster creates and sets an Empowered Constellation that is a Hell Star, While said Hell Star is set, whenever an individual below Level 100 conducts an offensive action that targets caster, that each debuff with said individual as a source is removed

Summon Hell-Star of Hungering Darkness- (Spell, Astral Magic, Darkness, 300,000 MP, 80,000,000 Gold) Caster creates and sets an Empowered Constellation that is a Hell Star, While said Hell Star is set, all non-Light-element Damage dealt by sources below Level 100 may become Drain

Summon Hell-Star of Endless Terror- (Spell, Astral Magic, Darkness, 300,000 MP, 80,000,000 Gold) Caster creates and sets an Empowered Constellation that is a Hell Star, While said Hell Star is set, all individuals below Level 100 have their status effect Immuinities not count towards making them immune to Confusion: Fear

Bonus temporary equipment gained for a bonus fight. Presumably would have dropped permanent versions if it had been tackled. Actually-properly lost, in that sense, given nobody got them and they didn't end up in the Shop. What do you want done with them?


*Letter from the Blackclad Order to Vashna about the AI and Valcont- (Item, Antiquity, Darkness & Magic & Technology, 500 Gold)

Vashna originally should have had this. It kind of slipped through the cracks. Perhaps Draconics should get it?


*Energy Chosen Bow- (Weapon Aspect- Energy Chosen Regalia, Bow, Energy & Universe, X Gold) +1,980 Ranged Attack, +1,900 AGI, Wielder ignores the Energy Resistance and Immunity of individuals below Level 8, 32% inflicts Overload, +9% To Hit, +10% Critical, 118% To Hit, 20% Critical

No longer exists due to the trippy circumstances they came through being undone, but should probably be listed with the note that they're no longer around.


*Giant Fourth-Metal Key- (Accessory, Quest Item, Metal, 800,000 Gold) +800 MIN
This went... somewhere. Encountered by the Golem in the Asshole Adventure. Needs adding to the Shop. Presumably got used up accessing the Five-Metal Ark?


Apparently, Kit was messing with time (or at least pre-emptive planning) long before Hellstrom invaded her room to take back that journal while she tried to read it. You see, she already made two copies. Neither of these were statted, and both were sent to completely different Arena Members (Kevin and Aokage), where they promptly became hidden under their piles of stuff. That Kit. Always two steps ahead.
Incidentally, Hellstrom's Journal is missing from the Shop!
Hellstrom's Journal- (Accessory, Quest Item, Darkness, 20,000 Gold) +1 MP
This should likely be a unique.


*Warded Tower of the Dark Rune Syndicate- (Property, Land, Darkness, 700,000 Gold)
I'm not sure what happened to this. Naria took over the guild, so presumably she still has the tower? Granted, she moved on to far, far bigger things.


*Wand of the Mad Gods' Tune- (Weapon, Wand, Darkness, 290,000 Gold) +2,000 Magical Attack, 40% Darkness Resistance, Wielder regenerates 2,000 HP per round, wielder is Insane
was definitely gained by Firenza and company back when they beat Orindar. Crazy Roy has his book. Of the Wand, there is no sign that I can see. It seems to have slipped between the cracks of reality.

*Zoe- (Pet, Undead Darkness, Lv.1, 100,000 Gold)
HP- 500
MP- 200
STR- 26
AGI- 41
CON- 25
MIN- 20
SPI- 22
XP- 0
XP Needed- 1,000
Defense- 20, +10 Against Darkness, 5% Darkness Resistance
Abilities-
Bite- 70 Damage, Darkness, 0 MP
Claw Rip- 120 Damage, Physical, 0 MP
Devour- 90 Damage, Heals Zoe for 30, Restore 10 MP, Darkness, 0 MP

A unique pet owned by Esrix. Managed to slip through the cracks and dodge the Shop. Still in the character's retired inventory.

Not lost, but notable- Tari still has the *Umber Kingdom Coin on her in retirement.

*Lonely Yellow Flower- (Accessory, Quest Item, Light, 100 Gold) +1 SPI
This was created/picked up by Kit in Castle Pelronde, and given to Kalazel, Fifth Guardian after the man determined it contained enough of the original castle-protecting Glyph's power to recreate it. Presumably he either still has it or has used it to do just that.


*Vabelburg Census Record- (Item, Quest Item, Fire, 900 Gold)
Needs adding to the Shop.

*Temple Key 1- (Accessory, Quest Item, Light, 1,200 Gold) +1 SPI
*Temple Key 2- (Accessory, Quest Item, Light, 1,200 Gold) +1 SPI
*Temple Key 3- (Accessory, Quest Item, Light, 1,200 Gold) +1 SPI
Presumably linked to the Temple of Orithon.
Polar Elven Toymaker's Holiday Giftbox- (Item, Ticket, Ice, 700 Gold) Can be opened at the Warehouse for a roll on the Good Polar Elven Toymaker's Holiday Giftbox table
Good Polar Elven Toymaker's Holiday Giftbox- (Item, Ticket, Ice, 40,000 Gold) Can be opened at the Warehouse for a roll on the Good Polar Elven Toymaker's Holiday Giftbox table
Very Good Polar Elven Toymaker's Holiday Giftbox- (Item, Ticket, Ice, 600,000 Gold) Can be opened at the Warehouse for a roll on the Very Good Polar Elven Toymaker's Holiday Giftbox table
Weirdly Expensive Stuffed Fox Toy with a Brightly Glowing Nose and Anamatronic Features- (Item, Antiquity, Earth & Light & Ice, 700,000 Gold)
Needs adding to the Shop.
Weirdly Expensive Stuffed Fox Toy with a Brightly Glowing Nose and Anamatronic Features that Sometimes Animates and Becomes Creepily Humanoid and Muscular, Striking Surprising, Oft-Disturbing Poses, with Said Muscular Posing Likelihood Increasing During Holidays- (Item, Antiquity, Earth & Light & Ice, 1,200,000 Gold)
These were used up in Walrusfest/combos.

Redmime Honey- (Consumable, Medicine, Psychic & Fire & Acid, 1 Charge, 6,000,000 Gold) A willing target's base stats become: STR 5, CON 10, AGI 22, MIN 23, SPI 5, Does not stack
National Seal- (Accessory, Trinket, Air & Water & Earth, 10,000,000 Gold) Wielder gains 'Immune to individuals below Level 20' if wielder is a Large Structure that is Level 20 or greater
These need adding to the shop.


Terribly Ominous Holiday Fortune Cookie- (Consumable, Food, Darkness & Ice, 1 Charge, 5,000,000 Gold) This may be used in a player thread to get a roll on the 'Probably Catastrophic Fortunes From the Terribly Ominous Holiday Fortune Cookie' table
Needs adding to the shop, and one to Kit's sheet. From here.

Improved Random Giftbox- (Item, Ticket, Magic & Physical, 100,000 Gold) Can be opened at the Warehouse for a roll on the 'Improved Random Giftbox' table
Problematic Giftbox- (Item, Ticket, Ice & Darkness, 500,000 Gold) Can be opened at the Warehouse for a roll on the 'Problematic Giftbox' table
Holy Festival Giftbox- (Item, Ticket, Universe, 500,000 Gold) Can be opened at the Warehouse for a roll on the 'Holy Festival Giftbox' table
Improved Lucky Holiday Giftbox- (Item, Ticket, Fortune, 2,000,000 Gold) Can be opened at the Warehouse for a roll on the 'Improved Lucky Holiday Giftbox' table
Lucky Holy Festival Giftbox- (Item, Ticket, Universe, 2,500,000 Gold) Can be opened at the Warehouse for a roll on the 'Lucky Holy Festival Giftbox' table
*Box Which Mutters The Names of Lists of Sinners and Will Soon Vanish- (Item, Ticket, Universe, X Gold)
From here. Need adding to the shop, got used or eaten during the Hadjbalaum madness.

Coin of Lady Luck- (Accessory, Trinket, Fortune, 80,000,000 Gold) 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder must be Level 20 or greater
Needs adding to the Shop.
Reverse Watch- (Accessory, Trinket, Time, 40,000,000 Gold) Once per thread, at the end of the action, possessor may choose to undo an action of an individual Level 40 or below and then skip said action (with possessor only being able to choose such if possessor is alive and not defeated at the end of said action), with said action then being skipped, with everything that would happen before and after said action still occurring, with possessor not being able to do so if an individual of Level 40 or greater objects, Possessor may choose to have turn-order be reversed for the round at the start of any round so long as no individual of Level 40 or greater objects
Dreamstaff of Impossibilities- (Weapon, Staff, Dream, 40,000,000 Gold) +40,000 Magical Attack, +30,000 Melee Attack, Wielder's opponents below Level 40 lose all Defense and Stat bonuses granted to them by their Constant Effects when they target wielder or wielder targets them, Wielder's 'Magical Attack' actions may remove 1 buff from a source below Level 40 or 1 debuff from a source below Level 40 from each of their targets
Needs adding to the Shop.


Whisperspider Strands- (Weapon, Other: Puppet Strings, Darkness & Air, 20,000,000 Gold) +20,000 Magical Attack, Wielder's Rune Magic summons gain +2,000 to all stats, Rune Magic spells cost wielder 20,000 less MP to cast, Wielder may spend an action to have a 40% chance of inflicting Paralyzed, Charm, or Voidstruck on a target and scanning said target's stats, May be equipped as a Weaponx2 to provide +40,000 Magical Attack and give all possessor's Rune Magic summons +4,000 to all stats, May not increase a summon's stat by more than 100% of its original, unbuffed, stat
Needs adding to the Shop. Kit should have one.


Greater Blade of Life Energy- (Weapon, Sword, Life, 10,000,000 Gold) +10,000 Melee Attack, +10,000 STR, +10,000 CON, +10,000 SPI, May Heal
Greater Ward against Magic Beings- (Armor, Ward, Magic & Technology, 1,000,000 Gold) +2,000 Defense against Magic Beings, 5% Magic Being Resistance
Phantom Challenge Clear Pennant: Cabal's Spire, Zethmys Battle- (Item, Antiquity, Darkness, 100,000 Gold)
Ancient Saltwater- (Item, Material, Water & Chaos, 50,000,000 Gold)
Etheryite- (Item, Material, Air & Magic & Darkness & Light, 15,000,000 Gold)
Needs adding to the Shop. I'm pretty sure Vashna got two or more Ancient Saltwater that didn't make it to his sheet, but frankly it's been so long since the thread that I've no idea where to begin looking to see if they were used up or not.

Unholy Blade- (Weapon, Sword, Darkness & Physical, 1,780,000 Gold) +1,900 Melee Attack, +1,500 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 20% Critical, 130% To Hit, 15% inflicts Voidstruck
Silas got 150 of these from the Wager Fights. I can't seem to see where they've gone. Also needs adding to the Shop.



Legendary Staff of Conjuration- (Weapon, Staff, Magic, 100,000,000 Gold) +80,000 Magical Attack, +100,000 MIN, +80,000 SPI, Wielder's summons gain +2,000 to all stats as a non-stacking bonus and may not be unsummoned by individuals below Level 60 who are not 20 or more Levels greater than wielder, Wielder must be Level 20 or greater
Needs adding to the shop, from here.


Ruinous Rain of Thulean Fire- (Spell, Arcanist Magic, Fire & Destruction, 200,000 MP, 40,000,000 Gold) +40,000 Magical Attack, 4,000 CON Damage, 100% inflicts Impaired, deals 1/2 Damage, 1 hit against 40,000
Needs adding to the shop, from here.


Burrito- (Consumable, Food, Fire & Earth, 1 Charge, 200 Gold) Deals 50 Flat Fire element HP Healing, +1 STR
THE MOST SUSPICIOUS OF FOODSTUFFS. Needs adding to the shop.


Beamopal Rhino Horn- (Accessory, Upgrade, Physical, 1,620,000 Gold) +1,620 Melee Attack, +1,620 Ranged Attack, +1,000 SPI, 15% inflicts Fatigued: Stun, 5% may inflict Wounded
Durasteel Rhino Horn- (Accessory, Upgrade, Physical, 320,000 Gold) +320 Melee Attack, +320 Defense, 30% inflicts Fatigued: Stun, 5% may inflict Wounded
Extra-Long Rhino Horn- (Accessory, Upgrade, Physical, 57,000 Gold) +57 Melee Attack, Wielder deals full Damage to the back row, 15% inflicts Fatigued: Stun, 5% may inflict Wounded
Prosthetic Rhino Horn- (Accessory, Upgrade, Physical, 16,000 Gold) +16 Melee Attack, 15% inflicts Fatigued: Stun, 5% may inflict Wounded
Robersson Nose Prothetics Brand Prosthetic Rhino Horn- (Accessory, Upgrade, Physical, 36,000 Gold) +17 Melee Attack, +2 CON, 15% inflicts Fatigued: Stun, 5% may inflict Wounded

'Take Flight With Knowledge!: The Complete Encyclopedia Set'- (Item, Antiquity, Air & Water & Light, 600,000 Gold)
Fantastic Diamond of Bob- (Item, Antiquity, Wonder & Earth, 45,000,000 Gold)
Rockin' Rocking Rocky Bob Rock- (Item, Antiquity, Earth, 7,000 Gold)

Open Gate to Planet Rocky Bob- (Spell, Gate Magic, Earth, 5,000 MP, 300,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast

The noses were never bought, and so actually lost! They appeared here, in Pete's Nose Shop. The other items came from the same quest later on- Silent One has them. Need adding to the Shop.


Bascaradine Thief King's Supreme Lockpicks- (Accessory, Trinket, Physical & Darkness & Nobility & Glory, 200,000,000 Gold) +200,000 AGI, 180% To Hit, Wielder may spend an action to cause all opposing Large Structures below Level 80 have their Resilience set to 0% until the end of the round as a non-stacking debuff, Individuals below Level 90 may not prevent caster from entering or leaving a battlespace until the end of the round as a non-stacking buff on caster, Wielder must be Level 55 or greater and must possess the ability 'Adept Thief Arts Attunement'

Lost indeed! Charming encountered these on a Bascaradine run, but never purchased them. They need adding to the Shop.


Dignified Tea- (Consumable, Drink, Air, 1 Charge, 60,000 Gold) +60 to all stats, Inflicts Elevated, does not stack
Nira learned the formula for this.


Bascaradine Superspatial Power Reservoir (Continent-Sized Special Edition)- (Accessory, Container, Spatial, 260,000,000 Gold) +2,500,000 MP as a non-stacking bonus, Wielder obtains a secondary MP pool that may be used to pay MP costs for non-Overcrashes but not for other purposes (including keeping wielder from dying by possesses-0-MP-based conditionals) that contains 2,500,000 MP, Both this item's granted secondary MP Pool and wielder regenerate 100,000 MP at the start of each round if a Zone of Spatial is present in any battlespace within the same thread
Picked up in a bascarathread. Needs adding to the Shop.


Secret-Agent-Moviestar's Tuxedo- (Armor, Clothes, Glitz, 8,700,000 Gold) +8,700 Defense, +8,700 Ranged Attack, +8,700 AGI, +8,700 SPI, 65% Dodge, +3 Fame
Picked up by Ave, but needs adding to the Shop.


Splendid Sunmetal Monocle- (Accessory, Eyewear, Light, 30,000,000 Gold) +30,000 Magical Attack, +30,000 MIN, +30,000 SPI, +60,000 MP, 180% To Hit, Impaired: Blind Immunity, 40% Awestruck Resistance
Actually lost. Geddoe should have one of these. Also needs adding to the shop. From Forging the Metal.


Conifer Forest Plant Clippings- (Item, Antiquity, Earth, 580 Gold)
Also actually lost. Roy should have 50 of these, and they need adding to the Shop.


Key Made of Shadows- (Item, Key, Darkness, 60,000 Gold)
Needs adding to the Shop. Alexandria got this in the Blossom of Night quest (and presently has it in the Retired Character Centre)

Leaf from the Light-Leaf Tree of Evethryss- (Item, Antiquity, Light & Darkness & Earth, 40,000 Gold)
Needs adding to the Shop. Cyaeilia has one.


Drop of Archangelic Power- (Item, Material, Light & Hope & Glory & , 890,000,000 Gold)
Gained by Geddoe at some point, and later used for his power-up. Needs adding to the Shop. Also seems to be missing an element.


From the Asshole Adventure, the following were apparently picked up (and lost, requiring Wriggle to summarise):
Restorative Shadow Circle
Spell. Cost 713K Gold to buy.


Portal Key to Citadel Lu'Ronn- (Accessory, Quest Item, Magic & Physical, 675,000 Gold).
Need adding to the Shop. The Golem got left with 3 of these after the quest.

The Golem also needs 3 Paper Bag and Potion Bottle Shards.
On top of that, the Golem needs the unstatted 10 Madness Vial and 5 Backlash Healing Potion. All of these were unstatted, and I believe from the Asshole Adventure (the portion in which he hunted down that alchemist)


Debilitation Ray- (Spell, Technomancy, Technology & Acid, 7,000 MP, 4,100,000 Gold) 410 AGI Damage, 410 MIN Damage, 20% inflicts Paralysis, 20% inflicts Stat Drain, 20% inflicts Confusion, 20% inflicts Fatigued: Stress
Mass Hyper MP Restore- (Consumable, Medicine, Light & Technology, 1 Charge, 5,000,000 Gold) Heals 500,000 MP, 1 hit against 30
Hyper MP Restore- (Consumable, Medicine, Light & Technology, 1 Charge, 1,000,000 Gold) Heals 500,000 MP
Hyper HP Restore- (Consumable, Medicine, Light & Technology, 1 Charge, 500,000 Gold) Heals 500,000 HP
Iron Star Fragment- (Item, Material, Metal & Astral, 50,000,000 Gold)
Very Wise Shoes- (Accessory, Shoes, Psychic & Light, 4,800,000 Gold) +4,500 MIN, 30% Stat Drain: MIN Drain Resistance
Lost items! Five-Metal Dungeon loot-drops. Needs adding to the shop.

Extrapolated:
Mass Hyper HP Restore- (Consumable, Medicine, Light & Technology, 1 Charge, 5,000,000 Gold) Heals 500,000 HP, 1 hit against 30




Cloud of Supremely-Deadly, Temporally-Displaced Knives- (Accessory, Knife, Illusion & Time, 225,000,000 Gold) +225,000 Ranged Attack, 100% Critical, Wielder counts as wielding 20 additional Knife weapons, Once per battle per copy of this item, up to three times per thread across all copies of this item, wielder may choose immediately before one of wielder's actions to gain another action that is a 'Ranged Attack' action that is delayed for 3 rounds, Wielder must be Level 40 or greater (Note: This item's type is intended to be accessory, and its subtype is intended to be Knife)
needs adding to the Shop.

Bitter Shadowpiercer- (Weapon, Spear, Darknes & Toxin, 159,000,000 Gold) +159,000 Melee Attack, To a max of once per round, wielder may choose to cause a target of one of its 'Melee Attack' or 'Melee Overdrive' actions to obtain -1,500 to all stats for each buff placed on it (to a max of 200 such buffs, stacking as a debuff to a max total value of -300,000) by allies of itself or by itself at the time of said debuff's application
needs adding to the Shop.


Great Beast's Deathwail- (Accessory, Enchanted Item, Darkness & Sonic, 180,000,000 Gold) Wielder's opponents are all dealt 1,800,000 Flat Darkness & Sonic element Damage when wielder dies, to a max of once per round across all copies of this item, Wielder must be Level 40 or greater

Geomantic Dimension Trap: Walled River of Brain-Beating Manly Salmon-Gigases (Phasic Type)- (Spell, Geomancy, Spatial & Water & Physical & Psychic, 600,000 MP, 60,000,000 Gold) Caster creates another battlespace that has its terrain set to River and attaches a non-stacking debuff to up to 20 targets below Level 80 that are not 20 or more Levels greater than caster; said targets count as being in the battlespace created by this spell in addition to any battlespaces they would otherwise be in (returning to just said other battlespace, should any such battlespaces exist, upon losing said buff), and, while counting in said spell-created battlespace, are dealt 600,000 Flat Physical & Water & Psychic element Damage and 12,000 Flat Physical & Water & Psychic element MIN Damage at the start of each round, Caster must be Level 40 or greater or must be both Level 20 or greater and possess the ability 'Adept Geomancy Attunement'

Windblown Necktie of Surprsing Strangulation- (Accessory, Scarf, Air & Darkness, 201,000 Gold) +200 Ranged Attack, Wielder has a 30% chance of inflicting Suffocation on a chosen entity at the start of each round, Wielder's first Ranged Attack action of battle may not be countered by sources below Level 20 without wielder's permission
All of the above need adding to the Shop.


Photo Spoiling a Megaquest- (Item, Antiquity, Glory & Spatial, 30,000,000 Gold)
Despite no longer existing, this needs adding to the shop. A concerning thought: This item isn't unique.


Guide to Summoning White Septherys Drakespawn- (Consumable, Tome, Physical, Unlimited Charges, 30,000 Gold) Wielder may skip a turn and pay 200 MP to summon a White Septherys Drakespawn. This item may only have 3 Drakespawn summoned at a time.
Kierron had (and still has, in his Retired statblock) this. It never made it to the Shop.

Old Clock- (Consumable, Antiquity, Earth, 300 Gold)
Also from Castle Pelronde. For some reason, a lot of Items were being labelled 'Consumable' in that. It didn't seem to make it out of the thread.

Ordinator Pistol- (Weapon, Gun, Technology, 15,000 Gold) +20 Ranged Attack.

ANCIENT ITEMS FROM THE PAST wrote: While following links to try and put an earliest-appearance to some of the NPCs, I noticed some lost items!

Some very, very old lost items. Near-first-quest-ever old, in fact.

Treasure drops from Lord Excelsior!

Excelsius Blade- ATK + 608, +5% Critical, Tech, STR/AGI Based, Sword Type
Photos Merrys- ATK + 516, 2 Hits, Tech/Light, STR/AGI Based, Sword Type
Kammordion- ATK + 602, Shadow, STR/AGI Based, Sword Type
Zaphyris- ATK +302, 3 Hits, Air, STR/AGI Based, Sword Type
Energy Blade- ATK + 102, Tech, STR/AGI Based, Sword Type
Verioxis Cannon- ATK + 606, 6 Hits, AGI Based, Gun Type
Tome of Fifth Seal- Bestows Fifth Seal (25,000 XP Cost)
Tome of Ending Verse- Bestows Ending Verse (75,000 XP Cost)
Datacube: Paradox Ray- Bestows Paradox Ray (36,000 XP Cost)
Datacube: Torrent of Energy- Bestows Torrent of Energy (43,000 XP Cost)
Lumini Armor- +70 DEF, +10% Tech Resistance, +10% Magic Resistance, +1% HP
Poison Immunity
Lumini Gauntlets- +25 DEF, +10 ATK, +5% Tech Resistance, +5% Magic Resistance
Lumini Boots- +20 DEF, +5% Fire Resistance
Mirage Cape- +25 DEF, +20 AGI, -5% Enemy Hit



Old Enemy Drops!

Drop of Magic Honey (Consumable)- Heals 20 HP, Heals 20 MP (Likely got replaced with the ten-times-as-potent Jar of Magic Honey)
Petrified Vine- (Item) +1 Defense Against Earth Attacks, +1% Petrification Resistance (Used to drop from the Zanabrous Vinefiend. Major resistance on a low-level enemy-drop!)
Necromancer's Knife- (Weapon) +3 Physical Attack Power, +1 Magical Attack Power, Dark Element (Used to drop from Zombie)


More Lost Items!
This time, from the old Shop! I'm ignoring ones that have a counterpart in the present shop. It's the 'Items' that are the most interesting, here.

Weapons

Beam Saber- 5,000 Gold (Weapon) +20 Physical Attack Power, +1% Critical, Technology
Great Axe- 1,000 Gold- (Weapon *2) +8 Physical Attack Power
Handgun- 1,500 Gold- (Weapon) +9 Physical Attack Power, Technology
Katana- 1,000 Gold- (Weapon) +6 Physical Attack Power
Medium Shield- 500 Gold- (Weapon- Yes, I know it's not a weapon. It uses a weapon slot.) +3 Defense
Sniper Rifle- 2,500 Gold- (Weapon) +15 Physical Attack Power, +5% Critical, Technology (Mentioned due to that added Critical, which the present Sniper Rifle doesn't have)
Short Sword- 300 Gold- (Weapon) +3 Physical Attack Power
Shurikens- 700 Gold (Weapon) +5 Physical Attack Power

Armour

Bulletproof Vest- (Armor) 500 Gold- +4 Defense

'Items'

Amulet of Pure Spirit- 5,000 Gold- (Item) Spirit Cannot be Drained
Antique Poctetwatch- 7,000 Gold- (Item) Immunity to Slow
Bell of the Everclear- 5,000 Gold- (Item) Immunity to Silence
Boots of Dexterous Movement- 5,000 Gold- (Item) Agility Cannot be Drained
Bracers of Unstoppable Force- 5,000 Gold- (Item) Strength Cannot be Drained
Cloak of the Eternal Warrior- 10,000 Gold- (Item) +1% Experience After Each Battle
Gauntlet of the Warlord- 10,000 Gold- (Item) Immunity to Physical Binding
Heartless Broach- 7,000 Gold- (Item) Immunity to Charm
Merchant Baron's Ring- 10,000 Gold- (Item) +1% Gold After Each Battle
Mind's Circlet- 10,000 Gold- (Item) Immunity to Spell Lock (I'm guessing this was another status effect like Ability Lock- shown later in this post-, presumably preventing Spells from being used. If so, interestingly similar to a Moderate I had in mind to introduce to Seirei!)
Mirror of Reflection- 7,000 Gold- (Item) Immunity to Petrification
Ring of Clear Thought- 5,000 Gold- (Item) Immunity to Confusion
Ring of Movement- 5,000 Gold- (Item) Immunity to Paralyzation
Ring of Stout Body- 5,000 Gold- (Item) Constitution Cannot be Drained
Serpant's Ring- 2,000 Gold- (Item) Immunity to Poison
Spectacles of True Sight- 5,000 Gold- (Item) Immunity to Blindness
Stone of Incalculable Thought- 5,000 Gold- (Item) Mind Cannot be Drained

Spells

Aqua Bolt Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Water Element, 20 MP
Cure Spell- 1,000 Gold- (Spell) (Yes, I know it isn't an attack, it uses your magical attack stat) +3 Magical Attack Power, Heals instead of damage, Light Element, 15 MP
Energy Orb Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, 20 MP
Flying Stones Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Earth Element, 20 MP
Ice Strike Spell- 1,000 Gold- (Spell) Magical attack, +7 Magical Attack Power, Ice Element, 20 MP
Laser Beam Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Technology Element, Does not inflict magic damage, 20 MP
Shadow Strike Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Shadow Element, 20 MP
Shock Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Electricity Element, 20 MP
Touch of Acid Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Acid Element, 20 MP
Wind Slash Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Air Element, 20 MP
(Most of these, with the exception of Cure Spell, have equal-attack-value-but-less-MP Wizard Magic counterparts in the shop. There was also a 'Fireball', which was pretty much exactly the same)

Consumables

Cure Potion- 100 Gold- (Consumable) Heals 100 HP (Looks like the Cure Potion lost potency in the newer versions)
Flaming Oil- 500 Gold- (Consumable) Does 100 non-magical Fire Damage
Grenade- 700 Gold- (Consumable) Does 100 Fire and 100 Technology damage
Heal Potion- 100 Gold- (Consumable) Cures Poison
Knockout Gas Grenade- 800 Gold- (Consumable) Causes Sleep 50%
Mana Crystal- 100 Gold- (Consumable) Heals 100 MP (A worse Mana Pyramid, basically)
Medical Kit- 700 Gold- (Consumable) Heals 100 HP, Cures Poison

Uniques

Periodic Varience Cannon- 15,000 Gold- (Weaponx2) Yopu may turn it off at any point during the battle. Does from -5,000-5,000 damage. It cannot be used in combination with other items when attacking. It cannot be used in special attack types. (I expect back when 100-damage things were a pretty big deal, this cannon was potentially lethal)


Lost Items from Disjointed Posts!

Betherion-Charged Laser Rifle- (Weapon) +12 Physical Attack Power, +1% Critical, Technology


Lost Items from the First Quest Ever!
Bonus points for reference to the 'massive' reward of... 5,000 gold. Inflation certainly is something.

VonDurion Crossbow- (Weapon) +20 Physical Attack, 10% 2 Hits
Hunter’s Scimitar- (Weapon) +27 Physical Attack
Globe Bolt Spell- (Spell) +15 Magical Attack, Costs 5 MP
Reinforced Leather Armor- (Armor) +10 Defense


Yet more lost items!

Stone Armor- (Armor) +15 Defense, -29 AGI, 1% of Skipping your turn unless you have 120+ Strength


Lost spell!

Entrarum Orbs Spell- (Spell) +50 Magical Attack, 3 Hits, Psychic, Costs 350 MP
Modernisation Attempt wrote: Entrarum Orbs Spell- (Spell, Psychic Power, Psychic, 350 MP, 50,000 Gold) +50 Magical Attack, 3 Hits against 1


Lost Combos!
Wind Blade+ Shadow Essence+ Heartless Broach= Byrmathis
Byrmathis- (Weapon) + 12 Physical Attack Power, +2 Magical Attack Power, Dark, Immunity to Charm

Fishbone Spear+ Shadow Essence= Bane Talon
Bane Talon- (Weaponx2) +15 Physical Attack Power, 50% Poison, Shadow

Drop of Magic Honey+ Rare Cheese+ Exotic Spice+ Alchemist's Stone= Feast Potion
Feast Potion- (Consumable) +1,500 HP

Beam Saber+ Hypertech Crystal+ Hypertech Crystal+ Hypertech Crystal+ Hypertech Crystal+ Hypertech Crystal+ Programming Augmentation+ Technomancy Ability= Energy Sword
Energy Sword- (Weapon) +150 Physical Attack Power, +2% Critical Technology

Out of Stock-
Broken Blade+ Villain's Seal= Baneshadow *Unique*
Baneshadow- (Weapon) +20 Physical Attack Power, +12 to all stats, +5% Earth, Air, Fire, Water, and Light Resistance, +12% Dark Resistance, +1% Enemy Miss, +3% Critical, Shadow


Notably- Exotic Spice, Alchemist's Stone, Hypertech Crystal and Programming Augmentation aren't around anymore either. Although that last one could have been an ability.

Exotic Spice's statblock can be found on Salphron's old character sheet, however!
Exotic Spice- 350 Gold- (Consumable) +100 HP, Cures Confusion and Paralyze

Baneshadow's another unique that's slipped through the cracks! It also looks like Salphron owned it, there. Presumably it was lost during the Mana Cannon Incident.


my attempts to shift those old things (again, they're near-first-quest-tier in age or possibly older- artefacts such as 'Shadow Element' are notable here) to more reasonable formats! (Parts in green are my 'best guess' as to what should be in there/if they should be Unique or not). I won't try adding to them where I'm not confident (eg, putting in stat bonuses where there are none, adding gold amounts), but I'll do my best to otherwise fill in the gaps. Note that some of the gold values are wibbly for those that have them.



The Mysterious Lord Excelsior's Drops

*Excelsius Blade- (Weapon, Sword, Technology, # Gold) +608 Melee Attack, +5% Critical, Wielder's 'Melee Attack' actions may use STR or AGI as their Prime Attribute

*Photos Merrys- (Weapon, Sword, Light & Technology, # Gold) +516 Melee Attack, 2 hits against 1, Wielder's 'Melee Attack' actions may use STR or AGI as their Prime Attribute

*Kammordion- (Weapon, Sword, Darkness, # Gold) +602 Melee Attack, Wielder's 'Melee Attack' actions may use STR or AGI as their Prime Attribute

*Zaphyris- (Weapon, Sword, Air, # Gold) +302 Melee Attack, 3 hits against 1, Wielder's 'Melee Attack' actions may use STR or AGI as their Prime Attribute
From what I've seen of the 'oldest' weapons, these were incredibly powerful by their standards. They've not aged well, some nice multi-hit aside, but I figure they'd likely have become Uniques if they were ever picked up and made it through the forum-shifts to today.

Energy Blade- (Weapon, Sword, Technology, # Gold) +102 Melee Attack, Wielder's 'Melee Attack' actions may use STR or AGI as their Prime Attribute
This one, on the other hand, is much more generic.

*Verioxis Cannon- (Weapon, Gun, <Element>, # Gold) +606 Ranged Attack, 6 hits against 1, Wielder's 'Ranged Attack' actions use AGI as their Prime Attribute
Not sure what element would be appropriate here, but likely one of the original base elements.

Tome of Fifth Seal- (Permanent Consumable, Grimoire, <Element>, 1 Charge, # Gold) Teaches user "Fifth Seal" if user pays 25,000 XP

Tome of Ending Verse- (Permanent Consumable, Grimoire, <Element>, 1 Charge, # Gold) Teaches user "Ending Verse" if user pays 75,000 XP

Datacube: Paradox Ray- (Permanent Consumable, Datacube, <Element>, 1 Charge, # Gold) Teaches user "Paradox Ray"
Datacube is a lost item type! If it's not going to make a comeback, however, then it'll likely be an Enchanted Item, although I could also see it being a Source, depending on whether Datacubes were meant to be single-use or renewable. The only other Paradox item is Magic & Time element, but I'm not sure if Time was even a thing back then.

Datacube: Torrent of Energy- (Permanent Consumable, Datacube, Technology, 1 Charge, # Gold) Teaches user "Torrent of Energy"
This was before Energy as an element and before Energy as the Earth/Air/Fire/Water mix. Older 'energy' stuff was Technology element, so this gets that.

*Lumini Armor- (Armor, <Armor Type>, <Element>, # Gold) +70 Defense, +10% Technology Resistance, +10% Magic Resistance, +1% HP, Poison Immunity
This one's aged astonishingly well, considering. No idea what armour type it would be without knowing more about Excelsior.

*Lumini Gauntlets- (Accessory, Gauntlets, <Element>, # Gold) +25 Defense, +10 Melee Attack, +5% Technology Resistance, +5% Magic Resistance

*Lumini Boots- (Accessory, Boots, <Element>, # Gold) +20 Defense, +5% Fire Resistance
In fact, the whole Lumini set's come through rather well. The name suggests Light element, but Excelsior seems to be heavily Technology-focused, too. Either one or both would likely work.

Mirage Cape- (Accessory, Cloak, Magic, # Gold) +25 Defense, +20 AGI, Possessor's opponents gain -5% To Hit when targeting possessor
Depending on its intended power, it could be Illusion today, but this is old-school so Magic it is.


Old Enemy Drops

Drop of Magic Honey- (Consumable, Food, Earth, 1 Charge, # Gold)- Heals 20 HP and 20 MP
A tenth of the power of the Jar of Magic Honey, and likely just the one charge. I don't see this breaking 1,000 Gold.

Petrified Vine- (Accessory, Magic Item, Earth, # Gold) +1 Defense against Earth, +1% Petrified Resistance
On the one hand, it used to drop from the Vinefiend and has a very low defense bonus. On the other, Petrified resistance. Tricky to price.

Necromancer's Knife- (Weapon, Knife, Darkness, 300 Gold) +3 Melee Attack, +1 Magical Attack


Lost Shop Items

Beam Saber- (Weapon, Sword, Technology, 5,000 Gold) +20 Melee Attack, +1% Critical
Great Axe- (Weapon*2, Axe, Physical, 1,000 Gold) +8 Melee Attack
Handgun- (Weapon, Gun,, Technology, 1,500 Gold) +9 Ranged Attack
Katana- (Weapon, Sword, Physical, 1,000 Gold) +6 Melee Attack
Medium Shield- (Weapon, Shield, Physical, 500 Gold) +3 Defense
Sniper Rifle (2)- (Weapon, Gun, Technology, 2,500 Gold) +15 Ranged Attack, +5% Critical
There's already a Sniper Rifle, but this was noted as distinct from that due to the added Critical bonus. Probably needs a value-bump.)
Short Sword- (Weapon, Sword, Physical, 300 Gold) +3 Melee Attack
Shurikens- (Weapon, Throwing Weapon, Physical, 700 Gold) +5 Ranged Attack

Bulletproof Vest- (Armor, Light Armor, Physical, 500 Gold)- +4 Defense
This was pre-weapon-subtype-defense, I believe. Then again, at that price, it's unlikely to have anything so specialised)


Amulet of Pure Spirit- (Accessory, Amulet, <Element>, 5,000 Gold) Stat Drain: SPI Drain Immunity
This might have been intended to flat-deny Drain damage on SPI, but that's a little too powerful for its price)
Antique Pocketwatch- (Accessory, Trinket, <Element>, 7,000 Gold) Impaired: Slow Immunity
Bell of the Everclear- (Accessory, Trinket, <Element>, 5,000 Gold) Impaired: Silence Immunity
Boots of Dexterous Movement- (Accessory, Boots, <Element>, 5,000 Gold) Stat Drain: AGI Drain Immunity
Bracers of Unstoppable Force- (Accessory, Wristwear, <Element>, 5,000 Gold) Stat Drain: STR Drain Immunity
Cloak of the Eternal Warrior- (Accessory, Cloak, <Element>, 10,000 Gold) +1% XP gained after battle
A scaled-down Proof of Conquest without the value-killing downside.
Heartless Broach- (Accessory, Broach, <Element>, 7,000 Gold)- Charm Immunity
Merchant Baron's Ring- (Accessory, Ring, <Element>, 10,000 Gold) +1% Gold gained after battle
Precisely scaled-down Trophy Seal.
Mirror of Reflection- (Accessory, Magic Item, <Element>, 7,000 Gold)- Petrify Immunity
Way more powerful now, especially for its value, than it was then. Presumably this was pre-status-effect-tiers.
Ring of Clear Thought- (Accessory, Ring, <Element>, 5,000 Gold) Confusion Immunity
Ring of Movement- (Accessory, Ring, <Element>, 5,000 Gold) Paralysis Immunity
Ring of Stout Body- (Accessory, Ring, <Element>, 5,000 Gold) Stat Drain: CON Drain Immunity
Serpant's Ring- (Accessory, Ring, <Element>, 2,000 Gold) Poison Immunity
Spectacles of True Sight- (Accessory, Eyewear, <Element>, 5,000 Gold) Impaired: Blind Immunity
Stone of Incalculable Thought- (Accessory, Amulet, <Element>, 5,000 Gold) Stat Drain: MIN Drain Immunity

Oddities wrote:Mind's Circlet- (Accessory, Crown,, <Element>, 10,000 Gold) Spell Lock Immunity
Again, I'm assuming Spell Lock was intended to be its own thing, like the status effect I came up with in Seirei. It's distinct from Silence, which already has its own counter-accessory, and is rather more valuable by back-then standards

Gauntlet of the Warlord- (Accessory, Gauntlets,, <Element>, 10,000 Gold) Physical Binding Immunity
Notably distinct from Paralysis, much as the Mind's Circlet with Spell Lock was distinct from Silence. A similar value-jump, too. I can't tell if spells were originally intended to be split between 'magical' spells and 'physical' spell-like abilities- in which case this would be redundant and taken care of by Spell Lock immunity- or if Physical Binding was meant to work on Abilities, or perhaps something else, like Move Rows actions.



Aqua Bolt- (Spell, Elemental Magic, Water, 20 MP, 1,000 Gold) +7 Magical Attack
Alternatively, Wizard Magic, like most of the subsequent Elemental Magic on this list. The current Wizard Magic list has equal-attack-but-cheaper-MP variants.
Cure- (Spell, Healer Magic, Light, 15 MP, 1,000 Gold) +3 Magical Attack, Heals
Energy Orb- (Spell, Force Magic, Technology, 20 MP, 1,000 Gold) +7 Magical Attack
Force Magic needs some love, even if this is rather overpriced for it and potentially the wrong element. Magic, perhaps? Alternatively, Hypertech.
Flying Stones- (Spell, Elemental Magic, Earth, 20 MP, 1,000 Gold) +7 Magical Attack
Ice Strike- (Spell, Elemental Magic, Ice, 20 MP, 1,000 Gold) +7 Magical Attack
Laser Beam- (Spell, Hypertech, Technology, 20 MP, 1,000 Gold) +7 Ranged Attack
Rather than have a convoluted 'can't inflict Magic Damage', I thought it simpler to just make it a Ranged spell.
Shadow Strike- (Spell, Wizard Magic, Darkness, 20MP, 1,000 Gold) +7 Magical Attack
Touch of Acid- (Spell, Wizard Magic, Acid, 20MP, 1,000 Gold) +7 Magical Attack
Wind Slash- (Spell, Elemental Magic, Air, 20 MP, 1,000 Gold) +7 Magical Attack


Cure Potion (2)- (Consumable, Potion, Magic, 1 Charge, 100 Gold) Heals 100 HP
Flaming Oil- (Consumable, Potion, Fire, 1 Charge, 500 Gold) Deals 100 Flat Fire Damage
Grenade- (Consumable, Lethal Item, Technology & Fire, 1 Charge, Deals 200 Flat Fire & Technology Damage
Rather than having two different sets of damage applied twice...
Heal Potion- (Consumable, Potion, Magic, 1 Charge, 100 Gold) Cures Poison
Knockout Gas Grenade- (Consumable, Lethal Item, Technology & Air, 1 Charge, 800 Gold) 50% Inflicts Fatigued: Asleep
Mana Crystal- (Consumable, Enchanted Item, Air, 1 Charge, 800 Gold) Heals 100 MP
Medical Kit- (Consumable, Medicine, Technology, 1 Charge, 800 Gold) Heals 100 MP, Cures Poison


The Periodic Variance Cannon
Presumably a potential insta-kill in its day, it's now a hilariously weak, crippled weapon by today's standards. This one... is a bit of a weird one to bring up to modern standards, simply because the system's now different.

Version 1: Straight Conversion of Fail wrote:*Periodic Variance Cannon- (Weaponx2, Gun, <Element>, 15,000 Gold) Weilder's "Ranged Attack" actions deal -5,000-5,000 Flat <Element> Damage in place of the normal damage, weilder may not use any other equipment or items in conjuncton with this weapon when taking actions or generating effects that are considered "attacks", weilder may not use this weapon for actions that are not "Melee Attack", "Magical Attack" or "Ranged Attack" actions, weilder may choose, at any point in battle, to blank out this item's text



Basically it's gone from a potential 'kill anything' button to 'You can't use any weapons, spells, accessories or non-default ability attacks. While interesting to see against today's items, this is pretty much now in straight-up Cursed Item territory. Unless it can be built up enough to drastically increase that damage range. As a note, it didn't have a 'turn back on' function in the original text, which I've maintained here.



First Quest Rewards

*VonDurion Crossbow- (Weapon, Bow, <Element>, # Gold) +20 Melee Attack, 10% 2 hits against 1
*Hunter's Scimitar- (Weapon, Sword, <Element>, # Gold) +27 Melee Attack
Notably, VonDurion's other piece of signature equipment- the Hunter's Whip- is an artifact. I made these uniques at the very least to reflect the guy's weirdo-good gear.

Globe Bolt (Spell, Wizard Magic, <Element>, 5 MP, #Gold) +15 Magical Attack

Reinforced Leather Armor- (Armor, Light Armor, Earth, #Gold) +10 Defense



Miscellaneous Items

Betherion-Charged Laser Rifle- (Weapon, Gun, Technology, # Gold) +12 Ranged Attack, +1% Critical

Stone Armor- (Armor, Grand Armor, Earth, # Gold) +15 Defense, -29 AGI, Weilder must possess 120 STR or else has a 1% chance of failing to act each round

*Entrarum Orbs- (Spell, Psychic Power, Psychic, 350 MP, # Gold) +50 Magical Attack, 3 Hits against 1
Came from a unique enemy who had this as a signature attack, hence interpreted as unique.



Miscellaneous Combos and Results

Wind Blade + Shadow Essence + Heartless Broach = Byrmathis (No Ability)
Byrmathis- (Weapon, Sword, Darkness, # Gold) + 12 Melee Attack Power, +2 Magical Attack, Charm immunity

Fishbone Spear + Shadow Essence = Bane Talon (No Ability)
Bane Talon- (Weaponx2, Spear, Darkness, #Gold) +15 Melee Attack, 50% Inflicts Poison

Drop of Magic Honey + Rare Cheese + Exotic Spice + Alchemist's Stone = Feast Potion (No Ability)
Feast Potion- (Consumable, Potion, <Element>, # Gold) +1,500 HP
Alchemist's Stone seems to have vanished into the void somewhere. I can't find an example. Probably an Antiquity or Material. Exotic Spice, however...
Exotic Spice- (Consumable, Food, <Element>, 350 Gold) +100 HP, Cures Confusion and Paralysis

Beam Saber + 5 Hypertech Crystal + Programming Augmentation + Technomancy Ability = Energy Sword (No Ability)
Energy Sword- (Weapon, Sword, Technology, # Gold) +150 Melee Attack, +2% Critical
Hypertech Crystal and Programming Augmentation have likewise vanished into the mists of time. Likely a Material and Antiquity, respectively. Given the sword's power relative to everything else at the time, the crystals may have been Technology Crystals instead.


Broken Blade + Villain's Seal = *Baneshadow (No Ability) (First Time Only)
*Baneshadow- (Weapon, Sword, Darkness, # Gold) +20 Melee Attack, +12 to all stats, +5% Earth, Air, Fire, Water, and Light Resistance, +12% Darkness Resistance, +3% Critical, Opponents gain -1% To Hit
Interesting note- Despite having 'Dark' Resistance, the weapon's element was noted as 'Shadow'. I've put both as Darkness for now.


Lost Artifact Aspects
My, those Demon King artifacts are just shedding bits and pieces all over. Isquardis-in-the-Shop is notably missing its weapon aspects!
From the old powerup thread:

Isquardis- (Weapon Aspect- Isquardis, Sword, Darkness & Water) +300 Melee Attack, +170 Magical Attack, Deals 500 extra Water damage in magical attacks, 5% extra Gold is dropped at battle's end
Envy's Needle- (Weaponx2 Aspect- Isquardis, Bow, Darkness & Water & Magic) +375 Ranged Attack, +154 Magic Attack, +130 SPI, +130 MIN, +5% Critical, 5% Inflicts Charm on hit, May deal half damage to drain 20 points from each of the foe's stats

It's also missing its Grasping Tendril, Isquardic Puppet Mage, Isquardic Puppet Thief and Isquardic Puppet Sniper summon-blocks! BEHOLD THEIR PAST GRABBED-STATS:
Grasping Tendril (Summoned)
Aquatic, Darkness
HP- 500
MP- 180
STR- 30
AGI- 45
CON- 50
MIN- 35
SPI- 55
Defense- 130, +70 Against Light
Abilities-
Exudes Horror!- Enemies with less SPI than Grasping Tendril have a 5% chance per round to be affected by Fear, Constant Effect
Tendril Attack- 110 Damage, 2 hits against 1, Physical, 0 MP
Steal Essence- 300 Damage, Heals user for 300 HP and 300 MP, Darkness & Magic, 0 MP
Tentacle Assault- 50 Damage, Heals user for 50 HP and 50 MP per hit, 6 hits against 1, Darkness & Magic, 40 MP

Isquardic Puppet Thief (Summoned)
Level 1
Golem, Darkness & Water
HP- 700
MP- 400
STR- 21
AGI- 27
CON- 14
MIN- 23
SPI- 21
Defense- 50, +50 Against Water
Abilities-
Leeching Knife- 80 Damage, Isquardic Puppet Thief is healed for 80, Physical & Darkness, 0 MP
Coin Trick- User gains 200 Gold, Isquardic Puppet Thief dies, can be used once per quest or battle, Ice, 10 MP

Isquardic Puppet Mage (Summoned)
Level 1
Golem, Darkness & Water
HP- 600
MP- 500
STR- 18
AGI- 24
CON- 21
MIN- 27
SPI- 29
Defense- 50, +50 Against Magic
Abilities-
Leech Health- 90 Damage, Isquardic Puppet Mage is healed for 90, Magic & Darkness, 0 MP
Leech Magic- 80 MP Damage, Isquardic Puppet Mage is healed for 80 MP, Magic & Darkness, 0 MP
What's Mine is Yours, What's Yours is Mine- Isquardic Puppet Mage and target swap current MP totals, neither may go over its respective Max MP, Target may not be above level 20, Target cannot be immune to moderate status effects, Water & Magic, 450 MP

Isquardic Puppet Sniper (Summoned)
Level 1
Golem, Darkness & Water
HP- 700
MP- 400
STR- 21
AGI- 29
CON- 23
MIN- 26
SPI- 17
Defense- 50, +50 Against Water
Abilities-
Snipe- 80 Damage, Technology, 0 MP
Isquardic Aim- For its next turn, Isquardic Puppet Sniper gets +X% to hit, where X is target individual in this battle's to-hit bonus, using this number instead of its own, X cannot be greater than 25, Water & Magic, 10 MP
Isquardic Lethality- For its next turn, Isquardic Puppet Sniper gets +X% critical, where X is target individual in this battle's critical bonus, using this number instead of its own, X cannot be greater than 25, Water & Magic, 10 MP
Drain Bullet- For its next turn, Isquardic Puppet Sniper's attacks heal Isquardic Sniper for an amount of damage equal to the quantity of damage they deal, so long as said amount is not greater than 20,000, Darkness & Magic, 20 MP
Mageleech Bullet- For its next turn, Isquardic Puppet Sniper's attacks deal MP damage, Darkness & Magic, 5 MP


Also Nalphus' greatest power has been lost. The power to give people clothes.


Lost Abilities

Most of these are likely going to be Not For Sale. I've included them here for review before they get updated, just in case.
Hell-Cosmos Herald- (Passive Ability, Pactmaker) Possessor may set up to 5 empowered constellations, Once per battle, when 5 Hell Stars are set as Empowered Constellations, possessor may create a Hell Cosmos, which may not be carried in a buff slot, Possessor's name counts as being 'Savvatmarl'

Bonus temporary ability gained for a bonus fight. Presumably would have dropped permanent versions if it had been tackled, or a variant thereof.


Echo From Another Time- (Passive Ability, Blessing) This ability has no effect on its own, this ability may transform into one that grants an extra Level 80 bossform in an RP thread where possessor is of a Level around 80
From the Roulette Master Bonus Fight. Needs adding to the Shop.

Disabstraction Cleave- (Technique Ability, Swordsman) Possessor may use 'Disabstraction Cleave' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Sword equipped. Said action deals double Damage to Abstracts below Level 60 (to a max of 100,000,000 additional Damage)
From the Battle Day RP Fights. Needs adding to the Shop.

Super Wardrobe-Shift- (Passive Ability, Superhero) Possessor may, at the start of any round, unequip and then equip any armors, Masks, Shoes, Hats, Boots, Helms, Wristwear, and/or Rings
From the Superhero Lottery thread. Needs adding to the Shop.

Has No Street Cred- (Passive Ability, Curse) Possessor cannot inflict Charm on entities that come from encounter tables in Encounter Areas
(Lili got this at some point)


Cat Herder- (Passive Ability, Beastmaster) Possessor's allies whose name includes 'Cat' or 'Kitten' gain +100 AGI and +1% Dodge as a non-stacking bonus
Requires: Apprentice Beastmaster Knowledge, Shepherd
Cost: 200,000 Gold, 3 Weeks

Pet Trainer- (Passive Ability, Beastmaster) Possessor gains '5% inflicts Charm' against Animals, Aerials, and Aquatics
Requires: Basic Beastmaster Knowledge
Cost: 80,000 Gold, 1 Week

Animal Trainer- (Passive Ability, Beastmaster) Possessor gains '20% inflicts Charm' against Animals
Requires: Pet Trainer
Cost: 200,000 Gold, 2 Weeks

Teach Pet Trick: Stay- (Passive Ability, Beastmaster) Possessor's Animal pets may not have their row shifted by sources below Level 20 without possessor's permission
Requires: Pet Trainer
Cost: 100,000 Gold, 1 Week

Teach Pet Trick: Fetch- (Passive Ability, Beastmaster) If possessor has an Animal pet, whenever an individual below Level 20 below the Level of said pet unequips an item, possessor may choose to acquire it, to a max of once per round
Requires: Pet Trainer
Cost: 200,000 Gold, 1 Week

Teach Pet Trick: Sic 'Em- (Passive Ability, Beastmaster) Possessor's Animal pets' abilities' Damage values are increased by 500 points
Requires: Pet Trainer
Cost: 200,000 Gold, 1 Week

Teach Pet Trick: Heel- (Passive Ability, Beastmaster) Whenever possessor enters a different row, possessor's Animal pets may choose to do the same
Requires: Pet Trainer
Cost: 200,000 Gold, 1 Week

Teach Pet Trick: Guard- (Passive Ability, Beastmaster) At the start of each round, possessor may choose one individual per each of possessor's Animal pets, each such pet obtains a non-stacking buff that provides +200 non-stacking Defense to the chosen individual if said individual is not the pet itself until the end of the round
Requires: Pet Trainer
Cost: 200,000 Gold, 2 Weeks
The above Beastmaster abilities came from this Bascaradine thread and never made it out. Need adding to the Shop. Apparently I thought someone else handled it.


Known In Nexus- (Passive Ability, Friendship) Possessor obtains +1 Fame



Idol of War- (Passive Ability, Evermason) Possessor's allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include +50 Melee Attack, +50 STR, +50 CON, and +25 AGI per level of worshipper, to a max of Level 80, Said benefits only take effect if possessor is a Golem and none of possessor's opponents are capable of granting worshipper benefits

Obdurate- (Passive Ability, Evermason) Possessor is Immune to individuals below Level 40, Possessor ignores the Defense of individuals below Level 40, Possessor ignores the Defense of non-unique individuals below Level 60, Possessor's Defense cannot be pierced by sources below Level 60

Wings of Destructive Fury- (Passive Ability, Demonologist) Possessor gains +15,000 AGI, +5,000 Magical Attack, +5,000 Melee Attack, and may deal 100,000 Flat Destruction or Fury element Damage to any one target once per round when possessor switches rows

Hallucinatory Nowhere-Body- (Passive Ability, Other: Unbound Guru) Possessor gains 120% Dodge, Individuals below Level 60 who both have not scanned possessor's stats and could not target possessor is possessor were in a different battlespace cannot hit possessor with attacks, Possessor is Immune to individuals below Level 40

Lost that Dancing Magic- (Passive Ability, Flaw) Dancer abilities cost possessor 2 additional Weeks to learn

Zwei got these, I believe from the Wager Fights.




Contains a Spatially-Linked Sub-Dimension Consisting of a Moon-Sized Star Blessed By Selereth Helios- (Passive Ability, Subspace Architect) Possessor's abilities named 'Sun Doorway Body' and this ability may not be removed disabled by sources below Level 80, Possessor gains 20% Light Resistance and 20% Fire Resistance if possessor is Spatial element

Darston got this from Selereth at some point.




Advanced Geological Knowledge- (Passive Ability, Scholar) Possessor gains +500 MIN if any opponent is Earth element, Possessor deals 500 additional Damage to Earth-element targets, Possessor deals 1,200 additional Damage to Earth-element Golems and Elementals

Avoids Being Bored While Listening (Or Reading) About Rocks For Hours On End- (Passive Ability, Scholar) Possessor gains 35% Fatigued Resistance against Earth-element actions of individuals below Level 30

Basic Knowledge of Geology- (Passive Ability, Scholar) Possessor gains +30 MIN if any opponent is Earth element

Expansive Knowledge of Planet Rocky Bob's Rocks- (Passive Ability, Scholar) Possessor gains +100 MIN

Form That Imitates Commonly-Seen Rocks- (Stance Ability, Flux Baron) If possessor is a Shapeshifter, possessor gains +10% Dodge while in a Zone of Earth while in this stance

Geologist- (Passive Ability, Scholar) Possessor gains +200 MIN if any opponent is Earth element, Possessor deals 300 additional Damage to Earth-element targets, Possessor deals 600 additional Damage to Earth-element Golems and Elementals

Understanding of What Makes Common Types of Rocks Spawn- (Passive Ability, Scholar) +30 MIN

Knows Tips and Tricks for Mineshaft Building (When Mining In Rock)- (Passive Ability, Architect) If possessor is already piercing at least 1 point of Defense of an Earth-element Elemental, possessor pierces 300 additional points

Knowledge of Rock-Specific Transmutation Techniques- (Passive Ability, Transmuter) Transmutation spells that possessor casts that provide buffs that increase stats have the values of said buffs increased by 50 points when affecting Earth-element Elementals as an effect that stacks a max of 30 times per individual across all buffs

Silent One got these from the Rocky Bob quest-thread. Never made it to the Shop.



Morphsteel Pelvis- (Passive Ability, Roboticist) +1,000 Defense against AGI Damage, 30% Resilience

Gained by Ave after that slight mishap that left his original pelvis stolen.



Understands the Basic Principles of Disc Creation- (Passive Ability, Evermason) Possessor's Large Structure Summons gain +100,000 HP

From that one postal quest where Bekkler rediverted a bunch of people to a time-slowed disc. Needs adding to the shop.



Expert Divine Magic Attunement- (Passive Ability, Priest) Divine Magic spells cost possessor half their normal MP cost to cast, Possessor gains 20 Spell slots that may not be used for purposes other than carrying spells, may only carry Divine Magic Spells, and may not be converted into other types of slots by individuals below Level 100

More from Geddoe's thread. They also need adding to the Shop.




Green Haze Impairment
Blue Creature-Drawing Field
Summon Replica-Override Curse
Crazed Thirst for Discovery

Curses the Golem got from inhaling random potions during the Asshole Adventure. Not statted, and I believe they were removed? They can be added as entries in Things, if you'd prefer.


Adept Vehicle User (referred to as 'Adept Driver' both in some threads and as a prerequisite for other abilities) does not exist yet.


Artisan of Wizardly Walls- (Passive Ability, Wizard) Non-entity objects created by possessor's Wizard Magic spells and Arcanist Magic spells whose name includes 'Wall' that possess an HP value have said value increased by 2,000,000 points and have values of Flat Damage they deal increased by 100,000 points
Elyion got this. Needs adding to the Ability Shop.

Gloom Bubble- (Active Ability, Umbramancer) Possessor may spend an action to conduct an attack that has a Prime Attribute of Agility, has a base Damage value of 1,200 that it incorporates as though possessor were an Enemy, incorporates the Magical Attack bonuses of up to 5 equipped Shadow Magic spells, that possesses a 30% chance of inflicting Impaired: Blind, is solely Darkness element, and costs 0 MP
Kelvar should have this from Walrusfest. It also needs adding to the Ability Shop.

Spearblast- (Active Ability, Lancer) Possessor may spend an action to conduct an attack that has a Prime Attribute of Spirit, has a base Damage value of 14,400 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack or Ranged Attack bonuses of up to 5 equipped Spear weapons (incorporating the same type of bonus across all such weapons), that possesses a 50% chance of inflicting Fatigued: Stun, that possesses '1 hit against 600', is solely Darkness element, and costs 20,000 MP
Kelvar should have this from Walrusfest. It also needs adding to the Ability Shop.



Rather a weird one, here, from a previous Drifting Fortress encounter.
Basic Enchanter Training- (Ability, Engineer) Character gains +5 to all stats for each Magical Item equipped
It's an Engineer ability, for starters. Basic Enchantment (the modern version) doesn't have anywhere near the same text and doesn't give bonuses for Magic Items. Basic Magewright has a broader spectrum of gear affected for less bonus. In fact, there doesn't seem to be a specific Magic Item-only bonus-ability I can find.



The following are old. Very, very old.

Rath's Left Eye- (Active/Passive Ability, Cybernetics) +25 AGI, can skip a turn to view stats of an enemy of lower level, +3% to hit, +1% critical, +1% loses control of actions at start of turn, 5% weakness to chaos
Rath's Right Eye- (Passive Ability, Cybernetics) +5% to hit
Both from the Old Shop.

Swap Equipment- Change your equipment in mid-battle, but skip your turn doing so.
This is notably different from Unequip and Re-equip as it (presumably) does both at once.


Full Power Attack- Double Damage, Physical, 50% Miss (Likely became Powerful Attack)

Infused Attack- Does a Combination of Physical and Magical Damage, Can be of Chosen Element if Desired, Costs 10% Max MP

Magical Overload- Do double damage with a magic attack, lose 25% of your max MP and take 10% of the damage done as backlash. (Likely became Overdrive)
An attempt to bring these ancient abilities more in-ine with current forms.

Infused Attack- (Active Ability, Attack) Uses Melee and Magical Attack Bonus. This action costs an amount of MP to perform equal to (User's Max MP * 0.1) in additional to any other costs. This attack's element is the user's element or any one Base Element.
'Chosen Element' in this case could be taken to be the user's element or 'a choice of elements', which would likely just be base ones. I put both in here.

Full Power Attack- (Active Ability, Attack) Uses Melee Attack bonus. Does double damage. Has a minimum 50% miss chance. This attack's element becomes Physical.
I slapped on the 'become Physical element' in addition to having it use Melee Attack both as a rather liberal interpretation of the original, and to prevent it from completely outclassing Powerful Attack. This way, a lot of things resist it outright.

Magical Overload- (Active Ability, Attack) Uses Magical Attack bonus. Deals double damage. This action costs an amount of MP to perform equal to (User's Max MP * 0.25) in additional to any other costs, and deals 10% of the damage done to the user as backlash.
(Obviously a prototype Overdrive from before they worked out the kinks and refined it until only Universe damage dealt backlash)




Lost Pets
Ave picked up a Common Brook Frog (Animal, Level 1, Unusually Weak) in the World of Night during Unwinnable No Longer.

Lost Status Effects

Nervousness (Presumably a subtype of Confusion: Fear, may be an already extant one under a different name. Inflicted by the Spawn of Dulmovai, the Chaos Moon)

Fatigued: Rust This may have been switched to Wounded: Rusting later.

Confusion: Time-Twisted (Possessor has a 50% chance of repeating its most-recently-performed action, being unable to select targets for it that it did not target with the previous instance of it, each time possessor would perform an action and said action is an available option. Possessor's opponents may choose for possessor to count the current round as the first round of battle and to count as having not yet acted.)


More put here for posterity, since it is hellishly unlikely anyone will ever encounter it due to beyond-the-barrier stuff likely never happening:
Consumed by Nightmare (10% Nightmare damage per turn, other stuff happens if you die from it, consult Gadigan if this effect is the cause of a death)
(From the old rules thead)

An interesting proto-status-effect that never got developed, made reference to in an obscure summon!
Seal Attack- Choose a known attack of your foe, if that foe is 5 levels lower than this ability’s user, that foe may not use said attack for the remainder of the battle, can be used once per battle, this effect counts as a moderate status effect called Seal, which I will add at some point, Magic, 650 MP
(From Flamekeeper Grasylfyr)
Given the site's presently lacking an actual Silence-effect (the current Silence not doing what traditional Silence does), this is notable.

Ability Lock (Cannot use abilities)
This was from Version 2. I think I mentioned this (and another related type) in Items From The Void. (Interestingly, somewhat similar to some Moderate status effects I was considering introducing to Seirei)
Ability Lock (Possessor may not use abilities)
Given all actions stem from abilities, perhaps this should instead state 'Possessor may not use non-"Attack" abilities.


Sorrow (5% Cannot Act, Wears off 5%) (Likely became Confusion: Depression)
Terrified (Cannot Act, 50% Flee Attempt)
Terrified (Possessor may not take any action save actions that would permit possessor to escape battle, there is a 50% chance that, if possessor is capable of escaping battle, possessor will choose to do so)



Lost Subtypes
Accessories:

Chaos Effect! Apparently it used to be the name of a weapon-type. This likely got changed to Chaos Talon.
Robotic Part! This presumably became 'Upgrade'.
Scientific Device! This presumably became 'Gadget'.
Scroll Tube! This presumably became 'Container'.
Totem! This likely joined Idol in being folded into Holy Symbol. (From the very first character sheet iterations, waaaaay back)
Soul Crystal! This apparently used to have its own special slot! (From the very first character sheet iterations, waaaaay back)
Datacube! Mentioned in Items from the Void, but again here. From the same thread as the Soul Crystal.
Relic! (from: Golden Grail of Celestial Power- (Accessory, Relic, Light, 200,000 Gold) Healer Magic and Divine Magic Spells cost 500 less MP to cast
'Relic' likely became 'Holy Symbol'.)


Consumables:

Dark Matter! ...I don't think there's a present incarnation of that!
Junk! Likely got shunted to the Item section! Notably, weirdly rare!

Speaking of Junk, the non-silly lost statblock that should probably replace the current version in the Shop:
Useless Thing- (Item, Junk, Null, 1 Gold)


Property:

This used to be split into three! Subtypes of Property were 'House', 'Land' and 'Landmark'.
The above are all (except where otherwise specified) from the old rules thread.


Items:

Amusingly, 'Regent' used to be one. Presumably a typo of 'Reagent', but we all know that nobility finds its ways. Later became Crafting Equipment.
'Document' was also an Item subtype, way back when.


Spells:

Ascendant Magic used to be a spell-class, apparently. (From the first Shop)


Permanent Consumables:

Plan! (Notably NOT Blueprint)
Recipe!
Recipe: Food!
Schematic! (Also not Blueprint, as that was its own thing)


Transformations:

Ascendant Self! (I suppose that's one way to kick battles into high gear)
The above from the old Shop.


Weapons:

Katar! (Likely folded into Fist Weapon)
Essence Stone! (Notably not 'Stone', as it was present later in the list)
Toxin!


Armour:

Device!

The Old Equipment Slots

It looks like back in Version 2 (I think we're on 6 (well, 7 with this reboot) now?) Characters had:
1 'Head' slot
5 'Crystal' slots
1 'Necklace' slot
10 'Ring' slots
1 'Weapon' slot
1 'Weapon/Shield' slot
1 'Armour' slot
1 'Cape' slot
1 'Boots' slot
1 'Gloves' slot
3 'Other' slots
3 'Datacube/Tome/Soul Crystal' slots

This was later changed in the same version to:
2 Weapons
1 Armor
5 Items
5 Consumables
Infinite Spells
(This was also the version in which selling things to the Shop for half-value became possible, before the resell-price-cap)



Entity:

Adversary Transcendent
Archdaemon Transcendent
Ascendant Saint
Quasi-Deity/Dreamer
Warped by Chaos

All of the above from the old rules thread. While Adversary remains (albeit with 'Transcendent' dropped), Ascendant Saint and Archdaemon Transcendent no longer appear anywhere. Quasi-Deity/Dreamer is similarly interesting for apparently having no other mention (or related present-incarnation). Warped By Chaos could be argued to have become Abstract, however.

Fish (Yes. Separate from Aquatic, which was on the same list here)
Giant (Same thread)


Abilities

Blasphemy, Renown and Universe were all their own ability schools, it seems, with no obvious present incarnation!
The Sealed Dance of Fire was, for a time, from the ability tree of "Dances of Myrindras". It's still presented as such on Firenza's character sheet today.


Lost Enemies
Lost Enemies

Some of these guys' drops aren't in the Shop. They also need to be added to the statting-list. They're put here for a quick look-over to ensure they aren't being weird first, though.

!Clock Stopper
Level 75, Elite
Human, Time
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Time, Base Element Immunity, Immune to Diseased, Fatigued, Poison, Paralyzed, Stat Drain, Charm, Frozen, Entombed, Suffocation, Burning, Electrocuted, Drowning, Instant Death, Vanished, and Petrified, 300% Minor Status Effect Resistance, 150% Moderate Status Effect Resistance, 75% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Chronomantic Lockdown- Possessors of a Constant Effect with the name 'Chronomantic Mastery', individuals with the ability 'Chronomancer', and individuals with any 'Temporal Primarch' abilities may not act on odd-numbered rounds if below Level 80, Constant Effect
Temporal Recursion Field- After an individual below Level 75 performs an action, possessor may choose to have all of said individual's future actions gain the restriction of only being able to be said action, with said individual having to skip actions if unable to perform the same action; said forced actions may have different targets than the original action, Constant Effect
Field of Frozen Clocks- After an individual below Level 76 performs an action, possessor may choose to place a debuff on said individual that stops said individual from being able to take actions, with effects that would occur before and after said skipped actions not occurring, Possessor may place this debuff on up to 500 different individuals at any one time, with possessor being able to choose to remove this debuff from any individual it is affecting at any time provided that said debuff was inflicted by possessor, Constant Effect
Slow the Eons- Individuals in the same battle as possessor may not take more than 1 action per round, Constant Effect
Countainance of the Temporal Juggernaut- +# HP, +# CON, Individuals may not force possessor to count the current round's number as a different number, Possessor's opponents may not count the current round's number as a different number than possessor does during actions that target possessor, Possessor may not be stopped from taking actions, Possessor's actions may not be skipped, Possessor's actions may not be countered, Possessor may not be unsummoned, Possessor's turn-order-determining stat sum may not be modified by possessor's opponents, Constant Effect
Unchanging Life- Possessor resurrects itself at the start of each round, Possessor may, at the start of any round, set its HP and MP to values that they were at the start of any other round, Constant Effect
Block Progress- The element Progress is replaced by the element Null while possessor is present, 'Infinity Designer' abilities lose their text while possessor is present, Constant Effect
Dimension Walking- Possessor may enter any battlespace that is part of the same battle at the start of any round, Constant Effect
Menace- <TEXT HERE>, Constant Effect
Abilities-
Stasis Fist- # Damage, inflicts Petrified: Time Stop, Paralyzed, Entombed: Oublietted, Frozen: Cubed, Drowning: Tide-Trapped, Impaired: Slow, Paralyzed: Molecular Stasis, and Paralyzed: Temporal Stasis, Time & Physical, 0 MP
Positive Stasis- Target cannot obtain or lose buffs, target's buffs' durations do not go down each round, 1 hit against 10,000,000, Time, # MP
Negative Stasis- Target cannot obtain or lose debuffs, target's debuffs' durations do not go down each round, 1 hit against 10,000,000, Time, # MP
Full Stasis- Target cannot obtain or lose buffs or debuffs, target's buffs' durations and debuffs' durations do not go down each round, 1 hit against 10,000,000, Time, # MP
Yesterday was Then, Today is Forever- Whenever target's HP Total or MP Total would be changed, there is a 95% chance that it is not changed, 1 hit against 5, Time, # MP
Further Entry Denied- No indivdual may be summoned, This effect sits on caster as a buff, Time, # MP
Drops-
# Gold
# XP
75% Antique Clock- (Item, Antiquity, Air & Earth, 30,000 Gold)
10% Garden of Broken Clocks- (Item, Property, Time, 15,000,000 Gold)
5% Antique Clock (2)- (Item, Antiquity, Time, 80,000 Gold)
5% Clockstopper Fist- (Weapon, Fist Weapon, Time, 190,000,000 Gold) +190,000 Melee Attack, +190,000 CON, +190,000 SPI, 100% inflicts Paralyzed, Paralyzed: Temporal Stasis, Impaired: Slow, Paralyzed: Molecular Stasis, and Stat Drain: AGI Drain, 25% inflicts Petrified: Time Stop, Wielder must be Level 40 or greater, targets of wielder's 'Melee Attack' actions, if below Level 76, may not have buffs applied to them by sources below Level 76, may not summon, may not act more than once per round, and may not be healed by sources below Level 76
4% Supreme Stasis Coat- (Armor, Light Armor, Time, 190,000,000 Gold) +190,000 Defense, +190,000 CON, +190,000 SPI, Wearer's buffs may not be removed by sources below Level 75, Wearer is Immune to individuals below Level 40, Wearer must be Level 40 or greater
1% Gear of Unmoving Time- (Item, Antiquity, Time, 5,000,000 Gold)

Lesser Star-Eater
Level 99
Astral Being, Light & Fire
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Light, Absorbs Fire, Absorbs Astral, Physical Immunity, Ice Immunity, Air Immunity, Darkness Immunity, Suffocation Immunity, Voidstruck Immunity, Frozen Immunity, Awestruck Immunity, Burning Immunity, 200% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 50% Major Status Effect Resistance, Astral Being Traits
Prime Attribute- Constitution + Spirit
Constant Effects-
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Planet-Burning Starfire Body- Possessor deals # Flat Light or Fire or Astral element Damage to each opponent at the start of each round, Possessor deals # Flat Light or Fire or Astral element Damage to the source of each offensive action that targets possessor at the end of each such action, Constant Effect
Star-Eating- Possessor regenerates # HP per round, this quantity is multiplied by 10, to a max of 10,000,000,000 additional points, if possessor is in a Zone of Astral, Light, or Fire, Constant Effect
Star-Eating Beast- Possessor is Immune to individuals below Level 60, Possessor gains 30% Astral Being Resistance, Constant Effect
Accrued Resistances- Possessor gains Immunity to 5 Major status effects and 95% Resistance to 4 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Planet-Searing Claw- # Damage, may inflit Burning, Awestruck, Charm: Impressed, Confusion: Fear, or Voidstruck: Astral Echoes, 1 hit against 100,000,000,000, Light or Fire or Astral, 0 MP
Star-Grabbing Tendril- # Damage, inflicts Burning and Paralyzed, Light, Fire, or Astral element targets below Level 80 may not act, Astral or Light or Fire, 0 MP
Astral Tide- # Damage, Removes all buffs from sources below Level 80, 1 hit against 200,000,000, Astral, # MP
Consume the Flame- -# to all stats of target Fire, Light, or Astral element individual, stacks 10 times, Destruction, # MP
Drops-
# Gold
# XP
100% Small Star- (Item, Property, Light & Fire & Astral, 1,000,000,000 Gold)



Meanwhile, from the distant past... 'enemies that were mentioned'. Amusingly, in the 'Weak' category mentioned are such things as the Ghost and Spectral Legionnaire, which are nowadays in the 30s.

From the 'Semi-Weak' category, we have:
Monster Hunter
Shinma Samurai

From 'Average':
Archmage
Hover Tank
Legendary Hero
Ninja Master
Raaic Centurion

From 'Powerful':
Celestial Dragon
Lesser Ethryl
Void Dragon

Lost Bosses
Hailing from the very first quests in the search for The Rose, it's...

Zalerion: Dark Psychic
61 STR, 71 AGI, 64 CON, 165 MIN, 114 SPI
2,150 HP, 1,950 MP 15 DEF
0% Miss, 1% Critical
Entrarum Orbs - 50 Damage, Psychic, 3 Hits
Mind Wipe- 360 Damage to MP, Avoids armor, Psychic
Mental Assault- 200 Damage, Avoids Armor, Psychic
5,960 Gold, 3,600 Experience
Entrarum Orbs Spell- (Spell) +50 Magical Attack, 3 Hits, Psychic, Costs 350 MP
*Zalerion: Dark Psychic
Level # Boss
Human, Psychic
HP- 2,150
MP- 1,950
STR- 61
AGI- 71
CON- 64
MIN- 165
SPI- 114
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Mind
Abilities-
Entrarum Orbs - 50 Damage, 3 Hits against 1, Psychic, # MP
Mind Wipe- 360 MP Damage, ignores Defense, Psychic, # MP
Mental Assault- 200 Damage, ignores Defense, Psychic, # MP
Drops-
5,960 Gold
3,600 XP

Very low HP and MP for even a Level 1 Boss, but pretty good stats to make up for it. No Constant Effects, but defense-ignoring attacks (which should probably have a level limit unless he enjoys the "I Came First" privilege to bypass it). Interesting guy.



Other things

From further back in the thread, the Rymlukanth needs to be brought up to date and added to the Zoo Record.


Disruption Magic has been noted as a thing (among others, Berlarry has it). It has yet to be encountered in any tangible sense by the PCs yet, though, and thus has yet to show its class or any spell examples.


Sword of Vashna should have:
Alternate Bowform- This item may, at the beginning of any round, have its Melee Attack bonus converted into a Ranged Attack bonus, to become a Weaponx2, and to have its subtype change to Bow, Affects Weapons, Quest Enchantment
From the Wager Fights.


Time Whistle- (Consumable, Trinket, Time, 1 Charge, 20,000,000 Gold) Target individual below Level 40 may not act next round
Has a weird subtype, given Trinket isn't usually a Consumable. For whatever reason, it's presently been reclassed as an Item and is floating in the Ticket section.


New minor stat- Dignity (Heracles got a curse that lowers it from his getting slapped by the ERI when trying to pry its doors open)


Keith the Druid's Business Card- (Permanent Consumable, Empowered Item, Earth, 1 Charge, 30,000,000 Gold)
should have "Target willing PC gains the ability 'Training Under Keith the Druid' "


Elyion sponsered a Smoke Prospector in his treasure-hunting endeavours a while back. Perhaps she's due returns on her investment?

Kazivon got mail (possibly during the postal-chaos)! He never did end up examining the following:
"A large, black box with red string around it"
"A teapot-shaped parcel wrapped in wrapping paper"
"An overstuffed white envelope marked 'IMPORTATN' (spelled like that)"


Master Gobbler (the boss) has not yet been defeated, I believe.


WONDERMENT AND GLORY, THE DEIFIC MECHA-VASHNA EXISTS! He's notably got an ability-granting Walrusfest Giftbox that's been rattling about in the postal system for a while waiting for him. Given some of the results were rather impressively potent, who knows what effect this might have on him or his worshippers?
He also needs his write-up in People changed to reflect his now existing.


Elements that could have been, but weren't created due to untemplated core-yoinking: Housing (Darston gained the core and turned it into Evolution after performing impressive MANservice for Meredith Pikkins), Toon (the Overlord of Monkey Castle won it off Wacky Mallard and instead used it to make the element of Ki), Mutation (a superhero-related element that was considered, but dropped due to other elements having similar themes), Cosmic (a more spiritual element as a counterpoint to the physical-space Astral and Spatial, likewise dropped in favour of Ki).

In the Class Descriptions thread, Numerals needs the note added that due to the Administrators of Daghmal Gozzot screwing with it, it now simultaneously counts as a 'Real' and 'Imaginary' element, which will lead to weirdness if used in RP.


Remind me to come back to the Asshole Adventure. I could make a fair go at arranging the Golem's encounter such that you have a list of encounters/areas/loot for the Five-Metal Dungeon to make a Random Dungeon for the rest of us.

Modrageball wrote: Sun Jun 14, 2020 5:32 pm
Lord Gadigan wrote: Sun Jun 14, 2020 5:07 pm
Demon Cruisers can be summoned by Architect Demons (which are on the Enemy List), but are presently without statblocks.
Specifically by name in the statblock, or are they just an example summon from this that never got made? If the former, I may go ahead and stat them. If the latter, they can wait.
Specifically by name. The abilities that summon them are thus:
Demonic Construction- Caster summons up to 5 Large Structures from the Enemy List that are below Level 76 and are normally fightable for drops or 5 Crawling Fortress or 5 Demon Cruiser, Max 25 summoned, Progress & Darkness & Fire, 5,000,000 MP
Demon Siege- 4,500,000 Damage, May inflict Voidstruck, Hexed, Pain, and / or Burning, 3 hits against 500, this action repeats itself at the start of every round, Progress & Darkness & Fire & Technology, 3,000,000 MP
Apocalypse Engineering- Caster summons 500 Large Structures from the Enemy List that are below Level 76 and are normally fightable for drops, 25 Crawling Fortress, and 20 Demon Cruiser, Max 500, 25, and 20 summoned, respectively, this action may only be used once per thread, Progress & Darkness & Destruction & Earth & Life, 25,000,000 MP
Notably, Crawling Fortresses are Level 70 Elites, so the Demon Cruisers are likely around there.

Central Bullfighting Palace stuff, preserved for posterity wrote:These Things Probably Don't Exist, But I'm Including Them Because They're Hilarious

'Don't Touch The Duck' Game Runner (Unknown, Unknown)
"A moustached man in a green suit standing outside with a green-and-purple tophat"
Runs the 'Don't Touch The Duck' game in Walrusfest.

Businessclown (Unknown, Unknown)
Wanders the Great Carnival randomly attacking people to the tune of 8-bit saxophone music. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Celestial Mr. (Unknown, Level 8,500)
"Looks like Mario, but isn't"
A friend of Zlaedon. Capable of teaming up with the paladin for a NICE COMBINATION. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Empire Santa (Unknown, Unknown)
Tends to object to large amounts of wanton destruction in The Nexus. Also antagonised by living numbers. Weilds The Nexus (the sentient city) as one of his primary dimensional axes. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Hairysina (Unknown, Unknown)
"Sitting down at a table is a hairy blonde girl, who is soaking in some tea that sucks on her dress, which is affixed to the teacup's outsiide."
Possibly an alternate-reality version of Arisina, or the Veil Render. Offers to give outbreaks of prophecy (which occur in other areas) in exchange for 2,000 Gold to buy a candy sucker. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Lord Gadlgan (Unknown, Unknown)
The mightly Lord Gadlgan, ruler of The Nexus and The Central Bullfighting Palace. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Mr. Arodal (Unknown, Unknown)
Owns The Strength of Drift of Mr. Arodal. May be an alternate-reality version of Lord Arodal. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Mr. Huntsman (Unknown, Unknown)
Owns Mr. Huntsman's Domain of S. May be an alternate-reality version of The Huntsman. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Number One Trillion (Unknown, Unknown)
"An animated Number One Trillion walks through the city on a daily basis"
Walks through the streets of The Nexus to illustrate how many people live in it. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Obtain An Arch-Nemesis Song Clerk #1 (Unknown, Unknown)
"A man with a long beard and the only pair of glasses is reading while sitting on a list written in blood."
Runs the Obtain An Arch-Nemesis Song booth in the Great Carnival. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Obtain An Arch-Nemesis Song Clerk #2 (Unknown, Unknown)
"A man in a suit made of rabbit skin and a demonic shaft of 'wood' with wings are helping him read."
Runs the Obtain An Arch-Nemesis Song booth in the Great Carnival. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

The Female Dog Of Backstabbing (Unknown, Unknown)
Tends to stab people and run away. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

The Interdimensional One (Unknown, Unknown)
Runs a market in The Nexus (not Nexus, THE Nexus). May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

The Nexus (Unknown, Unknown)
A sentient city. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Your Landlord (Unknown, Unknown)
Wherever you might be on The Nexus, he's serveral discs down and usually high. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Zlaedon's Horse (Unknown, Unknown)
Notably capable of carrying its rider inside itself. Can headbutt royalty so hard their kingdoms turn Spanish. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.


Organisations

Administrative Office of The Nexus
Organisation that works with The Nexus (the sentient city, not Nexus). May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

The Cataloguers of the Infinite
Secondary organisation that works with The Nexus (the sentient city, not Nexus). May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

The Order of Blackclad
Secondary organisation that works with The Nexus (the sentient city, not Nexus). May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

The Retailers of Joy
Secondary organisation that works with The Nexus (the sentient city, not Nexus). May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

The Warpers of the Meat
Secondary organisation that works with The Nexus (the sentient city, not Nexus). May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.


(Within the Barrier)

->->It Was Spacious
A very, very strange alternate reality that might all just be a dream. Or perhaps not. People who visit here become different somehow for the duration of their stay. Connection to main reality is tenuous at best. May be tangentially related to realities where Santas come from.

->->->The Nexus
The Nexus is a sentient city. He feels around in the center of an emptiness-like space, with the dark extending in all the directions around him until the edges of the dimension that floats inside reach. The city contains many launching slips. Each launching slip is, in average, several hundreds of feet high, although sometimes they contain skyscrapers that are higher, and some of the lowest are impossible to stop on. The launching slips are connected through the center by a great cylinder of The Metal. Individuals can touch the cylinder, which undulates like water when something makes contact with one of its enemies, allowing people to be transported at any other level of nexus that they authorize themselves as having access to.
Contains a multitude of discs, of which three are superior and all called 'City'.

->->->->City

->->->->->Central Bullfighting Palace
A downright bizarre version of the Battle Arena. Or is it?

->->->->->Market of the Interdimensional One
An important structure of The Nexus.

->->->->->The Bartender's Tavern of Sweeping

->->->->->The Nexus Vestibule Nexus Vestibule Nexus Vestibule Vestibule Nexus Vestibule Nexus
Has a tendency to touch people's rears.

->->->->->The Park
An important structure of The Nexus.

->->->->->The Police Station of the Police
An important structure of The Nexus.

->->->->->The Primary Carries
An important structure of The Nexus.

->->->->->The Sand of the Battle
An important structure of The Nexus. May be part of, or an alternate name for the Central Bullfighting Palace. Or be something completely different. Or all of the above.

->->->->->The Store
An important structure of The Nexus.

->->->->->The University
An important structure of The Nexus.

->->->->->The Warehouse
An important structure of The Nexus.

->->->->City (2)

->->->->City (3)


->->->Duck-Free Rhode Island

->->->Empire Santa's House

->->->Gillingman Castle (2)
May be the actual thing, somehow connected to this bizarre reality. May be something different entirely.

->->->Great Warehouses of Bascaradine

->->->Honeworld

->->->Mr. Huntsman's Domain of S

->->->Prazadracon Assembly

->->->RESTAURANT
A highly successful business, its stock shares being valued at 55 million each.

->->->The Cake of Sinning Sharks

->->->The City of Silver
"A massive city whose buildings are constructed of the enchanted silver. Light shines like extinguished brilliance on the silver-bricked street. Long walks of many people march through the street in clothes; their clothes possess large amounts of money and are resplendant. Horses are drawing cars into existance on their sketchpads."

->->->Brazil

->->->->The Great Carnival

->->->->->Concussion Demonstration

->->->->->Demonstaration of the Contest

->->->->->Get Amnesia

->->->->->Holiday Luchadores

->->->->->Listen to Women
"It is a dark store on the outside, but is well illuminated and contains a pretty curtain of the blue one of S in the interior."

->->->->->Obtain an Arch-Nemesis Song
"The sign ups are carried carried out in a nailed tower that is pained a shade of black that is used normally for heavy metal album covers; the tower this is located in the best disc of all of Brazil."
Allows one to get an Arch-Nemesis Song or become a computer operating system.

->->->->->The Club of the Best Abstracts

->->->->->Watch the Where's an Egg Video


->->->The Kingdom of the Dark

->->->The Magnificent World-Tree Lined Avenue

->->->The Library of the Lorekeepers (2)
May be the actual thing, somehow connected to this bizarre reality. May be something different entirely.

->->->The One Star Level

->->->->Pacific Ocean
"They find themselves in the Pacific Ocean. Deep below them is grass. On top of the water, in a floating swamp, you can see a hut full of pig-sorceress women. The level's description floats overhead, but you can't read it because the font only displays properly once every 25 years. The level is rated one star out of five. You see no immediate way back.

->->->->->Governor's Toybox of S

->->->The Strength of Drift of Mr. Arodal

->->->The Train of the World

->->->The Vault of the King of Liches



Armed Police Officer With Laser Arms (Unknown, Unknown)
Noted as having 'low-point-buy builds'. A resident of The Nexus. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Enchanted-Tree-Clearing Dragoon (Unknown, Unknown)
Noted as having 'low-point-buy builds'. A resident of The Nexus. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Large Breasted Robot That Flies (Unknown, Unknown)
Noted as having 'low-point-buy builds'. A resident of The Nexus. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Living Number (Unknown, Unknown)
May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Pig-Sorceress Woman (Unknown, Unknown)
Live in a hut floating on top of the Pacific Ocean on the One Star Level. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Skyscraper Person (Unknown, Unknown)
Noted as having 'low-point-buy builds'. A resident of The Nexus. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

VAGUE (Unknown, Unknown)
Creature that may be related to the VAGUE Ones. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Vague Person (Unknown, Unknown)
"People who vague around with the magical swords"
Noted as having 'low-point-buy builds'. A resident of The Nexus. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment. May or may not also be related to the mysterious VAGUE Ones.



Enchanted Tree
Almost certainly exists as named in many realities. The ones from certain other realities that may or may not exist exhibit a tendency to grow on buildings.

The Metal
Primary substance The Nexus is composed of. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.

Thing
An item. May or may not actually exist, or be a weird alternate-tenuous-reality-dream-figment.




New Stats: Cunning, Suave
New Minor Stat: Embarassing Fame

In a Complex Relationship with Migratory Birds- (Passive Ability, Skykeeper) Birds maybe can't shift rows

Pronounce Marriage- (Active Ability, Priest) Possessor may spend an action to marry two targets

Good at Making Ladies Drop their Clothing- (Passive Ability, Diplomat) Women usually have a higher chance of dropping clothes for you

Found Attractive by Clowns- (Passive Ability, Delver of the Forbidden) +1 Embarassing Fame, 60% inflicts Charm on Clowns

Disappointed by Businessclown- (Passive Ability, Teambuilder) Possessor has a 30% chance of being depressed by japery

Clownkiller- (Passive Ability, Slayer) Possessor gains +500 Melee Attack against Clowns

Depressed Because of Poverty- (Passive Ability, Not Merchant) Possessor becomes Depressed when possessor has less money than anyone else

Electric Pokemon Master- (Passive Ability, Master of Monsters) Possessor's Electrical element Pokemon pets gain +250 Special Attack and +50 Speed

Taught Pokemon How to Play Duel Monsters- (Passive Ability, Master of Monsters) Possessor's Pokemon pets gain the ability Arcanist twice