Retired Character Centre
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Glitch (Azraile Kiras)
Level 1
Shapeshifter, Electricity
HP- 80
MP- 100
STR- 2
AGI- 15
CON- 8
MIN- 10
SPI- 20
XP- 75
XP Required- 1,000
Fame- 1
Gold- 230
Task Requirements-
Collect and turn in 80 Gears
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Fortify Body
Overdrive
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Glauriss Cannon- (Weaponx2, Gun, Technology, 50,000 Gold) +45 Ranged Attack, 5% damage to 3 other foes besides target, 2% armor piercing
Mage Staff- (Weapon, Staff, Magic, 500 Gold) +3 Attack, +5 Magic Attack
2 Totally Awesome Dead Walrus!- (Weapon, Chaos Effect, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stat
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
5 Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critial, +1% enemy miss, +1% to hit, +5 Defesne against darkness
Consumables-
Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5 MP
Items-
None
Spells-
Mass Confuse- (Spell, Wizard Spell, Magic, 70 MP, 20,000 Gold) +2 Magic Attack, 15% Confusion, 1 hit against 19
Pets-
Prototype Wardroid- (Pet, Robot, Technology, Lv. 1, 65,000 Gold)
HP- 1,600
MP- 3,200
STR- 46
AGI- 18
CON- 41
MIN- 22
SPI- 29
XP- 0
XP Needed- 1,000
Defense- 27, 50% Technology Resistance, -5% Enemy Critical, 7% Dodge
Abilities-
Kill Claw- 104 Damage, Physical, 0 MP
Guns! Lots of Guns!- 200 Damage, Technology, 15 MP
Amplify- Controller's Technomancy spells that deal damage deal an additional 60, Controller's Technomancy spells that boost stats add 4 additional points to all stats boosted, Lasts 1 turn, Technology, 14 MP
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
Level 1
Shapeshifter, Electricity
HP- 80
MP- 100
STR- 2
AGI- 15
CON- 8
MIN- 10
SPI- 20
XP- 75
XP Required- 1,000
Fame- 1
Gold- 230
Task Requirements-
Collect and turn in 80 Gears
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Fortify Body
Overdrive
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Glauriss Cannon- (Weaponx2, Gun, Technology, 50,000 Gold) +45 Ranged Attack, 5% damage to 3 other foes besides target, 2% armor piercing
Mage Staff- (Weapon, Staff, Magic, 500 Gold) +3 Attack, +5 Magic Attack
2 Totally Awesome Dead Walrus!- (Weapon, Chaos Effect, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stat
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
5 Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critial, +1% enemy miss, +1% to hit, +5 Defesne against darkness
Consumables-
Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5 MP
Items-
None
Spells-
Mass Confuse- (Spell, Wizard Spell, Magic, 70 MP, 20,000 Gold) +2 Magic Attack, 15% Confusion, 1 hit against 19
Pets-
Prototype Wardroid- (Pet, Robot, Technology, Lv. 1, 65,000 Gold)
HP- 1,600
MP- 3,200
STR- 46
AGI- 18
CON- 41
MIN- 22
SPI- 29
XP- 0
XP Needed- 1,000
Defense- 27, 50% Technology Resistance, -5% Enemy Critical, 7% Dodge
Abilities-
Kill Claw- 104 Damage, Physical, 0 MP
Guns! Lots of Guns!- 200 Damage, Technology, 15 MP
Amplify- Controller's Technomancy spells that deal damage deal an additional 60, Controller's Technomancy spells that boost stats add 4 additional points to all stats boosted, Lasts 1 turn, Technology, 14 MP
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Hoppie (Spirit Wind)
Level 5
Fae, Magic
HP- 560
MP- 1010
STR - 25(5)
AGI - 40(8)
CON - 56(10)
MIN - 101(20)
SPI - 103(12)
XP- 5,909
XP Required- 10,000
Fame- 6
Gold- 31,300
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Weapons- Air Staff- (Weapon, Staff, Air, 500 Gold) +5 Melee Attack, +10 Magic Attack
Cleric's Mace- (Weapon, Staff, Light, 1,000 Gold) +5 Melee Attack, +3 Magical Attack, Healing spells heal 5 extra HP, +5 SPI, +5 MIN
Coral Spear- (Weapon, Spear, Water, 900 Gold) +15 Melee Attack
Battle Staff- (Weapon, Staff, Physical, 2,000 Gold) +16 Melee Attack
Blur Staff- (Weaponx2, Staff, Air, 70,000 Gold) +20 Magic Attack, +5% Dodge
5 Bone Shield- (Weapon, Shield, Darkness, 3,000 Gold) +8 Defense
Earth Mallet- (Weapon, Hammer, Earth, 500 Gold) +5 Melee Attack, +10 Earth Damage
1 Factory-Made Machine Gun- (Weapon, Gun, Technology, 2,000 Gold) +18 Ranged Attack
5 Fairy Rod- (Weapon, Wand, Earth & Light, 9,000 Gold) +27 Magic Attack
Holy Festival Teapot- (Weapon, Teapot, Universe, 200,000 Gold) +50 Magical Attack, +40 to each stat
House Hellstrom Crystal Staff- (Weapon, Staff, Fire, 10,000 Gold) +30 Physical Attack, +60 Magical Attack, Fire Spells do 90 extra Damage, Hellstrom nobility may instant-kill wearer
2 Iron Mace- (Weapon, Mace, Physical, 900 Gold) +5 Melee Attack
2 Iron Sword- (Weapon, Sword, Physical, 500 Gold) +5 Melee Attack
3 Mage Staff- (Weapon, Staff, Magic, 500 Gold) +3 Attack, +5 Magic Attack
Magic Staff- (Weapon, Staff, Magic, 500 Gold) +5 Melee Attack, +10 Magic Attack
Old, Cracked Teapot- (Weapon, Teapot, Magic, 6,000 Gold) +15 Magic Attack, +150 MP
Pitchfork- (Weapon, Polearm, Physical, 100 Gold) +3 Melee Attack
Quarterstaff- (Weapon, Staff, Physical, 300 Gold) +4 Melee Attack
Shaman Staff- (Weapon, Staff, Fire, 500 Gold) +5 Melee Attack, +3 Magic Attack
2 Vinestaff- (Weapon, Staff, Earth, 8,000 Gold) +5 Melee Attack, +15 Magical Attack, +200 MP
Wizard's Staff- (Weapon, Staff, Magic, 1,000 Gold) +3 Melee Attack, +9 Magical Attack, +5 SPI, +5 MIN
Armor-
2 Coral Armor (Armor, Heavy Armor, Water, 800 Gold) +6 Defense, +6 Defense Against Water
Earth Mail- (Armor, Clothing, Earth, 500 Gold) +10 Defense, +10 Defense Against Earth
House Hellstrom Emblemed Armor- (Armor, Heavy Armor, Fire, 10,000 Gold) +50 Defense, Hellstrom nobility may instant-kill wearer
Magic Robe- (Armor, Robe, Magic, 500 Gold) +10 Defense, +10 Defense Against Magic
Accessories-
10 Fairy Tiara- (Accessory, Crown, Earth & Light, 6,000 Gold) +15 MIN, Glyph Magic spells cost 10 less
1 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
2 Glyph of Ailunsal the Pure- (Accessory, Glyph, Light, 700 MP, 7,000 Gold) +15 to all stats, 5% Poison resistance, does not stack
Magic Charm- (Accessory, Amulet, Magic, 250 Gold) +15 Damage for all Magic Element Attacks
6 Mirage Ring- (Accessory, Ring, Magic, 5,000 Gold) 5% Confusion Resistance, +10 Magical Attack Power
Moon's Tear Glasses- (Accessory, Eyewear, Magic, 600 Gold) +2 AGI, +5 MIN, +1% chance to hit with magic
Railos Medallion- (Accessory, Amulet, Magic, 17,000 Gold) +45 SPI
Reglaso Cape- (Accessory, Cloak, Magic, 3,000 Gold) +25 MP
1 Rune of Khandos- (Accessory, Rune, Darkness, 1,500 Gold) +5 to all stats
2 Seal of Balance- (Accessory, Seal, Light & Darkness, 7,000 Gold) +15 to each stat, +2% to hit, +10 Defense against darkness , +10 Defense against light
Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critial, +1% enemy miss, +1% to hit, +5 Defesne against darkness
4 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
Consumables-
Firebolt Rod- (Consumable, Rod, Fire, 45 Charges, 60,000 Gold) Does 500 Fire damage to target
2 Rye Crackers- (Consumable, Food, Earth, 2 Charges, 500 Gold)
3 Lubregar's Vegetable Soup- (Consumable, Food, Water, 2 Charges, 250 Gold) +35 HP, +1 STR
5 Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5 MP
Mega Tuna- (Consumable, Food, Water, 2,000 Gold) Heals 2,000 HP
Miracle Carp- (Consumable, Food, Water, 1 Charge Remaining, 17,000 Gold) +3,000 MP
3 Darkspawn Tendril- (Consumable, Lethal Item, Electricity, 700 Gold) 15 Electricity Damage, 1 hit against 17
Feather- (Consumable, Material, Air, 200 Gold)
3 Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5 MP
2 Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5 MP
6 Mirage Dust- (Consumable, Powder, Magic, 1,900 Gold) 20% Confusion
Potion of Flame Breath- (Consumable, Potion, Fire, 1 Charge, 10,000 Gold) User may skip a turn to do 500 Fire damage to 5 targets, lasts 3 turns, 1% Cures paralyzed
Ordinator's Ring of Efficiency: Northward Pointing, Version I - (Consumable, Enchanted Item, Air & Fire, 5 Charges, 6,000 Gold) +50 damage to all attacks
Ordinator's Ring of Stamina: Northward Pointing, Version I - (Consumable, Enchanted Item, Air & Earth, 5 Charges, 7,000 Gold) +50 max HP
3 Vinefiend Blossom Stew- (Consumable, Food, Earth, 1 Charge, 900 Gold) +70 HP, 3% Cures Paralysis
Items
Alchemy Regents- (Item, Material, Magic, 1,900 Gold)
Blessed Earths- (Item, Material, Earth & Light, 3,000 Gold)
Bone Drake Scale-(Item, Antiquity, Darkness, 7,000 Gold)
3 Circular Topiary- (Item, Antiquity, Earth, 400 Gold)
Common Jewelry- (Item, Antiquity, Earth, 700 Gold)
Common Seeds- (Item, Material, Earth, 100 Gold)
Gold Chalice- (Item, Antiquity, Earth, 10,000 Gold)
Earthen Mana Stone- (Item, Material, Earth, 500 Gold)
Triangular Topiary- (Item, Antiquity, Earth, 700 Gold)
Watery Mana Stone- (Item, Material, Water, 500 Gold)
1 Vines- (Item, Material, Earth, 700 Gold)
Book of Lore- (Item, Regent, Magic, 1,800 Gold)
Doctor Roberts's Guide to Trees- (Item, Regent, Earth, 300 Gold)
Guide to Leaves- (Item, Regent, Earth, 100 Gold)
Spells-
Acid Glob- (Spell, Wizard Spell, Acid, 5 MP, 700 Gold) +7 Magic Attack
Air Orb- (Spell, Wizard Spell, Air, 1 MP, 500 Gold) +5 Magic Attack
2 Aqua Burst- (Spell, Wizard Spell, Water, 5 MP, 700 Gold) +7 Magic Attack
Chaos Blast- (Spell, Wizard Spell, Chaos, 5 MP, 4,000 Gold) +7 Magic Attack
Circle Blast- (Spell, Wizard Spell, Light & Darkness, 2,000 Gold) +15 Magical Attack
Earth Orb- (Spell, Wizard Spell, Earth, 500 Gold) +5 Magic Attack
Elemental Orb- (Spell, Wizard Spell, Fire & Air & Earth & Water, 5 MP, 2,000 Gold) +9 Magic Attack
Fire Orb- (Spell, Wizard Spell, Fire, 1 MP, 500 Gold) +5 Magic Attack
Fireball- (Spell, Wizard Spell, Fire, 5 MP, 700 Gold) +7 Magic Attack
Flame Column- (Spell, Wizard Spell, Fire & Magic, 15 MP, 2,500 Gold) +16 Magic Attack
Heal- (Spell, Healer Spell, Light & Magic, 5 MP, 700 Gold) +7 Magic Attack, Heals
Holy Blast- (Spell, Divine Spell, Light, 7 MP, 1,900 Gold) +5 Magic Attack
2 Holy Healing- (Spell, Divine Spell, Light, 1,700 Gold) +5 Magic Attack, Heals
Ice Needle- (Spell, Wizard Spell, Ice, 5 MP, 700 Gold) +7 Magic Attack
Land Breaker- (Spell, Wizard Spell, Earth, 15 MP, 3750 Gold) +15 Magic Attack
Light Ray- (Spell, Wizard Spell, Light, 5 MP, 700 Gold) +7 Magic Attack
Lightning Bolt- (Spell, Wizard Spell, Electricity, 5 MP, 700 Gold) +7 Magic Attack
Magical Spell of Glittery Awe- (Spell, Wizard Spell, Magic, 20,000 Gold) +15 Magical Attack, 1% Inflicts Charm
Mana Blast- (Spell, Wizard Spell, Magic, 5 MP, 700 Gold) +7 Magic Attack
Mana Bolt- (Spell, Wizard Spell, Magic, 5 MP, 500 Gold) +5 Magic Attac
Mental Shock- (Spell, Wizard Spell, Psychic, 5 MP, 700 Gold) +7 Magic Attack
Mass Confuse- (Spell, Wizard Spell, Magic, 70 MP, 20,000 Gold) +2 Magic Attack, 15% Confusion, 1 hit against 19
6 Natural Augmentation- (Spell, Druid Magic, Earth, 5 MP, 300 Gold) All Animals, Insects, Fish, Aerials, and Plants gain +5 HP
2 Paralyze Other- (Spell, Wizard Spell, Earth, 50 MP, 3,000 Gold) 55% Inflicts Paralysis
Shadow Tendrils- (Spell, Wizard Spell, Darkness, 5 MP, 700 Gold) +7 Magic Attack
Stone Toss- (Spell, Wizard Spell, Earth, 5 MP, 700 Gold) +7 Magic Attack
2 Water Orb- (Spell, Wizard Spell, Water, 1 MP, 500 Gold) +5 Magic Attack
Wind Strike- (Spell, Wizard Spell, Air, 5 MP, 700 Gold) +7 Magic Attack
Pets-
Large Bunny- (Pet, Animal, Light, Lv.1, 1,000 Gold) (Hoppie)
HP- 45
MP- 8
STR- 7
AGI- 6
CON- 5
MIN- 5
SPI- 5
XP- 845
XP Needed- 1,000
Defense- 2
Abilities-
Hop Stomp- 18 Damage, Earth, 0 MP
Rabbit- (Pet, Animal, Light, Lv.1, 300 Gold)
HP- 5
MP- 3
STR- 2
AGI- 3
CON- 1
MIN- 1
SPI- 2
XP- 0
XP Needed- 1,000
Defense- 1
Abilities-
Hop Kick- 3 Damage, Earth, 0 MP
Servant- (Pet, Human, Earth, Lv.1, 500 Gold)
HP- 100
MP- 10
STR- 10
AGI- 10
CON- 10
MIN- 10
SPI- 10
XP- 0
XP Needed- 1,000
Defense- 3
Abilities-
Punch- 10 Damage, Earth, 0 MP
Permanant Consumables-
None
Transformations-
2 Form of Rabbit- (Transformation, Natural Being, Earth & Light, 500 Gold)
HP- 30
MP- 50
STR- 7
AGI- 16
CON- 5
MIN- 8
SPI- 11
XP- 0
XP Needed- 1,000
Defense- 2
Abilities-
Hop Kick- 5 Damage, Physical, 0 MP
Artifacts-
None
Awards-
Member of the Fish of the Month Club
Aided in the Destruction of Khalsubarr
Defeated Toole on the Day of Flames
Level 5
Fae, Magic
HP- 560
MP- 1010
STR - 25(5)
AGI - 40(8)
CON - 56(10)
MIN - 101(20)
SPI - 103(12)
XP- 5,909
XP Required- 10,000
Fame- 6
Gold- 31,300
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Weapons- Air Staff- (Weapon, Staff, Air, 500 Gold) +5 Melee Attack, +10 Magic Attack
Cleric's Mace- (Weapon, Staff, Light, 1,000 Gold) +5 Melee Attack, +3 Magical Attack, Healing spells heal 5 extra HP, +5 SPI, +5 MIN
Coral Spear- (Weapon, Spear, Water, 900 Gold) +15 Melee Attack
Battle Staff- (Weapon, Staff, Physical, 2,000 Gold) +16 Melee Attack
Blur Staff- (Weaponx2, Staff, Air, 70,000 Gold) +20 Magic Attack, +5% Dodge
5 Bone Shield- (Weapon, Shield, Darkness, 3,000 Gold) +8 Defense
Earth Mallet- (Weapon, Hammer, Earth, 500 Gold) +5 Melee Attack, +10 Earth Damage
1 Factory-Made Machine Gun- (Weapon, Gun, Technology, 2,000 Gold) +18 Ranged Attack
5 Fairy Rod- (Weapon, Wand, Earth & Light, 9,000 Gold) +27 Magic Attack
Holy Festival Teapot- (Weapon, Teapot, Universe, 200,000 Gold) +50 Magical Attack, +40 to each stat
House Hellstrom Crystal Staff- (Weapon, Staff, Fire, 10,000 Gold) +30 Physical Attack, +60 Magical Attack, Fire Spells do 90 extra Damage, Hellstrom nobility may instant-kill wearer
2 Iron Mace- (Weapon, Mace, Physical, 900 Gold) +5 Melee Attack
2 Iron Sword- (Weapon, Sword, Physical, 500 Gold) +5 Melee Attack
3 Mage Staff- (Weapon, Staff, Magic, 500 Gold) +3 Attack, +5 Magic Attack
Magic Staff- (Weapon, Staff, Magic, 500 Gold) +5 Melee Attack, +10 Magic Attack
Old, Cracked Teapot- (Weapon, Teapot, Magic, 6,000 Gold) +15 Magic Attack, +150 MP
Pitchfork- (Weapon, Polearm, Physical, 100 Gold) +3 Melee Attack
Quarterstaff- (Weapon, Staff, Physical, 300 Gold) +4 Melee Attack
Shaman Staff- (Weapon, Staff, Fire, 500 Gold) +5 Melee Attack, +3 Magic Attack
2 Vinestaff- (Weapon, Staff, Earth, 8,000 Gold) +5 Melee Attack, +15 Magical Attack, +200 MP
Wizard's Staff- (Weapon, Staff, Magic, 1,000 Gold) +3 Melee Attack, +9 Magical Attack, +5 SPI, +5 MIN
Armor-
2 Coral Armor (Armor, Heavy Armor, Water, 800 Gold) +6 Defense, +6 Defense Against Water
Earth Mail- (Armor, Clothing, Earth, 500 Gold) +10 Defense, +10 Defense Against Earth
House Hellstrom Emblemed Armor- (Armor, Heavy Armor, Fire, 10,000 Gold) +50 Defense, Hellstrom nobility may instant-kill wearer
Magic Robe- (Armor, Robe, Magic, 500 Gold) +10 Defense, +10 Defense Against Magic
Accessories-
10 Fairy Tiara- (Accessory, Crown, Earth & Light, 6,000 Gold) +15 MIN, Glyph Magic spells cost 10 less
1 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
2 Glyph of Ailunsal the Pure- (Accessory, Glyph, Light, 700 MP, 7,000 Gold) +15 to all stats, 5% Poison resistance, does not stack
Magic Charm- (Accessory, Amulet, Magic, 250 Gold) +15 Damage for all Magic Element Attacks
6 Mirage Ring- (Accessory, Ring, Magic, 5,000 Gold) 5% Confusion Resistance, +10 Magical Attack Power
Moon's Tear Glasses- (Accessory, Eyewear, Magic, 600 Gold) +2 AGI, +5 MIN, +1% chance to hit with magic
Railos Medallion- (Accessory, Amulet, Magic, 17,000 Gold) +45 SPI
Reglaso Cape- (Accessory, Cloak, Magic, 3,000 Gold) +25 MP
1 Rune of Khandos- (Accessory, Rune, Darkness, 1,500 Gold) +5 to all stats
2 Seal of Balance- (Accessory, Seal, Light & Darkness, 7,000 Gold) +15 to each stat, +2% to hit, +10 Defense against darkness , +10 Defense against light
Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critial, +1% enemy miss, +1% to hit, +5 Defesne against darkness
4 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
Consumables-
Firebolt Rod- (Consumable, Rod, Fire, 45 Charges, 60,000 Gold) Does 500 Fire damage to target
2 Rye Crackers- (Consumable, Food, Earth, 2 Charges, 500 Gold)
3 Lubregar's Vegetable Soup- (Consumable, Food, Water, 2 Charges, 250 Gold) +35 HP, +1 STR
5 Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5 MP
Mega Tuna- (Consumable, Food, Water, 2,000 Gold) Heals 2,000 HP
Miracle Carp- (Consumable, Food, Water, 1 Charge Remaining, 17,000 Gold) +3,000 MP
3 Darkspawn Tendril- (Consumable, Lethal Item, Electricity, 700 Gold) 15 Electricity Damage, 1 hit against 17
Feather- (Consumable, Material, Air, 200 Gold)
3 Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5 MP
2 Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5 MP
6 Mirage Dust- (Consumable, Powder, Magic, 1,900 Gold) 20% Confusion
Potion of Flame Breath- (Consumable, Potion, Fire, 1 Charge, 10,000 Gold) User may skip a turn to do 500 Fire damage to 5 targets, lasts 3 turns, 1% Cures paralyzed
Ordinator's Ring of Efficiency: Northward Pointing, Version I - (Consumable, Enchanted Item, Air & Fire, 5 Charges, 6,000 Gold) +50 damage to all attacks
Ordinator's Ring of Stamina: Northward Pointing, Version I - (Consumable, Enchanted Item, Air & Earth, 5 Charges, 7,000 Gold) +50 max HP
3 Vinefiend Blossom Stew- (Consumable, Food, Earth, 1 Charge, 900 Gold) +70 HP, 3% Cures Paralysis
Items
Alchemy Regents- (Item, Material, Magic, 1,900 Gold)
Blessed Earths- (Item, Material, Earth & Light, 3,000 Gold)
Bone Drake Scale-(Item, Antiquity, Darkness, 7,000 Gold)
3 Circular Topiary- (Item, Antiquity, Earth, 400 Gold)
Common Jewelry- (Item, Antiquity, Earth, 700 Gold)
Common Seeds- (Item, Material, Earth, 100 Gold)
Gold Chalice- (Item, Antiquity, Earth, 10,000 Gold)
Earthen Mana Stone- (Item, Material, Earth, 500 Gold)
Triangular Topiary- (Item, Antiquity, Earth, 700 Gold)
Watery Mana Stone- (Item, Material, Water, 500 Gold)
1 Vines- (Item, Material, Earth, 700 Gold)
Book of Lore- (Item, Regent, Magic, 1,800 Gold)
Doctor Roberts's Guide to Trees- (Item, Regent, Earth, 300 Gold)
Guide to Leaves- (Item, Regent, Earth, 100 Gold)
Spells-
Acid Glob- (Spell, Wizard Spell, Acid, 5 MP, 700 Gold) +7 Magic Attack
Air Orb- (Spell, Wizard Spell, Air, 1 MP, 500 Gold) +5 Magic Attack
2 Aqua Burst- (Spell, Wizard Spell, Water, 5 MP, 700 Gold) +7 Magic Attack
Chaos Blast- (Spell, Wizard Spell, Chaos, 5 MP, 4,000 Gold) +7 Magic Attack
Circle Blast- (Spell, Wizard Spell, Light & Darkness, 2,000 Gold) +15 Magical Attack
Earth Orb- (Spell, Wizard Spell, Earth, 500 Gold) +5 Magic Attack
Elemental Orb- (Spell, Wizard Spell, Fire & Air & Earth & Water, 5 MP, 2,000 Gold) +9 Magic Attack
Fire Orb- (Spell, Wizard Spell, Fire, 1 MP, 500 Gold) +5 Magic Attack
Fireball- (Spell, Wizard Spell, Fire, 5 MP, 700 Gold) +7 Magic Attack
Flame Column- (Spell, Wizard Spell, Fire & Magic, 15 MP, 2,500 Gold) +16 Magic Attack
Heal- (Spell, Healer Spell, Light & Magic, 5 MP, 700 Gold) +7 Magic Attack, Heals
Holy Blast- (Spell, Divine Spell, Light, 7 MP, 1,900 Gold) +5 Magic Attack
2 Holy Healing- (Spell, Divine Spell, Light, 1,700 Gold) +5 Magic Attack, Heals
Ice Needle- (Spell, Wizard Spell, Ice, 5 MP, 700 Gold) +7 Magic Attack
Land Breaker- (Spell, Wizard Spell, Earth, 15 MP, 3750 Gold) +15 Magic Attack
Light Ray- (Spell, Wizard Spell, Light, 5 MP, 700 Gold) +7 Magic Attack
Lightning Bolt- (Spell, Wizard Spell, Electricity, 5 MP, 700 Gold) +7 Magic Attack
Magical Spell of Glittery Awe- (Spell, Wizard Spell, Magic, 20,000 Gold) +15 Magical Attack, 1% Inflicts Charm
Mana Blast- (Spell, Wizard Spell, Magic, 5 MP, 700 Gold) +7 Magic Attack
Mana Bolt- (Spell, Wizard Spell, Magic, 5 MP, 500 Gold) +5 Magic Attac
Mental Shock- (Spell, Wizard Spell, Psychic, 5 MP, 700 Gold) +7 Magic Attack
Mass Confuse- (Spell, Wizard Spell, Magic, 70 MP, 20,000 Gold) +2 Magic Attack, 15% Confusion, 1 hit against 19
6 Natural Augmentation- (Spell, Druid Magic, Earth, 5 MP, 300 Gold) All Animals, Insects, Fish, Aerials, and Plants gain +5 HP
2 Paralyze Other- (Spell, Wizard Spell, Earth, 50 MP, 3,000 Gold) 55% Inflicts Paralysis
Shadow Tendrils- (Spell, Wizard Spell, Darkness, 5 MP, 700 Gold) +7 Magic Attack
Stone Toss- (Spell, Wizard Spell, Earth, 5 MP, 700 Gold) +7 Magic Attack
2 Water Orb- (Spell, Wizard Spell, Water, 1 MP, 500 Gold) +5 Magic Attack
Wind Strike- (Spell, Wizard Spell, Air, 5 MP, 700 Gold) +7 Magic Attack
Pets-
Large Bunny- (Pet, Animal, Light, Lv.1, 1,000 Gold) (Hoppie)
HP- 45
MP- 8
STR- 7
AGI- 6
CON- 5
MIN- 5
SPI- 5
XP- 845
XP Needed- 1,000
Defense- 2
Abilities-
Hop Stomp- 18 Damage, Earth, 0 MP
Rabbit- (Pet, Animal, Light, Lv.1, 300 Gold)
HP- 5
MP- 3
STR- 2
AGI- 3
CON- 1
MIN- 1
SPI- 2
XP- 0
XP Needed- 1,000
Defense- 1
Abilities-
Hop Kick- 3 Damage, Earth, 0 MP
Servant- (Pet, Human, Earth, Lv.1, 500 Gold)
HP- 100
MP- 10
STR- 10
AGI- 10
CON- 10
MIN- 10
SPI- 10
XP- 0
XP Needed- 1,000
Defense- 3
Abilities-
Punch- 10 Damage, Earth, 0 MP
Permanant Consumables-
None
Transformations-
2 Form of Rabbit- (Transformation, Natural Being, Earth & Light, 500 Gold)
HP- 30
MP- 50
STR- 7
AGI- 16
CON- 5
MIN- 8
SPI- 11
XP- 0
XP Needed- 1,000
Defense- 2
Abilities-
Hop Kick- 5 Damage, Physical, 0 MP
Artifacts-
None
Awards-
Member of the Fish of the Month Club
Aided in the Destruction of Khalsubarr
Defeated Toole on the Day of Flames
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Blackie (kitsune106)
Level 1
Animal, Darkness
HP- 130
MP- 50
STR - 15 (15)
AGI -12 (12)
CON - 13 (13)
MIN - 5 (5)
SPI - 10 (10)
XP- 325
XP Required- 1,000
Fame- 1
Gold- 1940
Bonus Weeks: 1
Weeks: 0
will produce: Poisonbriar Bush- (Pet, Plant, Acid, Lv. 1, 49,000 Gold)
HP- 3,200
MP- 1,900
STR- 37
AGI- 28
CON- 31
MIN- 29
SPI- 22
XP- 0
XP Needed- 1,000
Defense- 55, 50% Acid Resistance, 50% Ice Weakness, +2% Enemy Miss
Prime Attribute- Strength + Agility
Abilities-
Thorn Covered Lash- 120 Damage, Physical, 0 MP
Needle Spurt- 900 Damage, Earth, 20 MP
Poisonous Strike- 70 Damage, 7% Inflicts Poison, Acid, 20 MP
on 7th of feburary
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Curse of Baleful Healing- (Passive Ability, Curse) Possessor is damaged by Healer Magic and Light-element spells that heal from all sources
Curse of Dark Presence- (Passive Ability, Curse) Possessor has a 5% chance of inflicting Charm on Humans at the beginning of battle, All Angels, Celesitals, and Devas allied with possessor take 1% of their max HP in damage every turn unless they are over level 50, in which case possessor takes 5% of possessor's max HP in damage every turn instead, Possessor has a 15% chance of inflicting Discomfort on all allies at the beginning of each round
Curse of Clinging Ill Fortune- (Passive Ability, Curse) Possessor inflicts Ill Fortune on self at the beginning of battle, Possessor's allies each have a 10% chance of having Ill Fortune and Hexed inflicted on them at the start of every round
Curse of Magical Malignance- (Passive Ability, Curse) Possessor cannot equip or positively benefit from the effects of Divine Magic (except when expressly noted), Holy Magic, Celestial Magic, or Glyph Magic
Weapons-
None
Armor-
None
Accessories-
none
Consumables-
Lubregar's Vegetable Soup- (Consumable, Food, Water, 2 Charges, 250 Gold) +35 HP, +1 STR
Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
Items-
None
Spells-
None
Pets-
none
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
Level 1
Animal, Darkness
HP- 130
MP- 50
STR - 15 (15)
AGI -12 (12)
CON - 13 (13)
MIN - 5 (5)
SPI - 10 (10)
XP- 325
XP Required- 1,000
Fame- 1
Gold- 1940
Bonus Weeks: 1
Weeks: 0
will produce: Poisonbriar Bush- (Pet, Plant, Acid, Lv. 1, 49,000 Gold)
HP- 3,200
MP- 1,900
STR- 37
AGI- 28
CON- 31
MIN- 29
SPI- 22
XP- 0
XP Needed- 1,000
Defense- 55, 50% Acid Resistance, 50% Ice Weakness, +2% Enemy Miss
Prime Attribute- Strength + Agility
Abilities-
Thorn Covered Lash- 120 Damage, Physical, 0 MP
Needle Spurt- 900 Damage, Earth, 20 MP
Poisonous Strike- 70 Damage, 7% Inflicts Poison, Acid, 20 MP
on 7th of feburary
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Curse of Baleful Healing- (Passive Ability, Curse) Possessor is damaged by Healer Magic and Light-element spells that heal from all sources
Curse of Dark Presence- (Passive Ability, Curse) Possessor has a 5% chance of inflicting Charm on Humans at the beginning of battle, All Angels, Celesitals, and Devas allied with possessor take 1% of their max HP in damage every turn unless they are over level 50, in which case possessor takes 5% of possessor's max HP in damage every turn instead, Possessor has a 15% chance of inflicting Discomfort on all allies at the beginning of each round
Curse of Clinging Ill Fortune- (Passive Ability, Curse) Possessor inflicts Ill Fortune on self at the beginning of battle, Possessor's allies each have a 10% chance of having Ill Fortune and Hexed inflicted on them at the start of every round
Curse of Magical Malignance- (Passive Ability, Curse) Possessor cannot equip or positively benefit from the effects of Divine Magic (except when expressly noted), Holy Magic, Celestial Magic, or Glyph Magic
Weapons-
None
Armor-
None
Accessories-
none
Consumables-
Lubregar's Vegetable Soup- (Consumable, Food, Water, 2 Charges, 250 Gold) +35 HP, +1 STR
Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
Items-
None
Spells-
None
Pets-
none
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Yogo Tsuchida (The Original Version) (hazezeroking)
Level 1
Human, Fire
HP- 110
MP- 110
STR - 11 (11)
AGI - 11 (11)
CON - 11 (11)
MIN - 11 (11)
SPI - 11 (11)
XP- 0
XP Required- 1,000
Fame- 1
Gold- 0
Bonus Weeks: 3
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Fortify Body
Overdrive
(stuff to rikamaru)
Weapons-
NONE
Armor-
None
Accessories-
none
Consumables-
NONE
Items-
None
Spells-
NOne
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
Level 1
Human, Fire
HP- 110
MP- 110
STR - 11 (11)
AGI - 11 (11)
CON - 11 (11)
MIN - 11 (11)
SPI - 11 (11)
XP- 0
XP Required- 1,000
Fame- 1
Gold- 0
Bonus Weeks: 3
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Fortify Body
Overdrive
(stuff to rikamaru)
Weapons-
NONE
Armor-
None
Accessories-
none
Consumables-
NONE
Items-
None
Spells-
NOne
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Alyssa Farrell (Dark Key)
Level 4
Human, Darkness
HP- 470
MP- 80
STR - 75 (15)
AGI - 92 (20)
CON - 47 (11)
MIN - 8 (2)
SPI - 28 (7)
XP- 370
XP Required- 7,500
Fame- 2
Gold- 300
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Basic Bow Training- (Passive Ability, Bow Mastery) This character gains +6 Ranged Attack when a bow is equipped
Bird Hunter- (Technique Ability, Archer) Possessor may use Bird Hunter in conjunction with a Ranged Attack, so long as no other technique is used and possessor has a Bow equipped. Said attack gains +15 Ranged Attack and deals double damage if targeting a Bird. Said attack does 1/4 normal damage if not targeting a Bird.
Aimed Shot- (Active Ability, Bow Mastery) This character may use Aimed Shot in conjunction with a Ranged Attack, so long as no other technique is used and a bow is equipped. This character gains +25 Ranged Attack for purposes of this attack, gains +5% Critical, Gains +20% to hit, and has a 5% chance that this attack does double damage.
Bow Called Shot: Eye- (Technique Ability, Archer) Possessor may use Bow Called Shot: Eye in conjunction with a Ranged Attack action, so long as no other technique is used and a Bow is equipped. Said action gains +25 Ranged Attack and has a 50% chance of inflicting Impaired: Blind.
Weapons-
None
Armor-
None
Accessories-
None
Consumables-
None
Items-
None
Spells-
None
Pets-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
Succeeded in the "Attuning the Directions of Order" Quest
Has completed 1 Expedition into the Lost Dwarven Caverns of Ghaz-Bolar
Has Won the "Adventurers!" Event Match
Level 4
Human, Darkness
HP- 470
MP- 80
STR - 75 (15)
AGI - 92 (20)
CON - 47 (11)
MIN - 8 (2)
SPI - 28 (7)
XP- 370
XP Required- 7,500
Fame- 2
Gold- 300
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Basic Bow Training- (Passive Ability, Bow Mastery) This character gains +6 Ranged Attack when a bow is equipped
Bird Hunter- (Technique Ability, Archer) Possessor may use Bird Hunter in conjunction with a Ranged Attack, so long as no other technique is used and possessor has a Bow equipped. Said attack gains +15 Ranged Attack and deals double damage if targeting a Bird. Said attack does 1/4 normal damage if not targeting a Bird.
Aimed Shot- (Active Ability, Bow Mastery) This character may use Aimed Shot in conjunction with a Ranged Attack, so long as no other technique is used and a bow is equipped. This character gains +25 Ranged Attack for purposes of this attack, gains +5% Critical, Gains +20% to hit, and has a 5% chance that this attack does double damage.
Bow Called Shot: Eye- (Technique Ability, Archer) Possessor may use Bow Called Shot: Eye in conjunction with a Ranged Attack action, so long as no other technique is used and a Bow is equipped. Said action gains +25 Ranged Attack and has a 50% chance of inflicting Impaired: Blind.
Weapons-
None
Armor-
None
Accessories-
None
Consumables-
None
Items-
None
Spells-
None
Pets-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
Succeeded in the "Attuning the Directions of Order" Quest
Has completed 1 Expedition into the Lost Dwarven Caverns of Ghaz-Bolar
Has Won the "Adventurers!" Event Match
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Chester Hasgard (Dark Key)
Level 5
Human, Electrical
HP- 1000
MP- 150
STR - 75(13)
AGI - 100(18 )
CON - 100(16)
MIN - 15(3)
SPI - 25(5)
XP- 1,195
XP Required- 10,000
Fame- 3
Gold- 78,640
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Aim
Honed Strikes- (Passive Ability, Combat Training) 17% Critical
Holy Strikes-(Ability, Universe Blessing) +1% Critical, Can't be used in combos
Extract Burmalong Heartstone- (Ability, Huntmastery) This character may choose to obtain a Burmalong Heartstone instead of the normal treasure pull upon defeating a Burmalong.
Weapons-
None
Armor-
None
Accessories-
None
Consumables-
None
Items
NONE
Spells-
None
Pets-
None
Permanant Consumables-
NONE
Transformations-
None
Artifacts-
None
Awards-
Award: Completed the "Hunting the Yellow Tailed Burmalong" quest
Has completed 1 Expedition into the Lost Dwarven Caverns of Ghaz-Bolar
Defeated Blademaster Kaldos, Swordsman of Zaior in a Special Arena Match
Has Won the "Adventurers!" Event Match
Has Slain 1 Boss
Slayer of Manethos: Landwyrm
Level 5
Human, Electrical
HP- 1000
MP- 150
STR - 75(13)
AGI - 100(18 )
CON - 100(16)
MIN - 15(3)
SPI - 25(5)
XP- 1,195
XP Required- 10,000
Fame- 3
Gold- 78,640
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Aim
Honed Strikes- (Passive Ability, Combat Training) 17% Critical
Holy Strikes-(Ability, Universe Blessing) +1% Critical, Can't be used in combos
Extract Burmalong Heartstone- (Ability, Huntmastery) This character may choose to obtain a Burmalong Heartstone instead of the normal treasure pull upon defeating a Burmalong.
Weapons-
None
Armor-
None
Accessories-
None
Consumables-
None
Items
NONE
Spells-
None
Pets-
None
Permanant Consumables-
NONE
Transformations-
None
Artifacts-
None
Awards-
Award: Completed the "Hunting the Yellow Tailed Burmalong" quest
Has completed 1 Expedition into the Lost Dwarven Caverns of Ghaz-Bolar
Defeated Blademaster Kaldos, Swordsman of Zaior in a Special Arena Match
Has Won the "Adventurers!" Event Match
Has Slain 1 Boss
Slayer of Manethos: Landwyrm
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Archenon (geddoe42)
Level 3
Darkspawn, Psychic
HP- 330
MP- 840
STR - 6 (2)
AGI - 38 (11)
CON - 33 (10)
MIN - 84 (24)
SPI - 24 (8)
XP- 1,650
XP Required- 5,000
Fame- 1
Gold- 470,870
<Owes Arc 45K>
Bonus Weeks: 3
Worshipper of Zahz'Brahl'Nyrrgul-
Base Benefit- Character has a 5% +1% per character level of mollifying Darkspawn they encounter in random quests, mollified Darkspawn fight under control of the character if other enemies are present, non-worshippers of Zahz'Brahl'Nyrrgul are still considered enemies by the darkspawn, and the character must either aid the Darkspawn in combat or sit on the sidelines and not fight against the Darkspawn, Character receives no treasure from encounters with mollified Darkspawn, this ability auto-activates at the beginning of battle
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Mental Overdrive
Weapons-
2 Air Staff- (Weaponx2, Staff, Air, 15,000 Gold) +40 Magical Attack for Air element spells
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
9 Imperial Orb of Avandos- (Weapon, Orb, Air & Water, 12,000 Gold) +23 Magical Attack
2 Mindslicer Cane- (Weapon, Bladecane, Darkness & Psychic, 398,000 Gold) +390 Melee Attack, Deals 35 MIN Damage on hit, +5% Critical
2 Necrosis Mace of the Meat Baron- (Weapon, Mace, Darkness, 475,000 Gold) +559 Melee Attack, +559 additional Melee Attack if wielder has an open weapon slot, Inflicts drain if used against Humans, Humanoids, Animals, Insects, Aerials, or Aquatics, Heals Undead
Staff of Small, Cute, Fuzzy Animal Summoning- (Weaponx2, Staff, Earth & Light & Magic, 6,000 Gold) +4 Magical Attack, +5 SPI, +2 MIN, Wielder may skip a turn to summon a Level 1 Rabbit, Kitten, Marmoset, Puppy, Pet Mouse, Hamster, Guinea Pig, Lamb, Dwogglin Pig, Miniature Bear Cub, Pocket Elesheep, or Pomfdumf
Armor-
Phantom Coat- (Armor, Light Armor, Darkness, 73,000 Gold) +75 Defense, 5% Dodge, 5% Darkness Resistance, +500 HP, +500 MP
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
5 Imperial Cloak of Avandos- (Accessory, Cloak, Air & Water, 12,000 Gold) +5 to all stats
5 Shifted Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal damage, Works while transformed into Shapeshifted Forms (with a note saying from arc and the oddities)
Shoes of the Dancing Wind- (Accessory, Shoes, Air, 30,000 Gold) +20 AGI, 5% Dodge, 15% Dodge against Fey
4 Spellcaster's Ring- (Accessory, Ring, Magic, 47,000 Gold) +50 SPI, +50 MIN, +5,000 MP
Wind-Anchor Cog- (Accessory, Trinket, Earth, 89,000 Gold) 15% Earth Resistance, 15% Air Resistance, all Air element individuals in battle have -250 AGI, stacks 4 times
Consumables-
Air-Sealing Jar- (Consumable, Enchanted Item, Air, 1 Charge, 20,000 Gold) Call Unto Elements: Air is no longer cast for purposes of effects based on whether or not Call Unto Elements: Air has been cast yet
10 Darkspawn Tendril- (Consumable, Lethal Item, Electricity, 700 Gold) 15 Electricity Damage, 1 hit against 17
Items-
2 Corpse-Strewn Battlefield- (Item, Property, Darkness, 175,000 Gold)
4 Dark Essence- (Item, Material, Darkness, 300 Gold)
16 Half-Ton of Necromantically-Infused Flesh- (Item, Material, Darkness, 8,000 Gold)
Wispy Light Threads- (Item, Material, Light, 650 Gold)
Spells-
Forbidden Word of Hunger- (Spell, Forbidden Magic, Darkness & Physical, 600 MP, 112,000 Gold) +143 Magic Attack, Deals Drain if caster is a Darkspawn, 50% inflicts Impaired, 50% inflicts Paralyzed, Deals an amount of CON damage to caster equal to 1/10 the damage this spell deals if caster is not a Darkspawn, Summons a Lashmordu for each target killed, these Lashmordu attack caster if caster is not a Darkspawn and ally with caster as summons, to a max of 30 Lashmordu, if caster is a Darkspawn, If caster is a Darkspawn, caster may choose to exclude either Darkness of Physical from this spell's elements for purposes of the damage it deals
Lost Word of Pain- (Spell, Forbidden Magic, Darkness, 50 MP, 10,000 Gold) +30 Magic Attack, 20 Darkness Damage, 5% Ignore Defense Under 10,000, 1% Hurts User Also, Ignoring Defense
Muddle- (Spell, Wizard Magic, Psychic, 70,000 Gold) 45 MIN damage
One Card of Summon Soldier- (Spell, Arcanist Magic, Magic, 60 MP, 29,000 Gold) Summons 1 One Soldier, Max 100 Summoned
Pets-
Animated Drakespawn Skeleton- (Pet, Undead, Darkness, Lv.1, 43,000 Gold)
HP- 2,000
MP- 1,400
STR- 52
AGI- 71
CON- 53
MIN- 51
SPI- 52
XP- 0
XP Needed- 2,500
Level Adjustment- +1
Defense- 70, +20 Defense against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 150 Damage, Physical, 0 MP
Talons- 200 Damage, 2 hits against 1, Physical, 0 MP
Mauling- 160 Damage, 2 hits against 4, Physical, 0 MP
Boneclap- 700 Damage, 5% Inflicts Voidstruck, Darkness, 50 MP
Lion- (Pet, Animal, Air, Lv.1, 14,000 Gold)
HP- 426
MP- 90
STR- 45
AGI- 30
CON- 25
MIN- 14
SPI- 19
XP- 0
XP Needed- 1,000
Level Adjustment- X
Defense- 12
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Confusion: Fear Immunity
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Claw- 98 Damage, Earth, 0 MP
Roar- 15% inflicts Confusion: Fear on targets of lower level, Air & Physical, 15 MP
Lion's Pride- +50 SPI, affects caster only, stacks 3 times, 60 MP
One Soldier (Summoned)
Level 1
Golem, Physical
HP- 100
MP- 120
STR- 8
AGI- 15
CON- 9
MIN- 12
SPI- 6
XP- 0
XP Needed- 1,000
Level Adjustment- X
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Poison Resistance, 30% Hexed Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Spear Attack- 100 Damage, Physical, 0 MP
Mage Scribe- (Pet, Human, Magic, Lv.1, 90,000 Gold)
Human, Magic
HP-5,500
MP- 6,900
STR- 16
AGI- 40
CON- 17
MIN- 220
SPI- 149
XP- 0
XP Needed- 2,500
Level Adjustment- +2
Defense- 20, +900 against Magic
Defense against Stat Damage- 2
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- 40% Magic Resistance
Prime Attribute- Mind or Spirit
Constant Effects-
Scribe of Spells- Controller gains two Spell slots that, along with the spells in them, cannot be utilized while possessor is not alive and in battle, Constant Effect
Abilities-
Magic Script- 1,000 Damage, Magic, 0 MP
Inscribe Magic- This ability may only be used as a counter to possessor's controller casting a Wizard Magic spell on a single allied target with a duration of over 5 rounds, said spell's duration on said target is increased by 1 round, Magic, 500 MP
Indexed Abilities-
Minor Gale- 1,000 Damage, Air, 100 MP
Minor Flame- 1,000 Damage, Fire, 100 MP
Minor Bubble- 1,000 Damage, Water, 100 MP
Minor Warp- 1,000 Damage, Darkness, 100 MP
Minor Freeze- 1,000 Damage, Ice, 100 MP
Minor Bolt- 1,000 Damage, Electrical, 100 MP
Minor Corrosion- 1,000 Damage, Acid, 100 MP
Minor Orb- 1,000 Damage, Magic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
<This character is attached to a character slot that only possesses one warehouse ticket per character>.
Level 3
Darkspawn, Psychic
HP- 330
MP- 840
STR - 6 (2)
AGI - 38 (11)
CON - 33 (10)
MIN - 84 (24)
SPI - 24 (8)
XP- 1,650
XP Required- 5,000
Fame- 1
Gold- 470,870
<Owes Arc 45K>
Bonus Weeks: 3
Worshipper of Zahz'Brahl'Nyrrgul-
Base Benefit- Character has a 5% +1% per character level of mollifying Darkspawn they encounter in random quests, mollified Darkspawn fight under control of the character if other enemies are present, non-worshippers of Zahz'Brahl'Nyrrgul are still considered enemies by the darkspawn, and the character must either aid the Darkspawn in combat or sit on the sidelines and not fight against the Darkspawn, Character receives no treasure from encounters with mollified Darkspawn, this ability auto-activates at the beginning of battle
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Mental Overdrive
Weapons-
2 Air Staff- (Weaponx2, Staff, Air, 15,000 Gold) +40 Magical Attack for Air element spells
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
9 Imperial Orb of Avandos- (Weapon, Orb, Air & Water, 12,000 Gold) +23 Magical Attack
2 Mindslicer Cane- (Weapon, Bladecane, Darkness & Psychic, 398,000 Gold) +390 Melee Attack, Deals 35 MIN Damage on hit, +5% Critical
2 Necrosis Mace of the Meat Baron- (Weapon, Mace, Darkness, 475,000 Gold) +559 Melee Attack, +559 additional Melee Attack if wielder has an open weapon slot, Inflicts drain if used against Humans, Humanoids, Animals, Insects, Aerials, or Aquatics, Heals Undead
Staff of Small, Cute, Fuzzy Animal Summoning- (Weaponx2, Staff, Earth & Light & Magic, 6,000 Gold) +4 Magical Attack, +5 SPI, +2 MIN, Wielder may skip a turn to summon a Level 1 Rabbit, Kitten, Marmoset, Puppy, Pet Mouse, Hamster, Guinea Pig, Lamb, Dwogglin Pig, Miniature Bear Cub, Pocket Elesheep, or Pomfdumf
Armor-
Phantom Coat- (Armor, Light Armor, Darkness, 73,000 Gold) +75 Defense, 5% Dodge, 5% Darkness Resistance, +500 HP, +500 MP
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
5 Imperial Cloak of Avandos- (Accessory, Cloak, Air & Water, 12,000 Gold) +5 to all stats
5 Shifted Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal damage, Works while transformed into Shapeshifted Forms (with a note saying from arc and the oddities)
Shoes of the Dancing Wind- (Accessory, Shoes, Air, 30,000 Gold) +20 AGI, 5% Dodge, 15% Dodge against Fey
4 Spellcaster's Ring- (Accessory, Ring, Magic, 47,000 Gold) +50 SPI, +50 MIN, +5,000 MP
Wind-Anchor Cog- (Accessory, Trinket, Earth, 89,000 Gold) 15% Earth Resistance, 15% Air Resistance, all Air element individuals in battle have -250 AGI, stacks 4 times
Consumables-
Air-Sealing Jar- (Consumable, Enchanted Item, Air, 1 Charge, 20,000 Gold) Call Unto Elements: Air is no longer cast for purposes of effects based on whether or not Call Unto Elements: Air has been cast yet
10 Darkspawn Tendril- (Consumable, Lethal Item, Electricity, 700 Gold) 15 Electricity Damage, 1 hit against 17
Items-
2 Corpse-Strewn Battlefield- (Item, Property, Darkness, 175,000 Gold)
4 Dark Essence- (Item, Material, Darkness, 300 Gold)
16 Half-Ton of Necromantically-Infused Flesh- (Item, Material, Darkness, 8,000 Gold)
Wispy Light Threads- (Item, Material, Light, 650 Gold)
Spells-
Forbidden Word of Hunger- (Spell, Forbidden Magic, Darkness & Physical, 600 MP, 112,000 Gold) +143 Magic Attack, Deals Drain if caster is a Darkspawn, 50% inflicts Impaired, 50% inflicts Paralyzed, Deals an amount of CON damage to caster equal to 1/10 the damage this spell deals if caster is not a Darkspawn, Summons a Lashmordu for each target killed, these Lashmordu attack caster if caster is not a Darkspawn and ally with caster as summons, to a max of 30 Lashmordu, if caster is a Darkspawn, If caster is a Darkspawn, caster may choose to exclude either Darkness of Physical from this spell's elements for purposes of the damage it deals
Lost Word of Pain- (Spell, Forbidden Magic, Darkness, 50 MP, 10,000 Gold) +30 Magic Attack, 20 Darkness Damage, 5% Ignore Defense Under 10,000, 1% Hurts User Also, Ignoring Defense
Muddle- (Spell, Wizard Magic, Psychic, 70,000 Gold) 45 MIN damage
One Card of Summon Soldier- (Spell, Arcanist Magic, Magic, 60 MP, 29,000 Gold) Summons 1 One Soldier, Max 100 Summoned
Pets-
Animated Drakespawn Skeleton- (Pet, Undead, Darkness, Lv.1, 43,000 Gold)
HP- 2,000
MP- 1,400
STR- 52
AGI- 71
CON- 53
MIN- 51
SPI- 52
XP- 0
XP Needed- 2,500
Level Adjustment- +1
Defense- 70, +20 Defense against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 150 Damage, Physical, 0 MP
Talons- 200 Damage, 2 hits against 1, Physical, 0 MP
Mauling- 160 Damage, 2 hits against 4, Physical, 0 MP
Boneclap- 700 Damage, 5% Inflicts Voidstruck, Darkness, 50 MP
Lion- (Pet, Animal, Air, Lv.1, 14,000 Gold)
HP- 426
MP- 90
STR- 45
AGI- 30
CON- 25
MIN- 14
SPI- 19
XP- 0
XP Needed- 1,000
Level Adjustment- X
Defense- 12
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Confusion: Fear Immunity
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Claw- 98 Damage, Earth, 0 MP
Roar- 15% inflicts Confusion: Fear on targets of lower level, Air & Physical, 15 MP
Lion's Pride- +50 SPI, affects caster only, stacks 3 times, 60 MP
One Soldier (Summoned)
Level 1
Golem, Physical
HP- 100
MP- 120
STR- 8
AGI- 15
CON- 9
MIN- 12
SPI- 6
XP- 0
XP Needed- 1,000
Level Adjustment- X
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Poison Resistance, 30% Hexed Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Spear Attack- 100 Damage, Physical, 0 MP
Mage Scribe- (Pet, Human, Magic, Lv.1, 90,000 Gold)
Human, Magic
HP-5,500
MP- 6,900
STR- 16
AGI- 40
CON- 17
MIN- 220
SPI- 149
XP- 0
XP Needed- 2,500
Level Adjustment- +2
Defense- 20, +900 against Magic
Defense against Stat Damage- 2
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- 40% Magic Resistance
Prime Attribute- Mind or Spirit
Constant Effects-
Scribe of Spells- Controller gains two Spell slots that, along with the spells in them, cannot be utilized while possessor is not alive and in battle, Constant Effect
Abilities-
Magic Script- 1,000 Damage, Magic, 0 MP
Inscribe Magic- This ability may only be used as a counter to possessor's controller casting a Wizard Magic spell on a single allied target with a duration of over 5 rounds, said spell's duration on said target is increased by 1 round, Magic, 500 MP
Indexed Abilities-
Minor Gale- 1,000 Damage, Air, 100 MP
Minor Flame- 1,000 Damage, Fire, 100 MP
Minor Bubble- 1,000 Damage, Water, 100 MP
Minor Warp- 1,000 Damage, Darkness, 100 MP
Minor Freeze- 1,000 Damage, Ice, 100 MP
Minor Bolt- 1,000 Damage, Electrical, 100 MP
Minor Corrosion- 1,000 Damage, Acid, 100 MP
Minor Orb- 1,000 Damage, Magic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
<This character is attached to a character slot that only possesses one warehouse ticket per character>.
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Soric Storm (hazezeroking)
Level 1
Humanoid, Magic
HP- 120
MP- 130
STR - 5 (5)
AGI - 9 (9)
CON - 12 (12)
MIN - 13 (13)
SPI - 16 (16)
XP- 0
XP Required- 1,000
Fame- 1
Gold- 0
Bonus Weeks: 4
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Fortify Body
Overdrive
Weapons-
None
Armor-
None
Accessories-
None
Consumables-
None
Items-
None
Spells-
None
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
Level 1
Humanoid, Magic
HP- 120
MP- 130
STR - 5 (5)
AGI - 9 (9)
CON - 12 (12)
MIN - 13 (13)
SPI - 16 (16)
XP- 0
XP Required- 1,000
Fame- 1
Gold- 0
Bonus Weeks: 4
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Fortify Body
Overdrive
Weapons-
None
Armor-
None
Accessories-
None
Consumables-
None
Items-
None
Spells-
None
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
MPPM #14565 [aka Makes Things] (kitsune106)
Level 1
Machine, Technology
HP: 150
MP: 100
STR: 15(15)
AGI: 10 (10)
CON: 15 (15)
MIN: 10 (10)
SPI: 5 (5)
XP- 0
XP Required- 1,000
Fame- 1
Gold- 0
Bonus Weeks: 1
Weeks: Will Learn "Basic Mad Scientist Knowledge- (Passive Ability, Mad Scientist) Possessor's Bio-Horror pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats" on the 30th
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Mental Overdrive
Weapons-
None
Armor-
None
Accessories-
None
Consumables-
None
Items-
None
Spells-
None
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
Level 1
Machine, Technology
HP: 150
MP: 100
STR: 15(15)
AGI: 10 (10)
CON: 15 (15)
MIN: 10 (10)
SPI: 5 (5)
XP- 0
XP Required- 1,000
Fame- 1
Gold- 0
Bonus Weeks: 1
Weeks: Will Learn "Basic Mad Scientist Knowledge- (Passive Ability, Mad Scientist) Possessor's Bio-Horror pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats" on the 30th
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Mental Overdrive
Weapons-
None
Armor-
None
Accessories-
None
Consumables-
None
Items-
None
Spells-
None
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Ixion Darkcaller
Level 7
Elemental, Darkness
HP- 1,130
MP- 590
STR- 141 (18)
AGI- 77 (11)
CON- 113 (14)
MIN- 59 (6)
SPI- 55 (6)
XP- 2,925
XP Required- 15,000
Fame- 1
Gold- 0
Bonus Weeks: 2
Weeks: Will Learn "Repair- (Passive Ability, Smith) Possessor and possessor's allies have a 25% chance of having their equipment broken equipment that was broken by a non-unique source of lower level than possessor repaired at the end of a thread" on the 2nd
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Ammocrafter- (Passive Ability, Smith) All equipped Ammo accessories give +20 Ranged Attack if possessor has a Gun equipped
Apprentice Hammer Training- (Ability, Crusher) +500 damage for all attacks involving Hammers, possessor gains +20 to all stats when a Hammer is equipped
Apprentice Smith Proficiency- (Passive Ability, Smith) This character gains +25 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +25 Defense for each Shield, Heavy Armor, or Light Armor is equipped. This character gains +25 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Armorer- (Passive Ability, Smith) All armors have their stat bonuses that they provide increased by +20
Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is equipped
Axecrafter- (Passive Ability, Smith) All Axes give +20 CON
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Divine Magic Attunement- (Passive Ability, Priest) All Divine Magic spells gain +10 Magical Attack and cost 10 less MP
Basic Dark Magic Attunement- (Passive Ability, Warlock) All Dark Magic spells gain +10 Magical Attack and all Dark Magic spells cost 10 less MP
Basic Hammer Training- (Passive Ability, Crusher) This character gains +6 Melee Attack when a Hammer is equipped
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Black Star Vaccine- (Passive Ability, Blessing) +450 SPI, +350 Magical Attack to Darkness element Magical Attacks, +50 to all stats if possessor is Darkness element, 10% Fire Resistance, 10% Light Resistance, 10% Darkness Resistance, 15% Burning Resistance, Possessor may exist on suns/stars without penalty
Bladesmith- (Passive Ability, Smith) +25 Melee Attack if a Sword, Knife, Bladecane, Polearm, Axe, Bailartix, or Scythe is equipped
Bowyer- (Passive Ability, Smith) Bows give +30 Ranged Attack
Dress Crafter- (Passive Ability, Tailor) +60 to all stats when a Clothing item with the word 'Dress' or 'Skirt' is equipped
Gunsmith- (Passive Ability, Smith) Each Gun equipped provides +40 Ranged Attack
Fletcher- (Passive Ability, Smith) All equipped Ammo accessories give +20 Ranged Attack if possessor has a Bow equipped
Hammer Wielding I- (Passive Ability, Crusher) +5 to all stats when a Hammer is equipped
Hammer Wielding II- (Passive Ability, Crusher) +25 to all stats when a Hammer is equipped, +50 Melee Attack when a Hammer is equipped
Hammersmith- (Passive Ability, Smith) All Hammers equipped give +20 CON
Heavy Armor Crafter- (Passive Ability, Smith) +50 Defense if a Heavy Armor is equipped
Heavy Swings- (Passive Ability, Crusher) +180 Melee Attack when a Hammer that takes 2 Weapon slots is equipped, Hammers that take at least 2 Weapon slots that have a chance of inflicting Stun have said chance increased by 20%
Light Armor Crafter- (Passive Ability, Smith) +50 Defense if a Light Armor is equipped
Polearm Crafter- (Passive Ability, Smith) +25 Melee Attack if a Spear or Polearm is equipped
Swordsmith- (Passive Ability, Smith) All Swords does +200 damage
Training in Economics- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold.
Trained Smelter- (Passive Ability, Smith) Each Light Armor or Heavy Armor equipped provides +20 Defense
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus
Woodcarver- (Passive Ability, Smith) +100 Damage against Plants to all attacks that deal damage, +20 STR if a Staff or Mace is equipped
Weapons-
None
Armor-
None
Accessories-
None
Consumables-
None
Items-
None
Spells-
None
Pets-
None
Transformation- none
Artifacts-
None
Permanent Consumables-
None
Awards-
Has Destroyed (3) Holy Symbol of Ouettzer
"Beat Team Mana Spark at the Holy Festival"
Has Won the "The Rehanging" Event Match
Level 7
Elemental, Darkness
HP- 1,130
MP- 590
STR- 141 (18)
AGI- 77 (11)
CON- 113 (14)
MIN- 59 (6)
SPI- 55 (6)
XP- 2,925
XP Required- 15,000
Fame- 1
Gold- 0
Bonus Weeks: 2
Weeks: Will Learn "Repair- (Passive Ability, Smith) Possessor and possessor's allies have a 25% chance of having their equipment broken equipment that was broken by a non-unique source of lower level than possessor repaired at the end of a thread" on the 2nd
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Ammocrafter- (Passive Ability, Smith) All equipped Ammo accessories give +20 Ranged Attack if possessor has a Gun equipped
Apprentice Hammer Training- (Ability, Crusher) +500 damage for all attacks involving Hammers, possessor gains +20 to all stats when a Hammer is equipped
Apprentice Smith Proficiency- (Passive Ability, Smith) This character gains +25 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +25 Defense for each Shield, Heavy Armor, or Light Armor is equipped. This character gains +25 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Armorer- (Passive Ability, Smith) All armors have their stat bonuses that they provide increased by +20
Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is equipped
Axecrafter- (Passive Ability, Smith) All Axes give +20 CON
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Divine Magic Attunement- (Passive Ability, Priest) All Divine Magic spells gain +10 Magical Attack and cost 10 less MP
Basic Dark Magic Attunement- (Passive Ability, Warlock) All Dark Magic spells gain +10 Magical Attack and all Dark Magic spells cost 10 less MP
Basic Hammer Training- (Passive Ability, Crusher) This character gains +6 Melee Attack when a Hammer is equipped
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Black Star Vaccine- (Passive Ability, Blessing) +450 SPI, +350 Magical Attack to Darkness element Magical Attacks, +50 to all stats if possessor is Darkness element, 10% Fire Resistance, 10% Light Resistance, 10% Darkness Resistance, 15% Burning Resistance, Possessor may exist on suns/stars without penalty
Bladesmith- (Passive Ability, Smith) +25 Melee Attack if a Sword, Knife, Bladecane, Polearm, Axe, Bailartix, or Scythe is equipped
Bowyer- (Passive Ability, Smith) Bows give +30 Ranged Attack
Dress Crafter- (Passive Ability, Tailor) +60 to all stats when a Clothing item with the word 'Dress' or 'Skirt' is equipped
Gunsmith- (Passive Ability, Smith) Each Gun equipped provides +40 Ranged Attack
Fletcher- (Passive Ability, Smith) All equipped Ammo accessories give +20 Ranged Attack if possessor has a Bow equipped
Hammer Wielding I- (Passive Ability, Crusher) +5 to all stats when a Hammer is equipped
Hammer Wielding II- (Passive Ability, Crusher) +25 to all stats when a Hammer is equipped, +50 Melee Attack when a Hammer is equipped
Hammersmith- (Passive Ability, Smith) All Hammers equipped give +20 CON
Heavy Armor Crafter- (Passive Ability, Smith) +50 Defense if a Heavy Armor is equipped
Heavy Swings- (Passive Ability, Crusher) +180 Melee Attack when a Hammer that takes 2 Weapon slots is equipped, Hammers that take at least 2 Weapon slots that have a chance of inflicting Stun have said chance increased by 20%
Light Armor Crafter- (Passive Ability, Smith) +50 Defense if a Light Armor is equipped
Polearm Crafter- (Passive Ability, Smith) +25 Melee Attack if a Spear or Polearm is equipped
Swordsmith- (Passive Ability, Smith) All Swords does +200 damage
Training in Economics- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold.
Trained Smelter- (Passive Ability, Smith) Each Light Armor or Heavy Armor equipped provides +20 Defense
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus
Woodcarver- (Passive Ability, Smith) +100 Damage against Plants to all attacks that deal damage, +20 STR if a Staff or Mace is equipped
Weapons-
None
Armor-
None
Accessories-
None
Consumables-
None
Items-
None
Spells-
None
Pets-
None
Transformation- none
Artifacts-
None
Permanent Consumables-
None
Awards-
Has Destroyed (3) Holy Symbol of Ouettzer
"Beat Team Mana Spark at the Holy Festival"
Has Won the "The Rehanging" Event Match
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
?¿§¿? (Azraile Kiras) {comboed]
Level 1
Abstract, Psychic
HP: 130
MP: 90
STR: 4 (4)
AGI: 11 (11)
CON: 13 (13)
MIN: 9 (9)
SPI: 18 (18)
XP- 2,000
XP Required- 1,000
Fame- 1
Gold- 5,200
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Mental Overdrive
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Cannon-Shield- (Weapon, Shield, Physical, 95,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigue: Stun
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Minor Spatial Flux Medallion- (Accessory, Amulet, Magic & Psychic, 61,000 Gold) Each of wearer's pets, when in the front row, counts as two individuals in the front row if it normally counts as one individual in said front row
Consumables-
None
Items-
None
Spells-
Apple From the Head- (Spell, Archery, Light & Air, 20 MP, 55,000 Gold) Must target an ally, 5% inflicts Awestruck on all enemies, 5% cures Fear on all allies, not including self
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
Eliminated in Round One of the Brass Disc Tournament
Level 1
Abstract, Psychic
HP: 130
MP: 90
STR: 4 (4)
AGI: 11 (11)
CON: 13 (13)
MIN: 9 (9)
SPI: 18 (18)
XP- 2,000
XP Required- 1,000
Fame- 1
Gold- 5,200
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Mental Overdrive
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Cannon-Shield- (Weapon, Shield, Physical, 95,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigue: Stun
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Minor Spatial Flux Medallion- (Accessory, Amulet, Magic & Psychic, 61,000 Gold) Each of wearer's pets, when in the front row, counts as two individuals in the front row if it normally counts as one individual in said front row
Consumables-
None
Items-
None
Spells-
Apple From the Head- (Spell, Archery, Light & Air, 20 MP, 55,000 Gold) Must target an ally, 5% inflicts Awestruck on all enemies, 5% cures Fear on all allies, not including self
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
Eliminated in Round One of the Brass Disc Tournament
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Clerance Wildrider (Kit)
Level 6
Celestial, light
HP- 1150
MP- 320
STR - 111 (15)
AGI - 100 (15)
CON - 115 (15)
MIN - 32 (5)
SPI - 32 (5)
XP- 11,875
XP Required- 12,500
Fame- 1
Gold- 0
Bonus Weeks: 3
Weeks: Will learn "" on the
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Fortify Body
Overdrive
Basic Celestial Magic Attunement- (Passive Ability, Luminary) All Celestial Magic spells gain +20 Magical Attack and cost 10 less MP for each non-summon ally caster possesses
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Heavenly Protector Knowledge- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Basic Holy Magic Attunement- (Passive Ability, Paladin) All holy Magic spells gain +10 Magical Attack and boost stats by 5 more
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Polearm Training- (Passive Ability, Dragoon) This character gains +6 Magical Attack and +6 Melee Attack when a Polearm is equipped
Basic Spear Training- (Passive Ability, Lancer) This character gains +6 Melee Attack when a Spear is equipped.
Horse Hacker- (Active Ability, Dragoon) This character may use Horse Hacker in conjunction with a Melee Attack, so long as no other technique is used and a Polearm is equipped. This attack gains +50 Melee Attack against Animals and has a 10% chance of inflicting Stat Drain: AGI Drain on Animals.
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Lay on Hands- (Active Ability, Paladin) Possessor may spend an action to heal a target for 50 HP per possessor Level a number of times per thread equal to possessor's Level
Paladin's Grace- (Passive Ability, Paladin) Possessor gains +50 AGI, 15% Paralysis Resistance, and 5% Dodge if possessor has at least 3 Holy Magic spells equipped, this AGI bonus is increased to +150 if any foes are Demons, Daemons, Devils, Darkspawn, or Undead
Paladin's Shield of Faith Stance- (Stance Ability, Paladin) 1/4 the Defense bonus provided by equipped Shields is added to possessor's Magical Attack for spells that heal or buff allies but have no negative effect for foes
Shining Spirit- (Passive Ability, Luminary) +50 SPI, if possessor is a Celestial, Deva, or Angel, provides +150 additional SPI
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus
Worshipper of The Celestial Lord
Worshipper Benefits-
Base Benefit: Character's gain +25 to Magical, Ranged, and Melee attacks per level, provided those attacks are Light element
Level 5 Benefit: Character gains 5% Light Resistance
Weapons-
None
Armor-
None
Accessories-
None
Consumables-
None
Items-
none
Spells-
none
Pets-none
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
Has Destroyed (5) Holy Symbol of Ouettzer
Mod Run World Award: Helped Reduce the Bandit Thread of the Skyspear Mountains
Mod Run World Award: Defeated Valic, Rageweaver
Mod Run World Award: Witnessed an Excessively Odd Individual Kill Drakkas
Level 6
Celestial, light
HP- 1150
MP- 320
STR - 111 (15)
AGI - 100 (15)
CON - 115 (15)
MIN - 32 (5)
SPI - 32 (5)
XP- 11,875
XP Required- 12,500
Fame- 1
Gold- 0
Bonus Weeks: 3
Weeks: Will learn "" on the
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Fortify Body
Overdrive
Basic Celestial Magic Attunement- (Passive Ability, Luminary) All Celestial Magic spells gain +20 Magical Attack and cost 10 less MP for each non-summon ally caster possesses
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Heavenly Protector Knowledge- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Basic Holy Magic Attunement- (Passive Ability, Paladin) All holy Magic spells gain +10 Magical Attack and boost stats by 5 more
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Polearm Training- (Passive Ability, Dragoon) This character gains +6 Magical Attack and +6 Melee Attack when a Polearm is equipped
Basic Spear Training- (Passive Ability, Lancer) This character gains +6 Melee Attack when a Spear is equipped.
Horse Hacker- (Active Ability, Dragoon) This character may use Horse Hacker in conjunction with a Melee Attack, so long as no other technique is used and a Polearm is equipped. This attack gains +50 Melee Attack against Animals and has a 10% chance of inflicting Stat Drain: AGI Drain on Animals.
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Lay on Hands- (Active Ability, Paladin) Possessor may spend an action to heal a target for 50 HP per possessor Level a number of times per thread equal to possessor's Level
Paladin's Grace- (Passive Ability, Paladin) Possessor gains +50 AGI, 15% Paralysis Resistance, and 5% Dodge if possessor has at least 3 Holy Magic spells equipped, this AGI bonus is increased to +150 if any foes are Demons, Daemons, Devils, Darkspawn, or Undead
Paladin's Shield of Faith Stance- (Stance Ability, Paladin) 1/4 the Defense bonus provided by equipped Shields is added to possessor's Magical Attack for spells that heal or buff allies but have no negative effect for foes
Shining Spirit- (Passive Ability, Luminary) +50 SPI, if possessor is a Celestial, Deva, or Angel, provides +150 additional SPI
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus
Worshipper of The Celestial Lord
Worshipper Benefits-
Base Benefit: Character's gain +25 to Magical, Ranged, and Melee attacks per level, provided those attacks are Light element
Level 5 Benefit: Character gains 5% Light Resistance
Weapons-
None
Armor-
None
Accessories-
None
Consumables-
None
Items-
none
Spells-
none
Pets-none
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
Has Destroyed (5) Holy Symbol of Ouettzer
Mod Run World Award: Helped Reduce the Bandit Thread of the Skyspear Mountains
Mod Run World Award: Defeated Valic, Rageweaver
Mod Run World Award: Witnessed an Excessively Odd Individual Kill Drakkas
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Teltetheirus (kitsune106)
Level 8
Fae, Darkness
HP: 610
MP: 1550
STR: 24 (3)
AGI: 80 (10)
CON: 61 (7)
MIN: 155 (15)
SPI: 190 (20)
XP- 2,225
XP Required- 5,000
Fame- 1
Gold- 544,030
Bonus Weeks: 0
Weeks:-
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Basic Binding Ritual Knowledge- (Passive Ability, Pactmaker) Possessor's summons have a 5% lower chance of being uncontrolled, with said chance increasing to 15% if said summons are Devils
Basic Demonologist Knowledge- (Passive Ability, Demonologist) Possessor's Demon pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Demon Calling Amplification- (Passive Ability, Demonologist) Possessor's summoned Demons gain +50 to all stats
Basic Demon Magic Attunement- (Passive Ability, Diabolist) All creatures summoned through Demon Magic spells gain +10 to all stats, all Demon Magic spells gain +10 Magical Attack, and all Demon Magic spells cost 10 less MP
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Bat Devil Bound to Back- (Active Ability, Pactmaker) Possessor may take an action to gain 10% Earth Resistance, 10% Darkness Resistance, 5% Light Weakness, 110% To Hit, and +100 AGI as a Bound Devil Buff. The AGI bonus increases by 20 per additional Pactmaker ability possessed by possessor, to a max of 15 other abilities. Possessor, unless otherwise noted, may have a max of 1 Bound Devil Buff active at once, and such buffs may not increase any of possessor's stats, possessor's HP or MP, possessor's attack bonuses, or possessor's Dodge, To Hit, Resilience, or Critical by more than 250% of their unbuffed values.
Devilish Negotiator- (Passive Ability, Pactmaker) Possessor's actions which inflict Charm may, should possessor desire such, have said chance increase by 5%, to a max of 20%
Knowledge of Legal Codes- (Passive Ability, Lawbringer) +150 MIN, 10% Entombed: Incarcerated Resistance
Mystic Sacrifice- (Passive Ability, Pactmaker) Possessor may also apply Perform Sacrifice to Magical Attacks
Perform Sacrifice- (Active Ability, Pactmaker) Possessor's may use Perform Sacrifice in conjunction with a Melee Attack so long as no other technique is used. Should possessor kill one or more targets with said Melee Attack, possessor gains 100 MP per slain individual that goes into a separate pool of MP that may only be used to cast Dark Magic or spells which summon Devils, with said pool of MP beginning with 0 MP in it and having a max MP capacity equal to 1/4 possessor's modified, unbuffed Max MP. Possessor may not gain MP from the same individual multiple times in one thread.
Sacrificially Empowered Caster- (Passive Ability, Pactmaker) Possessor gains +250 Magical Attack as a buff and possessor's spells cost 150 MP less on turns following possessor's successful use of Perform Sacrifice as part of an attack that killed at least one target that provided possessor with MP via Perform Sacrifice, does not stack, with this effect lasting (1 + (Possessor Level / 5, rounded down)) rounds.
Items of interest-
None
Level 8
Fae, Darkness
HP: 610
MP: 1550
STR: 24 (3)
AGI: 80 (10)
CON: 61 (7)
MIN: 155 (15)
SPI: 190 (20)
XP- 2,225
XP Required- 5,000
Fame- 1
Gold- 544,030
Bonus Weeks: 0
Weeks:-
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Basic Binding Ritual Knowledge- (Passive Ability, Pactmaker) Possessor's summons have a 5% lower chance of being uncontrolled, with said chance increasing to 15% if said summons are Devils
Basic Demonologist Knowledge- (Passive Ability, Demonologist) Possessor's Demon pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Demon Calling Amplification- (Passive Ability, Demonologist) Possessor's summoned Demons gain +50 to all stats
Basic Demon Magic Attunement- (Passive Ability, Diabolist) All creatures summoned through Demon Magic spells gain +10 to all stats, all Demon Magic spells gain +10 Magical Attack, and all Demon Magic spells cost 10 less MP
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Bat Devil Bound to Back- (Active Ability, Pactmaker) Possessor may take an action to gain 10% Earth Resistance, 10% Darkness Resistance, 5% Light Weakness, 110% To Hit, and +100 AGI as a Bound Devil Buff. The AGI bonus increases by 20 per additional Pactmaker ability possessed by possessor, to a max of 15 other abilities. Possessor, unless otherwise noted, may have a max of 1 Bound Devil Buff active at once, and such buffs may not increase any of possessor's stats, possessor's HP or MP, possessor's attack bonuses, or possessor's Dodge, To Hit, Resilience, or Critical by more than 250% of their unbuffed values.
Devilish Negotiator- (Passive Ability, Pactmaker) Possessor's actions which inflict Charm may, should possessor desire such, have said chance increase by 5%, to a max of 20%
Knowledge of Legal Codes- (Passive Ability, Lawbringer) +150 MIN, 10% Entombed: Incarcerated Resistance
Mystic Sacrifice- (Passive Ability, Pactmaker) Possessor may also apply Perform Sacrifice to Magical Attacks
Perform Sacrifice- (Active Ability, Pactmaker) Possessor's may use Perform Sacrifice in conjunction with a Melee Attack so long as no other technique is used. Should possessor kill one or more targets with said Melee Attack, possessor gains 100 MP per slain individual that goes into a separate pool of MP that may only be used to cast Dark Magic or spells which summon Devils, with said pool of MP beginning with 0 MP in it and having a max MP capacity equal to 1/4 possessor's modified, unbuffed Max MP. Possessor may not gain MP from the same individual multiple times in one thread.
Sacrificially Empowered Caster- (Passive Ability, Pactmaker) Possessor gains +250 Magical Attack as a buff and possessor's spells cost 150 MP less on turns following possessor's successful use of Perform Sacrifice as part of an attack that killed at least one target that provided possessor with MP via Perform Sacrifice, does not stack, with this effect lasting (1 + (Possessor Level / 5, rounded down)) rounds.
Items of interest-
None
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Model - NeZ0 00110111 (Azraile Kiras)
Level 1
Undead, Technology
HP: 200
MP: 50
STR: 20 (20)
AGI: 5 (5)
CON: 20 (20)
MIN: 5 (5)
SPI: 5 (5)
XP- 0
XP Required- 1,000
Fame- 1
Gold- 200
Bonus Weeks: 9
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Active Parry- (Active Ability, Warrior) User skips a turn and adds one weapon's melee attack bonus to Defense for 2 turns
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Cursed with Cold and Void- (Passive Ability, Curse) Inflicts Frozen and Voidstruck on possessor at the start of every round
Generic Blessing 1- (Passive Ability, Blessing) Possesser gains +5 STR, and +5 CON
Generic Curse 1- (Passive Ability, Curse) Possesser gains -5 MIN, and -5 SPI
Has Attracted the Hostile Attention of a Notable Number of 'High-Level' Monsters- (Passive Ability, Curse) At the start of each round, there is a 5% chance that a random non-unique monster that is on the enemy list and between Levels 60 and 90 will enter battle on a side opposed to possessor; Said monster has no drops of any kind
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Needley Hand- (Weapon, Fist Weapon, Earth & Physical, 48,000 Gold) +59 Melee Attack, 5% inflicts Pain on hit
Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Technomantic Amplifier- (Accessory, Gadget, Technology, 30,000 Gold) All Technomancy spells gain +35 Magical Attack if they already provide such a bonus, each Gadget equipped provides +14 to STR, MIN, and SPI
Consumables-
None
Items-
5-Foot-Square Plot of Dirt- (Item, Property, Earth, 2,000 Gold)
6 Cactus Needles- (Item, Material, Physical, 500 Gold)
Spells-
None
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
Level 1
Undead, Technology
HP: 200
MP: 50
STR: 20 (20)
AGI: 5 (5)
CON: 20 (20)
MIN: 5 (5)
SPI: 5 (5)
XP- 0
XP Required- 1,000
Fame- 1
Gold- 200
Bonus Weeks: 9
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Active Parry- (Active Ability, Warrior) User skips a turn and adds one weapon's melee attack bonus to Defense for 2 turns
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Cursed with Cold and Void- (Passive Ability, Curse) Inflicts Frozen and Voidstruck on possessor at the start of every round
Generic Blessing 1- (Passive Ability, Blessing) Possesser gains +5 STR, and +5 CON
Generic Curse 1- (Passive Ability, Curse) Possesser gains -5 MIN, and -5 SPI
Has Attracted the Hostile Attention of a Notable Number of 'High-Level' Monsters- (Passive Ability, Curse) At the start of each round, there is a 5% chance that a random non-unique monster that is on the enemy list and between Levels 60 and 90 will enter battle on a side opposed to possessor; Said monster has no drops of any kind
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Needley Hand- (Weapon, Fist Weapon, Earth & Physical, 48,000 Gold) +59 Melee Attack, 5% inflicts Pain on hit
Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Technomantic Amplifier- (Accessory, Gadget, Technology, 30,000 Gold) All Technomancy spells gain +35 Magical Attack if they already provide such a bonus, each Gadget equipped provides +14 to STR, MIN, and SPI
Consumables-
None
Items-
5-Foot-Square Plot of Dirt- (Item, Property, Earth, 2,000 Gold)
6 Cactus Needles- (Item, Material, Physical, 500 Gold)
Spells-
None
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Mr. Csen (Hazezeroking)
Level 3
Human, Technology
HP: 320
MP: 200
STR: 15 (5)
AGI: 76 (20)
CON: 47 (15)
MIN: 32 (10)
SPI: 15 (5)
XP- 625
XP Required- 5,000
Fame- 1
Gold-0
Bonus Weeks: 3
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Weapons-
None
Armor-
none
Accessories-
None
Consumables-
none
Items-
none
Spells-
none
Pets-
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
Level 3
Human, Technology
HP: 320
MP: 200
STR: 15 (5)
AGI: 76 (20)
CON: 47 (15)
MIN: 32 (10)
SPI: 15 (5)
XP- 625
XP Required- 5,000
Fame- 1
Gold-0
Bonus Weeks: 3
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Weapons-
None
Armor-
none
Accessories-
None
Consumables-
none
Items-
none
Spells-
none
Pets-
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Rikimaru (hazezeroking)
Level 5
Human, Darkness
HP- 590
MP- 300
STR - 95 (15)
AGI - 101 (17)
CON - 59 (11)
MIN - 30 (6)
SPI - 30 (6)
XP- 750
XP Required- 10,000
Fame- 1
Gold- 0
Bonus Weeks: 3
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Fortify Body
Overdrive
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Weapons-
none
Armor-
None
Accessories-
None
Consumables-
none
Items-
none
Spells-
Pets-
none
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
Has Won the "Adventurers!" Event Match
Level 5
Human, Darkness
HP- 590
MP- 300
STR - 95 (15)
AGI - 101 (17)
CON - 59 (11)
MIN - 30 (6)
SPI - 30 (6)
XP- 750
XP Required- 10,000
Fame- 1
Gold- 0
Bonus Weeks: 3
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Fortify Body
Overdrive
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Weapons-
none
Armor-
None
Accessories-
None
Consumables-
none
Items-
none
Spells-
Pets-
none
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
Has Won the "Adventurers!" Event Match
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Króll (Hazezeroking)
Level 4, RETIRED
Dragon, Air
HP: 250
MP: 210
STR: 131 (30)
AGI: 16 (2)
CON: 53 (11)
MIN: 42 (10)
SPI: 8 (2)
XP- 3,750
XP Required- 7,500
Fame- 1
Gold- 0
Bonus Weeks: 4
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive or Mental Overdrive or Physical Overdrive
Weapons-
None
Armor-
None
Accessories-
None
Consumables-
None
Items-
None
Spells-
None
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
Level 4, RETIRED
Dragon, Air
HP: 250
MP: 210
STR: 131 (30)
AGI: 16 (2)
CON: 53 (11)
MIN: 42 (10)
SPI: 8 (2)
XP- 3,750
XP Required- 7,500
Fame- 1
Gold- 0
Bonus Weeks: 4
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive or Mental Overdrive or Physical Overdrive
Weapons-
None
Armor-
None
Accessories-
None
Consumables-
None
Items-
None
Spells-
None
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Uguu Chavex (kitsune106)
Level 1
Human, Magic
HP: 60
MP: 370
STR: 3 (3)
AGI: 6 (6)
CON: 6 (6)
MIN: 37 (37)
SPI: 3 (3)
XP- 0
XP Required- 1,000
Fame- 1
Gold- 200
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive or Mental Overdrive or Physical Overdrive
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Lesser Magical Paintbrush- (Weapon, Wand, Magic, 69,000 Gold) +61 Magical Attack, +400 MP, Wielder's uses of Magical Pigments in the casting of spells reduce the cost of said spells by 100 additional MP
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Consumables-
None
Items-
1 Warehouse Ticket (Item, Ticket, Universe, 50,000 Gold)
Spells-
None
Pets-
None
Transformations-
None
Permanant Consumables-
Book that Teaches Ghosts How to Moan- (Permanent Consumable, Manual, Darkness & Air, 57,000 Gold) Target Undead pet or summon gains the ability "Ghostly Wail"
Ghostly Wail- 400 Damage, May deal no damage, 45% inflicts Confusion: Fear, 1 hit against 15, deals 1/15 damage, This ability does not persist through combos, Darkness & Air, 400 MP
Artifacts-
None
Awards-
None
Level 1
Human, Magic
HP: 60
MP: 370
STR: 3 (3)
AGI: 6 (6)
CON: 6 (6)
MIN: 37 (37)
SPI: 3 (3)
XP- 0
XP Required- 1,000
Fame- 1
Gold- 200
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive or Mental Overdrive or Physical Overdrive
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Lesser Magical Paintbrush- (Weapon, Wand, Magic, 69,000 Gold) +61 Magical Attack, +400 MP, Wielder's uses of Magical Pigments in the casting of spells reduce the cost of said spells by 100 additional MP
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Consumables-
None
Items-
1 Warehouse Ticket (Item, Ticket, Universe, 50,000 Gold)
Spells-
None
Pets-
None
Transformations-
None
Permanant Consumables-
Book that Teaches Ghosts How to Moan- (Permanent Consumable, Manual, Darkness & Air, 57,000 Gold) Target Undead pet or summon gains the ability "Ghostly Wail"
Ghostly Wail- 400 Damage, May deal no damage, 45% inflicts Confusion: Fear, 1 hit against 15, deals 1/15 damage, This ability does not persist through combos, Darkness & Air, 400 MP
Artifacts-
None
Awards-
None
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Kelver Netsumi (Kit)
Level 7
Shapeshifter, Acid
HP- 1010
MP- 1000
STR- 21 (3)
AGI- 70 (10)
CON- 101 (12)
MIN- 100 (13)
SPI- 153 (17)
XP- 96,500
XP Required- 15,000
Fame- 3
Gold- 46,841
Bonus Weeks: 3 (2 for onyl druid abilities)
Weeks:
and learn igt august 18th
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Fortify Body
Overdrive
Accustomed to the Wild- (Passive Ability, Druid) Possessor gains +50 to all stats if in an Encounter Area
Animal Attracting Expansion A- (Passive Ability, Druid) Adds the Level 1 Large Bunny, Feeding Mouse, Cricket, and Horse to Attract Animals and Passively Attract Animals
Apprentice Druid Magic Attunement- (Passive Ability, Druid) +250 Damage to all damage dealing Druid Magic spells, +50 to all stats of allied Plants and Animals, +25 to all stats of allied Aerials, Insects, Elementals, Spirits, and Aquatics, All Druid Magic spells cost 50 less MP
Attract Animals- (Active Ability, Druid) Possessor may skip a turn to summon 1-5 allies from the list of: Level 1 Rabbit, Kitten, Marmoset, Puppy, Pet Mouse, Hamster, Guinea Pig, Lamb, Dwogglin Pig, Miniature Bear Cub, Pocket Elesheep, or Pomfdumf
Attract Birds- (Active Ability, Druid) Possessor may skip a turn to summon 1-5 allies from the list of: Level 1 Aqua Bird, Ephemeral Pigeon, Zardowak Landhawk, or Moo Bird
Attract Plants- (Active Ability, Druid) Possessor may skip a turn to summon 1-5 allies from the list of: Level 1 Seedlet, Running Bush, or Marching Flower
Attuned to the Environment- (Passive Ability, Druid) Whenever possessor is in a Zone of any base element or combination of base elements, possessor gains 1% Resistance to said element or elements
Aura of the Wild- (Stance Ability, Druid) Possessor's Animal allies gain +45 to all stats
Basic Druid Magic Attunement- (Passive Ability, Druid) All Druid Magic spells cost 20 less MP
Basic Magewright Proficiency- (Passive Ability, Magewright) Character gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune equipped.
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Natural Form User- (Passive Ability, Wildshaper)- All Natural Form transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Basic Robe Mastery- (Passive Ability, Seer) All Robes worn by possessor provide +10 additional Defense
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Basic Staff Training- (Passive Ability, Sage) This character gains +6 Melee Attack and +3 Magical Attack when a Staff
Bearer of Basic Mystic Vestments- (Passive Ability, Seer) All Robes worn by possessor provide +30 MIN and SPI
Blossoming Aura- (Stance Ability, Druid) Possessor's Plant allies gain +150 SPI
Empower Staff- (Active Ability, Sage) Possessor may use an action to make it so that one Staff equipped by user gains +50 Melee Attack, +50 Magical Attack, +50 Defense, or +50 to any stat, stacks twice regardless of effects chosen
Exposed to Intensive Mana Channeling- (Passive Ability, Channeler) Possessor may, for purposes of Channeler abilities and Channeling Magic spells, transfer up to 10,000 more MP than otherwise possible
Friend of the Trees- (Passive Ability, Druid) All allied Plants gain +20 to all stats, Possessor's Charm-inflicting attacks have a +5% chance of inflicting Charm if used against Plants of a level lower than possessor
Has Consumed 1 of the Permanent Consumable "Yellow Bonus Magic Potion"- (Passive Ability, Permanent Item Effect) Possesor's spells that deal Gold Damage deal an additional 5,000 points and have a 1% chance of instead inflicting Gold Drain if desired, Cannot be used in combos
Hear the Voices of the Forest- (Passive Ability, Druid) +2% Dodge and +2% to Hit if the terrain or phantom terrain is some sort of Forest, Jungle, or Rainforest
Knowledgable about Combat Tactics to Use against Econophages- (Passive Ability, Combatant) Beings named 'Econophage' have a base 0% Critical against Possessor, Possessor deals 1.2 times normal damage to beings named 'Econophage'
Passively Attract Animals- (Active Ability, Druid) At the start of possessor's first action each round, possessor may choose to summon 1 ally from the list of: Level 1 Rabbit, Kitten, Marmoset, Puppy, Pet Mouse, Hamster, Guinea Pig, Lamb, Dwogglin Pig, Miniature Bear Cub, Pocket Elesheep, or Pomfdumf
Passively Attract Plants- (Passive Ability, Druid) The entries from the Attract Plants table are added to the Passively Attract Animals table
Poison Resistance- (Passive Ability, Guardian) 15% Poison Resistance
Resist Temptation- (Passive Ability, Priest) 5% Confusion Resistance, 20% Charm Resistance
Supportive Druidic Invigoration B- (Active Ability, Druid) Possessor may spend an action to heal (100 x possessor Level, max Level 99) HP and MP to target Plant or Druid
Taming Touch- (Passive Ability, Druid) Possessor's attacks involving Melee Attack bonus gain a 5% chance of inflicting Charm on Animals if at least one of possessor's weapon slots is empty
Tree-Melding Art- (Stance Ability, Druid) 15% Dodge if at least one allied Plant is in this battle
Weapons-
none
Armor-
none
Accessories-
none
Consumables-
none
Items-
none
Spells-
none
Pets-
none
Transformations-
Permanant Consumables-
none
Artifacts-
None
Awards-
'Redeemed from Blight'
Eliminated in Round One of the Brass Disc Tournament
Mod Run World Award: Helped Reduce the Bandit Thread of the Skyspear Mountains
Mod Run World Award: Defeated Valic, Rageweaver
Mod Run World Award: Witnessed an Excessively Odd Individual Kill Drakkas
'Battled against Valcont's Forces in Suexen'
'Died in the Early Waves of the Attack on Suexen'
Met Disco Horse
Has Completed the Nexus Bonus Dungeon: 'The Mad Artists's Studio' on Disc 9,476,311 + 1/2
Was Defeated by a Primal Magma Titan in the Dungeon 'The Halls of Origin' on Disc 9,476,311 + 1/2
Tasks-
Is undertaking This is the eighth of twelve tasks required to obtain a Holy Imperial Seal of Worth. - Finishes Dec 19th
Level 7
Shapeshifter, Acid
HP- 1010
MP- 1000
STR- 21 (3)
AGI- 70 (10)
CON- 101 (12)
MIN- 100 (13)
SPI- 153 (17)
XP- 96,500
XP Required- 15,000
Fame- 3
Gold- 46,841
Bonus Weeks: 3 (2 for onyl druid abilities)
Weeks:
and learn igt august 18th
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Fortify Body
Overdrive
Accustomed to the Wild- (Passive Ability, Druid) Possessor gains +50 to all stats if in an Encounter Area
Animal Attracting Expansion A- (Passive Ability, Druid) Adds the Level 1 Large Bunny, Feeding Mouse, Cricket, and Horse to Attract Animals and Passively Attract Animals
Apprentice Druid Magic Attunement- (Passive Ability, Druid) +250 Damage to all damage dealing Druid Magic spells, +50 to all stats of allied Plants and Animals, +25 to all stats of allied Aerials, Insects, Elementals, Spirits, and Aquatics, All Druid Magic spells cost 50 less MP
Attract Animals- (Active Ability, Druid) Possessor may skip a turn to summon 1-5 allies from the list of: Level 1 Rabbit, Kitten, Marmoset, Puppy, Pet Mouse, Hamster, Guinea Pig, Lamb, Dwogglin Pig, Miniature Bear Cub, Pocket Elesheep, or Pomfdumf
Attract Birds- (Active Ability, Druid) Possessor may skip a turn to summon 1-5 allies from the list of: Level 1 Aqua Bird, Ephemeral Pigeon, Zardowak Landhawk, or Moo Bird
Attract Plants- (Active Ability, Druid) Possessor may skip a turn to summon 1-5 allies from the list of: Level 1 Seedlet, Running Bush, or Marching Flower
Attuned to the Environment- (Passive Ability, Druid) Whenever possessor is in a Zone of any base element or combination of base elements, possessor gains 1% Resistance to said element or elements
Aura of the Wild- (Stance Ability, Druid) Possessor's Animal allies gain +45 to all stats
Basic Druid Magic Attunement- (Passive Ability, Druid) All Druid Magic spells cost 20 less MP
Basic Magewright Proficiency- (Passive Ability, Magewright) Character gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune equipped.
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Natural Form User- (Passive Ability, Wildshaper)- All Natural Form transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Basic Robe Mastery- (Passive Ability, Seer) All Robes worn by possessor provide +10 additional Defense
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Basic Staff Training- (Passive Ability, Sage) This character gains +6 Melee Attack and +3 Magical Attack when a Staff
Bearer of Basic Mystic Vestments- (Passive Ability, Seer) All Robes worn by possessor provide +30 MIN and SPI
Blossoming Aura- (Stance Ability, Druid) Possessor's Plant allies gain +150 SPI
Empower Staff- (Active Ability, Sage) Possessor may use an action to make it so that one Staff equipped by user gains +50 Melee Attack, +50 Magical Attack, +50 Defense, or +50 to any stat, stacks twice regardless of effects chosen
Exposed to Intensive Mana Channeling- (Passive Ability, Channeler) Possessor may, for purposes of Channeler abilities and Channeling Magic spells, transfer up to 10,000 more MP than otherwise possible
Friend of the Trees- (Passive Ability, Druid) All allied Plants gain +20 to all stats, Possessor's Charm-inflicting attacks have a +5% chance of inflicting Charm if used against Plants of a level lower than possessor
Has Consumed 1 of the Permanent Consumable "Yellow Bonus Magic Potion"- (Passive Ability, Permanent Item Effect) Possesor's spells that deal Gold Damage deal an additional 5,000 points and have a 1% chance of instead inflicting Gold Drain if desired, Cannot be used in combos
Hear the Voices of the Forest- (Passive Ability, Druid) +2% Dodge and +2% to Hit if the terrain or phantom terrain is some sort of Forest, Jungle, or Rainforest
Knowledgable about Combat Tactics to Use against Econophages- (Passive Ability, Combatant) Beings named 'Econophage' have a base 0% Critical against Possessor, Possessor deals 1.2 times normal damage to beings named 'Econophage'
Passively Attract Animals- (Active Ability, Druid) At the start of possessor's first action each round, possessor may choose to summon 1 ally from the list of: Level 1 Rabbit, Kitten, Marmoset, Puppy, Pet Mouse, Hamster, Guinea Pig, Lamb, Dwogglin Pig, Miniature Bear Cub, Pocket Elesheep, or Pomfdumf
Passively Attract Plants- (Passive Ability, Druid) The entries from the Attract Plants table are added to the Passively Attract Animals table
Poison Resistance- (Passive Ability, Guardian) 15% Poison Resistance
Resist Temptation- (Passive Ability, Priest) 5% Confusion Resistance, 20% Charm Resistance
Supportive Druidic Invigoration B- (Active Ability, Druid) Possessor may spend an action to heal (100 x possessor Level, max Level 99) HP and MP to target Plant or Druid
Taming Touch- (Passive Ability, Druid) Possessor's attacks involving Melee Attack bonus gain a 5% chance of inflicting Charm on Animals if at least one of possessor's weapon slots is empty
Tree-Melding Art- (Stance Ability, Druid) 15% Dodge if at least one allied Plant is in this battle
Weapons-
none
Armor-
none
Accessories-
none
Consumables-
none
Items-
none
Spells-
none
Pets-
none
Transformations-
Permanant Consumables-
none
Artifacts-
None
Awards-
'Redeemed from Blight'
Eliminated in Round One of the Brass Disc Tournament
Mod Run World Award: Helped Reduce the Bandit Thread of the Skyspear Mountains
Mod Run World Award: Defeated Valic, Rageweaver
Mod Run World Award: Witnessed an Excessively Odd Individual Kill Drakkas
'Battled against Valcont's Forces in Suexen'
'Died in the Early Waves of the Attack on Suexen'
Met Disco Horse
Has Completed the Nexus Bonus Dungeon: 'The Mad Artists's Studio' on Disc 9,476,311 + 1/2
Was Defeated by a Primal Magma Titan in the Dungeon 'The Halls of Origin' on Disc 9,476,311 + 1/2
Tasks-
Is undertaking This is the eighth of twelve tasks required to obtain a Holy Imperial Seal of Worth. - Finishes Dec 19th
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Retired Character Centre
Krawl (ffhero)
Level 3
Undead, Darkness
HP- 270
MP- 620
STR - 12 (4)
AGI - 32 (10)
CON - 27 (8)
MIN - 62 (17)
SPI - 52 (16)
XP- 99,050
XP Required- 5,000
Fame- 2
Gold- 2168
Bonus Weeks: 9
Weeks: 0
Worshipper of Doctor Beak-
Base Benefit: Character's attacks gain a 1% chance of inflicting Poison per character level
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Powerful Slash- (Active Ability, Sword Mastery) This character may use Powerful Slash in conjunction with a Melee Attack, so long as no other technique is used and a sword is equipped. This character gains +50 Melee Attack for purposes of this attack.
Weapons-
Desert Corsair Bow- (Weaponx2, Bow, Earth & Fire, 17,000 Gold) +18 Ranged Attack, +2% to Hit, +2% Critical
Ice Staff- (Weapon, Staff, Magic, 40,000 Gold) +20 Melee Attack, +45 Magic Attack, +30 MIN, +500 Ice element damage on hit with Ice element Spells, Ice element spells cost 50 less MP to cast and take 1 less turn to cast if they normally take multiple turns, non-Ice element Spells have their damage halved and take an additional turn to cast
Locartian Drakespawn Naginata- (Weapon, Polearm, Electrical, 40,000 Gold) +50 Melee, Physical attacks may be made for half damage from the back row
Mortal's Soul- (Weapon, Soul, Light & Darkness, 9,000 Gold) +15 Magical Attack, Magical Attacks heal user for 1/15th damage dealt up to a max of 100,000
Savage's Axe- (Weapon, Axe, Physical, 24,000 Gold) +26 Melee Attack
Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Chaos Effect, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Totally Awesome Dead Walrus!- (Weapon, Chaos Effect, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
Armor-
Violet Syndicate Robes- (Armor, Robe, Darkness, 30,000 Gold) +29 Defense, +14 MIN, 2% Darkness Resistance
Desert Corsair Archer Armor- (Armor, Light Armor, Fire & Earth, 26,000 Gold) +15 Defense against all but Fae, 5% Fire Resistance, +15 AGI
Accessories-
Darkness Charm- (Accessory, Amulet, Darkness, 250 Gold) +15 Damage for all Darkness Element Attacks
Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
Improved Drakespawn Regalia- (Accessoryx3, Magic Item, Earth, 20,000 Gold) +2% Critical, +2% Dodge, +2% to Hit, +2% Enemy Miss, +30 to all stats, +20 Melee Attack, +20 Defense, 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance, 5% Light Resistance, 5% Darkness Resistance, 5% Awestruck Resistance, 5% Voidstruck Resistance
Samurai's Bracers and Greaves- (Accessory, Bracers, Light & Physical, 40,000 Gold) +40 Defense, +5% Dodge against foes under level 60, 5% Physical Resistance, 3% Resistance to attacks made by Dragons under Level 101, Samurai Blade abilities have a 5% greater chance of activating
Consumables-
2 Carctori Juice- (Consumable, Drink, Earth, 1 Charge, 800 Gold) +170 MP, All user's Summoning spells cost 2 less MP fro the remainder of the battle or quest
1 Ice Prism- (Consumable, Jewel, Ice, 1 charge, 24,000 Gold) Does 4,900 Ice damage to 5 targets
6 Yellow Julbob Fruit- (Consumable, Food, Earth & Water, 1 Charge, 900 Gold) +70 HP, +18 STR
Items-
2 Bone Drake Scale-(Item, Material, Darkness, 7,000 Gold)
Spiny Crystal of Tempering- (Item, Material, Physical, 1,900 Gold)
Yellow Carctori Flower- (Item, Antiquity, Earth, 900 Gold)
Spells-
Armor of Light- (Spell, Divine Spell, Light, 15 MP, 7,000 Gold) +5 Magic Attack, Adds 1/15th damage to Defense for 1 turn
Health Leech- (Spell, Necromancy, Darkness, 20 MP, 2,000 Gold) +15 Magic Attack, Heals user for 10% of damage done up to a max of 250
Malefic Boon- (Spell, Divine Magic, Darkness, 35 MP, 45,000 Gold) +25 to all stats, stacks 5 times, only works on devout followers of a member of the New Dark Empire pantheon, Daemons, or Demons
Shade Restore- (Spell, Healer Magic, Darkness, 35 MP, 2,000 Gold) +30 Magic Attack, Heals target
Violet Lightning- (Spell, Dark Magic, Darkness, 120 MP, 60,000 Gold) +60 Magical Attack
Violet Rays- (Spell, Dark Magic, Darkness, 80 MP, 40,000 Gold) +38 Magical Attack, 1% inflicts 3 hits against 1
Violet Torrent- (Spell, Dark Magic, Darkness, 150 MP, 42,000 Gold) +30 Magical Attack, Inflicts 2 hits against 1 on Critical
Pets-
Animated Drakespawn Skeleton- (Pet, Undead, Darkness, Lv.1, 43,000 Gold)
HP- 2,000
MP- 1,400
STR- 52
AGI- 71
CON- 53
MIN- 51
SPI- 52
XP- 0
XP Needed- 2,500
Minimum Level-3
Defense- 70, +20 Defense against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Poison, Diseased, Fatigue
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 150 Damage, Physical, 0 MP
Talons- 200 Damage, 2 hits against 1, Physical, 0 MP
Mauling- 160 Damage, 2 hits against 4, Physical, 0 MP
Boneclap- 400 Damage, 5% Inflicts Voidstruck, Darkness, 50 MP
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
Has Won the "Adventurers!" Event Match
Has Saved Imbelsberg from the Bluewar Ministry
Has Won the "Drakespawn of the Caverns" Event Match
Level 3
Undead, Darkness
HP- 270
MP- 620
STR - 12 (4)
AGI - 32 (10)
CON - 27 (8)
MIN - 62 (17)
SPI - 52 (16)
XP- 99,050
XP Required- 5,000
Fame- 2
Gold- 2168
Bonus Weeks: 9
Weeks: 0
Worshipper of Doctor Beak-
Base Benefit: Character's attacks gain a 1% chance of inflicting Poison per character level
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Powerful Slash- (Active Ability, Sword Mastery) This character may use Powerful Slash in conjunction with a Melee Attack, so long as no other technique is used and a sword is equipped. This character gains +50 Melee Attack for purposes of this attack.
Weapons-
Desert Corsair Bow- (Weaponx2, Bow, Earth & Fire, 17,000 Gold) +18 Ranged Attack, +2% to Hit, +2% Critical
Ice Staff- (Weapon, Staff, Magic, 40,000 Gold) +20 Melee Attack, +45 Magic Attack, +30 MIN, +500 Ice element damage on hit with Ice element Spells, Ice element spells cost 50 less MP to cast and take 1 less turn to cast if they normally take multiple turns, non-Ice element Spells have their damage halved and take an additional turn to cast
Locartian Drakespawn Naginata- (Weapon, Polearm, Electrical, 40,000 Gold) +50 Melee, Physical attacks may be made for half damage from the back row
Mortal's Soul- (Weapon, Soul, Light & Darkness, 9,000 Gold) +15 Magical Attack, Magical Attacks heal user for 1/15th damage dealt up to a max of 100,000
Savage's Axe- (Weapon, Axe, Physical, 24,000 Gold) +26 Melee Attack
Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Chaos Effect, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Totally Awesome Dead Walrus!- (Weapon, Chaos Effect, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
Armor-
Violet Syndicate Robes- (Armor, Robe, Darkness, 30,000 Gold) +29 Defense, +14 MIN, 2% Darkness Resistance
Desert Corsair Archer Armor- (Armor, Light Armor, Fire & Earth, 26,000 Gold) +15 Defense against all but Fae, 5% Fire Resistance, +15 AGI
Accessories-
Darkness Charm- (Accessory, Amulet, Darkness, 250 Gold) +15 Damage for all Darkness Element Attacks
Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
Improved Drakespawn Regalia- (Accessoryx3, Magic Item, Earth, 20,000 Gold) +2% Critical, +2% Dodge, +2% to Hit, +2% Enemy Miss, +30 to all stats, +20 Melee Attack, +20 Defense, 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance, 5% Light Resistance, 5% Darkness Resistance, 5% Awestruck Resistance, 5% Voidstruck Resistance
Samurai's Bracers and Greaves- (Accessory, Bracers, Light & Physical, 40,000 Gold) +40 Defense, +5% Dodge against foes under level 60, 5% Physical Resistance, 3% Resistance to attacks made by Dragons under Level 101, Samurai Blade abilities have a 5% greater chance of activating
Consumables-
2 Carctori Juice- (Consumable, Drink, Earth, 1 Charge, 800 Gold) +170 MP, All user's Summoning spells cost 2 less MP fro the remainder of the battle or quest
1 Ice Prism- (Consumable, Jewel, Ice, 1 charge, 24,000 Gold) Does 4,900 Ice damage to 5 targets
6 Yellow Julbob Fruit- (Consumable, Food, Earth & Water, 1 Charge, 900 Gold) +70 HP, +18 STR
Items-
2 Bone Drake Scale-(Item, Material, Darkness, 7,000 Gold)
Spiny Crystal of Tempering- (Item, Material, Physical, 1,900 Gold)
Yellow Carctori Flower- (Item, Antiquity, Earth, 900 Gold)
Spells-
Armor of Light- (Spell, Divine Spell, Light, 15 MP, 7,000 Gold) +5 Magic Attack, Adds 1/15th damage to Defense for 1 turn
Health Leech- (Spell, Necromancy, Darkness, 20 MP, 2,000 Gold) +15 Magic Attack, Heals user for 10% of damage done up to a max of 250
Malefic Boon- (Spell, Divine Magic, Darkness, 35 MP, 45,000 Gold) +25 to all stats, stacks 5 times, only works on devout followers of a member of the New Dark Empire pantheon, Daemons, or Demons
Shade Restore- (Spell, Healer Magic, Darkness, 35 MP, 2,000 Gold) +30 Magic Attack, Heals target
Violet Lightning- (Spell, Dark Magic, Darkness, 120 MP, 60,000 Gold) +60 Magical Attack
Violet Rays- (Spell, Dark Magic, Darkness, 80 MP, 40,000 Gold) +38 Magical Attack, 1% inflicts 3 hits against 1
Violet Torrent- (Spell, Dark Magic, Darkness, 150 MP, 42,000 Gold) +30 Magical Attack, Inflicts 2 hits against 1 on Critical
Pets-
Animated Drakespawn Skeleton- (Pet, Undead, Darkness, Lv.1, 43,000 Gold)
HP- 2,000
MP- 1,400
STR- 52
AGI- 71
CON- 53
MIN- 51
SPI- 52
XP- 0
XP Needed- 2,500
Minimum Level-3
Defense- 70, +20 Defense against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Poison, Diseased, Fatigue
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 150 Damage, Physical, 0 MP
Talons- 200 Damage, 2 hits against 1, Physical, 0 MP
Mauling- 160 Damage, 2 hits against 4, Physical, 0 MP
Boneclap- 400 Damage, 5% Inflicts Voidstruck, Darkness, 50 MP
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
Has Won the "Adventurers!" Event Match
Has Saved Imbelsberg from the Bluewar Ministry
Has Won the "Drakespawn of the Caverns" Event Match
MODRAAAAAAAAAAAAAGE