Re: Ability Shop
Posted: Thu Jun 15, 2023 6:25 pm
Cael decides it's time to capbreak, so he spends the 24 Bonus Weeks necessary to finish this lot, thus gaining Expert Void Synchronisation and Expert Air Synchronisation, along with Adept Earth, Fire, Metal, Water and Wood.
With that done, he moves on to the next leg of his learnings: Getting Experts in those *other* trees.
He needs 17 more Unbound Guru abilities to qualify for enough via the Cosmic Harmonization unifieds to grab Expert in all of them.
He begins on that. He also gets some more Santa-stuff on the side.
Before that, he insta-learns:
Track B begins:
Total Cost: 31,155,000 Gold, 1 Unbound Guru Week
Both finish January 25, 2024.
With that done, he moves on to the next leg of his learnings: Getting Experts in those *other* trees.
He needs 17 more Unbound Guru abilities to qualify for enough via the Cosmic Harmonization unifieds to grab Expert in all of them.
He begins on that. He also gets some more Santa-stuff on the side.
Before that, he insta-learns:
Track A begins:Apprentice Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 250 less MP to cast
Requires: Basic Leadership Attunement, 3 other Commander abilities
Cost: 125,000 Gold, 2 Weeks
Basic Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 10 less MP to cast
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks
Commander's Hand- (Active Ability, Commander) Possessor may exchange one Accessory slot for an additional Pet slot provided that possessor keeps at least one empty Weapon slot
Requires: Basic Leadership Attunement
Cost: 70,000 Gold, 2 Weeks
Good at Keeping Allied Morale High- (Stance Ability, Commander) Possessor's allies gain 50% Confusion: Depression Resistance while possessor is not afflicted with Confusion: Depression
Requires: Basic Leadership Attunement
Cost: 50,000 Gold, 2 Weeks
Hand Signal Expert- (Passive Ability, Commander) Possessor's Pets and Summons gain +50 to all stats for each Weapon slot possessor has open
Requires: Commander's Hand
Cost: 20,000 Gold, 3 Weeks
Improved Morale-Boosting Command- (Stance Ability, Commander) Possessor's allies have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Requires: Morale-Boosting Command
Cost: 50,000 Gold, 1 Weeks
Leadership Casting I- (Passive Ability, Commander) Leadership spells cost possessor 20 less MP to cast
Requires: Basic Leadership Attunement
Cost: 50,000 Gold, 2 Weeks
Leadership Casting II- (Passive Ability, Commander) Leadership spells cost possessor 200 less MP to cast
Requires: Leadership Casting I
Cost: 100,000 Gold, 2 Weeks
Morale-Boosting Command- (Stance Ability, Commander) Possessor's summons have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Requires: Apprentice Leadership Attunement, Good at Keeping Allied Morale High
Cost: 70,000 Gold, 2 Weeks
Motivational Speaker- (Passive Ability, Commander) All allies gain +20 to all stats at the beginning of each thread, this bonus goes away as soon as an ally dies
Requires: Basic Leadership Attunement
Cost: 40,000 Gold, 2 Weeks
Agility Which Travels Through Void- (Passive Ability, Other: Unbound Guru) If possessor is Void element, possessor does not factor AGI Damage that possessor possesses from sources below Level 60 into possessor's AGI for turn-order-determining purposes
Requires: Unbound Guru's Agility, Basic Acceleration Within Agility's Dominion
Cost: 1,000,000 Gold, 2 Weeks
Apprentice Zonal Acclimation of Void- (Passive Ability, Other: Unbound Guru) Possessor gains +500 to all stats while in a Zone of Void
Requires: Basic Zonal Acclimation of Void
Cost: 100,000 Gold, 2 Weeks
Basic Acceleration Within Void's Dominion- (Passive Ability, Other: Unbound Guru) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Void
Requires: Basic Zonal Acclimation of Void
Cost: 30,000 Gold, 0 Weeks (Using his spare Unbound Guru week)
Basic Zonal Acclimation of Void- (Passive Ability, Other: Unbound Guru) Possessor gains +50 to all stats while in a Zone of Void
Requires: Basic Void Synchronization
Cost: 40,000 Gold, 2 Weeks
Constitution Which Travels Through Void- (Passive Ability, Other: Unbound Guru) If possessor is Void element, possessor does not factor CON Damage that possessor possesses from sources below Level 60 into possessor's CON for turn-order-determining purposes
Requires: Unbound Guru's Constitution, Basic Acceleration Within Void's Dominion
Cost: 1,000,000 Gold, 2 Weeks
Mind Which Travels Through Void- (Passive Ability, Other: Unbound Guru) If possessor is Void element, possessor does not factor MIN Damage that possessor possesses from sources below Level 60 into possessor's MIN for turn-order-determining purposes
Requires: Unbound Guru's Mind, Basic Acceleration Within Void's Dominion
Cost: 1,000,000 Gold, 2 Weeks
Project Void- (Passive Ability, Other: Unbound Guru) Possessor may choose for possessor's 'Ranged Attack' actions to gain +300 Ranged Attack and the element Void
Requires: Improved Weaponization of Void
Cost: 3,000,000 Gold, 2 Weeks
Sight Without Sight- (Passive Ability, Other: Unbound Guru) Possessor suffers no negative effects from the status effect Impaired: Blind while Void element
Requires:
Constitution Which Travels Through Void, Spirit Which Travels Through Void, Improved Understanding of the Heart of Void
Cost: 5,000,000 Gold, 2 Weeks
Sound Without Sound- (Passive Ability, Other: Unbound Guru) Possessor suffers no negative effects from the status effect Impaired: Deaf or Impaired: Mute while Void element
Requires:
Constitution Which Travels Through Void, Spirit Which Travels Through Void, Improved Understanding of the Heart of Void
Cost: 5,000,000 Gold, 2 Weeks
Spirit Which Travels Through Void- (Passive Ability, Other: Unbound Guru) If possessor is Void element, possessor does not factor SPI Damage that possessor possesses from sources below Level 60 into possessor's SPI for turn-order-determining purposes
Requires: Unbound Guru's Spirit, Basic Acceleration Within Void's Dominion
Cost: 1,000,000 Gold, 2 Weeks
Strength Which Travels Through Void- (Passive Ability, Other: Unbound Guru) If possessor is Void element, possessor does not factor STR Damage that possessor possesses from sources below Level 60 into possessor's STR for turn-order-determining purposes
Requires: Unbound Guru's Strength, Basic Acceleration Within Void's Dominion
Cost: 1,000,000 Gold, 2 Weeks
Unbound Guru's Agility- (Passive Ability, Other: Unbound Guru) If possessor is Void element, possessor does not factor AGI Damage that possessor possesses from sources below Level 60 into possessor's AGI for Prime Attribute purposes
Requires: Basic Void Synchronization
Cost: 1,000,000 Gold, 2 Weeks
Unbound Guru's Constitution- (Passive Ability, Other: Unbound Guru) If possessor is Void element, possessor does not factor CON Damage that possessor possesses from sources below Level 60 into possessor's CON for Prime Attribute purposes
Requires: Basic Void Synchronization
Cost: 1,000,000 Gold, 2 Weeks
Unbound Guru's Mind- (Passive Ability, Other: Unbound Guru) If possessor is Void element, possessor does not factor MIN Damage that possessor possesses from sources below Level 60 into possessor's MIN for Prime Attribute purposes
Requires: Basic Void Synchronization
Cost: 1,000,000 Gold, 2 Weeks
Unbound Guru's Spirit- (Passive Ability, Other: Unbound Guru) If possessor is Void element, possessor does not factor SPI Damage that possessor possesses from sources below Level 60 into possessor's SPI for Prime Attribute purposes
Requires: Basic Void Synchronization
Cost: 1,000,000 Gold, 2 Weeks
Unbound Guru's Strength- (Passive Ability, Other: Unbound Guru) If possessor is Void element, possessor does not factor STR Damage that possessor possesses from sources below Level 60 into possessor's STR for Prime Attribute purposes
Requires: Basic Void Synchronization
Cost: 1,000,000 Gold, 2 Weeks
Understanding of Void as the Core of Esoteric Elements- (Passive Ability, Other: Unbound Guru) Possessor may exchange any of the elements Wood and Metal for the element Void whenever possessor casts an Elemental Magic spell, Possessor may count the element Void as any of the elements Wood and Metal for purposes of Elementalist abilities
Requires: Understanding of Void as the Core of Traditional Elements, Archsmith of Metal, Lord of Trees
Cost: 5,000,000 Gold, 2 Weeks
Track B begins:
Apprentice Kringlemaster Knowledge- (Passive Ability, Other: Kringlemaster) Possessor's Santa pets and summons gain +5,000 HP, +5,000 MP, +1,000 to damage dealt, and +500 to all stats
Requires: Basic Santa Knowledge, 3 other Kringlemaster abilities
Cost: 1,250,000 Gold, 2 Weeks
Basic Santa Loyalty Instruction- (Passive Ability, Other: Kringlemaster) Possessor's Santa pets and summons gain 20% Charm Resistance
Requires: Santa Training II, Basic Leadership Attunement
Cost: 60,000 Gold, 2 Weeks
Defensive Santa Instruction I- (Passive Ability, Other: Kringlemaster) Possessor's Santa pets and summons gain +50 Defense
Requires: Santa Instruction II
Cost: 40,000 Gold, 2 Weeks
Defensive Santa Instruction II- (Passive Ability, Other: Kringlemaster) Possessor's Santa pets and summons gain +250 Defense
Requires: Defensive Santa Instruction I, Apprentice Kringlemaster Knowledge
Cost: 100,000 Gold, 2 Weeks
Kringlemaster- (Passive Ability, Other: Kringlemaster) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Santa pet only, This ability provides +500 HP and +100 to all stats of possessor's Santa pets and summons per Level of possessor
Requires: Apprentice Santa Knowledge, 10 other Kringlemaster abilities
Cost: 1,250,000 Gold, 4 Weeks
Offensive Santa Instruction I- (Passive Ability, Other: Kringlemaster) Possessor's Santa pets and summons have the Damage values of their abilities increased by 50 points
Requires: Santa Instruction II
Cost: 40,000 Gold, 2 Weeks
Offensive Santa Instruction II- (Passive Ability, Other: Kringlemaster) Possessor's Santa pets and summons have the Damage values of their abilities increased by 500 points
Requires: Offensive Santa Instruction I, Apprentice Kringlemaster Knowledge
Cost: 100,000 Gold, 2 Weeks
Santa Calling I- (Passive Ability, Other: Kringlemaster) Possessor's Santa summons gain +20 to all stats
Requires: Santa Instruction I, Basic Summoning Attunement
Cost: 40,000 Gold, 2 Weeks
Santa Calling II- (Passive Ability, Other: Kringlemaster) Possessor's Santa summons gain +200 HP
Requires: Santa Calling I
Cost: 40,000 Gold, 2 Weeks
Santa Calling III- (Passive Ability, Other: Kringlemaster) Possessor's Santa summons gain +500 MP
Requires: Santa Calling II
Cost: 40,000 Gold, 2 Weeks
Santa Calling IV- (Passive Ability, Other: Kringlemaster) Possessor's Santa summons gain +2,000 HP and +4,000 MP
Requires: Santa Calling III, Apprentice Summoning Attunement
Cost: 40,000 Gold, 2 Weeks
Santa Calling V- (Passive Ability, Other: Kringlemaster) Possessor's Santa summons may not be unsummoned by sources below Level 5
Requires: Santa Calling IV, Santa Instruction II, Summoner, Kringlemaster
Cost: 200,000 Gold, 2 Weeks
Santa Loyalty Instruction- (Passive Ability, Other: Kringlemaster) Possessor's Santa pets and summons gain 40% Charm Resistance
Requires: Basic Santa Loyalty Instruction, Apprentice Kringlemaster Knowledge
Cost: 100,000 Gold, 2 Weeks
Speed-Focused Santa Instruction I- (Passive Ability, Other: Kringlemaster) Possessor's Santa pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Requires: Santa Instruction II
Cost: 40,000 Gold, 2 Weeks
Speed-Focused Santa Instruction II- (Passive Ability, Other: Kringlemaster) Possessor's Santa pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes
Requires: Speed-Focused Santa Instruction I, Apprentice Kringlemaster Knowledge
Cost: 100,000 Gold, 2 Weeks
Total Cost: 31,155,000 Gold, 1 Unbound Guru Week
Both finish January 25, 2024.