Re: Ability Shop
Posted: Sun Aug 09, 2020 7:30 pm
by Administrator
Pathaky wrote:Postby Pathaky » Thu Jan 03, 2019 7:40 pm
HOLD ONTO YOUR HATS
THE ABILITY SHOP IS ☼UPDATED☼
Notes for the general public and myself:
To Do:
-Update Of The Tales Marks into the ability shop
-Add newly approved templated elements to the shop once templated and approved
references from previous:
Note about Cyaelia and Advanced Understanding of the Heart of Mystic re: needing to learn it as soon as it exists
viewtopic.php?p=163783#p163783
Postby Lord Gadigan » Tue Oct 23, 2018 9:52 pm
8:27 PM] Ordo Hereticus: viewtopic.php?f=23&t=4017&p=123721&hilit=ability+shop+true+magic+cyaeilia#p123721
Post of the naughtiness, as True Magic (and it's post-req Grand Unifying Theorem) are as-yet unpurchaseable
Combos that are now in question:
Small Artificial Sun + Codex of the Ancients = Star of Magic (True Magic)
Mythic Palace of Raining Coins and Abundant Treasures = Citadel of the Ancient Wiseman (True Magic)
Landseal = Arcane Dominion (True Magic)
[9:25 PM] Gadigan: I'm not sure what happened back during that huge pile
[9:25 PM] Gadigan: This will require investigation in the future, but the most likely result is going to be me just letting that have happened since it's in a complicated pile and he's inactive
[9:26 PM] Ordo Hereticus: k
[9:26 PM] Ordo Hereticus: Just wanted to make sure that you knew what happened when I noticed that
[9:31 PM] Gadigan: Thank you
[9:31 PM] Gadigan: Maybe we'll force the missing prereq through on Cy as her next purchase once it gets statted out
NEW MESSAGES
[9:31 PM] Ordo Hereticus: sounds reasonable
=================
So yeah, rolling with that. Whenever I make the Advanced Understanding of the Heart of Mystic ability, Cyaelia has to learn it.
A promissory note for a payment via Riot and Kit regarding Gold Leaf Dragon Fights
viewtopic.php?p=163918#p163918
Postby riotofblood » Sun Oct 28, 2018 9:37 pm
Kit uses:
Permitted to Battle Dragon of the Gold Leaf Throne- (Passive Ability, Clearance) Possessor may fight the monster Dragon of the Gold Leaf Throne for drops, possessor's allies also gain drops from this battle, Possessor create the item 'Challenge Issued by the Dragon of the Gold Leaf Throne' for 4,000 XP, 200,000 Gold, and 1 week spent in the ability shop
And makes the Challenge for TSG who consumes it immediately. Under the condition that he will not replicate the ability for anybody else without Kit's permission.
Edit- Also to paid within 1 year from today:
8 billion gold
250 | Glorious Treasures of the Gold Leaf Throne- (Item, Antiquity, Physical & Magic & Earth & Glory & Wealth, 114,000,000 Gold)
250 | Cloak of the Gold Leaf Throne's Emissary- (Accessory, Cloak, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +400,000 MIN, +400,000 AGI, Wielder's allies gain +20,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
250 | Armor of the Gold Leaf Throne's Knight- (Armor, Heavy Armor, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +40,000 Defense against Stat Damage, +400,000 CON, Wielder's Defense may not be pierced by individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
50 | Blade of the Gold Leaf Throne's Champion- (Weapon, Sword, Glory & Wealth, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, +400,000 STR, +400,000 SPI, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
50 | Majesty Core- (Accessory, Other: Mystic Infusion, Glory & Wealth, 800,000,000 Gold) +800,000 to all stats, Wielder is Immune to individuals below Level 40, Wielder is Immune to debuffs and negative status effects from individuals below Level 60 if wielder is Level 60 or greater, Wielder becomes solely Glory & Wealth element, Wielder must be Level 40 or greater
50 | Single Leaf of Radiant Gold that Whispers to the Mind- (Permanent Consumable, Permit, Glory & Wealth, 1 Charge, X Gold) Grants the ability ‘Permitted to Battle The Lord of the Gold Leaf Throne’ and the award 'Has Unlocked the Category Special Fights X-1 in the Warehouse'
This allows Riots people to be able to get the items from the dragons as well.
riotofblood wrote:+uPdAtEd!+
+Just The Top Part!
Will update again when all items/gold have been paid to Kit.
+
New references and notes:
Underdog, you have Underdog learning Unified Knowledge of Spatial and Gate Magic, but I can't find Basic Spatial Magic Attunement on your sheet or on record in the shop. I've refunded you the two Wanderer weeks.
viewtopic.php?p=164974#p164974
Postby Underdog » Sun Dec 02, 2018 10:39 pm
Underdog Track B
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 10 less MP to cast
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks
Basic Zonal Resistance- (Passive Ability, Wanderer) Possessor gains +50 Defense against effects attached to Zones
Requires: Basic Gate Magic Attunement
Cost: 60,000 Gold, 1 Week
Enjoys Travelling- (Passive Ability, Wanderer) Possessor gains +10 to all stats if Terrain or Phantom Terrain is present
Requires: Basic Gate Magic Attunement
Cost: 40,000 Gold, 1 Week
Knowledge of Portals- (Passive Ability, Wanderer) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Requires: Basic Gate Magic Attunement
Cost: 400,000 Gold, 2 Weeks
Underdog will start this training on 10/19/18 and be finished on November 30th
Resources used
520,000 | Gold
http://gad.tfsnewworld.com/forum/viewto ... 02#p163702
Above Training has been completed
Underdog Track B
Underdog will bounce 15 purity off of Cael, Volatilis, and Lili von Mion to created attunement books for:
1. Wanderer (TSG has Adept)
Underdog uses spheres from himself and spins them off of Lili von Mion and Darston to create Improved/Greater Essence Spheres for the following classes and uses the people next to the classes to transform them to the correct class:
(Lili has Expert in: Psychic and Rune Mage)
(Darston has Expert in: Blazing Sultan, Swordsman, and Chef)
1. Wanderer (TSG has Adept)
Apprentice Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 250 less MP to cast
Requires: Basic Gate Magic Attunement, 3 other Wanderer abilities
Cost: 125,000 Gold, 2 Weeks
Familiarity with Being Teleported- (Passive Ability, Wanderer) Spatial element actions have a 20% lower chance of inflicting Confusion on possessor
Requires: Enjoys Travelling, Apprentice Gate Magic Attunement
Cost: 100,000 Gold, 1 Week
Journeyman's Steps- (Passive Ability, Wanderer) Whenever possessor conducts a Switch Rows action, possessor has an optional 5% chance of removing any one Phantom Terrain created by a source of lower level than possessor that is below Level 20
Requires: Basic Gate Magic Attunement
Cost: 60,000 Gold, 3 Weeks
Opener of Forgotten Doorways- (Passive Ability, Wanderer) Possessor may claim Forgotten Keys
Requires: No Prerequisites
Cost: 20,000 Gold, 1 Week
Short-Distance Item Teleportation- (Active Ability, Wanderer) Possessor may spend an action to re-obtain an item stolen in the current battle by a source below Level 20 that has not been destroyed
Requires: Short-Distance Self-Teleportation
Cost: 200,000 Gold, 2 Weeks
Short-Distance Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round
Requires: Knowledge of Portals, Apprentice Gate Magic Attunement
Cost: 400,000 Gold, 2 Weeks
Swift Arrival- (Passive Ability, Wanderer) Possessor's sum of turn-order-determining attributes is considered to be 200 points higher for turn-order-determining purposes on the first round of battle
Requires: Journeyman's Steps
Cost: 80,000 Gold, 3 Weeks
[*]Unified Knowledge of Spatial Magic and Gate Magic- (Passive Ability, Wanderer) Possessor may count Wanderer abilities possessor possesses as Spatial Mage abilities (including for prerequisite purposes), Possessor may count Wanderer abilities possessor possesses as Spatial Mage abilities (including for prerequisite purposes)
Requires: Basic Spatial Magic Attunement
Cost: 5,000,000 Gold, 2 Weeks
Wanderer- (Passive Ability, Wanderer) Gate Magic spells cost possessor (100 * Possessor Level) less MP to cast
Requires: Apprentice Gate Magic Attunement, 10 other Wanderer abilities
Cost: 125,000 Gold, 4 Weeks
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks
This training will start on December 2nd and be finished on December 16th
Resources used:
6,130,000 | Gold
15 | Purity- (Item, Material, Light, 5,000,000 Gold)
20 | Wanderer Bonus Weeks (from Attunement Books and Spheres)
15 | Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Botanist’, May not be used by a user who already has X equaling 5 or greater for such an award
Has Consumed 5 Attunement Book: Wanderer
Has Consumed 5 Essence Sphere: Wanderer
Has Consumed 5 Improved Essence Sphere: Wanderer
Has Consumed 5 Greater Essence Sphere: Wanderer
Underdog, you say this learning totals 22 weeks. It's actually 28 weeks, 27 if you knock one off with your bonus week. I've adjusted the end date accordingly.
viewtopic.php?p=165361#p165361
Underdog Track A
http://gad.tfsnewworld.com/forum/viewto ... 57#p163957
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Requires: Basic Book Training, 3 other Scholar abilities
Cost: 125,000 Gold, 2 Weeks
Basic Knowledge of Common Dimensional Traits- (Passive Ability, Scholar) Possessor gains +100 MIN, Possessor gains +100 additional MIN and +100 SPI if a Zone, Terrain, or Phantom Terrain is present
Requires: Basic Understanding of Mana Patterns, General Knowledge of the Main Universe within the Second Holy Empire, Basic Knowledge of Dimensions
Cost: 100,000 Gold, 2 Weeks
Basic Knowledge of Dimensional Connectivity- (Passive Ability, Scholar) Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Requires: Basic Knowledge of Dimensions, Knowledge of Portals
Cost: 100,000 Gold, 2 Weeks
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Requires: No Prerequisites
Cost: 100,000 Gold, 2 Weeks
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Requires: Basic Understanding of Mana Patterns
Cost: 100,000 Gold, 2 Weeks
Basic Understanding of Dimensional Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Requires: Basic Understanding of Area Mana Patterns, Basic Knowledge of Dimensions
Cost: 100,000 Gold, 2 Weeks
Basic Understanding of Effect / Mana-Pattern Interaction- (Passive Ability, Scholar) Possessor gains 20% Resistance to Level 1 individuals
Requires: Basic Understand of Mana Patterns, Knowledge of Basic Magic Theory
Cost: 100,000 Gold, 2 Weeks
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
Requires: Basic Understanding of Mana Patterns
Cost: 100,000 Gold, 2 Weeks
Basic Understanding of Item Mana Patterns- (Passive Ability, Scholar) Possessor gains +10 to all stats for each item possessor has equipped, to a max of +100
Requires: Basic Understanding of Mana Patterns, Basic Artifice Attunement, Basic Crafter Proficiency, Basic Smith Proficiency
Cost: 100,000 Gold, 2 Weeks
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
Requires: No Prerequisites
Cost: 100,000 Gold, 2 Weeks
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Requires: No Prerequisites
Cost: 50,000 Gold, 2 Weeks
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Requires: Apprentice Book Training, 10 other Scholar abilities
Cost: 125,000 Gold, 4 Weeks
This training takes a total of 26 weeks and Underdog will use 20 bonus weeks to reduce the require training time down to 6 weeks. This training starts October 29th and will be finished on December 10th
Resources used (from Character Sheet):
1,200,000 | Gold
15 | Botanist Spheres
15 | Purity
Awards-
Has Consumed 5 Attunement Book: Scholar
Has Consumed 5 Essence Sphere: Scholar
Has Consumed 5 Improved Essence Sphere: Scholar
Has Consumed 5 Greater Essence Sphere: Scholar
Astromancer- Name, 23 | 3,225,000 | Gold
Astromancer- (Passive Ability, Astromancer) Possessor's Damage-dealing actions that involve the casting of Astral Magic spells deal 500 additional Damage, Astral Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast, Astral Magic spells cast by possessor gain +(50 * Possessor Level) additional Magical Attack
Requires: Apprentice Astral Magic Attunement, 10 other Astromancer abilities
Cost: 125,000 Gold, 4 Weeks
Constellation Power Boost- (Passive Ability, Astromancer) Non-stacking stat-point increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 300 points as a non-stacking effect
Requires: Twin-Constellation Link, Astral Magic Casting II, Improved Constellation Empowerment: Strength, Improved Constellation Empowerment: Agility, Improved Constellation Empowerment: Constitution, Improved Constellation Empowerment: Mind, Improved Constellation Empowerment: Spirit
Cost: 200,000 Gold, 2 Weeks
Draw Power From Multiple Constellations- (Passive Ability, Astromancer) Posssessor may have three Empowered Constellations set at a time
Requires: Greater Constellation Power Boost, Seer of Distant Stars, Scholar of Distant Worlds, Channel Leyline
Cost: 400,000 Gold, 3 Weeks
Greater Constellation Power Boost- (Passive Ability, Astromancer) Non-stacking stat-point increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 500 points as a non-stacking effect
Requires: Judgment of the Signs, Shielded by the Stars, Wielder of Astrological Weapons
Cost: 300,000 Gold, 2 Weeks
Improved Constellation Empowerment: Agility- (Passive Ability, Astromancer) Non-stacking Agility increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 50 points as a non-stacking effect
Requires: Lesser Constellation Power Boost
Cost: 50,000 Gold, 2 Weeks
Improved Constellation Empowerment: Constitution- (Passive Ability, Astromancer) Non-stacking Constitution increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 50 points as a non-stacking effect
Requires: Lesser Constellation Power Boost
Cost: 50,000 Gold, 2 Weeks
Improved Constellation Empowerment: Mind- (Passive Ability, Astromancer) Non-stacking Mind increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 50 points as a non-stacking effect
Requires: Lesser Constellation Power Boost
Cost: 50,000 Gold, 2 Weeks
Improved Constellation Empowerment: Strength- (Passive Ability, Astromancer) Non-stacking Strength increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 50 points as a non-stacking effect
Requires: Lesser Constellation Power Boost
Cost: 50,000 Gold, 2 Weeks
Judgment of the Signs- (Passive Ability, Astromancer) All minor and moderate status effect infliction chances coming from possessor's Empowered Constellations are increased by 5%
Requires: Constellation Power Boost
Cost: 500,000 Gold, 2 Weeks
Shielded by the Stars- (Passive Ability, Astromancer) Non-stacking Defense increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 500 points as a non-stacking effect
Requires: Constellation Power Boost
Cost: 500,000 Gold, 2 Weeks
Twin-Constellation Link- (Passive Ability, Astromancer) Posssessor may have two Empowered Constellations set at a time
Requires: Lesser Constellation Power Boost, Beneath an Astral Sign, Astromancer
Requires: 500,000 Gold, 3 Weeks
Wielder of Astrological Weapons- (Passive Ability, Astromancer) Damage dealt by possessor's Empowered Constellations is increased by 30,000 points as a non-stacking effect, Weapons created by possessor's Empowered Constellations have their attack bonuses increased by 2,500 points as a non-stacking effect
Requires: Constellation Power Boost
Cost: 500,000 Gold, 2 Weeks
This Training will start on December 25th and take 22 weeks (will be using the bonus week from Underdog sheet). It will be completed on May 28th, 2019
Elyion's posts here are in flux due to her reworking into El
viewtopic.php?p=164974#p164974
Postby Celas » Wed Dec 12, 2018 3:14 am
Elyion's Track A and Track B are both finished!
Basic Command of Mystic- (Passive Ability, Other: Esoteric Wiseman) Possessor's Mystic element pets and summons gain +50 to all stats
Requires: Basic Mystic Synchronization
Cost: 40,000 Gold, 2 Weeks
(November 26, 2018)
Basic Understanding of the Heart of Mystic- (Passive Ability, Other: Esoteric Wiseman) Possessor's Mystic element allies gain +10 to all stats
Requires: Basic Command of Mystic
Cost: 40,000 Gold, 2 Weeks
(December 10, 2018)
Basic Command of Wealth- (Passive Ability, Other: Coinlord) Possessor's Wealth element pets and summons gain +50 to all stats
Requires: Basic Wealth Synchronization
Cost: 40,000 Gold, 2 Weeks
(November 26, 2018)
Basic Weaponization of Wealth- (Passive Ability, Other: Coinlord) Quantities of Wealth element Damage dealt by possessor are increased by 50 points
Requires: Basic Wealth Synchronization
Cost: 40,000 Gold, 2 Weeks
(December 10, 2018)
She starts training:
A:
Accurate Magic- (Passive Ability, Wizard) Possessor's 'Magical Attack' actions gain +1% To Hit if possessor casts a Wizard Magic spell as part of them
Requires: Spellcasting Technique
Cost: 200,000 Gold, 2 Weeks
B:
Basic Forceful Violation of Localized Scientific Laws through Magic- (Passive Ability, Wizard) Possessor may ignore effects attached to Zones of Technology by sources below Level 10 if possessor has at least 3 Wizard Magic spells equipped
Requires: Apprentice Wizard Magic Attunement, Basic Magic Synchronization
Cost: 100,000 Gold, 2 Weeks
Both to finish on December 26, 2018
(Celas Note: I counted those as just canceled, since they were incomplete at the time of the rework. Good to have the reference, though.)
El's posts are hanging (but valid), just waiting for the sheet to be finalized.
viewtopic.php?p=165829#p165829
Postby Celas » Wed Jan 02, 2019 12:38 am
With a 10 Sphere Assist from Celas and a bit of comboing (from Elyion if necessary), El starts his training journey!
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Requires: Basic Unarmed Technique Attunement
Cost: 20,000 Gold, 1 Week
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON
Requires: Martial Arts Trainee
Cost: 20,000 Gold, 1 Week
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON
Requires: White Belt
Cost: 40,000 Gold, 1 Week
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Requires: Basic Unarmed Technique Attunement, 3 other Monk abilities
Cost: 125,000 Gold, 2 Weeks
Costs 225,000 Gold
(Leaves 3 Monk Weeks)
Following which he cashes in from his stock of 300 class-based Bonus Weeks to learn
Absorb Physical- (Passive Ability, Kinetic Emperor) Possessor Absorbs Physical against sources below Level 20 if Level 20 or greater
Requires: Physical Immunity
Cost: 500,000 Gold, 2 Weeks
Adept Physical Synchronization- (Passive Ability, Kinetic Emperor) Amounts of Physical element Damage possessor deals are increased by 10,000 points, Physical element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Physical element Spells, and may not be converted into other types of slots by individuals below Level 100
Requires: Kinetic Emperor, 50 other Kinetic Emperor Abilities, Level 20
Cost: 5,000,000 Gold, 10 Weeks
Apprentice Affinity to Healing Via Physical- (Passive Ability, Kinetic Emperor) Whenever possessor obtains Physical element HP Healing or MP Healing, said amount is increased by 1,000 points
Requires: Basic Affinity to Healing Via Physical
Cost: 200,000 Gold, 2 Weeks
Apprentice Command of Physical- (Passive Ability, Kinetic Emperor) Possessor's Physical element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Requires: Basic Command of Physical
Cost: 125,000 Gold, 2 Weeks
Apprentice Defenses Against Physical- (Passive Ability, Kinetic Emperor) Possessor gains +500 Defense against Physical
Requires: Basic Defenses Against Physical
Cost: 100,000 Gold, 2 Weeks
Apprentice Physical Resistance- (Passive Ability, Kinetic Emperor) Possessor gains 5% Physical Resistance
Requires: Basic Physical Resistance
Cost: 200,000 Gold, 2 Weeks
Apprentice Understanding of the Heart of Physical- (Passive Ability, Kinetic Emperor) Possessor's Physical element allies gain +100 to all stats
Requires: Apprentice Command of Physical, Basic Understanding of the Heart of Physical
Cost: 100,000 Gold, 2 Weeks
Apprentice Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 500 points
Requires: Basic Weaponization of Physical
Cost: 100,000 Gold, 2 Weeks
Apprentice Zonal Acclimation of Physical- (Passive Ability, Kinetic Emperor) Possessor gains +500 to all stats while in a Zone of Physical
Requires: Basic Zonal Acclimation of Physical
Cost: 100,000 Gold, 2 Weeks
Basic Acceleration Within Physical's Dominion- (Passive Ability, Kinetic Emperor) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Physical
Requires: Basic Zonal Acclimation of Physical
Cost: 30,000 Gold, 1 Week
Basic Affinity to Healing Via Physical- (Passive Ability, Kinetic Emperor) Whenever possessor obtains Physical element HP Healing or MP Healing, said amount is increased by 500 points
Requires: Basic Physical Synchronization
Cost: 20,000 Gold, 2 Weeks
Basic Defenses Against Physical- (Passive Ability, Kinetic Emperor) Possessor gains +50 Defense against Physical
Requires: Basic Physical Synchronization
Cost: 40,000 Gold, 2 Weeks
Basic Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 50 points
Requires: Basic Physical Synchronization
Cost: 40,000 Gold, 2 Weeks
Call Forth the Living Physical- (Active Ability, Kinetic Emperor) Possessor may spend an action to summon 5 Elementals that are Physical element, are below Level 5, and are normally fightable for drops on the Enemy List, Max 20 summoned
Requires: Improved Understanding of the Heart of Physical, Emanate Physical
Cost: 300,000 Gold, 2 Weeks
Control of Physical- (Passive Ability, Kinetic Emperor) Possessor has a 20% chance of being able to cancel the actions of Physical element individuals below Level 20, with things that would occur before and after said actions still occurring
Requires: Physical Manipulation
Cost: 500,000 Gold, 2 Weeks
Defenses that Utilize Physical- (Passive Ability, Kinetic Emperor) Possessor gains +500 Defense if possessor has any Physical-element items equipped that provide a Defense bonus
Requires: Basic Physical Synchronization, Basic Defenses against Physical, Basic Weaponization of Physical
Cost: 200,000 Gold, 2 Weeks
Detect Physical- (Passive Ability, Kinetic Emperor) Possessor gains +1% To Hit against Physical element targets
Requires: Apprentice Divining Attunement, Basic Physical Synchronization
Cost: 100,000 Gold, 2 Weeks
Elemental Attack-Conversion: Physical- (Technique Ability, Kinetic Emperor) Possessor may use 'Elemental Attack-Conversion: Physical' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Physical element and no other technique is used. Said action becomes solely the element Physical.
Requires: Improved Weaponization of Physical
Cost: 500,000 Gold, 2 Weeks
Elemental Invocation of Physical- (Technique Ability, Kinetic Emperor) Possessor may use 'Elemental Invocation of Physical' in conjunction with an 'Elemental Attack' action so long as possessor is Physical element and no other technique is used. Said action gains +500 Melee Attack, +500 Magical Attack, or +500 Ranged Attack.
Requires: Improved Weaponization of Physical
Cost: 200,000 Gold, 2 Week
Emanate Physical- (Passive Ability, Kinetic Emperor) Whenever possessor absorbs Damage that is Physical element Damage, Possessor may choose to deal 10,000 Flat Physical element Damage to up to 10 targets
Requires: Absorb Physical, Physical Manipulation
Cost: 100,000 Gold, 2 Weeks
Empowered By Physical- (Passive Ability, Kinetic Emperor) If possessor is Physical element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Physical
Requires: Basic Understanding of the Heart of Physical
Requires: 200,000 Gold, 2 Weeks
Greater Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 25,000 points
Requires: Improved Weaponization of Physical, Kinetic Emperor
Cost: 5,000,000 Gold, 2 Weeks
Heavy Smack- (Technique Ability, Kinetic Emperor) Possessor may use 'Heavy Smack' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action if said action is Physical element. Said action gains +200 Melee Attack and '20% inflicts Fatigued: Stun'
Requires: Basic Weaponization of Physical
Cost: 80,000 Gold, 2 Weeks
Improved Affinity to Healing Via Physical- (Passive Ability, Kinetic Emperor) Whenever possessor obtains Physical element HP Healing or MP Healing, said amount is increased by 5,000 points
Requires: Apprentice Affinity to Healing Via Physical
Cost: 500,000 Gold, 2 Weeks
Improved Command of Physical- (Passive Ability, Kinetic Emperor) Possessor's Physical element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Requires: Apprentice Command of Physical, Basic Understanding of the Heart of Physical
Cost: 500,000 Gold, 2 Weeks
Improved Defenses Against Physical- (Passive Ability, Kinetic Emperor) Possessor gains +5,000 Defense against Physical
Requires: Apprentice Defenses Against Physical, Basic Physical Resistance
Cost: 500,000 Gold, 2 Weeks
Improved Defenses that Utilize Physical- (Passive Ability, Kinetic Emperor) Possessor gains +2,000 Defense if possessor has any Physical-element items equipped that provide a Defense bonus
Requires: Apprentice Physical Synchronization, Improved Defenses against Physical, Improved Weaponization of Physical
Cost: 500,000 Gold, 2 Weeks
Improved Physical Elemental Emanation- (Passive Ability, Kinetic Emperor) Possessor's 'Call Forth the Living Physical' ability may summon entities up to Level 20
Requires: Call Forth the Living Physical
Cost: 200,000 Gold, 2 Weeks
Improved Physical Resistance- (Passive Ability, Kinetic Emperor) Possessor gains 10% Physical Resistance
Requires: Apprentice Physical Resistance, Basic Defenses against Physical
Cost: 500,000 Gold, 2 Weeks
Improved Understanding of the Heart of Physical- (Passive Ability, Kinetic Emperor) Possessor's Physical element allies gain +250 to all stats
Requires: Improved Command of Physical, Apprentice Understanding of the Heart of Physical
Cost: 500,000 Gold, 2 Weeks
Improved Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 5,000 points
Requires: Apprentice Weaponization of Physical
Cost: 500,000 Gold, 2 Weeks
Improved Zonal Acclimation of Physical- (Passive Ability, Kinetic Emperor) Possessor gains +1,000 to all stats while in a Zone of Physical
Requires: Apprentice Zonal Acclimation of Physical
Cost: 500,000 Gold, 2 Weeks
Improved Zonal Physical Empowerment- (Passive Ability, Kinetic Emperor) Possessor gains +500 to all stats while in a Zone of Physical, Possessor gains +500 Melee Attack, Magical Attack, Ranged Attack, and Defense while in a Zone of Physical
Requires: Empowered by Physical, Nourished by Physical, Improved Zonal Acclimation of Physical
Cost: 1,000,000 Gold, 2 Weeks
Infinite Assumption of Physical- (Passive Ability, Kinetic Emperor) Possessor gains the element Physical while in Kinetic Emperor stances
Requires: Meditative Assumption of Physical, Adept Physical Synchronization
Cost: 5,000,000 Gold, 2 Weeks
Knockdown Blow- (Technique Ability, Kinetic Emperor) Possessor may use 'Knockdown Blow' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action if said action is Physical element. Said action gains +200 Melee Attack, gains '30% inflicts Fatigued: Stun', and may shift targets of lower Level than caster who are below Level 60 who possess a lower STR than caster to the front row.
Requires: Heavy Smack
Cost: 80,000 Gold, 2 Weeks
Matter Over Mind- (Passive Ability, Kinetic Emperor) If possessor is Physical element and possesses a higher Base CON or Base STR than Base MIN, possessor gains +1,000 Defense against MIN Damage and may convert MIN Damage from lower-Level sources below Level 60 into CON Damage (with said conversion able to be applied either directly before or directly after possessor's Defense is applied to said MIN Damage)
Requires: Defenses that Utilize Physical
Cost: 2,000,000 Gold, 2 Weeks
Meditative Assumption of Physical- (Passive Ability, Kinetic Emperor) Possessor may choose, at the beginning of a thread, to become solely Physical element
Requires: Basic Physical Synchronization
Cost: 1,000,000 Gold, 10 Weeks
Nonsynchronous Elemental Attack-Conversion: Physical- (Passive Ability, Kinetic Emperor) Possessor may use the Technique 'Elemental Attack-Conversion: Physical' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action even if possessor is not Physical element.
Requires: Elemental Attack-Conversion: Physical
Cost: 500,000 Gold, 2 Weeks
Nourish Physical- (Passive Ability, Kinetic Emperor) Whenever possessor deals HP or MP healing to an Physical element individual, possessor deals 300 additional points
Requires: Apprentice Affinity to Healing Via Physical, Nourished by Physical
Cost: 200,000 Gold, 2 Weeks
Nourished By Physical- (Passive Ability, Kinetic Emperor) If possessor is Physical element, possessor has a 5% chance of being afflicted with Rejuvenation at the start of each round if possessor is in a Zone of Physical
Requires: Basic Understanding of the Heart of Physical
Requires: 200,000 Gold, 2 Weeks
Nullify Physical- (Passive Ability, Kinetic Emperor) Possessor may remove the element Physical from the actions of individuals below possessor's Level who are below Level 60, Possessor may prevent the actions of Physical-element individuals below Level 40 who are below possessor's Level, Possessor may prevent the Physical-element actions of individuals below Level 40 who are below possessor's Level, Possessor may remove the element Physical from possessor's actions, Things that would occur before and after actions that are prevented by this ability still occur
Requires: Adept Physical Synchronization
Cost: 10,000,000 Gold, 2 Weeks
Partial Channeling of the Wrath of Physical- (Passive Ability, Kinetic Emperor) Possessor's Melee Attack, Magical Attack, and Ranged Attack actions may gain 5% inflicts Wounded
Requires: Basic Physical Resistance, Basic Weaponization of Physical
Cost: 40,000 Gold, 2 Weeks
Partially Unfettered by the Bonds of Physical- (Passive Ability, Kinetic Emperor) Possessor gains 5% Wounded Resistance
Requires: Basic Physical Resistance
Cost: 40,000 Gold, 2 Weeks
Physical Battle-Aura- (Stance Ability, Kinetic Emperor) Possessor deals 10,000 Flat Physical element Damage to each opponent at the start of each round
Requires: Emanate Physical, Improved Weaponization of Physical
Cost: 200,000 Gold, 3 Weeks
Physical Body Form- (Stance Ability, Kinetic Emperor) Possessor gains +200 Defense against Physical, Possessor gains 15% Physical Resistance, Possessor may deal 5,000 Flat Physical element Damage to any individual who conducts an offensive action that targets possessor
Requires: Meditative Assumption of Physical, Kinetic Emperor, Basic Physical Resistance, Apprentice Understanding of the Heart of Physical, Apprentice Defenses Against Physical
Cost: 300,000 Gold, 3 Weeks
Physical Immunity- (Passive Ability, Kinetic Emperor) Possessor gains Physical Immunity against sources below Level 20 if Level 20 or greater
Requires: Improved Physical Resistance, Kinetic Emperor, Level 20
Cost: 500,000 Gold, 2 Weeks
Physical Manipulation- (Passive Ability, Kinetic Emperor) Possessor may choose one of the following at the beginning of each round if Physical element: Create a Zone of Physical, Remove a Zone of Physical created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Physical by either possessor or a source below Level 20, Add Physical to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Physical element on a Physical element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Physical, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Physical, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Physical element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Physical to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Physical, 5% Physical Resistance, or +50 Defense against Physical and 1% Physical Resistance until the end of the round as a non-stacking buff
Requires: Apprentice Physical Synchronization, 5 other Kinetic Emperor abilities
Cost: 400,000 Gold, 3 Weeks
Physical Momentum- (Passive Ability, Kinetic Emperor) At the start of each round that occurs immediately following a round during which possessor performed an offensive Physical element action, possessor, if Physical element, gains a buff that provides +100 STR, +100 CON, and +50 AGI, Said buff stacks 50 times and immediately vanishes at the end of any round during which possessor did not conduct an offensive Physical element action
Requires: Meditative Assumption of Physical, Basic Acceleration Within Physical's Dominion, Improved Weaponization of Physical
Cost: 2,000,000 Gold, 2 Weeks
Predict the Flow of Physical- (Passive Ability, Kinetic Emperor) Possessor gains +5% Dodge against Physical element individuals
Requires: Improved Defenses Against Physical, Improved Understanding of the Heart of Physical, Apprentice Defenses that Utilize Physical
Cost: 200,000 Gold, 2 Weeks
Project Physical- (Passive Ability, Kinetic Emperor) Possessor may choose for possessor's 'Ranged Attack' actions to gain +300 Ranged Attack and the element Physical
Requires: Improved Weaponization of Physical
Cost: 3,000,000 Gold, 2 Weeks
Prosperous Venting of Excess Physical- (Passive Ability, Kinetic Emperor) If possessor is Physical element and performs an 'Elemental Attack' action that is solely Physical element, said action deals 5,000 additional Damage, and, at the end of said action, possessor regenerates 5,000 HP.
Requires: Improved Weaponization of Physical
Cost: 500,000 Gold, 2 Weeks
Reconsume Physical Elemental Spawn- (Passive Ability, Kinetic Emperor) Possessor may, at the start of any round, unsummon one of possessor's Physical element Elemental summons to regenerate (1,000 * said Elemental's Level, to a Max of 99,000) HP
Requires: Improved Physical Elemental Emanation, Improved Affinity to Healing Via Physical
Cost: 200,000 Gold, 2 Weeks
Reflect Physical- (Passive Ability, Kinetic Emperor) Possessor Reflects Physical against sources below Level 20 if Level 20 or greater
Requires: Physical Immunity
Cost: 500,000 Gold, 2 Weeks
Relentless Tempest of Physical- (Passive Ability, Kinetic Emperor) If possessor's last action was solely Physical element either due to this ability or the technique 'Elemental Attack-Conversion: Physical', possessor may make any of possessor's offensive actions solely Physical element.
Requires: Nonsynchronous Elemental Attack-Conversion: Physical, Adept Physical Synchronization
Cost: 6,000,000 Gold, 2 Weeks
Soothing Physical Emanation- (Passive Ability, Kinetic Emperor) Whenever possessor absorbs Damage that is Physical element Damage, Possessor may choose to deal 10,000 Flat Physical element HP Healing to up to 10 targets that are Physical element
Requires: Emanate Physical, Nourish Physical
Cost: 300,000 Gold, 1 Week
Stability Within Physical- (Passive Ability, Kinetic Emperor) Possessor gains 25% minor negative status effect resistance while in a Zone of Physical
Requires: Basic Understanding of the Heart of Physical, Defenses that Utilize Physical
Requires: 500,000 Gold, 2 Weeks
Understanding of the Bonds of Physical- (Passive Ability, Kinetic Emperor) Possessor gains +200 to all stats if possessor's stats are linked to the stats of a Physical element individual
Requires: Improved Understanding of the Heart of Physical
Cost: 200,000 Gold, 2 Weeks
Uplifted By Physical- (Passive Ability, Kinetic Emperor) If possessor is Physical element, possessor has a 5% chance of being afflicted with Elevated at the start of each round if possessor is in a Zone of Physical
Requires: Basic Understanding of the Heart of Physical
Requires: 200,000 Gold, 2 Weeks
Wall of Palms- (Technique Ability, Kinetic Emperor) Possessor may use 'Wall of Palms' in conjunction with a 'Defend' action if possessor is Physical element and possesses at least one empty Weapon slot. Said action grants its user a buff that provides +(User Level * 100 Defense), deals ((User Level + User's Base STR) * 2,000) Flat Physical element Damage to any individual who conducts an offensive action against its possessor, that causes its possessor to count as having an additional Physical element Shield equipped, that lasts 1 round, and that does not stack
Requires: Defenses that Utilize Physical, Apprentice Unarmed Technique Attunement
Cost: 80,000 Gold, 2 Weeks
Zonal Physical Control- (Passive Ability, Kinetic Emperor) Possessor may, at the start of each round, choose one Zone of Physical that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80
Requires: Control of Physical, Improved Zonal Acclimation of Physical
Cost: 1,000,000 Gold, 2 Weeks
Costs 54,075,000 Gold and takes 129 of his 300 Kinetic Emperor Bonus Weeks, leaving 171 (and leaving only Expert as unlearned in-stock ability)
viewtopic.php?p=165837#p165837
Postby Celas » Thu Jan 03, 2019 1:51 am
El starts training
Track A:
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks
Track B:
Basic Illusion Magic Attunement- (Passive Ability, Illusionist) All Illusion Magic summons have 200 more HP, 10 more of each stat, last 1 turn longer if they last over 1 turn already, and require 25 more of the relevant stats to dispel
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks
Both to finish on January 16
Teremir's Trio:
Balky and Velisy started more stuff too early. Their previous abilities were set to finish on the 22nd. You posted new abilities for 'em on the 12th. I added them to the queue finishing after your previous ones, with a new end time of january
viewtopic.php?p=165150#p165150
Postby TeremirNailos » Wed Dec 12, 2018 4:53 am
More learnin to be dun!
Teremir will start
Humanoid-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Humanoid-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Humanoids and gains +5% To Hit against Humanoids.
Requires: Basic Gun Training
Cost: 300,000 Gold, 2 Weeks
Balkantar will start
Understanding of Common Practices of Theoretical Science- (Passive Ability, Scientist) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Hypertech spell and one of which is a non-'Hypertech' spell equipped
Requires: Knowledge of Basic Scientific Theory, Basic Hypertech Attunement
Cost: 400,000 Gold, 2 Weeks
And Velisious will start
Lesser Gigas Shell Body- (Passive Ability, Gigas Knight) Possessor gains 5% Physical Resistance if possessor is wearing a Grand Armor
Requires: Apprentice Grand Armor Mastery
Cost: 70,000 Gold, 2 Weeks
All ending on 12/26/18 and costing Teremir 770,000 gold