Re: Setting Q&A
Posted: Tue Apr 27, 2021 7:09 pm
On the Usage of Unusual and Non-Real-World Weapons, and Default Attacks
(10:49:57 PM) lordgadigan: I see that more questions have emerged
(10:49:58 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Sup!
(10:49:59 PM) [yogurtrunsfreenow]: (xcom102a) wow... perfect timing.
(10:50:03 PM) [yogurtrunsfreenow]: (driftwood153) evenin'
(10:50:07 PM) [yogurtrunsfreenow]: (xcom102a) was going to see about theory chat
(10:50:08 PM) lordgadigan: Let me try to get some info together to try to help out with this
(10:51:13 PM) [yogurtrunsfreenow]: (overlordgoodloe) It is more of us trying to better fully grasp this information
(10:51:20 PM) [yogurtrunsfreenow]: (overlordgoodloe) so we don't get any incorrect ideas
(10:51:25 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) I'm not involved in this last part
(10:51:34 PM) lordgadigan: Hm
(10:51:35 PM) [yogurtrunsfreenow]: (overlordgoodloe) or get upset about things that are misunderstandings
(10:51:46 PM) lordgadigan: Would people rather if I typed up another big post or if I said a bunch of things in succession in chat
(10:51:50 PM) lordgadigan: And talked more than infoposted?
(10:51:53 PM) lordgadigan: I can do either
(10:52:11 PM) [yogurtrunsfreenow]: (overlordgoodloe) I think talking more than an info post would be helpful but Celas isn't here
(10:52:16 PM) [yogurtrunsfreenow]: (xcom102a) info talk is my vote
(10:52:18 PM) [yogurtrunsfreenow]: (overlordgoodloe) and he is much more a wordsmith than I am
(10:52:24 PM) [yogurtrunsfreenow]: (driftwood153) I don't really have a preference, but I think if you handle it in chat you might end up bogged down by people responding to each individual point
(10:52:28 PM) [yogurtrunsfreenow]: (overlordgoodloe) oh he is here!
(10:52:40 PM) [yogurtrunsfreenow]: (xcom102a) well, maybe we can have a question order?
(10:52:42 PM) [yogurtrunsfreenow]: (driftwood153) Which might not be a bad thing
(10:52:45 PM) lordgadigan: I'll start in chat, then, and may switch if things get boggy
(10:52:50 PM) lordgadigan: So, let's start with a base point
(10:52:58 PM) lordgadigan: Not all weapons of the same subtype attack in the same way.
(10:53:02 PM) lordgadigan: This is an important point
(10:53:16 PM) lordgadigan: What your individual weapon does isn't necessarily what another weapon of the same type does
(10:53:26 PM) lordgadigan: So how do certain weapons tend to work?
(10:53:32 PM) lordgadigan: I'll go down some of the requested ones
(10:53:32 PM) [yogurtrunsfreenow]: (scamper922) yo
(10:53:50 PM) lordgadigan: 'Green Lantern' is a good description of what forces are like in general
(10:54:01 PM) lordgadigan: They can also meld with you and upgrade your inherent stuff
(10:54:04 PM) lordgadigan: Generally
(10:54:13 PM) lordgadigan: Again, these are for what most weapons of a type are, not specific ones
(10:54:14 PM) [yogurtrunsfreenow]: (driftwood153) hah! Did you see me make that reference, or was that what you had in mind?
(10:54:31 PM) lordgadigan: I saw your reference, but it's very much along the lines of what I wanted for the class
(10:54:35 PM) [yogurtrunsfreenow]: (driftwood153) hahah
(10:54:39 PM) lordgadigan: So, orbs
(10:55:29 PM) lordgadigan: About 65% of them are thrown / shot, about 30% of them shoot beams, the rest do odd stuff like drip down primordial goo that condenses into humanoid forms that attack the target or repeatedly release expanding energy pulses
(10:55:44 PM) lordgadigan: Reference for orb throwing: Carrie Fernandez. I think several of you played that game
(10:56:05 PM) lordgadigan: The homing isn't around to the same degree by base, but that's around the general style of the default thrown ones
(10:56:12 PM) lordgadigan: Exception: Bowling Balls. Those get bowled
(10:56:15 PM) lordgadigan: They're bowling balls
(10:56:16 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) hahaha
(10:56:16 PM) [yogurtrunsfreenow]: (fruedestruction) Carrie...
(10:56:21 PM) [yogurtrunsfreenow]: (fruedestruction) she from the N64 games?
(10:56:22 PM) lordgadigan: Reference: Mystery Men
(10:56:24 PM) lordgadigan: Yes
(10:56:25 PM) lordgadigan: She is
(10:56:28 PM) [yogurtrunsfreenow]: (xcom102a) OOOHHHH
(10:56:31 PM) lordgadigan: Mystery Men for the bowling
(10:56:34 PM) [yogurtrunsfreenow]: (xcom102a) I remember mystery men
(10:56:34 PM) lordgadigan: Not Carrie
(10:56:43 PM) lordgadigan: Let's see, what else got mentioned
(10:56:47 PM) lordgadigan: Staff
(10:57:54 PM) [yogurtrunsfreenow]: (xcom102a) Fan, i'm also interested in, as i have a fan i might consider leveling up
(10:58:04 PM) lordgadigan: There's two general categories, 'old martial arts sage' who spins the staff around, whirlwind blocks, smacks people with it, and is essentially doing staff-kung-fu and the more treaditional 'spellcaster' who would usually hold up the staff, have a magic circle or pattern appear, and release the spell.
Note: I'm going to address that later one a bit more with Geddoe as a specific focus in a bit
(10:58:15 PM) [yogurtrunsfreenow]: (scamper922) Two-weapon queries: How about Magical Attack Fish? And also what do book-chucks fall under?
(10:58:42 PM) lordgadigan: Fans get waved to blow things into people / create gusts and blasts. You can also slap with them. I have no real reference for the first one, Shingen from Samurai Warriors for the second
(10:59:02 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Temari perhaps?
(10:59:02 PM) lordgadigan: Hah, what bizarre questions.
(10:59:02 PM) [yogurtrunsfreenow]: (xcom102a) the sand ninja from naruto, the female one
(10:59:12 PM) [yogurtrunsfreenow]: (xcom102a) i can't remember her name though
(10:59:19 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Temari
(10:59:29 PM) [yogurtrunsfreenow]: (xcom102a) Yeah, that's it
(10:59:39 PM) lordgadigan: Magical Attack fish would summon or surf on fish waves or have fish open their mouths for FEEEEEEEEESH BEAAAAAAAM, Bookchucks would be both Book and Nunchaku
(10:59:47 PM) lordgadigan: That said, when you're getting weird, feel free to be weird
(10:59:50 PM) [yogurtrunsfreenow]: (fruedestruction) What about Ayayayayayayay for fans?
(11:00:07 PM) [yogurtrunsfreenow]: (xcom102a) ah, assault matrix
(11:00:15 PM) lordgadigan: Aya would be a pretty good reference for fan, yes.
I actually haven't seen Temari
(11:00:29 PM) [yogurtrunsfreenow]: (scamper922) those are only my momentary whims, for weapons at least my characters make sense
(11:00:32 PM) [yogurtrunsfreenow]: (scamper922) night-o
(11:01:15 PM) lordgadigan: Assault Matrix, it's a collection of floating things that you release to form a pattern and attack
Think something along the lines of a laser grid from a secret agent movie, only projected by 50 tiny flying balls that come out of a Cube movie, with the balls rapid-flying around the target and cutting them into pieces with lasers
(11:01:23 PM) lordgadigan: That's just one example, some do other things besides lasers
(11:01:25 PM) lordgadigan: Have a good night
(11:02:14 PM) lordgadigan: I'll also note that unique items
(11:02:21 PM) lordgadigan: Frequently have their own weird attack methods
(11:02:24 PM) lordgadigan: Though not always
(11:02:25 PM) lordgadigan: Before I proceed to more Geddoe-specific things, does anyone have particular hanging questions about how certain things attack?
(11:02:30 PM) [yogurtrunsfreenow]: (xcom102a) that's what i wanted to ask. Think we can ask a few unqiue items?
(11:02:30 PM) [yogurtrunsfreenow]: (driftwood153) Souls
(11:02:41 PM) [yogurtrunsfreenow]: (overlordgoodloe) what about oddly specific things
(11:02:42 PM) [yogurtrunsfreenow]: (xcom102a) since i have a collection of them.
(11:02:47 PM) [yogurtrunsfreenow]: (overlordgoodloe) take for example. the dreamlighter
(11:02:56 PM) [yogurtrunsfreenow]: (overlordgoodloe) it is implied it is more potent or something
(11:02:58 PM) [yogurtrunsfreenow]: (overlordgoodloe) or items
(11:03:00 PM) [yogurtrunsfreenow]: (xcom102a) *The Star Lance from Elgath'Thronginn, is my first thing
(11:03:04 PM) [yogurtrunsfreenow]: (overlordgoodloe) that adjust the primary attributes
(11:03:22 PM) [yogurtrunsfreenow]: (driftwood153) Kit asked about them earlier. I spun up a couple of theories as to how Souls function, but I'd like to get the official word.
(11:04:21 PM) lordgadigan: Souls typically manifest a glowy/foggy ball of soulstuff that flies to the target, briefly manifesting a phantom-version of the thing in question to attack
They can also be direct-chained into effects where they get bound to the effect and you have something like a warlock curse with a screaming spirit chained to it that's not doing much other than having energy leeched into the main attack.
(11:05:07 PM) [yogurtrunsfreenow]: (xcom102a) and if we're asking about unqiues, shoudl we post the entire text? don't want to go wall of text here
(11:05:09 PM) [yogurtrunsfreenow]: (driftwood153) Aha.
(11:05:21 PM) [yogurtrunsfreenow]: (driftwood153) So the answer ended up being "both my theories". hahah.
(11:06:54 PM) lordgadigan: Dreamlighter.
It's about the size of a Zippo lighter-gun. Take the Noisy Cricket and Master Spark as baselines. Eliminate all kickback / recoil. It's a tiny gun that fires a massive blast of light. As it gets fired, images of the firer's hopes, dreams, and inner spirit start to vaguely semi-replace the nearby world. It has a constant-beam setting where it can be swept around or left pointed at something full-blast for a bit. Dpm
(11:06:59 PM) lordgadigan: *typing more
(11:07:55 PM) lordgadigan: Don't keep on-mode on too long. It can also fire small pinpoint beams if needed and can hit incorporeal stuff.
I'll note that I'm using a few more non-BA comparisons than I normally would since I'm trying to give people a frame of reference (since I think that's what people are asking for to a point)
(11:08:47 PM) lordgadigan: Star Lance. You fly around and stab things with it. It can surround your body with a white nova-like field and can turn solid or starry. It isn't massively different from normal lances
(11:08:56 PM) [yogurtrunsfreenow]: (xcom102a) so no energy beams?
(11:09:08 PM) [yogurtrunsfreenow]: (xcom102a) since it has magical attack too. just curious
(11:09:39 PM) lordgadigan: It's something that can fire energy beams if you're the energy-beam-firing type. It also just passive boosts your magic's power
(11:09:51 PM) lordgadigan: Hm, before we get to Geddoe
(11:09:53 PM) lordgadigan: An aside
(11:10:09 PM) lordgadigan: Since I think it's the sort of thing you guys are looking for but has never actually been said
(11:10:12 PM) [yogurtrunsfreenow]: (xcom102a) ah, i see. Thanks. that helps alot. one last one, if i may.
(11:10:19 PM) [yogurtrunsfreenow]: (driftwood153) Kiiiit...
(11:10:22 PM) [yogurtrunsfreenow]: (driftwood153) Bigger fish.
(11:10:24 PM) [yogurtrunsfreenow]: (xcom102a) okay, never mind
(11:10:30 PM) [yogurtrunsfreenow]: (driftwood153) thank you.
(11:10:33 PM) [yogurtrunsfreenow]: (fruedestruction) what
(11:10:42 PM) [yogurtrunsfreenow]: (fruedestruction) Celas has Summon Bigger Fish?
(11:10:51 PM) [yogurtrunsfreenow]: (xcom102a) he's a cheddar monk
(11:11:30 PM) [yogurtrunsfreenow]: (driftwood153) "Bigger fish to fry", I very condensed way of saying "We're trying to find out how an entire third of combat in the BA works, please don't ask for a description of all your uniques. You can PM him later for that."
(11:11:49 PM) [yogurtrunsfreenow]: (fruedestruction) Ah okay, that was my second guess
(11:12:06 PM) [yogurtrunsfreenow]: (driftwood153) I tend to get laconic when I'm sleepy. eheh.
(11:15:41 PM) lordgadigan: Gear, to an extent, has a hidden 'Level', as well as a general power-frame related to its Level
Items from monsters are typically around the level of those monsters. Things that drop from uniques are higher value, higher power for the level, but the same effective 'level' as the unique generally.
Some items have inherent power ranges and frames that they're set for.
X-value items tend to scale to whatever their wielder's Level is and act as rather good items for that Level (with uniques being better than non).
Some unique items (Aeon Diadem, Sunhand, Dreamlighter) have a 'story' behind them that sets up up very well for scaling. If you do absorbs with them and raise their value, they also rise in 'level' even if non-levelled (like the Dreamlighter). Conversely, some items are designed with more specific 'this is this power baseline' and scale in raw power but not so much in 'gear level' (Avandos Robes, Lifeblade, Nexus PD Guns); if you absorb them up to 200-mil value somehow (and they're harder to do that to usually) they're actively worse than things that are supposed to be powerful RP-wise.
That said, you can help give an item more of a 'legend' by making it do awesome things in RP threads. It's rather hard to do that, though.
(11:17:02 PM) lordgadigan: To determine how good a piece of gear is, I suggest the following:
* 1. Consider its value
* 2. Consider what it came from
* 3. Consider its theme and the story behind it
* 4. Try using it. Does it work or does it suck more than you expect?
(11:17:36 PM) lordgadigan: I'll note that there's a general for-the-level multiplier to an item's value and for-the-level power based on the multiplier of the thing it came from
(11:18:12 PM) [yogurtrunsfreenow]: (driftwood153) Huh.
(11:18:16 PM) [yogurtrunsfreenow]: (driftwood153) That explains a few things.
(11:18:37 PM) [yogurtrunsfreenow]: (driftwood153) Don't take this the wrong way, but Wriggle and I had pretty much figured that absorbs effect was just plain arbitrary.
(11:18:52 PM) [yogurtrunsfreenow]: (driftwood153) It was why we kinda wrote the mechanic off in a lot of ways.
(11:19:52 PM) lordgadigan: Standard monsters have x1, Dragons and Planetaries would have x2, Most unique opponents x5 to x20, but they can be twice that based on subtype, Doctor Catastrophe was sitting at around x960 if I remember correctly, but that's beacause he's absurd (and the power-boost doesn't scale linearly after you get past a point)
(11:20:05 PM) lordgadigan: But again, that's for-the-level
(11:20:19 PM) [yogurtrunsfreenow]: (driftwood153) I hadn't considered the possibility of... hrm, phrasing breaking down. Let's say: Historical weight to an item.
(11:20:46 PM) [yogurtrunsfreenow]: (overlordgoodloe) i still am unsure
(11:20:46 PM) lordgadigan: Historical weight is decently important to BA RP, both to items and to people
(11:20:51 PM) [yogurtrunsfreenow]: (overlordgoodloe) considering the 4 points
(11:20:57 PM) [yogurtrunsfreenow]: (overlordgoodloe) the 4th is hard to tell
(11:21:02 PM) [yogurtrunsfreenow]: (overlordgoodloe) but to take Geddoe for example
(11:21:06 PM) lordgadigan: It really is, that's why it's last on the list
(11:21:08 PM) [yogurtrunsfreenow]: (overlordgoodloe) Ven-Prauvsdale combo initial not found
5 Ven-Prauvsdale II = Ven-Prauvsdale III (Doctor)
Ven-Prauvsdale III + Darkness Crystal = Aun-Prauvsdale III (Black Star Vaccine)
Staff of the Orindeklic Healing Order of Phalerin + Ortansharic Holy Symbol of Phalerin + 240 Cleric's Seal + Spellcaster's Ring + Glass of Fates + Mana Channeling Crystal + Dust Nomad's Pendulum = Improved Ortansharic Staff of the Orindeklic Healing Order of Phalerin (Cleric of Phalerin)
5 Holy Staff of Phalerin + 5 Stave of the Gate Trees + Aun-Prauvsdale III + Ortansharic Holy Symbol of Phalerin = Staff of the Orindeklic Healing Order of Phalerin (Cleric of Phalerin)
Golden Sunstaff + Kind Stick + Master Healer's Shining Staff + Staff of Distant Glory + Improved Ortansharic Staff of the Orindeklic Healing Order of Phalerin + Stone of Divine Light + Radiance Dragon's Gem + Sunmetal + Holy Text of Countless Faiths + Golden Comb of Luck + White Rock of Fortune + Piety + Purity + Blessedness + Awe + Doomsday-Pattern Pendant = High Priest of Phalerin's Staff of the Order of the Wandering Sun (Priest)
High Priest of Phalerin's Staff of the Order of the Wandering Sun + Great Soulcrystal Staff Which Bears the Soul of the World's Hero + Soul Jar + Sunrise from the Ashes = High Soulkeeper of Phalerin's Staff of the Order of the Wandering Sun (Cleric of Phalerin)
High Soulkeeper of Phalerin's Staff of the Order of the Wandering Sun + 'Under the Guidance of the Stars': Esoteric Holy Text of Phalerin + 12 Celestial Diamond + 12 Day Dragon's Gem + Blade of Divine Light + Miracle + Glorious Divine Radiance Focus = Miracleworker of Phalerin's Staff (Adept Divine Magic Attunement)
(11:21:31 PM) [yogurtrunsfreenow]: (overlordgoodloe) i cant even send the text on the resultant staff
(11:21:36 PM) [yogurtrunsfreenow]: (overlordgoodloe) but it would seem
(11:21:43 PM) [yogurtrunsfreenow]: (overlordgoodloe) that as it is only 200,000,000 in value
(11:21:49 PM) [yogurtrunsfreenow]: (overlordgoodloe) this is a subpar item like the life blade?
(11:21:57 PM) [yogurtrunsfreenow]: (overlordgoodloe) lifeblade example
(11:22:16 PM) [yogurtrunsfreenow]: (overlordgoodloe) "if you absorb them up to 200-mil value somehow (and they're harder to do that to usually) they're actively worse than things that are supposed to be powerful RP-wise."
(11:22:34 PM) lordgadigan: It's not unique, the 'subpar' scaling is really only for unique things. You aren't doing absorbs, you're doing combos
(11:22:40 PM) lordgadigan: Combos are a bit different
(11:23:07 PM) lordgadigan: Let's take the highest-level material in your combo chain that actually had a major effect on the result, though
(11:23:17 PM) lordgadigan: It's the Soulcrystal Staff, I'm betting
(11:23:20 PM) lordgadigan: One moment
(11:24:31 PM) lordgadigan: That's off the Psychopomp, which is Level 79 and has a x1 multiplier. You've got Sunmetal in there and the Prauvsdale line in there, though, which are rare
(11:24:40 PM) lordgadigan: The rare materials would probably bump it to x2
(11:24:44 PM) [yogurtrunsfreenow]: (overlordgoodloe) the glorious divine radiance focus has the lv 40 requirement and the highest gold value
(11:24:47 PM) [yogurtrunsfreenow]: (overlordgoodloe) ah kk
(11:24:48 PM) lordgadigan: So you're operating with an above-average Level 79 weapon
(11:24:54 PM) lordgadigan: Roughly
(11:25:05 PM) lordgadigan: Yeah, but that focus got combo'd up from other stuff
(11:25:10 PM) [yogurtrunsfreenow]: (overlordgoodloe) yeah
(11:25:12 PM) lordgadigan: I'm trying to find a base ingredient to use as a reference
(11:25:17 PM) lordgadigan: And I think it's that soul
(11:25:31 PM) lordgadigan: Sometimes a combo gets wildly beyond any ingredient and gets its own 'level' set
(11:25:39 PM) lordgadigan: These aren't hardcoded like monster levels
(11:25:48 PM) [yogurtrunsfreenow]: (overlordgoodloe) that makes sense
(11:25:48 PM) lordgadigan: They're less important and more fuzzy
(11:25:52 PM) lordgadigan: But still have an effect
(11:26:12 PM) [yogurtrunsfreenow]: (driftwood153) Now that's interesting.
(11:26:43 PM) lordgadigan: So while your staff had a lot more effort in it and non-RP-stat-wise is more useful probably, a Planetary of War's Sword is a x2 Level 91 weapon
(11:27:04 PM) lordgadigan: Which is part of why Wriggle's multi-wielding the god-weapons is so effective
(11:27:16 PM) lordgadigan: They're decent weapons at a higher level than most PC loot
(11:27:21 PM) [yogurtrunsfreenow]: (overlordgoodloe) so it would be more effective both time wise and power wise
(11:27:27 PM) [yogurtrunsfreenow]: (overlordgoodloe) to simply combo up my planetary swords
(11:27:29 PM) [yogurtrunsfreenow]: (overlordgoodloe) into staffs
(11:27:32 PM) [yogurtrunsfreenow]: (overlordgoodloe) and combo with those
(11:27:37 PM) [yogurtrunsfreenow]: (overlordgoodloe) than to use what i have?
(11:27:46 PM) lordgadigan: I'd argue to take the middle path
(11:28:01 PM) lordgadigan: Combo effectiveness / whether or not something dominates a combo
(11:28:03 PM) [yogurtrunsfreenow]: (overlordgoodloe) I would combo them with what i have after making them more thematic
(11:28:06 PM) lordgadigan: Tends to revolve around Gold value
(11:28:14 PM) lordgadigan: You're close to their Gold value with your staff
(11:28:20 PM) lordgadigan: So combo your staff with those in a good combo
(11:28:31 PM) lordgadigan: That would likely make a x3 level 90-something weapon for you
(11:28:48 PM) [yogurtrunsfreenow]: (overlordgoodloe) now, just havign that x3 lv 90 weapon would make rp that much more successful?
(11:28:51 PM) lordgadigan: The x2 -> x3 would come from the long combo-tree and the rare materials
(11:28:53 PM) [yogurtrunsfreenow]: (overlordgoodloe) or to the staff point
(11:28:58 PM) [yogurtrunsfreenow]: (caelzeph) Mrhhg.
(11:29:00 PM) [yogurtrunsfreenow]: (overlordgoodloe) how does the staff and the spell work together?
(11:29:06 PM) lordgadigan: I have more to say about your staff style
(11:29:09 PM) [yogurtrunsfreenow]: (overlordgoodloe) ah okay
(11:29:20 PM) lordgadigan: Does anyone have more on the current conversation topic before we move more into that, though?
(11:29:34 PM) lordgadigan: Cael? You sound like you're having some sort of question or issue
(11:29:39 PM) [yogurtrunsfreenow]: (driftwood153) Processing. Revising mental models.
(11:30:06 PM) [yogurtrunsfreenow]: (overlordgoodloe) btw- i really do appreciate this information
(11:30:15 PM) [yogurtrunsfreenow]: (caelzeph) Grgh (the Cael is waking up. Please continue)
(11:30:15 PM) lordgadigan: Excellent! I'm glad I'm able to help with it
(11:30:17 PM) [yogurtrunsfreenow]: (xcom102a) catchign up on the great info
(11:30:19 PM) lordgadigan: Hah, k
(11:30:19 PM) [yogurtrunsfreenow]: (overlordgoodloe) i waited way too long to ask these things
(11:30:33 PM) [yogurtrunsfreenow]: (xcom102a) had power outage. but about combos, going to ask 1 (one) question.
(11:30:45 PM) [yogurtrunsfreenow]: (xcom102a) actually, i can wait
(11:30:48 PM) lordgadigan: So, next point
(11:30:55 PM) lordgadigan: Actually
(11:30:59 PM) lordgadigan: Getting a drink, then next point
(11:36:02 PM) [yogurtrunsfreenow]: (driftwood153) I suspect that tomorrow I'm going to be firing a barrage of combo system questions at you.
(11:36:06 PM) [yogurtrunsfreenow]: (caelzeph) Hrg. So much happened since I coma'd.
(11:36:28 PM) [yogurtrunsfreenow]: (xcom102a) heh
(11:36:45 PM) [yogurtrunsfreenow]: (xcom102a) i've got a few combo questions, but can wait. and well, i can getto your fights
(11:42:01 PM) lordgadigan: Back
(11:42:02 PM) lordgadigan: So
(11:42:04 PM) [yogurtrunsfreenow]: (xcom102a) wb
(11:42:08 PM) lordgadigan: I think I have another important topic
(11:42:42 PM) [yogurtrunsfreenow]: (overlordgoodloe) For reference - though it may not matter - i need to be in bed by 11 (18 minutes)
(11:42:49 PM) lordgadigan: I think I've already talked about 'be awesome', 'show that you're awsome', and 'establish a pattern of awesome', yes?
(11:43:00 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) yup!
(11:43:05 PM) [yogurtrunsfreenow]: (overlordgoodloe) aye
(11:43:07 PM) [yogurtrunsfreenow]: (xcom102a) yes you have. i'm trying that with kit
(11:43:11 PM) lordgadigan: Does everyone understand those general ideas well enough for me to type up something that builds on them?
(11:43:16 PM) lordgadigan: Time noted
(11:43:40 PM) [yogurtrunsfreenow]: (xcom102a) aye
(11:43:47 PM) lordgadigan: I'll assume yes from the earlier response and say it: Manage your awesomness's awesome.
Allow me to explain.
(11:48:17 PM) [yogurtrunsfreenow]: (xcom102a) question, do people know vashna's time zone?
(11:48:25 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Uh
(11:48:28 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eastern
(11:48:29 PM) [yogurtrunsfreenow]: (overlordgoodloe) est
(11:48:54 PM) [yogurtrunsfreenow]: (fruedestruction) That doesn't tell me anything
(11:49:03 PM) [yogurtrunsfreenow]: (fruedestruction) GMT -???
(11:49:07 PM) [yogurtrunsfreenow]: (xcom102a) okay. just asking so can do his repeat when 12:00 comes about
(11:49:10 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) EST isn;t a thing in the great white north?
(11:49:16 PM) [yogurtrunsfreenow]: (fruedestruction) Not for me
(11:49:37 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) GMT-5
(11:49:47 PM) [yogurtrunsfreenow]: (fruedestruction) So same as me then
(11:49:53 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) yup
(11:50:02 PM) lordgadigan: The more you do some sort of move, the more it drifts towards being your 'default attack'. 'Default attack' is not a particularly awesome zone for something to be in. Do you use meteors in every fight? Do you teleport and use universe-element sword attacks boosted by luck buffs in every fight? That's your baseline if you do!
When you do something different in battle, it generally gets compared to your default. Is your default 'drop a huge metor on them'? Then you've just put things in a frame of reference where meteors are the baseline. It's a stronger-than-average baseline since meteors are inherently cool, but it's still a baseline. If your other stuff isn't *obviously better* than meteors, you don't have nearly as much ability to rise above that line.
So when it comes time to pull something *particularly* awesome against an elite monster or a boss or something... you don't really have anything.
Keep your best couple moves in reserve. Have them be different enough from your standard moves that they stand out. Then, when you do pull them out, it's more dramatic. The BA runs to a fair part on the narrative awesomeness and general 'legend' behind things. If you have aces in the hole, you can pull them out to boost your combat style. Have some crazy-prepared off-the-wall master plan at the ready. Have a superweapon that you only bring out against the biggest monsters. Find some awesome niche, and learn when and how to use it.
If you have a varied enough build, you can avoid setting a 'baseline' to the same degree. Things start working on their own awesomeness more without having to be compared to 'is it better than what you usually do' as much. This lets pretty much all of your moves be more effective.
(11:51:26 PM) [yogurtrunsfreenow]: (overlordgoodloe) so i was correct with the respect - because all of the spells are meteors, though they are all different, they are just meteors
(11:51:33 PM) [yogurtrunsfreenow]: (overlordgoodloe) if i had rays or missiles or other things
(11:51:37 PM) [yogurtrunsfreenow]: (xcom102a) question then. would doing different fights help keep a different baseline? or vary it up? and i should do that for kit and my others. to vary the stuff
(11:51:38 PM) [yogurtrunsfreenow]: (overlordgoodloe) it would be much better
(11:51:40 PM) lordgadigan: Yes, you're correct there
(11:51:45 PM) lordgadigan: Add in other stuff, it will help
(11:52:00 PM) lordgadigan: Doing different fights? Do you mean arena battles?
(11:52:15 PM) [yogurtrunsfreenow]: (overlordgoodloe) i thought arena was completely different from rp
(11:52:17 PM) lordgadigan: They're essentially irrelevant to most stuff in this conversation. I'm talking about RP threads here
(11:52:19 PM) [yogurtrunsfreenow]: (overlordgoodloe) and wasnt held against us
(11:52:20 PM) [yogurtrunsfreenow]: (xcom102a) yeah. that. but i ned ot review how fkit has fought lately and developed something
(11:52:25 PM) lordgadigan: Yes, what Geddoe said
(11:52:26 PM) [yogurtrunsfreenow]: (xcom102a) okay. just checking
(11:52:47 PM) [yogurtrunsfreenow]: (xcom102a) i am a bit sleepy, and on movie buzz
(11:53:27 PM) [yogurtrunsfreenow]: (overlordgoodloe) im not sure where we are going from here - but I am still very interested in the staff+spell issue for understanding
(11:53:31 PM) [yogurtrunsfreenow]: (overlordgoodloe) and if you are up to it
(11:53:41 PM) lordgadigan: I think I've hit several of the imporant points
(11:53:44 PM) [yogurtrunsfreenow]: (overlordgoodloe) it would be nice to get that info even if i must sleep
(11:53:46 PM) lordgadigan: That said, sure, I can talk about that some
(11:53:59 PM) [yogurtrunsfreenow]: (overlordgoodloe) even if just to that point it is at some point added to the questions thread
(11:53:59 PM) lordgadigan: 'Do I hit things with the staff?'
(11:54:23 PM) lordgadigan: Yes. At least once in a blue moon, slam the staff in someone's face and shoot a spell at them point blank
(11:54:41 PM) lordgadigan: Spin the staff, slam it into the ground, have the ground crack open and release a void geyser
(11:55:08 PM) [yogurtrunsfreenow]: (overlordgoodloe) incorporate it
(11:55:10 PM) [yogurtrunsfreenow]: (xcom102a) so, vary your actions/attacks, and be descriptive?
(11:55:12 PM) lordgadigan: Spin the staff, craete a whirlwind of hands of divine light to pull the enemy into the air where the stars hit their prone body
(11:55:15 PM) [yogurtrunsfreenow]: (overlordgoodloe) that answers exactly what i needed to know
(11:55:32 PM) [yogurtrunsfreenow]: (overlordgoodloe) incorporate everything into the story
(11:55:36 PM) lordgadigan: Yes, vary your actions, be descriptive, if you want me to focus on incorporating the stats of something, mention it in your posts
(11:55:37 PM) [yogurtrunsfreenow]: (driftwood153) When you're done with that, I've got a really basic but kinda complex thing to talk/ask about- though you do seem to be covering exactly what I'm about to ask, hahah.
(11:55:40 PM) [yogurtrunsfreenow]: (overlordgoodloe) so that it isn't just "i attack it"
(11:55:44 PM) lordgadigan: Correct
(11:56:21 PM) lordgadigan: I will say that even with all these changes, you'll probably need a thread or two to move away from the baseline
(11:56:34 PM) [yogurtrunsfreenow]: (overlordgoodloe) that is fine and makes sense
(11:56:38 PM) lordgadigan: My suggestion, next time there's an RP event fight of around your level, go into it, solo it
(11:56:46 PM) lordgadigan: Assuming it's something you think you can handle
(11:56:59 PM) [yogurtrunsfreenow]: (overlordgoodloe) i plan on, the next time my divinity infusion quest moves
(11:57:03 PM) [yogurtrunsfreenow]: (fruedestruction) I'm not sure I get what the whole convo is about...but from what I can understand...the BA has Stunts from Exalted?
(11:57:03 PM) lordgadigan: *nods*
(11:57:07 PM) [yogurtrunsfreenow]: (overlordgoodloe) to immedietaly make these changes
(11:57:22 PM) [yogurtrunsfreenow]: (overlordgoodloe) as long as it isn't considered detrimental to make such a shift immediately
(11:57:32 PM) [yogurtrunsfreenow]: (overlordgoodloe) (as in kicking darston out and continueing on)
(11:57:38 PM) lordgadigan: Frue -> Yes, describing your actions as awesome tends to make them better. That's a good synopsis
(11:57:53 PM) lordgadigan: That wouldn't be determental
(11:57:55 PM) [yogurtrunsfreenow]: (xcom102a) got that covered via glory
(11:58:05 PM) [yogurtrunsfreenow]: (driftwood153) Uh, Kit. No, you kind of don't.
(11:58:14 PM) [yogurtrunsfreenow]: (xcom102a) that was a joke
(11:58:21 PM) [yogurtrunsfreenow]: (driftwood153) Ah.
(11:58:26 PM) [yogurtrunsfreenow]: (xcom102a) forgot )
(11:58:37 PM) [yogurtrunsfreenow]: (xcom102a) as in the glory element and awesome blow there
(11:58:56 PM) lordgadigan: On a tangent to Exalted since I'm listing references and inspirations
(11:58:58 PM) lordgadigan: Glory
(11:59:00 PM) lordgadigan: Mardukth
(11:59:07 PM) [yogurtrunsfreenow]: (driftwood153) But yeah, my basic question was "How do I magic?" And the descriptions of the weapons and how they tend to work have been/will continue to be, really, really helpful.
(11:59:14 PM) lordgadigan: Go read the homebrewed Mardukth charmset and the Glory ability tree
(11:59:25 PM) [yogurtrunsfreenow]: (overlordgoodloe) I must head to bed.. thank you for this information
(11:59:28 PM) lordgadigan: Excellent. I'm glad they've been helping!
(11:59:31 PM) lordgadigan: Have a good night!
(11:59:37 PM) [yogurtrunsfreenow]: (overlordgoodloe) I look forward to adjusting baselines and becoming epic
(11:59:37 PM) [yogurtrunsfreenow]: (xcom102a) sleep well goodloe
(7/12/2013 12:00:02 AM) [yogurtrunsfreenow]: (driftwood153) To expand on that: The other attack types are things we're familiar with. Swords stab people, guns shoot people, etc etc. The BA makes them cool by adding elemental effects and spells and stuff, and it lets us make those things awesome.
(12:00:08 AM) [yogurtrunsfreenow]: (overlordgoodloe) (and no that doesn't mean i expect an overnight change. I simply hope to make geddoe seem as awesome as I think he is)
(12:00:10 AM) [yogurtrunsfreenow]: (overlordgoodloe) night
(12:00:16 AM) [yogurtrunsfreenow]: (driftwood153) But the magical weapons lack that self-explanatory nature.
(12:00:29 AM) lordgadigan: Which ones are you interested in further description on?
(12:00:32 AM) lordgadigan: I can provide some more
(12:00:41 AM) lordgadigan: I look forward to Geddoe being epic too!
(12:00:59 AM) lordgadigan: Ah, as an aside to this conversation, if you guys had asked me about this four years ago or so
(12:01:04 AM) lordgadigan: I wouldn't have been able to articulate it
(12:01:25 AM) lordgadigan: Just as these conversations help you guys understand the BA
(12:01:34 AM) lordgadigan: They help me become better at explaining its inner workings
(12:01:36 AM) lordgadigan: So thank you
(12:01:41 AM) [yogurtrunsfreenow]: (fruedestruction) I just had a horrific mental image
(12:01:45 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Haha
(12:01:46 AM) [yogurtrunsfreenow]: (fruedestruction) Sailor Geddoe
(12:02:00 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) What about
(12:02:03 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Chaos Talons?
(12:02:07 AM) [yogurtrunsfreenow]: (fruedestruction) "In the name of Phalerin, I will punish you!"
(12:02:53 AM) lordgadigan: In the aftermath of the Mana Cannon
(12:03:00 AM) lordgadigan: Chaos mana flooded much of the universe
(12:03:02 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Walruses!
(12:03:10 AM) lordgadigan: Chaos Talons are a weird, old, rare weapon subtype that sprung from that
(12:03:14 AM) lordgadigan: They're chaotic and weird
(12:03:23 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Haha, awesome
(12:03:26 AM) lordgadigan: The walruses are the only ones enduring in the main dimensions of the universe
(12:04:38 AM) [yogurtrunsfreenow]: (driftwood153) Yeah, I don't have a specific request for one at the moment. Though mayhaps some of the samples (or ones of your choosing) as per my last question post might give a good baseline.
(12:05:37 AM) [yogurtrunsfreenow]: (driftwood153) The staff stuff you suggested to Geddoe was really excellent, for instance. It'd be interesting to see how you take on other classes, and it'd give us something to work with/help us choose our focuses going forward.
(12:05:53 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) I had some ideas for creative-meteors too
(12:05:56 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Heck
(12:06:01 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Why they always gotta come from the sky?
(12:06:05 AM) [yogurtrunsfreenow]: (driftwood153) (besides, I've got Forces for Celas and I've been cackling madly over the flexibility that offers for months, haha)
(12:06:08 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) You've got the void stuff
(12:06:11 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Reverse it
(12:06:18 AM) [yogurtrunsfreenow]: (xcom102a) burst them from teh blood?
(12:06:23 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Meteors falling UP
(12:06:26 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) is what I'm sayin'.
(12:07:55 AM) lordgadigan: Wonderball: Yes, this thing summons dragon heads that breathe elemnets at things.
To cast with it, you'd summon a dragon-head in appropriate to the spell and have it breath the spell at the target. If you're summoning dragons, you could reverse-cheshire-cat them where head features would appear first and then the bodies would fade in around them
(12:08:10 AM) [yogurtrunsfreenow]: (caelzeph) No, enemy, you are the meteor. *Skyward*
(12:08:10 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Oh, I had a mechanics question about Traits.
(12:08:12 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Haha
(12:08:22 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) (It can probably wait)
(12:12:52 AM) lordgadigan: Skull Moon + Scythe: Cut open a hole in the sky, reveal the moon. Have the scythe grow giant and reflect the moon's light.
Skull Moon + Knife + Necromancer: Summon up a zombie, cut open the chest, point with the knife, have the blood flow upwards and condense into the moon.
Instrument: Play the laughter as a song. Act a sketch out, have the moon appear in a phantom audience-box, laughing.
Force: Create the moon as a force-construct. Rise into the air on a trail of your power, have the moon, traits altered by the force you're embodying, form around you. Grab the target with a force hand, fling them up directly in front of the moon.Channel your inner power to summon an ominous moon.
Staff: Trace a giant magic diagram in the sky that the moon emerges from. Throw the staff into the sky, have it collide with an existing moon and cause the laughter effect.
Orb: Throw the orb into the air, have it turn into the moon. Throw the orb at your target and into their mind, have it turn into the moon.
(12:13:01 AM) lordgadigan: There's a set for the skull moon and some sample weapons
(12:13:52 AM) lordgadigan: Does that set help you out?
(12:14:14 AM) [yogurtrunsfreenow]: (caelzeph) Throwing orbs into people's minds is a thing?
(12:14:24 AM) [yogurtrunsfreenow]: (driftwood153) How'sabout Book? And yes, very much so.
(12:15:02 AM) lordgadigan: Orbs into minds isn't standard. You could pull it with Mentalist or with mind-affecting spells, though. The skull moon, in addition to being a physical thing, is a concept of 'ominousness' that could allow the attack to be inserted like that
(12:15:19 AM) [yogurtrunsfreenow]: (driftwood153) (Ah, that should have been another point I thought of... the Doom-Geezer.)
(12:15:54 AM) lordgadigan: Book: Chant an arcane ritual, summoning in the moon. Open the book, flip it towards the enemy, have the moon grow from the ink on the pages. Draw a diagram depicted in the book in the ground from bone dust, have the diagram turn into a gate that the moon rises from.
(12:16:15 AM) lordgadigan: The Doom-Geezer has an interesting origin that I don't think ever got voiced
(12:19:13 AM) lordgadigan: There's a lot of games or books that present some organization or person as having 'really nasty' stuff that they have stowed away that's too dangerous to be used in normal circumstances and is only used in the most dire of circumstances or 'if push comes to shove'. They rarely ever elaborate on it.
The cateloguers are an organization that records the full contents of millions of worlds. I decided to think on 'what things would an organization of that scope be able to have in reserve for such a major event'. I decided to actually have one of their horrible major-circumstances-only resources appear in play.
(12:19:42 AM) [yogurtrunsfreenow]: (driftwood153) (he's the Blackstaff!)
(12:19:47 AM) [yogurtrunsfreenow]: (caelzeph) Haha
(12:19:58 AM) [yogurtrunsfreenow]: (caelzeph) I was thinking more 'eldritch abomination'.
(12:20:01 AM) lordgadigan: That trope of 'horrible things at someone's disposal that never get called on in normal circumstances' is part of what Ebonarchus is running on power-wise
(12:20:11 AM) [yogurtrunsfreenow]: (driftwood153) Well, that's why I thought of him then.
(12:20:11 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Hahah, nice!
(12:20:28 AM) [yogurtrunsfreenow]: (driftwood153) I was going to ask how much the Tome of Strange Aeons altered what we saw him do?
(12:20:35 AM) lordgadigan: I will note that he was specifically non-Lovecrafting before Wriggle gave him the book
(12:20:40 AM) [yogurtrunsfreenow]: (driftwood153) And there we go
(12:20:40 AM) [yogurtrunsfreenow]: (driftwood153) hahah
(12:20:50 AM) lordgadigan: I wanted to make something creepy and powerful that was entirely different from the usual 'horrible unspeakable' stuff
(12:21:05 AM) [yogurtrunsfreenow]: (driftwood153) You did an excellent job.
(12:21:10 AM) lordgadigan: Thank you!
(12:21:18 AM) [yogurtrunsfreenow]: (driftwood153) Every time he did something it kind of resulted in staring in horrified fascination
(12:21:37 AM) [yogurtrunsfreenow]: (caelzeph) Haha
(12:21:43 AM) lordgadigan: Indeed the reaction I was going for. I was pleased to see his reception in the quest, haha
(12:22:06 AM) [yogurtrunsfreenow]: (driftwood153) It was impressive as all hell, and you were kinda rooting for him, and you kinda also wanted it to go away
(12:22:08 AM) [yogurtrunsfreenow]: (driftwood153) hahah
(12:22:18 AM) lordgadigan:
(12:22:30 AM) lordgadigan: So, I think we'll end the night on that note. It's closing in on 12:30 and I have work
(12:22:35 AM) [yogurtrunsfreenow]: (caelzeph) I was mainly on the side of 'thank heavens it's working for us'.
(12:22:36 AM) lordgadigan: I certainly enjoyed the chat, though
(12:22:38 AM) lordgadigan: I'll post this
(12:22:42 AM) [yogurtrunsfreenow]: (driftwood153) righto
(12:22:45 AM) [yogurtrunsfreenow]: (driftwood153) have yourself a great night
(12:22:56 AM) lordgadigan: You too!
(10:49:53 PM) lordgadigan: HelloCelas Discussion Post wrote: I'm actually gonna flesh this out a bit, if I can, with examples and babbling. I'm getting tired, so pre-emptive apologies if it breaks down into utter incoherency at some point.
I like Geddoe's question regarding Staves. It's an interesting question. The template abilities consist of both +Melee Attack and +Magical. Then there's a whole bunch in the shop that involve turning your staff into various things. It's kind of hard to figure out what to go on, there. Should he be wailing on people? "I smack the demon in the face and my staff emits a blast of holy light!"
How does combat play out with a staff?
Now let's try something a little different.
I think 'Stone' is a little-understood and little-considered weapon category; the *general* attack is you hold the stone aloft and focus power into it, it causes something to be created or materialize on or around the target. A blazing stone, for example, could cause fire to rain down.
Alright, extreme and fairly silly example:
Dragonbreath Wonderball- (Weapon, Stone, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Electrical & Acid & Ice & Energy & Physical & Psychic, 25,000,000 Gold) +25,000 Ranged Attack, 60% inflicts any three moderate negative status effects, Wielder counts as a Dragon while conducting attacks
That might, say... what? Create a dragon head (or heads) in mid-air that attack with breath weapons?
How do spells work with that? Or with the example I quoted?
Let's try those two different stone examples with some spells.
Water Orb- (Spell, Wizard Spell, Water, 1 MP, 500 Gold) +5 Magic Attack
and
Ancient Wind- (Spell, Other: Ancient Magic, Air, 24,000 MP, 12,500,000 Gold) +12,500 Magical Attack, All buffs and debuffs with target as a source are removed if target is below Level 40, All buffs present on target with sources below Level 40 are removed if target is below Level 40, All of target's summons are unsummoned if target is below Level 40 and if said summons are below Level 40 (as well as those summons' summons and all future generations of summons, provided that all are below Level 40)
How much/what do those change the effects of the weapon when they're cast? Or vice versa? We take one of Geddoe's signature spells and plug it into various weapon types for different types of effect.
Let's say...
Lesser Divine Sunburst- (Spell, Divine Magic, Light & Fire, 800,000 MP, 200,000,000 Gold) +400,000 Magical Attack, deals 1/2 Damage, 100% may inflict Burning, 100% may inflict Awestruck, 1 hit against 2,000,000, Caster must be Level 40 or greater
It's a low ball, that seems like a straight blasting spell.
And on the other end of the spectrum:
Skull-Moon's Laughter- (Spell, Necromancy, Darkness, 600,000 MP, 125,000,000 Gold) +125,000 Magical Attack, 100% inflicts Confusion: Overcome with Laughter, 5% inflicts Instant Death, target obtains a debuff that provides -3,500 to all stats as a non-stacking effect, May gain '1 hit against 5' and deal 1/10 Damage, Caster must be Level 40 or greater and must possess the ability 'Adept Necromancer' or the ability 'Astronomer of the Dead-Realms'
- what does that even DO? How would those work with a Stone? With a Wand? A Soul?
And for things like Geddoe's Meteor spells, or the Skull-Moon (if it works like I think and creates an effect/construct), or for:
One Hundred Thousand Rays- (Spell, Hypertech, Technology, 1,416,000 MP, 12,515,000 Gold) +14,575 Magical Attack, +14,550 Ranged Attack, deals 1/20 damage, 100 hits divided among 100, this spell repeats itself as a Cast a Spell action that costs no MP and does not have this repetition effect attached at the beginning of its caster's first action every round for 100 rounds, does not stack
Wherein you've got a spell that's pretty clearly overriding whatever weapon you're using at the time. I'm... not really sure how to pose this question, or what I'm getting at. Spells like "Meteor" and "Hundred Thousand Rays" and things that have a clear effect and definitely do something, most likely having the effect no matter what you're wielding. Things that would be considered traditionally spellcastey in the D&D sense. What's the deal with them? How do they fit into your model of Magical Attack? Especially in light of the weapon being the primary part of the attack?
Yeah, vague, incoherent question. Sorry about that. I think I'll break off this interrogation here. Eheh, sorry if I overloaded you on this one.
(10:49:57 PM) lordgadigan: I see that more questions have emerged
(10:49:58 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Sup!
(10:49:59 PM) [yogurtrunsfreenow]: (xcom102a) wow... perfect timing.
(10:50:03 PM) [yogurtrunsfreenow]: (driftwood153) evenin'
(10:50:07 PM) [yogurtrunsfreenow]: (xcom102a) was going to see about theory chat
(10:50:08 PM) lordgadigan: Let me try to get some info together to try to help out with this
(10:51:13 PM) [yogurtrunsfreenow]: (overlordgoodloe) It is more of us trying to better fully grasp this information
(10:51:20 PM) [yogurtrunsfreenow]: (overlordgoodloe) so we don't get any incorrect ideas
(10:51:25 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) I'm not involved in this last part
(10:51:34 PM) lordgadigan: Hm
(10:51:35 PM) [yogurtrunsfreenow]: (overlordgoodloe) or get upset about things that are misunderstandings
(10:51:46 PM) lordgadigan: Would people rather if I typed up another big post or if I said a bunch of things in succession in chat
(10:51:50 PM) lordgadigan: And talked more than infoposted?
(10:51:53 PM) lordgadigan: I can do either
(10:52:11 PM) [yogurtrunsfreenow]: (overlordgoodloe) I think talking more than an info post would be helpful but Celas isn't here
(10:52:16 PM) [yogurtrunsfreenow]: (xcom102a) info talk is my vote
(10:52:18 PM) [yogurtrunsfreenow]: (overlordgoodloe) and he is much more a wordsmith than I am
(10:52:24 PM) [yogurtrunsfreenow]: (driftwood153) I don't really have a preference, but I think if you handle it in chat you might end up bogged down by people responding to each individual point
(10:52:28 PM) [yogurtrunsfreenow]: (overlordgoodloe) oh he is here!
(10:52:40 PM) [yogurtrunsfreenow]: (xcom102a) well, maybe we can have a question order?
(10:52:42 PM) [yogurtrunsfreenow]: (driftwood153) Which might not be a bad thing
(10:52:45 PM) lordgadigan: I'll start in chat, then, and may switch if things get boggy
(10:52:50 PM) lordgadigan: So, let's start with a base point
(10:52:58 PM) lordgadigan: Not all weapons of the same subtype attack in the same way.
(10:53:02 PM) lordgadigan: This is an important point
(10:53:16 PM) lordgadigan: What your individual weapon does isn't necessarily what another weapon of the same type does
(10:53:26 PM) lordgadigan: So how do certain weapons tend to work?
(10:53:32 PM) lordgadigan: I'll go down some of the requested ones
(10:53:32 PM) [yogurtrunsfreenow]: (scamper922) yo
(10:53:50 PM) lordgadigan: 'Green Lantern' is a good description of what forces are like in general
(10:54:01 PM) lordgadigan: They can also meld with you and upgrade your inherent stuff
(10:54:04 PM) lordgadigan: Generally
(10:54:13 PM) lordgadigan: Again, these are for what most weapons of a type are, not specific ones
(10:54:14 PM) [yogurtrunsfreenow]: (driftwood153) hah! Did you see me make that reference, or was that what you had in mind?
(10:54:31 PM) lordgadigan: I saw your reference, but it's very much along the lines of what I wanted for the class
(10:54:35 PM) [yogurtrunsfreenow]: (driftwood153) hahah
(10:54:39 PM) lordgadigan: So, orbs
(10:55:29 PM) lordgadigan: About 65% of them are thrown / shot, about 30% of them shoot beams, the rest do odd stuff like drip down primordial goo that condenses into humanoid forms that attack the target or repeatedly release expanding energy pulses
(10:55:44 PM) lordgadigan: Reference for orb throwing: Carrie Fernandez. I think several of you played that game
(10:56:05 PM) lordgadigan: The homing isn't around to the same degree by base, but that's around the general style of the default thrown ones
(10:56:12 PM) lordgadigan: Exception: Bowling Balls. Those get bowled
(10:56:15 PM) lordgadigan: They're bowling balls
(10:56:16 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) hahaha
(10:56:16 PM) [yogurtrunsfreenow]: (fruedestruction) Carrie...
(10:56:21 PM) [yogurtrunsfreenow]: (fruedestruction) she from the N64 games?
(10:56:22 PM) lordgadigan: Reference: Mystery Men
(10:56:24 PM) lordgadigan: Yes
(10:56:25 PM) lordgadigan: She is
(10:56:28 PM) [yogurtrunsfreenow]: (xcom102a) OOOHHHH
(10:56:31 PM) lordgadigan: Mystery Men for the bowling
(10:56:34 PM) [yogurtrunsfreenow]: (xcom102a) I remember mystery men
(10:56:34 PM) lordgadigan: Not Carrie
(10:56:43 PM) lordgadigan: Let's see, what else got mentioned
(10:56:47 PM) lordgadigan: Staff
(10:57:54 PM) [yogurtrunsfreenow]: (xcom102a) Fan, i'm also interested in, as i have a fan i might consider leveling up
(10:58:04 PM) lordgadigan: There's two general categories, 'old martial arts sage' who spins the staff around, whirlwind blocks, smacks people with it, and is essentially doing staff-kung-fu and the more treaditional 'spellcaster' who would usually hold up the staff, have a magic circle or pattern appear, and release the spell.
Note: I'm going to address that later one a bit more with Geddoe as a specific focus in a bit
(10:58:15 PM) [yogurtrunsfreenow]: (scamper922) Two-weapon queries: How about Magical Attack Fish? And also what do book-chucks fall under?
(10:58:42 PM) lordgadigan: Fans get waved to blow things into people / create gusts and blasts. You can also slap with them. I have no real reference for the first one, Shingen from Samurai Warriors for the second
(10:59:02 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Temari perhaps?
(10:59:02 PM) lordgadigan: Hah, what bizarre questions.
(10:59:02 PM) [yogurtrunsfreenow]: (xcom102a) the sand ninja from naruto, the female one
(10:59:12 PM) [yogurtrunsfreenow]: (xcom102a) i can't remember her name though
(10:59:19 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Temari
(10:59:29 PM) [yogurtrunsfreenow]: (xcom102a) Yeah, that's it
(10:59:39 PM) lordgadigan: Magical Attack fish would summon or surf on fish waves or have fish open their mouths for FEEEEEEEEESH BEAAAAAAAM, Bookchucks would be both Book and Nunchaku
(10:59:47 PM) lordgadigan: That said, when you're getting weird, feel free to be weird
(10:59:50 PM) [yogurtrunsfreenow]: (fruedestruction) What about Ayayayayayayay for fans?
(11:00:07 PM) [yogurtrunsfreenow]: (xcom102a) ah, assault matrix
(11:00:15 PM) lordgadigan: Aya would be a pretty good reference for fan, yes.
I actually haven't seen Temari
(11:00:29 PM) [yogurtrunsfreenow]: (scamper922) those are only my momentary whims, for weapons at least my characters make sense
(11:00:32 PM) [yogurtrunsfreenow]: (scamper922) night-o
(11:01:15 PM) lordgadigan: Assault Matrix, it's a collection of floating things that you release to form a pattern and attack
Think something along the lines of a laser grid from a secret agent movie, only projected by 50 tiny flying balls that come out of a Cube movie, with the balls rapid-flying around the target and cutting them into pieces with lasers
(11:01:23 PM) lordgadigan: That's just one example, some do other things besides lasers
(11:01:25 PM) lordgadigan: Have a good night
(11:02:14 PM) lordgadigan: I'll also note that unique items
(11:02:21 PM) lordgadigan: Frequently have their own weird attack methods
(11:02:24 PM) lordgadigan: Though not always
(11:02:25 PM) lordgadigan: Before I proceed to more Geddoe-specific things, does anyone have particular hanging questions about how certain things attack?
(11:02:30 PM) [yogurtrunsfreenow]: (xcom102a) that's what i wanted to ask. Think we can ask a few unqiue items?
(11:02:30 PM) [yogurtrunsfreenow]: (driftwood153) Souls
(11:02:41 PM) [yogurtrunsfreenow]: (overlordgoodloe) what about oddly specific things
(11:02:42 PM) [yogurtrunsfreenow]: (xcom102a) since i have a collection of them.
(11:02:47 PM) [yogurtrunsfreenow]: (overlordgoodloe) take for example. the dreamlighter
(11:02:56 PM) [yogurtrunsfreenow]: (overlordgoodloe) it is implied it is more potent or something
(11:02:58 PM) [yogurtrunsfreenow]: (overlordgoodloe) or items
(11:03:00 PM) [yogurtrunsfreenow]: (xcom102a) *The Star Lance from Elgath'Thronginn, is my first thing
(11:03:04 PM) [yogurtrunsfreenow]: (overlordgoodloe) that adjust the primary attributes
(11:03:22 PM) [yogurtrunsfreenow]: (driftwood153) Kit asked about them earlier. I spun up a couple of theories as to how Souls function, but I'd like to get the official word.
(11:04:21 PM) lordgadigan: Souls typically manifest a glowy/foggy ball of soulstuff that flies to the target, briefly manifesting a phantom-version of the thing in question to attack
They can also be direct-chained into effects where they get bound to the effect and you have something like a warlock curse with a screaming spirit chained to it that's not doing much other than having energy leeched into the main attack.
(11:05:07 PM) [yogurtrunsfreenow]: (xcom102a) and if we're asking about unqiues, shoudl we post the entire text? don't want to go wall of text here
(11:05:09 PM) [yogurtrunsfreenow]: (driftwood153) Aha.
(11:05:21 PM) [yogurtrunsfreenow]: (driftwood153) So the answer ended up being "both my theories". hahah.
(11:06:54 PM) lordgadigan: Dreamlighter.
It's about the size of a Zippo lighter-gun. Take the Noisy Cricket and Master Spark as baselines. Eliminate all kickback / recoil. It's a tiny gun that fires a massive blast of light. As it gets fired, images of the firer's hopes, dreams, and inner spirit start to vaguely semi-replace the nearby world. It has a constant-beam setting where it can be swept around or left pointed at something full-blast for a bit. Dpm
(11:06:59 PM) lordgadigan: *typing more
(11:07:55 PM) lordgadigan: Don't keep on-mode on too long. It can also fire small pinpoint beams if needed and can hit incorporeal stuff.
I'll note that I'm using a few more non-BA comparisons than I normally would since I'm trying to give people a frame of reference (since I think that's what people are asking for to a point)
(11:08:47 PM) lordgadigan: Star Lance. You fly around and stab things with it. It can surround your body with a white nova-like field and can turn solid or starry. It isn't massively different from normal lances
(11:08:56 PM) [yogurtrunsfreenow]: (xcom102a) so no energy beams?
(11:09:08 PM) [yogurtrunsfreenow]: (xcom102a) since it has magical attack too. just curious
(11:09:39 PM) lordgadigan: It's something that can fire energy beams if you're the energy-beam-firing type. It also just passive boosts your magic's power
(11:09:51 PM) lordgadigan: Hm, before we get to Geddoe
(11:09:53 PM) lordgadigan: An aside
(11:10:09 PM) lordgadigan: Since I think it's the sort of thing you guys are looking for but has never actually been said
(11:10:12 PM) [yogurtrunsfreenow]: (xcom102a) ah, i see. Thanks. that helps alot. one last one, if i may.
(11:10:19 PM) [yogurtrunsfreenow]: (driftwood153) Kiiiit...
(11:10:22 PM) [yogurtrunsfreenow]: (driftwood153) Bigger fish.
(11:10:24 PM) [yogurtrunsfreenow]: (xcom102a) okay, never mind
(11:10:30 PM) [yogurtrunsfreenow]: (driftwood153) thank you.
(11:10:33 PM) [yogurtrunsfreenow]: (fruedestruction) what
(11:10:42 PM) [yogurtrunsfreenow]: (fruedestruction) Celas has Summon Bigger Fish?
(11:10:51 PM) [yogurtrunsfreenow]: (xcom102a) he's a cheddar monk
(11:11:30 PM) [yogurtrunsfreenow]: (driftwood153) "Bigger fish to fry", I very condensed way of saying "We're trying to find out how an entire third of combat in the BA works, please don't ask for a description of all your uniques. You can PM him later for that."
(11:11:49 PM) [yogurtrunsfreenow]: (fruedestruction) Ah okay, that was my second guess
(11:12:06 PM) [yogurtrunsfreenow]: (driftwood153) I tend to get laconic when I'm sleepy. eheh.
(11:15:41 PM) lordgadigan: Gear, to an extent, has a hidden 'Level', as well as a general power-frame related to its Level
Items from monsters are typically around the level of those monsters. Things that drop from uniques are higher value, higher power for the level, but the same effective 'level' as the unique generally.
Some items have inherent power ranges and frames that they're set for.
X-value items tend to scale to whatever their wielder's Level is and act as rather good items for that Level (with uniques being better than non).
Some unique items (Aeon Diadem, Sunhand, Dreamlighter) have a 'story' behind them that sets up up very well for scaling. If you do absorbs with them and raise their value, they also rise in 'level' even if non-levelled (like the Dreamlighter). Conversely, some items are designed with more specific 'this is this power baseline' and scale in raw power but not so much in 'gear level' (Avandos Robes, Lifeblade, Nexus PD Guns); if you absorb them up to 200-mil value somehow (and they're harder to do that to usually) they're actively worse than things that are supposed to be powerful RP-wise.
That said, you can help give an item more of a 'legend' by making it do awesome things in RP threads. It's rather hard to do that, though.
(11:17:02 PM) lordgadigan: To determine how good a piece of gear is, I suggest the following:
* 1. Consider its value
* 2. Consider what it came from
* 3. Consider its theme and the story behind it
* 4. Try using it. Does it work or does it suck more than you expect?
(11:17:36 PM) lordgadigan: I'll note that there's a general for-the-level multiplier to an item's value and for-the-level power based on the multiplier of the thing it came from
(11:18:12 PM) [yogurtrunsfreenow]: (driftwood153) Huh.
(11:18:16 PM) [yogurtrunsfreenow]: (driftwood153) That explains a few things.
(11:18:37 PM) [yogurtrunsfreenow]: (driftwood153) Don't take this the wrong way, but Wriggle and I had pretty much figured that absorbs effect was just plain arbitrary.
(11:18:52 PM) [yogurtrunsfreenow]: (driftwood153) It was why we kinda wrote the mechanic off in a lot of ways.
(11:19:52 PM) lordgadigan: Standard monsters have x1, Dragons and Planetaries would have x2, Most unique opponents x5 to x20, but they can be twice that based on subtype, Doctor Catastrophe was sitting at around x960 if I remember correctly, but that's beacause he's absurd (and the power-boost doesn't scale linearly after you get past a point)
(11:20:05 PM) lordgadigan: But again, that's for-the-level
(11:20:19 PM) [yogurtrunsfreenow]: (driftwood153) I hadn't considered the possibility of... hrm, phrasing breaking down. Let's say: Historical weight to an item.
(11:20:46 PM) [yogurtrunsfreenow]: (overlordgoodloe) i still am unsure
(11:20:46 PM) lordgadigan: Historical weight is decently important to BA RP, both to items and to people
(11:20:51 PM) [yogurtrunsfreenow]: (overlordgoodloe) considering the 4 points
(11:20:57 PM) [yogurtrunsfreenow]: (overlordgoodloe) the 4th is hard to tell
(11:21:02 PM) [yogurtrunsfreenow]: (overlordgoodloe) but to take Geddoe for example
(11:21:06 PM) lordgadigan: It really is, that's why it's last on the list
(11:21:08 PM) [yogurtrunsfreenow]: (overlordgoodloe) Ven-Prauvsdale combo initial not found
5 Ven-Prauvsdale II = Ven-Prauvsdale III (Doctor)
Ven-Prauvsdale III + Darkness Crystal = Aun-Prauvsdale III (Black Star Vaccine)
Staff of the Orindeklic Healing Order of Phalerin + Ortansharic Holy Symbol of Phalerin + 240 Cleric's Seal + Spellcaster's Ring + Glass of Fates + Mana Channeling Crystal + Dust Nomad's Pendulum = Improved Ortansharic Staff of the Orindeklic Healing Order of Phalerin (Cleric of Phalerin)
5 Holy Staff of Phalerin + 5 Stave of the Gate Trees + Aun-Prauvsdale III + Ortansharic Holy Symbol of Phalerin = Staff of the Orindeklic Healing Order of Phalerin (Cleric of Phalerin)
Golden Sunstaff + Kind Stick + Master Healer's Shining Staff + Staff of Distant Glory + Improved Ortansharic Staff of the Orindeklic Healing Order of Phalerin + Stone of Divine Light + Radiance Dragon's Gem + Sunmetal + Holy Text of Countless Faiths + Golden Comb of Luck + White Rock of Fortune + Piety + Purity + Blessedness + Awe + Doomsday-Pattern Pendant = High Priest of Phalerin's Staff of the Order of the Wandering Sun (Priest)
High Priest of Phalerin's Staff of the Order of the Wandering Sun + Great Soulcrystal Staff Which Bears the Soul of the World's Hero + Soul Jar + Sunrise from the Ashes = High Soulkeeper of Phalerin's Staff of the Order of the Wandering Sun (Cleric of Phalerin)
High Soulkeeper of Phalerin's Staff of the Order of the Wandering Sun + 'Under the Guidance of the Stars': Esoteric Holy Text of Phalerin + 12 Celestial Diamond + 12 Day Dragon's Gem + Blade of Divine Light + Miracle + Glorious Divine Radiance Focus = Miracleworker of Phalerin's Staff (Adept Divine Magic Attunement)
(11:21:31 PM) [yogurtrunsfreenow]: (overlordgoodloe) i cant even send the text on the resultant staff
(11:21:36 PM) [yogurtrunsfreenow]: (overlordgoodloe) but it would seem
(11:21:43 PM) [yogurtrunsfreenow]: (overlordgoodloe) that as it is only 200,000,000 in value
(11:21:49 PM) [yogurtrunsfreenow]: (overlordgoodloe) this is a subpar item like the life blade?
(11:21:57 PM) [yogurtrunsfreenow]: (overlordgoodloe) lifeblade example
(11:22:16 PM) [yogurtrunsfreenow]: (overlordgoodloe) "if you absorb them up to 200-mil value somehow (and they're harder to do that to usually) they're actively worse than things that are supposed to be powerful RP-wise."
(11:22:34 PM) lordgadigan: It's not unique, the 'subpar' scaling is really only for unique things. You aren't doing absorbs, you're doing combos
(11:22:40 PM) lordgadigan: Combos are a bit different
(11:23:07 PM) lordgadigan: Let's take the highest-level material in your combo chain that actually had a major effect on the result, though
(11:23:17 PM) lordgadigan: It's the Soulcrystal Staff, I'm betting
(11:23:20 PM) lordgadigan: One moment
(11:24:31 PM) lordgadigan: That's off the Psychopomp, which is Level 79 and has a x1 multiplier. You've got Sunmetal in there and the Prauvsdale line in there, though, which are rare
(11:24:40 PM) lordgadigan: The rare materials would probably bump it to x2
(11:24:44 PM) [yogurtrunsfreenow]: (overlordgoodloe) the glorious divine radiance focus has the lv 40 requirement and the highest gold value
(11:24:47 PM) [yogurtrunsfreenow]: (overlordgoodloe) ah kk
(11:24:48 PM) lordgadigan: So you're operating with an above-average Level 79 weapon
(11:24:54 PM) lordgadigan: Roughly
(11:25:05 PM) lordgadigan: Yeah, but that focus got combo'd up from other stuff
(11:25:10 PM) [yogurtrunsfreenow]: (overlordgoodloe) yeah
(11:25:12 PM) lordgadigan: I'm trying to find a base ingredient to use as a reference
(11:25:17 PM) lordgadigan: And I think it's that soul
(11:25:31 PM) lordgadigan: Sometimes a combo gets wildly beyond any ingredient and gets its own 'level' set
(11:25:39 PM) lordgadigan: These aren't hardcoded like monster levels
(11:25:48 PM) [yogurtrunsfreenow]: (overlordgoodloe) that makes sense
(11:25:48 PM) lordgadigan: They're less important and more fuzzy
(11:25:52 PM) lordgadigan: But still have an effect
(11:26:12 PM) [yogurtrunsfreenow]: (driftwood153) Now that's interesting.
(11:26:43 PM) lordgadigan: So while your staff had a lot more effort in it and non-RP-stat-wise is more useful probably, a Planetary of War's Sword is a x2 Level 91 weapon
(11:27:04 PM) lordgadigan: Which is part of why Wriggle's multi-wielding the god-weapons is so effective
(11:27:16 PM) lordgadigan: They're decent weapons at a higher level than most PC loot
(11:27:21 PM) [yogurtrunsfreenow]: (overlordgoodloe) so it would be more effective both time wise and power wise
(11:27:27 PM) [yogurtrunsfreenow]: (overlordgoodloe) to simply combo up my planetary swords
(11:27:29 PM) [yogurtrunsfreenow]: (overlordgoodloe) into staffs
(11:27:32 PM) [yogurtrunsfreenow]: (overlordgoodloe) and combo with those
(11:27:37 PM) [yogurtrunsfreenow]: (overlordgoodloe) than to use what i have?
(11:27:46 PM) lordgadigan: I'd argue to take the middle path
(11:28:01 PM) lordgadigan: Combo effectiveness / whether or not something dominates a combo
(11:28:03 PM) [yogurtrunsfreenow]: (overlordgoodloe) I would combo them with what i have after making them more thematic
(11:28:06 PM) lordgadigan: Tends to revolve around Gold value
(11:28:14 PM) lordgadigan: You're close to their Gold value with your staff
(11:28:20 PM) lordgadigan: So combo your staff with those in a good combo
(11:28:31 PM) lordgadigan: That would likely make a x3 level 90-something weapon for you
(11:28:48 PM) [yogurtrunsfreenow]: (overlordgoodloe) now, just havign that x3 lv 90 weapon would make rp that much more successful?
(11:28:51 PM) lordgadigan: The x2 -> x3 would come from the long combo-tree and the rare materials
(11:28:53 PM) [yogurtrunsfreenow]: (overlordgoodloe) or to the staff point
(11:28:58 PM) [yogurtrunsfreenow]: (caelzeph) Mrhhg.
(11:29:00 PM) [yogurtrunsfreenow]: (overlordgoodloe) how does the staff and the spell work together?
(11:29:06 PM) lordgadigan: I have more to say about your staff style
(11:29:09 PM) [yogurtrunsfreenow]: (overlordgoodloe) ah okay
(11:29:20 PM) lordgadigan: Does anyone have more on the current conversation topic before we move more into that, though?
(11:29:34 PM) lordgadigan: Cael? You sound like you're having some sort of question or issue
(11:29:39 PM) [yogurtrunsfreenow]: (driftwood153) Processing. Revising mental models.
(11:30:06 PM) [yogurtrunsfreenow]: (overlordgoodloe) btw- i really do appreciate this information
(11:30:15 PM) [yogurtrunsfreenow]: (caelzeph) Grgh (the Cael is waking up. Please continue)
(11:30:15 PM) lordgadigan: Excellent! I'm glad I'm able to help with it
(11:30:17 PM) [yogurtrunsfreenow]: (xcom102a) catchign up on the great info
(11:30:19 PM) lordgadigan: Hah, k
(11:30:19 PM) [yogurtrunsfreenow]: (overlordgoodloe) i waited way too long to ask these things
(11:30:33 PM) [yogurtrunsfreenow]: (xcom102a) had power outage. but about combos, going to ask 1 (one) question.
(11:30:45 PM) [yogurtrunsfreenow]: (xcom102a) actually, i can wait
(11:30:48 PM) lordgadigan: So, next point
(11:30:55 PM) lordgadigan: Actually
(11:30:59 PM) lordgadigan: Getting a drink, then next point
(11:36:02 PM) [yogurtrunsfreenow]: (driftwood153) I suspect that tomorrow I'm going to be firing a barrage of combo system questions at you.
(11:36:06 PM) [yogurtrunsfreenow]: (caelzeph) Hrg. So much happened since I coma'd.
(11:36:28 PM) [yogurtrunsfreenow]: (xcom102a) heh
(11:36:45 PM) [yogurtrunsfreenow]: (xcom102a) i've got a few combo questions, but can wait. and well, i can getto your fights
(11:42:01 PM) lordgadigan: Back
(11:42:02 PM) lordgadigan: So
(11:42:04 PM) [yogurtrunsfreenow]: (xcom102a) wb
(11:42:08 PM) lordgadigan: I think I have another important topic
(11:42:42 PM) [yogurtrunsfreenow]: (overlordgoodloe) For reference - though it may not matter - i need to be in bed by 11 (18 minutes)
(11:42:49 PM) lordgadigan: I think I've already talked about 'be awesome', 'show that you're awsome', and 'establish a pattern of awesome', yes?
(11:43:00 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) yup!
(11:43:05 PM) [yogurtrunsfreenow]: (overlordgoodloe) aye
(11:43:07 PM) [yogurtrunsfreenow]: (xcom102a) yes you have. i'm trying that with kit
(11:43:11 PM) lordgadigan: Does everyone understand those general ideas well enough for me to type up something that builds on them?
(11:43:16 PM) lordgadigan: Time noted
(11:43:40 PM) [yogurtrunsfreenow]: (xcom102a) aye
(11:43:47 PM) lordgadigan: I'll assume yes from the earlier response and say it: Manage your awesomness's awesome.
Allow me to explain.
(11:48:17 PM) [yogurtrunsfreenow]: (xcom102a) question, do people know vashna's time zone?
(11:48:25 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Uh
(11:48:28 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eastern
(11:48:29 PM) [yogurtrunsfreenow]: (overlordgoodloe) est
(11:48:54 PM) [yogurtrunsfreenow]: (fruedestruction) That doesn't tell me anything
(11:49:03 PM) [yogurtrunsfreenow]: (fruedestruction) GMT -???
(11:49:07 PM) [yogurtrunsfreenow]: (xcom102a) okay. just asking so can do his repeat when 12:00 comes about
(11:49:10 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) EST isn;t a thing in the great white north?
(11:49:16 PM) [yogurtrunsfreenow]: (fruedestruction) Not for me
(11:49:37 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) GMT-5
(11:49:47 PM) [yogurtrunsfreenow]: (fruedestruction) So same as me then
(11:49:53 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) yup
(11:50:02 PM) lordgadigan: The more you do some sort of move, the more it drifts towards being your 'default attack'. 'Default attack' is not a particularly awesome zone for something to be in. Do you use meteors in every fight? Do you teleport and use universe-element sword attacks boosted by luck buffs in every fight? That's your baseline if you do!
When you do something different in battle, it generally gets compared to your default. Is your default 'drop a huge metor on them'? Then you've just put things in a frame of reference where meteors are the baseline. It's a stronger-than-average baseline since meteors are inherently cool, but it's still a baseline. If your other stuff isn't *obviously better* than meteors, you don't have nearly as much ability to rise above that line.
So when it comes time to pull something *particularly* awesome against an elite monster or a boss or something... you don't really have anything.
Keep your best couple moves in reserve. Have them be different enough from your standard moves that they stand out. Then, when you do pull them out, it's more dramatic. The BA runs to a fair part on the narrative awesomeness and general 'legend' behind things. If you have aces in the hole, you can pull them out to boost your combat style. Have some crazy-prepared off-the-wall master plan at the ready. Have a superweapon that you only bring out against the biggest monsters. Find some awesome niche, and learn when and how to use it.
If you have a varied enough build, you can avoid setting a 'baseline' to the same degree. Things start working on their own awesomeness more without having to be compared to 'is it better than what you usually do' as much. This lets pretty much all of your moves be more effective.
(11:51:26 PM) [yogurtrunsfreenow]: (overlordgoodloe) so i was correct with the respect - because all of the spells are meteors, though they are all different, they are just meteors
(11:51:33 PM) [yogurtrunsfreenow]: (overlordgoodloe) if i had rays or missiles or other things
(11:51:37 PM) [yogurtrunsfreenow]: (xcom102a) question then. would doing different fights help keep a different baseline? or vary it up? and i should do that for kit and my others. to vary the stuff
(11:51:38 PM) [yogurtrunsfreenow]: (overlordgoodloe) it would be much better
(11:51:40 PM) lordgadigan: Yes, you're correct there
(11:51:45 PM) lordgadigan: Add in other stuff, it will help
(11:52:00 PM) lordgadigan: Doing different fights? Do you mean arena battles?
(11:52:15 PM) [yogurtrunsfreenow]: (overlordgoodloe) i thought arena was completely different from rp
(11:52:17 PM) lordgadigan: They're essentially irrelevant to most stuff in this conversation. I'm talking about RP threads here
(11:52:19 PM) [yogurtrunsfreenow]: (overlordgoodloe) and wasnt held against us
(11:52:20 PM) [yogurtrunsfreenow]: (xcom102a) yeah. that. but i ned ot review how fkit has fought lately and developed something
(11:52:25 PM) lordgadigan: Yes, what Geddoe said
(11:52:26 PM) [yogurtrunsfreenow]: (xcom102a) okay. just checking
(11:52:47 PM) [yogurtrunsfreenow]: (xcom102a) i am a bit sleepy, and on movie buzz
(11:53:27 PM) [yogurtrunsfreenow]: (overlordgoodloe) im not sure where we are going from here - but I am still very interested in the staff+spell issue for understanding
(11:53:31 PM) [yogurtrunsfreenow]: (overlordgoodloe) and if you are up to it
(11:53:41 PM) lordgadigan: I think I've hit several of the imporant points
(11:53:44 PM) [yogurtrunsfreenow]: (overlordgoodloe) it would be nice to get that info even if i must sleep
(11:53:46 PM) lordgadigan: That said, sure, I can talk about that some
(11:53:59 PM) [yogurtrunsfreenow]: (overlordgoodloe) even if just to that point it is at some point added to the questions thread
(11:53:59 PM) lordgadigan: 'Do I hit things with the staff?'
(11:54:23 PM) lordgadigan: Yes. At least once in a blue moon, slam the staff in someone's face and shoot a spell at them point blank
(11:54:41 PM) lordgadigan: Spin the staff, slam it into the ground, have the ground crack open and release a void geyser
(11:55:08 PM) [yogurtrunsfreenow]: (overlordgoodloe) incorporate it
(11:55:10 PM) [yogurtrunsfreenow]: (xcom102a) so, vary your actions/attacks, and be descriptive?
(11:55:12 PM) lordgadigan: Spin the staff, craete a whirlwind of hands of divine light to pull the enemy into the air where the stars hit their prone body
(11:55:15 PM) [yogurtrunsfreenow]: (overlordgoodloe) that answers exactly what i needed to know
(11:55:32 PM) [yogurtrunsfreenow]: (overlordgoodloe) incorporate everything into the story
(11:55:36 PM) lordgadigan: Yes, vary your actions, be descriptive, if you want me to focus on incorporating the stats of something, mention it in your posts
(11:55:37 PM) [yogurtrunsfreenow]: (driftwood153) When you're done with that, I've got a really basic but kinda complex thing to talk/ask about- though you do seem to be covering exactly what I'm about to ask, hahah.
(11:55:40 PM) [yogurtrunsfreenow]: (overlordgoodloe) so that it isn't just "i attack it"
(11:55:44 PM) lordgadigan: Correct
(11:56:21 PM) lordgadigan: I will say that even with all these changes, you'll probably need a thread or two to move away from the baseline
(11:56:34 PM) [yogurtrunsfreenow]: (overlordgoodloe) that is fine and makes sense
(11:56:38 PM) lordgadigan: My suggestion, next time there's an RP event fight of around your level, go into it, solo it
(11:56:46 PM) lordgadigan: Assuming it's something you think you can handle
(11:56:59 PM) [yogurtrunsfreenow]: (overlordgoodloe) i plan on, the next time my divinity infusion quest moves
(11:57:03 PM) [yogurtrunsfreenow]: (fruedestruction) I'm not sure I get what the whole convo is about...but from what I can understand...the BA has Stunts from Exalted?
(11:57:03 PM) lordgadigan: *nods*
(11:57:07 PM) [yogurtrunsfreenow]: (overlordgoodloe) to immedietaly make these changes
(11:57:22 PM) [yogurtrunsfreenow]: (overlordgoodloe) as long as it isn't considered detrimental to make such a shift immediately
(11:57:32 PM) [yogurtrunsfreenow]: (overlordgoodloe) (as in kicking darston out and continueing on)
(11:57:38 PM) lordgadigan: Frue -> Yes, describing your actions as awesome tends to make them better. That's a good synopsis
(11:57:53 PM) lordgadigan: That wouldn't be determental
(11:57:55 PM) [yogurtrunsfreenow]: (xcom102a) got that covered via glory
(11:58:05 PM) [yogurtrunsfreenow]: (driftwood153) Uh, Kit. No, you kind of don't.
(11:58:14 PM) [yogurtrunsfreenow]: (xcom102a) that was a joke
(11:58:21 PM) [yogurtrunsfreenow]: (driftwood153) Ah.
(11:58:26 PM) [yogurtrunsfreenow]: (xcom102a) forgot )
(11:58:37 PM) [yogurtrunsfreenow]: (xcom102a) as in the glory element and awesome blow there
(11:58:56 PM) lordgadigan: On a tangent to Exalted since I'm listing references and inspirations
(11:58:58 PM) lordgadigan: Glory
(11:59:00 PM) lordgadigan: Mardukth
(11:59:07 PM) [yogurtrunsfreenow]: (driftwood153) But yeah, my basic question was "How do I magic?" And the descriptions of the weapons and how they tend to work have been/will continue to be, really, really helpful.
(11:59:14 PM) lordgadigan: Go read the homebrewed Mardukth charmset and the Glory ability tree
(11:59:25 PM) [yogurtrunsfreenow]: (overlordgoodloe) I must head to bed.. thank you for this information
(11:59:28 PM) lordgadigan: Excellent. I'm glad they've been helping!
(11:59:31 PM) lordgadigan: Have a good night!
(11:59:37 PM) [yogurtrunsfreenow]: (overlordgoodloe) I look forward to adjusting baselines and becoming epic
(11:59:37 PM) [yogurtrunsfreenow]: (xcom102a) sleep well goodloe
(7/12/2013 12:00:02 AM) [yogurtrunsfreenow]: (driftwood153) To expand on that: The other attack types are things we're familiar with. Swords stab people, guns shoot people, etc etc. The BA makes them cool by adding elemental effects and spells and stuff, and it lets us make those things awesome.
(12:00:08 AM) [yogurtrunsfreenow]: (overlordgoodloe) (and no that doesn't mean i expect an overnight change. I simply hope to make geddoe seem as awesome as I think he is)
(12:00:10 AM) [yogurtrunsfreenow]: (overlordgoodloe) night
(12:00:16 AM) [yogurtrunsfreenow]: (driftwood153) But the magical weapons lack that self-explanatory nature.
(12:00:29 AM) lordgadigan: Which ones are you interested in further description on?
(12:00:32 AM) lordgadigan: I can provide some more
(12:00:41 AM) lordgadigan: I look forward to Geddoe being epic too!
(12:00:59 AM) lordgadigan: Ah, as an aside to this conversation, if you guys had asked me about this four years ago or so
(12:01:04 AM) lordgadigan: I wouldn't have been able to articulate it
(12:01:25 AM) lordgadigan: Just as these conversations help you guys understand the BA
(12:01:34 AM) lordgadigan: They help me become better at explaining its inner workings
(12:01:36 AM) lordgadigan: So thank you
(12:01:41 AM) [yogurtrunsfreenow]: (fruedestruction) I just had a horrific mental image
(12:01:45 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Haha
(12:01:46 AM) [yogurtrunsfreenow]: (fruedestruction) Sailor Geddoe
(12:02:00 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) What about
(12:02:03 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Chaos Talons?
(12:02:07 AM) [yogurtrunsfreenow]: (fruedestruction) "In the name of Phalerin, I will punish you!"
(12:02:53 AM) lordgadigan: In the aftermath of the Mana Cannon
(12:03:00 AM) lordgadigan: Chaos mana flooded much of the universe
(12:03:02 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Walruses!
(12:03:10 AM) lordgadigan: Chaos Talons are a weird, old, rare weapon subtype that sprung from that
(12:03:14 AM) lordgadigan: They're chaotic and weird
(12:03:23 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Haha, awesome
(12:03:26 AM) lordgadigan: The walruses are the only ones enduring in the main dimensions of the universe
(12:04:38 AM) [yogurtrunsfreenow]: (driftwood153) Yeah, I don't have a specific request for one at the moment. Though mayhaps some of the samples (or ones of your choosing) as per my last question post might give a good baseline.
(12:05:37 AM) [yogurtrunsfreenow]: (driftwood153) The staff stuff you suggested to Geddoe was really excellent, for instance. It'd be interesting to see how you take on other classes, and it'd give us something to work with/help us choose our focuses going forward.
(12:05:53 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) I had some ideas for creative-meteors too
(12:05:56 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Heck
(12:06:01 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Why they always gotta come from the sky?
(12:06:05 AM) [yogurtrunsfreenow]: (driftwood153) (besides, I've got Forces for Celas and I've been cackling madly over the flexibility that offers for months, haha)
(12:06:08 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) You've got the void stuff
(12:06:11 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Reverse it
(12:06:18 AM) [yogurtrunsfreenow]: (xcom102a) burst them from teh blood?
(12:06:23 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Meteors falling UP
(12:06:26 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) is what I'm sayin'.
(12:07:55 AM) lordgadigan: Wonderball: Yes, this thing summons dragon heads that breathe elemnets at things.
To cast with it, you'd summon a dragon-head in appropriate to the spell and have it breath the spell at the target. If you're summoning dragons, you could reverse-cheshire-cat them where head features would appear first and then the bodies would fade in around them
(12:08:10 AM) [yogurtrunsfreenow]: (caelzeph) No, enemy, you are the meteor. *Skyward*
(12:08:10 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Oh, I had a mechanics question about Traits.
(12:08:12 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Haha
(12:08:22 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) (It can probably wait)
(12:12:52 AM) lordgadigan: Skull Moon + Scythe: Cut open a hole in the sky, reveal the moon. Have the scythe grow giant and reflect the moon's light.
Skull Moon + Knife + Necromancer: Summon up a zombie, cut open the chest, point with the knife, have the blood flow upwards and condense into the moon.
Instrument: Play the laughter as a song. Act a sketch out, have the moon appear in a phantom audience-box, laughing.
Force: Create the moon as a force-construct. Rise into the air on a trail of your power, have the moon, traits altered by the force you're embodying, form around you. Grab the target with a force hand, fling them up directly in front of the moon.Channel your inner power to summon an ominous moon.
Staff: Trace a giant magic diagram in the sky that the moon emerges from. Throw the staff into the sky, have it collide with an existing moon and cause the laughter effect.
Orb: Throw the orb into the air, have it turn into the moon. Throw the orb at your target and into their mind, have it turn into the moon.
(12:13:01 AM) lordgadigan: There's a set for the skull moon and some sample weapons
(12:13:52 AM) lordgadigan: Does that set help you out?
(12:14:14 AM) [yogurtrunsfreenow]: (caelzeph) Throwing orbs into people's minds is a thing?
(12:14:24 AM) [yogurtrunsfreenow]: (driftwood153) How'sabout Book? And yes, very much so.
(12:15:02 AM) lordgadigan: Orbs into minds isn't standard. You could pull it with Mentalist or with mind-affecting spells, though. The skull moon, in addition to being a physical thing, is a concept of 'ominousness' that could allow the attack to be inserted like that
(12:15:19 AM) [yogurtrunsfreenow]: (driftwood153) (Ah, that should have been another point I thought of... the Doom-Geezer.)
(12:15:54 AM) lordgadigan: Book: Chant an arcane ritual, summoning in the moon. Open the book, flip it towards the enemy, have the moon grow from the ink on the pages. Draw a diagram depicted in the book in the ground from bone dust, have the diagram turn into a gate that the moon rises from.
(12:16:15 AM) lordgadigan: The Doom-Geezer has an interesting origin that I don't think ever got voiced
(12:19:13 AM) lordgadigan: There's a lot of games or books that present some organization or person as having 'really nasty' stuff that they have stowed away that's too dangerous to be used in normal circumstances and is only used in the most dire of circumstances or 'if push comes to shove'. They rarely ever elaborate on it.
The cateloguers are an organization that records the full contents of millions of worlds. I decided to think on 'what things would an organization of that scope be able to have in reserve for such a major event'. I decided to actually have one of their horrible major-circumstances-only resources appear in play.
(12:19:42 AM) [yogurtrunsfreenow]: (driftwood153) (he's the Blackstaff!)
(12:19:47 AM) [yogurtrunsfreenow]: (caelzeph) Haha
(12:19:58 AM) [yogurtrunsfreenow]: (caelzeph) I was thinking more 'eldritch abomination'.
(12:20:01 AM) lordgadigan: That trope of 'horrible things at someone's disposal that never get called on in normal circumstances' is part of what Ebonarchus is running on power-wise
(12:20:11 AM) [yogurtrunsfreenow]: (driftwood153) Well, that's why I thought of him then.
(12:20:11 AM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Hahah, nice!
(12:20:28 AM) [yogurtrunsfreenow]: (driftwood153) I was going to ask how much the Tome of Strange Aeons altered what we saw him do?
(12:20:35 AM) lordgadigan: I will note that he was specifically non-Lovecrafting before Wriggle gave him the book
(12:20:40 AM) [yogurtrunsfreenow]: (driftwood153) And there we go
(12:20:40 AM) [yogurtrunsfreenow]: (driftwood153) hahah
(12:20:50 AM) lordgadigan: I wanted to make something creepy and powerful that was entirely different from the usual 'horrible unspeakable' stuff
(12:21:05 AM) [yogurtrunsfreenow]: (driftwood153) You did an excellent job.
(12:21:10 AM) lordgadigan: Thank you!
(12:21:18 AM) [yogurtrunsfreenow]: (driftwood153) Every time he did something it kind of resulted in staring in horrified fascination
(12:21:37 AM) [yogurtrunsfreenow]: (caelzeph) Haha
(12:21:43 AM) lordgadigan: Indeed the reaction I was going for. I was pleased to see his reception in the quest, haha
(12:22:06 AM) [yogurtrunsfreenow]: (driftwood153) It was impressive as all hell, and you were kinda rooting for him, and you kinda also wanted it to go away
(12:22:08 AM) [yogurtrunsfreenow]: (driftwood153) hahah
(12:22:18 AM) lordgadigan:
(12:22:30 AM) lordgadigan: So, I think we'll end the night on that note. It's closing in on 12:30 and I have work
(12:22:35 AM) [yogurtrunsfreenow]: (caelzeph) I was mainly on the side of 'thank heavens it's working for us'.
(12:22:36 AM) lordgadigan: I certainly enjoyed the chat, though
(12:22:38 AM) lordgadigan: I'll post this
(12:22:42 AM) [yogurtrunsfreenow]: (driftwood153) righto
(12:22:45 AM) [yogurtrunsfreenow]: (driftwood153) have yourself a great night
(12:22:56 AM) lordgadigan: You too!