Re: Boss List
Posted: Sat May 30, 2020 10:50 pm
Level 20-
*Alamazzo
Level 20 Boss
Human, Darkness
HP- 14,715,204
MP- 14,685,331
STR- 9,416
AGI- 9,965
CON- 9,620
MIN- 9,310
SPI- 9,285
XP- 0
Defense- 4,785, +5,000 against Darkness
Defense against Stat Damage- 1,225
Critical Chance- 40%
Resilience- 25%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- 300% Gun Weakness, Immune to all minor and moderate status effects except Entombed: Incarcerated, Immune to stat damage
Prime Attribute- Agility
Constant Effects-
Legendary Outlaw- All allied creatures have stats, HP, MP, and damage dealt doubled, Boss Effect
Desperado Showdown- Possessor gains +5,500 to all stats for each opponent possessor possesses that is a Pet or Summon, Constant Effect
Dirty Fighting- Possessor's offensive actions may inflict any one minor negative status effect on rounds during which possessor has not yet been damaged, Constant Effect
Quick Draw- Possessor's turn-order-determining stat sum is doubled for turn-order-determining purposes, Constant Effect
Master Shot- Possessor deals triple damage on rounds during which possessor has not yet been damaged, Constant Effect
You'll Never Take Me Alive!- Whenever possessor would be afflicted with Entombed: Incarcerated, possessor is, immediately following the triggering of any conditionals present on buffs provided by abilities named 'Flash Movement', cured of said effect and suffers -1,000,000 HP as a debuff that stacks 200 times, Constant Effect
Abilities-
Fire Tempest Pistol- 12,500 Damage, Darkness or Air & Electrical or Physical, 0 MP
Double Shot- 12,500 Damage, 2 hits against 1, deals 1/2 damage if caster has been damaged this round, Air & Technology or Air & Physical, 0 MP
Blind- Inflicts Impaired: Blind, Darkness, 0 MP
Flash Movement- Caster gains +5,000 AGI and +40% Dodge, this buff is removed if its possessor is afflicted with Entombed: Incarcerated, does not stack, Light & Air, 56,000 MP
Dark Tempest Shield- Caster gains Immunity to five chosen base elements and is able to change the selected elements at the start of each round, does not stack, lasts 500 rounds, Darkness, 175,000 MP
Red Noon- 12,000 Damage, this attack's Damage value goes up by 5,000 for each target it possesses, May only be cast as the first action of the round, 1 hit against 500, Darkness & Fire & Air, 175,000 MP
Snipe- Caster deals 40,000 Flat Physical & Air element Damage to a single target, Air, 4,500 MP
Drops-
400,000 Gold
40,000 XP
*Alrick's Higher Self (Level 20 Version)
Level 20 Boss
Spirit, Light
HP- 14,450,761
MP- 14,952,311
STR- 9,850
AGI- 9,870
CON- 9,870
MIN- 9,510
SPI- 9,300
XP- 0
Defense- 4,800, +5,000 against Light, +5,000 against Physical
Defense against Stat Damage- 1,240
Critical Chance- 37%
Resilience- 36%
To Hit- 137%
Dodge- 37%
Resistances and Immunities- Absorbs Light, Air Immunity, Air Immunity, 90% Physical Resistance, 90% Agony Resistance, 100% Darkness Weakness, Immune to all minor and moderate status effects except Voidstruck, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Leader of a Band of Heroes- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Hero-In-Training every 5 rounds, Boss Effect
Will Rashly Endanger Himself to Save Others- Possessor may be targeted as (Possessor's number of allies + 1) different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Heroic Power- Possessor may choose at the start of battle to gain +5,000 to any one stat, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Blade Strike- 11,000 Damage, 100% may inflict Wounded, Physical, 0 MP
Sword Parry- Caster gains +4,800 Defense, stacks 2 times, lasts 5 rounds, Physical, 0 MP
Villain-Slaying Strike- 12,000 Damage, Deals double damage, to a max of 2,000,000 additional points, to Daemons, Demons, Devils, Undead, Monsters, Horrors, Bio-Horrors, and Darkspawn, Light, 60,000 MP
Shield Other- +4,500 Defense, cannot target caster, stacks 2 times, may affect up to 5 targets at once, Physical, 60,000 MP
Wind of Blades- 12,000 Damage, 1 hit against 30, Air & Physical, 65,000 MP
Rallying Cry- Caster and up to 11 of caster's allies gain +3,000 to all stats and are cured of up to 1 minor or moderate status effect, lasts until the end of the round after the round in which it is cast, Air, 75,000 MP
Drops-
400,000 Gold
40,000 XP
*Charming's Higher Self (Level 20 Version)
Level 20 Boss
Human, Magic & Light
HP- 14,550,815
MP- 14,760,222
STR- 8,100
AGI- 9,900
CON- 9,100
MIN- 9,600
SPI- 9,900
XP- 0
Defense- 4,500, +5,000 against Magic, +5,000 against Light
Defense against Stat Damage- 1,300
Critical Chance- 40%
Resilience- 40%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Magic Immunity, Light Immunity, Air Immunity, 50% Metal Resistance, 90% War Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Prince Charming- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Beautiful Spellcasting Maiden from Prince Charming's Fan Club every 5 rounds, Boss Effect
Overly Trusting- Actions from an individual whose last three actions directed at possessor were non-offensive deal double damage (to a max of 1,000,000 additional points) and ignore possessor's Immunities, Constant Effect
Trendy Dresser- Possessor counts as wearing 1 Clothes and gains +2,000 Defense, Constant Effect
Charming Smile- Possessor may inflict Charm on up to 5 targets at the start of every round, Constant Effect
Charming Leadership- Possessor may declare at the start of any action for any individual, not counting possessor, that is currently afflicted with Charm with possessor as the source of said affliction to gain a non-stacking +3,000 to all stats for the duration of said action, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Singing Sword- 11,000 Damage, May inflict Charm, Air & Magic or Air & Physical or Air & Light, 0 MP
Sonic Voice- 12,000 Damage, 90% inflicts Suffocation: Sonic Whiplash, Sonic, 10,000 MP
Celestial Sparkle Blast- 12,500 Damage, 100% inflicts Awestruck, 1 hit against 15, Light or Magic & Light, 60,000 MP
Ballad of the Kindly Prince- Caster's allies are dealt 60,000 points of Flat Light element HP Healing, Caster's allies gain +1,000 to all stats, stacks 3 times, Light & Magic & Air, 160,000 MP
Blessing of Light- +1,000 to all stats, inflicts any minor positive status effect, stacks 2 times, Light, 50,000 MP
Earth's Bounty- 12,500 Damage, Heals, Cures all minor negative status effects, 1 hit against 15, Earth, 65,000 MP
Shining Eyes- 12,200 Damage, Inflicts Awestruck, 90% inflicts Impaired: Blind, Light, 40,000 MP
Drops-
400,000 Gold
40,000 XP
*Darston's Higher Self (Level 20 Version)
Level 20 Boss
Shapeshifter, Physical & Metal & War
HP- 15,150,761
MP- 14,352,311
STR- 9,900
AGI- 9,710
CON- 9,900
MIN- 8,500
SPI- 9,450
XP- 0
Defense- 4,900, +5,000 against Physical, +5,000 against Light, +5,000 against Fire
Defense against Stat Damage- 1,300
Critical Chance- 40%
Resilience- 40%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Physical Immunity, Fire Immunity, Light Immunity, 50% Metal Resistance, 90% War Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Strength + Strength
Constant Effects-
Master of Beasts and Shifting Forms- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Lion Made of Shining Fire every 5 rounds, Boss Effect
I Accept Your Challenge!- Any of possessor's opponents who is not more than 5 Levels below possessor may, up to a total of 2 times per battle, spend an action to move with possessor into a separate battle, while in this separate battle, no individual may summon any individuals, and all summons and non-unique pets of all individuals in such battles are removed from the battle fully, when either individual is defeated, both return to the main battle, with all individuals below Level 40 losing all immunities, resistances, and absorptions in said alternate battles, Constant Effect
Warrior's Spirit- Possessor gains +20% Critical, +1,000 STR, and +1,000 SPI, Constant Effect
I Bleed Shining Lions!- Whenever possessor is damaged, possessor summons 5 Lion Made of Shining Fire, Max 200 summoned, Constant Effect
Eyes of the Multispace Predator- Possessor gains 150% To Hit and may target individuals in other battles in the same thread that do not contain opponents of Level 60 or greater; possessor may be targeted until the end of the round after the round possessor targets an individual in another battle through this ability by said targeted individual, Constant Effect
Regenerates- Possessor regenerates 200,000 HP per round, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Double Claw Rend- 12,000 Damage, inflicts Wounded: Maimed, Physical, 0 MP
Roar- Inflicts Confusion: Fear, 1 hit against 300, Air, 0 MP
Fate Cleaver Hand- 13,000 Damage, removes all buffs and debuffs from target, War or Fate or Physical, 50,000 MP
Tendril and Claw Rush- 11,000 Damage, deals 3/4 damage, 10 hits against 1, Physical, 100,000 MP
Meditate On the Idea of Power- +2,000 STR, +2,000 SPI, lasts 3 rounds, Physical & Magic & Psychic, 60,000 MP
Counter Strike- 10,000 Damage, may only be used as a counter, Physical, 70,000 MP
Drops-
400,000 Gold
40,000 XP
*Gargenfyr, The Undying Knight
Level 20 Boss
Outsider, Light & Darkness
HP- 21,461,535
MP- 21,211,557
STR- 17,000
AGI- 17,100
CON- 17,200
MIN- 15,600
SPI- 17,100
XP- 0
Defense- 9,200
Defense against Stat Damage- 2,400
Critical Chance- 33%
Resilience- 35%
To Hit- 123%
Dodge- 25%
Resistances and Immunities- Absorbs Light, Absorbs Darkness, Physical Immunity, Immune to all minor and moderate status effects
Prime Attribute- Strength or Spirit
Constant Effects-
The Undying Knight- Possessor has a 99% chance of automatically resurrecting upon death unless possessor is killed by an individual who possesses the ability 'Summoner' or possessor is killed by an individual who is a summon of an individual who possesses the ability 'Summoner', Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 60 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Boss Effect
Eidolon-Capable- Possessor takes double damage from effects replicated by spells whose name includes 'Fading Call', to a max of 2,000,000 additional Damage, Possessor takes double damage, to a max of 1,000,000 additional damage per round, from summons, Constant Effect
Abilities-
Blade of Light and Darkness- 21,000 Damage, 100% may inflict Awestruck or Voidstruck, Light or Darkness or Light & Darkness, 0 MP
Phantom Armor- +4,500 Defense, +9,000 Defense against Light, +9,000 Defense against Darkness, +9,000 Defense against Physical, does not stack, lasts 15 rounds, Air, 140,000 MP
Geistwave- 28,000 Damage, deals double Damage (to a max of 5,000,000 additional points) to individuals below Level 20 who possess no summons and do not possess the ability Summoner, Inflicts Suffocation and Voidstruck on targets who possesses no summons, 1 hit against 50, Darkness & Air, 70,000 MP
Spirit-Consuming Strike- 2,100 SPI Damage, Deals SPI Drain, Light or Darkness, 200,000 MP
Phantom Overcrash: Requiem Blade- 210,000 Damage, Caster's Prime Attribute becomes Strength + Spirit for this action, Inflicts Awestruck: Sealed, Inflicts Voidstruck: Bound, Sets caster's MP to 0 for the remainder of the thread, If another individual replicates this ability (including replicating it as though its possessor on the Boss List were casting it), said individual's MP is set to 0 for the remainder of the thread, This ability may be replicated a max of once per thread across all possessors and replicators, This ability may not be replicated (including replicating it as though its possessor on the Boss List were using it) by an individual who possesses 0 MP, Light & Darkness & Fate, 1 MP
Drops-
600,000 Gold
60,000 XP
*Geddoe's Higher Self (Level 20 Botanist Version)
Level 20 Boss
Spirit, Earth & Technology
HP- 14,450,761
MP- 14,952,311
STR- 9,220
AGI- 9,650
CON- 9,440
MIN- 10,000
SPI- 9,860
XP- 0
Defense- 4,700, +5,000 against Acid, +5,000 against Air
Defense against Stat Damage- 1,230
Critical Chance- 36%
Resilience- 35%
To Hit- 140%
Dodge- 38%
Resistances and Immunities- Absorbs Light, Absorbs Earth, Technology Immunity, Water Immunity, 100% Fire Weakness, Immune to all minor and moderate status effects except Burning, Immune to stat damage
Prime Attribute- Mind
Constant Effects-
Renowned Botanist- All allies have stats, HP, MP, and damage dealt tripled if they are Plants, Possessor summons 5 Botanist every 5 rounds, Boss Effect
Khormassil System- Possessor's allies always get death attacks, Possessor's allies are ressurected with their subtype changed to Plant at the end of every round, Possessor gains an additional action per every 5 Plant allies possessor has, to a max of 10 extra actions per round, This ability does not function if possessor is afflicted with Burning, Constant Effect
Dynamic Mind- Possessor gains +5,000 MIN, Mind is possessor's turn-order-determining stat, Constant Effect
The System Burns- If possessor is afflicted with Burning, possessor loses immunity to minor and moderate status effects, Constant Effect
Researcher: Forests- Possessor and possessor's allies gain +500 to all stats if the terrain or phantom terrain is Forest, There is a 50% chance that if possessor would be afflicted with Burning and the terrain or phantom terrain is Forest that possessor is instead not afflicted with Burning, Constant Effect
Researcher: Jungles- Possessor and possessor's allies gain +500 to all stats if the terrain or phantom terrain is Jungle, There is a 50% chance that if possessor would be afflicted with Burning and the terrain or phantom terrain is Jungle that possessor is instead not afflicted with Burning, Constant Effect
Researcher: Swamps- Possessor and possessor's allies gain +500 to all stats if the terrain or phantom terrain is Swamp, There is a 50% chance that if possessor would be afflicted with Burning and the terrain or phantom terrain is Swamp that possessor is instead not afflicted with Burning, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorbsions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Khormassum Invictus- 12,000 Damage, Earth or Life, 0 MP
Kudzu Flare- 14,000 Damage, 1 hit against 300, inflicts Entombed, May inflict Awestruck: Lifeforce Overload if Life element, Earth or Earth & Life, 40,000 MP
Lifeforce Arts- 13,000 Damage, 3 hits against 15, may inflict Stat Drain, Awestruck, Awestruck: Lifeforce Overloard, Antimatter, Entombed, Entombed: Buried in Leaves, and Dissolving, Life, 550,000 MP
Verdant Wave- 12,500 Damage, 1 hit against 200, inflicts Entombed: Buried in Leaves, sets the Phantom Terrain to Forest, Rainforest, or Swamp, Earth, 55,000 MP
Clone Vat Success!- Ressurects target, Technology, 60,000 MP
Develop Bioaugmentation- +1,000 to all stats, +100,000 HP, gives target Burning Immunity and Stat Drain Immunity, cannot affect caster, 1 hit against 50, does not stack, Light, 200,000 MP
Doctor Jackson's Flawless Composting Procedure- 12,900 Damage, inflicts Entombed: Oublietted, Heals all allied Plants for an amount of HP equal to target's Max HP, to a max of 2,000,000 points, if target is killed, Earth, 150,000 MP
Vitalizing Rain- 28,000 Damage, Heals, Cures minor and moderate status effects, Cannot cure Burning from caster, 1 hit against 40, Water & Life, 200,000 MP
Drops-
400,000 Gold
40,000 XP
*Geddoe's Higher Self (Level 20 Version)
Level 20 Boss
Spirit, Light
HP- 14,450,761
MP- 14,952,311
STR- 9,220
AGI- 9,650
CON- 9,440
MIN- 9,860
SPI- 10,000
XP- 0
Defense- 4,700, +5,000 against Magic, +5,000 against Astral
Defense against Stat Damage- 1,230
Critical Chance- 36%
Resilience- 35%
To Hit- 140%
Dodge- 38%
Resistances and Immunities- Absorbs Light, Air Immunity, Earth Immunity, Electrical Immunity, 90% Magic Resistance, 90% Astral Resistance, 100% Darkness Weakness, Immune to all minor and moderate status effects except Voidstruck, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Bishop of Phalerin- All allies have stats, HP, MP, and damage dealt doubled, All allies gain the applicable benefits of being Worshippers of Phalerin of thier level if they do not have another Patron Deity, Possessor summons 5 Priest of Phalerin every 5 rounds, Boss Effect
Soul Chorus- Possessor's allies always get death attacks, Possessor's allies are ressurected at the end of every round, Possessor gains an additional action per every 5 allies possessor has, to a max of 10 extra actions per round, This ability does not function if possessor is afflicted with Voidstruck, Constant Effect
Glorious Spirit- Possessor gains +5,000 SPI, Spirit is possessor's turn-order-determining stat, Constant Effect
Vulnerability to Temptation- If possessor is afflicted with Voidstruck, possessor loses immunity to Charm, If possessor would be afflicted with Charm, there is a 5% chance that possessor loses possessor's first natural action next round, Constant Effect
Holy Place: Deserts- Possessor and possessor's allies gain +500 to all stats if the terrain or phantom terrain is Desert, There is a 50% chance that if possessor would be afflicted with Voidstruck and the terrain or phantom terrain is Desert that possessor is instead not afflicted with Voidstruck, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorbsions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Holy Staff Strike- 12,000 Damage, Light or Physical, 0 MP
Starfall- 14,000 Damage, 1 hit against 300, inflicts Awestruck, May inflict Burning if Fire element, Light or Light & Fire, 40,000 MP
Astral Arts- 13,000 Damage, 3 hits against 15, may inflict Confusion, Awestruck, Voidstruck: Astral Echoes, Frozen, Voidstruck, Suffocation, and Antimatter, Astral, 550,000 MP
Desert Wave- 12,500 Damage, 1 hit against 200, inflicts Entombed, sets the Phantom Terrain to Desert, Earth, 55,000 MP
Ressurect- Ressurects target, Light, 60,000 MP
Benedicition- +1,000 to all stats, +100,000 HP, gives target Voidstruck Immunity and Hexed Immunity, cannot affect caster, 1 hit against 50, does not stack, Light, 200,000 MP
Archbishop Samuel's Flawless Sealing Ritual- 12,900 Damage, Deals triple damage to Undead, Demons, Devils, Daemons, and Darkspawn, inflicts Awestruck: Sealed, Causes Undead, Demons, Devils, Daemons, and Darkspawn to lose the next action they would otherwise take as a non-stacking effect if they are below Level 21, Light, 150,000 MP
Area Restore- 28,000 Damage, Heals, Cures minor and moderate status effects, Cannot cure Voidstruck from caster, 1 hit vs 40, Light, 200,000 MP
Drops-
400,000 Gold
40,000 XP
*Guhlrekt the Exile
Level 20 Boss
Dragon, Air
HP- 49,506,420
MP- 49,210,455
STR- 9,800
AGI- 9,800
CON- 9,800
MIN- 9,800
SPI- 9,800
XP- 0
Defense- 4,796
Defense against Stat Damage- 1,235
Critical Chance- 40%
Resilience- 40%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- 50% Base Element Resistance, Immune to stat damage
Prime Attribute- Two Highest Stats
Constant Effects-
Lord Among Drakes- All allied creatures have stats, HP, MP, and damage dealt doubled, Boss Effect
Exiled by the Dragon King- Possessor's stats are halved if any of possessor's opponents are Dragons, Dragons deal double damage to possessor with offensive actions, Constant Effect
Terrain Advantage in the Fogsea- Possessor gains three extra actions per round if no opponent is wearing Fog Boots, Constant Effect
Abilities-
Bite- 12,500 Damage, Physical, 0 MP
Exquisite Breath- 12,000 Damage, Inflicts all minor status effects on non-Dragon targets, 1 hit against 5, Any one Base Element or Air, 60,000 MP
Curse- Target suffers -1,500 to all stats, does not effect Dragons, Magic & Darkness, 45,000 MP
Fog Flow- Caster and all of caster's allies gain +50% Dodge, Does not work if any opponent is wearing 'Fog Boots', does not stack, lasts 5 rounds, Air, 255,000 MP
Cease Motion- Target loses its next two actions, does not work on Dragons, does not stack, Magic & Air, 1,600,000 MP
Tale of Lands and Visions- Inflicts Charm: Wanderlust, 60% fails to affect Dragons, 1 hit against 5, Air & Earth & Water, 500,000 MP
Forewarn- Caster deals 125,000 Flat Darkness element damage to any non-Dragon individual who conducts an offensive action against caster, stacks 4 times, lasts 5 rounds, Darknes, 487,000 MP
Drops-
800,000 Gold
80,000 XP
*Gyxxilon the Observer
Level 20 Boss
Alien, Astral
HP- 14,530,408
MP- 14,680,221
STR- 9,161
AGI- 9,710
CON- 9,320
MIN- 9,960
SPI- 9,310
XP- 0
Defense- 4,586, +5,000 against Technology
Defense against Stat Damage- 1,180
Critical Chance- 31%
Resilience- 28%
To Hit- 140%
Dodge- 35%
Resistances and Immunities- Magic Immunity, 99% Astral Resistance, 50% Technology Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Mind
Constant Effects-
Observer of the Cosmos- All allied creatures have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Lesser Alien Battle Walker every 3 rounds, Boss Effect
Cosmic Pattern- Each time possessor performs an action, at the end of said action, possessor gains a Cosmos Counter, Each time one of possessor's actions is countered, possessor loses a Cosmos Counter, Possessor gains +2,000 to all stats for each Cosmos Counter possessor possesses, Possessor gains a number of extra actions to be taken after possessor's first action each round equal to the number of Cosmos Counters possessor possesses, to a max of 200 such actions, Constant Effect
Observation- Each time an individual performs the same action twice in a row, possessor gains +5% Resistance to said individual, Constant Effect
Abilities-
Cosmic Ray- 12,600 Damage, 1,100 CON Damage, 50% inflicts Poison: Irradiated, Astral or Technology, 0 MP
Antimatter Field- 10,000 Damage, this attack repeats itself every round if not countered, with a max of 200 copies of this attack repeating per round, Technology or Technology & Darkness & Astral, 10,500 MP
Gravity Field- Target's non-counter actions have an 85% chance of failing, does not stack, Earth & Astral, 17,500 MP
Galactic Prognostication- Caster gains a buff that provides caster with +1,000 to all stats for each action that caster has already taken during the current round (with this buff varying over time based on how said value changes), stacks 5 times, Astral & Air & Darkness, 100,000 MP
Ray Field- Each individual in battle takes 10,000 Flat Astral element damage whenever it acts, stacks 15 times, Astral, 61,000 MP
Invasion Drive- Each target gains a number of additional actions equal to the number of actions caster has taken this round, including this action, to a max of 200 such actions, this ability cannot give its caster actions, 1 hit against 50, Astral & War & Fire, 110,000 MP
Bolster Alien- Target Alien gains +3,000 to all stats, does not stack, lasts 15 rounds, Technology, 30,000 MP
Ponder- The first counter to caster's first action next round fails to activate, Technology & Psychic, 10,000 MP
Drops-
400,000 Gold
40,000 XP
*Herinemous Gantmeyer
Level 20 Boss
Human, Acid & Darkness
HP- 42,563,200
MP- 42,500,000
STR- 8,600
AGI- 9,100
CON- 9,000
MIN- 9,900
SPI- 8,950
XP- 0
Defense- 4,800, +5,000 against Acid
Defense against Stat Damage- 1,200
Critical Chance- 40%
Resilience- 25%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Acid Immunity, 50% Darkness Resistance, 40% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Conspirator- Possessor gains +9,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Misdirection- Possessor's allies gain a copy of the Constant Effect 'Smoke Decoy' possessed by possessor while possessor is present, Boss Effect
Glasses of Red Sight- Possessor cannot miss targets below Level 40, Sources below Level 40 cannot lower possessor's To Hit, Constant Effect
Smoke Decoy- Once per round, possessor may ignore an action from a source that is not 20 or more Levels greater than possessor, Constant Effect
Spry Movement- Possessor gains +3,000 AGI and +40% Dodge, Constant Effect
Precision- Possessor gains +20% To Hit and +20% Critical, Constant Effect
Abilities-
Acid- 14,000 Damage, -1,200 Defense, stacks 200 times, Acid, 0 MP
Deadly Knives- 14,000 Damage, This action gains +40% Critical, Physical or Physical & Air, 0 MP
Bomb Throw- 14,000 Damage, 1 hit against 60, Fire, 2,000 MP
Alchemical Poison- 800 CON Damage, Inflicts Poison, Acid, 4,000 MP
Smokescreen- All individuals in battle obtain -40% To Hit, does not stack, Air & Darkness, 8,000 MP
Quicksilver Portal- Caster or a willing ally is transported to another battlespace that is part of the same battle so long as no individual in either battle who is 20 or more Levels above either caster or the highest-Level ally caster possesses who possesses a Boss Effect named 'Conspirator' in either the battlespace being exited or the battlespace being entered objects, Acid & Magic, 200,000 MP
Drops-
300,000 Gold
30,000 XP
*Kierron's Higher Self (Level 20 Version)
Level 20 Boss
Human, Air & Magic
HP- 14,350,221
MP- 15,000,000
STR- 9,220
AGI- 9,500
CON- 9,500
MIN- 10,000
SPI- 9,500
XP- 0
Defense- 4,698, +5,000 against Magic, +5,000 against Air
Defense against Stat Damage- 1,225
Critical Chance- 36%
Resilience- 35%
To Hit- 140%
Dodge- 38%
Resistances and Immunities- Magic Immunity, Spatial Immunity, 90% Air Resistance, 100% Physical Weakness, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Mind
Constant Effects-
Lord of the Pack- All of possessor's allies have their stats, HP, MP, and damage dealt doubled, Possessor summons 5 entities from the Enemy List that are below Level 21 and normally fightable for drops at the start of each round, Max 200 summoned across all summon types, Boss Effect
Pack Master- Possessor gains +250 Defense for every ally possessor has that possesses the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Summon Into the Pack- Each of possessor's summons gains a Constant Effect named 'Pack Hunter' that has the text "Possessor gets +100 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies", Constant Effect
Reliant on Summons- Possessor loses all Immunities if possessor has no summons, Possessor's stats are halved if possessor has no summons, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Staff Strike- 11,000 Damage, Physical, 0 MP
Gather Mana- 12,000 MP Damage, Deals MP Healing, May only target caster, Magic, 0 MP
Bolster Summon- Target summon of caster gains +1,000 to all stats, stacks 10 times, Magic, 10,000 MP
Direct Summon- Target summon of caster gains an action immediately after this action, Air, 65,000 MP
Ward Summon- Target summon of caster gains +2,000 Defense, stacks 10 times, Magic, 67,000 MP
Summon- Caster summons 1 entity from the Enemy List that is below Level 21 and normally fightable for drops, Max 200 summoned across all summon types, Magic, 200,000 MP
Drops-
400,000 Gold
40,000 XP
*Muricredes's Beast
Level 20 Boss
Horror, Illusion
HP- 15,100,000
MP- 14,755,312
STR- 9,715
AGI- 9,400
CON- 9,689
MIN- 9,210
SPI- 9,458
XP- 0
Defense- 4,796, +5,000 against Physical, +5,000 against War, +5,000 against Ice
Defense against Stat Damage- 1,234
Critical Chance- 34%
Resilience- 40%
To Hit- 130%
Dodge- 25%
Resistances and Immunities- 95% Base Element Resistance, Immune to all minor and moderate status effects except Burning, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
Herald of the Unbroken Tide- All allied creatures have stats, HP, MP, and damage dealt doubled provided possessor has not had her stats scanned, Possessor tracks the number of offensive actions that have been taken against it and summons (1 + said number) individuals below Level 20 from the Enemy List that are normally fightable for drops every 3 rounds, Boss Effect
Inassailable- Possessor gains +407,355 Defense, Constant Effect
Retribution Against the War-Makers- Possessor gains +5,000 to all stats each time an individual conducts an offensive action against possessor, Possessor's Prime Attribute becomes (100 x the sum of possessor's stats) against sources that have conducted offensive actions against possessor, Constant Effect
Reality Gnawer- At the start of each round, each of possessor's opponents takes 5,000 Flat Aether element Damage and 500 points of Aether element stat damage to a chosen stat, At the start of each round, possessor inflicts one opponent with a chosen minor status effect, At the start of each round, possessor either creates a Zone of Aether with an effect attached to it that gives its creator +3,000 to all stats while in it, or places a debuff on each opponent that gives its possessor a 15% chance per action of failing to act (with things that would occur before or after said action still occurring), Constant Effect
Banished through the Repair of Reality- Whenever Damage or Stat Damage dealt by possessor is healed, possessor suffers -1 to each stat per 10 such points healed, to a max of -5,000, Whenever a debuff or status effect with possessor as a source is removed, possessor suffer -200 to all stats, to a max of -3,000, Whenever a Zone with possessor as a source is removed, possessor suffers -200 to all stats, to a max of -3,000, Constant Effect
Abilities-
Bite- 12,000 Damage, deals HP Drain, Physical, 0 MP
Reality Gnaw- 1,000 Stat Damage to each stat, Aether, 0 MP
Tendrils- 12,000 Damage, 5 hits against 3, deals 1/3 damage, Physical or Aether, 10,000 MP
Grow- Caster gains +1,500 to all stats, stacks 20 times, Aether, 35,000 MP
Debilitate- Target is afflicted with up to 8 chosen minor status effects and a debuff that provides -400 to all stats, Aether, 65,000 MP
Nullify- Inflicts Doomed on target individual who is afflicted with a negative status effect or debuff with caster as its source, with said instance of Doomed being cured if its possessor is no longer afflicted by any other status effect or debuff with caster as a source, Void, 200,000 MP
Howl- Targets have a 60% chance of being unable to act next round, with all of their actions being skipped and things that would occur before and after said actions still occurring, does not stack, 1 hit against 15, Spatial & Time & Aether, 150,000 MP
Drops-
400,000 Gold
40,000 XP
*Nole's Higher Self (Level 20 Version)
Level 20 Boss
Human, Light
HP- 14,610,301
MP- 14,608,219
STR- 9,100
AGI- 9,300
CON- 9,000
MIN- 9,400
SPI- 9,800
XP- 0
Defense- 4,400, +5,000 against Physical, +5,000 against Darkness
Defense against Stat Damage- 1,200
Critical Chance- 40%
Resilience- 40%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Technology Immunity, Light Immunity, Life Immunity, 50% Darkness Resistance, 90% War Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
War Medic- All of possessor's allies have their stats and damage dealt doubled, All of possessor's allies regenerate 5,000,000 HP at the start of each round and are cured of 2 debuffs from sources below Level 40 at the start of each round, Possessor summons 5 Croaking Commando every 5 rounds, Boss Effect
Precise- Possessor's attacks may not miss as though they were Flat Damage attacks, Constant Effects
Great Healer- Whenever possessor Heals HP, possessor deals 600,000 additional points of HP Healing, Constant Effect
Recovery-Improving Medicine Regimen- Possessor and possessor's allies have their per-round auto-recovery chances from status effects doubled, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Surgeon's Knife- 11,000 Damage, May Heal, Physical or Physical & Light, 0 MP
Void Operation- 11,100 Damage, 1,100 CON or SPI Damage, May Heal, May remove 1 buff or debuff from a source below Level 40 from target, Void, 10,000 MP
Call In Airstrike- 12,000 Damage, 1 hit against 15, Fire & Air & Technology, 30,000 MP
Stat Protect- Target becomes Immune to debuffs and stat damage from sources below Level 40, Light, 60,000 MP
Autoregenerative Organ Implant- Target regenerates 5,000,000 HP at the start of each round, does not stack, Light, 60,000 MP
Bolstering Operation- Target obtains +3,000 to all stats, stacks 2 times, Light & Technology, 30,000 MP
Caduceus- 12,200 Damage, May Heal, May remove all debuffs and minor and moderate negative status effects from sources below Level 40 from target, Light or Life, 60,000 MP
Drops-
400,000 Gold
40,000 XP
*Silas's Higher Self (Level 20 Version)
Level 20 Boss
Humanoid, Darkness
HP- 14,650,228
MP- 14,680,355
STR- 9,400
AGI- 10,000
CON- 9,700
MIN- 9,400
SPI- 9,400
XP- 0
Defense- 4,710, +5,000 against Darkness, +5,000 against Illusion
Defense against Stat Damage- 1,230
Critical Change- 37%
Resilience- 30%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Absorbs Illusion, Darkness Immunity, Air Immunity, 100% Light Weakness, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Agility
Constant Effects-
Great Assassin- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Stealthy Panther-Man Assassin every 5 rounds, Boss Effect
Remarkable Agility- Possessor gains +5,000 AGI, Agility is possessor's turn-order-determining stat, Constant Effect
Assassin's Ambush- Possessor gains +3,000 AGI on the first round that possessor is in battle, Possessor deals double damage to individuals who have not acted and that are below Level 40, to a max of 2,000,000 additional points, Constant Effect
Requires Secrecy to Work- Possessor takes double damage from individuals who have scanned possessor's stats, Individuals who have scanned possessor's stats ignore possessor's Immunities, Constant Effect
Swift- Possessor gains an additional action after possessor's first action each round, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Assassin's Knife- 11,500 Damage, 100% inflicts Wounded, 100% may inflict Poison, Physical or Darkness or Acid, 0 MP
Double Claw- 11,000 Damage, 2 hit against 1, Physical, 0 MP
Smoke Bomb- All individuals below Level 60 count as having not yet acted, Darkness & Air, 10,000 MP
Acrobatic Dodge- Caster gains +30% Dodge against further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Physical or Air, 10,000 MP
Counter Claw- 11,000 Damage, 99% inflicts Hexed, May be used as a counter, Darkness or Physical, 60,000 MP
Myriad Illusions- 100% inflicts Confusion, Charm, Confusion: Fear, Confusion: Depression, and Charm: Wanderlust, 1 hit against 15, Illusion, 86,000 MP
Drops-
400,000 Gold
40,000 XP
*Spire Defense Coordinator 0003-0004-0012-0024-9999: Test Mode
Level 20 Boss
Robot, Technology
HP- 14,790,301
MP- 14,918,224
STR- 9,017
AGI- 9,017
CON- 9,500
MIN- 9,990
SPI- 9,810
XP- 0
Defense- 4,596, +5,000 against Technology
Defense against Stat Damage- 1,210
Critical Chance- 33%
Resilience- 35%
To Hit- 140%
Dodge- 15%
Resistances and Immunities- Physical Immunity, Technology Immunity, Fire Immunity, Electrical Immunity, Immune to all minor and moderate status effects except Diseased: Computer Virus, Immune to stat damage
Prime Attribute- Mind
Constant Effects-
Functionary of the Pan-Dimensional Quantum Potentiality Information Overmind- All allied creatures have stats, HP, MP, and damage dealt tripled, Possessor summons 5 Greater Mecha Tank every round, Boss Effect
Spire Anti-Outsider Firewall- Possessor has a 99% chance of ignoring offensive actions that do not come from its summons, Constant Effect
Test of Subterfuge and Command- Possessor's summons deal 10x Damage to possessor, Possessor may not opt to dismiss its own summons, Constant Effect
Logic Engine- Possessor's turn-order-determining stat is Mind, Possessor's opponents have their turn-order-determining stats changed to Mind, Constant Effect
Weak-Point-Processing- Possessor's offensive actions inflict Instant Death on individuals whose stats have been scanned by possessor, Constant Effect
Abilities-
Defense Guns- 12,000 Damage, May be used as a counter, Technology or Physical, 0 MP
De-Hack- Removes all debuffs and negative status effects from target Machine, Robot, Clockwork, Mecha, War Machine, Vehicle, Vessel, or Coded Being, Technology, 17,500 MP
Set Up Shield- Caster gains +4,800 Defense, lasts 5 rounds, stacks 3 times, Technology, 37,500 MP
Dimension-Barring Protocol- Target may not target caster, Spatial, 100,000 MP
Mass Dimension-Barring Protocol- Target may not target caster, 1 hit against 500, Spatial, 1,000,000 MP
Boost- Target gains +3,000 to all stats, may only target caster's summons, Technology, 45,000 MP
Surveillance- Scans target's stats, Technology & Air, 25,100 MP
Drops-
400,000 Gold
40,000 XP
*The Guardian of the Concordant Pillars
Level 20 Boss
Elemental, Earth & Air & Fire & Water
HP- 14,910,221
MP- 14,904,215
STR- 9,210
AGI- 9,108
CON- 9,230
MIN- 9,450
SPI- 9,940
XP- 0
Defense- 4,686
Defense against Stat Damage- 1,233
Critical Chance- 35%
Resilience- 38%
To Hit- 135%
Dodge- 25%
Resistances and Immunities- Absorbs Earth, Absorbs Air, Absorbs Fire, Absorbs Water, 300% Elemental Magic Weakness, Immune to all minor and moderate status effects except Burning, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Elemental Guardian of the Concordant Pillar- All allied elementals have stats, HP, MP, and damage dealt doubled, Possessor summons 1 Lesser Earth Elemental, Lesser Air Elemental, Lesser Fire Elemental, or Lesser Water Elemental every round, Boss Effect
Field of Elemental Protection- Possessor is immune to all Base Elements that are not Air, Earth, Fire, or Water, Possessor is immune to all Non-Base, Non-Universe Elements from sources below Level 80, Constant Effect
Susceptable to the Rite of the Elemental Masters- Possessor may not choose to voluntarily unsummon its summons, Possessor loses the ability to Absorb either Air, Earth, Fire, or Water (chosen randomly) during the round after any round during which an Air element Elemental, Earth element Elemental, Fire element Elemental, and Water element Elemental were killed, Constant Effect
Abilities-
Airy Strike- 12,500 Damage, Air, 0 MP
Suffocate- Inflicts Suffocation, Air, 0 MP
Create Zone of Air - Creates a Zone of Air, Air, 0 MP
Earthen Strike- 12,500 Damage, Earth, 0 MP
Entomb- Inflicts Entombed, Earth, 0 MP
Create Zone of Earth- Creates a Zone of Earth, Earth, 0 MP
Fiery Strike- 12,500 Damage, Fire, 0 MP
Burn- Inflicts Burning, Fire, 0 MP
Create Zone of Fire- Creates a Zone of Fire, Fire, 0 MP
Watery Strike- 12,500 Damage, Water, 0 MP
Drown- Inflicts Drowning, Water, 0 MP
Create Zone of Water - Creates a Zone of Water, Water, 0 MP
Twister- 14,000 Damage, inflicts Suffocation, 1 hit against 30, Air, 40,000 MP
Rock Slide- 14,000 Damage, inflicts Entombed 1 hit against 30, Earth, 40,000 MP
Blaze- 14,000 Damage, inflicts Burning, 1 hit against 30, Fire, 40,000 MP
Flood- 14,000 Damage, inflicts Drowning, 1 hit against 30, Water, 40,000 MP
Drops-
400,000 Gold
40,000 XP
*The Mirage Witch
Level 20 Boss
Humanoid, Illusion
HP- 14,830,221
MP- 14,846,215
STR- 9,001
AGI- 9,314
CON- 9,215
MIN- 9,910
SPI- 9,958
XP- 0
Defense- 4,786, +5,000 against Magic, +5,000 against Psychic, +5,000 against Darkness
Defense against Stat Damage- 1,230
Critical Chance- 34%
Resilience- 31%
To Hit- 135%
Dodge- 40%
Resistances and Immunities- Absorbs Illusion, 90% Magic Resistance, 90% Psychic Resistance, 90% Darkness Resistance, 200% Fate Weakness, Immune to all minor and moderate status effects except Burning, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Dreaded Witch Sister- All allied creatures have stats, HP, MP, and damage dealt doubled provided possessor has not had her stats scanned, Possessor summons 1 Doppleganger every 5 rounds, Boss Effect
Holder of the Third Grail- Possessor is immune to the effects of the First Grail of Ashelnaught, The Second Grail of Ashelnaught, and the Fourth Grail of Ashelnaught, Constant Effect
Mirage Magic: Thousand Witches’ Dance- If possessor’s stats have not been scanned successfully and none of possessor’s foes are Level 45 or greater, then there are 49 fake copies of possessor in battle along with possessor, each of which, along with possessor, is given a number; the number assigned to each individual changes each round, the fake copies have no stats and cannot be affected by things beyond being targeted, no opposing action or effect may target more than one of the versions of possessor, while all ally actions that possessor desires do so target all such copies, any stat-scanning action that targets a copy targets possessor instead, Constant Effect
Master of Phantom Terrain- Possessor may set the Phantom Terrain to Desert at the beginning of battle, Individuals below Level 20 may not create, remove, or modify Phantom Terrain while possessor is in battle, at the beginning of a round or an action, possessor may remove any Phantom Terrain or effects attached to Phantom Terrain created by sources below Level 20, Constant Effect
Desert Affinity- Possessor gets +5,100 to all stats if the Terrain or Phantom Terrain is Desert, Constant Effect
Blur of Magic- Possessor gains 3 additional actions per round if possessor’s stats have not been successfully scanned, Constant Effect
Abilities-
Illusion Cane- 12,500 Damage, Inflicts Confusion, Illusion, 0 MP
Mirage Witch’s Enraged Headbutt- 11,100 Damage, The Prime Attribute for this attack is Strength, Targets under Level 18 lose their next action, 80% inflicts Fatigued: Stun, Physical, 0 MP
Great Confusion- Inflicts Confusion, 1 hit against 100, Illusion, 15,000 MP
Beauteous Illusion, Inflicts Charm: Lovestruck, 1 hit against 5, Illusion, 17,000 MP
Illusory Power- +5,000 to all stats, Provides no bonuses if caster's stats have been successfully scanned, Illusion, 15,000 MP
Warp- Deals 680 stat damage to all of target’s stats, Darkness, 70,000 MP
Dangerous Witchery- Inflicts 4 Minor status effects and 1 Moderate status effect, 1 hit against 5, Darkness & Magic, 210,000 MP
Desert Mirage Blur- +50% Dodge while the terrain or Phantom Terrain is Desert, does not stack, Illusion, 59,000 MP
Mirage Decoy- This ability may only be used as a preemptive counter and may only be used if possessor’s stats have not been scanned yet, this ability may not be used against stat-scanning actions, 75% all targets of the countered action are re-determined by caster provided that the source of said action is not over Level 30, Illusion, 275,000 MP
Drops-
400,000 Gold
40,000 XP
The Shielding Golem's Higher Self (Level 20 Version)
Level 20 Boss
Golem, Fortune & Spatial & Warding
HP- 15,250,117
MP- 14,101,309
STR- 8,500
AGI- 9,400
CON- 9,900
MIN- 8,500
SPI- 9,400
XP- 0
Defense- 4,900, +5,000 against Physical, +5,000 against Warding, +5,000 against Spatial
Defense against Stat Damage- 1,300
Critical Chance- 40%
Resilience- 40%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Physical Immunity, Fortune Immunity, Spatial Immunity, 50% Darkness Resistance, 90% Warding Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Constitution
Constant Effects-
Pretty Boss At Soloing- Possessor gains +9,000 to all stats if possessor has no allies, Boss Effect
Daemon Girl's Property- Possessor's Immunities do not function against actions coming from sources that are Daemons if said actions are capable of inflicting Charm, Possessor's opponents who are unique Daemons have a 5% chance of controlling possessor's actions, Constant Effect
Really High Constitution- Possessor obtains +9,700 CON, Constant Effect
REALLY High Constitution- Possessor obtains +9,800 CON, Constant Effect
Ludicrously High Constitution- Possessor obtains +9,900 CON, Constant Effect
Gunnery Stance- Possessor deals 90,000 additional Damage while in this stance, Stance Ability
Shielding Stance- Possessor obtains +9,000 Defense while in this Stance, Stance Ability
Stance Shift- Possessor may change stances at the start of each round, Constant Effect
Warded- Possessor obtains +9,000 Defense against individuals of equal or lower Level, Constant Effect
Universal Momentum-Motion- Possessor's turn-order-determining stat is Constitution, Constant Effect
Lucky as the Dickens- Possessor obtains +40% Critical and +40% To Hit, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Gun Down- 12,000 Damage, 2 hits against 1, Technology, 0 MP
Missile Eyes- 12,000 Damage, 2 hits against 30, Fire or Technology & Fire, 10,000 MP
Warded Field- +9,000 Defense, lasts 5 rounds, does not stack, Warding, 65,000 MP
Space Jump- Caster leaves caster's current battlespace and enters any other battlespace in the same battle so long as no individual of Level 40 or greater in either the battle caster is entering or the battle caster is leaving objects, Spatial, 60,000 MP
Chug Spiced Vinegar- Caster obtains +6,000 to all stats, stacks 3 times, Water & Acid & Fire, 60,000 MP
Glorious Overcrash: All the Missiles- 24,000 Damage, 1,000 hits against 1,000, Auto-ressurects caster at full HP and MP with no buffs, debuffs, or status effects present upon use, Cannot be used if any opponent is a Daemon, Auto-activates upon possessor's death to a source that is not above Level 60, Cannot normally be used, May only activate once per thread, Technology & Fire & War, X MP
Drops-
400,000 Gold
40,000 XP
*Ulmencandrio Control Entity Ashemelmeht
Level 20 Boss
Magic Being, Magic
HP- 7,111,322
MP- 21,926,405
STR- 9,001
AGI- 9,001
CON- 9,001
MIN- 9,980
SPI- 9,980
XP- 0
Defense- 4,350, +5,000 against Magic
Defense against Stat Damage- 1,220
Critical Chance- 34%
Resilience- 31%
To Hit- 135%
Dodge- 40%
Resistances and Immunities- Absorbs Magic, Fatigued Immunity, Disease Immunity, Immune to all minor and moderate status effects except Manablasted, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Ulmencandrio Control Entity- All allied creatures have stats, HP, MP, and damage dealt doubled, Possessor summons 1 Magic Being below Level 20 from the Enemy List that is normally fightable for drops every 5 rounds, Boss Effect
Magi-Entity- Possessor is Immune to actions that do not include Spells, Constant Effect
Interface to the Font of Magic- Possessor's HP may not be reduced by sources below Level 600 or effects that come from sources below Level 600, with any such reduction that would occur not occurring, Constant Effect
Delinked from Overload Regulator- Possessor may not choose to not absorb things that possessor would absorb, Possessor's MP may increase up to 1,000,000 points above its listed value, Possessor dies if possessor's MP reaches a point where it is 1,000,000 points above its maximum value, Constant Effect
Library of Magic- Each time an action involving a spell occurs that targets possessor, at the end of said action, possessor's Internal Spell Library gains a copy of said spell, Possessor is immune to actions that include a spell that is in possessor's Internal Spell Library, Possessor's Internal Spell Library may hold 39 spells at any time, with possessor having to choose a spell to replace any time that possessor's Internal Spell Library woudl gain a spell that it does not have room for, Constant Effect
Abilities-
Magic Blast- 12,500 Damage, Magic, 0 MP
Magi Restore- 12,500 MP Damage, Deals MP Healing, Magic, 0 MP
Mana Whip- 12,500 MP Damage, Magic, 0 MP
Mystic Drain- 12,500 MP Damage, Deals MP Drain, Magic, 0 MP
Magical Attack- 10,000 Damage, This ability may not be used if possessor's Internal Spell Library contains no spell or possessor does not possess an Internal Spell Library, Caster selects a spell from possessor's Internal Spell Library that possesses a Magical Attack bonus and pays an amount of MP as a cost for preforming this action equal to said spell's MP Cost, This Magical Attack bonus of said chosen spell is doubled and then added to this attack's Damage value, This attack's element become solely the elements of the Spell caster selects, The spell chosen is cast at no additional cost as part of this action, Magic, 0 MP
Cast a Spell- 10,000 Damage, This ability may not be used if possessor's Internal Spell Library contains no spell or possessor does not possess an Internal Spell Library, Caster selects a spell from possessor's Internal Spell Library and pays an amount of MP as a cost for preforming this action equal to said spell's MP Cost, This attack's element become solely the elements of the Spell caster selects, The spell chosen is cast at no additional cost as part of this action, Magic, 0 MP
Magic Rain- 5,000 Damage, 1 hit against 5, Magic, 10,000 MP
Drops-
400,000 Gold
40,000 XP
*Ze Eggsecutioner
Level 20 Boss
Golem, Destruction
HP- 14,618,608
MP- 14,329,504
STR- 9,554
AGI- 9,536
CON- 9,528
MIN- 9,518
SPI- 9,533
XP- 0
Defense- 4,615
Defense against Stat Damage- 1,201
Critical Chance- 40%
Resilience- 25%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- 300% Fire Weakness, 100% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, Immune to stat damage
Prime Attribute- Mind + Strength
Constant Effects-
Eggsecutive Officer- Possessor's allies have their stats and damage dealt doubled, Possessor summons 5 Golden Egg Man from the Enemy List every round, Boss Effect
Hard Boiled- At the end of any action that deals Fire element Damage to possessor, possessor gains +4,315,212 Defense and counts as possessing the ability 'Detective' as a non-stacking effect, Constant Effect
Eggcellent Weapon Sharpness- Possessor gains +80% Critical, Criticals dealt by possessor inflict Instant Death, Constant Effect
Eggregious Eggescutions- Possessor inflicts Instant Death on each summon that each other individual summons when it is summoned, Constant Effect
Egghead- Possessor gains +9,000 MIN, Possessor gains an additional action every round that possessor's MIN is higher than that of each opponent, Constant Effect
Funny Mustache- Possessor's opponents have a 50% chance of being afflicted with Confusion: Overcome with Laughter at the start of every round, Constant Effect
Egg Hunt- Possessor gains +5000% Dodge, with this quantity decreasing by 500% at the start of every round for every Diviner ability possessed by one of possessor's unique opponents, Constant Effect
Not Over Easy- Possessor cannot take Damage during the first round of battle, Constant Effect
Abilities-
Eggsecutioner's Guillotine- 12,500 Damage, This action gains +40% Critical, Physical, 0 MP
Sunny Side Up- All Light element individuals gain +5,000 to all stats, All Darkness element individuals gain -5,000 to all stats, caster creates a Zone of Light and destroys all Zones of Darkness present that were created by sources below Level 50, Light, 2,000,000 MP
Eggselently Aimed Egg Grenades- 15,000 Damage, This action gains +40% To Hit, This action gains -100% Critical, 1 hit against 15, Fire or Earth, 516,000 MP
Shell- +5,000 Defense, does not stack, Earth, 100,000 MP
Mustache Tickle- 100% inflicts Confusion: Tickle Overload, Physical & Air, 113,200 MP
Yolk's On You- All debuffs present on caster are transferred to target, Psychic, 415,000 MP
Drops-
400,000 Gold
40,000 XP
*Alamazzo
Level 20 Boss
Human, Darkness
HP- 14,715,204
MP- 14,685,331
STR- 9,416
AGI- 9,965
CON- 9,620
MIN- 9,310
SPI- 9,285
XP- 0
Defense- 4,785, +5,000 against Darkness
Defense against Stat Damage- 1,225
Critical Chance- 40%
Resilience- 25%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- 300% Gun Weakness, Immune to all minor and moderate status effects except Entombed: Incarcerated, Immune to stat damage
Prime Attribute- Agility
Constant Effects-
Legendary Outlaw- All allied creatures have stats, HP, MP, and damage dealt doubled, Boss Effect
Desperado Showdown- Possessor gains +5,500 to all stats for each opponent possessor possesses that is a Pet or Summon, Constant Effect
Dirty Fighting- Possessor's offensive actions may inflict any one minor negative status effect on rounds during which possessor has not yet been damaged, Constant Effect
Quick Draw- Possessor's turn-order-determining stat sum is doubled for turn-order-determining purposes, Constant Effect
Master Shot- Possessor deals triple damage on rounds during which possessor has not yet been damaged, Constant Effect
You'll Never Take Me Alive!- Whenever possessor would be afflicted with Entombed: Incarcerated, possessor is, immediately following the triggering of any conditionals present on buffs provided by abilities named 'Flash Movement', cured of said effect and suffers -1,000,000 HP as a debuff that stacks 200 times, Constant Effect
Abilities-
Fire Tempest Pistol- 12,500 Damage, Darkness or Air & Electrical or Physical, 0 MP
Double Shot- 12,500 Damage, 2 hits against 1, deals 1/2 damage if caster has been damaged this round, Air & Technology or Air & Physical, 0 MP
Blind- Inflicts Impaired: Blind, Darkness, 0 MP
Flash Movement- Caster gains +5,000 AGI and +40% Dodge, this buff is removed if its possessor is afflicted with Entombed: Incarcerated, does not stack, Light & Air, 56,000 MP
Dark Tempest Shield- Caster gains Immunity to five chosen base elements and is able to change the selected elements at the start of each round, does not stack, lasts 500 rounds, Darkness, 175,000 MP
Red Noon- 12,000 Damage, this attack's Damage value goes up by 5,000 for each target it possesses, May only be cast as the first action of the round, 1 hit against 500, Darkness & Fire & Air, 175,000 MP
Snipe- Caster deals 40,000 Flat Physical & Air element Damage to a single target, Air, 4,500 MP
Drops-
400,000 Gold
40,000 XP
*Alrick's Higher Self (Level 20 Version)
Level 20 Boss
Spirit, Light
HP- 14,450,761
MP- 14,952,311
STR- 9,850
AGI- 9,870
CON- 9,870
MIN- 9,510
SPI- 9,300
XP- 0
Defense- 4,800, +5,000 against Light, +5,000 against Physical
Defense against Stat Damage- 1,240
Critical Chance- 37%
Resilience- 36%
To Hit- 137%
Dodge- 37%
Resistances and Immunities- Absorbs Light, Air Immunity, Air Immunity, 90% Physical Resistance, 90% Agony Resistance, 100% Darkness Weakness, Immune to all minor and moderate status effects except Voidstruck, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Leader of a Band of Heroes- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Hero-In-Training every 5 rounds, Boss Effect
Will Rashly Endanger Himself to Save Others- Possessor may be targeted as (Possessor's number of allies + 1) different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Heroic Power- Possessor may choose at the start of battle to gain +5,000 to any one stat, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Blade Strike- 11,000 Damage, 100% may inflict Wounded, Physical, 0 MP
Sword Parry- Caster gains +4,800 Defense, stacks 2 times, lasts 5 rounds, Physical, 0 MP
Villain-Slaying Strike- 12,000 Damage, Deals double damage, to a max of 2,000,000 additional points, to Daemons, Demons, Devils, Undead, Monsters, Horrors, Bio-Horrors, and Darkspawn, Light, 60,000 MP
Shield Other- +4,500 Defense, cannot target caster, stacks 2 times, may affect up to 5 targets at once, Physical, 60,000 MP
Wind of Blades- 12,000 Damage, 1 hit against 30, Air & Physical, 65,000 MP
Rallying Cry- Caster and up to 11 of caster's allies gain +3,000 to all stats and are cured of up to 1 minor or moderate status effect, lasts until the end of the round after the round in which it is cast, Air, 75,000 MP
Drops-
400,000 Gold
40,000 XP
*Charming's Higher Self (Level 20 Version)
Level 20 Boss
Human, Magic & Light
HP- 14,550,815
MP- 14,760,222
STR- 8,100
AGI- 9,900
CON- 9,100
MIN- 9,600
SPI- 9,900
XP- 0
Defense- 4,500, +5,000 against Magic, +5,000 against Light
Defense against Stat Damage- 1,300
Critical Chance- 40%
Resilience- 40%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Magic Immunity, Light Immunity, Air Immunity, 50% Metal Resistance, 90% War Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Prince Charming- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Beautiful Spellcasting Maiden from Prince Charming's Fan Club every 5 rounds, Boss Effect
Overly Trusting- Actions from an individual whose last three actions directed at possessor were non-offensive deal double damage (to a max of 1,000,000 additional points) and ignore possessor's Immunities, Constant Effect
Trendy Dresser- Possessor counts as wearing 1 Clothes and gains +2,000 Defense, Constant Effect
Charming Smile- Possessor may inflict Charm on up to 5 targets at the start of every round, Constant Effect
Charming Leadership- Possessor may declare at the start of any action for any individual, not counting possessor, that is currently afflicted with Charm with possessor as the source of said affliction to gain a non-stacking +3,000 to all stats for the duration of said action, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Singing Sword- 11,000 Damage, May inflict Charm, Air & Magic or Air & Physical or Air & Light, 0 MP
Sonic Voice- 12,000 Damage, 90% inflicts Suffocation: Sonic Whiplash, Sonic, 10,000 MP
Celestial Sparkle Blast- 12,500 Damage, 100% inflicts Awestruck, 1 hit against 15, Light or Magic & Light, 60,000 MP
Ballad of the Kindly Prince- Caster's allies are dealt 60,000 points of Flat Light element HP Healing, Caster's allies gain +1,000 to all stats, stacks 3 times, Light & Magic & Air, 160,000 MP
Blessing of Light- +1,000 to all stats, inflicts any minor positive status effect, stacks 2 times, Light, 50,000 MP
Earth's Bounty- 12,500 Damage, Heals, Cures all minor negative status effects, 1 hit against 15, Earth, 65,000 MP
Shining Eyes- 12,200 Damage, Inflicts Awestruck, 90% inflicts Impaired: Blind, Light, 40,000 MP
Drops-
400,000 Gold
40,000 XP
*Darston's Higher Self (Level 20 Version)
Level 20 Boss
Shapeshifter, Physical & Metal & War
HP- 15,150,761
MP- 14,352,311
STR- 9,900
AGI- 9,710
CON- 9,900
MIN- 8,500
SPI- 9,450
XP- 0
Defense- 4,900, +5,000 against Physical, +5,000 against Light, +5,000 against Fire
Defense against Stat Damage- 1,300
Critical Chance- 40%
Resilience- 40%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Physical Immunity, Fire Immunity, Light Immunity, 50% Metal Resistance, 90% War Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Strength + Strength
Constant Effects-
Master of Beasts and Shifting Forms- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Lion Made of Shining Fire every 5 rounds, Boss Effect
I Accept Your Challenge!- Any of possessor's opponents who is not more than 5 Levels below possessor may, up to a total of 2 times per battle, spend an action to move with possessor into a separate battle, while in this separate battle, no individual may summon any individuals, and all summons and non-unique pets of all individuals in such battles are removed from the battle fully, when either individual is defeated, both return to the main battle, with all individuals below Level 40 losing all immunities, resistances, and absorptions in said alternate battles, Constant Effect
Warrior's Spirit- Possessor gains +20% Critical, +1,000 STR, and +1,000 SPI, Constant Effect
I Bleed Shining Lions!- Whenever possessor is damaged, possessor summons 5 Lion Made of Shining Fire, Max 200 summoned, Constant Effect
Eyes of the Multispace Predator- Possessor gains 150% To Hit and may target individuals in other battles in the same thread that do not contain opponents of Level 60 or greater; possessor may be targeted until the end of the round after the round possessor targets an individual in another battle through this ability by said targeted individual, Constant Effect
Regenerates- Possessor regenerates 200,000 HP per round, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Double Claw Rend- 12,000 Damage, inflicts Wounded: Maimed, Physical, 0 MP
Roar- Inflicts Confusion: Fear, 1 hit against 300, Air, 0 MP
Fate Cleaver Hand- 13,000 Damage, removes all buffs and debuffs from target, War or Fate or Physical, 50,000 MP
Tendril and Claw Rush- 11,000 Damage, deals 3/4 damage, 10 hits against 1, Physical, 100,000 MP
Meditate On the Idea of Power- +2,000 STR, +2,000 SPI, lasts 3 rounds, Physical & Magic & Psychic, 60,000 MP
Counter Strike- 10,000 Damage, may only be used as a counter, Physical, 70,000 MP
Drops-
400,000 Gold
40,000 XP
*Gargenfyr, The Undying Knight
Level 20 Boss
Outsider, Light & Darkness
HP- 21,461,535
MP- 21,211,557
STR- 17,000
AGI- 17,100
CON- 17,200
MIN- 15,600
SPI- 17,100
XP- 0
Defense- 9,200
Defense against Stat Damage- 2,400
Critical Chance- 33%
Resilience- 35%
To Hit- 123%
Dodge- 25%
Resistances and Immunities- Absorbs Light, Absorbs Darkness, Physical Immunity, Immune to all minor and moderate status effects
Prime Attribute- Strength or Spirit
Constant Effects-
The Undying Knight- Possessor has a 99% chance of automatically resurrecting upon death unless possessor is killed by an individual who possesses the ability 'Summoner' or possessor is killed by an individual who is a summon of an individual who possesses the ability 'Summoner', Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 60 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Boss Effect
Eidolon-Capable- Possessor takes double damage from effects replicated by spells whose name includes 'Fading Call', to a max of 2,000,000 additional Damage, Possessor takes double damage, to a max of 1,000,000 additional damage per round, from summons, Constant Effect
Abilities-
Blade of Light and Darkness- 21,000 Damage, 100% may inflict Awestruck or Voidstruck, Light or Darkness or Light & Darkness, 0 MP
Phantom Armor- +4,500 Defense, +9,000 Defense against Light, +9,000 Defense against Darkness, +9,000 Defense against Physical, does not stack, lasts 15 rounds, Air, 140,000 MP
Geistwave- 28,000 Damage, deals double Damage (to a max of 5,000,000 additional points) to individuals below Level 20 who possess no summons and do not possess the ability Summoner, Inflicts Suffocation and Voidstruck on targets who possesses no summons, 1 hit against 50, Darkness & Air, 70,000 MP
Spirit-Consuming Strike- 2,100 SPI Damage, Deals SPI Drain, Light or Darkness, 200,000 MP
Phantom Overcrash: Requiem Blade- 210,000 Damage, Caster's Prime Attribute becomes Strength + Spirit for this action, Inflicts Awestruck: Sealed, Inflicts Voidstruck: Bound, Sets caster's MP to 0 for the remainder of the thread, If another individual replicates this ability (including replicating it as though its possessor on the Boss List were casting it), said individual's MP is set to 0 for the remainder of the thread, This ability may be replicated a max of once per thread across all possessors and replicators, This ability may not be replicated (including replicating it as though its possessor on the Boss List were using it) by an individual who possesses 0 MP, Light & Darkness & Fate, 1 MP
Drops-
600,000 Gold
60,000 XP
*Geddoe's Higher Self (Level 20 Botanist Version)
Level 20 Boss
Spirit, Earth & Technology
HP- 14,450,761
MP- 14,952,311
STR- 9,220
AGI- 9,650
CON- 9,440
MIN- 10,000
SPI- 9,860
XP- 0
Defense- 4,700, +5,000 against Acid, +5,000 against Air
Defense against Stat Damage- 1,230
Critical Chance- 36%
Resilience- 35%
To Hit- 140%
Dodge- 38%
Resistances and Immunities- Absorbs Light, Absorbs Earth, Technology Immunity, Water Immunity, 100% Fire Weakness, Immune to all minor and moderate status effects except Burning, Immune to stat damage
Prime Attribute- Mind
Constant Effects-
Renowned Botanist- All allies have stats, HP, MP, and damage dealt tripled if they are Plants, Possessor summons 5 Botanist every 5 rounds, Boss Effect
Khormassil System- Possessor's allies always get death attacks, Possessor's allies are ressurected with their subtype changed to Plant at the end of every round, Possessor gains an additional action per every 5 Plant allies possessor has, to a max of 10 extra actions per round, This ability does not function if possessor is afflicted with Burning, Constant Effect
Dynamic Mind- Possessor gains +5,000 MIN, Mind is possessor's turn-order-determining stat, Constant Effect
The System Burns- If possessor is afflicted with Burning, possessor loses immunity to minor and moderate status effects, Constant Effect
Researcher: Forests- Possessor and possessor's allies gain +500 to all stats if the terrain or phantom terrain is Forest, There is a 50% chance that if possessor would be afflicted with Burning and the terrain or phantom terrain is Forest that possessor is instead not afflicted with Burning, Constant Effect
Researcher: Jungles- Possessor and possessor's allies gain +500 to all stats if the terrain or phantom terrain is Jungle, There is a 50% chance that if possessor would be afflicted with Burning and the terrain or phantom terrain is Jungle that possessor is instead not afflicted with Burning, Constant Effect
Researcher: Swamps- Possessor and possessor's allies gain +500 to all stats if the terrain or phantom terrain is Swamp, There is a 50% chance that if possessor would be afflicted with Burning and the terrain or phantom terrain is Swamp that possessor is instead not afflicted with Burning, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorbsions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Khormassum Invictus- 12,000 Damage, Earth or Life, 0 MP
Kudzu Flare- 14,000 Damage, 1 hit against 300, inflicts Entombed, May inflict Awestruck: Lifeforce Overload if Life element, Earth or Earth & Life, 40,000 MP
Lifeforce Arts- 13,000 Damage, 3 hits against 15, may inflict Stat Drain, Awestruck, Awestruck: Lifeforce Overloard, Antimatter, Entombed, Entombed: Buried in Leaves, and Dissolving, Life, 550,000 MP
Verdant Wave- 12,500 Damage, 1 hit against 200, inflicts Entombed: Buried in Leaves, sets the Phantom Terrain to Forest, Rainforest, or Swamp, Earth, 55,000 MP
Clone Vat Success!- Ressurects target, Technology, 60,000 MP
Develop Bioaugmentation- +1,000 to all stats, +100,000 HP, gives target Burning Immunity and Stat Drain Immunity, cannot affect caster, 1 hit against 50, does not stack, Light, 200,000 MP
Doctor Jackson's Flawless Composting Procedure- 12,900 Damage, inflicts Entombed: Oublietted, Heals all allied Plants for an amount of HP equal to target's Max HP, to a max of 2,000,000 points, if target is killed, Earth, 150,000 MP
Vitalizing Rain- 28,000 Damage, Heals, Cures minor and moderate status effects, Cannot cure Burning from caster, 1 hit against 40, Water & Life, 200,000 MP
Drops-
400,000 Gold
40,000 XP
*Geddoe's Higher Self (Level 20 Version)
Level 20 Boss
Spirit, Light
HP- 14,450,761
MP- 14,952,311
STR- 9,220
AGI- 9,650
CON- 9,440
MIN- 9,860
SPI- 10,000
XP- 0
Defense- 4,700, +5,000 against Magic, +5,000 against Astral
Defense against Stat Damage- 1,230
Critical Chance- 36%
Resilience- 35%
To Hit- 140%
Dodge- 38%
Resistances and Immunities- Absorbs Light, Air Immunity, Earth Immunity, Electrical Immunity, 90% Magic Resistance, 90% Astral Resistance, 100% Darkness Weakness, Immune to all minor and moderate status effects except Voidstruck, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Bishop of Phalerin- All allies have stats, HP, MP, and damage dealt doubled, All allies gain the applicable benefits of being Worshippers of Phalerin of thier level if they do not have another Patron Deity, Possessor summons 5 Priest of Phalerin every 5 rounds, Boss Effect
Soul Chorus- Possessor's allies always get death attacks, Possessor's allies are ressurected at the end of every round, Possessor gains an additional action per every 5 allies possessor has, to a max of 10 extra actions per round, This ability does not function if possessor is afflicted with Voidstruck, Constant Effect
Glorious Spirit- Possessor gains +5,000 SPI, Spirit is possessor's turn-order-determining stat, Constant Effect
Vulnerability to Temptation- If possessor is afflicted with Voidstruck, possessor loses immunity to Charm, If possessor would be afflicted with Charm, there is a 5% chance that possessor loses possessor's first natural action next round, Constant Effect
Holy Place: Deserts- Possessor and possessor's allies gain +500 to all stats if the terrain or phantom terrain is Desert, There is a 50% chance that if possessor would be afflicted with Voidstruck and the terrain or phantom terrain is Desert that possessor is instead not afflicted with Voidstruck, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorbsions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Holy Staff Strike- 12,000 Damage, Light or Physical, 0 MP
Starfall- 14,000 Damage, 1 hit against 300, inflicts Awestruck, May inflict Burning if Fire element, Light or Light & Fire, 40,000 MP
Astral Arts- 13,000 Damage, 3 hits against 15, may inflict Confusion, Awestruck, Voidstruck: Astral Echoes, Frozen, Voidstruck, Suffocation, and Antimatter, Astral, 550,000 MP
Desert Wave- 12,500 Damage, 1 hit against 200, inflicts Entombed, sets the Phantom Terrain to Desert, Earth, 55,000 MP
Ressurect- Ressurects target, Light, 60,000 MP
Benedicition- +1,000 to all stats, +100,000 HP, gives target Voidstruck Immunity and Hexed Immunity, cannot affect caster, 1 hit against 50, does not stack, Light, 200,000 MP
Archbishop Samuel's Flawless Sealing Ritual- 12,900 Damage, Deals triple damage to Undead, Demons, Devils, Daemons, and Darkspawn, inflicts Awestruck: Sealed, Causes Undead, Demons, Devils, Daemons, and Darkspawn to lose the next action they would otherwise take as a non-stacking effect if they are below Level 21, Light, 150,000 MP
Area Restore- 28,000 Damage, Heals, Cures minor and moderate status effects, Cannot cure Voidstruck from caster, 1 hit vs 40, Light, 200,000 MP
Drops-
400,000 Gold
40,000 XP
*Guhlrekt the Exile
Level 20 Boss
Dragon, Air
HP- 49,506,420
MP- 49,210,455
STR- 9,800
AGI- 9,800
CON- 9,800
MIN- 9,800
SPI- 9,800
XP- 0
Defense- 4,796
Defense against Stat Damage- 1,235
Critical Chance- 40%
Resilience- 40%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- 50% Base Element Resistance, Immune to stat damage
Prime Attribute- Two Highest Stats
Constant Effects-
Lord Among Drakes- All allied creatures have stats, HP, MP, and damage dealt doubled, Boss Effect
Exiled by the Dragon King- Possessor's stats are halved if any of possessor's opponents are Dragons, Dragons deal double damage to possessor with offensive actions, Constant Effect
Terrain Advantage in the Fogsea- Possessor gains three extra actions per round if no opponent is wearing Fog Boots, Constant Effect
Abilities-
Bite- 12,500 Damage, Physical, 0 MP
Exquisite Breath- 12,000 Damage, Inflicts all minor status effects on non-Dragon targets, 1 hit against 5, Any one Base Element or Air, 60,000 MP
Curse- Target suffers -1,500 to all stats, does not effect Dragons, Magic & Darkness, 45,000 MP
Fog Flow- Caster and all of caster's allies gain +50% Dodge, Does not work if any opponent is wearing 'Fog Boots', does not stack, lasts 5 rounds, Air, 255,000 MP
Cease Motion- Target loses its next two actions, does not work on Dragons, does not stack, Magic & Air, 1,600,000 MP
Tale of Lands and Visions- Inflicts Charm: Wanderlust, 60% fails to affect Dragons, 1 hit against 5, Air & Earth & Water, 500,000 MP
Forewarn- Caster deals 125,000 Flat Darkness element damage to any non-Dragon individual who conducts an offensive action against caster, stacks 4 times, lasts 5 rounds, Darknes, 487,000 MP
Drops-
800,000 Gold
80,000 XP
*Gyxxilon the Observer
Level 20 Boss
Alien, Astral
HP- 14,530,408
MP- 14,680,221
STR- 9,161
AGI- 9,710
CON- 9,320
MIN- 9,960
SPI- 9,310
XP- 0
Defense- 4,586, +5,000 against Technology
Defense against Stat Damage- 1,180
Critical Chance- 31%
Resilience- 28%
To Hit- 140%
Dodge- 35%
Resistances and Immunities- Magic Immunity, 99% Astral Resistance, 50% Technology Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Mind
Constant Effects-
Observer of the Cosmos- All allied creatures have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Lesser Alien Battle Walker every 3 rounds, Boss Effect
Cosmic Pattern- Each time possessor performs an action, at the end of said action, possessor gains a Cosmos Counter, Each time one of possessor's actions is countered, possessor loses a Cosmos Counter, Possessor gains +2,000 to all stats for each Cosmos Counter possessor possesses, Possessor gains a number of extra actions to be taken after possessor's first action each round equal to the number of Cosmos Counters possessor possesses, to a max of 200 such actions, Constant Effect
Observation- Each time an individual performs the same action twice in a row, possessor gains +5% Resistance to said individual, Constant Effect
Abilities-
Cosmic Ray- 12,600 Damage, 1,100 CON Damage, 50% inflicts Poison: Irradiated, Astral or Technology, 0 MP
Antimatter Field- 10,000 Damage, this attack repeats itself every round if not countered, with a max of 200 copies of this attack repeating per round, Technology or Technology & Darkness & Astral, 10,500 MP
Gravity Field- Target's non-counter actions have an 85% chance of failing, does not stack, Earth & Astral, 17,500 MP
Galactic Prognostication- Caster gains a buff that provides caster with +1,000 to all stats for each action that caster has already taken during the current round (with this buff varying over time based on how said value changes), stacks 5 times, Astral & Air & Darkness, 100,000 MP
Ray Field- Each individual in battle takes 10,000 Flat Astral element damage whenever it acts, stacks 15 times, Astral, 61,000 MP
Invasion Drive- Each target gains a number of additional actions equal to the number of actions caster has taken this round, including this action, to a max of 200 such actions, this ability cannot give its caster actions, 1 hit against 50, Astral & War & Fire, 110,000 MP
Bolster Alien- Target Alien gains +3,000 to all stats, does not stack, lasts 15 rounds, Technology, 30,000 MP
Ponder- The first counter to caster's first action next round fails to activate, Technology & Psychic, 10,000 MP
Drops-
400,000 Gold
40,000 XP
*Herinemous Gantmeyer
Level 20 Boss
Human, Acid & Darkness
HP- 42,563,200
MP- 42,500,000
STR- 8,600
AGI- 9,100
CON- 9,000
MIN- 9,900
SPI- 8,950
XP- 0
Defense- 4,800, +5,000 against Acid
Defense against Stat Damage- 1,200
Critical Chance- 40%
Resilience- 25%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Acid Immunity, 50% Darkness Resistance, 40% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Conspirator- Possessor gains +9,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Misdirection- Possessor's allies gain a copy of the Constant Effect 'Smoke Decoy' possessed by possessor while possessor is present, Boss Effect
Glasses of Red Sight- Possessor cannot miss targets below Level 40, Sources below Level 40 cannot lower possessor's To Hit, Constant Effect
Smoke Decoy- Once per round, possessor may ignore an action from a source that is not 20 or more Levels greater than possessor, Constant Effect
Spry Movement- Possessor gains +3,000 AGI and +40% Dodge, Constant Effect
Precision- Possessor gains +20% To Hit and +20% Critical, Constant Effect
Abilities-
Acid- 14,000 Damage, -1,200 Defense, stacks 200 times, Acid, 0 MP
Deadly Knives- 14,000 Damage, This action gains +40% Critical, Physical or Physical & Air, 0 MP
Bomb Throw- 14,000 Damage, 1 hit against 60, Fire, 2,000 MP
Alchemical Poison- 800 CON Damage, Inflicts Poison, Acid, 4,000 MP
Smokescreen- All individuals in battle obtain -40% To Hit, does not stack, Air & Darkness, 8,000 MP
Quicksilver Portal- Caster or a willing ally is transported to another battlespace that is part of the same battle so long as no individual in either battle who is 20 or more Levels above either caster or the highest-Level ally caster possesses who possesses a Boss Effect named 'Conspirator' in either the battlespace being exited or the battlespace being entered objects, Acid & Magic, 200,000 MP
Drops-
300,000 Gold
30,000 XP
*Kierron's Higher Self (Level 20 Version)
Level 20 Boss
Human, Air & Magic
HP- 14,350,221
MP- 15,000,000
STR- 9,220
AGI- 9,500
CON- 9,500
MIN- 10,000
SPI- 9,500
XP- 0
Defense- 4,698, +5,000 against Magic, +5,000 against Air
Defense against Stat Damage- 1,225
Critical Chance- 36%
Resilience- 35%
To Hit- 140%
Dodge- 38%
Resistances and Immunities- Magic Immunity, Spatial Immunity, 90% Air Resistance, 100% Physical Weakness, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Mind
Constant Effects-
Lord of the Pack- All of possessor's allies have their stats, HP, MP, and damage dealt doubled, Possessor summons 5 entities from the Enemy List that are below Level 21 and normally fightable for drops at the start of each round, Max 200 summoned across all summon types, Boss Effect
Pack Master- Possessor gains +250 Defense for every ally possessor has that possesses the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Summon Into the Pack- Each of possessor's summons gains a Constant Effect named 'Pack Hunter' that has the text "Possessor gets +100 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies", Constant Effect
Reliant on Summons- Possessor loses all Immunities if possessor has no summons, Possessor's stats are halved if possessor has no summons, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Staff Strike- 11,000 Damage, Physical, 0 MP
Gather Mana- 12,000 MP Damage, Deals MP Healing, May only target caster, Magic, 0 MP
Bolster Summon- Target summon of caster gains +1,000 to all stats, stacks 10 times, Magic, 10,000 MP
Direct Summon- Target summon of caster gains an action immediately after this action, Air, 65,000 MP
Ward Summon- Target summon of caster gains +2,000 Defense, stacks 10 times, Magic, 67,000 MP
Summon- Caster summons 1 entity from the Enemy List that is below Level 21 and normally fightable for drops, Max 200 summoned across all summon types, Magic, 200,000 MP
Drops-
400,000 Gold
40,000 XP
*Muricredes's Beast
Level 20 Boss
Horror, Illusion
HP- 15,100,000
MP- 14,755,312
STR- 9,715
AGI- 9,400
CON- 9,689
MIN- 9,210
SPI- 9,458
XP- 0
Defense- 4,796, +5,000 against Physical, +5,000 against War, +5,000 against Ice
Defense against Stat Damage- 1,234
Critical Chance- 34%
Resilience- 40%
To Hit- 130%
Dodge- 25%
Resistances and Immunities- 95% Base Element Resistance, Immune to all minor and moderate status effects except Burning, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
Herald of the Unbroken Tide- All allied creatures have stats, HP, MP, and damage dealt doubled provided possessor has not had her stats scanned, Possessor tracks the number of offensive actions that have been taken against it and summons (1 + said number) individuals below Level 20 from the Enemy List that are normally fightable for drops every 3 rounds, Boss Effect
Inassailable- Possessor gains +407,355 Defense, Constant Effect
Retribution Against the War-Makers- Possessor gains +5,000 to all stats each time an individual conducts an offensive action against possessor, Possessor's Prime Attribute becomes (100 x the sum of possessor's stats) against sources that have conducted offensive actions against possessor, Constant Effect
Reality Gnawer- At the start of each round, each of possessor's opponents takes 5,000 Flat Aether element Damage and 500 points of Aether element stat damage to a chosen stat, At the start of each round, possessor inflicts one opponent with a chosen minor status effect, At the start of each round, possessor either creates a Zone of Aether with an effect attached to it that gives its creator +3,000 to all stats while in it, or places a debuff on each opponent that gives its possessor a 15% chance per action of failing to act (with things that would occur before or after said action still occurring), Constant Effect
Banished through the Repair of Reality- Whenever Damage or Stat Damage dealt by possessor is healed, possessor suffers -1 to each stat per 10 such points healed, to a max of -5,000, Whenever a debuff or status effect with possessor as a source is removed, possessor suffer -200 to all stats, to a max of -3,000, Whenever a Zone with possessor as a source is removed, possessor suffers -200 to all stats, to a max of -3,000, Constant Effect
Abilities-
Bite- 12,000 Damage, deals HP Drain, Physical, 0 MP
Reality Gnaw- 1,000 Stat Damage to each stat, Aether, 0 MP
Tendrils- 12,000 Damage, 5 hits against 3, deals 1/3 damage, Physical or Aether, 10,000 MP
Grow- Caster gains +1,500 to all stats, stacks 20 times, Aether, 35,000 MP
Debilitate- Target is afflicted with up to 8 chosen minor status effects and a debuff that provides -400 to all stats, Aether, 65,000 MP
Nullify- Inflicts Doomed on target individual who is afflicted with a negative status effect or debuff with caster as its source, with said instance of Doomed being cured if its possessor is no longer afflicted by any other status effect or debuff with caster as a source, Void, 200,000 MP
Howl- Targets have a 60% chance of being unable to act next round, with all of their actions being skipped and things that would occur before and after said actions still occurring, does not stack, 1 hit against 15, Spatial & Time & Aether, 150,000 MP
Drops-
400,000 Gold
40,000 XP
*Nole's Higher Self (Level 20 Version)
Level 20 Boss
Human, Light
HP- 14,610,301
MP- 14,608,219
STR- 9,100
AGI- 9,300
CON- 9,000
MIN- 9,400
SPI- 9,800
XP- 0
Defense- 4,400, +5,000 against Physical, +5,000 against Darkness
Defense against Stat Damage- 1,200
Critical Chance- 40%
Resilience- 40%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Technology Immunity, Light Immunity, Life Immunity, 50% Darkness Resistance, 90% War Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
War Medic- All of possessor's allies have their stats and damage dealt doubled, All of possessor's allies regenerate 5,000,000 HP at the start of each round and are cured of 2 debuffs from sources below Level 40 at the start of each round, Possessor summons 5 Croaking Commando every 5 rounds, Boss Effect
Precise- Possessor's attacks may not miss as though they were Flat Damage attacks, Constant Effects
Great Healer- Whenever possessor Heals HP, possessor deals 600,000 additional points of HP Healing, Constant Effect
Recovery-Improving Medicine Regimen- Possessor and possessor's allies have their per-round auto-recovery chances from status effects doubled, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Surgeon's Knife- 11,000 Damage, May Heal, Physical or Physical & Light, 0 MP
Void Operation- 11,100 Damage, 1,100 CON or SPI Damage, May Heal, May remove 1 buff or debuff from a source below Level 40 from target, Void, 10,000 MP
Call In Airstrike- 12,000 Damage, 1 hit against 15, Fire & Air & Technology, 30,000 MP
Stat Protect- Target becomes Immune to debuffs and stat damage from sources below Level 40, Light, 60,000 MP
Autoregenerative Organ Implant- Target regenerates 5,000,000 HP at the start of each round, does not stack, Light, 60,000 MP
Bolstering Operation- Target obtains +3,000 to all stats, stacks 2 times, Light & Technology, 30,000 MP
Caduceus- 12,200 Damage, May Heal, May remove all debuffs and minor and moderate negative status effects from sources below Level 40 from target, Light or Life, 60,000 MP
Drops-
400,000 Gold
40,000 XP
*Silas's Higher Self (Level 20 Version)
Level 20 Boss
Humanoid, Darkness
HP- 14,650,228
MP- 14,680,355
STR- 9,400
AGI- 10,000
CON- 9,700
MIN- 9,400
SPI- 9,400
XP- 0
Defense- 4,710, +5,000 against Darkness, +5,000 against Illusion
Defense against Stat Damage- 1,230
Critical Change- 37%
Resilience- 30%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Absorbs Illusion, Darkness Immunity, Air Immunity, 100% Light Weakness, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Agility
Constant Effects-
Great Assassin- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Stealthy Panther-Man Assassin every 5 rounds, Boss Effect
Remarkable Agility- Possessor gains +5,000 AGI, Agility is possessor's turn-order-determining stat, Constant Effect
Assassin's Ambush- Possessor gains +3,000 AGI on the first round that possessor is in battle, Possessor deals double damage to individuals who have not acted and that are below Level 40, to a max of 2,000,000 additional points, Constant Effect
Requires Secrecy to Work- Possessor takes double damage from individuals who have scanned possessor's stats, Individuals who have scanned possessor's stats ignore possessor's Immunities, Constant Effect
Swift- Possessor gains an additional action after possessor's first action each round, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Assassin's Knife- 11,500 Damage, 100% inflicts Wounded, 100% may inflict Poison, Physical or Darkness or Acid, 0 MP
Double Claw- 11,000 Damage, 2 hit against 1, Physical, 0 MP
Smoke Bomb- All individuals below Level 60 count as having not yet acted, Darkness & Air, 10,000 MP
Acrobatic Dodge- Caster gains +30% Dodge against further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Physical or Air, 10,000 MP
Counter Claw- 11,000 Damage, 99% inflicts Hexed, May be used as a counter, Darkness or Physical, 60,000 MP
Myriad Illusions- 100% inflicts Confusion, Charm, Confusion: Fear, Confusion: Depression, and Charm: Wanderlust, 1 hit against 15, Illusion, 86,000 MP
Drops-
400,000 Gold
40,000 XP
*Spire Defense Coordinator 0003-0004-0012-0024-9999: Test Mode
Level 20 Boss
Robot, Technology
HP- 14,790,301
MP- 14,918,224
STR- 9,017
AGI- 9,017
CON- 9,500
MIN- 9,990
SPI- 9,810
XP- 0
Defense- 4,596, +5,000 against Technology
Defense against Stat Damage- 1,210
Critical Chance- 33%
Resilience- 35%
To Hit- 140%
Dodge- 15%
Resistances and Immunities- Physical Immunity, Technology Immunity, Fire Immunity, Electrical Immunity, Immune to all minor and moderate status effects except Diseased: Computer Virus, Immune to stat damage
Prime Attribute- Mind
Constant Effects-
Functionary of the Pan-Dimensional Quantum Potentiality Information Overmind- All allied creatures have stats, HP, MP, and damage dealt tripled, Possessor summons 5 Greater Mecha Tank every round, Boss Effect
Spire Anti-Outsider Firewall- Possessor has a 99% chance of ignoring offensive actions that do not come from its summons, Constant Effect
Test of Subterfuge and Command- Possessor's summons deal 10x Damage to possessor, Possessor may not opt to dismiss its own summons, Constant Effect
Logic Engine- Possessor's turn-order-determining stat is Mind, Possessor's opponents have their turn-order-determining stats changed to Mind, Constant Effect
Weak-Point-Processing- Possessor's offensive actions inflict Instant Death on individuals whose stats have been scanned by possessor, Constant Effect
Abilities-
Defense Guns- 12,000 Damage, May be used as a counter, Technology or Physical, 0 MP
De-Hack- Removes all debuffs and negative status effects from target Machine, Robot, Clockwork, Mecha, War Machine, Vehicle, Vessel, or Coded Being, Technology, 17,500 MP
Set Up Shield- Caster gains +4,800 Defense, lasts 5 rounds, stacks 3 times, Technology, 37,500 MP
Dimension-Barring Protocol- Target may not target caster, Spatial, 100,000 MP
Mass Dimension-Barring Protocol- Target may not target caster, 1 hit against 500, Spatial, 1,000,000 MP
Boost- Target gains +3,000 to all stats, may only target caster's summons, Technology, 45,000 MP
Surveillance- Scans target's stats, Technology & Air, 25,100 MP
Drops-
400,000 Gold
40,000 XP
*The Guardian of the Concordant Pillars
Level 20 Boss
Elemental, Earth & Air & Fire & Water
HP- 14,910,221
MP- 14,904,215
STR- 9,210
AGI- 9,108
CON- 9,230
MIN- 9,450
SPI- 9,940
XP- 0
Defense- 4,686
Defense against Stat Damage- 1,233
Critical Chance- 35%
Resilience- 38%
To Hit- 135%
Dodge- 25%
Resistances and Immunities- Absorbs Earth, Absorbs Air, Absorbs Fire, Absorbs Water, 300% Elemental Magic Weakness, Immune to all minor and moderate status effects except Burning, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Elemental Guardian of the Concordant Pillar- All allied elementals have stats, HP, MP, and damage dealt doubled, Possessor summons 1 Lesser Earth Elemental, Lesser Air Elemental, Lesser Fire Elemental, or Lesser Water Elemental every round, Boss Effect
Field of Elemental Protection- Possessor is immune to all Base Elements that are not Air, Earth, Fire, or Water, Possessor is immune to all Non-Base, Non-Universe Elements from sources below Level 80, Constant Effect
Susceptable to the Rite of the Elemental Masters- Possessor may not choose to voluntarily unsummon its summons, Possessor loses the ability to Absorb either Air, Earth, Fire, or Water (chosen randomly) during the round after any round during which an Air element Elemental, Earth element Elemental, Fire element Elemental, and Water element Elemental were killed, Constant Effect
Abilities-
Airy Strike- 12,500 Damage, Air, 0 MP
Suffocate- Inflicts Suffocation, Air, 0 MP
Create Zone of Air - Creates a Zone of Air, Air, 0 MP
Earthen Strike- 12,500 Damage, Earth, 0 MP
Entomb- Inflicts Entombed, Earth, 0 MP
Create Zone of Earth- Creates a Zone of Earth, Earth, 0 MP
Fiery Strike- 12,500 Damage, Fire, 0 MP
Burn- Inflicts Burning, Fire, 0 MP
Create Zone of Fire- Creates a Zone of Fire, Fire, 0 MP
Watery Strike- 12,500 Damage, Water, 0 MP
Drown- Inflicts Drowning, Water, 0 MP
Create Zone of Water - Creates a Zone of Water, Water, 0 MP
Twister- 14,000 Damage, inflicts Suffocation, 1 hit against 30, Air, 40,000 MP
Rock Slide- 14,000 Damage, inflicts Entombed 1 hit against 30, Earth, 40,000 MP
Blaze- 14,000 Damage, inflicts Burning, 1 hit against 30, Fire, 40,000 MP
Flood- 14,000 Damage, inflicts Drowning, 1 hit against 30, Water, 40,000 MP
Drops-
400,000 Gold
40,000 XP
*The Mirage Witch
Level 20 Boss
Humanoid, Illusion
HP- 14,830,221
MP- 14,846,215
STR- 9,001
AGI- 9,314
CON- 9,215
MIN- 9,910
SPI- 9,958
XP- 0
Defense- 4,786, +5,000 against Magic, +5,000 against Psychic, +5,000 against Darkness
Defense against Stat Damage- 1,230
Critical Chance- 34%
Resilience- 31%
To Hit- 135%
Dodge- 40%
Resistances and Immunities- Absorbs Illusion, 90% Magic Resistance, 90% Psychic Resistance, 90% Darkness Resistance, 200% Fate Weakness, Immune to all minor and moderate status effects except Burning, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Dreaded Witch Sister- All allied creatures have stats, HP, MP, and damage dealt doubled provided possessor has not had her stats scanned, Possessor summons 1 Doppleganger every 5 rounds, Boss Effect
Holder of the Third Grail- Possessor is immune to the effects of the First Grail of Ashelnaught, The Second Grail of Ashelnaught, and the Fourth Grail of Ashelnaught, Constant Effect
Mirage Magic: Thousand Witches’ Dance- If possessor’s stats have not been scanned successfully and none of possessor’s foes are Level 45 or greater, then there are 49 fake copies of possessor in battle along with possessor, each of which, along with possessor, is given a number; the number assigned to each individual changes each round, the fake copies have no stats and cannot be affected by things beyond being targeted, no opposing action or effect may target more than one of the versions of possessor, while all ally actions that possessor desires do so target all such copies, any stat-scanning action that targets a copy targets possessor instead, Constant Effect
Master of Phantom Terrain- Possessor may set the Phantom Terrain to Desert at the beginning of battle, Individuals below Level 20 may not create, remove, or modify Phantom Terrain while possessor is in battle, at the beginning of a round or an action, possessor may remove any Phantom Terrain or effects attached to Phantom Terrain created by sources below Level 20, Constant Effect
Desert Affinity- Possessor gets +5,100 to all stats if the Terrain or Phantom Terrain is Desert, Constant Effect
Blur of Magic- Possessor gains 3 additional actions per round if possessor’s stats have not been successfully scanned, Constant Effect
Abilities-
Illusion Cane- 12,500 Damage, Inflicts Confusion, Illusion, 0 MP
Mirage Witch’s Enraged Headbutt- 11,100 Damage, The Prime Attribute for this attack is Strength, Targets under Level 18 lose their next action, 80% inflicts Fatigued: Stun, Physical, 0 MP
Great Confusion- Inflicts Confusion, 1 hit against 100, Illusion, 15,000 MP
Beauteous Illusion, Inflicts Charm: Lovestruck, 1 hit against 5, Illusion, 17,000 MP
Illusory Power- +5,000 to all stats, Provides no bonuses if caster's stats have been successfully scanned, Illusion, 15,000 MP
Warp- Deals 680 stat damage to all of target’s stats, Darkness, 70,000 MP
Dangerous Witchery- Inflicts 4 Minor status effects and 1 Moderate status effect, 1 hit against 5, Darkness & Magic, 210,000 MP
Desert Mirage Blur- +50% Dodge while the terrain or Phantom Terrain is Desert, does not stack, Illusion, 59,000 MP
Mirage Decoy- This ability may only be used as a preemptive counter and may only be used if possessor’s stats have not been scanned yet, this ability may not be used against stat-scanning actions, 75% all targets of the countered action are re-determined by caster provided that the source of said action is not over Level 30, Illusion, 275,000 MP
Drops-
400,000 Gold
40,000 XP
The Shielding Golem's Higher Self (Level 20 Version)
Level 20 Boss
Golem, Fortune & Spatial & Warding
HP- 15,250,117
MP- 14,101,309
STR- 8,500
AGI- 9,400
CON- 9,900
MIN- 8,500
SPI- 9,400
XP- 0
Defense- 4,900, +5,000 against Physical, +5,000 against Warding, +5,000 against Spatial
Defense against Stat Damage- 1,300
Critical Chance- 40%
Resilience- 40%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Physical Immunity, Fortune Immunity, Spatial Immunity, 50% Darkness Resistance, 90% Warding Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Constitution
Constant Effects-
Pretty Boss At Soloing- Possessor gains +9,000 to all stats if possessor has no allies, Boss Effect
Daemon Girl's Property- Possessor's Immunities do not function against actions coming from sources that are Daemons if said actions are capable of inflicting Charm, Possessor's opponents who are unique Daemons have a 5% chance of controlling possessor's actions, Constant Effect
Really High Constitution- Possessor obtains +9,700 CON, Constant Effect
REALLY High Constitution- Possessor obtains +9,800 CON, Constant Effect
Ludicrously High Constitution- Possessor obtains +9,900 CON, Constant Effect
Gunnery Stance- Possessor deals 90,000 additional Damage while in this stance, Stance Ability
Shielding Stance- Possessor obtains +9,000 Defense while in this Stance, Stance Ability
Stance Shift- Possessor may change stances at the start of each round, Constant Effect
Warded- Possessor obtains +9,000 Defense against individuals of equal or lower Level, Constant Effect
Universal Momentum-Motion- Possessor's turn-order-determining stat is Constitution, Constant Effect
Lucky as the Dickens- Possessor obtains +40% Critical and +40% To Hit, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Gun Down- 12,000 Damage, 2 hits against 1, Technology, 0 MP
Missile Eyes- 12,000 Damage, 2 hits against 30, Fire or Technology & Fire, 10,000 MP
Warded Field- +9,000 Defense, lasts 5 rounds, does not stack, Warding, 65,000 MP
Space Jump- Caster leaves caster's current battlespace and enters any other battlespace in the same battle so long as no individual of Level 40 or greater in either the battle caster is entering or the battle caster is leaving objects, Spatial, 60,000 MP
Chug Spiced Vinegar- Caster obtains +6,000 to all stats, stacks 3 times, Water & Acid & Fire, 60,000 MP
Glorious Overcrash: All the Missiles- 24,000 Damage, 1,000 hits against 1,000, Auto-ressurects caster at full HP and MP with no buffs, debuffs, or status effects present upon use, Cannot be used if any opponent is a Daemon, Auto-activates upon possessor's death to a source that is not above Level 60, Cannot normally be used, May only activate once per thread, Technology & Fire & War, X MP
Drops-
400,000 Gold
40,000 XP
*Ulmencandrio Control Entity Ashemelmeht
Level 20 Boss
Magic Being, Magic
HP- 7,111,322
MP- 21,926,405
STR- 9,001
AGI- 9,001
CON- 9,001
MIN- 9,980
SPI- 9,980
XP- 0
Defense- 4,350, +5,000 against Magic
Defense against Stat Damage- 1,220
Critical Chance- 34%
Resilience- 31%
To Hit- 135%
Dodge- 40%
Resistances and Immunities- Absorbs Magic, Fatigued Immunity, Disease Immunity, Immune to all minor and moderate status effects except Manablasted, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Ulmencandrio Control Entity- All allied creatures have stats, HP, MP, and damage dealt doubled, Possessor summons 1 Magic Being below Level 20 from the Enemy List that is normally fightable for drops every 5 rounds, Boss Effect
Magi-Entity- Possessor is Immune to actions that do not include Spells, Constant Effect
Interface to the Font of Magic- Possessor's HP may not be reduced by sources below Level 600 or effects that come from sources below Level 600, with any such reduction that would occur not occurring, Constant Effect
Delinked from Overload Regulator- Possessor may not choose to not absorb things that possessor would absorb, Possessor's MP may increase up to 1,000,000 points above its listed value, Possessor dies if possessor's MP reaches a point where it is 1,000,000 points above its maximum value, Constant Effect
Library of Magic- Each time an action involving a spell occurs that targets possessor, at the end of said action, possessor's Internal Spell Library gains a copy of said spell, Possessor is immune to actions that include a spell that is in possessor's Internal Spell Library, Possessor's Internal Spell Library may hold 39 spells at any time, with possessor having to choose a spell to replace any time that possessor's Internal Spell Library woudl gain a spell that it does not have room for, Constant Effect
Abilities-
Magic Blast- 12,500 Damage, Magic, 0 MP
Magi Restore- 12,500 MP Damage, Deals MP Healing, Magic, 0 MP
Mana Whip- 12,500 MP Damage, Magic, 0 MP
Mystic Drain- 12,500 MP Damage, Deals MP Drain, Magic, 0 MP
Magical Attack- 10,000 Damage, This ability may not be used if possessor's Internal Spell Library contains no spell or possessor does not possess an Internal Spell Library, Caster selects a spell from possessor's Internal Spell Library that possesses a Magical Attack bonus and pays an amount of MP as a cost for preforming this action equal to said spell's MP Cost, This Magical Attack bonus of said chosen spell is doubled and then added to this attack's Damage value, This attack's element become solely the elements of the Spell caster selects, The spell chosen is cast at no additional cost as part of this action, Magic, 0 MP
Cast a Spell- 10,000 Damage, This ability may not be used if possessor's Internal Spell Library contains no spell or possessor does not possess an Internal Spell Library, Caster selects a spell from possessor's Internal Spell Library and pays an amount of MP as a cost for preforming this action equal to said spell's MP Cost, This attack's element become solely the elements of the Spell caster selects, The spell chosen is cast at no additional cost as part of this action, Magic, 0 MP
Magic Rain- 5,000 Damage, 1 hit against 5, Magic, 10,000 MP
Drops-
400,000 Gold
40,000 XP
*Ze Eggsecutioner
Level 20 Boss
Golem, Destruction
HP- 14,618,608
MP- 14,329,504
STR- 9,554
AGI- 9,536
CON- 9,528
MIN- 9,518
SPI- 9,533
XP- 0
Defense- 4,615
Defense against Stat Damage- 1,201
Critical Chance- 40%
Resilience- 25%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- 300% Fire Weakness, 100% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, Immune to stat damage
Prime Attribute- Mind + Strength
Constant Effects-
Eggsecutive Officer- Possessor's allies have their stats and damage dealt doubled, Possessor summons 5 Golden Egg Man from the Enemy List every round, Boss Effect
Hard Boiled- At the end of any action that deals Fire element Damage to possessor, possessor gains +4,315,212 Defense and counts as possessing the ability 'Detective' as a non-stacking effect, Constant Effect
Eggcellent Weapon Sharpness- Possessor gains +80% Critical, Criticals dealt by possessor inflict Instant Death, Constant Effect
Eggregious Eggescutions- Possessor inflicts Instant Death on each summon that each other individual summons when it is summoned, Constant Effect
Egghead- Possessor gains +9,000 MIN, Possessor gains an additional action every round that possessor's MIN is higher than that of each opponent, Constant Effect
Funny Mustache- Possessor's opponents have a 50% chance of being afflicted with Confusion: Overcome with Laughter at the start of every round, Constant Effect
Egg Hunt- Possessor gains +5000% Dodge, with this quantity decreasing by 500% at the start of every round for every Diviner ability possessed by one of possessor's unique opponents, Constant Effect
Not Over Easy- Possessor cannot take Damage during the first round of battle, Constant Effect
Abilities-
Eggsecutioner's Guillotine- 12,500 Damage, This action gains +40% Critical, Physical, 0 MP
Sunny Side Up- All Light element individuals gain +5,000 to all stats, All Darkness element individuals gain -5,000 to all stats, caster creates a Zone of Light and destroys all Zones of Darkness present that were created by sources below Level 50, Light, 2,000,000 MP
Eggselently Aimed Egg Grenades- 15,000 Damage, This action gains +40% To Hit, This action gains -100% Critical, 1 hit against 15, Fire or Earth, 516,000 MP
Shell- +5,000 Defense, does not stack, Earth, 100,000 MP
Mustache Tickle- 100% inflicts Confusion: Tickle Overload, Physical & Air, 113,200 MP
Yolk's On You- All debuffs present on caster are transferred to target, Psychic, 415,000 MP
Drops-
400,000 Gold
40,000 XP