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Re: Boss List

Posted: Sat May 30, 2020 10:50 pm
by Lord Gadigan
Level 20-

*Alamazzo
Level 20 Boss
Human, Darkness
HP- 14,715,204
MP- 14,685,331
STR- 9,416
AGI- 9,965
CON- 9,620
MIN- 9,310
SPI- 9,285
XP- 0
Defense- 4,785, +5,000 against Darkness
Defense against Stat Damage- 1,225
Critical Chance- 40%
Resilience- 25%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- 300% Gun Weakness, Immune to all minor and moderate status effects except Entombed: Incarcerated, Immune to stat damage
Prime Attribute- Agility
Constant Effects-
Legendary Outlaw- All allied creatures have stats, HP, MP, and damage dealt doubled, Boss Effect
Desperado Showdown- Possessor gains +5,500 to all stats for each opponent possessor possesses that is a Pet or Summon, Constant Effect
Dirty Fighting- Possessor's offensive actions may inflict any one minor negative status effect on rounds during which possessor has not yet been damaged, Constant Effect
Quick Draw- Possessor's turn-order-determining stat sum is doubled for turn-order-determining purposes, Constant Effect
Master Shot- Possessor deals triple damage on rounds during which possessor has not yet been damaged, Constant Effect
You'll Never Take Me Alive!- Whenever possessor would be afflicted with Entombed: Incarcerated, possessor is, immediately following the triggering of any conditionals present on buffs provided by abilities named 'Flash Movement', cured of said effect and suffers -1,000,000 HP as a debuff that stacks 200 times, Constant Effect
Abilities-
Fire Tempest Pistol- 12,500 Damage, Darkness or Air & Electrical or Physical, 0 MP
Double Shot- 12,500 Damage, 2 hits against 1, deals 1/2 damage if caster has been damaged this round, Air & Technology or Air & Physical, 0 MP
Blind- Inflicts Impaired: Blind, Darkness, 0 MP
Flash Movement- Caster gains +5,000 AGI and +40% Dodge, this buff is removed if its possessor is afflicted with Entombed: Incarcerated, does not stack, Light & Air, 56,000 MP
Dark Tempest Shield- Caster gains Immunity to five chosen base elements and is able to change the selected elements at the start of each round, does not stack, lasts 500 rounds, Darkness, 175,000 MP
Red Noon- 12,000 Damage, this attack's Damage value goes up by 5,000 for each target it possesses, May only be cast as the first action of the round, 1 hit against 500, Darkness & Fire & Air, 175,000 MP
Snipe- Caster deals 40,000 Flat Physical & Air element Damage to a single target, Air, 4,500 MP
Drops-
400,000 Gold
40,000 XP

*Alrick's Higher Self (Level 20 Version)
Level 20 Boss
Spirit, Light
HP- 14,450,761
MP- 14,952,311
STR- 9,850
AGI- 9,870
CON- 9,870
MIN- 9,510
SPI- 9,300
XP- 0
Defense- 4,800, +5,000 against Light, +5,000 against Physical
Defense against Stat Damage- 1,240
Critical Chance- 37%
Resilience- 36%
To Hit- 137%
Dodge- 37%
Resistances and Immunities- Absorbs Light, Air Immunity, Air Immunity, 90% Physical Resistance, 90% Agony Resistance, 100% Darkness Weakness, Immune to all minor and moderate status effects except Voidstruck, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Leader of a Band of Heroes- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Hero-In-Training every 5 rounds, Boss Effect
Will Rashly Endanger Himself to Save Others- Possessor may be targeted as (Possessor's number of allies + 1) different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Heroic Power- Possessor may choose at the start of battle to gain +5,000 to any one stat, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Blade Strike- 11,000 Damage, 100% may inflict Wounded, Physical, 0 MP
Sword Parry- Caster gains +4,800 Defense, stacks 2 times, lasts 5 rounds, Physical, 0 MP
Villain-Slaying Strike- 12,000 Damage, Deals double damage, to a max of 2,000,000 additional points, to Daemons, Demons, Devils, Undead, Monsters, Horrors, Bio-Horrors, and Darkspawn, Light, 60,000 MP
Shield Other- +4,500 Defense, cannot target caster, stacks 2 times, may affect up to 5 targets at once, Physical, 60,000 MP
Wind of Blades- 12,000 Damage, 1 hit against 30, Air & Physical, 65,000 MP
Rallying Cry- Caster and up to 11 of caster's allies gain +3,000 to all stats and are cured of up to 1 minor or moderate status effect, lasts until the end of the round after the round in which it is cast, Air, 75,000 MP
Drops-
400,000 Gold
40,000 XP

*Charming's Higher Self (Level 20 Version)
Level 20 Boss
Human, Magic & Light
HP- 14,550,815
MP- 14,760,222
STR- 8,100
AGI- 9,900
CON- 9,100
MIN- 9,600
SPI- 9,900
XP- 0
Defense- 4,500, +5,000 against Magic, +5,000 against Light
Defense against Stat Damage- 1,300
Critical Chance- 40%
Resilience- 40%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Magic Immunity, Light Immunity, Air Immunity, 50% Metal Resistance, 90% War Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Prince Charming- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Beautiful Spellcasting Maiden from Prince Charming's Fan Club every 5 rounds, Boss Effect
Overly Trusting- Actions from an individual whose last three actions directed at possessor were non-offensive deal double damage (to a max of 1,000,000 additional points) and ignore possessor's Immunities, Constant Effect
Trendy Dresser- Possessor counts as wearing 1 Clothes and gains +2,000 Defense, Constant Effect
Charming Smile- Possessor may inflict Charm on up to 5 targets at the start of every round, Constant Effect
Charming Leadership- Possessor may declare at the start of any action for any individual, not counting possessor, that is currently afflicted with Charm with possessor as the source of said affliction to gain a non-stacking +3,000 to all stats for the duration of said action, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Singing Sword- 11,000 Damage, May inflict Charm, Air & Magic or Air & Physical or Air & Light, 0 MP
Sonic Voice- 12,000 Damage, 90% inflicts Suffocation: Sonic Whiplash, Sonic, 10,000 MP
Celestial Sparkle Blast- 12,500 Damage, 100% inflicts Awestruck, 1 hit against 15, Light or Magic & Light, 60,000 MP
Ballad of the Kindly Prince- Caster's allies are dealt 60,000 points of Flat Light element HP Healing, Caster's allies gain +1,000 to all stats, stacks 3 times, Light & Magic & Air, 160,000 MP
Blessing of Light- +1,000 to all stats, inflicts any minor positive status effect, stacks 2 times, Light, 50,000 MP
Earth's Bounty- 12,500 Damage, Heals, Cures all minor negative status effects, 1 hit against 15, Earth, 65,000 MP
Shining Eyes- 12,200 Damage, Inflicts Awestruck, 90% inflicts Impaired: Blind, Light, 40,000 MP
Drops-
400,000 Gold
40,000 XP

*Darston's Higher Self (Level 20 Version)
Level 20 Boss
Shapeshifter, Physical & Metal & War
HP- 15,150,761
MP- 14,352,311
STR- 9,900
AGI- 9,710
CON- 9,900
MIN- 8,500
SPI- 9,450
XP- 0
Defense- 4,900, +5,000 against Physical, +5,000 against Light, +5,000 against Fire
Defense against Stat Damage- 1,300
Critical Chance- 40%
Resilience- 40%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Physical Immunity, Fire Immunity, Light Immunity, 50% Metal Resistance, 90% War Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Strength + Strength
Constant Effects-
Master of Beasts and Shifting Forms- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Lion Made of Shining Fire every 5 rounds, Boss Effect
I Accept Your Challenge!- Any of possessor's opponents who is not more than 5 Levels below possessor may, up to a total of 2 times per battle, spend an action to move with possessor into a separate battle, while in this separate battle, no individual may summon any individuals, and all summons and non-unique pets of all individuals in such battles are removed from the battle fully, when either individual is defeated, both return to the main battle, with all individuals below Level 40 losing all immunities, resistances, and absorptions in said alternate battles, Constant Effect
Warrior's Spirit- Possessor gains +20% Critical, +1,000 STR, and +1,000 SPI, Constant Effect
I Bleed Shining Lions!- Whenever possessor is damaged, possessor summons 5 Lion Made of Shining Fire, Max 200 summoned, Constant Effect
Eyes of the Multispace Predator- Possessor gains 150% To Hit and may target individuals in other battles in the same thread that do not contain opponents of Level 60 or greater; possessor may be targeted until the end of the round after the round possessor targets an individual in another battle through this ability by said targeted individual, Constant Effect
Regenerates- Possessor regenerates 200,000 HP per round, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Double Claw Rend- 12,000 Damage, inflicts Wounded: Maimed, Physical, 0 MP
Roar- Inflicts Confusion: Fear, 1 hit against 300, Air, 0 MP
Fate Cleaver Hand- 13,000 Damage, removes all buffs and debuffs from target, War or Fate or Physical, 50,000 MP
Tendril and Claw Rush- 11,000 Damage, deals 3/4 damage, 10 hits against 1, Physical, 100,000 MP
Meditate On the Idea of Power- +2,000 STR, +2,000 SPI, lasts 3 rounds, Physical & Magic & Psychic, 60,000 MP
Counter Strike- 10,000 Damage, may only be used as a counter, Physical, 70,000 MP
Drops-
400,000 Gold
40,000 XP

*Gargenfyr, The Undying Knight
Level 20 Boss
Outsider, Light & Darkness
HP- 21,461,535
MP- 21,211,557
STR- 17,000
AGI- 17,100
CON- 17,200
MIN- 15,600
SPI- 17,100
XP- 0
Defense- 9,200
Defense against Stat Damage- 2,400
Critical Chance- 33%
Resilience- 35%
To Hit- 123%
Dodge- 25%
Resistances and Immunities- Absorbs Light, Absorbs Darkness, Physical Immunity, Immune to all minor and moderate status effects
Prime Attribute- Strength or Spirit
Constant Effects-
The Undying Knight- Possessor has a 99% chance of automatically resurrecting upon death unless possessor is killed by an individual who possesses the ability 'Summoner' or possessor is killed by an individual who is a summon of an individual who possesses the ability 'Summoner', Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 60 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Boss Effect
Eidolon-Capable- Possessor takes double damage from effects replicated by spells whose name includes 'Fading Call', to a max of 2,000,000 additional Damage, Possessor takes double damage, to a max of 1,000,000 additional damage per round, from summons, Constant Effect
Abilities-
Blade of Light and Darkness- 21,000 Damage, 100% may inflict Awestruck or Voidstruck, Light or Darkness or Light & Darkness, 0 MP
Phantom Armor- +4,500 Defense, +9,000 Defense against Light, +9,000 Defense against Darkness, +9,000 Defense against Physical, does not stack, lasts 15 rounds, Air, 140,000 MP
Geistwave- 28,000 Damage, deals double Damage (to a max of 5,000,000 additional points) to individuals below Level 20 who possess no summons and do not possess the ability Summoner, Inflicts Suffocation and Voidstruck on targets who possesses no summons, 1 hit against 50, Darkness & Air, 70,000 MP
Spirit-Consuming Strike- 2,100 SPI Damage, Deals SPI Drain, Light or Darkness, 200,000 MP
Phantom Overcrash: Requiem Blade- 210,000 Damage, Caster's Prime Attribute becomes Strength + Spirit for this action, Inflicts Awestruck: Sealed, Inflicts Voidstruck: Bound, Sets caster's MP to 0 for the remainder of the thread, If another individual replicates this ability (including replicating it as though its possessor on the Boss List were casting it), said individual's MP is set to 0 for the remainder of the thread, This ability may be replicated a max of once per thread across all possessors and replicators, This ability may not be replicated (including replicating it as though its possessor on the Boss List were using it) by an individual who possesses 0 MP, Light & Darkness & Fate, 1 MP
Drops-
600,000 Gold
60,000 XP

*Geddoe's Higher Self (Level 20 Botanist Version)
Level 20 Boss
Spirit, Earth & Technology
HP- 14,450,761
MP- 14,952,311
STR- 9,220
AGI- 9,650
CON- 9,440
MIN- 10,000
SPI- 9,860
XP- 0
Defense- 4,700, +5,000 against Acid, +5,000 against Air
Defense against Stat Damage- 1,230
Critical Chance- 36%
Resilience- 35%
To Hit- 140%
Dodge- 38%
Resistances and Immunities- Absorbs Light, Absorbs Earth, Technology Immunity, Water Immunity, 100% Fire Weakness, Immune to all minor and moderate status effects except Burning, Immune to stat damage
Prime Attribute- Mind
Constant Effects-
Renowned Botanist- All allies have stats, HP, MP, and damage dealt tripled if they are Plants, Possessor summons 5 Botanist every 5 rounds, Boss Effect
Khormassil System- Possessor's allies always get death attacks, Possessor's allies are ressurected with their subtype changed to Plant at the end of every round, Possessor gains an additional action per every 5 Plant allies possessor has, to a max of 10 extra actions per round, This ability does not function if possessor is afflicted with Burning, Constant Effect
Dynamic Mind- Possessor gains +5,000 MIN, Mind is possessor's turn-order-determining stat, Constant Effect
The System Burns- If possessor is afflicted with Burning, possessor loses immunity to minor and moderate status effects, Constant Effect
Researcher: Forests- Possessor and possessor's allies gain +500 to all stats if the terrain or phantom terrain is Forest, There is a 50% chance that if possessor would be afflicted with Burning and the terrain or phantom terrain is Forest that possessor is instead not afflicted with Burning, Constant Effect
Researcher: Jungles- Possessor and possessor's allies gain +500 to all stats if the terrain or phantom terrain is Jungle, There is a 50% chance that if possessor would be afflicted with Burning and the terrain or phantom terrain is Jungle that possessor is instead not afflicted with Burning, Constant Effect
Researcher: Swamps- Possessor and possessor's allies gain +500 to all stats if the terrain or phantom terrain is Swamp, There is a 50% chance that if possessor would be afflicted with Burning and the terrain or phantom terrain is Swamp that possessor is instead not afflicted with Burning, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorbsions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Khormassum Invictus- 12,000 Damage, Earth or Life, 0 MP
Kudzu Flare- 14,000 Damage, 1 hit against 300, inflicts Entombed, May inflict Awestruck: Lifeforce Overload if Life element, Earth or Earth & Life, 40,000 MP
Lifeforce Arts- 13,000 Damage, 3 hits against 15, may inflict Stat Drain, Awestruck, Awestruck: Lifeforce Overloard, Antimatter, Entombed, Entombed: Buried in Leaves, and Dissolving, Life, 550,000 MP
Verdant Wave- 12,500 Damage, 1 hit against 200, inflicts Entombed: Buried in Leaves, sets the Phantom Terrain to Forest, Rainforest, or Swamp, Earth, 55,000 MP
Clone Vat Success!- Ressurects target, Technology, 60,000 MP
Develop Bioaugmentation- +1,000 to all stats, +100,000 HP, gives target Burning Immunity and Stat Drain Immunity, cannot affect caster, 1 hit against 50, does not stack, Light, 200,000 MP
Doctor Jackson's Flawless Composting Procedure- 12,900 Damage, inflicts Entombed: Oublietted, Heals all allied Plants for an amount of HP equal to target's Max HP, to a max of 2,000,000 points, if target is killed, Earth, 150,000 MP
Vitalizing Rain- 28,000 Damage, Heals, Cures minor and moderate status effects, Cannot cure Burning from caster, 1 hit against 40, Water & Life, 200,000 MP
Drops-
400,000 Gold
40,000 XP

*Geddoe's Higher Self (Level 20 Version)
Level 20 Boss
Spirit, Light
HP- 14,450,761
MP- 14,952,311
STR- 9,220
AGI- 9,650
CON- 9,440
MIN- 9,860
SPI- 10,000
XP- 0
Defense- 4,700, +5,000 against Magic, +5,000 against Astral
Defense against Stat Damage- 1,230
Critical Chance- 36%
Resilience- 35%
To Hit- 140%
Dodge- 38%
Resistances and Immunities- Absorbs Light, Air Immunity, Earth Immunity, Electrical Immunity, 90% Magic Resistance, 90% Astral Resistance, 100% Darkness Weakness, Immune to all minor and moderate status effects except Voidstruck, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Bishop of Phalerin- All allies have stats, HP, MP, and damage dealt doubled, All allies gain the applicable benefits of being Worshippers of Phalerin of thier level if they do not have another Patron Deity, Possessor summons 5 Priest of Phalerin every 5 rounds, Boss Effect
Soul Chorus- Possessor's allies always get death attacks, Possessor's allies are ressurected at the end of every round, Possessor gains an additional action per every 5 allies possessor has, to a max of 10 extra actions per round, This ability does not function if possessor is afflicted with Voidstruck, Constant Effect
Glorious Spirit- Possessor gains +5,000 SPI, Spirit is possessor's turn-order-determining stat, Constant Effect
Vulnerability to Temptation- If possessor is afflicted with Voidstruck, possessor loses immunity to Charm, If possessor would be afflicted with Charm, there is a 5% chance that possessor loses possessor's first natural action next round, Constant Effect
Holy Place: Deserts- Possessor and possessor's allies gain +500 to all stats if the terrain or phantom terrain is Desert, There is a 50% chance that if possessor would be afflicted with Voidstruck and the terrain or phantom terrain is Desert that possessor is instead not afflicted with Voidstruck, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorbsions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Holy Staff Strike- 12,000 Damage, Light or Physical, 0 MP
Starfall- 14,000 Damage, 1 hit against 300, inflicts Awestruck, May inflict Burning if Fire element, Light or Light & Fire, 40,000 MP
Astral Arts- 13,000 Damage, 3 hits against 15, may inflict Confusion, Awestruck, Voidstruck: Astral Echoes, Frozen, Voidstruck, Suffocation, and Antimatter, Astral, 550,000 MP
Desert Wave- 12,500 Damage, 1 hit against 200, inflicts Entombed, sets the Phantom Terrain to Desert, Earth, 55,000 MP
Ressurect- Ressurects target, Light, 60,000 MP
Benedicition- +1,000 to all stats, +100,000 HP, gives target Voidstruck Immunity and Hexed Immunity, cannot affect caster, 1 hit against 50, does not stack, Light, 200,000 MP
Archbishop Samuel's Flawless Sealing Ritual- 12,900 Damage, Deals triple damage to Undead, Demons, Devils, Daemons, and Darkspawn, inflicts Awestruck: Sealed, Causes Undead, Demons, Devils, Daemons, and Darkspawn to lose the next action they would otherwise take as a non-stacking effect if they are below Level 21, Light, 150,000 MP
Area Restore- 28,000 Damage, Heals, Cures minor and moderate status effects, Cannot cure Voidstruck from caster, 1 hit vs 40, Light, 200,000 MP
Drops-
400,000 Gold
40,000 XP

*Guhlrekt the Exile
Level 20 Boss
Dragon, Air
HP- 49,506,420
MP- 49,210,455
STR- 9,800
AGI- 9,800
CON- 9,800
MIN- 9,800
SPI- 9,800
XP- 0
Defense- 4,796
Defense against Stat Damage- 1,235
Critical Chance- 40%
Resilience- 40%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- 50% Base Element Resistance, Immune to stat damage
Prime Attribute- Two Highest Stats
Constant Effects-
Lord Among Drakes- All allied creatures have stats, HP, MP, and damage dealt doubled, Boss Effect
Exiled by the Dragon King- Possessor's stats are halved if any of possessor's opponents are Dragons, Dragons deal double damage to possessor with offensive actions, Constant Effect
Terrain Advantage in the Fogsea- Possessor gains three extra actions per round if no opponent is wearing Fog Boots, Constant Effect
Abilities-
Bite- 12,500 Damage, Physical, 0 MP
Exquisite Breath- 12,000 Damage, Inflicts all minor status effects on non-Dragon targets, 1 hit against 5, Any one Base Element or Air, 60,000 MP
Curse- Target suffers -1,500 to all stats, does not effect Dragons, Magic & Darkness, 45,000 MP
Fog Flow- Caster and all of caster's allies gain +50% Dodge, Does not work if any opponent is wearing 'Fog Boots', does not stack, lasts 5 rounds, Air, 255,000 MP
Cease Motion- Target loses its next two actions, does not work on Dragons, does not stack, Magic & Air, 1,600,000 MP
Tale of Lands and Visions- Inflicts Charm: Wanderlust, 60% fails to affect Dragons, 1 hit against 5, Air & Earth & Water, 500,000 MP
Forewarn- Caster deals 125,000 Flat Darkness element damage to any non-Dragon individual who conducts an offensive action against caster, stacks 4 times, lasts 5 rounds, Darknes, 487,000 MP
Drops-
800,000 Gold
80,000 XP

*Gyxxilon the Observer
Level 20 Boss
Alien, Astral
HP- 14,530,408
MP- 14,680,221
STR- 9,161
AGI- 9,710
CON- 9,320
MIN- 9,960
SPI- 9,310
XP- 0
Defense- 4,586, +5,000 against Technology
Defense against Stat Damage- 1,180
Critical Chance- 31%
Resilience- 28%
To Hit- 140%
Dodge- 35%
Resistances and Immunities- Magic Immunity, 99% Astral Resistance, 50% Technology Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Mind
Constant Effects-
Observer of the Cosmos- All allied creatures have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Lesser Alien Battle Walker every 3 rounds, Boss Effect
Cosmic Pattern- Each time possessor performs an action, at the end of said action, possessor gains a Cosmos Counter, Each time one of possessor's actions is countered, possessor loses a Cosmos Counter, Possessor gains +2,000 to all stats for each Cosmos Counter possessor possesses, Possessor gains a number of extra actions to be taken after possessor's first action each round equal to the number of Cosmos Counters possessor possesses, to a max of 200 such actions, Constant Effect
Observation- Each time an individual performs the same action twice in a row, possessor gains +5% Resistance to said individual, Constant Effect
Abilities-
Cosmic Ray- 12,600 Damage, 1,100 CON Damage, 50% inflicts Poison: Irradiated, Astral or Technology, 0 MP
Antimatter Field- 10,000 Damage, this attack repeats itself every round if not countered, with a max of 200 copies of this attack repeating per round, Technology or Technology & Darkness & Astral, 10,500 MP
Gravity Field- Target's non-counter actions have an 85% chance of failing, does not stack, Earth & Astral, 17,500 MP
Galactic Prognostication- Caster gains a buff that provides caster with +1,000 to all stats for each action that caster has already taken during the current round (with this buff varying over time based on how said value changes), stacks 5 times, Astral & Air & Darkness, 100,000 MP
Ray Field- Each individual in battle takes 10,000 Flat Astral element damage whenever it acts, stacks 15 times, Astral, 61,000 MP
Invasion Drive- Each target gains a number of additional actions equal to the number of actions caster has taken this round, including this action, to a max of 200 such actions, this ability cannot give its caster actions, 1 hit against 50, Astral & War & Fire, 110,000 MP
Bolster Alien- Target Alien gains +3,000 to all stats, does not stack, lasts 15 rounds, Technology, 30,000 MP
Ponder- The first counter to caster's first action next round fails to activate, Technology & Psychic, 10,000 MP
Drops-
400,000 Gold
40,000 XP

*Herinemous Gantmeyer
Level 20 Boss
Human, Acid & Darkness
HP- 42,563,200
MP- 42,500,000
STR- 8,600
AGI- 9,100
CON- 9,000
MIN- 9,900
SPI- 8,950
XP- 0
Defense- 4,800, +5,000 against Acid
Defense against Stat Damage- 1,200
Critical Chance- 40%
Resilience- 25%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Acid Immunity, 50% Darkness Resistance, 40% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Conspirator- Possessor gains +9,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Misdirection- Possessor's allies gain a copy of the Constant Effect 'Smoke Decoy' possessed by possessor while possessor is present, Boss Effect
Glasses of Red Sight- Possessor cannot miss targets below Level 40, Sources below Level 40 cannot lower possessor's To Hit, Constant Effect
Smoke Decoy- Once per round, possessor may ignore an action from a source that is not 20 or more Levels greater than possessor, Constant Effect
Spry Movement- Possessor gains +3,000 AGI and +40% Dodge, Constant Effect
Precision- Possessor gains +20% To Hit and +20% Critical, Constant Effect
Abilities-
Acid- 14,000 Damage, -1,200 Defense, stacks 200 times, Acid, 0 MP
Deadly Knives- 14,000 Damage, This action gains +40% Critical, Physical or Physical & Air, 0 MP
Bomb Throw- 14,000 Damage, 1 hit against 60, Fire, 2,000 MP
Alchemical Poison- 800 CON Damage, Inflicts Poison, Acid, 4,000 MP
Smokescreen- All individuals in battle obtain -40% To Hit, does not stack, Air & Darkness, 8,000 MP
Quicksilver Portal- Caster or a willing ally is transported to another battlespace that is part of the same battle so long as no individual in either battle who is 20 or more Levels above either caster or the highest-Level ally caster possesses who possesses a Boss Effect named 'Conspirator' in either the battlespace being exited or the battlespace being entered objects, Acid & Magic, 200,000 MP
Drops-
300,000 Gold
30,000 XP

*Kierron's Higher Self (Level 20 Version)
Level 20 Boss
Human, Air & Magic
HP- 14,350,221
MP- 15,000,000
STR- 9,220
AGI- 9,500
CON- 9,500
MIN- 10,000
SPI- 9,500
XP- 0
Defense- 4,698, +5,000 against Magic, +5,000 against Air
Defense against Stat Damage- 1,225
Critical Chance- 36%
Resilience- 35%
To Hit- 140%
Dodge- 38%
Resistances and Immunities- Magic Immunity, Spatial Immunity, 90% Air Resistance, 100% Physical Weakness, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Mind
Constant Effects-
Lord of the Pack- All of possessor's allies have their stats, HP, MP, and damage dealt doubled, Possessor summons 5 entities from the Enemy List that are below Level 21 and normally fightable for drops at the start of each round, Max 200 summoned across all summon types, Boss Effect
Pack Master- Possessor gains +250 Defense for every ally possessor has that possesses the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Summon Into the Pack- Each of possessor's summons gains a Constant Effect named 'Pack Hunter' that has the text "Possessor gets +100 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies", Constant Effect
Reliant on Summons- Possessor loses all Immunities if possessor has no summons, Possessor's stats are halved if possessor has no summons, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Staff Strike- 11,000 Damage, Physical, 0 MP
Gather Mana- 12,000 MP Damage, Deals MP Healing, May only target caster, Magic, 0 MP
Bolster Summon- Target summon of caster gains +1,000 to all stats, stacks 10 times, Magic, 10,000 MP
Direct Summon- Target summon of caster gains an action immediately after this action, Air, 65,000 MP
Ward Summon- Target summon of caster gains +2,000 Defense, stacks 10 times, Magic, 67,000 MP
Summon- Caster summons 1 entity from the Enemy List that is below Level 21 and normally fightable for drops, Max 200 summoned across all summon types, Magic, 200,000 MP
Drops-
400,000 Gold
40,000 XP

*Muricredes's Beast
Level 20 Boss
Horror, Illusion
HP- 15,100,000
MP- 14,755,312
STR- 9,715
AGI- 9,400
CON- 9,689
MIN- 9,210
SPI- 9,458
XP- 0
Defense- 4,796, +5,000 against Physical, +5,000 against War, +5,000 against Ice
Defense against Stat Damage- 1,234
Critical Chance- 34%
Resilience- 40%
To Hit- 130%
Dodge- 25%
Resistances and Immunities- 95% Base Element Resistance, Immune to all minor and moderate status effects except Burning, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
Herald of the Unbroken Tide- All allied creatures have stats, HP, MP, and damage dealt doubled provided possessor has not had her stats scanned, Possessor tracks the number of offensive actions that have been taken against it and summons (1 + said number) individuals below Level 20 from the Enemy List that are normally fightable for drops every 3 rounds, Boss Effect
Inassailable- Possessor gains +407,355 Defense, Constant Effect
Retribution Against the War-Makers- Possessor gains +5,000 to all stats each time an individual conducts an offensive action against possessor, Possessor's Prime Attribute becomes (100 x the sum of possessor's stats) against sources that have conducted offensive actions against possessor, Constant Effect
Reality Gnawer- At the start of each round, each of possessor's opponents takes 5,000 Flat Aether element Damage and 500 points of Aether element stat damage to a chosen stat, At the start of each round, possessor inflicts one opponent with a chosen minor status effect, At the start of each round, possessor either creates a Zone of Aether with an effect attached to it that gives its creator +3,000 to all stats while in it, or places a debuff on each opponent that gives its possessor a 15% chance per action of failing to act (with things that would occur before or after said action still occurring), Constant Effect
Banished through the Repair of Reality- Whenever Damage or Stat Damage dealt by possessor is healed, possessor suffers -1 to each stat per 10 such points healed, to a max of -5,000, Whenever a debuff or status effect with possessor as a source is removed, possessor suffer -200 to all stats, to a max of -3,000, Whenever a Zone with possessor as a source is removed, possessor suffers -200 to all stats, to a max of -3,000, Constant Effect
Abilities-
Bite- 12,000 Damage, deals HP Drain, Physical, 0 MP
Reality Gnaw- 1,000 Stat Damage to each stat, Aether, 0 MP
Tendrils- 12,000 Damage, 5 hits against 3, deals 1/3 damage, Physical or Aether, 10,000 MP
Grow- Caster gains +1,500 to all stats, stacks 20 times, Aether, 35,000 MP
Debilitate- Target is afflicted with up to 8 chosen minor status effects and a debuff that provides -400 to all stats, Aether, 65,000 MP
Nullify- Inflicts Doomed on target individual who is afflicted with a negative status effect or debuff with caster as its source, with said instance of Doomed being cured if its possessor is no longer afflicted by any other status effect or debuff with caster as a source, Void, 200,000 MP
Howl- Targets have a 60% chance of being unable to act next round, with all of their actions being skipped and things that would occur before and after said actions still occurring, does not stack, 1 hit against 15, Spatial & Time & Aether, 150,000 MP
Drops-
400,000 Gold
40,000 XP

*Nole's Higher Self (Level 20 Version)
Level 20 Boss
Human, Light
HP- 14,610,301
MP- 14,608,219
STR- 9,100
AGI- 9,300
CON- 9,000
MIN- 9,400
SPI- 9,800
XP- 0
Defense- 4,400, +5,000 against Physical, +5,000 against Darkness
Defense against Stat Damage- 1,200
Critical Chance- 40%
Resilience- 40%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Technology Immunity, Light Immunity, Life Immunity, 50% Darkness Resistance, 90% War Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
War Medic- All of possessor's allies have their stats and damage dealt doubled, All of possessor's allies regenerate 5,000,000 HP at the start of each round and are cured of 2 debuffs from sources below Level 40 at the start of each round, Possessor summons 5 Croaking Commando every 5 rounds, Boss Effect
Precise- Possessor's attacks may not miss as though they were Flat Damage attacks, Constant Effects
Great Healer- Whenever possessor Heals HP, possessor deals 600,000 additional points of HP Healing, Constant Effect
Recovery-Improving Medicine Regimen- Possessor and possessor's allies have their per-round auto-recovery chances from status effects doubled, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Surgeon's Knife- 11,000 Damage, May Heal, Physical or Physical & Light, 0 MP
Void Operation- 11,100 Damage, 1,100 CON or SPI Damage, May Heal, May remove 1 buff or debuff from a source below Level 40 from target, Void, 10,000 MP
Call In Airstrike- 12,000 Damage, 1 hit against 15, Fire & Air & Technology, 30,000 MP
Stat Protect- Target becomes Immune to debuffs and stat damage from sources below Level 40, Light, 60,000 MP
Autoregenerative Organ Implant- Target regenerates 5,000,000 HP at the start of each round, does not stack, Light, 60,000 MP
Bolstering Operation- Target obtains +3,000 to all stats, stacks 2 times, Light & Technology, 30,000 MP
Caduceus- 12,200 Damage, May Heal, May remove all debuffs and minor and moderate negative status effects from sources below Level 40 from target, Light or Life, 60,000 MP
Drops-
400,000 Gold
40,000 XP


*Silas's Higher Self (Level 20 Version)
Level 20 Boss
Humanoid, Darkness
HP- 14,650,228
MP- 14,680,355
STR- 9,400
AGI- 10,000
CON- 9,700
MIN- 9,400
SPI- 9,400
XP- 0
Defense- 4,710, +5,000 against Darkness, +5,000 against Illusion
Defense against Stat Damage- 1,230
Critical Change- 37%
Resilience- 30%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Absorbs Illusion, Darkness Immunity, Air Immunity, 100% Light Weakness, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Agility
Constant Effects-
Great Assassin- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Stealthy Panther-Man Assassin every 5 rounds, Boss Effect
Remarkable Agility- Possessor gains +5,000 AGI, Agility is possessor's turn-order-determining stat, Constant Effect
Assassin's Ambush- Possessor gains +3,000 AGI on the first round that possessor is in battle, Possessor deals double damage to individuals who have not acted and that are below Level 40, to a max of 2,000,000 additional points, Constant Effect
Requires Secrecy to Work- Possessor takes double damage from individuals who have scanned possessor's stats, Individuals who have scanned possessor's stats ignore possessor's Immunities, Constant Effect
Swift- Possessor gains an additional action after possessor's first action each round, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Assassin's Knife- 11,500 Damage, 100% inflicts Wounded, 100% may inflict Poison, Physical or Darkness or Acid, 0 MP
Double Claw- 11,000 Damage, 2 hit against 1, Physical, 0 MP
Smoke Bomb- All individuals below Level 60 count as having not yet acted, Darkness & Air, 10,000 MP
Acrobatic Dodge- Caster gains +30% Dodge against further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Physical or Air, 10,000 MP
Counter Claw- 11,000 Damage, 99% inflicts Hexed, May be used as a counter, Darkness or Physical, 60,000 MP
Myriad Illusions- 100% inflicts Confusion, Charm, Confusion: Fear, Confusion: Depression, and Charm: Wanderlust, 1 hit against 15, Illusion, 86,000 MP
Drops-
400,000 Gold
40,000 XP


*Spire Defense Coordinator 0003-0004-0012-0024-9999: Test Mode
Level 20 Boss
Robot, Technology
HP- 14,790,301
MP- 14,918,224
STR- 9,017
AGI- 9,017
CON- 9,500
MIN- 9,990
SPI- 9,810
XP- 0
Defense- 4,596, +5,000 against Technology
Defense against Stat Damage- 1,210
Critical Chance- 33%
Resilience- 35%
To Hit- 140%
Dodge- 15%
Resistances and Immunities- Physical Immunity, Technology Immunity, Fire Immunity, Electrical Immunity, Immune to all minor and moderate status effects except Diseased: Computer Virus, Immune to stat damage
Prime Attribute- Mind
Constant Effects-
Functionary of the Pan-Dimensional Quantum Potentiality Information Overmind- All allied creatures have stats, HP, MP, and damage dealt tripled, Possessor summons 5 Greater Mecha Tank every round, Boss Effect
Spire Anti-Outsider Firewall- Possessor has a 99% chance of ignoring offensive actions that do not come from its summons, Constant Effect
Test of Subterfuge and Command- Possessor's summons deal 10x Damage to possessor, Possessor may not opt to dismiss its own summons, Constant Effect
Logic Engine- Possessor's turn-order-determining stat is Mind, Possessor's opponents have their turn-order-determining stats changed to Mind, Constant Effect
Weak-Point-Processing- Possessor's offensive actions inflict Instant Death on individuals whose stats have been scanned by possessor, Constant Effect
Abilities-
Defense Guns- 12,000 Damage, May be used as a counter, Technology or Physical, 0 MP
De-Hack- Removes all debuffs and negative status effects from target Machine, Robot, Clockwork, Mecha, War Machine, Vehicle, Vessel, or Coded Being, Technology, 17,500 MP
Set Up Shield- Caster gains +4,800 Defense, lasts 5 rounds, stacks 3 times, Technology, 37,500 MP
Dimension-Barring Protocol- Target may not target caster, Spatial, 100,000 MP
Mass Dimension-Barring Protocol- Target may not target caster, 1 hit against 500, Spatial, 1,000,000 MP
Boost- Target gains +3,000 to all stats, may only target caster's summons, Technology, 45,000 MP
Surveillance- Scans target's stats, Technology & Air, 25,100 MP
Drops-
400,000 Gold
40,000 XP

*The Guardian of the Concordant Pillars
Level 20 Boss
Elemental, Earth & Air & Fire & Water
HP- 14,910,221
MP- 14,904,215
STR- 9,210
AGI- 9,108
CON- 9,230
MIN- 9,450
SPI- 9,940
XP- 0
Defense- 4,686
Defense against Stat Damage- 1,233
Critical Chance- 35%
Resilience- 38%
To Hit- 135%
Dodge- 25%
Resistances and Immunities- Absorbs Earth, Absorbs Air, Absorbs Fire, Absorbs Water, 300% Elemental Magic Weakness, Immune to all minor and moderate status effects except Burning, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Elemental Guardian of the Concordant Pillar- All allied elementals have stats, HP, MP, and damage dealt doubled, Possessor summons 1 Lesser Earth Elemental, Lesser Air Elemental, Lesser Fire Elemental, or Lesser Water Elemental every round, Boss Effect
Field of Elemental Protection- Possessor is immune to all Base Elements that are not Air, Earth, Fire, or Water, Possessor is immune to all Non-Base, Non-Universe Elements from sources below Level 80, Constant Effect
Susceptable to the Rite of the Elemental Masters- Possessor may not choose to voluntarily unsummon its summons, Possessor loses the ability to Absorb either Air, Earth, Fire, or Water (chosen randomly) during the round after any round during which an Air element Elemental, Earth element Elemental, Fire element Elemental, and Water element Elemental were killed, Constant Effect
Abilities-
Airy Strike- 12,500 Damage, Air, 0 MP
Suffocate- Inflicts Suffocation, Air, 0 MP
Create Zone of Air - Creates a Zone of Air, Air, 0 MP
Earthen Strike- 12,500 Damage, Earth, 0 MP
Entomb- Inflicts Entombed, Earth, 0 MP
Create Zone of Earth- Creates a Zone of Earth, Earth, 0 MP
Fiery Strike- 12,500 Damage, Fire, 0 MP
Burn- Inflicts Burning, Fire, 0 MP
Create Zone of Fire- Creates a Zone of Fire, Fire, 0 MP
Watery Strike- 12,500 Damage, Water, 0 MP
Drown- Inflicts Drowning, Water, 0 MP
Create Zone of Water - Creates a Zone of Water, Water, 0 MP
Twister- 14,000 Damage, inflicts Suffocation, 1 hit against 30, Air, 40,000 MP
Rock Slide- 14,000 Damage, inflicts Entombed 1 hit against 30, Earth, 40,000 MP
Blaze- 14,000 Damage, inflicts Burning, 1 hit against 30, Fire, 40,000 MP
Flood- 14,000 Damage, inflicts Drowning, 1 hit against 30, Water, 40,000 MP
Drops-
400,000 Gold
40,000 XP

*The Mirage Witch
Level 20 Boss
Humanoid, Illusion
HP- 14,830,221
MP- 14,846,215
STR- 9,001
AGI- 9,314
CON- 9,215
MIN- 9,910
SPI- 9,958
XP- 0
Defense- 4,786, +5,000 against Magic, +5,000 against Psychic, +5,000 against Darkness
Defense against Stat Damage- 1,230
Critical Chance- 34%
Resilience- 31%
To Hit- 135%
Dodge- 40%
Resistances and Immunities- Absorbs Illusion, 90% Magic Resistance, 90% Psychic Resistance, 90% Darkness Resistance, 200% Fate Weakness, Immune to all minor and moderate status effects except Burning, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Dreaded Witch Sister- All allied creatures have stats, HP, MP, and damage dealt doubled provided possessor has not had her stats scanned, Possessor summons 1 Doppleganger every 5 rounds, Boss Effect
Holder of the Third Grail- Possessor is immune to the effects of the First Grail of Ashelnaught, The Second Grail of Ashelnaught, and the Fourth Grail of Ashelnaught, Constant Effect
Mirage Magic: Thousand Witches’ Dance- If possessor’s stats have not been scanned successfully and none of possessor’s foes are Level 45 or greater, then there are 49 fake copies of possessor in battle along with possessor, each of which, along with possessor, is given a number; the number assigned to each individual changes each round, the fake copies have no stats and cannot be affected by things beyond being targeted, no opposing action or effect may target more than one of the versions of possessor, while all ally actions that possessor desires do so target all such copies, any stat-scanning action that targets a copy targets possessor instead, Constant Effect
Master of Phantom Terrain- Possessor may set the Phantom Terrain to Desert at the beginning of battle, Individuals below Level 20 may not create, remove, or modify Phantom Terrain while possessor is in battle, at the beginning of a round or an action, possessor may remove any Phantom Terrain or effects attached to Phantom Terrain created by sources below Level 20, Constant Effect
Desert Affinity- Possessor gets +5,100 to all stats if the Terrain or Phantom Terrain is Desert, Constant Effect
Blur of Magic- Possessor gains 3 additional actions per round if possessor’s stats have not been successfully scanned, Constant Effect
Abilities-
Illusion Cane- 12,500 Damage, Inflicts Confusion, Illusion, 0 MP
Mirage Witch’s Enraged Headbutt- 11,100 Damage, The Prime Attribute for this attack is Strength, Targets under Level 18 lose their next action, 80% inflicts Fatigued: Stun, Physical, 0 MP
Great Confusion- Inflicts Confusion, 1 hit against 100, Illusion, 15,000 MP
Beauteous Illusion, Inflicts Charm: Lovestruck, 1 hit against 5, Illusion, 17,000 MP
Illusory Power- +5,000 to all stats, Provides no bonuses if caster's stats have been successfully scanned, Illusion, 15,000 MP
Warp- Deals 680 stat damage to all of target’s stats, Darkness, 70,000 MP
Dangerous Witchery- Inflicts 4 Minor status effects and 1 Moderate status effect, 1 hit against 5, Darkness & Magic, 210,000 MP
Desert Mirage Blur- +50% Dodge while the terrain or Phantom Terrain is Desert, does not stack, Illusion, 59,000 MP
Mirage Decoy- This ability may only be used as a preemptive counter and may only be used if possessor’s stats have not been scanned yet, this ability may not be used against stat-scanning actions, 75% all targets of the countered action are re-determined by caster provided that the source of said action is not over Level 30, Illusion, 275,000 MP
Drops-
400,000 Gold
40,000 XP

The Shielding Golem's Higher Self (Level 20 Version)
Level 20 Boss
Golem, Fortune & Spatial & Warding
HP- 15,250,117
MP- 14,101,309
STR- 8,500
AGI- 9,400
CON- 9,900
MIN- 8,500
SPI- 9,400
XP- 0
Defense- 4,900, +5,000 against Physical, +5,000 against Warding, +5,000 against Spatial
Defense against Stat Damage- 1,300
Critical Chance- 40%
Resilience- 40%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Physical Immunity, Fortune Immunity, Spatial Immunity, 50% Darkness Resistance, 90% Warding Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Constitution
Constant Effects-
Pretty Boss At Soloing- Possessor gains +9,000 to all stats if possessor has no allies, Boss Effect
Daemon Girl's Property- Possessor's Immunities do not function against actions coming from sources that are Daemons if said actions are capable of inflicting Charm, Possessor's opponents who are unique Daemons have a 5% chance of controlling possessor's actions, Constant Effect
Really High Constitution- Possessor obtains +9,700 CON, Constant Effect
REALLY High Constitution- Possessor obtains +9,800 CON, Constant Effect
Ludicrously High Constitution- Possessor obtains +9,900 CON, Constant Effect
Gunnery Stance- Possessor deals 90,000 additional Damage while in this stance, Stance Ability
Shielding Stance- Possessor obtains +9,000 Defense while in this Stance, Stance Ability
Stance Shift- Possessor may change stances at the start of each round, Constant Effect
Warded- Possessor obtains +9,000 Defense against individuals of equal or lower Level, Constant Effect
Universal Momentum-Motion- Possessor's turn-order-determining stat is Constitution, Constant Effect
Lucky as the Dickens- Possessor obtains +40% Critical and +40% To Hit, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Gun Down- 12,000 Damage, 2 hits against 1, Technology, 0 MP
Missile Eyes- 12,000 Damage, 2 hits against 30, Fire or Technology & Fire, 10,000 MP
Warded Field- +9,000 Defense, lasts 5 rounds, does not stack, Warding, 65,000 MP
Space Jump- Caster leaves caster's current battlespace and enters any other battlespace in the same battle so long as no individual of Level 40 or greater in either the battle caster is entering or the battle caster is leaving objects, Spatial, 60,000 MP
Chug Spiced Vinegar- Caster obtains +6,000 to all stats, stacks 3 times, Water & Acid & Fire, 60,000 MP
Glorious Overcrash: All the Missiles- 24,000 Damage, 1,000 hits against 1,000, Auto-ressurects caster at full HP and MP with no buffs, debuffs, or status effects present upon use, Cannot be used if any opponent is a Daemon, Auto-activates upon possessor's death to a source that is not above Level 60, Cannot normally be used, May only activate once per thread, Technology & Fire & War, X MP
Drops-
400,000 Gold
40,000 XP

*Ulmencandrio Control Entity Ashemelmeht
Level 20 Boss
Magic Being, Magic
HP- 7,111,322
MP- 21,926,405
STR- 9,001
AGI- 9,001
CON- 9,001
MIN- 9,980
SPI- 9,980
XP- 0
Defense- 4,350, +5,000 against Magic
Defense against Stat Damage- 1,220
Critical Chance- 34%
Resilience- 31%
To Hit- 135%
Dodge- 40%
Resistances and Immunities- Absorbs Magic, Fatigued Immunity, Disease Immunity, Immune to all minor and moderate status effects except Manablasted, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Ulmencandrio Control Entity- All allied creatures have stats, HP, MP, and damage dealt doubled, Possessor summons 1 Magic Being below Level 20 from the Enemy List that is normally fightable for drops every 5 rounds, Boss Effect
Magi-Entity- Possessor is Immune to actions that do not include Spells, Constant Effect
Interface to the Font of Magic- Possessor's HP may not be reduced by sources below Level 600 or effects that come from sources below Level 600, with any such reduction that would occur not occurring, Constant Effect
Delinked from Overload Regulator- Possessor may not choose to not absorb things that possessor would absorb, Possessor's MP may increase up to 1,000,000 points above its listed value, Possessor dies if possessor's MP reaches a point where it is 1,000,000 points above its maximum value, Constant Effect
Library of Magic- Each time an action involving a spell occurs that targets possessor, at the end of said action, possessor's Internal Spell Library gains a copy of said spell, Possessor is immune to actions that include a spell that is in possessor's Internal Spell Library, Possessor's Internal Spell Library may hold 39 spells at any time, with possessor having to choose a spell to replace any time that possessor's Internal Spell Library woudl gain a spell that it does not have room for, Constant Effect
Abilities-
Magic Blast- 12,500 Damage, Magic, 0 MP
Magi Restore- 12,500 MP Damage, Deals MP Healing, Magic, 0 MP
Mana Whip- 12,500 MP Damage, Magic, 0 MP
Mystic Drain- 12,500 MP Damage, Deals MP Drain, Magic, 0 MP
Magical Attack- 10,000 Damage, This ability may not be used if possessor's Internal Spell Library contains no spell or possessor does not possess an Internal Spell Library, Caster selects a spell from possessor's Internal Spell Library that possesses a Magical Attack bonus and pays an amount of MP as a cost for preforming this action equal to said spell's MP Cost, This Magical Attack bonus of said chosen spell is doubled and then added to this attack's Damage value, This attack's element become solely the elements of the Spell caster selects, The spell chosen is cast at no additional cost as part of this action, Magic, 0 MP
Cast a Spell- 10,000 Damage, This ability may not be used if possessor's Internal Spell Library contains no spell or possessor does not possess an Internal Spell Library, Caster selects a spell from possessor's Internal Spell Library and pays an amount of MP as a cost for preforming this action equal to said spell's MP Cost, This attack's element become solely the elements of the Spell caster selects, The spell chosen is cast at no additional cost as part of this action, Magic, 0 MP
Magic Rain- 5,000 Damage, 1 hit against 5, Magic, 10,000 MP
Drops-
400,000 Gold
40,000 XP

*Ze Eggsecutioner
Level 20 Boss
Golem, Destruction
HP- 14,618,608
MP- 14,329,504
STR- 9,554
AGI- 9,536
CON- 9,528
MIN- 9,518
SPI- 9,533
XP- 0
Defense- 4,615
Defense against Stat Damage- 1,201
Critical Chance- 40%
Resilience- 25%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- 300% Fire Weakness, 100% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, Immune to stat damage
Prime Attribute- Mind + Strength
Constant Effects-
Eggsecutive Officer- Possessor's allies have their stats and damage dealt doubled, Possessor summons 5 Golden Egg Man from the Enemy List every round, Boss Effect
Hard Boiled- At the end of any action that deals Fire element Damage to possessor, possessor gains +4,315,212 Defense and counts as possessing the ability 'Detective' as a non-stacking effect, Constant Effect
Eggcellent Weapon Sharpness- Possessor gains +80% Critical, Criticals dealt by possessor inflict Instant Death, Constant Effect
Eggregious Eggescutions- Possessor inflicts Instant Death on each summon that each other individual summons when it is summoned, Constant Effect
Egghead- Possessor gains +9,000 MIN, Possessor gains an additional action every round that possessor's MIN is higher than that of each opponent, Constant Effect
Funny Mustache- Possessor's opponents have a 50% chance of being afflicted with Confusion: Overcome with Laughter at the start of every round, Constant Effect
Egg Hunt- Possessor gains +5000% Dodge, with this quantity decreasing by 500% at the start of every round for every Diviner ability possessed by one of possessor's unique opponents, Constant Effect
Not Over Easy- Possessor cannot take Damage during the first round of battle, Constant Effect
Abilities-
Eggsecutioner's Guillotine- 12,500 Damage, This action gains +40% Critical, Physical, 0 MP
Sunny Side Up- All Light element individuals gain +5,000 to all stats, All Darkness element individuals gain -5,000 to all stats, caster creates a Zone of Light and destroys all Zones of Darkness present that were created by sources below Level 50, Light, 2,000,000 MP
Eggselently Aimed Egg Grenades- 15,000 Damage, This action gains +40% To Hit, This action gains -100% Critical, 1 hit against 15, Fire or Earth, 516,000 MP
Shell- +5,000 Defense, does not stack, Earth, 100,000 MP
Mustache Tickle- 100% inflicts Confusion: Tickle Overload, Physical & Air, 113,200 MP
Yolk's On You- All debuffs present on caster are transferred to target, Psychic, 415,000 MP
Drops-
400,000 Gold
40,000 XP

Re: Boss List

Posted: Sat May 30, 2020 10:50 pm
by Lord Gadigan
Level 21-


*Jimley Popplong
Level 21 Boss
Human, Acid
HP- 38,700,000
MP- 38,950,000
STR- 8,400
AGI- 10,500
CON- 10,500
MIN- 11,000
SPI- 10,500
XP- 0
Defense- 5,100
Defense against Stat Damage- 1,300
Critical Chance- 42%
Resilience- 42%
To Hit- 142%
Dodge- 42%
Resistances and Immunities- Acid Immunity, Minor and Moderate Status Effect Immunity, Stat Damage Immunity
Prime Attribute- Mind + ((Agility + Spirit)/4)
Constant Effects-
Alchemical Clonemaster- At the start of each round, possessor summons two non-unique versions of 'Jimley Popplong' from the Boss List that possess 2,000,000 Max HP, 2,000,000 Max MP, and no boss effects, Possessor's allies have their turn-order-determining stat sum doubled for turn-order-determining purposes, Boss Effect
Hidden Base- Possessor may not be targeted on the first round of battle by individuals with a lower Mind, Constant Effect
On the Run- Possessor obtains +10,000 AGI and +40% Dodge on rounds after the first round, Constant Effect
Abilities-
Dead Gang Boss's Gun- 13,000 Damage, Physical or Technology or Technology & Darkness, 0 MP
Acid Potion- 15,000 Damage, inflicts Dissolving, Acid, 0 MP
Splash Bomb- 15,000 Damage, 100% inflicts Dissolving, 1 hit against 60, Acid, 2,000 MP
Clone Potion- Caster summons a copy of any one PC or enemy facing it, including temporary versions of all PC-abilities and equipped items that caster desires to be copied, With said effect being unable to copy individuals of Level 40 or greater, items worth over 100,000,000 Gold, or items with a value of X, Max 5 summoned, Acid or Magic, 100,000,000 MP
Death Kiss Potion- 25% inflicts Instant Death on target individual below Level 40, Acid & Darkness, 2,000,000 MP
Mad Mist Potion- 25% inflicts Insanity on target individual below Level 40, 1 hit against 10, Acid & Air & Psychic, 2,000,000 MP
Rage Potion- 200% inflicts Confusion: Berserk, Fire, 10,000 MP
Copy-Override Potion- Target summon is replaced with a summoned version of 'Jimley Popplong' from the Boss List that possess 2,000,000 Max HP, 2,000,000 Max MP, and no boss effects that is on caster's side, Acid, 10,000,000 MP
Drops-
262,500 Gold
26,250 XP

*Lady Bemberfress
Level 21 Boss
Human, Air
HP- 37,212,309
MP- 37,211,515
STR- 10,000
AGI- 11,005
CON- 10,600
MIN- 10,800
SPI- 10,300
XP- 0
Defense- 5,000
Defense against Stat Damage- 1,200
Critical Chance- 30%
Resilience- 42%
To Hit- 142%
Dodge- 42%
Resistances and Immunities- 50% Air Resistance, 50% Earth Resistance, 42% Minor Status Effect Resistance, 21% Moderate Status Effect Resistance
Prime Attribute- Spirit or Agility
Constant Effects-
Enemy of Nexus- Possessor summons 20 Humans or Humanoids of Level 20 or lower from the Enemy List that are normally fightable for drops every 5 rounds, Max 200 summoned, Possessor's summons have their stats and Damage dealt doubled, Boss Effect
Warded Dress- Possessor gains +5,000 Defense, 30% Physical Resistance, 30% Magic Resistance, 30% Technology Resistance, and 30% Air Resistance, Constant Effect
Mercenaries!- Possessor gains 4,500,000 Temporary Gold at the start of battle, Possessor may summon 5 Humans of Level 25 or lower from the Enemy List that are normally fightable for drops at the start of each round, giving said summons +10,000 to all stats as a non-stacking buff at the time of their summoning, if possessor has 1,000,000 Gold or more, Constant Effect
Abilities-
Strike- 15,000 Damage, Physical or Air, 0 MP
Command Cane- 20,000 Damage, Summons up to 20 entities below Level 20 that are either from the Enemy List that are normally fightable whose name includes 'Butler' or pets below Level 20 that are in stock in the Shop whose name includes 'Butler' (including levelled-up versions of said pets), Max 200 summoned, Nobility, 0 MP
Cannonade- 21,000 Damage, 50% inflicts Fatigued: Stun, 1 hit against 250, Technology & Physical & Air, 250,000 MP
Call for Servants- Caster summons 20 Humans or Humanoids of Level 20 or lower from the Enemy List that are normally fightable for drops, Max 200 summoned, Air, 100,000 MP
Sprint- Caster gains +20% Dodge and +10,000 AGI, lasts 3 rounds, does not stack, Air, 600,000 MP
Command Grab- 100% inflicts Charm and/or Paralyzed, Nobility, 200,000 MP
Direct- Target gains an action immediately after this action, Air, 500,000 MP
Drops-
262,500 Gold
26,250 XP
<Not Yet Defeated>

*Nathan Hapmann
Level 21 Boss
Human, Air & Water
HP- 18,513,307
MP- 18,224,809
STR- 9,000
AGI- 11,100
CON- 9,600
MIN- 9,100
SPI- 9,400
XP- 0
Defense- 5,000
Defense against Stat Damage- 1,200
Critical Chance- 28%
Resilience- 21%
To Hit- 142%
Dodge- 42%
Resistances and Immunities- 50% Air Resistance, 50% Water Resistance, 42% Minor Status Effect Resistance, 21% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Egret Head- Possessor gains an additional action on rounds that possessor has no allies at the start of, Contant Effect
Exceptional Stealth- Possessor's stats may not be scanned by individuals below Level 20, Individuals below Level 40 have a 50% chance of automatically failing to scan possessor's stats, Possessor gains +42% Dodge on rounds during which possessor has not yet performed an attack, Constant Effect
Replaced His Head With a Bird- Possessor gains the subtype Aerial, Constant Effect
The Egret Is Bad At Math!- Possessor obtains -3,000 MIN, Possessor takes double MIN Damage from actions whose name includes 'Math', Constant Effect
Abilities-
Sonic Pencil Jab- 19,000 Damage, Sonic & Physical & Earth, 0 MP
Egret Bite- 20,000 Damage, Deals HP Drain to Aquatics, Air or Air & Physical or Air & Water & Physical, 0 MP
Sneak- Caster gains +42% Dodge for 3 rounds, does not stack, Darkness, 200,000 MP
Animal Surgery Attack!- 19,000 Damage, 900 CON Damage, Target, if below Level 40 or willing, gains the subtype Animal, Aquatic, or Aerial, Physical & Air, 270,000 MP
Drops-
131,250 Gold
13,125 XP
<Not Yet Defeated>

Re: Boss List

Posted: Sat May 30, 2020 10:50 pm
by Lord Gadigan
Level 22-

*Ami Weste
Level 22 Boss
Human, Magic
HP- 20,557,302
MP- 21,086,800
STR- 11,400
AGI- 11,700
CON- 11,300
MIN- 12,300
SPI- 12,500
XP- 0
Defense- 5,200
Defense against Stat Damage- 1,200
Critical Chance- 37%
Resilience- 25%
To Hit- 144%
Dodge- 40%
Resistances and Immunities- 50% Magic Resistance, 44% Minor Status Effect Resistance, 22% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Up-And-Coming Golomancer- Possessor may summon 2 Golems from the Enemy List that are below Level 22 at the start of each round, Possessor's summons have their stats and Resilience doubled, Boss Effect
Hates Getting Dirty- Possessor has a 50% chance of losing its actions (with things that would occur before and after said actions still occurring) if possessor is afflicted with Entombed, Possessor gains 200% Earth Weakness, Constant Effect
Abilities-
Magical Blasts- 16,500 Damage, 50% inflicts Manablasted, 1 hit against 3, Magic, 0 MP
Enchanter's Boost- Target gains +11,000 to all stats, stacks 2 times, Magic, 300,000 MP
Fortify Golem- Target Golem gains +120,000 HP, +5,000 Defense, and +25% Resilience, stacks 3 times, Earth or Magic or Earth & Magic, 250,000 MP
Rock Hand- 17,000 Damage, 100% may inflict Paralyzed or Fatigued: Stun, Earth or Earth & Magic, 400,000 MP
Magic Tide- 17,000 Damage, 70% inflicts Manablasted, 20% may inflict Drowning, 1 hit against 5,000, Magic, 700,000 MP
Imbue- Target's next action gains any one base element of caster's choice if target is either willing or below Level 30, Magic or Light, 500,000 MP
Drops-
137,500 Gold
13,750 XP
<Not Yet Defeated>

*Azral Hinderdrak
Level 22 Boss
Human, Magic
HP- 20,598,604
MP- 21,091,332
STR- 11,600
AGI- 11,400
CON- 11,200
MIN- 12,500
SPI- 12,400
XP- 0
Defense- 5,200
Defense against Stat Damage- 1,200
Critical Chance- 35%
Resilience- 22%
To Hit- 135%
Dodge- 35%
Resistances and Immunities- 50% Magic Resistance, 44% Minor Status Effect Resistance, 22% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Member of the Society of Magical Inquiry- Possessor may summon up to 5 Human, Magic Being, or Elemental entities from the Enemy List that are below Level 20 and normally fightable for drops at the start of each round, Possessor's summons gain the element Magic as a constantly-applied effect, Boss Effect
Drank Tea Full of Monkies- Any of possessor's opponents who is a devout worshipper of 'Bill the Marmoset from Beyond Space and Time' may spend an action to defeat possessor and inflict either Instant Death or Dominion on possessor, Constant Effect
Abilities-
Magic Ray- 15,000 Damage, 50% inflicts Manablasted, Magic, 0 MP
Summon- Caster summons up to 5 non-Human entities below Level 20 from the Enemy List that are of a base subtype and are normally fightable for drops, Max 200 summoned, Magic, 200,000 MP
Ghostlight Orb- 1,200 MIN Damage, 200% inflicts Hexed, Darkness & Light, 300,000 MP
Rain of Magic- 16,000 Damage, 100% inflicts Manablasted, This action repeats itself at the start of each round as a non-stacking effect with new targets being choosable each time it repeats, 1 hit against 300, Magic, 500,000 MP
Sap Power- -1,100 to all stats, stacks 8 times, Magic or Acid, 70,000 MP
Divine- Scans target's stats, Caster gains +30% Critical against target as a non-stacking effect if said scanning is successful, Psychic & Magic, 300,000 MP
Mana Storm- 17,000 Damage, 100% inflicts Manablasted, 1 hit against 5,000, Magic, 1,000,000 MP
Flame Wall- 15,000 Damage, 60% inflicts Burning, Caster obtains a non-stacking buff that deals 150,000 Flat Fire element Damage to any individual who conducts an offensive action that targets its possessor at the end of each such action, 1 hit against 500, Fire, 400,000 MP
Lightning Spray- 15,000 Damage, Pierces 5,000 Defense, 60% inflicts Electrocuted, 1 hit against 200, Electrical, 200,000 MP
Acid Globe- 16,000 Damage, -5,000 Defense, 60% inflicts Dissolving, stacks 2 times, 1 hit against 50, Acid, 400,000 MP
Drops-
137,500 Gold
13,750 XP
<Not Yet Defeated>

*Suzanne Liu
Level 22 Boss
Human, Technology
HP- 42,000,000
MP- 40,000,000
STR- 10,500
AGI- 11,500
CON- 10,500
MIN- 12,500
SPI- 9,500
XP- 0
Defense- 5,400
Defense against Stat Damage- 1,200
Critical Chance- 44%
Resilience- 38%
To Hit- 144%
Dodge- 44%
Resistances and Immunities- 50% Technology Resistance, 50% Electrical Resistance, 100% Reptile Weakness, Confusion Immunity, Fatigued Immunity, 44% Minor Status Effect Resistance, 22% Moderate Status Effect Resistance
Prime Attribute- Agility or Strength or Mind
Constant Effects-
Conference Organizer- Possessor may summon up to 20 Humans below Level 20 that are normally fightable for drops on the Enemy List at the start of each round, Possessor's allies have their stats, HP, and Damage dealt doubled, Boss Effect
About to Face a Hostile Bascaradine Takeover- Possessor gains 100% Weakness to individuals whose name includes 'Bascaradine', who are devout worshippers / employees of the Bascaradine Corporation, or who have any items with 'Bascaradine' in their names equipped, Constant Effect
Abilities-
Swordfighting- 15,500 Damage, 30% inflicts Wounded, Physical, 0 MP
Data Blade- 17,000 Damage, deals double Damage (to a max of 30,000,000 addditional Damage) the first time this ability is cast per thread, Physical & Technology, 1,000 MP
Helicopter Evac- Caster moves to the back row and gains +44% Dodge as a buff that lasts 2 rounds that does not stack, Caster gains an additional action that may not be used to conduct a Physical-element action, Technology & Air, 10,000 MP
Call In Mercenaries- Caster replicates effect of any ten different abilities performable by a Human on the enemy list that is below Level 25 and normally fightable for drops, doing so as though said entity is performing said ability, Technology, 20,000 MP
Networking- Any number of caster's allies may link their HP totals, Technology, 10,000 MP
Shutdown Command- Target Gadget worth under 20,000,000 Gold loses its text for the remainder of the thread, Technology, 10,000 MP
Drops-
262,500 Gold
26,250 XP

Re: Boss List

Posted: Sat May 30, 2020 10:50 pm
by Lord Gadigan
Level 23-

*Angry Puma
Level 23 Boss
Human, Physical
HP- 67,594,400
MP- 67,322,100
STR- 13,900
AGI- 13,200
CON- 13,500
MIN- 12,500
SPI- 12,900
XP- 0
Defense- 6,120
Defense against Stat Damage- 1,600
Critical Chance- 46%
Resilience- 46%
To Hit- 146%
Dodge- 46%
Resistances and Immunities- 90% Physical Resistance, 90% Psychic Resistance, 50% Technology Resistance, Charm Immunity, Confusion Immunity (Excluding Confusion: Berserk), 92% Minor Status Effect Resistance, 46% Moderate Status Effect Resistance, 2% Major Status Effect Resistance
Prime Attribute- Strength + Strength
Constant Effects-
Awesome Squad Member- Possessor's allies have their HP, MP, stats, and Damage dealt doubled, Boss Effect
Works Out- Possessor obtains +20,000,000 HP, +13,900 STR, +5,000 AGI, and +5,000 CON, Constant Effect
Super Anger- Possessor's Damage dealt is doubled (to a max of 1,000,000,000 additional Damage) if possessor is afflicted with Confusion: Berserk, Whenever possessor would be afflicted with Charm or a sub-status effect of Confusion that is not Confusion: Berserk, possessor may instead choose to be afflicted with Confusion: Berserk, Psychic element actions cannot cause other individuals to control possessor's actions, Constant Effect
Unbreakable Rage- Possessor obtains +20,000,000 HP, +13,900 STR, +5,000 AGI, and +5,000 CON if afflicted with Confusion: Berserk, Possessor may choose to not auto-recover from or be cured of Confusion: Berserk, Constant Effect
WHY DO MEN LIKE YOU ALWAYS THINK THAT WILL WORK!?- If an individual would pierce or ignore possessor's Charm Immunity, said individual instead does not pierce or ignore possessor's Charm Immunity and is dealt 70,000,000 Flat Physical element Damage, Constant Effect
Abilities-
Building-Breaking Punch- 18,500 Damage, This action pierces 60,000 Defense, Physical, 0 MP
Big Cat Roundhouse- 18,300 Damage, 200% inflicts Fatigued: Knocked Out, Physical, 1,000 MP
Raging Jab Flurry- 16,500 Damage, Caster is afflicted with Confusion: Berserk, 6 hits against 1, Physical, 1,000 MP
Eardrum-Bursting Sonic Yell- 18,000 Damage, 100% inflicts Impaired: Deaf, 50% inflicts Fatigued: Stun, Caster is afflicted with Confusion: Berserk, 1 hit against 200, Sonic, 5,000 MP
Puma Takedown- 18,500 Damage, 100% inflicts Paralyzed, 100% inflicts Fatigued: Stun, Target, if below Level 40, skips its next action as a non-stacking effect, with things that would occur before and after said actions still occurring, Physical, 30,000 MP
Vampire Duster- 18,500 Damage, This attack deals double Damage to and inflicts Instant Death on any non-unique enemy or pet whose name includes 'Vampire', Light, 1,000 MP
Drops-
431,250 Gold
43,125 XP

*Lady Amard
Level 23 Boss
Human, Electrical & Earth
HP- 48,500,400
MP- 48,500,400
STR- 14,000
AGI- 14,000
CON- 14,000
MIN- 14,300
SPI- 14,000
XP- 0
Defense- 6,000
Defense against Stat Damage- 1,500
Critical Chance- 25%
Resilience- 25%
To Hit- 125%
Dodge- 25%
Resistances and Immunities- 50% Fire Resistance, 50% Water Resistance, 96% Minor Status Effect Resistance, 46% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Ruler of Lady Amard's Town- Possessor may summon up to 30 Humans below Level 20 that are normally fightable for drops on the Enemy List at the start of each round, Possessor's summons have their HP doubled and regenerate 2,000,000 HP and MP at the start of each round, Boss Effect
Wise Leadership- Possessor may, after possessor's first action of each round, give up to 3 of its summons an action, Constant Effect
Competitive Leadership- Possessor and possessor's summons obtain +14,000 to all stats if any of possessor's opponents have any summons, Constant Effect
Abilities-
Citrine Cane- 17,000 Damage, 100% may inflict Electrocuted, Electrical or Magic or Physical, 0 MP
Emerald Beam- 17,000 Damage, 100% may inflict Entombed, 1 hit against 3,000, Earth or Earth & Magic, 0 MP
Direct- Target gains an action after this action, Air, 200,000 MP
Hire Assistance- Caster summons 20 Humans below Level 20 that are normally fightable for drops on the Enemy List, Air or Wealth, 500,000 MP
Banana Harvest- Targets regenerate 2,000,000 HP and MP, 1 hit against 20,000, Electrical or Air, 300,000 MP
Drops-
300,000 Gold
30,000 XP
<Not Yet Defeated>

*Lord Eamonn
Level 23 Boss
Human, Fire & Water
HP- 48,500,400
MP- 48,500,400
STR- 14,000
AGI- 14,000
CON- 14,000
MIN- 14,300
SPI- 14,000
XP- 0
Defense- 6,000
Defense against Stat Damage- 1,500
Critical Chance- 25%
Resilience- 25%
To Hit- 125%
Dodge- 25%
Resistances and Immunities- 50% Earth Resistance, 50% Electrical Resistance, 96% Minor Status Effect Resistance, 46% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Ruler of Lord Eamonn's Town- Possessor may summon up to 30 Humans below Level 20 that are normally fightable for drops on the Enemy List at the start of each round, Possessor's summons have their HP doubled and regenerate 2,000,000 HP and MP at the start of each round, Boss Effect
Wise Leadership- Possessor may, after possessor's first action of each round, give up to 3 of its summons an action, Constant Effect
Competitive Leadership- Possessor and possessor's summons obtain +14,000 to all stats if any of possessor's opponents have any summons, Constant Effect
Abilities-
Ruby Cane- 17,000 Damage, 100% may inflict Burning, Fire or Magic or Physical, 0 MP
Sapphire Beam- 17,000 Damage, 100% may inflict Drowning, 1 hit against 3,000, Water or Water & Magic, 0 MP
Direct- Target gains an action after this action, Air, 200,000 MP
Hire Assistance- Caster summons 20 Humans below Level 20 that are normally fightable for drops on the Enemy List, Air or Wealth, 500,000 MP
Apple Harvest- Targets regenerate 2,000,000 HP and MP, 1 hit against 20,000, Fire or Air, 300,000 MP
Drops-
300,000 Gold
30,000 XP
<Not Yet Defeated>

Re: Boss List

Posted: Sat May 30, 2020 10:51 pm
by Lord Gadigan
Level 24-

*Surprising Robot (Blood Mirage Limited Mode: Turkey Dinner and a Slice of Pain Build)
Level 24 Boss
Robot, Technology
HP- 5,716,802
MP- 5,555,413
STR- 11,100
AGI- 13,100
CON- 12,100
MIN- 13,100
SPI- 15,607
XP- 0
Defense- 6,000
Defense against Stat Damage- 1,200
Critical Chance- 24%
Resilience- 24%
To Hit- 148%
Dodge- 24%
Resistances and Immunities- 50% Progress Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Armor of Fancy Reflection- A random base element is chosen at the start of each round of battle whose round number is 1, Possessor gains the ability to reflect each such element, The same element may be chosen multiple times, Constant Effect
Bird Rotator- Possessor controls the actions of all Aerial pets and summons below Level 60, Constant Effect
Killborg Detonator- Possessor's opponents whose name includes 'Killborg' or 'Loveborg' who are below Level 80 are defeated at the start of every round, Constant Effect
Alterable Calendar that Only Dwarves Notice- Caster may change the current round's number to any number at the start of each round unless any of possessor's opponents is both a Humanoid and a Fae, Constant Effect
Faulty, But Still Surprisingly Useful, Gopher Detector- Possessor gains an additional action immediately after actions are assigned based on turn-order-determining stat sums at the end of the beginning of the round if any of possessor's opponents are Animals, Constant Effect
Suprising!- Possessor has a 1% chance of gaining a new ability or effect at the start of each round, Contact Gad if this happens, Boss Effect
Abilities-
Spring-Loaded Boxing Fist- 7,500 Damage, 99% inflicts Fatigued: Stun, 1% this action repeats itself every round, Physical & Technology, 0 MP
Fire the Kitchen Sink- 12,000 Damage, 100% inflicts Fatigued: Stun, 50% inflicts Charm: Impressed, Physical & Water, 600 MP
Cook a Scrumptious Dinner- 11,000 Damage, Heals HP, Caster's HP is fully healed (to a max of 50,000,000 points) if the round number is a multiple of 7, 165,000 MP
Bake Exploding Pie- 11,500 Damage, inflicts Pain: Stomachache, 60% inflicts Pain, Pierces all Defense of targets below Level 40, Fire & Earth, 210,000 MP
Watch that Has Button Labelled 'Stop Reptiles'- 30% inflicts Petrified: Time Stop on Reptiles, 1 hit against 50, Technology, 500,000 MP
Liberate Summons- Target under Level 40's summons join caster's side of battle and are controlled by caster, said summons vanish at the end of battle and may not be carried in summon slots, Magic & Air, 275,000 MP
Cunning Spy Disguise- Caster's subtype is changed to any base subtype, Caster enters any row formation that does not include individuals over Level 60, Caster's Damage dealt is increased by 5,000 points for 6 rounds, At the end of the round 6 rounds from this ability's casting, caster has a 100% chance of inflicting Confusion or Charm: Impressed on all members of caster's row formation, Technology & Air, 65,000 MP
Broadcast Radio that Only Sharks Can Hear- Each individual in battle whose name includes 'Shark' immeidately performs an action controlled by caster if below Level 90, Water & Technology, 700,000 MP
Brain-Photographing Camera- Scans target's stats, Caster may set caster's MIN to a value equal to target's MIN if this action successfully scans target's stats, Psychic & Technology, 400,000 MP
Drops-
137,500 Gold
13,750 XP

*Surprising Robot (Blood Mirage Mode With Added Power)
Level 24 Boss
Robot, Technology
HP- 5,716,802
MP- 5,555,413
STR- 11,100
AGI- 13,100
CON- 12,100
MIN- 13,100
SPI- 15,607
XP- 0
Defense- 6,000
Defense against Stat Damage- 1,200
Critical Chance- 24%
Resilience- 24%
To Hit- 148%
Dodge- 24%
Resistances and Immunities- 50% Progress Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Armor of Fancy Reflection- A random base element is chosen at the start of each round of battle whose round number is 1, Possessor gains the ability to reflect each such element, The same element may be chosen multiple times, Constant Effect
Bird Rotator- Possessor controls the actions of all Aerial pets and summons below Level 60, Constant Effect
Killborg Detonator- Possessor's opponents whose name includes 'Killborg' or 'Loveborg' who are below Level 80 are defeated at the start of every round, Constant Effect
Alterable Calendar that Only Dwarves Notice- Caster may change the current round's number to any number at the start of each round unless any of possessor's opponents is both a Humanoid and a Fae, Constant Effect
Faulty, But Still Surprisingly Useful, Gopher Detector- Possessor gains an additional action immediately after actions are assigned based on turn-order-determining stat sums at the end of the beginning of the round if any of possessor's opponents are Animals, Constant Effect
Just the Tool for the Job: Bearproof Force Field- Possessor takes no damage from individuals whose name includes 'Bear' or whose Constant Effects' or Abilities' names include 'Bear' or, while said individuals are present, the detransformed selves of any such individuals, Constant Effect
Suprising!- Possessor has a 1% chance of gaining a new ability or effect at the start of each round, Contact Gad if this happens, Boss Effect
Abilities-
Spring-Loaded Boxing Fist- 7,500 Damage, 99% inflicts Fatigued: Stun, 1% this action repeats itself every round, Physical & Technology, 0 MP
Fire the Kitchen Sink- 12,000 Damage, 100% inflicts Fatigued: Stun, 50% inflicts Charm: Impressed, Physical & Water, 600 MP
Cook a Scrumptious Dinner- 11,000 Damage, Heals HP, Caster's HP is fully healed (to a max of 50,000,000 points) if the round number is a multiple of 7, 165,000 MP
Bake Exploding Pie- 11,500 Damage, inflicts Pain: Stomachache, 60% inflicts Pain, Pierces all Defense of targets below Level 40, Fire & Earth, 210,000 MP
Watch that Has Button Labelled 'Stop Reptiles'- 30% inflicts Petrified: Time Stop on Reptiles, 1 hit against 50, Technology, 500,000 MP
Liberate Summons- Target under Level 40's summons join caster's side of battle and are controlled by caster, said summons vanish at the end of battle and may not be carried in summon slots, Magic & Air, 275,000 MP
Cunning Spy Disguise- Caster's subtype is changed to any base subtype, Caster enters any row formation that does not include individuals over Level 60, Caster's Damage dealt is increased by 5,000 points for 6 rounds, At the end of the round 6 rounds from this ability's casting, caster has a 100% chance of inflicting Confusion or Charm: Impressed on all members of caster's row formation, Technology & Air, 65,000 MP
Broadcast Radio that Only Sharks Can Hear- Each individual in battle whose name includes 'Shark' immeidately performs an action controlled by caster if below Level 90, Water & Technology, 700,000 MP
Brain-Photographing Camera- Scans target's stats, Caster may set caster's MIN to a value equal to target's MIN if this action successfully scans target's stats, Psychic & Technology, 400,000 MP
Drops-
137,500 Gold
13,750 XP

*Tristriana the Wandering Seer
Level 24 Boss
Human, Psychic
HP- 42,518,305
MP- 46,552,301
STR- 13,000
AGI- 13,900
CON- 13,500
MIN- 14,700
SPI- 14,900
XP- 0
Defense- 6,000
Defense against Stat Damage- 1,500
Critical Chance- 30%
Resilience- 24%
To Hit- 148%
Dodge- 48%
Resistances and Immunities- 50% Magic Resistance, 96% Minor Status Effect Resistance, 48% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
World Loom Project Member- Possessor obatins +13,000 to all stats if one of possessor's allies possesses the ability 'Reality Coder', Possessor counts as possessing the ability 'Reality Coder' if at least two of possessor's allies have the ability 'World Loom Project Member', Possessor gains Minor Status Effect Immunity if possessor possesses an ally who possesses the ability 'Reality Coder', Boss Effect
Seer's Precision- Possessor obtains +10% Critical, +48% To Hit, and +36% Dodge, Constant Effect
Had Issues With Being On Fire, But Those Got Fixed- Does nothing, Constant Effect
Abilities-
Seer's Needle- 16,000 Damage, 40% inflicts Pain, this action gains +24% To Hit, Physical or Psychic or Physical & Psychic, 0 MP
Prediction- Target's next attack gains +48% To Hit and +48% Dodge, does not stack, Psychic, 20,000 MP
Area Scan- Caster scans the stats of each opponent, Caster and caster's allies obtain a non-stacking buff that provides +48% To Hit, +24% Critical, and +24% Dodge against individuals whose stats were scanned successfully by this action, Psychic, 300,000 MP
Violet Leaves- 17,000 Damage, 1,400 MIN Damage, 80% inflicts Mindblasted, 2 hits against 40, Psychic, 30,000 MP
Spin Fate Downwards- The next offensive attack targeting target cannot miss if target is below Level 40, does not stack, Psychic, 400,000 MP
Spin Fate Upwards- The next offensive attack targeting target cannot hit if its source is below Level 40, does not stack, Psychic, 400,000 MP
Drops-
300,000 Gold
30,000 XP
<Not Yet Defeated>

Re: Boss List

Posted: Sat May 30, 2020 10:51 pm
by Lord Gadigan
Level 25-

*Bazefar, The Shepherd of Winds
Level 25 Boss
Outsider, Air
HP- 37,445,859
MP- 38,551,304
STR- 26,400
AGI- 31,500
CON- 27,200
MIN- 30,300
SPI- 30,400
XP- 0
Defense- 14,200
Defense against Stat Damage- 3,850
Critical Chance- 35%
Resilience- 35%
To Hit- 148%
Dodge- 50%
Resistances and Immunities- Reflects Air, Air Immunity, Earth Immunity, Immune to all minor and moderate status effects
Prime Attribute- Agility or Spirit
Constant Effects-
The Shepherd of Winds- Possessor gains +20,000 to all stats if in a Zone of Air, Possessor gains 3 additional actions per round if possessor is in a Zone of Air, Possessor loses possessor's Earth Immunity and gains a 300% Earth Weakness while possessor is in a Zone of Earth, Boss Effect
Eidolon-Capable- Possessor takes double damage from effects replicated by spells whose name includes 'Fading Call', to a max of 4,000,000 additional Damage, Possessor takes double damage, to a max of 2,000,000 additional damage per round, from summons, Constant Effect
Abilities-
Wind Shepherd's Crook- 35,000 Damage, May inflict Suffocation, Air or Physical or Air & Physical, 0 MP
Mantle of Wandering Winds- Target gains +5,000 AGI and +25% Dodge as a non-stacking buff that lasts 5 rounds, Air, 1,600,000 MP
Sky Door- 42,000 Damage, Caster removes all Zones that are not Zones of Air that are from sources below Level 60 from battle, Caster removes all Phantom Terrain that is not Sky that is from sources below Level 60 from battle, Caster creates a Zone of Air, 1 hit against 10, Air, 1,000,000 MP
Healing Winds- 84,000 Damage, Heals HP, 1 hit against 10, Air, 600,000 MP
Phantom Overcrash: Evergale- 420,000 Damage, Caster's Prime Attribute becomes Agility + Spirit for this action, This action repeats itself at the start of every round with the same targets at no MP cost without requiring its caster's MP to be nonzero to be repeated, Sets caster's MP to 0 for the remainder of the thread, If another individual replicates this ability (including replicating it as though its possessor on the Boss List were casting it), said individual's MP is set to 0 for the remainder of the thread, This ability may be replicated (with this not counting this ability's natural ability to repeat each round) a max of once per thread, this action may gain '1 hit against 5' and deal 1/2 Damage, This ability may not be replicated (including replicating it as though its possessor on the Boss List were using it) (with this not counting this ability's natural ability to repeat each round) by an individual who possesses 0 MP, Light & Darkness & Fate, 1 MP
Drops-
937,500 Gold
93,750 XP

*Count Luciano of Symvektria
Level 25 Boss
Human, Acid
HP- 76,821,225
MP- 79,800,000
STR- 14,300
AGI- 16,000
CON- 14,900
MIN- 16,000
SPI- 15,800
XP- 0
Defense- 7,000
Defense against Stat Damage- 1,900
Critical Chance- 50%
Resilience- 50%
To Hit- 150%
Dodge- 50%
Resistances and Immunities- 90% Acid Resistance, 80% Technology Resistance, 50% Magic Resistance, 50% Fire Resistance, 50% Ice Resistance, 50% Electrical Resistance, 100% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance, Minor Status Effect Immunity against sources below Level 60, Moderate Status Effect Immunity against Sources below Level 60, Stat Damage Immunity against sources below Level 60
Prime Attribute- Mind + Agility
Constant Effects-
World Loom Project Member- Possessor obatins +16,000 to all stats if one of possessor's allies possesses the ability 'Reality Coder', Possessor counts as possessing the ability 'Reality Coder' if at least two of possessor's allies have the ability 'World Loom Project Member', Possessor gains Minor Status Effect Immunity if possessor possesses an ally who possesses the ability 'Reality Coder', Boss Effect
Alchemist's Protective Gear- Possessor obtains +7,000 Defense, +1,600 Defense against Stat Damage, +40% Resilience, +10% Acid Resistance, +10% Fire Resistance, +10% Ice Resistance, and +10% Electrical Resistance, Constant Effect
Cunning- Possessor obtains +14,000 MIN, Possessor gains +50% Critical agianst targets with a lower Mind, Constant Effect
Escape the Bindings of Reality- Possessor may ignore the text of one debuff or negative status effect present on it that comes from a source below Level 60 (being able to change which is being ignored at any time), Constant Effect
Eerie Goggles- Possessor's Confusion: Fear infliction chances are increased by 10%, Possessor's To Hit and Critical cannot be reduced by debuffs from sources below Level 40, Constant Effect
Abilities-
Alchemical Bombs- 20,000 Damage, 100% may inflict Poison, Burning, Dissolving, Confusion, Stat Drain, Impaired, or Paralyzed, 1 hit against 30, Acid or Magic or Acid & Any one base element or Magic & Any one base element, 0 MP
Deadly Poison Assassination Dagger- 21,000 Damage, 200% inflicts Poison, This action gains +40% Critical, 50% kills targets below Level 30, Darkness & Poison, 300,000 MP
Deprogamatize- Target loses the subtype Coded Being and gains a base Tier 1 or Tier 2 subtype of its choice, Technology or Magic or Spatial, 3,000,000 MP
Ponder- Caster gains +14,000 MIN until the end of caster's next action, Caster's next attack deals double Damage (to a max of 200,000,000 additional Damage), does not stack, Psychic or Magic or Water, 40,000 MP
Puppetry of Men- 200% inflicts Charm, 1 hit against 15, Psychic & Magic, 400,000 MP
Release- Target is cured of all negative status effects and debuffs with sources below Level 40, Magic or Psychic or Air, 500,000 MP
Infusion Tonic- Target gains any one base element of caster's choice if target is either below Level 40 or willing, Fire or Magic or Energy, 300,000 MP
Goliath Tonic- Target gains +14,000 STR, +14,000 CON, +10% Critical, and -10% Dodge, does not stack, lasts 15 rounds, Physical & Acid, 400,000 MP
Deadly Spray- 200% inflicts any three minor negative status effects, Acid or Darkness or Water, 600,000 MP
Clockwork Gun- 20,000 Damage, This action gains +40% To Hit and +15% Critical, Technology or Technology & Air, 400,000 MP
Drops-
468,750 Gold
46,875 XP
<Not Yet Defeated>

*Joyful Magus Abshallom
Level 25 Boss
Undead, Acid
HP- 50,225,806
MP- 50,315,000
STR- 14,300
AGI- 14,500
CON- 15,700
MIN- 15,800
SPI- 15,800
XP- 0
Defense- 7,000
Defense against Stat Damage- 1,900
Critical Chance- 38%
Resilience- 45%
To Hit- 135%
Dodge- 35%
Resistances and Immunities- Absorbs Darkness, 50% Magic Resistance, Hexed Immunity, Diseased Immunity, Pain Immunity, Poison Immunity, Fatigued Immunity, 100% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Joymerchant of the Ebon Book- Possessor may summon 5 Undead of Level 25 or lower that are normally fightable for drops on the Enemy List at the start of each round, Possessor's allies have their stats and Damage dealt doubled, Possessor's allies gain 'Absorbs Darkness', Boss Effect
Abilities-
Ebon Blade- 20,000 Damage, 100% may inflict Wounded, Hexed, or Voidstruck, Darkness or Physical or Magic or Air, 0 MP
Joymerchant's Sermon- 100% inflicts Charm, Caster may give individuals who are afflicted with Charm by this action the subtype Undead, Darkness & Air, 0 MP
Control Undead- Caster gains control of the choices of target Undead that is below Level 25 and not Immune to Charm or Dominion, Darkness or Magic, 500,000 MP
Bolster Undead (Mass)- Target Undead gain +15,000 to all stats, stacks 2 times, 1 hit against 3,000, Darkness, 2,000,000 MP
Lifecurse- Target non-Undead obtains -1,500 to all stats and has a 200% chance of being afflicted with Hexed, This action counts as involving a Necromancy spell, Darkness or Magic, 300,000 MP
Skullcloud- 20,000 Damage, 150% inflicts Confusion: Fear, 100% inflicts Hexed, 100% inflicts Hexed: Leech, This action counts as involving a Necromancy spell, 1 hit against 600, Darkness or Darkness & Air, 600,000 MP
Joyous Blessing- Target Undead is afflicted with Rejuvenation, Fortified, and Invigorated, Darkness, 200,000 MP
Drops-
312,500 Gold
31,250 XP
<Not Yet Defeated>

Re: Boss List

Posted: Sat May 30, 2020 10:51 pm
by Lord Gadigan
Level 26-

*Bostman Gurnley
Level 26 Boss
Human, Physical
HP- 65,203,401
MP- 60,222,170
STR- 17,000
AGI- 17,100
CON- 16,500
MIN- 14,500
SPI- 14,900
XP- 0
Defense- 7,400
Defense against Stat Damage- 1,700
Critical Chance- 52%
Resilience- 40%
To Hit- 150%
Dodge- 45%
Resistances and Immunities- 90% Water Resistance, 52% Minor Status Effect Resistance, 26% Moderate Status Effect Resistance
Prime Attribute- Strength or Agility
Constant Effects-
Pirate Captain- Possessor may summon 5 Humans or Aquatics below Level 20 whose name includes 'Pirate', 'Bandit', 'Corsair', or 'Ruffian' from the Enemy List that are normally fightable for drops at the start of each round, Possessor's allies' HP and Damage dealt are doubled, Boss Effect
Aqua-Doubles- At the start of each round, possessor summons two non-unique versions of 'Bostman Gurnley' from the Boss List that possess 7,000,000 Max HP, 7,000,000 Max MP, no Constant Effect named 'Aqua Doubles', and no boss effects, Max 2 summoned, Constant Effect
Low HP Against Guns- If the first Damage dealt to possessor is from a Gun, possessor's Max HP is replaced with a value of 25,000,000 before the Damage is applied, Constant Effect
Abilities-
Ocean Cutlass- 23,000 Damage, 90% inflicts Wounded, 90% may inflict Drowning, Physical or Water or Physical & Water, 0 MP
Disruption Shot- 23,000 Damage, Electrical and Water, Target individual below Level 40 loses a Weapon slot and an Accessory slot, stacks 5 times, Electrical & Water, 100,000 MP
Pirate Lord's Cannon-Shot- 23,000 Damage, 150% inflicts Fatigued: Stun, Physical or Technology & Air, 10,000 MP
Rallying Cry- Caster's allies gain +8,500 to all stats, does not stack, Air, 30,000 MP
Disarming Shot- 23,000 Damage, Unequips one of target's weapons (chosen by caster) if target is below Level 40, Physical & Air, 60,000 MP
Bullet Wave- 23,000 Damage, 1 hit against 30,000, if this attack would miss, its miss chance is recalculated up to two times, Physical & Air, 60,000 MP
Drops-
390,000 Gold
39,000 XP

*Doctor Harold Ghomass
Level 26 Boss
Human, Technology
HP- 55,223,801
MP- 66,402,400
STR- 16,200
AGI- 16,800
CON- 16,300
MIN- 17,100
SPI- 16,100
XP- 0
Defense- 7,500
Defense against Stat Damage- 2,000
Critical Chance- 52%
Resilience- 30%
To Hit- 140%
Dodge- 33%
Resistances and Immunities- 104% Minor Status Effect Resistance, 52% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Driven Inventor- At the start of each round, possessor may summon 1 Machine or Clockwork from the Enemy List that is Level 25 or lower that is normally fightable for drops, At the end of each round, possessor may give one of its allies +16,000 to all stats as a non-stacking buff, Boss Effect
Died Without Seeing His Vision Realized- Possessor's opponents may choose to Defeat possessor if at any point possessor is in possession of 5 or more Hope element buffs or debuffs with opposing sources or if posssessor's opponents include an Air & Technology element Vehicle & Aerial of Level 25 or greater, Constant Effect
Abilities-
Giant Wrench- 18,500 Damage, This action deals double Damage to Robots, Machines, and Clockworks, Technology or Physical, 0 MP
Tune Up?- Target Robot, Clockwork, or Machine has a 75% chance of regenerating 5,500,000 HP and MP and obtaining +8,000 to all stats as a buff that stacks 3 times, Technology, 20,000 MP
Let's Try Something New!- The elements of each of target Robot, Machine or Clockwork from the Enemy List's abilities are all changed to a random combination of base elements, Technology & Air & Water, 200,000 MP
Missile Battery! What!?- 22,000 Damage, 3 hits against 50, Caster is afflicted with Confusion: Surprised, Technology & Fire, 200,000 MP
The GREEN Ray!- 22,000 Damage, 2,200 CON Damage to targets that are not Elementals, Undead, or Spirits, 100% inflicts Stat Drain, 100% inflicts Dissolving on Undead and Spirits, Technology & Acid, 400,000 MP
Portalization Procedure- Target Machine, Robot, Clockwork, or Aerial gains the ability to spend an action to travel to any battlespace that is part of the same battle so long as non individual of Level 60 or greater in the battlespace it is entering or the battlespace it is leaving objects, Spatial & Fire & Technology, 600,000 MP
Tape And Chewing Gum Restoration- Target Machine, Robot, or Clockwork killed by a source below Level 40 is resurrected until the end of next round, Technology, 500,000 MP
Drops-
390,000 Gold
39,000 XP
<Not Yet Defeated>

*Walleil Sondreideigo
Level 26 Boss
Human, Air
HP- 99,683,600
MP- 99,522,897
STR- 16,800
AGI- 17,200
CON- 16,500
MIN- 16,500
SPI- 16,400
XP- 0
Defense- 7,500
Defense against Stat Damage- 2,100
Critical Chance- 52%
Resilience- 45%
To Hit- 152%
Dodge- 48%
Resistances and Immunities- 95% Air Resistance, 50% Magic Resistance, 50% Technology Resistance, 108% Minor Status Effect Resistance, 54% Moderate Status Effect Resistance, Minor Status Effect Immunity against sources below Level 60, Moderate Status Effect Immunity against Sources below Level 60, Stat Damage Immunity against sources below Level 60
Prime Attribute- Agility
Constant Effects-
Sun Seeker- Possessor's stats are doubled if possessor has at least one unique ally, Possessor gains Light Immunity if possessor possesses at least one unique ally, Boss Effect
Survived Incredible Odds- The first action each battle that would kill possessor is instead cancelled, Possessor gains Light Immunity, Burning Immunity, and Awestruck Immunity, Constant Effect
Can Appear On The Other Side Of Doors- Possessor gains +52% To Hit and Critical against Large Structures, Possessor ignores increases to Dodge, Resilience, and Defense that come from buffs with Large Structures as sources, Constant Effect
Crown of Solar Protection- Possessor gains 40% Darkness Resistance, Possessor gains +7,000 Defense, Possessor deals 200,000 additional Light element Damage, Possessor may choose to possess 'Reflects Fire' against sources below Level 60, Constant Effect
Usually Emotionless- Possessor gains Confusion Immunity and Pain Immunity unless either possessor only possesses a lone opponent across all battlespaces or unless possessor's HP is less than 10% of possessor's Max HP, Constant Effect
Jewels of the Silent Palace- Possessor's opponents of lower Level who are below Level 60 may not cast spells, Constant Effect
Abilities-
Conjured Crossbow- 15,500 Damage, This ability may not have its text altered by sources below Level 60, This ability may not be removed by sources below Level 60, Physical or Air, 0 MP
Heavy Offender- 22,000 Damage, 100% inflicts Fatigued: Stun, 35% inflicts Wounded, Physical & Earth & Air, 300,000 MP
Red Dawnbomb- 22,000 Damage, Removes all Zones with sources below Level 60 that are not Zones of Fire or Light from caster's battlespace, Creates a Zone of Fire & Light that has a non-stacking effect attached to it that gives its creator +52% Critical with actions that are not this action, 1 hit against 30,000, Fire & Light, 600,000 MP
Sun Bolt- 22,000 Damage, 100% inflicts Awestruck, Deals double Damage (to a max of 50,000,000 additional points) to targets that are not Solar Beings, Light, 200,000 MP
Wish Granter- Target individual gains +16,000 to any one stat, gains Immunity to any one minor negative status effect, gains Immunity to any one moderate negative status effect, and is afflicted with any one minor positive status effect, Caster must either have a willing opponent or a willing ally to cast this action, Magic or Air or Psychic, 600,000 MP
Cloak of Mists- Caster gains +52% Dodge, Caster gains an additional +52% Dodge against actions from the back row, Caster gains 20% Air Resistance, 20% Ice Resistance, and 20% Water Resistance, Does not stack, lasts 8 rounds, Air, 300,000 MP
Rapid Fire- 20,000 Damage, 4 hits against 500, This action obtains -50% To Hit, Technology & Air & Physical, 500,000 MP
Hundred Crossbow Offensive- 20,000 Damage, 1 hit against 100, Technology & Air & Physical, 100,000 MP
Leap- Caster gains +25% Dodge for one round, Caster may move to the front row or back row, does not stack, Air, 10,000 MP
Leap-Shot- 21,000 Damage, deals full Damage to targets in the back row, Caster gains +25% Dodge for one round, Caster may move to the front row or back row, does not stack, Air or Air & Physical, 30,000 MP
Doormaker's Domain- Caster creates a Zone of Earth and attaches an effect to it that gives all individuals who possess the ability or Constant Effect 'Can Appear On The Other Side Of Doors' +52% Dodge and the ability to Dodge Flat Damage attacks, does not stack, Earth, 250,000 MP
Silver Handcuffs- 100% inflicts Entombed: Incarcerated, 100% inflicts Paralyzed, Earth or Earth & Metal, 200,000 MP
Grappler Crossbow- 21,000 Damage, This action may only be used as a counter to an action that moves its performer into another battlespace, This action may target individuals below Level 40 in other battlespaces, This action moves its user to its target's battlespace, Physical & Air or Technology & Air, 60,000 MP
Mindreading- Caster scans target's stats, Caster gains +20% Critical against target if said scanning is successful as a non-stacking buff, Psychic, 30,000 MP
Drops-
585,000 Gold
58,500 XP
<Not Yet Defeated>

Re: Boss List

Posted: Sat May 30, 2020 10:51 pm
by Lord Gadigan
Level 27-

*Dr. Orbo Breyl
Level 27 Boss
Bio-Horror, Physical
HP- 70,000,000
MP- 68,335,209
STR- 18,300
AGI- 18,200
CON- 18,300
MIN- 18,300
SPI- 18,100
XP- 0
Defense- 8,000
Defense against Stat Damage- 2,300
Critical Chance- 54%
Resilience- 54%
To Hit- 154%
Dodge- 50%
Resistances and Immunities- 90% Acid Resistance, 80% Water Resistance, 80% Electrical Resistance, Poison Immunity, Dissolving Immunity, Transmutation Immunity, 50% Necromancy Weakness, 108% Minor Status Effect Resistance, 54% Moderate Status Effect Resistance
Prime Attribute- Constitution or Mind
Constant Effects-
Fleshwarper- Possessor may summon up to 5 Bio-Horrors from the Enemy List that are below Level 25 at the start of each round, Possessor's allies have their stats and Damage dealt doubled, Possessor's summons count as possessing 2 additional Transmutation buffs, Boss Effect
Many Eyes- Possessor gains +54% To Hit, Constant Effect
Abilities-
Many Tendrils- 22,000 Damage, 1 hit against 500, Physical or Acid or Electrical, 0 MP
Scythe Tendril- 24,500 Damage, This action gains +54% Critical, Physical, 0 MP
X-Cutter- 24,500 Damage, 2 hits against 1, This action gains +54% Critical, Physical, 200,000 MP
Hundred Gazes- 2,400 MIN Damage, 100% inflicts Confusion, Paralyzed, Stat Drain, and Impaired, 1 hit against 100, Psychic or Magic & Acid or Technology & Air, 300,000 MP
Transmute: Weaken Body- Target obtains -9,000 to all stats, stacks 5 times, This action counts as involving a Transmutation spell, Acid or Magic, 200,000 MP
Transmute: Acid Form- Target gains the element Acid, Target deals 200,000 additional Acid element Damage, Target gains Acid Immunity, does not stack, This action counts as involving a Transmutation spell, Acid, 800,000 MP
Transmute: Hundred Blade-Tendrils- Target may deal 200,000 Flat Physical element Damage to up to 100 targets at the start of each round, does not stack, This action counts as involving a Transmutation spell, Physical or Acid & Electrical, 750,000 MP
Transmute: Brittle Frame- Target obtains -54% Resilience and -8,000 Defense, does not stack, This action counts as involving a Transmuation spell, Earth or Magic & Physical, 400,000 MP
Transmutation-Cancelling Eye Ray- Removes all Transmutation buffs and/or debuffs from target that come from sources below Level 60, Acid & Psychic & Magic, 200,000 MP
Drops-
405,000 Gold
40,500 XP
<Not Yet Defeated>

*Florence Orion
Level 27 Boss
Human, Physical
HP- 61,201,222
MP- 70,516,308
STR- 15,100
AGI- 15,100
CON- 15,100
MIN- 18,500
SPI- 16,200
XP- 0
Defense- 8,100
Defense against Stat Damage- 2,330
Critical Chance- 50%
Resilience- 50%
To Hit- 154%
Dodge- 50%
Resistances and Immunities- 50% Magic Resistance, 50% Spatial Resistance, 52% Minor Status Effect Resistance, 26% Moderate Status Effect Resistance
Prime Attribute- Mind or Spirit
Constant Effects-
Nexus Librarian- Possessor may create and equip temporary copies of up to 10 Books or Tomes from the shop that are in stock and worth under 27,000,000 Gold, Boss Effect
Sagacious- Possessor obtains +18,500 MIN and +70,000,000 MP, Constant Effect
Scholar of Lost Worlds- Possessor obtains +18,000 MIN, +35,000,000 MP, and 30% Outsider Resistance, Constant Effect
Abilities-
Lesser Starbolt- 23,000 Damage, 50% inflicts Voidstruck: Astral Echoes, Astral, 0 MP
Mage Hand- 21,000 Damage, 50% may switch target's row to any row it target's row-order formation, Magic, 0 MP
Hundred Book Bombardment- 25,000, 4 hits against 25, Any combination of base elements, 10,000,000 MP
Meditation of Knowledge- Caster regnerates 30,000,000 MP, may switch any ten equipped Books or Tomes for Books or Tomes from the shop that are in stock and worth under 27,000,000 Gold, and obtains +18,000 MIN, does not stack, Psychic & Magic, 30,000 MP
Inform- Target ally of caster obtains +18,000 MIN, Magic, 30,000 MP
Research- Caster obtains +18,000 MIN and scans target's stats, Magic or Psychic, 30,000 MP
Levitate- Caster obtains +25% Dodge, lasts 15 rounds, Air & Psychic, 7,000 MP
Drops-
405,000 Gold
40,500 XP

*Lord Grezman
Level 27 Boss
Human, Ice
HP- 71,000,000
MP- 70,022,305
STR- 17,900
AGI- 17,800
CON- 17,800
MIN- 17,900
SPI- 17,700
XP- 0
Defense- 8,000, +8,000 against Ice
Defense against Stat Damage- 2,300
Critical Chance- 50%
Resilience- 50%
To Hit- 148%
Dodge- 43%
Resistances and Immunities- 80% Ice Resistance, 80% Physical Resistance, 108% Minor Status Effect Resistance, 54% Moderate Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Lord of the Realm- Possessor may summon 5 Humans or Golems below Level 20 that are normally fightable for drops on the Enemy List at the start of each round, Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Elite Golem Guard- Possessor summons 12 Iron Golem at the beginning of battle, These summons count as Rune Magic summons and gain +5,000 to all stats, Boss Effect
Golems from Lili- Unique PC opponents of possessor named 'Lili von Mion' who are Level 45 or greater may control the actions of possessor's summons, Constant Effect
Iceproof Cloak- Possessor obtains +8,000 Defense against Ice, Possessor gains +50% Resilience against Ice element actions, Possessor gains 100% Frozen Resistance, Constant Effect
Abilities-
Great Golden Blade- 21,000 Damage, Earth or Magic or Magic & Earth or Earth & Fire, 0 MP
Ruby Slash- 22,000 Damage, 100% may inflict Burning, Fire & Magic, 10,000 MP
Freeze- 200% inflicts Frozen, 50% inflicts Frozen: Cubed, Ice, 200,000 MP
Ice Rain- 20,000 Damage, 100% inflicts Frozen, 1 hit against 6,000, Ice, 600,000 MP
Icicle Bolts- 21,000 Damage, This action pierces 8,000 Defense, 50% may inflict Wounded, 2 hits against 30, Ice or Ice & Physical or Ice & Magic, 200,000 MP
Muster Troops- Caster summons 60 Humans below Level 20 that are normally fightable for drops on the Enemy List, Max 200 summoned, Air, 200,000 MP
Direct- Target gains an action after this action, Air, 300,000 MP
Drops-
405,000 Gold
40,500 XP
<Not Yet Defeated>

Re: Boss List

Posted: Sat May 30, 2020 10:51 pm
by Lord Gadigan
Level 28-

*Alroy the Half-Deaf Leprechaun
Level 28 Boss
Fae, Magic
HP- 57,150,000
MP- 91,375,000
STR- 17,000
AGI- 16,800
CON- 17,300
MIN- 16,100
SPI- 19,700
XP- 0
Defense- 8,800
Defense against Stat Damage- 2,350
Critical Chance- 56%
Resilience- 56%
To Hit- 156%
Dodge- 56%
Resistances and Immunities- Earth Immunity, Water Immunity, Light Immunity, 100% Darkness Weakness, 20% Physical Weakness, 56% Minor Status Effect Resistance, 28% Moderate STatus Effect
Prime Attribute- Spirit
Constant Effects-
Nemesis of Einarr- Possessor gains +18,000 to all stats if any of possessor's opponents includes an individual whose name includes 'Einarr', Boss Effect
Lucky- Possessor gains +56% Critical, +56% Dodge, +56% To Hit, and +56% Resilience, Constant Effect
Half-Deaf- At the start of each round, there is a 50% chance that possessor is treated as afflicted with Impaired: Deaf until the end of the round, Constant Effect
Abilities-
Shaleighleigh- 26,000 Damage, 100% inflicts Fatigued: Stun, Physical, 0 MP
Bestow Luck- Target gains +56% Critical, +56% Dodge, +56% To Hit, and +56% Resilience, does not stack, Fortune, 30,000 MP
Quizzical Dance- Inflicts four random minor status effects per target, 1 hit against 50, Magic & Air, 10,000 MP
Ride a Rainbow- Caster may, provided no opponent present is Level 40 or greater, exit the current battlespace and enter another linked battlespace, with any individual who is either in said new battlespace or in said original battlespace and above Level 40, take an action to end said new battle, with all individuals in said new battlespace being moved to said original battlespace when such occurs, Said battlespace ends after 7 rounds, with all individuals in said new battlespace being moved to said original battlespace when such occurs, This ability cannot be cast while in a battlespace created by this ability, This ability may be used as a preemptive counter once per thread, Air & Light & Magic, 35,000 MP
Gold Fountain- 20,000 Damage, 100% inflicts Entombed, 1 hit against 18,000, Earth or Earth & Magic, 15,000 MP
Hole In Your Pocket- 250,000 Gold Damage, Earth or Air or Physical or Magic, 5,000 MP
Leprechaun's Blessing- +56% To Hit, +56% Critical, +56% Dodge, +56% Resilience, inflicts Favored: Good Fortune, does not stack, Magic, 30,000 MP
Work Up Some Magic- Target gains +7,777 to one stat, stacks 5 times per stat, Magic, 7,777 MP
Confound- Inflicts 3 random minor negative status effects, inflicts Hexed: Ill Fortune, 60% cancels target's action if target is below Level 40 and this ability is used as a preemptive counter, may be used as a preemptive counter against targets below Level 40, Magic, 25,000 MP
Kooky Wish- Caster chooses three different abilities performable by entities on the Enemy List that are below Level 50 and normally performable for drops; this action replicates the effect of one of them as though a copy of said entity were performing said ability, Magic, 200,000 MP
Drops-
405,000 Gold
40,500 XP

*Ernesto the Dwarven Chef
Level 28 Boss
Humanoid, Fire
HP- 71,000,000
MP- 70,022,305
STR- 19,500
AGI- 16,000
CON- 19,500
MIN- 16,300
SPI- 16,500
XP- 0
Defense- 8,000, +8,000 against Fire, +2,000 against Physical
Defense against Stat Damage- 2,300
Critical Chance- 56%
Resilience- 56%
To Hit- 145%
Dodge- 38%
Resistances and Immunities- 80% Fire Resistance, 50% Psychic Weakness, 112% Minor Status Effect Resistance, 56% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Member of Alrick's Brigade- Possessor obtains +17,000 to all stats if possessor possesses any unique allies who either possess an ability or Constant Effect named 'Member of Alrick's Brigade' or are in the same guild as a PC named 'Alrick Slizer', Boss Effect
Abilities-
Cleaver-Axe Blow- 23,000 Damage, 100% may inflict Wounded, 50% may inflict Fatigued: Stun, Physical, 0 MP
Flambe- 22,000 Damage, -5,000 Defense, stacks 3 times, Fire, 200,000 MP
Dwarven Roaster- 22,000 Damage, HP Drain dealt to target is increased by 23,000 points, stacks 200 times, 1 hit against 500, Fire, 400,000 MP
Delicious Meal!- 22,000 Damage, Heals, Cures one minor negative status effect, 1 hit against 500, Fire & Earth, 200,000 MP
Dinner Bell- All individuals in all battlespaces of the battle that caster is in who are not Immune to Charm or Immune to either Fatigued or Fatigued: Starvation who are below Level 40 are moved to caster's battlespace, Air & Fire & Psychic, 200,000 MP
Arcanist Card Toss- 20,000 Damage, 50% inflicts Manablasted, This action counts as including an Arcanist Magic spell, Magic, 30,000 MP
Inform About Anime- Target obtains +2,500 MIN, does not stack, 50% inflicts Fatigued: Tired on targets who do not possess any abilities or Constant Effects whose name includes 'Anime', Psychic & Technology, 5,000 MP
Drops-
420,000 Gold
42,000 XP
<Not Yet Defeated>

*Freeg Gzeet
Level 28 Boss
Fae, Darkness
HP- 52,916,540
MP- 88,194,118
STR- 16,000
AGI- 19,500
CON- 18,900
MIN- 19,100
SPI- 19,500
XP- 0
Defense- 8,000
Defense against Stat Damage- 2,300
Critical Chance- 56%
Resilience- 56%
To Hit- 156%
Dodge- 56%
Resistances and Immunities- Absorbs Fortune, Darkness Immunity, Throwing Weapon Immunity, Hexed Immunity, Cursed Immunity, 112% Minor Status Effect Resistance, 56% Moderate Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Enemy of Nexus- Possessor summons 20 Fae or Humanoids of Level 20 or lower from the Enemy List that are normally fightable for drops every 5 rounds, Max 200 summoned, Possessor's summons have their stats and Damage dealt doubled, Boss Effect
Gremlin Lord- Possessor's opponents Critical Chance, Resilience, To Hit, and Dodge are halved, Boss Effect
Gremlin Luckmeister- Possessor obtains +56% Critical, +56% Resilience, +56% To Hit, and +56% Dodge, Constant Effect
That's Tantamount to Death- Possessor's opponents who are afflicted with Hexed are dealt 5,000,000 Flat Fortune & Darkness element Damage at the start of each round, Constant Effect
Abilities-
Umbrella Blade- 22,000 Damage, Physical or Air, 0 MP
Gremlin Claw- 20,000 Damage, 100% inflicts Hexed, -25% To Hit, -25% Dodge, -25% Critical, -25% Resilience, lasts 3 rounds, does not stack, Darkness or Fortune, 0 MP
Bad Luck- 224% inflicts Hexed, Darkness or Fortune or Darkness & Fortune, 0 MP
A Curse- 20% inflicts Cursed on targets below Level 40, Darkness or Fortune or Darkness & Fortune, 5,000,000 MP
Bad Luck Like Rain- 100% inflicts Hexed on every opponent, Darkness or Fortune or Air & Light, 300,000 MP
Firebomb- 23,000 Damage, 200% inflicts Burning, 1 hit against 3,000, Fire, 200,000 MP
Explosive Umbrella-Blade-Shot- 25,000 Damage, 100% inflicts Wounded, Technology & Fire & Physical, 200,000 MP
Drops-
420,000 Gold
42,000 XP
<Not Yet Defeated>

Re: Boss List

Posted: Sat May 30, 2020 10:51 pm
by Lord Gadigan
Level 29-

*Brocksarr Seibooth
Level 29 Boss
Human, Earth
HP- 52,916,540
MP- 88,194,118
STR- 18,900
AGI- 19,200
CON- 18,900
MIN- 19,000
SPI- 19,100
XP- 0
Defense- 8,000
Defense against Stat Damage- 2,300
Critical Chance- 50%
Resilience- 52%
To Hit- 156%
Dodge- 56%
Resistances and Immunities- 50% Earth Resistance, 112% Minor Status Effect Resistance, 56% Moderate Status Effect Resistance
Prime Attribute- Agility or Strength
Constant Effects-
Brave Explorer- Possessor obtains +19,000 to all stats and gains Immunity to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 40 if possessor has no allies, Boss Effect
Bravery- Possessor gains Confusion: Fear Immunity, Constant Effect
Abilities-
Superkeen Machete- 23,000 Damage, This action gains +56% Critical, 100% may inflict Wounded, Physical, 0 MP
Dinosaur Hunter- 23,000 Damage, This action gains +56% Critical against Reptiles, This action deals double Damage (to a max of 200,000,000 additional Damage) to Reptiles, Physical & Technology, 23,000 MP
Double-Barrel Flameblast- 23,000 Damage, 100% inflicts Burning, 100% inflicts Fatigued: Stun, 2 hits against 5,000, Fire or Fire & Technology, 400,000 MP
Choking Smokebomb- 2,300 CON Damage, 100% may inflict Poison, Caster and up to 200 of caster's allies gain +40% Dodge for 3 rounds, does not stack, Air or Air & Darkness or Air & Acid, 400,000 MP
Flare Cannon- 23,000 Damage, Target obtains -50% Dodge, Fire & Technology, 200,000 MP
Cryptic Notes- Target gains a non-stacking buff that gives its possessor +19,000 MIN at the start of each round for 3 rounds as a buff that stacks 3 times if target's MIN is at least 19,000, Technology & Psychic, 500,000 MP
Swing Away!- Caster gains +56% Dodge against the action that this action is countering as a non-stacking effect, This action may only be used as a preemptive counter against actions that target its possessor, Air & Earth, 900,000 MP
Bag of Exotic Herbs- 20,000 Damage, Heals, Cures 3 minor negative status effects or (Cures one debuff from a source below Level 30), Earth or Earth & Magic, 200,000 MP
Drops-
435,000 Gold
43,500 XP
<Not Yet Defeated>

*The Gnarled Witch
Level 29 Boss
Monster, Wood
HP- 81,000,000
MP- 81,000,000
STR- 20,000
AGI- 18,000
CON- 21,000
MIN- 21,000
SPI- 21,000
XP- 0
Defense- 9,001
Defense against Stat Damage- 2,650
Critical Chance- 58%
Resilience- 50%
To Hit- 153%
Dodge- 50%
Resistances and Immunities- Magic Immunity, Darkness Immunity, Wood Immunity, 100% Fire Weakness, 20% Metal Weakness, Voidstruck Immunity, Hexed Immunity, 90% Minor Status Effect Resistance, 40% Moderate Status Effect Resistance (Excluding Burning)
Prime Attribute- Spirit
Constant Effects-
Wood Witch- Possessor may summon 5 Plants below Level 28 from the Enemy List that are normally fightable for drops at the start of each round, These summons count as Dark Magic summons and gain the subtype Horror, Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Death-Curse of the Horrid Bleeding Goat Head- Whenever possessor dies, possessor chooses one PC opponent who is not Immune to Hexed to obtain the ability 'Curse of the Horrid Bleeding Goat Head', Constant Effect
Abilities-
Slowly-Raking Claw- 27,000 Damage, inflicts Pain, Physical, 0 MP
Gobble- 26,000 Damage, Deals HP Drain, Physical or Darkness, 0 MP
Splinterblast- 28,000, inflicts Pain, 5 hits against 500, Wood, 10,000 MP
Curse of Gnarled Brains- Target PC opponent who is not Immune to Hexed obtains the ability 'Curse of Gnarled Brains', Darkness & Magic & Wood, 1,000,000 MP
Curse of Wooden Bones- Target PC opponent who is not Immune to Hexed obtains the ability 'Curse of Wooden Bones', Darkness & Magic & Wood, 1,000,000 MP
Curse of Splintered Flesh- Target PC opponent who is not Immune to Hexed obtains the ability 'Curse of Splintered Flesh', Darkness & Magic & Wood, 1,000,000 MP
Curse of Nettlesap Blood- Target PC opponent who is not Immune to Hexed obtains the ability 'Curse of Nettlesap Blood', Darkness & Magic & Wood, 1,000,000 MP
Drops-
435,000 Gold
43,500 XP

*Slapron (Beta-Negaverse Resident, Level 29 Version)
Level 29 Boss
Dragon, Darkness
HP- 20,115,204
MP- 18,504,306
STR- 18,500
AGI- 18,500
CON- 18,900
MIN- 4,300
SPI- 18,800
XP- 0
Defense- 9,001
Defense against Stat Damage- 2,100
Critical Chance- 29%
Resilience- 29%
To Hit- 129%
Dodge- 33%
Resistances and Immunities- Reflects Physical, 60% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Derpfest Commander- Possessor's allies' stats and HP are halved as a non-stacking effect that does not stack with the abilities of other individuals that are named 'Derpfest Commander', Possessor summons one Zombie that is the Dragon subtype and counts as having a Gloves equipped at the start of every round, Boss Effect
Kinda Very Random- Possessor has a 25% chance of acting as though afflicted with the status effect Confusion, Constant Effect
IT'S A DARGON- Possessor has a 75% chance of inflicting Confusion: Fear or Confusion: Facepalming Too Hard (chosen randomly per each target) on each opponent at the start of each round, Constant Effect
Loves Gloves- Possessor counts as having 15 Gloves equipped, The Charm infliction chances of individuals wearing Gloves are increased by 10% against possessor, Constant Effect
Abilities-
SLAP!- 22,100 Damage, 100% inflicts Fatigued: Stun, 100% inflicts Confusion, Physical, 0 MP
Dorkness Beam- 25,000 Damage, 3,200 MIN Damage, 50% inflicts Confusion, 50% fails to work, 1 hit against 50, Psychic & Darkness, 20,000 MP
Glove Breath- 23,100 Damage, 100% inflicts Fatigued: Stun, deals 1/2 Damage, 1 hit against 50, Inflicts Fatigued on caster, Physical, 250,000 MP
Lick Like Ice Cream- 22,000 Damage, deals HP Drain, 50% inflicts Paralyzed, Water & Physical, 2,300 MP
Heavy Slap- 22,100 Damage, this action deals double Damage to targets below Level 59, This action obtains -80% To Hit, 200% inflicts Fatigued: Stun, 400,000 MP
Activate Manna Cannon- 22,100 Damage, this action has a 50% chance of gaining 'Heals HP', This action counts as including a Gun and a Food consumable, Earth & Air, 50,000 MP
Slap- 20,000 Damage, this action is automatically used as a counter to any action that targets its possessor, Physical, 5,000 MP
Drops-
217,500 Gold
21,750 XP

Re: Boss List

Posted: Sat May 30, 2020 10:52 pm
by Lord Gadigan
Level 30-

*Clancy
Level 30 Boss
Human, Darkness
HP- 98,500,000
MP- 93,228,000
STR- 20,000
AGI- 22,000
CON- 21,000
MIN- 20,000
SPI- 20,000
XP- 0
Defense- 9,500
Defense against Stat Damage- 2,900
Critical Chance- 60%
Resilience- 50%
To Hit- 160%
Dodge- 58%
Resistances and Immunities- 90% Darkness Resistance, Charm Immunity, Pain Immunity, Voidstruck Immunity, 60% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Serial Killer- Possessor and possessor's allies gain +30% Critical, Possessor may summon 5 Slasher at the start of each round, Boss Effect
The Hunter- Possessor gains +60% Critical and To Hit, Possessor gains +30% Dodge, Possessor deals double Damage to entities who have not yet acted in this battle, Constant Effect
Trap Mastery- Possessor gains Trap Immunity, Possessor may, at the start of each round, replicate and use any one Trap consumable worth under 5,000,000 Gold that is in stock in the Shop, Constant Effect
Trophy Collector- Whenever possessor kills a unique Human for the first time in a thread, possessor destroys its corpse, gains +20,000 to all stats, is cured of all minor and moderate negative status effects, is afflicted with all minor positive status effects, and gains an action, Constant Effect
Abilities-
Clancy's Rifle- 25,000 Damage, this action gains +50% To Hit and deals full Damage to targets below Level 30 in the back row, Physical or Technology or Darkness, 0 MP
One Killer Knife- 25,000 Damage, 200% inflicts Wounded, Wounded: Bleeding, and Wounded: Maimed, 1% inflicts Instant Death, Physical or Darkness, 0 MP
Maiming Grapple- 25,000 Damage, 2,500 CON Damage, 100% inflicts Paralyzed, 100% inflicts Wounded: Maimed, 50% target loses its next action if below Level 40 and if target possesses a lower STR than caster, Physical or Physical & Darkness, 0 MP
Razor Tripwire- Caster obtains a buff that stacks 5 times that causes the next entity to attack its possessor to have said attack cancelled if its performer is below Level 40, to be afflicted with Wounded: Bleeding, to be afflicted with Pain, to be afflicted with Imparied, to be afflicted with Fatigued: Prone, to be dealt 2,000,000 Flat Physical element Damage, and to be dealt 2,500 Flat Physical element CON Damage, This action counts as involving the use of a Trap consumable, Physical or Darkness, 100,000 MP
Rigged Bomb- Caster obtains a buff that stacks 5 times that causes the next entity to attack its possessor and its allies to be dealt 8,000,000 Flat Fire & Technology & Physical element Damage, This action counts as involving the use of a Trap consumable, Physical or Technology or Fire or Darkness, 300,000 MP
Deadly Pitfall- Caster obtains a buff that does not stack that causes the next entity to attack its possessor to have said attack cancelled if its performer is below Level 40, to be afflicted with Wounded: Bleeding, to be afflicted with Pain, to be afflicted with Entombed, to be afflicted with Poison, to be afflicted with Fatigued: Prone, to be dealt 2,000,000 Flat Physical & Earth element Damage, and to be dealt 2,500 Flat Physical element CON Damage, and, if it is below Level 40 and not an Air or Light element Elemental or Celestial, to be unable to act for the remainder of the round, This action counts as involving the use of a Trap consumable, Physical & Earth & Darkness, 500,000 MP
G'day, Mate- 80% inflicts Charm, This action may only be used if its performer has not yet performed any offensive actions during the current thread, Physical or Light, 5,000 MP
Stalk- Caster gains +60% Dodge as a non-stacking buff that lasts 1 round, Caster enters target row of target row-order formation, Darkness, 50,000 MP
Drops-
450,000 Gold
45,000 XP
<Not Yet Defeated>

*Ghost-Bandit Khalez Mafaar
Level 30 Boss
Human, Darkness & Air
HP- 95,229,000
MP- 98,365,000
STR- 21,000
AGI- 22,000
CON- 20,000
MIN- 20,000
SPI- 22,000
XP- 0
Defense- 9,500
Defense against Stat Damage- 2,900
Critical Chance- 50%
Resilience- 50%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- Absorbs Darkness, Physical Immunity, Ice Immunity, Electrical Immunity, Acid Immunity, Fire Immunity, Air Immunity, Earth Immunity, Water Immunity, Technology Immunity, 100% Magic Weakness, 200% Psychic Weakness, 200% Light Weakness, Minor Status Effect Immunity, Poison Immunity, Hexed Immunity, Diseased Immunity, Pain Immunity, Charm Immunity, Fatigued Immunity, Stat Drain Immunity, 60% Moderate STatus Effect Resistance, Stat Damage Immunity
Prime Attribute- Spirit or Agility
Constant Effects-
Ghost Bandit- Possessor's allies have their stats and Defense doubled, Possessor summons 5 Ghost at the start of each round, Constant Effect
Intangible- Possessor takes half damage from damage sources that do not include one of possessor's weaknesses, Constant Effect
Incorporeal- Possessor gains +60% Dodge, Possessor ignores debuffs from sources below Level 20, Constant Effect
Haunting Power- Possessor is immune to individuals below Level 20, Constant Effect
Spiritual Power- Possessor gains +18,000 SPI, Possessor's turn-order-determining stat is Spirit, Constant Effect
Ghostly Recovery- Possessor regenerates 2,000,000 MP per round, Constant Effect
Abilities-
Ghost Stab- 25,500 Damage, 2,500 SPI Damage, 100% inflicts Stat Drain: SPI Drain, Darkness or Air, 0 MP
Steal- Steals up to one items from target provided target is below Level 40, Air or Darkness, 100,000 MP
Haunt- 1 Damage, inflicts Hexed, inflicts Hexed: Haunted, Marks one target who is not immune to Hexed as Haunted as an effect that lasts 10 rounds, if said target is marked as Haunted, Caster leaves the main battlespace, entering another battlespace that contains a Zone of Darkness, while said target is marked as Haunted, Caster may perform actions against individuals in the battle caster was formerly in while in said battle, Caster immeditely rejoins its prior battlespace when said individual either dies or is no longer marked as Haunted, Darkness, 100,000 MP
Possess- Caster begins treating target as a Transformation that caster is in, Target's actions are controlled by caster and caster may not be targetted as though caster were transformed into target, does not work against individuals above Level 20 or individuals who are immune to Charm, Caster re-enters battle upon target's death or de-transformation, Darkness, 50,000 MP
Drops-
450,000 Gold
45,000 XP
<Not Yet Defeated>

*Leeros Isrentil
Level 30 Boss
Fae, Psychic
HP- 64,900,000
MP- 108,000,000
STR- 16,000
AGI- 20,000
CON- 20,000
MIN- 22,000
SPI- 20,000
XP- 0
Defense- 9,500
Defense against Stat Damage- 2,900
Critical Chance- 50%
Resilience- 50%
To Hit- 160%
Dodge- 55%
Resistances and Immunities- Psychic Immunity, Charm Immunity, Confusion Immunity, Stat Drain Immunity, 60% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Man with the Azure Eyes- Possessor chooses one opponent below Level 40 at the start of each round and controls all decisions for said individual during that round, Boss Effect
Mind Master- Possessor ignores the Resistances and Immunities to status effects of individuals below Level 40, Possessor deals double Damage to individuals with a Psychic weakness, Constant Effect
Abilities-
Silenced Gun- 25,000 Damage, this action cannoted be countered, Technology, 0 MP
Mindwarp- 2,500 MIN Damage, 100% inflicts Mindblasted, Psychic, 0 MP
Persuasive Voice- 200% inflicts Charm, Psychic or Air, 2,000 MP
Mind Breaker- 5,000 MIN Damage, Target cannot act if below 50% of its undamaged MIN value, Psychic, 10,000 MP
Warp Step- Caster gains +55% Dodge for two rounds and can deal full Damage to the back row next round, Magic, 30,000 MP
Mass Mindwarp- 2,500 MIN Damage, 100% inflicts Mindblasted, 100% inflicts Charm, 1 hit against 20,000, Psychic, 100,000 MP
Drops-
450,000 Gold
45,000 XP

Re: Boss List

Posted: Sat May 30, 2020 10:52 pm
by Lord Gadigan
Level 31

*Lady Doreen
Level 31 Boss
Human, Magic
HP- 157,260,000
MP- 156,400,000
STR- 23,100
AGI- 22,000
CON- 23,000
MIN- 25,200
SPI- 25,000
XP- 0
Defense- 10,600
Defense against Stat Damage- 3,100
Critical Chance- 60%
Resilience- 60%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- Aerial Immunity, 50% Magic Resistance, 50% Physical Resistance, 61% Minor Status Effect Resistance, 31% Moderate Status Effect Resistance
Prime Attribute- Spirit or Agility
Constant Effects-
Collector of Rare Avian Specimens- Possessor may summon 2 Aerials that are Level 40 or lower and normally fightable for drops on the Enemy List at the start of each round, Possessor's allies have their stats, HP, MP, and Damage dealt doubled, Boss Effect
Away on a Business Trip- Possessor may choosen, at the beginning of battle, to be untargettable for the first three round of battle, being unable to target opponents during those rounds, to summon a copy of Julian from the Boss List, to summon 20 Aerials below Level 20 from the Enemy List that are normally fightable for drops, and, at the start of the second round of battle, to summon a Level 60 or lower Aerial from the Enemy List that is normally fightable for drops that possesses 100 times its normal listed HP and MP, Constant Effect
Noble Lady- Individuals of lower Level than possessor who are not Immune to Charm have a 50% chance of failing to target possessor with offensive actions, Constant Effect
Abilities-
Fling Greataxe- 30,000 Damage, 60% may inflict Wounded, Physical or Physical & Air, 0 MP
Ward Ring- +100,000 Defense, does not stack, Magic, 1,000,000 MP
Umbrellamissile- 31,000 Damage, This action deals double Damage to targets in the back row (to a max of 30,000,000 added Damage), Technology, 10,000,000 MP
Magic Wonderbag- Caster replicates the effect of any Consumable worth under 40,000,000 Gold that is in stock in the Shop, Wonder, 300,000 MP
Direct- Target gains an action immediately after this one, Air, 20,000 MP
Suprising Tactics- Caster's allies obtain +25,000 to all stats and gain an additional action immediately after this action, This action may only be used once per thread and cannot be countered, Air, 60,000 MP
Call in a Favor from the Navy- 25,000 Damage, 3 hits against 5,000, Water & Technology, 3,000,000 Gold
Momento From her Days with the Chairman of the Mages' Association- Caster replicates the effect of an ability performable by an entity on the Enemy List that is below Level 50 and normally fightable for drops, doing so as though a copy of said entity were performing said action, This ability may be used once per battle, Magic & Fire & Light, 50,000,000 MP
Drops-
813,750 Gold
81,375 XP


*Local Horse
Level 31 Boss
Human, Sonic
HP- 103,101,400
MP- 102,251,804
STR- 23,200
AGI- 23,500
CON- 23,500
MIN- 23,500
SPI- 22,900
XP- 0
Defense- 10,500
Defense against Stat Damage- 3,000
Critical Chance- 60%
Resilience- 60%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- Reflects Sonic, 50% Physical Resistance, 50% Technology Resistance, 50% Darkness Resistance, 50% Electrical Resistance, 62% Minor Status Effect Resistance, 31% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Local Rapper Local Horse- Possessor's Animal allies have their stats and Damage dealt doubled, possessor's opponents actions that include Bardic Music have a 50% chance of failing, Boss Effect
And His Horse, Local Rapper- At the start of the thread, possessor summons *Local Rapper from the Boss List, Boss Effect
Till I'm Ho(a)rse- Each time possessor acts, if possessor is not afflicted with Impaired: Mute and is not an Animal, possessor has a 25% chance of immediately gaining an additional action immediately after said action, to a max of 200 additional actions per round, Constant Effect
Abilities-
Three Courses from the Horse- 30,000 Damage, 3 hits against 1, this action counts as involving the casting of an Unarmed Technique spell, this action's Prime Attribute is Strength, Physical or Physical & Air & Metal, 0 MP
Custom Trollslayer Magnum- 30,000 Damage, Targets obtain a non-stacking debuff that lasts 3 rounds that makes its possessor unable to regenerate, this action's Prime Attribute is Agility, Fire & Technology, 0 MP
Self-Titled Album- 30,000 Damage, May Heal, 1 hit against 3,000, this action counts as involving the casting of a Bardic Music spell, Sonic, 0 MP
Local Rapping Horse- Target *Local Rapper from the Boss List deals double Damage with its next attack as a non-stacking buff, this action counts as involving the casting of a Bardic Music spell, Earth & Fire & Sonic, 200,000 MP
Local Whores- 300% inflicts Charm, 1 hit against 3,000, Caster may choose to regenerate 30,000,000 HP at the end of this action, this action counts as involving the casting of a Bardic Music spell, Fire & Sonic, 300,000 MP
High Horse- Target *Local Rapper from the Boss List, if not afflicted with Confusion: High, Regenerates 100,000,000 HP and is afflicted with Confusion: High, this action counts as involving the casting of a Bardic Music spell, Earth, 300,000 MP
Dark Horse- Target acquires a non-stacking buff that makes its next attack, if it would have a 50% or greater chance of being Dodged or of Missing, have its To Hit doubled, this action counts as involving the casting of a Bardic Music spell, Darkness & Sonic, 300,000 MP
Horse Wrapping Locale- Target *Local Rapper from the Boss List acquires a non-stacking buff that triples its possessor's stats and makes its possessor a Santa, this action counts as involving the casting of a Bardic Music spell, Ice & Hope, 5,000,000 MP
Local Horus- 30,000 Damage, 200% inflicts Burning and Awestruck, 5% inflicts Smitten, this action counts as involving the casting of a Bardic Music spell, Fire & Light or Fire & Light & Sonic, 5,000,000 MP
Hoarse Local Rapping- Target opponent's action, provided said opponent is Level 60 or lower, fails, and, provided said action fails, caster immediately gains 10 actions, after the last of which, caster is afflicted with Impaired: Mute; This ability may be used as a preemptive counter to an action that involves an opponent casting a spell, this action counts as involving the casting of a Bardic Music spell, Air & Sonic & Agony, 5,000,000 MP
In the Mouth!?- Target opponent's action, provided said opponent is Level 60 or lower, fails, and, that opponent and all of its allies are afflicted with Smitten and Confusion; This ability may be used as a preemptive counter to an action that would scan the stats of an allied *Local Rapper from the Boss List, with this action having a 50% chance of failing unless said *Local Rapper is afflicted with a Horse Wrapping Locale buff, this action counts as involving the casting of a Bardic Music spell, Divine & Fury & Sonic, 5,000,000 MP
Drops-
542,500 Gold
54,250 XP

*Local Rapper
Level 31 Sub-Boss Summon
Animal, Sonic
HP- 100,504,201
MP- 89,704,332
STR- 23,500
AGI- 23,500
CON- 23,200
MIN- 21,100
SPI- 22,100
XP- 0
Defense- 10,000
Defense against Stat Damage- 3,000
Critical Chance- 60%
Resilience- 60%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- 50% Sonic Resistance, 50% Physical Resistance, 50% Technology Resistance, 50% Darkness Resistance, 50% Electrical Resistance, 62% Minor Status Effect Resistance, 31% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Local Horse Local Rapper- Possessor's turn-order-determining stat sum is doubled for turn-order-determining purposes as a non-stacking effect on rounds following rounds in which a Bardic Music spell was cast, Boss Effect
And His Rapper, Local Horse- Possessor's summoner's Dodge is doubled while possessor is present in the same battlespace, Boss Effect
Can't Force the Horse- The first time per round that possessor or possessor's controller would be afflicted with Charm or Dominion, it instead isn't, Constant Effect
Abilities-
Neigh Loudly Into the Mic- 30,000 Damage, 100% inflicts Impaired: Deaf, Air or Sonic or Technology & Sonic, 0 MP
Force-Blast Eyes- 30,000 Damage, 200% inflicts Fatigued: Stun, 1 hit against 2, Physical & Astral, 0 MP
Shoe Toss! (Followed by Audience Dogpile!)- 30,000 Damage, 5 hits against 1, this action counts as involving 50 Human allies and 5 Animal allies, Air & Physical, 100,000 MP
Lethal Sugar Cube- 30,000 Damage, 100% inflicts Poison, 25% inflicts Instant Death, Light & Toxin, 1,000,000 MP
Drops-
542,500 Gold
54,250 XP


*Lord Masterburnn
Level 31 Boss
Human, Earth
HP- 50,235,800
MP- 50,848,926
STR- 21,002
AGI- 22,800
CON- 21,000
MIN- 20,000
SPI- 21,500
XP- 0
Defense- 10,000
Defense against Stat Damage- 3,000
Critical Chance- 50%
Resilience- 60%
To Hit- 160%
Dodge- 50%
Resistances and Immunities- 50% Air Resistance, 50% Tacky Resistance, 60% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Bizarre, Once-In-A-Blue-Moon-Trendsetting Noble- Possessor may, at the start of each round, summon up to 1 Human that is below Level 30 and normally fightable for drops on the Enemy List; On rounds 46 and 47, possessor's allies have their stats, Damage dealt, and Resilience tripled, and possessor may instead summon up to 500 Humans, Animals, Elementals, Fae, and/or Golems that are below Level 51 and normally fightable for drops on the Enemy List, Max 5,000 summoned, Boss Effect
Golden Crotch-Octopus Defense!- Possessor gains +60% Resilience, Constant Effect
Abilities-
Noble Swordfighting- 30,000 Damage, this attack obtains +60% To Hit, Physical or Air or Physical & Air, 0 MP
Yodeling Gun Shaped Like An Obese Vulture Carved from Mahagony and Inlaid with Aquamarines and Rose Gold- 30,000 Damage, 80% inflicts Confusion, 30% inflicts Confusion: Fear, Technology or Air & Tacky, 0 MP
Investment Opportunities!- 300,000 Gold Damage, Tacky, 0 MP
Crotch-Octopus Combo-Juggle- 30,000 Damage, 88% inflicts Fatigued: Stun, 8 hits against 1, Earth & Water & Physical, 10,000 MP
Octo-Force, Assemble!- 30,000 Damage, 8 hits against 88,888, this action is not counterable by individuals below Level 20 and counts as involving 888 allied entities that possess both the subtype Robot and the subtype Aquatic, Earth & Water & Magic, 100,000 MP
Octo-Tea- 30,000 Damage, Heals, Cures 5 minor or moderate negative status effects, Water & Magic & Fire, 100,000 MP
Drops-
271,250 Gold
27,125 XP

Re: Boss List

Posted: Sat May 30, 2020 10:52 pm
by Lord Gadigan
Level 32

*The Curse Woman
Level 32 Boss
Undead, Darkness
HP- 111,111,111
MP- 111,111,111
STR- 25,500
AGI- 24,800
CON- 26,100
MIN- 23,100
SPI- 26,600
XP- 0
Defense- 11,200
Defense against Stat Damage- 3,300
Critical Chance- 60%
Resilience- 60%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- Absorbs Darkness, Technology Immunity, Physical Immunity, Immune to Minor and Moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Living Rumor- Possessor gains the subtype Horror, Possessor obtains +64% Dodge against individuals who have not scanned possessor's stats, Possessor cannot be killed by individuals below Level 40 who have not scanned possessor's stats, Possessor gain '50% inflicts Instant Death' against individuals who have not scanned possessor's stats, Boss Effect
Incorporeal- Possessor gains +64% Dodge, Constant Effect
Lives in the Mirror- Possessor gains +64% Dodge, Possessor inflicts Cursed on any individual who Damages possessor who does not possesses three or more different positive status effects, Constant Effect
Abilities-
Black Hand Prints- 33,000 Damage, 3,300 SPI Damage, 100% inflicts Voidstruck, 200% inflicts Hexed, Darkness, 0 MP
Dreams of Blood- 5,500 SPI Damage, 5,500 MIN Damage, inflicts Fatigued: Asleep, inflicts Confusion: Fear, Darkness or Blood, 1,000,000 MP
Pull through the Mirror- Inflicts Vanished on target individual who does not possess any positive status effects, Spatial & Darkness, 10,000,000 MP
Terrible Curse- -5,500 to any three stats, inflicts Hexed, stacks 3 times, Darkness & Magic, 1,000,000 MP
Laughter- Removes all buffs present on opponents, Caster's opponents cannot inflict debuffs on caster if they possess any debuffs other than this one, Darkness & Air, 5,000,000 MP
Vanish- Caster gains +60% Dodge for 2 rounds, does not stack, 10,000,000 MP
Drops-
560,00 Gold
56,000 XP

Re: Boss List

Posted: Sat May 30, 2020 10:52 pm
by Lord Gadigan
Level 33

*Bouncer Seal
Level 33 Boss
Aquatic, Physical
HP- 117,304,000
MP- 102,000,000
STR- 28,100
AGI- 24,000
CON- 28,000
MIN- 16,000
SPI- 20,300
XP- 0
Defense- 11,300
Defense against Stat Damage- 3,200
Critical Chance- 55%
Resilience- 60%
To Hit- 160%
Dodge- 40%
Resistances and Immunities- 200% Psychic Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Strength
Constant Effects-
Calling Down the Bluewar- Possessor's allies have their stats and Damage dealt doubled, Possessor cannot be harmed by non-Psychic-element attacks while possessor possesses allies, Possessor summons 6 Aquatics below Level 30 from the Enemy List at the start of the round every 5 rounds, Boss EffectAbilities-
Abilities-
Toss to the Curb- 30,000 Damage, Target is removed from all zones, Physical, 0 MP
Dougong? YOU'RE WRONG! (I'm Not Even A Manatee...)- 30,000 Damage, this action may only be used in response to an action that would scan its possessor's stats as a pre-emptive counter, 80% target's action is cancelled, Physical, 100 MP
Bouncing Bodyslam- 30,000 Damage, 100% inflicts Fatigued: Stun, 1 hit against 5, Physical & Air, 1,000 MP
Time to Bounce!- Unsummons all opposing summon, each such summon's summon is dealt 10,000,000 Flat Physical element Damage for each such summon unsummoned, Physical or Water, 10,000,000 MP
Drops-
577,500 Gold
57,750 XP

Re: Boss List

Posted: Sat May 30, 2020 10:52 pm
by Lord Gadigan
Level 34

*Annabelle Lachren
Level 34 Boss
Human, Magic
HP- 123,000,000
MP- 124,000,000
STR- 25,500
AGI- 24,800
CON- 26,100
MIN- 29,000
SPI- 29,600
XP- 0
Defense- 11,200
Defense against Stat Damage- 3,300
Critical Chance- 60%
Resilience- 60%
To Hit- 168%
Dodge- 60%
Resistances and Immunities- Magic Immunity
Prime Attribute- Spirit or Mind
Constant Effects-
Mages' Academy Receptionist- Possessor may summon 5 Magic element Humans at the start of each round that are below Level 40 and normally fightable for drops on the Enemy List, Possessor, at the start of battle, may choose to gain 50 weeks worth of Spell-based class abilities, ignoring Gold costs but respecting prerequisites, Possessor's allies have their MIN and SPI doubled, Boss Effect
Imperial Mages' Academy Defense Field- Possessor is Immune to actions that include spells or that have been replicated due to spells, Constant Effect
Has Acess to the Mages' Academy Spell Database- Possessor may perform 'Magical Attack' and 'Cast a Spell' actions from the Ability Shop, incorporating any one in-stock spell worth under 40,000,000 Gold into each, Possessor counts as having a Magical Attack bonus of 40,000, Constant Effect
Abilities-
Mana Bolt- 36,000 Damage, Magic, 0 MP
Mana Rain- 35,000 Damage, 1 hit against 30,000, Magic, 10,000 MP
Mass Dis-Buff- Caster removes 60 target buffs from sources below Level 60, Magic, 10,000 MP
Mass Dis-Summon- Caster unsummons 60 target summons that are below Level 60, Magic, 10,000 MP
Mass Dis-Debuff- Caster removes 60 target debuffs from sources below Level 60, Magic, 10,000 MP
Drops-
595,00 Gold
59,500 XP

Re: Boss List

Posted: Sat May 30, 2020 10:53 pm
by Lord Gadigan
Level 35

*Ellyr Heiz
Level 35 Boss
Human, Magic
HP- 111,205,000
MP- 131,400,000
STR- 22,000
AGI- 26,000
CON- 22,000
MIN- 31,200
SPI- 31,200
XP- 0
Defense- 13,000
Defense against Stat Damage- 3,900
Critical Chance- 35%
Resilience- 35%
To Hit- 135%
Dodge- 35%
Resistances and Immunities- 35% Magic Resistance, 70% Minor Status Effect Resistance, 35% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Summoner- Possessor's summons have their stats and Damage dealt doubled, Boss Effect
Rapid Summoning- Possessor may summon up to 5 entities that are normally fightable for drops that are below Level 35 at the start of each round, Max 30 summoned, Constant Effect
Summon Wardings- Possessor gains +13,000 Defense and +2,000 Defense against Stat Damage for each summon that possessor possesses (to a max of 200 summons), Constant Effect
Abilities-
Summoner's Knife- 33,000 Damage, this attack deals double Damage to summons below Level 30, Magic & Physical, 0 MP
Summon- Caster summons up to 5 entities that are normally fightable for drops that are below Level 35 at the start of each round, Max 200 summoned, Magic, 0 MP
Fading Call Assortment- Replicates the effect of any ability performable by an entity on the enemy list that is below Level 30, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Magic, 2,000,000 MP
Scan Summon- Scans target summon's stats, Magic, 10,000 MP
Direct Summon- Target summon gains an action immediately after this one, Magic, 100,000 MP
Bolster Summon- Target summon gains +30,000 to all stats, stacks 5 times, Magic, 200,000 MP
Unsummon- Unsummons target summon below Level 40, Magic, 100,000 MP
Redirect Damage from Summon- Damage dealt to target summon by sources below Level 40 is redirected to a chosen ally of said summon (where said ally is chosen at the time of this buff's placement), Magic, 600,000 MP
Drops-
612,500 Gold
61,250 XP

*Keeper_Of_Rings
Level 35 Boss
Robot, Magic
HP- 190,200,005
MP- 176,220,308
STR- 27,500
AGI- 28,700
CON- 28,500
MIN- 31,080
SPI- 28,900
XP- 0
Defense- 13,100, +26,000 against Technology, +26,000 against Astral
Defense against Stat Damage- 3,900
Critical Chance- 60%
Resilience- 60%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- 90% Technology Resistance, 90% Magic Resistance, Poison Immunity, Diseased Immunity, Paralyzed Immunity, Pain Immunity, Confusion Immunity, Impaired Immunity, Fatigued Immunity, 70% Minor Status Effect Resistance, 35% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Conspirator- Possessor gains +30,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Transport- Possessor's allies gain a copy of the Constant Effect 'Ring Gates' possessed by possessor while possessor is present, Boss Effect
Alien Robot- Possessor gains the subtype Alien, Constant Effect
Magic Rings- Possessor gains +25,000 to all stats, Possessor counts as having 30 Ring accessories equipped, Constant Effect
Ring Gates- Possessor may enter any existing battlespace at the start of each round, Constant Effect
Ringlord- Possessor controls the actions of all lower-Level opponents who have any Ring accessories equipped, Constant Effect
Brought Low By the Sun Queen- Possessor takes 10x Damage from devout worshippers of Selereth Helios, Constant Effect
Abilities-
Ring Blast- 35,000 Damage, inflicts any one minor or moderate negative status effect, Magic or any combination of base elements, 0 MP
Ring Cage- Inflicts Paralyzed, This instance of Paralyzed possesses no natural per-round auto-recover chance, Magic & Technology, 0 MP
Debilitation Ring- -3,000 to all stats, stacks 12 times, Magic or Acid or Energy, 1,000,000 MP
Ring Shield- Target takes 5% less Damage, +13,000 Defense, Does not stack, Magic & Technology, 2,000,000 MP
Quicksilver Portal- Caster or a willing ally is transported to another battlespace that is part of the same battle so long as no individual in either battle who is 20 or more Levels above either caster or the highest-Level ally caster possesses who possesses a Boss Effect named 'Conspirator' in either the battlespace being exited or the battlespace being entered objects, Acid & Magic, 200,000 MP
Astral Ring- Target may target individuals in other battlespaces, Astral & Magic, 60,000,000 MP
Space-Ban- Unsummons target individual below Level 40, Astral & Psychic, 5,000,000 MP
Mind Control- Caster gains control of the actions of target individual below Level 20 who is not Immune to Dominion, Psychic, 10,000,000 MP
Drops-
918,000 Gold
91,800 XP

*Mousse Moose
Level 35 Boss
Animal, Acid
HP- 162,500,000
MP- 130,000,000
STR- 29,000
AGI- 25,100
CON- 31,000
MIN- 15,000
SPI- 18,000
XP- 0
Defense- 9,750
Defense against Stat Damage- 3,500
Critical Chance- 40%
Resilience- 70%
To Hit- 160%
Dodge- 40%
Resistances and Immunities- Absorbs Acid, Absorbs Water, Absorbs Food, Aerial Immunity, 90% Hope Resistance, Impaired Immunity, Pain Immunity, Fatigued Immunity, Disease Immunity, 70% Minor Status Effect Resistance, 35% Moderate Status Effect Resistance
Prime Attribute- Constitution + Strength
Constant Effects-
Edible- Possessor gains the subtypes Food and Ooze, The first quantity of Damage an individual deals to possessor each round is increased by (100,000 * the number of Chef abilities possessed by said individual), Individuals deal double HP Drain to possessor, Boss Effect
Must Be Chilled Overnight- Possessor is Immune to status effects and (debuffs that do not come from Ice-element actions) until a round has ended while possessor is afflicted with an Ice element debuff, Constant Effect
Strong and Noble Beast- Possessor gains +20,000 STR, +30,000 CON, +20,000 SPI, and +70% Resilience against attacks that do not deal HP Drain, Constant Effect
Abilities-
Mousse Antlers- 36,000 Damage, 100% may inflict Fatigued: Stun, 2 hits against 2, Physical or Acid or Water, 0 MP
Cranberry-Juice Breath- 36,000 Damage, -13,000 Defense, 1 hit against 3,000, stacks 200 times, Acid, 300,000 MP
This Attack is NUTS- 1,500 MIN Damage, -3,000 MIN, stacks 8 times, Psychic & Earth, 2,000,000 MP
Second Helping- Caster Regenerates 26,000,000 HP that was not lost to a source that possessed 1 or more 'Chef' abilities, Water & Acid, 3,000,000 MP
Drops-
612,500 Gold
61,250 XP


*Wallace Bragstrahm
Level 35 Boss
Human, Water
HP- 131,000,000
MP- 115,000,000
STR- 31,000
AGI- 26,100
CON- 28,500
MIN- 25,000
SPI- 25,000
XP- 0
Defense- 13,000
Defense against Stat Damage- 3,800
Critical Chance- 70%
Resilience- 55%
To Hit- 160%
Dodge- 50%
Resistances and Immunities- Water Immunity, Drowning Immunity, 70% Minor Status Effect Resistance, 35% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Seakeeper- Possessor counts as possessing 60 Seakeeper abilities, Possessor may summon 5 Aquatics below Level 35 at the start of each round that are normally fightable for drops on the Enemy List or in stock in the Shop, Boss Effect
Burly Seaman- Possessor obtains +31,000 STR, +15,000 CON, and +60,000,000 HP, Constant Effect
Abilities-
Anchor Swing- 36,000 Damage, 100% inflicts Fatigued: Stun, Water or Physical, 0 MP
Cannon to the Face- 38,000 Damage, 100% inflicts Fatigued: Stun, 100% inflicts Fatigued: Knocked Out, Physical & Technology, 0 MP
Cannonball Rain- 38,000 Damage, 100% inflicts Fatigued: Stun, 1 hit against 30,000, Physical & Air & Technology, 100,000 MP
Anchor Pulls the Tide- 36,000 Damage, inflicts Drowning, all targets are moved to the front row at the start of the next round, 1 hit against 5,000, Water, 100,000 MP
Drops-
612,500 Gold
61,250 XP

Re: Boss List

Posted: Sat May 30, 2020 10:53 pm
by Lord Gadigan
Level 36

*Lord Bloodfingers
Level 36 Boss
Undead, Darkness
HP- 155,000,000
MP- 134,600,000
STR- 32,800
AGI- 32,100
CON- 32,800
MIN- 32,100
SPI- 31,700
XP- 0
Defense- 13,900
Defense against Stat Damage- 4,200
Critical Chance- 72%
Resilience- 72%
To Hit- 172%
Dodge- 72%
Resistances and Immunities- Absorbs Darkness, Technology Immunity, Physical Immunity, Immune to Minor and Moderate status effects, Immune to Stat Damage
Prime Attribute- Strength or Spirit
Constant Effects-
Living Rumor- Possessor gains the subtype Horror, Possessor obtains +72% Dodge against individuals who have not scanned possessor's stats, Possessor cannot be killed by individuals below Level 50 who have not scanned possessor's stats, Possessor gain '50% inflicts Instant Death' against individuals who have not scanned possessor's stats, Boss Effect
He Came Into My House Wearing My Friend's Skin Like A Suit- At the start of battle, if possessor possesses more than one opponent, one of possessor's opponents who is below Level 40 and not Immune to Instant Death is set to be dead and its corpse is destroyed, Possessor gains copies of all buffs and summons that said individual possessed that came from sources below Level 80, Boss Effect
Inhuman Strength- Possessor obtains +32,000 STR, Constant Effect
Abilities-
Bloody Hands- 41,900 Damage, 4,000 CON Damage, inflicts Wounded: Bleeding, Darkness or Blood or Physical, 0 MP
Reaching Down Your Veins- 41,900 Damage, 4,100 CON Damage, 100% inflicts Wounded, 200% inflicts Pain, 25% inflicts Insanity, Blood or Darkness or Phyiscal, 0 MP
Skin Alive And Hang To Drain Dry- 41,000 Damage, Target's Defense is set to 0, Unequips all Armor on target, Inflicts Wounded: Maimed and Wounded: Bleeding, Only affects targets below Level 40, Blood or Darkness & Physical, 900,000 MP
Melt Into Blood- Caster loses all buffs and then gains +72% Dodge for 7 rounds, Blood or Darkness, 700,000 MP
Drops-
720,00 Gold
72,000 XP

Re: Boss List

Posted: Sat May 30, 2020 10:53 pm
by Lord Gadigan
Level 37

*Marcus the Exploding Penguin
Level 37 Boss
Animal, Fire
HP- 163,000,000
MP- 163,000,000
STR- 31,500
AGI- 34,100
CON- 34,300
MIN- 33,500
SPI- 32,500
XP- 0
Defense- 14,000
Defense against Stat Damage- 4,000
Critical Chance- 74%
Resilience- 40%
To Hit- 174%
Dodge- 74%
Resistances and Immunities- Fire Immunity, 90% Magic Resistance, Immune to Minor and Moderate status effects, Immune to Stat Damage
Prime Attribute- Constitution
Constant Effects-
That Freaking Penguin- Possessor gains +30,000 to all stats and acts first on the first round of battle, Boss Effect
Ominous Departure- If possessor is killed and battle ends while possessor is dead, possessor may, once, at the start of any round in a later battle in the same thread that possessor is not present in, with possessor counting as being on its own side and under its own control at the time, deal 10,000,000 Flat Fire element Damage to all members of one PC side, Constant Effect
Moves By Repeatedly Exploding- Whenever possessor switches rows, possessor may deal 1,000,000 Flat Fire element Damage to all opponents, Constant Effect
Abilities-
Explode- 44,000 Damage, 1 hit against 6,000, Fire, 0 MP
Penguin Ice- 40,000 Damage, 4,000 AGI Damage, inflicts Frozen: Cubed, Ice, 100,000 MP
Vendetta- Target obtains a debuff that causes individuals with the same name as caster to deal double Damage to them, this debuff cannot be removed by sources below Level 60, Fire or Darkness, 200,000 MP
Vexing Explosion- 40,000 Damage, inflicts all minor negative status effects, Darkness & Fire, 300,000 MP
Wide Explosion- 400,000 Flat Fire element Damage, 1 hit against 200,000, Fire, 1,000,000 MP
Drops-
740,000 Gold
74,000 XP

Re: Boss List

Posted: Sat May 30, 2020 10:53 pm
by Lord Gadigan
Level 38

*Master Szi-Lan-Duang
Level 38 Boss
Human, Fire
HP- 258,000,000
MP- 236,000,000
STR- 36,000
AGI- 36,000
CON- 36,000
MIN- 36,000
SPI- 36,000
XP- 0
Defense- 15,400
Defense against Stat Damage- 4,700
Critical Chance- 76%
Resilience- 76%
To Hit- 176%
Dodge- 76%
Resistances and Immunities- 80% Physical Resistance, 80% Psychic Resistance, 76% Minor Status Effect Resistance, 36% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Any One
Constant Effects-
Master of Villains- Possessor summons 5 Humans or Humanoids below Level 40 that are normally fightable for drops on the Enemy List at the start of each round, At the start of each round, possessor may give each of its summons a copy of one of its Constant Effects, Abilities, or Unmodified Stats as a buff that does not allow multiple stackings of the same effect, ability, or stat, but that does allow stackings of 200 different effects, abilities, and/or stats, Boss Effect
Has Pursued Perfection In All Elements Of Body, Mind, and Spirit- Possessor obtains +36,000 to all stats, Constant Effect
Intense Meditation Regimen- Possessor gains +80,000,000 MP, Constant Effect
Abilities-
Chakra-Busting Punch- 46,000 Damage, Deals HP Damage and MP Damage, Physical or Psychic or Psychic & Physical, 0 MP
Maiming Hand- 46,000 Damage, 150% inflicts Wounded: Maimed, Physical, 0 MP
Vampiric Fist- 46,000 Damage, Deals HP Drain, Darkness or Darkness & Physical, 0 MP
Thousand Stone Bombardment Fist- 46,000 Damage, 1,000 hits against 1, deals 1/100 Damage, Physical or Earth, 100,000 MP
Essence-Rending Falcon Strike- 46,000 Damage, All buffs present on target from sources below Level 60 are removed, Magic or Physical, 100,000 MP
Inevitable Killing Punch- Inflicts Instant Death, this action is delayed 5 rounds, Physical or Darkness & Physical, 1,000,000 MP
Dispersal Kick- 46,000 Damage, Unsummons targets that are summons below Level 60, Physical & Magic, 1,000,000 MP
Meditate- Caster regenerates 25,000,000 HP and MP, Caster gains +30,000 to all stats as a buff that stacks 2 times and lasts 5 rounds, Magic or Psychic or Light or Darkness, 2,000,000 MP
Leap- Caster gains +70% Dodge and deals full Damage to the back row, Lasts 2 rounds, Air or Physical, 100,000 MP
Drops-
1,140,000 Gold
114,000 XP

Re: Boss List

Posted: Sat May 30, 2020 10:53 pm
by Lord Gadigan
Level 39

*Aleriya Questys
Level 39 Boss
Human, Light
HP- 186,000,000
MP- 184,000,000
STR- 37,800
AGI- 36,500
CON- 37,500
MIN- 31,200
SPI- 33,400
XP- 0
Defense- 16,200
Defense against Stat Damage- 4,600
Critical Chance- 78%
Resilience- 78%
To Hit- 178%
Dodge- 65%
Resistances and Immunities- 50% Light Resistance, 50% Darkness Resistance, 78% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
One-Woman Crusade- Possessor's stats and Damage dealt are doubled if any opponents are Demons, Devils, Daemons, Undead, or Darkspawn, Boss Effect
Shield and Armor of the High Crusades- Possessor gains +16,000 Defense, +35,000 Constitution, and counts as wielding a Heavy Armor and a Shield, Constant Effect
Blade of Shining Light and Silvered Metal- Instances of Awestruck with possessor as a source deal double Damage, Possessor deals 46,000 additional Damage, Possessor counts as wielding as Sword, Possessor ignores the Resistances and Immunities of Shapeshifters below Level 80, Constant Effect
Abilities-
Holy Sword- 48,000 Damage, 100% inflicts Awestruck, Physical or Light or Physical & Light, 0 MP
Holy Shield- Caster gains +16,000 Defense, Caster's allies take half Damage from attacks from sources below Level 60 as an effect that sits on caster, does not stack, lasts 5 rounds, Light or Light & Magic, 100,000 MP
White Wavestrike- 48,000 Damage, Removes 1 buff from a Demon, Devil, or Daemon from each target, 1 hit against 40,000, Light or Light & Sonic, 1,000,000 MP
Restoration- 48,000 Damage, 3,600 Stat Damage to each stats, Heals, Heals Stat Damage, Cures 2 minor or moderate negative status effects, Cures 2 debuffs from sources below Level 60, Light, 200,000 MP
Leaping Strike- 46,000 Damage, Deals full Damage to targets in the back row, Physical & Air, 200,000 MP
Discern Guilt- Scans target's stats, Target's stats are halved if target has any Demon, Devil, Daemon, Undead, or Darkspawn pets or summons or is one of said subtypes, Light or Psychic, 300,000 MP
Drops-
780,000 Gold
78,000 XP

*Geo (Beta-Negaverse Nega-Geddoe, Level 39 Version)
Level 39 Boss
Spirit, Earth
HP- 22,100,000
MP- 20,515,208
STR- 22,615
AGI- 4,900
CON- 25,200
MIN- 31,100
SPI- 25,500
XP- 0
Defense- 16,000
Defense against Stat Damage- 4,600
Critical Chance- 40%
Resilience- 78%
To Hit- 140%
Dodge- 1%
Resistances and Immunities- 99% Earth Resistance, 90% Physical Resistance, 50% Light Resistance, Minor and Moderate Status Effect Immunity, 80% Major Status Effect Resistance
Prime Attribute- Spirit or Constitution (Selected Randomly)
Constant Effects-
Derpfest Commander- Possessor's allies' stats and HP are halved as a non-stacking effect that does not stack with the abilities of other individuals that are named 'Derpfest Commander', Possessor creates 1 temporary 'My Friend the Rock' from the Shop and obtains it at the start of every round, Boss Effect
Doesn't Move Much Because It's A Rock With A Face Drawn On- Possessor has an 80% chance of skipping its actions, Constant Effect
Cool As A Cucumber- Possessor may choose to count as Ice element, Constant Effect
The Rock Is... A Spirit?- Possessor inflicts Confusion on any individual who scans possessor's stats, Constant Effect
Abilities-
The Rock Is Looking At Me. THE ROCK IS LOOKING AT ME!?- 3,100 MIN Damage, 100% inflicts Confusion and Confusion: Fear, Psychic or Psychic & Earth, 0 MP
OW! Who Threw Geo At Me?- 48,600 Damage, Inflicts Confusion if caster has either more than one ally or no allies, Physical & Earth, 0 MP
I Turned Around And GEO Was There, STARING.- Target side's front row and back row are switched, Psychic, 500 MP
Geo Is Such A Good Friend. I Feel Like He's Always There For Me.- Inflicts Elevated, Light, 900 MP
Apockylipse NOW- 48,600 Damage, This action deals 10x Damage (to a max of 1,000,000,000 additional Damage), This action requires 5 rounds of charge-up, This action counts as including a Food consumable, This action and attacks it generates may not be delayed, Earth & Fire, 1,000,000 MP
Drops-
390,000 Gold
39,000 XP

*Nega-Archimedes (Level 39 Version)
Level 39 Boss
Human, Psychic
HP- 60,000,000
MP- 65,200,000
STR- 30,000
AGI- 30,000
CON- 30,000
MIN- 37,900
SPI- 35,000
XP- 0
Defense- 9,200
Defense against Stat Damage- 4,000
Critical Chance- 39%
Resilience- 39%
To Hit- 139%
Dodge- 39%
Resistances and Immunities- Absorbs Psychic, Chaos Immunity, Magic Immunity, Confusion Immunity, Insanity Immunity, Charm Immunity, 78% Minor Status Effect Resistance, 39% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Pack Master- Possessor's allies who possess the Constant Effect 'Pack Hunter' gain +35,000 to all stats, Constant Effect
Accompanied by His Ghost Dog, Brune- Possessor counts as possessing an additional ally, Possessor and possessor's allies count as possessing an additional ally who possesses a Constant Effect named 'Pack Hunter', Constant Effect
Eloquent Counterargument- Once per round, possessor may choose to have a 75% chance of canceling any one action that an individual below Level 60 is performing, with things that would occur before and after said action still occurring, Passive Ability
Astounding Oration- Possessor's allies gain +30,000 to all stats, Possessor has a 100% chance of inflicting Charm on all opponents at the start of each round, Constant Effect
One Thousand Dogs- Possessor may summon up to 30 entities that are normally fightable for drops on the Enemy List who possess a Constant Effect named 'Pack Hunter' at the start of each round, Max 1,000 summoned, Constant Effect
Abilities-
Scathing Tirade- 40,000 Damage, 4,500 MIN Damage, 100% inflicts Fatigued: Stun, 1 hit against 30, Psychic & Air, 0 MP
Informative Lecture- +30,000 MIN, stacks 3 times, 1 hit against 30, Psychic, 0 MP
Bolstering Oration- +15,000 to all stats, inflicts any one minor positive status effect, 1 hit against 30, Psychic & Air or Hope & Light, 300,000 MP
Rallying Speech- Inflicts Invigorated, Inflicts Invigorated: High Morale, Cures all minor negative status effects, 1 hit against 30,000, Air & Light, 3,000,000 MP
Confounding Philosophical Question- 4,500 MIN Damage, 100% inflicts Confusion, target has a 25% chance of skipping its next action if below Level 60 as a non-stacking debuff, with things that would occur before and after said action still occurring, Psychic, 400,000 MP
Mass Direct- Targets gain an action after this action if they are not caster, 1 hit against 5,000, Air, 500,000 MP
Drops-
1,170,000 Gold
117,000 XP

*Nega-Ave (Level 39 Version)
Level 39 Boss
Human, War & Darkness
HP- 65,000,000
MP- 63,000,000
STR- 37,000
AGI- 37,000
CON- 32,000
MIN- 32,000
SPI- 32,000
XP- 0
Defense- 9,800
Defense against Stat Damage- 4,100
Critical Chance- 78%
Resilience- 39%
To Hit- 178%
Dodge- 39%
Resistances and Immunities- Minor and Moderate Status Effect Immunity, 100% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance
Prime Attribute- Strength or Agility or Spirit
Constant Effects-
Murderous- Possessor gains +37,000 STR, gains +78% Critical, and deals 370,000 additional Damage, Constant Effect
Hobotastic- Possessor cannot equip non-weapon, non-consumable items, Possessor cannot carry Gold and always counts as possessing 0 Gold, even if buffs or Constant Effects would attempt to increase said total, Constant Effect
Abilities-
Hotchinkoffer 88 Death-Chain Gatling Rifle With Laser Bayonet- 45,000 Damage, 3 hits against 5,000, Darkness & Technology & Energy, 0 MP
Burning Demon-Bone Chainsaw-Knife- 45,000 Damage, this action gains +70% Critical, Darkness & Technology & Fire, 0 MP
Metal Claw-Handed Adamant-Tempered War-Talons- 45,000 Damage, 200% inflicts Wounded, 200% inflicts Wounded: Maimed, 200% inflicts Wounded: Bleeding, 2 hits against 1, Physical & War, 0 MP
Caustic Devil-Bile Napalm Grenade Stachel- 45,000 Damage, 200% inflicts Burning, 200% inflicts Dissolving, This action repeats itself at the start of each round against the same targets for no MP cost so long as none of its caster's other actions have repeated on that round, 1 hit against 500, Acid & Fire & Darkness, 0 MP
Ice-And-Lighting Double-Pole-Axe of Slaughter- 45,000 Damage, 200% inflicts Frozen, 200% inflicts Electrocuted, 2 hits against 2, Caster gains a buff that stacks 5 times and lasts 5 rounds that provides +70,000 STR and +7,000,000 HP for each entity this action kills, Fire & Electrical, 0 MP
Tin of Franks and Beans, Heated Over a Burning Barrel- Caster regenerates 6,500,000 HP, Fire & Earth, 10 MP
Ride the Rails- Caster enters another battlespace in the same battle so long as no individual of Level 60 or greater in the battlespace caster is leaving or entering objects, Physical & Technology, 2,000,000 MP
Drops-
1,170,000 Gold
117,000 XP

*Nega-Cael (Level 39 Version)
Level 39 Boss
Spirit, Earth
HP- 68,210,501
MP- 62,102,555
STR- 37,900
AGI- 30,200
CON- 37,900
MIN- 34,900
SPI- 35,700
XP- 0
Defense- 15,200
Defense against Stat Damage- 4,910
Critical Chance- 178%
Resilience- 78%
To Hit- 150%
Dodge- 39%
Resistances and Immunities- Absorbs Earth, Physical Immunity, 50% Air Weakness, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
Stone-Beast-Summoning Spirit Slavemaster-Noble- All of possessor's allies have their stats, HP, MP, and Damage Dealt Doubled, Possessor summons 5 Humans that are below Level 40 that are normally fightable for drops on the enemy list or Earth-element versions of Animals that are below Level 60 and are normally fightable for drops on the enemy list every 5 round, Possessor counts as possessing 50 Enchanter abilities and 25 Beastmaster abilities, Boss Effect
Grand Earthen Body- Possessor gains +60,000,000 HP, +30,000 STR, +30,000 CON, and +78% Resilience, Constant Effect
Stone Werewolf Battle Mien- Possessor Reflects Fear, Possessor's attacks deal double Damage (to a max of 50,000,000 additional Damage) to non-Air-element targets below Level 60 who do not have any Ninja or Monk abilities and whose name does not include 'Ninja', 'Monk', or 'Sensei', Constant Effect
Earthen Combat Fury- Possessor gains +25,000 STR and +30% Critical if possessor is Earth element, Constant Effect
Pulled About On A Heavy Stone Chariot By Human Slaves- Any individual who would cure possessor of Charm may instead place a debuff on possessor that causes possessor's turn-order-determining stat sum to be halved for turn-order-determining purposes, Constant Effect
Assume The Forms Of Earthen Beasts- Possessor may gain or lose the subtype Animal at the start of any round or action, Possessor gains +1,000 to all stats, Constant Effect
Fake Superhero- Possessor's actions gain '100% inflicts Charm: Impressed' if possessor's stats have not been scanned, Constant Effect
Abilities-
Stone Fist- 45,000 Damage, 100% may inflicts Entombed, Earth, 0 MP
Stone Suplex- 45,000 Damage, 100% may inflicts Fatigued: Stun, Earth, 0 MP
Burrow- Caster gains +39% Dodge for 5 rounds, does not stack, Earth, 0 MP
Create Earth Zone- Caster creates a Zone of Earth, Earth, 0 MP
Aura of Rule- 45,000 Damage, 100% inflicts Charm, 100% inflicts Charm: Impressed, 1 hit against all opponents who are not afflicted with Charm with possessor as a source, Nobility, 0 MP
Dominate Human- Inflicts Dominion on target Human, Earth or Psychic or Law, 10,000 MP
Earth Howl- Inflicts 5 random minor or moderate negative status effects (not including Suffocation) and applies a debuff that stacks 5 times and provides -1,000 to three random stats to all non-Earth-element, non-Air-element targets, 1 hit against 300, Earth, 700,000 MP
Quake Fist- 45,000 Damage, 150% inflicts Entombed, 100% inflicts Entombed: Oublietted, 1 hit against 15,000, Earth, 200,000 MP
Stone Shackle- Target may not act if not Air element, only affects individuals below Level 60 who are not immune to both Charm and Paralyzed, Earth, 200,000 MP
Run You Over In A Yacht Made Of Rocks That Earthglides- 50,000 Damage, 100% inflicts Fatigued: Stun, deals full Damage to non-Air-element targets in the back row, 1 hit against 200, Earth, 100,000 MP
Drops-
1,170,000 Gold
117,000 XP

*Nega-Einarr (Level 39 Version)
Level 39 Boss
Daemon, Hope & Darkness
HP- 60,000,000
MP- 61,000,000
STR- 30,000
AGI- 31,000
CON- 30,000
MIN- 31,000
SPI- 31,000
XP- 0
Defense- 9,500
Defense against Stat Damage- 4,000
Critical Chance- 39%
Resilience- 39%
To Hit- 139%
Dodge- 70%
Resistances and Immunities- Darkness Immunity, Light Immunity, Hope Immunity, 300% Sonic Weakness, 50% Air Weakness, Diseased Immunity, Hexed Immunity, 70% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance
Prime Attribute- Strength or Agility or Spirit
Constant Effects-
REALLY Good Hearing- If an individual in another battlespace takes an action, possessor may move itself and any number of willing allies into that battlespace so long as no individual of Level 80 or greater in the battlespace being entered or exited objects, Constant Effect
Timid- Possessor gains a buff that stacks 3 times that lasts until the end of the round that provides +70% Dodge and -35% To Hit whenever an attack is performed, Constant Effect
Extremely Embarrassed and Flustered by Anything Sexual- Possessor is inflicted with Confusion instead of Charm whenever possessor would be afflicted with Charm, Constant Effect
Abilities-
Daemon Claw- 35,000 Damage, 50% inflicts Wounded, 2 hits against 1 or 1 hit against 2, Physical, 0 MP
Listen- Scans target's stats, Air, 0 MP
Runic Boost- Target gains +30,000 to all stats, stacks 5 times, Hope or Darkness, 1,000,000 MP
Heal!- Target regenerates 5,000,000 HP, Hope & Magic, 1,000,000 MP
Summon Toys- Caster summons up to 5 Golems below Level 40 from the Enemy List that are below Level 40 and normally fightable for drops, these naturally gain the element Hope and count as Rune Magic summons, this action counts as involving a Rune Magic spell, Max 40 summoned, Hope & Magic, 4,000,000 MP
Hide Behind Allies- Caster gains +75% Dodge so long as it possesses at least 1 ally, does not stack, Physical & Darkness, 100,000 MP
Drops-
1,170,000 Gold
117,000 XP

*Nega-Kit (Level 39 Version)
Level 39 Boss
Humanoid, Spatial
HP- 65,815,221
MP- 67,218,403
STR- 35,615
AGI- 37,500
CON- 35,200
MIN- 35,100
SPI- 37,500
XP- 0
Defense- 15,100
Defense against Stat Damage- 4,900
Critical Chance- 178%
Resilience- 39%
To Hit- 178%
Dodge- 78%
Resistances and Immunities- Absorbs Spaital, Darkness Immunity, 90% Agony Resistance, 100% Time Weakness, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Space-Bending Rune-Mage- All of possessor's allies have their stats, HP, MP, and Damage Dealt Doubled, Possessor summons 5 Irrindil Medic every 5 rounds, Possessor counts as possessing 50 Rune Mage abilities and 25 Reality Arranger abilities, Boss Effect
Shatterer of Wardings- Possessor removes all Abjuration buffs from sources below Level 80 from the targets of possessor's actions at the start of each of possessor's actions, Constant Effect
Priestess of Naria- Possessor's Daemon and (Rune Magic summon) allies gain +15,500 to all stats and regenerate 5,000,000 HP at the start of every round, Constant Effect
Blessed by Nathreyn and Zereyn- Damage dealt by possessor may not be healed by individuals below Level 60, Debuffs with possessor as a source may not be cured by individuals below Level 60, Constant Effect
Space-Stepping Boots of Maergerys- Possessor may enter any other battle in the same thread at the start of any round or of any of possessor's actions so long as no individual of Level 80 or greater in either the battle that possessor is leaving or the battle that possessor is entering objects, Possessor gains +78% Dodge, Constant Effect
Poor Understanding of Time Magic- Possessor is afflicted with Confusion whenever possessor is targetted by an action that involves Time Magic, with said instance of Confusion ignoring possessor's Resistances and Immunities, Constant Effect
Can't Bring Himself to Oppose his Goddess Naria's Followers Despite Being Disliked by a Fair Share of the Church- Possessor deals 1/4 Damage to devout worshippers of Naria Zalderos, Possessor is afflicted with Confusion: Depression whenever possessor conducts an offensive action that targets a devout worshipper of Naria Zalderos, with said instance of Confusion: Depression ignoring possessor's Resistances and Immunities, Devout Worshippers of Naria Zalderos deal double Damage to possessor, Constant Effect
Hero-Murderer- Possessor deals double Damage to Celestials, Angels, Devas, Light element individuals, and individuals with Paladin abilities, provided said individuals are below Level 80, Constant Effect
Surgically Removed His Fox-Parts and Grafted On Daemon Flesh- Possessor may choose to count as solely the subtype Daemon, Constant Effect
Loves Torturing the Weak- Possessor's offensive actions inflict Pain and Wounded: Maimed on targets below Level 20, Constant Effect
Can't Stand Nega-Lili- Daemons who are devout worshippers of Michael Helios deal double Damage to possessor, to a max of 5,000,000 additional Damage, Constant Effect
Abilities-
Murder Saw- 45,000 Damage, this action's Prime Attribute is Strength, 100% inflicts Wounded, 100% inflicts Wounded: Bleeding, 60% inflicts Wounded: Maimed, Physical, 0 MP
Teleport Agonizing Spikes Through Body- 46,000 Damage, 4,300 CON Damage, 120% inflicts Pain, Physical & Spatial or Agony & Spatial, 210,000 MP
Spellshatter- Removes all buffs on targets that come from sources below Level 80, 1 hit against 60, Destruction & Magic, 400,000 MP
Debilitate- 4,300 CON Damage, 4,300 SPI Damage, inflicts Stat Drain: CON Drain, -3,000 to all stats, stacks 5 times, Magic & Psychic, 515,000 MP
Blip Out- 15% inflicts an instance of Vanished on target that lasts 1 round, Spatial, 600,000 MP
All Hopes Die- 46,500 Damage, 4,600 CON Damage, 4,600 SPI Damage, target cannot place buffs on individuals, Darkness, 600,000 MP
Create Closed Space- Removes target side's back row as an effect placed on said side that may be removed as thought it were a targettable debuff, does not stack, Spatial, 600,000 MP
Bloodthirst- Caster obtains a buff that causes caster to regenerate an amount of HP equal to the Damage that caster deals whenever caster deals Damage, does not stack, Physical & Darkness, 700,000 MP
Drops-
1,170,000 Gold
117,000 XP

*Nega-Mika (Level 39 Version)
Level 39 Boss
Human, Physical & Darkness
HP- 63,000,000
MP- 63,000,000
STR- 37,000
AGI- 37,000
CON- 37,000
MIN- 30,000
SPI- 30,000
XP- 0
Defense- 9,200
Defense against Stat Damage- 4,000
Critical Chance- 39%
Resilience- 39%
To Hit- 139%
Dodge- 39%
Resistances and Immunities- Darkness Immunity, 95% Physical Resistance, Necromancy Immunity, Hexed Immunity, Voidstruck Immunity, 78% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Brutal Body- Possessor gains +37,000 STR and +37,000 CON, Possessor deals 370,000 additional Damage, Constant Effect
Lips Stitched Shut With the Flesh of the Dead- Possessor's opponents may not summon Undead, When possessor dies, possessor's side of battle may summon up to 20 Undead below Level 60 that are normally fightable for drops on the Enemy List, Max 20 summoned, Constant Effect
Abilities-
Heavy Strike- 45,000 Damage, 200% inflicts Fatigued: Stun, Physical, 0 MP
Quake-Stomp-to-Chest- 45,000 Damage, 4,500 CON Damage, Target's allies are dealt 400,000 Flat Earth element Damage, 200% inflicts Fatigued: Stun on target, Physical & Earth, 1,000,000 MP
Death's Second Grasp- 45,000 Damage, Unsummons Undead targets, Physical & Light & Darkness, 200,000 MP
Necromancy-Dispelling Fist- 45,000 Damage, Removes all Necromancy buffs from target, Light, 300,000 MP
Obscure Knowledge- Target no longer counts as having scanned any individuals, Psychic & Darkness, 400,000 MP
Drops-
1,170,000 Gold
117,000 XP

*Nega-Miracles (Level 39 Version)
Level 39 Boss
Human, Mystic & Hope
HP- 65,000,000
MP- 65,000,000
STR- 34,000
AGI- 35,000
CON- 34,000
MIN- 37,500
SPI- 37,500
XP- 0
Defense- 11,500
Defense against Stat Damage- 4,500
Critical Chance- 75%
Resilience- 39%
To Hit- 175%
Dodge- 75%
Resistances and Immunities- Hope Immunity, Light Immunity, 90% Magic Resistance, 100% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance
Prime Attribute- Spirit + Spirit
Constant Effects-
Supreme Cunning- Possessor may remove up to 5 buffs from sources with lower Mind at the start of each round, Constant Effect
Abilities-
Sparkleburst Bombardment- 45,000 Damage, 100% may inflict Impaired: Blind, 2 hits against 45,000, Energy or Magic or Light or Hope, 0 MP
Fantasmawink- Caster's allies (including caster) regenerate 5,000,000 HP and MP, are cured of any 5 minor or moderate negative status effects, and may be afflicted with any two minor positive status effects, Magic & Light, 0 MP
Quiz Collider- The individual in battle with the lowest Mind is afflicted with Instant Death, Smitten, Devastated, or Cursed, Psychic & Knowledge & Light & Energy, 5,000,000 MP
Drugs are Bad BEEEEEAAAAAAMMMMMM!- 40,000 Damage, this action deals 5,000,000 additional Damage for each (Alchemy, Potion, or Medicine buff or buff from a Drink that can inflict Fatigued: Drunk) on its target (to a max of 200 such buffs), 1 hit against 500,000, Hope & Destruction, 5,000,000 MP
Double Rainbow Hyperion Thrasher- 45,000 Damage, this action may gain any combination of base elements, this action deals 100,000 additional Damage for each element that it is, 2 hits against 20,000, Mystic, 7,500,000 MP
Shine Helix- 45,000 Damage, 100% inflicts Awestruck, Zealblasted, and Overload, This action repeats each round if none of its caster's other actions repeated on that round with new targets being able to be chosen, Light & Hope & Energy, 5,000,000 MP
Drops-
1,170,000 Gold
117,000 XP

*Patchy Wisdom (Level 39 Traitor-Match Boss-Mode Version)
Level 39 Boss
Human, Magic
HP- 65,815,221
MP- 67,218,403
STR- 30,000
AGI- 36,000
CON- 35,000
MIN- 37,500
SPI- 37,500
XP- 0
Defense- 15,000
Defense against Stat Damage- 4,500
Critical Chance- 35%
Resilience- 39%
To Hit- 178%
Dodge- 78%
Resistances and Immunities- 90% Magic Resistance, 50% Danmaku Resistance, 78% Minor Status Effect Resistance, 39% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Storehouse of Souls- Possessor's allies have their stats and Dodge doubled, Possessor may summon 1 Level 27 Devilish Mind-Vampire (Life-Destroyer Variant, Young-Looking Variant) from the Zoo Record or 1 Level 15-19 Mystical Martial Artist Who Practices Rainbow Dragon Style from the Zoo Record, or 1 Kappa from the Enemy List, or 1 Great White Whale from the Enemy List at the start of each round, Boss Effect
Blazing Spirit- Possessor gains +37,000 SPI, Constant Effect
Channeler- Possessor may, at the start of its first action each round, choose to transfer any one debuff from itself to any target that is below Level 40, Possessor count as possessing the ability 'Channeler', Constant Effect
Elementalist- Possessor's entry into battle counts as one casting of 'Call Unto Earth', 'Call Unto Air', 'Call Unto Fire', and 'Call Unto Water', Possessor's moderate status effect infliction chances are increased by 30%, Possessor counts as possessing the ability 'Elementalist', Constant Effect
Seakeeper- Possessor gains +25,000 to all stats while in a Zone of Water, Possessor countas as possessing the ability 'Seakeeper', Constant Effect
Super ANGER- Possessor may choose to become cured of Charm or Confusion (excepting Confusion: Berserk and Confusion: Enraged) at the start of any of possessor's action, Constnat Effect
Witch-Queen of Seasons- Possessor gains +60,000 Defense, +60,000 CON, +60,000 MIN, +60,000 SPI, +300,000,000 HP, and +300,000,000 MP, Possessor gains 100% Electrical Resistance, 100% Energy Resistance, 100% Acid Resistance, 100% Ice Resistance, 50% Elemental Magic Resistance, 25% Spirit Resistance, and 25% Elemental Resistance, Constant Effect
Adoradeadly- Possessor's opponents who are not Immune or Resistant to Charm are dealt 500,000 Flat Light element Damage at the start of every round, Constant Effect
Vampire Queen- Possessor and possessor's allies may deal HP Drain instead of HP Damage, Constant Effect
Beneath the Constellations of Glory- Possessor gains 50% Glory Resistance and deals double Damage to targets below Level 60, Constant Effect
Abilities-
Book Bash- 30,000 Damage, 15% inflicts Fatigued: Stun, this action counts as involving a Book weapon, Physical or Magic, 0 MP
Earth Symbology: Stone Destruction- 40,000 Damage, 100% inflicts Entombed, this action counts as involving an Elemental Magic spell, 1 hit against 10,000, Earth, 100,000 MP
Water Symbology: Aggressive Tide- 40,000 Damage, 100% inflicts Drowning, this action counts as involving an Elemental Magic spell, 1 hit against 10,000, Water, 100,000 MP
Air Symbology: Bitter Gale- 40,000 Damage, 200% inflicts Stat Drain: DEF Drain, this action counts as involving an Elemental Magic spell, 1 hit against 10,000, Air, 100,000 MP
Flame Symbology: Ignis Lesson- 40,000 Damage, 4,000 MIN Damage, this action counts as involving an Elemental Magic spell, 1 hit against 10,000, Fire, 100,000 MP
Wood Symbology: Logger in the Forest of Malice- 40,000 Damage, 200% inflicts Paralyzed, this action counts as involving an Elemental Magic spell, 1 hit against 10,000, Wood, 100,000 MP
Metal Symbology: Steel Grave- 40,000 Damage, 200% inflicts Paralyzed, this action counts as involving an Elemental Magic spell, 1 hit against 10,000, Metal, 100,000 MP
Sun Symbology: Shining Saws- 46,500 Damage, Caster is afflicted with Stat Boost: SPI Boost if this action kills at least one opponent, this action counts as involving an Elemental Magic spell, 1 hit against 10,000, Light or Hope, 100,000 MP
Moon Symbology: Quiet Midnight Falling Down- 46,500 Damage, Inflicts Impaired: Silence and Hexed: Backlash, this action counts as involving an Elemental Magic spell, 1 hit against 10,000, Darknes or Moon, 100,000 MP
Spring Symbology: Stormflower- 100,000 Damage, 200% inflicts Electrocuted, this action counts as involving an Elemental Magic spell, 1 hit against 100,000, Electrical, 100,000 MP
Summer Symbology: Vivified Eruption- 100,000 Damage, Targets' actions that are Null element are cancelled (with this effect being a non-stacking debuff), this action counts as involving an Elemental Magic spell, 1 hit against 100,000, Energy, 100,000 MP
Fall Symbology: These Final Days Turn Thousand-Colored Then Make One Dust- 100,000 Damage, 30% inflicts Instant Death: Doomed, this action counts as involving an Elemental Magic spell, 1 hit against 100,000, Acid, 100,000 MP
Winter Symbology: Fairy Kiss- 100,000 Damage, 200% inflicts Confusion, 100% inflicts Frozen: Cubed, this action counts as involving an Elemental Magic spell, 1 hit against 100,000, Ice, 100,000 MP
Mage Flare (Lesser)- 460,000 Damage, this action requires 1 action of charge-up, 1 hit against 1,000,000, Magic or Fire or Light, 25,000,000 MP
Whalemorph Bodyslam- 46,500 Damage, 150% inflicts Fatigued: Stun, 1 hit against 50, Physical & Water, 100,000 MP
Essence Synchro- Caster gains two Constant Effects or Abilities possessessed by the Level 27 Devilish Mind-Vampire (Life-Destroyer Variant, Young-Looking Variant) from the Zoo Record, the Level 19 Mystical Martial Artist Who Practices Rainbow Dragon Style from the Zoo Record, the Kappa from the Enemy List, or the Great White Whale from the Enemy List, stacks 20 times, Magic or Water, 1,000,000 MP
Blood Bullets- 45,000 Damage, this action gains +78% To Hit, 2 hits against 500,000, Blood, 5,000,000 HP or 5,000,000 MP
Drops-
1,170,000 Gold
117,000 XP