%Witch Doctor Book- (Accessory, Tome, Darkness & Light & Magic & Earth, 5,500,000 Gold) +5,500 Magical Attack, 30% may inflict or cured Hexed, May Heal
Was accidentally in the Weapons part of the shop! It's been removed and put in the Accessories section where it was supposed to be.
Maid (Diplomat ability) is becoming Maid (2). A weirdly large number of characters had this. It's been fixed on them as well as in the Ability Shop.
Thank you.
Re: Updates
Posted: Mon Nov 18, 2024 6:39 am
by Lord Gadigan
%You Can't Stop This Stapler- (Weapon, Tool: Scissors, Fury, 5,000,000 Gold) +5,000 Melee Attack, Wielder's attacks pierce 50,000 Defense, Wielder's attacks cannot be countered by entities below Level 40, Entities below Level 40 may not be Immune to this item's elements while in the same battlespace as this item even if it is unequipped
Should this instead be Tool: Office Supply?
Yes, please.
Re: Updates
Posted: Mon Nov 18, 2024 6:42 am
by Lord Gadigan
The current plan is for the Imaginary Entity Subtypes to be both T1 and T2, counting as T2 when something requires they be one and not the other.
Should this have its wording tweaked and be added into the Rules Thread?
Yes, please.
Re: Updates
Posted: Mon Nov 18, 2024 3:58 pm
by Modrageball
-Updated-
New entries added in the Subtype List and Ability Shop. Note to self: Change subtypes in Character inventories later. Probably also enemy drops.
Hanging Issues
Classname conflict: Spellslinger is the name of the Book: Spellbook class as well as the Gun: Magecaster class.
Suggestions for the Gun: Magecaster class- Runeslinger, Hexperado, Highwaymage.
Hanging Stuff For Review
Elements sent to the condensed thread in Needs Gad Review.
Soundtracks are now a thing. They're not a thing with present examples, however. Currently, we know they can be played or set, and possess a Genre and Subgenre thanks to the current rules and Alternate Costume: Hair Metal Tolva. They also seem to work across multiple battlespaces, or at least this is a thing they're capable of.
Alternate Costume: Hair Metal Tolva- (Stance Ability, Bard) Possessor gains the element Electrical, Bardic Music spells cost possessor 20,000 less MP to cast, Possessor gains a +2,000 uncapped bonus to STR, AGI, and CON if possessor is wielding a String Instrument, Possessor gains a +2,000 uncapped bonus to MIN and SPI if possessor is wielding a Bioaugmentation or Trinket whose name includes 'Wig' or 'Hair', If there is a Soundtrack currently playing (with a Genre of 'Metal' or whose name includes 'Tolva'), possessor's Base STR, AGI, and CON are increased by 1 as a non-stacking bonus, and (if its Subgenre is 'Hair Metal', 'Glam Metal', or 'Pop Metal' or if its name includes 'Tolva'), possessor's Base MIN and SPI are increased by 1 as a non-stacking bonus
I'm assuming they're going to be a Character-Specific Type Ability, like Magellan Supersystems. Their format will likely be thus:
Example Track
Soundtrack
Genre: Experimental, Subgenre: Noise
Effect While Playing: Broadcasts the message 'THIS IS AN EXAMPLE, YO' to every entity in every battlespace each time possessor takes an action.
Cost: 10,000 Gold, 2 Weeks
Gene-Mods are now a thing. They don't have present examples either. Currently, we know they can be be brought into threads and applied to other targets and Pets as well as the Horse Geneticist/Mad Genius involved, albeit only so many can be brought into threads at once. They also have a Horse Genes subcategory that can presumably only be applied to Horse Geneticists and Horsetacular Genesteeds.
Presumably they'll be Character-Specific abilities with the ability to pay an extra cost to apply to others. They may have costs in a format similar to Greater Fateweavings, potentially with an up-front Gold/Weeks cost for getting one added to your roster the first time. They can also be 'Banked' for legacy-character-types?
* 5 AP, Horsetacular Genesteed unlocked - Bank one of your Horse Genes.
Advanced Degrees are now a thing. These have no examples and even fewer references to them, except that Horse Geneticists can work towards them if they have the right prerequisites. Presumably these are also Character-Specific abilities. These will likely have costs and prerequisites like regular abilities. Perhaps Mad Geniuses should be able to work towards these too?
Re: Updates
Posted: Mon Nov 18, 2024 5:48 pm
by Lord Gadigan
~Polearm: Cue~
~Polearm: Fork~
%Colossus Trident- (Weaponx3, Polearm, Water & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
Coral Pitchfork- (Weapon, Polearm, Water, 200 Gold) +2 Melee Attack
Demon Fork- (Weapon, Polearm, Fire & Darkness, 800 Gold) +5 Melee Attack, +2 Magical Attack, +2 Fire damage per hit
%Hateling Fork- (Weapon, Spear, Darkness, 70,000 Gold) +65 Melee Attack, 15% inflicts Pain
%Imp's Fork- (Weapon, Polearm, Darkness, 15,000 Gold) +17 Melee Attack, 10% inflicts Pain, 10% inflicts Hexed
%Imp's Third Fork - (Weapon, Polearm, Darkness, 9,000 Gold) +19 Melee Attack, 5% inflicts Pain, 5% causes those hit and damaged by it to take 30 CON damage per turn for the next 20 turns
Large Cooking Fork- (Weapon, Polearm, Physical, 5,900 Gold) +16 Melee, Possessor's Food items that heal HP heal 200 more, Birds, Aerials, and Aquatics killed by a Fire element attack involving this weapon restore 2,000 HP to wielder or one of wielder's allies upon death
Large Pitchfork- (Weapon, Polearm, Physical, 400 Gold) +8 Melee Attack
%Merman's Trident- (Weapon, Spear, Water & Physical, 7,000 Gold) +11 Melee Attack, 2% inflicts Wounded if in a Zone of Water
Old, Rusty Fork- (Weapon, Polearm: Fork, Earth, 16 Gold) +1 Melee Attack, 5% does no damage
Pitchfork- (Weapon, Polearm, Physical, 100 Gold) +3 Melee Attack
%Planetary of the Oceans' Trident- (Weapon, Spear, Water, 190,000,000 Gold) +150,000 Melee Attack, +1,900,000 HP if in a Zone of Water, +150,000 STR, +150,000 CON, Pierces 100,000 Defense, 150% Critical, 40% Water Resistance, Wielder's allies who are Aquatics or are Water element gain +9,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
%Riot Fork- (Weapon, Polearm, Fire, 700 Gold) +5 Melee Attack, +7 Fire damage per hit, +5 SPI
%Sea Lord's Trident- (Weapon, Spear, Water, 1,150,000 Gold) +1,200 Melee Attack, 15% inflicts Wounded, Wielder gains +1,000 to all stats while in a Zone of Water, Wielder's Aquatic allies gain +300 to all stats as a non-stacking bonus
%Shining Deva's Trident- (Weapon, Spear, Light, 4,000,000 Gold) +4,000 Melee Attack, 60% inflicts Imparied: Blind, Wielder's 'Melee Overdrive' actions may gain the element Water
%Spirit-Miser's Trident- (Weapon, Spear, Darkness & Spatial & Warding, 145,000,000 Gold) +145,000 Melee Attack, +140,000 Magical Attack, Entities wielder kills may not be resurrected by sources below Level 80 without wielder's permission, 220% inflicts Stat Drain: SPI Drain, Wielder must be Level 40 or greater
%Tormentus Finallis- (Weapon, Polearm, Agony & Darkness & Ice, 300,000,000 Gold) +300,000 Melee Attack, +300,000 STR, +300,000 CON, 300% inflicts Pain, 200% inflicts Voidstruck: Endless Torment, Damage wielder deals may not be healed by individuals below Level 90, Wielder must be Level 60 or greater
%World-Gourmand's Fork- (Weapon, Polearm: Fork, Destruction & Wonder & Wealth, 210,000,000 Gold) +210,000 Melee Attack, Wielder's attacks gain 'deals HP Drain', Wielder gains +100% Critical against Astral Beings who possess either the Constant Effect or ability 'Supermassive' or the Constant Effect or ability 'Hypermassive'
~Polearm: Golf Club~
%Chipper (Golf Club)- (Weapon, Polearm, Physical, 7,500 Gold) +14 Melee Attack, wielder counts as 2 Levels higher, to a max of Level 99, for purposes of causing row-shifting
Flame-Ball-Shooting Golf Club- (Weapon, Polearm, Fire & Physical, 37,000 Gold) +41 Melee Attack, +43 Ranged Attack, wielder’s Ranged Attacks have a 1% chance of inflicting Burning
%Gold Flamingo Golf Club- (Weapon, Polearm, Wealth & Tacky & Glory, 35,000,000 Gold) +35,000 Melee Attack, Wielder gains +70% To Hit against Wealth-element targets
Mage Iron Golf Club- (Weaponx2, Polearm: Golf Club, Magic & Physical, 75,000 Gold) +79 Melee Attack, +84 Magical Attack, 5% inflicts Impaired: Deafened when a Melee attack involving it deals damage
~Polearm: Greatspear~
%Ground-Eating Spear- (Weaponx2, Spear, Earth & Air, 75,000 Gold) +195 Melee Attack, +40 STR, +70 AGI, Deals 1.2 times normal damage (to a max of 12,000 extra damage from this effect) to Earth element elementals, Inflicts Drain on Earth element elementals, 5% May destroy a Zone of Earth when used in an attack if the zone was created by an individual of at least 5 levels lower than this weapon's wielder and was under level 50, May choose to do solely Air-element damage itself (but not changing the elements of other equipped sources of damage)
Honkulgrestian- (Weapon, Spear, Atomic & Flux, 175,000,000 Gold) +175,000 Melee Attack, +175,000 Ranged Attack, 200% inflicts Poison: Irradiated, 200% inflicted Hexed: Ill Fortune, 15% inflicts Smitten, Wielder's Prime opponents have their turn-order-determining stat sums halved (rounded up, with a max reduction of 1,750,000 points) for turn-order-determining purposes, Wielder must be Level 40 or greater
~Polearm: Harpoon~
Golden Ornamental Harpoon- (Weapon x2, Spear, Water & Air, 60,000 Gold) +3 Melee Attack, +5 Ranged Attack
%Master's Harpoon- (Weapon, Spear, Water & Physical, 8,900,000 Gold) +9,400 Melee Attack, +9,400 Ranged Attack, Wielder may forcibly shift the row of targets of wielder's Melee Attack and Ranged Attack actions provided said targets are of lower Level than wielder and below Level 80
~Polearm: Hookblade~
%Cleaving Deep-Steel Guisarme- (Weaponx2, Polearm, Earth, 630,000 Gold) +1,455 Melee Attack, 15% Critical, +1,000 STR, +1,000 CON
%Colossus Bill- (Weaponx3, Polearm, Wealth & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
~Polearm: Javelin~
%Abyssal Voidsteel Javelin- (Weapon, Spear, Air & Physical, 715,000 Gold) +715 Ranged Attack, +715 Melee Attack, 50% inflicts Fatigued: Stun if only hitting a single target, +750 to all stats if wielder has at least one Lancer and one Assassin ability, 10% may inflict Voidstruck, 10% may inflict Wounded, 10% may inflict Fatigued: Weakness, 20% Critical, 120% to Hit
%Dead Khan's Rider's Javelins- (Weapon, Spear, Physical & Air & Darkness, 15,500,000 Gold) +15,500 Ranged Attack, +15,500 STR, +15,500 AGI, Wielder's 'Ranged Attack' actions may use Agility or Strength as their Prime Attribute
%Javelin- (Weapon, Spear, Physical, 600 Gold) +6 Melee Attack, +6 Ranged Attack
%Lightning-Tip Javelins- (Weapon, Spear, Electrical, 330,000 Gold) +330 Ranged Attack, 15% inflicts Electrocuted
Lousy Javelin- (Weapon, Spear, Air, 70 Gold) +5 Ranged Attack, 1% does no damage
%Octagon Man's Javelin- (Weaponx2, Spear, Physical, 140,000 Gold) +310 Melee Attack, +150 Ranged Attack, +800 Defense against Abstracts
%Splendid, Size-Changing Divinely-Filigreed Adamantine Throwing Spear- (Weapon, Spear, Earth, 60,000,000 Gold) +60,000 Ranged Attack, +50,000 Melee Attack, +50,000 SPI, 180% To Hit, Wielder ignores the Defense of individuals below Level 30, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 20,000 Defense, Divine Magic spells cost wielder 5,000 less MP to cast if wielder is wielding equipment worth a total of at least 200,000,000 Gold, Wielder may choose at the start of any thread or round to have this item become a Weaponx1 or a Weaponx2 and may begin a thread with it equipped as a Weaponx2, Wielder must be at least Level 35
~Polearm: Lance~
%Alabaster Spire-Lance- (Weapon, Spear, Light & Hope & Physical, 65,000,000 Gold) +65,000 Melee Attack, +65,000 STR, +65,000 CON, +65,000 SPI, 85% Resilience, Wielder suffers no negative effects from the status effect Paralyzed (but not its sub-status effects) if wielder is a Celestial, Angel, or Golem, Wielder must be Level 20 or greater, Wielder deals full Damage to Devils, Abstracts, and Demons in the back row who possess no ally of Level 80 or greater in the front row, Wielder must be Level 20 or greater
%Angelslayer Lance- (Weapon, Spear, Darkness, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Angels
%Astral Lance- (Weapon, Spear, Astral, 750,000 Gold) +750 Melee Attack, +500 Magical Attack, +500 AGI, +500 STR, +1,800 HP, +1,800 MP, 20% Critical, +500 SPI, Pierces 400 Defense, 5% Astral Resistance
%Draconic Lance- (Weapon, Spear, Magic, 30,000,000 Gold) +30,000 Melee Attack, 30% Critical, 130% To Hit, Wielder gains an additional +5,000 Melee Attack and 40% Critical if wielder has a Mount transformation equipped, Wielder gain +10,000 to all stats if wielder has any Dragon pets or summons or has both the ability Dragon Lord and the ability Lancer
%Jousting Lance of the Guaranteed Champion- (Weaponx2, Spear, Physical & Air & Glory, 67,500,000 Gold) +128,000 Melee Attack, +120,000 STR, +128,000 AGI, +2 Fame, Wielder's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions automatically hit targets that are wielding a Spear
Knight’s Lance- (Weapon, Spear, Physical, 135,000 Gold) +140 Melee Attack, 10% Critical, 105% To Hit, Wielder gains an additional +500 Melee Attack and 15% Critical if wielder has a Mount transformation equipped
%Lance of Pardure- (Weapon, Spear, Light, 270,000 Gold) +190 Melee Attack, Does 500 Light Damage if any foes are Darkness element
%Lesser Darkened Gigas Knight's Lance (Version 3)- (Weaponx2, Spear, Darkness, 60,000 Gold) +75 Melee Attack, 5% Inflicts Fatigued: Stun
Soldier’s Lance- (Weaponx2, Spear, Physical, 65,000 Gold) +128 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Swordsmen’
%Rhanazzki Energy Lance-Gun- (Weapon, Spear, Energy, 8,000,000 Gold) +8,000 Melee Attack, +8,000 Ranged Attack, 60% may inflict Paralyzed, This item additionally possesses the subtype Gun: Heavy Weapon
%Rimedead Doomlance- (Weapon, Spear, Darkness & Ice, 11,500,000 Gold) +11,500 Melee Attack, +11,500 STR, +11,500 CON, 75% inflicts Frozen, 75% inflicts Voidstruck, 75% inflicts Frozen: Frostbite, 75% inflics Wounded, 2% inflicts Instant Death
%Rimedead Lord's Doomlance- (Weapon, Spear, Darkness & Ice, 61,500,000 Gold) +61,500 Melee Attack, +61,500 STR, +61,500 CON, 150% inflicts Frozen, 150% inflicts Voidstruck, 150% inflicts Frozen: Frostbite, 150% inflics Wounded, 4% inflicts Instant Death, Wielder must be Level 20 or greater
Timefox Star Lance- (Weapon, Spear, Hope & Time & Astral, 20,000,000 Gold) +20,000 Melee Attack, +10,000 Ranged Attack, +15,000 Magical Attack, +20,000 SPI, 15% Astral Resistance, 15% Time Resistance, Wielder may spend an action to enter an existing battlespace so long as no entity that is either 5 or more Levels greater than wielder or that is Level 60 or greater in either the battlespace being entered or the battlespace being left objects
%Sun Lance- (Weapon, Spear, Light, 55,000,000 Gold) +52,000 Melee Attack, Deals full damage to targets below Level 80 in the back row on rounds after rounds during which wielder's row was switched at any point, Pierces 15,000 Defense
%Time-Knight's Rocket-Lance- (Weapon, Spear, Time, 36,500,000 Gold) +36,500 Melee Attack, +36,500 Ranged Attack, +36,500 STR, +36,500 AGI, 65% Critical, Wielder's turn-order-determining stat sum is increased by 3,000 for turn-order-determining purposes as a non-stacking bonus, Wielder must be Level 40 or greater
%Valkyrie's Lance- (Weapon, Spear, Air & Light & War, 63,000,000 Gold) +63,000 Melee Attack, +63,000 STR, +63,000 AGI, +60,000 CON, +63,000 SPI, 90% Critical, 180% To Hit, Individuals killed by wielder may not be resurrected by individuals of Level 60 or greater, Wielder must be Level 40 or greater
~Polearm: Mancatcher~
%Colossus Demi Lune- (Weaponx3, Polearm, Acid & Moon & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
%Khartuu'Dorgerr's Claw- (Weapon, Polearm, Physical & Darkness, 6,300,000 Gold) +6,300 Melee Attack, Wielder's 'Melee Attack' actions may move a single one of their targets that is below Level 60 that has a lower Strength than wielder from the back row to the front row
~Polearm: Naginata~
%Colossus Naginata- (Weaponx3, Polearm, Wood & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
%Island Sculptor's Naginata- (Weapon, Polearm, Glory & Light & Water & Earth, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Earth or Water at the start of each round, Possessor may deal 1,800,000 Flat Water element Damage to one opponent at the start of each round, Wielder may create an Island Terrain or Destroy and Ocean Terrain (provided that said terrain had a source below Level 100 that is not 10 or more Levels greater than wielder) at the start of each round, Wielder must be Level 40 or greater
%Locartian Drakespawn Naginata- (Weapon, Polearm, Electrical, 40,000 Gold) +50 Melee, Physical attacks may be made for half damage from the back row
Psytouched Naginata- (Weaponx2, Polearm, Psychic, 500 Gold) +14 Melee Attack
~Polearm: Oar~
%Gondola Oar- (Weaponx2, Polearm, Water & Physical, 2,500 Gold) +10 Melee Attack, 5% inflicts Fatigued: Stunned
%Oar of the Heavenly Barge- (Weapon, Polearm, Light & Water & Physical, 30,000,000 Gold) +30,000 Melee Attack, Wielder's Vessel transformations obtain +3,000 to all stats and an additional +6,000 AGI, with said bonuses not stacking
%Sand Pirate's Back-Up Oar- (Weapon, Polearm, Earth, 150,000 Gold) +161 Melee Attack, 5% Critical, 5% Resilience, Wielder may automatically be cured of Fatigued: Stun from sources below Level 20 at the start of the round, Wielder may move to the back row after making a 'Melee Attack' action or a 'Transform' action, Wielder's Earth element Transformations gain +300 AGI, have 40% Impaired Resistance, and have 40% Fatigued Resistance
%Sand Pirate’s Backup Oar- (Weapon, Polearm, Earth, 150,000 Gold) +161 Melee Attack, 5% Critical, 5% Resilience, Wielder’s Earth element Transformations gain +300 AGI, have 40% Impaired Resistance, and have 40% Fatigued Resistance
~Polearm: Pole~
%Battle-Polevaulter's Pole- (Weapon, Spear, Physical, 200,000 Gold) +200 Melee Attack, Wielder' 'Melee Attack' actions deal full Damage to targets in the back row
%Guanxiongmin-Carrying Pole- (Weapon, Spear, Earth, 155,500 Gold) +100 Melee Attack, If wielder begins battle with this item equipped, wielder may summon a Guanxiongmin at the start of battle, Max 1 summoned
%Ski Poles- (Weaponx2, Polearm, Ice & Physical, 4,500 Gold) +15 Melee Attack, Wielder's transformations have +5% Dodge, +60 AGI, and +150 MP
~Polearm: Poleaxe~
%Black Brand of Deathless Dominion- (Weaponx2, Polearm, Darkness, 18,000,000 Gold) +32,755 Melee Attack, +31,500 Magical Attack, +5,000 Defense, Possessor may choose to have this item count as a staff, Possessor may change damage from melee attacks to solely Fire damage, Undead of half possessor's level or lower that are slain by attacks involving this weapon are added to wielder's side as summons with half their max HP and MP as their starting values, no carried-over buffs, no carried-over debuffs, and no stat damage applied to them
%Colossus Bardiche- (Weaponx3, Polearm, Light & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
%Colossus Glaive- (Weaponx3, Polearm, Earth & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
%Cosmos-Metal Sweep-Glaive- (Weapon, Polearm, Light & Darkness & Magic, 70,000,000 Gold) +70,000 Melee Attack, +70,000 STR, +70,000 CON, Wielder's 'Melee Attack' actions may gain 1 hit against 15 and deal 1/2 Damage, 165% To Hit, 65% Critical
%Cursed Halberd- (Weaponx2, Polearm, Fire, 2,000 Gold) -30 Melee attack, -5 AGI, Cannot be unequipped normally
%Duck Solider's Halberd- (Weapon, Polearm, Physical & Water, 115,000 Gold) +115 Melee Attack, +115 Defense, 2 Range, Wielder's allies obtain +115 Defense as a bonus that stacks 5 times
%Dracoknight's Halberd- (Weaponx2, Polearm, Magic & Physical, 1,780,000 Gold) +7,600 Melee Attack, wearer gains +7,000 to all stats if wearer is a Dragon or has a Dragon ally, 40% Critical, 140% To Hit, 30% Dodge
%Dragonslayer Glaive- (Weapon, Polearm, Magic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Dragons
Dwarven Steel Halberd- (Weaponx2, Polearm, Physical, 45,000 Gold) +48 Melee Attack
%Grandbeard Ancestral Halberd- (Weapon, Polearm, Earth, 8,000,000 Gold) +8,000 Melee Attack, +8,000 STR, +8,000 CON, 20% Earth Resistance, Possessor gains +8,000 additional Melee Attack if in a Zone of Earth
%Greater Dragon-Plume Flame Vent Halberd- (Weaponx2, Polearm, Fire & Physical, 9,765,322 Gold) +27,300 Melee Attack, +27,300 Ranged Attack, +23,000 STR, +18,000 CON, +11,000 AGI, 40% inflicts Burning, 140% To Hit, 40% Resilience
Halberd- (Weapon, Polearm, Physical, 600 Gold) +7 Melee Attack
%Halberd Made of Powerful Fire- (Weaponx2, Polearm, Fire, 6,000,000 Gold) +18,000 Melee Attack, 60% inflicts Burning, Wielder's per-item Melee Attack bonus caps are doubled for this item
%Halbard of the Smoking Baboon- (Weapon, Polearm, Physical & Fire, 1,500,000 Gold) +1,500 Melee Attack, +1,000 to a random stat (determined at the start of each round, with this effect not being a buff), 15% inflicts Impaired
Imperial Halberd of Avandos- (Weaponx2, Polearm, Physical, Air & Water, 12,000 Gold) +23 Melee Attack
%Noise Halberd- (Weapon, Polearm, Sonic, 80,000 Gold) +160 Melee Attack, +160 AGI, +160 MIN, 110% To Hit
Orcish Steel Halberd- (Weaponx2, Polearm, Physical, 19,000 Gold) +35 Melee Attack
%Scorpion Glaive- (Weaponx2, Polearm: Poleaxe, Acid, 63,000 Gold) +128 Melee Attack, +60 CON, +40 STR, 30% inflicts Poison
%Well-Made, Enchanted Orcish Flameglaive- (Weapon, Polearm, Fire & Physical, 7,765,800 Gold) +7,300 Melee Attack, +5,000 STR, +5,000 AGI, 30% inflicts Burning, 130% To Hit, 30% Critical
%Whispering Stillness- (Weapon, Polearm, Void & Life, 80,000,000 Gold) +80,000 Melee Attack, Targets of wielder's 'Melee Attack' actions may not have buffs or debuffs applied to them by sources below Level 80, Wielder must be Level 40 or greater
~Polearm: Polehammer~
~Polearm: Signpost~
%Giant Metal Square on a Pole- (Weapon, Polearm, Physical, 900 Gold) +18 Melee Attack
%Sign Saying 'Get Swole, Son'- (Weapon, Polearm: Signpost, Physical, 3,000,000 Gold) +3,000 Melee Attack, +3,000 STR, Wielder may spend an action to gain a buff that stacks 3 times that provides +3,000 STR
Stop Sign (2)- (Weapon, Polearm, Physical & Technology & Psychic, 47,500 Gold) +49 Melee Attack, 21% inflicts Paralyzed, deals 40 AGI damage
~Polearm: Spear~
%Air Needle- (Weapon, Polearm, Air, 115,000 Gold) +119 Melee Attack, +48 CON, +46 AGI, 8% Critical, This weapon may take up an additional weapon slot to provide an additional +130 Melee Attack and an additional +60 to all stats, Wielder may choose at the beginning of a thread to have this weapon count as any single subweapon of Polearm that wielder posseses the class-name ability for instead of a Spear as a buff to the item that cannot be removed by individuals of Level lower than wielder
%Bloodknight General's Spear- (Weapon, Spear, Darkness & Physical & Blood, 3,100,000 Gold) +3,400 Melee Attack, deals HP Drain, +3,400 STR, +3,000 CON, 25% Critical, Wielder's allies gain +200 to all stats as a bonus that stacks a max of 5 times
%Businessman Conch Spear- (Weaponx2, Spear, Water, 60,000 Gold) +55 Melee Attack, +5 to all stats
%Cannibal's Spear- (Weapon, Spear, Darkness & Physical, 117,000 Gold) +117 Melee Attack, Wielder regenerates 1,170 HP whenever wielder kills an entity with the same subtype (to a max of 200 times per round)
%Circle Man's Partisan- (Weaponx2, Polearm, Physical, 70,000 Gold) +200 Melee Attack
%Colossus Partizan- (Weaponx3, Polearm, Fire & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
Coral Spear- (Weapon, Spear, Water, 900 Gold) +15 Melee Attack
%Dark Thorn Spear- (Weapon, Spear, Darkness, 31,000 Gold) +35 Melee Attack, 5% Inflicts Poison
Decorated Irjdopli Spear from Sildriza- (Weapon, Spear, Earth, 49,000 Gold) +36 Melee Attack, +80 AGI on turns 2 and 3, +20 AGI on turn 4, +10 STR
%Demonic Skewer- (Weapon, Spear, Fire, 40,000 Gold) +37 Melee Attack, +25 Magical Attack, +5% Critical
%Demon’s Black-Ice Spear- (Weaponx2, Spear, Ice & Darkness, 825,000 Gold) +1,850 Melee Attack, +1,600 STR, +1,600 AGI, +1,600 SPI, 20% inflicts Frozen, 10% inflicts Voidstruck, 5% inflicts Wounded, 25% Critical
%Demon's Skewer-(Weapon, Spear, Fire, 40,000 Gold) +37 Melee Attack, +25 Magical Attack, 25% Critical
%Ebony Pawn Spear- (Weaponx2, Spear, Darkness, 65,000 Gold) +120 Melee Attack, +120 MIN, +2% Critical
%Ebony Pawn's Spear- (Weaponx2, Spear, Darkness, 65,000 Gold) +120 Melee Attack, +120 MIN, 15% Critical
%Ebony Spear of Stasis- (Weapon, Spear, Darkness & Time & Spatial, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Magical Attack, +10,000 Ranged Attack, Buffs cast on wielder last 10 rounds longer if they possess a duration of at least 2 rounds, Illusion Magic buffs cast on wielder instead last 50 rounds longer if they possess a duration of at least 2 rounds
%Executive Conch Spear- (Weaponx2, Spear, Fire, 80,000 Gold) +98 Melee Attack, +20 to all stats
%Experimental Spear of Citadel Control- (Weapon, Spear, Darkness & Magic, 200,000 Gold) +120 Melee Attack, +45 Magical Attack, +39 Ranged Attack, User may attempt to reroll undesired rooms in the Crimson Citadel (except the four unique encounters) once per room with a 45% chance of success.
%First Spear of Sun and Storm- (Weapon, Spear, Light & Electrical, 75,000,000 Gold) +75,000 Melee Attack, 60% inflicts Awestruck or Electrocuted, Wielder Absorbs Electrical from sources below Level 40, Wielder Reflects Light from sources below Level 40, Wielder must be Level 20 or greater
%Fishbone Spear- (Weaponx2, Spear, Water & Physical, 600 Gold) +20 Melee Attack, +4 AGI if wielder is in a Zone of Water
%Fish-Catcher Spear- (Weaponx2, Spear, Water & Physical, 500 Gold) +15 Melee Attack, 1% Water Resistance
Flame Drake Spear- (Weaponx2, Spear, Fire, 24,000 Gold) +17 Melee Attack, 200 Fire damage on hit
%Fish-Catcher Spear (2)- (Weaponx2, Spear, Water, 8,000 Gold) +15 Physical Attack, +1% Water Resistance
%Forest Guardian's Spear- (Weapon, Spear, Earth, 7,000,000 Gold) +7,000 Melee Attack, +7,000 STR, +7,000 CON, +7,000 SPI, Wielder's 'Melee Attack' actions may gain 'Heals Plants' and 'cures all Minor Negative Status Effects from sources below Level 40 from targets who are Plants'
%Fourfold Coral Spear- (Weaponx4, Spear, Magic & Physical & Water, 4,444,444 Gold) +4,444 Melee Attack, +4,444 Ranged Attack, +4,444 to all stats, 4 hits divided among 4, 44% deals 1/4 damage
Goblin Spear- (Weapon, Spear, Earth, 100 Gold) +5 Melee Attack, +1 AGI
%Greencoral Spear- (Weaponx2, Spear, Water, 108,000 Gold) +200 Melee Attack, +5% Critical, 5% Water Resistance, +25 to all stats
%I Like You Because I Am Pointy- (Weapon, Spear, Ice & Acid, 56,000 Gold) +52 Melee Attack, Wielder's Melee Attack actions have a 15% chance of gaining '5% inflicts Charm'
%Icthorimir Tooth Spear- (Weapon, Spear, Melee & Water, 3,000 Gold) +30 Melee Attack
%Irjdopli Spear from Sildriza- (Weapon, Spear, Earth, 11,300 Gold) +15 Melee Attack, +5 AGI on turns 2 and 3
%Ivory Pawn Spear- (Weaponx2, Spear, Light, 65,000 Gold) +120 Melee Attack, +120 MIN, +2% Critical
%Ivory Pawn's Spear- (Weaponx2, Spear, Light, 65,000 Gold) +120 Melee Attack, +120 MIN, 15% Critical
%Lucky Spear- (Weapon, Spear, Magic & Light, 40,000 Gold) +29 Melee Attack, +7% Critical
%Mire-Drained Ghryr-Dragonbone Rib Spear- (Weapon, Spear, Darkness & Physical, 50,000 Gold) +46 Melee Attack, +2% Critical
%Mushroom Colonel's Spear- (Weaponx2, Spear, Earth, 610,000 Gold) +2,400 Melee Attack, +2,400 CON, 30% Paralyzed Resistance, 30% Poison Resistance, 30% may inflict Paralyzed, 30% may inflict Poison, Wielder's allies who are Plants gain +500 to all stats as a bonus that does not stack
%Mushroom Corporal’s Spear- (Weaponx2, Spear, Earth, 95,000 Gold) +274 Melee Attack, +270 CON, 15% Paralyzed Resistance
%Mushroom General's Spear- (Weaponx2, Spear, Earth, 1,210,000 Gold) +3,800 Melee Attack, +3,800 CON, 30% Paralyzed Resistance, 30% Poison Resistance, 30% may inflict Paralyzed, 30% may inflict Poison, Wielder's allies who are Plants gain +1,000 to all stats as a bonus that does not stack
%Mushroom Major's Spear- (Weaponx2, Spear, Earth, 355,000 Gold) +1,700 Melee Attack, +1,700 CON, 30% Paralyzed Resistance, 30% Poison Resistance, 20% may inflict Paralyzed, 20% may inflict Poison, Wielder's allies who are Plants gain +300 to all stats as a bonus that does not stack
%Mushroom Sergeant's Spear- (Weaponx2, Spear, Earth, 155,000 Gold) +550 Melee Attack, +550 CON, 15% Paralyzed Resistance, 10% may inflict Paralyzed, 10% may inflict Poison, Wielder's allies who are Plants gain +150 to all stats as a bonus that does not stack
Mushroom Soldier's Spear- (Weaponx2, Spear, Earth, 65,000 Gold) +156 Melee Attack, +15 CON
%Naga's Spear- (Weaponx2, Spear, Physical & Light, 890,000 Gold) +2,000 Melee Attack, 30% inflicts Awestruck, Wielder's Damage-dealing offensive actions deal 20,000 additional Damage to Daemons and Devils
%Nega-Spear- (Weapon, Spear, Null & Flux, 45,000,000 Gold) +45,000 Melee Attack, +45,000 to all stats that none of wielder's other equipped weapons provide bonuses to, Wielder obtains +40% To Hit if any of wielder's opponents possess buffs that increase their Dodge values, Wielder may choose for this item's subtype to count as any base weapon subtype other than Spear that is not the subtype of any weapon being wielded by another entity in the same battlespace, Wielder may, at the start of any round, switch this weapon's Melee Attack bonus into an equivalent Ranged Attack or Magical Attack bonus if at least one other Spear that provides a Melee Attack bonus is present in the same battlespace, with said switch being a buff present on this item and said new bonus replacing any other bonus of the same type that this item would provide
%Nice Goblin Spear- (Weapon, Spear, Earth, 9,000 Gold) +15 Melee Attack, +30 AGI, wielder must have at least 60 Base Stat points
%Noise Spear- (Weapon, Spear, Sonic, 80,000 Gold) +160 Melee Attack, +160 AGI, +160 MIN, 110% To Hit
%Northern Draconis-Spear- (Weapon, Spear, Ice, 45,000,000 Gold) +45,000 Melee Attack, Wielder gains 15% Resistance against allied Ice-element Dragons' Constant Effects, +40,000 Defense against Ice
%Old, Engraved, Magic Spear- (Weapon, Spear, Magic & Earth, 15,600 Gold) +15 Melee Attack, +14 MIN, +15 SPI
Old Spear- (Weaponx2, Spear, Earth, 40 Gold) +2 Melee Attack
%Orcish Sacrifice-Eater Spear- (Weapon, Spear, Darkness & Physical, 2,700,000 Gold) +2,700 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain 'Deals HP Drain'
%Partisan of Dark Waters- (Weapon, Polearm, Darkness & Water, 7,000 Gold) +35 Melee Attack, +5 Darkness Damage
%Pincushion Spear- (Weapon, Polearm: Spear, Physical, 60,000,000 Gold) +60,000 Melee Attack, +60,000 AGI, Once per round, when wielder hits a target with a 'Melee Attack', 'Attack with Finesse', or 'Melee Overdrive' action, wielder may choose to deal that target (The combined Melee Attack bonus of wielder's equipped Fork, Greatspear, Harpoon, Javelin, Lance, and Spear weapons' Melee Attack bonuses) Flat Physical element Damage and have a (100 x the number of Fork, Greatspear, Harpoon, Javelin, Lance, and Spear weapons wielder has equipped)% chance of afflicting that target with Pain, Wielder must be Level 20 or greater
%Pointy Tree Spear (With Added Freshness)- (Weaponx2, Spear, Earth & Air, 120,731 Gold) +120 Physical Attack, +30 to all stats, 5% cures wielder of Poison, Paralysis, and Confusion at the start of every round, magical spells that heal Plants heal them for an additional 300 HP, +40 MP if wielder is a Plant, +80 SPI if wielder is an Elemental
%Poison-Tipped Spear- (Weaponx2, Spear, Physical & Acid, 900 Gold) +9 Melee Attack, 5% inflicts Poison
%Runic Spear- (Weapon, Spear, Darkness, 7,000 Gold) +25 Melee Attack, +15 Magic Attack
%Sargassial Skewering Spear- (Weapon, Spear, Fire, 117,000 Gold) +105 Melee Attack, +8% Critical
%Slumbering Tratterjukk- (Weapon, Spear, Light & Darkness, 4,700,000 Gold) +4,700 Melee Attack, 104% inflicts Hexed, 104% inflicts Fatigued: Asleep
Soldier’s Pike- (Weaponx2, Spear, Physical, 65,000 Gold) +148 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Cavalry’
%Soldier’s Spear- (Weaponx2, Spear, Physical, 65,000 Gold) +147 Melee Attack, +96 STR, +96 CON, +97 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Cavalry’
%Space-Piercing Drillspear- (Weapon, Spear, Spatial & Destruction & Technology, 45,000,000 Gold) +45,000 Melee Attack, Wielder ignores 15% worth of wielders' targets' Spatial Resistance, This item counts as a Tool, Wielder may spend an action to leave wielder's current battlespace and enter a different battlespace within the same thread so long as no individual of Level 60 or greater in either battlespace objects, Wielder must be Level 20 or greater
%Spear of Demon-Searing Light- (Weaponx2, Spear, Light, 3,500,000 Gold) +7,000 Melee Attack, +6,500 AGI, +6,200 STR, +6,100 SPI, 22% Critical, 120% To Hit, If wielder is at least Level 15, this weapon deals 1.5 times normal damage to Demons as a modifier that doesn’t stack with other damage multipliers that specifically effect Demons
%Spear of Holy Fire- (Weapon, Spear, Fire & Light, 4,000,000 Gold) +4,000 Melee Attack, +4,000 STR, +4,000 SPI, 30% inflicts Awestruck, 30% inflicts Burning
%Spear of Spear-Spearing- (Weapon, Spear, Physical, 5,500,000 Gold) +5,500 Melee Attack, Wielder's 'Melee Attack' actions steal a Spear worth under 55,000,000 Gold from their targets that is carried or equipped
%Spear of the Elusive Fish- (Weapon, Spear, Water, 12,000 Gold) +60 Melee Attack, +4% hit chance against Fish
%Spear of the Water Vaults- (Weaponx2, Spear, Water, 380,000 Gold) +715 Melee Attack, +50 CON, 30% Water Resistance, Drowning Immunity
%Sphere-Burster- (Weapon, Spear, Physical & Magic, 180,000,000 Gold) +180,000 Melee Attack, Wielder's 'Melee Attack' actions deploy all of their targets' passengers if said targets are below Level 87
Termite Leg Spear- (Weaponx2, Spear, Earth, 7,000 Gold) +14 Melee Attack, +8 CON, +3 AGI
%Triangle Man's Spear- (Weaponx2, Spear, Physical, 70,000 Gold) +200 Melee Attack
%Triangular Mega Spear- (Weaponx2, Spear, Physical, 900,000 Gold) +1,800 Melee Attack, +1,800 STR, +1,800 CON, 10% Critical, 110% To Hit, 5% deals an additional 50,000 Physical element damage per hit
%Tunnel Goblin's Spear- (Weapon, Spear, Earth, 300 Gold) +2 Melee Attack, +2 additional Melee Attack if wielder is a Humanoid and the terrain or phantom terrain is Caves
%Unicorn Spear- (Weapon, Spear, Light, 2,100,000 Gold) +4,000 Melee Attack, +1,200 STR, +1,100 AGI, +2,400 SPI, Wielder's Melee Attack actions cure all Minor Negative Status Effects from sources below Level 40
%White-Colored Skyspear- (Weaponx2, Spear, Air & Light, 115,000 Gold) +310 Melee Attack, +300 AGI, 15% Dodge, 11% Critical, 114% To Hi
%Year-Forged Unlawful Spear of Wood- (Weapon, Spear, Wood & Darkness, 4,000,000 Gold) +4,000 Melee Attack, 36% Critical, Wielder always inflicts Criticals against Humans, Celestials, Angels, Devas, Illuminated, and Daemons that are below Level 40, Wielder's damage-dealing attacks deal 50,000 additional Damage to Humans, Celestials, Angels, Devas, Illuminated, and Daemons
%One-Eyed Lantern-Bearer's Lantern- (Weapon, Staff: Lampstaff, Fire, 405,000 Gold) +400 Melee Attack, +400 Magical Attack, 115% To Hit, 15% Inflicts Burning, Has a 5% chance on hit, to a max of once per round across all copies of this item, of activating the Weapon-Spirit Ability:
Rouse Weapon-Spirit: One-Eyed Lantern-Bearer- Caster performs a 'Magical Attack' action on the target(s) of the hit that triggered this action's activation, which cannot include spells or techniques, that deals 1/2 damage, inflicts 2 hits against 1, has a 15% chance of inflicting Burning, a 15% chance of inflicting Burning: Vaporized Spirit, and is solely the element Fire
%Amazing Drillko (Doesn't Like You Like *That*!)- (Weapon, Spear, Atomic & Mystic & Glory & Destruction, 80,000,000 Gold) +160,000 Melee Attack, +160,000 Damage dealt, Wielder Pierces all Defense of entities below Level 80, If wielder is fighting no opponent 15 Levels or greater than wielder, this weapon has a 5% chance of preventing its wielder's actions from occurring, If wielder is fighting no opponent of greater Level and has, previously within the same thread, performed a Technique that did not require a Spear, Tool, or something with 'Drill' in its name to use, this chance is increased to 25%, This weapon may be targeted as an entity for the purposes of effects that inflict Charm, and, if it is afflicted with Charm by its wielder, loses its chance to make actions not work, This weapon additionally possesses the subtype Tool, Wielder must be Level 40 or greater, This item additionally gains the subtype Polearm: Spear
~Tool: Scrubber~
Mop- (Weaponx2, Polearm, Water & Physical, 700 Gold) +2 Melee Attack, wielder's 'Powerful Attack' actions gain 1% may remove a buff from a source that is Level 1 and Unusually Weak from each target that is Level 1 and Unusually Weak
%Mop of Erasure- (Weaponx2, Polearm, Ice & Light, 90,000 Gold) +75 Melee Attack, 1% Inflicts Death on target if target is an opponent that is Level 5 or lower
~Whip: Hookrod~
%Fishing Rod that Can Only Catch Dudes Named 'Rod'- (Weapon, Polearm, Fate, 15,000,000 Gold) +100% To Hit against entities named 'Rod'
%Fishing Rod With a Sexy Dude on the End- (Weapon, Polearm, Darkness & Earth, 175,500 Gold) +175 Ranged Attack, 30% inflicts Charm
%Fishing Rod With a Sexy Lady on the End- (Weapon, Polearm, Darkness & Earth, 175,500 Gold) +175 Ranged Attack, 30% inflicts Charm
%Fishing Rod With a Sexy Spreadsheet on the End- (Weapon, Polearm, Darkness & Earth & Numerals, 3,175,500 Gold) +3,175 Ranged Attack, 300% inflicts Charm
%Fishing Rod With Money on the End- (Weapon, Polearm, Darkness & Earth, 17,500 Gold) +17 Ranged Attack, 15% inflicts Charm
Gained text:
%Amazing Drillko (Doesn't Like You Like *That*!)- (Weapon, Spear, Atomic & Mystic & Glory & Destruction, 80,000,000 Gold) +160,000 Melee Attack, +160,000 Damage dealt, Wielder Pierces all Defense of entities below Level 80, If wielder is fighting no opponent 15 Levels or greater than wielder, this weapon has a 5% chance of preventing its wielder's actions from occurring, If wielder is fighting no opponent of greater Level and has, previously within the same thread, performed a Technique that did not require a Spear, Tool, or something with 'Drill' in its name to use, this chance is increased to 25%, This weapon may be targeted as an entity for the purposes of effects that inflict Charm, and, if it is afflicted with Charm by its wielder, loses its chance to make actions not work, This weapon additionally possesses the subtype Tool, Wielder must be Level 40 or greater, This item additionally gains the subtype Polearm: Spear
%Rhanazzki Energy Lance-Gun- (Weapon, Spear, Energy, 8,000,000 Gold) +8,000 Melee Attack, +8,000 Ranged Attack, 60% may inflict Paralyzed, This item additionally possesses the subtype Gun: Heavy Weapon
Spelling fix (not globally patrolling for these since there's probably a bunch of typos lurking and trying to handle them at the same time as the rest of this would be overwhelming and just make the project shut down for ages again):
Had its text altered since its old wording relied on Spears not being Polearms:
%Air Needle- (Weapon, Polearm, Air, 115,000 Gold) +119 Melee Attack, +48 CON, +46 AGI, 8% Critical, This weapon may take up an additional weapon slot to provide an additional +130 Melee Attack and an additional +60 to all stats, Wielder may choose at the beginning of a thread to have this weapon count as any single subweapon of Polearm that wielder posseses the class-name ability for instead of a Spear as a buff to the item that cannot be removed by individuals of Level lower than wielder
I was about to change it to a knife, then I noticed it was two-handed. I feel like I must have been confused while making it - either that or I'm referencing something that I now don't recall at all or was intentionally making some this-doesn't-sound-right weapon that I forgot about.
This one also gave me some consternation. It's a Lampstaff thematically (even moreso than the ones already in that category), but it was made the figurehead of a new style of Polearm-specific abilities that were meant to be a feature of Dragoon. I ultimately opted to move it to the Staff category and make the Polearm abilities Weapon-Spirit abilities and just have them be more common on Polearms rather than Polearm-specific. Here's the new text:
%One-Eyed Lantern-Bearer's Lantern- (Weapon, Staff: Lampstaff, Fire, 405,000 Gold) +400 Melee Attack, +400 Magical Attack, 115% To Hit, 15% Inflicts Burning, Has a 5% chance on hit, to a max of once per round across all copies of this item, of activating the Weapon-Spirit Ability:
Rouse Weapon-Spirit: One-Eyed Lantern-Bearer- Caster performs a 'Magical Attack' action on the target(s) of the hit that triggered this action's activation, which cannot include spells or techniques, that deals 1/2 damage, inflicts 2 hits against 1, has a 15% chance of inflicting Burning, a 15% chance of inflicting Burning: Vaporized Spirit, and is solely the element Fire
Hookblade - Billman
T1 Nonbase Weapon Derivative of Polearm
Grabbing and moving targets, Harming targets that resist repositioning, Forcing damaged targets out of the way, Attacking over/around allies, Dredgehook synergy, Poleaxe/Spear/Naginata synergy
Naginata - Sohei
T1 Nonbase Weapon Derivative of Polearm
Using Sword Arts with Polearms, Divine Magic synergy, Stances for different armor pairings, Using both Spear and Sword techniques, Elemental combat techniques
Oar - Rower
T1 Nonbase Weapon Derivative of Polearm
Vessel synergy, Stun, Making transformations faster, Rhythm-based combos with other Oar-wielding allies
Pole - Prodder
T1 Nonbase Weapon Derivative of Polearm
Pushing targets between rows, Forcing awkward movement, Disrupting formations, Preventing being pushed and maintaining stability, Attacking across rows
Sportstick - Goaltender
T1 Nonbase Weapon Derivative of Polearm
Blocking attacks, Knocking targets and items around, Moving quickly, Intercepting or avoiding interception, Accuracy bonuses
Currently a Spear, but I think it should move to Javelin. I want to give the mod-run world runner a chance to approve that, though:
^%Folimbus Javelin- (Weapon, Spear, Wood & Air, 600,000 Gold) +150 Melee Attack, +300 Ranged Attack, +300 AGI, 120% To Hit, 120% Dodge, wielder deals 3/4 damage to the back row instead of 1/2 damage
^%Procina-Tipped Javelin- (Weapon, Spear, Physical & Metal, 2,000,000 Gold) +2,000 Melee Attack, +2,000 Ranged Attack, 130% To Hit, 30% Critical, Wielder may re-roll the to-hit roll for missed attacks that incorporate one of this item's attack bonuses a number of times per such attack equal to (the number of individuals in wielder's battlespace/10, rounded down), to a maximum of 20, wielder counts as wielding a number of additional Spear weapons equal to (the number of individuals in wielder's battlespace /10, rounded down), to a maximum of 10, with this weapon increasing its To Hit and Critical bonuses by 5% each for every additional Spear wielder counts as having equipped from this weapon's effect; If wielder is in a battlespace that contains a number of individuals totaling 200 or more, this weapon gains the element Spatial
Probably a Fork, up to the mod-run world runner:
~%Mojani Thunder Trident- (Weapon, Polearm, Electrical, 470,000 Gold) +610 Melee Attack, +245 Magical Attack, +2% Critical as a bonus that does not stack with the same bonus from other copies of this item, 35% deals an additional 5,500 Electrical Element damage
Re: Updates
Posted: Mon Nov 18, 2024 6:25 pm
by Modrageball
-Updated-
New entries added in the Subtype List and Ability Shop. Note to self: Change subtypes in Character inventories and enemy drops once this is all done.
Hanging Issues
Classname conflict: Spellslinger is the name of the Book: Spellbook class as well as the Gun: Magecaster class.
Suggestions for the Gun: Magecaster class- Runeslinger, Hexperado, Highwaymage.
Hanging Stuff For Review
Elements sent to the condensed thread in Needs Gad Review.
Soundtracks are now a thing. They're not a thing with present examples, however. Currently, we know they can be played or set, and possess a Genre and Subgenre thanks to the current rules and Alternate Costume: Hair Metal Tolva. They also seem to work across multiple battlespaces, or at least this is a thing they're capable of.
Alternate Costume: Hair Metal Tolva- (Stance Ability, Bard) Possessor gains the element Electrical, Bardic Music spells cost possessor 20,000 less MP to cast, Possessor gains a +2,000 uncapped bonus to STR, AGI, and CON if possessor is wielding a String Instrument, Possessor gains a +2,000 uncapped bonus to MIN and SPI if possessor is wielding a Bioaugmentation or Trinket whose name includes 'Wig' or 'Hair', If there is a Soundtrack currently playing (with a Genre of 'Metal' or whose name includes 'Tolva'), possessor's Base STR, AGI, and CON are increased by 1 as a non-stacking bonus, and (if its Subgenre is 'Hair Metal', 'Glam Metal', or 'Pop Metal' or if its name includes 'Tolva'), possessor's Base MIN and SPI are increased by 1 as a non-stacking bonus
I'm assuming they're going to be a Character-Specific Type Ability, like Magellan Supersystems. Their format will likely be thus:
Example Track
Soundtrack
Genre: Experimental, Subgenre: Noise
Effect While Playing: Broadcasts the message 'THIS IS AN EXAMPLE, YO' to every entity in every battlespace each time possessor takes an action.
Cost: 10,000 Gold, 2 Weeks
Gene-Mods are now a thing. They don't have present examples either. Currently, we know they can be be brought into threads and applied to other targets and Pets as well as the Horse Geneticist/Mad Genius involved, albeit only so many can be brought into threads at once. They also have a Horse Genes subcategory that can presumably only be applied to Horse Geneticists and Horsetacular Genesteeds.
Presumably they'll be Character-Specific abilities with the ability to pay an extra cost to apply to others. They may have costs in a format similar to Greater Fateweavings, potentially with an up-front Gold/Weeks cost for getting one added to your roster the first time. They can also be 'Banked' for legacy-character-types?
* 5 AP, Horsetacular Genesteed unlocked - Bank one of your Horse Genes.
Advanced Degrees are now a thing. These have no examples and even fewer references to them, except that Horse Geneticists can work towards them if they have the right prerequisites. Presumably these are also Character-Specific abilities. These will likely have costs and prerequisites like regular abilities. Perhaps Mad Geniuses should be able to work towards these too?
Re: Updates
Posted: Mon Nov 18, 2024 10:03 pm
by Lord Gadigan
~Scythe: Dredgehook~
^%Mariner's Hook- (Weapon, Scythe: Dredgehook, Water & Physical, 20,000 Gold) +20 Melee Attack, 5% inflicts Wounded, +2% To Hit against Aquatics and Vessels, +2% Critical against Aquatics and Vessels
%Stage Grabber- (Weapon, Scythe: Dredgehook, Glitz, 75,000,000 Gold) +75,000 Melee Attack, +45,000 Magical Attack, +15 Fame, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may move targets of Level equal to or lower than wielder to the row in said target's row-order-formation of wielder's choice, with wielder dealing 15 Temporary Fame Drain to targets who are moved to a different row via this effect (to a max of once per target per round) and wielder being able to place a debuff on such targets that reduces its possessor's Fame, provided that wielder remains within a battlespace within the same thread, to 0, provided the debuff's possessor is not greater Level than possessor and does not (not factoring in the debuff's effect) possess more Fame than wielder (with this being an effect that checks itself against wielder rather than a static value determined at the time of infliction), Wielder must be Level 40 or greater and must have at least 50 Fame
~Scythe: Grimscythe~
%Bleakwrath Scythe- (Weapon, Scythe, Darkness, 120,000 Gold) +65 Melee Attack, +15 Magic Attack, +5 Ranged Attack, -50 Defense, -5% Light Resistance, Drains 50 HP
%Darkness Scythe- (Weapon, Scythe, Darkness, 1,700 Gold) +16 Melee Attack, +5 Defense Against Darkness
%Death Angel Scythe- (Weapon, Scythe, Light & Darkness & Fate, 94,242,564 Gold) +90,564 Melee Attack, +90,000 STR, +90,000 AGI, +90,000 SPI, +45,000 CON, Wielder may use Spirit as wielder's Prime Attribute for 'Melee Attack' actions, 130% Critical, 30% may inflict Instant Death, Wielder must be Level 40 or greater and must (have a patron deity or be a Celestial, Angel or Deva)
%Death Angel's Scythe- (Weapon, Scythe, Darkness & Light & Fate, 94,242,564 Gold) +90,564 Melee Attack, +90,000 STR, +90,000 AGI, +90,000 SPI, Wielder's 'Melee Attack' actions may use Spirit as their Prime Attribute, 130% Critical, 30% inflicts Instant Death, 5% inflicts Smited, Wielder must be Level 40 or greater and must be an Angel or have a Patron Deity
%Death Demon's Scythe- (Weapon, Scythe, Darkness & Physical, 20,000,000 Gold) +20,000 Melee Attack, +15,000 Magical Attack, 50% inflicts Voidstruck, Wielder's Undead summons gain +2,000 to all stats as a non-stacking bonus, 5% inflicts Instant Death on non-Demon targets below Level 40, Wielder must be Level 20 or greater, This item additionally possesses the subtype Scythe: Hellscythe
%Deathrift-Ripper- (Weapon, Scythe, Darkness & Spatial, 210,000,000 Gold) +210,000 Melee Attack, +210,000 STR, +210,000 CON, +210,000 SPI, Wielder's 'Melee Attack' actions may summon up to 50 Devils, Undead, or Darkspawn that are below Level 80 and normally fightable for drops, max 200 summoned, Wielder's 'Melee Overdrive' actions may summon up to 1 Undead that is below Level 85 and normally fightable for drops, max 1 summoned, Wielder may, up to twice per thread, spend an action to resurrect an entity that was killed by a source below Level 90 that is not 10 or more Levels greater than wielder, giving said entity a buff that makes its possessor gain the subtype Undead upon said resurrection, Wielder's Undead summons gain +21,000 to all stats as a non-stacking effect, Wielder may spend an action to create a Zone of Darkness & Spatial, Wielder is Immune to sources below Level 20, Wielder must be Level 56 or greater
%Grim Reaper's Scythe- (Weapon, Scythe, Darkness & Fate, 94,242,564 Gold) +90,564 Melee Attack, +90,000 STR, +90,000 AGI, +90,000 SPI, +45,000 CON, 130% Critical, 30% inflicts Instant Death, Wielder must be Level 40 or greater
%Horned Dread-Reaper's Scythe- (Weapon, Scythe, Darkness & Destruction, 300,000,000 Gold) +300,000 Melee Attack, +300,000 STR, 30% inflicts Instant Death, Wielder ignores the Instant Death Resistance and Immunity of individuals below Level 80
%Lesser Chronoreaper's Scythe- (Weapon, Scythe, Time, 30,000,000 Gold) +35,000 Melee Attack, 35% Critical, 130% To Hit, 30% Dodge, 30% inflicts Fatigued: Elderly, Wielder's Melee Attack, Ranged Attack, and Magical Attack actions deal 3,500 AGI damage
%Life-Ender I- (Weapon, Scythe, Darkness & Destruction, 1,000,000 Gold) +1,000 Melee Attack, +1,000 SPI, 5% inflicts Instant Death on non-unique targets below Level 40
%Metal Phantom's Scythe- (Weapon, Scythe, Air & Darkness & Metal, 5,000,000 Gold) +5,000 Melee Attack, 75% Critical
%Minor Life Reaper Sickle- (Weapon, Scythe, Darkness, 70,000 Gold) +70 Melee Attack, +61 STR, +70 AGI, Inflicts Drain on targets below Level 20
%Peppermint Candycane Deathscythe- (Weapon, Scythe, Darkness & Ice & Light, 1,350,000 Gold) +1,300 Melee Attack, 40% Critical, 40% inflicts Wounded, This item additionally possesses the subtype Wand: Lolly
%Puppet Scythe- (Weapon, Scythe, Darkness, 2,300 Gold) +17 Melee Attack, +5 Magical Attack, +5 Defense against Darkness
%Puppet Scytheman's Scythe- (Weapon, Scythe, Physical, 70,000 Gold) +70 Melee Attack, +70 STR, +70 AGI, 18% Critical
%Reaper's Scythe- (Weapon, Scythe, Darkness & Fate, 44,242,564 Gold) +40,564 Melee Attack, +40,000 STR, +40,000 AGI, +40,000 SPI, +45,000 CON, 70% Critical, 5% inflicts Instant Death, Wielder must be Level 35 or greater
~Scythe: Fieldscythe~
%Crop Hewer- (Weapon, Scythe, Earth & Light & Darkness, 45,000 Gold) +31 Melee Attack, +39% Critical against Plants, +400 damage against plants
%Grass-Cutter Scythe- (Weapon, Scythe, Glory & Light & Water & Earth & Electrical & Air & Fire, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Wielder may deal 1,800,000 Flat Air element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder must be Level 40 or greater
%Old Scythe- (Weaponx2, Scythe, Darkness & Physical, 200 Gold) +3 Melee Attack, +1% Critical, 1% Deals no damage
Peasant's Scythe- (Weaponx2, Scythe, Physical, 600 Gold) +4 Melee Attack
%Planetary of Harvest's Scythe- (Weapon, Scythe, Earth & Life, 150,000,000 Gold) +150,000 Melee Attack, +1,500,000 HP as a non-stacking bonus, +150,000 SPI, +150,000 CON, Wielder's 'Melee Attack' actions may Heal HP, Divine Magic and Druid Magic spells cost wielder 300,000 less MP to cast, 160% Critical against Plants, Wielder is afflicted with Rejuvenation at the start of every round, Wielder must be Level 40 or greater
%Primal Firescythe- (Weapon, Scythe, Fire, 5,000,000 Gold) +5,000 Melee Attack, 60% inflicts Burning, 100% inflicts Burning if wielder is a Prime
%Primal Seascythe- (Weapon, Scythe, Water, 5,000,000 Gold) +5,000 Melee Attack, 60% inflicts Drowning, 100% inflicts Drowning if wielder is a Prime
Scythe- (Weaponx2, Scythe, Physical, 900 Gold) +12 Melee Attack
%Vine Woven Scythe- (Weapon, Scythe, Earth, 120,000 Gold) +143 Melee Attack, +20 AGI
%Demon’s Dark, Scything Sickle- (Weaponx2, Scythe, Physical & Darkness, 2,100,000 Gold) +4,250 Melee Attack, +4,400 STR, +4,300 AGI, 20% inflicts Wounded, 10% inflicts Voidstruck, 30% Critical, This item additionally possesses the subtype Scythe: Sickle
%Demon’s Flaming Sickle- (Weaponx2, Scythe, Fire & Darkness, 825,000 Gold) +1,850 Melee Attack, +1,600 STR, +1,600 AGI, +1,600 SPI, 20% inflicts Burning, 10% inflicts Voidstruck, 5% inflicts Wounded, 25% Critical, This item additionally possesses the subtype Scythe: Sickle
%Demon's Scythe of Fire and Ice- (Weaponx2, Scythe, Fire & Ice & Darkness, 1,900,000 Gold) +3,600 Melee Attack, +3,600 STR, +3,600 AGI, +3,600 SPI, Wielder's per-item Melee Attack bonus is doubled for this item if wielder is a Demon, 30% inflicts Burning, 30% inflicts Frozen, 30% inflicts Voidstruck, 30% inflicts Wounded, 45% Critical
%Ember Scythe- (Weaponx2, Scythe, Fire, 217,000 Gold) +498 Melee Attack, +210 AGI, Individuals damaged by this weapon's wielder's Fire element sources of damage take 5,000 Fire element damage the round after they suffer said Fire element damage as a non-stacking effect that does not trigger off of itself
%Flame Scythe- (Weapon, Scythe, Fire, 210,000 Gold) +215 Melee Attack, Wielder deals an additional 5,000 Fire damage on hit with damage-dealing actions, 10% Fire Resistance, +200 Defense against Fire, 105% To Hit, 8% Critical
%Scythe of Ruin- (Weapon, Scythe, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, 215% To Hit, 115% Critical, 50% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater
~Scythe: Kama~
~Scythe: Kusari-Gama~
~Scythe: Crescent-Moon Scythe~
%Bloodshot Moon- (Weapon, Scythe, Chaos, 15,000 Gold) +1 to 67 Melee Attack, +1 to 89 Magic Attack, 5% deals an equal amount of damage to wielder as wielder would have dealt to target without Weaknesses, Resistances, Defense, and other special modifiers factored in, 3% inflicts Poison, 5% inflicts Confusion: Berserk, 2% takes all XP from battle, +1-20 Chaos damage 30% of the time
%Brightening Moon- (Weapon, Scythe, Darkness, 4,000 Gold) +15 Melee Attack, +9 Magic Attack, +5 Defense Against Light
%Crescent Moonbeam Sickle- (Weapon, Scythe, Magic & Light, 1,950,000 Gold) +1,950 Melee Attack, +1,950 Magical Attack, 25% Critical, 5% inflicts Awestruck, 5% inflicts Voidstruck, This item's wielder may deal MP Drain instead of MP Damage if MP Damage would be dealt
%Mana Crescent- (Weapon, Scythe, Magic, 6,300 Gold) +18 Melee Attack, +15 Magic Attack
%Moon of Vhaleos- (Weapon, Scythe, Darkness, 6,000 Gold) +17 Melee Attack, +8 Magic Attack, +1 AGI against Dragons, +5 Defense Against Darkness
%Moon Whip-Sickle- (Weapon, Scythe, Magic & Physical, 195,000 Gold) +250 Melee Attack, +195 Magical Attack, 12% Critical, +440 additional Melee Attack against Plants, +200 STR if any foes are Plants, This item additionally possesses the subtypes Scythe: Kusari-Gama and Whip: Flying Blade
%Planetary of Night's Scythe- (Weapon, Scythe, Darkness, 150,000,000 Gold) +150,000 Melee Attack, +1,500,000 HP as a non-stacking bonus while wielder is in a Chronogeomantic Zone of Night, +150,000 SPI, +150,000 AGI, Wielder's 'Melee Attack' actions may deals HP Drain and may gain '60% inflicts Voidstruck', Wielder's actions may become solely Darkness element, Geomancy and Shadow Magic spells cost wielder 300,000 less MP to cast, 160% Critical against Light-element targets, 100% may inflict Impaired: Blind, Wielder must be Level 40 or greater
%Runic Moon- (Weapon, Scythe, Darkness, 9,000 Gold) +25 Melee Attack, +12 Magic Attack, +5 Defense Against Light, +5 Defense Against Darkness +45 Defense Against Rune Magic Spells, 5% Poison Resistance
~Scythe: Sickle~
~Scythe: Switchscythe~
~Scythe: Warscythe~
%Blood Giant Chieftan's Wailing Scythe- (Weaponx2, Scythe, Blood & Air & Darkness, 45,000,000 Gold) +90,000 Melee Attack, +90,000 STR, +90,000 CON, +900,000 HP as a non-stacking bonus, 120% inflicts Wounded, 120% inflicts Wounded: Bleeding, 180% inflicts Hexed, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may gain 'Deals HP Drain', Wielder's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wielder's per-item Melee Attack caps are doubled for this item as a non-stacking effect, Wielder must be Level 30 or greater
%Dark General’s Scythe- (Weapon, Scythe, Darkness & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Voidstruck, Wielder’s allies gain +200 to all stats as an effect that stacks 30 times, 10% Celestial Resistance, 10% Angel Resistance, 10% Deva Resistance
%Fourth-Metal Scythe- (Weapon, Scythe, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 Melee Attack, +5,000 MIN, Wielder's 'Melee Attack' actions use MIN as their Prime Attribute
%Noise Scythe- (Weapon, Scythe, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
Added text:
%Death Demon's Scythe- (Weapon, Scythe, Darkness & Physical, 20,000,000 Gold) +20,000 Melee Attack, +15,000 Magical Attack, 50% inflicts Voidstruck, Wielder's Undead summons gain +2,000 to all stats as a non-stacking bonus, 5% inflicts Instant Death on non-Demon targets below Level 40, Wielder must be Level 20 or greater, This item additionally possesses the subtype Scythe: Hellscythe
%Moon Whip-Sickle- (Weapon, Scythe, Magic & Physical, 195,000 Gold) +250 Melee Attack, +195 Magical Attack, 12% Critical, +440 additional Melee Attack against Plants, +200 STR if any foes are Plants, This item additionally possesses the subtypes Scythe: Kusari-Gama and Whip: Flying Blade
Renamed to fix the old name being a copy-paste error rather than the actual combo result:
%Planetary of Night's Scythe- (Weapon, Scythe, Darkness, 150,000,000 Gold) +150,000 Melee Attack, +1,500,000 HP as a non-stacking bonus while wielder is in a Chronogeomantic Zone of Night, +150,000 SPI, +150,000 AGI, Wielder's 'Melee Attack' actions may deals HP Drain and may gain '60% inflicts Voidstruck', Wielder's actions may become solely Darkness element, Geomancy and Shadow Magic spells cost wielder 300,000 less MP to cast, 160% Critical against Light-element targets, 100% may inflict Impaired: Blind, Wielder must be Level 40 or greater
Re: Updates
Posted: Mon Nov 18, 2024 10:57 pm
by Lord Gadigan
~Whip: Bladesash~
~Whip: Burrower-Whip~
%Burrower from Eldrerr'Naghrathh- (Weapon, Whip, Astral & Terror, 875,000,000 Gold) +875,000 Melee Attack, +875,000 Ranged Attack, +875,000 Magical Attack, +875,000 to all stats, 500% inflicts Confusion: Fear, 35% inflicts Insanity, Wielder's actions count as involving and additionally coming from an Astral Being & Cthonian & Darkspawn, Wielder can't block stat scan attempts but inflicts Insanity on any individual that scans wielder's stats and is lower Level and is under Level 80 and that doesn't kill wielder within 5 rounds
%Lesser-Eon-Worm-Hide Whip- (Weapon, Whip, Time, 6,300,000 Gold) +7,200 Melee Attack, +7,100 AGI, +6,000 CON Wielder's Melee Attack and Attack with Finesse actions may use Agility as their Prime Attribute, 10% Spatial Resistance, 15% inflicts Impaired: Slow
%Mosquito Tongue- (Weapon, Whip, Physical & Blood, 350,000 Gold) +350 Melee Attack, +350 Ranged Attack, Wielder's 'Melee Attack' actions may use Constitution as their Prime Attribute, Wielder's 'Ranged Attack' actions may use Constitution as their Prime Attribute, Wielder counts as having an additional Bioaugmentation equipped, Wielder's offensive actions may deal HP Drain
~Whip: Cat-O-Nine-Tails~
%Emotion-Thrashing Mindwhip- (Weapon, Whip, Psychic, 5,000,000 Gold) +5,000 Melee Attack, 30% may inflict Confusion: Berserk, 30% may inflict Charm: Lovestruck, 30% may inflict Confusion: Fear, Wielder's 'Melee Attack' actions use Mind as their Prime Attribute
Pain Whip- (Weapon, Whip, Darkness, 14,000 Gold) +17 Melee Attack, 15% inflicts Pain
%Whip of Wounding- (Weapon, Whip, Destruction, 4,000,000 Gold) +4,500 Melee Attack, +4,000 STR, +3,500 AGI, Damage dealt by wielder cannot be healed or regenerated by individuals below Level 20, 30% Critical
~Whip: Chain~
%Chains of the Bound Dead- (Weaponx2, Whip, Darkness, 98,000 Gold) +250 Melee Attack, +250 CON, +210 MIN, +210 SPI, 15% Darkness Resistance, 15% inflicts Paralysis against Undead, Spirits, and Outsiders
%Cruel Chain- (Weapon, Whip, Darkness, 117,000 Gold) +150 Melee Attack, 20% inflicts Pain
%Endless Orihalcum Chain- (Weapon, Whip, Spatial & Earth & Physical & Magic, 108,700,000 Gold) +109,500 Melee Attack, +110,300 AGI, Wielder's 'Melee Attack' and 'Attack With Finesse' actions may use Agility as their Prime Attribute', Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Defense of non-unique individuals below Level 60, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40, Wielder's 'Melee Attack' actions may hit all opponents below Level 60 in the same battlespace as wielder instead of performing their usual number of hits, Pierces 50,000 Defense, Wielder must be at least Level 40
%Moon-Anchor Chain- (Weapon, Whip, Darkness & Air & Magic, 91,000,000 Gold) +90,000 Melee Attack, +90,000 STR, Wielder's Melee Attack actions may gain an additional hit, to a max of 1 total hit per target, against up to 10,000,000 targets below Level 60, Wielder may spend an action to change the row of any single individual below Level 98 to any other row, including rows in another side's row formation, Cannot be equipped by individuals below Level 60, Has RP powers
Spiked Chain- (Weapon, Whip, Physical, 2,700 Gold) +8 Melee Attack, 1% inflicts Pain
%Spiked Chains (2)- (Weaponx2, Whip, Physical & Darkness, 14,000 Gold) +28 Melee Attack, 10% inflicts Poison: Drunk
Spined Chain- (Weapon, Whip, Physical & Darkness, 9,600 Gold) +11 Melee Attack, 5% inflicts Pain
Spined Chains- (Weaponx2, Whip, Physical & Darkness, 14,000 Gold) +28 Melee Attack, 10% inflicts Pain
%Timeproof Nira-Slaying Nira-Bane Speed-Throttler Kitten-Displacing Drink-Stealing War-Chain- (Weapon, Whip, War & Destruction, 70,000,000 Gold) +70,000 Melee Attack, +70,000 AGI, Wielder's 'Melee Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may use Agility as their Prime Attribute, Wielder gains 120% Dodge, 120% Critical, 220% To Hit, and 120% Resilience against individuals whose name includes 'Nira', Wielder gains '30% inflicts Instant Death' against targets whose name includes 'Nira', 35% Time Resistance, +70,000 Defense against Time, Wielder's opponents below Level 80's turn-order-determining stats become solely Constitution if said change would reduce their turn-order-determining stat sum (with said change being constantly applied and rechecking itself whenever values are checked), Wielder may remove targets of wielder's 'Melee Attack' actions whose name includes 'Kitten' or 'Feta' from the thread if said targets are below Level 80, Wielder may choose to become the sole target of any Drink consumable used by an individual below Level 80
~Whip: Crop~
%Horse-Flogger- (Weapon, Whip, Physical & Earth, 85,000 Gold) +55 Melee Attack, +40 STR, +40 CON, Wielder may, once per round, spend an action to give target pet under wielder's control an additional action.
Riding Crop- (Weapon, Whip, Physical, 15,000 Gold) +30 Melee Attack, +400 HP and +45 AGI for any Steed transformations, wielder may deal 5% of max HP to self in damage to remove 50% of all AGI damage wielder has taken while in a Steed transformation
~Whip: Flying Blade~
~Whip: Hookrod~
%Fishing Rod that Can Only Catch Dudes Named 'Rod'- (Weapon, Polearm, Fate, 15,000,000 Gold) +100% To Hit against entities named 'Rod'
%Fishing Rod With a Sexy Dude on the End- (Weapon, Polearm, Darkness & Earth, 175,500 Gold) +175 Ranged Attack, 30% inflicts Charm
%Fishing Rod With a Sexy Lady on the End- (Weapon, Polearm, Darkness & Earth, 175,500 Gold) +175 Ranged Attack, 30% inflicts Charm
%Fishing Rod With a Sexy Spreadsheet on the End- (Weapon, Polearm, Darkness & Earth & Numerals, 3,175,500 Gold) +3,175 Ranged Attack, 300% inflicts Charm
%Fishing Rod With Money on the End- (Weapon, Polearm, Darkness & Earth, 17,500 Gold) +17 Ranged Attack, 15% inflicts Charm
%King Technologies Fishing Rod Model III- (Weapon, Staff, Water & Magic, 50,000,000 Gold) +50,000 Ranged Attack, +5,000 Melee Attack, +5,000 Magical Attack, 180% To Hit, 80% Critical, +40,500 STR, +500,000 MP as a non-stacking bonus, 160% Critical against Aquatics, Wielder's actions that involve the casting of Water element spells gain 160% Critical, Wielder must be Level 20 or greater and (must be Nobility element, must possess the ability 'Fisherman', or must possess the ability '*Lord Fisherman of the Citadel')
~Whip: Hose~
%Disco-Shooting Firehose- (Weapon, Whip, Glitz & Sonic, 15,500,000 Gold) +15,500 Ranged Attack, 200% inflicts Suffocation: Done In By The Disco
%Horse-Dispensing Hose- (Weapon, Whip, Fire & Earth & Beast, 785,999 Gold) +780 Ranged Attack, Wielder's offensive actions count as involving a Steed
~Whip: Kedama~
~Whip: Lash~
%Baalrath's Flamewhip- (Weapon, Whip, Fire & Darkness, 110,000,000 Gold) +110,000 Melee Attack, 60% inflicts Burning, Pain, Confusion: Fear, Fatigued: Stun, Paralysis, Voidstruck, and Wounded, Wielder's 'Melee Attack' actions and 'Attack with Finesse' actions may use Spirit or Agility as their Prime Attribute, Wielder's offensive actions gain 2 hits against 1 against opponents below Level 60, Wielder must be Level 40 or greater
%Bascaradine Terget Sensing Whip Model 3- (Weapon, Whip, Technology, 60,000 Gold) +48 Melee Attack, +15% to Hit
%Dacchenburg Industries Whip- (Weapon, Whip, Darkness & Air, 50,000 Gold) +800 Melee Attack, 115% To Hit, 15% Critical, +450 AGI, +5% Critical against Humans, +5% Critical for Binding and Rune Magic spells
%Dacchenburg Industries Whip Model II- (Weapon, Whip, Darkness & Air, 5,000,000 Gold) +5,000 Melee Attack, 140% To Hit, 40% Critical, +4,500 AGI, 80% Critical against Humans, Wielder's actions that involve the casting of Binding and Rune Magic spells gain 80% Critical
%Dacchenburg Industries Whip Model III- (Weapon, Whip, Darkness & Air, 50,000,000 Gold) +50,000 Melee Attack, 180% To Hit, 80% Critical, +40,500 AGI, 160% Critical against Humans, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may use Agility as their Prime Attribute, Wielder's actions that involve the casting of Binding and Rune Magic spells gain 160% Critical
%Daemon Taskmaster’s Whip- (Weapon, Whip, Darkness & Law, 1,975,000 Gold) +1,850 Melee Attack, +400 Magical Attack, +8,000 HP for all summons and pets, +500 to each prime attribute of summons and pets, 20% inflicts Charm
%Double Venom Whip- (Weaponx2, Whip, Acid, 1,500,000 Gold) +6,000 Melee Attack, deals 600 CON Damage, 30% inflicts Poison, 30% inflicts Stat Drain
Lesser Scorpion Whip- (Weapon, Whip, Physical, 48,000 Gold) +55 Melee Attack, 5% inflicts Poison, +15 AGI
%Ice Shard Seriathys- (Weapon, Whip, Physical, 40,000 Gold) +40 Ranged Attack, +7% Critical
%Light Jell Whip- (Weapon, Whip, Earth & Acid, 4,000 Gold) +8 Melee Attack, 1% does 15 CON damage to target
%Minor Devil's Tormenting, Barbed Flame-Lash- (Weapon, Whip, Earth, 280,000 Gold) +275 Melee Attack, +270 STR, +270 AGI, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may use Agility as their Prime Attribute, 15% inflicts Pain, 2% inflicts Burning, 5% Fire Resistance
%Noise Whip- (Weapon, Whip, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
%Partially-Live-Ice, Partially-Biobone Voltwhip- (Weapon, Whip, Ice & Electrical & Acid & Physical, 217,100 Gold) +220 Melee Attack, Wielder's 'Melee Attack' and 'Attack with Finesse' actions use Agility as their Prime Attribute, 15% inflicts Electrocuted, wielder gains +200 additional Melee Attack if wielder is a Bio-Horror, +40 STR, +40 CON, +2,100 HP
%Scorpion Whip- (Weapon, Whip, Physical, 70,000 Gold) +70 Melee Attack, 15% inflicts Poison
%Scourge's Lash- (Weapon, Whip, Destruction, 7,000,000 Gold) +7,500 Melee Attack, +7,000 STR, +6,500 AGI, 30% inflicts Pain, Damage dealt by wielder cannot be healed or regenerated by individuals below Level 30, 45% Critical
%Slavedriver Demon's Whip- (Weapon, Whip, Darkness & Physical, 1,975,000 Gold) +1,850 Melee Attack, Wielder's pets and summons gain +800 STR and +600 CON as a non-stacking bonus, 30% inflicts Pain, 20% inflicts Charm
%Spirit-Slaving Lash- (Weapon, Whip, Darkness & Magic, 6,666,666 Gold) +6,666 Melee Attack, Wielder's pets and summons gain +6,666 STR and +6,666 CON as a non-stacking bonus, 50% inflicts Pain, 50% inflicts Charm, Wielder's 'Melee Attack' actions apply a debuff to their targets that causes any Spirit that is transformed into by its possessor (not counting transformations that its possessor is already in or its possessor's transformations that are not naturally Spirits having their subtype changed to Spirit) that is below Level 60 and below this item's wielder's Level to have its actions controlled by this item's wielder, Wielder must be Level 20 or greater
%Taskmaster’s Lash- (Weapon, Whip, Physical, 79,000 Gold) +78 Melee Attack, +5% Gold found at end of battle, to a max of 20,000 additional Gold as a non-stacking increase, +400 HP for all summons and pets, +200 to each prime attribute of summons and pets
%Taskmaster's Whip- (Weapon, Whip, Physical, 79,000 Gold) +78 Melee Attack, +5% Gold found at end of battle, +400 HP for all summons and pets, +200 to each prime attribute of summons and pets
Whip- (Weapon, Whip, Physical, 1,200 Gold) +4 Melee Attack
%Whiplord's Lash- (Weapon, Whip, Physical, 500,000 Gold) +500 Melee Attack, Wielder may use Strength or Agility as wielder's Prime Attribute for 'Melee Attack', 'Melee Overdrive', 'Powerful Attack', and 'Attack with Finesse' actions
%Whip of Cavern Dwellers- (Weapon, Whip, Earth & Darkness, 700 Gold) +14 Melee Attack, AGI is used to determine Melee Attacks against Earth element foes
%Whip of Fire- (Weapon, Whip, Fire, 200,000 Gold) +250 Melee Attack, Wielder may use Agility as wielder's Prime Attribute for Melee Attack actions
Whip of Lortmar- (Weapon, Whip, Electrical, 30,000 Gold) +26 Melee Attack, +14 Magical Attack, 1% Poison Resistance
~Whip: Lasso~
Lasso- (Weaponx2, Other: Lasso, Air & Fire, 6,000 Gold) Wielder's Ranged Attacks do no damage, Wielder's Ranged Attacks gain a 30% chance of inflicting Paralyzed
Lasso of Hunting- (Weaponx2, Other: Lasso, Air & Fire, 19,000 Gold) Ranged Attacks do no damage but have a 40% chance of inflicting Paralyzed
%Lasso of the Lead Goose- (Weapon, Other: Lasso, Earth, 15,400,000 Gold) +1 Ranged Attack, Wielder's Ranged Attack actions deal no damage (excluding AGI Damage dealt to Aerials), Wielder's Ranged Attack actions gain 70% inflicts Paralyzed and 60% inflicts Stat Drain: AGI Drain, Wielder's Ranged Attack actions have a 50% chance of inflicting a debuff that halves the turn-order-determining stat sums of its possessor for turn-order-determining purposes if said possessor is below Level 50 and, also provided said possessor is below Level 50, prevents said individual from dropping Gold or being able to spend Gold or have Gold stolen, Wielder obtains 3% less Gold from battles if wielder is below Level 50 unless wielder inflicted the priorly mentioned debuff on at least 3 targets in battle, Wielder has a 15% chance after each battle in a non-RP thread to obtain one 'Egg of the Lead Goose' if wielder inflicted the priorly mentioned debuff from this item on at least one target during battle, Wielder's Level is considered to be 4 levels higher, to a max of Level 80, for purposes of having wielder's stats scanned, as an effect that does not bypass 'Immune to below Level X' effects, provided wielder has inflicted the priorly mentioned debuff on at least two targets during the same battle if said battle is the current battle, Food consumables used by wielder that buff CON buff it by an additional 50 points, as an effect that stacks to a max of 2,000 total added points per individual, Food consumables used by wielder that buff AGI buff it by 50 less points, Wielder may spend an action to have a 20% chance of causing a target that is below Level 40 and below wielder's Level to skip its next action, with things that would happen before and after said action still occurring, with said effect not stacking and only being able to cause an individual to skip up to 2 actions per thread, Wielder deals 1,200 AGI damage to Aerials per hit that is involved in wielder's Ranged Attack actions, Wielder's Aerial allies have a 30% chance at the start of each round of being afflicted with Paralyzed or Stat Drain: AGI Drain (determined randomly between the two status effects per target)
Looped Barbed Wire- (Weaponx2, Other: Lasso, Darkness & Physical, 17,000 Gold) +8 Melee Attack, +15 Ranged Attack, Wielder's Ranged Attacks gain a 10% chance of inflicting Paralyzed
~Whip: Meteor Hammer~
~Whip: Puppet Strings~
%Bascaradine Invisicord Puppet Strings Model 3- (Weapon, Other: Puppet Strings, Air & Technology, 40,500,000 Gold) +40,500 Magical Attack, Wielder's Rune Magic, Robot, and Machine summons gain +4,500 to all stats, with this bonus not stacking, Wielder's Technology-element Rune Magic spells cost 40,500 less MP, Wielder may spend an action to have a 60% chance of inflicting Wounded, Antimatter, Paralyzed, or Charm on a target, This item may be equipped as a Weaponx2 to provide +90,000 Magical Attack and give all possessor's Rune Magic, Robot, and Machine summons +9,000 to all stats, with this bonus not stacking, May not increase a summon's stat by more than 30% of its original, unbuffed, stat, This item may not be stolen or destroyed by individuals below Level 60, Buffs may not increase the Dodge value of individuals below Level 60 against this item's wielder
%Blessed Runic Puppet Strings- (Weapon, Other: Puppet Strings, Darkness, 500,000 Gold) +585 Magical Attack, Possessor's Rune Magic summons gain +300 to all stats, wielder's Rune Magic spells cost 500 less MP, Wielder may skip an action to have a 30% chance of inflicting Paralyzed or Charm on a target, May be equipped as a Weaponx2 to provide +1,350 Magical Attack and give all possessor's Rune Magic summons +800 to all stats, May not increase a summon's stat by more than 30% of its original, unbuffed, stat, Wielder must be a devout worshipper of Naria Zalderos
%Crafter of Discord's Strings- (Weapon, Other: Puppet Strings, Darkness & Psychic, 4,000,000 Gold) +4,111 Magical Attack, +2,900 MIN, +2,900 SPI, 30% inflicts Charm. +400 to the stats of all of wielder's foes who are afflicted with Charm that have wielder as the source of said Charm infliction as an optional debuff (determined by wielder whether it is inflicted, which counts as a buff if inflicted on an ally of wielder) that goes away when wielder ceases to be afflicting said target with Charm, This item may be equipped as a Weaponx2 to gain an additional +5,000 Magical Attack, +3,800 MIN, +3,200 SPI, and increase the debuff to provide a bonus of an additional +300 points to all stats
%Extra Long Puppet Strings- (Weapon, Other: Puppet Strings, Darkness & Air, 550,000 Gold) +250 Melee Attack, +250 Ranged Attack, +250 Magical Attack, Wielder may make Melee Attack actions in the back row if a Toy is equipped, Wielder’s Golem pets and summons gain +100 to all stats
%Inescapable Strings- (Weapon, Other: Puppet Strings, Fate & Earth, 90,000,000 Gold) +90,000 Magical Attack, +90,000 Melee Attack, Wielder's 'Melee Attack' and 'Ranged Attack' actions may gain '150% inflicts an instance of Paralyzed that possesses no per-round auto-recover chance and cannot be cured by individuals below Level 60 while wielder is alive', Wielder's Rune Magic summons, if lower Level than wielder, may not be uncontrolled and gain Charm Immunity, Wielder's offensive actions cannot miss targets below Level 40, Wielder must be Level 20 or greater and must possess the ability 'Vermin Lord' or the ability 'Destiny Weaver'
%Lambent Green Strings- (Weaponx1+, Other: Puppet Strings, Magic & Darkness, 68,000 Gold) +50 Magical Attack per weapon slot used, Rune Magic Golem summons have all of their stats increased by 3 per weapon slot used, wielder may summon 4 additional Rune Magic Golems per weapon slot used if the natural max number summoned is 50 or greater
%Lili's Binding Strings- (Weapon, Other: Puppet Strings, Air & Technology, 70,000,000 Gold) +70,000 Magical Attack, Wielder's Rune Magic, Robot, and Machine summons gain +7,000 to all stats, with this bonus not stacking, Wielder's Darkness-element Rune Magic spells cost 70,000 less MP, Wielder may spend an action to have a 100% chance of inflicting Voidstruck, Hexed, Paralyzed, or Charm on a target, This item may be equipped as a Weaponx2 to provide +140,000 Magical Attack and give all possessor's Rune Magic, Robot, and Machine summons +21,000 to all stats, with this bonus not stacking, Wielder's Rune Magic, Golem, and Daemon summons have a 60% lower chance of being uncontrolled if wielder's name includes 'Lili', This item may not increase a summon's stat by more than 30% of its original, unbuffed, stat, This item may not be stolen or destroyed by individuals below Level 60, Buffs may not increase the Dodge value of individuals below Level 60 against this item's wielder
%Lifemother Strands- (Weapon, Other: Puppet Strings, Life, 115,000,000 Gold) +115,000 Magical Attack, +115,000 AGI, +115,000 CON, +120,000 SPI, +118,000 MIN, Wielder's summons gain +15,000 to all stats as a non-stacking bonus that cannot take their stats to above 500% of their natural values, Wielder may summon 1 Animal, Aerial, Aquatic, Cthonian, or Spirit at the start of each round that is below Level 60 and normally fightable for drops, Wielder must be Level 40 or greater
%Minor Commanding Puppet Strings- (Weapon, Other: Puppet Strings, Darkness, 60,000 Gold) +40 Magical Attack, Possessor's Rune Magic summons gain +50 to all stats, May be equipped as a Weaponx2 to provide +80 Magical Attack and give all possessor's Rune Magic summons +100 to all stats
Puppet Strings- (Weapon, Other: Puppet Strings, Darkness, 16,000 Gold) +13 Magical Attack, +10 to the stats of all of wielder's Rune Magic summons, This item may be equipped as a Weaponx2 to instead provide +30 Magical Attack and +20 to the stats of all of wielder's Rune Magic summons
%Puppet Strings of the Abyssal Void- (Weapon, Other: Puppet Strings, Darkness, 1,770,000 Gold) +1,777 Magical Attack, Wielder's Rune Magic summons gain +500 to all stats, Wielder's Rune Magic spells cost 1,700 less MP, Wielder may spend an action to have a 40% chance of inflicting Paralyzed, Charm, or Voidstruck on a target, May be equipped as a Weaponx2 to provide +4,500 Magical Attack and give all possessor's Rune Magic summons +1,000 to all stats, May not increase a summon's stat by more than 30% of its original, unbuffed, stat
%Shining Strands- (Weapon, Other: Puppet Strings, Light, 30,000,000 Gold) +30,000 Magical Attack, Wielder's Rune Magic and Solar Being summons gain +2,000 to all stats, Wielder's Light-element Rune Magic spells cost 6,000 less MP, Wielder may spend an action to have a 60% chance of inflicting Awestruck, Paralyzed, or Charm on a target, May be equipped as a Weaponx2 to provide +60,000 Magical Attack and give all possessor's Rune Magic and Solar Being summons +6,000 to all stats, May not increase a summon's stat by more than 30% of its original, unbuffed, stat
%True Daemonic Puppet Strings- (Weapon, Other: Puppet Strings, Darkness, 10,000,000 Gold) +10,000 Magical Attack, Wielder's Rune Magic summons gain +1,000 to all stats, Wielder's Rune Magic spells cost 5,000 less MP, Wielder may spend an action to have a 40% chance of inflicting Paralyzed, or Charm on a target, May be equipped as a Weaponx2 to provide +20,000 Magical Attack and give all possessor's Rune Magic summons +3,000 to all stats, May not increase a summon's stat by more than 30% of its original, unbuffed, stat, Wielder must be a devout worshipper of Naria Zalderos
%Briar Lord Whip- (Weapon, Whip, Earth, 70,000 Gold) +89 Melee Attack, +89 Ranged Attack, 2% inflicts Pain on Humans or Humanoids
%Forest Needle Whip- (Weapon, Whip, Earth, 75,500 Gold) +83 Melee Attack, 5% inflicts Wounded, Wielder's Melee Attack actions may use Agility as their Prime Attribute instead of Strength
%Lesser Briar Whip- (Weapon, Whip, Earth, 900 Gold) +1 Melee Attack, 5% inflicts Pain, Wielder may use either Strength or Agility as the Prime Attribute for wielder's 'Melee Attack' and 'Attack with Finesse' actions
%Moon-Snaring Vine- (Weapon, Whip, Earth & Astral, 198,000,000 Gold) +198,000 Melee Attack, +300,000 STR for purposes of comparisons that determine whether wielder can move an entity to a different row, Wielder's 'Melee Attack', 'Attack With Finesse', 'Powerful Attack', and 'Melee Overdrive' actions may use Agility as their Prime Attribute, Wielder's 'Melee Attack', 'Attack With Finesse', 'Powerful Attack', and 'Melee Overdrive' actions may move their targets whose CON is lower than wielder's STR to the front row, Wielder must be Level 40 or greater
Rose Lash- (Weapon, Whip, Earth, 36,000 Gold) +19 Melee Attack, 15% Deals equal damage to foe next turn, Wielder's 'Melee Attack' actions use AGI as their Prime Attribute instead of STR
%Roselove Whip- (Weapon, Whip, Earth & Fire, 147,000 Gold) +133 Melee Attack, +140 AGI, 15% Dodge, 115% To Hit, 15% Inflicts Charm, Wielder may user AGI as wielder's Prime Attribute for Melee Attack actions, Wielder may make Melee Attack actions from the back row for half damage
%Thorn-Whip of the Fabulous Society for the Restoration of Global Sexy- (Weapon, Whip, Physical & Wood, 30,000,000 Gold) +30,000 Melee Attack, 100% inflicts Pain, 100% inflicts Charm, Wielder's allies' Charm infliction chances are increased by 30% as an effect that stacks 3 times, Wielder must be Level 20 or greater and must possess the ability 'Dominator' or the ability 'Sexy'
%Whip of Pealescent Petals- (Weapon, Whip, Light & Magic, 160,000 Gold) +190 Melee Attack, Melee Attacks may opt to use AGI instead of STR, 5% inflicts Awestruck, +20 SPI, +20 AGI
~Whip: Wire~
^%Constant Eddy- (Weapon, Other: Wire, Water, 40,000,000 Gold) +40,000 STR, +40,000 AGI, +40,000 Melee Attack, 140% To Hit, 60% Inflicts Suffocation, 60% Inflicts Drowning, 60% Inflicts Drowning: Tide-Trapped, actions and attacks involving one of this weapon's attack bonuses may not miss targets below Level 80 who have previously been successfully hit by actions involving one of this weapon's attack bonuses, offensive actions that involve one of this weapon's attack bonuses that are not Overcrashes automatically repeat against a single target of the action that is not 20 or more Levels greater than wielder at the start of each round, provided that none of wielder's other actions have already repeated on said round, Wielder must be Level 20 or greater
Monofilament Whip- (Weapon, Whip, Technology, 460,000 Gold) +500 Melee Attack, 20% Critical, 115% to Hit, 10% inflicts Wounded, Wielder may user AGI as wielder's Prime Attribute for Melee Attack actions, Wielder may make Melee Attack actions from the back row for half damage
%Sunflame War-Wire- (Weapon, Whip, Light & Fire, 65,000,000 Gold) +65,000 Melee Attack, +60,000 STR, +60,000 AGI, 60% inflicts Awestruck, 60% inflicts Burning, 60% may inflict Pain, 150% To Hit, Wielder's 'Melee Attack' and 'Attack with Finesse' actions use AGI as their Prime Attribute
%Wire of the Sun- (Weapon, Whip, Fire & Light, 170,000 Gold) +195 Melee Attack, Wielder may use AGI as a Prime Attribute for attacks involving Melee Attack bonus that wielder would normally use STR as a Prime Attribute for, 15% inflicts Burning, 15% inflicts Awestruck against Horrors, 15% Stat Drain: CON Drain against Horrors, 15% Critical against Horrors, 15% Horror Resistance, 30% Fear Resistance, 15% Stat Drain Resistance
~Whip: Yoyo~
%Almost Vorpal, Somewhat Runic, Pebble-Attracting Yoyo of Sorta-Kinda Soul Sucking and Minor Healing that Can Sometimes Hold a Grudge- (Weapon, Other: Yoyo, Magic & Darkness & Earth, 7,000 Gold) +30 Melee Attack, +25 Magical Attack, +1% Critical, Heals 5 Damage on Hit, May Heal instead of doing damage at 1/5 damage, +1% to Hit against Earth element Elementals, allied Rune Magic summons gain +10 to all stats, +5 to all stats for each Rune equipped, Rune magic spells cost 5 less MP to cast, Deals 50 extra damage to targets that have damaged wielder within the last 5 turns
%Almost-Vorpal Yoyo- (Weapon, Other: Yoyo, Magic, 600 Gold) +7 Melee Attack, +1% Critical
%Almost Vorpal Yoyo of Sorta-Kinda Soul Sucking- (Weapon, Other: Yoyo, Magic & Darkness, 3,000 Gold) +15 Melee Attack, +3 Magical Attack, +1% Critical, Heals 1 Damage on Hit
%Solar Yoyo- (Weapon, Other: Yoyo, Light, 50,000,000 Gold) +50,000 Melee Attack, 20% inflicts Awestruck: Cage of Light
%Weirdo Yoyo- (Weapon, Other: Yoyo, Aether & Whimsy, 1,000,000 Gold) +1 Melee Attack, Wielder's 'Melee Attack' actions use Constitution as their Prime Attribute, Wielder's 'Ranged Attack' actions use Mind as their Prime Attribute, Wielder's 'Magical Attack' actions use Strength as their Prime Attribute
~Mace: Flail~
%Capybara's Left Foot Attached to a Whip- (Weapon, Whip, Beast, 300 Gold) +3 Melee Attack, 5% inflicts Confusion, This item additionally gains the subtype Whip: Lash
Gained text:
%Capybara's Left Foot Attached to a Whip- (Weapon, Whip, Beast, 300 Gold) +3 Melee Attack, 5% inflicts Confusion, This item additionally gains the subtype Whip: Lash
Crop - Jockey
T1 Nonbase Weapon Derivative of Whip
Speed, Short-range on attacks, Attacks that are better against allies than opponents, Prompting Steeds to function better at the cost of HP or other injuries, Boosting allies temporarily with a later crash if you can't win fast enough
Hose - Fireman
T1 Nonbase Weapon Derivative of Whip
Suppressing negative zonal effects, Cleaning up areas, Blasts that stun targets - particularly when first used, Suppressing the ability of things to spread, Fixing hazards without being exposed to them, Entering battle with initial protections if brought in mid-battle to a hostile enviornment, Turning Whip effects ranged, Scrubber synergy
Tendril - Wretchlord
T1 Nonbase Weapon Derivative of Whip
Darkspawn and Forbidden Magic synergy, Bio-Horror and Biomancy synergy, Mutant synergy, Transmutation synergy, Drain, Grapple, Devouring targets, Inflicting variant status effects, Dividing on being hurt, Regeneration, Corrupting targets, Mutation synergy, Turning negative transmutation effects into positives
Thornvine - Exquisite Courtier
T1 Nonbase Weapon Derivative of Whip
Plant and Fae synergy, Glamour, Illusion, Druid Magic synergy, Charm, Building damage on targets until they drop defenses to negative status effects, Amplifying pain against noncompliant targets, Forcing ally obedience, Hiding offensive intentions, Law-like politeness that only binds the user until the mask is dropped but is effective in binding opponents with Litigamancy-type effects up until that point (and can exchange them for punishments afterwards)
Re: Updates
Posted: Mon Nov 18, 2024 11:40 pm
by Lord Gadigan
~Wand: Baton~
Cheerleader's Baton- (Weapon, Wand, Light, 9,000 Gold) +3 Melee Attack, All Leadership spells have a 5% chance of affecting one more target if they already hit multiple targets, all Leadership spells cost 10 less MP, all Leadership spells that boost stats boost them by 40 more to a max of 400 more with stacking counted
%Insurrection Baton- (Weapon, Wand, Darkness & Psychic, 7,100,000 Gold) +1 Magical Attack, At the beginning of each round, as an effect that does not stack across multiple copies of this item with which version works being determined randomly in thecase that multiple instances of this item are present, wielder may cause each opponent below Level 20 to perform an action of wielder's choice
~Wand: Bouquet~
%Magitacular War-Leek- (Weapon, Wand, Earth & Hope, 65,000,000 Gold) +65,000 Melee Attack, +65,000 Magical Attack, +60,000 AGI, +60,000 SPI, Buffs that increase the Damage that wielder deals do so by an additional 50,000 points per action (to a max of 5,000,000 additional points per action across all stacked buff instances and all instances of this effect), This item gains the subtypes Wand: Baton and Wand: Spellwand
~Wand: Branch~
%Blossom Wand- (Weapon, Wand, Light & Earth, 216,000 Gold) +205 Magical Attack, 4% inflicts Awestruck, 4% inflicts Charm, Wielder gains +600 SPI if wielder possesses the ability 'Magical Girl' or the ability 'Botanist', This item gains the additional subtype Wand: Spellwand
%Body-Part-Aging Branch- (Weapon, Wand, Magic & Time, 6,550,000 Gold) +6,500 Magical Attack, +6,500 SPI, 120% To Hit, 15% may inflict Fatigued: Elderly, 10% may inflict Stat Drain: STR Drain, 10% may inflict Stat Drain: AGI Drain, 10% may inflict Stat Drain: CON Drain
%Body-Part-Teleporting Branch- (Weapon, Wand, Magic & Spatial, 6,450,000 Gold) +6,400 Magical Attack, +6,400 SPI, 120% To Hit, 10% may inflict Wounded, 10% may inflict Stat Drain: STR Drain, 10% may inflict Stat Drain: AGI Drain, 10% may inflict Stat Drain: CON Drain
%Branch of the Winter Bush- (Weapon, Wand, Ice & Earth, 47,000 Gold) +48 Magical Attack, 35% Critical for Ice element spells
%Fairy Rod- (Weapon, Wand, Earth & Light, 9,000 Gold) +27 Magic Attack
%Greater Rod of Growth- (Weaponx2, Wand, Earth, 74,000 Gold) +25 Melee Attack, +58 Magic Attack, +5 MIN, +40 MP, +30 SPI, +2% Critical with Melee Attacks against Blight Magic users, +2% to hit Elementals with attacks that have a Charm effect, magical spells that heal Plants heal them for 1.4 times as much up to a max of 80,000 additional HP healed, magical spells that restore the MP of Plants restore 1.3 times as much up to a max of 60,000 additional MP restored, your attacks do 48% less damage to elementals, your Druid Magic spells cost 45 less MP and take 1 less turn to cast, your Elemental Magic spells cost 20 less MP to cast, your Blight Magic spells cost 80 more MP and take 2 additional turns to cast with an 80% chance of having no effect, Druid Magic summons that are Plants which have a summon time duration have this duration increased by 5 rounds
%Growth Rod: Autumn- (Weapon, Wand, Acid, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Acid element individual for 1,000 HP
%Growth Rod: Spring- (Weapon, Wand, Electrical, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Electrical element individual for 1,000 HP
%Growth Rod: Summer- (Weapon, Wand, Earth & Air & Fire & Water, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Earth, Air, Fire, or Water element individual for 1,000 HP
%Growth Rod: Winter- (Weapon, Wand, Ice, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Ice element individual for 1,000 HP
Seasonal Growth Rod- (Weapon, Wand, Acid, 116,000 Gold) +120 Magical Attack, wielder may skip a turn to heal target Air, Earth, Fire, Water, Electrical, Acid, or Ice element individual for 4,000 HP
%Rod of Spring Blossoms- (Weapon, Wand, Electrical & Earth, 4,875,222 Gold) +4,500 Magical Attack, 20% inflicts Electrocuted, 20% inflicts Rejuvenation on wielder at the start of every round, Wielder counts as having cast Call Unto Seasons: Spring one additional time, This item gains the additional subtype Wand: Bouquet
%Rod of Wintry War- (Weapon, Wand, Ice & War, 2,900,000 Gold) +2,900 Magical Attack, +2,000 CON, +1,800 STR, +1,800 MIN, +1,800 SPI, +1 Move if the Terrain is Snowy Plains as a non-stacking bonus, 30% may inflict Frozen, This item gains the additional subtype Wand: Sceptre
%Weed Wand- (Weapon, Wand, Earth, 30,000 Gold) +30 Magical Attack, +15 SPI, -30 MIN, Caster may replace any one sub-status effect of Confusion from a source below Level 20 with Confusion: High at the start of each round, This item gains the additional subtype Wand: Spellwand
%Winter Bush's Branch- (Weapon, Wand, Ice & Earth, 47,000 Gold) +48 Magical Attack, +2% Critical for Ice element spells
~Wand: Bubbleblower~
%Brass Bubble-Wand- (Weapon, Wand, Earth & Water, 31,500 Gold) +33 Magical Attack, +17 SPI, 5% Earth Resistance
%Bubblefrenzy Color-Rod- (Weapon, Wand, Whimsy & Magic, 45,000,000 Gold) +45,000 Magical Attack, +40,000 SPI, +400,000 HP as a non-stacking bonus, +300,000 MP as a non-stacking bonus, 30% may inflict Invigorated, Wielder's 'Magical Attack' actions may gain any combination of base elements, Wielder must be Level 20 or greater
Cheap Bubble-Blowing One Inch Bubble Wand- (Weapon, Wand, Water, 900 Gold) +1 Magical Attack, 50% deals no damage
%Iron Bubble-Wand- (Weapon, Wand, Earth & Water, 31,500 Gold) +33 Magical Attack, +17 SPI, 5% Physical Resistance
~Wand: Candle~
%Everburning Stick- (Weapon, Wand, Fire & Earth, 60,000 Gold) +45 Melee Attack, +70 damage to all attacks that have the Fire element when the stick itself is not counted, This item gains the additional subtype Wand: Branch
%Polaris Candle- (Weapon, Wand, Ice & Light, 200,000,000 Gold) +200,000 Magical Attack, Inflicts Impaired: Blind, Whenever wielder performs a 'Magical Attack' action, all Ice element individuals in battle gain a buff that causes them to deal 20% additional Damage to non-Light-element targets below Level 80, Wielder must be Level 40 or greater
%Rod of the Glimmering Sun- (Weapon, Wand, Light, 45,000,000 Gold) +44,000 Magical Attack, +44,000 MIN, +44,000 SPI, 140% To Hit, Inflicts Impaired: Blind: Constant Glare, 40% inflicts Awestruck, 30% Light Resistance, 20% Fire Resistance, 5% Magic Resistance
%Sungold Rod- (Weapon, Wand, Fire & Light, 200,000 Gold) +200 Magical Attack, 30% inflicts Impaired: Blind, 30% inflicts Awestruck
~Wand: Effigy~
~Wand: Fan~
Acrid Fan- (Weapon, Fan, Acid, 45,000 Gold) +47 Magical Attack
Aqua Fan- (Weapon, Fan, Water, 30,000 Gold) +40 Magical Attack, Only Water element spells do full damage, all others do half
Automated Fan- (Weapon, Fan, Technology, 45,000 Gold) +47 Magical Attack
Blade Fan- (Weapon, Fan, Physical, 8,000 Gold) +17 Melee Attack
%Celestial Tactician's Fan- (Weapon, Fan, Light & Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 MIN, 30% Light Resistance, +2,500 to the turn-order-determining stat sums of wielder's allies for turn-order-determining purposes as a non-stacking bonus
Dove Feather Fan- (Weapon, Fan, Light, 43,000 Gold) +37 Magical Attack, +5 MIN, All spells that heal restore an additional 200 HP
%Fan of Pernicious Lies- (Weapon, Fan, Illusion, 1,250,000 Gold) +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 AGI, 30% Dodge, If wielder's Melee Attack or Ranged Attack action damages an individual who has less than 20% of its Max HP that is below Level 45 at either the start or end of wielder's attack, then wielder may forcibly shift said individual's row, with said individual only being able to be moved for row-number-ordering purposes if no other individual may be moved to correct any imbalances, Wielder gains +1,000 to all stats if a Mask is equipped
Fan of Shifting Sands- (Weapon, Fan, Earth, 45,000 Gold) +47 Magical Attack
Flame Fan- (Weapon, Fan, Fire, 45,000 Gold) +47 Magical Attack
General Fan- (Weapon, Fan, Earth, 45,000 Gold) +45 Magical Attack, +17 MIN
%Great Tengu's Fan- (Weapon, Fan, Air, 1,250,000 Gold) +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 AGI, 30% Dodge, If wielder's Melee Attack or Ranged Attack action damages an individual who has less than 20% of its Max HP that is below Level 45 at either the start or end of wielder's attack, then wielder may forcibly shift said individual's row, with said individual only being able to be moved for row-number-ordering purposes if no other individual may be moved to correct any imbalances, Wielder gains +1,000 to all stats if a Mask is equipped
Hawk Lord's Fan- (Weapon, Fan, Earth, 100,000 Gold) +74 Magical Attack, +50 MIN, Wizard Magic spells cost 50 MP less to cast
Ice Sheet Fan- (Weapon, Fan, Ice, 45,000 Gold) +47 Magical Attack
Necromancer's Fan- (Weapon, Fan, Darkness, 45,000 Gold) +56 Magical Attack, Necromancy spells cost 20 less MP, 5% Darkness Resistance
%Noise Fan- (Weapon, Fan, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
Owl Feather Fan- (Weapon, Fan, Earth, 50,000 Gold) +38 Magical Attack, +30 MIN, Wizard Magic spells cost 30 MP less to cast
%Planetary of the Sun's Fan- (Weapon, Fan, Light & Glory, 190,000,000 Gold) +190,000 Magical Attack, +1,900,000 MP as a non-stacking bonus, +190,000 MIN, +190,000 SPI, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 MIN and SPI as a non-stacking bonus, 100% inflicts Awestruck, Wielder must be Level 40 or greater
Radiant Fan- (Weapon, Fan, Light, 45,000 Gold) +47 Magical Attack
Seafoam Fan- (Weapon, Fan, Water, 45,000 Gold) +47 Magical Attack
Shadow Touch Fan- (Weapon, Fan, Darkness, 45,000 Gold) +47 Magical Attack
Skycloud Fan- (Weapon, Fan, Air, 45,000 Gold) +47 Magical Attack
Sparrow Feather Fan- (Weapon, Fan, Earth, 25,000 Gold) +18 Magical Attack, +5 MIN, Wizard Magic spells cost 5 MP less to cast
%Tengu's Fan- (Weapon, Fan, Air, 208,000 Gold) +120 Ranged Attack, +120 Magical Attack, +150 AGI, 15% Dodge, If wielder's Melee Attack or Ranged Attack action damages an individual who has less than 20% of its Max HP that is below Level 25 at either the start or end of wielder's attack, then wielder may forcibly shift said individual's row, with said individual only being able to be moved for row-number-ordering purposes if no other individual may be moved to correct any imbalances, Wielder gains +20 to all stats if a Mask is equipped
Thunder Fan- (Weapon, Fan, Electricity, 45,000 Gold) +47 Magical Attack
Vacation Souvenir Fan- (Weapon, Fan, Water, 2,000 Gold) +3 Magical Attack, +1 Melee Attack
~Wand: Implement~
%Abyssal Voidsteel Rod- (Weapon, Wand, Darkness, 570,000 Gold) +550 Magical Attack, +550 AGI, +550 MIN, +550 SPI, 10% Darkness Resistance, 10% inflicts Voidstruck
%Ash Rod- (Weapon, Wand, Darkness, 30,000 Gold) +38 Magical Attack, Darkness element spells do an additional 200 damage
%Beak Rod- (Weapon, Wand, Air & Water, 17,900 Gold) +29 Melee Attack, +2% Critical
Bird Rod- (Weapon, Wand, Air & Water, 17,900 Gold) +29 Melee Attack, 15% Critical
%Cabalist's Rod- (Weapon, Wand, Darkness & Magic, 625,000 Gold) +610 Magical Attack, +650 SPI, +430 MIN, 110% To Hit, Wielder may, at the beginning of battle, designate two different allies, for the remainder of the battle, caster may user said target allies to pay the cost of Spells, to a max of 80,000 MP per action and per Spell, stacks 1 time across different targets and once per target
%Crystalline Rod of Order- (Weapon, Wand, Light, 90,000 Gold) +90 Magical Attack, 25% Chaos Resistance
%Distortion Rod- (Weapon, Wand, Magic & Spatial, 126,000 Gold) +145 Magical Attack, +150 MIN, +150 SPI, 115% To Hit, Wielder may deal an amount of stat damage equal to (1/100) the amount of normal damage done by Magical Attack actions made with this weapon's Magical Attack bonus in addition to the normal damage of said Magical Attack
%Fire Magic Rod- (Weapon, Wand, Fire, 8,000 Gold) +18 Magical Attack, +16 MIN, +16 SPI, Fire element spells cost wielder 20 less MP to cast
%Flame Rod- (Weapon, Wand, Fire, 7,000 Gold) +18 Magical Attack, +20 Damage for Fire element spells
Glyphic Rod- (Weapon, Wand, Light, 7,000 Gold) +20 Magic Attack, +15 Damage for Glyph Magic Spells, wielder regenerates 1 MP per turn
%Implement of the Ruination- (Weapon, Wand, Darkness & Destruction, 180,000,000 Gold) +180,000 Magical Attack, 5% inflicts Crippled, 100% may inflict any three moderate negative status effects
%Legendary Shrine Maiden's Gohei- (Weapon, Wand, Light & Magic, 8,655,000 Gold) +8,670 Magical Attack, Wielder gains +8,000 Melee Attack against Undead, Demons, and Devils, Wielder's Spirit Magic spells that provide a Magical Attack Bonus gain +8,200 additional Magical Attack, Wielder's Spirit Magic spells that Heal HP provide an additional 50,000 points of HP Healing, Wielder's Spirit Magic spells and Healer Magic spells that have a chance of curing minor status effects have said chance raised by 10% as a non-stacking effect, Wielder's Spirit Magic spells cost 6,000 less MP
%Lesser Rod of Solar Fire- (Weapon, Wand, Fire & Light, 32,000,000 Gold) +32,000 Magical Attack, +32,000 Ranged Attack, +30,000 MIN, +30,000 SPI, 40% inflicts Impaired: Blind, 35% inflicts Burning, 35% inflicts Awestruck, 25% Light Resistance, 25% Fire Resistance
%Lesser Yellow Rod of Dragon Kin- (Weapon, Wand, Light, 9,000 Gold) +16 Magical Attack, 1% Inflicts Charm on Light Element Dragons
%Lich's Finger- (Weapon, Wand, Darkness & Magic, 8,916,000 Gold) +9,902 Magical Attack, +9,300 SPI, +8,550 Defense against Darkness, 30% inflicts Charm on Undead, 30% inflicts Voidstruck or Manablasted, 20% Undead Resistance if wielder has the ability Necromancer
%Lich-Priest's Rod- (Weapon, Wand, Darkness & Light & Magic, 8,916,000 Gold) +9,902 Magical Attack, +9,300 SPI, +8,550 Defense against Light, 30% inflicts Charm on Undead, 30% inflicts Awestruck or Manablasted, 20% Undead Resistance if wielder has the ability Priest
%Memory Drinker's Finger- (Weapon, Wand, Memory & Hunger, 207,000,000 Gold) +207,000 Magical Attack, Wielder's attacks may deal MP Drain, 20,000 MIN Damage, 400% inflicts Impaired: Forgetful, Wielder must be Level 40 or greater
%Monolith Rod- (Weapon, Wand, Earth, 5,500,000 Gold) +5,500 Magical Attack, +5,500 MIN, +5,500 CON, +55,000 MP, +55,000 HP, Wielder's HP-determining stat becomes MIN, Wielder's MP-determining stat becomes CON, Wielder's Magical Attack bonus capping becomes based on CON, Wielder's Prime Attribute for 'Magical Attack' and 'Overdrive' actions becomes CON, Wielder's Defense bonus capping becomes based on MIN
%Muse Rod- (Weapon, Wand, Magic, 65,000 Gold) +30 Magical Attack, Wielder may skip a turn to swap an equipped spell for one of 10 spells that are eqipped to the Muse Rod and cannot be used but can be transported as part of the rod, +30 SPI, +500 MP
%Necromancer’s Command Rod- (Weapon, Wand, Darkness & Magic, 916,000 Gold) +50 Melee Attack, +902 Magical Attack, 30% inflicts Charm on Undead, 20% Undead Resistance if wielder has the ability Necromancer
%Paradox Rod- (Weapon, Wand, Magic & Time, 126,000 Gold) +145 Magical Attack, +150 MIN, +150 SPI, 115% To Hit, Wielder may deal an amount of stat damage equal to (1/100) the amount of normal damage done by Magical Attack actions made with this weapon's Magical Attack bonus in addition to the normal damage of said Magical Attack
%Rod of Bone Priests- (Weapon, Wand, Darkness, 250,000 Gold) +300 Magic Attack, Necromancy Spells cost 50 less MP to cast
Rod of Drakespawn- (Weapon, Wand, Magic & Earth, 41,000 Gold) +9 Melee Attack, +47 Magical Attack, 15% Inflicts Charm on monsters with 'Drakespawn' in their names, 5% summons a Acidwhisper, Flametongue, Icebreath Drakespawn, or White Septherys Drakespawn (wielder's choice) on hit on the side of the wielder, only one of each drakespawn can be summoned by the rod at once
%Rod of Gender Changing- (Weapon, Wand, Magic, 60,000 Gold) +21 Magical Attack, 5% Causes Confusion
%Rod of Graphmo- (Weapon, Wand, Earth, 60,000 Gold) +35 Magical Attack, +50 MP, +20 CON, User may skip turn to do 900 Earth damage to target
%Rod of Negative Spiritual Polarity- (Weapon, Wand, Darkness, 5,100,000 Gold) +5,000 Magical Attack, +5,000 MIN, +5,000 SPI, 20% Critical, Wielder's non-unique Celestial summons have their subtype changed to Daemon, Wielder's non-unique Angel summons have their subtype changed to Devil, Wielder's non-unique Deva summons have their subtype changed to Demon
%Rod of the Demon-Fae- (Weapon, Wand, Magic & Darkness, 5,100,000 Gold) +5,100 Magical Attack, +5,000 AGI, +4,200 MIN, +5,100 SPI, +30,000 MP, Wielder may, at the start of a round, change wielder's subtype to Demon if wielder's subtype is Fae as a buff that does not stack
%Rod of the Eastern States of Arzanai- (Weapon, Wand, Light & Fire, 465,000 Gold) +480 Magical Attack, 20% inflicts Burning, +540 SPI, +400 MIN, Wielder regenerates 200 MP per round if in a Zone of Light or Zone of Fire, 15% Critical if Courtly Wear of the Eastern States of Arzanai is also equipped
%Sun-Priest's Rod- (Weapon, Wand, Light & Magic, 8,916,000 Gold) +9,902 Magical Attack, +9,300 SPI, +8,550 Defense against Light, 30% inflicts Charm on Solar Beings, 30% inflicts Awestruck or Manablasted, 5% Solar Being Resistance if wielder has the ability Priest
~Wand: Lolly~
%Blueberry Twist Candycane Powerstaff- (Weapon, Staff, Water & Energy & Ice, 2,300,000 Gold) +2,300 Magical Attack, +2,100 Melee Attack, 20% inflicts Manablasted, 20% may inflict Drowning, 20% may inflict Stat Drain: MIN Drain, This item additionally possesses the subtypes Staff: Magestaff and Staff: Quarterstaff
~Wand: Magical Tool~
~Wand: Megaphone~
%Angry Professor's Megaphone- (Weapon, Wand, Air & Technology, 51,000 Gold) +48 Ranged Attack, May deal MP Healing against Elementals and Magic Beings, May deal MP Damage against Humans and Fae, All allies with Mathematical Knowledge, at least 5 Wizard abilities, or at least 5 Scientist abilities, and all allied Robots gain +150 to all stats at the beginning of the thread, Possessor's Leadership spells that hit multiple targets hit 1 additional target, This weapon counts as an empty slot for purposes of Commander abilities if possessor has at least 5 Wizard abilities, 5 Technomancer abilities, or 5 Scientist abilities, 25% inflicts Confusion or Fatigue: Asleep on targets under level 15 without Mathematical Knowledge or at least 2,000 MIN
%Equation-Shouting Megaphone- (Weapon, Wand, Air & Technology, 42,000 Gold) +48 Ranged Attack, May deal MP Healing against Coded Beings, Technology element Elementals, and Technology element Spirits, All allies with Mathematical Knowledge, allied Technology element Elementals and Spirits, and allied Coded Beings gain +140 to all stats at the beginning of the thread, Possessor's Leadership spells that hit multiple targets hit 1 additional target, This weapon counts as an empty slot for purposes of Commander abilities if possessor has at least 5 Commander abilities, 5 Technomancer abilities, or 5 Scientist abilities, 25% inflicts Confusion or Confusion: Depression on targets under level 15 without Mathematical Knowledge on hit
Megaphone (2)- (Weapon, Wand, Air, 2,900 Gold) +5 Ranged Attack, Possessor's Leadership spells that hit multiple targets hit 1 additional target, This weapon counts as an empty slot for purposes of Commander abilities if possessor has at least 5 Commander abilities
%Megaphone Belonging to the Dictator's Conniving Second-In-Command Who Went With the Dark General On His Successful Journey to Unearth the Weapons of the Ancients- (Weapon, Wand, Darkness & Technology, 14,500,000 Gold) +14,500 Ranged Attack, +14,000 MIN, Wielder's 'Ranged Attack' actions may use Mind as their Prime Attribute, Wielder's 'Ranged Attack' actions may deal HP Healing or MP Healing, Wielder's 'Ranged Attack' actions may deal 1,450 MIN Damage, Wielder's 'Ranged Attack' actions may gain '40% inflicts Charm', Wielder's allies gain +600 to all stats as a non-stacking bonus, Spells wielder casts whose name includes 'Fading Call' that deal Damage deal an additional 6,000 points as a non-stacking bonus even if they are replicating an ability as though something on the Enemy List or Boss List were using it, Wielder's Technology-element and Darkness-element allies gain +50,000 HP and +5,000 MP as a non-stacking bonus
%Megaphone that Says 'WOW!'- (Weapon, Wand, Sonic & Air, 3,000,000 Gold) +3,000 Ranged Attack, 30% inflicts Impaired: Deaf, 60% inflicts Fatigued: Stun, Wielder's opponents are Immune to Fatigued: Elderly
%Motivational Megaphone- (Weapon, Wand, Air, 11,000 Gold) +5 Ranged Attack, All allies gain +60 to all stats at the beginning of the thread, this bonus goes away as soon as an ally dies, wielder may spend 4 consecutive actions to restore this bonus, Possessor's Leadership spells that hit multiple targets hit 1 additional target, This weapon counts as an empty slot for purposes of Commander abilities if possessor has at least 5 Commander abilities
~Wand: Quill~
%Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
%Heaven Quill- (Weapon, Wand, Light & Air, 275,000,000 Gold) +275,000 Magical Attack, +2,750,000 MP as a non-stacking bonus, 200% inflicts Awestruck, Wielder may inflict up to 5 minor or moderate status effects on each ally at the start of each round, Wielder must be Level 40 or greater
~Wand: Scepter~
%Behold the Kingdom- (Weapon, Wand, Ice & Air & Light & Glory & Law & Spatial, 200,000,000 Gold) +200,000 Magical Attack, +200,000 to all stats, 100% inflicts Awestruck, 100% inflicts Suffocation, 100% inflicts Rejuvenation, 100% inflicts Elevated, Wielder gains Immunity to individuals below Level 60, Wielder must be Level 60 or greater
%Jade Scepter of Lankhut-Rei- (Weapon, Wand, Earth & Wealth & Light & Will, 145,000,000 Gold) +145,000 Magical Attack, +145,000 MIN, +145,000 SPI, If wielder dies, wielder obtains a non-stacking buff that lasts until 5 rounds after wielder is resurrected that prevents Demons, Devils, and Daemons below Level 80 from placing debuffs or negative status effects on its possessor, Wielder must be Level 40 or greater
%Locartian Drakespawn Sceptre- (Weapon, Wand, Darkness, 35,000 Gold) +50 Magical Attack, Magical Attacks using Wizard Magic spells have a 5% chance of inflicting Depression
%Lordly Bone Rod of the Spectral General- (Weapon, Wand, Darkness, 1,450,000 Gold) +700 Melee Attack, +1,900 Magic Attack, +1,450 SPI, +1,199 MIN, +730 CON, +540 STR, +610 AGI, 60% inflicts Hexed on Hit, Necromancy Spells cost 1,100 less MP to cast, Darkness element Magical Attacks heal wielder for 1/15th damage dealt up to a max of 250,000 HP or MP (only healing MP if MP damage was dealt), + 250 to all stats and Defense of all allies, allies' damage-dealing or healing attacks deal 2,500 more damage or heal for an equal amount more, respectively, 15% Darkness Resistance, +500 to all stats while in a Zone of Darkness, +5% Dodge if wielder is Undead, and +1,800 MP if wielder is Undead, wielder may skip an action to summon a Ghast, Spook, Skeleton, or Mindwight, this item may be used to summon a total of 3 beings at once
%Pharoah's Sceptre- (Weapon, Wand, Light & Earth, 7,350,000 Gold) +7,400 Magical Attack, +2,100 Melee Attack, +7,300 SPI, Wielder may choose to give this item the additional subtype of Mace at the start of a thread if it is a Weapon at said point, 20% inflicts Awestruck, 5% inflicts Stat Drain: SPI Drain, Wielder's Necromancy spells cost 7,000 less MP
%Virtuous Undead Queen's Gigawand- (Weaponx2, Wand, Darkness, 30,000,000 Gold) +30,000 Magical Attack, +30,000 MIN, +30,000 SPI, Wielder gains control of the actions of Undead below Level 60 who are dealt Damage values greater than 0 by wielder's 'Magical Attack' actions, Wielder must be Level 20 or greater
~Wand: Snap-Stick~
~Wand: Spellwand~
%Azmultuum Vulcannis- (Weapon, Wand, Ice & Fire, 260,000,000 Gold) +260,000 Magical Attack, +260,000 SPI, 200% may inflict Frozen and/or Burning, Wielder ignores the Fire Resistance and Immunity of targets of equal or lower Level that are below Level 99 that do not also possess Ice Resistance or Immunity (not counting generic Resistance or Immunity to base elements if Ice happens to be a base element)
%Bluewhite-Cupid Battle Wand- (Weapon, Wand, Ice, 43,000,000 Gold) +30,000 Ranged Attack, +43,000 Magical Attack, +40,000 SPI, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may use SPI as their Prime Attribute if wielder is in a Zone of Ice, 80% inflicts Frozen, 200% inflicts Frozen: Cold's Bitter Love, Wielder must be Level 20 or greater
%Celestial Brighsteel Wand- (Weapon, Wand, Light, 600,000 Gold) +600 Magical Attack, +600 MIN, +600 SPI, Wielder's Magical Attack actions gain 130% To Hit, 20% Light Resistance
%Dueling the Serpent- (Weapon, Wand, Electrical & Water & War, 160,000,000 Gold) +160,000 Magical Attack, 30% Electrical Resistance, 30% Water Resistance, Wielder's 'Magical Attack' actions become solely War element, Wielder must be Level 40 or greater
%Eternal Frostbite- (Weapon, Wand, Ice, 120,000,000 Gold) +120,000 Magical Attack, 100% inflics Frozen, 100% inflicts Frozen: Cubed, 100% inflicts Frozen: Frostbite, 100% inflicts Frozen: Brittle, Wielder ignores the Ice Resistance and Frozen Resistance of targets below Level 70, Wielder must be Level 40 or greater
Flame Wand- (Weapon, Wand, Fire, 30,000 Gold) +35 Magical Attack
Enchanted Wand- (Weapon, Wand, Magic, 5,000 Gold) +18 Magical Attack
%Flamecrystal Talon-Wand II +- (Weapon, Wand, Fire, 2,765,200 Gold) +3,455 Magical Attack, +2,100 AGI, +2,100 MIN, 5% inflicts Suffocation, 5% inflicts Burning, 5% inflicts Mana Blasted: Mystic Leak, Herrinic Upgrade Chance -50%
%Gold-Capped Star-Dancer's Wand of Laughter and Tears- (Weapon, Wand, Moon & Astral, 64,500,000 Gold) +64,500 Magical Attack, +64,500 AGI, +63,100 SPI, 60% inflicts any one of Confusion: Overcome by Laughter, Diseased: Lycanthropy, Hexed: Leech, Impaired: Blind: Colorblind, Paralysis: Turned to Glass, Pain: Mental Anguish, Stat Drain: ELM Drain, Charm: Overwhelmed By Greed, Confusion: Paranoia, or Stat Drain: HIT Drain
%Hyperenchanted Sorceror Coral Wand- (Weapon, Wand, Magic & Water, 14,000,000 Gold) +14,000 Magical Attack, +14,000 SPI, 30% Water Resistance, 20% Magic Resistance, Wielder Regenerates 100,000 HP and 100,000 MP per round
%Ice Comet Wand- (Weapon, Wand, Ice & Astral, 100,000,000 Gold) +100,000 Magical Attack, 100% inflicts Fatigued: Stun, 1 hit against 30, Wielder must be Level 40 or greater
Ice Fleck Wand- (Weapon, Wand, Ice, 32,000 Gold) +25 Magical Attack, 15% Fire Weakness, 5% inflicts Frozen
Ice Wand- (Weapon, Wand, Ice, 30,000 Gold) +35 Magical Attack
%Illusory Rod- (Weapon, Wand, Illusion, 45,000 Gold) +48 Magical Attack, 5% inflicts Confusion, Wielder counts as being 2 Levels higher, to a max of Level 40, for purposes of casting Illusion spells
%Improved Wand of Rapid Aging- (Weapon, Wand, Magic & Air, 545,000 Gold) +320 Magical Attack, Deals 50 CON, STR, and AGI damage on hit, only affects Humans, Humanoids, Animals, Aerials, and Aquatics if wielder does not have at least 5 Sorceress abilities
%Leech Viper's Wand- (Weapon, Wand, Acid, 65,000 Gold) +21 Magical Attack, 5% inflicts Stat Drain: AGI Drain
%Leech Viper's Wand (2)- (Weapon, Wand, Acid, 82,000 Gold) +65 Magical Attack, 5% deals drain instead of damage
%Mistletoe-Tipped Wand- (Weapon, Wand, Ice & Magic, 78,000 Gold) +74 Magical Attack, +30 SPI, 3% inflicts Charm: Lovestruck
%Mystic Bolt Wand- (Weapon, Wand, Magic, 14,500 Gold) +13 Magical Attack, +12 SPI, +12 MIN, Wielder's Magical Attack actions are treated as Flat Damage for Dodgeability purposes in respects to targets below Level 5
%Magical Girl's Wonder Wand- (Weapon, Wand, Light & Magic, 135,000 Gold) +161 Magical Attack, +151 SPI, 5% Critical with Magical Attacks, +2,000 MP, Wielder may spend an action to gain a buff that gives +500 to all stats which does not stack
%Magical Winged Wand of Shining Power- (Weapon, Wand, Magic & Light, 870,000 Gold) +870 Magical Attack, +900 MIN, +900 SPI, 30% inflicts Awestruck, 30% inflicts Charm, 30% inflicts Manablasted
%Mana Reservoir Wand- (Weapon, Wand, Magic, 750,000 Gold) +750 Magical Attack, +750 MIN, +750 SPI, +7,500 MP
%Noise Wand- (Weapon, Wand, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
%Overcharged Wand of the Sea and Sky Divided- (Weapon, Wand, Water & Air & Fire & Energy & Magic, 18,000,000 Gold) +36,000 Magical Attack, +360,000 MP as a non-stacking bonus, +36,000 SPI, Each of wielder's 'Magical Attack' and 'Overdrive' actions becomes solely Water or Air element, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targeting individuals below Level 60, Wielder has a 200% chance of being afflicted with Overload, Burning, and Manablasted at the start of each round
%Phoenix Wand- (Weapon, Wand, Fire & Light, 28,500,000 Gold) +29,000 Magical Attack, +29,000 SPI, +29,000 MIN, Whenever wielder resurrects an individual, said individual is healed for 500,000 points of Light & Fire element HP Healing, May only be wielded by individuals of Level 20 and greater
%Purple Phoenix Wand- (Weapon, Wand, Magic, 28,500,000 Gold) +29,000 Magical Attack, +29,000 SPI, +29,000 MIN, Whenever wielder resurrects an individual, said individual is healed for 500,000 points of Flat Magic element HP Healing, May only be wielded by individuals of Level 20 and greater
%Pyroclasm Wand- (Weapon, Wand, Fire, 3,550,000 Gold) +3,550 Magical Attack, 60% inflicts Burning, Wielder's 'Magical Attack' and 'Overdrive' actions have a 15% chance of placing a non-stacking debuff on their targets that has a 200% chance of inflicting Burning at the start of each round
%Raaic Puzzle-Wand- (Weapon, Wand, Technology & Magic, 2,600,000 Gold) +2,600 Magical Attack, +2,600 MIN, +2,000 SPI, Wielder's 'Magical Attack' actions may use Mind as their Prime Attribute
%Splendid Sunmetal Wand- (Weapon, Wand, Light, 30,000,000 Gold) +30,000 Magical Attack, +30,000 MIN, +30,000 SPI, +60,000 MP, 40% inflicts Awestruck
%Stone Globe Wand- (Weapon, Wand, Earth, 65,000 Gold) +75 Magical Attack, 1% inflicts Fatigued: Stun
Thunder Wand- (Weapon, Wand, Electrical, 30,000 Gold) +35 Magical Attack
%Time Eater- (Weapon, Wand, Time, 18,345,000 Gold) +18,586 Magical Attack, Deals 1,850 AGI Drain, +15,600 AGI, +16,100 SPI, 15% inflicts Suffocation: No Future, 20% Time Resistance, 20% Magic Resistance, 20% Darkness Resistance
%Transdimensional Cataclysm Rod- (Weapon, Wand, Fire & Destruction & Spatial, 268,000,000 Gold) +268,000 Magical Attack, 30% inflicts Crippled, At the start of each round, wielder may deal (1,000,000 * the number of battlespaces that wielder possesses at least 5 different Memento of Ruin allies in, to a max of 10 such battlespaces) Flat Fire & Destruction & Spatial element Damage to all entities in any one battlespace, with this Damage not being dealable to entities above wielder's Level who are in a different battlespace than wielder, Wielder must be Level 40 or greater
%Ultra Holiday Wand- (Weapon, Wand, Hope & Light & Glitz, 35,000,000 Gold) +35,000 Magical Attack, +35,000 SPI, 100% may inflict any one minor positive status effect, Wielder must be Level 20 or greater
%Wand of Occasional Awesomeness +5- (Weapon, Wand, Magic & Light, 50,000 Gold) +5 Magical Attack, 1% it instead provides +5,000 Magical Attack
Wand of Rapid Aging- (Weapon, Wand, Magic & Air, 345,000 Gold) +120 Magical Attack, Deals 30 CON, STR, and AGI damage on hit, only affects Humans, Humanoids, Animals, Aerials, and Aquatics if wielder does not have at least 5 Sorceress abilities
%Wand of Shining Death- (Weapon, Wand, Magic & Light & Darkness, 8,700,000 Gold) +8,700 Magical Attack, +9,000 MIN, +9,000 SPI, 30% inflicts Awestruck, 30% inflicts Charm, 30% inflicts Manablasted, 30% inflicts Voidstruck
%Dainultha Stick- (Weapon, Wand, Magic, 50,000 Gold) Magical attacks do a flat rate of 300 damage
%Greater Dainultha Stick- (Weapon, Wand, Magic, 70,000 Gold) Magical attacks do a flat rate of 800 damage
%Thermonuclear Control Rod- (Weapon, Wand, Fire & Atomic, 60,000,000 Gold) +60,000 Magical Attack, +60,000 Ranged Attack, +60,000 MIN, +60,000 SPI, 60% inflicts Impaired: Poison: Irradiated, 35% inflicts Burning, 35% inflicts Antimatter: Atomic Meltdown, 25% Atomic Resistance, 25% Fire Resistance, Wielder may create or destroy a Zone of Atomic at the start of each round, Wielder must be Level 40 or greater or must be both (Level 20 or greater AND possesses the ability 'Thermonuclear Disciple')
~Staff: Crook~
%Wind Shepherd's Crook- (Weapon, Wand, Air, 25,000,000 Gold) +25,000 Magical Attack, Wielder may create a Zone of Air at the start of each of wielder's 'Magical Attack' actions, This item provides +25,000 AGI, MIN, and SPI while its wielder is in a Zone of Air
~Tool: Brush~
%Greater Magical Paintbrush- (Weapon, Wand, Magic, 329,000 Gold) +365 Magical Attack, +5,000 MP, Wielder's uses of Magical Pigments in the casting of spells reduce the cost of said spells by 5,000 additional MP, 15% Confusion: Depression Resistance
%Lesser Magical Paintbrush- (Weapon, Wand, Magic, 69,000 Gold) +61 Magical Attack, +400 MP, Wielder's uses of Magical Pigments in the casting of spells reduce the cost of said spells by 100 additional MP
%Runic Fork- (Weapon, Wand, Darkness, 7,000 Gold) +20 Magic Attack, +15 Damage for Rune Magic Spells, wielder regenerates 1 MP per turn, This item gains the additional subtype Wand: Focus
%Blossom Wand- (Weapon, Wand, Light & Earth, 216,000 Gold) +205 Magical Attack, 4% inflicts Awestruck, 4% inflicts Charm, Wielder gains +600 SPI if wielder possesses the ability 'Magical Girl' or the ability 'Botanist', This item gains the additional subtype Wand: Spellwand
%Weed Wand- (Weapon, Wand, Earth, 30,000 Gold) +30 Magical Attack, +15 SPI, -30 MIN, Caster may replace any one sub-status effect of Confusion from a source below Level 20 with Confusion: High at the start of each round, This item gains the additional subtype Wand: Spellwand
%Everburning Stick- (Weapon, Wand, Fire & Earth, 60,000 Gold) +45 Melee Attack, +70 damage to all attacks that have the Fire element when the stick itself is not counted, This item gains the additional subtype Wand: Branch
%Rod of Wintry War- (Weapon, Wand, Ice & War, 2,900,000 Gold) +2,900 Magical Attack, +2,000 CON, +1,800 STR, +1,800 MIN, +1,800 SPI, +1 Move if the Terrain is Snowy Plains as a non-stacking bonus, 30% may inflict Frozen, This item gains the additional subtype Wand: Sceptre
%Rod of Spring Blossoms- (Weapon, Wand, Electrical & Earth, 4,875,222 Gold) +4,500 Magical Attack, 20% inflicts Electrocuted, 20% inflicts Rejuvenation on wielder at the start of every round, Wielder counts as having cast Call Unto Seasons: Spring one additional time, This item gains the additional subtype Wand: Bouquet
%Magitacular War-Leek- (Weapon, Wand, Earth & Hope, 65,000,000 Gold) +65,000 Melee Attack, +65,000 Magical Attack, +60,000 AGI, +60,000 SPI, Buffs that increase the Damage that wielder deals do so by an additional 50,000 points per action (to a max of 5,000,000 additional points per action across all stacked buff instances and all instances of this effect), This item gains the subtypes Wand: Baton and Wand: Spellwand
The Dainultha Stick is now out of stock. I just realized that it is, in mechanical PVP, kind of horrifying as written. In RP it would work more by the intent and its intended power level. Not really jank against monsters/bosses, thankfully.
Branch - Seasontender
T1 Nonbase Weapon Derivative of Wand
Rootstaff/Bouquet/Druid Magic synergy, Season-control, Bolstering allied Plants while harming enemy ones, Plant summoning and control, Blending melee and magic with more focus on non-offensive aspects of the magic portion
Bubbleblower - Summerling
T1 Nonbase Weapon Derivative of Wand
Switching between Ranged and Magic depending on what is more useful at the time, Temporary effects that can pop dangerously unless an opponent pops them in a safe manner first, Temporary low-HP summons, Punishing opponents for breaking your effects
Up to the mod-run world runner, but probably a scepter:
~%Silver Scepter of Manifold Glory- (Weapon, Wand, Glory & Wealth, 700,000,000 Gold) +5,000 Magical Attack, This item obtains '+35,000 Magical Attack, +35,000 Melee Attack, 80% Critical, 80% To-Hit, and 80% Resilience' if wielder is over Level 20, This item obtains '+50 to wielder's unmodified stats and 5% Inflicts Domination' if wielder is over Level 40, This item obtains '+350,000 Magical Attack, +350,000 Melee Attack, +350,000 Ranged Attack, +300 to wielder's unmodified stats, and 25% Inflicts Dominion' if wielder is over Level 60, This item obtains 'wielder is immune to minor status effects and gains 160% Critical, 160% Dodge, 260% To-Hit, and 160% Resilience' if wielder is over Level 80, wielder must possess at least (Wielder's Level x 1.5, rounded down> base stat points
Up to the mod-run world runner, possibly bouquet:
^%Midnight Asphodel Stamen- (Weapon, Wand, Wood & Water, 20,000,000 Gold) +20,000 Magical Attack, +10,000 Melee Attack, +20,000 SPI, +20,000 MIN, May Heal, Wielder's actions may remove up to three debuffs from each target that were applied by sources below Level 60 and placed them into a Stored Debuff Bank (which may hold a maximum of 12); Wielder's 'Magical Attack', 'Melee Attack', 'Melee Overdrive' or 'Overdrive' actions may replicate instances of these debuffs onto their targets, replicating each such debuff once and then removing it from the Stored Debuff Bank (with said replication applying to a single target)
Up to the mod-run world runner, probably an implement or spellwand:
छ%Lesser Wand of the Unbroken Circle- (Weapon, Wand, Magic & Hope, 3,131,000 Gold) +3,200 Magical Attack, +2,650 MIN, +2,650 SPI, 30% Inflicts Stat Drain: SPI Drain, 30% Inflicts Stat Drain: MIN Drain, Wielder's actions that involve wielder's Magical Attack bonus inflict a debuff that reduces it's possessor's defense by 500 that stacks 2 times.
Re: Updates
Posted: Tue Nov 19, 2024 12:10 am
by Modrageball
-Updated-
New entries added in the Subtype List and Ability Shop. Note to self: Change subtypes in Character inventories and enemy drops once this is all done.
I've been putting Mod-World stuff that isn't mine under the overarching Weapon category for now.
Hanging Issues
Classname conflict: Spellslinger is the name of the Book: Spellbook class as well as the Gun: Magecaster class.
Suggestions for the Gun: Magecaster class- Runeslinger, Hexperado, Highwaymage.
Hanging Stuff For Review
Elements sent to the condensed thread in Needs Gad Review.
Soundtracks are now a thing. They're not a thing with present examples, however. Currently, we know they can be played or set, and possess a Genre and Subgenre thanks to the current rules and Alternate Costume: Hair Metal Tolva. They also seem to work across multiple battlespaces, or at least this is a thing they're capable of.
Alternate Costume: Hair Metal Tolva- (Stance Ability, Bard) Possessor gains the element Electrical, Bardic Music spells cost possessor 20,000 less MP to cast, Possessor gains a +2,000 uncapped bonus to STR, AGI, and CON if possessor is wielding a String Instrument, Possessor gains a +2,000 uncapped bonus to MIN and SPI if possessor is wielding a Bioaugmentation or Trinket whose name includes 'Wig' or 'Hair', If there is a Soundtrack currently playing (with a Genre of 'Metal' or whose name includes 'Tolva'), possessor's Base STR, AGI, and CON are increased by 1 as a non-stacking bonus, and (if its Subgenre is 'Hair Metal', 'Glam Metal', or 'Pop Metal' or if its name includes 'Tolva'), possessor's Base MIN and SPI are increased by 1 as a non-stacking bonus
I'm assuming they're going to be a Character-Specific Type Ability, like Magellan Supersystems. Their format will likely be thus:
Example Track
Soundtrack
Genre: Experimental, Subgenre: Noise
Effect While Playing: Broadcasts the message 'THIS IS AN EXAMPLE, YO' to every entity in every battlespace each time possessor takes an action.
Cost: 10,000 Gold, 2 Weeks
Gene-Mods are now a thing. They don't have present examples either. Currently, we know they can be be brought into threads and applied to other targets and Pets as well as the Horse Geneticist/Mad Genius involved, albeit only so many can be brought into threads at once. They also have a Horse Genes subcategory that can presumably only be applied to Horse Geneticists and Horsetacular Genesteeds.
Presumably they'll be Character-Specific abilities with the ability to pay an extra cost to apply to others. They may have costs in a format similar to Greater Fateweavings, potentially with an up-front Gold/Weeks cost for getting one added to your roster the first time. They can also be 'Banked' for legacy-character-types?
* 5 AP, Horsetacular Genesteed unlocked - Bank one of your Horse Genes.
Advanced Degrees are now a thing. These have no examples and even fewer references to them, except that Horse Geneticists can work towards them if they have the right prerequisites. Presumably these are also Character-Specific abilities. These will likely have costs and prerequisites like regular abilities. Perhaps Mad Geniuses should be able to work towards these too?
Re: Updates
Posted: Tue Nov 19, 2024 12:22 am
by Lord Gadigan
~Bow: Arbalest~
%Superheated Grand Gnomish Flamebow- (Weapon, Bow, Fire, 22,000,000 Gold) +22,000 Ranged Attack, Wielder's 'Ranged Attack' actions involving this weapon deal an additional 50,000 Damage, Wielder is dealt 150,000 Flat Fire element Damage at the beginning of every round if wielder is below level 40 and does not possess the ability 'Blazing Sultan'
Darkness Crossbow- (Weapon, Bow, Darkness, 500 Gold) +10 Ranged Attack
%Fish-Stunning Surfboard- (Weapon, Bow, Atomic & Psychic, 83,000,000 Gold) +83,000 Ranged Attack, 200% inflicts Electrocuted on targets that are Dragons, Dragons below Level 80 may not inflict Insanity on wielder, As an RP note this item does not behave like what it sounds like it looks like
%Necromancer's Crossbow of Animating Skeletons- (Weapon, Bow, Darkness, 80,000 Gold) +47 Ranged Attack, +20 MIN, Necromancy spells cost 30 MP less to cast, enemies killed by this weapon have a 35% chance of being turned into a Skeleton, Skeleton Swordsman, or Skeleton Archer under wielder's control
%Orcish General's Flame Crossbow- (Weapon, Bow, Fire, 5,000,000 Gold) +5,000 Ranged Attack, 55% Inflicts Burning, Wielder may spend an action to give their next 'Ranged Attack' action +20% To-Hit as a non-stacking buff
%Soldier’s Crossbow- (Weaponx2, Bow, Physical, 65,000 Gold) +165 Ranged Attack, +97 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Pikemen’, 'Unit of Cavalry', and 'Unit of Swordsmen', 2% inflicts 2 hits against 1
%Thief's Crossbow- (Weapon, Bow, Physical, 38,000 Gold) +45 Ranged Attack, +20 AGI
~Bow: Drossbow~
~Bow: Greatbow~
%Barrage Bow- (Weaponx2, Bow, Fire & Technology, 5,900,000 Gold) +11,600 Ranged Attack, 1 hit against 60, Wielder's per-item Ranged Attack bonus cap is doubled for this item
%Deva-Prince of War's Bow: 'Ruination of Ten Thousand Evils'- (Weaponx2, Bow, Destruction & Light & Fire, 235,000,000 Gold) +470,000 Ranged Attack, +400,000 STR, +400,000 AGI, +400,000 SPI, Wielder's per-item Ranged Attack bonus cap is doubled for this item, Wielder's 'Ranged Overdrive' actions may use 'Agility + Spirit' as their Prime Attribute against Demons, Devils, and Daemons below Level 90, Wielder must be Level 40 or greater
%Glorious Death Angel's Bow - (Weaponx2, Bow, Darkness & Light & Fate, 120,242,564 Gold) +240,564 Ranged Attack, +240,000 AGI, +240,000 SPI, Wielder's 'Ranged Attack' actions may use Spirit as their Prime Attribute, 135% Critical, 30% inflicts Instant Death, 15% inflicts Smited, Per-item caps are doubled for this item, Wielder must be Level 40 or greater and must be an Angel or have a Patron Deity
%Sky-Splitter Bow- (Weaponx2, Bow, Glory & Light & Air, 180,000,000 Gold) +360,000 Melee Attack, +360,000 STR, +360,000 CON, +360,000 SPI, 130% Critical, 230% To Hit, Wielder's per-item Ranged Attack caps are doubled for this item, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Air element Damage to one opponent at the start of each round, 2% inflicts Vanished, 2% inflicts Smitten, Wielder must be Level 40 or greater
%Wallnail Bow- (Weaponx2, Bow, Physical, 30,000,000 Gold) +30,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Snipe' actions have a 100% chance of inflicting Fatigued: Stun, Wielder's 'Ranged Overdrive' actions inflict Fatigued: Stun, move their targets to the back row, make their targets unable to leave the back row as a non-stacking debuff that makes its possessors not count as being present for row-order purposes
~Bow: Hand Crossbow~
%Andarran Blossom-Bow- (Weapon, Bow, Earth, 45,500,000 Gold) +45,500 Ranged Attack, +45,000 SPI, Whenever wielder conducts a 'Ranged Attack' action, wielder may summon a Plant below Level 40 from the Enemy List, Max 40 summoned
%Sneaky Crossbow- (Weapon, Bow, Air & Physical, 7,800,000 Gold) +7,800 Ranged Attack, This item's owner may bring it into a thread that it could be brought into without it being present at the threads start (but with it being brought being noted) and may have it appear at the start of any round).
~Bow: Light Bow~
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
%Barely Usable Shortbow- (Weaponx2, Bow, Earth, 6 Gold) +2 Ranged Attack, 15% Does no damage
%Beityic Bow- (Weaponx2, Bow, Earth & Air, 46,000 Gold) +101 Ranged Attack, +3% To Hit, +25 AGI
%Bolt Winged Bow- (Weaponx2, Bow, Electrical, 17,000 Gold) +20 Ranged Attack, All Attacks do 80 additional Electrical damage
%Bow of Divine Light- (Weaponx2, Bow, Destruction & Light & Law & Physical, 140,000,000 Gold) +280,000 Melee Attack, +280,000 STR, 215% To Hit, 115% Critical, 100% inflicts Awestruck, Charm: Impressed, and Awestruck: Sealed, Wearer’s per-item Ranged Attack bonus cap becomes 2x the relevant stat, with said cap being doubled for purposes of this item, May only be wielded by individuals of Level 40 or greater, Wielder must be Level 40 or greater and must possess the ability 'Priest'
Cube Bow- (Weapon, Bow, Physical, 70,000 Gold) +70 Ranged Attack
Dark Bow- (Weaponx2, Bow, Darkness, 500 Gold) +5 Ranged Attack
%Dark Winged Bow- (Weaponx2, Bow, Darkness, 1,000 Gold) +12 Ranged Attack, +7 MP
%Desert Corsair Bow- (Weaponx2, Bow, Earth & Fire, 17,000 Gold) +18 Ranged Attack, +2% to Hit, +2% Critical
Desert Corsair's Bow- (Weaponx2, Bow, Earth & Fire, 17,000 Gold) +18 Ranged Attack, 115% to Hit, 15% Critical
%Dragon-Killer Bow- (Weapon, Bow, Magic, 9,000,000 Gold) +8,555 Ranged Attack, +8,200 to all stats, 100% Critical against Dragons, 5% inflicts Instant Death on Dragons below Level 60 if wielder possesses the ability Dragonslayer
%Eros Bow- (Weaponx2, Bow, Light & Air & Fire, 63,000,000 Gold) +120,000 Ranged Attack, +100,000 AGI, +100,000 SPI, 100% inflicts Charm, Wielder's per-item Ranged Attack caps are doubled for this item, Wielder must be Level 40 or greater
%Flame Dancer's Bow of Wrath and Grace- (Weaponx2, Bow, Fire, X Gold) +50 Ranged Attack per user level, +20 to all stats save AGI per user level, +50 AGI per user level, +5% Critical per user level, +2% Dodge per user level, Fire Magic spells cost 200 less MP per user level, Binds with user, Can only be used by those who have Sealed Dance of Fire
Goblin Shortbow- (Weaponx2, Bow, Physical, 600 Gold) +14 Ranged Attack, -1% to Hit
%Heart Bow- (Weaponx2, Bow, Light & Air & Fire, 650,000 Gold) +1,500 Ranged Attack, 30% inflicts Charm
Lesser Dwarven Shortbow- (Weaponx2, Bow, Physical, 11,000 Gold) +25 Ranged Attack
Mildly Enchanted Shortbow- (Weapon, Bow, Magic, 2,500 Gold) +9 Ranged Attack
%Needle Bow- (Weapon, Bow, Darkness, 40,000 Gold) +27 Ranged Attack, Attacks do 1/4 normal damage, 4 hits against 1
%Noise Bow- (Weaponx2, Bow, Sonic, 80,000 Gold) +160 Ranged Attack, +160 AGI, +160 MIN, 110% To Hit
%Planetary of Love's Bow- (Weaponx2, Bow, Light & Fire, 160,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 SPI, 260% To Hit, Wielder's allies gain +12,000 to all stats as a non-stacking bonus, 100% inflicts Charm or Charm: Lovestruck, Wielder must be Level 40 or greater
%Plastic Heart Bow- (Weaponx2, Bow, Wielder's Element, 1,900 Gold) +6 Ranged Attack, 1% inflicts Charm, 3% Dodge
%River-Pirate's Bow- (Weaponx2, Bow, Physical & Water, 65,000 Gold) +150 Ranged Attack, +100 STR, +100 AGI, Wielder does 1.5 times damage to Aquatics and Aerials under level 20 that are lower level than wielder, to a max of 2,000,000 additional Damage.
%Second-String Bow- (Weaponx2, Bow, Time, 460,000 Gold) +1,250 Ranged Attack, +480 to wielder’s turn-order-determining stat for turn-order purposes
%Seven Shot Shortbow- (Weapon, Bow, Air, 19,000 Gold) +7 Ranged Attack, +7% Critical, 1% inflicts 7 hits against 1
Shortbow- (Weaponx2, Bow, Earth, 500 Gold) +6 Ranged Attack
~Bow: Longbow~
%Armor-Thrashing Bow- (Weaponx2, Bow, Physical, 165,000 Gold) +110 Ranged Attack, Pierces 3,000 Defense, Reduces the Defense of those damaged by it by 500, to a max of 1,500 less points of Defense
%Bow of Pestilience- (Weaponx2, Bow, Darkness & Acid, 270,000,000 Gold) +540,000 Ranged Attack, +500,000 AGI, +500,000 CON, +500,000 SPI, 60% inflicts Plague, 30% Plague Resistance, Wielder must be Level 40 or greater
Bow of Silver Glory- (Weapon, Bow, Magic, 100,000 Gold) +90 Ranged Attack, +15 to all stats
%Constellation Bow- (Weapon, Bow, Astral & Law, 7,500,000 Gold) +7,500 Ranged Attack, +7,500 MIN, +7,500 CON, Wielder's 'Ranged Attack' actions may use 2 as the number their 'Sum of Relevant Attributes' is multiplied to get their 'Randomized Attribute Sum' if wielder is an Asterismic
%Crossrealms Huntsman's Unmatched Bow- (Weaponx2, Bow, Light & Hope & Sonic & Whimsy, 130,000,000 Gold) +260,000 Ranged Attack, +260,000 AGI, +260,000 SPI, 160% inflicts Confusion: Overcome by Laughter, 260% To Hit, Wielder regenerates 2,600,000 HP and MP at the start of each round if wielder is a Fae or a Deva, Wielder may target opponents below Level 60 who are in different battlespaces, Wielder's per-item Ranged Attack caps are doubled for this item as a non-stacking effect, Wielder must be Level 40 or greater or must be a Deva and Level 39 or greater
%East Wind Bow- (Weaponx2, Bow, Air, 240,000 Gold) +475 Ranged Attack, +9% Critical, +11% to Hit, 5% Dodge, possessor acts as though for possessor Call Unto Air has been cast
%Failing Wind Bow- (Weapon, Bow, Air, 600 Gold) +7 Ranged Attack, 50% to Hit
%Holy Bow of Sereyn- (Weaponx2, Bow, Light, 100,000 Gold) +90 Ranged Attack, Healer Magic and Divine Magic spells cost 40 less MP
House Hellstrom Flame Bow- (Weapon, Bow, Fire, 11,000 Gold) +60 Ranged Attack, Hellstrom nobility may instant-kill wearer
Imperial Bow of Avandos- (Weapon, Bow, Air & Water, 12,000 Gold) +23 Ranged Attack
Longbow- (Weaponx2, Bow, Earth, 600 Gold) +7 Ranged Attack
Longbow of Silver Glory- (Weapon, Bow, Magic, 110,000 Gold) +100 Ranged Attack, +20 to all stats
%Lost Opportunity- (Weapon, Bow, Air & Time, 3,000,000 Gold) +3,000 Ranged Attack, Wielder may not conduct actions on rounds where wielder counts the current round's number as the round's actual number
%Medusa's Bow- (Weaponx2, Bow, Air & Earth & Physical, 3,100,000 Gold) +14,500 Ranged Attack, 60% inflicts Paralysis, 60% inflicts Poison
Nightcloud Bow- (Weapon, Bow, Darkness, 35,000 Gold) +36 Ranged Attack, +20 Darkness Damage on hit, 1% Inflicts Impaired: Blind
%Rimedead Deathbow- (Weaponx2, Bow, Darkness & Ice, 7,500,000 Gold) +15,000 Ranged Attack, +15,000 AGI, +15,000 MIN, 60% inflicts Frozen, 60% inflicts Voidstruck, 50% inflicts Frozen: Frostbite, 1% inflicts Instant Death
%Rimedead Lord's Deathbow- (Weaponx2, Bow, Darkness & Ice, 60,000,000 Gold) +120,000 Ranged Attack, +120,000 AGI, +120,000 MIN, 120% inflicts Frozen, 120% inflicts Voidstruck, 100% inflicts Frozen: Frostbite, 2% inflicts Instant Death, Wielder's per-item Ranged Attack caps are doubled for this item as a non-stacking effect, Wielder must be Level 20 or greater
%Samurai's Bow- (Weaponx2, Bow, Physical, 85,000 Gold) +170 Ranged Attack, +170 STR, +170 CON, +170 AGI, Archery spells cost wielder 1,700 less MP to cast
%Shining Bow- (Weaponx2, Bow, Light, 355,000 Gold) +750 Ranged Attack, Wielder's per-item Ranged Attack bonus cap is doubled for this item, +750 AGI, 120% To Hit, 15% inflicts Awestruck
Skeletal Soldier’s Bow- (Weaponx2, Bow, Physical & Darkness, 65,000 Gold) +147 Ranged Attack, +97 STR, +97 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Pikemen’, 'Unit of Cavalry', 'Unit of Swordsmen', and 'Unit of Archers'
%Soldier’s Bow- (Weaponx2, Bow, Physical, 65,000 Gold) +147 Ranged Attack, +97 STR, +97 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Pikemen’, 'Unit of Cavalry', and 'Unit of Swordsmen'
%Sparkletastic Wonderbownium Wonderbow of Sparkletasticness- (Weapon, Bow, Wonder & Hope & Light & Tacky, 100,000,000 Gold) +100,000 Ranged Attack, +100,000 to all stats, 100% Critical, 100% Dodge, 200% To Hit, 100% inflicts Awestruck, Zealblasted, Charm: Impressed, Imparied: Blind, or Confusion
%Sunmetal Samurai Bow- (Weaponx2, Bow, Light, 15,000,000 Gold) +15,000 Ranged Attack, +15,000 STR, +15,000 CON, +15,000 AGI, Wielder's 'Ranged Attack' actions gain '60% inflicts Awestruck', Archery spells cost wielder 15,000 less MP to cast
%Vraenwood Bow- (Weaponx2, Bow, Earth, 7,000 Gold) +16 Ranged Attack, +15 AGI on first round of combat
Wind Bow- (Weapon, Bow, Air, 500 Gold) +10 Ranged Attack
~Bow: Sling~
Bullet-Tossing Sling- (Weapon, Other: Sling, Earth & Air & Physical, 6,000 Gold) +18 Ranged Attack
%Deathsalt Stormsling- (Weapon, Other: Sling, Atomic & Destruction & Life, 31,300,000 Gold) +31,300 Ranged Attack, 150% inflicts Poison: Irradiated, 30% Atomic Resistance, Poison: Irradiated Immunity, Wielder's 'Ranged Overdrive' actions may turn a Terrain created by a source below Level 60 into a Radioactive Wasteland or Salt Flats Terrain or may turn a Zone created by a source below Level 60 into solely a Zone of Atomic, 1 hit against 300,000, Whenever wielder kills an opponent with a 'Ranged Attack' or 'Ranged Overdrive' action, wielder may summon 1 Undead below Level 60 from the Enemy List and give it a buff that makes its possessor Atomic & Destruction & Life element in addition to its other elements
Ember Tosser- (Weapon, Other: Sling, Fire, 21,000 Gold) +25 Ranged Attack, +20 AGI
%Fruit Slingshot- (Weapon, Other: Sling, Earth, 2,000 Gold) +16 Ranged Attack
Giantkin-Felling Sling- (Weapon, Other: Sling, Physical & Air, 125,000 Gold) +180 Ranged Attack, +500 additional Ranged Attack against Humanoids, 12% Critical against Humanoids, 5% Critical, +120 AGI, 10% Dodge, +80 to wielder’s turn-order-determining stat if any foes are Humanoids
Iceball Launcher- (Weapon, Other: Sling, Ice, 18,000 Gold) +21 Ranged Attack, 3% Critical
Slingshot- (Weapon, Other: Sling, Earth & Air & Physical, 1,900 Gold) +14 Ranged Attack
Sling- (Weapon, Other: Sling, Earth & Air & Physical, 210 Gold) +8 Ranged Attack
Snowball Launcher- (Weapon, Other: Sling, Ice, 1,100 Gold) +5 Ranged Attack, 5% Deals no damage
^%Tengu-Stoning Sling- (Weapon, Other: Sling, Physical, 1,500,000 Gold) +1,500 Ranged Attack, +1,500 AGI, 120% To Hit, Weilder deals 1.5 times more damage to Spirits (to a maximum of 500,000 additional damage)
%Whistling Sling- (Weapon, Other: Sling, Air & Physical, 200,000 Gold) +200 Ranged Attack, Weilder may the Sonic Weakness of opponents that are below Level 60 as 5% higher as a non-stacking effect
~Bow: Worldcaster~
Added text:
%Fish-Stunning Surfboard- (Weapon, Bow, Atomic & Psychic, 83,000,000 Gold) +83,000 Ranged Attack, 200% inflicts Electrocuted on targets that are Dragons, Dragons below Level 80 may not inflict Insanity on wielder, As an RP note this item does not behave like what it sounds like it looks like
^%Chrysarbor Bow- (Weaponx2, Bow, Wood & Metal, 600,000 Gold) +1,200 Ranged Attack, Wielder's equipped Ammo accessories gain '+5% Critical, wielder's actions and attacks that incorporate this item's Ranged Attack bonus deal +6,000 additional Damage' as an effect that stacks 200 times across different equipped Ammo accessories, Wielder must have 600 STR or more to wield this item
^%Folimbus Bow- (Weapon, Bow, Wood & Air, 600,000 Gold) +300 Ranged Attack, +300 AGI, 120% To Hit, 120% Dodge, wielder deals 3/4 damage to the back row instead of 1/2 damage
Up to the mod-run world runner, light bow?:
~%Tiny Toy Star Bow Which Shoots Miniature Comets- (Weapon, Bow, Air & Fire, 187,000 Gold) +261 Ranged Attack, +261 Magical Attack, Attacks deal an additional 500 Fire and Air element damage on hit, 1% Inflicts Burning
Up to the mod-run world runner, crossbow or arbalest:
^%Heavy Chrysarbor Crossbow- (Weapon, Bow, Wood & Metal, 2,000,000 Gold) +2,000 Ranged Attack, Wielder's actions and attacks that incorporate this item's attack bonus Pierce 2,000 Defense, Wielder's equipped Ammo accessories gain '+5% Critical, wielder's actions and attacks that incorporate this item's Ranged Attack bonus deal +20,000 additional Damage' as a non-stacking effect, If wielder performs an attack that incorporates this item's attack bonus while wielder has below 5,000 STR, wielder, as a non-stacking debuff, loses its first action of the next round
Re: Updates
Posted: Tue Nov 19, 2024 12:23 am
by Lord Gadigan
I've been putting Mod-World stuff that isn't mine under the overarching Weapon category for now.
That works for now. If we get to the end of this subtype rework and a month or so goes by without a reply, I think I may push them forward with my designations (since I vet any mod-run content that makes it offworld anyway) and the runners can talk to me if they disagree with the designations.
Re: Updates
Posted: Tue Nov 19, 2024 12:25 am
by Lord Gadigan
Classname conflict: Spellslinger is the name of the Book: Spellbook class as well as the Gun: Magecaster class.
Suggestions for the Gun: Magecaster class- Runeslinger, Hexperado, Highwaymage.
All clever. First sounds too much like it's connected to Rune Magic (which I honestly at this point sort of wish I gave a different name. We may get back to that.) Second and third sound on the shady side.
Let's go with the less-clever, but broader 'Gunmage' for now.
Re: Updates
Posted: Tue Nov 19, 2024 5:33 am
by Lord Gadigan
~Axe: Adze~
~Axe: Anchor~
~Axe: Battle-Ring~
~Axe: Battleaxe~
%Ancient Dwarf King's Axe- (Weapon, Axe, Earth & Physical, 45,000,000 Gold) +45,000 Melee Attack, +45,000 STR, +45,000 CON, +225,000 HP as a non-stacking bonus, 45% Critical
%Ancient Dwarven Axe- (Weapon, Axe, Earth, 20,000 Gold) +30 Melee Attack, +5% Damage against Earth element foes
%Axe Covered in Lesser Holy Fire- (Weapon, Axe, Light & Physical, 1,790,000 Gold) +1,915 Melee Attack, +1,300 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 30% Critical, 120% To Hit, 15% inflicts Awestruck, 15% inflicts Burning
%Axe Covered in Light-Eating Fire- (Weapon, Axe, Light & Physical, 1,790,000 Gold) +1,715 Melee Attack, +1,000 Defense against Light, +1,300 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 30% Critical, 20% Dodge, 15% inflicts Voidstruck, 15% inflicts Burning, 15% Light Resistance
%Axe of Battle- (Weaponx2, Axe, Earth, 1,200 Gold) +14 Melee Attack
%Axe of Bloodfury- (Weapon, Axe, Fire, 3,500 Gold) +17 Melee Attack, Inflicts Confusion: Berserk on wielder at the beginning of each round
%Axe of Deep Waters- (Weapon, Axe, Water & Darkness, 15,300,000 Gold) +15,300 Melee Attack, 100% inflicts Drowning: Pressure of the Deep, Drowning Immunity
%Axe of Dwarven Ghosts- (Weapon, Axe, Darkness, 15,000 Gold) +20 Melee Attack, Undead are treated as having 300 less defense when hit by this weapon
%Axe of Shifting Elements- (Weapon, Axe, Earth & Air & Fire & Water & Chaos, 5,400,000 Gold) +5,500 Melee Attack, +5,000 STR, +5,000 CON, +5,000 SPI, At the start of any round, wielder may choose to change this item's element to solely Air, Earth, Fire, Water, or Chaos
%Badly-Photocopied Axe- (Weapon, Axe, Technology, 700 Gold) +14 Melee Attack, -14% To Hit, Wielder's attacks cannot gain the element Dopple
%Bent Battle Axe Covered in Rust- (Weapon, Axe, Physical, 8 Gold) +3 Melee Attack, 50% Inflicts no damge, -3% to hit
%Cleaving Axe-(Weapon, Axe, Fire, 20,000 Gold) +25 Melee Attack, +2% Critical
Cube Axe- (Weapon, Axe, Physical, 70,000 Gold) +70 Melee Attack
%Cursebringer Axe- (Weapon, Axe, Darkness, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Magical Attack, 200% inflicts Hexed, 15% inflicts Cursed
%Demon Master's Axe- (Weapon, Axe, Darkness & Fire, 40,000,000 Gold) +40,000 Melee Attack, +40,000 STR, +40,000 CON, 30% Fire Resistance, 30% Darkness Resistance, 80% Critical, Wielder's Demon pets and summons gain +2,000 to all stats as a non-stacking bonus, Wielder must be Level 20 or greater and must either possess the ability 'Ravager' or the ability 'Demonologist'
%Dragon Spire Axe- (Weapon, Axe, Physical & Earth, 90,000 Gold) +93 Melee Attack, +12% damage against Humanoids
%Drauger's Axe- (Weapon, Axe, Darkness & Ice & Physical & Water, 45,000,000 Gold) +45,000 Melee Attack, +45,000 STR, +45,000 CON, +45,000 SPI, +450,000 HP as a non-stacking bonus, 60% inflicts Wounded, 60% inflicts Voidstruck, 50% may inflict Frozen or Drowning
%Dwarf's Axe- (Weapon, Axe, Earth, 4,100 Gold) +5 Melee Attack, +2 CON
%Dwarven Axe- (Weapon, Axe, Earth, 12,000 Gold) +25 Melee Attack
%Dwarven Axelord's Axe- (Weapon, Axe, Earth & Physical, 16,000,000 Gold) +16,000 Melee Attack, +16,000 STR, +16,000 CON, 30% may inflict Wounded on Humanoids, Dragons, Fae, and Monsters, 35% Critical
%Dwarven Champion's Ancestral Axe- (Weaponx2, Axe, Physical & Earth, 875,000 Gold) +1,750 Melee Attack, +1,700 STR, +1,850 CON, +1,100 AGI, +10,000 HP, 15% Critical, 15% Resilience, 110% To Hit
%Dwarven Commander's Axe- (Weapon, Axe, Earth & Physical, 2,000,000 Gold) +2,000 Melee Attack, +2,000 STR, +2,000 CON, +2,000 MIN, +20,000 HP as a non-stacking bonus, 35% Critical, Wielder's allies gain +200 to all stats as a non-stacking bonus
%Dwarven Silver Axe- (Weapon, Axe, Earth, 19,000 Gold) +25 Melee Attack, +1% Critical
%Flameward Axe (3)- (Weapon, Axe, Fire, 1,500,000 Gold) +1,500 Melee Attack, 35% Critical, 30% Fire Resistance, +20,000 Defense against Fire as a conditionally active effect
%Frozen Axe (4)- (Weaponx2, Axe, Ice, 8,000,000 Gold) +20,000 Melee Attack, Deals double damage against individuals under level 65 (to a max of 650,000,000 additional Damage), 30% Inflicts Frozen, Wielder's 'Melee Attack', 'Melee Overdrive', 'Powerful Attack', and 'Attack with Finesse' actions require 1 action worth of chargeup unless wielder possesses the ability "Adept Ravager"
%Greater Battle Axe- (Weapon, Axe, Physical, 122,000 Gold) +125 Melee Attack, ,+125 STR, +125 CON, 15% Critical
%Holy Axe- (Weapon, Axe, Light & Physical, 1,780,000 Gold) +1,900 Melee Attack, +1,500 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 30% Critical, 120% To Hit, 15% inflicts Awestruck
Iron Axe- (Weapon, Axe, Physical, 800 Gold) +20 Melee Attack
%Keeining Void-Axe- (Weapon, Axe, Sonic & Astral & Darkness & Void, 205,000,000 Gold) +205,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 AGI, +200,000 SPI, 135% Critical, 230% To Hit, Individuals killed by wielder may not be resurrected by sources below Level 80, Wielder may deal 1,800,000 Flat Sonic, Darkness, Astral, or Void element Damage to one opponent at the start of each round, 10% inflicts Instant Death, Wielder must be Level 40 or greater
%Kinda Sticky Axe-(Weapon, Axe, Acid, 1,000 Gold) +5 Melee Attack, 1% inflicts Paralyzed
Minor Demon Axe- (Weaponx2, Axe, Darkness & Physical & Fire, 7,000 Gold) +40 Melee Attack
%Mirror-Reality Axe- (Weapon, Axe, Mystic & Ice & Magic, 12,000,000 Gold) +12,000 Melee Attack, Wielder may counter one action from a source below Level 60 with a 'Melee Attack', 'Use an Item' or 'Cast a Spell' action per round so long as no individual of Level 80 or greater objects
%Noise Axe- (Weaponx2, Axe, Sonic, 80,000 Gold) +160 Melee Attack, +160 AGI, +160 MIN, 110% To Hit
%Northman's Axe- (Weapon, Axe, Ice & Physical, 26,000 Gold) +39 Melee Attack, +25 STR, +24 CON, 3% Critical
%Orcish Axe- (Weapon, Axe, Physical, 600 Gold) +12 Melee Attack
%Orcish Battle Axe- (Weaponx2, Axe, Physical, 2,000 Gold) +24 Ranged Attack, +12 STR, +12 CON, -2 AGI
%Pellarardian Egg-Chopper- (Weapon, Axe, Flux & Rot, 30,000,000 Gold) +30,000 Melee Attack, Individuals below Level 60 damaged by wielder cannot summon, Wielder must be Level 20 or greater
%Potaxium Axe- (Weapon, Axe, Wood & Life & Physical, 36,000,000 Gold) +36,000 Melee Attack, +36,000 CON, +360,000 HP as a bonus that stacks 5 times, Wielder obtains a buff that provides +20% Minor Status Effect Resistance and +360,000 HP that stacks 5 times that lasts 5 rounds at the start of each round
%Random Axe of Kindness- (Weapon, Axe, Fortune & Light, 5,500,000 Gold) +5,500 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain 'Heals', +5,000 STR, +5,000 CON, Wielder's 'Melee Attack' and 'Melee Overdrive' actions have their targets randomized
%Ruined Dwarven Axe- (Weapon, Axe, Earth, 60 Gold) +1 Melee Attack, Each round this item has a 50% chance of providing no benefits to its wielder
%Shining Axe of Wealth and Fortune- (Weapon, Axe, Wealth & Fortune, 45,000,000 Gold) +45,000 Melee Attack, Inflicts Fortified on wielder at the beginning of every round, Inflicts Invigorated on wielder at the beginning of every round, 65% Critical, 165% To-Hit, Wielder must be Level 20 or greater
Silver Dwarven Axe- (Weapon, Axe, Earth, 19,000 Gold) +25 Melee Attack, 10% Critical
%Singing Battleaxe of Reggath-Pandor- (Weaponx2, Axe, Sonic, 112,000 Gold) +245 Melee Attack, 5% inflicts Confusion, 5% heals wielder's MP by 15,000 when wielder performs a Melee Attack action, Wielder's enemies may choose to always count the current round of battle as being round 2 if it is round 1 and may always choose to have acted before any of wielder's actions
%Weaponizer's Axe- (Weapon, Axe, Dopple, X Gold) Wielder may spend an action to have this weapon's stats retain this line, retain solely the subtype Axe, and optionally solely retain or additionally posses the element Dopple, but otherwise, as a non-stacking buff, obtain the stats of a non-unique weapon equipped by the wielder that could be replicated by the wielder
~Axe: Chainsaw~
~Axe: Cleaver~
%Flame Eater- (Weapon, Axe, Water & Fire, 7,000,000 Gold) +7,000 Melee Attack, +6,000 to all stats, 20% Fire Resistance, 80% Critical against Fire-element Elementals, Wileder may remove Water from the damage types of any of wielder's attacks so long as they possesses at least one other damage type after said removal
%Mitchell Marshall Tableware: Food-Choppin' Axe- (Weapon, Axe, Physical & Technology, 200 Gold) +2 Melee Attack, +2 additional Melee Attack against Foods
~Axe: Greataxe~
Battlerage Axe- (Weapon, Axe, Fire, 3,600 Gold) +30 Melee Attack, 5% inflicts Confusion: Berserk on wielder at the beginning of each round
%Axe of the Four-Armed Ogre- (Weaponx4, Axe, Physical, 90,000 Gold) +4,110 Melee Attack, +1,100 STR
%Axe of the Perpetual Gigas- (Weapon, Axe, Physical & Time & Technology, 30,000,000 Gold) +30,000 Melee Attack, Wielder gains +3,000 STR as a buff that stacks 10 times at the start of each round, with wielder being able to choose up to three times per thread to re-acquire all lost instances of this buff before an action
%Big Moose Axe- (Weaponx2, Axe, Earth, 800 Gold) +15 Melee Attack
%Crane's Head Labyrinth-Cutter- (Weapon, Axe, Air & Light & Physical, 20,000,000 Gold) +20,000 Melee Attack, +20,000 STR, Wielder's 'Melee Attack' actions treat the value of Dodge buffs from sources below Level 65 as being half their actual value
%Deus-Nullifier- (Weapon, Axe, Technology & Evil, 250,000,000 Gold) +250,000 Melee Attack, 15% Deity Resistance, Targets damaged by wielder cannot cast Divine Magic if below Level 99, Wielder must be Level 40 or greater
%Doublegold Beheading-Axe- (Weapon, Axe, Wealth & Fortune & Destruction, 45,000,000 Gold) +45,000 Melee Attack, 60% inflicts Wounded: Maimed, 5% inflicts Instant Death on non-Wealth-element targets below Level 40, Wielder must be Level 20 or greater
%Dragonhell Axe- (Weapon, Axe, Terror & Spatial & Void & Agony & Blood & Magic, 275,000,000 Gold) +275,000 Melee Attack, +275,000 STR, 135% Critical, 230% To Hit, Individuals killed by wielder may not be resurrected by sources below Level 80, Dragons killed by wielder may not be resurrected by sources below Level 95, Whenever wielder kills a non-summon opponent, wielder may summon a Dragon from the Enemy List that is below Level 80 and normally fightable for drops, with said summon, as a non-stacking buff, gaining the subtypes Devil & Undead and gaining the elements Terror & Agony & Blood, Wielder may deal 1,800,000 Flat Terror, Agony, Blood, or Void element Damage to one opponent at the start of each round, 15% inflicts Insanity, 350% inflicts Confusion: Fear, Wielder must be Level 40 or greater
%DWARF FORCE Brand Axe- (Weapon, Axe, Physical & Earth & Air, 3,000,000 Gold) +3,000 Melee Attack, Once per day, if possessor kills a non-summon opponent while wielding this weapon in a match that grants drops, possessor obtains 1 DWARF FORCE Body Spray as an additional reward
Executioner’s Axe- (Weaponx2, Axe, Darkness & Physical, 8,400 Gold) +29 Melee Attack, +10 STR, +10 CON, Wielder deals an additional 500 Physical element damage on hit with damage-dealing actions to targets that are afflicted with the status effect Doomed
%Fatal Axe of Ruin and Slaughter- (Weapon, Axe, Destruction & Fate & Evil, 200,000,000 Gold) +400,000 Melee Attack, +400,000 STR, -200,000 CON, 140% Critical, 30% inflicts Voidstruck: Marked for Demise, 30% inflicts Antimatter: Obliterated, 30% inflicts Smitten: Great Atrocity, 30% inflicts Instant Death, wielder deals double Damage (to a max of 1,000,000,000 additional Damage) to targets below Level 60, Wielder's per item Melee Attack bonus caps are doubled for this item, Wielder must be Level 40 or greater
%Graphamakk Axe- (Weapon, Axe, Darkness & Magic, 8,000,000 Gold) +8,000 Melee Attack, +80,000 MP as a non-stacking bonus, +8,000 STR, +8,000 SPI, 100% inflicts Hexed, 50% inflicts Wounded
%Ice Giant King's Greataxe- (Weaponx2, Axe, Darkness & Ice & Physical & Water, 35,000,000 Gold) +70,000 Melee Attack, +70,000 Defense, +70,000 STR, +70,000 CON, +700,000 HP as a non-stacking bonus, 120% inflicts Wounded, 120% inflicts Frozen, Wielder's per-item Melee Attack caps are doubled for this item as a non-stacking effect
Large Mountain Orc Axe- (Weaponx2, Axe, Physical, 145,000 Gold) +316 Melee Attack, 7% Critical, +40 STR if wielder's modified STR is already at least 500
%Maze Grinder's Axe- (Weapon, Axe, Magic & Spatial, 4,570,000 Gold) +4,710 Melee Attack, 35% inflicts an instance of Vanished on targets below Level 30 that automatically wears off after 5 rounds and does not affect individuals with over 30,000 MIN
%Mechaconverter Axe- (Weapon, Axe, Technology, 30,000,000 Gold) +30,000 Melee Attack, Targets of wielder's 'Melee Attack' and 'Melee Overdrive' actions that are below Level 65 obtain a non-stacking debuff that gives its possessor the additional subtype Robot
%Minotaur's Axe- (Weapon, Axe, Physical, 5,400,000 Gold) +5,645 Melee Attack, +5,000 STR, +5,000 CON
%Minotaur Lord's Axe- (Weapon, Axe, Physical, 15,400,000 Gold) +15,645 Melee Attack, +15,000 STR, +15,000 CON, +15,000 MIN
Moose Axe- (Weapon, Axe, Earth, 200 Gold) +7 Melee Attack
%Mountain Orc Axe- (Weaponx2, Axe, Physical, 85,000 Gold) +214 Melee Attack, 5% Critical
%Off-Color Moose Axe- (Weapon, Axe, Earth, 210 Gold) +7 Melee Attack
Passionate Teal Axe of the Deranged Wildebeest- (Weaponx2, Axe, Physical, 90,000 Gold) +80 Melee Attack, 5% Inflicts Charm on Hit, +800 HP, Wielder may choose to afflict self with Confusion: Enraged at any time that possessor would be able to act, 5% Electrical Resistance, 5% Water Resistance
%Slumbering Trunnerjukk- (Weapon, Axe, Light & Darkness, 4,700,000 Gold) +4,700 Melee Attack, 104% inflicts Impaired: Blind, 104% inflicts Fatigued: Asleep
%Stone Axe- (Weapon, Axe, Earth, 300 Gold) +3 Melee Attack, +1 STR
%Sublime Hymn Axe- (Weapon, Axe, Wood & Light & Sonic, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Magical Attack, Wielder may treat Bardic Music spells as Holy Magic spells and may treat Holy Magic spells as Bardic Music spells
%Undead Executioner’s Axe- (Weaponx2, Axe, Darkness & Physical, 1,215,000 Gold) +1,202 Melee Attack, +1,100 STR, +1,100 CON, Wielder ignores 15% of targets’ Darkness Resistance and Physical Resistance if said targets are below Level 20
~Axe: Handaxe~
%Automated Axe that Chops Off Its Wielder's Limbs and Replaces Them with Switftly-Sewn Landhawk Plushies Made from Reprocessed Internal Organs- (Weapon, Axe, Technology & Agony, 30,000,000 Gold) +30,000 Melee Attack, Inflicts Wounded: Maimed, Wounded: Hobbled, and Impaired: Disarmed on wielder at the start of each round
%Axe of the Singing Fish Guy- (Weapon, Axe, Water & Sonic, 28,000,000 Gold) +28,000 Melee Attack, +20,000 AGI, +20,000 SPI, 50% inflicts Suffocation: Sonic Whiplash, Wielder counts as possessing the subtype Aquatic
%Bascaradine NIRA Series Throwing Axe for Maids- (Weapon, Axe, Time, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Ranged Attack, +45,000 AGI, +45,000 SPI, Wielder may remove a debuff from a source below Level 75 from an ally at the start of wielder's first action each round, This weapon additionally possesses the subtype Throwing Weapon
%Dazzling Axe (2)- (Weapon, Axe, Earth & Magic, 45,000 Gold) +25 Melee Attack, 5% inflicts Confusion on hit
Goblin Axe- (Weapon, Axe, Physical, 900 Gold) +11 Melee Attack
%Golden Barbarian's Hungering Axe- (Weapon, Axe, Earth & Physical, 60,000,000 Gold) +60,000 Melee Attack, +60,000 STR, +60,000 CON, Wielder gains a 'Hunger Track' which begins at 5 (and does not go away if this item is unequipped, though its effects do), If wielder's Hunger Track reaches 0, wielder is immediately afflicted with Fatigued: Starving, If wielder has a charge from a Food consumable used on it, its Hunger Track increases by 1, to a max of 20, Wielder's Hunger Track decreases by 1 at the end of each round, Wielder may spend an action and 6 points from wielder's Hunger Track to gain +12,000 Melee Attack, +6,000 STR, and +6,000 CON as a non-stacking buff that lasts 3 rounds
Savage's Axe- (Weapon, Axe, Physical, 24,000 Gold) +26 Melee Attack
Whip Axe- (Weapon, Axe, Physical, 1,900 Gold) +12 Ranged Attack, This item additionally gains the subtypes Scythe: Kusari-Gama and Whip: Flying Blade
~Axe: Hatchet~
%Axe of Stump Splitting- (Weaponx2, Axe, Earth, 62,000 Gold) +55 Melee Attack, +15% Critical against Plants
%Forester's Axe of Tree Hewing-(Weapon, Axe, Earth, 29,000 Gold) +34 Melee Attack, +30 Melee Attack against Earth element foes, +2% Critical against Plants, 5% Inflicts Burning on Plants if user desires so
Mage Axe- (Weapon, Axe, Earth, 22,000 Gold) +25 Melee Attack, +21 Magical Attack
%Pinebane Axe- (Weaponx2, Axe, Earth, 435,000 Gold) +910 Melee Attack, +902 CON, 15% Earth Resistance, 15% Ice Resistance, Wielder gets +15% Critical against Plants, to a max of 80% Critical
%Salt-Edge Axe- (Weapon, Axe, Physical & Water, 17,500 Gold) +18 Melee Attack, 60% inflicts Pain, 60% inflicts Stat Drain on Undead
%That One Axe that People Keep Picking Up and Killing Themselves with in Improbably Incompetent Accidents Borne of Horrific Judgment Calls Like Morons- (Weaponx0, Axe, Darkness & Physical, 30,000,000 Gold) If an individual in the same battlespace has empty weapon slots at the start of a round, there is a 50% chance that this item equips itself to one of them, with this weapon having a 50% chance of inflicting Instant Death on its wielder at the start of each of its wielder's actions if it is equipped due to said effect
Wood Hatchet- (Weapon, Axe, Physical, 1,900 Gold) +6 Melee Attack, +10 additional Melee Attack against Plants
Efficient Axe-(Weapon, Axe, Physical, 30,000 Gold) +30 Melee Attack, +5 STR, +5 CON, +5 AGI
~Axe: Macuahuitl~
~Axe: Pickaxe~
%Axe of Stone Hewing- (Weapon, Axe, Earth, 28,000 Gold) +30 Melee Attack, +50 Melee Attack against Earth element foes
%Black Pickaxe- (Weapon, Axe: Pickaxe, Darkness & Earth, 78,000 Gold) +70 Melee Attack, +40 CON, 30% inflicts Hexed
Blur Pick- (Weapon, Axe: Pickaxe, Magic & Air, 6,000 Gold) +15 Melee Attack, 5% Inflicts Confusion
Brafkicc Pick- (Weapon, Axe: Pickaxe, Earth & Physical, 7,000 Gold) +18 Melee Attack, +2 STR
%Flaming Axe of Starcutting- (Weapon, Axe, Earth & Fire, 50,000 Gold) +65 Melee Attack, +90 Melee Attack against Astral element foes, Does 40 extra Fire damage
%Flaming Axe of Stonecutting- (Weapon, Axe, Earth & Fire, 50,000 Gold) +45 Melee Attack, +90 Melee Attack against Earth element foes, Does 40 extra Fire damage
%Mine Zombie's Mattock- (Weapon, Axe, Physical, 25,000 Gold) +65 Melee Attack, +20 AGI, 5% inflicts Hexed on wielder at the start of each round
%Mine Zombie's Pickaxe- (Weapon, Axe, Darkness & Earth, 75,000 Gold) +80 Melee Attack, 5% Critical, 5% inflicts Hexed, 5% inflicts Hexed on wielder at the start of each round
%Wealth Pick- (Weapon, Axe: Pickaxe, Earth, 390,000 Gold) +350 Melee Attack, +3,500 Defense against Gold Damage, Improves odds of finding good ore as an RP effect
~Axe: Visage-Axe~
%Sacred Silver Axe of House Brightbeard- (Weapon, Axe, Light & Earth, 200,000 Gold) +200 Melee Attack, +20 damage against Golems
Whip Axe- (Weapon, Axe, Physical, 1,900 Gold) +12 Ranged Attack, This item additionally gains the subtypes Scythe: Kusari-Gama and Whip: Flying Blade
%Linnorm-Slayer's Axe Sword- (Weapon, Axe, Physical & Ice, 6,800,000 Gold) +6,800 Melee Attack, +6,500 STR, +6,300 CON, +6,200 AGI, 45% Critical, Wielder ignores the Physical and Ice Resistances and Immunities of Dragons below Level 60 if above Level 20,
Up to the mod-run world runner:
^%Arden-Moondust-Infused Axe- (Weapon, Axe, Fire, 20,000,000 Gold) +20,000 Melee Attack, +10,000 Melee Attack as an effect that counts as coming from a different source for per-item attack-caps, +20,000 STR, +20,000 CON, 50% Critical, 150% To Hit, 200% Inflicts Burning, 50% Inflicts Burning: Superheated
Re: Updates
Posted: Tue Nov 19, 2024 5:53 am
by Lord Gadigan
~Mace: Bat~
Baseball Bat- (Weapon, Mace, Physical, 500 Gold) +3 Melee Attack, +1 STR
%Home-Run King- (Weapon, Mace, Physical, 15,800,000 Gold) +15,000 Melee Attack, 180% To Hit, 5% inflicts Vanished on targets below Level 40 who are below wielder's Level, Wielder must be Level 20 or greater
Nail Bat- (Weapon, Mace, Darkness & Physical, 700 Gold) +8 Melee Attack
Softball Bat- (Weapon, Mace, Physical, 400 Gold) +4 Melee Attack
%Vicious Nail Bat- (Weapon, Mace, Darkness, 1,300 Gold) +15 Melee Attacks, 5% Does 1-8 STR damage
~Mace: Censer~
%Censor of the Breilick Lampkeeper- (Weapon, Mace, Darkness & Light, 217,000 Gold) +180 Melee Attack, +180 Magical Attack, Wielder's Undead pets and summons have a 5% chance of not dying if killed by individuals under level 25, instead returning to battle in 1-4 turns with no effects on them and no damage accrued, +150 to all stats for wielder if wielder is Undead
~Mace: Club~
%Big Stick- (Weapon, Mace, Earth, 60 Gold) +6 Melee Attack
%Bowling Pin of Atomic Megadestruction- (Weapon, Mace, Atomic & Destruction, 180,000,000 Gold) +180,000 Melee Attack, 200% inflicts Poison: Irradiated, 200% inflicts Antimatter, 30% inflicts Instant Death, 1 hit against 500,000,000
Club- (Weapon, Mace, Earth, 500 Gold) +5 Melee Attack
Enchanted Club- (Weapon, Mace, Magic, 5,000 Gold) +18 Melee Attack
%Giant Bone Club- (Weapon, Mace, Darkness & Physical, 76,000 Gold) +148 Melee Attack, +80 CON, 5% inflicts Fatigued: Stun, This weapon takes up 2 weapon slots unless its wielder has at least 5,000 STR
%Giant's Club- (Weaponx2, Mace, Earth & Physical, 2,400,000 Gold) +8,000 Melee Attack, 15% inflicts Fatigued: Stun
%Great Metalworker's Club- (Weapon, Mace: Club, Physical & Earth, 1,700,000 Gold) +1,600 Melee Attack, +1,500 STR, +1,500 CON, +1,800 Defense against Gold Damage, 20% inflicts Fatigued: Stun, Wielder gains +400 Defense as a buff that lasts 5 rounds and stacks 5 times each time wielder takes an action at the end of said action
Large Club- (Weapon, Mace, Earth, 20,000 Gold) +29 Melee Attack
%Petrified Year- (Weapon, Mace: Club, Time & Earth, 185,000,000 Gold) +185,000 Melee Attack, 300% inflicts Fatigued: Stun, 300% inflicts Fatigued: Elderly, 100% inflicts Suffocation: No Future, 30% inflicts Petrified, Wielder must be Level 40 or greater and must possess the ability 'Adept Time Synchronization'
%Red Oni's Kanabo- (Weapon, Mace: Club, Physical, 4,000,000 Gold) +4,200 Melee Attack, +4,000 STR, +4,000 CON, 30% Critical, Wielder may treat this weapon as though it were an Axe for purposes of Ravager abilities
%Redwood Treantwood Club- (Weapon, Mace, Earth, 15,100,000 Gold) +15,100 Melee Attack, 55% Critical, Provides +19,500 to all stats if wielder possesses the ability ‘Guardian of Civilization’, Wielder is considered to be 5 Levels lower for purposes of equipping, summoning, and controlling Plant pets and summons, Wielder may, if wielder chooses to do so at the beginning of a thread and has at least 15 Justicar abilities, change this weapon’s elements to Law & Destruction, gain an additional +15,100 Melee Attack against Plants, and gain 81% Critical against Plants, and be considered 1 Level higher for purposes of equipping, summoning, and controlling Machine, Robot, Illuminated, Clockwork, and Large Structure pets and summons as a non-stacking effect that does not stack with other effects that raise wielder's Level for said purposes, If this item’s wielder chooses to do so, then said wielder loses all positive effects of possessed Druid abilities and may not cast Druid Magic spells
Rotting Club- (Weapon, Mace, Earth, 2 Gold) +2 Melee Attack, 5% Does no damage
Stick- (Weapon, Mace, Earth, 3 Gold) +1 Melee Attack
%Stick of Rage and Furor- (Weapon, Mace, Earth, 70,000 Gold) +45 Melee Attack, +7% Critical, does 200 Fire damage on hit
%Treantwood Club- (Weapon, Mace, Earth, 2,100,000 Gold) +2,100 Melee Attack, 10% Critical, Provides +4,500 to all stats if wielder possesses the ability ‘Guardian of Civilization’, Wielder is considered to be 5 Levels lower for purposes of equipping, summoning, and controlling Plant pets and summons, Wielder may, if wielder chooses to do so at the beginning of a thread and has at least 15 Justicar abilities, change this weapon’s elements to Law & Destruction, gain an additional +2,100 Melee Attack against Plants, and gain 41% Critical against Plants, and be considered 1 Level higher for purposes of equipping, summoning, and controlling Machine, Robot, Illuminated, Clockwork, and Large Structure pets and summons, If this item’s wielder chooses to do so, then said wielder loses all positive effects of possessed Druid abilities and may not cast Druid Magic spells
%Tree Branch Club- (Weapon, Mace, Earth, 100 Gold) +1 Melee Attack, +1 STR, +1 CON
%Yohmenswatsrairu- (Weaponx2, Mace: Club, Air & Earth, 320,000 Gold) +25 Melee Attack, Deals CON damage with basic Melee attacks, Damage dealt is divided by four, Deals double damage to Golems
~Mace: Crowbar~
%Bascaradine Soda-Opener- (Weapon, Mace: Crowbar, Technology, 200 Gold) +2 Melee Attack, Wielder may spend an action to use an equipped Drink consumable whose name includes 'Soda', 'Soft Drink', 'Fizz', or 'Pop'
%Crowbar- (Weapon, Mace: Crowbar, Physical, 1,700 Gold) +5 Melee Attack, +2 STR
%Crowbar of Bashing- (Weapon, Mace: Crowbar, Earth, 24,000 Gold) +26 Melee Attack, +200 Damage against foes with over 350 Defense, -500 Damage against foes with over 180,000 Defense
~Mace: Flail~
%Capybara's Left Foot Attached to a Whip- (Weapon, Whip, Beast, 300 Gold) +3 Melee Attack, 5% inflicts Confusion, This item additionally gains the subtype Whip: Lash
Cursed Flail of Armor Smacking- (Weapon, Mace, Fire, 100 Gold) +14 Melee Attack, User attacks self if wearing armor, Cannot be unequipped normally
%Double-Sun-Head Flail- (Weaponx2, Mace, Light, 65,000,000 Gold) +125,000 Melee Attack, +120,000 STR, +110,000 CON, 50% inflicts Awestruck, 30% may inflict Burning, Wielder's Melee Attack actions have a 15% chance of gaining 2 hits against 1
%Heavy Flail- (Weaponx2, Mace, Physical & Earth, 45,000 Gold) +400 Melee Attack, -300 AGI if wielder is below Level 20 amd has below 15,000 STR
%Massive Flail- (Weaponx2, Mace, Earth & Physical, 100,000 Gold) +800 Melee Attack, 20% inflicts Fatigued: Stun
~Mace: Gavel~
%Celestial Judge's Gavel- (Weapon, Mace: Gavel, Light & Law, 7,000,000 Gold) +7,000 Melee Attack, +7,120 Magical Attack, +7,000 MIN, 60% inflicts Entombed: Incarcerated, Wielder's actions may cure Entombed: Incarcerated, Wielder deals 70,000 additional Damage to Chaos element targets
%Grandgavel of Just Litigation- (Weapon, Mace: Gavel, Air & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 CON, +3,000 SPI, +3,200 MIN, 25% Critical, 35% Resilience, 20% inflicts Suffocation, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder's allies are immune to debuffs from sources that are lower Level than wielder that are either below Level 20 or below Level 40 and non-unique
~Mace: Greatmaul~
%Abyssal Fleshpounder- (Weapon, Mace: Greatmaul, Darkness & Physical, 6,000,000 Gold) +6,000 Melee Attack, 60% inflicts Voidstruck or Fatigued: Stun, 100% may inflict Wounded on Angels, Celestials, Fae, and Humans
%Clanfather- (Weapon, Mace: Greatmaul, Fate & Earth, 255,000,000 Gold) +255,000 Melee Attack, +255,000 STR, +255,000 CON, Wielder gains the ability 'Adept Hammer Training', Wielder's (summons and their descendant summons) whose name includes 'Dwarf' or 'Dwarven' gain +25,500 to all stats and cannot be unsummoned by individuals below Level 40, Wielder must be Level 40 or greater
Cold Iron Great Hammer- (Weaponx2, Mace: Greatmaul, Physical, 132,000 Gold) +302 Melee Attack, deals 130% damage to Fae under level 40, This item additionally possesses the subtype Hammer
Dwarven Maul- (Weaponx2, Mace: Greatmaul, Earth, 3,000 Gold) +35 Melee Attack
%Fourth-Metal Greatmaul- (Weaponx2, Mace: Greatmaul, Technology & Psychic & Metal, 5,000,000 Gold) +10,000 Melee Attack, +10,000 MIN, Wielder's 'Melee Attack' actions use MIN as their Prime Attribute
%Giant Steam Maul- (Weaponx2, Mace: Greatmaul, Technology & Physical, 14,500,000 Gold) +30,000 Melee Attack, +30,000 CON, 30% inflicts Fatigued Stun, Wielder's per-item Melee Attack bonus caps are doubled for this item
%Gigantic Abyssal Fleshpounder- (Weapon, Mace: Greatmaul, Darkness & Physical, 9,000,000 Gold) +18,000 Melee Attack, 120% inflicts Voidstruck or Fatigued: Stun, 200% may inflict Wounded on Angels, Celestials, Fae, and Humans
%Gingphatts Hammer- (Weaponx2, Mace: Greatmaul, Earth & Physical, 45,000 Gold) +45 Melee Attack, CON is used to determine Melee Attack damage instead of STR, This item additionally possesses the subtype Hammer
%Grandmaul of Heaven- (Weapon, Mace: Greatmaul, Light & Physical, 6,000,000 Gold) +6,000 Melee Attack, 60% inflicts Awestruck or Fatigued: Stun, 100% may inflict Wounded on Demons, Devils, Daemons, and Abstracts
%Greater Balanced Greatmace- (Weaponx2, Mace, Physical, 10,000,000 Gold) +25,000 Melee Attack, 140% To Hit, 45% Critical, this item may be wielded as a Weaponx1 by individuals who possess at least 50,000 Strength
%Pentaslammer- (Weapon, Mace: Greatmaul, Darkness & Fire & Physical, 23,500,000 Gold) +12,900 Melee Attack, +22,000 STR, +22,500 CON, 50% Critical, 50% inflicts Hexed, 50% inflicts Voidstruck, 50% inflicts Burning, Wielder's 'Melee Attack' actions may summon a Demon or Devil below wielder's Level that is below Level 50, Max 5 summoned, Wielder must be Level 30 or greater
%Slumbering Gamberjukk- (Weapon, Mace: Greatmaul, Light & Darkness, 4,700,000 Gold) +4,700 Melee Attack, 104% inflicts Fatigued: Stun, 104% inflicts Fatigued: Asleep
%Spined Blue Dragon Bone Justice's Greatmaul Engraved with a Symbol of the Council of Spider Observers- (Weapon, Mace, Electrical & Darkness & Physical, 5,750,000 Gold) +5,750 Melee Attack, +5,750 STR, +5,750 CON, +5,750 MIN, +5,750 SPI, 30% inflicts Fatigued: Stun, Entombed: Incarcerated Immnuity
Steam Maul- (Weaponx2, Mace: Greatmaul, Technology & Physical, 80,000 Gold) +198 Melee Attack, +120 CON, 15% inflicts Fatigued: Stun, 5% wielder skips next action after an attack involving this weapon
%Symbolomagical Crimsonmaul- (Weapon, Mace: Greatmaul, Darkness & Magic, 7,500,000 Gold) +7,500 Melee Attack, 100% inflicts Hexed, 75% inflicts Fatigued: Stun
%War Demon's Hammer- (Weapon, Mace: Greatmaul, Darkness & Fire & Physical, 12,500,000 Gold) +12,900 Melee Attack, +12,000 STR, +11,500 CON, 50% Critical, This item additionally possesses the subtype Hammer
%Wintry Maul- (Weaponx2, Mace: Greatmaul, Ice, 91,000 Gold) +180 Melee Attack, If Call Unto Seasons: Winter has been cast, this item's Melee Attack bonus becomes +450, it also gains the bonuses +120 CON, +123 STR, +40 Defense, and 5% inflicts Frozen, and Inflicts a debuff that lowers the target's Ice Resistance by 1%, to a max of 3% from all items named 'Wintry Maul' with no number following their name or of less value (note that pets are a type of item)
%Woldstein Hammer- (Weaponx2, Mace: Greatmaul, Physical & Ice, 145,000 Gold) +380 Melee Attack, 15% inflicts Stun, 2% Critical, This item additionally possesses the subtype Hammer
%Yolneen Hammer- (Weapon, Mace: Greatmaul, Light, 6,000,000 Gold) +6,000 Melee Attack, The targets of wielder's attacks may not inflict Impaired: Silence, This item additionally possesses the subtype Hammer
~Mace: Morningstar~
%Ainglar Mace- (Weapon, Mace, Magic, 27,000 Gold) +17 Melee Attack, +35 Magic Attack, +2% Paralyze Resist
%Cleric's Mace- (Weapon, Mace, Light, 1,000 Gold) +5 Melee Attack, +3 Magical Attack, Healing spells heal 5 extra HP, +5 SPI, +5 MIN
Cube Mace- (Weapon, Mace, Physical, 70,000 Gold) +70 Melee Attack, +20 Magical Attack
%Cursed Mace- (Weapon, Mace, Water, 2,000 Gold) -8 Melee attack, -5 to all stats, Cannot be unequipped normally
%Demonslayer Mace- (Weapon, Mace, Light, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Demons
%Demon's Layer Mace- (Weapon, Mace, Darkness, 6,500,000 Gold) +6,850 Melee Attack, +7,500 to all stats if wielder is a Demon, Wielder's Melee Attack actions, if they involve no Techniques or Spells and would otherwise inflict 1 hit against 1 with no bonus hits, may, provided wielder is a Demon and none of wielder's opponents are above Level 59, inflict 1 hit against 2, provided each target is in a different row
Dwarven Mace- (Weapon, Mace, Earth, 1,900 Gold) +15 Melee Attack
Dwarven Mace of Smashing- (Weapon, Mace, Earth, 14,000 Gold) +28 Melee Attack, 4% inflicts Fatigued: Stun
Enchanted Mace- (Weapon, Mace, Magic, 5,000 Gold) +18 Melee Attack
House Hellstrom Mace- (Weapon, Mace, Fire, 10,000 Gold) +70 Melee Attack, Hellstrom nobility may instant-kill wearer
Iron Mace- (Weapon, Mace, Physical, 900 Gold) +5 Melee Attack
%Lesser Serpent-Crusher Mace- (Weapon, Mace, Light & Physical, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 30% Critical against Serpent Blessed
%Necrosis Mace of the Meat Baron- (Weapon, Mace, Darkness, 475,000 Gold) +559 Melee Attack, +559 additional Melee Attack if wielder has an open weapon slot, Inflicts drain if used against Humans, Humanoids, Animals, Insects, Aerials, or Aquatics, Heals Undead
%Noise Mace- (Weapon, Mace, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
%Oorix Mace- (Weapon, Mace, Light, 39,000 Gold) +45 Melee Attack, +13 Magic Attack, -10 MP cost for Divine Spells
Oovox Mace- (Weapon, Mace, Earth & Air & Fire & Water, 39,000 Gold) +45 Melee Attack, +13 Magic Attack, -10 MP cost for Divine Spells
%Mace of Elements - (Weapon, Mace, Earth & Air & Fire & Water, 53,000 Gold) +43 Melee Attack, +30 Magical Attack, +55 Earth, Air, Fire, or Water Damage, Can limit self to any combination of its four elements
%Mace of Holy Shielding- (Weapon, Mace, Light, 125,000 Gold) +143 Melee Attack, +145 Defense, Wielder's Celestial Magic and Divine Magic spells cost 40 less MP, Wielder may choose to forgo this weapon's melee attack bonus at the beginning of a thread, instead gaining -143 Melee Attack and +435 Defense
%Mace of Justoriel- (Weapon, Mace, Light, 250,000 Gold) +218 Melee Attack, All Divine Magic spells that give a Magical Attack bonus give an additional +200 Magical Attack, +3% Dodge
%Mace Wreathed in Holy Energy- (Weapon, Mace, Light, 7,000,000 Gold) +7,000 Melee Attack, +7,200 to all stats, 25% inflicts Awestruck
%Maisaar Mace- (Weapon, Mace, Light, 50,000 Gold) +50 Melee Attack, +20 Defense against Fire
%Rakshasha-Smashing Cluuthodite Mace- (Weapon, Mace, Law & Mystic & Crystal (2), 60,000,000 Gold) +60,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions remove all buffs from their targets that come from entities below Level 80 whose name includes 'Rakshasha' and gain +30% Critical against said individuals
Ruined Iron Mace- (Weapon, Mace, Physical, 18 Gold) +2 Melee Attack
Sphere Mace- (Weapon, Mace, Magic, 5,000 Gold) +15 Melee Attack, +2 MIN
Bascaradine Lime Green Flyswatter: Third Revised Version- (Weapon, Mace: Swatter, Air, 7,000 Gold) +3 Melee Attack, Criticals do x5 damage against Insects
%LLAMA-SLAPPER- (Weapon, Mace, Physical, 5,000,000 Gold) +5,000 Melee Attack, Deals double Damage (to a max of 50,000,000 additional Damage) to targets whose name includes 'Llama', 'Alpaca', 'Vicuna', or 'Guanaco', this weapon counts as a 'Club' for purposes of effects that check
~Mace: Tonfa~
~Mace: Torch~
Blusatech Welding Iron- (Weapon, Mace: Torch, Technology & Fire, 1,700 Gold) +16 Melee Attack, 1% lowers CON by 1
Old, Slightly Ineffective Welding Torch- (Weapon, Mace: Torch, Technology & Fire, 1,400 Gold) +15 Melee Attack, 14% does no damage
%Sunflame Blowtorch- (Weapon, Mace: Torch, Fire & Light, 30,000,000 Gold) +30,000 Melee Attack, 30% inflicts Burning, May deal HP Healing to Vehicles, Mechs, Vessels, Machines, War Machines, and Solar Beings
~Mace: Truncheon~
%Belaying Pin- (Weapon, Mace, Water & Physical & Darkness, 21,000 Gold) +25 Melee Attack, 5% inflicts Fatigued: Knocked Unconscious, 1% inflicts Charm
%Handy Nightstick- (Weapon, Mace, Physical & Technology, 16,700 Gold) +15 Melee Attack, 30% inflicts Fatigued: Stun, Possessor may equip this item at the start of a round if possessor has an open slot it can go into
%Officer Crawdad Nightstick- (Weapon, Mace, Water & Physical, 190,000 Gold) +240 Melee Attack, 30% inflicts 2 hits against 1
%Rod of Photographic Bee-Slaps- (Weapon, Wand, Acid & Agony, 5,000,000 Gold) +5,000 Melee Attack, 300% inflicts Pain, Debuffs wielder inflicts cannot be removed by sources below Level 50
%Watchman's Mace- (Weapon, Mace, Earth, 19,000 Gold) +20 Melee Attack, 1% Earth Resistance
~Book: Paper~
Rolled-Up Newspaper- (Weapon, Mace, Earth, 200 Gold) +2 Melee Attack, 1% inflicts Confusion, 5% does not damage, This item additionally gains the subtype Mace: Club
%Mine Zombie's Shovel- (Weapon, Mace, Darkness & Earth, 1,400 Gold) +35 Melee Attack, 5% inflicts Hexed on user at the start of each turn
~Wand: Implement~
%Dread Bone Rod- (Weapon, Mace, Darkness, 76,000 Gold) +78 Melee Attack, +190 SPI, +5% Critical with Melee Attacks and Necromancy spells, This item additionally possesses the subtype Mace: Truncheon
%Fly Demon Rod- (Weapon, Mace, Acid & Air & Darkness, 1,590,000 Gold) +1,900 Magical Attack, +1,300 SPI, +1,243 AGI, 15% inflicts Poison, 15% inflicts Diseased, 15% inflicts Diseased: Lingering Illness, Wielder’s Insect and Demon pets and summons gain +400 to all stats
%Ghast's Bone Rod- (Weapon, Mace, Darkness, 76,000 Gold) +78 Melee Attack, +190 SPI, 25% Critical with Melee Attack actions and actions involving Necromancy spells
~Wand: Scepter~
%Scepter of the Death-Prophet- (Weapon, Mace, Darkness & Glory & Mystic & Faith & Dust, 375,000,000 Gold) +275,000 Melee Attack, +375,000 Magical Attack, Up to three times per round, when one of wielder's Undead pets or summons (including later-generation summons of both of the above, but not of wielder's non-Undead pets and summons) would take an action, it may choose to spend an action to perform a 'Cast a Spell', 'Magical Attack', 'Overdrive', or 'Grand Spell' action, with said action mandatorily involving the casting of a single, non-unique Divine Magic or Necromancy spell equipped by wielder or that is in wielder's inherent spell list, with this spell-casting action option still being applied while wielder is dead (but with it not granting pets or summons unusual persistence beyond what they already possess), Wielder must be Level 40 or greater
%Dread Bone Rod- (Weapon, Mace, Darkness, 76,000 Gold) +78 Melee Attack, +190 SPI, +5% Critical with Melee Attacks and Necromancy spells, This item additionally possesses the subtype Mace: Truncheon
%Ghast's Bone Rod- (Weapon, Mace, Darkness, 76,000 Gold) +78 Melee Attack, +190 SPI, 25% Critical with Melee Attack actions and actions involving Necromancy spells, This item additionally possesses the subtype Mace: Truncheon
Rolled-Up Newspaper- (Weapon, Mace, Earth, 200 Gold) +2 Melee Attack, 1% inflicts Confusion, 5% does not damage, This item additionally gains the subtype Mace: Club
Morningstar - Warpriest
T1 Nonbase Weapon Derivative of Mace
Devotion to a Patron Deity, Channeling a deity's preferred magic types, Divine Magic synergy, Alternate branches for synergizing with holy effects vs synergizing with unholy effects, Improving one's armor to defend against things that normally pierce armor or to work better with buffs, Mid-combat healing
Re: Updates
Posted: Wed Nov 20, 2024 11:20 pm
by Modrageball
-Updated-
New entries added in the Subtype List and Ability Shop. Note to self: Change subtypes in Character inventories and enemy drops once this is all done.
Hanging Issues
Lord Gadigan wrote:Gained text:
Whip Axe- (Weapon, Axe, Physical, 1,900 Gold) +12 Ranged Attack, This item additionally gains the subtypes Scythe: Kusari-Gama and Whip: Flying Blade
%Linnorm-Slayer's Axe Sword- (Weapon, Axe, Physical & Ice, 6,800,000 Gold) +6,800 Melee Attack, +6,500 STR, +6,300 CON, +6,200 AGI, 45% Critical, Wielder ignores the Physical and Ice Resistances and Immunities of Dragons below Level 60 if above Level 20,
Linnorm-Slayer's Axe Sword didn't actually gain any text beyond the new comma. It also wasn't assigned to a derivative category, so it's not actually in the Shop anymore at present!
%Linnorm-Slayer's Axe Sword- (Weapon, Axe, Physical & Ice, 6,800,000 Gold) +6,800 Melee Attack, +6,500 STR, +6,300 CON, +6,200 AGI, 45% Critical, Wielder ignores the Physical and Ice Resistances and Immunities of Dragons below Level 60 if above Level 20
Hanging Stuff For Review
Soundtracks are now a thing. They're not a thing with present examples, however. Currently, we know they can be played or set, and possess a Genre and Subgenre thanks to the current rules and Alternate Costume: Hair Metal Tolva. They also seem to work across multiple battlespaces, or at least this is a thing they're capable of.
Alternate Costume: Hair Metal Tolva- (Stance Ability, Bard) Possessor gains the element Electrical, Bardic Music spells cost possessor 20,000 less MP to cast, Possessor gains a +2,000 uncapped bonus to STR, AGI, and CON if possessor is wielding a String Instrument, Possessor gains a +2,000 uncapped bonus to MIN and SPI if possessor is wielding a Bioaugmentation or Trinket whose name includes 'Wig' or 'Hair', If there is a Soundtrack currently playing (with a Genre of 'Metal' or whose name includes 'Tolva'), possessor's Base STR, AGI, and CON are increased by 1 as a non-stacking bonus, and (if its Subgenre is 'Hair Metal', 'Glam Metal', or 'Pop Metal' or if its name includes 'Tolva'), possessor's Base MIN and SPI are increased by 1 as a non-stacking bonus
I'm assuming they're going to be a Character-Specific Type Ability, like Magellan Supersystems. Their format will likely be thus:
Example Track
Soundtrack
Genre: Experimental, Subgenre: Noise
Effect While Playing: Broadcasts the message 'THIS IS AN EXAMPLE, YO' to every entity in every battlespace each time possessor takes an action.
Cost: 10,000 Gold, 2 Weeks
Gene-Mods are now a thing. They don't have present examples either. Currently, we know they can be be brought into threads and applied to other targets and Pets as well as the Horse Geneticist/Mad Genius involved, albeit only so many can be brought into threads at once. They also have a Horse Genes subcategory that can presumably only be applied to Horse Geneticists and Horsetacular Genesteeds.
Presumably they'll be Character-Specific abilities with the ability to pay an extra cost to apply to others. They may have costs in a format similar to Greater Fateweavings, potentially with an up-front Gold/Weeks cost for getting one added to your roster the first time. They can also be 'Banked' for legacy-character-types?
* 5 AP, Horsetacular Genesteed unlocked - Bank one of your Horse Genes.
Advanced Degrees are now a thing. These have no examples and even fewer references to them, except that Horse Geneticists can work towards them if they have the right prerequisites. Presumably these are also Character-Specific abilities. These will likely have costs and prerequisites like regular abilities. Perhaps Mad Geniuses should be able to work towards these too?