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Re: Retired Character Centre
Posted: Mon Jun 01, 2020 8:44 pm
by Modrageball
CyƤeilia (Wriggle Nightsparrow)
Level 39
Darkspawn, Mystic
HP- 5,875
MP- 21,225
STR- 191 (5) >Spent 5<
AGI- 586 (14)
CON- 235 (7)
MIN- 849 (17)
SPI- 669 (12)
XP- 0
XP Required- 820000, Holy Imperial Seal of Power
Fame- 29
Gold- 66,855,000
Bonus Weeks: 64, +5 Diviner Bonus Weeks, +4 Botanist Bonus Weeks
Weeks: viewtopic.php?f=4&t=4017&p=82449#p82449
16 weeks from 1/7/12
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Meditate- (Active Ability, Attack) Possessor may spend an action to Regenerate an amount of MP equal to (5% of user's Max MP). Cannot be used more times than user's level in one battle. User must be in the back row.
Possesses an Inherent Spell List- (Passive Ability, Attack) Possessor may cast spells on possessor's Inherent Spell List as though they were equipped
Command Protocol- (Spell, Leadership, Technology & Air & Psychic & Metal, 100,000 XP, 10,000,000 Gold) Target non-unique individual gains an action immediately after this action
Metal Crash- (Spell, Artifice, Metal, 500 MP, 410,000 Gold) +400 Magical Attack, 5% inflicts Entombed: Metallic Doom
Adorable- (Passive Ability, Diplomat) Possessor has a 15% chance of inflicting Charm on each opponent at the start of each round
Ally of Fellow Appreciators of Evil Music- (Passive Ability, Friendship) Posessor gains +100 to all stats if any of possessor's allies possess an ability named 'Ally of Fellow Appreciators of Evil Music'
Apprentice Rune Magic Attunement- (Passive Ability, Rune Mage) +250 Damage to all damage dealing Rune Magic spells, All Rune Magic spells cost 30 less MP, All Rune Magic summons gain +50 to all stats
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables, though not permanent consumables, character uses have a 1% chance of not expending a charge
Basic Dance Attunment- (Passive Ability, Dancer) All Dance spells with a duration that cost an MP upkeep to maintain last 1 round longer with no extra cost, and all Dance spells cost 10 less MP
Basic Dark Transformation User- (Passive Ability, Nemesis)- All Dark Transformation transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Basic Divine Magic Attunement- (Passive Ability, Priest) All Divine Magic spells gain +10 Magical Attack and cost 10 less MP
Basic Evermason Knowledge- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Keeper of the Depths Knowledge- (Passive Ability, Keeper of the Depths) Possessor's Cthonian pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Puppet Master Knowledge- (Passive Ability, Puppet Master) Possessor's Daemon pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Puppet Strings Training- (Passive Ability, Rune Mage) This character gains +12 Magical Attack when a Puppet Strings or the item "Puppet Strings" is equipped.
Basic Rune Magic Attunement- (Passive Ability, Rune Mage) All Rune Magic spells gain +10 Magical Attack, boost stats of those other than caster by 10 more points, and cost 10 less MP
Basic Thief Arts Attunement- (Passive Ability, Thief) All Thief Arts spells gain +10 Melee Attack and cost 10 less MP, user gains +20 AGI on the first turn of battle
Black Star Vaccine- (Passive Ability, Blessing) +450 SPI, +350 Magical Attack to Darkness element Magical Attacks, +50 to all stats if possessor is Darkness element, 10% Fire Resistance, 10% Light Resistance, 10% Darkness Resistance, 15% Burning Resistance, Possessor may exist on suns/stars without penalty
Bound to Runes- (Passive Ability, Rune Mage) Possessor gains +25 to all stats for each Rune equipped, to a max of +5,500, Possessor counts as having 1 additional Rune equipped for purposes of Runes, Rune Magic spells, Rune Magic summons, and Rune Mage abilities
Chain Cast Rune Magic (Minor)- (Active Ability, Rune Mage) Possessor and an ally with at least one Rune Magic spell equipped, no Glyph Magic spells equipped, and at least two Rune Mage abilities may both use their 1 turn to cast a Rune Magic spell using their combined stats, which costs them both MP and summons twice the normal number of Rune Magic Golem or Daemon summons if up to its normal max if it summons such creatures, said summons and any other effects of the spell may be tied to either caster
Chameleon Flesh- (Passive Ability, Flux Baron) Possessor may, at the start of any round or the start of any of possessor's actions, become the same non-Universe element as any ally, any equipped Armor, or any Zone that possessor is in
Chimney-Creating Art- (Passive Ability, Other: Subspace Architect) Large Structures below Level 60 gain -40% Resilience against possessor
Craft- (Active Ability, Attack) User uses a secret formula
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Daemon Traits- (Passive Ability, Puppet Master) Possessor gains Hexed Immunity and Fear Immunity so long as possessor is a Daemon
Down the Chimney!- (Passive Ability, Wanderer) Possessor pierces 2,000 Defense when targeting Large Structures
Elemental Esoterica: Wood- (Passive Ability, Elementalist) Posessor's Wood element spell cost 500 less MP
Fell Seamstress (Apprentice)- (Passive Ability, Rune Mage) Possesso's Darkness-element Golems that have Rune in the name or are summoned through Rune Magic regenerate 250 HP and 100 MP per round
Form of Moving Light- (Stance Ability, Metamorph) Possessor gains +7,500 AGI while in this stance, Possessor gains 30% Light Resistance, 10% Fire Resistance, and 10% Ice Resistance while in this stance, Possessor becomes Light element while in this stance
Glitter Aura- (Stance Ability, Enchanter) Possessor gains 30% inflicts Charm, 30% inflicts Impaired: Blind, 30% inflicts Confusion, 20% Dodge, +500 AGI, and +500 SPI while in this stance
Harmonious Self-Control- (Passive Ability, Unbound Guru) Possessor obtains 50% Charm Resistance and suffers no negative effect from the Curse 'Can't Get Revved Up Without A Morning Cheeseburger'
Has Consumed 1 of the Permanent Consumable "Holy Festival Snack Mix"- (Passive Ability, Permanent Item Effect) +10 HP, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Holy Festival Bundt Cake"- (Passive Ability, Permanent Item Effect) +25 to all stats, Cannot be used in combos
Hide in Shadows- (Stance Ability, Thief) +15% Dodge, you must be in the back row and cannot make offensive actions
Instant Puppets!- (Passive Ability, Rune Mage) Whenever possessor summons 1 or more Rune Magic summons that are Golems that are below Level 40, possessor instead summons a number equal to the summon cap for said summon
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Mathematical Knowledge- (Passive Ability, Scientist) +150 MIN that is counted as unmodified for capping purposes
Member of the Multi-Lili Mind Network- (Passive Ability, Friendship) Possessor gains +200 MIN as a buff for each ally who possesses an ability called 'Member of the Multi-Lili Mind Network', to a max of 5 such allies, Has RP effects
Merry Caroling- (Passive Ability, Bard) Possessor's non-offensive actions that include Bardic Music spells buff stats for an additional 80 points (to a max of 1,000 additional points across all buffs per individual) and provide an additional 5,000 points of HP Healing if they Heal HP
Polar Elven Toymaking Skill- (Passive Ability, Crafter) Possessor's Golem, Clockwork, Robot, and Machine pets and summons gain +200 to all stats as a bonus that cannot increase their stats to above 1000% of their natural values, Temporary items created by possessor are considered to be worth 5,000 additional Gold
Plush Toy Affinity- (Passive Ability, Puppet Master) Possessor's Darkness-element Golems that have Rune in the name or are summoned through Rune Magic count as Daemons for purposes of Puppet Master abilities, ) Possessor's Darkness-element Golems that have Rune in the name or are summoned through Rune Magic gain +30 to all stats
Rejection of Glyphs- (Passive Ability, Rune Mage) Possessor's Darkness-element Golems that have Rune in the name or are summoned through Rune Magic have 200 more Defense, +50 to all stats, and deal 60 more damage with all damage-dealing attacks, possessor takes 100 damage per round if anyone in battle has Glyph Mage abilities or has Glyph Magic equipped with a 10% chance that this damage inflicts pain, this damage ignores 3,000 Defense, possessor cannot use Glyph Magic and must forfeit all Glyph Mage abilities possessor would otherwise acquire
Rune Mage of Naria- (Passive Ability, Rune Mage) Possessor's bonuses to Divine Magic also apply to Rune Magic spells, Divine Magic spells cost 40 less MP to cast, Possessor's Rune Magic summons gain +150 to all stats, Possessor gains +50 to all uncapped stats for each Artifact owned or donated to Naria, whether equipped or not, Possessor must be a devout follower of Naria for this ability to take effect and cannot cease being so
Sexy Dance Moves- (Passive Ability, Dancer) Possessor may choose to add '5% inflicts Charm' to any action of possessor's that includes a Dance spell
Architect
Apprentice Tool Training- (Passive Ability, Architect) Possessor gains +50 Melee Attack if possessor has a Tool equipped, Possessor gains +20 to all stats if possessor has a Tool equipped
Architect of Stone- (Passive Ability, Architect) Possessor pierces 200 points of Defense when targeting Earth-element large structures
Basic Tool Training- (Passive Ability, Architect) This character gains +6 Melee Attack when a Tool is equipped.
Carpenter- (Passive Ability, Architect) Possessor's Large Structure allies gain +5,000 HP, All weapons equipped by possessor give possessor an additional +200 Melee Attack, Ranged Attack, and Magical Attack if they already provide said bonus
Dwarven Stonemasonry- (Passive Ability, Architect) Possessor's Earth-element Large Structure pets and summons obtain +500 Defense and +40,000 HP as a non-stacking bonus
Mason- (Passive Ability, Architect) Possessor's Large Structure allies gain +5,000 HP, All Tool weapons equipped by possessor give possessor an additional +200 Melee Attack if they already provide said bonus
Miner- (Passive Ability, Architect) Possessor deals 500 additional Damage to Earth-element targets
Beastmaster
Apprentice Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Animal Herding- (Passive Ability, Beastmaster) When posessor conducts a 'Switch Rows' action, possessor may choose for any of possessor's Animal pets or summons to move to either the front row or the back row
Cave-Cow Rancher- (Passive Ability, Beastmaster) Possessor's Earth-element Animal pets and summons gain +2,000 HP, +200 CON, and +1% Dodge
Rancher- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +60 to all stats
Botanist
Basic Botanist Knowledge- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Dwarven Mushroom Farming Techniques- (Passive Ability, Botanist) Possessor deals 400 additional points of Healing and Regeneration to possessor's Earth-element Plant pets and summons
Mushroom Farmer- (Passive Ability, Botanist) Possessor's Earth-element Plant pets and summons gain +200 HP, +20 CON, and (+1% Resilience while in a Zone of Earth)
Chef
Apprentice Chef Proficiency- (Passive Ability, Chef) Possessor gains +50 to all stats for each Food or Drink equipped, Possessor's Food and Drink consumables that heal HP or MP heal 5,000 more points of each type that they already heal
Barbequer's Apprentice- (Passive Ability, Chef) Food consumables used by possessor that heal HP heal an additional 500 points, Food consumables tused by possessor that increase STR increase it by an additional 10 points per charge as an effect that stacks 50 times across all consumable applications on said target
Bartender- (Passive Ability, Chef) Drinks items possessor uses provide double normal HP and MP restoration, Drinks consumed by user have a 50% less chance of causing Drunkenness
Basic Chef Proficiency- (Passive Ability, Chef) Character gains +5 to all stats for each Food or Drink equipped, Foods and Drinks that heal HP or MP heal 50 more of each that they already heal
Basic Saucemaking- (Passive Ability, Chef) Once per round, possessor may apply a buff that stacks 10 times to a target that possessor uses a Food consumable on, with said buff disappearing and generating a different buff that stacks 10 times that provides +10 to all stats when a Food consumable is next used on said target
Chef- (Passive Ability, Chef) Food items that restore HP or MP that possessor uses restore double the normal amount
Cook Drake Meat- (Passive Ability, Chef) Whenever possessor or one of possessor's allies kills an opponent that is a Dragon whose name includes 'Drake', possessor may, up to three times per round, choose to deal 15,000 points of Flat Fire element HP Healing to up to 15 target allies (including possessor if desired)
Cook Animal- (Technique Ability, Chef) Possessor may use Cook Animal in conjunction with a Magical Attack, Melee Attack, Ranged Attack, or Overdrive action, so long as no other technique is used and it is being used against targets who are Animals that are below Level 60. This action attaches an effect that does not stack to its target that causes whatever individual kills said target to be healed for an amount of HP equal to 5% of said target's Max HP, to a max of 2,000,000 HP.
Delicious Cooking- (Passive Ability, Chef) Food consumables used by possessor that buff any stat do so by an additional 30 points per charge as an effect that stacks 20 times per target across all consumable applications on said target
Dwarven Beer-Brewing Techniques- (Passive Ability, Chef) Possessor may choose for Drink consumables that possessor uses that have a chance of inflicting Poison Drunk heal or regenerate 30,000 additional HP and / or have their chance of inflicting Poison: Drunk raised by 15%
Grillmaster- (Passive Ability, Chef) Food consumables used by possessor that heal HP heal an additional 500 points, Food consumables used by possessor that increase CON increase it by an additional 40 points per charge as an effect that stacks 40 times across all consumable applications on said target
Master of Savory- (Passive Ability, Chef) Food consumables used by possessor that buff CON do so by an additional 50 points per charge as an effect that stacks 20 times per target across all consumable applications on said target, Food consumables used by possessor that buff Defense do so by an additional 100 points per charge as an effect that stacks 20 times per target across all consumable applications on said target
Knowledge of Dwarven Cooking Techniques- (Passive Ability, Chef) Earth-element Food consumables used by possessor heal 2,500 additional points of HP and 250 additional points of CON, Earth-element Food consumables used by possessor that provide CON or Defense buffs have said buffs increased by 50 points (to a max of 250 points across all applications on a single individual)
Knows Just the Right Sauce to Apply to Dragon Meat- (Passive Ability, Chef) Food consumables whose name includes 'Dragon' used by possessor heal 60,000 additional points of HP, Food consumables whose name includes 'Dragon' used by possessor that provide stat buffs have said buffs increased by 250 points (to a max of 4,000 points across all applications on a single individual)
Crusher
Basic Hammer Training- (Passive Ability, Crusher) This character gains +6 Melee Attack when a Hammer is equipped.
Dwarven Earth Shatter- (Active Ability, Crusher) This character may use Dwarven Earth Shatter in conjunction with a Melee Attack, so long as no other technique is used and a hammer is equipped. This character gains +58 Melee Attack, and has a 75% chance of dealing double damage against Earth element foes.
Hammer Wielding I- (Passive Ability, Crusher) +5 to all stats when a Hammer is equipped
Channeler
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Assert Effect Ownership- (Active Ability, Channeler) Possessor may spend an action to become the source of a buff whose source is 10 Levels or lower than possessor and that is below Level 20
Assumption of the Colors of Beasts Within- (Passive Ability, Channeler) Possessor may choose at the beginning of a round to become the base elements of one an unequipped pet that possessor is carrying, with this ability not changing possessor's element if the chosen pet is not any base elements
Assumption of the Shapes of Beasts Within- (Passive Ability, Channeler) Possessor may choose at the beginning of a round to become the base subtypes of one an unequipped pet that possessor is carrying, with this ability not changing possessor's subtype if the chosen pet is not any base subtypes
Basic Chain Casting Attunement- (Active Ability, Channeler) Possessor and an ally with at least one spell equipped and this ability may both use their 1 turn to cast a spell using their combined stats, which costs them both double normal MP, any effects of the spell may be tied to either caster
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Empathic Backlash- (Passive Ability, Channeler) Whenever possessor is dealt Damage, possessor may deal 500 Flat Psychic element Damage to the source of said Damage provided said source is below Level 40 and not more than 10 Levels greater than possessor
Basic Linkup Mastery- (Passive Ability, Channeler) Possessor gains +800 HP, +800 MP, and +80 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Basic Transferal of Good Health- (Passive Ability, Channeler) At the start of each round, possessor may select one ally and one minor negative status effect from a source below Level 20 that said ally is afflicted with that possessor is not afflicted with, with a 5% chance of curing this selected effect
Basic Transferal of Superior Health- (Passive Ability, Channeler) At the start of each round, possessor may select one ally and one minor positive status effect that said ally is not afflicted with that possessor is afflicted with, with a 5% chance of inflicting this selected effect
Basic Transfer Mastery- (Passive Ability, Channeler) Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Basic Understanding of Theoretical Mana Pattern Copying- (Passive Ability, Channeler) Possessor gains +50 to all stats if possessor is not the only individual in battle
Channeled Spell- (Active Ability, Channeler) Possessor may use 'Channeled Spell' in conjunction with a 'Cast a Spell' action so long as no other technique is used. Possessor may choose a willing ally and may cast up to one spell said ally has equipped as though possessor had said spell equipped as part of said action, with said spell only being able to be cast at points during said action when possessor could have cast said spell if possessor had said spell equipped, with said spell costing possessor double its natural MP cost to cast before other modifiers are accounted for.
Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
Co-Opt Hostile Essence- (Active Ability, Channeler) Possessor may spend an action to become the source of a debuff whose source is 10 Levels or lower than possessor and that is below Level 20
Devour Buff- (Active Ability, Channeler) Possessor may spend an action to destroy a buff whose source is 10 Levels or lower than possessor and that is below Level 20 and then regenerate ((Said buff's source's Level) *1,000) MP
Devour Debuff- (Active Ability, Channeler) Possessor may spend an action to destroy a debuff whose source is 10 Levels or lower than possessor and that is below Level 20 and then regenerate ((Said debuff's source's Level) *1,000) MP
Improved Chain Casting Attunement- (Passive Ability, Channeler) Spells possessor casts through 'Basic Chain Casting Attunement' cost possessor 500 less MP to cast
Improved Linkup Mastery- (Passive Ability, Channeler) Possessor gains +1,000 HP, +1,000 MP, and +100 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Improved Transferal of Mana- (Passive Ability, Channeler) Whenever possessor transfers MP from one source to another, possessor may transfer an additional 2,500 points
Offensively Channel Spells- (Active Ability, Channeler) Possessor may use 'Channeled Spell' in conjunction with a 'Magical Attack' action so long as no other technique is used.
Voluntary Essence Handoff- (Active Ability, Channeler) Possessor may spend an action to make target willing ally the source of a buff that possessor is the source of instead of possessor
Delver of the Forbidden
Apprentice Forbidden Magic Attunement- (Passive Ability, Delver of the Forbidden) All Forbidden Magic spells deal 250 less Damage to possessor and have a 5% less chance of inflicting minor negative status effects on possessor
Balks at the Warnings of Conventional Scholars- (Passive Ability, Delver of the Forbidden) Possessor gains +50 unmodified MIN, Possessor has a 5% chance of being afflicted with Confusion at the start of each round
Basic Forbidden Magic Attunement- (Passive Ability, Delver of the Forbidden) All Forbidden Magic spells deal 10 less Damage to possessor and have a 1% less chance of inflicting minor negative status effects on possessor
Bearer of an Eerie Mark- (Passive Ability, Delver of the Forbidden) Possessor gains 50% Stat Drain Resistance against the status effect Stat Drain from sources that are Darkspawn and Forbidden Magic spells
Enlightenment Through Lunacy- (Passive Ability, Delver of the Forbidden) Possessor gains +500 MIN and +250 SPI while afflicted with Confusion
Diabolist
Basic Demon Magic Attunement- (Passive Ability, Diabolist) All of possessor's Demon Magic summons gain +10 to all stats, all Demon Magic spells cast by possessor that possess a Magical Attack bonus gain +10 Magical Attack, and all Demon Magic spells cost possessor 10 less MP to cast
Guardian
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Bulwark Stance- (Stance Ability, Guaridan) User must be in front row and have a Heavy Armor equipped, there is a 5% chance that any hit from a damage or stat-damage dealing attack that would hit an ally in the back row instead hits user
Grounded Solidity- (Active Ability, Guardian) This character may use Grounded Solidarity in conjunction with a Defend, so long as no other technique is used and a Heavy Armor is equipped. This attack gains +250 Defense factored into the user's current Defense for determining the effects of Defend and 5% Electrical resistance for the next turn.
Heavy Armor Wearer I- (Passive Ability, Guardian) Possessor gains +5 to all stats when possessor has a Heavy Armor equipped
Herald of Lunacy
Basic Herald of Lunacy Knowledge- (Passive Ability, Herald of Lunacy) Possessor's Darkspawn pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Darkspawn Traits- (Passive Ability, Herald of Lunacy) Possessor gains Impaired Immunity and Diseased Immunity so long as possessor is a Darkspawn
Lawbringer
Basic Mace Training- (Passive Ability, Lawbringer) Possessor gains +6 Magical Attack when a Mace is equipped.
Mace Wielding I- (Passive Ability, Lawbringer) +5 to all stats when a Mace is equipped
Mace Wielding II- (Passive Ability, Lawbringer) +25 to all stats when a Mace is equipped, +50 Melee Attack when a Mace is equipped
Mountain King
Apprentice Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +50 to all stats for each Earth element item equipped, Possessor's Earth element pets and summons gain +250 to all stats
Basic Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +25 to all stats if Earth element
Basic Command of Earth- (Passive Ability, Mountain King) Possessor's Earth element pets and summons gain +50 to all stats
Basic Understanding of the Heart of Earth- (Passive Ability, Mountain King) Possessor's Earth element allies gain +10 to all stats
Basic Zonal Acclimation of Earth- (Passive Ability, Mountain King) Possessor gains +50 to all stats while in a Zone of Earth
Can Detect Imminent Cave-Ins- (Passive Ability, Mountain King) Possessor may, at the start of each round, be informed of the number of opponents below Level 70 who can inflict Entombed that possessor is an opponent of
Slayer
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Drake-Slaying Stance- (Stance Ability, Slayer) Possessor gains +200 Melee Attack, +200 Magical Attack, +200 Ranged Attack, and +5% Critical against Dragons.
Knows the Common Weak Points of Dragons- (Passive Ability, Slayer) Possessor gains +1% Critical against Dragons while wielding a Deadly Item
Knowledge of Basic Dwarven Dragon-Fighting Techniques- (Passive Ability, Slayer) Possessor gains +1% Dodge, Resilience, To Hit, and Critical against Dragons
Drake-Wounding Blow- (Technique Ability, Slayer) Possessor may use 'Drake-Wounding Blow' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action gains +25 Melee Attack, Ranged Attack, or Magical Attack against Dragons and gains +1% Critical against Dragons.
Subspace Architect
Dwarven Fortress-Planner- (Passive Ability, Other: Subspace Architect) Possessor's Earth-element Large Structure pets and summons obtain +2,000 Defense, +500 MIN, +500 CON, +5% Resilience, and +500,000 HP as a non-stacking bonus
Superhero
Can Turn Invisible When Near Horses- (Passive Ability, Superpower) Possessor may, at the start of any round during which possessor is in the same battle as any Steed transformation or any individual whose name includes 'Horse', 'Destrier', 'Mare', 'Filly', or 'Pony', obtain a buff that does not stack and provides +20% Dodge
Unbound Guru
Basic Void Synchronization- (Passive Ability, Other: Unbound Guru) Possessor gains +25 to all stats if Void element
Warlock
Basic Dark Magic Attunement- (Passive Ability, Warlock) All Dark Magic spells gain +10 Magical Attack and all Dark Magic spells cost 10 less MP
Blasphemous Spell- (Technique Ability, Warlock) Possessor may use 'Blasphemous Spell' as part of a 'Magical Attack' or 'Cast a Spell' action. Any non-unique Divine Magic spell cast as part of said action is instead treated as a Dark Magic or Demon Magic spell for purposes of said action.
Warlord
Basic Warlord Knowledge- (Passive Ability, Warlord) Possessor's Humanoid pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Humanoid Instruction I
Knows About Common Dwarven Customs- (Passive Ability, Warlord) Possessor gains +20 MIN if any of possessor's allies' or opponents' names includes 'Dwarf' or 'Dwarven'
Speaks Dwarven- (Passive Ability, Warlord) Possessor gains +30 MIN if any of possessor's allies' names include 'Dwarf' or 'Dwarven'
Curses
Can't Get Revved Up Without A Morning Cheeseburger- (Passive Ability, Curse) Possessor is afflicted with Fatigued: Tired at the start of every round until possessor obtains healing or a buff from a Food consumable whose name includes 'burger'
Surrounded by Obvious, Shiny Sparkles- (Passive Ability, Curse) Possessor gains -5% Dodge
Sphere Abilities
Spits Flaming Spines- (Passive Ability, Master of Monsters) +500 Ranged Attack, 15% inflicts Burning, 5% inflicts Pain
Sloth Hammer- (Technique Ability, Lawbringer) Possessor may use 'Sloth Hammer' in conjunction with a 'Melee Attack' action so long as no other technique is used and possessor has a Mace or Hammer equipped. Said action gains +30 Melee Attack and applies a debuff that stacks 4 times that provides -50 AGI.
Long, Prehensile Nose-Hand- (Passive Ability, Doombringer) Possessor gains a weapon slot, but while said slot is full, possessor obtains -75% To Hit
Ice-Slush Blood- (Passive Ability, Snow Queen) Possessor gains 30% Ice Resistance, +500 CON, and Frozen Immunity, Possessor obtains 10% Fire Weakness and -500 AGI
Intoxicating Pheromone-Breath- (Passive Ability, Vermin Lord) Possessor gains +500 Ranged Attack, Possessor's 'Ranged Attack' actions may gain 'deals no Damage', 60% inflicts Charm, 55% inflicts Poison: Drunk
Worshipper of Naria Zalderos-
Base Benefit- Character's gain +35 to Magical, attacks per level, provided those attacks are Rune Magic, Rune Magic spells cost 10 less MP per character level
Level 5 Benefit: Character's summon caps are doubled for regards to puppets
Level 10 Benefit: 1 more of each Daemon or Golem can be summoned by character than normal
Level 10 Benefit: +20 to all stats per Rune equipped
<No Items>
Awards-
Dark Rune Syndicate Member
Has Won the "Adventurers!" Event Match
Has Saved Imbelsberg from the Bluewar Ministry
Has Won the "Drakespawn of the Caverns" Event Match
Has Reached Round 5 in an Endurance Match
Member of the Fish of the Month Club
Attended a Carnival!
Has Found the Spear Within the Ruins at Thalmurat Lake
Has Defeated 39 Bosses in Boss Rush
Involved in the Final Siege of Avandos
Slayer of Lord Avandos, Master of the Crimson Citadel
500 Empire of Thandolman Faction Points
Got Stuck in a Desert for Months Thanks to a Lag Mage
Beat Team Avandos at the Holy Festival
Has Completed the Task 'Water Shortage in Sildriza'
250 House Al'Sildriz Reputation Points
25 Church of Phalerin Reputation Points
Was on the New Dark Empire Team in Princess of Suns
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Has Won the "The Rehanging" Event Match
"Was on the New Dark Empire Team in Princess of Suns"
Is a Clone of Lili von Mion
Defeated Tia during the Mariachi Massacre
Has Completed the Mini Quest 'Trial of Remembrance'
Visited the 10th Holy Festival
Has Completed the Third Holy Imperial Challenge of Worth: Test of War
Has Completed the Fifth Holy Imperial Challenge of Worth: Test of Mastery
"Has Won the "Mr. Groggo Goes to the Race" Event Match" Award
Has Reached Round 20 in an Endurance Match
'Is Being Watched'
Has Reached Round 41 in a Pet Endurance Match
Has Won the "Color-Coded for Your Convenience" Event Match
Has Completed the Third Holy Imperial Challenge of Power: Test of Slaying
Has Completed the Fifth Holy Imperial Challenge of Power: Test of Opposition
Has Completed the Eleventh Holy Imperial Challenge of Power: Test of Memories
Has Completed the Twelfth Holy Imperial Challenge of Power: Test of Options
Played A Part In Cracking The Enigmatic Python's Divination Blocking
Divined Into The Impossible Knot
Learned the Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees Formula from The East Wind
Has Completed 1 Frequent Formula Task
Gave the Element Candy a Moderate Status Effect
Re: Retired Character Centre
Posted: Mon Jun 01, 2020 8:44 pm
by Modrageball
Lili Du Magul (Wriggle Nightsparrow)
Level 39
Daemon, Darkness
HP- 5,900
MP- 22,475
STR- 191 (5) >Spent 5<
AGI- 586 (15)
CON- 236 (6)
MIN- 899 (17)
SPI- 619 (12)
XP- 0
XP Required- 870,000, Holy Imperial Seal of worth
Fame- 30
Gold- 16,244,800
Bonus Weeks: 47, 5 Temporal Primarch Bonus Weeks, 5 Diviner Bonus Weeks
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Possesses an Inherent Spell List- (Passive Ability, Attack) Possessor may cast spells on possessor's Inherent Spell List as though they were equipped
Command Protocol- (Spell, Leadership, Technology & Air & Psychic & Metal, 100,000 XP, 10,000,000 Gold) Target non-unique individual gains an action immediately after this action
Metal Crash- (Spell, Artifice, Metal, 500 MP, 410,000 Gold) +400 Magical Attack, 5% inflicts Entombed: Metallic Doom
Apprentice Rune Magic Attunement- (Passive Ability, Rune Mage) +250 Damage to all damage dealing Rune Magic spells, All Rune Magic spells cost 30 less MP, All Rune Magic summons gain +50 to all stats
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables, though not permanent consumables, character uses have a 1% chance of not expending a charge
Basic Dance Attunment- (Passive Ability, Dancer) All Dance spells with a duration that cost an MP upkeep to maintain last 1 round longer with no extra cost, and all Dance spells cost 10 less MP
Basic Dark Transformation User- (Passive Ability, Nemesis)- All Dark Transformation transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Basic Divine Magic Attunement- (Passive Ability, Priest) All Divine Magic spells gain +10 Magical Attack and cost 10 less MP
Basic Evermason Knowledge- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Puppet Master Knowledge- (Passive Ability, Puppet Master) Possessor's Daemon pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Puppet Strings Training- (Passive Ability, Rune Mage) This character gains +12 Magical Attack when a Puppet Strings or the item "Puppet Strings" is equipped.
Basic Rune Magic Attunement- (Passive Ability, Rune Mage) All Rune Magic spells gain +10 Magical Attack, boost stats of those other than caster by 10 more points, and cost 10 less MP
Basic Summoner Magic Attunement- (Passive Ability, Summoner) All creatures summoned through Summoner Magic spells gain +10 to all stats, and all Summoner Magic spells cost 10 less MP
Basic Thief Arts Attunement- (Passive Ability, Thief) All Thief Arts spells gain +10 Melee Attack and cost 10 less MP, user gains +20 AGI on the first turn of battle
Black Star Vaccine- (Passive Ability, Blessing) +450 SPI, +350 Magical Attack to Darkness element Magical Attacks, +50 to all stats if possessor is Darkness element, 10% Fire Resistance, 10% Light Resistance, 10% Darkness Resistance, 15% Burning Resistance, Possessor may exist on suns/stars without penalty
Bound to Runes- (Passive Ability, Rune Mage) Possessor gains +25 to all stats for each Rune equipped, to a max of +5,500, Possessor counts as having 1 additional Rune equipped for purposes of Runes, Rune Magic spells, Rune Magic summons, and Rune Mage abilities
Can Create Snowman-Animating Headwear- (Passive Ability, Clothier) If possessor is in a Zone of Ice, possessor may unequip a Hat to summon 1 Snowman from the Enemy List, with said Snowman being unsummoned if any individual equips said Hat, said Hat is destroyed, said Hat ceases to be an item, said Hat leaves the thread, or said Hat becomes a pet
Chain Cast Rune Magic (Minor)- (Active Ability, Rune Mage) Possessor and an ally with at least one Rune Magic spell equipped, no Glyph Magic spells equipped, and at least two Rune Mage abilities may both use their 1 turn to cast a Rune Magic spell using their combined stats, which costs them both MP and summons twice the normal number of Rune Magic Golem or Daemon summons if up to its normal max if it summons such creatures, said summons and any other effects of the spell may be tied to either caster
Craft- (Active Ability, Attack) User uses a secret formula
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Daemon Traits- (Passive Ability, Puppet Master) Possessor gains Hexed Immunity and Fear Immunity so long as possessor is a Daemon
Enforces the Law through Strength- (Passive Ability, Lawbringer) Possessor's Entombed: Encarcerated infliction chances are increased by 15% against targets with a lower STR than possessor
Essence Algorithm: Eye Demon- (Passive Ability, Demonologist) At the beginning of a thread, possessor may choose to become the subtype Demon, to gain the base stats: STR 5, CON 5, AGI 20, MIN 10, SPI 30, and to be able to choose, if a monster on the enemy list exists named 'Eye Demon', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Fan of Lili- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Lili Von'Mion', Possessor suffers -200 to all stats if one of possessor's opponents is named 'Lili Von'Mion', Individuals named 'Lili Von'Mion' may add '30% inflicts Charm: Impressed' to hits of their actions that target possessor
Fell Seamstress (Apprentice)- (Passive Ability, Rune Mage) Possesso's Darkness-element Golems that have Rune in the name or are summoned through Rune Magic regenerate 250 HP and 100 MP per round
Form of Moving Light- (Stance Ability, Metamorph) Possessor gains +7,500 AGI while in this stance, Possessor gains 30% Light Resistance, 10% Fire Resistance, and 10% Ice Resistance while in this stance, Possessor becomes Light element while in this stance
Good Friend of Liliana Noveltene D'lorenbeth- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Liliana Noveltene D'lorenbeth', Whenever possessor heals an individual named 'Liliana Noveltene D'lorenbeth' possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Liliana Noveltene D'lorenbeth'
Good Friend of Re'lilian Nereida- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Re'lilian Nereida', Whenever possessor heals an individual named 'Re'lilian Nereida' possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Re'lilian Nereida'
Grand Spell- (Active Ability, Attack) Based on SPI. Uses Magical Attack bonus. Spells that give Magical Attack bonuses are compatible with this attack. This attack's element is the user's element if none of the user's equipped items give a Magical Attack bonus. Otherwise, this attack possesses the elements of all items the user has equipped that provide a Magical Attack bonus. A spell that either provides a Magical Attack bonus or no attack bonus at all must be used in conjunction with this attack. This attack either hits all foes or all allies (including caster). This action multiplies the MP cost of any spell cast as part of it by the number of targets that it will target, with this multiplication of MP cost occurring before before any such cost is reduced by any effect that would reduce spell MP cost or casting cost. This action, following any other modifications of its MP cost of each spell involved in it, doubles the remaining MP cost of each such spell. This action reduces caster's max MP by 1% for the remainder of the thread.
Has Consumed 1 of the Permanent Consumable "Holy Festival Snack Mix"- (Passive Ability, Permanent Item Effect) +10 HP, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Holy Festival Bundt Cake"- (Passive Ability, Permanent Item Effect) +25 to all stats, Cannot be used in combos
Hide in Shadows- (Stance Ability, Thief) +15% Dodge, you must be in the back row and cannot make offensive actions
Instant Puppets!- (Passive Ability, Rune Mage) Whenever possessor summons 1 or more Rune Magic summons that are Golems that are below Level 40, possessor instead summons a number equal to the summon cap for said summon
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Mathematical Knowledge- (Passive Ability, Scientist) +150 MIN that is counted as unmodified for capping purposes
Member of the Multi-Lili Mind Network- (Passive Ability, Friendship) Possessor gains +200 MIN as a buff for each ally who possesses an ability called 'Member of the Multi-Lili Mind Network', to a max of 5 such allies, Has RP effects
Plush Toy Affinity- (Passive Ability, Puppet Master) Possessor's Darkness-element Golems that have Rune in the name or are summoned through Rune Magic count as Daemons for purposes of Puppet Master abilities, ) Possessor's Darkness-element Golems that have Rune in the name or are summoned through Rune Magic gain +30 to all stats
Polar Elven Toymaking Skill- (Passive Ability, Crafter) Possessor's Golem, Clockwork, Robot, and Machine pets and summons gain +200 to all stats as a bonus that cannot increase their stats to above 1000% of their natural values, Temporary items created by possessor are considered to be worth 5,000 additional Gold
Rejection of Glyphs- (Passive Ability, Rune Mage) Possessor's Darkness-element Golems that have Rune in the name or are summoned through Rune Magic have 200 more Defense, +50 to all stats, and deal 60 more damage with all damage-dealing attacks, possessor takes 100 damage per round if anyone in battle has Glyph Mage abilities or has Glyph Magic equipped with a 10% chance that this damage inflicts pain, this damage ignores 3,000 Defense, possessor cannot use Glyph Magic and must forfeit all Glyph Mage abilities possessor would otherwise acquire
Rune Mage of Naria- (Passive Ability, Rune Mage) Possessor's bonuses to Divine Magic also apply to Rune Magic spells, Divine Magic spells cost 40 less MP to cast, Possessor's Rune Magic summons gain +150 to all stats, Possessor gains +50 to all uncapped stats for each Artifact owned or donated to Naria, whether equipped or not, Possessor must be a devout follower of Naria for this ability to take effect and cannot cease being so
Scholar of Lost Wisdom- (Passive Ability, Scholar) Possessor gains +5,000 MIN if any of possessor's allies are Primes, Asurii, Hollow-Souls, Asterismics, Ethryl, Nathryl, Reptiles, Ancients, Radiants, or Emissaries
Strengthened by Law- (Passive Ability, Monk) Possessor gains +100 unmodified STR while in a Zone of Law
Archmage of the Ancients
Basic Ancient Magic Attunement- (Passive Ability, Other: Archmage of the Ancients) All Ancient Magic spells possessor casts that possess a Magical Attack bonus gain +1,000 additional Magical Attack; All Ancient Magic spells cost possessor 1,000 less MP to cast
Discounted Ancient Magic- (Passive Ability, Other: Archmage of the Ancients) Ancient Magic spells cost possessor 10,000 less MP to cast
Primordial Force Convergence- (Technique Ability, Other: Archmage of the Ancients) Possessor may use 'Primordial Force Convergence' in conjunction with a 'Magical Attack', 'Overdrive', or 'Cast a Spell' action provided that possessor casts an 'Ancient Magic' spell as part of said action and pays 1,000,000 MP. The natural infliction chances of any minor, moderate, or major status effects possessed by any Ancient Magic spell cast by possessor as part of said action are doubled, to a max of 250%.
Beastmaster
Liberator of Ensnared Beings- (Passive Ability, Beastmaster) Possessor may claim Metaphysical Snares
Channeler
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Assert Effect Ownership- (Active Ability, Channeler) Possessor may spend an action to become the source of a buff whose source is 10 Levels or lower than possessor and that is below Level 20
Assumption of the Colors of Beasts Within- (Passive Ability, Channeler) Possessor may choose at the beginning of a round to become the base elements of one an unequipped pet that possessor is carrying, with this ability not changing possessor's element if the chosen pet is not any base elements
Assumption of the Shapes of Beasts Within- (Passive Ability, Channeler) Possessor may choose at the beginning of a round to become the base subtypes of one an unequipped pet that possessor is carrying, with this ability not changing possessor's subtype if the chosen pet is not any base subtypes
Basic Chain Casting Attunement- (Active Ability, Channeler) Possessor and an ally with at least one spell equipped and this ability may both use their 1 turn to cast a spell using their combined stats, which costs them both double normal MP, any effects of the spell may be tied to either caster
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Empathic Backlash- (Passive Ability, Channeler) Whenever possessor is dealt Damage, possessor may deal 500 Flat Psychic element Damage to the source of said Damage provided said source is below Level 40 and not more than 10 Levels greater than possessor
Basic Linkup Mastery- (Passive Ability, Channeler) Possessor gains +800 HP, +800 MP, and +80 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Basic Transferal of Good Health- (Passive Ability, Channeler) At the start of each round, possessor may select one ally and one minor negative status effect from a source below Level 20 that said ally is afflicted with that possessor is not afflicted with, with a 5% chance of curing this selected effect
Basic Transferal of Superior Health- (Passive Ability, Channeler) At the start of each round, possessor may select one ally and one minor positive status effect that said ally is not afflicted with that possessor is afflicted with, with a 5% chance of inflicting this selected effect
Basic Transfer Mastery- (Passive Ability, Channeler) Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Basic Understanding of Theoretical Mana Pattern Copying- (Passive Ability, Channeler) Possessor gains +50 to all stats if possessor is not the only individual in battle
Channeled Spell- (Active Ability, Channeler) Possessor may use 'Channeled Spell' in conjunction with a 'Cast a Spell' action so long as no other technique is used. Possessor may choose a willing ally and may cast up to one spell said ally has equipped as though possessor had said spell equipped as part of said action, with said spell only being able to be cast at points during said action when possessor could have cast said spell if possessor had said spell equipped, with said spell costing possessor double its natural MP cost to cast before other modifiers are accounted for.
Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
Co-Opt Hostile Essence- (Active Ability, Channeler) Possessor may spend an action to become the source of a debuff whose source is 10 Levels or lower than possessor and that is below Level 20
Devour Buff- (Active Ability, Channeler) Possessor may spend an action to destroy a buff whose source is 10 Levels or lower than possessor and that is below Level 20 and then regenerate ((Said buff's source's Level) *1,000) MP
Devour Debuff- (Active Ability, Channeler) Possessor may spend an action to destroy a debuff whose source is 10 Levels or lower than possessor and that is below Level 20 and then regenerate ((Said debuff's source's Level) *1,000) MP
Improved Chain Casting Attunement- (Passive Ability, Channeler) Spells possessor casts through 'Basic Chain Casting Attunement' cost possessor 500 less MP to cast
Improved Linkup Mastery- (Passive Ability, Channeler) Possessor gains +1,000 HP, +1,000 MP, and +100 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Improved Transferal of Mana- (Passive Ability, Channeler) Whenever possessor transfers MP from one source to another, possessor may transfer an additional 2,500 points
Offensively Channel Spells- (Active Ability, Channeler) Possessor may use 'Channeled Spell' in conjunction with a 'Magical Attack' action so long as no other technique is used.
Voluntary Essence Handoff- (Active Ability, Channeler) Possessor may spend an action to make target willing ally the source of a buff that possessor is the source of instead of possessor
Clearance
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Orihalcum Submersible- (Passive Ability, Clearance) Possessor may fight the monster 'Orihalcum Submersible' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Panopticum Nautilus- (Passive Ability, Clearance) Possessor may fight the monster 'Panopticum Nautilus' for drops, This ability cannot be used in combos
Diabolist
Basic Demon Magic Attunement- (Passive Ability, Diabolist) All of possessor's Demon Magic summons gain +10 to all stats, all Demon Magic spells cast by possessor that possess a Magical Attack bonus gain +10 Magical Attack, and all Demon Magic spells cost possessor 10 less MP to cast
Elementalist
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Flux Baron
Chameleon Flesh- (Passive Ability, Flux Baron) Possessor may, at the start of any round or the start of any of possessor's actions, become the same non-Universe element as any ally, any equipped Armor, or any Zone that possessor is in
Lawbringer
Basic Mace Training- (Passive Ability, Lawbringer) Possessor gains +6 Magical Attack when a Mace is equipped.
Mace Wielding I- (Passive Ability, Lawbringer) +5 to all stats when a Mace is equipped
Mace Wielding II- (Passive Ability, Lawbringer) +25 to all stats when a Mace is equipped, +50 Melee Attack when a Mace is equipped
Apprentice Mace Training- (Passive Ability, Lawbringer) This character gains +50 Melee Attack and +500 HP when a Mace is equipped.
Mace of Law- (Passive Ability, Lawbringer) Possessor gains +80 to all stats when opposing Devas, Abstracts, or Demons so long as possessor has a Mace equipped; possessor gains +100 Melee Attack against Devas, Abstracts, and Demons so long as possessor has a Mace equipped
Scholar
General Knowledge of Primitive Societies that Include Dinosaurs- (Passive Ability, Scholar) Possessor gains +25 MIN
Superhero
Can Make Beastmen Think You Look Like a Strangely-Sized Long-Eared Rabbit on Thursdays When There is a Full Moon- (Passive Ability, Superhero) Possessor gains 15% Dodge against individuals whose name includes 'Beastman' if it is the fourth round of battle and if possessor is in a Chronogeomantic Zone of Night and (a Zone of Light or a Zone of Magic)
Temporal Primarch
Basic Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +50 Defense against Time
Warlock
Basic Dark Magic Attunement- (Passive Ability, Warlock) All Dark Magic spells gain +10 Magical Attack and all Dark Magic spells cost 10 less MP
Blasphemous Spell- (Technique Ability, Warlock) Possessor may use 'Blasphemous Spell' as part of a 'Magical Attack' or 'Cast a Spell' action. Any non-unique Divine Magic spell cast as part of said action is instead treated as a Dark Magic or Demon Magic spell for purposes of said action.
Wizard
Advanced Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage, All Wizard Magic spells cost possessor 50 less MP to cast
Basic Mana-Saving Techniques- (Passive Ability, Wizard) Spells cost possessor 50 less MP to cast
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Infused Casting- (Active Ability, Wizard) This character may use Infused Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. +50 Magical Attack, this attack's element becomes any one base element
Knowledge of Basic Magic Theory- (Passive Ability, Wizard) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Lengthen Casting- (Technique Ability, Wizard) Possessor may use Lengthen Casting in conjunction with a 'Magical Attack' action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. If said attack already inflicts a buff or debuff that lasts 5 or more rounds, the number of rounds each such buff or debuff lasts increases by 2.
Magical Broadening Mastery- (Passive Ability, Wizard) Possessor's Broaden Casting ability increases the total number of targets by 5 if the number of targets being hit before its application was at least 10 already.
Magical Lengthening Mastery- (Passive Ability, Wizard) Possessor's Lengthen Casting ability increases the total number of rounds by 5 if the number of rounds of duration before its application was at least 10 already.
Maximal Casting- (Technique Ability, Wizard) Possessor may use Maximal Casting in conjunction with a 'Magical Attack' action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. Said attack's random stat multiplier is maximized, and possessor's Max MP is reduced by 50% for the remainder of the thread.
Orb Master- (Passive Ability, Wizard) +20 Magical Attack and -5 MP cost when using any Wizard Spell with the word Orb in the name
Piercing Casting- (Technique Ability, Wizard) Possessor may use Piercing Casting in conjunction with a 'Magical Attack' action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. Said attack ignores the Resistances and immunities of individuals below Level 20 and reduces possessor's Max MP by 15% for the remainder of the thread.
Powerful Casting- (Technique Ability, Wizard) Possessor may use Powerful Casting in conjunction with a 'Magical Attack' action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. Said attack gains +150 Magical Attack.
Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Wizard Magic spell and one of which is a non-'Wizard Magic' spell equipped
Wizard (Passive Ability, Wizard) +500 Damage to all damage dealing Wizard Magic spells, All Wizard Magic spells cost 50 less MP, Provides an additional +50 Magical Attack and an additional 30 less MP per possessor Level
Awesome Third Tier Spark Proficiencies
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Card Mystic- (Passive Ability, Card Mystic) Possessor gains +(50 * Possessor Level) Magical Attack and +(50 * Possessor Level) Ranged Attack if possessor has a Card equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Card equipped
Magus- (Passive Ability, Magus) Possessor gains +(100 * Possessor Level) Magical Attack if possessor has an Orb equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has an Orb equipped
Wizard (Passive Ability, Wizard) +500 Damage to all damage dealing Wizard Magic spells, All Wizard Magic spells cost 50 less MP, Provides an additional +50 Magical Attack and an additional 30 less MP per possessor Level
Enchanter- (Passive Ability, Enchanter) All Enchantment spells cost possessor (1,000 * Possessor Level) less XP and MP to cast, All Enchantment spells cast by possessor last (Possessor Level) rounds longer if they already last over 12 rounds
Summoner- (Passive Ability, Summoner) Possessor's Summoner Magic summons gain (+1,000 x Possessor Level) HP and MP and +(10 x Possessor Level) to all stats
Illusionist- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have (500 * Possessor Level) more HP, (50 * Possessor Level) more of each stat, last (Possessor Level) rounds longer if they last over 1 round already, and require (50 * Possessor Level) more of the relevant stats to dispel
Arcane Vizier- (Passive Ability, Arcane Vizier) Possessor ignores (1 * (Possessor Level/5), rounded down)% Magic Resistance, Possessor ignores Magic Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Weirdworker- (Passive Ability, Weirdworker) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Magic Being pet only, This ability provides +50 HP and +10 to all stats of possessor's Magic Being pets and summons per Level of possessor
Veilwalker- (Passive Ability, Veilwalker) All Ethereal Magic spells possessor casts that possess a Magical Attack bonus gain +(50 * Possessor Level) additional Magical Attack, All Ethereal Magic spells that possessor casts have a (Possessor Level)% greater chance of working in regards to natural chance of 'failing to work', and all Ethereal Magic spells cost possessor (20 * Possessor Level) less MP to cast
Abjurer- (Passive Ability, Abjurer) +500 Defense, All Protection Magic spells cost 50 less MP per possessor level, provide an additional +100 HP per possessor level if they provide a HP buff, provide an additional +50 Defense per possessor level if they provide a Defense buff, and provide an additional +25 Defense against Stat Damage per possessor level if they provide a buff to Defense against Stat Damage
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Necromancer- (Passive Ability, Necromancer) +500 Damage to all damage dealing Necromancy spells. All Necromancy spells cost 50 less MP. Provides +50 additional Damage to all damage-dealing Necromancy spells, -10 additional MP for all Necromancy spells, and +10 to all stats of Necromancy summons per possessor level. All drain-dealing Necromancy spells inflict 10 additional points of HP or MP drain per possessor level and 1 additional point of stat drain per possessor level.
Elementalist- (Passive Ability, Elementalist) +500 Damage to all damage dealing Elemental Magic spells, All Elemental Magic spells cost 50 less MP
Conjuror- (Passive Ability, Conjuror) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Elemental pet only, This ability provides +50 HP and +10 to all stats of possessor's Elemental pets and summons per Level of possessor
Controller- (Passive Ability, Controller) Possessor gains +(100 * Possessor Level) Melee Attack, Ranged Attack, or Magical Attack (chosen at the beginning of battle) if possessor has a Force equipped, Possessor gains +(100 * Possessor Level) to one stat (chosen at the beginning of battle) stats if possessor has a Force equipped
Ioun Master- (Passive Ability, Ioun Master) Possessor gains +(100 * Possessor Level) Magical Attack if possessor has a Stone equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Stone equipped
Seer- (Passive Ability, Seer) Possessor gains +(50 * Possessor Level) Defense and +(1,000 * Possessor Level) MP if possessor has a Robe equipped
Sage- (Passive Ability, Sage) Possessor gains +(75 * Possessor Level) Magical Attack and +(25 * Possessor Level) Melee Attack if possessor has a Staff equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Staff equipped
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Magewright- (Passive Ability, Magewright) Possessor gains +(50 * Possessor Level) to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped
Healer- (Passive Ability, Healer) Possessor's Healer Magic spells that provide a Magical Attack bonus gain +500 Magical Attack for purposes of non-offensive actions, Healer Magic spells cost possessor 50 less MP to cast, Possessor's Healer Magic spells that provide a Magical Attack bonus gain and additional +(50 x Possessor Level) Magical Attack for purposes of non-offensive actions, Healer Magic spells cost possessor an additional (10 x Possessor Level) less MP to cast
Curses
Cursed With Eternal Old Age- (Passive Ability, Curse) Possessor is afflicted with Fatigued: Elderly at the start of each round, -500 AGI, -500 CON, possessor counts as possessing 1 additional Chronicler of Eternity ability
Worshipper of Naria Zalderos-
Base Benefit- Character's gain +35 to Magical, attacks per level, provided those attacks are Rune Magic, Rune Magic spells cost 10 less MP per character level
Level 5 Benefit: Character's summon caps are doubled for regards to puppets
Level 10 Benefit: 1 more of each Daemon or Golem can be summoned by character than normal
Level 10 Benefit: +20 to all stats per Rune equipped
<No Items>
Awards-
Dark Rune Syndicate Member
Has Won the "Adventurers!" Event Match
Has Saved Imbelsberg from the Bluewar Ministry
Has Won the "Drakespawn of the Caverns" Event Match
Has Reached Round 5 in an Endurance Match
Member of the Fish of the Month Club
Attended a Carnival!
Has Found the Spear Within the Ruins at Thalmurat Lake
Has Defeated 39 Bosses in Boss Rush
Involved in the Final Siege of Avandos
Slayer of Lord Avandos, Master of the Crimson Citadel
500 Empire of Thandolman Faction Points
Got Stuck in a Desert for Months Thanks to a Lag Mage
Beat Team Avandos at the Holy Festival
Has Completed the Task 'Water Shortage in Sildriza'
250 House Al'Sildriz Reputation Points
25 Church of Phalerin Reputation Points
Was on the New Dark Empire Team in Princess of Suns
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Has Won the "The Rehanging" Event Match
Is a Clone of Lili von Mion
Was on the New Dark Empire Team in Princess of Suns
Has Completed the Mini Quest 'Trial of Remembrance'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 1
Has Won the "An Infamous Gang of Thieves!" Event Match
Visited the 10th Holy Festival
Has COmpleted the Third Holy Imperial Challenge of Worth: Test of War
Has Completed the Fifth Holy Imperial Challenge of Worth: Test of Mastery
"Has Won the "Mr. Groggo Goes to the Race" Event Match" Award
'Defeated Ze Eggsecutioner in a Special Arena Match'
'Has Won the "Color-Coded for Your Convenience" Event Match'
Has Reached Round 20 in an Endurance Match
Delievered a Letter from the Wise Sage of Blossoms to the Count of Hessrex
Competed in the Blossom of Night Quest
Rolled for the Prize in the Blossom of Night Quest
Has Consumed 1 Essence Sphere: Beastmaster
Has Reached Round 41 in a Pet Endurance Match
Has Completed the Third Holy Imperial Challenge of Power: Test of Slaying
Has Completed the Fifth Holy Imperial Challenge of Power: Test of Opposition
Has Completed the Eleventh Holy Imperial Challenge of Power: Test of Memories
Has Completed the Twelfth Holy Imperial Challenge of Power: Test of Options
Survived the Quest 'Unwinnable No Longer'
Pulled the Lever in the World of Ancients to Redirect the Temporal Train
Played A Part In Cracking The Enigmatic Python's Divination Blocking
Divined Into The Impossible Knot
Learned the Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees Formula from The East Wind
Has Completed 1 Frequent Formula Task
Re: Retired Character Centre
Posted: Mon Jun 01, 2020 8:44 pm
by Modrageball
Alexandria Rydia (Geddoe42)
Level 39
Devil, Darkness
HP: 2,400
MP: 26,725
STR: 40 (1)
AGI: 40 (1)
CON: 196 (5)
MIN: 2,404 (52)
SPI: 40 (1)
XP- 234,912
XP Required- 820,000, Holy Imperial Seal of Power
Fame- 22
Gold- 790,552,500
Bonus Weeks: 28, +3 Keeper of the Depths-Only, +2 General-Only, +1 Pactmaker-Only
Weeks:
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive or Mental Overdrive or Physical Overdrive
General
Feminine Grace- (Passive Ability, General) Possessor gains +150 AGI, Possessor's Charm infliction chances are increased by 1%, Possessor, as an RP effect, is female
Heavenly Protector
Angel Traits- (Passive Ability, Heavenly Protector) Possessor gains Hexed Immunity and Diseased Immunity so long as possessor is an Angel
Necromancy
Acclimation to Dark Magics- (Passive Ability, Necromancer) 5% Darkness Resistance
Basic Necromancy Attunement- (Passive Ability, Necromancer) All Necromancy spells gain +10 Magical Attack and cost 10 less MP, and all Necromancy summons gain +20 HP and +10 to the damage of all their attacks
Embalmer- (Passive Ability, Necromancer) Possessor's dead allies count as having been dead for one less round, to a minimum of 0 rounds
Has Experienced the Influence of Necromantic Magics- (Passive Ability, Necromancer) 1% Darkness Resistance
Pactmaker
Apprentice Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Binding Ritual Knowledge- (Passive Ability, Pactmaker) Possessor's summons have a 5% lower chance of being uncontrolled, with said chance increasing to 15% if said summons are Devils
Basic Knowledge of Devil Names- (Passive Ability, Pactmaker) Possessor counts as one Level greater for stat-scanning purposes when scanning the stats of Devils, to a max of Level 20
Basic Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Understanding of Namebinding- (Passive Ability, Pactmaker) Possessor's Magical Attack and Cast a Spell actions that target Devils below Level 20 whose stats have been scanned by possessor may gain '60% inflicts Charm'
Bat Devil Bound to Back- (Active Ability, Pactmaker) Possessor may take an action to gain 10% Earth Resistance, 10% Darkness Resistance, 5% Light Weakness, 110% To Hit, and +100 AGI as a Bound Devil Buff. The AGI bonus increases by 20 per additional Pactmaker ability possessed by possessor, to a max of 15 other abilities. Possessor, unless otherwise noted, may have a max of 1 Bound Devil Buff active at once, and such buffs may not increase any of possessor's stats, possessor's HP or MP, possessor's attack bonuses, or possessor's Dodge, To Hit, Resilience, or Critical by more than 250% of their unbuffed values.
Bind Magic to Unwilling Lives- (Passive Ability, Pactmaker) Whenever possessor creates a buff or a debuff, possessor may select an individual who is either willing or below Level 20, said buff or debuff cannot be removed by individuals below Level 20 without possessor's permission while said individual is alive
Binding Ritual Knowledge- (Passive Ability, Pactmaker) Possessor's summons have a 5% lower chance of being uncontrolled, with said chance increasing to 15% if said summons are Devils
Brimstone Odor- (Passive Ability, Pactmaker) If possessor is a Devil, possessor gains a 10% chance of inflicting Pain: Nausesus on up to 10 non-Devil, non targets at the start of each round
Cloven Devil-Hooves- (Passive Ability, Pactmaker) If possessor is a Devil, possessor gains +100 AGI and +100 Melee Attack
Devil Flesh- (Passive Ability, Pactmaker) If possessor is a Devil, possessor gains +200 Defense
Devil Horns- (Passive Ability, Pactmaker) If possessor is a Devil, possessor gains +100 Melee Attack
Devil of Lust- (Passive Ability, Pactmaker) Possessor suffers no negative effects from the status effect Charm: Lust if possessor is a Devil
Devil Traits- (Passive Ability, Pactmaker) Possessor gains Hexed Immunity and Diseased Immunity so long as possessor is a Devil
Devilish Age-Resistance- (Passive Ability, Pactmaker) If possessor is a Devil, possessor gains Fatigued: Elderly Immunity
Devilish Negotiator- (Passive Ability, Pactmaker) Possessor's actions which inflict Charm may, should possessor desire such, have said chance increase by 5%, to a max of 20%
Empowered By Greed- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor has dealt Gold Drain during said battle
Empowered By Lust- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor is afflicted with Charm: Lust
Improved Binding Ritual Knowledge- (Passive Ability, Pactmaker) Possessor's summons have a 5% lower chance of being uncontrolled, with said chance increasing to 15% if said summons are Devils
Knowledge Of Empowerment Through Sin- (Passive Ability, Pactmaker) Possessor gains +50 to all stats if possessor is not Good element
Leech Good Fortune to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to have a 50% chance of being afflicted with Hexed: Ill Fortune at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Leech Joy to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to have a 50% chance of being afflicted with Confusion: Depression at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Leech Magic to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to take 5,000 Flat Darkness element MP Damage at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Leech Vigor to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to have a 50% chance of being afflicted with Fatigued at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Lust Strike- (Technique Ability, Pactmaker) Possessor may use 'Greed Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action gains '30% inflicts Charm: Lust'.
Pactmaker- (Passive Ability, Pactmaker) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Devil pet only, This ability provides +50 HP and +10 to all stats of possessor's Devil pets and summons per Level of possessor
Permanent Writing that Glows Red- (Passive Ability, Pactmaker) Buffs and debuffs with possessor as a source may not be removed by sources below Level 10 (including possessor), said Level rises to 15 but ceases to include possessor is possessor is a Devil
Write With the Blood of a Nearby Individual- (Passive Ability, Pactmaker) Whenever possessor casts a spell, possessor may deal 500 Flat Darkness element Damage to any individual in the same battle to make said spell cost 500 less MP
Ritualist
Apprentice Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +40 Magical Attack, All Ritual Magic spells possessor casts take 2 less actions to cast, to a minimum of 1, and all Ritual Magic spells cost possessor 50 less MP to cast
Basic Fast Ritual Casting- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts take 3 less actions to cast, to a minimum of 1
Basic Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack, All Ritual Magic spells possessor casts take 1 less action to cast, to a minimum of 1, and all Ritual Magic spells cost possessor 10 less MP to cast
Basic Ritual Summoning- (Passive Ability, Ritualist) Possessor's Ritual Magic summons gain +20 to all stats
Craft Ritual Circles from Blood- (Passive Ability, Ritualist) Possessor may pay 100 HP when casting a Ritual Magic spell that creates a Circle Effect to have said spell cost 100 less MP, Ritual Magic spells that create Circle Effects cost possessor 100 less MP on rounds after rounds during which at least 2,000 HP worth of Damage was taken from attacks across all individuals in the battle that possessor is currently present in
Improved Ritual Circle Construction- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that create Circle Effect have said effects provide possessor with +200 to all stats as a non-stacking buff and cannot be removed by opposing sources below Level 10
Improved Spellcasting Power from Ritual Circles- (Passive Ability, Ritualist) Possessor gains +100 Magical Attack, +50 MIN, and +50 SPI whenever possessor possesses a Ritual Magic Circle Effect
Ritual Magic Casting I- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 20 less MP to cast
Ritual Magic Casting II- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 200 less MP to cast
Ritual Summoning through Blood Circles- (Passive Ability, Ritualist) All of possessor's Ritual Magic summons that are summoned while possessor possesses a Ritual Magic Circle Effect that benefitted from the MP-cost-reduction of possessor's 'Craft Ritual Circles from Blood' ability gain +50 to all stats
Ritualist- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +(10 * Possessor Level) additional Magical Attack, All Ritual Magic spells possessor casts take (Possessor Level / 5, rounded up) less actions to cast, to a minimum of 1, and all Ritual Magic spells cost possessor (50 * Possessor Level) less MP to cast
Ritualist's Mana-Channeling Stance- (Stance Ability, Ritualist) Each turn possessor spends casting Ritual Magic spells counts as 2, but it cost 25 XP per turn casting until the number of turns required to cast the spell is reached
Summoner
Apprentice Summoner Magic Attunement- (Passive Ability, Summoner) All of possessor's Summoner Magic Summons gain +250 to all stats, and all Summoner Magic spells cost possessor 50 less MP to cast
Basic Fading-Call-Augmenting Techniques- (Passive Ability, Summoner) Spells cast by possessor whose name includes 'Fading Call' deal 5,000 additional points of Damage whenever they deal Damage; Spells cast by possessor whose name includes 'Fading Call' that replicate abilities performed by entities from the Enemy List as though said entities were performing them deal 5,000 additional points of Damage whenever they deal Damage
Basic Summoner Magic Attunement- (Passive Ability, Summoner) All creatures summoned through Summoner Magic spells gain +10 to all stats, and all Summoner Magic spells cost 10 less MP
Basic Summon Critical Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +1% Critical
Basic Summon Agility Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +100 AGI
Basic Summon Constitution Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +100 CON
Basic Summon Damage Augmentation- (Passive Ability, Summoner) The Damage values of all of possessor's summons' abilities that possess Damage values increase by 1,000 points
Basic Summon Defense Against Stat Damage Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +50 Defense against Stat Damage
Basic Summon Defense Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +100 Defense
Expanded Summoning Capacity- (Passive Ability, Summoner) Possessor's summon caps that are already at least 20 increase by 1, to a max of 200
Knowledge of Basic Techniques in Summoning Acid-Element Entities- (Passive Ability, Summoner) Possessor's Acid-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Physical-Element Entities- (Passive Ability, Summoner) Possessor's Physical-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Psychic-Element Entities- (Passive Ability, Summoner) Possessor's Psychic-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Technology-Element Entities- (Passive Ability, Summoner) Possessor's Technology-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Water-Element Entities- (Passive Ability, Summoner) Possessor's Water-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Fire-Element Entities- (Passive Ability, Summoner) Possessor's Fire-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Ice-Element Entities- (Passive Ability, Summoner) Possessor's Ice-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Light-Element Entities- (Passive Ability, Summoner) Possessor's Light-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Magic-Element Entities- (Passive Ability, Summoner) Possessor's Magic-element summons gain +100 to all stats
Summoner- (Passive Ability, Summoner) Possessor's Summoner Magic summons gain (+1,000 x Possessor Level) HP and MP and +(10 x Possessor Level) to all stats
Acquired Resistance to Outright Bizarreness- (Passive Ability, Blessing) Possessor gains Confusion Immunity against sources below Level 60
Has a Basic Permit to Battle Baalrath- (Passive Ability, Clearance) Possessor may fight the monster 'Baalrath' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
90 Great Demon's Essence- (Item, Antiquity, Darkness & Fire & Destruction & Chaos, 30,000,000 Gold)
42 Baalrath's Flamewhip- (Weapon, Whip, Fire & Darkness, 110,000,000 Gold) +110,000 Melee Attack, 60% inflicts Burning, Pain, Confusion: Fear, Fatigued: Stun, Paralysis, Voidstruck, and Wounded, Wielder's 'Melee Attack' actions and 'Attack with Finesse' actions may use Spirit or Agility as their Prime Attribute, Wielder's offensive actions gain 2 hits against 1 against opponents below Level 60, Wielder must be Level 40 or greater
12 Demonic Destruction- (Spell, Demon Magic, Destruction & Darkness & Fire & Chaos, 560,000 MP, 136,000,000 Gold) +136,000 Magical Attack, may gain 1 hit against 50,000 and deal 1/3 Damage, Caster must be Level 40 or greater
6 Blade of Ruin- (Weapon, Sword, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, 215% To Hit, 115% Critical, 50% inflicts any 3 minor or moderate negative status effects, Wearerās per-item Melee Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Legendary Staff of Conjuration- (Weapon, Staff, Magic, 100,000,000 Gold) +80,000 Magical Attack, +100,000 MIN, +80,000 SPI, Wielder's summons gain +2,000 to all stats as a non-stacking bonus and may not be unsummoned by individuals below Level 60 who are not 20 or more Levels greater than wielder, Wielder must be Level 20 or greater
Raaic Puzzle-Wand- (Weapon, Wand, Technology & Magic, 2,600,000 Gold) +2,600 Magical Attack, +2,600 MIN, +2,000 SPI, Wielder's 'Magical Attack' actions may use Mind as their Prime Attribute
Armor-
Apron of the Night Gardener- (Armor, Clothes, Darkness & Earth, 860,000 Gold) +850 Defense, +850 Defense against Earth, +850 Defense against Darkness, 15% Earth Resistance, 15% Darkness Resistance, Wearer's Plant pets and summons that are Darkness element gain +200 to all stats as a non-stacking bonus
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Hambelstern Prototype Cannon Drone Force Field- (Armor, Aura, Technology, 6,583,995 Gold) +7,433 Defense, +4,000 to all stats, +35,000 HP, 20% Technology Resistance, +2,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, 90% may reflect actions from sources below level 20, 10% may reflect actions from sources below level 30 but above level 19
Sexy Vampire's Lingerie- (Armor, Clothing, Darkness, 5,700,000 Gold) +5,300 Defense, +5,100 STR, +5,100 MIN, +5,100 SPI, +4,700 AGI, +3,500 CON, 30% inflicts Charm, 25% Darkness Resistance, Wearer's Melee Attack and Magical Attack actions inflict HP Drain, 50% Light Weakness
Thunder Pants- (Armor, Clothing, Electrical, 75,000 Gold) +99 Defense, 18% Electrical Resistance, Wielder gains +150 Melee Attack if no weapons are equipped and deals an additional 3,000 Electrical damage on hit
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Crusader General' Helm- (Accessory, Helmet, Light, 4,100,000 Gold) +4,100 Defense, +3,000 to all stats, all of wearer' allies gain 20% Resilience, Immunity to minor status effects from sources below Level 30, +500 to all stats, and 50% Voidstruck Resistance, Bonuses to allies from this item do not stack
Essence Spark of Death- (Accessory, Other: Mystic Infusion, Magic, 1,000,000 Gold) 25% Critical, Any individual below Level 40 who conducts an attack against wielder takes 40,000 Flat Darkness element damage after said attack, Wielder's Necromancy spells cost 500 less MP
Evanyfoil Charm Bracelet- (Accessory, Wristwear, Light & Magic, 50,000,000 Gold) Wielder gains 1 buff slot, This item posseses the subtype Trinket
Formus Box- (Accessory, Container, Formus, 15,000,000 Gold) Wielder gains 10% Resistance to elements whose name contains 'Experimental' or 'Theoretical'
First Endurance Badge- (Accessory, Broach, Universe, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Wielder gains 1 Buff Slot, Wielder must be Level 12 or higher
Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance
Kaleidoscopic Casting Bracelet- (Accessory, Wristwear, Magic & Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Ice & Energy & Electrical & Acid, 30,100,000 Gold) Whenever wielder casts a spell, wielder may choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one base element, or to cure any one minor or moderate negative status effect
Nethermind Rune- (Accessory, Rune, Darkness & Psychic & Law, 5,000,000 Gold) +5,600 MIN,
Wielder's turn-order-determining stat becomes Mind, all of wielder's pets and summons may act on possessor's turn-order-determining stat's value instead of their own provided that no opponents are above (Wielder's Level + 20) or above Level 99
Mage's Monocle- (Accessory, Eyewear, Magic, 120,000 Gold) +70 MIN, +40 SPI, Wielder may cast a spell for 50 less MP for each 5 temporary CON damage wielder takes, Wielder may choose 2 spells possessed by allies to be able to cast
w/
Minor Rune of Runic Mastery: +5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP
Radiance Dragon' Gem- (Accessory, Crystal, Light, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor' damage-dealing actions that are Light element as a non-stacking effect
Shining Dragon Mantle- (Accessory, Cloak, Light, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Light Resistance, 30% Critical for Magical Attacks
Vampire's Cloak- (Accessory, Cloak, Darkness, 6,400,000 Gold) +5,500 to all stats, Wearer's damaging actions inflict HP Drain, 45% Darkness Resistance, 30% Minor Status Effect Resistance, 50% Light Weakness
Consumables-
None
Items-
Book of Beasts and Doorways- (Item, Crafting Equipment, Magic, 50,000 Gold) Not consumed in combinations it is a part of
Headache-Inducing Outhouse- (Item, Property, Psychic & Darkness, 5,000 Gold)
Key Made of Shadows- (Item, Antiquity, Darkness, 60,000 Gold)
Photograph of a Really Awesome Looking Sword that You Don't Have- (Item, Antiquity, Physical & Magic & Electrical, 17,000 Gold)
25 Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
Shadow-Sculpted Plant- (Item, Antiquity, Darkness, 360,000 Gold)
Spells-
Fading Call: Hound of Galbrecht- (Spell, Summoner Magic, Air, 90 MP, 120,000 Gold) 3,900 Air Damage, Does half damage to Psychic element foes, 5 hits against 4
Summon- (Spell, Summoner Magic, Magic, 20,000 MP, 5,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend monster from the enemy list that is non-Elite, below Level 40, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon
Variable Fading Call: Desert Scorpion- (Spell, Summoner Magic, Earth, 5,000 MP, 500,000 Gold) Replicates the effect of any ability performable by a 'Desert Scorpion' from the Enemy List
Variable Fading Call: Eidolon- Gargenfyr, 'The Undying Knight'- (Spell, Summoner Magic, Light & Darkness, 40,000 MP, 20,000,000 Gold) Replicates the effect of any ability performable by a 'Gargenfyr, The Undying Knight' from the Boss List
Variable Fading Call: Noise Beetle- (Spell, Summoner Magic, Darkness, 10,000 MP, 1,000,000 Gold) Replicates the effect of any ability performable by a 'Noise Beetle' from the Enemy List
Variable Fading Call: Ogre- (Spell, Summoner Magic, Physical, 20,000 MP, 2,000,000 Gold) Replicates the effect of any ability performable by an 'Ogre' from the Enemy List
Variable Fading Call: Skeleton- (Spell, Summoner Magic, Darkness, 100 MP, 10,000 Gold) Replicates the effect of any ability performable by a 'Skeleton' from the Enemy List
Variable Fading Call: Skull-Head Cactus- (Spell, Summoner Magic, Fire & Darkness, 15,000 MP, 1,500,000 Gold) Replicates the effect of any ability performable by a 'Skull-Head Cactus' from the Enemy List
Pets-
General Moth- (Pet, Insect, Air, Lv.6, 250,000 Gold)
HP- 150
MP- 5,900
STR- 11
AGI- 550
CON- 15
MIN- 670
SPI- 430
XP- 0
XP Needed- 15,000
Minimum Level- 2
Defense- 8
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
General' Presence- +80 to all allies' stats, does not stack, Constant Effect
Abilities-
Gust- 21 Damage, Air, 0 MP
Zap- 60 Damage, Electrical, 0 MP
Inspire- +250 HP, stacks 32 times, Air, 8 MP
Currents of War- +75 STR, +75 CON, +190 Damage for Melee Attacks, Affects up to 25 friendly creatures, stacks 62 times, Air, 15 MP
Shieldwall Tactics- Up to 50 friendly creatures that defend this turn have each other' defenses added to theirs, lasts 1 turn, does not stack, Earth, 18 MP
Mind of the General- +50 MIN, Air, stacks 45 times, 10 MP
Direct- Give another character an extra turn after this one, Air, 20 MP
War Whispers- Target' next attack has a 5% chance of inflicting 2 hits if it normally only inflicts 1 hit on 1 target, Air, 20 MP
Fortuitous Wind- +3% Critical, lasts 1 turn, does not stack, Air, 50 MP
Wisdom of Your Elders- +80 MIN, +80 SPI, +4% Critical against foes of equal or lower level, stacks 2 times, lasts 5 turns, Air, 30 MP
Lesser Treant- (Pet, Plant, Earth, Lv.20, 10,000,000 Gold)
HP- 165,000
MP- 130,000
STR- 2,400
AGI- 1,500
CON- 2,150
MIN- 1,920
SPI- 1,990
XP- 0
XP Needed- 95,000 (Standard Multiplier- x1)
Minimum Level- 1
Defense- 2,050, +2,150 against Earth, +2,150 against Psychic, +2,150 against Water, +2,150 against Air
Defense against Stat Damage- 150
Critical Chance- 21%
Resilience- 23%
To Hit- 118%
Dodge- 12%
Resistances and Immunities- 70% Earth Resistance, 50% Water Resistance, 50% Physical Resistance, 50% Fire Weakness, 50% Destruction Weakness, Impaired Immunity
Prime Attribute- Strength
Constant Effects-
Guardian of the Forest- All allied Plants gain +500 Defense, all allied Animals gain 250 Defense, stacks 200 times, Constant Effect
Photosynthesis- Possessor regenerates 2,500 HP and 25,000 MP while in a Zone of Earth, in a Zone of Light, or in a type of terrain or phantom terrain that is some sort of forest that does not have the word 'Dark', 'Shadow', or 'Haunted' in its name, Constant Effect
Abilities-
Fist of Wood- 6,500 Damage, 175% inflicts Fatigued: Stun, Physical or Earth, 0 MP
Restore Plants- 21,000 Damage, Heals, Deals 5x normal damage when only healing and providing positive effects, only affects Plants, Earth or Life, 0 MP
Gather Mana- 10,000 Damage, Deals MP Damage, Heals, affects caster only, Magic or Air, 0 MP
Strength of the Forest- +400 STR, +400 CON, +400 HP, stacks 20 times, Earth or Life, 10,000 MP
Ironwood- +1,000 Defense, only affects Plants, stacks 10 times, Earth, 9,500 MP
Transformations-
None
Permanant Consumables-
Cookie- (Permanent Consumable, Empowered Item, Earth & Light & Darkness, 1 Charge, 100 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Cookie"", Cannot be used if # is already 1 or greater
Empowered Holy Festival Bundt Cake- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 75,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Empowered Holy Festival Bundt Cake"", Cannot be used if # is already 5 or greater
Basic Permit: Orihalcum Submersible- (Permanent Consumable, Permit, Earth, 1 Charge, 7,500,000 Gold) Grants the ability āHas a Basic Permit to Battle Orihalcum Submersible'
Basic Permit: Panopticum Nautilus- (Permanent Consumable, Permit, Earth, 1 Charge, 7,000,000 Gold) Grants the ability āHas a Basic Permit to Battle Panopticum Nautilus'
Artifacts-
None
Secret Formulae-
Secret Formula- Walrus Doily
Requires:
Level 20
Consumes:
5 String
1 Diluted Chaos Mana Oil
50,000 XP
Produces:
Walrus Doily- (Item, Antiquity, Chaos, 5,000,000 Gold)
Tasks-
Awards-
Has Consumed 5 Essence Sphere: Summoner
Has Consumed 5 Essence Sphere: Necromancy
Has Consumed 5 Essence Sphere: Pactmaker
Has Consumed 5 Improved Essence Sphere: Pactmaker
Has Consumed 5 Greater Essence Sphere: Pactmaker
Has Consumed 5 Essence Sphere: Ritualist
Has Consumed 5 Improved Essence Sphere: Ritualist
Has Consumed 5 Greater Essence Sphere: Ritualist
Has Completed the Task 'Trials of the Eidolon Summoner, Part 1'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 2'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 3'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 4'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 5'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 6'
'Has Won the 'Obtaining The First Eidolon' Event Match' Award
Visited the 10th Holy Festival
Had a Really, Really Weird Dream
Competed in the Blossom of Night Quest
Rolled for the Prize in the Blossom of Night Quest
Obtained the Blossom of Night
Delievered a Letter from the Wise Sage of Blossoms to the Count of Hessrex
Caused the Great Nightblossom Tower to Bloom
Has Reached Round 41 in an Endurance Match
'Bought Back Her Soul With Help From Geddoe, Lili VonMion, and Bascaradine'
Has Completed the First Holy Imperial Challenge of Worth: Test of Fortune
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill
Has Completed the Third Holy Imperial Challenge of Worth: Test of War
Has Completed the Fourth Holy Imperial Challenge of Worth: Test of Seeking
Has Completed the Fifth Holy Imperial Challenge of Worth: Test of Mastery
Has Completed the Sixth Holy Imperial Challenge of Worth: Test of Stamina
Has Completed the Seventh Holy Imperial Challenge of Worth: Test of Test of Echos
Has Completed the Eighth Holy Imperial Challenge of Worth: Test of Time
Has Completed the Ninth Holy Imperial Challenge of Worth: Test of Collecting
Has Completed the Tenth Holy Imperial Challenge of Worth: Test of Combat
Has Completed the Eleventh Holy Imperial Challenge of Worth: Test of Remembrance
Has Completed the Twelfth Holy Imperial Challenge of Worth: Test of Choices
'Has used 10 Manual of A Thousand Arts'
"Has Won the "Adventurers!" Event Match" Award
"Has Won the "Drakespawn of the Caverns" Event Match" Award
"Has Won the "Winter's Grasp" Event Match" Award
"Has Won the "First of the Arcane Spirits" Event Match" Award
"Has Won the "Pillar of Self-Doubt" Event Match" Award
"Has Won the "First Test Against The Adversary's Forces" Event Match" Award
"Has Won the "In Search of Ore Where the Undead Lurk" Event Match" Award
"Has Won the "An Infamous Gang of Thieves!" Event Match" Award
"Has Won the "Fight Against the Storm" Event Match" Award
"Has Won the "Four Elementals" Event Match" Award
"Has Won the "Necromancer Lord Practice Bout" Event Match" Award
Has Completed the Mini Quest 'Trial of Remembrance'
Has Completed the 'First Holy Imperial Challenge of Power: Test of Wealth'
Has Completed the 'Third Holy Imperial Challenge of Power: Test of Slaying'
Has Completed the 'Fourth Holy Imperial Challenge of Power: Test of Hours'
Has Completed the 'Fifth Holy Imperial Challenge of Power: Test of Opposition'
Has Completed the 'Sixth Holy Imperial Challenge of Power: Test of Tenacity'
Has Completed the 'Eighth Holy Imperial Challenge of Power: Test of Leadership'
Has Completed the 'Ninth Holy Imperial Challenge of Power: Test of Fame and Fortune'
Has Completed the 'Tenth Holy Imperial Challenge of Power: Test of Versatility'
Has Completed the 'Eleventh Holy Imperial Challenge of Power: Test of Memories'
Has Completed the 'Twelfth Holy Imperial Challenge of Power: Test of Options'
Level 40 in Alternate Boss Rush
Level 20 in Boss Rush
Level 40 in Endurance Match
Helped Celiria Defeat Nega-Celiria in an Arena Match
Smoked with Flower Josh that Power Master
Fortunes:
* The Society of Esoteric Binders will offer you many oppertunities
* Installing a turbothruster in the horse is an excellent idea
* Alexandria is standing in a field of glass flowers. A wave of serpents rushes over her and kills her with thousands of bites.
* Alexandria is fighting a giant, blue silhouette that shapeshifts. It bats her backwards into a pit of static. She wakes up later in The One City with her abilities scrambled.
* Alexandria goes to open a golden chest sitting atop a mountain of powdered silence. It is a Mimic Czar, and it devours her.
* Your romantic future is unclear. It is, however, practically a given that an old blue guy will hit on you at some point.
Re: Retired Character Centre
Posted: Mon Jun 01, 2020 8:44 pm
by Modrageball
Salkat (Shadowman)
Level 19
Spirit, Water
HP- 10,075
MP- 3,200
STR - 345 (15)
AGI - 235 (10)
CON - 403 (18)
MIN - 128 (6)
SPI - 209 (11)
XP- 2,810,000
XP Required- 70,000, Holy Imperial Seal of Worth
Fame- 16
Gold- 5,084,736
Bonus Weeks: 9 (4 Bonus Weeks to be used on Mech Jockey abilities or Engineer abilities)
Weeks: Undertaking the Test of Time. Finishes on the 24th of September
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Mana Spark Blessing 9- (Passive Ability, Blessing) +4 MIN
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Bartender- (Passive Ability, Chef) Drinks items possessor uses provide double normal HP and MP restoration, Drinks consumed by user have a 50% less chance of causing Drunkenness
Basic Dagger Training- (Ability, Dagger Mastery) This character gains +6 Melee Attack and +3 Magical Attack when a dagger is equipped.
Basic Engineer Proficiency- (Passive Ability, Engineer) Character gains +3 to all stats for each Upgrade, Bioaugmentation, or Gadget equipped
Basic Gravato-Geoseismic Throw- (Technique Ability, Monk) Possessor may use 'Basic Gravato-Geoseismic Throw' in conjunction with a 'Melee Attack' action, so long as no other technique is used and at least two of possessor's weapon slots are open. Said attack gains +240 Melee Attack, may be made from the back row, and has a 15% chance of inflicting Stun. If this technique's user decides to pay 1,000 MP when using it and has at least 800 CON, said action may be made solely Earth element.
Basic Hypertech Attunement- (Ability, Scientist) All Hypertech spells gain +10 Magical Attack and cost 10 less MP
Basic Mech User- (Passive Ability, Mech Jockey)- All Mechs gain +50 to all stats, +200 damage to all damaging attacks, +1,000 HP, +500 MP, and have attacks that cost 5 less MP to a minimum of 0
Basic Mechanized Weaponry Training- (Passive Ability, Mech Jockey) +500 damage to all damage-dealing Mech attacks
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Basic Wizard Magic Attunement- (Ability, Wizardry) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Become Denser While Sleeping- (Passive Ability, Monk) Whenever possessor conducts a 'Rest' action, possessor, as part of said action, obtains a buff that provides +200 CON, +5,000 HP, and +300 Defense that stacks 4 times
Can Drink Last-Flame Wine to No Ill Effect- (Passive Ability, Chef) Possessor gains 5% Fire Resistance against sources that are Drinks, Possessor gains +15,000 Defense against Fire against Drinks
Cheerful Oni's Drunken Battle Mastery- (Passive Ability, Monk) Possessor suffers no negative effects from the status effect Poison: Drunk, Possessor may choose to not have a natural per-round chance of recovering from Poison: Drunk, Possessor gains +1,000 Melee Attack, +10,000 HP, and +1,000 CON while afflicted with Poison: Drunk, Possessor may, at the start of each round that possessor is afflicted with Poison: Drunk, choose to recover from any one minor negative status effect from a source below Level 40, Possessor gains 20% Dodge and 120% To Hit while afflicted with Poison: Drunk, Possessor gains Confusion: Depression Immunity while afflicted with Poison: Drunk
Confectioner- (Passive Ability, Chef) Food consumables used by possessor that heal HP heal an additional 500 points, Food consumables used by possessor that increase AGI increase it by an additional 40 points per charge as an effect that stacks 40 times across all consumable applications on said target
Creation of Masterful Confections- (Passive Ability, Chef) Food consumables used by possessor that heal HP heal an additional 2,000 points, Food consumables used by possessor that increase AGI increase it by an additional 60 points per charge as an effect that stacks 40 times across all consumable applications on said target
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Drank of the Liquor Dragon's Body- (Passive Ability, Chef) Possessor may choose at the beginning of each thread to have this ability either provide +30% Poison: Drunk Resistance or to give possessor a buff each time possessor is targetted by an action that involves a Drink consumable that can inflict Poison: Drunk that stacks 5 times and provides +100 to all stats
Empathic Backlash I- (Passive Ability, Empath) If ability's possessor takes stat damage from a foe under level 10, said foe takes half said amount of damage to the same stat
Good Friend of Darston Candata'chagin'heldelu- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Darston Candata'chagin'heldelu', Whenever possessor heals an individual named 'Darston Candata'chagin'heldelu' possessor deals an additional 5,000 points of HP Healing or MP Healing,, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Darston Candata'chagin'heldelu'
Focused Hand- (Technique Ability, Monk) Possessor may use 'Focused Hand' in conjunction with a 'Melee Attack' action, so long as no other technique is used and at least one of possessor's weapon slots is open. Said attack becomes solely Physical element.
Has Undergone Harsh Training- (Passive Ability, Monk) +400 HP
Has Undergone More Harsh Training- (Passive Ability, Monk) +200 HP, +50 STR, +50 CON, +50 AGI
Has Undergone More Harsh Training II- (Passive Ability, Monk) 15% Fatigued Resistance
Holy Foresight-(Passive Ability, Universe Blessing) +1% Dodge, Can't be used in combo
Mechanical Knowledge- (Ability, Engineer) All Mechs used by user gain 200 HP and 10 to all stats
Open-Fisted Parrying Stance- (Stance Ability, Monk) Monk abilities that turn open weapon slots into items and provide a Melee Attack bonus also provide half said Melee Attack bonus's value before application of other abilities and items as a Defense bonus
Rest- (Active Ability, Attack) Restores 5% of user's max HP. Cannot be used more times than user's level in one battle. User must be in the back row.
Rough Punching- (Passive Ability, Monk) At the start of each thread, possessor may choose for this ability to make it so that each open weapon slot that possessor possesses counts as a weapon that is a Fist Weapon that provides +25 Melee Attack but that does not count as such for purposes of things which check if items are equipped
Tough- (Passive Ability, Monk) +500 Max HP, +20 CON, +10 STR, 5% Poison Resistance
FINALITY
Obtained Power- (Passive Ability, Blessing) Possessor gains +200 to all unmodified stats
Obtained the FINAL Spark- (Passive Ability, Curse) Possessor may never grab Mana Sparks, This curse may not be removed
Weapons-
Armor-
Accessories-
Consumables-
Items-
Spells-
Pets-
Transformations-
Permanant Consumables-
Artifacts-
Secret Formulae-
Awards-
Has participated in Lord Thandolman's hunts for the Crimson Spear of Avandos (1) times.
Helped Escort Emile Brindleton out of Rethbaa back to the Brindleton Junkyard
Has Consumed 1 Cookie
Has Beaten 39 Bosses in Boss Rush Mode
Has Donated Money to the Irrbid Hoopsig Memorial Fund
Attended a Carnival!
Called Zeero Megamegagogo to Save the Day
Purged a Lag Wizard's Ghost from a Mech
Beat Team Avandos at the Holy Festival
Restored the Candy King to His Throne
Willingly Died In A Very Strange Place
Eliminated in Round Two of the Brass Disc Tournament
Went Crazy and Flung a Massive Attack at Ringmaster Fabular Before Going Unconscious and Waking Up Possessed by an Oni
Hijacked an Ibodian Cargo of Adamantine
Provided Gashmarr Brangranner with Adamantine
Completed the Quest Forging the Metal
Traded for Lady Caducees's Terminite
Provided Gashmarr Brangranner with Terminite
Stole the Ibodian Missile from the Sixth Nongaseous Facility on Regdyrr VI
Participated in the Defeat of Illchos of Ibodia
Fired the Ibodian Missile from the Moonleaper at a Pluricite Golem
Eliminated the Ibodian Forces Aboard the Dreiguul-Harassha in the Qualnetes Asteroid Cluster
Eliminated the Ibodian Forces Aboard the Dreiguul-Harassha in the Qualnetes Asteroid Cluster
Arrived to Kill the Liquor Dragon After it was Already Defeated
Narrowly Beat Darston in a Contest to Drink the Liquor Dragon
Trained Under Shannon and Carl in Bartending at the Holy Festival
Fortune from the walrusfest toward Salkat:
You will be attacked by a flying fish.
You will find a lightning-based engine which can best be added to your mech by a surley leperechaun, who will do it in exchange for a dragon's heart.
Don't wory about the exploding canister, it's a dud.
You will be killed by the plant wizard.
Fortune from the walrusfest toward Chally:
Avoid the man with the bird, he is an agent of the enemy.
The janitor at the soda factory can teach you a new maneuver.
The package contains a hippopotomous, so be prepared for it.
The statue of the duke is a fake and is mainly composed of copper; if you point this out immediately, you will be given a large jewel.
Census of the Universe Contents
Page 1:
Census Taker- Suika Ibuki / Salkat
Page 2:
Your task is to take a universal census. The capabilities of this pad will be recorded on this page. Goals will be listed on the next page. Pages following that will detail census records. The census will grow in power over time and will gain the ability to do things such as scan entire areas, place locks on areas, alter spawn tables, and perform fading-call-like summons.
*The Universal Census Taker's Pen can be used as a weapon
*The Universal Census Taker's Pen can scan targets
*The Universal Census Pad enhances the defense of the Census Taker
*Locks and scans cannot currently penetrate any dimensional wardings and will be lost if contact is ever disconnected
*Residence locks can be placed on unique entities to constantly scan for changes to their primary location of residence
*Level locks can be placed on unique entities to constantly scan for changes in their level
*Subtype locks can be placed on unique entities to constantly scan for changes in their subtype
*Status locks can be placed on unique entities to constantly scan for changes to their Alive/Dead/Unknown/Storage status
*Individual creatures in an area can be scanned for census information
Page 3:
Goals-
Complete:
---------------------
Current:
&Scan into the census at least five different unique individuals
&Place a residence lock on at least five different unique individuals
&Scan into the census unique individuals from at least five different locations
&Scan into the census at least 5 different entities that can spawn in one area
&Scan into the census at least 20 different entities that can spawn
&Scan into the census at least 15 different entities that can spawn somewhere in Nexus
&Scan into the census at least one unique individual whose primary residence is not in Nexus
&Place level locks on at least 5 different unique individuals
&Place subtype locks on at least 5 different unique individuals
&Place status locks on at least 5 different unique individuals
&Scan into the census at least 5 different items that can spawn
&Place at least 30 locks on unique entities
Page 4:
The Universe
-> Nexus
->-> Disc 1
->->-> The Nexus Inn
---------@Residents
Resident: *Suika Ibuki/Salkat (Level <Your Level is Here>, Spirit, Alive) (NOTE: Census Taker)
Loks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock
---------@Entities that Spawn Here
---------@Items that Spawn Here
---------@Area Scans Performed
#None
---------@Area Locks Present
#None
Page 5:
Record new individual or note a new location?
*Suika Ibuki/Salkat (Level <Your Level is Here>, Spirit, Alive) (NOTE: Census Taker)
Locks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock
Unique Items In Possession: <Sake Gourd Official Name>
->->-> Carl's House
---------@Residents
Resident: *Carl (Level 81, Human, Alive)
Loks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock
---------@Entities that Spawn Here
---------@Items that Spawn Here
---------@Area Scans Performed
#None
---------@Area Locks Present
#None
Re: Retired Character Centre
Posted: Mon Jun 01, 2020 8:45 pm
by Modrageball
Salphron (Azralie Kiras)-
Level 15
Chosen, Darkness
HP- 7,625
MP- 4,000
STR- 155 (10)
AGI- 130 (5)
CON- 305 (20)
MIN- 160 (10)
SPI- 365 (20)
XP- 168,436
XP Required- 50,000
Fame- 27
Gold- 756,250
Bonus Weeks: 2
Weeks: Will learn "Basic Leadership Attunment- (Passive Ability, Commander) All Leadership spells affect one more target if they already affect multiple targets and all Leadership spells cost 10 less MP" on the 27th
Gillingman Worshipper Benefits-
Base Benefit: Character's gain +25 defense against Darkness, +25 Magical, Melee, and Ranged attack to Darkness element attacks, and 1% Darkness Resistance
Level 5 Benefit: Character gains +5% Critical for all Darkness element attacks
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Grand Spell
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Ultimate Attack
Combined Attack
Acclimation to Dark Magics- (Passive Ability, Necromancer) 5% Darkness Resistance
Active Parry- (Active Ability, Warrior) User skips a turn and adds one weapon's melee attack bonus to Defense for 2 turns
Apprentice Combat Arts Attunement- (Passive Ability, Warrior) +250 Damage to all damage dealing Combat Arts spells, All Combat Arts spells cost 50 less MP
Apprentice Necromancy Attunement- (Passive Ability, Necromancer) +250 Damage to all damage dealing Necromancy spells, +500 HP and +150 to damage for all Necromancy summons, all Necromancy spells that drain HP or stat points drain an additional 50 HP if they drain HP and 5 additional points of whatever stats they already drain, All Necromancy spells cost 50 less MP
Apprentice Smith Proficiency- (Passive Ability, Smith) This character gains +25 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +25 Defense for each Shield, Heavy Armor, or Light Armor is equipped. This character gains +25 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Armorer- (Passive Ability, Smith) All armors have their stat bonuses that they provide increased by +20
Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is equipped
Attuned to Terrain: Desert- (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Desert
Attuned to Terrain: Frozen Waste - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Frozen Waste
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Defensive Arts Training- (Passive Ability, Abjurer) +20 Defense
Basic Divine Magic Attunement- (Passive Ability, Priest) All Divine Magic spells gain +10 Magical Attack and cost 10 less MP
Basic Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Basic Dual Wielding Training- (Passive Ability, Warrior) +10 Melee Attack to all Melee Attack providing weapons, +10 Ranged Attack to all Ranged Attack providing weapons, +10 Magical Attack to all Magical Attack providing weapons, +2% to Hit, Only works is possessor is wielding two weapons
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Basic Geomancy Attunement- (Passive Ability, Geomancer) All Geomancy spells affect 1 additional target if they already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
Basic Magewright Proficiency- (Passive Ability, Magewright) Character gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune equipped.
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Necromancy Attunement- (Passive Ability, Necromancy) All Necromancy spells gain +10 Magical Attack and cost 10 less MP
Basic Ninjutsu Attunement- (Passive Ability, Ninja) All Ninjutsu spells gain +10 Magical Attack and boost caster's stats by 5 more points
Basic Dark Magic Attunement- (Passive Ability, Warlock) All Dark Magic spells gain +10 Magical Attack and all Dark Magic spells cost 10 less MP
Basic Dark Transformation User- (Passive Ability, Nemesis)- All Dark Transformation transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Basic Psychic Power Attunement- (Passive Ability, Mentalist) All Psychic Power spells gain +10 Magical Attack and cost 10 less MP
Basic Robe Mastery- (Passive Ability, Seer) All Robes worn by possessor provide +10 additional Defense
Basic Shadow Magic Attunement- (Passive Ability, Umbramancer) All Shadow Magic spells gain +10 Magical Attack and cost 10 less MP
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Basic Sword Training- (Passive Ability, Sword Mastery) This character gains +6 Melee Attack when a sword is equipped.
Bearer of Basic Mystic Vestments- (Passive Ability, Seer) All Robes worn by possessor provide +30 MIN and SPI
Black Star Vaccine- (Passive Ability, Blessing) +450 SPI, +350 Magical Attack to Darkness element Magical Attacks, +50 to all stats if possessor is Darkness element, 10% Fire Resistance, 10% Light Resistance, 10% Darkness Resistance, 15% Burning Resistance, Possessor may exist on suns/stars without penalty
Bladesmith- (Passive Ability, Smith) +25 Melee Attack if a Sword, Knife, Bladecane, Polearm, Axe, Blessed by Chaos- (Active Ability, Chaos) You may use chaos element instead of your normal element in attacks
Blessed by Greatness-(Passive Ability, Universe, can't be used in combos) +10 Max HP
Bailartix, or Scythe is equipped
Crowd's Favor- (Passive Ability, Reknown) +5% XP after battles
Dark Chosen- (Passive Ability Aspect- Dark Chosen Regalia, Chosen One) +2,100 Defense against Darkness, 30% Darkness Resistance, Possessor's damage-dealing attacks deal 500 additional damage to Light element targets
Dark Magic Attack Amplification (I)- (Passive Ability, Warlock) +40 Magical Attack to all Dark Magic spells that deal damage and are Darkness element
Efficient Crafter- (Passive Ability, Smith) Possessor's spells and secret formulas that create items cost possessor 150 less XP to use
Has Consumed 1 of the Permanent Consumable "Cookie"- (Passive Ability, Permanent Item Effect) +1 AGI, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Perfect Vaccine"- (Passive Ability, Permanent Item Effect) Possessor gains Charm Immunity
Has Experienced the Influence of Necromantic Magics- (Passive Ability, Necromancer) 1% Darkness Resistance
Heightened Senses- (Passive Ability, Mentalist) +30 AGI, +2% Dodge,+300 AGI on the first turn of combat, Guard Other has a 5% higherchance of working
Holy Channeling- (Passive Ability, Priest) Divine Magic spells gain +25 Magical Attack and cost 20 less MP if they do not share their caster's element or 50 less MP if they do, Possessor must be a devout follower of some deity for this ability to take effect
Holy Strikes-(Passive Ability, Universe Blessing) +1% Critical, Can't be used in combos
Honed Strikes- (Passive Ability, Warrior) User possesses a base 17% Critical
Improved Terrain Attunement: Frozen Waste: Bearer of the Chill- (Passive Ability, Geomancer) Possessor gains +100 CON and possessor's damage-dealing Ranged Attack, Melee Atttack, and Magical Attack actions deal 25 AGI damage on hit, if the terrain or phantom terrain is Frozen Waste
Induce Pain- (Passive Ability, Warlock) +15 MIN, +5 SPI, All Dark Magic spells that have a chance of inflicting Pain have said chance increased by 5%, Pain Wrack and Pain of Shadows deal +500 damage, Creatures summoned through Dark Magic that have attacks that inflict Pain have said chance improved by 5%, Touch of Darkness has a 15% chance of inflicting Pain
Knowledge of the Black Tongue of the Princes of Undeath- (Passive Ability, Necromancer) All Necromancy spells possessor casts cost 200 MP less, possessor's damage dealing Necromancy spells that take more thanone turn to cast have a 20% chance of inflicting Fear
Make Bricks- (Passive Ability, Architect) All Property items owned by possessor are worth 5,000 more Gold (if already worth at least 20,000) for Guild purposes
Mental Levitation- (Passive Ability, Mentalist) +50 AGI, 3% Dodge, 5% Earth Resistance
Miner- (Passive Ability, Smith) +10 Defense against Earth, +40 Defense if the terrain or phantom terrain is Caverns, 20% Suffocation Resistance if an Aerial pet or summon is possessed by possessor in battle
Mole Tank Driver- (Ability, Driver) Mole Tanks piloted by possessor gain +500 HP, +40 AGI, and have attacks that do 300 additional damage if they already do damage
Observer of Black Flickers- (Passive Ability, Necromancer) Possessor may claim Black Flickers
Parrying Stance- (Stance Ability, Warrior) This character gains one weapon's melee attack bonus as a bonus to defense
Phantom Terrain Link Established: Desert- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Desert
Phantom Terrain Link Established: Frozen Waste- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Frozen Waste
Repair- (Passive Ability, Smith) Possessor and possessor's allies have a 25% chance of having their equipment broken equipment that was broken by a non-unique source of lower level than possessor repaired at the end of a thread
Shadow Channeling- (Passive Ability, Magic Arts) Darkness Element spells cost 15 MP less to cast
Echoes of Possible Past Accomplishments- (Passive Ability, Blessing) Possessor has 10 extra unmodified stat points and has chosen to place them like this: 10 AGI
Shadow Wind Stance- (Stance Ability, Ninja) +10% Dodge
Speedy Repairs Stance- (Stance Ability, Smith) Possessor and possessor's allies have a 25% chance of having their equipment immediately repaired if it is broken by a non-unique source of lower level than possessor
Stonecarver- (Passive Ability, Smith) +200 Damage against Earth element Elementals to all attacks that deal damage, +20 STR if a Axe, Stone, or Mace is equipped
Swordsmith- (Passive Ability, Smith) All Swords does +200 damage
Tough- (Passive Ability, Monk) +500 Max HP, +20 CON, +10 STR, 5% Poison Resistance
Trained Smelter- (Passive Ability, Smith) Each Light Armor or Heavy Armor equipped provides +20 Defense
Underwent a Most Minor of Mental Surgeries at the Hands of Gillingman- (Passive Ability, Blessing) +10 MIN
Used to be Famous- (Passive Ability, Friendship) Possessor has 10 extra unmodified stat points and has chosen to place them like this: (+10 CON)
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus
Woodcarver- (Passive Ability, Smith) +100 Damage against Plants to all attacks that deal damage, +20 STR if a Staff or Mace is equipped
Smith- (Passive Ability, Smith) Equipped armors provide +20 Defense per possessor level and equipped Weapons give +10 to each attack bonus they already possess per possessor level
(I believe all of these are in combos . . . )
13 Holy Aura (Light Version)- (Armor, Aura, Light, 20,000 Gold) +50 Defense, Healer Magic and Divine Magic spells cost 30 less MP, User may not use Demon Magic, Wearer must be Light element
34 Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
Weapons-
Armor-
Accessories-
Consumables-
Items-
Spells-
Pets-
Trasformations-
Permanant Consumables-
Artifacts-
Awards-
The Rose's Master
Bearer of the Dark Chosen Regalia
Dark Chosen
Touched by Chaos
Savior of the Universe
Dead and Reborn
Arena Master of the First Era
Completed 'Time and Rebirth' Quest
Completed 'Towers of Darkness' Quest
Has Consumed 1 Cookie
Fought on Gadigan's side in the March of Gardener
Member of the Fish of the Month Club
Award: Rebirth and Awakening Tournament Participant
Award: Rebirth and Awakening Tournament PC Winner
Award: Rebirth and Awakening Tournament Second Place
Aided in the Destruction of Khalsubarr
Defeated Toole on the Day of Flames
Was Involved in the Castle Pelronde Inciden
Has Learned the Language of the Lorekeepers
Has Completed the Task 'It's Geology Time Time!'
2250 Pendelwood Geological Society Reputation Points
Has Completed the 'The Merits of Coal' Task
Has Completed the 'Obtaining A Proper Geologist's Weapon' Task
Has Completed the 'A Test of Elementals' Task
Has Completed the 'Weeding Out the Competition' Task
Has Completed the 'Becoming An Official Society Member' Task
Member of the Pendelwood Spire Geological Society
Has completed the task 'The Proper Geologist's Toolkit'
Has Completed the Task 'Learn to Make Bricks'
Possesses An Officialized Mole Tank Permit
Official Possessor of A Pendelwood Spire Crystal Mining Permit
This character possesses 65 base stat points
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Eliminated in Round Three of the Brass Disc Tournament
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill
'Was on the New Dark Empire Team in Princess of Suns'
Tasks-
Is undertaking This is the eighth of twelve tasks required to obtain a Holy Imperial Seal of Worth. - Finishes Jan 4th
Re: Retired Character Centre
Posted: Mon Jun 01, 2020 8:45 pm
by Modrageball
Zu'ra (themadbaron)
Level 1
Daemon, Fire
HP: 425
MP: 375
STR 6 (6)
AGI 8 (8)
CON 17 (17)
MIN 15 (15)
SPI 14 (14)
XP- 0
XP Required- 1,000
Fame- 1
Gold- 200
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Mental Overdrive
Physical Overdrive
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Bonerattle Staff- (Weapon, Staff, Magic & Darkness, 7,000,000 Gold) +7,000 Melee Attack, +7,000 Magical Attack, +7,000 SPI, Once per round, when one of wielder's Undead pets or summons inflicts a negative status effect on an opponent, wielder may choose to be afflicted with a chosen minor positive status effect, Wielder's Necromancy and Voodoo summons gain +3,000 to all stats as a non-stacking bonus
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Wizard's Golden Boat- (Accessory, Container, Magic & Water & Earth, 5,000,000 Gold) Wielder gains a buff slot that may only hold Wizard Magic buffs
Consumables-
None
Items-
Wind from the Bottomless Mountains- (Item, Antiquity, Air, 60,000 Gold)
Spells-
None
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
Re: Retired Character Centre
Posted: Mon Jun 01, 2020 8:45 pm
by Modrageball
B102 (themadbaron)
Level 1
Golem, Electrical
HP: 425
MP: 25
STR 23 (23)
AGI 18 (18)
CON 17 (17)
MIN 1 (1)
SPI 1 (1)
XP- 0
XP Required- 1,000
Fame- 1
Gold- 200
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Mental Overdrive
Physical Overdrive
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Automated Battle-Buzzsaw- (Weapon, Tool, Technology & Physical, 500,000 Gold) +500 Melee Attack, +500 AGI, Wielder's first action per round while wielder is afflicted with Confusion obtains a 25% chance of having to be a 'Melee Attack' action that targets an opponent
Imperial Blade of Avandos- (Weapon, Sword, Air & Water, 12,000 Gold) +23 Melee Attack
Iron Shield- (Weapon, Shield, Physical, 500 Gold) +5 Defense
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Consumables-
Spraycan of Bullets- (Consumable, Lethal Item, Technology & Physical, 5 Charges, 70,000 Gold) User deals 700 Flat Technology & Physical element Damage to up to 15 chosen targets
Items-
Deep-Wizard's Stalactite-Tower- (Item, Property, Earth & Magic, 17,500,000 Gold)
Spells-
None
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
Re: Retired Character Centre
Posted: Mon Jun 01, 2020 8:45 pm
by Modrageball
Patricia 'Hutch' Hutchin (themadbaron)
Level 1
Human, Technology
HP: 500
MP: 125
STR 10 (10)
AGI 20 (20)
CON 20 (20)
MIN 5 (5)
SPI 5 (5)
XP- 150
XP Required- 1,000
Fame- 1
Gold- 1,550
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Mental Overdrive
Physical Overdrive
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Barrage Bow- (Weaponx2, Bow, Fire & Technology, 5,900,000 Gold) +11,600 Ranged Attack, 1 hit against 60, Wielder's per-item Ranged Attack bonus cap is doubled for this item
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Consumables-
Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
Items-
Bent Caltrop- (Item, Antiquity, Physical, 65 Gold)
Broken Metal Piece- (Item, Antiquity, Physical, 3 Gold)
Spells-
None
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None
Re: Retired Character Centre
Posted: Mon Jun 01, 2020 8:46 pm
by Modrageball
Summer (Wriggle)
Level 19
Fae, Fate
HP- 100
MP- 1,925
STR: 86 (4)
AGI: 86 (4)
CON: 162 (8)
MIN: 86 (4)
SPI: 900 (40)
XP- 39,320,000
XP Required- 70,000, Task Set (0/3)
Fame- 2
Gold- 200
Bonus Weeks: 20
Weeks: Will learn "Restorative Touch- (Passive Ability, Paladin) 15% Stat Drain Resistance, Possessor's Lay on Hands ability cures Stat Drain and heals 50 points of stat damage from any combination of stats" on the 1st of October
and
"Apprentice Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Holy Magic spells that buff stats do so by 50 more points per such stat" on the 15th of October (both paid for)
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Physical Overdrive
-Commander-
Gives Off a Trustworthy-Leadership Vibe- (Passive Ability, Commander) Possessor's allies gain 80% Charm Resistance while in possession of one of possessor's Leadership buffs
-Defender-
Stunning Shield-Slam- (Technique Ability, Defender) Possessor may use 'Stunning Shield-Slam' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Shield equipped. Said action gains +500 Melee Attack and a 40% chance of inflicting Fatigued: Stun.
-Diplomat-
Spontaneously Manifests Chalky-Sugar-Candy Pants When Unexpectedly Rendered Nude- (Passive Ability, Diplomat) Once per battle, when possessor's armors are all equipped by something that is not an action performed by possessor, possessor creates a temporary Armorx.5 item that is Ice & Air element that is named 'Chalky-Sugar-Candy Pants' that provides +500 Defense and +50 to all stats and equips it
-Friendship-
Destined to Aid the Tablets' Wielder- (Passive Ability, Friendship) If one of possessor's allies is wielding any aspect of the Artifact 'Tablets of the Seven Ancients', both possessor and said individual obtain +2,000 to all stats and 20% Darkspawn Resistance
-Heavenly Protector-
Angel Calling I- (Passive Ability, Heavenly Protector) Possessor's Angel summons gain +20 to all stats
Angel Calling II- (Passive Ability, Heavenly Protector) Possessor's Angel summons gain +200 HP
Angel Calling III- (Passive Ability, Heavenly Protector) Possessor's Angel summons gain +500 MP
Angel Calling IV- (Passive Ability, Heavenly Protector) Possessor's Angel summons gain +2,000 HP and +4,000 MP
Angel Instruction I- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +20 to all stats
Angel Instruction II- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +100 to all stats
Angel Loyalty Instruction- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain 40% Charm Resistance
Apprentice Heavenly Protector Knowledge- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Heavenly Protector Knowledge- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Defensive Angel Instruction I- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +50 Defense
Defensive Angel Instruction II- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +250 Defense
Heavenly Protector- (Passive Ability, Heavenly Protector) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Angel pet only, This ability provides +50 HP and +10 to all stats of possessor's Angel pets and summons per Level of possessor
Offensive Angel Instruction I- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons have the Damage values of their abilities increased by 50 points
Offensive Angel Instruction II- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons have the Damage values of their abilities increased by 500 points
Speed-Focused Angel Instruction I- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Speed-Focused Angel Instruction II- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes
-Paladin-
Apprentice Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Holy Magic spells that buff stats do so by 50 more points per such stat
Basic Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Holy Magic spells that buff stats do so by 5 more points per such stat
Basic Paladin Combat Training- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Melee Attack bonus gain +10 additional Melee Attack, Possessor gains +50 Defense and +50 SPI
Calming Touch- (Passive Ability, Paladin) 15% Confusion Resistance, Possessor's Lay on Hands ability cures Confusion
Clarifying Touch- (Passive Ability, Paladin) 15% Charm Resistance, Possessor's Lay on Hands ability cures Charm
Comforting Touch- (Passive Ability, Paladin) 15% Pain Resistance, Possessor's Lay on Hands ability cures Pain
Disease-Neutralizing Touch- (Passive Ability, Paladin) 15% Disease Resistance, Possessor's Lay on Hands ability cures Disease
Focused Holy Magic Casting- (Passive Ability, Paladin) Holy Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Holy Magic
Freeing Touch- (Passive Ability, Paladin) 15% Paralysis Resistance, Possessor's Lay on Hands ability cures Paralysis
Healing Touch- (Passive Ability, Paladin) 15% Impaired Resistance, Possessor's Lay on Hands ability cures Impaired and 1,000 additional HP
Holy Magic Casting I- (Passive Ability, Paladin) Holy Magic spells cost possessor 20 less MP to cast
Holy Magic Casting II- (Passive Ability, Paladin) Holy Magic spells cost possessor 200 less MP to cast
Holy Shield- (Passive Ability, Paladin) Possessor gains +50 Defense per Light element Shield and Armor equipped against Demons, Daemons, and Devils
Holy Sword- (Passive Ability, Paladin) Possessor gains +50 Melee Attack with Light element Weapons against Demons, Daemons, and Devils, Possessor gains -200 Melee Attack with all weapons against Angels, Devas, Celestials, and Holy Ones
Invigorating Touch- (Passive Ability, Paladin) 15% Fatigue Resistance, Possessor's Lay on Hands ability cures Fatigue
Lay on Hands- (Active Ability, Paladin) Possessor may spend an action to heal a target for 50 HP per possessor Level a number of times per thread equal to possessor's Level
Paladin- (Passive Ability, Paladin) Possessor's Damage-dealing actions that involve the casting of Holy Magic spells deal (500 + 100 * Possessor Level) additional Damage, Holy Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast
Paladin's Grace- (Passive Ability, Paladin) Possessor gains +50 AGI, 15% Paralysis Resistance, and 5% Dodge if possessor has at least 3 Holy Magic spells equipped, this AGI bonus is increased to +150 if any foes are Demons, Daemons, Devils, Darkspawn, or Undead
Paladin's Shield of Faith Stance- (Stance Ability, Paladin) 1/4 the Defense bonus provided by equipped Shields is added to possessor's Magical Attack for spells that heal or buff allies but have no negative effect for foes
Poison-Neutralizing Touch- (Passive Ability, Paladin) 15% Poison Resistance, Possessor's Lay on Hands ability cures Poison
Pure Self- (Passive Ability, Paladin) Possessor has a 5% chance at the start of every round per minor status effect possessor is afflicted with to have said minor status effect cured immediately
Purifying Art- (Passive Ability, Paladin) Possessor's Lay on Hands ability has a 5% chance of curing any one minor status effect on use, Possessor's Holy Magic spells that have a chance of curing minor status effects have a 10% greater chance of doing so
Redeeming Touch- (Passive Ability, Paladin) 15% Hexed Resistance, +20 SPI, Possessor's Lay on Hands ability cures Hexed
Restorative Touch- (Passive Ability, Paladin) 15% Stat Drain Resistance, Possessor's Lay on Hands ability cures Stat Drain and heals 50 points of stat damage from any combination of stats
Righteous Pecs- (Passive Ability, Paladin) Possessor gains +1,500 STR, +15,000 HP, and +2,000 Defense against Demons, Devils, and Daemons
Shielded by Spiritual Purity- (Passive Ability, Paladin) +50 Defense, Possessor gains +50 additional Defense when possessor has not taken any SPI Damage and is not afflicted with Stat Drain: SPI Drain
Spiritual Purity that Protects against Confusion- (Passive Ability, Paladin) Possessor is immune to Confusion from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Lust- (Passive Ability, Paladin) Possessor is immune to Charm from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Agony- (Passive Ability, Paladin) Possessor is immune to Pain from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Illness- (Passive Ability, Paladin) Possessor is immune to Disease from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Entrapment- (Passive Ability, Paladin) Possessor is immune to Paralysis from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Impairment- (Passive Ability, Paladin) Possessor is immune to Impaired from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Lethargy- (Passive Ability, Paladin) Possessor is immune to Fatigue from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Impurity- (Passive Ability, Paladin) Possessor is immune to Poison from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Taint- (Passive Ability, Paladin) Possessor is immune to Hexed from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Destabilization- (Passive Ability, Paladin) Possessor is immune to Stat Drain from sources below Level 20 that are below possessor's Level
Spiritual Strength through Purity of Body, Mind, and Spirit- (Passive Ability, Paladin) Possessor gains +1 Base SPI while possessor is not afflicted with any negative status effects
-Swordsman-
Two-Handed Slash- (Technique Ability, Slayer) Possessor may use 'Two-Handed Slash' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a weaponx1 Sword with at least one weapon slot empty or occupied by a Shield. Said action applies a second copy of the Melee Attack bonus provided by one equipped weaponx1 Sword, to a max of 1,000,000 points, as though said second copy were being applied by a different Sword weapon.
Greater Fateweaving
Bestow Fate: Will Be Cleansed of the Evil Taint-
Greater Fateweaving, Boon, Manifold
Consumes:
5 Purity
80,000 XP
Produces:
This Greater Fateweaving may be applied in the Shop Thread or as an RP effect that requires a time-consuming ritual. If applied in the Shop Thread, it affects any one non-Demon, non-Devil, non-Daemon, non-'Serpent Blessed', non-Fiend, that is not Corruption, Devastation, Agony, Null, or Evil element, that is either a non-retired PC, a mercenary on the Mercenary List, or a unique entity on the Boss List. Target obtains a special effect that is not a buff that does not stack. Target may not acquire said effect if target is already under the effect of 5 or more Greater Fateweavings. Said effect allows either said individual or its creator to choose, at the beginning of any round, to cure said individual of all debuffs and minor negative status effects that come from sources that are Demons, Devils, Daemons, Darkspawn, Undead, Horrors, Corruption element, Agony element, Devastation element, or Dark Magic that are below its creator's Level, with said effect vanishing once such triggering occurs.
Bestow Fate: Will Never Be Haunted By Restless Spirits-
Greater Fateweaving, Boon, Manifold
Consumes:
30 Ectoplasm
80,000 XP
Produces:
This Greater Fateweaving may be applied in the Shop Thread or as an RP effect that requires a time-consuming ritual. If applied in the Shop Thread, it affects any one non-Undead that is either a non-retired PC, a mercenary on the Mercenary List, or a unique entity on the Boss List. Target obtains a special effect that is not a buff that does not stack. Target may not acquire said effect if target is already under the effect of 5 or more Greater Fateweavings. Said effect prevents its possessor from being marked as Haunted by sources below its creator's Level or affected by abilities from said sources whose name includes 'Possess'. This effect's creator may choose in the Shop for this effect to disappear at the end of the current month, with said effect not disappearing in already-created threads.
Weapons-
*Durandel- (Weapon, Other: Weapon of Legend, Light & Physical, Lv. 19, X Gold) +36,000 Melee Attack, Wielder pierces 36,000 Defense, 38% Critical, +38% Critical, Wielder ignores the Light and Physical Resistances, Immunities, Resistances, and Absorptions of individuals below Level 20, Wielder deals 1.25 times Damage to Undead, Horrors, Darkspawn, Demons, Devils, and Daemons, 38% may inflict Wounded or Awestruck, This item possesses the subtype Sword, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: 1,400,000 (Standard Multiplier x1 (x10 artifact in terms of power), raised to x20 to bypass Level 20 barrier)
*Shield of Evalach- (Weapon, Other: Weapon of Legend, Light & Physical, Lv. 19, X Gold) +36,000 Defense, +18,000 Melee Attack, Wielder's Defense may not be pierced by individuals below Level 20, 38% Resilience, +38% Resilience, 76% Minor Status Effect Resistance, 38% Moderate Status Effect Resistance, Wielder gains +36,000 to all stats as an uncapped bonus if none of possessor's opponents are Angels, Celestials, Devas, or Holy Ones, Wielder's Defense and Melee Attack capping are based on Spirit, Wielder's 'Melee Attack' and 'Melee Overdrive' actions use Spirit as their Prime Attribute, Wielder gains a 19% chance of Reflecting the attacks of Demons, Devils, and Daemons below Level 39, This item possesses the subtype Shield, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: 1,400,000 (Standard Multiplier x1 (x10 artifact in terms of power), raised to x20 to bypass Level 20 barrier)
First Ignition- (Weapon, Staff, Life & Glory & Fire, 95,000,000 Gold) +95,850 Magical Attack, +90,000 to all stats, +900,000 MP as a non-stacking buff, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, At the start of battle, wielder's summons that already last at least 2 rounds last 20 rounds longer, wielder may choose to give every individual in battle a non-stacking buff that provides +1,800,000 MP and +450,000 HP
Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Armor-
Sweater That's Somehow Actually Cool- (Armorx.5, Clothes, Darkness & Physical & Fire & Ice, 45,000 Gold) +45 Defense, 25% Ice Resistance, 25% Fire Resistance, 25% Burning Resistance, 25% Frozen Resistance, +1 Fame as a non-stacking effect
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
Accessories-
None
Consumables-
None
Items-
None
Spells-
None
Pets-
None
Transformations-
None
Permanent Consumables-
None
Artifacts-
None
Awards-
'Wielder of Durandel'
'Wielder of the Shield of Evalach'
'Has Beseeched the Well for 1 Great Relic'
'Has Beseeched the Well for 2 Great Relics'
'Possessor gains an additional destiny-related task per levelup'
'Possessor gains an additional non-destiny-related task per levelup'
Beat Hadjbalaum in an Event Battle
Tasks-
To Break 20 wrote:1. Possess the abilities 'Paladin', 'Heavenly Protector', and 'Eternal Champion'. While in possession of these abilities, kill opposing, non-summoned 20 Mind-Networked, Broken Moon Rabbit from the Enemy List and the boss 'Mr. Hate' from the Boss List in a fight thread (which may be created as a special thread in which none of the individuals provide drops) with no allies present at any point during said fight.
2. Save Lady Allandra of Brightlake from the Flensing Dungeon of the Skinless Man so that light may again fill the lake's waters.
3. Win the Windy Hills Open Golf Tournament on Disc 87
4. Drive the Cult of 1,000 Abominations from the Sept of the First Fathers on Quadrym VIII and purify the shrine to the ancient gods there.
5. Oust Edolux the Light-Eater from Marefore Lighthouse on Seirei.
Re: Retired Character Centre
Posted: Mon Jun 01, 2020 8:46 pm
by Modrageball
Stats are reflective of prior to Megaquest and not of the final state he ended in. This is ahead of the Megaquest so it's not forgotten later.
Vashna Saseen (Draconics)
Level 79
Undead, Null
HP- 29,575
MP- 29,575
STR- 1183 (13)
AGI- 1183 (13)
CON- 1183 (13)
MIN- 1183 (13)
SPI- 1183 (13)
XP- 0
XP Required- 25,820,000, Holy Imperial Seal of Triumph
Fame- 108
Gold- 0
Bonus Weeks: 0, 2 Anarchomancer, 2 Auramancer, 1 Captain, 1 Commander, 1 Diviner, 1 Druid, 5 Geomancer, 5 Hollow Man, 1 Illusionist, 1 Justicar, 4 Magewright, 1 Mentalist, 2 Reality Coder, 1 Wanderer, 10 War Mage, 5 Arcane Vizier, 20 Bonus weeks that can be used on Elder Scribe or Runescribe, (and some silly number from the Megaquest)
Worshipper of Zaga Yazrath-
Fated Moment- Possessor may spend a number of actions up to possessor's Level to add 'Fate Counters' to this ability; Once per thread at the beginning of a round, possessor may choose to gain +(25 * the number of Fate Counters on this ability, to a max of Possessor Level Fate Counters) Melee Attack, Magical Attack, Ranged Attack, STR, AGI, CON, MIN, SPI, Defense, and Defense against Stat Damage, as well as +(2 * The number of Fate Counters on this ability, to a max of Possessor Level Fate Counters)% Critical, To Hit, Dodge, and Resilience as a buff, with said buff lasting until the end of the round and not stacking, Worshipper Benefit
Essence Severence- If possessor is Level 10 or greater, possessor's 'Melee Attack' actions have a (Possessor Level)% chance of removing each buff from a source whose Level is below (Possessor Level) from their targets, provided that said targets are below Possessor Level, Worshipper Benefit
Knowledge of Secret Magics- If possessor is Level 15 or greater, possessor gains +500 MIN, +500 Magical Attack, +500 SPI, and 5% Magic Resistance, Worshipper Benefit
--------------------------------------
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Metacombine
Prepare
Overdrive
Melee Overdrive
Mental Overdrive
Ranged Overdrive
Change Stance- (Active Ability, Attack) Possessor changes stances
Combo- (Active Ability, Attack) Possessor may spend an action to perform any combo listed in the Combos section of the shop, provided that possessor possesses all of the necessary items, abilities, and other components that are part of said combo, expending said components in the normal manner for a combo, with any item resulting from this combo going to possessor and the use of this ability being non-reversible by sources below Level 1,000 (including getting back the items used in said combo)
Focus- (Active Ability, Attack) User's next Magical Attack does double damage.
Possesses an Inherent Spell List- (Passive Ability, Attack) Possessor may cast spells on possessor's Inherent Spell List as though they were equipped
-Command Protocol- (Spell, Leadership, Technology & Air & Psychic & Metal, 100,000 XP, 10,000,000 Gold) Target non-unique individual gains an action immediately after this action
-Metal Crash- (Spell, Artifice, Metal, 500 MP, 410,000 Gold) +400 Magical Attack, 5% inflicts Entombed: Metallic Doom
Mask True Power- (Stance Ability, Attack) When possessor enters this stance, possessor may voluntarily change the values of possessor's HP, MP, STR, AGI, CON, MIN, SPI, Critical, Resilience, Dodge, To Hit, and Level to any values lower than or equal to what they would be without this stance activated. While in this stance, possessor may take an action to alter any of the aforementioned values to any point within the allowed range. This stance does not count towards an individual's stance limit, so long as said individual is permitted to be in at least one stance. If something is lowered by this stance, any value depending on said thing is also lowered accordingly (For example, lowering your level will lower all of your stats).
~Abjurer~
Abjurer- (Passive Ability, Abjurer) +500 Defense, All Protection Magic spells cost 50 less MP per possessor level, provide an additional +100 HP per possessor level if they provide a HP buff, provide an additional +50 Defense per possessor level if they provide a Defense buff, and provide an additional +25 Defense against Stat Damage per possessor level if they provide a buff to Defense against Stat Damage
Apprentice Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells that increase Defense gain an +150 additional Defense increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, All Protection Magic spells that increase Stat Defense gain an +30 additional Stat Defense against the same stat increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, and all Protection Magic spells cost 200 less MP
Aura of the Protector- (Stance Ability, Abjurer) All of possessor's allies gain +20 Defense for each Protection Magic spell possessor has equipped
Basic Defensive Arts Training- (Passive Ability, Abjurer) +20 Defense
Basic Defensive Magic Amplification Training- (Passive Ability, Abjurer) All Spell-caused buffs on possessor that raise Defense raise it by 10 more points
Basic Forcefield Creation- (Passive Ability, Abjurer) Possessor gains +100 Defense if possessor has any Abjuration spells equipped
Basic Item Preservation Application Aptitude- (Passive Ability, Abjurer) Possessor's items have a 5% less chance of being stolen or destroyed by individuals equal to or below level 10
Basic Magical Trap Resistance- (Passive Ability, Abjurer) Possessor takes 500 less damage from Traps and has a 5% higher chance of disarming them
Basic Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells gain +10 Defense and cost 10 less MP
Protection Magic Casting I- (Passive Ability, Abjurer) Protection Magic spells cost possessor 20 less MP to cast
Protection Magic Casting II- (Passive Ability, Abjurer) Protection Magic spells cost possessor 200 less MP to cast
~Alchemist~
Alchemist- (Passive Ability, Alchemist) Potions heal an addition 1000 HP or MP per possessor level if they already heal those stats
Apprentice Alchemy Attunement- (Passive Ability, Alchemist) All Alchemy spells possessor casts cost 500 less Gold and 500 less XP
Basic Alchemy Attunement- (Passive Ability, Alchemist) All Alchemy spells cost 10 less Gold and 10 less XP
Basic Study of Homunculus-Creation Principles- (Passive Ability, Alchemist) Possessor's Alchemy summons gain +25 to all stats, Possessor's Alchemy summons gain +25 additional points to all stats if Golems
Basic Understanding of Alchemical Substance-Transmutation- (Passive Ability, Alchemist) Possesor obtains 5,000 Temporary Gold at the start of each battle or RP thread
Dangerous Mixing- (Technique Ability, Alchemist) Possessor may use 'Dangerous Mixing' in conjunction with a 'Magical Attack' or 'Ranged Attack' action so long as possessor is casting an Alchemy spell as part of said action and no other technique is used. Said action gains +500 Ranged Attack, +500 Magical Attack, and 20% inflicts Dissolving.
Has Added Agility-Enhancing Ingredients To Own Self-Enhancing Drug Regimen- (Passive Ability, Alchemist) Possessor obtains +200 AGI
Has Added Mind-Enhancing Ingredients To Own Self-Enhancing Drug Regimen- (Passive Ability, Alchemist) Possessor obtains +200 MIN
Has Added Speed-Enhancing Ingredients To Own Self-Enhancing Drug Regimen- (Passive Ability, Alchemist) Possessor obtains +200 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Has Devised A Self-Enhancing Drug Regimen- (Passive Ability, Alchemist) Possessor obtains +20 to all stats
Lethal Mixer- (Passive Ability, Alchemist) +250 Damage, +10 Stat Damage, and +1% Infliction of Minor Status effects to Potions that possess the relevant bonuses
Potion Boost- (Passive Ability, Alchemist) Possessor's Alchemy spells whose name includes 'Potion' and possessor's Potion consumables that apply buffs to stats have said values increased by 50 points, to a max of 500 points across all stacked applications per individual.
~Anarchomancer~
Apprentice Chaos Magic Attunement- (Passive Ability, Anarchomancer) Whenever possessor casts a Chaos Magic spells that possesses a Magical Attack bonus, there is a 50% chance that it obtains an additional +500 Magical Attack
Anarchomancer- (Passive Ability, Anarchomancer) Whenever possessor casts a Chaos Magic spell that possesses a Magical Attack bonus, there is a 50% chance that it obtains an additional +(250 * Possessor Level) Magical Attack, Whenever possessor casts a Chaos Magic spell, there is a 50% chance that it costs 50% less MP (rounded up) (with it only being castable if it were castable without said discount factored in)
Basic Chaos Magic Attunement- (Passive Ability, Anarchomancer) All Chaos Magic spells gain +50 Magical Attack 50% of the time
Chaos Magic Casting I- (Passive Ability, Anarchomancer) Chaos Magic spells cost possessor 20 less MP to cast
Chaos Magic Casting II- (Passive Ability, Anarchomancer) Chaos Magic spells cost possessor 200 less MP to cast
Psycho Flux- (Passive Ability, Anarchomancer) Possessor gains +50 to a random unmodified stat, with said stat being randomly chosen at the beginning of each thread
Random Defense- (Passive Ability, Anarchomancer) There is a 50% chance each round that this ability provides +250 Defense (this is not a buff)
Random Magical Improvement- (Passive Ability, Anarchomancer) There is a 50% chance each round that this ability provides +250 Magical Attack (this is not a buff)
Random Melee Improvement- (Passive Ability, Anarchomancer) There is a 50% chance each round that this ability provides +250 Melee Attack (this is not a buff)
Random Mind- (Passive Ability, Anarchomancer) There is a 50% chance each round that this ability provides +250 MIN (this is not a buff)
Random Offense- (Passive Ability, Anarchomancer) There is a 50% chance each round that this ability provides +250 Melee Attack, Ranged Attack, or Magical Attack (the bonus type is determined randomly each time this chance is checked; this is not a buff)
Random Stat Defense- (Passive Ability, Anarchomancer) There is a 50% chance each round that this ability provides +25 Defense Against Stat Damage (this is not a buff)
~Arcane Vizier~
Apprentice Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +50 to all stats for each Magic element item equipped, Possessor's Magic element pets and summons gain +250 to all stats
Arcane Vizier- (Passive Ability, Arcane Vizier) Possessor ignores (1 * (Possessor Level/5), rounded down)% Magic Resistance, Possessor ignores Magic Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Basic Acceleration Within Magic's Dominion- (Passive Ability, Arcane Vizier) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Magic
Basic Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +25 to all stats if Magic element
Basic Zonal Acclimation of Magic- (Passive Ability, Arcane Vizier) Possessor gains +50 to all stats while in a Zone of Magic
Improved Zonal Acclimation of Magic- (Passive Ability, Arcane Vizier) Possessor gains +1,000 to all stats while in a Zone of Magic
Magic Manipulation- (Passive Ability, Arcane Vizier) Possessor may choose one of the following at the beginning of each round if Magic element: Create a Zone of Magic, Remove a Zone of Magic created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Magic by either possessor or a source below Level 20, Add Magic to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Magic element on a Magic element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Magic, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Magic, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Magic element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Magic to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Magic, 5% Magic Resistance, or +50 Defense against Magic and 1% Magic Resistance until the end of the round as a non-stacking buff
Magical-Spells Casting-Form- (Stance Ability, Arcane Vizier) Spells cast by possessor gain the element Magic
Magic-Boosted Magic- (Technique Ability, Arcane Vizier) Possessor may use 'Magic-Boosted Magic' in conjunction with a 'Magical Attack' action so long as possessor is Magic element and no other technique is used. Said action gains +15 Magical Attack.
Magic-Saturated Form- (Stance Ability, Arcane Vizier) Possessor, if possessor is Magic element and has at least 5 spells equipped, gains the subtype Magic Being.
This Fire is MAGIC FIRE!- (Technique Ability, Arcane Vizier) Possessor may use 'This Fire is MAGIC FIRE!' in conjunction with a 'Magical Attack' action so long as possessor is Magic element and no other technique is used. Said action treats the Resistances to non-Magic elements of targets of said action, provided that said targets do not possess Magic Resistance, do not possess Magic Immunity, do not Absorb Magic, do not Reflect Magic, and are not Level 40 or greater, as being half their value, rounded up.
~Arcanist~
Apprentice Arcanist Magic Attunement- (Passive Ability, Arcanist) All creatures possessor summons through Aracanist Magic spells or Cards gain +150 to all stats, All of possessor's Cards that do damage deal an additional 5,000 damage, and all of possessor's Arcanist Magic spells cost 500 less MP and gain +150 additional Magical Attack
Arcanist- (Passive Ability, Arcanist) All entities possessor summons through Arcanist Magic spells or Cards gain +(10 x Possessor Level) to all stats, All of possessor's Cards that do damage deal an additional 5,000 damage, and all of possessor's Arcanist Magic spells cost (50 x Possessor Level) less MP and gain +(25 x Possessor Level) Magical Attack if they possess a Magical Attack bonus
Arcanist Magic Casting I- (Passive Ability, Arcanist) Arcanist Magic spells cost possessor 20 less MP to cast
Arcanist Magic Casting II- (Passive Ability, Arcanist) Arcanist Magic spells cost possessor 200 less MP to cast
Augmented Elementalize Via Card- (Passive Ability, Arcanist) Possessor's Elementalize Via Card ability may use unique spells in addition to non-unique ones, and it does not render the spell used effectless if said spell is unique
Augmented Elementalize Via Card II- (Passive Ability, Arcanist) Possessor's Elementalize Via Card ability does not render spells effectless
Basic Arcanist Magic Attunement- (Passive Ability, Arcanist) All creatures summoned through Arcanist Magic spells or Cards gain +10 to all stats, All Cards that do damage deal an additional 60 damage, and all Arcanist Magic spells cost 10 less MP
Card-Playing Stance- (Stance Ability, Arcanist) Possessor's Arcanist Magic spells gain +50 Magical Attack
Deck-Based Arcanist- (Passive Ability, Arcanist) Possessor may, at the start of a thread, voluntarily lose all Spell slots to become a Deck-Based Arcanist. A Deck-Based Arcanist possesses a deck of 60 Arcanist Magic spells. No more than four copies of any one spell may be in this deck. A mod randomizes the order of the spells in this deck and does not reveal this order. At the start of the thread, following other effects and events that are applied at the start of the thread that do not have this phrase in them, the player controlling the Deck-Based Arcanist draws seven spells. These spells may be used as though they were equipped. As soon as one of these spells is used as part of any action or effect, that spell is discarded and is placed in its respective player's discard pile of Arcanist Magic spells. At the start of each round, if possessor is a Deck-Based Arcanist and has less than 7 Arcanist Magic spells in hand, then possessor draws a spell. Possesor's maximum hand size is considered to be 7. If possessor's hand contains more cards than possessor's maximum hand size, then possessor must, at the start of possessor's next action, discard cards until possessor's hand contains a number of cards equal to or lower than possessor's maximum hand size. Objects within possessor's deck may be referred to as spells or cards even if they are not said things otherwise. If possessor would draw a spell, but possessor's deck is empty, then possessor's discard pile is placed in a random order, and its contents become its respective player's deck.
Dramatic Card Use- (Passive Ability, Arcanist) When possessor uses the Cast a Spell action and casts an Arcanist Magic spell, possessor may choose a target and have a 5% chance of inflicting Charm: Impressed on said target
Elementalize Via Card- (Active Ability, Arcanist) Possessor may, as an action, cause an equipped non-unique Arcanist Magic spell to lose all of its effects for the remainder of the thread to cause a willing target individual to become the element or elements of said spell
Expanded Elementalize Via Card- (Passive Ability, Arcanist) Possessor may use Elementalize Via Card to affect items as well as individuals, but possessor may not use Augmented Elementalize Via Card or Augmented Elementalize Via Card II as part of an action using this ability
Fast Shuffler- (Passive Ability, Arcanist) If possessor's actions for an entire round all involve either an Arcanist Magic spell, an Arcanist ability, or passing, then possessor gets +10 to possessor's turn-order-determining stat sum for turn-order-determining purposes the next round
Poker Face- (Passive Ability, Arcanist) There is a 50% chance that each action possessor makes that involves an Arcanist Magic spell cannot be countered by individuals under level 20
Throw Card Dramatically- (Active Ability, Arcanist) Possessor may use Throw Card Dramatically in conjunction with a Magical Attack, so long as no other technique is used and an Arcanist Magic spell is cast as part of said Magical Attack. Possessor gains a 5% chance of inflicting Charm: Impressed with this attack.
Trade Cards- (Active Ability, Arcanist) Possessor may, if possessor is a Deck-Based Arcanist, exchange a card in possessor's hand with a card from a willing target Deck-Based Arcanit's hand
~Architect~
Architect- (Passive Ability, Architect) Possessor gains +(500 + 10 * Possessor Level) Melee Attack and +(100 + 10 * Possessor Level) to all stats when possessor has a Tool equipped
Apprentice Tool Training- (Passive Ability, Architect) Possessor gains +50 Melee Attack if possessor has a Tool equipped, Possessor gains +20 to all stats if possessor has a Tool equipped
Basic Dissassembly- (Passive Ability, Architect) Possessor, when wielding a Tool, gains +50 Melee Attack against Robots, Machines, Clockworks, Vehicles, Vessels, and Mechs
Basic Tool Training- (Passive Ability, Architect) This character gains +6 Melee Attack when a Tool is equipped.
Careful Tool Use- (Passive Ability, Architect) Possessor may reduce quantities of Damage that possessor deals to allies by 300 points if possessor has a Tool equipped
Knowledge of Architectural Techniques- (Passive Ability, Architect) Possessor's Large Structure pets and summons gain +200 Defense
Mine Brain- (Technique Ability, Architect) Possessor may use 'Mine Brain' in conjunction with a 'Melee Attack' action so long as no other Technique is involved an either an Axe or a Tool is equipped. Said action deals 500 MIN Damage and may scan its target's stats.
Proper Tool Calibration- (Passive Ability, Architect) Possessor may remove any number of debuffs from Tool items that possessor is carrying that come from sources below Level 10 at the beginning of each round
Sweep Mines- (Passive Ability, Architect) If possessor has an item with 'Broom' in its name equipped, possessor's offensive actions may not be countered by individuals below Level 40
Tool Wielding I- (Passive Ability, Architect) +5 to all stats when a Tool is equipped
~Artificer~
Apprentice Artifice Attunement- (Passive Ability, Artificer) All Artifice spells cost possessor 250 less MP, XP, and Gold to cast
Artifice Casting I- (Passive Ability, Artificer) Artifice spells cost possessor 20 less MP to cast
Artifice Casting II- (Passive Ability, Artificer) Artifice spells cost possessor 200 less MP to cast
Artificer- (Passive Ability, Artificer) Artifice spells cost possessor (50 * possessor Level) less MP, XP, and Gold to cast
Artificer's Magical Item-Creation Procedure: Remove Technology Element- (Passive Ability, Artificer) Whenever possessor creates a Gadget Accessory or Invention Consumable through an Artifice spell or Artificer ability, possessor may pay 5,000 Gold and 500 XP and, so long as it would retain at least one element as part of its text (discounting any buffs or debuffs that are on it when checking such), remove the element Technology from its elements, with this removed element not being a buff and being part of the created item's text
Basic Artifice Attunement- (Passive Ability, Artificer) All Artifice spells cost 10 less MP, XP, and Gold
Build Artificer's Doodad- (Active Ability, Artificer) Possessor may spend an action, 500 Gold, and 50 XP to create either a Technology-element Gadget Accessory or Magic-element Magic Item Accessory named '<Possessor's Name>'s Artificer's Doodad' with a Gold value of 500 and the text 'Possessor obtains +5 to all stats'
Build Artificer's Gizmo- (Active Ability, Artificer) Possessor may spend an action, 500 Gold, and 50 XP to create either a Technology-element Invention Consumable or Magic-element Enchanted Item Consumable named '<Possessor's Name>'s Artificer's Gizmo' with a Gold value of 500, 1 Charge, and the text 'Target may obtain +5 or -5 to any one stat as an effect that stacks 5 times'
Improved Sturdy Crafting- (Passive Ability, Artificer) Items possessed, equipped, or created by possessor cannot be destroyed by individuals below Level 10
Skilled In Cheap Manufacturing Techniques- (Passive Ability, Artificier) Possessor may choose to have any Artifice spell that possessor casts cost 2,500 less Gold to cast, with any item created by it becoming temporary and being worth 10,000 less Gold than it otherwise would be, to a minimum of 1 Gold
Sturdy Crafting- (Passive Ability, Artificer) Items possessed, equipped, or created by possessor cannot be destroyed by Level 1 individuals
~Astromancer~
Attuned to Constellations- (Passive Ability, Astromancer) Possessor gains +50 to all stats while possessor has at least 1 Empowered Constellation set
Basic Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, All Astral Magic spells cost possessor 10 less MP to cast
Beneath an Astral Sign- (Passive Ability, Astromancer) Posessor may, at the beginning of battle, choose to cast a spell that only produces the effect of setting a single Empowered Constellation, if possessor does so, possessor may not voluntarily set any Empowered Constellations besides said Empowered Constellation
Beneath Favorable Stars- (Passive Ability, Astromancer) Possessor gains +5% To Hit, +5% Critical, +5% Dodge, and +5% Resilieince that may not be used to raise said abilities above 50%, while possessor is in a Chronogeomantic Zone of Night and has at least 1 Empowered Constellation Set
Draws Power from the Sky of Night- (Passive Ability, Astromancer) Possessor gains +100 to all stats and gains 2,000 MP that may only be used to cast Astral Magic spells while possessor is in a Chronogeomantic Zone of Night and has at least 1 Empowered Constellation Set
Star Charter- (Passive Ability, Astromancer) Posessor gains +20 MIN while in a Zone of Darkness, a Zone of Light, or a Zone of Astral Magic or while possessor has at least one Empowered Constellation set
~Auramancer~
Apprentice Aura Mastery- (Passive Ability, Auramancer) Possessor gains +50 Defense if possessor has an Aura equipped
Auramancer- (Passive Ability, Auramancer) Possessor gains +(200 + (20 * Possessor Level)) Defense and +(250 + (25* Possessor Level)) Mind and Spirit if possessor has an Aura equipped
Basic Aura Mastery- (Passive Ability, Auramancer) All Auras equipped by possessor provide +10 additional Defense
Blessed Aura- (Passive Ability, Auramancer) Possessor obtains 30% Hexed Resistance if possessor has an Aura equipped
Healthy Aura- (Passive Ability, Auramancer) Possessor obtains 30% Diseased Resistance if possessor has an Aura equipped
Vitalizing Aura- (Passive Ability, Auramancer) Possessor obtains 30% Fatigued Resistance if possessor has an Aura equipped
Shared Aura Protection- (Passive Ability, Auramancer) Possessor and possessor's allies obtain +50 Defense as a non-stacking bonus if possessor has an Aura equipped
Shared Blessed Aura- (Passive Ability, Auramancer) Possessor's allies obtain 15% Hexed Resistance if possessor has an Aura equipped
Shared Healthy Aura- (Passive Ability, Auramancer) Possessor's allies obtain 15% Diseased Resistance if possessor has an Aura equipped
Shared Vitalizing Aura- (Passive Ability, Auramancer) Possessor's allies obtain 15% Fatigued Resistance if possessor has an Aura equipped
Upgraded Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +60,000 Defense, Possessor gains +10,000 CON, Possessor gains +10,000 MIN, Possessor gains +200,000 HP, Possessor's Defense may not be pierced by sources below Level 40, Individuals below Level 40 may not inflict negative status effects on possessor
Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +30,000 Defense, Possessor gains +5,000 CON, Possessor gains +5,000 MIN, Possessor gains +100,000 HP, Possessor's Defense may not be pierced by sources below Level 20, Individuals below Level 20 may not inflict negative status effects on possessor
Wide Aura Protection- (Passive Ability, Auramancer) Possessor and possessor's allies obtain +200 Defense against attacks that target more than one individual that is not their performer if possessor has an Aura equipped
~Bard~
Accustomed to Being On Stage- (Passive Ability, Bard) Possessor gains +20 to all stats if at least 20 other individuals are in the same battle as possessor
Actor- (Passive Ability, Bard) Possessor gains +50 Defense on rounds during which possessor has replicated the ability of an entity on the Enemy List
Apprentice Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 500 less MP
Bard- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last (Possessor Level / 2, rounded down) additional rounds if they already last at least 2 rounds, Bardic Music spells cost possessor (50 * Possessor Level) less MP to cast
Basic Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 10 less MP
Basic Sound Amplification- (Passive Ability, Bard) Bardic Music spells that possessor casts that possess a Magical Attack bonus have said bonus raised by +45 Magical Attack.
Fat Lady's Song- (Active Ability, Bard) Once per thread, possessor may spend an action to end the round, provided that no opponent or unwilling ally of possessor in any battle currently active in the thread is more than 20 Levels above possessor's Level or above Level 79
Footsteps Accompanied by Excessive Bass- (Passive Ability, Bard) Possessor gains +150 Magical Attack and 15% inflicts Impaired: Deaf when using a Bardic Music spell that provides a Magical Attack bonus, Possessor's stats are immediately scanned by all opponents when possessor shifts rows unless possessor has the ablility 'Apprentice Bardic Music Attunement', Possessor may choose at the start of any action or round to disable this ability's other aspects or re-enable them if possessor has the ability 'Apprentice Bardic Music Attunement'
Good at Tuning Instruments- (Passive Ability, Bard) Possessor's Instrument weapons have any Magical Attack bonus they possess increased by 100 points while they are wielded by possessor and any stat bonus they provide to their wielder that is not part of a conditional increased by 100 points
Recite Combat Poetry- (Passive Ability, Bard) +300 Magical Attack, Wielder's 'Magical Attack' actions may inflict Confusion, Stat Drain, or Charm: Impressed on targets below Level 30
Rev Up Crowd- (Technique Ability, Bard) Possessor may use Rev Up Crowd in conjunction with a Magical Attack action, so long as no other technique is being used and a Bardic Music spell is being cast as part of said attack. Possessor's allies gain +40 to all stats as a buff that stacks 5 times and lasts 20 rounds when said technique is used, with this effect not being counted as part of the Bardic Music spell.
Storyteller- (Passive Ability, Bard) +250 MIN, Possessor's buffs that increase stats do so by an additional 30 points, to a max of 300 additional points across all stackings on any individual
Turkey Music!- (Active Ability, Bard) Possessor may, once per day, create up to 10 of the item Turkey at no cost, Food consumable with Turkey in the name heal for 1.2 times normal value and provide stat, HP, and MP boosts of 1.2 times normal value for possessor
Wounding Puns- (Passive Ability, Bard) Possessor's Bardic Music spells may gain 5% inflicts Wounding
~Blessing~
Acquired Resistance to Outright Bizarreness- (Passive Ability, Blessing) Possessor gains Confusion Immunity against sources below Level 60
Blessed with Arshubrel's Destruction- (Passive Ability, Blessing) Possessor gains +5,000 Melee Attack, +5,000 Ranged Attack, and +5,000 Magical Attack if possessor is Fire or Destruction element or is afflicted with the status effect Confusion: Berserk
Blessed with Djorgammon's Fortitude- (Passive Ability, Blessing) Possessor gains +5,000 HP, +120 Defense against Stat Damage, and 15% Resilience
Mana Spark Blessing 19- (Passive Ability, Blessing) +300 STR, +300 AGI, +300 CON ("Triangular")
Murlakro's Blessing- (Passive Ability, Blessing) Possessor gains +5,000 Max MP and +50 Uncapped MIN
Mystic Power of the Patterned Lizard- (Passive / Active Ability, Blessing) Possessor gains 13% Dodge while in a Zone of Earth or Water, possessor gains +60 to all stats while in a Zone of Earth or Water, Possessor takes 2,500 less damage from traps that are solely Earth or solely Water or only Earth and Water element, Possessor's sell cap for Earth and / or Water element Antiquities increases by 1,000 Gold, Possessor may, up to three times per random quest or per excursion into an encounter area, reroll any encounter that consists solely of Earth and / or Water element Animals and / or Reptiles, Possessor may, once per thread, use an action to summon one Animal or Repile of lower level than possessor that is normally combattable on the enemy list that is neither Elite nor a Boss.
Was Warned About Golf's Deadlier Side- (Passive Ability, Blessing) Possessor is immune to effects named "Golf Weakness"
~Botanist~
Apprentice Botanist Knowledge- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Botanist Knowledge- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Evergarden Gardening Techniques- (Passive Ability, Botanist) Possessor's Plant pets gain +3% Resilience
Black Lotus Essence- (Passive Ability, Botanist) Possessor gains '100% inflicts Poison' while possessor is a Plant, Possessor gains +50,000 MP while possessor is a Plant
Botanist- (Passive Ability, Botanist) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Plant pet only, This ability provides +50 HP and +10 to all stats of possessor's Plant pets and summons per Level of possessor
Cactus Sharpener- (Passive Ability, Botanist) Possessor's Plant pets' and summons' abilities' Damage values are increased by 3,000 points, Possessor's Plant pets and summons deal 20,000 additional points of Damage whenever they deal damage as part of a counter or as Flat Damage
Can Identify Most Common Herbs- (Passive Ability, Botanist) Possessor's Medicine Consumables that Heal deal an additional 500 HP, Possessor is considered to be 3 Levels higher for stat-scanning purposes when attempting to scan the stats of Plants below Level 20
Doomfern Whispering- (Passive Ability, Botanist) Possessor's Darkness element Plant pets gain +200 to all stats and have the Damage values of their abilites increase by 6,000 points
Evergreen Needles- (Passive Ability, Botanist) If possessor is a Plant, possessor gains 5% Ice Resistance, +500 Defense against Ice, and may deal 5,000 Flat Physical or Earth element Damage to any individual who conducts an offensive action against possessor at the end of said action
Familiarity with Cross-Habitat Plant Survival-Assurance Techniques- (Passive Ability, Botanist) If one of possessor's Plant pets or summons, as a part of its own abilities, gains positive effects from the terrain or phantom terrain being set to particular type of terrain or phantom terrain that has an associated square mile in stock in the Shop, possessor may choose to replace said terrain or phantom terrain with a different terrain or phantom terrain that has an associated square mile for sale in the Shop, with said selection being able to be made at the start of any round or at the start of any of possessor's actions
Hawthorne Toxin- (Passive Ability, Botanist) Instances of Poison that possessor inflicts while possessor is a Plant deal 50,000 additional Damage
Herb Lore- (Passive Ability, Botanist) Possessorās Medicine consumables that heal HP heal an additional 40 points.
Knowledge of Crop Rotation- (Passive Ability, Botanist) Possessor's Plant pets gain +50 to all stats as a buff that stacks 20 times when equipped or unequipped
Knowledge of Forest Plants- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +50 to all stats if the terrain or phantom terrain is Forest
Knowledge of Jungle Plants- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +50 to all stats if the terrain or phantom terrain is Jungle
Knowledge of Marsh Plants- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +50 to all stats if the terrain or phantom terrain is Marsh
Photosynthetic- (Passive Ability, Botanist) If possessor is a Plant, possessor regenerates 2,000 HP and 2,000 MP at the start of each round that possessor is in a Zone of Light
Plant Traits- (Passive Ability, Botanist) Possessor's HP is multiplied by 1.5 as an effect that does not stack with other HP multiplying effects, Possessor's Agility is multiplied by .75, and possessor gains immunity to Impaired. This ability only takes effect if possessor is an Plant.
Understands Basic Plant Augmentation Treatments- (Passive ABility, Botanist) Possessor's Plant pets and summons gain +50 to all stats
~Captain~
Apprentice Vessel User- (Passive Ability, Captain) All of possessor's Vessel transformations gain +100 to all stats, +500 to the Damage values of their abilities, +5,000 HP, +2,500 MP, and have their abilities cost 50 less MP
Basic Airplane Piloting- (Passive Ability, Captain) Possessor's Vessel transformations gain 10% Dodge while the Terrain or Phantom Terrain is Sky
Basic Boat Sailing- (Passive Ability, Captain) Possessor's Vessel transformations gain 10% Dodge while the Terrain or Phantom Terrain is Ocean
Basic Spaceship Combat Training- (Passive Ability, Captain) Possessor's Vessel Transformations gain 120% To Hit and 20% Dodge while the Terrain or Phantom Terrain is Space
Basic Spaceship Piloting- (Passive Ability, Captain) Possessor's Vessel transformations gain 10% Dodge while the Terrain or Phantom Terrain is Space
Basic Vessel User- (Passive Ability, Captain)- All Vessel transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Can Navigate Via the Stars- (Passive Ability, Captain) Possessor and possessor's allies gain 105% To Hit if possessor is in a Chronogeomantic Zone of Night or in both a Zone of Light and a Zone of Darkness
Can Safely Perform Atmospheric Re-Entry in a Properly Equipped Spacecraft- (Passive Ability, Captain) Possessor's Vessel Transformations gain 20% Resilience
Captain- (Passive Ability, Captain) All of possessor's Vessel transformations gain +(25* Possessor Level) to all stats
Hyperspace Navigation- (Passive Ability, Captain) Possessor and possessor's allies gain 30% Dodge and 130% To Hit if possessor is in a Vessel transformation and the terrain or phantom terrain is Hyperspace
Improved Spaceship Combat Training- (Passive Ability, Captain) Possessor's Vessel transformations gain +100 AGI, 140% To Hit, and 40% Dodge while the Terrain or Phantom Terrain is Space
Improved Spaceship Piloting- (Passive Ability, Captain) Possessor's Vessel transformations gain +100 AGI and 30% Dodge while the Terrain or Phantom Terrain is Space
Navigator- (Passive Ability, Captain) Possessor and possessor's allies gain 115% To Hit if possessor or any of possessor's allies is a Vessel (including a Vessel transformation)
Warp Captain- (Passive Ability, Captain) Possessor gains +500 to all stats if in a Vessel Transformation if the Terrain or Phantom Terrain is Space, Possessor's Vessel Transformations gain +5% Dodge, to a max of 100%, and +5% To Hit, to a max of 200%, if the Terrain of Phantom Terrain is Space
~Channeler~
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Basic Ambient Mana Rerouting- (Passive Ability, Channeler) If possessor is Level 6 or greater possessor may choose for non-unique Level 1 opponents who would be rolled as encounters in Random Dungeons to not appear.
Basic Chain Casting Attunement- (Active Ability, Channeler) Possessor and an ally with at least one spell equipped and this ability may both use their 1 turn to cast a spell using their combined stats, which costs them both double normal MP, any effects of the spell may be tied to either caster
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Magic Retention- (Passive Ability, Channeler) Spells cost possessor 20 less MP to cast
Basic Transfer Mastery- (Passive Ability, Channeler) Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Basic Understanding of Theoretical Mana Pattern Copying- (Passive Ability, Channeler) Possessor gains +50 to all stats if possessor is not the only individual in battle
Basic Zonal Element Channeling Linkup- (Passive Ability, Channeler) When possessor is in a Zone of a base element, quantities of Damage dealt by possessor that are of said element are increased by 500 points
Channel Leyline- (Passive Ability, Channeler) Possessor regenerates 100,000 MP at the start of every round if a Leyline is considered present
Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
Re-Position Garbage- (Passive Ability, Channeler) Possessor may, at the start of each round, move a debuff from a source below Level 10 that is on a target that is either willing or below Level 40 onto a new target that is either willing or below Level 20
~Chef~
Apply Excessive Capsaicin- (Technique Ability, Chef) Possessor may use 'Poison Foodstuffs' in conjunction with a 'Serve Food' or 'Use an Item' action. Any Food item involved in said action gains '30% inflicts Pain' and '10% inflicts Burning' during said action
Apprentice Chef Proficiency- (Passive Ability, Chef) Possessor gains +50 to all stats for each Food or Drink equipped, Possessor's Food and Drink consumables that heal HP or MP heal 5,000 more points of each type that they already heal
Autocannibalize- (Technique Ability, Chef) Possessor may use 'Autocannibalize' in conjunction with a 'Melee Attack' action. Said action deals HP Drain to its user if its user is targetted.
Butcher- (Passive Ability, Chef) Whenever one of possessor's Chef abilities would heal HP or add HP healing to something, said amount of HP healing is increased by 500 as an effect that does not trigger itself or stack
Butchering Strike- (Technique Ability, Chef) Possessor may use Butchering Strike in conjunction with a Melee Attack or Powerful Attack action, so long as no other technique is used and so long as said action only targets individuals that are below Level 60. This action, if it kills its target, causes its user to be healed for an amount of HP equal to 5% of said target's Max HP, to a max of 500,000 HP.
Chef- (Passive Ability, Chef) Food items that restore HP or MP that possessor uses restore double the normal amount
Cook Human- (Technique Ability, Chef) Possessor may use 'Cook Human' in conjunction with a 'Magical Attack', 'Melee Attack', 'Ranged Attack', or 'Overdrive' action, so long as no other technique is used and it is being used against targets who are Humans that are below Level 60. This action attaches an effect that does not stack to its target that causes whatever individual kills said target to be healed for an amount of HP equal to 5% of said target's Max HP, to a max of 2,000,000 HP.
Gobble It Down- (Technique Ability, Chef) Possessor may use 'Gobble It Down' in conjunction with a 'Use an Item or 'Metacombine' action so long as no other technique is used, a Food consumable is used as part of said action, and possessor has used more charges of Food consumables in the same thread than any other individual currently in the same battle. Said action has instances of HP and MP regeneration that Food consumables that are part of it increased by 1,000,000 points per each such Food consumable, to a max of 2 such consumables total per round.
Grill Fish- (Ability, Chef) 50 additional HP is restored for each Food element consumable possessor uses that restores HP, Possessor may skip a turn deal 500 Fire damage per possessor level to an Aquatic that is judged by a mod to be a fish in an RP thread, or 250 Fire damage per possessor level to an Aquatic judged to not be a fish in an RP thread, out of RP-based threads, this functions on the principle that all Aquatics count as fish
Holiday Cookie Baking- (Passive Ability, Chef) Food consumables used by possessor that Heal HP heal an additional 5,000 points if in a Zone of Ice
Microwave Gaze- (Passive Ability, Chef) Possessor gains the ability:
Microwave Gaze- 20,000 Damage, Ignores the Defense of targets below Level 40, This action gains +20% To Hit, Individuals who deal HP Drain to targets of this ability deal an additional 4,000 Points as a non-stacking buff that lasts 2 rounds, This action's Prime Attribute is Spirit, Atomic & Fire, 30,000 MP
Wine Snob- (Passive Ability, Chef) Possessor may choose to reduce the stat buffs provided by Drinks used by sources below Level 40 by up to 600 points, to a minimum of 0
~Clearance~
Has a Basic Permit to Battle Antithesis Dragon- (Passive Ability, Clearance) Possessor may fight the monster 'Antithesis Dragon' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Baalrath- (Passive Ability, Clearance) Possessor may fight the monster 'Baalrath' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Beaked Thing from Sildreza- (Passive Ability, Clearance) Possessor may fight the monster 'Beaked Thing from Sildreza' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Burbanthuris- (Passive Ability, Clearance) Possessor may fight the monster 'Burbanthuris' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Jarkandojli- (Passive Ability, Clearance) Possessor may fight the monster 'Jarkandojli' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Beaked Thing from Sildreza- (Passive Ability, Clearance) Possessor may fight the monster 'Beaked Thing from Sildreza' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Orihalcum Submersible- (Passive Ability, Clearance) Possessor may fight the monster 'Orihalcum Submersible' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Panopticum Nautilus- (Passive Ability, Clearance) Possessor may fight the monster 'Panopticum Nautilus' for drops, This ability cannot be used in combos
~Commander~
'Follow Me!' Stance- (Stance Ability, Commander) Whenever possessor performs a 'Switch Rows' action while in this stance, each of possessor's allies may move to the row that possessor entered if it is either the front row of the back row
Annoyance General's Generally Annoying Tactics- (Passive Ability, Commander) At the start of each round, each of possessor's opponents is randomly afflicted with either -100 to a randomly determined stat, -2% to Dodge, To Hit, Resilience, or Critical, or -100 Defense, with said debuffs stacking 10 times across all possible debuffs
Apprentice Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 250 less MP to cast
Basic Leadership Attunment- (Passive Ability, Commander) All Leadership spells affect one more target if they already affect multiple targets and all Leadership spells cost 10 less MP
Battle Formation: Phoenix Formation- (Stance Ability, Commander) Possessor's team's row setup changes while in this stance. If another positive source on possessor's side alters possessor's team's row setup, then possessor's team must decide which setup to use, with the assignment of a setup being random between the available, contested choices if the team cannot decide on one. Possessor's row setup gains the following categories: Main Body, Left Wing, Right Wing, and Tail. The Main Body, Left Wing, and Right Wing, are considered to be front rows in all respects not otherwise specified. The Tail is considered to be a back row in all respects not otherwise specified. Only the Main Body counts as possessing members in the front row when determining how many individuals may be in the Tail. A number of individuals in the Left Wing and Right Wing equal to the number of individuals in the opposite wing gain +10 to their relevant combat stat (to a max of +1,000) for each individual in the opposite wing. There may not be more individuals in the Left Wing or the Right Wing than in the body, and rows are changed as normal if such an invalid arrangement of individuals occurs.
Commander- (Passive Ability, Commander) All Leadership spells cast by possessor that place a buff or debuff on a given number of targets (Provided that said number is already 2 or greater) do so to an additional (Possessor Level / 5, rounded up) targets, and all Leadership spells cost possessor (Possessor Level * 50) less MP to cast
Commander's Hand- (Active Ability, Commander) Possessor may exchange one Accessory slot for an additional Pet slot provided that possessor keeps at least one empty Weapon slot
Director- (Passive Ability, Commander) Possessor's allies gain +100 MIN as a non-stacking effect
Focused Leadership Casting- (Passive Ability, Commander) Leadership spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Leadership
Good at Keeping Allied Morale High- (Stance Ability, Commander) Possessor's allies gain 50% Confusion: Depression Resistance while possessor is not afflicted with Confusion: Depression
Hand Signal Expert- (Passive Ability, Commander) Possessor's Pets and Summons gain +50 to all stats for each Weapon slot possessor has open
Jolly Laughter- (Passive Ability, Commander) Possessor may choose at the beginning of each round of battle to have a 40% chance of curing every individual (including opponents) in battle of Confusion: Depression
Improved Morale-Boosting Command- (Stance Ability, Commander) Possessor's allies have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Leadership Casting I- (Passive Ability, Commander) Leadership spells cost possessor 20 less MP to cast
Leadership Casting II- (Passive Ability, Commander) Leadership spells cost possessor 200 less MP to cast
Morale-Boosting Command- (Stance Ability, Commander) Possessor's summons have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Motivational Speaker- (Passive Ability, Commander) All allies gain +20 to all stats at the beginning of each thread, this bonus goes away as soon as an ally dies
Raging Coaching- (Passive Ability, Commander) Possessor's allies gain +200 to all stats while possessor is afflicted with Confusion: Enraged or Confusion: Berserk
~Crusher~
Mountain-Shattering Strike- (Technique Ability, Crusher) Possessor may use 'Mountain-Shattering Strike' in conjunction with a 'Melee Overdrive' or 'Powerful Attack' action so long as no other technique is used and possessor has a Hammer equipped. Said action gains +5,000 Melee Attack and reduces the Defense of Earth element targets by 10,000 as a non-stacking debuff.
Nail-Driving Blow- (Technique Ability, Crusher) Possessor may use 'Nail-Driving Blow' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Hammer equipped. Said action gains +600 Melee Attack, and changes the text of all stacked instances of one buff or debuff with said action's performer as a source, adding the text 'the first time this buff or debuff would be removed by a source below Level 20 due to a reason other than its duration running out, it is instead not removed'
~Deathless One~
Apprentice Deathless One Knowledge- (Passive Ability, Deathless One) Possessor's Undead pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Deathless One Knowledge- (Passive Ability, Deathless One) Possessor's Undead pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Chilling Aura of the Grave- (Stance Ability, Deathless One) Undead pets and summons, as well as possessor, if possessor is Undead, gain a 5% chance to Paralyze those hit by their attacks if said targets are lower or equal level, +20 CON when active
Creature of the Night- (Passive Ability, Deathless One) Possessor gains +200 to all stats if Undead while in a Zone of Darkness or a Chronogeomantic Zone of Night
Deathless One- (Passive Ability, Deathless One) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Undead pet only, This ability provides +50 HP and +10 to all stats of possessor's Undead pets and summons per Level of possessor
Drain Life Force- (Passive Ability, Deathless One) If possessor is Undead, possessor's 'Melee Attack' actions gain 'Deals HP Drain' against targets below Level 60 whose CON is lower than possessor's SPI and whose SPI is lower than possessor's CON
Formshift: Undead- (Stance Ability, Deathless One) Possessor's subtype becomes Undead
Incompatible Life Force- (Passive Ability, Deathless One) If possessor is an Undead, any HP Drain dealt to possessor by individuals below Level 60 is changed to HP Damage, and individuals below Level 60 may not link possessor's HP to the HP of non-Undead
Lesser Level-Draining Touch- (Passive Ability, Deathless One) If possessor is an Undead, possessor's offensive actions, as a debuff that stacks 20 times, reduce the Level of their targets by 1 if said targets are below Level 20
No Reflection- (Passive Ability, Deathless One) If possessor is Undead, individuals below Level 40 may not reflect possessor's actions
Overcome Undead Weakness: Blunt Weapons- (Passive Ability, Deathless One) Possessor's 'Undead Weakness: Blunt Weapons' ability loses its text
Undead Traits- (Passive Ability, Deathless One) Possessor gains Pain Immunity, Poison Immunity and Diseased Immunity so long as possessor is an Undead
Undead Weakness: Blunt Weapons- (Passive Ability, Deathless One) If possessor is Undead, individuals with a Hammer, Staff, or Mace deal 500 additional Damage to possessor
Undead Weakness: Holy Iconography- (Passive Ability, Deathless One) If possessor is Undead, individuals with a Holy Symbol equipped gain +500 Defense against possessor
~Diviner~
Ancient Magic: Divining Techniques of a Grand Era- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Can Percieve Standard Portal Destinations- (Passive Ability, Diviner) Possessor gains +10 MIN, Possessor gains +10% Dodge on any round that possessor enters a battle from another battle, not counting the first round of battle, as a non-stacking bonus
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Diviner's Eyes- (Passive Ability, Diviner) Possessor counts as 1 Level higher for stat-scanning purposes as an effect that does not bypass 'Immune to below Level X' effects
Excellent at Counting Large Numbers of Things Quickly- (Passive Ability, Diviner) Possessor's actions that hit at least 100 targets may hit an additional target
Filter-Out Sensory Overstimulation- (Passive Ability, Diviner) Possessor gains 30% Confusion Resistance
Instinctive Sense to Tell When the Least Conveninent Time to Give Someone a Phone Call is for That Person- (Passive Ability, Diviner) Possessor's first 'Ranged Attack' or 'Magical Attack' action of each battle obtains 'Pierces 2,000 Defense'
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Swift Sensory-Input Processing- (Passive Ability, Diviner) Possessor gains 110% To Hit
Whisper-Mote Listener- (Passive Ability, Diviner) Possessor may claim Whisper Motes
Zonal Perception- (Passive Ability, Diviner) Possessor gains +100 MIN for each Zone, Terrain, or Phantom Terrain present, to a max of +500, Possessor may, in RP threads, generally know the name of the area possessor is in
~Dracomage~
Basic Dragon Magic Attunement- (Passive Ability, Other: Dracomage) All Dragon Magic spells possessor casts that possess a Magical Attack bonus gain +100 additional Magical Attack, and all Dragon Magic spells cost possessor 100 less MP to cast
~Dragon Lord~
Apprentice Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +2,500 HP, +2,500 MP, +600 to damage dealt, and +250 to all stats
Basic Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Clinging Breath- (Passive Ability, Dragon Lord) Possessor may choose for possessor's 'Dragon's Breath' actions to repeat themselves the round after they are first used, with a max of one action being repeated per turn per individual by this ability
Cloud Breath- (Technique Ability, Dragon Lord) Possessor may use 'Wide Exhalation' in conjunction with a 'Dragon's Breath' action. Said action gains '1 hit against 15'
Cone Breath- (Technique Ability, Dragon Lord) Possessor may use 'Cone Breath' in conjunction with a 'Dragon's Breath' action. Said action gains '1 hit against 1 individual in the front row and 15 individuals in the back row'
Devour- (Active Ability, Dragon Lord) Possessor may use 'Devour' in conjuction with a Melee Attack action. Said action may remove up to one damaged individual below half of possessor's Level who is below Level 80 from battle at a time, with said individual being considered Vanished, with said effect not functioning against individuals immune to Vanished, Said individuals may be returned to battle by caster at the start of any of casterās actions, the end of any of casterās actions, or any point that caster could choose to remove a different individual, Any such individual is automatically returned if caster is killed or otherwise defeated by any means besides the infliction of Vanished or Gone on caster, said individuals are considered to be eaten by caster
Dragon Lord- (Passive Ability, Dragon Lord) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Dragon pet only, This ability provides +250 HP and +50 to all stats of possessor's Dragon pets and summons per Level of possessor
Dragon's Breath- (Passive Ability, Dragon Lord) If possessor is a Dragon and possessor has not used this ability within the last four rounds, possessor may spend an action to deal (1,000 * Possessor Level) Flat Fire element Damage to any one target
Elemental Breath: Air- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Air element Damage
Elemental Breath: Earth- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Earth element Damage
Elemental Breath: Fire- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Fire element Damage
Elemental Breath: Water- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Water element Damage
Furnace-Stoked Breath- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 50,000 points if it is not the first round of battle and possessor has not performed a 'Dragon's Breath' action within the last 5 rounds
Line Breath- (Technique Ability, Dragon Lord) Possessor may use 'Line Breath' in conjunction with a 'Dragon's Breath' action. Said action gains '1 hit against 1 individual in each of 2 rows' and said action deals full Damage to individuals below Level 80 in the back row
Waveform Breath- (Technique Ability, Dragon Lord) Possessor may use 'Waveform Breath' in conjunction with a 'Dragon's Breath' action. Said action gains '1 hit against 5,000', deals full Damage to individuals below Level 80 who are in the back row, and pierces all Defense of individuals below Level 60
Wide Exhalation- (Technique Ability, Dragon Lord) Possessor may use 'Wide Exhalation' in conjunction with a 'Dragon's Breath' action. Said action gains '1 hit against 15 individuals in the front row'
~Druid~
Accustomed to the Wild- (Passive Ability, Druid) Possessor gains +50 to all stats if in an Encounter Area
Apprentice Druid Magic Attunement- (Passive Ability, Druid) +250 Damage to all damage dealing Druid Magic spells, +50 to all stats of allied Plants and Animals, +25 to all stats of allied Aerials, Insects, Elementals, Spirits, and Aquatics, All Druid Magic spells cost 50 less MP
Attuned to the Environment- (Passive Ability, Druid) Whenever possessor is in a Zone of any base element or combination of base elements, possessor gains 1% Resistance to said element or elements
Basic Druid Magic Attunement- (Passive Ability, Druid) All Druid Magic spells cost 20 less MP
Basic Druid Weather Control- (Passive Ability, Druid) At the start of each round, possessor may attach an effect to a Zone of Air that does not stack on the same zone or across zones that adds the element Fire, Electrical, Ice, or Water to said zone's elements
Basic Geomantic Druidic Arts- (Passive Ability, Druid) Possessor gains +50 to all stats while a Terrain or Phantom Terrain is present
Can Sense Zonal Traits- (Passive Ability, Druid) Possessor gains +100 MIN while a Terrain or Phantom Terrain is present, Has RP effects
Connection to the Seasons- (Passive Ability, Druid) Possessor may obtain a buff that gives its possessor the element Electrical whenever Call Unto Season: Spring is cast, Possessor may obtain a buff that gives its possessor the element Energy whenever Call Unto Season: Summer is cast, Possessor may obtain a buff that gives its possessor the element Acid whenever Call Unto Season: Fall is cast, and Possessor may obtain a buff that gives its possessor the element Ice whenever Call Unto Season: Winter is cast
Druid- (Passive Ability, Druid) Druid Magic spells cast by possessor that possess a Magical Attack bonus gain +(50 * Possessor Level) additional Magical Attack, Druid Magic spells cost possessor (50 + Possessor Level) less MP to cast, Possessor's Plant, Animal, Aerial, Insect, Cthonian, and Aquatic pets and summons gain +(50 * Possessor Level) to all stats as a non-stacking bonus
Druidic Geomantic Overlay Connection- (Passive Ability, Druid) Possessor's 'Understand Natural Disruptions' and 'Purge Unnatural Influence' abilities also apply to Phantom Terrains
Druidic Land Attunement- (Passive Ability, Druid) Possessor gains +100 to all stats if a Terrain or Phantom Terrain is present
Druidic Land Attunement: Desert- (Passive Ability, Druid) Possessor gains +200 CON and 10% Resilience if the Terrain or Phantom Terrain is Desert
Green Fury- (Passive Ability, Druid) Possessor gains +500 Magical Attack as a buff whenever a Terrain or Phantom Terrain that is a Forest, Jungle, or Swamp ceases to be present, with said buff stacking 4 times
Influence Weather- (Active Ability, Druid) Possessor may spend an action to attach an effect to a Zone of Air that does not stack on the same zone or across zones that adds the element Fire, Electrical, Ice, or Water to said zone's elements
Land's Protector- (Active Ability, Druid) Possessor may choose, at the start of any of possessor's actions, to have any Zone effect or Phantom Terrain count as 5 levels higher, to a max of Level 60, for purposes of removal, this effect does not stack with any other active abilities that provide a similar bonus or itself
Nature's Emissary's Countless Faces- (Passive Ability, Druid) Possessor may choose for individuals who have not scanned possessor's stats to treat possessor as though possessor possessed no Druid abilities
Protector of the Land- (Active Ability, Druid) Possessor may choose, at the start of any of possessor's actions, to have any Zone effect or Phantom Terrain count as 5 levels higher for purposes of removal, this effect does not stack with any other active abilities that provide a similar bonus or itself
Purge Unnatural Influence- (Active Ability, Druid) Possessor may spend an action to remove an effect attached to a Zone or Terrain (but not a Phantom Terrain) that comes from a source that is not 20 or more Levels above possessor that is not above Level 60 that comes from a source that is a Necromancy Spell, a Necromancer ability, a Blight Magic spell, a Blight Druid ability, a Demon, a Demonologist ability, a Devil, a Pactmaker ability, a Daemon, a Puppet Master ability, a Rune Magic spell, a Rune Mage ability, an Abstract, a Walker from Beyond ability, a Celestial, a Justicar ability, a Celestial Magic spell, a Luminary ability, an Illuminated, a Lightbearer ability, an Angel, a Heavenly Protector ability, a Biomancy spell, a Biomancer ability, a Bio-Horror, a Mad Scientist ability, a Robot, a Roboticist Ability, a Clockwork, a Gearwright ability, a Machine, a Mechanist ability, a Hypertech spell, a Scientist ability, an Engineer ability, or an Architect ability.
Resist Unnatural Magic- (Passive Ability, Druid) Possessor gains +500 Defense against Forbidden Magic, Necromancy, Blight Magic, Biomancy, Technomancy, Enchantment, Dark Magic, Demon Magic, Celestial Magic, Rune Magic, Glyph Magic, Artifice, and Golomancy.
Sand Affinity- (Passive Ability, Druid) If the Terrain or Phantom Terrain is Desert, possessor gains +2% Dodge
Trackless Passage- (Passive Ability, Druid) If possessor leaves a battlespace while a terrain or phantom terrain is present and possessor has at least 3 Druid Magic spells equipped, possessor may not be followed out of the battlespace by opponents below Level 40 unless possessor chooses such.
Understand Natural Disruptions- (Passive Ability, Druid) Possessor is given the full text of all effects present on Zones or Terrains (but not Phantom Terrains) that come from sources that are not 20 or more Levels above possessor that are not above Level 60
~Ebon Chancellor~
Apprentice Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats for each Darkness element item equipped, Possessor's Darkness element pets and summons gain +250 to all stats
Apprentice Zonal Acclimation of Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +500 to all stats while in a Zone of Darkness
Basic Acceleration Within Darkness's Dominion- (Passive Ability, Ebon Chancellor) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Darkness
Basic Zonal Acclimation of Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats while in a Zone of Darkness
Improved Zonal Acclimation of Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +1,000 to all stats while in a Zone of Darkness
~Elementalist~
Apprentice Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +250 Magical Attack and cost 50 less MP, all Elemental Magic summoned Elementals stay for 1 turn longer and have their stats increased by 50 each and the damage of their damage dealing attacks increased by 250
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Elemental Magic Casting I- (Passive Ability, Elementalist) Elemental Magic spells cost possessor 20 less MP to cast
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Elementalist- (Passive Ability, Elementalist) +500 Damage to all damage dealing Elemental Magic spells, All Elemental Magic spells cost 50 less MP
Envoy of Air- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Air
Envoy of Earth- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Earth
Envoy of Fire- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Fire
Envoy of Water- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Water
Heart of Air- (Passive Ability, Elementalist) +10 Magical Attack for Air element Elemental Magic, 5% Air Resistance
Heart of Earth- (Passive Ability, Elementalist) +10 Magical Attack for Earth element Elemental Magic, 5% Earth Resistance
Heart of Fire- (Passive Ability, Elementalist) +10 Magical Attack for Fire element Elemental Magic, 5% Fire Resistance
Heart of Water- (Passive Ability, Elementalist) +10 Magical Attack for Water element Elemental Magic, 5% Water Resistance
~Enchanter~
Apprentice Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 50 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Basic Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 10 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Blade Enchanter- (Passive Ability, Enchanter) Possessor's Enchantment spells that apply Enchantment enhancements to Swords cost 200 XP less when applying said enhancements to Swords
Enchanter- (Passive Ability, Enchanter) All Enchantment spells cost possessor (1,000 * Possessor Level) less XP and MP to cast, All Enchantment spells cast by possessor last (Possessor Level) rounds longer if they already last over 12 rounds
Enchanter (2)- (Passive Ability, Enchanter) Enchantment spells cost possessor (50 + 30 * Possessor Level) less XP and MP to cast, Possessor gains +(50 * Possessor Level) Magical Attack, All buffs and debuffs from Enchantment spells cast by possessor last (Possessor Level / 5) rounds longer if they possess a natural duration of 2 rounds or greater
Infuse Spell Essence- (Active Ability, Enchanter) Possessor may spend an action to change the element of a Spell that is in possessor's possession to gain Magic in addition to its other elements, provided that said Spell is not any non-base element
Infuse Spell Essence: Air- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Air to a spell instead of Magic
Infuse Spell Essence: Double- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add two elements that they could otherwise singularly add to a Spell instead of one element
Infuse Spell Essence: Electrical- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Electrical to a spell instead of Magic
Infuse Spell Essence: Energy- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Energy to a spell instead of Magic
Infuse Spell Essence: Fire- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Fire to a spell instead of Magic
Infuse Spell Essence: Ice- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Ice to a spell instead of Magic
Infuse Spell Essence: Light- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Light to a spell instead of Magic
Infuse Spell Essence: Triple- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add three elements that they could otherwise singularly add to a Spell instead of one element
~Empty Vessel~
Empty Idol- (Passive Ability, Other: Empty Vessel) Possessor, if an Golem, may choose at the beginning of a thread to gain the subtype Hollow Soul, Possessor, if a Hollow-Soul, may choose at the beginning of a thread to gain the subtype Golem, Possessor if a Golem and an Hollow-Soul, gains +100 to all stats
Hollow-Soul Traits- (Passive Ability, Other: Empty Vessel) Possessor gains Hexed Immunity, Disease Immunity, Fatigued Immunity, Pain Immunity, Confusion Immunity, and Charm Immunity so long as possessor is a Hollow-Soul. Possessor, while a Hollow-Soul dies when possessor reaches 0 MP instead of 0 HP. If possessor has been a Hollow-Soul at any point in the thread, whenever possessor's HP is 0 or less, instances of HP Damage that are dealt to possessor may (should their sources choose to do such) be converted into instances of MP Damage of amounts equal to half their prior value.
~Evermason~
Apprentice Evermason Knowledge- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Evermason Knowledge- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Golem Programming- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +15 MIN
Evermason- (Active Ability, Evermason) Possessor may forfeit one Accessory slot or Spell slot to gain a Pet slot that may contain a Golem pet only, This ability provides +50 HP and +10 to all stats of possessor's Golem pets and summons per Level of possessor
Familiarity with Common Golem Types- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +60 to all stats, Possessor's level is considered to be 1 higher for stat-scanning purposes when targetting Golems
Formshift: Golem- (Stance Ability, Evermason) Possessor's subtype becomes Golem
Golem Auto-Repair System Initialization- (Passive Ability, Evermason) Possessor's Golem pets and summons Regenerate 200 HP at the start of every round
Golem Commander's Stance- (Stance Ability, Evermason) Possessor's allies who are Golems gain +200 to all stats as a non-stacking buff
Golem-Hardening Aura- (Passive Ability, Evermason) Possessor's allies who are Golems gain +200 Defense as a non-stacking buff
Golem Programming- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +50 MIN and 5% Charm Resistance
Golem Traits- (Passive Ability, Evermason) Possessor gains Pain Immunity, Fear Immunity, Deafened Immunity, Poison Immunity, Diseased Immunity so long as possessor is a Golem
Impersonate Statue- (Stance Ability, Evermason) Possessor's subtype becomes Golem, Possessor gains +5,000 HP, +500 CON, and 25% Resilience while in this stance
Improved Golem Programming- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +200 MIN, 30% Charm Resistance, and Immunity to Charm and Confusion from sources below Level 10
Improved Golem Repair II- (Passive Ability, Evermason) Possessor's 'Repair Golem' actions heal an additional 50,000 HP
Necrogolem- (Passive Ability, Evermason) Possessor, if an Undead, may choose at the beginning of a thread to gain the subtype Golem, Possessor, if a Golem, may choose at the beginning of a thread to gain the subtype Undead, Possessor if a Golem and an Undead, gains +100 to all stats
Repair Golem- (Active Ability, Evermason) Possessor may, as an action, perform an attack that possesses MIN as its Prime Attribute and uses possessor's Melee Attack bonus. This attack's element is the user's element if none of the user's equipped items give a Melee Attack bonus. Otherwise, this attack possesses the elements of all items the user has equipped that provide a Melee Attack bonus. This attack deals HP healing and only affects Golems.
Statue Impersonator- (Passive Ability, Evermason) Possessor gains +50,000 HP and 50% Resilience while a Golem
~Friendship~
A Bit More Fame in the Arena- (Passive Ability, Friendship) Possessor gains Immunity to a chosen minor negative status effect at the start of each thread if possessor has at least 25 Fame
A Hint of Fame in the Arena- (Passive Ability, Friendship) Possessor gains +10 to all unmodified stats if possessor has at least 5 Fame
Becoming Somewhat Known In the Arena- (Passive Ability, Friendship) Possessor gains Immunity to a chosen minor negative status effect at the start of each thread if possessor has at least 50 Fame, Possessor gains +10 to all unmodified stats if possessor has at least 50 Fame
Connectivity Increased Between Vashna and Vashna's Abomination- (Passive Ability, Friendship) Possessor, if possessor's name is 'Vashna Saseen', may equip the unique pet named 'Vashna's Abomination' so long as said pet possesses Constant Effects named 'I Love You, Vashna' and 'I Hate You, Vashna', provided that possessor is Level 19 and said pet is no greater than Level 25, Possessor's chance of gaining an effect granted by a constant effect named 'I Hate You, Vashna' that is present on said pet is increased to 5 in 100 if it were previously less than 5 in 100 if possessor is below Level 20.
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Has Balko's Gratitude- (Passive Ability, Friendship) If any of possessor's allies are named 'Balko, Dogmaster' possessor gains +100 to all stats
Known In Nexus- (Passive Ability, Friendship) Possessor obtains +1 Fame
Peer of Many Notable Esoteric Binders- (Passive Ability, Friendship) Possessor may purchase Summoner abilities from the Ability Shop for 500,000 Gold less
~Genesis Architect~
Adept Life Synchronization- (Passive Ability, Other: Genesis Architect) Amounts of Life element Damage possessor deals are increased by 10,000 points, Life element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Life element Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Life Synchronization- (Passive Ability, Genesis Architect) Possessor gains +50 to all stats for each Life element item equipped, Possessor's Life element pets and summons gain +250 to all stats
Basic Life Synchronization- (Passive Ability, Other: Genesis Architect) Possessor gains +25 to all stats if possessor is Life element
Filled with Life- (Passive Ability, Other: Genesis Architect) If possessor is Life element, possessor is afflicted with Rejuvenation at the start of every round
First Genesis- (Passive Ability, Other: Genesis Architect) Possessor may, at the start of each round, if possessor is Life element, summon one individual who is below Level 20 and is normally fightable for drops on the Enemy List, Max 20 summoned
Genesis Architect- (Passive Ability, Other: Genesis Architect) Possessor ignores (1 * (Possessor Level/5), rounded down)% Life Resistance, Possessor ignores Life Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Life Manipulation- (Passive Ability, Other: Genesis Architect) Possessor may choose one of the following at the beginning of each round if Life element: Create a Zone of Life, Remove a Zone of Life created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Life by either possessor or a source below Level 20, Add Life to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Life element on a Life element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Life, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Life, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Life element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Life to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Life, 5% Life Resistance, or +50 Defense against Life and 1% Life Resistance until the end of the round as a non-stacking buff
Meditative Assumption of Life- (Passive Ability, Other: Genesis Architect) Possessor may choose, at the beginning of a thread, to become solely Life element
Nullify Life- (Passive Ability, Other: Genesis Architect) Possessor may remove the element Life from the actions of individuals below possessor's Level who are below Level 60, Possessor may prevent the actions of Life-element individuals below Level 40 who are below possessor's Level, Possessor may prevent the Life-element actions of individuals below Level 40 who are below possessor's Level, Possessor may remove the element Life from possessor's actions, Things that would occur before and after actions that are prevented by this ability still occur
Overflowing with Life- (Passive Ability, Other: Genesis Architect) If possessor is Life element, up to 30 of possessor's allies are afflicted with Rejuvenation at the start of every round
Through Life, Rebirth- (Passive Ability, Other: Genesis Architect) If possessor is Life element, once per thread, when possessor dies to a source that is below Level 60 and is no more than 19 Levels greater than possessor, possessor is immediately resurrected, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 60 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect
Through Life, Regeneration- (Passive Ability, Other: Genesis Architect) If possessor is Life element, possessor regenerates 5,000 HP at the start of every round
Vitalizing Life Force- (Passive Ability, Other: Genesis Architect) Possessor's allies gain +5,000 HP
~General~
Adaptable Nature- (Passive Ability, General) Possessor, if Human, may choose at the beginning of a thread to count as possessing one more ability of any standard subtype that is not in the General / Other abilities category
Apprentice General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
General- (Active Ability, General) Possessor may forfeit one Accessory slot or Spell slot to gain a Pet slot that may contain a Human pet only, This ability provides +50 HP and +10 to all stats of possessor's Human pets and summons per Level of possessor
Versatile Style- (Passive Ability, General) Possessor, if Human, may choose at the beginning of every round to count as possessing one more ability of any standard subtype that is not in the General / Other abilities category as a non-stacking effect
~Geomancer~
Adept Geomancy Attunement- (Passive Ability, Geomancer) Geomancy spells cost possessor 10,000 less MP to cast, Geomancy spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Geomancy Spells, and may not be converted into other types of slots by individuals below Level 100
Apply Zonal Battle-Tiling- (Passive Ability, Geomancer) At the start of every round, possessor may attach an effect to a Zone that deals 100,000 Flat Damage of any base element to each individual in said Zone at the start of each round, with said effect stacking 4 times per Zone and 10 times across all Zones
Apprentice Geomancy Attunement- (Passive Ability, Geomancer) All of possessor's Geomancy spells affect 1 additional target if they already affected multiple targets and cost 500 less MP if their element matches that of an item possessed by their caster or matches the element of possessor, Possessor gains +100 to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Attuned to Terrain: Battlefield - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Battlefield
Attuned to Terrain: Boneyard- (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Boneyard
Attuned to Terrain: Desert- (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Desert
Attuned to Terrain: Frozen Waste - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Frozen Waste
Attuned to Terrain: Mountains- (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Mountains
Attuned to Terrain: Mushroom Forest- (Active Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Mushroom Forest
Attuned to Terrain: Space - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Space
Attuned to Terrain: Stormy Plains - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Stormy Plains
Attuned to Terrain: Swamp - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Swamp
Basic Chronomantic Geomancy Skills- (Passive Ability, Geomancer) Possessor's spells that contain an effect that either creates a Zone or may create a Zone cost 20 less MP
Basic Geomancy Attunement- (Passive Ability, Geomancer) All Geomancy spells affect 1 additional target if they already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
Base Terrain Element Alteration- (Active Ability, Geomancer) If the terrain or phantom terrain is Battlefield, possessor may skip an action to become Physical element, If the terrain or phantom terrain is Beach, possessor may skip an action to become Water element, If the terrain or phantom terrain is Boneyard, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Caverns, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Cliffside, possessor may skip an action to become Air element, If the terrain or phantom terrain is Cloudy Sky, possessor may skip an action to become Air element, If the terrain or phantom terrain is Conifer Forest, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Dark Forest, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Desert, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Dry Riverbed, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Farmland, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Forest, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Frozen Waste, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Glacier, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Graveyard, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Hills, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Jungle, possessor may skip an action to become Water element, If the terrain or phantom terrain is Junkyard, possessor may skip an action to become Technology element, If the terrain or phantom terrain is Lake, possessor may skip an action to become Water element, If the terrain or phantom terrain is Marsh, possessor may skip an action to become Water element, If the terrain or phantom terrain is Meadow, possessor may skip an action to become Light element, If the terrain or phantom terrain is Mesa, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Mountains, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Ocean, possessor may skip an action to become Water element, If the terrain or phantom terrain is Open Plains, possessor may skip an action to become Air element, If the terrain or phantom terrain is Open Sky, possessor may skip an action to become Air element, If the terrain or phantom terrain is Polluted Morass, possessor may skip an action to become Acid element, If the terrain or phantom terrain is River-Land, possessor may skip an action to become Water element, If the terrain or phantom terrain is Road, possessor may skip an action to become Physical element, If the terrain or phantom terrain is Rolling Plains, possessor may skip an action to become Air element, If the terrain or phantom terrain is Salt Flats, possessor may skip an action to become Psychic element, If the terrain or phantom terrain is Savannah, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Scrubland, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Snowy Plains, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Space, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Steppes, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Stormy Plains, possessor may skip an action to become Electrical element, If the terrain or phantom terrain is Sunny Forest, possessor may skip an action to become Magic element, If the terrain or phantom terrain is Swamp, possessor may skip an action to become Acid element, If the terrain or phantom terrain is Tropical Island, possessor may skip an action to become Water element, If the terrain or phantom terrain is Wasteland, possessor may skip an action to become Earth element,
Basic Zonal Linking- (Passive Ability, Geomancer) Possessor gains +50 to all stats if possessor is in a Zone
Create Zone- (Active Ability, Geomancer) Possessor may spend an action to create a zone of any base element
Dig Pothole- (Active Ability, Geomancer) Possessor may spend an action to add an effect to a Zone of Earth, a Zone of Physical, or a Terrain or Phantom Terrain that is 'Road' that causes all Vehicle transformations in said Zone or Terrain that are below Level 20 to have a 20% chance each round of not being able to act, with things that would occur before and after their actions still occurring, with said effect stacking 3 times per zone or terrain and 3 times across all zones and terrains
Drink Lake- (Active Ability, Geomancer) Possessor may spend an action to remove a Zone of Water or a Terrain or Phantom Terrain with an associated Square Mile of Terrain in the Shop that is Water element that has a source below Level 40 from battle
Empowered by Night- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Night
Generate Chronogeomantic Zone of Night- (Passive Ability, Geomancer) Possessor may create a Chronogeomantic Zone of Night at the beginning of battle if no other Zones are present
Geomancer- (Passive Ability, Geomancer) Geomancy spells cost possessor 500 less MP to cast, Geomancy spells cost possessor an additional (Possessor Level x 10) less MP to cast, Possessor gains +(10 x Possessor Level) to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Geomancy Casting I- (Passive Ability, Geomancer) Geomancy spells cost possessor 20 less MP to cast
Geomancy Casting II- (Passive Ability, Geomancer) Geomancy spells cost possessor 200 less MP to cast
Geomantic Denial Stance- (Stance Ability, Geomancer) At the start of each round, possessor removes on Zone or Phantom Terrain that has been created by a source below Level 40 from battle
Improved Terrain Attunement: Battlefield: The Ground Giveth Me Mine Arms- (Active Ability, Geomancer) Possessor may use an action to create a Weapon that provides + (Possessor Level x50, to a max of 2,500) to any one attack type and + (Possessor Level x50, to a max of 2,500) to any one stat that is any base element, and, if desired, equip said weapon. This weapon disappears at the end of this thread. This ability may only be used if the terrain or phantom terrain is Battlefield.
Improved Terrain Attunement: Boneyard: Connection to the Undead- (Passive Ability, Geomancer) Possessor and possessor's Undead pets and summons gain +100 to all stats if the terrain or phantom terrain is Boneyard
Improved Terrain Attunement: Desert: Cloaked in Mirage- (Passive Ability, Geomancer) Possessor gains 30% Dodge if the terrain or phantom terrain is Desert
Improved Terrain Attunement: Desert: Mirage Magics- (Passive Ability, Geomancer) Possessor gains +400 SPI if the terrain or phantom terrain is Desert
Improved Terrain Attunement: Frozen Waste: Bearer of the Chill- (Passive Ability, Geomancer) Possessor gains +100 CON and possessor's damage-dealing Ranged Attack, Melee Atttack, and Magical Attack actions deal 25 AGI damage on hit, if the terrain or phantom terrain is Frozen Waste
Improved Terrain Attunement: Mountains: Strength of the Mountains- (Passive Ability, Geomancer) Possessor gains +400 STR and +200 CON, if the terrain or phantom terrain is Mountains
Improved Terrain Attunement: Mushroom Forest: Calmer of Fungal Beings- (Active Ability, Geomancer) Possessor gains +25 to all stats, and +15% infliction rate against Plants for attacks that can inflict Charm if the terrain or phantom terrain is Mushroom Forest
Improved Terrain Attunement: Mushroom Forest: Constitution of the Stalk Walker- (Active Ability, Geomancer) Possessor gains +25 to all stats save CON, +200 CON, and +5% Poison Resistance if the terrain or phantom terrain is Mushroom Forest
Improved Terrain Attunement: Mushroom Forest: Dancing Mayor of the Sporefolk- (Active Ability, Geomancer) Possessor gains +70 to all stats and possessor's Plant pets and summons gain +150 to all stats if the terrain or phantom terrain is Mushroom Forest, provides an additional bonus of +110 to all stats of said pets and summons if the previous bonus applies and possessor has either two Dancer abilities or a Dance spell equipped
Improved Terrain Attunement: Mushroom Forest: Poison Resistance of the Shroom Kings- (Active Ability, Geomancer) Possessor gains +50 to all stats and 25% Poison Resistance if the terrain or phantom terrain is Mushroom Forest
Improved Terrain Attunement: Swamp: One With the Mire- (Passive Ability, Geomancer) Possessor gains +10% Dodge and 50% Poison Resistance, if the terrain or phantom terrain is Swamp
Mystic Terrain Reservoir: Desert- (Passive Ability, Geomancer) Possessor gains +5,000 MP if the terrain or phantom terrain is Desert
Phantom Terrain Link Established: Battlefield- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Battlefield
Phantom Terrain Link Established: Boneyard- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Boneyard
Phantom Terrain Link Established: Desert- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Desert
Phantom Terrain Link Established: Frozen Waste- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Frozen Waste
Phantom Terrain Link Established: Mountains- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Mountains
Phantom Terrain Link Established: Mushroom Forest- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Mushroom Forest
Phantom Terrain Link Established: Space- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Space
Phantom Terrain Link Established: Stormy Plains- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Stormy Plains
Phantom Terrain Link Established: Swamp- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Swamp
Regurgitate Lake- (Passive Ability, Geomancer) Possessor, upon removing a Terrain, Phantom Terrain, or Zone with the ability 'Drink Lake', as a non-stacking effect, gains the ability:
Regurgitate Lake- 20,000 Damage, 70% inflicts Drowning, This action's Prime Attribute is Constituion, this action gains '1 hit against 200' if targetting only individuals of lower Level than caster that are below Level 60, Water, 45,000 MP
Terrain Survival: Desert- (Passive Ability, Geomancer) Possessor gains 50% Resistance to Fatigued, 5% Fire Resistance, 10% Burning Resistance, 10% Entombed Resistance, and 15% Confusion Resistance all from sources that are either Desert Terrain or Phantom Terrain or are attached to Desert Terrain or Phantom Terrain
Zonal Link Established: Zone of Darkness- (Passive Ability, Geomancer) Possessor may create a Zone of Darkness at the beginning of battle if no other Zones are present
Zonal Link Established: Zone of Life- (Passive Ability, Geomancer) Possessor may create a Zone of Life at the beginning of battle if no other Zones are present
Zonal Link Established: Zone of Light- (Passive Ability, Geomancer) Possessor may create a Zone of Light at the beginning of battle if no other Zones are present
Zonal Link Established: Zone of Magic- (Passive Ability, Geomancer) Possessor may create a Zone of Magic at the beginning of battle if no other Zones are present
~Gunner~
Apprentice Gun Training- (Passive Ability, Gunner) This character gains +50 Ranged Attack when a Gun is equipped.
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Gun Accuracy Training- (Passive Ability, Gunner) Possessor gains 115% To Hit if possessor has a Gun equipped
Gunner- (Passive Ability, Gunner) Possessor gains +700 Ranged Attack and +50 to all stats when a Gun is equipped plus an additional +(10 x Possessor Level) Ranged Attack and +(5 x Possessor Level) to all stats if a Gun is equipped.
Gun Wielding I- (Passive Ability, Gunner) +5 to all stats when a Gun is equipped
Gun Wielding II- (Passive Ability, Gunner) +25 to all stats when a Gun is equipped, +50 Ranged Attack when a Gun is equipped
Quick Draw- (Passive Ability, Gunner) This character gains 30 AGI on the first round of combat for each Gun equipped
Rapid Reloading- (Active Ability, Gunner) Possessor may choose a non-equipped Ammo accessory to be designated as an alternate Ammo for one equipped Ammo accessory, possessor may spend a turn switching between the two or switch between the two at no cost of time between battles
Shoot Their Eye Out!- (Technique Ability, Gunner) Possessor may use 'Shoot Their Eye Out!' in conjunction with a 'Ranged Attack' action or 'Snipe' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +50 Ranged Attack and '30% inflicts Impaired: Blind'.
Sniping Shot- (Technique Ability, Gunner) Possessor may use 'Sniping Shot' in conjunction with a 'Ranged Attack' action or 'Snipe' action, so long as no other technique is used, possessor is in the back row, and possessor has a Gun equipped. Said attack gains +100 Ranged Attack and +5% To Hit.
Tri Shot- (Active Ability, Gunner) This character may use Tri Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character's attack inflicts 3 hits against 1 or 1 hit against 3, does 66% normal damage, has +1% Critical and a -1% To Hit.
~Healer~
Apprentice Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cost possessor 50 less MP to cast, Possessor's actions that Heal HP heal an additional 500 points
Basic Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cast by possessor gain +10 Magical Attack and cost 10 less MP
Bolster Agility- (Technique Ability, Healer) Possessor may use Bolster Agility in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 AGI which stacks to a max of (20 x Possessor Level) AGI.
Bolster Constitution- (Technique Ability, Healer) Possessor may use Bolster Constitution in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 CON which stacks to a max of (20 x Possessor Level) CON.
Bolster Magic- (Technique Ability, Healer) Possessor may use Bolster Health in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +200 Max MP which stacks to a max of (20 x Possessor Level) Max MP.
Bolster Mind- (Technique Ability, Healer) Possessor may use Bolster Mind in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 MIN which stacks to a max of (20 x Possessor Level) MIN.
Bolster Power- (Technique Ability, Healer) Possessor may use Bolster Power in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 Magical Attack, +20 Melee Attack, or +20 Ranged Attack, which stacks to a max of (20 x Possessor Level) of each type of attack bonus.
Bolster Spirit- (Technique Ability, Healer) Possessor may use Bolster Spirit in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 SPI which stacks to a max of (20 x Possessor Level) SPI.
Bolster Strength- (Technique Ability, Healer) Possessor may use Bolster Strength in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 STR which stacks to a max of (20 x Possessor Level) STR.
Brush Off Death- (Technique Ability, Healer) Possessor may use 'Brush Off Death' in conjunction with a 'Rest' or 'Meditate' action so long as no other technique is used and possessor has Regenerated more HP (not counting values regenerated that would put individuals over their Max HP), than any other individual currently in the same battle. Said action cures its performer of Instant Death: Doomed.
Electric Paddle Heartstopper- (Technique Ability, Healer) Possessor may use 'Electric Paddle Heartstopper' in conjunction with a 'Melee Attack' action so long as no other technique is used. Said action gains +250 Melee Attack, gains the element Electrical, and has a 5% chance of inflicting Instant Death on targets below Level 15
Healer- (Passive Ability, Healer) Possessor's Healer Magic spells that provide a Magical Attack bonus gain +500 Magical Attack for purposes of non-offensive actions, Healer Magic spells cost possessor 50 less MP to cast, Possessor's Healer Magic spells that provide a Magical Attack bonus gain and additional +(50 x Possessor Level) Magical Attack for purposes of non-offensive actions, Healer Magic spells cost possessor an additional (10 x Possessor Level) less MP to cast,
Medicinal Herb Mastery- (Passive Ability, Healer) Possessorās Medicine consumables that heal HP heal an additional 7,000 points.
Rearrange Organs- (Technique Ability, Healer) Possessor may use 'Rearrange Organs' in conjunction with a 'Melee Attack' or 'Magical Attack' action so long as no other technique is used. Said action may cause its target (if under Level 40 or willing) to gain either 30% Weakness or Resistance to any one minor status effect, +20% Resilience, or -20% Resilience as a buff that does not stack for the same effect and stacks 3 times across different effects
~Hollow Man~
Basic Null Synchronization- (Passive Ability, Other: Hollow Man) Possessor gains -25 to all stats if possessor is Null element
Hollow Man- (Passive Ability, Other: Hollow Man) Possessor obtains -(1,000 * Possessor Level) to all stats if possessor is Null element
Never Knowing Why- (Passive Ability, Other: Hollow Man) Possessor cannot scan the stats of allies
~Illusionist~
Apprentice Illusion Magic Attunement- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have 500 more HP, 50 more of each stat, last 1 round longer if they last over 1 round already, and require 250 more of the relevant stats to dispel
Basic Illusion Magic Attunement- (Passive Ability, Illusionist) All Illusion Magic summons have 200 more HP, 10 more of each stat, last 1 turn longer if they last over 1 turn already, and require 25 more of the relevant stats to dispel
Can Delude Self About Health Conditions- (Passive Ability, Illusionist) Possessor has a 50% chance per effect of suffering no negative effects from minor negative status effects from sources below Level 10
Can Pretend to Be Knowledgeable and Multitalented- (Passive Ability, Illusionist) Possessor may choose to count as possessing one more ability in each class that possessor posssesses at least 1 ability in; This ability works for prerequisite purposes if it is permanently possessed by its possessor
Convincing Liar- (Passive Ability, Illusionist) Possessor counts as being 1 Level higher for purposes of resisting stat-scanning attempts, with said bonus not being able to overcome 'Immune to below Level X' effects
False Kindness- (Passive Ability, Illusionist) Possessor may choose for individuals below Level 20 to treat possessor's offensive actions as being non-offensive actions
Honeyed Words- (Passive Ability, Illusionist) Possessor's Magical Attack actions may gain 15% inflicts Charm if possessor's stats have not been scanned by an opponent
Illusion Magic Casting I- (Passive Ability, Illusionist) Illusion Magic spells cost possessor 20 less MP to cast
Illusion Magic Casting II- (Passive Ability, Illusionist) Illusion Magic spells cost possessor 200 less MP to cast
Illusionist- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have (500 * Possessor Level) more HP, (50 * Possessor Level) more of each stat, last (Possessor Level) rounds longer if they last over 1 round already, and require (50 * Possessor Level) more of the relevant stats to dispel
Mask Immunities- (Passive Ability, Illusionist) When possessor enters the 'Mask True Power' Stance, possessor may voluntarily change the values of possessor's Resistances to any values lower than or equal to what they would be without said stance activated and may choose to lose any Immunities, Reflections, or Absorbtions that possessor possesses that are constantly present. Possessor may, when taking the action naturally allowed by the 'Mask True Power' stance, set said Resistance values to any point within the allowed range and may toggle on or off any of said Resistances, Immunities, Absorbtions, or Reflections
~Justicar~
Apprentice Justicar Knowledge- (Passive Ability, Justicar) Possessor's Celestial pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Justicar Knowledge- (Passive Ability, Justicar) Possessor's Celestial pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Celestial Calling I- (Passive Ability, Justicar) Possessor's Celestial summons gain +20 to all stats
Celestial Calling II- (Passive Ability, Justicar) Possessor's Celestial summons gain +200 HP
Celestial Instruction I- (Passive Ability, Justicar) Possessor's Celestial pets and summons gain +20 to all stats
Messenger of an Empty Heaven- (Passive Ability, Justicar) Once per thread, at the start of a battle, possessor creates a battlespace, places a Zone of Light into said battlespace, and attaches an effect to said battlespace that prevents possessor's allies' resurrections from being prevented by individuals below Level 80 who have not scanned possessor's stats while possessor did not have at least one Mask equipped so long as no individual has at any point entered the zone bearing said effect, Possessor's Justicar abilities count as Empty Vessel abilities (including for prerequisite purposes)
~Kensai~
Attuned to the Spirit of One's Weapon- (Passive Ability, Kensei) Possessor gains +60 SPI and 105% To Hit while possessor has a Sword equipped
Apprentice Sword Arts Attunement- (Passive Ability, Kensei) Possessor gains +500 Melee Attack if possessor has a Sword equipped, Sword Arts spells cost possessor 50 less MP to cast, Sword Arts spells that possess a Magical Attack or Melee Attack bonus have said bonus increased by +50 when cast by possessor
Basic Sword Arts Attunement- (Passive Ability, Kensei) All Sword Arts spells gain +10 Melee Attack and cost 10 less MP
Can Tap Into a Blade's Power- (Passive Ability, Kensei) Possessor's Sword Arts spells have their MP cost reduced by X MP for possessor, where X = (The cost of wielder's most expensive equipped Sword / 100, to a max of 15,000 less MP)
Combination Attack: I Am My Sword Which Smites You!- (Technique Ability, Kensei) Possessor may use 'I Am My Sword Which Smites You!' in conjunction with a 'Melee Overdrive' action if possessor has a unique ally named 'Sword Vashna' that possesses the ability 'Transform Into Vashna's Sword' and has at least one open weapon slot. Said action becomes a Combo Move that uses an action of its performer and said unique ally, Possessor's per-item Melee Attack bonus is doubled for said action, said action gains '2 hits against 1', said action's Prime Attribute becomes (Possessor's Strength + said ally's Strength or Spirit), and a temporary copy of the item *Sword of Vashna is placed in one of possessor's open weapon slots for the duration of said action. Said action costs 25% of the Max MP of said allied participant to perform.
Infuse Blade- (Active Ability, Kensei) Possessor may spend an action to make any one Sword equipped by possessor solely possessor's elements.
Kensei- (Passive Ability, Kensei) All Sword Arts spells possessor casts that possess a Melee Attack bonus gain +(250 * Possessor Level) additional Melee Attack, All Sword Arts spells cost possessor (250 * Possessor Level) less MP to cast
Magic Sword- (Passive Ability, Kensei) At the beginning of any round, possessor may pay 50 MP to add Magic to the element of any Sword equipped by possessor as a buff that does not stack
Mana Blade- (Active Ability, Kensei) Possessor may spend an action to obtain a buff that provides +20 Damage for every 'Melee Attack' action possessor makes that deals damage until end of battle, with said buff stacking 200 times, This ability costs mana equal to its user's max mana, this ability is only usable if possessor has a Sword equipped
Meditation of the Magic Blade- (Technique Ability, Kensei) Possessor may use 'Meditation of the Magic Blade' in conjunction with a 'Meditate' action if possessor has a Sword equipped and no other technique is used. Said action provides its user with a non-stacking buff that adds the Melee Attack bonus of any one of possessor's equipped Swords, to a max of 10,000 points, to possessor's next 'Magical Attack' action that includes a Sword Arts spell as a Magical Attack bonus, with said buff vanishing if its possessor does not have a Sword equipped.
Meditation of the Sword's Fury- (Technique Ability, Kensei) Possessor may use 'Meditation of the Sword's Fury' in conjunction with a 'Meditate' action if possessor has a Sword equipped and no other technique is used. Said action deals an amount of Flat Fire element HP Healing to its user equal to the 10 times the Melee Attack bonus of one of its user's equipped Swords, to a max of 10,000,000 points, also placing a non-stacking buff on its user that provides +1,000 Melee Attack, with said buff vanishing if its possessor does not have a Sword equipped.
Meditation of the Unbroken Sword- (Technique Ability, Kensei) Possessor may use 'Meditation of the Unbroken Sword' in conjunction with a 'Meditate' action if possessor has a Sword equipped and no other technique is used. Said action provides its user with a non-stacking buff that prevents individuals who are not 10 or more Levels greater than its possessor from destroying its possessor's equipped Swords, with said buff vanishing if its possessor does not have a Sword equipped.
Practiced Swordsman- (Passive Ability, Kensei) +500 Melee Attack while a Sword is equipped
Ready Blade- (Technique Ability, Kensei) Possessor may use 'Ready Blade' in conjunction with a 'Rest' or 'Meditate' action if possessor has a Sword equipped and no other technique is used. Said action provides its user with a non-stacking buff that provides +1,000 Melee Attack to possessor's next 'Melee Attack' action that includes a Sword Arts spell, with said buff vanishing if its possessor does not have a Sword equipped.
Sword Arts Casting I- (Passive Ability, Kensei) Sword Arts spells cost possessor 20 less MP to cast
Sword Arts Casting II- (Passive Ability, Kensei) Sword Arts spells cost possessor 200 less MP to cast
Weapon of the Blademagus- (Active Ability, Kensei) Possessor may spend an action to exchange 20 points of Melee Attack bonus on a single Sword that character is wielding for 10 points of Magical Attack bonus, with said change being a buff on said weapon that stacks 200 times
Mage-Archivist
Basic Libram Magic Attunement- (Passive Ability, Other: Mage-Archivist) All Libram Magic spells possessor casts that possess a Magical Attack bonus that share an element with at least one Book or Tome possessor has equipped gain +100 uncapped Melee Attack, Libram Magic spells that share an element with at least one Book or Tome possessor has equipped cost possessor 100 less MP to cast
~Magewright~
Apprentice Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +50 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped
Basic Accessory Harmonization- (Passive Ability, Magewright) Possessor gains +50 to all stats for each different subtype of Accessory (to a max of 24 types) possessor has equipped
Basic Magewright Proficiency- (Passive Ability, Magewright) Character gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune equipped.
Basic Magic Item Augmentation- (Passive Ability, Magewright) Magic Items that possessor has equipped that provide bonuses to STR, CON, AGI, MIN, or SPI have each such bonus they provide increased by 30 points
Container Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Container possessor has equipped
Enhanced Item Familiarity- (Passive Ability, Magewright) Possessor's items that possess at least one Enhancement provide an additional +50 points to any stat that they provide bonuses to
Mad Plumber- (Passive Ability, Magewright) Possessor's chances of inflicting Drowning increase by 5%
Magewright- (Passive Ability, Magewright) Possessor gains +(50 * Possessor Level) to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped
Magic Item Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Magic Item possessor has equipped
Masked Facade Covering the Hollow Center- (Passive Ability, Magewright) At the start of each round, possessor may choose an equipped Mask; half of all MP Damage dealt to possessor is instead added to a separate total that is compared to the Gold value of said Mask / 10; if said quantity reaches said value, said Mask, at the end of the round, unequips and then breaks until the end of the thread
Merge with Portait- (Passive Ability, Magewright) Possessor gains 15% Dodge, Has RP effects
Seal Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Seal possessor has equipped
Tome Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Tome possessor has equipped
Trinket Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Trinket possessor has equipped
~Matrix Keeper~
Apprentice Assault Matrix Training- (Passive Ability, Matrix Keeper) Possessor gains +50 Ranged Attack and +50 Magical Attack if possessor has an Assault Matrix equipped, Possessor gains +20 to all stats if possessor has an Assault Matrix equipped
Assault Mastery- (Passive Ability, Matrix Keeper) Technique Abilities from the Matrix Keeper class whose name includes 'Assault' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Basic Assault Matrix Training- (Passive Ability, Matrix Keeper) This character gains +6 Ranged Attack and +6 Magical Attack when an Assault Matrix is equipped.
Bright Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Bright Assault' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Assault Matrix equipped. Said attack gains +100 Ranged Attack and becomes solely Light element.
Coded Being-Hunting Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Coded Being-Hunting Assault' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Assault Matrix equipped. Said attack gains +200 Melee Attack against Coded Beings and gains +5% To Hit against Coded Beings.
Coldly Brutal Dissasemblist- (Passive Ability, Matrix Keeper) Possessor obtains +(100* Possessor Level) Ranged Attack if possessor is wielding an Assault Matrix, Possessor's actions that incorporate the attack bonus of at least one Assault Matrix may gain '(2 * Possessor Level)% inflicts Wounded, Wounded: Maimed, or Wounded: Laid Open' and, on the successful infliction of one of those status effects, may scan their target's stats; If possessor is a Celestial, Robot, or Hollow-Soul, possessor obtains (Possessor Level *2)% Confusion Resistance and Charm Resistance
Critical Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Critical Assault' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Assault Matrix equipped. Said attack gains +5% Critical.
Deft Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Deft Assault' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Assault Matrix equipped. Said attack gains +5% To Hit.
Dud Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Dud Assault' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Assault Matrix equipped. Said attack gains -1,000 Melee Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Impairing Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Impairing Assault' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Assault Matrix equipped. Said attack gains a 20% chance of inflicting Impaired.
Matrix Keeper- (Passive Ability, Matrix Keeper) Possessor gains +(700 + 50 * Possessor Level) Ranged Attack, +(700 + 50 * Possessor Level) Magical Attack, and + (50 + 10 * Possessor Level) to all stats if possessor has an Assault Matrix equipped
Sculpted Faces Witness All- (Passive Ability, Matrix Keeper) Possessor obtains +25% To Hit for purposes of 'Ranged Attack' actions for each Mask possessor has equipped if possessor is wielding an Assault Matrix (to a max of +200%), Possessor obtains +25% Impaired: Blind Resistance for each Mask possessor has equipped (to a max of +500%)
~Mentalist~
Apprentice Psychic Power Attunement- (Passive Ability, Mentalist) All Psychic Power spells gain +250 Magical Attack and cost 50 less MP
Basic Psychic Power Attunement- (Passive Ability, Mentalist) All Psychic Power spells gain +10 Magical Attack and cost 10 less MP
Basic Telekinesis Powers- (Passive Ability, Mentalist) Possessor's Psychic-element Psychic Power spells that provide a Magical Attack bonus provide an additional +40 Magical Attack
Basic Telepathy Powers- (Passive Ability, Mentalist) Possessor's Psychic-element Psychic Power may inflict buffs even if possessor is afflicted with Impaired: Mute
Heightened Senses- (Passive Ability, Mentalist) +30 AGI, +2% Dodge, +300 AGI on the first turn of combat, Guard Other has a 5% higher chance of working
High Self-Confidence- (Passive Ability, Mentalist) Possessor gains 20% Confusion: Depression Resistance
Mind-Grab- (Passive Ability, Mentalist) Whenever possessor conducts a 'Meditate' action, possessor may obtain one item from a willing ally
~Merchant~
Apprentice Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 10,000 Gold.
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests
Economist- (Passive Ability, Merchant) Possessor may choose to have possessor's half-price sales cap increases by 5,000 Gold for 1 week in regards to sold-out items in exchange for having possessor's half-price sales cap decrease by 10,000 Gold for 2 weeks in regards to in-stock items.
Flush With Cash- (Passive Ability, Merchant) The first time each battle that a source below Level 80 would deal possessor Gold Damage, possessor ignores said Gold Damage
Gift Wrapper- (Passive Ability, Merchant) Possessor chooses on month of the year upon acquring this ability; possessor's per-item half-price sell cap is increased by 5,000 Gold during that month
Merchant- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold, Possessor gains +5 to all stats for every 25,000 points of value that possessor's equipped items are worth.
Price Gouge- (Technique Ability, Merchant) Possessor may use 'Price Gouge' in conjunction with a 'Melee Attack', 'Ranged Attack', 'Magical Attack', 'Overdrive', 'Cast a Spell', or 'Use an Item' if no other technique is used. All Gold Damage that possessor deals as part of said action is doubled, to a max of 1,000,000 additional points, as an effect that does not stack with other Gold-damage-doubling effects.
Spell Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Spells
Training in Economics- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold.
Weapons Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Weapons
~Monk~
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Fleet Feet- (Passive Ability, Monk) Possessor gains +50 to any one turn-order-determining stat for turn-order-determining purposes
Full Control of Power Masking- (Passive Ability, Monk) Possessor may, at the beginning of any thread, choose to lose the ability 'Mask True Power' for the duration of the thread
Good Balance- (Passive Ability, Monk) Possessor's row may not be shifted without possessor's permission by sources below Level 4
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Monk- (Passive Ability, Monk) Possessor gains +1,000 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast per possessor Level, Possessor gains +500 Defense if possessor has at least 2 empty weapon slots, Possessor gains (Possessor Level / 2, rounded up)% Dodge if possessor has no weapons equipped, Possessor gains +10 additional Melee Attack per possessor Level if no weapon is equipped, Possessor gains +20 to all stats per possessor Level if no weapon is equipped, +50 damage to damage-dealing Unarmed Technique spells per possessor Level
Oldschool Sprinter's Stance- (Stance Ability, Monk) Possessor's turn-order-determining stat becomes agility
Unarmed Technique Casting I- (Passive Ability, Monk) Unarmed Technique spells cost possessor 20 less MP to cast
Unarmed Technique Casting II- (Passive Ability, Monk) Unarmed Technique spells cost possessor 200 less MP to cast
Unmask True Power- (Passive Ability, Monk) When possessor leaves the 'Mask True Power' Stance, if possessor is alive, possessor may choose to undo any changes to possessor that were produced by said Stance.
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON
~Pactmaker~
Apprentice Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Binding Ritual Knowledge- (Passive Ability, Pactmaker) Possessor's summons have a 5% lower chance of being uncontrolled, with said chance increasing to 15% if said summons are Devils
Basic Knowledge of Devil Names- (Passive Ability, Pactmaker) Possessor counts as one Level greater for stat-scanning purposes when scanning the stats of Devils, to a max of Level 20
Basic Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Understanding of Namebinding- (Passive Ability, Pactmaker) Possessor's Magical Attack and Cast a Spell actions that target Devils below Level 20 whose stats have been scanned by possessor may gain '60% inflicts Charm'
Bind Magic to Unwilling Lives- (Passive Ability, Pactmaker) Whenever possessor creates a buff or a debuff, possessor may select an individual who is either willing or below Level 20, said buff or debuff cannot be removed by individuals below Level 20 without possessor's permission while said individual is alive
Devilish Negotiator- (Passive Ability, Pactmaker) Possessor's actions which inflict Charm may, should possessor desire such, have said chance increase by 5%, to a max of 20%
Empowered By Envy- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor has performed an action of the same name as an action performed by a different individual earlier in the same round during same battle
Empowered By Gluttony- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor has used two or more different Food consumables on itself during said battle
Empowered By Greed- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor has dealt Gold Drain during said battle
Empowered By Lust- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor is afflicted with Charm: Lust
Empowered By Pride- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor refuses a buff from an ally
Empowered By Sloth- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor has passed an action during said battle
Empowered By Sorrow- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor is afflicted with Confusion: Depression
Empowered By Wrath- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor is afflicted with Confusion: Berserk
Gluttony Strike- (Technique Ability, Pactmaker) Possessor may use 'Gluttony Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action deals 1/2 Damage and deals HP Drain instead of HP Damage.
Greed Strike- (Technique Ability, Pactmaker) Possessor may use 'Greed Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action deals Gold Damage instead of HP Damage.
Knowledge Of Empowerment Through Sin- (Passive Ability, Pactmaker) Possessor gains +50 to all stats if possessor is not Good element
Leech Good Fortune to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to have a 50% chance of being afflicted with Hexed: Ill Fortune at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Leech Joy to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to have a 50% chance of being afflicted with Confusion: Depression at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Leech Magic to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to take 5,000 Flat Darkness element MP Damage at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Leech Vigor to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to have a 50% chance of being afflicted with Fatigued at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Mystic Sacrifice- (Passive Ability, Pactmaker) Possessor may also apply Perform Sacrifice to Magical Attacks
Negotiate for Cheaper Summons- (Passive Ability, Pactmaker) Spells that summon Devils cost possessor 2,500 less MP to cast
Pactmaker- (Passive Ability, Pactmaker) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Devil pet only, This ability provides +50 HP and +10 to all stats of possessor's Devil pets and summons per Level of possessor
Perform Sacrifice- (Active Ability, Pactmaker) Possessor's may use Perform Sacrifice in conjunction with a Melee Attack so long as no other technique is used. Should possessor kill one or more targets with said Melee Attack, possessor gains 100 MP per slain individual that goes into a separate pool of MP that may only be used to cast Dark Magic or spells which summon Devils, with said pool of MP beginning with 0 MP in it and having a max MP capacity equal to 1/4 possessor's modified, unbuffed Max MP. Possessor may not gain MP from the same individual multiple times in one thread.
Permanent Writing that Glows Red- (Passive Ability, Pactmaker) Buffs and debuffs with possessor as a source may not be removed by sources below Level 10 (including possessor), said Level rises to 15 but ceases to include possessor is possessor is a Devil
Sacrificial Ritual Leader- (Passive Ability, Pactmaker) On rounds in which possessor uses Perform Sacrifice as part of at least one action, kills made by possessor's pets and summons count as having been killed by an action including Perform Sacrifice, to a max of 200 such occurrences per round
Sacrificially Empowered Caster- (Passive Ability, Pactmaker) Possessor gains +250 Magical Attack as a buff and possessor's spells cost 150 MP less on turns following possessor's successful use of Perform Sacrifice as part of an attack that killed at least one target that provided possessor with MP via Perform Sacrifice, does not stack, with this effect lasting (1 + (Possessor Level / 5, rounded down)) rounds.
Self-Devil-Binding- (Active Ability, Pactmaker) At the start of each thread, possessor may bring a Devil pet that is Level 1 or lower into the thread attached to this ability. Possessor may spend an action to replicate any ability possessed by said Devil, doing so as though said Devil were performing said ability
Unfair Negotiator- (Passive Ability, Pactmaker) Whenever an individual transfers HP or MP to possessor, possessor may choose to have an additional 5,000 points be transferred
Write With the Blood of a Nearby Individual- (Passive Ability, Pactmaker) Whenever possessor casts a spell, possessor may deal 500 Flat Darkness element Damage to any individual in the same battle to make said spell cost 500 less MP
~Permanent Item Effect~
Has Consumed 1 of the Permanent Consumable "Pattern of Glory"- (Passive Ability, Permanent Item Effect) Possessor gains 1 Bonus Week per month
Has Consumed 1 of the Permanent Consumable "Perfect Vaccine"- (Passive Ability, Permanent Item Effect) Possessor gains Paralyze Immunity
Has Consumed 1 of the Permanent Consumable "Snake-Eater Capsule"- (Passive Ability, Permanent Item Effect) Possessor gains +1 to each Base Stat
~Reality Coder~
Advanced Coded Being Loyalty Programming- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain 60% Charm Resistance
Apprentice Reality Coder Knowledge- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Coded Being Loyalty Programming- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain 20% Charm Resistance
Basic Reality Coder Knowledge- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Coded Being Loyalty Programming- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain 40% Charm Resistance
Coded Being Programming I- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain +20 to all stats
Coded Being Programming II- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain +100 to all stats
Defensive Coded Being Programming I- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain +50 Defense
Hazard Programming- (Passive Ability, Other: Reality Coder) At the start of each round, possessor may attach an effect to a Zone that either has a 60% chance of inflicting any one moderate negative status effect on each individual within said Zone who does not possess the ability 'Reality Coder' or the ability 'Hazard Programmer' at the start of each round or that deals 120,000 Flat Damage of any base element to each individual within said Zone who does not possess the ability 'Reality Coder' or the ability 'Hazard Programmer' at the start of each round, with both effects sharing a stacking cap, stacking twice per zone, and stacking 5 times across all zones
Reality Coder- (Passive Ability, Other: Reality Coder) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Coded Being pet only, This ability provides +50 HP and +10 to all stats of possessor's Coded Being pets and summons per Level of possessor
Speed-Focused Coded Being Programming I- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Speed-Focused Coded Being Programming II- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes
Superior Coded Being Loyalty Programming- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain 80% Charm Resistance
Superior Coded Being Loyalty Programming- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain 80% Charm Resistance
~Ritualist~
Apprentice Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +40 Magical Attack, All Ritual Magic spells possessor casts take 2 less actions to cast, to a minimum of 1, and all Ritual Magic spells cost possessor 50 less MP to cast
Basic Ritual Circle Construction- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that create Circle Effect have said effects provide possessor with +100 to all stats as a non-stacking buff and cannot be removed by opposing sources below Level 5
Basic Ritual Enchantment- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that give items Enhancements that are Enchantments cost 200 less MP and 200 less XP
Basic Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack, All Ritual Magic spells possessor casts take 1 less action to cast, to a minimum of 1, and all Ritual Magic spells cost possessor 10 less MP to cast
Basic Ritual Summoning- (Passive Ability, Ritualist) Possessor's Ritual Magic summons gain +20 to all stats
Improved Ritual Circle Construction- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that create Circle Effect have said effects provide possessor with +200 to all stats as a non-stacking buff and cannot be removed by opposing sources below Level 10
Improved Spellcasting Power from Ritual Circles- (Passive Ability, Ritualist) Possessor gains +100 Magical Attack, +50 MIN, and +50 SPI whenever possessor possesses a Ritual Magic Circle Effect
Knowledge of Common Ritual Chants- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 300 less MP to cast
Ritual Magic Casting I- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 20 less MP to cast
Ritual Magic Casting II- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 200 less MP to cast
Ritualist- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +(10 * Possessor Level) additional Magical Attack, All Ritual Magic spells possessor casts take (Possessor Level / 5, rounded up) less actions to cast, to a minimum of 1, and all Ritual Magic spells cost possessor (50 * Possessor Level) less MP to cast
~Scholar~
Adept Book Training- (Passive Ability, Scholar) Book weapons equipped by possessor can provide an additional +10,000 Magical Attack before capping, Book weapons equipped that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor's critical damage multiplier increases by 1 as an effect that does not stack with other critical-damage-multiplier-increasing effects that come from abilities if possessor is wielding a Book
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Knowledge of Common Dimensional Traits- (Passive Ability, Scholar) Possessor gains +100 MIN, Possessor gains +100 additional MIN and +100 SPI if a Zone, Terrain, or Phantom Terrain is present
Basic Knowledge of Dimensional Connectivity- (Passive Ability, Scholar) Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Dimensional Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Understanding of Effect / Mana-Pattern Interaction- (Passive Ability, Scholar) Possessor gains 20% Resistance to Level 1 individuals
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
Basic Understanding of Item Mana Patterns- (Passive Ability, Scholar) Possessor gains +10 to all stats for each item possessor has equipped, to a max of +100
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Fictionalize- (Technique Ability, Scholar) Possessor may use 'Fictionalize' in conjunction with a 'Magical Attack' or 'Overdrive' action if possessor has a Book equipped. Said action gains '60% inflicts Vanished on targets below possessor's Level who are below Level 40
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
General Knowledge of Nexus Discs- (Passive Ability, Scholar) +15 MIN
Has Engaged in Lengthy Studies- (Passive Ability, Scholar) Possessor obtains +300 MIN
Improved Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +250 MIN
Knowledge of Common Dimensional Traits- (Passive Ability, Scholar) Possessor gains +250 MIN, Possessor gains +250 additional MIN and +250 SPI if a Zone, Terrain, or Phantom Terrain is present
Knowledge of Dimensional Connectivity- (Passive Ability, Scholar) Spells that create Zones or allow individuals to exit battle or that summon cost possessor 5,000 less MP to cast
Knowledge of History- (Passive Ability, Scholar) Possessor gains +400 MIN
Knowledge of Major Dwarven Clans- (Passive Ability, Scholar) Possessor gains +50 MIN if any of possessor's opponents are Humanoids whose name includes 'Dwarf' or 'Dwarven'
Knowledge of Major Goblinoid Hordes- (Passive Ability, Scholar) Possessor gains +50 MIN if any of possessor's opponents are Humanoids whose name includes 'Goblin' or 'Orc'
Knowledge of Major Human Nations- (Passive Ability, Scholar) Possessor gains +50 MIN if any of possessor's opponents are Humans
Knowledge of Major Restaurant Chains- (Passive Ability, Scholar) Possessor gains +20 MIN if an opponent has a Food item equipped or has a chance of dropping a Food item
Knowledge of Many Monsters- (Passive Ability, Scholar) Possessor treats the Resistances of all opponents that are on the Enemy List, are non-unique, and are below Level 40 as being 5% Lower if possessor has a Book equipped
Knowledge of Popular Anime- (Passive Ability, Scholar) Possessor gains +20 MIN
Knowledge of Random Trivia- (Passive Ability, Scholar) Possessor gains +50 MIN on rounds whose number is a multiple of 7
Knowledge of the Discs of Nexus- (Passive Ability, Scholar) Possessor gains +200 MIN
Lecturer's Stance- (Stance Ability, Scholar) Allies gain +20 to any one stat whenever possessor casts a spell so long as a Book is equipped. This effect counts as a buff that lasts 5 rounds and stacks 5 times (with different stat choices not counting as different buffs for stacking purposes). Leadership spells cost 50 less MP to cast and affect 3 more targets if they already affect multiple targets.
Literary Self-Insertion- (Passive Ability, Scholar) Possessor may, at the start of any round, leave possessor's current battle and enter another currently open battle in the same thread provided that no individual of Level 60 or greater in either possessor's current battle or the destination battle objects, Possessor may insert copies of itself into literary worlds and control said copies as an RP power
Mastery of Many Topics- (Passive Ability, Scholar) Scholar abilities whose name includes 'Scholar of', 'Understanding of', or 'Knowledge of' cost possessor 1 less week to learn in the ability shop, to a minimum of 1 week
Re-Write Memory- (Technique Ability, Scholar) Possessor may use 'Re-Write Memory' in conjunction with a 'Magical Attack' or 'Cast a Spell' action if possessor has a Book equipped. Said action gains '60% may inflict Charm and either 60% may remove each buff or debuff with target as a source if target is below Level 60 or 60% may change the source of each buff or debuff with target as a source to this action's user if target is below Level 60 (with said choice being made on a per buff/debuff basis)'. Has RP effects.
Reader of Lunatic Script- (Passive Ability, Scholar) +55 Magical Attack if a Book is equipped for magical attacks that use Forbidden Magic. Forbidden Magic negative effects that hit their caster or their caster's allies and have more than a 5% chance of occurring have a 5% less chance of occurring.
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Scholar of Dimensions- (Passive Ability, Scholar) Possessor gains +500 MIN, Possessor gains +200 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 500 less MP to cast
Scholar of Elements- (Passive Ability, Scholar) Possessor gains +100 MIN for each element that possessor possesses as the element of one of possessor's pieces of equipped equipment, to a max of 24 such elements
Scholar of History- (Passive Ability, Scholar) Possessor gains +500 MIN, Possessor gains +200 to all stats if at least 25 battles have previously happened within the thread
Scholar of Horrible Secrets- (Passive Ability, Scholar) Possessor gains +400 MIN, 'Forbidden Magic', 'Demon Magic', 'Dark Magic', and 'Rune Magic' spells cost possessor 15,000 less MP to cast if possessor has a Book equipped, Possessor's 'Forbidden Magic', 'Demon Magic', 'Dark Magic', and 'Rune Magic' summons gain +200 to all stats as a bonus that cannot raise their stats to more than 500% of their normal values
Scholar of Monsters- (Passive Ability, Scholar) Possessor treats all opponents that are on the Enemy List, are non-unique, and are below Level 40 as having had their stats scanned by possessor if possessor has a Book equipped
Scholar of Spells- (Passive Ability, Scholar) Possessor gains +500 MIN, Spells cost possessor 20,000 less MP to cast
Scholar of Wars- (Passive Ability, Scholar) Possessor gains +50 MIN, +100 Melee Attack, and +100 Magical Attack, Possessor's Unit allies gain +400 Defense as a non-stacking bonus
Speed Reading- (Passive Ability, Scholar) Possessor may equip or unequip a Book or Tome at the start of each round
Scholarly- (Passive Ability, Scholar) Possessor obtains +200 uncapped MIN if possessor has a Book equipped
Speaker of the Text of Earth- (Stance Ability, Scholar) If a Earth element Book is equipped, possessor may choose to make magical attacks solely Earth element. +75 Magical Attack to Earth element magical attacks.
Speaker of the Text of Fire- (Stance Ability, Scholar) If a Fire element Book is equipped, possessor may choose to make magical attacks solely Fire element. +75 Magical Attack to Fire element magical attacks.
Student of Histories- (Passive Ability, Scholar) Possessor obtains +50 MIN if at least 15 rounds have passed in battle and possessor has a Book equipped
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN
Teacher- (Passive Ability, Scholar) Possessor possesses a Tutoring-Based Ability Shop called Vashna's Trainable Ability Shop, Tutoring Effect
Tragedy-Inducing Reality-Override Bubble- (Stance Ability, Scholar) At the start of each round, possessor may inflict any one minor of moderate negative status effect, including Confusion: Depression, Confusion: Fear, and Hexed: Ill Fortune, on up to 5 chosen targets that are below Level 60, At the start of each round, possessor may remove one buff from a source below Level 60 from up to 5 individuals who are below Level 60
Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +250 MIN.
Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 2 Levels higher (to a max of Level 99) as an effect that does not bypass 'Immune to below Level X' abilities, Possessor obtains +500 MIN
~Scientist~
Advanced Understanding of Common Practices of Theoretical Science- (Passive Ability, Scientist) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Hypertech spell and at least three of which are non-'Hypertech' spells of different subtypes, equipped
Assault Vector Control- (Passive Ability, Scientist) Possessor gains +500 Ranged Attack and 130% To Hit
Assault Vector Matrix Command- (Passive Ability, Scientist) Possessor may choose, if possessor possesses the ability 'Assault Vector Control' at the start of a battle or any round, to count as having an additional Assault Matrix equipped or to stop having said additional Assault Matrix count as equipped
Apprentice Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Hypertech spells cost possessor 50 less MP to cast
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Hypertech spells cost possessor 10 less MP to cast
Knowledge of Basic Hyperspace Theory- (Passive Ability, Scientist) Possssor gains +100 MIN if the Terrain or Phantom Terrain is Space
Knowledge of Basic Scientific Theory- (Passive Ability, Scientist) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Mathematical Knowledge- (Passive Ability, Scientist) +150 MIN that is counted as unmodified for capping purposes
Mathematician- (Passive Ability, Scientist) Possessor gains +500 MIN
Scientist- (Passive Ability, Scientist) All Hypertech spells possessor casts that possess a Magical Attack bonus gain +(50* Possessor Level) additional Magical Attack, and all Hypertech spells cost possessor (50 * Possessor Level) less MP to cast
Radioactive Wisdom- (Passive Ability, Scientist) Possessor gains +400 MIN, Possessor's actions that involve Hypertech spells may gain '30% inflicts Poison: Irradiated', Possessor gains Poison: Irradiated Immunity, Possessor gains 5% Atomic Resistance
Understanding of Common Practices of Theoretical Science- (Passive Ability, Scientist) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Hypertech spell and one of which is a non-'Hypertech' spell equipped
~Smith~
Apprentice Smith Proficiency- (Passive Ability, Smith) This character gains +25 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +25 Defense for each Shield, Heavy Armor, or Light Armor is equipped. This character gains +25 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Bladesmith- (Passive Ability, Smith) +25 Melee Attack if a Sword, Knife, Bladecane, Polearm, Axe, Bailartix, or Scythe is equipped
Efficient Crafter- (Passive Ability, Smith) Possessor's spells and secret formulas that create items cost possessor 150 less XP to use
Swordsmith- (Passive Ability, Smith) Possessor's damage-dealing attacks deal an additional 200 points of Damage if possessor has a Sword equipped
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus
~Spatial Mage~
Apprentice Spatial Magic Attunement- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells cast by possessor that possess a Magical Attack bonus gain +250 additional Magical Attack, All Spatial Magic spells cost possessor 250 less MP to cast
Basic Spatial Magic Attunement- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack and cost possessor 10 less MP to cast
Spatial Mage- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells cast by possessor that possess a Magical Attack bonus gain +(500 + 25 * Possessor Level) additional Magical Attack, All Spatial Magic spells cost possessor (500 + 100 * Possessor Level) less MP
Spatial Viewing- (Passive Ability, Spatial Mage) Possessor ignores the Dodge Bonuses granted by buffs from sources below Level 80 that are present on targets that are in different battles
Spatially-Expanded Spiritual Mana Reservoir- (Passive Ability, Other: Spatial Mage) Possessor gains +2,000 MP
~Summoner~
Apprentice Summoner Magic Attunement- (Passive Ability, Summoner) All of possessor's Summoner Magic Summons gain +250 to all stats, and all Summoner Magic spells cost possessor 50 less MP to cast
Basic Fading-Call-Augmenting Techniques- (Passive Ability, Summoner) Spells cast by possessor whose name includes 'Fading Call' deal 5,000 additional points of Damage whenever they deal Damage; Spells cast by possessor whose name includes 'Fading Call' that replicate abilities performed by entities from the Enemy List as though said entities were performing them deal 5,000 additional points of Damage whenever they deal Damage
Basic Summon Damage Augmentation- (Passive Ability, Summoner) The Damage values of all of possessor's summons' abilities that possess Damage values increase by 1,000 points
Basic Summoner Magic Attunement- (Passive Ability, Summoner) All creatures summoned through Summoner Magic spells gain +10 to all stats, and all Summoner Magic spells cost 10 less MP
Expanded Summoning Capacity- (Passive Ability, Summoner) Possessor's summon caps that are already at least 20 increase by 1, to a max of 200
Knowledge of Basic Techniques in Summoning Air-Element Entities- (Passive Ability, Summoner) Possessor's Air-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Darkness-Element Entities- (Passive Ability, Summoner) Possessor's Darkness-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Earth-Element Entities- (Passive Ability, Summoner) Possessor's Earth-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Electrical-Element Entities- (Passive Ability, Summoner) Possessor's Electrical-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Energy-Element Entities- (Passive Ability, Summoner) Possessor's Energy-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Fire-Element Entities- (Passive Ability, Summoner) Possessor's Fire-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Hope-Element Entities- (Passive Ability, Summoner) Possessor's Hope-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Ice-Element Entities- (Passive Ability, Summoner) Possessor's Ice-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Light-Element Entities- (Passive Ability, Summoner) Possessor's Light-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Magic-Element Entities- (Passive Ability, Summoner) Possessor's Magic-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Physical-Element Entities- (Passive Ability, Summoner) Possessor's Physical-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Psychic-Element Entities- (Passive Ability, Summoner) Possessor's Psychic-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Technology-Element Entities- (Passive Ability, Summoner) Possessor's Technology-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Water-Element Entities- (Passive Ability, Summoner) Possessor's Water-element summons gain +100 to all stats
Summoner- (Passive Ability, Summoner) Possessor's Summoner Magic summons gain (+1,000 x Possessor Level) HP and MP and +(10 x Possessor Level) to all stats
Well-Versed in Traditional Summoning Techniques- (Passive Ability, Summoner) Possessor's Summoner Magic summons gain +100 to all stats
~Superhero~
Super-Flight- (Passive Ability, Other: Superhero) Possessor gains +(100 * Possessor Level, to a max of +6,000) AGI and (Possessor Level / 2, to a max of 30)% Earth Resistance
Super Speed- (Passive Ability, Other: Superhero) Possessor gains +(100 * Possessor Level, to a max of +6,000) to possessor's turn-order-determining stat sum for turn-order-determining purposes
~Swordsman~
Apprentice Sword Training- (Passive Ability, Swordsman) This character gains +50 Melee Attack when a Sword is equipped.
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Charging Slash- (Technique Ability, Swordsman) Possessor may use 'Charging Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack, may be made from the back row, and moves its user to the front row.
Dramatically Stand On Sword- (Passive Ability, Swordsman) Possessor gains a 5% chance of inflicting Charm: Impressed on opponents below Level 20 at the start of battle
Dual Sword-Wielding- (Passive Ability, Swordsman) Possessor gains +50 Melee Attack if possessor has two Swords or a Sword that is a Weaponx2 equipped
Dud Slash- (Technique Ability, Swordsman) Possessor may use 'Dud Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Swordsman equipped. Said attack gains -1,000 Melee Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Practiced Sword Swings- (Passive Ability, Swordsman) +1% To Hit while possessor has a Sword equipped
Sword Wielding I- (Passive Ability, Swordsman) +5 to all stats when a Sword is equipped
Sword Wielding II- (Passive Ability, Swordsman) +25 to all stats when a Sword is equipped, +50 Melee Attack when a Sword is equipped
Swordsman- (Passive Ability, Swordsman) This character gains +700 Melee Attack and +50 to all stats when a Sword is equipped plus an additional +10 Melee Attack and +5 to all stats for each level character possesses.
Yell Loudly While Slashing- (Technique Ability, Swordsman) Possessor may use 'Yell Loudly While Slashing' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +30 Melee Attack.
~Technomancer~
Activate Technomagical Device- (Active Ability, Technomancer) Possessor may spend an action to change an item that possessor is carrying or has equipped from being 'Technomagically Inactive' to 'Technomagically Active' should possessor meet any other listed requirements for doing so
Apprentice Technomancy Attunement- (Passive Ability, Technomancer) All Technomancy spells possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack
Basic Technomancy Attunement- (Passive Ability, Technomancer) All Technomancy spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack
Technomancy Casting II- (Passive Ability, Technomancer) Technomancy spells cost possessor 200 less MP to cast
Theoretical Mage-Scientist- (Passive Ability, Technomancer) Possessor gains +1,000 MIN, Possessor gains an additional +500 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least one of which is a Hypertech spell, equipped
~Thief~
Apprentice Thief Arts Attunement- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +50 additional Melee Attack, All Thief Arts spells cost possessor 40 less MP to cast, Possessor gains +200 AGI on the first round of battle
Basic Lock Picking- (Passive Ability, Thief) +20 AGI, Possessor's lower-levelled foes' abilities that have a chance of reducing the odds of said foes dropping treasure or Gold have a 30% chance of failing, providing said foes are non-unique and under level 20
Basic Thief Arts Attunement- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +10 additional Melee Attack, All Thief Arts spells cost possessor 10 less MP to cast, Possessor gains +20 AGI on the first round of battle
Install Basic Deathtraps- (Passive Ability, Thief) If possessor possesses at least 5 Mechanist abilities and at least 5 Thief abilities, possessor may, at the beginning of each round, select an ally and provide said ally with a buff that deals 50,000 Flat Physical or Fire or Electrical or Acid element Damage to any individual who conducts an offensive action targetting said ally, with said damage being increased to 100,000 points if said ally is a Large Structure, with said damage-dealing occuring at the end of the next 10 offensive actions targetting said ally, with said buff stacking 3 times and generating seperate instances of Damage with multiple stackings
Properly Trained in Backstabbing- (Stance Ability, Thief) Attacks that you make against foes that have not acted that involve Melee Attack bonus gain +45 Melee Attack
Tricky- (Passive Ability, Thief) Possessor's foes of equal or lower level with a lower Mind than possessor have their resistances to minor status effects caused by possessor reduced by 5%, to a minimum of 0%
~Time Mage~
Basic Chronomancy Attunement- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes
~Transmuter~
Adept Transumatation Attunement- (Passive Ability, Transmuter) Transmutation spells cost possessor 10,000 less MP to cast, Transmutation spells cast by possessor that provide stat buffs or debuffs have those values increased by 250 points as an effect that stacks a max of 12 times across all applications of said effect, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Transmutation Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by 50 additional points, All Transmutation spells cast by possessor that increase stats do so by 50 additional points, and all Transmutation spells cast by possessor cost 200 less MP
Arms which Hold Mutative Energy- (Passive Ability, Transmuter) Possessor may attach a Transmutation spell that begins with 'Transmute Arms:' to this ability, and possessor's 'Mutative Arms' ability may treat said spell as being equipped
Automutationist- (Passive Ability, Transmuter) Possessor may claim Automutation Spheres
Autoweaponize Arms- (Passive Ability, Transmuter) At the start of any round, if possessor is not in possession of a buff or a debuff from a Transumutation spell that begins with 'Transmute Arms:' possessor may choose to count for the duration of the round as wielding an additional weapon of a base subtype so long a possessor both has at least one weapon slot open and does not become in possession of a buff or a debuff from a Transumutation spell that begins with 'Transmute Arms:'
Basic Mutative Power- (Passive Ability, Transmuter) Possessor gets +25 to all stats, +200 HP, +200 MP, and +20 Defense
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells increase damage or Defense by 40 more points and cost 10 less MP
Expanded Transmutative Element-Folding- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a single element
Expanded Transmutative Element-Warping- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a base element
Expanded Transmutative Self-Folding- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a single subtype
Expanded Transmutative Self-Warping- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a base subtype
Essence which Holds Mutative Energy- (Passive Ability, Transmuter) Possessor may attach a Transmutation spell that begins with 'Transmutative Augmentation:' to this ability, and possessor's 'Mutative Self-Augmentation' ability may treat said spell as being equipped
Form which Holds Mutative Energy- (Passive Ability, Transmuter) Possessor may attach a Transmutation spell that begins with 'Transmute Form:' to this ability, and possessor's 'Mutative Form' ability may treat said spell as being equipped
Head which Holds Mutative Energy- (Passive Ability, Transmuter) Possessor may attach a Transmutation spell that begins with 'Transmute Head:' to this ability, and possessor's 'Mutative Head' ability may treat said spell as being equipped
Improved Polymorph I- (Passive Ability, Transmuter) Possessor's Transmutation spells that begin with 'Polymorph:' may have the stats of their results either increased by an additional +10 or decreased by an additional -10 as part of the Polymorph Effect buff or debuff, with stat penalties from this ability being unable to reduce a stat to 0 or below
Mutative Arms- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmute Arms:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Mutative Form- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmute Form:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Mutative Head- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmute Head:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Mutative Self-Augmentation- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmutative Augmentation:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Polymorph Expert- (Passive Ability, Transmuter) Possessor's spells that begin with 'Polymorph:' may affect willing allies of higher level than caster
Polymorphic Power Equalization Capability- (Passive Ability, Transmuter) Possessor's spells that begin with 'Polymorph:' ignore the section 'Does not work on targets above Level X' when targeting willing allies who allow said section to be ignored
Quantifiable Uniqueness-Overriding Equation- (Passive Ability, Transmuter) Possessor and possessor's willing allies may be affected by possessor's spells that being with 'Polymorph' despite being unique if they are unique
Self-Polymorphing Expertise- (Passive Ability, Transmuter) Possessor is treated as one of possessor's allies for purposes of Polymorph Expert and Polymorphic Power Equalization Capability
Shifting Weapon Stance- (Stance, Transmuter) Possessor's weapons with base subtypes may have themselves instead count as any other base subtype
Transmuter- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by (50 * Possessor Level) additional points as a non-stacking effect, All Transmutation spells cast by possessor that increase stats do so by (50 * Possessor Level) additional points as a non-stacking effect, and all Transmuatation spells cost possessor (100* Possessor Level) less MP to cast
Warped Self Stance- (Stance, Transmuter) Possessor, if a single base subtype, may choose to count as a different base subtype while in this stance
Warped Element Stance- (Stance, Transmuter) Possessor, if a single base element, may choose to count as a different base element while in this stance
Thrice-Warped Stance- (Passive Ability, Transmuter) Possessor counts as being in Shifting Weapon Stance while in Warped Self Stance
~Villian~
Ruinous Flame of Nokhret- (Passive Ability, Villain) Possessor gains +(1,000 * Possessor Level) Melee Attack, Magical Attack, and Ranged Attack, (Possessor Level * 1.5, rounded up)% Critical, Whenever possessor conducts an offensive action, possessor chooses a an entity from the Enemy List that is normally fightable for drops that is of a Level equal to or lower than possessor's Level and applies one stacked instance of every debuff that enemy could naturally apply (with the same application conditionals as the debuffs on said enemy, such as 'all Robots targeted are afflicted with' or 'targets below Level 20 are afflicted with') without referencing sources other than its own stat sheet, 15% inflicts Smitten: Great Atrocity
Smirking Bastard's Laughter- (Passive Ability, Villain) Whenever an entity possessing at least one debuff that possessor applied using possessor's 'Ruinous Flame of Nokhret' ability dies, possessor regenerates +(50,000 * said entity's Level) HP and MP and gains +(500 * said entity's Level, to a max of 99) to all stats and +1 Base SPI as a non-stacking buff until the end of the round
~Walker from Beyond~
Abstract Calling I- (Passive Ability, Walker from Beyond) Possessor's Abstract summons gain +20 to all stats
Abstract Calling II- (Passive Ability, Walker from Beyond) Possessor's Abstract summons gain +200 HP
Abstract Calling III- (Passive Ability, Walker from Beyond) Possessor's Abstract summons gain +500 MP
Abstract Jivein' I- (Passive Ability, Walker from Beyond) Possessor's Abstract pets and summons gain +20 to all stats
Apprentice Walker from Beyond Knowledge- (Passive Ability, Walker from Beyond) Possessor's Abstract pets and summons gain +2,500 HP, +2,500 MP, +500 to damage dealt, and +250 to all stats
Basic Walker from Beyond Knowledge- (Passive Ability, Walker from Beyond) Possessor's Abstract pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Essence of the Dead Walrus- (Passive Ability, Walker From Beyond) Possessor gains +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, and +70 to all stats if possessor is an Abstract
Gold-Streaked Essence of the Dead Walrus- (Passive Ability, Walker From Beyond) Possessor gains +7,000 Melee Attack, +7,000 Ranged Attack, +7,000 Magical Attack, and +7,000 to all stats if possessor is an Abstract
Platinum-Streaked Essence of the Dead Walrus- (Passive Ability, Walker From Beyond) Possessor gains +17,000 Melee Attack, +17,000 Ranged Attack, +17,000 Magical Attack, and +17,000 to all stats if possessor is an Abstract
Silver-Streaked Essence of the Dead Walrus- (Passive Ability, Walker From Beyond) Possessor gains +700 Melee Attack, +700 Ranged Attack, +700 Magical Attack, and +700 to all stats if possessor is an Abstract
Surreal Reality Sculpting- (Passive Ability, Walker from Beyond) Whenever possessor creates a Zone or Phantom Terrain, possesor may choose to attach an effect to said Zone or Phantom Terrain that provides +500 to all stats of all Abstracts within said Zone or Phantom Terrain as a buff that does not stack on the same Zone or Phantom Terrain and stacks 4 times across different Zones and Phantom Terrains, Has RP effects
~Wanderer~
Apprentice Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 250 less MP to cast
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 10 less MP to cast
Basic Zonal Resistance- (Passive Ability, Wanderer) Possessor gains +50 Defense against effects attached to Zones
Can Tell Tales of Many Lands- (Passive Ability, Wanderer) Wielder's Magical Attack actions may gain 5% inflicts Charm: Wanderlust
Enjoys Travelling- (Passive Ability, Wanderer) Possessor gains +10 to all stats if Terrain or Phantom Terrain is present
Familiarity with Being Teleported- (Passive Ability, Wanderer) Spatial element actions have a 20% lower chance of inflicting Confusion on possessor
Knowledge of Portals- (Passive Ability, Wanderer) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Mid-Range (City-Ranged) Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round and to gain 40% Dodge during the next round of battle as a non-stacking buff, with said buff being increased to 80% against individuals below Level 20
Opener of Forgotten Doorways- (Passive Ability, Wanderer) Possessor may claim Forgotten Keys
Short-Distance Item Teleportation- (Active Ability, Wanderer) Possessor may spend an action to re-obtain an item stolen in the current battle by a source below Level 20 that has not been destroyed
Short-Distance Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round
Teleport Tanks- (Passive Ability, Wanderer) Possessor may, at the start of each round of battle, summon 1 enemy from the Enemy List that is below Level 40, is normally fightable for drops, and has 'Tank' in its name, Possessor's Vehicle and Machine allies gain +1% Dodge as a non-stacking buff
Unified Knowledge of Spatial Magic and Gate Magic- (Passive Ability, Wanderer) Possessor may count Wanderer abilities possessor possesses as Spatial Mage abilities (including for prerequisite purposes), Possessor may count Wanderer abilities possessor possesses as Spatial Mage abilities (including for prerequisite purposes)
Wanderer- (Passive Ability, Wanderer) Gate Magic spells cost possessor (100 * Possessor Level) less MP to cast
~War Mage~
Amplified War Magic Power- (Passive Ability, War Mage) All War Magic spells possessor casts that possess a Magical Attack bonus gain +500 additional Magical Attack
Apprentice War Magic Attunement- (Passive Ability, War Mage) All War Magic spells possessor casts that possess a Magical Attack bonus gain +500 additional Magical Attack, All War Magic spells cost possessor 500 less MP to cast
Basic War Magic Attunement- (Passive Ability, Other: War Mage) All War Magic spells possessor casts that possess a Magical Attack bonus gain +100 additional Magical Attack, and all War Magic spells cost possessor 100 less MP to cast
Focused War Magic Casting- (Passive Ability, Other: War Mage) War Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is War Magic
Grievously-Wounding Spell Shrapnel- (Passive Ability, War Mage) Damage caused by possessor's 'Spell Shrapnel' ability may not be healed by individuals below Level 40
Inscribe Missile with Magic- (Technique Ability, War Mage) Possessor may use 'Inscribe Missile with Magic' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as no other technique is used. Said action is delayed until possessor performs a 'Ranged Attack' action, with possessor being able to delay a max of 3 such actions in this manner at a time.
Saw-Followed Spell- (Technique Ability, War Mage) Possessor may use 'Saw-Followed Spell' in conjunction with a 'Magical Attack' action so long as no other technique is used and possessor casts a War Magic spell as part of said action. Said action deals 60,000 Flat solely Physical element Damage as a separate quantity of Damage from other Damage it deals and gains a 30% chance of inflict Wounded.
Spell of War- (Technique Ability, War Mage) Possessor may use 'Spell of War' in conjunction with a 'Magical Attack' action so long as no other technique is used and possessor casts a War Magic spell as part of said action. Said action gains the element War.
Spell Shrapnel- (Passive Ability, War Mage) Whenever possessor casts a spell, up to 10 times per round, possessor may choose up to 10 targets to have a 30% chance of afflicting with Pain and may also choose for all of said targets to take 60,000 Flat Physical element Damage
Spellstrike- (Technique Ability, War Mage) Possessor may use 'Spellstrike' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as no other technique is used. Said action is delayed until possessor performs a 'Melee Attack', 'Melee Overdrive', 'Attack with Finesse', or 'Powerful Attack' action, with possessor being able to delay a max of 1 such action in this manner at a time.
War Mage- (Passive Ability, War Mage) All War Magic spells possessor casts that possess a Magical Attack bonus gain +(500 * Possessor Level) additional Magical Attack, All War Magic spells cost possessor (500 * Possessor Level) less MP to cast
War Magic Casting I- (Passive Ability, Other: War Mage) War Magic spells cost possessor 20 less MP to cast
War Magic Casting II- (Passive Ability, Other: War Mage) War Magic spells cost possessor 200 less MP to cast
~Warlock~
Basic Dark Magic Attunement- (Passive Ability, Warlock) All Dark Magic spells gain +10 Magical Attack and all Dark Magic spells cost 10 less MP
Cackle- (Active Ability, Warlock) Possessor may spend an action to use this ability, with which possessor may have a 15% chance of inflicting Confusion: Fear.
Corrupted Herb Lore- (Passive Ability, Warlock) Possessor may choose to remove all natural effects from any one Medicine consumable worth below 700,000 Gold used and replace them with 15% inflicts Poison.
Curse-Bearing Breath- (Passive Ability, Warlock) Possessorās Magical Attack actions gain 5% may inflict Hexed, Possessorās āVoice-Stealing Kissā actions may gain 30% inflicts Hexed instead of or in addition to their normal chance of inflicting Impaired: Silence.
Dark Gardener- (Passive Ability, Warlock) Possessorās Plant pets and summons gain +180 to all stats and may choose to have their offensive actions gain 15% inflicts Hexed
Distracting Cackling- (Passive Ability, Warlock) The To-Hit of all of possessorās opponents who are below Level 40 is reduced by 5% as a non-stacking debuff that round after any round during which possessor uses a āCackleā action.
Eerie Grin- (Passive Ability, Warlock) Possessor's chances of inflicting Confusion: Fear are increased by 10%
Highly-Provoking Cackling- (Passive Ability, Warlock) Possessor may choose that possessorās opponents who are below Level 40 and targeted by possessorās āCackleā action may not perform any action that does not target possessor until they have targeted possessor with an offensive action, with said effect being a non-stacking debuff.
Holder of a Second Breath- (Passive Ability, Warlock) Possessor may spend the MP of a single individual who is afflicted with an instance of Impaired: Silence that possessor inflicted with the ability āVoice-Stealing Kissā instead of possessorās own MP when possessor would spend MP to cast a spell.
Invigorating Cackling- (Passive Ability, Warlock) Possessor regenerates 50 MP each time possessor uses a āCackleā action.
Loud Cackling- (Passive Ability, Warlock) Possessorās āCackleā actions may inflict 1 hit against 5.
Mutter Curses Inaudibly- (Passive Ability, Warlock) Possessorās actions which successfully inflict the status effect Hexed may not be countered (excluding pre-emptive counters) by individuals below Level 40.
Provoking Cackling- (Passive Ability, Warlock) Possessor may choose that possessorās opponents who are below Level 20 and targeted by possessorās āCackleā action may not perform any action that does not target possessor until they have targeted possessor with an offensive action.
Sin Mage- (Passive Ability, Warlock) Possessor gains +200 Magical Attack if possessor is obtaining a stat bonus from an ability possessor possesses called 'Knowledge Of Empowerment Through Sin'
Voice-Stealing Kiss- (Active Ability, Warlock) Possessor may spend an action to inflict Impaired: Silence on one target.
Warlock- (Passive Ability, Warlock) All Dark Magic spells possessor casts that possess a Magical Attack bonus gain +(50 * Possessor Level) additional Magical Attack, All Dark Magic spells possessor casts that deal stat Damage deal an additional (50 * Possessor Level) points of each type they would deal per action that they are cast in by possessor, All War Magic spells cost possessor (50 * Possessor Level) less MP to cast
~Warrior~
Apprentice Combat Arts Attunement- (Passive Ability, Warrior) +250 Damage to all damage dealing Combat Arts spells, All Combat Arts spells cost 50 less MP
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Crisis Zone- (Passive Ability, Warrior) Possessor counts as being in a Crisis Zone when at 1% of possessor's Max HP or lower
Doge's Dodge- (Technique Ability, Warrior) Possessor may use 'Doge's Dodge' in conjunction with a 'Defend' action so long as no other technique is used and possessor has greater Dodge value than any other individual currently in the same battle. Said action, if its performer either has an item whose name includes 'Umbrella' equipped or possesses an ally who possesses a Constant Effect named 'Pack Hunter', gives its performer a non-stacking buff that increases its performer's +#% Dodge cap by 5%.
Expanded Crisis Zone- (Passive Ability, Warrior) Possessor counts as being in a Crisis Zone when at 5% of possessor's Max HP or lower
Impossible Blade- (Technique Ability, Warrior) Possessor may use 'Impossible Blade' in conjunction with an 'Overdrive', 'Ranged Overdrive', or 'Melee Overdrive' action so long as no other technique is used and possessor has killed more different (counting different instances of the same enemy type from the enemy list or different instances of pets as different, but only counting each individual entity, for example in the case of resurrections, once) opposing entities than any other individual currently in the same battle. Said action may not be Resisted, Absorbed, Reflected, or Dodged by sources below Level 60 and ignores the Immunities of sources below Level 60.
Light Chaser (Magical)- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Light element HP damage, perform a Magical Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Light element from said action, with said target being the only possible target of said Magical Attack action, with said Magical Attack action being solely Light element, up to 10 times per round
Undepleted Mind- (Passive Ability, Warrior) Posessor gains +100 MIN while at Max MP
Unmarred Mind- (Passive Ability, Warrior) Posessor gains +100 MIN while at Max HP
Parrying Stance- (Stance Ability, Warrior) This character gains one weapon's melee attack bonus as a bonus to defense
Smart in a Crisis- (Passive Ability, Warrior) Posessor gains +200 MIN while in a Crisis Zone
Swift in a Crisis- (Passive Ability, Warrior) Posessor gains +1% Dodge while in a Crisis Zone
Warrior- (Passive Ability, Warrior) Possessor's damage-dealing Combat Arts spells deal (500 + (50 * Possessor Level) additional points of Damage. All Combat Arts spells cost possessor (50 + (10* Possessor Level)) less MP to cast.
~Wizard~
Accurate Magic- (Passive Ability, Wizard) Possessor's 'Magical Attack' actions gain +1% To Hit if possessor casts a Wizard Magic spell as part of them
Adept Green Mage- (Passive Ability, Wizard) Possessor's Wizard Magic, Geomancy, Druid Magic, Spirit Magic, and Transmutation spells cost 5,000 less MP, provide +2,500 additional Magical Attack if they provide a Magical Attack bonus, and count as being cast by an individual 1 Level higher for purposes of being debuffed, unsummoned, and countered as an effect that does not stack with other Level-altering effects and cannot raise said Level above 80. Possessor gains +60,000 MP while a Zone or Phantom Terrain is present. This ability provides an additional +2,500 to all stats while in a Zone that matches one or more of Possessor's elements. Possessor gains +2,000 Defense, +8,000 MP, and +4,000 SPI while the Terrain or Phantom Terrain is a type of Terrain that possessor possesses a Geomancer ability named 'Attuned to Terrain: X' , where X is the terrain type in question, for.
Adept Wizard Magic Attunement- (Passive Ability, Wizard) Wizard Magic spells cost possessor 10,000 less MP to cast, Wizard Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Wizard Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Advanced Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Amplified Magical Potency- (Passive Ability, Wizard) +250 Magical Attack
Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage, All Wizard Magic spells cost possessor 50 less MP to cast
Arcane Weapon Charge- (Passive Ability, Wizard) Possessor may, at the start of any round, pay 100 MP to give any weapon possessor has equipped +50 Melee Attack, Ranged Attack, or Magical Attack, provided it already possesses such a bonus, as a buff that stacks three times across all bonus types, with said buff lasting three rounds
Basic Defensive Wizard Magic Casting- (Passive Ability, Wizard) Defense buffs generated by Wizard Magic spells cast by possessor are increased by 20 points, to a max of 200 points across all such buffs present on any one individual
Basic Forceful Violation of Localized Scientific Laws through Magic- (Passive Ability, Wizard) Possessor may ignore effects attached to Zones of Technology by sources below Level 10 if possessor has at least 3 Wizard Magic spells equipped
Basic Mana-Saving Techniques- (Passive Ability, Wizard) Spells cost possessor 50 less MP to cast
Basic Non-Counterable Casting- (Passive Ability, Wizard) Possessor's actions involving Wizard Magic spells may not be countered by individuals below level 20
Basic Understanding of Linking Magic Types- (Passive Ability, Wizard) Spells possessor casts cost 80 less MP if caster has cast a spell of a different subtype previously during this thread
Basic Understanding of Spatial Gate Magic- (Passive Ability, Wizard) Possessor gains 15% Dodge if possessor possesses a Gate Magic buff
Basic Understanding of Temporal Wizard Magic- (Passive Ability, Wizard) Wizard Magic spells that possessor casts that buff AGI buff it by an additional 20 points as an effect that stacks 10 times per individual, Wizard Magic spells that possessor casts that buff an individual's turn-order-determining stat sum for turn-order-determining purposes buff it by an additional 40 points as an effect that stacks 10 times per individual, Wizard Magic spells that possessor casts that have a chance of inflicting Augmented: Haste have said chance raised by 1%
Basic Utility Spellcasting- (Passive Ability, Wizard) Wizard Magic spells cast by possessor that buff stats do so by an additional 20 points, as an effect that stacks a max of 40 times across all buff instances per individual, Wizard Magic spells that possessor casts that have a chance of inflicting minor positive status effects have said chance raised by 1%, Wizard Magic spells cast by possessor that create or attach effects to Zones or Phantom Terrains cost possessor 100 less MP to cast
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Boosted Spell- (Technique Ability, Wizard) Possessor may use 'Boosted Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Wizard Magic spell is cast as part of said action and no other technique is used. All Wizard Magic spells cast as part of said action gain +200 Magical Attack and have all stat buffs they apply increased by 200 points as an effect that stacks 5 times across all applications per possessor.
Botanical Magic Specialization- (Passive Ability, Wizard) All Wizard Magic spells gain +180 Magical Attack when targeting plants if they already possessed a Magical Attack bonus, Summoned Plants gain 500 HP and 80 additional points in each stat, If possessor is a plant, possessor regenerates 80 HP per turn of combat when a Wizard Magic spell has been cast by anyone, User may opt to have a Wizard Magic spell do half damage to its target to heal all allied plants for 500, has additional RP uses
Broaden Casting- (Active Ability, Wizard) Possessor may use Broaden Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. If this attack already inflicts at least 1 hit against 5 or more targets, its total number of targets increases by 2.
Can Cast Spells While In Close Combat- (Passive Ability, Wizard) Possessor's 'Cast a Spell' actions may not be countered by individuals below Level 10 if possessor is in the front row
Can Frighten and Impress People By Loudly Chanting Arcane Formulae- (Passive Ability, Wizard) Possessor's 'Magical Attack', 'Overdrive', 'Cast a Spell', and 'Use an Item' actions may gain 10% inflicts Charm: Impressed or Confusion: Fear
Charge Magic- (Passive Ability, Wizard) Possessor may choose, as part of a 'Focus' action to gain a buff that stacks 5 times and provides +50 Magical Attack
Combat Spellcasting- (Passive Ability, Wizard) Possessor's 'Magical Attack' actions may not be countered by individuals below Level 10, Possessor gains +400 Magical Attack
Command of Mighty Magics- (Passive Ability, Wizard) Possessor is Immune to individuals below Level 20, Possessor obtains +2,000 Magical Attack and +2,000 Defense against base elements
Contagious Spell of Sticky Fire- (Technique Ability, Wizard) Possessor may use 'Contagious Spell of Sticky Fire' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Fire element Wizard Magic spell is cast and other technique is used. Said action gains +300 Magical Attack and gains a 50% chance of inflicting an instance of Burning that (cannot be cured by sources below Level 30 for 5 rounds), with said infliction instance having a 50% chance of copying itself onto a random target at the start of each round (with said copies retaining the removal-blocking and self-copying traits that this ability granted the first infliction instance)
Defensive Spellcasting- (Passive Ability, Wizard) Possessor's 'Cast a Spell' actions may not be countered by individuals below Level 10 if possessor is in the back row
Effective Spell- (Technique Ability, Wizard) Possessor may use 'Effective Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Wizard Magic spell is cast as part of said action and no other technique is used. All Wizard Magic spells cast as part of said action have their minor status effect infliction chances increased by 30% during said action and have their moderate status effect infliction chances increased by 15% during said action.
Empowered Spellbook- (Passive Ability, Wizard) Possessor gains +2,000 MP if possessor has a Book or Tome equipped, Possessor gains -500 MP if possessor does not have a Book or Tome equipped
Expert Wizard Magic Attunement- (Passive Ability, Wizard) Wizard Magic spells cost possessor half their normal MP cost to cast, Possessor gains 20 Spell slots that may not be used for purposes other than carrying spells, may only carry Wizard Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Fast Casting- (Technique Ability, Wizard) Possessor may, at the start of a round, declare that possessor's first action of said round will involve this ability; possessor's first action, should possessor declare such, must include said ability, with possessor being forced to skip actions that do not include this ability if possible until such an action is taken. Should possessor declare such, possessor's first action occurs on a turn-order count 500 points higher than it otherwise would, with possessor's other actions that would be based on a turn-order count occurring at the point at which they would otherwise occur. Possessor may use Fast Casting as part of a 'Magical Attack' action that involves a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic spell equipped.
Fast General Spellcasting- (Passive Ability, Wizard) Possessor may use the technique 'Fast Casting' in conjunction with 'Cast a Spell' actions
Flameseeking Spell- (Technique Ability, Wizard) Possessor may use 'Flameseeking Spell' in conjunction with a 'Magical Attack' action so long as no other technique is used and a Gate Magic spell is cast. Said action gains +5% To Hit against Fire element targets.
Focused Defensive Magic Shieldcrafting- (Passive Ability, Wizard) Possessor obtains +2,000 Defense if possessor possesses at least 5 different Wizard Magic buffs
Focused Wizard Magic Casting- (Passive Ability, Wizard) Wizard Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Wizard Magic
Formula Specialization: Formula of Air- (Passive Ability, Wizard) Wizard Magic spells whose name includes 'Formula of Air:' cost possessor 500 less MP to cast
Formula Specialization: Formula of Earth- (Passive Ability, Wizard) Wizard Magic spells whose name includes 'Formula of Earth:' cost possessor 500 less MP to cast
Formula Specialization: Formula of Fire- (Passive Ability, Wizard) Wizard Magic spells whose name includes 'Formula of Fire:' cost possessor 500 less MP to cast
Formula Specialization: Formula of Water- (Passive Ability, Wizard) Wizard Magic spells whose name includes 'Formula of Water:' cost possessor 500 less MP to cast
Formula-Based Casting- (Passive Ability, Wizard) Wizard Magic spells whose name includes 'Formula of' cost possessor 500 less MP to cast
Gesture-Based Spellcasting Stance- (Stance Ability, Wizard) Possessor, if not afflicted with Paralyzed, gains +100 Magical Attack, +300 MP, and +50 SPI
Green Mage- (Passive Ability, Wizard) Possessor's Wizard Magic, Geomancy, Druid Magic, Spirit Magic, and Transmutation spells cost 2,000 less MP, provide +500 additional Magical Attack if they provide a Magical Attack bonus, and count as being cast by an individual 1 Level higher for purposes of being debuffed, unsummoned, and countered as an effect that does not stack with other Level-altering effects and cannot raise said Level above 60. Possessor gains +6,000 MP while a Zone or Phantom Terrain is present. This ability provides an additional +500 to all stats while in a Zone that matches one or more of Possessor's elements. Possessor gains +300 Defense, +4,000 MP, and +200 SPI while the Terrain or Phantom Terrain is a type of Terrain that possessor possesses a Geomancer ability named 'Attuned to Terrain: X' , where X is the terrain type in question, for.
Improved Defensive Wizard Magic Casting- (Passive Ability, Wizard) Defense buffs generated by Wizard Magic spells cast by possessor are increased by 30 points, to a max of 500 points across all such buffs present on any one individual
Improved Magical Offense- (Passive Ability, Wizard) Possessor gains +500 Magical Attack if possessor has a Wizard Magic spell equipped
Improved Mana-Saving Techniques- (Passive Ability, Wizard) Spells cost possessor 250 less MP to cast
Increased Magic Impact- (Passive Ability, Wizard) Possessor's Magic-element 'Magical Attack' actions deal an additional 500 Damage, with said quantity of Damage not being able to be greater than their targets' 'Defense against Magic' values
Increased MP- (Passive Ability, Wizard) Possessor gains +50 MP
Infused Casting- (Active Ability, Wizard) This character may use Infused Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. +50 Magical Attack, this attack's element becomes any one base element
Knowledge of Basic Magic Theory- (Passive Ability, Wizard) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Large Mana Reservoir- (Passive Ability, Wizard) Possessor gains +2,000 MP
Lengthen Casting- (Active Ability, Wizard) Possessor may use Lengthen Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. If this attack already inflicts a buff or debuff that lasts 5 or more rounds, the number of rounds each such buff or debuff lasts increases by 2.
Magical Broadening Mastery- (Active Ability, Wizard) Possessor's Broaden Casting ability increases the total number of targets by 5 if the number of targets being hit before its application was at least 10 already.
Magical Lengthening Mastery- (Active Ability, Wizard) Possessor's Lengthen Casting ability increases the total number of rounds by 5 if the number of rounds of duration before its application was at least 10 already.
Magic-Amplifying Field- (Passive Ability, Wizard) Possessor may, at the start of any round, pay 500 MP to cause all of possessor's allies, including possessor, to gain +100 Magical Attack for the remainder of the round as a non-stacking effect, and for all spells cast by possessor and possessor's allies to cost 100 less MP to cast as a non-stacking effect
Magic-Infused Spell- (Technique Ability, Wizard) Possessor may use 'Magic-Infused Spell' in conjunction with a 'Magical Attack' action so long as a Wizard Magic spell is cast as part of said action and no other technique is used. All Wizard Magic spells cast by this technique's user as part of said action gain the element Magic during said action.
Manacharged Spell- (Technique Ability, Wizard) Possessor may use 'Manacharged Spell' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as no other technique is used and possessor casts a Wizard Magic spell as part of said action. Said action gains 15% inflicts Manablasted.
Mana-Retainment-Capacity-Overloading Spell- (Technique Ability, Wizard) Possessor may use 'Mana-Retainment-Capacity-Overloading' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as no other technique is used and possessor casts a Wizard Magic spell as part of said action. Said action gains 30% inflicts Manablasted and applies a non-stacking debuff that causes its possessor to take 20,000 Flat Magic-element MP Damage at the start of every round, as well as to obtain a stacked instance of a debuff that stacks 50 times and provides -500 MP at the start of every round.
Masterful Casting- (Active Ability, Wizard) Possessor may use Masterful Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. This attack is treated as though possessor were 1 Level higher, to a max of Level 40, as an effect that does not stack with other effects that increase the level caster is treated as for any purpose.
Maximal Casting- (Active Ability, Wizard) Possessor may use Masterful Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. This attack's random stat multiplier is maximized, and possessor's Max MP is reduced by 50% for the remainder of the thread.
Mystic's Powers- (Passive Ability, Wizard) Possessor gains +800 Magical Attack and may, with the cost of lowering possessor's Max MP by 10% for the remainder of the thread, change any action that includes the element Magic to be solely the element Mystic
Natural Spellcasting Stance- (Stance Ability, Wizard) Possessor may not cast spells that are not part of possessor's Inherent Spell List while in this stance, Possessor obtains +200 MIN and +200 SPI
Offensive Magical Specialization- (Passive Ability, Wizard) Possessor's offensive actions involving Wizard Magic gain +500 Magical Attack if they already possess at least +1 Magical Attack coming from a Wizard Magic spell, and Possessor's offensive actions involving Wizard Magic spells that have a chance of inflicting minor or moderate status effects have the chances of inflicting said effects increased by 10%
Orb Master- (Passive Ability, Wizard) +20 Magical Attack and -5 MP cost when using any Wizard Spell with the word Orb in the name
Piercing Casting- (Active Ability, Wizard) Possessor may use Piercing Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. This attack ignores the Resistances and immunities of individuals below Level 20 and reduces possessor's Max MP by 15% for the remainder of the thread.
Poessesses a Sliver of Veurmel's Magic- (Passive Ability, Wizard) Possessor gains +5,000 MP
Powerful Casting- (Active Ability, Wizard) Possessor may use Powerful Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. This attack gains +150 Magical Attack.
Problematic Spell- (Technique Ability, Wizard) Possessor may use 'Problematic Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Wizard Magic spell is cast and other technique is used. Said action gains an 80% chance of inflicting any one minor or moderate negative status effect.
Resolute Spell of Water- (Technique Ability, Wizard) Possessor may use 'Resolute Spell of Water' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Water element Wizard Magic spell is cast and other technique is used. Said action may not be cancelled or caused to fail by sources below Level 40 if it is Water element.
Scholar of Spells- (Passive Ability, Scholar) Possessor gains +500 MIN, Spells cost possessor 20,000 less MP to cast
Script Casting- (Active Ability, Wizard) Possessor may have Wizard Magic spells take 1 extra action to cast gain +50 Magical Attack and cost 10 less MP
Script Mage- (Passive Ability, Wizard) +25 Magical Attack for Wizard Magic if a Book is equipped
Space-Bending Spell- (Technique Ability, Wizard) Possessor may use 'Space-Bending Spell' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor casts a Gate Magic or Wizard Magic spell as part of said action. Said action deals full Damage to targets below Level 40 that are in the back row
Spell Empowered by the Ancient Ocean- (Technique Ability, Wizard) Possessor may use 'Spell Empowered by the Ancient Ocean' in conjunction with a 'Magical Attack' action so long as a Wizard Magic spell is cast and other technique is used. Said action gains +400 Magical Attack if a Zone of Water that has been present for at least 200 rounds is present.
Spell that's GONNA BURN YA- (Technique Ability, Wizard) Possessor may use 'Spell that's GONNA BURN YA' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Fire element Wizard Magic spell is cast and other technique is used. Said action is delayed for 5 rounds and its chance of inflicting Burning is increased by 5%.
Spellbook-Based Wizardry- (Passive Ability, Wizard) Spells cost possessor 1,000 less MP to cast if possessor has a Book or Tome equipped, Spells cost possessor 500 more MP to cast if possessor does not have a Book or Tome equipped
Spellcasting Technique- (Passive Ability, Wizard) Wizard Magic spells cost possessor 20 less MP to cast
Spellcraft- (Passive Ability, Wizard) Possessor gains +500 Magical Attack, +500 MIN, +500 SPI, and spells cost possessor 5,000 less MP to cast
Stage Magician- (Passive Ability, Wizard) Possessor may cast Wizard Magic spells as Thief Arts or Illusion Magic spells
Subtle Spellcasting- (Passive Ability, Wizard) Possessor's 'Cast a Spell' actions may not be countered by individuals below Level 15 who have under 5,000 MIN
Superior Arcane-Power Reservoir- (Passive Ability, Wizard) At the start of each thread, possessor obtains a non-stacking buff that provides +(100,000 * the number of Wizard Magic spells possessor has equipped, to a max of 20 such spells) MP
Temporally Reconfigured Spell- (Technique Ability, Wizard) Possessor may use 'Temporally Reconfigured Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Wizard Magic spell is cast and no other technique is used. Said action may be delayed 5 to 10 rounds (with caster choosing the number of rounds delayed).
Theoretical Spellcaster- (Passive Ability, Wizard) Possessor gains +1,000 MIN, Possessor gains an additional +500 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Wizard Magic spell and one of which is a non-'Wizard Magic' spell equipped
Uninterruptable Casting- (Passive Ability, Wizard) Possessor's actions that involve possessor casting Wizard Magic spells may not be pre-emptively countered by individuals below Level 40 who are below possessor's Level
Vexing Casting- (Technique Ability, Wizard) Possessor may use Vexing Casting in conjunction with a Magical Attack action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. Said attack's chances of inflicting Minor Status Effects are increased by 5%, to a max of 80%.
Wind-Trapping Spell- (Technique Ability, Wizard) Possessor may use 'Wind-Trapping Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as an Air element Wizard Magic spell is cast and other technique is used. Said action gains +500 Magical Attack and a 50% chance of inflicting Suffocation: Prison of Wind.
Wizard (Passive Ability, Wizard) +500 Damage to all damage dealing Wizard Magic spells, All Wizard Magic spells cost 50 less MP, Provides an additional +50 Magical Attack and an additional 30 less MP per possessor Level
Wizard Magic Casting I- (Passive Ability, Wizard) Wizard Magic spells cost possessor 20 less MP to cast
Wizard Magic Casting II- (Passive Ability, Wizard) Wizard Magic spells cost possessor 200 less MP to cast
Wizardly Apprentice's Routine Spellcasting Practice- (Passive Ability, Wizard) Wizard Magic spells that possessor has cast at least 5 times during a thread cost possessor 250 less MP to cast for the remainder of the thread
Wizard's Mystic Field- (Passive Ability, Wizard) Possessor's allies obtain +500 Defense and +40,000 MP as a non-stacking bonus
~Misc~
Aggressive Frisking- (Technique Ability, Combatant) Possessor may use 'Aggressive Frisking' in conjunction with a 'Melee Attack' action. Said action gains +250 Melee Attack and has a 20% chance of disabling any one item worth under 50,000,000 Gold that is equipped by its target, provided said target is below possessor's Level and below Level 40, for the duration of the thread
Classic Angel Traits- (Passive Ability, Heavenly Protector) Possessor gains Hexed Immunity and Diseased Immunity so long as possessor is an Angel, Possessor counts as possessing an ability named 'Angel Traits' including for prerequisite purposes
Basic Air Synchronization- (Passive Ability, Wind Duke) Possessor gains +25 to all stats if Air element
Basic Clothing Mastery- (Passive Ability, Diplomat) All Clothes worn by possessor provide +5 additional Defense and +5 to all stats
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables, though not permanent consumables, character uses have a 1% chance of not expending a charge
Basic Dark Transformation User- (Passive Ability, Nemesis)- All Dark Transformation transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Basic Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +25 to all stats if Earth element
Basic Elder Magic Attunement- (Passive Ability, Other: Elder Scribe) All Elder Magic spells possessor has equipped that possess a Magical Attack bonus gain +500 additional Magical Attack; All spells possessor casts that create Elder Symbols cost possessor 1,000 less MP, 500 less XP, and 50,000 less Gold to cast
Basic Elder Symbol Attunement- (Passive Ability, Other: Runescribe) All Elder Symbol spells possessor has equipped that possess a Magical Attack bonus gain +500 additional Magical Attack; All spells possessor casts that create Elder Symbols cost possessor 1,000 less MP, 500 less XP, and 50,000 less Gold to cast
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element
Basic Fish Training- (Passive Ability, Other: Fisherman) Possessor gains +6 Melee Attack if possessor has a Fish equipped
Basic Heavenly Protector Knowledge- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +25 to all stats if Light element
Basic Nunchaku Training- (Passive Ability, Other: Martial Artist) This character gains +6 Melee Attack when a Nunchaku is equipped.
Basic Scythe Training- (Passive Ability, Reaper) This character gains +6 Melee Attack when a Scythe is equipped.
Basic Toy Training- (Passive Ability, Other: Toymaker) Possessor gains +6 Melee Attack, +6 Ranged Attack, and +6 Magical Attack if possessor has a Toy equipped
Basic Wand Training- (Passive Ability, Sorceress) This character gains +6 Magical Attack when a Wand is equipped
Basic Warlord Knowledge- (Passive Ability, Warlord) Possessor's Humanoid pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Water Synchronization- (Passive Ability, Ocean Prince) Possessor gains +25 to all stats if Water element
Basic Weirdworker Knowledge- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Belly Full of Years- (Passive Ability, Other: Temporal Primarch) Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Time element Damage and/or to gain a 100% chance of inflicting Fatigued: Elderly
Can Create Snowman-Animating Headwear- (Passive Ability, Clothier) If possessor is in a Zone of Ice, possessor may unequip a Hat to summon 1 Snowman from the Enemy List, with said Snowman being unsummoned if any individual equips said Hat, said Hat is destroyed, said Hat ceases to be an item, said Hat leaves the thread, or said Hat becomes a pet
Chameleon Flesh- (Passive Ability, Flux Baron) Possessor may, at the start of any round or the start of any of possessor's actions, become the same non-Universe element as any ally, any equipped Armor, or any Zone that possessor is in
Chimney-Creating Art- (Passive Ability, Other: Subspace Architect) Large Structures below Level 60 gain -40% Resilience against possessor
Create Wordcraft- (Active Ability, Driver) Possessor may spend an action to create 1 temporary Custom Wordcraft, Max 1 Created, with said Custom Wordcraft being a Vehicle or Vessel Transformation worth (10,000 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Gold, being Level (Possessor Level, to a max of 60), being the element Technology, Magic, Water, Earth, or Air, possessing STR, AGI, CON, MIN, and SPI of (100 * (The number of Scholar Abilities possessor possesses, to a max of 200)) points each, possessing (100 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Defense, Possessing (10 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Defense against Stat Damage, Possessing (The number of Scholar Abilities possessor possesses, to a max of 200)% Resilience, Dodge, and Critical, Possessing (100 + (The number of Scholar Abilities possessor possesses, to a max of 200))% To Hit, possessing Poison, Fatigued, and Diseased Immunity, and possessing the abilities:
Word Weaponry- (1,000 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Damage, Magic or Air, 0 MP
Word Wall- +(100 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Defense, affects caster only, does not stack, Magic or Air, 0 MP
Word Weave- (1,000 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Damage, Heals, Magic or Air, 0 MP
Control Created Agent of Vashna: Vannessa Ashes- (Passive Ability, Enslaver) Possessor may inflict Charm on individuals named 'Vannessa Ashes' who possess an ability or constant effect called 'Possesses Vashna's Essence' at the start of each round or action
Deadly Foreshadowing- (Passive Ability, Umbramancer) If possessor is Darkness element, has an Umbramancy spell equipped, has a Book equipped, and has at least one unequipped item that provides a Melee Attack, Ranged Attack, or Magical Attack bonus carried, possessor may, at the start of a round, show a chosen opponent the stats of said unequipped item and, at the start of the round after said round as an effect that does not stack, deal (2,000 * Possessor Level, to a max of Level 59) Flat Darkness element Damage to said individual
Demon Traits- (Passive Ability, Demonologist) Possessor gains Hexed Immunity and Diseased Immunity so long as possessor is a Demon
Essence Algorithm: Wraith Jelly- (Passive Ability, Seekeeper) At the beginning of a thread, possessor may choose to become the subtype Aquatic, to gain the base stats: STR 5, CON 30, AGI 5, MIN 5, SPI 20, and to be able to choose, if a monster on the enemy list exists named 'Wraith Jelly', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Essence Algorithm: Hag Matron- (Passive Ability, Warlord) At the beginning of a thread, possessor may choose to become the subtype Humanoid, to gain the base stats: STR 15, CON 12, AGI 8, MIN 15, SPI 15, and to be able to choose, if a monster on the enemy list exists named 'Hag Matron', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Finds Time Tasty- (Passive Ability, Other: Temporal Primarch) Whenever possessor deals HP Drain to a Time-element entity, possessor recovers 50,000 additional HP (to a max of 200,000 additional HP per round)
Forehead Trained To Be Resistant To Too Much Facepalming- (Passive Ability, Protector) Possessor gains 75% Confusion: Facepalming Too Hard Resistance
Glowing Red Nose- (Passive Ability, Beastmaster) Possessor may choose for possessor and any of possessor's allies to ignore effects attached to zones by sources below Level 20
Herd Torpedos- (Passive Ability, Seakeeper) If possessor is in a Zone of Water, possessor has a 50% chance of being able to change the targets of actions made by Machines, Robots, Vessels, and Aquatics that are below Level 40 and below possessor's Level to any valid targets that possessor desires
Knowledge of Legal Codes- (Passive Ability, Lawbringer) +150 MIN, 10% Entombed: Incarcerated Resistance
Lifeforce Elemental- (Active Ability, Conjuror) Possessor may spend an action to change possessor's subtype to Elemental, to change possessor's element to Life, to gain a 30% Life Resistance, to gain a 100% Destruction Weakness, to gain the ability to choose to make any action conducted by itself solely Life element at the cost of 1% of its user's Max MP, to gain +5,000 HP per Level possessed, to a max of 1,000,000 HP, to cause any Magical Attack action initiated by possessor to be able to inflict Healing instead of Damage at the cost of 10% of its user's Max MP, and to gain +200 SPI, with all these results counting as a single non-stacking buff effect on possessor
Lockdown Time!- (Passive Ability, Haxxor) Possessor may, at the beginning of each round, choose one Constant Effect possessed by each non-unique opponent who is not 20 or more Levels greater than possessor and remove its text until the beginning of the next round as a non-stacking debuff, Possessor's Time element opponents who are below Level 80 have their turn-order-determining stat sums halved, rounded down
Lucky in Love- (Passive Ability, Other: Gambler) Possessor's Charm infliction chances are increased by 15%
Mad Assembly- (Passive Ability, Engineer) If possessor conducts a 'Metacombine' action and uses more than 1 Invention during it, the damage dealt by all such Inventions used by possessor as part of said action is increased by 25,000 points (for the first instance of Damage that each such Invention generates)
Murder Passenger- (Active Ability, Driver) Possessor may, while in a Vehicle Transformation, spend an action to inflict Instant Death on a passenger that is below Level 10 and below possessor's Level
My Code Is Unbreakable- (Passive Ability, Other: Haxxor) Possessor's Coded Being summons may gain the element Hax and are Immune to sources below Level 60
Obstinately Refuse Entry- (Passive Ability, Guardian) Individuals below Level 20 that are below possessor's Level and are non-unique may not enter battles that possessor is in from other battles or via being summoned without possessor's permission
Paranoid Zookeeping- (Passive Ability, Beastmaster) Up to once per thread, when an individual other than possessor conducts an offensive action that targets possessor, possessor may choose for one of possessor's pets or summons to immediately gain an action at the end of said offensive action
Peasant's Work Ethic- (Passive Ability, Reaper) 5% Fatigued Resistance
Polar Elven Toymaking Skill- (Passive Ability, Crafter) Possessor's Golem, Clockwork, Robot, and Machine pets and summons gain +200 to all stats as a bonus that cannot increase their stats to above 1000% of their natural values, Temporary items created by possessor are considered to be worth 5,000 additional Gold
Rise From the 'Ashes'- (Passive Ability, Controller) Possessor may, once per thread, if killed by a source below Level 80 while possessing an ally named 'Vannessa Ashes' who possesses an ability or constant effect called 'Possesses Vashna's Essence' immdiately resurrect itself, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect,
Rise Up- (Passive Ability, Eternal Champion) Once per thread, if Hope element, possessor may ignore being afflicted with a major negative status effect by a source below Level 99
Refray Wires- (Technique Ability, Roboticist) Possessor may use 'Refray Wires' in conjunction with a 'Melee Attack' action. Said action gives Robots and Machines that it targets -100 CON and, if they are below Level 40, 100% Burning Weakness, as a debuff that stacks 500 times.
Reflective Aqua-Shielding Art- (Passive Ability, Ocean Prince) If possessor is in a Zone of Water, possessor has a 25% chance of being able to Reflect actions from individuals below Level 40
Repair Large Structure- (Active Ability, Other: Subspace Architect) Possessor may spend an action to conduct an attack that only affects Large Structures, Heals, Includes Melee Attack, Magical Attack, and Ranged Attack bonuses that come from Tools or Subspace Architect abilities (but not other such bonuses, with such bonuses each being capped seperately at their normal caps) and that uses Mind as its Prime Attribute
Soldeidrethanoic Recalcantantabuliaic Seymulhesylresmy- (Passive Ability, Soldreidrethanoi) Possessor gains +2,700 Ranged Attack if possessor is wielding a Bailartrix, If possessor is in at least two different Zones created by possessor or possessor's allie and possessor has a Bailartrix, then possessor may cause delay possessor's 'Ranged Attack' actions for 2 rounds, Possessor may, if possessor has a Bailartrix equipped, choose at the beginning of any round during which possessor has a 'Ranged Attack' action being delayed to reduce the number of rounds by which said action is delayed by 1 (provided that said delaying of said action was performed either by a willing individual or an individual below Level 60) and (regardless of whether said reduction of rounds is successful) to change the element of any Zone that either possessor or a willing ally of possessor created (provided that it possesses an element) to any one Base element or to Spatial, dealing 650,000 Flat Damage of said chosen element to up to 60 chosen targets in said Zone if said element switch is successful (with this effect being able to switch a Zone to an element that it already is); If possessor deals damage in this manner to at least 200 different individuals during the course of a thread, possessor gains +10% To Hit as a non-stacking buff that is applied as soon as said conditional is met unless possessor desires for it not to be
Sometimes Mistaken For the Deific 'Mecha-Vashna'- (Passive Ability, Roboticist) Possessor gains +1 Fame if possessor is a Robot
Sorrow of the Drowned Orchestra- (Passive Ability, Musician) If possessor is wielding an Instrument, possessor's infliction chances of Confusion: Depression and Drowning are increased by 20%, and Possessor may choose for instances of Confusion: Depression that possessor inflicts to gain 'Possessor takes an amount of Water element damage equal to 1% of possessor's Max HP at the start of every round'
Trained in Basic Fishing Techniques- (Passive Ability, Seakeeper) Possessor gains 115% To Hit against Aquatics, Possessor gains +15 Melee Attack and +15 Ranged Attack when equipped with a Water element weapon
Transmute Gear Heart (Apprentice Level)- (Active Ability, Gearwright) User may skip a turn to change any basic Apprentice's Gear Heart into another type of basic Apprentice's Gear Heart
A list of applicable items includes-
Apprentice's Shadow Gear Heart
Apprentice's Brilliant Gear Heart
Apprentice's Stone Gear Heart
Apprentice's Airy Gear Heart
Apprentice's Hydraulic Gear Heart
Apprentice's Blazing Gear Heart
Apprentice's Mystic Gear Heart
Apprentice's Base Gear Heart
Apprentice's Steam-Driven Gear Heart
Apprentice's Mindcrystal Gear Heart
Apprentice's Frozen Gear Heart
Apprentice's Electrical Gear Heart
Underwater Sabotage Expertise- (Passive Ability, Spy) At the start of each round, if possessor is in a Zone of Water, possessor may remove one buff or positive status effect from each opponent below Level 40
Whale-Wielding- (Passive Ability, Other: Fisherman) Possessor may equip Fish that are Weaponx2's in a single Weapon slot, Possessor gains +2,000 Melee Attack if possessor has a Weaponx2 that is a Fish equipped
Wintry Sleighmastery- (Passive Ability, Driver) Possessor's Vehicle transformations whose name includes 'Sleigh' or 'Sled' gain +500 AGI as a bonus that cannot increase their stats to above 1000% of thier natural values while in a Zone of Ice
---------------------------------------------
Vashna's inventory is getting even more unreasonable, I'm putting awards and tasks here.
Tasks-
Impossible Request: 'Obtain the Mute Lion's Roar'-Requirements:Turn in 1 'Mute Lion's Roar'
Impossible Request: 'Obtain the Dragon King's Gem'-Requirements:Turn in 1 'Dragon King's Gem'
Impossible Request: 'Obtain the Fire Rat's Robe'-Requirements:Turn in 1 'Fire Rat's Robe'
Impossible Request: 'Obtain the Jeweled Branch of Horai'-Requirements:Turn in 1 'Jeweled Branch of Horai'
Impossible Request: 'Obtain the Blessed Stone Bowl'-Requirements:Turn in 1 'Blessed Stone Bowl'
Impossible Request: 'Obtain the Swallow-Born Cowrie'-Requirements:Turn in 1 'Swallow-Born Cowrie'
Impossible Request: 'Obtain the Unending Hourglass'-Requirements:Turn in 1 'Unending Hourglass'
Impossible Request: 'Obtain Self-Perfection'- Requirements: Possessess base stats that are all 20 or greater
Ten Impossible Requests-
Requirements:
Complete the Task 'Impossible Request: 'Obtain the Mute Lion's Roar''
Complete the Task 'Impossible Request: 'Obtain the Dragon King's Gem''
Complete the Task 'Impossible Request: 'Obtain the Bucket of Water that Holds Water'' - DONE
Complete the Task 'Impossible Request: 'Obtain the Single Leaf of Radiant Gold that Whispers to the Mind'' - DONE
Complete the Task 'Impossible Request: 'Obtain the Fire Rat's Robe'
Complete the Task 'Impossible Request: 'Obtain the Jeweled Branch' - DONE
Complete the Task 'Impossible Request: 'Obtain the Blessed Stone Bowl'
Complete the Task 'Impossible Request: 'Obtain the Swallow-Born Cowrie'
Complete the Task 'Impossible Request: 'Obtain the Unending Hourglass'
Complete the Task 'Impossible Request: 'Obtain Self-Perfection'
Awards-
Has Won the "Adventurers!" Event Match
Attended the Walrus Carnival
Has Saved Imbelsberg from the Bluewar Ministry
Has Won the "Drakespawn of the Caverns" Event Match
Has Beaten 29 Bosses in Boss Rush Mode
Has Won the "First of the Arcane Spirits" Event Match
Involved in the Final Siege of Avandos
Slayer of Lord Avandos, Master of the Crimson Citadel
500 Empire of Thandolman Faction Points
Has Won the "Winter's Grasp" Event Match
Has Saved the Sea of Lindric Grass from the Bluewar Ministry
Beat The Old Nexus PD at the Holy Festival
Beat Team Conch at the Holy Festival
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Managed to Avoid an Unnecessary Battle Against a Superior Blackclad Order Force
Has Completed the Task 'An Introduction to the Gearwrights'
50 Gearwrights' Association Reputation Points
Has Completed the Task 'Collect the Gear Hearts'
Eliminated in Round Four of the Brass Disc Tournament
Rescured Jennifer Tardil from some Jungle Ruins
Has Won the "In Search of Ore Where the Undead Lurk" Event Match
Has Won the "Fight Against the Storm" Event Match
Has Reached Round 52 in an Endurance Match
Has Won the "Pillar of Self-Doubt" Event Match
Employer of Jennifer Tardil
Has Completed the task "To Meet the Stormkeeper"
80 Society of Magical Inquiry Reputation Points
Has Completed the Task 'Finding the Flameworm Eyes'
Successfully Invited Alex Bennion to Join the Three of Swords Corperation
Successfully Invited Gerald Feorlyth to Join the Three of Swords Corperation
Successfully Invited Krexil Nei'Beidon to Join the Three of Swords Corperation
Successfully Invited Balko Dogmaster to Join the Three of Swords Corperation
Successfully Invited Hemminer the Sage to Join the Three of Swords Corperation
Has Won the "An Infamous Gang of Thieves!
Created the Roulette Master
Met Krayal Vanzeil
Obtained a Parallel History in the Kingdom of the Prince-Prefect of Gashmelburg as a Peasant from the Town of Brill's Creek
Has Won the "First Test Against The Adversary's Forces" Event Match
Fish of the Month Club Membership
Researched Plants
Researched Rare Plants
Researched Crops
Researched Botanical Techniques
Researched Mushrooms and Underground Fungi
Researched the Gate Trees
Beat Team The Worst Detective at the Holy Festival
Beat Team Nesting Dolls at the Holy Festival
Pattern of Glory (+10 Stat Points)
Convinced Langidor the Greenspear to Temporarily Join Him
1 Boss Killed
Utterly Destroyed Botanica Processor #4
Awakened a Monstrosity
Has Won the "The Rehanging" Event Match
Has Completed the Task "Test of Mastery"
Has Completed the Task "Test of Fortune"
Has Completed the Task "Test of Skill"
Has Completed the Task "Test of Stamina"
Has Completed the Task "Test of Combat"
'Watched the Entirety of the Film 'The Arrest and Untimely Demise of Hossus Broon (with Commentary)''
āInstrumental in the Orchestration of the Demise of Markannion and Valcontās Loss During the Princess of Suns Incidentā
Has Won the "Four Elementals" Event Match
Has Won the "Necromancer Lord Practice Bout" Event Match
Has Won the "The Dragon-Slaying Knight" Event Match
"Has Won the "Mr. Groggo's Dilemma" Event Match" Award
'Blew Up the Botanica'
'Defeated the Botanica's Weather Control Processor through Unconventional Means'
'Mailed the Botanica Seasonal Control Processor to the Blackclad Order'
Has Completed the Task "Test of Collecting"
Has Completed the Task "Test of War"
Has Completed the Task "Test of Judgement"
Has Completed the Task "Test of Choices"
Has Completed the Task "Test of Time"
Has Consumed 5 Essence Sphere: Wizard
Has Completed the Task "Test of Echoes"
Has Completed the Task "Test of Seeking"
Has Completed the Mini Quest 'Trial of Remembrance'
'Defeated the Hippo-Kin Career Institute Dread Headmaster'
'Completed the Quest Career Day'
'Obtained Accolades from Multiple Worlds for stopping the Hippo-Kin Forces'
Has Won the "Statistical Manipulation" Event Match
Has Won the "Mr. Groggo Goes to the Race" Event Match
Has Consumed 5 Essence Sphere: Transmuter
Has Consumed 5 Improved Essence Sphere: Transmuter
Has Consumed 5 Essence Sphere: Channeler
Has Consumed 5 Improved Essence Sphere: Channeler
Has Consumed 5 Essence Sphere: Scholar
Has Consumed 5 Improved Essence Sphere: Scholar
Has Consumed 5 Essence Sphere: Smith
Has Consumed 5 Improved Essence Sphere: Smith
Has Consumed 5 Essence Sphere: Commander
Has Consumed 5 Improved Essence Sphere: Commander
Has Consumed 5 Essence Sphere: General
Has Consumed 5 Essence Sphere: Warlock
Has Consumed 5 Improved Essence Sphere: Warlock
Has Consumed 5 Essence Sphere: Kensei
Has Consumed 5 Improved Essence Sphere: Kensei
Has Consumed 5 Essence Sphere: Bard
Has Consumed 5 Essence Sphere: Captain
Has Consumed 4 Essence Sphere: Chef
Has Consumed 5 Essence Sphere: Magewright
Has Consumed 5 Improved Essence Sphere: Magewright
Has Consumed 5 Essence Sphere: Warrior
Has Consumed 5 Improved Essence Sphere: Warrior
Has Completed the Task "Test of Fame and Fortune"
Has Completed the Task "Test of Essence"
Has Completed the Task "Test of Versatility"
Won 2 Battles in a Row Before Losing at the Wager Fights at Walrusfest
Bet Successfully on 22 Wager Fights at Walrusfest
Bet Unsuccessfully on 8 Wager Fights at Walrusfest
Has used 12 Grandmaster's Text
Has Consumed 5 Essence Sphere: Deathless One
Has Consumed 5 Improved Essence Sphere: Deathless One
Has Won the "Mind Over Matter" Event Match
Established Connections with the Cult of Bez'Bekklin
Instrumental in the Creation of Dread Banking
Has Consumed 5 Essence Sphere: Technomancer
Has Consumed 4 Improved Essence Sphere: Technomancer
Has Won the "The Broken-Winged Dragon" Event Match
Visited the 10th Holy Festival
Had a Really, Really Weird Dream
'Has Won the 'Trolling' Event Match' Award
Has Consumed 5 Essence Sphere: Illusionist
Has Consumed 4 Improved Essence Sphere: Illusionist
Has Consumed 5 Essence Sphere: Architect
Has Consumed 5 Improved Essence Sphere: Architect
Has Consumed 5 Essence Sphere: Summoner
Has Consumed 5 Improved Essence Sphere: Summoner
Has Consumed 5 Essence Sphere: Arcane Vizier
Has Consumed 5 Improved Essence Sphere: Arcane Vizier
Has Consumed 5 Essence Sphere: Ebon Chancellor
Has Consumed 4 Improved Essence Sphere: Ebon Chancellor
Has Won the "It's Just a Single Butterfly, How Hard Can It Be?" Event Match
Has Won the "Color-Coded for Your Convenience" Event Match
Dared Challenge Valcont
Has Consumed 5 Essence Sphere: Arcanist
Has Consumed 5 Improved Essence Sphere: Wizard
Studied the Chronicles of the Third Ascension (Prologues and First Chapter)
Has Completed the Task "Test of Wealth"
Has Completed the Task "Test of Talent"
'Defeated The Legendary Hare in a Special Arena Match'
Has Completed the Task "Test of Opposition"
Has Completed the Task "Test of Memories"
Has Reached Round 41 in a Pet Endurance Match
Has Completed the Task "Test of Leadership"
Has Completed the Task "Test of Slaying"
Has Completed the Task "Test of Tenacity"
Has Completed the Task "Test of Slaying"
Has Completed the Task "Test of Options"
'Helped Kit Defeat Nega-Lili in an Arena Match'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 1'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 2'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 3'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 4'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 5'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 6'
Member of the Society of Esoteric Binders
Has Completed the Task 'Become a Full Member of the Society of Esoteric Binders'
Has Completed the Mini Quest 'Eidolon Hunt: Finding the Wind Shepherd'
Has Completed the Task 'Obtain the Eidolon Bazefar'
Beat the Level 80 Version of Roulette Master from the Fourth Ascension
Fought A Rather Odd Team Of Beta Negaselves And Handily Won In An Arena Match
Has used 10 Manual of A Thousand Arts
Has Completed the Task "Test of Hours"
Has Completed the Task 'Impossible Request: 'Obtain the Bucket of Water that Holds Water''
Introduced the Blue Season to Disc 92
Has Consumed 5 Essence Sphere: Dragon Lord
Has Consumed 5 Improved Essence Sphere: Dragon Lord
'Participated In The Quest 'A Phonecall from Donna''
'Fought the Ascendants of the Fourth Ascension as Leader of the Three of Swords Corporation'
'Obtained a Commendation from Donna for his Actions Fighting Against the Fourth Group of Ascendants'
Has Consumed 5 Improved Essence Sphere: Bard
Completed the Quest 'Bad Movie Night (1)'
Defeated Count Dracubeer
Was Featured Heavily In A Chapter Of A Bestselling Book About Flagmaker Bessie LaGrand
Has Completed the Task "Test of Legacy"
Defeated Nega-Cael in an Arena Match
Helped Lili Defeat Nega-Lili in an Arena Match
Was Featured In A Temporarily Popular Internet Video In Which A Massive Tide Of Cats Eliminated A Large Number Of Adventurers
Had a Portait Painted at Walrusfest
Has Consumed 2 Essence Sphere: Radiant Heirophant
Has Consumed 5 Essence Sphere: Heavenly Protector
Has Consumed 5 Improved Essence Sphere: Heavenly Protector
Has Won the 'Seizing the Center' Event Match
Has Completed the Task "Test of Focus"
Has Completed the Task "Test of Effortlessness"
Has Won the "Battle Versus the Professor" Event Match
Lost to the Level 80 Version of Silas from the Fourth Ascension in a Special Battle Arena Match
Brought Back War's Moderate Negative Status Effect
Created Yet Another Version of Himself (This Time Through Sword-Forging)
Has Completed the Task "Test of Performance"
Has Completed the Task "Test of War"
Has Completed the Task "Test of Bloodshed"
Has Completed the Task 'Impossible Request: 'Obtain the Jeweled Branch of Horai''
Has Completed the Task 'Impossible Request: 'Obtain the Single Leaf of Radiant Gold that Whispers to the Mind''
Has Consumed 5 Essence Sphere: Geomancer
Has Consumed 5 Improved Essence Sphere: Geomancer
Has Consumed 5 Greater Essence Sphere: Geomancer
Has Consumed 5 Essence Sphere: Elementalist
Has Consumed 5 Improved Essence Sphere: Elementalist
Has Consumed 5 Essence Sphere: Abjurer
Has Consumed 3 Improved Essence Sphere: Abjurer
Has Consumed 4 Essence Sphere: Auramancer
Has Completed the Task "Test of Expertise"
Has Completed the Task "Test of Esoterica"
Has Completed the Task "Test of Superiority"
Created Vannessa Ashes
Has Consumed 2 Essence Sphere: Wind Duke
Has Consumed 2 Essence Sphere: Mountain King
Has Consumed 2 Essence Sphere: Ocean Prince
Has Consumed 2 Essence Sphere: Blazing Sultan
Has Consumed 5 Essence Sphere: Wanderer
Has Consumed 5 Improved Essence Sphere: Wanderer
Has Consumed 5 Greater Essence Sphere: Wanderer
Has Consumed 5 Essence Sphere: Diviner
Has Consumed 5 Improved Essence Sphere: Diviner
Has Consumed 5 Greater Essence Sphere: Diviner
Has Consumed 5 Essence Sphere: Spatial Mage
Has Consumed 5 Improved Essence Sphere: Spatial Mage
Learned the Brain Glue Formula from Doctor Toad
Has Completed 1 Frequent Formula Task
Has Won the 'Evergarden Defense Test' Event Match
Has Won the 'Surprise in the Gift Shop' Event Match
Has Won the 'That Thing Doesn't Want Us Having Lunch' Event Match
Has Won the 'There Is a Deadly Bee-Like Thing In Your Room and You Must Confront It ALONE' Event Match
Has Won the 'Be the Better Lily Pad!' Event Match
Has Consumed 5 Improved Essence Sphere: Captain
Has Consumed 5 Essence Sphere: Scientist
Has Consumed 5 Improved Essence Sphere: Scientist
Beat The Limited Event Match 'Disco Horse Dance Battle'
Has Won the 'Heaven, Hell, Or Somewhere In the Middle' Event Match
Has Consumed 5 Essence Sphere: Reality Coder
Has Consumed 5 Improved Essence Sphere: Reality Coder
Has used 5 Attunement Book: Abjurer
Has used 5 Attunement Book: Anarchomancer
Has used 5 Attunement Book: Arcanist
Has used 5 Attunement Book: Bard
Has used 5 Attunement Book: Commander
Has used 5 Attunement Book: Channeler
Has used 5 Attunement Book: Diviner
Has used 5 Attunement Book: Druid
Has used 5 Attunement Book: Enchanter
Has used 5 Attunement Book: Elementalist
Has used 5 Attunement Book: Geomancer
Has used 5 Attunement Book: Illusionist
Has used 5 Attunement Book: Kensei
Has used 5 Attunement Book: Mentalist
Has used 5 Attunement Book: Monk
Has used 5 Attunement Book: Summoner
Has used 5 Attunement Book: Transmuter
Has used 5 Attunement Book: Wanderer
Has used 5 Attunement Book: Wizard
Has Consumed 5 Improved Essence Sphere: Arcanist
Participated in the Mod-Run Event Relic Spiral (Mod-Run Award)
Started in the Crystal Caverns in the Mod-Run Event Relic Spiral (Mod-Run Award)
Reached The Central Spire First (Mod-Run Award)
Killed By Geddoe in the Mod-Run Event Relic Spiral (Mod-Run Award)
Defeated and Bound Mogwari the Mana-Eater (Mod-Run Award)
One-Shot Conflux (Mod-Run Award)
Obtained The Spiral Relic Dissipation (Mod-Run Award)
Brought a Nameless Wolf To Life in the Relic Spiral (Mod-Run Award)
Had The Spiral Relic Dissipation Taken By Geddoe (Mod-Run Award)
Beat Hadjbalaum in an Event Battle
Has used 5 Attunement Book: Alchemist
Has Consumed 5 Essence Sphere: Alchemist
Has Consumed 5 Improved Essence Sphere: Alchemist
Has Consumed 5 Greater Essence Sphere: Alchemist
Has Consumed 5 Greater Essence Sphere: Scientist
Has used 5 Attunement Book: Scientist
Has Consumed 5 Essence Sphere: Matrix Keeper
Has Consumed 5 Improved Essence Sphere: Matrix Keeper
Has Consumed 5 Greater Essence Sphere: Matrix Keeper
Has Consumed 5 Essence Sphere: Enchanter
Has Consumed 5 Improved Essence Sphere: Enchanter
Has Consumed 5 Greater Essence Sphere: Enchanter
Has Consumed 5 Greater Essence Sphere: Captain
Has Consumed 2 Improved Essence Sphere: Abjurer
Has Consumed 5 Greater Essence Sphere: Abjurer
Has Consumed 5 Greater Essence Sphere: Arcanist
Has Consumed 5 Superior Essence Sphere: Wizard
Has Consumed 5 Superior Essence Sphere: Genesis Architect
Has Consumed 5 Superior Essence Sphere: Transmuter
Has Consumed 5 Superior Essence Sphere: Geomancer
Has Consumed 5 Essence Sphere: Swordsman
Has Consumed 5 Improved Essence Sphere: Swordsman
Has Consumed 5 Greater Essence Sphere: Swordsman
Has Consumed 5 Superior Essence Sphere: Swordsman
Has Consumed 5 Greater Essence Sphere: Elementalist
Has Consumed 5 Greater Essence Sphere: Dragon Lord
Has Consumed 5 Greater Essence Sphere: Summoner
Has Consumed 1 Improved Essence Sphere: Illusionist
Has Consumed 5 Greater Essence Sphere: Illusionist
Has Consumed 5 Greater Essence Sphere: Magewright
Has Consumed 5 Greater Essence Sphere: Kensei
Has Consumed 5 Greater Essence Sphere: Smith
Has Consumed 5 Greater Essence Sphere: Channeler
Has Consumed 5 Essence Sphere: Hollow Man
Has Consumed 5 Essence Sphere: Monk
Has Consumed 5 Improved Essence Sphere: Monk
Has Consumed 5 Greater Essence Sphere: Monk
Has Consumed 5 Essence Sphere: Anarchomaner
Has Consumed 5 Improved Essence Sphere: Anarchomaner
Has Consumed 5 Greater Essence Sphere: Anarchomaner
Has Consumed 5 Essence Sphere: Pactmaker
Has Consumed 5 Improved Essence Sphere: Pactmaker
Has Consumed 5 Greater Essence Sphere: Pactmaker
Has Consumed 5 Greater Essence Sphere: Warrior
Has Consumed 5 Superior Essence Sphere: Warrior
Has Completed the Task "Test of Immortality"
Has Completed the Task "Test of Retribution"
Has Completed the Task "Test of Peace"
Has Completed the Task "Test of Vexation"
Has Consumed 5 Essence Sphere: Merchant
Has Consumed 5 Improved Essence Sphere: Merchant
Has Consumed 5 Greater Essence Sphere: Merchant
Has Consumed 1 Essence Sphere: Chef
Has Consumed 5 Improved Essence Sphere: Chef
Has Consumed 5 Greater Essence Sphere: Chef
Has Consumed 5 Greater Essence Sphere: Commander
Has Consumed 5 Essence Sphere: Justicar
Has Consumed 5 Improved Essence Sphere: Justicar
Has Consumed 5 Essence Sphere: Walker From Beyond
Has Consumed 5 Improved Essence Sphere: Walker From Beyond
Has Consumed 1 Essence Sphere: Mentalist
Has Consumed 5 Improved Essence Sphere: Mentalist
Has Consumed 5 Greater Essence Sphere: Mentalist
Has Consumed 1 Essence Sphere: Auramancer
Has Consumed 5 Improved Essence Sphere: Auramancer
Has Consumed 5 Greater Essence Sphere: Auramancer
Won Best Entry in the SPACE OUTER SPACE Combo Contest for the Restored Dimensional Hypervessel
Signed Up For The (First) Nexus Games
Participated In The (First) Nexus Games
Participated In Nexus Games Event 2: Gobblin' Frenzy
Won Nexus Games Event 2: Gobblin' Frenzy
Participated In Nexus Games Event 3: Calling All the Bros
Participated In Nexus Games Event 5: Resurrectionist Rumble!
Participated In Nexus Games Event 6: Dodge for the Doge
Won Nexus Games Event 6: Dodge for the Doge
Participated In Nexus Games Event 8: Impossible Reaper
Won Nexus Games Event 8: Impossible Reaper
Participated In Nexus Games Event 9: I'm Not Touching This One
Disqualified From Nexus Games Event 10: This Is How We Build It
Participated In Nexus Games Event 11: One Breath Away from Death
Won Nexus Games Event 11: One Breath Away from Death
Participated In Nexus Games Event 12: A Wreath of Purity
Co-Winner of the First Nexus Games
Has Won the "You'll Never Get Me Pot o' Gold!" Event Match
Indirectly Responsible for Ichormassia Becoming a Representative Republic
Indirectly Responsible for the Defeat of the Five-Man Mafia
Has Consumed 2 Essence Sphere: Diplomat
Has Consumed 2 Essence Sphere: Slayer
Has Consumed 2 Essence Sphere: Sorceress
Has Consumed 5 Essence Sphere: Thief
Has Consumed 5 Improved Essence Sphere: Thief
Has Consumed 5 Greater Essence Sphere: Scholar
Has Consumed 5 Essence Sphere: Druid
Has Consumed 5 Improved Essence Sphere: Druid
Has Consumed 5 Greater Essence Sphere: Druid
Has Consumed 5 Greater Essence Sphere: Warlock
Has Consumed 5 Essence Sphere: Healer
Has Consumed 5 Improved Essence Sphere: Healer
Has Consumed 5 Greater Essence Sphere: Healer
Has Completed the Task "Test of Ages"
Has Consumed 5 Essence Sphere: War Mage
Has Consumed 5 Improved Essence Sphere: War Mage
Has Won the "How Shall the World End?" Event Match
Has Won the Event Match 'Three Great Beasts'
Has Consumed 5 Greater Essence Sphere: Arcane Vizier
Has Consumed 5 Essence Sphere: Artificer
Has Consumed 5 Improved Essence Sphere: Artificer
Has Consumed 5 Greater Essence Sphere: Artificer
Has Consumed 5 Essence Sphere: Ritualist
Has Consumed 5 Improved Essence Sphere: Ritualist
Has Consumed 5 Greater Essence Sphere: Ritualist
Has used 5 Attunement Book: Artificer
Has used 5 Attunement Book: Ritualist
Freed a Deity
Has Used 1 Schoolmarm Bluestripe Snapper
Gained 1 Base Stat Point from Battle Fest and spent it learning Libram Magic
Bested the Porkman in Holiday Combat
Has Made Two Deities, Albeit Not Entirely Intentionally
'Named the Ruin of Nexus'
Defeated Rashulak Sulazz in the Crisis Across Infinite Nexii
Defeated The Giant Prophet in the Crisis Across Infinite Nexii
'Is the Potential Restorer of Giantkind'
'Bears the Numeral VII'
'A standard text event award for beating Ohmul Ghalamorse, The Almighty and Most Wicked Dragon'
'Key to the Defeat of Forcystus'
'Obtained a Holy Imperial Seal of Triumph from defeating Forcystus in Crisis Across Infinite Nexii Megaquest'
Acquired 7 Additional 1/12 Holy Imperial Seal of Triumph From the Crisis Across Infinite Nexii
Re: Retired Character Centre
Posted: Mon Jun 01, 2020 8:46 pm
by Modrageball
Markus Connors (madbaron)
Level 1
Human & Darkspawn, Fire
HP: 325
MP: 300
STR: 13 (13)
AGI: 10 (10)
CON: 13 (13)
MIN: 12 (12)
SPI: 12 (12)
XP- 50
XP Required- 1,000
Fame- 1
Gold- 1,850
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Physical Overdrive
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Bane Knight's Sword- (Weapon, Sword, Darkness & Physical, 8,500,000 Gold) +8,900 Melee Attack, Wielder's Necromancy spells that provide a Melee Attack Bonus gain +7,500 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item
Dagger- (Weapon, Knife, Earth, 300 Gold) +4 Melee Attack
Dragonslayer Sword- (Weapon, Sword, Magic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Dragons
Holy Generalās Blade (2)- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielderās allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
Master's Harpoon- (Weapon, Spear, Water & Physical, 8,900,000 Gold) +9,400 Melee Attack, +9,400 Ranged Attack, Wielder may forcibly shift the row of targets of wielder's Melee Attack and Ranged Attack actions provided said targets are of lower Level than wielder and below Level 80
Wand of Shining Death- (Weapon, Wand, Magic & Light & Darkness, 8,700,000 Gold) +8,700 Magical Attack, +9,000 MIN, +9,000 SPI, 30% inflicts Awestruck, 30% inflicts Charm, 30% inflicts Manablasted, 30% inflicts Voidstruck
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Bane Knight's Armor- (Armor, Heavy Armor, Darkness & Physical, 8,710,000 Gold) +8,600 Defense, +8,200 Defense against Darkness, 30% Physical Resistance, +8,730 Melee Attack, Wielder's Necromancy spells that provide a Melee Attack Bonus gain +8,200 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wielder gains +800 Defense against CON Damage
Dragonslayer Armor- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Blossom Dragon's Gem- (Accessory, Crystal, Magic 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Magic element as a non-stacking effect
Flame Dragon Mantle- (Accessory, Cloak, Fire, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Fire Resistance, 30% Critical for Magical Attacks
Pharoah's Headdress- (Accessory, Crown, Light & Earth, 7,100,000 Gold) +7,300 Defense, +7,100 CON, +7,100 SPI, +7,200 Magical Attack, 15% Light Resistance, 30% Entombed Resistance
Volcano Dragon's Gem- (Accessory, Crystal, Fire, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Fire element as a non-stacking effect
Consumables-
None
Items-
3 Warehouse Ticket (Item, Ticket, Universe, 50,000 Gold)
2 Breath's Worth of Air- (Item, Antiquity, Air, 20 Gold)
Small Gold Coin- (Item, Antiquity, Earth, 100 Gold)
Spells-
Purifying Blade- (Spell, Holy Magic, Light, 3,000 MP, 2,100,000 Gold) +2,200 Melee Attack, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50
Whale-Lancer- (Spell, Combat Arts, Physical, 400 MP, 7,000,000 Gold) +14,500 Melee Attack, +14,500 Ranged Attack, 250% To Hit against Aquatics, Wielder must have a Spear equipped to cast this spell
Pets-
None
Transformations-
None
Permanent Consumables-
None
Artifacts-
None
Awards-
None
Re: Retired Character Centre
Posted: Mon Jun 01, 2020 8:47 pm
by Modrageball
Alenia (madbaron)
Level 1
Demon, Magic
HP: 250
MP: 375
STR: 10 (10)
AGI: 10 (10)
CON: 10 (10)
MIN: 15 (15)
SPI: 15 (15)
XP- 50
XP Required- 1,000
Fame- 1
Gold- 200
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Celestial's Voice- (Weapon, Instrument, Light & Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 SPI, Wielder is Immune to SPI Damage from sources below Level 60, Celestial Magic, Divine Magic, and Bardic Music spells cost wielder 50,000 less MP to cast
Pontiff's Staff- (Weapon, Staff, Light, 8,000,000 Gold) +8,000 Magical Attack, +2,500 Melee Attack, +8,000 SPI, +80,000 MP, 30% Darkness Resistance, Divine Magic and Celestial Magic spells cost wielder 80,000 less MP to cast, 50% inflicts Awestruck
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Celestial Choir Master's Robe- (Armor, Robe, Light & Sonic, 8,000,000 Gold) +8,000 Defense, +8,000 Magical Attack, +8,000 SPI, 30% Sonic Resistance, 30% Light Resistance, 30% Air Resistance, Celestial Magic, Divine Magic, and Bardic Music spells cost wielder 80,000 less MP to cast
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Ash Dragonās Gem- (Accessory, Crystal, Fire, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessorās damage-dealing actions that are Fire element as a non-stacking effect
Day Dragon's Gem- (Accessory, Crystal, Light, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Light element as a non-stacking effect
Flame Dragon Mantle- (Accessory, Cloak, Fire, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Fire Resistance, 30% Critical for Magical Attacks
Pontiff's Hat- (Accessory, Hat, Light, 7,000,000 Gold) +7,000 Magical Attack, +7,000 SPI, +70,000 MP, 15% inflicts Charm: Impressed, Divine Magic and Celestial Magic spells cost wielder 70,000 less MP to cast
Styx Water- (Accessory, Weapon Coating, Water & Darkness & Psychic, 74,000,000 Gold) Wielder deals 7,400 MIN Damage, 100% inflicts Stat Drain: MIN Drain, Wielder's 'Magical Attack' actions have a 90% chance of removing a randomly chosen ability of targets below Level 60 as a debuff that stacks 5 times
Consumables-
None
Items-
3 Warehouse Ticket (Item, Ticket, Universe, 50,000 Gold)
Spells-
Ballad of the Wailing Maiden- (Spell, Bardic Music, Darkness & Sonic, 70 MP, 169,000 Gold) +210 Magical Attack, 15% inflicts Confusion: Depression, 15% inflicts Paralysis, 50 MIN Damage, 50 SPI Damage, 50 CON Damage, may inflict 1 hit against 5 and deal 1/2 damage
Radiance Bomb: Proof of Glory- (Spell, Other: Radiant Magic, Light, 78,000 MP, 7,800,000 Gold) +7,800 Magical Attack, 80% inflicts Awestruck, 1 hit against 60, This spell may be cast and equipped as a Holy Magic or Divine Magic spell
Shade Restore- (Spell, Healer Magic, Darkness, 35 MP, 2,000 Gold) +30 Magic Attack, Heals target
Pets-
None
Transformations-
None
Permanent Consumables-
None
Artifacts-
None
Awards-
None
Re: Retired Character Centre
Posted: Mon Jun 01, 2020 8:47 pm
by Modrageball
Cerculla Giol (madbaron)
Level 1
Undead, Technology
HP: 300
MP: 250
STR: 10 (10)
AGI: 14 (14)
CON: 12 (12)
MIN: 10 (10)
SPI: 14 (14)
XP- 50
XP Required- 1,000
Fame- 1
Gold- 200
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Assault Teapot- (Weapon, Other: Teapot, Air & Water & Fire, 5,000,000 Gold) +5,000 Ranged Attack, 30% may inflict Burning, Drink consumables wielder uses deal 50,000 additional Damage
Reaver's Rifle- (Weapon, Gun, Darkness & Magic, 8,655,000 Gold) +8,670 Ranged Attack, +8,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +8,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 12,000 less MP
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Dragonslayer Armor- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Flame Dragon Mantle- (Accessory, Cloak, Fire, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Fire Resistance, 30% Critical for Magical Attacks
Reaver's Gloves- (Accessory, Gloves, Darkness & Air, 8,800,000 Gold) +8,000 AGI, 151% To Hit, 30% Darkness Resistance, 15% Air Resistance, Wearer's Darkness-element, Physical-element, or Agony-element items that provide a Ranged Attack bonus provide an additional 700 points
Volcano Dragon's Gem- (Accessory, Crystal, Fire, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Fire element as a non-stacking effect
Consumables-
None
Items-
3 Warehouse Ticket (Item, Ticket, Universe, 50,000 Gold)
Spells-
Blinding Shot- (Spell, Combat Arts, Air & Physical, 50 MP, 350,000 Gold) +410 Ranged Attack, 30% inflicts Impaired: Blind.
Redeeming Light- (Spell, Celestial Magic, Light, 950 MP, 475,000 Gold) +480 Magical Attack, Heals, 40% cures any one minor status effect, 30% removes each buff and debuff on target that was applied by a Demon, Devil, Demon Magic, Chaos Magic, or Abstract, 10% removes each buff and debuff on target that was applied by a Deva, a Daemon, or Rune Magic, separate rolls are made for each effect to be removed
Pets-
None
Transformations-
None
Permanent Consumables-
None
Artifacts-
None
Awards-
None
Re: Retired Character Centre
Posted: Mon Jun 01, 2020 8:47 pm
by Modrageball
He's been in here before, but here he is again.
Salphron (Azralie Kiras)-
Level 15
Chosen, Darkness
HP- 7,625
MP- 4,000
STR- 155 (10)
AGI- 130 (5)
CON- 305 (20)
MIN- 160 (10)
SPI- 365 (20)
XP- 168,436
XP Required- 50,000
Fame- 27
Gold- 756,250
Bonus Weeks: 2
Weeks: Will learn "Basic Leadership Attunment- (Passive Ability, Commander) All Leadership spells affect one more target if they already affect multiple targets and all Leadership spells cost 10 less MP" on the 27th
Gillingman Worshipper Benefits-
Base Benefit: Character's gain +25 defense against Darkness, +25 Magical, Melee, and Ranged attack to Darkness element attacks, and 1% Darkness Resistance
Level 5 Benefit: Character gains +5% Critical for all Darkness element attacks
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Grand Spell
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Ultimate Attack
Combined Attack
Acclimation to Dark Magics- (Passive Ability, Necromancer) 5% Darkness Resistance
Active Parry- (Active Ability, Warrior) User skips a turn and adds one weapon's melee attack bonus to Defense for 2 turns
Apprentice Combat Arts Attunement- (Passive Ability, Warrior) +250 Damage to all damage dealing Combat Arts spells, All Combat Arts spells cost 50 less MP
Apprentice Necromancy Attunement- (Passive Ability, Necromancer) +250 Damage to all damage dealing Necromancy spells, +500 HP and +150 to damage for all Necromancy summons, all Necromancy spells that drain HP or stat points drain an additional 50 HP if they drain HP and 5 additional points of whatever stats they already drain, All Necromancy spells cost 50 less MP
Apprentice Smith Proficiency- (Passive Ability, Smith) This character gains +25 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +25 Defense for each Shield, Heavy Armor, or Light Armor is equipped. This character gains +25 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Armorer- (Passive Ability, Smith) All armors have their stat bonuses that they provide increased by +20
Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is equipped
Attuned to Terrain: Desert- (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Desert
Attuned to Terrain: Frozen Waste - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Frozen Waste
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Defensive Arts Training- (Passive Ability, Abjurer) +20 Defense
Basic Divine Magic Attunement- (Passive Ability, Priest) All Divine Magic spells gain +10 Magical Attack and cost 10 less MP
Basic Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Basic Dual Wielding Training- (Passive Ability, Warrior) +10 Melee Attack to all Melee Attack providing weapons, +10 Ranged Attack to all Ranged Attack providing weapons, +10 Magical Attack to all Magical Attack providing weapons, +2% to Hit, Only works is possessor is wielding two weapons
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Basic Geomancy Attunement- (Passive Ability, Geomancer) All Geomancy spells affect 1 additional target if they already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
Basic Magewright Proficiency- (Passive Ability, Magewright) Character gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune equipped.
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Necromancy Attunement- (Passive Ability, Necromancy) All Necromancy spells gain +10 Magical Attack and cost 10 less MP
Basic Ninjutsu Attunement- (Passive Ability, Ninja) All Ninjutsu spells gain +10 Magical Attack and boost caster's stats by 5 more points
Basic Dark Magic Attunement- (Passive Ability, Warlock) All Dark Magic spells gain +10 Magical Attack and all Dark Magic spells cost 10 less MP
Basic Dark Transformation User- (Passive Ability, Nemesis)- All Dark Transformation transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Basic Psychic Power Attunement- (Passive Ability, Mentalist) All Psychic Power spells gain +10 Magical Attack and cost 10 less MP
Basic Robe Mastery- (Passive Ability, Seer) All Robes worn by possessor provide +10 additional Defense
Basic Shadow Magic Attunement- (Passive Ability, Umbramancer) All Shadow Magic spells gain +10 Magical Attack and cost 10 less MP
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Basic Sword Training- (Passive Ability, Sword Mastery) This character gains +6 Melee Attack when a sword is equipped.
Bearer of Basic Mystic Vestments- (Passive Ability, Seer) All Robes worn by possessor provide +30 MIN and SPI
Black Star Vaccine- (Passive Ability, Blessing) +450 SPI, +350 Magical Attack to Darkness element Magical Attacks, +50 to all stats if possessor is Darkness element, 10% Fire Resistance, 10% Light Resistance, 10% Darkness Resistance, 15% Burning Resistance, Possessor may exist on suns/stars without penalty
Bladesmith- (Passive Ability, Smith) +25 Melee Attack if a Sword, Knife, Bladecane, Polearm, Axe, Blessed by Chaos- (Active Ability, Chaos) You may use chaos element instead of your normal element in attacks
Blessed by Greatness-(Passive Ability, Universe, can't be used in combos) +10 Max HP
Bailartix, or Scythe is equipped
Crowd's Favor- (Passive Ability, Reknown) +5% XP after battles
Dark Chosen- (Passive Ability Aspect- Dark Chosen Regalia, Chosen One) +2,100 Defense against Darkness, 30% Darkness Resistance, Possessor's damage-dealing attacks deal 500 additional damage to Light element targets
Dark Magic Attack Amplification (I)- (Passive Ability, Warlock) +40 Magical Attack to all Dark Magic spells that deal damage and are Darkness element
Efficient Crafter- (Passive Ability, Smith) Possessor's spells and secret formulas that create items cost possessor 150 less XP to use
Has Consumed 1 of the Permanent Consumable "Cookie"- (Passive Ability, Permanent Item Effect) +1 AGI, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Perfect Vaccine"- (Passive Ability, Permanent Item Effect) Possessor gains Charm Immunity
Has Experienced the Influence of Necromantic Magics- (Passive Ability, Necromancer) 1% Darkness Resistance
Heightened Senses- (Passive Ability, Mentalist) +30 AGI, +2% Dodge,+300 AGI on the first turn of combat, Guard Other has a 5% higherchance of working
Holy Channeling- (Passive Ability, Priest) Divine Magic spells gain +25 Magical Attack and cost 20 less MP if they do not share their caster's element or 50 less MP if they do, Possessor must be a devout follower of some deity for this ability to take effect
Holy Strikes-(Passive Ability, Universe Blessing) +1% Critical, Can't be used in combos
Honed Strikes- (Passive Ability, Warrior) User possesses a base 17% Critical
Improved Terrain Attunement: Frozen Waste: Bearer of the Chill- (Passive Ability, Geomancer) Possessor gains +100 CON and possessor's damage-dealing Ranged Attack, Melee Atttack, and Magical Attack actions deal 25 AGI damage on hit, if the terrain or phantom terrain is Frozen Waste
Induce Pain- (Passive Ability, Warlock) +15 MIN, +5 SPI, All Dark Magic spells that have a chance of inflicting Pain have said chance increased by 5%, Pain Wrack and Pain of Shadows deal +500 damage, Creatures summoned through Dark Magic that have attacks that inflict Pain have said chance improved by 5%, Touch of Darkness has a 15% chance of inflicting Pain
Knowledge of the Black Tongue of the Princes of Undeath- (Passive Ability, Necromancer) All Necromancy spells possessor casts cost 200 MP less, possessor's damage dealing Necromancy spells that take more thanone turn to cast have a 20% chance of inflicting Fear
Make Bricks- (Passive Ability, Architect) All Property items owned by possessor are worth 5,000 more Gold (if already worth at least 20,000) for Guild purposes
Mental Levitation- (Passive Ability, Mentalist) +50 AGI, 3% Dodge, 5% Earth Resistance
Miner- (Passive Ability, Smith) +10 Defense against Earth, +40 Defense if the terrain or phantom terrain is Caverns, 20% Suffocation Resistance if an Aerial pet or summon is possessed by possessor in battle
Mole Tank Driver- (Ability, Driver) Mole Tanks piloted by possessor gain +500 HP, +40 AGI, and have attacks that do 300 additional damage if they already do damage
Observer of Black Flickers- (Passive Ability, Necromancer) Possessor may claim Black Flickers
Parrying Stance- (Stance Ability, Warrior) This character gains one weapon's melee attack bonus as a bonus to defense
Phantom Terrain Link Established: Desert- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Desert
Phantom Terrain Link Established: Frozen Waste- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Frozen Waste
Repair- (Passive Ability, Smith) Possessor and possessor's allies have a 25% chance of having their equipment broken equipment that was broken by a non-unique source of lower level than possessor repaired at the end of a thread
Shadow Channeling- (Passive Ability, Magic Arts) Darkness Element spells cost 15 MP less to cast
Echoes of Possible Past Accomplishments- (Passive Ability, Blessing) Possessor has 10 extra unmodified stat points and has chosen to place them like this: 10 AGI
Shadow Wind Stance- (Stance Ability, Ninja) +10% Dodge
Speedy Repairs Stance- (Stance Ability, Smith) Possessor and possessor's allies have a 25% chance of having their equipment immediately repaired if it is broken by a non-unique source of lower level than possessor
Stonecarver- (Passive Ability, Smith) +200 Damage against Earth element Elementals to all attacks that deal damage, +20 STR if a Axe, Stone, or Mace is equipped
Swordsmith- (Passive Ability, Smith) All Swords does +200 damage
Tough- (Passive Ability, Monk) +500 Max HP, +20 CON, +10 STR, 5% Poison Resistance
Trained Smelter- (Passive Ability, Smith) Each Light Armor or Heavy Armor equipped provides +20 Defense
Underwent a Most Minor of Mental Surgeries at the Hands of Gillingman- (Passive Ability, Blessing) +10 MIN
Used to be Famous- (Passive Ability, Friendship) Possessor has 10 extra unmodified stat points and has chosen to place them like this: (+10 CON)
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus
Woodcarver- (Passive Ability, Smith) +100 Damage against Plants to all attacks that deal damage, +20 STR if a Staff or Mace is equipped
Smith- (Passive Ability, Smith) Equipped armors provide +20 Defense per possessor level and equipped Weapons give +10 to each attack bonus they already possess per possessor level
(I believe all of these are in combos . . . )
13 Holy Aura (Light Version)- (Armor, Aura, Light, 20,000 Gold) +50 Defense, Healer Magic and Divine Magic spells cost 30 less MP, User may not use Demon Magic, Wearer must be Light element
34 Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
Weapons-
Armor-
Accessories-
Consumables-
Items-
Spells-
Pets-
Trasformations-
Permanant Consumables-
Artifacts-
Awards-
The Rose's Master
Bearer of the Dark Chosen Regalia
Dark Chosen
Touched by Chaos
Savior of the Universe
Dead and Reborn
Arena Master of the First Era
Completed 'Time and Rebirth' Quest
Completed 'Towers of Darkness' Quest
Has Consumed 1 Cookie
Fought on Gadigan's side in the March of Gardener
Member of the Fish of the Month Club
Award: Rebirth and Awakening Tournament Participant
Award: Rebirth and Awakening Tournament PC Winner
Award: Rebirth and Awakening Tournament Second Place
Aided in the Destruction of Khalsubarr
Defeated Toole on the Day of Flames
Was Involved in the Castle Pelronde Inciden
Has Learned the Language of the Lorekeepers
Has Completed the Task 'It's Geology Time Time!'
2250 Pendelwood Geological Society Reputation Points
Has Completed the 'The Merits of Coal' Task
Has Completed the 'Obtaining A Proper Geologist's Weapon' Task
Has Completed the 'A Test of Elementals' Task
Has Completed the 'Weeding Out the Competition' Task
Has Completed the 'Becoming An Official Society Member' Task
Member of the Pendelwood Spire Geological Society
Has completed the task 'The Proper Geologist's Toolkit'
Has Completed the Task 'Learn to Make Bricks'
Possesses An Officialized Mole Tank Permit
Official Possessor of A Pendelwood Spire Crystal Mining Permit
This character possesses 65 base stat points
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Eliminated in Round Three of the Brass Disc Tournament
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill
'Was on the New Dark Empire Team in Princess of Suns'
Tasks-
Is undertaking This is the eighth of twelve tasks required to obtain a Holy Imperial Seal of Worth. - Finishes Jan 4th
Re: Retired Character Centre
Posted: Mon Jun 01, 2020 8:47 pm
by Modrageball
Another returnee. Those Seal tasks that are time-related will still tick while retired, incidentally (so sayeth Gad)
Azraile (Azraile Kiras)
Level 8
Shapeshifter, Water
HP- 2,625
MP- 2,125
STR - 80 (10)
AGI - 120 (15)
CON - 105 (10)
MIN - 85 (10)
SPI - 200 (20)
XP- 41,650
XP Required- 17,500
Fame- 5
Gold- 516,436
Bonus Weeks: 1
Weeks: 0
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Grand Spell
Combined Attack
Ally of the Cavern Beasts- (Passive Ability, Friendship) Earth element Elemental and Cthonian allies gain +50 to all stats, you have +50 to all stats while you have an ally who is an Earth element Elemental
Ally of the Flame Beasts- (Passive Ability, Friendship) Fire element Elemental allies gain +50 to all stats, you have +50 to all stats while you have an ally who is a Fire element Elemental
Ally of the Sea Beasts- (Passive Ability, Friendship) Water element Elemental and Aquatic allies gain +50 to all stats, you have +50 to all stats while you have an ally who is a Water element Elemental
Ally of the Sky Beasts- (Passive Ability, Friendship) Air element Elemental and Aerial allies gain +50 to all stats, you have +50 to all stats while you have an ally who is an Air element Elemental
Apprentice Elemental Magic Attunement- (Passive Ability, Elementalist)All Elemental Magic spells gain +250 Magical Attack and cost 50 less MP, all Elemental Magic summoned Elementals stay for 1 turn longer and have their stats increased by 50 each and the damage of their damage dealing attacks increased by 250
Aquatic Lancing- (Active Ability, Elementalist) For each open weapon slot that is empty, possessor gains an additional action each turn that may only be used to make an attack that does a flat 200 Water element damage per user level that still has a chance of missing as though it was not a flat-damage attack and has a 5% chance of inflicting Stat Drain: Slowed so long as possessor has a Water element Elemental Magic spell equipped, +40 Magical Attack for Water element Elemental Magic spells
Aqueous Column of Protection- (Stance Ability, Elementalist) User must have at least 3 Water element Elemental Magic spells equipped, +100 Defense, +50 Defense against stat damage
Aura of Earth- (Passive Ability, Elementalist) 5% Earth Resistance, +50 Defense if an Earth element Elemental Magic spell is equipped
Aura of Fire- (Passive Ability, Elementalist) 5% Fire Resistance, +50 Defense if a Fire element Elemental Magic spell is equipped
Aura of Water- (Passive Ability, Elementalist) 5% Water Resistance, +25 Defense against stat damage and damage caused by status effects if a Water element Elemental Magic spell is equipped
Basic Binder Knowledge- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Blacksmithing Training- (Passive Ability, Blacksmith) This character gains +6 Melee Attack if a Sword, Hammer, Axe, Mace, Spear or Polearm is equipped. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped.
Basic Jewelcrafting Training- (Passive Ability, Jeweler) Character gains +2 to all stats for each Ring, Broach, or Amulet equipped
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Caller of the Earth Spirits- (Passive Ability, Elementalist) Summoned Elemental Magic Earth element Elementals gain +50 to all stats, +15 Defense against stat damage, +2% Critical, +2% Dodge, +2% Resilience, +2% to-Hit, and +100 Defense, their attacks that have a chance of inflicting Entombed have a 1% higher chance, said summons cost 150 less MP to summon
Caller of the Water Spirits- (Passive Ability, Elementalist) Summoned Elemental Magic Water element Elementals gain +50 to all stats, +2% critical, +2% Dodge, +2% Resilience, +2% to-Hit, and +40 Defense, and +20 stat damage to all stat-damage-dealing attacks, their attacks that have a chance of inflicting Drowning have a 1% higher chance, said summons cost 150 less MP to summon
Crystallize Spirit (Basic)- (Passive Ability, Binder) Possessor may forfeit all XP gained from a defeated Spirit to instead gain 1 Crystallized Spirit Piece for every 100 XP forfeited, rounded up
Elementalist- (Passive Ability, Elementalist) +500 Damage to all damage dealing Elemental Magic spells, All Elemental Magic spells cost 50 less MP
Envoy of Air- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Air
Envoy of Earth- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Earth
Envoy of Fire- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Fire
Envoy of Water- (Ability, Elementalist) Character's spells, abilities,and items respond as though character had already cast Call Unto Elements: Water
Hand of Blazing Flame- (Passive Ability, Elementalist) +40 Melee Attack for each open weapon slot if a Fire element elemental magic spell is equipped, melee attacks may be solely Fire element if no weapon is equipped
Hand of Dancing Fire- (Passive Ability, Elementalist) +5% to Hit with Fire element Elemental Magic spells, +25 AGI if a Fire element Elemental Magic spell is equipped
Hand of Flame- (Passive Ability, Elementalist) +20 Magical Attack and +1% Critical for each Fire element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Burning
Hand of Gravel- (Passive Ability, Elementalist) +20 Magical Attack and +1% Resilience for each Earth element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Entombed
Hand of Seafoam- (Passive Ability, Elementalist) +20 Magical Attack and +1% to Hit for each Water element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Drowning
Hand of the Inflexable Tide- (Passive Ability, Elementalist) Water element Elemental Magic spells have a 1% chance of ignoring up to 20% status effect resistance, +25 CON if a Water element Elemental Magic spell is equipped
Hand of Salty Brine- (Passive Ability, Elementalist) +25 Melee Attack for each open weapon slot if a Water element elemental magic spell is equipped, melee attacks may be solely Water element if no weapon is equipped
Has Consumed # of the Permanent Consumable "Cookie"- (Passive Ability, Permanent Item Effect) +1 AGI, Cannot be used in combos
Heart of Air- (Passive Ability, Elementalist) +10 Magical Attack for Air element Elemental Magic, 5% Air Resistance
Heart of Earth- (Passive Ability, Elementalist) +10 Magical Attack for Earth element Elemental Magic, 5% Earth Resistance
Heart of Fire- (Passive Ability, Elementalist) +10 Magical Attack for Fire element Elemental Magic, 5% Fire Resistance
Heart of Water- (Passive Ability, Elementalist) +10 Magical Attack for Water element Elemental Magic, 5% Water Resistance
Hydromancer- (Passive Ability, Elementalist) +500 Damage to all damage dealing Water element Elemental Magic spells, All Water element Elemental Magic spells cost 50 less MP, all Water element Elemental Magic summons gain +200 to all stats, Water element Elemental Magic spells that deal stat damage deal 5 more points, Water element Elemental Magic spells that Heal HP or MP heal 500 more, and Water element Elemental spells that heal stat damage heal 50 more points per target
Purity of Water- (Active Ability, Elementalist) Magical attacks involving at least one Elemental Magic spells that is solely Water element may deal solely Water element damage, Water element Elemental Magic spells gain +60 Magical Attack and do 20 more stat damage if they deal stat damage
Speak the Tongue of Earths- (Passive Ability, Elementalist) Earth element spells gain +5 Magical Attack
Speak the Tongue of Flames- (Passive Ability, Elementalist) Fire element spells gain +5 Magical Attack
Speak the Tongue of Skies- (Passive Ability, Elementalist) Air element spells gain +5 Magical Attack
Speak the Tongue of Waves- (Passive Ability, Elementalist) Water element spells gain +5 Magical Attack
Toss Flame Globes- (Active Ability, Elementalist) For each open weapon slot that is empty, possessor gains an additional action each turn that may only be used to make an attack that does a flat 500 Fire element damage per user level that still has a chance of missing as though it was not a flat-damage attack so long as possessor has a Fire element Elemental Magic spell equipped, +40 Magical Attack for Fire element Elemental Magic spells'
Is Sometimes the Goat- (Passive Ability, Curse) Possessor has a 5% chance at the beginning of each thread of being changed into a Level 1 Goat from the Shop, Possessor possesses no item slots while possessor's name is 'Goat'
(Lasts until 5 battles have been won while Azraile is the Goat.)
Suffers Additional Ice Damage- (Passive Ability, Curse) 5% Ice Weakness
(Lasts 200 more battles)
Requested to have separate:
3 Spirit of the Sand's Essence- (Item, Material, Earth, 9,000 Gold)
3 Terrain Spell of the Desert: Desert's Lesser Fists of Day and Night- (Spell, Geomancy, Earth, 190 MP, 70,000 Gold) +45 Magical Attack, +45 Melee Attack, 2 hits against 1, deals 3/4 damage, this attack's first hit is solely Fire element and has a 15% chance of inflicting Burning, this attack's second hit is solely Ice element and has a 15% chance of inflicting Frozen, The terrain or phantom terrain must be Desert to cast this spell
2 Call Spirit of the Sand- (Spell, Spirit Magic, Earth, 90 MP, 65,000 Gold) Summons 1 Spirit of the Sand, max 1 summoned, summons created through this spell may not summon other individuals
Weapons
Aqua Lance Katar- (Weapon, Fist Weapon, Water, 71,000 Gold) +72 Melee Attack, +50 Magical Attack, +35 to each stat, +40 Defense against Magic, +100 Defense against Water, Wielder may make Melee Attacks from the back row for 1/15 damage
Astoundingly Good Tree Pruner- (Weaponx2, Tool, Earth & Physical, 65,000 Gold) 15% inflicts Confusion: Fear on each enemy Plant under level 15 at the beginning of battle, 25% inflicts Discomfort on each enemy Plant under level 15 if used in an attack that kills a Plant
Axe of Stump Splitting- (Weaponx2, Axe, Earth, 62,000 Gold) +55 Melee Attack, +15% Critical against Plants
Cheap Bubble-Blowing One Inch Bubble Wand- (Weapon, Wand, Water, 900 Gold) +1 Magical Attack, 50% deals no damage
Fairy Rod- (Weapon, Rod, Earth & Light, 9,000 Gold) +27 Magic Attack
House Hellstrom Crystal Staff- (Weapon, Staff, Fire, 10,000 Gold) +30 Melee Attack, +60 Magical Attack, Fire Spells do 90 extra Damage, Hellstrom nobility may instant-kill wearer
2 Imperial Orb of Avandos- (Weapon, Orb, Air & Water, 12,000 Gold) +23 Magical Attack
Improved Aqua Lance Katar- (Weapon, Fist Weapon, Water, 956,000 Gold) +972 Melee Attack, +950 Magical Attack, +935 to each stat, +940 Defense against Magic, +2,100 Defense against Water, Wielder may make Melee Attacks from the back row for 1/12 damage
Iron Mace- (Weapon, Mace, Physical, 900 Gold) +5 Melee Attack
2 Iron Shield- (Weapon, Shield, Physical, 500 Gold) +5 Defense
3 Iron Sword- (Weapon, Sword, Physical, 500 Gold) +5 Melee Attack
5 Mage Staff- (Weapon, Staff, Magic, 500 Gold) +3 Attack, +5 Magic Attack
Nice Goblin Spear- (Weapon, Spear, Earth, 9,000 Gold) +15 Melee Attack, +30 AGI, wielder must have at least 60 Base Stat points
Owl Feather Fan- (Weapon, Fan, Earth, 50,000 Gold) +38 Magical Attack, +30 MIN, Wizard Magic spells cost 30 MP less to cast
Piercing Katar- (Weapon, Fist Weapon, Physical, 2,500 Gold) +15 Melee Attack, Ignores 25 Defence
Sword of the Four Elements- (Weapon, Sword, Earth & Air & Fire & Water, 40,000 Gold) +45 Melee Attack, +45 Magical Attack, +15 to each stat, +3% to hit, +20 Defense against Earth, +20 Defense against Air, +20 Defense against Fire, +20 Defense against Water
3 Thief's Knife- (Weapon, Knife, Fire, 500 Gold) +5 Melee Attack
2 Tortoise Bush Shield- (Weapon, Shield, Earth, 49,500 Gold) +47 Defense, +5% Blocks enemy attack for 50% damage (assuming the attack does under 120,000 Damage)
2 Totally Awesome Dead Walrus!- (Weapon, Chaos Effect, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
2 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
2 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
Water Stave- (Weapon, Staff, Water, 500 Gold) +10 Melee Attack, +10 Magical Attack
2 Shadow Channeler's Staff- (Weapon, Staff, Darkness, 7,000 Gold) +17 Magical Attack, Shadow Magic spells cost 15 less MP
Armor-
2 Imperial Armor of Avandos- (Armor, Heavy Armor, Air & Water, 12,000 Gold) +23 Defense
Shorts- (Armorx.5, Clothing, Physical & Air, 150 Gold) +1 Defense, +1 AGI
Accessories-
5 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
Dwarven Lord's Crown of the Depths- (Accessory, Crown, Earth, 1,410,000 Gold) +1,500 Melee Attack, +1,410 Magical Attack, +1,400 Defense, +1,200 to all stats, +1,900 additional Melee Attack if any opponents are Cthonians, Humanoids, or Abstracts, 15% Earth Resistance, 15% Darkness Resistance, 15% Fire Resistance, +1,100 additional Defense if a Shield or Heavy Armor is equipped, +1,100 additional Melee Attack if an Axe or Mace is equipped, +1,100 Magical Attack for Earth element Elemental Magic, Wizard Magic, Divine Magic, and Sigil Magic spells, +500 to all stats of all allies with 'Dwarf' or 'Dwarven' in their names as a non-stacking effect
14 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
Fire Charm- (Accessory, Amulet, Fire, 250 Gold) +15 Damage for all Fire Element Attacks
Gauntlet (Accessory, Gauntlet, Physical, 700 Gold) +5 Defense, +1 STR, +1 CON
Greater Warded Shield Bracelet- (Accessory, Wristwear, Magic, 960,000 Gold) +980 Defense, +980 Defense against Magic, +980 Defense against Fire, +980 Defense against Air, +980 Defense against Earth, +980 Defense against Water, +980 Defense against Technology, +980 Defense against Physical, 15% Air Resistance, 15% Earth Resistance, 15% Water Resistance, 15% Fire Resistance, 15% Magic Resistance, 15% Technology Resistance, 15% Physical Resistance
Mage's Seal- (Accessory, Seal, Magic, 1,000 Gold) +10 MIN
Manual of Combat Arts- (Accessory, Book, Physical, 1,200 Gold) +15 STR, +15 CON, +15 AGI, +5 Damage if a Sword, Axe, Bow, Spear, Polearm, Mace, Flail, or Hammer is used
Minor Ring of War- (Accessory, Ring, Earth & Fire, 10,000 Gold) +10 Melee Attack
Priestly Seal- (Accessory, Seal, Light, 1,000 Gold) +10 SPI
Seal of Balanced Elements- (Accessory, Seal, Air & Earth & Fire & Water, 9,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
2 Shifted Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal damage, Works while transformed into Shapeshifted Forms
Sparkling Medallion of Success- (Accessory, Broach, Magic & Physical, 175,000 Gold) +150 to all stats, this item ignores stat capping, stacks 200 times, this item cannot be effected by enhancements, and it's stats cannot be altered by other items of abilities by allied sources, 5% inflicts Charm on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Confusion on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Awestruck on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Impaired: Blind on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Charm: Lovestruck on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Charm: Infatuation on individuals targeting wearer with an offensive action at the end of said action
Tattered Cloak (Accessory, Cloak, Darkness, 300 Gold) +1 Defense
7 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
Water Charm- (Accessory, Amulet, Water, 250 Gold) +15 Damage for all Water Element Attacks
8 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
Consumables-
11 Bottled Sand Faerie- (Consumable, Summoning Stone, Earth, 1 Charge, 60,000 Gold) Summons 1 Sand Faerie
2 Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
Water Crystal- (Consumable, Material, Water, 20,000 Gold)
Items-
'Don't Be the Goat': A Book on How Not to be the Goat- (Item, Antiquity, Earth & Air, 790 Gold)
A Library's Worth of Books in the Black Tongue of the Princes of Undeath- (Item, Antiquity, Darkness, 200,000 Gold)
Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
Burning Blood- (Item, Material, Darkness, 6,000 Gold)
Crystallized Drop of Desert Dew- (Item, Antiquity, Fire & Water, 3,000 Gold)
3 Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
Football- (Item, Antiquity, Physical, 200 Gold)
5 Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
Large, Lone Pearl- (Item, Antiquity, Water, 16,000 Gold)
Larger than Normal Container of Elementalist Powder of the Elements- (Item, Material, Air & Earth & Fire & Water, 17,000 Gold)
Ornamental Vase- (Item, Antiquity, Fire, 6,000 Gold)
41 Old Wood- (Item, Material, Earth, 170 Gold)
2 Pure Honey- (Item, Material, Earth, 9,000 Gold)
Random Giftbox- (Item, Ticket, Magic & Physical, 1,900 Gold) Can be opened at the Warehouse for a roll on the Random Giftbox table
2 Rare Herbs- (Item, Material, Earth, 14,000 Gold)
Tiny Emerald- (Item, Material, Earth, 1,000 Gold)
4 Tiny Iolite- (Item, Material, Earth & Ice, 1,000 Gold)
Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
Tiny Peridot- (Item, Material, Earth & Acid, 1,000 Gold)
Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
2 Tiny Teralyte- (Item, Material, Earth, 1,000 Gold)
Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)
1 Unfinished Map to Sources of Air's Power- (Item, Antiquity, Air, 5,000 Gold)
1 Unfinished Map to Sources of Earth's Power- (Item, Antiquity, Earth, 5,000 Gold)
1 Unfinished Map to Sources of Fire's Power- (Item, Antiquity, Fire, 5,000 Gold)
1 Unfinished Map to Sources of Water's Power- (Item, Antiquity, Water, 5,000 Gold)
Spells-
Dainultha Burst- (Spell, Wizard Spell, Water, 700 MP, 75,000 Gold) Deals 2,000 flat Water element damage
11 Earth Orb- (Spell, Wizard Spell, Earth, 500 Gold) +5 Magic Attack
2 Fireball- (Spell, Wizard Spell, Fire, 5 MP, 700 Gold) +7 Magic Attack
10 Fire Orb- (Spell, Wizard Spell, Fire, 1 MP, 500 Gold) +5 Magic Attack
Flame Blast- (Spell, Wizard Spell, Fire, 35 MP, 30,000 Gold) +40 Magic Attack
Holy Blast- (Spell, Divine Spell, Light, 7 MP, 1,900 Gold) +5 Magic Attack
Large Fireball Projection- (Spell, Elementalist Magic, Fire, 90 MP, 86,000 Gold) +80 Magical Attack, gains +50 Magical Attack, to a max of +8,000 Magical Attack, for each Martial Artist ability, Elementalist ability, or Monk ability possessed for each empty weapon slot or weapon slot occupied by a Staff, 3% inflicts Burning if at least 10 such abilities are possessed, Call Unto Fire must have been cast to cast this spell
Project Water Blast- (Spell, Elemental Magic, Water, 30 MP, 90,000 Gold) +95 Magical Attack, gains +50 Magical Attack, to a max of +4,000 Magical Attack, for each Elementalist ability or every three Martial Artist or Monk abilities possessed for each empty spell or weapon slot (being affected by only spell or weapon slots, not both, and only being affected by spell slots that could hold this spell)
1 Stone Toss- (Spell, Wizard Spell, Earth, 5 MP, 700 Gold) +7 Magic Attack
Water Orb- (Spell, Wizard Spell, Water, 1 MP, 500 Gold) +5 Magic Attack
1 Wind Strike- (Spell, Wizard Spell, Air, 5 MP, 700 Gold) +7 Magic Attack
Pets-
Rabbit Made of Holy Water- (Pet, Animal, Light & Water, Lv.1, 35,000 Gold)
HP- 95
MP- 100
STR- 4
AGI- 14
CON- 7
MIN- 5
SPI- 6
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 4
Critical Chance- 0%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit or Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Hop Kick- 10 Damage, Water & Light, 0 MP
Very Cute Holy Water Breath Weapon- 50 Damage, Heals, deals damage instead of healing to Demons, Devils, Daemons, Darkspawn, and Undead, Light & Water, 10 MP
Bless- 30% inflicts Favored, Light, 15 MP
Transformations-
Permanant Consumables-
Empowered Holy Festival Cranberry Mousse- (Permanent Consumable, Empowered Item, Magic & Fire & Water, 1 Charge, 30,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Holy Festival Cranberry Mousse"", Cannot be used if # is already 10 or greater, Cannot be used more than once on any given individual within the span of a month
Artifacts-
None
Awards-
From Beyond
Has completed (1) Expeditions into the Lost Dwarven Caverns of Ghaz-Bolar
Has Won the "Adventurers!" Event Match
This character possesses 65 base stat points
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Eliminated in Round One of the Brass Disc Tournament
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill-
'Participated in the Princess of Suns Incident'
'Unsuccessfully Tried to Lead Own Faction in Princes of Suns Incident'
'Unsuccessfully Tried to Enter the Celestial City During the Princess of Suns Incident'
'Rejected an Offer to Carry the Brass Bee Into Sunthrone'
'Was Killed in Sunthrone by Doctor Illian Reynes'
Tasks-
Is undertaking This is the eighth of twelve tasks required to obtain a Holy Imperial Seal of Worth. - Finishes Jan 4th
Re: Retired Character Centre
Posted: Mon Jun 01, 2020 8:48 pm
by Modrageball
Here they are again.
Selena & Titan (Azraile Kiras)-
Level 9
Undead, Darkness & Ice
HP- 4,625
MP- 1,625
STR- 100 (10)
AGI- 130 (10)
CON- 185 (15)
MIN- 65 (5)
SPI- 160 (15)
XP- 84,643
XP Required- 17,500
Fame- 2
Gold - <uses Salphon's when allowed>
Bonus Weeks: 0
Weeks: 0
Gillingman Worshipper Benefits-
Base Benefit: Character's gain +25 defense against Darkness, +25 Magical, Melee, and Ranged attack to Darkness element attacks, and 1% Darkness Resistance
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Advanced Skeleton Amplification- (Passive Ability, Necromancer) All summoned and pet skeletons of possessor gain +500 HP, +30 to all stats, +200 damage dealt with all damage dealing attacks, and 5% Darkness Resistance
Apprentice Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells that increase Defense gain an +150 additional Defense increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, All Protection Magic spells that increase Stat Defense gain an +30 additional Stat Defense against the same stat increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, and all Protection Magic spells cost 200 less MP
Aura of the Protector- (Stance Ability, Abjurer) All of possessor's allies gain +20 Defense for each Protection Magic spell possessor has equipped
Basic Alchemy Attunement- (Passive Ability, Alchemist) All Alchemy spells cost 10 less Gold and 10 less XP
Basic Aura Mastery- (Passive Ability, Auramancer) All Auras equipped by possessor provide +10 additional Defense
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Blight Magic Attunement- (Passive Ability, Blight Druid) All Blight Magic spells gain +10 Magical Attack and drain 10 more of each stat
Basic Chef Proficiency- (Passive Ability, Chef) Character gains +5 to all stats for each Food or Drink equipped, Foods and Drinks that heal HP or MP heal 50 more of each that they already heal
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables, though not permanent consumables, character uses have a 1% chance of not expending a charge
Basic Deathless One Knowledge- (Passive Ability, Deathless One) Possessor's Undead pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Evermason Knowledge- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Magical Trap Resistance- (Passive Ability, Abjurer) Possessor takes 500 less damage from Traps and has a 5% higher chance of disarming them
Basic Necromancy Attunement- (Passive Ability, Necromancer) All Necromancy spells gain +10 Magical Attack and cost 10 less MP, and all Necromancy summons gain +20 HP and +10 to the damage of all their attacks
Basic Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells gain +10 Defense and cost 10 less MP
Basic Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells gain +10 Magical Attack, take 1 less turn, and cost 10 less MP
Basic Scythe Training- (Passive Ability, Reaper) This character gains +6 Melee Attack when a Scythe is equipped.
Basic Soul Training- (Passive Ability, Enslaver) This character gains +6 Magical Attack when a Soul is equipped.
Basic Ward Mastery- (Passive Ability, Inscriber) All Wards equipped by possessor provide +10 additional Defense
Black Star Vaccine- (Passive Ability, Blessing) +450 SPI, +350 Magical Attack to Darkness element Magical Attacks, +50 to all stats if possessor is Darkness element, 10% Fire Resistance, 10% Light Resistance, 10% Darkness Resistance, 15% Burning Resistance, Possessor may exist on suns/stars without penalty
Devilish Negotiator- (Passive Ability, Pactmaker) Possessor's actions which inflict Charm may, should possessor desire such, have said chance increase by 5%, to a max of 20%
Essence of the Wholly Defensive Wall- (Stance Ability, Abjurer) +50 Defense per level, you may not take any offensive action
Grill Fish- (Ability, Chef) 50 additional HP is restored for each Food element consumable possessor uses that restores HP, Possessor may skip a turn deal 500 Fire damage per possessor level to an Aquatic that is judged by a mod to be a fish in an RP thread, or 250 Fire damage per possessor level to an Aquatic judged to not be a fish in an RP thread, out of RP-based threads, this functions on the principle that all Aquatics count as fish
Keen Scything Stance- (Stance Ability, Reaper) +5% Critical when a Scythe is equipped, +25 Melee Attack when a Scythe is equipped
Lethal Mixer- (Passive Ability, Alchemist) +250 Damage, +10 Stat Damage, and +1% Infliction of Minor Status effects to Potions that possess the relevant bonuses
Nude Defense Mastery- (Passive Ability, Dancer) Possessor gains +2,000 Defense and +200 Defense against stat damage while no Armor is equipped
Knowledge of Legal Codes- (Passive Ability, Lawbringer) +150 MIN, 10% Entombed: Incarcerated Resistance
Ritualist's Mana-Channeling Stance- (Stance Ability, Ritualist) Each turn possessor spends casting Ritual Magic spells counts as 2, but it cost 25 XP per turn casting until the number of turns required to cast the spell is reached
Skeleton Amplification- (Passive Ability, Necromancer) All summoned and pet skeletons of possessor gain +50 HP, +20 to all stats, and +300 damage dealt with all damage dealing attacks
Spiritual Mana Leeching- (Passive Ability, Enslaver) You gain an additional 5 XP per (enemy level / 5 rounded up) of each enemy you deal the killing blow to with a Soul.
Warded Skin- (Passive Ability, Abjurer) +200 Defense
Aura of the Protector- (Stance Ability, Abjurer) All of possessor's allies gain +20 Defense for each Protection Magic spell possessor has equipped
Easily Jumped By the Opposition- (Passive Ability, Curse) At the beginning of battle, each of possessor's opponents may conduct an offensive action that only targets possessor
(Lasts 200 more battles)
Weapons-
Axe of Stump Splitting- (Weaponx2, Axe, Earth, 62,000 Gold) +55 Melee Attack, +15% Critical against Plants
4 Coral Spear- (Weapon, Spear, Water, 900 Gold) +15 Melee Attack
Magic Sword- (Weapon, Sword, Magic, 50,000 Gold) +10 Melee Attack, +40 Magic Attack, +20 MIN, +20 SPI
2 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
2 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
Armor-
Coral Armor (Armor, Heavy Armor, Water, 800 Gold) +6 Defense, +6 Defense Against Water
Ice Mail- (Armor, Heavy Armor, Ice, 500 Gold) +10 Defense, +10 Defense Against Ice
Waltoshian Greatcoat- (Armor, Light Armor, Water, 60,000 Gold) +75Defense, 5% Water Resistance, 5% Electrocuted Resistance, +50 Defenseagainst Aquatics
Accessories-
Fancy Hat- (Accessory, Hat, Magic & Air, 75,000 Gold) +75 Melee Attack, +75 Magical Attack, +75 Ranged Attack, +75 to all stats, 7% Critical, 7% Resilience, 7% Dodge, 107% To Hit
Ice Charm- (Accessory, Amulet, Ice, 250 Gold) +15 Damage for all Ice Element Attacks
2 Seal of Balance- (Accessory, Seal, Light & Darkness, 7,000 Gold) +15 to each stat, +2% to hit, +10 Defense against darkness , +10 Defense against light
2 Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critial, +1% enemy miss, +1% to hit, +5 Defesne against darkness
Consumables-
Book of Halgrembas- (Consumable, Tome, Darkness & Fire, Unlimited Charges, 200,000 Gold) 500 Fire damage to all foes, Uses 40 MP or 80 HP
Book of Zulinaras- (Consumable, Tome, Darkness & Water, Unlimited Charges, 200,000 Gold) +50 Defense to all party members, Does not stack, Uses 20 MP or 40 HP
Death Rod- (Consumable, Rod, Infinite Charges, 10,000 Gold) 150 Darkness Damage to all
Great Ink Squid- (Consumable, Lethal Item, Water, 1 Charge, 40,000 Gold) 90% inflicts blindness, affects up to 15 targets
15 Ice Prism- (Consumable, Jewel, Ice, 1 charge, 24,000 Gold) Does 4,900 Ice damage to 5 targets
Sagemouth Catfish- (Consumable, Food, Water, 1 Charge, 30,000 Gold) +5,000 MP
Statvos Wand- (Consumable, Rod, Electricity, 200 Charges, 15,000 Gold) Does 200 Electricity Damage, 1 hit against 5
Thousand Pinned Pufferfish- (Consumable, Lethal Item, Water, 1 Charge, 30,000 Gold) Does 2,000 damage to 14 targets
Spells-
<shared with Salphon>
Items-
Common Jewelry- (Item, Antiquity, Earth, 700 Gold)
3 Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
Mushroom Spores- (Item, Material, Earth, 30 Gold)
Old Silver Key- (Item, Antiquity, Earth, 5,000 Gold)
26 Old Wood- (Item, Material, Earth, 170 Gold)
Pets-
Runic Golem- (Pet, Golem, Earth & Magic, Lv.3, 60,000 Gold)
HP- 4,000
MP- 900
STR- 300
AGI- 38
CON- 350
MIN- 45
SPI- 39
XP- 55,500
XP Needed- 5,000
Minimum Level- 1
Defense- 500, +150 against Magic
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Runic Smash- 110 Damage, 1 Hit Against 3, Earth, 0 MP
Rune Cannon- 340 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 2, Magic, 120 MP
Runic Wall- +70 Defense, Does not stack, Magic, 40 MP
Core Beam- 1,000 Damage, Prime Attribute is Spirit for this attack, Magic, 900 MP
Permanant Consumables-
None
Property-
None
Transformation-
None
Artifacts-
None
Awards-
Dead and Reborn
Member of the Fish of the Month Club
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Eliminated in Round One of the Brass Disc Tournament
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill-
Tasks-
Is undertaking This is the eighth of twelve tasks required to obtain a Holy Imperial Seal of Worth. - Finishes Jan 4th
Re: Retired Character Centre
Posted: Mon Jun 01, 2020 8:48 pm
by Modrageball
Another re-returnee!
Dannandy McDoogle (Azraile Kiras)
Level 9
Humanoid, Earth
HP- 4,050
MP- 875
STR- 90 (10)
AGI - 238 (20)
CON- 162 (18)
MIN- 35 (2)
SPI- 50 (5)
XP- 62,200
XP Required- 20,000
Fame- 1
Gold- 281,690
Bonus Weeks: 3
Weeks: Will Learn "" on the 29th
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Ammocrafter- (Passive Ability, Smith) All equipped Ammo accessories give +20 Ranged Attack if possessor has a Gun equipped
Artifical Intelligence Programmer- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +150 MIN
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables, though not permanent consumables, character uses have a 1% chance of not expending a charge
Basic Engineer Proficiency- (Passive Ability, Engineer) Character gains +3 to all stats for each Upgrade, Bioaugmentation, or Gadget equipped
Basic Gearwright Knowledge- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Geomancy Attunement- (Passive Ability, Geomancer) All Geomancy spells affect 1 additional target if they already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
Basic Glyph Magic Attunement- (Passive Ability, Glyph Mage) All Glyph Magic spells gain +10 Magical Attack, boost stats of those other than caster by 10 more points, and cost 10 less MP
Basic Golomancy Attunement- (Passive Ability, Golomancer) All Golomancy summons have 200 more HP and 20 more CON
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Basic Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells gain +10 Ranged Attack and all Gunslinging spells cost 10 less MP
Basic Mechanist Knowledge- (Passive Ability, Mechanist) Possessor's Machine pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Programming Skills- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +40 to all stats
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Basic War Machine User- (Passive Ability, Lord of War)- All War Machine transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Calculated Targeting- (Passive Ability, Lord of War) Possessor's War Machine transformations with under 114% To Hit (unbuffed) possess 114% to Hit
Gunsmith- (Passive Ability, Smith) Each Gun equipped provides +40 Ranged Attack
Long Gunner's Stance- (Stance Ability, Gunner) +50 Ranged Attack when a Gun is equipped and possessor is in the back row
Perpetual Ammo Reserves- (Passive Ability, Lord of War) Possessor's War Machine transformations' attacks that cost between 10% and 50% of possessor's max MP cost an amount less equal to .5% of possessor's max MP
Trained Smelter- (Passive Ability, Smith) Each Light Armor or Heavy Armor equipped provides +20 Defense
Triple Shot- (Active Ability, Gunner) This character may use Triple Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character attacks 3 times, doing 66% normal damage for each shot with a 1% increased critical and a 1% increased miss chance
Double Deathattack Curse- (Passive Ability, Curse) Whenever an individual would gain a death attack and said individual is on a side opposing possessor's side of battle, it instead gains two such death attacks
(Lasts 200 more battles)
Gets No Respect- (Passive Ability, Curse) Possessor loses (10 * Possessor's Fame) XP at the end of every battle, regardless of whether possessor won or lost, Possessor has a 50% chance of negating any buff from an allied source upon its application to posessor
(Lasts 200 more battles OR until McDoogle gains a point of Fame)
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Bascaradine Terrain-Rupture Grenade Launcher- (Weapon, Gun, Earth & Technology, 560,000 Gold) +530 Ranged Attack, wielder's Ranged Attacks, destroy any Phantom Terrain as though it were either its user's level (to a max of 99) or level 16, whichever is higher, creates a Zone of Earth and attaches an effect to it that causes all allies of user to have +800 Defense and all foes to have -800 Defense that lasts 5 turns, this zone's effect is non-stacking, wielder's Ranged Attacks gain 1 hit against 15 and deal 1/4 damage
Cannon-Shield- (Weapon, Shield, Physical, 95,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun
Common Grenade Launcher- (Weaponx2, Gun, Technology, 30,000 Gold) +35 Ranged Attack, Does 120 additional Technology damage to Aerial, 1 hit against 5
3 Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
Dwarven Mace- (Weapon, Mace, Earth, 1,900 Gold) +15 Melee Attack
Glauriss Cannon- (Weaponx2, Gun, Technology, 50,000 Gold) +45 Ranged Attack, deals 5% damage dealt to its main target to up to 3 other foes besides target, Ignores 2% of target's Defense
Thief's Knife- (Weapon, Knife, Fire, 500 Gold) +5 Melee Attack
2 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
2 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Armored Coat- (Armor, Light Armor, Physical, 65,000 Gold) +69 Defense, 3% Dodge, +240 HP
Technologist's Power Armor- (Armor, Power Armor, Technology, 500 Gold) +10 Defense, +10 Defense Against Technology
Undead Scribe's Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Belt- (Accessory, Belt, Earth & Physical, 200 Gold) +4 Defense
Gauntlet- (Accessory, Gauntlets, Physical, 700 Gold) +5 Defense, +1 STR, +1 CON
2 Gear Box of Fire and Ice- (Accessory, Gadget, Fire & Ice, 35,000 Gold) Each of wielder's damage-dealing attack actions that is a Melee Attack, Magical Attack, or Ranged Attack deals an additional 1,000 damage that is either Fire element or Ice element, stacks 2 times as the same bonus but does not stack with separate elements selected
Greaves- (Accessory, Boots, Physical, 1,400 Gold) +8 Defense
Tattered Cloak- (Accessory, Cloak, Darkness, 300 Gold) +1 Defense
Technomantic Amplifier- (Accessory, Gadget, Technology, 30,000 Gold) All Technomancy spells gain +35 Magical Attack if they already provide such a bonus, each Gadget equipped provides +14 to STR, MIN, and SPI
1 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
12 Rogue's Seal- (Accessory, Seal, Air & Darkness, 1,000 Gold) +10 AGI
Consumables-
2 Inkwell Which Holds a Tryn-Goll'yor- (Consumable, Lethal Item, Darkness, 1 Charge, 110,000 Gold) 70% inflicts Voidstruk, 1 hit against 8
3 Rye Crackers- (Consumable, Food, Earth, 2 Charges, 500 Gold) +15 HP, +1 AGI
Items-
Jar of Algae- (Item, Material, Earth, 120 Gold)
5 Bone Scribe's Tome- (Item, Antiquity, Darkness, 15,000 Gold)
Blueprints for a Clockwork Gadget- (Item, Antiquity, Technology, 1,800 Gold)
3 Bone Scribe's Tome- (Item, Antiquity, Darkness, 15,000 Gold)
Casserole Dish- (Item, Antiquity, Technology & Fire, 1,200 Gold)
4 Common Jewelry- (Item, Antiquity, Earth, 700 Gold)
26 Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
5 Empty Bottle- (Item, Material, Air, 20 Gold)
4 Football- (Item, Antiquity, Physical, 200 Gold)
Helicopter's Propeller- (Item, Material, Technology, 14,000 Gold)
Metal Hunk- (Item, Material, Physical, 200 Gold)
Roulette Giftbox- (Item, Ticket, Earth & Air, 9,000 Gold) Can be opened at the Warehouse for a roll on the Roulette Giftbox table
Spells-
Deeplord's Healing- (Spell, Divine Magic, Earth, 17 MP, 900 Gold) +15 Magical Attack, Heals, +5 Defense, does not stack
Transcribe Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
Pets-
Twingear Clockman (Combat-Focused)- (Pet, Clockwork, Fire & Ice & Technology, Lv. 3, 145,000 Gold)
HP- 4,500
MP- 4,630
STR- 95
AGI- 240
CON- 120
MIN- 132
SPI- 85
XP- 84,750
XP Needed- 3,500
Minimum Level- 3
Defense- 90
Defense against Stat Damage- 30
Critical Chance- 2%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Fire Resistance, 50% Ice Resistance, Immune to Charm, Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Powered through Fire, Ice, and Rage- +500 to all stats if possessor is in a Zone of Fire, a Zone of Ice or in the presence of an individual who is Confused: Berserk
Combat-Focused- Possessor Possesses an additional 5,000 HP and 4,000 MP, Constant Effect
Abilities-
Fire and Ice Shape Cannons- 350 Damage, Fire or Ice or Fire & Ice, 0 MP
Glauric Cannon- 300 Damage, this attack may use Mind as its prime attribute, deals 1/10 damage to all but one target, pierces 300 Defense, 5% inflicts Paralysis, 5% inflicts Stun, +1% Critical for this attack, 1 hit against 5, Earth, 0 MP
Berserker Pulse Gun- 500 Damage, 15% inflicts Confusion: Berserk, Technology, 5,580 MP
Undying Scribe of the Mage Prince- (Pet, Undead, Darkness, Lv.1, 167,000 Gold)
Undead, Darkness
HP- 6,500
MP- 7,900
STR- 21
AGI- 45
CON- 22
MIN- 197
SPI- 140
XP- 0
XP Needed- 2,500
Level Adjustment- +2
Defense- 40, +900 against Darkness, +3 against Water
Defense against Stat Damage- 2
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- 40% Darkness Resistance, 40% Light Weakness
Prime Attribute- Mind or Spirit
Constant Effects-
Scribe of Dark Spells- Controller gains two Spell slots that, along with the spells in them, cannot be utilized while possessor is not alive and in battle, Constant Effect
Abilities-
Black Text- 1,000 Damage, Darkness, 0 MP
Inscribe Necromantic Magic- This ability may only be used as a counter to possessor's controller casting a Necromancy spell on a single allied target with a duration of over 5 rounds, said spell's duration on said target is increased by 1 round, Darkness, 500 MP
Indexed Abilities-
Minor Gale- 1,000 Damage, Air, 100 MP
Minor Flame- 1,000 Damage, Fire, 100 MP
Minor Bubble- 1,000 Damage, Water, 100 MP
Minor Warp- 1,000 Damage, Darkness, 100 MP
Minor Freeze- 1,000 Damage, Ice, 100 MP
Minor Bolt- 1,000 Damage, Electrical, 100 MP
Minor Corrosion- 1,000 Damage, Acid, 100 MP
Minor Orb- 1,000 Damage, Magic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP
Zardowak Landhawk- (Pet, Bird, Earth, Lv.1, 80,000 Gold)
HP- 260
MP- 40
STR- 26
AGI- 32
CON- 15
MIN- 8
SPI- 9
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 18
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Beak Chomp- 25 Damage, Earth, 0 MP
Gail Blast- 20 Damage, 1% Stun, Air, 5 MP
Transformations-
Medium-Sized Dirigible- (Transformation, Vessel, Air, 90,000 Gold)
Level 1
HP- 12,400
MP- 1,600
STR- 80
AGI- 64
CON- 130
MIN- 90
SPI- 60
XP- 0
XP Needed- 2,500
Minimum Level- 1
Defense- 60
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Air Weakness, 50% Electrical Weakness, 50% Fire Weakness, 50% Physical Weakness, 50% Earth Resistance, 50% Water Resistance
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (40)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Float Around Aimlessly- 1 Damage, Heals MP, targets caster, Air, 0 MP
Dirigible Ram- 500 Damage, 50% has no effect, 5% damages caster instead of target, Air & Physical, 0 MP
Fly High- 90% Earth Resistance, targets caster, lasts 500 turns, does not stack, Air, 0 MP
Onboard Meal- 200 Damage, Heals, may only target passengers, Earth & Water, 600 MP
Enjoy the View- 120 Damage, Heals MP, may only target passengers, Air, 900 MP
Permanant Consumables-
None
Artifacts-
None
Awards-
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Eliminated in Round One of the Brass Disc Tournament
Tasks-
Is undertaking This is the eighth of twelve tasks required to obtain a Holy Imperial Seal of Worth. - Finishes Jan 4th
Re: Retired Character Centre
Posted: Mon Jun 01, 2020 8:48 pm
by Modrageball
Zephronious had the *The Walking Zebra Goblet before going here.
Zephronius (him61)
Level 11
Aerial, Ice
HP- 3,925
MP- 2,475
STR: 44 (4)
AGI: 350 (25)
CON: 157 (12)
MIN: 99 (9)
SPI: 66 (6)
XP- 73,000
XP Required- 100,000
Fame- 2
Gold- 146,350
Bonus Weeks: 11
Weeks: Will Learn "Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold." on 26th Aug.
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Experienced at Feigning Understanding of Highly Technical Conversations- (Passive Ability, Gearwright) Possessor may, when being checked for the numbers of abilities of any given type that possessor possesses, choose to respond as though possessor possessed up to three more abilities of any such types, This ability only works within quest and battle threads, not for prerequisite purposes
<Inventory shared with Gothmon>
Weapons-
Airubondan Leaf Vac-(Weaponx2, Tool, Earth & Air, 30,000 Gold) +20 to all stats, User can skip a turn to drain 500 HP from target Plant (this is unaffected by normal defense)
2 Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
2 Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
2 Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
2 Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
7 Box of Army Surplus Grenades- (Weaponx2, Throwing Weapon, Technology & Fire, 60,000 Gold) +125 Ranged Attack, wielder's ranged attacks inflict 1 hit against 5 but deal 1/4 damage, +20 AGI, 15% Fire Weakness
Dacchenburg Industries Sniper Rifle- (Weaponx2, Gun, Darkness & Air, 50,000 Gold) +1,600 Ranged Attack, 115% To Hit, 15% Critical, +450 AGI, +10% Critical against Humans, +10% Critical for Binding and Rune Magic spells (On loan from Lili, due back 9/8/2009)
11 Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
10 Electro Bolter (Hand Held Edition II)- (Weapon, Gun, Electrical, 95,000 Gold) +99 Ranged Attack, 15% inflicts stun on Plants
4 Flame Rod- (Weapon, Wand, Fire, 7,000 Gold) +18 Magical Attack, +20 Damage for Fire element spells
Imperial Blade of Avandos- (Weapon, Sword, Air & Water, 12,000 Gold) +23 Melee Attack
2 Imperial Bow of Avandos- (Weapon, Bow, Air & Water, 12,000 Gold) +23 Ranged Attack
Obedience-Detecting Cane- (Weapon, Staff, Earth & Physical & Psychic, 40,000 Gold) +41 Melee Attack, Wielder may skip an action to determine if an individual is afflicted by Charm as a stat-scanning effect, 10% inflicts Charm
7 Ring Bolter- (Weapon, Gun, Technology, 97,000 Gold) +96 Ranged Attack, 5% Inflicts Confusion
27 Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 142,500 Gold) +294 Ranged Attack, 15% inflicts Stun against enemies under level 17
2 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Armor-
2 Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Artillicas Botanica Mock Worker's Uniform (Child Size)- (Armor, Disguise, Earth & Technology, 17,000 Gold) +15 to all stats, +25 Defense, Identifies character as an Artillicas Botanica worker
2 Briar Mail- (Armor, Light Armor, Earth, 65,000 Gold) +40 Defense, Does 500 Earth damage to all those who attack wearer unless wearer chooses not to damage them
Deliriously Tacky Pimp Suit- (Armor, Clothes, Tacky, 23,000 Gold) +20 Defense, +2 Melee Attack, 10% inflicts Confusion
Puppeteer's Pocketed Robe- (Armor, Robes, Darkness, 65,000 Gold) +43 Defense, -15 MP cost for Rune Magic Spells, Caster's max number summoned of all Rune Magic Golems is increased by 10 if their summon cap is already at least 20, wielder may equip an additional Rune Magic spell that summons
4 Undead Scribe's Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome equipped
Accessories-
2 Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Fake Hawk's Beak- (Accessory, Magic Item, Air & Electrical, 30 Gold) +1 AGI on odd numbered turns
10 Shifted Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal damage, Works while transformed into Shapeshifted Forms
Scribe's Restorative Wrist-Straps- (Accessory, Wristwear, Physical & Fire, 145,000 Gold) +143 Magical Attack, +100 MIN, Wearer regenerates 50 MP per turn, 90% Fatigue Resistance, 90% cures Fatigue at the start of each round, Pain: Discomfort Immunity
Skeletal Malefictum- (Accessory, Holy Symbol, Darkness, 200,000 Gold) Necromancy Spells cost 500 less MP to cast
Consumables-
11 Army Combat Rations- (Consumable, Food, Technology, 1 Charge, 5,000 Gold) Heals 300 HP and 300 MP, +20 to all stats, stacks 5 times
5 Dacchenbomb- (Consumable, Invention, Darkness & Fire, 10,000 Gold) Damages target for 25,000
2 Inkwell Which Holds a Tryn-Goll'yor- (Consumable, Lethal Item, Darkness, 1 Charge, 110,000 Gold) 70% inflicts Voidstruk, 1 hit against 8
Items-
13 Bone Scribe's Tome- (Item, Antiquity, Darkness, 15,000 Gold)
4 Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
2 Broken Metal Piece- (Item, Antiquity, Physical, 3 Gold)
Crack Pipe- (Item, Antiquity, Darkness & Acid, 690 Gold)
10 Essence of Mental Suffering- (Item, Material, Darkness & Psychic, 800 Gold)
2 Fatal Roulette Giftbox I- (Item, Ticket, Chaos, 6,000 Gold) Can be opened at the Warehouse for a roll on the Fatal Roulette Giftbox I table
4 Flame Essence- (Item, Material, Fire, 100 Gold)
Fragment of Succubus Essence- (Item, Antiquity, Darkness & Fire, 1,100,000 Gold)
2 Glory Roulette Giftbox I- (Item, Ticket, Chaos, 6,000 Gold) Can be opened at the Warehouse for a roll on the Glory Roulette Giftbox I table
5 Lipstick- (Item, Antiquity, Technology, 300 Gold)
1 Ornamental Portrait Frame- (Item, Antiquity, Fire, 6,000 Gold)
8 Pure Metals- (Item, Material, Earth, 7,000 Gold)
Quelsyan Papyrus- (Item, Antiquity, Magic, 190,000 Gold)
Random Giftbox- (Item, Ticket, Magic & Physical, 1,900 Gold) Can be opened at the Warehouse for a roll on the Random Giftbox table
50 Tank Parts- (Item, Material, Technology, 11,000 Gold)
115 Tank Plating- (Item, Material, Technology, 12,000 Gold)
2 Unopened Spawn Table Giftbox- (Item, Ticket, Earth & Air, 3,000 Gold) Can be opened at the Warehouse for a roll on the Spawn Table Giftbox table
Spells-
Call Unto Seasons: Winter- (Spell, Elemental Magic, Ice, 45 MP, 45,000 Gold) All Ice attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Ice damage or heals target Ice element individual for 700, does not stack
Winter's Beauty- (Spell, Elemental Magic, Ice, 60 MP, 46,000 Gold) +47 Magical Attack, Heals target, 3% cures Frozen, Call Unto Seasons: Winter must have already been cast for this spell to be cast
Winter's Needles- (Spell, Elemental Magic, Ice, 60 MP, 46,000 Gold) +47 Magical Attack, +3% Critical against non-Ice element foes, Call Unto Seasons: Winter must have already been cast for this spell to be cast
5 Transcribe Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
Pets-
16 Cross-Dressing Lion- (Pet, Animal, Air, Lv.1, 16,000 Gold)
HP- 426
MP- 110
STR- 42
AGI- 32
CON- 25
MIN- 14
SPI- 19
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 11
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Confusion: Fear Immunity
Prime Attribute- Strength
Constant Effects-
Wearing Ladies' Clothing- Possessor has a 20% chance of inflicting Confused on up to 20 foes below level 20 at the start of the combat, Constant Effect
Abilities-
Claw- 68 Damage, Earth, 0 MP
Roar- 10% inflicts Confusion: Fear on targets of lower level, 15% inflicts Confusion on targets of lower level, 1 hit against 15, Air & Physical, 15 MP
Lion's Pride- +30 SPI, +30 AGI, affects caster only, stacks 3 times, Fire & Air, 60 MP
Catgirl Pleasure Concubine- (Pet, Humanoid, Fire, Lv.1, 35,000 Gold)
HP- 65
MP- 21
STR- 11
AGI- 29
CON- 16
MIN- 11
SPI- 14
XP- 17,500
XP Needed- 1,000
Minimum Level- 1
Defense- 5
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 100% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Claw- 25 Damage, may inflict 2 hits against 1 and deal 1/2 damage with each, Physical, 0 MP
Refresh- 40 Damage, Heals, Light, 5 MP
Relaxing Massage- 50% cures Fear, 50% cures Confusion: Depression, Light & Physical & Earth & Water, 45 MP
Sexy Wink- 5% inflicts Charm, does not work on targets with a SPI value over 10 times both possessor's SPI and possessor's CON, Fire, 40 MP
Flame Drakeling- (Pet, Dragon, Fire, Lv.3, 27,000 Gold)
HP- 7,000
MP- 7,000
STR- 260
AGI- 260
CON- 240
MIN- 235
SPI- 235
XP- 0
XP Needed- 17,499
Minimum Level- 1
Defense- 400, +400 against Fire
Critical Chance- 2%
Resilience- 3%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 30% Fire Resistance
Prime Attribute- Two Highest Attributes
Constant Effects-
None
Abilities-
Bite- 1,200 Damage, Earth, 0 MP
Clamp Bite- 1,200 Damage, Physical, 0 MP
Fire Claw- 1,200 Damage, Fire, 0 MP
Flame Breath- 1,500 Damage, 1 Hit Against 4, Fire, 4 MP
Flaros- 1,500 Damage, Fire, 5 MP
Flaming Forces- All of caster's actions and effects that deal Fire element damage deal an additional 600 Fire element damage, lasts 3 turns, Fire, 20 MP
Half-Orc Prostitute- (Pet, Humanoid, Fire & Physical, Lv.1, 18,000 Gold)
HP- 410
MP- 210
STR- 31
AGI- 17
CON- 27
MIN- 12
SPI- 11
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 20
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- 110% Psychic Weakness, 20% Law Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Punch- 60 Damage, may inflict 2 hits against 1 and deal 1/2 damage with each, Physical, 0 MP
Refresh- 60 Damage, Heals, Fire & Darkness, 100 MP
Battle Cry- +30 STR, affects caster only, Fire & Physical, 20 MP
2 Prostitute- (Pet, Human, Fire & Darkness, Lv.1, 14,000 Gold)
HP- 160
MP- 230
STR- 9
AGI- 18
CON- 13
MIN- 12
SPI- 13
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 6
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 110% Psychic Weakness, 20% Law Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Punch- 20 Damage, may inflict 2 hits against 1 and deal 1/3 damage with each, Physical, 0 MP
Refresh- 110 Damage, Heals, Fire & Darkness, 30 MP
Lewd Suggestion- 5% inflicts Confusion, 1% inflicts Charm, Darkness & Air, 20 MP
Transformations-
None
Permanant Consumables-
Cookie- (Permanent Consumable, Empowered Item, Earth & Light & Darkness, 1 Charge, 100 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Cookie"", Cannot be used if # is already 1 or greater
Artifacts-
None
Awards-
"Blew Up Kit's Egg Store Successfully"
Eliminated in Round One of the Brass Disc Tournament
Was On A Boat
'Met the Awesome Squad'
Re: Retired Character Centre
Posted: Mon Jun 01, 2020 8:48 pm
by Modrageball
Gothmon (him61)
Level 11
Horror, Psychic
HP- 3,525
MP- 5,950
STR- 44 (4)
AGI- 121 (11)
CON- 141 (11)
MIN- 238 (18)
SPI- 172 (12)
XP- 71,000
XP Required- 125,000
Fame- 1
Bonus Weeks: 11
Weeks: Will Learn "Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold." on 26th Aug.
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Mental Overdrive
<Inventory shared with Zephronius>
Awards-
Eliminated in Round One of the Brass Disc Tournament
Re: Retired Character Centre
Posted: Mon Jun 01, 2020 8:49 pm
by Modrageball
Hans Joseph Abel had his own unique Nexus Library Card before ending up here.
Hans Joseph Abel (him61)
Level 10
Human, Darkness
HP: 4,500
MP: 3,500
STR: 30 (2)
AGI: 30 (3)
CON: 180 (18)
MIN: 140 (12)
SPI: 270 (20)
XP- 81,550
XP Required- 25,000
Fame- 1
Gold- 408,200
Bonus Weeks: 10
Weeks: Will Learn "Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold." on 26th Aug.
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Elemental Firecracker Stance- (Stance Ability, Conjuror) Possessor deals (Possessor's Level x 2,000, to a max of Level 50) flat damage of possessor's element to up to 5 targets at the start of every round that is not the first round of battle
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
9 Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
Ooze Orb- (Weapon, Orb, Acid, 21,000 Gold) +22 Magical Attack, 1% Acid Resistance, +25 to all stats for wielder if wielder is an Ooze and to all stats of wielder's Ooze pets
Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
3 Undead Scribe's Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome equipped
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
5 Shifted Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal damage, Works while transformed into Shapeshifted Forms
Consumables-
2 Inkwell Which Holds a Tryn-Goll'yor- (Consumable, Lethal Item, Darkness, 1 Charge, 110,000 Gold) 70% inflicts Voidstruk, 1 hit against 8
Items-
10 Bone Scribe's Tome- (Item, Antiquity, Darkness, 15,000 Gold)
Fatal Roulette Giftbox I- (Item, Ticket, Chaos, 6,000 Gold) Can be opened at the Warehouse for a roll on the Fatal Roulette Giftbox I table
Fine Antique Painting- (Item, Antiquity, Earth & Water & Light, 67,000 Gold)
Glory Roulette Giftbox I- (Item, Ticket, Chaos, 6,000 Gold) Can be opened at the Warehouse for a roll on the Glory Roulette Giftbox I table
2 Quelsyan Papyrus- (Item, Antiquity, Magic, 190,000 Gold)
Unopened Spawn Table Giftbox- (Item, Ticket, Earth & Air, 3,000 Gold) Can be opened at the Warehouse for a roll on the Spawn Table Giftbox table
Spells-
6 Transcribe Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
Pets-
Undying Scribe of the Mage Prince- (Pet, Undead, Darkness, Lv.3, 167,000 Gold)
HP- 6,500
MP- 7,900
STR- 21
AGI- 45
CON- 22
MIN- 197
SPI- 140
XP- 0
XP Needed- 2,500
Minimum Level- 3
Defense- 40, +900 against Darkness, +3 against Water
Defense against Stat Damage- 3
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- 40% Darkness Resistance, 40% Light Weakness, Immune to Pain, Poison, Diseased, Fatigue
Prime Attribute- Mind or Spirit
Constant Effects-
Scribe of Dark Spells- Controller gains two Spell slots that, along with the spells in them, cannot be utilized while possessor is not alive and in battle, Constant Effect
Abilities-
Black Text- 1,000 Damage, Darkness, 0 MP
Inscribe Necromantic Magic- This ability may only be used as a counter to possessor's controller casting a Necromancy spell on a single allied target with a duration of over 5 rounds, said spell's duration on said target is increased by 1 round, Darkness, 500 MP
Indexed Abilities-
Minor Gale- 1,000 Damage, Air, 100 MP
Minor Flame- 1,000 Damage, Fire, 100 MP
Minor Bubble- 1,000 Damage, Water, 100 MP
Minor Warp- 1,000 Damage, Darkness, 100 MP
Minor Freeze- 1,000 Damage, Ice, 100 MP
Minor Bolt- 1,000 Damage, Electrical, 100 MP
Minor Corrosion- 1,000 Damage, Acid, 100 MP
Minor Orb- 1,000 Damage, Magic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Awards-
None