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Anathema uses
Alt-Timeline Battle Arena Member's Exquisite Corpse- (Item, Crafting Equipment, Time & Agony & Wonder, X Gold) This item may be sacrificed instead of a PC to an Exodus of Self item to obtain a new slot for the new character - other requirements for the slot acquisition must still be met by the PC expending this item; this item may not be replicated and its destruction may not be prevented
and
Distinctly-Aberrant Retirement Paperwork- (Permanent Consumable, Minor Artifact, Spatial & Technology & Hax, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into a Concord Administrator Character Slot
LET THE GAMES BEGIN.
A Concord Administrator is not a BA member and is different from a BA member as follows:
* An Concord Administrator may not perform absorbs.
* An Concord Administrator may not perform new combos; it may, however, perform preexisting combos.
* An Concord Administrator begins with 70 distributable base stat points.
* Concord Administrators do not get bonus-points to assign on level-up.
* A Concord Administrator may be one of the elements Earth, Air, Fire, Water, Magic, Psychic, Light, Darkness, Technology, Physical, Energy, Ice, Acid, Electrical, Spatial, Time, Glory, Glitz, Knowledge, Fate, Memory, Law, Order, or Civilization.
* A Concord Administrator may be one of the subtypes Human, Ancient, Humanoid, Gigas, Elemental, Golem, Magic Being, Radiant, Undead, Wizard's Shadow, Bio-Horror, Clockwork, Coded Being, Robot, Machine, Mutant, Metahuman, or Shapeshifter.
* A Concord Administrator may participate in Event Matches, but may not enter them alongside non-Concord-Administrator PCs.
* A Concord Administrator may not participate in Mini Quests.
* A Concord Administrator may participate in Event Matches, but may not enter them alongside non-Concord-Administrator PCs.
* A Concord Administrator cannot select a Patron Deity normally.
* A Concord Administrator gains an additional track in the ability shop that may only be used to acquire Scholar, Lawbringer, Matrix Keeper, Controller, Gunner, Enslaver, Magus, Ioun Master, Puppeteer, Buster Agent, Blaster, Operative, Diviner, Biomancer, Technomancer, Scientist, Gunslinger, Commander, Geomancer, Wanderer, Superhero, Spatial Mage, Elementalist, Conjurer, General, Warlord, Roboticist, Mechanist, Scavenger, Reality Coder, Ultramortal, Subspace Architect, Engineer, Wind Duke, Ocean Prince, Mountain King, Blazing Sultan, Thunder Czar, Countess of Power, Destiny Weaver, Reality Arranger, Builder of Nations, Living Legend, Megacelebrity, Numinous Archivist, Concordant Ordinator, Resonant Historian, or High Judge abilities.
* A Concord Administrator does not start with Warehouse tickets, but may spend Warehouse Tickets in categories unlocked by any PC the Concord Administrator has ever Lifejacked.
* A Concord Administrator may, at the start of a round, move to any battlespace in the same battle so long as no entity of equal or greater Level in any battlespace in the same battle objects.
* A Concord Administrator may, at the start of a battle or a round, scan the stats of any number of entities in any battlespaces.
* A Concord Administrator may negate or subsume powers through Cosmohacking. Cosmohacking rules are as follows:
- A Concord Administrator may purchase a Cosmohack for a Class, Enemy, Guild Benefit, Weapon of Legend, Greater Fateweaving, Scheme, or World Law. Purchasing a Cosmohack for a Class costs (5,000,000 * 10^(Class's Tier)) Gold and (5 * 2^(Class's Tier)) Weeks and requires the Concord Administrator to have the Classname Tier ability for the Class; ability types without associated classes (i.e. Attack, Blessing, Curse, etc) and for Tier 0 Classes cannot be Cosmohacked. Purchasing a Cosmohack for an Enemy that is normally fightable for drops on the Enemy List costs (The Entity's Level x 1,000,000 Gold) and 1 Week; Cosmohacks may not be directly purchased for Enemies that are not normally fightable for drops on the Enemy List. Purchasing a Cosmohack for a Guild Benefit, Weapon of Legend, Greater Fateweaving, Scheme, or World Law that is available in the Shop, Ability Shop, or Guild Shop costs 10,000,000 Gold and 1 Week. Purchasing a Cosmohack for a Guild Benefit, Weapon of Legend, Greater Fateweaving, Scheme, or World Law that is not available in the Shop, Ability Shop, or Guild Shop costs 500,000,000 Gold and 5 Weeks.
- A Concord Administrator may purchase abilities called 'Improved Cosmohacking: <Class Name> <#>' sequentially in classes they have at least Classname Tier in for 1,000,000 Gold and 1 Week. These abilities have no text beyond their name and class, but count towards abilities possessed in that class.
- Cosmohack results are not buffs or debuffs and are using their own rules, listed here.
- A Concord Administrator with at least one Class Cosmohacked may perform an Active Cosmohack action on a target entity. If an entity is targeted by an Active Cosmohack action, it chooses a Class. This Class joins a list of Classes which cannot be Cosmohacked for that entity in that thread. After it does so, the Cosmohacking Concord Administrator selects one of the Classes it possesses a Cosmohack for that it is not blocked from selecting that it possesses more abilities in than the target. All abilities for the Cosmohacked entity that are from said Class lose all of their text for the remainder of the thread.
- If an Enemy is Cosmohacked, the Concord Administrator may, whenever that entity would be summoned, choose to prevent the summoning or gain control of the summon. Additionally, whenever an instance of that
Enemy is replicated to perform an action, the Concord Administrator may choose to make all decisions for said action or to prevent said action.
- If a Guild Benefit is Cosmohacked, the Concord Administrator, if in the same battle as an individual with that Guild Benefit, may choose for that individual to not benefit from that Guild Benefit, and, if the Concord Administrator does so, the Concord Administrator instead benefits from it.
- If a Weapon of Legend is Cosmohacked, the Concord Administrator, if in the same battle as an individual wielding or carrying that Weapon of Legend, may choose for that item to be removed from the thread, and, if the Concord Administrator does so, the Concord Administrator may choose to replicate the item. If the item is replicated, the Concord Administrator may immeidately unequip and re-equip any number of items.
- If a Greater Fateweaving is Cosmohacked, the Concord Administrator may, if an individual in the same battle attempts to apply that Greater Fateweaving, choose to have it be applied to a different valid target or to no target (with resources that would be expended for its application still being expended in said case). Additionally, if the Concord Administrator is in the same battle as an individual with that Greater Fateweaving applied to it, the Concord Administrator may choose for individual to not benefit from that Greater Fateweaving, and, optionally, if the Concord Administrator does so, the Concord Administrator to instead from it; alternatively the Concord Administrator may choose at the beginning of any action to move the Greater Fateweaving to any other entity in any battlespace that would have been a valid target of the Greater Fateweaving.
- If a Scheme is Cosmohacked, the Concord Administrator, if in the same battle as an individual with that Scheme completed, may choose for that individual to not benefit from that Scheme, and, if the Concord Administrator does so, the Concord Administrator instead benefits from it.
- If a World Law is Cosmohacked, the Concord Administrator, if in the same battle as an individual with that World Law, may choose at the start of battle and at the start of each round a subset of entities for each trigger or effect on the World Law to apply to out of those it normally could (for example, if a World Law normally increases the Critical of Animals against Humans, a Concord Administrator with the World Law Cosmohacked could make it apply so that only Animals on Side A of battle gain improved Critical against entities on Side B of battle).
- If two Concord Administators would be able to Cosmohack the same thing at the same time, the higher-Level one gains priority to choose to either Cosmohack it, choose for it not to be able to be Cosmohacked by any other Concord Administrator in the same thread, or to defer to another chosen Concord Administrator. If both Concord Administrators are the same Level, the one with more Cosmohacks gains priority. If both are the same Level and have the same total number of Cosmohacks, priority is decided randomly for each Cosmohack.
* A Concord Administrator may, in RP threads, inflict a condition called Lifejacking on other PC types (including NPC instances of those). A PC may also voluntarily agree to be Lifejacked for a duration. While a PC is Lifejacked, it ceases learning abilities in the Ability Shop; instead, the Lifejacking Concord Administrator accumulates a bank of Lifejacked Bonus Weeks at the rate that the PC would have been able to learn abilities (gaining multiple for PCs with multiple ability tracks), which may only be spent to improve Proxies and do not acount as normaly Bonus Weeks for other purposes. RP-thread-based Lifejacking can result in additional penalties/bonuses.
* A Concord Administrator may dub a number of Proxies equal to its Level / 10, rounded down. A Concord Administrator may select any owned pet of equal or lower Level or any entity on the Enemy List that is normally fightable for drops of equal or lower Level to become a Proxy. Once an entity becomes a Proxy, the Concord Administrator gives it a name and makes it Unique. Proxies cannot Absorb and cease to gain Levels normally for pets. Instead, a Proxy requires an amount of XP equal to a Battle Arena Member of equal Level to gain a Level (with XP values paired with Seal Tasks being multiplied by 10, but Seal Tasks not being required). Proxies may carry items like PCs, but do not gain default equip slots. Proxies may purchase abilities from the Ability Shop using their controlling Concord Administrators' Lifejacked Bonus Weeks, but may not purchase Abilities in other manners. Proxies may be brought into threads as though they were PCs. Proxies possess their own Quest Slots, but otherwise must be paired with at least one other PC. If a Concord Administrator wishes to no longer possess a Proxy, it must scrap the Proxy entirely and cannot transfer abilities accumulated to a new Proxy. If a unique pet is a Proxy, if it loses Proxy status, instead of being scrapped entirely, it reverts to its status immediately prior to being made the Proxy. Proxies frequently don't respawn if killed in RP threads.
* Concord Administrators do not require Seal Pieces to break Level caps, instead, they must successfully Lifejack (5*Number of the Seal Task)) unwilling PCs of at least (Number of Seal Task) different PC types that are all of at least Level equal to where the PC is currently capped (So a PC trying to bypass the Level 39 cap would need to Lifejack 10 PCs of at least 2 different PC types that are all Level 39 or greater).
* Concord Administrators are based in Nexus Concord, the flipside of Nexus (though distinct from Echo Providence).
* Concord Administrators, as an RP effect, may attempt to Cosmohack discs of Nexus and their properties.
* Concord Administrators, as an RP effect, can Lifejack a PC's connection to its Patron Deity.