Volatilis ignores his Magic Immunity, and the Discs kill him. The crowds of customers do the traditional dance of the summoned people and die soon after.
New Defeats
Murphy's Mother
Beggirath the Sunknight
The Toothy Terror of Pardman Strait
Jacob Threst
Pete
Azmorgund of the Elder Runes
No-Heart
Lady Glacia, Star Freezer
Paul Hammer
The Serpent Walshandeth
Bessie LaGrand
Lady Bemberfress
Nathan Hapmann
Ami Weste
Azral Hinderdrak
Lady Amard
Lord Eamonn
Tristriana the Wandering Seer
Count Luciano of Symvektria
Joyful Magus Abshallom
Doctor Harold Ghomass
Walleil Sondreideigo
Dr. Orbo Breyl
Lord Grezman
Ernesto the Dwarven Chef
Freeg Gzeet
Brocksarr Seibooth
Clancy
Ghost-Bandit Khalez Mafaar
Local Horse
Lord Masterburnn
Ilyri Mazenden
Slick Dick
Re: The Road To Capbreaking Pt. 5: Rushing
Posted: Fri Jun 18, 2021 8:38 pm
by The Nottest of Daves
ROUND 51
*Doctor Neil Gheistlung
Level 51 Boss
Human, Darkness
HP- 350,000,000
MP- 350,000,000
STR- 58,000
AGI- 60,200
CON- 60,000
MIN- 62,500
SPI- 66,100
XP- 0
Defense- 25,502
Defense against Stat Damage- 8,600
Critical Chance- 102%
Resilience- 102%
To Hit- 202%
Dodge- 102%
Resistances and Immunities- Light Immunity, Darkness Immunity, Pain, Poison, Diseased, and Fatigued Immunity, Minor Status Effect Immunity, 102% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Spirit or Agility or Strength
Constant Effects-
Reknowned Doctor- Possessor's allies regenerate 50,000,000 HP and are cured of all status effects and debuffs from sources below Level 65 at the start of each round, Boss Effect
Pseudoundead- Possessor may choose to count as Undead, Constant Effect
Abilities-
Ze Gheistnief- 80,000 Damage, May Heal, May inflict Wounded, May inflict Voidstruck, Darkness or Physical, 0 MP
Sunset Operation- 80,000 Damage, Cures 5 minor or moderate negative status effects, Cures 5 debuffs from sources below Level 60, Darkness or Light or Light & Darkness, 0 MP
Shadow Organ Replacement- 80,000 Damage, Heals, Cures Wounded, Darkness, 0 MP
Dework Organs- 80,000 Damage, Inflicts Wounded: Empty, Void, 0 MP
Special Operation- Target regenerates 70,000,000 HP, Darkness or Light, 0 MP
Recussitate Soul- Resurrects target, target regenerates 50,000,000 HP and MP, target is cured of all SPI Damage and all SPI-reducing debuffs from sources below Level 95, Light or Darkness or Magic, 10,000,000 MP
Voidwalk- Caster enters another battlespace that is already present in the same battle, Light or Darkness or Void, 1,000,000 MP
Induce Stillness- Target individual below Level 60 cannot act on odd-numbered rounds and cannot summon, Void, 2,000,000 MP
Preventative Umbra- Target takes no Damage from minor or moderate negative status effects, Darkness, 5,000,000 MP
Essence Acupuncture- 10,000 CON Damage, 10,000 SPI Damage, inflicts Awestruck: Sealed or Voidstruck: Black Cleansing, Light or Darkness or Physical, 10,000,000 MP
Kill the Virus- Target is cured of Diseased, Target cannot inflict Diseased, Target is afflicted with Instant Death if a Bio-Horror below Level 60, Darkness, 5,000,000 MP
Overtime- Caster gains 5 additional actions, and caster's actions gain '1 hit against 200', Caster may only use this ability once every 7 rounds, Fire, 5,000,000 MP
Drops-
1,402,500 Gold
140,250 XP
Re: The Road To Capbreaking Pt. 5: Rushing
Posted: Fri Jun 18, 2021 8:40 pm
by Aeromage
I'm afraid it's grave news.
Doctor Neil Gheistlung, Repeatedly
Volatilis ignores the good doctor's Darkness Immunity, and promptly Deaths him with the Discs.
New Defeats
Murphy's Mother
Beggirath the Sunknight
The Toothy Terror of Pardman Strait
Jacob Threst
Pete
Azmorgund of the Elder Runes
No-Heart
Lady Glacia, Star Freezer
Paul Hammer
The Serpent Walshandeth
Bessie LaGrand
Lady Bemberfress
Nathan Hapmann
Ami Weste
Azral Hinderdrak
Lady Amard
Lord Eamonn
Tristriana the Wandering Seer
Count Luciano of Symvektria
Joyful Magus Abshallom
Doctor Harold Ghomass
Walleil Sondreideigo
Dr. Orbo Breyl
Lord Grezman
Ernesto the Dwarven Chef
Freeg Gzeet
Brocksarr Seibooth
Clancy
Ghost-Bandit Khalez Mafaar
Local Horse
Lord Masterburnn
Ilyri Mazenden
Slick Dick
Re: The Road To Capbreaking Pt. 5: Rushing
Posted: Fri Jun 18, 2021 8:41 pm
by The Nottest of Daves
ROUND 52
Taste the Cajun Spice!
*Jacques 'Silvertooth' Radaum
Level 52 Boss
Humanoid, Darkness
HP- 610,505,000
MP- 611,208,000
STR- 65,400
AGI- 63,500
CON- 65,400
MIN- 67,900
SPI- 68,000
XP- 0
Defense- 27,000
Defense against Stat Damage- 8,900
Critical Chance- 104%
Resilience- 100%
To Hit- 200%
Dodge- 98%
Resistances and Immunities- Darkness Immunity, Water Immunity, Psychic Immunity, 90% Technology Resistance, Hexed Immunity, Diseased Immunity, Drowning Immunity, Instant Death Immunity, Cursed Immunity, 108% Minor Status Effect Resistance, 52% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Spirit or Mind
Constant Effects-
Vodoo Mechanist- Possessor may summon 10 Clockworks, Undead, or Spirits below Level 60 at the start of each round that are normally fightable for drops on the Enemy List, Possessor's allies have their stats and Damage dealt doubled, Possessor's Clockwork summons may choose to gain the subtype Spirit when summoned, Boss Effect
Shadow of Vengeance- If possessor would be killed by another source, possessor is instead not killed, obtains +68,000 to all stats, gains the subtype Undead, and cannot be killed, with said buff lasting 5 rounds and not being removable by sources below Level 80 that are not itself; if possessor kills any opponent while possessor possesses this buff, possessor is cured of all negative status effects and debuffs and is returned to its natural Max HP and MP, with this buff being removed at said time; If 5 rounds end with said buff not having removed itself in this manner, possessor is killed, Boss Effect
Crocodile Strength- Possessor gains +300,000,000 HP, +68,000 STR, +65,000 CON, and +40,000 AGI, Constant Effect
Cunning Mind- Possessor's allies may use possessor's MIN stat as their turn-order-determining stat, Possessor gains +68,000 MIN, Constant Effect
Practitioner of Magic- Possessor gains +68,000 SPI, Individuals below Level 40 may not cure status effects or debuffs inflicted by possessor, Constant Effect
Chalk Ward-Circle- Possessor is Immune to individuals below Level 20, Possessor gains 50% Spirit, Undead, and Clockwork Resistance, Constant Effect
Assume Incorporeal Form- Possessor gains +100% Dodge when possessor is in possession of a buff from a Spirit or Undead ally, Constant Effect
Abilities-
Silvertooth Chomp- 81,000 Damage, May deal HP Drain, Deals double Damage to Shapeshifters, Physical, 0 MP
Clockwork Pistol- 82,000 Damage, this action gains +104% Critical, Technology or Technology & Air, 0 MP
Life Drain- 82,000 Damage, Deals HP Drain, Darkness or Magic or Darkness & Magic, 0 MP
Spirit Drain- 82,000 Damage, Deals MP Drain, Darkness or Magic or Darkness & Magic, 0 MP
Mass Life Drain- 82,000 Damage, Deals HP Drain, 1 hit against 500,000, Darkness or Magic or Darkness & Magic, 100,000 MP
Bayou Deathroll- 82,000 Damage, 250% inflicts Wounded: Maimed, 200% inflicts Fatigued: Stun, Physical & Water, 200,000 MP
Smoke Revelation- Scans target's stats, Air & Darkness, 100,000 MP
Voodoo Doll- 100% inflicts Instant Death on target individual whose stats have been scanned by caster, Darkness, 10,000,000 MP
Crocodile's Variable Curse- 12,000 SPI Damage, -6,000 to any one stat, inflicts any three minor or moderate negative status effects, stacks 5 times, Magic & Darkness, 20,000,000 MP
Murkwater- 80,000 Damage, 200% inflicts Drowning, 200% inflicts Imparied: Blind, inflicts Hexed, Water or Water & Darkness, 10,000,000 MP
Augment Clockwork- Target Clockwork gains +68,000 to all stats, +25% To Hit, +25% Dodge, +25% Resilience, and +25% Critical, stacks 4 times, Darkness or Magic or Technology, 30,000,000 MP
Wondercrafting- Caster summons a Clockwork below Level 60 from the Enemy List that is normally fightable for drops, Said summon's natural Level becomes 60, its natural stats increase by 60,000, and it gains a natural Hexed Immunity, Technology, 50,000,000 MP
Drops-
2,145,000 Gold
214,500 XP
Re: The Road To Capbreaking Pt. 5: Rushing
Posted: Fri Jun 18, 2021 8:44 pm
by Aeromage
It's that voodoo he do.
Jacques 'Silvertooth' Radaum, And Again And Again
Another on the 'would be horrible to fight properly' list.
Volatilis ignores his Darkness Immunity and Instant Death Immunity. Sorry, boyo, but you're going down regardless. The Discs do him in.
Shadow of Vengeance may activate if the whole immune-to-this-guy thing doesn't bypass that, during which he will just sit there until the timer expires.
Also his summons do the dance as usual.
New Defeats
Murphy's Mother
Beggirath the Sunknight
The Toothy Terror of Pardman Strait
Jacob Threst
Pete
Azmorgund of the Elder Runes
No-Heart
Lady Glacia, Star Freezer
Paul Hammer
The Serpent Walshandeth
Bessie LaGrand
Lady Bemberfress
Nathan Hapmann
Ami Weste
Azral Hinderdrak
Lady Amard
Lord Eamonn
Tristriana the Wandering Seer
Count Luciano of Symvektria
Joyful Magus Abshallom
Doctor Harold Ghomass
Walleil Sondreideigo
Dr. Orbo Breyl
Lord Grezman
Ernesto the Dwarven Chef
Freeg Gzeet
Brocksarr Seibooth
Clancy
Ghost-Bandit Khalez Mafaar
Local Horse
Lord Masterburnn
Ilyri Mazenden
Slick Dick
Re: The Road To Capbreaking Pt. 5: Rushing
Posted: Fri Jun 18, 2021 8:46 pm
by The Nottest of Daves
ROUND 53
*Fizzlebron the Far-Seeing
Level 53 Boss
Human, Astral & Magic
HP- 214,000,000
MP- 218,000,000
STR- 32,000
AGI- 46,000
CON- 30,000
MIN- 71,000
SPI- 70,000
XP- 0
Defense- 25,000
Defense against Stat Damage- 9,000
Critical Chance- 105%
Resilience- 80%
To Hit- 180%
Dodge- 90%
Resistances and Immunities- 50% Magic Resistance, 50% Astral Resistance, Voidstruck Immunity, 100% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Mage-Astronomer- Possessor gains +60,000 to all stats for each Empowered Constellation that is set, Possessor's allies' MIN is doubled, Boss Effect
Forgetful- Possessor has a 25% chance of losing each buff possessor possesses at the start of each round, Possessor has a 25% chance of stopping counting as having scanned each individual's stats at the start of each round, Constant Effect
Confused By the Mechanics of Reality- Possessor's stat-scanning attempts have a 50% chance of failing, Possessor is afflicted with Confusion if possessor fails to scan an individual's stats, Possessor's stats are divided by 4 if an alternate battle system is in effect, Constant Effect
Multiple Constellations- Possessor may set up to 5 different Empowered Constellations, Constant Effect
Abilities-
Starbolt- 85,000 Damage, Astral, 0 MP
Twinklebolt- 35,000 Damage, 50% inflicts Confusion, Charm, or Impaired: Blind, 50% fails to work, Astral, 0 MP
Set Constellation of the Wizard- Caster sets an Empowered Constellation that provides +68,000 MIN and SPI to caster and all of caster's allies, does not stack, Magic or Astral & Magic, 5,000,000 MP
Set Constellation of the Walrus- Caster sets an Empowered Constellation that provides +50,000 STR and 35% Ice Resistance to caster and all of caster's allies, does not stack, Water or Ice or Astral & Water & Ice, 3,000,000 MP
Set Constellation of the Drunken Loris- Caster sets an Empowered Constellation that inflicts Impaired: Drunk on all Animals at the start of each round, Astral or Astral & Earth, 2,000,000 MP
Rain of Starbolts- 85,000 Damage, 1 hit against 200,000, Astral, 10,000,000 MP
Far Seeing- Scans target's stats, this action may target individuals in other battlespaces, Astral, 2,000,000 MP
Vision from Space- Inflicts Confusion, Darkness or Astral or Light or Ice or Air, 1,000,000 MP
Asteroid- 850,000 Flat Astral element Damage, 1 hit against 200,000, Astral or Astral & Earth, 5,000,000 MP
OH THE STARS!- Inflicts Awestruck, Voidstruck, Impaired: Blind, Charm, and Charm: Impressed, Inflicts Charm: Impressed on caster, Astral or Magic or Light & Darkness, 500,000 MP
Can You Carry the Weight of the Universe?- Target obtains -15,000 to all stats for each Empowered Constellation that is set, Astral, 60,000,000 MP
Can You Carry.... This BATHTUB!?- Target is afflicted with Paralyzed, Impaired, and Pain and cannot act if it does not have the ability 'Boomerang Back', Physical & Water, 1,000 MP
Drops-
1,457,500 Gold
145,750 XP
*Herman Rythh
Level 53 Boss
Human, Air
HP- 428,000,000
MP- 428,000,000
STR- 71,000
AGI- 71,000
CON- 71,000
MIN- 71,000
SPI- 71,000
XP- 0
Defense- 28,000
Defense against Stat Damage- 9,300
Critical Chance- 100%
Resilience- 100%
To Hit- 200%
Dodge- 100%
Resistances and Immunities- 106% Minor Status Effect Resistance, 53% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Dragon's Gatekeeper- Possessor may, at the start of the third round of battle, summon 1 Dragon from the Enemy List that is below Level 60 and normally fightable for drops, said summon's stats are quadrupled, Boss Effect
Hero of the Islands- Possessor and possessor's allies obtain +40,000 to all stats and 40% Dragon Resistance, Constant Effect
Abilities-
Champion's Sword- 86,000 Damage, Physical or Magic or Energy, 0 MP
Dragon's Prominence- 85,000 Damage, 200% inflicts Burning, 1 hit against 20,000, this action may gain the element Physical if targeting 5 or less individuals, Fire, 100,000 MP
Quadruple Slash- 86,000 Damage, 4 hits against 1, Physical & Air, 10,000 MP
Dodge- Caster gains +100% Dodge for 2 rounds, does not stack, Air, 200,000 MP
Quake- 86,000 Damage, 200% inflicts Entombed, 1 hit against 200, Earth, 200,000 MP
Drops-
1,740,000 Gold
145,750 XP
Re: The Road To Capbreaking Pt. 5: Rushing
Posted: Fri Jun 18, 2021 8:48 pm
by Aeromage
OH THE STARS
Fizzlebron the Far-Seeing
I love this guy. He's one of my favourite NPCs, despite only turning up once.
Anyway, the Discs kill him.
Herman x2
Also very straightforward. Discs activate, and down he goes.
New Defeats
Murphy's Mother
Beggirath the Sunknight
The Toothy Terror of Pardman Strait
Jacob Threst
Pete
Azmorgund of the Elder Runes
No-Heart
Lady Glacia, Star Freezer
Paul Hammer
The Serpent Walshandeth
Bessie LaGrand
Lady Bemberfress
Nathan Hapmann
Ami Weste
Azral Hinderdrak
Lady Amard
Lord Eamonn
Tristriana the Wandering Seer
Count Luciano of Symvektria
Joyful Magus Abshallom
Doctor Harold Ghomass
Walleil Sondreideigo
Dr. Orbo Breyl
Lord Grezman
Ernesto the Dwarven Chef
Freeg Gzeet
Brocksarr Seibooth
Clancy
Ghost-Bandit Khalez Mafaar
Local Horse
Lord Masterburnn
Ilyri Mazenden
Slick Dick
Re: The Road To Capbreaking Pt. 5: Rushing
Posted: Fri Jun 18, 2021 8:49 pm
by The Nottest of Daves
ROUND 54
*George the Irate Boat
Level 54 Boss
Aquatic, Fury
HP- 438,000,000
MP- 438,000,000
STR- 72,000
AGI- 72,000
CON- 72,000
MIN- 70,000
SPI- 70,000
XP- 0
Defense- 28,500
Defense against Stat Damage- 9,310
Critical Chance- 108%
Resilience- 108%
To Hit- 208%
Dodge- 70%
Resistances and Immunities- 108% Minor Status Effect Resistance, 58% Moderate Status Effect Resistance
Prime Attribute- Strength or Agility
Constant Effects-
What IS This!?- Possessor's opponents are afflicted with Confusion at the start of every round, Boss Effect
Abilities-
Running You Over EVEN ON LAND!- 87,000 Damage, 200% inflicts Fatigued: Stun, 200% inflicts Fatigued: Knocked Out, deals full Damage to the back row, 1 hit against 15, Physical or Earth or Water or Fury, 0 MP
BIG Missiles- 87,000 Damage, 5 hits against 80, Technology, 100,000,000 MP
Get Angrier- Caster gains +70,000 STR and +70% Critical, stacks 15 times, Fury, 10,000,000 MP
Drops-
1,485,000 Gold
148,500 XP
Re: The Road To Capbreaking Pt. 5: Rushing
Posted: Fri Jun 18, 2021 8:51 pm
by Aeromage
Not a Nice Boat.
George the Irate Boat
The Discs kill him. This guy is really weirdly straightforward for a boss.
New Defeats
Murphy's Mother
Beggirath the Sunknight
The Toothy Terror of Pardman Strait
Jacob Threst
Pete
Azmorgund of the Elder Runes
No-Heart
Lady Glacia, Star Freezer
Paul Hammer
The Serpent Walshandeth
Bessie LaGrand
Lady Bemberfress
Nathan Hapmann
Ami Weste
Azral Hinderdrak
Lady Amard
Lord Eamonn
Tristriana the Wandering Seer
Count Luciano of Symvektria
Joyful Magus Abshallom
Doctor Harold Ghomass
Walleil Sondreideigo
Dr. Orbo Breyl
Lord Grezman
Ernesto the Dwarven Chef
Freeg Gzeet
Brocksarr Seibooth
Clancy
Ghost-Bandit Khalez Mafaar
Local Horse
Lord Masterburnn
Ilyri Mazenden
Slick Dick
Re: The Road To Capbreaking Pt. 5: Rushing
Posted: Fri Jun 18, 2021 8:52 pm
by The Nottest of Daves
ROUND 55
The suffering of the chronologically incontinent
*Lubel Vyre
Level 55 Boss
Bio-Horror, Time
HP- 919,000,000
MP- 908,000,000
STR- 62,000
AGI- 76,000
CON- 68,000
MIN- 76,000
SPI- 76,000
XP- 0
Defense- 31,000
Defense against Stat Damage- 10,000
Critical Chance- 105%
Resilience- 80%
To Hit- 180%
Dodge- 90%
Resistances and Immunities- Absorbs Time, Spatial Immunity, Transmutation Immunity, Minor and Moderate Status Effect Immunity, 50% Major Status Effect Resistance
Prime Attribute- Spirit + Constitution or Mind + Spirit or Mind + Constitution
Constant Effects-
Time-Melded Fleshwarper Leader- Possessor may summon up to 5 Bio-Horrors below Level 60 or 1 Temporal Interloper or Time Elemental at the start of each round, Possessor's allies' stats and status effect infliction chances are doubled, Boss Effect
Dischronology- Up to 5 times per thread, including in response to possessor dying or being defeated, possessor may, at any point when effects are checked, choose to reset the current battle to an earlier state that it was in at the beginning of any round, with this effect's use count not being reset by this effect, This effect may not be used if any individual of Level 80 or greater or any individual who possesses the subtype Immortal objects, Boss Effect
Temporal Speed- Possessor gains +70,000 to its turn-order-determining stat sum for turn-order-determining purposes, Possessor's turn-order-determining stats are Agility and Spirit, Constant Effect
Empowered by the Time Stream- Possessor obtains +(5,000 * the current round's number (to a max of 200)) to all stats, Possessor may choose at the end of a round to count the next round's number as the number of any round that possessor has previously counted a round of the battle as, Constant Effect
Future Selves Apparant- At the start of each round, possessor may select a round number, If the round's number ever becomes that number, possessor gains an additional action on that round after possessor's first action, to a max of 200 additional actions per round, If this battle's state would be reset by a source below Level 80, this effect is not reset, Constant Effect
Temporally Incorporeal- Possessor gains +110% Dodge against non-Time-element opponents, Constant Effect
Temporal Mastery- Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Temporal Erosion- 93,000 Damage, 14,500 AGI Damage, 14,500 CON Damage, inflicts Fatigued: Elderly, Time, 0 MP
Rewind- Caster sets the current round's number to either any previous round's number or to 0, Time, 0 MP
Message to Yesterday- Target obtains +70,000 to all stats, If this battle's state would be reset by a source below Level 80, this effect, if delayed, is not reset, 5,000,000 MP
Perniscious Lies- The next time caster's stats are scanned, the source of said scan, instead of successfully scanning caster's stats, is afflicted with Insanity, Psychic or Acid, 10,000,000 MP
Unwound Strike- 93,000 Damage, 10,000 AGI Damage, 10,000 CON Damage, If this battle's state would be reset by a source below Level 80, this effect, if delayed, is not reset, 5,000,000 MP
Timeflow- -10,000 to each of target's turn-order-determining stats, stacks 4 times, 1 hit against 50,000, Time, 10,000,000 MP
Rush of Acid Years- 93,000 Damage, 280% inflicts Dissolving, 200% inflicts Suffocation: No Future, 1 hit against 5,000,000, Time or Acid or Acid & Time, 10,000,000 MP
Throw from Time- Inflicts Petrified: Time Stop, Time, 10,000,000 MP
Calculate- Caster gains +70,000 MIN, stacks 5 times, Psychic, 5,000,000 MP
Warpcrush- 70,000 Damage, halves target's CON, Spatial, 5,000,000 MP
Clocktwisting- Caster loses all future actions this round and gains 3 additional actions next round, Time, 15,000,000 MP
Drops-
3,025,000 Gold
302,500 XP
Re: The Road To Capbreaking Pt. 5: Rushing
Posted: Fri Jun 18, 2021 8:54 pm
by Aeromage
It's TIME. It is also TIME.
Lubel Vyre x3
The Discs kill him. He's forced to not use his rewind shenanigans. The summons do the dance, as per usual.
New Defeats
Murphy's Mother
Beggirath the Sunknight
The Toothy Terror of Pardman Strait
Jacob Threst
Pete
Azmorgund of the Elder Runes
No-Heart
Lady Glacia, Star Freezer
Paul Hammer
The Serpent Walshandeth
Bessie LaGrand
Lady Bemberfress
Nathan Hapmann
Ami Weste
Azral Hinderdrak
Lady Amard
Lord Eamonn
Tristriana the Wandering Seer
Count Luciano of Symvektria
Joyful Magus Abshallom
Doctor Harold Ghomass
Walleil Sondreideigo
Dr. Orbo Breyl
Lord Grezman
Ernesto the Dwarven Chef
Freeg Gzeet
Brocksarr Seibooth
Clancy
Ghost-Bandit Khalez Mafaar
Local Horse
Lord Masterburnn
Ilyri Mazenden
Slick Dick
Re: The Road To Capbreaking Pt. 5: Rushing
Posted: Fri Jun 18, 2021 8:55 pm
by The Nottest of Daves
ROUND 56
FEEEEEEESH!!!
*Mr. Aquarium
Level 56 Boss
Robot, Water
HP- 514,000,000
MP- 502,000,000
STR- 71,000
AGI- 78,000
CON- 75,000
MIN- 60,000
SPI- 70,000
XP- 0
Defense- 32,000
Defense against Stat Damage- 10,100
Critical Chance- 112%
Resilience- 60%
To Hit- 212%
Dodge- 112%
Resistances and Immunities- Absorbs Water, Technology Immunity, Psychic Immunity, Drowning Immunity, 112% Minor Status Effect Resistance, 56% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Member of Team Miss Demise and Miss Nowhere From the Knot- Possessor's allies obtain Drowning Immunity and 50% Water Resistance, Possessor may summon 5 Aquatics below Level 60 at the start of each round that are normally fightable for drops on the Enemy List, Possessor's Aquatic summons and possessor's allies' Aquatic summons have their stats and Damage dealt doubled, Boss Effect
Aquabot- Possessor gains the subtype Aquatic, Constant Effect
Aquatic Superspeed- Possessor's turn-order-determining stat sum is quadrupled for turn-order-determining purposes if possessor is in a Zone of Water or the terrain or phantom terrain is Ocean, Constant Effect
Abilities-
Pisces Fist- 94,000 Damage, Target becomes Water element, 2 hits against 1, Physical & Water, 0 MP
Aquarium Steam- 90,000 Damage, inflicts Pain, 1 hit against 50, Fire & Air, 0 MP
Transplant Head- Caster replaces target Human below Level 50 with itself, Caster regenerates 100,000,000 HP and MP if said replacement is successful, Water, 0 MP
Aquarium Missile- 96,000 Damage, All instances of the element Atomic are replaced with the element Water as an effect that sits as a buff on caster, 1 hit against 100,000,000, Water, 10,000,000 MP
Under the Sea- Caster creates a Zone of Water and attaches an effect to it that stacks 4 times across zones or on the same zone that halves the turn-order-determining stats (for all purposes) of non-Aquatic individuals, Water, 200,000,000 MP
Dive! Dive!- Caster gains +80% Dodge while in a Zone of Water for 3 rounds, Water, 1,000 MP
Drops-
1,680,000 Gold
168,000 XP
Re: The Road To Capbreaking Pt. 5: Rushing
Posted: Fri Jun 18, 2021 8:57 pm
by Aeromage
Whatever happened with those two world-ladies, anyway?
Mr. Aquarium
Whatever the answer, what is happening to Mr. Aquarium is DISCS. He dies, and the fishy summons do the dance.
New Defeats
Murphy's Mother
Beggirath the Sunknight
The Toothy Terror of Pardman Strait
Jacob Threst
Pete
Azmorgund of the Elder Runes
No-Heart
Lady Glacia, Star Freezer
Paul Hammer
The Serpent Walshandeth
Bessie LaGrand
Lady Bemberfress
Nathan Hapmann
Ami Weste
Azral Hinderdrak
Lady Amard
Lord Eamonn
Tristriana the Wandering Seer
Count Luciano of Symvektria
Joyful Magus Abshallom
Doctor Harold Ghomass
Walleil Sondreideigo
Dr. Orbo Breyl
Lord Grezman
Ernesto the Dwarven Chef
Freeg Gzeet
Brocksarr Seibooth
Clancy
Ghost-Bandit Khalez Mafaar
Local Horse
Lord Masterburnn
Ilyri Mazenden
Slick Dick
Re: The Road To Capbreaking Pt. 5: Rushing
Posted: Fri Jun 18, 2021 8:58 pm
by The Nottest of Daves
ROUND 57
*Count Valgerro the Sun-Blooded
Level 57 Boss
Undead, Darkness & Light
HP- 189,300,000
MP- 185,443,000
STR- 78,636
AGI- 80,000
CON- 78,505
MIN- 80,000
SPI- 78,700
XP- 0
Defense- 33,001
Defense against Stat Damage- 10,800
Critical Chance- 90%
Resilience- 110%
To Hit- 214%
Dodge- 114%
Resistances and Immunities- Absorbs Light, Absorbs Fire, Darkness Immunity, 180% Ice Resistance, 180% Electrical Resistance, 100% Technology Resistance, 100% Physical Resistance, 5% Earth Weakness, Wounded Immunity, 140% Moderate Status Effect Resistance, 10% Instant Death Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Lord of Vampires- Possessor's allies have their stats and Damage dealt doubled, Possessor summons 5 Vampire Count at the start of each round, Boss Effect
Sun-Blooded- Possessor an possessor's Undead allies cannot possess a Light Weakness, Possessor's Undead allies gain the element Light, Possessor and possessor's Undead allies Absorb Light, If possessor would take Light element Damage from any opposing source, possessor's Constant Effect named 'Retributive Sunfury' deals double Damage as a buff that stacks 200 times, Constant Effect
Retributive Sunfury- Whenever an opponent conducts an offensive action that targets possessor, possessor may deal 990,000 Flat Light or Fire or Light & Fire element Damage to said individual, Constant Effect
Drain Master- Whenever possessor drains HP or MP, possessor is healed for double the amount absorbed, Constant Effect
Majesty- Possessor is immune to individuals below Level 20, Offensive actions against possessor from sources below Level 40 have a 50% chance of failing, Constant Effect
Vampiric Infliction- Any individual killed by possessor who is below Level 30 becomes a Vampire on possessor's side of battle, Any individual killed by possessor who is below Level 60 but above level 29 becomes a Vampire Count on possessor's side of battle, Constant Effect
Charismatic- Possessor's allies gain +16,000 to all stats, does not stack, Constant Effect
Vampiric Fortitude- Possessor gains +37,860,000 HP, Constant Effect
Mesmerizing Monologue- Possessor may, at the beginning of battle, inflict Charm on up to 15 targets with a 100% chance of infliction and may perform one non-offensive action, This effect has no effect if any opponents are at least Level 57, Constant Effect
Vampiric Reconstitution- Possessor, if killed by HP damage that is not of an element that possessor possesses a weakness to that comes from a source below Level 60, has a 95% chance of automatically resurrecting with 400,000 HP at the start of the next round, Constant Effect
Abilities-
Vampiric Touch- 60,000 Damage, 7,500 SPI Damage, 7,500 CON Damage, deals HP Drain, Darkness or Light, 0 MP
Bite- 62,000 Damage, deals HP Drain and MP Drain, 150% inflicts Fatigued: Knocked Unconscious, Physical or Darkness & Physical or Light & Physical, 0 MP
Direct- Target gains an action immediately after this action, Air, 59,000 MP
Summon Vampire Counts- Summons 10 Vampire Count, Max 200 Summoned, Darkness, 300,000 MP
Dark Mist- All Darkness element individuals in battle gain +25% Dodge as a non-stacking buff, Darkness & Air, 30,000 MP
Shining Mist- All Light element individuals in battle gain +25% Dodge as a non-stacking buff, Light & Air, 30,000 MP
Dominating Gaze- Inflicts Charm, 15% inflicts Dominion on targets below Level 60, 1 hit against 25, Psychic, 42,000 MP
Dark Magic- 95,000 Damage, inflicts Voidstruck, inflicts Hexed, 1 hit against 30, Darkness or Magic or Darkness & Magic, 13,413 MP
Shining Magic- 95,000 Damage, inflicts Awestruck, inflicts Hexed, 1 hit against 30, Light or Magic or Light & Magic, 13,413 MP
Philosophically Ponder the Nature of Mankind- Caster gains +5,500 MIN, +80% Critical agianst Humans, and 50% Human Resistance, does not stack, Psychic, 300,000 MP
Body of Brillint Mist- Caster gains +70% Dodge, lasts 5 rounds, does not stack, Air or Light or Air & Light, 100,000 MP
Show Me Your Light, Mortals!- Up to 200 opponents of caster who are afflicted with Charm or Dominion with caster as a source gain an action immediately following said action that may only target possessor and must be Light element, with no action being able to be taken if said requirements are not met, Light & Psychic, 400,000 MP
Drops-
2,265,000 Gold
256,500 XP
Re: The Road To Capbreaking Pt. 5: Rushing
Posted: Fri Jun 18, 2021 9:00 pm
by Aeromage
He's quite the guy.
Thrice the Count Valgerro
Unfortunately, he's not charming anyone today or taking any start-of-round actions, because Volatilis says so. He sits there while the Discs ignore his immunities and kill him.
New Defeats
Murphy's Mother
Beggirath the Sunknight
The Toothy Terror of Pardman Strait
Jacob Threst
Pete
Azmorgund of the Elder Runes
No-Heart
Lady Glacia, Star Freezer
Paul Hammer
The Serpent Walshandeth
Bessie LaGrand
Lady Bemberfress
Nathan Hapmann
Ami Weste
Azral Hinderdrak
Lady Amard
Lord Eamonn
Tristriana the Wandering Seer
Count Luciano of Symvektria
Joyful Magus Abshallom
Doctor Harold Ghomass
Walleil Sondreideigo
Dr. Orbo Breyl
Lord Grezman
Ernesto the Dwarven Chef
Freeg Gzeet
Brocksarr Seibooth
Clancy
Ghost-Bandit Khalez Mafaar
Local Horse
Lord Masterburnn
Ilyri Mazenden
Slick Dick
Re: The Road To Capbreaking Pt. 5: Rushing
Posted: Fri Jun 18, 2021 9:02 pm
by The Nottest of Daves
ROUND 58
Truly, Pineapple's Goodbye is Annoying
*Master Gobbler
Level 58 Boss
Aerial, Nobility
HP- 535,000,000
MP- 522,000,000
STR- 75,000
AGI- 83,000
CON- 75,000
MIN- 75,000
SPI- 78,000
XP- 0
Defense- 33,000
Defense against Stat Damage- 9,000
Critical Chance- 116%
Resilience- 116%
To Hit- 216%
Dodge- 116%
Resistances and Immunities- Aerial Immunity, 50% Fire Weakness, 50% Knife Weakness, 116% Minor Status Effect Resistance, 116% Moderate Status Effect Resistance, 50% Major Status Effect Resistance
Prime Attribute- Agility + Spirit
Constant Effects-
Birdlord- Possessor controls the actions of all Aerials below Level 58, Possessor may summon up to 100 Aerials from the Enemy List that are below Level 55 and normally fightable for drops at the start of each round, Possessor's Aerial allies have their stats and Damage dealt doubled, Boss Effect
Edible When Cooked- The first quantity of Damage an individual deals to possessor each round is increased by (500,000 * the number of Chef abilities possessed by said individual), Individuals deal double HP Drain to possessor if possessor has been dealt Fire element Damage by a previous attack, Boss Effect
Maximum Tryptophan- If an individual deals HP Drain to possessor, said individual is afflicted with Fatigued: Drowsy, Constant Effect
Abilities-
Gobble 'Em Up- 100,000 Damage, Deals HP Drain, Caster regenerates a quantity of HP equal to the Max HP of each individual this action kills (to a total max of 535,000,000 HP), Physical, 0 MP
Swallow- 100,000 Damage, caster may remove any individual below Level 55 damaged by this ability, up to a max of two hundred individuals at once, from battle at a time, with said individual being considered Vanished and under an effect identical to vanished save for the differences noted in this ability, this effect does not function against individuals immune to Vanished, Said individuals may be returned to battle by caster at the start of any of caster’s actions, the end of any of caster’s actions, or any point that caster could choose to remove a different individual, Any such individual is automatically returned if caster is killed or otherwise defeated by any means besides the infliction of Vanished or Gone on caster, said individuals are considered to be eaten by caster, Air or Physical, 100,000 MP
Dignified Warbling- 100,000 Damage, 200% inflicts Charm, 200% inflicts Charm: Impressed, 100% inflicts Suffocation: Sonic Whiplash, 1 hit against 600,000, Nobility & Sonic, 2,000,000 MP
Proffer (Secretly One-Sided) Treaty- 15% inflicts Dominion, Target and target's allies have a 50% chance each of being unable to target caster with attacks for 2 rounds, Nobility, 3,000,000 MP
Masterful Carving- 100,000 Damage, 10,000 CON Damage, 100% may inflict Wounded, targets affliced with Wounded by this action obtain a non-stacking debuff that increases quantities of HP Drain dealt to them by 1,000,000 points, Physical, 430,000 MP
Turkey's Key- Caster enters or (if it is not the main battlespace of the battle) destroys target battlespace unless an individual of Levle 60 or greater in it objects, inflicting Vanished on any individual in said destroyed battlespace, Void & Spatial, 200,000,000 MP
Global Direct Aerials- All of caster's Aerial allies gain an action after this action, Air & Nobility, 10,000,000 MP
Drops-
1,680,000 Gold
168,000 XP
*Pineapple Goodbye
Level 58 Boss
Plant, Atomic
HP- 550,000,000
MP- 540,000,000
STR- 71,000
AGI- 83,000
CON- 80,000
MIN- 71,000
SPI- 82,000
XP- 0
Defense- 34,000
Defense against Stat Damage- 11,000
Critical Chance- 116%
Resilience- 100%
To Hit- 214%
Dodge- 100%
Resistances and Immunities- Atomic Immunity, Water Immunity, Earth Immunity, Drowning Immunity, Entombed Immunity, Antimatter Immunity, 116% Minor Status Effect Resistance, 58% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- (Agility + Constitution + Spirit)/3
Constant Effects-
Meet the Pineapple- Possessor's allies gain 50% Atomic Resistance and Poison: Irradiated Immunity, Possessor's allies have their Damage dealt tripled, Boss Effect
Pineapple Hello- Possessor's opponents are inflicted with Poison: Drunk, Imparied, Fatigued: Drowsy, and Charm when possessor enters battle, Constant Effect
Push Pineapple, Get Blown Up- Possessor deals 5,000,000 Flat Atomic element Damage to any individual who targets possessor with an offensive action at the end of each such action if possessor is Atomic element, Constant Effect
Pineapple Goodbye- Possessor deals 10,000,000 Flat Atomic element Damage to every opponent when killed if possessor is Atomic element, Constant Effect
Abilities-
Pineapple Hands- 80,000 Damage, 100% inflicts Pain: Discomfort, 80% inflicts Confusion: Fear: Disconcerted, Physical or Earth, 0 MP
Pinapple Radiation- 14,000 CON Damage, inflicts Poison: Irradiated, Atomic, 0 MP
Drink the Tequila, Have Some Fun- 100,000 Damage, Heals, Cures 3 debuffs or minor, moderate, or major negative status effects from sources below Level 80, Water or Atomic & Water, 1,000,000 MP
Goodbye to All Those Distant Places- Caster destroys target battlespace created by a source below Level 70, deals 40,000,000 Flat Atomic element Damage to every individual in it, and moves every individual in it to the main battlespace of the current battle, Atomic or Spatial, 50,000,000 MP
Goodbye to the Haters- 100,000 Damage, removes all debuffs from targets, targets cannot inflict debuffs if below Level 70, 1 hit against every individual who have placed a debuff on possessor or one of possessor's allies, Atomic, 50,000,000 MP
Pineapple Goodbye- 100,000 Damage, this action deals 1,000,000 additional Damage if caster is Atomic element, unsummons all targets below Level 60, 1 hit against 2,000,000, Atomic, 2,000,000 MP
Drops-
1,680,000 Gold
168,000 XP
*Zohl, Who Tends the Eternal Fires Which Burn the Damned
Level 58 Boss
Demon, Fire
HP- 530,000,000
MP- 545,000,000
STR- 79,500
AGI- 81,500
CON- 76,800
MIN- 74,200
SPI- 83,000
XP- 0
Defense- 34,000
Defense against Stat Damage- 11,000
Critical Chance- 116%
Resilience- 100%
To Hit- 200%
Dodge- 100%
Resistances and Immunities- Absorbs Fire, Absorbs Darkness, 100% Hope Weakness, 50% Water Weakness, 50% Chosen Weakness, Burning Immunity, Voidstruck Immunity, 116% Minor Status Effect Resistance, 58% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Tender of the Eternal Fires Which Burn the Damned- Possessor's Demon and Devil allies have their stats and Damage dealt doubled, Possessor summons 5 Fire Demon at the start of each round, Possessor's opponents may not be resurrected by sources below Level 58 without possessor's permission, Boss Effect
Flames of Damnation- Possessor may add the element Darkness to any Fire element action or source of Damage in its battlespace or make the element Fire the element Darkness in such an action, Constant Effect
Abilities-
Demonic Pitchfork- 100,000 Damage, 100% inflicts Wounded or Pain, Physical or Darkness or Fire, 0 MP
Spirit-Burning Fire- 100,000 Damage, 10,000 SPI Damage, 200% inflicts Burning, 300% inflicts Stat Drain: SPI Drain, Fire, 0 MP
Stoke the Eternal Fires- Target dead individual obtains a debuff that does not vanish upon death or resurrection that provides -8,000 SPI, and, while it possesses said debuff, this action's performer deals 100,000 additional Damage, Fire, 600,000 MP
Spirits of the Damned- Caster deals (100,000 * the number of dead entities who have died during this battle, to a max of 200 such entities) Flat Fire or Magic element Damage to up to (1 * the number of dead entities who have died during this battle, to a max of 200 such entities) targets, Magic or Fire or Darkness, 200,000 MP
Spirit-Burning Inferno- 100,000 Damage, 10,000 SPI Damage, 200% inflicts Burning, 300% inflicts Stat Drain: SPI Drain, 1 hit against 20,000, Fire, 60,000 MP
Living Damnation- Target is afflicted with instances of Burning and Voidstruck that do not possess a natural per-round recovery rate, Possessors of these instances of these effects count as Defeated if below Level 50, Fire & Darkness, 66,666,666 MP
Drops-
1,680,000 Gold
168,000 XP
<Not Yet Defeated>
Re: The Road To Capbreaking Pt. 5: Rushing
Posted: Fri Jun 18, 2021 9:09 pm
by Aeromage
Pineapple Goodbye
Ingredients:
1 Grenade
Contents of a Radioactive Bar
Master Gobbler
The Discs off him, and the summons do the dance of slapping each other and either getting Disc'd or nuked, as per usual.
Pineapple Goodbye
That's quite the punch it has. So let's not kill it, if only to spare the gang Atomic pain.
Volatilis repeatedly casts Cast Into Emptiness on the weird cocktail until it Vanishes. Goodbye, Pineapple. Problem solved!
...what? No, of course I didn't forget I had that equipped until just now, what nonsense.
Zohl, Who Tends the Eternal Fires Which Burn the Damned
Zohl, Whose Heating Bill Invites The Curses Of Damnation has his immunities ignored and the Discs do their job. His summons do the dance.
New Defeats
Murphy's Mother
Beggirath the Sunknight
The Toothy Terror of Pardman Strait
Jacob Threst
Pete
Azmorgund of the Elder Runes
No-Heart
Lady Glacia, Star Freezer
Paul Hammer
The Serpent Walshandeth
Bessie LaGrand
Lady Bemberfress
Nathan Hapmann
Ami Weste
Azral Hinderdrak
Lady Amard
Lord Eamonn
Tristriana the Wandering Seer
Count Luciano of Symvektria
Joyful Magus Abshallom
Doctor Harold Ghomass
Walleil Sondreideigo
Dr. Orbo Breyl
Lord Grezman
Ernesto the Dwarven Chef
Freeg Gzeet
Brocksarr Seibooth
Clancy
Ghost-Bandit Khalez Mafaar
Local Horse
Lord Masterburnn
Ilyri Mazenden
Slick Dick
Zohl, Who Tends the Eternal Fires Which Burn the Damned
Re: The Road To Capbreaking Pt. 5: Rushing
Posted: Fri Jun 18, 2021 9:13 pm
by The Nottest of Daves
ROUND 59
*Celas (Level 59 Traitor-Match Boss-Mode Version)
Level 59 Boss
Planetary, Fate
HP- 1,000,000,000
MP- 1,160,000,000
STR- 160,000
AGI- 170,000
CON- 170,000
MIN- 160,000
SPI- 172,000
XP- 0
Defense- 70,000, +140,000 against Fortune
Defense against Stat Damage- 12,000
Critical Chance- 236%
Resilience- 150%
To Hit- 318%
Dodge- 175%
Additional Values-
Fame- 110
Move- 12
Movetype- Flight
Range- 8
Leadership- 12
Resistances and Immunities- Fate Immunity, Fortune Immunity, 90% Darkness Resistance, 90% Light Resistance, 60% Physical Resistance, 60% Magic Resistance, 75% Monster Resistance, 75% Humanoid Resistance, 75% Fae Resistance, 75% Human Resistance, Instant Death Immunity, 228% Minor Status Effect Resistance, 116% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Shinigami-Sama- Possessor may summon up to 5 Undead or Spirits below Level 60 that are normally fightable for drops on the Enemy List at the start of each round, Possessor's summons may not be unsummoned while possessor is alive, Possessor gains the subtypes Undead and Spirit, Boss Effect
Connected to the Root- Possessor may summon up to 5 Level 65 Dragon of the Root from the Zoo Record at the start of each round, Possessor's allies have their HP and stats doubled, Possessor gains +1,000,000,000 MP, Boss Effect
Potential Heiberric Grandmaster- Possessor's allies have their stats, HP, MP, and damage dealt doubled, Possessor summons up to 15 individuals from possessor's Summon List at the beginning of battle, out of these, there must be at least 4 different types, at least 2 of one of these types, and at least 3 of two others of these types, Possessor summons up to 2 individuals from possessor's Summon List every 10 rounds, Any non-unique individual below Level 60 who is killed by possessor or possessor's summons is added to possessor's Summon List, Boss Effect
Wears the Iron Mask of Icelord Khezdor- +70,000 Defense, +50,000 to all stats, Possessor gains 200% Fire Weakness, Possessor regenerates 10,000,000 HP and 10,000,000 MP each time wielder kills a target with an Ice element attack, to a max of 65 times per round, Possessor regenerates 10,000,000 HP at the start of every round while in a Zone of Ice, Possessor has a 25% chance of ignoring offensive actions from individuals level 73 or lower, Possessor may, at the start of each round, create a Zone of Darkness, a Zone of Ice, or a Zone of Darkness & Ice, Boss Effect
Lord of Timorius- At the start of battle, possessor summons *Timorius of the Awoken Grave (Level 60 Servant of Celas Mode), Said summon may not be unsummoned (with this effect being inherent to said summon and not a buff), This summoning may not be prevented by sources below Level 100, Boss Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +1,000 SPI per Level they posssess and increasing the Damage value of their abilities by 3,000 points per Level they posssess, to a max of level 58 for both effects, Deity Effect
Divine Spirit- Possessor gains +170,000 SPI, Possessor is Immune to SPI Damage, Deity Effect
Demigod of Fate- Possessor may choose to not miss targets below Level 60, Possessor may choose to be missed by sources below Level 59, Possessor may choose to Critical targets below Level 60, Possessor may choose to not be Criticalled by sources below Level 59, Deity Effect
Cracked the Enigmatic Python- Possessor may, at the start of any action, round, or battle, scan the stats of any number of individuals below Level 80; said stat scanning is automatically successful and cannot be blocked by sources below Level 80, Possessor gains 30% Illusion Resistance, Constant Effect
Saw How the Python Got Cracked- Possessor's opponents of equal or lower Level lose the text on their 'Cracked the Enigmatic Python' abilities, Constant Effect
Following in the Footsteps of the Ascendant Syliri- Possessor may choose for individuals to treat possessor's Necromancy summons as though they were Healer Magic summons or Leadership summons, Possessor may choose for individuals to treat possessor's Undead pets and summons as though their Undead subtype were replaced with Spirit, Possessor's Undead summons gain +(200 * possessor Level) to all stats, Possessor gains +(Possessor Level / 2) Fame, Constant Effect
Astounding, Shining Ranbow-Hair- Possessor gains a 200% chance of inflicting Awestruck, Impaired: Blind, and Charm: Impressed on all opponents at the start of each round, Possessor may choose at the start of any round to gain any combination of (base elements and Light) as elements as a buff until the end of said round, Possessor may choose at the start of any round to create a Zone of any combination of (base elements and Light) that lasts until the end of said round, Possessor gains +700,000 Defense, Possessor gains +100,000 to all stats, Constant Effect
Adept Controller- Possessor deals 220,000 additional Damage, Possessor's Critical Damage Multiplier increases by 1 (to a max of 5), Possessor may choose for its actions to count as including a Force, Possessor counts as possessing the abilities 'Controller' and 'Adept Force Training', Constant Effect
Destiny Weaver- Possessor may choose whether entities below Level 50 hit or miss other entities below Level 50, Possessor counts as possessing the ability 'Destiny Weaver', Constant Effect
Deathless One- Possessor may not lose the subtype Undead due to effects coming from sources below Level 60 without possessor's permission, Possessor counts as possessing the ability 'Deathless One', Constant Effect
Adept White Necromancer- Possessor's Undead summons gain +150,000 to all stats, Possessor may deal 1,500,000 additional points of Healing to Undead, Possessor counts as possessing the ability 'Adept Necromancy Attunement', the ability 'Necromancer', and the ability 'White Necromancer', Constant Effect
The Messenger of Dreams, Death, and Fate- Possessor may, at the start of any round or as an action, choose to enter another battlespace within the same battle so long as no entity of Level 90 or greater in the battlespace being left or the battlespace being entered objects, Constant Effect
Barely-Contained Divine Power and Godly Armaments- Possessor's Level increases to 80 if possessor possesses any allies who are Deities who are unique who are Level 81 or greater, Constant Effect
The Warlord of Dark Ice- Possessor is Immune to entities below Level 40, Possessor's Darkness or Ice element summons gain +80,000 to all stats, 70% Ice Resistance, +206,000 Damage to all Damage-values of abilities with Damage values, and 200% Critical, Constant Effect
Hulking, Interdictive Doom-Body- Possessor obtains +50,070,000 HP, +100,000 STR, +100,000 CON, +80% Resilience, Possessor may count as up to 40 individuals for row-order purposes, Possessor may, up to 5 times per round, redirect attacks from sources below Level 80 to itself, Constant Effect
Former Lich Lord Who Constructed a Crystal Life-Phylactery and Hid It Deep Within the Planes of Void- The first time per thread that possessor would be killed by a source below Level 80, possessor is instead not killed, has its HP set to its natural Max HP, has its MP set to its natural Max MP, loses all buffs, loses all debuffs, loses all status effects it possesses, and has its stats all set to their natural values, Possessor is resurrected at the start of each round if possessor was killed by a source below Level 80, An individual who possesses any two of the abilities 'Adept Thief Arts Attunement', 'Adept Gate Magic Attunement', 'Adept Spatial Synchronization', and 'Adept Void Synchronization' may spend an action to remove this effect from its possessor as a non-stacking debuff that cannot be removed by sources below Level 90, Constant Effect
Clad in the Robes of the Fate Gods- Possessor obtains +70,000 Defense, Possessor obtains +100,000,000 MP, Possessor may choose to have a 40% chance of inflicting Cursed on any one opponent at the start of each round, Constant Effect
Demilich Teeth- Once per round, before one of possessor's actions, possessor may choose to inflict Instant Death on a target below wielder's Level that is below Level 80, with individuals below Level 80 being unable to resurrect individuals killed by said effect, Constant Effect
Summon List-
Skeleton
Skeleton Archer
Skeleton Swordsman
Zombie
Flying Head
Bone Thing
Bone Champion
Ghoul
Poison Zombie
Ghast
Blazing Skull
Undead Shadow
Lost Priest
Bone Scribe
Flesh Brute
Large Skeleton
Wraith
Dread Bladesman
Flesh Mound
Vampire Spawn
Totem of Death
Spectre
Ghost
Mummy
Spectral Legionairre
Jiang Shi
Bone Golem
Banshee
Vampire
Bane Knight
Lich
Reaver
Pharoah
Vampire Count
Abilities-
Mortiis Finallis- 220,000 Damage, This action pierces 220,000 Defense, This action obtains +120% Critical, 127% inflicts Instant Death, entities below Level 64 may not resurrect entities killed by this action, This action counts as involving both a Scythe and a unique Weapon of Legend, Darkness & Magic & Physical, 0 MP
Horned Dread-Reaper's Scythe- 220,000 Damage, this action may deal 440,000 additional Damage, 60% inflicts Instant Death, This action ignores the Instant Death Resistance and Immunity of entites below Level 80, this action counts as involving a Scythe, Darkness & Fate, 0 MP
Ghostform- Caster gains up to 2 Constant Effects or Abilities possessed by the entity Ghost on the Enemy List, stacks 20 times (but not across multiple copies of the same obtained Constant Effect or Abilities), Darkness, 100,000 MP
Genesis- Caster any single non-Holy-One, non-Serpent-Blessed, non-Fiend, non-Immortal entity from the Enemy List that is non-Elite, below Level 80, and can normally be fought for drops, Max 200 summoned, Life & Magic, 4,000,000 MP
One Hundred Thousand Shifting Veils- +70,000 Defense, +80% Dodge, does not stack, Illusion, 20,000,000 MP
Craft Undead Masterwork- Caster summons 1 Undead from the Enemy List that is normally fightable for drops that is below Level 80 and below caster's Level, Said summon's natural name includes 'Necromantic Masterwork ' at is start, Said summon's natural Level may become equal to any value up to either caster's Level or 79 (whichever is lower), Said summon's natural stats, its natural Defense, and its abilities' natural Damage values are increased by a value equal to 1,000 times its Level, to a max of being increased by 790,000 points, Said summon's natural HP and MP values are increased by a value equal to 10,000 times its Level, to a max of being increased by 790,000 points, Individuals below Level 80 may not unsummon this summon as a non-stacking buff applied to said summon at the time of its summoning, Max 3 summoned, This action counts as involving a Necromancy spell, Darkness & Glory, 20,000,000 MP
Deny Death- Target becomes Immune to Instant Death from sources below Level 80, This action counts as involving a Necromancy spell, Darkness & Warding, 36,000,000 MP
Death-Lord's Command- Target dead individual below Level 80 that is not Immune to Dominion that is not 5 or more Levels greater than caster, to a max of once per round per individual, performs an action with all decisions controlled by caster, This action counts as involving a Necromancy spell, Darkness & Psychic, 20,000,000 MP
Skull-Moon's Laughter- 220,000 Damage, 200% inflicts Confusion: Overcome with Laughter, 10% inflicts Instant Death, targets obtain a debuff that provides -30,500 to all stats as a non-stacking effect, 1 hit against 5, This action counts as involving a Necromancy spell, Darkness, 6,000,000 MP
Skeletal Hands of the Bleeding God- 220,000 Damage, 320% inflicts Wounded, 320% inflicts Wounded: Bleeding, 360% inflicts Hexed, 160% inflicts Voidstruck: Blood Rebellion, 1 hit against 50,000,000, this action counts as involving a Necromancy spell, Blood & Darkness, 17,500,000 MP
Ice Shard Rain- 103,000 Damage, 236% inflicts Wounded, 236% inflicts Impaired: Weaknened, 140% may inflict Voidstruck, 1 hit against 8,000,000, Ice, 9,000 MP
Declare Doom- Inflicts Hexed, Hexed: Backlash, and Stat Drain, 60% inflicts Instant Death: Doomed, Darkness, 23,000 MP
Call the Dark Fae of Winter- Caster summons 30 Fae below Level 59 that are Darkness or Ice element that are normally fightable for drops on the Enemy List, Max 8,000 summoned, Ice & Darkness, 1,000,000 MP
Call the Hordes of the North- Caster summons 200 Undead, Monsters, or Humanoids below Level 59 that are Darkness or Ice element that are normally fightable for drops on the Enemy List, Max 8,000 summoned, Ice & Darkness, 1,000,000 MP
Power of the Dark Arrow- Caster's next attack deals triple Damage (to a max of 300,000,000 additional Damage) to Humans, Humanoids, Monsters, and Fae below Level 60, does not stack, Darkness & Air or Darkness & Ice, 2,000,000 MP
Icy Garden of Departed Spirits- Caster attaches an effect to a Zone of Ice or Darkness that prevents opponents below Level 80 from resurrecting individuals while in said zone or resurrecting individuals who died in said zone, Darkness or Ice, 5,000,000 MP
Undying Fury Sunderstrike- 220,000 Damage, Target obtains -70,000 Defense as a non-stacking debuff, Target's equipped non-unique armors worth under 100,000,000 Gold are broken, If caster possesses at least 200 dead allies or at least 200 allies who are (Spirits or Undead), said action deals 4,400,000 additional Damage, has its Defense-reducing debuff increased by 700,000 points, and breaks all non-unique items worth under 200,000,000 Gold that are equipped by its targets, Darkness & Fury, 100,000,000 MP
Supreme Working: Zombie Apocalypse- To a max of once per thread, caster creates a non-stacking Persistent Enchantment called The Zombie Apocalypse; said Persistent Enchantment's removal condition is the spending of killing of 500,000,000 individuals named 'Zombie', or the spending of 100 actions by individuals are above Level 80, or the spending of 1 action by an individual over Level 100; Whenever a Human or Animal below Level 60 dies in this thread, a Zombie from the Enemy List is summoned on caster's side of battle, Said summons gain +(1,000 * the Level of the individual who died to trigger their summoning) to all stats and +(100,000 * the Level of the individual who died to trigger their summoning) HP and are the Level of the individual who died to trigger their summoning, with said Level being a max of 59 on all aforementioned counts, Possessor may summon 50 Zombie from the Enemy List at the start of each round, with each said summoning gaining +(1,000 * the Level of caster) to all stats and +(100,000 * the Level of caster) HP and are the Level of said caster, with said Level being a max of 59 on all aforementioned counts, Max 500,000,000 summoned, This action counts as involving a Necromancy spell; This action's effects cannot be cancelled by its caster and do not take a buff slot; Keep track of the casting count on this, stuff may start happening once it hits various values; Casting Count: 0, Darkness & Universe, 100,000,000 MP
Drops-
3,540,000 Gold
354,000 XP
*Noel
Level 59 Boss
Santa, Hope
HP- 205,446,308
MP- 205,221,734
STR- 85,100
AGI- 160,200
CON- 83,700
MIN- 83,600
SPI- 240,000
XP- 0
Defense- 36,500
Defense against Stat Damage- 34,500
Critical Chance- 236%
Resilience- 236%
To Hit- 336%
Dodge- 236%
Resistances and Immunities- Absorbs Hope, Light Immunity, Ice Immunity, 90% Earth Resistance, 100% Energy Weakness, 356% Minor Status Effect Resistance, 180% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Spirit * 2 + Agility
Constant Effects-
Round the World in One Night- Possessor's turn order determining stats are (Spirit * 2) and Agility, Possessor may choose, instead of taking normal actions each round, to take one action per individual in the same battlespace as possessor, targeting each individual except itself with a max of one action during the round (and targeting itself with attacks as part of a max of one action of the round, as well as targeting itself alone with an action a max of one action of the round), Constant Effect
But First, Noel- If possessor would be targeted by an action but has not acted yet this round, possessor may take the next action that possessor possesses in the existing action order if such an action exists (with this being able to move up to 200 actions per round), Constant Effect
Seasonal Dependence- Possessor obtains -25,000 to all stats if Call Unto Seasons: Spring or Call Unto Seasons: Fall has been cast, Possessor's stats are halved if Call Unto Seasons: Summer has been cast, Possessor takes *10 Damage from individuals who have cast Call Unto Seasons: Summer, Constant Effect
Wings of Hope and Cheer- Possessor obtains +698,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Still Getting the Hang of Timezones- Possessor may not target Time element individuals or individuals with 5 or more Temporal Primarch or Chronomancer abilities with more than one action (across all such individuals) per round, Constant Effect
Abilities-
Hollyblade- 105,000 Damage, 300% may inflict Charm or Poison, Earth or Hope, 0 MP
Holly Word- 105,000 Damage, Inflicts Awestruck: Sealed and Fatigued: Stun, Target cannot perform Evil element actions that cost more than 0 MP, Sonic & Earth & Hope, 0 MP
Merry Carols- 105,000 Damage, Heals, Inflicts 3 minor positive status effects, 1 hit against 500,000, Hope & Sonic, 0 MP
A Gift for You!- 105,000 Damage, May Heal, May inflict any one minor or moderate status effect, Any combination of base elements, 0 MP
Spike the Buffs- All buffs with target as a source gain 'when this buff is applied, target is afflicted with Poison: Drunk', Hope & Water & Acid, 0 MP
Songs of Praise- Removes all debuffs from targets, +83,000 to all stats, Targets obtain a non-stacking buff that makes buffs they apply unable to be removed by opponents of their source who are below Level 100, does not stack, 1 hit against 500,000, Hope & Sonic & Light, 2,000,000 MP
Holiday Holly Wedlock Trap - Target two individuals have one of their stats, their HP, or the MP linked, Hope or Earth or Fire or Fate, 1,000,000 MP
Cold Winter's Night- 105,000 Damage, 300% inflicts Frozen, This action counts as a casting of Call Unto Seasons: Winter, 1 hit against 5,000, Ice, 5,000,000 MP
White Hymn- 105,000 Damage, Deals 10,000,000 additional Damage to bosses, Removes 1 debuff that each target below Level 80 inflicted, 100% inflicts Awestruck, Zealblasted, Suffocation: Sonic Whiplash, or Frozen, 1 hit against 5,000,000, Any combination of Ice, Sonic, Hope, and Light, 10,000,000 MP
Drops-
8,100,000 Gold
810,000 XP
*Raphael, Lord of Gazelles (Blood Mirage Level-Shifted Limited Mode: 'Dance of the Devas' Build)
Level 59, Boss
Deva, Air
HP- 243,555,508
MP- 248,301,302
STR- 32,000
AGI- 57,100
CON- 32,000
MIN- 33,500
SPI- 57,100
XP- 0
Defense- 12,100
Defense against Stat Damage- 3,000
Critical Chance- 59%
Resilience- 59%
To Hit- 59%
Dodge- 108%
Resistances and Immunities- 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Fanciful Dancer- Possessor obtains +59% Dodge and +30,000 AGI, Constant Effect
Abilities-
Flying Ballet Battle-Kick- 60,000 Damage, Physical & Air or Physical & Light, 0 MP
Legendary Performance: 'Prancing Through the Forest as the Wildfire Rages'- Caster creates a Zone of Earth and attaches an effect to it that stacks 5 times per Zone and 5 times across all Zones that deals 120,000 Flat Fire element Damage to each individual in said Zone at the start of each round, Fire & Earth, 1,000,000 MP
Legendary Performance: 'A Catastrophe, Cascading Down Through the Ages' the Interperative Ballad- Inflicts up to 5 moderate negative status effects on target, not including Voidstruck, with said effects copying themselves onto any summons of any individual that possesses them and being unable to be cured or automatically recovered from by sources below Level 60, Earth & Air & Fire & Water & Time, 15,000,000 MP
Legendary Performance: 'Sprinting Across the Savannah, a Tale of Grace'- Caster is afflicted with any two minor positive status effects, Target is afflicted with Charm, Charm: Wanderlust, and Charm: Impressed, Earth, 1,000,000 MP
Legendary Performance: 'The Millionaire's Seventh Lover: A Modern Take on the Tale of Iscanniod and Armentherine'- Inflicts an instance of Charm that ignores the Charm immunities of individuals below Level 55, with said instance of Charm allowing its source to deal 2,000,000 Flat Energy & Fire element HP Drain to its possessor at the start of each round, Fire & Energy, 2,000,000 MP
Legendary Performance: 'Daevic Wardance of the Seventh Wandering Host'- -3,500 to two stats, stacks 10 times, Light & Air, 1,000,000 MP
Legendary Performance: 'Running Across the Holy Domains With Wine and Good News'- Caster summons 200 Devas from the Enemy List below Level 60 that are normally fightable for drops on the Enemy List, Summons summoned through this ability cannot summon, Max 20,000 summoned, Light & Water & Spatial, 6,000,000 MP
Legendary Performance: 'Stamping Out the Ashes of the Fallen Hell'- Caster's Deva allies each gain 3 actions at the end of this action, Light & Earth & Physical, 7,000,000 MP
Drops-
1,770,000 Gold
177,000 XP
Re: The Road To Capbreaking Pt. 5: Rushing
Posted: Fri Jun 18, 2021 9:19 pm
by Aeromage
CELAAAAAAAAS
CELAAAAAAAAS
Actually a very threatening boss, if Volatilis wasn't doing this in Audit-mode. He is directed to not use his Demilich Teeth, and of the 'up to 15' things he can summon he chooses to summon precisely none.
The Discs kill him, then kill him again the next round after his Phylactery triggers.
Timorius sits around doing nothing until the time for him to get Disc'd comes.
Noel
I really need to get Cael apprenticed to a Santa at some point.
Regardless, Noel can't withstand the Discs killing her.
Raphael, Lord of Gazelles (Blood Mirage Level-Shifted Limited Mode: 'Dance of the Devas' Build)
The Lord of the Prance cannot withstand the Discs. Down he goes.
New Defeats
Murphy's Mother
Beggirath the Sunknight
The Toothy Terror of Pardman Strait
Jacob Threst
Pete
Azmorgund of the Elder Runes
No-Heart
Lady Glacia, Star Freezer
Paul Hammer
The Serpent Walshandeth
Bessie LaGrand
Lady Bemberfress
Nathan Hapmann
Ami Weste
Azral Hinderdrak
Lady Amard
Lord Eamonn
Tristriana the Wandering Seer
Count Luciano of Symvektria
Joyful Magus Abshallom
Doctor Harold Ghomass
Walleil Sondreideigo
Dr. Orbo Breyl
Lord Grezman
Ernesto the Dwarven Chef
Freeg Gzeet
Brocksarr Seibooth
Clancy
Ghost-Bandit Khalez Mafaar
Local Horse
Lord Masterburnn
Ilyri Mazenden
Slick Dick
Zohl, Who Tends the Eternal Fires Which Burn the Damned
Re: The Road To Capbreaking Pt. 5: Rushing
Posted: Fri Jun 18, 2021 9:22 pm
by The Nottest of Daves
ROUND 60
IT IS THE END. EVEN IF YOU WIN, THERE ARE NO LEVEL 61 BOSSES.
*Guild Battleship Tyrsinfane
Level 60 Boss
Aquatic, Magic & Technology
HP- 11,200,000,000
MP- 1,120,000,000
STR- 83,000
AGI- 87,000
CON- 87,000
MIN- 82,000
SPI- 83,000
XP- 0
Defense- 46,000
Defense against Stat Damage- 16,100
Critical Chance- 120%
Resilience- 80%
To Hit- 220%
Dodge- 8%
Resistances and Immunities- 50% Magic Resistance, 50% Technology Resistance, 50% Physical Resistance, 50% Umbral Resistance, 50% Solar Being Resistance, 50% Angel Resistance, 50% Abstract Resistance, 50% Dragon Resistance, 50% Outsider Resistance, 50% Aerial Resistance, 50% Alien Resistance, 50% Animal Resistance, 50% Aquatic Resistance, 50% Astral Being Resistance, 50% Bio-Horror Resistance, 50% Celestial Resistance, 50% Clockwork Resistance, 50% Cthonian Resistance, 50% Daemon Resistance, 50% Darkspawn Resistance, 50% Demon Resistance, 50% Deva Resistance, 50% Devil Resistance, 50% Elemental Resistance, 50% Fae Resistance, 50% Golem REsistance, 50% Horror Resistance, 50% Human Resistance, 50% Humanoid Resistance, 50% Illuminated Resistance, 50% Insect Resistance, 50% Machine Resistance, 50% Magic Being Resistance, 50% Monster Resistance, 50% Plant Resistance, 50% Robot Resistance, 50% Shapeshifter Resistance, 50% Spirit Resistance, 50% Undead Resistance, 50% Stat Damage Resistance, Poison Immunity, Diseased Immunity, Fatigued Immunity, Pain Immunity, Impaired Immunity, Charm Immunity, 240% Minor Status Effect Resistance, 120% Moderate Status Effect Resistance, 50% Major Status Effect Resistance
Prime Attribute- Stength or Agility or Spirit
Constant Effects-
Call In Guild Personnel- At the start of each round, possessor may summon up to 20 Humans, Humanoids, and/or Fae from the Enemy List that are below Level 60 and normally fightable for drops (to a max of 20 such summons total per round), Max 200 summoned, Possessor's summons have their stats and Damage dealt doubled, Boss Effect
Guild Battleship- Possessor gains the subtype Machine and the subtype Large Structure, Constant Effect
We Really Weren't Prepared For This- Possessor takes 100x Damage from Oozes wielding at least one Siege Weapon, Constant Effect
Weapons Not Specialized In Eliminating Oozes- Possessor deals half Damage to Oozes, Constant Effect
Ooze Incursion- At the start of each round, an Ooze that is not a summon that is between Level 40 and Level 79 (inclusive) appears on the 'uncontrolled summons' side of battle; if said Ooze is defeated by an opponent of possessor before the end of the round it is summoned on, each of possessor's opponents may choose to acquire the subtype Ooze until the end of the round, Constant Effect
Abilities-
Guild Dragoons- 100,000 Damage, this action deals full Damage to targets in the back row, this action's Prime Attribute is Strength, 1 hit against 700,000, Physical or Air, 0 MP
Guild Snipers- 100,000 Damage, this action cannot miss, this action's Prime Attribute is Agility, 1 hit against 700,000, Physical or Air or Technology, 0 MP
Guild Archwizards- 100,000 Damage, this action has a 100% chance of inflicting two minor or moderate negative status effect, 1 hit against 700,000, Magic or Fire or Earth or Air or Water or Electrical or Acid or Ice or Energy, 0 MP
Guild High Priests- 100,000 Damage, Heals, this action cures 2 debuffs or negative status effects that come from sources below Level 90 from each target, Resurrects targets killed by sources below Level 80, 1 hit against 700,000, Light or Darkness or Magic, 0 MP
Guild Divination Squardron- Scans targets' stats, 1 hit against 700,000, Psychic, 0 MP
Maneater Ballistas- 100,000 Damage, 50% inflicts Instant Death on Humans, Humanoids, Aliens, and Fae, 1 hit against 200,000, Physical or Darkness or Destruction, 3,000,000 MP
Hunt-Shredder Chain-Cannons- 100,000 Damage, 50% inflicts Instant Death on Animals, Aerials, Aquatics, Cthonians, Insects, and Astral Beings, 1 hit against 200,000, Physical or Technology or Earth or Destruction, 3,000,000 MP
Planar-Disruption Broadsides- 100,000 Damage, 50% inflicts Vanished on Celestials, Angels, Devas, Illuminated, Elementals, Abstracts, Daemons, Devils, and Demons, 1 hit against 200,000, Magic or Light or Darkness or Spatial, 3,000,000 MP
Shutdown Cannons- 100,000 Damage, 50% inflicts Instant Death on Golems, Machines, Clockworks, Robots, and Magic Beings, 1 hit against 200,000, Technology or Electrical or Magic or Time, 3,000,000 MP
Animating-Energy-Inversion Turrets- 100,000 Damage, 50% inflicts Vanished on Solar Beings, Umbrals, Spirits, and Undead, 1 hit against 200,000, Light or Darkness or Mystic, 3,000,000 MP
Terror-Vanquisher Energy-Lances- 100,000 Damage, 50% inflicts Vanished on Bio-Horrors, Darkspawn, Horrors, Monsters, and Shapeshifters, 1 hit against 200,000, Energy or Technology or Light or Glory, 3,000,000 MP
Das Treechopper Version 88- 100,000 Damage, 50% inflicts Instant Death on Plants, 1 hit against 88,888, Technology & Physical, 3,000,000 MP
Blade of Artellion- 100,000 Damage, this action deals double Damage to Dragons, 50% inflicts Instant Death on Dragons, 50% inflicts Vanished on Dragons, 1 hit against 200,000, Glory or Mystic or Spatial, 6,000,000 MP
Drops-
7,200,000 Gold
720,000 XP
*Sky Overlord-Captain Malthuss Blackbeard
Level 60 Boss
Human, Darkness & Air
HP- 1,150,000,000
MP- 1,150,000,000
STR- 87,800
AGI- 89,000
CON- 81,500
MIN- 81,800
SPI- 82,500
XP- 0
Defense- 31,000
Defense against Stat Damage- 11,000
Critical Chance- 120%
Resilience- 60%
To Hit- 220%
Dodge- 90%
Resistances and Immunities- 100% Air Resistance, 100% Darkness Resistance, Immune to all minor and moderate status effects (excluding Confusion, Poison: Drunk, and Antimatter), 50% Stat Damage Resistance, Hexed Immunity, Suffocation Immunity, Entombed Immunity, 120% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Pirate King In An Alliance With Darkness- Possessor summons 20 Reaver at the start of each round, Possessor's allies have their stats and Damage dealt doubled and gain an additional action each round, Boss Effect
Flagship: Sky King's Crown- One of possessor's opponents who has a Level 59 or greater Vessel transformation equipped may, at the beginning of battle or of a round, choose to remove said transformation from the thread to remove this effect from possessor, Possessor counts as having an additional Vessel & Machine ally, Possessor deals 2,500,000 Flat Fire & Technology element Damage to each opponent at the start of each round, possessor gains +1,000,000,000 HP, possessor gains +80,000 to all stats, and possessor gains an additional action each round, Constant Effect
Delicious Gold- Whenever one of possessor's allies deals Gold Damage to an opponent, possessor regenerates an equal amount of HP (to a max of 100,000,000 HP), Whenever one of possessor's allies steals an item from an opponent, possessor regenerates an amount of HP equal to said item's value (to a max of 100,000,000 HP), Constant Effect
Sky Fortress's Interior Guns- Unless one of possessor's opponents either possesses the award 'Disabled the Sky Fortress Weapons Systems' or possesses the ability 'Expert Mechanist Knowledge', possessor deals 200,000 Flat Technology element Damage to each opponent at the start of each round and deals 1,000,000 Flat Technology element Damage to each opponent who conducts an offensive action that targets possessor before said action (with said action being cancelled if said Damage kills its performer, with things that would occur before and after said cancelled actions still occurring), Constant Effect
Abilities-
Golden Blade- 100,000 Damage, 100% may inflict Wounded or Charm: Impressed, Earth or Physical or Air, 0 MP
Ivory Cannon- 100,000 Damage, 100% may inflict Fatigued: Stun or Fatigued: Prone, Earth or Physical or Air, 0 MP
Black Skull Shot- 100,000 Damage, 8,000 CON Damage, Removes all buffs from target, Darkness & Technology, 1,000,000 MP
Silver Door- Target is afflicted with Vanished until the end of battle if target is not an Aerial, does not have the element Air, does not have an equipped item or ability whose name includes 'Wings', and is not Immune to Spatial, Technology & Air, 1,000,000 MP
Red Coin- Target acquires a debuff named 'Red Coin' that possesses no text, Caster deals an amount of Flat Wealth & Blood element Damage to said target at the start of the next round equal to the amount of Gold possessed by said target (to a max of 100,000,000 Gold) if said target still possesses said debuff at said time, Wealth & Blood, 10,000,000 MP
Crimson Hail- 100,000 Damage, this action gains +120% Critical and +120% To Hit against non-Fire-element targets and has a 15% chance of inflicting Instant Death on non-Fire-element targets, 1 hit against 5,000,000, Fire & Technology & Air, 10,000,000 MP
Azure Wind- 100,000 Damage, 8,000 SPI Damage, 200% inflicts Fatigued: Stun, only affects non-Air-element targets, 1 hit against 800,000, Air, 10,000,000 MP
Clear Blue Sky- Caster and caster's allies are cured of all debuffs and negative status effects with sources below Level 60, Air, 10,000,000 MP
Gray Mist- Caster removes all Zones of Light from battle, Caster and caster's allies obtain a non-stacking buff that provides +120% Dodge that lasts until a Zone of Light is created, Air, 10,000,00 MP
Amber Field- 30% inflicts Petrified on each non-Earth-element opponent, Earth & Technology, 10,000,000 MP
White Flash- Caster's opponents' actions gain a 50% chance of failing to target all of their targets (with one such check being made per-action) as a debuff that lasts until the end of the round that does not stack, with said debuff not being acquired by individuals who are inside a Zone of Light created by an individual who is not on caster's side of battle, Light & Fire & Technology, 10,000,000 MP
Bronze Shredder- 100,000 Damage, 8,000 CON Damage, -30,000 Defense, stacks 20 times, 1 hit against 5, Physical & Technology, 10,000,000 MP
Drops-
3,600,000 Gold
360,000 XP
*The Cerulean Walker
Level 60 Boss
Shapeshifter, Aether
HP- 880,000,000
MP- 870,600,000
STR- 89,000
AGI- 89,000
CON- 89,000
MIN- 85,000
SPI- 88,000
XP- 0
Defense- 36,000, +72,000 against Base Elements
Defense against Stat Damage- 6,100
Critical Chance- 120%
Resilience- 120%
To Hit- 220%
Dodge- 120%
Resistances and Immunities- Absorbs Psychic, Absorbs Magic, Absorbs Light, Absorbs Darkness, Aether Immunity, Technology Immunity, Physical Immunity, Water Immunity, Air Immunity, Earth Immunity, Fire Immunity, Minor Status Effect Immunity, Moderate Status Effect Immunity, 10% Major Status Effect Resistance
Prime Attribute- Any Two
Constant Effects-
Conspirator- Possessor gains +85,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Enigma Body- Possessor's allies gain a copy of the Constant Effect 'Shifting Immunity' and the Constant Effect 'Nullifying Touch' possessed by possessor while possessor is present, Boss Effect
Effect Cancel- Possessor may ignore the infliction of up to 5 debuffs or negative status effects on it per round, Constant Effect
Nullifying Touch- Possessor may remove and number of buffs and debuffs from sources below Level 60 from individuals it targets with actions, Constant Effect
Lives In Shadows- Possessor gains +120% Dodge and +120% Resilience, Constant Effect
Shifting Form- At the start of each round, possessor may choose any one entity on the Enemy List below Level 40 that is normally fightable for drops and gain its stats (as a bonus to said respective stats), Constant Effects, Resistances, Immunities, Reflections, Absorptions, and abilities until the end of the round, Constant Effect
Shifting Immunity- At the start of each round, possessor may gain Immunity to any one base element, Constant Effect
Towering- Possessor gains +500,000,000 HP and may choose to count as up to 800 individuals for row-order purposes, Constant Effect
Abilities-
Shift: Cannon- 110,000 Damage, Deals full Damage to the back row, 1 hit against 5 targets in each row of target row-order formation, Any combinaton of base elements and Aether, 0 MP
Shift: Claws- 110,000 Damage, May inflict Wounded, May apply a debuff that provides -80,000 Defense, may gain '2 hits against 1', Any combinaton of base elements and Aether, 0 MP
Shift: Tendrils- 110,000 Damage, 5 hits against 15, Any combinaton of base elements and Aether, 0 MP
Fling- Target is moved to target row, Physical & Air, 5,000 MP
Destabilize- Unsummons target if target is a summon, Target cannot have buffs applied to it by sources below Level 60 if target is not a summon and loses all buffs from targets below Level 60, Aether, 10,000,000 MP
Cancellation- 50% inflicts Vanished, Removes all buffs and debuffs with target as a source if target is below Level 80, Aether, 90,000,000 MP
Annihilate- 75% inflicts Instant Death, 75% inflicts Vanished, Aether or Destruction, 100,000,000 MP
Drops-
2,700,000 Gold
270,000 XP