Shop

This is for important threads such as rules, the shop, and the enemy list. Players should not create topics here.
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The Nottest of Daves
High Plains Drifter
Posts: 1299
Joined: Wed May 27, 2020 11:49 pm
Location: The House of Windsor

Re: Shop

Post by The Nottest of Daves »

Anaximander buys STUFF

Cowboy Duds- (Armor, Clothing, Air & Earth, 55,000 Gold) +55 Defense, +50 Ranged Attack per Weapon slot occupied by a Gun
Poncho- (Armor, Clothing, Fire & Earth & Air, 4,900 Gold) +11 Defense, 5% Fire Resistance, 5% Resistance against Air element attacks from individuals under level 5

Snakeskin Boots- (Accessory, Boots, Earth & Fire, 4,500 Gold) + 8 Defense, +6 Melee Attack

Cowboy Hat- (Accessory, Hat, Earth & Air, 11,000 Gold) +9 Defense, +11 Ranged Attack

Bandana- (Accessory, Scarf, Physical, 400 Gold) +3 Defense, +1 Melee Attack +3 STR, +3 AGI, +3 SPI

Detect Traps- (Spell, Divining, Magic, 70 MP, 65,000 Gold) Caster and up to 5 targets gain +500 Defense against Traps, has RP effects, stacks 5 times
Discern Weakness- (Spell, Divining, Magic, 40 MP, 12,000 Gold) Caster, as a stat-scanning effect, learns any Weaknesses that target possesses; Caster's level is considered 4 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Flatness-Detecting Orb- (Spell, Divining, Magic, 300 MP, 60,000 Gold) +61 Magical Attack, Caster gains 1% Flat Damage Resistance if target has any abilities that specifically inflict Flat Damage, does not stack
Immunity-Pinging Ray- (Spell, Divining, Magic, 600 MP, 90,000 Gold) +91 Magical Attack, If any target of this spell was Immune to any of its component elements, then its caster gains 1% Resistance to Divining spells that are of said elements, stacks 40 times
Reveal Agility- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's AGI as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Ailments- (Spell, Divining, Magic, 20 MP, 10,000 Gold) Caster learns what Minor Negative Status effects currently affecting target as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Constitution- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's CON as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal the Expanse of the Body's Fortitude- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's max HP as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal the Expanse of Magic Talent- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's max MP as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Held Magic Talent- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's current MP as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Mind- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's MIN as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Power- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's Level as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Spirit- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's SPI as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Status of Wounds- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's current HP as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Strength- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's STR as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Scan- (Spell, Divining, Magic, 50 MP, 15,000 Gold) Scans target's stats if target is below Level 40

Desperado’s Valor- (Spell, Gunslinging, Magic & Darkness & Light, 40 MP, 80,000 Gold) User gains +60 Ranged Attack for the remainder of the battle, does not stack
Force Bullet- (Spell, Gunslinging, Physical, 20 MP, 65,000 Gold) +60 Ranged Attack, user must have a Gun equipped
Powerful Shot I- (Spell, Gunslinging, Physical, 100 MP, 50,000 Gold) +50 Ranged Attack, user must have a Gun equipped
Trick Shot: Behind the Back- (Spell, Gunslinging, Air, 15 MP, 17,000 Gold) +0 Ranged Attack, Attacks involving this spell gain -50% To Hit, Caster must have a Gun equipped to cast this spell, Possessor may, if possessor possesses an ability named 'Ranged Attack' use said ability as a counterattack against an opposing attack that target possessor before possessor’s first action in battle, provided that possessor casts this spell as part of said action, with said counters dealing double damage and cancelling any Thief Arts spell cast if used as a counter against an action that involves a Thief Arts spell cast by an opponent no more than 5 levels greater than possessor
Trick Shot: Bouncing Bullet- (Spell, Gunslinging, Physical, 30 MP, 20,000 Gold) +0 Ranged Attack, +50% miss for this attack, 15% this attack hits another target after it hits a target, a max of 17 targets may be hit, user must have a Gun equipped
Trick Shot: Eye- (Spell, Gunslinging, Physical, 80 MP, 40,000 Gold) +0 Ranged Attack, +50% miss for this attack, 50% inflicts Impaired: Blind, user must have a Gun equipped
Trick Shot: Gull Killer- (Spell, Gunslinging, Air, 30 MP, 20,000 Gold) +0 Ranged Attack, +50% miss for this attack, does double damage to Aerials, user must have a Gun equipped

Agility-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 AGI, stacks 5 times
Agility-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 AGI, 1 hit against 20, stacks 5 times
Attack Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Gives target +50 Melee Attack, +50 Ranged Attack, +50 Magical Attack, and +500 to the damage values of all abilities with damage values, stacks 5 times, lasts 40 rounds
Attack Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Gives target +50 Melee Attack, +50 Ranged Attack, +50 Magical Attack, and +500 to the damage values of all abilities with damage values, 1 hit against 20, stacks 5 times, lasts 40 rounds
Cheer On!- (Spell, Leadership, Light, 200 MP, 65,000 Gold) +50 to all stats, cannot affect self, stacks 5 times
Conservation Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Causes all of target's MP costs to be reduced by 500, stacks 5 times, lasts 40 rounds
Conservation Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Causes all of target's MP costs to be reduced by 500, 1 hit against 20, stacks 5 times, lasts 40 rounds
Constitution-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 CON, stacks 5 times
Constitution-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 CON, 1 hit against 20, stacks 5 times
Defense Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Gives target +50 Defense and +5 Defense against Stat Damage, stacks 5 times, lasts 40 rounds
Defense Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Gives target +50 Defense and +5 Defense against Stat Damage, 1 hit against 20, stacks 5 times, lasts 40 rounds
Emboldening Mantra- (Spell, Leadership, Earth & Fire & Air, 250 MP, 290,000 Gold) +5% Critical, 1 hit against 5, lasts 25 turns, stacks 2 times
Give A Piggy-Back Ride!- (Spell, Leadership, Physical & Light, 1 MP, 18,000 Gold) Target occupies the same spot in the rows as caster does, negative actions which target this spell’s target have a 50% chance of also affecting this spell’s caster, negative actions which target this spell’s caster have a 50% chance of also affecting this spell’s target, target takes all of target’s actions for the round when caster takes caster’s first action, may only affect willing targets, may only be affecting one target at a time
Infliction Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Increases the infliction chance of all of target's minor status effects by 5%, to a max of 50%, stacks 5 times, lasts 40 rounds
Infliction Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Increases the infliction chance of all of target's minor status effects by 5%, to a max of 50%, 1 hit against 20, stacks 5 times, lasts 40 rounds
Mind-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 MIN, stacks 5 times
Mind-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 MIN, 1 hit against 20, stacks 5 times
Persuade Fish- (Spell, Leadership, Water, 35 MP, 14,000 Gold) 15% inflicts Charm on Aquatics
Spirit-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 SPI, stacks 5 times
Spirit-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 SPI, 1 hit against 20, stacks 5 times
Strength-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 STR, stacks 5 times
Strength-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 STR, 1 hit against 20, stacks 5 times

Ambush- (Spell, Thief Art, Physical, 30 MP, 29,000 Gold) This spell may be auto-cast at the beginning of battle, if this spell is auto-cast at the beginning of battle, it's caster gains +30 AGI for the first round of combat
Backstab- (Spell, Thief Art, Physical, 20 MP, 18,000 Gold) +70 Melee Attack, only works for actions that occur before the target's first turn in combat
Bury Alive- (Spell, Thief Arts, Earth, 250 MP, 115,000 Gold) 20% inflicts Entombed, Costs 200 less MP if a Weaponx2 Tool is equipped
Explosive Poker Chip- (Spell, Thief Art, Technology, 15 MP, 1,500 Gold) +19 Magical Attack Power, 5% hurts user also
Pick Pocket- (Spell, Thief Arts, Physical, 30 MP, 5,000 Gold) +5 Melee Attack, 20% an amount of Gold equal to 1/2 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does no actual damage, this attack does not work on targets more than 5 levels higher than user or targets with higher Agility than user
Pilfer- (Spell, Thief Arts, Physical, 30 MP, 45,000 Gold) +30 Melee Attack, 20% an amount of Gold equal to 1/4 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does not work on targets more than 3 levels higher than user or targets with higher Agility than user
Steal HP- (Spell, Thief Arts, Darkness, 60 MP, 25,000 Gold) +5 Magical Attack, Heals user for 1/5 damage dealt
Smoke Bomb- (Spell, Thief Art, Physical, 50 MP, 60,000 Gold) For purposes of using Thief Art spells, all turns taken by foes are wiped from the record in relation to this spell’s user
Swiftly Pick Pocket- (Spell, Thief Arts, Air, 120 MP, 65,000 Gold) +20 Melee Attack, 50% an amount of Gold equal to 1/2 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does no actual damage, this attack does not work on targets more than 5 levels higher than user or targets with higher Agility than user, this Spell may only be used before target’s first turn of combat
Throw Caltrops- (Spell, Thief Arts, Physical, 15 MP, 7,000 Gold) Does 300 Physical element Damage to any enemies that attack next turn, 5% inflicts Wounded: Bleeding on those damaged by it


Dulcinea pays 2,943,300 Gold
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The Nottest of Daves
High Plains Drifter
Posts: 1299
Joined: Wed May 27, 2020 11:49 pm
Location: The House of Windsor

Re: Shop

Post by The Nottest of Daves »

As Dulcinea was attempting to perform Absorbs that already are sitting in the To Do List, she has an open combo slot!

Hips of Midnight Steel absorbs Legs That Just Don't Quit
*Hips of Midnight Steel- (Accessory, Upgrade, Metal & Dusk & Progress, X Gold) +15,850 Defense, 200% inflicts Charm, 150% inflicts Voidstruck, 50% Resilience, Charm Immunity, Voidstruck Immunity, Debuffs on wielder last 1 fewer round, Wielder gains Illusion Immunity to sources below Level 80 if wielder hasn't cast any Illusion spells, This item may be used up to once per year like a Warehouse Ticket to try improving itself (it usually works but sometimes botches)

Legs That Just Don't Quit- (Accessory, Bioaugmentation, Physical, 7,000,000 Gold) Wielder's Charm infliction chances increase by 15% as a non-stacking effect, Wielder gains Fatigued Immunity
and

HAXLANT absorbs Glove that Creates New Virtual Dimensions
*HAXLANT, Gauntlet that Hacks People's Forces- (Accessory, Gauntlets, Technology & Hax, X Gold) Wielder gains the benefits of all equipped Forces

Glove that Creates New Virtual Dimensions- (Accessory, Gloves, Technology & Time & Spatial, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, Wielder may, so long as no entity of Level 80 or greater objects, spend an action to create a battlespace that has a Terrain of Grid Domain and has a Zone of Technology in it, Wielder must be Level 40 or greater
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Aeromage
Arena Lieutenant
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Location: Right here.

Re: Shop

Post by Aeromage »

First, Rosaline needs specialised Domain Cores for a soon-upcoming project.
Elemental Domain Core: Fire = Elemental Domain Core: Time (Adept Time Synchronization)
Elemental Domain Core: Water = Elemental Domain Core: Spatial (Adept Spatial Synchronization)
From this, she deduces using an Adept ability can convert a Base-element Core into a Nonbase one, up to Tier 2 elements!

She therefore performs:

Elemental Domain Core: Water = ??? (Adept Nobility Synchronization)

Elemental Domain Core: Water- (Item, Antiquity, Water, 80,000,000 Gold)

Adept Nobility Synchronization- (Passive Ability, Other: Noble) Amounts of Nobility element Damage possessor deals are increased by 10,000 points, Nobility element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Nobility element Spells, and may not be converted into other types of slots by individuals below Level 100



-----------------------------------------------------------------------------------------


The Doctor wishes to help Dulcinea out in her quest for MAXIMUM FISHFULNESS!

He combos up a Lord Fisherman's Royal Robes!


(Queen of Winter's Dress combos into Queen of Spring/Summer/Autumn (2) via Envoy abilities)
Queen of Winter's Dress + Queen of Spring's Dress + Queen of Autumn's Dress (2) + Queen of Summer's Dress = Dress of the Queen of Seasons (Adept Elemental Magic Attunement)
Dress of the Queen of Seasons = Dress of the Queen of Law (Mindlink to the Cosmic Accordance)
Dress of the Queen of Law = Lord Fisherman's Royal Robes (Lord Fisherman of the Citadel)


He then demands the offending 'b' be removed from the item!

Lord Fisherman's Royal Robes = ??? (Knows The Least-Favorite Letter Doesn't Count)

Lord Fisherman's Royal Robes- (Armor, Robe, Water, 60,000,000 Gold) +60,000 Defense, +60,000 CON, +60,000 MIN, +60,000 SPI, +600,000 HP as a non-stacking bonus, +600,000 MP as a non-stacking bonus, 80% may inflict Drowning: Tide-Trapped, 100% Stat Drain Resistance, 100% Poison Resistance, 100% Diseased Resistance, 30% Chaos Resistance, 30% Destruction Resistance, 30% Water Resistance, 30% Technology Resistance, 30% Physical Resistance, 5% Chaos Magic Resistance, 5% Elemental Magic Resistance, 5% Aquatic Resistance, 5% Aerial Resistance, 5% Elemental Resistance, Wearer gains the element Water, Wearer must be Level 20 or greater and must possess the ability 'Noble', the ability 'Ocean Prince', or the ability 'Lord Fisherman of the Citadel'

Knows The Least-Favorite Letter Doesn't Count- (Passive Ability, Other: Not-Beekeeper) If counting the number of letters in something, possessor does not count the letter 'B' (including 'b')


(Total cost: 4 Queen of Winter's Dress, off Rosaline)
Kitsune106d
Arena Lieutenant
Posts: 953
Joined: Fri Mar 19, 2021 9:03 pm
Location: Florida, US

Re: Shop

Post by Kitsune106d »

The Mirrored Bastion-Projector of Kyngill-Vhros- (Permanent Consumable: Modular Upgrade, Warding & Dopple & Crystal (2), 1 Charge, 2,300,000,000 Gold) Gives target Shield, Ward, Aura, or Power Armor the unique Modular Upgrade Enhancement 'Integrated Mirrored Bastion-Projector of Kyngill-Vhros'
*Integrated Mirrored Bastion-Projector of Kyngill-Vhros- +2,300,000 Defense, Wielder may, up to three times per thread, choose to Reflect an attack from an equal or lower Level source, This Modular Upgrade takes 2 Upgrade Slots on items that have Upgrade Slots and uses standard Enhancement rules for items that do not, This Modular Upgrade may be moved to another item that it would be eligible to have been attached to by the application methods present on the Permanent Consumable '*The Mirrored Bastion-Projector of Kyngill-Vhros' for 6 weeks and 230,000,000 Gold, Modular Upgrade

Is used in The GRace and The Glory aura aspect.


*The Grace and the Glory- (Armor Aspect - The Grace and the Glory, Aura, Good & Light & Air & Glory, X Gold) +700,000 Defense, +700,000 AGI, +700,000 SPI, +7,000,000 HP as a non-stacking bonus, +7,000,000 MP as a non-stacking bonus, +3 Base AGI, +3 Base SPI, 156% Dodge, +156% Dodge, The greatest of AGI, CON, and SPI becomes wielder's HP-determining stat, wielder's per-item Defense bonus caps become based on the greater of wielder's AGI, CON, and SPI, Wielder gains the subtype Holy One and the ability 'Holy One Traits', Wielder is Immune to sources below Level 74, 'Overdrive' actions possess no inherent MP cost for wielder, Wielder may, at the start of each round, choose between Dominion and Smitten, become Immune to the chosen status effect for the round's duration as a buff, and then select any number of opponents, having a 60% chance of inflicting the chosen status effect on each chosen opponent, Wielder may inflict a chosen minor positive status effect on each ally (including wielder) at the start of each round, choosing separately for each ally
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Kitsune106d
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Posts: 953
Joined: Fri Mar 19, 2021 9:03 pm
Location: Florida, US

Re: Shop

Post by Kitsune106d »

Kit turns 5 Essence Sphere: Botanist into 5 Essence Sphere: Channeler

5 essence sphere botanist turns into 5 Improved Essence Sphere: Channeler

using Roy's adept channeler.


kit uses up

Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award 'Has Consumed X (where X = X+1) Essence Sphere: Botanist', May not be used by a user who already has X equaling 5 or greater for such an award


Greater Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 25,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Botanist’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Apprentice Botanist Knowledge'

also channeler, sooo,

Essence Sphere: Botanist = Improved Essence Sphere: Channeler (Apprentice Channeling Attunement)

Essence Sphere: Botanist = Essence Sphere: Channeler (Basic Channeling Attunement)

Essence Sphere: Botanist = Improved Essence Sphere: <Tier 1 Base Class Name> (Adept <Tier 1 Base Class> Ability)

Indeed! The humble Essence Sphere: Botanist has become Improved!

Improved Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 5,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Botanist’, May not be used by a user who already has X equaling 5 or greater for such an award, May only be used by individuals who possess the ability 'Basic Botanist Knowledge'

Roy is doing this
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
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Aeromage
Arena Lieutenant
Posts: 1084
Joined: Wed May 27, 2020 10:54 pm
Location: Right here.

Re: Shop

Post by Aeromage »

Rosaline has Volatilis apply Crimson Nova to her Seven-Chances Gear Launcher.

Enchant Weapon: Crimson Nova- (Spell, Enchantment, Fire & Magic, 600,000 MP, 60,000,000 Gold) Gives target weapon the permanent Enchantment Crimson Nova, costs 3,000,000 XP and 30,000,000 Gold, Caster must be Level 20 or greater and must possess the ability 'Enchanter'

Volatilis pays.


The Shop is now -Updated-

CONGRATULES
Kitsune106d
Arena Lieutenant
Posts: 953
Joined: Fri Mar 19, 2021 9:03 pm
Location: Florida, US

Re: Shop

Post by Kitsune106d »

Merchandising Deal: Officially Licensed Kit Plushies with 10 Phrases- (Passive Ability, Merchant) +1 Fame, Possessor may spend 20,000 Gold in the shop or an RP thread to create 1 'Officially Licensed Kit Plushie with 10 Phrases', Possessor may post in the shop up to once per month to claim 2,000,000 Gold
Merchandising Deal: Timefox Star Lances- (Passive Ability, Merchant) +2 Fame, Possessor may spend 20,000,000 Gold in the shop or an RP thread to create 1 'Timefox Star Lance', Possessor may post in the shop up to once per month to claim 20,000,000 Gold
Obtained the Prophesied Face-Flavored Coffee Sponsorship Deal- (Passive Ability, Merchant) +1 Fame, Possessor may spend 600 Gold in the shop or an RP thread to create 1 ''Kit's Face' Flavor Coffee', Possessor may post in the shop up to once per month to claim 600,000 Gold; This ability's name additionally counts as being 'Merchandising Deal: 'Kit's Face' Flavor Coffee'
Obtained the Prophesied Face-Flavored Pie Sponsorship Deal- (Passive Ability, Merchant) +1 Fame, Possessor may spend 600 Gold in the shop or an RP thread to create 1 ''Kit's Face' Flavor Pie', Possessor may post in the shop up to once per month to claim 600,000 Gold; This ability's name additionally counts as being 'Merchandising Deal: 'Kit's Face' Flavor Pie'
Obtained the Prophesied Face-Flavored Tea Sponsorship Deal- (Passive Ability, Merchant) +1 Fame, Possessor may spend 600 Gold in the shop or an RP thread to create 1 ''Kit's Face' Flavor Tea', Possessor may post in the shop up to once per month to claim 600,000 Gold; This ability's name additionally counts as being 'Merchandising Deal: 'Kit's Face' Flavor Tea'

Kit gains:
23,800,000 Gold, minus 1% so,
23,562,000 gold to kit
and 1% of that to the Chruch of Sereyn, so 238,000 to them!
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Shop

Post by Lord Gadigan »

Dulcinea-
*Dryse Claw (Configuration Two)- (Weapon, Fist Weapon, Formus & Progress, 300,000,000 Gold) +300,000 Melee Attack, +300,000 to all stats, Wielder gains +25,000 to all stats as an uncapped bonus for each Theoretical Element, Imaginary Element, or Tier-0 Element that wielder possesses (to a max of 2,000 such elements), Wielder gains Electricity Immunity against sources of equal or lower Level that are below Level 99 if wielder possesses no other elemental Immunities and is a devout worshipper of both 'Benhannis Techylmann' and 'Cetmyl Dryse', Wielder must be Level 40 or greater and must possess the ability 'Elemental Researcher' or 'Infinity Designer'

Atom-Ripper- (Weapon, Fist Weapon, Destruction & Atomic & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 Ranged Attack, +140,000 STR, 215% To Hit, 115% Critical, 150% inflicts Poison: Irradiated, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat, Wielder must be Level 40 or greater
Absorb result:

*Dryse Claw (Configuration Two)- (Weapon, Fist Weapon, Formus & Progress, 300,000,000 Gold) +300,000 Melee Attack, +300,000 to all stats, Wielder gains +25,000 to all stats as an uncapped bonus for each Theoretical Element, Imaginary Element, or Tier-0 Element that wielder possesses (to a max of 2,000 such elements), 200% To Hit, 100% Critical, 150% may inflict Poison: Irradiated, Wielder gains Electricity Immunity against sources of equal or lower Level that are below Level 99 if wielder possesses no other elemental Immunities and is a devout worshipper of both 'Benhannis Techylmann' and 'Cetmyl Dryse', Wielder must be Level 40 or greater and must possess the ability 'Elemental Researcher' or 'Infinity Designer'
Lord Gadigan
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Re: Shop

Post by Lord Gadigan »

*Grand Unifying Theory- (Weapon, Other: Weapon of Legend, Technology & Psychic, Lv. 19, X Gold) +36,000 Melee Attack, +36,000 Magical Attack, +36,000 Ranged Attack, +36,000 Defense, 138% To Hit, +38% To Hit, Wielder's Prime Attribute for 'Melee Attack', 'Magical Attack', 'Ranged Attack', 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may become any one stat, Wielder's actions may become solely any combination of base elements, Wielder may change equipped non-unique spells to be solely any one base spell subtype at the start of any round, This item possesses the subtype Force, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: 1,400,000 (Standard Multiplier x1 (x10 artifact in terms of power), raised to x20 to bypass Level 20 barrier)

Deadly Thoughts- (Weapon, Force, Psychic, 1,900,000 Gold) +2,000 Magical Attack, +2,000 STR, Wielder's Magical Attack actions use MIN as their Prime Attribute, Wielder's Magical Attack bonus capping becomes based on MIN
Absorb result: The Deadly Thoughts break and are lost. No change to Grand Unifying Theory.
Lord Gadigan
Site Admin
Posts: 2180
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Re: Shop

Post by Lord Gadigan »

Hips of Midnight Steel absorbs Legs That Just Don't Quit
*Hips of Midnight Steel- (Accessory, Upgrade, Metal & Dusk & Progress, X Gold) +15,850 Defense, 200% inflicts Charm, 150% inflicts Voidstruck, 50% Resilience, Charm Immunity, Voidstruck Immunity, Debuffs on wielder last 1 fewer round, Wielder gains Illusion Immunity to sources below Level 80 if wielder hasn't cast any Illusion spells, This item may be used up to once per year like a Warehouse Ticket to try improving itself (it usually works but sometimes botches)

Legs That Just Don't Quit- (Accessory, Bioaugmentation, Physical, 7,000,000 Gold) Wielder's Charm infliction chances increase by 15% as a non-stacking effect, Wielder gains Fatigued Immunity
Result:

*Hips of Midnight Steel- (Accessory, Upgrade, Metal & Dusk & Progress, X Gold) +15,850 Defense, 200% inflicts Charm, 150% inflicts Voidstruck, 50% Resilience, Charm Immunity, Fatigued Immunity, Voidstruck Immunity, Debuffs on wielder last 1 fewer round, Wielder gains Illusion Immunity to sources below Level 80 if wielder hasn't cast any Illusion spells, Wielder's Charm infliction chances increase by 15% as a non-stacking effect, This item may be used up to once per year like a Warehouse Ticket to try improving itself (it usually works but sometimes botches)

The timer on the ticket-use is not reset.
Lord Gadigan
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Re: Shop

Post by Lord Gadigan »

HAXLANT absorbs Glove that Creates New Virtual Dimensions
*HAXLANT, Gauntlet that Hacks People's Forces- (Accessory, Gauntlets, Technology & Hax, X Gold) Wielder gains the benefits of all equipped Forces

Glove that Creates New Virtual Dimensions- (Accessory, Gloves, Technology & Time & Spatial, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, Wielder may, so long as no entity of Level 80 or greater objects, spend an action to create a battlespace that has a Terrain of Grid Domain and has a Zone of Technology in it, Wielder must be Level 40 or greater
The Glove is spat back out intact.
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The Nottest of Daves
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Re: Shop

Post by The Nottest of Daves »

Dulcinea replicates

Blade of Ruin = Ruin Claw (Dragon Claws), using Dragon Claws from Ryuutarou

to get a new Ruin Claw.

Ruin Claw- (Weapon, Fist Weapon, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, 215% To Hit, 115% Critical, 50% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater
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The Nottest of Daves
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Re: Shop

Post by The Nottest of Daves »

New Combo 1
Fadefractal Silk Lab Coat + Bright-Aether Lab Coat + Farheaven Cloud + Neo-Aetherium + Adaptive Miracle Matter (Theoretical Mage-Scientist)

Fadefractal Silk Lab Coat- (Armor, Light Armor, Illusion & Technology & Aether, 120,000,000 Gold) +120,000 Defense, +120,000 MIN, +1,200,000 MP as a non-stacking bonus, 95% Dodge, Stat Drain Immunity, Poison Immunity, Dissolving Immunity, Antimatter Immunity, Wearer has a 95% chance at the start of each round of being cured of each minor or moderate negative status effect, Wearer has the duration of debuffs present on wearer that possess durations measured in rounds that are from sources below Level 80 reduced by 5 rounds, to a minimum of 1, as a non-stacking effect, Wearer must be Level 40 or greater
Bright-Aether Lab Coat- (Armor, Light Armor, Light & Aether, 23,000,000 Gold) +23,000 Defense, +23,000 MIN, +23,000 SPI, +230,000 MP as a non-stacking bonus, 30% Light Resistance, Diseased Immunity, Stat Drain Immunity, Wearer may choose to make the element of any Hypertech, Divine Magic, Holy Magic, Healer Magic, Biomancy, or Elemental Magic spell wearer casts be solely 'Light' or 'Light & Aether', Wearer must be Level 20 or greater
Farheaven Cloud- (Item, Material, Light & Spatial & Air & Aether, 140,000,000 Gold)
Neo-Aetherium- (Item, Material, Aether & Progress, 230,000,000 Gold)
Adaptive Miracle Matter- (Item, Material, Void & Astral & Wonder & Faith & Progress, 500,000,000 Gold)

Theoretical Mage-Scientist- (Passive Ability, Technomancer) Possessor gains +1,000 MIN, Possessor gains an additional +500 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least one of which is a Hypertech spell, equipped
New Combo 2
Crossworld Fractal-Structure- (Item, Material, Spatial & Astral & Color, 300,000,000 Gold) = ??? (Upgraded Warded Core Essence)

Upgraded Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +60,000 Defense, Possessor gains +10,000 CON, Possessor gains +10,000 MIN, Possessor gains +200,000 HP, Possessor's Defense may not be pierced by sources below Level 40, Individuals below Level 40 may not inflict negative status effects on possessor
The shop is ~UPDATED~
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Re: Shop

Post by Lord Gadigan »

Crossworld Fractal-Structure = Crossworld Fractal-Structure (Upgraded Warded Core Essence)
Kitsune106d
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Re: Shop

Post by Kitsune106d »

Kit turns 5 boatnist spheres into 5 healer spheres and uses htem.
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Kitsune106d
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Re: Shop

Post by Kitsune106d »

Celas is given

Baumvaste Mobile Geofont (Level 59, 0 XP, # XP Required, Standard Multiplier x17 (Raised to x240 to bypass Level 60 cap))

Baumvaste Mobile Geofont- (Accessory Aspect- Baumvaste Mobile Geofont, Other: Mystic Infusion, Glory & Mystic & Warding & Wealth & Time & Energy & Phantom, X Gold) Wielder's summons do 25% more Damage, Wielder's summons gain +20,000 to all stats as a non-stacking bonus, Wielder's summons cannot be unsummoned by entities of Level equal to or lower than wielder, Wielder may not be prevented from summoning by entities of equal or lower Level, Wielder may not be prevented from creating Zones or attaching effects to Zones by entities of equal or lower Level, At the start of each round, wielder creates a Zone of Glory & Mystic & Warding & Wealth & Time & Energy & Phantom and places a non-stacking effect on it that gives wielder's summons +200,000 to all stats if they have no non-wielder PC allies, Possessor and possessor's summons always count as being on four additional Ley-Lines, even if they would otherwise not count as being on any, and cannot be prevented as counting as such by entities of Level equal to or lower than possessor

Baumvaste Impenetrable Palanquin- (Accessory Aspect- Baumvaste Mobile Geofont, Other: Container, Glory & Mystic & Warding, X Gold) If wielder enters a thread with this item and possesses at least one unique PC ally, wielder may choose to begin the thread in a semipresent state as a buff that cannot be removed by entities below Level 99, excluding through its natural removal condition; if wielder possesses this buff, wielder is on wielder's side of battle but cannot act, does not make decisions, is not assigned turns in turn-order, and does not occupy a space in any row, but may be targeted by allies in the main battlespace for purposes of applying buffs to it (but not for other effects attached to the application of those buffs); if battle would end in the buff's possessor's side's defeat by an entity that is not 20 or more Levels greater than possessor, possessor, as an effect that delays the end of battle, starts a new battle, where possessor is not semipresent despite the buff, with no non-possessor PC allies on possessor's side of battle and each opponent's side of battle in the state it was at the time of the effect's activation as an opposing side of battle, with, should this battle result in possessor winning, having possessor's side of battle win the battle that this battle was triggered by, with the buff being removed at this point, entering battle as a standard participant on its side for future battles that may follow the battle that initiated the substitute battle effect, with possessor's side of battle maintaining the state of loss should possessor lose the battle within the battle

Grand Luthstransburg: Old Capital-World of the Cosmos- (Accessory Aspect- Baumvaste Mobile Geofont, Ioun Stone, Glory & Mystic & Wealth, X Gold) Possessor's summons may choose to count as unique and/or to count as coming from a spell with a Gold value of 'X' provided possessor has no other summon with the same name alive at the same time, Possessor's summons obtain a 5% increase to their stats as a non-stacking bonus

Phelgrengonnivorte: Thread-Woven World of Knotted Recursion- (Accessory Aspect- Baumvaste Mobile Geofont, Ioun Stone, Glory & Mystic & Time, X Gold) Once per summon per thread, possessor may, at the start of a round, choose to revert one of possessor's summons' statuses, even if the summon is dead, to the status it possessed at an earlier point in the same thread, Possessor's summons obtain a 5% increase to their stats as a non-stacking bonus

Ghalkhannagrotto: Star-Spewing Dynamo-World- (Accessory Aspect- Baumvaste Mobile Geofont, Ioun Stone, Glory & Mystic & Energy, X Gold) Possessor's summons regenerate 2,000,000 HP and 2,000,000 MP at the start of each turn, Possessor's summons obtain a 5% increase to their stats as a non-stacking bonus

Khelmenrothe: World of My Dead Children- (Accessory Aspect- Baumvaste Mobile Geofont, Ioun Stone, Glory & Mystic & Phantom, X Gold) At the start of each round, possessor may choose five of possessor's summons who are dead, even if they died in an earlier fight in the same thread, being unable to choose two on the same round that are the same entity from the Enemy List or Zoo Record, and replicates an action from each, as though the summon were alive and performing said action, utilizing the summon's stats from any point during the thread at which it was alive, with this effect being able to select summons of possessor's summons and future generations or their summon generation trees, Bonuses possessor grants to possessor's summons apply to summons that are dead or being replicated by possessor, Possessor's summons obtain a 5% increase to their stats as a non-stacking bonus


No string attached.
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Kitsune106d
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Re: Shop

Post by Kitsune106d »

Kit gives tolva the *Grand Pink Sin-Prison Key- (Item, Key, Fire & Energy & Darkness & Warding, 2,000,000,000 Gold) Drive it into your own heart, but only when confident of your power.
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
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Aeromage
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Re: Shop

Post by Aeromage »

Rosaline needs some new spells to go with her new slots.

Unfortunately, Wealth, Nobility and Treasure spells (especially that last one) are in vanishingly short supply.

She makes do with what she can get.

Rosaline buys:

Pseudouniversal Solvent- (Spell, Alchemy, Acid, 10,000 MP, 10,000,000 Gold) +10,000 Magical Attack, +10,000 Ranged Attack, May deal no damage and remove any one buff or debuff from a target that comes from a source below Level 80 that is not 20 or more Levels greater than caster

Enlighten- (Spell, Channeling, Knowledge, 800,000 MP, 80,000,000 Gold) Target gains a copy of target ability that is for sale in the Ability Shop that caster possesses that target possesses the prerequisites for according to the Ability Shop (provided that if some of said prerequisites are provided by copies of this buff or other buffs with this text that they also possess the prerequisites for those prerequisites), stacks 10 times

2 Fading Call: One Billion Evil Carpenters- (Spell, Chaos Magic, Wood & Metal & Terror, 1,800,000 MP, 180,000,000 Gold) +180,000 Melee Attack, +180,000 Ranged Attack, +180,000 Magical Attack, This action may not be countered by individuals below Level 80, This action counts as involving 1,000,000,000 more Humans and Large Structures than it otherwise would, This action may create up to 1,000 Zones of any combination of base elements, This action may create a City or Fell City Terrain, This action may destroy up to 200 Terrains, Phantom Terrains, or Zones created by sources below Level 80, 2 hits against 500,000,000, Caster must be Level 40 or greater

Hour of the Moon-Sized Fish Which Vomits Supermolten Gold- (Spell, Chaos Magic, Wealth & Astral & Fire, 190,000,000 Gold, 190,000,000 Gold) +190,000 Ranged Attack, 200% inflicts an instance of Entombed that deals Wealth element Damage, 200% inflicts an instance of Burning that deals Wealth element Damage, 100% inflicts Dissolving: Bankrupt: Total Bust, 1 hit against 2,000,000,000, Caster must be Level 40 or greater

Lord Higgson's Inescapable Portrait- (Spell, Chaos Magic, Nobility & Fate, 1,800,000 MP, 180,000,000 Gold) Target offensively obtains a non-stacking buff that cannot be removed or voluntarily discarded by sources below Level 80 that forcibly occupies one of its possessor's buff slots that destroys one other buff possessed by its possessor with a source below Level 80 at the start of each round, Caster must be Level 40 or greater

A Drought of Rulership- (Spell, Ethereal Magic, Nobility & Water, 900,000 MP, 87,000,000 Gold) Target, if below Level 80 and not 10 or more Levels greater than caster, loses the element Nobility and has all of its non-unique summons become uncontrolled, Caster must be Level 20 or greater

Manifest Chronogeomantic Zone of Dawn- (Spell, Geomancy, Light & Darkness, 200 MP, 120,000 Gold) Creates a Chronogeomantic Zone of Dawn that also counts as a Chronogeomantic Zone of Late Night and a Chronogeomantic Zone of Morning, Removes all other Chronogeomantic Zones created by sources of equal or lower level from battle, Cannot be cast if a Chronogeomantic Zone created by a source of greater level is already present in battle, This Chronogeomantic Zone is removed from battle if it happens to be in battle with another Chronogeomantic Zone created by a source of equal or higher level at the start of each round

Manifest Chronogeomantic Zone of Day- (Spell, Geomancy, Light, 50 MP, 30,000 Gold) Creates a Chronogeomantic Zone of Day, Removes all other Chronogeomantic Zones created by sources of equal or lower level from battle, Cannot be cast if a Chronogeomantic Zone created by a source of greater level is already present in battle, This Chronogeomantic Zone is removed from battle if it happens to be in battle with another Chronogeomantic Zone created by a source of equal or higher level at the start of each round

Manifest Chronogeomantic Zone of Noon- (Spell, Geomancy, Light, 200 MP, 240,000 Gold) Creates a Chronogeomantic Zone of Noon that also counts as a Chronogeomantic Zone of Day, a Chronogeomantic Zone of Morning, and a Chronogeomantic Zone of Evening, Removes all other Chronogeomantic Zones created by sources of equal or lower level from battle, Cannot be cast if a Chronogeomantic Zone created by a source of greater level is already present in battle, This Chronogeomantic Zone is removed from battle if it happens to be in battle with another Chronogeomantic Zone created by a source of equal or higher level at the start of each round

Rezone- (Spell, Geomancy, Water & Air & Earth, 500 MP, 40,000 Gold) Caster may replace any current Zones with a Zone of any base element or create a new Zone of any base element


She also buys the required ingredients for the following and combos up a Star Emperor's Steel from an Orihalcum in order to let the Doctor perform:
3 Bottled Stardust + 10 Emperor's Peach Elixir + Star Emperor's Steel = Mech-Anointing Oil: Starflow Orange (Adept Alchemy Attunement)
Mech-Anointing Oil: Starflow Orange- (Spell, Alchemy, Astral & Nobility & Metal, 170,000 MP, 170,000,000 Gold) Target Mech, Robot, Clockwork, or Machine obtains +35,000 to all stats, Fatigued Immunity, Fatigued: Elderly Immunity, 50% Astral Resistance, 50% Rust Resistance, and 50% Time Resistance as a non-stacking buff and is cured of all (negative status effects and debuffs) from sources below Level 80, Caster must be Level 40 or greater


Cael then gives her his copy of Landseal to perform:
Landseal = Geomantic Lockdown (Adept Geomancy Attunement)
Geomantic Lockdown- (Spell, Geomancy, Earth, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not destroy Zones, create Zones, alter Zones, attach effects to Zones, remove effects from Zones, or alter effects on Zones without caster's permission, Caster must be Level 40 or greater


She buys Word Which Merges the Land and Sea and performs:
Word Which Merges the Land and Sea = Erosion of Borders (Adept Geomancy Attunement)
Erosion of Borders- (Spell, Geomancy, Air & Water & Earth & Spatial, 48,000 MP, 24,000,000 Gold) Caster may combine two Zones that are solely of one element each, each of which possesses a source that is either caster or is below Level 60 into a single Zone that is both of their elements that possesses all of the effects that were previously attached to said individual Zones, Caster must be Level 20 or greater and must possess the ability 'Adept Geomancy Attunement'


She gets one of Volatilis' Global Defense and performs:
Global Defense = Global Defense (Geomantic Variant) (Adept Geomancy Attunement) (The text '(Geomantic Variant)' is part of this combo result's name)
Global Defense (Geomantic Variant)- (Spell, Geomancy, Earth & Warding, 2,000,000 MP, 200,000,000 Gold) Caster and caster's allies obtain a non-stacking buff that provides +200,000 Defense, that allows its possessors to have a 20% chance of Reflecting actions from sources below Level 95 that are not 20 or more Levels greater than its caster, and that allows its possessors to deal 2,000,000 Flat Earth & Magic element Damage to entities that conduct offensive actions that target them at the end of such actions, Caster must be Level 40 or greater


Rosaline buys 144 Desperado's Valor, and uses one of her own Reaver's Gloves to create, with Kit's help:
144 Desperado’s Valor + Reaver's Gloves = Temporal Gunman's Flow (Greater Weaponization of Time)
Temporal Gunman's Flow- (Spell, Gunslinging, Time, 85,000 MP, 8,500,000 Gold) Caster gains +8,500 Ranged Attack while caster is wielding a Gun, Caster may delay 'Ranged Attack' and 'Point Blank' actions 1 to 5 rounds while caster is wielding a Gun, does not stack

She buys Conjure the Golden Citadel and performs:
Conjure the Golden Citadel = Terrain Spell of the Mountains: Arise Oh Golden Bastion (Adept Geomancy Attunement)
Terrain Spell of the Mountains: Arise Oh Golden Bastion- (Spell, Geomancy, Earth & Glory, 5,000,000 MP, 250,000,000 Gold) Caster obtains a non-stacking buff that causes its possessor and its possessor's allies to gain +125,000 Defense and +125,000 Magical Attack and to count as possessing an additional Large Structure ally, The terrain or phantom terrain must be Mountains to cast this spell, Caster must be Level 55 or greater and must possess the ability 'Adept Geomancy Attunement'


She also turns 2 Orihalcum into 2 Adaptive Miracle Matter, and then performs via Caelum:
Adaptive Miracle Matter = Miracle Missile (Warmaster)
Miracle Missile- (Consumable, Lethal Item, War & Wonder & Faith, 1 Charge, 300,000,000 Gold) Deals 3,000,000 Flat War & Wonder & Faith element Damage to up to 30,000,000 targets, then replicates any one chosen action performable by an entity below Level 60 that is normally fightable for drops on the Enemy List that is not a Malevolent Planar entity subtype as though an instance of said entity were performing it

Total cost: 2,002,950,000 Gold, 2 Orihalcum, Star Emperor's Steel, Reaver's Gloves, Landseal, Global Defense
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Aeromage
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Re: Shop

Post by Aeromage »

Rosaline performs a few more combos.

The Doctor gives Celas a Godseed: Love for a Godseed: Harvest.

Rosaline borrow's Tolva's tools and performs:
Godseed: Harvest + Notion Weaver's Tools = Divine Harvest-Essence Rounds (Ammocrafter)
Divine Harvest-Essence Rounds- (Accessory, Ammo, Earth & Life, 180,000,000 Gold) +180,000 Ranged Attack, Wielder's 'Ranged Attack' actions may deal HP Healing, Wielder's 'Ranged Attack' actions may deal 1,800,000 Life element Damage in addition to other Damage they deal to targets that have cast Blight Magic spells as a non-stacking effect, Wielder's 'Ranged Attack' actions may remove one Blight Magic debuff from a source below Level 90 from each target, Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 40 or greater


She then has Volatilis create a Hyperecho Gellerite from an Orihalcum and performs:
Hyperecho Gellerite + Record of the Endliners = Endtime Bullets (Ammocrafter)
Endtime Bullets- (Accessory, Ammo, Time & Darkness, 300,000,000 Gold) +300,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', and 'Snipe' actions count the round's number as being 999,999 greater than the current round's number and cannot be countered by sources below Level 79, Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 40 or greater

She has Volatilis create a Grandmaster's Platinum from an Orihalcum, as well, and performs:
Grandmaster's Platinum + Record of the Endliners = Lensbreaker Bullet (Ammocrafter)
Lensbreaker Bullet- (Accessory, Ammo, Progress & Fate & Time, 275,000,000 Gold) +275,000 Ranged Attack if wielder has a Gun equipped, Wielder's opponents may not base values of Damage they deal, values of attack bonuses assigned to items, or values of buffs or debuffs they create on the Ranged Attack bonuses of Ammo items wielder has equipped, Wielder must be Level 40 or greater


One of Volatilis' Flowing Cores is used, next.
Flowing Core = Molten Planetcore Bullets (Ammocrafter)
Molten Planetcore Bullets- (Accessory, Ammo, Fire & Earth, 200,000,000 Gold) +200,000 Ranged Attack, +150,000 AGI, +150,000 CON, 60% inflicts Burning, 60% may inflict Entombed, 80% may inflict Burning: Igneous, Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 40 or greater
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