A Dragon Goes To Marefore

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A Dragon Goes To Marefore

Post by Modrageball »

This quest ran from Sep 10, 2015 to Nov 19, 2015.
Aeromage wrote: Split from here.

Celiria, together with the fallen angel Orkinath Morthos, has traveled to Marefore in order to investigate the problems plaguing the port town. She and Orkinath have parted ways in order to follow their own lines of investigation.

Celiria Dragonheart (kitsune106)
Level 39
Dragon, Earth
HP: 16,750
MP: 4,250
STR: 950 (20)
AGI: 400 (10)
CON: 785 (15)
MIN: 195 (5)
SPI: 390 (10)
XP- 3,168,810
XP Required- 820,000 XP, Holy Imperial Seal of Power

Fame- 28


Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive

Flicker thingss:

Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests
Liberator of Ensnared Beings- (Passive Ability, Beastmaster) Possessor may claim Metaphysical Snares



Binder:
Apprentice Binder Knowledge- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Binder Knowledge- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Spirit Calling I- (Passive Ability, Binder) Possessor's Spirit summons gain +20 to all stats
Spirit Communing I- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +20 to all stats
Spirit Communing II- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +100 to all stats


Beastmaster:
Form of Bear- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 STR
Form of Cat- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 AGI
Form of Horse- (Stance Ability, Beastmaster) If possessor is an Animal, possessor counts as a Vehicle
Form of Lemur- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +100 AGI and +1% Dodge
Form of Monkey- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 AGI
Form of Moose- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +100 STR and +100 CON
Form of Pig- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 CON
Form of Snake- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +10 to all stats
Form of Tiger- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +200 Melee Attack
Form of Water Buffalo- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 CON
Glowing Red Nose- (Passive Ability, Beastmaster) Possessor may choose for possessor and any of possessor's allies to ignore effects attached to zones by sources below Level 20

Blazing Sultan:
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element


Blessing:
Mana Spark Blessing 11- (Passive Ability, Blessing) +15 AGI
Mana Spark Blessing 13- (Passive Ability, Blessing) +20 Defense


Botanist
Form of Cactus- (Stance Ability, Botanist) If possessor is a Plant, possessor gains +100 CON, +100 STR, and -100 AGI
Form of Vine- (Stance Ability, Botanist) If possessor is a Plant, possessor gains +100 CON and +100 AGI

Commander:
Apprentice Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 250 less MP to cast
Aura of Inspiration- (Passive Ability, Commander) Possessor's allies gain +200 to all stats as a non-stacking bonus and have a 15% chance of being afflicted with Invigorated: High Morale at the start of each round
Basic Leadership Attunment- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 10 less MP to cast
Comforting Message- (Passive Ability, Commander) Possessor's actions that involve the casting of a Leadership spell that are not offensive may cure Confusion: Fear
Good at Keeping Allied Morale High- (Stance Ability, Commander) Possessor's allies gain 50% Confusion: Depression Resistance while possessor is not afflicted with Confusion: Depression

Defender:
Apprentice Shield Training- (Passive Ability, Defender) This character gains +50 Defense and +500 HP when a Shield is equipped.
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Defensive Stance- (Stance Ability, Defender) +50 Defense
Shield of Purity- (Technique Ability, Defender) Possessor may use 'Shield Of Purity' in conjunction with a 'Guard Other' or 'Guard Back Rank' action if possessor has a Shield equipped and no other technique is used. Said action grants its targets 35% Disease Resistance, 35% Poison Resistance, and 35% Hexed Resistance for 1 round.
Shield Other- (Technique Ability, Defender) Possessor may use 'Shield Other' in conjunction with a 'Guard Other' or 'Guard Back Rank' action if possessor has a Shield equipped and no other technique is used. Defense buffs applied by said action are increased by 25 points as a non-stacking effect.


Diviner:
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Detective's Eye- (Passive Ability, Diviner) Possessor gains an additional +200 Defense against Traps, gains +40 MIN, and gains +50 Defense Against Individuals Whose Stats Have Been Scanned By Possessor as a conditionally-effective bonus
Detective's Investigation- (Active Ability, Diviner) Possessor may spend an action to scan target's stats

Dragon Lord:
Apprentice Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +2,500 HP, +2,500 MP, +600 to damage dealt, and +250 to all stats
Basic Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Breather of Flames (Wyrmling)- (Passive Ability, Dragon Lord) Possessor gains the the ability while their subtype is dragon:
Wyrmling's Flames- 9,000 damage, this attack uses SPI or CON as the prime attribute, 5% inflicts burning, 1 hit against 5, Fire, 4,500 MP
Capable of Flight (Draconic Variant)- (Passive Ability, Dragon Lord) Possessor gains +200 AGI, 10% Earth Resistance, and 50% Entombed Resistance if possessor is Air Element or a Dragon
Clinging Breath- (Passive Ability, Dragon Lord) Possessor may choose for possessor's 'Dragon's Breath' actions to repeat themselves the round after they are first used, with a max of one action being repeated per turn per individual by this ability
Draconic Aging- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains Fatigued: Elderly Immunity, This ability tracks when its possessor obtained it and provides its possessor, if its possessor is a Dragon, with +(100 * the number of months that have passed since said obtaining of this ability to all stats, to a max of +2,400) (gained 07/26/2015)
Draconic Wisdom- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 MIN, +500 SPI, and +500 Magical Attack
Dragon Traits- (Passive Ability, Dragon Lord) Possessor may, at the beginning of a thread, choose to operate for the entirety of the thread with an effective level equal to half possessor's normal level, rounded up. All changes that would occur with this reduction in level occur. If this level reduction is ever somehow cancelled, the other effects of this ability are simultaneously cancelled. If possessor chooses to operate at half level, then possessor's HP is multiplied by 2 as an effect that does not stack with other HP multiplying effects, possessor's MP is multiplied by 2 as an effect that does not stack with other MP multiplying effects, and possessor's Melee Attack, Magical Attack, and Ranged Attack actions all use possessor's two highest stats as their Prime Attribute. This ability only takes effect if possessor is an Dragon.
Dragon's Blood- (Passive Ability, Dragon Lord) Possessor gains +200 HP, When possessor uses a Defend action, possessor deals 5 Fire element damage to any opponent who conducts an attack that targets possessor while possessor is in possession of a buff created by said Defend action as a non-stacking effect
Dragon's Breath- (Passive Ability, Dragon Lord) If possessor is a Dragon and possessor has not used this ability within the last four rounds, possessor may spend an action to deal (1,000 * Possessor Level) Flat Fire element Damage to any one target
Dragon's Roar- (Active Ability, Dragon Lord) If possessor is a Dragon, possessor may spend an action to have a 30% chance of inflicting Confusion: Fear on up to 3 targets
Dragon-Scale Hide- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 Defense
Dragon Lord- (Passive Ability, Dragon Lord) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Dragon pet only, This ability provides +250 HP and +50 to all stats of possessor's Dragon pets and summons per Level of possessor
Elemental Breath: Air- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Air element Damage
Elemental Breath: Darkness- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Darkness element Damage
Elemental Breath: Earth- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Earth element Damage
Elemental Breath: Electrical- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Electrical element Damage

Elemental Breath: Energy- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Energy element Damage
Elemental Breath: Fire- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Fire element Damage
Elemental Breath: Magic (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Magic element Damage
Elemental Breath: Water- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Water element Damage
Form of Serpent-Drake- (Stance Ability, Dragon Lord) If possessor is a Dragon, possessor gains +200 AGI, +200 STR, +2% Dodge, and +2% To Hit
Formshift: Dragon- (Stance Ability, Dragon Lord) Possessor's subtype becomes Dragon
Heart of the True Dragons- (Passive Ability, Dragon Lord) Possessor may equip Dragon pets as Transformations
Horned Dragon- (Passive Ability, Dragon Lord) Possessor gains +200 Melee Attack if possessor is a Dragon
Reinforced Dragonhide- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +1,000 Defense
Sweet Powdered-Candy-Gas Breath- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 10,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions to gain 'Heals' and apply a buff that stacks 3 times that provides +300 to all stats and causes its possessor to regenerate 3,000 HP and MP at the start of each round
Swift Breath- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability loses the text 'and possessor has not used this ability within the last four rounds'


Dracomage:
Basic Dragon Magic Attunement- (Passive Ability, Other: Dracomage) All Dragon Magic spells possessor casts that possess a Magical Attack bonus gain +100 additional Magical Attack, and all Dragon Magic spells cost possessor 100 less MP to cast
Wings of Dragon Magic- (Passive Ability, Other: Dracomage) Possessor gains +500 AGI, +500 SPI, and 25% Dodge if possessor is either a Dragon or has 5 or more Dragon Magic spells equipped

Dragoon:
Apprentice Polearm Training- (Passive Ability, Dragoon) Possessor gains +50 Melee Attack and +50 Magical Attack if possessor has a Polearm equipped, Possessor gains +20 to all stats if possessor has a Polearm equipped
Basic Polearm Training- (Passive Ability, Dragoon) This character gains +6 Magical Attack and +6 Melee Attack when a Polearm is equipped.
Critical Hack- (Technique Ability, Dragoon) Possessor may use 'Critical Hack' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Polearm equipped. Said attack gains +5% Critical.
Dragoon- (Passive Ability, Dragoon) Possessor gains +700 Melee Attack and +250 STR when a Polearm is equipped plus an additional +(10 x Possessor Level) Melee Attack and +(10 x Possessor Level) STR if a Polearm is equipped.
Dragonheart Slice- (Technique Ability, Dragoon) Possessor may use 'Dragonheart Slice' in conjunction with a 'Melee Attack' action if possessor has a Polearm equipped. Said action's user counts as a Dragon during said action
Dragoon Jump- (Passive Ability, Dragoon) Possessor may conduct 'Melee Attack' actions from the back row if possessor has a Polearm equipped
Grandbeard Clan Tunnel-Fighting Formation- (Stance Ability, Dragoon) If posessor is in a Zone of Earth, possessor's allies who are in the same Zone of Earth may be in the back row if possessor is in the front row regardless of how many other individuals are in each of said two rows. If possessor is in a Zone of Earth, is wielding a Polearm, and is in the back row, possessor may make 'Melee Attack' and 'Melee Overdrive' actions as though possessor were in the front row.
Grandbeard Glaive Strike- (Technique Ability, Dragoon) Possessor may use 'Grandbeard Glaive Strike' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Polearm. Said action gains +300 Melee Attack and deals 60,000 additional Damage to Cthonians and Humanoids who do not have 'Dwarf' or 'Dwarven' in their name.
Longarm Stance- (Stance Ability, Dragoon) Possessor may use Melee Attacks on the enemy front row from your back row for half damage if possessor has a Polearm equipped
Ogre Cleaver Stance (Polearms)- (Stance Ability, Dragoon) Possessor may wield Weaponx2 Polearms as though they were Weaponx1 Polearms Possessor's equipped Weaponx2 Polearms gain +1,200 additional Melee Attack
Polearm Sweep- (Technique Ability, Dragoon) Possessor may use 'Polearm Sweep' in conjunction with a 'Melee Attack' action if possessor has a Polearm equipped. Said action gains '1 hit against 3 targets in the same row' and deals 1/3 Damage
Polearm Wielding I- (Passive Ability, Dragoon) +5 to all stats when a Polearm is equipped
Polearm Wielding II- (Passive Ability, Dragoon) +25 to all stats when a Polearm is equipped, +25 Melee Attack and +25 Magical Attack when a Polearm is equipped
Rumblecleave- (Technique Ability, Dragoon) Possessor may use 'Rumblecleave' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Polearm. Said action gains +600 Melee Attack, 30% inflicts Confusion, and 40% inflicts Entombed.

Elementalist:
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Envoy of Air- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Air
Envoy of Earth- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Earth
Envoy of Fire- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Fire
Envoy of Water- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Water
Heart of Air- (Passive Ability, Elementalist) +10 Magical Attack for Air element Elemental Magic, 5% Air Resistance
Heart of Earth- (Passive Ability, Elementalist) +10 Magical Attack for Earth element Elemental Magic, 5% Earth Resistance
Heart of Fire- (Passive Ability, Elementalist) +10 Magical Attack for Fire element Elemental Magic, 5% Fire Resistance
Heart of Water- (Passive Ability, Elementalist) +10 Magical Attack for Water element Elemental Magic, 5% Water Resistance
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element

Guardian:
Armored Guardian Stance- (Stance Ability, Guardian) Possessor's allies gain +300 Defense if possessor is wearing a Heavy Armor
Augmented Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 5% Minor Status Effect Resistance
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Can Wear Heavy Armor Without Tiring- (Passive Ability, Guardian) Possessor gains 10% Fatigued Resistance while possessor has a Heavy Armor equipped
First Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +50 CON and 5% Resilience
Meditated Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 10
Prepare to Intercept Blows- (Technique Ability, Guardian) Possessor may use 'Prepare to Intercept Blows' in conjunction with a 'Guard Other' or 'Guard Back Rank' action if possessor has a Heavy Armor equipped and no other technique is used. Defense buffs applied by said action are increased by 25 points as a non-stacking effect.
Meditative Assumption of Light- (Passive Ability, Radiant Hierophant) Possessor may choose, at the beginning of a thread, to become solely Light element
Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 1% Air Resistance, 1% Earth Resistance, 1% Fire Resistance, 1% Water Resistance, 1% Light Resistance, 1% Darkness Resistance, 1% Physical Resistance, 1% Psychic Resistance, 1% Magic Resistance, 1% Technology Resistance, 1% Acid Resistance, 1% Ice Resistance, and 1% Electrical Resistance
Second Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +2,000 HP

Hollow Man:
Basic Null Synchronization- (Passive Ability, Other: Hollow Man) Possessor gains -25 to all stats if possessor is Null element
Can Not- (Passive Ability, Other: Hollow Man) Possessor's actions have a 2% chance of failing to occur
Defenses Weakened Through Null- (Passive Ability, Other: Hollow Man) Possessor obtains -5,000 Defense if possessor is Null element
Hak Error- (Passive Ability, Other: Hollow Man) Possessor is afflicted with Vanished if possessor transforms into an Aerial

Keeper of the Depths:
Dug A Hole to the Other Side of the World Once- (Passive Ability, Keeper of the Depths) Possessor pierces 2,000 points of Defense of Earth-element individuals

Lawbringer:
Pronounce Moral Verdict (Hope Variant)- (Technique Ability, Lawbringer) Possessor may use 'Pronounce Moral Verdict' in conjunction with a 'Melee Attack' or 'Magical Attack' action, so long as no other technique is used, so long as said action only targets entities whose stats possessor has scanned on the previous round, and so long as possessor has not dealt damage to any allies previously in the thread. Said action causes its targets to take each an amount of Flat Hope element damage equal to the quantity of non-Healing Damage they have dealt their allies previously in the thread (to a max of <possessor level * 1,000,000> Damage).

Magewright:
Basic Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped.

Monk:
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Fleet Feet- (Passive Ability, Monk) Possessor gains +50 to any one turn-order-determining stat for turn-order-determining purposes



Mountain King :
Basic Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +25 to all stats if Earth element

Paladin:
Apprentice Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Holy Magic spells that buff stats do so by 50 more points per such stat
Basic Holy Magic Attunement- (Passive Ability, Paladin) All holy Magic spells gain +10 Magical Attack and boost stats by 5 more
Basic Paladin Combat Training- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Melee Attack bonus gain +10 additional Melee Attack, Possessor gains +50 Defense and +50 SPI
Calming Touch- (Passive Ability, Paladin) 15% Confusion Resistance, Possessor's Lay on Hands ability cures Confusion
Clarifying Touch- (Passive Ability, Paladin) 15% Charm Resistance, Possessor's Lay on Hands ability cures Charm
Comforting Touch- (Passive Ability, Paladin) 15% Pain Resistance, Possessor's Lay on Hands ability cures Pain
Disease-Neutralizing Touch- (Passive Ability, Paladin) 15% Disease Resistance, Possessor's Lay on Hands ability cures Disease
Freeing Touch- (Passive Ability, Paladin) 15% Paralysis Resistance, Possessor's Lay on Hands ability cures Paralysis
Has Meditated Upon Virtue- (Passive Ability, Paladin) Possessor gains +100 to all stats for each positive status effect possessor possesses
Healing Touch- (Passive Ability, Paladin) 15% Impaired Resistance, Possessor's Lay on Hands ability cures Impaired and 1,000 additional HP
I Am The Just Blade- (Passive Ability, Paladin) Possessor may, with regards to the elements of opponents' actions targeting possessor and Damage being dealt to possessor, treat the element Law as the element Chaos or Darkness, treat the element Good as the element Evil or Darkness, and treat the element Light as the element Darkness
I Am The Righteous Force- (Passive Ability, Paladin) Possessor may treat opposing individuals whose subtype is Celestial, Angel, or Aisurii as though their subtype were Demon for purposes of Paladin abilities and equipped items that require abilities from the Paladin tree to be equipped
Inner-Light-Nimbus Form- (Stance Ability, Paladin) Possessor gains +300 uncapped points to all stats (to a max of +3,000) for each positive status effect possessor possesses, Possessor's allies gain +200 to all stats (to a max of +2,000 points across all sources) for each positive status effect possessor possesses
Invigorating Touch- (Passive Ability, Paladin) 15% Fatigue Resistance, Possessor's Lay on Hands ability cures Fatigue
Lay on Hands- (Active Ability, Paladin) Possessor may spend an action to heal a target for 50 HP per possessor Level a number of times per thread equal to possessor's Level
Noble Purpose- (Passive Ability, Paladin) Possessor may not Damage allies (not counting healing) unless an individual of Level 60 or greater objects to said Damage-prevention
Noble Soul- (Passive Ability, Paladin) Possessor gains +200 Defense against SPI Damage, Possessor gains Stat Drain: SPI Drain Immunity if possessor is not afflicted with Hexed, Possessor obtains Charm Immunity against Demons, Devils, and Daemons below Level 40
Paladin- (Passive Ability, Paladin) Possessor's Damage-dealing actions that involve the casting of Holy Magic spells deal (500 + 100 * Possessor Level) additional Damage, Holy Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast
Paladin's Grace- (Passive Ability, Paladin) Possessor gains +50 AGI, 15% Paralysis Resistance, and 5% Dodge if possessor has at least 3 Holy Magic spells equipped, this AGI bonus is increased to +150 if any foes are Demons, Daemons, Devils, Darkspawn, or Undead
Poison-Neutralizing Touch- (Passive Ability, Paladin) 15% Poison Resistance, Possessor's Lay on Hands ability cures Poiso
Pure Self- (Passive Ability, Paladin) Possessor has a 5% chance at the start of every round per minor status effect possessor is afflicted with to have said minor status effect cured immediately
Purifying Art- (Passive Ability, Paladin) Possessor's Lay on Hands ability has a 5% chance of curing any one minor status effect on use, Possessor's Holy Magic spells that have a chance of curing minor status effects have a 10% greater chance of doing so
Redeem- (Active Ability, Paladin) Possessor may spend an action to cause an opposing non-unique enemy that is normally fightable for drops, is 5 or more Levels lower than the action's user, and that is afflicted with Charm to switch to said action's user's side of battle, with Demons affected by this effect optionally being able to have their subtype changed to Deva, with Devils affected by this effect optionally able to have their subtype changed to Angel, and with Daemons affected by this effect optionally able to have their subtype changed to Celestial, with the effect causing this counting as a debuff and not being removable by sources below Level 30 that are not 10 or more Levels greater than this action's performer, Has RP effects
Redeeming Touch- (Passive Ability, Paladin) 15% Hexed Resistance, +20 SPI, Possessor's Lay on Hands ability cures Hexed
Restorative Touch- (Passive Ability, Paladin) 15% Stat Drain Resistance, Possessor's Lay on Hands ability cures Stat Drain and heals 50 points of stat damage from any combination of stats
Shielded by Spiritual Purity- (Passive Ability, Paladin) +50 Defense, Possessor gains +50 additional Defense when possessor has not taken any SPI Damage and is not afflicted with Stat Drain: SPI Drain
Spiritual Purity that Protects against Agony- (Passive Ability, Paladin) Possessor is immune to Pain from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Confusion- (Passive Ability, Paladin) Possessor is immune to Confusion from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Entrapment- (Passive Ability, Paladin) Possessor is immune to Paralysis from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Impairment- (Passive Ability, Paladin) Possessor is immune to Impaired from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Lust- (Passive Ability, Paladin) Possessor is immune to Charm from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Taint- (Passive Ability, Paladin) Possessor is immune to Hexed from sources below Level 20 that are below possessor's Level
Understanding of Mercy- (Passive Ability, Paladin) Possessor may choose to count opponents who are non-unique and 20 Levels or lower below possessor who are below Level 20 who are afflicted with Charm or Fatigued: Knocked Out as defeated
Wreathed In Grace- (Passive Ability, Paladin) Possessor gains +300 AGI if not afflicted with Hexed, Possessor gains 20% Dodge if not afflicted with Hexed

Other: Radiant Hierophant:
Apprentice Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats for each Light element item equipped, Possessor's Light element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +100 to all stats
Basic Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +50 to all stats
Basic Light Synchronization- (Passive Ability, Other: Radiant Hierophant) Possessor gains +25 to all stats if Light element
Basic Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +10 to all stats
Basic Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 50 points
Improved Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +250 to all stats
Meditative Assumption of Light- (Passive Ability, Radiant Hierophant) Possessor may choose, at the beginning of a thread, to become solely Light element
Radiant Hierophant- (Passive Ability, Radiant Hierophant) Possessor ignores (1 * (Possessor Level/5), rounded down)% Light Resistance, Possessor ignores Light Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80

Scholar:
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
General Knowledge of Nexus Discs- (Passive Ability, Scholar) +15 MIN
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN

Scientist:
Advanced Understanding of Common Practices of Theoretical Science- (Passive Ability, Scientist) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Hypertech spell and at least three of which are non-'Hypertech' spells of different subtypes, equipped
Apprentice Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Hypertech spells cost possessor 50 less MP to cast
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Hypertech spells cost possessor 10 less MP to cast
Basic Research Skills- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 20
Focused Hypertech Casting- (Passive Ability, Scientist) Hypertech spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Hypertech
Hypertech Casting I- (Passive Ability, Scientist) Hypertech spells cost possessor 20 less MP to cast
Hypertech Casting II- (Passive Ability, Scientist) Hypertech spells cost possessor 200 less MP to cast
Knowledge of Basic Scientific Theory- (Passive Ability, Scientist) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Mathematician- (Passive Ability, Scientist) Possessor gains +500 MIN
Scientist- (Passive Ability, Scientist) All Hypertech spells possessor casts that possess a Magical Attack bonus gain +(50* Possessor Level) additional Magical Attack, and all Hypertech spells cost possessor (50 * Possessor Level) less MP to cast
Understanding of Common Practices of Theoretical Science- (Passive Ability, Scientist) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Hypertech spell and one of which is a non-'Hypertech' spell equipped
Utilize Researched Knowledge- (Passive Ability, Scientist) Possessor deals 110% Damage to targets below Level 20 whose stats possessor has scanned, to a max of 1,000,000 additional damage

Shrine Maiden:
Apprentice Spirit Magic Attunement- (Passive Ability, Shrine Maiden) All Spirit Magic spells gain +250 Magical Attack, have a 10% greater chance of working, and cost 50 less MP, and all Spirit Magic summons have 250 more HP, 50 more to each stat, and stay for 3 rounds longer
Basic Spirit Magic Attunement- (Passive Ability, Shrine Maiden) All Spirit Magic spells gain +10 Magical Attack, have a 10% greater chance of working, and cost 10 less MP, and all Spirit Magic summons have 30 more HP, 5 more to each stat, and stay for 3 rounds longer
Guarded by Spirits- (Passive Ability, Shrine Maiden) Possessor gains +50 Defense while possessor possesses at least 2 Spirit allies
Spirit Magic Casting I- (Passive Ability, Shrine Maiden) Spirit Magic spells cost possessor 20 less MP to cast
Spirit Magic Casting II- (Passive Ability, Shrine Maiden) Spirit Magic spells cost possessor 200 less MP to cast

Smith:
Apprentice Smith Proficiency- (Passive Ability, Smith) This character gains +25 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +25 Defense for each Shield, Heavy Armor, or Light Armor is equipped. This character gains +25 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Armorer- (Passive Ability, Smith) All armors have their stat bonuses that they provide increased by +20
Axecrafter- (Passive Ability, Smith) All Axes give +20 CON
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Bladesmith- (Passive Ability, Smith) +25 Melee Attack if a Sword, Knife, Bladecane, Polearm, Axe, Bailartix, or Scythe is equipped
Gauntlet Crafting- (Passive Ability, Smith) Possessor gains +10 to all stats and +20 Defense for each Gauntlets equipped
Heavy Armor Crafter- (Passive Ability, Smith) +50 Defense if a Heavy Armor is equipped
Polearm Crafter- (Passive Ability, Smith) +25 Melee Attack if a Spear or Polearm is equipped
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus

Spy:
Covert Essence- (Passive Ability, Spy) When possessor is Transformed into a Transformation or entity on the Enemy List (including if possessor is Transformed into such while in a Transformation), possessor may choose, at the time of transformation, to count as not being Transformed while in said Transformation, with effects that would only work on Transformations not working on said Transformation in said case
Self-Driven Deniably-Surreptitious Denial of Self-Denial- (Passive Ability, Spy) Possessor may, as an choice that may not be controlled by other individuals or randomly chosen (overriding such instances of control or randomness), choose to ignore having chosen to not count as being Transformed due to the effect of the ability 'Covert Essence', with said choice being made on a per-check basis and being able to count as both Transformed and not-Transformed for different purposes at the same time

Summoner:
Apprentice Summoner Magic Attunement- (Passive Ability, Summoner) All of possessor's Summoner Magic Summons gain +250 to all stats, and all Summoner Magic spells cost possessor 50 less MP to cast
Basic Summon HP Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +1,000 HP
Basic Summoner Magic Attunement- (Passive Ability, Summoner) All creatures summoned through Summoner Magic spells gain +10 to all stats, and all Summoner Magic spells cost 10 less MP
Basic Summon Critical Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +1% Critical
Knowledge of Basic Techniques in Summoning Fire-Element Entities- (Passive Ability, Summoner) Possessor's Fire-element summons gain +100 to all stats


Swordsman:
Apprentice Sword Training- (Passive Ability, Swordsman) This character gains +50 Melee Attack when a Sword is equipped.
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Blade of the Radiance- (Passive Ability, Swordsman) Sword Weapons equipped by possessor gain +(100 * Possessor Level) additional Melee Attack, Possessor may choose to add Light to the elements of any Damage possessor deals while wielding a Sword and may choose for any Sword weapons that possessor is wielding to count as possessing the element Light
Bright Slash- (Technique Ability, Swordsman) Possessor may use 'Bright Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack and becomes solely Light element.
Darkspawn-Hunting Slash- (Technique Ability, Swordsman) Possessor may use 'Darkspawn-Hunting Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +200 Melee Attack against Darkspawn and gains +5% To Hit against Darkspawn.
Demon-Hunting Slash- (Technique Ability, Swordsman) Possessor may use 'Demon-Hunting Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +200 Melee Attack against Demons and gains +5% To Hit against Demons.
Devil-Hunting Slash- (Technique Ability, Swordsman) Possessor may use 'Devil-Hunting Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +200 Melee Attack against Devils and gains +5% To Hit against Devils.
Nonlethal Slash- (Technique Ability, Swordsman) Possessor may use 'Nonlethal Slash' in conjunction with a 'Melee Attack' action so long as no other technique is used and possessor is wielding a Sword and no other technique is used. Said attack gains +100 Melee Attack and cannot reduce targets below 1 HP; Said attack inflicts Fatigued: Knocked Out if it would place its target at an HP value equal to or lower than 1 HP.
Sword Wielding I- (Passive Ability, Swordsman) +5 to all stats when a Sword is equipped
Sword Wielding II- (Passive Ability, Swordsman) +25 to all stats when a Sword is equipped, +50 Melee Attack when a Sword is equipped

Other: Thermonuclear Disciple:

Apprentice Atomic Resistance- (Passive Ability, Other: Thermonuclear Disciple) Possessor gains 5% Atomic Resistance
Apprentice Atomic Synchronization- (Passive Ability, Thermonuclear Disciple) Possessor gains +50 to all stats for each Atomic element item equipped, Possessor's Atomic element pets and summons gain +250 to all stats
Atomic Immunity- (Passive Ability, Other: Thermonuclear Disciple) Possessor gains Atomic Immunity against sources below Level 20 if Level 20 or greater
Atomic Manipulation- (Passive Ability, Other: Thermonuclear Disciple) Possessor may choose one of the following at the beginning of each round if Atomic element: Create a Zone of Atomic, Remove a Zone of Atomic created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Atomic by either possessor or a source below Level 20, Add Atomic to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Atomic element on a Atomic element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Atomic, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Atomic, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Atomic element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Atomic to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Atomic, 5% Atomic Resistance, or +50 Defense against Atomic and 1% Atomic Resistance until the end of the round as a non-stacking buff
Basic Atomic Resistance- (Passive Ability, Other: Thermonuclear Disciple) Possessor gains 1% Atomic Resistance
Basic Atomic Synchronization- (Passive Ability, Other: Thermonuclear Disciple) Possessor gains +25 to all stats if possessor is Atomic element
Basic Command of Atomic- (Passive Ability, Other: Thermonuclear Disciple) Possessor's Atomic element pets and summons gain +50 to all stats
Basic Defenses Against Atomic- (Passive Ability, Other: Thermonuclear Disciple) Possessor gains +50 Defense against Atomic
Basic Understanding of the Heart of Atomic- (Passive Ability, Other: Thermonuclear Disciple) Possessor's Atomic element allies gain +10 to all stats
Basic Weaponization of Atomic- (Passive Ability, Other: Thermonuclear Disciple) Quantities of Atomic element Damage dealt by possessor are increased by 50 points
Radiation Intensification- (Passive Ability, Other: Thermonuclear Disciple) Possessor's chances of inflicting Poison: Irradiated are increased by 30% if possessor is Atomic element
Radiation-Proof- (Passive Ability, Other: Thermonuclear Disciple) Possessor gains Poison: Irradiated Immunity
Thermonuclear Disciple- (Passive Ability, Other: Thermonuclear Disciple) Possessor ignores (1 * (Possessor Level/5), rounded down)% Atomic Resistance, Possessor ignores Atomic Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80


Warrior:
Active Parry- (Active Ability, Warrior) User skips a turn and adds one weapon's melee attack bonus to Defense for 2 turns
Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is equipped
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Good Grip- (Passive Ability, Warrior) Possessor's opponents who are below Level 20 cannot unequip possessor's equipped items
Negaself Slayer- (Passive Ability, Warrior) Possessor may not be replicated by individuals below Level 60 without possessor's permission
Scarred Face- (Passive Ability, Warrior) 1% Physical Resistance

Wind Duke:
Basic Air Synchronization- (Passive Ability, Wind Duke) Possessor gains +25 to all stats if Air element

Other: Hollow Man
Basic Null Synchronization- (Passive Ability, Other: Hollow Man) Possessor gains -25 to all stats if possessor is Null element
Can Not- (Passive Ability, Other: Hollow Man) Possessor's actions have a 2% chance of failing to occur
Defenses Weakened Through Null- (Passive Ability, Other: Hollow Man) Possessor obtains -5,000 Defense if possessor is Null element
Hak Error- (Passive Ability, Other: Hollow Man) Possessor is afflicted with Vanished if possessor transforms into an Aerial

Other: Radiant Templar
Champion of the New Radiant Order- (Passive Ability, Other: Radiant Templar) Possessor obtains +1 to all base stats if all individuals in the same thread that have at any point been Darkness element are currently Dead or unsummoned, provided that at least 1 such non-summon individual exists, Possessor obtains -1 to all base stats if possessor has any non-Dead allies who have at any point in the same thread been Darkness element, Possessor and all other individuals of equal or lower Level in the same thread treat Light as a base element

Misc:
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Beefy Premium Poundage- (Passive Ability, Beastmaster) If possessor is an Animal, possessor obtains +500 STR and +500 CON, If possessor is an Animal, possessor's allies may do 500,000 additional HP drain to possessor if possessor permits such
Chimney-Creating Art- (Passive Ability, Other: Subspace Architect) Large Structures below Level 60 gain -40% Resilience against possessor
Down the Chimney!- (Passive Ability, Wanderer) Possessor pierces 2,000 Defense when targeting Large Structures
Empowered by National Patriotism- (Passive Ability, Superhero) Possessor gains +2,500 to all stats if any of possessor's allies are Large Structures, or if possessor or any of possessor's allies have an Property items equipped

Graceful Movement- (Passive Ability, Dancer)- +300 AGI, 5% Dodge
Form of Ant- (Stance Ability, Vermin Lord) If possessor is an Animal, possessor gains +100 STR and +100 CON
Form of Clam- (Stance Ability, Seakeeper) If possessor is an Aquatic, possessor gains +200 Defense
Form of Doll- (Stance Ability, Evermason) If possessor is a Golem, possessor gains +100 AGI and +100 SPI
Form of Dwarf- (Stance Ability, Warlord) If possessor is a Humanoid, possessor gains +100 STR and +100 CON
Form of Fly- (Stance Ability, Vermin Lord) If possessor is an Animal, possessor gains +100 AGI and +1% Dodge
Form of Human- (Stance Ability, General) If possessor is a Guman, possessor gains +40 to all stats
Form of Hut- (Stance Ability, Other: Subspace Architect) If possessor is a Large Structure, possessor gains +50 CON
Form of Irrindil- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +100 SPI and Fatigued: Elderly Immunity
Form of Lamp- (Stance Ability, Walker from Beyond) If possessor is an Abstract, possessor gains +400 CON and +200 SPI
Form of Mannequin- (Stance Ability, Evermason) If possessor is a Golem, possessor gains +100 AGI and +100 MIN
Form of Minotaur- (Stance Ability, Master of Monsters) If possessor is a Monster of a Humanoid, possessor gains +800 STR and +200 MIN
Form of Moth- (Stance Ability, Vermin Master) If possessor is an Insect, possessor gains +50 AGI and +50 SPI
Form of Mud Man- (Stance Ability, Conjuror) If possessor is an Elemental, possessor gains +200 CON and +1% Dodge
Form of Weevil- (Stance Ability, Vermin Lord) If possessor is an Insect, possessor gains +50 AGI and +1% Dodge
Form of Zombie- (Stance Ability, Deathless One) If possessor is an Undead, possessor gains +200 CON and -200 AGI (to a minimum of 1)
Great Stamina and Iron Work Ethic- (Passive Ability, General) Possessor gains 50% Fatigued Resistance against sources that are either possessor or allied to possessor
Holiday Cookie Baking- (Passive Ability, Chef) Food consumables used by possessor that Heal HP heal an additional 5,000 points if in a Zone of Ice
Honey-Infused Baking- (Passive Ability, Chef) Possessor's Food consumables that Heal HP restore an additional 200 points, Possessor's Food consumables that contain the word 'Honey' or 'Nectar' that Heal HP restore an additional 800 points
Item Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Items (as in the type Item, which most Materials and Antiquities have, not all items)
Large Structure Traits- (Passive Ability, Other: Subspace Architect) Possessor may, at the beginning of a thread, choose to operate for the entirety of the thread with an effective level equal to half possessor's normal level, rounded up. All changes that would occur with this reduction in level occur. If this level reduction is ever somehow cancelled, the other effects of this ability are simultaneously cancelled. If possessor chooses to operate at half level, then possessor's HP is multiplied by 10 as an effect that does not stack with other HP multiplying effects, possessor's Resilience is multiplied by 4 as an effect that doesn't stack with other Resilience multiplying effects, possessor's Defense is multiplied by 1.5 as an effect that does not stack with other Defense multiplying effects, possessor's Defense Against Stat Damage is multiplied by 1.5 as an effect that doesn't stack with other Defense Against Stat Damage multiplying effects, and possessor's Dodge is multiplied by .1, with possessor also gaining Immunity to Impaired, Confusion, Pain, Poison, Fatigued, Diseased, and Charm. This ability only takes effect if possessor is a Large Structure.
Melee Overdrive- (Active Ability, Attack) Based on STR. Uses Melee Attack bonus. Costs 25% Max MP in addition to the costs of any spells used with it. Does double normal damage. Spells that give Melee Attack bonuses are compatible with this attack. This attack's element is the user's element if none of the user's equipped items give a Melee Attack Bonus. Otherwise, this attack possesses the elements of all items the user has equipped that provide a Melee Attack bonus.
Merry Caroling- (Passive Ability, Bard) Possessor's non-offensive actions that include Bardic Music spells buff stats for an additional 80 points (to a max of 1,000 additional points across all buffs per individual) and provide an additional 5,000 points of HP Healing if they Heal HP
Polar Elven Toymaking Skill- (Passive Ability, Crafter) Possessor's Golem, Clockwork, Robot, and Machine pets and summons gain +200 to all stats as a bonus that cannot increase their stats to above 1000% of their natural values, Temporary items created by possessor are considered to be worth 5,000 additional Gold
Wintry Sleighmastery- (Passive Ability, Driver) Possessor's Vehicle transformations whose name includes 'Sleigh' or 'Sled' gain +500 AGI as a bonus that cannot increase their stats to above 1000% of thier natural values while in a Zone of Ice


-Curse-


Weapons-
Fuchsia Comtesse's Blossom Umbrella- (Weapon, Bladecane, Wood & Water, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Magical Attack, +10,000 Defense, Weilder gains an +3,000 Defense against opponents or Damage sources whose name includes "Honeysuckle", Wielder gains -3,000 Defense against opponents or Damage sources whose name includes "Jasmine", Water Immunity against sources below Level 20, 10% Water Resistance, 50% Drowning Resistance, Charm Immunity, wielder's allies gain 60% Charm Resistance
Grandbeard Ancestral Halberd- (Weapon, Polearm, Earth, 8,000,000 Gold) +8,000 Melee Attack, +8,000 STR, +8,000 CON, 20% Earth Resistance, Possessor gains +8,000 additional Melee Attack if in a Zone of Earth

Armor-

Hambelstern Prototype Force Field- (Armor, Aura, Technology, 31,522,918 Gold) +30,455 Defense, +30,000 to all stats, +300,000 HP, 25% Technology Resistance, +6,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, wearer may reflect actions from sources below Level 20, 90% wearer may reflect actions from sources below Level 40, 10% wearer may reflect actions from sources above Level 39 but below Level 50, May only be equipped by individuals above Level 19


Accessories-
Greater Armband of Purity- (Accessory, Wristwear, Light, 24,000,000 Gold) +24,000 Magical Attack, +24,000 Defense, 40% Resilience, Individuals below Level 40 cannot inflict status effects on possessor
Blood Emblem- (Accessory, Broach, Darkness & Blood, 15,500,000 Gold) +15,000 Melee Attack, +15,000 to all stats, 10% Blood Resistance, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat
Elder Symbol of Unbound Life- (Accessory, Other: Elder Symbol, Life, 36,000,000 Gold) +36,000 CON, +36,000 SPI, +360,000 HP as an effect that stacks twice, Wielder regenerates 360,000 HP at the start of every round as an effect that stacks twice, 10% Life Resistance
Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater
Wind-Dancing Princess's Ever-Graceful Ballet Slippers- (Accessory, Shoes, Air, 10,000,000 Gold) +10,000 AGI, 65% Dodge, Wielder's Dodge value may not be reduced by debuffs from sources below Level 60

Pets-

Fire Drake (Summoned)
Level 21
Dragon, Fire
HP- 450,000
MP- 450,000
STR- 3,600
AGI- 3,300
CON- 3,250
MIN- 3,100
SPI- 3,500
XP- 0
XP Needed- 240,000 (Standard Multiplier x2)
Minimum Level- 21
Defense- 2,700, +15,000 Defense against Fire
Defense against Stat Damage- 200
Critical Chance- 27%
Resilience- 25%
To Hit- 121%
Dodge- 22%
Resistances and Immunities- 95% Fire Resistance, 50% Light Resistance, 100% Water Weakness
Prime Attribute- Two Highest Stats
Constant Effects-
Fiery Aura- At the start of each round, possessor deals 18,000 Flat Fire element Damage to up to 5 targets, with a 30% chance of inflicting Burning on each such target, Constant Effect
Abilities-
Bite- 19,000 Damage, Physical, 0 MP
Firey Assault- 20,000 Damage, 15% inflicts Burning, Fire or Fire & Physical, 0 MP
Flame Breath- 24,000 Damage, 30% inflicts Burning, deals 1/2 Damage, 1 hit against 10, Fire, 15,000 MP
Bolster Fire- +1,500 to all stats, only affects Fire element targets , stacks 3 times, lasts 20 rounds, Fire, 30,000 MP
Weaken Water- -1,000 to all stats, only affects Water element targets, stacks 3 times, lasts 20 rounds, Fire, 30,000 MP





Greater Earth Draconite Bladesman (Summoned)
Level 15
Dragon, Earth
HP- 150,000
MP- 120,000
STR- 3,250
AGI- 2,710
CON- 3,210
MIN- 2,690
SPI- 2,730
XP- 100,000
XP Needed- 100,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 3,300
Defense against Stat Damage- 160
Critical Chance- 22%
Resilience- 21%
To Hit- 119%
Dodge- 17%
Resistances and Immunities- 50% Earth Resistance, 15% Fire Resistance, 30% Dragon Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Earth Affinity- Possessor gains +1,000 to all stats while in a Zone of Earth, Constant Effect
Dragon Servant- Possessor gains +3,000 to all stats while one of possessor's allies is an Earth element Dragon whose name does not include any of the words "Drakeling", "Drake", or "Draconite" and does include the word "Dragon", Constant Effect
Abilities-
Great Blade- 8,500 Damage, Earth or Physical, 0 MP
Raise Defense- +1,500 Defense, affects caster only, stacks 10 times, Earth, 3,000 MP
Combo Slash- 5,500 Damage, 10% inflicts Fatigued: Stun, deals 1/2 damage, 3 hits against 1, Earth & Physical, 6,000 MP
Bolster Earth- Target Earth element individual's Earth element abilities gain +4,000 to their Damage values, stacks 2 times, Earth, 10,000 MP
Added Abilities-
Greater Earth Blast Breath- 4,800 Damage, 15% inflicts Entombed, may deal 1 hit against 5 and deal 1/3 damage, This ability does not persist through combos, Earth, 600 MP

Transformations-


Dragon (2)- (Pet, Dragon, Fire, Lv.39, 100,000,000 Gold)
HP- 1,500,000
MP- 1,500,000
STR- 16,000
AGI- 16,000
CON- 16,000
MIN- 16,000
SPI- 16,000
XP- 0
XP Needed- 1,640,000 (Standard Multiplier x2)
Minimum Level- 39
Defense- 18,000
Critical Chance- 45%
Resilience- 45%
To Hit- 45%
Dodge- 35%
Resistances and Immunities- 10% Physical Resistance, 10% Magic Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Silver-Gilded Scales- Possessor gains +10,000 Defense, Possessor counts as being worth an additional 10,000,000 gold, Constant Effect
Glorious- Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Bite- 40,000 Damage, 50% may inflict Wounded, Earth or Physical, 0 MP
Flame Breath- 45,000 Damage, 50% may inflict Burning, 1 Hit Against 3, May gain 1 hit against 15 and deal 1/3 Damage, Fire, 17,500 MP
Variable Breath- 45,000 Damage, 1 Hit Against 3, May gain 1 hit against 15 and deal 1/3 Damage, Any One Base Element or Magic, 60,000 MP
Draconic Magic- 35,000 Damage, 75% may inflict one minor status effect, 1 hit against 3, Magic, 100,000 MP



Spells-
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Thermonuclear Atom-Cutting Slash- (Spell, Sword Arts, Atomic, 120,000 HP, 60,000,000 Gold) +60,000 Melee Attack, 60% inflicts Poison: Irradiated, 1 hit against 600,000, deals 3/4 Damage
Grand and Holy Healing- (Spell, Holy Magic, Light, 7,500 MP, 3,200,000 Gold) +3,400 Magical Attack, Heals
Restore Stats- (Spell, Healer Magic, Light & Air, 20 MP, 150,000 Gold) Heals 50 points of stat damage for all stats
Summon Greater Earth Draconite Bladesman- (Spell, Summoner Magic, Earth & Magic, 2,580 MP, 1,555,000 Gold) Summons 1 Greater Earth Draconite Bladesman, Max 8 summoned

Consumables-
Magical Pigments- (Consumable, Enchanted Item, Magic & Water, 100 Charges, 400,000 Gold) Heals 10,000 MP, Wielder may expend up to 10 charges of this item as part of an action involving the casting of a spell; each such charge expended reduces the cost of the aforementioned spell by 5,000 MP
Magical Pigments- (Consumable, Enchanted Item, Magic & Water, 100 Charges, 400,000 Gold) Heals 10,000 MP, Wielder may expend up to 10 charges of this item as part of an action involving the casting of a spell; each such charge expended reduces the cost of the aforementioned spell by 5,000 MP
Magical Pigments- (Consumable, Enchanted Item, Magic & Water, 100 Charges, 400,000 Gold) Heals 10,000 MP, Wielder may expend up to 10 charges of this item as part of an action involving the casting of a spell; each such charge expended reduces the cost of the aforementioned spell by 5,000 MP

Modified Stats wrote:Celiria Dragonheart (kitsune106)
Level 39
Dragon, Earth
HP: 866,250
MP: 68,750
STR: 9500 (capped 9500)
AGI: 4000 (capped 4000)
CON: 7850 (capped 7850)
MIN: 1950 (capped 1950)
SPI: 3900 (capped 3900)



Attack:
+33,000 Melee attack
+ 7,800 Magical Attack

Defense:
+ 42,100 defense
Weilder gains an +3,000 Defense against opponents or Damage sources whose name includes "Honeysuckle",
Wielder gains -3,000 Defense against opponents or Damage sources whose name includes "Jasmine",
65% dodge

Resistances and Immunities:
10% Life Resistance
Water Immunity against sources below Level 20,
10% Water Resistance,
50% Drowning Resistance,
Charm Immunity,
wielder's allies gain 60% Charm Resistance
40% Resilience,
Individuals below Level 40 cannot inflict status effects on possessor
Poison: Irradiated Immunity
10% Blood Resistance,

Start of round effects:
Wielder regenerates 360,000 HP at the start of every round as an effect that stacks twice,
Special effects:
Possessor's opponents who are below Level 20 cannot unequip possessor's equipped items
Possessor may not be replicated by individuals below Level 60 without possessor's permission
The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing,




Brought Along:

200,000,000 gold
XP- 3,168,810
Bag of Holding (2)- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 30 additional unequipped items into battle

12 Holy General’s Blade (2)- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance

New Radiant Order's Champion's Armor- (Armor, Heavy Armor, Light, 30,000,000 Gold) +30,000 Defense, +30,000 Defense against Darkness, +30,000 Melee Attack, 30% Darkness Resistance, 30% Physical Resistance, 30% Light Resistance, 5% Devil Resistance, Radiant Magic spells cast by wearer that provide a Melee Attack Bonus gain +25,000 additional Melee Attack, Buffs on wearer from Radiant Magic spells that boost wielder's stats do so by an additional 1,200 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Whenever a Devil below Level 60 would inflict a minor or moderate negative status effect on wearer, it is instead dealt 300,000 Flat Light element Damage by wearer, Wearer is Immune to individuals below Level 20, Wearer must be Level 20 or greater and must possess the ability 'Radiant Templar' or the ability 'Champion of the New Radiant Order'

Shifting Dragon-Body- (Accessory, Bioaugmentation, Magic & Illusion, 50,000,000 Gold) Once per thread, if wielder is a Dragon, wielder may choose a Dragon from the Enemy List that is normally fightable for drops, that is of equal Level to wielder or lowever Level than wielder, and that is below Level 60, obtaining a Temporary transformation that is a copy of said Dragon that it may equip, Wielder must be Level 20 or greater

Create Warding Summoning Circle- (Spell, Summoner Magic, Physical & Magic, 12,000 MP, 6,000,000 Gold) Creates a summoning circle for its caster that gives all of its possessor's summons +6,000 Defense at the time of their summoning as a non-stacking buff, does not stack
Lunar Concoction- (Spell, Alchemy, Light & Magic, 200 MP, 450,000 Gold) +450 Magical Attack, Heals, 15% inflicts any one minor positive status effect
2 Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Purifying Blade- (Spell, Holy Magic, Light, 3,000 MP, 2,100,000 Gold) +2,200 Melee Attack, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50
Restore Stats- (Spell, Healer Magic, Light & Air, 20 MP, 150,000 Gold) Heals 50 points of stat damage for all stats
Summon Fire Drake- (Spell, Summoner Magic, Fire, 21,000 MP, 21,000,000 Gold) Summons 1 Fire Drake, max 2 summoned
Touch Which Confers Bodily Wholeness- (Spell, Holy Magic, Light, 5,000 MP, 2,600,000 Gold) Target cannot be afflicted with Minor Status effects coming from sources below Level 30, May only be cast by individuals above Level 20
5 Transcribe Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads

20 Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
Map of the Clavia Province- (Item, Antiquity, Earth & Light & Darkness, 700 Gold)
36 Moonflower Blossom- (Item, Material, Magic, 60,000 Gold)
91 Moonflower Petals- (Item, Material, Magic, 15,000 Gold)


Also Carried:
Detect the Unsent Dead- (Spell, Spirit Magic, Light, 200 MP, 4,000,000 Gold) Informs creator of the number of Undead individuals and Dead individuals capable of being resurrected or capable of being transformed into Undead in the same battlespace, this spell may additionally scan all Dead individuals capable of being resurrected and Undead individuals in the same battlespace as a separate effect, may determine the location and status of corpses and undead in an area as an RP effect, this spell may, at its caster's discretion, additionally count as a Divining spell




The guards look over the papers, one pulling out a notebook and scribbling down details while muttering to herself.

"Hold off until I inform the others," one of the group replies to Celiria, pulling out a rectangular strip of paper covered in intricate symbols and speaking into it. The paper begins glowing as he does so.
After a minute or so's pause, tinny responses start filtering back from the paper itself.
The guard nods and looks up once again, motioning for Celiria's papers to be handed back. "Go ahead, but we're going to keep an eye on you. The last thing we need is another Gold Dust Killer on the loose."


Celiria is presently outside the town's northern gate, having received clearance to fly to the harbour.
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Re: A Dragon Goes To Marefore

Post by Modrageball »

kitsune106 wrote: She'll take off, still in the humanoid form and flies to the harbor. One she spots the trees, she'll use dective's investigation on them.


Aeromage wrote: Celiria takes flight, soaring over the town's walls and rooftops and heading towards the lights of the harbour and docks.
The town is rather well-lit- rather more well-lit that one would normally expect a town at night to be, in fact. Perhaps that incident with the killer from earlier has something to do with it.

Celiria's train of thought is somewhat rudely interrupted as an arrow pings off her hide for no damage.


kitsune106 wrote: Celiria blinks at the arrow hit. She pauses and looks to see where it came from, hovering in midair as she tries to spot who rudely shot her.


Aeromage wrote: Celiria is presently over a rather abandoned open square somewhere in the sea of awnings and covered streets that is the bazaar. The offending party looks to be one of the town guard in the same emerald-green armour as those at the gates, presently fumbling with another arrow.


kitsune106 wrote: She blinks at the guard, and waves friendly to him, before continuining onwards to the harbor. Surely he got hte memo.


Aeromage wrote: The dragon-woman waves and flies on to the harbour, completely ignoring any further attempts from the guard.

She soars over the long dockside a moment later. A number of large buildings (some with rather impressive rooftops from her point of view) form the shoreline boundary of the town before giving way to a wide stone road next to a dockside, with wide, long stone wharf structures extending out towards what would be the open sea, if it weren't for the wall of huge (and somewhat odd) trees growing a few hundred feet out and blocking the way. Celiria can just about see them by moonlight, and someone has been thoughtful enough to hang lanterns from the lower branches of one or two.
Several craft, ranging in size from large ships to fishing boats are moored nearby.

The docks area looks to be pretty empty at this time of night, with only one or two people visible doing things on the ships or walking along the road. Off towards the trees, a little boat with lanterns on it bobs about, a pair of figures on board doing something or other next to the trunk of one.


kitsune106 wrote: Celiria starts to head towards teh boat, but first she uses dective's investigation on the nearest tree. time to get information.


Aeromage wrote: Celiria squints at the nearest tree, several hundred metres away. She scans it as a Blazing Cordwood, a Fire-aspected tree that erupts with flame every few minutes.
She also realises that this is blatantly silly and that she must have made a mistake or been thrown off somehow.


kitsune106 wrote: she blinks and tries again. If it is a cordwood, well.... she'll then wait a few minutes to see if it goes erupt with flame.


Aeromage wrote: Celiria squints again. It's a Sorbea Tree. She gets no other information than that. It's probably the lighting throwing things off, as it is pretty dark out and difficult to properly see things at that distance.


kitsune106 wrote: she blinks but shrugs. She flies lower to the ocean now, and once she's close enough to that boat with the latern, calls out.
"Greetings. May I come aboard?"


Aeromage wrote: The boat is more of a mastless dinghy than anything, a set of oars still stuck in their rests. The two aboard look to be a young, muscular man with a rope headband, baggy trousers and a shirt tied around his waist and an older, brown-haired man in some sort of green waterproof overalls with a large satchel, presently reading a book. The shirtless man is presently hacking away at the side of the tree with a hatchet.

The older man looks in Celiria's direction as she calls.
"Constantine, have I fallen asleep?"
"I -hrng- wish," the younger man replies, still hacking at the tree, raising a cloud of splinters and spray of water droplets. "Why, yer finally decided to get outta yer book and help?"
The older man claps his book shut. "I ask," he replies, "Because there appears to be a dragon in a feathered cloak and dancing shoes asking if it can come aboard."

The younger man abruptly stops chopping to turn with an expression of incredulity on his face. The expression swiftly turns to one of utter shock and confusion as he backpedals into the tree, almost falling off the side of the boat in the process. "Wha-wha-what the what is what?!" The man begins grasping for the hatchet.

"Ah, good. I would hate to think I had been lulled to sleep so easily. Unless, of course, I am presently asleep and dreaming this entire exchange-"
"It's a dragon!" the younger man yanks the hatchet from the trunk with another spray of water and woodchips.
"I would imagine," the older man continues, "that it is actually an unfortunate Aptim with unusual fashion sense and we are being exceptionally rude by speaking to it as if it wasn't here. Please, do come aboard, but do try not to overbalance the boat. It's on loan from an acquaintance."


kitsune106 wrote: CEliria lands carefully.
"Ahhhh, yes, I am a dragon, kinda.. it's complicated. I came here to help with the trees blocking the harbor."
She bows to them once on the boat.
"IF I may?"

She moves to the trunk to investigate it, then hmmmms. "If you'll step back....?"

Once htey should be out of range, she hits the tree with the
Grandbeard Ancestral Halberd- (Weapon, Polearm, Earth, 8,000,000 Gold) +8,000 Melee Attack, +8,000 STR, +8,000 CON, 20% Earth Resistance, Possessor gains +8,000 additional Melee Attack if in a Zone of Earth


trying to see how it responds to that. She is melee overdriving it, and also activating her forcefield to attemt to shield the allies from any backsprays. she is also using: Noble Purpose- (Passive Ability, Paladin) Possessor may not Damage allies (not counting healing) unless an individual of Level 60 or greater objects to said Damage-prevention
to make doubly sure of no damage to the people on the boat.


Aeromage wrote: "But it's a-"
"It's apparently here to assist in removing these trees, much as we are. Unless it proves itself to be obviously hostile, which it currently hasn't, I suggest we let it make an attempt at dealing with the situation. Goodness knows Marefore needs the help."

Still spluttering protests, the muscular man moves to the back of the boat with the older man as Celiria moves forward to examine the tree. The sections hacked out by the younger man earlier are presently running with water, as if the tree itself was a vast container of the stuff.

Unholstering her halberd, the dragon-woman winds up and stabs the tree with great force! Her great strength splits the trunk like a twig, the force of the blow also sending the boat hurtling backwards, and sending the younger man splashing off the back of the boat at the sudden surge in speed.
With a chorus of creaks and groans, the huge tree teeters, wobbles and topples- thankfully away from the point of impact- impacting the ocean beyond with a crashing splash.

"My word-- ah!" The older man looks considerably impressed for a moment, then begins rooting around in his satchel with great urgency. At the same moment, the boat's rocking intensifies as the sea grows rougher, surging inwards towards the tree stump, which begins welling with water and cracking as new shoots of growth rapidly erupt from the spot.

"Glaciem venite, et duratus punctum!"
A flash of searing blue-white light and a resounding crack sounds out, leaving the sprouting stump and the water surrounding it suddenly encased in ice. The rush of water towards the tree abruptly ceases.
"Ha ha, it worked! I knew it!" The older man, unfurled scroll in hand, gives a victorious cackle. "If I couldn't produce a flame strong enough to sear it, I simply had to stop the water getting in and up by freezing it! See, Constantine? ...Constantine?"
Damp spluttering and splashing sounds issue from the back of the boat as the younger man resurfaces.


kitsune106 wrote: ''Ooops....'' celeria goes to help the younger mman up onto the boat.

''sorry about that, i did not realize i could topple it in one blow...''

she hmmms. ''i can breathe fire, but not sure if it would be hot enough......''


Aeromage wrote: The younger man hoists himself onto the boat, setting it to rocking violently. For the moment he seems to be content spitting up water and cursing.
The older man slaps him on the back. "See, Constantine? My theory was correct! Ice was the answer if fire wouldn't work!" He considers the frozen stump. "Granted, ships still can't get in like this, but if the tree is sufficiently frozen it should die off, letting us deal with the lower trunk and roots in due course without having to worry about regrowth."

The older man turns now to Celiria, giving her a more thorough appraisal. "I have to say, unfortunately inhuman in appearance or not, you are quite astonishingly strong. Are you from one of the other branches of the Association? Goodness knows we've got more than a few Aptim in the ranks. Meritocracy and all that. Rather a relief either way, given our more prominent members decided the business with the Tower and the rest of the Rain-caused problems were more pressing than this."


kitsune106 wrote: Csliria shakes her head.

''i'm from nexus. not from here. i could show you by opening a portal there. i came here to help out.''

She pauses. '' so, what now? can you cast that again? i could attack the remaining trees.''


Aeromage wrote: "Yer -kaff- from where?"
The older man looks thoughtful for a moment. "Isn't that where the Gold Dust Killer supposedly came from? I can't say I know where it is beyond the name. Somewhere on mainland Quas? Augara, perhaps?" He rummages in his satchel. "I believe I should be able to cast it quite a few more times. I brought spare scrolls along in the event I exhaust one, too."


kitsune106 wrote: She hmmms. ''do you know what the trees are weak to?''

She smiles and hmms. "I have a rideable dragon form, but not sure how much i would jostle if i hit the trees. I could summon some fire drakes, but it migth not be enough."

She looks at the young man, then goes ot use dective's investigation on the frozen stump.
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Re: A Dragon Goes To Marefore

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Aeromage wrote: The older man pulls out a pair of scrolls, gives the ribbons tying them closed a critical look, and replaces them in a different order. "I originally thought that fire would do the trick, but as you just saw, they draw in an incredible amount of water to spur astonishingly accelerated growth. Much akin to enormous wooden sponges, I would say. Trying to set one aflame is rather like trying to set fire to the ocean. Theroetically possible, but I don't have potent enough scrolls, a sufficient amount of personal power, or the correct catalysts on hand to make such an attempt worthwhile." He closes the satchel, ice-scroll still in hand. "Thus, I decided I would use that other bane of plantlife, frost, in order to kill off the trees when felled and create a seal to prevent water getting in. The latter part of the plan appears to have succeeded, although I am unsure if the tree is sufficiently dead at present. As for your suggestions, anything that can fell the trees would be appreciated. I'm rather willing to try all methods to ensure we can get rid of this particular problem."

Celiria takes a look at the younger man and the tree stump.

The younger man is scanning as Constantine Hess (Human, Level 17). He's physically rather strong for his level, and pretty tough, too. From what she can tell, he's best at close-combat attacks with fist weapons, kicks and grapples. Most notably, he seems to be some sort of alternate variety of human called a 'Dirim', likely what Lucia was talking about earlier. He's pretty much immune to Spirits below his level, is capable of completely ignoring buffs, debuffs and status effects created by Spirits and Spirit Magic from a similar level range, is able to ignore Dodge-boosts granted to spirits and hit them even if they aren't physically manifested, and gets huge bonuses against spirit-related stuff otherwise. He notably also can't benenfit from Spirit Magic or spirit-related effects.

The tree stump is registering as a Sorbea Tree. This one is fairly convincingly dead, the ice attack used on it having created tearing, obstructing ice crystals inside it. It's a tree that came from the Seed Rains and capable of growing to truly massive heights if kept within a sustained area of Wood mana whilst in water. Fortunately, it seems that outside of the environment granted to it by the Rains, it's unlikely to grow any higher. It sucks in huge amounts of water to spur rapid growth, storing the majority inside its trunk and branches. As such, it's very difficult to burn (the water has to evaporate first, or a suitably powerful flame or searing attack needs to be used), but being so full of water makes it very susceptible to ice. Similarly, it would have great trouble with Electrical attacks and lightning strikes, as the water would act as a conduit, spreading the electrical damage throughout the entire tree and potentially charring out its ability to absorb more water.


kitsune106 wrote: she nods and looks at the stump. "One moment. Aha... the tree is dead already. Lightning should work."


"I could shift to my 4 legged form, and let you ride me while i strafe the trees with lightning. that way, if there is an issue, you can freeze them and you can direct me to teh trees?"
she looks them over. "Does that sound acceptable?"


Aeromage wrote: "Just coming in and taking all the credit with yer..." Constantine grumbles.
"Oh, hush, Constantine. With our new friend's strength, here, we'll have this job done in a twinkling, finally open the port back up for business- during daylight hours, in any case- and get that recognition you so deserve. Think of it as a valuable exercise in teamwork. Besides, this would be a marvellous opportunity for you to practice using those scrolls I gave you. One can't rely on brute strength all the time!"
The younger man continues to mutter to himself, crossing his arms. The older man turns back to Celiria. "Reservations on some parts aside, I believe we should get to it as soon as possible! ...although if this 'rideable' form of yours is rather large, it may be best to turn into it off the boat."


kitsune106 wrote: "Oh... if you want.. you can say I'm a friendl;y spirit/aptim that you summoned, commanded to help you. I don't need the credit. You can have it all. I just want to help."

she nods and jumps back into the air. She shifts to her 4 legged dragon form and gently lands next to the boat, stretchign out her neck to let them get on.


Aeromage wrote: While somewhat expected, Celiria's transformation to full-blown dragon certainly leaves the pair gaping for a while.

"...yes, well," the older man finally manages, "I find it's best to be honest with such matters. Not least because overinflating one's achievements can lead to burdens one cannot handle later on in life. Also because the summoning of spirits is very much an illegal practice in just about every part you'd care to name unless one happens to be a member of the Order. Ahem. You first, Constantine."
Constantine shoots the older man an incredulous look before looking back at the dragon.
"Oh come, now. If it was going to do anything to us it would have already done so by now. The sooner we get on, the sooner we get off, the sooner this entire affair is dealt with."

Muttering, the younger man gingerly makes his way over to Celiria, clambering onto her neck and helping the older man on.


kitsune106 wrote: Once the two are on, she gently takes off.
"Guide me to the trees...."
She says. She will be taking a methodical approach, straffing each tree that she is directed to with:
Clinging Breath- (Passive Ability, Dragon Lord) Possessor may choose for possessor's 'Dragon's Breath' actions to repeat themselves the round after they are first used, with a max of one action being repeated per turn per individual by this ability
Elemental Breath: Electrical- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Electrical element Damage


Basically acting like a bomber to hit each tree with lightning. If it is not effective, a new tactice will be determined.


Aeromage wrote: The trees don't need much in the way of being guided to, as they are rather hard to miss. Celiria takes wing and begins to blast each in turn with a surge of electricity, the older man using his ice-spell-scroll to flash-freeze the insides of trees where Celiria's strikes split them.
Partway through the attempt there is a flash of cold and a yelp as Constantine attempts to use a scroll, the thing instead falling apart into snow and leaving the younger man with a thick coating of frost on him. Fortunately, the older man is able to remedy it with a different scroll that produces a heat-based spell and spends the rest of the flight alternately casting ice spells and giving the younger man a lesson on how best to use the spells. The dragon finds it somewhat informative, although she obviously doesn't have the right ability-background to grasp it properly.

There are a lot of trees. Hundreds, really. Fortunately, Celiria's speed and unlimited capacity for breathing lightning sees her blasting the last of them in just over an hour, leaving a long line of smoking, somewhat-charred trees behind them.

The older man gives an appreciative nod. "Impressive indeed! I have little doubt those arboeal menaces are now quite thoroughly incapable of growing any more." He pauses. "While the job we undertook was to kill the trees, as it was decided our abilities and resources were not quite up to the taks of removing them, that being a task for our more experienced or powerful members, I see little reason to stop here. Would it be possible to topple the trees, or rip them up from the root, such that ships might be able to enter once more without striking submerged trunks?"


kitsune106 wrote: She nods. ''I can try. let me drop you off and tell me where to dump the roots.''

Shs goes to land besides thsir boat and lets them get ofd. oncce she is told where to dump them, she goes to rip out stumps and dump them where told. she's working on making a safe passage channel first, unsure how long she can do this.


Aeromage wrote: "Anywhere out of the way should do, I'd say," the older man replies. "There should be some reasonably empty stretches of shoreline to the east, although mind where you put them. Some of the poorer townspeople have shacks and lean-tos around there, and it wouldn't do to go obstructing them."

The pair get back onto their boat, with Constantine taking the oars. The older man waves. "We'll keep an eye on things from the harbour. Come and find us when you're done!"

Once the boat is safely out of range, Celiria begins the task of toppling trees. They're extremely tall and rather heavy, but it appears that her earlier lightning-blasting may have caused the roots to shrivel somewhat, as, with enough effort, the dragon is able to loosen them. She can't quite lift the things, but she can certainly push them over and drag the trees to the shore in question once they're free of the seafloor. In fact, with a little practice, she gets the knack of knocking the trees over down rather well, even managing to set off small domino effects to take down four or five at once. She's making such good progress, in fact, that she thinks she should be able to clear all of the trees away with a bit of time and effort.


kitsune106 wrote: Seeing as there is no issue, she'll take the time to remove all the trees.


Aeromage wrote: Celiria fells trees! Lots of trees! It takes quite some time to do so given the number, but three hours later she has a neat series of stacks of the things laid out along the western beaches and a port open to the ocean once again.

Celiria gets 300,000 XP, 1 Fame, the award 'Cleared the Sorbea Tree Blockade from Marefore (Mod Run World Award)' and the ability:

Tree-Felling Domino-Blow- (Active Ability, Monk) Possessor may use 'Tree-Felling Domino-Blow' in conjunction with a 'Melee Attack', 'Melee Overdrive' or 'Cast a Spell' action, so long as no other technique is used. Said action treats target Plants as having 20% less Resilience and, if it kills a targeted plant, gains 1 additional hit against an additional Plant target, with possessor being able to target further additional Plant targets if said target is also killed, to a maximum of 4 additional hits


kitsune106 wrote: Shifting back to her humanoid form, she flies over to the harbour, looking for constiane and his friend. When she spots them, she'll head on over.

"You might want to let the people know the harbor is open again. I did have a favor to ask. What can you tell me about the problem with the forest spirits?"


Aeromage wrote: Celiria takes wing once again, finding Constantine and the older man waiting on a quayside.
"As a matter of fact," the older man replies, "We were on our way to do just that. The Marefore branch of the Spirit Hunter's Association isn't far from here, and I would very much like for you to come with us. You don't have to join, of course, but you'll certainly get a larger cut of the reward and find yourself in good standing with the Association in general if you do. Not to mention," he gives a merry smile, "they would happen to give you all the information they have on the Aldebright Forest situation for free if you join up."
"An' I bet the referral bonus hadn't even crossed yer mind," Constantine mutters.
"Oh hush, my boy. I would think having someone join up with such talents would be of benefit to everyone, minor considerations for recruitment aside. Yes, I'm sure..." the man pauses for a moment. "You know, I don't believe we ever actually gave introductions. Goodness me, how these things slip the mind when excitement runs rampant. Phillip Lectrus, at your service. The lad here is Constantine Hess."


kitsune106 wrote: Celiria bows. "Nice to meet you. I'm Celiria Dragonheart. And sure, I'll join you. I was going to visit the forest next, see what i could do. But learning of the local lands is useful too."

She pauses, then.
"Oh.. let me show you something."

she casts:
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast


tp show them nexus then closes the portal.
"That's where I'm from. A world beyond this world. It's complicated. "


Aeromage wrote: Celiria opens a portal to Nexus! The sudden burst of top-disc daylight momentarily dazzles the pair, followed by several moments of gawking as they behold the gateway to another world.

"What in the wha--" Constantine, reaching forward to try to touch the gate, is abruptly pulled back by Phillip.
"You heard, my lad, it leads to another world entirely. We don't want you getting whisked off to parts unknown without any clue as to what it's like!" He pauses for a moment as a exceptionally odd entity (obviously an Abstract to Celiria's gaze) passes by the gate making techno-honking noises. "...parts very, very unknown."

The gate closes, leaving the duo rather shaken.

"Right, well then," Phillip eventually manages, "shall we?"

Somewhat unsteadily, Celiria is led along the dockside, passing a multitude of large, ornate buildings with elaborate architecture. One notably official-looking one has a large sign with a stylised chalice on it, another has a series of large towers with flat rooftops sprouting from its arched main glass-and-steel roof. Others look more like office buildings or fronts for mercantile companies. Eventually the group comes to a wide building with a single-storey front, expanding into a large, four-storey building further back. The place looks more like a hotel than anything, with a pillar-lined marble porch-area and multiple colourful hanging baskets providing shade for the main entrance. A sign carved into the stone above the arches reads 'Marefore Spirit Hunter's Association', a sculpted disc of red stone depicting a sword-and-bow motif resting above it.

The area beyond the (rather solid, as Celiria notes) double doors doesn't do much to dispel the 'fancy hotel' appearance, with smooth, mirror-polished red-stone floors set with patterns around another central sword-and-bow motif reflecting light from crystal orbs set into elaborate metal brackets in the walls and ceiling. Comfortable sofas and chairs are placed here and there around varnished wooden tables, slightly screened off from one another with leafy plants, indoor shrubberies and carved wooden panels.

A tall, stone-fronted desk with the familiar sword-and-bow seal carved into it stands opposite the entrance, flanked on either side by two large boards containing a variety of flyers and posters, some of which bear red tags. Behind the desk is a thin, brown-haired man in a purple waistcoat, his face obscured by a smooth and eyeless metal mask, featureless save for a line cut into it suggesting a smile.

Phillip approaches the desk, the eerily-still receptionist inclining his head and speaking as he does so. "Welcome back to the Marefore Branch of the Spirit Hunter's Association, Phillip Lectrus. You are presently undertaking Request 213100-1 with Constantine Hess. Have you come to report?"

"I would rather say I have," the older man replies, "and a resounding success at that. Not only have we completed the request but, with the assistance of a prospective new member, have managed to clear the port of trees entirely!"

He gestures for Celiria to come to the desk with him.


kitsune106 wrote: Celiria nods and steps forward, holding out her papers as well.
"Celiria Dargonheart, reporting. With their guidance, I was able to remove the trees. They have been stacked up. " she gives the location of where she put the tree trunks.


Aeromage wrote: The smile-masked man turns almost imperceptibly towards Celiria. "Please wait while we confirm the completion of Requests 213100-1 and 213100-2." There is a moment's pause. "Confirmed. Phillip Lectrus, Constantine Hess and non-member Celiria Dragonheart have been credited with the completion of the aforementioned requests. If Celiria Dragonheart wishes to join the Spirit Hunter's Association, her performance in these tasks shall be treated as her entrance exam and qualify her as a Rank 2 member cleared for requests of up to Rank 3 status, additionally qualifying her for a greater portion of the requests' rewards. Please indicate if you wish to do so."

Constantine's eyebrows shoot up. "Yer'll get shot straight to Rank 2 with Rank 3 clearance?!"
Phillip, also looking rather impressed, waves his hand in a vaguely concillatory gesture. "Yes, well, we obviously knew it... well, she, was strong. Clearly she has quite some talent to enter at that level so soon."


kitsune106 wrote: Celiria blinks at this. She pauses for a few seconds then nods.
"Confirmed. I wish to enter."


Aeromage wrote: The smile-masked man inclines his head. "Welcome to the Spirit Hunter's Association, member Celiria Dragonheart. Your payment is being prepared and will be brought to you shortly." The receptionist bows and returns to his previous position in one fluid motion.

"Well, I suppose we'd best sit down, then," Phillip remarks, "Unless, of course, you'd like a quick tour of the premesis. I'd be happy to explain how the Association works if you wish, although you likely have the gist of it. Perform tasks requested of us, often of a nature related to spirits or spiritually-caused problems, and get paid for doing so."

Celiria gets:

Member of the Serei Spirit Hunter's Association- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies posseses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit, Whenever possessor heals such an ally, possessor deals an additional 5,000 points of HP Healing or MP Healing

Member of the Serei Spirit Hunter's Association (Rank 2)- (Passive Ability, Friendship) Possessor gains +500 to all stats, +500 Defense and +250 Defense against Stat Damage if one of possessor's allies posseses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit, possessor's allies with the ability or Constant Effect 'Member of the Seirei Spirit Hunter's Association' gain +200 to all stats, +200 Defense and +100 Defense against Stat Damage, Whenever possessor heals such allies, possessor deals an additional 20,000 points of HP Healing or MP Healing

1 Fame

'Joined the Seirei Spirit Hunter's Association (Mod Run World Award)'


kitsune106 wrote: Celeria nods.

''sure, an explanation would help.''
MODRAAAAAAAAAAAAAGE
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Re: A Dragon Goes To Marefore

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Aeromage wrote: "Right. Well," Phillip clears his throat and leads Celiria to one of the collections of chairs in the otherwise-deserted lobby. "The Spirit Hunter's Association has been around in some shape or form for rather a long time. Hundreds of years, in fact, although back then it was more disparate collections of mercenary groups. While the Order of Spirit Tamers does a fine job in keeping everything under control, sometimes things get a little out of hand in various places, or people need a faster response to their problems which we, for a nominal fee, provide. Not to say it's all fighting spirits and such, goodness, no. General mercenary work, acquisition of rare and unusual materials from the corporeal and spirit worlds, even various odd jobs that would require a more specialised touch than your average fellow could provide- such as the one we've just done- all of these and more come in every day, to be considered and undertaken by members of the Association. It's an excellent opportunity to make money, train yourself physically, mentally and spiritually, meet new and interesting people, travel--"

"She's already joined up," Constantine interrupts. "Yer don't need to give her the recruitment speech."

"--ahem, quite so. In any case, we're here to do whatever jobs need undertaking, regardless of our client's needs or beliefs. We're essentially a neutral party in affairs, which helps sidestep a lot of the politics."

"Until people higher up decide to play politics, and then it just gets messy."

"...yes, well. We don't need to worry about that at this present juncture, in any case. As I was saying, we take on a variety of jobs at a variety of levels of challenge. As such, every member of the Association is given a rank in order to better gauge how strong they are and match them with requests best suited to their skill and strength. Constantine and I happen to be Rank 1 at present, the bottom of the ladder, so to speak, but we have gained clearance to undertake Rank 2 jobs if we so desire, making us rather the top of the bottom of the ladder, or so I'd like to say. You, Celiria, have jumped straight into the upper end of Rank 2, which is to say you have been judged able to take on Rank 3 jobs if you wish."

"Doesn't stop some people from trying to skip a rank and go straight for the higher stuff, though. Their funeral." Constantine slouches back in his seat and crosses his arms.

"Well, yes." Phillip coughs. "Generally it's more of a guideline than a rule. True, the higher-rank requests come with more prestige and higher rewards, but the increased risk is generally enough of a deterrent to prevent such unfortunate incidents." He adjusts the strap of his satchel. "Ranks continue to increase past that point to 4, 5 and so on, although I'd have to say it's a rarity to have members in these parts of that skill level given the general lack of available matching requests. In Clavia, perhaps, but not here."
He clears his throat again.
"At the very top of the scale we have our elite members, the Association Board and our present Chairwoman, Madame Adeline Vires. Although I am given to believe it's far less businesslike than it sounds at times and involves considerably more force than one would usually associate with such titles."


kitsune106 wrote: She nods. ''interesting.''


Aeromage wrote: Phillip, clearly expecting further questions and getting none, awkwardly clears his throat once more. Before the silence can drag on too much, however, a clinking, jangling noise heralds the arrival of a burly man in a purple uniform with a large wooden chest in his hands.
"Here ya go. Six million. Don't spend it all at once."

Constantine's eyebrows migrate towards his scalp. "Wow. We were just looking at a few hundred thousand for killing the trees. Two million each is--"

"--that's the dragon-girl's cut," the man in purple interrupts. "You two have six million in your own accounts. The merchants really wanted the port open."

The young man makes strangled noises as the purple-clad individual stumps away.


kitsune106 wrote: she whistles.
"Whoah, that is something."

she turns back to teh two.

"So, you two up for trying anything else? OR did you want to go shopping? Although... do you know where i can get promissary notes? I don't want ot have to dump out too much gold coins."


Aeromage wrote: "Hm? Oh, yes," Phillip blinks out of his surprised state at Celiria's question. "As a member of the Spirit Hunter's Association, you can get your own book of promissory notes. You simply write the amount payable, the person you are paying it to, and they can take it to any branch of the Association to cash it. Generally, it requires you have money in your account with us to do so, although those deemed solvent enough can have it taken from their personal wealth through methods particular to the Association Bank. I would imagine it involves using a ritual or some sort of spiritual power. They tend to add a percentage charge above what was owed for such a service, however, so you might be best served by putting money into your account first, or reserving items whilst shopping and then coming back to deposit the right amount."
He clears his throat.
"Of course, most merchants take gold, but large quantities are preferred to be dealt with in more discreet circumstances. A stall owner, for example, won't often be able to deal with a huge sack of gold as well as a shopkeeper, although most selling goods of high enough value have some means of discreetly taking gold. Especially after that incident that some say spurred the Gold Dust Killer's rampage. Dropping an enormous sack of money in the middle of a market square, and in plain view of everyone, in a town experiencing some financial difficulty due to trade problems is not the best way to be subtle about matters."

Constantine continues to make strangly noises. Phillip pats him on the shoulder. "As for a promissory notebook, simply ask at the desk for one. You can deposit gold there, too, if you so wish. And regarding your other question, while the selection is rather limited due to the time of night, I believe some interesting items might be available on the night markets, especially if the higher-ranking Association members with greater financial clout are all off gallivanting about the countryside."


kitsune106 wrote: She smiles. ''thank you. so, care to come shopping with me?''

she does head to get a book of notes and depositits 100,000,000 gold from her two hundred million thrtr. she does smile if the two stare.

'what? i did come preparred.''

that done, she'll let them take the lead for shopping.


Aeromage wrote: On hearing the amount Celiria is depositing in her account, Constantine goes from strangly noises to a full-blown choking fit. Phillip looks utterly stunned.

Celiria's gold vanishes, leaving a fading, gold-hued afterimage in its place. The smile-masked man gives a fluid bow.
"Your deposit has been received, Celiria Dragonheart. Your present account balance stands at 100,000,000 Gold. You may access and withdraw your funds at any time from any branch of the Spirit Hunter's Association, or by issuing a promissory note to yourself. Be advised that withdrawing gold through the latter method will incur a charge due to the additional work required for transport."

Celiria gets:

*Celiria Dragonheart's Promissory Notebook from the Seirei Spirit Hunter's Association- (Accessory, Trinket, Earth & Air, 50,000 Gold) +500 Defense against Gold Damage, possessor may spend an action to create a Spirit Hunter's Association Promissory Note of a value up to or equal to this item's 'Account Funds' value, decreasing the Account Funds value by the same amount.
Account Funds: 100,000,000 Gold

Spirit Hunter's Association Promissory Note- (Consumable, Enchanted Item, Earth & Air, 1 Charge, X Gold) This item's Gold Value is replaced with the value assigned to it upon creation, upon use this item grants the user or a single target (this item's Gold Value x .99) Gold, this item's Gold value is set to 0 after use, this item's charges may not be preserved or copied, this item possesses the additional subtype Currency



"I, ah, well--" Phillip clears his throat several times. "--while the markets are likely rather sparse with regards to the more usual varieties of goods due to the shipping issues, I would think that there might still be some merchants around with goods in your price range, given few aside from the Association and Houses tend to buy such. Let's see if we can find something that might interest you."

Pulling the still-spluttering Constantine along behind him, the older man exits the luxurious lobby and heads out into the night beyond.



A quick check before I determine how successful the group is at locating interesting merchants in the night markets- how's Celiria regarding mercantile, appraisal and finding-things abilities?


kitsune106 wrote: Diviner:
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Detective's Eye- (Passive Ability, Diviner) Possessor gains an additional +200 Defense against Traps, gains +40 MIN, and gains +50 Defense Against Individuals Whose Stats Have Been Scanned By Possessor as a conditionally-effective bonus
Detective's Investigation- (Active Ability, Diviner) Possessor may spend an action to scan target's stats

Magewright:
Basic Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped.


Smith:
Apprentice Smith Proficiency- (Passive Ability, Smith) This character gains +25 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +25 Defense for each Shield, Heavy Armor, or Light Armor is equipped. This character gains +25 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Armorer- (Passive Ability, Smith) All armors have their stat bonuses that they provide increased by +20
Axecrafter- (Passive Ability, Smith) All Axes give +20 CON
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Bladesmith- (Passive Ability, Smith) +25 Melee Attack if a Sword, Knife, Bladecane, Polearm, Axe, Bailartix, or Scythe is equipped
Gauntlet Crafting- (Passive Ability, Smith) Possessor gains +10 to all stats and +20 Defense for each Gauntlets equipped
Heavy Armor Crafter- (Passive Ability, Smith) +50 Defense if a Heavy Armor is equipped
Polearm Crafter- (Passive Ability, Smith) +25 Melee Attack if a Spear or Polearm is equipped
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus

Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.

Item Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Items (as in the type Item, which most Materials and Antiquities have, not all items)

Great Stamina and Iron Work Ethic- (Passive Ability, General) Possessor gains 50% Fatigued Resistance against sources that are either possessor or allied to possessor

Polar Elven Toymaking Skill- (Passive Ability, Crafter) Possessor's Golem, Clockwork, Robot, and Machine pets and summons gain +200 to all stats as a bonus that cannot increase their stats to above 1000% of their natural values, Temporary items created by possessor are considered to be worth 5,000 additional Gold


Aeromage wrote: Phillip leads Celiria and Constantine along the dockside, taking an abrupt turn up a side street between two buildings and into the fabric-covered street-corridors of the bazaar. The older man moves quickly through the less-well-lit streets, swiftly coming to a larger road illuminated with a variety of lanterns that has a few (somewhat nervous-looking) townsfolk walking along it.
A few more turns down the well-lit streets, a quick detour through a dim alley and into a rather-easily missable archway later, and Celiria finds herself in a large courtyard covered in green and gold fabrics, lanterns hanging from every wall and perched on every stall.

The place has quite a few shoppers, despite the late hour, with stalls shuffled to allow the maximum amount of sellers for the space. Food stalls vie with merchants for space, frequently causing arguments regarding seating areas and obstructing walkways. Spice merchants and sellers of clothes glare daggers at one another, each trying to keep their merchandise away from the other. All of them call out to the passing shoppers, each attempting to drag in the most custom.

There's a very large selection of stalls (most weirdly specialised) here, although the ones that most catch Celiria's eye are the woman with the stall covered in cages containing a variety of animals, the burly man selling clothes and suits of armour, the old man with a stall that seems to have no coherent theme whatsoever (with lamps and books jockeying for space with weapons and helmets) and the man with a small (and notably mobile-looking) cart-stall filled with strange-looking fruits, promising 'rare and powerful produce from the Seed Rains'.


kitsune106 wrote: She will approach the man with the odd stuff.
"Good day sir. " she rumbles out, looking over his gear.
"Do you have any thing that migth interest me?"
She looks over to Hess then and beckons him and philip over.
"Anything you two interested in?"


Aeromage wrote: The old man looks Celiria up. He looks her down. He looks her up again, and breaks into a gap-toothed grin.
"Yes, for certain and yes, gehehe! Many, many many many many things, all previously owned, all of great interest to you and you and everyone, gehe!"

Phillip peers at the stall and frowns. "Some of the items on display look like they might be antiques."

"Oh, no no no no no, gehehehe. I have been assured and reassured and promised that the previous owners had them no more than fifty years, gehe. Perhaps less! Come, take a look! Here, rare books! Very hard to find! Scrolls of strange languages! Items of spiritual power, all with thrice-checked official letters of provenance from temples, gehe!"

The old man certainly has a very diverse selection of old, shabby-looking oddities and tarnished goods.
He's got quite a pile of old-looking books, several of which without titles, one looking like little more than a huge collection of yellowed pages somewhat haphazardly bound into a leather case with a bow-and-arrow symbol branded into it. A box of assorted scrolls wrapped around rods of wood and metal, some in tubes, some loose.
A slightly dented helmet with a fluffy plume of dusty feathers, sitting atop a vaguely gold-ish helmet with spikes, sitting atop a pile of various other helmets, some with quite strange designs. A pair of dully metallic gauntlets with empty sockets in their backs. An old copper locket with a picture of a horse on it. A belt made of tightly-linked chain. A strange little book with a white cover, covered in black calligraphied script. Boots apparently carved from single pieces of red-and-orange-banded stone.
A tarnished silver rod with a clear, faceted crystal ball on one end. A fan that appears to be made out of slices of green, blue and white jade. A black length of cord with cherrywood handles at either end. A small box containing a golden needle with a green ball at one end. A large hammer with a polished green-stone head, carvings on the stone long since worn away.
Another length of cord, this one emerald-green and shiny, tied in knots. Several strips of paper, some in worse shape than others, all with strange script or symbols on them in patterns of artful calligraphy.
A set of pyramid-shaped clocks. A teacup. A pile of old, tarnished keys. Piles and piles of metals, woods, fabrics and other strange things.

All this and more besides. The old man has a lot of stuff.


kitsune106 wrote: Any thing standing out to her shrine maiden, paladin abilities?

she will point to teh following items:

"I am interested in those."
A box of assorted scrolls wrapped around rods of wood and metal, some in tubes, some loose.
A strange little book with a white cover, covered in black calligraphied script.
A pair of dully metallic gauntlets with empty sockets in their backs
A black length of cord with cherrywood handles at either end.

Several strips of paper, some in worse shape than others, all with strange script or symbols on them in patterns of artful calligraphy.

She'll also use dective's investigation on the old man.


Aeromage wrote: Celiria squints at the goods. While her Shrine Maiden skills aren't the best, she's pretty most of the stuff is somehow spiritually-empowered, to greater or lesser extents.
The old book with the bow and arrow on it is strongly radiating spiritual power, as are some of the other books to a lesser extent. Some of the scrolls are as well (some of which pinging as either being holy-ish or unholy-ish as far as she can interpret them).
The spiked gold-ish helmet is registering to her combined Paladin-Shrine Maiden interpretation efforts as strongly negatively-spiritually-powered, as is the horse-locket. The strange white book is registering as... weird. It seems Spirit Magic related-ish, but not in a way she can really grasp.
The green cord pings as similarly weird, although in a different way. It again registers as similar to Spirit Magic whilst also not being Spirit Magic. Seems powerful somehow, though.
The black cord with handles is registering as spiritual in nature. Perhaps made from spiritual materials? It also feels like justice. Sort of. Kind of. Her Radiant abilities tell her so.
The pieces of script-covered paper are all Spirit Magic of some sort.

Celiria's scanning attempt fails.

Celiria points at the box of scrolls.
"Gehehehe, all of them, or some of them? I could do you a fine offer for the box, yes indeed, or you could have one or two or three or more at once if you so desire. Mysterious scripts! Spells to be read and used! Perhaps even truths unknown and forgotten! I can say one hundred thousand to one million to three million for the scrolls, depending on what it is you want, or I can just ask for ten million for the lot and see where it goes, gehehehe."

She points at the strange book.
"Gehehe, interested in the arts of the Onmyouji, are we? Such a noble calling, but so very very very involved! Also good for party tricks, although you didn't hear that one from me, shhhh! Hard to come by in these parts and through the unofficial channels, and so I say ten million for that one, because it is so very interesting, gehehehe."

She points at the gauntlets.
"Ah, armour from a retired warrior. Or spirit hunter, or guardsman, or servant of the Houses, perhaps, gehehehe. I hear tell and heard tell and saw tell that moonstones could be placed in them to grant additional powers, or perhaps that was a lie. Thirty million, they said, and I called them crazy and mad! But now I say it too. Gehehehe."

She points at the black cord.
"A storied weapon! A guardian monk of a shrine in a village had troubles and problems and issues with thieves and bandits and murderers, they said, and so he called the spirit that lived on the shrine gate to give him its hair, gehe, and so he fashioned it into a cord, and found where they were sleeping, and strangled them all and each one! And he did it again and again and again until they all died, and did it to all of the others that came for revenge, until there were no bandits and murderers left. And then he found that his shrine had fallen to ruin, gehehehe, because he left it for revenge for so long, gehe. It's a cautionary tale, you see. Or is it? And who for? And did I just make it up? Fifty million is what I say and that is my final answer, no matter the question, gehehehe."

She points at the strips of paper.
"Magics and magics and spells and magics! So useful for the shrine maidens and monks and those with the talent, gehehehe. Perhaps you too? Many many many prices. Tell me what spells you want to spell and I shall spell you a price for a spell, gehe. Or give me some gold and I'll give you some paper. What will it be?"


kitsune106 wrote: She hmms, thinking then nods.

She points to the old book with the bow and arrow, and the green cord.

then speaks.
"I will for sure take the black cord and the white book, and the guantlets and lets say that box of scrolls.."

total:
93 mill

she thinks.
"Would you be willing ot take items from a strange land in trade as well? or only gold?"


Aeromage wrote: "Gehehe, that book is the first draft of a famous archer's memoirs and training manuals, I have been told. But I won't tell you which one. That would be cheating. I tell you it is not an antique, although the person who owned it got it off a person who owned it who inherited it from a person who owned it, and who knows what happened before that? I don't, gehehe, and that's why I'm here. Twenty-two million? Yes, that sounds about right."

She points to the cord.
"Binding is usually known only by the most powerful of spiritual practitioners, and yet here it is, gehehe. Perhaps one fell on hard times? Potent magic, to be sure. I will say thirty million because I can. Gold can be taken, gehe, and trade is allowed. Trade from strange places even more so. Trade from strange places nobody else has ever been doubly so, and so I say their value goes double. Or perhaps that's just me. Gehehehe."


kitsune106 wrote: she pulls out

6 Holy General’s Blade (2)- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance


"How about those?"

I will take those two as well. "I believe the the total then is 144 million?"

She takes out the promisary note and makes it for the full 100 million she has. She checks two fo the swords. "LEt me switch these out. They are a bit rusted. "
SHe pulls out her bag, and puts the swords back and reaches in to pull out 2 more, as well as trying to discretely pull out 25,400,000 gold as well, trying to let the merchant see it and know that its there.

"I think that should cover it?"


Aeromage wrote: "Covers, smothers and whisks it away, gehehehe. A pleasure doing business, miss."

Constantine gapes. "Y-you just spent ONE HUN--GWUH"
Phillip elbows him sharply in the ribs. "Let's not go making a scene, Constantine. It appears our new friend has rather more considerable resources that we can fathom."
"hhhhgh she didn't even blink..."



Celiria gets:

Box of Musty Old Scrolls- (Item, Antiquity, Earth & Air & Magic, 8,000 Gold)

Scroll of Spiritual Rituals- (Item, Antiquity, Light & Darkness & Magic, 20,000 Gold)

Scroll Detailing the Names of Lesser-Known Common Spirits- (Item, Antiquity, Light & Darkness & Magic, 50,000 Gold)

Scroll of Minor Warding Rituals- (Item, Antiquity, Light, 100,000 Gold)

Scroll of Arden's Flames- (Consumable, Scroll, Fire, 5 Charges, 200,000 Gold) Deals 20,000 Fire Damage to up to 10 targets, 20% Inflicts Burning

Scroll of Canta's Gales- (Consumable, Scroll, Air, 5 Charges, 200,000 Gold) Deals 20,000 Air Damage to up to 10 targets, 20% Inflicts Suffocation

Scroll of Cintho's Waves- (Consumable, Scroll, Water, 5 Charges, 200,000 Gold) Deals 20,000 Water Damage to up to 10 targets, 20% Inflicts Drowning

Scroll of Vernat's Stones- (Consumable, Scroll, Earth, 5 Charges, 200,000 Gold) Deals 20,000 Earth Damage to up to 10 targets, 20% Inflicts Entombed

Scroll of Arden's Searing Fires- (Consumable, Scroll, Fire & Light, 10 Charges, 500,000 Gold) Deals 30,000 Fire & Light Damage to up to 20 targets, 30% Inflicts Burning: Superheated, 30% Inflicts Awestruck: Holy Blaze

Scroll of Cintho's Freezing Tides- (Consumable, Scroll, Water & Ice, 10 Charges, 500,000 Gold) Deals 30,000 Water & Ice Damage to up to 20 targets, 30% Inflicts Drowning: Pressure of the Deep, 30% Inflicts Frozen: Frostbite

Scroll of Canta's Singing Winds- (Consumable, Scroll, Air & Sonic, 10 Charges, 500,000 Gold) Deals 30,000 Air & Sonic Damage to up to 20 targets, 30% Inflicts Suffocation: Sonic Assault, 30% Inflicts Suffocation: Sonic Whiplash

Scroll of Vernat's Burrowing Roots- (Consumable, Scroll, Earth & Wood, 10 Charges, 500,000 Gold) Deals 30,000 Earth & Wood Damage to up to 20 targets, 30% Inflicts Entombed: Overgrown, 30% Inflicts Entombed: Rooted

Scroll of the Four Moons' Fury, Primary Elements- (Consumable, Scroll, Earth & Air & Fire & Water, 20 Charges, 1,000,000 Gold) Deals 100,000 Earth & Air & Fire & Water Damage to up to 40 targets, Inflicts Burning, Inflicts Suffocation, Inflicts Drowning, Inflicts Entombed

Ritual Scroll Tubes- (Accessory, Container, Light & Darkness & Magic, 1,000,000 Gold) Wielder gains 5 Spell Slots that may only contain Spirit Magic or Ritual Magic spells

Scroll of Indecipherable Spiritual Calligraphy- (Item, Antiquity, Light & Darkness, 2,631,842 Gold)

Scroll of Intermediate Kami Types- (Item, Antiquity, Light & Darkness & Magic, 2,000,000 Gold)

Strange Ever-Fading Scroll- (Consumable, Scroll, Illusion & Aether, Unlimited Charges, 3,000,000 Gold) 20% deals 300,000 Illusion & Aether damage to up to 50 targets, 20% inflicts three random Minor Status Effects (including sub-status effects) on up to 10 targets, 20% creates a Zone of Illusion & Aether and sets the Phantom Terrain to Fading Fields, 20% removes all effects attached to Zones, Terrains and Phantom Terrains by individuals below Level 60, 20% does nothing

Scroll Written in Ancient Spirit Script- (Weapon, Book, Light & Darkness, 3,000,000 Gold) +3,000 Magical Attack, +3,000 MIN, +3,000 SPI, +60,000 MP, Wielder's Spirit Magic spells cost 30,000 MP less to cast, Wielder counts as possessing 3 more Binder and Shrine Maiden abilities

Book of Shikigami Patterns and Rituals- (Accessory, Tome, Light & Darkness, 8,000,000 Gold) Wielder's Shikigami gain +80,000 HP, +80,000 MP, +8,000 AGI, +8,000 STR, +8,000 SPI, +8,000 Melee Attack, +8,000 Ranged Attack, +8,000 Magical Attack, +20% Resilience (to a maximum of 200%), +20% Dodge (to a maximum of 200%), +20% To Hit (to a maximum of 200%), 50% Darkness Resistance, 50% Light Resistance and 50% Physical Resistance

Moonstone-Socket Gauntlets- (Accessory, Gauntlets, Metal, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Magical Attack, +30,000 Defense, +30,000 STR, +30,000 CON, 30% Metal Resistance, 30% Resistance to (this item's elements) as an effect that does not stack with other bonuses this item grants, wielder gains two Consumable slots that may hold Consumables with 'Moonstone' in their name, if these slots are filled by any such Consumables this item gains any bonuses said Consumables would grant on use to a valid target while said Consumables occupy the slots, ignoring any subtype restrictions said Consumables might possess

Threefold Binding of Unbroken Peace- (Spell, Binder Magic, Warding, 250,000 MP, 25,000,000 Gold) Caster creates a Circle Effect for its caster that cancels the next three offensive actions taken against its caster by sources below Level 70, does not stack
Likely needs restrictions

*'Piercing The Heavens' Eye- A Discourse On Archery And Bowmanship' Annotated First Draft by Velo Telum (Accessory, Tome, Air, 20,000,000 Gold) Wielder gains +20,000 Ranged Attack and +20,000 AGI if wielder has a Bow equipped, wielder gains +20% To Hit and +20% Critical if wielder possesses the ability 'Hunter', wielder's Archery spells cost 200,000 MP less to cast, this item additionally possesses the subtype Spirit, a Prime Stat of 15,000, a turn order of 15,000, counts as possessing a To Hit value of 200%, counts as possessing a Critical value of 100%, counts as wielding a Bow, counts as wielding an Ammo, may be targeted with status effects and buffs as if it was a separate entity and may use any of the abilities it grants its wielder as an action for no MP cost
Grants Abilities:
Spirit Shot- 10,000 Damage, caster must have a Bow equipped, Light or Darkness or Light & Darkness, 0 MP
Phantom Shot- 20,000 Damage, ignores any Defense, Dodge or Resilience granted by buffs or status effects, caster must have a Bow equipped, Air, 10,000 MP
Eye-Piercer- 20,000 Damage, Inflicts Impaired: Blind, caster must have a Bow equipped, Air, 10,000 MP
Tongue-Piercer- 20,000 Damage, Inflicts Impaired: Silence, caster must have a Bow equipped, Air, 10,000 MP
Liver-Piercer- 20,000 Damage, Inflicts Poison, caster must have a Bow equipped, Air, 10,000 MP
Stomach-Piercer- 20,000 Damage, Inflicts Pain: Nauseous and Pain: Stomachache, caster must have a Bow equipped, Air, 10,000 MP
Joint-Piercer- 20,000 Damage, Inflicts Paralysis, caster must have a Bow equipped, Air 10,000 MP
Hand-Piercer- 20,000 Damage, 50% target loses a weapon slot, caster must have a Bow equipped, 10,000 MP
Pressure-Point-Piercer- 20,000 Damage, may deal no damage, may inflict any one of Stat Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Stat Drain: MIN Drain, Stat Drain: SPI Drain, Stat Drain: STR Drain, Stat Boost, Stat Boost: AGI Boost, Stat Boost: CON Boost, Stat Boost: MIN Boost, Stat Boost: SPI Boost or Stat Boost: STR Boost, caster must have a Bow equipped, Air, 10,000 MP
Heaven-Piercer (Incomplete)- 20,000 Damage, this attack is delayed 1-10 rounds and gains an additional 10,000 damage for each round it is delayed, caster must have a Bow equipped, Air or Light or Air & Light, 50,000 MP

*Iustitia Fall's Otoroshi-Hair Cord- (Weapon, Wire, Light, 45,000,000 Gold) +45,000 Melee Attack, 180% To Hit, 80% Critical, +45,000 STR, +45,000 AGI, Inflicts Confusion: Fear, Inflicts Suffocation, Inflicts Paralysis, actions using this weapon may not miss targets who have previously been successfully hit by actions using this weapon, offensive actions made using this weapon automatically repeat against a single target of the action at the start of each round, provided that an action with wielder as a source is not already repeating against said target, wielder may treat non-allied individuals in the same battlespace as possessing 5 additional Black Spiritual Marks, wielder may treat opponents who deal damage to wielder or wielder's allies as gaining a Black Spiritual Mark for each instance of dealing damage, wielder may treat opponents who inflict a debuff or negative status effect on wielder or wielder's allies as gaining a Black Spiritual Mark for each instance, wielder may treat opponents who kill wielder or wielder's allies as gaining 5 Black Spiritual marks for each kill, wielder gains an additional +1% To Hit, +1% Resilience, +1,000 Defense, +1,000 Melee Attack and 5,000 damage against a target for each Black Spiritual Mark that target possesses



All of these items are very subject to change.


kitsune106 wrote: Celiria nods and smiles.
"THank you sir."
She sweeps her items into her bag then pauses.
"Say, can you eithe rof happen to use any of the scrolls?" She asks then puases.
"Say, either of you want something from him?"
She asks.
"I think I can spare a little bit."
She looks at Hess, curious.


Aeromage wrote: "Well, I dare say I would be able to use the scrolls," Phillip ventures, "and perhaps even make copies of them if I can adequately grasp the magics held within. I should have some decent ritual paper I could use for such an endeavour, if you would be so inclined."

Constantine, still evidently somewhat stunned, turns to the shopkeeper. "Uh, so. What's yer story for the boots and the belt?"

"Gehehehe, fine choices, excellent choices, clever choices indeed! The boots, carved as they are from a single stone it is said and I was told and so I say to you and you are told as such, give the wearer the very strength of the earth itself! No longer will you be pushed around by the busy busy crowds of the market and the rude shovings of the dockworkers or the inconvenient runaway horses if you are so inclined to face them, gehe. And such weight they will lend your feet, although you won't feel it as such because otherwise that would make walking difficult and so they say it would somewhat defeat the point of wearing them in the first place. One size only, gehehehe, and a bargain at a mere 2,800,000 gold for you, sir."
The merchant wobbles over to the belt.
"And this! Oh, this, yes this, not that, but this, gehehe. A belt of chains from a certain place, but I won't say where, and worn by a certain fighter, although I won't say who, and I've forgotten in any case. Anything you might grasp with this around your waist shall remain grasped, or bound, or crushed, or squashed, or pinned or whatsoever acts of pugilistic imprisonment you might wish to indulge in, although I won't be judging based on that. Your sinews shall be as steel cord and thews as iron chains, oh yes, although not really because that would be very messy and noisy and wouldn't work too well, but in spirit it's all the same, gehehehe. I would give it for ten million gold pieces, but for you sir, with your excellent customer friend, I can do you eight. Million, not belts, gehehe."

The muscular man's eye twitches. "E-Eight million? I don't know what kind of customers yer usually get, but I've only got six in the bank, and that's more than I ever thought I'd see in my lifetime!"

"Well now, you have to spend money to make money to spend money to make money and buy a retirement cottage along the line somewhere, gehehehe. It's the lowest I can go so no no no no further down than that, my fine fellow, gehe."


kitsune106 wrote: Celiria smiles. "Say, friend Constantine, how about I get this for you, and in return, You and Hess help me out with a few things, wel, more teachings and the like."

She smiles to the old man.
"I don't suppose you have any other books?"

she reaches into her bag and her wings grow a bit to move forward, shielding the 8 million she takes fomr her bag to show the merchant. She'll discrettly hand it over hidden along 10 Moonflower Petals- (Item, Material, Magic, 15,000 Gold).
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Re: A Dragon Goes To Marefore

Post by Modrageball »

Aeromage wrote: Constantine, once again, boggles. "Wait, what? Really? Yer gonna-"

Celiria, wings spread, passes a hefty bag of gold over to the grinning old man, who drops it behind his counter. Curiously, it doesn't make a noise after it falls out of view and (presumably) hits the ground.

"...uh. Right. Guess yer are." The shirtless man swallows nervously as the belt is handed over to him. "I, uh, guess I'll take the shoes, too."

"Gehehehe, a pleasure, an absolute pleasure. And yes! There are books! Many books! Several books! Books of many sorts! What subjects hold your mind and thoughts today? Gehehehe."

Celiria gets:

'Bought Constantine Hess the Belt of Caten Luctor's Chains (Mod Run World Award)'


kitsune106 wrote: She giggles a bit at Constaine's thing.
"Don't worry too much...." she grins and nudges him idly. She looks at Philip. "Well? my treat, for now."


Aeromage wrote: The older man clears his throat. "I'm rather more familiar with the use of scrolls, but I suppose if you're offering, and if there might happen to be a book that I might similarly be able to cast from..."

"Gehehehe, say no more!" The old merchant thumps down a worn-looking tome with a circular green symbol on its cover in carved, cracked leather. "A book is a book is a book and this one contains secrets and studies and say-sos of Vernat, and so it contains some of its power, gehe. You'll be casting moon-magic and mooning magic-casting in no time if I do say so myself, which I do. I shall give you the same deal that I gave your bumpy-bodied friend and say to you not ten but eight million, and a fine deal that is indeed, gehehehe."

Phillip looks rather concerned at the price. "Treating us you might be, Miss Dragonheart, but I would be glad to shoulder some of the cost in this case."


kitsune106 wrote: She smiles. ''no need. this is easy for me. you can pay me back later with inforation on maerefore.''


that said, spreading wings to pay the merchant.


that done she things. '' got anything drragon related?''


Aeromage wrote: The bag of gold vanishes behind the counter much like the first. Phillip receives the worn book and begins flipping through the pages.

"Dragons? Fresh out of dragons, I'm afraid. Gehehehehe. They don't stay put and complain if you put them in boxes, you see, and it's difficult finding boxes big enough for the wings as I'm sure you understand, don't you, of course you do, that's why I'm not telling you that."


kitsune106 wrote: She nods.


''i see. anything else you think i migt like?''

she turns to phillip. ''so, after this, want to go for a something to eat?''


Aeromage wrote: "Gehehehe, I have many many many things, but taste is a singular and flighty beast. No telling what and what and what not might catch a person's fancy and put it on show, gehe."

Phillip continues flipping through the pages. "Hm? Oh, yes. I believe that, ah, might be wise to let us... take all of this in, as it were. There's likely a fellow about with something suitable."


kitsune106 wrote: She nods. she closes her eyes and letting her paladin and spirit powers guide her, points to a random object. '' how about that.''


Aeromage wrote: Celiria ends up pointing at the horse-locket.
"Gehehehe, an interesting choice, as I might say. Came from a landowner who had fine horses and was proud and boastful and confident in his stock, or so they say. Held all of the best races and the best horses and the best prizes, until one day his horses lost and so was he. Never heard from again! For you, I would say ten million and that's just because you're you, gehe."


kitsune106 wrote: She frowns, thinks, and pulls out three of the paladin swords.

''that should cover that.''


Aeromage wrote: "A pleasure, a pleasure, and a pleasure to be sure, gehehehehehe."

Celiria gets the locket. Celiria gets the instant impression that equipping it would be a very, very bad idea.

Celiria gets:

*Edmund Quinn's Cursed Locket- (Accessory, Amulet, Physical & Darkness, 20,000,000 Gold) +20,000 Melee Attack, +20,000 AGI, Wielder's unbuffed AGI is multiplied by 1.5 as an effect that ignores capping, Wielder's MIN is multiplied by 0.1, Wielder is permanently affected by Augmented: Haste, Impaired: Mute and Impaired: Silence as an effect that ignores wielder's resistances, immunities and status-prevention effects, Wielder's subtype becomes solely Steed and cannot be changed while this item is equipped, wielder counts as being the entity type 'Pet', wielder's name changes to "<Original Name>, Edmund Quinn's Finest Horse", wielder may only equip Weapons or Armor that (may only specifically be equipped by Steeds or Animals and/or make the wielder become or count as a Steed or Animal and/or specifically grant bonuses if wielder is a Steed or Animal), wielder may only equip and cast Spells of the subtype Unarmed Technique or that specifically require the caster to be an Animal, wielder counts as being an Animal and being in a Steed Transformation for the purposes of items and effects that check for such, as an RP effect, wielder may not talk, this item is cursed and may not be unequipped normally.


kitsune106 wrote: she frowns at it and it goes straight into the bag with a nope from her.

"thank you. "

she turns back to her companions.
"I think it's best we head out now."

she turns back to the merchant. "Thank you. Hopefully we can meet up again later."


Aeromage wrote: "Gehehe, perhaps, perhaps. Business is busy these days and times, after all."

Celiria turns back to her companions. Constantine has taken his shoes and rope-belt off and replaced them with the chain-belt and red-orange-stone boots, stomping and flexing experimentally.
Phillip looks up from his book. "Hm? Yes, of course. Thank you for your generosity, Miss Dragonheart. I've little doubt these items will prove to be invaluable in our coming careers." The older man claps the book shut. "Now, where was it you wished to go next? We could find something to eat, or else retire to my lodgings while I examine those scrolls of yours and see if I might be able to make some copies."


kitsune106 wrote: she nods.
"Not at all an issue. "
she smiles a bit.
"I was thinking food first. I am a bit hungry. Anyway, hmmm, what can you tell me about the forest issues? I was planning on heading out there. Hopefully those items will help you gdo your jobs better too. at the Association."

She grins and lets the two lead the way.


Aeromage wrote: Celiria begins walking, Phillip and Constantine in tow, the latter now making sharp, loud stone-on-stone clapping sounds with each footstep.
"Well, there are plenty of food stalls about, depending on what you're in the mood for." The older man gestures to the various stalls and carts dotted about the market-area. "Filled buns, dumplings, seasoned chips, meat skewers..." he chuckles. "...or that fellow selling supposed Seed Rain fruits if you're feeling particularly brave, I suppose. As for the forest..."
"It's more'n we can handle," Hess interjects. "We checked because it was local. Association pegged it as a Rank 3 request after a couple of Hunters went in and didn't come back. Yer cleared for it by the sounds of it, but it's not something we'll be able to deal with."

The older man clears his throat. "Yes, well. As far as we've been able to ascertain, there's been an upswing in the number of manifested spirit sightings in and around the forest, and people that go into it tend not to come out of it. Needless to say that's rather troublesome, given it's the closest source of lumber to the town what with the trade issues. Even before the trees grew in the harbour, only being able to receive vessels during the day made things rather inconvenient for cargo shipping."


kitsune106 wrote: She nods.

''how about you guys choose. you treat me' @he chcukcles but nods.
'!;62!6< 5&8;( 697md be willing to help me with the lighthouse then? might as well help how i can.''


Aeromage wrote: Phillip blinks.

"I'm... afraid I didn't quite catch that."


kitsune106 wrote: she blinks too.

(sorry, my phone message went funny)

She tries agian.
"well, since you two are now geared up, want to help me with the lighthouse? well, restoring it? I mean, might as well do that."


Aeromage wrote: Phillip and Constantine exchange glances.
"Well, I suppose we could try seeing if there's a request posted for it at the Association," the older man ventures. "There's likely to be one given the disruptions it's caused, after all, and we might be able to get some more information on the problem while we're at it."


kitsune106 wrote: she nods. "Cool. But first, food. lead on, please."
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Re: A Dragon Goes To Marefore

Post by Modrageball »

Aeromage wrote: The pair lead the dragon-woman to a variety of small food stalls in the market-area, settling on giving her a soft, freshly-cooked bun filled with warm spiced meat, a bag of roasted, salted nuts, a bottle of what seems to be a kind of beer and a wooden skewer with candied fruit pieces impaled on it. Constantine opts for getting three of the buns and two of the beer bottles, while Phillip seems content with a bag of nuts and a flask of water.
Both of them make their way to a rough seating area in order to sit down and eat.


kitsune106 wrote: she smiles and starts to dig in.
"Thanks for this."
hshe keeps her eyes and ears open for any trouble.


Aeromage wrote: Aside from the usual rowdy banter and haggling over prices one would expect, little of consequence takes place other than a browser getting irritated enough at a pushy vendor to shout at them and the Seed Rain Fruit-seller becoming increasingly animated in his outlandish claims of the magical powers and supernatural benefits his produce is sure to bring.
Celiria also spots something against the dark night's sky through a gap in the canvas-covered roof of the plaza. After a bit of puzzling out, she decides looks a bit like Orkanith carrying a slumped red-and-white individual and flying somewhat awkwardly in the vague direction of the town gates.


kitsune106 wrote: she hmmms.
"Oh, that looks like the one I came here with. I ned to drop off something for him. I'll meet you back at the association hall then?"

if they agree, she'll get a good distance away to fly into the air and follow him.


Aeromage wrote: Phillip nods. "Of course. We'll be waiting in the foyer. Do take care."

Celiria has a little trouble finding an area in the bazaar that is both wide enough and uncovered enough to take off from, but eventually finds a small square with enough space to allow her to stretch her wings and take flight into the cool night air, noting as she does that the sky is beginning to brighten slightly.
Orkanith is nowhere to be found in the air, but by flying back to his most likely destination- the town gate- the dragon-woman spots him marching into a large, solid-looking building that she assumes is the guard station, dragging the limp figure along under one arm.


kitsune106 wrote: She'll land and follow after him.
"Hey, Orkanith, there you are!"


Aeromage wrote: Celiria lands and heads into the guard station's large waiting area, furnished with a solidly-built desk, manned by an equally solidly-built man in a green uniform. Orkanith has, by this point, headed on and turned into a corridor and out of sight.

The large guard grunts as Celiria walks in, calling out to the angel. "Can I help you..." he pauses a moment and squints at her. "...miss?"


kitsune106 wrote: She smiles.
"Yes, I need ot see the one who walked in. I have something to deliver to him."


Aeromage wrote: The guard grunts again. "He's gone to see the Lieutenant. Unless you're here to help with the investigation, you'll probably want to wait out here."


kitsune106 wrote: she nods.
"I've got some other things to look into . Like the forrest and the lighthouse. WEll, try to. The harbor is clear though now."


Aeromage wrote: The burly man raises an eyebrow. "Harbour's clear? 'bout time. We've had enough complaints 'bout things that aren't anything to do with us."


kitsune106 wrote: She nods.
"Of course. How long do you think it will take?"
she goes to lean against a wall.


Aeromage wrote: The desk-guard shrugs. "Wouldn't know. He brought what I guess is a suspect in, so they're probably going to be a while gettin' information out of him."


kitsune106 wrote: Celiria nods at this.
"Okay, I can wait a little bit."

she stretches a bit, getting the kinks out.


Aeromage wrote: Celiria waits, beginning a stretching routine. A few minutes later, Orkanith walks back out of the corridor and into the waiting room, this time without any passengers.

Celiria is now back in the main thread[/url].


kitsune106 wrote: she is indeed heading off tot he forest!


Aeromage wrote: She is presently in the lobby of the Spirit Hunter's Association. How is she planning to reach the forest? Walking back through town and the bazaar? Flying?


kitsune106 wrote: she'll walk through teh bazzaar and then go out the gate. no need to scare the locals, yet.


Aeromage wrote: Celiria makes her way out of the Association and back out into the still-dark harbour road, turning up the first street she comes to and plunging back into the labyrinthine passageways and streets of the bazaar.

Rather too mazelike, at that. Ten minutes later she gets the distinct impression that she's managed to get turned around somewhere in the fabric-roofed maze of stalls and squares. Perhaps just as disappointing, she hasn't encountered any active areas of the bazaar, either. As it stands, Celiria is presently walking around in circles between a rather similar-looking cluster of streets covered in night-darkened awnings and shelters, lit here and there by a colourful lamp or two.


kitsune106 wrote: celiria sighs. She'll look for a place here she can take to teh air. She'll then spread her wings and take to teh air, and fly towards the forest. full speed ahead!
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Re: A Dragon Goes To Marefore

Post by Modrageball »

Aeromage wrote: Celiria sighs, wandering back down the street and into a side alley that leads to yet another identical covered street. Or maybe it was the first one she got lost in. It's rather hard to tell.

She certainly doesn't remember that old, open doorway with a large, branded-wood sign simply bearing an ornate letter 'B' hanging above it, though, so maybe it is a different street. From the light spilling out from inside, it looks like it's open for business even at this hour. How odd.


kitsune106 wrote: Celiria blinks at this, once, twice, then again. She frowns then shrugs and boldly strides into the place. All her senses are alert though, especially her spirit and paladin senses.


Aeromage wrote: Celiria strides into the doorway and down a rickety set of stairs set into a narrow corridor with peeling paintwork and unevenly-spaced lanterns, eventually passing through another door into a dead-end room filled with dusty shelves stacked with random junk in just as much a state of disrepair.

There is a 'sproing' sound and a trapdoor opens from the ceiling, a small wooden doll in a faded cloth dress dropping through and dangling from a string. The thing twitches, its head spinning in a blur, then locking onto Celiria with beady glass eyes.

"hello yes welcome to bezar's bizarre bazaar thank you for coming we sell anything and everything and everywhere and anyone to everyone to everything we have been expecting you."

Another doll, this one in a tin guard's uniform painted in flaking green, drops from another trapdoor. Its head likewise spins and locks onto Celiria.

"hello yes mister bezar says thank you and thanks and many thanks for your patronage the money is being put to good use and thank you for visiting his main store would you like to shop with the others today."

A third doll, this one carved into the likeness of a humanoid figure with horns and covered in what looks to be glued-on fur, drops from a third small trapdoor, head spinning and locking onto the dragon-woman.

"hello yes we have many special offers on today and items held in the cabinets if you find them but we won't tell you what they are because that's no fun."


kitsune106 wrote: 141,400,000
so,
9 sowrds gone
58,000,000 left


kitsune106 wrote: she blinks, her eyes wide as she insintively spins around, trying to get them free


Aeromage wrote: (They aren't jumping on Celiria, their heads are just locked on to her location. They're tracking her movements)


kitsune106 wrote: she blinks and starts to look around, trying to get a feel for the place.

Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Detective's Eye- (Passive Ability, Diviner) Possessor gains an additional +200 Defense against Traps, gains +40 MIN, and gains +50 Defense Against Individuals Whose Stats Have Been Scanned By Possessor as a conditionally-effective bonus
Detective's Investigation- (Active Ability, Diviner) Possessor may spend an action to scan target's stats

are her best skills.


Aeromage wrote: Celiria looks around. Most of the items on the shelves look to just be junk, with the occasional mildly-valuable thing here or there. Curiously, she can't get a read on the dolls.

The second doll's head spins and stops to focus on Celiria again.
"yes were you wanting to shop with us and the other customers today we will be starting shortly and only once tonight because we said so."


kitsune106 wrote: "err;;.. I'll shop on my own."

she starts to lookfor the shelves adn cabinets, trying to let her senses guide her.


Aeromage wrote: "yes thank you for choosing to shop at bezar's bizarre bazaar the shop will be with you shortly."

The room abruptly jerks and Celiria's stomach flips as if on a rollercoaster or very fast lift. The doorway behind her slams shut.

A fourth doll, this one dressed as a merchant, drops scant inches from Celiria's face holding a shining key. Its head spins rapidly and clicks into place, glass eyes staring at the dragon-woman.

"yes hello mister bezar says you can have this key for shopping because you are such a good customer but don't tell anyone because it's a secret."


kitsune106 wrote: she blinks but takes the key and tucks it away safely.
"What was what?" she asks with a wink and a nod.


Aeromage wrote: Celiria gets:

Golden Cabinet Key from Bezar's Bizarre Bazaar- (Item, Key, Wealth & Commerce, 5,000,000 Gold)

The merchant-doll's head spin-clicks once more.
"yes thank you for your patience you will be joining the other customers now."

The room jerks violently, the floor swinging out from under Celiria and dumping her in a larger, hexagonal room with dark doorways set in each wall, illuminated by oil lamps in varying states of repair. Scratched and splintered wooden panels cover the lower parts of the wall, the upper sections covered in peeling, off-yellow wallpaper that reach up and fade into darkness.

Also present in the room are a man in dark-red and white robes and a tall hat, a woman in a purple dress and a wide-brimmed white hat with matching shoes, a brown-haired man in worn clothes with a large pack on his back, a dark-haired teenage boy with red-scaled arms and legs, taloned hands and feet, finned ears and golden eyes with slit pupils, two men in the emerald-green armour of the town guard, and a blond shrine maiden with a large leather satchel. All look to be in various states of confusion or worry.


kitsune106 wrote: Celiria claps her hands.
"GReetings. "
she smiles as she looks around.
"OOOhh.. a maze game!!!!"


Aeromage wrote: The man with the backpack gives Celiria an incredulous glare. "I'd come here because I heard the legend 'bout a shop what appears and sells legendary goods. I didn't come here to piss about with mazes."
The robed man clears his throat. "Yes, well. Assuming this place is the bazaar of rumour, there should be more than enough items of interest to find, although how we're supposed to do that when we can't even leave the room--"

The man is interrupted by a loud SPROING and a wooden doll-on-a-string in a blue merchant's outfit dropping from the shadowy ceiling. Its head spins and clicks into place.

"yes hello welcome to bezar's bizarre bazaar to you and you and you now that all the customers are here we can start here are the rules."

A doll in a red merchant's outfit drops from the ceiling.
"yes hello rule one is buy things."


A doll in a yellow merchant's outfit drops from the ceiling.
"yes hello rule two is don't steal things."


A doll in a green merchant's outfit drops from the ceiling. It has a clock face in its hands.
"yes hello rule three is you have one hour."


A doll in a purple merchant's outfit drops from the ceiling.
"yes hello rule four is that if you don't want to use gold or don't have enough or don't want to pay full price you can fight something to pay but it will maybe be stronger the more you owe because I said so."


A doll in an orange merchant's outfit drops from the ceiling.
"yes hello rule five is no appraising things."

All the dolls' heads rotate at speed and click into place.

"BECAUSE THAT'S NO FUN!"

Celiria suddenly experiences a horrible sucking sensation.
Celiria loses all of her Diviner abilities.
Celiria loses all scan-capable abilities.
Celiria's items and equipment that can scan lose the ability to do so.

Small wooden boxes fall from the ceiling, landing on each person's head.

The orange doll's head spins and clicks.
"yes your abilities will be returned when you leave because we said so."


The blue doll's head spins and clicks.
"yes you will find anything and everything and everyone and anywhere on sale but you will have to use their labels to find out what they are."

The red doll's head spins and clicks.
"yes and there will be cabinets that hold rarer things that you can buy or maybe not but you will need a key to open them and you can only use a key once."


Keys drop from the ceiling, again landing on each person's head.

Celiria gets:

Cabinet Key from Bezar's Bizarre Bazaar- (Item, Key, Commerce, 1,000,000 Gold)


The yellow doll's head spins and clicks.
"yes you can buy more now but only now and the price will go up each time because I said so who wants one for ten thousand gold?"


kitsune106 wrote: She grins.

''i'l buy one please, sir and madams.''


she chuckles a bit.

''any secret rules? or are those secret?''


Aeromage wrote: "I'll buy it."
"No, I'll buy it!"

Both the robed man and man with the pack speak out at the same time. The yellow doll's head spins and clicks, focusing on the pack-man.
"yes thank you for buying."
Another key falls on the man with the pack.

"yes the next key will cost one hundred thousand because I said so who wants to buy it?"


The blue doll's head spin-clicks towards Celiria.
"yes those are all the rules you can do anything and everything else you want to anything and everyone else because those are the only rules."


kitsune106 wrote: Celeria grins and waits for it to start.


she'll start tp head off into a random door when the hsopping has started, whistling merrily.


Aeromage wrote: The robed man gets the next key. The key after that is raised to one million gold, which the lady in purple manages to win, and the next key, going for ten million, goes unclaimed.

The green doll with the clock face in its hands spins its head and clicks into position.
"yes thank you for waiting your time begins now."


The darkness abruptly slides away from the doorways, revealing passages lit at irregular intervals with more oil lamps.

Celiria heads for the door closest to her. The red-scaled teenager follows her.
The man in red and white robes opts to go into the door to the right of Celiria's, while the man with the pack chooses the one to her left. The guards and shrine maiden all enter the second door to her right.

Celiria and her tag-along enter a room filled with shelves and tables covered in a variety of objects, mostly scrolls and strips of paper covered in odd symbols, but also books, trinkets and baubles. Each has a label or placard attached to it or set in front of it. There are no cabinets in the room.
Three doors lead out from the room.

A doll on a string falls from the ceiling with a SPROING.

"yes hello this room is mostly spells say if you want to buy something."


kitsune106 wrote: She amiles and waves.

''cool. no stories though?''


she starts tlblook at the tags on a few of the scrolls and books.


Aeromage wrote: "yes the stories are in another section thank you for asking."

The tags are all rather vague, with examples such as 'Restore Spirit- Spirit Magic', 'Ritual of Calming and Appeasing Worship- Dance' and 'Lesser Moonblade- Lunar Magic'. There doesn't seem to be any set method of organisation to the place. Either the dolls are terrible at keeping things filed properly, or it's a deliberate attempt to force the shopper to waste time.

Is Celiria looking for anything in particular, and how long will she look for said things if so?
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Re: A Dragon Goes To Marefore

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kitsune106 wrote: she smiles as she gets the idea.
"So... ... what me and mine chose to buy works, yes?"

she grins.
And sumons 8 draconic blades men.

she smiles.

She starts to move onto the next room, the bladesman following.


Aeromage wrote: Celiria summons a group of bladesmen and strides forward to the next room.
She is somewhat interrupted by a sudden jerk from her back. The red-scaled lizard-ish teenager has been pulled off his feet, one hand apparently stuck to Celiria's Grandbeard Ancestral Halberd.

A very loud, very menacing SPROING issues from the shadowed heights of the ceiling, a larger-than-normal wooden doll dropping from the void dressed in a guard's uniform with comically-angry eyebrows stuck over its beady glass eyes. Its head spins rapidly and clicks onto the thief's direction.

"yes hello you have broken the second rule and that is very rude."


The lizard-boy unsticks his hand from Celiria's weapon with a faint ripping sound, eyes wide.
"Buh I dih'n steah fruh th' shoh!"
He appears to have a rather severe speech impediment due to his mouth being full of... tongue. Extremely long, rolled-up tongue.


"yes you have still broken the rule because you were stealing inside the shop and I said so and so we will have to sell you."

An abrupt puff of smoke fills the area around the scaly teenager, wisping away to reveal a small wooden doll with gold-glass eyes and painted red scales where he previously stood. A string descends from the ceiling towards the lizard-boy-doll.

The guard-doll's head rapidly spins and clicks towards Celiria.

"yes we apologise for the inconvenience and will put the thief in our inventory thank you for understanding."


kitsune106 wrote: She smiles and nods. "Thank you, Kind sir."

she bows gracefully. She moves to a scroll, the 'Lesser Moonblade- Lunar Magic'.

one adn smiles.
"I think I'll buy this. It sounds, interesting."

Seh blinks though.
"Say, how much for that..."
she points at the doll of the lizard boy.
"Or is that your payment?"


Aeromage wrote: The shopkeeper doll's head spins rapidly and clicks into place once more.

"yes the spell will cost twelve million because that sounds about right and I said so will you be wanting any other spells today."

Celiria then points at the dangling lizard-boy-doll-on-a-string. The shopkeeper doll's head spins even more rapidly, taking a full thirty seconds to click back into place.

"yes that item will cost eighteen million and we will throw in the portable doll form for free to help transport and train it would you like a minor guarantee of servitude for another five million."


kitsune106 wrote: she hmms, thinking then nods.
"Sure... that osunds right. What's a medium guarentte worth?"

she'll hand ovre the 12 mill for the spell and the 23 million for the doll


Aeromage wrote: "yes a more advanced guarantee of servitude would cost fifteen million thank you for your patronage."

Celiria's 35 million gold rains upwards into the shadowy void that is the ceiling, sparkling and winking out of sight.

Celiria gets:

Lesser Moonblade- (Spell, Lunar Magic, Moon, 10,000 MP, 10,000,000 Gold)

*Newt Merril Doll- (Consumable, Summoning Stone, Acid & Physical, Unlimited Charges, 15,000,000 Gold)


It looks like whatever divination-messery is at play is blocking her from getting the full stats of the items. She gets the feeling that she should be able to use the doll to summon up the lizardy thief again, although probably not in the shop and maybe not for a while after that.


kitsune106 wrote: She sniles. ''so, do i pay youu ten or fifteen for the upgrade?''

she hmmms.

))sadly, i'm lsoing some gold. i don't suppose i can sell some?''


Aeromage wrote: The doll's head spin-clicks. The larger guard doll winches itself back up into the ceiling.
"yes it will be fifteen million to upgrade the servitude guarantee and we can take items right now but not later because I feel like it but don't forget rule four if you want."


kitsune106 wrote: She smiles and hands over another fifteen.

''thank you. Tell you what, Rule four. I remember. Thank you kind sir."


she smiles. She along with her escort, after making sure all is ready, she heads for door number 2 from the room.


Aeromage wrote: The fifteen million gold is sucked upwards into the ceiling like before.

"yes thank you for choosing our upgraded service please wait while we alter your purchase."

The lizard-thief doll flips out of Celiria's hands and begins glowing, its eyes in particular shining near-blindingly bright as a complicated series of circular arcane patterns sweep around and through its head with an unpleasant rushing noise.

Several minutes later, the doll abruptly stops glowing and floating, dropping back into the dragon-paladin's hands.

The shopkeeper-doll's head spin-clicks into place once more.
"yes we hope you enjoy your purchase you have forty-five minutes remaining."


kitsune106 wrote: she nods.
"Thank you. I shall."
She grinds, puts the doll on her rigth shoulder, makes sure its secure, then she and her escort boldy go into, door #3.


Aeromage wrote: Celiria and her cadre of dragon-men march through the third door! A brief and twisty passage later, and the group are confronted with a room filled from floor to ceiling with shelves containing row upon row of dolls and stuffed toys, except for a gap at the far side containing another doorway.

A familiar sproing heralds another shopkeeper-doll.
"yes hello this room is for animals and spirits and servants and pets but not ones that are the only one of their kind because those are expensive and in another place also you have forty minutes left."


kitsune106 wrote: she hmmmms.

She starts to see if any dragons are around, having the bladesmen search too. She's only spending 5 minutes searching.
She does sigh a bit.

"I do like this plce, but well, the stories I got were fun. Made me think."

The bladesmen are instructed to also shout if they see a cabinet.

She looks to teh doll on her shoulder.
"Lets see if we can't find you a friend.... preferablly not a thief too."


Aeromage wrote: Celiria performs a quick search for anything suitably dragon-y on the shelves while the bladesmen search for cabinets.

Unfortunately, she doesn't find anything that seems to match her criteria (the closest she finds is a rather dull, disappointing-looking plush snake with the placard 'Spirit-Touched Garter Snake'). Her bladesmen are met with similar lack of success.


kitsune106 wrote: she awwwws and bows to the puppet. "Thank you. I shall be heading to teh next room. Give my regards to B ..." she pets the lizard boy puppet on the head.
"Don't wory, I'm sure we'll find something to keep you company."

She does one last visual search to see if anyhting cathces her eye before headng into the opposing door.


Aeromage wrote: The lizard-thief doll doesn't react. Presumably the thief is either unable to respond while in that form, or completely inert.

Celiria gives one last glance about the room and, seeing nothing of particular draconic value, makes her way via twisting passage to the next room.

A room that happens to be filled with rows and rows of weaponry. At least, Celiria thinks it's weaponry. Lengths of rope of various different fibres and colours and weaves hang from hooks, piles of boxes clutter up the tables, balls of shimmering string and various-material slings haphazardly pile atop one another, and one side of the room seems to be dedicated to various dolls, figures and assorted other toys. Shelves and stacks house a variety of other objects, some rather strange indeed. Some seem to be smoking. The air thrums with an odd pressure.

The left-hand wall contains another doorway.

A sproing heralds another shopkeeper-doll.
"yes hello this room contains weapons maybe you have thirty minutes left."


kitsune106 wrote: she nods back.

She looks to head to a shelf, curious to see what's there. She scans the smoking ones, curious, trying to see if she can feel where a pressure is coming from. she will exaimine shelf 5 from the doorway. The bladesmen again go on cabinet hunt, and to let her know if they find any bladed weapons, or a dragon doll.


Aeromage wrote: Celiria peruses the shelves, looking for the sources of smoke and pressure.

She finds two likely culprits:
A somewhat-tarnished silver-and-deep-blue-enamel teapot with unpleasant, dusty smoke billowing from its spout, its placard reading 'Teapot from Lady Julia Dessid's Tea Set'
A box about a cubic foot in size carved with an astonishingly realistic likeness of a very fat, very ugly, sneering woman's face, its placard reading 'Box of Mrs. Partridge'. It seems to have some strange sort of gravity about it drawing Celiria to it.


kitsune106 wrote: she touches the eapot.

"how much? I more then 5 mill, i will fight!"


Aeromage wrote: The doll's head spin-clicks into position.
"yes the teapot is selling for thirty million because that is what I think it should be would you like to pay some of the cost or fight for all of it?"
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Re: A Dragon Goes To Marefore

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kitsune106 wrote: "I'll fight for 25 million please. I hope you will enjoy the fight."


Aeromage wrote: "yes thank you the difference is twenty five million here's a fight I say is worth that much."

The room abruptly splits in half, sending Celiria plunging into darkness beneath the floorboards and landing on a flat, dusty surface.
A violently-white spotlight abruptly illuminates the space, momentarily dazzling the dragon-woman. Celiria, blinking away the flashing spots in her eyes, finds herself on a large stage with a faded, peeling painted backdrop of a shop scene on one side and a pair of heavy, dusty curtains sweeping themselves open on the other, revealing rows and rows of worn seats with wooden dolls sitting in them.
As one, their heads spin rapidly and click into place, facing forwards.

From the other end of the stage, a lumbering golem-like figure about eight feet in height emerges. The thing is obviously made of wood, but painted (in faded, peeling colours) to look like grey stone, with a head that looks incongruously like an oversized version of all the other dolls' heads. This one, however, has nailed-on angry stone-painted eyebrows.

A crackling, squawking sound pierces the air for a moment, followed by a muffled thumping and a tinny, echoing voice.
"yes hello you can fight now."


The wooden-stone doll-golem thing charges at Celiria. She is faster, however, and gets the first action.


kitsune106 wrote: Celiria blinks a few times , then as the fight gets underway, smiles wirly.


she Steps INTO the charge, her halbard and umbrella slashing at hte golem, attempting to shatter it quicky.

Fuchsia Comtesse's Blossom Umbrella- (Weapon, Bladecane, Wood & Water, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Magical Attack, +10,000 Defense, Weilder gains an +3,000 Defense against opponents or Damage sources whose name includes "Honeysuckle", Wielder gains -3,000 Defense against opponents or Damage sources whose name includes "Jasmine", Water Immunity against sources below Level 20, 10% Water Resistance, 50% Drowning Resistance, Charm Immunity, wielder's allies gain 60% Charm Resistance
Grandbeard Ancestral Halberd- (Weapon, Polearm, Earth, 8,000,000 Gold) +8,000 Melee Attack, +8,000 STR, +8,000 CON, 20% Earth Resistance, Possessor gains +8,000 additional Melee Attack if in a Zone of Earth


Aeromage wrote: Celiria, grinning, steps into the path of the charging wooden doll-golem and slashes at it with her polearm and umbrella.

CLANK.

It comes as a complete surprise to her that instread of meeting relatively soft wood, the weapons impact on a surface that seems to have the hardness and makeup of stone. The golem, meanwhile, keeps on charging, ramming into Celiria with far more force than she ever expected and sending her cartwheeling backwards at great speed.
Celiria takes moderate damage.

A rattling noise fills the air as the painted backdrop and wooden floor moves underneath her to keep her 'central' to the stage, leaving her in a heap under the spotlight in the middle, the golem now charging on the spot at the far end as it continues in its attempts to ram her.

The stage abruptly stops moving and the golem's charge transitions from running on the spot to a full-tilt stampede.


kitsune106 wrote: Celira hmmms as she lands. She waits for it to approach, then pivtos graceful, trying to get out of the way, then.. she hits it hard with her halbard... well. the vibrating halbard, trying to shake that thing apart.

relevant things:

Wind-Dancing Princess's Ever-Graceful Ballet Slippers- (Accessory, Shoes, Air, 10,000,000 Gold) +10,000 AGI, 65% Dodge, Wielder's Dodge value may not be reduced by debuffs from sources below Level 60
Graceful Movement- (Passive Ability, Dancer)- +300 AGI, 5% DodgeBasic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Fleet Feet- (Passive Ability, Monk) Possessor gains +50 to any one turn-order-determining stat for turn-order-determining purposes
Rumblecleave- (Technique Ability, Dragoon) Possessor may use 'Rumblecleave' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Polearm. Said action gains +600 Melee Attack, 30% inflicts Confusion, and 40% inflicts Entombed.


Aeromage wrote: Celiria waits for the doll-golem to charge up to her. This time, she has more of a plan than 'just hit it' to put into play.
At the last possible moment before the thing's stone-painted wood arms are about to come into crushing contact, the dragon-woman executes a bizarrely graceful balletic limbo-dance move, dodging under its grasp and spinning to the side. This puts her in prime position to attack its back with a specialised Dragoon-assault!

The momentum from her spin-dodge aids her greatly, allowing her to whip her polearm around with even greater velocity and stab-slice downwards into the weird stone-wood back of the golem, which cracks and splinters under the assault.
The stage shakes under the assault as the force of the attack crashes the enemy through the floor to inflict Entombed!

...wait, that's not quite right. The floorboards of the stage are certainly shaking, but in a weird mechanical up-and-down fashion. What she thought was crashing the golem through the floor was actually a hidden platform beneath it rapidly lowering it. Wooden, painted cut-outs depicting jagged rocks pop out of the stage around it, facing the doll-audience.
Despite the strange fake nature of the fallout, Celiria's pretty sure the attack did a lot of very real damage to her opponent. It doesn't look like it could take too much more punishment of that sort.

The golem's upper half rotates on the spot, angry-eyebrowed face glaring at her. It raises a fist which abruptly hurtles towards her at surprising speed, attached to some sort of wooden accordion-extension mechanism. Celiria takes minor damage from the punch.


kitsune106 wrote: she blinks at htis but then smile as she gets it. She has to chuckle.
"I approve." she darts in to smack the golem wiht her halbard, then backs away, the dragoon totally enjoying this.


Aeromage wrote: The wooden stone-cutouts rattle up and down. The golem somehow seems to have taken damage from that.

Celiria gives the doll-golem another heft whack with her weapon, landing what she judges to be a reasonable hit.

The golem, still stuck in its weird fake-but-not-really Entombed hole, flails ineffectually, completely failing to get itself out and managing to wedge itself further. Celiria, attempting to back away, instead trips over one of the stone-scenery-pieces, totters about and falls on top of the thing in the hole.

Despite her level-based immunity, Celiria is hit with Entombed. She thinks it might drop if she gets out of the platform-hole. This whole thing is weird.


kitsune106 wrote: she has to blink, then tries to leap out of the hole, using her dragoon powers.

ASs she leaves the hole, she tries to twist around to fire off Elemental Breath: Darkness- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Darkness element Damage


at the creature!


Aeromage wrote: The stone-painted scenery-pieces rattle and clatter about. Celiria takes damage from Entombed.

The dragoon manages to get her legs under herself and leaps out of the hole, breathing a cloud of darkness at the doll-golem. It doesn't seem to do much damage, but the thing's obviously in a bad way.

In response, the golem's head shoots out on a spring, clipping Celiria with a headbutt for minor damage and bouncing about in mid-air.


kitsune106 wrote: She has to oofff as she's hit by the head. She attempts to grab the head and then with her free hand spear it throgh with her halbard, trying to end this. She is smiling though, totalyl enjoying this odd fight.


Aeromage wrote: The painted scenery rattles and clatters again. It looks like the doll doesn't have much more fight left in it.

Celiria grapples with the doll's head, feet skidding as she tries to get into a good enough position to stab it, made rather more difficult by its bobbing around and her having to manoeuvre her halberd at the same time.
So much attention is spent on getting a decent foothold, in fact, that she completely misses the head's slow descent back to its body.

SPROING

Celiria is spring-launched with great force, rocketing off upwards and backwards and hitting the painted backdrop for minor damage. Another accordion-extended snap-punch catches her in the shoulder, dealing minor damage once again before she lands.


kitsune106 wrote: she has to off as she hit and lands, trying to land gracefully. She growls and dashss forward, attempting to melee overdrive a shot to the golem's head now, trying to crush it.


Aeromage wrote: The painted scenery rattles and clatters. The golem's looking to be in a really bad way.

Celiria gets to her feet, charging forwards with her halberd braced, putting in every ounce of effort she can in order to unleash an Overdriven melee attack!

The result is... underwhelming. Perhaps she was still shaken by the spring-launch into the wall. Perhaps it's that the golem is rather lower down than she's used to in her targets. Either way, what should have been a triumphant head-piercing thrust turns more into a cheek-grazing flail.

It's enough, though. The golem goes down, and a chorus of wood-on-wood clacking sounds fill the air as the doll-audience applauds.

The lights shut off at the same time the stage splits in two, sending the dragoon plummeting once again. A square of light fading into view below her becomes more evident as a top-down view of the shop room she was in before as she plummets, landing with a (surprisingly soft) thud in front of the teapot's stand.

The shopkeeper-doll for the room drops from the ceiling on a cord.

"yes hello thank you for paying mister bezar has a message relating to this item that i will tell you if you want"

The teapot topples into Celiria's grip. She immediately feels cold. Cold and tired. Very, very tired. Her scales dull and crack, and her hair rapidly greys.

Celiria gets:

*Lady Julia Dessid's Teapot


kitsune106 wrote: she has to drop it immediately.
"What's.. what's the message..."
she asks as she quickly hits herself with a layon hands.
trying to restore her vtality. She has a bad feeling about this


Aeromage wrote: Celiria attempts to drop the teapot. It remains resolutely stuck to her hand.
Oh dear.


"yes here is the message."
The doll's head rotates rapidly, clicking into place with its mouth open. A significantly different and rather familiar voice issues from it.

"Gehehe, your patronage is much and mostly appreciated. What you have in your hand or other hand or grasping appendage is none other but what it is, which is the favourite teapot of Lady Julia Dessid. Such a story! Such a lady! She was a great beauty once, you know, gehehe, but so very afraid of losing it all when she grew older, as tends to happen as you might well know. Or perhaps not. Lady Dessid tried many many many many things to maintain her youth and fight off ageing, and turned to exotic teas and drinkable concoctions of such and so various a variety one would scarcedly believe. Eventually she became absolutely convinced that the best way to make such teas was to add rituals to her tea ceremonies and parties that drained the youth of others, and so she made yet larger and larger still tea parties with more and younger guests, and eventually resorted to killing them for tea ingredients when she felt it didn't work enough. And then she became an evil spirit. Or did she? Gehehehe, I'm not telling. But her teapot was part of it and remembered, as it should, because it was used throughout and it's terribly bad manners to forget about your guests when you're entertaining, gehe. I do hope you enjoy your purchase as much and to the fullest extent."

The doll's head spin-clicks back into position.

"yes that was the message and you have twenty minutes left."


kitsune106 wrote: she hmmmms at this, a memory triggering. She smiles and touches the teapot, trying to channel her paladin powers into it.
using:


Purifying Art- (Passive Ability, Paladin) Possessor's Lay on Hands ability has a 5% chance of curing any one minor status effect on use, Possessor's Holy Magic spells that have a chance of curing minor status effects have a 10% greater chance of doing so
Redeem- (Active Ability, Paladin) Possessor may spend an action to cause an opposing non-unique enemy that is normally fightable for drops, is 5 or more Levels lower than the action's user, and that is afflicted with Charm to switch to said action's user's side of battle, with Demons affected by this effect optionally being able to have their subtype changed to Deva, with Devils affected by this effect optionally able to have their subtype changed to Angel, and with Daemons affected by this effect optionally able to have their subtype changed to Celestial, with the effect causing this counting as a debuff and not being removable by sources below Level 30 that are not 10 or more Levels greater than this action's performer, Has RP effects


she frowns if that doesn't work then shrugs.
"Interesting. THank you for the story."

she'll continue on to the left door after that.


Aeromage wrote: The teapot rattles a bit, but continues belching out that strange black smoke and remains firmly welded to Celiria's hand.

What's she doing next? There's another exit from the room, or she could go back the way she came if she wanted to look for other rooms. She's on a time limit, though.


kitsune106 wrote: she's going on teh exit that leads onwards. She feels veyr tired, unsure how to remove the teapot wihtout destroying it.

she does hit it with:
Redeeming Touch- (Passive Ability, Paladin) 15% Hexed Resistance, +20 SPI, Possessor's Lay on Hands ability cures Hexed


as she heads out onwards.


Aeromage wrote: Celiria hobbles onwards. Everything aches horribly.

The next room is T-shaped, every wall filled with row upon row of robes of different colours and design. Rails of robes hang across the floor, making odd curtain-like divisions to the place.

Celiria thinks, given the room's shape, that it has two other exits.

A familiar sproing heralds another doll. This one is dressed in a robe.
Its head spin-clicks into place.
"Yes hello this room is robes and just robes because it is and you have fifteen minutes left."
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Re: A Dragon Goes To Marefore

Post by Modrageball »

kitsune106 wrote: she hmmms, then heds to the right, for that door.

She frowns a bit as she hobbles onward, trying to think hw to remove that teapot.
"thank you though." she tells the doll. "I.. do wish i could put the teapot away... "


Aeromage wrote: Celiria hobbles through rails of robes, through a doorway and down another twisting passage.

The next room is a dead end. Not an uninteresting one, however. The walls are completely filled with row upon row of weapon stands, a great number of spears in many different shapes, sizes and materials standing in neat rows. Among them, slanted shelves and stacks of display cases filled with knives of all sorts sit, many covered in dust but obviously of high quality.
More display cases dot the room, containing a spear here or a knife there, breaking up the floorspace in a seemingly random arrangement.
There is, however, a clear path to a large, solidly-built mahogany cabinet twice as wide and tall as Celiria, detailed with golden spear-designs (or perhaps ornamented with actual spears turned into decoration), its double doors heavily secured with a large, golden padlock.

Sproing.

A shopkeeper-doll falls from the ceiling and dangles, its head spin-clicking into place.
"yes hello this room is for knives and spears you have ten minutes left thank you."


kitsune106 wrote: she blinks at this. She hobbles over to the cabinet, and tries the normal key on it. If that doesn't work, she'll use the golden key that was given to her.


Aeromage wrote: Celiria takes her keys out as she approaches the cabinet.

A doll's face springs out of the top of the cabinet.
"yes hello I see you have both a normal key and our exclusive golden bonus key which would you like to use today?"


kitsune106 wrote: she hmms. "I'll try the bonus , please."

she holds that key out, knowing that in her state, she's rather work.


Aeromage wrote: "yes thank you for shopping with us."

The golden key flies from the dragoon's grasp, hitting the padlock and exploding into golden dust along with the lock. The cabinet doors creak open.

"yes because you used our golden bonus key you may have any one of the cabinet's items for free because i feel like it."

The doors open fully.

Celiria is faced with four spears.

The first has a dark wooden shaft, giving way to a silvery, metallic cover and a heavy, brutal-looking head about two feet long. Cloth covered in calligraphied symbols is tied below the head and wrapped around the shaft. A placard below it states "Venecor, the Spirit-Hunting Spear"

The second looks more like a rail from a fancy wrought-iron fence than a spear, but the head is longer and sharper than one would find on such a fence. Celiria finds it difficult to focus on. The placard below it states "Saepor, Railing of the Barrier Between Worlds"

The third is a shaft of silver-white metal, ending in a slim, narrow and very sharp prism of quartz. Clouds seem to scud through the crystal as Celiria watches. The placard below it states "Saldiva, the Sky-Seeking Spear"

The fourth is a yellow-white spear made entirely of rough crystal, its jagged head crackling with electricity. The placard below it states "Fulmenduis, the Twice-Striking Bolt"


kitsune106 wrote: Celiria frowns, thinking this over. on one paw, the spirit hunting spear is cool. and the sky seeking one, she does like flying. The twi striking bolt.. well, she had gotten the spear in noix, although it cost her. she fingers that scar o nher fac.e She nods then reaches out to graps SAEPOR, railing of hte barrier between worlds.
"THank you." she states , both to the doll and the owner of this bazaar.


Aeromage wrote: Celiria picks up the spear.
"yes there is a message from mister bezar about that item here it is."

The doll-head-attached to the cabinet spins and clicks into place, mouth hanging open. Once again, the familiar voice of the strange old merchant issues from it.
"Gehehehe. Now, what most people don't know or don't want to know or don't get told because it would make things confusing is that there are many many many worlds in the Spirit World, not just this one and that one and the Fading Province and such. Sometimes the worlds don't want to touch one another because they saw what happened last time and it was quite the mess, or so I've heard, so I'm telling you it now. Some of them have barriers to stop it, although they don't always work, gehe. Once upon a time a traveler went as far as he could in one of the worlds until he came to the end, and he told the end it was a fence between itself and its other self and the worlds on both sides. And because he wanted to keep traveling he took a railing from that fence and stepped through. Nobody told him to beware of the dogs, however, and that's why I have it here and now, gehehehe."


kitsune106 wrote: she laughs.
"Tell him that sometimes the cats are the ones who have ot watch out for, not hte dogs." She grins.


Aeromage wrote: The doll's head spin-clicks again.

"yes thank you you have five minutes left is there anything else."


kitsune106 wrote: she nods.
"only if i can get the teapot removed and put in my bag...."

she gigggles. "Still.. I have learned alot here."


Aeromage wrote: The head spin-clicks once again.
"yes unfortunately you get what you pay for and what you paid for is cursed so it would cost extra to remove it because i say so."


kitsune106 wrote: she nods.
"I see... well.. can't pay in gold.. that's out.. i do have an interetsing piece of armor i'm sure that the Bezarr would love... it even has a nice story behind it."


Aeromage wrote: The doll dangling from the middle of the room has its head spin and click to Celiria's location.
"yes we are not accepting trade offers at this time because we aren't and it would be too easy."


kitsune106 wrote: she nods.
"I understand." she shrugs.
"You have an idea in mind?" she grins, her tail moving from side to side


Aeromage wrote: Spin. Click.
"yes but your time is now up thank you for shopping bye."

The room abruptly opens underneath Celiria, dumping her into the yawning abyss of darkness below. There is a curious sensation of weightlessness, then a spinning, twisting wrenching feeling in her gut as light and colour blurs around her.

Celiria finds herself in one of the fabric-roofed streets of the bazaar. It looks to be a different one than where she left. The teapot in her hand smokes, the black plume causing the mortar of the nearby brick wall to crumble on contact. The lizard-boy-doll is still perched on her shoulder, and her other purchases are still on her.

The box containing her divination-abilities pops open. She feels her ability to scan things return to her.


kitsune106 wrote: she has to yelp at this. She takes her halbard and tries to smash teh tea pot, or if that doesn't work, trying to cut of ht e hand.


Aeromage wrote: Celiria attempts to smash the teapot with her halberd. This is an incredibly awkward manoeuvre, not helped by the fact that the teapot is apparently extremely resilient.

She then attempts to cut her hand off. This is even more awkward, as she not only has to try to get the weapon (which is not at all made for close combat) into position, but also has to struggle against her innate defenses, the forcefield and her own healing factor from the Symbol of Unbound Life.
It is excruciatingly painful. The halberd's blade really isn't made for this, so the dragoon ends up having to saw it back and forth across tendon and bone, wedging the teapotted hand in a gap between a wall and a lantern and essentially ripping it off at the wrist in a shower of blood and blinding agony.

Celiria loses a weapon slot. Her hand, still clutching the teapot, clatters to the floor in a cloud of black smoke.

The stump heals over thanks to the Symbol of Unbound Life, but she feels the teapot's power still has a hold over her due to her hand still clutching it. She actually knows now that it's making her weaker over time, although she thinks that using the smoke to drain the youth of others might temporarily remove the effect, or reset her to normal... until it starts all over again.


kitsune106 wrote: she snarls at the teapot. She summons up a bladesman to put it into the bag of holding. She isn't sure how else she can fight th eteapot, now now.


Aeromage wrote: A bladesman is summoned, and almost immediately shrivels upon contact with the smoke, becoming a toothless, dull-scaled example who can barely hold up his blade. He sticks the teapot in Celiria's bag. It doesn't stop the effect on her, but at least the smoke isn't going anywhere else.
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Re: A Dragon Goes To Marefore

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kitsune106 wrote: she sighs a bit. She hmmms. the summons a fire drake, then taking a risk, opens up a portal to nexus. A bladesman is summoned to tak the teapot from the bag. the drake thengrabs the bladesman and flies with it thorugh the portal and towards celiria's room.
she collaspes a bit, hoping that worked as the portal closes. Seh looks at the rialing she picked up, hoping that she can scan it now.


Aeromage wrote: Celiria summons a fire drake and a bladesman, and opens a gate to Nexus. Both the bag and drake-carrying-the-bladesman vanish through the portal, presumably going towards the Inn.

She remains resolutely elderly. Looks like it's not going to be that easy to deal with the cursed teapot.


With her Arena-scanning abilities back in place and her divination once again restored to her, Celiria is able to look over her new purchases.

She has:

Lesser Moonblade- (Spell, Lunar Magic, Moon, 10,000 MP, 10,000,000 Gold) +10,000 Melee Attack, 30% Inflicts Moonstruck, this spell may gain or soley become any combination of the elements of the Governing Lunar Body's Associated Elements

She thinks the spell reacts to whatever moon is most prominent. Currently it's feeling like she might be able to tap into the green moon's powers of Earth, Wood and Life.


*Newt Merril Doll- (Consumable, Summoning Stone, Physical & Acid, Unlimited Charges, 15,000,000 Gold) User may spend an action to swap this item with *Newt Merril, this item may not be used to bring more than one instance of said individual into battle if one is already in battle, this item may not be present in a thread if *Newt Merril is present in it, this item has a copy of all enhancements held by *Newt Merril

The doll's still there and none the worse for wear.


*Saepor, Railing of the Barrier Between Worlds- (Weapon, Spear, Spatial, 70,000,000 Gold) +70,000 Melee Attack, +70,000 Ranged Attack, +70,000 SPI, +70,000 CON, +70,000 AGI, 200% To Hit, 70% Dodge, 70% inflicts Voidstruck: Torn Across Space, possessor gains an additional +70,000 Melee Attack, +70,000 Ranged Attack, +50% To Hit and +50% Dodge that is counted as a separate source for per-item capping for the rest of the round and the following round as a non-stacking bonus after moving to a different battlespace, possessor may not be prevented from leaving or entering battlespaces by sources below Level 70, possessor may, as an RP effect, travel to worlds and planes connected to locations they are in, weilder must be Level 39 or greater
Weilder gains the abilities:
Sidestep- Caster exits caster's current battlespace and immediately enters another existing battlespace, Spatial, 0 MP
Escape Into the Spirit World- Caster and caster’s allies may immediately leave a random quest they are currently in as an effect that may not be blocked by sources below Level 20, this action gains the subtype Spirit Magic, Magic & Light & Darkness, 30,000 MP
Veil-Piercing Thrust- +70,000 Melee Attack, +70,000 Ranged Attack, may treat individuals as being in the front row for damage-dealing purposes, may target individuals in other battlespaces and, if successful in hitting an individual in another battlespace, caster may move to said battlespace, Spatial, 700,000 MP

(This is liable to change at Gad's discretion, especially regarding bonuses, MP costs and restrictions. It may end up getting a power-downgrade, depending.)

It still looks like a weirdly-deadly iron railing. Holding it, Celiria thinks she might be able to travel to connected worlds and spaces. With this, the Spirit World is only a sidestep away. She's not close enough to the portal to pop back to Nexus that way, though, but that Gate she briefly made has created a tenuous link she might be able to follow if she's lucky enough. Or learned more about space or Gate Magic.


kitsune106 wrote: She sighs. she does euip the doll and the railing then aftwmpts to summon the thief?


Aeromage wrote: Celiria holds up the doll and activates it. The wooden toy vanishes in a sight-obscuring puff of smoke which, upon clearing, reveals the thief.

Now he's in a reasonably well-lit area and not moving about, Celiria has a better view of him. He's shorter than she is and painfully skinny, wearing a frayed, torn pair of short trousers and a heavily-patched and stained canvas vest. His dark mop of hair is stuck in an overgrown, vaguely crest-like style, a few stray hairs dangling in front of those golden, slit-pupiled eyes (which, she notes, look a bit glazed). He's got oddly finned ears and lizardlike red scales around the edge of his face, as well as covering his arms and legs. His scaled hands and bare feet look a little too big for him, are oddly ridged on the palms and fingers (and, she guesses, probably the soles and toes) and have short, sharp-looking black claws. She guesses he's in his mid to late teens. Maybe fifteen? Seventeen?
He also smells... weird. Not bad-weird, but odd. She's getting a little lightheaded from it.

(No stats at present, but here's what she's getting right now. He's got above-average AGI and SPI for his level and below-average STR)

*Newt Merril- (Pet, Human & Spirit, Physical & Acid, Lv.15, 15,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Defense- #, +# Defense against Acid, +# Defense against Poison
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistance and Immunities- #% Acid Resistance, #% Poison Resistance, #% Paralysed: Sticky Resistance, #% Confusion: High Resistance, #% Confusion: Hallucinating Resistance
Prime Attribute- Agility
Constant Effects-
Aptim- +# SPI, Possessor may choose to use SPI as its Prime Attribute, Possessor's subtype may be treated as being solely the subtype Spirit for the purposes of actions and effects that check for such, Constant Effect
Lizard-Spirit Heritage- +# AGI, +#% Dodge, possessor gains the subtype Reptile, Constant Effect
Sticky Fingers- Possessor's actions and effects that steal Gold steal 10% more, possessor's actions and effects that steal gold and items have a 10% greater chance of succeeding, Constant Effect
Contact High- Individuals who conduct any action targeting possessor have a #% chance of being afflicted with Poison: High, Confusion: High and Confusion: Hallucinating at the end of each such action, allied or willing individuals may choose to spend an action to become affected by this effect, Constant Effect
Crippling Speech Impediment Due To Overly-Long Lizard Tongue- Possessor is afflicted with an instance of Impaired: Mute: Debilitating Verbal Tic at the start of each round as an effect that ignores possessor's resistances and immunities, Constant Effect
Bezar's Seal of Slavish Surety (Second Tier)- Possessor may not perform actions without the permission of possessor's owner, effects that would cause possessor to take actions without the permission of possessor's owner automatically fail, should possessor perform an action without the permission of possessor's owner, said action automatically fails, Has RP Effects, Constant Effect
Triggerable Portable Doll-Form- Possessor's controller may, at the start of any round, at the start of their action or as a counter to any of possessor's actions, remove possessor from battle and swap it with the item *Newt Merill Doll, with all buffs, debuffs, damage and status effects present on possessor being recorded and carrying over upon any later re-entry into battle, possessor may not be present in a thread if *Newt Merril Doll is present in it, Constant Effect
Abilities-
Claw Rake- # Damage, Physical, 0 MP
Lick- #% inflicts Pain: Discomfort, #% inflicts Poison: High, Confusion: High and Confusion: Hallucinating, Acid, 0 MP
Tongue Strike- # Damage, #% inflicts Poison: High, Confusion: High and Confusion: Hallucinating, #% inflicts Confusion: Surprised (if this is the first time this attack has been used since target's entry into battle), deals full damage to back row, Physical or Acid or Physical & Acid, # MP
Tongue Grapple- #% inflicts Poison: High, Confusion: High and Confusion: Hallucinating, May move target into the front row, may move user into the front row, may inflict a debuff that provides -# AGI, -#% Dodge, and prevents its possessor from changing rows or leaving battle that is immediately removed once possessor uses any of the abilities 'Lick', 'Tongue Strike' or 'Tongue Grapple' against a target that is not afflicted by said debuff, Physical & Acid, # MP
Steal- User has a percent chance equal to (Possessor's Level - Target's Level) of stealing a random item from said target (if a PC) or from target's list of drops if said target would normally be able to provide drops and is normally fightable for drops on the enemy list, Physical or Air or Darkness or Physical & Air & Darkness, # MP
Mug- # Damage, user has a percent chance equal to (Possessor's Level - Target's Level) of stealing an amount of gold equal to the amount of damage dealt, to a maximum of # gold, with gold gained in this fashion not being able to exceed the amount of gold held by the target or (gold dropped by the target if the target is normally fightable for drops on the enemy list), Physical, # MP


kitsune106 wrote: She blinks and shakesherhead.. most of her food is in the bag of holding. she was sure she had not sent it back, but apparently the pain was hard.

(i thought had not sent the bag back to nexus, only the teapot)

''hi newt. 8mm celiria. how about we go find something to eat. you look starved.''


Aeromage wrote: (I missed that. I thought you were sending just the bag through. She can still have the bag in that case, then)

Celiria has the bag. She gets:
'Sent Lady Julia Dessid's Teapot (Attached to Celiria's Own Severed Hand) Through a Gate to Nexus, Spreading Youth-Draining Smoke Around Town (Mod-Run World Award)'

The thief blinks at the mention of his name and looks at Celiria, but makes no indication of moving. It looks like he's expecting her to take the lead.


kitsune106 wrote: she hmmms.
"I.. don't know any good places? Do you?"

if he doesnt' reply, she'll sigh and try to shift to her dragon form, and take ot the air, holding onto Newt to fly to the association.


Aeromage wrote: Newt shrugs. He doesn't seem to be very talkative. Probably something to do with his speech impediment. He seems keen on the idea of food, though, and points Celiria down a side street.


kitsune106 wrote: She smiles and nods and starts to lead the way, waiting for him to point the way.


Aeromage wrote: Newt leads the dragoon down the side street, up another street, through a street that she is almost certain is the one they just left and into a small courtyard containing a few food carts and a mismatched assortment of chairs and tables. There are only one or two other patrons sat around at this time in the morning, most of whom look like merchants who've packed up for the night or townspeople who just rolled out of bed. The smell of roasting meat, vegetables and grease fills the air.


kitsune106 wrote: she has to smile and grin.
"Oh man.. jsut like nexus at times. "
She goes to sit down, then pauses. "Newt.. get us a table please."
The most liekly still elderly dragon lady looks to see how this works."


Aeromage wrote: Newt nods and sits at a small, empty table facing the courtyard's exit.
So far as Celiria can tell, it's a standard food stall-type arrangement. People buy food from the carts and then can sit at the tables to eat or take the food with them if they prefer. The carts themselves have chalkboards and painted panels advertising their various wares with attached prices. Most items here look to be in the range of 100 Gold or so, although there are some items that go for as cheap as 10 Gold and one or two carts offering things for up to 1,000 Gold.
Clearly, Newt is used to getting cheap food.

There's a couple of carts offering kebab-type dishes, some selling noodles, some selling filled buns and others selling what look to be fried dough balls of some sort.


kitsune106 wrote: She checks her purse. She thinkss she has enough for some of the 1k items, at least 100 times.
Seh grins.
"Tell you what newt, point to what you want. For real reals.. adn don't try to be self sacirficing okay? I need my companions well rested and fed."


Aeromage wrote: The lizard-boy's gaze flits from Celiria to the food carts and back again. After a pause, he gets up and walks to one of the kebab carts, pointing at two of the mid-range dishes on offer and some sort of cheap fried-fruit thing. About 500 gold altogether.

Celiria's pocket vibrates and begins glowing with a faint blue light. Orkanith's muffled voice issues from it.
"Celiria I require your aid at the lighthouse the spirit inside will be immune to pretty much anything that I can do to it, it absorbs light and is resistant to darkness so I can not do much of anything."
It seems to be coming from her promissory notebook.


kitsune106 wrote: she blinks as that note book speaks. She blinks. She grabs double of what Newt wanted, deposits 1k on teh cart, and shoves the food in newt's hands.
"Change of plans. You get to fly and dine."


"coming." she tells Orkanith, unsure if he can hear her. Looking for a place to get chagned, she moves over, and chagnes to her dragon form, stumblinga bit as one leg is missing its foot and waits for newt to get one before taking off.


Aeromage wrote: The vendor is pleased at getting such a large order and happily complies with his customer's rushed order, depositing the greasy, tasty-smelling food into a large bag and handing it over.

Celiria hobbles off to an empty part of the courtyard, transforming into her dragon form, to the shock and surprise of the food-peddlers and customers. One or two look at their meals with incredulity.
Even in the form of a dragon, that legendary creature to whom age is power, Celiria feels weak and tired. Her scales are dull and cracked, her eyes are foggy, and her wings are tattered and droopy. Whatever this curse is, it completely bypasses normal aging conventions and imposes its own version of horribly weakening old age on things.

Newt clambers on after a minute or two of worried hesitation. Surely he shouldn't weigh that much. There's barely any meat on him! She must be weaker than she thought. She thinks she should still be able to fly, though.


kitsune106 wrote: Celiria snarls a bit. She tries to gather up her secondary power source.. that of ATOMIC.. wililng it to infuse her as well. A timeless pwoer source as she gathers her power... hten leaps into the air.. It's... aeriel time.. please...


Aeromage wrote: Celiria snarls with rage. She's not going to let some aging-curse defeat her! She's a dragon! She has the power of Atomic! That's got to be able to stand the test of time!

Celiria gathers power within her. Things are made tricky by her not being Atomic element to start with, there not being a viable source of Atomic around, and not having any Channeler abilities to use. She has XP, though!

(3:35:19 AM) Caelzeph: Hm. Celiria doesn't actually have any Channeler or sources of Atomic on hand. Is she going to use some XP to power this effect?
(3:35:25 AM) xcom102a: yes
(3:35:56 AM) xcom102a: lets say... 1 million xp *doctor evil move*


The dragoon dragon channels vast amounts of mana from her reserves into her aging, creaky body, building up a larger and larger core of pure Atomic energy to fuel her. Eerie green light spills from her mouth, her eyes, from gaps between her cracked scales as the power mounts and grows, going critical, and then supercritical.
She has this. She has a handle on this. Celiria gives a pained leap as the courtyard's occupants flee in panic, spreading her wings against the glowing backdrop of her own nuclear radiance.

BOOOOOOOOOOOOOM


Celiria wakes up in the Clerical Ward, next to a very confused and scared looking Newt.


Celiria gets:

-1,000,000 XP

'Accidentally Nuked Marefore Bazaar'
'Destroyed A Large Portion of Marefore'
'Inadvertantly Killed Most of the Marefore Misfits Gang of Thieves'
'Inadvertantly Set Vernon Pinna's Airship Enterprise Back Massively'


Rey Naboshi gets:

1 Fame
'Blamed for the Nuclear Destruction of Marefore Bazaar'


kitsune106 wrote: Celiria, most liekly still missing an her right hand, reaches out her left to reach over to pet newt, then blinks.
"Okay.. that was odd... I.. don't know.. err..."

she sighs.
"How about we go head back. AFter all, I owe you some food."

if she can, she's going to go to her room to get some more gold then head back to seirie. OF course, if she's portal barred for now.. well then.. she'll go to show newt around town, but first going to get

Big Feast Platter- (Consumable, Food, Earth & Fire & Air & Water, 4 Charges, 40,000 Gold) +5,000 HP, +5,000 MP, may use multiple charges in one round to affect multiple characters

to give to NEwt for a feast .. she owes him that.


Aeromage wrote: Celiria can't go back to Seirei so soon after dying there.

A summary will be coming soon. There might be other things depending on what happened with that teapot.
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Re: A Dragon Goes To Marefore

Post by Modrageball »

kitsune106 wrote: still newt is getting his

Big Feast Platter- (Consumable, Food, Earth & Fire & Air & Water, 4 Charges, 40,000 Gold) +5,000 HP, +5,000 MP, may use multiple charges in one round to affect multiple characters

then. curious how he reacts to that


Aeromage wrote: Newt appears to be both grateful and bewildered at the sheer size of the meal offered to him.

Celiria is now freed from this thread.


Summary

Note: Several items in here will need tweaking. Ask me if you want more details. The Teapot is being left until after it's determined what happened to it when it was sent into town. If it makes it to Celiria's room without issue, she'll get the teapot and a Curse causing it to be auto-equipped. Otherwise (if it was prevented from going back to the Inn) she'll get a curse with the teapot's effects and be down a weapon slot until it's rectified.
*Edit-update* As the Teapot thing needs at least a placeholder-curse to handle the down-a-hand issue, I've got an interim curse put together below.

What happened? Why all the uniques? Well, Celiria rolled incredibly well in the bazaar (100+ chain encounter), thus meeting Bezar, the mystery merchant who sells interesting and storied items (including uniques). Problem is, as is now apparent, a good portion of his more interesting wares are cursed. Celiria then rolled an almost-identical 100+ later on in the bazaar, and so found his main store.
As for Newt, I wasn't expecting her to end up buying him (he could have gone into any part of the shop to steal, the dice decided he followed Celiria). He was always going to end up getting sold as merchandise if he stole from the shop or certain customers, but I was expecting him to end up being stuck in the inventory until someone hit a pet-selling cabinet, or there was call for an event that gave out unique pets. It just happened that it happened in front of Celiria and she jumped at the chance.


Celiria gets:

-198,401,000 Gold

-700,000 XP

2 Fame


Member of the Serei Spirit Hunter's Association- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies posseses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit, Whenever possessor heals such an ally, possessor deals an additional 5,000 points of HP Healing or MP Healing

Member of the Serei Spirit Hunter's Association (Rank 2)- (Passive Ability, Friendship) Possessor gains +500 to all stats, +500 Defense and +250 Defense against Stat Damage if one of possessor's allies posseses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit, possessor's allies with the ability or Constant Effect 'Member of the Seirei Spirit Hunter's Association' gain +200 to all stats, +200 Defense and +100 Defense against Stat Damage, Whenever possessor heals such allies, possessor deals an additional 20,000 points of HP Healing or MP Healing


Tree-Felling Domino-Blow- (Active Ability, Monk) Possessor may use 'Tree-Felling Domino-Blow' in conjunction with a 'Melee Attack', 'Melee Overdrive' or 'Cast a Spell' action, so long as no other technique is used. Said action treats target Plants as having 20% less Resilience and, if it kills a targeted plant, gains 1 additional hit against an additional Plant target, with possessor being able to target further additional Plant targets if said target is also killed, to a maximum of 4 additional hits


As it might become a sticking point otherwise, until the Teapot Situation has been otherwise addressed, Celiria will have this on her:

Has a Severed Hand Connected to Lady Julia Dessid's Cursed Teapot Somewhere In Nexus- (Passive Ability, Curse) Possessor loses a weapon slot and is afflicted by an instance of Fatigued: Elderly at the beginning of each round that contains the additional text "stacks 3 times", that ignores possessor's resistances, immunities and status-effect-ignoring effects, if possessor inflicts Fatigued: Elderly on an individual that is not possessor, possessor is cured of all instances of Fatigued: Elderly and may not be afflicted with Fatigued: Elderly from sub-60 sources or this ability (as an effect that specifically trumps this ability's text) for 3 rounds, possessor may not benefit from instances of Fatigued: Elderly, possessor counts as weilding an additional Teapot

On the one (hah) hand, she's down a weapon slot. On the other, she's getting a far-less-bad ageing effect than she would get if she hadn't separated the teapot from the rest of her. Her hand's still maintaining the connection enough to cause problems, though.





-5 Holy General’s Blade (2)
-10 Moonflower Petals



*Celiria Dragonheart's Papers from the Seirei Portal- (Bound Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI

*Celiria Dragonheart's Promissory Notebook from the Seirei Spirit Hunter's Association- (Accessory, Trinket, Earth & Air, 50,000 Gold) +500 Defense against Gold Damage, possessor may spend an action to create a Spirit Hunter's Association Promissory Note of a value up to or equal to this item's 'Account Funds' value, decreasing the Account Funds value by the same amount.
Account Funds: 0 Gold

*'Piercing The Heavens' Eye- A Discourse On Archery And Bowmanship' Annotated First Draft by Velo Telum (Accessory, Tome, Air, 20,000,000 Gold) Wielder gains +20,000 Ranged Attack and +20,000 AGI if wielder has a Bow equipped, wielder gains +20% To Hit and +20% Critical if wielder possesses the ability 'Hunter', wielder's Archery spells cost 200,000 MP less to cast, this item additionally possesses the subtype Spirit, a Prime Stat of 15,000, a turn order of 15,000, counts as possessing a To Hit value of 200%, counts as possessing a Critical value of 100%, counts as wielding a Bow, counts as wielding an Ammo, may be targeted with status effects and buffs as if it was a separate entity and may use any of the abilities it grants its wielder as an action for no MP cost
Grants Abilities:
Spirit Shot- 10,000 Damage, caster must have a Bow equipped, Light or Darkness or Light & Darkness, 0 MP
Phantom Shot- 20,000 Damage, ignores any Defense, Dodge or Resilience granted by buffs or status effects, caster must have a Bow equipped, Air, 10,000 MP
Eye-Piercer- 20,000 Damage, Inflicts Impaired: Blind, caster must have a Bow equipped, Air, 10,000 MP
Tongue-Piercer- 20,000 Damage, Inflicts Impaired: Silence, caster must have a Bow equipped, Air, 10,000 MP
Liver-Piercer- 20,000 Damage, Inflicts Poison, caster must have a Bow equipped, Air, 10,000 MP
Stomach-Piercer- 20,000 Damage, Inflicts Pain: Nauseous and Pain: Stomachache, caster must have a Bow equipped, Air, 10,000 MP
Joint-Piercer- 20,000 Damage, Inflicts Paralysis, caster must have a Bow equipped, Air, 10,000 MP
Hand-Piercer- 20,000 Damage, 20% target loses a weapon slot, caster must have a Bow equipped, Air, 10,000 MP
Pressure-Point-Piercer- 20,000 Damage, may deal no damage, may inflict any one of Stat Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Stat Drain: MIN Drain, Stat Drain: SPI Drain, Stat Drain: STR Drain, Stat Boost, Stat Boost: AGI Boost, Stat Boost: CON Boost, Stat Boost: MIN Boost, Stat Boost: SPI Boost or Stat Boost: STR Boost, caster must have a Bow equipped, Air, 10,000 MP
Heaven-Piercer (Incomplete)- 20,000 Damage, this attack is delayed 1-10 rounds and gains an additional 10,000 damage for each round it is delayed, caster must have a Bow equipped, Air or Light or Air & Light, 50,000 MP

*Edmund Quinn's Cursed Locket- (Accessory, Amulet, Physical & Darkness, 20,000,000 Gold) +20,000 Melee Attack, +20,000 AGI, Wielder's unbuffed AGI is multiplied by 1.5 as an effect that ignores capping, Wielder's MIN is multiplied by 0.1, Wielder is permanently affected by Augmented: Haste, Impaired: Mute and Impaired: Silence as an effect that ignores wielder's resistances, immunities and status-prevention effects, Wielder's subtype becomes solely Steed and cannot be changed while this item is equipped, wielder counts as being the entity type 'Pet', wielder's name changes to "<Original Name>, Edmund Quinn's Finest Horse", wielder may only equip Weapons or Armor that (may only specifically be equipped by Steeds or Animals and/or make the wielder become or count as a Steed or Animal and/or specifically grant bonuses if wielder is a Steed or Animal), wielder may only equip and cast Spells of the subtype Unarmed Technique or that specifically require the caster to be an Animal, wielder counts as being an Animal and being in a Steed Transformation for the purposes of items and effects that check for such, as an RP effect, wielder may not talk, this item is cursed and may not be unequipped normally.

*Saepor, Railing of the Barrier Between Worlds- (Weapon, Spear, Spatial, 70,000,000 Gold) +70,000 Melee Attack, +70,000 Ranged Attack, +70,000 SPI, +70,000 CON, +70,000 AGI, 200% To Hit, 70% Dodge, 70% inflicts Voidstruck: Torn Across Space, possessor gains an additional +70,000 Melee Attack, +70,000 Ranged Attack, +50% To Hit and +50% Dodge that is counted as a separate source for per-item capping for the rest of the round and the following round as a non-stacking bonus after moving to a different battlespace, possessor may not be prevented from leaving or entering battlespaces by sources below Level 70, possessor may, as an RP effect, travel to worlds and planes connected to locations they are in, weilder must be Level 39 or greater
Weilder gains the abilities:
Sidestep- Caster exits caster's current battlespace and immediately enters another existing battlespace, Spatial, 0 MP
Escape Into the Spirit World- Caster and caster’s allies may immediately leave a random quest they are currently in as an effect that may not be blocked by sources below Level 20, this action gains the subtype Spirit Magic, Magic & Light & Darkness, 30,000 MP
Veil-Piercing Thrust- +70,000 Melee Attack, +70,000 Ranged Attack, may treat individuals as being in the front row for damage-dealing purposes, may target individuals in other battlespaces and, if successful in hitting an individual in another battlespace, caster may move to said battlespace, Spatial, 700,000 MP



*Newt Merril Doll- (Consumable, Summoning Stone, Physical & Acid, Unlimited Charges, 15,000,000 Gold) User may spend an action to swap this item with *Newt Merril, this item may not be used to bring more than one instance of said individual into battle if one is already in battle, this item may not be present in a thread if *Newt Merril is present in it, this item has a copy of all enhancements held by *Newt Merril

*Newt Merril- (Pet, Human & Spirit, Physical & Acid, Lv.15, 15,000,000 Gold)
HP- #
MP- #
STR- # (Below average)
AGI- # (Primary, above average)
CON- #
MIN- #
SPI- # (Above average, lower than AGI)
XP- 0
XP Needed- # (Standard Multiplier x1)
Defense- #, +# Defense against Acid, +# Defense against Poison
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistance and Immunities- #% Acid Resistance, #% Poison Resistance, #% Paralysed: Sticky Resistance, #% Confusion: High Resistance, #% Confusion: Hallucinating Resistance
Prime Attribute- Agility
Constant Effects-
Aptim- +# SPI, Possessor may choose to use SPI as its Prime Attribute, Possessor's subtype may be treated as being solely the subtype Spirit for the purposes of actions and effects that check for such, Constant Effect
Lizard-Spirit Heritage- +# AGI, +#% Dodge, possessor gains the subtype Reptile, Constant Effect
Sticky Fingers- Possessor's actions and effects that steal Gold steal 10% more, possessor's actions and effects that steal gold and items have a 10% greater chance of succeeding, Constant Effect
Contact High- Individuals who conduct any action targeting possessor have a #% chance of being afflicted with Poison: High, Confusion: High and Confusion: Hallucinating at the end of each such action, allied or willing individuals may choose to spend an action to become affected by this effect, Constant Effect
Crippling Speech Impediment Due To Overly-Long Lizard Tongue- Possessor is afflicted with an instance of Impaired: Mute: Debilitating Verbal Tic at the start of each round as an effect that ignores possessor's resistances and immunities, Constant Effect
Bezar's Seal of Slavish Surety (Second Tier)- Possessor may not perform actions without the permission of possessor's owner, effects that would cause possessor to take actions without the permission of possessor's owner automatically fail, should possessor perform an action without the permission of possessor's owner, said action automatically fails, Has RP Effects, Constant Effect
Triggerable Portable Doll-Form- Possessor's controller may, at the start of any round, at the start of their action or as a counter to any of possessor's actions, remove possessor from battle and swap it with the item *Newt Merill Doll, with all buffs, debuffs, damage and status effects present on possessor being recorded and carrying over upon any later re-entry into battle, possessor may not be present in a thread if *Newt Merril Doll is present in it, Constant Effect
Abilities-
Claw Rake- # Damage, Physical, 0 MP
Lick- #% inflicts Pain: Discomfort, #% inflicts Poison: High, Confusion: High and Confusion: Hallucinating, Acid, 0 MP (Higher % chance of infliction than Tongue Strike and Tongue Grapple)
Tongue Strike- # Damage, #% inflicts Poison: High, Confusion: High and Confusion: Hallucinating, #% inflicts Confusion: Surprised (if this is the first time this attack has been used since target's entry into battle), deals full damage to back row, Physical or Acid or Physical & Acid, # MP
Tongue Grapple- #% inflicts Poison: High, Confusion: High and Confusion: Hallucinating, May move target into the front row, may move user into the front row, may inflict a debuff that provides -# AGI, -#% Dodge, and prevents its possessor from changing rows or leaving battle that is immediately removed once this debuff's source dies, no longer shares a battlespace with this debuff's possessor, or uses any of the abilities 'Lick', 'Tongue Strike' or 'Tongue Grapple' against a target that is not afflicted by said debuff, does not stack, Physical & Acid, # MP
Steal- User has a percent chance equal to (Possessor's Level - Target's Level) of stealing a random item from said target (if a PC) or from target's list of drops if said target would normally be able to provide drops and is normally fightable for drops on the enemy list, Physical or Air or Darkness or Physical & Air & Darkness, # MP
Mug- # Damage, user has a percent chance equal to (Possessor's Level - Target's Level) of stealing an amount of gold equal to the amount of damage dealt, to a maximum of # gold, with gold gained in this fashion not being able to exceed the amount of gold held by the target or (gold dropped by the target if the target is normally fightable for drops on the enemy list), Physical, # MP




Scroll Written in Ancient Spirit Script- (Weapon, Book, Light & Darkness, 3,000,000 Gold) +3,000 Magical Attack, +3,000 MIN, +3,000 SPI, +60,000 MP, Wielder's Spirit Magic spells cost 30,000 MP less to cast, Wielder counts as possessing 3 more Binder and Shrine Maiden abilities


Ritual Scroll Tubes- (Accessory, Container, Light & Darkness & Magic, 1,000,000 Gold) Wielder gains 5 Spell Slots that may only contain Spirit Magic or Ritual Magic spells

Moonstone-Socket Gauntlets- (Accessory, Gauntlets, Metal, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Magical Attack, +30,000 Defense, +30,000 STR, +30,000 CON, 30% Metal Resistance, 30% Resistance to (this item's elements) as an effect that does not stack with other bonuses this item grants, wielder gains two Consumable slots that may hold Consumables with 'Moonstone' in their name, if these slots are filled by any such Consumables this item gains any bonuses said Consumables would grant on use to a valid target while said Consumables occupy the slots, ignoring any subtype restrictions said Consumables might possess

Book of Shikigami Patterns and Rituals- (Accessory, Tome, Light & Darkness, 8,000,000 Gold) Wielder's Shikigami gain +80,000 HP, +80,000 MP, +8,000 AGI, +8,000 STR, +8,000 SPI, +8,000 Melee Attack, +8,000 Ranged Attack, +8,000 Magical Attack, +20% Resilience (to a maximum of 200%), +20% Dodge (to a maximum of 200%), +20% To Hit (to a maximum of 200%), 50% Darkness Resistance, 50% Light Resistance and 50% Physical Resistance


Detect the Unsent Dead- (Spell, Spirit Magic, Light, 200 MP, 4,000,000 Gold) Informs creator of the number of Undead individuals and Dead individuals capable of being resurrected or capable of being transformed into Undead in the same battlespace, this spell may additionally scan all Dead individuals capable of being resurrected and Undead individuals in the same battlespace as a separate effect, may determine the location and status of corpses and undead in an area as an RP effect, this spell may, at its caster's discretion, additionally count as a Divining spell


Threefold Binding of Unbroken Peace- (Spell, Other: Binder Magic, Warding, 250,000 MP, 25,000,000 Gold) Caster creates a Circle Effect for its caster that cancels the next three offensive actions taken against its caster by sources below Level 70, may only be cast once per caster per thread, does not stack


Lesser Moonblade- (Spell, Other: Lunar Arts, Moon, 10,000 MP, 10,000,000 Gold) +10,000 Melee Attack, 30% Inflicts Moonstruck, this spell may gain or soley become any combination of the elements of the Governing Lunar Body's Associated Elements



Scroll of Arden's Flames- (Consumable, Scroll, Fire, 5 Charges, 200,000 Gold) Deals 20,000 Fire Damage to up to 10 targets, 20% Inflicts Burning

Scroll of Canta's Gales- (Consumable, Scroll, Air, 5 Charges, 200,000 Gold) Deals 20,000 Air Damage to up to 10 targets, 20% Inflicts Suffocation

Scroll of Cintho's Waves- (Consumable, Scroll, Water, 5 Charges, 200,000 Gold) Deals 20,000 Water Damage to up to 10 targets, 20% Inflicts Drowning

Scroll of Vernat's Stones- (Consumable, Scroll, Earth, 5 Charges, 200,000 Gold) Deals 20,000 Earth Damage to up to 10 targets, 20% Inflicts Entombed

Scroll of Arden's Searing Fires- (Consumable, Scroll, Fire & Light, 10 Charges, 500,000 Gold) Deals 30,000 Fire & Light Damage to up to 20 targets, 30% Inflicts Burning: Superheated, 30% Inflicts Awestruck: Holy Blaze

Scroll of Cintho's Freezing Tides- (Consumable, Scroll, Water & Ice, 10 Charges, 500,000 Gold) Deals 30,000 Water & Ice Damage to up to 20 targets, 30% Inflicts Drowning: Pressure of the Deep, 30% Inflicts Frozen: Frostbite

Scroll of Canta's Singing Winds- (Consumable, Scroll, Air & Sonic, 10 Charges, 500,000 Gold) Deals 30,000 Air & Sonic Damage to up to 20 targets, 30% Inflicts Suffocation: Sonic Assault, 30% Inflicts Suffocation: Sonic Whiplash

Scroll of Vernat's Burrowing Roots- (Consumable, Scroll, Earth & Wood, 10 Charges, 500,000 Gold) Deals 30,000 Earth & Wood Damage to up to 20 targets, 30% Inflicts Entombed: Overgrown, 30% Inflicts Entombed: Rooted

Scroll of the Four Moons' Fury, Primary Elements- (Consumable, Scroll, Earth & Air & Fire & Water, 20 Charges, 1,000,000 Gold) Deals 100,000 Earth & Air & Fire & Water Damage to up to 40 targets, Inflicts Burning, Inflicts Suffocation, Inflicts Drowning, Inflicts Entombed

Strange Ever-Fading Scroll- (Consumable, Scroll, Illusion & Aether, Unlimited Charges, 3,000,000 Gold) 20% deals 300,000 Illusion & Aether damage to up to 50 targets, 20% inflicts three random Minor Status Effects (including sub-status effects) on up to 10 targets, 20% creates a Zone of Illusion & Aether and sets the Phantom Terrain to Fading Fields, 20% removes all effects attached to Zones, Terrains and Phantom Terrains by individuals below Level 60, 20% does nothing



Box of Musty Old Scrolls- (Item, Antiquity, Earth & Air & Magic, 8,000 Gold)

Map of the Clavia Province- (Item, Antiquity, Earth & Light & Darkness, 700 Gold)

Scroll of Indecipherable Spiritual Calligraphy- (Item, Antiquity, Light & Darkness, 2,631,842 Gold)

Scroll of Intermediate Kami Types- (Item, Antiquity, Light & Darkness & Magic, 2,000,000 Gold)

Scroll of Spiritual Rituals- (Item, Antiquity, Light & Darkness & Magic, 20,000 Gold)

Scroll Detailing the Names of Lesser-Known Common Spirits- (Item, Antiquity, Light & Darkness & Magic, 50,000 Gold)

Scroll of Minor Warding Rituals- (Item, Antiquity, Light, 100,000 Gold)


Cabinet Key from Bezar's Bizarre Bazaar- (Item, Key, Commerce, 1,000,000 Gold)



'Cleared the Sorbea Tree Blockade from Marefore (Mod Run World Award)'
'Joined the Seirei Spirit Hunter's Association (Mod Run World Award)'
'Bought Constantine Hess the Belt of Caten Luctor's Chains (Mod Run World Award)'
'Bought Many Uniques from Bezar (Mod Run World Award)'
'Found Bezar's Bizarre Bazaar (Mod Run World Award)'
'Sent Lady Julia Dessid's Teapot (Attached to Celiria's Own Severed Hand) Through a Gate to Nexus, Spreading Youth-Draining Smoke Around Town (Mod-Run World Award)'
'Accidentally Nuked Marefore Bazaar (Mod-Run World Award)'
'Destroyed A Large Portion of Marefore (Mod-Run World Award)'
'Inadvertantly Killed Most of the Marefore Misfits Gang of Thieves (Mod-Run World Award)'
'Inadvertantly Set Vernon Pinna's Airship Enterprise Back Massively (Mod-Run World Award)'




Rey Naboshi gets:

1 Fame

'Blamed for the Nuclear Destruction of Marefore Bazaar (Mod Run World Award)'




New items:


Spirit Hunter's Association Promissory Note- (Consumable, Enchanted Item, Earth & Air, 1 Charge, X Gold) This item's Gold Value is replaced with the value assigned to it upon creation, upon use this item grants the user or a single target (this item's Gold Value x .99) Gold, this item's Gold value is set to 0 after use, this item's charges may not be preserved or copied, this item possesses the additional subtype Currency


Golden Cabinet Key from Bezar's Bizarre Bazaar- (Item, Key, Wealth & Commerce, 5,000,000 Gold)


Aeromage wrote: My attempt at putting stats to Newt in order to take some of this thread's burden off, with a few extras added to hopefully balance things. This may be rather wonky in several regards, but I'd like to think it's a base to work off.


*Newt Merril Doll- (Consumable, Summoning Stone, Physical & Acid, Unlimited Charges, 15,000,000 Gold) User may spend an action to swap this item with *Newt Merril, this item may not be used to bring more than one instance of said individual into battle if one is already in battle, this item may not be present in a thread if *Newt Merril is present in it at the same time, this item has a copy of all enhancements held by *Newt Merril

*Newt Merril- (Pet, Human & Spirit, Physical & Acid, Lv.15, 15,000,000 Gold)
HP- 74,000
MP- 70,000
STR- 1,100
AGI- 2,900
CON- 1,500
MIN- 1,500
SPI- 2,500
XP- 0
XP Needed- 50,000 (Standard Multiplier x1)
Defense- 1,200, +12,000 Defense against Acid, +12,000 Defense against Poison
Defense against Stat Damage- 120, +1,200 Defense against Acid, +1,200 Defense against Poison
Critical Chance- 14%
Resilience- 14%
To Hit- 120%
Dodge- 22%
Resistance and Immunities- 60% Acid Resistance, 60% Poison Resistance, 60% Paralysed: Sticky Resistance, 60% Confusion: High Resistance, 60% Confusion: Hallucinating Resistance, 40% Ice Weakness
Prime Attribute- Agility
Constant Effects-
Aptim- +1,000 SPI, Possessor may choose to use SPI as its Prime Attribute, Possessor's subtype may be treated as being solely the subtype Spirit for the purposes of actions and effects that check for such, Constant Effect
Lizard-Spirit Heritage- +1,200 AGI, +20% Dodge, possessor gains the subtype Reptile, Constant Effect
Sticky Fingers- Possessor's actions and effects that steal Gold steal 10% more, possessor's actions and effects that steal gold and items have a 10% greater chance of succeeding, Constant Effect
Contact High- Individuals who conduct any action targeting possessor have a 60% chance of being afflicted with Poison: High, Confusion: High and Confusion: Hallucinating at the end of each such action, allied or willing individuals may choose to spend an action to become affected by this effect, Constant Effect
Crippling Speech Impediment Due To Overly-Long Lizard Tongue- Possessor is afflicted with an instance of Impaired: Mute: Debilitating Verbal Tic at the start of each round as an effect that ignores possessor's resistances and immunities, Constant Effect
Bezar's Seal of Slavish Surety (Second Tier)- Possessor may not perform actions without the permission of possessor's owner, effects that would cause possessor to take actions without the permission of possessor's owner automatically fail, should possessor perform an action without the permission of possessor's owner, said actions do not occur, Has RP Effects, Constant Effect
Triggerable Portable Doll-Form- Possessor's controller may, at the start of any round, at the start of their action or as a counter to any of possessor's actions, remove possessor from battle and swap it with the item *Newt Merill Doll, with all buffs, debuffs, damage and status effects present on possessor being recorded and carrying over upon any later re-entry into battle, possessor may not be present in a thread if *Newt Merril Doll is present in it at the same time, Constant Effect
Abilities-
Claw Rake- 4,000 Damage, Physical, 0 MP
Lick- 60% inflicts Pain: Discomfort, 60% inflicts Poison: High, Confusion: High and Confusion: Hallucinating, Acid, 0 MP
Tongue Strike- 5,000 Damage, 40% inflicts Poison: High, Confusion: High and Confusion: Hallucinating, 40% inflicts Confusion: Surprised (if this is the first time this attack has been used since target's entry into battle), deals full damage to back row, Physical or Acid or Physical & Acid, 2,000 MP
Tongue Grapple- 40% inflicts Poison: High, Confusion: High and Confusion: Hallucinating, May move target into the front row, may move user into the front row, may inflict a debuff that provides -1,000 AGI, -20% Dodge, and prevents its possessor from changing rows or leaving battle that is immediately removed once this debuff's source dies, no longer shares a battlespace with this debuff's possessor, or uses any of the abilities 'Lick', 'Tongue Strike' or 'Tongue Grapple' against a target that is not afflicted by said debuff, does not stack, Physical & Acid, 6,000 MP
Steal- User has a percent chance equal to (Possessor's Level - Target's Level) of stealing a random item from said target (if a PC) or from target's list of drops if said target would normally be able to provide drops and is normally fightable for drops on the enemy list (with such targets successfully stolen from no longer dropping anything upon defeat), Physical or Air or Darkness or Physical & Air & Darkness, 10,000 MP
Mug- 5,000 Damage, user has a percent chance equal to (Possessor's Level - Target's Level) of stealing an amount of gold equal to the amount of damage dealt, to a maximum of 750,000 gold, with gold gained in this fashion not being able to exceed the amount of gold held by the target or (gold dropped by the target if the target is normally fightable for drops on the enemy list, with the gold dropped by said target being reduced by an amount equal to the gold gained through this attack), Physical, 10,000 MP



Again, I'm not entirely sure the above, but I hope it'll make something of a starting point.


Lord Gadigan wrote:
Rey Naboshi gets:

1 Fame

'Blamed for the Nuclear Destruction of Marefore Bazaar (Mod Run World Award)'



Approved.


Lord Gadigan wrote:
*Newt Merril Doll- (Consumable, Summoning Stone, Physical & Acid, Unlimited Charges, 15,000,000 Gold) User may spend an action to swap this item with *Newt Merril, this item may not be used to bring more than one instance of said individual into battle if one is already in battle, this item may not be present in a thread if *Newt Merril is present in it, this item has a copy of all enhancements held by *Newt Merril

*Newt Merril- (Pet, Human & Spirit, Physical & Acid, Lv.15, 15,000,000 Gold)
HP- #
MP- #
STR- # (Below average)
AGI- # (Primary, above average)
CON- #
MIN- #
SPI- # (Above average, lower than AGI)
XP- 0
XP Needed- # (Standard Multiplier x1)
Defense- #, +# Defense against Acid, +# Defense against Poison
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistance and Immunities- #% Acid Resistance, #% Poison Resistance, #% Paralysed: Sticky Resistance, #% Confusion: High Resistance, #% Confusion: Hallucinating Resistance
Prime Attribute- Agility
Constant Effects-
Aptim- +# SPI, Possessor may choose to use SPI as its Prime Attribute, Possessor's subtype may be treated as being solely the subtype Spirit for the purposes of actions and effects that check for such, Constant Effect
Lizard-Spirit Heritage- +# AGI, +#% Dodge, possessor gains the subtype Reptile, Constant Effect
Sticky Fingers- Possessor's actions and effects that steal Gold steal 10% more, possessor's actions and effects that steal gold and items have a 10% greater chance of succeeding, Constant Effect
Contact High- Individuals who conduct any action targeting possessor have a #% chance of being afflicted with Poison: High, Confusion: High and Confusion: Hallucinating at the end of each such action, allied or willing individuals may choose to spend an action to become affected by this effect, Constant Effect
Crippling Speech Impediment Due To Overly-Long Lizard Tongue- Possessor is afflicted with an instance of Impaired: Mute: Debilitating Verbal Tic at the start of each round as an effect that ignores possessor's resistances and immunities, Constant Effect
Bezar's Seal of Slavish Surety (Second Tier)- Possessor may not perform actions without the permission of possessor's owner, effects that would cause possessor to take actions without the permission of possessor's owner automatically fail, should possessor perform an action without the permission of possessor's owner, said action automatically fails, Has RP Effects, Constant Effect
Triggerable Portable Doll-Form- Possessor's controller may, at the start of any round, at the start of their action or as a counter to any of possessor's actions, remove possessor from battle and swap it with the item *Newt Merill Doll, with all buffs, debuffs, damage and status effects present on possessor being recorded and carrying over upon any later re-entry into battle, possessor may not be present in a thread if *Newt Merril Doll is present in it, Constant Effect
Abilities-
Claw Rake- # Damage, Physical, 0 MP
Lick- #% inflicts Pain: Discomfort, #% inflicts Poison: High, Confusion: High and Confusion: Hallucinating, Acid, 0 MP (Higher % chance of infliction than Tongue Strike and Tongue Grapple)
Tongue Strike- # Damage, #% inflicts Poison: High, Confusion: High and Confusion: Hallucinating, #% inflicts Confusion: Surprised (if this is the first time this attack has been used since target's entry into battle), deals full damage to back row, Physical or Acid or Physical & Acid, # MP
Tongue Grapple- #% inflicts Poison: High, Confusion: High and Confusion: Hallucinating, May move target into the front row, may move user into the front row, may inflict a debuff that provides -# AGI, -#% Dodge, and prevents its possessor from changing rows or leaving battle that is immediately removed once this debuff's source dies, no longer shares a battlespace with this debuff's possessor, or uses any of the abilities 'Lick', 'Tongue Strike' or 'Tongue Grapple' against a target that is not afflicted by said debuff, does not stack, Physical & Acid, # MP
Steal- User has a percent chance equal to (Possessor's Level - Target's Level) of stealing a random item from said target (if a PC) or from target's list of drops if said target would normally be able to provide drops and is normally fightable for drops on the enemy list, Physical or Air or Darkness or Physical & Air & Darkness, # MP
Mug- # Damage, user has a percent chance equal to (Possessor's Level - Target's Level) of stealing an amount of gold equal to the amount of damage dealt, to a maximum of # gold, with gold gained in this fashion not being able to exceed the amount of gold held by the target or (gold dropped by the target if the target is normally fightable for drops on the enemy list), Physical, # MP



Newt didn't make it out of this series of threads, so I'm not making calls on his specific stats.


Lord Gadigan wrote:
Celiria gets:

-198,401,000 Gold

-700,000 XP

2 Fame



Approved


Lord Gadigan wrote:
As it might become a sticking point otherwise, until the Teapot Situation has been otherwise addressed, Celiria will have this on her:

Has a Severed Hand Connected to Lady Julia Dessid's Cursed Teapot Somewhere In Nexus- (Passive Ability, Curse) Possessor loses a weapon slot and is afflicted by an instance of Fatigued: Elderly at the beginning of each round that contains the additional text "stacks 3 times", that ignores possessor's resistances, immunities and status-effect-ignoring effects, if possessor inflicts Fatigued: Elderly on an individual that is not possessor, possessor is cured of all instances of Fatigued: Elderly and may not be afflicted with Fatigued: Elderly from sub-60 sources or this ability (as an effect that specifically trumps this ability's text) for 3 rounds, possessor may not benefit from instances of Fatigued: Elderly, possessor counts as weilding an additional Teapot

On the one (hah) hand, she's down a weapon slot. On the other, she's getting a far-less-bad ageing effect than she would get if she hadn't separated the teapot from the rest of her. Her hand's still maintaining the connection enough to cause problems, though.



This got handled in one of the other threads I reviewed.


Lord Gadigan wrote:
-5 Holy General’s Blade (2)
-10 Moonflower Petals



Approved


Lord Gadigan wrote:
*Celiria Dragonheart's Papers from the Seirei Portal- (Bound Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI



Approved. Looks like it's already noted as bound.


Lord Gadigan wrote:
'Cleared the Sorbea Tree Blockade from Marefore (Mod Run World Award)'
'Joined the Seirei Spirit Hunter's Association (Mod Run World Award)'
'Bought Constantine Hess the Belt of Caten Luctor's Chains (Mod Run World Award)'
'Bought Many Uniques from Bezar (Mod Run World Award)'
'Found Bezar's Bizarre Bazaar (Mod Run World Award)'
'Sent Lady Julia Dessid's Teapot (Attached to Celiria's Own Severed Hand) Through a Gate to Nexus, Spreading Youth-Draining Smoke Around Town (Mod-Run World Award)'
'Accidentally Nuked Marefore Bazaar (Mod-Run World Award)'
'Destroyed A Large Portion of Marefore (Mod-Run World Award)'
'Inadvertantly Killed Most of the Marefore Misfits Gang of Thieves (Mod-Run World Award)'
'Inadvertantly Set Vernon Pinna's Airship Enterprise Back Massively (Mod-Run World Award)'



Approved.


Lord Gadigan wrote:
Cabinet Key from Bezar's Bizarre Bazaar- (Item, Key, Commerce, 1,000,000 Gold)



Golden Cabinet Key from Bezar's Bizarre Bazaar- (Item, Key, Wealth & Commerce, 5,000,000 Gold)



World-specific keys. Both approved as bound.


Lord Gadigan wrote:
Scroll of Arden's Flames- (Consumable, Scroll, Fire, 5 Charges, 200,000 Gold) Deals 20,000 Fire Damage to up to 10 targets, 20% Inflicts Burning

Scroll of Canta's Gales- (Consumable, Scroll, Air, 5 Charges, 200,000 Gold) Deals 20,000 Air Damage to up to 10 targets, 20% Inflicts Suffocation

Scroll of Cintho's Waves- (Consumable, Scroll, Water, 5 Charges, 200,000 Gold) Deals 20,000 Water Damage to up to 10 targets, 20% Inflicts Drowning

Scroll of Vernat's Stones- (Consumable, Scroll, Earth, 5 Charges, 200,000 Gold) Deals 20,000 Earth Damage to up to 10 targets, 20% Inflicts Entombed

Scroll of Arden's Searing Fires- (Consumable, Scroll, Fire & Light, 10 Charges, 500,000 Gold) Deals 30,000 Fire & Light Damage to up to 20 targets, 30% Inflicts Burning: Superheated, 30% Inflicts Awestruck: Holy Blaze

Scroll of Cintho's Freezing Tides- (Consumable, Scroll, Water & Ice, 10 Charges, 500,000 Gold) Deals 30,000 Water & Ice Damage to up to 20 targets, 30% Inflicts Drowning: Pressure of the Deep, 30% Inflicts Frozen: Frostbite

Scroll of Canta's Singing Winds- (Consumable, Scroll, Air & Sonic, 10 Charges, 500,000 Gold) Deals 30,000 Air & Sonic Damage to up to 20 targets, 30% Inflicts Suffocation: Sonic Assault, 30% Inflicts Suffocation: Sonic Whiplash

Scroll of Vernat's Burrowing Roots- (Consumable, Scroll, Earth & Wood, 10 Charges, 500,000 Gold) Deals 30,000 Earth & Wood Damage to up to 20 targets, 30% Inflicts Entombed: Overgrown, 30% Inflicts Entombed: Rooted

Scroll of the Four Moons' Fury, Primary Elements- (Consumable, Scroll, Earth & Air & Fire & Water, 20 Charges, 1,000,000 Gold) Deals 100,000 Earth & Air & Fire & Water Damage to up to 40 targets, Inflicts Burning, Inflicts Suffocation, Inflicts Drowning, Inflicts Entombed



Approved as the following, all with mark:


Scroll of Arden's Flames- (Consumable, Scroll, Fire, 5 Charges, 200,000 Gold) Deals 20,000 Flat Fire element Damage to up to 10 targets, 20% Inflicts Burning

Scroll of Canta's Gales- (Consumable, Scroll, Air, 5 Charges, 200,000 Gold) Deals 20,000 Flat Air element Damage to up to 10 targets, 20% Inflicts Suffocation

Scroll of Cintho's Waves- (Consumable, Scroll, Water, 5 Charges, 200,000 Gold) Deals 20,000 Flat Water element Damage to up to 10 targets, 20% Inflicts Drowning

Scroll of Vernat's Stones- (Consumable, Scroll, Earth, 5 Charges, 200,000 Gold) Deals 20,000 Flat Earth element Damage to up to 10 targets, 20% Inflicts Entombed

Scroll of Arden's Searing Fires- (Consumable, Scroll, Fire & Light, 10 Charges, 500,000 Gold) Deals 50,000 Flat Fire & Light element Damage to up to 20 targets, 30% Inflicts Burning: Superheated, 30% Inflicts Awestruck: Holy Blaze

Scroll of Cintho's Freezing Tides- (Consumable, Scroll, Water & Ice, 10 Charges, 500,000 Gold) Deals 50,000 Flat Water & Ice element Damage to up to 20 targets, 30% Inflicts Drowning: Pressure of the Deep, 30% Inflicts Frozen: Frostbite

Scroll of Canta's Singing Winds- (Consumable, Scroll, Air & Sonic, 10 Charges, 500,000 Gold) Deals 50,000 Flat Air & Sonic element Damage to up to 20 targets, 30% Inflicts Suffocation: Sonic Assault, 30% Inflicts Suffocation: Sonic Whiplash

Scroll of Vernat's Burrowing Roots- (Consumable, Scroll, Earth & Wood, 10 Charges, 500,000 Gold) Deals 50,000 Flat Earth & Wood element Damage to up to 20 targets, 30% Inflicts Entombed: Overgrown, 30% Inflicts Entombed: Rooted

Scroll of the Four Moons' Fury, Primary Elements- (Consumable, Scroll, Earth & Air & Fire & Water, 20 Charges, 1,000,000 Gold) Deals 100,000 Flat Earth & Air & Fire & Water element Damage to up to 40 targets, 200% Inflicts Burning, 200% Inflicts Suffocation, 200% Inflicts Drowning, 200% Inflicts Entombed


Lord Gadigan wrote:
Box of Musty Old Scrolls- (Item, Antiquity, Earth & Air & Magic, 8,000 Gold)

Scroll of Intermediate Kami Types- (Item, Antiquity, Light & Darkness & Magic, 2,000,000 Gold)

Scroll of Spiritual Rituals- (Item, Antiquity, Light & Darkness & Magic, 20,000 Gold)

Scroll Detailing the Names of Lesser-Known Common Spirits- (Item, Antiquity, Light & Darkness & Magic, 50,000 Gold)

Scroll of Minor Warding Rituals- (Item, Antiquity, Light, 100,000 Gold)



Approved, no mark.

Scroll of Indecipherable Spiritual Calligraphy- (Item, Antiquity, Light & Darkness, 2,631,842 Gold)



Approved with mark.


Lord Gadigan wrote:
Map of the Clavia Province- (Item, Antiquity, Earth & Light & Darkness, 700 Gold)



World-specific map. Approved as bound.


Lord Gadigan wrote:
*Celiria Dragonheart's Promissory Notebook from the Seirei Spirit Hunter's Association- (Accessory, Trinket, Earth & Air, 50,000 Gold) +500 Defense against Gold Damage, possessor may spend an action to create a Spirit Hunter's Association Promissory Note of a value up to or equal to this item's 'Account Funds' value, decreasing the Account Funds value by the same amount.
Account Funds: 0 Gold

Spirit Hunter's Association Promissory Note- (Consumable, Enchanted Item, Earth & Air, 1 Charge, X Gold) This item's Gold Value is replaced with the value assigned to it upon creation, upon use this item grants the user or a single target (this item's Gold Value x .99) Gold, this item's Gold value is set to 0 after use, this item's charges may not be preserved or copied, this item possesses the additional subtype Currency



I think there's novel mechanical potential here presented in a fairly straightforward manner. That being said, this is an item that deeply interfaces with a world-specific organization, its mysterious powers, and its apparatuses of governance / continued existence. It's too narratively connected to the on-world organization in an ongoing way to really let into the wild.

Approved as bound.


Lord Gadigan wrote:
Ritual Scroll Tubes- (Accessory, Container, Light & Darkness & Magic, 1,000,000 Gold) Wielder gains 5 Spell Slots that may only contain Spirit Magic or Ritual Magic spells



Appproved with no mark and the following text:

Ritual Scroll Tubes- (Accessory, Container, Light & Darkness & Magic, 5,000,000 Gold) Wielder gains 5 Spell Slots that may only contain Spirit Magic or Ritual Magic spells and may not be converted into other types of slots or used for purposes other than equipping spells


Lord Gadigan wrote:
Scroll Written in Ancient Spirit Script- (Weapon, Book, Light & Darkness, 3,000,000 Gold) +3,000 Magical Attack, +3,000 MIN, +3,000 SPI, +60,000 MP, Wielder's Spirit Magic spells cost 30,000 MP less to cast, Wielder counts as possessing 3 more Binder and Shrine Maiden abilities



Approved with the following text and mark:

Scroll Written in Ancient Spirit Script- (Weapon, Book, Light & Darkness, 3,000,000 Gold) +3,000 Magical Attack, +3,000 MIN, +3,000 SPI, +60,000 MP, Spirit Magic spells cost wielder 30,000 MP less to cast, Wielder counts as possessing 3 additional Binder and Shrine Maiden abilities for non-prerequisite purposes


Lord Gadigan wrote:
Strange Ever-Fading Scroll- (Consumable, Scroll, Illusion & Aether, Unlimited Charges, 3,000,000 Gold) 20% deals 300,000 Illusion & Aether damage to up to 50 targets, 20% inflicts three random Minor Status Effects (including sub-status effects) on up to 10 targets, 20% creates a Zone of Illusion & Aether and sets the Phantom Terrain to Fading Fields, 20% removes all effects attached to Zones, Terrains and Phantom Terrains by individuals below Level 60, 20% does nothing



Going with bound for now on this one for two reasons.

1 - Open infliction of all sub-status effects is something I don't want to appear right now on stuff that isn't a !'d monster. It's too broadly powerful and might allow for the infliction of status effects that I'm trying to keep from being normally-available things (there's some weirdly strong sub-status effects out there that I reign in by reducing their availability.

2 - It introduces a new Terrain type. It's a cool sounding one! I may actually make it one. For right now, though, I don't want to introduce it to the general list.

Bound status on this one may change later if the terrain type gets in, though if it does, that sub-status effect thing is almost certain to change (though it's narratively cool when it's GM-controllable on the mod-run world).


Lord Gadigan wrote:
Moonstone-Socket Gauntlets- (Accessory, Gauntlets, Metal, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Magical Attack, +30,000 Defense, +30,000 STR, +30,000 CON, 30% Metal Resistance, 30% Resistance to (this item's elements) as an effect that does not stack with other bonuses this item grants, wielder gains two Consumable slots that may hold Consumables with 'Moonstone' in their name, if these slots are filled by any such Consumables this item gains any bonuses said Consumables would grant on use to a valid target while said Consumables occupy the slots, ignoring any subtype restrictions said Consumables might possess



That bonus-from-equipped Consumables thing, while flavorful and cool, is something I forsee mechanical headaches arising from. I forsee wonky interactions and questions arising from the wording, and I don't have any quick-to-hand better wording to put in.

I think the item also will potentially allow a properly-prepared PC to sneak through T3 element Resistance (or maybe even Universe Resistance if I didn't blanket block that with some ruling somewhere).

I may, but probably won't ever, re-review this at some point and try to come up with a tightened wording for it that will let it play better with the rest of the system. Don't bank on it; assume it isn't even on my to-do-someday list.

Bound.


Lord Gadigan wrote: Hrm, rereading my last post, that came off sounding snarkier than I intended. I think the item is cool. I'm just generally nervous that people are going to start expecting me to re-review things or be bothered by a lack of info on why I'm binding things. Snark isn't really the intended tone.
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Re: A Dragon Goes To Marefore

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Lord Gadigan wrote:
Detect the Unsent Dead- (Spell, Spirit Magic, Light, 200 MP, 4,000,000 Gold) Informs creator of the number of Undead individuals and Dead individuals capable of being resurrected or capable of being transformed into Undead in the same battlespace, this spell may additionally scan all Dead individuals capable of being resurrected and Undead individuals in the same battlespace as a separate effect, may determine the location and status of corpses and undead in an area as an RP effect, this spell may, at its caster's discretion, additionally count as a Divining spell



Approved with mark and the following text:

Detect the Unsent Dead- (Spell, Spirit Magic, Light, 4,000 MP, 4,000,000 Gold) Informs caster of the number of Undead individuals and Dead individuals whose corpses are capable of being resurrected or capable of being transformed into Undead in the same battlespace as caster, this spell may additionally scan all Dead individuals capable of being resurrected and Undead individuals in the same battlespace as a separate effect, this spell may additionally count as a Divine Magic spell should an individual wielding, carrying, or cast it wish for it to, This spell may determine the location and status of corpses and Undead in an area as an RP effect


Lord Gadigan wrote:
Book of Shikigami Patterns and Rituals- (Accessory, Tome, Light & Darkness, 8,000,000 Gold) Wielder's Shikigami gain +80,000 HP, +80,000 MP, +8,000 AGI, +8,000 STR, +8,000 SPI, +8,000 Melee Attack, +8,000 Ranged Attack, +8,000 Magical Attack, +20% Resilience (to a maximum of 200%), +20% Dodge (to a maximum of 200%), +20% To Hit (to a maximum of 200%), 50% Darkness Resistance, 50% Light Resistance and 50% Physical Resistance

Lesser Moonblade- (Spell, Other: Lunar Magic, Moon, 10,000 MP, 10,000,000 Gold) +10,000 Melee Attack, 30% Inflicts Moonstruck, this spell may gain or soley become any combination of the elements of the Governing Lunar Body's Associated Elements



Both of these interact with currently-world-specific mechanical mini-sub-systems that don't yet exist. Bound for now. May get unbound after re-review after said effects exist in an unbound manner.


Lord Gadigan wrote:
*Edmund Quinn's Cursed Locket- (Accessory, Amulet, Physical & Darkness, 20,000,000 Gold) +20,000 Melee Attack, +20,000 AGI, Wielder's unbuffed AGI is multiplied by 1.5 as an effect that ignores capping, Wielder's MIN is multiplied by 0.1, Wielder is permanently affected by Augmented: Haste, Impaired: Mute and Impaired: Silence as an effect that ignores wielder's resistances, immunities and status-prevention effects, Wielder's subtype becomes solely Steed and cannot be changed while this item is equipped, wielder counts as being the entity type 'Pet', wielder's name changes to "<Original Name>, Edmund Quinn's Finest Horse", wielder may only equip Weapons or Armor that (may only specifically be equipped by Steeds or Animals and/or make the wielder become or count as a Steed or Animal and/or specifically grant bonuses if wielder is a Steed or Animal), wielder may only equip and cast Spells of the subtype Unarmed Technique or that specifically require the caster to be an Animal, wielder counts as being an Animal and being in a Steed Transformation for the purposes of items and effects that check for such, as an RP effect, wielder may not talk, this item is cursed and may not be unequipped normally.



*Edmund Quinn's Cursed Locket- (Accessory, Amulet, Physical & Darkness, 20,000,000 Gold) +20,000 Melee Attack, +20,000 AGI, Wielder's unbuffed AGI is multiplied by 1.5 as an effect that ignores capping, Wielder's MIN is multiplied by 0.1, Wielder is permanently affected by Augmented: Haste, Impaired: Mute and Impaired: Silence as an effect that ignores wielder's resistances, immunities and status-prevention effects if wielder is below Level 80, Wielder's subtype becomes solely Steed and cannot be changed while this item is equipped, wielder counts as being the entity type 'Pet' but may not be equipped outside of RP threads if wielder could not otherwise be equipped and cannot be semipresent if wielder could not otherwise be semipresent, wielder's name changes to "<Original Name>, Edmund Quinn's Finest Horse", wielder may only equip Weapons or Armor that (may only specifically be equipped by Steeds or Animals and/or make the wielder become or count as a Steed or Animal and/or specifically grant bonuses if wielder is a Steed or Animal), wielder may only equip and cast Spells of the subtype Unarmed Technique or that specifically require the caster to be an Animal, wielder counts as being an Animal and being in a Steed Transformation for the purposes of items and effects that check for such, this item is cursed and may not be unequipped normally, Wielder may not talk as an RP effect

Approved with mark. Interested in seeing if someone manages to somehow use the AGI boost to some effect somewhere despite all of the restrictions. Decided to not let open the weirdness of a potentially-semipresent or equipped PC-pet


Lord Gadigan wrote:
Member of the Serei Spirit Hunter's Association- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies posseses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit, Whenever possessor heals such an ally, possessor deals an additional 5,000 points of HP Healing or MP Healing



Approved with mark and the following text-

Member of the Serei Spirit Hunter's Association- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies possesses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit; Whenever possessor heals such an ally, possessor deals an additional 5,000 points of HP Healing or MP Healing


Lord Gadigan wrote:
Member of the Serei Spirit Hunter's Association (Rank 2)- (Passive Ability, Friendship) Possessor gains +500 to all stats, +500 Defense and +250 Defense against Stat Damage if one of possessor's allies posseses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit, possessor's allies with the ability or Constant Effect 'Member of the Seirei Spirit Hunter's Association' gain +200 to all stats, +200 Defense and +100 Defense against Stat Damage, Whenever possessor heals such allies, possessor deals an additional 20,000 points of HP Healing or MP Healing



Approved with mark and the following text-

Member of the Serei Spirit Hunter's Association (Rank 2)- (Passive Ability, Friendship) Possessor gains +500 to all stats, +500 Defense and +250 Defense against Stat Damage if one of possessor's allies possesses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit, possessor's allies who possess an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association'gain +200 to all stats, +200 Defense and +100 Defense against Stat Damage; Whenever possessor heals such allies, possessor deals an additional 20,000 points of HP Healing or MP Healing


Lord Gadigan wrote:
Tree-Felling Domino-Blow- (Active Ability, Monk) Possessor may use 'Tree-Felling Domino-Blow' in conjunction with a 'Melee Attack', 'Melee Overdrive' or 'Cast a Spell' action, so long as no other technique is used. Said action treats target Plants as having 20% less Resilience and, if it kills a targeted plant, gains 1 additional hit against an additional Plant target, with possessor being able to target further additional Plant targets if said target is also killed, to a maximum of 4 additional hits



Approved with mark as the following:

Tree-Felling Domino-Blow- (Active Ability, Monk) Possessor may use 'Tree-Felling Domino-Blow' in conjunction with a 'Melee Attack', 'Melee Overdrive' or 'Cast a Spell' action, so long as no other technique is used. Said action treats target Plants as having 20% less Resilience and, if it kills a targeted Plant, gains 1 additional hit against an additional Plant target, with possessor being able to target further additional Plant targets if said target is also killed, to a maximum of 4 additional hits, each against a different additional target


Lord Gadigan wrote:
*'Piercing The Heavens' Eye- A Discourse On Archery And Bowmanship' Annotated First Draft by Velo Telum (Accessory, Tome, Air, 20,000,000 Gold) Wielder gains +20,000 Ranged Attack and +20,000 AGI if wielder has a Bow equipped, wielder gains +20% To Hit and +20% Critical if wielder possesses the ability 'Hunter', wielder's Archery spells cost 200,000 MP less to cast, this item additionally possesses the subtype Spirit, a Prime Stat of 15,000, a turn order of 15,000, counts as possessing a To Hit value of 200%, counts as possessing a Critical value of 100%, counts as wielding a Bow, counts as wielding an Ammo, may be targeted with status effects and buffs as if it was a separate entity and may use any of the abilities it grants its wielder as an action for no MP cost
Grants Abilities:
Spirit Shot- 10,000 Damage, caster must have a Bow equipped, Light or Darkness or Light & Darkness, 0 MP
Phantom Shot- 20,000 Damage, ignores any Defense, Dodge or Resilience granted by buffs or status effects, caster must have a Bow equipped, Air, 10,000 MP
Eye-Piercer- 20,000 Damage, Inflicts Impaired: Blind, caster must have a Bow equipped, Air, 10,000 MP
Tongue-Piercer- 20,000 Damage, Inflicts Impaired: Silence, caster must have a Bow equipped, Air, 10,000 MP
Liver-Piercer- 20,000 Damage, Inflicts Poison, caster must have a Bow equipped, Air, 10,000 MP
Stomach-Piercer- 20,000 Damage, Inflicts Pain: Nauseous and Pain: Stomachache, caster must have a Bow equipped, Air, 10,000 MP
Joint-Piercer- 20,000 Damage, Inflicts Paralysis, caster must have a Bow equipped, Air, 10,000 MP
Hand-Piercer- 20,000 Damage, 20% target loses a weapon slot, caster must have a Bow equipped, Air, 10,000 MP
Pressure-Point-Piercer- 20,000 Damage, may deal no damage, may inflict any one of Stat Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Stat Drain: MIN Drain, Stat Drain: SPI Drain, Stat Drain: STR Drain, Stat Boost, Stat Boost: AGI Boost, Stat Boost: CON Boost, Stat Boost: MIN Boost, Stat Boost: SPI Boost or Stat Boost: STR Boost, caster must have a Bow equipped, Air, 10,000 MP
Heaven-Piercer (Incomplete)- 20,000 Damage, this attack is delayed 1-10 rounds and gains an additional 10,000 damage for each round it is delayed, caster must have a Bow equipped, Air or Light or Air & Light, 50,000 MP



Bound for now. There are mechanical issues that need clarification with its also-a-Spirit-that-can-act state that I don't want to delay this thread sorting out.


Lord Gadigan wrote:
*Saepor, Railing of the Barrier Between Worlds- (Weapon, Spear, Spatial, 70,000,000 Gold) +70,000 Melee Attack, +70,000 Ranged Attack, +70,000 SPI, +70,000 CON, +70,000 AGI, 200% To Hit, 70% Dodge, 70% inflicts Voidstruck: Torn Across Space, possessor gains an additional +70,000 Melee Attack, +70,000 Ranged Attack, +50% To Hit and +50% Dodge that is counted as a separate source for per-item capping for the rest of the round and the following round as a non-stacking bonus after moving to a different battlespace, possessor may not be prevented from leaving or entering battlespaces by sources below Level 70, possessor may, as an RP effect, travel to worlds and planes connected to locations they are in, weilder must be Level 39 or greater
Weilder gains the abilities:
Sidestep- Caster exits caster's current battlespace and immediately enters another existing battlespace, Spatial, 0 MP
Escape Into the Spirit World- Caster and caster’s allies may immediately leave a random quest they are currently in as an effect that may not be blocked by sources below Level 20, this action gains the subtype Spirit Magic, Magic & Light & Darkness, 30,000 MP
Veil-Piercing Thrust- +70,000 Melee Attack, +70,000 Ranged Attack, may treat individuals as being in the front row for damage-dealing purposes, may target individuals in other battlespaces and, if successful in hitting an individual in another battlespace, caster may move to said battlespace, Spatial, 700,000 MP



Approved with the following stats and a mark:

*Saepor, Railing of the Barrier Between Worlds- (Weapon, Spear, Spatial, 70,000,000 Gold) +70,000 Melee Attack, +70,000 Ranged Attack, +70,000 SPI, +70,000 CON, +70,000 AGI, 200% To Hit, 70% Dodge, 70% inflicts Voidstruck: Torn Across Space, If possessor moves to a different battlespace, possessor acquires a non-stacking buff that lasts until the end of the round after the current round that provides +70,000 Melee Attack, +70,000 Ranged Attack, +50% To Hit and +50% Dodge so long as possessor is wielding this item, wielder may not be prevented from leaving or entering battlespaces by sources below Level 70, possessor may, as an RP effect, travel to worlds and planes connected to locations they are in, wielder must be Level 39 or greater
Weilder gains the abilities:
Sidestep- Caster exits caster's current battlespace and immediately enters another existing battlespace unless an entity of Level 70 or greater in either battlespace objects, Spatial, 0 MP
Escape Into the Spirit World- Caster and caster’s allies may immediately leave a random quest they are currently unless an entity of Level 70 or greater objects, this effect that may not be blocked by sources below Level 20, this action counts as involving the casting of a Spirit Magic spell, Magic & Light & Darkness, 30,000 MP
Veil-Piercing Thrust- 140,000 Damage, this attack uses Strength or Agility as its Prime Attribute, this attack may treat individuals as being in the front row for Damage-dealing purposes, This attack may target individuals in other battlespaces that are below Level 70 and not greater Level than caster, If caster successfully hits an entity in another battlespace with this attack, caster may move to said battlespace unless an entity of Level 70 or greater in caster or said target's battlespace objects, Spatial, 700,000 MP


Lord Gadigan wrote: That should handle everything here. Moving this for updating.


Lord Gadigan wrote: Missed this one:

Threefold Binding of Unbroken Peace- (Spell, Other: Binder Magic, Warding, 250,000 MP, 25,000,000 Gold) Caster creates a Circle Effect for its caster that cancels the next three offensive actions taken against its caster by sources below Level 70, may only be cast once per caster per thread, does not stack



It is approved with a mark and the following text:

Threefold Binding of Unbroken Peace- (Spell, Other: Binder Magic, Warding, 500,000 MP, 25,000,000 Gold) Caster obtains a non-stacking buff that cannot be replicated that cancels the next three offensive actions that target caster that come from sources below Level 70 that are not 20 or more Levels greater than caster, This spell, across all copies, may only be cast once per caster per thread


Aeromage wrote: -Updated, Moved and Locked-
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Re: A Dragon Goes To Marefore

Post by Modrageball »

This quest ends here.
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