This thread contains the statblock-posts and quest-logs for Lili during the Megaquest.
Quest logs begin here.
Crisis Across Infinite Nexii: Lili
- Aeromage
- Arena Lieutenant
- Posts: 1084
- Joined: Wed May 27, 2020 10:54 pm
- Location: Right here.
- Aeromage
- Arena Lieutenant
- Posts: 1084
- Joined: Wed May 27, 2020 10:54 pm
- Location: Right here.
Re: Crisis Across Infinite Nexii: Lili
Wriggle Nightsparrow wrote: Lili von Mion
Arch-Daemon, Level 79/82 BA Member
Team: Nihilarchitects
Treasure Style: Gambler
Base STR: 15
Base AGI: 15
Base CON: 15
Base MIN: 15
Base SPI: 15(+1)
Number of Artifacts Possessed: 5
Artifacts: *The Dacchenburg Engine, *The Eternal Pyre, *Cabinet of the Viper, *Malantres, *Mr. Zazoo's Amazing Stationary
Number of Overcrashes Possessed: 1 (+1 from pet, +1 from summon)
Overcrashes: Crisis Overcrash: Convergence of Self, Wondrous Overcrash: Impossible Operation, Grand Overcrash: Final Execution
Is a Deity: Yes
Number of Divine Domains Possessed: 5
Divine Domains: Clowns, Contracts, Control, Foreknowledge, Puppet-Crafting
Number of T3 Classes Possessed: 3
T3 Classes: Enigma Man, Dreamshaper, Prophet of the Darkest Abysses
Number of Master-or-Greater Class Ranks Achieved: 0
Achieved Master-or-Greater Class Ranks: None (Expert Dreamshaper though!)
Weapon Classes:
T1, Base: Architect (Classname), Controller (Expert), Gunner (Classname), Ioun Master (Classname), Lawbringer (Classname), Matrix Keeper (Classname), Ravager (Basic), Scholar (Classname), Sage (Classname), Seer (Classname), Slayer (Classname), Sorceress (Classname), Soldreidrethanoi (Classname),
T1, Nonbase: Puppeteer (Basic)
T2, Nonbase: None
T3, Nonbase: None
Armor Classes:
T1, Base: Auramancer (Classname), Defender (Classname), Guardian (Classname), Inscriber (Classname), Power Trooper (Basic), Spy (Classname)
T1, Nonbase: None
T2, Nonbase: None
Entity Classes:
T1, Base: Binder (Classname), Botanist (Basic), Enslaver (Classname), Evermason (Basic), Gatekeeper (Basic), Justicar (Basic, ew, why is this on her), Magewright (Classname), Weirdworker (Classname), Puppetmaster (Classname), Vermin Lord (Classname)
T1, Nonbase: None
T2, Base: None
T2, Nonbase: Subspace Architect (Classname)
T3, Base: Prophet of the Darkest Abysses (Basic)
T3, Nonbase: None
Spell Classes:
T1, Base: Abjurer (Classname), Anarchomancer (Basic), Astromancer (Classname), Bard (Classname), Commander (Classname), , Crusher (Classname), Channeler (Adept), Dancer (Classname), Diviner (Adept), Enchanter (Classname), Geomancer (Classname), Illusionist (Classname), Mentalist (Expert), Monk (Classname), Warrior (Classname), Pactmaker (Adept), Paladin (Classname), Priest (Classname), Ritualist (Classname), Rune Mage (Expert), Scientist (Basic), Seakeeper (Basic), Sigil Tracer (Classname), Summoner (Classname), Transmuter (Classname), Veilwalker (Classname), Wanderer (Classname), Warlock (Basic), Wizard (Classname)
T1, Nonbase: None
T2, Nonbase: Contingency Weaver (Basic, Maxed), Eschatologist (Adept)
T3, Nonbase: None
Element Classes:
T1, Base: Arcane Vizier (Classname), Blazing Sultan (Classname), Calif of Corrosion (Classname), Countess of Power (Classname), Ebon Chancellor (Classname), Eternal Champion (Classname), Enigma Man (Basic), Heir to the Future (Classname), Kinetic Emperor (Classname), Mind Lord (Classname), Mountain King (Classname), Ocean Prince (Classname), Snow Queen (Classname), Thunder Czar (Classname),Wind Duke (Classname) (all! Whee!)
T1, Nonbase: Aetheric Voyager (Classname), Princess of Sweets (Classname), Radiant Hierophant (Basic), Wardcrafter (Classname),
T2, Nonbase: Destiny Weaver (Adept), Genesis Architect (Classname), Ruin Bringer (Classname), Wonderworker (Classname)
T3, Nonbase: Dreamshaper (Expert!)
T0, Nonbase: None
Transformation Classes:
T1, Base: Nemesis (Basic) ? (not sure of the actual tier here)
T1, Nonbase: None
T2, Nonbase: None
Crafting/Other Classes:
T1, Base: Artificer (Basic), Clothier (Classname), Crafter (Classname), Engineer (Classname)
T1, Nonbase: None
T2, Nonbase: None
Grandmaster Classes- 0
Master Classes- 0
Expert Classes- 4
Adept Classes- 5
Classname Classes- 67
Wriggle Nightsparrow wrote: Equipped Items
There are two characters here and equipment is funky. Here's a general attempt to outline them though:
*Flame that Burns All Wisdom- (Weapon Aspect: The Eternal Pyre, Force, Fire & Psychic, X Gold) +250,000 Magical Attack, Wielder's 'Magical Attack' and 'Overdrive' actions deal 25,000 MIN Damage, Wielder's 'Magical Attack' and 'Overdrive' actions may use the MIN of their targets as their Prime Attribute, 240% inflicts Stat Drain: MIN Drain, 120% inflicts Burning, 120% inflicts Mindblasted, STatus effects inflicted by wielder may not be cured by individuals below Level 60, MIN Damage dealt by wielder pierces all Defense against Stat Damage of individuals below Level 80, Wielder ignores the Fire Resistance and Immunity and Psychic Resistance and Immunity of individuals below Level 80, Wielder's 'Magical Attack' actions may apply a debuff to targets below Level 60 that makes its possessor unable to benefit from MIN-increasing buffs (including other effects of said buffs), Wielder's cap on stat damage dealt is doubled for purposes of Mind Damage, Wielder's opponents who have scanned wielder's stats are dealt 21,000 Flat Fire & Null element MIN Damage at the start of each round as a non-stacking effect
w/ Engima-Bound- The item possessing this enchantment may be equipped by Enigma Men regardless of who it is Bound to; this item gains the element Mystery is wielded by an Enigma Man, Quest Enchantment
Ledger of Ink and Sand- (Weapon, Other: Clipboard, Law & Devastation, 450,000,000 Gold) +450,000 Magical Attack, 30% inflicts Instant Death, Smitten, Cursed, and Dominion, Wielder's offensive actions may remove the text of up to 10 items equipped by target that are worth below 400,000,000 Gold, Wielder may spend an action to summon 1 Hoh Sheng, Max 1 summoned, Wielder must be Level 60 or greater and must (be a Deity or possess the ability 'Expert Divine Magic Attunement'), and (possess the ability 'Expert Law Synchronization', possess the ability 'Adept Catastrophe Magic Attunement', be Level 80 or greater, or possess the ability 'Reality Auditor')
World-Nullifier- (Weapon, Sword, Void & Astral & Null & Destruction, 275,000,000 Gold) +275,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions deal 2x Damage to targets who possess a Constant Effect or ability named 'Supermassive' or 'Hypermassive' as an effect that does not stack with other effects that multiply Damage against targets that possess Constant Effects or abilities named 'Supermassive' or 'Hypermassive', Wielder may spend an action to destroy a Zone, Terrain, or Phantom Terrain that was created by a source that is below Level 100 that is not 5 or more Levels greater than wielder, Entities killed by wielder may not be resurrected by sources below Level 100 that are below wielder's Level, Wielder may, as a non-stacking debuff, remove the text of one enemy-style-ability possessed by an opponent below Level 80 that is 10 or more Levels below wielder, This item may not be destroyed by sources below Level 80, Wielder must be Level 59 or greater
Archdaemonic Naria Proxy-Doll- (Weapon, Other: Toy, Magic & Darkness, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, 10% inflicts Dominion, Wielder's Rune Magic summons obtain +20,000 to all stats as a constantly-applied effect that does not stack, Rune Magic spells cost wielder 200,000 less MP to cast as an effect that does not stack, gains +200,000 additional Magical Attack as an effect that stacks 2 times and take 5 less actions to cast if they take multiple actions to cast as an effect that does not stack, Wielder gains the subtype Arch-Daemon, Wielder must be Level 40 or greater and must be a devout worshipper of Naria Zalderos
3x Mister Terrorbunny- (Weapon, Other: Toy, Darkness & Light, 87,000,000 Gold) +87,000 Melee Attack, +87,000 Magical Attack, +60,000 to all stats, 90% Critical, 170% To Hit, Wielder's non-offensive actions may inflict Invigorated, Wielder's offensive actions may (lose the element Light and gain the elements Blood and Destruction), Wielder's offensive actions may gain '200% inflicts Confusion: Fear', Wielder's offensive actions may gain '5% inflicts Instant Death: Devoured'
Standby:
Holly Blade- (Weapon, Sword, Earth & Hope, 150,000,000 Gold) +150,000 Melee Attack, 300% may inflict Charm or Poison
Armor-
Apocalyptic Armor of War- (Armor, Grand Armor, War & Destruction & Fate, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Defense, +400,000 STR, +400,000 CON, 180% Resilience, 40% War Resistance, 40% Catastrophe Magic Resistance, Wielder's per-item Melee Attack cap becomes (STR * 2), 20% Devastated Resistance, Wounded Immunity, Wielder must be Level 60 or greater
Spare: Most-Exalted, Ancient Solar Warlord's Glory-Gilded Orihalcum Armor- (Armor, Heavy Armor, Glory & Light & Fire & Earth, 508,700,000 Gold) +509,500 Defense, +40,000 Defense against Stat Damage, +510,300 CON, 40% Physical Resistance, 40% Light Resistance, 40% Fire Resistance, 20% Glory Resistance, 20% War Resistance, 100% Awestruck Resistance, 60% Burning Resistance, 60% Entombed Resistance, Divine Magic, Catastrophe Magic, Wizard Magic, and Astral Magic spells cost wearer 300,000 less MP to cast, Wearer's allies gain +10,000 to all stats as a non-stacking bonus if wearer is Glory element, 60% inflicts Awestruck, 160% Resilience, Wearer is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 60, Wearer takes half damage from non-unique sources below Level 60, Wearer must be at least Level 40
Accessories-
Tooth of the Tanzwaul- (Accessory, Trinket, Null & Destruction, 4,000,000,000 Gold) Alchemy, Arcanist Magic, Artifice, Astral Magic, Bardic Music, Blight Magic, Chaos Magic, Combat Arts, Celestial Magic, Channeling, Dance, Dark Magic, Demon Magic, Divine Magic, Divining, Druid Magic, Elemental Magic, Enchantment, Forbidden Magic, Force Magic, Gate Magic, Geomancy, Golomancy, Glyph Magic, Healer Magic, Holy Magic, Illusion Magic, Necromancy, Ninjutsu, Protection Magic, Ritual Magic, Rune Magic, Shadow Magic, Shaman Magic, Sigil Magic, Spirit Magic, Summoner Magic, Sword Arts, Technomancy, Transmutation, Wizard Magic, Binder Magic, Blood Magic, Chronomancy, Dragon Magic, Radiant Magic, Spatial Magic, Voodoo, War Magic, Ancient Magic, Catastrophe Magic, Contingency Magic, Elder Magic, and Libram Magic spells may not be cast be sources below Level 99 in wielder's battlespace, (Alchemy, Arcanist Magic, Artifice, Astral Magic, Bardic Music, Blight Magic, Chaos Magic, Combat Arts, Celestial Magic, Channeling, Dance, Dark Magic, Demon Magic, Divine Magic, Divining, Druid Magic, Elemental Magic, Enchantment, Forbidden Magic, Force Magic, Gate Magic, Geomancy, Golomancy, Glyph Magic, Helaer Magic, Holy Magic, Illusion Magic, Necromancy, Ninjutsu, Protection Magic, Ritual Magic, Rune Magic, Shadow Magic, Shaman Magic, Sigil Magic, Spirit Magic, Summoner Magic, Sword Arts, Technomancy, Transmutation, Wizard Magic, Binder Magic, Blood Magic, Chronomancy, Dragon Magic, Radiant Magic, Spatial Magic, Voodoo, War Magic, Ancient Magic, Catastrophe Magic, Contingency Magic, Elder Magic, and Libram Magic spells and actions that involve their casting that come from sources below Level 99 may not affect sources in wielder's battlespace, Wielder's offensive actions destroy all Alchemy, Arcanist Magic, Artifice, Astral Magic, Bardic Music, Blight Magic, Chaos Magic, Combat Arts, Celestial Magic, Channeling, Dance, Dark Magic, Demon Magic, Divine Magic, Divining, Druid Magic, Elemental Magic, Enchantment, Forbidden Magic, Force Magic, Gate Magic, Geomancy, Golomancy, Glyph Magic, Helaer Magic, Holy Magic, Illusion Magic, Necromancy, Ninjutsu, Protection Magic, Ritual Magic, Rune Magic, Shadow Magic, Shaman Magic, Sigil Magic, Spirit Magic, Summoner Magic, Sword Arts, Technomancy, Transmutation, Wizard Magic, Binder Magic, Blood Magic, Chronomancy, Dragon Magic, Radiant Magic, Spatial Magic, Voodoo, War Magic, Ancient Magic, Catastrophe Magic, Contingency Magic, Elder Magic, and Libram Magic spells equipped or carried by their targets that are non-unique and worth under 2,000,000,000 Gold, Wielder's attacks deal Max MP Damage in the same manner and quantity that they would deal HP Damage (in addition to any HP Damage they would deal)
Owl's Eye-Discs- (Accessory, Eyewear, Darkness & Magic & Mystic, 245,000,000 Gold) +245,000 Melee Attack, Wearer gains Instant Death Immunity against sources below Level 80, Wearer's per-item Magic Attack bonus cap becomes 2 times the relevant stat, Wearer's 'Melee Attack' actions deal full Damage to targets below Level 90 in the back row and may use wearer's Ranged Attack or Magical Attack bonus instead of wearer's Melee Attack bonus, Individuals below Level 60 cannot heal Damage dealt by wearer, At the start of each round, wearer may scan the stats of one opponent, Wearer gains +25% To Hit against targets afflicted with Instant Death: Doomed as a non-stacking bonus, 15% inflicts Instant Death: Doomed, Once per round, before one of wielder's actions, wielder may choose to inflict Instant Death on a target below wielder's Level that is below Level 80, with said effect not stacking across multiple copies of this item and individuals below Level 80 being unable to resurrect individuals killed by said effect, Wielder must be Level 40 or greater
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Skullmask of the World-Executioner- (Accessory, Mask, Darkness & Technology & Progress & Destruction & Warding, 600,000,000 Gold) +600,000 Ranged Attack, +600,000 Defense, Poison Immunity, Disease Immunity, Wielder's actions may gain the element 'Atomic', the element 'Destruction', or the element 'Fate', 30% Darkness Resistance, 30% Acid Resistance, 30% Light Resistance, 30% Physical Resistance, Wielder's Defense may not be pierced by individuals below Level 80, Wielder's attacks deal 10x Damage (as an effect that does not stack with other Damage-multiplying effects) to individuals with the ability Supermassive or the ability Hypermassive that are of equal Level to or lower Level than wielder, 15% inflicts Instant Death, Effects attached to Zones by sources below Level 60 may not Damage wielder or inflict debuffs or negative status effects on wielder, Wielder's subtype becomes Robot if it does not already include Robot or Machine, Wielder's offensive actions pierce all Defense of targets below Level 80 that are not Warding element if wielder is wielding a Gun, Wielder must be Level 60 or greater
w/ Liscense To Kill- This item may be equipped by individuals named 'Lili VonMion', ignoring its natural Level restrictions (provided that said restrictions would allow a Level 90 individual to wield it), with its wearer gaining a 1% chance of inflicting Instant Death if its wearer could equip it without this restriction-removing clause, Special Liscense
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Iblisian Wings: Form of Wings- This pet may instead be equipped in an accessory slot where it provides +999,999 Magical Attack, +999,999 AGI, +999,999 SPI, Charm Immunity, 40% Dominion Resistance, +90,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes, 40% Light Resitance, 40% Darkness Resistance, 30% Human Resistance, makes its wielder's 'Overdrive' actions cost 5% of their user's Max MP instead of 25%, deals 900,000 Flat Fire & Light & Glory element Damage to the first individual each round to conduct an offensive action that targets their wielder, Causes its wielder to be immune to row-shifting effects from sources below Level 80, causes its wielder's actions to be unable to be skipped by minor or moderate status effects, gives its wielder Paralysis Immunity, causes it's wielder's turn-order-determining stat to not be able to be unwillingly changed by sources below Level 80, causes it's wielder's actions to be unable to be unwillingly controlled by sources below Level 60, changes its wielder's subtype to Fiend if its wielder is both a Demon, Daemon, or Devil and Deity, and is a Bioaugmentation, Constant Effect
Hat of the Messenger of Dreams, Death, and Fate- (Accessory, Hat, Dream & Fate, 200,000,000 Gold) +200,000 Defense, +100,000 to all stats, 90% Resilience, 30% Darkness Resistance, 30% Light Resistance, 30% Fate Resistance, 25% Instant Death Resistance, 5% inflicts Instant Death, Wearer may spend an action to enter another battle in the same thread so long as no individual in said battle who is Level 90 or greater objects, Wearer must be Level 40 or greater
Clownfiend Goddess's Evasive Mystery Fogshoes- (Accessory, Shoes, Evil & Darkness & Spatial & Mystic & Mystery, 800,000,000 Gold) +800,000 Defense, +800,000 Magical Attack, +800,000 MIN, +800,000 SPI, +800,000 AGI, 80% Dodge, 120% Dodge if wearer is a Deity, 240% Dodge if wearer is a Fiend, +20% Dodge if wearer's stats have not been scanned, Wearer may choose to have wearer's Fame count as 0, Wearer may choose to automatically Dodge one attack from a source below Level 80 per thread, Wearer's stats may not be scanned by individuals below Level 80, Wearer's stat-scanning attempts are automatically successful against targets below Level 80, Wearer's actions that include wearer casting one or more 'Dance' spells may gain '60% inflicts any one minor or moderate negative status effect (but not sub-status effect)', Wearer has a 10% chance of being able to change all targets of any single action of a lower-level individual that is below Level 80 each time such an individual conducts an action provided wearer's last action killed any entity that is not an ally of wearer, wearer is immune to debuffs from sources below Level 80 if wearer is Level 60 or greater, Sources below Level 80 cannot force wearer to leave battle, Wearer counts as having an additional spell of every base subtype equipped, All non-unique Spells equipped by wearer that are worth under 200,000,000 Gold may, at wearer's discretion, become solely the subtype Wizard Magic, the subtype Dark Magic, the subtype Demon Magic, or the subtype Dance at the start of every round, Wearer gains 240% Dodge against individuals below Level 60, This item's text may not be changed by sources below Level 80 without its wearer's permission, This item's name counts as being 'Fog Boots', Wearer must either be a Deity, be a Fiend, or be Level 60 or greater
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Essence of the Eternal Pyre- (Accessory Aspect: The Eternal Pyre, Other: Mystic Infusion, Fire & Psychic, X Gold) +(10,000 * the number of individuals opposing wielder with different names whose stats wielder has not scanned (to a max of 200 such individuals)) Defense, +25,000 Defense against MIN Damage, 25% Knowledge Resistance, Wielder may deal MP Damage instead of HP Damage, Wielder obtains a buff that gives wielder +25,000 to all stats if wielder's stats are scanned by an opponent that does not stack, Wielder's offensive actions may deal 25,000 MIN Damage, All stat damage dealt by wielder may be converted into Mind Damage, All individuals in battle gain 59% Spatial Resistance, Spatial Magic spells and Spatial element abilities cost individuals in the same battle as wielder 59,000,000 additional MP to cast, Wielder's opponents below Level 80 may not create Zones, Terrains, Phantom Terrains, or new battles and may not leave battle without wielder's permission, Wielder's offensive actions remove all Spatial Magic buffs from sources below Level 80 from their targets, Individuals below Level 80 who are not 20 Levels or greater than wielder may not inflict negative status effects on wielder if wielder's stats have been scanned by a living opponent
w/ Engima-Bound- The item possessing this enchantment may be equipped by Enigma Men regardless of who it is Bound to; this item gains the element Mystery is wielded by an Enigma Man, Quest Enchantment
Consumables-
5 Candied Mini-Star (2)- (Consumable, Food, Astral & Candy, 1 Charge, 210,000,000 Gold) Target is dealt 2,100,000 Flat Astral & Candy element HP and MP Healing and is afflicted with all minor positive status effects, User must be Level 40 or greater
Spells-
*Mind<PYRE- (Spell Aspect: The Eternal Pyre, Fire & Psychic, 0 MP, X Gold) +250,000 Magical Attack, Deals HP Damage and MP Damage, 25,000 MIN Damage, Inflicts Burning, Stat Drain: MIN Drain, and Mindblasted, All MIN bonuses on target from sources below Level 80 are seperated from the rest of their effects and converted into MIN penalties of equal quantities that are debuffs that stack in the same manner as the buffs they were converted from
w/ Engima-Bound- The item possessing this enchantment may be equipped by Enigma Men regardless of who it is Bound to; this item gains the element Mystery is wielded by an Enigma Man, Quest Enchantment
Pets-
*Lecchynfyrd, Daemon Business Operative- (Pet Aspect- The Dacchenburg Engine, Daemon, Darkness & Fire, Level Tied to Relevant Artifact, X Gold)
*Belbyerto, Daemon Business Operative- (Pet Aspect- The Dacchenburg Engine, Daemon, Darkness & Ice, Level Tied to Relevant Artifact, X Gold)
Nebulously:
*Iblisian Wings- (Pet, Fiend, Fire & Light & Glory & Evil, Lv. 82, 999,999,999 Gold)
HP- 42,999,999
MP- 42,999,999
STR- 338,999
AGI- 412,999
CON- 345,999
MIN- 320,999
SPI- 435,999
XP- 0
XP Needed- 190,920,000 (Standard Multiplier x6)
Minimum Level- 82
Defense- 145,999
Defense Against Stat Damage- 36,999
Critical Chance- 239%
Resilience- 299%
To Hit- 339%
Dodge- 299%
Resistances and Immunities- Absorbs Fire, Absorbs Light, Absorbs Darkness, Glory Immunity, Earth Immunity, 90% Physical Resistance, 90% Psychic Resistance, 50% Evil Resistance, 40% Human Resistance, 40% Celestial Resistance, 40% Angel Resistance, 40% Deva Resistance, 480% Minor Status Effect Resistance, 240% Moderate Status Effect Resistance, 40% Major Status Effect Resistance, 50% Smited Resistance, Confusion Immunity, Charm Immunity, Pain Immunity, Fagigued Immunity, Stat Drain Immunity, Disease Immunity, Poison Immunity, Hexed Immunity, Awestruck Immunity, Voidstruck Immunity, Dominion Immunity, Include Immunity to Minor and Moderate Status Effects (From Fiend Traits)
Prime Attribute- Spirit + Spirit
Constant Effects-
Form of Wings- This pet may instead be equipped in an accessory slot where it provides +999,999 Magical Attack, +999,999 AGI, +999,999 SPI, Charm Immunity, 40% Dominion Resistance, +90,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes, 40% Light Resitance, 40% Darkness Resistance, 30% Human Resistance, makes its wielder's 'Overdrive' actions cost 5% of their user's Max MP instead of 25%, deals 900,000 Flat Fire & Light & Glory element Damage to the first individual each round to conduct an offensive action that targets their wielder, Causes its wielder to be immune to row-shifting effects from sources below Level 80, causes its wielder's actions to be unable to be skipped by minor or moderate status effects, gives its wielder Paralysis Immunity, causes it's wielder's turn-order-determining stat to not be able to be unwillingly changed by sources below Level 80, causes it's wielder's actions to be unable to be unwillingly controlled by sources below Level 60, changes its wielder's subtype to Fiend if its wielder is both a Demon, Daemon, or Devil and Deity, and is a Bioaugmentation, Constant Effect
Unfettered Movement- Possessor gains +240,000 to possessor's turn--order-determining stat sum for turn-order-determining purposes, Possessor turn-order-determining stat sum may not be reduced for turn-order-determining purposes by sources below Level 99, Constant Effect
Aura of Pride- Possessor's stats may not be reduced by debuffs from lower-Level sources, Buffs or debuffs with possessor as a source may not be removed by lower-Level sources, Constant Effect
Demand of Freedom- Possessor is immune to row-shifting effects from sources below Level 99, Possessor's actions cannot be skipped by minor or moderate status effects, Possessor gains Petrification Immunity, Possessor's turn-order-determining stat may not be unwillingly changed by sources below Level 99, Possessor's actions may not be unwillingly controlled by sources below Level 99, Constant Effect
Fiendish Incarnae- Possessor is immune to stat damage, debuffs, and negative status effects from sources below Level 80, Constant Effect
Spirit Motion- Possessor's turn-order-determining stat is the higher of possessor's Spirit and Agility (using either value randomly in the case of a tie), Constant Effect
Unfathomable Prismatic Beauty- Possessor gains a 25% chance of inflicting Dominion on each opponent at the start of each round followed by a 5% chance of inflicting Insanity on each such opponent not afflicted with Dominion, Constant Effect
Fiend-Entity- Possessor is Immune to individuals below Level 60, Constant Effect
Abilities-
Searing Flames of Pride- 450,000 Damage, this action deals 450,000 additional Damage for each of possessor's stats that is higher than the corresponding stat of its target, Fire or Light or Glory or Evil, 0 MP
Glorious Baptism- Target obtains +75,000 to all stats, and, if it has no patron deity, treats itself as a devout worshipper of caster, does not stack, Glory, 3,000,000 MP
Flame Which Cannot Be Undone- 300,000 Damage, Damage dealt by this action cannot be healed or regenerated by sources below Level 99, Individuals killed by this action may not be resurrected by sources below Level 99, Fire & Evil, 400,000 MP
Shining Damnation- Inflicts Awestruck, Voidstruck, Voidstruck: Turned To Shadow, Awestruck: Sealed, Hexed, and Smitten: Great Atrocity, Target may not be resurrected by sources below Level 99 while any of these status effects is present on target, Has RP effects, Evil or Evil & Light & Darkness, 1,500,000 MP
Apocalyptic Departure- 999,999 Damage, Caster leaves caster's current battlespace for another battlespace in the same thread unless an individual of Level 99 or greater in either battlespace objects, 1 hit against each target in caster's current battlespace except caster, Destruction & Spatial & Glory, 8,000,000 MP
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Ledger of Ink and Sand- (Weapon, Other: Clipboard, Law & Devastation, 450,000,000 Gold) +450,000 Magical Attack, 30% inflicts Instant Death, Smitten, Cursed, and Dominion, Wielder's offensive actions may remove the text of up to 10 items equipped by target that are worth below 400,000,000 Gold, Wielder may spend an action to summon 1 Hoh Sheng, Max 1 summoned, Wielder must be Level 60 or greater and must (be a Deity or possess the ability 'Expert Divine Magic Attunement'), and (possess the ability 'Expert Law Synchronization', possess the ability 'Adept Catastrophe Magic Attunement', be Level 80 or greater, or possess the ability 'Reality Auditor')
*Null Hand/*World-Architect's Hand/*|-|@/\/|} ()|# §(_)<{-} Rust/Rot/Destruction/Terror/Joy (Haha)/Wounds
*Null Hand- (Weapon, Fist Weapon, Null, 170,000,000 Gold) +170,000 Melee Attack, +170,000 CON, Wielder's 'Melee Attack' actions set the stats of targets below Level 60 to 0, Wielder must be Level 60 or greater
*World-Architect's Hand- (Weapon, Fist Weapon, Spatial & Life & Wonder, 197,000,000 Gold) +197,000 Melee Attack, +197,000 Magical Attack, +197,000 to all stats, 200% may inflict Paralyzed, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may use Spirit as their Prime Attribute, Wielder may, at the start of each round and of each of wielder's actions, create a Zone of any base element or of wielder's element (excepting Universe) or a Terrain or Phantom Terrain that is of any type that has a Square Mile purchasable in the Shop that is in-stock, Wielder may, at the end of each round, attach an effect to a Zone, Terrain, or Phantom Terrain that summons 1 enemy of wielder's choice that is below wielder's Level (to a Max of Level 79) and shares an element with the Zone, Terrain, or Phantom Terrain in question (with Terrains and Phantom Terrains counting as possessing the elements of their corresponding square miles in the shop and counting as 'Null' if no such corresponding square mile exists), Max 50 summoned, this effect stacks 200 times per zone and across zones, but does not stack in regards to its summon cap
*|-|@/\/|} ()|# §(_)<{-} Rust/Rot/Destruction/Terror/Joy (Haha)/Wounds- (Weapon, Fist Weapon, Void & Destruction & Agony & Rust, 245,000,000 Gold) +245,000 Melee Attack, +245,000 CON, +245,000 INF, +245,000 FRT, Wielder's offensive actions gain a (Wielder's INF / Target's FRT) chance of inflicting Wounded: Maimed, Wounded: Rusting, and Stat Drain, Wielder gains +40,000,000 HP as a non-stacking bonus if wielder's subtype is Abomination, Wielder's SAN is set to 0, Wielder does not die for possessing 0 SAN, Wielder is inflicted with Invigorated when one of wielder's opponents has a stat value become 0, Instances of Wounded: Rusting with wielder as a source can reduce stat values to 0, This weapon also counts as possessing the subtype Chaos Talon, Wielder must be Level 40 or greater
Tome of Strange Aeons- (Weapon, Book, Mystic & Time & Dream, 450,000,000 Gold) +450,000 Magical Attack, +450,000 MIN, +450,000 SPI, +4,500,000 MP as a non-stacking bonus, Forbidden Magic spells cost wielder 8,500,000 less MP to cast, Inflicts Confusion, Inflicts Stat Drain, 30% inflicts Insanity, 20% Darkspawn Resistance, 20% Mech Resistance, Instant Death Immunity, Wielder suffers no negative effects from the status effect Fatigued, Wielder cannot be killed by sources below Level 60, Wielder may spend an action to resurrect a target killed by a source below Level 80, Wielder must be Level 60 or greater
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Voice of the Unseen Goddess- (Weapon, Other: Toy, Mystery & Magic, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, 220% To Hit, 100% Dodge, Wielder's 'Melee Attack' and 'Ranged Attack' actions may use Mind as their Prime Attribute, Wielder may ignore the effects of instances of Impaired: Blind afflicting wielder, Wielder may choose at the beginning of a round for wielder's turn-order-determining stat to become Mind or Spirit as a non-stacking buff, Wielder's actions targeting individuals in other battlespaces may not be countered by sources below Level 80 that are not in the same battlespace as wielder, Wielder must be Level 40 or greater, must possess the ability 'Basic Mystery Synchronization', and (must be Level 60 or greater OR must be a Deity)
3 Mister Terrorbunny- (Weapon, Other: Toy, Darkness & Light, 87,000,000 Gold) +87,000 Melee Attack, +87,000 Magical Attack, +60,000 to all stats, 90% Critical, 170% To Hit, Wielder's non-offensive actions may inflict Invigorated, Wielder's offensive actions may (lose the element Light and gain the elements Blood and Destruction), Wielder's offensive actions may gain '200% inflicts Confusion: Fear', Wielder's offensive actions may gain '5% inflicts Instant Death: Devoured'
Doge's Umbrella- (Weapon, Bladecane, Grandeur, 120,000,000 Gold) +42,000 Magical Attack, +30,000 Defense, +2 Fame, This item may be equipped as a Weaponx0 while its wielder has at least one ally an no other Weaponx0 equipped
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
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Opulent- This item is worth 4 times its prior value, Affects any type of possession, Smithing Technique
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Miserly- Provides an additional (Item Value) / 10,000 bonus to all Attack Bonuses this item already provides, Affects Weapons, Enchantment
Standby:
*Guliarus Violin: Sweet Endless Nocturne- (Weaponx2, Instrument, Darkness & Wonder & Time, 545,000,000 Gold) +1,118,000 Magical Attack, +1,116,000 SPI, +10,100,000 MP as a non-stacking bonus, +5 Fame, Wielder's per-item Magical Attack cap is doubled for this item, Zones of Darkness created by wielder may not be destroyed by sources that are not either 20 Levels greater that wielder or greater than Level 97, Wielder may maintain five additional Bardic Music spells per round without spending actions to do so, Wielder gains the abilities 'Basic Bardic Music Attunement', 'Apprentice Bardic Music Attunement', 'Bard', 'Adept Bardic Music Attunement', 'Basic Instrument Training', 'Apprentice Instrument Training', 'Musician', and 'Adept Instrument Training', Wielder gains Fatigued Immunity, 35% Darkness Resistance, 35% Hope Resistance, 100% inflicts Voidstruck, 150% inflicts Paralyzed, 100% may inflict Stat Boost: SPI Boost, Wielder must be Level 40 or greater
*Gavel of Ureshkilon- (Weapon, Mace, Law & Metal, 280,000,000 Gold) +280,000 Melee Attack, Wielder's 'Melee Attack' actions may, as a non-stacking debuff, remove one ability or Constant Effect from each of their targets that is below Level 80 that is not higher Level than wielder
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
2 Ledger of Ink and Sand- (Weapon, Other: Clipboard, Law & Devastation, 450,000,000 Gold) +450,000 Magical Attack, 30% inflicts Instant Death, Smitten, Cursed, and Dominion, Wielder's offensive actions may remove the text of up to 10 items equipped by target that are worth below 400,000,000 Gold, Wielder may spend an action to summon 1 Hoh Sheng, Max 1 summoned, Wielder must be Level 60 or greater and must (be a Deity or possess the ability 'Expert Divine Magic Attunement'), and (possess the ability 'Expert Law Synchronization', possess the ability 'Adept Catastrophe Magic Attunement', be Level 80 or greater, or possess the ability 'Reality Auditor')
Summoner Prodigy's Staff- (Weaponx2, Staff, Magic, 17,500,000 Gold) +1,500 Magical Attack, +1,500 SPI, +1,500 MIN, Wielder counts as 3 Levels higher, to a max of Level 99, for purposes of equipping, summoning, and controlling summons, as an effect that does not stack with other effects that raise wearer's Level for purposes of equipping, summoning, or controlling pets and summons of any type
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Armor-
Finest Irindil Soulcourt-Administrating Puppeteer-Judge's Unblemished Robe of Office- (Armor, Robe, Darkness & Magic & Law, 480,000,000 Gold) +480,000 Defense, 80% Dodge, +10% Dodge, +200,000 to all stats, +200,000 additional points to all stats for wearers that are Daemons, +800,000 MP, Wearer gains +200,000 Magical Attack for spells that include the element of any Rune that wielder has equipped that is not Universe-element or Chaos-element, 60% inflicts Hexed, 80% inflicts Entombed: Incarcerated, wielder gains an additional two Spell slots if 5 or more Runes are equipped, Wearer gains +200,000 Magical Attack per empty weapon slot that wearer possesses or weapon slot that wearer possesses taken up by Puppet Strings, wearer's Rune Magic summons that are Golems have all of their stats increased by 10,000 per empty weapon slot or weapon slot taken up by Puppet Strings, as an effect that stacks a max of 4 times, wearer may summon 5 additional of each type of Rune Magic summons that are Golems if the natural max number summoned is 20 or greater, provided that at least one of wearer's weapon slots is empty or occupied by Puppet Strings, Wearer may deal 1,000,000 Flat Law element Damage to any non-Daemon, non-Celestial, non-Illuminated individual who is not Law element who conducts an offensive action that targets wearer at the end of each such action, 20% Fate Resistance, 20% Law Resistance, 30% Chaos Resistance, 30% Time Resistance, 30% Light Resistance, 30% Darkness Resistance, Fatigued: Elderly Immunity, Entombed: Incarcerated Immunity, Individuals in the same battle as wearer or who were killed in a battle that wearer was present in at the time of their death may not be resurrected by (individuals below Level 80 who are not 20 or more Levels greater than wearer) without wearer's permission, Wearer may, once per thread, spend an action to resurrect a target, Wearer may spend an action to resurrect a target killed by a source below Level 60 if no individual of Level 80 or greater objects, Wearer may spend an action to have a 40% chance of inflicting Dominion on a dead target below Level 60, with said action being able to target individuals whose corpses are no longer present, individuals who died in different battles that are still active, and individuals who died in different battles who belonged to sides of battle at the time of their death that still exist, Wielder must be Level 40 or greater, Wielder, as an effect that does not stack, may, once per round, redirect up to 1,000,000 points of damage that possessor sustains from any one action or attack to one of possessor's controlled Law-element Rune Magic summons or controlled Daemon pets or summons, Wearer cannot miss targets below Level 80 who are not 20 or more Levels greater than wearer, Wearer may, once per thread, immediately be cured of Dominion whenever wearer is afflicted with Dominion by a source below Level 100, Wearer must be Level 40 or greater and must possess any two of the abilities 'Adept Rune Magic Attunment', 'Irrindil Traits', and 'High Judge'
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Accessories-
*Cerulean Enigma Body- (Accessory, Bioaugmentation, Aether, 150,000,000 Gold) +1,500,000 HP as a non-stacking bonus, +150,000 CON, Wielder may ignore the infliction of up to 5 debuffs or negative status effects on it from sources below Level 80 per round, Wielder is Immune to sources below Level 40
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Dacchenburg Industries Owner's Tophat- (Accessory Aspect- The Dacchenburg Engine, Hat, Darkness, X Gold) +200,000 Defense, +200,850 to all stats, 30% Darkness Resistance, 30% Technology Resistance, 40% Daemon Resistance, Hexed Immunity, Voidstruck Immunity, +200,000,000 Defense against Gold Damage, +20,000 Defense against Stat Damage, Wielder's allies gain 100% Charm Resistance, 150% may inflict Voidstruck, Hexed, or Hexed: Futility Locked, Wearer may create one Temporary item from any of the Dacchenburg Engine's stores that are named 'Dacchenburg Engine General Production Shop', or 'Dacchenburg Engine Speciality Production Shop' that is worth under 20,000,000 Gold at the start of each round
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Fog-Disgorging Chest-Door to the Unreachable Self- (Accessory, Upgrade, Spatial & Mystery, 200,000,000 Gold) +200,000 to all stats, +20,000 Defense against Stat Damage, +20,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes if wielder's stats have not been scanned, Wielder's opponents below Level 80 that are not greater Level than wielder may not gain Abilities, Wielder must be Level 40 or greater and must have the ability 'Basic Mystery Synchronization'
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Mindbank- (Accessory, Upgrade, Technology & Psychic, 15,000,000 Gold) Wielder's allies may access each other's standard MP pools (with allies of Level 60 or greater being able to choose to not allow said access attempts) to pay costs, using a max of 15,000,000 MP from other individuals per round
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Mika Anazaki's Skates- (Accessory, Shoes, Physical & Water & Technology, 1,750,000 Gold) +1,750 Melee Attack, +2,000 AGI, +1,750 STR, 40% Dodge, +5% Dodge
*Veil of the Shielded Mind- (Accessory, Mask, Psychic, 150,000,000 Gold) +150,000 Defense, +150,000 MIN, +15,000 Defense against MIN Damage, Individuals below Level 80 may not scan possessor's stats, may not deal MIN Damage to possessor, and may not inflict Mindblasted or Dominion on possessor
(Originally meant to and able to shield against the Lamp) Armband of Boundless Hope- (Accessory, Wristwear, Magic & Light & Psychic, 254,000,000 Gold) Wearer counts as being 6 Levels higher for purposes of resisting level-dependent debuffs (with this increase not counting for purposes of bypassing 'Immune to Below Level X' effects)
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Wall of White Chocolate, Dreams, and Frivolity that Blocks Access to the Afterlife, Gives the Souls of the Recently Deceased a Tasty Snack, and Sends them Right Back to their Bodies- (Accessory, Magic Item, Whimsy & Wonder & Life & Dream, 500,000,000 Gold) Whenever wielder or one of wielder's allies is killed by a source below Level 60, said individual is immediately resurrected with full HP and MP (to a max of 10,000,000 of each) and full stats (to a max of 1,000,000 of each), Once per thread per individual, when wielder or one of wielder's allies is killed by a source above Level 59 that is below Level 80, said individual is resurrected with full HP and MP (to a max of 10,000,000 of each) and full stats (to a max of 1,000,000 of each)
Extras-
Planetary Fate-Weaver's Loom- (Item, Magic Item, Fate, 400,000,000 Gold) +400,000 MIN, +400,000 SPI, Wielder may, once per round across all copies of this item, if wielder is Level 40 or greater and possesses the ability 'Manipulate Destiny' and the ability 'Adept Fate Synchronization', pay 10,000 XP, 2,000,000 Gold, and 100,000 MP to replicate the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, with summons created through said effect being unable to summon and said effect being delayed for 5 to 24 rounds (chosen by wielder at the time of the effect's generation)
Standby boss-set:
Chaos Rose- (Accessory, Magic Item, Chaos, X Gold) Does nothing on its own, but perhaps it will do something if used against the proper foe...
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Blessed Orchid- (Accessory, Magic Item, Light, 30,000 Gold) Does nothing on its own, but perhaps it will do something if used against the proper foe...
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Nemesis Blossom- (Accessory, Magic Item, Darkness, 30,000 Gold) Does nothing on its own, but perhaps it will do something if used against the proper foe...
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Standby divination-set:
Arimexium's Crystal of Unbroken Vision- (Accessory, Crystal, Light & Psychic & Magic & Aether, 430,000,000 Gold) +860,000 MP in a seperate MP pool that may only be used to cast Divining spells, Wielder's stat-scanning attempts are automatically successful against unique targets below Level 80 and non-unique targets below Level 100, Wielder's actions that include Divining spells may become solely Aether element
Crystal Mirror of the Medusa-Watcher- (Accessory, Magic Item, Ice & Light & Air & Magic, 185,000,000 Gold) +100,000 Defense against Magic, Wielder may choose for the abilities or effects of targets below Level 65 that would activate when the stats of said targets are scanned by wielder to instead not activate, Wielder gains 5% Major Status Effect Resistance against sources below Level 80 against abilities and effects that activate specifically due to wielder's scanning the stats of their source
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Blood Chalice of Brexthix the Devil-Mind- (Accessory, Magic Item, Darkness & Psychic, 20,000,000 Gold) +20,000 MIN, 20% Darkness Resistance, 20% Psychic Resistance, Wielder may, before any of wielder's actions, pay 25,000 HP that may not be restored by any source below Level 100 to have wielder's next stat-scanning attempt be performed at 1 Level higher for stat-scanning purposes, to a max of Level 99, with said effect not bypassing 'Immune to Below Level X' effects, Wielder may spend an action to cause any one opponent below wielder's Level that is below Level 60 and at below 25% of its max HP to lose 100,000 HP that may not be restored by any source below Level 100 to have wielder's next stat-scanning attempt be performed at 4 Levels higher for stat-scanning purposes, to a max of Level 99, with said effect not bypassing 'Immune to Below Level X' effects, with loss of HP generated by this item not being reducible by sources below Level 100, Has RP effects
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Spells-
Archdaemonic Rune of Power- (Spell, Rune Magic, Darkness & Magic, 2,000,000 MP, 200,000,000 Gold) +20,000 to all stats, stacks 10 times for Daemons and Rune Magic summons and 2 times for others, Caster must be Level 40 or greater and must possess the ability 'Adept Rune Magic Attunement' or the ability 'Adept Puppet Master Knowledge'
Call Gilbezbran Doctor Doll- (Spell, Rune Magic, Darkness, 5,890 MP, 1,210,000 Gold) Summons 1 Gilbezbran Doctor Doll, Max 5 summoned
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic
Craft Daemonic Runic Summoning Circle- (Spell, Rune Magic, Darkness, 6,000 MP, 6,000,000 Gold) Creates a summoning circle for its caster that gives all Rune Magic summons +(100 * Caster Level, to a max of +12,000) to all stats and a 75% less chance of being uncontrolled, does not stack
Craft Elder Daemonic Rune Mage's Summoning Circle- (Spell, Rune Magic, Darkness, 60 MP, 5,000,000 Gold) Caster creates a Circle Effect for its caster that gives all of caster's Rune Magic summons +100 * caster level (to a max of +25,000) to all stats and an 80% less chance of opposing their summoner, does not stack
Lili VonMion's Rune of Dominon- (Spell, Rune Magic, Darkness, 8,000 MP, 280,000,000 Gold) 100% may inflict Charm, 40% inflicts Dominion, Target gains +5,000 to all stats as a non-stacking bonus while under the control of Lili VonMion, does not stack, has RP effects, Does not affect targets of higher Level than caster, May only be cast if caster's name is 'Lili VonMion', caster must be Level 40 or greater
Playtime!!: Doom Marionette Army- (Spell, Rune Magic, Darkness & Magic, 1,700 MP, 97,000 Gold) Summons MIN/10 Doom Marionette, max of 200 Marionettes summoned
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Rune of Ycchatmos- (Spell, Rune Magic, Physical, 45,000,000 MP, 45,000,000 Gold) +45,000 Magical Attack, 60% inflicts Wounded: Maimed, Target's treasure drop chance increases to 100% if already at least 1%, Disassembles targets for their component parts as an RP effect
Runic Apocalypse- (Spell, Rune Magic, Destruction & Fate & Darkness & Magic, 1,280,000 MP, 160,000,000 Gold) +320,000 Magical Attack, 30% inflicts Crippled: Devastated, 100% inflicts Voidstruck, 100% inflicts Manablasted, deals 1/2 Damage, 1 hit against 4,000,000, Cannot damage Daemons or Rune Magic summons, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
Undo Glyph Magic: True- (Spell, Rune Magic, Darkness, 5,000,000 MP, 250,000,000 Gold) All of caster's opponents below caster's Level lose all of their Glyph Mage abilities for the duration of the thread and cannot cast Glyph Magic spells, All Glyph Magic spells worth under 250,000,000 Gold become Rune Magic spells for the duration of the thread, with caster gaining an effect that performs this change at the beginning of every action, Caster gains Glyph Magic Immunity against lower-Level individuals who are below Level 80
Brittle Form- (Spell, Enchantment, Ice, 600,000 MP, 30,000,000 Gold) Inflicts Frozen: Brittle, Caster must possess the ability 'Snow Queen', the ability 'Sorceress', and the ability 'Enchanter'
Bubbling Cauldron Divination- (Spell, Dark Magic, Acid, 50 MP, 90,000 Gold) Scans target's stats
Control Daemons, Devils, and Illuminated- (Spell, Enchantment, Earth, 500,000 MP, 100,000,000 Gold) Caster gains control of the decisions made by target Daemon, Devil, or Illuminated that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
Daemonic Curative- (Spell, Healer Magic, Darkness, 7,000 MP, 380,000 Gold) Cures any two minor status effects, Cures all minor status effects from affected Daemons
Desync- (Spell, Chronomancy, Time & Darkness, 5,000 MP, 6,000,000 Gold) Target may not delay its actions
Disguise Self: Abstract- (Spell, Illusion Magic, Magic, 1,000 MP, 200,000 Gold) Caster's subtype becomes Abstract until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
Disco Inferno- (Spell, Bardic Music, Fire, 7,000 MP, 160,000 Gold) +167 Magical Attack, 10% inflicts Burning, may deal 1/3 damage and inflict 1 hit against 15
Empower Armor: Deflective Pulse- (Spell, Enchantment, Technology, 610 MP, 69,000 Gold) Target armor gains +60 Defense and, should an offensive action from a source at least 5 levels below caster targeting its wearer fail to deal its wearer any negative result, said result may be redirected to a target of wearer's choice
Eternal Enslavement- (Spell, Enchantment, Light & Fire & Darkness, 450,000 MP, 130,000,000 Gold) 200% inflicts Charm, individuals below Level 80 afflicted with instances of Charm generated by this spell may not conduct offensive actions that target its caster as an effect that is part of said instances of Charm, this spell ignores the status effect Resistances and Immunities of individuals below Level 60, instances of Charm this spell inflicts possess no per-round auto-recovery chance and may not be auto-recovered from by or cured by individuals below Level 80, Caster must be Level 40 or greater
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Landseal- (Spell, Druid Magic, Earth, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not destroy Zones, create Zones, alter Zones, attach effects to Zones, remove effects from Zones, or alter effects on Zones without caster's permission, Caster must be Level 40 or greater
Lullaby for the Sun- (Spell, Enchantment, Light & Air, 16,000 MP, 200,000,000 Gold) Target Solar Being is afflicted with Fatigued: Asleep, Instances of Fatigued: Asleep inflicted by this spell possess no natural per-round chance of wearing off, Actions involving this spell bypass the immunities, resistances, and absorptions of Solar Beings below Level 60, This spell may, at its caster's discretion, also count as a Bardic Music spell
Reweave Fate- (Spell, Ritual Magic, Fate, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, This action is delayed for 5 to 24 rounds (chosen by caster at the time of casting), Costs 10,000 XP and 2,000,000 Gold to cast, Has RP effects
Runic Apocalypse- (Spell, Rune Magic, Destruction & Fate & Darkness & Magic, 1,280,000 MP, 160,000,000 Gold) +320,000 Magical Attack, 30% inflicts Crippled: Devastated, 100% inflicts Voidstruck, 100% inflicts Manablasted, deals 1/2 Damage, 1 hit against 4,000,000, Cannot damage
12 Summon Eldritch Monstrosity- (Spell, Forbidden Magic, Darkness, 80,000,00 Gold) Summons 1 Eldritch Monstrosity from the Enemy List, Summons of this spell have a 5000% chance of being uncrontrolled, Max 1 summoned
Sublime Caress- (Spell, Enchantment, Light & Fire, 500,000 MP, 140,000,000 Gold) 30% inflicts Dominion, Caster must by Level 40 or greater
Unleash the Living Plague- (Spell, Biomancy, Darkness & Acid, 2,500,000 MP, 250,000,000 Gold) Caster may either choose to have a 50% chance of inflicting Plague on up to 100 targets or may attach a non-stacking (on the same zone or across zones) effect to a Zone of Darkness or Acid or Air that causes each individual in said zone to have a 30% chance of being afflicted with Plague at the start of each round, with this spell's caster to be able to choose for instances of Plague that come from this spell or effects it generates (or from instances of Plague that come from this spell or effect it generates or future generations of status effect instances descendant from those) to not afflict individuals when they otherwise would do so, Caster must be Level 60 or greater
Invoke Era: Post-Apocalyptic Nuclear Winter- (Spell, Other: Time Magic, 3,200,000 MP, 160,000,000 Gold) Caster creates a Zone of Ice & Darkness & Time & Atomic that may not be removed by sources below Level 60 and attaches a non-stacking effect to it that causes individuals within it to be unable to obtain or benefit from Light-element buffs from sources below Level 80 that are not also Technology-element or Atomic-element, Said zone also has an effect attached to it that makes Zones of Light unable to be created by sources by Level 80 or greater in the same battlespace, This zone counts as a Chronogeomantic Zone as a non-stacking effect attached to said zone, Caster must be Level 40 or greater, Has RP effects
Meditation of the Undying Void- (Spell, Necromancy, Void, 500,000 MP, 50,000,000 Gold) Caster suffers no effects from debuffs from sources below Level 60 if caster is an Undead, Caster must be Level 40 or greater
12x Illusory World- (Spell, Illusion Magic, Illusion, 400,000,000 MP, 215,000,000 Gold) Caster creates a Battlespace and moves any number of individuals below caster's Level who are below Level 70 and do not possess the ability 'Adept Diviner' into it, The actions of all individuals below Level 60 in said Battlespace fail, Caster may target individuals in said Battlespace, Caster must be Level 60 or greater, Can sculpt worlds of illusions in RP threads
3x Genesis- (Spell, Summoner Magic, Magic, 400,000 MP, 100,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend, non-Immortal monster from the enemy list that is non-Elite, below Level 80, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon, Caster must be Level 40 or greater
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Eternal Love- (Spell, Enchantment, Light & Fire, 450,000 MP, 130,000,000 Gold) 200% inflicts Charm, this spell ignores the status effect Resistances and Immunities of individuals below Level 60, instances of Charm this spell inflicts possess no per-round auto-recovery chance and may not be auto-recovered from by or cured by individuals below Level 80, Caster must be Level 40 or greater
Endless Nein!- (Spell, Leadership, Air & Darkness, 999,999 MP, 99,999,999 Gold) Caster causes target individual below Level 60's next action to have a 9% chance of having no effect, with said effect not stacking and with this action, if a single-target 'Cast a Spell' action, repeating itself at the start of each round that none of its caster's other actions have repeated on, Only affects targets who are not 9 or more Levels greater than caster
Supreme Runic Puppet Show: Moon Goddess's Harvest- (Spell, Rune Magic, Magic & Darkness & Astral & Air, 3,700,000 MP, 370,000,000 Gold) +370,000 Melee Attack, This action may deal HP Drain, This action counts as including an additional Scythe weapon, caster's Melee Attack bonus caps may be determined by Spirit for the duration of this action, This action may be performed from the back row if a 'Melee Attack' or 'Melee Overdrive' action, Debuffs and minor, moderate, and major negative status effects from sources below Level 100 killed by this action are removed at the action's end, This spell's caster counts as possessing the subtypes 'Planetary' and 'Golem' for purposes of said action and may apply bonuses to Damage dealt that may only be applied by Rune Magic summons for the duration of said action, 1 hit against 50,000,000,000, Caster must be Level 60 or greater and must possess either (the abilities 'Adept Divine Magic Attunement' and 'Adept Rune Magic Attunement'), the ability 'Adept Rune Magic Attunement, or the ability 'Archdaemonic Domain: Puppet-Crafting'
Planet-Destroying Runebomb- (Spell, Rune Magic, Fire & Magic & Destruction, 4,000,000 MP, 200,000,000 Gold) +200,000 Ranged Attack, +200,000 Magical Attack, This action deals double Damage to individuals possessing the Constant Effect 'Supermassive' or 'Hypermassive' as an effect that does not stack with effects that multiply damage specifically against such targets or a subset of such targets, This action ignores the Resistances and Immunities of targets below Level 80, 1 hit against 7,000,000,000, Caster must be Level 40 or greater and must possess the ability 'Expert Rune Magic Synchronization'
Runic Apocalypse- (Spell, Rune Magic, Destruction & Fate & Darkness & Magic, 1,280,000 MP, 160,000,000 Gold) +320,000 Magical Attack, 30% inflicts Crippled: Devastated, 100% inflicts Voidstruck, 100% inflicts Manablasted, deals 1/2 Damage, 1 hit against 4,000,000, Cannot damage Daemons or Rune Magic summons, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
Apocalypse- (Spell, Other: Catastrophe Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness, 940,000 MP, 210,000,000 Gold) +440,000 Magical Attack, 30% inflicts Plague, 30% inflicts Dominion, 30% inflicts Devestated, 30% inflicts Smited, 30% inflicts Instant Death, deals 1/2 Damage, 1 hit against 5,000,000, 150% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 60 or greater
Candypocalypse!- (Spell, Other: Catastrophe Magic, Light & Hope & Candy, 3,500,000 MP, 350,000,000 Gold) +350,000 Ranged Attack, +350,000 Magical Attack, 300% inflicts Zealblasted: Sugar Rush, 300% may inflict Haste, May heal targets who either possess the ability 'Adorable', are Candy element, or possess one or more 'Sweets Princess' abilities, 1 hit against 8,000,000,000, Caster must be Level 60 or greater
Megatsunami- (Spell, Catastrophe Magic, Water, 75,000 MP, 55,500,000 Gold) +55,000 Magical Attack, 60% inflicts Drowning, 60% inflicts Drowning: Tide Trapped as an effect that lasts a max of 5 rounds, inflicts Fatigued: Stun, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 45 with at least 20,000 MIN to cast this spell
Mega Divorce Beam!- (Spell, Catastrophe Magic, Darkness & Magic & Destruction, 30,000 MP, 20,000,000 Gold) +20,000 Magical Attack, This action de-links the stats, as well as HP, MP, and Defense, of its targets from any individuals whose stats they are linked to, provided that all such individuals in each such links are below Level 60, with this de-linking removing all links to which this condition applies to
Proto-Ragnarok- (Spell, Other: Catastrophe Magic, Destruction & Fate & Fire & Ice & Electrical & Physical & War, 160,000 MP, 80,000,000 Gold) +160,000 Magical Attack, 30% inflicts Devastated, deals 1/2 Damage, 1 hit against 400,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
Ragnarok- (Spell, Other: Catastrophe Magic, Destruction & Fate & Fire & Ice & Electrical & Physical & War, 640,000 MP, 160,000,000 Gold) +320,000 Magical Attack, 60% inflicts Devastated, deals 1/2 Damage, 1 hit against 4,000,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
Enlighten- (Spell, Channeling, Knowledge, 800,000 MP, 80,000,000 Gold) Target gains a copy of target ability that is for sale in the Ability Shop that caster possesses that target possesses the prerequisites for according to the Ability Shop (provided that if some of said prerequisites are provided by copies of this buff or other buffs with this text that they also possess the prerequisites for those prerequisites), stacks 10 times
Archdaemonic Rune of Power- (Spell, Rune Magic, Darkness & Magic, 2,000,000 MP, 200,000,000 Gold) +20,000 to all stats, stacks 10 times for Daemons and Rune Magic summons and 2 times for others, Caster must be Level 40 or greater and must possess the ability 'Adept Rune Magic Attunement' or the ability 'Adept Puppet Master Knowledge'
Open Gate to Echo Providence- (Spell, Gate Magic, Null, 5,000 MP, X Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Create Plot Armor- (Spell, Enchantment, Fate, 2,400,000 MP, 240,000,000 Gold) Target gains 'Immune to sources below Level 40' while target possesses a Fate-element buff or debuff, Caster must be Level 40 or greater, Has RP effects
Worldwide Harvest- (Spell, Divine Magic, Earth & Life, 3,200,000 MP, 160,000,000 Gold) +160,000 Magical Attack, Heals HP, deals 1/2 Damage, 1 hit against 5,000,000,000 willing targets, May be cast once every 1,000 rounds, Caster must be Level 40 or greater
Crown of Absolute Mirage- (Spell, Illusion Magic, Illusion, 3,500,000 MP, 330,100,000 Gold) Once per round, as a non-stacking buff, caster gains a (100-(selected target's Level/2, rounded down))% chance of being able to change all targets of any one action from a non-unique, non-elite source below Level 99 that does not possess the ability Adept Diviner, Caster must be Level 60 or greater
10 Summon Subordinate Divinity- (Spell, Divine Magic, Glory & Law, 3,000,000 MP, 300,000,000 Gold) Caster summons a Deity or Planetary below Level 100 that is of lower Level than caster that is normally fightable for drops on the Enemy List, Max 5 summoned, Caster must be a deity or must possess the ability 'Expert Law Synchronization'
Invoke the Celestial Bureaucracy's Final Judgment- (Spell, Divine Magic, Law & Devastation, 4,000,000 MP, 400,000,000 Gold) Caster summons 1 Hoh Sheng from the Enemy List, Any deity present in the same battlespace as caster may cancel said summoning, Max 1 summoned
Revelation of the Enigma-Prophet- (Spell, Summoner Magic, Mystery & Mystic & Fate, 4,000,000 MP, 400,000,000 Gold) Caster's opponents of lower Level who are below Level 100 acquire a non-stacking debuff that grants caster control of their summons and that allows caster to remove them from the thread and replace them in row-order formation before any action if they are 20 or more Levels lower than caster, Caster may summon up to 5 Mystery element entities below Level 90 that are normally fightable for drops on the Enemy List or that naturally possess the Constant Effect 'Enigma Presence' on the Enemy List, Caster may deal any number of opponents 400,000 Flat Mystery element MIN Damage, Caster must be Level 60 or greater and must possess the ability 'Basic Mystery Synchronization'
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
One Hundred Thousand Shifting Veils- (Spell, Ethereal Magic, Earth & Air & Magic, 2,000,000 MP, 200,000,000 Gold) +200,000 Defense, +80% Dodge, does not stack, Caster must be Level 40 or greater
Pets-Wriggle Nightsparrow wrote: Items: Brought From Outside
*Mr. Zazoo's Amazing Stationary (Level 1, 0 XP, 2,000,000 XP Required, Standard Multiplier x100, Power x1)
Mr. Zazoo's Accompanying Pen- (Weapon Aspect- Mr. Zazoo's Amazing Stationary, Deadly Item, Physical & Technology, X Gold) +10 Melee Attack, 2% Critical, +10 MIN, does not run out of ink in RP threads
Mr. Zazoo's Amazing Stationary- (Accessory Aspect- Mr. Zazoo's Amazing Stationary, Trinket, Physical & Technology, X Gold) +40 MIN, This item cannot be destroyed by Water element sources
Probably going to use on Lili start-of-quest to throw people for a loop when they expected her going in as darkness:
A Most Caustic Will and Purpose- (Permanent Consumable, Empowered Item, Acid, 1 Charge, 100,000,000 Gold) Gives target the ability ‘Reality-Dissolver Agent’ and changes target's element to be solely (Any non-base elements it currently is that do not include Earth, Air, Fire, Water, Light, Darkness, Magic, Technology, Physical, Psychic, Energy, Ice, and Electrical) and Acid element
Ledger of Ink and Sand- (Weapon, Other: Clipboard, Law & Devastation, 450,000,000 Gold) +450,000 Magical Attack, 30% inflicts Instant Death, Smitten, Cursed, and Dominion, Wielder's offensive actions may remove the text of up to 10 items equipped by target that are worth below 400,000,000 Gold, Wielder may spend an action to summon 1 Hoh Sheng, Max 1 summoned, Wielder must be Level 60 or greater and must (be a Deity or possess the ability 'Expert Divine Magic Attunement'), and (possess the ability 'Expert Law Synchronization', possess the ability 'Adept Catastrophe Magic Attunement', be Level 80 or greater, or possess the ability 'Reality Auditor')
*Null Hand/*World-Architect's Hand/*|-|@/\/|} ()|# §(_)<{-} Rust/Rot/Destruction/Terror/Joy (Haha)/Wounds
*Null Hand- (Weapon, Fist Weapon, Null, 170,000,000 Gold) +170,000 Melee Attack, +170,000 CON, Wielder's 'Melee Attack' actions set the stats of targets below Level 60 to 0, Wielder must be Level 60 or greater
*World-Architect's Hand- (Weapon, Fist Weapon, Spatial & Life & Wonder, 197,000,000 Gold) +197,000 Melee Attack, +197,000 Magical Attack, +197,000 to all stats, 200% may inflict Paralyzed, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may use Spirit as their Prime Attribute, Wielder may, at the start of each round and of each of wielder's actions, create a Zone of any base element or of wielder's element (excepting Universe) or a Terrain or Phantom Terrain that is of any type that has a Square Mile purchasable in the Shop that is in-stock, Wielder may, at the end of each round, attach an effect to a Zone, Terrain, or Phantom Terrain that summons 1 enemy of wielder's choice that is below wielder's Level (to a Max of Level 79) and shares an element with the Zone, Terrain, or Phantom Terrain in question (with Terrains and Phantom Terrains counting as possessing the elements of their corresponding square miles in the shop and counting as 'Null' if no such corresponding square mile exists), Max 50 summoned, this effect stacks 200 times per zone and across zones, but does not stack in regards to its summon cap
*|-|@/\/|} ()|# §(_)<{-} Rust/Rot/Destruction/Terror/Joy (Haha)/Wounds- (Weapon, Fist Weapon, Void & Destruction & Agony & Rust, 245,000,000 Gold) +245,000 Melee Attack, +245,000 CON, +245,000 INF, +245,000 FRT, Wielder's offensive actions gain a (Wielder's INF / Target's FRT) chance of inflicting Wounded: Maimed, Wounded: Rusting, and Stat Drain, Wielder gains +40,000,000 HP as a non-stacking bonus if wielder's subtype is Abomination, Wielder's SAN is set to 0, Wielder does not die for possessing 0 SAN, Wielder is inflicted with Invigorated when one of wielder's opponents has a stat value become 0, Instances of Wounded: Rusting with wielder as a source can reduce stat values to 0, This weapon also counts as possessing the subtype Chaos Talon, Wielder must be Level 40 or greater
Tome of Strange Aeons- (Weapon, Book, Mystic & Time & Dream, 450,000,000 Gold) +450,000 Magical Attack, +450,000 MIN, +450,000 SPI, +4,500,000 MP as a non-stacking bonus, Forbidden Magic spells cost wielder 8,500,000 less MP to cast, Inflicts Confusion, Inflicts Stat Drain, 30% inflicts Insanity, 20% Darkspawn Resistance, 20% Mech Resistance, Instant Death Immunity, Wielder suffers no negative effects from the status effect Fatigued, Wielder cannot be killed by sources below Level 60, Wielder may spend an action to resurrect a target killed by a source below Level 80, Wielder must be Level 60 or greater
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Voice of the Unseen Goddess- (Weapon, Other: Toy, Mystery & Magic, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, 220% To Hit, 100% Dodge, Wielder's 'Melee Attack' and 'Ranged Attack' actions may use Mind as their Prime Attribute, Wielder may ignore the effects of instances of Impaired: Blind afflicting wielder, Wielder may choose at the beginning of a round for wielder's turn-order-determining stat to become Mind or Spirit as a non-stacking buff, Wielder's actions targeting individuals in other battlespaces may not be countered by sources below Level 80 that are not in the same battlespace as wielder, Wielder must be Level 40 or greater, must possess the ability 'Basic Mystery Synchronization', and (must be Level 60 or greater OR must be a Deity)
3 Mister Terrorbunny- (Weapon, Other: Toy, Darkness & Light, 87,000,000 Gold) +87,000 Melee Attack, +87,000 Magical Attack, +60,000 to all stats, 90% Critical, 170% To Hit, Wielder's non-offensive actions may inflict Invigorated, Wielder's offensive actions may (lose the element Light and gain the elements Blood and Destruction), Wielder's offensive actions may gain '200% inflicts Confusion: Fear', Wielder's offensive actions may gain '5% inflicts Instant Death: Devoured'
Doge's Umbrella- (Weapon, Bladecane, Grandeur, 120,000,000 Gold) +42,000 Magical Attack, +30,000 Defense, +2 Fame, This item may be equipped as a Weaponx0 while its wielder has at least one ally an no other Weaponx0 equipped
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
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Opulent- This item is worth 4 times its prior value, Affects any type of possession, Smithing Technique
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Miserly- Provides an additional (Item Value) / 10,000 bonus to all Attack Bonuses this item already provides, Affects Weapons, Enchantment
Standby:
*Guliarus Violin: Sweet Endless Nocturne- (Weaponx2, Instrument, Darkness & Wonder & Time, 545,000,000 Gold) +1,118,000 Magical Attack, +1,116,000 SPI, +10,100,000 MP as a non-stacking bonus, +5 Fame, Wielder's per-item Magical Attack cap is doubled for this item, Zones of Darkness created by wielder may not be destroyed by sources that are not either 20 Levels greater that wielder or greater than Level 97, Wielder may maintain five additional Bardic Music spells per round without spending actions to do so, Wielder gains the abilities 'Basic Bardic Music Attunement', 'Apprentice Bardic Music Attunement', 'Bard', 'Adept Bardic Music Attunement', 'Basic Instrument Training', 'Apprentice Instrument Training', 'Musician', and 'Adept Instrument Training', Wielder gains Fatigued Immunity, 35% Darkness Resistance, 35% Hope Resistance, 100% inflicts Voidstruck, 150% inflicts Paralyzed, 100% may inflict Stat Boost: SPI Boost, Wielder must be Level 40 or greater
*Gavel of Ureshkilon- (Weapon, Mace, Law & Metal, 280,000,000 Gold) +280,000 Melee Attack, Wielder's 'Melee Attack' actions may, as a non-stacking debuff, remove one ability or Constant Effect from each of their targets that is below Level 80 that is not higher Level than wielder
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
2 Ledger of Ink and Sand- (Weapon, Other: Clipboard, Law & Devastation, 450,000,000 Gold) +450,000 Magical Attack, 30% inflicts Instant Death, Smitten, Cursed, and Dominion, Wielder's offensive actions may remove the text of up to 10 items equipped by target that are worth below 400,000,000 Gold, Wielder may spend an action to summon 1 Hoh Sheng, Max 1 summoned, Wielder must be Level 60 or greater and must (be a Deity or possess the ability 'Expert Divine Magic Attunement'), and (possess the ability 'Expert Law Synchronization', possess the ability 'Adept Catastrophe Magic Attunement', be Level 80 or greater, or possess the ability 'Reality Auditor')
Summoner Prodigy's Staff- (Weaponx2, Staff, Magic, 17,500,000 Gold) +1,500 Magical Attack, +1,500 SPI, +1,500 MIN, Wielder counts as 3 Levels higher, to a max of Level 99, for purposes of equipping, summoning, and controlling summons, as an effect that does not stack with other effects that raise wearer's Level for purposes of equipping, summoning, or controlling pets and summons of any type
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Armor-
Finest Irindil Soulcourt-Administrating Puppeteer-Judge's Unblemished Robe of Office- (Armor, Robe, Darkness & Magic & Law, 480,000,000 Gold) +480,000 Defense, 80% Dodge, +10% Dodge, +200,000 to all stats, +200,000 additional points to all stats for wearers that are Daemons, +800,000 MP, Wearer gains +200,000 Magical Attack for spells that include the element of any Rune that wielder has equipped that is not Universe-element or Chaos-element, 60% inflicts Hexed, 80% inflicts Entombed: Incarcerated, wielder gains an additional two Spell slots if 5 or more Runes are equipped, Wearer gains +200,000 Magical Attack per empty weapon slot that wearer possesses or weapon slot that wearer possesses taken up by Puppet Strings, wearer's Rune Magic summons that are Golems have all of their stats increased by 10,000 per empty weapon slot or weapon slot taken up by Puppet Strings, as an effect that stacks a max of 4 times, wearer may summon 5 additional of each type of Rune Magic summons that are Golems if the natural max number summoned is 20 or greater, provided that at least one of wearer's weapon slots is empty or occupied by Puppet Strings, Wearer may deal 1,000,000 Flat Law element Damage to any non-Daemon, non-Celestial, non-Illuminated individual who is not Law element who conducts an offensive action that targets wearer at the end of each such action, 20% Fate Resistance, 20% Law Resistance, 30% Chaos Resistance, 30% Time Resistance, 30% Light Resistance, 30% Darkness Resistance, Fatigued: Elderly Immunity, Entombed: Incarcerated Immunity, Individuals in the same battle as wearer or who were killed in a battle that wearer was present in at the time of their death may not be resurrected by (individuals below Level 80 who are not 20 or more Levels greater than wearer) without wearer's permission, Wearer may, once per thread, spend an action to resurrect a target, Wearer may spend an action to resurrect a target killed by a source below Level 60 if no individual of Level 80 or greater objects, Wearer may spend an action to have a 40% chance of inflicting Dominion on a dead target below Level 60, with said action being able to target individuals whose corpses are no longer present, individuals who died in different battles that are still active, and individuals who died in different battles who belonged to sides of battle at the time of their death that still exist, Wielder must be Level 40 or greater, Wielder, as an effect that does not stack, may, once per round, redirect up to 1,000,000 points of damage that possessor sustains from any one action or attack to one of possessor's controlled Law-element Rune Magic summons or controlled Daemon pets or summons, Wearer cannot miss targets below Level 80 who are not 20 or more Levels greater than wearer, Wearer may, once per thread, immediately be cured of Dominion whenever wearer is afflicted with Dominion by a source below Level 100, Wearer must be Level 40 or greater and must possess any two of the abilities 'Adept Rune Magic Attunment', 'Irrindil Traits', and 'High Judge'
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Accessories-
Planetary Fate-Weaver's Loom- (Item, Magic Item, Fate, 400,000,000 Gold) +400,000 MIN, +400,000 SPI, Wielder may, once per round across all copies of this item, if wielder is Level 40 or greater and possesses the ability 'Manipulate Destiny' and the ability 'Adept Fate Synchronization', pay 10,000 XP, 2,000,000 Gold, and 100,000 MP to replicate the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, with summons created through said effect being unable to summon and said effect being delayed for 5 to 24 rounds (chosen by wielder at the time of the effect's generation)
*Cerulean Enigma Body- (Accessory, Bioaugmentation, Aether, 150,000,000 Gold) +1,500,000 HP as a non-stacking bonus, +150,000 CON, Wielder may ignore the infliction of up to 5 debuffs or negative status effects on it from sources below Level 80 per round, Wielder is Immune to sources below Level 40
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Dacchenburg Industries Owner's Tophat- (Accessory Aspect- The Dacchenburg Engine, Hat, Darkness, X Gold) +200,000 Defense, +200,850 to all stats, 30% Darkness Resistance, 30% Technology Resistance, 40% Daemon Resistance, Hexed Immunity, Voidstruck Immunity, +200,000,000 Defense against Gold Damage, +20,000 Defense against Stat Damage, Wielder's allies gain 100% Charm Resistance, 150% may inflict Voidstruck, Hexed, or Hexed: Futility Locked, Wearer may create one Temporary item from any of the Dacchenburg Engine's stores that are named 'Dacchenburg Engine General Production Shop', or 'Dacchenburg Engine Speciality Production Shop' that is worth under 20,000,000 Gold at the start of each round
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Fog-Disgorging Chest-Door to the Unreachable Self- (Accessory, Upgrade, Spatial & Mystery, 200,000,000 Gold) +200,000 to all stats, +20,000 Defense against Stat Damage, +20,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes if wielder's stats have not been scanned, Wielder's opponents below Level 80 that are not greater Level than wielder may not gain Abilities, Wielder must be Level 40 or greater and must have the ability 'Basic Mystery Synchronization'
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Mindbank- (Accessory, Upgrade, Technology & Psychic, 15,000,000 Gold) Wielder's allies may access each other's standard MP pools (with allies of Level 60 or greater being able to choose to not allow said access attempts) to pay costs, using a max of 15,000,000 MP from other individuals per round
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Wall of White Chocolate, Dreams, and Frivolity that Blocks Access to the Afterlife, Gives the Souls of the Recently Deceased a Tasty Snack, and Sends them Right Back to their Bodies- (Accessory, Magic Item, Whimsy & Wonder & Life & Dream, 500,000,000 Gold) Whenever wielder or one of wielder's allies is killed by a source below Level 60, said individual is immediately resurrected with full HP and MP (to a max of 10,000,000 of each) and full stats (to a max of 1,000,000 of each), Once per thread per individual, when wielder or one of wielder's allies is killed by a source above Level 59 that is below Level 80, said individual is resurrected with full HP and MP (to a max of 10,000,000 of each) and full stats (to a max of 1,000,000 of each)
*Mika Anazaki's Skates- (Accessory, Shoes, Physical & Water & Technology, 1,750,000 Gold) +1,750 Melee Attack, +2,000 AGI, +1,750 STR, 40% Dodge, +5% Dodge
Armband of Boundless Hope- (Accessory, Wristwear, Magic & Light & Psychic, 254,000,000 Gold) Wearer counts as being 6 Levels higher for purposes of resisting level-dependent debuffs (with this increase not counting for purposes of bypassing 'Immune to Below Level X' effects)
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Veil of the Shielded Mind- (Accessory, Mask, Psychic, 150,000,000 Gold) +150,000 Defense, +150,000 MIN, +15,000 Defense against MIN Damage, Individuals below Level 80 may not scan possessor's stats, may not deal MIN Damage to possessor, and may not inflict Mindblasted or Dominion on possessor
Standby boss-set:
Chaos Rose- (Accessory, Magic Item, Chaos, X Gold) Does nothing on its own, but perhaps it will do something if used against the proper foe...
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Blessed Orchid- (Accessory, Magic Item, Light, 30,000 Gold) Does nothing on its own, but perhaps it will do something if used against the proper foe...
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Nemesis Blossom- (Accessory, Magic Item, Darkness, 30,000 Gold) Does nothing on its own, but perhaps it will do something if used against the proper foe...
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Standby divination-set:
Arimexium's Crystal of Unbroken Vision- (Accessory, Crystal, Light & Psychic & Magic & Aether, 430,000,000 Gold) +860,000 MP in a seperate MP pool that may only be used to cast Divining spells, Wielder's stat-scanning attempts are automatically successful against unique targets below Level 80 and non-unique targets below Level 100, Wielder's actions that include Divining spells may become solely Aether element
Crystal Mirror of the Medusa-Watcher- (Accessory, Magic Item, Ice & Light & Air & Magic, 185,000,000 Gold) +100,000 Defense against Magic, Wielder may choose for the abilities or effects of targets below Level 65 that would activate when the stats of said targets are scanned by wielder to instead not activate, Wielder gains 5% Major Status Effect Resistance against sources below Level 80 against abilities and effects that activate specifically due to wielder's scanning the stats of their source
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Blood Chalice of Brexthix the Devil-Mind- (Accessory, Magic Item, Darkness & Psychic, 20,000,000 Gold) +20,000 MIN, 20% Darkness Resistance, 20% Psychic Resistance, Wielder may, before any of wielder's actions, pay 25,000 HP that may not be restored by any source below Level 100 to have wielder's next stat-scanning attempt be performed at 1 Level higher for stat-scanning purposes, to a max of Level 99, with said effect not bypassing 'Immune to Below Level X' effects, Wielder may spend an action to cause any one opponent below wielder's Level that is below Level 60 and at below 25% of its max HP to lose 100,000 HP that may not be restored by any source below Level 100 to have wielder's next stat-scanning attempt be performed at 4 Levels higher for stat-scanning purposes, to a max of Level 99, with said effect not bypassing 'Immune to Below Level X' effects, with loss of HP generated by this item not being reducible by sources below Level 100, Has RP effects
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
On standby to fulfill a prophesy-
*Mr. Zazoo's Amazing Stationary (Level 1, 0 XP, 2,000,000 XP Required, Standard Multiplier x100, Power x1)
Mr. Zazoo's Accompanying Pen- (Weapon Aspect- Mr. Zazoo's Amazing Stationary, Deadly Item, Physical & Technology, X Gold) +10 Melee Attack, 2% Critical, +10 MIN, does not run out of ink in RP threads
Mr. Zazoo's Amazing Stationary- (Accessory Aspect- Mr. Zazoo's Amazing Stationary, Trinket, Physical & Technology, X Gold) +40 MIN, This item cannot be destroyed by Water element sources
On standby to take advantage of Hugo's existence-
(Off Nole, edited in post-start with permission due to earlier references) *Darts of Henri Luddmitz, Postmaster of Nexus- (Weapon, Throwing Weapon, Air, 107,000,000 Gold) +107,000 Ranged Attack, Wielder may not be prevented from applying buffs or debuffs to targets by sources below Level 80
Spells-
Archdaemonic Rune of Power- (Spell, Rune Magic, Darkness & Magic, 2,000,000 MP, 200,000,000 Gold) +20,000 to all stats, stacks 10 times for Daemons and Rune Magic summons and 2 times for others, Caster must be Level 40 or greater and must possess the ability 'Adept Rune Magic Attunement' or the ability 'Adept Puppet Master Knowledge'
Call Gilbezbran Doctor Doll- (Spell, Rune Magic, Darkness, 5,890 MP, 1,210,000 Gold) Summons 1 Gilbezbran Doctor Doll, Max 5 summoned
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic
Craft Daemonic Runic Summoning Circle- (Spell, Rune Magic, Darkness, 6,000 MP, 6,000,000 Gold) Creates a summoning circle for its caster that gives all Rune Magic summons +(100 * Caster Level, to a max of +12,000) to all stats and a 75% less chance of being uncontrolled, does not stack
Craft Elder Daemonic Rune Mage's Summoning Circle- (Spell, Rune Magic, Darkness, 60 MP, 5,000,000 Gold) Caster creates a Circle Effect for its caster that gives all of caster's Rune Magic summons +100 * caster level (to a max of +25,000) to all stats and an 80% less chance of opposing their summoner, does not stack
Lili VonMion's Rune of Dominon- (Spell, Rune Magic, Darkness, 8,000 MP, 280,000,000 Gold) 100% may inflict Charm, 40% inflicts Dominion, Target gains +5,000 to all stats as a non-stacking bonus while under the control of Lili VonMion, does not stack, has RP effects, Does not affect targets of higher Level than caster, May only be cast if caster's name is 'Lili VonMion', caster must be Level 40 or greater
Playtime!!: Doom Marionette Army- (Spell, Rune Magic, Darkness & Magic, 1,700 MP, 97,000 Gold) Summons MIN/10 Doom Marionette, max of 200 Marionettes summoned
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Rune of Ycchatmos- (Spell, Rune Magic, Physical, 45,000,000 MP, 45,000,000 Gold) +45,000 Magical Attack, 60% inflicts Wounded: Maimed, Target's treasure drop chance increases to 100% if already at least 1%, Disassembles targets for their component parts as an RP effect
Runic Apocalypse- (Spell, Rune Magic, Destruction & Fate & Darkness & Magic, 1,280,000 MP, 160,000,000 Gold) +320,000 Magical Attack, 30% inflicts Crippled: Devastated, 100% inflicts Voidstruck, 100% inflicts Manablasted, deals 1/2 Damage, 1 hit against 4,000,000, Cannot damage Daemons or Rune Magic summons, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
Undo Glyph Magic: True- (Spell, Rune Magic, Darkness, 5,000,000 MP, 250,000,000 Gold) All of caster's opponents below caster's Level lose all of their Glyph Mage abilities for the duration of the thread and cannot cast Glyph Magic spells, All Glyph Magic spells worth under 250,000,000 Gold become Rune Magic spells for the duration of the thread, with caster gaining an effect that performs this change at the beginning of every action, Caster gains Glyph Magic Immunity against lower-Level individuals who are below Level 80
Brittle Form- (Spell, Enchantment, Ice, 600,000 MP, 30,000,000 Gold) Inflicts Frozen: Brittle, Caster must possess the ability 'Snow Queen', the ability 'Sorceress', and the ability 'Enchanter'
Bubbling Cauldron Divination- (Spell, Dark Magic, Acid, 50 MP, 90,000 Gold) Scans target's stats
Control Daemons, Devils, and Illuminated- (Spell, Enchantment, Earth, 500,000 MP, 100,000,000 Gold) Caster gains control of the decisions made by target Daemon, Devil, or Illuminated that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
Daemonic Curative- (Spell, Healer Magic, Darkness, 7,000 MP, 380,000 Gold) Cures any two minor status effects, Cures all minor status effects from affected Daemons
Desync- (Spell, Chronomancy, Time & Darkness, 5,000 MP, 6,000,000 Gold) Target may not delay its actions
Disguise Self: Abstract- (Spell, Illusion Magic, Magic, 1,000 MP, 200,000 Gold) Caster's subtype becomes Abstract until caster's stats have been scanned unless caster's stats have been scanned earlier in this battle
Disco Inferno- (Spell, Bardic Music, Fire, 7,000 MP, 160,000 Gold) +167 Magical Attack, 10% inflicts Burning, may deal 1/3 damage and inflict 1 hit against 15
Empower Armor: Deflective Pulse- (Spell, Enchantment, Technology, 610 MP, 69,000 Gold) Target armor gains +60 Defense and, should an offensive action from a source at least 5 levels below caster targeting its wearer fail to deal its wearer any negative result, said result may be redirected to a target of wearer's choice
Eternal Enslavement- (Spell, Enchantment, Light & Fire & Darkness, 450,000 MP, 130,000,000 Gold) 200% inflicts Charm, individuals below Level 80 afflicted with instances of Charm generated by this spell may not conduct offensive actions that target its caster as an effect that is part of said instances of Charm, this spell ignores the status effect Resistances and Immunities of individuals below Level 60, instances of Charm this spell inflicts possess no per-round auto-recovery chance and may not be auto-recovered from by or cured by individuals below Level 80, Caster must be Level 40 or greater
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Landseal- (Spell, Druid Magic, Earth, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not destroy Zones, create Zones, alter Zones, attach effects to Zones, remove effects from Zones, or alter effects on Zones without caster's permission, Caster must be Level 40 or greater
Lullaby for the Sun- (Spell, Enchantment, Light & Air, 16,000 MP, 200,000,000 Gold) Target Solar Being is afflicted with Fatigued: Asleep, Instances of Fatigued: Asleep inflicted by this spell possess no natural per-round chance of wearing off, Actions involving this spell bypass the immunities, resistances, and absorptions of Solar Beings below Level 60, This spell may, at its caster's discretion, also count as a Bardic Music spell
Reweave Fate- (Spell, Ritual Magic, Fate, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, This action is delayed for 5 to 24 rounds (chosen by caster at the time of casting), Costs 10,000 XP and 2,000,000 Gold to cast, Has RP effects
Runic Apocalypse- (Spell, Rune Magic, Destruction & Fate & Darkness & Magic, 1,280,000 MP, 160,000,000 Gold) +320,000 Magical Attack, 30% inflicts Crippled: Devastated, 100% inflicts Voidstruck, 100% inflicts Manablasted, deals 1/2 Damage, 1 hit against 4,000,000, Cannot damage
12 Summon Eldritch Monstrosity- (Spell, Forbidden Magic, Darkness, 80,000,00 Gold) Summons 1 Eldritch Monstrosity from the Enemy List, Summons of this spell have a 5000% chance of being uncrontrolled, Max 1 summoned
Sublime Caress- (Spell, Enchantment, Light & Fire, 500,000 MP, 140,000,000 Gold) 30% inflicts Dominion, Caster must by Level 40 or greater
Unleash the Living Plague- (Spell, Biomancy, Darkness & Acid, 2,500,000 MP, 250,000,000 Gold) Caster may either choose to have a 50% chance of inflicting Plague on up to 100 targets or may attach a non-stacking (on the same zone or across zones) effect to a Zone of Darkness or Acid or Air that causes each individual in said zone to have a 30% chance of being afflicted with Plague at the start of each round, with this spell's caster to be able to choose for instances of Plague that come from this spell or effects it generates (or from instances of Plague that come from this spell or effect it generates or future generations of status effect instances descendant from those) to not afflict individuals when they otherwise would do so, Caster must be Level 60 or greater
Invoke Era: Post-Apocalyptic Nuclear Winter- (Spell, Other: Time Magic, 3,200,000 MP, 160,000,000 Gold) Caster creates a Zone of Ice & Darkness & Time & Atomic that may not be removed by sources below Level 60 and attaches a non-stacking effect to it that causes individuals within it to be unable to obtain or benefit from Light-element buffs from sources below Level 80 that are not also Technology-element or Atomic-element, Said zone also has an effect attached to it that makes Zones of Light unable to be created by sources by Level 80 or greater in the same battlespace, This zone counts as a Chronogeomantic Zone as a non-stacking effect attached to said zone, Caster must be Level 40 or greater, Has RP effects
Meditation of the Undying Void- (Spell, Necromancy, Void, 500,000 MP, 50,000,000 Gold) Caster suffers no effects from debuffs from sources below Level 60 if caster is an Undead, Caster must be Level 40 or greater
12x Illusory World- (Spell, Illusion Magic, Illusion, 400,000,000 MP, 215,000,000 Gold) Caster creates a Battlespace and moves any number of individuals below caster's Level who are below Level 70 and do not possess the ability 'Adept Diviner' into it, The actions of all individuals below Level 60 in said Battlespace fail, Caster may target individuals in said Battlespace, Caster must be Level 60 or greater, Can sculpt worlds of illusions in RP threads
3x Genesis- (Spell, Summoner Magic, Magic, 400,000 MP, 100,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend, non-Immortal monster from the enemy list that is non-Elite, below Level 80, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon, Caster must be Level 40 or greater
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Eternal Love- (Spell, Enchantment, Light & Fire, 450,000 MP, 130,000,000 Gold) 200% inflicts Charm, this spell ignores the status effect Resistances and Immunities of individuals below Level 60, instances of Charm this spell inflicts possess no per-round auto-recovery chance and may not be auto-recovered from by or cured by individuals below Level 80, Caster must be Level 40 or greater
Endless Nein!- (Spell, Leadership, Air & Darkness, 999,999 MP, 99,999,999 Gold) Caster causes target individual below Level 60's next action to have a 9% chance of having no effect, with said effect not stacking and with this action, if a single-target 'Cast a Spell' action, repeating itself at the start of each round that none of its caster's other actions have repeated on, Only affects targets who are not 9 or more Levels greater than caster
Supreme Runic Puppet Show: Moon Goddess's Harvest- (Spell, Rune Magic, Magic & Darkness & Astral & Air, 3,700,000 MP, 370,000,000 Gold) +370,000 Melee Attack, This action may deal HP Drain, This action counts as including an additional Scythe weapon, caster's Melee Attack bonus caps may be determined by Spirit for the duration of this action, This action may be performed from the back row if a 'Melee Attack' or 'Melee Overdrive' action, Debuffs and minor, moderate, and major negative status effects from sources below Level 100 killed by this action are removed at the action's end, This spell's caster counts as possessing the subtypes 'Planetary' and 'Golem' for purposes of said action and may apply bonuses to Damage dealt that may only be applied by Rune Magic summons for the duration of said action, 1 hit against 50,000,000,000, Caster must be Level 60 or greater and must possess either (the abilities 'Adept Divine Magic Attunement' and 'Adept Rune Magic Attunement'), the ability 'Adept Rune Magic Attunement, or the ability 'Archdaemonic Domain: Puppet-Crafting'
Planet-Destroying Runebomb- (Spell, Rune Magic, Fire & Magic & Destruction, 4,000,000 MP, 200,000,000 Gold) +200,000 Ranged Attack, +200,000 Magical Attack, This action deals double Damage to individuals possessing the Constant Effect 'Supermassive' or 'Hypermassive' as an effect that does not stack with effects that multiply damage specifically against such targets or a subset of such targets, This action ignores the Resistances and Immunities of targets below Level 80, 1 hit against 7,000,000,000, Caster must be Level 40 or greater and must possess the ability 'Expert Rune Magic Synchronization'
Runic Apocalypse- (Spell, Rune Magic, Destruction & Fate & Darkness & Magic, 1,280,000 MP, 160,000,000 Gold) +320,000 Magical Attack, 30% inflicts Crippled: Devastated, 100% inflicts Voidstruck, 100% inflicts Manablasted, deals 1/2 Damage, 1 hit against 4,000,000, Cannot damage Daemons or Rune Magic summons, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
Apocalypse- (Spell, Other: Catastrophe Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness, 940,000 MP, 210,000,000 Gold) +440,000 Magical Attack, 30% inflicts Plague, 30% inflicts Dominion, 30% inflicts Devestated, 30% inflicts Smited, 30% inflicts Instant Death, deals 1/2 Damage, 1 hit against 5,000,000, 150% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 60 or greater
Candypocalypse!- (Spell, Other: Catastrophe Magic, Light & Hope & Candy, 3,500,000 MP, 350,000,000 Gold) +350,000 Ranged Attack, +350,000 Magical Attack, 300% inflicts Zealblasted: Sugar Rush, 300% may inflict Haste, May heal targets who either possess the ability 'Adorable', are Candy element, or possess one or more 'Sweets Princess' abilities, 1 hit against 8,000,000,000, Caster must be Level 60 or greater
Megatsunami- (Spell, Catastrophe Magic, Water, 75,000 MP, 55,500,000 Gold) +55,000 Magical Attack, 60% inflicts Drowning, 60% inflicts Drowning: Tide Trapped as an effect that lasts a max of 5 rounds, inflicts Fatigued: Stun, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 45 with at least 20,000 MIN to cast this spell
Mega Divorce Beam!- (Spell, Catastrophe Magic, Darkness & Magic & Destruction, 30,000 MP, 20,000,000 Gold) +20,000 Magical Attack, This action de-links the stats, as well as HP, MP, and Defense, of its targets from any individuals whose stats they are linked to, provided that all such individuals in each such links are below Level 60, with this de-linking removing all links to which this condition applies to
Proto-Ragnarok- (Spell, Other: Catastrophe Magic, Destruction & Fate & Fire & Ice & Electrical & Physical & War, 160,000 MP, 80,000,000 Gold) +160,000 Magical Attack, 30% inflicts Devastated, deals 1/2 Damage, 1 hit against 400,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
Ragnarok- (Spell, Other: Catastrophe Magic, Destruction & Fate & Fire & Ice & Electrical & Physical & War, 640,000 MP, 160,000,000 Gold) +320,000 Magical Attack, 60% inflicts Devastated, deals 1/2 Damage, 1 hit against 4,000,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
Enlighten- (Spell, Channeling, Knowledge, 800,000 MP, 80,000,000 Gold) Target gains a copy of target ability that is for sale in the Ability Shop that caster possesses that target possesses the prerequisites for according to the Ability Shop (provided that if some of said prerequisites are provided by copies of this buff or other buffs with this text that they also possess the prerequisites for those prerequisites), stacks 10 times
Archdaemonic Rune of Power- (Spell, Rune Magic, Darkness & Magic, 2,000,000 MP, 200,000,000 Gold) +20,000 to all stats, stacks 10 times for Daemons and Rune Magic summons and 2 times for others, Caster must be Level 40 or greater and must possess the ability 'Adept Rune Magic Attunement' or the ability 'Adept Puppet Master Knowledge'
Open Gate to Echo Providence- (Spell, Gate Magic, Null, 5,000 MP, X Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Create Plot Armor- (Spell, Enchantment, Fate, 2,400,000 MP, 240,000,000 Gold) Target gains 'Immune to sources below Level 40' while target possesses a Fate-element buff or debuff, Caster must be Level 40 or greater, Has RP effects
Worldwide Harvest- (Spell, Divine Magic, Earth & Life, 3,200,000 MP, 160,000,000 Gold) +160,000 Magical Attack, Heals HP, deals 1/2 Damage, 1 hit against 5,000,000,000 willing targets, May be cast once every 1,000 rounds, Caster must be Level 40 or greater
Crown of Absolute Mirage- (Spell, Illusion Magic, Illusion, 3,500,000 MP, 330,100,000 Gold) Once per round, as a non-stacking buff, caster gains a (100-(selected target's Level/2, rounded down))% chance of being able to change all targets of any one action from a non-unique, non-elite source below Level 99 that does not possess the ability Adept Diviner, Caster must be Level 60 or greater
10 Summon Subordinate Divinity- (Spell, Divine Magic, Glory & Law, 3,000,000 MP, 300,000,000 Gold) Caster summons a Deity or Planetary below Level 100 that is of lower Level than caster that is normally fightable for drops on the Enemy List, Max 5 summoned, Caster must be a deity or must possess the ability 'Expert Law Synchronization'
Invoke the Celestial Bureaucracy's Final Judgment- (Spell, Divine Magic, Law & Devastation, 4,000,000 MP, 400,000,000 Gold) Caster summons 1 Hoh Sheng from the Enemy List, Any deity present in the same battlespace as caster may cancel said summoning, Max 1 summoned
Revelation of the Enigma-Prophet- (Spell, Summoner Magic, Mystery & Mystic & Fate, 4,000,000 MP, 400,000,000 Gold) Caster's opponents of lower Level who are below Level 100 acquire a non-stacking debuff that grants caster control of their summons and that allows caster to remove them from the thread and replace them in row-order formation before any action if they are 20 or more Levels lower than caster, Caster may summon up to 5 Mystery element entities below Level 90 that are normally fightable for drops on the Enemy List or that naturally possess the Constant Effect 'Enigma Presence' on the Enemy List, Caster may deal any number of opponents 400,000 Flat Mystery element MIN Damage, Caster must be Level 60 or greater and must possess the ability 'Basic Mystery Synchronization'
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
One Hundred Thousand Shifting Veils- (Spell, Ethereal Magic, Earth & Air & Magic, 2,000,000 MP, 200,000,000 Gold) +200,000 Defense, +80% Dodge, does not stack, Caster must be Level 40 or greater
Patrolling the afterlife on Guard Duty:
Eternal Kingdom Thronemech- (Transformation, Vessel, Glory & Spatial, 350,000,000 Gold)
Mech is Wielding *Maakamuurukaamabath, Blade of the Million and has loaded The BEST Bullets???!!!???!!! + Dreamcore Bullets as ammo)
Piloted by: *The Dacchenburg Engine, 10x Subordinate Divinities (will let you pick the types!) (Subordinate divinities have: Planetary Fate-Loom- (Item, Property, Fate, 400,000,000 Gold))
*The Undying Spirit of Charles Dacchenburg- (Pet Aspect: The Dacchenburg Engine, Undead, Darkness & Magic & Technology & Evil, Level Tied to Relevant Artifact, X Gold)
On charles:
Record of the World's Greatest Heroes- (Weapon, Other: Clipboard, Glory & Nobility & Time, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, +400,000 to all stats, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 80 who are below wielder's Level, Wielder may summon 1 Human, Humanoid, or Fae below Level 90 that is normally fightable for drops on the Enemy List at the start of each round, Max 8 summoned, Wielder is Immune to sources below Level 40, Wielder must be Level 60 or greater
World-Traveller's Wings- (Accessory, Cloak, Light & Darkness & Fate & Time & Spatial & Astral, 130,000,000 Gold) +130,000 AGI, +130,000 SPI, +130,000 Defense against Astral, +60,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus that does not stack with other bonuses from items whose name includes 'Wings', 30% Darkness Resistance, 30% Time Resistance, 30% Ice Resistance, 30% Astral Resistance, 30% Spatial Resistance, 30% Light Resistance, 30% Air Resistance, 50% Frozen Resistance, 50% Suffocation Resistance, 50% Voidstruck Resistance, Effects attached to Zones by sources below Level 80 cannot inflict Frozen, Suffocation, Voidstruck, Awestruck, or Fatigued on wearer, Wearer must be Level 40 or greater, Wearer gains the ability to travel through space at generally-useful speeds as an RP power
Warded and hidden with mind-lili's possibly-imaginatory imagination:
Monocle of the Dreaming King- (Accessory, Eyewear, Magic & Air & Water, 250,000 Gold) When wielder becomes affected by Sleep, this item creates a summoned duplicate of possessor that is always in the front row and cannot be moved to the back, the duplicate has all of the stats, abilities, and items that its possessor has and cannot be affected by Sleep, the sleeping possessor is simultaneously moved to the back row, When this duplicate is slain, the possessor is cured of Sleep, This duplicate begins at full HP and MP with no buffs, debuffs, or status effects applied to it, this item gives +2,000 SPI to said duplicates, 50% Physical Resistance to said duplicates, and the attacks of said duplicates have a 25% chance of inflicting Sleep, Wielder may skip an action to inflict Sleep on wielder, Only one such duplicate can be created at a time, Said duplicate vanishes when wearer is not affected by Sleep, Wielder may choose to not have Sleep wear off normally. This item cannot copy unique items, upon the creation of a duplicate via this item, wearer's duplicate may immediately choose to equip or hold any unique items that were previously equipped or held by wearer, upon the destruction or departure of a duplicate created via this item, any unique items equipped or held by said duplicate may immediately be equipped or held by wearer; This item may only create one duplicate per thread if its wearer is below level 40
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
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Minor Rune of Runic Mastery: +5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP
Bringing, not equipping anything from right now:
*Cabinet of the Viper (Level 40, 0 XP, # XP Required, Standard Multiplier x13)
Patrolling the afterlife on trap-duty:
*Snap the Restitched- (Pet Aspect: The Dacchenburg Engine, Undead, Darkness & Technology, Level Tied to Relevant Artifact, X Gold)
Reality Controller- (Accessory, Gadget, Technology & Magic & Dream, 100,000,000 Gold) Wielder controls the decisions of all individuals below Level 40, Wielder must be Level 20 or greater
World-Traveller's Wings- (Accessory, Cloak, Light & Darkness & Fate & Time & Spatial & Astral, 130,000,000 Gold) +130,000 AGI, +130,000 SPI, +130,000 Defense against Astral, +60,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus that does not stack with other bonuses from items whose name includes 'Wings', 30% Darkness Resistance, 30% Time Resistance, 30% Ice Resistance, 30% Astral Resistance, 30% Spatial Resistance, 30% Light Resistance, 30% Air Resistance, 50% Frozen Resistance, 50% Suffocation Resistance, 50% Voidstruck Resistance, Effects attached to Zones by sources below Level 80 cannot inflict Frozen, Suffocation, Voidstruck, Awestruck, or Fatigued on wearer, Wearer must be Level 40 or greater, Wearer gains the ability to travel through space at generally-useful speeds as an RP power
Currents of Stone and Circuitry- (Weapon, Other: Basilisk Emblem, Technology & Earth, 116,000,000 Gold) +116,000 Ranged Attack, +116,000 Magical Attack, Wielder's 'Ranged Attack' and 'Magical Attack' actions use (Mind + Constitution)/2 as their Prime Attribute and deal 11,600 Flat Earth element MIN Damage, Whenever wielder deals MIN Damage to a target, to a max of once per round, wielder has a 30% chance of inflicting Petrified on that target, Whenever wielder is targeted with an offensive action, wielder may deal 5,500 Flat Technology element MIN Damage to said action's source at the end of said action, Whenever wielder's stats are scanned, wielder may choose to have a 45% chance of inflicting Petrified on the source of said scan, Wielder must be Level 55 or greater
Vaccuum-Gate Body- (Accessory, Upgrade, Spatial & Air, 300,000,000 Gold) Wielder unsummons all lower-Level Celestials, Angels, Devas, Illuminated, Elementals, Outsiders, Abstracts, Daemons, Devils, and/or Demons that are below Level 100 and normally fightable for drops on the Enemy List at the start of each round
Aided by: Bodiless Manipulator of Strings Unending- (Pet, Outsider, Darkness & Spatial, Lv.78, 956,000,000 Gold)
Wet Ancient Fakelili ("Lili")-
Quilt Embroidered with the Horrors of the Void- (Item, Antiquity, Darkness & Astral, 80,000,000 Gold)
(Mystery-cast) Crown of Absolute Mirage- (Spell, Illusion Magic, Illusion, 3,500,000 MP, 330,100,000 Gold) Once per round, as a non-stacking buff, caster gains a (100-(selected target's Level/2, rounded down))% chance of being able to change all targets of any one action from a non-unique, non-elite source below Level 99 that does not possess the ability Adept Diviner, Caster must be Level 60 or greater
*Lili's Nametag- (Accessory, Trinket, Darkness & Knowledge, 500,000 Gold) Wielder's name counts as including 'Lili von Mion'
Hat Infused With Some of Lili's Archdaemonic Powers- (Accessory, Hat, Glory & Darkness & Law, 200,000,000 Gold) +200,000 to all stats, +2,000,000 MP as a non-stacking effect, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater, must be a deity, and must possess an ability whose name includes 'Archdaemonic Domain'
Lili's Laughing Hat- (Pet, Golem, Darkness & Law & Glory, Lv. 70, 200,000,000 Gold)
*Iris of Directed Catastrophe- (Accessory, Magic Item, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice & Energy & Destruction, 90,000,000 Gold) At the start of each round, wielder may attach an effect to any Zone that stacks 5 times across all Zones that cannot be carried in a buff slot by individuals below Level 60 that deals 900,000 Flat Destruction element damage to each selected individual in it and inflicts any one moderate status effect on each selected individual in it at the time of its activation, with selection an activation occurring as per the rules listed later in this item, Each side of wielder's enemies divides itself into four sections as soon as this item is introduced to battle, and all new additions to said sides of enemies, as well as new sides of enemies, are also divided into similar sections, for each side of enemies, wielder chooses an order of four sections, with repetition being allowed, and, at the beginning of wielder's first action each turn, for each separate group of enemies wielder has, all enemies are affected by the zonal effects generated by this item, which activate at said time, selecting said individuals as targets, provided they are in the proper zones, and the next section cycles to be the currently selected section for this item, Has RP effects
Ocean Full of Strange Sealife- (Item, Property, Water, 400,000,000 Gold)
Oneman Fusion shortlist
(not initially on)
*The Thief of Sunlight- (Pet, Outsider, Darkness & Spatial, Lv.82, 625,000,000 Gold)
Gear Wizard Who Lived to See Hope in the Dawn After the Great War that Devestated Robot-Kind Across the Known World- (Pet, Clockwork, Magic & Light & Technology, Lv.4, 1,170,000 Gold)
His Survival Befuddles the Architect of Destruction- Possessor may, upon the death or exit from a thread of possessor's controller, immediately be traded to one of possessor's controller's allies as part of a permanent trade to said target, with said target immediately being able to unequip any pets target chooses to and then being given the oppertunity to equip possessor, Possessor gains 5% Doomed Resistance against sources below Level 20, Constant Effect
Eye-Ray Gorgalhaath- (Pet, Bio-Horror, Magic, Lv.15, 187,000 Gold)
Eye Rays!- Possessor gets 2 additional actions per round, Possessor may not use the same ability during any of these actions that possessor used during another of these actions or possessor's first normal action each round, Constant Effect
Fog Bird- (Pet, Aerial, Water & Air, Lv.2, 90,000 Gold)
Likes the Fog- If controller is wearing Fog Boots, possessor's natural, unbuffed stats are multiplied by 4, Constant Effect
Chagmaraktheiss- (Pet, Outsider, Fire & Magic & Energy & Technology & Physical, Lv.49, 200,000,000 Gold)
Frog Beast of Paradine
It's Elite
Sealed in: *Bottle of Silver Radience to Seal the Demon King's Heart- (Accessory, Quest Item, Light, 570,000 Gold) +50 SPI, Cursed items of lesser value than this item may be unequipped normally if they were equipped while this item was equipped
is the Reality Bauble! Inside that is the afterlife!
Archdaemonic Oracle's Citadel-Realm- (Item, Property, Ice & Darkness & Mystic & Knowledge & Fate & Warding, 1,400,000,000 Gold)
Not-in-the-quest remainder of Lili's afterlife:
Secure Bascaraspace Fortress-Structure Sealed Against Corruption- (Item, Property, Technology & Hope, 850,000,000 Gold)
Not in-the-quest, but is most certainly getting bathed in holy magic later until it learns it place for its audacity to <attack> lili a second time (in her room no less!):
Risen World-Atrocity- (Pet, Fiend, Evil & Darkness & Agony, Lv. 95, 300,000,000 Gold)
General afterlife-specific defenses:
Wondernet Dreamcatcher- (Accessory, Trinket, Dream & Wonder, 200,000,000 Gold) Sources below Level 40 and sources below Level 80 who are 5 or more Levels lower than wielder may not place debuffs on wielder while wielder is afflicted with Fatigued: Asleep, Wielder or one of wielder's allies must be Level 40 or greater, Wielder or one of wielder's allies must possess Basic Dream Synchronization
Mystery-Isle-Mounted Soulnet- (Item, Antiquity, Magic & Mystery & Darkness, 200,000,000 Gold)
Charles, Mr. Snap, the subordinate Pantheon, a host of Dacchensummons, and a host of contingencies
Worldheart of Enthroned Heroes- (Item, Property, Glory, 400,000,000 Gold)
Teahouse Between Heaven and Hell- (Item, Property, Light & Darkness, 80,000,000 Gold)
Main Province:
Dimensional Mystery-Core- (Item, Property, Mystery, 1,000,000,000 Gold)
Corruption-Repelling, World-Screen-Warded, Deifically-Administratable, Gate-Joined, Continent-Sized Afterlife-Realms of Paradisic Lands and Dancing Inferno- (Item, Property, Fire & Spatial & Hope & Glory, 4,500,000,000 Gold)
Palace-Sun- (Item, Property, Light, 1,400,000,000 Gold)
(To act as power sources) 2 Star of Magic- (Item, Property, Magic & Mystic, 400,000,000 Gold)
(off by default) 3 Mini Portal Nexus- (Item, Property, Spatial, 400,000,000 Gold)
(by default on) Teleportation-Blocking Lay-Line Convergence Nexus- (Item, Property, Spatial & Magic, 400,000,000 Gold)
(To make announcements) Trumpeting, Goldclad Colossus-Arch of the Irresistible Speaker's Throne- (Item, Antiquity, Glory & Wealth & Sonic, 75,000,000 Gold)
(To act as a general central-fortress) Defiant-Iron-Reinforced Demon-Citadel- (Item, Property, Fire & Darkness & Earth & Warding & War & Glory & Metal, 1,700,000,000 Gold)
(To act as a backup power source) Wonderous Dreamfont- (Item, Property, Dream & Wonder, 400,000,000 Gold)
Sub-areas include:
Note: Bubble Cosmos(es) is larger than normal because whee dream!
11 Square Mile of Bubble Cosmos in a Random Dimension- (Item, Property, Astral & Magic & Psychic & Spatial & Time, 80,000,000 Gold)
11 Planet- (Item, Property, Earth & Air & Fire & Water, 1,200,000,000 Gold)
11 Dreaming Worldheart- (Item, Property, Dream, 400,000,000 Gold)
12 Demon Queen's Impervious Citadel- (Item, Property, Fire & Darkness & Earth & Warding, 680,000,000 Gold)
1 Square Mile of Storehouse of Wonders in a Random Dimension- (Item, Property, Wonder & Treasure, 200,000,000 Gold)
6 Square Mile of Divine Domain in a Random Dimension- (Item, Property, Light & Darkness & Glory, 200,000,000 Gold)
Council-Hall of Departed Sages- (Item, Property, Magic & Light & Darkness, 400,000,000 Gold)
Pocket-Heaven- (Item, Property, Light, 400,000,000 Gold)
Sanctum of Emptiness- (Item, Property, Void, 400,000,000 Gold)
Sanctum of the Beginning- (Item, Property, Earth & Air & Fire & Water & Void & Life & Light & Darkness, 400,000,000 Gold)
Virtual Themepark-World- (Item, Property, Technology & Whimsy & Commerce, 80,000,000 Gold)
Citadel of the Ancient Wiseman- (Item, Property, Mystic, 400,000,000 Gold)
Golden Mirror-Palace of Luck- (Item, Property, Fortune, 400,000,000 Gold)
Mythic Palace of Raining Coins and Abundant Treasures- (Item, Property, Wealth, 400,000,000 Gold)
And seperate from that:
Square Mile of Bubble Cosmos in a Random Dimension- (Item, Property, Astral & Magic & Psychic & Spatial & Time, 80,000,000 Gold)
Planet- (Item, Property, Earth & Air & Fire & Water, 1,200,000,000 Gold)
Horrid Nightmare-Worldcore- (Item, Property, Dream & Agony, 400,000,000 Gold)
13 Black Clocktower- (Item, Property, Time & Darkness & Fate, 90,000,000 Gold)
Square Mile of Land of Mist and Poison in a Random Dimension- (Item, Property, Air & Acid & Water & Toxin, 60,000,000 Gold)
Sitting in his own bubble-cosmos waiting for the signal:
Renouned Assassin (can be activated to hop out and overcrash someone)
Thing: Both Lilis are nebulously level 82 for this.
Thing: Enigma/Dreamcasting of spells and actions. She can change them from what they are to what they could be, via ascendant abilities. All spells are by default Ethereal Magic.
Thing: Pre-existing worshippers are either outside the bounds of the quest initially or are being left in the Echo Province. I've decided to use this as a general resource since I think I have a good build for it and am going all-in, but don't intend to
Thing: The Wall is blocking access to Lili's dimension from the outside and she's riding around in Lili. Which Lili is the real one? Who knows! It's a MyStErY!
Thing: It is in no way obvious which Lili is the projection/copy and which is the progenator.
Plot: Kill Elevens from the get-go in the Echo Province. Have her sit with Wet, Ancient Fakelili, "dead" as a worshipper in Lili's afterlives for use as an overcrash conduit
All contingencies were Mystery-cast at level 82
Contingency: Each afterlife realm is seperate; folks go do different areas when they die which make the most suitable sense considering who they are.
Contingency: Lili's afterlives all have fake overlay-lays around them via Enigma/Dream-cast Illusionary World (and one with the puppet-realm thing). Entities entering her afterlives are first "quarantined" in said illusion and given the opportunity to cause trouble. If they opt for that, they get the opportunity to break out of it.
Contingency: If someone breaks out of the illusion early, they get hit with a Gate to the Echo Province
Contingency: When encountering an effect that would cripple or otherwise severely damage Lili, it gets redirected to "Lili"
Contradictory Alt-Contingency: Haha! You guys were fighting Fakelili and a summon this whole time! Smucks, Heed isn't the only one who can pull fakeouts. Lili's been watching this from her afterlife and has decided to show herself.
Contingency: When encountering an effect that would take control of Oneman, effects are made to redirect it into the *Bottle to Seal the Demon King's Heart
Contingency: When encountering an effect that would take control of Lili or the Fiendwings, effects are made to redirect them into the *Bottle to Seal the Demon King's Heart
Contingency: Several are in place to bring Charles and the godmech out. Most are if things start going wrong with her afterlife.
Contingency: Anything trying to effect the Monocle of the Dreaming King maintaining the summoned Lili is high-priority redirected to "Lili", with Godmech/Lili/Lili soaking if that is unable to be done. It is hidden as best as possible with Mystery to make it hard to target.
Contingency: "Bascaradine Grenade: Gray Reginald" is used against anything dangerous called 'Spider of Wraalor' or that possess the constant effect 'Plane-Distanced'. It's also being used against important enemies she manages to hit with Vanished.
Contingency: The essences of Arch-Daemons/Demons/Devils/etc usable for upgrading Naphlus later are getting shuffled over to the Muheshmegal
Contingency: Things Lili manages to partially seal that try and bounce back get locked into lowpower mode with the Gavel
Contingency: Activatable on command: Spill the assorted horrors of the horrible planet out into the battle onto the battlefield
Contingency: I have a trick that multiplies damage done by entities of my choice by 2^200 vashna has convinced me to bring into this. This one's waiting to be activated and stored in a special area.
Contingency: Other misc random, sensible "common sense" measures that an informed Contingency Mage would normally prepare. This is a catch-all category I'm not going to reference but would like you to when you think it appropriate.
If any of the afterlives are breached, they get spit out to the echo provinces. If <that> fails, a bundle of precast ambient apocalypse-magic is called into destroy them and the remains are sent to the Echo Province.
Random other stuff:
World-Traveller's Wings- (Accessory, Cloak, Light & Darkness & Fate & Time & Spatial & Astral, 130,000,000 Gold) +130,000 AGI, +130,000 SPI, +130,000 Defense against Astral, +60,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus that does not stack with other bonuses from items whose name includes 'Wings', 30% Darkness Resistance, 30% Time Resistance, 30% Ice Resistance, 30% Astral Resistance, 30% Spatial Resistance, 30% Light Resistance, 30% Air Resistance, 50% Frozen Resistance, 50% Suffocation Resistance, 50% Voidstruck Resistance, Effects attached to Zones by sources below Level 80 cannot inflict Frozen, Suffocation, Voidstruck, Awestruck, or Fatigued on wearer, Wearer must be Level 40 or greater, Wearer gains the ability to travel through space at generally-useful speeds as an RP power
2x Bascaradine Grenade: Gray Reginald- (Consumable, Lethal Item, Earth & Fate, 1 Charge, 5,217,333 Gold) (+ or -, randomly determined) 33,000 SAN, Deals 555,000,000 Flat Fate element damage to targets named 'Spider of Wraalor' that possess the constant effect 'Plane-Distanced', Inflicts Petrified on targets who are afflicted with Vanished, User gains an additional action after using this item if user has another item with an indentical price equipped, 50% cures user of 33,000 points of Gold Damage
Fractal Crystalcandy- (Consumable, Food, Technology & Earth & Candy, Unlimited Charges, 5,000,000 Gold) Deals 500,000 Flat Candy & Earth & Technology element HP Healing, 15% inflicts Stat Boost: MIN Boost
*Book of the Prophecies of Lost Taloor- (Consumable, Tome, Darkness & Fire & Destruction & Glory, Unlimited Charges, 160,000,000 Gold) If this item's user spends 60,000,000 MP when a charge from this item is used, this action is delayed 5 rounds and deals 122,000,000 Flat Darkness & Fire & Destruction & Glory element Damage, with this effect not being able to be used in standard arena matches or special matches that are not boss rushes and not being able to damage any one target more than once per round
Edge of Nowhere- (Weapon, Sword, Fate & Time & Destruction & Spatial & Physical & Light & Darkness, 205,000,000 Gold) +205,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 AGI, +200,000 SPI, 135% Critical, 230% To Hit, Individuals killed by wielder may not be resurrected by sources below Level 80, Wielder may deal 1,800,000 Flat Light, Darkness, Physical, Fate, or Destruction element Damage to one opponent at the start of each round, 5% inflicts Instant Death, Wielder must be Level 40 or greater
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Reality-Dissolver Agent's Acid-Mind- (Accessory, Bioaugmentation, Acid, 140,000,000 Gold) +140,000 Melee Attack, +140,000 Ranged Attack, +140,000 Magical Attack, +140,000 MIN, +1,400,000 MP as a non-stacking bonus, +14,000 Defense against MIN Damage, Stat Drain: MIN Drain Immunity, At the start of each round, wielder may remove up to 2 debuffs from sources below Level 90 and up to 2 status effects that are either minor, moderate, or Dominion from sources below Level 90 from itself, Wielder's 'Mental Overdrive' actions may remove 1 buff from a source below Level 85 form each of their targets, Wielder's 'Mental Overdrive' actions may become solely the element Acid or gain the element Acid, Wielder may choose to obtain a buff at the start of any round or any of wielder's actions that does not stack and that gives its possessor the element Acid, Wielder treats the elements Light, Darkness, Air, and Electrical as nonbase elements, Wielder may not summon Earth-element entities, Wielder must be Level 40 or greater and must possess the ability 'Adept Acid Synchronization' or the ability 'Reality-Dissolver Agent'
Reality-Dissolver Agent's Ladder- (Accessory, Gadget, Acid & Metal & Spatial, 135,000,000 Gold) +135,000 Defense, Earth element entities below Level 90 may not prevent wielder from entering or leaving battlespaces (including by objecting to wielder doing so), Wielder may spend an action to enter another existing battlespace, Wielder may spend an action to destroy a target battlespace created by an Earth-element individual, dealing 1,350,000 Flat Acid element Damage to each individual in said battlespace and moving all such individuals into the main battlespace of the current battle, Wielder treats the elements Light, Darkness, Air, and Electrical as nonbase elements, Wielder may not summon Earth-element entities, Wielder must be Level 40 or greater and must possess the ability 'Adept Acid Synchronization' or the ability 'Reality-Dissolver Agent'
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Bowling Mimelord's Powers- (Accessory, Other: Mystic Infusion, Air & Ice, 40,000,000 Gold) Wielder's 'Ranged Attack' actions cannot miss targets below wielder's Level that are below Level 80 that any of wielder's allies has already hit with a 'Ranged Attack' action if wielder has an Orb whose name includes 'Bowling Ball' equipped
Wet Ancient Fakelili- (Pet, Daemon, Water & Time, Lv.45, 40,000,000 Gold)
*The Thief of Sunlight- (Pet, Outsider, Darkness & Spatial, Lv.82, 625,000,000 Gold)
HP- 35,000,000
MP- 35,000,000
STR- 297,000
AGI- 324,000
CON- 331,000
MIN- 302,000
SPI- 301,000
XP- 2,500
XP Needed- 190,920,000 (Standard Multiplier x6)
Minimum Level- 59
Defense- 115,000
Defense against Stat Damage- 36,000
Critical Chance- 147%
Resilience- 139%
To Hit- 253%
Dodge- 151%
Resistances and Immunities- Absorbs Light, Absorbs Hope, Absorbs Astral, Darkness Immunity, 80% Glory Resistance, 100% Mystic Weakness, 300% Light Weakness, 328% Minor Status Effect Resistance, 164% Moderate Status Effect Resistance, 80% Major Status Effect Resistance, Hexed Immunity, Diseased Immunity, Voidstruck Immunity, Awestruck Immunity, Burning Immunity, Zealblasted Immunity
Prime Attribute- Constitution or Agility or Spirit
Constant Effects-
Shadow Amongst the Stars- Possessor gains the subtype Umbral, gains Voidstruck Immunity, gains Frozen Imunity, gains Suffocation Immunity, gains Overload Immunity, gains 50% Void Resistance, and gains +210% Dodge, Constant Effect
Lightthief- Possessor's opponents below Level 72 cannot perform Light element actions that cost more than 0 MP, Constant Effect
Stole the Sunlight from the Air- All quantities of Light or Hope element HP Healing, MP Healing, or Stat Point Healing from sources below Level 100 are dealt to possessor instead of the targets they would otherwise be dealt to, with attacks and actions being able to target possessor multiple times in this manner, Constant Effect
Ancient Power- Possessor gains +275,000 to all stats, is Immune to individuals below Level 60, and treats Light as a base element, Constant Effect
Formless In Eternal Void, Beyond the World It Waits- If killed by a source below Level 100, possessor resurrects at the start of the round five rounds after its death, Individuals below Level 99 may not prevent possessor's resurrection, Constant Effect
Indexed Effects-
Can't Fight Lili- Possessor cannot conduct offensive actions that target deities whose name includes 'Lili VonMion', Constant Effect
Has Stances- Possessor may enter any one stance (or exit all stances) at the start of each round or before possessor's first action of each round (but not both on the same round), Possessor may be in one stance at a time, Constant Effect
Invoke Cratagranderiz- Possessor gains the element Agony, the subtype Devil, Pain Immunity, +7,100,000 HP, and +30,000 CON, Stance Ability
Invoke Euchydeptrys- Possessor gains the element Ice and the subtype Demon and may deal 1,000,000 Flat Ice element Damage to up to 5 opponents at the start of each round, Stance Ability
Invoke Miermaphleon- Possessor gains the subtype Fire and the subtype Daemon, Possessor gains 50% Fire Resistance, Possessor's offensive actions may gain '150% inflicts Burning', Stance Ability
Abilities-
Formless Hands from Nowhere- 245,000 Damage, this action cannot miss targets below Level 100 and deals full Damage to targets below Level 100 in the back row, 1 hit against 100,000, Darkness or Void or Spatial, 0 MP
Spirit Thievery- 730,000 MP Damage, 41,000 SPI Damage, deals MP Drain, deals SPI Drain, 1 hit against 100,000, Darkness or Void, 0 MP
Pilfering Souls from the Coffers of Gods- Target dead individual (with this action being able to target individuals whose corpse is not present) cannot be resurrected by individuals below Level 100, Darkness & Spatial & Void & Aether, 800,000 MP
Astral Heist's Shining Jewels- 285,000 Damage, 400% inflicts Imparied: Blind, 300% inflicts Awestruck, 300% inflicts Zealblasted, 300% inflicts Voidstruck: Astral Echoes, 1 hit against 1,000,000,000, Astral & Light or Astral & Hope or Astral & Atomic, 650,000 MP
Black Talons Reaching Around All- 210,000 Damage, Deals HP Drain, this action ignores Dodge bonuses from buffs from sources below Level 100, 1 hit against 1,000,000,000, Darkness, 1,000,000 MP
World-Crossing Shadow-Walking- Caster exits its current battlespace and enters another battlespace that is part of the same battle so long as no entity of Level 100 or greater in the battlespace that is being exited or the battlespace that is being entered objects, Darkness or Darkness & Astral, 500,000 MP
No Light, No Hope- Targets cannot obtain buffs from sources below Level 87, 1 hit against 100,000,000, does not stack, Darkness, 1,500,000 MP
Snuff- 100% inflicts Instant Death, Darknes, 575,000 MP
Indexed Abilities-
Eclipse-Grabbing Wonder Heist- If at least one Zone of Light is present, caster removes up to 2 Zones of Darkness from battle, Caster removes all effects attached by Darkness element actions to Zones of Light that are in the same battlespace as caster that come from sources that are below Level 90, this action counts as involving the casting of a Thief Arts spell, Wonder & Air or Light & Darkness & Air & Spatial, 4,000,000 MP
Promethean Heist- Caster chooses a target Planetary that is a Deity that is not 20 or more Levels greater than caster that is below Level 100 and obtains a non-stacking buff that gives caster any worshipper benefits that said Planetary would provide to its devout worshippers without counting as its worshipper, At the start of each round, caster may replicate said buff (excluding this part which permits buff replication) to up to 1 willing ally, this action counts as involving the casting of a Thief Arts spell, Glory & Fire or Glory & Air & Light, 4,000,000 MP
Bodiless Manipulator of Strings Unending- (Pet, Outsider, Darkness & Spatial, Lv.78, 956,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x4)
Minimum Level- 78
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #
Dodge- #%
Resistances and Immunities- Reflects Spatial, Absorbs Energy, 100% Physical Resistance, 90% Air Resistance, 90% Magic Resistance, 50% Earth Resistance, 50% Wood Resistance, 50% Metal Resistance, 50% Agony Resistance, Diseased Immunity, 312% Minor Status Effect Resistance, 156% Moderate Status Effect Resistance, 60% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Bodiless- Possessor obtains +#% Dodge, Constant Effect
Crossrealm String-Pulling- Possessor may target individuals below Level 60 in other battlespaces so long as no individual of Level 80 or greater in any battlespace objects, Constant Effect
Space-Rending Scuttling Motion- Possessor may, at the start of any round, enter a preexisting battlespace so long as no individual of Level 80 or greater in the battlespace possessor is entering or the battlespace possessor is leaving objects, Constant Effect
Ojalkhu Evzezzenbreim- Possessor deals double Damage (to a max of 220,000,000 additional Damage) to targets who have one of their stats, their HP, or their MP linked to one of the stats, the HP, or the MP of another individual, Constant Effect
Status Barrier- Possessor gains +# Defense against Stat Damage, Constant Effect
Abilities-
Detangle- Possessor unlinks one of target's stats, target's HP, or target's MP from everything that it is linked to, provided that target is below Level 100, Spatial, 0 MP
Fray- -# to all stats, stacks 3 times, debuffs from this ability cannot reduce the stats of entities of greater Level than their source, Spatial, 0 MP
Anti-Strength Procedure- Deals # STR Damage, inflicts Stat Drain: STR Drain, Magic or Technology, 0 MP
Anti-Agility Procedure- Deals # AGI Damage, inflicts Stat Drain: AGI Drain, Magic or Technology, 0 MP
Anti-Constitution Procedure- Deals # CON Damage, inflicts Stat Drain: CON Drain, Magic or Technology, 0 MP
Anti-Mind Procedure- Deals # MIN Damage, inflicts Stat Drain: MIN Drain, Magic or Technology, 0 MP
Anti-Spirit Procedure- Deals # SPI Damage, inflicts Stat Drain: SPI Drain, Magic or Technology, 0 MP
Pro-Strength Procedure- Heals # STR Damage, inflicts Stat Boost: STR Boost, Magic or Technology, 0 MP
Pro-Agility Procedure- Heals # AGI Damage, inflicts Stat Boost: AGI Boost, Magic or Technology, 0 MP
Pro-Constitution Procedure- Heals # CON Damage, inflicts Stat Boost: CON Boost, Magic or Technology, 0 MP
Pro-Mind Procedure- Heals # MIN Damage, inflicts Stat Boost: MIN Boost, Magic or Technology, 0 MP
Pro-Spirit Procedure- Heals # SPI Damage, inflicts Stat Boost: SPI Boost, Magic or Technology, 0 MP
Anti-Stat Procedutre- Deals # Stat Damage to all of target's stats, inflicts Stat Drain, Magic or Technology, # MP
Pro-Stat Procedure- Heals # Stat Damage from all of target's stats, inflicts Stat Boost, Magic or Technology, # MP
Mass Anti-Strength Procedure- Deals 450 # Damage, inflicts Stat Drain: STR Drain, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Anti-Agility Procedure- Deals 450 # Damage, inflicts Stat Drain: AGI Drain, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Anti-Constitution Procedure- Deals # CON Damage, inflicts Stat Drain: CON Drain, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Anti-Mind Procedure- Deals # MIN Damage, inflicts Stat Drain: MIN Drain, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Anti-Spirit Procedure- Deals # SPI Damage, inflicts Stat Drain: SPI Drain, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Pro-Strength Procedure- Heals # STR Damage, inflicts Stat Boost: STR Boost, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Pro-Agility Procedure- Heals # AGI Damage, inflicts Stat Boost: AGI Boost, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Pro-Constitution Procedure- Heals # CON Damage, inflicts Stat Boost: CON Boost, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Pro-Mind Procedure- Heals # MIN Damage, inflicts Stat Boost: MIN Boost, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Pro-Spirit Procedure- Heals # SPI Damage, inflicts Stat Boost: SPI Boost, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Anti-Stat Procedutre- Deals # Stat Damage to all of target's stats, inflicts Stat Drain, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Pro-Stat Procedure- Heals # Stat Damage from all of target's stats, inflicts Stat Boost, 1 hit against 30,000,000, Magic or Technology, # MP
Anti-Stat Assault- Deals # Stat Damage to all of target's stats, inflicts Stat Drain, Stat Drain: STR Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Stat Drain: MIN Drain, or Stat Drain: SPI Drain, 5 hits against 1, this ability may only target an individual that is not its caster during one action per round across all copies of this ability, Magic or Technology, # MP
Cosmos Netting- 5% inflicts Petrified, 300% inflicts Paralyzed, 200% inflicts Stat Drain: AGI Drain, 200% inflicts Stat Drain: SPI Drain, 1 hit against 60,000,000, Spatial or Atomic & Astral, # MP
Trace- Caster gains +#% To Hit against target's summoner as an effect that stacks 5 times per individual that caster is gaining a To-Hit bonus against, Spatial or Air & Magic, # MP
Hook- # Damage, 100% inflicts Pain, caster's attacks automatically hit target if target is below Level 90, does not stack, lasts 2 rounds, Spatial & Physical, # MP
Endless Forest of Luminous Angles and Hooks So Sweet- # Damage, 100% inflicts Pain, 200% inflicts Charm, this action gains +#% To Hit, caster's attacks automatically hit target if target is below Level 90, does not stack, lasts 2 rounds, 1 hit against 300,000,000, Spatial & Physical & Hope & Illusion, # MP
Eternal Kingdom Thronemech- (Transformation, Vessel, Glory & Spatial, 350,000,000 Gold)
Level 96
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x4)
Minimum Level- 96
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 95% Glory Resistance, 50% Base Element Resistance, Immune to Voidstruck, Frozen, Suffocation, Hexed, Diseased, and Smitten, 186% Minor Status Effect Resistance, 101% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Deus Mechanica- Possessor gains the subtypes Robot and Planetary, Constant Effect
Divinity Engine- Possessor may only be transformed into by individuals who are deities, Constant Effect
Gods As My Co-Pilots- For each passenger that possessor possesses that is a Deity that is Level 80 or greater, possessor obtains +# to all stats, to a max of 11 such passengers, Constant Effect
Soul Sanctuary- Individuals below Level 99 may not prevent possessor's allies from being resurrected, Constant Effect
Haven for the Worshipful Souls- Possessor's passengers' Devout Worshippers and possessor's Devout Worshippers may become passengers of possessor at the start of any round, even if they are in different battlespaces (so long as no individual of Level 100 or greater in the battlespace they are in objects), Constant Effect
Godthrone Command Center- Possessor may provide worshipper benefits that possessor would provide while detransformed, Possessor counts as a deity if at least one of possessor's passengers is a deity, Constant Effect
Wandering Throne- Possessor's Planetary allies and passengers count as being within a Zone they created and a Terrain they created, Constant Effect
Wings of Shining Glory- Possessor may not be prevented from entering or leaving battlespaces by individuals below Level 95, Constant Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targeted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Impervious to Harm- Possessor gains +# Defense and takes 50% Damage from sources below Level 95, Constant Effect
Eternity as a Powersource- Possessor regenerates # HP and # MP at the start of each round, Constant Effect
Supreme Design- Possessor is Immune to individuals below Level 60, Possessor obtains +# to all stats, Constant Effect
Kingdom Radiance- Possessor inflicts Rejuvenation and Elevated on all allies at the start of each round, Constant Effect
Emblems of Divine Triumph- Possessor's allies gain +# to all stats as a non-stacking effect, Possessor's allies who are Devout Worshippers of possessor or one of possessor's passengers gain an additional +# to all stats as a non-stacking effect, Constant Effect
Was Made Using a Tiiiiiiiiiiny Bit of Grandeur Mana- Possessor may replace the element Glory in its actions with the element Grandeur if its possessor's untransformed state is Grandeur element or one of possessor's passengers is a Grandeur-element deity, Constant Effect
Passenger Capacity (200,000,000,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Overwhelming Powers- Possessor may ignore up to 8 High Arts of opponents, Hierarchical Effect
Abilities-
Absolute Blade- # Damage, this attack automatically hits and criticals targets below Level 80, Glory or Physical, 0 MP
Pantheon Ray- # Damage, 30% inflicts Smitten, Glory or Any Combination of (Base Elements and Glory), 0 MP
Heaven's Gate- Caster and any number of allies of caster enter another battlespace that exists as part of the same battle so long as no individual of Level 97 or greater in either the battlespace being entered or the battlespace being exited objects, Glory or Light or Air or Spatial, # MP
Judgement Barrage- # Damage, 150% inflicts any 4 minor or moderate negative status effects, 1 hit against 500,000,000,000, Glory or Destruction or Law, # MP
Ressurection Protocal- Caster's allies who were killed by sources below Level 99 are resurrected, Light & Glory, # MP
Miracle Drive- Caster replicates the effect of any ability performable by an entity on the Enemy List that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though a copy of said entity is performing said ability, Any combination of (Base elements and Glory), # MP
Choir of the Infinite Cathedral- Caster's allies (including caster) regenerate # HP, are cured of one minor, moderate, or major status effect from a source below Level 100, and are cured of two debuffs from sources below Level 97, Sonic or Air & Glory & Light, # MP
*The Eternal Pyre (Artifact, Level 59, 5,600,000 XP, # XP Required, Standard Multiplier x13)
*Flame that Burns All Wisdom- (Weapon Aspect: The Eternal Pyre, Force, Fire & Psychic, X Gold) +250,000 Magical Attack, Wielder's 'Magical Attack' and 'Overdrive' actions deal 25,000 MIN Damage, Wielder's 'Magical Attack' and 'Overdrive' actions may use the MIN of their targets as their Prime Attribute, 240% inflicts Stat Drain: MIN Drain, 120% inflicts Burning, 120% inflicts Mindblasted, STatus effects inflicted by wielder may not be cured by individuals below Level 60, MIN Damage dealt by wielder pierces all Defense against Stat Damage of individuals below Level 80, Wielder ignores the Fire Resistance and Immunity and Psychic Resistance and Immunity of individuals below Level 80, Wielder's 'Magical Attack' actions may apply a debuff to targets below Level 60 that makes its possessor unable to benefit from MIN-increasing buffs (including other effects of said buffs), Wielder's cap on stat damage dealt is doubled for purposes of Mind Damage, Wielder's opponents who have scanned wielder's stats are dealt 21,000 Flat Fire & Null element MIN Damage at the start of each round as a non-stacking effect
w/ Engima-Bound- The item possessing this enchantment may be equipped by Enigma Men regardless of who it is Bound to; this item gains the element Mystery is wielded by an Enigma Man, Quest Enchantment
*Essence of the Eternal Pyre- (Accessory Aspect: The Eternal Pyre, Other: Mystic Infusion, Fire & Psychic, X Gold) +(10,000 * the number of individuals opposing wielder with different names whose stats wielder has not scanned (to a max of 200 such individuals)) Defense, +25,000 Defense against MIN Damage, 25% Knowledge Resistance, Wielder may deal MP Damage instead of HP Damage, Wielder obtains a buff that gives wielder +25,000 to all stats if wielder's stats are scanned by an opponent that does not stack, Wielder's offensive actions may deal 25,000 MIN Damage, All stat damage dealt by wielder may be converted into Mind Damage, All individuals in battle gain 59% Spatial Resistance, Spatial Magic spells and Spatial element abilities cost individuals in the same battle as wielder 59,000,000 additional MP to cast, Wielder's opponents below Level 80 may not create Zones, Terrains, Phantom Terrains, or new battles and may not leave battle without wielder's permission, Wielder's offensive actions remove all Spatial Magic buffs from sources below Level 80 from their targets, Individuals below Level 80 who are not 20 Levels or greater than wielder may not inflict negative status effects on wielder if wielder's stats have been scanned by a living opponent
w/ Engima-Bound- The item possessing this enchantment may be equipped by Enigma Men regardless of who it is Bound to; this item gains the element Mystery is wielded by an Enigma Man, Quest Enchantment
*Mind<PYRE- (Spell Aspect: The Eternal Pyre, Fire & Psychic, 0 MP, X Gold) +250,000 Magical Attack, Deals HP Damage and MP Damage, 25,000 MIN Damage, Inflicts Burning, Stat Drain: MIN Drain, and Mindblasted, All MIN bonuses on target from sources below Level 80 are seperated from the rest of their effects and converted into MIN penalties of equal quantities that are debuffs that stack in the same manner as the buffs they were converted from
w/ Engima-Bound- The item possessing this enchantment may be equipped by Enigma Men regardless of who it is Bound to; this item gains the element Mystery is wielded by an Enigma Man, Quest Enchantment
*The Dacchenburg Engine- (Artifact, Level 59, 4,740,360,000 XP, 998,400,000 XP required, Standard Multiplier of x12, raised to x120 to bypass level 60)
Dacchenburg Industries Owner's Tophat- (Accessory Aspect- The Dacchenburg Engine, Hat, Darkness, X Gold) +200,000 Defense, +200,850 to all stats, 30% Darkness Resistance, 30% Technology Resistance, 40% Daemon Resistance, Hexed Immunity, Voidstruck Immunity, +200,000,000 Defense against Gold Damage, +20,000 Defense against Stat Damage, Wielder's allies gain 100% Charm Resistance, 150% may inflict Voidstruck, Hexed, or Hexed: Futility Locked, Wearer may create one Temporary item from any of the Dacchenburg Engine's stores that are named 'Dacchenburg Engine General Production Shop', or 'Dacchenburg Engine Speciality Production Shop' that is worth under 20,000,000 Gold at the start of each round
The Dacchenburg Engine- (Consumable Aspect- The Dacchenburg Engine, Invention, Darkness & Technology, Unlimited Charges, X Gold) Resurrects 1 Pet or Summon per Level of user, non-(Golem, Robot, Clockwork, Machine, Daemon, or Undead) pets and summons each count as 5 pets or summons for purposes of this ability, this item may be used once per thread for this purpose, Gives all of user's Daemon, Golem, Robot, Clockwork, Machine, and Undead Pets and Summons +(200 x user's Level) to all stats for a number of rounds equal to user's Level a number of times per thread equal to (user's Level / 5, rounded up), this bonus does not stack
Corporate Zombie Processing Conveyor Belt- (Consumable Aspect- The Dacchenburg Engine, Invention, Darkness & Technology, Unlimited Charges, X Gold) Auto-activates at the beginning of every round to summon 200 Corporate Zombie, a max of 10,000 can be summoned at one time, The Dacchenburg Engine must be equipped to equip this
Dacchentech Slaybot Assembly Line- (Consumable Aspect- The Dacchenburg Engine, Invention, Darkness & Technology, Unlimited Charges, X Gold) Auto-activates at the beginning of every round to summon 100 Dacchentech Slaybot, a max of 300 can be summoned at one time, The Dacchenburg Engine must be equipped to equip this
Tendrilled-Office-Horror Summoning Capsule- (Consumable Aspect- The Dacchenburg Engine, Invention, Darkness & Technology, Unlimited Charges, X Gold) Auto-activates at the beginning of every round to summon 1 Tendrilled-Office-Horror, a max of 10 can be summoned at one time, The Dacchenburg Engine must be equipped to equip this
Dacchentech Servodaemobot Assembly Line- (Consumable Aspect- The Dacchenburg Engine, Invention, Darkness & Technology, Unlimited Charges, X Gold) Auto-activates at the beginning of every round to produce 5 Dacchentech Servodaemobot, a max of 40 can be produced at one time, The Dacchenburg Engine must be equipped to equip this
*Lecchynfyrd, Daemon Business Operative- (Pet Aspect- The Dacchenburg Engine, Daemon, Darkness & Fire, Level Tied to Relevant Artifact, X Gold)
HP- 6,900,000
MP- 6,700,000
STR- 53,700
AGI- 73,500
CON- 71,500
MIN- 82,200
SPI- 83,000
XP- NA
XP Needed- Level Tied to Relevant Artifact
Minimum Level- 1
Defense- 32,000, +128,000 against Darkness, +128,000 against Fire
Defense against Stat Damage- 13,700
Critical Chance- 82%
Resilience- 64%
To Hit- 178%
Dodge- 99%
Resistances and Immunities- Darkness Immunity, Absorbs Fire, 50% Law Resistance, Hexed Immunity, Charm Immunity, Diseased Immunity, Burning Immunity, Voidstruck Immunity, 158% Minor Status Effect Resistance, 81% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Asset Liability Protection Plan- Controller gains back half the value in Gold of all of controller's non-Temporary items that are destroyed, stolen, or lost, to a max of 100,000,000 Gold per month, List all such items with links to the threads they were lost in within a Guild Threads thread, Constant Effect
Daemonic Duo- Possessor may share a single equip slot with 'Belbyerto, Daemon Business Operative', Possessor gains +60,000 to all stats if possessor possesses an ally named 'Belbyerto, Daemon Business Operative', Equip Effect
Daemonic Power- Possessor gains +40,000 to all stats, +35% Dodge, and +80,000 Damage to the Damage values of possessor's damage dealing abilities, Constant Effect
Abilities-
Cloven Kick- 49,000 Damage, The Prime Attribute for this attack is Strength, Physical or Physical & Darkness or Darkness, 0 MP
Daemonic Business-Magus Flame Gout- 54,000 Damage, 185% may inflict Burning if this action is Fire element, 185% may inflict Voidstruck if this action is Darkness element, Fire or Fire & Darkness or Fire & Magic or Fire & Darkness & Magic, 0 MP
Document Certifying Inevitable Immolation- 82,000 Damage, inflicts Burning, Fire, 600 MP
Touch of Lust- 425,000 Damage, Heals, 200% inflicts Charm, This Charm effect possesses no natural per-round chance of wearing off, Magic & Darkness, 900 MP
Daemon Meteor- 290,000 Damage, 200% inflicts Fatigued: Stun, Fire or Fire & Darkness or Fire & Darkness & Physical, 19,000 MP
Malevolent Pyrotechnic Agony- 340,000 Damage, 38,000 CON Damage, 38,000 MIN Damage, Inflicts Pain, Can only affect individuals who are afflicted with Burning, Fire or Fire & Darkness, 4,000 MP
Balberktero- 125,000 Damage, 180% inflicts Electrocuted, 200% inflicts Burning, Fire & Electrical, 3,000 MP
Dacchenblaze- 300,000 Damage, deals 1/3 damage, inflicts Burning, 1 hit against 30,000, Fire or Fire & Darkness, 12,000 MP
Twin Daemon Spectacular- 500,000 Damage, this action's Prime Attribute is the sum of the STR, AGI, and SPI stats of both individuals performing it, 2 hits against 5, this action is a Combo Move that consumes one action from its performer and one action from an ally of its performer named 'Belbyerto, Daemon Business Operative', Fire & Ice & Darkness, 2,000,000 MP
Perdition Fire- 65,000 Damage, 150% inflicts Burning: Igneous, this action cannot miss targets below Level 80, Fire or Fire & Darkness, 200,000 MP
Threat Analysis Report- Scans the stats of target, Darkness & Technology, 50,000 MP
Stall Ice- Target Ice-element individual below Level 80 may not take more than 1 action after this action during this round, Fire, 250,000 MP
Indexed Abilities-
Eyes of Greed- Inflicts Charm if controller's equipment's total value is greater in value than either the sum of the values of all of target's dropped items or the sum of the values of all of target's equipped items, Cannot affect individuals more than 5 level higher than caster or individuals above level 99, Magic & Darkness, 900 MP
Hazmerratio- 3,500 Damage, 70% inflicts Confusion, 1 hit against 17, Fire & Light & Earth & Ice, 7,000 MP
Yemencongorido- 3,100 Damage, only damages targets with CON lower than caster's SPI, 4 hits against 7, Water & Electrical & Darkness, 14,000 MP
Your Turn, Belbyerto- Target named 'Belbyerto, Daemon Business Operative' gains an action immediately after this action, Darkness & Ice, 5,000 MP
Vexsome Daemonic Magic- Target has a 100% chance of being afflicted with three selected minor or moderate negative status effects, not including Frozen, Darkness & Magic, 5,500 MP
Dark Lucre Rain- 50,000 Damage, deals 1/2 Damage, 2 hits against 500, Wealth or Wealth & Darkness, 18,000 MP
Whispering Wind- Target gains +18,230 MIN and 80% Awestruck Resistance if target is a Daemon or has any Daemon allies, Darkness & Air, 480,000 MP
Elementalize: Fire- Target, if under Level 60 or willing, becomes solely Fire element, Ice, 20,000 MP
*Belbyerto, Daemon Business Operative- (Pet Aspect- The Dacchenburg Engine, Daemon, Darkness & Ice, Level Tied to Relevant Artifact, X Gold)
HP- 6,900,000
MP- 6,700,000
STR- 53,700
AGI- 73,500
CON- 71,500
MIN- 82,200
SPI- 83,000
XP- NA
XP Needed- Level Tied to Relevant Artifact
Minimum Level- 1
Defense- 32,000, +128,000 against Darkness, +128,000 against Ice
Defense against Stat Damage- 13,700
Critical Chance- 82%
Resilience- 64%
To Hit- 178%
Dodge- 99%
Resistances and Immunities- Darkness Immunity, Absorbs Ice, 50% Law Resistance, Hexed Immunity, Charm Immunity, Diseased Immunity, Frozen Immunity, Voidstruck Immunity, 158% Minor Status Effect Resistance, 81% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Asset Liability Protection Plan- Controller gains back half the value in Gold of all of controller's non-Temporary items that are destroyed, stolen, or lost, to a max of 100,000,000 Gold per month, List all such items with links to the threads they were lost in within a Guild Threads thread, Constant Effect
Daemonic Duo- May share a single equip slot with 'Lecchynfield, Daemon Business Operative', Possessor gains +60,000 to all stats if possessor possesses an ally named 'Lecchynfield, Daemon Business Operative', Equip Effect
Daemonic Power- Possessor gains +40,000 to all stats, +35% Dodge, and +80,000 Damage to the Damage values of possessor's damage dealing abilities, Constant Effect
Abilities-
Cloven Kick- 49,000 Damage, The Prime Attribute for this attack is Strength, Physical or Physical & Darkness or Darkness, 0 MP
Daemonic Business-Magus Ice Strike- 54,000 Damage, 185% may inflict Frozen if this action is Ice element, 185% may inflict Voidstruck if this action is Darkness element, Ice or Ice & Darkness or Ice & Magic or Ice & Darkness & Magic, 0 MP
Document Certifying Total Asset Freezing- 82,000 Damage, inflicts Frozen, Ice, 600 MP
Touch of Lust- 425,000 Damage, Heals, 200% inflicts Charm, This Charm effect possesses no natural per-round chance of wearing off, Magic & Darkness, 900 MP
Daemon Blizzard- 290,000 Damage, 200% inflicts Impaired: Blind, Ice or Ice & Darkness or Ice & Darkness & Air, 19,000 MP
Frozen Mind Constriction- 340,000 Damage, 38,000 MIN Damage, 38,000 SPI Damage, Inflicts Stat Drain, Can only affect individuals who are afflicted with Frozen, Ice or Ice & Psychic, 4,000 MP
Lushultero- 125,000 Damage, 1520% inflicts Entombed, 200% inflicts Frozen, Ice & Earth, 3,000 MP
Dacchenblizzard- 300,000 Damage, deals 1/3 damage, inflicts Frozen, 1 hit against 15, Ice or Ice & Darkness, 12,000 MP
Twin Daemon Spectacular- 500,000 Damage, this action's Prime Attribute is the sum of the STR, AGI, and SPI stats of both individuals performing it, 2 hits against 5, this action is a Combo Move that consumes one action from its performer and one action from an ally of its performer named 'Lecchynfyrd,Daemon Business Operative', Fire & Ice & Darkness, 2,000,000 MP
Perdition Ice- 65,000 Damage, 150% inflicts Frozen: Cubed, this action cannot miss targets below Level 80, Ice or Ice & Darkness, 200,000 MP
Threat Analysis Report- Scans the stats of target, Darkness & Technology, 50,000 MP
Stall Fire- Target Fire-element individual below Level 80 may not take more than 1 action after this action during this round, Ice, 250,000 MP
Indexed Abilities-
Eyes of Greed- Inflicts Charm if controller's equipment's total value is greater in value than either the sum of the values of all of target's dropped items or the sum of the values of all of target's equipped items, Cannot affect individuals more than 5 level higher than caster or individuals above level 99, Magic & Darkness, 900 MP
Nekkylmorio- 100,000 Damage, Pierces 200,000 Defense, -550 Defense, stacks 4 times, Water & Electrical & Physical, 17,000 MP
Gashylmecchio- 17,000 Damage, 150% inflicts Hexed, 140% inflicts Paralyzed, 100% inflicts Voidstruck, Darkness & Ice, 6,000 MP
Your Turn, Lecchynfyrd- Target named 'Lecchynfyrd, Daemon Business Operative' gains an action immediately after this action, Darkness & Fire, 5,000 MP
Vexsome Daemonic Magic- Target has a 100% chance of being afflicted with three selected minor or moderate negative status effects, not including Burning, Darkness & Magic, 5,000 MP
Dark Lucre Rain- 50,000 Damage, deals 1/2 Damage, 2 hits against 500, Wealth or Wealth & Darkness, 18,000 MP
Daemonic Invigoration- Target regenerates 480,000 HP and 480,000 MP at the start of every round if target is a Daemon or has any Daemon allies, Darkness & Earth, 1,000,000 MP
Elementalize: Ice- Target, if under Level 60 or willing, becomes solely Ice element, Ice, 20,000 MP
*Snap the Restitched- (Pet Aspect: The Dacchenburg Engine, Undead, Darkness & Technology, Level Tied to Relevant Artifact, X Gold)
HP- 6,750,000
MP- 6,750,000
STR- 81,400
AGI- 83,000
CON- 79,700
MIN- 80,600
SPI- 76,000
XP- NA
XP Needed- Level Tied to Relevant Artifact
Minimum Level- 40
Defense- 31,500
Defense against Stat Damage- 7,900, 23,700 Defense against SPI Damage
Critical Chance- 110%
Resilience- 83%
To Hit- 203%
Dodge- 89%
Resistances and Immunities- Absorbs Darkness, 50% Water Resistance, 50% Trap Resistance, 50% Thief Arts Resistance, Hexed Immunity, Drowning Immunity, Voidstruck Immunity, Instant Death Immunity, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Is Mr. Snap- Possessor is an alternate stat version of "Mr. Snap" and counts as "Mr. Snap" for Uniqueness purposes and name-checking purposes, Existance Listing
Daemon-Stitched- Possessor counts as a Rune Magic summon, Possessor may not be unsummoned, Constant Effect
Crocodile Man- Possessor gains the subtypes Humanoid and Animal, Constant Effect
Self-Restitching Body- Possessor has an 50% chance of resurrecting immediately after being killed if not killed by an individual 1 or more Levels greater than possessor, In this case, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's natural Max values of said values, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 85 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Constant Effect
Empowered Construction- Possessor is immune to individuals below Level 20, Possessor gains +83% Resilience, Constant Effect
Death-Magic-Wielding Trap Master- Possessor may choose at the start of each battle to count as possessing any of the 'Warlock', 'Adept Dark Magic Attunement', 'Thief', 'Adept Thief Arts Attunement' and 'Warlord', Constant Effect
Spellcasting and Traps- Possessor may choose for possessor's actions to count as including a 'Dark Magic' spell and/or a 'Thief Arts' spell, Constant Effect
Abilities-
Death Hand- 81,000 Damage, 16,200 CON Damage, 5% inflicts Instant Death, Darkness or Darkness & Physical or Darkness & Magic, 0 MP
Finger-Snap Triggered Adamantine Guillotine Launcher- 97,850 Damage, This action pierces all Defense of targets below Level 50 and ignores the Physical Resistance of individuals below Level 60, this action counts as involving a Trap, Physical, 0 MP
Mass Finger of Death- 450,000 Flat Darkness element Damage, 40% inflicts Instant Death, inflicts Instant Death on targets below Level 40, 1 hit against 5,000, Darkness, 750,000 MP
Rig Giant-Dicing Trap- The next individual to conduct a hostile action that targets caster or one of caster's allies is dealt 750,000 Flat Physical element Damage and has a 200% chance of being afflicted with Wounded, Wounded: Maimed, and Wounded: Bleeding, this action counts as involving a Trap, stacks 2 times, Physical, 25,000 MP
Rig Abyss-Dragon's-Breath Trap- The next individual to conduct a hostile action that targets caster or one of caster's allies, along with up to 500 of its allies, are dealt 600,000 Flat Darkness & Fire element Damage and have a 100% chance of being afflicted with Burning and Voidstruck, this action counts as involving a Trap, stacks 2 times, Darkness & Fire, 130,000 MP
Shades of Doom- 100% inflicts Instant Death: Doomed on targets below Level 85, 1 hit against 5,000, Darkness, 1,000,000 MP
Stitched Man's Garotte- 99,999 Damage, 100% inflicts Wounded, 100% inflicts Suffocation, Darkness & Physical, 99,999 MP
Trap Rune- 91,000 Damage, 150% may inflict Hexed, this action counts as involving a Trap and a Rune Magic spell, this action may be used as a counter, Darkness & Magic, 80,000 MP
*The Undying Spirit of Charles Dacchenburg- (Pet Aspect: The Dacchenburg Engine, Undead, Darkness & Magic & Technology & Evil, Level Tied to Relevant Artifact, X Gold)
HP- 13,900,000
MP- 14,100,000
STR- 137,900
AGI- 150,800
CON- 149,000
MIN- 166,600
SPI- 163,700
XP- NA
XP Needed- Level Tied to Relevant Artifact
Minimum Level- 45
Defense- 59,900
Defense against Stat Damage- 21,332, +21,332 Defense against SPI Damage
Critical Chance- 180%
Resilience- 190%
To Hit- 200%
Dodge- 180%
Resistances and Immunities- Absorbs Darkness, Technology Immunity, 99% Magic Resistance, 99% Air Resistance, 99% Ice Resistance, 99% Fire Resistance, 99% Physical Resistance, 99% Technology Resistance, 99% Hope Resistance, 50% Electrical Resistance, Pain Immunity, Disease Immunity, Fatigued Immunity, Stat Drain Immunity, Poison Immunity, Impaired Immunity, Voidstruck Immunity, Antimatter Immunity, 278% Minor Status Effect Resistance, 160% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Spirit or Mind
Constant Effects-
Glorious Spellcaster- Possessor's cast buffs cannot be removed by individuals more than 3 levels lower than possessor, Possessor's summons cannot be unsummoned by individuals more than 3 levels lower than possessor, Possessor's summons' cast buffs cannot be removed by individuals more than 5 levels lower than possessor, Possessor's summons' summons cannot be unsummoned by individuals more than 5 levels lower than possessor, Possessor's zones, circles, and phantom terrains cannot be replaced or overridden by individuals of lower level than possessor, Possessor may not have status effects and debuffs applied to it by individuals more than 10 levels lower than possessor, Possessor's summons may not have status effects and debuffs applied to them by individuals more than 15 levels lower than possessor, Possessor's attacks may not be countered by individuals more than 10 levels lower than possessor, Individuals more than 15 levels lower than possessor may not get more than 5 extra actions due to high turn-order-determining stat sum, Possessor's Constant Effects and Persistent Enchantments cannot be removed or overridden by individuals more than 10 levels lower than possessor, Constant Effect
Undying- Possessor has an 85% chance of resurrecting immediately after being killed if not killed by an individual 20 or more Levels greater than possessor, In this case, when possessor self-resurrects, possessor does so with amounts of HP, MP, and stats equal to possessor's natural Max values of said values, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 85 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Constant Effect
Potency- Possessor is immune to individuals below Level 40, Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 60, Constant Effect
Incorporeal- Possessor gains +150% Dodge, Constant Effect
Master of Many Arts- Possessor may choose at the start of each battle to count as possessing any of the abilities 'Rune Mage', 'Adept Rune Mage', 'Warlock', 'Adept Warlock', 'Scientist', 'Technomancer', 'Theoretical Mage-Scientist', 'Necromancer', 'Golomancer', 'Evermason', 'Mechanist', 'Roboticist', 'Wizard', 'Magewright', 'Adept Magewright Proficiency', 'Merchant', 'Sage', 'Artificer', 'Sage', 'Ebon Chancellor', 'Deathless One', and 'Puppet Master', Constant Effect
Spellcasting- Possessor may choose for possessor's actions to count as including a 'Wizard Magic' spell, 'Golomancy' spell, 'Artifice' spell, 'Necromancy' spell, 'Dark Magic' spell, and/or a 'Rune Magic' spell, Constant Effect
Dark Providence- Possessor has a 15% chance per round of gaining an additional action, Constant Effect
Master Craftsman- Possessor's controller's items may not be destroyed by sources below Level 85, Constant Effect
Transhuman State- Possessor gains the subtype Archdaemon, Constant Effect
Exceptional Spiritual Defense- Possessor obtains +21,332 Defense against SPI Damage, Constant Effect
Fulsome Integration- Possessor counts as a Devout Worshipper of Mausmangarde, Constant Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +(1,000 * Possessor Level) to all stats and gaining the subtypes Daemon & Golem, to a max of Level 50, Deity Effect
Conduit for Mausmangarde's Power- Possessor’s allies and Possessor may gain the worshipper benefits that possessor would grant to its own worshippers if they are Devout Worshippers of Mausmangarde, Deity Effect
Indexed Effects-
Exceptional Spiritual Defense Boost A- Possessor obtains +21,332 Defense against SPI Damage, Constant Effect
Exceptional Spiritual Defense Boost B- Possessor obtains +21,332 Defense against SPI Damage, Constant Effect
The Proper Business-Owning Gentleman "Is Ruthless In All Matters of Business"- Possessor deals 3,200,000 additional non-Healing Damage to individuals who have dealt Gold Damage to possessor or possessor's controller, Possessor gains +50,000,000 Defense against Gold Damage, whenever possessor is dealt Gold Damage, possessor may choose to deal an equal amount of Gold Damage to the source of said Gold Damage, with said value being Flat and either the same elements as the Gold Damage dealt or solely the element Darkness, to a max of 200,000,000 Gold Damage per round, Constant Effect
The Proper Business-Owning Gentleman "Utilizes Mind-Programmed Slave Labor for Maximal Efficiency"- Possessor's turn-order-determining stat sum is increased by 5,000 points for each controlled summon that is either present as a summon of possessor or that is present as a summon created by an Aspect of the same artifact that possessor is an Aspect of, to a max of 200 such summons, The turn-order-determining stat sums of possessor's controller and any pet Aspects of the same Artifact that possessor is an Aspect of are increased by half this amount as a non-stacking effect, Constant Effect
The Proper Business-Owning Gentleman "Remains Dapper and Proper Regardless of the Circumstances"- Possessor has a 25% chance of not being afflicted with debuffs from sources below Level 80, At the start of each round, possessor has a 75% chance of being cured of each debuff from a source below Level 89, Possessor gains Paralyzed: Stick Immunity, Constant Effect
Abilities-
Ghost Cane- 156,000 Damage, 36,000 CON Damage, this action counts the Dodge value of its targets as being 280% lower, Darkness & Air & Physical, 0 MP
Black Hand- 156,000 Damage, 160% may inflict Vodistruck, Darkness, 0 MP
Repulsion- 136,000 Damage, target's row is shifted to the back row, 100% may inflict Fatigued: Prone, this action may be used as a counter, Physical or Magic or Psychic or Physical & Psychic, 0 MP
Unsummon- Caster unsummons up to 5,000 summons that are below Level 65 and were summoned by sources below Level 65, Magic or Magic & Air, 80,000 MP
Mass Dis-Buff- Caster removes up to 40 target buffs from sources below Level 65, Magic, 80,000 MP
Mass Dis-Debuff- Caster removes up to 40 target debuffs from sources below Level 66, Magic or Darkness, 80,000 MP
Create Runic Machine-Summoning Circle- Caster's Robot, Machine, Clockwork, Golem, and Daemon summons gain +70,000 to all stats and +80,000 Damage to the Damage values of all their abilities as a non-stacking buff at the time of their summoning, this counts as a non-stacking circle effect that is placed on caster, Magic & Technology & Darkness, 400,000 MP
Summon Daemons- Caster summons up to 5 Daemons from the Enemy List that are below Level 60 and are normally fightable for drops, Max 40 summoned, Darkness & Magic, 100,000 MP
Mass Summon Daemons- Caster summons up to 60 Daemons of the same type from the Enemy List that are below Level 60 and are normally fightable for drops, Max 60 summoned, this ability may be cast a max of once per thread, Darkness & Magic, 500,000 MP
Craft Golems- Caster summons up to 5 Golems, Robots, Machines, or Clockworks from the Enemy List that are below Level 60 and are normally fightable for drops, Max 40 summoned, Darkness & Technology, 100,000 MP
Summon Undead- Caster summons up to 5 Undead from the Enemy List that are below Level 60 and are normally fightable for drops, Max 40 summoned, Darkness & Magic, 100,000 MP
Dark Magics- 167,000 Damage, 300% inflicts any two minor or moderate negative status effects, Darkness or Magic or Darkness & Magic, 15,000 MP
Black Lightning- 202,000 Damage, 240% may inflict Electrocuted or Voidstruck, deals 1/2 Damage, 2 hits against 15, Darkness or Electrical or Darkness & Electrical, 75,000 MP
Ring of Multicolored Fire- 156,000 Damage, 170% inflicts Burning, Fire and any combination of base elements, 10,000 MP
Doom Gear- 90,000 Damage, -50,000 Defense as a debuff that stacks 15 times, 21% inflicts Instant Death: Doomed, 2 hits against 1, Darkness & Technology & Physical, 250,000 MP
Ice Gear- 202,000 Damage, 340% inflicts Frozen, deals 1/2 Damage, 2 hits against 50,000, Ice & Technology & Magic, 75,000 MP
Soul-Chilling Spines- 156,000 Damage, 156,000 MP Damage, 15,600 SPI Damage, deals 1/2 Damage, 2 hits against 7,000, Ice or Ice & Darkness or Ice & Physical & Psychic, 100,000 MP
Dacchenboost- Target pet or summon Aspect of The Dacchenburg Engine that is not caster gains +80,000 to all stats, stacks 5 times, Darkness & Magic & Technology, 125,000 MP
Dark Wisdom- +150,000 MIN, Target's turn-order-determining stat may become Mind if caster chooses such, does not stack, Psychic & Air & Darkness, 450,000 MP
Rain of Soul-Leeching Oil- 156,000 Damage, 28,000 SPI Damage, this action deals SPI Drain, this action deals 1/4 Damage, 1 hit against 60,000,000, Water & Darkness & Magic & Technology, 170,000 MP
Ghostfire Field- Caster obtains a buff that deals 700,000 Flat Darkness & Fire element Damage to each opponent at the start of each round, stacks 4 times, Fire & Darkness, 110,000 MP
Evil Force- 200,000 Damage, 15% inflicts Smitten: Great Atrocity, Evil, 100,000 MP
Indexed Abilites-
Dark Globe- 35,000 Damage, 20% inflicts Vanished, 1 hit against 3, Darkness or Void, 20,000 MP
Create Zone of Darkness- Caster creates a Zone of Darkness and may attach an effect to it that does not stack across Zones or on the same zone that provides -80% To Hit to all non-Darkness-element individuals in said Zone, Darkness, 40,000 MP
Accelerated Demise- 20,000 Stat Damage to every stat, only affects targets afflicted with 5 or more different debuffs or negative status effects, Darkness or Time or Destruction, 20,000 MP
Dimension Gate- Caster and up to 60,000 of caster's allies exit caster's battlespace and enter another battlespace that is part of the same battle so long as no individual of Level 80 or greater in either the battlespace being exited or the battlespace being entered objects, Darkness & Spatial, 100,000 MP
Geist Step- Caster and up to 60,000 of caster's allies obtain +100% Dodge and cannot be countered by individuals below Level 79, Darkness & Aether, 250,000 MP
A Proper Caning- 260,000 Damage, 200% inflicts Fatigued: Stun, If target is an uncontrolled summon below Level 100, target becomes controlled by its summoner, Physical or Physical & Universe or Physical & Darkness, 30,000 MP
Tendrilled-Office-Horror
Daemon, Darkness
Level Tied to Relevant Artifact
HP- 7,000,000
MP- 7,000,000
STR- 85,000
AGI- 75,000
CON- 75,000
MIN- 75,000
SPI- 75,000
XP- NA
XP Needed- NA
Defense- 32,000, +160,000 against Darkness, +160,000 against Physical, +160,000 against Psychic
Defense against Stat Damage- 7,900
Critical Chance- 105%
Resilience- 105%
To Hit- 205%
Dodge- 59%
Resistances and Immunities- 95% Technology Resistance, 95% Physical Resistance, 95% Psychic Resistance, 95% Darkness Resistance, 30% Light Weakness, Hexed Immunity, Diseased Immunity, Paralyzed Immunity, Charm Immunity, Fatigued Immunity, Insanity Immunity, 250% Fatigued Resistance, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Looming Terror- Possessor has a 300% of inflicting Confusion: Fear and a 5% chance of inflicting Insanity on up to 2,000,000 targets (with a separate chance per target) at the beginning of battle, Constant Effect
Gigantic- Possessor obtains +7,000,000 HP and may count as up to 60 individuals for row-order purposes, Constant Effect
Indexed Effects-
Massive Tendril-Body- Possessor gains +500,000 HP and possessor's abilities' Damage values are increased by 25,000 points, Constant Effect
Powerful Lurking Terror- Possessor gains +1,000 to all stats, Constant effect
Large- Possessor counts as occupying two to five (chosen by possessor at the start of each round, with two being default) spaces in the front row for row-formation purposes while in the front row, Constant Effect (Indexed at Level 40)
Abilities-
Lethal Tentacle- 87,000 Damage, this action gains +57% Critical and pierces 174,000 Defense, Darkness or Physical or Darkness & Physical, 0 MP
Tendril With Coffee- 70,000 Damage, May Heal, 130% may inflict Impaired: Blind, caster may pay 40 MP to have this action gain the Fire element, 'pierces 140,000 Defense unless target possesses any Defense against Fire, Fire Resistance, Fire Immunity, Reflects Fire, or Fire Absorption', and '120% may inflict Burning', Darkness & Water, 400 MP
Tentacle Strike- 200,000 Damage, 60 bonus hits divided among 61, deals 1/20 normal damage, Darkness or Physical or Darkness & Physical, 400 MP
Rend Mind- 24,500 MIN Damage, 200% inflicts Mindblasted, Psychic or Psychic & Darkness, 900 MP
Eldritch Business Report- Caster's allies (including caster) may not take Gold Damage from sources below Level 80 for 5 rounds, this effect counts as a Forbidden Magic buff, Dark Magic buff, or Dread Banking buff, Darkness & Psychic & Technology, 75,000 MP
Indexed Abilities-
Paralytic Tendril- 15,000 Damage, 120% inflicts Paralyzed, Physical & Acid, 0 MP
Burrowing Tendril- 17,000 Damage, Pierces 60,000 Defense, Physical or Physical & Darkness, 10,000 MP
Hand People Stuff- Exchanges up to 50 items between up to 50 allies, equipping and unequipping them as need be, Physical & Air, 200 MP
Mind-Lashing Tendril- 1,800 MIN Damage, 100% may inflict Mindblasted, Psychic, 27,000 MP
Spirit-Chilling Tendril- 2,300 SPI Damage, 100% may inflict Frozen, 100% may inflict Voidstruck, 100% may inflict Stat Drain: SPI Drain, Magic & Darkness & Ice & Physical, 60,000 MP
Void Glare- 130,000 Flat Damage, 100% may inflict Voidstruck, Darkness & Psychic & Magic, 71,000 MP
Horrid Wail- 1,400 MIN Damage, 1,400 SPI Damage, 150% inflicts Confusion: Fear, 1% inflicts Insanity on targets below Level 5, 1 hit against 300, Psychic & Darkness, 130,000 MP
Dacchentech Servodaemobot
Robot, Darkness
Level Tied to Relevant Artifact
HP- 4,800,000
MP- 6,650,000
STR- 46,000
AGI- 70,000
CON- 46,000
MIN- 46,000
SPI- 46,000
XP- NA
XP Needed- NA
Defense- 18,000, +180,000 against Light, +180,000 against Technology
Defense against Stat Damage- 6,900
Critical Chance- 85%
Resilience- 85%
To Hit- 185%
Dodge- 85%
Resistances and Immunities- 80% Light Resistance, 80% Darkness Resistance, 80% Magic Resistance, 80% Technology Resistance, 50% Law Resistance, 10% Human Resistance, Pain Immunity, Poison Immunity, Diseased Immunity, Impaired Immunity, Confusion Immunity, Stat Drain Immunity, 118% Minor Status Effect Resistance, 69% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Even More Helpful Assistance- Possessor's controller's stats all receive +20,000, does not stack, Constant Effect
Unearthly Grace- Possessor gains +35,000 AGI, +35,000 SPI, and +85% Dodge, Possessor is Immune to sources below Level 20, Constant Effect
Indexed Effects-
Helpful Assistance- Possessor's controller's stats all receive +125, Constant Effect
Daemonic Robot- Possessor gains the subtype Daemon, Constant Effect
Loyal- Possessor cannot be afflicted with Charm by sources below Level 60 who are below possessor's controller's Level, Constant Effect Spryness- Possessor gains +9,000 AGI and +37% Dodge, Constant Effect
Cute- Possessor's Charm infliction chances are increased by 50%, Humans and Humanoids below Level 40 have a 50% chance of having their offensive actions that target possessor cancelled, Constant Effect
Abilities-
Giant Syringe- 75,000 Damage, 200% may inflict Poison, 200% may inflict Paralyzed, 150% may inflict Dissolving, 150% may inflict Voidstruck, 200% may inflict Stat Drain, 200% may inflict Pain, 200% may inflict Disease, 200% may inflict Fatigued, 200% may inflict Fatigued: Asleep, 200% may inflict Confusion, 200% may inflict Charm, May Heal, May inflict Invigorated, May cure up to 3 debuffs or minor, moderate, or major negative status effects from sources below Level 80, Physical or Physical & Acid or Physical & Light or Physical & Darkness or Physical & Water or Physical & Technology, 0 MP
Daily Pills- 300,000 Damage, Heals, Cures Stat Drain and up to 12 selected minor negative status effects, Cures up to 6 selected moderate negative status effects, Light & Water & Technology, 400 MP
Blue Pills- 300,000 Damage, Heals MP, Cures Mindblasted and up to 12 selected minor negative status effects, Cures up to 6 selected moderate negative status effects, Water & Technology & Psychic, 300 MP
Unhealthy Liquid- 70,000 Damage, 13,000 Stat Damage to each stat, 250% inflicts Poison, 170% inflicts Diseased, 200% inflicts Stat Drain, 200% inflicts Stat Drain: DEF Drain: STAT DEF Drain, Darkness & Acid, 400 MP
Special Treatment- 450,000 Damage, Heals, Cures Poison, Paralysis, Hexed, Charm, Stat Drain, Confusion, Impaired, Diseased, Fatigued, Pain, Manablasted, Mindblasted, Voidstruck, Awestruck, Burning, Frozen, Drowning, Suffocation, Antimatter, and Dissolving, Darkness, 2,300 MP
Refresh- 300,000 Damage, deals both HP Damage and MP Damage, Heals HP and MP, Cures any ten minor negative status effects, Light & Darkness, 400 MP
Assassinate- 90,000 Damage, 170% inflicts Wounded, 15% inflicts Instant Death, deals full Damage to targets in the back row, Physical, 85,000 MP
Deathblossom Sign- 45,000 Damage, kills targets below Level 40, 1 hit against 6,000,000, Mystic & Darkness, 200,000 MP
Voidrain- 60,000 Damage, 200% inflicts Voidstruck, 1 hit against 6,000,000, Darkness or Void, 600,000 MP
Indexed Abilities-
Clean Up- Removes up to 5 target debuffs from sources below Level 40, 1,000 MP
Fix Food and Drink- 40,000 Damage, Heals, 1 hit against 200, Water & Earth & Ice, 600 MP
Voidbolt- 17,000 Damage, 100% inflicts Voidstruck, Darkness, 5,000 MP
Renowned Killer- (Pet, Human, Darkness & Technology, Lv.65, 1,215,000,000 Gold)
HP- 2,600,000
MP- 3,000,000
STR- 20,000
AGI- 27,000
CON- 22,000
MIN- 24,000
SPI- 24,000
XP- 0
XP Needed- 84,500,000 (Standard Multiplier x4) (TOO HIGH LEVEL TO CHECK XP)
Minimum Level- 65
Defense- 14,000
Defense against Stat Damage- 1,800
Critical Chance- 80%
Resilience- 45%
To Hit- 185%
Dodge- 55%
Resistances and Immunities- 30% Light Weakness, 99% Technology Resistance, 80% Darkness Resistance, 70% Psychic Resistance, Minor Status Effect Immunity, Immunity to 5 Moderate Status Effects chosen at the start of the thread, 20% Doomed Resistance
Prime Attribute- Agility
Constant Effects-
Lethal Wind- +60,000 Damage to attacks against targets who have not acted yet, Constant Effect
Paid Killer- If possessor's controller is below level 95, then possessor costs 45,000,000 Gold to bring into a thread via any means, Constant Effect
Network of Killers- Possessor creates 1 Contract Killer per week in exchange for 60,000 Gold, Allied Contract Killers in battle with possessor have their stats, HP, MP, and damage doubled as a non-stacking effect that does not stack with Boss Effects or other stat-multiplying effects, Constant Effect
Walking Arsenal- Possessor's controller may bring another 40 weapons on threads that possessor is brought on, these weapons are not equipped and said controller does not gain additional Weapon slots to use said weapons, Constant Effect
Were You Expecting to Use This?- At the start of each round, possessor may either steal or destroy a non-unique item owned by a target below level 30, At the start of each round, possessor may either steal or destroy a non-unique item owned by a target below level 60 with a 50% chance of success, Constant Effect
Endmaker- Possessor deals 600% damage to Doomed targets under Level 100, Constant Effect
Hero Eater- Possessor negates all effects of up to 5 buffs on up to 60 different opponents below Level 65, with said buffs being chosen at the start of each round, Possessor deals 200% Damage to lone opponents who are below Level 40, Possessor Heals 300,000 HP and 300,000 MP upon killing a unique foe, Constant Effect
Terrible Alacrity- Possessor gets 2 actions per round, Constant Effect
Superlative Lethality- Possessor may, at the start of a round, declare any number of individuals below Level 20 to be dead, provided that no foes are of Level 40 or higher, Possessor is immune to individuals below Level 20, Constant Effect
Aura of the Untouchable- The To Hit value of all opponents below Level 30 becomes 0% at the start of each round, Constant Effect
Shadow-Cloaked Realm Traversal Technique- Possessor may enter alternate battles created from a battle that possessor was participated in so long as the creator of said alternate battles is either willing or below Level 40, being able to return to the regular battle at the start of a round, Constant Effect
Abilities-
Lethal Weaponry- 45,000 Damage, Pierces 8,000 Defense, Any combination of base elements, 0 MP
500-Mile-Spanning Precision Shot- 38,000 Damage, Pierces 4,000 Defense, Deals full damage to the back row, Does not miss as though this were a flat damage attack, Technology, 0 MP
No Escape- 60,050 Damage, stops target from leaving battle, this ability may be used as a pre-emptive counter against an individual who is trying to leave battle, Darkness & Physical, 100,000 MP
Grandmaster's Hit List- Inflicts Doomed, Darkness, 240,000 MP
And the Cities Shall Burn to Make Him Dead- 80,000 Damage, 1 hit against 200, deals 1/10 damage, deals double damage to Large Structures, Fire, 200,000 MP
Masterfully Planned 'Accident'- 32,000 Damage, inflicts 2 Moderate Negative Status Effects and 5 Minor Negative Status Effects, may not be countered, Any base element plus up to two other base elements if desired, 300,000 MP
Prepare Implements- Caster deals 140% damage to targets of a chosen subtype that is either a base subtype that is not Holy One, Immortal, Fiend, or Serpent Blessed, or to a nonbase subtype that is either Large Structure, Umbral, Apparition, or Hollow One, has no effect in regards to individuals at or above Level 70, does not stack, Any base element, 100,000 MP
Step Into Shadows- Caster leaves battle and may take actions in a separate battle, caster re-appears at the start of a round that is 1 to 5 rounds from the current round, as determined by caster upon casting, Caster may cast this ability a max of 10 times per thread, Darkness, 140,000 MP
Cunning Oration Detailing An Opponent's Hundred Secret Weaknesses- Target below Level 40's Resilience and Dodge become 0%, Psychic & Air, 180,000 MP
Grand Overcrash: Final Execution- 80,000 Damage, Pierces 22,000 Defense, 1 hit against 40, inflicts Instant Death on all Doomed opponents below level 100 who are in battle, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP
Dacchenburg Engine Speciality Production Shop wrote:
Accessories:
Boots
Dacchenburg Industries Boots- 50,000 Gold
Dacchenburg Industries Boots Model II- 2,000,000 Gold
Dacchenburg Industries Boots Model III- 50,000,000 Gold
Gadget
Dacchenburg Industries Mantra Engine- 50,000,000 Gold
Gloves
Dacchenburg Industries Gloves- 50,000 Gold
Dacchenburg Industries Gloves Model II- 2,000,000 Gold
Dacchenburg Industries Gloves Model III- 50,000,000 Gold
Upgrade
Dacchenburg Industries Brain Implant- 1,000,000 Gold
Dacchenburg Industries Brain Implant Model II- 60,000,000 Gold
Consumables:
Invention
Dacchenbomb- 10,000 Gold
Dacchenbomb II- 1,000,000 Gold
Dacchenbomb II- 25,000,000 Gold
Dacchensyringe- 10,000 Gold
Dacchensyringe II- 1,000,000 Gold
Dacchensyringe III- 25,000,000 Gold
Armor:
Light Armor
Dacchenburg Industries Longcoat- 50,000 Gold
Dacchenburg Industries Longcoat Model II- 2,000,000 Gold
Dacchenburg Industries Longcoat Model III- 50,000,000 Gold
Weapons:
Gun
Dacchenburg Industries Sniper Rifle- 50,000 Gold
Dacchenburg Industries Sniper Rifle Model II- 2,000,000 Gold
Dacchenburg Industries Sniper Rifle Model III- 50,000,000 Gold
Staff
Dacchenburg Industries Cane- 50,000 Gold
Dacchenburg Industries Cane Model II- 2,000,000 Gold
Dacchenburg Industries Cane Model III- 50,000,000 Gold
Sword
Dacchenburg Industries Rapier- 50,000 Gold
Dacchenburg Industries Rapier Model II- 2,000,000 Gold
Dacchenburg Industries Rapier Model III- 50,000,000 Gold
Whip
Dacchenburg Industries Whip- 50,000 Gold
Dacchenburg Industries Whip Model II- 2,000,000 Gold
Dacchenburg Industries Whip Model III- 50,000,000 Gold
*Flame that Burns All Wisdom- (Weapon Aspect: The Eternal Pyre, Force, Fire & Psychic, X Gold) +250,000 Magical Attack, Wielder's 'Magical Attack' and 'Overdrive' actions deal 25,000 MIN Damage, Wielder's 'Magical Attack' and 'Overdrive' actions may use the MIN of their targets as their Prime Attribute, 240% inflicts Stat Drain: MIN Drain, 120% inflicts Burning, 120% inflicts Mindblasted, STatus effects inflicted by wielder may not be cured by individuals below Level 60, MIN Damage dealt by wielder pierces all Defense against Stat Damage of individuals below Level 80, Wielder ignores the Fire Resistance and Immunity and Psychic Resistance and Immunity of individuals below Level 80, Wielder's 'Magical Attack' actions may apply a debuff to targets below Level 60 that makes its possessor unable to benefit from MIN-increasing buffs (including other effects of said buffs), Wielder's cap on stat damage dealt is doubled for purposes of Mind Damage, Wielder's opponents who have scanned wielder's stats are dealt 21,000 Flat Fire & Null element MIN Damage at the start of each round as a non-stacking effect
w/ Engima-Bound- The item possessing this enchantment may be equipped by Enigma Men regardless of who it is Bound to; this item gains the element Mystery is wielded by an Enigma Man, Quest Enchantment
Ledger of Ink and Sand- (Weapon, Other: Clipboard, Law & Devastation, 450,000,000 Gold) +450,000 Magical Attack, 30% inflicts Instant Death, Smitten, Cursed, and Dominion, Wielder's offensive actions may remove the text of up to 10 items equipped by target that are worth below 400,000,000 Gold, Wielder may spend an action to summon 1 Hoh Sheng, Max 1 summoned, Wielder must be Level 60 or greater and must (be a Deity or possess the ability 'Expert Divine Magic Attunement'), and (possess the ability 'Expert Law Synchronization', possess the ability 'Adept Catastrophe Magic Attunement', be Level 80 or greater, or possess the ability 'Reality Auditor')
World-Nullifier- (Weapon, Sword, Void & Astral & Null & Destruction, 275,000,000 Gold) +275,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions deal 2x Damage to targets who possess a Constant Effect or ability named 'Supermassive' or 'Hypermassive' as an effect that does not stack with other effects that multiply Damage against targets that possess Constant Effects or abilities named 'Supermassive' or 'Hypermassive', Wielder may spend an action to destroy a Zone, Terrain, or Phantom Terrain that was created by a source that is below Level 100 that is not 5 or more Levels greater than wielder, Entities killed by wielder may not be resurrected by sources below Level 100 that are below wielder's Level, Wielder may, as a non-stacking debuff, remove the text of one enemy-style-ability possessed by an opponent below Level 80 that is 10 or more Levels below wielder, This item may not be destroyed by sources below Level 80, Wielder must be Level 59 or greater
Archdaemonic Naria Proxy-Doll- (Weapon, Other: Toy, Magic & Darkness, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, 10% inflicts Dominion, Wielder's Rune Magic summons obtain +20,000 to all stats as a constantly-applied effect that does not stack, Rune Magic spells cost wielder 200,000 less MP to cast as an effect that does not stack, gains +200,000 additional Magical Attack as an effect that stacks 2 times and take 5 less actions to cast if they take multiple actions to cast as an effect that does not stack, Wielder gains the subtype Arch-Daemon, Wielder must be Level 40 or greater and must be a devout worshipper of Naria Zalderos
3x Mister Terrorbunny- (Weapon, Other: Toy, Darkness & Light, 87,000,000 Gold) +87,000 Melee Attack, +87,000 Magical Attack, +60,000 to all stats, 90% Critical, 170% To Hit, Wielder's non-offensive actions may inflict Invigorated, Wielder's offensive actions may (lose the element Light and gain the elements Blood and Destruction), Wielder's offensive actions may gain '200% inflicts Confusion: Fear', Wielder's offensive actions may gain '5% inflicts Instant Death: Devoured'
Standby:
Holly Blade- (Weapon, Sword, Earth & Hope, 150,000,000 Gold) +150,000 Melee Attack, 300% may inflict Charm or Poison
Armor-
Apocalyptic Armor of War- (Armor, Grand Armor, War & Destruction & Fate, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Defense, +400,000 STR, +400,000 CON, 180% Resilience, 40% War Resistance, 40% Catastrophe Magic Resistance, Wielder's per-item Melee Attack cap becomes (STR * 2), 20% Devastated Resistance, Wounded Immunity, Wielder must be Level 60 or greater
Spare: Most-Exalted, Ancient Solar Warlord's Glory-Gilded Orihalcum Armor- (Armor, Heavy Armor, Glory & Light & Fire & Earth, 508,700,000 Gold) +509,500 Defense, +40,000 Defense against Stat Damage, +510,300 CON, 40% Physical Resistance, 40% Light Resistance, 40% Fire Resistance, 20% Glory Resistance, 20% War Resistance, 100% Awestruck Resistance, 60% Burning Resistance, 60% Entombed Resistance, Divine Magic, Catastrophe Magic, Wizard Magic, and Astral Magic spells cost wearer 300,000 less MP to cast, Wearer's allies gain +10,000 to all stats as a non-stacking bonus if wearer is Glory element, 60% inflicts Awestruck, 160% Resilience, Wearer is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 60, Wearer takes half damage from non-unique sources below Level 60, Wearer must be at least Level 40
Accessories-
Tooth of the Tanzwaul- (Accessory, Trinket, Null & Destruction, 4,000,000,000 Gold) Alchemy, Arcanist Magic, Artifice, Astral Magic, Bardic Music, Blight Magic, Chaos Magic, Combat Arts, Celestial Magic, Channeling, Dance, Dark Magic, Demon Magic, Divine Magic, Divining, Druid Magic, Elemental Magic, Enchantment, Forbidden Magic, Force Magic, Gate Magic, Geomancy, Golomancy, Glyph Magic, Healer Magic, Holy Magic, Illusion Magic, Necromancy, Ninjutsu, Protection Magic, Ritual Magic, Rune Magic, Shadow Magic, Shaman Magic, Sigil Magic, Spirit Magic, Summoner Magic, Sword Arts, Technomancy, Transmutation, Wizard Magic, Binder Magic, Blood Magic, Chronomancy, Dragon Magic, Radiant Magic, Spatial Magic, Voodoo, War Magic, Ancient Magic, Catastrophe Magic, Contingency Magic, Elder Magic, and Libram Magic spells may not be cast be sources below Level 99 in wielder's battlespace, (Alchemy, Arcanist Magic, Artifice, Astral Magic, Bardic Music, Blight Magic, Chaos Magic, Combat Arts, Celestial Magic, Channeling, Dance, Dark Magic, Demon Magic, Divine Magic, Divining, Druid Magic, Elemental Magic, Enchantment, Forbidden Magic, Force Magic, Gate Magic, Geomancy, Golomancy, Glyph Magic, Helaer Magic, Holy Magic, Illusion Magic, Necromancy, Ninjutsu, Protection Magic, Ritual Magic, Rune Magic, Shadow Magic, Shaman Magic, Sigil Magic, Spirit Magic, Summoner Magic, Sword Arts, Technomancy, Transmutation, Wizard Magic, Binder Magic, Blood Magic, Chronomancy, Dragon Magic, Radiant Magic, Spatial Magic, Voodoo, War Magic, Ancient Magic, Catastrophe Magic, Contingency Magic, Elder Magic, and Libram Magic spells and actions that involve their casting that come from sources below Level 99 may not affect sources in wielder's battlespace, Wielder's offensive actions destroy all Alchemy, Arcanist Magic, Artifice, Astral Magic, Bardic Music, Blight Magic, Chaos Magic, Combat Arts, Celestial Magic, Channeling, Dance, Dark Magic, Demon Magic, Divine Magic, Divining, Druid Magic, Elemental Magic, Enchantment, Forbidden Magic, Force Magic, Gate Magic, Geomancy, Golomancy, Glyph Magic, Helaer Magic, Holy Magic, Illusion Magic, Necromancy, Ninjutsu, Protection Magic, Ritual Magic, Rune Magic, Shadow Magic, Shaman Magic, Sigil Magic, Spirit Magic, Summoner Magic, Sword Arts, Technomancy, Transmutation, Wizard Magic, Binder Magic, Blood Magic, Chronomancy, Dragon Magic, Radiant Magic, Spatial Magic, Voodoo, War Magic, Ancient Magic, Catastrophe Magic, Contingency Magic, Elder Magic, and Libram Magic spells equipped or carried by their targets that are non-unique and worth under 2,000,000,000 Gold, Wielder's attacks deal Max MP Damage in the same manner and quantity that they would deal HP Damage (in addition to any HP Damage they would deal)
Owl's Eye-Discs- (Accessory, Eyewear, Darkness & Magic & Mystic, 245,000,000 Gold) +245,000 Melee Attack, Wearer gains Instant Death Immunity against sources below Level 80, Wearer's per-item Magic Attack bonus cap becomes 2 times the relevant stat, Wearer's 'Melee Attack' actions deal full Damage to targets below Level 90 in the back row and may use wearer's Ranged Attack or Magical Attack bonus instead of wearer's Melee Attack bonus, Individuals below Level 60 cannot heal Damage dealt by wearer, At the start of each round, wearer may scan the stats of one opponent, Wearer gains +25% To Hit against targets afflicted with Instant Death: Doomed as a non-stacking bonus, 15% inflicts Instant Death: Doomed, Once per round, before one of wielder's actions, wielder may choose to inflict Instant Death on a target below wielder's Level that is below Level 80, with said effect not stacking across multiple copies of this item and individuals below Level 80 being unable to resurrect individuals killed by said effect, Wielder must be Level 40 or greater
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Skullmask of the World-Executioner- (Accessory, Mask, Darkness & Technology & Progress & Destruction & Warding, 600,000,000 Gold) +600,000 Ranged Attack, +600,000 Defense, Poison Immunity, Disease Immunity, Wielder's actions may gain the element 'Atomic', the element 'Destruction', or the element 'Fate', 30% Darkness Resistance, 30% Acid Resistance, 30% Light Resistance, 30% Physical Resistance, Wielder's Defense may not be pierced by individuals below Level 80, Wielder's attacks deal 10x Damage (as an effect that does not stack with other Damage-multiplying effects) to individuals with the ability Supermassive or the ability Hypermassive that are of equal Level to or lower Level than wielder, 15% inflicts Instant Death, Effects attached to Zones by sources below Level 60 may not Damage wielder or inflict debuffs or negative status effects on wielder, Wielder's subtype becomes Robot if it does not already include Robot or Machine, Wielder's offensive actions pierce all Defense of targets below Level 80 that are not Warding element if wielder is wielding a Gun, Wielder must be Level 60 or greater
w/ Liscense To Kill- This item may be equipped by individuals named 'Lili VonMion', ignoring its natural Level restrictions (provided that said restrictions would allow a Level 90 individual to wield it), with its wearer gaining a 1% chance of inflicting Instant Death if its wearer could equip it without this restriction-removing clause, Special Liscense
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Iblisian Wings: Form of Wings- This pet may instead be equipped in an accessory slot where it provides +999,999 Magical Attack, +999,999 AGI, +999,999 SPI, Charm Immunity, 40% Dominion Resistance, +90,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes, 40% Light Resitance, 40% Darkness Resistance, 30% Human Resistance, makes its wielder's 'Overdrive' actions cost 5% of their user's Max MP instead of 25%, deals 900,000 Flat Fire & Light & Glory element Damage to the first individual each round to conduct an offensive action that targets their wielder, Causes its wielder to be immune to row-shifting effects from sources below Level 80, causes its wielder's actions to be unable to be skipped by minor or moderate status effects, gives its wielder Paralysis Immunity, causes it's wielder's turn-order-determining stat to not be able to be unwillingly changed by sources below Level 80, causes it's wielder's actions to be unable to be unwillingly controlled by sources below Level 60, changes its wielder's subtype to Fiend if its wielder is both a Demon, Daemon, or Devil and Deity, and is a Bioaugmentation, Constant Effect
Hat of the Messenger of Dreams, Death, and Fate- (Accessory, Hat, Dream & Fate, 200,000,000 Gold) +200,000 Defense, +100,000 to all stats, 90% Resilience, 30% Darkness Resistance, 30% Light Resistance, 30% Fate Resistance, 25% Instant Death Resistance, 5% inflicts Instant Death, Wearer may spend an action to enter another battle in the same thread so long as no individual in said battle who is Level 90 or greater objects, Wearer must be Level 40 or greater
Clownfiend Goddess's Evasive Mystery Fogshoes- (Accessory, Shoes, Evil & Darkness & Spatial & Mystic & Mystery, 800,000,000 Gold) +800,000 Defense, +800,000 Magical Attack, +800,000 MIN, +800,000 SPI, +800,000 AGI, 80% Dodge, 120% Dodge if wearer is a Deity, 240% Dodge if wearer is a Fiend, +20% Dodge if wearer's stats have not been scanned, Wearer may choose to have wearer's Fame count as 0, Wearer may choose to automatically Dodge one attack from a source below Level 80 per thread, Wearer's stats may not be scanned by individuals below Level 80, Wearer's stat-scanning attempts are automatically successful against targets below Level 80, Wearer's actions that include wearer casting one or more 'Dance' spells may gain '60% inflicts any one minor or moderate negative status effect (but not sub-status effect)', Wearer has a 10% chance of being able to change all targets of any single action of a lower-level individual that is below Level 80 each time such an individual conducts an action provided wearer's last action killed any entity that is not an ally of wearer, wearer is immune to debuffs from sources below Level 80 if wearer is Level 60 or greater, Sources below Level 80 cannot force wearer to leave battle, Wearer counts as having an additional spell of every base subtype equipped, All non-unique Spells equipped by wearer that are worth under 200,000,000 Gold may, at wearer's discretion, become solely the subtype Wizard Magic, the subtype Dark Magic, the subtype Demon Magic, or the subtype Dance at the start of every round, Wearer gains 240% Dodge against individuals below Level 60, This item's text may not be changed by sources below Level 80 without its wearer's permission, This item's name counts as being 'Fog Boots', Wearer must either be a Deity, be a Fiend, or be Level 60 or greater
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Essence of the Eternal Pyre- (Accessory Aspect: The Eternal Pyre, Other: Mystic Infusion, Fire & Psychic, X Gold) +(10,000 * the number of individuals opposing wielder with different names whose stats wielder has not scanned (to a max of 200 such individuals)) Defense, +25,000 Defense against MIN Damage, 25% Knowledge Resistance, Wielder may deal MP Damage instead of HP Damage, Wielder obtains a buff that gives wielder +25,000 to all stats if wielder's stats are scanned by an opponent that does not stack, Wielder's offensive actions may deal 25,000 MIN Damage, All stat damage dealt by wielder may be converted into Mind Damage, All individuals in battle gain 59% Spatial Resistance, Spatial Magic spells and Spatial element abilities cost individuals in the same battle as wielder 59,000,000 additional MP to cast, Wielder's opponents below Level 80 may not create Zones, Terrains, Phantom Terrains, or new battles and may not leave battle without wielder's permission, Wielder's offensive actions remove all Spatial Magic buffs from sources below Level 80 from their targets, Individuals below Level 80 who are not 20 Levels or greater than wielder may not inflict negative status effects on wielder if wielder's stats have been scanned by a living opponent
w/ Engima-Bound- The item possessing this enchantment may be equipped by Enigma Men regardless of who it is Bound to; this item gains the element Mystery is wielded by an Enigma Man, Quest Enchantment
Consumables-
5 Candied Mini-Star (2)- (Consumable, Food, Astral & Candy, 1 Charge, 210,000,000 Gold) Target is dealt 2,100,000 Flat Astral & Candy element HP and MP Healing and is afflicted with all minor positive status effects, User must be Level 40 or greater
Divine Honey- (Item, Antiquity, Earth & Light, 500,000,000 Gold)
Spells-
*Mind<PYRE- (Spell Aspect: The Eternal Pyre, Fire & Psychic, 0 MP, X Gold) +250,000 Magical Attack, Deals HP Damage and MP Damage, 25,000 MIN Damage, Inflicts Burning, Stat Drain: MIN Drain, and Mindblasted, All MIN bonuses on target from sources below Level 80 are seperated from the rest of their effects and converted into MIN penalties of equal quantities that are debuffs that stack in the same manner as the buffs they were converted from
w/ Engima-Bound- The item possessing this enchantment may be equipped by Enigma Men regardless of who it is Bound to; this item gains the element Mystery is wielded by an Enigma Man, Quest Enchantment
*Lecchynfyrd, Daemon Business Operative- (Pet Aspect- The Dacchenburg Engine, Daemon, Darkness & Fire, Level Tied to Relevant Artifact, X Gold)
*Belbyerto, Daemon Business Operative- (Pet Aspect- The Dacchenburg Engine, Daemon, Darkness & Ice, Level Tied to Relevant Artifact, X Gold)
Nebulously:
*Iblisian Wings- (Pet, Fiend, Fire & Light & Glory & Evil, Lv. 82, 999,999,999 Gold)
HP- 42,999,999
MP- 42,999,999
STR- 338,999
AGI- 412,999
CON- 345,999
MIN- 320,999
SPI- 435,999
XP- 0
XP Needed- 190,920,000 (Standard Multiplier x6)
Minimum Level- 82
Defense- 145,999
Defense Against Stat Damage- 36,999
Critical Chance- 239%
Resilience- 299%
To Hit- 339%
Dodge- 299%
Resistances and Immunities- Absorbs Fire, Absorbs Light, Absorbs Darkness, Glory Immunity, Earth Immunity, 90% Physical Resistance, 90% Psychic Resistance, 50% Evil Resistance, 40% Human Resistance, 40% Celestial Resistance, 40% Angel Resistance, 40% Deva Resistance, 480% Minor Status Effect Resistance, 240% Moderate Status Effect Resistance, 40% Major Status Effect Resistance, 50% Smited Resistance, Confusion Immunity, Charm Immunity, Pain Immunity, Fagigued Immunity, Stat Drain Immunity, Disease Immunity, Poison Immunity, Hexed Immunity, Awestruck Immunity, Voidstruck Immunity, Dominion Immunity, Include Immunity to Minor and Moderate Status Effects (From Fiend Traits)
Prime Attribute- Spirit + Spirit
Constant Effects-
Form of Wings- This pet may instead be equipped in an accessory slot where it provides +999,999 Magical Attack, +999,999 AGI, +999,999 SPI, Charm Immunity, 40% Dominion Resistance, +90,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes, 40% Light Resitance, 40% Darkness Resistance, 30% Human Resistance, makes its wielder's 'Overdrive' actions cost 5% of their user's Max MP instead of 25%, deals 900,000 Flat Fire & Light & Glory element Damage to the first individual each round to conduct an offensive action that targets their wielder, Causes its wielder to be immune to row-shifting effects from sources below Level 80, causes its wielder's actions to be unable to be skipped by minor or moderate status effects, gives its wielder Paralysis Immunity, causes it's wielder's turn-order-determining stat to not be able to be unwillingly changed by sources below Level 80, causes it's wielder's actions to be unable to be unwillingly controlled by sources below Level 60, changes its wielder's subtype to Fiend if its wielder is both a Demon, Daemon, or Devil and Deity, and is a Bioaugmentation, Constant Effect
Unfettered Movement- Possessor gains +240,000 to possessor's turn--order-determining stat sum for turn-order-determining purposes, Possessor turn-order-determining stat sum may not be reduced for turn-order-determining purposes by sources below Level 99, Constant Effect
Aura of Pride- Possessor's stats may not be reduced by debuffs from lower-Level sources, Buffs or debuffs with possessor as a source may not be removed by lower-Level sources, Constant Effect
Demand of Freedom- Possessor is immune to row-shifting effects from sources below Level 99, Possessor's actions cannot be skipped by minor or moderate status effects, Possessor gains Petrification Immunity, Possessor's turn-order-determining stat may not be unwillingly changed by sources below Level 99, Possessor's actions may not be unwillingly controlled by sources below Level 99, Constant Effect
Fiendish Incarnae- Possessor is immune to stat damage, debuffs, and negative status effects from sources below Level 80, Constant Effect
Spirit Motion- Possessor's turn-order-determining stat is the higher of possessor's Spirit and Agility (using either value randomly in the case of a tie), Constant Effect
Unfathomable Prismatic Beauty- Possessor gains a 25% chance of inflicting Dominion on each opponent at the start of each round followed by a 5% chance of inflicting Insanity on each such opponent not afflicted with Dominion, Constant Effect
Fiend-Entity- Possessor is Immune to individuals below Level 60, Constant Effect
Abilities-
Searing Flames of Pride- 450,000 Damage, this action deals 450,000 additional Damage for each of possessor's stats that is higher than the corresponding stat of its target, Fire or Light or Glory or Evil, 0 MP
Glorious Baptism- Target obtains +75,000 to all stats, and, if it has no patron deity, treats itself as a devout worshipper of caster, does not stack, Glory, 3,000,000 MP
Flame Which Cannot Be Undone- 300,000 Damage, Damage dealt by this action cannot be healed or regenerated by sources below Level 99, Individuals killed by this action may not be resurrected by sources below Level 99, Fire & Evil, 400,000 MP
Shining Damnation- Inflicts Awestruck, Voidstruck, Voidstruck: Turned To Shadow, Awestruck: Sealed, Hexed, and Smitten: Great Atrocity, Target may not be resurrected by sources below Level 99 while any of these status effects is present on target, Has RP effects, Evil or Evil & Light & Darkness, 1,500,000 MP
Apocalyptic Departure- 999,999 Damage, Caster leaves caster's current battlespace for another battlespace in the same thread unless an individual of Level 99 or greater in either battlespace objects, 1 hit against each target in caster's current battlespace except caster, Destruction & Spatial & Glory, 8,000,000 MP
[/quote]
Wriggle Nightsparrow wrote: Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Possesses an Inherent Spell List- (Passive Ability, Attack) Possessor may cast spells on possessor's Inherent Spell List as though they were equipped[/list]
- Metal Crash- (Spell, Artifice, Metal, 500 MP, 410,000 Gold) +400 Magical Attack, 5% inflicts Entombed: Metallic Doom
Combo- (Active Ability, Attack) Possessor may spend an action to perform any combo listed in the Combos section of the shop, provided that possessor possesses all of the necessary items, abilities, and other components that are part of said combo, expending said components in the normal manner for a combo, with any item resulting from this combo going to possessor and the use of this ability being non-reversible by sources below Level 1,000 (including getting back the items used in said combo)
Command Protocol- (Spell, Leadership, Technology & Air & Psychic & Metal, 100,000 XP, 10,000,000 Gold) Target non-unique individual gains an action immediately after this action
Craft- (Active Ability, Attack) User uses a secret formula
Mental Overdrive- (Active Ability, Attack) Based on MIN. Uses Magical Attack bonus. Costs 25% Max MP in addition to the costs of any spells used with it. Does double normal damage. Spells that give Magical Attack bonuses are compatible with this attack. This attack's element is the user's element if none of the user's equipped items give a Magical Attack Bonus. Otherwise, this attack possesses the elements of all items the user has equipped that provide a Magical Attack bonus.
Metacombine- (Active Ability, Attack) User uses three consumables in one turn. Only two of these, which are randomly determined, activate. All three consumables still lose charges.
Abjurer
Abjurer- (Passive Ability, Abjurer) +500 Defense, All Protection Magic spells cost 50 less MP per possessor level, provide an additional +100 HP per possessor level if they provide a HP buff, provide an additional +50 Defense per possessor level if they provide a Defense buff, and provide an additional +25 Defense against Stat Damage per possessor level if they provide a buff to Defense against Stat Damage
Apprentice Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells that increase Defense gain an +150 additional Defense increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, All Protection Magic spells that increase Stat Defense gain an +30 additional Stat Defense against the same stat increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, and all Protection Magic spells cost 200 less MP
Aura of the Protector- (Stance Ability, Abjurer) All of possessor's allies gain +20 Defense for each Protection Magic spell possessor has equipped
Basic Defensive Arts Training- (Passive Ability, Abjurer) +20 Defense
Basic Defensive Magic Amplification Training- (Passive Ability, Abjurer) All Spell-caused buffs on possessor that raise Defense raise it by 10 more points
Basic Forcefield Creation- (Passive Ability, Abjurer) Possessor gains +100 Defense if possessor has any Abjuration spells equipped
Basic Magical Trap Resistance- (Passive Ability, Abjurer) Possessor takes 500 less damage from Traps and has a 5% higher chance of disarming them
Basic Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells gain +10 Defense and cost 10 less MP
Focused Protection Magic Casting- (Passive Ability, Abjurer) Protection Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Protection Magic
Protection Magic Casting I- (Passive Ability, Abjurer) Protection Magic spells cost possessor 20 less MP to cast
Protection Magic Casting II- (Passive Ability, Abjurer) Protection Magic spells cost possessor 200 less MP to cast
Anarchomancer
Psycho Flux- (Passive Ability, Anarchomancer) Possessor gains +50 to a random unmodified stat, with said stat being randomly chosen at the beginning of each thread
Arcane Vizier
Apprentice Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +50 to all stats for each Magic element item equipped, Possessor's Magic element pets and summons gain +250 to all stats
Arcane Vizier- (Passive Ability, Arcane Vizier) Possessor ignores (1 * (Possessor Level/5), rounded down)% Magic Resistance, Possessor ignores Magic Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Basic Acceleration Within Magic's Dominion- (Passive Ability, Arcane Vizier) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Magic
Basic Command of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element pets and summons gain +50 to all stats
Basic Defenses Against Magic- (Passive Ability, Arcane Vizier) Possessor gains +50 Defense against Magic
Basic Magic Resistance- (Passive Ability, Arcane Vizier) Possessor gains 1% Magic Resistance
Basic Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +25 to all stats if Magic element
Basic Understanding of the Heart of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element allies gain +10 to all stats
Basic Weaponization of Magic- (Passive Ability, Arcane Vizier) Quantities of Magic element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Magic- (Passive Ability, Arcane Vizier) Possessor gains +50 to all stats while in a Zone of Magic
Architect
Apprentice Tool Training- (Passive Ability, Architect) Possessor gains +50 Melee Attack if possessor has a Tool equipped, Possessor gains +20 to all stats if possessor has a Tool equipped
Apprentice Tool Training- (Passive Ability, Architect) Possessor gains +50 Melee Attack if possessor has a Tool equipped, Possessor gains +20 to all stats if possessor has a Tool equipped
Architect- (Passive Ability, Architect) Possessor gains +(500 + 10 * Possessor Level) Melee Attack and +(100 + 10 * Possessor Level) to all stats when possessor has a Tool equipped
Basic Dissassembly- (Passive Ability, Architect) Possessor, when wielding a Tool, gains +50 Melee Attack against Robots, Machines, Clockworks, Vehicles, Vessels, and Mechs
Basic Tool Training- (Passive Ability, Architect) This character gains +6 Melee Attack when a Tool is equipped.
Build- (Active Ability, Architect) Possessor may spend an action to conduct an attack that has Mind as its Prime Attribute, that uses Melee Attack bonus, that is the user's element if none of the user's equipped items give a Melee Attack bonus (Otherwise, this attack possesses the elements of all items the user has equipped that provide a Melee Attack bonus), that only affects Large Structures, that Heals.
Careful Tool Use- (Passive Ability, Architect) Possessor may reduce quantities of Damage that possessor deals to allies by 300 points if possessor has a Tool equipped
Drill Usage- (Passive Ability, Architect) Possessor gains +20 Melee Attack if possessor has a Tool with 'Drill' in its name equipped, Possessor's attacks Pierce 20 Defense if possessor has a Tool with 'Drill' in its name equipped
Dual Tool-Wielding- (Passive Ability, Architect) Possessor gains +50 Melee Attack if possessor has two Tools or a Tool that is a Weaponx2 equipped
Proper Tool Calibration- (Passive Ability, Architect) Possessor may remove any number of debuffs from Tool items that possessor is carrying that come from sources below Level 10 at the beginning of each round
Tool Wielding I- (Passive Ability, Architect) +5 to all stats when a Tool is equipped
Tool Wielding II- (Passive Ability, Architect) +25 to all stats when a Tool is equipped, +50 Melee Attack when a Tool is equipped
Artificer
Basic Artifice Attunement- (Passive Ability, Artificer) All Artifice spells cost 10 less MP, XP, and Gold
Astromancer
Apprentice Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack, All Astral Magic spells cost possessor 50 less MP to cast
Attuned to Constellations- (Passive Ability, Astromancer) Possessor gains +50 to all stats while possessor has at least 1 Empowered Constellation set
Astral Magic Casting I- (Passive Ability, Astromancer) Astral Magic spells cost possessor 20 less MP to cast
Astral Magic Casting II- (Passive Ability, Astromancer) Astral Magic spells cost possessor 200 less MP to cast
Astromancer- (Passive Ability, Astromancer) Possessor's Damage-dealing actions that involve the casting of Astral Magic spells deal 500 additional Damage, Astral Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast, Astral Magic spells cast by possessor gain +(50 * Possessor Level) additional Magical Attack
Basic Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, All Astral Magic spells cost possessor 10 less MP to cast
Beneath an Astral Sign- (Passive Ability, Astromancer) Posessor may, at the beginning of battle, choose to cast a spell that only produces the effect of setting a single Empowered Constellation, if possessor does so, possessor may not voluntarily set any Empowered Constellations besides said Empowered Constellation
Focused Astral Magic Casting- (Passive Ability, Astromancer) Astral Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Astral Magic
Improved Constellation Empowerment: Mind- (Passive Ability, Astromancer) Non-stacking Mind increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 50 points as a non-stacking effect
Improved Constellation Empowerment: Spirit- (Passive Ability, Astromancer) Non-stacking Spirit increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 50 points as a non-stacking effect
Star Charter- (Passive Ability, Astromancer) Posessor gains +20 MIN while in a Zone of Darkness, a Zone of Light, or a Zone of Astral Magic or while possessor has at least one Empowered Constellation set
Auramancer
Auramancer- (Passive Ability, Auramancer) Possessor gains +(200 + (20 * Possessor Level)) Defense and +(250 + (25* Possessor Level)) Mind and Spirit if possessor has an Aura equipped
Apprentice Aura Mastery- (Passive Ability, Auramancer) Possessor gains +50 Defense if possessor has an Aura equipped
Attractive Aura- (Passive Ability, Auramancer) Whenever possessor is targeted by an offensive action, if possessor has an Aura equipped, possessor has a 30% chance of inflicting Charm on its source at the end of said action
Baleful Aura- (Passive Ability, Auramancer) Whenever possessor is targeted by an offensive action, if possessor has an Aura equipped, possessor has a 30% chance of inflicting Hexed on its source at the end of said action
Basic Aura Mastery- (Passive Ability, Auramancer) All Auras equipped by possessor provide +10 additional Defense
Blessed Aura- (Passive Ability, Auramancer) Possessor obtains 30% Hexed Resistance if possessor has an Aura equipped
Empathic Backlash I- (Passive Ability, Auramancer) If ability's possessor takes stat damage from a foe under level 10, said foe takes half said amount of damage to the same stat
Flame-Protection Aura-Alteration- (Technique Ability, Auramancer) Possessor may use 'Flame-Protection Aura-Alteration' in conjunction with a 'Defend' action so long as an Aura is equipped and no other technique is used. Said action gives '+300 Defense against Fire to wearer and wearer's allies' to one of its performer's equipped Auras as a non-stacking buff.
Flashing Aura- (Passive Ability, Auramancer) Whenever possessor is targeted by an offensive action, if possessor has an Aura equipped, possessor has a 30% chance of inflicting Impaired on its source at the end of said action
Healthy Aura- (Passive Ability, Auramancer) Possessor obtains 30% Diseased Resistance if possessor has an Aura equipped
Magic-Charge Aura- (Technique Ability, Auramancer) Possessor may use 'Magic-Charge Aura' in conjunction with a 'Defend' action so long as an Aura is equipped and no other technique is used. Said action gives the element Magic to one of its performer's equipped Auras.
Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +30,000 Defense, Possessor gains +5,000 CON, Possessor gains +5,000 MIN, Possessor gains +100,000 HP, Possessor's Defense may not be pierced by sources below Level 20, Individuals below Level 20 may not inflict negative status effects on possessor
Bard-
Accustomed to Being On Stage- (Passive Ability, Bard) Possessor gains +20 to all stats if at least 20 other individuals are in the same battle as possessor
Apprentice Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 500 less MP
Aura of Drifting Rose Petals- (Stance Ability, Bard) All Charm infliction chances (not including those of its sub-status effects) from all sources are raised by 5% as a non-stacking effect
Bard- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last (Possessor Level / 2, rounded down) additional rounds if they already last at least 2 rounds, Bardic Music spells cost possessor (50 * Possessor Level) less MP to cast
Basic Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 10 less MP
Clown- (Passive Ability, Bard) Whenever possessor would be afflicted with a debuff, possessor may choose three targets and have a 30% chance of inflicting Confusion: Overwhelmed by Laughter on each selected target
Clown Flashstep- (Passive Ability, Monk) If possessor is in Clown Mode, possessor gains 80% Dodge
Creative- (Passive Ability, Bard) Possessor gains +100 unmodified MIN and +100 unmodified SPI
Funny Fake-Out- (Technique Ability, Bard) Possessor may use 'Funny Fake-Out' in conjunction with a 'Melee Attack' action. Said action gains a 60% chance of inflicting Confusion: Overwhelmed by Laughter and cannot reduce its targets' HP, MP, or stats below 1
Funny Jokester- (Passive Ability, Bard) Possessor's chances of inflicting Confusion: Overwhelmed by Laughter are increased by 5%
Funny Pratfalls- (Passive Ability, Bard) Whenever possessor misses and/or is dodged, or whenever possessor is afflicted with a debuff, possessor may choose five targets and have a 30% chance of inflicting Confusion: Overwhelmed by Laughter on each such target
Jocund Prankster- (Passive Ability, Bard) Possessor's chances of inflicting Confusion: Overwhelmed by Laughter are increased by 10%
Knows Half of a Joke So Deadly It Kills Anyone Who Hears It- (Passive Ability, Bard) If possessor conducts a Combo Move with another individual who possesses the ability 'Knows Half of a Joke So Deadly It Kills Anyone Who Hears It', said action may gain '30% inflicts Instant Death'
Memorably Funny- (Passive Ability, Bard) Instances of Confusion: Overwhelmed by Laughter with possessor as their source possess no automatic per-round recovery rate and may not be cured by individuals below level 30
Music of Fire- (Technique Ability, Bard) Possessor may use 'Music of Fire' in conjunction with a 'Cast a Spell' or 'Magical Attack' action so long as no other technique is used and a Bardic Music spell is equipped. Said action gains the element Fire.
Play the Flamesong- (Active Ability, Bard) Possessor may, if Fire element and wielding an Instrument worth at least 200,000,000 Gold, spend an action to place a non-stacking buff that provides +60,000 to all stats and +60% Critical on all Fire-element individuals in battle; said action may also resurrect any Fire element individual killed by a source below Level 80 once per thread per individual being resurrected
Remix: Fae Melody- (Technique Ability, Bard) Possessor may use 'Remix: Fae Melody' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as no other technique is used and a Bardic Music spell is cast as part of said action. Said action gains +7,000 additional Magical Attack, has its SPI buffs increased by 700 points (as an effect that stacks a max of 7 times across all applications) and counts as coming from a source whose sole entity subtype is Fae.
Sudden Joke- (Technique Ability, Bard) Possessor may use 'Sudden Joke' in conjunction with a 'Magical Attack' action so long as possessor casts a 'Thief Arts' spell, a 'Bardic Music' spell, or a 'Leadership' spell as part of said action. Said action gains a 40% chance of inflicting Confusion: Overwhelmed by Laughter
Trained In Clown Arts- (Passive Ability, Bard) Whenever possessor would be afflicted with a debuff, possessor may choose a target and have a 5% chance of inflicting Confusion: Overwhelmed by Laughter on said target
Wounding Puns- (Passive Ability, Bard) Possessor's Bardic Music spells may gain 5% inflicts Wounding
Binder
Apprentice Binder Knowledge- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Binder Knowledge- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Spirit Loyalty Communing- (Passive Ability, Binder) Possessor's Spirit pets and summons gain 20% Charm Resistance
Binder- (Passive Ability, Binder) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Spirit pet only, This ability provides +50 HP and +10 to all stats of possessor's Spirit pets and summons per Level of possessor
Crystallize Spirit (Basic)- (Passive Ability, Binder) Possessor may forfeit all XP gained from a defeated Spirit to instead gain 1 Crystallized Spirit Piece for every 100 XP forfeited, rounded up
Guider of Spirits- (Passive Ability, Binder) Possessor's Spirit allies gain +25 AGI and 4% Dodge, Possessor may skip an action to change the row an allied Spirit is in
Spirit Calling I- (Passive Ability, Binder) Possessor's Spirit summons gain +20 to all stats
Spirit Calling II- (Passive Ability, Binder) Possessor's Spirit summons gain +200 HP
Spirit Calling III- (Passive Ability, Binder) Possessor's Spirit summons gain +500 MP
Spirit Communing I- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +20 to all stats
Spirit Communing II- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +100 to all stats
Blazing Sultan
Apprentice Command of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Fire- (Passive Ability, Blazing Sultan) Possessor gains +500 Defense against Fire
Apprentice Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +50 to all stats for each Fire element item equipped, Possessor's Fire element pets and summons gain +250 to all stats
Apprentice Weaponization of Fire- (Passive Ability, Blazing Sultan) Quantities of Fire element Damage dealt by possessor are increased by 500 points
Basic Acceleration Within Fire's Dominion- (Passive Ability, Blazing Sultan) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Fire
Basic Command of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element pets and summons gain +50 to all stats
Basic Defenses Against Fire- (Passive Ability, Blazing Sultan) Possessor gains +50 Defense against Fire
Basic Fire Resistance- (Passive Ability, Blazing Sultan) Possessor gains 1% Fire Resistance
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element
Basic Weaponization of Fire- (Passive Ability, Blazing Sultan) Quantities of Fire element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Fire- (Passive Ability, Blazing Sultan) Possessor gains +50 to all stats while in a Zone of Fire
Blazing Sultan- (Passive Ability, Blazing Sultan) Possessor ignores (1 * (Possessor Level/5), rounded down)% Fire Resistance, Possessor ignores Fire Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Blessing
Black Star Vaccine- (Passive Ability, Blessing) +450 SPI, +350 Magical Attack to Darkness element Magical Attacks, +50 to all stats if possessor is Darkness element, 10% Fire Resistance, 10% Light Resistance, 10% Darkness Resistance, 15% Burning Resistance, Possessor may exist on suns/stars without penalty
Grandmother's Blessing- (Passive Ability, Blessing) Possessor gains 'Reflects Good and Evil' against sources that are not 20 or more Levels greater than possessor
Seirudiel's Grace- (Passive Ability, Blessing) Possessor gains 15% Dodge, +300 AGI, and has a 30% chance of inflicting Charm on any individual whose action was Dodged by possessor
Understands Truth through Mystery- (Passive Ability, Blessing) Possessor gains 1 Base MIN and 1 Base SPI if Mystery element, Possessor may change the element Mystery in any possessor's attacks into the element Knowledge
Botanist
Basic Evergarden Gardening Techniques- (Passive Ability, Botanist) Possessor's Plant pets gain +3% Resilience
Took An Evergarden Plant-Idenfitication Course- (Passive Ability, Botanist) Possessor's chances of successfully scanning the stats of Plants increase by 5% if already at least 1%
Calif of Corrosion
Apprentice Acid Synchronization- (Passive Ability, Caliph of Corrosion) Possessor gains +50 to all stats for each Acid element item equipped, Possessor's Acid element pets and summons gain +250 to all stats
Basic Acceleration Within Acid's Dominion- (Passive Ability, Caliph of Corrosion) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Acid
Basic Acid Resistance- (Passive Ability, Caliph of Corrosion) Possessor gains 1% Acid Resistance
Basic Acid Synchronization- (Passive Ability, Caliph of Corrosion) Possessor gains +25 to all stats if Acid element
Basic Affinity to Healing Via Acid- (Passive Ability, Caliph of Corrosion) Whenever possessor obtains Acid element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Acid- (Passive Ability, Caliph of Corrosion) Possessor's Acid element pets and summons gain +50 to all stats
Basic Defenses Against Acid- (Passive Ability, Caliph of Corrosion) Possessor gains +50 Defense against Acid
Basic Understanding of the Heart of Acid- (Passive Ability, Caliph of Corrosion) Possessor's Acid element allies gain +10 to all stats
Basic Weaponization of Acid- (Passive Ability, Caliph of Corrosion) Quantities of Acid element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Acid- (Passive Ability, Caliph of Corrosion) Possessor gains +50 to all stats while in a Zone of Acid
Caliph of Corrosion- (Passive Ability, Caliph of Corrosion) Possessor ignores (1 * (Possessor Level/5), rounded down)% Acid Resistance, Possessor ignores Acid Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Channeler
Adept Channeling Attunement- (Passive Ability, Channeler) Channeling spells cost possessor 10,000 less MP to cast, Whenever possessor deals Drain as part of actions that involve Channeling spells, said quantities are increased by 5,000 points, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Channeling Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Assert Effect Ownership- (Active Ability, Channeler) Possessor may spend an action to become the source of a buff whose source is 10 Levels or lower than possessor and that is below Level 20
Assumption of the Colors of Beasts Within- (Passive Ability, Channeler) Possessor may choose at the beginning of a round to become the base elements of one an unequipped pet that possessor is carrying, with this ability not changing possessor's element if the chosen pet is not any base elements
Assumption of the Shapes of Beasts Within- (Passive Ability, Channeler) Possessor may choose at the beginning of a round to become the base subtypes of one an unequipped pet that possessor is carrying, with this ability not changing possessor's subtype if the chosen pet is not any base subtypes
Basic Ambient Mana Rerouting- (Passive Ability, Channeler) If possessor is Level 6 or greater possessor may choose for non-unique Level 1 opponents who would be rolled as encounters in Random Dungeons to not appear.
Basic Chain Casting Attunement- (Active Ability, Channeler) Possessor and an ally with at least one spell equipped and this ability may both use their 1 turn to cast a spell using their combined stats, which costs them both double normal MP, any effects of the spell may be tied to either caster
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Empathic Backlash- (Passive Ability, Channeler) Whenever possessor is dealt Damage, possessor may deal 500 Flat Psychic element Damage to the source of said Damage provided said source is below Level 40 and not more than 10 Levels greater than possessor
Basic Magic Retention- (Passive Ability, Channeler) Spells cost possessor 20 less MP to cast
Basic Linkup Mastery- (Passive Ability, Channeler) Possessor gains +800 HP, +800 MP, and +80 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Basic Supernatural Empathy- (Passive Ability, Channeler) Possessor counts as 1 Level higher, to a max of Level 30, for stat-scanning purposes as an effect that does not bypass 'Immune to Below Level X' effects
Basic Transferal of Good Health- (Passive Ability, Channeler) At the start of each round, possessor may select one ally and one minor negative status effect from a source below Level 20 that said ally is afflicted with that possessor is not afflicted with, with a 5% chance of curing this selected effect
Basic Transferal of Superior Health- (Passive Ability, Channeler) At the start of each round, possessor may select one ally and one minor positive status effect that said ally is not afflicted with that possessor is afflicted with, with a 5% chance of inflicting this selected effect
Basic Transfer Mastery- (Passive Ability, Channeler) Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Basic Transfer Mastery of Stats- (Passive Ability, Channeler) Whenever possessor transfers stat points from on source to another, possessor may transfer an additional 100 points
Basic Understanding of Theoretical Mana Pattern Copying- (Passive Ability, Channeler) Possessor gains +50 to all stats if possessor is not the only individual in battle
Channeled Power of Bound Hearts- (Passive Ability, Channeler) Possessor gains +200 to all stats for each unequipped pet that possessor is carrying, to a max of +1,000
Channeled Spell- (Active Ability, Channeler) Possessor may use 'Channeled Spell' in conjunction with a 'Cast a Spell' action so long as no other technique is used. Possessor may choose a willing ally and may cast up to one spell said ally has equipped as though possessor had said spell equipped as part of said action, with said spell only being able to be cast at points during said action when possessor could have cast said spell if possessor had said spell equipped, with said spell costing possessor double its natural MP cost to cast before other modifiers are accounted for.
Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
Co-Opt Hostile Essence- (Active Ability, Channeler) Possessor may spend an action to become the source of a debuff whose source is 10 Levels or lower than possessor and that is below Level 20
Devour Buff- (Active Ability, Channeler) Possessor may spend an action to destroy a buff whose source is 10 Levels or lower than possessor and that is below Level 20 and then regenerate ((Said buff's source's Level) *1,000) MP
Devour Debuff- (Active Ability, Channeler) Possessor may spend an action to destroy a debuff whose source is 10 Levels or lower than possessor and that is below Level 20 and then regenerate ((Said debuff's source's Level) *1,000) MP
Devour Zone- (Active Ability, Channeler) Possessor may spend an action to destroy a zone whose source is 10 Levels or lower than possessor and that is below Level 20 that does not have any effects attached to it by sources of Level 20 or greater and then regenerate ((Said zone's source's Level) *1,000) MP
Empathic Resonance: Fear- (Passive Ability, Channeler) Whenever one of possessor's allies is afflicted with Confusion: Fear, possessor may choose to be afflicted with Confusion: Fear. Whenever possessor is afflicted with Confusion: Fear, up to once per round, possessor may choose a target and have a 20% chance of afflicting said target with Confusion: Fear
Empathic Resonance: Hope- (Passive Ability, Channeler) Whenever one of possessor's allies is afflicted with Invigorated: High Morale, possessor may choose to be afflicted with Invigorated: High Morale. Whenever possessor is afflicted with Invigorated: High Morale, up to once per round, possessor may choose a target and have a 20% chance of afflicting said target with Invigorated: High Morale
Empathic Resonance: Joy- (Passive Ability, Channeler) Whenever one of possessor's allies is afflicted with Invigorated: Zesty, possessor may choose to be afflicted with Invigorated: Zesty. Whenever possessor is afflicted with Invigorated: Zesty, up to once per round, possessor may choose a target and have a 20% chance of afflicting said target with Invigorated: Zesty
Empathic Resonance: Love- (Passive Ability, Channeler) Whenever one of possessor's allies is afflicted with Charm: Lovestruck, possessor may choose to be afflicted with Charm: Lovestruck. Whenever possessor is afflicted with Charm: Lovestruck, up to once per round, possessor may choose a target and have a 20% chance of afflicting said target with Charm: Lovestruck
Empathic Resonance: Lust- (Passive Ability, Channeler) Whenever one of possessor's allies is afflicted with Charm: Lust, possessor may choose to be afflicted with Charm: Lust. Whenever possessor is afflicted with Charm: Lust, up to once per round, possessor may choose a target and have a 20% chance of afflicting said target with Charm: Lust
Empathic Resonance: Rage- (Passive Ability, Channeler) Whenever one of possessor's allies is afflicted with Confusion: Enraged or Confusion: Berserk, possessor may choose to be afflicted with Confusion: Enraged or Confusion: Berserk, Whenever possessor is afflicted with Confusion: Enraged or Confusion: Berserk, up to once per round, possessor may choose a target and have a 20% chance of afflicting said target with Confusion: Enraged or Confusion: Berserk
Empathic Healing Resonance- (Passive Ability, Channeler) Whenever possessor heals an ally's HP, possessor deals possessor 500 points of Flat Psychic or Light element HP Healing
Empathy for Enemies- (Passive Ability, Channeler) Possessor's Channeler abilities whose name includes 'Empathic Resonance' that have triggers that activate when an ally is afflicted with a specific minor negative status effect may also trigger if an opponent is afflicted with such a status effect.
Improved Chain Casting Attunement- (Passive Ability, Channeler) Spells possessor casts through 'Basic Chain Casting Attunement' cost possessor 500 less MP to cast
Improved Linkup Mastery- (Passive Ability, Channeler) Possessor gains +1,000 HP, +1,000 MP, and +100 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Improved Magic Retention- (Passive Ability, Channeler) Spells cost possessor 100 less MP to cast
Improved Positive Status Channeling- (Passive Ability, Channeler) Possessor's chances of inflicting minor positive status effects through Channeler abilities are increased by 10%
Improved Supernatural Empathy- (Passive Ability, Channeler) Possessor gain +50 to all stats for each ally afflicted with one or more positive status effects, to a max of +500
Improved Transferal of Health- (Passive Ability, Channeler) Whenever possessor transfers HP from one source to another, possessor may transfer an additional 2,500 points
Improved Transferal of Mana- (Passive Ability, Channeler) Whenever possessor transfers MP from one source to another, possessor may transfer an additional 2,500 points
Mystic Gerymandering- (Active Ability, Channeler) Possessor may spend an action to become the source of a terrain or phantom terrain whose source is 10 Levels or lower than possessor and that is below Level 20
Positive Status Anchoring- (Passive Ability, Channeler) If possessor is afflicted with a minor positive status effect and at least one of possessor's allies is afflicted with said same minor positive status effect, possessor possesses no natural per-round auto-loss chance for said status effect
Offensively Channel Spells- (Active Ability, Channeler) Possessor may use 'Channeled Spell' in conjunction with a 'Magical Attack' action so long as no other technique is used.
Radiant Channeling: Augmented- (Passive Ability, Channeler) At the start of each round, if possessor is afflicted with Augmented, possessor may choose to have a 30% chance of inflicting Augmented on up to 30 willing targets
Radiant Channeling: Elevated- (Passive Ability, Channeler) At the start of each round, if possessor is afflicted with Elevated, possessor may choose to have a 30% chance of inflicting Elevated on up to 30 willing targets
Radiant Channeling: Favored- (Passive Ability, Channeler) At the start of each round, if possessor is afflicted with Favored, possessor may choose to have a 30% chance of inflicting Favored on up to 30 willing targets
Radiant Channeling: Fortified- (Passive Ability, Channeler) At the start of each round, if possessor is afflicted with Fortified, possessor may choose to have a 30% chance of inflicting Fortified on up to 30 willing targets
Radiant Channeling: Imbued- (Passive Ability, Channeler) At the start of each round, if possessor is afflicted with Imbued, possessor may choose to have a 30% chance of inflicting Imbued on up to 30 willing targets
Radiant Channeling: Invigorated- (Passive Ability, Channeler) At the start of each round, if possessor is afflicted with Invigorated, possessor may choose to have a 30% chance of inflicting Invigorated on up to 30 willing targets
Radiant Channeling: Mind Restore- (Passive Ability, Channeler) At the start of each round, if possessor is afflicted with Mind Restore, possessor may choose to have a 30% chance of inflicting Mind Restore on up to 30 willing targets
Radiant Channeling: Purified- (Passive Ability, Channeler) At the start of each round, if possessor is afflicted with Purified, possessor may choose to have a 30% chance of inflicting Purified on up to 30 willing targets
Radiant Channeling: Rejuvenation- (Passive Ability, Channeler) At the start of each round, if possessor is afflicted with Rejuvenation, possessor may choose to have a 30% chance of inflicting Rejuvenation on up to 30 willing targets
Radiant Channeling: Stat Boost- (Passive Ability, Channeler) At the start of each round, if possessor is afflicted with Stat Boost, possessor may choose to have a 30% chance of inflicting Stat Boost on up to 30 willing targets
Seize Zone- (Active Ability, Channeler) Possessor may spend an action to become the source of a zone whose source is 10 Levels or lower than possessor and that is below Level 20
Voluntary Essence Handoff- (Active Ability, Channeler) Possessor may spend an action to make target willing ally the source of a buff that possessor is the source of instead of possessor
Chef
Evergarden Food Preservation Techniques- (Passive Ability, Chef) Effects attached to Zones that come from sources below Level 60 cannot destroy Food consumables equipped by possessor
Clearance
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Mirage Dragon Czar- (Passive Ability, Clearance) Possessor may fight the monster 'Mirage Dragon Czar' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Orihalcum Submersible- (Passive Ability, Clearance) Possessor may fight the monster 'Orihalcum Submersible' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Panopticum Nautilus- (Passive Ability, Clearance) Possessor may fight the monster 'Panopticum Nautilus' for drops, This ability cannot be used in combos
Clothier
Apprentice Clothier Proficiency- (Passive Ability, Clothier) Possessor gains +50 to all stats for each Shoes, Boots, Hat, Scarf, Gloves, Cloak, or Belt possessor has equipped
Arachne Weaving- (Passive Ability, Clothier) Shoes, Boots, Hat, Scarf, Gloves, Cloak, and Belt items created or equipped by possessor provide an additional +2,000 to all stats they provide bonuses to and an additional +5,000 Defense if they possess a bonus to Defense, The Defense of items created or equipped by possessor is doubled (to a max of 100,000 additional points) against Planetaries, Possessor may choose to inflict Charm: Impressed on all opponents as an effect that bypasses the Immunities of individuals below Level 80 whenever possessor creates an item, but, should possessor chose to do so, possessor is afflicted with Smitten if possessor is not a Planetary
Basic Clothier Proficiency- (Passive Ability, Clothier) Possessor gains +3 to all stats for each Shoes, Boots, Hat, Scarf, Gloves, Cloak, or Belt possessor has equipped
Belt Crafting- (Passive Ability, Clothier) Possessor gains +12 to all stats and +5 Defense for each Belt equipped
Boot Crafting- (Passive Ability, Clothier) Possessor gains +5 to all stats and +50 Defense for each Boots equipped
Cloak Crafting- (Passive Ability, Clothier) Possessor gains +15 to all stats for each Cloak equipped
Clothier- (Passive Ability, Clothier) Possessor gains +(50 * Possessor Level) to all stats for each Shoes, Boots, Hat, Scarf, Gloves, Cloak, or Belt possessor has equipped
Dress Crafter- (Passive Ability, Clothier) +60 to all stats when a Clothing item with the word 'Dress' or 'Skirt' is equipped
Glove Crafting- (Passive Ability, Clothier) Possessor gains +10 to all stats and +20 Defense for each Gloves equipped
Gnomish Hatmaking- (Passive Ability, Clothier) If possessor is in 'Form of Gnome' stance, possessor gains +20 to all stats if possessor has a Hat equipped
Hat Crafting- (Passive Ability, Clothier) Possessor gains +15 to all stats for each Hat equipped
Scarf Crafting- (Passive Ability, Clothier) Possessor gains +12 to all stats and +5 Defense for each Scarf equipped
Shoe Crafting- (Passive Ability, Clothier) Possessor gains +10 to all stats and +20 Defense for each Shoes equipped
<Motherfuckin> Clown
Clown- (Passive Ability, Bard) Whenever possessor would be afflicted with a debuff, possessor may choose three targets and have a 30% chance of inflicting Confusion: Overwhelmed by Laughter on each selected target
Clown Mode- (Stance Ability, Spy) Possessor's offensive actions gain '5% inflicts Confusion: Overwhelmed by Laughter'
Clown-Car Contortonism- (Passive Ability, Driver) Possessor does not count towards the maximum number of passengers in Vehicles that possessor is a passenger in
Clown-Shoe Spring-Back- (Passive Ability, Thief) Whenever possessor would be afflicted with Fatigued: Stun, to a max of once per round, possessor is immediately cured if possessor is either in 'Clown Mode' stance or has an item with the words 'Clown Shoes' in its name equipped
Contortionist- (Passive Ability, Monk) Possessor gains +1% Dodge against individuals below Level 45
Flexible- (Passive Ability, Monk) Possessor gains +200 AGI and +2% Dodge against individuals below Level 60
Funny Fake-Out- (Technique Ability, Bard) Possessor may use 'Funny Fake-Out' in conjunction with a 'Melee Attack' action. Said action gains a 60% chance of inflicting Confusion: Overwhelmed by Laughter and cannot reduce its targets' HP, MP, or stats below 1
Funny Jokester- (Passive Ability, Bard) Possessor's chances of inflicting Confusion: Overwhelmed by Laughter are increased by 5%
Funny Pratfalls- (Passive Ability, Bard) Whenever possessor misses and/or is dodged, or whenever possessor is afflicted with a debuff, possessor may choose five targets and have a 30% chance of inflicting Confusion: Overwhelmed by Laughter on each such target
Jocund Prankster- (Passive Ability, Bard) Possessor's chances of inflicting Confusion: Overwhelmed by Laughter are increased by 10%
Makeup Artist- (Passive Ability, Crafter) Disguises equipped by possessor and possessor's allies that provide a Defense or stat bonus provide an additional +5 points as an effect that does not stack across multiple instances of this ability and that does stack across 200 Disguises on the same wearer
Pie-to-the-Face Maneuver- (Technique Ability, Assassin) Possessor may use 'Pie-to-the-Face Maneuver' in conjunction with a 'Melee Attack' or 'Ranged Attack' action so long as possessor has a Deadly Item or Throwing Weapon equipped. Said action gains a 40% chance of inflicting Confusion: Overwhelmed by Laughter
Trained In Clown Arts- (Passive Ability, Bard) Whenever possessor would be afflicted with a debuff, possessor may choose a target and have a 5% chance of inflicting Confusion: Overwhelmed by Laughter on said target
Scary Clown- (Passive Ability, Doombringer) Whenever possessor would inflict Confusion: Overwhelmed by Laughter, possessor may instead inflict Confusion: Fear or Confusion: Fear: Disconcerted
Sudden Joke- (Technique Ability, Bard) Possessor may use 'Sudden Joke' in conjunction with a 'Magical Attack' action so long as possessor casts a 'Thief Arts' spell, a 'Bardic Music' spell, or a 'Leadership' spell as part of said action. Said action gains a 40% chance of inflicting Confusion: Overwhelmed by Laughter
Horrifying Selective Clown Invisibility- (Passive Ability, Doombringer) At the start of each round that possessor is in 'Clown Mode' stance, possessor may choose any number of individuals below Level 60, Possessor may not target said individuals during the round that possessor chooses them, but possessor gains +100% Dodge against said individuals during said round; Possessor's offensive actions against individuals not chosen in said manner may gain '50% inflicts Confusion: Fear' or '50% inflicts Confusion: Fear: Disconcerted'
Commander
'Follow Me!' Stance- (Stance Ability, Commander) Whenever possessor performs a 'Switch Rows' action while in this stance, each of possessor's allies may move to the row that possessor entered if it is either the front row of the back row
Apprentice Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 250 less MP to cast
Basic Leadership Attunment- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 10 less MP to cast
Commander- (Passive Ability, Commander) All Leadership spells cast by possessor that place a buff or debuff on a given number of targets (Provided that said number is already 2 or greater) do so to an additional (Possessor Level / 5, rounded up) targets, and all Leadership spells cost possessor (Possessor Level * 50) less MP to cast
Commander's Hand- (Active Ability, Commander) Possessor may exchange one Accessory slot for an additional Pet slot provided that possessor keeps at least one empty Weapon slot
Cunning Land Developer- (Passive Ability, Commander) Possessor may destroy any one zone, terrain, or phantom terrain created by a lower-Level source below Level 60 at the start of each round, Possessor may chance the element of any one Zone created by a lower-Level source below Level 60 into any combination of base elements at the start of each round, Possessor may change the type of any one terrain created by a lower-Level source below Level 60 into solely any one terrain that possesses a corresponding square mile for sale in the shop at the start of each round
Focused Leadership Casting- (Passive Ability, Commander) Leadership spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Leadership
Good at Keeping Allied Morale High- (Stance Ability, Commander) Possessor's allies gain 50% Confusion: Depression Resistance while possessor is not afflicted with Confusion: Depression
Hand Signal Expert- (Passive Ability, Commander) Possessor's Pets and Summons gain +50 to all stats for each Weapon slot possessor has open
Improved Morale-Boosting Command- (Stance Ability, Commander) Possessor's allies have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Leadership Casting I- (Passive Ability, Commander) Leadership spells cost possessor 20 less MP to cast
Leadership Casting II- (Passive Ability, Commander) Leadership spells cost possessor 200 less MP to cast
Motivational Speaker- (Passive Ability, Commander) All allies gain +20 to all stats at the beginning of each thread, this bonus goes away as soon as an ally dies
Morale-Boosting Command- (Stance Ability, Commander) Possessor's summons have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Tyrant's Command- (Active Ability, Commander) Possessor may spend an action to give one of its pets or summons an action, during said action, said pet or summon obtains +(100 * possessor Level) to all stats as a non-stacking buff, after said action, if said summon is not Darkness element as is not a Demon, Devil, Daemon, or Fiend, it obtains -(100 * possessor Level) to all stats as a debuff that stacks 3 times
Conjuror
Passthrough Aqua-Body- (Passive Ability, Conjuror) If possessor is a Water element Elemental, possessor gains 60% Dodge and has a 50% chance of being able to ignore the offensive actions of individuals below Level 40
Wings of Midnight- (Passive Ability, Conjurer) Possessor gains +40,000 AGI, gains +40,000 SPI, and may choose to count as being in an additional Zone of Darkness and/or Chronogomatic Zone of Night
Controller-
<Adept Force Training>
Abstract-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Abstract-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Abstracts and gains +25% Critical against Abstracts.
Abstract-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Abstract-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Abstracts and gains +5% To Hit against Abstracts.
Abstract-Slaying Impulse- (Technique Ability, Controller) Possessor may use 'Abstract-Slaying Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +1,000 Melee Attack, +1,000 Magical Attack, and +1,000 Ranged Attack Attack against Abstracts, gains +25% Critical against Abstracts, gains +5% To Hit against Abstracts, and gains 5% inflicts Instant Death against Abstracts.
And Build Me Up <An Invisible> Pyre- (Passive Ability, Controller) If possessor has an Aspect of the artifact 'The Eternal Pyre' equipped and has its stats scanned by an opposing entity, possessor may deal (Possessor's Level*500) Flat Mystery & Psychic element MIN Damage to said individual and may obtain a non-stacking buff that makes its possessor gain the element Mystery
Apprentice Force Training- (Passive Ability, Controller) Possessor gains +50 Melee Attack, +50 Ranged Attack, or +50 Magical Attack (chosen at the beginning of battle) if possessor has a Soul equipped, Possessor gains +50 to any one stat (chosen at the beginning of battle) if possessor has a Force equipped
Basic Force Training- (Passive Ability, Controller) This character gains +6 Magical Attack, Melee Attack, or Ranged Attack (possessor's choice at the start of each quest or battle) when a Force is equipped.
Angel-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Angel-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Angels and gains +25% Critical against Angels.
Angel-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Angel-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Angels and gains +5% To Hit against Angels.
Angel-Slaying Impulse- (Technique Ability, Controller) Possessor may use 'Angel-Slaying Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +1,000 Melee Attack, +1,000 Magical Attack, and +1,000 Ranged Attack against Angels, gains +25% Critical against Angels, gains +5% To Hit against Angels, and gains 5% inflicts Instant Death against Angels.
Asterismic-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Asterismic-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Asterismics and gains +25% Critical against Asterismics.
Asterismic-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Asterismic-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Asterismics and gains +5% To Hit against Asterismics.
Astral Being-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Astral Being-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Astral Beings and gains +25% Critical against Astral Beings.
Astral Being-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Astral Being-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Astral Beings and gains +5% To Hit against Astral Beings.
Astral Being-Slaying Impulse- (Technique Ability, Controller) Possessor may use 'Astral Being-Slaying Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +1,000 Melee Attack, +1,000 Magical Attack, and +1,000 Ranged Attack against Astral Beings, gains +25% Critical against Astral Beings, gains +5% To Hit against Astral Beings, and gains 5% inflicts Instant Death against Astral Beings.
Asterismic-Slaying Impulse- (Technique Ability, Controller) Possessor may use 'Asterismic-Slaying Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +1,000 Melee Attack, +1,000 Magical Attack, and +1,000 Ranged Attack against Asterismics, gains +25% Critical against Asterismics, gains +5% To Hit against Asterismics, and gains 5% inflicts Instant Death against Asterismics.
Banishing Impulse- (Technique Ability, Controller) Possessor may use 'Banishing Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack unsummons up to one of its targets if both said target and said target's summoner are below Level 40 and 10 or more Levels below user.
Brainblank Impulse- (Technique Ability, Controller) Possessor may use 'Brainblank Impulse' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as no other technique is used and possessor is wielding a Force. Said action deals 500 MIN Damage.
Celestial-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Celestial-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Celestials and gains +25% Critical against Celestials.
Celestial-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Celestial-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Celestials and gains +5% To Hit against Celestials.
Celestial-Slaying Impulse- (Technique Ability, Controller) Possessor may use 'Celestial-Slaying Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +1,000 Melee Attack, +1,000 Magical Attack, and +1,000 Ranged Attack against Celestials, gains +25% Critical against Celestials, gains +5% To Hit against Celestials, and gains 5% inflicts Instant Death against Celestials.
Crisis Overcrash: Convergence of Self- (Technique Ability, Controller) Possessor may use 'Crisis Overcrash: Convergence of Self' in conjunction with an 'Overdrive', 'Melee Overdrive', 'Ranged Overdrive', or 'Ultimate Attack' action so long as possessor's MP is not set to 0, possessor has been in a Crisis Zone for the ends of the previous two rounds, possessor is currently in a Crisis Zone, no other technique or overcrash is being used, and possessor has a Force equipped. Said action gains +10,000 Magical Attack, +10,000 Melee Attack, +10,000 Ranged Attack, and a Prime Attribute of 'All Stats'. Said action sets its user's MP to 0 for the remainder of the thread.
Controlled Self- (Passive Ability, Controller) This character may, at the start of a thread, if this character has a force that alters the basis of anything non-typical stats, choose one of those stats, and, as a buff, increase said stat by 10%, to a max of 10,000 added points, at the cost of reducing all but one other stats by 20%
Controller- (Passive Ability, Controller) Possessor gains +(100 * Possessor Level) Melee Attack, Ranged Attack, or Magical Attack (chosen at the beginning of battle) if possessor has a Force equipped, Possessor gains +(100 * Possessor Level) to one stat (chosen at the beginning of battle) stats if possessor has a Force equipped
Daemon-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Daemon-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Daemons and gains +25% Critical against Daemons.
Daemon-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Daemon-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Daemons and gains +5% To Hit against Daemons.
Daemon-Slaying Impulse- (Technique Ability, Controller) Possessor may use 'Daemon-Slaying Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +1,000 Melee Attack, +1,000 Magical Attack, and +1,000 Ranged Attack against Daemons, gains +25% Critical against Daemons, gains +5% To Hit against Daemons, and gains 5% inflicts Instant Death against Daemons.
Dangerous Force Use- (Passive Ability, Controller) Possessor gains +1% Critical when a Force is equipped
Darkspawn-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Darkspawn-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Darkspawn and gains +25% Critical against Darkspawn.
Darkspawn-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Darkspawn-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Darkspawn and gains +5% To Hit against Darkspawn.
Darkspawn-Slaying Impulse- (Technique Ability, Controller) Possessor may use 'Darkspawn-Slaying Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +1,000 Melee Attack, +1,000 Magical Attack, and +1,000 Ranged Attack against Darkspawn, gains +25% Critical against Darkspawn, gains +5% To Hit against Darkspawn, and gains 5% inflicts Instant Death against Darkspawn.
Demon-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Demon-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Demons and gains +25% Critical against Demons.
Demon-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Demon-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Demons and gains +5% To Hit against Demons.
Demon-Slaying Impulse- (Technique Ability, Controller) Possessor may use 'Demon-Slaying Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +1,000 Melee Attack, +1,000 Magical Attack, and +1,000 Ranged Attack against Demons, gains +25% Critical against Demons, gains +5% To Hit against Demons, and gains 5% inflicts Instant Death against Demons.
Deva-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Deva-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Devas and gains +25% Critical against Devas.
Deva-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Deva-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Devas and gains +5% To Hit against Devas.
Deva-Slaying Impulse- (Technique Ability, Controller) Possessor may use 'Deva-Slaying Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +1,000 Melee Attack, +1,000 Magical Attack, and +1,000 Ranged Attack against Devas, gains +25% Critical against Devas, gains +5% To Hit against Devas, and gains 5% inflicts Instant Death against Devas.
Devil-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Devil-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Devils and gains +25% Critical against Devils.
Devil-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Devil-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Devils and gains +5% To Hit against Devils.
Devil-Slaying Impulse- (Technique Ability, Controller) Possessor may use 'Devil-Slaying Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +1,000 Melee Attack, +1,000 Magical Attack, and +1,000 Ranged Attack against Devils, gains +25% Critical against Devils, gains +5% To Hit against Devils, and gains 5% inflicts Instant Death against Devils.
Dud Impulse- (Technique Ability, Controller) Possessor may use 'Dud Stab' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains -1,000 Melee Attack, -1,000 Magical Attack, and -1,000 Ranged Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Elemental-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Elemental-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Elementals and gains +25% Critical against Elementals.
Elemental-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Elemental-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Elementals and gains +5% To Hit against Elementals.
Elemental-Slaying Impulse- (Technique Ability, Controller) Possessor may use 'Elemental-Slaying Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +1,000 Melee Attack, +1,000 Magical Attack, and +1,000 Ranged Attack against Elementals, gains +25% Critical against Elementals, gains +5% To Hit against Elementals, and gains 5% inflicts Instant Death against Elementals.
Empower Emotion: Rage- (Technique Ability, Controller) Possessor may use 'Empower Emotion: Rage' in conjunction with a 'Cast a Spell' action so long as no other technique is used and a Force is equipped. Said action gains either 'target acquires a non-stacking buff that provides +7,000 STR' or '60% inflicts Confusion: Berserk and Confusion: Enraged'
Eternal Flame, Take Me Higher- (Passive Ability, Controller) If possessor has an Aspect of the artifact 'The Eternal Pyre' equipped and has its stats scanned by an opposing entity, possessor's base stats are increased by 2 while said entity is present
Erasure Impulse- (Technique Ability, Controller) Possessor may use 'Erasure Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack removes one buff from its target that comes from a source that is below Level 40 and 10 or more Levels below user.
Exert Control: Earth Elementals- (Technique Ability, Controller) Possessor may use 'Exert Control: Earth Elementals' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as no other technique is used and possessor has an Earth-element Force equipped. Said action gains a 75% chance of inflicting Charm on targets that are Earth-element Elementals.
Expert Force Training- (Passive Ability, Controller) The Melee Attack bonus, Ranged Attack bonus, or Magical Attack bonus granted by up to one Force weapon that possessor has equipped may, during possessor's actions that involve attacks, if possessor desires such, be multiplied by the Randomized Attribute Sum during possessor's Damage Formula calculations, with possessor declaring such at the beginning of possessor's actions to obtain said effect, with any such increase granted being capped by a value equal to (Possessor's normal capping value * the Randomized Attribute Sum rolled) and being capped as though it came from this ability (assuming this ability were also a Weapon that is a Force)
Fae-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Fae-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Fae and gains +25% Critical against Fae.
Fae-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Fae-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Fae and gains +5% To Hit against Fae.
Fae-Slaying Impulse- (Technique Ability, Controller) Possessor may use 'Fae-Slaying Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +1,000 Melee Attack, +1,000 Magical Attack, and +1,000 Ranged Attack against Fae, gains +25% Critical against Fae, gains +5% To Hit against Fae, and gains 5% inflicts Instant Death against Fae.
Force-Distributed Ailment- (Technique Ability, Controller) Possessor may use 'Force-Distributed Ailment' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains a 60% chance of inflicting any one minor status effect that possessor is afflicted with (not counting sub-status effects) and subsequently curing possessor of said effect if said infliction is successful on at least one target (with said effect not curing sub-status effects).
Force-Lock Debuff- (Technique Ability, Controller) Possessor may use 'Force-Lock Debuff' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as no other technique is used and possessor has a Force equipped. Said action changes the text of all stacked instances of one debuff with said action's performer as a source, adding the text 'the first time this debuff would be removed by a source below Level 20 due to a reason other than its duration running out, it is instead not removed'
Fate Ripple- (Technique Ability, Controller) Possessor may use 'Fate Ripple' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as no other technique is used and possessor is wielding a Force. Said action becomes solely the element Fate and gains a 30% chance of inflicting Voidstruck: Marked for Demise.
Force Wielding I- (Passive Ability, Controller) +5 to all stats when a Force is equipped
Force Wielding II- (Passive Ability, Controller) +25 to all stats when a Force is equipped, +25 Magical Attack, Melee Attack, and Ranged Attack when a Force is equipped
Force Wielding III- (Passive Ability, Controller) Possessor gains +200 to all stats when a Force is equipped and +200 Melee Attack, Magical Attack, and Ranged Attack when a Force is equipped
Foretold Barrage- (Technique Ability, Controller) Possessor may use 'Strike Within the Wind of Destiny' in conjunction with a 'Ranged Attack' or 'Snipe' action so long as no other technique is used and possessor is wielding a Fate element Force. Said action gains +1,000 Ranged Attack, and is delayed 1-5 rounds (chosen by caster).
Golem-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Golem-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Golems and gains +25% Critical against Golems.
Golem-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Golem-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Golems and gains +5% To Hit against Golems.
Golem-Slaying Impulse- (Technique Ability, Controller) Possessor may use 'Golem-Slaying Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +1,000 Melee Attack, +1,000 Magical Attack, and +1,000 Ranged Attack against Golems, gains +25% Critical against Golems, gains +5% To Hit against Golems, and gains 5% inflicts Instant Death against Golems.
Good at Video Games- (Passive Ability, Controller) Possessor gains 115% To Hit against Machines and Coded Beings if possessor has a Gadget equipped
Greater Banishing Impulse- (Technique Ability, Controller) Possessor may use 'Greater Banishing Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack unsummons up to one of its targets if both said target and said target's summoner are below Level 80 and 10 or more Levels below user.
Greater Erasure Impulse- (Technique Ability, Controller) Possessor may use 'Erasure Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack removes one buff from its target that comes from a source that is below Level 80 and 10 or more Levels below user.
Hard to Disarm With a Force- (Passive Ability, Controller) Individuals below Level 20 may not unequip or steal possessor's equipped Forces without possessor's permission
Horror-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Horror-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Horrors and gains +25% Critical against Horrors.
Horror-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Horror-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Horrors and gains +5% To Hit against Horrors.
Horror-Slaying Impulse- (Technique Ability, Controller) Possessor may use 'Horror-Slaying Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +1,000 Melee Attack, +1,000 Magical Attack, and +1,000 Ranged Attack against Horrors, gains +25% Critical against Horrors, gains +5% To Hit against Horrors, and gains 5% inflicts Instant Death against Horrors.Requires: Horror-Bane Impulse, Adept Force Training, Level 40
Illuminated-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Illuminated-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Illuminated and gains +25% Critical against Illuminated.
Illuminated-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Illuminated-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Illuminated and gains +5% To Hit against Illuminated.
Illuminated-Slaying Impulse- (Technique Ability, Controller) Possessor may use 'Illuminated-Slaying Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +1,000 Melee Attack, +1,000 Magical Attack, and +1,000 Ranged Attack against Illuminated, gains +25% Critical against Illuminated, gains +5% To Hit against Illuminated, and gains 5% inflicts Instant Death against Illuminated.
Impulse Mastery- (Passive Ability, Controller) Technique Abilities from the Controller class whose name includes 'Impulse' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Light Ripple- (Technique Ability, Controller) Possessor may use 'Light Ripple' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as no other technique is used and possessor is wielding a Force. Said action becomes solely the element Light and gains a 30% chance of inflicting Awestruck.
Magic Being-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Magic Being-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Magic Beings and gains +25% Critical against Magic Beings.
Magic Being-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Magic Being-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Magic Beings and gains +5% To Hit against Magic Beings.
Magic Being-Slaying Impulse- (Technique Ability, Controller) Possessor may use 'Magic Being-Slaying Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +1,000 Melee Attack, +1,000 Magical Attack, and +1,000 Ranged Attack against Magic Beings, gains +25% Critical against Magic Beings, gains +5% To Hit against Magic Beings, and gains 5% inflicts Instant Death against Magic Beings.
Monster-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Monster-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Monsters and gains +25% Critical against Monsters.
Monster-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Monster-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Monsters and gains +5% To Hit against Monsters.
Monster-Slaying Impulse- (Technique Ability, Controller) Possessor may use 'Monster-Slaying Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +1,000 Melee Attack, +1,000 Magical Attack, and +1,000 Ranged Attack against Monsters, gains +25% Critical against Monsters, gains +5% To Hit against Monsters, and gains 5% inflicts Instant Death against Monsters.
Patterned Impulse- (Technique Ability, Controller) Possessor may use 'Patterned Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +300 Melee Attack, +300 Magical Attack, and +300 Ranged Attack, becomes solely Mystic element, and gains '15% inflicts Manablasted: Mystic Devastation', deals 1/4 Damage, and gains '1 hit against 10'.
Pitch Force- (Technique Ability, Forceworker) Possessor may use 'Pitch Force' in conjunction with a 'Ranged Attack' action so long as no other technique is used and possessor has a Force equipped. Said action gains +15 Ranged Attack and +10% To Hit as a non-stacking effect.
Prime-Slaying Impulse- (Technique Ability, Controller) Possessor may use 'Prime-Slaying Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +1,000 Melee Attack, +1,000 Magical Attack, and +1,000 Ranged Attack against Primes, gains +25% Critical against Primes, gains +5% To Hit against Primes, and gains 5% inflicts Instant Death against Primes.
Prime-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Prime-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Primes and gains +25% Critical against Primes.
Prime-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Prime-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Primes and gains +5% To Hit against Primes.
Puzzle Blast- (Technique Ability, Controller) Possessor may use 'Puzzle Blast' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as no other technique is used and possessor is wielding a Fate element Force. Said action gains +1,000 Magical Attack, and 'target's next attack uses MIN as its Prime Attribute if target is below Level 60 and not 20 or more Levels above caster'.
Solar Being-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Solar Being-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Solar Beings and gains +25% Critical against Solar Beings.
Solar Being-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Solar Being-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Solar Beings and gains +5% To Hit against Solar Beings.
Solar Being-Slaying Impulse- (Technique Ability, Controller) Possessor may use 'Solar Being-Slaying Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +1,000 Melee Attack, +1,000 Magical Attack, and +1,000 Ranged Attack against Solar Beings, gains +25% Critical against Solar Beings, gains +5% To Hit against Solar Beings, and gains 5% inflicts Instant Death against Solar Beings.
Spirit-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Spirit-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Spirits and gains +25% Critical against Spirits.
Spirit-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Spirit-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Spirits and gains +5% To Hit against Spirits.
Spirit-Slaying Impulse- (Technique Ability, Controller) Possessor may use 'Spirit-Slaying Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +1,000 Melee Attack, +1,000 Magical Attack, and +1,000 Ranged Attack against Spirits, gains +25% Critical against Spirits, gains +5% To Hit against Spirits, and gains 5% inflicts Instant Death against Spirits.
Story-Erasing Flameblast- (Technique Ability, Controller) Possessor may use 'Story-Erasing Flameblast' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as the item '*Flame that Burns All Wisdom' is equipped and no other technique is used. Said action gains +75,000 Magical Attack and removes up to 5 Wonder, Whimsy, Knowledge, Magic, or Fate element buffs from sources below Level 80 from its target.
Strike Within the Wind of Destiny- (Technique Ability, Controller) Possessor may use 'Strike Within the Wind of Destiny' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Fate element Force. Said action gains +1,000 Magical Attack, and uses (Caster's Dodge + 100%) as its To Hit value.
Superior Piercing Force-Blast- (Technique Ability, Controller) Possessor may use 'Superior Piercing Force-Blast' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Magical Overdrive' action. Said action gains +1,000 Melee Attack, Magical Attack, and Ranged Attack and pierces 1,000 points of Defense
Umbral-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Umbral-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Umbrals and gains +25% Critical against Umbrals.
Undead-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Undead-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Undead and gains +5% To Hit against Undead.
Umbral-Slaying Impulse- (Technique Ability, Controller) Possessor may use 'Umbral-Slaying Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +1,000 Melee Attack, +1,000 Magical Attack, and +1,000 Ranged Attack against Umbrals, gains +25% Critical against Umbrals, gains +5% To Hit against Umbrals, and gains 5% inflicts Instant Death against Umbrals.
Counselor of Faerie
Form of Gnome- (Stance Ability, Counselor of Faerie) If possessor is a Fae, possessor gains +100 MIN and +100 SPI
Gnome Essence- (Passive Ability, Counselor of Faerie) If possessor is a Fae, possessor may choose to count as being in the 'Form of Gnome' stance when not in said stance
Gnomish Hatmaking- (Passive Ability, Clothier) If possessor is in 'Form of Gnome' stance, possessor gains +20 to all stats if possessor has a Hat equipped
Countess of Power
Apprentice Energy Synchronization- (Passive Ability, Countess of Power) Possessor gains +50 to all stats for each Energy element item equipped, Possessor's Energy element pets and summons gain +250 to all stats
Basic Acceleration Within Energy's Dominion- (Passive Ability, Countess of Power) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Energy
Basic Affinity to Healing Via Energy- (Passive Ability, Countess of Power) Whenever possessor obtains Energy element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Energy- (Passive Ability, Countess of Power) Possessor's Energy element pets and summons gain +50 to all stats
Basic Defenses Against Energy- (Passive Ability, Countess of Power) Possessor gains +50 Defense against Energy
Basic Energy Resistance- (Passive Ability, Countess of Power) Possessor gains 1% Energy Resistance
Basic Energy Synchronization- (Passive Ability, Countess of Power) Possessor gains +25 to all stats if Energy element
Basic Understanding of the Heart of Energy- (Passive Ability, Countess of Power) Possessor's Energy element allies gain +10 to all stats
Basic Weaponization of Energy- (Passive Ability, Countess of Power) Quantities of Energy element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Energy- (Passive Ability, Countess of Power) Possessor gains +50 to all stats while in a Zone of Energy
Countess of Power- (Passive Ability, Countess of Power) Possessor ignores (1 * (Possessor Level/5), rounded down)% Energy Resistance, Possessor ignores Energy Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Crafter
Apprentice Crafter Proficiency- (Passive Ability, Crafter) Consumables (not including Permanent Consumables) possessor uses have a 4% chance of not expending the first charge that they would expend for said use, Consumables possessor uses that deal Flat HP Damage, Flat MP Damage, Flat HP Healing, or Flat MP Healing deal an additional 2,000 points
Artisan- (Passive Ability, Crafter) Items possessor creates are worth 5,000 additional Gold as a buff, Possessor's half-price per-item sell cap is increased by 2,000 Gold
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables, though not permanent consumables, character uses have a 1% chance of not expending a charge
Basic Stored Spell Charge Preservation- (Passive Ability, Crafter) Stored Spell Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Summoning Stone Charge Preservation- (Passive Ability, Crafter) Summoning Stone Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Trap Charge Preservation- (Passive Ability, Crafter) Trap Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Crafter- (Passive Ability, Crafter) Consumables possessor uses that deal Flat HP Damage, Flat MP Damage, Flat HP Healing, or Flat MP Healing deal an additional (1,000 * Possessor Level) points
Diabolical Quilter- (Passive Ability, Crafter) Possessor gains +200 AGI, +200 MIN, and +200 SPI, Buffs possessor applies that come from Darkness-element spells that buff Defense do so by an additional 200 points, to a max of 1,000 points per individual across all buffs
Inventor- (Passive Ability, Crafter) Possessor's Invention consumables deal 500 additional Damage
Makeup Artist- (Passive Ability, Crafter) Disguises equipped by possessor and possessor's allies that provide a Defense or stat bonus provide an additional +5 points as an effect that does not stack across multiple instances of this ability and that does stack across 200 Disguises on the same wearer
Polar Elven Toymaking Skill- (Passive Ability, Crafter) Possessor's Golem, Clockwork, Robot, and Machine pets and summons gain +200 to all stats as a bonus that cannot increase their stats to above 1000% of their natural values, Temporary items created by possessor are considered to be worth 5,000 additional Gold
Crafter
Apprentice Crafter Proficiency- (Passive Ability, Crafter) Consumables (not including Permanent Consumables) possessor uses have a 4% chance of not expending the first charge that they would expend for said use, Consumables possessor uses that deal Flat HP Damage, Flat MP Damage, Flat HP Healing, or Flat MP Healing deal an additional 2,000 points
Artisan- (Passive Ability, Crafter) Items possessor creates are worth 5,000 additional Gold as a buff, Possessor's half-price per-item sell cap is increased by 2,000 Gold
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables, though not permanent consumables, character uses have a 1% chance of not expending a charge
Basic Stored Spell Charge Preservation- (Passive Ability, Crafter) Stored Spell Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Summoning Stone Charge Preservation- (Passive Ability, Crafter) Summoning Stone Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Trap Charge Preservation- (Passive Ability, Crafter) Trap Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Crafter- (Passive Ability, Crafter) Consumables possessor uses that deal Flat HP Damage, Flat MP Damage, Flat HP Healing, or Flat MP Healing deal an additional (1,000 * Possessor Level) points
Inventor- (Passive Ability, Crafter) Possessor's Invention consumables deal 500 additional Damage
Makeup Artist- (Passive Ability, Crafter) Disguises equipped by possessor and possessor's allies that provide a Defense or stat bonus provide an additional +5 points as an effect that does not stack across multiple instances of this ability and that does stack across 200 Disguises on the same wearer
Polar Elven Toymaking Skill- (Passive Ability, Crafter) Possessor's Golem, Clockwork, Robot, and Machine pets and summons gain +200 to all stats as a bonus that cannot increase their stats to above 1000% of their natural values, Temporary items created by possessor are considered to be worth 5,000 additional Gold
Crusher
Apprentice Hammer Training- (Ability, Crusher) +500 damage for all attacks involving Hammers, possessor gains +20 to all stats when a Hammer is equipped
Basic Hammer Training- (Passive Ability, Crusher) This character gains +6 Melee Attack when a Hammer is equipped.
Bolt Smash- (Technique Ability, Crusher) Possessor may use 'Bolt Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Hammer equipped. Said attack gains +100 Melee Attack and becomes solely Electricity element.
Critical Smash- (Technique Ability, Crusher) Possessor may use 'Critical Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +5% Critical.
Crusher- (Passive Ability, Crusher) Possessor gains +(100 * Possessor Level) Melee Attack if possessor has a Hammer equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Hammer equipped
Dizzying Smash- (Technique Ability, Crusher) Possessor may use 'Dizzying Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Hammer equipped. Said attack gains a 20% chance of inflicting Confusion.
Frost Smash- (Technique Ability, Crusher) Possessor may use 'Frost Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Hammer equipped. Said attack gains +100 Melee Attack and becomes solely Ice element.
Hammer Wielding I- (Passive Ability, Crusher) +5 to all stats when a Hammer is equipped
Hammer Wielding II- (Passive Ability, Crusher) +25 to all stats when a Hammer is equipped, +50 Melee Attack when a Hammer is equipped
Impact Smash- (Technique Ability, Crusher) Possessor may use 'Impact Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Hammer equipped. Said attack gains +100 Melee Attack and becomes solely Physical element.
Impairing Smash- (Technique Ability, Crusher) Possessor may use 'Impairing Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Hammer equipped. Said attack gains a 20% chance of inflicting Impaired.
Dancer
Apprentice Dance Attunement- (Passive Ability, Dancer) All Dance spells cast by possessor with a duration that costs an MP upkeep to maintain last 1 round longer with no extra cost, and all Dance spells cost possessor 250 less MP to cast
Basic Dance Attunement- (Passive Ability, Dancer) All Dance spells cast by possessor with a duration that costs an MP upkeep to maintain last 1 round longer with no extra cost, and all Dance spells cost possessor 10 less MP to cast
Dance Casting I- (Passive Ability, Dancer) Dance spells cost possessor 20 less MP to cast
Dance Casting II- (Passive Ability, Dancer) Dance spells cost possessor 200 less MP to cast
Dancer- (Passive Ability, Dancer) All Dance spells cast by possessor with a per-round MP cost last (Possessor Level / 2, rounded up) rounds longer at no extra cost, All Dance spells cost possessor (50 * Possessor Level) less MP to cast
Fancy Dodging- (Passive Ability, Dancer) Up to 20 times per round, whenever possessor Dodges an attack, possessor may have a 20% chance of inflicting Charm: Impressed on any one target
Fast Footwork- (Passive Ability, Dancer) Possessor gains +50 AGI and 10% Dodge
Good at Footwork- (Passive Ability, Dancer) Possessor gains 5% Dodge
Knowledge of Ballet- (Passive Ability, Dancer) Possessor gains +25 AGI and +50 MIN
Sexy Dance Moves- (Passive Ability, Dancer) Possessor may choose to add '5% inflicts Charm' to any action of possessor's that includes a Dance spell
Swift Dodging- (Passive Ability, Dancer) Possessor gains +50 AGI and 15% Dodge
Defender
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Defensive Stance- (Stance Ability, Defender) +50 Defense
Shield Other- (Technique Ability, Defender) Possessor may use 'Shield Other' in conjunction with a 'Guard Other' or 'Guard Back Rank' action if possessor has a Shield equipped and no other technique is used. Defense buffs applied by said action are increased by 25 points as a non-stacking effect.
Shield of Purity- (Technique Ability, Defender) Possessor may use 'Shield Of Purity' in conjunction with a 'Guard Other' or 'Guard Back Rank' action if possessor has a Shield equipped and no other technique is used. Said action grants its targets 35% Disease Resistance, 35% Poison Resistance, and 35% Hexed Resistance for 1 round.
Apprentice Shield Training- (Passive Ability, Defender) This character gains +50 Defense and +500 HP when a Shield is equipped.
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Armored Guardian Stance- (Stance Ability, Guardian) Possessor's allies gain +300 Defense if possessor is wearing a Heavy Armor
Can Wear Heavy Armor Without Tiring- (Passive Ability, Guardian) Possessor gains 10% Fatigued Resistance while possessor has a Heavy Armor equipped
Prepare to Intercept Blows- (Technique Ability, Guardian) Possessor may use 'Prepare to Intercept Blows' in conjunction with a 'Guard Other' or 'Guard Back Rank' action if possessor has a Heavy Armor equipped and no other technique is used. Defense buffs applied by said action are increased by 25 points as a non-stacking effect.
Diabolist
Basic Demon Magic Attunement- (Passive Ability, Diabolist) All of possessor's Demon Magic summons gain +10 to all stats, all Demon Magic spells cast by possessor that possess a Magical Attack bonus gain +10 Magical Attack, and all Demon Magic spells cost possessor 10 less MP to cast
Diplomat
Cute While Sleeping- (Passive Ability, Diplomat) If possessor is afflicted with Fatigued: Asleep, possessor has a 5% chance of cancelling the actions of individuals below Level 20 with a lower MIN that possessor's SPI that are not Immune to Charm that target possessor offensively, inflicting Charm on said individuals instead.
Diviner
Adept Divining Attunement- (Passive Ability, Diviner) Divining spells cost possessor 10,000 less MP to cast, Possessor counts as being 5 Levels higher, to a max of Level 99, for stat-scanning purposes as an effect that does not bypass 'Immune to Under Level X' effects, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Divining Spells, and may not be converted into other types of slots by individuals below Level 100
Accountant's Wealth-Assessment Gaze- (Passive Ability, Diviner) Possessor pierces 5,000 Defense against Gold Damage against individuals whose stats possessor has scanned
Adept Divining Attunement- (Passive Ability, Diviner) Divining spells cost possessor 10,000 less MP to cast, Possessor counts as being 5 Levels higher, to a max of Level 99, for stat-scanning purposes as an effect that does not bypass 'Immune to Under Level X' effects, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Divining Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Auto-Scan- (Passive Ability, Diviner) Possessor scans the stats of all individuals in battle at the beginning of battle
Auto-Translate- (Passive Ability, Diviner) Possessor gains +200 MIN if any individual of a different subtype is present, Translates to and from common languages (both orally and in written form) as an RP effect
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Basic Fortune Telling- (Passive Ability, Diviner) All Divning buffs that possessor inflicts that raise stats raise them by an additional 20 points
Binocular Vision- (Passive Ability, Diviner) Possessor gains +5% To Hit against individuals in the back row who are below Level 60
Can Percieve Standard Portal Destinations- (Passive Ability, Diviner) Possessor gains +10 MIN, Possessor gains +10% Dodge on any round that possessor enters a battle from another battle, not counting the first round of battle, as a non-stacking bonus
Conduct Seance- (Active Ability, Diviner) Possessor may spend an action to scan the stats of a dead target whose corpse is present, In RP threads the corpse doesn't need to be present to contact the dead normally
Cracked the Enigmatic Python- (Passive Ability, Diviner) Possessor may, at the start of any action, round, or battle, scan the stats of any number of individuals below Level 80; said stat scanning is automatically successful and cannot be blocked by sources below Level 80, Possessor gains 30% Illusion Resistance, As an RP effect, possessor ignores The Enigmatic Python's divination blocking and invisibility
Danger Sense- (Passive Ability, Diviner) Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle if in a Random Dungeon, Has RP effects
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Diviner's Eyes- (Passive Ability, Diviner) Possessor counts as 1 Level higher for stat-scanning purposes as an effect that does not bypass 'Immune to below Level X' effects
Diviner's Skill- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Dreamsense- (Passive Ability, Diviner) At the start of each round, possessor is informed of how many individuals in the same battlespace as possessor are afflicted with Fatigued: Asleep.
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Excellent at Counting Large Numbers of Things Quickly- (Passive Ability, Diviner) Possessor's actions that hit at least 100 targets may hit an additional target
Filter-Out Sensory Overstimulation- (Passive Ability, Diviner) Possessor gains 30% Confusion Resistance
Greater Stat Scanning- (Passive Ability, Diviner) Possessor's Level is counted as 5 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Fortuneteller- (Passive Ability, Diviner) Possessor has a 25% chance of, to a max of once per round, being able to perform a 'Cast a Spell', 'Magical Attack', 'Defend', or 'Focus' action as a pre-emptive counter in response to an action conducted by an individual below Level 40 who is an opponent of possessor and whose stats possessor scanned during the last 5 rounds (not including the current round) that is targetting possessor
Hear and Decode Radio Waves- (Passive Ability, Diviner) Possessor may see the text of buffs that possessor's opponents that are below Level 60 place on each other
Hidden-Passage Spotting Art- (Passive Ability, Diviner) Possessor may follow targets below Level 20 or willing targets when they leave battle provided that the initiation of said individuals leaving battle was not sourced from a source that is both over Level 20 and unwilling
Improved Attack Prediction- (Passive Ability, Diviner) Possessor gains 40% Dodge
Improved Stat Scanning- (Passive Ability, Diviner) Possessor's Level is counted as 2 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Magic-Detecting Eyes- (Passive Ability, Diviner) Possessor gains +5% To Hit against Magic element targets that are below Level 60
Magical Echolocation- (Passive Ability, Diviner) Possessor suffers no negative effects from the status effect Impaired: Blind if it comes from a source below Level 60
Magical Infravision- (Passive Ability, Diviner) Possessor gains +5% To Hit against Fire element targets that are below Level 60
Magical Nightvision- (Passive Ability, Diviner) Effects that come from individuals below Level 40 that are attached to Zones of Darkness may not reduce possessor's To Hit and Dodge values
Mentally Browse Local Phone Calls- (Passive Ability, Diviner) Possessor may see the text of buffs that are present on possessor's opponents that are below Level 40
Microscopic Vision- (Passive Ability, Diviner) Possessor may ignore the Constant Effect 'Microscopic' on targets
Predict Attacks- (Passive Ability, Diviner) Possessor gains 25% Dodge
Predict Future from the Stars- (Active Ability, Diviner) Possessor may spend an action if anyone has an Active Constellation set to scan a target's stats
Predict Future through Cards- (Active Ability, Diviner) Possessor may spend an action if possessor has a Card equipped to scan a target's stats
Predict Future with a Crystal Ball- (Active Ability, Diviner) Possessor may spend an action if possessor has an Orb equipped to scan a target's stats
Predict Future with Bones- (Active Ability, Diviner) Possessor may spend an action if any individual has died in this battle to scan a target's stats
Predict Future with Dice- (Active Ability, Diviner) Possessor may spend an action to have a 50% chance of scanning a target's stats
Read Tea Leaves- (Active Ability, Diviner) Possessor may spend an action and consume a charge from a Drink consumable that possessor has equipped to scan a target's stats
Speak to Corpses- (Passive Ability, Diviner) Possessor gains +300 MIN if any corpses are present
Superior Vision- (Passive Ability, Diviner) Possessor gains 105% To Hit
Swift Sensory-Input Processing- (Passive Ability, Diviner) Possessor gains 110% To Hit
Telescopic Vision- (Passive Ability, Diviner) Possessor gains +10% To Hit against individuals in the back row who are below Level 60
Unusually Fast Eyesight- (Passive Ability, Diviner) Possessor gains +2% To Hit against individuals whose turn-order-determining stat sum is below possessor's
View Dreams- (Passive Ability, Diviner) If possessor scans the stats of an individual afflicted with Fatigued: Asleep, possessor may choose to obtain copies of the stats of all of said individual's allies' stats who are not 20 or more Levels greater than possessor or than said individual if said individual possesses knowledge of those individuals' stats (which defaults to yes unless otherwise specified); this does not cause possessor to count as having scanned the stats of said individuals
Vision Screen- (Passive Ability, Diviner) Once per thread when possessor is afflicted with a debuff by a source below Level 80 because possessor scanned said source's stats, possessor instead does not acquire said debuff
Whisper-Mote Listener- (Passive Ability, Diviner) Possessor may claim Whisper Motes
Basic Fortune Telling- (Passive Ability, Diviner) All Divning buffs that possessor inflicts that raise stats raise them by an additional 20 points
Doombringer
Eyes of the Owl- (Passive Ability, Doombringer) Possessor gains +25% To Hit against targets afflicted with Instant Death: Doomed, Possessor gains the RP power to see those soon to die and view the world through their eyes
Ebon Chancellor
Apprentice Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats for each Darkness element item equipped, Possessor's Darkness element pets and summons gain +250 to all stats
Basic Acceleration Within Darkness's Dominion- (Passive Ability, Ebon Chancellor) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Darkness
Basic Affinity to Healing Via Darkness- (Passive Ability, Ebon Chancellor) Whenever possessor obtains Darkness element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element pets and summons gain +50 to all stats
Basic Darkness Resistance- (Passive Ability, Ebon Chancellor) Possessor gains 1% Darkness Resistance
Basic Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +25 to all stats if Darkness element
Basic Defenses Against Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +50 Defense against Darkness
Basic Understanding of the Heart of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element allies gain +10 to all stats
Basic Weaponization of Darkness- (Passive Ability, Ebon Chancellor) Quantities of Darkness element Damage dealt by possessor are increased by 50 points
Create Pool of Absolute Darkness- (Active Ability, Ebon Chancellor) Possessor may spend an action to create a Zone of Darkness and attach a non-stacking effect (that does not stack on the same zone or across zones) to that Zone that cancels the Darkness-element actions of non-unique individuals of lower Level than its creator that are below Level 99 that cost more than 0 MP, with its creator regenerating (its creator's Level *1,000) HP each time an effect is cancelled in said manner, to a max of 12 times per round, with its creator being able to select not to cancel particular actions
Ebon Chancellor- (Passive Ability, Ebon Chancellor) Possessor ignores (1 * (Possessor Level/5), rounded down)% Darkness Resistance, Possessor ignores Darkness Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Reach Through Shadow- (Passive Ability, Ebon Chancellor) Possessor may target individuals in other battlespace so long as a Zone of Darkness is present in both battlespaces and no individual who is either (20 or more Levels greater than possessor or greater than Level 99) in either battlespace objects
Elemental Researcher-
Holds the Last Bit of Grandeur Mana- (Passive Ability, Other: Elemental Researcher) Possessor gains +1 SPI
Enchanter-
Apprentice Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 50 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Basic Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost 10 less XP and MP to cast, All Enchantment spells last 1 turn longer if they already last over 1 turn
Flawless Twin-Essence-Binding Technique- (Passive Ability, Enchanter) This ability may be used to use two different abilities, not including itself, together in a single combo. The format such a combo should follow is: Normal Format = ??? (Ability 1) (Ability 2) (Two Abilities Used Through Flawless Twin-Essence-Binding Technique)
Enchanter (2)- (Passive Ability, Enchanter) Enchantment spells cost possessor (50 + 30 * Possessor Level) less XP and MP to cast, Possessor gains +(50 * Possessor Level) Magical Attack, All buffs and debuffs from Enchantment spells cast by possessor last (Possessor Level / 5) rounds longer if they possess a natural duration of 2 rounds or greater
Enchanter- (Passive Ability, Enchanter) All Enchantment spells cost possessor (1,000 * Possessor Level) less XP and MP to cast, All Enchantment spells cast by possessor last (Possessor Level) rounds longer if they already last over 12 rounds
Infuse Spell Essence- (Active Ability, Enchanter) Possessor may spend an action to change the element of a Spell that is in possessor's possession to gain Magic in addition to its other elements, provided that said Spell is not any non-base element
Infuse Spell Essence: Acid- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Acid to a spell instead of Magic
Infuse Spell Essence: Air- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Air to a spell instead of Magic
Infuse Spell Essence: Darkness- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Darkness to a spell instead of Magic
Infuse Spell Essence: Double- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add two elements that they could otherwise singularly add to a Spell instead of one element
Infuse Spell Essence: Earth- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Earth to a spell instead of Magic
Infuse Spell Essence: Electrical- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Electrical to a spell instead of Magic
Infuse Spell Essence: Energy- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Energy to a spell instead of Magic
Infuse Spell Essence: Essence Replacement (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions replace the elements of the Spell they are targetting instead of merely adding new elements
Infuse Spell Essence: Fire- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Fire to a spell instead of Magic
Infuse Spell Essence: Ice- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Ice to a spell instead of Magic
Infuse Spell Essence: Light- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Light to a spell instead of Magic
Infuse Spell Essence: Multiple- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add any number of elements that they could otherwise singularly add to a Spell (provided said number is at least one) instead of one element
Infuse Spell Essence: Triple- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add three elements that they could otherwise singularly add to a Spell instead of one element
Infuse Spell Essence: Water- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Water to a spell instead of Magic
Engineer
Apprentice Engineer Proficiency- (Passive Ability, Engineer) Possessor gains +50 to all stats for each Upgrade, Bioaugmentation, or Gadget possessor has equipped
Basic Engineer Proficiency- (Passive Ability, Engineer) Possessor gains +3 to all stats for each Upgrade, Bioaugmentation, or Gadget possessor has equipped
Basic Invention Charge Preservation- (Passive Ability, Engineer) Invention Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Spaceship Construction Techniques- (Passive Ability, Engineer) Possessor's Vessel summons and transformations whose name includes 'Star', 'Space', 'Astral', or 'Rocket' obtain +50 to all stats
Bioaugmentation Designer- (Passive Ability, Engineer) Possessor gains +20 to all stats for each Bioaugmentation possessor has equipped
Engineer- (Passive Ability, Engineer) Possessor gains +(50 * Possessor Level) to all stats for each Upgrade, Bioaugmentation, or Gadget possessor has equipped
Gadget Designer- (Passive Ability, Engineer) Possessor gains +20 to all stats for each Gadget possessor has equipped
Gnomish Tinker- (Passive Ability, Engineer) If possessor is in 'Form of Gnome' stance, possessor gains +80 MIN, and possessor's Inventions deal 5,000 additional Damage
Knowledge of Basic Timecraft Design- (Passive Ability, Engineer) Possessor's Time element Vehicle transformations gain +100 to all stats
Mechanical Knowledge- (Passive Ability, Engineer) All Mechs used by user gain 200 HP and 10 to all stats
Oswall the Crafter's Cloud-Layer-Piercing Rocket-Construction Technique- (Passive Ability, Engineer) If possessor creates a Vessel transformation or summons a Vessel, said Vessel obtains a buff that makes effects attached to Zones of Air by sources below Level 70 unable to stop it from leaving battlespaces
Tinker- (Active Ability, Engineer) Character may change (10 x possessor level) points of bonus to any one stat provided by an Upgrade, Bioaugmentation, or Gadget to a bonus to any one other stat as an action, this may not be done before threads, this may only be done once per thread per item
Upgrade Designer- (Passive Ability, Engineer) Possessor gains +20 to all stats for each Upgrade possessor has equipped
Eternal Champion
Apprentice Hope Synchronization- (Passive Ability, Eternal Champion) Possessor gains +50 to all stats for each Hope element item equipped, Possessor's Hope element pets and summons gain +250 to all stats
Basic Acceleration Within Hope's Dominion- (Passive Ability, Eternal Champion) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Hope
Basic Affinity to Healing Via Hope- (Passive Ability, Eternal Champion) Whenever possessor obtains Hope element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Hope- (Passive Ability, Eternal Champion) Possessor's Hope element pets and summons gain +50 to all stats
Basic Defenses Against Hope- (Passive Ability, Eternal Champion) Possessor gains +50 Defense against Hope
Basic Hope Resistance- (Passive Ability, Eternal Champion) Possessor gains 1% Hope Resistance
Basic Hope Synchronization- (Passive Ability, Eternal Champion) Possessor gains +25 to all stats if Hope element
Basic Understanding of the Heart of Hope- (Passive Ability, Eternal Champion) Possessor's Hope element allies gain +10 to all stats
Basic Weaponization of Hope- (Passive Ability, Eternal Champion) Quantities of Hope element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Hope- (Passive Ability, Eternal Champion) Possessor gains +50 to all stats while in a Zone of Hope
Eternal Champion- (Passive Ability, Eternal Champion) Possessor ignores (1 * (Possessor Level/5), rounded down)% Hope Resistance, Possessor ignores Hope Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Elementalist
Envoy of Winter- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Seasons: Winter
Enigma Man
Basic Mystery Synchronization- (Passive Ability, Other: Enigma Man) Possessor gains +125 to all stats if possessor is Mystery element
Enslaver-
Apprentice Soul Training- (Passive Ability, Enslaver) Possessor gains +50 Magical Attack if possessor has a Soul equipped, Possessor gains +20 to all stats if possessor has a Soul equipped
Basic Soul Manipulation- (Passive Ability, Enslaver) Possessor may, at the beginning of any round, give up to one Soul that possessor has equipped, as a non-stacking effect that may only be present on one item at a time, either +40 additional Magical Attack (if it already possesses a Magical Attack bonus), +20 to any one stat (out of STR, AGI, CON, MIN, and SPI), +30 Defense, +20 Defense against Stat Damage, or '5% inflicts Charm'
Basic Soul Training- (Passive Ability, Enslaver) This character gains +6 Magical Attack when a Soul is equipped.
Core Essence Grab- (Technique Ability, Enslaver) Possessor may use 'Core Essence Grab' in conjunction with a Magical Attack action so long as no other techique is used and possessor has a Soul equipped. Possessor may choose to become solely any one base entity subtype (that is not a base Transformation subtype) of any entity that was killed by said action.
Enslaver- (Passive Ability, Enslaver) Possessor gains +(500 + 10 * Possessor Level) Magical Attack and +(50 + 10 * Possessor Level) to all stats if possessor has a Soul equipped
Enslaving Force- (Technique Ability, Enslaver) Possessor may use 'Enslaving Force' in conjunction with a Magical Attack action so long as no other techique is used and possessor has a Soul equipped. Said action gains 30% inflicts Charm.
Force of Command- (Passive Ability, Enslaver) Possessor's offensive actions may gain 5% inflicts Charm while possessor has a Soul equipped
Minor Offensive Soul Health-Drain- (Passive Ability, Enslaver) Possessor regenerates 50 HP at the end of each of possessor's offensive 'Magical Attack' actions that successfully deals Damage to a target other than possessor whose HP is not linked with possessor's who is a base subtype if possessor has a Soul equipped
Minor Offensive Soul Mana-Drain- (Passive Ability, Enslaver) Possessor regenerates 50 MP at the end of each of possessor's offensive 'Magical Attack' actions that successfully deals Damage to a target other than possessor whose MP is not linked with possessor's who is a base subtype if possessor has a Soul equipped
Minor Soul Health-Drain- (Passive Ability, Enslaver) Possessor regenerates 50 HP at the start of each round that possessor has a Soul equipped
Minor Soul Mana-Drain- (Passive Ability, Enslaver) Possessor regenerates 50 MP at the start of each round that possessor has a Soul equipped
Soul Wielding I- (Passive Ability, Enslaver) +5 to all stats when a Soul is equipped
Soul Wielding II- (Passive Ability, Enslaver) +25 to all stats when a Soul is equipped, +50 Magical Attack when a Soul is equipped
Spiritual Mana Leeching- (Passive Ability, Enslaver) You gain an additional 5 XP per (enemy level / 5 rounded up) of each enemy you deal the killing blow to with a Soul.
Evermason
Basic Evermason Knowledge- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Holding the Strings to All the Toys- (Passive Ability, Evermason) At the end of any round, if possessor possesses no opponents who are Golems and no allies who are afflicted with Charm or Dominion from opposing sources, possessor may choose to obtain a non-stacking buff that lasts until the end of battle that allows possessor to inflict Charm on any summoned Golem at the time of its summoning and that gives possessor's Golem allies 100% Charm Resistance
Innovative Puppet Development: So Fluffybouncy That They Fluffybounce Off The Attacks- (Passive Ability, Evermason) Possessor's Golem summons, may, at the time of their summoning, obtain a buff that grants them the following Constant Effect:
Fluffybouncy- Possessor obtains +20,000 Defense, Possessor gains a 25% chance of Reflecting Physical element attacks from sources below Level 60
Innovative Puppet Development: Swashbuckling Swordsmanship- (Passive Ability, Evermason) Possessor's Golem summons, may, at the time of their summoning, obtain a buff that grants them the following Ability:
Toy Swashbuckling- 33,000 Damage, this action obtains +40% To Hit and counts as involving a Sword, Physical or Physical & Air, 0 MP
Flux Baron
Chameleon Flesh- (Passive Ability, Flux Baron) Possessor may, at the start of any round or the start of any of possessor's actions, become the same non-Universe element as any ally, any equipped Armor, or any Zone that possessor is in
Situationally-Adaptive Wonder Body- (Passive Ability, Flux Baron) At the start of each thread, possessor may, as a non-stacking buff, replace its base stat points with a set of 60 points distributed between its posessor's stats as its possessor chooses (with a minimum of 1 point in each stat), replace its subtype with any one BA-member-PC-selectable base subtype, and replace its element with either any one base element or Wonder
Friendship
A Hint of Fame in the Arena- (Passive Ability, Friendship) Possessor gains +10 to all unmodified stats if possessor has at least 5 Fame
A Bit More Fame in the Arena- (Passive Ability, Friendship) Possessor gains Immunity to a chosen minor negative status effect at the start of each thread if possessor has at least 25 Fame
Black Covenant Devil Mind Vampire- (Passive Ability, Friendship) Possessor deals an additional 40,000 points of HP Drain or MP Drain whenever possessor would deal HP Drain or MP Drain if possessor has an ally who is Undead
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Friend of Edwin Cloremontt- (Passive Ability, Friendship) Possessor gains +500 Defense if any of possessor's allies is named Edwin Cloremontt
Good Friend of Darston Candata'chagin'heldelu- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Darston Candata'chagin'heldelu', Whenever possessor heals an individual named 'Darston Candata'chagin'heldelu' possessor deals an additional 5,000 points of HP Healing or MP Healing,, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Darston Candata'chagin'heldelu'
Known In Nexus- (Passive Ability, Friendship) Possessor obtains +1 Fame
Member of the Multi-Lili Mind Network- (Passive Ability, Friendship) Possessor gains +200 MIN as a buff for each ally who possesses an ability called 'Member of the Multi-Lili Mind Network', to a max of 5 such allies, Has RP effects
Worshipped by Caroline the Clown- (Passive Ability, Friendship) Possessor counts as possessing 1 additional worshipper, If any of possessor's unique allies are named 'Caroline the Clown', they count as Devout Worshippers of possessor (but do not increase the count of the number of worshippers that possessor possesses on top of the previously-mentioned increase) and gain +250 to all stats, Possessor gains +250 to all stats if possessor possesses any such allies
Geomancer
Apprentice Geomancy Attunement- (Passive Ability, Geomancer) All of possessor's Geomancy spells affect 1 additional target if they already affected multiple targets and cost 500 less MP if their element matches that of an item possessed by their caster or matches the element of possessor, Possessor gains +100 to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Attuned to Terrain: Abyss - (Passive Ability, Geomancer) Possessor gains +1,000 to all stats if the terrain or phantom terrain is Abyss
Attuned to Terrain: Abyss of Time - (Passive Ability, Geomancer) Possessor gains +1,000 to all stats if the terrain or phantom terrain is Abyss of Time
Attuned to Terrain: Alien Domain - (Passive Ability, Geomancer) Possessor gains +1,000 to all stats if the terrain or phantom terrain is Alien Domain
Attuned to Terrain: Astral Void - (Passive Ability, Geomancer) Possessor gains +1,000 to all stats if the terrain or phantom terrain is Astral Void
Attuned to Terrain: Battlefield - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Battlefield
Attuned to Terrain: Beach - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Beach
Attuned to Terrain: Boneyard- (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Boneyard
Attuned to Terrain: Bubble Cosmos - (Passive Ability, Geomancer) Possessor gains +1,000 to all stats if the terrain or phantom terrain is Bubble Cosmos
Basic Geomancy Attunement- (Passive Ability, Geomancer) All Geomancy spells affect 1 additional target if they already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
Geomancer- (Passive Ability, Geomancer) Geomancy spells cost possessor 500 less MP to cast, Geomancy spells cost possessor an additional (Possessor Level x 10) less MP to cast, Possessor gains +(10 x Possessor Level) to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Gatekeeper
Basic Gatekeeper Knowledge- (Passive Ability, Gatekeeper) Possessor's Outsider pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
General
Apprentice General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Assumption of the Essence of the Human- (Passive Ability, General) Possessor may, at the beginning of a thread, choose to become the subtype Human
Adaptable Nature- (Passive Ability, General) Possessor, if Human, may choose at the beginning of a thread to count as possessing one more ability of any standard subtype that is not in the General / Other abilities category
Basic General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Formshift: Human- (Stance Ability, General) Possessor's subtype becomes Human
Human Traits- (Passive Ability, General) Possessor gains +1 to all stats so long as possessor is a Human
Versatile Style- (Passive Ability, General) Possessor, if Human, may choose at the beginning of every round to count as possessing one more ability of any standard subtype that is not in the General / Other abilities category as a non-stacking effect
Golomancer
Mistress of Runepuppets- (Passive Ability, Golomancer) Possessor obtains (Possessor Level / 25, rounded up, max 5) Pet slots that may only contain Golems, Possessor may use these pet slots as summon slots to hold Rune Magic summons that are Golems
Guardian
Adept of the Brass Fortress- (Passive Ability, Guardian) Each equipped Heavy Armor provides +25 additional Defense
Apprentice Heavy Armor Mastery- (Passive Ability, Guardian) Possessor gains +50 Defense if possessor has a Heavy Armor equipped
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Guardian- (Passive Ability, Guardian) Possessor gains +(500 + (50 * Possessor Level)) Defense if possessor has a Heavy Armor equipped
Hard to Push Around- (Passive Ability, Guardian) Possessor gains +450 STR and +450 CON per 5 levels (rounded up) to a max of +12,000 STR and +12,000 CON for purposes of resisting attempts to forcibly change possessor's row
Heavy Armor Wearer I- (Passive Ability, Guardian) Possessor gains +5 to all stats when possessor has a Heavy Armor equipped
Heavy Armor Wearer II- (Passive Ability, Guardian) Possessor gains +25 to all stats when possessor has a Heavy Armor equipped, Possessor gains +50 Defense when possessor has a Heavy Armor equipped
Iron Body- (Passive Ability, Guardian) +500 HP for each Heavy Armor equipped
Paid Bodyguard- (Passive Ability, Guardian) Possessor's allies may use an amount of Gold up to a max of 100,000 to give possessor a Defense bonus and the provider of the Gold equal to the amount of Gold divided by 1,000, rounded down, this counts as a buff that does not stack which disappears when possessor is killed or otherwise rendered unable to continue battle
Security of Iron- (Passive Ability, Guardian) Possessor gains 15% Fear resistance while wearing Heavy Armor
Well-Paid Bodyguard- (Passive Ability, Guardian) The Gold cap on Bodyguard is increased by 100,000 and possessor gains 15% of the money spent on said ability
Gunner
Accurate Shots- (Passive Ability, Gunslinger) Possessor gains +5% to Hit when a Gun is equipped
Apprentice Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells cast by possessor that possess a Ranged Attack bonus gain +250 additional Ranged Attack and all Gunslinging spells cost possessor 50 less MP to cast
Basic Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells cast by possessor that possess a Ranged Attack bonus gain +10 additional Ranged Attack and all Gunslinging spells cost possessor 10 less MP to cast
Bullet Trajectory Expert- (Passive Ability, Gunslinger) In the (1/X) portion of the spell Trick Shot: Ricochet Bullet and the spell Trick Shot: Magic Gunman, X is considered to be 2 lower, to a minimum of 1
Close Shooting- (Passive Ability, Gunslinger) Possessor's 'Ranged Attack' actions deal full Damage to targets in the front row that are not higher Level than possessor if possessor has a Gun equipped and has either at least 5 Gunslinging spells equipped or no non-Gunslinging spells equipped
Fast Draw- (Passive Ability, Gunslinger) Possessor gains +250 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of combat if at least one Gun is equipped
Fast Reload- (Passive Ability, Gunslinger) Whenever possessor performs a Ranged Attack action, possessor may unequip an Ammo Accessory, and, following such option (regardless of whether or not it was taken), possessor may equip an Ammo Accessory
Focused Gunslinging Casting- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Gunslinging
Gunslinger- (Passive Ability, Gunslinger) +400 Damage when using a ranged attack with a gun equipped, Gunslinging spells cost 50 less MP to cast, +50 additional damage and -5 additional MP per level of possessor
Gunslinging Casting I- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 20 less MP to cast
Gunslinging Casting II- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 200 less MP to cast
Heir to the Future
Apprentice Technology Synchronization- (Passive Ability, Heir to the Future) Possessor gains +50 to all stats for each Technology element item equipped, Possessor's Technology element pets and summons gain +250 to all stats
Basic Acceleration Within Technology's Dominion- (Passive Ability, Heir to the Future) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Technology
Basic Affinity to Healing Via Technology- (Passive Ability, Heir to the Future) Whenever possessor obtains Technology element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element pets and summons gain +50 to all stats
Basic Defenses Against Technology- (Passive Ability, Heir to the Future) Possessor gains +50 Defense against Technology
Basic Technology Resistance- (Passive Ability, Heir to the Future) Possessor gains 1% Technology Resistance
Basic Technology Synchronization- (Passive Ability, Heir to the Future) Possessor gains +25 to all stats if Technology element
Basic Understanding of the Heart of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element allies gain +10 to all stats
Basic Weaponization of Technology- (Passive Ability, Heir to the Future) Quantities of Technology element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Technology- (Passive Ability, Heir to the Future) Possessor gains +50 to all stats while in a Zone of Technology
Heir to the Future- (Passive Ability, Heir to the Future) Possessor ignores (1 * (Possessor Level/5), rounded down)% Technology Resistance, Possessor ignores Technology Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Illusionist
Apprentice Illusion Magic Attunement- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have 500 more HP, 50 more of each stat, last 1 round longer if they last over 1 round already, and require 250 more of the relevant stats to dispel
Basic Illusion Magic Attunement- (Passive Ability, Illusionist) All Illusion Magic summons have 200 more HP, 10 more of each stat, last 1 turn longer if they last over 1 turn already, and require 25 more of the relevant stats to dispel
Basic Unreality Sculpting- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have 1,000 more HP, 100 more of each stat, last 1 round longer if they last over 1 round already, and require 250 more of the relevant stats to dispel
Can Delude Self About Health Conditions- (Passive Ability, Illusionist) Possessor has a 50% chance per effect of suffering no negative effects from minor negative status effects from sources below Level 10
Can Pretend to Be Knowledgeable and Multitalented- (Passive Ability, Illusionist) Possessor may choose to count as possessing one more ability in each class that possessor posssesses at least 1 ability in; This ability works for prerequisite purposes if it is permanently possessed by its possessor
Convincing Liar- (Passive Ability, Illusionist) Possessor counts as being 1 Level higher for purposes of resisting stat-scanning attempts, with said bonus not being able to overcome 'Immune to below Level X' effects
False Kindness- (Passive Ability, Illusionist) Possessor may choose for individuals below Level 20 to treat possessor's offensive actions as being non-offensive actions
Gnomish Prestidigitation- (Passive Ability, Illusionist) If possessor is in 'Form of Gnome' stance, possessor gains +5 MIN, +5 SPI, and 2% Dodge
Honeyed Words- (Passive Ability, Illusionist) Possessor's Magical Attack actions may gain 15% inflicts Charm if possessor's stats have not been scanned by an opponent
Illusion Magic Casting I- (Passive Ability, Illusionist) Illusion Magic spells cost possessor 20 less MP to cast
Illusionist- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have (500 * Possessor Level) more HP, (50 * Possessor Level) more of each stat, last (Possessor Level) rounds longer if they last over 1 round already, and require (50 * Possessor Level) more of the relevant stats to dispel
Skilled at Unreality Sculpting- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have 5,000 more HP, 200 more of each stat, last 1 round longer if they last over 1 round already, and require 500 more of the relevant stats to dispel
Inscriber
Apprentice Ward Mastery- (Passive Ability, Inscriber) Possessor gains +50 Defense if possessor has a Ward equipped
Basic Ward Mastery- (Passive Ability, Inscriber) All Wards equipped by possessor provide +10 additional Defense
Inscribe Complex Ward Symbols- (Passive Ability, Inscriber) Possessor's Resistances, Immunities, Reflection, and Absorption may not be ignored or bypassed by sources below Level 20
Inscriber- (Passive Ability, Inscriber) Possessor's existing Resistances to base elements are increased by 1% if possessor has a Ward equipped, to a max of 50%, Possessor gains +(100 * Possessor Level) Defense if possessor has a Ward equipped
Inscriber of the Wards Which Protect against Angels- (Passive Ability, Inscriber) Possessor gains +1% Angel Resistance if possessor has a Ward equipped, to a max of 30%
Inscriber of the Wards Which Protect against Glyph Magic- (Passive Ability, Inscriber) Possessor gains +1% Glyph Magic Resistance if possessor has a Ward equipped, to a max of 30%
Inscriber of the Wards Which Protect against Guns- (Passive Ability, Inscriber) Possessor gains +1% Gun Resistance if possessor has a Ward equipped, to a max of 30%
Inscriber of the Wards Which Protect against Healer Magic- (Passive Ability, Inscriber) Possessor gains +1% Healer Magic Resistance if possessor has a Ward equipped, to a max of 30%
Inscriber of the Wards Which Protect against Hexes- (Passive Ability, Inscriber) Possessor gains +5% Hexed Resistance if possessor has a Ward equipped, to a max of 200%
Inscriber of the Wards Which Protect against Magic- (Passive Ability, Inscriber) Possessor gains +1% Magic Resistance if possessor has a Ward equipped, to a max of 50%
Inscriber of the Wards Which Protect against Spells- (Passive Ability, Inscriber) Possessor's existing Resistances to base spell subtypes are increased by 1% if possessor has a Ward equipped, to a max of 15%
Inscriber of the Wards Which Protect against Swords- (Passive Ability, Inscriber) Possessor gains +1% Sword Resistance if possessor has a Ward equipped, to a max of 30%
Inscriber of the Wards Which Protect against Technology- (Passive Ability, Inscriber) Possessor gains +1% Technology Resistance if possessor has a Ward equipped, to a max of 50%
Inscriber of the Wards Which Protect against War- (Passive Ability, Inscriber) Possessor gains +1% War Resistance if possessor has a Ward equipped, to a max of 50%
Ioun Master
Basic Stone Training- (Passive Ability, Ioun Master) This character gains +6 Magical Attack when a Stone is equipped.
Elemental Scorn- (Technique Ability, Ioun Master) Possessor may use Elemental Scorn in conjunction with a Magical Attack, so long as no other technique is used and a Stone is equipped. Said Magical Attack action gains a 5% chance of inflicting Burning if a Fire element Stone is equipped, a 5% chance of inflicting Suffocation if an Air element Stone is equipped, a 5% chance of inflicting Drowning if a Water element Stone is equipped, a 5% chance of inflicting Entombed if an Earth element Stone is equipped, a 5% chance of inflicting Awestruck if a Light element Stone is equipped, a 5% chance of inflicting Voidstruck if a Darkness element Stone is equipped, a 5% chance of inflicting Antimatter if a Technology element Stone is equipped, a 5% chance of inflicting Manablasted if a Magic element Stone is equipped, a 5% chance of inflicting Wounded if a Physical element Stone is equipped, a 5% chance of inflicting Mindblasted if a Psychic element stone is equipped, a 5% chance of inflicting Dissolving if an Acid element Stone is equipped, a 5% chance of inflicting Frozen if an Ice element Stone is equipped, or a 5% chance of inflicting Electrocuted if an Electrical element Stone is equipped
Focused Burst- (Technique Ability, Ioun Master) Possessor may use Focused Burst in conjunction with a Magical Attack, so long as no other technique is used and a Stone is equipped. Said Magical Attack action gains +90 Magical Attack
Greater Elemental Scorn- (Technique Ability, Ioun Master) Possessor may use Elemental Scorn in conjunction with a Magical Attack, so long as no other technique is used and a Stone is equipped. Said Magical Attack action gains a 5% chance of inflicting Burning if a Fire element Stone is equipped, a 5% chance of inflicting Suffocation if an Air element Stone is equipped, a 5% chance of inflicting Drowning if a Water element Stone is equipped, a 5% chance of inflicting Entombed if an Earth element Stone is equipped, a 5% chance of inflicting Awestruck if a Light element Stone is equipped, a 5% chance of inflicting Voidstruck if a Darkness element Stone is equipped, a 5% chance of inflicting Antimatter if a Technology element Stone is equipped, a 5% chance of inflicting Manablasted if a Magic element Stone is equipped, a 5% chance of inflicting Wounded if a Physical element Stone is equipped, a 5% chance of inflicting Mindblasted if a Psychic element stone is equipped, a 5% chance of inflicting Dissolving if an Acid element Stone is equipped, a 5% chance of inflicting Frozen if an Ice element Stone is equipped, and a 5% chance of inflicting Electrocuted if an Electrical element Stone is equipped
Item Effect
Has Consumed 1 of the Permanent Consumable "Holy Festival Snack Mix"- (Passive Ability, Permanent Item Effect) +10 HP, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Holy Festival Bundt Cake"- (Passive Ability, Permanent Item Effect) +25 to all stats, Cannot be used in combos
Jeweler
Basic Jewelcrafting Proficiency- (Passive Ability, Jeweler) Character gains +2 to all stats for each Ring, Crown, Broach, Eyewear, Crystal, Wristwear, or Amulet equipped
Justicar
Basic Justicar Knowledge- (Passive Ability, Justicar) Possessor's Celestial pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Lawbringer
Apprentice Mace Training- (Passive Ability, Lawbringer) This character gains +50 Melee Attack and +500 HP when a Mace is equipped.
Basic Mace Training- (Passive Ability, Lawbringer) Possessor gains +6 Magical Attack when a Mace is equipped.
Blasphemy Strike- (Technique Ability, Lawbringer) Possessor may use 'Heresy Strike' in conjunction with a 'Melee Attack' action if a Mace is equipped and no other technique is used. Said action gains +400 Melee Attack, and a Divine Magic spell with a Magical Attack bonus may be cast as part of it, with said action obtaining a Melee Attack bonus equal to said spell's Magical Attack bonus and said spell counting as a Dark Magic, Rune Magic, or Demon Magic spell for purposes of said action.
Lawbringer- (Passive Ability, Lawbringer) Possessor gains +(100 * Possessor Level) Melee Attack and Magical attack if possessor has a Mace equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Mace equipped
Mace Wielding I- (Passive Ability, Lawbringer) +5 to all stats when a Mace is equipped
Mace Wielding II- (Passive Ability, Lawbringer) +25 to all stats when a Mace is equipped, +50 Melee Attack when a Mace is equipped
Heresy Strike- (Technique Ability, Lawbringer) Possessor may use 'Heresy Strike' in conjunction with a 'Melee Attack' action if a Mace is equipped and no other technique is used. Said action gains +300 Melee Attack, and its targets cannot cast Divine Magic spells for 6 rounds if below Level 80.
Infuse Mace With Dark Energies- (Passive Ability, Lawbringer) At the beginning of each round, if possessor is wielding a Mace, possessor may deal 50 Flat Darkness element MP drain to an allied pet or summon Daemon, Devil, or Demon, gaining +50 Melee Attack as a non-stacking buff until the end of the round if possessor does so
JUSTICE HAMMAH- (Technique Ability, Lawbringer) Possessor may use 'JUSTICE HAMMAH' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Mace. Said action gains +2,000 Melee Attack and gains a 50% chance of inflicting Entombed: Incarcerated.
Knowledge of Legal Codes- (Passive Ability, Lawbringer) +150 MIN, 10% Entombed: Incarcerated Resistance
Mace of Law- (Passive Ability, Lawbringer) Possessor gains +80 to all stats when opposing Devas, Abstracts, or Demons so long as possessor has a Mace equipped; possessor gains +100 Melee Attack against Devas, Abstracts, and Demons so long as possessor has a Mace equipped
Lightbringer
Half-Risen Daemon- (Passive Ability, Lightbearer) Possessor may choose to not count as an Illuminated instead of a Daemon for purposes of effects from lower-Level sources (or willing sources)
Kinetic Emperor
Apprentice Physical Synchronization- (Passive Ability, Kinetic Emperor) Possessor gains +50 to all stats for each Physical element item equipped, Possessor's Physical element pets and summons gain +250 to all stats
Basic Acceleration Within Physical's Dominion- (Passive Ability, Kinetic Emperor) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Physical
Basic Affinity to Healing Via Physical- (Passive Ability, Kinetic Emperor) Whenever possessor obtains Physical element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Physical- (Passive Ability, Kinetic Emperor) Possessor's Physical element pets and summons gain +50 to all stats
Basic Defenses Against Physical- (Passive Ability, Kinetic Emperor) Possessor gains +50 Defense against Physical
Basic Physical Resistance- (Passive Ability, Kinetic Emperor) Possessor gains 1% Physical Resistance
Basic Physical Synchronization- (Passive Ability, Kinetic Emperor) Possessor gains +25 to all stats if Physical element
Basic Understanding of the Heart of Physical- (Passive Ability, Kinetic Emperor) Possessor's Physical element allies gain +10 to all stats
Basic Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Physical- (Passive Ability, Kinetic Emperor) Possessor gains +50 to all stats while in a Zone of Physical
Kinetic Emperor- (Passive Ability, Kinetic Emperor) Possessor ignores (1 * (Possessor Level/5), rounded down)% Physical Resistance, Possessor ignores Physical Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Mage-Archivist
Achivist's Metacasting- (Passive Ability, Other: Mage-Archivist) If possessor has a spell equipped that is also present on possessor's Inherent Spell list, said spell's Magical Attack bonus is increased by (Possessor's Level * 100) points when it is cast; if possessor casts a Libram Magic spell that shares the exact same combination of elements as a Book or Tome that possessor has equipped, possessor gains +300 Magical Attack, said spell's Magical Attack bonus is increased by (Possessor's Level * 100) points when it is cast; if possessor casts a Libram Magic spell that shares both the exact same combination of elements as a Wand or Staff that possessor has equipped and the exact same combination of elements as a Book or Tome that possessor has equipped, possessor gains +300 Magical Attack, said spell's Magical Attack bonus is increased by (Possessor's Level * 100) points when it is cast
Infinite Archive- (Passive Ability, Other: Mage-Archivist) Possessor may equip a number of additional Wizard Magic, Enchantment, Transmutation, Summoner Magic, Necromancy, Dark Magic, Geomancy, Healer Magic, Dvine Magic, Illusion Magic, Druid Magic, Channeling, Divining, Gate Magic, Golomancy, Artifice, Astral Magic, Elemental Magic, Force Magic, Alchemy, Protection Magic, Ritual Magic, Shaman Magic, Shadow Magic, Spirit Magic, or Libram Magic spells equal to possessor's Level
Matrix Keeper
Apprentice Assault Matrix Training- (Passive Ability, Matrix Keeper) Possessor gains +50 Ranged Attack and +50 Magical Attack if possessor has an Assault Matrix equipped, Possessor gains +20 to all stats if possessor has an Assault Matrix equipped
Assault Matrix Wielding I- (Passive Ability, Matrix Keeper) +5 to all stats when a Assault Matrix is equipped
Assault Matrix Wielding II- (Passive Ability, Matrix Keeper) +25 to all stats when a Assault Matrix is equipped, +25 Ranged Attack and +25 Magical Attack when a Assault Matrix is equipped
Basic Assault Matrix Training- (Passive Ability, Matrix Keeper) This character gains +6 Ranged Attack and +6 Magical Attack when an Assault Matrix is equipped.
Beam Net- (Technique Ability, Matrix Keeper) Possessor may use 'Beam Net' in conjunction with a 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used and an Assault Matrix is equipped. Said action may not be Dodged by or Miss any target that is below Level 15.
*Matrix Keeper- (Passive Ability, Matrix Keeper) Possessor gains +(700 + 50 * Possessor Level) Ranged Attack, +(700 + 50 * Possessor Level) Magical Attack, and + (50 + 10 * Possessor Level) to all stats if possessor has an Assault Matrix equipped
Somewhat Good At Pinball- (Passive Ability, Matrix Keeper) +4 AGI
Magewright
Apprentice Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +50 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped
Artifact Collector- (Passive Ability, Magewright) Possessor's Base Stats are increased by 1 for each different Artifact that possessor is carrying at least one Aspect of, This instead works off of artifact ownership in RP threads
Basic Accessory Harmonization- (Passive Ability, Magewright) Possessor gains +50 to all stats for each different subtype of Accessory (to a max of 24 types) possessor has equipped
Basic Magewright Proficiency- (Passive Ability, Magewright) Character gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune equipped.
Basic Magic Item Augmentation- (Passive Ability, Magewright) Magic Items that possessor has equipped that provide bonuses to STR, CON, AGI, MIN, or SPI have each such bonus they provide increased by 30 points
Container Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Container possessor has equipped
Idol Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Idol possessor has equipped
Ioun Stone Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Ioun Stone possessor has equipped
Magewright- (Passive Ability, Magewright) Possessor gains +(50 * Possessor Level) to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped
Magic Item Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Magic Item possessor has equipped
Pattern-Bearing Feet- (Passive Ability, Magewright) Possessor gains a Shoes slot (This is different from an Accessory slot that can only hold Shoes; this can hold Shoes of any type but doesn't count as an Accessory slot)
Tome Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Tome possessor has equipped
Trinket Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Trinket possessor has equipped
Mechanist
Rapid Analysis- (Passive Ability, Mechanist) Possessor's actions that scan stats may not be countered by entities below Level 40
Necromancer
Observer of Black Flickers- (Passive Ability, Necromancer) Possessor may claim Black Flickers
Mentalist
Adept Psychic Power Attunement- (Passive Ability, Mentalist) Psychic Power spells cost possessor 10,000 less MP to cast, Psychic Power spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Psychic Power Spells, and may not be converted into other types of slots by individuals below Level 100
Alter Dream Content- (Passive Ability, Mentalist) If possessor scans the stats of an individual afflicted with Fatigued: Asleep, possessor may inflict Confusion, Confusion: Fear, Confusion: Depression, Confusion: Fear: Disconcerted, Confusion: Paranoia, Charm, Charm: Lovestruck, Charm: Lust, Charm: Wanderlust, Stat Drain: MIN Drain, Stat Drain: SPI Drain, Fatigued: Stress, Mind Restore, Stat Boost: MIN Boost, Stat Boost: SPI Boost, Invigorated, Invigorated: High Morale, or Invigorated: Zesty on said individual.
Apprentice Psychic Power Attunement- (Passive Ability, Mentalist) All Psychic Power spells gain +250 Magical Attack and cost 50 less MP
Basic Clairvoyance Powers- (Passive Ability, Mentalist) Possessor counts as being 1 Level higher for stat-scanning purposes when using a Psychic Power spell to do said scanning
Basic Cryokinesis Powers- (Passive Ability, Mentalist) Possessor's Ice-element Psychic Power spells that provide a Magical Attack bonus provide an additional +40 Magical Attack
Basic Dream Reading Powers- (Passive Ability, Mentalist) Possessor counts as being 1 Level higher for stat-scanning purposes when scanning the stats of individuals afflicted with Fatigued: Asleep, to a max of Level 100, with said effect not bypassing 'Immune to under Level X' effects
Basic Electrokinesis Powers- (Passive Ability, Mentalist) Possessor's Electrical-element Psychic Power spells that provide a Magical Attack bonus provide an additional +40 Magical Attack
Basic Psychic Power Attunement- (Passive Ability, Mentalist) All Psychic Power spells gain +10 Magical Attack and cost 10 less MP
Basic Psychokinesis Powers- (Passive Ability, Mentalist) Possessor's Physical-element Psychic Power spells that provide a Magical Attack bonus provide an additional +40 Magical Attack
Basic Pyrokinesis Powers- (Passive Ability, Mentalist) Possessor's Fire-element Psychic Power spells that provide a Magical Attack bonus provide an additional +40 Magical Attack
Basic Psychometry Powers- (Passive Ability, Mentalist) Possessor's Psychic element items that provide bonuses to stats have said bonuses increasted by +20, Possessor counts as 1 Level higher for stat-scanning purposes when targetting targets who formerly possessed items currently possessed by possessor
Basic Telekinesis Powers- (Passive Ability, Mentalist) Possessor's Psychic-element Psychic Power spells that provide a Magical Attack bonus provide an additional +40 Magical Attack
Basic Telepathy Powers- (Passive Ability, Mentalist) Possessor's Psychic-element Psychic Power may inflict buffs even if possessor is afflicted with Impaired: Mute
Cryokineticist- (Passive Ability, Mentalist) Ice-element 'Psychic Power' spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack
Dream Message- (Passive Ability, Mentalist) If possessor inflicts a buff on an individual afflicted with Fatigued: Asleep, possessor may inflict Mind Restore, Stat Boost: MIN Boost, Stat Boost: SPI Boost, Invigorated, Invigorated: High Morale, Invigorated: Zesty, or Invigorated: Alert on said individual.
Electrokineticist- (Passive Ability, Mentalist) Electrical-element 'Psychic Power' spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack
Enter Dreams- (Passive Ability, Mentalist) If possessor scans the stats of an individual afflicted with Fatigued: Asleep, possessor may create a Zone of Psychic & Magic, or, if possessor is Dream element, may create a Zone of Dream. Possessor gains +5% Dodge if any individual in the same battlespace other than possessor is afflicted with Fatigued: Asleep.
<Expert Psychic Power Attunement>
Focused Psychic Power Casting- (Passive Ability, Mentalist) Psychic Power spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Psychic Power
Good Imagination- (Passive Ability, Mentalist) Possessor gains +50 unmodified MIN and +50 unmodified SPI
Heightened Senses- (Passive Ability, Mentalist) +30 AGI, +2% Dodge, +300 AGI on the first turn of combat, Guard Other has a 5% higher chance of working
High Self-Confidence- (Passive Ability, Mentalist) Possessor gains 20% Confusion: Depression Resistance
Improved Cryokinesis Powers- (Passive Ability, Mentalist) Ice-element Psychic Power spells cast by possessor that provide a Magical Attack bonus provide an additional +100 Magical Attack
Improved Electrokinesis Powers- (Passive Ability, Mentalist) Electrical-element Psychic Power spells cast by possessor that provide a Magical Attack bonus provide an additional +100 Magical Attack
Improved Psychokinesis Powers- (Passive Ability, Mentalist) Physical-element Psychic Power spells cast by possessor that provide a Magical Attack bonus provide an additional +100 Magical Attack
Improved Psychometry Powers- (Passive Ability, Mentalist) Possessor's equpped Psychic element items that provide bonuses to stats have said bonuses increasted by +50, Possessor counts as 1 Level higher for stat-scanning purposes when targetting targets who formerly possessed items currently possessed by possessor (with this effect not bypassing 'Immune to under Level X' effects)
Improved Pyrokinesis Powers- (Passive Ability, Mentalist) Fire-element Psychic Power spells cast by possessor that provide a Magical Attack bonus provide an additional +100 Magical Attack
Induce Memory-Alterations Through Dreams- (Passive Ability, Mentalist) If possessor scans the stats of an individual afflicted with Fatigued: Asleep, possessor may remove 1 buff from a source below Level 60 that is not 20 or more Levels greater than possessor from said individual.
Mental Focus- (Passive Ability, Mentalist) All Psychic Power spells gain +15 Magical Attack and cost 20 less MP, 5% Mindblasted Resistance
Mental Levitation- (Passive Ability, Mentalist) +50 AGI, 3% Dodge, 5% Earth Resistance
Mentalist- (Passive Ability, Mentalist) +500 Damage to all damage dealing Psychic Power spells, MIN may be used instead of SPI as the relevant stat for magical attacks involving Psychic Power spells, All Psychic Power spells cost 30 less MP, +25 additional damage per possessor level
Mind-Grab- (Passive Ability, Mentalist) Whenever possessor conducts a 'Meditate' action, possessor may obtain one item from a willing ally
Oneironaut- (Passive Ability, Mentalist) Possessor gains +500 to all stats if in a Zone of Magic & Psychic or a Zone of Dream. Possessor gains +2% Dodge if in a Zone of Magic & Psychic or a Zone of Dream.
Psychic Power Casting I- (Passive Ability, Mentalist) Psychic Power spells cost possessor 20 less MP to cast
Psychic Power Casting II- (Passive Ability, Mentalist) Psychic Power spells cost possessor 200 less MP to cast
Psychokineticist- (Passive Ability, Mentalist) Physical-element 'Psychic Power' spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack
Psychometrist- (Passive Ability, Mentalist) Possessor's equpped Psychic element items that provide bonuses to stats have said bonuses increasted by +200, Possessor counts as 2 Levels higher for stat-scanning purposes when targetting targets who formerly possessed items currently possessed by possessor (with this effect not bypassing 'Immune to under Level X' effects)
Pull Beasts From Dreams- (Passive Ability, Mentalist) If possessor is in the same battlespace as an individual afflicted with Fatigued: Asleep whose stats have been scanned by possessor, possessor may, at the start of each round, summon 1 entity from the Enemy List that is below said individual's Level, below Level 60, and 10 or more Levels lower than possessor. Max 30 summoned.
Pyrokineticist- (Passive Ability, Mentalist) Fire-element 'Psychic Power' spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack
Spoon Bending- (Passive Ability, Mentalist) At the beginning of each round, possessor may destroy any one item that possessor has equipped that is non-unique and worth under 10,000 Gold
Merchant
Gift Wrapper- (Passive Ability, Merchant) Possessor chooses on month of the year upon acquiring this ability; possessor's per-item half-price sell cap is increased by 5,000 Gold during that month (October)
Metamorph
Form of Moving Light- (Stance Ability, Metamorph) Possessor gains +7,500 AGI while in this stance, Possessor gains 30% Light Resistance, 10% Fire Resistance, and 10% Ice Resistance while in this stance, Possessor becomes Light element while in this stance
Mind Lord
Apprentice Psychic Synchronization- (Passive Ability, Mind Lord) Possessor gains +50 to all stats for each Psychic element item equipped, Possessor's Psychic element pets and summons gain +250 to all stats
Basic Acceleration Within Psychic's Dominion- (Passive Ability, Mind Lord) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Psychic
Basic Affinity to Healing Via Psychic- (Passive Ability, Mind Lord) Whenever possessor obtains Psychic element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Psychic- (Passive Ability, Mind Lord) Possessor's Psychic element pets and summons gain +50 to all stats
Basic Defenses Against Psychic- (Passive Ability, Mind Lord) Possessor gains +50 Defense against Psychic
Basic Psychic Resistance- (Passive Ability, Mind Lord) Possessor gains 1% Psychic Resistance
Basic Psychic Synchronization- (Passive Ability, Mind Lord) Possessor gains +25 to all stats if Psychic element
Basic Understanding of the Heart of Psychic- (Passive Ability, Mind Lord) Possessor's Psychic element allies gain +10 to all stats
Basic Weaponization of Psychic- (Passive Ability, Mind Lord) Quantities of Psychic element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Psychic- (Passive Ability, Mind Lord) Possessor gains +50 to all stats while in a Zone of Psychic
Mind Lord- (Passive Ability, Mind Lord) Possessor ignores (1 * (Possessor Level/5), rounded down)% Psychic Resistance, Possessor ignores Psychic Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Puzzlepiece Aura- (Passive Ability, Mind Lord) Possessor's opponents with less MIN than possessor's MIN who are below Level 40 may not act on during first two rounds of battle, with things that would occur before and after skipped actions still occurring, and with this ability stopping a max of 40 actions per battle
Monk
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Attack-Deflection Training- (Passive Ability, Monk) Possessor gains a 1% chance of Reflecting Physical element attacks from sources below Level 4
Awareness of Energy Chakras- (Passive Ability, Monk) Possessor gains +100 STR, +100 AGI, +100 CON, +100 MIN, and +200 SPI
Basic Gymnastics Skills- (Passive Ability, Monk) Possessor gains +20 AGI
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Clown Flashstep- (Passive Ability, Monk) If possessor is in Clown Mode, possessor gains 80% Dodge
Contortionist- (Passive Ability, Monk) Possessor gains +1% Dodge against individuals below Level 45
Controlled Breathing- (Passive Ability, Monk) Possessor gains 1% Suffocation Resistance
Flexible- (Passive Ability, Monk) Possessor gains +200 AGI and +2% Dodge against individuals below Level 60
Monk- (Passive Ability, Monk) Possessor gains +1,000 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast per possessor Level, Possessor gains +500 Defense if possessor has at least 2 empty weapon slots, Possessor gains (Possessor Level / 2, rounded up)% Dodge if possessor has no weapons equipped, Possessor gains +10 additional Melee Attack per possessor Level if no weapon is equipped, Possessor gains +20 to all stats per possessor Level if no weapon is equipped, +50 damage to damage-dealing Unarmed Technique spells per possessor Level
Still Heartbeat- (Passive Ability, Monk) Each thread, possessor ignores the first number of rounds equal to possessor's Level worth of effects that possessor would suffer from Poison and its sub-status effects or rounds worth of Damage that possessor would take from any minor negative status effects or sub-status effects
Mountain King
Apprentice Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +50 to all stats for each Earth element item equipped, Possessor's Earth element pets and summons gain +250 to all stats
Basic Acceleration Within Earth's Dominion- (Passive Ability, Mountain King) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Earth
Basic Affinity to Healing Via Earth- (Passive Ability, Mountain King) Whenever possessor obtains Earth element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Earth- (Passive Ability, Mountain King) Possessor's Earth element pets and summons gain +50 to all stats
Basic Defenses Against Earth- (Passive Ability, Mountain King) Possessor gains +50 Defense against Earth
Basic Understanding of the Heart of Earth- (Passive Ability, Mountain King) Possessor's Earth element allies gain +10 to all stats
Basic Weaponization of Earth- (Passive Ability, Mountain King) Quantities of Earth element Damage dealt by possessor are increased by 50 points
Basic Earth Resistance- (Passive Ability, Mountain King) Possessor gains 1% Earth Resistance
Basic Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +25 to all stats if Earth element
Basic Zonal Acclimation of Earth- (Passive Ability, Mountain King) Possessor gains +50 to all stats while in a Zone of Earth
Mountain King- (Passive Ability, Mountain King) Possessor ignores (1 * (Possessor Level/5), rounded down)% Earth Resistance, Possessor ignores Earth Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Nemesis
Basic Dark Transformation User- (Passive Ability, Nemesis)- All Dark Transformation transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Ocean Prince
Apprentice Water Synchronization- (Passive Ability, Ocean Prince) Possessor gains +50 to all stats for each Water element item equipped, Possessor's Water element pets and summons gain +250 to all stats
Basic Acceleration Within Water's Dominion- (Passive Ability, Ocean Prince) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Water
Basic Affinity to Healing Via Water- (Passive Ability, Ocean Prince) Whenever possessor obtains Water element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Water- (Passive Ability, Ocean Prince) Possessor's Water element pets and summons gain +50 to all stats
Basic Defenses Against Water- (Passive Ability, Ocean Prince) Possessor gains +50 Defense against Water
Basic Understanding of the Heart of Water- (Passive Ability, Ocean Prince) Possessor's Water element allies gain +10 to all stats
Basic Water Resistance- (Passive Ability, Ocean Prince) Possessor gains 1% Water Resistance
Basic Water Synchronization- (Passive Ability, Ocean Prince) Possessor gains +25 to all stats if Water element
Basic Weaponization of Water- (Passive Ability, Ocean Prince) Quantities of Water element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Water- (Passive Ability, Ocean Prince) Possessor gains +50 to all stats while in a Zone of Water
Ocean Prince- (Passive Ability, Ocean Prince) Possessor ignores (1 * (Possessor Level/5), rounded down)% Water Resistance, Possessor ignores Water Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Pactmaker
Adept Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +2,000 to all stats, Possessor gains an additional summon slot that may only contain a Devil summon, Possessor's unmodified stats increase by 200 points if possessor is a Devil.
Apprentice Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Binding Ritual Knowledge- (Passive Ability, Pactmaker) Possessor's summons have a 5% lower chance of being uncontrolled, with said chance increasing to 15% if said summons are Devils
Basic Knowledge of Devil Names- (Passive Ability, Pactmaker) Possessor counts as one Level greater for stat-scanning purposes when scanning the stats of Devils, to a max of Level 20
Basic Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Understanding of Namebinding- (Passive Ability, Pactmaker) Possessor's Magical Attack and Cast a Spell actions that target Devils below Level 20 whose stats have been scanned by possessor may gain '60% inflicts Charm'
Binding Ritual Knowledge- (Passive Ability, Pactmaker) Possessor's summons have a 5% lower chance of being uncontrolled, with said chance increasing to 15% if said summons are Devils
Bind Magic to Unwilling Lives- (Passive Ability, Pactmaker) Whenever possessor creates a buff or a debuff, possessor may select an individual who is either willing or below Level 20, said buff or debuff cannot be removed by individuals below Level 20 without possessor's permission while said individual is alive
Devil Calling I- (Passive Ability, Pactmaker) Possessor's Devil summons gain +20 to all stats
Devil Calling II- (Passive Ability, Pactmaker) Possessor's Devil summons gain +200 HP
Devil Calling III- (Passive Ability, Pactmaker) Possessor's Devil summons gain +500 MP
Devil Calling IV- (Passive Ability, Pactmaker) Possessor's Devil summons gain +2,000 HP and +4,000 MP
Devil Calling V- (Passive Ability, Pactmaker) Possessor's Devil summons may not be unsummoned by sources below Level 5
Devil Instruction I- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +20 to all stats
Devil Instruction II- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +100 to all stats
Devilish Negotiator- (Passive Ability, Pactmaker) Possessor's actions which inflict Charm may, should possessor desire such, have said chance increase by 5%, to a max of 20%
Empowered By Greed- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor has dealt Gold Drain during said battle
Empowered By Gluttony- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor has used two or more different Food consumables on itself during said battle
Empowered By Lust- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor is afflicted with Charm: Lust
Empowered By Envy- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor has performed an action of the same name as an action performed by a different individual earlier in the same round during same battle
Empowered By Sloth- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor has passed an action during said battle
Empowered By Wrath- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor is afflicted with Confusion: Berserk
Empowered By Pride- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor refuses a buff from an ally
Empowered By Sorrow- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor is afflicted with Confusion: Depression
Envy Strike- (Technique Ability, Pactmaker) Possessor may use 'Envy Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action becomes solely any combination of base elements that its target is.
Greed Strike- (Technique Ability, Pactmaker) Possessor may use 'Greed Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action deals Gold Damage instead of HP Damage.
Gluttony Strike- (Technique Ability, Pactmaker) Possessor may use 'Gluttony Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action deals 1/2 Damage and deals HP Drain instead of HP Damage.
Improved Binding Ritual Knowledge- (Passive Ability, Pactmaker) Possessor's summons have a 5% lower chance of being uncontrolled, with said chance increasing to 15% if said summons are Devils
Improved Devil Form-Binding- (Passive Ability, Pactmaker) Possessor may possess two Bound Devil Buffs instead of one.
Knowledge Of Empowerment Through Sin- (Passive Ability, Pactmaker) Possessor gains +50 to all stats if possessor is not Good element
Leech Good Fortune to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to have a 50% chance of being afflicted with Hexed: Ill Fortune at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Leech Joy to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to have a 50% chance of being afflicted with Confusion: Depression at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Leech Magic to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to take 5,000 Flat Darkness element MP Damage at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Leech Vigor to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to have a 50% chance of being afflicted with Fatigued at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Lust Strike- (Technique Ability, Pactmaker) Possessor may use 'Lust Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action gains '30% inflicts Charm: Lust'.
Mystic Sacrifice- (Passive Ability, Pactmaker) Possessor may also apply Perform Sacrifice to Magical Attacks
Natural Devil Mind Vampire- (Passive Ability, Pactmaker) Possessor deals an additional 5,000 points of HP Drain or MP Drain whenever possessor would deal HP Drain or MP Drain, Possessor may transform into and out of transformations in possessor's Vampiric Form Transformation Record as though they were equipped
Negotiate for Cheaper Summons- (Passive Ability, Pactmaker) Spells that summon Devils cost possessor 2,500 less MP to cast
Pactmaker- (Passive Ability, Pactmaker) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Devil pet only, This ability provides +50 HP and +10 to all stats of possessor's Devil pets and summons per Level of possessor
Perform Sacrifice- (Active Ability, Pactmaker) Possessor's may use Perform Sacrifice in conjunction with a Melee Attack so long as no other technique is used. Should possessor kill one or more targets with said Melee Attack, possessor gains 100 MP per slain individual that goes into a separate pool of MP that may only be used to cast Dark Magic or spells which summon Devils, with said pool of MP beginning with 0 MP in it and having a max MP capacity equal to 1/4 possessor's modified, unbuffed Max MP. Possessor may not gain MP from the same individual multiple times in one thread.
Permanent Writing that Glows Red- (Passive Ability, Pactmaker) Buffs and debuffs with possessor as a source may not be removed by sources below Level 10 (including possessor), said Level rises to 15 but ceases to include possessor is possessor is a Devil
Pride Strike- (Technique Ability, Pactmaker) Possessor may use 'Pride Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action may not be countered by individuals below its performer's Level who are below Level 60.
Sacrificial Ritual Leader- (Passive Ability, Pactmaker) On rounds in which possessor uses Perform Sacrifice as part of at least one action, kills made by possessor's pets and summons count as having been killed by an action including Perform Sacrifice, to a max of 200 such occurrences per round
Sacrificially Empowered Caster- (Passive Ability, Pactmaker) Possessor gains +250 Magical Attack as a buff and possessor's spells cost 150 MP less on turns following possessor's successful use of Perform Sacrifice as part of an attack that killed at least one target that provided possessor with MP via Perform Sacrifice, does not stack, with this effect lasting (1 + (Possessor Level / 5, rounded down)) rounds.
Self-Devil-Binding- (Active Ability, Pactmaker) At the start of each thread, possessor may bring a Devil pet that is Level 1 or lower into the thread attached to this ability. Possessor may spend an action to replicate any ability possessed by said Devil, doing so as though said Devil were performing said ability
Sloth Strike- (Technique Ability, Pactmaker) Possessor may use 'Sloth Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action gains '30% inflicts Fatigued'.
Sorrow Strike- (Technique Ability, Pactmaker) Possessor may use 'Sorrow Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action gains '30% inflicts Confusion: Depression'.
Speed-Focused Devil Instruction I- (Passive Ability, Pactmaker) Possessor's Devil pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Unfair Negotiator- (Passive Ability, Pactmaker) Whenever an individual transfers HP or MP to possessor, possessor may choose to have an additional 5,000 points be transferred
Wrath Strike- (Technique Ability, Pactmaker) Possessor may use 'Wrath Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action gains +100 Melee Attack, +100 Magical Attack, +100 Ranged Attack, and gains '30% inflicts Confusion: Berserk'.
Write With the Blood of a Nearby Individual- (Passive Ability, Pactmaker) Whenever possessor casts a spell, possessor may deal 500 Flat Darkness element Damage to any individual in the same battle to make said spell cost 500 less MP
Paladin
Apprentice Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Holy Magic spells that buff stats do so by 50 more points per such stat
Basic Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Holy Magic spells that buff stats do so by 5 more points per such stat
Has Meditated Upon Virtue- (Passive Ability, Paladin) Possessor gains +100 to all stats for each positive status effect possessor possesses
Inner-Light-Nimbus Form- (Stance Ability, Paladin) Possessor gains +300 uncapped points to all stats (to a max of +3,000) for each positive status effect possessor possesses, Possessor's allies gain +200 to all stats (to a max of +2,000 points across all sources) for each positive status effect possessor possesses
Merciful- (Passive Ability, Paladin) Whenever possessor would kill an opponent with a 'Melee Attack' action through HP Damage, possessor may choose to reduce it to 1 HP instead
Noble Soul- (Passive Ability, Paladin) Possessor gains +200 Defense against SPI Damage, Possessor gains Stat Drain: SPI Drain Immunity if possessor is not afflicted with Hexed, Possessor obtains Charm Immunity against Demons, Devils, and Daemons below Level 40
Noble Purpose- (Passive Ability, Paladin) Possessor may not Damage allies (not counting healing) unless an individual of Level 60 or greater objects to said Damage-prevention
Paladin- (Passive Ability, Paladin) Possessor's Damage-dealing actions that involve the casting of Holy Magic spells deal (500 + 100 * Possessor Level) additional Damage, Holy Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast
Paladin's Grace- (Passive Ability, Paladin) Possessor gains +50 AGI, 15% Paralysis Resistance, and 5% Dodge if possessor has at least 3 Holy Magic spells equipped, this AGI bonus is increased to +150 if any foes are Demons, Daemons, Devils, Darkspawn, or Undead
Pure Self- (Passive Ability, Paladin) Possessor has a 5% chance at the start of every round per minor status effect possessor is afflicted with to have said minor status effect cured immediately
Redeem- (Active Ability, Paladin) Possessor may spend an action to cause an opposing non-unique enemy that is normally fightable for drops, is 5 or more Levels lower than the action's user, and that is afflicted with Charm to switch to said action's user's side of battle, with Demons affected by this effect optionally being able to have their subtype changed to Deva, with Devils affected by this effect optionally able to have their subtype changed to Angel, and with Daemons affected by this effect optionally able to have their subtype changed to Celestial, with the effect causing this counting as a debuff and not being removable by sources below Level 30 that are not 10 or more Levels greater than this action's performer, Has RP effects
Shielded by Spiritual Purity- (Passive Ability, Paladin) +50 Defense, Possessor gains +50 additional Defense when possessor has not taken any SPI Damage and is not afflicted with Stat Drain: SPI Drain
Spiritual Strength through Purity of Body, Mind, and Spirit- (Passive Ability, Paladin) Possessor gains +1 Base SPI while possessor is not afflicted with any negative status effects
Understanding of Mercy- (Passive Ability, Paladin) Possessor may choose to count opponents who are non-unique and 20 Levels or lower below possessor who are below Level 20 who are afflicted with Charm or Fatigued: Knocked Out as defeated
Wise Paladin's Measured Judgment- (Passive Ability, Paladin) Possessor is informed upon scanning a target's stats if said target is both below Level 40 and possesses any Constant Effects, Boss Effects, Abilities, equipped items, buffs or debuffs that would alter the scan's results to somehow be false or incomplete
Wreathed In Grace- (Passive Ability, Paladin) Possessor gains +300 AGI if not afflicted with Hexed, Possessor gains 20% Dodge if not afflicted with Hexed
Permanent Item Effect
Has Consumed 1 of the Permanent Consumable "Holy Festival Snack Mix"- (Passive Ability, Permanent Item Effect) +10 HP, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Holy Festival Bundt Cake"- (Passive Ability, Permanent Item Effect) +25 to all stats, Cannot be used in combos
Has Consumed X = 22 of the Permanent Consumable "Premier Health Supplement"- (Passive Ability, Permanent Item Effect) +(100 * X) MP, Cannot be used in combos
Has Consumed X = 6 of the Permanent Consumable "Premier Mana Supplement"- (Passive Ability, Permanent Item Effect) +(100 * X) MP, Cannot be used in combos
Partook of the Candied Wish-Stars- (Active Ability, Permanent Item Effect) Possessor may spend an action to replicate an action performable by any entity on the Enemy List of Level 80 or Lower that is of equal Level to or lower Level than possessor that is normally fightable for drops as though an instance of said entity were performing said action, This ability may not be used in combos
Power Trooper
Basic Power Armor Mastery- (Passive Ability, Power Trooper) All Power Armor worn by possessor provide +20 additional Defense
Hazmat Suit Proficiency- (Passive Ability, Power Trooper) Possessor gains +15% Poison Resistance and +30% Diseased Resistance if possessor is wearing a Power Armor
Priest
Apprentice Divine Magic Attunement- (Passive Ability, Priest) Possessor gains +250 Damage to all damage-dealing (including Healing) Divine Magic spells, Divine Magic spells cost possessor 50 less MP, Possessor counts as 1 Level higher,to a max of Level 20, for purposes of worshipper benefits
Basic Channeling of Divine Mercy- (Passive Ability, Priest) Divine Magic spells cast by possessor that possess a Magical Attack and Heal bonus gain +50 additional Magical Attack for purposes of non-offensive actions
Basic Channeling of Divine Wrath- (Passive Ability, Priest) Divine Magic spells cast by possessor that possess a Magical Attack bonus gain +50 additional Magical Attack
Basic Divine Magic Attunement- (Passive Ability, Priest) All Divine Magic spells gain +10 Magical Attack and cost 10 less MP
Bearer of Religious Vestments- (Passive Ability, Priest) Possessor gains +80 to all stats and Divine Magic spells cost possessor 400 MP less to cast when possessor has an Armor that provides bonuses to Diving Magic spells or wielders of Divine Magic spells
Channel Divine Magic through Holy Symbol- (Passive Ability, Priest) Possessor gains +50 Magical Attack and +50 SPI if possessor has a Holy Symbol equipped
Priest- (Passive Ability, Priest) +500 Damage to all damage-dealing Divine Magic spells, all Divine Magic spells cost 50 less MP per possessor Level, +50 damage to damage-dealing Divine Magic spells per possessor Level, +50 additional damage to Divine Magic spells that heal HP or MP per possessor Level, Possessor counts as being (Possessor Level / 10, rounded up) levels higher for purposes of worshipper benefits, Possessor must be a devout follower of some deity for this ability to take effect
Divine Magic Casting I- (Passive Ability, Priest) Divine Magic spells cost possessor 20 less MP to cast
Divine Magic Casting II- (Passive Ability, Priest) Divine Magic spells cost possessor 200 less MP to cast
Pray- (Active Ability, Priest) Possessor may spend an action to use this ability. This ability restores 1% of possessor's HP and MP and has a (Possessor Level)% chance of curing possessor of all minor and moderate status effects, May only be used (Possessor Level) times per thread, Possessor must be a devout follower of some deity for this ability to take effect
Protector-
Forehead Trained To Be Resistant To Too Much Facepalming- (Passive Ability, Protector) Possessor gains 75% Confusion: Facepalming Too Hard Resistance
Puppetmaster-
Apprentice Puppet Master Knowledge- (Passive Ability, Puppet Master) Possessor's Daemon pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Arch-Daemon's Immortal Superiority- (Passive Ability, Puppet Master) Possessor (is Immune to entities below Level 40, gains Fatigued Immunity, and gains an uncapped +20,000 to all stats) if possessor is Level 40 or greater and is an Arch-Daemon who is a deity
Archdaemon's Standard Deific Domain Compatibility- (Passive Ability, Other: Worldbound God) Possessor gains +10 to all stats if possessor is a Planetary, Possessor may gain Worldbound-God-related domains despite being an Archdaemon as an RP power
Archdaemonic Domain: Clowns- (Passive Ability, Puppet Master) Possessor may choose to inflict Confusion: Overwhelmed by Laughter on any number of individuals at the start of each round, Possessor ignores the status effect Immunities of individuals of lower Level in regards to inflicting Confusion: Overwhelmed by Laughter, Possessor has RP powers connected to this divine domain
Archdaemonic Domain: Contracts- (Passive Ability, Puppet Master) Possessor's summons that are lower Level than possessor may not be uncontrolled, Buffs and debuffs with possessor as a source may not be removed by sources more than 10 Levels below possessor, Possessor has RP powers connected to this divine domain
Archdaemonic Domain: Control- (Passive Ability, Puppet Master) Possessor gains a (Possessor Level / 5, rounded up)% chance of inflicting Dominion on targets of lower Level, Possessor gains Dominion Immunity against lower-Level individuals, Possessor has RP powers connected to this divine domain
Archdaemonic Domain: Foreknowledge- (Passive Ability, Puppet Master) Possessor's stat-scanning attempts are automatically successful against targets that are not 20 or more Levels greater than possessor, At the start of each round, each of possessor's opponents of lower Level must declare the name of the ability it will use for the first action of that round, and, if it does not use said action as its first action of said round, then said first action has a 35% chance of failing, Possessor has RP powers connected to this divine domain
Archdaemonic Domain: Puppet-Crafting- (Passive Ability, Puppet Master) Items created by possessor gain the Smithing Technique 'Divinely Crafted' in addition to other smithing techniques they might obtain, using possessor's Level as the listed Crafter Level, Possessor's Golem summons gain +(Possessor Level * 50) to all stats, Possessor's Rune Magic summons gain +(Possessor Level * 50) to all stats, Possessor's summons whose name includes 'Puppet' gain +(Possessor Level * 50) to all stats), Individuals below possessor's Level may not summon Golems whose name includes 'Puppet' without possessor's permission, Possessor has RP powers connected to this divine domain
Divinely Crafted- This item is worth an additional (Crafter Level * 100,000 Gold) and provides an additional (Crafter Level * 100) to all stats it provides a bonus to, Smithing Technique
Basic Puppet Master Knowledge- (Passive Ability, Puppet Master) Possessor's Daemon pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Daemon Traits- (Passive Ability, Puppet Master) Possessor gains Hexed Immunity and Fear Immunity so long as possessor is a Daemon
Daemonic Age-Resistance- (Passive Ability, Puppet Master) If possessor is a Daemon, possessor gains Fatigued: Elderly Immunity
Daemonic Demigoddess- (Passive Ability, Puppet Master) Possessor is a deity and possesses a deity profile.
Form of Cholkosh- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +100 CON and Charm: Lust Immunity
Form of Daccheros-Syr- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains 50% Dodge
Form of Irrindil- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +100 SPI and Fatigued: Elderly Immunity
Form of Lyshrekh- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +100 MIN and Stat Drain: MIN Drain Immunity
Form of Neithort- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +100 AGI and Poison Immunity
Form of Tjourquoth- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +300 MIN and Confusion Immunity
Hear Prayers (Archdaemonic Variant)- (Passive Ability, Puppet Master) Possessor's allies who are devout worshippers of possessor gains +300 Defense, Possessor may, as an RP power, hear prayers from devout worshippers in the same general area as possessor and may also hear prayers relating to possessor's archdaemonic domains in said same area
Plush Toy Affinity- (Passive Ability, Puppet Master) Possessor's Darkness-element Golems that have Rune in the name or are summoned through Rune Magic count as Daemons for purposes of Puppet Master abilities, ) Possessor's Darkness-element Golems that have Rune in the name or are summoned through Rune Magic gain +30 to all stats
Puppet Master- (Passive Ability, Puppet Master) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Daemon pet only, This ability provides +50 HP and +10 to all stats of possessor's Daemon pets and summons per Level of possessor
Prophet of the Darkest Abysses
Basic Prophet of the Darkest Abysses Knowledge- (Passive Ability, Prophet of the Darkest Abysses) Possessor's Fiend pets and summons gain +1,000 HP, +1,000 MP, +100 to damage dealt, and +100 to all stats
Radiant Hierophant
Apprentice Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats for each Light element item equipped, Possessor's Light element pets and summons gain +250 to all stats
Apprentice Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +100 to all stats
Basic Acceleration Within Light's Dominion- (Passive Ability, Radiant Hierophant) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Light
Basic Affinity to Healing Via Light- (Passive Ability, Radiant Hierophant) Whenever possessor obtains Light element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +50 to all stats
Basic Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 Defense against Light
Basic Light Resistance- (Passive Ability, Radiant Hierophant) Possessor gains 1% Light Resistance
Basic Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +25 to all stats if Light element
Basic Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +10 to all stats
Basic Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats while in a Zone of Light
Improved Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +250 to all stats
Meditative Assumption of Light- (Passive Ability, Radiant Hierophant) Possessor may choose, at the beginning of a thread, to become solely Light element
Radiant Hierophant- (Passive Ability, Radiant Hierophant) Possessor ignores (1 * (Possessor Level/5), rounded down)% Light Resistance, Possessor ignores Light Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Ravager
Apprentice Axe Training- (Passive Ability, Ravager) Possessor gains +50 Melee Attack when possessor has an Axe equipped.
Axe Wielding I- (Passive Ability, Ravager) +5 to all stats when a Axe is equipped
Axe Wielding II- (Passive Ability, Ravager) +25 to all stats when a Axe is equipped, +50 Melee Attack when a Axe is equipped
Basic Axe Training- (Passive Ability, Ravager) This character gains +6 Melee Attack when an Axe is equipped.
Berserker Rage- (Active Ability, Ravager) +5 Base STR, +5 Base CON, and +3 Base AGI while Berserk, possessor may inflict Fatigued: Berserk on self once per thread as an action
Bloody Hacking- (Active Ability, Ravager) +35 Melee Attack, 5% inflicts Wounded, this ability may be used in conjunction with a Melee Attack if an Axe is equipped so long as no other technique is used
Dual Axe-Wielding- (Passive Ability, Ravager) Possessor gains +50 Melee Attack if possessor has two Axes or a Axe that is a Weaponx2 equipped
Font of Rage- (Active Ability, Ravager) Possessor may inflict Berserk on self an additional 5 times per thread
Flame Chop- (Technique Ability, Ravager) Possessor may use 'Flame Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Axe equipped. Said attack gains +100 Melee Attack and becomes solely Fire element.Gladiator's Pride- (Passive Ability, Ravager) +500 HP and +15 Defense if only Light, Medium or Heavy armor is equipped
Ravager- (Passive Ability, Ravager) This character gains +700 Melee Attack and +100 STR when an Axe is equipped plus an additional +30 Melee Attack and +10 to STR for each level character possesses.
Ritualist
Apprentice Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +40 Magical Attack, All Ritual Magic spells possessor casts take 2 less actions to cast, to a minimum of 1, and all Ritual Magic spells cost possessor 50 less MP to cast
Basic Fast Ritual Casting- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts take 3 less actions to cast, to a minimum of 1
Basic Ritual Circle Construction- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that create Circle Effect have said effects provide possessor with +100 to all stats as a non-stacking buff and cannot be removed by opposing sources below Level 5
Basic Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack, All Ritual Magic spells possessor casts take 1 less action to cast, to a minimum of 1, and all Ritual Magic spells cost possessor 10 less MP to cast
Basic Ritual Summoning- (Passive Ability, Ritualist) Possessor's Ritual Magic summons gain +20 to all stats
Craft Ritual Circles from Blood- (Passive Ability, Ritualist) Possessor may pay 100 HP when casting a Ritual Magic spell that creates a Circle Effect to have said spell cost 100 less MP, Ritual Magic spells that create Circle Effects cost possessor 100 less MP on rounds after rounds during which at least 2,000 HP worth of Damage was taken from attacks across all individuals in the battle that possessor is currently present in
Improved Ritual Circle Construction- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that create Circle Effect have said effects provide possessor with +200 to all stats as a non-stacking buff and cannot be removed by opposing sources below Level 10
Improved Spellcasting Power from Ritual Circles- (Passive Ability, Ritualist) Possessor gains +100 Magical Attack, +50 MIN, and +50 SPI whenever possessor possesses a Ritual Magic Circle Effect
Ritualist- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +(10 * Possessor Level) additional Magical Attack, All Ritual Magic spells possessor casts take (Possessor Level / 5, rounded up) less actions to cast, to a minimum of 1, and all Ritual Magic spells cost possessor (50 * Possessor Level) less MP to cast
Ritualist's Mana-Channeling Stance- (Stance Ability, Ritualist) Each turn possessor spends casting Ritual Magic spells counts as 2, but it cost 25 XP per turn casting until the number of turns required to cast the spell is reached
Ritual Summoning through Blood Circles- (Passive Ability, Ritualist) All of possessor's Ritual Magic summons that are summoned while possessor possesses a Ritual Magic Circle Effect that benefitted from the MP-cost-reduction of possessor's 'Craft Ritual Circles from Blood' ability gain +50 to all stats
Rune Mage
Adept Rune Magic Attunement- (Passive Ability, Rune Mage) Possessor's Rune Magic spells cost 10,000 less MP, Possessor's Rune Magic spells that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Rune Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Acclimated to Runic Magic Energies- (Passive Ability, Rune Mage) Possessor gains 5% Rune Magic Resistance
Apprentice Rune Magic Attunement- (Passive Ability, Rune Mage) +250 Damage to all damage dealing Rune Magic spells, All Rune Magic spells cost 30 less MP, All Rune Magic summons gain +50 to all stats
Assume Puppet's Element- (Passive Ability, Rune Mage) Possessor may, at the start of any round, become the natural element of any of possessor's Rune Magic summons that are Golems
Basic Puppet Strings Training- (Passive Ability, Rune Mage) This character gains +12 Magical Attack when a Puppet Strings or the item "Puppet Strings" is equipped.
Basic Knowledge of Defensive Runes- (Passive Ability, Rune Mage) Rune Magic spells cast by possessor that buff Defense do so by an additional 20 points as an effect that stacks 100 times across all buffs
Basic Rune Magic Attunement- (Passive Ability, Rune Mage) All Rune Magic spells gain +10 Magical Attack, boost stats of those other than caster by 10 more points, and cost 10 less MP
Basic Runic Enslavement Capability- (Passive Ability, Rune Mage) Possessor's infliction chances of Charm against targets below Level 20 that come from Rune Magic spells or Rune accessories are increased by 5%
Basic Runic Hexproofing- (Passive Ability, Rune Mage) Individuals possessing buffs with possessor as their source that come from Rune Magic spells gain 15% Hexed Resistance
Basic Runic Summon Bolstering- (Passive Ability, Rune Mage) Possessor's Rune Magic summons gain +20 to all stats
Basic Runic Summon Power-Linking- (Passive Ability, Rune Mage) Possessor gains +40 to all stats if possessor has any Rune Magic summons, Possessor's Rune Magic summons gain +40 to all stats
Bound to Runes- (Passive Ability, Rune Mage) Possessor gains +25 to all stats for each Rune equipped, to a max of +5,500, Possessor counts as having 1 additional Rune equipped for purposes of Runes, Rune Magic spells, Rune Magic summons, and Rune Mage abilities
Can Sap Power Through Slave Runes- (Passive Ability, Rune Mage) Whenever possessor inflicts Charm through a Rune Magic spell, possessor may place a non-stacking debuff on the recipient of said affliction that provides said individual with -200 to all stats, Possessor gains +200 to all stats as a non-stacking effect that is not capped while any individual in the same battle as possessor possesses said effect
Can Store Power in Runes- (Passive Ability, Rune Mage) Whenever possessor applies a buff that comes from a Rune Magic spell that possessor casts, possessor may pay 50 MP, and, if possessor does so, possessor may choose to recover 50 MP when said buff either has its duration end or is voluntarily dropped, provided that possessor is alive and in the same battle as said buff at some time
Chain Cast Rune Magic (Minor)- (Active Ability, Rune Mage) Possessor and an ally with at least one Rune Magic spell equipped, no Glyph Magic spells equipped, and at least two Rune Mage abilities may both use their 1 turn to cast a Rune Magic spell using their combined stats, which costs them both MP and summons twice the normal number of Rune Magic Golem or Daemon summons if up to its normal max if it summons such creatures, said summons and any other effects of the spell may be tied to either caster
Create Runic Linkage- (Active Ability, Rune Mage) Possessor may skip an action to establish a Runic Linkage between possessor and any number of allies, All members of said linkage gain 50 MP and 5 points to all stats for each Rune accessory or Rune Magic spell that any member of the linkage has equipped to a max of 200 items granting bonuses total, if at least 5 members of the linkage possess Apprentice Rune Magic Attunement and Basic Chain Casting Attunement, all members of the linkage may use up to 2,000 MP from other members of the linkage per action, If possessor loses the buff effect that incorporates the linkage, then all members of the linkage lose its benefits, as the linkage is destroyed unless another member of the linkage also possesses Create Runic Linkage, in which case said individual may expend 500 MP to become the focus of the linkage
Creator of Shadow-Explosion Puppets- (Passive Ability, Rune Mage) Possessor's 'Exploding Puppets' ability may deal Darkness element damage instead of Fire element damage
Demonic Weaving- (Passive Ability, Rune Mage) Possessor's Darkness-element Golems that have Rune in the name or are summoned through Rune Magic have 150 more Defense, Possessor's Robes and Clothing that provide benefits to Rune Magic gain +50 Defense
Dynamically-Expanding Imagination-Fueled Runetheory- (Passive Ability, Rune Mage) Possessor gains +200 unmodified MIN, Possessor gains 2 Rune Mage bonus weeks at the start of each month (Current as of 5/2017)
Empire of Puppets- (Passive Ability, Rune Mage) Possessor's Rune Magic summons and Golem pets gain +(50 * Possessor Level) to all stats and to Defense while in the same battlespace as possessor, Possessor's Rune Magic summons and Golem pets gain Charm Immunity while in the same battlespace as possessor, Possessor's Charm infliction chances are increased by (Possessor Level / 2)% against Rune Magic summons
Empowered by Runic Circles- (Passive Ability, Rune Mage) Possessor gains +200 to all stats if possessor possesses a Circle Effect that was created through a Rune Magic spell
Establish Puppet Link- (Passive Ability, Rune Mage) Possessor's pets and summons whose abilities require 'Establish Puppet Link' to activate are considered activated
<Expert Rune Mage>
Exploding Puppets- (Passive Ability, Rune Mage) Whenever one of possessor's Rune Magic summons that is a Golem dies, to a max of 50 times per round, possessor may deal 5,000 Flat Fire element damage to one chosen target
Fast Inscription- (Passive Ability, Rune Mage) Once per round, when possessor casts a Rune Magic spell as part of a 'Cast a Spell' action that has no opposing targets and is part of a non-offensive action, possessor, provided that possessor's turn-order-determining stat sum is at least twice that of any opponent, has a 20% chance of gaining an additional action with which possessor is only able to make a non-offensive 'Cast a Spell' action that must include a Rune Magic spell and cannot target opponents
Focused Rune Magic Casting- (Passive Ability, Rune Mage) Rune Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Rune Magic
Glyph Resistance- (Passive Ability, Rune Mage) Possessor gains 15% Glyph Magic Resistance
Improved Puppet Explosion Radius- (Passive Ability, Rune Mage) Possessor's 'Exploding Puppets' ability may damage three targets when it triggers instead of one
Improved Runic Enslavement Capability- (Passive Ability, Rune Mage) Possessor's infliction chances of Charm against targets below Level 40 that come from Rune Magic spells or Rune accessories are increased by 5%
Improved Runic Stability- (Passive Ability, Rune Mage) Buffs and debuffs with possessor as a source that come from Rune Magic spells be altered or dispelled by sources below Level 40 that are below possessor's Level
Improved Runic Status Infliction- (Passive Ability, Rune Mage) Status effects with possessor as a source that come from Rune Magic spells may not be cured by sources below Level 40 that are below possessor's Level, excluding through per-round auto-recovery
Improved Runic Summon Bolstering- (Passive Ability, Rune Mage) Possessor's Rune Magic summons gain +100 to all stats
Improved Slave Rune Stability- (Passive Ability, Rune Mage) Possessor's infliction instances of Charm against targets below Level 20 that come from Rune Magic spells or Rune accessories possessor no per-round auto recover chance, Possessor's infliction instances of Charm that come from Rune Magic spells or Rune accessories cannot be cured or auto-recovered from by sources below Level 20
Increased Runic Power Storage Capacity- (Passive Ability, Rune Mage) Possessor may pay 500 MP instead of 50 when paying MP for the 'Can Store Power in Runes' ability and, should possessor do so, possessor recovered 500 MP instead of 50 MP when said ability would cause possessor to recover MP for conditions relating to said MP expenditure
Fell Seamstress (Apprentice)- (Passive Ability, Rune Mage) Possessor's Darkness-element Golems that have Rune in the name or are summoned through Rune Magic regenerate 250 HP and 100 MP per round
Infuse Runebomb: Minor- (Passive Ability, Rune Mage) Possessor may, upon summoning a Golem using Rune Magic, elect to infuse said Golem with a Minor Runebomb that does not stack with other Runebombs and deals 1,500 Flat Darkness element damage to up to one target upon said summon's death
Instant Puppets!- (Passive Ability, Rune Mage) Whenever possessor summons 1 or more Rune Magic summons that are Golems that are below Level 40, possessor instead summons a number equal to the summon cap for said summon
Internalized the Rune of Auto-Dismissal- (Active Ability, Rune Mage) Possessor may, as a pre-emptive counter, to a max of 5 times per round, choose, when one of possessor's summons is targetted by an individual below Level 60, provided none of possessor's opponents are Level 60 or greater, dis-summon possessor's summon that was targetted
Knowledge of Advanced Rune Inscription Techniques- (Passive Ability, Rune Mage) Buffs and debuffs created by Rune Magic spells cast by possessor cannot be altered or dispelled by sources below Level 15 without possessor's consent
Knowledge of Common Rune Inscription Techniques- (Passive Ability, Rune Mage) Buffs and debuffs created by Rune Magic spells cast by possessor cannot be altered or dispelled by sources below Level 5 without possessor's consent
Knowledge of Runes- (Passive Ability, Rune Mage) Possessor gains +200 MIN if possessor has a Rune equipped and at least 2 Rune Magic spells equipped
Linked Glyph Resistance- (Passive Ability, Rune Mage) Possessor's Rune Magic summons gain 15% Glyph Magic Resistance
Loyal Puppets- (Passive Ability, Rune Mage) Possessor's Rune Magic summons that are Golems cannot be afflicted with Charm by sources below Level 40 who are below one half possessor Level, rounded up, Constant effect
Power of the First Runes- (Passive Ability, Rune Mage) Possessor may equip unique Rune Magic Spell Aspects of Artifacts as though they were Spellx0 items and may equip unique Rune Accessory Aspects of Artifacts as though they were Accessoryx0 items, Rune Magic spells cast by possessor gain +(100 * Possessor Level * The number of Artifacts with Rune or Rune Magic Aspects possessor has equipped) additional Magical Attack, Possessor gains +(50 * Possessor Level * The number of Artifacts with Rune or Rune Magic Aspects possessor has equipped) to all stats
Reader of Runes- (Passive Ability, Scholar) This character gains +50 Magical Attack when a Book that provides bonuses to Rune Magic is equipped. Rune Magic spells cost 150 less MP and take 1 less turn to cast if they are summoning spells that take multiple turns.
Puppeteer's Magical Damage Redirection- (Passive Ability, Rune Mage) Possessor may redirect up to 12,000 points of damage that possessor sustains from any one action or attack to one of possessor's controlled Rune Magic summons, to a max number of points equal to said summon's current HP, with said redirected damage not being reducible by individuals below Level 80, provided that they are individuals who are capable of having said damage redirected to them normally by this ability
Puppets Don't Need to Breathe!- (Passive Ability, Rune Mage) Possessor's Rune Magic summons that are Golems gain Drowning Immunity and Suffocation Immunity against sources below Level 40
Rejection of Glyphs- (Passive Ability, Rune Mage) Possessor's Darkness-element Golems that have Rune in the name or are summoned through Rune Magic have 200 more Defense, +50 to all stats, and deal 60 more damage with all damage-dealing attacks, possessor takes 100 damage per round if anyone in battle has Glyph Mage abilities or has Glyph Magic equipped with a 10% chance that this damage inflicts pain, this damage ignores 3,000 Defense, possessor cannot use Glyph Magic and must forfeit all Glyph Mage abilities possessor would otherwise acquire
Rune-Channeled Casting- (Passive Ability, Rune Mage) Possessor's Rune Magic spells that provide a Magical Attack bonus provide an additional +50, to a max of +1,000, per Rune that possessor has equipped and cost 100 MP less, to a max of 10,000 MP less, per Rune that possessor has equipped. Possessor's Rune Magic summons have a 5% lower chance of being uncontrolled, to a minimum of 0%.
Rune Control- (Passive Ability, Rune Mage) Rune Magic spells cast by possessor gain +(100 * Possessor Level) additional Magical Attack, Possessor gains Rune Magic Immunity against non-unique opponents of lower Level below Level 100
Rune Mage- (Passive Ability, Rune Mage) +500 Damage to all damage dealing Rune Magic spells, All Rune Magic spells cost 50 less MP per possessor level, +50 additional damage to damage-dealing Rune Magic spells per possessor level, The abilities of Rune Magic summons cost 10 less MP per possessor level, and +40 HP to Rune Magic summons per possessor level
Rune Mage of Naria- (Passive Ability, Rune Mage) Possessor's bonuses to Divine Magic also apply to Rune Magic spells, Divine Magic spells cost 40 less MP to cast, Possessor's Rune Magic summons gain +150 to all stats, Possessor gains +50 to all uncapped stats for each Artifact owned or donated to Naria, whether equipped or not, Possessor must be a devout follower of Naria for this ability to take effect and cannot cease being so
Rune Mage's Potency- (Passive Ability, Rune Mage) Possessor may choose to make possessor's Rune Magic summons count as being X Levels higher, with X not being able to be greater than possessor's Level, with this effect not being able to raise the Level that said summons count as above Level 21
Rune Maker- (Passive Ability, Rune Mage) Possessor gains +20 to all stats for each Rune possessor has equipped
Rune Magic Casting I- (Passive Ability, Rune Mage) Rune Magic spells cost possessor 20 less MP to cast
Rune Magic Casting II- (Passive Ability, Rune Mage) Rune Magic spells cost possessor 200 less MP to cast
Runic Summon Condition-Proofing- (Passive Ability, Rune Mage) Possessor's Rune Magic summons gain 15% Minor Negative Status Effect Resistance against sources below Level 60
Runic Summon-Based Field Control- (Passive Ability, Rune Mage) If at least 40 of possessor's Rune Magic summons are present in the same battle as possessor, individuals below possessor's Level that are below Level 40 may not create, remove, add effects to, remove effects from, or alter effects on Zones without possessor's permission
Runic Summon Darkness-Proofing- (Passive Ability, Rune Mage) Possessor's Rune Magic summons gain 5% Darkness Resistance against sources below Level 60
Runic Summon Hexproofing- (Passive Ability, Rune Mage) Possessor's Rune Magic summons gain 30% Hexed Resistance
Runic Vengeance- (Passive Ability, Rune Mage) Whenever an individual conducts an offensive action that targets possessor or deals Damage to possessor outside of an action, at the end of said action or Damage-dealing, possessor may gain a (Possessor Level * 2)% chance of inflicting Hexed on said individual
See Through Puppet Eyes- (Passive Ability, Rune Mage) If possessor desires such, individuals below Level 40 treat possessor as having acted if any of possessor's Rune Magic summons that are Golems have acted, Has RP effects
Shielded By Runic Circles- (Passive Ability, Rune Magic) Possessor gains +1,000 Defense if possessor possesses a Circle Effect that was created through a Rune Magic spell
Skilled at Slave Rune Application- (Passive Ability, Rune Mage) Enemies below Level 10 may not choose to auto-recover from inflictions of Charm with possessor as a choice through use of the ability of enemies to auto-recover from status effects at the start of their actions
Understanding of Common Practices of Theoretical Rune Magic- (Passive Ability, Rune Mage) Possessor gains +500 MIN, Possessor gains an additional +300 MIN if possessor has at least two Rune Magic spells equipped
Whee! Puppets Everywhere!- (Passive Ability, Rune Mage) Possessor's Rune Magic summons that are Golems may not count towards the number of individuals present in each row of a row-order formation if at least one individual who does count is present in said row, Possessor may summon Rune Magic summons who are Golems into the rows of opposing formations populated solely by lower-Level non-unique opponents
Sage
Apprentice Staff Training- (Passive Ability, Sage) Possessor gains +50 Magical Attack and +25 Melee Attack if possessor has a Staff equipped, Possessor gains +20 to all stats if possessor has a Staff equipped
Basic Staff Training- (Passive Ability, Sage) This character gains +6 Melee Attack and +3 Magical Attack when a Staff is equipped
Empower Staff- (Active Ability, Sage) Possessor may use an action to make it so that one Staff equipped by user gains +50 Melee Attack, +50 Magical Attack, +50 Defense, or +50 to any stat, stacks twice regardless of effects chosen
Noggin Thwack- (Active Ability, Sage) Possessor may use Noggin Thwack in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +45 Melee Attack has a 5% chance of inflicting Confusion, has a 5% chance of inflicting Stun, and has a 50% chance of dealing 5 MIN damage.
Old Man's Head Bonker- (Active Ability, Sage) Possessor may use Old Man's Head Bonker in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +35 Melee Attack and has a 5% chance of inflicting Confusion.
Sage- (Passive Ability, Sage) Possessor gains +(75 * Possessor Level) Magical Attack and +(25 * Possessor Level) Melee Attack if possessor has a Staff equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Staff equipped
Staff Wielding I- (Passive Ability, Sage) +5 to all stats when a Staff is equipped
Staff Wielding II- (Passive Ability, Sage) +25 to all stats when a Staff is equipped, +25 Melee Attack and +25 Magical Attack when a Staff is equipped
Strike Which Brings Water from Rocks- (Active Ability, Sage) Possessor may use Strike Which Brings Water from Rocks in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +70 Melee Attack against Earth element targets, and, if this attack deals damage to an Earth element target, then user may immediately deal 2,000 flat Water element damage to up to 5 targets.
Transform Staff (Elements)- (Active Ability, Sage) Possessor may spend an action to un-equip a staff and turn it into a cloud of elements that acts on its creator's first action each turn, the cloud of elements, as an action, may initiate a Magical Attack that is solely Air, Earth, Fire, or Water element against a target, using its creator's Magical Attack bonus and SPI as though it were still equipped and having its ultimate damage result halved, the staff has an HP total equal to (Value / 10), to a max of 400,000 HP, and it has a Defense value equal to its Defense bonus, If the cloud of elements is destroyed, the staff is removed from the thread, The cloud of elements' creator may spend an action to turn it back into a staff and re-equip it, A cloud of elements thus transformed back into a staff cannot be re-transformed through any Sage ability for the remainder of the thread
Transform Staff (Serpents)- (Active Ability, Sage) Possessor may spend an action to un-equip a staff and turn it into a group of serpents that acts on its creator's first action each turn, the group of serpents, as an action, may initiate a Magical Attack that is solely Acid element against a target, using its creator's Magical Attack bonus and SPI as though it were still equipped and both having its ultimate damage result halved and having a 10% chance of inflicting Poison, the staff has an HP total equal to (Value / 10), to a max of 400,000 HP, and it has a Defense value equal to its Defense bonus, If the group of serpents is destroyed, the staff is removed from the thread, The group of serpents' creator may spend an action to turn it back into a staff and re-equip it, A group of serpents thus transformed back into a staff cannot be re-transformed through any Sage ability for the remainder of the thread
Scholar
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Asterismic-Hunting Passage- (Technique Ability, Scholar) Possessor may use 'Asterismic-Hunting Passage' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Book equipped. Said attack gains +200 Magical Attack against Asterismics and gains +5% To Hit against Asterismics.
Astral Being-Hunting Passage- (Technique Ability, Scholar) Possessor may use 'Astral Being-Hunting Passage' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Book equipped. Said attack gains +200 Magical Attack against Astral Beings and gains +5% To Hit against Astral Beings.
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Common Dimensional Traits- (Passive Ability, Scholar) Possessor gains +100 MIN, Possessor gains +100 additional MIN and +100 SPI if a Zone, Terrain, or Phantom Terrain is present
Basic Knowledge of Dimensional Connectivity- (Passive Ability, Scholar) Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Dimensional Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Understanding of Dream Realms- (Passive Ability, Scholar) Possessor gains +300 MIN if in a Zone of Magic & Psychic or a Zone of Dream
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
Basic Understanding of Item Mana Patterns- (Passive Ability, Scholar) Possessor gains +10 to all stats for each item possessor has equipped, to a max of +100
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN
General Knowledge of Primitive Societies that Include Dinosaurs- (Passive Ability, Scholar) Possessor gains +25 MIN
Basic Understanding of the Essence of Dreams- (Passive Ability, Scholar) Possessor gains +200 MIN during actions that target one or more individuals afflicted with Fatigued: Asleep
Celestial-Hunting Passage- (Technique Ability, Scholar) Possessor may use 'Celestial-Hunting Passage' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Book equipped. Said attack gains +200 Magical Attack against Celestials and gains +5% To Hit against Celestials.
Dud Passage- (Technique Ability, Scholar) Possessor may use 'Dud Passage' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Scholar equipped. Said attack gains -1,000 Magical Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Charming Passage- (Technique Ability, Scholar) Possessor may use 'Charming Passage' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Book equipped. Said attack gains a 20% chance of inflicting Charm.
Daemon-Hunting Passage- (Technique Ability, Scholar) Possessor may use 'Daemon-Hunting Passage' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Book equipped. Said attack gains +200 Magical Attack against Daemons and gains +5% To Hit against Daemons.
Darkspawn-Hunting Passage- (Technique Ability, Scholar) Possessor may use 'Darkspawn-Hunting Passage' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Book equipped. Said attack gains +200 Magical Attack against Darkspawn and gains +5% To Hit against Darkspawn.
Debilitating Passage- (Technique Ability, Scholar) Possessor may use 'Debilitating Passage' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Book equipped. Said attack gains a 20% chance of inflicting Stat Drain.
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Knowledge of Many Monsters- (Passive Ability, Scholar) Possessor treats the Resistances of all opponents that are on the Enemy List, are non-unique, and are below Level 40 as being 5% Lower if possessor has a Book equipped
Knowledge of the Ryathic Planes- (Passive Ability, Scholar) Possessor obtains +5,000 MIN and +5% To Hit against Outsiders
Passage Mastery- (Passive Ability, Scholar) Technique Abilities from the Scholar class whose name includes 'Passage' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Reader of Lunatic Script- (Passive Ability, Scholar) +55 Magical Attack if a Book is equipped for magical attacks that use Forbidden Magic. Forbidden Magic negative effects that hit their caster or their caster's allies and have more than a 5% chance of occurring have a 5% less chance of occurring.
Reader of Runes- (Passive Ability, Scholar) This character gains +50 Magical Attack when a Book that provides bonuses to Rune Magic is equipped. Rune Magic spells cost 150 less MP and take 1 less turn to cast if they are summoning spells that take multiple turns.
Reader of Sigils- (Passive Ability, Scholar) This character gains +50 Magical Attack when a Book that provides bonuses to Sigil Magic is equipped. Sigil Magic spells cost 150 less MP and take 1 less turn to cast if they are self-buffing spells that take multiple turns.
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Scholar of Dimensions- (Passive Ability, Scholar) Possessor gains +500 MIN, Possessor gains +200 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 500 less MP to cast
Scholar of Monsters- (Passive Ability, Scholar) Possessor treats all opponents that are on the Enemy List, are non-unique, and are below Level 40 as having had their stats scanned by possessor if possessor has a Book equipped
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN
Understanding of the Essence of Dreams- (Passive Ability, Scholar) Possessor gains +500 MIN during actions that target one or more individuals afflicted with Fatigued: Asleep
Scientist
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells gain +10 Magical Attack and cost 10 less MP
Mathematical Knowledge- (Passive Ability, Scientist) +150 MIN that is counted as unmodified for capping purposes
Seakeeper
Basic Starkeeper Knowledge- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Seer
Apprentice Robe Mastery- (Passive Ability, Seer) Possessor gains +50 Defense if possessor has a Robe equipped
Basic Robe Mastery- (Passive Ability, Seer) All Robes worn by possessor provide +10 additional Defense
Bearer of Basic Mystic Vestments- (Passive Ability, Seer) All Robes worn by possessor provide +30 MIN and SPI
Good at Keeping Robes Clean- (Passive Ability, Seer) Possessor gains 25% Paralyzed: Sticky Resistance if possessor is wearing a Robe
Has Studied Magic Practices- (Passive Ability, Seer) Possessor gains +15 MIN and +15 SPI
Mystical Infliction- (Passive Ability, Seer) Possessor's chances of inflicting minor and moderate status effects increase by 1% if possessor has a Robe equipped
Predict Direction of Attack (Basic)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one row in any one row-order formation and gain +50 Defense against said sources in said row as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Direction of Attack- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one row in any one row-order formation and gain +250 Defense against said sources in said row as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Direction of Attack (Greater)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one row in any one row-order formation and gain +1,000 Defense against said sources in said row as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Elemental Attack (Basic)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one base element and gain +50 Defense against said element as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Robed Spellcaster- (Passive Ability, Seer) Possessor gains +30 Magical Attack, +30 MIN, and +30 SPI if possessor is wearing a Robe
Robe Wearer I- (Passive Ability, Seer) Possessor gains +5 to all stats when possessor has a Robe equipped
Robe Wearer II- (Passive Ability, Seer) Possessor gains +25 to all stats when possessor has a Robe equipped, Possessor gains +50 Defense when possessor has a Robe equipped
Seer- (Passive Ability, Seer) Possessor gains +(50 * Possessor Level) Defense and +(1,000 * Possessor Level) MP if possessor has a Robe equipped
Seer's Vision- (Passive Ability, Seer) Individuals below Level 15 may not counter possessor's actions that scan stats if possessor is wearing a Robe
Wreath of Magic- (Stance Ability, Seer) All Robes worn by possessor provide +80 MIN, SPI, and Magical Attack
Sigil Tracer
Basic Sigil Magic Attunement- (Passive Ability, Sigil Tracer) All Sigil Magic spells cast by possessor that buff stats of individuals other than possessor do so by 10 more points per each such stat, and all Sigil Magic spells cast by possessor take take 1 less action to cast, to a minimum of 1 action
Basic Sigil-Based Agility Boosting- (Passive Ability, Sigil Tracer) All Sigil Magic spells possessor casts that buff Agility do so by 50 more points, to a max of 250 additional points across all such buffs on any target
Basic Sigil-Based Constitution Boosting- (Passive Ability, Sigil Tracer) All Sigil Magic spells possessor casts that buff Constitution do so by 50 more points, to a max of 250 additional points across all such buffs on any target
Basic Sigil-Based Mind Boosting- (Passive Ability, Sigil Tracer) All Sigil Magic spells possessor casts that buff Mind do so by 50 more points, to a max of 250 additional points across all such buffs on any target
Basic Sigil-Based Spirit Boosting- (Passive Ability, Sigil Tracer) All Sigil Magic spells possessor casts that buff Spirit do so by 50 more points, to a max of 250 additional points across all such buffs on any target
Basic Sigil-Based Strength Boosting- (Passive Ability, Sigil Tracer) All Sigil Magic spells possessor casts that buff Strength do so by 50 more points, to a max of 250 additional points across all such buffs on any target
Slayer
And With This, I Will Burn You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Fire element may gain '5% inflicts Burning'
And With This, I Will Bury You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Earth element may gain '5% inflicts Entombed'
And With This, I Will Cast You Into Void!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Darkness element may gain '5% inflicts Voidstruck'
And With This, I Will Drown You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Water element may gain '5% inflicts Drowning'
And With This, I Will Strangle You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Air element may gain '5% inflicts Suffocation'
And With This, I Will Melt You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Acid element may gain '5% inflicts Dissolving'
And With This, I Will Freeze You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Ice element may gain '5% inflicts Frozen'
Any Object Is Deadly In My Hands- (Passive Ability, Slayer) Possessor may choose to count Antiquities equipped through possessor's Slayer abilities as weapons as Deadly Items
Apprentice Deadly Item Training- (Passive Ability, Slayer) This character gains +60 Melee Attack, +60 Ranged Attack, +60 Magical Attack, and +5% Critical when a Deadly Item is equipped.
Apprentice Weapon Improvisation- (Passive Ability, Slayer) Possessor may equip Antiquities in weapon slots, these Antiquities provide a Ranged, Melee, and Magical attack bonus equal to their value divided by 1,000, to a max of +5,000
Slayer- (Passive Ability, Slayer) Possessor gains +(500 +(50 * Possessor Level)) Melee Attack, Magical Attack, and Ranged Attack if possessor has a Deadly Item equipped, Possessor gains +5% Critical if possessor has a Deadly Item equipped
Snow Queen
Apprentice Ice Synchronization- (Passive Ability, Snow Queen) Possessor gains +50 to all stats for each Ice element item equipped, Possessor's Ice element pets and summons gain +250 to all stats
Basic Acceleration Within Ice's Dominion- (Passive Ability, Snow Queen) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Ice
Basic Affinity to Healing Via Ice- (Passive Ability, Snow Queen) Whenever possessor obtains Ice element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Ice- (Passive Ability, Snow Queen) Possessor's Ice element pets and summons gain +50 to all stats
Basic Defenses Against Ice- (Passive Ability, Snow Queen) Possessor gains +50 Defense against Ice
Basic Ice Resistance- (Passive Ability, Snow Queen) Possessor gains 1% Ice Resistance
Basic Ice Synchronization- (Passive Ability, Snow Queen) Possessor gains +25 to all stats if Ice element
Basic Understanding of the Heart of Ice- (Passive Ability, Snow Queen) Possessor's Ice element allies gain +10 to all stats
Basic Weaponization of Ice- (Passive Ability, Snow Queen) Quantities of Ice element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Ice- (Passive Ability, Snow Queen) Possessor gains +50 to all stats while in a Zone of Ice
Sorceress
Apprentice Wand Training- (Passive Ability, Sorceress) Possessor gains +50 Magical Attack if possessor has a Wand equipped, Possessor gains +20 to all stats if possessor has a Wand equipped
Attunement of the Faintly Drifting Clouds- (Passive Ability, Sorceress) This character gains +2% Dodge when an Air element Wand is equipped
Basic Wand Training- (Passive Ability, Sorceress) This character gains +6 Magical Attack when a Wand is equipped
Eternal Youth and Vigor- (Passive Ability, Sorceress) Possessor gains Fatigued Immunity, Possessor regenerates (Possessor Level * 1,000) MP at the start of each round
Flame Zapping- (Passive Ability, Sorceress) This character gains +25 Magical Attack when a Fire element Wand is equipped
Hand of the Sparkling Wand- (Passive Ability, Sorceress) This character gains +25 Magical Attack when an multi-element Wand is equipped
Ice Zapping- (Passive Ability, Sorceress) This character gains +25 Magical Attack when an Ice element Wand is equipped
Painter- (Passive Ability, Sorceress) Items that possessor creates obtain a non-stacking buff that causes SPI bonuses they provide to be increased by 150 points
Post-Strike CUTE POSE AND CATCHPHRASE- (Passive Ability, Sorceress) Possessor may choose to have a 60% chance of inflicting Charm on up to 15 targets at the end of each of possessor's actions that involved an attack that successfully inflicted Fatigued: Stun on at least on target
Sorceress- (Passive Ability, Sorceress) Possessor gains +700 Magical Attack and +50 to all stats when a Wand is equipped plus an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats if a Wand is equipped.
Thunder Zapping- (Passive Ability, Sorceress) This character gains +25 Magical Attack when an Electrical element Wand is equipped
Wand Burst- (Passive Ability, Sorceress) If possessor has a Wand weapon equipped that shares the exact same combination of elements as a spell that possessor has equipped, possessor gains +300 Magical Attack
Wand Wielding I- (Passive Ability, Sorceress) +5 to all stats when a Wand is equipped
Wand Wielding II- (Passive Ability, Sorceress) +25 to all stats when a Wand is equipped, +50 Magical Attack when a Wand is equipped
Soldreidrethanoi
Apprentice Bailartix Training- (Passive Ability, Soldreidrethanoi) Possessor gains +50 Ranged Attack if possessor has a Bailartix equipped, Possessor gains +20 to all stats if possessor has a Bailartix equipped
Bailartix Wielding I- (Passive Ability, Soldreidrethanoi) +5 to all stats when a Bailartrix is equipped
Bailartix Wielding II- (Passive Ability, Soldreidrethanoi) +25 to all stats when a Bailartix is equipped, +50 Ranged Attack when a Bailartix is equipped
Basic Bailartix Training- (Passive Ability, Soldreidrethanoi) This character gains +6 Ranged Attack when a Bailartix is equipped.
Hunting Blade of Repitition- (Active Ability, Soldreidrethanoi) This character may use Hunting Blade of Repitition in conjunction with a Ranged Attack, so long as no other technique is used and a Bailartix is equipped. This attack repeats itself next turn, but any Bailartix involved in it cannot be used next turn for any other purpose.
Soldreidrethanoi- (Passive Ability, Soldreidrethanoi) Possessor gains +(100 * Possessor Level) Ranged Attack if possessor has a Bailartix equipped, Possessor gains +(50 * Possessor Level) MIN if possessor has a Bailartix equipped
Spy
Apprentice Disguise Mastery- (Passive Ability, Spy) Possessor gains +50 Defense if possessor has a Disguise equipped, Possessor gains +25 to all stats if possessor has a Disguise equipped
Basic Ability to Successfully Disguise Oneself as a Angel- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Angel and a Disguise equipped by possessor is changing possessor's subtype to Angel
Basic Ability to Successfully Disguise Oneself as a Astral Being- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Astral Being and a Disguise equipped by possessor is changing possessor's subtype to Astral Being
Basic Ability to Successfully Disguise Oneself as a Elemental- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Elemental and a Disguise equipped by possessor is changing possessor's subtype to Elemental
Basic Ability to Successfully Disguise Oneself as a Fae- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Fae and a Disguise equipped by possessor is changing possessor's subtype to Fae
Basic Ability to Successfully Disguise Oneself as a Golem- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Golem and a Disguise equipped by possessor is changing possessor's subtype to Golem
Basic Ability to Successfully Disguise Oneself as a Human- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Human and a Disguise equipped by possessor is changing possessor's subtype to Human
Basic Ability to Successfully Disguise Oneself as a Magic Being- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Magic Being and a Disguise equipped by possessor is changing possessor's subtype to Magic Being
Basic Disguise Mastery- (Passive Ability, Spy) All Disguises worn by possessor provide +10 additional Defense and +5 to all stats
Covert Stance- (Stance Ability, Spy) Possessor's actions may not be countered by individuals of lower Level than possessor who are below Level 80 while possessor is in the back row and has a Disguise equipped
Good at Playing Pretend- (Passive Ability, Spy) Possessor's transformations gain +50 to all stats, Possessor gains +50 to all stats while possessor has a Disguise equipped
Spy- (Passive Ability, Spy) Possessor gains +(250 + (25 * Possessor Level)) Defense and +(250 + (25 * Possessor Level)) to all stats, if possessor has a Disguise equipped
Summoner-
Apprentice Summoner Magic Attunement- (Passive Ability, Summoner) All of possessor's Summoner Magic Summons gain +250 to all stats, and all Summoner Magic spells cost possessor 50 less MP to cast
Basic Fading-Call-Augmenting Techniques- (Passive Ability, Summoner) Spells cast by possessor whose name includes 'Fading Call' deal 5,000 additional points of Damage whenever they deal Damage; Spells cast by possessor whose name includes 'Fading Call' that replicate abilities performed by entities from the Enemy List as though said entities were performing them deal 5,000 additional points of Damage whenever they deal Damage
Basic Summoner Magic Attunement- (Passive Ability, Summoner) All creatures summoned through Summoner Magic spells gain +10 to all stats, and all Summoner Magic spells cost 10 less MP
Integrated Summon: Dracubeer- (Passive Ability, Summoner) Once per thread, possessor may, at the start of a round, summon a copy of 'Count Dracubeer' from the boss list, with said summon being unable to inflict major status effects or debuffs on targets above Level 79
Knowledge of Basic Techniques in Summoning Acid-Element Entities- (Passive Ability, Summoner) Possessor's Acid-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Darkness-Element Entities- (Passive Ability, Summoner) Possessor's Darkness-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Earth-Element Entities- (Passive Ability, Summoner) Possessor's Earth-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Electrical-Element Entities- (Passive Ability, Summoner) Possessor's Electrical-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Energy-Element Entities- (Passive Ability, Summoner) Possessor's Energy-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Fire-Element Entities- (Passive Ability, Summoner) Possessor's Fire-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Ice-Element Entities- (Passive Ability, Summoner) Possessor's Ice-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Light-Element Entities- (Passive Ability, Summoner) Possessor's Light-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Physical-Element Entities- (Passive Ability, Summoner) Possessor's Physical-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Psychic-Element Entities- (Passive Ability, Summoner) Possessor's Psychic-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Spatial Element Entities- (Passive Ability, Summoner) Possessor's Spatial-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Technology-Element Entities- (Passive Ability, Summoner) Possessor's Technology-element summons gain +100 to all stats
Summoner Magic Casting I- (Passive Ability, Summoner) Summoner Magic spells cost possessor 20 less MP to cast
Summoner- (Passive Ability, Summoner) Possessor's Summoner Magic summons gain (+1,000 x Possessor Level) HP and MP and +(10 x Possessor Level) to all stats
Well-Versed in Traditional Summoning Techniques- (Passive Ability, Summoner) Possessor's Summoner Magic summons gain +100 to all stats
Superhero
Can Make Beastmen Think You Look Like a Strangely-Sized Long-Eared Rabbit on Thursdays When There is a Full Moon- (Passive Ability, Superhero) Possessor gains 15% Dodge against individuals whose name includes 'Beastman' if it is the fourth round of battle and if possessor is in a Chronogeomantic Zone of Night and (a Zone of Light or a Zone of Magic)
Swordsman
Nonlethal Slash- (Technique Ability, Swordsman) Possessor may use 'Nonlethal Slash' in conjunction with a 'Melee Attack' action so long as no other technique is used and possessor is wielding a Sword and no other technique is used. Said attack gains +100 Melee Attack and cannot reduce targets below 1 HP; Said attack inflicts Fatigued: Knocked Out if it would place its target at an HP value equal to or lower than 1 HP.
Bright Slash- (Technique Ability, Swordsman) Possessor may use 'Bright Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack and becomes solely Light element.
Thief
Apprentice Thief Arts Attunement- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +50 additional Melee Attack, All Thief Arts spells cost possessor 40 less MP to cast, Possessor gains +200 AGI on the first round of battle
Basic Item Theivery- (Passive Ability, Thief) Possessor's Thief Arts spells and Thief abilities that have a percent chance of stealing any item from a target under Level 20 have said chance increased by 5%
Basic Lock Picking- (Passive Ability, Thief) +20 AGI, Possessor's lower-levelled foes' abilities that have a chance of reducing the odds of said foes dropping treasure or Gold have a 30% chance of failing, providing said foes are non-unique and under level 20
Basic Thief Arts Attunement- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +10 additional Melee Attack, All Thief Arts spells cost possessor 10 less MP to cast, Possessor gains +20 AGI on the first round of battle
Hide in Shadows- (Stance Ability, Thief) +15% Dodge, you must be in the back row and cannot make offensive actions
Steal- (Active Ability, Thief) Possessor may spend an action and select a target. Possessor has a percent chance equal to (Poessessor's Level - Target's Level) of stealing a random item from said target's list of drops if said target would normally be able to provide drops, with said target no longer providing drops as it otherwise would. This ability may only steal one item per target per thread. This ability may not steal items from targets that are not normally fightable for drops on the enemy list. This ability may not steal items from targets that are higher level than its possessor or user. This ability may not steal items from targets that are Level 20 or greater.
Sticky Fingers- (Passive Ability, Thief) Thief Arts abilities that steal Gold steal 10% more than they would without this ability
Sudden Attack- (Passive Ability, Thief) Possessor gains +100 AGI on the first turn of battle, Possessor gains +60 Melee Attack against targets that have not yet acted on the first turn of battle
Thief- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +(200 +20 * Possessor Level) additional Melee Attack, All Thief Arts spells cost possessor (40 + 30 * Possessor's Level) less MP to cast, Possessor gains +(200 + 30 * Possessor Level) AGI on the first round of battle
Tricky- (Passive Ability, Thief) Possessor's foes of equal or lower level with a lower Mind than possessor have their resistances to minor status effects caused by possessor reduced by 5%, to a minimum of 0%
Thunder Czar
Apprentice Electrical Synchronization- (Passive Ability, Thunder Czar) Possessor gains +50 to all stats for each Electrical element item equipped, Possessor's Electrical element pets and summons gain +250 to all stats
Basic Acceleration Within Electrical's Dominion- (Passive Ability, Thunder Czar) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Electrical
Basic Affinity to Healing Via Electrical- (Passive Ability, Thunder Czar) Whenever possessor obtains Electrical element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Electrical- (Passive Ability, Thunder Czar) Possessor's Electrical element pets and summons gain +50 to all stats
Basic Defenses Against Electrical- (Passive Ability, Thunder Czar) Possessor gains +50 Defense against Electrical
Basic Electrical Resistance- (Passive Ability, Thunder Czar) Possessor gains 1% Electrical Resistance
Basic Electrical Synchronization- (Passive Ability, Thunder Czar) Possessor gains +25 to all stats if Electrical element
Basic Understanding of the Heart of Electrical- (Passive Ability, Thunder Czar) Possessor's Electrical element allies gain +10 to all stats
Basic Weaponization of Electrical- (Passive Ability, Thunder Czar) Quantities of Electrical element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Electrical- (Passive Ability, Thunder Czar) Possessor gains +50 to all stats while in a Zone of Electrical
Thunder Czar- (Passive Ability, Thunder Czar) Possessor ignores (1 * (Possessor Level/5), rounded down)% Electrical Resistance, Possessor ignores Electrical Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Transmuter
Apprentice Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by 50 additional points, All Transmutation spells cast by possessor that increase stats do so by 50 additional points, and all Transmutation spells cast by possessor cost 200 less MP
Automutationist- (Passive Ability, Transmuter) Possessor may claim Automutation Spheres
Basic Mutative Power- (Passive Ability, Transmuter) Possessor gets +25 to all stats, +200 HP, +200 MP, and +20 Defense
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Expanded Transmutative Element-Warping- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a base element
Polymorph Expert- (Passive Ability, Transmuter) Possessor's spells that begin with 'Polymorph:' may affect willing allies of higher level than caster
Polymorphic Body- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Polymorph:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Polymorphic Power Equalization Capability- (Passive Ability, Transmuter) Possessor's spells that begin with 'Polymorph:' ignore the section 'Does not work on targets above Level X' when targeting willing allies who allow said section to be ignored
Quantifiable Uniqueness-Overriding Equation- (Passive Ability, Transmuter) Possessor and possessor's willing allies may be affected by possessor's spells that being with 'Polymorph' despite being unique if they are unique
Shifting Weapon Stance- (Stance, Transmuter) Possessor's weapons with base subtypes may have themselves instead count as any other base subtype
Self-Polymorphing Expertise- (Passive Ability, Transmuter) Possessor is treated as one of possessor's allies for purposes of Polymorph Expert and Polymorphic Power Equalization Capability
Transmuter- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by (50 * Possessor Level) additional points as a non-stacking effect, All Transmutation spells cast by possessor that increase stats do so by (50 * Possessor Level) additional points as a non-stacking effect, and all Transmuatation spells cost possessor (100* Possessor Level) less MP to cast
Warped Element Stance- (Stance, Transmuter) Possessor, if a single base element, may choose to count as a different base element while in this stance
Transmuter
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Expanded Transmutative Self-Warping- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a base subtype
Shifting Weapon Stance- (Stance, Transmuter) Possessor's weapons with base subtypes may have themselves instead count as any other base subtype
Warped Self Stance- (Stance, Transmuter) Possessor, if a single base subtype, may choose to count as a different base subtype while in this stance
Vermin Lord
Arachne- (Passive Ability, Vermin Lord) Possessor gains +5,000 to all stats if possessor is an Insect, Shoes, Boots, Hat, Scarf, Gloves, Cloak, and Belt items created or equipped by possessor provide an additional +2,000 to all stats they provide bonuses to and an additional +5,000 Defense if they possess a bonus to Defense if possessor is an Insect
Apprentice Vermin Master Knowledge- (Passive Ability, Vermin Master) Possessor's Insect pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Vermin Master Knowledge- (Passive Ability, Vermin Master) Possessor's Insect pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Carry Insects- (Passive Ability, Vermin Lord) Possessor may carry up to 3 unequipped Insect pets into threads
Durant Insect- (Passive Ability, Vermin Lord) Possessor ignores the natural negative effects of the ability 'Insect Traits'
Form of Spider- (Stance Ability, Vermin Master) If possessor is an Insect, possessor gains 5% inflicts Poison and +50 AGI
Insect Traits - (Passive Ability, Vermin Master) Possessor's HP is multiplied by .75, and all listed Damage values possessed by possessor, as well as all of possessor's attack bonus values, are multiplied by 1.25 as an effect that does not stack with other attack bonus multiplying effects for purposes of multiplying attack bonuses or with other damage value multiplying effects for purposes of multiplying listed Damage values. This ability only takes effect if possessor is an Insect.
Locust Maw- (Passive Ability, Vermin Master) If possessor is an Insect, possessor's first Damage-dealing attack to each Plant each round deals 2,500 additional Damage
Mosquito Proboscis- (Passive Ability, Vermin Master) If possessor is an Insect, possessor's 'Attack with Finesse' actions gain 'Deals HP Drain'
Vermin Master- (Passive Ability, Vermin Master) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Insect pet only, This ability provides +50 HP and +10 to all stats of possessor's Insect pets and summons per Level of possessor
Veilwalker
Apprentice Ethereal Magic Attunement- (Passive Ability, Veilwalker) All Ethereal Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, All Ethereal Magic spells that possessor casts have a 20% greater chance of working in regards to natural chance of 'failing to work', and all Ethereal Magic spells cost possessor 40 less MP to cast
Ethereal Magic Casting I- (Passive Ability, Veilwalker) Ethereal Magic spells cost possessor 20 less MP to cast
Ethereal Magic Casting II- (Passive Ability, Veilwalker) Ethereal Magic spells cost possessor 200 less MP to cast
Focused Ethereal Magic Casting- (Passive Ability, Veilwalker) Ethereal Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Ethereal Magic
Illusory Aether-Sculptor- (Passive Ability, Veilwalker) Possessor may cast Illusion Magic spells as though they were Ethereal Magic spells
Knowledge of Ethereal Pathways- (Passive Ability, Veilwalker) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Phantom Body- (Passive Ability, Veilwalker) Individuals below Level 15 cannot inflict minor status effects on possessor
Phantom Steps- (Passive Ability, Veilwalker) Possessor may not be prevented from leaving battle by sources below Level 20
Semi-Ethereal Agility- (Passive Ability, Veilwalker) Possessor gains +200 Defense against AGI Damage
Semi-Ethereal Constitution- (Passive Ability, Veilwalker) Possessor gains +200 Defense against CON Damage
Veilwalker- (Passive Ability, Veilwalker) All Ethereal Magic spells possessor casts that possess a Magical Attack bonus gain +(50 * Possessor Level) additional Magical Attack, All Ethereal Magic spells that possessor casts have a (Possessor Level)% greater chance of working in regards to natural chance of 'failing to work', and all Ethereal Magic spells cost possessor (20 * Possessor Level) less MP to cast
Visualizer of Drifting Principles- (Passive Ability, Veilwalker) Possessor may claim Drifting Principles
Wanderer
Apprentice Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 250 less MP to cast
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 10 less MP to cast
Basic Zonal Resistance- (Passive Ability, Wanderer) Possessor gains +50 Defense against effects attached to Zones
Combat Teleportation- (Passive Ability, Wanderer) Possessor gains 35% Dodge
Defensive Combat Teleportation- (Passive Ability, Wanderer) Possessor gains 70% Dodge on rounds during which possessor performs a Defend action if no opponent is either 20 Levels or more greater than possessor or is Spatial element
Enjoys Travelling- (Passive Ability, Wanderer) Possessor gains +10 to all stats if Terrain or Phantom Terrain is present
Familiarity with Being Teleported- (Passive Ability, Wanderer) Spatial element actions have a 20% lower chance of inflicting Confusion on possessor
Knowledge of Portals- (Passive Ability, Wanderer) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Mid-Range (City-Ranged) Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round and to gain 40% Dodge during the next round of battle as a non-stacking buff, with said buff being increased to 80% against individuals below Level 20
Opener of Forgotten Doorways- (Passive Ability, Wanderer) Possessor may claim Forgotten Keys
Short-Distance Item Teleportation- (Active Ability, Wanderer) Possessor may spend an action to re-obtain an item stolen in the current battle by a source below Level 20 that has not been destroyed
Short-Distance Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round
Skilled Teleporter- (Passive Ability, Wanderer) Possessor gains +100 Melee Attack, 40% Dodge, and 140% To Hit on rounds after possessor used an active Wanderer ability whose name includes 'Teleportation'
Survived a Reality Glitch- (Passive Ability, Wanderer) Possessor gains Antimatter: Glitched Out Immunity, Possessor gains 30% Null Resistance and 30% Void Resistance
Wanderer- (Passive Ability, Wanderer) Gate Magic spells cost possessor (100 * Possessor Level) less MP to cast
Warlock
Basic Dark Magic Attunement- (Passive Ability, Warlock) All Dark Magic spells gain +10 Magical Attack and all Dark Magic spells cost 10 less MP
Blasphemous Spell- (Technique Ability, Warlock) Possessor may use 'Blasphemous Spell' as part of a 'Magical Attack' or 'Cast a Spell' action. Any non-unique Divine Magic spell cast as part of said action is instead treated as a Dark Magic or Demon Magic spell for purposes of said action.
Hand of Absolute Darkness- (Active Ability, Warlock) Possessor may spend an action to change target individual of lower Level (to a max of 99)'s element to Darkness
Wicked Tyrant's Ink-Black Talons- (Passive Ability, Warlock) Possessor gains +(100 * Possessor Level) Melee Attack and +(50 * Possessor Level) Magical Attack, Possessor's Voidstruck infliction chances are increased by 20%, Possessor's Hexed and Pain infliction chances are increased by 30%, Possessor may choose to count as wielding up to 2 additional Fist Weapons
Warlord
Internal Essence Algorithm: Superior Self- (Passive Ability, Warlord) At the beginning of a thread, possessor may choose to gain the base stats: STR 15, CON 15, AGI 15, MIN 15, SPI 15
Warrior-
Apprentice Combat Arts Attunement- (Passive Ability, Warrior) +250 Damage to all damage dealing Combat Arts spells, All Combat Arts spells cost 50 less MP
Armed to the Gills- (Passive Ability, Warrior) Possessor may bring 2 unequipped weapons into threads
Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is equipped
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Dual Wielding Training- (Passive Ability, Warrior) +10 Melee Attack to all Melee Attack providing weapons, +10 Ranged Attack to all Ranged Attack providing weapons, +10 Magical Attack to all Magical Attack providing weapons, +2% to Hit, Only works is possessor is wielding two weapons
Crisis Zone- (Passive Ability, Warrior) Possessor counts as being in a Crisis Zone when at 1% of possessor's Max HP or lower
Darkness Chaser (Melee)- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Darkness element HP damage, perform a Melee Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Darkness element from said action, with said target being the only possible target of said Melee Attack action, with said Melee Attack action being solely Darkness element, up to 10 times per round
Darkness Chaser (Magical)- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Darkness element HP damage, perform a Magical Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Darkness element from said action, with said target being the only possible target of said Magical Attack action, with said Magical Attack action being solely Darkness element, up to 10 times per round
Parry- (Technique Ability, Warrior) Possessor may use 'Parry' in conjunction with a 'Melee Attack' action. The attack generated by said 'Melee Attack' action does not resolve normally. Said action causes its user to gain a buff that makes it so that the next time an offensive, damage-dealing, single-target attack is targeted at possessor, said attack is resolved against the entity performing the triggering action. The Damage from this attack is subtracted from the Damage of the first hit of the triggering attack, and can only reduce the damage to a minimum of zero. This technique can not be used more than once per round and the buff that it generates does not stack.
Parrying Stance- (Stance Ability, Warrior) This character gains one weapon's melee attack bonus as a bonus to defense
Negaself Slayer- (Passive Ability, Warrior) Possessor may not be replicated by individuals below Level 60 without possessor's permission
Warrior- (Passive Ability, Warrior) Possessor's damage-dealing Combat Arts spells deal (500 + (50 * Possessor Level) additional points of Damage. All Combat Arts spells cost possessor (50 + (10* Possessor Level)) less MP to cast.
Weapon Juggling- (Stance Ability, Warrior) Whenever possessor makes a Melee Attack, Powerful Attack, or Attack with Finesse action, possessor may, as part of said action, either before or after any attacks produced by said action, unequip a weapon and then equip a weapon
Weirdworker
Apprentice Weirdworker Knowledge- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Magiconstruct Weaving- (Passive Ability, Weirdworker) Possessor's Magic Being summons gain +2,000 HP as a non-stacking buff when summoned
Basic Weirdworker Knowledge- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Magic Being Programming I- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +20 to all stats
Magic Being Programming II- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +100 to all stats
Has Wished for Boundless Agility- (Passive Ability, Weirdworker) +2,000 AGI
Has Wished for Boundless Constitution- (Passive Ability, Weirdworker) +2,000 CON
Has Wished for Boundless Mind- (Passive Ability, Weirdworker) +2,000 MIN
Has Wished for Boundless Spirit- (Passive Ability, Weirdworker) +2,000 SPI
Has Wished for Boundless Strength- (Passive Ability, Weirdworker) +2,000 STR
Weirdworker- (Passive Ability, Weirdworker) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Magic Being pet only, This ability provides +50 HP and +10 to all stats of possessor's Magic Being pets and summons per Level of possessor
Wind Duke
Apprentice Air Synchronization- (Passive Ability, Wind Duke) Possessor gains +50 to all stats for each Air element item equipped, Possessor's Air element pets and summons gain +250 to all stats
Basic Acceleration Within Air's Dominion- (Passive Ability, Wind Duke) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Air
Basic Affinity to Healing Via Air- (Passive Ability, Wind Duke) Whenever possessor obtains Air element HP Healing or MP Healing, said amount is increased by 500 points
Basic Air Resistance- (Passive Ability, Wind Duke) Possessor gains 1% Air Resistance
Basic Air Synchronization- (Passive Ability, Wind Duke) Possessor gains +25 to all stats if Air element
Basic Command of Air- (Passive Ability, Wind Duke) Possessor's Air element pets and summons gain +50 to all stats
Basic Defenses Against Air- (Passive Ability, Wind Duke) Possessor gains +50 Defense against Air
Basic Understanding of the Heart of Air- (Passive Ability, Wind Duke) Possessor's Air element allies gain +10 to all stats
Basic Weaponization of Air- (Passive Ability, Wind Duke) Quantities of Air element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Air- (Passive Ability, Wind Duke) Possessor gains +50 to all stats while in a Zone of Air
Wind Duke- (Passive Ability, Wind Duke) Possessor ignores (1 * (Possessor Level/5), rounded down)% Air Resistance, Possessor ignores Air Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Wizard
Advanced Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) +250 Damage to all damage dealing Wizard Magic spells, All Wizard Magic spells cost 50 less MP
Basic Understanding of Spatial Gate Magic- (Passive Ability, Wizard) Possessor gains 15% Dodge if possessor possesses a Gate Magic buff
Basic Understanding of Linking Magic Types- (Passive Ability, Wizard) Spells possessor casts cost 80 less MP if caster has cast a spell of a different subtype previously during this thread
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Broaden Casting- (Active Ability, Wizard) Possessor may use Broaden Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. If this attack already inflicts at least 1 hit against 5 or more targets, its total number of targets increases by 2.
Crimson Magic- (Passive Ability, Wizard) Possessor gains +(100 * Possessor Level) Magical Attack, Possessor may change the elements of any non-unique spell that possessor casts to be possessor's element, Possessor may treat the value of a target's Magic Resistance as being equal to the value of its Fire Resistance and the value of its Fire Resistance as being equal to the value of its Magic Resistance
Dynamic Magery- (Passive Ability, Wizard) Possessor may change the subtype of any Wizard Magic, Enchantment, Transmutation, Summoner Magic, Necromancy, Dark Magic, Geomancy, Healer Magic, Divine Magic, Illusion Magic, Druid Magic, Channeling, Divining, Gate Magic, Golomancy, Artifice, Astral Magic, Elemental Magic, Force Magic, Alchemy, Protection Magic, Ritual Magic, Shaman Magic, Shadow Magic, Spirit Magic, or Libram Magic spell cast into any of the other aforementioned subtypes, Has RP effects
Infused Casting- (Active Ability, Wizard) This character may use Infused Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. +50 Magical Attack, this attack's element becomes any one base element
Knowledge of Basic Magic Theory- (Passive Ability, Wizard) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Lengthen Casting- (Active Ability, Wizard) Possessor may use Lengthen Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. If this attack already inflicts a buff or debuff that lasts 5 or more rounds, the number of rounds each such buff or debuff lasts increases by 2.
Maximal Casting- (Active Ability, Wizard) Possessor may use Masterful Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. This attack's random stat multiplier is maximized, and possessor's Max MP is reduced by 50% for the remainder of the thread.
Magical Broadening Mastery- (Active Ability, Wizard) Possessor's Broaden Casting ability increases the total number of targets by 5 if the number of targets being hit before its application was at least 10 already.
Magical Lengthening Mastery- (Active Ability, Wizard) Possessor's Broaden Casting ability increases the total number of rounds by 5 if the number of rounds of duration before its application was at least 10 already.
Mystic's Powers- (Passive Ability, Wizard) Possessor gains +800 Magical Attack and may, with the cost of lowering possessor's Max MP by 10% for the remainder of the thread, change any action that includes the element Magic to be solely the element Mystic
Powerful Casting- (Active Ability, Wizard) Possessor may use Powerful Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. This attack gains +150 Magical Attack
Pyroclasmic Farland Magic- (Passive Ability, Wizard) Possessor's actions that involve the casting of a Wizard Magic spell may exchange their chance of inflicting Manablasted for an equal chance of inflicting Burning or vice-versa, Possessor's Burning infliction chances are increased by 30%, Whenever an individual below Level 100 who is not 5 or more Levels greater than possessor who is not Resistant to Magic, is not Immune to Magic, does not Reflect Magic, and does not Absorb Magic is cured of or recovered from an instance of Burning with possessor as its source, there is a 25% chance that said instance is not cured or recovered from
Script Mage- (Passive Ability, Wizard) +25 Magical Attack for Wizard Magic if a Book is equipped
Space-Bending Spell- (Technique Ability, Wizard) Possessor may use 'Space-Bending Spell' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor casts a Gate Magic or Wizard Magic spell as part of said action. Said action deals full Damage to targets below Level 40 that are in the back row
Theoretical Spellcaster- (Passive Ability, Wizard) Possessor gains +1,000 MIN, Possessor gains an additional +500 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Wizard Magic spell and one of which is a non-'Wizard Magic' spell equipped
Wizard (Passive Ability, Wizard) +500 Damage to all damage dealing Wizard Magic spells, All Wizard Magic spells cost 50 less MP, Provides an additional +50 Magical Attack and an additional 30 less MP per possessor Level
Aetheric Voyager
Aetheric Voyager- (Passive Ability, Other: Aetheric Voyager) Possessor ignores (1 * (Possessor Level/5), rounded down)% Aether Resistance, Possessor ignores Aether Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Apprentice Aether Synchronization- (Passive Ability, Aetheric Voyager) Possessor gains +50 to all stats for each Aether element item equipped, Possessor's Aether element pets and summons gain +250 to all stats
Basic Acceleration Within Aether's Dominion- (Passive Ability, Other: Aetheric Voyager) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Aether
Basic Affinity to Healing Via Aether- (Passive Ability, Other: Aetheric Voyager) Whenever possessor obtains Aether element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Aether- (Passive Ability, Other: Aetheric Voyager) Possessor's Aether element pets and summons gain +50 to all stats
Basic Defenses Against Aether- (Passive Ability, Other: Aetheric Voyager) Possessor gains +50 Defense against Aether
Basic Aether Resistance- (Passive Ability, Other: Aetheric Voyager) Possessor gains 1% Aether Resistance
Basic Aether Synchronization- (Passive Ability, Other: Aetheric Voyager) Possessor gains +25 to all stats if Aether element
Basic Understanding of the Heart of Aether- (Passive Ability, Other: Aetheric Voyager) Possessor's Aether element allies gain +10 to all stats
Basic Weaponization of Aether- (Passive Ability, Other: Aetheric Voyager) Quantities of Aether element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Aether- (Passive Ability, Other: Aetheric Voyager) Possessor gains +50 to all stats while in a Zone of Aether
Other: Contingency Weaver
Basic Contingency Magic Attunement- (Passive Ability, Other: Contingency Weaver) All Contingency Magic spells possessor casts cannot have buffs or debuffs they apply be removed by entities below Level 20 without caster's permission, Contingency Magic spells cost possessor 10 less MP to cast
Other: Destiny Weaver
Absorb Fate- (Passive Ability, Other: Destiny Weaver) Possessor Absorbs Fate against sources below Level 20 if Level 20 or greater
Adept Fate Synchronization- (Passive Ability, Other: Destiny Weaver) Amounts of Fate element Damage possessor deals are increased by 10,000 points, Fate element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Fate element Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Affinity to Healing Via Fate- (Passive Ability, Other: Destiny Weaver) Whenever possessor obtains Fate element HP Healing or MP Healing, said amount is increased by 1,000 points
Apprentice Command of Fate- (Passive Ability, Other: Destiny Weaver) Possessor's Fate element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Fate- (Passive Ability, Other: Destiny Weaver) Possessor gains +500 Defense against Fate
Apprentice Fate Resistance- (Passive Ability, Other: Destiny Weaver) Possessor gains 5% Fate Resistance
Apprentice Fate Synchronization- (Passive Ability, Destiny Weaver) Possessor gains +50 to all stats for each Fate element item equipped, Possessor's Fate element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Fate- (Passive Ability, Other: Destiny Weaver) Possessor's Fate element allies gain +100 to all stats
Apprentice Weaponization of Fate- (Passive Ability, Other: Destiny Weaver) Quantities of Fate element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Fate- (Passive Ability, Other: Destiny Weaver) Possessor gains +500 to all stats while in a Zone of Fate
Basic Acceleration Within Fate's Dominion- (Passive Ability, Other: Destiny Weaver) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Fate
Basic Affinity to Healing Via Fate- (Passive Ability, Other: Destiny Weaver) Whenever possessor obtains Fate element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Fate- (Passive Ability, Other: Destiny Weaver) Possessor's Fate element pets and summons gain +50 to all stats
Basic Defenses Against Fate- (Passive Ability, Other: Destiny Weaver) Possessor gains +50 Defense against Fate
Basic Fate Resistance- (Passive Ability, Other: Destiny Weaver) Possessor gains 1% Fate Resistance
Basic Fate Synchronization- (Passive Ability, Other: Destiny Weaver) Possessor gains +25 to all stats if Fate element
Basic Understanding of the Heart of Fate- (Passive Ability, Other: Destiny Weaver) Possessor's Fate element allies gain +10 to all stats
Basic Weaponization of Fate- (Passive Ability, Other: Destiny Weaver) Quantities of Fate element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Fate- (Passive Ability, Other: Destiny Weaver) Possessor gains +50 to all stats while in a Zone of Fate
Control of Fate- (Passive Ability, Other: Destiny Weaver) Possessor has a 20% chance of being able to cancel the actions of Fate element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Fate- (Passive Ability, Other: Destiny Weaver) Possessor gains +500 Defense if possessor has any Fate-element items equipped that provide a Defense bonus
Destiny Weaver- (Passive Ability, Other: Destiny Weaver) Possessor ignores (1 * (Possessor Level/5), rounded down)%
Fate Resistance, Possessor ignores Fate Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Detect Fate- (Passive Ability, Destiny Weaver) Possessor gains +1% To Hit against Fate element targets
Elemental Attack-Conversion: Fate- (Technique Ability, Other: Destiny Weaver) Possessor may use 'Elemental Attack-Conversion: Fate' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Fate element and no other technique is used. Said action becomes solely the element Fate.
Empowered By Fate- (Passive Ability, Destiny Weaver) If possessor is Fate element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Fate
Fate Immunity- (Passive Ability, Other: Destiny Weaver) Possessor gains Fate Immunity against sources below Level 20 if Level 20 or greater
Fate Manipulation- (Passive Ability, Other: Destiny Weaver) Possessor may choose one of the following at the beginning of each round if Fate element: Create a Zone of Fate, Remove a Zone of Fate created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Fate by either possessor or a source below Level 20, Add Fate to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Fate element on a Fate element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Fate, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Fate, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Fate element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Fate to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Fate, 5% Fate Resistance, or +50 Defense against Fate and 1% Fate Resistance until the end of the round as a non-stacking buff
Greater Weaponization of Fate- (Passive Ability, Other: Destiny Weaver) Quantities of Fate element Damage dealt by possessor are increased by 25,000 points
Improved Affinity to Healing Via Fate- (Passive Ability, Other: Destiny Weaver) Whenever possessor obtains Fate element HP Healing or MP Healing, said amount is increased by 5,000 points
Improved Command of Fate- (Passive Ability, Other: Destiny Weaver) Possessor's Fate element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Defenses Against Fate- (Passive Ability, Other: Destiny Weaver) Possessor gains +5,000 Defense against Fate
Improved Defenses that Utilize Fate- (Passive Ability, Other: Destiny Weaver) Possessor gains +2,000 Defense if possessor has any Fate-element items equipped that provide a Defense bonus
Improved Fate Resistance- (Passive Ability, Other: Destiny Weaver) Possessor gains 10% Fate Resistance
Improved Understanding of the Heart of Fate- (Passive Ability, Other: Destiny Weaver) Possessor's Fate element allies gain +250 to all stats
Improved Weaponization of Fate- (Passive Ability, Other: Destiny Weaver) Quantities of Fate element Damage dealt by possessor are increased by 5,000 points
Improved Zonal Acclimation of Fate- (Passive Ability, Other: Destiny Weaver) Possessor gains +1,000 to all stats while in a Zone of Fate
Manipulate Fate- (Active Ability, Other: Destiny Weaver) Possessor may spend an action to cause a target to obtain either +500 to all stats or -500 to all stats at the start of the round five rounds after said effect is applied as an effect that stacks 5 times
Manipulate Fate: A Curse Upon You- (Passive Ability, Other: Destiny Weaver) Possessor's 'Manipulate Fate' actions may gain 100% inflicts Hexed
Manipulate Fate: Dark Destiny- (Passive Ability, Other: Destiny Weaver) Possessor's 'Manipulate Fate' actions may gain 100% inflicts Hexed: Ill Fortune
Manipulate Fate: Destined to Miss- (Passive Ability, Other: Destiny Weaver) Possessor's 'Manipulate Fate' actions may apply a non-stacking debuff that causes their target to gain -40% To Hit for its next action, with said penalty being increased to -80% against individuals below Level 20
Manipulate Fate: Destined to Strike True- (Passive Ability, Other: Destiny Weaver) Possessor's 'Manipulate Fate' actions may apply a non-stacking buff that causes their target to gain +40% To Hit for its next action, with said bonus being increased to +80% against individuals below Level 20
Manipulate Fate: Not Luck But An Ill Destiny- (Passive Ability, Other: Destiny Weaver) Infliction instances of Hexed and Hexed: Ill Fortune afflicted by possessor's 'Manipulate Fate' ability possess no natural per-round recovery rate and may not be cured by sources of lower Level than possessor who are below Level 45
Manipulate Fate: Only One Of His Kind Shall Kill You- (Passive Ability, Other: Destiny Weaver) Possessor's 'Manipulate Fate' actions may apply a non-stacking buff that causes their possessor to gain +3,000 Defense against all individuals who are do not possess any nonbase entity subtypes who are not a base entity subtype that is chosen by possessor at the time said effect is applied
Meditative Assumption of Fate- (Passive Ability, Other: Destiny Weaver) Possessor may choose, at the beginning of a thread, to become solely Fate element
Nourished By Fate- (Passive Ability, Destiny Weaver) If possessor is Fate element, possessor has a 5% chance of being afflicted with Rejuvenation at the start of each round if possessor is in a Zone of Fate
Nullify Fate- (Passive Ability, Other: Destiny Weaver) Possessor may remove the element Fate from the actions of individuals below possessor's Level who are below Level 60, Possessor may prevent the actions of Fate-element individuals below Level 40 who are below possessor's Level, Possessor may prevent the Fate-element actions of individuals below Level 40 who are below possessor's Level, Possessor may remove the element Fate from possessor's actions, Things that would occur before and after actions that are prevented by this ability still occur
Project Fate- (Passive Ability, Other: Destiny Weaver) Possessor may choose for possessor's 'Ranged Attack' actions to gain +300 Ranged Attack and the element Fate
Reflect Fate- (Passive Ability, Other: Destiny Weaver) Possessor Reflects Fate against sources below Level 20 if Level 20 or greater
Right Hand of Inevitability- (Passive Ability, Other: Destiny Weaver) Once per thread, possessor may inflict Instant Death: Doomed on any one target that is not 20 or more Levels greater than possessor
Stability Within Fate- (Passive Ability, Other: Destiny Weaver) Possessor gains 25% minor negative status effect resistance while in a Zone of Fate
Uplifted By Fate- (Passive Ability, Destiny Weaver) If possessor is Fate element, possessor has a 5% chance of being afflicted with Elevated at the start of each round if possessor is in a Zone of Fate
Zonal Fate Control- (Passive Ability, Other: Destiny Weaver) Possessor may, at the start of each round, choose one Zone of Fate that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80
Other: Dreamshaper
Absorb Dream- (Passive Ability, Other: Dreamshaper) Possessor Absorbs Dream against sources below Level 20 if Level 20 or greater
Adept Dream Synchronization- (Passive Ability, Other: Dreamshaper) Amounts of Dream element Damage possessor deals are increased by 10,000 points, Dream element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Dream element Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Affinity to Healing Via Dream- (Passive Ability, Other: Dreamshaper) Whenever possessor obtains Dream element HP Healing or MP Healing, said amount is increased by 1,000 points
Apprentice Command of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Dream- (Passive Ability, Other: Dreamshaper) Possessor gains +500 Defense against Dream
Apprentice Dream Resistance- (Passive Ability, Other: Dreamshaper) Possessor gains 5% Dream Resistance
Apprentice Dream Synchronization- (Passive Ability, Dreamshaper) Possessor gains +50 to all stats for each Dream element item equipped, Possessor's Dream element pets and summons gain +250 to all stats
Apprentice Relementalization of Local Reality- (Passive Ability, Other: Dreamshaper) If possessor is Dream element, is Level 20 or greater, and is afflicted with Fatigued: Asleep, possessor may, at the beginning of each round, change the element of any individual who is below Level 30 or is willing to any combination of base elements
Apprentice Reshaping of Local Reality- (Passive Ability, Other: Dreamshaper) If possessor is Dream element, is Level 20 or greater, and is afflicted with Fatigued: Asleep, possessor may, at the beginning of each round, exchange any individual of Level 20 or lower from the enemy list that is normally fightable for drops that is present for any other individual of Level 20 or lower from the enemy list that is normally fightable for drops
Apprentice Reshaping of Self- (Passive Ability, Other: Dreamshaper) If possessor is Dream element, is Level 20 or greater, and is afflicted with Fatigued: Asleep, possessor may, at the beginning of each round, transform into any individual of Level 20 or lower from the enemy list that is normally fightable for drops that is present
Apprentice Understanding of the Heart of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element allies gain +100 to all stats
Apprentice Weaponization of Dream- (Passive Ability, Other: Dreamshaper) Quantities of Dream element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Dream- (Passive Ability, Other: Dreamshaper) Possessor gains +500 to all stats while in a Zone of Dream
Basic Acceleration Within Dream's Dominion- (Passive Ability, Other: Dreamshaper) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Dream
Basic Affinity to Healing Via Dream- (Passive Ability, Other: Dreamshaper) Whenever possessor obtains Dream element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element pets and summons gain +50 to all stats
Basic Control of Local Reality- (Passive Ability, Other: Dreamshaper) If possessor is Dream element and afflicted with Fatigued: Asleep, possessor may make the decisions for every individual below Level 20 in the same battle
Basic Defenses Against Dream- (Passive Ability, Other: Dreamshaper) Possessor gains +50 Defense against Dream
Basic Dream Resistance- (Passive Ability, Other: Dreamshaper) Possessor gains 1% Dream Resistance
Basic Dream Synchronization- (Passive Ability, Dreamshaper) Possessor gains +25 to all stats if Dream element
Basic Relementalization of Local Reality- (Passive Ability, Other: Dreamshaper) If possessor is Dream element and afflicted with Fatigued: Asleep, possessor may, at the beginning of each round, change the element of any individual who is below Level 20 or is willing to any combination of base elements
Basic Reshaping of Self- (Passive Ability, Other: Dreamshaper) If possessor is Dream element, is Level 5 or greater, and is afflicted with Fatigued: Asleep, possessor may, at the beginning of each round, transform into any individual of Level 5 or lower from the enemy list that is normally fightable for drops that is present
Basic Reshaping of Local Reality- (Passive Ability, Other: Dreamshaper) If possessor is Dream element and afflicted with Fatigued: Asleep, possessor may, at the beginning of each round, exchange any individual of Level 5 or lower from the enemy list that is normally fightable for drops that is present for any other individual of Level 5 or lower from the enemy list that is normally fightable for drops
Basic Understanding of the Heart of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element allies gain +10 to all stats
Basic Weaponization of Dream- (Passive Ability, Other: Dreamshaper) Quantities of Dream element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Dream- (Passive Ability, Other: Dreamshaper) Possessor gains +50 to all stats while in a Zone of Dream
But the Candy Kingdoms MUST Contain the Birds of Living Fire- (Passive Ability, Other: Dreamshaper) Whenever possessor creates a Battlespace through the ability 'Dreaming of Distant Worlds' possessor may immediately summon up to 10 entities from the Enemy List that are normally fightable for drops and are below Level 60, with said summons appearing in said battlespace
Call Forth the Living Dream- (Active Ability, Other: Dreamshaper) Possessor may spend an action to summon 5 Elementals that are Dream element, are below Level 5, and are normally fightable for drops on the Enemy List, Max 20 summoned
Contageous Slumber- (Passive Ability, Other: Dreamshaper) At the start of each round that possessor is afflicted with Fatigued: Asleep, possessor may inflict Fatigued: Asleep on up to 5 other individuals in the same battlespace
Control of Dream- (Passive Ability, Other: Dreamshaper) Possessor has a 20% chance of being able to cancel the actions of Dream element individuals below Level 20, with things that would occur before and after said actions still occurring
Create Reality-Dreamworld Overlay- (Passive Ability, Dreamshaper) If possessor scans the stats of an individual afflicted with Fatigued: Asleep, possessor may create a phantom terrain of Dreaming Mind- (Passive Ability, Other: Daydreaming- (Passive Ability, Dreamshaper) Possessor may choose to count as afflicted with Fatigued: Asleep at any time
Dreamshaper) Possessor may, for prerequisite purposes, treat 'Dreamshaper' abilities as 'Mentalist' abilities and 'Mentalist' abilities as 'Dreamshaper' abilities
Defenses that Utilize Dream- (Passive Ability, Other: Dreamshaper) Possessor gains +500 Defense if possessor has any Dreamscape and attach an effect to said phantom terrain that does not stack on the same phantom terrain or across different phantom terrains that provides possessor with +1,000 to all stats and possessor's allies with +500 to all stats.
Dream Battle-Aura- (Stance Ability, Other: Dreamshaper) Possessor deals 10,000 Flat Dream element Damage to each opponent at the start of each round
Dream Body Form- (Stance Ability, Other: Dreamshaper) Possessor gains +200 Defense against Dream, Possessor gains 15% Dream Resistance, Possessor may deal 5,000 Flat Dream element Damage to any individual who conducts an offensive action that targets possessor
Dream Manipulation- (Passive Ability, Other: Dreamshaper) Possessor may choose one of the following at the beginning of each round if Dream element: Create a Zone of Dream, Remove a Zone of Dream created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Dream by either possessor or a source below Level 20, Add Dream to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Dream element on a Dream element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Dream, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Dream, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Dream element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Dream to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Dream, 5% Dream Resistance, or +50 Defense against Dream and 1% Dream Resistance until the end of the round as a non-stacking buff
Dream-element items equipped that provide a Defense bonus
Dream Immunity- (Passive Ability, Other: Dreamshaper) Possessor gains Dream Immunity against sources below Level 20 if Level 20 or greater
Dreamscape Sculpting- (Passive Ability, Other: Dreamshaper) Whenever possessor creates a Battlespace through the ability 'Dreaming of Distant Worlds' possessor may set the terrain of said battlespace to Dreamscape and, if possessor does so, may create up to 5 Phantom Terrains that possessor possesses Attuned to Terrain: <Terrain Name> abilities for and place them in said battlespace
Dreamflight- (Passive Ability, Dreamshaper) Possessor gains +300 AGI and 15% Earth Resistance while in a Zone of Dream
Dreamshaper- (Passive Ability, Other: Dreamshaper) Possessor ignores (1 * (Possessor Level/5), rounded down)% Dream Resistance, Possessor ignores Dream Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Detect Dream- (Passive Ability, Dreamshaper) Possessor gains +1% To Hit against Dream element targets
Distorting the Waking World- (Passive Ability, Other: Dreamshaper) At the start of each round, if possessor is Dream element, possessor may change any present Phantom Terrain that either comes from a source below Level 60 or that is of a type with a corresponding Square Mile in stock in the Shop into any type with a corresponding Square Mile in stock and may choose to change any Terrain present that is of a type with a a corresponding Square Mile in stock in the Shop into any type with a corresponding Square Mile in stock
Dreaming of Distant Worlds- (Passive Ability, Other: Dreamshaper) Possessor may, at the start of any round that possessor is Dream element and afflicted with Fatigued: Asleep, create another battlespace and place a Zone of Dream in it
Dreaming the Timeless Dream- (Passive Ability, Other: Dreamshaper) If possessor is Dream element and afflicted with Fatigued: Asleep, individuals below Level 80 who are not 10 or more Levels greater than possessor do not reset possessor unless possessor chooses such if they would otherwise reset possessor to a prior state (though all other things they would reset are still reset)
Elemental Attack-Conversion: Dream- (Technique Ability, Other: Dreamshaper) Possessor may use 'Elemental Attack-Conversion: Dream' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Dream element and no other technique is used. Said action becomes solely the element Dream.
Elemental Invocation of Dream- (Technique Ability, Other: Dreamshaper) Possessor may use 'Elemental Invocation of Dream' in conjunction with an 'Elemental Attack' action so long as possessor is Dream element and no other technique is used. Said action gains +500 Melee Attack, +500 Magical Attack, or +500 Ranged Attack.
Emanate Dream- (Passive Ability, Other: Dreamshaper) Whenever possessor absorbs Damage that is Dream element Damage, Possessor may choose to deal 10,000 Flat Dream element Damage to up to 10 targets
Empowered By Dream- (Passive Ability, Dreamshaper) If possessor is Dream element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Dream
Expert Dream Synchronization- (Passive Ability, Other: Dreamshaper) Dream element Damage dealt to possessor (not including healing) is halved, Dream element Stat Damage (not including healing) dealt to possessor is halved Possessor gains 1 Accessory slot that may not be used for purposes other than carrying accessories, may only carry Dream element accessories, and may not be converted into other types of slot by individuals below Level 100
Fling Into Dream- (Active Ability, Other: Dreamshaper) Possessor may spend an action to move an entity of Level 59 or Lower that is not 5 or more Levels greater than possessor from possessor's current battlespace into any other battlespace in the same battle so long as no individual of Level 60 or greater in either battlespace objects
Greater Weaponization of Dream- (Passive Ability, Other: Dreamshaper) Quantities of Dream element Damage dealt by possessor are increased by 25,000 points
Head-Is-A-Beehive Unexpected Defense Methodology- (Passive Ability, Other: Dreamshaper) Once per thread, if possessor is Dream element, when possessor is targeted by an attack coming from a source that is not either 5 or more Levels greater than possessor, Dream or Illusion element, or Level 80 or greater, possessor may choose to take 0 HP Damage from said attack, summon 15 Insects of lower Level than possessor that are below Level 60 that are normally fightable for drops on the Enemy List, and have a 100% chance of inflicting Confusion and Fatigued: Asleep on the source of said attack
I Can Hold Stuff With My Imagination!- (Passive Ability, Other: Dreamshaper) If possessor is Dream element, is Level 40 or greater, and is afflicted with Fatigued: Asleep, possessor gains a Weapon slot.
Improved Affinity to Healing Via Dream- (Passive Ability, Other: Dreamshaper) Whenever possessor obtains Dream element HP Healing or MP Healing, said amount is increased by 5,000 points
Improved Command of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Defenses Against Dream- (Passive Ability, Other: Dreamshaper) Possessor gains +5,000 Defense against Dream
Improved Defenses that Utilize Dream- (Passive Ability, Other: Dreamshaper) Possessor gains +2,000 Defense if possessor has any Dream-element items equipped that provide a Defense bonus
Improved Dream Elemental Emanation- (Passive Ability, Other: Dreamshaper) Possessor's 'Call Forth the Living Dream' ability may summon entities up to Level 20
Improved Dream Resistance- (Passive Ability, Other: Dreamshaper) Possessor gains 10% Dream Resistance
Improved Relementalization of Local Reality- (Passive Ability, Other: Dreamshaper) If possessor is Dream element, is Level 50 or greater, and is afflicted with Fatigued: Asleep, possessor may, at the beginning of each round, change the element of any individual who is below Level 50 or is willing to any combination of base elements
Improved Reshaping of Local Reality- (Passive Ability, Other: Dreamshaper) If possessor is Dream element, is Level 50 or greater, and is afflicted with Fatigued: Asleep, possessor may, at the beginning of each round, exchange any individual of Level 50 or lower from the enemy list that is normally fightable for drops that is present for any other individual of Level 50 or lower from the enemy list that is normally fightable for drops
Improved Reshaping of Self- (Passive Ability, Other: Dreamshaper) If possessor is Dream element, is Level 50 or greater, and is afflicted with Fatigued: Asleep, possessor may, at the beginning of each round, transform into any individual of Level 50 or lower from the enemy list that is normally fightable for drops that is present
Improved Understanding of the Heart of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element allies gain +250 to all stats
Improved Weaponization of Dream- (Passive Ability, Other: Dreamshaper) Quantities of Dream element Damage dealt by possessor are increased by 5,000 points
Improved Zonal Acclimation of Dream- (Passive Ability, Other: Dreamshaper) Possessor gains +1,000 to all stats while in a Zone of Dream
Improved Zonal Dream Empowerment- (Passive Ability, Other: Dreamshaper) Possessor gains +500 to all stats while in a Zone of Dream, Possessor gains +500 Melee Attack, Magical Attack, Ranged Attack, and Defense while in a Zone of Dream
Infinite Assumption of Dream- (Passive Ability, Other: Dreamshaper) Possessor gains the element Dream while in Dreamshaper stances
Kaleidoscopic Slumbering Masquerade Raiment- (Passive Ability, Other: Dreamshaper) At the start of each round, if possessor is Dream element and afflicted with Fatigued: Asleep, possessor may change the elements of possessor's equipped or carried Armor items to any combination of base elements and may change the subtypes of said items to any combination of base Armor subtypes as a non-stacking buff present on the item it is affecting.
Meditative Assumption of Dream- (Passive Ability, Other: Dreamshaper) Possessor may choose, at the beginning of a thread, to become solely Dream element
Nonsynchronous Elemental Attack-Conversion: Dream- (Passive Ability, Other: Dreamshaper) Possessor may use the Technique 'Elemental Attack-Conversion: Dream' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action even if possessor is not Dream element.
Nourish Dream- (Passive Ability, Other: Dreamshaper) Whenever possessor deals HP or MP healing to an Dream element individual, possessor deals 300 additional points
Nourished By Dream- (Passive Ability, Dreamshaper) If possessor is Dream element, possessor has a 5% chance of being afflicted with Rejuvenation at the start of each round if possessor is in a Zone of Dream
Nullify Dream- (Passive Ability, Other: Dreamshaper) Possessor may remove the element Dream from the actions of individuals below possessor's Level who are below Level 60, Possessor may prevent the actions of Dream-element individuals below Level 40 who are below possessor's Level, Possessor may prevent the Dream-element actions of individuals below Level 40 who are below possessor's Level, Possessor may remove the element Dream from possessor's actions, Things that would occur before and after actions that are prevented by this ability still occur
Numinous Item Acquisition- (Passive Ability, Other: Dreamshaper) At the start of each round, possessor may create up to 20 Temporary items that are in-stock in the shop and worth under 40,000,000 Gold
Optionally Imaginary- (Passive Ability, Other: Dreamshaper) If possessor is Dream element, possessor gains +5% Dodge and may choose to not be targeted by individuals below Level 20
Predict the Flow of Dream- (Passive Ability, Other: Dreamshaper) Possessor gains +5% Dodge against Dream element individuals
Project Dream- (Passive Ability, Other: Dreamshaper) Possessor may choose for possessor's 'Ranged Attack' actions to gain +300 Ranged Attack and the element Dream
Prosperous Venting of Excess Dream- (Passive Ability, Other: Dreamshaper) If possessor is Dream element and performs an 'Elemental Attack' action that is solely Dream element, said action deals 5,000 additional Damage, and, at the end of said action, possessor regenerates 5,000 HP.
Reality's Paintbrush- (Passive Ability, Other: Dreamshaper) If possessor is Dream element, is Level 40 or greater, and is afflicted with Fatigued: Asleep, possessor may, at the beginning of each round, change the element of up to ten individuals who are below Level 60 or is willing to any combination of base elements and may change the element of up to 5 Zones that are present that come from sources below Level 60 to any combination of base elements
Reconsume Dream Elemental Spawn- (Passive Ability, Other: Dreamshaper) Possessor may, at the start of any round, unsummon one of possessor's Dream element Elemental summons to regenerate (1,000 * said Elemental's Level, to a Max of 99,000) HP
Relementalization of Local Reality- (Passive Ability, Other: Dreamshaper) If possessor is Dream element, is Level 40 or greater, and is afflicted with Fatigued: Asleep, possessor may, at the beginning of each round, change the element of any individual who is below Level 40 or is willing to any combination of base elements
Relentless Tempest of Dream- (Passive Ability, Other: Dreamshaper) If possessor's last action was solely Dream element either due to this ability or the technique 'Elemental Attack-Conversion: Dream', possessor may make any of possessor's offensive actions solely Dream element.
Reshaping of Local Reality- (Passive Ability, Other: Dreamshaper) If possessor is Dream element, is Level 40 or greater, and is afflicted with Fatigued: Asleep, possessor may, at the beginning of each round, exchange any individual of Level 40 or lower from the enemy list that is normally fightable for drops that is present for any other individual of Level 40 or lower from the enemy list that is normally fightable for drops
Reshaping of Self- (Passive Ability, Other: Dreamshaper) If possessor is Dream element, is Level 40 or greater, and is afflicted with Fatigued: Asleep, possessor may, at the beginning of each round, transform into any individual of Level 40 or lower from the enemy list that is normally fightable for drops that is present
Restful Sleeper- (Passive Ability, Other: Dreamshaper) Possessor regenerates 15,000 HP and 2,000 MP at the start of each round that possessor is afflicted with Fatigued: Asleep
Reflect Dream- (Passive Ability, Other: Dreamshaper) Possessor Reflects Dream against sources below Level 20 if Level 20 or greater
Soothing Dream Emanation- (Passive Ability, Other: Dreamshaper) Whenever possessor absorbs Damage that is Dream element Damage, Possessor may choose to deal 10,000 Flat Dream element HP Healing to up to 10 targets that are Dream element
Stability Within Dream- (Passive Ability, Other: Dreamshaper) Possessor gains 25% minor negative status effect resistance while in a Zone of Dream
Understanding of the Bonds of Dream- (Passive Ability, Other: Dreamshaper) Possessor gains +200 to all stats if possessor's stats are linked to the stats of a Dream element individual
Unreal Wounds- (Passive Ability, Other: Dreamshaper) If possessor is Dream element and afflicted with Fatigued: Asleep, possessor may choose to not take Damage from sources below Level 20 and may ignore the offensive actions of individuals below Level 20
Uplifted By Dream- (Passive Ability, Dreamshaper) If possessor is Dream element, possessor has a 5% chance of being afflicted with Elevated at the start of each round if possessor is in a Zone of Dream
Zonal Dream Control- (Passive Ability, Other: Dreamshaper) Possessor may, at the start of each round, choose one Zone of Dream that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80
Other: Eschatologist
(Probably needs to be looked at later; wrong power curve) Adept Catstrophe Magic Attunement- (Passive Ability, Other: Eschatologist) Catastrophe Magic spells cost possessor 10,000 less MP to cast, Catastrophe Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Catastrophe Magic Spells, and may not be converted into other types of slots by individuals below Level 100
And a Great Light Shone, Turning All Men To Stone- (Passive Ability, Other: Eschatologist) Possessor may, if Level 40 or greater, select this ability as an Eschatalogical Escalation. If this ability triggers as an Escatological Escalation, it inflicts Petrified on every individual in the same battlespace as the spell that is being escalated was cast in (or in the battlespace of its possessor if no such spell exists) who is below Level 40, with a 15% chance of inflicting Petrified on other individuals.
And All Machines Shut Down- (Passive Ability, Other: Eschatologist) Possessor may, if Level 40 or greater, select this ability as an Eschatalogical Escalation. If this ability triggers as an Escatological Escalation, it removes the text of all Gadgets an Inventions worth under 40,000,000 Gold in the same battlespace as the spell that is being escalated was cast in (or in the battlespace of its possessor if no such spell exists), and has a 200% chance of inflicting Paralyzed and Fatigued: Knocked Out on all Machines, Robots, Mechs, and Clockworks in said battlespace.
And an Inescapable Darkness Descended- (Passive Ability, Other: Eschatologist) Possessor may, if Level 40 or greater, select this ability as an Eschatalogical Escalation. If this ability triggers as an Escatological Escalation, it creates a Zone of Darkness in the same battlespace as the spell that is being escalated was cast in (or in the battlespace of its possessor if no such spell exists), attaching an effect to said Zone of Darkness that provides -45% To Hit to every individual in it who is not Darkness element, attaching an effect to said Zone of Darkness that inflicts Impaired: Blind: Darkness on each individual in it at the start of every round, and attaching an effect to said Zone of Darkness that prevents individuals below Level 80 from leaving it during the current battle.
And the Fresh Waters Turned to Salt- (Passive Ability, Other: Eschatologist) Possessor may, if Level 40 or greater, select this ability as an Eschatalogical Escalation. If this ability triggers as an Escatological Escalation, it deals 275,801 Flat Water element Damage to every Aquatic in the same battlespace as the spell that is being escalated was cast in (or in the battlespace of its possessor if no such spell exists), having a 100% chance of inflicting Drowning and Suffocation on every Aquatic individual in said battlespace.
And the Gates to the Demon Realm Opened- (Passive Ability, Other: Eschatologist) Possessor may, if Level 40 or greater, select this ability as an Eschatalogical Escalation. If this ability triggers as an Escatological Escalation, it summons 20 Demons below Level 60 from the Enemy List in the same battlespace as the spell that is being escalated was cast in (or in the battlespace of its possessor if no such spell exists), with said summons having an 80% chance of being uncontrolled, with said summoning repeating itself at the start of each round for the next 5 rounds and a max of 200 summons being summoned.
And the Great Floods Began- (Passive Ability, Other: Eschatologist) Possessor may, if Level 40 or greater, select this ability as an Eschatalogical Escalation. If this ability triggers as an Escatological Escalation, it deals 255,208 Flat Water element Damage to every individual in the same battlespace as the spell that is being escalated was cast in (or in the battlespace of its possessor if no such spell exists), having a 100% chance of inflicting Drowning on every individual in said battlespace and creating 10 Zones of Water in said battlespace.
And the Kingdom Fell Into a Great Slumber- (Passive Ability, Other: Eschatologist) Possessor may, if Level 40 or greater, select this ability as an Eschatalogical Escalation. If this ability triggers as an Escatological Escalation, it inflicts Fatigued: Asleep on every individual in the same battlespace as the spell that is being escalated was cast in (or in the battlespace of its possessor if no such spell exists), with individuals below Level 40 being able to cure or auto-recover-from said status effect infliction.
And the Quakes Did Swallow Cities- (Passive Ability, Other: Eschatologist) Possessor may, if Level 40 or greater, select this ability as an Eschatalogical Escalation. If this ability triggers as an Escatological Escalation, it deals 278,505 Flat Earth element Damage to every individual in the same battlespace as the spell that is being escalated was cast in (or in the battlespace of its possessor if no such spell exists), having a 100% chance of inflicting Entomed on every individual in said battlespace and inflicting Vanished on Large Structures below Level 40 in said battlespace.
And the Salt Waters Turned to Blood- (Passive Ability, Other: Eschatologist) Possessor may, if Level 40 or greater, select this ability as an Eschatalogical Escalation. If this ability triggers as an Escatological Escalation, it deals 300,000 Flat Blood element Damage to every Aquatic in the same battlespace as the spell that is being escalated was cast in (or in the battlespace of its possessor if no such spell exists), having a 100% chance of inflicting Drowning and Suffocation on every Aquatic individual in said battlespace and turning every Zone of Water in said battlespace into a Zone of Blood.
And the Sky Rained Down Glass- (Passive Ability, Other: Eschatologist) Possessor may, if Level 40 or greater, select this ability as an Eschatalogical Escalation. If this ability triggers as an Escatological Escalation, it deals 260,921 Flat Physical & Ice element Damage to every individual in the same battlespace as the spell that is being escalated was cast in (or in the battlespace of its possessor if no such spell exists), having a 100% chance of inflicting Wounded on every individual in said battlespace.
And the World Began Erupting- (Passive Ability, Other: Eschatologist) Possessor may, if Level 40 or greater, select this ability as an Eschatalogical Escalation. If this ability triggers as an Escatological Escalation, it deals 200,000 Flat Fire & Earth element Damage to every individual in the same battlespace as the spell that is being escalated was cast in (or in the battlespace of its possessor if no such spell exists), with said Damage repeating at the start of each round for the next 5 rounds.
Apprentice Catastrophe Magic Attunement- (Passive Ability, Other: Eschatologist) All damage-dealing Catastrophe Magic spells that possessor casts deal 25,000 additional Damage, All Catastrophe Magic spells cost possessor 50,000 less MP to cast
Basic Catastrophe Magic Attunement- (Passive Ability, Other: Eschatologist) All Catastrophe Magic spells possessor casts that possess a Magical Attack bonus gain +1,000 additional Magical Attack; All Catastrophe Magic spells cost possessor 1,000 less MP to cast
Catastrophe Magic Casting I- (Passive Ability, Other: Eschatologist) Catastrophe Magic spells cost possessor 200 less MP to cast
Catastrophe Magic Casting II- (Passive Ability, Other: Eschatologist) Catastrophe Magic spells cost possessor 2000 less MP to cast
Eschatological Defense-Field- (Stance Ability, Other: Eschatologist) Eschatalogical Escalations with a Level requirement of 40 or lower or no Level requirement that have possessor as a source cannot place negative status effects on possessor, place debuffs on possessor, or deal Damage to possessor
Explosion-Hyperamplifying Presence- (Passive Ability, Other: Eschatologist) All Flat quantities of Fire and / or Energy element Damage dealt in battles where possessor is present are increased by 200,000 points
Focused Catastrophe Magic Casting- (Passive Ability, Other: Eschatologist) Catastrophe Magic spells cost possessor 2000 less MP to cast if the only subtype of spell possessor has equipped is Catastrophe Magic
Foundation of Eschatalogical Escalation- (Passive Ability, Other: Eschatologist) Whenever possessor casts a Catastrophe Magic spell, possessor may apply up to 5 different Escatological Escalations to it, with each one triggering at the start of a consecutive round after the round during which said spell was cast in the chosen order
And the World Dissolved Into Dream- (Passive Ability, Other: Eschatologist) Possessor may, if Level 60 or greater, select this ability as an Eschatalogical Escalation. If this ability triggers as an
Eschatologist- (Passive Ability, Other: Eschatologist) Possessor's Damage-dealing actions that involve the casting of Catastrophe Magic spells deal (500,000 + 50,000 * Possessor Level) additional Damage, Catastrophe Magic spells cost possessor (50,000 + 30,000 * Possessor Level) less MP to cast
Escatological Escalation, it destroys all zones that are not Zones of Dream in the same battlespace as the spell that is being escalated was cast in (or in the battlespace of its possessor if no such spell exists), creates a Zone of Dream in said zone, may inflict Vanished on any number of non-unique entities below Level 60 in said battlespace, and may unsummon any number of summons below Level 80 that are present in said battlespace
Other: Genesis Architect
Apprentice Life Synchronization- (Passive Ability, Genesis Architect) Possessor gains +50 to all stats for each Life element item equipped, Possessor's Life element pets and summons gain +250 to all stats
Basic Acceleration Within Life's Dominion- (Passive Ability, Other: Genesis Architect) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Life
Basic Affinity to Healing Via Life- (Passive Ability, Other: Genesis Architect) Whenever possessor obtains Life element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Life- (Passive Ability, Other: Genesis Architect) Possessor's Life element pets and summons gain +50 to all stats
Basic Defenses Against Life- (Passive Ability, Other: Genesis Architect) Possessor gains +50 Defense against Life
Basic Life Resistance- (Passive Ability, Other: Genesis Architect) Possessor gains 1% Life Resistance
Basic Life Synchronization- (Passive Ability, Other: Genesis Architect) Possessor gains +25 to all stats if possessor is Life element
Basic Understanding of the Heart of Life- (Passive Ability, Other: Genesis Architect) Possessor's Life element allies gain +10 to all stats
Basic Weaponization of Life- (Passive Ability, Other: Genesis Architect) Quantities of Life element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Life- (Passive Ability, Other: Genesis Architect) Possessor gains +50 to all stats while in a Zone of Life
Genesis Architect- (Passive Ability, Other: Genesis Architect) Possessor ignores (1 * (Possessor Level/5), rounded down)% Life Resistance, Possessor ignores Life Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Other: Heir of Dust
Apprentice Affinity to Healing Via Destruction- (Passive Ability, Other: Heir of Dust) Whenever possessor obtains Destruction element HP Healing or MP Healing, said amount is increased by 1,000 points
Apprentice Command of Destruction- (Passive Ability, Other: Heir of Dust) Possessor's Destruction element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Destruction- (Passive Ability, Other: Heir of Dust) Possessor gains +500 Defense against Destruction
Apprentice Destruction Resistance- (Passive Ability, Other: Heir of Dust) Possessor gains 5% Destruction Resistance
Apprentice Destruction Synchronization- (Passive Ability, Heir of Dust) Possessor gains +50 to all stats for each Destruction element item equipped, Possessor's Destruction element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Destruction- (Passive Ability, Other: Heir of Dust) Possessor's Destruction element allies gain +100 to all stats
Apprentice Weaponization of Destruction- (Passive Ability, Other: Heir of Dust) Quantities of Destruction element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Destruction- (Passive Ability, Other: Heir of Dust) Possessor gains +500 to all stats while in a Zone of Destruction
Basic Acceleration Within Destruction's Dominion- (Passive Ability, Other: Heir of Dust) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Destruction
Basic Affinity to Healing Via Destruction- (Passive Ability, Other: Heir of Dust) Whenever possessor obtains Destruction element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Destruction- (Passive Ability, Other: Heir of Dust) Possessor's Destruction element pets and summons gain +50 to all stats
Basic Defenses Against Destruction- (Passive Ability, Other: Heir of Dust) Possessor gains +50 Defense against Destruction
Basic Destruction Resistance- (Passive Ability, Other: Heir of Dust) Possessor gains 1% Destruction Resistance
Basic Destruction Synchronization- (Passive Ability, Other: Heir of Dust) Possessor gains +25 to all stats if possessor is Destruction element
Basic Understanding of the Heart of Destruction- (Passive Ability, Other: Heir of Dust) Possessor's Destruction element allies gain +10 to all stats
Basic Weaponization of Destruction- (Passive Ability, Other: Heir of Dust) Quantities of Destruction element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Destruction- (Passive Ability, Other: Heir of Dust) Possessor gains +50 to all stats while in a Zone of Destruction
Control of Destruction- (Passive Ability, Other: Heir of Dust) Possessor has a 20% chance of being able to cancel the actions of Destruction element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Destruction- (Passive Ability, Other: Heir of Dust) Possessor gains +500 Defense if possessor has any Destruction-element items equipped that provide a Defense bonus
Heir of Dust- (Passive Ability, Other: Heir of Dust) Possessor ignores (1 * (Possessor Level/5), rounded down)% Destruction Resistance, Possessor ignores Destruction Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Destruction Immunity- (Passive Ability, Other: Heir of Dust) Possessor gains Destruction Immunity against sources below Level 20 if Level 20 or greater
Destruction Manipulation- (Passive Ability, Other: Heir of Dust) Possessor may choose one of the following at the beginning of each round if Destruction element: Create a Zone of Destruction, Remove a Zone of Destruction created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Destruction by either possessor or a source below Level 20, Add Destruction to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Destruction element on a Destruction element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Destruction, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Destruction, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Destruction element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Destruction to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Destruction, 5% Destruction Resistance, or +50 Defense against Destruction and 1% Destruction Resistance until the end of the round as a non-stacking buff
Empowered By Destruction- (Passive Ability, Heir of Dust) If possessor is Destruction element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Destruction
Greater Weaponization of Destruction- (Passive Ability, Other: Heir of Dust) Quantities of Destruction element Damage dealt by possessor are increased by 25,000 points
Improved Affinity to Healing Via Destruction- (Passive Ability, Other: Heir of Dust) Whenever possessor obtains Destruction element HP Healing or MP Healing, said amount is increased by 5,000 points
Improved Command of Destruction- (Passive Ability, Other: Heir of Dust) Possessor's Destruction element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Defenses Against Destruction- (Passive Ability, Other: Heir of Dust) Possessor gains +5,000 Defense against Destruction
Improved Destruction Resistance- (Passive Ability, Other: Heir of Dust) Possessor gains 10% Destruction Resistance
Improved Weaponization of Destruction- (Passive Ability, Other: Heir of Dust) Quantities of Destruction element Damage dealt by possessor are increased by 5,000 points
Nourished By Destruction- (Passive Ability, Heir of Dust) If possessor is Destruction element, possessor has a 5% chance of being afflicted with Rejuvenation at the start of each round if possessor is in a Zone of Destruction
Reflect Destruction- (Passive Ability, Other: Heir of Dust) Possessor Reflects Destruction against sources below Level 20 if Level 20 or greater
Uplifted By Destruction- (Passive Ability, Heir of Dust) If possessor is Destruction element, possessor has a 5% chance of being afflicted with Elevated at the start of each round if possessor is in a Zone of Destruction
Other: Kringlemaster
Sun Rage Hohohodoken- (Technique Ability, Other: Kringlemaster) Possessor may use 'Sun Rage Santa Hohohodoken' in conjunction with an 'Overdrive', 'Ranged Overdrive', or 'Ultimate Attack' action. Said action gains +60,000 Ranged Attack or Magical Attack, becomes solely the elements Fire & Energy & Light & Hope & Atomic & Glory, deals double Damage to targets below Level 80 (to a max of 30,000,000 additional Damage), and gains a 300% chance of inflicting Burning.
Other: Lady of the Exceptional Leaf
Secret Ingredient: Demonic Tar- (Technique Ability, Other: Lady of the Exceptional Leaf) Possessor may use 'Secert Ingredient: Demonic Tar' in conjunction with a 'Melee Attack', 'Attack With Finesse', or 'Magical Attack' action so long as no other technique is used and possessor has a Teapot equipped. One hit of said action against each target gains +1,600 Magical Attack, gains +1,600 Melee Attack, deals 1,600 SPI Damage, gains 'may optionally not Heal, instead dealing non-Healing Damage (including stat point Damage and MP Damage)', counts as coming from a source with the subtype Demon, gains the elements Darkness, Earth, and Water, cannot be countered by individuals below Level 40 who are not Immune to Charm, and gains '80% inflicts Paralyzed'
Other: Noble
Lady of the Manor- (Passive Ability, Other: Noble) Possessor gains Charm Immunity (not including sub-status effects) and +500 to all stats if possessor is Nobility element and possesses a Large Structure ally
Other: Princess of Sweets-
Other: Princess of Sweets
Apprentice Candy Synchronization- (Passive Ability, Other: Princess of Sweets) Possessor gains +50 to all stats for each Candy element item equipped, Possessor's Candy element pets and summons gain +250 to all stats
Basic Acceleration Within Candy's Dominion- (Passive Ability, Other: Princess of Sweets) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Candy
Basic Affinity to Healing Via Candy- (Passive Ability, Other: Princess of Sweets) Whenever possessor obtains Candy element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Candy- (Passive Ability, Other: Princess of Sweets) Possessor's Candy element pets and summons gain +50 to all stats
Basic Defenses Against Candy- (Passive Ability, Other: Princess of Sweets) Possessor gains +50 Defense against Candy
Basic Candy Resistance- (Passive Ability, Other: Princess of Sweets) Possessor gains 1% Candy Resistance
Basic Candy Synchronization- (Passive Ability, Other: Princess of Sweets) Possessor gains +25 to all stats if Candy element
Basic Understanding of the Heart of Candy- (Passive Ability, Other: Princess of Sweets) Possessor's Candy element allies gain +10 to all stats
Basic Weaponization of Candy- (Passive Ability, Other: Princess of Sweets) Quantities of Candy element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Candy- (Passive Ability, Other: Princess of Sweets) Possessor gains +50 to all stats while in a Zone of Candy
Princess of Sweets- (Passive Ability, Other: Princess of Sweets) Possessor ignores (1 * (Possessor Level/5), rounded down)% Candy Resistance, Possessor ignores Candy Immunity of targets below (Possessor Level / 5, rounded down) Level, to
Sweets Warrior- (Passive Ability, Other: Princess of Sweets) Possessor gains +25 Melee Attack for every Food item equipped whose name includes 'Candy', 'Lollipop', 'Gumdrop', or 'Sugar'
Other: Puppeteer
Basic Puppet Strings Training (2)- (Passive Ability, Other: Puppeteer) Possessor gains +6 Magical Attack if possessor has a Puppet Strings equipped
High Puppeteer's Strings- (Passive Ability, Other: Puppeteer) Possessor's Rune Magic summons may not be controlled by opponents of equal Level to or lower Level than possessor, Individuals below possessor's Level must cure or auto-recover from instances of Charm infliction with possessor as their source that come from possessor's equipped Puppet Strings weapons twice to actually cure them (with the first such instance from such a source not counting towards said curing)
Other: Ruin Bringer
Apprentice Devastation Synchronization- (Passive Ability, Other: Ruin Bringer) Possessor gains +50 to all stats for each Devastation element item equipped, Possessor's Devastation element pets and summons gain +250 to all stats
Apprentice Zonal Acclimation of Devastation- (Passive Ability, Other: Ruin Bringer) Possessor gains +500 to all stats while in a Zone of Devastation
Basic Acceleration Within Devastation's Dominion- (Passive Ability, Other: Ruin Bringer) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Devastation
Basic Affinity to Healing Via Devastation- (Passive Ability, Other: Ruin Bringer) Whenever possessor obtains Devastation element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Devastation- (Passive Ability, Other: Ruin Bringer) Possessor's Devastation element pets and summons gain +50 to all stats
Basic Defenses Against Devastation- (Passive Ability, Other: Ruin Bringer) Possessor gains +50 Defense against Devastation
Basic Devastation Resistance- (Passive Ability, Other: Ruin Bringer) Possessor gains 1% Devastation Resistance
Basic Devastation Synchronization- (Passive Ability, Other: Ruin Bringer) Possessor gains +25 to all stats if possessor is Devastation element
Basic Understanding of the Heart of Devastation- (Passive Ability, Other: Ruin Bringer) Possessor's Devastation element allies gain +10 to all stats
Basic Weaponization of Devastation- (Passive Ability, Other: Ruin Bringer) Quantities of Devastation element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Devastation- (Passive Ability, Other: Ruin Bringer) Possessor gains +50 to all stats while in a Zone of Devastation
Devastation Manipulation- (Passive Ability, Other: Ruin Bringer) Possessor may choose one of the following at the beginning of each round if Devastation element: Create a Zone of Devastation, Remove a Zone of Devastation created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Devastation by either possessor or a source below Level 20, Add Devastation to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Devastation element on a Devastation element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Devastation, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Devastation, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Devastation element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Devastation to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Devastation, 5% Devastation Resistance, or +50 Defense against Devastation and 1% Devastation Resistance until the end of the round as a non-stacking buff
Ruin Bringer- (Passive Ability, Other: Ruin Bringer) Possessor ignores (1 * (Possessor Level/5), rounded down)% Devastation Resistance, Possessor ignores Devastation Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Other: Superhero
Super-Weaving- (Passive Ability, Superhero) Whenever possessor creates a 'Clothes' item through a combo or a Secret Formula, possessor may give it the Smithing Technique 'Super-Woven'
Super-Woven- +5,000 Defense, 50% Resilience, This item cannot be destroyed by individuals below Level 80, Smithing Technique
Other: Spatial Mage
Basic Spatial Magic Attunement- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack and cost possessor 10 less MP to cast
Other: Subspace Architect
Basic Subspace Architect Knowledge- (Passive Ability, Other: Subspace Architect) Possessor's Large Structure pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Basic Appreciation of Feng Shui- (Passive Ability, Subspace Architect) Possessor gains +50 to all stats while a Terrain or Phantom Terrain is present
Apprentice Subspace Architect Knowledge- (Passive Ability, Other: Subspace Architect) Possessor's Large Structure pets and summons gain +2,500 HP, +2,500 MP, +500 to damage dealt, and +250 to all stats
Repair Large Structure- (Active Ability, Other: Subspace Architect) Possessor may spend an action to conduct an attack that only affects Large Structures, Heals, Includes Melee Attack, Magical Attack, and Ranged Attack bonuses that come from Tools or Subspace Architect abilities (but not other such bonuses, with such bonuses each being capped seperately at their normal caps) and that uses Mind as its Prime Attribute
Knowledge of Space-Folding- (Passive Ability, Other: Subspace Architect) Possessor gains +200 MIN, Possessor's Large Structure pets and summons gain +100 CON
Basic Space-Folding Technique- (Passive Ability, Other: Subspace Architect) Possessor's Large Structure pets and summons gain +5% Resilience against individuals below Level 20
Basic Spatial Feng Shui Control- (Passive Ability, Subspace Architect) Whenever a Level 1 individual that is normally fightable for drops on the Enemy List would be summoned into a battle that possessor is present in by a source below Level 20 that is equal to or less than possessor's Level, possessor may, if a Zone, Terrain, or Phantom Terrain that possessor has created is present, instead make the entity that is summoned be any chosen type of entity from the Enemy List that is of the same Level as the replaced summon that is normally fightable for drops so long as possessor is carrying an Antiquity of the same element as the chosen entity that is worth at least 20,000 Gold, with said new entity being under the control of the same summoner as the original entity and counting toward the summon cap of the original type of summon
Basic Spawn Table Design- (Passive Ability, Other: Subspace Architect) Possessor's summons gains +50 to all stats as a bonus that cannot take their stats above 2000% of their natural values
Basic Spawn Table Pruning- (Passive Ability, Other: Subspace Architect) When first entering a random dungeon, possessor may name an entity below Level 20 that is normally fightable for drops on the Enemy List; whenever that enemy would be encountered as a result of an encounter roll for the random dungeon, it instead is not present
Basic Subspace Architect Knowledge- (Passive Ability, Other: Subspace Architect) Possessor's Large Structure pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Chimney-Creating Art- (Passive Ability, Other: Subspace Architect) Large Structures below Level 60 gain -40% Resilience against possessor
Subspace Architect- (Passive Ability, Other: Subspace Architect) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Large Structure pet only, This ability provides +250 HP and +50 to all stats of possessor's Large Structure pets and summons per Level of possessor
Other: Temporal Primarch
Apprentice Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 Defense against Time
Basic Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +50 Defense against Time
Unaging- (Passive Ability, Other: Temporal Primarch) Possessor gains Fatigued: Elderly Immunity
Other: Toymaker
Basic Toy Training- (Passive Ability, Other: Toymaker) Possessor gains +6 Melee Attack, +6 Ranged Attack, and +6 Magical Attack if possessor has a Toy equipped
Empire of Toys- (Passive Ability, Other: Toymaker) Possessor may equip Toy weapons in Pet slots (including pet slots that specifically can only contain Golems)
Infuse Toys With Hope- (Passive Ability, Toymaker) Possessor may, at the start of any round, give any of possessor's equipped or carried Toy weapons or Golem summons the element Hope as an additional element as a buff
Sacrificial Plushie-and-Golem Armada-Wall- (Passive Ability, Toymaker) If possessor is in the back row and possesses at least 5 Golem pets on summons in the front row, possessor's 'Toy-Animating Defensive Art' ability has its redirection chance increased to 50% and works against sources that are up to 10 Levels greater than possessor
Toy-Animating Defensive Art- (Passive Ability, Toymaker) Once per round when possessor is attacked by a source that is not 5 or more Levels greater than possessor, possessor may unequip an equipped Toy weapon, summon a Golem of lower Level than possessor that is normally fightable for drops on the Enemy List that is of a Level lower than (The unequipped Toy's value / 1,000,000), and, should possessor be the sole target on possessor's side of said attack, have a 25% chance of re-directing said attack from possessor to said summon, Max 4 summoned
Other: Wardcrafter
Apprentice Warding Synchronization- (Passive Ability, Ward Crafter) Possessor gains +50 to all stats for each Warding element item equipped, Possessor's Warding element pets and summons gain +250 to all stats
Basic Acceleration Within Warding's Dominion- (Passive Ability, Other: Ward Crafter) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Warding
Basic Affinity to Healing Via Warding- (Passive Ability, Other: Ward Crafter) Whenever possessor obtains Warding element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Warding- (Passive Ability, Other: Ward Crafter) Possessor's Warding element pets and summons gain +50 to all stats
Basic Defenses Against Warding- (Passive Ability, Other: Ward Crafter) Possessor gains +50 Defense against Warding
Basic Warding Resistance- (Passive Ability, Other: Ward Crafter) Possessor gains 1% Warding Resistance
Basic Warding Synchronization- (Passive Ability, Other: Ward Crafter) Possessor gains +25 to all stats if possessor is Warding element
Basic Understanding of the Heart of Warding- (Passive Ability, Other: Ward Crafter) Possessor's Warding element allies gain +10 to all stats
Basic Weaponization of Warding- (Passive Ability, Other: Ward Crafter) Quantities of Warding element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Warding- (Passive Ability, Other: Ward Crafter) Possessor gains +50 to all stats while in a Zone of Warding
Defenses that Utilize Warding- (Passive Ability, Other: Ward Crafter) Possessor gains +500 Defense if possessor has any Warding-element items equipped that provide a Defense bonus
Ward Crafter- (Passive Ability, Other: Ward Crafter) Possessor ignores (1 * (Possessor Level/5), rounded down)% Warding Resistance, Possessor ignores Warding Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Warding Manipulation- (Passive Ability, Other: Ward Crafter) Possessor may choose one of the following at the beginning of each round if Warding element: Create a Zone of Warding, Remove a Zone of Warding created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Warding by either possessor or a source below Level 20, Add Warding to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Warding element on a Warding element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Warding, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Warding, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Warding element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Warding to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Warding, 5% Warding Resistance, or +50 Defense against Warding and 1% Warding Resistance until the end of the round as a non-stacking buff
Other: Wonderworker
Apprentice Wonder Synchronization- (Passive Ability, Wonderworker) Possessor gains +50 to all stats for each Wonder element item equipped, Possessor's Wonder element pets and summons gain +250 to all stats
Basic Acceleration Within Wonder's Dominion- (Passive Ability, Other: Wonderworker) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Wonder
Basic Affinity to Healing Via Wonder- (Passive Ability, Other: Wonderworker) Whenever possessor obtains Wonder element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Wonder- (Passive Ability, Other: Wonderworker) Possessor's Wonder element pets and summons gain +50 to all stats
Basic Defenses Against Wonder- (Passive Ability, Other: Wonderworker) Possessor gains +50 Defense against Wonder
Basic Wonder Resistance- (Passive Ability, Other: Wonderworker) Possessor gains 1% Wonder Resistance
Basic Wonder Synchronization- (Passive Ability, Other: Wonderworker) Possessor gains +25 to all stats if possessor is Wonder element
Basic Understanding of the Heart of Wonder- (Passive Ability, Other: Wonderworker) Possessor's Wonder element allies gain +10 to all stats
Basic Weaponization of Wonder- (Passive Ability, Other: Wonderworker) Quantities of Wonder element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Wonder- (Passive Ability, Other: Wonderworker) Possessor gains +50 to all stats while in a Zone of Wonder
Wonderworker- (Passive Ability, Other: Wonderworker) Possessor ignores (1 * (Possessor Level/5), rounded down)% Wonder Resistance, Possessor ignores Wonder Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Other: Worldbound God
Archdaemon's Standard Deific Domain Compatibility- (Passive Ability, Other: Worldbound God) Possessor gains +10 to all stats if possessor is a Planetary, Possessor may gain Worldbound-God-related domains despite being an Archdaemon as an RP power
Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain
Wriggle Nightsparrow wrote: Loot: Items, Abilities, and Other Things Obtained in the Crisis
[List of all brought items here, whether equipped or not]
Wriggle Nightsparrow wrote: Other PC Elements
Inherent Spells-
Command Protocol- (Spell, Leadership, Technology & Air & Psychic & Metal, 100,000 XP, 10,000,000 Gold) Target non-unique individual gains an action immediately after this action
Metal Crash- (Spell, Artifice, Metal, 500 MP, 410,000 Gold) +400 Magical Attack, 5% inflicts Entombed: Metallic Doom
Awards-
Dark Rune Syndicate Member
Has Won the "Adventurers!" Event Match
Has Saved Imbelsberg from the Bluewar Ministry
Has Won the "Drakespawn of the Caverns" Event Match
Has Reached Round 41 in an Endurance Match
Member of the Fish of the Month Club
Attended a Carnival!
Has Found the Spear Within the Ruins at Thalmurat Lake
Has Defeated 39 Bosses in Boss Rush
Involved in the Final Siege of Avandos
Slayer of Lord Avandos, Master of the Crimson Citadel
500 Empire of Thandolman Faction Points
Got Stuck in a Desert for Months Thanks to a Lag Mage
Beat Team Avandos at the Holy Festival
Has Completed the Task 'Water Shortage in Sildriza'
250 House Al'Sildriz Reputation Points
25 Church of Phalerin Reputation Points
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Has Won the "The Rehanging" Event Match
Returned Benedict the Shark to Normal
Has Slain 4 Bosses
Slayer of The Khrommangard: High Curator
Slayer of Khyzz'Drikk: Watcher from Ulaat Thamarr
Got Second Place in the Brass Disc Tournament
Has Completed the First Holy Imperial Challenge of Worth: Test of Fortune
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill
Has Completed the Third Holy Imperial Challenge of Worth: Test of War
Has Completed the Fourth Holy Imperial Challenge of Worth: Test of Seeking
Has Completed the Fifth Holy Imperial Challenge of Worth: Test of Mastery
Has Completed the Seventh Holy Imperial Challenge of Worth: Test of Test of Echos
Has Completed the Eighth Holy Imperial Challenge of Worth: Test of Time
Has Completed the Ninth Holy Imperial Challenge of Worth: Test of Collecting
Has Won the "Fight Against the Storm" Event Match
Has 5 less Unmodified STR than Normal Due to Spending it on Acquiring a Secret Formula
Was on the New Dark Empire Team in Princess of Suns
Attended a Costume Party
Arranged a Visit from a Vampire
Had Fun Playing Tag
Got 4th Place in an Apple-Bobbing Contest, Grabbing 190 Apples in 1 Minute
Won Fourth Place in the Adult Costume Competition at the Horror Night Party
Contacted Shadow Duke Gelvodes on Favorable Terms
Held a Terrifying Seance
Might Be Being Hunted By A Hook-Handed Man
Summoned a Leprechaun that Won a Candy Eating Contest
Won a Game of Would You Dare?
Member of the Black Covenant Party Planning Commitee
"Was on the New Dark Empire Team in Princess of Suns"
'Has Completed the Task 'Trials of the Eidolon Summoner, Part 1'
Has Completed the Third Holy Imperial Challenge of Power: Test of Slaying
Provided Gashmarr Bangranner with Additional Adamantine
Visited the 10th Holy Festival
'Defeated The Legendary Hare in a Special Arena Match'
'Defeated Shining Genesis-Egg in a Special Arena Match'
Has Consumed 5 Essence Sphere: Enslaver
Has Consumed 5 Improved Essence Sphere: Enslaver
Has Consumed 2 Essence Sphere: Commander
Has Consumed 5 Essence Sphere: Diviner
Has Consumed 5 Improved Essence Sphere: Diviner
Has Consumed 5 Greater Essence Sphere: Diviner
Has Consumed 5 Essence Sphere: Puppet Master
Has Consumed 5 Improved Essence Sphere: Puppet Master
Has Consumed 5 Essence Sphere: Warrior
Has Consumed 5 Improved Essence Sphere: Warrior
Has Consumed 5 Essence Sphere: Magewright
Has Consumed 5 Improved Essence Sphere: Magewright
Has Consumed 5 Essence Sphere: Summoner
Has Consumed 5 Improved Essence Sphere: Summoner
Has Consumed 5 Essence Sphere: Bard
Has Consumed 5 Improved Essence Sphere: Bard
Has Consumed 5 Essence Sphere: Wizard
Has Consumed 3 Improved Essence Sphere: Wizard
Has Consumed 5 Essence Sphere: Enchanter
Has Consumed 5 Improved Essence Sphere: Enchanter
Has Consumed 5 Essence Sphere: Summoner
Has Consumed 5 Improved Essence Sphere: Summoner
Has Consumed 5 Essence Sphere: Transmuter
Has Consumed 5 Essence Sphere: Wanderer
Has Consumed 5 Improved Essence Sphere: Wanderer
Has Consumed 5 Greater Essence Sphere: Wanderer
Has Consumed 5 Superior Essence Sphere: Wanderer
Has Consumed 5 Essence Sphere: Wanderer
Has Consumed 5 Improved Essence Sphere: Wanderer
Has Consumed 5 Greater Essence Sphere: Wanderer
Has Consumed 5 Superior Essence Sphere: Wanderer
Has Consumed 5 Attunement Book: Rune Mage
Has Consumed 5 Book of Gates
Has Consumed 5 Attunement Book: Gates
Has Consumed 5 Essence Sphere: Illusionist
Has Consumed 5 Improved Essence Sphere: Illusionist
Has Consumed 5 Superior Essence Sphere: Illusionist
Has Consumed 5 Attunement Book: Illusionist
Has Consumed 5 Essence Sphere: Destiny Weaver
Has Consumed 5 Improved Essence Sphere: Destiny Weaver
Has Consumed 5 Greater Essence Sphere: Destiny Weaver
Has Consumed 5 Superior Essence Sphere: Destiny Weaver
Has Consumed 5 Grand Essence Sphere: Destiny Weaver
Has Consumed 5 Essence Sphere: Enslaver
Has Consumed 5 Improved Essence Sphere: Enslaver
Has Consumed 2 Essence Sphere: Commander
Has Consumed 5 Essence Sphere: Diviner
Has Consumed 5 Improved Essence Sphere: Diviner
Has Consumed 5 Greater Essence Sphere: Diviner
Has Consumed 5 Essence Sphere: Puppet Master
Has Consumed 5 Improved Essence Sphere: Puppet Master
Has Consumed 5 Essence Sphere: Warrior
Has Consumed 5 Improved Essence Sphere: Warrior
Has Consumed 5 Essence Sphere: Magewright
Has Consumed 5 Improved Essence Sphere: Magewright
Has Consumed 5 Essence Sphere: Summoner
Has Consumed 5 Improved Essence Sphere: Summoner
Has Consumed 5 Essence Sphere: Bard
Has Consumed 5 Improved Essence Sphere: Bard
Has Consumed 5 Essence Sphere: Enchanter
Has Consumed 5 Improved Essence Sphere: Enchanter
Has Consumed 5 Essence Sphere: Summoner
Has Consumed 5 Improved Essence Sphere: Summoner
Has Consumed 5 Essence Sphere: Transmuter
Has Consumed 5 Essence Sphere: Wanderer
Has Consumed 5 Essence Sphere: Wizard
Has Consumed 5 Improved Essence Sphere: Wizard
Has Consumed 5 Improved Essence Sphere: Wanderer
Has Consumed 5 Greater Essence Sphere: Wizard
Has Consumed 5 Superior Essence Sphere: Wizard
Has Consumed 5 Greater Essence Sphere: Wanderer
Has Consumed 5 Superior Essence Sphere: Wanderer
Has Consumed 5 Essence Sphere: Wanderer
Has Consumed 5 Improved Essence Sphere: Wanderer
Has Consumed 5 Greater Essence Sphere: Wanderer
Has Consumed 5 Superior Essence Sphere: Wanderer
Has Consumed 5 Essence Sphere: Rune Mage
Has Consumed 5 Improved Essence Sphere: Rune Mage
Has Consumed 5 Greater Essence Sphere: Rune Mage
Has Consumed 5 Grand Essence Sphere: Rune Mage
Has Consumed 5 Attunement Book: Rune Mage
Has Consumed 5 Book of Gates
Has Consumed 5 Attunement Book: Gates
Has Consumed 5 Essence Sphere: Illusionist
Has Consumed 5 Improved Essence Sphere: Illusionist
Has Consumed 5 Superior Essence Sphere: Illusionist
Has Consumed 5 Attunement Book: Illusionist
Has Consumed 5 Essence Sphere: Destiny Weaver
Has Consumed 5 Improved Essence Sphere: Destiny Weaver
Has Consumed 5 Greater Essence Sphere: Destiny Weaver
Has Consumed 5 Superior Essence Sphere: Destiny Weaver
Has Consumed 5 Grand Essence Sphere: Destiny Weaver
Has Consumed 5 Essence Sphere: Commander
Has Consumed 5 Improved Essence Sphere: Commander
Has Consumed 5 Greater Essence Sphere: Commander
Has Consumed 5 Attunement Book: Commander
Has Consumed 5 Essence Sphere: Monk
Has Consumed 5 Improved Essence Sphere: Monk
Has Consumed 5 Greater Essence Sphere: Monk
Has Consumed 5 Attunement Book: Monk
Has Consumed 5 Essence Sphere: Thief
Has Consumed 5 Improved Essence Sphere: Thief
Has Consumed 5 Greater Essence Sphere: Thief
Has Consumed 5 Attunement Book: Thief
Has Consumed 5 Essence Sphere: Priest
Has Consumed 5 Improved Essence Sphere: Priest
Has Consumed 5 Greater Essence Sphere: Priest
Has Consumed 5 Attunement Book: Priest
Has Consumed 5 Essence Sphere: Princess of Sweets
Has Consumed 5 Improved Essence Sphere: Princess of Sweets
Has Consumed 5 Greater Essence Sphere: Princess of Sweets
Has Consumed 5 Attunement Book: Princess of Sweets
Has Consumed 5 Essence Sphere: Wonderworker
Has Consumed 5 Improved Essence Sphere: Wonderworker
Has Consumed 5 Greater Essence Sphere: Wonderworker
Has Consumed 5 Attunement Book: Wonderworker
Has Consumed 5 Essence Sphere: Ward Crafter
Has Consumed 5 Improved Essence Sphere: Ward Crafter
Has Consumed 5 Greater Essence Sphere: Ward Crafter
Has Consumed 5 Attunement Book: Ward Crafter
Has Consumed 5 Essence Sphere: Abjurer
Has Consumed 5 Improved Essence Sphere: Abjurer
Has Consumed 5 Greater Essence Sphere: Abjurer
Has Consumed 5 Attunement Book: Abjurer
Has Consumed 5 Essence Sphere: Auramancer
Has Consumed 5 Improved Essence Sphere: Auramancer
Has Consumed 5 Greater Essence Sphere: Auramancer
Has Consumed 5 Essence Sphere: Power Trooper
Has Consumed 5 Improved Essence Sphere: Power Trooper
Has Consumed 5 Greater Essence Sphere: Power Trooper
Has Consumed 5 Essence Sphere: Ebon Chancellor
Has Consumed 5 Improved Essence Sphere: Ebon Chancellor
Has Consumed 5 Greater Essence Sphere: Ebon Chancellor
Has Consumed 5 Essence Sphere: Binder
Has Consumed 5 Improved Essence Sphere: Binder
Has Consumed 5 Greater Essence Sphere: Binder
Has Consumed 5 Essence Sphere: Lawbringer
Has Consumed 5 Improved Essence Sphere: Lawbringer
Has Consumed 5 Greater Essence Sphere: Lawbringer
Has Consumed 5 Essence Sphere: Vermin Master
Has Consumed 5 Improved Essence Sphere: Vermin Master
Has Consumed 5 Greater Essence Sphere: Vermin Master
Has Consumed 5 Essence Sphere: Architect
Has Consumed 5 Improved Essence Sphere: Architect
Has Consumed 5 Greater Essence Sphere: Architect
Has Consumed 5 Essence Sphere: Engineer
Has Consumed 5 Improved Essence Sphere: Engineer
Has Consumed 5 Greater Essence Sphere: Engineer
Has Consumed 5 Essence Sphere: Crafter
Has Consumed 5 Improved Essence Sphere: Crafter
Has Consumed 5 Greater Essence Sphere: Crafter
Has Consumed 5 Essence Sphere: Weirdworker
Has Consumed 5 Improved Essence Sphere: Weirdworker
Has Consumed 5 Greater Essence Sphere: Weirdworker
Has Consumed 5 Essence Sphere: Subspace Architect
Has Consumed 5 Improved Essence Sphere: Subspace Architect
Has Consumed 5 Greater Essence Sphere: Subspace Architect
Has Consumed 5 Essence Sphere: Guardian
Has Consumed 5 Improved Essence Sphere: Guardian
Has Consumed 5 Greater Essence Sphere: Matrix Keeper
??? Has Consumed 5 Essence Sphere: Matrix Keeper
??? Has Consumed 5 Improved Essence Sphere: Matrix Keeper
??? Has Consumed 5 Essence Sphere: Abjurer
??? Has Consumed 5 Improved Essence Sphere: Abjurer
??? Has Consumed 5 Greater Essence Sphere: Abjurer
'Completed The First Holy Imperial Challenge of Power: Test of Wealth'
'Completed The Second Holy Imperial Challenge of Power: Test of Talent'
'Completed The Third Holy Imperial Challenge of Power: Test of Slaying'
'Completed The Fourth Holy Imperial Challenge of Power: Test of Hours'
'Completed The Fifth Holy Imperial Challenge of Power: Test of Opposition'
'Completed The Sixth Holy Imperial Challenge of Power: Test of Tenacity'
'Completed The Seventh Holy Imperial Challenge of Power: Test of Essence'
'Completed The Eighth Holy Imperial Challenge of Power: Test of Leadership'
'Completed The Ninth Holy Imperial Challenge of Power: Test of Fame and Fortune'
'Completed The Tenth Holy Imperial Challenge of Power: Test of Versatility'
'Completed The Eleventh Holy Imperial Challenge of Power: Test of Memories'
'Completed The Twelfth Holy Imperial Challenge of Power: Test of Options'
'Completed the Sixth Holy Imperial Challenge of Glory: Test of Ages'
'Completed The Ninth Holy Imperial Challenge of Glory: Test of Bloodshed'
'Has Won the "Color-Coded for Your Convenience" Event Match'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 1'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 2'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 3'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 4'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 5'
Learned the BOOST! Cherry Formula from Carl
Learned the Dress of the First Fire Formula from Arqqwa Veyil
Learned the Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees Formula from The East Wind
Has Completed 3 Frequent Formula Tasks
Was Gifted The Sphere of Dark Mutation by Ikymlos
Defeated Chal-Gularr
Destroyed Chal-Gularr's Underground Car Manufacturing Plant
Stopped Clown Japery from Occurring
Won 'Lizards Invaded My Business Conference Center'
Destroyed the Reptilian Insurgency
Reported to Bascaradine in Lizards Invaded My Business Conference Center
Gained a Successful Reputation for Completing a Bascaradine Mission
Helped Bascaradine Instead of the The Bamboo and Frond Conference Center
Indirectly Convinced Bascaradine to Buy the Bamboo and Frond Conference Center and Restaff it With Their Own Personnel
Proved the Usefulness of Certain Bascaradine Products on the Battlefield
Enemy of Some Factions Within Aretsnov Enterprises
Have Attracted the Interest of the Reptilian Overlords
Has Reached Round 41 in a Pet Endurance Match
Beat the Level 80 Version of Roulette Master from the Fourth Ascension
Signed up for the 56th Farflame Citadel Forging Contest
Placed Well in the 56th Farflame Citadel Forging Contest with the Help of Gashmarr Brangranner Operating through Oneman
Hijacked an Ibodian Cargo of Adamantine
Provided Gashmarr Brangranner with Adamantine
Completed the Quest Forging the Metal
Traded for Lady Caducees's Terminite
Provided Gashmarr Brangranner with Terminite
Stole the Ibodian Missile from the Sixth Nongaseous Facility on Regdyrr VI
Erased from Existance by Illchos's 8-Ball
Provided a Material to Increase Gashmarr Bangranner's Rank in Flameforge a Second Time
Defeated Jessie on Kralsys II while Being a Clown
Defeated Nega-Cael in an Arena Match
Defeated Nega-Lili in an Arena Match
Restored Roy's Memories
Restored Ave's Memories
Fought A Rather Odd Team Of Beta Negaselves And Handily Won In An Arena Match
Played A Part In Cracking The Enigmatic Python's Divination Blocking
Divined Into The Impossible Knot
Trained Under General McGathridge at the Holy Festival
Worshipped by Crazy Roy Montero / Roy II
Banished the Ghost of the Dwarf King Belmarr VI
Obtained the Treasure of Grandhall
Attracting Attention Amongst the Clowns of Nexus
Won the Event Match "That Thing Doesn't Want Us Having Lunch"
'Beat The Limited Event Match 'Disco Horse Dance Battle''
Defeated Noel
Has Won the "Evergarden Defense Test" Event Match
Has Won the "Surprise in the Gift Shop" Event Match
Struck a Deal with the Nihiliarchitects
Established the Enigma Men
Member of the Enigma Man
Founding Member of the Enigma Men
Worshipped by Gashmarr Bangranner
Gave Lord Grezman an Army of Marionettes
Created 12 Golems that Each Count as the Second Most-Powerful Creature on the World of Letreyl VI
Cleared Thedrik Hobbins's House of Insects
Hid Thedrik Hobbins's House Using Mystery Magic
Opened the Portal to The Dark Land in the Iron Fortress of the Extranormal Investigation Kommand
Lit the Nine Torches of the Lightless Marsh with the Flame of Ignorance
Indirectly Prevented Pathomarr and Reyseyna from Lighting The Dark Land
Without Deliberate Action Caused the Communist Party of Great Horsha to be Overthrown by Shadow Monsters
Slew the Watercolor Dragon Gyveshtlug
Made Killing Gyveshtlug Look Way, Waaaay Easier than It Was
Oni Daimyo of Ghobeshter-Rai
Invented New Puppet Designs Based On Observations of Teddy Adventure
Tried and Liked Snail Snorples
Owner of a Guliarus Violin
Has a Waypoint Set at Lohm Sabakhmar
Has a Portal Key to Lohm Sabakhmar
Learned the Language of the Twelve-Eyed Things of Gox-Uloxx
Repaired Orz Gaforian's Portal Arch on Gox-Uloxx, Crimson Miniworld of the Twelve-Eyed Things
Bought All The Herring
Impressed Many Musically-Inclined Fae Dweelin in the Cliffs of Ice and Song
Defeated Lord Archenfrel of Glorian in Combat
Possesses Leave to Use Castle Glorian as a Waypoint
Taught Sulreiko the Flamesong
Granted the Kingdom of the Flamesong a New Empress
Spent Time Researching the Incorporation of Interdimensional World-Bridge-Creating Eggs with the Dacchenburg Engine
Caused Mischief on Gantaar VII
Met Father Zaradian
Met Morrisant
Had Two Demon King Weapons Sent to Axim
Encouraged Morrisant to Petition Gadigan to Remove the Twoman from The Veil Render
Defeated Noel the Altverse Santa-Self of Nole in a Special Walrusfest Fight
Performed a Riveting Violin Performance in Nexus During a Puppet Show
Warned Harkala about the Guardians of Acid
Had Harkala Alter The Cabinet of the Viper
Eliminated Wisdom<PYRE
Reconfigured the Eternal Pyre
Assisted the Catalogers of Infinity in Defeating their Top-Priority Foe (Wisdom<PYRE)
Bound Wielder of The Eternal Pyre
Has Consumed 12 Grandmaster's Texts
Defeated the Tripartate Yazbellan Dancers of Shadow and Spite
Disabled the Relocated Yazbellan Cathedral's Entity-Spawning
Participated in the quest 'Tale of the Horrific Zoning Violation'
Helped Prevent a Yazbellic Incident in Nexus
Tangentially Interacted with a Plot of the Buzzard Priest
Participated in Quest It! at Walrusfest
Indirectly Responsible for the Publication of 'Tharassia Cyrro's Guide to the Multiverse and Its Planes'
Indirectly Caused the Brainwashing of David Elmore Coseman and His 57 Assassins
Indirectly Responsible for the Creation of the Manifold Element-Deletion Hypermultiversal Omnilance Cannon
'Defeated a Copy of Lureikimo Bekklin Created by the Knot of Trelheis'
'Was Involved With the Defeat of Team Camel in the Knot of Trelheis'
'Survived A Victorious Encounter With Massau (Quite the Feat)'
'Was Involved With the Defeat of the Enigma Men Team In The Knot of Trelheis (This Award Does Not Show Up To Normal Scans)'
'Was on the Cateloguer Team in the Knot'
'Remembers the Enigma Men'
'Destroyed the Knot with Camel's Oil'
'Survived the Knot'
'Wiped Out Team Bright Crusade in the Knot'
'Wiped Out Team Bill in the Knot'
'Wiped Out Team Master Entombers in the Knot'
'Wiped Out Team Doctor Wilburforce in the Knot'
'Wiped Out Team Miss Demise and Miss Nowhere in the Knot'
'Killed Markus K'
'Killed The Enigmatic Python'
'Killed The Fate Hand'
'Killed Zeero Megamegagogo'
Won The Golden Rocket in the SPACE OUTER SPACE Combo Contest for the Eternal Kingdom Thronemech
Worshipped by Count Valgerro the Sun-Blooded
Has Many Vampire Worshippers
Has Bengal the Vampire as a Worshipper
Worshipped by Bozo Blueshoes (and his Clown Dragon)
Has Studied 1 Set(s) of Carvings Made by Sir Gideon of Gyrrhult
'Partook of the Candied Wish-Stars'
Made an Announcement to Large Portions of Nexus
Has Completed the Task "Fifth Holy Imperial Challenge of Glory: Test of Performance"
Has Completed the Task "First Holy Imperial Challenge of Glory: Test of Expertise"
Has Completed the Task "Second Holy Imperial Challenge of Glory: Test of Esoterica"
Has Completed the Task "Third Holy Imperial Challenge of Glory: Test of Superiority"
Has Completed the Task "Fourth Holy Imperial Challenge of Glory: Test of War"
Has Completed the Task "Fifth Holy Imperial Challenge of Glory: Test of Performance"
Has Completed the Task "Sixth Holy Imperial Challenge of Glory: Test of Ages"
Has Completed the Task "Seventh Holy Imperial Challenge of Glory: Test of Cataloging"
Has Completed the Task "Eighth Holy Imperial Challenge of Glory: Test of Effortlessness"
Has Completed the Task "Ninth Holy Imperial Challenge of Glory: Test of Bloodshed"
Has Completed the Task "Tenth Holy Imperial Challenge of Glory: Test of Versatility"
Has Completed the Task "Eleventh Holy Imperial Challenge of Glory: Test of Legacy"
Has Completed the Task "Twelfth Holy Imperial Challenge of Glory: Test of Focus"
Notes:
Has 1 uncombo
Owed "One Soul Trap" from bascaradine
Will get Flawless Twin Essence Binding at Level 79
(Amusing, outdated) Fortunes:
* Lili leads a puppet army against a kingdom of nights whose symbol is a bluejay in front of a mountain and easily wins
* Lili and Einarr breakdance in tandem to fight the minotaur lord of dance for his throne
* Lili holds up a hoop while in a clown suit and a lion made of burning sunfire blood leaps through it
* Lili flies into a law-rage and begins auditing an enefficient kingdom ruled by a man named Lord Blorrmukk using Mr. Zazoo's Amazing Stationary
* Lili zips around a city with brutalist architecture in clown-mode, unseen by its somber populace, save for an occasional person who sees her out of the corner or his or her eye and is terrified
* Lili works with a servant of Mausmangarde's to build cannon-men that the engine can mass-produce
* Lili juggles elephants and then winks to a confused barrister
Bestow Fate: Will Find the Great Treasure- Greater Fateweaving, Boon, Manifold
This Greater Fateweaving may be applied in the Shop Thread or as an RP effect that requires a time-consuming ritual. If applied in the Shop Thread, it affects any one entity that is either a non-retired PC, a mercenary on the Mercenary List, or a unique entity on the Boss List. Target obtains a special effect that is not a buff that does not stack. Target may not acquire said effect if target is already under the effect of 5 or more Greater Fateweavings. Said effect allows its possessor to roll twice on the treasure tables of entities of lower Level than its creator (choosing one result, not both). This effect's creator may choose in the Shop for this effect to disappear at the end of the current month, with said effect not disappearing in already-created threads.
Wriggle Nightsparrow wrote: Buffs and Summons
[List the buffs and summons you have here. Note whether they're carried in a slot of not.]
Wriggle Nightsparrow wrote: Reserved
[Put a reserved post here in case more stuff comes up. I want the quest itself to start page 2.]
Wriggle Nightsparrow wrote: Reserved
[Put a reserved post here in case more stuff comes up. I want the quest itself to start page 2.]
- Aeromage
- Arena Lieutenant
- Posts: 1084
- Joined: Wed May 27, 2020 10:54 pm
- Location: Right here.
Re: Crisis Across Infinite Nexii: Lili
Lord Gadigan wrote: (3:15:06 PM) [A,n empty, Space Between ,no, Worlds]: wriglenigtsparow has added you to the "A,n empty, Space Between ,no, Worlds" AIM group chat. Messages to this group are archived so you can always find the information you need. For more information about the new AIM group chats, please visit aim.com/faq.
(3:15:06 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) .
(3:15:17 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Chat to seperate the Nihilarchitects from private chat
(3:15:21 PM) lordgadigan: Sup?
(3:15:24 PM) lordgadigan: Ah
(3:15:26 PM) lordgadigan: Okay
(3:15:57 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Will make updating this <massively> easier
(6:40:19 PM) lordgadigan: Question for your team: Each protonexus in the outer ring is adjacent to two others, do you presently plan to try to investigate or attack the adjacent ones, or do you want to focus on quest progression initially?
(6:40:43 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That depends on information availible
(6:40:52 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Does Lili have the capability of determining what is nearby?
(6:40:58 PM) lordgadigan: Hm, she may
(6:41:03 PM) lordgadigan: We'll address that when we get to it
(6:41:09 PM) lordgadigan: She isn't causing an immediate holdup
(6:41:33 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Foreknowledge + Serpent Cracker + Worshipper Gambit. She's going to take the most reasonable course of action based on those.
(6:42:00 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The ERROR team is specifically going to be hunted down if they're nearby
(6:42:01 PM) lordgadigan: k
(6:42:46 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Aside from that she's probably heading inside, perhaps detouring slightly for easy-to-grab treasures and such that her assorted infogathering techniques don't warn her away from (Gambler though. Not sure she can even get loot.)
(6:43:03 PM) lordgadigan: k
(6:43:15 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) On that: ERROR might not get hunted down if she gets nothing out of it. Not sure how strict Gambler is
(9:21:15 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Part of why she took forever and a day to stat is because I had to design supplementary builds for two characters, design a bunch of contingencies, build on subcharacter powers, and design a sensible afterlife with quest-appropriate precautions for this
(9:22:31 PM) lordgadigan: Lili's sheet is huge
(9:22:34 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Y
(9:22:36 PM) lordgadigan: Is there some specific subsection
(9:22:37 PM) lordgadigan: I should be
(9:22:41 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I mean
(9:22:42 PM) lordgadigan: Paying attention to with this look-over?
(9:22:49 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Let's leave this off for now since we have people
(9:22:53 PM) lordgadigan: k
(2:29:52 PM) lordgadigan: Your team's prep-area is a white room with no decorations and a simple, equally-white door. The Nihilarchitects aren't big on creature comforts for their prep rooms, apparently.
It has landed in Stage 1 - Ring Nexus A-19.
Your other team members are:
- Tjormod the Arcane (Human, Level 79 BA Member)
Tjormod is back! He's looking much healthier than before and has an array of magical items and new armored robes.
- 1111 / lIlI / Elevens (Daemon, Level 79 Artificial BA Member)
What looks like a poorly-constructed copy of Lili, riveted together from plastics and ceramics. It ends up looking like it stumbled directly out of the uncanny valley, though that look kind of works for a daemon.
- Zero-Ten (Conceptual, Level 79 Artificial BA Member)
A nondescript human silhouette whose presence removes vision.
- Orz Gaforian (Human & Elemental, Level 81)
A glasses-wearing man made of swirling elemental energy wearing a white lab coat and carrying dimension-warping instruments, surrounded by a group of constant ring-gates.
- Bengal Deathsign the Doom of Man (Undead, Level 72)
A tall elder vampire, now equipped with still-ostentatous-but-actively-more-useful armor (that menaces with spikes of wyrmbone) and a vorpal blade that looks ready to dismember opponents swiftly.
- Doctor Zero (Outsider, Level 85)
A man wearing numerous robes and thick coats one over another, face covered by a gas mask covered by a festival mask, hands wearing at least one pair of huge gloves, walking on bulky boots. He speaks through an automatic voice-modulator.
- Count Squeaky (Undead & Golem, Level 81)
A drifting red balloon with a vampire face drawn on it.
(2:29:53 PM) lordgadigan: - Ghorloth Dragonhammer (Humanoid, Level 82)
A particularly-stout dwarf wearing juggernaut plate and carrying a massive, dragon-slaying hammer.
- i = [] (Abstract, Level 81)
An area of space that an abstract's mana pattern designates contains that abstract, despite being empty.
- Contessa Negalux, the Thoroughly Imaginary (Undead & Conceptual, Level 83)
She is meant to be a vampire, but is written in a manner that indicates that those writing about her may not actually be familiar with vampires. She appears as described in the writings about her. She is potentially behind you.
- Iethmo Greeze (Human & Fae & Devil, Level 80)
This half-human, half-elf, half-devil man dwells outside of standard mathematics. Bears an unsettling resemblance to Lubel Vyre.
Your team's special power is Ex Nihilo: This faction obtains useful items that suddenly spawn in areas without coming from local mana concentrations.
The team thinks Lili probably wants to do Vanguard style based on what has been discussed of her powers thusfar, but it fine with other options.
Do you all have any buffs to share before we proceed to NPCs offering to hand out buffs (and then to opening the door and launching the team)?
(2:30:50 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I have several potential things to attempt
(2:31:00 PM) lordgadigan: (You're on the weird team. Bekkler's team is weird in the normal BA way, but this team is weird even for the BA)
(2:31:03 PM) lordgadigan: Yes?
(2:31:17 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Now that I've raised the stakes here. Let's start with the most wide-reaching of them
(2:31:53 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) *Malantres (Level 1, 1,277,234,000 XP, 1,000 XP Required, Standard Multiplier x14) <Sufficient for 59>
Shadow of Annihilation- (Pet Aspect- Malantres, Spirit, Darkness, Level Tied to Relevant Artifact, X Gold)
HP- 500
MP- 400
STR- 200
AGI- 200
CON- 200
MIN- 200
SPI- 200
XP- X
XP Needed- Tied to level of Malantres
Minimum Level- 1
Defense- 0
Defense against Stat Damage- 0
Critical Chance- 1%
(2:31:54 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Unlisted
Constant Effects-
???- *Cannot be hurt by attacks dealing under 2,000 damage while master is alive, dies when master dies*, Constant Effect
Reformation- Shadow of Annihilation is resurrected from death one turn after it is killed assuming its master is still alive, Auto-activates once per battle, Constant Effect
Abilities-
Malantrian Cutting- 500 Damage, 5% Critical, Darkness, 0 MP
Malantrian Alacrity- +5% Dodge on self, stacks 4 times, lasts 6 turns, Darkness, 0 MP
Annihilation- Kills target, so long as target below half Malantres's level, Kills self, Darkness & Air, 50 MP
Malantres- (Weapon Aspect- Malantres, Scythe, Darkness & Water) +80 Melee Attack, +120 Magical Attack, Deals 500 extra Air damage in magical attacks, 5% extra Gold is dropped at battle's end<br style="background-color:#ececec;color:#323d4f;font-family:'Lucida
(2:31:54 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Grande';font-size:13px;font-style:normal;font-weight:normal">
Soulkeeper- (Weapon Aspect- Malantres, Wand, Darkness & Air & Magic) +130 Magical Attack, +70 Ranged Attack, +40 AGI, +40 SPI, +2% Dodge, 2% Inflicts Hex on hit, Wielder's attacks may do MP damage
Armor of the Demon Lord of Air- (Armor Aspect- Malantres, Heavy Armor, Darkness & Water) +70 Defense, 10% Air Resistance, 5% Darkness Resistance, +40 AGI, +5% Critical, +5% Dodge
Lesser Hurricane Jewel- (Consumable Aspect- Malantres, Gem, Air, Unlimited Charges) Does 400 Air damage to 3 targets
(2:32:47 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That is connected to 1/4 of all demons. Directly connected. Change it, and they change. Lili is offering it up to the Nihilarchitects/their new quasi-allies the Enigma Men as a tool to wide-scale alter reality if they can
(2:33:22 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) (This can be a floating contingency that allows them to enact measures from act from outside the quest, something they do up front, or something between)
(2:33:40 PM) lordgadigan: Interesting. Neither the Nihilarchitects or Irrian is directly here (at least probably not? Irrian might be?).
Doctor Zero thinks he and Negalux can work with it to help out in a pinch, though
(2:34:11 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Let's move onto the next (since I want you processing stuff before I do)
(2:35:23 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili likes the idea of giving Harkala an indirect way to reach into this
(2:35:25 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) A Most Caustic Will and Purpose- (Permanent Consumable, Empowered Item, Acid, 1 Charge, 100,000,000 Gold) Gives target the ability ‘Reality-Dissolver Agent’ and changes target's element to be solely (Any non-base elements it currently is that do not include Earth, Air, Fire, Water, Light, Darkness, Magic, Technology, Physical, Psychic, Energy, Ice, and Electrical) and Acid element
(2:35:56 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She is consuming that, both to throw people for a loop by changing her base essence rather intensely and to give herself more anti-reality powersets. She is also bringing the Cabinet of the Viper in.
(2:36:07 PM) lordgadigan: Interesting
(2:36:09 PM) lordgadigan: Okay
(2:36:18 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I've got quite a few more coming
(2:36:23 PM) lordgadigan: k
(2:36:53 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) WOuld you like to discuss Lili's build next, oneman, her afterlife, or her nest of contingencies (probably best discussed last)
(2:36:54 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) ?
(2:37:19 PM) lordgadigan: In that order, please
(2:37:23 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(2:37:30 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili's primary build has two subsets
(2:37:35 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili and Lili
(2:37:44 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Via the monocle, she is able to self-clone
(2:38:08 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Via Mystery, she is able to obscure cause and effect. Which one is the clone? Who knows? Who cares? It's a mystery!
(2:38:37 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Let's call them LiliC(ombat) and LiliM(ind)
(2:38:45 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Here's combat Lili
(2:38:58 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Well no
(2:39:00 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Just read it
(2:39:00 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) viewtopic.php?f=41&t=8822
(2:39:18 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Top one is combat, bottom is mind. I'll start outlining important aspects while you do
(2:39:24 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ah, sorry
(2:39:28 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Top is mind, bottom is combat
(2:40:01 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Uh, sorry again. Top is combat
(2:40:04 PM) lordgadigan: Can you please edit in
(2:40:07 PM) lordgadigan: Combat Lili
(2:40:09 PM) lordgadigan: And Mind Lili
(2:40:11 PM) lordgadigan: Or something like that
(2:40:15 PM) lordgadigan: As searchable lines in the post?
(2:40:19 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Will do. Now or after explaining?
(2:40:24 PM) lordgadigan: After explaining
(2:40:26 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(2:40:33 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'll generally make this easier to read over time
(2:45:00 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Combat lili-
Is a Fiend and full-force wielding Iblis
Is an empowered Enigma Man (her fame is nebulously 0, but her Obscurity is over that)
Is wielding the Pyre in full force with appropriate skillsets (Expert Controller, Expert Mentalist)
Is wielding a Clipboard of devastation (Ink and Sand) with associated skillsets (Destruction/Ruin/Divine Power)
Is wielding an endbringer-empowered weapon of final death (World-Nullifier) with associated skillsets (Destruction/Ruin/Divine Power)
Has a gambit going where to really fight her without her ignoring everything you have to understand her, but understanding her empowers her (Pyre + Enigma Man)
Is geared in Fiend-equivilent or better gear (particularly War)
Inflicts Instant Death on things the moment she encounters them
Is wielding the Tooth, so her already horrendously destructive capabilities are thus enchanced yet more
Has Red and Blue running quasi-cheerleader backup
(2:45:35 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That's Combat Lili in a nutshell
(2:45:41 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Let's move onto Mind Lili
(2:46:52 PM) lordgadigan: World Nullifier -> Can I get confirmation on where it's Endbringer connected, please?
(2:47:05 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Rosaline made it with Grave of All Life
(2:47:09 PM) lordgadigan: ty
(2:47:12 PM) lordgadigan: Proceed
(2:47:19 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It's connected in the good, has-its-power way, not something worse
(2:52:22 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Mind Lili-
Is an Arch-Daemon
Is entirely "imaginary", existing in a bubble of Dream in a seperate battlespace inside her fiend-self and locked behind the Door to the Unreachable Self (it's on the inside)
Is running full-support/interference in a way that cannot be countered by sub-90 entities
Has four(?) ascendant's powersets (Shalmarkion, Naria, Liabem-Magecaster, someone else I forget)
Has about 80 spells equipped, can Enigma-cast things. Enigma-casting, as I'm calling it, completely changes the spell and element type to whatever she wants it to be that she has the powers for. This includes Mystery, Dream (Expert!), Destruction, Ruin, Life, Aether, Warding, Fate, and all base elements
Can do quasi-paradoxical things like heal with Ruin and destroy with Life
Is getting several actions a round, several of them automatic
Can interact with outside battlespaces without things being able to in any way interfere with her if they're below 90 (Voice of the Unseen Goddess)
Is generally a really, really versatile reality shaper
(2:52:27 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Now, both Lilis
(2:55:54 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) - Have the same powers, aside from items, and can nebulously share powers
- Have a Mindlink that is both shielded (Veil of the Shielded Mind) and empowered (Mindbank). Harder things split the strain between them.
- Can draw power from each other, their surroundings, and at-will summons (they can absolutely spam them given reason)
- Have high-end Creation+Essence-modding/Destruction+Catastrophe powers
- Have a bunch of contiengencies that we'll address later, but one in particular that's worth noting is they have a dummy set up to take hits for them. "Wet Ancient Fakelili". This is its own seperate thing.
(2:55:58 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Questions?
(2:57:06 PM) lordgadigan: Oh man. This is *quite* the setup
(2:57:11 PM) lordgadigan: It's even better than I expected
(2:57:18 PM) lordgadigan: No specific questions
(2:57:21 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I decided to pull the stops out
(2:57:25 PM) lordgadigan: Thank you
(2:57:28 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) /you gave me an excuse to throw everything at it
(2:57:31 PM) lordgadigan: Haha
(2:57:33 PM) lordgadigan: Indeed I did
(2:57:49 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) (that doesn't hate on PCs since now she has a more important goal than winning (which is winning)
(2:58:05 PM) lordgadigan: Haha
(2:58:07 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Also, she has a lesser version of the lion going on
(2:58:17 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Very nearly nothing exhausts her
(2:58:22 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Or even uses any real power
(2:58:43 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The strain for basically everything she does is taken by a huge hoard of summons and minions she is constantly, passively producing
(2:59:18 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Statwise, anything less than 15 million is completely free and things beyond that she can mass-chaincast
(2:59:34 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) What was next...
(2:59:38 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Oneman
(2:59:44 PM) lordgadigan: Yes
(2:59:59 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Oneman is pretty simple. I don't intend to over-rely on it; I anticipate a lot of people trying to get at her through it
(3:00:23 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She has -Survived a Reality Glitch as an ability, so she has some degree of resistance there but I'm still wary of leaving something that has been a weakness before
(3:00:26 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Regardless
(3:00:29 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Let's go into that
(3:00:42 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Oneman Fusion shortlist
(not initially on)
*The Thief of Sunlight- (Pet, Outsider, Darkness & Spatial, Lv.82, 625,000,000 Gold)
Gear Wizard Who Lived to See Hope in the Dawn After the Great War that Devestated Robot-Kind Across the Known World- (Pet, Clockwork, Magic & Light & Technology, Lv.4, 1,170,000 Gold)
His Survival Befuddles the Architect of Destruction- Possessor may, upon the death or exit from a thread of possessor's controller, immediately be traded to one of possessor's controller's allies as part of a permanent trade to said target, with said target immediately being able to unequip any pets target chooses to and then being given the oppertunity to equip possessor, Possessor gains 5% Doomed Resistance against sources below Level 20, Constant Effect
Eye-Ray Gorgalhaath- (Pet, Bio-Horror, Magic, Lv.15, 187,000 Gold)
Eye Rays!- Possessor gets 2 additional actions per round, Possessor may not use the same ability during any of these actions that possessor used during another of these actions or possessor's first normal action each round, Constant Effect
Fog Bird- (Pet, Aerial, Water & Air, Lv.2, 90,000 Gold)
Likes the Fog- If controller is wearing Fog Boots, possessor's natural, unbuffed stats are multiplied by 4, Constant Effect
Chagmaraktheiss- (Pet, Outsider, Fire & Magic & Energy & Technology & Physical, Lv.49, 200,000,000 Gold)
Frog Beast of Paradine
It's Elite
(3:01:42 PM) lordgadigan: Gear Wizard, Gorgalhaath, Chagmaraktheiss, Frog Beast -> All of these are worse here than you're probably expecting them to be given that you're specifically noting them. That said, it's oneman, so they aren't completely useful and are still helpful in some ways
(3:04:54 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Reappearing-
Endless clones! Kill the owner and it remakes itself, with the previous version that died coming back later.
Gets four actions
Has 10x the normal stats
Can mass-direct
Those are just general one-off powers
On the important pet, the Thief...
Is level 82, is nebulously applying that to both Lilis all the time
Can completely interdict pretty much everything Light-based, Lili can make things light based
Can full-steal powers from things with divine domains, giving them to itself
Can pull assorted nonexistance hyjinks. Is generally a really powerful outsider
- Keystone power. Completely impossible to kill! Stuff below 100 can't stop it auto-ressurecting. Contingencies are in play to selectively apply this to the Lilis. A double-simulkill is pretty much what's required to take them out at this point.
(3:05:47 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili is acting as a combat titan and a full-support to herself, and has one bit of really potent backup
(3:05:57 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That's Oneman
(3:06:02 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Onto the Afterlife?
(3:06:12 PM) lordgadigan: Yes, please
(3:06:40 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Main Province:
Dimensional Mystery-Core- (Item, Property, Mystery, 1,000,000,000 Gold)
Corruption-Repelling, World-Screen-Warded, Deifically-Administratable, Gate-Joined, Continent-Sized Afterlife-Realms of Paradisic Lands and Dancing Inferno- (Item, Property, Fire & Spatial & Hope & Glory, 4,500,000,000 Gold)
Palace-Sun- (Item, Property, Light, 1,400,000,000 Gold)
(To act as power sources) 2 Star of Magic- (Item, Property, Magic & Mystic, 400,000,000 Gold)
(off by default) 3 Mini Portal Nexus- (Item, Property, Spatial, 400,000,000 Gold)
(by default on) Teleportation-Blocking Lay-Line Convergence Nexus- (Item, Property, Spatial & Magic, 400,000,000 Gold)
(To make announcements) Trumpeting, Goldclad Colossus-Arch of the Irresistible Speaker's Throne- (Item, Antiquity, Glory & Wealth & Sonic, 75,000,000 Gold)
(To act as a general central-fortress) Defiant-Iron-Reinforced Demon-Citadel- (Item, Property, Fire & Darkness & Earth & Warding & War & Glory & Metal, 1,700,000,000 Gold)
(To act as a backup power source) Wonderous Dreamfont- (Item, Property, Dream & Wonder, 400,000,000 Gold)
Sub-areas include:
Note: Bubble Cosmos(es) is larger than normal because whee dream!
11 Square Mile of Bubble Cosmos in a Random Dimension- (Item, Property, Astral & Magic & Psychic & Spatial & Time, 80,000,000 Gold)
11 Planet- (Item, Property, Earth & Air & Fire & Water, 1,200,000,000 Gold)
11 Dreaming Worldheart- (Item, Property, Dream, 400,000,000 Gold)
12 Demon Queen's Impervious Citadel- (Item, Property, Fire & Darkness & Earth & Warding, 680,000,000 Gold)
1 Square Mile of Storehouse of Wonders in a Random Dimension- (Item, Property, Wonder & Treasure, 200,000,000 Gold)
6 Square Mile of Divine Domain in a Random Dimension- (Item, Property, Light & Darkness & Glory, 200,000,000 Gold)
Council-Hall of Departed Sages- (Item, Property, Magic & Light & Darkness, 400,000,000 Gold)
Pocket-Heaven- (Item, Property, Light, 400,000,000 Gold)
Sanctum of Emptiness- (Item, Property, Void, 400,000,000 Gold)
Sanctum of the Beginning- (Item, Property, Earth & Air & Fire & Water & Void & Life & Light & Darkness, 400,000,000 Gold)
Virtual Themepark-World- (Item, Property, Technology & Whimsy & Commerce, 80,000,000 Gold)
Citadel of the Ancient Wiseman- (Item, Property, Mystic, 400,000,000 Gold)
Golden Mirror-Palace of Luck- (Item, Property, Fortune, 400,000,000 Gold)
Mythic Palace of Raining Coins and Abundant Treasures- (Item, Property, Wealth, 400,000,000 Gold)
Worldheart of Enthroned Heroes- (Item, Property, Glory, 400,000,000 Gold)
Teahouse Between Heaven and Hell- (Item, Property, Light & Darkness, 80,000,000 Gold)
And seperate from that:
Square Mile of Bubble Cosmos in a Random Dimension- (Item, Property, Astral & Magic & Psychic & Spatial & Time, 80,000,000 Gold)
Planet- (Item, Property, Earth & Air & Fire & Water, 1,200,000,000 Gold)
Horrid Nightmare-Worldcore- (Item, Property, Dream & Agony, 400,000,000 Gold)
13 Black Clocktower- (Item, Property, Time & Darkness & Fate, 90,000,000 Gold)
Square Mile of Land of Mist and Poison in a Random Dimension- (Item, Property, Air & Acid & Water & Toxin, 60,000,000 Gold)
Sitting in his own bubble-cosmos waiting for the signal:
Renouned Assassin (can be activated to hop out and overcrash someone)
(3:07:28 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Sealed in: *Bottle of Silver Radience to Seal the Demon King's Heart- (Accessory, Quest Item, Light, 570,000 Gold) +50 SPI, Cursed items of lesser value than this item may be unequipped normally if they were equipped while this item was equipped
is the Reality Bauble! Inside that is the afterlife!
General afterlife-specific defenses:
Wondernet Dreamcatcher- (Accessory, Trinket, Dream & Wonder, 200,000,000 Gold) Sources below Level 40 and sources below Level 80 who are 5 or more Levels lower than wielder may not place debuffs on wielder while wielder is afflicted with Fatigued: Asleep, Wielder or one of wielder's allies must be Level 40 or greater, Wielder or one of wielder's allies must possess Basic Dream Synchronization
Mystery-Isle-Mounted Soulnet- (Item, Antiquity, Magic & Mystery & Darkness, 200,000,000 Gold)
One Hundred Thousand Shifting Veils, a bunch of other appropriate spells
Charles, Mr. Snap, the subordinate Pantheon, a host of Dacchensummons, and a host of contingencies
(More on those in a bit)
(3:09:36 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) General things she is pulling here-
Triple-sealed against shenanegans. It's in that bottle, completely administratable, and has a lot of measures in place to prevent hostile things getting in. The most common/biggest that should generally stop most things is every world is both in its own seperate bubble cosmos and has an illusionary subworld around it. Things are quarrantined there and checked for effects before being allowed to the main world.
(3:10:45 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Note: All spells here are floating in a nebulous "ethereal magic" zone to avoid HEED interfering and to avoid measures in place being shredded if Combat-Lili has to go there in person
(3:11:06 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Note: She has full-access to sending things to the Echo Province. That is probably going to ring-out stuff.
(3:11:21 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That's the traditional means of dealing with problems, not destroying them
(3:13:24 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) <Waiting to get more into this; fully good with running VR stuff for now>
(3:14:48 PM) lordgadigan: Can we get the contingency nest
(3:14:51 PM) lordgadigan: So that Lili can launch
(3:14:52 PM) lordgadigan: ?
(3:14:57 PM) lordgadigan: Even if we mostly handle Render first?
(3:15:01 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It's on her sheet
(3:15:08 PM) lordgadigan: I feel like Lili also may only need low-attention initially since
(3:15:13 PM) lordgadigan: She's kinda owning normal encounters
(3:15:17 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow)
All contingencies were Mystery-cast at level 82
Contingency: Each afterlife realm is seperate; folks go do different areas when they die which make the most suitable sense considering who they are.
Contingency: Lili's afterlives all have fake overlay-lays around them via Enigma/Dream-cast Illusionary World (and one with the puppet-realm thing). Entities entering her afterlives are first "quarantined" in said illusion and given the opportunity to cause trouble. If they opt for that, they get the opportunity to break out of it.
Contingency: If someone breaks out of the illusion early, they get hit with a Gate to the Echo Province
Contingency: When encountering an effect that would cripple or otherwise severely damage Lili, it gets redirected to "Lili"
Contradictory Alt-Contingency: Haha! You guys were fighting Fakelili and a summon this whole time! Smucks, Heed isn't the only one who can pull fakeouts. Lili's been watching this from her afterlife and has decided to show herself.
Contingency: When encountering an effect that would take control of Oneman, effects are made to redirect it into the *Bottle to Seal the Demon King's Heart
Contingency: When encountering an effect that would take control of Lili or the Fiendwings, effects are made to redirect them into the *Bottle to Seal the Demon King's Heart
Contingency: Several are in place to bring Charles and the godmech out. Most are if things start going wrong with her afterlife.
Contingency: Anything trying to effect the Monocle of the Dreaming King maintaining the summoned Lili is
(3:15:18 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) high-priority redirected to "Lili", with Godmech/Lili/Lili soaking if that is unable to be done. It is hidden as best as possible with Mystery to make it hard to target.
Contingency: "Bascaradine Grenade: Gray Reginald" is used against anything dangerous called 'Spider of Wraalor' or that possess the constant effect 'Plane-Distanced'. It's also being used against important enemies she manages to hit with Vanished.
Contingency: The essences of Arch-Daemons/Demons/Devils/etc usable for upgrading Naphlus later are getting shuffled over to the Muheshmegal
Contingency: Things Lili manages to partially seal that try and bounce back get locked into lowpower mode with the Gavel
Contingency: Activatable on command: Spill the assorted horrors of the horrible planet out into the battle onto the battlefield
Contingency: I have a trick that multiplies damage done by entities of my choice by 2^200 vashna has convinced me to bring into this. This one's waiting to be activated and stored in a special area.
Contingency: Other misc random, sensible "common sense" measures that an informed Contingency Mage would normally prepare. This is a catch-all category I'm not going to reference but would like you to when you think it appropriate.
(3:15:30 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I have more on the afterlife that's worth noting
(3:17:57 PM) lordgadigan: Info on this Gavel that's being mentioned, please?
(3:18:40 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) *Gavel of Ureshkilon- (Weapon, Mace, Law & Metal, 280,000,000 Gold) +280,000 Melee Attack, Wielder's 'Melee Attack' actions may, as a non-stacking debuff, remove one ability or Constant Effect from each of their targets that is below Level 80 that is not higher Level than wielder
(3:18:46 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lets her remove the powers of weaker stuff
(3:18:49 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Entirely
(3:19:03 PM) lordgadigan: ty
(3:19:37 PM) lordgadigan: Does Lili have any open pet slots?
(3:19:48 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Quite a few!
(3:20:20 PM) lordgadigan: Lili is asked by one of her allies if she would like Contessa Negalux to possibly be in it
(3:22:14 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili "hmm"s, then scans over the group
(3:22:29 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Looking for any hidden bits of prophesy or weakness on anyone, or any overt traitors
(3:23:21 PM) lordgadigan: Most notable abilities there?
(3:23:38 PM) lordgadigan: (I'm going to keep asking that even though I generally know these things since you have a lot of stuff and I may forget some)
(3:23:59 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Adept divination, Serpent Cracker, Archdaemonic Domain: Foreknowledge, misc other support abilities
(3:24:03 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Also
(3:24:24 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow)
Standby divination-set:
Arimexium's Crystal of Unbroken Vision- (Accessory, Crystal, Light & Psychic & Magic & Aether, 430,000,000 Gold) +860,000 MP in a seperate MP pool that may only be used to cast Divining spells, Wielder's stat-scanning attempts are automatically successful against unique targets below Level 80 and non-unique targets below Level 100, Wielder's actions that include Divining spells may become solely Aether element
Crystal Mirror of the Medusa-Watcher- (Accessory, Magic Item, Ice & Light & Air & Magic, 185,000,000 Gold) +100,000 Defense against Magic, Wielder may choose for the abilities or effects of targets below Level 65 that would activate when the stats of said targets are scanned by wielder to instead not activate, Wielder gains 5% Major Status Effect Resistance against sources below Level 80 against abilities and effects that activate specifically due to wielder's scanning the stats of their source
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Blood Chalice of Brexthix the Devil-Mind- (Accessory, Magic Item, Darkness & Psychic, 20,000,000 Gold) +20,000 MIN, 20% Darkness Resistance, 20% Psychic Resistance, Wielder may, before any of wielder's actions, pay 25,000 HP that may not be restored by any source below Level 100 to have wielder's next stat-scanning attempt be performed at 1 Level higher for stat-scanning purposes, to a max of Level 99, with said effect not bypassing 'Immune to Below Level X' effects, Wielder may spend an action to cause any one opponent below wielder's Level that is below Level 60 and at below 25% of its max HP to lose 100,000 HP that may not be restored by any source below Level 100 to have wielder's next stat-scanning attempt be performed at 4 Levels higher for stat-scanning purposes, to a max of Level 99, with said effect not bypassing 'Immune to Below Level X' effects, with loss of HP generated by this item not being reducible by sources below Level 100, Has RP effects<br style="background-color:#dc
(3:24:25 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) e1e5;color:#323d4f;font-family:'Lucida Grande';font-size:13px;font-style:normal;font-weight:normal">w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
(3:24:35 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili has a few sub-sets of gear specced on certain things. That's one
(3:24:43 PM) lordgadigan: Crystal Mirror of the Medusa-Watcher- (Accessory, Magic Item, Ice & Light & Air & Magic, 185,000,000 Gold) +100,000 Defense against Magic, Wielder may choose for the abilities or effects of targets below Level 65 that would activate when the stats of said targets are scanned by wielder to instead not activate, Wielder gains 5% Major Status Effect Resistance against sources below Level 80 against abilities and effects that activate specifically due to wielder's scanning the stats of their source
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
(3:24:48 PM) lordgadigan: That's still here?
(3:24:50 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Y
(3:24:53 PM) lordgadigan: I thought Doctor Catastrophe broke it
(3:24:57 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Did he?
(3:25:00 PM) lordgadigan: Let me go look
(3:25:25 PM) lordgadigan: Looks like no
(3:25:32 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Boo, bad updating
(3:25:39 PM) lordgadigan: No, not bad updating
(3:25:40 PM) lordgadigan: I said 'no'
(3:25:43 PM) lordgadigan: He didn't break it
(3:25:45 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Aha
(3:25:45 PM) lordgadigan: So you're good
(3:44:16 PM) lordgadigan: Let's progres this
(3:44:18 PM) lordgadigan: *progress
(3:44:24 PM) lordgadigan: Oh
(3:44:26 PM) lordgadigan: I am supposed to be
(3:44:28 PM) lordgadigan: Scanning
(3:44:29 PM) lordgadigan: whoop
(3:44:31 PM) lordgadigan: Processing
(3:44:37 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Haha, there's a bit more after this
(3:44:39 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Nearly through it
(3:45:15 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I don't want to Old Man Henderson you with Lili's powers
(3:45:18 PM) lordgadigan: Your team has some weird people on it, but there's no traitors or Forcystus plants
(3:45:26 PM) lordgadigan: ty
(3:45:51 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) We can get into the specifics of Lili's afterlife when it starts to apply if you want
(3:45:59 PM) lordgadigan: Well
(3:46:02 PM) lordgadigan: What else do you think
(3:46:04 PM) lordgadigan: I should know
(3:46:43 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Know that it's really well defended by Charles with a usable-by-him clipboard commanding a council of gods in a level 96 thronemech and a trap expert/unseen manipulator
(3:46:59 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili had sufficient power here to go in as her own faction
(3:47:02 PM) lordgadigan: Council of Gods
(3:47:05 PM) lordgadigan: Please elaborate on that
(3:47:16 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Non-unique
(3:47:34 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow)
Gods As My Co-Pilots- For each passenger that possessor possesses that is a Deity that is Level 80 or greater, possessor obtains +# to all stats, to a max of 11 such passengers, Constant Effect
(3:47:45 PM) lordgadigan: Level of Charles?
(3:47:52 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) 79
(3:48:00 PM) lordgadigan: How are the deities being summoned in?
(3:48:02 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Maybe he's on admin then
(3:48:06 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow)
Patrolling the afterlife on Guard Duty:
Eternal Kingdom Thronemech- (Transformation, Vessel, Glory & Spatial, 350,000,000 Gold)
Mech is Wielding *Maakamuurukaamabath, Blade of the Million and has loaded The BEST Bullets???!!!???!!! + Dreamcore Bullets as ammo)
Piloted by: *The Dacchenburg Engine, 10x Subordinate Divinities (will let you pick the types!) (Subordinate divinities have: Planetary Fate-Loom- (Item, Property, Fate, 400,000,000 Gold))
*The Undying Spirit of Charles Dacchenburg- (Pet Aspect: The Dacchenburg Engine, Undead, Darkness & Magic & Technology & Evil, Level Tied to Relevant Artifact, X Gold)
On charles:
Record of the World's Greatest Heroes- (Weapon, Other: Clipboard, Glory & Nobility & Time, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, +400,000 to all stats, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 80 who are below wielder's Level, Wielder may summon 1 Human, Humanoid, or Fae below Level 90 that is normally fightable for drops on the Enemy List at the start of each round, Max 8 summoned, Wielder is Immune to sources below Level 40, Wielder must be Level 60 or greater
World-Traveller's Wings- (Accessory, Cloak, Light & Darkness & Fate & Time & Spatial & Astral, 130,000,000 Gold) +130,000 AGI, +130,000 SPI, +130,000 Defense against Astral, +60,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus that does not stack with other bonuses from items whose name includes 'Wings', 30% Darkness Resistance, 30% Time Resistance, 30% Ice Resistance, 30% Astral Resistance, 30% Spatial Resistance, 30% Light Resistance, 30% Air Resistance, 50% Frozen Resistance, 50% Suffocation Resistance, 50% Voidstruck Resistance,
(3:48:06 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Effects attached to Zones by sources below Level 80 cannot inflict Frozen, Suffocation, Voidstruck, Awestruck, or Fatigued on wearer, Wearer must be Level 40 or greater, Wearer gains the ability to travel through space at generally-useful speeds as an RP power
(3:48:22 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) 10 Summon Subordinate Divinity- (Spell, Divine Magic, Glory & Law, 3,000,000 MP, 300,000,000 Gold) Caster summons a Deity or Planetary below Level 100 that is of lower Level than caster that is normally fightable for drops on the Enemy List, Max 5 summoned, Caster must be a deity or must possess the ability 'Expert Law Synchronization'
(3:48:45 PM) lordgadigan: With Thief-Level-boosted Lili as summoner?
(3:48:48 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Yes
(3:48:51 PM) lordgadigan: Okay
(3:48:53 PM) lordgadigan: What else?
(3:51:00 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) - Assorted routines
- Basic rules while people are there. Pretty much amounts to "take whatever you like that spawns here and was already here, don't mess with anyone else non-native
- Her older worshippers are in a bascaradine-space alt-afterlife she bought and anyone outside the quest goes there
- Mr. Snap and the Boundless Manipulator of Strings Unending have trap shit they are actively pulling around it, using their world-travelling wings
- Charles has a clipboard
- There's a Renouned Killer (level 65) waiting in a sub-pocket of reality waiting for a signal to use is overcrash on something dangerous that Lili can auto-doom
(3:51:07 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That's the short version
(3:51:34 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Also, re-note:
- Reality Bauble
- All of this is in that Bottle. Negative effects aren't getting out, or getting in, unless Lili opens it.
(3:52:05 PM) lordgadigan: ", using their world-travelling wings"
Boundless Manipulator sounds non-unique and therefore probably can't equip new items well
(3:52:21 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Y, but it can hitch a ride on Mr. Snap
(3:52:27 PM) lordgadigan: Okay
(3:52:32 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) He's one of the less-intense measures
(3:54:22 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That's what we got though, summed up. I'm good with you auto-processing stuff; Lili is using foreknowledge to pre-predict the best course of action to some extent and just being normal and progressing through stuff at max-speed for now
(3:54:45 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Would like to hear exactly what "no loot" means at some point
(3:54:51 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) (Gambler)
(3:55:16 PM) lordgadigan: It means that things in the quest aren't dropping things, you can't get stuff out of chests, and you can't pick things up and have them kept as items
(3:55:29 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Doesn't prevent advancement though, right?
(3:55:51 PM) lordgadigan: Correct. You didn't block yourself from hitting switches or anything.
At least so far as current information indicates
(3:55:53 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Like "haha no key sucker!"
(3:55:57 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(3:56:01 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili's going Vanguard, yeah
(3:56:05 PM) lordgadigan: Okay
(3:56:17 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) - misc general buffs for everyone, one lady gets to go in the afterlife
(3:56:36 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) - Assorted contingencies for the team that shunt them to her afterlife instead of them dying
(3:56:44 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I think that's it for her
(3:56:49 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Hope that wasn't too overwhelming
(3:57:17 PM) lordgadigan: I don't think it is
(3:57:24 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Elevens/11111111/00000000 is getting one in particular that is going to let Lili shunt overcrash burnout to her once
(3:57:41 PM) lordgadigan: Lili believes she gets that set up successfullly
(3:57:49 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm ready then
(3:57:52 PM) lordgadigan: Okay
(3:57:53 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) PROCEED
(3:58:14 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) VR?
(3:58:16 PM) lordgadigan: Your group launches!
(3:58:21 PM) lordgadigan: One sec
(3:59:33 PM) lordgadigan: The topmost disc of the three-disc protonexus is white, gray, and quiet. Its buildings are more shadows than real places, and it reminds you of Echo Providence. Imaginary monsters lurk unseen to eyes, but visible to your divination, in the streets.
A rain begins.
It is not a rain of water, but a rain of power, soaking deep into your essence and suffusing your mana pattern.
Each of you gains 1 Bonus Week.
The tide is rising.
You feel power flow through you, but also the ominous sense that the rain will continue.
(3:59:47 PM) lordgadigan: As soon as you exit into the city, the announcement from the main thread plays.
(3:59:56 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili sets off at the speed of Iblis, blitzing the gate
(4:00:22 PM) lordgadigan: Blitzing the gate? Ignoring the switch?
(4:00:31 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Er, the switch she needs to hit
(4:01:05 PM) lordgadigan: Okay. Is she going to be running her own divination to locate it?
(4:01:29 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Mind-Lili is, yes. She's invisible-clown-ing herself to standard encounters
(4:10:09 PM) lordgadigan: Any further notes before I process your travel?
(4:11:26 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) N, go for it. I think she kinda has the beginning
(4:11:32 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Uh
(4:11:38 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She's generally avoiding the rain
(4:11:45 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Feels dirty, like Maylene
(4:11:59 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Not really modifying her course though
(4:12:17 PM) lordgadigan: Mystery lets her actively avoid the rain *for now*. She want to drop the bonus week she gained from it?
(4:12:37 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Yeah, pretty much entirely out of spite towards Maylene
(4:12:49 PM) lordgadigan: k
(4:13:23 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She's ignoring Maylene as existing for now and just proceeding with the quest
(4:14:46 PM) lordgadigan: Processing
(4:15:42 PM) lordgadigan: Bring pulled away
(4:16:59 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The Work Continues
(4:17:02 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Do whacha do!
(4:47:05 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Different floating note: I should find someone to give auto rights to on Lili
(4:47:20 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Eventually. Since Brain Surgery
(4:51:16 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Another random note: I fucking called Heed! I did, haha! I told them to prepare!
(5:05:28 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Yet another floating note: Lili should see about capturing someone from another team and using them to collect loot for her
(5:05:37 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Since they can take things from chests
(5:48:24 PM) lordgadigan: This group, you head through the top disc. Lili locates the switch in the midst of the second disc, a plain of salt and mirages, rather quickly
(5:48:45 PM) lordgadigan: (Noted on needing someone to nominate. Let me know if you have someone in mind at some point)
(5:49:36 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) (I intend to try and find someone who has the capability of actually running her. Draconics is the most worthy candidate at present, but I don't want to overtax him since like me has three teams)
(5:49:49 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Hitting the switch, speeding on towards the next goal
(5:50:02 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) (generalquest thing that's always on: Foreknowledge)
(5:50:06 PM) lordgadigan: You are confronted by a switch guardian
(5:50:09 PM) lordgadigan: Processing it
(5:53:10 PM) lordgadigan: Inundation of Salty Transfiguration (Ooze, Level 79 Elite)
It is a flowing torrent of salty fluid that transmutes everything it comes into contact with, flows around attacks, flows through the ability setups of its enemies, and moves between battlespaces effortlessly
(5:53:14 PM) lordgadigan: Round 1
(5:53:15 PM) lordgadigan: Actions?
(5:56:07 PM) lordgadigan: Its element, as a note, is 'It Flows'.
(5:56:13 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Oooh, neat
(5:56:32 PM) lordgadigan: (Your group's pseudonexus, like some of your group's members, is heavily invested in Imaginary Elements)
(6:03:43 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Imaginary-vampire is a pet to Imaginary-Lili. Generally noting that so she can help if needed.
Laughing, LiliC moves at extreme speed to evaporate it with the Pyre, Nullify the chunks that chip off, and turn the rest to Ash and Sand. Her Many Toys giggle as they circle it, blasting it with bursts of magic to accent LiliC as she dances around it slicing and burning. She is immune to debuffs and status effects from sub-80 stuff, immune to Transmutation, and generally has fiend-level constitution; this thing isn't worth worrying about even if it could come into contact with her (which is far from a given). The space between LiliC and LiliM is protected by a Chocolate Wall in addition to the Chest-Door; it will have a hard time getting there.
LiliM waves a barrier of Dream and Warding across the the Chocolate Wall, augumenting it and preventing damage to it. She then makes several quick notes on a board, shifting its power from "freedom of movement" to something somewhat akin to "Melting" where it just ineffectively dribbles into a puddle. Various fate-effects auto-spring into existance, setting up gambits to target it in the future and augument LiliC.
OneThief reaches with its Many Hands, augumenting the wall between battlespaces.
General contingency in play: If it were coming close to damaging the wall, one of LiliC's Terrorbunnies is unequipping and taking the attack (via ability).
(6:03:47 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Done, grabbing some food
(6:05:16 PM) lordgadigan: Processing
(6:06:07 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Missed food by a few minutes. Wasn't particularly hungry and am now looking forward to ordering a pizza later.
(6:14:49 PM) lordgadigan: Lili is faster than the flowing creature. She attempts an evaporation-nullifcation-anti-animation attack, which hits for high damage as it fails to resist the artifact's blazing power. Her toys join in to attack, but it flows around them, taking no damage from their attacks as they harmlessly pass through it. It flows through defenses and around Combat-Lili, attempting to surge into her abilities and buffs, the edges of her pattern's contents start turning into salt, taking minor conceptual damage, but it quickly finds itself unable to traverse the mystery-fogged interior or brute force its way through her fiendish self-wardings, not even realizing that this is a secondary combat-body and failing to even get to the augmented chocolate wall.
Lili finds something important out quickly: She is using a clipboard, but she doesn't have the weapon-class backing for it like Volatilis does. Her efforts are, despite her proficiency in related fields, not quite up to par with what an elite clipboard weapon should be doing. It becomes slower and slushier, but the secondary offensive action doesn't seem to have enough oomph to pull of its full intended effect.
Fate effects spring into existence.
Actions for round 2?
(6:24:36 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili chuckles.
Lili chuckles.
"Figures."
She enters Warped Stance, the clipboard shifting into a force of Ash and Sand. Unable to dodge it, she then proceeds to drive her fist into the core of the creature and detonate it outwards in a wave of Devastation.
She acts through Her action, pre-fated effects coming into play. The arm thrust at the creature is not one of flesh, but one of Nothingness, one of Rust/Rot/Destruction/Terror/Joy (Haha)/Wounds. The wave combines into a torrent of horrendous elements, excruciating the opposition. As it struggles to react to this, she spins the World-Nullifier around, driving an End into the creature.
This need not be the End however, not if she does not will it. It could be something else, flow to a new form of life and conception, become something greater and come back in another form as a guardian in her afterlife. She attempts to dominate the weakened creature, presenting it with the option to fall under her control.
(6:25:02 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Control, even
(6:25:04 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Done
(6:26:53 PM) lordgadigan: Procesing
(6:31:52 PM) lordgadigan: Lili changes stance, and the clipboard becomes a force. Lili's fist smashes into the creature, only to find that it has no core, simply flowing around the force-fist. The light damage of the attack is upgraded to heavy damage as the aberrant Tsayikk-elements surge forth to overwhelm the tide's imaginary flow. Lili then acts again and drives a planet-killing sword into it, finishing it off. She attempts to gain control over it, but finds herself unable to properly do so; such an action would claim it as a pet of sorts, and there are no pets for Lili in here. Not until she achieves complete victory.
The switch is now accessaible.
(6:32:37 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) *click*
She dusts the salt off her pattern and speeds onward towards the goal
(6:32:48 PM) lordgadigan: The two portals activate
(6:32:58 PM) lordgadigan: Is Lili taking the left-inwards or right-inwards portal?
(6:33:02 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Hah!
(6:33:03 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Whoops
(6:33:12 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok let me get this straight
(6:33:24 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Left/Right means I will go inward into the deeper quest, right?
(6:33:33 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) /to a random disc
(6:33:51 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) (As opposed to a neighboring staging area)
(6:33:54 PM) lordgadigan: Yes. There's also a left-outer and right-outer portal that connect to adjacent portals in the outer ring, but those wouldn't move you deeper. They'd move you to other teams' start zones
(6:34:07 PM) lordgadigan: it won't put you on a random disc
(6:34:09 PM) lordgadigan: It will put you in
(6:34:16 PM) lordgadigan: The inner ring of protonexii
(6:34:20 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(6:34:23 PM) lordgadigan: Substage 2 of Stage 1
(6:34:27 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I need to read over the rules again
(6:34:33 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili knows them, at least, haha
(6:34:38 PM) lordgadigan: I'll give you a moment to do so if you want to
(6:35:02 PM) lordgadigan: Search Cordelia's name, and the earlier post from her is her explaining the stages
(6:35:02 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili takes a few seconds to assess how her worshipper gambit is doing. Are souls flowing into her afterlife as planned? What can she learn of major events?
(6:35:38 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Random note: We're picking themes for characters/teams
(6:35:44 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm going with Zero Two for Lili
(6:35:48 PM) lordgadigan: Lili senses that her gambit hasn't really started in earnest yet. No teams are in main Nexus yet, and neither is Lili. Normal souls can't find their way out here in the outer protonexii ring
(6:35:57 PM) lordgadigan: Noted! Cool boss music!
(6:36:30 PM) lordgadigan: Basically, that's a gambit that will probably become more useful
(6:36:34 PM) lordgadigan: When you actually get to Nexus
(6:38:23 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right, understandable. She blackens one side of a coin she whisks out of the air via clown-trick, layers fateweaving on it that the white side will go to the more-friendly/less-hostile (to her) disc, then flicks it into the air and slashes it in half. She goes to the disc the coin seems more drawn to.
(6:38:36 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) If that just flat doesn't work here...
(6:38:40 PM) [A,n empty, Space Between ,no, Worlds]: wriglenigtsparow rolled 1 2-sided die: 2
(6:38:44 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She goes right
(6:39:51 PM) lordgadigan: Lili's coin is drawn left.
(6:39:57 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She goes left
(6:40:05 PM) lordgadigan: Lili heads to the portal
(6:40:09 PM) lordgadigan: It is guarded by
(6:40:11 PM) lordgadigan: *Processing*
(6:46:21 PM) lordgadigan: Query: What pets do you
(6:46:22 PM) lordgadigan: Have out
(6:46:24 PM) lordgadigan: Not in the bottle?
(6:46:34 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Period?
(6:46:59 PM) lordgadigan: Uh, as opposed to what?
(6:47:07 PM) lordgadigan: Like, I don't want ones in the Afterlife
(6:47:11 PM) lordgadigan: I do want ones on Lili
(6:48:43 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) - Contessa Negalux, the Thoroughly Imaginary
- *Lecchynfyrd, Daemon Business Operative- (Pet Aspect- The Dacchenburg Engine, Daemon, Darkness & Fire, Level Tied to Relevant Artifact, X Gold)
- *Belbyerto, Daemon Business Operative- (Pet Aspect- The Dacchenburg Engine, Daemon, Darkness & Ice, Level Tied to Relevant Artifact, X Gold)
- *Iblisian Wings- (Pet, Fiend, Fire & Light & Glory & Evil, Lv. 82, 999,999,999 Gold) <Item-Form>
- OneThief
(6:48:50 PM) lordgadigan: ty
(6:49:12 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Red and Blue are mostly just kinda standing back and letting Lili take care of things most of the time
(6:49:14 PM) lordgadigan: Oh gah, I lost the description since I copy-pasted something else
(6:49:16 PM) lordgadigan: Retying
(6:49:24 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) "crtl + z"
(6:49:37 PM) lordgadigan: Not working in Pidgin for whatever reason here. Tried it
(6:49:46 PM) lordgadigan: I don't think it works after a message is sent
(6:50:23 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Their power doesn't even come close to hers.
Oneman's nebulously sort of does; it has (through the thief) three domains of divine power (one through each of the Arch-Evils it stole the powers from).
(6:50:37 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It's not on her level, but it's close enough to be helpful
(6:51:36 PM) lordgadigan: There's an Archlich of Oxquobb here (Undead, Level 79 Elite). She's got robes made of blue and black stone. As soon as battle starts, she pulls Red, Blue, Belbyerto, the Wings, and OneThief into individual battlespaces. There's a copy of her in each. She can't get by the wall and seperate the Lilis, and she doubly can't mess with stuff in the bottle.
Round 1! Actions?
(6:52:28 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Red/Blue are Lecch/Bel, Wings are on LiliC, OneThief is on the other side of the wall
(6:52:45 PM) lordgadigan: Red and Blue, yes
(6:52:48 PM) lordgadigan: They get pulled
(6:52:51 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(6:52:53 PM) lordgadigan: Wings get detached and pulled
(6:52:58 PM) lordgadigan: OneThief, on the other side, doesn't
(6:53:15 PM) lordgadigan: Contessa Negalux may or may not be in another battle and might not even be your pet
(6:53:28 PM) lordgadigan: If she had an element right now, it'd probably be Fickle.
(6:53:29 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She'd be on the other side of the wall anyway
(6:53:39 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Probably
(6:54:30 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili, slightly vexed at the potential to expend resources here, starts battle with an auto-scan of the lich
(6:54:36 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) (Serpent Cracker)
(6:54:50 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Where's it's Phylactery, if it has one? Anything else worth noting?
(6:56:37 PM) lordgadigan: She is Individual Stress element. Her phylactery is set to cycle between newly-conjured objects in response to her being killed, often across battlespaces. She applies aura-based MP-cost-increases, regular stat-damage hits, and a variety of lock-down and otherwise-annoying spells, plus general high-end magic. She has a weakness to Combo Moves (as in official ones with that designation, like the Vashna/Mr. Freshness Maid Brothers one).
(6:57:14 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Oh delightful, I have one of those prepared
(6:57:24 PM) lordgadigan: Hah, excellent
(6:57:41 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Anything to prevent multi-battlespace interaction here? Can a bop from the Gavel remove the multi-clone thing?
(6:58:26 PM) lordgadigan: The gavel could potentially remove that. She naturally locks down cross-battlespace some, but Lili thinks she has enough of a setup to be able to likely get around that
(6:58:41 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Hah, this'll be fun to write
(6:58:45 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) *typing*
(7:00:14 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I suppose it isn't explicitly a combo move. It pretty much straight up is though, just waiting for stats
(7:00:20 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) *typing more*
Lord Gadigan wrote: (10:41:53 PM) lordgadigan: So! When we last left off, I was asking for your round two action, which you were writing up
(10:41:56 PM) lordgadigan: And then this crashed
(10:42:36 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Let me repost it
(10:43:01 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) In-between related stuff:
(10:43:02 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Random note I didn't make entirely clear before: Lili can summon things up to three levels above her. The god-council thing is 82-85, not 79-828:52 PMAnother note I don't think I made entirely evident: That one "nightmare worldcore" is packed with both Tendrilled Office Horrors (Level 79) and more mundane Eldritch Horrors (85, charles bonked them with his cane and now Wet Ancient Fakelili is hanging out in the horrible oceans there). It's a pretty awful place to be but hey, she designed stuff for everyone.8:54 PMShe has a neat little cosmic-horror-blanket and is singing/knitting for them. They love her.
(10:43:44 PM) lordgadigan: Thank you for the info-updates!
(10:43:56 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) LiliM, happy with the results of the scan and eager to use new powers, bops the Lich with the gavel, removing the de-linked state of the battles and linking them all up such that the same lich is simu-present in each but the pets remain where they were. Her eyes twinkle as the Fate Loom links Red and Blue together, empathically commanding them.
Impromptu Combo Move: Deadly Comedy. Time slows as things enter partial-cutscene mode and Lili's deific Clown powers activate. LiliC switches to Clown Mode and pulls a comedy set out of the ground. A (fake) projection of of an usher/LiliM walks from behind the curtain. They begin their comedy skit.
"Great turn out, great turn out!"
"Yes, I agree, we have quite the audience today!"
The both look out balefully at the lich.
(Fake)LiliM starts things off. "So, yesterday on my way here I had to hit a switch and what did I notice but an ooze shaped like a peanut!"
(Cutscene)LiliC picks up, "An ooze shaped like a peanut? Whyever would that be there?"
(Fake)LiliM "I don't know, but but I soon discovered it was a-salted!"
Knows Half of a Joke So Deadly It Kills Anyone Who Hears It
*laugh track plays, filled with siezing coughs and dying gurgles*
(10:43:57 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Both Lilis look at the lich. "That was me. I killed it."
They then rush the lich and tear its essence pattern into to pieces with their claws.
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Blue senses the link with her unseen twin. She initiatesTwin Daemon Spectacular.
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Red senses the link with his unseen twin. He initiates Twin Daemon Spectacular.
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Iblis, absolutely infuriated at being detatched, missing what it considers the main fight, being deemed a sub-entity, and being made to fight a clone, declares the lich damned and bathes it in Evil Power.
The move (level 59 variant):
Twin Daemon Spectacular.- 500,000 Damage, this action's Prime Attribute is the sum of the STR, AGI, and SPI stats of both individuals performing it, 2 hits against 5, this action is a Combo Move that consumes one action from its performer and one action from an ally of its performer named 'Belbyerto, Daemon Business Operative', Fire & Ice & Darkness, 2,000,000 MP
(10:45:11 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I vote we either press to finish this or shelve it in favor of VR
(10:45:29 PM) lordgadigan: I've been trying to multi-run those two
(10:45:41 PM) lordgadigan: Since they've both been moving slowly while I wait for replies at parts
(10:45:43 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(10:45:45 PM) lordgadigan: Though if you'd rather focus on one
(10:45:47 PM) lordgadigan: We can finish this
(10:45:59 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Do what you think is optimal and can handle
(10:55:00 PM) lordgadigan: This round will be processed at some point, juggling the other two since they have mult members talking now
(10:55:30 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Got it
(11:16:27 PM) lordgadigan: Lili's best mental defenses, please
(11:16:40 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Hah
(11:19:14 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Expert Mentalist fused with Expert Dreamshaper probably plays in there without regards to level the most.
Beyond that...
- *Shielded Mind (Prevents MIN/SPI damage from sub-80)
- *Proection-based detatchment
- *Having the behind-the-veil mental linkup going if one side falls through somewhat to back things up
- *The Cerulean Enigma Body (prevents debuffs/status effects from sub-80)
Probably some other lesser stuff
(11:19:32 PM) lordgadigan: ty
(11:19:39 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) *Veil of the Shielded Mind- (Accessory, Mask, Psychic, 150,000,000 Gold) +150,000 Defense, +150,000 MIN, +15,000 Defense against MIN Damage, Individuals below Level 80 may not scan possessor's stats, may not deal MIN Damage to possessor, and may not inflict Mindblasted or Dominion on possessor
(11:20:57 PM) lordgadigan: The gavel strike succeeds. The archlich's spatial powers are broken, and Lili's fate-conntections re-link her allies across the slowly-drifting-together battlespaces. The two Lili's perform a deadly comedy duo, but the lich resists through undeath and its ability to be stressful when you're on the job! Red and Blue, however, have better luck. The Twin Daemon Spectacular is performed across two seperate planes, each daemon sensing when or where its twin will strike and ragdoll-juggling the lich with fire and ice without seeing where the other is during their striking pattern, dealing extremely heavy damage by successfully hitting its weakness. The Iblisian Wings bombard the archilich with evil power, which manages to overwhelm its resistances to more-mundane types of dark power and deal mid-low damage. The archlich attempts to use its best mind-scrambling attack on Lili (judging her to be the leader of this group of enemies and having her best attacks be single-target only (due to the nature of the Individual Stress element), but Lili's Veil, body, secondary mind's presence screwing with the Individual Stress attacks, and mental shielding combined with mentalist powers result in the normally-crippling psi-assault dealing extremely low damage and MIN Damage to just Combat Lili.
Actions for the next round?
(11:28:15 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Why stop when you're ahead? Lili/Lili cheer forth, Bravo! Encore!
Inherent Spell List > Command Protocol > Red
Inherent Spell List > Command Protocol > Blue
Finish the thing. The Lilis run interference and generally try and prevent it from doing anything to successfully defend against this, grabbing its actions with fate-strings and holding them back.
(11:29:00 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Iblis attempts to regain its narrative primacy by unleashing a swath of radiant fire to consume the lich's items utterly. LiliC auguments this with a wave of Devastation, ensuring nothing of it remains.
(11:29:05 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Done
(11:29:17 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Uh
(11:29:32 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Red/Blue: Twin Daemon Spectacular
(11:30:50 PM) lordgadigan: Simple, but effective. The advantages are pressed, and the monster, which was forced out of its standard battle methods into ones controlled by Lili that poked at its weaknesses with a superior skillset and active coordination, goes down
(11:30:55 PM) lordgadigan: That leaves the portal clear
(11:31:01 PM) lordgadigan: And Lili's group heads through
(11:31:03 PM) lordgadigan: That ends this one
(11:31:07 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Y
(6/3/2017 10:05:49 PM) lordgadigan: Does this group have a description of its subsegment 2 disc?
(10:05:55 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) N
(10:09:53 PM) lordgadigan: Any info I confirmed from divining before Lili headed here?
(10:10:24 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She's passively divining (which doesn't slow her down since she's actively speeding along), but no I didn't get anything
(10:12:05 PM) lordgadigan: Okay
(10:35:15 PM) lordgadigan: Lili is officially on hold while I do two other teams
(10:35:20 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) np
(11:30:35 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ready whenever on this side
(11:30:44 PM) lordgadigan: *nods*
(6/4/2017 1:46:02 AM) lordgadigan: Lili appears in a desert of black sand that sucks in things that pass above it, storing it within miniature sand-grain-held domains. She is powerful far above its reach, however, and not in direct danger of being sand-trapped. A blue-purple sun burns above the one-disc protonexus desert and its sparse scattering of structures.
(1:46:18 AM) lordgadigan: Somewhere on the far side is the target portal
(1:46:22 AM) lordgadigan: Guarded by its mime
(1:46:28 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Sidenote: It'll kinda suck but let's make an effort to get this done tonight (if you're up for it)
(1:46:28 AM) lordgadigan: What is this team's plan for getting over there?
(1:46:40 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm gonna be quasi-occupied until later tomorrow. Last day the mum's around
(1:46:50 AM) lordgadigan: Get what done? Moving Lili to the mime, or everything with mime fights?
(1:46:58 AM) lordgadigan: Noted on your mother's last day
(1:47:02 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Up to the mimefight, so things can continue
(1:47:05 AM) lordgadigan: Hope things go well with the end of the visit
(1:47:10 AM) lordgadigan: Tell her I hope she's doing well
(1:47:12 AM) lordgadigan: Okay
(1:47:17 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) They should; will probably be back some time in the afternoon
(1:47:18 AM) lordgadigan: That should be doable
(1:47:26 AM) lordgadigan: Good to hear
(1:47:34 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Folks are free to see/use my stats in the other two threads
(1:47:41 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) (Folks on those teams)
(1:47:45 AM) lordgadigan: *nods*
(1:48:21 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) So
(1:48:35 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Does Lili think she can sneak by the mime? It's worth asking
(1:48:52 AM) lordgadigan: Lili isn't at the mime. Is she attempting to remote divine on it?
(1:49:16 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) On its general level of "requiredness" for passing through the portal. She's sneakier than most.
(1:49:21 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) /much wibblier
(1:49:52 AM) lordgadigan: Okay, this may proc the mime detecting divinations and attempting some kinda counter. It's highly likely that it won't, but it *might*, so that puts you in the mime-zone.
(1:49:54 AM) lordgadigan: Pausing this
(1:50:00 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Also something she's doing while she continues: Looking into the past at what the mime used to be like
(1:50:15 AM) lordgadigan: Interesting and noted
(1:51:10 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She retrodivined a civilization and all their resulting history in the past, when she was newly Foreknowledge-d and quite a bit less potent of a diviner
(10:10:12 PM) lordgadigan: Hello. Are you around?
(10:10:17 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Y
(10:10:38 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I am massively more able to sit in front of a computer, as it happens, than I am able to walk around town
(10:10:52 PM) lordgadigan: Do you want to handle Lili's megaquest segment for a bit? I may just want to stop at some point to chat/read/sleep, but I'm able to run at least some of this
(10:11:00 PM) lordgadigan: Ah, sorry you're not doing well enough to walk around easily
(10:11:01 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Am up for it
(10:11:04 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Eh
(10:11:08 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It's just... Tiring
(10:11:15 PM) lordgadigan: *nods*
(10:11:24 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm so tired these days by basic things (though not most purely mental stuff)
(10:12:21 PM) lordgadigan: Lili is scanning the mime, yes?
(10:12:29 PM) lordgadigan: But specifically doing a limited scan
(10:12:33 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Starting off by "retroscanning" it
(10:12:34 PM) lordgadigan: To try to identify
(10:12:38 PM) lordgadigan: If she can get past it
(10:12:46 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) As in, trying to dredge up its history
(10:12:46 PM) lordgadigan: Okay, so you're starting by scanning the mime in the past
(10:12:50 PM) lordgadigan: Or
(10:12:51 PM) lordgadigan: Okay
(10:12:51 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Sort of
(10:12:52 PM) lordgadigan: Scanning it now
(10:12:58 PM) lordgadigan: To figure out what it used to be like?
(10:12:58 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The "stories" of the mime, haha. We'll go from there
(10:13:08 PM) lordgadigan: Okay
(10:13:19 PM) lordgadigan: What are your most notable few abilities that you're using here?
(10:13:37 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Foreknowledge + Adept Diviner + Serpent Cracker
(10:13:40 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Well
(10:13:44 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I guess + Wonderworker
(10:13:45 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That applies
(10:13:47 PM) lordgadigan: Foreknowledge isn't really helpful here
(10:13:52 PM) lordgadigan: It's kinda the opposite of what you want
(10:13:59 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Suppose so, haha
(10:14:05 PM) lordgadigan: I think I get the general gist of what you're doing, though
(10:14:08 PM) lordgadigan: So I'll process this
(10:14:19 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I can play with concepts if you want a more firm route
(10:14:26 PM) lordgadigan: Not needed right now
(10:14:29 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(10:15:00 PM) lordgadigan: Are you using Mystery here at all or avoiding its use thusfar?
(10:15:11 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I don't think we need at as things stand
(10:15:16 PM) lordgadigan: Okay
(10:15:31 PM) lordgadigan: *Beginning mime history*
(10:15:32 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm generally worried about the boss being a hivemind blue mage
(10:15:34 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Haha
(10:15:44 PM) lordgadigan: This mime used to be a member of
(10:15:48 PM) lordgadigan: Ah, now how did you
(10:15:51 PM) lordgadigan: Come to that conclusion?
(10:15:58 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) "Gut instinct"
(10:16:03 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It's a "mob"
(10:16:03 PM) lordgadigan: Hm, hah, k
(10:16:07 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It's a mime
(10:16:13 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I think it's going to do some redirection stuff
(10:16:25 PM) lordgadigan: Proceeding with your divination results
(10:16:27 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I think its going to use the moves of its buddies (unoriginal)
(10:16:30 PM) lordgadigan: I'll let you know when they're done
(10:16:32 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(10:17:07 PM) lordgadigan: This mime used to be a member of a gang
(10:17:13 PM) lordgadigan: Mimechiavelli's gang, to be specific
(10:17:17 PM) lordgadigan: They performed crimes
(10:17:21 PM) lordgadigan: Fought Master Detective
(10:17:24 PM) lordgadigan: Etcetera
(10:18:14 PM) lordgadigan: Then Mimechiavelli gained n-fold dimensional powers and rose up across the multiverse to conquer
(10:18:43 PM) lordgadigan: Master Detective responded by revealing that he had reverse engineered creation ages ago and was only waiting for enough of a challenge to use his full knowledge
(10:18:50 PM) lordgadigan: The two went off to engage in their cosmic battles
(10:18:56 PM) lordgadigan: Leaving the unoriginal gangsters
(10:19:02 PM) lordgadigan: Generally alone and forgotten
(10:19:21 PM) lordgadigan: During their time together, they practiced their mime-y arts
(10:19:30 PM) lordgadigan: And began working in sync better and better with one another
(10:19:43 PM) lordgadigan: Unlocking the secret mime arts that Mimechiavelli had laid the hints toward
(10:19:56 PM) lordgadigan: Becoming masters of gang-based mime combat
(10:20:03 PM) lordgadigan: Then Mimechiavelli came back!
(10:20:11 PM) lordgadigan: He said he needed his old gang members again
(10:20:19 PM) lordgadigan: Brought them from what they thought was the big city
(10:20:23 PM) lordgadigan: To the *real* big city
(10:20:24 PM) lordgadigan: Nexus
(10:20:38 PM) lordgadigan: Set 'em up to help with his big plan
(10:20:48 PM) lordgadigan: Even if they never really understood what that plan actually *was*
(10:20:55 PM) lordgadigan: Sure, they'd rather be like Cordelia, in on it
(10:21:02 PM) lordgadigan: But hey, being useful to the boss is being useful to the boss
(10:21:15 PM) lordgadigan: The unoriginal gangsters took their positions and waited
(10:21:42 PM) lordgadigan: Then, straight outta nowhere
(10:21:47 PM) lordgadigan: One of this mime's buddies got jumped
(10:21:53 PM) lordgadigan: By an up and coming master criminal
(10:21:55 PM) lordgadigan: One 'Lord Crime
(10:21:57 PM) lordgadigan: '
(10:22:06 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Interesting approach
(10:22:18 PM) lordgadigan: Guy was fast. Had moves like an assassin. Lots of nasty stuff. Guns. Knives.
(10:22:27 PM) lordgadigan: Messed this mime's buddy up real good. Killed him.
(10:22:52 PM) lordgadigan: Not a problem, though. Guns? Knives? Fast assassin deathblows that read in enemy powers? Sure. This mime is a criminal. He can do that too.
(10:22:56 PM) lordgadigan: He can now, at least.
(10:23:06 PM) lordgadigan: Then another one got jumped.
(10:23:39 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Oh jeeze
(10:23:45 PM) lordgadigan: Big ol' army guy. Bigger than the whole disc.
(10:23:48 PM) lordgadigan: Swept its arm across, knocked the gangster out one-hit. Didn't even get to use fast-assassin-fu or anything.
(10:23:49 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) TSG being immune to silence is going to cause such problems, haha
(10:24:15 PM) lordgadigan: Well. Now that's a problem. Enemies like that? Need to bulk up. Need to get *big*.
(10:24:46 PM) lordgadigan: So sure, this mime can now grow bigger than the disc and kill people in one hit with his world-scouring, knife-fingered arms.
(10:25:01 PM) lordgadigan: Pity his buddy didn't get any of that big guy's *other* moves before biting it
(10:25:11 PM) lordgadigan: So then another one of his friends
(10:25:25 PM) lordgadigan: Runin with some politician from the Homeworld or something
(10:25:40 PM) lordgadigan: Not the type of attention a gangster wants
(10:25:44 PM) lordgadigan: Particularly when again
(10:25:46 PM) lordgadigan: One hit kill
(10:25:57 PM) lordgadigan: Master of swords. Deathblow or some nonsense.
(10:26:08 PM) lordgadigan: Alright. Swords are basic. Mimes can do that too. This mime at least.
(10:26:40 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) (I'm getting pretty good at predictingt things, haha)
(10:26:53 PM) lordgadigan: Next came the corporate crew. Started battle with some funky trick. Real funky. Real wrong. Shouldn't have been able to do it at all.
(10:26:59 PM) lordgadigan: (You are! Good thinking there)
(10:27:22 PM) lordgadigan: Tried to break up the mime-mind. Couldn't pull it off. Too much mime-juice runnin' through this place
(10:27:44 PM) lordgadigan: But hey. Gave this mime an idea. Enemy some kinda hive-mind multi-body thing? Takin' that right out. Boom.
(10:28:02 PM) lordgadigan: So this mime's bud, he wasn't takin' that attempt lyin' down
(10:28:09 PM) lordgadigan: Went to fight the corporates
(10:28:26 PM) lordgadigan: Fought their psychic lady. She knew how he worked somehow. Only used moves that didn't work quite right on her.
(10:28:37 PM) lordgadigan: But hey
(10:28:41 PM) lordgadigan: Learned a few things
(10:28:45 PM) lordgadigan: A good many things, in fact.
(10:28:52 PM) lordgadigan: All kinds'a mind-attacks
(10:28:58 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Taught him. Hm.
(10:29:01 PM) lordgadigan: That guy died too, though. Pity.
(10:29:18 PM) lordgadigan: So then next came this lady with atomic hands or something
(10:29:22 PM) lordgadigan: Just punch and BOOM
(10:29:24 PM) lordgadigan: Like a nuke
(10:29:32 PM) lordgadigan: Fought one of the mime's buds
(10:29:38 PM) lordgadigan: But the mime's friend?
(10:29:40 PM) lordgadigan: He was ready.
(10:29:53 PM) lordgadigan: Mind arts. Disc-sweeps. Assassin-speed. All workin' together.
(10:29:58 PM) lordgadigan: Took her sorry ass out.
(10:30:02 PM) lordgadigan: Only she had backup
(10:30:09 PM) lordgadigan: A whole disc worth'a backup
(10:30:10 PM) lordgadigan: Literally
(10:30:25 PM) lordgadigan: Disc a the city came and fought
(10:30:31 PM) lordgadigan: Who'da thought that'd happen
(10:30:43 PM) lordgadigan: Well. It had all kind'sa interior geomancy and disc-control
(10:30:59 PM) lordgadigan: Managed to beat the mime's friend
(10:31:02 PM) lordgadigan: Well. This mime is on a disc too
(10:31:08 PM) lordgadigan: Might as well learn how to work it, right?
(10:31:22 PM) lordgadigan: So control of the disc. Large-scale geomancy. Self-Nexus integration.
(10:31:24 PM) lordgadigan: It's all good.
(10:31:30 PM) lordgadigan: That atomic martial art too
(10:31:35 PM) lordgadigan: Lady mighta' died, but that's useful
(10:31:55 PM) lordgadigan: So the mime's gettin nervous
(10:32:00 PM) lordgadigan: His friends picked off one by one
(10:32:10 PM) lordgadigan: Then here comes this guy for another one
(10:32:13 PM) lordgadigan: Not just a normal guy, oh no
(10:32:22 PM) lordgadigan: An arcanist, but not just any arcanist
(10:32:27 PM) lordgadigan: Probably a god or something?
(10:32:30 PM) lordgadigan: Why is he even here?
(10:32:32 PM) lordgadigan: Slumming it?
(10:32:35 PM) lordgadigan: Who knows.
(10:32:51 PM) lordgadigan: Mass arcana-attack, all kinds'a top-end cards flying
(10:32:53 PM) lordgadigan: One move again
(10:32:59 PM) lordgadigan: 'Nother mime down
(10:33:05 PM) lordgadigan: Arcanist magic, though, that's handy
(10:33:16 PM) lordgadigan: This mime here? Started practicing his card tricks
(10:33:24 PM) lordgadigan: That big arcana-boom? Turns out it's not so hard!
(10:33:41 PM) lordgadigan: 'Nother one of his friends
(10:33:49 PM) lordgadigan: Got met by some huge hell-dragon
(10:33:55 PM) lordgadigan: That was workin' for another crime lord
(10:34:02 PM) lordgadigan: Fight was weird, ya' know?
(10:34:15 PM) lordgadigan: Devil Dragon drug it out, used all kinds of curse attacks and stuff on the mime's friend
(10:34:17 PM) lordgadigan: Prolonged it
(10:34:23 PM) lordgadigan: Then, right before he killed the guy?
(10:34:28 PM) lordgadigan: Scanned him. The works.
(10:34:37 PM) lordgadigan: Winked, then snuffed him out
(10:34:41 PM) lordgadigan: That battle was funny.
(10:34:47 PM) lordgadigan: Almost like a trainin' lesson
(10:34:55 PM) lordgadigan: School of hard knocks, right?
(10:35:01 PM) lordgadigan: So this mime, got all kinds of curses
(10:35:03 PM) lordgadigan: And best of all?
(10:35:11 PM) lordgadigan: He and his friends? They got scanning. Good scanning.
(10:35:19 PM) lordgadigan: Don't have to wait for people to use their moves now
(10:35:20 PM) lordgadigan: No siree
(10:35:24 PM) lordgadigan: Just look 'em over
(10:35:26 PM) lordgadigan: And learn.
(10:35:54 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) What a mess, haha
(10:36:12 PM) lordgadigan: Seemed like that'd be the turnin' point where the mimes'd start winning
(10:36:15 PM) lordgadigan: But it wasn't to be
(10:36:17 PM) lordgadigan: Oh no, not yet
(10:36:20 PM) lordgadigan: No siree
(10:36:29 PM) lordgadigan: In rolled this snake-dude with a bow
(10:36:35 PM) lordgadigan: A bow, you'd think guns would stop that
(10:36:38 PM) lordgadigan: But nope.
(10:36:49 PM) lordgadigan: Way too many arrows. Anti-mime arrows at that.
(10:36:53 PM) lordgadigan: Another mime down
(10:36:59 PM) lordgadigan: But this mime?
(10:37:01 PM) lordgadigan: Took up archery
(10:37:03 PM) lordgadigan: Picked up tricks
(10:37:04 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Massau's in this?
(10:37:06 PM) lordgadigan: Not just with the mimes
(10:37:07 PM) lordgadigan: With the guns
(10:37:12 PM) lordgadigan: With all kinds of things
(10:37:16 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Wasn't aware of him entering, haha
(10:37:18 PM) lordgadigan: (Certainly sounds like he might be!)
(10:37:35 PM) lordgadigan: Then in rolled a bunch of holies
(10:37:43 PM) lordgadigan: Throwin' shade on another one of this mime's crew
(10:37:49 PM) lordgadigan: Started with some big angel-knight
(10:37:56 PM) lordgadigan: Master of the divine and the stars
(10:38:05 PM) lordgadigan: God powers too
(10:38:12 PM) lordgadigan: Mime's bud, though
(10:38:14 PM) lordgadigan: He was ready
(10:38:28 PM) lordgadigan: Devil magic. Evil forces. Scannin' eyes backed by mental warfare.
(10:38:35 PM) lordgadigan: The two threw down
(10:38:42 PM) lordgadigan: And out came a newer, better mime
(10:38:45 PM) lordgadigan: With its own divine powers
(10:38:51 PM) lordgadigan: Its own mastery of the stars and the heavens
(10:38:57 PM) lordgadigan: Time the heavens got their own mime gangs, right?
(10:39:18 PM) lordgadigan: Well the angel knight, he had backup just like that atom-fisted chick earlier
(10:39:26 PM) lordgadigan: A whole lotta backup
(10:39:32 PM) lordgadigan: In the form of a whole lotta versions
(10:39:34 PM) lordgadigan: Of the same dude
(10:39:45 PM) lordgadigan: Dopple! That's an element mimes are familiar with
(10:39:55 PM) lordgadigan: Knight thinks he can take on the mimes with dopple powers?
(10:39:57 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ho! Geddoe learned to self-clone?
(10:40:02 PM) lordgadigan: He's got a whole nother thing coming
(10:40:03 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) No, some NPC
(10:40:25 PM) lordgadigan: Mime beat that knight too
(10:40:29 PM) lordgadigan: Too close, really
(10:40:37 PM) lordgadigan: Mime shouldn't have fallen for some of those tricks
(10:40:38 PM) lordgadigan: But hey
(10:40:42 PM) lordgadigan: The dopple
(10:40:50 PM) lordgadigan: It delivered lessons this mime over here didn't even know he needed
(10:40:57 PM) lordgadigan: One mime in one protonexus?
(10:41:01 PM) lordgadigan: No, my man.
(10:41:06 PM) lordgadigan: Loads of mimes
(10:41:10 PM) lordgadigan: Mimes as far as the eye can see
(10:41:17 PM) lordgadigan: But back to the other mime
(10:41:22 PM) lordgadigan: He was hurtin'
(10:41:33 PM) lordgadigan: Even if he had gotten heals out the wazoo from lookin' at that angel knight
(10:41:44 PM) lordgadigan: In came a shiny ghost sword guy
(10:41:51 PM) lordgadigan: Fought the mime, hard fight
(10:42:20 PM) lordgadigan: Then he pulled off some kinda crazy sword thing. Brought in all his descendants an' shit for some cross-time combo move.
(10:42:28 PM) lordgadigan: Left the guy in burnout
(10:42:32 PM) lordgadigan: But left this mime's friend dead
(10:42:41 PM) lordgadigan: But hey, more time, more lessons
(10:42:48 PM) lordgadigan: And this mime just might have figured out how to Overcrash
(10:43:07 PM) lordgadigan: So? You think you're ready? This mime is. He's just waitin'. If you want to keep him hangin', you can
(10:43:14 PM) lordgadigan: But he might learn some new tricks in the meantime
(10:43:25 PM) lordgadigan: As for sneaking by him? Not likely. Boss mime says it's a no-go
(10:43:33 PM) lordgadigan: Oh, one more thing.
(10:43:35 PM) lordgadigan: Scanning the past?
(10:43:40 PM) lordgadigan: This mime thinks he can do that too
(10:43:47 PM) lordgadigan: *And thus ends your scan*
(10:44:16 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Hm
(10:44:28 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That gives "whoever goes first" a hell of an advantage
(10:44:45 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Kind of a stage upset thing going on
(10:44:47 PM) lordgadigan: So it does. These mimes are getting progressively harder
(10:45:12 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Like, the teams that got to start first have the advantage of getting through this reasonably easy
(10:45:32 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Hm.
(10:45:44 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That was useful, important information
(10:45:55 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Couple plots come to mind
(10:46:13 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) (Foreknowledge) Can Lili safely plot without the mime ganking her powers?
(10:46:24 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) (For now)
(10:46:39 PM) lordgadigan: That really depends on how much you involve the mime. He isn't coming and fighting you yet, so you're probably safe.
(10:46:50 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) As in, can she run analysis on her own chances of succeeding based on the information she has already gained
(10:46:56 PM) lordgadigan: Be careful about giving him any passive scans or counter-scans, though
(10:47:00 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(10:47:04 PM) lordgadigan: Lili thinks she can
(10:47:05 PM) lordgadigan: At least plan
(10:47:09 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(10:47:36 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ah!
(10:47:38 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Hah!
(10:47:48 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) <Can> he gain the ability to do stuff in the past?
(10:48:01 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili brought an anti-mime item into this
(10:48:33 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Fog-Disgorging Chest-Door to the Unreachable Self- (Accessory, Upgrade, Spatial & Mystery, 200,000,000 Gold) +200,000 to all stats, +20,000 Defense against Stat Damage, +20,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes if wielder's stats have not been scanned, Wielder's opponents below Level 80 that are not greater Level than wielder may not gain Abilities, Wielder must be Level 40 or greater and must have the ability 'Basic Mystery Synchronization'
(10:48:34 PM) lordgadigan: Now, what do you mean by 'can he get the ability to do stuff in the past'? Do you mean 'is he capable of using paradox and mystery to retcon things'?
(10:48:52 PM) lordgadigan: How is that an anti-mime item?
(10:48:55 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Read it
(10:49:05 PM) lordgadigan: Oh, hah
(10:49:13 PM) lordgadigan: 'may not gain Abilities'
(10:49:16 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Y
(10:49:55 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Of course, if he's powerful enough he can trump her "he can't gain powers" ability with his "gain powers" ability
(10:50:05 PM) lordgadigan: Well, the mime doesn't currently seem to have Time or Mystery as major skillsets
(10:50:10 PM) lordgadigan: But yes, that's a potential risk
(10:50:21 PM) lordgadigan: Though Lili, having Mystery class powers and Enigma Man status
(10:50:23 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That's an added layer of defense here though, and one that specifically targets what his skillset is (that I don't think he has an explicit way around)
(10:50:28 PM) lordgadigan: Is better at using that chest door than a normal person
(10:51:15 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Shame this guy isn't going to be fighting Tide Key
(10:51:30 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) He could turn into something special
(10:51:53 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Did lili get a sense, through that, of how many more of them mimes there are?
(10:52:16 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I got how many are dead and what killed them, along with some degree of a list of teams
(10:52:41 PM) lordgadigan: One per secondary protonexus, so there were 24 to start with. That means that unless some team is multi-killing them, there's extras since the Tide Key and Valcont didn't have to fight them
(10:52:56 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Sneaky bugger
(10:53:21 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Our host is dipping into the pot here collecting powers
(10:53:42 PM) lordgadigan: Haha, a cleaver idea that may be right
(10:54:01 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Well, Lili has nothing against the mime and doesn't see a reason to mess with that
(10:54:28 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Is geddoe dead-dead? Can she determine that from what she got?
(10:55:20 PM) lordgadigan: She isn't sure that's Geddoe. This mime kept calling that a 'Knight'
(10:55:29 PM) lordgadigan: So there may be multiple archangel star things in this
(10:55:32 PM) lordgadigan: On that one team
(10:55:32 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Astral-star-guy with divine powers sounds like him?
(10:55:36 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(10:55:39 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Hm
(10:56:55 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Let's list some plots.
- Lili is nebulously untouchable from the mime. She has a divine domain related to Clowns, which we all know are the counterpart of mimes. She has Enigma Man shenanegans, and is intimately familiar with mind networks. Could she infiltrate this one?
(10:58:00 PM) lordgadigan: Maybe? She certainly sounds like she has the base down on that, but who knows what might happen if she actually tried that
(10:59:08 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Could she pull a reflection here, where she fights the mime with the mime? She is an extremely skilled genesis architect/dreamshaper, this guy is non-unique, and she already knows his build pretty in-detail
(10:59:59 PM) lordgadigan: She could try. She's missing Dopple, a key element of the mime, but might be able to smooth things over with some kind of patch-fix
(11:00:27 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She has some degree of access to Dopple through this guy's past
(11:00:37 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) /her multi-ness
(11:01:04 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) More general question: How much of what he has can she ignore?
(11:01:25 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) He seems like he hasn't really developed any strong defensive powersets here
(11:01:56 PM) lordgadigan: That's a broad question. She has loads of defenses and can probably resist most of what he's throwing out here, but the mime might be able to chain some combo into his overcrash, so she can't be straight-up lazy
(11:02:14 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right, this guy obviously merits taking seriously
(11:02:24 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Is the overcrash the overcrash of the guy before?
(11:02:57 PM) lordgadigan: It's some funky mime'd up version of it. The mime doesn't have 'descendants' and can't straight summon that guy's, so it's doing something weird with the mime-gang instead
(11:03:22 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I feel like there's some wiggle room there
(11:03:52 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Hm
(11:03:59 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm wary of giving this guy too many more powers
(11:04:29 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) How able does she think she'll be to prevent him picking up new stuff?
(11:04:48 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) How able does she think she'll be of preventing him learning her projection trick?
(11:06:07 PM) lordgadigan: She thinks the fog door and mystery will be helpful so long as you stay on your toes and don't drag this out
(11:06:11 PM) lordgadigan: Ditto
(11:06:18 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(11:06:30 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She's got the ability to create an unbeatable miniboss here
(11:06:48 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She could teach it her invulnerability combo with the Thief
(11:07:01 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That doesn't seem to be in my best interest, though
(11:07:40 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) How defensively capable is he? The most successful fights against him so far have almost unanimously been ones that oneshot him
(11:08:15 PM) lordgadigan: That's his downside. He didn't get the ability to get most defensive powers until he got a scan. That means he couldn't get any from his first several fights and has way less defense than offense right now
(11:08:29 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) How fast is he?
(11:08:52 PM) lordgadigan: He's in a funky area where he picked up really fast attacks, but doesn't have as many fast passives yet (for the same reason as above)
(11:08:59 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(11:09:05 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(11:09:31 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Here's something I'm largely entertaining just for the laugh factor
(11:09:36 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) What would happen if she bottled him?
(11:10:04 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Oh gee
(11:10:08 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That would be interesting
(11:10:32 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) What would happen if she dominated him and pulled him into a oneman merger?
(11:10:50 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Could she swing that into upgrading Oneman on the spot?
(11:11:06 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Or would that be disallowed by her looting policy?
(11:12:31 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I feel like most longer term things are going to end badly since he's proven himself capable of duplicating most things (though not, notably, the seemingly-bascaradine cheaty power)
(11:13:07 PM) lordgadigan: Those are weird situations that your scans cannot predict the results of right now that probably depend on what Mimechiavelli did when setting this up, what Forcystus has done to the place with his paperwork, whatever Cordelia has been up to, and how the mime hive mind works behind the scenes
(11:13:34 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(11:14:01 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) So while that is a hilariously potentially powerful move, I have a greater goal here and can't afford risky mistakes (like I could with Darston)
(11:15:22 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) If lili uncorked her afterlife and dominated/bottled one of the mimes, could she start carrying it around as a gets-progressively-stronger card to pull later?
(11:16:48 PM) lordgadigan: That falls into the above category of weird-stuff-that-depends-on-secret-quest-things
(11:16:56 PM) lordgadigan: So it's a maybe, but your scans can't really answer it
(11:17:01 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(11:17:48 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) If Lili had gotten the chance to start this earlier I think I could have pulled a game-winning move here from the mime
(11:18:07 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) For my peace of mind, are his powers silent?
(11:18:28 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Sort of OOC, but that is going to save a bunch of mental fenagling with TSG
(11:19:49 PM) lordgadigan: The mime is silent, yes.
(11:19:56 PM) lordgadigan: As are his powers, even when they'd normally make noise
(11:20:03 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That was an extraordinarially lucky draw then
(11:20:29 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Given that Bekkler is at pretty much the very end of this whole thing
(11:20:34 PM) lordgadigan: Yes, it was. That was one of TSG's three best rolls on that random powers thing, I just didn't indicate it as such at the time.
(11:20:49 PM) lordgadigan: You made the right choice choosing it
(11:20:56 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It was a pretty clear choice
(11:21:04 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm interested in what the third was, but let's go back to this
(11:21:23 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I've determined I just want to kill this thing and get through without further trouble here
(11:21:41 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) And that it isn't worthwhile to try to risk messing with it or teaching it
(11:22:00 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Hah, although
(11:22:16 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Could I teach it some sort of "obeys Lili" power?
(11:22:22 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That would be kind of hilarious
(11:22:49 PM) lordgadigan: You could try, but that'd be weird to execute and it might just not pick it up. The mime doesn't seem to have picked up any weaknesses so far
(11:22:50 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The clear down-the-line counter to this sort of build is introducing flaws into the collective, and I might have to worry about it later on
(11:23:03 PM) lordgadigan: There migth be a way, though
(11:23:11 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She could hide it as a strength
(11:23:17 PM) lordgadigan: She could attempt to, yes
(11:23:26 PM) lordgadigan: She'd have to do that as an action when the actual battle happened, though
(11:23:30 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) YEah
(11:23:34 PM) lordgadigan: Anything else pre-fight here?
(11:23:56 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I want to go in with a probably-winning strategy here; let me run a few more things out
(11:24:08 PM) lordgadigan: Alright, but don't start the real fight
(11:24:11 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Yeah
(11:24:22 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) You want to save the actual fight for another day?
(11:25:41 PM) lordgadigan: Yes
(11:25:47 PM) lordgadigan: This is the week where I'm at work all the days, so activity won't necessarily be happening on any given night.
(11:25:50 PM) lordgadigan: But it's too late tonight
(11:25:55 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Entirely fair
(11:25:57 PM) lordgadigan: And I'm getting ready to go brush teeth / read / wind down
(11:25:58 PM) lordgadigan: ty
(11:27:57 PM) lordgadigan: So
(11:28:02 PM) lordgadigan: Anything else before I go brush teeth?
(11:28:27 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I think it's down to "anaylze various strategies for holes" at this point
(11:28:34 PM) lordgadigan: k
(11:28:38 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Which you probably want to save
(11:28:41 PM) lordgadigan: Yeah
(11:28:41 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) For another night
(11:28:44 PM) lordgadigan: Yes
(11:28:44 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(11:28:54 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Got some useful info on both the mime and opposing teams here then
(11:29:10 PM) lordgadigan: In other topics, how is Re:Creators? Week after this one I have a ton of time off and I was considering trying to watch more anime again when not reading or working on this
(11:29:17 PM) lordgadigan: Is it still good? I remember you liking the start
(11:29:23 PM) lordgadigan: (Indeed you did!)
(11:29:28 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Shame about the week after this one being the mass-time-off one
(11:29:34 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) 14th is my surgery
(11:29:37 PM) lordgadigan: Ah, is that a bad
(11:29:38 PM) lordgadigan: Ooh
(11:29:42 PM) lordgadigan: Yeah, poor timing
(11:29:43 PM) lordgadigan: Sorry about that
(11:29:49 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Is what it is
(11:29:53 PM) lordgadigan: Indeed
(11:29:58 PM) lordgadigan: I hope that goes smoothly
(11:30:08 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I mean yeah, haha
(11:30:14 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That's a hope
(11:30:26 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Would be nice to come out of it without part of my brain dying
(11:30:32 PM) lordgadigan: Haha
(11:30:37 PM) lordgadigan: I know what you mean/meant
(11:30:44 PM) lordgadigan: I think my response just came across awkward over the internet
(11:30:59 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I get it. It's a familiar medium and I like gallows humor
(11:31:10 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That's a real risk
(11:31:17 PM) lordgadigan: *nods*
(11:31:27 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Like, I could get half my brain just sort of goofed up and be all noodley
(11:31:30 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Or like
(11:31:33 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lose my memory or something
(11:31:55 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Oooon that note, we should at some point discuss some degree of contingencies for if that were to happen
(11:32:04 PM) lordgadigan: Okay
(11:32:05 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Not now though
(11:32:07 PM) lordgadigan: Right
(11:32:47 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Megaquest has been a joy. I hope I make it to the point where I get to enjoy the later portions
(11:33:07 PM) lordgadigan: I'm glad you're enjoying it and look forward to running the rest for you
(11:33:18 PM) lordgadigan: I'll go brush my teeth.
(11:33:20 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) On that cheery note, I think this'd be a good point to go...
(11:33:20 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That
(11:33:25 PM) lordgadigan: Let me know if you think Re:Creators stayed good or not (and if not, if you have one or two other suggestions, I doubt I'll get to watch *too much*)
(11:33:34 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'll throw that out while you do that
(11:43:37 PM) lordgadigan: Back
(11:43:38 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Re:Creators-
Pros-
Awesome studio doing it
Reasonably interesting characters
Good action scenes, delightful mixing of genres (alt-madoka is especially entertaining) even if some are a bit played out
Neat premise
Haven't broken their own form yet; the rules they established are being adhered to pretty well and learning them is part of the fun
Have an entertaining character who pops in around episode seven
Cons-
Whiny/weak MC
Kind of self-inserty "struggle of the artist"
Vague beta fan service "platonic friends with videogame girls" nonsense. Probably better in my book than (most) overt fan service, but still a bit cringey in how "let's have them go eat together on not-a-date!" it tends to get sometimes.
The whole thing is lacking that "awesome" factor that can really tie an anime together, given the previous three; a lot goes into the "what does it mean to be a creator" question, which I don't find super interesting
Overall, I'm a pretty harsh critic in general (though I can get caught up in things) and would recommend it overall. Not the best thing ever, but it's a solid use of your time.
(11:44:23 PM) lordgadigan: *nods* Thank you for the review.
(11:44:37 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Also, was re-reading (mid-review) that last fight to try and figure out who has gotten to the mime so far and I have discovered the following:
"Following that, Doctor Ego won two battles in a row, defeating both General Verngrass Wethryll, and, in what's sure to be an upset to his billions of fans and devoted followers, General Verngrass Wethryll, whose reputation may now never recover."
Blowheart guy got beaten twice. That doesn't seem correct.
(11:45:09 PM) lordgadigan: The second one is supposed to be the Overlord BA Member
(11:45:14 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I figured
(11:45:17 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) First one is ???
(11:45:27 PM) lordgadigan: General Wethryll
(11:45:29 PM) lordgadigan: From the Worldstone war
(11:45:40 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok, I'll go fix that then if you want
(11:45:45 PM) lordgadigan: Sure, ty
(11:47:36 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I am rather interested in what happens to loot in this. I understand how problematic it would be to megaglomp all the loot from two teams onto the final victor and then have to mass-stat it, but there seems to be an incongruency in what happened with the lion and the Chroniclers team's assorted drops. The only logical course seems to be "defeated allies don't transfer loot over to enemies" sometimes, but that also seems weird.
(11:47:42 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Like...
(11:47:52 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Littrya
(11:48:50 PM) lordgadigan: It's complicated. One major factor is 'NPCs can't grab loot as well as PCs / don't get as much / some things that would be rolled as going to them get 'lost' instead'
(11:49:12 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Hm
(11:49:38 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That bodes ill for recovering certain things if you lose mid-quest
(11:49:52 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Similarly for that BA member loot-ball deal
(11:51:01 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm sure some logical course will result and you'll tie things together, but you might want to think through how to address that general question before it becomes a problem
(11:51:32 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That way you don't have to react to some unusual case all at once and throw a patch solution on that mars the course of things
(11:51:41 PM) lordgadigan: Right
(6/10/2017 3:07:49 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) (whyever was he here, I wonder?)
(3:09:57 PM) lordgadigan: (That the announcement of Cael joining this chat?)
(3:10:06 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Also of me kicking az
(3:10:09 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Who was in this
(3:10:13 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Because ???
(3:10:15 PM) lordgadigan: That's weird
(3:10:21 PM) [A,n empty, Space Between ,no, Worlds]: (caelzeph) (Hello)
(3:10:25 PM) lordgadigan: (hi)
(3:10:29 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Passing him the log now
(6/11/2017 10:16:06 PM) [A,n empty, Space Between ,no, Worlds]: (caelzeph) I'll grab and send on the prep action he shared, if you like, but that'll obviously be subject to change by Wriggle if/when he gets back
(10:16:14 PM) [A,n empty, Space Between ,no, Worlds]: (caelzeph) Before it troggers
(10:16:19 PM) [A,n empty, Space Between ,no, Worlds]: (caelzeph) Triggers, even
(10:16:49 PM) [A,n empty, Space Between ,no, Worlds]: (caelzeph) (I have to get to sleep shortly due to working tomorrow)
(10:18:16 PM) lordgadigan: Okay
(10:18:26 PM) lordgadigan: I won't be processing it yet since Draconics is running his fight
(10:18:31 PM) lordgadigan: But otherwise I'm fine with getting it
(10:18:35 PM) [A,n empty, Space Between ,no, Worlds]: (caelzeph) That's fine
(10:18:43 PM) [A,n empty, Space Between ,no, Worlds]: (caelzeph) It's just on the offchance someone ends up running Lili
(10:18:52 PM) lordgadigan: *nod*
(10:19:01 PM) [A,n empty, Space Between ,no, Worlds]: (caelzeph) As I won't be able to tonight/for a few days
(10:19:07 PM) lordgadigan: Okay
(10:19:14 PM) lordgadigan: Everything alright on your end? Just busy?
(10:19:25 PM) [A,n empty, Space Between ,no, Worlds]: (caelzeph) Busy with work, gaming night, timezone differences
(10:19:29 PM) lordgadigan: *nods*
(10:22:38 PM) [A,n empty, Space Between ,no, Worlds]: (caelzeph) After brief consideration, Lili decides to take the threat of the mime seriously.
She paints her face half a dull grey diamond pattern and half a vibrant, checkered, mindbreaking red/pink. She clicks her shoes, zeroing out her Fame. Lili's fame is now exceeded by her Obscurity; she is an Enigmatic Fiend, harder to pin down than an invisible whisper, harder to understand than a joke gone unspoken, and with all power that entails. It takes a clown to fight a mime, after all, and Lili is quite up to the task! She pulls a stage around herself, hiding her trade secrets behind whispy purple curtains. No peeking!
If the snarky obstacle is going to wait so politely, she intends to put the time to good use. The Daemon crafter, taking the threat of the evolving mime seriously, takes a few moments to speed-craft a series of six identical presents by drawing power off her collected inner-mind summons. Neat when you can box up overdrives for free! Wrapped in ethereal paper covered in purple question marks, they bear the mime's name and a tag specifying a date in the future to open them on. Boxed fates, wrapped up nice and neat with a little bow on top.
The presents contain Candy! Delicious Candy! Everything inside is sugar so sweet, confectionary goodness! The delicious treats are so very, very Wonderful! Nevermind that they are filled with lotus-poison, that they cause the eater to lose their sense of identity and self, that they use the mana pattern making up the subject's very mind to endlessly recreate themselves, causing a descent into insanity and madness. That is of no consequence, surely! There is enough for all the mimes! Forever! Whee!
And that is how it ends.
(10:22:45 PM) [A,n empty, Space Between ,no, Worlds]: (caelzeph) Or...
The presents contain abject ruin. Within them lies the essence of devastation, of nothingness, of creative potential turned to its reverse. "Void" doesn't do it justice; this is devastation incarnate, overwriting all possibilities with the pure negation. No creature could survive here. No future could survive here. All is Dissolved into Dream, and the dream is dead and gone.
And that is how it ends.
Or...
The presents contain the Truth, with a nasty catch. The mimes have learned to read minds, to utilize the psionic arts, to gain knowledge and through that pick up additional power? So much the worse for them; that merely opens up new avenues of attack and further vulnerabilities to exploit. Lili, you see, has discovered how to make the Eternal Pyre contageous. The slightest teasing hint of truth and hateful fire rapidly propagates between the linked up minds of the mimes, melting them into lurid goo.
And that is how it ends.
Or...
The presents contain a fading dream. Existance can be a tenuous thing; take a waking dreamer of sufficient power and reality itself depends on their continued dreams. When the dreamer wakes, this mime returns to an imagination turned to other things.
And that is how it ends.
Or...
The presents contain the end of the world. Cracks, red and glowing, cover reality. A great light shines, turning the mimes to stone even as the disc itself breaks and dissolves, riddled with apocalyptic disasters. Runes of primordial power etch themselves on the sky, furthering the cracks and shattering the firmaments of existance.
And that is how it ends.
(10:22:55 PM) [A,n empty, Space Between ,no, Worlds]: (caelzeph) Or... Is it? Are any of those real? Were any of those real? Could the be? Will they be? The result here is particularly nebulous, the possibilities shrouded, the truth unreachable; to try and assimilate these (unreal?) powers would open future mimes up to the risk of Entering A Paradox. Chances within chances, clauses within clauses dwell within those boxes. If they press too closely in on the engimatic nature of these attacks, they risk picking up adverse effects, and that isn't their style is it? Just do the boss's work. Nice and clean. They might know a bit about her past, now. She already owes their boss, in some hard to categorize way, just like he owes her; he offered to champion for her against the Man in the Hazmat Suit, then directly fought on her side in that grand cosmic brawl last walrusfest. His efforts got him this position and got his longtime rival gutted; why put them at odds now?
There is an easy alternative to trying to learn from this perplexing experience. The mimes could stay in their lane, let this mime die, leave the unreachable self unreachable, and call it square. Nice and neat, and they got a retroscan out of the process.
<Admin note since that was a lot of theme without a lot of stats: Lili (unscannable from her shoes and the general power of properly applied Mystery) is weaving potential fates into these (hence the delayed actions being possible) and shuffling the boundary between what is, what could be, and what she is only pretending might be. While all of these attacks are things she could actually do, Mystery is being used not offensively against the mimes but in a perplexingly defensive measure that loops around what the mimes are capable of percieving and pulls what exactly kills them into the realm of a question. Questions invite investigation. Investigation is the gateway to paranoia, then obsession, and finally the ascendancy of Enigma. She is warning them not to pull too hard at this and doesn't want to incur a power struggle here.>
(10:24:39 PM) [A,n empty, Space Between ,no, Worlds]: (caelzeph) (And that's what he set out)
(10:24:51 PM) lordgadigan: (k, ty)
(11:47:02 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Confirming that as my action, with the caveat that Lili'd have some degree of ability to note which courses of action are dangerous and capability to avoid those
(11:53:25 PM) lordgadigan: Thank you. Noted.
(6/12/2017 3:24:44 PM) lordgadigan: This mime is bigger than the disc and his bodies number in the thousands from the get-go. He's got assassin speed and psychic force, and he's running with empyrean angel defenses, stars and heavens flowing through him as he turns them into flame and hate to spit forth at his foes.
He might not be able to safely scan this present-bearing clown, but he can sure try to *fight* her at least.
Or he can some of the time.
In some possible realities, the mime survives the initial gift-giving to battle Lili.
In others, Lili's initial attack overwhelms the mime thoroughly enough that its comparatively-underdeveloped defense is unable to hold up against the prepared mixing of Mystery and Dream.
Through dream controlling reality and mystery obscuring what does and does not happen through loops of Paradox.
Lili determines, as best as she can tell, that none of the mimes in the second ring of protonexii seem to be picking up Mystery powers from this.
Lili also determines that went a bit more easily than it could have. Perhaps the mimes heeded her warning?
(3:24:59 PM) lordgadigan: The Nihilarchitects successfully progress
(3:26:58 PM) [A,n empty, Space Between ,no, Worlds]: (caelzeph) (woo)
(3:27:19 PM) [A,n empty, Space Between ,no, Worlds]: (caelzeph) (I'm on gaming night, but it's good to see this move)
(10:51:04 PM) lordgadigan: Okay, switching to Lili since Wriggle is here
(10:51:07 PM) lordgadigan: And she has a major choice
(10:51:44 PM) lordgadigan: Lili
(10:51:49 PM) lordgadigan: You have just reached Nexus
(10:51:54 PM) lordgadigan: And are on the top disc
(10:52:00 PM) lordgadigan: Which is, disturbingly, a *wreck*
(10:52:10 PM) lordgadigan: Nearly all of it has been destroyed, though parts are rebuilding themselves
(10:52:25 PM) lordgadigan: Billions of lives lost, a whole world of buildings destroyed (with notable shielded exceptions like the Arena and Tavern)
(10:52:38 PM) lordgadigan: The whole place is also fairly curiously devoid of departed souls
(10:52:45 PM) lordgadigan: As though they were all absorbed up into something
(10:52:48 PM) lordgadigan: The lower discs, however
(10:52:48 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) MUH FOLLOWAHS
(10:52:52 PM) lordgadigan: Are all achatter
(10:52:59 PM) lordgadigan: And praying for salvation from
(10:53:01 PM) lordgadigan: The Ruin of Nexus
(10:53:05 PM) lordgadigan: AKA Vashna of the Heaven Architects
(10:53:17 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Freakin' Vashna, haha
(10:53:21 PM) lordgadigan: Your divine scans detect two other groups up here
(10:53:23 PM) lordgadigan: Both are Heaven Architects
(10:53:24 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Wasn't expecting that
(10:53:30 PM) lordgadigan: One is the main group, heading for the elevator
(10:53:44 PM) lordgadigan: The other is Vashna and Zweirugi, split from the rest, trekking across the ruins of topdisc
(10:53:55 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ubermode Engaged?
(10:54:05 PM) lordgadigan: So far as you can tell
(10:54:06 PM) lordgadigan: No
(10:54:13 PM) lordgadigan: Ah, also notable is that large parts of Nexus are blanked out from your prayer-sight
(10:54:21 PM) lordgadigan: By hymns of thanks and praise to Architect Forcystus
(10:54:24 PM) lordgadigan: Builder and Preserver
(10:54:28 PM) lordgadigan: Lord of Nexus
(10:54:41 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Gah, that fucks with my action
(10:54:45 PM) lordgadigan: If you focus enough you may be able to get more detail on other discs or teams
(10:54:46 PM) lordgadigan: But
(10:54:55 PM) lordgadigan: That might let one or both HA groups get away
(10:54:57 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right. I know what needs doing here.
(10:55:00 PM) lordgadigan: If you plan to intercept one of them
(10:55:13 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Can Lili extend a passive mass-offer to her followers?
(10:55:40 PM) lordgadigan: She may attempt to. There's a bunch of discs and it probably can't hit all
(10:56:16 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(10:56:50 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Can Lili, without delaying (because speed is super important), mass-pull willing followers into her Afterlife and let her pre-nested contingencies sort out who goes where?
(10:57:20 PM) lordgadigan: Assuming she doesn't need full focus for whatever else she's doing and she opens the bottle enough to let them in
(10:57:35 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Can she detect looming Problems from doing that?
(10:58:14 PM) lordgadigan: Not immediately/quickly with instant-speed divinations
(10:58:25 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(10:58:31 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) So, one point
(10:58:38 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That wasn't made clear before, maybe
(10:58:51 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili knows Forcystus far, far better than I do
(10:58:59 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She has a full log of everything he's changed, every regulation
(10:59:04 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) From the Bartender
(10:59:20 PM) lordgadigan: Okay
(10:59:28 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That add anything in here?
(10:59:41 PM) lordgadigan: Related to what, exactly?
(10:59:46 PM) lordgadigan: Depends on what your goals are
(10:59:47 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Pulling in followers
(10:59:56 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Not getting involved in Forcystus
(11:00:02 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Just pulling them in and bailing
(11:00:26 PM) lordgadigan: Ah, hm.
Don't add them to your actual team formally. If you do, and they drop into battle, Forcystus can count them as the 'vanguard' and start taking over the team through ones who are part of Nexus orgs
(11:00:54 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The Vanguard are getting their own planet; I already pre-established that
(11:01:10 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That = prep for that contingency, pulling "compromised" but benign followers in
(11:01:15 PM) lordgadigan: I'm just saying, in case things end up in the wrong place
(11:01:19 PM) lordgadigan: Right
(11:01:42 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili's confident in her ability to sort them correctly, with her mess of powers and knowledge of everything involved in this
(11:02:28 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) "Vanguard" candidates are getting shuffled off to a highly warded one-way-access planet that is unusually close to the Echo Province; anyone trying to surge back off it is getting sent there
(11:02:48 PM) lordgadigan: k
(11:02:49 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That will ring-out those individuals without risking anyone else
(11:03:00 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Check this out
(11:03:12 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) (Not the awesome; that's another team)
(11:03:23 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) How do Enigma Men work?
(11:03:25 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Wellllll
(11:03:29 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) They get people interested in them
(11:03:35 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) And people imagine what they can do
(11:03:43 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) And they become capable of doing that
(11:03:54 PM) lordgadigan: Haha, indeed!
(11:05:58 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok, question two
(11:06:01 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Heed
(11:06:13 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Does mentioning him/spreading info about him empower the guy?
(11:06:20 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Can she warn others about the threat?
(11:06:50 PM) lordgadigan: That's a big 'maybe'.
It's hard to get reliable divination results when your subject is the ultimate liar.
(11:06:56 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(11:07:06 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Let's leave it nebulous, then
(11:07:16 PM) lordgadigan: Question
(11:07:19 PM) lordgadigan: How stealthed is Lili?
(11:07:30 PM) lordgadigan: And is she stealthing her party?
(11:07:59 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Passively? Extremely; she's an Enigma Man Fiend. Actively? Really focusing on speed here, like she has been most all of the quest
(11:08:13 PM) lordgadigan: k
(11:08:27 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) In Vanguard style, she's probably got her party quasi-removed from reality in a way designed to spit them back out if she somehow falls
(11:08:52 PM) lordgadigan: That's mostly just for battles, but with Lili's world-carry powers, I'm fine with her doing it in general if you've been picturing that
(11:09:10 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Yeah, this is a nice theme way of enforcing things/keeping them safe
(11:09:16 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) GOt actions written out
(11:09:19 PM) lordgadigan: k
(11:09:26 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Modifying them to this; this should progress quasi-fast
(11:11:09 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) - It's Thought Time! What happens when someone who can subjectively define reality/grows powers from the thoughts/ideas of others is exposed to a large group of followers looking to her for salvation? Pooooooower boost~! Lili's traveling via thoughtform (Dream + Mentalist + Mindshadow) and riding the tide of ideas, bypassing the vast majority of things that could interact with her (consideration given to the second stage and things that might mess with this; she has Foreknowledge and manifold thought-defenses). She's porting into the mind of an appropriate worshipper nearest to the Gate and moving directly into it to save time here/bypass HA. More incoming
(11:12:55 PM) lordgadigan: Gate? What gate? To Flameforge?
(11:12:59 PM) lordgadigan: Or to the elevator?
(11:13:04 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) To the elevator
(11:13:17 PM) lordgadigan: Alright, she can target a lower disc and get to the elevator from someone down there
(11:13:20 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) To the <means of advancement to the next stage>
(11:13:24 PM) lordgadigan: Okay
(11:13:30 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She's cheaty-hopping around the stage. Not done.
(11:13:47 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Note: She's doing that through the stage, just in a really, really abstandard way. No ringouts here.
(11:17:45 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Random power, pre-action
(11:17:59 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That I also (in the mess) never explictly stated
(11:18:14 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Understands Truth through Mystery- (Passive Ability, Blessing) Possessor gains 1 Base MIN and 1 Base SPI if Mystery element, Possessor may change the element Mystery in any possessor's attacks into the element Knowledge
(11:18:19 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili all wise and shit
(11:18:26 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She's got like Wonder and Knowledge
(11:18:29 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) All the powers
(11:21:59 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili broadcasts to her followers globally, coming from everywhere and nowhere.
"Lili here! Make yourselves ready; I'm going to pull everyone into my afterlife. The stakes have escalated. Existance as a whole will soon be subverted and destroyed, and I need to stop it."
With a thought and the uncorking of the Bottle, everyone willing and worthy is pulled to Salvation, sorted to where they belong, and the show begins. Lili's planets are getting a live-feed of the quest, tinged with Mystery to depict her in a positive but accurate light, tinged with Dream to inspire them to think of new powers/new ways for her to succeed, tinged with Wonder to make it everything it has the potential for. The Villain is playing Savior.
She mass-grabs her followers, relying on her premade nest of contingencies to sort them out, aside from one person next to the exit who she gets to the elevator by that gets popped in last. As she's leaving, she drops a message-spell contingency informing the HA people about a greater threat. "Lili here! A monstrous Liar has arisen. The stakes have escalated beyond what any of us imagined; all of reality is at peril. Make it to the end and join me in great conflict to save it."
*Brief, autonomous, pre-set assortment of infobits detailing optimal routes to accomplish that pull that could work
<Overall Dominant Goal: Catch The Enemy. Lili's just as fast as it and has been progressing at, from what I can tell, the same speed. Here's a bit of a dash to close the gap.>
(11:23:08 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She's corking the bottle and stepping into a version of the elevator that she deems least likely of having an ambush waiting for her. Lili is completely avoiding getting entangled with Forcystus, trying to instead prioritize rocketing forward towards the goal.
(11:23:16 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Any complications?
(11:23:39 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) (I have the general course of this written out past here if you want to pause anywhere)
(11:23:44 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) (Cael can post most of it)
(11:24:27 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Clarification on overall goal: She isn't trying to fight it. She's racing it to the final stage.
(11:28:07 PM) lordgadigan: No initial complications, you're going to start getting followers pouring in, the show is set up, you're sending a message to the HA team, and you're going into the elevator from a safe spot on Disc 2
(11:28:21 PM) lordgadigan: And from there starting the process of picking your first substage
(11:28:29 PM) lordgadigan: Which you'll be trying to race through once it gets rolled
(11:28:36 PM) lordgadigan: Thank you for resolving the choice-point here
(11:28:40 PM) lordgadigan: I'll send the HA the message
(11:28:45 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I have another play, by the way
(11:28:48 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) For the next two stages
(11:28:52 PM) lordgadigan: Yes?
(11:29:01 PM) lordgadigan: Two or three? There's three substages in this stage
(11:29:13 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) > Random > Friendly > Angry?
(11:29:34 PM) lordgadigan: Random -> Angry Enemy -> Supervillain Mime Challenge
(11:29:43 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Enemy is at stage 3 right?
(11:29:48 PM) lordgadigan: Enemy is in middle
(11:29:51 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(11:29:56 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Is there only one Supervillain?
(11:29:57 PM) lordgadigan: Third is a supervillain boss working for the mime
(11:30:00 PM) lordgadigan: No, there's multiple
(11:30:02 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(11:30:04 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(11:30:04 PM) lordgadigan: Though not enough for all teams
(11:30:10 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Good chance of this working then
(11:30:13 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Revelation of the Enigma-Prophet- (Spell, Summoner Magic, Mystery & Mystic & Fate, 4,000,000 MP, 400,000,000 Gold) Caster's opponents of lower Level who are below Level 100 acquire a non-stacking debuff that grants caster control of their summons and that allows caster to remove them from the thread and replace them in row-order formation before any action if they are 20 or more Levels lower than caster, Caster may summon up to 5 Mystery element entities below Level 90 that are normally fightable for drops on the Enemy List or that naturally possess the Constant Effect 'Enigma Presence' on the Enemy List, Caster may deal any number of opponents 400,000 Flat Mystery element MIN Damage, Caster must be Level 60 or greater and must possess the ability 'Basic Mystery Synchronization'
(11:30:17 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Stage 1/2
(11:30:34 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) You'd think the anti-her stage would be anti-her, right?
(11:30:41 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Well
(11:30:47 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She saw this whole thing coming
(11:30:52 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Foreknowledge and all that
(11:30:57 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) And she seeded it with agents
(11:31:25 PM) lordgadigan: Well. That may or may not work
(11:31:31 PM) lordgadigan: You need to handle the random disc first
(11:31:35 PM) lordgadigan: Unless you're going out of order
(11:31:37 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(11:31:38 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She isn't
(11:31:40 PM) lordgadigan: k
(11:32:07 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Figured I should mention that before you created the stages
(11:33:02 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok, that seems to have progressed here
(11:33:25 PM) lordgadigan: Indeed! Thank you
Lord Gadigan wrote: Moving to public view.
Aeromage wrote: Given the logs here ended when Lili was on the Top Disc, I'd say there's a fair few gaps, and I don't think I have all the bits to fill them in. Here's what I do have on the logs.
(Missing-for-sure: The post-farming disc logs including the Enemy Disc and the start of the Supervillain encounter)
Conversation with [a,nempty,spacebetween,no,worlds] at 6/18/2017 3:51:21 AM on Caelzeph (aim)
(3:51:21 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) This mime here didn't give treasure, but that's because Lili is in gambler mode
(4:26:13 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Sending a question over here: Will this team, in the event that it reaches Stage 2, Substage 3 fast enough to mess with the Bascaradine team, do things that interact with the Bascaradine team or will it run a different substage than the one they're in?
Conversation with [a,nempty,spacebetween,no,worlds] at 6/18/2017 8:08:14 PM on Caelzeph (aim)
(8:08:14 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) First, a notable question
(8:08:18 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Will this team, in the event that it reaches Stage 2, Substage 3 fast enough to mess with the Bascaradine team, do things that interact with the Bascaradine team or will it run a different substage than the one they're in?
(8:08:33 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Answering the previous question I see: No, just gonna keep going and ignore Bascaradine
(8:08:38 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Thank you
(8:08:43 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Thought so, but wanted to check
(8:08:46 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Adding in:
(8:09:08 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Pre-stage-two-substage-three, Lili is casting Undo Glyph Magic: True
(8:09:20 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Interesting. Why?
(8:09:34 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Off chance she runs into an anti-rune stage
(8:09:38 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Expecting a Glyph Mage Supervillain in the mime trial?
(8:09:44 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Or that, yeah
(8:09:56 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) So, action noted
(8:09:58 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Before that, though
(8:10:00 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It's a hole she is able to plug
(8:10:03 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) You're heading to Stage 2, Substage 1
(8:10:06 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) The random one
(8:10:07 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yes?
(8:10:10 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Yup
(8:10:13 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) k
(8:12:46 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Engaging the Disc Picker
(8:13:12 PM) Caelzeph: We'll probably want our lucky guys to influence this somewhat
(8:13:25 PM) Caelzeph: Into a disc that's either friendly or actively helpful to our progression
(8:13:39 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) lol, this result
(8:13:45 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Not sure this team has luck-manipulating people
(8:13:49 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) What'd we get?
(8:13:52 PM) Caelzeph: Oop
(8:13:55 PM) Caelzeph: Wrong windoe
(8:13:56 PM) Caelzeph: w
(8:16:04 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Lili emerges on to Disc 18,151.
The disc has a mix of rolling hills and flat plains, and a variety of farmsteads can be seen. There's a small, wooden building near the pillar with a sign identifying it as the Disc 18,151 Tourism and Field Trip Bureau. There's a lone sorta old-looking bus next to it, and a gravel road leading off to other parts of the disc that branches in a few places between different farm plots.
Here to meet whatever contenders end up down here is a lone farmer in a shirt with overalls and a straw hat, nervously drinking water from a tourism bureau thermos.
He clears his throat, sweating a bit, and greets the group, asking if it would be amenable to a farming scavenger hunt for the key piece instead of a trial by combat.
(8:22:06 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili looks him up and down. "It seems like it would be faster to defeat you. You know, you could just surrender rather than fight me. I was here before; you guys make good vegetables. I'd accept a bye."
She starts juggling pieces of flame.
(8:24:50 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) "I, erm..." *ahem* "... actually can't surrender. Not permitted. Fight and the disc's contest are the only options, I'm afraid. Ah, thank you for the produce compliments, though."
He looks even more aggressively nervous.
(8:28:54 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) "Worship me, then. I would give you life after life, and restore you after this contest."
(8:38:52 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) (Checking details of your earlier announcement)
(8:42:09 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) (Do you have a fast link to it, I'm combing backwards through your posts)
(8:43:30 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) (Will find it)
(8:44:36 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) viewtopic.php?f=58&t=8723
(8:44:45 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) ty
(8:52:29 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Alright, the farmer is going to accept this offer and start praying for mercy here.
(8:56:36 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili smiles, then Defeats him and shuffles him (along with anyone else here who wants it) off to her afterlife
(8:56:48 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) *uncork*
*cork*
(8:57:17 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Alright. The attack-attempt shifts your team into battle mode, but you do indeed manage to easily one-round the guy and pull that
(8:57:19 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Processing rewards
(8:57:24 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) You get the key piece, of course
(8:58:45 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Ah, wait, you're on gambler
(8:58:46 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) So
(8:58:57 PM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) You get the Key Piece, 1 Fame, and an award for beating the guy
(8:59:01 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(8:59:12 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) <Moving to the next stage>
(9:00:16 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) <Also casting Revalation of the Enigma-Prophet, set to trigger when she enters it>
Conversation with [a,nempty,spacebetween,no,worlds] at 6/26/2017 3:50:18 AM on Caelzeph (aim)
(3:50:18 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Lili is moving to substage 2 of stage 2, the enemy disc, right?
(3:50:34 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Correct. Enigma-Prophet Revalation primed.
(3:50:46 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
Conversation with [a,nempty,spacebetween,no,worlds] at 7/1/2017 8:59:40 PM on Caelzeph (aim)
(8:59:40 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Couple of questions since Lili got a scan off, he just reset the battle, and this guy is proving wildly harder than anticipated and I have to completely change my strategy to regain momentum here:
- Was this meant to be fought by a group, or was it meant to remain 1v1?
- How vulnerable to stat damage is this guy?
- How vulnerable to "control" is he? Asked another way, how much "Freedom" type stuff does he have? He already broke one effect by citing how he escaped from jail.
- How resilient are his buffs? How resistant to debuffs is he (ties in with the last question some)?
(1:08:58 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) 1. 1-v-1, though I may have been expecting deaths on most standard teams. It also may or may not be one of the harder supervillains.
2. He has no special super-defenses against it, meaning it's open as an option to fight him. None of his stats are low, but it's otherwise a potentially-good attack angle.
3. He's pretty good at resisting control.
4. His buffs are moderately resilient, but can be taken away if you get a solid enough shot at 'em. He isn't super resistant to debuffs, but he's extremely resistant to debuffs sticking on him; in other words, it's fairly easy to mess with him for a round (which you have managed to do), but it's hard to get anything to *stay* on him past end-of-round status-clears.
(1:12:47 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) .
(1:13:00 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Welcome back
(1:14:56 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(1:15:04 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm exploring avenues to kill this guy
(1:15:19 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Because at present he reversed everything I did in one round
(1:15:37 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) /generally seemed unimpressed and to be slicing through things willy nilly
(1:16:15 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) He's good at stopping ongoing effects
(1:16:18 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) You got him near-death
(1:16:23 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) And then he recovered with his super-mode
(1:16:26 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) For the second fight half
(1:16:32 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Does he have any other hidden super-moves I need to worry about?
(1:16:37 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) It seems like how close you got to beating him didn't get well-telegraphed
(1:17:11 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The "Suddenly Fine" was what worried me; not a lot of adversaries can bounce back like that and he's harder now
(1:17:21 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) He's got a bunch of really strong apocalypse attacks and a mid-low chance of being able to invent an overcrash mid-fight. Your escharton shield is keeping you from getting hit with his worst stuff mostly
(1:18:05 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(1:18:36 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) How sticky is that supermode? Can he be knocked out of it, or is he just stuck in it for now with low odds of successfully doing anything about it
(1:19:43 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) He can be knocked out of it. It's moderately hard to do, but certainly within the realm of possible stuff for you
(1:20:15 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(1:20:23 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I think I can work with that and go from here
(1:21:12 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) /probably won't need to start pulling clutch things like the Godmech or Overcrashes to win the fight
(1:21:21 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Should I start typing up actions?
(1:22:15 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yes. Also running HA, but that sounds good
(1:22:26 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) 'k
(1:44:00 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Well into actions to regain control of this fight's momentum
(1:44:22 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I wasn't expecting Lili to be put through the ringer and have so many of her assorted powers squeezed out quite yet
(1:45:37 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) One weird sub-bonus of fighting him is I can be pretty specific in what I do; he resists/absorbs like two thirds of her powers, so the remaining stuff becomes clearer
(1:45:49 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) /with limited options, what to do is easier to choose
(1:46:20 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) *nods*
(2:01:17 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) What's this guy's subtype?
(2:01:23 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Elemental?
(2:03:20 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Outsider. Formerly Elemental & Humanoid, but he improved his overall state and became an Outsider.
(2:04:04 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(2:23:42 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Both Lilis appears to be momentarially thrown off their game by the supermode-uberheal thing. They both snap back into focus rather quickly, adjusting their calculations accordingly.
The adversary resists damage and rapidly regenerates from everything? Very well, Lili will use a different track entirely to defeat them. He has not proven to be especially strong of Mind; that can be utilized.
The adversary pulls himself towards power and pushes his stats towards the heavens? Very well, we shall let him burn as he flies too close to the sun.
The adversary is a living apocalypse? A nova of power? Very well! He still falls within the generous bounds of things she resists. Lili has been innoculated by the Blackstar Vaccine created by the hand of Doctor Beak, guided by darkest Gillingman himself. She is an apocalypse-crafter herself. His very nature predisposes him against her resistances.
He blazes with power? She is an Enigmatic, Vampiric Fiend; she <drinks> power like a wine. She will poison his apple, then take it for herself once it becomes anathema to him.
The Eternal Pyre is passed from Within to Without, burning through Lili's eyes and curling up towards the sky in whispy threads of smoke. If the adversary won't scan her, she can still use her calculations to remove the base principle it operates off and shift the thing to Null, which works fine against this guy.
Lili-within begins writing up a string of mystery-and-wonder based contingencies to activate if the foe is about to unlock an Overcrash, designed to cause that particular avenue to fizzle out.
Lili-without braces herself to meet the assault of the adversary, head-butting his assault with her Pyre-eyed Skullmask (itself, based on principles of Progress, having gradually adapted to this repetative-apocalypse threat) even as she pushes forth her own wave of Overdriven power, using the Force of Ash and Sand and Null Pyre together through her Impulse Mastery in an Erasure Impulse meant to poison his boosted state. Rather than meeting force with force, however, her wave of power slips around his like mist as she chains in the Essence of the Eternal Pyre with Mind<PYRE to swing this attack to a directly indirect assault on her opponent's Mind. She is banking primarially on her Defense Field, Fiend-State, Enigma-Nature, and Blackstar Vaccine along with the Skullmask having adapted to an extent to the repetative nature of his attacks to weather this so her attack hits full force.
*Mind<PYRE- (Spell Aspect: The Eternal Pyre, Fire & Psychic, 0 MP, X Gold) +250,000 Magical Attack, Deals HP Damage and MP Damage, 25,000 MIN Damage, Inflicts Burning, Stat Drain: MIN Drain, and Mindblasted, All MIN bonuses on target from sources below Level 80 are seperated from the rest of their effects and converted into MIN penalties of equal quantities that are debuffs that stack in the same manner as the buffs they were converted from
The general nature of the attack aims at both dealing a boatload of MIN damage (doubled, then doubled again by the Null Pyre) and inverting his supermode's bonuses into huge MIN penalties in a way that ties with the remainder of the mode and must be dismissed all at once or not at all. Lili-within is layering a mystery-contingency over the entire attack such that if he decides to voluntarially drop it, she is able to Co-Opt the buff for herself.
(2:25:21 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Notably, her stat damage is funky. The cap is much higher than it generally should be and the PYRE is converting everything into MIN damage, then doubling it.
(2:25:38 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Done after that if I don't add anything else in before you get back
(2:28:23 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Noting that Lili's a in Inherent Mind-Vampire; this sort of attack is definately something she's capable of
(2:49:07 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Processing
(2:55:03 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Lili adjusts her plans and reworks her tactics.
Interior Lili hands off her Pyre to exterior Lili and then begins weaving clauses of mystery and wonder to deny this supervillain his chance at a moment of glory.
Lili-without waits for Catastraphon to attack (which he does, with an assault of land-scouring tendrils of sound erupting in tornado-waves from one of his hands), rushing at the attack head-first and, surrounded by ash and sand, unleashes a psychic nullflame attack as she takes mid-low damage from the repeating sound-attack, which the progress-element skullmask begins resisting better and better each time its damage echoes mid-round. The mind-erasing flame connects with his mental self and deals mid-high mind damage to Catastraphon. Lili successfully inverts the mind-portion of his super-nova. His mental acuity drops drastically as his mind lights ablaze with emptinesss.
Catastraphon attempts to burn away the corruption of his enhanced state, but, for the moment, he fails to excise it due to the layering of mystery and hiding of aspects of the debuff-conversion within working portions of the power boost.
Round 7! Actions?
(2:55:37 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ah, huh, you're back
(2:55:42 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Hello!
(2:55:44 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) I am!
(2:55:52 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Announced it over in main chat a short bit ago, I think?
(2:55:55 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Was in a fullscreen game
(2:56:00 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Aha, k
(2:56:05 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Just happened to check back with good timing
(3:00:22 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) *nods*
(3:08:48 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili-within joins her mental willpower with Lili-without, amplifying the power they are able to bring to bear.
Lili-without darts around and bites Catastraphon's body at where she judges one of his weaker points to be, turning into purple mist and flowing into his wounds. Once inside, the unified will of the Lilis focus on pure power and begin burning everything around them with dull grey fire, not letting the supervillain focus clearly on ridding himself of the corruption of his enhanced state. They spin around his mindspace in a hurricane of mindslaving fire, propogating memory-corruption, confusion, and those terrible dull flames everywhere they go even as they spread mental horrors into his innermost spaces and slash at thoughts with the World-Nullifier and act as a conduit for the nightmares of dead gods to consume his thoughts. She hits key points of power with the Gavel as well, ringing the inside of his skull and disabling avenues to respond. Ash, dust, pain, and glitchy fire fill their wake (even if only the one Lili is "physically" there).
Nearing the end of the round, they hide behind his notion of boredum and irrelevance, using that as a shield against his efforts to purge them from himself.
(3:08:49 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Done
(3:09:00 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Kinda simple round, but it seems like an effective course
(3:09:24 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Aha
(3:09:39 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Chest-Door of the Unreachable Self helps prevent the overcrash bit too
(3:09:45 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Since that'd be him gaining abilities
(3:09:49 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Aha, a good point
(3:09:51 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) That chest-door
(3:09:54 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Has proven handy
(3:09:59 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Has
(3:10:36 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Processing
(3:14:33 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Lili-within merges her power with that of Lili-without.
Lili-without darts around, bites Catastraphon with null-teeth, and flows into his form, an action which he fails to stop due to his ongoing mental haze.
Lili-without finds that she has entered a being made of barely-controlled catastrophic power and begins taking damage. She fights back and begins overwhelming his system with ash, dust, pain, and glitch-fire, nullifying his inner-self and dealing more Mind damage, with the double-Lili amplication turing the damage heavy.
Catastraphon, unable to focus on a more-nuanced attack, full-power overloads his elemental composition, attempting to purge Lili and the buff-inversion from his body. Lili's physical double-mystery presence and her ability to hide within his confused mind, cause this effort to be unsuccessful in clearing his status, though she takes heavy damage in the process.
Lili, having blocked his status-clear, has him on the ropes. Another good mind-damage hit may take him out.
Round 8! Actions?
(3:17:13 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) At present I'm reading this guy as mostly being out of tricks, muddled, and forced into a form of battle unfamiliar with what he's used to/relying on strengths he doesn't have
(3:18:06 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) If I'm misreading that or he's about to pull another "superclear" thing, I'm going to write a seperate course of action to carry out
(3:43:41 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili-without, will-joined with Lili-within, shunts the damage from the process onto herself. Lili-without is likely rather damaged by the fight by this point but thinks she has the power to finish it here. Lili-without thinks of closing her eyes, creating another mental battlespace within Catastraphon's mind as an avenue to dodge into if need be. The numerous mental horrors she has conjured up, boosted into the low millions of turn order by Dacchenspeed (as they are, after all, her employees are they not?), wreak havoc as Lili-without charges up another Sunrage Hohohodoken, this time tinging it with Dream and Wonder and guided (though not directly composed of) Fate. Contrary to Catastraphon, she has been very nice so far! She has tried to save everyone from Nexus she could (and, to a point, succeeded!), has opposed the universal threats and helped others to do so, has avoided raining sweet death down on the Heaven Architects, has encouraged cooperation between teams of BA members, and has ceaselessly and dutifully served her contractual employers throughout. That deserves a reward, doesn't it?
Amped on by Lili-within to reduce the required time on the attack and funneling the remaining MP off assorted Dacchensummons into it, bouyed by the hopes of her followers within the afterlife, amplified by their conviction and desire for her to succeed, she unleashes the piercing rays of another Sunrage Hohohodoken. Santastic power flawlessly twinning with flickering Pyre Fire (via Flawless Twin Essence Binding) sweeps all around, guided by forethought and aimed at sweeping up Catastraphon's last vestiges of mental power and converting them into fuel for his already-compromised supermode. This guy seems the sort to explode catastrophically when beaten, doesn't he? Why not make that an explosion of delicious power, ripe for the taking? Lili drinks in Devastation, is healed by Destruction, thrives in Catastrophe. The santa-fueled power together with her inherent essense-tinkering abilities, honed over the years and over many experiments, augumented by Mystery, guide the killing force to fuel the supermode and make it ready for her to step into.
On the flipside, hey. This might not work. If things seem to be going south, she throws barbs into the mix and sidesteps to her interior-battlespace in an attempt to bypass the worst of the blast. If things go <really> south, Lili-within will focus on maintaining the wall between her interior mindspace and her exterior self while Lili-without fuses with Oneman and lets the explosion take her, fading back to a shadow against the cosmos and reappearing in perfect form several rounds later. The Oneman-fusion grants her Formless In Eternal Void, Beyond the World She Waits, allowing her to laugh at the joke that death regularly would be as her other self carefully drinks up the power from the battle.
General note: Lili is aiming at entering Blue Mode here. Lili-within has taken nothing more than Light damage so far, and assuming she kills the guy this round this will be the fourth fight (and second bossfight) she has passed through in that state. I'm not sure how much of the way the mechanics work she knows, precisely, but her powerset fits his very well (she has all base elements and a bunch of nonstandard inherent within her, for example, and has Adept Catastrophe attunement). She understands she is unlikely to
(3:43:42 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) get much in the way of permanent upgrades due to her Gambler stance and so is trying for a powerboost for the quest.
(3:44:52 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She already has a superpower, too! Definately fitting!
(3:44:52 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow)
Can Make Beastmen Think You Look Like a Strangely-Sized Long-Eared Rabbit on Thursdays When There is a Full Moon- (Passive Ability, Superhero) Possessor gains 15% Dodge against individuals whose name includes 'Beastman' if it is the fourth round of battle and if possessor is in a Chronogeomantic Zone of Night and (a Zone of Light or a Zone of Magic)
(3:45:09 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) (That last bit is somewhat sarcastic)
Done, assuming no questions
(3:45:39 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Haha
(3:45:41 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Processing
(3:45:53 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Santa > Universal/Global Delivery > Pyre Everywhere
(3:56:14 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Lili gathers up her power, her summons' power, he worshipper's power, her other self's power, her deeds for Nexus (filtered through a santa-y lens) and her momentum throughout the quest, and she unleashes a double-interior sunrage-pyre hohodoken-blitz. The attacks deal heavy Mind damage and, ulitimately finish off Catastraphon with (as expected) a bang!
He detonates as the interior Lili reabsorbs her wounded, expended counterpart and bathes in the energies of her foe's destruction.
She feels as though the power-draining has improved her overall condition compared to how expended she would otherwise be after this fight, but she isn't to Blue status *quite yet*. She's getting closer, but it seems like that goal will require a bit more from her.
Battle success! Lili gets her third key piece (and an award and 3 Fame)!
Doing anything before proceeding to Flameforge?
(3:56:52 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Yes, actually
(3:59:12 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili is putting herself back to how she was before, as she can, (heal up, as needed, reproject, make sure all her assorted defenses and such are up to snuff) and will then proceed to...
Attempt to on-the-spot craft a static lens to stick at the gate between here and the Flameforge that will allow her a focus to access her worshippers if Forcystus's blanket block-everything nexus screen gets lifted at some point.
(3:59:36 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Let's say
(4:00:25 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) A sauron-y eye inside a crystal ball with cartoon-y arms, legs, (Dacchen)gloves, (Dacchen)boots, a cane, and a (Dacchen)tophat
(4:01:21 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Lili's foresight indicates that there is a moderate likelihood that someone else will be able to reach this disc and screw with her focus, as it is one of the openly listed challenge discs.
Still establishing the focus?
(4:02:18 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) They would ordinarially need to go through the last disc (the Forums fortress) to get here, right?
(4:03:19 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) No. The Formus Fortress was your team's specific anti-your-team disc. This was one of twelve freely-open third-trial discs. Any team can come here, and it wasn't specced for your team. That's part of why I was asking earlier if you were doing divinations about the options for this disc or just going to the first one your found
(4:03:22 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) *you found
(4:03:32 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Hrm
(4:03:41 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Absolutely did not catch that, haha
(4:03:56 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Sorry about not being more clear there
(4:03:58 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Smart folks probably targetted the weaker supervillains, hmm?
(4:04:18 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Instead of just barreling through the #1 position
(4:04:23 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Your passive scans of recent events indicate that, yes, that's what Nira and the Speed Masters did. The Enemy just kind of plowed through the first one it found.
(4:04:50 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'll take that as a general compliment of her abilities that she did the same
(4:05:01 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) *nods* As you probably should.
(4:05:03 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(4:06:18 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Can she set up an effect that shows the Supervillain as still being alive here?
Can she layer contingencies over the focus to allow her to remotely detonate it if anyone with the capacity to screw with it reaches the disc?
(4:07:05 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Can she set up a trap where folks go to the echo province instead of coming here?
(4:07:29 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yes to both. She's got those skill-sets and could make someone with dream and set it to detonate with law
Dumping people to Echo-Prov is a potential violation of event bounds and might get you kickbanned
(4:07:54 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok, no to that then
(4:08:20 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She'll do the first two, and use the Villain's essence to craft her weird avatar
(4:08:28 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(4:08:32 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She isn't taking a superlatively long time doing this
(4:08:35 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Just getting a working focus
(4:08:38 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Right
(4:09:10 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Internalized the Rune of Auto-Dismissal- (Active Ability, Rune Mage) Possessor may, as a pre-emptive counter, to a max of 5 times per round, choose, when one of possessor's summons is targetted by an individual below Level 60, provided none of possessor's opponents are Level 60 or greater, dis-summon possessor's summon that was targetted
(4:09:11 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She has that too
(4:09:23 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) That'll help with the second part
(4:09:47 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Not up to par with level (since almost nothing is), but she has that + a puppet explosion focus + Expert Rune Mage
(4:10:00 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Following that, she's heading into the Flameforge
(4:10:04 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
Conversation with [a,nempty,spacebetween,no,worlds] at 7/23/2017 6:58:43 AM on Caelzeph (aim)
(6:58:43 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Boop boop
(7:00:11 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Ah, yes? What's the other, then?
(7:00:13 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Forcy's no longer the architect. Can Lili start funneling souls of the faithful/folks who are praying for an escape in to her afterlife through that focus she left there?
(7:00:27 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Midfight
(7:00:37 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Or are we like eyes-fixed-on-that
(7:00:43 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) /actionlocked
(7:01:03 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) You can still kinda act. Lili can start soul-funneling
(7:01:34 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That happens. I've got several other things she's doing/been doing/likely going to have time to do that can get addressed later
Conversation with [a,nempty,spacebetween,no,worlds] at 8/20/2017 4:38:33 AM on Caelzeph (aim)
(4:38:33 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili, seeing Bekkler has falling, weaves together threads of fate to replace him while she has the opportunity
(4:38:53 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) <writing out her remakes-the-postmaster action>
(4:46:54 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Using the
*Darts of Henri Luddmitz, Postmaster of Nexus- (Weapon, Throwing Weapon, Air, 107,000,000 Gold) +107,000 Ranged Attack, Wielder may not be prevented from applying buffs or debuffs to targets by sources below Level 80
as a catalyst, she draws off threads of fate and fortune, building the new immortal a body out of resources that don't exist, out of potential that never was, out of reflections of ideas of what could exist but does not.
Lili draws on her faction's power, Ex Nihilo, to circumvent the mimepower coursing through the place and shape the Postmaster out of ideas and unreal thoughts from beyond Nexus. She designs him as he could have been, as he will be, an expert with contacts and contingencies, a master of concepts, able to deliver messags through the most esoteric means both effective and whimsical, with the whims of reality bending to his mastery of messages. A being of wonder and dream, mind and matter, nothingness become mystery become certainty, the daemon essence-crafter fits him carefully into the slot left vacant by Hugo Bekkler. She does good work with empty spaces.
(4:47:18 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) This is being done from within her inner bubble, mystery-shielded
(4:49:18 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) (Let me know when you're Done)
(4:54:42 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She's adding in a hint of other powers, too. Catastrophe Magic gives him global reach, mystery lets him retro-deliver things, Flawless Twin Essence Binding lets her splice everything together.
That's not all, though. Lili is an Enigma Man, even if not in name. She is an essence crafter, and has already created many entities that function as extensions of herself. She pioneered Identities, after all. Like many of her creations, Lili places a small piece of herself within him. A bit of Mion flare will do him good, and help him think on the same lines as her with a link to the Multi-Lili Mind Network.
(4:55:09 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) How's that look, gad? Within her capabilities with the resources provided?
(4:55:39 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She's designing him specifically to be compatable with her fusion technique and power-sharing
(4:56:00 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) (As was the plan)
(4:56:10 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yes, that looks valid
(4:56:28 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I don't know if I'm making another character/identity or a pet here, exactly
(4:56:45 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) NPC to start with, kinda a pet
(4:56:50 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(4:56:52 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) But we won't stat him yet
(4:56:57 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Of course
(4:57:01 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Who knows if he'll survive
(4:57:06 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Since I think you're making yourself postmaster immediately after he gets made, right?
(4:57:12 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Yeah
(4:57:18 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(4:57:21 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Post that part too
(4:57:25 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) So I can process the whole shebang
(4:57:31 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Assuming no one intervenes
(4:58:30 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili is carefully wrapping the finished product into a oneman-fusion with her inner self, taking on the role of Postmaster even as she becomes a Thief of Sunlight and a Shadow Behind the Stars
(4:59:26 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(4:59:29 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Anything else to add?
(4:59:52 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'll note that she's got Foresight up and has contingencies (like Ganfo did) to react if things start to go badly here
(4:59:59 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(5:00:02 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Anything else?
(5:00:11 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Do you want a list of elements and such that are going into this guy?
(5:00:22 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Sure, so it's around for reference later
(5:00:25 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) If he ends up in combat
(5:00:27 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Getting those
(5:00:29 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) ty
(5:08:07 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Big ones are Enigma Man (Mystery) and Dreamshaper.
Other major elements: Aetheric Voyager (Travel), Destiny Weaver (Predestination/proper targets for post), Genesis Architect (tied to him being made a specific entity), Heir of Dust/Ruin Bringer (secure disposal of mail!), Dreamshaper + Mentalist (Overcoming all obstacles/abstandard delivery), Wonderworker (Whee! Mailpowers!), and Wardcrafter (Security of Mail)
Also applicable: Contingency Weaver (fulfilling requests, effective countermeasures), Diviner (knowing where to deliver things), Eschatologist (global reach), Subspace Architect/Spatial Mage/Wanderer (More global reach)
(5:08:55 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She's specifically drawing the elements/mana that make him up from outside Nexus to circumvent interference by Forcystus, our host, or other nosybodies
(5:09:36 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Done
(5:09:43 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Unless you have some degree of questions
(5:12:02 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) No, this works for now
(5:12:04 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Processing
(5:15:50 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Lili is now successfully postmistress of Nexus
(5:16:03 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Wooo
(5:16:06 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) She's got access to a lot of postal stuff
(5:16:13 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) I think the first thing that'll jump out to her
(5:16:13 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lay it on me
(5:16:37 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Is that Forcystus's mail was on permanent hold by Bekkler. All parcels sent to him were intercepted
(5:16:42 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) And Lili tried sending him a letter
(5:16:54 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) So Lili has her letter back
(5:16:58 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) But Forcystus never got it
(5:17:03 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Boooo
(5:17:04 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Haha
(5:18:19 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili's going to send that along with a "damnit Hugo" post-script, trying to open up a line of communication and start speed skimming everything else while the other Lili reads through the assorted mail she has access to
(5:18:46 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Confirm she can pull Enigma Man-Fiend-Immortal atm?
(5:18:50 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) She's being blocked by Forcystus being in a battle that no one on her team is in
(5:18:59 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ah, ok
(5:19:04 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) She's getting Immortal from what?
(5:19:23 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Postmaster. I was under the impression it came with the position
(5:19:28 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lemme find it
(5:19:35 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Please do if I've implied that
(5:20:42 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Hm
(5:20:48 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Nexus Bureau-peeps
(5:21:00 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Immortal was something that came with the title in the past, I thought
(5:21:10 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Like
(5:21:20 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Gary + Crew are all Immortals
(5:21:25 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That one... Quest thing
(5:21:37 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That caused Hugo to gain power while the PCs got shunted into a bonus dungeon
(5:21:49 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) He went for it because it granted him Immortal, right?
(5:23:32 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Gary (Human, Level 100-199)
Markheim Erdelger (Human, Level 100-199)
Pretty sure it's just Bekkler and not the position. He's been Immortal'ing it for a while using his chronopowers and alt-timeline selves.
Check for reference to it in the postal disc thread, though, if you want. I may be forgetting something. I *think* he just grabbed the position to be independent of the Nexus Administration and Forcystus
(5:23:43 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Hm. Ok.
(5:24:25 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Guess that was a couple people with the shoe in the wrong hand then
(5:26:57 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Any luck on opening up communication with Team Fullsome?
(5:27:29 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) She can try to send 'em a message
(5:27:33 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) If you want to type one up
(5:29:32 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) "I'm not entirely sure what just went down, but this game is getting more tilted by the minute. Unless I am misunderstanding what just occured, I think it is imperative we work together to prevent Gonzo Heed from coming into existance."
(5:29:57 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Hm, I have a bit more
(5:34:54 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) "I would like you to join me in this. In return for helping me secure the win in this quest, I am willing to offer Malantres to the Fullsome Industry, with which they can reshape one fourth of all demons into whatever form they deem fit. I have had it modified by the hand of grand Morrisant himself, and he would be most pleased to see it put to proper use. Similarly, I will perform one service for Irrian of the Enigma Men similar to the one I am currently performing for the Nihilarchitects. Discuss this amongst yourselves, and be aware of the danger to both of our organizations we face here should we fail to properly suppress Heed."
(5:36:24 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Uh
(5:36:26 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) How did Lili
(5:36:28 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Get the info
(5:36:34 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) That Irrian was on that team?
(5:36:35 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She didn't, sorry
(5:36:38 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(5:36:48 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I thought about that and didn't write that, then wrote it anyway
(5:37:04 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Leave it at Malantres and imply a favor may be on the table
(5:37:30 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Sending that out now or waiting till you resolve the doll that just popped up for you?
(5:37:59 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Hm.
(5:38:12 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Sending out the base letter, but adding a post-script noting she is now in communication with Heed
(5:38:42 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) k
(5:38:49 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lemme get text
(5:39:58 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow)
"I'm not entirely sure what just went down, but this game is getting more tilted by the minute. I think it is imperative we work together to prevent Gonzo Heed from coming into existance. I ask you to join me in this, putting his destruction above your personal goals. In return for helping me secure the win in eliminating Heed I am willing to offer Malantres to the Fullsome Industry, with which they can reshape one fourth of all demons into whatever form they deem fit. I have had it modified by the hand of grand Morrisant himself, and he would be most pleased to see it put to proper use."
(5:40:10 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) - Lili von Mion, Postmaster of the Moment
(5:40:42 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Post script?
(5:41:22 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) - "I have just opened up a line of communications with Forcystus using my newfound title. Please consider my offer in case negotiations go sour; I'm aiming to win this."
(5:46:17 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili's speed-reading Forcystus's old mail, looking for vulnerabilities, collectable debts, etc
(5:47:27 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Please resend me Lili's letter to Foyc
(5:47:30 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) If you have it on hand
(5:48:00 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Don Ordo Forcystus,
It's a shame we never got the chance to properly talk. I view you as an equal in terms of versatility, cunning, and ambition. Truth be told, I have been searching for a partner for some time and at least considered you for the role. Both of us are empire builders, comfortable only when the power to enact what we desire lies squarely in our hands and paradoxically driven by ambitions such that said desires have a tendancy to multiply without limit. As things have played out, I have taken a diplomatic route to things, cultivating contacts and favors, whereas you have taken on a more direct role in seizing power yourself through whatever means were availible to you. Unfortunately, the two rarely coincide. So few individuals are able to properly step back and grasp the greater dynamics of play and interplay inherent in a mutable and ever-changing system such as the one we operate in. Cultivating a broad base of support becomes near impossible if you aren't careful about what endeavors you undertake and what sources of power you draw your strength from. Let's take bid with corruption, for example. That was a bit of genius on your part taken in singularity, but I point to its resolution as to why I avoid such things personally; grand enough bids of a certain flavor gather such unified opposition that their failure over the longer term becomes a matter of unfortunate probability. Worse, they make you lasting enemies who will unconditionally work towards preventing any future endeavors. Over the longer term I think it is simply not worth it to grab controversial pieces. As I said before, a different approach to a similar goal.
As things stand you have quite a lot of different individuals gunning for your blood in the upcoming contest. I have considered making some level of a deal with you, be it a non-aggression pact or a formal alliance, but don't think that likely to increase my overall odds of success here. As it stands, we can only hope to stay out of each other's way since I do not think our efforts in the greater scheme of things are antithetical. Should you find your bag of tricks exhausted and survival priority over pride, I am always hiring! Exhempting my dear Iblis, I have yet to lose an important piece working under me, however temporary.
I will leave you with two pieces of unsolicited advice. First, do not place yourself in the path of the Engima Men. I have foreseen them as one of the dominant powers in the upcoming conflict. You have too many powerful enemies as things stand and cannot afford to become embroiled in a power struggle with them over this if you want to maintain a chance of coming out on top. The One City is coming, whether now or later. You may as well resign yourself to sharing the reigns of it; trying to boot them is going to get you killed. Second, and I really should not have to say this, avoid getting embroiled with Valcont. I see absolutely no chance of your survival if you follow that route, and he is highly likely to tempt you in the upcoming contest. I will be sorely disappointed if you have been foolish enough to fall into the debt of that filth already; he <never> wins, and while he sticks around his pawns most certainly do not.
I'll be watching your progress with interest. The world needs villains.
- Lili von Mion
(6:01:37 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Will Lili ring-out herself if she sends the VR a letter?
(6:02:48 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Not unless Cordelia is being super-picky.
The VR has been getting communicated with throughout this, so she probably can
(6:03:08 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Eh.
(6:03:14 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Cordelia has that option
(6:03:52 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) So we're gonna pass
(6:07:09 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili sends Darston, Roy, Anathema, the Lion of Unbreached Veils (such that it is within the event), and Gonzo Forcystus daemon contracts.
"I hereby certify that to the best of my knowledge and with no attempt at deciept or duplicity Gonzo Heed does not currently exist and is still barred from existance."
(worded in such a way that that is easily understandable and yet covers all possibilities, written by someone far better with contracts than myself)
(6:08:26 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Forcystus gets another one.
"I hereby certify that to the best of my knowledge and with no attempt at deciept or duplicity that I am under the employ and control of the Veil Render, as previously stated."
(6:08:40 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Darston and the Lion are unable to enter covenants without Anathema's permission.
Roy, Anathema, and GF are getting theirs.
I'll post in the group chat
(6:11:55 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) And no noticable signs of tampering?
(6:16:59 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) No
(6:41:24 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili's sending another letter out as she enters into the alliance, to the Fullsome folks again
(6:42:31 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili's face twists.
(6:48:11 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) "You aren't making this any easier, Cordelia. Don't force our hand too hard."
To team Fullsome:
"I misread things here. The Veil Render now controls Gonzo Heed, and my objectives have changed. Cordelia is manipulating the event in an unbefitting manner, profittering rather keenly. I would like to negotiate for your help in this megaquest; I'll make it worth your while in the long run."
(6:51:43 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Fulsome sends back a letter indicating that they are willing to work together depending on overall goals
(6:58:14 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili sends one back to Fullsome indicating her goal is to win the quest for her employers, and that Forcystus has the ability to negotiate actual alliances here. She further notes that Cordelia looks to be actively manipulating the results, and is now fighting against the alliance thing, but that the option exists to displace her if she proves too vexing as an administrator. Lili offers to personally work for team Fullsome in a megaquest-equivilent capacity in the future if they help her triumph here.
(6:59:03 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) MAIL GET?
(7:00:30 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Indeed
(7:00:38 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) She gets the mail from
(7:00:41 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Forcystus
(7:00:47 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She quickscans the intel
(7:01:32 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Jeeze
(7:01:37 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Fulsome isn't interested in an actual alliance right now with Cordelia's rule change on the table. They are, however, interested in potentially assisting her in exchange for that future favor.
(7:01:37 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) This is quickly becoming the mail-thread
(7:01:45 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yeah, haha
(7:02:07 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) That's what happens when you become postmaster and make it a key piece of your plans and power
(7:03:37 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She sends off more to fullsome indicating that will work and discussing terms of them helping her (which essentially come down to aiding her goals, protecting her, not trying to go for the full-win, and playing a support role here).
(7:06:40 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Alright, that kinda settles that thread for now
(7:06:56 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) <mail being written>
(7:09:06 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili sends Fullsome another letter asking they protect Hero Force against outside threats for now, that the VR team is working with her, and indicating Hero Force are likely to be important in victory here. She outlines Cordelia's gambit.
She asks the Nihilarchitects if they would be willing to spend some time in the future building the remaining Hero Force members an extradimensional base in a position of cosmic significance in exchange for help here, outlining why that would increase our odds.
She then sends yet more off to the Hero Force, congratulating them on surviving so long, explaining what Cordelia is doing, and asking if they would be willing to "right a great injustice and return the quest to a less biased state".
She sends yet more mail off to Renfield (where is he?), saying that the quest administrator is manipulating things and requesting he avoid the endgame area for now but promising several of the trials to him.
(7:10:55 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Processing
(7:13:44 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ah
(7:13:46 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Fulsome does not have a location for Hero Force, but will avoid attacking them at the moment
(7:13:53 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) For Hero Force
(7:13:54 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Nihilarchitects would be willing to do that
(7:14:25 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili outlines the reward if they work with her, as well as "keeping them alive in her afterlife if the worst happens"
(7:15:13 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Hero Force, represented by the Overlord, will agree to assist in this.
(7:15:16 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Processing
(7:17:20 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) <waiting until you finish before I send out more mail; Lili's keeping a breakneck pace up to make responding to her difficult>
(7:20:26 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) When applicable
- The Overlord of Monkey Castle is asked to incorporate the Mime Killer into his armor, with Lili noting that he very well might have several Unoriginal Gangsters coming after him soon
(7:23:43 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) The Overlord is not contactable, as his team is now in combat
(7:24:32 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) With who? Can she see them?
(7:24:54 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) And can Lili mail teams? Is that a thing she can do?
(7:25:08 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Lili can try mailing teams. She thinks she probably can
(7:25:22 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Trying to figure out what she sees
(7:25:41 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Should probably have opened with that
(7:25:42 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) She sees the outside of a battle-bubble, as percieved by terrified Nexites
(7:25:58 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Did anyone catch what attacked them?
(7:26:33 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) No
(8:04:41 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) "I warned you, Cordelia. Still want to play hardball here? I'm the one arguing for leniency here for you."
(8:06:28 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili calls up and begins reading the official regulations of the quest, looking for limitations and blind spots Cordelia cannot effect.
> Establish pre-coded condition 221: Audit Overlord Marionette Administration Engage (worshipper sorting and message sifting mode)
Forward: All Sentient Nexites-
"Hello Nexites! Lili von Mion here, stepping in as Postmaster of Nexus.
Nexus, the place you live and most everywhere around it, is currently engaged in a cosmic conflict which has escalated into a full-on war between the powers of it. As such, I have set up an emergency broadcasting system. In the coming hours, you are likely to experience global floods, catastrophic monster spawns, clashes between cosmically powered entities. If you are experiencing such things and have no means of exit, take me up as a worshipper; I am currently using my position to provide everyone I can with an offer of sanctuary until this conflict resolves or in the case of your untimely death. Asides from seeing what you see and whatever hopes for a peaceful resolution you throw my way I will do all I am able to ensure you will not be placed in any danger or used as a pawn in this by any side, myself included."
Fullsome:
"Cordelia has dropped being subtle and moved to attack Hero Force. Make your way to the endzone, don't kill every supervillain. Try to avoid getting trapped or locked out of areas, or trapping/locking us out. Here's a package you can use to transport yourselves around in addition to your own powers."
(8:07:29 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Fulsome is in combat and unreachable.
(8:07:55 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Got jumped by two blur-mode giant mimes according to divination-reports.
(8:09:21 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(8:09:57 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili's writing everyone from team Fullsome, the Hero Force, and the alliance into her list of worshippers in hopes of giving them a potential out
(8:10:40 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Lili attempts to do that, but that's a two-sided action (or something you're forcing) and they're in battle bubbles.
(8:10:49 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Attempt blocked generally, though the offer can sit open
(8:11:02 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Calling hold on further Lili actions
(8:11:12 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
Conversation with [a,nempty,spacebetween,no,worlds] at 8/27/2017 7:14:56 AM on Caelzeph (aim)
(7:14:56 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili asks her employers the route they want her taking, expressing general disappointment that the ending here has come down to luck but similarly stating that she believes our best chance of victory here is to lay it down to the 37~% chance we're going to beat out Tide Key for the role of Final Boss
(7:15:54 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She is willing to try to rack up the Challenger score if they want, but thinks that's likely to severely deplete her power reserves
(7:16:09 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) They trust her judgment. Should she not have other ideas, they're up for her picking one of the four corridors and hoping to run into something other than Tide Key and gun for Final Boss.
(7:16:27 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Also that teams VR and Nihilarchitects are significantly more suited for running trials than she is, particularly VR
(7:17:05 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Did she successfully modify her monocle to remove the achilles heel that the Lord of Sleep presents?
(7:17:37 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Ah, I thought I posted that in the other chat.
Yes, she thinks she did
(7:17:55 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The ambiguity a reason for concern?
(7:19:48 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Hopefully not.
She can't tell 100% because she hasn't fought the thing or scanned it directly. She modified it the best she can, and, analyzing it with her high degree of crafting skill, thinks she closed the holes
(7:25:00 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Did she get a quantifiable powerboost from her weird believe-in-me brainwash-the-worshippers-into-thinking-she-was-stronger gambit thing?
What kind of mailman powers does being postmaster give her that are usable in combat?
(7:29:39 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) She got a mystery-versatility powerboost from that, though it's not as major as some of her other stuff.
Postmaster helps move buffs and debuffs around / prevent actions from being intercepted
(7:30:59 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) So, Lili, you're up choice-wise
(7:31:05 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) There's four corridors going deeper in
(7:31:09 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) If you're picking one of those
(7:31:15 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Two are occupied, but there's no way to tell which ones
(7:41:42 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Taking cooridor B
(7:42:15 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(7:42:19 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) That engages a fight
(7:42:22 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) With the Tide Key
(7:42:28 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) And closes that corridor
(7:46:39 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lovely
(7:46:57 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yeah, probably the worst matchup to run into, unfortunately
(7:47:22 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) I think, of your various characters, Darston still has really good odds here of taking things with Team VR
(7:47:30 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) "Darston"
(7:47:38 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Ah, did you miss the part where
(7:47:46 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) People who burnt out come back for the end fights?
(7:47:48 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) If you make it there?
(7:47:54 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ah. I didn't catch that
(7:47:56 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Even if he can't help for trials much, he'll be back for the finale
(7:48:02 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(7:48:07 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That'd be nice
(7:48:23 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) This actually isn't so bad
(7:49:09 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Two potential upsides to Lili fighting Tide Key:
1. She'll blunt their forces and powers, making them possible for other folks to beat (if she doesn't kill them herself, which is actually possible)
2. We're both on Gambler. She won't get looted if she loses.
(7:49:19 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) 3. Maylene! Wooo deathmatch!
(7:49:42 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Downside:
No sweet, sweet rewards from killing them
(7:50:12 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The "she won't get looted" bit is probaly the nicest bit there
(7:50:23 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Indeed.
Conversation with [a,nempty,spacebetween,no,worlds] at 9/24/2017 1:21:30 AM on Caelzeph (aim)
(1:21:30 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) So
(1:21:33 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Declare your prep!
(1:21:48 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Ah, I think you already did that
(1:21:49 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Didn't you
(1:21:53 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Before going into the elevator?
(1:21:58 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) /Corridor
(1:22:04 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Sort of! Let me see.
(1:22:06 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) k
(1:23:13 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The little dramatic blurb I wrote up is
(1:23:15 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Contingencies click and lock into place as Lili approaches her fight, gears grinding against gears. Through the power of Mystery, the Arch-Daemon cum Fiendish Enigma Man floats into place wreathed in power. Who but her could have known her gambit with the afterlife would set her up for the perfect homefield advantage against Tide Key? Who but her could field the requisitie power needed to trump the adversity facing her? Who but her could call to question their unbeatable skillsets, bring a bit of hemlock to slay the god? Lili dusts off her robe, enshrines herself within her citadel-inside-a-citadel, reminds her minions of the plan one last time, and Prepares to Overturn the Tide.
(1:24:30 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Ready for Maylene's intro, or writing more?
(1:24:52 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili's got a huge mess of contingencies, worlds, spells, and setups floating and a couple paradoxes from the get go sitting ready
(1:25:19 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Same mess she's been carrying around, really, just retweaked for combat.
(1:25:24 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Right
(1:25:37 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Three things that bear mentioning
(1:25:41 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yes?
(1:25:52 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) First, the Monocle of the Dreaming King
(1:26:59 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I identified that as something potentially vulnerable to Maylene's contract-severing needle, Certain Victory. Am I correct about that, and if so there are a handful of things that may be able to resist/blunt the impact of it
(1:27:46 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That's probably more of a combat question, just know that Lili's aware of that particular potential vulnerability and working to prevent that causing problems
(1:27:47 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) She could potentially screw up the link there with the needle, yes
(1:27:51 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(1:28:01 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Second
(1:29:12 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Maylene is an entity of divine light and power. From the start, Lili is going to be royally messing with her through the Thief of Sunlight which consumes and controls light and has the ability to steal divine power
(1:29:36 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(1:32:07 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Third, the stage itself is rigged in her favor. Lili is going to be using the Reality Bauble to tip the scales in these fights, shutting down opposing hax and enhancing her own paradox by redefining the general set of rules the fight operates off to make stuff inherently unwinnable unless certain conditionals are followed. This will probably play out more in terms of individual rounds than as a straight thing (she has a lot of tricks I'll be bringing out one by one).
(1:32:13 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) A question, before we start this
(1:32:30 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yes?
(1:32:44 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Can Lili replicate that anti-tide drink with her auto-wish magic mixed with expert dream?
(1:33:10 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yes, but be aware of the conditional on it that it doesn't affect actual Sanctum members or Tide Key holders
(1:33:24 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Not sure if Nira shared that part with you
(1:33:27 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Huh. Wasn't aware of that
(1:33:49 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Could it be used to counter an offensive use of their powers?
(1:34:08 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yes. If they try to infuse you with the Tide to pull something, it could be used to counter that
(1:34:16 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(1:35:07 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Anything else?
(1:35:09 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili's biggest buff is worth noting, too; damage on everyone on her side currently has one of those mass-multipliers on it similar to what Vashna was pulling
(1:35:18 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) What's that from?
(1:35:30 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) A very old power I've been sitting on
(1:36:04 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Apocalypse Glimpse- All attacks deal double damage, beginning at the start of the next turn, 5% works properly, if it works improperly, caster is killed, This creates a Zone of Fire, Does not stack with Zones, Fire, 360 MP
(1:36:31 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It's probably also worth noting they're currently overcrash-buffed too
(1:36:53 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Three questions on that:
1) How are you making it so that she isn't also affected by it?
2) How are you making it so that you aren't dying to it?
3) How is it Overcrash-buffed?
(1:37:16 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It's cast by a summon. The summon dies in the casting
(1:37:25 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay. What about questions 1 and 3?
(1:37:35 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She being maylene?
(1:37:38 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yes
(1:38:01 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It's my understanding that it hits the people present in the battle when it's used
(1:38:14 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The overcrash buff is a different one entirely
(1:38:15 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) 20x
Wondrous Overcrash: Impossible Operation- 10,580 Damage, Heals, Cures all minor and moderate status effects, Gives target immunity to one minor status effect, May optinally have no other positive effect to have a 10% chance of resurrecting a target who died the turn before to a source under level 50, Requires 5 of this summon to be summoned by this summon's summoner, Dis-summons all of caster's summons of this type, Removes the ability of the summoner to summon another summon of this type for the remainder of this thread, Darkness & Magic, Full MP
(1:38:22 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Or however many x
(1:38:49 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Writing more questions
(1:40:24 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Because I'm anticipating you asking, the Impossible Operation is coming off her Gilbezbran Doctor Doll, which she is casting more than once through leaving the clone to cast it, take the "cannot summon" bit, and then recreate
(1:41:01 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Same combo I used last megaquest, and I've used every boss rush so far to pop that minor immunity
(1:41:12 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) 1) It sticks an effect ambiguously somewhere that doubles the damage of all attacks; it really needs a wording update since it isn't clear where the effect is sitting, but let's assume it sits on the caster. What it does it 'all attacks deal double Damage'. It's a global change. I can see where you'd think it's an 'each individual in battle gets a buff that doubles the damage of their attacks', but that's not what its base wording is. Narratively, you're establishing that it's the apocalypse and making everything far more deadly.
2) The clone was the part of that I missed. Wow, those clones let you pull a lot.
(1:41:56 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Clones do allow for some very unusual tricks
(1:43:56 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Taking that interpretation of the funky, clearly unbalanced effect into play, then, Lili is going to be holding that buff on a totem-style thing she'll be keeping isolated from combat, ringed by contingency magic, and made to apply to some version of herself that is present somewhere Maylene/whoever she's fighting isn't through mystery, dream, and battlespacehax
(1:44:33 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay.
(1:44:48 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I could outline conditionals there but I think you get the picture
(1:44:54 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yes
(1:45:29 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Anything else initial?
(1:45:35 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I think that's the major things done. I'm going to be pulling random, on-the-fly shit every round and referencing things I did previously, but that's mostly flavor
(1:45:55 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) *nod*
(1:46:01 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili's going to be starting off the battle hiding, and playing cat and mouse with Maylene for the duration of this fight
(1:46:02 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) I'll start things, then
(1:46:08 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Ah
(1:46:09 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(1:46:14 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Fighting Triumph head on seems like a poor call, after all
(1:46:41 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Processing
(1:58:06 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Contingencies click and lock into place as Lili approaches her fight, gears grinding against gears. Through the power of Mystery, the Arch-Daemon cum Fiendish Enigma Man floats into place wreathed in power. Who but her could have known her gambit with the afterlife would set her up for the perfect homefield advantage against Tide Key? Who but her could field the requisitie power needed to trump the adversity facing her? Who but her could call to question their unbeatable skillsets, bring a bit of hemlock to slay the god? Lili dusts off her robe, enshrines herself within her citadel-inside-a-citadel, reminds her minions of the plan one last time, and Prepares to Overturn the Tide.
Cloaked in Mystery and without physical form, the daemon enters battle.
(1:58:07 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) The room she enters is vast and circular, a wall behind her as she enters. There is a crack of thunder, sound of onrushing water, and then chorus of song. The world beneath where Lili isn't-entirely is now a great ocean, filled with the power of the Tide, rising each moment as the world expands to accomodate its ever-increasing vastness. The skies open up, in an onrush of dawn, and, gracefully drifting down from above through a vortex of swirling clouds that sing her praises, lit with the radiance of stars, Maylene descends, landing atop the rising water without a ripple. She has on an elegantly ruffled aqua dress, a white hat with a miniature grandfather clock leaning against its center while sitting atop its brim, and gloves made of starlight. Her eyes are solid blue and her skin white marble. On her neck hangs a key of shells and seafoam. In her right hand she holds a needle, and in her left a perfect amethyst sphere.
Her voice, clear and calm, radiates forth, emanating from each mote of existence within the chamber that is not part of Lili's self. "Oh wayward goddess, we could have accomplished so much had you only been willing to embrace the notion that reality could be greater than it already is. Instead you bare your fangs at my glories and wield your arms against the sea itself, vast and unconquerable. Clearly, destiny has brought us together here to face each other in noble combat that you may be elucidated on just how far apart our reservoirs of power are in both depth and breadth."
Maylene is radiant. Maylene is glorious.
Please declare (optimally in numbered blocks):
1) Your start of battle effects (but not actions for round 1)
2) Your best defenses against Petrification
3) Your best defenses against Dominion
4) Your best defenses against time manipulation
5) Your best defenses against effect-cutting swordplay
6) What you're auto-doing against her light effects and what you have amping that
(2:08:01 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Does the presence of the Tooth of Tanzwul cut down on any of that?
(2:08:15 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Lili has the Tooth?
(2:08:18 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) I thought TSG had it
(2:08:49 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Let me
(2:08:51 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Ah
(2:08:56 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Consider how the Tooth affects things here
(2:09:12 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili has the tooth. She's got a whole big build-thing regarding it, has that enigma-casting thing going on where only she can cast spells.
(2:10:44 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Alright, let's see. That's killing Divine Magic, Chronomancy, and Transmutation.
That kills her Petrification, Dominion, and time manipulation.
Please still give me 1, 5, and 6.
(2:12:54 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm going to include those for some future stuff anyway
(2:13:01 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) If something else tries to inflict thme
(2:13:01 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(2:28:00 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) 1. Start of battle: Overlay of Lili's worlds/powerset into the one we have currently, local generalized rules manipulation via Bauble
Application of Paradox, initiation of Enigmatic Clown Mode (note: Lili is currently using her boots to zero her fame and is in empowered Enigma-Man mode on top of being a Fiend, an Outsider, an Arch-Daemon, and an Enigma Man. She has the belief-buff from her previously rescued followers boosting her power and theoretically granting her a bunch of extra abilities, too.)
Serpent Cracker Auto-scan (source obfuscated to prevent effect-backlash)
2. Demand of Freedom (Petrification Immunity)
3. Iblis Wings (Dominion Immunity)
5. Effect-Cutting Swordplay is opposed by both Lili being hard to hit/extremely dodgey and Aura of Pride. Mystery is shifting around exactly what effect is what, too, so what maylene moves to eliminate/break Lili is going to be swapping around to being other effects disguised as the former ones. If she wants to break battlespace hax, she will instead be hitting Subroutine 471 D, and eliminating the mechanism preventing individuals with ongoing history between them from being placed into the same battlespace. If she aims to break Lili's hiding, she'll instead be attacking the stylistic impressionism of Flnhorlalfax, the lovecraftian tentaclemonster sitting with Fakelili. Lili's going to fight Maylene's Auto-winning powers by modifying what she targets and keeping her in the dark (which, itself, is a tactic aiming to provoke her into scanning Lili and engaging Pyremode).
6. Thief of Sunlight (the effect) is working to pull the rug out from under Maylene, throw her off kilter, sap/absorb/redirect her power, interfere with her aura of self-buffing, eat rethemed-as-light-element attacks, and generally fuck with her in unexpected ways. It's one of Lili's strongest moves against her, and is empowered by her fiendstate, the battlefield setup, the apocalypse buff, its own source, nebulous Oneman stuff, and Elimination Calculations Lili specifically performed against Maylene in hopes she'd get to kill her.
Also worth noting, though I want to save this as long as possible: Lili has a panic switch. S
(2:28:11 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That took weirdly long to write up and wasn't even complete, haha
(2:28:37 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Hah, I know how long these things can take
(2:28:39 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili's panic switch (which she's hoping to hold off on for as long as she can): Fakelili. Fakelili is specifically set up to take the fall from something
(2:28:40 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) I'll let you finish
(2:28:43 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(2:28:49 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Done?
(2:29:24 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I think so. Thief of Sunlight successfully stealing the light here is going to, thematically, make things much darker and more shadow-y
(2:29:33 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(2:29:35 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Processing
(2:31:44 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) "Subroutine 471 D"
What's this coming from / being backed by? It sounds like Litigamancy.
(2:31:53 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Contingency Magic
(2:31:59 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) What's Lili's tier there?
(2:32:04 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) T3
(2:32:11 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) (highest possible atm)
(2:32:12 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(2:32:14 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Thank you
(2:32:18 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Resuming processing
(4:12:26 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm going to jump the gun here and just ask viability of my strategy
(4:13:54 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm thinking to have Lili knock Maylene off balance a bit more and then spend one of her super-attacks to take the lady out before she can even act
(4:14:35 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Said super attack:
Right Hand of Inevitability- (Passive Ability, Other: Destiny Weaver) Once per thread, possessor may inflict Instant Death: Doomed on any one target that is not 20 or more Levels greater than possessor
+
Grand Overcrash: Final Execution- 80,000 Damage, Pierces 22,000 Defense, 1 hit against 40, inflicts Instant Death on all Doomed opponents below level 100 who are in battle, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP
(4:15:07 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Apocalypse-powered overcrash while Maylene's defenses are down due to Tooth is a viable way of possibly one-rounding her
(4:15:19 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Ah, what's
(4:15:22 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) That Overcrash
(4:15:23 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) On?
(4:15:27 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Before I confirm this strat
(4:15:36 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Since if it's not on Lili, Maylene may be blocking it
(4:16:27 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It's on the Renowned Assassin, but lili can pull it into Oneman for the action and leave the Assassin holding the bill (the burnout)
(4:16:52 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) So it would, ambiguously, be Lili performing it
(4:17:09 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Any change to your assessment?
(4:18:21 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Burnout-handoff, as I think I said before, is reasonably likely to *not* work unless you're handing it to Elevens. While Mystery lets you do things while not doing them, Overcrash Burnout is one of those things that it's stunningly hard to dodge.
So there's a chance Maylene resists it if she mucks with the sourcing somehow and a mid-strong chance that Lili ends up not successfully pushing off the burnout (though if she burns her clone in the process, there's more of an avoid-chance, and if she pushes it to Elevens, it goes to near-certain).
(4:19:29 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) There's also a chance that Maylene counter-Overcrashes (because she apparently now has one), though your overcrash might take priority since you dented Maylene's divine state
(4:19:54 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili can (quasi-endlessly) clone Oneman; could she have the Assassin come out in a Oneman copy?
(4:20:07 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) And just have it be a level-boosted itself
(4:20:34 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) That might burn all of the Onemen via connective resonance and force Lili to de-merge.
(4:20:43 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Gyeh
(4:20:52 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok, uh
(4:21:01 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) I'm not saying these things are certain, I'm just trying to outline the potential pitfalls
(4:21:10 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Since you have a lot of knowledge and ability to analyze what could go wrong here
(4:21:11 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Yeah, and I'm trying to minimize them
(4:21:15 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) I know
(4:21:33 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) How about shifting the burnout to the Fakelili? She's still able to be a one-use locus to attract hits even if she's sitting with burnout
(4:22:12 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Improves the odds, but isn't a unique team member like Elevens, so more effective than just-shift, less effective than Elevens-shift
(4:25:09 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) How about if I use mystery to obfuscate the assassin's level, catching it in the state of when it was fused but without Oneman in the mix?
(4:26:01 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) You can attempt that. That's a sort of a weird gambit that could work but isn't guaranteed to
(4:27:13 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I think I'll do all of them, peeling the layers back as each thing fails
(4:27:29 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(4:27:34 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Writing that out
(4:47:04 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Could I get a description of the Renowned Assassin?
(4:54:04 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Ah, yeah, let me check if there already is one somewhere and then I'll make one if I can't find it
(4:57:36 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) A tall, slender man in a long, black-leather coat with crimson trim. He has dark hair and wears red-tinted glasses. A scar runs along one side of his place and, from its shape and angle, over one of his obscured eyes. He carries a ludicrous pile of guns and blades on his back and inside his coat, and shadows seem darker in his presence, obscuring the details of his features.
(4:57:56 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Thank you
(4:58:18 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) np
(4:58:20 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Do you want to write out text for his Overcrash?
(4:58:32 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I was going to go with a clean "One Shot, One Kill"
(4:58:39 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) By default I would, but you can if you want to in this instance since it's actually kinda-sorta Lili.
(5:00:36 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) What color are Shaver claws?
(5:01:05 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Gray, with white tips
(5:14:47 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili within, seperate and greater, floating atop a throne within within her citadel, makes a mark on her force-clipboard as the unrestrained power of Apocalypse rages around her, massively empowering her actions.
Lili without, a seething, disembodied, shadow, moves with fiendish speed of thought augumented by the stolen speed of the Divine. With countless Formless Hands from Nowhere, from the shadows cast by her adversary's stolen light, she grasps Maylene tight, holding her fast against a backdrop of stars gone dark. The Null Hand, the World-Architect's Hand, and the arm dripping with Tsayikk's caustic power all dig into her, burning into her weakened, exposed flesh even as the Promethean Heist continues, pulling out yet more of her strength like conceptual blood from marble. Her overcrash is muted, her powers to respond and resist nullified, her defences zeroed out. The hands glow, dark and dim, with incredibly ominous power. A clock tower's frantic ticking is heard from far off. Maylene, held by the Right Hand of Inevitability, has been judged, analyzed, tested. Her strength is devoured, shredded, nullified, her assured triumph broken, her once lofty place relegated to a mark, a variable within the Elimination Calculations of something that is for the time being greater than her. Maylene is inflicted with Doomed.
Lili within, floating within her citadel, opens a sealed sub-dimension. From this comes a tall, slender man in a long, black-leather coat with crimson trim. He has dark hair and wears red-tinted glasses. A scar runs along one side of his place and, from its shape and angle, over one of his obscured eyes. He carries a ludicrous pile of guns and blades on his back and inside his coat, and shadows seem darker in his presence, obscuring the details of his features even as the apocalyptic power raging around him applies hyperlethality to his actions. Lili immediately winds strings about and into him, layering him with Mystery, Dream, and Fate, making him more than he is and supplementing his power with the full force of her own. Through her mastery of contracts and entity manipulation, burning through preplaced contingencies, buffs, augumentations, ritualistic gambits, and Echo Province mana clinging to him for this purpose, Lili temporarially changes him into Grandfather Spider, a greater power more appropriate for the stage at hand and bearing a marionette mask with shrouded power lurking behind it. Time goes into cutscene mode.
Glorious Overcrash: Final Execution
Grandfather Spider turns away from Lili (power-amplifying strings from her to him still visible) and walks between planes to a room with a window, pulling out and rapidly assembling a sniper rifle made of inky black metal. He loads a grey bullet with a white tip into his gun, checks a watch, then aims down from above at Maylene and fires his Shaver bullet squarely into her perfectly framed face. Bang.
If Maylene successfully survives this, Lili takes the moment of weakness to rain draining, firey blows against her in an overdriven hail of evil-augumented stabs with the Tooth layered over with the Pyre and the Force of Ink and Sand.
(5:16:11 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ah, hm. "One Shot, One Kill." after <Bang.>
(5:16:23 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Or, uh. Before Glorious Overcrash
(5:17:08 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Done?
(5:17:16 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Any questions on what is written?
(5:17:23 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Not yet, may get them as I process
(5:17:35 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I actually just thought of a small addition, making it
(5:17:39 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) k
(5:20:11 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili within, seperate and greater, floating atop a throne within within her citadel, makes a mark on her force-clipboard as the unrestrained power of Apocalypse rages around her, massively empowering her actions.
Lili without, a seething, disembodied, shadow, moves with fiendish speed of thought augumented by the stolen speed of the Divine. With countless quasi-unreal Formless Hands from Nowhere, from the shadows cast by her adversary's stolen light, she grasps Maylene tight, holding her fast against a backdrop of stars gone dark. The Null Hand, the World-Architect's Hand, and the arm dripping with Tsayikk's caustic power all dig into her, burning into her weakened, exposed flesh even as the Promethean Heist continues, pulling out yet more of her strength like conceptual blood from marble. Her overcrash is muted, her powers to respond and resist nullified, her defences zeroed out. Lili's Force of Ash and Sand slicks over this like dusty oil, removing the text from Maylene's equipment, bag first, eliminating her ability to call in countermeasures. The hands glow, dark and dim, with incredibly ominous power. A clock tower's frantic ticking is heard from far off. Maylene, held by the Right Hand of Inevitability, has been judged, analyzed, tested. Her strength is devoured, shredded, nullified, her assured triumph broken, her once lofty place relegated to a mark, a variable within the Elimination Calculations of something that is for the time being greater than her. Maylene is inflicted with Doomed.
Lili within, floating within her citadel, opens a sealed sub-dimension. From this comes a tall, slender man in a long, black-leather coat with crimson trim. He has dark hair and wears red-tinted glasses. A scar runs along one side of his place and, from its shape and angle, over one of his obscured eyes. He carries a ludicrous pile of guns and blades on his back and inside his coat, and shadows seem darker in his presence, obscuring the details of his features even as the apocalyptic power raging around him applies hyperlethality to his actions. Lili immediately winds strings about and into him, layering him with Mystery, Dream, and Fate, making him more than he is and supplementing his power with the full force of her own. Through her mastery of contracts and entity manipulation, burning through preplaced contingencies, buffs, augumentations, ritualistic gambits, and Echo Province mana clinging to him for this purpose, Lili temporarially changes him into Grandfather Spider, a greater power more appropriate for the stage at hand and bearing a marionette mask with shrouded power lurking behind it. Time goes into cutscene mode.
<br style="background-color:#ffffff;color:#000000;font-family:sans-s
(5:20:32 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) "One Shot, One Kill."
Glorious Overcrash: Final Execution
Grandfather Spider turns away from Lili (power-amplifying strings from her to him still visible) and walks between planes to a room with a window, pulling out and rapidly assembling a sniper rifle made of inky black metal. He loads a grey bullet with a white tip into his gun, checks a watch, then aims down from above at Maylene and fires his Shaver bullet squarely into her perfectly framed face. Bang.
If Maylene successfully survives this, Lili takes the moment of weakness to rain draining, firey blows against her in an overdriven hail of evil-augumented stabs with the Tooth layered over with the Pyre and the Force of Ink and Sand.
(5:20:44 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Done now
(5:21:14 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Formatting got wonky there with the split
(5:21:26 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Uh
(5:21:29 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Is there anything that got missed in the redo because of it?
(5:21:40 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Looks fine to me
(5:21:42 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'll try one more time
(5:21:43 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili within, seperate and greater, floating atop a throne within within her citadel, makes a mark on her force-clipboard as the unrestrained power of Apocalypse rages around her, massively empowering her actions.
Lili without, a seething, disembodied, shadow, moves with fiendish speed of thought augumented by the stolen speed of the Divine. With countless quasi-unreal Formless Hands from Nowhere, from the shadows cast by her adversary's stolen light, she grasps Maylene tight, holding her fast against a backdrop of stars gone dark. The Null Hand, the World-Architect's Hand, and the arm dripping with Tsayikk's caustic power all dig into her, burning into her weakened, exposed flesh even as the Promethean Heist continues, pulling out yet more of her strength like conceptual blood from marble. Her overcrash is muted, her powers to respond and resist nullified, her defences zeroed out. Lili's Force of Ash and Sand slicks over this like dusty oil, removing the text from Maylene's equipment, bag first, eliminating her ability to call in countermeasures. The hands glow, dark and dim, with incredibly ominous power. A clock tower's frantic ticking is heard from far off. Maylene, held by the Right Hand of Inevitability, has been judged, analyzed, tested. Her strength is devoured, shredded, nullified, her assured triumph broken, her once lofty place relegated to a mark, a variable within the Elimination Calculations of something that is for the time being greater than her. Maylene is inflicted with Doomed.
(5:21:52 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili within, floating within her citadel, opens a sealed sub-dimension. From this comes a tall, slender man in a long, black-leather coat with crimson trim. He has dark hair and wears red-tinted glasses. A scar runs along one side of his place and, from its shape and angle, over one of his obscured eyes. He carries a ludicrous pile of guns and blades on his back and inside his coat, and shadows seem darker in his presence, obscuring the details of his features even as the apocalyptic power raging around him applies hyperlethality to his actions. Lili immediately winds strings about and into him, layering him with Mystery, Dream, and Fate, making him more than he is and supplementing his power with the full force of her own. Through her mastery of contracts and entity manipulation, burning through preplaced contingencies, buffs, augumentations, ritualistic gambits, and Echo Province mana clinging to him for this purpose, Lili temporarially changes him into Grandfather Spider, a greater power more appropriate for the stage at hand and bearing a marionette mask with shrouded power lurking behind it. Time goes into cutscene mode.
(5:21:59 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) "One Shot, One Kill."
Glorious Overcrash: Final Execution
Grandfather Spider turns away from Lili (power-amplifying strings from her to him still visible) and walks between planes to a room with a window, pulling out and rapidly assembling a sniper rifle made of inky black metal. He loads a grey bullet with a white tip into his gun, checks a watch, then aims down from above at Maylene and fires his Shaver bullet squarely into her perfectly framed face. Bang.
If Maylene successfully survives this, Lili takes the moment of weakness to rain draining, firey blows against her in an overdriven hail of evil-augumented stabs with the Tooth layered over with the Pyre and the Force of Ink and Sand.
(5:22:11 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay, no screwy formatting this time. Last time included "<br style="background-color:#ffffff;color:#000000;font-family:sans-s"
(5:22:24 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Dunno what happened
(5:23:21 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) First "action" is just a bit of RP. I am facing a hard choice here about Lili shoving Maylene's failure in her face, but that might provoke a more severe response and I'd like the overcrash to catch her off guard
(5:23:33 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Second is trapping/weakening her and preventing countermeasures
(5:23:58 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Third is her augumenting and guiding the assassin
(5:24:25 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Then he shoots and she scrounges up Oneman-based extra actions to press the advantage if Maylene lives
Conversation with [a,nempty,spacebetween,no,worlds] at 10/1/2017 2:42:34 AM on Caelzeph (aim)
(2:42:34 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) You have an intro for round two
(2:42:40 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Or do you just want the new opponent to enter?
(2:42:46 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Do I know who Lili is fighting?
(2:42:55 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) It's going to be Sage Xen
(2:42:59 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(2:43:09 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'll write up a brief intro, then
(2:43:12 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) k
(2:45:08 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Also, I have a potential partial-counter to the sage
(2:45:28 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili's Fog-Disgorging Chest-Door of the Unreachable Self prevents opponents from gaining abilities
(2:45:48 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm not sure how (if?) that interacts with his build
(2:46:31 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Door noted
(2:57:35 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili, having gained full control of the stage, splays out the entirety of her afterlife like a performer placing a castle of cards. The mechanics are just a tad bit more open than normal, reality a bit more mutable. Through the Reality Bauble she fixes the battleground to the singular stage of her divinely-administratable afterlife orbited like a sun by a ring of planets. In the center of a vast battlegrounds with city vistas, mountains, tunnels, and jungles sits the Enigma Clown herself, resplendant in fell, fiendish glory and wreathed with persistant fog, with a cloud of divine toys about her. In her left hand, fused with a trifecta of powerful arm-weapons, she holds the Gavel. In her right, the force of the Eternal Pyre mixes with the Force of Ink and Sand. On the side of her painted face like a festival mask sits the Skullmask of the World-Executioner, around her neck the insatiable Tooth of the Tanzwaul, and about her form a blurred set of Glory-Gilded, apocalyptic armor.
She stands before a table set with drinks and candy confections and does not immediately radiate hostility the same way she does power.
(2:57:54 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Processing
(2:58:11 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I am considering setting an alternate battle system
(2:58:16 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) But cannot find the text for them
(2:58:35 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) For them in general or for one in particular?
(2:58:44 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) (processing stopped)
(2:59:15 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Uncertain Times in particular, though she may be able to swing something else
(2:59:47 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) It's in the rules thread
(2:59:49 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Uncertain Times Battle System
All relevant stat value multipliers are randomized between 0.01 and 8 instead of the normal .5 and 5.
All attack bonuses on items and damage values on enemies, pets, and transformations (but not stat damage values) have a randomized multiplier between 0.5 and 5.
Each time an attack would inflict HP Damage, MP Damage, HP Drain, MP Drain, HP Healing, or MP Healing, there is a 1% chance that it switches to one of the other types (with an equal chance of each).
Each time an individual would have an action, there is a 5% chance that they do not have said action.
Each round, there is a 1% chance that each individual gets an additional action after their first action of the round.
Each time a prime attribute or relevant stat is applied to an attack, there is a 5% chance that it switches to a random stat. This can, if an attack has multiple bonuses, apply the same stat to an attack multiple times.
Each time an elemental weakness or resistance is applied, raise or lower (equal chance) it by 1-5%. This cannot reduce the chance of either below 0%.
(2:59:50 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan)
At the beginning of each battle, there is a 1% chance that each non-unique individual under level 40 not named Oneman involved is cloned, provided that such would not break a summon cap. The clone has no buffs, debuffs or status effects applied to it. If it is a clone of a summon, it counts as being summoned by said summon's summoner. If it is the clone of a non-summon, it counts as not being summoned and is under the same ownership as the original version, discounting Charm. All such clones disappear at the end of the thread.
At the beginning of each thread, a base pet subtype, other than Fiends, Holy Ones, Serpent Blessed, and Immortals, is chosen for each individual, said individuals possess a 10% Weakness to individuals of this subtype.
At the beginning of each thread, a difference base pet subtype, other than Fiends, Holy Ones, Serpent Blessed, and Immortals, is chosen for each individual, said individauls possess a 10% Resistance to individuals of this subtype.
Each time an action with targets occurs, there is a 1% chance that the targets will all be randomly re-selected. If these re-selected targets are invalid targets for some reason, then the action does not function.
There is a 50% chance that all minor status effects wear off at the start of each action of the individual they are applied on.
There is a 15% chance that all moderate status effects wear off at the start of each action of the individual they are applied on.
End of battle Gold is multiplied by a number between .01 and 5 for each individual battle participant.
End of battle XP is multiplied by a number between .1 and 2.1 for each individual battle participant.
Individuals over level 40 may ignore this battle system.
Individuals over level 99 may choose to cancel this battle system at any time, doing such is not an action and cannot be countered normally. If such is done, the system may not be re-initiated within the same thread unless explicitly specified.
(2:59:50 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I believe they once resided in Higher Realms but don't... Ok
(3:00:35 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Uncertain Times seems like it would compliment Mystery
(3:00:38 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) So that's in place
(3:00:51 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ah, also
(3:01:01 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Did Lili get XP (or anything else) from Maylene?
(3:01:21 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Has she been getting XP from things this quest?
(3:01:28 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm pretty sure she has
(3:01:51 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Then she would from Maylene
(3:02:00 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Let me
(3:02:03 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Check some stuff
(3:02:31 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) lordgadigan (00:45:59):Lili successfully pulls off the swap and replaces the true key piece with the dreamshaped notional one.
She gets 2 Fame, 200 times the XP of a Level 80, and an award for getting the piece here
(3:02:53 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) For beating the NA-specific challenge disc
(3:04:01 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) 6000 times the XP of a Level 84 and 2 Fame
(3:04:18 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I weep for the rewards she isn't getting due to Gambler
(3:04:38 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Proceed
(3:04:56 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(3:04:58 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Processing
(3:08:28 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(3:09:04 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm going to post some dialogue before the fight, I think
(3:09:33 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Post
(3:17:38 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Post
(3:22:47 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) (Processing, as a note, just forgot to say I was when I started)
(3:38:43 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Post
(3:42:48 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) (Processing again)
(3:56:50 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Incidentially, would you mind if I added a slight edit regarding Lili learning what that thing he said means?
(3:58:28 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Ah, acceptable
(3:59:14 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Done
(4:37:34 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Post
(4:39:11 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Processing
(5:15:17 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Okay so
(5:15:21 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Tide Key just made an offer
(5:15:29 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) What do the Nihilarchitects wish Lili to do?
(5:16:12 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Determining whether you can get a response and, if so, what it is
(5:16:37 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Do note I'm holding onto a few narrative bombs for the sake of drama
(5:16:42 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(5:16:53 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Several I doubt you've foreseen
(5:17:03 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I genuinely think I have a shot at beating Tide Key
(5:17:06 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Also
(5:17:27 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili could very well fuse with Doctor Zero at the end via Oneman
(5:17:41 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Him being the endboss of her team does not preclude her being the endboss
(5:19:54 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Additionally: Does Lili now have access to entomber weapons?
(5:22:08 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) The Nihilarchitects, while they appreciate the offer and would prefer it to losing or having some of the other teams winning, think that if you seriously think you can beat the Tide Key, you should go for it. Negalux should be able to keep playing backup more than you might think too.
(5:22:15 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Why would Lili have entomber weapons?
(5:22:22 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) She didn't kill Hugo, did she?
(5:22:35 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) No, but he wasn't storing them on his person as far as I can tell
(5:22:42 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) He was probably storing them in the mail
(5:23:30 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Aha, and you're postmistress!
(5:23:34 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Bingo
(5:23:35 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) 1 moment
(5:25:47 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Lili is able to detect that there used to be Entomber weapons stored in the mail system, but that they dropped out of it shortly before she got her title.
(5:26:00 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Jeeze, thought I had something there
(5:26:31 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) There anything else noteworthy sitting in the mail, by the way? Anything that could concievably effect the present stage?
(5:28:10 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) There's a framework of systems in there to mail negaselves of people into battle against them like a more-controlled Mirror of Opposition.
(5:28:28 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That seems like it would work particularly well against this guy
(5:28:56 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Could Lili dust it with Mystery such that it reflects every itteration of the sage?
(5:29:13 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Potentially yes! It'd take a roll in actual combat, though
(5:29:18 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(5:41:09 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Post
(6:37:29 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Does Lili have anything she can do about that?
(6:37:43 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Probably not, but maybe?
(6:37:53 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Feel free to try to declare your action for the round as something countering / undoing it
(6:38:09 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Would Lili's Foreknowledge have seen this coming?
(6:38:36 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) No. Rolled for her sensing it already, and it was hidden too deep.
(6:39:00 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) This Leele is proving particularly vexing
(6:40:09 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok, since we got forced into weird semi-dominated combat
(6:40:18 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Let's start the questions
(6:40:58 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) First and foremost, is there anything Lili can do about Leele constantly reaching into and indirectly quasi-past-retro-attacking her?
(6:41:07 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I thought Dreider banned cross-battle combat
(6:48:33 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Drescher did ban cross-battle combat. Leele isn't here and isn't actually acting, nor is she in direct control of Xen. She prepped buffs and items for people, stuck them on them people, and is letting the prep take care of things. It's like TSG's team forcing the Esh conditional without Esh being in all the battles directly.
(6:48:50 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That's bull, haha
(6:49:00 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) He's totally indirectly fighting her
(6:49:32 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Regardless, is there anything she can do to screw with this so she isn't constantly fighting quasi-undetectable Leele countermeasures?
(6:50:26 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) I think that question is reaching a bit into my making tactics for you. This is theoretically counterable, but I can't think of any easy solution that you're missing.
(6:50:45 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) This is super meta combat
(6:50:53 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yeah
(6:51:02 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Let's go into powersets, then. Could Mystery fuck with predestination like this?
(6:51:25 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) That's something that's within its general purview, obscuring divination and producing different results
(6:51:31 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Maybe Mystery mixed with Dream mixed with Contingency Magic mixed with Foreknowledge + Elimination Calculations
(6:51:56 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Bit of Destiny Weaver too, probably
(6:52:01 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) "Radically and randomly reset the variables"
(6:53:33 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) What sort of action would that require, exactly? I think I have the powerset but am lacking some of the meta-knowledge required for application of it. I could write something up where Lili is pulling it off, but that veers into "write how <character> succeeds at an action" territory which I try to avoid for obvious reasons
(6:54:08 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) If I'm trying to do that, do you want me to or not?
(6:55:12 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) How much effort are you putting into it? Are you making it the main brunt of your action this round? Or are you trying to do it passively while doing something else to fight Xen? If you're doing the former, you should write it as an action. If you're doing the latter, just detail it briefly like a defense since it's something you're taking countermeasures against.
(6:55:44 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(6:56:00 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Moving past that, let's address Xen's current condition
(6:56:09 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) What exactly is he under the effect of?
(6:57:14 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) A hybrid Psychic Power/Enchantment that's layered with Ethereal Magic to make it extra-hard to screw with. Bloodluster brain programming that's going to make him come out the gate swinging to either kill you or get himself quickly killed so the team rotates to its next member.
(6:57:42 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(6:58:29 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) His key isn't required to keep the effect going, but it is set to re-apply it if he loses it
(6:59:34 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The Eternal Pyre burns away mind-effecting stuff and can destroy spells. Lili is an Expert Mentalist, with that already-potent force directly fused with Expert Dreamshaper that multiplies its power in a way practically unheard of for T1 classes. Would those, together, be sufficient to remove the effect?
(6:59:45 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) (Or have good odds of doing so, etc)
(7:01:39 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Lili doesn't have an off-the-cuff good handle on this thing's capabilities due to the Illusion and Ethereal Magic on it. That's part of Leele's game here; keep everything hazy so you can't best-capitalize on your vast resources once you've divined what's going on.
Eternal Pyre + Expert Mentalist + Expert Dream *should* have good odds of blasting something like that normally, though
(7:03:30 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(7:03:34 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) And the third bit
(7:03:55 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The vast majority of this dude's power exists on a conceptual, potential level
(7:04:08 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) First question regarding that is simple
(7:04:28 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Leele's berserk-y thing; did that multiply itself across all possible versions of him?
(7:04:34 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) (observably)
(7:06:00 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Not directly, but the other versions of him are able to be controlled/harnessed by the main one
(7:06:22 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Can Lili block them off from the fight through her Dreamshaper (IE control-over-reality) and Reality Bauble?
(7:06:30 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Or at least, like
(7:06:33 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Stall them
(7:07:27 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Potentially yes. Mystery may also help augment that defense
(7:07:34 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(7:07:44 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I think I can work with that. Writng an action up.
(7:30:18 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Really, Lili's only defence against Leele is Leele lacks esoteric things
(7:30:35 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She has All The Everything, but she can't properly fight Dream, Destruction, Warding, etc
(7:30:55 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) *nods*
(7:35:27 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Sage Xen is consumed by bloodlust, backstabbed by his comrades. Lili's rather good at looking to the future, too; she was ready to spring into action and does so pretty much immediately.
Lili beyond utilizes her unsurpassed speed (the Light domain together with her wing-based Fiend-speed), reflexively imposes the Wall of Chocolate between the battle and the conceptual realms of possibility surrounding it. She then overchannels a cached resevior of power into the Wall, mixing Dream, Mentalist, Warding, and Mystery together with the Reality Bauble's manipulative powers and lesser, pre-existing contingent protections which don't quite cover this sort of unusual breach. As a lesser part of the same, through Lili's Control, Contracts, Foreknowledge, and general communication/projection powers (plus some degree of Postmistress!) she makes what just happened to Sage Xen readily apparent to the manifold other selves beyond the battle.
"See what your allies did to you. Don't fight to get back in; I will purge this influence without harming him."
Lili, similarly banking on her borrowed speed, lights the Pyre even as she goes full Mind-Vampire and becomes partially conceptual in form. She moves notably faster than light as she wreathes the Pyre with Dream, and Mentalist, synergizing them in ways commonly impossible and hypercharging the mental aspect. From here, she hits both Xen's mind and his Key with an effect-scouring attack, aiming to scrub all trace of Leele's influence from them. Destruction, Devastation, and the Force of Ink and Sand tinge the effect, imbuing it with unparalelled destructive force applied manifold as a global Catastrophic strike hitting all corners of the battlespace even as Elimination Calculations aim to keep Sage Xen inherently unharmed by it and only targetting the outside effect on him. The majority of her strike is focused on the Ethereal Magic portion of it; the Tooth will devour what remains of the mentalist-enchantment. She is hoping to keep his copy of the Key intact, but will destroy it if that is the requirement of freeing him from this effect.
As a backup measure, Lili beyond moves to existance-swap Sage Xen with one of his alternates if some pre-programmed measure moves to destroy him such that he remains in the battle.
If she has processing power to spare (and she should; she's getting four actions per self via Oneman), she will move to begin elaborate countermeasures against Leele's interference. Drawing off her knowledge as a Contingency Mage, she constructs a fate-web screen of Mystery to befuddle circumstance, cause and effect, and divination in such convoluted ways that even a non-present Grandmaster Diviner's machinations are unable to determine what's going on. (Basically, removing the ability for things to proc by hiding that things are even happening)
If everything goes entirely bottom-up here and a fight seems inevitable, Lili is going to warp in the nega-self countermeasure version of Sage Xen to even the odds to a thousand-thousand of him against a thousand-thousand of him plus Lili.
(7:36:56 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Thank you
(7:37:00 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Done?
(7:37:17 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I believe so, yes. Pretty well defined actions.
(7:37:22 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(7:37:29 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Generally noting that Lili is double-superspeed here
(11:32:37 PM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) After consideration, I'm adding in that Lili will be using foresight together with her natural dodge-i-ness on the defense against Xen. While he would be challenging to predict and properly counter ordinarially, I'm doubting ragemode synergizes well with enlightened martial arts
Conversation with [a,nempty,spacebetween,no,worlds] at 10/8/2017 12:38:10 AM on Caelzeph (aim)
(12:38:10 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay, your opponent is going to be Overcrashing here
(12:38:11 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Does that
(12:38:14 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Change your action any?
(12:38:21 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Can Lili out-speed him?
(12:38:32 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) /cut him off before he does? She's stupid fast.
(12:38:49 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) She is really fast. Overcrash priority tends to overcome other stuff, but she has a chance here
(12:38:56 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) I'd have to process to get the actual result
(12:38:56 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(12:39:06 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) So I wanted to see if you were changing actions before I started processing
(12:39:15 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That's worth noting
(12:40:21 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) So, should I proceed with processing, or are you typing up a modification?
(12:40:29 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Typing up a modification
(12:40:32 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) k
(12:43:52 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) So as a question
(12:44:13 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) How does Lili's 1/thread auto-mystery-dodge on her boots stack up against overcrashes?
(12:44:38 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She manged to dodge the camelfire while in super-glitch-mode last megaquest, so I'm assuming it wouldn't just flop against overcrashes
(12:46:14 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) *Looking at boots*
(12:48:15 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She activated it during the Trial for the Invulnerable Rainiment and the camelfire forgot it was targetting her, giving her the Dimensional Mystery Core she is centering her afterlife-net around
(12:48:28 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Said fire killed stuff like the Fate Hand
(12:50:04 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Pidgin crashed, recovering logs
(12:50:24 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Did my response get through?
(12:50:47 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow)
lordgadigan
*Looking at boots*
6:48 PM
She activated it during the Trial for the Invulnerable Rainiment and the camelfire forgot it was targetting her, giving her the Dimensional Mystery Core she is centering her afterlife-net around
Said fire killed stuff like the Fate Hand
6:50 PM
(12:50:48 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow)
lordgadigan
Pidgin crashed, recovering logs
Did my response get through?
(12:50:53 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) So I'm assuming no
(12:51:00 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Looks like no
(12:51:04 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Retyping
(12:52:22 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) 800-mil item, T3 element, synergizes with your divine nature, Fog Boots
It depends on the nature of the Overcrash and your rolls against it. Some things it'd work well against, others not so much. If you don't want to counter-Overcrash here, it's a good tool to be pulling out.
Bear in mind that cloning the shoes and trying to do it a second time is likely to be much, much less effective.
(12:53:04 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili has files from Gonzo Forcystus on these guys
(12:53:23 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) What was confirmed as in those files?
(12:53:36 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) "Info on Tide Key". Together with her Foreknowledge domain, does she know what form his overcrash is going to take?
(12:54:41 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Multi-attack drawing upon alt timelines. Mystery should help against that. Spending a while talking pre-fight should hurt.
(12:55:39 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Is him being in berserk-mode an avenue to attack the effectiveness of what he's doing? It runs rather radically counter to his theme
(12:56:52 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) You cannot accurately scan that in this time frame.
(12:57:05 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) The general implication would be what you're saying, though
(12:57:43 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Would hitting him with Desynch fuck this up?
(12:57:56 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Stats on that, please?
(12:57:56 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Desync- (Spell, Chronomancy, Time & Darkness, 5,000 MP, 6,000,000 Gold) Target may not delay its actions
(12:58:31 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) It's in-theme for messing with that, but way lower power than his power or the power controlling him, and I don't think you're super-invested enough in Chronomancer to counter that power differential
(12:58:38 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) So low odds
(12:58:43 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She can reprocess it through Dream and turn it into rune magic or something
(12:58:55 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) That would improve it some
(12:59:04 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) How about
(12:59:05 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Enlighten- (Spell, Channeling, Knowledge, 800,000 MP, 80,000,000 Gold) Target gains a copy of target ability that is for sale in the Ability Shop that caster possesses that target possesses the prerequisites for according to the Ability Shop (provided that if some of said prerequisites are provided by copies of this buff or other buffs with this text that they also possess the prerequisites for those prerequisites), stacks 10 times
(12:59:20 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Could she give him some ability to overcome the control?
(12:59:28 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Might break the effect. Might just get swept up in it and buff the guy. Hard to say which.
(12:59:35 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(1:00:21 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) To possibly help allieviate some frustration from my continually not providing information here: Your character has failed multiple roll-chances to break through Leele's illusions. It is pretty much set that, unless something changes, you cannot get good scan info about the way anything interacts with any of her stuff.
(1:01:30 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Leele really is acting too much by proxy in this
(1:01:49 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It's like fighting Lloyd
(1:05:48 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) In addition to the previous:
Lili will counter-overcrash, drawing off her "spare" and amplifying all of what I posted before with a Confluence of Self. She will multi-enact a number of different measures here all at once, fighting his power with a lightning strike of her own. The daemon's focus will be on cutting him off from his alternate selves, as before, and since I believe the overcrash she has it for the round she will empower that causality-disrupting net meant to counter Leele's contingencies and lurking plans as an effect that will stick around.
A tertiary goal here is going to be putting his alternate selves/potential/"astral juggernaut" in a position where they can potentially help her in future rounds after she frees him, though the former bits are more important than that.
The last little bit she's adding in is putting an overcrash-empowered hidden contingency in place that will take effect in a later match.
If she can pull it (which she probably can't), she's going to do all of this before he has the chance to act to shunt the burnout onto <him> for the overcrash. Failing that, Elevens takes the fall as she was set up to. If Lili wins this but he self-destructs, he isn't being <allowed> to die just yet; she is refusing to let his soul leave, drawing off how they're both in her actual afterlife and she is an afterlife judge.
(1:07:07 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) If this guy starts pulling "I was attacking all this time", she is just as capable if not more so of using that tactic; he was talking to one Lili. The other was free to act under the wonky umbrella of Mystery away from observation all this time.
(1:07:27 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That should be good
(1:07:31 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(1:07:32 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Thank you
(1:07:34 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Processing
(2:31:05 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Reminder to save
(2:43:07 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Right. Thank you
(3:09:02 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Did Lili's attempt to Mystery-obscure Leele abjectly fail there?
(3:09:42 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Also: Did the Xen-clone come with Infinity Lili can yoink from him?
(3:10:57 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) It failed. The margin is unclear. Leele might have really shut it down, or it could have been a really narrow thing that Lili just couldn't see the degree on.
He can't use it as well as main-Xen, but Lili has a launch point there and some use of it, yes.
(3:11:59 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Ready for me to start the next round?
(3:12:18 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) A few short questions first
(3:12:25 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Did she get her ambiguous contingency off?
(3:12:52 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Possibly yes. It's ambiguous what you're trying with it, so it's hard for me to give a solid answer on that
(3:12:59 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(3:14:19 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) With the aquisition of Xen, Lili is approaching where Forcystus was in terms of raw power. She has high levels of proficiency with Mystery and Dream, and is a Fiend-Archdaemon-Outsider. Additionally, she can draw off Hax, Infinity, and has a chunk of Divine powers. How able to actually tank an overcrash from one of these guys would she be?
(3:14:33 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Something like what Leele just launched
(3:15:15 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Depends on the Overcrash. She can probably tank some of them, though, without counter-overcrashing at this point
(3:15:48 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ol' Forcy took rather a few himself, though he was similarly burning through contingencies and floating power-reservoirs in his fight
(3:16:05 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) *nods*
(3:16:32 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The last bit I'd like to ask is whether Lili actually needs the Monocle at this point
(3:16:40 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) To do the projection thing
(3:17:24 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) She's at the point with Dream and Mystery that she can do that sort of thing without it. It helps add mechanical weight, though. For example, her earlier Overcrash-fakeout from the Maylene fight would have been impossible with no monocle.
(3:17:40 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(3:18:21 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Go ahead and start the next round, then
(3:18:25 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(3:18:53 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm curious how she would have done against Morvahul
(3:19:11 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Same
(3:19:18 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Though I think this is quite the exciting fight string here
(3:19:48 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Just so
(3:34:16 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) <brb>
(3:35:58 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) k
(4:05:54 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) This continuing?
(4:06:16 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'll note that Lili is hiding the key before the next round, if there's time
(4:07:14 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yes
(4:07:17 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) I'm waiting for your actions?
(4:07:26 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) UH
(4:07:31 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok, didn't notice it got posted
(4:07:32 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Sorry
(4:07:36 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Ah, that's okay
(4:07:42 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) I should have probably copied it here
(4:08:21 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) So, to start
(4:08:38 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) This guy's probable achilles heel seems like it'd be his magic-based connection to the construct
(4:09:04 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili has a crazy-high-end anti-magic tooth and is a master of constructs and golem construction
(4:09:15 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Can she poke him and disrupt the connection?
(4:10:49 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) That's something that the Forcystus file seems to imply would be a good way to end the fight.
He's nested in all kinds of defenses, though, and you're going to hit Ethereal ones at some point in the defense nest.
(4:11:01 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) So this is going to need more of an action than 'tooth his magic and tap him'
(4:11:37 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) His constant-overcrash-without-downsides bit seems to be rather a sticking point
(4:11:45 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yes, it very much
(4:11:47 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Is
(4:11:49 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Can Lili even still act with that going on?
(4:12:01 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Will the Tooth eat his overcrashes?
(4:12:11 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) You're going to get overcrashed each round, and he may be able to start juggling you unless you come up with some good way to act entirely through counters or passives
(4:12:25 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) The tooth may eat overcrashes if you get lucky, but you shouldn't count on it
(4:12:33 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(4:12:35 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) So
(4:12:54 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) How well will the God-Mech stand up to this guy?
(4:13:31 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Eternal Kingdom Thronemech*
(4:13:43 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) With its full compliment of level 85 deities piloting it
(4:14:40 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) It's higher Level, but has a notably worse skillset for its Level. It can hold up against his normal stuff, but it's not taking an Overcrash from the guy; it isn't unique, and its pilots aren't uniques of equal-ish Level to it
(4:15:01 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) What about Charles and Red/Blue?
(4:15:06 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Could they hold him off for a round?
(4:15:09 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ah, also
(4:15:16 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The Thronemech is wielding a special sword
(4:16:00 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) *Maakamuurukaamabath, Blade of the Million- (Weaponx30, Sword, Psychic & Hope & War, 180,000,000 Gold) +5,400,000 Melee Attack, +5,000,000 STR, +5,000,000 AGI, 200% To Hit, 100% Critical, Wielder's per-item attack bonus caps are multiplied by 30 for purposes of this item, 100% may inflict any one moderate negative status effect, The number of Weapon slots this item requires is reduced by 1, to a max of a reduction of 28 slots, by each open weapon slot possessed by a unique ally of wielder (to a max of 5 such slots per such individual), This item may not be wielded due to effects which equip any item regardless of the number of slots it takes into a single slot or in things that are not slots, Wielder must be Level 40 or greater, This item requires large numbers of allies in RP threads
(4:16:13 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Odds are the Engine folks would get taken out by Leomund. Not guaranteed; 79 artifact is nothing to sneeze at, but he outpowers them
(4:16:14 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That seems like something that would help even the odds
(4:16:38 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Solid weapon, but not on par with Tide Key gear
(4:16:47 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Maylene, for example, had stronger stuff than that
(4:16:55 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Leomund presumably does too, integrated into his body
(4:17:00 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) So it's helping
(4:17:03 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) But not giving the edge
(4:17:04 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That seemed disproportionately strong for its value
(4:17:19 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Not, like, Tooth-tier strong but still pretty significant
(4:18:01 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) It's strong. It's like that many-swords-in-one aspect of the Infinite Blade. It's a sword that can be wielded by masses of people, giving them all super-powerful weapon bonuses in unison-attacks
(4:18:02 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Mostly because of the whole "mech holds the echos of all those worshippers and is being fueled by them" thing
(4:18:47 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Okay so the mech and engine folks together are enough to at least slow him down then right?
(4:20:03 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Could they, with Lili at the head (together with worlds worth of puppets and other such minions), help tank the overcrashes while the other Lili works on dismantling his defenses and finishing him?
(4:20:06 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Depends on how well he pulls his Overcrash and just what he pulls there
(4:20:14 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Does Lili have data on that?
(4:20:20 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Also why the heck are there two of him?
(4:20:32 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) And *there's* the question I was waiting for
(4:21:13 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) There are a lot of questions dealing with unprecidented things, and pretty much all of tide key has been unlike anything yet to appear
(4:22:33 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) He's got prebuffs going just like the rest of the Tide Key. He's somehow in two places at once, and you can't tell why without some kind of scan-action. Passive serpent-cracker is hitting the stupid persistent Leele-fog, so she's presumably involved.
Does Lili have data on his Overcrashes? He has several generic ones, and he's presumably had the capability, like Maylene, to get one custom-built. Expect super-defense, super-attack-moves, bonus actions / time-screwery, action-shutdown, enemy-buff-clear-and-lockout, and other.
(4:22:37 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) The Tide Key is entirely made up of hax superbosses. I'm impressed with what you managed to do to the first two.
(4:23:20 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Riiiiight ok
(4:23:27 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili still has all her boxed attacks
(4:23:49 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili has a host of defenses she prepared with Nira while waiting for another team to show up
(4:24:13 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili has the Tooth, and has a pretty-much-unique ability to fuck with the tooth
(4:25:14 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Does Lili have a Nega-Leomund?
(4:25:19 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) In the mail
(4:26:22 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) One other bit
(4:26:24 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) " She, working with Losh and another ally"
(4:26:35 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That implies there is another member of Tide Key, or something
(4:26:41 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) She doesn't have one by default, but can try pulling one as part of an action. She thinks most of them are likely to be notably weaker than him and that the Tide Key, Xen semi-aside, are the best versions of themselves
(4:26:53 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Who is the "other ally"? Cryptic nonsense she has no way of seeing through?
(4:27:23 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) At one point yes.
Now, you have a bit more of an eye in.
Forcystus.
(4:27:35 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) What
(4:27:38 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) You having the eye in because he got shut down from remote everywhere-control
(4:27:56 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Forcy did?
(4:28:11 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) So he was the one who worked with them to stick that thing on Forcystus?
(4:28:52 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Losh, Leele, and Forcystus were, at one point before Forcystus got killed and renderized, working together.
(4:29:02 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Come on
(4:29:12 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) What the hell
(4:29:12 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) You took Forcystus out of the equation
(4:29:15 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) He's not even in this battle
(4:29:27 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) He was up everywhere before
(4:29:29 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) You saw that
(4:29:30 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) You beat him
(4:29:50 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) They were griping about "introducing Shalmarkion into the tide", but were fine working with Forcystus?
(4:30:28 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) A poor choice
(4:30:35 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Though one they might not have been able to avoid
(4:30:40 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok uh
(4:30:44 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili has Forcy's files
(4:30:47 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) People who aren't BA Members tend to be unable to work around Forcystus well
(4:30:48 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili is a Fiend
(4:30:49 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) She does!
(4:30:53 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili works with contracts
(4:31:00 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) There anything floating to exploit here?
(4:31:46 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Not especially. Forcystus doesn't have active magic going on over here because he got kicked out of that, as stated
(4:32:03 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) His gifts tend to be poisoned
(4:34:37 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) So no exploits there
(4:35:12 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok uh
(4:35:25 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) How capable of interdicting attacks is Lili?
(4:35:35 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) As in, forcing a target at her
(4:37:20 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Does she have one of the juggernaut frames?
(4:37:50 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) No
(4:38:04 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She does, however, have a power I haven't really been leaning on and am not sure the effectiveness of
(4:38:12 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She can straight-up redirect attacks
(4:38:14 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) What's that?
(4:38:16 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Hah
(4:38:17 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) From what?
(4:38:51 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Toy-Animating Defensive Art- (Passive Ability, Toymaker) Once per round when possessor is attacked by a source that is not 5 or more Levels greater than possessor, possessor may unequip an equipped Toy weapon, summon a Golem of lower Level than possessor that is normally fightable for drops on the Enemy List that is of a Level lower than (The unequipped Toy's value / 1,000,000), and, should possessor be the sole target on possessor's side of said attack, have a 25% chance of re-directing said attack from possessor to said summon, Max 4 summoned
(4:39:00 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The chance is 50%, not 25%
(4:39:08 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) There are also two Lilis, so it's closer to 75%
(4:39:20 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That's from her Naria powerset
(4:41:22 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) As stated that should work just fine against an overcrash
(4:41:26 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Is that the case in practice?
(4:43:37 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) No. This is an example where flat rules-text falls down to overcrashes. That's 'block with toys' in RP. You could goddess-puppeteer the Thronemech for a good block against some stuff, given its Level and divine-connection, but it's generally not a Level-appropriate defense, particularly against Overcrashes
(4:43:56 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Thronemech-block might work, though
(4:43:59 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Even though she's using toys literally made out of Fiends?
(4:44:04 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) As in Horsemen of the Apocalypse
(4:44:27 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That seems level-appropriate, even if the toys aren't all that impressive
(4:44:28 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) That helps you out by bringing it up to Level-par equipment-wise. It's still not a counter-Overcrash power, but it's much better than with normal toys
(5:03:18 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I've been writing actions out for a bit now
(5:03:29 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) This one is understandably more complex
(5:04:13 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) *nods*
(5:04:33 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) I certainly don't want to rush you here
(5:04:38 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) With this being such a key string of battles
(5:05:04 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) If we have to, we can have an off-week next week where I review and sort threads or the people who are around play a different game
(5:05:14 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Or, you know
(5:05:19 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Actually, I'll go ahead and bring that up in main chat
(5:05:20 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Ah?
(5:05:24 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) We could potentially finish this tonight
(5:05:28 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) We might!
(5:05:50 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) I'd rather go to bed when I get too tired, mind you, rather than process key battles in a subpar state
(5:05:55 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Of course
(5:06:37 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Leele might go faster than you think
(5:08:41 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) I'm really interested in what your aces here are
(5:08:50 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm pulling one here
(5:08:50 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Since you keep implying you have some killer ones hidden in reserve
(5:08:53 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) k
(5:08:58 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Fun fact
(5:09:11 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Oneman is a really good pet
(5:09:18 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Haha, yes he is!
(5:09:25 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Designed to become Nineman, it retains an echo of everything that has ever been equipped to it
(5:09:40 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It has equipped her entire team, aside from quite a few other things
(5:09:57 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Haha, I look forward to your action
(5:11:44 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It occurs to me writing this that Lili would make a pretty good Santa
(5:11:51 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) She would!
(5:12:10 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) She can move super-fast, craft vast masses of toys, and divine lots of info about people
(5:12:29 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) There's omni-reach from catastrophe magic too
(5:12:57 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yeah. Global reach, at least. Pan-Cosmic Haberdashery has even better reach.
(5:13:07 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) So it does
(5:40:03 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) "I like what you did with your body. I tried that once, but got turned into a statue; funny story."
Xen's powers add to those of Lili. She takes in her opposition, a topic not at all unfamiliar to her. Two golems. That's kinda weird, and she considers why this could be based on the construction properties of the golem(s) she opposes. Two selves is an old trick, though. She has a better one now. Even if her opponents planned for everything she has, the primal daemon has gotten stronger with each fight here. She now has the powers of a Divine and a scattering Infinite possibilities.
As the battle starts, Lili appears in Form of Moving Light stance. Through Maylene's stolen domain, a version of her replete with all her gear exists in every shade of the rainbow. Maylene was to much a stickler on ceremony. Seven shades? Preposterous. There are Infinite Shades in a rainbow, infinite possibilities limited only by your imagination, and as Sage Xen can attest, infinite Lili. To extinguish one, you would have to extinguish all possible versions of her (some of which aren't even here!). A Cerulean Enigma.
Even were that possible, behind light there is darkness. Behind the darkness, Formless In Eternal Void, Beyond The World, lies the holder of Shalmarkion's Utterdark. Lili. An ungodly, unwieldy hydra, for each version snuffed out another will arise. Light bouncing around a universe of notional mirrors. The best part? Nothing below level 100 can stop her from doing this. Her powers are ancient, eternal, the end result of a creative craftsman crafting themselves and a clockwork that reached beyond the apocalypse.
She is unbridled radiance, chromatic and mindbreaking.
She is timelessness, agelessness, resisting the turning of the clock.
She is the Invisible Pyre, a presense that destroys spacial shenanegans.
She holds the bane of magic, grinding it down to nothing.
She is the Apocalypse bringer, rust, dust, annihilation.
She consumes light, hope, bears the greatest shadow.
She is unlikely champion for the downtrodden of Nexus, who has supped on their dreams.
Defeating an invulnerable double-golem shouldn't prove too hard.
Lili is everything she has ever been, all at once, everywhere. Mr. Owler had a trick like this, but without the variety.
Tjormod the Arcane (Human, Level 79 BA Member)
1111 / lIlI / Elevens (Daemon, Level 79 Artificial BA Member)
Zero-Ten (Conceptual, Level 79 Artificial BA Member)
Orz Gaforian (Human & Elemental, Level 81)
Bengal Deathsign the Doom of Man (Undead, Level 72)
Doctor Zero (Outsider, Level 85)
Count Squeaky (Undead & Golem, Level 81)
Ghorloth Dragonhammer (Humanoid, Level 82)
i = [] (Abstract, Level 81)
Contessa Negalux, the Thoroughly Imaginary (Undead & Conceptual, Level 83)
Iethmo Greeze (Human & Fae & Devil, Level 80)
Shadow of Annihilation- (Pet Aspect- Malantres, Spirit, Darkness)
*Iblisian Wings- (Pet, Fiend, Fire & Light & Glory & Evil, Lv. 82, 999,999,999 Gold)
*The Undying Spirit of Charles Dacchenburg- (Pet Aspect: The Dacchenburg Engine, Undead, Darkness & Magic & Technology & Evil)
*Snap the Restitched- (Pet Aspect: The Dacchenburg Engine, Undead, Darkness & Technology)
*Belbyerto, Daemon Business Operative- (Pet Aspect- The Dacchenburg Engine, Daemon, Darkness & Ice)
*Lecchynfyrd, Daemon Business Operative- (Pet Aspect- The Dacchenburg Engine, Daemon, Darkness & Fire)
(5:40:03 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Eternal Kingdom Thronemech- (Transformation, Vessel, Glory & Spatial, 350,000,000 Gold)
*The Thief of Sunlight- (Pet, Outsider, Darkness & Spatial, Lv.82, 625,000,000 Gold)
Countless others.
The stage expands to fit her. One world. Two. Four. Ten. Her entire afterlife. Another! Four! Holding the Voice of the Unseen Goddess, she exists in countless forms across five different battlespaces.
As battle begins, the Tooth of the Tanswaul, reflected into more of a galaxy-swallowing maw, sucks away at the magical defenses ringing the archmage. After that come the explosions. All of the world-shattering explosive charges Lili rigged to protect the gate to these arenas should she have to attempt a trial herself go off at once, hammering the duo of golems with an opening salvo that should shred some of those ethereal wards the array of teeth can't strip. After that come the auto-gifting presents. She made six, to defeat that mime, remember? What even happened in that fight? She opened <something>, but it clearly wasn't the presents she now holds. She ran through the possibilities of opening them and her opponent decided to off themselves rather than try to untangle them. Now she's doing the same, only the number of presents has been multiplied to a subjectively infinite amount, their contents scrambled into a wash of different colors. Pink and white, for candy! Red for destruction! Black for damnation! Blue for joy! Purple for Mystery! Green? Why, Green for Acid! Lili brings the gift of cleanliness, of the removal of those vexing wards! No need to worry about becoming a source guardian in the future for him, no sir!
Even as she deals with the effects of the twin colossi overcrashing light springs forth from the Daemon's forms, blocking attacks at her self with forms of her self. Puppet-interdiction is another old trick of hers, though not on this scale. Unstoppable attacks, when they even hit the insubstantial Enigma Clown, hit deathless versions of her impossible to truly kill, impossible to more than scatter for a time.
Even as Leomund attacks with doubtless impressive chained overcrashes, Lili scatters and reforms, scatters and reforms. Shaving away at the defenses surrounding him one by one, she looks for the critical crack she knows must exist in such a merger.
(5:41:36 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) How do you oppose an invulnerable opponent that can constantly attack with overcrashes? Multiplace yourself across five different battlespaces and give him too many targets to effectively hit
(5:43:40 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) "The best part? Nothing below level 100 can stop her from doing this."
What mechanical support do you have for things-below-100 being unable to stop Lili from keeping making more bodies in more battlespaces?
(5:44:21 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Formless In Eternal Void, Beyond the World It Waits- If killed by a source below Level 100, possessor resurrects at the start of the round five rounds after its death, Individuals below Level 99 may not prevent possessor's resurrection, Constant Effect
(5:44:31 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Straight up crazy
(5:45:09 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She has another effect (used in Knot against Massau) that, chained, enables her to replicate every time she dies
(5:45:37 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) I'll let you finish typing your actions. Bear in mind that the Formless in Eternal Void power isn't letting you get around battle end conditions
(5:45:52 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) So it's a good power to have here theme-wise, but it isn't actually a win-loop
(5:46:42 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It's a win loop if she can keep something alive
(5:46:46 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ah, I forgot that bit
(5:46:55 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Wet, Ancient Fakelili.
(5:47:07 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Wet, Ancient Fakelili isn't in battle
(5:47:20 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Oneman Stands Alone. Wet, Ancient Fakelili will show up in 11 rounds
(5:47:32 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Wet, Ancient Fakelili is gone
(5:47:37 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Lili lost her in the Maylene fight
(5:47:47 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She couldn't produce another, via Engine?
(5:47:59 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'll make it Mr. Snap, then
(5:48:09 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Or some projection of Lili
(5:48:17 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) That still won't battlestall.
(5:48:23 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) No?
(5:48:34 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) 'A minor person is coming in 11 rounds' will not battlestall when the main-you gets taken out, no
(5:48:42 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Mechanically, that trick works around battle conditions because there is a conditional return
(5:48:59 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) How about Elevens?
(5:49:08 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She's burnt out, not dead right?
(5:49:37 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Negalux killed her.
You can revive her if you want, but Negalux killed her intentionally to get her own future 'call me in' trick working
(5:49:47 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ah, ok
(5:49:48 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) 'Neck wound' = vampire
(5:49:50 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That's fine then
(5:50:03 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok, haha
(5:50:09 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Let's see
(5:50:10 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Charles?
(5:50:23 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) What about him?
(5:50:41 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) He's a pet. He's probably not holding a battle if Lili herself goes down fully
(5:50:42 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) He's pretty significant; would it work if he's the one being removed?
(5:50:47 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) No
(5:50:59 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Oneman removal is a mechanical oddity
(5:51:05 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) It isn't designed to be an RP battle win-stall
(5:51:09 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) "Hax", one would say
(5:51:26 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right, so that's getting shut down
(5:51:51 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) You still have several Lilis in several battlespaces channeling echoes of equipped team members
(5:52:01 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) But may want to refine other parts of this plan
(5:52:25 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili can tank this dude's overcrashes, right?
(5:52:57 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) We haven't rolled to process that. Info suggests yes, at least unless you roll poorly or he rolls really well
(5:54:35 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Each version of her can create another battlespace via Dream, and she cannot be prevented from moving between them (Reality Dissolver's Ladder). On the flipside, she royally fucks with non-dream-based dimensional travel herself in that she disables Spatial and most spells
(5:55:24 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) If this dude can omnitarget all battlespaces and overwhelm all of her at once, and the remove-from-battle loophole thing is getting shut down, then she doesn't have a perfect way to ensure she survives here
(5:56:45 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Do you have more you want to add to your action, or are you calling done?
(5:56:55 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Gah. I thought that was a pretty solid action but now you're implying this isn't enough
(6:00:17 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'll, uh. I'll add in the sort of implied "if she gets caught in an overwhelming death-loop or is facing a somehow-omnicrippling attack that's breaking through her defenses, she uses her auto-dodge".
Also that she's looking to break whatever is doubling him. We'll say as part of her attacks if she can't effectively find chinks in his armor that some of the Lili "install" chinks in the form of "upgrades", using her golem-crafting divine domain.
I actually expected this to be the easy fight, what with the anti-magic tooth and golem-master thing fighting the archmage-golem dude.
(6:00:39 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) *nods*
(6:01:19 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I don't really have more I can see to improve on there. Ask about specific defenses if he's layering nasty effects on; she has a decent number of them.
Additional reminder that Lili's getting four actions a round
(6:01:25 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) And is nebulously "Elite"
(6:01:30 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(6:01:40 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Is she inching towards Green Mode?
(6:01:42 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Is that a thing?
(6:01:53 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She just one-rounded two Tide Key members without taking damage
(6:02:02 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) It is a thing. She's heading towards it, but slowly. She's getting the wins, but not the ultra-rolls on those wins
(6:02:05 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) /was on a bit of a roll before too
(6:02:33 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Just got to kill all of Tide Key and then win the megaquest to proc that, hmm?
(6:02:39 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) : P
(6:02:41 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Haha
(6:02:56 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Anywho, I'll let you work that out
(6:03:12 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Uh
(6:03:16 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili's a Wardcrafter
(6:03:22 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Dunno if that means anything
(6:03:27 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) I'm going to do a couple rounds of processing on this. The first round is going to see how some basic stuff shakes out and if you manage to pull this off as a one-round again / manage to stop his ramp / get unexpected smacked hard. Odds are I'm going to ask you for specific countermeasures against some stuff in 5-10 mins, as I think this is going to sink into a zone as soon as some stuff goes off
(6:03:38 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Then there's going to be a longer processing round after that
(6:03:48 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Where I handle more detail and actually write things
(6:04:10 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) 'k
(6:05:10 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ah,hm
(6:05:14 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yes?
(6:05:18 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) See, there are a million and a half things going on all the time
(6:05:22 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Is this dude Supermassive?
(6:05:25 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yes
(6:05:38 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili is dealing multiplied damage against him then, because of her mask
(6:05:41 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(6:06:09 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) 10x damage
(6:06:32 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) 10x0 = 0, but it's another feather on the scale
(6:06:38 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) *nods*
(6:08:33 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) What is this guy's SAN?
(6:08:53 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Hah, not protected like other stats
(6:08:55 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Well
(6:08:57 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) To the same degree
(6:09:11 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) It's still protected
(6:09:11 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Just
(6:09:12 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Lower
(6:09:15 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) And not as much
(6:09:29 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili has the Error City arm and concievably do SAN damage to the guy
(6:09:34 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) could*
(6:09:48 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Noted!
(6:09:59 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Throwing that out there. I worded the attack rather loosely because I don't know all the powersets of the people I'm using here
(6:10:11 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) /all applications of items
(6:16:10 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Alright, this went in the direction I was thinking, but slightly better for you
(6:16:15 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Behold the crazy
(6:16:16 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) You're doing better against him than I thought and are actually probably going to manage to tank a round of this mess without adjustments.
You manage to knock off his exterior buff-walls, then blast down his first ethereal layer, then tooth through the next block of non-ethereal stuff before he starts his Overcrash ramp.
Leomund alone has an Overcrash a round, and, with what you've got and your rolls, you actually *do* seem to be beating that.
The problem here isn't just Leomund, though, it's what Leele-buffed Leomund is doing.
He's throwing an invulnerability-and-no-debuffs Overcrash up from body-one, then clone-overcrash hitting you with a dispell-all-effects Overcrash that you manage to Mystery-dodge.
Then the two invisible Leomunds are trying to jump you. You actaully manage to Foresight-spot them before they connect, but they, under the invulnro-umbrella, launch their own Overcrashes.
The first one pulls an attack-Overcrash that you manage to survive fairly intact.
The second one causes problems, though, and stacks a second round inside this one, but only allows his side to act on it.
In the nested round, the Leomunds get four more Overcrashes. That starts bringing the excessive hurt, and was, frankly, something I was anticipating pre-rolls as possibly taking you out if you didn't have backup defenses.
With rolls in play, it looks like your strategy is holding, and you manage to spread enough versions of yourself, use enough powers, make yourself hard enough to reach repeatedly, and generally defend well, and manage to scrape through tanking this.
Exact details of what you lose / how you defend / what you can manage to knock down on his side despite invulnro-mode fall into the 'long processing' round.
That said, that's you *tanking* it, not actually killing him.
He can keep up the invulnro-loop on future rounds and is presumably going to keep round-stacking eight Overcrashes (and future rounds may swing more in his direction).
With this info, what countermeasures/aces are you bringing in on this?
(6:17:24 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Bear in mind that he has buff-source-shuffled Leele's buffs so that he's the source so they're nested under his shield layers. He's a grandmaster of magic too.
(6:17:41 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Riiiight
(6:17:49 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Any info on why there are eight of him?
(6:19:02 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) There's four of them. It's a clone-effect stacked with an extra-actions-copies effect. Their Overcrashes are all hitting the same source with backlash, but he just tanks it.
He's getting two turns of actions for all his bodies each turn because one of his Overcrashes time-manipulates for extra rounds that only he gets.
(6:19:41 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) In other words, he's doing stupid clone stuff kind of like you, but synergizing it with his annoying no-burnout thing instead of your varied flavors of hax
(6:20:03 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Well
(6:20:30 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm at a bit of a loss of how to fight something that is tossing <eight> "higher priority than everything else" repeatable attacks at me a round
(6:20:34 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Which is also invulnerable
(6:20:59 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) If you're willing to drop in an Overcrash of your own, it's doable
(6:21:03 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Foresight is telling you that
(6:21:07 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Those don't grow on trees
(6:21:12 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) But that leaves you with burnout on Leele
(6:21:13 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yeah
(6:21:40 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) No handy, convenient "ignore burnout once" items sitting around in the mail?
(6:21:46 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Oh uh
(6:21:50 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Yeah that could work
(6:22:34 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) What if Lili brings in the Nega-Leomund and turns his trick back on him? Fuses with it, uses the same "ignores burnout" thing to shift the burnout to the clone, then attacks?
(6:23:23 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) That would involve rolling a Nega-Leomund that has that trick. Leomund is the best Leomund. Getting one like that would be a rare shot (though potentially possible)
(6:23:25 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm assuming that's not something that will carry here, but...
(6:23:48 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) That what you're swinging with here?
(6:23:53 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Or still mulling ideas?
(6:24:11 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Does she have other options to pull off another overcrash? You basically said I can't break this without one.
(6:25:18 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Negalux is offering to enhance one for you, but that doesn't save you from burnout.
I don't know what super-tricks you're holding in reserve. You might have one that can break through it without Overcrashing yourself. I just can't think of it easily. Your skill-set is massive.
(6:25:29 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I could have the projection overcrash and burn out the monocle. Would that work?
(6:25:46 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I have one trick I <really> want to save for Leele
(6:26:16 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The "can't defeat me for 11 rounds" thing was one of the big tricks here, and that got shut down
(6:26:39 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) "The Overcrash, at this point, however, has had enough unknowns re-introduced into its equations to be deflected from hitting the primary Lili with burnout. She's losing Wet, Ancient Fakelili and taking a huge hit to her monocle's ability to clone things (and is pretty much positive she won't be able to fake out any more maneuvers like this), but it (narrowly, due to the added presence of Fickle, which is totally a real element and not an imaginary one) went through without burning her."
You'd be able to shunt the burnout to the Monocle had this not happened back in the Maylene fight. You mostly-burnt it there. There's a tiny chance you can pull that, but it's probable no.
(6:27:12 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ah!
(6:27:28 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) *Goldenhammer's Spirit-Expelling Bullet- (Accessory, Quest Item, Magic & Darkness, 14,000,000 Gold) Wielder's Ranged Attacks inflict Instant Death on Spirits below Level 20, Has RP effects
(6:27:32 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) : D
(6:27:48 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Hah
(6:27:54 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) That's the one meant to take out the Demon King, right?
(6:27:57 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Yeah
(6:28:05 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Well there's a floating plot device
(6:28:26 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Would <that> work?
(6:29:17 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) It can't break his loop this round since it wasn't part of the overall action before and you aren't gaining priority by Overcrashing or the like (unless you have some other priority grab), but you're picking it up as having fairly good odds of taking the guy out if you hit with it next round
(6:29:30 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) What would be required to hit?
(6:30:18 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) It contacting his wards would be enough at this point. You cut his outer ones that could space-displace it this round already.
So you'd need to be able to act next round, which may run into problems if he rolls well enough on his Overcrash chain
(6:30:29 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) But if you *do* act next round and shoot him with it, it's probably a kill-shot
(6:30:44 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Shame I didn't see that earlier
(6:30:50 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yeah
(6:31:27 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok, uh. Something a little more wibbly
(6:31:32 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yes?
(6:31:35 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Could Lili overcrash and pay the cost in the future?
(6:32:19 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) You might be able to delay it till battle-end and continue in some kind of storm of awesome against Leomund, but delaying till after the Leele or Losh fight is pretty much no
(6:32:46 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(6:33:46 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ah, there's another bit
(6:33:50 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili has a Tide Key
(6:33:59 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She must, therefore, be part of Tide Key
(6:34:07 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) And could sneak onto his side for the extra round
(6:34:39 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Clever. What Spy/Thief/Ninja/Illusionist do you have on top of your Mystery?
(6:35:05 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Illusionist is Ethereal Mage is Mentalist is Dreamshaper
(6:35:08 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Because Lili
(6:35:17 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) So quite a bit of "Illusionist"
(6:35:31 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I think she has what's possible for spy and thief, which isn't a lot
(6:35:41 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Alright, processing this notion
(6:35:58 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ah
(6:36:02 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Additionally
(6:36:04 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Sort of
(6:36:10 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yes?
(6:36:31 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Revelation of the Enigma-Prophet- (Spell, Summoner Magic, Mystery & Mystic & Fate, 4,000,000 MP, 400,000,000 Gold) Caster's opponents of lower Level who are below Level 100 acquire a non-stacking debuff that grants caster control of their summons and that allows caster to remove them from the thread and replace them in row-order formation before any action if they are 20 or more Levels lower than caster, Caster may summon up to 5 Mystery element entities below Level 90 that are normally fightable for drops on the Enemy List or that naturally possess the Constant Effect 'Enigma Presence' on the Enemy List, Caster may deal any number of opponents 400,000 Flat Mystery element MIN Damage, Caster must be Level 60 or greater and must possess the ability 'Basic Mystery Synchronization'
There's that.
(6:36:37 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Outright "on-the-other-side" spell
(6:37:12 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Noted
(6:37:14 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Processing
(6:37:31 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Unsuccessful at breaking Overcrash priority. Good try, though! That one had a shot and didn't cost you anything.
(6:38:15 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Iethmo Greeze have anything here? That guy was unusually crafty
(6:38:28 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Doctor Zero had Forums, I know
(6:39:02 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Their powersets got factored into your general defense against the eight-Overcrash rush and are part of how you survived
(6:39:07 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Multi-projection aside, each Lili has four actions so there's a decent bit she can "do" if she isn't getting blanket locked out of everything
(6:39:36 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(6:39:38 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Gah
(6:39:49 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Well I guess she gets hit by a bunch of overcrashes
(6:40:10 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) So you're gunning for the 'survive the round, try to survive using the bullet next round' plan?
(6:40:44 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Irrian pulled a "you were fighting a copy of my team all this time" already
(6:40:50 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Could she pull that out of nowhere?
(6:41:23 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'd really rather avoid getting hit by a bunch of overcrashes if there's any way I can
(6:41:36 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) An understandable sentiment
(6:42:05 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She could theoretically pull a Ho Peng out
(6:42:09 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) You're already mystery-dodging in this and don't really have the focus in the field to full-fakeout the battle given what you're up against
(6:42:27 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Would that help at all? Crazy-ass level 99 apocalypse Outsider
(6:43:46 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) When are you summoning this?
Are we talking about getting it in on the first round, or are you trying to do it on the second before he acts?
(6:44:12 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Having it as a floating "shit's hitting the fan" contingency when she sees the overcrash-chain about to start
(6:44:34 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It runs off "divine vote", but she has him rather out-numbered
(6:45:35 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) There's a floating Living Plague that he'd ignore
(6:45:46 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Hm. I don't think I asked quite the right question.
How did you get it as a floating contingency? Were you carrying it as a buff? Was this the contingency you tried to set up during your last fight while Overcrashing? Do you have some sort of passive non-action summon that hits Level 99?
(6:46:16 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Her afterlife defense bundle of floating contingencies. It'd have been a buff, I suppose, so far as those are
(6:46:18 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Regardless, it's Level 99 and powerful, but not unique and probably something he can unsummon given the Level disparity between it and you (even when you're Onemerged)
(6:46:40 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She can make it Mystery element, and in theory could jump into a fusion with it to help her tank the attack
(6:46:57 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Radically out-leveling your opponent is markedly beneficial
(6:47:14 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Be very careful about putting things higher-Level than you into your fusion. There's a chance that it goes entirely pants-up and you end up piloted by them
(6:47:51 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) If you got that into your fusion and it worked, things could go well for you
(6:47:59 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) If you got it into your fusion and it didn't work right
(6:48:08 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The Ho Peng seems especially workable for a fusion-thing; it's an impliment of divine judgement that runs off divine will/celestial mandate
(6:48:27 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili overwhelmingly holds that mandate right now; it's not, like, the World-Fiend come again
(6:48:56 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) That's true,
I'll throw you a foresight-goddess boon here, though, and note that Leele is a Grandmaster Priest, and if you get that into Oneman, Leele may be able to just hijack your merge
(6:49:03 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Not this battle, but
(6:49:07 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) When you go fight her
(6:49:11 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Yeah, that makes sense
(6:49:18 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) So
(6:49:28 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) How about into a projection, specifically distanced from the rest
(6:49:38 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) A proxy to absorb the impact of all this and die
(6:49:43 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Some of it, anyway
(6:50:17 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The sort of last-ditch defensive effort you'd use fighting something like, well, this
(6:50:25 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) You're already doing all kinds of body-shuffling, divine-mech-interdiction, and multi-space stuff. Adding this would beef that up and increase defenses some next round, but it wouldn't radically turn the tide of battle
(6:50:43 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Any ship in a storm
(6:50:54 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) So we're back to the earlier question
(6:51:10 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Riiiiiight
(6:51:13 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Are you going with tanking till next round, then trying to out-speed or out-tank enough next round to fire the bullet?
(6:51:30 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Or are you burning yourself to win this, but probably losing to Leele?
(6:51:33 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Or are you doing something else?
(6:51:35 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Let's talk about Losh
(6:51:53 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I already have my strategy for beating Leele
(6:52:04 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) You have a Tide Key. You can *probably* beat Losh unless something goes badly.
(6:52:11 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Well, a Tide Key and Nira's drinks
(6:52:11 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) If there's nobody else holding a Tide Key but Lili, will she have to fight Losh?
(6:52:30 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Odds say yes, due to event structure, but that you'll have an advantage
(6:52:41 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) And advantage that'd be obliterated by burnout
(6:52:46 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) He basically *is* the opposing team, and teams can't team up
(6:53:34 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) And yes, that'd be burnout-balanced, but frankly I'm more concerned about the Leele fight for you than the Losh one
(6:53:40 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Though you have *something* for Leele
(6:53:57 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) I have an eyebrow raised as to whether it'll work given the Oneman trick attempt from this round
(6:54:00 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That overcrash-empowered contingency, really. You'll see.
(6:54:04 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Then again, you've pulled tons here that *has* worked
(6:54:23 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) If it doesn't work, I'm pretty screwed; Leele's <thing> is that she's better at everything than everyone else
(6:54:32 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yeah
(6:54:54 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Doesn't have chained T3 elemental shit though, so I've got some leverage
(6:57:21 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Further questions, or are you thinking about what to do here?
(6:57:31 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm looking through her abilities
(6:58:40 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) k
(6:59:33 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right, nothing I wasn't already accounting for
(7:00:32 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili has the ability to do things without actions
(7:00:43 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She has both the Planetary of Fate's Loom and Candied Wish Stars
(7:00:53 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Could one of those give her an action in the "extra round"?
(7:01:11 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Or rather, successfully counter-attack with the bullet?
(7:02:47 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) No on the full action.
You could try a counter-attack with the bullet using some kind of reflex-wish stack, but firing mid Overcrash-mess wouldn't have the same odds as a shot outside it, and there'd be a chance he'd stop the thing with any of his varying time-freeze / motion cancel / space warp / auto-block / remove from reality via ethereal edit defense-powers
(7:03:01 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) 'k
(7:03:11 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) One last bit here, for that original question
(7:03:14 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Projected damages
(7:03:19 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) What are we looking at?
(7:03:43 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) From one round of this or a second round where he ends up getting priority?
(7:03:56 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) If he gets priority in round two I'm just straight fucked
(7:04:03 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Right
(7:04:06 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) So from round one
(7:04:06 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Well
(7:04:09 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I could overcrash
(7:04:11 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Probably
(7:04:16 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) But then I'm probably fucked anyway
(7:04:45 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) You're probably down several Lilis, with your regen loop damaged but not shut off, with lots of random defenses / summons / allies down and damage to you, but not in an unrecoverable state
(7:04:55 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) That's just probable, though. I only did the fast process run
(7:05:02 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Right
(7:05:06 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That seems like the best call here
(7:05:07 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Have at it
(7:05:18 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That was painful
(7:05:24 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) The tank the round and go for bullet plan?
(7:05:29 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Just to confirm
(7:05:40 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Tank the round. I think I recovered well enough, considering the <eight overcrashes> thing
(7:05:48 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yeah
(7:05:56 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Do you want me to do that before you write out your plan for round two
(7:05:57 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Or
(7:06:06 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Do you want to go ahead and give me that to block-process the battle?
(7:06:36 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It depends to some extent on how damaged she is, but you said recoverable
(7:06:45 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) So I suppose I can write that out
(7:06:58 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Don't feel like you have to if you don't want to
(7:07:08 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) I'm just trying to offer options to make this easier to handle and last fewer weeks
(7:07:23 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) If you want to wait for me to write this round, though, we can
(7:09:10 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili, looking like herself, resigned and bleeding shining ichor but still fast as hell, reaches into the mail and pulls out a mundane looking gun. She closes the distance, aims it point-blank at the archmage's wards, and pulls the trigger. A shining bullet speeds towards him, guided by fate.
(7:09:21 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Potshot I don't see playing out here
(7:09:36 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili reflects Good and Evil
(7:09:54 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Think that's enough though
(7:14:04 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Clarification request: Why are you mentioning her reflecting Good and Evil?
(7:14:22 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Because maybe this guy attacks with it? I dunno
(7:14:43 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That always struck me as something one could pull things with but never seems to take effect
(7:15:35 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
(7:15:44 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Just wanted to check
(7:15:50 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Thank you
(7:16:01 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Sorry this drug on so long and so much got shot down
(7:16:09 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) I should be able to process the rest of this fight
(7:16:14 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Though I'm not doing it tonight
(7:16:16 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Since it's after 2
(7:16:29 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) If I can stick my ultimate bastard-tactic in Leele's smug face it'll be worth it
(7:16:31 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) If I don't get it before next weekend, I can lead next weekend's session with it even if you're not here
(7:16:34 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Haha
(7:16:43 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm kind of hoping it doesn't wipe out my employers
(7:16:59 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I don't think that would be allowed
(7:17:17 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Ah, here's a question, if Leomund gets priority round 2, are you Overcrashing, trying to ride it out, or doing something else?
(7:17:30 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Overcrashing I guess
(7:17:41 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Well
(7:17:48 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'll see how well Lili tanked things round 1
(7:17:53 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) /if she can do so again
(7:18:04 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Okay
Conversation with [a,nempty,spacebetween,no,worlds] at 10/22/2017 4:53:16 AM on Caelzeph (aim)
(4:53:16 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) So
(4:53:25 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Nega-Lux was going to pull something come the second overcrash
(4:53:32 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Can she wait until next round to do it?
(4:56:14 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'm just gonna lay out her "ultimate move" plan against leele; someone needs to be around to carry it out
(4:56:27 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Until next round? Only if you somehow survive that long without Overcrashing yourself.
She could pull stuff in her own battle after you die if she has to, but for her to assist your Overcrash, you need to be alive and Overcrashing.
(4:56:30 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Ah, yes, please do
(4:56:33 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Since Negalux
(4:56:37 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) May be able to survive after you
(4:56:41 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) If you get burnout and she doesn't
(4:56:53 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It only works in Lili's battle
(4:57:04 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili brought the afterlife in, inside the Reality Bauble
(4:57:22 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) She also brought the Bottle of Silver Radiance To Seal The Demon King's Heart
(4:57:34 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The plan is very, very simple
(4:57:53 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Close the bottle, drop the bottle into a portal to the echo province, ringout everyone in the bottle
(4:58:34 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I was hoping to pull some kinda overcrash that would allow Lili to be both within the bottle and outside closing it, then drop it only once Lili was dead inside (so she didn't get ring out'd)
(4:58:45 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That looks like it's getting shot down with Leele's overcrash string
(4:58:58 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Er, golem-dude
(4:59:08 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) So
(4:59:19 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Hah, I was wondering if you intentionally said Leele since Leele is doing so much across battles without technically breaking the rules
(4:59:23 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Negalux thinks that
(4:59:25 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) She can pull some stuff
(4:59:30 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Against Leele where/if need be
(4:59:34 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Next battle?
(4:59:39 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Possibly resorting to your ring-out plan if she has to
(4:59:42 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Next battle, yeah
(4:59:43 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Though
(4:59:45 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) You may die
(4:59:50 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) And it'd be her pulling it
(4:59:54 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili's going to have to overcrash here to survive
(5:00:06 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Alright, Negalux is going to do what she can
(5:00:12 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) To help you here
(5:00:15 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Take down Leele for you
(5:00:23 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) And try to shut down the Tide Key's options as best she can
(5:00:32 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) She thinks she may be able to get this into a double-team-KO state
(5:00:40 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Boo
(5:00:53 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Forcing a ring-out would ring-out you too
(5:00:57 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Yeah
(5:01:12 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The rest of the Nihilarchitects would survive though right?
(5:01:49 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Negalux doubts it. Leele's going to be a meatgrinder
(5:01:55 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Leele, as stated, is completely and totally impossible to beat without doing something outright crazy like ressurecting a plot foe
(5:02:06 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili wanted to use the bottle to take her out
(5:02:17 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) The floating question being
(5:02:19 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) How are you going to
(5:02:21 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Get her in it
(5:02:29 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) That'd be a fight in itself
(5:02:31 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) A huge one
(5:02:42 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) She's a Grandmaster Wanderer and Grandmaster Artificer
(5:02:43 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It's around the entire battle already. Lili set the stage as her afterlife back with Maylene
(5:02:51 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) And Leomund just broke it
(5:02:57 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) He broke th...
(5:03:01 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I should really read the post
(5:03:04 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Indeed
(5:06:33 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It's a bit vexing that Lili was locked into the previous action when I realized she had a way to take him out, and now doesn't have the chance to act before weathering the overcrashes again
(5:07:33 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Yeah. That's the consequence of it coming up once I had already started processing the round and hit a point where he was doing stuff that required additional responses beyond your main action (which meant you'd already done your main action and his Overcrash-chain had already started, so you couldn't pick a different main-action)
(5:09:13 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok, so lay out what she can even do at this point
(5:09:26 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It looks like most stuff is locked own
(5:10:45 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Probably only counter-Overcrash (or take defensive actions against the incoming Overcrash-storm).
Some preemptive counters and auto-defenses might be able to activate.
Really, I think you're right that you have to Overcrash to win this since your init roll didn't beat out his Overcrash-reignition-speed this round, but I don't want to 100% hammer that down with the number of powers you have.
(5:12:42 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) And we've got "have Nega-lux piggyback on that overcrash next round" as a definite no?
(5:13:45 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Negalux thinks she can use your Overcrash to help with the Leele fight, but on her own terms in a later fight after you're dead. She can't ride it directly into next fight when you're in burnout. She needs a non-burnt-out vessel.
(5:14:00 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Can she use the bottle somehow?
(5:14:28 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Does she want Lili to die in this fight so Leele doesn't have a burnt out opponent she can run circles around?
(5:14:46 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) She can add it to her option pile and use it if the option presents itself. She doesn't want to ring-out the team if she doesn't have to and has some other way to win, since that means Losh might be able to take things for the Tide
(5:14:56 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Don't die here
(5:15:13 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) If she has to, she'll kill Lili in the Leele fight
(5:15:17 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Like how she killed Elevens
(5:15:18 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) 'k
(5:18:48 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Let me know if you decide to drop into the combo-Overcrash with Negalux
(5:18:58 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Because that'll let you shoot Leomund and win this
(5:19:08 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) So you don't have to super-sculpt your action
(5:19:15 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) That said, if you want to think more / write more, that's cool too
(5:19:23 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) It is thoroughly vexing that I had a clear way to win this and was unable to use it
(5:20:07 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) I can't really argue with you there
(5:20:22 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) But it was found at a point where I didn't think I could correctly allow a go-back and start-over of the round with the new action
(5:22:03 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) What's that concept that went into Lili's shoes
(5:22:10 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) The "inner cogs and wheels of reality"
(5:22:15 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) knomina or something
(5:22:17 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) gnomina
(5:22:49 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Gnosis?
(5:22:52 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Numina?
(5:22:54 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) There we go
(5:29:22 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Ok
(5:30:43 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Makes me : ( Lili isn't getting through this
(5:31:16 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Lili's gonna give Negalux Oneman; that should help her hold the edge against Leele
(5:34:08 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) With every other option cut off and no concievable other way to act, Lili overcrashes. She fades to grey, then to a pitch black sillouette.
*quote* Reality is a game of chess.
Though the long aeons pass,
the pieces move much the same way every game.
The major players shift and turn,
but the drama is always the same.
Power.
Ambition.
Betrayal.
Hope.
These are constants,
the Numina,
the rules.
With the right touch they can be tweaked.
Impossiblities drawn as pictures in the sand.
As I have spread my works and influence throughout the cosmos,
so do I bring them all back with this,
my Confluence of Self. *endquote*
Every point of unstoppable darkness throughout the fight solidifies and rushes back to Lili. Glowing with utterdark, she sends a letter seeping inky blackness brimming with potential to Negalux. Negalux, here but not here, is transfered ownership of Oneman. Negalux is transfered an imprinted copy of Lili (and the rest of the team) as a pet, along with an actual clone-projection held in reserve within the mail. Negalux inherits an ambiguous, overcrash-empowered contingency meant to defeat the strongest of foes. Negalux becomes the post-mistress. Negalux inherits the Bottle.
"You are a pawn in a petty scheme for revenge that never had to happen. Die ingloriously."
Lili pulls a gun from the aether, dashes point blank up against her invulnerable foe, and shoots him with The Bullet.
(5:37:21 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Done?
(5:37:33 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) Yup
(5:37:35 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) k
(7:36:57 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) I'd hope the Nihilarchitects at least got something nice from having Losh plopped into their lap
(7:37:07 AM) [A,n empty, Space Between ,no, Worlds]: (wriglenigtsparow) That's a bit of a catch
(7:37:25 AM) [A,n empty, Space Between ,no, Worlds]: (lordgadigan) Indeed!
- Aeromage
- Arena Lieutenant
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Re: Crisis Across Infinite Nexii: Lili
I think everything that needed to be got from here has been addressed already.
-Moved and Locked-
-Moved and Locked-