Prepthread: Darston

An archive for the 'Crisis Across Infinite Nexii' Megaquest.
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Aeromage
Arena Lieutenant
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Joined: Wed May 27, 2020 10:54 pm
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Prepthread: Darston

Post by Aeromage »

Wriggle Nightsparrow wrote: Work I need to do:

Work out ability-buys for
Thief
Scientist
Roboticist
Priest
Mechanist?
Healer
Heir to the Future
Engineer
Channeler
Classname: Shield
Monk

Finalize stats


Wriggle Nightsparrow wrote: What I need from you, gad:


*The Spire of Crawling Faces- (Pet, Large Structure, Darkness, Lv.63, 195,000,000 Gold)
HP- 83,000,000
MP- 8,300,000
STR- 75,000
AGI- 75,000
CON- 85,000
MIN- 75,000
SPI- 85,000
XP- 0
XP Needed- 45,280,000 (Standard Multiplier x4)
Minimum Level- 63
Defense- 54,000
Defense against Stat Damage- 16,200
Critical Chance- 84%
Resilience- 369%
To Hit- 189%
Dodge- 9%
Resistances and Immunities- Reflects Psychic, 60% Darkness Resistance, 50% Agony Resistance, 50% Air Resistance, 50% Fire Weakness, 50% Acid Weakness, Pain Immunity, Confusion Immunity, Charm Immunity, Fatigued Immunity, Diseased Immunity, Poison Immunity, Stat Drain Immunity, Hexed Immunity, Impaired Immunity, 126% Minor Status Effect Resistance, 63% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Flesh Structure- Possessor gains the subtype Horror, Constant Effect
Towering- Possessor gains +75,000 STR, +75,000 CON, +80,000,000 HP, and may deal full Damage to targets below Level 60 in the back row, Constant Effect
Many Faces, Always Watching- Individuals below Level 100 may not deal bonus Damage to possessor based on either possessor not having acted yet or it being (specifically) the first round of battle, Constant Effect
Many Faces, Many Actions- Possessor has a 5% chance of getting a bonus action each round (to be taken after possessor's first action assigned in turn-order), if said chance triggers, possessor has a 5% chance of getting an additional bonus action after said bonus action, and if said chance triggers, possessor has a 5% chance of getting another additional bonus action after said second bonus action, Constant Effect
Power-Disc Nullification-Principle- Possessor's controller may not obtain bonuses to unmodified stats from items, Constant Effect
Murmuring- Possessor may deal 800,000 Flat Psychic element MP Damage to up to 40,000 targets at the start of each round, Constant Effect
Memories of an Elder Time- Possessor is Immune to individuals below Level 20, Possessor gains +60,000 MIN, Possessor may treat Light as a base element, Constant Effect
Abilities-
Bleeding Air- 75,000 Damage, 13,500 MIN Damage, 80% inflicts Confusion: Fear, 70% inflicts Wounded: Bleeding, Blood or Physical & Air or Blood & Psychic, 0 MP
Laughter- 42,000 Damage, 42,000 MP Damage, 8,400 MIN Damage, 180% inflicts Confusion, 1 hit against 500, Air & Psychic or Light & Darkness, 0 MP
Destroying Radiance- 80,000 Damage, 150% inflicts Awestruck, 150% inflicts Zealblasted, This action removes 1 buff from a source below Level 80 from its target, 1 hit against 80, Light & Hope, 600,000 MP
Eyes of Night- 30,000 Damage, 200% inflicts Impaired: Blind, 100% inflicts Voidstruck: Turned to Shadow, 1 hit against 1,000,000, Darkness, 65,000 MP
Time Abyss- 99,000 Damage, 19,000 SPI Damage, Target has a 50% chance of not being able to act during the round after the current round (with said chance being checked a max of once per round, being checked while this action is occurring, and, if triggered, applying to all of said individual's actions during said round) if below Level 68, Time & Destruction & Void, 450,000 MP
Spirit Devouring Angler's Tendril- Caster applies a debuff to target Dead individual (whether or not its corpse is present) that prevents it from being resurrected by sources below Level 80, and, if said debuff application is successful, regenerates 20,000,000 HP, Darkness & Light & Aether, 600,000 MP
Direct- Target obtains an action immediately after this action, Darkness or Light or Hope or Air, 63,000 MP
Atomic Fury- 160,000 Damage, 200% may inflict Burning, 200% may inflict Poison: Irradiated, 1 hit against 500,000, Atomic or Atomic & Light, 800,000 MP
Brilliant Devastation- 110,000 Damage, Targets obtain -40,000 Defense, 1 hit against 2,000,000, Stacks 10 times, Light or Light & Magic, 700,000 MP
Word of Death- 10,000 SPI Damage, 100% inflicts Instant Death on targets below Level 60, 1 hit against 500, Air & Darkness, 1,000,000 MP
Indexed Abilities-
Face of the Woman Who Wields the Fists of Fury- 120,000 Damage, 2 hits against 1, Fury & Physical or Fury & Psychic & Physical, 240,000 MP

To 79

*Shield of Evalach- (Weapon, Other: Weapon of Legend, Light & Physical, Lv. 19, X Gold) +36,000 Defense, +18,000 Melee Attack, Wielder's Defense may not be pierced by individuals below Level 20, 38% Resilience, +38% Resilience, 76% Minor Status Effect Resistance, 38% Moderate Status Effect Resistance, Wielder gains +36,000 to all stats as an uncapped bonus if none of possessor's opponents are Angels, Celestials, Devas, or Holy Ones, Wielder's Defense and Melee Attack capping are based on Spirit, Wielder's 'Melee Attack' and 'Melee Overdrive' actions use Spirit as their Prime Attribute, Wielder gains a 19% chance of Reflecting the attacks of Demons, Devils, and Daemons below Level 39, This item possesses the subtype Shield, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: 1,400,000 (Standard Multiplier x1 (x10 artifact in terms of power), raised to x20 to bypass Level 20 barrier)

to 79 (I have the XP several times over; am the only one with extra)

For Darston: Bascaradine Tsayyikproofing- (Passive Ability, Roboticist) Possessor may use CON in place of SAN, INF, and RES and may choose to take CON Damage instead of SAN Damage, INF Damage, or RES Damage


Lord Gadigan wrote:
Darston: Bascaradine Tsayyikproofing- (Passive Ability, Roboticist) Possessor may use CON in place of SAN, INF, and RES and may choose to take CON Damage instead of SAN Damage, INF Damage, or RES Damage



Acceptable at a 25% price increase from the most recent time it was sold.


Lord Gadigan wrote: *Shield of Evalach- (Weapon, Other: Weapon of Legend, Light & Physical, Lv. 79, X Gold) +136,000 Defense, +118,000 Melee Attack, Wielder's Defense may not be pierced by individuals below Level 99, 156% Resilience, +156% Resilience, 400% Minor Status Effect Resistance, 150% Moderate Status Effect Resistance, Wielder gains +136,000 to all stats as an uncapped bonus if none of possessor's opponents are Angels, Celestials, Devas, or Holy Ones, Wielder's Defense and Melee Attack capping are based on Spirit, Wielder's 'Melee Attack' and 'Melee Overdrive' actions use Spirit as their Prime Attribute, Wielder gains a 49% chance of Reflecting the attacks of Arch-Demons, Arch-Devils, Arch-Daemons, Demons, Devils, and Daemons below Level 99, This item possesses the subtype Shield, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: # (Standard Multiplier x1 (x10 artifact in terms of power), raised to x# to bypass Level 80 barrier)


Lord Gadigan wrote: Noting that with the Spire being handled (albeit with it exploding and turning into gifts for Jessie that are probably being uncombo'd), the stuff laid out for me in this Darston thread is done.


Lord Gadigan wrote: Moving to public view.


riotofblood wrote: Darston gains:
Bascaradine Tsayyikproofing- (Passive Ability, Roboticist) Possessor may use CON in place of SAN, INF, and RES and may choose to take CON Damage instead of SAN Damage, INF Damage, or RES Damage
*Shield of Evalach- (Weapon, Other: Weapon of Legend, Light & Physical, Lv. 79, X Gold) +136,000 Defense, +118,000 Melee Attack, Wielder's Defense may not be pierced by individuals below Level 99, 156% Resilience, +156% Resilience, 400% Minor Status Effect Resistance, 150% Moderate Status Effect Resistance, Wielder gains +136,000 to all stats as an uncapped bonus if none of possessor's opponents are Angels, Celestials, Devas, or Holy Ones, Wielder's Defense and Melee Attack capping are based on Spirit, Wielder's 'Melee Attack' and 'Melee Overdrive' actions use Spirit as their Prime Attribute, Wielder gains a 49% chance of Reflecting the attacks of Arch-Demons, Arch-Devils, Arch-Daemons, Demons, Devils, and Daemons below Level 99, This item possesses the subtype Shield, This item may not normally be equipped unless a proper ability is possessed
XP: 926,765,000
XP Needed: # (Standard Multiplier x1 (x10 artifact in terms of power), raised to x80 to bypass Level 80 barrier)



Loses:
375,000,000 | Gold
926,765,000 | XP
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