Lancer
Posted: Mon Jun 01, 2020 1:55 am
Lancer (Geddoe)
Level 19
Human, Fate
HP- 10,050
MP- 1,925
STR: 573 (24)
AGI: 77 (4)
CON: 402 (18)
MIN: 77 (4)
SPI: 190 (10)
SAN: 295 (5)
INF: 295 (5)
RES: 295 (5)
XP- 690,000
XP Required- 70,000
Fame- 1
Gold- 0
Bonus Weeks: 86
Weeks: Will learn
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Physical Overdrive
Weapons-
*Ascalon- (Weapon, Other: Weapon of Legend, Magic & Light, Lv. 19, X Gold) +36,000 Melee Attack, 20% Dragon Resistance, 38% Critical, +76% Critical against Dragons, Wielder pierces 36,000 Defense of Dragons, Wielder ignores the Resistances, Immunities, Resistances, and Absorptions of Dragons below Level 20, Wielder deals 1.5 times Damage to Dragons, 76% inflicts Wounded on Dragons, This item possesses the subtype Spear, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: 1,400,000 (Standard Multiplier x1 (x10 artifact in terms of power), raised to x20 to bypass Level 20 barrier)
*Stone of Giramphiel- (Weapon, Other: Weapon of Legend, Magic & Fire, Lv. 19, X Gold) +36,000 Defense, +18,000 Magical Attack, +36,000 to all stats, +72,000 Defense against Fire, +72,000 Defense against Magic, +72,000 Defense against Dragons, 20% Magic Resistance, 20% Fire Resistance, 20% Wizard Magic Resistance, 20% Dark Magic Resistance, 20% Dragon Magic Resistance, 20% Dragon Resistance, Wielder is Immune to abilities whose name includes 'Breath' that come from sources below Level 39, Wielder gains Immunity to Burning and Confusion: Fear, 76% inflicts Charm, This item possesses the subtype Stone, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: 1,400,000 (Standard Multiplier x1 (x10 artifact in terms of power), raised to x20 to bypass Level 20 barrier)
Dragonslayer Shield- (Weapon, Shield, Magic, 7,000,000 Gold) +3,500 Melee Attack, +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance
1 Dragonslayer Sword- (Weapon, Sword, Magic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Dragons
Dragonslayer Sword- (Weapon, Sword, Magic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Dragons
w/ Miserly- Provides an additional (Item Value) / 10,000 bonus to all Attack Bonuses this item already provides, Affects Weapons, Enchantment
w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
Soul of Some Guy Named Lance- (Weapon, Soul, Physical, 3,500,000 Gold) +3,500 Melee Attack, Wielder's name counts as including 'Lance', Wielder's subtypes count as including 'Human'
Sun Lance- (Weapon, Spear, Light, 55,000,000 Gold) +52,000 Melee Attack, Deals full damage to targets below Level 80 in the back row on rounds after rounds during which wielder's row was switched at any point, Pierces 15,000 Defense
2 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Armor-
*Armor of St. George the Dragonslayer- (Armor, Heavy Armor, Magic & Light, Lv. 19, X Gold) +36,000 Defense, +36,000 Melee Attack, +36,000 to all stats, +72,000 Defense against Dragons, 20% Dragon Resistance, 15% reflects the actions of Dragons below Level 40, 38% Minor Status Effect Resistance, 19% Moderate Status Effect Resistance, Dragons, Demons, Devils, and Daemons may not pierce wielder's Defense, Awestruck Immunity, Voidstruck Immunity, Poison Immunity, Wearer's offensive actions may include an additional Paladin, Swordsman, Lancer, Dragoon, Warrior, or Slayer technique, Wearer may be in an additonal Paladin, Swordsman, Lancer, Dragoon, Guardian, or Slayer stance, This item may not normally be equipped unless a proper ability is possessed (with 'Basic Weapon of Legend Training' counting as an appropriate ability)
XP: 0
XP Needed: # (Standard Multiplier x1 (x10 artifact in terms of power), raised to x20 to bypass Level 20 barrier)
Dark Kensei's Armor- (Armor, Heavy Armor, War, 14,320,000 Gold) +14,100 Defense, +11,200 Melee Attack, +9,800 STR, +9,800 CON, +7,800 AGI, 40% Resilience, 15% Physical Resistance, 15% Darkness Resistance, 15% Destruction Resistance, 15% War Resistance, Wearer's Sword Arts spells cost 5,000 less MP, Wearer regenerates 15,000 MP each time wearer is attacked by a non-allied source up to 5 times per round, Wearer's activated abilities on swords have a 15% greater chance of activating, to a max of 200%
Dragonslayer Armor- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance
Hydra Mail- (Armor, Light Armor, Earth & Water, 6,500,000 Gold) +6,555 Defense, +6,200 CON, +2,400 STR, 15% Critical, 20% Resilience, 50% Fire Weakness, Wearer regenerates 60,000 HP per round
Spirit of the Dragon Slayer- (Armor, Aura, Magic & Light, 7,000,000 Gold) +7,000 Defense, +7,000 to all stats, 50% Critical against Dragons, 15% Dragon Resistance, Wielder may equip this item as an Armorx0 if wielder has no other Armorx0 equipped, no other item with either this item's name of this line of text equipped, and no more than 2 other Armors equipped, if wielder possesses the ability Auramancer, with this item immediately unequipping itself if it were equipped in such a manner and one of said conditions becomes untrue
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
Accessories-
Crusader General' Helm- (Accessory, Helmet, Light, 4,100,000 Gold) +4,100 Defense, +3,000 to all stats, all of wearer' allies gain 20% Resilience, Immunity to minor status effects from sources below Level 30, +500 to all stats, and 50% Voidstruck Resistance, Bonuses to allies from this item do not stack
Sun-Droplet Earring- (Accessory, Earwear, Light & Fire, 60,000,000 Gold) +40,000 to all stats, Whenever wearer deals Damage that is Light or Fire element, said quantity of Damage is increased by 60,000 points, Wearer's chances of inflicting Burning and Awestruck increase by 5%
2 Sunmetal Samurai Boots- (Accessory, Boots, Light, 15,000,000 Gold) +15,000 Defense, +15,000 AGI, +15,000 CON, Wearer gains +1,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes if wearer is in a Zone of Light, Wearer gains +5% Dodge against attacks from sources below Level 60, Wearer's Activated Sword Abilities have a 5% greater chance of activating
4 Sunmetal Samurai Gauntlets- (Accessory, Gauntlets, Light, 15,000,000 Gold) +15,000 Defense, +15,000 Melee Attack, +15,000 CON, +15,000 SPI, +15,000 AGI, +5% Critical against targets below Level 60, Wielder's Activated Sword Abilities have a 5% greater chance of activating
Consumables-
None
Items-
Brewhorse- (Item, Antiquity, Water & Earth & Beast, 5,000,000 Gold)
82 Mushroom Piece- (Item, Material, Earth, 600 Gold)
Pocket Dimension: Elephant Ranch- (Item, Property, Earth & Physical, 30,000,000 Gold)
Ravenous Blade-Toothed Pandavore's Hide- (Item, Antiquity, Light & Darkness & Physical, 19,000 Gold)
Spells-
4 Create Zone of Darkness- (Spell, Geomancy, Darkness, 50 MP, 20,000 Gold) Caster creates a Zone of Darkness which does not stack with Zones and may set the Phantom Terrain to Dark Forest
3 Status Assault- (Spell, Wizard Magic, Earth & Acid, 700 MP, 730,000 Gold) 20% inflicts Stat Drain, 20% inflict Stat Drain: STR Drain, 20% inflicts Stat Drain: AGI Drain, 20% inflicts Stat Drain: CON Drain, 20% inflicts Stat Drain: MIN Drain, 20% inflicts Stat Drain: SPI Drain, 20% inflicts Stat Drain: ATK Drain, 20% inflicts Stat Drain: DEF Drain
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Fateweavings-
Bestow Fate: Will Slay The Dragon-
Greater Fateweaving, Boon, Manifold
Consumes:
5 True Dragon's Blood
80,000 XP
Produces:
This Greater Fateweaving may be applied in the Shop Thread or as an RP effect that requires a time-consuming ritual. If applied in the Shop Thread, it affects any one non-Dragon that is either a non-retired PC, a mercenary on the Mercenary List, or a unique entity on the Boss List. Target obtains a special effect that is not a buff that does not stack. Target may not acquire said effect if target is already under the effect of 5 or more Greater Fateweavings. Said effect provides +(Creator Level * 500) Damage Dealt against Dragons during the next fight said individual has against a <unique / non unique, chosen by creator at the time of creation> Dragon.
Fates-
Will Slay Guhlrekt the Exile
Well-Born Fateweaving, Boon, Manifold
Effective Source Level: 40
Effect: Possessor counts as being solely a Dragon who is wearing an item named 'Fog Boots' for the purposes of the abilities and effects of the individual 'Guhlrekt the Exile' from the Boss List. This effect lasts until possessor conducts an attack that kills the individual 'Guhlrekt the Exile' from the Boss List.
Secret Formulas-
Secret Formula- Surprise Battering-Sheep!
Point Value- 5
Requires:
Basic Siege Weapon Training
Animal Training I
Offensive Robot Programming II
Consumes:
30 Wool
30 Wood
1 Sheep's Clothing
2 Weeks in the Ability Shop (or bonus weeks)
Produces:
Surprise Battering-Sheep!- (Weapon, Siege Weapon, Earth & Physical, 3,000,000 Gold) +3,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive', actions deal double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Wielder counts as wielding 1 additional Animal pet and 1 less Siege Weapon weapon until wielder performs a 'Melee Attack' or 'Melee Overdrive' action (with said actions being able to perform techniques as though said Siege Weapon count reduction were not in place)
Awards-
'Has Consumed 5 Essence Sphere: Diviner'
'Has Consumed 5 Greater Essence Sphere: Diviner'
'Has Consumed 5 Improved Essence Sphere: Diviner'
'Has Consumed 5 Essence Sphere: Dragoon'
'Has Consumed 5 Greater Essence Sphere: Dragoon'
'Has Consumed 5 Improved Essence Sphere: Dragoon'
'Has Consumed 5 Essence Sphere: Illusionist'
'Has Consumed 5 Greater Essence Sphere: Illusionist'
'Has Consumed 5 Improved Essence Sphere: Illusionist'
'Has Consumed 5 Essence Sphere: Lancer'
'Has Consumed 5 Greater Essence Sphere: Lancer'
'Has Consumed 5 Improved Essence Sphere: Lancer'
'Has Consumed 5 Essence Sphere: Slayer'
'Has Consumed 5 Greater Essence Sphere: Slayer'
'Has Consumed 5 Improved Essence Sphere: Slayer'
'Has Consumed 5 Essence Sphere: Wanderer'
'Has Consumed 5 Greater Essence Sphere: Wanderer'
'Has Consumed 5 Improved Essence Sphere: Wanderer'
'Has used 10 Manual of A Thousand Arts'
'Has unlocked the Fate-Well category: Bonds'
'Wielder of Ascalon'
'Wielder of the Stone of Giramphiel'
'Wearer of the Armor of St. George the Dragonslayer'
'Has Beseeched the Well for 1 Great Relic'
'Has Beseeched the Well for 2 Great Relics'
'Has Beseeched the Well for 3 Great Relics'
'Possessor gains an additional non-destiny-related task per levelup'
'Possessor gains an additional destiny-related task per levelup'
'Possessor gains an additional hard-destiny-related task per levelup'
Tasks-
To Break 20 wrote:1. Possess the abilities 'Lancer', 'Dragoon', and 'Slayer'. While in possession of these abilities, kill opposing, non-summoned 20 Fruit Dragons from the Enemy List and a Dragon Boss from the Boss List in a fight thread (which may be created as a special thread in which none of the individuals provide drops) with no allies present at any point during said fight.
2. Slay the Forest Drake known as Lagancrius the Green on Ilreyho and claim his powers. Do this alone.
3. Take the Legendary Honeypot to King Barry Bearington IV on Honeyworld.
4. Slay and consume the power of the Fire Drake Guthoxx the Hoarder below Chimney Mountain on Gosarnis II in the Dimension of Azmallon.
5. Fix the glitchy code in Water Treatment Facility 7 in the virtual portion of Disc 97 of Nexus.
6. Slay Czadimus the Whiskered Wyrm and gain his power over magic
Subtask Set A (Declare Thyself: Allen Hostmann) wrote:1. Build a mansion for yourself with no other workers, relying entirely on your skill in carpentry and avoiding the use of magic.
2. Slay the dreaded Owl-Beast of Froz.
3. Obtain the treasures within the Tomb of the Broken Colossus.
4. Develop 3 new Wizard Magic or Elemental Magic spells or Wizard or Elementalist abilities based in the element of Air.
5. Solve a murder mystery that no inspector in the city of your choice could possibly handle.
6. Develop a type of magic cigarette that can, if blown at the proper time, stop a dragon's breath weapon.
Level 19
Human, Fate
HP- 10,050
MP- 1,925
STR: 573 (24)
AGI: 77 (4)
CON: 402 (18)
MIN: 77 (4)
SPI: 190 (10)
SAN: 295 (5)
INF: 295 (5)
RES: 295 (5)
XP- 690,000
XP Required- 70,000
Fame- 1
Gold- 0
Bonus Weeks: 86
Weeks: Will learn
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Physical Overdrive
Weapons-
*Ascalon- (Weapon, Other: Weapon of Legend, Magic & Light, Lv. 19, X Gold) +36,000 Melee Attack, 20% Dragon Resistance, 38% Critical, +76% Critical against Dragons, Wielder pierces 36,000 Defense of Dragons, Wielder ignores the Resistances, Immunities, Resistances, and Absorptions of Dragons below Level 20, Wielder deals 1.5 times Damage to Dragons, 76% inflicts Wounded on Dragons, This item possesses the subtype Spear, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: 1,400,000 (Standard Multiplier x1 (x10 artifact in terms of power), raised to x20 to bypass Level 20 barrier)
*Stone of Giramphiel- (Weapon, Other: Weapon of Legend, Magic & Fire, Lv. 19, X Gold) +36,000 Defense, +18,000 Magical Attack, +36,000 to all stats, +72,000 Defense against Fire, +72,000 Defense against Magic, +72,000 Defense against Dragons, 20% Magic Resistance, 20% Fire Resistance, 20% Wizard Magic Resistance, 20% Dark Magic Resistance, 20% Dragon Magic Resistance, 20% Dragon Resistance, Wielder is Immune to abilities whose name includes 'Breath' that come from sources below Level 39, Wielder gains Immunity to Burning and Confusion: Fear, 76% inflicts Charm, This item possesses the subtype Stone, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: 1,400,000 (Standard Multiplier x1 (x10 artifact in terms of power), raised to x20 to bypass Level 20 barrier)
Dragonslayer Shield- (Weapon, Shield, Magic, 7,000,000 Gold) +3,500 Melee Attack, +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance
1 Dragonslayer Sword- (Weapon, Sword, Magic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Dragons
Dragonslayer Sword- (Weapon, Sword, Magic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Dragons
w/ Miserly- Provides an additional (Item Value) / 10,000 bonus to all Attack Bonuses this item already provides, Affects Weapons, Enchantment
w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
Soul of Some Guy Named Lance- (Weapon, Soul, Physical, 3,500,000 Gold) +3,500 Melee Attack, Wielder's name counts as including 'Lance', Wielder's subtypes count as including 'Human'
Sun Lance- (Weapon, Spear, Light, 55,000,000 Gold) +52,000 Melee Attack, Deals full damage to targets below Level 80 in the back row on rounds after rounds during which wielder's row was switched at any point, Pierces 15,000 Defense
2 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Armor-
*Armor of St. George the Dragonslayer- (Armor, Heavy Armor, Magic & Light, Lv. 19, X Gold) +36,000 Defense, +36,000 Melee Attack, +36,000 to all stats, +72,000 Defense against Dragons, 20% Dragon Resistance, 15% reflects the actions of Dragons below Level 40, 38% Minor Status Effect Resistance, 19% Moderate Status Effect Resistance, Dragons, Demons, Devils, and Daemons may not pierce wielder's Defense, Awestruck Immunity, Voidstruck Immunity, Poison Immunity, Wearer's offensive actions may include an additional Paladin, Swordsman, Lancer, Dragoon, Warrior, or Slayer technique, Wearer may be in an additonal Paladin, Swordsman, Lancer, Dragoon, Guardian, or Slayer stance, This item may not normally be equipped unless a proper ability is possessed (with 'Basic Weapon of Legend Training' counting as an appropriate ability)
XP: 0
XP Needed: # (Standard Multiplier x1 (x10 artifact in terms of power), raised to x20 to bypass Level 20 barrier)
Dark Kensei's Armor- (Armor, Heavy Armor, War, 14,320,000 Gold) +14,100 Defense, +11,200 Melee Attack, +9,800 STR, +9,800 CON, +7,800 AGI, 40% Resilience, 15% Physical Resistance, 15% Darkness Resistance, 15% Destruction Resistance, 15% War Resistance, Wearer's Sword Arts spells cost 5,000 less MP, Wearer regenerates 15,000 MP each time wearer is attacked by a non-allied source up to 5 times per round, Wearer's activated abilities on swords have a 15% greater chance of activating, to a max of 200%
Dragonslayer Armor- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance
Hydra Mail- (Armor, Light Armor, Earth & Water, 6,500,000 Gold) +6,555 Defense, +6,200 CON, +2,400 STR, 15% Critical, 20% Resilience, 50% Fire Weakness, Wearer regenerates 60,000 HP per round
Spirit of the Dragon Slayer- (Armor, Aura, Magic & Light, 7,000,000 Gold) +7,000 Defense, +7,000 to all stats, 50% Critical against Dragons, 15% Dragon Resistance, Wielder may equip this item as an Armorx0 if wielder has no other Armorx0 equipped, no other item with either this item's name of this line of text equipped, and no more than 2 other Armors equipped, if wielder possesses the ability Auramancer, with this item immediately unequipping itself if it were equipped in such a manner and one of said conditions becomes untrue
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
Accessories-
Crusader General' Helm- (Accessory, Helmet, Light, 4,100,000 Gold) +4,100 Defense, +3,000 to all stats, all of wearer' allies gain 20% Resilience, Immunity to minor status effects from sources below Level 30, +500 to all stats, and 50% Voidstruck Resistance, Bonuses to allies from this item do not stack
Sun-Droplet Earring- (Accessory, Earwear, Light & Fire, 60,000,000 Gold) +40,000 to all stats, Whenever wearer deals Damage that is Light or Fire element, said quantity of Damage is increased by 60,000 points, Wearer's chances of inflicting Burning and Awestruck increase by 5%
2 Sunmetal Samurai Boots- (Accessory, Boots, Light, 15,000,000 Gold) +15,000 Defense, +15,000 AGI, +15,000 CON, Wearer gains +1,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes if wearer is in a Zone of Light, Wearer gains +5% Dodge against attacks from sources below Level 60, Wearer's Activated Sword Abilities have a 5% greater chance of activating
4 Sunmetal Samurai Gauntlets- (Accessory, Gauntlets, Light, 15,000,000 Gold) +15,000 Defense, +15,000 Melee Attack, +15,000 CON, +15,000 SPI, +15,000 AGI, +5% Critical against targets below Level 60, Wielder's Activated Sword Abilities have a 5% greater chance of activating
Consumables-
None
Items-
Brewhorse- (Item, Antiquity, Water & Earth & Beast, 5,000,000 Gold)
82 Mushroom Piece- (Item, Material, Earth, 600 Gold)
Pocket Dimension: Elephant Ranch- (Item, Property, Earth & Physical, 30,000,000 Gold)
Ravenous Blade-Toothed Pandavore's Hide- (Item, Antiquity, Light & Darkness & Physical, 19,000 Gold)
Spells-
4 Create Zone of Darkness- (Spell, Geomancy, Darkness, 50 MP, 20,000 Gold) Caster creates a Zone of Darkness which does not stack with Zones and may set the Phantom Terrain to Dark Forest
3 Status Assault- (Spell, Wizard Magic, Earth & Acid, 700 MP, 730,000 Gold) 20% inflicts Stat Drain, 20% inflict Stat Drain: STR Drain, 20% inflicts Stat Drain: AGI Drain, 20% inflicts Stat Drain: CON Drain, 20% inflicts Stat Drain: MIN Drain, 20% inflicts Stat Drain: SPI Drain, 20% inflicts Stat Drain: ATK Drain, 20% inflicts Stat Drain: DEF Drain
Pets-
None
Transformations-
None
Permanant Consumables-
None
Artifacts-
None
Fateweavings-
Bestow Fate: Will Slay The Dragon-
Greater Fateweaving, Boon, Manifold
Consumes:
5 True Dragon's Blood
80,000 XP
Produces:
This Greater Fateweaving may be applied in the Shop Thread or as an RP effect that requires a time-consuming ritual. If applied in the Shop Thread, it affects any one non-Dragon that is either a non-retired PC, a mercenary on the Mercenary List, or a unique entity on the Boss List. Target obtains a special effect that is not a buff that does not stack. Target may not acquire said effect if target is already under the effect of 5 or more Greater Fateweavings. Said effect provides +(Creator Level * 500) Damage Dealt against Dragons during the next fight said individual has against a <unique / non unique, chosen by creator at the time of creation> Dragon.
Fates-
Will Slay Guhlrekt the Exile
Well-Born Fateweaving, Boon, Manifold
Effective Source Level: 40
Effect: Possessor counts as being solely a Dragon who is wearing an item named 'Fog Boots' for the purposes of the abilities and effects of the individual 'Guhlrekt the Exile' from the Boss List. This effect lasts until possessor conducts an attack that kills the individual 'Guhlrekt the Exile' from the Boss List.
Secret Formulas-
Secret Formula- Surprise Battering-Sheep!
Point Value- 5
Requires:
Basic Siege Weapon Training
Animal Training I
Offensive Robot Programming II
Consumes:
30 Wool
30 Wood
1 Sheep's Clothing
2 Weeks in the Ability Shop (or bonus weeks)
Produces:
Surprise Battering-Sheep!- (Weapon, Siege Weapon, Earth & Physical, 3,000,000 Gold) +3,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive', actions deal double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Wielder counts as wielding 1 additional Animal pet and 1 less Siege Weapon weapon until wielder performs a 'Melee Attack' or 'Melee Overdrive' action (with said actions being able to perform techniques as though said Siege Weapon count reduction were not in place)
Awards-
'Has Consumed 5 Essence Sphere: Diviner'
'Has Consumed 5 Greater Essence Sphere: Diviner'
'Has Consumed 5 Improved Essence Sphere: Diviner'
'Has Consumed 5 Essence Sphere: Dragoon'
'Has Consumed 5 Greater Essence Sphere: Dragoon'
'Has Consumed 5 Improved Essence Sphere: Dragoon'
'Has Consumed 5 Essence Sphere: Illusionist'
'Has Consumed 5 Greater Essence Sphere: Illusionist'
'Has Consumed 5 Improved Essence Sphere: Illusionist'
'Has Consumed 5 Essence Sphere: Lancer'
'Has Consumed 5 Greater Essence Sphere: Lancer'
'Has Consumed 5 Improved Essence Sphere: Lancer'
'Has Consumed 5 Essence Sphere: Slayer'
'Has Consumed 5 Greater Essence Sphere: Slayer'
'Has Consumed 5 Improved Essence Sphere: Slayer'
'Has Consumed 5 Essence Sphere: Wanderer'
'Has Consumed 5 Greater Essence Sphere: Wanderer'
'Has Consumed 5 Improved Essence Sphere: Wanderer'
'Has used 10 Manual of A Thousand Arts'
'Has unlocked the Fate-Well category: Bonds'
'Wielder of Ascalon'
'Wielder of the Stone of Giramphiel'
'Wearer of the Armor of St. George the Dragonslayer'
'Has Beseeched the Well for 1 Great Relic'
'Has Beseeched the Well for 2 Great Relics'
'Has Beseeched the Well for 3 Great Relics'
'Possessor gains an additional non-destiny-related task per levelup'
'Possessor gains an additional destiny-related task per levelup'
'Possessor gains an additional hard-destiny-related task per levelup'
Tasks-
To Break 20 wrote:1. Possess the abilities 'Lancer', 'Dragoon', and 'Slayer'. While in possession of these abilities, kill opposing, non-summoned 20 Fruit Dragons from the Enemy List and a Dragon Boss from the Boss List in a fight thread (which may be created as a special thread in which none of the individuals provide drops) with no allies present at any point during said fight.
2. Slay the Forest Drake known as Lagancrius the Green on Ilreyho and claim his powers. Do this alone.
3. Take the Legendary Honeypot to King Barry Bearington IV on Honeyworld.
4. Slay and consume the power of the Fire Drake Guthoxx the Hoarder below Chimney Mountain on Gosarnis II in the Dimension of Azmallon.
5. Fix the glitchy code in Water Treatment Facility 7 in the virtual portion of Disc 97 of Nexus.
6. Slay Czadimus the Whiskered Wyrm and gain his power over magic
Subtask Set A (Declare Thyself: Allen Hostmann) wrote:1. Build a mansion for yourself with no other workers, relying entirely on your skill in carpentry and avoiding the use of magic.
2. Slay the dreaded Owl-Beast of Froz.
3. Obtain the treasures within the Tomb of the Broken Colossus.
4. Develop 3 new Wizard Magic or Elemental Magic spells or Wizard or Elementalist abilities based in the element of Air.
5. Solve a murder mystery that no inspector in the city of your choice could possibly handle.
6. Develop a type of magic cigarette that can, if blown at the proper time, stop a dragon's breath weapon.