Remmie heads back to Pallea
Posted: Mon Jun 12, 2023 11:57 pm
This quest originally ran from June 22, 2013 to Jan 29, 2014.
kitsune106 wrote:taking along:Remalius (kitsune106)
Level 19
Magic Being, Energy
HP: 2375
MP: 8830
STR: 57 (3)
AGI: 95 (5)
CON: 95 (5)
MIN: 883 (37)
SPI: 95(5)
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Blessing:
Mana Spark Blessing 4- (Passive Ability, Blessing) +15 STR, +5 CON
Mana Spark Blessing 7- (Passive Ability, Blessing) +40 MIN
Aracne Vizier:
Basic Command of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element pets and summons gain +50 to all stats
Basic Defenses Against Magic- (Passive Ability, Arcane Vizier) Possessor gains +50 Defense against Magic
Basic Magic Resistance- (Passive Ability, Arcane Vizier) Possessor gains 1% Magic Resistance
Basic Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +25 to all stats if Magic element
Diviner:
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Basic Fortune Telling- (Passive Ability, Diviner) All Divning buffs that possessor inflicts that raise stats raise them by an additional 20 points
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Whisper-Mote Listener- (Passive Ability, Diviner) Possessor may claim Whisper Motes
Dreamshaper:
Apprentice Dream Synchronization- (Passive Ability, Dreamshaper) Possessor gains +50 to all stats for each Dream element item equipped, Possessor's Dream element pets and summons gain +250 to all stats
Basic Command of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element pets and summons gain +50 to all stats
Basic Dream Resistance- (Passive Ability, Other: Dreamshaper) Possessor gains 1% Dream Resistance
Basic Dream Synchronization- (Passive Ability, Dreamshaper) Possessor gains +25 to all stats if Dream element
Basic Understanding of the Heart of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element allies gain +10 to all stats
Basic Weaponization of Dream- (Passive Ability, Other: Dreamshaper) Quantities of Dream element Damage dealt by possessor are increased by 50 points
Detect Dream- (Passive Ability, Dreamshaper) Possessor gains +1% To Hit against Dream element targets
Enchanter:
Basic Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost 10 less XP and MP to cast, All Enchantment spells last 1 turn longer if they already last over 1 turn
Infuse Spell Essence- (Active Ability, Enchanter) Possessor may spend an action to change the element of a Spell that is in possessor's possession to gain Magic in addition to its other elements, provided that said Spell is not any non-base element
Infuse Spell Essence: Air- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Air to a spell instead of Magic
Infuse Spell Essence: Earth- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Earth to a spell instead of Magic
Infuse Spell Essence: Essence Replacement (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions replace the elements of the Spell they are targetting instead of merely adding new elements
Infuse Spell Essence: Fire- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Fire to a spell instead of Magic
Infuse Spell Essence: Water- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Water to a spell instead of Magic
Ethereal Mage
Visualizer of Drifting Principles- (Passive Ability, Ethereal Mage) Possessor may claim Drifting Principles
General:
Knowledge of Aerial Warfare Tactics- (Passive Ability, General) Possessor's Air element Vessel transformations and Air element Vseel allies gain +200 Defense, gain 40% Dodge, and deal 2,000 additional Damage per attack
Knowledge of Grand Ground Mecha Warfare Tactics- (Passive Ability, General) Possessor's Earth element Mech transformations and Earth element Mech allies gain +200 Defense, gain 40% Resilience , and deal 2,000 additional Damage per attack
Magewright:
Basic Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped.
Ritualist:
Basic Ritual Enchantment- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that give items Enhancements that are Enchantments cost 200 less MP and 200 less XP
Basic Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells gain +10 Magical Attack, take 1 less turn, and cost 10 less MP
Scholar:
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
Book Wielding I- (Passive Ability, Scholar) +5 to all stats when a Book is equipped
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN
Scientist:
Basic Research Skills- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 20
Warlock:
Apply Curse- (Active Ability, Warlock) Possessor may spend an action to give a copy of any ability from possessor's List of Applicable Curses to any PC target of lower Level, This may affect non-PCs in RP threads
with
Wizard:
Accurate Magic- (Passive Ability, Wizard) Possessor's 'Magical Attack' actions gain +1% To Hit if possessor casts a Wizard Magic spell as part of them
Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage, All Wizard Magic spells cost possessor 50 less MP to cast
Basic Mana-Saving Techniques- (Passive Ability, Wizard) Spells cost possessor 50 less MP to cast
Basic Understanding of Linking Magic Types- (Passive Ability, Wizard) Spells possessor casts cost 80 less MP if caster has cast a spell of a different subtype previously during this thread
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Defensive Spellcasting- (Passive Ability, Wizard) Possessor's 'Cast a Spell' actions may not be countered by individuals below Level 10 if possessor is in the back row
Gesture-Based Spellcasting Stance- (Stance Ability, Wizard) Possessor, if not afflicted with Paralyzed, gains +100 Magical Attack, +300 MP, and +50 SPI
Knowledge of Basic Magic Theory- (Passive Ability, Wizard) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Increased MP- (Passive Ability, Wizard) Possessor gains +50 MP
Large Mana Reservoir- (Passive Ability, Wizard) Possessor gains +2,000 MP
Lengthen Casting- (Technique Ability, Wizard) Possessor may use Lengthen Casting in conjunction with a 'Magical Attack' action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. If said attack already inflicts a buff or debuff that lasts 5 or more rounds, the number of rounds each such buff or debuff lasts increases by 2.
Maximal Casting- (Technique Ability, Wizard) Possessor may use Maximal Casting in conjunction with a 'Magical Attack' action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. Said attack's random stat multiplier is maximized, and possessor's Max MP is reduced by 50% for the remainder of the thread.
Orb Master- (Passive Ability, Wizard) +20 Magical Attack and -5 MP cost when using any Wizard Spell with the word Orb in the name
Powerful Casting- (Technique Ability, Wizard) Possessor may use Powerful Casting in conjunction with a 'Magical Attack' action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. Said attack gains +150 Magical Attack.
Script Mage- (Passive Ability, Wizard) +25 Magical Attack for Wizard Magic if a Book is equipped
Spellcasting Technique- (Passive Ability, Wizard) Wizard Magic spells cost possessor 20 less MP to cast
Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Wizard Magic spell and one of which is a non-'Wizard Magic' spell equipped
Wizard- (Passive Ability, Wizard) Possessor's Damage-dealing actions that involve the casting of Wizard Magic spells deal 500 additional Damage, Wizard Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast, Possessor gains +(50 * Possessor Level) Magical Attack
Wizard Magic Casting I- (Passive Ability, Wizard) Wizard Magic spells cost possessor 20 less MP to cast
Wanderer:
Opener of Forgotten Doorways- (Passive Ability, Wanderer) Possessor may claim Forgotten Keys
Misc:
Ally of the Fallen Stormwright- (Passive Ability, Friendship) Possessor gains +400 to all stats as a buff if any of possessor's allies are Electrical element Spirits or have the word 'Stormwright' in their name, Possessor suffers -400 to all stats if any of possessor's allies' names include 'Darston'
Basic Ancient Magic Attunement- (Passive Ability, Other: Archmage of the Ancients) All Ancient Magic spells gain +1,000 Magical Attack and cost 1,000 less MP
Basic Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Built the Giant Statue- (Passive Ability, Evermason) Possessor's Golem summons gain +20,000 HP
Fan of Lili- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Lili Von'Mion', Possessor suffers -200 to all stats if one of possessor's opponents is named 'Lili Von'Mion', Individuals named 'Lili Von'Mion' may add '30% inflicts Charm: Impressed' to hits of their actions that target possessor
Glowing Red Nose- (Passive Ability, Beastmaster) Possessor may choose for possessor and any of possessor's allies to ignore effects attached to zones by sources below Level 20
Grows in Sunlight- (Passive Ability, Botanist) At the start of each round that possessor is in a Chronogeomantic Zone of Day or a Zone of Light, possessor obtains +250 to all stats as a buff that stacks 10 times; these buff applications vanish as soon as possessor is neither in a Chronogeomantic Zone of Day nor a Zone of Light
Statue-Crafter- (Passive Ability, Crafter) Possessor's Golem summons gain +200 to all stats and +5,000 HP
Other: Lunar Trickster:
Grinning Moon Laughs Above- (Passive Ability, Other: Lunar Trickster) Possessor's opponents, if they succeed their first per-round auto-recovery chance from a status effect must check a second time and only actually recover if the second time is successful
Lit By Moon's Capricious Light- (Passive Ability, Lunar Trickster) Whenever one of possessor's opponents' per-round automatic recovery chances from a negative status effect that was at least a 1% chance fails, said individual has a 50% chance of being afflicted with Hexed
Palely-Glowing Essence- (Passive Ability, Other: Lunar Trickster) Possessor's element becomes solely Moon, Possessor gains +500 Defense against Moon, Possessor gains 25% Moon Resistance, Possessor gains 25% Voidstruck: Moon Mad Resistance, Possessor's offensive actions may gain the element Moon
Permanent Item Effect:
Has Consumed 1 of the Permanent Consumable "Those Splendid Peanuts"- (Passive Ability, Permanent Item Effect) +5,000 to all stats, +50 unmodified CON, Cannot be used in combos
Curses:
Brain Used By The Demon Lord Of Books As Mostly-Self-Inaccessible Storage Space For All Books About Tortoises- (Passive Ability, Curse) Possessor's turn-order-determining stat is halved for turn-order-determining purposes if it includes possessor's Mind stat unless any of possessor's opponents have 'Turtle', 'Tortoise', or 'Terrapin' in their name
Curse of the Fox and the Grapes- (Passive Ability, Curse) Whenever a source applies a buff to an individual who is not possessor, if possessor is not currently afflicted with said buff, possessor becomes afflicted with a debuff that prevents said buff from having positive effects on possessor, with said debuff stacking across 500 different buffs at any one time
Lasts 300 battles. Battles fought: 201/300
Gazed Upon by the Lord of the Tormented- (Passive Ability, Curse) Possessor may not gain Agony Resistance or Immunity. Possessor may not Absorb Agony or Reflect Agony. Possessor may not gain Defense against Agony. Agony element Damage dealt to possessor is quadrupled.
Weapons-
Shield of the Heavenly Tower- (Weapon, Shield, Light & Physical, 60,000,000 Gold) +60,000 Defense, +20,000 Melee Attack, +2,000 Defense against MIN Damage, Wielder's per-item Defense capping may be based on wielder's Mind x 2 instead of wielder's Constitution x 2, 30% Light Resistance, 30% Darkness Resistance, 30% Psychic Resistance
Armor-
Aura of Dead Seconds- (Armor, Aura, Darkness & Time, 9,600,000 Gold) +9,500 Defense, +9,000 AGI, MIN, and SPI, +990 Defense against Stat Damage, Wielder regenerates 900 AGI Damage at the start of every round, All of wielder's opponents take 900 Time-element AGI Damage at the start of every round
Accessories-
Vampire's Cloak- (Accessory, Cloak, Darkness, 6,400,000 Gold) +5,500 to all stats, Wearer's damaging actions inflict HP Drain, 45% Darkness Resistance, 30% Minor Status Effect Resistance, 50% Light Weakness
2 Essence Spark of Mana- (Accessory, Other: Mystic Infusion, Magic, 1,000,000 Gold) Wielder regenerates 10,000 MP per round, +10,000 MP
Armband of Purity- (Accessory, Wristwear, Light, 2,700,000 Gold) +2,200 Magical Attack, +2,600 Defense, 20% Resilience, Individuals below Level 30 cannot inflict status effects on possessor
Consumables-
None
Items-
None
Spells-
Ancient Seal- (Spell, Other: Ancient Magic, Earth, 240,000 MP, 12,500,000 Gold) +12,500 Magical Attack, 50% targets below Level 40 gain a debuff that makes it so that they cannot act, with all things that would occur before and after actions skipped due to such still occurring, does not stack
Ancient Wind- (Spell, Other: Ancient Magic, Air, 24,000 MP, 12,500,000 Gold) +12,500 Magical Attack, All buffs and debuffs with target as a source are removed if target is below Level 40, All buffs present on target with sources below Level 40 are removed if target is below Level 40, All of target's summons are unsummoned if target is below Level 40 and if said summons are below Level 40 (as well as those summons' summons and all future generations of summons, provided that all are below Level 40)
Ancient Balm- (Spell, Other: Ancient Magic, Water, 24,000 MP, 12,500,000 Gold) +12,500 Magical Attack, Heals HP, All debuffs and negative status effects present on target that come from sources below Level 40 are removed, Target may not acquire debuffs or negative status effects from sources below Level 40 for the next 5 rounds, does not stack
Upgraded Ancient Starcannon- (Spell, Hypertech, Technology & Astral, 120,000 MP, 36,000,000 Gold) +36,000 Magical Attack, May deal full Damage to targets below Level 80 in the back row who are not more than 19 Levels greater than caster, May deal 360,000 Flat Astral element Damage instead of dealing normal Damage and creating an attack if part of a 'Cast a Spell' action
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Inherent spells-
Charm Cat- (Spell, Wizard Magic, Air, 40 MP, 15,000 Gold) 100% inflicts Charm on target individual who is below Level 5 whose name includes 'Cat'
Glowing Pebble- (Spell, Wizard Magic, Light & Earth, 5 MP, 2,000 Gold) Caster gains a buff that provids its possessor and all of its possessor's allies with 101% To Hit while in a Zone of Darkness
Fancy Globes- (Spell, Wizard Magic, Magic & Light, 300 MP, 7,000 Gold) 30% inflicts Charm: Impressed
Heat Tea To Just The Right Temperature- (Spell, Wizard Magic, Water & Fire, 3 MP, 1,700 Gold) Target Drink consumable gains '1% cures Fatigued, 1% cures Frozen, and 1% cures Burning'
Sense Magic- (Spell, Wizard Magic, Magic, 40 MP, 3,000 Gold) Caster is informed with a single 'yes' answer if any of caster's opponents are Magice element, possess any Magic element abilities, could drop and Magic element items, are carrying any Magic element items, have any Magic element items equipped, or have any Wizard Magic spells equipped
Douse- (Spell, Wizard Magic, Water, 60 MP, 2,000 Gold) 1% cures Burning
Lubricate- (Spell, Wizard Magic, Water, 30 MP, 1,100 Gold) Target gains 1% Paralyzed Resistance, 5% Cures Paralyzed from sources below Level 15
Freshen Up- (Spell, Wizard Magic, Air & Light & Magic, 100 MP, 2,000 Gold) Cures target debuff from a Level 1 source
Magic Spiderweb- (Spell, Wizard Magic, Darkness & Magic, 60 MP, 1,200 Gold) 1% inflicts Paralyzed
Prestidigitation- (Spell, Wizard Magic, Magic, 10 MP, 3,000 Gold) 5% inflicts Charm: Impressed
Mage Fist- (Spell, Wizard Magic, Physical, 600 MP, 30,000 Gold) +30 Magical Attack, 5% inflicts Fatigued: Stun
Glow- (Spell, Wizard Magic, Light, 300 MP, 6,000 Gold) Target may choose for individuals below Level 5 to treat it as being solely Light element
Reveal General Form- (Spell, Wizard Magic, Light & Air, 70,000 Gold) Target loses all Dodge-bonus-prodviding or Dodge-providing buffs from sources below Level 18
Pets-
None
Transformations-
None
Artifacts-
None
Modded stats wrote: Remalius (kitsune106)
Level 19
Magic Being, Moon
HP: 36,250
MP: 240,750
STR: 570
AGI: 950
CON: 1450
MIN: 8830
SPI: 950
+ 29,760 defense
+990 defense agfainst stat damage
Individuals below Level 30 cannot inflict status effects on possessor
Wielder regenerates 20,000 MP per round
Wielder regenerates 900 AGI Damage at the start of every round,
All of wielder's opponents take 900 Time-element AGI Damage at the start of every round
, Wearer's damaging actions inflict HP Drain,
45% Darkness Resistance,
30% Minor Status Effect Resistance,
50% Light Weakness
20% Resilience
Awards-
'Has used 10 Manual of A Thousand Arts
Lent Great Assistance to the Stormwright
Merged the Stormwright with the Mind Rod
Observed the Stormwright Fashion Many Storms
'Was Bested in 'Warlord of Metal, Smith of Thunder' By An Opposing Team
Competed In the Blood Mirage Tournament (Under 20 Bracket)
Visited the 10th Holy Festival
Has Consumed 1 Essence Sphere: Diviner
Has Consumed 1 Essence Sphere: Ethereal Mage
Has Consumed 1 Essence Sphere: Wanderer
Talked About Magic With Elyion
A Subject In The Painting 'Living Magic In The Gazebo', Which Is Displayed In The Ivvingford Gallery In Luriveyl
Discovered Thanks To An Owl That Birds Can, In Fact, Be Annoying
Bag of Holding (2)- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 30 additional unequipped items into battle
Elaborate Flower Petal Dress- (Armor, Clothing, Light, 210,500 Gold) +269 Defense, Heals wearer for 500 HP each turn
Mask Depicting a Kindly Tengu- (Accessory, Mask, Air & Magic & Light, 230,000 Gold) +240 Defense, +230 AGI, +230 SPI, 10% Air Resistance, 10% Darkness Resistance, 10% Magic Resistance, 10% Physical Resistance
Mask of the Tengu Yamabushi- (Accessory, Mask, Air & Light & Magic, 450,000 Gold) +450 Defense, +450 AGI, +450 SPI, 10% Air Resistance, 10% Darkness Resistance, 10% Magic Resistance, 10% Physical Resistance, 10% Light Resistance, Spirit Magic spells cost wearer 2,000 less MP to cast
1 Robe of Great and Winged Spirits- (Armor, Robe, Light & Air, 6,515,000 Gold) +6,504 Defense, +6,300 SPI, +4,550 SGI, +2,000 STR, MIN, and CON, 20% Earth Resistance, Wielder may spend 60,000 MP to add Air to the elements of any action that wielder is performing or to the elements of the standard damage of any 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action
1 Caviar of Intense Fanciness- (Consumable, Food, Wealth, 2,000,000 Gold) All of target's items are worth 250,000 additional Gold for the remainder of this thread, this may be elected to be either a buff on each individual item or a buff on this consumable's target
Book Detailing the Worship of Spirits- (Item, Antiquity, Magic & Light & Darkness, 1,500 Gold)
Greater Magical Paintbrush- (Weapon, Wand, Magic, 329,000 Gold) +365 Magical Attack, +5,000 MP, Wielder's uses of Magical Pigments in the casting of spells reduce the cost of said spells by 5,000 additional MP, 15% Confusion: Depression Resistance
Throwing Knives of the Sourge-Wind- (Weapon, Throwing Weapon, Air & Physical, 6,000,000 Gold) +6,000 Ranged Attack, +6,000 AGI, 20% Dodge, 20% Critical, 120% To Hit, 60% inflicts Pain
Seal of House Clavis- (Accessory, Seal, Earth & Light & Darkness, 800,000 Gold) +800 Magical Attack, +800 Defense, 5% Spirit Resistance
*Remalius' Papers from the Seirei Portal (Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI
*Directions to Martellus Chart's House for Remalius (Item, Antiquity, Earth & Air, 900 Gold)
10,000,000 gold
Remmie exits the portal. Remmie is again in the helix of orbs, although this time, it's a pale yellowish glow, moonish glow, and a single orb floats in an orbit around him. Oddly enough, it has a grinning face on it. If the man is there, the body floats closer as the head floats over.
"Greetings. I am Remalius again. Do you need my papers?"
Aeromage wrote:The clerk Remalius spoke to last time is, in fact, not present.
In his place among the palatial splendour of the halls sits a severe-looking woman, her black hair scraped back into an elaborate fan and secured with a large array of golden combs and hairpins. While wearing identical gaudy robes to the previous clerk, hers are better fitted and arranged with fastidious precision, not a fold straying out of place. Standing to attention behind her desk are two men in dark-green leather armour embossed with the lock-and-keyhole emblem of House Clavis.
Further into the opulent halls, the mirror-smooth floors perfectly reflecting their forms, two figures in familiar grey robes with eboshi-like hats quietly converse with a pair of women dressed in red-and-white priestly garb.
kitsune106 wrote: Remmie bobs his way to the lady, while his moon orb starts to do a slow orbit of the room, looking things over. He stops in front of the lady. His papers float up via mystical forces to the lady. “Good day. I am Remalius, here to visit Pallea. Purpose of visit: To check up on friends, and bring gifts. “ He states, his orbs flashing green and moon yellow as he speaks, hopefully not an alarming color to them. “Are there any warnings or new rules since I last visited that I should know about?”
Aeromage wrote: The woman arches one immaculately-manicured eyebrow as Remalius begins mooning all over the place, taking the papers in hand and giving them a stern appraisal.
"I see." She flicks a hand in a half-wave, the two guardsmen assuming a more relaxed stance at the motion. "Everything seems to be in order, if-" she flicks her gaze towards the meandering moon-orb "-slightly outdated." The papers are stacked, refolded and pushed to the edge of the desk by Remalius, centered precisely.
"The Fading Province is not a destination recommended for visitors, due to its otherworldly location, difficulty to access and not insignificant hazards. If, however, by 'Pallea' you mean to visit the nearby town of Pella, I forsee no issues arising. Despite heavy amounts of unseasonal rainfall earlier in the year, the town should have had ample opportunity to enact repairs and reopen the roads. As long as you observe the regulations explained on your last visit, your stay will be a pleasant one."
kitsune106 wrote: "Yes, I meant Pella, I have several people I wish to catch up with."
The magic picks up the papers and stuffs them into a bag of holding.
"I should have no problem getting there. I assume that the weather there at Pella has been good?"
He asks idly, before he starts to float off, heading back the same way he had gone last time. His goal, to reach the town and Find Ella first before visiting the shrine. After all, it would be nice to have everyone he had met together to talk and share experiences.
Aeromage wrote: Remalius heads through the opulent marble halls and walled grounds, once again coming to the main road between Marefore and Clavia. Spring is well and truly underway, as evidenced by the continued presence of flock after flock of wildflowers, hedgerows bursting with fragrant blossoms and surrounded by swaying tufts of tall grasses. The huge, green moon sits even higher in the sky, its vivid surface rippling with various shades of green. The smaller moon has, for its part, pulled itself from the horizon to hover further above the world. Small puffs of cloud dot the blue expanse here and there, but they don't seem to be the rain-bearing variety.
The road seems somewhat busier than when he visited last, perhaps due to his efforts in stemming the flow of rain and (presumably) dealing with the flooding on the roads surrounding the town. The various travelers he meets are still unwilling to converse or even look in his direction, however, often averting their gazes or speeding up as they pass.
The moon-faced spell-genie's journey to Pella passes in relative tranquility, affording Remalius time to enjoy the landscape and the changes it has undergone since his last visit. A small side road he barely noticed the first time has now had its hedges trimmed back and the embankments shored up, a pretty-looking sign made of painted wood now declaring it the route to Exga Village (Travelers Welcome). The foliage is taller, ploughed fields are now fuzzy with green shoots, fallow fields are ablaze with efflorescent colour, and the sky over there has just erupted in a flash of light, twinkling shards falling into the field beyond the hedgerow.
kitsune106 wrote: Seeing the light, he will alter his course, heading towards the landing site. The spell-moon genie is sure that his friends in Pella can wait and he heads towards the era, reading an ancient seal in case of attack, but he's sure that there is no real problem.
Aeromage wrote: The field is full of tall grasses, many holding fluffy sprays of feather-like strands at their tips. The foliage makes it slightly difficult to tell where the sparkling items landed, but after ten minutes' worth of searching or so, Remalius eventually manages to locate a slightly bent and broken clump of grass that looks like it may have been hit by whatever fell. The dense clump of leaves and fronds contain shining pieces of crystalline material and a small, faintly-glowing arrowhead.
Remalius gets:
Soul Arrow- (Spell, Spirit Magic, Light & Darkness, 300 MP, 365,000 Gold) +370 Ranged Attack, Ranged Attack actions that include this spell may use SPI as their Prime Attribute
3 Crystallized Spirit Piece- (Item, Material, Magic, 6,000 Gold)
kitsune106 wrote: Remmie will spend some time looking around the area, looking for anything that's wrong, or looking in this direction. The moon genie not sure what just happened. After an hour if he's found nothing, he'll continue on his way to Pella. The spell genie is being obvious about looking, his detached head circling the field far and wide.
Aeromage wrote: Remalius spends some time searching for an answer, but sees nothing in the peaceful rural landscape or serene sky to indicate what just happened. Birds are once again singing, carriages and carts rattle their way to and fro along the road, and aside from the occasional yell of surprise when his head floats above the traffic, all seems peaceful.
An hour comes and goes with little incident- the most exciting occurrance is a bird attempting to steal a carriage driver's lunch- and so the journey continues!
A few hours of sedate travel later Remalius enters the familiar rumpled cliff- and ridge-strewn terrain of Pella's region, the road splitting into a fork. Now that the rain has gone, the spell-genie is afforded a good view of the once rain-lashed countryside around the cliff town, which turns out to mainly consist of brown, bare earth speckled here and there with shoots of green and partially-rotted trees. Many of the ridges and cliffs surrounding the distant town have tumbled into piles of earth and clumps of rock, the long soak and subsequent drying having sped up erosion dramatically. Recovery from weeks upon weeks of constant, heavy rainfall is evidently slow going.
The roads, however, are clear, and while most of the traffic is coming from the right-hand fork in the road (signposted 'Marefore'), Pella's thoroughfare is playing host to a respectable number of travelers.
kitsune106 wrote: Remalius will greet the travelers and ask how things have been. He will be attempting to gather gossip and information, unless if he's being avoided. If people are totally ignoring him, he will rise up into the air, say 10 feet, attempt to use magic to amplify his voice then...
"Citizens and Travellers of Pella. I, Spell Genie Remalius wishes to speak with Ella and EJI regarding Spiritual Matters of Importance regarding Rain."
He will hover in the air then, sure that if they mistake him for a spirit, that will get Ella and Eji's attention in no time."
Aeromage wrote: As the various travelers do indeed think Remalius is some sort of spirit, they steer well-clear of the strange, orb-and-mist-formed individual. Getting nowhere on that front, Remalius levitates into the air, flashes and sparkles brightly, and delivers his cacophonous address at ear-splitting volume. This certainly garners a reaction, although perhaps not the one the genie was going for- travelers scatter in fright, horses bolt, and several people dive for cover into alleyways and under benches. The town's entryway rapidly empties in short order.
Several minutes pass, during which time most of the town in earshot of Remalius' announcement has deserted, curtains twitching and people peeking out from side-streets and closed doorways.
The patter of frantically-running feet precedes a red-and-blue flailing blur tumbling past the town's wall, skidding on the white flagstones of the main road, and finally assembling itself into a gangly, red-headed teenager wearing a blue, robelike jacket with matching trousers and sandles, clashing magnifienctly with the hair and setting off the bluish whisker-marks on his face quite nicely. The figure grabs hold of the wall for support, breathing heavily.
"Yuh... yuh... hhhh..." the teenager sputters, dragging in deep, laboured breaths. "Yh... YOU?! Whuh... what in the nh... what in the name of the GODDESS are you DOING? I thuh... hhh... I thought were were under ATTACK or something!"
kitsune106 wrote: Remmie floats back down, flashing a bright embarrassed pink.
"My Apologies, Finn. I only wished to speak with you , Ella and Eji. I did not know people would react in this manner. Nexus is a much different place. I am glad that you are okay. By the way... I have a gift for you."
out of the bag of holding floats two masks, one looking kindly and the other more raveny.
"These are for you, since i figured you like masks."
Mask Depicting a Kindly Tengu- (Accessory, Mask, Air & Magic & Light, 230,000 Gold) +240 Defense, +230 AGI, +230 SPI, 10% Air Resistance, 10% Darkness Resistance, 10% Magic Resistance, 10% Physical Resistance
Mask of the Tengu Yamabushi- (Accessory, Mask, Air & Light & Magic, 450,000 Gold) +450 Defense, +450 AGI, +450 SPI, 10% Air Resistance, 10% Darkness Resistance, 10% Magic Resistance, 10% Physical Resistance, 10% Light Resistance, Spirit Magic spells cost wearer 2,000 less MP to cast
Remmie is of course very embarrassed at what he caused, but he is glad that Finn is alright.
"By the way, Finn, how did they take my desire to speak to Ella and Eji as an attack?"
Aeromage wrote: "Phh... putting on a huge light show and YELLING that loud? That'd scare ANYONE! Besides, with all the stuff that's been going on lately, everyone's still nervous about spirits."
Finally catching his breath, Finn takes a look in the bag, pulling the masks out and turning them over in his hands. "That thing with the mask wasn't really..." He gives a nervous chuckle. "...uh, thanks. These have got some sort of power in them, right? I can... kind of feel it, sometimes. I think that mask or something Felimber did changed me somehow."
Finn returns the masks to the bag, takes a deep breath and pushes himself off from the wall, wobbling a bit. "If you wanted to talk to the old man, he's kind of busy lately. Some guy with a big box came to town, got his attention, and now they've been doing stuff for weeks. Not sure what it's all about." He waves a hand vaguely. "As for Ella, she'll be down by the Sisters today. Ever since the floods and the rain, there's been a LOT more spirits around here, so she's been getting their help to keep things safe downriver. I've been helping too."
kitsune106 wrote: Remmie's light fades back to green, although still a tinge of pink.
" I see. Yes, the masks do have power. They are good for the more inexperinced learners from where I come from."
He bobs again, thinking then. " Maybe we should visit Felimber first, then go see Ella? I do wish to help how I can. Also, what has been happening?" He asks, before he bobs and his moon face splits into a grin.
"As I have a gift for both Eji and Ella that should help them with their tasks. The masks are yours, if you still have a desire for masks."
He does bob then.
"What's going on with the spirits? Should I stay for a while to help out? I am willing ot do that. I don't have much else to do at the moment."
Aeromage wrote: "Ehh..." Finn gives a strained half-grin. "Felimber's still pretty mad about you breaking his curse, I think. I mean, he's not easy to read behind that mask and all, but he always has me go and make sure something like you isn't around when he's trying to do stuff. Seeing him probably isn't a good idea. I doubt he'd DO anything to you, but he'd probably make me catch a week's worth of fish for bringing you up there or something."
The teenager rubs a whisker-marked cheek. "And what's been happening... well, we haven't had much more rain, which is good. Problem is, all that water's attracted a LOAD more spirits. I don't think they'll be able to cause problems for the town while the old man and Ella are still there, but some of them are being annoying. Felimber wants me to beat up a couple and make them work for him. I... don't think he knows that humans can't usually touch spirits if they don't want to be touched. I mean, up until a month ago or so, I hardly ever SAW spirits. Now I'm seeing them all OVER the place for some reason."
He rubs at the whisker-marks again, half in thought. "Other than that, there's been a whole BUNCH of landslides. We had some with the rain, but now the cliffs are drying out and loosening up and coming down all over the place. Couple of houses collapsed, so the builders are shoring up the place where they can. Think I heard some old wine cellars or something that were walled up years ago got uncovered. Heard some of the workmen moaning about having to survey them before they could do any more repairs."
kitsune106 wrote: "Well... I suppose i could fly up and ancient seal some of the cliffs until they are stable. But I'm not sure what that would do , honestly." He admits with a bob and yellow orbs.
"And these masks migth allow you to touch spirits. You... might be changing... here, let me look."
he tries to read finn's fortune as well as divine what he is at the moment.
He will relay the message of what he gets to finn.
he does have basic diving and fortunetelling
Aeromage wrote: Remalius attempts to peer into Finn's present and future! The message he gets from the mists of the future is rather hazy.
Remalius focuses harder.
The message remains unclear, but there's something niggling away in there.
Remalius focuses even harder.
"The path to great power and fortune shall be revealed to you when the land next shifts."
He can't quite get a read on what Finn is right now. How odd.
kitsune106 wrote: Remmie's orbs shift and then all flash a brift Blue, then a bright yellow.
"How odd, I can't tell what you are. But, apparently when the land next shifts, you will find fame adn fortune, or at least the path will open. Here's what i got. 'The path to great power and fortune shall be revealed to you when the land next shifts."
'" He intones, and then the orbs shift faster.
"I think that's a good sign, for you. Perhaps we should investigate the next earthquake together?" He asks. "After all, I do know ancient magics, and you know this land well."
Aeromage wrote:
"What? I'm human." Finn looks confused at Remalius' statement. "What ELSE would I be?" The teenager idly scratches a whisker-marked cheek. "Anyway, I didn't know you did fortune-telling as well. I don't really pay attention to all that stuff, anyway. Don't think I'd be too interested in 'fortune', but if the 'power' could help me out in helping the town and Ella out..." he shrugs.
"Guess I'll have to pay attention when the next landslide comes, or something. Doubt we'll be getting any soon, though... they've been happening after it rains, and I don't think we'll be getting any for a while. Anyway." The boy stretches his gangly limbs. "What did you want to do first? We could probably drop some stuff off at the old man's house, as he's probably out again. Or go visit Ella down by the sisters... or something."