Underdog
Posted: Mon Jun 01, 2020 1:09 am
Underdog (Underdog)
Level 59
Elemental, Hope
HP: 14,775
MP: 28,050
STR: 60 (1)
AGI: 296 (5)
CON: 591 (10)
MIN: 1,122 (19)
SPI: 2,051 (25)
XP Required- 4,320,000
17 | Fame
6,653,236,119 | Gold
281,346,668 | XP
Bonus Weeks: 603
4 | Caliph of Corrosion, 1 | Channeler, 2 | Diviner, 8 | Enchanter, 7 | Eternal Champion, 4 | Force Mage, 11 | Geomancer, 1 | Gunslinger, 1 | Heir to the Future, 13 | Monk, 5 | Paladin, 6 | Ravager, 1 | Smith
Will learn:
Track A:
Track B:
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Weapons-
Weapon - Book
1 | Planetary of Knowledge's Tome- (Weapon, Book, Knowledge & Magic, 190,000,000 Gold) +190,000 Magical Attack, +1,900,000 MP as a non-stacking bonus, +190,000 MIN, +190,000 SPI, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 MIN and SPI as a non-stacking bonus, Wielder must be Level 40 or greater
Weapon - Bow
1 | Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
5 | Centaur’s Bow- (Weaponx2, Bow, Air & Physical, 40,000 Gold) +120 Ranged Attack, 10% Critical
1 | Planetary of Love's Bow- (Weaponx2, Bow, Light & Fire, 160,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 SPI, 260% To Hit, Wielder's allies gain +12,000 to all stats as a non-stacking bonus, 100% inflicts Charm or Charm: Lovestruck, Wielder must be Level 40 or greater
Weapon - Dagger
1 | Piranha Tooth Dagger- (Weapon, Dagger, Physical & Water, 5,000 Gold) +20 Melee Attack
Weapon - Deadly Item
349 | Apple of Discord- (Weapon, Deadly Item, Chaos & Magic & Glory & Wood, 60,000,000 Gold) +60,000 Magical Attack, 100% inflicts Charm, 100% inflicts Confusion, 15% inflicts Dominion, 15% inflicts Insanity, Wielder must be Level 40 or greater or a Deity
1 | Hurricane-Projecting Banana- (Weapon, Deadly Item, Air & Magic, 25,000,000 Gold) +24,000 Magical Attack, Wielder may, once per round, spend an action to deal 500,000 Flat Air element damage to up to 4,000 targets if wielder is above Level 35
1 | Snapjaw Beartrap- (Weapon, Deadly Item, Physical, 500,000 Gold) +500 Melee Attack, 30% inflicts Wounded, 30% inflicts Paralyzed
Weapon - Fan
1 | Planetary of the Sun's Fan- (Weapon, Fan, Light & Glory, 190,000,000 Gold) +190,000 Magical Attack, +1,900,000 MP as a non-stacking bonus, +190,000 MIN, +190,000 SPI, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 MIN and SPI as a non-stacking bonus, 100% inflicts Awestruck, Wielder must be Level 40 or greater
Weapon - Flail
1 | Cursed Flail of Armor Smacking- (Weapon, Flail, Fire, 100 Gold) +14 Melee Attack, User attacks self if wearing armor, Cannot be unequipped normally
Weapon - Force
1 | Force of Air (2)- (Weapon, Force, Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Air element, Wielder becomes Air element, 30% Air Resistance, 50% Suffocation Resistance, Wielder gains +1,000 to all stats if Air element
1 | Force of Earth (2)- (Weapon, Force, Earth, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Earth element, Wielder becomes Earth element, 30% Earth Resistance, 50% Entombed Resistance, Wielder gains +1,000 to all stats if Earth element
1 | Force of Fire (2)- (Weapon, Force, Fire, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Fire element, Wielder becomes Fire element, 30% Fire Resistance, 50% Burning Resistance, Wielder gains +1,000 to all stats if Fire element
1 | Force of The Conflux- (Weapon, Force, Air & Earth & Fire & Water, 20,000,000 Gold) +20,000 Magical Attack, +20,000 Melee Attack, +20,000 Ranged Attack, +20,000 to all stats, Wielder's actions may become solely any combination of Air, Earth, Fire, and Water element, Wielder gains the elements Air & Earth & Fire & Water Water element, 30% Air Resistance, 30% Earth Resistance, 30% Fire Resistance, 30% Water Resistance, 100% Burning Resistance, 100% Drowning Resistance, 100% Entombed Resistance, 100% Suffocation Resistance
1 | Force of Water (2)- (Weapon, Force, Water, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Water element, Wielder becomes Water element, 30% Water Resistance, 50% Drowning Resistance, Wielder gains +1,000 to all stats if Water element
1 | Typhon's Fury- (Weapon, Force, Fury, 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, Wielder, as a non-stacking effect, deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of wielder's unique allies who have not been resurrected either on the current round or the round prior to the current round, Wielder must be Level 40 or greater
Weapon - Gun
3 | Ace's Revolver (2)- (Weapon, Gun, Light, 70,000 Gold) +70 Ranged Attack, 5% Critical
1 | Biggerburg Biggerbullet- (Weapon, Gun, Technology & Physical, 1,750,000 Gold) +1,750 Ranged Attack, +5% To Hit
1 | Eros-Class Beamcannon+- (Weapon, Gun, Light & Fire & Energy, 320,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 SPI, 260% To Hit, Wielder's allies gain +12,000 to all stats as a non-stacking bonus, 110% inflicts Charm or Charm: Lovestruck, Wielder must be Level 40 or greater
1 | Newly Developed Black Powder Gun- (Weaponx2, Gun, Technology, 85,000 Gold) +260 Ranged Attack, +300 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Samurai’
2 | Nexus PD Assault Rifle- (Weaponx2, Gun, Technology, 61,000 Gold) +65 Ranged Attack
1 | Outlaw’s Seven-Shooter- (Weapon, Gun, Technology, 34,000 Gold) +39 Ranged Attack, +40 AGI on turns that are multiples of seven
1 | Planetary of War's Gun- (Weapon, Gun, War & Destruction, 190,000,000 Gold) +190,000 Ranged Attack, +1,900,000 HP as a non-stacking bonus, +190,000 AGI, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
2 | Reaver's Rifle- (Weapon, Gun, Darkness & Magic, 8,655,000 Gold) +8,670 Ranged Attack, +8,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +8,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 12,000 less MP
1 | Sepherys Lightning Caster- (Weapon, Gun, Electrical, 62,000 Gold) +64 Ranged Attack, 5% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
1 | Sepherys Lightning Caster 2.0- (Weapon, Gun, Electrical, 210,000 Gold) +200 Ranged Attack, 15% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
1 | Tengu's Magic Gun- (Weapon, Gun, Magic & Technology, 6,100,000 Gold) +6,100 Ranged Attack, 160% To Hit, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targetting individuals below Level 60
Weapon - Hammer
1 | Sledgehammer- (Weaponx2, Hammer, Physical, 18,000 Gold) +32 Melee Attack, 1% inflicts Stun
Weapon - Knife
1 | Sacrificial Knife- (Weapon, Knife, Darkness, 17,000 Gold) +19 Melee Attack, All summoned Demons have 200 additional HP
Weapon - Mace
1 | Handy Nightstick- (Weapon, Mace, Physical & Technology, 16,700 Gold) +15 Melee Attack, 30% inflicts Fatigued: Stun, Possessor may equip this item at the start of a round if possessor has an open slot it can go into
Weapon - Other: Chaos Talon
2 | Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
Weapon - Shield
1 | Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
1 | Great Sarisscos Shield- (Weapon, Shield, Earth & Physical, 80,000 Gold) +69 Defense, +15 STR, +20 CON
Weapon - Spear
1 | Coral Spear- (Weapon, Spear, Water, 900 Gold) +15 Melee Attack
2 | Mushroom Colonel's Spear- (Weaponx2, Spear, Earth, 610,000 Gold) +2,400 Melee Attack, +2,400 CON, 30% Paralyzed Resistance, 30% Poison Resistance, 30% may inflict Paralyzed, 30% may inflict Poison, Wielder's allies who are Plants gain +500 to all stats as a bonus that does not stack
1 | Mushroom Corporal's Spear- (Weaponx2, Spear, Earth, 95,000 Gold) +274 Melee Attack, +270 CON, 15% Paralyzed Resistance
1 | Soldier’s Lance- (Weaponx2, Spear, Physical, 65,000 Gold) +128 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Swordsmen’
Weapon - Staff
1 | Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
1 | Gem Lord's Staff- (Weapon, Staff, Earth & Magic & Energy, 1,000,000 Gold) +1,000 Magical Attack, +400 Melee Attack, +1,000 CON, +1,000 MIN, +1,000 SPI, 10% may inflict Entombed
1 | Orlumais Staff- (Weapon, Staff, Light & Darkness & Magic, 2,117,000 Gold) +40 Magical Attack, +200 MP on odd-numbered rounds, 1% inflicts Confusion
2 | Rain Stick- (Weapon, Staff, Water & Magic, 70,000 Gold) +140 Melee Attack, +190 Magical Attack, Wielder gains +300 to all stats while in a Zone of Water, Wielder may spend an action to create a Zone of Water
Weapon - Sword
1 | Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
6 | Beam Blade- (Weapon, Sword, Energy & Light & Technology, 1,000,000 Gold) +1,000 Melee Attack, 25% Critical
2 | Bone Sword- (Weapon, Sword, Darkness, 17,000 Gold) +30 Melee Attack
57 | Deadly Jack's Sword- (Weapon, Sword, Fortune & Physical, 5,000,000 Gold) +5,000 Melee Attack, +5,000 AGI, +5,000 SPI, 60% Critical, 160% To Hit
100 | Dragon-Bane Flameblade- (Weapon, Sword, Fire & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Burning on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
150 | Dragonslayer Sword- (Weapon, Sword, Magic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Dragons
5 | Queen of Winter's Blade- (Weapon, Sword, Ice, 25,000,000 Gold) +25,000 Melee Attack, +21,500 Magical Attack, 30% inflicts Frozen, This item's presence at the start of each round counts as a casting of Call Unto Seasons: Winter
1 | Rusted Sabre (Combat-Capable)- (Weapon, Sword, Physical, 26,500 Gold) +27 Melee Attack, 5% inflicts Diseased: Infected Wound
1 | Sword of the Briar Lord- (Weapon, Sword, Earth, 29,000 Gold) +36 Melee Attack, 10% inflicts an additional 200 damage 1 turn after it hits
Weapon - Throwing Weapon
1 | Endless Pouch of Thorn Darts- (Weapon, Throwing Weapon, Earth, 65,000 Gold) +68 Ranged Attack, 3% Inflicts Pain, 1% inflicts 2 hits against 1 so long as no other Throwing Weapon is equipped and no Spell is used
Weapon - Wand
2 | Growth Rod: Winter- (Weapon, Wand, Ice, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Ice element individual for 1,000 HP
59 | Hyperenchanted Sorceror Coral Wand- (Weapon, Wand, Magic & Water, 14,000,000 Gold) +14,000 Magical Attack, +14,000 SPI, 30% Water Resistance, 20% Magic Resistance, Wielder Regenerates 100,000 HP and 100,000 MP per round
1 | Ice Fleck Wand- (Weapon, Wand, Ice, 32,000 Gold) +25 Magical Attack, 15% Fire Weakness, 5% inflicts Frozen
1 | Overcharged Wand of the Sea and Sky Divided- (Weapon, Wand, Water & Air & Fire & Energy & Magic, 18,000,000 Gold) +36,000 Magical Attack, +360,000 MP as a non-stacking bonus, +36,000 SPI, Each of wielder's 'Magical Attack' and 'Overdrive' actions becomes solely Water or Air element, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targeting individuals below Level 60, Wielder has a 200% chance of being afflicted with Overload, Burning, and Manablasted at the start of each round
4 | Phoenix Wand- (Weapon, Wand, Fire & Light, 28,500,000 Gold) +29,000 Magical Attack, +29,000 SPI, +29,000 MIN, Whenever wielder resurrects an individual, said individual is healed for 500,000 points of Light & Fire element HP Healing, May only be wielded by individuals of Level 20 and greater
1 | Stone Globe Wand- (Weapon, Wand, Earth, 65,000 Gold) +75 Magical Attack, 1% inflicts Stun
Weapon - Whip
3 | Taskmaster’s Lash- (Weapon, Whip, Physical, 79,000 Gold) +78 Melee Attack, +5% Gold found at end of battle, to a max of 20,000 additional Gold as a non-stacking increase, +400 HP for all summons and pets, +200 to each prime attribute of summons and pets
Armor-
Armor - Aura
1 | Hambelstern Prototype Force Field- (Armor, Aura, Technology, 31,522,918 Gold) +30,455 Defense, +30,000 to all stats, +300,000 HP, 25% Technology Resistance, +6,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, wearer may reflect actions from sources below Level 20, 90% wearer may reflect actions from sources below Level 40, 10% wearer may reflect actions from sources above Level 39 but below Level 50, May only be equipped by individuals above Level 19
19 | Magic Forcefield (Type J)- (Armor, Aura, Magic, 14,000,000 Gold) +14,000 Defense, +14,000 Magical Attack, 20% Magic Resistance, 20% Water Resistance, 80% Drowning Resistance, 50% Acid Weakness
Armor - Clothing
2 | Damaged Botanica Worker's Suit- (Armor, Clothing, Technology, 5,700 Gold) +4 Defense, Identifies character as a Artillicas Botanica worker
3 | Queen of Winter's Dress- (Armor, Clothing, Ice, 30,000,000 Gold) +30,000 Defense, +30,000 CON, +30,000 MIN, +30,000 SPI, +150,000 HP, +300,000 MP, 40% Ice Resistance, 100% Energy Weakness
1 | Wow Its Pants!- (Armorx.5, Clothing, Laundary, 0 Gold) +500 Defense, 30% Laundary Resistance, 55% inflicts Charm: Impressed on Clothes, Wearer counts as possessing an ability name 'Derpfest Commander', Wearer gains a non-stacking buff at the start of battle named 'Self-identifies as a pants-wearing dragon' that makes its possessor gain the subtype Plant
Armor - Heavy Armor
5 | Celestial Guardian's Armor- (Armor, Heavy Armor, Light & Physical, 7,000,000 Gold) +7,000 Defense, 82% Resilience, 30% Light Resistance, 30% Darkness Resistance, 30% Physical Resistance, 30% Psychic Resistance, 30% Magic Resistance, 30% Technology Resistance, Wearer's Defense may not be pierced by individuals below Level 60, Wielder must be Level 20 or greater
1 | Champion Mail-(Armor, Heavy Armor, Light, 20,000 Gold) +50 Defense, 10% Light Resistance
1 | Coral Armor (Armor, Heavy Armor, Water, 800 Gold) +6 Defense, +6 Defense Against Water
137 | Dragonslayer Armor- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance
1 | Soldier’s Mail- (Armor, Heavy Armor, Physical, 61,000 Gold) +64 Defense, +60 CON
Armor - Light Armor
1 | Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
4 | Desert Corsair Swordmaster’s Armor- (Armor, Light Armor, Physical & Earth, 65,000 Gold) +70 Defense against all but Fae, +70 Melee Attack, +65 STR, +65 AGI, +65 CON, 10% Physical Resistance 5% Fire Resistance
1 | Hydra Mail- (Armor, Light Armor, Earth & Water, 6,500,000 Gold) +6,555 Defense, +6,200 CON, +2,400 STR, 15% Critical, 20% Resilience, 50% Fire Weakness, Wearer regenerates 60,000 HP per round
1 | Raincoat Made of Newspapers- (Armor, Light Armor, Water, 2,000 Gold) +2 Defense, 1% Water Resistance
2 | Reaver's Longcoat- (Armor, Light Armor, Darkness & Air, 8,710,000 Gold) +8,600 Defense, +8,200 Defense against Darkness, 30% Technology Resistance, +8,730 Ranged Attack, Necromancy spells cast by wearer that possessess a Ranged Attack bonus gain +8,200 additional Ranged Attack, Buffs on wearer from Necromancy spells that boost wearer's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wearer gains +800 Defense against AGI Damage
1 | Reinforced Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 260,000 Gold) +240 Defense, +140 AGI, +80 Ranged Attack, Wearer takes double damage from things with Bascaradine in the name
2 | Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 61,000 Gold) +60 Defense, +20 AGI, Wearer takes double damage from things with Bascaradine in the name
1 | Undead Soldier’s Fatigues- (Armor, Light Armor, Physical & Technology & Darkness, 15,500 Gold) +18 Defense, 5% Darkness Resistance, +25 Ranged Attack if wearer is Technology element
Armor - Power Armor
2 | Reinforced Sepheri-Tech Power Armor- (Armor, Power Armor, Physical & Technology, 290,000 Gold) +370 Defense, +130 AGI, Wearer takes double damage from things with Bascaradine in the name
Armor - Robe
3 | Violet Syndicate Robes- (Armor, Robe, Darkness, 30,000 Gold) +29 Defense, +14 MIN, 2% Darkness Resistance
Armor - Robes
1 | Ulaatian Robes- (Armor, Robes, Water, 8,000 Gold) +20 Defense, May only be used by Aliens or characters above level 5
Accessories-
Accessory - Amulet
1 | Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
3 | Charm of the Azure Dragon- (Accessory, Amulet, Wood, 7,500,000 Gold) +7,500 MIN, +7,500 SPI, +75,000 HP, +75,000 MP, Wielder treats Wood as a base element
2 | Charm of the Yellow Dragon- (Accessory, Amulet, Wood, 15,000,000 Gold) +15,000 to all stats, +150,000 HP, +150,000 MP, Wielder treats Wood, Metal, Earth, Water, Fire, Energy, Electrical, Ice, and Acid as base elements
1 | Werebeast's Amulet- (Accessory, Amulet, Earth & Physical & Darkness, 965,000 Gold) +980 Melee Attack, +970 STR, +970 CON, +970 AGI, 26% Critical
1 | Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance
Accessory - Bioaugmentation
1 | Acid-Spewing Replacement Jaw-System- (Accessory, Bioaugmentation, Acid & Physical, 700,000 Gold) +700 Melee Attack, +700 Ranged Attack, 30% inflicts Dissolving
2 | Terror Womb- (Accessory, Bioaugmentation, Darkness & Life, 15,000,000 Gold) Wielder may summon one Horror from the Enemy List that is below Level 60 and is normally fightable for drops at the start of each round, Summoned summoned through this item may not summon, Max 3 summoned
Accessory - Boots
1 | Outlaw’s Boots- (Accessory, Boots, Darkness & Earth, 36,000 Gold) +30 CON, wearer’s Mount transformations gain +300 HP and +40 AGI
Accessory - Bracelet
1 | Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
Accessory - Broach
1 | Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
1 | First Boss Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
1 | First Endurance Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Wielder gains 1 Buff Slot, to a max of 10, Wielder must be Level 12 or higher
1 | Second Boss Badge- (Accessory, Broach, Magic, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Ranged Attack, +10,000 Magical Attack, +10,000 to all stats, 50% Dodge, 50% Critical, 50% Resilience, 150% to Hit, +100,000 HP, +100,000 MP, Opposing bosses below Level 30 that are listed as below Level 30 on the Boss List have their Boss Effects disabled, Wielder must be Level 44 or higher
Accessory - Cloak
7 | Air Dragon Mantle- (Accessory, Cloak, Air, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Air Resistance, 30% Critical for Magical Attacks
1 | Cloak of Glorious Majesty- (Accessory, Cloak, Glory & Nobility, 140,000,000 Gold) +120,000 Defense, +100,000 to all stats, +1,000,000 Defense against Gold Damage, Wearer's allies gain +10,000 to all stats as a non-stacking bonus if none of their oppoenents are more than 19 Levels greater than wearer, Wearer must be Level 40 or greater
1 | Feathered Archmage's Cloak- (Accessory, Cloak, Magic, 27,000,000 Gold) +21,000 Defense, +25,000 Magical Attack, +26,000 AGI, +26,000 SPI, +26,000 MIN, 30% inflicts Manablasted
1,051 | Flame Dragon Mantle- (Accessory, Cloak, Fire, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Fire Resistance, 30% Critical for Magical Attacks
1 | Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater
1 | Sidhe Cloak- (Accessory, Cloak, Light & Magic, 7,900,000 Gold) +3,100 Defense, +3,000 Magical Attack, +1,500 Ranged Attack, +7,500 AGI, +7,500 SPI, +50,000 MP
Accessory - Container
152 | Bag of Holding (2)- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 30 additional unequipped items into battle
10 | Greater Bag of Holding- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 60 additional unequipped items into battle
Accessory - Crown
1 | Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance
Accessory - Crystal
2 | Sky Dragon's Gem- (Accessory, Crystal, Air, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Air element as a non-stacking effect
399 | Volcano Dragon's Gem- (Accessory, Crystal, Fire, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Fire element as a non-stacking effect
Accessory - Gloves
1 | Reaver's Gloves- (Accessory, Gloves, Darkness & Air, 8,800,000 Gold) +8,000 AGI, 151% To Hit, 30% Darkness Resistance, 15% Air Resistance, Wearer's Darkness-element, Physical-element, or Agony-element items that provide a Ranged Attack bonus provide an additional 700 points
Accessory - Hat
2 | Black Hat- (Accessory, Hat, Darkness, 65,000 Gold) +50 Defense, If possessor’s element is Light, it changes to Darkness
1 | Yellow Top Hat- (Accessory, Hat, Electrical, 7,000 Gold) +4 Defense, 5% Electrical Resistance, +15 AGI
Accessory - Helm
2 | Miner's Hat- (Accessory, Helm, Earth & Light, 5,100 Gold) +5 Defense, 115% To Hit while in a Zone of Earth or Zone of Darkness
Accessory - Jewel
1 | Empowered Alexandrite- (Accessory, Jewel, Earth & Physical, 1,000,000 Gold) +1,000 to all stats, 20% Physical Resistance
1 | Empowered Carnelian- (Accessory, Jewel, Earth & Energy, 1,000,000 Gold) +1,000 to all stats, 20% Energy Resistance
1 | Empowered Diamond- (Accessory, Jewel, Earth & Light, 1,000,000 Gold) +1,000 to all stats, 20% Light Resistance
1 | Empowered Lapis Lazuli- (Accessory, Jewel, Earth & Water & Magic & Psychic, 1,000,000 Gold) +1,000 to all stats, +1,000 Magical Attack
1 | Empowered Larimar- (Accessory, Jewel, Earth & Air & Light & Physical, 1,000,000 Gold) +1,000 to all stats, +1,000 Ranged Attack
1 | Empowered Ruby- (Accessory, Jewel, Earth & Fire, 1,000,000 Gold) +1,000 to all stats, 20% Fire Resistance
1 | Empowered Sapphire- (Accessory, Jewel, Earth & Water, 1,000,000 Gold) +1,000 to all stats, 20% Water Resistance
1 | Empowered Tiger's Eye- (Accessory, Jewel, Earth & Physical & Fire & Electrical, 1,000,000 Gold) +1,000 to all stats, +1,000 Melee Attack
1 | Empowered Topaz- (Accessory, Jewel, Earth & Electrical, 1,000,000 Gold) +1,000 to all stats, 20% Electrical Resistance
Accessory - Magic Item
1 | Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
1 | Fake Hawk’s Beak- (Accessory, Magic Item, Air & Electrical, 30 Gold) +1 AGI on odd numbered turns
1 | Gem Mirror- (Accessory, Magic Item, Earth & Air & Light, 1,000,000 Gold) Wielder has a 15% chance of reflecting Earth element actions from sources below Level 40
Accessory - Mask
1 | Bloody Mask- (Accessory, Mask, Darkness, 15,000 Gold) +15 Melee Attack, +15 Defense, +15 CON, +10 STR
Accessory - Necklace
1 | Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
Accessory - Ring
1 | Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Accessory - Scarf
1 | Outlaw’s Sash- (Accessory, Scarf, Darkness, 60,000 Gold) +40 Ranged Attack, attacks that steal Gold have a 5% higher chance of working, does not stack in regards to theft chance
Accessory - Seal
5 | Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
5 | Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
5 | Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
Accessory - Shoes
1 | Fancy Purple Shoes- (Accessory, Shoes, Water & Magic, 60,000 Gold) +40 Defense
Accessory - Sigil
1 | Purified Viper Sigil- (Accessory, Sigil, Darkness, 1,000 Gold) +15 Melee Attack, 1% Poisons enemy on hit
Accessory - Weapon Coating
1 | Ant Acid- (Accessory, Weapon Coating, Acid, 300,000 Gold) +300 Melee Attack, 20% inflicts Dissolving
1 | Poison Zombie Bile- (Accessory, Weapon Coating, Acid, 67,000 Gold) +65 Melee Attack, +65 Ranged Attack, 30% inflicts Poison on Hit, 15 CON damage on hit
1 | Spider Venom- (Accessory, Weapon Coating, Acid, 35,000 Gold) 5% inflicts Poison, 5% inflicts Paralysis
Accessory - Wristwear
1 | Endurance Band- (Accessory, Wristwear, Physical, 1,000,000 Gold) +1,000 CON, +5,000 HP
28 | Titan Fetters- (Accessory, Wristwear, Earth & Glory, 150,000,000 Gold) Wielder obtains +300,000 to all stats, Wielder ignores the Resistances and Immunities of individuals below Level 60, Wielder's actions gain a non-stacking 25% chance of ignoring the Resistances and Immunities of individuals below Level 80, Wielder is afflicted with Petrified at the start of each round and when this item is equipped, This item may not be unequipped during threads by individuals below Level 90, Wielder must be Level 60 or greater
Consumables-
Consumable - Drink
1 | 2-Liter Soda- (Consumable, Drink, Water & Technology, 4 Charges, 1,400 Gold) Heals 200 MP
1 | Bottle of Magic Lemon-Flavored Sugar Water - (Consumable, Drink, Water, 1 Charge, 2,600 Gold) +200 MP, Heals 700 MP
1 | Bottle of Purified Tap Water- (Consumable, Drink, Water, 1 Charge, 500 Gold) +50 MP
1 | Bottle of Tequila- (Consumable, Drink, Water, 1 Charge, 100 Gold) +4 CON, +1 STR, 25% Inflicts Poison: Drunk
1 | Bottle of Vinegar- (Consumable, Drink, Acid, 20 Charge, 15,000 Gold) +10 to all stats, +10 Melee Attack, +10 Magical Attack, +10 Ranged Attack, Deals 50 Acid element damage
1 | Bottle of Whiskey Sour- (Consumable, Drink, Earth & Acid, 1 Charge, 1,200 Gold) +20 CON, +200 HP, 53% Inflicts Poison: Drunk
1 | Carctori Juice- (Consumable, Drink, Earth, 1 Charge, 800 Gold) +170 MP, All user’s Summoning spells cost 2 less MP fro the remainder of the battle or quest
1 | Champagne- (Consumable, Drink, Air & Light, 1 Charge, 1,200 Gold) Heals 80 MP, 3% inflicts Poison: Drunk
1 | Cheap Tea- (Consumable, Drink, Earth, 1 Charge, 100 Gold) +5 MP
1 | Chicken Broth- (Consumable, Drink, Water & Earth, 1 Charge, 300 Gold) +5 CON, +5 Defense, +5 AGI
1 | Coffee- (Consumable, Drink, Earth, 1 Charge, 500 Gold) 2% Dodge, +5 AGI, +5 CON
1 | Curative Cocktail- (Consumable, Drink, Water, 1 Charge, 870 Gold) +500 HP, 13% inflicts Poison: Drunk
1 | Decaffeinated Coffee- (Consumable, Drink, Earth, 1 Charge, 500 Gold) +5 CON
1 | Doom Rum- (Consumable, Drink, Darkness, 2 Charges, 500 Gold) +80 HP, +15 MP, -5 CON, 5% Cures Poison, 5% Inflicts Poison: Drunk
1 | Dwarven Ale- (Consumable, Drink, 1 Charge, Earth, 500 Gold) +20 HP, 5% Inflicts Poison: Drunk
1 | Energy Drink- (Consumable, Drink, Energy & Water, 1 Charge, 2,000 Gold) Heals 500 MP, 5% inflicts Invigorated
1 | Feisty Lass Whiskey- (Consumable, Drink, Water, 1 Charge, 80 Gold) +3 CON, 20% Inflicts Poison: Drunk
1 | Gin- (Consumable, Drink, Water & Air, 5 Charges, 1,800 Gold) Heals 5 MP, 30% inflicts Impaired: Drunk
1 | Gray Tuesday Wine- (Consumable, Drink, Water, 1 Charge, 100 Gold) +2 CON, 6% Inflicts Poison: Drunk
1 | Green Tea- (Consumable, Drink, Earth, 1 Charge, 500 Gold) +20 MIN
1 | Healing Vodka- (Consumable, Drink, Light, 3 Charges, 6,000 Gold) +1,000 HP, 25% inflicts Poison: Drunk
1 | Lallier Lite Beer- (Consumable, Drink, Water, 1 Charge, 20 Gold) +1 CON, 1% Inflicts Poison: Drunk
1 | Lemonade- (Consumable, Drink, Magic & Ice & Water, 1 Charge, 120 Gold) Heals 300 MP, +5 SPI
1 | Mead- (Consumable, Drink, Earth & Water, 1 Charge, 900 Gold) Heals 120 HP, Heals 30 MP, +5 CON, 10% inflicts Poison: Drunk
1 | Mickelsburg Beer- (Consumable, Drink, Water, 1 Charge, 23 Gold) +2 CON, 2% Inflicts Poison: Drunk
1 | Milk- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +15 CON
1 | Milk Shake- (Consumable, Drink, Ice & Light, 1 Charge, 8,000 Gold) Heals 700 MP, +20 HP
1 | Olive Oil- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) +5 MP
1 | Osbros Tea- (Consumable, Drink, Earth, 1 Charge, 700 Gold) +25 MP
1 | Pitcher of Lemonade- (Consumable, Drink, Magic & Ice & Water, 20 Charges, 2,000 Gold) Heals 400 MP, +2 SPI
1 | Pitcher of Orange Juice- (Consumable, Drink, Magic & Ice & Water, 20 Charges, 2,000 Gold) Heals 300 MP, +5 SPI
1 | Port Wine- (Consumable, Drink, Water, 1 Charge, 300 Gold) +250 MP, 5% Poison: Drunk
1 | Protein Shake- (Consumable, Drink, Earth & Physical & Water, 1 Charge, 500 Gold) +2 STR, +2 CON, +2 AGI, stacks 50 times
1 | Saucer of Milk- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) Heals 60 HP and 40 MP, Heals 120 HP and 80 MP instead for Animals
1 | Sharpston Co. Beer- (Consumable, Drink, Water, 1 Charge, 30 Gold) +3 CON, 1% Inflicts Poison: Drunk
1 | Shot of Healing Vodka (2)- (Consumable, Drink, Light, 1 Charge, 900 Gold) Heals 1,000 HP, 19% inflicts Poison: Drunk
1 | Soda- (Consumable, Drink, Water & Technology, 1 Charge, 400 Gold) Heals 200 MP
1 | Soda Water- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +5 MIN
1 | Soy Sauce- (Consumable, Drink, Water & Darkness, 1 Charge, 300 Gold) +50 MP
1 | Special Beer- (Consumable, Drink, Water & Light, 1 Charge, 700 Gold) +200 HP, +4 CON, 1% Inflicts Poison: Drunk
1 | Spiced Rum- (Consumable, Drink, Darkness & Earth, 2 Charges, 700 Gold) +450 HP, 15% Inflicts Poison: Drunk
1 | Tea- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +5 CON, +15 MIN
1 | Teriyaki Sauce- (Consumable, Drink, Earth & Water, 15 Charges, 1,400 Gold) +5 STR
1 | Vinegar- (Consumable, Drink, Acid, 1 Charge, 900 Gold) +10 to all stats, +10 Melee Attack, +10 Magical Attack, +10 Ranged Attack, Deals 50 Acid element damage
1 | Vodka Bottle- (Consumable, Drink, Water, 1 Charge, 100 Gold) +5 CON, 25% Inflicts Poison: Drunk
1 | Vodka With Honey- (Consumable, Drink, Water & Light & Earth, 2 Charges, 1,800 Gold) +120 HP, 1% Cures Silence, +5 CON, 22% Inflicts Poison: Drunk
1 | Wine- (Consumable, Drink, Water, 1 Charge, 600 Gold) +20 MP, Heals 400 MP, 15% Inflicts Poison: Drunk0
Consumable - Enchanted Item
1 | Bell of the Airs- (Consumable, Enchanted Item, Air, 1 Charge, 12,000 Gold) Casts Call Unto Elements: Air for purposes of effects based on whether or not Call Unto elements: Air has been cast
Consumable - Food
1 | Alfredo Sauce- (Consumable, Food, Light & Water, 1 Charge, 300 Gold) +5 CON
1 | Almonds- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 STR
1 | Angel’s Food Cake- (Consumable, Food, Light, 1 Charge, 1,000 Gold) +50 Defense against Demons, Devils, and Daemons
1 | Apple- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Damage for Earth element attacks
1 | Apricot- (Consumable, Food, Water & Fire, 1 Charge, 300 Gold) +15 Damage for Fire element attacks
1 | Army Combat Rations- (Consumable, Food, Technology, 1 Charge, 5,000 Gold) Heals 300 HP and 300 MP, +20 to all stats, stacks 5 times
1 | Artificial Colors- (Consumable, Food, Air & Water, 1 Charge, 300 Gold) 2% Critical
1 | Assorted Beans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +4 STR, CON, and AGI
1 | Assorted Desert Fruits- (Consumable, Food, Water & Fire & Earth, 5 Charges, 1,100 Gold) +40 HP, +15 AGI
1 | Assorted Fish- (Consumable, Food, Water, 1 Charge, 500 Gold) Heals 30 HP damage and 20 MP damage
1 | Bacon- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to next 3 attacks made by user’s pets and summons
1 | Bag of Dog Food- (Consumable, Food, Earth & Physical, 30 Charges, 500 Gold) Heals target Animal for 50 HP
1 | Baker’s Chocolate- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 STR
1 | Baking Soda- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Banana Peppers- (Consumable, Food, Fire & Water, 1 Charge, 500 Gold) +50 Damage to Aerials, Robots, and Animals
1 | Bascaradine Brand Premium Dog Biscuits- (Consumable, Food, Earth, 20 Charges, 16,500 Gold) Heals 950 HP, only affects Pets
1 | Bascaradine-Brand Creamy Delight- (Consumable, Food, Earth & Air & Magic, 1 Charge, 14,000 Gold) +750 HP, +5 to all stats, 1% Cures Depression
1 | Basil- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Beef- (Consumable, Food, Fire & Earth, 1 Charge, 500 Gold) +50 Damage to next 3 attacks made by user
1 | Beef Flavoring- (Consumable, Food, Earth, 5 Charges, 500 Gold) +4 STR
1 | Beets- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Darkness
1 | Bell Pepper- (Consumable, Food, Earth & Water, 1 Charge, 300 Gold) +5 CON
1 | Bento Box- (Consumable, Food, Earth & Water, 1 Charge, 7,000 Gold) Heals 1,000 HP, Heals 1,000 MP
1 | Blackberries- (Consumable, Food, Darkness & Water & Magic, 2 Charges, 3,900 Gold) Heals 400 MP, +5 MIN
1 | Blood Chocolates- (Consumable, Food, Darkness, 12 Charges, 12,500 Gold) Heals 500 HP if target is Darkness element, Blood element, or an Undead, +12 to all stats, stacks 5 times
1 | BLT Sandwich- (Consumable, Food, Fire, 1 Charge, 200 Gold) +180 HP, +5 to all stats save STR
1 | Blue Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +90 HP, +70 MP, +43 AGI
1 | Blueberry- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +10 Damage for Water or Earth element attacks
1 | Bluish Slime Goop Candy- (Consumable, Food, Water, 2 Charges, 200 Gold) +15 AGI, +2 CON to Humans or Fae, +15 MIN to Oozes
1 | Boom Urchin Heart- (Consumable, Food, Water, 1 Charge, 900 Gold) +90 HP, +5 AGI
1 | Box of Cat Food- (Consumable, Food, Earth & Physical, 20 Charges, 300 Gold) Heals target Animal for 50 HP
1 | Box of Dog Food- (Consumable, Food, Earth & Physical, 20 Charges, 300 Gold) Heals target Animal for 50 HP
1 | Box of Toast- (Consumable, Food, Earth, 20 Charges, 6,000 Gold) Heals 350 HP
1 | Boxed Rice- (Consumable, Food, Physical, 4 Charges, 290 Gold) Heals 40 HP
1 | Bread Crumbs- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 CON
1 | Breaded Frog Legs- (Consumable, Food, Water & Physical, 2 Charges, 700 Gold) +340 HP, +10 MP
1 | Broccoli- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Earth
1 | Brown Sugar- (Consumable, Food, Earth, 1 Charge, 500 Gold) +10 CON, +5 STR
1 | Bundt Cake- (Consumable, Food, Earth, 1 Charge, 500 Gold) +15 CON, 2% Dodge
1 | Bunt Cake- (Consumable, Food, Earth, 1 Charge, 760 Gold) Heals 850 HP, +10 CON
1 | Burmalong Meat- (Consumable, Food, Earth, 1 Charge 200 Gold) +50 HP, 5% Inflicts Confusion on user
1 | Cabbage- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Physical
1 | Cake- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 CON
1 | Candy Corn- (Consumable, Food, Darkness & Physical, 4 Charges, 200 Gold) Heals 3 STR Damage
1 | Canned Soup- (Consumable, Food, Water, 2 Charges, 80 Gold) +200 HP, +50 MP, Takes 2 turns to use if it has 2 charges unless a Tool is equipped
1 | Caramel- (Consumable, Food, Earth, 1 Charge, 300 Gold) 1% Resilience
2 | Caramel Candies- (Consumable, Food, Earth & Darkness, 15 Charges, 9,000 Gold) Heals 700 HP
1 | Carrot- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Physical, +5 CON
1 | Cauliflower- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Air
1 | Cayenne Pepper- (Consumable, Food, Fire, 1 Charge, 500 Gold) +5 Damage for all attacks that deal stat damage
1 | Celery- (Consumable, Food, Earth, 1 Charge, 100 Gold) +5 MP
1 | Cherries- (Consumable, Food, Earth & Water & Fire, 1 Charge, 300 Gold) +10 Damage for Fire and Earth element attacks
1 | Chewing Gum- (Consumable, Food, Technology & Air, 1 Charge, 250 Gold) +25 HP, +25 MP, Item's effect repeats itself for 5 rounds
1 | Chicken- (Consumable, Food, Air, 1 Charge, 300 Gold) +5 AGI, +5 CON
1 | Chicken Flavoring- (Consumable, Food, Air, 5 Charges, 500 Gold) +4 AGI
1 | Chile Pepper- (Consumable, Food, Fire, 1 Charge, 900 Gold) +30 SPI, stacks 5 times
1 | Chives- (Consumable, Food, Earth & Air, 1 Charge, 300 Gold) +15 Defense against Air
1 | Chocolate- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 AGI, +30 MP
1 | Chocolate Cake- (Consumable, Food, Earth & Darkness, 1 Charge, 300 Gold) +100 Damage to user’s next 3 attacks
1 | Cinnamon- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 CON
1 | Cloves- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Coconut Flavoring- (Consumable, Food, Water & Earth, 5 Charges, 500 Gold) +4 MIN
1 | Coffee Cake- (Consumable, Food, Earth, 1 Charge, 500 Gold) +15 CON, +5 STR
1 | Common Soup- (Consumable, Food, Water, 1 Charge, 100 Gold) +20 HP, +1 MP
1 | Cookie (2)- (Consumable, Food, Earth, 1 Charge, 200 Gold) Heals 200 HP and 300 MP
1 | Corn- (Consumable, Food, Earth & Light & Air, 1 Charge, 300 Gold) +4 CON, +1 AGI, +5 Defense against Air
1 | Crab Meat (3)- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +10 STR
1 | Crab Meat (4)- (Consumable, Food, Water, 2 Charges, 1,900 Gold) Heals 4,000 HP
1 | Cricket on a Stick- (Consumable, Food, Fire & Earth, 1 Charge, 120 Gold) Heals 140 HP, +5 CON
1 | Crushed Red Pepper- (Consumable, Food, Fire, 5 Charges, 1,000 Gold) +3 STR, +1 SPI
1 | Cucumber- (Consumable, Food, Water, 1 Charge, 300 Gold) +15 Defense against Technology
1 | Dark Chocolate- (Consumable, Food, Earth & Darkness, 1 Charge, 300 Gold) +5 CON
1 | Deli Meats- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 for user’s next 5 attacks
1 | Devil’s Food Cake- (Consumable, Food, Darkness, 1 Charge, 1,000 Gold) +50 Defense against Angels, Devas, and Celestials
1 | Deviled Eggs- (Consumable, Food, Fire & Darkness & Earth & Light, 2 Charges, 400 Gold) +20 HP, +20 MP
1 | Doc James's Honey Candies- (Consumable, Food, Light, 1 Charge, 50 Gold) +80 HP, 1% Cures Silence
1 | Dog Biscuits- (Consumable, Food, Earth, 20 Charges, 900 Gold) Heals 250 HP, only affects Pets
1 | Dozen Eggs- (Consumable, Food, Water, 12 Charges, 400 Gold) +5 HP
1 | Egg- (Consumable, Food, Water & Air, 1 Charge, 90 Gold) +20 HP, +1 STR
1 | Eggplant- (Consumable, Food, Water & Darkness, 1 Charge, 300 Gold) +15 Defense against Light
1 | Elegant Cheese- (Consumable, Food, Earth, 4 Charges, 1,900 Gold) +75 HP, +3% Poison: Drunk Resist
1 | Fancy Cheese Plate- (Consumable, Food, Earth, 10 Charges, 750 Gold) +70 HP, +25 MP
1 | Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5 MP
1 | Flour- (Consumable, Food, Fire, 1 Charge, 100 Gold) +5 HP
1 | Fondant- (Consumable, Food, Air & Ice, 1 Charge, 1,000 Gold) Heals 200 MP
1 | Freshly Ground Black Pepper- (Consumable, Food, Fire, 1 Charge, 500 Gold) +100 Damage for all attacks that deal damage
1 | Fried Ants- (Consumable, Food, Fire & Earth, 1 Charge, 180 Gold) +20 CON
1 | Frog Eyes- (Consumable, Food, Water, 1 Charge, 200 Gold) +20 HP
1 | Frosted Cupcakes- (Consumable, Food, Light, 1 Charge, 500 Gold) Heals 350 Damage
1 | Frosting- (Consumable, Food, Light & Ice, 1 Charge, 300 Gold) +5 MIN
1 | Garlic- (Consumable, Food, Light, 1 Charge, 300 Gold) +5 Defense
1 | Giant Cheese- (Consumable, Food, Light, 1 Charge, 100 Gold) +5 HP
1 | Goat Cheese- (Consumable, Food, Earth & Air & Water & Light, 1 Charge, 300 Gold) +5 AGI
1,397 | Golden Apple- (Consumable, Food, Life, 1 Charge, 40,000,000 Gold) Target becomes Immune to sources below Level 40 and Regenerates 400,000 HP at the start of each round, does not stack
1 | Goose Meat- (Consumable, Food, Air, 3 Charges, 900 Gold) Heals 400 HP, +15 AGI
1 | Grapes- (Consumable, Food, Acid & Water & Darkness, 1 Charge, 300 Gold) +15 Damage for Water element attacks
1 | Grated Parmesan- (Consumable, Food, Air, 1 Charge, 300 Gold) +5 AGI
1 | Green Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +50 HP, +40 MP, +3 STR
1 | Ground Pepper- (Consumable, Food, Fire & Earth, 10 Charges, 1,000 Gold) +1 to any stat
1 | Ham- (Consumable, Food, Fire, 1 Charge, 500 Gold) +5% Dodge to user until user’s next action, does not stack
1 | Hamburger- (Consumable, Food, Earth & Fire & Physical, 1 Charge, 300 Gold) +5 CON, +5 STR
1 | Hardboiled Egg- (Consumable, Food, Water & Fire, 1 Charge, 400 Gold) +6 CON, does not stack
1 | Honey- (Consumable, Food, Earth & Air, 1 Charge, 800 Gold) Heals 60 HP, Heals 80 MP, +4 CON
1 | Hot Dog- (Consumable, Food, Earth & Fire & Physical, 1 Charge, 300 Gold) +5 CON, +5 STR
1 | Hot Peppers- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to Humans, Humanoids, and Aquatics
1 | Ice Cream- (Consumable, Food, Ice, 1 Charge, 300 Gold) +5 SPI
1 | Jelly Danish- (Consumable, Food, Water, 1 Charge, 700 Gold) +30 HP, +5 MIN
1 | Julob Bait- (Consumable, Food, Fire, 3 Charges, 20,000 Gold) Julob-Julobs must consume this food before any other and take the opportunity to eat this over any other action, has no effect if used
1 | Ketchup- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Fire Resistance
1 | Lashmordu Stew- (Consumable, Food, Electricity, 2 Charges, 5,000 Gold) +200 HP, +200 MP, 3% Confusion
1 | Lemon- (Consumable, Food, Acid, 1 Charge, 500 Gold) 1% Acid Resistance
1 | Lemon Juice- (Consumable, Food, Acid, 1 Charge, 300 Gold) +5 SPI
1 | Lentils (2)- (Consumable, Food, Earth, 5 Charges, 400 Gold) Heals 70 HP
1 | Lentils- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +5 AGI
1 | Lettuce- (Consumable, Food, Earth, 1 Charge, 100 Gold) +5 HP
1 | Lime- (Consumable, Food, Acid, 1 Charge, 500 Gold) User’s summons and future summons gain 1% Acid Resistance
1 | Lubregar’s Vegetable Soup- (Consumable, Food, Water, 2 Charges, 250 Gold) +35 HP, +1 STR
1 | Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
1 | Mango- (Consumable, Food, Fire & Water, 1 Charge, 2,100 Gold) Heals 200 HP and 600 MP
1 | Maple Syrup- (Consumable, Food, Earth & Water & Air, 1 Charge, 2,000 Gold) Heals 300 MP, +4 SPI
1 | Marinara Sauce- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +5 CON
1 | Mayonnaise- (Consumable, Food, Water, 1 Charge, 300 Gold) +1 STR
1 | Meat Sauce- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 STR
1 | Milk Chocolate- (Consumable, Food, Earth, 1 Charge, 300 Gold) +50 HP
1 | Mint Leaf- (Consumable, Food, Light & Ice, 1 Charge, 300 Gold) +5 Defense against Ice and Fire
1 | Mirvolian Spiced Meat Dish- (Consumable, Food, Magic & Fire, 2 Charges, 15,000 Gold) +400 HP, +60 AGI, 4% Cures Confused, stacks 4 times
1 | Mixed Berry Flavoring- (Consumable, Food, Earth, 5 Charges, 500 Gold) +4 SPI
1 | Mixed Nuts- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 CON
1 | Mochi Ball- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 200 HP
1 | Mussels- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +15 Defense
1 | Mustard- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 MIN
1 | Noodles- (Consumable, Food, Earth, 1 Charge, 300 Gold) +50 HP
1 | Oorang Broth- (Consumable, Food, Water, 1 Charge, 700 Gold) +10 HP, +5 MP
1 | Orange- (Consumable, Food, Acid & Light, 1 Charge, 300 Gold) +15 Damage for Acid element attacks
1 | Oysters- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +5 STR, +5 CON, +5 Defense
1 | Paprika- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 AGI
1 | Pastrami on Rye Sandwich- (Consumable, Food, Water, 1 Charge, 80 Gold) +50 HP, +2 STR
1 | Peach- (Consumable, Food, Water & Light, 1 Charge, 300 Gold) +15 Damage for Light element attacks
1 | Peanuts- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 MIN
1 | Pear- (Consumable, Food, Earth & Water, 1 Charge, 700 Gold) Heals 200 HP, +5 CON, stacks 10 times
1 | Pecans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 STR, +5 AGI, +5 SPI
1 | Pepper Flakes- (Consumable, Food, Fire, 5 Charges, 1,000 Gold) +2 STR, +2 SPI
1 | Peppercinis- (Consumable, Food, Fire & Water, 1 Charge, 500 Gold) +50 Damage to Humans, Animals, and Cthonians
1 | Peppermint- (Consumable, Food, Ice, 1 Charge, 500 Gold) +15 Defense against Ice
1 | Pepperoni- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 STR
1 | Pistachios- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON, +50 HP
1 | Plain Bread- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 50 HP
1 | Plain Cupcake- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Plain Pasta- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 50 HP
1 | Plum- (Consumable, Food, Water & Darkness, 1 Charge, 300 Gold) +15 Damage for Darkness element attacks
1 | Pocky- (Consumable, Food, Earth, 4 Charges, 700 Gold) Heals 90 HP
1 | Pork Chop Sandwich- (Consumable, Food, Earth & Fire, 1 Charge, 1,900 Gold) +140 AGI for one round, +30 AGI, +10 STR
1 | Potato- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Powdered Flavoring- (Consumable, Food, Air, 1 Charge, 300 Gold) 1% Technology Resistance
1 | Raspberries- (Consumable, Food, Fire & Water & Magic, 2 Charges, 3,900 Gold) Heals 400 HP, +5 STR
1 | Refried Beans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 CON
1 | Rice- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 AGI, +30 HP
1 | Rice and Fish Sandwich- (Consumable, Food, Water, 1 Charge, 1,000 Gold) +300 HP, Restores 15 lost AGI
1 | Rucksack Filled With Food- (Consumable, Food, Earth, 15 Charges, 19,000 Gold) Heals 400 HP and 200 MP, +5 to any one stat, stacks 15 times
1 | Rye- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 CON
1 | Rye Crackers- (Consumable, Food, Earth, 2 Charges, 500 Gold) +15 HP, +1 AGI
1 | Sage Spice- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 MIN
1 | Salt- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 STR
1 | Scallops- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 Defense
1 | Sea Bass Steak (2)- (Consumable, Food, Water, 1 Charge, 7,000 Gold) Heals 500 HP, +10 STR, 1% Water Resistance
1 | Sea Salt- (Consumable, Food, Water, 1 Charge, 500 Gold) +10 CON
1 | Seaweed- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 AGI, +5 CON
1 | Seaweed Roll- (Consumable, Food, Water, 2 Charges, 600 Gold) +140 MP
1 | Shrimp- (Consumable, Food, Water, 1 Charge, 300 Gold) +10 to target's turn-order-determining stat sum for turn-order-determining purposes
1 | Sliced Cheeses- (Consumable, Food, Air, 1 Charge, 900 Gold) +15 AGI
1 | Soup Au Gratin- (Consumable, Food, Water, 1 Charge, 600 Gold) +60 MP
1 | Soup Broth- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Soup Mix- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Water Resistance
1 | Sour Cream- (Consumable, Food, Water & Acid, 1 Charge, 300 Gold) +3 STR
1 | Soy Beans- (Consumable, Food, Earth & Light & Water, 1 Charge, 300 Gold) +5 Defense against non-Light
1 | Stew Mix- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Water Resistance
1 | Stick of Butter- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 CON
1 | Strawberry- (Consumable, Food, Water & Light & Fire, 1 Charge, 300 Gold) +10 Damage for Light or Fire element attacks
1 | Sugar- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 AGI
1 | Tangerine- (Consumable, Food, Light & Water, 1 Charge, 1,600 Gold) Heals 600 HP and 600 MP, +10 SPI, stacks 10 times
1 | Tasty Great Shroom Piece- (Consumable, Food, Earth, 1 Charge, 80 Gold) +20 HP
1 | Tasty Mussels (2)- (Consumable, Food, Water & Earth, 2 Charges, 1,000 Gold) Heals 1,100 HP, Heals 450 MP, +20 Defense, stacks 5 times
1 | Tasty Pastries- (Consumable, Food, Water & Air, 3 Charges, 2,000 Gold) +50 HP, +40 MP
1 | Tin of Imported Cashews- (Consumable, Food, Earth, 20 Charges, 9,000 Gold) Heals 200 HP
1 | Tin of Mints- (Consumable, Food, 20 Charges, 700 Gold) 50% Cures Confusion: Depression, 5% Cures Stat Drain: AGI Drain
1 | Toffee- (Consumable, Food, Earth, 1 Charge, 300 Gold) 100% to Hit
1 | Tomato- (Consumable, Food, Earth & Fire & Water, 1 Charge, 300 Gold) +5 CON
1 | Trout Stew- (Consumable, Food, Water, 2 Charges, 500 Gold) +50 HP
1 | Tuna- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 MIN
1 | Turkey- (Consumable, Food, Air & Earth, 1 Charge, 700 Gold) Heals 40 HP, +10 AGI, +5 CON
1 | Veal- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to next 3 attack’s made by user and user’s pets and summons
1 | Very Well Preserved Slab of Bacon- (Consumable, Food, Fire & Ice, 1 Charge, 6,000 Gold) +50 Damage to next 5 attacks made by user’s pets and summons
1 | Vinegrette Dressing- (Consumable, Food, Water, 1 Charge, 300 Gold) 2% Dodge
1 | Wafers- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Walnuts- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 Defense
1 | Wasabi Paste- (Consumable, Food, Fire, 1 Charge, 500 Gold) +15 STR
1 | Water Chestnuts- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 CON, +5 AGI
1 | Wedding Cake- (Consumable, Food, Earth & Light, 3 Charges, 15,000 Gold) Heals 1,000 HP and 1,000 MP
1 | Wheat- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 Defense
1 | Whipped Cream- (Consumable, Food, Water & Light, 1 Charge, 300 Gold) +3 AGI
1 | White Chocolate- (Consumable, Food, Earth & Light, 1 Charge, 300 Gold) +5 AGI
1 | Wild Goose Flavoring- (Consumable, Food, Air & Water, 20 Charges, 600 Gold) +4 to all stats
1 | Yellow Julbob Fruit- (Consumable, Food, Earth & Water, 1 Charge, 900 Gold) +70 HP, +18 STR
1 | Zucchini- (Consumable, Food, Water, 1 Charge, 300 Gold) +15 Defense against Water
Consumable - Material
1 | Wottfus Fur- (Consumable, Material, Earth, 900 Gold)
Consumable - Medicine
2 | Phoenix Plume- (Consumable, Medicine, Fire & Light, 1 Charge, 20,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself
Consumable - Potion
6 | Curative Potion- (Consumable, Potion, Magic, 1 Charge, 3,900 Gold) +500 HP
6 | Handy Potion- (Consumable, Potion, Magic, 1 Charge, 50,000 Gold) Heals 5,000 HP and 5,000 MP, +50 to all stats
1 | Sap of Mental Speed- (Consumable, Potion, Earth & Magic & Water, 2,000 Gold) +12 MIN, +8 AGI, Spells that would take 2 turns to cast take only one, lasts 1 turn, does not stack
Consumable - Summoning Stone
1 | Bamboo Pole which Holds a Kuda- (Consumable, Summoning Stone, Fire & Air, 1 Charge, 120,000 Gold) Summons 1 Kuda, Max 10 summoned
1 | Small Ball Summoning-Firework- (Consumable, Summoning Stone, Energy, 1 Charge, 500,000 Gold) User summons 1 Burstsphere from the Enemy List and may deal 5,000 Flat Energy element Damage to up to 5 targets, Max 10 summoned
Items-
Item - Antiquity
4 | Assorted Doodads Produced by the Sepherys Corporation- (Item, Antiquity, Technology, 8,000 Gold)
1 | Bakeneko's Tail- (Item, Antiquity, Fire & Magic, 7,000 Gold)
1 | Corrupted, Agonized Essence Fragment- (Item, Antiquity, Darkness & Agony, 80,000 Gold)
1 | Crystal Stalagmite- (Item, Antiquity, Magic & Earth, 30,000 Gold)
1 | Decorative Sword- (Item, Antiquity, Earth, 7,000 Gold)
1 | Dogtags- (Item, Antiquity, Physical, 290 Gold)
403 | Dragon's Hoard- (Item, Antiquity, Magic & Physical, 10,000,000 Gold)
7,738 | Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
250 | Floosh Powder- (Item, Antiquity, Magic, 10 Gold)
2 | Gargamir Plushie- (Item, Antiquity, Magic, 76,000 Gold)
2 | Ghost Ice- (Item, Antiquity, Ice & Darkness, 26,000 Gold)
2 | Great Egg of Myrrh- (Item, Antiquity, Fire & Earth & Light, 14,000,000 Gold)
1 | Griffin Plushie- (Item, Antiquity, Air, 40,000 Gold)
1 | Large Eye- (Item, Antiquity, Air, 18,000 Gold)
1 | Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
1 | Photograph of a Chupacabra- (Item, Antiquity, Earth, 40,000 Gold)
2 | Rare Flowers- (Item, Antiquity, Earth, 7,000 Gold)
1 | Replica Evanlari Slayer's Blade- (Item, Antiquity, Acid, 600,000 Gold)
1 | Scrap Metal- (Item, Antiquity, Technology & Physical, 30 Gold)
3 | Seed of Corruption- (Item, Antiquity, Earth & Darkness, 8,000,000 Gold)
1 | Small Blue Gem- (Item, Antiquity, Earth, 1,600 Gold)
75 | Tome of Esoteric Monsters- (Item, Antiquity, Earth & Darkness & Magic, 75,000 Gold)
1 | Toy Triceratops Figure- (Item, Antiquity, Earth & Physical, 4,000 Gold)
1 | Toy Tyrannosaurs Figure- (Item, Antiquity, Earth & Physical, 4,000 Gold)
1 | Trophy-Key to Biggerburg- (Item, Antiquity, Earth & Technology, 500,000 Gold)
Item - Drink
1 | Soy Sauce (3)- (Item, Drink, Water & Darkness, 20 Charges, 700 Gold) Heals 40 MP, Also gives +50 MP if a Food item has been used on target within the last 5 turns, This item uses 5 charges at once
1 | Soy Sauce Packet- (Item, Drink, Water & Darkness, 1 Charge, 20 Gold) Heals 40 MP, Also gives +50 MP if a Food item has been used on target within the last 5 turns
1 | Soy Sauce(2)- (Item, Drink, Water & Darkness, 20 Charges, 700 Gold) Heals 40 MP, Also gives +50 MP if a Food item has been used on target within the last 5 turns
Item - Material
1 | Acid Mana Oil- (Item, Material, Acid, 5,000 Gold)
2 | Air Mana Oil- (Item, Material, Air, 5,000 Gold)
1 | Alexandrite- (Item, Material, Earth & Physical, 60,000 Gold)
30 | Ancient Fury- (Item, Material, Fire & Destruction & Fury, 150,000,000 Gold)
1 | Breath of the East Wind- (Item, Material, Air, 69,000 Gold)
1 | Carnelian- (Item, Material, Earth & Energy, 60,000 Gold)
6 | Celestial Steel- (Item, Material, Light & Physical, 3,000,000 Gold)
1 | Condor Feather- (Item, Material, Air, 80 Gold)
2 | Criminal's Mind- (Item, Material, Darkness & Technology, 14,500 Gold)
3 | Dark Basalt Stone- (Item, Material, Earth & Darkness, 300 Gold)
3 | Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
2 | Earth Mana Oil- (Item, Material, Earth, 5,000 Gold)
2 | Electrical Mana Oil- (Item, Material, Electrical, 5,000 Gold)
1 | Elemental Pebbles- (Item, Material, Earth, 200 Gold)
1 | Enchanted Mud- (Item, Material, Earth, 9,000 Gold)
1 | Energy Mana Oil- (Item, Material, Energy, 5,000 Gold)
1 | Ever-Poofy Cloud- (Item, Material, Air, 990,000 Gold)
1 | Fire Mana Oil- (Item, Material, Fire, 5,000 Gold)
1 | Ghoul’s Heart- (Item, Material, Darkness, 7,000 Gold)
1 | Giant Ametrine- (Item, Material, Earth & Psychic, 1,000,000 Gold)
1 | Giant Carnelian- (Item, Material, Earth & Energy, 1,000,000 Gold)
1 | Giant Diamond- (Item, Material, Earth & Light, 1,000,000 Gold)
1 | Giant Emerald- (Item, Material, Earth, 1,000,000 Gold)
1 | Giant Iolite- (Item, Material, Earth & Ice, 1,000,000 Gold)
1 | Giant Opal- (Item, Material, Earth & Air, 1,000,000 Gold)
1 | Giant Peridot- (Item, Material, Earth & Acid, 1,000,000 Gold)
1 | Giant Quartz- (Item, Material, Earth & Technology, 1,000,000 Gold)
1 | Giant Ruby- (Item, Material, Earth & Fire, 1,000,000 Gold)
1 | Giant Teralyte- (Item, Material, Earth, 1,000,000 Gold)
1 | Giant Topaz- (Item, Material, Earth & Electrical, 1,000,000 Gold)
1 | Giant Zircon- (Item, Material, Earth & Magic, 1,000,000 Gold)
1 | Golemstone- (Item, Material, Magic & Earth, 85,000 Gold)
1 | Great Serpent's Fang- (Item, Material, Physical, 710,000 Gold)
1 | Hope Mana Oil- (Item, Material, Hope, 5,000 Gold)
2 | Huge Container of Fire Mana Oil- (Item, Material, Fire, 500,000 Gold)
1 | Ice Mana Oil- (Item, Material, Ice, 5,000 Gold)
1 | Lapis Lazuli- (Item, Material, Earth & Water & Magic & Psychic, 60,000 Gold)
1 | Large Alexandrite- (Item, Material, Earth & Physical, 190,000 Gold)
1 | Large Ametrine- (Item, Material, Earth & Psychic, 190,000 Gold)
1 | Large Container of Air Mana Oil- (Item, Material, Air, 50,000 Gold)
1 | Large Container of Earth Mana Oil- (Item, Material, Earth, 50,000 Gold)
1 | Large Container of Fire Mana Oil- (Item, Material, Fire, 50,000 Gold)
1 | Large Container of Water Mana Oil- (Item, Material, Water, 50,000 Gold)
1 | Large Diamond- (Item, Material, Earth & Light, 190,000 Gold)
1 | Large Opal- (Item, Material, Earth & Air, 190,000 Gold)
1 | Large Peridot- (Item, Material, Earth & Acid, 190,000 Gold)
1 | Large Teralyte- (Item, Material, Earth, 190,000 Gold)
1 | Large Zircon- (Item, Material, Earth & Magic, 190,000 Gold)
1 | Light Mana Oil- (Item, Material, Light, 5,000 Gold)
1 | Magic Mana Oil- (Item, Material, Magic, 5,000 Gold)
1 | Massive Sphere of Necromantic Energy- (Item, Material, Darkness & Magic, 7,602,000 Gold)
1 | Moon Mana Oil- (Item, Material, Moon, 5,000 Gold)
1 | Moonflower Blossom- (Item, Material, Magic, 60,000 Gold)
70 | Mushroom Piece- (Item, Material, Earth, 600 Gold)
1 | Mylark Bird Feathers- (Item, Material, Air & Magic & Water, 4,900 Gold)
4 | Mystic Stone- (Item, Material, Earth, 25,000 Gold)
2 | Normal Pebbles- (Item, Material, Earth, 5 Gold)
1 | Opal- (Item, Material, Earth & Air, 60,000 Gold)
1 | Physical Mana Oil- (Item, Material, Physical, 5,000 Gold)
1 | Psychic Mana Oil- (Item, Material, Psychic, 5,000 Gold)
1 | Puff of Cloud- (Item, Material, Air, 4,000 Gold)
3,702 | Purity- (Item, Material, Light, 5,000,000 Gold)
2 | Putrid, Rotting Flesh- (Item, Material, Acid & Darkness, 300 Gold)
1 | Raw Meat- (Item, Material, Physical, 200 Gold)
1 | Red Stone- (Item, Material, Earth & Fire, 60 Gold)
1 | Ruby- (Item, Material, Earth & Fire, 60,000 Gold)
1 | Seal Blubber- (Item, Material, Water, 9,000 Gold)
1 | Small Amethyst- (Item, Material, Earth & Darkness, 5,000 Gold)
1 | Small Carnelian- (Item, Material, Earth & Energy, 5,000 Gold)
1 | Small Emerald- (Item, Material, Earth, 5,000 Gold)
1 | Small Quartz- (Item, Material, Earth & Technology, 5,000 Gold)
1 | Small Sapphire- (Item, Material, Earth & Water, 5,000 Gold)
2 | Sphere of Ulaatian Essence- (Item, Material, Magic & Water, 5,000 Gold)
1 | Spider Venom Sacs- (Item, Material, Acid, 7,000 Gold)
1 | Spider Web Sacs- (Item, Material, Earth & Air, 9,000 Gold)
1 | Technology Mana Oil- (Item, Material, Technology, 5,000 Gold)
1 | Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
1 | Tiny Peridot- (Item, Material, Earth & Acid, 1,000 Gold)
1 | Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
1 | Tiny Sapphire- (Item, Material, Earth & Water, 1,000 Gold)
1 | Topaz- (Item, Material, Earth & Electrical, 60,000 Gold)
2 | Totem Wood- (Item, Material, Earth & Magic, 160,000 Gold)
1 | Troll’s Blood- (Item, Material, Earth, 160,000 Gold)
673 | True Dragon Scales- (Item, Material, Magic & Physical, 400,000 Gold)
1 | Truth Mana Oil- (Item, Material, Truth, 5,000 Gold)
12 | Valor- (Item, Material, Light & Fire & Physical, 6,000,000 Gold)
1 | War Mana Oil- (Item, Material, War, 5,000 Gold)
1 | Water Mana Oil- (Item, Material, Water, 5,000 Gold)
1 | Yellow Goo- (Item, Material, Electrical & Water, 200 Gold)
1 | Zircon- (Item, Material, Earth & Magic, 60,000 Gold)
Item - Property
1 | City Block- (Item, Property, Technology, 40,000 Gold)
1 | City of Shadows- (Item, Property, Darkness, 15,000,000 Gold)
1 | Shrine to the Beast of the Center- (Item, Property, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 15,000,000 Gold)
1 | Shrine to the Beast of the East- (Item, Property, Wood & Electrical, 10,000,000 Gold)
Item - Resource
1 | Leprechaun's Magical Pot o' Gold- (Item, Resource, Magic & Wealth, 50,000,000 Gold) This item produces 5,000,000 Gold at the start of each month
Item - Ticket
1 | Warehouse Ticket (Item, Ticket, Universe, 50,000 Gold)
Item - Water & Magic
3 | Aquarium Containing Sorceror Coral- (Item, Water & Magic, 600,000 Gold)
Spells-
Spell - Astral Magic
1 | Create Constellation of the Azure Dragon- (Spell, Astral Magic, Wood & Electrical, 20,000 MP, 20,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Azure Dragon', said empowered constellation causes all Wood or Electrical element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Wood a base element
1 | Create Constellation of the Rainbow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid & Air & Hope & Darkness & Technology & Psychic & Physical, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Rainbow Dragon', said empowered constellation causes all base element, Wood element, or Metal element element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood and Metal base elements
Spell - Bardic Music
1 | Ballad of the Wailing Maiden- (Spell, Bardic Music, Darkness & Sonic, 70 MP, 169,000 Gold) +210 Magical Attack, 15% inflicts Confusion: Depression, 15% inflicts Paralysis, 50 MIN Damage, 50 SPI Damage, 50 CON Damage, may inflict 1 hit against 5 and deal 1/2 damage
Spell - Combat Arts
1 | Ki Blast- (Spell, Combat Arts, Energy & Physical, 50 MP, 90,000 Gold) +90 Magical Attack
2 | Ki Boost- (Spell, Combat Arts, Energy & Physical, 200 MP, 900,000 Gold) Caster gains +500 to all stats, does not stack
2 | Ki Lightning- (Spell, Combat Arts, Energy & Physical & Electrical, 500 MP, 960,000 Gold) +950 Magical Attack, 1 hit against 5, deals 1/5 damage
2 | Ki Persuasion- (Spell, Combat Arts, Energy & Physical & Air & Psychic, 50 MP, 670,000 Gold) 30% may inflict Charm, 30% may inflict Confusion, 30% may inflict Fatigued: Asleep
1 | Ki Throw- (Spell, Combat Arts, Energy & Physical, 80 MP, 210,000 Gold) +200 Magical Attack, 60% inflicts Fatigued: Stun, deals 1/2 damage
Spell - Dark Magic
1 | Annihilation- (Spell, Dark Magic, Destruction, 400,000 MP, 200,000,000 Gold) +200,000 Magical Attack, Individuals killed by this action cannot be resurrected by individuals below Level 95 who are not 5 or more Levels greater than caster, Caster must be Level 40 or greater
1 | Violet Rays- (Spell, Dark Magic, Darkness, 80 MP, 40,000 Gold) +38 Magical Attack, 1% inflicts 3 hits against 1
Spell - Elemental Magic
1 | Call Unto Seasons: Winter- (Spell, Elemental Magic, Ice, 45 MP, 45,000 Gold) All Ice attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Ice damage or heals target Ice element individual for 700, does not stack
1 | Flame Shield- (Spell, Elemental Magic, Fire, 200 MP, 71,000 Gold) Target gains 30% Fire Resistance, stacks 2 times (note that unless somehow changed, it won't do anything different when it's stacking than when it's not stacking, effect-wise), lasts 10 rounds
1 | Thousand-Year Winter- (Spell, Elemental Magic, Ice, 300,000 MP, 30,000,000 Gold) Attaches an effect to target Zone of Ice that provides +7,500 to the stats of all Ice element individuals in it, provides -5,000 to the stats of all Energy element targets in it, causes Energy element spells and abilities to cost 500,000 additional MP, and makes said Zone unable to be removed or altered by individuals below Level 50, does not stack on the same zone or across zones, Call Unto Seasons: Winter must have been cast 15 times to cast this spell
Spell - Enchantment
1 | Reduce Agility- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 AGI Damage
1 | Reduce Constitution- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 CON Damage
1 | Reduce Mind- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 MIN Damage
1 | Reduce Spirit- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 SPI Damage
1 | Reduce Stats- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 Stat Damage to each of target's stats, Inflicts Stat Drain
2 | Reduce Strength- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 STR Damage
Spell - Geomancy
6 | Create Zone of Darkness- (Spell, Geomancy, Darkness, 50 MP, 20,000 Gold) Caster creates a Zone of Darkness which does not stack with Zones and may set the Phantom Terrain to Dark Forest
Spell - Gunslinging
1 | Trick Shot: Disarming Shot- (Spell, Gunslinging, Technology & Physical, 700 MP, 89,000 Gold) +15 Ranged Attack, 15% unequips a weapon on target of lower or equal level, 15% target of lower level cannot use attacks for which Strength or Agility is the prime attribute that have the element is Physical or Technology for target’s next action, Success chances for these effects decrease by 1% each concurrent round this attack is used by anyone on the same side, only works if a Gun is equipped
Spell - Healer Magic
1 | Restore Agility- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 AGI Damage
1 | Restore Constitution- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 CON Damage
2 | Restore Mind- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 MIN Damage
2 | Restore Spirit- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 SPI Damage
1 | Restore Stats- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 Stat Damage from all of target's stats, Cures Stat Drain
1 | Restore Strength- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 STR Damage
Spell - Hypertech
1 | Brass Chimera Laser- (Spell, Hypertech, Technology, 44,000 MP, 2,100,000 Gold) +2,200 Ranged Attack, +2,200 Magical Attack, Damage dealt by this action may not be healed by individuals below Level 40, 15% inflicts Antimatter
Spell - Necromancy
2 | Animate Greater Undead- (Spell, Necromancy, Darkness, 60,000 MP, 9,280,000 Gold) Summons up to 1 Undead below Level 40 from the Enemy List that is normally fightable for drops, Max 5 summoned, Summons summoned through this spell cannot summon
3 | Greater Fortify Undead- (Spell, Necromancy, Darkness, 30,000 MP, 8,690,000 Gold) Caster's Undead pets and summons gain +100,000 HP, does not stack, lasts 5 rounds
1 | Throw Blazing Skull- (Spell, Necromancy, Fire, 60 MP, 72,000 Gold) +75 Magical Attack, 5% inflicts Burning, 5% inflicts 1 hit against 4
Spell - Other: Dragon Magic
1 | Call Dragons- (Spell, Other: Dragon Magic, Magic, 1,000,000 MP, 170,000,000 Gold) Caster summons up to 5 Dragons below Level 80 that are normally fightable for drops from the Enemy List, Max 5 summoned, Caster must be Level 40 or greater
Spell - Shaman Magic
1 | Totemic Bolt- (Spell, Shaman Magic, Magic, 8,000 MP, 1,750,000 Gold) +1,850 Magical Attack
Spell - Unarmed Technique
2 | Ki Fireball- (Spell, Unarmed Technique, Magic, 5 MP, 50,000 Gold) +50 Magical Attack, gains +50 Magical Attack, to a max of +7,000 Magical Attack, for each Martial Artist ability or Monk ability possessed for each empty Weapon slot
Spell - Wizard Magic
1 | Brainburst Impulse- (Spell, Wizard Magic, Psychic, 14,000 MP, 14,000,000 Gold) 7,000 MIN Damage, 60% inflicts Wounded: Bleeding, 60% inflicts Mindblasted
3 | Status Assault- (Spell, Wizard Magic, Earth & Acid, 700 MP, 730,000 Gold) 20% inflicts Stat Drain, 20% inflict Stat Drain: STR Drain, 20% inflicts Stat Drain: AGI Drain, 20% inflicts Stat Drain: CON Drain, 20% inflicts Stat Drain: MIN Drain, 20% inflicts Stat Drain: SPI Drain, 20% inflicts Stat Drain: ATK Drain, 20% inflicts Stat Drain: DEF Drain
1,035 | Volcanic Eruption- (Spell, Wizard Magic, Fire, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Burning, 85% inflicts Entombed, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29
Pets-
Icon-Being Clown- (Pet, Humanoid, Psychic & Air & Light & Darkness, Lv.1, 1,000,000 Gold)
HP- (Level * 100)
MP- (Level * 100)
STR- (Level * 20)
AGI- (Level * 21)
CON- (Level * 20)
MIN- (Level * 20)
SPI- (Level * 20)
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 1
Defense- (Level * 18)
Defense against Stat Damage- (Level)
Critical Chance- (Level)%
Resilience- (Level)%
To Hit- (Level + 100)%
Dodge- (Level)%
Resistances and Immunities- None
Prime Attribute- (Agility + Spirit) / 2
Constant Effects-
Funny- Possessor's actions may gain a (Level)% chance of inflicting Confusion: Overcome by Laughter, Constant Effect
From the Archetypal Domain- Possessor's subtype may not be changed, Constant Effect
Icon-Entity- The cost to transfer XP from possessor to other individuals who possess a Constant Effect named 'Icon-Entity' is halved, Possessor cannot be combo'd, Constant Effect
Abilities-
Slap- (Caster Level * 10) Damage, Physical, 0 MP
HONK! HONK!- (Caster Level * 10) Damage, Air, 0 MP
Throw a Pie- (Caster Level * 11) Damage, (Caster Level * 2)% inflicts Confusion: Overcome by Laughter, Air or Water, 10 MP
[*]Has Reached Round 41 in an Pet Endurance Match
Transformations-
None
Permanent Consumables-
Permanent Consumable - Empowered Item
9 | Premier Health Supplement- (Permanent Consumable, Empowered Item, Earth & Technology & Light, 1 Charge, 50,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Premier Health Supplement"", Cannot be used if # is already 100 or greater
Permanent Consumable - Essence Sphere
1,394 | Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award 'Has Consumed X (where X = X+1) Essence Sphere: Botanist', May not be used by a user who already has X equaling 5 or greater for such an award
Permanent Consumable - Grimoire
3 | Mad Plumber’s Manual- (Permanent Consumable, Grimoire, Water, 2,000,000 Gold) Teaches the target the ability ‘Mad Plumber’
10 | Manual of A Thousand Arts- (Permanent Consumable, Grimoire, Magic, 1 Charge, 500,000 Gold) Gives user 2 bonus weeks and the award ‘Has used X Manual of A Thousand Arts’, cannot be used if X would become greater than 10
1 | Weatherman Training Guide- (Permanent Consumable, Grimoire, Water & Air & Electrical, 2,000,000 Gold) Teaches the target the ability ‘Weatherman’
Permanent Consumable - Stat Upgrade
Artifacts-
None
Secret Formulas-
Skilled Necromancer's Staff
Skilled Purifier's Staff
Awards-
Has Reached Round 41 in an Endurance Match
Has Defeated Three Level 40 Bosses in the Alternative Boss Rush Mode
Has Completed the Task "First Holy Imperial Challenge of Worth: Test of Fortune"
Has Completed the Task "Second Holy Imperial Challenge of Worth: Test of Skill"
Has Completed the Task "Third Holy Imperial Challenge of Worth: Test of War"
Has Completed the Task "Fourth Holy Imperial Challenge of Worth: Test of Seeking"
Has Completed the Task "Fifth Holy Imperial Challenge of Worth: Test of Mastery"
Has Completed the Task "Sixth Holy Imperial Challenge of Worth: Test of Stamina"
Has Completed the Task "Seventh Holy Imperial Challenge of Worth: Test of Echoes"
Has Completed the Task "Eighth Holy Imperial Challenge of Worth: Test of Time"
Has Completed the Task "Ninth Holy Imperial Challenge of Worth: Test of Collecting"
Has Completed the Task "Tenth Holy Imperial Challenge of Worth: Test of Combat"
Has Completed the Task "Eleventh Holy Imperial Challenge of Worth: Test of Remembrance"
Has Completed the Task "Twelfth Holy Imperial Challenge of Worth: Test of Options"
Has Completed the Task "First Holy Imperial Challenge of Power: Test of Wealth"
Has Completed the Task "Second Holy Imperial Challenge of Power: Test of Talent"
Has Completed the Task "Third Holy Imperial Challenge of Power: Test of Slaying"
Has Completed the Task "Fourth Holy Imperial Challenge of Power: Test of Hours"
Has Completed the Task "Fifth Holy Imperial Challenge of Power: Test of Opposition"
Has Completed the Task "Sixth Holy Imperial Challenge of Power: Test of Tenacity"
Has Completed the Task "Seventh Holy Imperial Challenge of Power: Test of Essence"
Has Completed the Task "Eighth Holy Imperial Challenge of Power: Test of Leadership"
Has Completed the Task "Ninth Holy Imperial Challenge of Power: Test of Fame and Fortune"
Has Completed the Task "Tenth Holy Imperial Challenge of Power: Test of Versatility"
Has Completed the Task "Eleventh Holy Imperial Challenge of Power: Test of Memories"
Has Completed the Task "Twelfth Holy Imperial Challenge of Power: Test of Options"
Has Consumed 5 Attunement Book: Wanderer
Has Consumed 5 Essence Sphere: Wanderer
Has Consumed 5 Improved Essence Sphere: Wanderer
Has Consumed 5 Greater Essence Sphere: Wanderer
Has Consumed 5 Essence Sphere: Scholar
Has Consumed 5 Improved Essence Sphere: Scholar
Has Consumed 5 Greater Essence Sphere: Scholar
Has Consumed 5 Attunement Book: Astromancer
Has Consumed 5 Essence Sphere: Astromancer
Has Consumed 5 Improved Essence Sphere: Astromancer
Has Consumed 5 Greater Essence Sphere: Astromancer
Has Consumed 5 Attunement Book: Channeler
Has Consumed 5 Essence Sphere: Channeler
Has Consumed 5 Improved Essence Sphere: Channeler
Has Consumed 5 Greater Essence Sphere: Channeler
Has Consumed 5 Attunement Book: Crafter
Has Consumed 5 Essence Sphere: Crafter
Has Consumed 5 Improved Essence Sphere: Crafter
Has Consumed 5 Greater Essence Sphere: Crafter
Has Consumed 5 Attunement Book: Diviner
Has Consumed 5 Essence Sphere: Diviner
Has Consumed 5 Improved Essence Sphere: Diviner
Has Consumed 5 Greater Essence Sphere: Diviner
Has Consumed 5 Attunement Book: Ebon Chancellor
Has Consumed 5 Essence Sphere: Ebon Chancellor
Has Consumed 5 Improved Essence Sphere: Ebon Chancellor
Has Consumed 5 Greater Essence Sphere: Ebon Chancellor
Has Consumed 5 Essence Sphere: Eternal Champion
Has Consumed 5 Improved Essence Sphere: Eternal Champion
Has Consumed 5 Greater Essence Sphere: Eternal Champion
Has Consumed 5 Attunement Book: Force Mage
Has Consumed 5 Essence Sphere: Force Mage
Has Consumed 5 Improved Essence Sphere: Force Mage
Has Consumed 5 Greater Essence Sphere: Force Mage
Has Consumed 5 Attunement Book: Geomancer
Has Consumed 5 Essence Sphere: Geomancer
Has Consumed 5 Improved Essence Sphere: Geomancer
Has Consumed 5 Greater Essence Sphere: Geomancer
Has Consumed 5 Attunement Book: Gunner
Has Consumed 5 Essence Sphere: Gunner
Has Consumed 5 Improved Essence Sphere: Gunner
Has Consumed 5 Greater Essence Sphere: Gunner
Has Consumed 5 Attunement Book: Gunslinger
Has Consumed 5 Essence Sphere: Gunslinger
Has Consumed 5 Improved Essence Sphere: Gunslinger
Has Consumed 5 Greater Essence Sphere: Gunslinger
Has Consumed 5 Attunement Book: Heir to the Future
Has Consumed 5 Essence Sphere: Heir to the Future
Has Consumed 5 Improved Essence Sphere: Heir to the Future
Has Consumed 5 Greater Essence Sphere: Heir to the Future
Has Consumed 5 Attunement Book: Radiant Hierophant
Has Consumed 5 Essence Sphere: Radiant Hierophant
Has Consumed 5 Improved Essence Sphere: Radiant Hierophant
Has Consumed 5 Greater Essence Sphere: Radiant Hierophant
Has Consumed 5 Attunement Book: Scientist
Has Consumed 5 Essence Sphere: Scientist
Has Consumed 5 Improved Essence Sphere: Scientist
Has Consumed 5 Greater Essence Sphere: Scientist
Has Consumed 5 Attunement Book: Smith
Has Consumed 5 Essence Sphere: Smith
Has Consumed 5 Improved Essence Sphere: Smith
Has Consumed 5 Greater Essence Sphere: Smith
Has Consumed 5 Attunement Book: Transmuter
Has Consumed 5 Essence Sphere: Transmuter
Has Consumed 5 Improved Essence Sphere: Transmuter
Has Consumed 5 Greater Essence Sphere: Transmuter
Has Consumed 5 Essence Sphere: Caliph of Corrosion
Has Consumed 5 Improved Essence Sphere: Caliph of Corrosion
Has Consumed 5 Greater Essence Sphere: Caliph of Corrosion
Has Consumed 5 Essence Sphere: Monk
Has Consumed 5 Improved Essence Sphere: Monk
Has Consumed 5 Greater Essence Sphere: Monk
Has Consumed 5 Essence Sphere: Sorcerer
Has Consumed 5 Improved Essence Sphere: Sorcerer
Has Consumed 5 Greater Essence Sphere: Sorcerer
Has Consumed 5 Attunement Book: Swordsman
Has Consumed 5 Essence Sphere: Swordsman
Has Consumed 5 Improved Essence Sphere: Swordsman
Has Consumed 5 Greater Essence Sphere: Swordsman
Has Consumed 5 Essence Sphere: Enchanter
Has Consumed 5 Improved Essence Sphere: Enchanter
Has Consumed 5 Greater Essence Sphere: Enchanter
Has Consumed 5 Essence Sphere: Ravager
Has Consumed 5 Improved Essence Sphere: Ravager
Has Consumed 5 Greater Essence Sphere: Ravager
Has used 12 Grandmaster's Text
Has used 10 Manual of A Thousand Arts
'Has Won the 'Seizing the Center' Event Match'
"Has Won the "Color-Coded for Your Convenience" Event Match" Award
"Has Won the "Statistical Manipulation" Event Match" Award
"Has Won the "Drakespawn of the Caverns" Event Match" Award
"Has Won the "Winter's Grasp" Event Match" Award
"Has Won the "Adventurers!" Event Match" Award
"Has Won the "First Test Against The Adversary's Forces" Event Match" Award
'Has Won the Event Match 'A Very Special Battle''
"Has Won the "The Broken-Winged Dragon" Event Match" Award
'Has Won the Event Match 'Demon Raiding Party''
"Has Won the "Necromancer Lord Practice Bout" Event Match" Award
"Has Won the "It's Just a Single Butterfly, How Hard Can It Be?" Event Match" Award
"Has Won the "Four Elementals" Event Match" Award
Has Won the "You'll Never Get Me Pot o' Gold!" Event Match Award
Has Won the 'Phantom Event Match: There Is a Deadly Bee-Like Thing In Your Room and You Must Confront It ALONE' Award
Participated in the Holy Festival Events at the Festival Immediately Following the Crisis Across Infinite Nexii
Solved the Dwindling Spawn Rate Problems in Biggerburg by Removing the Kangaroo-Detecting Fork
Established a Tag-Team Connection with Captain Gold at Walrusfest
Participated in the Walrusfasting
Level 59
Elemental, Hope
HP: 14,775
MP: 28,050
STR: 60 (1)
AGI: 296 (5)
CON: 591 (10)
MIN: 1,122 (19)
SPI: 2,051 (25)
XP Required- 4,320,000
17 | Fame
6,653,236,119 | Gold
281,346,668 | XP
Bonus Weeks: 603
4 | Caliph of Corrosion, 1 | Channeler, 2 | Diviner, 8 | Enchanter, 7 | Eternal Champion, 4 | Force Mage, 11 | Geomancer, 1 | Gunslinger, 1 | Heir to the Future, 13 | Monk, 5 | Paladin, 6 | Ravager, 1 | Smith
Will learn:
Track A:
Track B:
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Weapons-
Weapon - Book
1 | Planetary of Knowledge's Tome- (Weapon, Book, Knowledge & Magic, 190,000,000 Gold) +190,000 Magical Attack, +1,900,000 MP as a non-stacking bonus, +190,000 MIN, +190,000 SPI, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 MIN and SPI as a non-stacking bonus, Wielder must be Level 40 or greater
Weapon - Bow
1 | Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
5 | Centaur’s Bow- (Weaponx2, Bow, Air & Physical, 40,000 Gold) +120 Ranged Attack, 10% Critical
1 | Planetary of Love's Bow- (Weaponx2, Bow, Light & Fire, 160,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 SPI, 260% To Hit, Wielder's allies gain +12,000 to all stats as a non-stacking bonus, 100% inflicts Charm or Charm: Lovestruck, Wielder must be Level 40 or greater
Weapon - Dagger
1 | Piranha Tooth Dagger- (Weapon, Dagger, Physical & Water, 5,000 Gold) +20 Melee Attack
Weapon - Deadly Item
349 | Apple of Discord- (Weapon, Deadly Item, Chaos & Magic & Glory & Wood, 60,000,000 Gold) +60,000 Magical Attack, 100% inflicts Charm, 100% inflicts Confusion, 15% inflicts Dominion, 15% inflicts Insanity, Wielder must be Level 40 or greater or a Deity
1 | Hurricane-Projecting Banana- (Weapon, Deadly Item, Air & Magic, 25,000,000 Gold) +24,000 Magical Attack, Wielder may, once per round, spend an action to deal 500,000 Flat Air element damage to up to 4,000 targets if wielder is above Level 35
1 | Snapjaw Beartrap- (Weapon, Deadly Item, Physical, 500,000 Gold) +500 Melee Attack, 30% inflicts Wounded, 30% inflicts Paralyzed
Weapon - Fan
1 | Planetary of the Sun's Fan- (Weapon, Fan, Light & Glory, 190,000,000 Gold) +190,000 Magical Attack, +1,900,000 MP as a non-stacking bonus, +190,000 MIN, +190,000 SPI, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 MIN and SPI as a non-stacking bonus, 100% inflicts Awestruck, Wielder must be Level 40 or greater
Weapon - Flail
1 | Cursed Flail of Armor Smacking- (Weapon, Flail, Fire, 100 Gold) +14 Melee Attack, User attacks self if wearing armor, Cannot be unequipped normally
Weapon - Force
1 | Force of Air (2)- (Weapon, Force, Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Air element, Wielder becomes Air element, 30% Air Resistance, 50% Suffocation Resistance, Wielder gains +1,000 to all stats if Air element
1 | Force of Earth (2)- (Weapon, Force, Earth, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Earth element, Wielder becomes Earth element, 30% Earth Resistance, 50% Entombed Resistance, Wielder gains +1,000 to all stats if Earth element
1 | Force of Fire (2)- (Weapon, Force, Fire, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Fire element, Wielder becomes Fire element, 30% Fire Resistance, 50% Burning Resistance, Wielder gains +1,000 to all stats if Fire element
1 | Force of The Conflux- (Weapon, Force, Air & Earth & Fire & Water, 20,000,000 Gold) +20,000 Magical Attack, +20,000 Melee Attack, +20,000 Ranged Attack, +20,000 to all stats, Wielder's actions may become solely any combination of Air, Earth, Fire, and Water element, Wielder gains the elements Air & Earth & Fire & Water Water element, 30% Air Resistance, 30% Earth Resistance, 30% Fire Resistance, 30% Water Resistance, 100% Burning Resistance, 100% Drowning Resistance, 100% Entombed Resistance, 100% Suffocation Resistance
1 | Force of Water (2)- (Weapon, Force, Water, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Water element, Wielder becomes Water element, 30% Water Resistance, 50% Drowning Resistance, Wielder gains +1,000 to all stats if Water element
1 | Typhon's Fury- (Weapon, Force, Fury, 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, Wielder, as a non-stacking effect, deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of wielder's unique allies who have not been resurrected either on the current round or the round prior to the current round, Wielder must be Level 40 or greater
Weapon - Gun
3 | Ace's Revolver (2)- (Weapon, Gun, Light, 70,000 Gold) +70 Ranged Attack, 5% Critical
1 | Biggerburg Biggerbullet- (Weapon, Gun, Technology & Physical, 1,750,000 Gold) +1,750 Ranged Attack, +5% To Hit
1 | Eros-Class Beamcannon+- (Weapon, Gun, Light & Fire & Energy, 320,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 SPI, 260% To Hit, Wielder's allies gain +12,000 to all stats as a non-stacking bonus, 110% inflicts Charm or Charm: Lovestruck, Wielder must be Level 40 or greater
1 | Newly Developed Black Powder Gun- (Weaponx2, Gun, Technology, 85,000 Gold) +260 Ranged Attack, +300 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Samurai’
2 | Nexus PD Assault Rifle- (Weaponx2, Gun, Technology, 61,000 Gold) +65 Ranged Attack
1 | Outlaw’s Seven-Shooter- (Weapon, Gun, Technology, 34,000 Gold) +39 Ranged Attack, +40 AGI on turns that are multiples of seven
1 | Planetary of War's Gun- (Weapon, Gun, War & Destruction, 190,000,000 Gold) +190,000 Ranged Attack, +1,900,000 HP as a non-stacking bonus, +190,000 AGI, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
2 | Reaver's Rifle- (Weapon, Gun, Darkness & Magic, 8,655,000 Gold) +8,670 Ranged Attack, +8,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +8,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 12,000 less MP
1 | Sepherys Lightning Caster- (Weapon, Gun, Electrical, 62,000 Gold) +64 Ranged Attack, 5% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
1 | Sepherys Lightning Caster 2.0- (Weapon, Gun, Electrical, 210,000 Gold) +200 Ranged Attack, 15% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
1 | Tengu's Magic Gun- (Weapon, Gun, Magic & Technology, 6,100,000 Gold) +6,100 Ranged Attack, 160% To Hit, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targetting individuals below Level 60
Weapon - Hammer
1 | Sledgehammer- (Weaponx2, Hammer, Physical, 18,000 Gold) +32 Melee Attack, 1% inflicts Stun
Weapon - Knife
1 | Sacrificial Knife- (Weapon, Knife, Darkness, 17,000 Gold) +19 Melee Attack, All summoned Demons have 200 additional HP
Weapon - Mace
1 | Handy Nightstick- (Weapon, Mace, Physical & Technology, 16,700 Gold) +15 Melee Attack, 30% inflicts Fatigued: Stun, Possessor may equip this item at the start of a round if possessor has an open slot it can go into
Weapon - Other: Chaos Talon
2 | Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
Weapon - Shield
1 | Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
1 | Great Sarisscos Shield- (Weapon, Shield, Earth & Physical, 80,000 Gold) +69 Defense, +15 STR, +20 CON
Weapon - Spear
1 | Coral Spear- (Weapon, Spear, Water, 900 Gold) +15 Melee Attack
2 | Mushroom Colonel's Spear- (Weaponx2, Spear, Earth, 610,000 Gold) +2,400 Melee Attack, +2,400 CON, 30% Paralyzed Resistance, 30% Poison Resistance, 30% may inflict Paralyzed, 30% may inflict Poison, Wielder's allies who are Plants gain +500 to all stats as a bonus that does not stack
1 | Mushroom Corporal's Spear- (Weaponx2, Spear, Earth, 95,000 Gold) +274 Melee Attack, +270 CON, 15% Paralyzed Resistance
1 | Soldier’s Lance- (Weaponx2, Spear, Physical, 65,000 Gold) +128 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Swordsmen’
Weapon - Staff
1 | Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
1 | Gem Lord's Staff- (Weapon, Staff, Earth & Magic & Energy, 1,000,000 Gold) +1,000 Magical Attack, +400 Melee Attack, +1,000 CON, +1,000 MIN, +1,000 SPI, 10% may inflict Entombed
1 | Orlumais Staff- (Weapon, Staff, Light & Darkness & Magic, 2,117,000 Gold) +40 Magical Attack, +200 MP on odd-numbered rounds, 1% inflicts Confusion
2 | Rain Stick- (Weapon, Staff, Water & Magic, 70,000 Gold) +140 Melee Attack, +190 Magical Attack, Wielder gains +300 to all stats while in a Zone of Water, Wielder may spend an action to create a Zone of Water
Weapon - Sword
1 | Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
6 | Beam Blade- (Weapon, Sword, Energy & Light & Technology, 1,000,000 Gold) +1,000 Melee Attack, 25% Critical
2 | Bone Sword- (Weapon, Sword, Darkness, 17,000 Gold) +30 Melee Attack
57 | Deadly Jack's Sword- (Weapon, Sword, Fortune & Physical, 5,000,000 Gold) +5,000 Melee Attack, +5,000 AGI, +5,000 SPI, 60% Critical, 160% To Hit
100 | Dragon-Bane Flameblade- (Weapon, Sword, Fire & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Burning on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
150 | Dragonslayer Sword- (Weapon, Sword, Magic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Dragons
5 | Queen of Winter's Blade- (Weapon, Sword, Ice, 25,000,000 Gold) +25,000 Melee Attack, +21,500 Magical Attack, 30% inflicts Frozen, This item's presence at the start of each round counts as a casting of Call Unto Seasons: Winter
1 | Rusted Sabre (Combat-Capable)- (Weapon, Sword, Physical, 26,500 Gold) +27 Melee Attack, 5% inflicts Diseased: Infected Wound
1 | Sword of the Briar Lord- (Weapon, Sword, Earth, 29,000 Gold) +36 Melee Attack, 10% inflicts an additional 200 damage 1 turn after it hits
Weapon - Throwing Weapon
1 | Endless Pouch of Thorn Darts- (Weapon, Throwing Weapon, Earth, 65,000 Gold) +68 Ranged Attack, 3% Inflicts Pain, 1% inflicts 2 hits against 1 so long as no other Throwing Weapon is equipped and no Spell is used
Weapon - Wand
2 | Growth Rod: Winter- (Weapon, Wand, Ice, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Ice element individual for 1,000 HP
59 | Hyperenchanted Sorceror Coral Wand- (Weapon, Wand, Magic & Water, 14,000,000 Gold) +14,000 Magical Attack, +14,000 SPI, 30% Water Resistance, 20% Magic Resistance, Wielder Regenerates 100,000 HP and 100,000 MP per round
1 | Ice Fleck Wand- (Weapon, Wand, Ice, 32,000 Gold) +25 Magical Attack, 15% Fire Weakness, 5% inflicts Frozen
1 | Overcharged Wand of the Sea and Sky Divided- (Weapon, Wand, Water & Air & Fire & Energy & Magic, 18,000,000 Gold) +36,000 Magical Attack, +360,000 MP as a non-stacking bonus, +36,000 SPI, Each of wielder's 'Magical Attack' and 'Overdrive' actions becomes solely Water or Air element, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targeting individuals below Level 60, Wielder has a 200% chance of being afflicted with Overload, Burning, and Manablasted at the start of each round
4 | Phoenix Wand- (Weapon, Wand, Fire & Light, 28,500,000 Gold) +29,000 Magical Attack, +29,000 SPI, +29,000 MIN, Whenever wielder resurrects an individual, said individual is healed for 500,000 points of Light & Fire element HP Healing, May only be wielded by individuals of Level 20 and greater
1 | Stone Globe Wand- (Weapon, Wand, Earth, 65,000 Gold) +75 Magical Attack, 1% inflicts Stun
Weapon - Whip
3 | Taskmaster’s Lash- (Weapon, Whip, Physical, 79,000 Gold) +78 Melee Attack, +5% Gold found at end of battle, to a max of 20,000 additional Gold as a non-stacking increase, +400 HP for all summons and pets, +200 to each prime attribute of summons and pets
Armor-
Armor - Aura
1 | Hambelstern Prototype Force Field- (Armor, Aura, Technology, 31,522,918 Gold) +30,455 Defense, +30,000 to all stats, +300,000 HP, 25% Technology Resistance, +6,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, wearer may reflect actions from sources below Level 20, 90% wearer may reflect actions from sources below Level 40, 10% wearer may reflect actions from sources above Level 39 but below Level 50, May only be equipped by individuals above Level 19
19 | Magic Forcefield (Type J)- (Armor, Aura, Magic, 14,000,000 Gold) +14,000 Defense, +14,000 Magical Attack, 20% Magic Resistance, 20% Water Resistance, 80% Drowning Resistance, 50% Acid Weakness
Armor - Clothing
2 | Damaged Botanica Worker's Suit- (Armor, Clothing, Technology, 5,700 Gold) +4 Defense, Identifies character as a Artillicas Botanica worker
3 | Queen of Winter's Dress- (Armor, Clothing, Ice, 30,000,000 Gold) +30,000 Defense, +30,000 CON, +30,000 MIN, +30,000 SPI, +150,000 HP, +300,000 MP, 40% Ice Resistance, 100% Energy Weakness
1 | Wow Its Pants!- (Armorx.5, Clothing, Laundary, 0 Gold) +500 Defense, 30% Laundary Resistance, 55% inflicts Charm: Impressed on Clothes, Wearer counts as possessing an ability name 'Derpfest Commander', Wearer gains a non-stacking buff at the start of battle named 'Self-identifies as a pants-wearing dragon' that makes its possessor gain the subtype Plant
Armor - Heavy Armor
5 | Celestial Guardian's Armor- (Armor, Heavy Armor, Light & Physical, 7,000,000 Gold) +7,000 Defense, 82% Resilience, 30% Light Resistance, 30% Darkness Resistance, 30% Physical Resistance, 30% Psychic Resistance, 30% Magic Resistance, 30% Technology Resistance, Wearer's Defense may not be pierced by individuals below Level 60, Wielder must be Level 20 or greater
1 | Champion Mail-(Armor, Heavy Armor, Light, 20,000 Gold) +50 Defense, 10% Light Resistance
1 | Coral Armor (Armor, Heavy Armor, Water, 800 Gold) +6 Defense, +6 Defense Against Water
137 | Dragonslayer Armor- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance
1 | Soldier’s Mail- (Armor, Heavy Armor, Physical, 61,000 Gold) +64 Defense, +60 CON
Armor - Light Armor
1 | Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
4 | Desert Corsair Swordmaster’s Armor- (Armor, Light Armor, Physical & Earth, 65,000 Gold) +70 Defense against all but Fae, +70 Melee Attack, +65 STR, +65 AGI, +65 CON, 10% Physical Resistance 5% Fire Resistance
1 | Hydra Mail- (Armor, Light Armor, Earth & Water, 6,500,000 Gold) +6,555 Defense, +6,200 CON, +2,400 STR, 15% Critical, 20% Resilience, 50% Fire Weakness, Wearer regenerates 60,000 HP per round
1 | Raincoat Made of Newspapers- (Armor, Light Armor, Water, 2,000 Gold) +2 Defense, 1% Water Resistance
2 | Reaver's Longcoat- (Armor, Light Armor, Darkness & Air, 8,710,000 Gold) +8,600 Defense, +8,200 Defense against Darkness, 30% Technology Resistance, +8,730 Ranged Attack, Necromancy spells cast by wearer that possessess a Ranged Attack bonus gain +8,200 additional Ranged Attack, Buffs on wearer from Necromancy spells that boost wearer's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wearer gains +800 Defense against AGI Damage
1 | Reinforced Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 260,000 Gold) +240 Defense, +140 AGI, +80 Ranged Attack, Wearer takes double damage from things with Bascaradine in the name
2 | Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 61,000 Gold) +60 Defense, +20 AGI, Wearer takes double damage from things with Bascaradine in the name
1 | Undead Soldier’s Fatigues- (Armor, Light Armor, Physical & Technology & Darkness, 15,500 Gold) +18 Defense, 5% Darkness Resistance, +25 Ranged Attack if wearer is Technology element
Armor - Power Armor
2 | Reinforced Sepheri-Tech Power Armor- (Armor, Power Armor, Physical & Technology, 290,000 Gold) +370 Defense, +130 AGI, Wearer takes double damage from things with Bascaradine in the name
Armor - Robe
3 | Violet Syndicate Robes- (Armor, Robe, Darkness, 30,000 Gold) +29 Defense, +14 MIN, 2% Darkness Resistance
Armor - Robes
1 | Ulaatian Robes- (Armor, Robes, Water, 8,000 Gold) +20 Defense, May only be used by Aliens or characters above level 5
Accessories-
Accessory - Amulet
1 | Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
3 | Charm of the Azure Dragon- (Accessory, Amulet, Wood, 7,500,000 Gold) +7,500 MIN, +7,500 SPI, +75,000 HP, +75,000 MP, Wielder treats Wood as a base element
2 | Charm of the Yellow Dragon- (Accessory, Amulet, Wood, 15,000,000 Gold) +15,000 to all stats, +150,000 HP, +150,000 MP, Wielder treats Wood, Metal, Earth, Water, Fire, Energy, Electrical, Ice, and Acid as base elements
1 | Werebeast's Amulet- (Accessory, Amulet, Earth & Physical & Darkness, 965,000 Gold) +980 Melee Attack, +970 STR, +970 CON, +970 AGI, 26% Critical
1 | Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance
Accessory - Bioaugmentation
1 | Acid-Spewing Replacement Jaw-System- (Accessory, Bioaugmentation, Acid & Physical, 700,000 Gold) +700 Melee Attack, +700 Ranged Attack, 30% inflicts Dissolving
2 | Terror Womb- (Accessory, Bioaugmentation, Darkness & Life, 15,000,000 Gold) Wielder may summon one Horror from the Enemy List that is below Level 60 and is normally fightable for drops at the start of each round, Summoned summoned through this item may not summon, Max 3 summoned
Accessory - Boots
1 | Outlaw’s Boots- (Accessory, Boots, Darkness & Earth, 36,000 Gold) +30 CON, wearer’s Mount transformations gain +300 HP and +40 AGI
Accessory - Bracelet
1 | Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
Accessory - Broach
1 | Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
1 | First Boss Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
1 | First Endurance Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Wielder gains 1 Buff Slot, to a max of 10, Wielder must be Level 12 or higher
1 | Second Boss Badge- (Accessory, Broach, Magic, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Ranged Attack, +10,000 Magical Attack, +10,000 to all stats, 50% Dodge, 50% Critical, 50% Resilience, 150% to Hit, +100,000 HP, +100,000 MP, Opposing bosses below Level 30 that are listed as below Level 30 on the Boss List have their Boss Effects disabled, Wielder must be Level 44 or higher
Accessory - Cloak
7 | Air Dragon Mantle- (Accessory, Cloak, Air, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Air Resistance, 30% Critical for Magical Attacks
1 | Cloak of Glorious Majesty- (Accessory, Cloak, Glory & Nobility, 140,000,000 Gold) +120,000 Defense, +100,000 to all stats, +1,000,000 Defense against Gold Damage, Wearer's allies gain +10,000 to all stats as a non-stacking bonus if none of their oppoenents are more than 19 Levels greater than wearer, Wearer must be Level 40 or greater
1 | Feathered Archmage's Cloak- (Accessory, Cloak, Magic, 27,000,000 Gold) +21,000 Defense, +25,000 Magical Attack, +26,000 AGI, +26,000 SPI, +26,000 MIN, 30% inflicts Manablasted
1,051 | Flame Dragon Mantle- (Accessory, Cloak, Fire, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Fire Resistance, 30% Critical for Magical Attacks
1 | Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater
1 | Sidhe Cloak- (Accessory, Cloak, Light & Magic, 7,900,000 Gold) +3,100 Defense, +3,000 Magical Attack, +1,500 Ranged Attack, +7,500 AGI, +7,500 SPI, +50,000 MP
Accessory - Container
152 | Bag of Holding (2)- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 30 additional unequipped items into battle
10 | Greater Bag of Holding- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 60 additional unequipped items into battle
Accessory - Crown
1 | Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance
Accessory - Crystal
2 | Sky Dragon's Gem- (Accessory, Crystal, Air, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Air element as a non-stacking effect
399 | Volcano Dragon's Gem- (Accessory, Crystal, Fire, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Fire element as a non-stacking effect
Accessory - Gloves
1 | Reaver's Gloves- (Accessory, Gloves, Darkness & Air, 8,800,000 Gold) +8,000 AGI, 151% To Hit, 30% Darkness Resistance, 15% Air Resistance, Wearer's Darkness-element, Physical-element, or Agony-element items that provide a Ranged Attack bonus provide an additional 700 points
Accessory - Hat
2 | Black Hat- (Accessory, Hat, Darkness, 65,000 Gold) +50 Defense, If possessor’s element is Light, it changes to Darkness
1 | Yellow Top Hat- (Accessory, Hat, Electrical, 7,000 Gold) +4 Defense, 5% Electrical Resistance, +15 AGI
Accessory - Helm
2 | Miner's Hat- (Accessory, Helm, Earth & Light, 5,100 Gold) +5 Defense, 115% To Hit while in a Zone of Earth or Zone of Darkness
Accessory - Jewel
1 | Empowered Alexandrite- (Accessory, Jewel, Earth & Physical, 1,000,000 Gold) +1,000 to all stats, 20% Physical Resistance
1 | Empowered Carnelian- (Accessory, Jewel, Earth & Energy, 1,000,000 Gold) +1,000 to all stats, 20% Energy Resistance
1 | Empowered Diamond- (Accessory, Jewel, Earth & Light, 1,000,000 Gold) +1,000 to all stats, 20% Light Resistance
1 | Empowered Lapis Lazuli- (Accessory, Jewel, Earth & Water & Magic & Psychic, 1,000,000 Gold) +1,000 to all stats, +1,000 Magical Attack
1 | Empowered Larimar- (Accessory, Jewel, Earth & Air & Light & Physical, 1,000,000 Gold) +1,000 to all stats, +1,000 Ranged Attack
1 | Empowered Ruby- (Accessory, Jewel, Earth & Fire, 1,000,000 Gold) +1,000 to all stats, 20% Fire Resistance
1 | Empowered Sapphire- (Accessory, Jewel, Earth & Water, 1,000,000 Gold) +1,000 to all stats, 20% Water Resistance
1 | Empowered Tiger's Eye- (Accessory, Jewel, Earth & Physical & Fire & Electrical, 1,000,000 Gold) +1,000 to all stats, +1,000 Melee Attack
1 | Empowered Topaz- (Accessory, Jewel, Earth & Electrical, 1,000,000 Gold) +1,000 to all stats, 20% Electrical Resistance
Accessory - Magic Item
1 | Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
1 | Fake Hawk’s Beak- (Accessory, Magic Item, Air & Electrical, 30 Gold) +1 AGI on odd numbered turns
1 | Gem Mirror- (Accessory, Magic Item, Earth & Air & Light, 1,000,000 Gold) Wielder has a 15% chance of reflecting Earth element actions from sources below Level 40
Accessory - Mask
1 | Bloody Mask- (Accessory, Mask, Darkness, 15,000 Gold) +15 Melee Attack, +15 Defense, +15 CON, +10 STR
Accessory - Necklace
1 | Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
Accessory - Ring
1 | Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Accessory - Scarf
1 | Outlaw’s Sash- (Accessory, Scarf, Darkness, 60,000 Gold) +40 Ranged Attack, attacks that steal Gold have a 5% higher chance of working, does not stack in regards to theft chance
Accessory - Seal
5 | Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
5 | Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
5 | Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
Accessory - Shoes
1 | Fancy Purple Shoes- (Accessory, Shoes, Water & Magic, 60,000 Gold) +40 Defense
Accessory - Sigil
1 | Purified Viper Sigil- (Accessory, Sigil, Darkness, 1,000 Gold) +15 Melee Attack, 1% Poisons enemy on hit
Accessory - Weapon Coating
1 | Ant Acid- (Accessory, Weapon Coating, Acid, 300,000 Gold) +300 Melee Attack, 20% inflicts Dissolving
1 | Poison Zombie Bile- (Accessory, Weapon Coating, Acid, 67,000 Gold) +65 Melee Attack, +65 Ranged Attack, 30% inflicts Poison on Hit, 15 CON damage on hit
1 | Spider Venom- (Accessory, Weapon Coating, Acid, 35,000 Gold) 5% inflicts Poison, 5% inflicts Paralysis
Accessory - Wristwear
1 | Endurance Band- (Accessory, Wristwear, Physical, 1,000,000 Gold) +1,000 CON, +5,000 HP
28 | Titan Fetters- (Accessory, Wristwear, Earth & Glory, 150,000,000 Gold) Wielder obtains +300,000 to all stats, Wielder ignores the Resistances and Immunities of individuals below Level 60, Wielder's actions gain a non-stacking 25% chance of ignoring the Resistances and Immunities of individuals below Level 80, Wielder is afflicted with Petrified at the start of each round and when this item is equipped, This item may not be unequipped during threads by individuals below Level 90, Wielder must be Level 60 or greater
Consumables-
Consumable - Drink
1 | 2-Liter Soda- (Consumable, Drink, Water & Technology, 4 Charges, 1,400 Gold) Heals 200 MP
1 | Bottle of Magic Lemon-Flavored Sugar Water - (Consumable, Drink, Water, 1 Charge, 2,600 Gold) +200 MP, Heals 700 MP
1 | Bottle of Purified Tap Water- (Consumable, Drink, Water, 1 Charge, 500 Gold) +50 MP
1 | Bottle of Tequila- (Consumable, Drink, Water, 1 Charge, 100 Gold) +4 CON, +1 STR, 25% Inflicts Poison: Drunk
1 | Bottle of Vinegar- (Consumable, Drink, Acid, 20 Charge, 15,000 Gold) +10 to all stats, +10 Melee Attack, +10 Magical Attack, +10 Ranged Attack, Deals 50 Acid element damage
1 | Bottle of Whiskey Sour- (Consumable, Drink, Earth & Acid, 1 Charge, 1,200 Gold) +20 CON, +200 HP, 53% Inflicts Poison: Drunk
1 | Carctori Juice- (Consumable, Drink, Earth, 1 Charge, 800 Gold) +170 MP, All user’s Summoning spells cost 2 less MP fro the remainder of the battle or quest
1 | Champagne- (Consumable, Drink, Air & Light, 1 Charge, 1,200 Gold) Heals 80 MP, 3% inflicts Poison: Drunk
1 | Cheap Tea- (Consumable, Drink, Earth, 1 Charge, 100 Gold) +5 MP
1 | Chicken Broth- (Consumable, Drink, Water & Earth, 1 Charge, 300 Gold) +5 CON, +5 Defense, +5 AGI
1 | Coffee- (Consumable, Drink, Earth, 1 Charge, 500 Gold) 2% Dodge, +5 AGI, +5 CON
1 | Curative Cocktail- (Consumable, Drink, Water, 1 Charge, 870 Gold) +500 HP, 13% inflicts Poison: Drunk
1 | Decaffeinated Coffee- (Consumable, Drink, Earth, 1 Charge, 500 Gold) +5 CON
1 | Doom Rum- (Consumable, Drink, Darkness, 2 Charges, 500 Gold) +80 HP, +15 MP, -5 CON, 5% Cures Poison, 5% Inflicts Poison: Drunk
1 | Dwarven Ale- (Consumable, Drink, 1 Charge, Earth, 500 Gold) +20 HP, 5% Inflicts Poison: Drunk
1 | Energy Drink- (Consumable, Drink, Energy & Water, 1 Charge, 2,000 Gold) Heals 500 MP, 5% inflicts Invigorated
1 | Feisty Lass Whiskey- (Consumable, Drink, Water, 1 Charge, 80 Gold) +3 CON, 20% Inflicts Poison: Drunk
1 | Gin- (Consumable, Drink, Water & Air, 5 Charges, 1,800 Gold) Heals 5 MP, 30% inflicts Impaired: Drunk
1 | Gray Tuesday Wine- (Consumable, Drink, Water, 1 Charge, 100 Gold) +2 CON, 6% Inflicts Poison: Drunk
1 | Green Tea- (Consumable, Drink, Earth, 1 Charge, 500 Gold) +20 MIN
1 | Healing Vodka- (Consumable, Drink, Light, 3 Charges, 6,000 Gold) +1,000 HP, 25% inflicts Poison: Drunk
1 | Lallier Lite Beer- (Consumable, Drink, Water, 1 Charge, 20 Gold) +1 CON, 1% Inflicts Poison: Drunk
1 | Lemonade- (Consumable, Drink, Magic & Ice & Water, 1 Charge, 120 Gold) Heals 300 MP, +5 SPI
1 | Mead- (Consumable, Drink, Earth & Water, 1 Charge, 900 Gold) Heals 120 HP, Heals 30 MP, +5 CON, 10% inflicts Poison: Drunk
1 | Mickelsburg Beer- (Consumable, Drink, Water, 1 Charge, 23 Gold) +2 CON, 2% Inflicts Poison: Drunk
1 | Milk- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +15 CON
1 | Milk Shake- (Consumable, Drink, Ice & Light, 1 Charge, 8,000 Gold) Heals 700 MP, +20 HP
1 | Olive Oil- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) +5 MP
1 | Osbros Tea- (Consumable, Drink, Earth, 1 Charge, 700 Gold) +25 MP
1 | Pitcher of Lemonade- (Consumable, Drink, Magic & Ice & Water, 20 Charges, 2,000 Gold) Heals 400 MP, +2 SPI
1 | Pitcher of Orange Juice- (Consumable, Drink, Magic & Ice & Water, 20 Charges, 2,000 Gold) Heals 300 MP, +5 SPI
1 | Port Wine- (Consumable, Drink, Water, 1 Charge, 300 Gold) +250 MP, 5% Poison: Drunk
1 | Protein Shake- (Consumable, Drink, Earth & Physical & Water, 1 Charge, 500 Gold) +2 STR, +2 CON, +2 AGI, stacks 50 times
1 | Saucer of Milk- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) Heals 60 HP and 40 MP, Heals 120 HP and 80 MP instead for Animals
1 | Sharpston Co. Beer- (Consumable, Drink, Water, 1 Charge, 30 Gold) +3 CON, 1% Inflicts Poison: Drunk
1 | Shot of Healing Vodka (2)- (Consumable, Drink, Light, 1 Charge, 900 Gold) Heals 1,000 HP, 19% inflicts Poison: Drunk
1 | Soda- (Consumable, Drink, Water & Technology, 1 Charge, 400 Gold) Heals 200 MP
1 | Soda Water- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +5 MIN
1 | Soy Sauce- (Consumable, Drink, Water & Darkness, 1 Charge, 300 Gold) +50 MP
1 | Special Beer- (Consumable, Drink, Water & Light, 1 Charge, 700 Gold) +200 HP, +4 CON, 1% Inflicts Poison: Drunk
1 | Spiced Rum- (Consumable, Drink, Darkness & Earth, 2 Charges, 700 Gold) +450 HP, 15% Inflicts Poison: Drunk
1 | Tea- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +5 CON, +15 MIN
1 | Teriyaki Sauce- (Consumable, Drink, Earth & Water, 15 Charges, 1,400 Gold) +5 STR
1 | Vinegar- (Consumable, Drink, Acid, 1 Charge, 900 Gold) +10 to all stats, +10 Melee Attack, +10 Magical Attack, +10 Ranged Attack, Deals 50 Acid element damage
1 | Vodka Bottle- (Consumable, Drink, Water, 1 Charge, 100 Gold) +5 CON, 25% Inflicts Poison: Drunk
1 | Vodka With Honey- (Consumable, Drink, Water & Light & Earth, 2 Charges, 1,800 Gold) +120 HP, 1% Cures Silence, +5 CON, 22% Inflicts Poison: Drunk
1 | Wine- (Consumable, Drink, Water, 1 Charge, 600 Gold) +20 MP, Heals 400 MP, 15% Inflicts Poison: Drunk0
Consumable - Enchanted Item
1 | Bell of the Airs- (Consumable, Enchanted Item, Air, 1 Charge, 12,000 Gold) Casts Call Unto Elements: Air for purposes of effects based on whether or not Call Unto elements: Air has been cast
Consumable - Food
1 | Alfredo Sauce- (Consumable, Food, Light & Water, 1 Charge, 300 Gold) +5 CON
1 | Almonds- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 STR
1 | Angel’s Food Cake- (Consumable, Food, Light, 1 Charge, 1,000 Gold) +50 Defense against Demons, Devils, and Daemons
1 | Apple- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Damage for Earth element attacks
1 | Apricot- (Consumable, Food, Water & Fire, 1 Charge, 300 Gold) +15 Damage for Fire element attacks
1 | Army Combat Rations- (Consumable, Food, Technology, 1 Charge, 5,000 Gold) Heals 300 HP and 300 MP, +20 to all stats, stacks 5 times
1 | Artificial Colors- (Consumable, Food, Air & Water, 1 Charge, 300 Gold) 2% Critical
1 | Assorted Beans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +4 STR, CON, and AGI
1 | Assorted Desert Fruits- (Consumable, Food, Water & Fire & Earth, 5 Charges, 1,100 Gold) +40 HP, +15 AGI
1 | Assorted Fish- (Consumable, Food, Water, 1 Charge, 500 Gold) Heals 30 HP damage and 20 MP damage
1 | Bacon- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to next 3 attacks made by user’s pets and summons
1 | Bag of Dog Food- (Consumable, Food, Earth & Physical, 30 Charges, 500 Gold) Heals target Animal for 50 HP
1 | Baker’s Chocolate- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 STR
1 | Baking Soda- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Banana Peppers- (Consumable, Food, Fire & Water, 1 Charge, 500 Gold) +50 Damage to Aerials, Robots, and Animals
1 | Bascaradine Brand Premium Dog Biscuits- (Consumable, Food, Earth, 20 Charges, 16,500 Gold) Heals 950 HP, only affects Pets
1 | Bascaradine-Brand Creamy Delight- (Consumable, Food, Earth & Air & Magic, 1 Charge, 14,000 Gold) +750 HP, +5 to all stats, 1% Cures Depression
1 | Basil- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Beef- (Consumable, Food, Fire & Earth, 1 Charge, 500 Gold) +50 Damage to next 3 attacks made by user
1 | Beef Flavoring- (Consumable, Food, Earth, 5 Charges, 500 Gold) +4 STR
1 | Beets- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Darkness
1 | Bell Pepper- (Consumable, Food, Earth & Water, 1 Charge, 300 Gold) +5 CON
1 | Bento Box- (Consumable, Food, Earth & Water, 1 Charge, 7,000 Gold) Heals 1,000 HP, Heals 1,000 MP
1 | Blackberries- (Consumable, Food, Darkness & Water & Magic, 2 Charges, 3,900 Gold) Heals 400 MP, +5 MIN
1 | Blood Chocolates- (Consumable, Food, Darkness, 12 Charges, 12,500 Gold) Heals 500 HP if target is Darkness element, Blood element, or an Undead, +12 to all stats, stacks 5 times
1 | BLT Sandwich- (Consumable, Food, Fire, 1 Charge, 200 Gold) +180 HP, +5 to all stats save STR
1 | Blue Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +90 HP, +70 MP, +43 AGI
1 | Blueberry- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +10 Damage for Water or Earth element attacks
1 | Bluish Slime Goop Candy- (Consumable, Food, Water, 2 Charges, 200 Gold) +15 AGI, +2 CON to Humans or Fae, +15 MIN to Oozes
1 | Boom Urchin Heart- (Consumable, Food, Water, 1 Charge, 900 Gold) +90 HP, +5 AGI
1 | Box of Cat Food- (Consumable, Food, Earth & Physical, 20 Charges, 300 Gold) Heals target Animal for 50 HP
1 | Box of Dog Food- (Consumable, Food, Earth & Physical, 20 Charges, 300 Gold) Heals target Animal for 50 HP
1 | Box of Toast- (Consumable, Food, Earth, 20 Charges, 6,000 Gold) Heals 350 HP
1 | Boxed Rice- (Consumable, Food, Physical, 4 Charges, 290 Gold) Heals 40 HP
1 | Bread Crumbs- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 CON
1 | Breaded Frog Legs- (Consumable, Food, Water & Physical, 2 Charges, 700 Gold) +340 HP, +10 MP
1 | Broccoli- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Earth
1 | Brown Sugar- (Consumable, Food, Earth, 1 Charge, 500 Gold) +10 CON, +5 STR
1 | Bundt Cake- (Consumable, Food, Earth, 1 Charge, 500 Gold) +15 CON, 2% Dodge
1 | Bunt Cake- (Consumable, Food, Earth, 1 Charge, 760 Gold) Heals 850 HP, +10 CON
1 | Burmalong Meat- (Consumable, Food, Earth, 1 Charge 200 Gold) +50 HP, 5% Inflicts Confusion on user
1 | Cabbage- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Physical
1 | Cake- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 CON
1 | Candy Corn- (Consumable, Food, Darkness & Physical, 4 Charges, 200 Gold) Heals 3 STR Damage
1 | Canned Soup- (Consumable, Food, Water, 2 Charges, 80 Gold) +200 HP, +50 MP, Takes 2 turns to use if it has 2 charges unless a Tool is equipped
1 | Caramel- (Consumable, Food, Earth, 1 Charge, 300 Gold) 1% Resilience
2 | Caramel Candies- (Consumable, Food, Earth & Darkness, 15 Charges, 9,000 Gold) Heals 700 HP
1 | Carrot- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Physical, +5 CON
1 | Cauliflower- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Air
1 | Cayenne Pepper- (Consumable, Food, Fire, 1 Charge, 500 Gold) +5 Damage for all attacks that deal stat damage
1 | Celery- (Consumable, Food, Earth, 1 Charge, 100 Gold) +5 MP
1 | Cherries- (Consumable, Food, Earth & Water & Fire, 1 Charge, 300 Gold) +10 Damage for Fire and Earth element attacks
1 | Chewing Gum- (Consumable, Food, Technology & Air, 1 Charge, 250 Gold) +25 HP, +25 MP, Item's effect repeats itself for 5 rounds
1 | Chicken- (Consumable, Food, Air, 1 Charge, 300 Gold) +5 AGI, +5 CON
1 | Chicken Flavoring- (Consumable, Food, Air, 5 Charges, 500 Gold) +4 AGI
1 | Chile Pepper- (Consumable, Food, Fire, 1 Charge, 900 Gold) +30 SPI, stacks 5 times
1 | Chives- (Consumable, Food, Earth & Air, 1 Charge, 300 Gold) +15 Defense against Air
1 | Chocolate- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 AGI, +30 MP
1 | Chocolate Cake- (Consumable, Food, Earth & Darkness, 1 Charge, 300 Gold) +100 Damage to user’s next 3 attacks
1 | Cinnamon- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 CON
1 | Cloves- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Coconut Flavoring- (Consumable, Food, Water & Earth, 5 Charges, 500 Gold) +4 MIN
1 | Coffee Cake- (Consumable, Food, Earth, 1 Charge, 500 Gold) +15 CON, +5 STR
1 | Common Soup- (Consumable, Food, Water, 1 Charge, 100 Gold) +20 HP, +1 MP
1 | Cookie (2)- (Consumable, Food, Earth, 1 Charge, 200 Gold) Heals 200 HP and 300 MP
1 | Corn- (Consumable, Food, Earth & Light & Air, 1 Charge, 300 Gold) +4 CON, +1 AGI, +5 Defense against Air
1 | Crab Meat (3)- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +10 STR
1 | Crab Meat (4)- (Consumable, Food, Water, 2 Charges, 1,900 Gold) Heals 4,000 HP
1 | Cricket on a Stick- (Consumable, Food, Fire & Earth, 1 Charge, 120 Gold) Heals 140 HP, +5 CON
1 | Crushed Red Pepper- (Consumable, Food, Fire, 5 Charges, 1,000 Gold) +3 STR, +1 SPI
1 | Cucumber- (Consumable, Food, Water, 1 Charge, 300 Gold) +15 Defense against Technology
1 | Dark Chocolate- (Consumable, Food, Earth & Darkness, 1 Charge, 300 Gold) +5 CON
1 | Deli Meats- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 for user’s next 5 attacks
1 | Devil’s Food Cake- (Consumable, Food, Darkness, 1 Charge, 1,000 Gold) +50 Defense against Angels, Devas, and Celestials
1 | Deviled Eggs- (Consumable, Food, Fire & Darkness & Earth & Light, 2 Charges, 400 Gold) +20 HP, +20 MP
1 | Doc James's Honey Candies- (Consumable, Food, Light, 1 Charge, 50 Gold) +80 HP, 1% Cures Silence
1 | Dog Biscuits- (Consumable, Food, Earth, 20 Charges, 900 Gold) Heals 250 HP, only affects Pets
1 | Dozen Eggs- (Consumable, Food, Water, 12 Charges, 400 Gold) +5 HP
1 | Egg- (Consumable, Food, Water & Air, 1 Charge, 90 Gold) +20 HP, +1 STR
1 | Eggplant- (Consumable, Food, Water & Darkness, 1 Charge, 300 Gold) +15 Defense against Light
1 | Elegant Cheese- (Consumable, Food, Earth, 4 Charges, 1,900 Gold) +75 HP, +3% Poison: Drunk Resist
1 | Fancy Cheese Plate- (Consumable, Food, Earth, 10 Charges, 750 Gold) +70 HP, +25 MP
1 | Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5 MP
1 | Flour- (Consumable, Food, Fire, 1 Charge, 100 Gold) +5 HP
1 | Fondant- (Consumable, Food, Air & Ice, 1 Charge, 1,000 Gold) Heals 200 MP
1 | Freshly Ground Black Pepper- (Consumable, Food, Fire, 1 Charge, 500 Gold) +100 Damage for all attacks that deal damage
1 | Fried Ants- (Consumable, Food, Fire & Earth, 1 Charge, 180 Gold) +20 CON
1 | Frog Eyes- (Consumable, Food, Water, 1 Charge, 200 Gold) +20 HP
1 | Frosted Cupcakes- (Consumable, Food, Light, 1 Charge, 500 Gold) Heals 350 Damage
1 | Frosting- (Consumable, Food, Light & Ice, 1 Charge, 300 Gold) +5 MIN
1 | Garlic- (Consumable, Food, Light, 1 Charge, 300 Gold) +5 Defense
1 | Giant Cheese- (Consumable, Food, Light, 1 Charge, 100 Gold) +5 HP
1 | Goat Cheese- (Consumable, Food, Earth & Air & Water & Light, 1 Charge, 300 Gold) +5 AGI
1,397 | Golden Apple- (Consumable, Food, Life, 1 Charge, 40,000,000 Gold) Target becomes Immune to sources below Level 40 and Regenerates 400,000 HP at the start of each round, does not stack
1 | Goose Meat- (Consumable, Food, Air, 3 Charges, 900 Gold) Heals 400 HP, +15 AGI
1 | Grapes- (Consumable, Food, Acid & Water & Darkness, 1 Charge, 300 Gold) +15 Damage for Water element attacks
1 | Grated Parmesan- (Consumable, Food, Air, 1 Charge, 300 Gold) +5 AGI
1 | Green Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +50 HP, +40 MP, +3 STR
1 | Ground Pepper- (Consumable, Food, Fire & Earth, 10 Charges, 1,000 Gold) +1 to any stat
1 | Ham- (Consumable, Food, Fire, 1 Charge, 500 Gold) +5% Dodge to user until user’s next action, does not stack
1 | Hamburger- (Consumable, Food, Earth & Fire & Physical, 1 Charge, 300 Gold) +5 CON, +5 STR
1 | Hardboiled Egg- (Consumable, Food, Water & Fire, 1 Charge, 400 Gold) +6 CON, does not stack
1 | Honey- (Consumable, Food, Earth & Air, 1 Charge, 800 Gold) Heals 60 HP, Heals 80 MP, +4 CON
1 | Hot Dog- (Consumable, Food, Earth & Fire & Physical, 1 Charge, 300 Gold) +5 CON, +5 STR
1 | Hot Peppers- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to Humans, Humanoids, and Aquatics
1 | Ice Cream- (Consumable, Food, Ice, 1 Charge, 300 Gold) +5 SPI
1 | Jelly Danish- (Consumable, Food, Water, 1 Charge, 700 Gold) +30 HP, +5 MIN
1 | Julob Bait- (Consumable, Food, Fire, 3 Charges, 20,000 Gold) Julob-Julobs must consume this food before any other and take the opportunity to eat this over any other action, has no effect if used
1 | Ketchup- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Fire Resistance
1 | Lashmordu Stew- (Consumable, Food, Electricity, 2 Charges, 5,000 Gold) +200 HP, +200 MP, 3% Confusion
1 | Lemon- (Consumable, Food, Acid, 1 Charge, 500 Gold) 1% Acid Resistance
1 | Lemon Juice- (Consumable, Food, Acid, 1 Charge, 300 Gold) +5 SPI
1 | Lentils (2)- (Consumable, Food, Earth, 5 Charges, 400 Gold) Heals 70 HP
1 | Lentils- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +5 AGI
1 | Lettuce- (Consumable, Food, Earth, 1 Charge, 100 Gold) +5 HP
1 | Lime- (Consumable, Food, Acid, 1 Charge, 500 Gold) User’s summons and future summons gain 1% Acid Resistance
1 | Lubregar’s Vegetable Soup- (Consumable, Food, Water, 2 Charges, 250 Gold) +35 HP, +1 STR
1 | Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
1 | Mango- (Consumable, Food, Fire & Water, 1 Charge, 2,100 Gold) Heals 200 HP and 600 MP
1 | Maple Syrup- (Consumable, Food, Earth & Water & Air, 1 Charge, 2,000 Gold) Heals 300 MP, +4 SPI
1 | Marinara Sauce- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +5 CON
1 | Mayonnaise- (Consumable, Food, Water, 1 Charge, 300 Gold) +1 STR
1 | Meat Sauce- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 STR
1 | Milk Chocolate- (Consumable, Food, Earth, 1 Charge, 300 Gold) +50 HP
1 | Mint Leaf- (Consumable, Food, Light & Ice, 1 Charge, 300 Gold) +5 Defense against Ice and Fire
1 | Mirvolian Spiced Meat Dish- (Consumable, Food, Magic & Fire, 2 Charges, 15,000 Gold) +400 HP, +60 AGI, 4% Cures Confused, stacks 4 times
1 | Mixed Berry Flavoring- (Consumable, Food, Earth, 5 Charges, 500 Gold) +4 SPI
1 | Mixed Nuts- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 CON
1 | Mochi Ball- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 200 HP
1 | Mussels- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +15 Defense
1 | Mustard- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 MIN
1 | Noodles- (Consumable, Food, Earth, 1 Charge, 300 Gold) +50 HP
1 | Oorang Broth- (Consumable, Food, Water, 1 Charge, 700 Gold) +10 HP, +5 MP
1 | Orange- (Consumable, Food, Acid & Light, 1 Charge, 300 Gold) +15 Damage for Acid element attacks
1 | Oysters- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +5 STR, +5 CON, +5 Defense
1 | Paprika- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 AGI
1 | Pastrami on Rye Sandwich- (Consumable, Food, Water, 1 Charge, 80 Gold) +50 HP, +2 STR
1 | Peach- (Consumable, Food, Water & Light, 1 Charge, 300 Gold) +15 Damage for Light element attacks
1 | Peanuts- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 MIN
1 | Pear- (Consumable, Food, Earth & Water, 1 Charge, 700 Gold) Heals 200 HP, +5 CON, stacks 10 times
1 | Pecans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 STR, +5 AGI, +5 SPI
1 | Pepper Flakes- (Consumable, Food, Fire, 5 Charges, 1,000 Gold) +2 STR, +2 SPI
1 | Peppercinis- (Consumable, Food, Fire & Water, 1 Charge, 500 Gold) +50 Damage to Humans, Animals, and Cthonians
1 | Peppermint- (Consumable, Food, Ice, 1 Charge, 500 Gold) +15 Defense against Ice
1 | Pepperoni- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 STR
1 | Pistachios- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON, +50 HP
1 | Plain Bread- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 50 HP
1 | Plain Cupcake- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Plain Pasta- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 50 HP
1 | Plum- (Consumable, Food, Water & Darkness, 1 Charge, 300 Gold) +15 Damage for Darkness element attacks
1 | Pocky- (Consumable, Food, Earth, 4 Charges, 700 Gold) Heals 90 HP
1 | Pork Chop Sandwich- (Consumable, Food, Earth & Fire, 1 Charge, 1,900 Gold) +140 AGI for one round, +30 AGI, +10 STR
1 | Potato- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Powdered Flavoring- (Consumable, Food, Air, 1 Charge, 300 Gold) 1% Technology Resistance
1 | Raspberries- (Consumable, Food, Fire & Water & Magic, 2 Charges, 3,900 Gold) Heals 400 HP, +5 STR
1 | Refried Beans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 CON
1 | Rice- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 AGI, +30 HP
1 | Rice and Fish Sandwich- (Consumable, Food, Water, 1 Charge, 1,000 Gold) +300 HP, Restores 15 lost AGI
1 | Rucksack Filled With Food- (Consumable, Food, Earth, 15 Charges, 19,000 Gold) Heals 400 HP and 200 MP, +5 to any one stat, stacks 15 times
1 | Rye- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 CON
1 | Rye Crackers- (Consumable, Food, Earth, 2 Charges, 500 Gold) +15 HP, +1 AGI
1 | Sage Spice- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 MIN
1 | Salt- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 STR
1 | Scallops- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 Defense
1 | Sea Bass Steak (2)- (Consumable, Food, Water, 1 Charge, 7,000 Gold) Heals 500 HP, +10 STR, 1% Water Resistance
1 | Sea Salt- (Consumable, Food, Water, 1 Charge, 500 Gold) +10 CON
1 | Seaweed- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 AGI, +5 CON
1 | Seaweed Roll- (Consumable, Food, Water, 2 Charges, 600 Gold) +140 MP
1 | Shrimp- (Consumable, Food, Water, 1 Charge, 300 Gold) +10 to target's turn-order-determining stat sum for turn-order-determining purposes
1 | Sliced Cheeses- (Consumable, Food, Air, 1 Charge, 900 Gold) +15 AGI
1 | Soup Au Gratin- (Consumable, Food, Water, 1 Charge, 600 Gold) +60 MP
1 | Soup Broth- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Soup Mix- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Water Resistance
1 | Sour Cream- (Consumable, Food, Water & Acid, 1 Charge, 300 Gold) +3 STR
1 | Soy Beans- (Consumable, Food, Earth & Light & Water, 1 Charge, 300 Gold) +5 Defense against non-Light
1 | Stew Mix- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Water Resistance
1 | Stick of Butter- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 CON
1 | Strawberry- (Consumable, Food, Water & Light & Fire, 1 Charge, 300 Gold) +10 Damage for Light or Fire element attacks
1 | Sugar- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 AGI
1 | Tangerine- (Consumable, Food, Light & Water, 1 Charge, 1,600 Gold) Heals 600 HP and 600 MP, +10 SPI, stacks 10 times
1 | Tasty Great Shroom Piece- (Consumable, Food, Earth, 1 Charge, 80 Gold) +20 HP
1 | Tasty Mussels (2)- (Consumable, Food, Water & Earth, 2 Charges, 1,000 Gold) Heals 1,100 HP, Heals 450 MP, +20 Defense, stacks 5 times
1 | Tasty Pastries- (Consumable, Food, Water & Air, 3 Charges, 2,000 Gold) +50 HP, +40 MP
1 | Tin of Imported Cashews- (Consumable, Food, Earth, 20 Charges, 9,000 Gold) Heals 200 HP
1 | Tin of Mints- (Consumable, Food, 20 Charges, 700 Gold) 50% Cures Confusion: Depression, 5% Cures Stat Drain: AGI Drain
1 | Toffee- (Consumable, Food, Earth, 1 Charge, 300 Gold) 100% to Hit
1 | Tomato- (Consumable, Food, Earth & Fire & Water, 1 Charge, 300 Gold) +5 CON
1 | Trout Stew- (Consumable, Food, Water, 2 Charges, 500 Gold) +50 HP
1 | Tuna- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 MIN
1 | Turkey- (Consumable, Food, Air & Earth, 1 Charge, 700 Gold) Heals 40 HP, +10 AGI, +5 CON
1 | Veal- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to next 3 attack’s made by user and user’s pets and summons
1 | Very Well Preserved Slab of Bacon- (Consumable, Food, Fire & Ice, 1 Charge, 6,000 Gold) +50 Damage to next 5 attacks made by user’s pets and summons
1 | Vinegrette Dressing- (Consumable, Food, Water, 1 Charge, 300 Gold) 2% Dodge
1 | Wafers- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Walnuts- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 Defense
1 | Wasabi Paste- (Consumable, Food, Fire, 1 Charge, 500 Gold) +15 STR
1 | Water Chestnuts- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 CON, +5 AGI
1 | Wedding Cake- (Consumable, Food, Earth & Light, 3 Charges, 15,000 Gold) Heals 1,000 HP and 1,000 MP
1 | Wheat- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 Defense
1 | Whipped Cream- (Consumable, Food, Water & Light, 1 Charge, 300 Gold) +3 AGI
1 | White Chocolate- (Consumable, Food, Earth & Light, 1 Charge, 300 Gold) +5 AGI
1 | Wild Goose Flavoring- (Consumable, Food, Air & Water, 20 Charges, 600 Gold) +4 to all stats
1 | Yellow Julbob Fruit- (Consumable, Food, Earth & Water, 1 Charge, 900 Gold) +70 HP, +18 STR
1 | Zucchini- (Consumable, Food, Water, 1 Charge, 300 Gold) +15 Defense against Water
Consumable - Material
1 | Wottfus Fur- (Consumable, Material, Earth, 900 Gold)
Consumable - Medicine
2 | Phoenix Plume- (Consumable, Medicine, Fire & Light, 1 Charge, 20,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself
Consumable - Potion
6 | Curative Potion- (Consumable, Potion, Magic, 1 Charge, 3,900 Gold) +500 HP
6 | Handy Potion- (Consumable, Potion, Magic, 1 Charge, 50,000 Gold) Heals 5,000 HP and 5,000 MP, +50 to all stats
1 | Sap of Mental Speed- (Consumable, Potion, Earth & Magic & Water, 2,000 Gold) +12 MIN, +8 AGI, Spells that would take 2 turns to cast take only one, lasts 1 turn, does not stack
Consumable - Summoning Stone
1 | Bamboo Pole which Holds a Kuda- (Consumable, Summoning Stone, Fire & Air, 1 Charge, 120,000 Gold) Summons 1 Kuda, Max 10 summoned
1 | Small Ball Summoning-Firework- (Consumable, Summoning Stone, Energy, 1 Charge, 500,000 Gold) User summons 1 Burstsphere from the Enemy List and may deal 5,000 Flat Energy element Damage to up to 5 targets, Max 10 summoned
Items-
Item - Antiquity
4 | Assorted Doodads Produced by the Sepherys Corporation- (Item, Antiquity, Technology, 8,000 Gold)
1 | Bakeneko's Tail- (Item, Antiquity, Fire & Magic, 7,000 Gold)
1 | Corrupted, Agonized Essence Fragment- (Item, Antiquity, Darkness & Agony, 80,000 Gold)
1 | Crystal Stalagmite- (Item, Antiquity, Magic & Earth, 30,000 Gold)
1 | Decorative Sword- (Item, Antiquity, Earth, 7,000 Gold)
1 | Dogtags- (Item, Antiquity, Physical, 290 Gold)
403 | Dragon's Hoard- (Item, Antiquity, Magic & Physical, 10,000,000 Gold)
7,738 | Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
250 | Floosh Powder- (Item, Antiquity, Magic, 10 Gold)
2 | Gargamir Plushie- (Item, Antiquity, Magic, 76,000 Gold)
2 | Ghost Ice- (Item, Antiquity, Ice & Darkness, 26,000 Gold)
2 | Great Egg of Myrrh- (Item, Antiquity, Fire & Earth & Light, 14,000,000 Gold)
1 | Griffin Plushie- (Item, Antiquity, Air, 40,000 Gold)
1 | Large Eye- (Item, Antiquity, Air, 18,000 Gold)
1 | Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
1 | Photograph of a Chupacabra- (Item, Antiquity, Earth, 40,000 Gold)
2 | Rare Flowers- (Item, Antiquity, Earth, 7,000 Gold)
1 | Replica Evanlari Slayer's Blade- (Item, Antiquity, Acid, 600,000 Gold)
1 | Scrap Metal- (Item, Antiquity, Technology & Physical, 30 Gold)
3 | Seed of Corruption- (Item, Antiquity, Earth & Darkness, 8,000,000 Gold)
1 | Small Blue Gem- (Item, Antiquity, Earth, 1,600 Gold)
75 | Tome of Esoteric Monsters- (Item, Antiquity, Earth & Darkness & Magic, 75,000 Gold)
1 | Toy Triceratops Figure- (Item, Antiquity, Earth & Physical, 4,000 Gold)
1 | Toy Tyrannosaurs Figure- (Item, Antiquity, Earth & Physical, 4,000 Gold)
1 | Trophy-Key to Biggerburg- (Item, Antiquity, Earth & Technology, 500,000 Gold)
Item - Drink
1 | Soy Sauce (3)- (Item, Drink, Water & Darkness, 20 Charges, 700 Gold) Heals 40 MP, Also gives +50 MP if a Food item has been used on target within the last 5 turns, This item uses 5 charges at once
1 | Soy Sauce Packet- (Item, Drink, Water & Darkness, 1 Charge, 20 Gold) Heals 40 MP, Also gives +50 MP if a Food item has been used on target within the last 5 turns
1 | Soy Sauce(2)- (Item, Drink, Water & Darkness, 20 Charges, 700 Gold) Heals 40 MP, Also gives +50 MP if a Food item has been used on target within the last 5 turns
Item - Material
1 | Acid Mana Oil- (Item, Material, Acid, 5,000 Gold)
2 | Air Mana Oil- (Item, Material, Air, 5,000 Gold)
1 | Alexandrite- (Item, Material, Earth & Physical, 60,000 Gold)
30 | Ancient Fury- (Item, Material, Fire & Destruction & Fury, 150,000,000 Gold)
1 | Breath of the East Wind- (Item, Material, Air, 69,000 Gold)
1 | Carnelian- (Item, Material, Earth & Energy, 60,000 Gold)
6 | Celestial Steel- (Item, Material, Light & Physical, 3,000,000 Gold)
1 | Condor Feather- (Item, Material, Air, 80 Gold)
2 | Criminal's Mind- (Item, Material, Darkness & Technology, 14,500 Gold)
3 | Dark Basalt Stone- (Item, Material, Earth & Darkness, 300 Gold)
3 | Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
2 | Earth Mana Oil- (Item, Material, Earth, 5,000 Gold)
2 | Electrical Mana Oil- (Item, Material, Electrical, 5,000 Gold)
1 | Elemental Pebbles- (Item, Material, Earth, 200 Gold)
1 | Enchanted Mud- (Item, Material, Earth, 9,000 Gold)
1 | Energy Mana Oil- (Item, Material, Energy, 5,000 Gold)
1 | Ever-Poofy Cloud- (Item, Material, Air, 990,000 Gold)
1 | Fire Mana Oil- (Item, Material, Fire, 5,000 Gold)
1 | Ghoul’s Heart- (Item, Material, Darkness, 7,000 Gold)
1 | Giant Ametrine- (Item, Material, Earth & Psychic, 1,000,000 Gold)
1 | Giant Carnelian- (Item, Material, Earth & Energy, 1,000,000 Gold)
1 | Giant Diamond- (Item, Material, Earth & Light, 1,000,000 Gold)
1 | Giant Emerald- (Item, Material, Earth, 1,000,000 Gold)
1 | Giant Iolite- (Item, Material, Earth & Ice, 1,000,000 Gold)
1 | Giant Opal- (Item, Material, Earth & Air, 1,000,000 Gold)
1 | Giant Peridot- (Item, Material, Earth & Acid, 1,000,000 Gold)
1 | Giant Quartz- (Item, Material, Earth & Technology, 1,000,000 Gold)
1 | Giant Ruby- (Item, Material, Earth & Fire, 1,000,000 Gold)
1 | Giant Teralyte- (Item, Material, Earth, 1,000,000 Gold)
1 | Giant Topaz- (Item, Material, Earth & Electrical, 1,000,000 Gold)
1 | Giant Zircon- (Item, Material, Earth & Magic, 1,000,000 Gold)
1 | Golemstone- (Item, Material, Magic & Earth, 85,000 Gold)
1 | Great Serpent's Fang- (Item, Material, Physical, 710,000 Gold)
1 | Hope Mana Oil- (Item, Material, Hope, 5,000 Gold)
2 | Huge Container of Fire Mana Oil- (Item, Material, Fire, 500,000 Gold)
1 | Ice Mana Oil- (Item, Material, Ice, 5,000 Gold)
1 | Lapis Lazuli- (Item, Material, Earth & Water & Magic & Psychic, 60,000 Gold)
1 | Large Alexandrite- (Item, Material, Earth & Physical, 190,000 Gold)
1 | Large Ametrine- (Item, Material, Earth & Psychic, 190,000 Gold)
1 | Large Container of Air Mana Oil- (Item, Material, Air, 50,000 Gold)
1 | Large Container of Earth Mana Oil- (Item, Material, Earth, 50,000 Gold)
1 | Large Container of Fire Mana Oil- (Item, Material, Fire, 50,000 Gold)
1 | Large Container of Water Mana Oil- (Item, Material, Water, 50,000 Gold)
1 | Large Diamond- (Item, Material, Earth & Light, 190,000 Gold)
1 | Large Opal- (Item, Material, Earth & Air, 190,000 Gold)
1 | Large Peridot- (Item, Material, Earth & Acid, 190,000 Gold)
1 | Large Teralyte- (Item, Material, Earth, 190,000 Gold)
1 | Large Zircon- (Item, Material, Earth & Magic, 190,000 Gold)
1 | Light Mana Oil- (Item, Material, Light, 5,000 Gold)
1 | Magic Mana Oil- (Item, Material, Magic, 5,000 Gold)
1 | Massive Sphere of Necromantic Energy- (Item, Material, Darkness & Magic, 7,602,000 Gold)
1 | Moon Mana Oil- (Item, Material, Moon, 5,000 Gold)
1 | Moonflower Blossom- (Item, Material, Magic, 60,000 Gold)
70 | Mushroom Piece- (Item, Material, Earth, 600 Gold)
1 | Mylark Bird Feathers- (Item, Material, Air & Magic & Water, 4,900 Gold)
4 | Mystic Stone- (Item, Material, Earth, 25,000 Gold)
2 | Normal Pebbles- (Item, Material, Earth, 5 Gold)
1 | Opal- (Item, Material, Earth & Air, 60,000 Gold)
1 | Physical Mana Oil- (Item, Material, Physical, 5,000 Gold)
1 | Psychic Mana Oil- (Item, Material, Psychic, 5,000 Gold)
1 | Puff of Cloud- (Item, Material, Air, 4,000 Gold)
3,702 | Purity- (Item, Material, Light, 5,000,000 Gold)
2 | Putrid, Rotting Flesh- (Item, Material, Acid & Darkness, 300 Gold)
1 | Raw Meat- (Item, Material, Physical, 200 Gold)
1 | Red Stone- (Item, Material, Earth & Fire, 60 Gold)
1 | Ruby- (Item, Material, Earth & Fire, 60,000 Gold)
1 | Seal Blubber- (Item, Material, Water, 9,000 Gold)
1 | Small Amethyst- (Item, Material, Earth & Darkness, 5,000 Gold)
1 | Small Carnelian- (Item, Material, Earth & Energy, 5,000 Gold)
1 | Small Emerald- (Item, Material, Earth, 5,000 Gold)
1 | Small Quartz- (Item, Material, Earth & Technology, 5,000 Gold)
1 | Small Sapphire- (Item, Material, Earth & Water, 5,000 Gold)
2 | Sphere of Ulaatian Essence- (Item, Material, Magic & Water, 5,000 Gold)
1 | Spider Venom Sacs- (Item, Material, Acid, 7,000 Gold)
1 | Spider Web Sacs- (Item, Material, Earth & Air, 9,000 Gold)
1 | Technology Mana Oil- (Item, Material, Technology, 5,000 Gold)
1 | Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
1 | Tiny Peridot- (Item, Material, Earth & Acid, 1,000 Gold)
1 | Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
1 | Tiny Sapphire- (Item, Material, Earth & Water, 1,000 Gold)
1 | Topaz- (Item, Material, Earth & Electrical, 60,000 Gold)
2 | Totem Wood- (Item, Material, Earth & Magic, 160,000 Gold)
1 | Troll’s Blood- (Item, Material, Earth, 160,000 Gold)
673 | True Dragon Scales- (Item, Material, Magic & Physical, 400,000 Gold)
1 | Truth Mana Oil- (Item, Material, Truth, 5,000 Gold)
12 | Valor- (Item, Material, Light & Fire & Physical, 6,000,000 Gold)
1 | War Mana Oil- (Item, Material, War, 5,000 Gold)
1 | Water Mana Oil- (Item, Material, Water, 5,000 Gold)
1 | Yellow Goo- (Item, Material, Electrical & Water, 200 Gold)
1 | Zircon- (Item, Material, Earth & Magic, 60,000 Gold)
Item - Property
1 | City Block- (Item, Property, Technology, 40,000 Gold)
1 | City of Shadows- (Item, Property, Darkness, 15,000,000 Gold)
1 | Shrine to the Beast of the Center- (Item, Property, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 15,000,000 Gold)
1 | Shrine to the Beast of the East- (Item, Property, Wood & Electrical, 10,000,000 Gold)
Item - Resource
1 | Leprechaun's Magical Pot o' Gold- (Item, Resource, Magic & Wealth, 50,000,000 Gold) This item produces 5,000,000 Gold at the start of each month
Item - Ticket
1 | Warehouse Ticket (Item, Ticket, Universe, 50,000 Gold)
Item - Water & Magic
3 | Aquarium Containing Sorceror Coral- (Item, Water & Magic, 600,000 Gold)
Spells-
Spell - Astral Magic
1 | Create Constellation of the Azure Dragon- (Spell, Astral Magic, Wood & Electrical, 20,000 MP, 20,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Azure Dragon', said empowered constellation causes all Wood or Electrical element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Wood a base element
1 | Create Constellation of the Rainbow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid & Air & Hope & Darkness & Technology & Psychic & Physical, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Rainbow Dragon', said empowered constellation causes all base element, Wood element, or Metal element element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood and Metal base elements
Spell - Bardic Music
1 | Ballad of the Wailing Maiden- (Spell, Bardic Music, Darkness & Sonic, 70 MP, 169,000 Gold) +210 Magical Attack, 15% inflicts Confusion: Depression, 15% inflicts Paralysis, 50 MIN Damage, 50 SPI Damage, 50 CON Damage, may inflict 1 hit against 5 and deal 1/2 damage
Spell - Combat Arts
1 | Ki Blast- (Spell, Combat Arts, Energy & Physical, 50 MP, 90,000 Gold) +90 Magical Attack
2 | Ki Boost- (Spell, Combat Arts, Energy & Physical, 200 MP, 900,000 Gold) Caster gains +500 to all stats, does not stack
2 | Ki Lightning- (Spell, Combat Arts, Energy & Physical & Electrical, 500 MP, 960,000 Gold) +950 Magical Attack, 1 hit against 5, deals 1/5 damage
2 | Ki Persuasion- (Spell, Combat Arts, Energy & Physical & Air & Psychic, 50 MP, 670,000 Gold) 30% may inflict Charm, 30% may inflict Confusion, 30% may inflict Fatigued: Asleep
1 | Ki Throw- (Spell, Combat Arts, Energy & Physical, 80 MP, 210,000 Gold) +200 Magical Attack, 60% inflicts Fatigued: Stun, deals 1/2 damage
Spell - Dark Magic
1 | Annihilation- (Spell, Dark Magic, Destruction, 400,000 MP, 200,000,000 Gold) +200,000 Magical Attack, Individuals killed by this action cannot be resurrected by individuals below Level 95 who are not 5 or more Levels greater than caster, Caster must be Level 40 or greater
1 | Violet Rays- (Spell, Dark Magic, Darkness, 80 MP, 40,000 Gold) +38 Magical Attack, 1% inflicts 3 hits against 1
Spell - Elemental Magic
1 | Call Unto Seasons: Winter- (Spell, Elemental Magic, Ice, 45 MP, 45,000 Gold) All Ice attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Ice damage or heals target Ice element individual for 700, does not stack
1 | Flame Shield- (Spell, Elemental Magic, Fire, 200 MP, 71,000 Gold) Target gains 30% Fire Resistance, stacks 2 times (note that unless somehow changed, it won't do anything different when it's stacking than when it's not stacking, effect-wise), lasts 10 rounds
1 | Thousand-Year Winter- (Spell, Elemental Magic, Ice, 300,000 MP, 30,000,000 Gold) Attaches an effect to target Zone of Ice that provides +7,500 to the stats of all Ice element individuals in it, provides -5,000 to the stats of all Energy element targets in it, causes Energy element spells and abilities to cost 500,000 additional MP, and makes said Zone unable to be removed or altered by individuals below Level 50, does not stack on the same zone or across zones, Call Unto Seasons: Winter must have been cast 15 times to cast this spell
Spell - Enchantment
1 | Reduce Agility- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 AGI Damage
1 | Reduce Constitution- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 CON Damage
1 | Reduce Mind- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 MIN Damage
1 | Reduce Spirit- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 SPI Damage
1 | Reduce Stats- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 Stat Damage to each of target's stats, Inflicts Stat Drain
2 | Reduce Strength- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 STR Damage
Spell - Geomancy
6 | Create Zone of Darkness- (Spell, Geomancy, Darkness, 50 MP, 20,000 Gold) Caster creates a Zone of Darkness which does not stack with Zones and may set the Phantom Terrain to Dark Forest
Spell - Gunslinging
1 | Trick Shot: Disarming Shot- (Spell, Gunslinging, Technology & Physical, 700 MP, 89,000 Gold) +15 Ranged Attack, 15% unequips a weapon on target of lower or equal level, 15% target of lower level cannot use attacks for which Strength or Agility is the prime attribute that have the element is Physical or Technology for target’s next action, Success chances for these effects decrease by 1% each concurrent round this attack is used by anyone on the same side, only works if a Gun is equipped
Spell - Healer Magic
1 | Restore Agility- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 AGI Damage
1 | Restore Constitution- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 CON Damage
2 | Restore Mind- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 MIN Damage
2 | Restore Spirit- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 SPI Damage
1 | Restore Stats- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 Stat Damage from all of target's stats, Cures Stat Drain
1 | Restore Strength- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 STR Damage
Spell - Hypertech
1 | Brass Chimera Laser- (Spell, Hypertech, Technology, 44,000 MP, 2,100,000 Gold) +2,200 Ranged Attack, +2,200 Magical Attack, Damage dealt by this action may not be healed by individuals below Level 40, 15% inflicts Antimatter
Spell - Necromancy
2 | Animate Greater Undead- (Spell, Necromancy, Darkness, 60,000 MP, 9,280,000 Gold) Summons up to 1 Undead below Level 40 from the Enemy List that is normally fightable for drops, Max 5 summoned, Summons summoned through this spell cannot summon
3 | Greater Fortify Undead- (Spell, Necromancy, Darkness, 30,000 MP, 8,690,000 Gold) Caster's Undead pets and summons gain +100,000 HP, does not stack, lasts 5 rounds
1 | Throw Blazing Skull- (Spell, Necromancy, Fire, 60 MP, 72,000 Gold) +75 Magical Attack, 5% inflicts Burning, 5% inflicts 1 hit against 4
Spell - Other: Dragon Magic
1 | Call Dragons- (Spell, Other: Dragon Magic, Magic, 1,000,000 MP, 170,000,000 Gold) Caster summons up to 5 Dragons below Level 80 that are normally fightable for drops from the Enemy List, Max 5 summoned, Caster must be Level 40 or greater
Spell - Shaman Magic
1 | Totemic Bolt- (Spell, Shaman Magic, Magic, 8,000 MP, 1,750,000 Gold) +1,850 Magical Attack
Spell - Unarmed Technique
2 | Ki Fireball- (Spell, Unarmed Technique, Magic, 5 MP, 50,000 Gold) +50 Magical Attack, gains +50 Magical Attack, to a max of +7,000 Magical Attack, for each Martial Artist ability or Monk ability possessed for each empty Weapon slot
Spell - Wizard Magic
1 | Brainburst Impulse- (Spell, Wizard Magic, Psychic, 14,000 MP, 14,000,000 Gold) 7,000 MIN Damage, 60% inflicts Wounded: Bleeding, 60% inflicts Mindblasted
3 | Status Assault- (Spell, Wizard Magic, Earth & Acid, 700 MP, 730,000 Gold) 20% inflicts Stat Drain, 20% inflict Stat Drain: STR Drain, 20% inflicts Stat Drain: AGI Drain, 20% inflicts Stat Drain: CON Drain, 20% inflicts Stat Drain: MIN Drain, 20% inflicts Stat Drain: SPI Drain, 20% inflicts Stat Drain: ATK Drain, 20% inflicts Stat Drain: DEF Drain
1,035 | Volcanic Eruption- (Spell, Wizard Magic, Fire, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Burning, 85% inflicts Entombed, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29
Pets-
Icon-Being Clown- (Pet, Humanoid, Psychic & Air & Light & Darkness, Lv.1, 1,000,000 Gold)
HP- (Level * 100)
MP- (Level * 100)
STR- (Level * 20)
AGI- (Level * 21)
CON- (Level * 20)
MIN- (Level * 20)
SPI- (Level * 20)
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 1
Defense- (Level * 18)
Defense against Stat Damage- (Level)
Critical Chance- (Level)%
Resilience- (Level)%
To Hit- (Level + 100)%
Dodge- (Level)%
Resistances and Immunities- None
Prime Attribute- (Agility + Spirit) / 2
Constant Effects-
Funny- Possessor's actions may gain a (Level)% chance of inflicting Confusion: Overcome by Laughter, Constant Effect
From the Archetypal Domain- Possessor's subtype may not be changed, Constant Effect
Icon-Entity- The cost to transfer XP from possessor to other individuals who possess a Constant Effect named 'Icon-Entity' is halved, Possessor cannot be combo'd, Constant Effect
Abilities-
Slap- (Caster Level * 10) Damage, Physical, 0 MP
HONK! HONK!- (Caster Level * 10) Damage, Air, 0 MP
Throw a Pie- (Caster Level * 11) Damage, (Caster Level * 2)% inflicts Confusion: Overcome by Laughter, Air or Water, 10 MP
[*]Has Reached Round 41 in an Pet Endurance Match
Transformations-
None
Permanent Consumables-
Permanent Consumable - Empowered Item
9 | Premier Health Supplement- (Permanent Consumable, Empowered Item, Earth & Technology & Light, 1 Charge, 50,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Premier Health Supplement"", Cannot be used if # is already 100 or greater
Permanent Consumable - Essence Sphere
1,394 | Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award 'Has Consumed X (where X = X+1) Essence Sphere: Botanist', May not be used by a user who already has X equaling 5 or greater for such an award
Permanent Consumable - Grimoire
3 | Mad Plumber’s Manual- (Permanent Consumable, Grimoire, Water, 2,000,000 Gold) Teaches the target the ability ‘Mad Plumber’
10 | Manual of A Thousand Arts- (Permanent Consumable, Grimoire, Magic, 1 Charge, 500,000 Gold) Gives user 2 bonus weeks and the award ‘Has used X Manual of A Thousand Arts’, cannot be used if X would become greater than 10
1 | Weatherman Training Guide- (Permanent Consumable, Grimoire, Water & Air & Electrical, 2,000,000 Gold) Teaches the target the ability ‘Weatherman’
Permanent Consumable - Stat Upgrade
Artifacts-
None
Secret Formulas-
Skilled Necromancer's Staff
Skilled Purifier's Staff
Awards-
Has Reached Round 41 in an Endurance Match
Has Defeated Three Level 40 Bosses in the Alternative Boss Rush Mode
Has Completed the Task "First Holy Imperial Challenge of Worth: Test of Fortune"
Has Completed the Task "Second Holy Imperial Challenge of Worth: Test of Skill"
Has Completed the Task "Third Holy Imperial Challenge of Worth: Test of War"
Has Completed the Task "Fourth Holy Imperial Challenge of Worth: Test of Seeking"
Has Completed the Task "Fifth Holy Imperial Challenge of Worth: Test of Mastery"
Has Completed the Task "Sixth Holy Imperial Challenge of Worth: Test of Stamina"
Has Completed the Task "Seventh Holy Imperial Challenge of Worth: Test of Echoes"
Has Completed the Task "Eighth Holy Imperial Challenge of Worth: Test of Time"
Has Completed the Task "Ninth Holy Imperial Challenge of Worth: Test of Collecting"
Has Completed the Task "Tenth Holy Imperial Challenge of Worth: Test of Combat"
Has Completed the Task "Eleventh Holy Imperial Challenge of Worth: Test of Remembrance"
Has Completed the Task "Twelfth Holy Imperial Challenge of Worth: Test of Options"
Has Completed the Task "First Holy Imperial Challenge of Power: Test of Wealth"
Has Completed the Task "Second Holy Imperial Challenge of Power: Test of Talent"
Has Completed the Task "Third Holy Imperial Challenge of Power: Test of Slaying"
Has Completed the Task "Fourth Holy Imperial Challenge of Power: Test of Hours"
Has Completed the Task "Fifth Holy Imperial Challenge of Power: Test of Opposition"
Has Completed the Task "Sixth Holy Imperial Challenge of Power: Test of Tenacity"
Has Completed the Task "Seventh Holy Imperial Challenge of Power: Test of Essence"
Has Completed the Task "Eighth Holy Imperial Challenge of Power: Test of Leadership"
Has Completed the Task "Ninth Holy Imperial Challenge of Power: Test of Fame and Fortune"
Has Completed the Task "Tenth Holy Imperial Challenge of Power: Test of Versatility"
Has Completed the Task "Eleventh Holy Imperial Challenge of Power: Test of Memories"
Has Completed the Task "Twelfth Holy Imperial Challenge of Power: Test of Options"
Has Consumed 5 Attunement Book: Wanderer
Has Consumed 5 Essence Sphere: Wanderer
Has Consumed 5 Improved Essence Sphere: Wanderer
Has Consumed 5 Greater Essence Sphere: Wanderer
Has Consumed 5 Essence Sphere: Scholar
Has Consumed 5 Improved Essence Sphere: Scholar
Has Consumed 5 Greater Essence Sphere: Scholar
Has Consumed 5 Attunement Book: Astromancer
Has Consumed 5 Essence Sphere: Astromancer
Has Consumed 5 Improved Essence Sphere: Astromancer
Has Consumed 5 Greater Essence Sphere: Astromancer
Has Consumed 5 Attunement Book: Channeler
Has Consumed 5 Essence Sphere: Channeler
Has Consumed 5 Improved Essence Sphere: Channeler
Has Consumed 5 Greater Essence Sphere: Channeler
Has Consumed 5 Attunement Book: Crafter
Has Consumed 5 Essence Sphere: Crafter
Has Consumed 5 Improved Essence Sphere: Crafter
Has Consumed 5 Greater Essence Sphere: Crafter
Has Consumed 5 Attunement Book: Diviner
Has Consumed 5 Essence Sphere: Diviner
Has Consumed 5 Improved Essence Sphere: Diviner
Has Consumed 5 Greater Essence Sphere: Diviner
Has Consumed 5 Attunement Book: Ebon Chancellor
Has Consumed 5 Essence Sphere: Ebon Chancellor
Has Consumed 5 Improved Essence Sphere: Ebon Chancellor
Has Consumed 5 Greater Essence Sphere: Ebon Chancellor
Has Consumed 5 Essence Sphere: Eternal Champion
Has Consumed 5 Improved Essence Sphere: Eternal Champion
Has Consumed 5 Greater Essence Sphere: Eternal Champion
Has Consumed 5 Attunement Book: Force Mage
Has Consumed 5 Essence Sphere: Force Mage
Has Consumed 5 Improved Essence Sphere: Force Mage
Has Consumed 5 Greater Essence Sphere: Force Mage
Has Consumed 5 Attunement Book: Geomancer
Has Consumed 5 Essence Sphere: Geomancer
Has Consumed 5 Improved Essence Sphere: Geomancer
Has Consumed 5 Greater Essence Sphere: Geomancer
Has Consumed 5 Attunement Book: Gunner
Has Consumed 5 Essence Sphere: Gunner
Has Consumed 5 Improved Essence Sphere: Gunner
Has Consumed 5 Greater Essence Sphere: Gunner
Has Consumed 5 Attunement Book: Gunslinger
Has Consumed 5 Essence Sphere: Gunslinger
Has Consumed 5 Improved Essence Sphere: Gunslinger
Has Consumed 5 Greater Essence Sphere: Gunslinger
Has Consumed 5 Attunement Book: Heir to the Future
Has Consumed 5 Essence Sphere: Heir to the Future
Has Consumed 5 Improved Essence Sphere: Heir to the Future
Has Consumed 5 Greater Essence Sphere: Heir to the Future
Has Consumed 5 Attunement Book: Radiant Hierophant
Has Consumed 5 Essence Sphere: Radiant Hierophant
Has Consumed 5 Improved Essence Sphere: Radiant Hierophant
Has Consumed 5 Greater Essence Sphere: Radiant Hierophant
Has Consumed 5 Attunement Book: Scientist
Has Consumed 5 Essence Sphere: Scientist
Has Consumed 5 Improved Essence Sphere: Scientist
Has Consumed 5 Greater Essence Sphere: Scientist
Has Consumed 5 Attunement Book: Smith
Has Consumed 5 Essence Sphere: Smith
Has Consumed 5 Improved Essence Sphere: Smith
Has Consumed 5 Greater Essence Sphere: Smith
Has Consumed 5 Attunement Book: Transmuter
Has Consumed 5 Essence Sphere: Transmuter
Has Consumed 5 Improved Essence Sphere: Transmuter
Has Consumed 5 Greater Essence Sphere: Transmuter
Has Consumed 5 Essence Sphere: Caliph of Corrosion
Has Consumed 5 Improved Essence Sphere: Caliph of Corrosion
Has Consumed 5 Greater Essence Sphere: Caliph of Corrosion
Has Consumed 5 Essence Sphere: Monk
Has Consumed 5 Improved Essence Sphere: Monk
Has Consumed 5 Greater Essence Sphere: Monk
Has Consumed 5 Essence Sphere: Sorcerer
Has Consumed 5 Improved Essence Sphere: Sorcerer
Has Consumed 5 Greater Essence Sphere: Sorcerer
Has Consumed 5 Attunement Book: Swordsman
Has Consumed 5 Essence Sphere: Swordsman
Has Consumed 5 Improved Essence Sphere: Swordsman
Has Consumed 5 Greater Essence Sphere: Swordsman
Has Consumed 5 Essence Sphere: Enchanter
Has Consumed 5 Improved Essence Sphere: Enchanter
Has Consumed 5 Greater Essence Sphere: Enchanter
Has Consumed 5 Essence Sphere: Ravager
Has Consumed 5 Improved Essence Sphere: Ravager
Has Consumed 5 Greater Essence Sphere: Ravager
Has used 12 Grandmaster's Text
Has used 10 Manual of A Thousand Arts
'Has Won the 'Seizing the Center' Event Match'
"Has Won the "Color-Coded for Your Convenience" Event Match" Award
"Has Won the "Statistical Manipulation" Event Match" Award
"Has Won the "Drakespawn of the Caverns" Event Match" Award
"Has Won the "Winter's Grasp" Event Match" Award
"Has Won the "Adventurers!" Event Match" Award
"Has Won the "First Test Against The Adversary's Forces" Event Match" Award
'Has Won the Event Match 'A Very Special Battle''
"Has Won the "The Broken-Winged Dragon" Event Match" Award
'Has Won the Event Match 'Demon Raiding Party''
"Has Won the "Necromancer Lord Practice Bout" Event Match" Award
"Has Won the "It's Just a Single Butterfly, How Hard Can It Be?" Event Match" Award
"Has Won the "Four Elementals" Event Match" Award
Has Won the "You'll Never Get Me Pot o' Gold!" Event Match Award
Has Won the 'Phantom Event Match: There Is a Deadly Bee-Like Thing In Your Room and You Must Confront It ALONE' Award
Participated in the Holy Festival Events at the Festival Immediately Following the Crisis Across Infinite Nexii
Solved the Dwindling Spawn Rate Problems in Biggerburg by Removing the Kangaroo-Detecting Fork
Established a Tag-Team Connection with Captain Gold at Walrusfest
Participated in the Walrusfasting