The Ramen Squad visit the Bascaradine Sale Rack
Posted: Fri Jun 05, 2020 7:06 pm
This quest began on Jul 15, 2018.
The Nottest of Daves wrote: Dulcinea, Ryuutarou, and Celestine stride boldly through the doors of Bascaradine, looking for deals!
"Fair shopkeeps, what hast thou on the price discounted?" Dulcinea shouts boisterously.
Lord Gadigan wrote: To confirm, you're going to the Nexus branch, not the Grand Mall of Worlds one, Corporate HQ, or another one, right?
The Nottest of Daves wrote: Nexus Branch, yeah.
Lord Gadigan wrote: You are greeted by four different salespeople, all eager for business for their departments.
The first one is informing you that there's a broad sale on guns - many are 30% off, and (due to the recent mass-despawning of the actual Smoke Pirates) the Bascaradine Smoke Pirate line items are all 60-80% off.
The second one wants to sell your group tea. There's a buy-one-get-one-free special on several of the types.
The third one wants to sell you a pyjama pants that contain monsters in their pockets. Those have been put on clearance discount.
The fourth one wants to sell you anti-vampire training, which he is insisting is crucial to adventurers' survival in many areas.
The Nottest of Daves wrote: Dulcinea is quite interested in the Anti-Vampire training, while Celestine and Ryuutarou are quite interested in the teas on offer.
Lord Gadigan wrote: Can I get confirmations of how much Gold each member of the group is carrying, please?
Also, which of the two sub-groups do you want to handle first?
The Nottest of Daves wrote: Dulcinea came in with 1,000,000,000 Gold for herself, and 100,000,000 Gold for each of Ryuutarou and Celestine.
Vampire-hunting goes first!
Lord Gadigan wrote: Dulcinea is led to a white room with lamps around it containing miniature suns. Holy magic suffuses the air, and light, life, and knowledge flow through specially-constructed geomantic ley-lines guided by anointed wires in the walls, ceiling, and floor.
Several egg-like swivel chairs with floating computer consoles in front of them sit in the room, and there are several large monitors on the far wall.
Dulcinea is asked several questions by the salesman, Edo Carringen, that ultimately amount to asking about her previous experiences with vampires and what specific anti-vampire powers she might already possess. Also her grounding in Mentalist, Paladin, and Radiant Hierophant.
The Nottest of Daves wrote: She has no specific experience with vampires (in combat or otherwise), nor any specific anti-vampire powers.
She has Apprentice Mentalist, name-rank Paladin, and name-rank Radiant Hierophant for tier-based abilities.
Mentalist:
Apprentice Psychic Power Attunement- (Passive Ability, Mentalist) All Psychic Power spells gain +250 Magical Attack and cost 50 less MP
Basic Psychic Power Attunement- (Passive Ability, Mentalist) All Psychic Power spells gain +10 Magical Attack and cost 10 less MP
Basic Psychometry Powers- (Passive Ability, Mentalist) Possessor's Psychic element items that provide bonuses to stats have said bonuses increasted by +20, Possessor counts as 1 Level higher for stat-scanning purposes when targetting targets who formerly possessed items currently possessed by possessor
Basic Telekinesis Powers- (Passive Ability, Mentalist) Possessor's Psychic-element Psychic Power spells that provide a Magical Attack bonus provide an additional +40 Magical Attack
Heightened Senses- (Passive Ability, Mentalist) +30 AGI, +2% Dodge, +300 AGI on the first turn of combat, Guard Other has a 5% higher chance of working
High Self-Confidence- (Passive Ability, Mentalist) Possessor gains 20% Confusion: Depression Resistance
Improved Psychometry Powers- (Passive Ability, Mentalist) Possessor's equpped Psychic element items that provide bonuses to stats have said bonuses increasted by +50, Possessor counts as 1 Level higher for stat-scanning purposes when targetting targets who formerly possessed items currently possessed by possessor (with this effect not bypassing 'Immune to under Level X' effects)
Mental Focus- (Passive Ability, Mentalist) All Psychic Power spells gain +15 Magical Attack and cost 20 less MP, 5% Mindblasted Resistance
Mental Levitation- (Passive Ability, Mentalist) +50 AGI, 3% Dodge, 5% Earth Resistance
Mind-Grab- (Passive Ability, Mentalist) Whenever possessor conducts a 'Meditate' action, possessor may obtain one item from a willing ally
Paladin:
Apprentice Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Holy Magic spells that buff stats do so by 50 more points per such stat
Basic Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Holy Magic spells that buff stats do so by 5 more points per such stat
Basic Paladin Combat Training- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Melee Attack bonus gain +10 additional Melee Attack, Possessor gains +50 Defense and +50 SPI
Holy Magic Casting I- (Passive Ability, Paladin) Holy Magic spells cost possessor 20 less MP to cast
Holy Magic Casting II- (Passive Ability, Paladin) Holy Magic spells cost possessor 200 less MP to cast
Holy Shield- (Passive Ability, Paladin) Possessor gains +50 Defense per Light element Shield and Armor equipped against Demons, Daemons, and Devils
Holy Sword- (Passive Ability, Paladin) Possessor gains +50 Melee Attack with Light element Weapons against Demons, Daemons, and Devils, Possessor gains -200 Melee Attack with all weapons against Angels, Devas, Celestials, and Holy Ones
Paladin- (Passive Ability, Paladin) Possessor's Damage-dealing actions that involve the casting of Holy Magic spells deal (500 + 100 * Possessor Level) additional Damage, Holy Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast
Shielded by Spiritual Purity- (Passive Ability, Paladin) +50 Defense, Possessor gains +50 additional Defense when possessor has not taken any SPI Damage and is not afflicted with Stat Drain: SPI Drain
Stopped a Samurai from Becoming a Murderer Once- (Passive Ability, Friendship) +1 Fame, Wielder counts as possessing 2 additional Paladin abilities for prerequisite purposes
Radiant Hierophant:
Apprentice Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +500 Defense against Light
Apprentice Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats for each Light element item equipped, Possessor's Light element pets and summons gain +250 to all stats
Apprentice Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 500 points
Basic Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 Defense against Light
Basic Light Resistance- (Passive Ability, Radiant Hierophant) Possessor gains 1% Light Resistance
Basic Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +25 to all stats if Light element
Defenses that Utilize Light- (Passive Ability, Radiant Hierophant) Possessor gains +500 Defense if possessor has any Light-element items equipped that provide a Defense bonus
Improved Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +5,000 Defense against Light
Improved Defenses that Utilize Light- (Passive Ability, Radiant Hierophant) Possessor gains +2,000 Defense if possessor has any Light-element items equipped that provide a Defense bonus
Improved Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 5,000 points
Radiant Hierophant- (Passive Ability, Radiant Hierophant) Possessor ignores (1 * (Possessor Level/5), rounded down)% Light Resistance, Possessor ignores Light Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Lord Gadigan wrote: "Alright! That's good to hear. You've got some background in this. You're sort of ready for vampires, but it's time to take the next step. How about we start with something a little basic, but at the same time - really important: Your neck muscles. If you strengthen those, then those vampires will have a harder time chomping down. That course is discounted - this week only - to just be 475,000 Gold. You ready to get a workout for those neck muscles?"
The Nottest of Daves wrote: "Absolutely!"
Lord Gadigan wrote: Dulcinea is led through a three-hour course of neck-flexes and stretches, assisted by the salesman and a video that appears on the screens.
She thinks that her neck feels much stronger:
Strong Neck Muscles- (Passive Ability, Monk) Possessor gains +25 STR, Possessor's Defense is increased by 1,250 points against attacks that deal Drain, Possessor's Defense is increased by 1,250 points against opponents whose name includes 'Vampire' or 'Vampiric', Possessor's Resilience is increased by 5% against opponents whose name includes 'Vampire' or 'Vampiric'
"Ooh, yeah! Feel that burn in the neck! You're looking more ready for those vampires already. Now, you familiar with crossbows?"
Lord Gadigan wrote: That'll get a prereq of Monk and a cost of 1,250,000 Gold and 4 Weeks. Just to put in for sale. Cost is high since it's a weird sub-branch.
The Nottest of Daves wrote: "Not at all, good sir!"
Lord Gadigan wrote: "That's alright! That's why we're here - to help you learn new things to defend against vampires. You wouldn't be here if you already knew everything! Now, the basic archery courses needed can be sent to you via skill-jack, but they're not covered by the sale, so the total price for 'em comes out to 6,250,000 Gold. That okay with you?"
The Nottest of Daves wrote: "Indeed!"
Lord Gadigan wrote: Dulcinea gets-
Basic Bow Training
Basic Archery Training
Crossbow Training- (Passive Ability, Archer) Possessor gains +25 Ranged Attack if possessor has a Bow equipped whose name includes 'Crossbow'
Requires: Basic Bow Training
Cost: 250,000 Gold, 2 Weeks
Stake Shot- (Technique Ability, Hunter) Possessor may use 'Stake Shot' in conjunction with a 'Ranged Attack' or 'Ranged Overdrive' action so long as no other technique is used and possessor has a Bow whose name includes 'Crossbow' equipped. Said action gains +350 Ranged Attack, gains the element Wood, and gains '30% inflicts Instant Death on Undead whose name includes Vampire or Vampiric'
Requires: Hunter, Archer, Slayer, Level 20
Cost: 14,500,000 Gold, 8 Weeks
"Very nice! You picked that right up. Now let's give that data a couple minutes to settle, maybe shoot at a target a few times as practice, then on to the next bit. You've trained your body, next up is your mind. Vampires like to get in there. You ready to fight 'em off? Just 1,315,000 Gold for this next bit, and let me tell you, it is key when you've got those counts trying to give you the ol' stare-down."
The Nottest of Daves wrote: Dulcinea does make a few practice shots with the sample crossbow, before agreeing to the next stage of training!
Lord Gadigan wrote: Dulcinea's mind is stimulated with psychic impulses while she watches a training video and stares off against some sets of hypnotic eyes that appear on the big screen. It's a success!
Dulcinea gets:
Hypnotic Gaze Resistance- (Passive Ability, Mentalist) Possessor gains 30% Charm Resistance, Possessor gains +30% Charm Resistance against actions, spells, and abilities whose name includes 'Gaze' or 'Stare' and against Undead, Aliens, Devils, and Mindshadows whose name includes 'Vampire' or 'Vampiric', Possessor gains +5% Dominion Resistance against (actions, spells, and abilities whose name includes 'Gaze' or 'Stare' and against Undead, Aliens, Devils, and Mindshadows whose name includes 'Vampire' or 'Vampiric') with sources below Level 60 that are not 5 or more Levels greater than possessor
Requires: Mentalist, Monk
Cost: 4,500,000 Gold, 4 Weeks
"Excellent! You are knocking it out of the park. Those vampires won't know what hit 'em. The next important part of fighting vampires, though, is identifying them. How good are you at divination?"
The Nottest of Daves wrote:
Diviner:
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Detective's Accusation- (Technique Ability, Diviner) Possessor may use Detective's Accusation in conjunction with a Magical Attack action, so long as no other technique is used and it is being used against targets whose stats have been scanned by possessor. This action gains an amount of Defense-Piercing equal to user's MIN (to a max of 10,000 points) and dis-buffs one buff from targets below Level 20
Detective's Eye- (Passive Ability, Diviner) Possessor gains an additional +200 Defense against Traps, gains +40 MIN, and gains +50 Defense Against Individuals Whose Stats Have Been Scanned By Possessor as a conditionally-effective bonus
Detective's Intuition- (Passive Ability, Diviner) Possessor gains +40 AGI and scans stats as though possessor were 1 level higher
Detective's Investigation- (Active Ability, Diviner) Possessor may spend an action to scan target's stats
Detective's Truth- (Passive Ability, Diviner) Possessor is informed that possessor's has recieved a fake stat-scan result if possessor has recieved said result from an individual below Level 20
Uncounterable Accusation- (Passive Ability, Diviner) Possessor's attacks and actions involving the Technique Detective's Investigation may not be countered (including pre-emptively) by individuals below Level 40 whose stats have been scanned by possessor