Remalius heads back To Pella!
Posted: Fri Jun 05, 2020 5:34 am
This quest was run from 25 August 2017 to 9 December 2018
Remalius (kitsune106)
Level 39
Magic Being, Energy & Moon
HP: 2,375
MP: 22,075
STR: 117 (3)
AGI: 195 (5)
CON: 195 (5)
MIN: 2018 (42)
SPI: 195(5)
Fame- 22
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Attack:
Change Stance- (Active Ability, Attack) Possessor changes stances
Craft- (Active Ability, Attack) User uses a secret formula.
Possesses an Inherent Spell List- (Passive Ability, Attack) Possessor may cast spells on possessor's Inherent Spell List as though they were equipped
Archmage of the Ancients:
Ancient and Greater Spellcasting Art- (Passive Ability, Other: Archmage of the Ancients) Spells cast by possessor have their Magical Attack bonuses increased by 250 points and actions involving them cannot be countered by individuals below Level 40
Ancient Magic Casting I- (Passive Ability, Other: Archmage of the Ancients) Ancient Magic spells cost possessor 200 less MP to cast
Ancient Magic Casting II- (Passive Ability, Other: Archmage of the Ancients) Ancient Magic spells cost possessor 2000 less MP to cast
Apprentice Ancient Magic Attunement- (Passive Ability, Other: Archmage of the Ancients) All damage-dealing Ancient Magic spells that possessor casts deal +250,000 Damage, All Ancient Magic spells cost possessor 50,000 less MP to cast
Arcane Spell- (Technique Ability, Other: Archmage of the Ancients) Possessor may use 'Arcane Spell' in conjunction with a 'Magical Attack', 'Cast a Spell', or 'Overdrive' action so long as a 'Wizard Magic' or 'Ancient Magic' spell is cast as part of said action and no other technique is used. Said action has the element Magic in itself, any spells cast as part of it, and any Damage it deals replaced with the element Mystic.
Archmage of the Ancients- (Passive Ability, Other: Archmage of the Ancients) Possessor's Damage-dealing actions that involve the casting of Ancient Magic spells deal (500,000 + 50,000 * Possessor Level) additional Damage, Ancient Magic spells cost possessor (50,000 + 30,000 * Possessor Level) less MP to cast
Basic Ancient Magic Attunement- (Passive Ability, Other: Archmage of the Ancients) All Ancient Magic spells gain +1,000 Magical Attack and cost 1,000 less MP
Focused Ancient Magic Casting- (Passive Ability, Other: Archmage of the Ancients) Ancient Magic spells cost possessor 2000 less MP to cast if the only subtype of spell possessor has equipped is Ancient Magic
Has Memorized Ancient Rites- (Passive Ability, Other: Archmage of the Ancients) Possessor obtains +1,000 MIN
Magics that Will Last a Millions Years- (Passive Ability, Other: Archmage of the Ancients) Individuals below Level 40 cannot remove buffs or debuffs with possessor as a source, Spells cast by possessor that would have a duration of 50 rounds or greater instead do not wear off after any number of rounds
Recall Spell through Ancestral Memories- (Passive Ability, Other: Archmage of the Ancients) At the start of each round, possessor may obtain (and optionally equip) an Ancient Magic spell equipped or carried by a dead ally
Unparalleled Harnessing of Ancient Forces- (Passive Ability, Other: Archmage of the Ancients) Ancient Magic spells have the infliction chances of minor and moderate status effects that they would inflict increased by 30%
Auramancer:
Apprentice Aura Mastery- (Passive Ability, Auramancer) Possessor gains +50 Defense if possessor has an Aura equipped
Attractive Aura- (Passive Ability, Auramancer) Whenever possessor is targeted by an offensive action, if possessor has an Aura equipped, possessor has a 30% chance of inflicting Charm on its source at the end of said action
Aura-Based Wisdom-Transferral Technique- (Technique Ability, Auramancer) Possessor may use 'Aura-Based Wisdom-Transferral Technique' in conjunction with a 'Defend' action so long as an Aura is equipped and no other technique is used. Said action gives one of its performer's allies a non-stacking buff that provides +300 MIN so long as its performer possesses at least one MIN-increasing buff while performing said action.
Aura of No Burning- (Technique Ability, Auramancer) Possessor may use 'Aura of No Burning' in conjunction with a 'Defend' action so long as an Aura is equipped and no other technique is used. Said action gives 'Wearer gains 100% Burning Resistance and cannot have its equipped Spells destroyed by Fire element actions performed by entities below Level 20' to one of its performer's equipped Auras as a non-stacking buff.
Basic Aura Mastery- (Passive Ability, Auramancer) All Auras equipped by possessor provide +10 additional Defense
Blessed Aura- (Passive Ability, Auramancer) Possessor obtains 30% Hexed Resistance if possessor has an Aura equipped
Flame-Protection Aura-Alteration- (Technique Ability, Auramancer) Possessor may use 'Flame-Protection Aura-Alteration' in conjunction with a 'Defend' action so long as an Aura is equipped and no other technique is used. Said action gives '+300 Defense against Fire to wearer and wearer's allies' to one of its performer's equipped Auras as a non-stacking buff.
Magic-Charge Aura- (Technique Ability, Auramancer) Possessor may use 'Magic-Charge Aura' in conjunction with a 'Defend' action so long as an Aura is equipped and no other technique is used. Said action gives the element Magic to one of its performer's equipped Auras.
Blessing:
Mana Spark Blessing 4- (Passive Ability, Blessing) +15 STR, +5 CON
Mana Spark Blessing 7- (Passive Ability, Blessing) +40 MIN
Arcane Vizier:
Apprentice Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +50 to all stats for each Magic element item equipped, Possessor's Magic element pets and summons gain +250 to all stats
Basic Affinity to Healing Via Magic- (Passive Ability, Arcane Vizier) Whenever possessor obtains Magic element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element pets and summons gain +50 to all stats
Basic Defenses Against Magic- (Passive Ability, Arcane Vizier) Possessor gains +50 Defense against Magic
Basic Magic Resistance- (Passive Ability, Arcane Vizier) Possessor gains 1% Magic Resistance
Basic Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +25 to all stats if Magic element
Basic Understanding of the Heart of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element allies gain +10 to all stats
Magical-Spells Casting-Form- (Stance Ability, Arcane Vizier) Spells cast by possessor gain the element Magic
Magic-Boosted Magic- (Technique Ability, Arcane Vizier) Possessor may use 'Magic-Boosted Magic' in conjunction with a 'Magical Attack' action so long as possessor is Magic element and no other technique is used. Said action gains +15 Magical Attack.
Magic-Saturated Form- (Stance Ability, Arcane Vizier) Possessor, if possessor is Magic element and has at least 5 spells equipped, gains the subtype Magic Being.
This Fire is MAGIC FIRE!- (Technique Ability, Arcane Vizier) Possessor may use 'This Fire is MAGIC FIRE!' in conjunction with a 'Magical Attack' action so long as possessor is Magic element and no other technique is used. Said action treats the Resistances to non-Magic elements of targets of said action, provided that said targets do not possess Magic Resistance, do not possess Magic Immunity, do not Absorb Magic, do not Reflect Magic, and are not Level 40 or greater, as being half their value, rounded up.
Captain:
Basic Vessel User- (Passive Ability, Captain) All Vessel transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Salvation Egress- (Passive Ability, Captain) When possessor exits a battlespace, possessor may Transform into a Vessel that possessor could transform into with a 'Transform' action and may make any number of willing allies present in the battlespace being exited (up to said Vessel's Passenger Capacity) passengers on said Vessel
Channeler:
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Magic Retention- (Passive Ability, Channeler) Spells cost possessor 20 less MP to cast
Basic Transfer Mastery- (Passive Ability, Channeler) Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Channeling Casting I- (Passive Ability, Channeler) Channeling spells cost possessor 20 less MP to cast
Controller:
Basic Force Training- (Passive Ability, Controller) This character gains +6 Magical Attack, Melee Attack, or Ranged Attack (possessor's choice at the start of each quest or battle) when a Force is equipped.
Empower Emotion: Rage- (Technique Ability, Controller) Possessor may use 'Empower Emotion: Rage' in conjunction with a 'Cast a Spell' action so long as no other technique is used and a Force is equipped. Said action gains either 'target acquires a non-stacking buff that provides +7,000 STR' or '60% inflicts Confusion: Berserk and Confusion: Enraged'
Exert Control: Earth Elementals- (Technique Ability, Controller) Possessor may use 'Exert Control: Earth Elementals' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as no other technique is used and possessor has an Earth-element Force equipped. Said action gains a 75% chance of inflicting Charm on targets that are Earth-element Elementals.
Force-Lock Debuff- (Technique Ability, Controller) Possessor may use 'Force-Lock Debuff' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as no other technique is used and possessor has a Force equipped. Said action changes the text of all stacked instances of one debuff with said action's performer as a source, adding the text 'the first time this debuff would be removed by a source below Level 20 due to a reason other than its duration running out, it is instead not removed'
Pitch Force- (Technique Ability, Controller) Possessor may use 'Pitch Force' in conjunction with a 'Ranged Attack' action so long as no other technique is used and possessor has a Force equipped. Said action gains +15 Ranged Attack and +10% To Hit as a non-stacking effect.
Superior Piercing Force-Blast- (Technique Ability, Controller) Possessor may use 'Superior Piercing Force-Blast' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Magical Overdrive' action. Said action gains +1,000 Melee Attack, Magical Attack, and Ranged Attack and pierces 1,000 points of Defense
Diviner:
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Basic Fortune Telling- (Passive Ability, Diviner) All Divning buffs that possessor inflicts that raise stats raise them by an additional 20 Points
Danger Sense- (Passive Ability, Diviner) Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle if in a Random Dungeon, Has RP effects
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Excellent at Counting Large Numbers of Things Quickly- (Passive Ability, Diviner) Possessor's actions that hit at least 100 targets may hit an additional target
Fortuneteller- (Passive Ability, Diviner) Possessor has a 25% chance of, to a max of once per round, being able to perform a 'Cast a Spell', 'Magical Attack', 'Defend', or 'Focus' action as a pre-emptive counter in response to an action conducted by an individual below Level 40 who is an opponent of possessor and whose stats possessor scanned during the last 5 rounds (not including the current round) that is targetting possessor
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Predict Future from the Stars- (Active Ability, Diviner) Possessor may spend an action if anyone has an Active Constellation set to scan a target's stats
Predict Future through Cards- (Active Ability, Diviner) Possessor may spend an action if possessor has a Card equipped to scan a target's stats
Predict Future with a Crystal Ball- (Active Ability, Diviner) Possessor may spend an action if possessor has an Orb equipped to scan a target's stats
Predict Future with Bones- (Active Ability, Diviner) Possessor may spend an action if any individual has died in this battle to scan a target's stats
Predict Future with Dice- (Active Ability, Diviner) Possessor may spend an action to have a 50% chance of scanning a target's stats
Read Palms- (Active Ability, Diviner) Possessor may spend an action to scan the stats of a target who has at least one open Weapon slot
Requires: Basic Fortune Telling
Read Tea Leaves- (Active Ability, Diviner) Possessor may spend an action and consume a charge from a Drink consumable that possessor has equipped to scan a target's stats
Whisper-Mote Listener- (Passive Ability, Diviner) Possessor may claim Whisper Motes
Dreamshaper:
Apprentice Command of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Dream Synchronization- (Passive Ability, Dreamshaper) Possessor gains +50 to all stats for each Dream element item equipped, Possessor's Dream element pets and summons gain +250 to all stats
Apprentice Dream Resistance- (Passive Ability, Other: Dreamshaper) Possessor gains 5% Dream Resistance
Apprentice Understanding of the Heart of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element allies gain +100 to all stats
Basic Command of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element pets and summons gain +50 to all stats
Basic Defenses Against Dream- (Passive Ability, Other: Dreamshaper) Possessor gains +50 Defense against Dream
Basic Dream Resistance- (Passive Ability, Other: Dreamshaper) Possessor gains 1% Dream Resistance
Basic Dream Synchronization- (Passive Ability, Dreamshaper) Possessor gains +25 to all stats if Dream element
Basic Understanding of the Heart of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element allies gain +10 to all stats
Basic Weaponization of Dream- (Passive Ability, Other: Dreamshaper) Quantities of Dream element Damage dealt by possessor are increased by 50 points
Detect Dream- (Passive Ability, Dreamshaper) Possessor gains +1% To Hit against Dream element targets
Dreamshaper- (Passive Ability, Other: Dreamshaper) Possessor ignores (1 * (Possessor Level/5), rounded down)% Dream Resistance, Possessor ignores Dream Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Empowered By Dream- (Passive Ability, Dreamshaper) If possessor is Dream element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Dream
Enchanter:
Apprentice Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 50 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Basic Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost 10 less XP and MP to cast, All Enchantment spells last 1 turn longer if they already last over 1 turn
Infuse Spell Essence- (Active Ability, Enchanter) Possessor may spend an action to change the element of a Spell that is in possessor's possession to gain Magic in addition to its other elements, provided that said Spell is not any non-base element
Infuse Spell Essence: Acid- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Acid to a spell instead of Magic
Infuse Spell Essence: Air- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Air to a spell instead of Magic
Infuse Spell Essence: Darkness- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Darkness to a spell instead of Magic
Infuse Spell Essence: Double- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add two elements that they could otherwise singularly add to a Spell instead of one element
Infuse Spell Essence: Earth- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Earth to a spell instead of Magic
Infuse Spell Essence: Electrical- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Electrical to a spell instead of Magic
Infuse Spell Essence: Essence Replacement (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions replace the elements of the Spell they are targetting instead of merely adding new elements
Infuse Spell Essence: Fire- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Fire to a spell instead of Magic
Infuse Spell Essence: Multiple- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add any number of elements that they could otherwise singularly add to a Spell (provided said number is at least one) instead of one element
Requires: Infuse Spell Essence: Triple
Infuse Spell Essence: Triple- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add three elements that they could otherwise singularly add to a Spell instead of one element
Infuse Spell Essence: Water- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Water to a spell instead of Magic
Ethereal Mage
Visualizer of Drifting Principles- (Passive Ability, Ethereal Mage) Possessor may claim Drifting Principles
Friendship:
Ally of Percelius Mornell- (Passive Ability, Friendship) Possessor obtains +20 MIN if any of possessor's allies are named 'Percelius Mornell'
Ally of the Fallen Stormwright- (Passive Ability, Friendship) Possessor gains +400 to all stats as a buff if any of possessor's allies are Electrical element Spirits or have the word 'Stormwright' in their name, Possessor suffers -400 to all stats if any of possessor's allies' names include 'Darston'
Associate of the Tymarran Mage-Merchant Company- (Passive Ability, Friendship) Possessor's equipped and carried Magic-element items count as being worth 25,000 additional Gold if any of possessor's allies possess the name 'Tymarran Mage-Merchant'
Fan of Lili- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Lili Von'Mion', Possessor suffers -200 to all stats if one of possessor's opponents is named 'Lili Von'Mion', Individuals named 'Lili Von'Mion' may add '30% inflicts Charm: Impressed' to hits of their actions that target possessor
Learned from Fazbalar the Bearded- (Passive Ability, Friendship) Possessor obtains +250 MIN, Possessor obtains +500 additional MIN if any of possessor's allies possess the name 'Fazbalar the Bearded'
Trusted Ally of Poryathema the Archivist of the Library of Lindel'Dyarr- (Passive Ability, Friendship) Possessor obtains +1,600 SPI if any of possessor's allies are named 'Poryathema the Archivist'
Unwitting Enemy of Finn Fein- (Passive Ability, Friendship) Possessor may not be on the same side of battle as individuals named 'Finn Fein', Whenever an individual named 'Finn Fein' damages possessor, that individual deals 5,000 additional points of HP or MP damage to possessor, individuals named 'Finn Fein' gain +200 to all stats if possessor is on an opposing side of battle from them (Bound to Seirei)
General:
Knowledge of Aerial Warfare Tactics- (Passive Ability, General) Possessor's Air element Vessel transformations and Air element Vseel allies gain +200 Defense, gain 40% Dodge, and deal 2,000 additional Damage per attack
Knowledge of Grand Ground Mecha Warfare Tactics- (Passive Ability, General) Possessor's Earth element Mech transformations and Earth element Mech allies gain +200 Defense, gain 40% Resilience , and deal 2,000 additional Damage per attack
Magewright:
Basic Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped.
Magically Charge Tome- (Technique Ability, Magewright) Possessor may use 'Magically Charge Tome' in conjunction with a 'Cast a Spell' action so long as a Tome is equipped and no other technique is used. Said action gives a non-stacking buff (including both not stacking on the same item or across items) to a Tome equipped by its performer that gives its possessing Tome the element Magic and '+15 Magical Attack', with said Magical Attack bonus being an additional bonus if said item already possesses such a bonus.
Supporting Passage- (Technique Ability, Magewright) Possessor may use 'Supporting Passage' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long a a Tome is equipped and no other technique is used as part of said action. Possessor may use 'Relevant Quotation' and 'Supporting Passage' as components of the same action. Said action gains +15 Magical Attack if its performer has a Book and a Tome equipped that share an element.
Tomecaster Stance- (Stance Ability, Magewright) Possessor may equip Tome Accessories that possess Magical Attack bonuses as Book Weapons.
Tomecast Spell- (Technique Ability, Magewright) Possessor may use 'Tomecast Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Tome is equipped and no other technique is used as part of said action. Spells cast as part of said action that share an element with at least one Tome equipped by said action's performer cost 500 less MP to cast.
Moongazer:
Basic Lunar Arts Attunement- (Passive Ability, Moongazer) All Lunar Arts spells possessor casts that possess a chance of inflicting a Minor Status Effect have said chance increased by 5%, All Lunar Arts spells cost possessor 10 less MP to cast, All Lunar Arts spells that have elements that match the current Governing Lunar Body's Associated Elements cost possessor an additional 50 less MP to cast
Basic Lunar Element Attunement: Vernat- (Passive Ability, Moongazer) If Vernat is the current Governing Lunar Body, possessor may choose to treat Earth as said Governing Lunar Body's Associated Element.
Envoy of Vernat- (Passive Ability, Moongazer) Possessor may choose to have their spells, abilities, and items respond as though Vernat is the current Governing Lunar Body as an effect that does not stack with other Moongazer abilities whose names include 'Envoy of'
Ritualist:
Basic Ritual Enchantment- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that give items Enhancements that are Enchantments cost 200 less MP and 200 less XP
Basic Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells gain +10 Magical Attack, take 1 less turn, and cost 10 less MP
Scholar:
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
Book-Blasted Spell- (Technique Ability, Scholar) Possessor may use 'Book-Blasted Spell' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as a Book is equipped, a spell that possesses a Magical Attack bonus is cast as part of said action, and no other technique is used as part of said action. All spells cast as part of said action that possess a Magical Attack bonus have said bonus increased by 300 points; said action gains +5% To Hit.
Book Wielding I- (Passive Ability, Scholar) +5 to all stats when a Book is equipped
Book Wielding II- (Passive Ability, Scholar) +25 to all stats when a Book is equipped, +50 Magical Attack when a Book is equipped
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Has Read the Books of Lindel'Dyarr- (Passive Ability, Scholar) Possessor gains +600 MIN and +6,000 MP
Knowledge of History- (Passive Ability, Scholar) Possessor gains +400 MIN
Relevant Quotation- (Technique Ability, Scholar) Possessor may use 'Relevant Quotation' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Book is equipped and no other technique is used as part of said action. Said action, if a spell is being cast as part of it that contains an element that is possessed by a book equipped by its performer, gains +15 Magical Attack.
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN
You Are Not LEARNING!- (Technique Ability, Scholar) Possessor may use 'You Are Not LEARNING!' in conjunction with a 'Melee Att
Scientist:
Basic Research Skills- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 20
Good at Test-Taking- (Passive Ability, Scientist) Whenever a different entity check's possessor's MIN for purposes of determining the results of an action it is performing that targets possessor, possessor may choose to have its MIN count as 500 points higher
World-Reshaping Research- (Passive Ability, Scientist) Possessor's allies (including possessor) may use possessor's MIN * 2 to determine their per-item Defense capping
Perform Spirit-Glimpsing Ritual- (Active Ability, Shrine Maiden) Possessor may spend an action to gain a buff that allows possessor to ignore the text of Constant Effects named 'Incorporeal' or 'Fully Disembodied' on targets that both possess the subtype Spirit and are below possessor's level for 2 rounds, with this effect not stacking
Perform Spirit-Sensing Mudra- (Active Ability, Shrine Maiden) Possessor may spend an action to determine if any enemy in the same battlespace possesses the subtype Spirit, possessor may instead choose to determine if the current area of a random quest or random dungeon's encounter tables contain enemies with the subtype Spirit provided no enemies on said tables are above Level 40 or more than double caster's Level
Spirit-Hunting Strike- (Technique Ability, Shrine Maiden) Possessor may use 'Spirit-Hunting Strike' in conjunction with a 'Melee Attack', 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Spirits and gains +5% To Hit against Spirits
Warlock:
Apply Curse- (Active Ability, Warlock) Possessor may spend an action to give a copy of any ability from possessor's List of Applicable Curses to any PC target of lower Level, This may affect non-PCs in RP threads
with
Wizard:
Accurate Magic- (Passive Ability, Wizard) Possessor's 'Magical Attack' actions gain +1% To Hit if possessor casts a Wizard Magic spell as part of them
Adept Wizard Magic Attunement- (Passive Ability, Wizard) Wizard Magic spells cost possessor 10,000 less MP to cast, Wizard Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Wizard Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Advanced Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage, All Wizard Magic spells cost possessor 50 less MP to cast
Art of Magery- (Passive Ability, Wizard) Possessor's minor and moderate status effect infliction chances that come from spells are increased by 5%, Possessor gains +500 Magical Attack
Basic Mana-Saving Techniques- (Passive Ability, Wizard) Spells cost possessor 50 less MP to cast
Basic Understanding of Linking Magic Types- (Passive Ability, Wizard) Spells possessor casts cost 80 less MP if caster has cast a spell of a different subtype previously during this thread
Basic Utility Spellcasting- (Passive Ability, Wizard) Wizard Magic spells cast by possessor that buff stats do so by an additional 20 points, as an effect that stacks a max of 40 times across all buff instances per individual, Wizard Magic spells that possessor casts that have a chance of inflicting minor positive status effects have said chance raised by 1%, Wizard Magic spells cast by possessor that create or attach effects to Zones or Phantom Terrains cost possessor 100 less MP to cast
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Boosted Spell- (Technique Ability, Wizard) Possessor may use 'Boosted Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Wizard Magic spell is cast as part of said action and no other technique is used. All Wizard Magic spells cast as part of said action gain +200 Magical Attack and have all stat buffs they apply increased by 200 points as an effect that stacks 5 times across all applications per possessor.
Broaden Casting- (Technique Ability, Wizard) Possessor may use Broaden Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. If this attack already inflicts at least 1 hit against 5 or more targets, its total number of targets increases by 2.
Can Cast Spells While In Close Combat- (Passive Ability, Wizard) Possessor's 'Cast a Spell' actions may not be countered by individuals below Level 10 if possessor is in the front row
Defensive Spellcasting- (Passive Ability, Wizard) Possessor's 'Cast a Spell' actions may not be countered by individuals below Level 10 if possessor is in the back row
Effective Spell- (Technique Ability, Wizard) Possessor may use 'Effective Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Wizard Magic spell is cast as part of said action and no other technique is used. All Wizard Magic spells cast as part of said action have their minor status effect infliction chances increased by 30% during said action and have their moderate status effect infliction chances increased by 15% during said action.
Gesture-Based Spellcasting Stance- (Stance Ability, Wizard) Possessor, if not afflicted with Paralyzed, gains +100 Magical Attack, +300 MP, and +50 SPI
Knowledge of Basic Magic Theory- (Passive Ability, Wizard) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Improved Mana-Saving Techniques- (Passive Ability, Wizard) Spells cost possessor 250 less MP to cast
Increased MP- (Passive Ability, Wizard) Possessor gains +50 MP
Large Mana Reservoir- (Passive Ability, Wizard) Possessor gains +2,000 MP
Lengthen Casting- (Technique Ability, Wizard) Possessor may use Lengthen Casting in conjunction with a 'Magical Attack' action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. If said attack already inflicts a buff or debuff that lasts 5 or more rounds, the number of rounds each such buff or debuff lasts increases by 2.
Loudly-Incanted Spell- (Technique Ability, Wizard) Possessor may use 'Loudly-Incanted Spell' in conjunction with a 'Magical Attack' action so long as a Wizard Magic spell is cast as part of said action and no other technique is used. Said action gains +5 Magical Attack and gains a 15% chance of inflicting Confusion: Fear on Level 1 targets who have no spell equipped.
Magic-Infused Spell- (Technique Ability, Wizard) Possessor may use 'Magic-Infused Spell' in conjunction with a 'Magical Attack' action so long as a Wizard Magic spell is cast as part of said action and no other technique is used. All Wizard Magic spells cast by this technique's user as part of said action gain the element Magic during said action.
Magical Broadening Mastery- (Passive Ability, Wizard) Possessor's Broaden Casting ability increases the total number of targets by 5 if the number of targets being hit before its application was at least 10 already.
Maximal Casting- (Technique Ability, Wizard) Possessor may use Maximal Casting in conjunction with a 'Magical Attack' action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. Said attack's random stat multiplier is maximized, and possessor's Max MP is reduced by 50% for the remainder of the thread.
Orb Master- (Passive Ability, Wizard) +20 Magical Attack and -5 MP cost when using any Wizard Spell with the word Orb in the name
Powerful Casting- (Technique Ability, Wizard) Possessor may use Powerful Casting in conjunction with a 'Magical Attack' action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. Said attack gains +150 Magical Attack.
Script Mage- (Passive Ability, Wizard) +25 Magical Attack for Wizard Magic if a Book is equipped
Spellcasting Technique- (Passive Ability, Wizard) Wizard Magic spells cost possessor 20 less MP to cast
Theoretical Spellcaster- (Passive Ability, Wizard) Possessor gains +1,000 MIN, Possessor gains an additional +500 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Wizard Magic spell and one of which is a non-'Wizard Magic' spell equipped
Vexing Casting- (Technique Ability, Wizard) Possessor may use Vexing Casting in conjunction with a Magical Attack action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. Said attack's chances of inflicting Minor Status Effects are increased by 5%, to a max of 80%.
Wizard- (Passive Ability, Wizard) Possessor's Damage-dealing actions that involve the casting of Wizard Magic spells deal 500 additional Damage, Wizard Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast, Possessor gains +(50 * Possessor Level) Magical Attack
Wizard Magic Casting I- (Passive Ability, Wizard) Wizard Magic spells cost possessor 20 less MP to cast
Wizard Magic Casting II- (Passive Ability, Wizard) Wizard Magic spells cost possessor 200 less MP to cast
Wanderer:
Opener of Forgotten Doorways- (Passive Ability, Wanderer) Possessor may claim Forgotten Keys
Misc:
Ate Empowered Sugar-Wafers- (Passive Ability, Permanent Item Effect) Possessor obtains +250 HP and +25 to all stats
Basic Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Built the Giant Statue- (Passive Ability, Evermason) Possessor's Golem summons gain +20,000 HP
Glowing Red Nose- (Passive Ability, Beastmaster) Possessor may choose for possessor and any of possessor's allies to ignore effects attached to zones by sources below Level 20
Grows in Sunlight- (Passive Ability, Botanist) At the start of each round that possessor is in a Chronogeomantic Zone of Day or a Zone of Light, possessor obtains +250 to all stats as a buff that stacks 10 times; these buff applications vanish as soon as possessor is neither in a Chronogeomantic Zone of Day nor a Zone of Light
Pruning Spell- (Technique Ability, Botanist) Possessor may use 'Pruning Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action, so long as no other technique is used. Said action deals 110% Damage to Plants, to a maximum of 1,000,000 additional damage
Statue-Crafter- (Passive Ability, Crafter) Possessor's Golem summons gain +200 to all stats and +5,000 HP
Wiseman's Orb- (Passive Ability, Magus) Possessor's 'Magical Attack' and 'Overdrive' actions may use Mind as their Prime Attribute if possessor has a Robe and Orb equipped
Zonal Air Control- (Passive Ability, Wind Duke) Possessor may, at the start of each round, choose one Zone of Air that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80
Weirdworker:
Basic Weirdworker Knowledge- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Emit Magic Particles- (Technique Ability, Weirdworker) Possessor may use 'Emit Magic Particles' in conjunction with any action so long as possessor is a Magic Being and no other technique is used as part of said action. Possessor's allies regenerate 50 MP as part of said action.
Form of Coiling Mystic Text- (Stance Ability, Weirdworker) If possessor is a Magic Being, possessor's allies gain +500 MIN at the start of each round as a buff that stacks 5 times, and possessor's allies may choose to count as having an additional Book equipped.
Magic-Radiating Stance- (Stance Ability, Weirdworker) If possessor is a Magic Being, possessor's presence counts as the presence of an additional Zone of Magic.
Magiplasmic Moonform: Verdant- (Stance Ability, Weirdworker) Possessor obtains +1 base MIN and +2 base SPI, Possessor's minor negative status effect infliction chances are increased by 30%, possessor's moderate negative status effect infliction chances are increased by 20%, Possessor gains the elements Moon, Earth, and Wood, Possessor regenerates 200,000 HP at the start of each round if possessor possesses at least 5 Plant allies, Possessor's Plant and Spirit summons may gain the element Moon and, when summoned, may obtain a non-stacking buff that increases their minor negative status effect infliction chances by 25%
Spell-Emitting Stance- (Stance Ability, Weirdworker) If possessor is a Magic Being, possessor gains a 5% chance before possessor's first action of each round to gain an additional action that may only be used for casting a spell that is on its possessor's Inherent Spell List.
notes:
Magiplasmic Moonform: Verdant transforms his body into a larger, Asterite-like form around a man-sized central green moon-orb.
Other: Lunar Trickster:
First Blessing of the Verdant Moon- (Passive Ability, Other: Lunar Trickster) Possessor's actions that include the element Wood may gain or instead become the element Moon, possessor's actions that include the element Moon may gain or instead become the element Wood, possessor's Plant allies may gain the element(s) Moon and/or Wood
Grinning Moon Laughs Above- (Passive Ability, Other: Lunar Trickster) Possessor's opponents, if they succeed their first per-round auto-recovery chance from a status effect must check a second time and only actually recover if the second time is successful
Lit By Moon's Capricious Light- (Passive Ability, Lunar Trickster) Whenever one of possessor's opponents' per-round automatic recovery chances from a negative status effect that was at least a 1% chance fails, said individual has a 50% chance of being afflicted with Hexed
Palely-Glowing Essence- (Passive Ability, Other: Lunar Trickster) Possessor's element becomes solely Moon, Possessor gains +500 Defense against Moon, Possessor gains 25% Moon Resistance, Possessor gains 25% Voidstruck: Moon Mad Resistance, Possessor's offensive actions may gain the element Moon
Permanent Item Effect:
Has Consumed 1 of the Permanent Consumable "Those Splendid Peanuts"- (Passive Ability, Permanent Item Effect) +5,000 to all stats, +50 unmodified CON, Cannot be used in combos
Curses:
Brain Used By The Demon Lord Of Books As Mostly-Self-Inaccessible Storage Space For All Books About Tortoises- (Passive Ability, Curse) Possessor's turn-order-determining stat is halved for turn-order-determining purposes if it includes possessor's Mind stat unless any of possessor's opponents have 'Turtle', 'Tortoise', or 'Terrapin' in their name
Curse of the Fox and the Grapes- (Passive Ability, Curse) Whenever a source applies a buff to an individual who is not possessor, if possessor is not currently afflicted with said buff, possessor becomes afflicted with a debuff that prevents said buff from having positive effects on possessor, with said debuff stacking across 500 different buffs at any one time
Lasts 300 battles. Battles fought: 201/300
Gazed Upon by the Lord of the Tormented- (Passive Ability, Curse) Possessor may not gain Agony Resistance or Immunity. Possessor may not Absorb Agony or Reflect Agony. Possessor may not gain Defense against Agony. Agony element Damage dealt to possessor is quadrupled.
Weapons-
Force of Imaginary Years- (Weapon, Force, Illusion & Time, 89,000,000 Gold) +89,000 Melee Attack, +89,000 Ranged Attack, +89,000 Magical Attack, Wielder's attacks may use any single-stat (not including multiples of the same stat) Prime Attribute that wielder used on a previous round of battle, Wielder's actions may treat the round's number as being up to 1,000 rounds greater or loewr than it otherwise would be, Individuals below Level 60 may not Dodge wielder's attacks, 170% To Hit, 70% Dodge, Individuals below Level 40 may not counter wielder's attacks, Wielder is Immune to individuals below Level 20, Wielder must be Level 20 or greater
Shield of the Heavenly Tower- (Weapon, Shield, Light & Physical, 60,000,000 Gold) +60,000 Defense, +20,000 Melee Attack, +2,000 Defense against MIN Damage, Wielder's per-item Defense capping may be based on wielder's Mind x 2 instead of wielder's Constitution x 2, 30% Light Resistance, 30% Darkness Resistance, 30% Psychic Resistance
Armor-
Hambelstern Prototype Force Field- (Armor, Aura, Technology, 31,522,918 Gold) +30,455 Defense, +30,000 to all stats, +300,000 HP, 25% Technology Resistance, +6,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, wearer may reflect actions from sources below Level 20, 90% wearer may reflect actions from sources below Level 40, 10% wearer may reflect actions from sources above Level 39 but below Level 50, May only be equipped by individuals above Level 19
Accessories-
Greater Armband of Purity- (Accessory, Wristwear, Light, 24,000,000 Gold) +24,000 Magical Attack, +24,000 Defense, 40% Resilience, Individuals below Level 40 cannot inflict status effects on possessor
Tiefmennian Magus's Automatically Organizing Library System- (Accessory, Container, Magic & Knowledge, 60,000,000 Gold) +60,000 MIN, +60,000 SPI, +600,000 MP as a non-stacking bonus, Wielder may unequip up to 5 spells at the start of each round and then may equip up to 5 spells
Ageless Weaver's Hat- (Accessory, Hat, Darkness & Earth, 15,500,000 Gold) +15,500 Defense, +15,500 SPI, +1,500 Defense against Stat Damage, Wearer's stats may not be scanned by individuals below Level 60
Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater
Spells-
Ancient Pyre- (Spell, Other: Ancient Magic, Fire, 24,000 MP, 12,500,000 Gold) +12,500 Magical Attack, This action ignores the Resistances and Immunities of targets below Level 40, Individuals killed by this action cannot be resurrected by sources below Level 40
Ancient Seal of Moonlight- (Spell, Ritual Magic, Moon & Light, 240,000 MP, 12,500,000 Gold) +12,500 Magical Attack, 50% targets below Level 40 gain a debuff that makes it so that they cannot act, with all things that would occur before and after actions skipped due to such still occurring, does not stack
Summon Monster- (Spell, Summoner Magic, Magic, 20,000 MP, 5,000,000 Gold) Summons any one Animal, Aerial, Aquatic, Cthonian, Astral Being, Cthonian, Celestial, Angel, Deva, Illuminated, Abstract, Daemon, Devil, Demon, Elemental, Monster, Outsider, or Dragon from the Enemy List that is non-Elite, below Level 40, and can normally be fought for drops, Max 20 summoned, beings summoned through this spell may not summon
Lunar Phase Shift- (Spell, Other: Ancient Magic, Moon, 4,000 MP, 400,000 Gold) Target (to a max of one additional time per round) loses HP to instances of the status effect Poison that are present on it (not including sub-status effects), Target obtains +400 AGI on even-numbered rounds and -400 AGI on odd-numbered rounds, does not stack
Soul Arrow- (Spell, Spirit Magic, Light & Darkness, 300 MP, 365,000 Gold) +370 Ranged Attack, Ranged Attack actions that include this spell may use SPI as their Prime Attribute
Wizard magic only spells-
Soul Trap (2)- (Spell, Wizard Magic, Darkness, 1,200,000 MP, 60,000,000 Gold) 30% inflicts Instant Death on target individual below Level 80 that is below caster's Level, targets killed by this instance of Instant Death may not be resurrected by sources below Level 80 while caster is alive
Formula of Earth: Roots of Stone- (Spell, Wizard Magic, Earth, 2,500 MP, 1,000,000 Gold) +1,000 Magical Attack, 15% inflicts Entombed, 30% inflicts Paralyzed, 1 hit against 500
Researched Spell: Upgraded Mage Blades- (Spell, Wizard Magic, Air, 2,000 MP, 2,000,000 Gold) +2,000 Magical Attack, 30% inflicts Wounded, May gain 2 hits against 1 and deal 1/2 Damage
Researched Spell: Upgraded Wizard Lightning- (Spell, Wizard Magic, Electrical, 2,000 MP, 2,000,000 Gold) +2,000 Magical Attack, May gain 1 hit against 3 and deal 1/2 Damage, deals full damage to individuals below Level 40 in the back row, 25% may inflict Electrocuted
Large Energy Ball- (Spell, Wizard Magic, Energy, 3,000 MP, 300,000 Gold) +300 Magical Attack, 15% inflicts Overloaded
Formula of Fire: Ignite the Mind- (Spell, Wizard Magic, Fire, 800,000 MP, 8,000,000 Gold) 800 MIN Damage, 100% inflicts Burning: Mindfire
Golden Lion Roars and Strikes- (Spell, Unarmed Technique, Physical & Magic, 99 MP, 64,000 Gold) +195 Melee Attack, 5% inflicts Fear on Animals and Humans, Cannot be used if any weapons are equipped
Inherent spells-
Charm Cat- (Spell, Wizard Magic, Air, 40 MP, 15,000 Gold) 100% inflicts Charm on target individual who is below Level 5 whose name includes 'Cat'
Glowing Pebble- (Spell, Wizard Magic, Light & Earth, 5 MP, 2,000 Gold) Caster gains a buff that provids its possessor and all of its possessor's allies with 101% To Hit while in a Zone of Darkness
Fancy Globes- (Spell, Wizard Magic, Magic & Light, 300 MP, 7,000 Gold) 30% inflicts Charm: Impressed
Heat Tea To Just The Right Temperature- (Spell, Wizard Magic, Water & Fire, 3 MP, 1,700 Gold) Target Drink consumable gains '1% cures Fatigued, 1% cures Frozen, and 1% cures Burning'
Sense Magic- (Spell, Wizard Magic, Magic, 40 MP, 3,000 Gold) Caster is informed with a single 'yes' answer if any of caster's opponents are Magice element, possess any Magic element abilities, could drop and Magic element items, are carrying any Magic element items, have any Magic element items equipped, or have any Wizard Magic spells equipped
Douse- (Spell, Wizard Magic, Water, 60 MP, 2,000 Gold) 1% cures Burning
Lubricate- (Spell, Wizard Magic, Water, 30 MP, 1,100 Gold) Target gains 1% Paralyzed Resistance, 5% Cures Paralyzed from sources below Level 15
Freshen Up- (Spell, Wizard Magic, Air & Light & Magic, 100 MP, 2,000 Gold) Cures target debuff from a Level 1 source
Magic Spiderweb- (Spell, Wizard Magic, Darkness & Magic, 60 MP, 1,200 Gold) 1% inflicts Paralyzed
Prestidigitation- (Spell, Wizard Magic, Magic, 10 MP, 3,000 Gold) 5% inflicts Charm: Impressed
Mage Fist- (Spell, Wizard Magic, Physical, 600 MP, 30,000 Gold) +30 Magical Attack, 5% inflicts Fatigued: Stun
Glow- (Spell, Wizard Magic, Light, 300 MP, 6,000 Gold) Target may choose for individuals below Level 5 to treat it as being solely Light element
Reveal General Form- (Spell, Wizard Magic, Light & Air, 70,000 Gold) Target loses all Dodge-bonus-prodviding or Dodge-providing buffs from sources below Level 18
Mage Blast- (Spell, Wizard Magic, Magic, 2 MP, 200 Gold) +3 Magical Attack
Mage Fire- (Spell, Wizard Magic, Fire, 4 MP, 400 Gold) +4 Magical Attack, 1% inflicts Burning
Mage Bolt- (Spell, Wizard Magic, Electrical, 4 MP, 400 Gold) +4 Magical Attack, 1% inflicts Electrocuted
Mage Bubble- (Spell, Wizard Magic, Water, 4 MP, 400 Gold) +4 Magical Attack, 1% inflicts Drowning
Mage Shard- (Spell, Wizard Magic, Earth & Physical, 4 MP, 400 Gold) +4 Magical Attack, 1% inflicts Wounded or Entombed
Magic Shield- (Spell, Wizard Magic, Magic, 10 MP, 1,000 Gold) +10 Defense, stacks 10 times
Snowblast- (Spell, Wizard Magic, Ice, 55 MP, 55,000 Gold) +55 Magical Attack, 1 hit against 30
Acid Drizzle- (Spell, Wizard Magic, Acid, 55 MP, 55,000 Gold) +55 Magical Attack, 1 hit against 30
Fire Flash- (Spell, Wizard Magic, Fire, 65 MP, 65,000 Gold) +55 Magical Attack, 30% inflicts Impaired: Blind, 1 hit against 30
Magic Boost- (Spell, Wizard Magic, Magic, 65 MP, 65,000 Gold) +65 to all stats, stacks 4 times
Flame Spray- (Spell, Wizard Magic, Fire, 200 MP, 200,000 Gold) +200 Magical Attack, 30% inflicts Burning, 1 hit against 60
Ice Spray- (Spell, Wizard Magic, Ice, 200 MP, 200,000 Gold) +200 Magical Attack, 30% inflicts Frozen, 1 hit against 60
Lightning Fan- (Spell, Wizard Magic, Electrical, 200 MP, 200,000 Gold) +200 Magical Attack, 30% inflicts Electrocuted, 1 hit against 60
Magic Healing- (Spell, Wizard Magic, Magic, 200 MP, 200,000 Gold) +200 Magical Attack, Heals
Sage's Insight- (Spell, Wizard Magic, Magic, 200 MP, 200,000 Gold) +200 MIN, +2,000 MP, stacks 4 times
Magic Augmentation- (Spell, Wizard Magic, Magic, 200 MP, 200,000 Gold) +200 to all stats, stacks 2 times
Lesser Magical Summoning- (Spell, Wizard Magic, Magic, 200 MP, 200,000 Gold) Summons 1 Elemental or Magic Being below Level 15 that is normally fightable for drops on the Enemy List, Max 4 summoned, Summons summoned through this spell may not summon
Float- (Spell, Wizard Magic, Air, 200 MP, 200,000 Gold) Target gains 30% Earth Resistance and 30% Entombed Resistance
Magic Cloud- (Spell, Wizard Magic, 500 MP, Magic, 500,000 Gold) +500 Magical Attack, 60% inflicts Manablasted, 1 hit against 200
modified stats wrote:Remalius (kitsune106)
Level 39
Magic Being, Moon
HP: 361,250
MP: 1,104,500
STR: 1,170 (3)
AGI: 1,950 (5)
CON: 2,450 (5)
MIN: 20,180 (42)
SPI: 1,950(5)
Fame- 22
Attack:
+3900 Magical Attack
+1170 Melee Attack
+1950 Ranged Attack
170% To Hit,
Individuals below Level 60 may not Dodge wielder's attacks,
Defense:
+ 109,815 Defense
+1,500 Defense against Stat Damage
+2,000 Defense against MIN Damage
70% Dodge
40% Resilience,
+29,000 Defense against Fire,
The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing,
Resistances and immunities:
Wielder is Immune to individuals below Level 20
Individuals below Level 40 cannot inflict status effects on possessor
Misc:
Wielder's actions may treat the round's number as being up to 1,000 rounds greater or loewr than it otherwise would be,
Wearer's stats may not be scanned by individuals below Level 60
364,725 XP
10,000,000,000 gold, from kit
Bag of Holding (2)- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 30 additional unequipped items into battle
Masquerade Mask- (Accessory, Mask, Earth, 15,000 Gold) User’s type becomes Human
Detect Monsters- (Spell, Divining, Magic, 70 MP, 65,000 Gold) Caster and up to 5 targets gain +20 Defense, 1% caster is provided with the spawn table of the current area of a random quest provided no enemies on said table are above Level 20 or more than double caster's Level has RP effects, stacks 5 times
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Word Which Calls the Sea to March and Drown the Cities- (Spell, Other: Ancient Magic, Water, 24,000 MP, 12,000,000 Gold) +12,000 Magical Attack, deals double Damage (to a max of 10,000,000 additional Damage) to Large Structures below Level 60, 100% Inflicts Drowning, this action, at the cost of 240,000 MP, may gain '1 hit against 500,000' if all targets are below caster's Level, if all targets are below Level 60, and if caster is at least Level 45, Caster must be Level 25 or greater
Word Which Calls the Wind to Consume the Spirits of Men- (Spell, Other: Ancient Magic, Air & Darkness, 1,200,000 MP, 60,000,000 Gold) +120,000 Magical Attack, 12,000 SPI Damage, 100% Inflicts Stat Drain: SPI Drain, 15% inflicts Instant Death, 1 hit against 6,000,000 Caster must be Level 45 or greater or (must be Level 20 or greater and possess the ability 'Archmage of the Ancients')
Bubblefrenzy Color-Rod- (Weapon, Wand, Whimsy & Magic, 45,000,000 Gold) +45,000 Magical Attack, +40,000 SPI, +400,000 HP as a non-stacking bonus, +300,000 MP as a non-stacking bonus, 30% may inflict Invigorated, Wielder's 'Magical Attack' actions may gain any combination of base elements, Wielder must be Level 20 or greater
Gold-Capped Star-Dancer's Wand of Laughter and Tears- (Weapon, Wand, Moon & Astral, 64,500,000 Gold) +64,500 Magical Attack, +64,500 AGI, +63,100 SPI, 60% inflicts any one of Confusion: Overcome by Laughter, Diseased: Lycanthropy, Hexed: Leech, Impaired: Blind: Colorblind, Paralysis: Turned to Glass, Pain: Mental Anguish, Stat Drain: ELM Drain, Charm: Overwhelmed By Greed, Confusion: Paranoia, or Stat Drain: HIT Drain
Ancient Balm- (Spell, Other: Ancient Magic, Water, 24,000 MP, 12,500,000 Gold) +12,500 Magical Attack, Heals HP, All debuffs and negative status effects present on target that come from sources below Level 40 are removed, Target may not acquire debuffs or negative status effects from sources below Level 40 for the next 5 rounds, does not stack
*Remalius' Papers from the Seirei Portal (Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI (Bound to Seirei)
REmalius is in the moonform stance.
he will be offering up the papers.
Remalius (kitsune106)
Level 39
Magic Being, Energy & Moon
HP: 2,375
MP: 22,075
STR: 117 (3)
AGI: 195 (5)
CON: 195 (5)
MIN: 2018 (42)
SPI: 195(5)
Fame- 22
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Attack:
Change Stance- (Active Ability, Attack) Possessor changes stances
Craft- (Active Ability, Attack) User uses a secret formula.
Possesses an Inherent Spell List- (Passive Ability, Attack) Possessor may cast spells on possessor's Inherent Spell List as though they were equipped
Archmage of the Ancients:
Ancient and Greater Spellcasting Art- (Passive Ability, Other: Archmage of the Ancients) Spells cast by possessor have their Magical Attack bonuses increased by 250 points and actions involving them cannot be countered by individuals below Level 40
Ancient Magic Casting I- (Passive Ability, Other: Archmage of the Ancients) Ancient Magic spells cost possessor 200 less MP to cast
Ancient Magic Casting II- (Passive Ability, Other: Archmage of the Ancients) Ancient Magic spells cost possessor 2000 less MP to cast
Apprentice Ancient Magic Attunement- (Passive Ability, Other: Archmage of the Ancients) All damage-dealing Ancient Magic spells that possessor casts deal +250,000 Damage, All Ancient Magic spells cost possessor 50,000 less MP to cast
Arcane Spell- (Technique Ability, Other: Archmage of the Ancients) Possessor may use 'Arcane Spell' in conjunction with a 'Magical Attack', 'Cast a Spell', or 'Overdrive' action so long as a 'Wizard Magic' or 'Ancient Magic' spell is cast as part of said action and no other technique is used. Said action has the element Magic in itself, any spells cast as part of it, and any Damage it deals replaced with the element Mystic.
Archmage of the Ancients- (Passive Ability, Other: Archmage of the Ancients) Possessor's Damage-dealing actions that involve the casting of Ancient Magic spells deal (500,000 + 50,000 * Possessor Level) additional Damage, Ancient Magic spells cost possessor (50,000 + 30,000 * Possessor Level) less MP to cast
Basic Ancient Magic Attunement- (Passive Ability, Other: Archmage of the Ancients) All Ancient Magic spells gain +1,000 Magical Attack and cost 1,000 less MP
Focused Ancient Magic Casting- (Passive Ability, Other: Archmage of the Ancients) Ancient Magic spells cost possessor 2000 less MP to cast if the only subtype of spell possessor has equipped is Ancient Magic
Has Memorized Ancient Rites- (Passive Ability, Other: Archmage of the Ancients) Possessor obtains +1,000 MIN
Magics that Will Last a Millions Years- (Passive Ability, Other: Archmage of the Ancients) Individuals below Level 40 cannot remove buffs or debuffs with possessor as a source, Spells cast by possessor that would have a duration of 50 rounds or greater instead do not wear off after any number of rounds
Recall Spell through Ancestral Memories- (Passive Ability, Other: Archmage of the Ancients) At the start of each round, possessor may obtain (and optionally equip) an Ancient Magic spell equipped or carried by a dead ally
Unparalleled Harnessing of Ancient Forces- (Passive Ability, Other: Archmage of the Ancients) Ancient Magic spells have the infliction chances of minor and moderate status effects that they would inflict increased by 30%
Auramancer:
Apprentice Aura Mastery- (Passive Ability, Auramancer) Possessor gains +50 Defense if possessor has an Aura equipped
Attractive Aura- (Passive Ability, Auramancer) Whenever possessor is targeted by an offensive action, if possessor has an Aura equipped, possessor has a 30% chance of inflicting Charm on its source at the end of said action
Aura-Based Wisdom-Transferral Technique- (Technique Ability, Auramancer) Possessor may use 'Aura-Based Wisdom-Transferral Technique' in conjunction with a 'Defend' action so long as an Aura is equipped and no other technique is used. Said action gives one of its performer's allies a non-stacking buff that provides +300 MIN so long as its performer possesses at least one MIN-increasing buff while performing said action.
Aura of No Burning- (Technique Ability, Auramancer) Possessor may use 'Aura of No Burning' in conjunction with a 'Defend' action so long as an Aura is equipped and no other technique is used. Said action gives 'Wearer gains 100% Burning Resistance and cannot have its equipped Spells destroyed by Fire element actions performed by entities below Level 20' to one of its performer's equipped Auras as a non-stacking buff.
Basic Aura Mastery- (Passive Ability, Auramancer) All Auras equipped by possessor provide +10 additional Defense
Blessed Aura- (Passive Ability, Auramancer) Possessor obtains 30% Hexed Resistance if possessor has an Aura equipped
Flame-Protection Aura-Alteration- (Technique Ability, Auramancer) Possessor may use 'Flame-Protection Aura-Alteration' in conjunction with a 'Defend' action so long as an Aura is equipped and no other technique is used. Said action gives '+300 Defense against Fire to wearer and wearer's allies' to one of its performer's equipped Auras as a non-stacking buff.
Magic-Charge Aura- (Technique Ability, Auramancer) Possessor may use 'Magic-Charge Aura' in conjunction with a 'Defend' action so long as an Aura is equipped and no other technique is used. Said action gives the element Magic to one of its performer's equipped Auras.
Blessing:
Mana Spark Blessing 4- (Passive Ability, Blessing) +15 STR, +5 CON
Mana Spark Blessing 7- (Passive Ability, Blessing) +40 MIN
Arcane Vizier:
Apprentice Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +50 to all stats for each Magic element item equipped, Possessor's Magic element pets and summons gain +250 to all stats
Basic Affinity to Healing Via Magic- (Passive Ability, Arcane Vizier) Whenever possessor obtains Magic element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element pets and summons gain +50 to all stats
Basic Defenses Against Magic- (Passive Ability, Arcane Vizier) Possessor gains +50 Defense against Magic
Basic Magic Resistance- (Passive Ability, Arcane Vizier) Possessor gains 1% Magic Resistance
Basic Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +25 to all stats if Magic element
Basic Understanding of the Heart of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element allies gain +10 to all stats
Magical-Spells Casting-Form- (Stance Ability, Arcane Vizier) Spells cast by possessor gain the element Magic
Magic-Boosted Magic- (Technique Ability, Arcane Vizier) Possessor may use 'Magic-Boosted Magic' in conjunction with a 'Magical Attack' action so long as possessor is Magic element and no other technique is used. Said action gains +15 Magical Attack.
Magic-Saturated Form- (Stance Ability, Arcane Vizier) Possessor, if possessor is Magic element and has at least 5 spells equipped, gains the subtype Magic Being.
This Fire is MAGIC FIRE!- (Technique Ability, Arcane Vizier) Possessor may use 'This Fire is MAGIC FIRE!' in conjunction with a 'Magical Attack' action so long as possessor is Magic element and no other technique is used. Said action treats the Resistances to non-Magic elements of targets of said action, provided that said targets do not possess Magic Resistance, do not possess Magic Immunity, do not Absorb Magic, do not Reflect Magic, and are not Level 40 or greater, as being half their value, rounded up.
Captain:
Basic Vessel User- (Passive Ability, Captain) All Vessel transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Salvation Egress- (Passive Ability, Captain) When possessor exits a battlespace, possessor may Transform into a Vessel that possessor could transform into with a 'Transform' action and may make any number of willing allies present in the battlespace being exited (up to said Vessel's Passenger Capacity) passengers on said Vessel
Channeler:
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Magic Retention- (Passive Ability, Channeler) Spells cost possessor 20 less MP to cast
Basic Transfer Mastery- (Passive Ability, Channeler) Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Channeling Casting I- (Passive Ability, Channeler) Channeling spells cost possessor 20 less MP to cast
Controller:
Basic Force Training- (Passive Ability, Controller) This character gains +6 Magical Attack, Melee Attack, or Ranged Attack (possessor's choice at the start of each quest or battle) when a Force is equipped.
Empower Emotion: Rage- (Technique Ability, Controller) Possessor may use 'Empower Emotion: Rage' in conjunction with a 'Cast a Spell' action so long as no other technique is used and a Force is equipped. Said action gains either 'target acquires a non-stacking buff that provides +7,000 STR' or '60% inflicts Confusion: Berserk and Confusion: Enraged'
Exert Control: Earth Elementals- (Technique Ability, Controller) Possessor may use 'Exert Control: Earth Elementals' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as no other technique is used and possessor has an Earth-element Force equipped. Said action gains a 75% chance of inflicting Charm on targets that are Earth-element Elementals.
Force-Lock Debuff- (Technique Ability, Controller) Possessor may use 'Force-Lock Debuff' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as no other technique is used and possessor has a Force equipped. Said action changes the text of all stacked instances of one debuff with said action's performer as a source, adding the text 'the first time this debuff would be removed by a source below Level 20 due to a reason other than its duration running out, it is instead not removed'
Pitch Force- (Technique Ability, Controller) Possessor may use 'Pitch Force' in conjunction with a 'Ranged Attack' action so long as no other technique is used and possessor has a Force equipped. Said action gains +15 Ranged Attack and +10% To Hit as a non-stacking effect.
Superior Piercing Force-Blast- (Technique Ability, Controller) Possessor may use 'Superior Piercing Force-Blast' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Magical Overdrive' action. Said action gains +1,000 Melee Attack, Magical Attack, and Ranged Attack and pierces 1,000 points of Defense
Diviner:
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Basic Fortune Telling- (Passive Ability, Diviner) All Divning buffs that possessor inflicts that raise stats raise them by an additional 20 Points
Danger Sense- (Passive Ability, Diviner) Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle if in a Random Dungeon, Has RP effects
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Excellent at Counting Large Numbers of Things Quickly- (Passive Ability, Diviner) Possessor's actions that hit at least 100 targets may hit an additional target
Fortuneteller- (Passive Ability, Diviner) Possessor has a 25% chance of, to a max of once per round, being able to perform a 'Cast a Spell', 'Magical Attack', 'Defend', or 'Focus' action as a pre-emptive counter in response to an action conducted by an individual below Level 40 who is an opponent of possessor and whose stats possessor scanned during the last 5 rounds (not including the current round) that is targetting possessor
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Predict Future from the Stars- (Active Ability, Diviner) Possessor may spend an action if anyone has an Active Constellation set to scan a target's stats
Predict Future through Cards- (Active Ability, Diviner) Possessor may spend an action if possessor has a Card equipped to scan a target's stats
Predict Future with a Crystal Ball- (Active Ability, Diviner) Possessor may spend an action if possessor has an Orb equipped to scan a target's stats
Predict Future with Bones- (Active Ability, Diviner) Possessor may spend an action if any individual has died in this battle to scan a target's stats
Predict Future with Dice- (Active Ability, Diviner) Possessor may spend an action to have a 50% chance of scanning a target's stats
Read Palms- (Active Ability, Diviner) Possessor may spend an action to scan the stats of a target who has at least one open Weapon slot
Requires: Basic Fortune Telling
Read Tea Leaves- (Active Ability, Diviner) Possessor may spend an action and consume a charge from a Drink consumable that possessor has equipped to scan a target's stats
Whisper-Mote Listener- (Passive Ability, Diviner) Possessor may claim Whisper Motes
Dreamshaper:
Apprentice Command of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Dream Synchronization- (Passive Ability, Dreamshaper) Possessor gains +50 to all stats for each Dream element item equipped, Possessor's Dream element pets and summons gain +250 to all stats
Apprentice Dream Resistance- (Passive Ability, Other: Dreamshaper) Possessor gains 5% Dream Resistance
Apprentice Understanding of the Heart of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element allies gain +100 to all stats
Basic Command of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element pets and summons gain +50 to all stats
Basic Defenses Against Dream- (Passive Ability, Other: Dreamshaper) Possessor gains +50 Defense against Dream
Basic Dream Resistance- (Passive Ability, Other: Dreamshaper) Possessor gains 1% Dream Resistance
Basic Dream Synchronization- (Passive Ability, Dreamshaper) Possessor gains +25 to all stats if Dream element
Basic Understanding of the Heart of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element allies gain +10 to all stats
Basic Weaponization of Dream- (Passive Ability, Other: Dreamshaper) Quantities of Dream element Damage dealt by possessor are increased by 50 points
Detect Dream- (Passive Ability, Dreamshaper) Possessor gains +1% To Hit against Dream element targets
Dreamshaper- (Passive Ability, Other: Dreamshaper) Possessor ignores (1 * (Possessor Level/5), rounded down)% Dream Resistance, Possessor ignores Dream Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Empowered By Dream- (Passive Ability, Dreamshaper) If possessor is Dream element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Dream
Enchanter:
Apprentice Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 50 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Basic Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost 10 less XP and MP to cast, All Enchantment spells last 1 turn longer if they already last over 1 turn
Infuse Spell Essence- (Active Ability, Enchanter) Possessor may spend an action to change the element of a Spell that is in possessor's possession to gain Magic in addition to its other elements, provided that said Spell is not any non-base element
Infuse Spell Essence: Acid- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Acid to a spell instead of Magic
Infuse Spell Essence: Air- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Air to a spell instead of Magic
Infuse Spell Essence: Darkness- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Darkness to a spell instead of Magic
Infuse Spell Essence: Double- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add two elements that they could otherwise singularly add to a Spell instead of one element
Infuse Spell Essence: Earth- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Earth to a spell instead of Magic
Infuse Spell Essence: Electrical- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Electrical to a spell instead of Magic
Infuse Spell Essence: Essence Replacement (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions replace the elements of the Spell they are targetting instead of merely adding new elements
Infuse Spell Essence: Fire- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Fire to a spell instead of Magic
Infuse Spell Essence: Multiple- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add any number of elements that they could otherwise singularly add to a Spell (provided said number is at least one) instead of one element
Requires: Infuse Spell Essence: Triple
Infuse Spell Essence: Triple- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add three elements that they could otherwise singularly add to a Spell instead of one element
Infuse Spell Essence: Water- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Water to a spell instead of Magic
Ethereal Mage
Visualizer of Drifting Principles- (Passive Ability, Ethereal Mage) Possessor may claim Drifting Principles
Friendship:
Ally of Percelius Mornell- (Passive Ability, Friendship) Possessor obtains +20 MIN if any of possessor's allies are named 'Percelius Mornell'
Ally of the Fallen Stormwright- (Passive Ability, Friendship) Possessor gains +400 to all stats as a buff if any of possessor's allies are Electrical element Spirits or have the word 'Stormwright' in their name, Possessor suffers -400 to all stats if any of possessor's allies' names include 'Darston'
Associate of the Tymarran Mage-Merchant Company- (Passive Ability, Friendship) Possessor's equipped and carried Magic-element items count as being worth 25,000 additional Gold if any of possessor's allies possess the name 'Tymarran Mage-Merchant'
Fan of Lili- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Lili Von'Mion', Possessor suffers -200 to all stats if one of possessor's opponents is named 'Lili Von'Mion', Individuals named 'Lili Von'Mion' may add '30% inflicts Charm: Impressed' to hits of their actions that target possessor
Learned from Fazbalar the Bearded- (Passive Ability, Friendship) Possessor obtains +250 MIN, Possessor obtains +500 additional MIN if any of possessor's allies possess the name 'Fazbalar the Bearded'
Trusted Ally of Poryathema the Archivist of the Library of Lindel'Dyarr- (Passive Ability, Friendship) Possessor obtains +1,600 SPI if any of possessor's allies are named 'Poryathema the Archivist'
Unwitting Enemy of Finn Fein- (Passive Ability, Friendship) Possessor may not be on the same side of battle as individuals named 'Finn Fein', Whenever an individual named 'Finn Fein' damages possessor, that individual deals 5,000 additional points of HP or MP damage to possessor, individuals named 'Finn Fein' gain +200 to all stats if possessor is on an opposing side of battle from them (Bound to Seirei)
General:
Knowledge of Aerial Warfare Tactics- (Passive Ability, General) Possessor's Air element Vessel transformations and Air element Vseel allies gain +200 Defense, gain 40% Dodge, and deal 2,000 additional Damage per attack
Knowledge of Grand Ground Mecha Warfare Tactics- (Passive Ability, General) Possessor's Earth element Mech transformations and Earth element Mech allies gain +200 Defense, gain 40% Resilience , and deal 2,000 additional Damage per attack
Magewright:
Basic Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped.
Magically Charge Tome- (Technique Ability, Magewright) Possessor may use 'Magically Charge Tome' in conjunction with a 'Cast a Spell' action so long as a Tome is equipped and no other technique is used. Said action gives a non-stacking buff (including both not stacking on the same item or across items) to a Tome equipped by its performer that gives its possessing Tome the element Magic and '+15 Magical Attack', with said Magical Attack bonus being an additional bonus if said item already possesses such a bonus.
Supporting Passage- (Technique Ability, Magewright) Possessor may use 'Supporting Passage' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long a a Tome is equipped and no other technique is used as part of said action. Possessor may use 'Relevant Quotation' and 'Supporting Passage' as components of the same action. Said action gains +15 Magical Attack if its performer has a Book and a Tome equipped that share an element.
Tomecaster Stance- (Stance Ability, Magewright) Possessor may equip Tome Accessories that possess Magical Attack bonuses as Book Weapons.
Tomecast Spell- (Technique Ability, Magewright) Possessor may use 'Tomecast Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Tome is equipped and no other technique is used as part of said action. Spells cast as part of said action that share an element with at least one Tome equipped by said action's performer cost 500 less MP to cast.
Moongazer:
Basic Lunar Arts Attunement- (Passive Ability, Moongazer) All Lunar Arts spells possessor casts that possess a chance of inflicting a Minor Status Effect have said chance increased by 5%, All Lunar Arts spells cost possessor 10 less MP to cast, All Lunar Arts spells that have elements that match the current Governing Lunar Body's Associated Elements cost possessor an additional 50 less MP to cast
Basic Lunar Element Attunement: Vernat- (Passive Ability, Moongazer) If Vernat is the current Governing Lunar Body, possessor may choose to treat Earth as said Governing Lunar Body's Associated Element.
Envoy of Vernat- (Passive Ability, Moongazer) Possessor may choose to have their spells, abilities, and items respond as though Vernat is the current Governing Lunar Body as an effect that does not stack with other Moongazer abilities whose names include 'Envoy of'
Ritualist:
Basic Ritual Enchantment- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that give items Enhancements that are Enchantments cost 200 less MP and 200 less XP
Basic Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells gain +10 Magical Attack, take 1 less turn, and cost 10 less MP
Scholar:
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
Book-Blasted Spell- (Technique Ability, Scholar) Possessor may use 'Book-Blasted Spell' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as a Book is equipped, a spell that possesses a Magical Attack bonus is cast as part of said action, and no other technique is used as part of said action. All spells cast as part of said action that possess a Magical Attack bonus have said bonus increased by 300 points; said action gains +5% To Hit.
Book Wielding I- (Passive Ability, Scholar) +5 to all stats when a Book is equipped
Book Wielding II- (Passive Ability, Scholar) +25 to all stats when a Book is equipped, +50 Magical Attack when a Book is equipped
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Has Read the Books of Lindel'Dyarr- (Passive Ability, Scholar) Possessor gains +600 MIN and +6,000 MP
Knowledge of History- (Passive Ability, Scholar) Possessor gains +400 MIN
Relevant Quotation- (Technique Ability, Scholar) Possessor may use 'Relevant Quotation' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Book is equipped and no other technique is used as part of said action. Said action, if a spell is being cast as part of it that contains an element that is possessed by a book equipped by its performer, gains +15 Magical Attack.
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN
You Are Not LEARNING!- (Technique Ability, Scholar) Possessor may use 'You Are Not LEARNING!' in conjunction with a 'Melee Att
Scientist:
Basic Research Skills- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 20
Good at Test-Taking- (Passive Ability, Scientist) Whenever a different entity check's possessor's MIN for purposes of determining the results of an action it is performing that targets possessor, possessor may choose to have its MIN count as 500 points higher
World-Reshaping Research- (Passive Ability, Scientist) Possessor's allies (including possessor) may use possessor's MIN * 2 to determine their per-item Defense capping
Perform Spirit-Glimpsing Ritual- (Active Ability, Shrine Maiden) Possessor may spend an action to gain a buff that allows possessor to ignore the text of Constant Effects named 'Incorporeal' or 'Fully Disembodied' on targets that both possess the subtype Spirit and are below possessor's level for 2 rounds, with this effect not stacking
Perform Spirit-Sensing Mudra- (Active Ability, Shrine Maiden) Possessor may spend an action to determine if any enemy in the same battlespace possesses the subtype Spirit, possessor may instead choose to determine if the current area of a random quest or random dungeon's encounter tables contain enemies with the subtype Spirit provided no enemies on said tables are above Level 40 or more than double caster's Level
Spirit-Hunting Strike- (Technique Ability, Shrine Maiden) Possessor may use 'Spirit-Hunting Strike' in conjunction with a 'Melee Attack', 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Spirits and gains +5% To Hit against Spirits
Warlock:
Apply Curse- (Active Ability, Warlock) Possessor may spend an action to give a copy of any ability from possessor's List of Applicable Curses to any PC target of lower Level, This may affect non-PCs in RP threads
with
Wizard:
Accurate Magic- (Passive Ability, Wizard) Possessor's 'Magical Attack' actions gain +1% To Hit if possessor casts a Wizard Magic spell as part of them
Adept Wizard Magic Attunement- (Passive Ability, Wizard) Wizard Magic spells cost possessor 10,000 less MP to cast, Wizard Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Wizard Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Advanced Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage, All Wizard Magic spells cost possessor 50 less MP to cast
Art of Magery- (Passive Ability, Wizard) Possessor's minor and moderate status effect infliction chances that come from spells are increased by 5%, Possessor gains +500 Magical Attack
Basic Mana-Saving Techniques- (Passive Ability, Wizard) Spells cost possessor 50 less MP to cast
Basic Understanding of Linking Magic Types- (Passive Ability, Wizard) Spells possessor casts cost 80 less MP if caster has cast a spell of a different subtype previously during this thread
Basic Utility Spellcasting- (Passive Ability, Wizard) Wizard Magic spells cast by possessor that buff stats do so by an additional 20 points, as an effect that stacks a max of 40 times across all buff instances per individual, Wizard Magic spells that possessor casts that have a chance of inflicting minor positive status effects have said chance raised by 1%, Wizard Magic spells cast by possessor that create or attach effects to Zones or Phantom Terrains cost possessor 100 less MP to cast
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Boosted Spell- (Technique Ability, Wizard) Possessor may use 'Boosted Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Wizard Magic spell is cast as part of said action and no other technique is used. All Wizard Magic spells cast as part of said action gain +200 Magical Attack and have all stat buffs they apply increased by 200 points as an effect that stacks 5 times across all applications per possessor.
Broaden Casting- (Technique Ability, Wizard) Possessor may use Broaden Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. If this attack already inflicts at least 1 hit against 5 or more targets, its total number of targets increases by 2.
Can Cast Spells While In Close Combat- (Passive Ability, Wizard) Possessor's 'Cast a Spell' actions may not be countered by individuals below Level 10 if possessor is in the front row
Defensive Spellcasting- (Passive Ability, Wizard) Possessor's 'Cast a Spell' actions may not be countered by individuals below Level 10 if possessor is in the back row
Effective Spell- (Technique Ability, Wizard) Possessor may use 'Effective Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Wizard Magic spell is cast as part of said action and no other technique is used. All Wizard Magic spells cast as part of said action have their minor status effect infliction chances increased by 30% during said action and have their moderate status effect infliction chances increased by 15% during said action.
Gesture-Based Spellcasting Stance- (Stance Ability, Wizard) Possessor, if not afflicted with Paralyzed, gains +100 Magical Attack, +300 MP, and +50 SPI
Knowledge of Basic Magic Theory- (Passive Ability, Wizard) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Improved Mana-Saving Techniques- (Passive Ability, Wizard) Spells cost possessor 250 less MP to cast
Increased MP- (Passive Ability, Wizard) Possessor gains +50 MP
Large Mana Reservoir- (Passive Ability, Wizard) Possessor gains +2,000 MP
Lengthen Casting- (Technique Ability, Wizard) Possessor may use Lengthen Casting in conjunction with a 'Magical Attack' action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. If said attack already inflicts a buff or debuff that lasts 5 or more rounds, the number of rounds each such buff or debuff lasts increases by 2.
Loudly-Incanted Spell- (Technique Ability, Wizard) Possessor may use 'Loudly-Incanted Spell' in conjunction with a 'Magical Attack' action so long as a Wizard Magic spell is cast as part of said action and no other technique is used. Said action gains +5 Magical Attack and gains a 15% chance of inflicting Confusion: Fear on Level 1 targets who have no spell equipped.
Magic-Infused Spell- (Technique Ability, Wizard) Possessor may use 'Magic-Infused Spell' in conjunction with a 'Magical Attack' action so long as a Wizard Magic spell is cast as part of said action and no other technique is used. All Wizard Magic spells cast by this technique's user as part of said action gain the element Magic during said action.
Magical Broadening Mastery- (Passive Ability, Wizard) Possessor's Broaden Casting ability increases the total number of targets by 5 if the number of targets being hit before its application was at least 10 already.
Maximal Casting- (Technique Ability, Wizard) Possessor may use Maximal Casting in conjunction with a 'Magical Attack' action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. Said attack's random stat multiplier is maximized, and possessor's Max MP is reduced by 50% for the remainder of the thread.
Orb Master- (Passive Ability, Wizard) +20 Magical Attack and -5 MP cost when using any Wizard Spell with the word Orb in the name
Powerful Casting- (Technique Ability, Wizard) Possessor may use Powerful Casting in conjunction with a 'Magical Attack' action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. Said attack gains +150 Magical Attack.
Script Mage- (Passive Ability, Wizard) +25 Magical Attack for Wizard Magic if a Book is equipped
Spellcasting Technique- (Passive Ability, Wizard) Wizard Magic spells cost possessor 20 less MP to cast
Theoretical Spellcaster- (Passive Ability, Wizard) Possessor gains +1,000 MIN, Possessor gains an additional +500 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Wizard Magic spell and one of which is a non-'Wizard Magic' spell equipped
Vexing Casting- (Technique Ability, Wizard) Possessor may use Vexing Casting in conjunction with a Magical Attack action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. Said attack's chances of inflicting Minor Status Effects are increased by 5%, to a max of 80%.
Wizard- (Passive Ability, Wizard) Possessor's Damage-dealing actions that involve the casting of Wizard Magic spells deal 500 additional Damage, Wizard Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast, Possessor gains +(50 * Possessor Level) Magical Attack
Wizard Magic Casting I- (Passive Ability, Wizard) Wizard Magic spells cost possessor 20 less MP to cast
Wizard Magic Casting II- (Passive Ability, Wizard) Wizard Magic spells cost possessor 200 less MP to cast
Wanderer:
Opener of Forgotten Doorways- (Passive Ability, Wanderer) Possessor may claim Forgotten Keys
Misc:
Ate Empowered Sugar-Wafers- (Passive Ability, Permanent Item Effect) Possessor obtains +250 HP and +25 to all stats
Basic Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Built the Giant Statue- (Passive Ability, Evermason) Possessor's Golem summons gain +20,000 HP
Glowing Red Nose- (Passive Ability, Beastmaster) Possessor may choose for possessor and any of possessor's allies to ignore effects attached to zones by sources below Level 20
Grows in Sunlight- (Passive Ability, Botanist) At the start of each round that possessor is in a Chronogeomantic Zone of Day or a Zone of Light, possessor obtains +250 to all stats as a buff that stacks 10 times; these buff applications vanish as soon as possessor is neither in a Chronogeomantic Zone of Day nor a Zone of Light
Pruning Spell- (Technique Ability, Botanist) Possessor may use 'Pruning Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action, so long as no other technique is used. Said action deals 110% Damage to Plants, to a maximum of 1,000,000 additional damage
Statue-Crafter- (Passive Ability, Crafter) Possessor's Golem summons gain +200 to all stats and +5,000 HP
Wiseman's Orb- (Passive Ability, Magus) Possessor's 'Magical Attack' and 'Overdrive' actions may use Mind as their Prime Attribute if possessor has a Robe and Orb equipped
Zonal Air Control- (Passive Ability, Wind Duke) Possessor may, at the start of each round, choose one Zone of Air that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80
Weirdworker:
Basic Weirdworker Knowledge- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Emit Magic Particles- (Technique Ability, Weirdworker) Possessor may use 'Emit Magic Particles' in conjunction with any action so long as possessor is a Magic Being and no other technique is used as part of said action. Possessor's allies regenerate 50 MP as part of said action.
Form of Coiling Mystic Text- (Stance Ability, Weirdworker) If possessor is a Magic Being, possessor's allies gain +500 MIN at the start of each round as a buff that stacks 5 times, and possessor's allies may choose to count as having an additional Book equipped.
Magic-Radiating Stance- (Stance Ability, Weirdworker) If possessor is a Magic Being, possessor's presence counts as the presence of an additional Zone of Magic.
Magiplasmic Moonform: Verdant- (Stance Ability, Weirdworker) Possessor obtains +1 base MIN and +2 base SPI, Possessor's minor negative status effect infliction chances are increased by 30%, possessor's moderate negative status effect infliction chances are increased by 20%, Possessor gains the elements Moon, Earth, and Wood, Possessor regenerates 200,000 HP at the start of each round if possessor possesses at least 5 Plant allies, Possessor's Plant and Spirit summons may gain the element Moon and, when summoned, may obtain a non-stacking buff that increases their minor negative status effect infliction chances by 25%
Spell-Emitting Stance- (Stance Ability, Weirdworker) If possessor is a Magic Being, possessor gains a 5% chance before possessor's first action of each round to gain an additional action that may only be used for casting a spell that is on its possessor's Inherent Spell List.
notes:
Magiplasmic Moonform: Verdant transforms his body into a larger, Asterite-like form around a man-sized central green moon-orb.
Other: Lunar Trickster:
First Blessing of the Verdant Moon- (Passive Ability, Other: Lunar Trickster) Possessor's actions that include the element Wood may gain or instead become the element Moon, possessor's actions that include the element Moon may gain or instead become the element Wood, possessor's Plant allies may gain the element(s) Moon and/or Wood
Grinning Moon Laughs Above- (Passive Ability, Other: Lunar Trickster) Possessor's opponents, if they succeed their first per-round auto-recovery chance from a status effect must check a second time and only actually recover if the second time is successful
Lit By Moon's Capricious Light- (Passive Ability, Lunar Trickster) Whenever one of possessor's opponents' per-round automatic recovery chances from a negative status effect that was at least a 1% chance fails, said individual has a 50% chance of being afflicted with Hexed
Palely-Glowing Essence- (Passive Ability, Other: Lunar Trickster) Possessor's element becomes solely Moon, Possessor gains +500 Defense against Moon, Possessor gains 25% Moon Resistance, Possessor gains 25% Voidstruck: Moon Mad Resistance, Possessor's offensive actions may gain the element Moon
Permanent Item Effect:
Has Consumed 1 of the Permanent Consumable "Those Splendid Peanuts"- (Passive Ability, Permanent Item Effect) +5,000 to all stats, +50 unmodified CON, Cannot be used in combos
Curses:
Brain Used By The Demon Lord Of Books As Mostly-Self-Inaccessible Storage Space For All Books About Tortoises- (Passive Ability, Curse) Possessor's turn-order-determining stat is halved for turn-order-determining purposes if it includes possessor's Mind stat unless any of possessor's opponents have 'Turtle', 'Tortoise', or 'Terrapin' in their name
Curse of the Fox and the Grapes- (Passive Ability, Curse) Whenever a source applies a buff to an individual who is not possessor, if possessor is not currently afflicted with said buff, possessor becomes afflicted with a debuff that prevents said buff from having positive effects on possessor, with said debuff stacking across 500 different buffs at any one time
Lasts 300 battles. Battles fought: 201/300
Gazed Upon by the Lord of the Tormented- (Passive Ability, Curse) Possessor may not gain Agony Resistance or Immunity. Possessor may not Absorb Agony or Reflect Agony. Possessor may not gain Defense against Agony. Agony element Damage dealt to possessor is quadrupled.
Weapons-
Force of Imaginary Years- (Weapon, Force, Illusion & Time, 89,000,000 Gold) +89,000 Melee Attack, +89,000 Ranged Attack, +89,000 Magical Attack, Wielder's attacks may use any single-stat (not including multiples of the same stat) Prime Attribute that wielder used on a previous round of battle, Wielder's actions may treat the round's number as being up to 1,000 rounds greater or loewr than it otherwise would be, Individuals below Level 60 may not Dodge wielder's attacks, 170% To Hit, 70% Dodge, Individuals below Level 40 may not counter wielder's attacks, Wielder is Immune to individuals below Level 20, Wielder must be Level 20 or greater
Shield of the Heavenly Tower- (Weapon, Shield, Light & Physical, 60,000,000 Gold) +60,000 Defense, +20,000 Melee Attack, +2,000 Defense against MIN Damage, Wielder's per-item Defense capping may be based on wielder's Mind x 2 instead of wielder's Constitution x 2, 30% Light Resistance, 30% Darkness Resistance, 30% Psychic Resistance
Armor-
Hambelstern Prototype Force Field- (Armor, Aura, Technology, 31,522,918 Gold) +30,455 Defense, +30,000 to all stats, +300,000 HP, 25% Technology Resistance, +6,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, wearer may reflect actions from sources below Level 20, 90% wearer may reflect actions from sources below Level 40, 10% wearer may reflect actions from sources above Level 39 but below Level 50, May only be equipped by individuals above Level 19
Accessories-
Greater Armband of Purity- (Accessory, Wristwear, Light, 24,000,000 Gold) +24,000 Magical Attack, +24,000 Defense, 40% Resilience, Individuals below Level 40 cannot inflict status effects on possessor
Tiefmennian Magus's Automatically Organizing Library System- (Accessory, Container, Magic & Knowledge, 60,000,000 Gold) +60,000 MIN, +60,000 SPI, +600,000 MP as a non-stacking bonus, Wielder may unequip up to 5 spells at the start of each round and then may equip up to 5 spells
Ageless Weaver's Hat- (Accessory, Hat, Darkness & Earth, 15,500,000 Gold) +15,500 Defense, +15,500 SPI, +1,500 Defense against Stat Damage, Wearer's stats may not be scanned by individuals below Level 60
Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater
Spells-
Ancient Pyre- (Spell, Other: Ancient Magic, Fire, 24,000 MP, 12,500,000 Gold) +12,500 Magical Attack, This action ignores the Resistances and Immunities of targets below Level 40, Individuals killed by this action cannot be resurrected by sources below Level 40
Ancient Seal of Moonlight- (Spell, Ritual Magic, Moon & Light, 240,000 MP, 12,500,000 Gold) +12,500 Magical Attack, 50% targets below Level 40 gain a debuff that makes it so that they cannot act, with all things that would occur before and after actions skipped due to such still occurring, does not stack
Summon Monster- (Spell, Summoner Magic, Magic, 20,000 MP, 5,000,000 Gold) Summons any one Animal, Aerial, Aquatic, Cthonian, Astral Being, Cthonian, Celestial, Angel, Deva, Illuminated, Abstract, Daemon, Devil, Demon, Elemental, Monster, Outsider, or Dragon from the Enemy List that is non-Elite, below Level 40, and can normally be fought for drops, Max 20 summoned, beings summoned through this spell may not summon
Lunar Phase Shift- (Spell, Other: Ancient Magic, Moon, 4,000 MP, 400,000 Gold) Target (to a max of one additional time per round) loses HP to instances of the status effect Poison that are present on it (not including sub-status effects), Target obtains +400 AGI on even-numbered rounds and -400 AGI on odd-numbered rounds, does not stack
Soul Arrow- (Spell, Spirit Magic, Light & Darkness, 300 MP, 365,000 Gold) +370 Ranged Attack, Ranged Attack actions that include this spell may use SPI as their Prime Attribute
Wizard magic only spells-
Soul Trap (2)- (Spell, Wizard Magic, Darkness, 1,200,000 MP, 60,000,000 Gold) 30% inflicts Instant Death on target individual below Level 80 that is below caster's Level, targets killed by this instance of Instant Death may not be resurrected by sources below Level 80 while caster is alive
Formula of Earth: Roots of Stone- (Spell, Wizard Magic, Earth, 2,500 MP, 1,000,000 Gold) +1,000 Magical Attack, 15% inflicts Entombed, 30% inflicts Paralyzed, 1 hit against 500
Researched Spell: Upgraded Mage Blades- (Spell, Wizard Magic, Air, 2,000 MP, 2,000,000 Gold) +2,000 Magical Attack, 30% inflicts Wounded, May gain 2 hits against 1 and deal 1/2 Damage
Researched Spell: Upgraded Wizard Lightning- (Spell, Wizard Magic, Electrical, 2,000 MP, 2,000,000 Gold) +2,000 Magical Attack, May gain 1 hit against 3 and deal 1/2 Damage, deals full damage to individuals below Level 40 in the back row, 25% may inflict Electrocuted
Large Energy Ball- (Spell, Wizard Magic, Energy, 3,000 MP, 300,000 Gold) +300 Magical Attack, 15% inflicts Overloaded
Formula of Fire: Ignite the Mind- (Spell, Wizard Magic, Fire, 800,000 MP, 8,000,000 Gold) 800 MIN Damage, 100% inflicts Burning: Mindfire
Golden Lion Roars and Strikes- (Spell, Unarmed Technique, Physical & Magic, 99 MP, 64,000 Gold) +195 Melee Attack, 5% inflicts Fear on Animals and Humans, Cannot be used if any weapons are equipped
Inherent spells-
Charm Cat- (Spell, Wizard Magic, Air, 40 MP, 15,000 Gold) 100% inflicts Charm on target individual who is below Level 5 whose name includes 'Cat'
Glowing Pebble- (Spell, Wizard Magic, Light & Earth, 5 MP, 2,000 Gold) Caster gains a buff that provids its possessor and all of its possessor's allies with 101% To Hit while in a Zone of Darkness
Fancy Globes- (Spell, Wizard Magic, Magic & Light, 300 MP, 7,000 Gold) 30% inflicts Charm: Impressed
Heat Tea To Just The Right Temperature- (Spell, Wizard Magic, Water & Fire, 3 MP, 1,700 Gold) Target Drink consumable gains '1% cures Fatigued, 1% cures Frozen, and 1% cures Burning'
Sense Magic- (Spell, Wizard Magic, Magic, 40 MP, 3,000 Gold) Caster is informed with a single 'yes' answer if any of caster's opponents are Magice element, possess any Magic element abilities, could drop and Magic element items, are carrying any Magic element items, have any Magic element items equipped, or have any Wizard Magic spells equipped
Douse- (Spell, Wizard Magic, Water, 60 MP, 2,000 Gold) 1% cures Burning
Lubricate- (Spell, Wizard Magic, Water, 30 MP, 1,100 Gold) Target gains 1% Paralyzed Resistance, 5% Cures Paralyzed from sources below Level 15
Freshen Up- (Spell, Wizard Magic, Air & Light & Magic, 100 MP, 2,000 Gold) Cures target debuff from a Level 1 source
Magic Spiderweb- (Spell, Wizard Magic, Darkness & Magic, 60 MP, 1,200 Gold) 1% inflicts Paralyzed
Prestidigitation- (Spell, Wizard Magic, Magic, 10 MP, 3,000 Gold) 5% inflicts Charm: Impressed
Mage Fist- (Spell, Wizard Magic, Physical, 600 MP, 30,000 Gold) +30 Magical Attack, 5% inflicts Fatigued: Stun
Glow- (Spell, Wizard Magic, Light, 300 MP, 6,000 Gold) Target may choose for individuals below Level 5 to treat it as being solely Light element
Reveal General Form- (Spell, Wizard Magic, Light & Air, 70,000 Gold) Target loses all Dodge-bonus-prodviding or Dodge-providing buffs from sources below Level 18
Mage Blast- (Spell, Wizard Magic, Magic, 2 MP, 200 Gold) +3 Magical Attack
Mage Fire- (Spell, Wizard Magic, Fire, 4 MP, 400 Gold) +4 Magical Attack, 1% inflicts Burning
Mage Bolt- (Spell, Wizard Magic, Electrical, 4 MP, 400 Gold) +4 Magical Attack, 1% inflicts Electrocuted
Mage Bubble- (Spell, Wizard Magic, Water, 4 MP, 400 Gold) +4 Magical Attack, 1% inflicts Drowning
Mage Shard- (Spell, Wizard Magic, Earth & Physical, 4 MP, 400 Gold) +4 Magical Attack, 1% inflicts Wounded or Entombed
Magic Shield- (Spell, Wizard Magic, Magic, 10 MP, 1,000 Gold) +10 Defense, stacks 10 times
Snowblast- (Spell, Wizard Magic, Ice, 55 MP, 55,000 Gold) +55 Magical Attack, 1 hit against 30
Acid Drizzle- (Spell, Wizard Magic, Acid, 55 MP, 55,000 Gold) +55 Magical Attack, 1 hit against 30
Fire Flash- (Spell, Wizard Magic, Fire, 65 MP, 65,000 Gold) +55 Magical Attack, 30% inflicts Impaired: Blind, 1 hit against 30
Magic Boost- (Spell, Wizard Magic, Magic, 65 MP, 65,000 Gold) +65 to all stats, stacks 4 times
Flame Spray- (Spell, Wizard Magic, Fire, 200 MP, 200,000 Gold) +200 Magical Attack, 30% inflicts Burning, 1 hit against 60
Ice Spray- (Spell, Wizard Magic, Ice, 200 MP, 200,000 Gold) +200 Magical Attack, 30% inflicts Frozen, 1 hit against 60
Lightning Fan- (Spell, Wizard Magic, Electrical, 200 MP, 200,000 Gold) +200 Magical Attack, 30% inflicts Electrocuted, 1 hit against 60
Magic Healing- (Spell, Wizard Magic, Magic, 200 MP, 200,000 Gold) +200 Magical Attack, Heals
Sage's Insight- (Spell, Wizard Magic, Magic, 200 MP, 200,000 Gold) +200 MIN, +2,000 MP, stacks 4 times
Magic Augmentation- (Spell, Wizard Magic, Magic, 200 MP, 200,000 Gold) +200 to all stats, stacks 2 times
Lesser Magical Summoning- (Spell, Wizard Magic, Magic, 200 MP, 200,000 Gold) Summons 1 Elemental or Magic Being below Level 15 that is normally fightable for drops on the Enemy List, Max 4 summoned, Summons summoned through this spell may not summon
Float- (Spell, Wizard Magic, Air, 200 MP, 200,000 Gold) Target gains 30% Earth Resistance and 30% Entombed Resistance
Magic Cloud- (Spell, Wizard Magic, 500 MP, Magic, 500,000 Gold) +500 Magical Attack, 60% inflicts Manablasted, 1 hit against 200
modified stats wrote:Remalius (kitsune106)
Level 39
Magic Being, Moon
HP: 361,250
MP: 1,104,500
STR: 1,170 (3)
AGI: 1,950 (5)
CON: 2,450 (5)
MIN: 20,180 (42)
SPI: 1,950(5)
Fame- 22
Attack:
+3900 Magical Attack
+1170 Melee Attack
+1950 Ranged Attack
170% To Hit,
Individuals below Level 60 may not Dodge wielder's attacks,
Defense:
+ 109,815 Defense
+1,500 Defense against Stat Damage
+2,000 Defense against MIN Damage
70% Dodge
40% Resilience,
+29,000 Defense against Fire,
The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing,
Resistances and immunities:
Wielder is Immune to individuals below Level 20
Individuals below Level 40 cannot inflict status effects on possessor
Misc:
Wielder's actions may treat the round's number as being up to 1,000 rounds greater or loewr than it otherwise would be,
Wearer's stats may not be scanned by individuals below Level 60
364,725 XP
10,000,000,000 gold, from kit
Bag of Holding (2)- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 30 additional unequipped items into battle
Masquerade Mask- (Accessory, Mask, Earth, 15,000 Gold) User’s type becomes Human
Detect Monsters- (Spell, Divining, Magic, 70 MP, 65,000 Gold) Caster and up to 5 targets gain +20 Defense, 1% caster is provided with the spawn table of the current area of a random quest provided no enemies on said table are above Level 20 or more than double caster's Level has RP effects, stacks 5 times
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Word Which Calls the Sea to March and Drown the Cities- (Spell, Other: Ancient Magic, Water, 24,000 MP, 12,000,000 Gold) +12,000 Magical Attack, deals double Damage (to a max of 10,000,000 additional Damage) to Large Structures below Level 60, 100% Inflicts Drowning, this action, at the cost of 240,000 MP, may gain '1 hit against 500,000' if all targets are below caster's Level, if all targets are below Level 60, and if caster is at least Level 45, Caster must be Level 25 or greater
Word Which Calls the Wind to Consume the Spirits of Men- (Spell, Other: Ancient Magic, Air & Darkness, 1,200,000 MP, 60,000,000 Gold) +120,000 Magical Attack, 12,000 SPI Damage, 100% Inflicts Stat Drain: SPI Drain, 15% inflicts Instant Death, 1 hit against 6,000,000 Caster must be Level 45 or greater or (must be Level 20 or greater and possess the ability 'Archmage of the Ancients')
Bubblefrenzy Color-Rod- (Weapon, Wand, Whimsy & Magic, 45,000,000 Gold) +45,000 Magical Attack, +40,000 SPI, +400,000 HP as a non-stacking bonus, +300,000 MP as a non-stacking bonus, 30% may inflict Invigorated, Wielder's 'Magical Attack' actions may gain any combination of base elements, Wielder must be Level 20 or greater
Gold-Capped Star-Dancer's Wand of Laughter and Tears- (Weapon, Wand, Moon & Astral, 64,500,000 Gold) +64,500 Magical Attack, +64,500 AGI, +63,100 SPI, 60% inflicts any one of Confusion: Overcome by Laughter, Diseased: Lycanthropy, Hexed: Leech, Impaired: Blind: Colorblind, Paralysis: Turned to Glass, Pain: Mental Anguish, Stat Drain: ELM Drain, Charm: Overwhelmed By Greed, Confusion: Paranoia, or Stat Drain: HIT Drain
Ancient Balm- (Spell, Other: Ancient Magic, Water, 24,000 MP, 12,500,000 Gold) +12,500 Magical Attack, Heals HP, All debuffs and negative status effects present on target that come from sources below Level 40 are removed, Target may not acquire debuffs or negative status effects from sources below Level 40 for the next 5 rounds, does not stack
*Remalius' Papers from the Seirei Portal (Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI (Bound to Seirei)
REmalius is in the moonform stance.
he will be offering up the papers.