Ascension Info Thread
Posted: Wed Jun 03, 2020 1:43 am
The Ascendants and Ascensions surrounding them are entities and events that shake the fundamental underpinnings of reality as they progress. Collected below is information on them.
Ascendant List
I-
♢Parmansus: Wizard Magic, Stones, Wards, Gate Magic
♢Ayrdunis: Divine Magic, Healer Magic, Forces, Auras, Light
♢Anadar: Bows, Archery, Animals, Geomancy, Druid Magic
♢Syliri: Wizard Magic, Necromancy, Undead, Leadership
♢Kamadeus: Wizard Magic, Robes, Ancient Magic, Orbs, Books
♢Erahaquss: Swords, Sword Arts, Enchantment, Combat Arts, Alien
♢Gazhannix: Dark Magic, Summoning, Deadly Items, Darkness
♢Klureimel (Replacement): Heavy Armor, Hammers, Maces, Celestial Magic, Holy Magic
♢Argantannion (Traitor): Swords, Shields, Light Armor, Radiant Magic
Chapter Bosses/Personal Foes-
The Dark King - Invulnerability to basic attacks, Leadership targeting phantom-allies and self, Sacrifice of pseudo-entities for benefits, Benefitting from non-equipped heavy armor combined with equipped clothes, Wielding unequipped weapons, Spellstrike Dark-Magic-on-melee (also Enchantment)
♢Argantannion- (Post-Ascension-Traitor Event)
♢Waerus - Shapeshifters, Gaining the powers of specific entities from the Enemy List in mass quantities, Umbramancy, Replicating entities' actions, Lycanthropy, AOE attacks that deny gear, Mass summoning / hybrid-entity-summoning
Dyreimes the Artist - Battlespace creation, involuntary battlespace transport, Summoning, Element-shift, Creating non-entity presences that have varied destruction conditions that amplify summons until they are destroyed, Summoning temporary/invincible Golem-versions of things, Fake geomancy
♢Thousandfold-Emperor Galshumakko - Aliens, Leadership, Extending his own Level and buffs to allies, Dominion, Amplifying allies attacks based on how many other allies attacked in a round, Letting allies act across battlespaces, Formation control / enemy position-lock
Salshubarass - Swords, Sword Arts, Combat Arts, Chasing cross-battlespace movement, Attacking the entire enemy team while performing counter-lockdown and super-attacks on a single main target, Forcing opponents to accept fake allies on their team that they must defend or suffer alternate loss conditions
Conicus - Time, Undoing effects, Repeating effects, Looping rounds while keeping some things preserved, Fake savepoints, Rewind, Forced auto-battle, Effects with timers, Effects with phases that activate each round / can be rotated, Elementals, Spirits, Swords
Kholmorne - Magic Beings, Spirits, Divination, Robes, Time, Round-rewind combined with predictive seer-defenses, Counterspells and specific anti-magic stances, Books, Pretending to exit battle, Forcing opponents to act through counters and prep only by ignoring non-counter action results
Belschmetz - Demons, Demon Magic, Elementals, Interdicting attacks with summons, Souls, Gaining the powers of dead allies / trapped enemies, Ritual Magic, Shutdown of Divine Magic
Deathking Mortacchus - Melee-Necromancy, Mass Undead summons, Usurping control of Undead, Killing summons and bringing them back as Undead, Bonuses upon the death of entities, Gaining the powers of dead individuals, Heavy Armor, Shields, Axes, Drain, Unhealable Damage, Formations and direct-chains
Archlich Ehrlekt - Wizard Magic, Necromancy, Staffs, Auras, Disguising Necromancy effects, Contingent drain, Level drain/loss, Stacking progressively-more-aggressive combinations of defensive buffs, Being pseudo-dead when advantageous, Self-resurrection, Non-healing-based self-HP-recovery, Spell theft
Asular, Endbringer - Massive AOE attacks, Catastrophe Magic, Summoning amplified upper/lower planar beings, Destroying effect types and schools of magic, Resurrection prevention, Gear destruction, Cannot-target-me awe effects, Replacing geomancy with damage clouds, Summon interdiction/cannibalization
♢Albardi - (Pre-Ascension)
♢Nathquorlo the Eradicationist - Dodge/Counter-on-Dodge, Auto-hit, Assassination strikes, Instant Death, Endless cleave, Multi-hit, Damage spikes, Blink tanking, Extending Sword/Axe/Throwing Weapon/Knife/Deadly Item skills to all weapon types, Excessive multiwield, Lowering own defenses for super-offense stances, Extinction-effects that remove summon options / Eidolons / etc
♢Prioress Seretian - Robes, Mass summoning / sacrificting / cannibalizing Arch-Demons/Devils/Daemons and Fiends, Ripping Deity Effects off of beings and becoming their source, Dark Magic as Divine Magic and vice-versa, Exploiting her allies' weaknesses to indirectly target enemies while evading defenses, Creating and hiding battlespaces that generate battle-ending effects over time, Ally-killing mass directs, MP Damage/Drain, Curses
Master Anandale - Ritual Magic, Summoning, Geomancy, Summoning bosses and creating sub-battles that he forces enemies into, Evocations, Channeling/empowering semi-Eidolon-style Pillars/Endbringers, End-of-round super-attacks, Abjuration, Enchantment
Dargannon - Mass destruction, Sacrificing self-control of massively-increased power, Utterly ignoring lower-Level things, Ignoring battlespaces and geomancy, Ignoring and mass-consuming summons, Turning things he kills into bombs
♢Universal Control System KIRGA - Controlling everything, Preventing opponents from making decisions, Redefining the rules, Becoming immune to everything, Forcing other things to rely on your status being good, Overruling effects and immunities, Summons with infinite actions
II-
♢Morrisant: Demon Magic, Contract Magic, Contingency Magic, Auras, Fire, Leadership, Tactics, Protection Magic, Demons, Devils, Daemons, Life
♢Kasura: Swords, Sword Arts, Mechs, Robots, Hypertech, Murder Arts
♢Kelsius Darkfeather: Catastrophe Magic, Forces, Dark Magic
♢Joryl Yaghma: Illusion Magic, Animals, Enchantment, Transmutation, Summoning, Staffs
♢Ingrekht the Last Judge: Maces, Law, Chaos, Robes, Illuminated, Asterismics, Astral Magic
♢Irmehret: Magewright, Tailor, Diplomat, Undead, Spirit
♢Ikerireimil: Robot, Celestial, Hollow-Soul, Healer Magic, Masks, Assault Matrix, Mask-based magic
♢Ghomyl Syyr (Replacement): Divination, Orbs, Fate, Fortune, Curse Magic, Channeling
♢Albardi (Traitor): Knives, Swords, Light Armor, Transmutation, Combat Arts
III-
♢Jarn Arbedo: Gunslinging, Guns, Law, Chasers
♢Illyri Hope: Healer Magic, Abjuration, Robes, Auras, Non-offensive Geomancy, Support-magic
♢Elena Durinteyn: Guns, Hypertech, Consumables, Counters, Assist-moves
♢Aryx Syrim: Reality Coder, Machines, Hypertech, Technomancy, Robots, Machines, Electrical, Technology
♢Zhuren Wenzei: Elemental Magic, Staffs, Earth, Air, Fire, Water, Ritual Magic, Anti-Fae
♢Raynold Darrantmoore: Bailartixes, Divination, Nobility, Agility-based fighting
♢Keiradandrel: Spellcasting, Wizard Magic, Chain-casting, Auras, Magic, MP Damage
♢Armistead Ilreynden (Replacement): Guns, Cloaks, Light Armor, Gate Magic, Leadership,
♢Barax Zaratome (Traitor): Dragons, Dragon Magic, Wizard Magic, Ancient Magic, Books
Chapter Bosses/Personal Foes-
♢The Dragon King - Dragons, Dragon Magic, AOE multiattack, Wielding extra gear, Zonal Geomancy, Summoning from Zones of Darkness, Summoning nonunique bosses
♢Barax Zaratome - (Post-Ascension-Traitor Event)
Astratarach - Divination, Delayed actions, Aliens, Summoning, Charm/Dominion/manipulation, Chains of delayed actions that result in auto-victory unless interrupted, Unscannability, Hiding in remote battlespaces
Emperor Gentnal - Aliens, Mass command, Leadership, Fist Weapons, Using Axes as Fist Weapons, Damage-based Dominion that ignores normal Immunities, Applying Strength to things it has no good reason to apply to, Super Powers, Temporary invulnerability, Attacking across battlespaces (but not making them), Destroying debuffs on hit, Shockwave-on-hit effects
Mr. Zaranadu - Forbidden Magic, Horrors, Darkspawn / Outer Terrors, Umbramancy, Using crystals to augment rituals and effects, Buffs that constantly apply negatives to opponents, Forcing debuffs on to people as buffs and preventing their removal, Ignoring debuffs and negative status effects, Spending Gold as MP, Divination-blocking
♢Helene Sepherys - Mechs, Guns, Super Powers, Potions and Medicines (particularly ones that grant new abilities), Fast-crafting tech, Wealth-based powerups, Clothes/Diplomacy, Mind control, Robots, Machines
Xeirabrestys - Merging with Arch-Demons/Devils/Daemons, Demon Magic, Dark Magic, Souls, Forces, Summoning controllable clones of opponents, Cursing enemy gear, Lower-planar geomancy, Zonal damage effects and zonal debuffs, Replicating the actions of other entities as supplemental effects to his own actions
♢Grand Archduke Oralund - Mass summoning, Demons, Devils, Daemons, Controlling Arch-X beings, Dark Magic, High-damage offensive magic, Chasing offensive magic with summon swarm direct-rushes, Counterspells, Persistant Enchantments
Brathwaterzein - Forcible teleportation, Battlespace control, Gate Magic (both offensive and defensive), Preemptive counters, Action cancellation, Effect interruption, Channeling, Effect transfer, Unsummoning, Summon hijack, Planar Geomancy
Queen of Autumn - Seasonal elemental magic, Acid, Severity-increasing DOT, Ignoring debuff stack limits, Worsening debuffs, Nastier versions of status effects, Fae, Decay of equipped gear over time, Decay of abilities upon use, Aggressive Geomancy
Anton Carassius - Rotating immunities, Mastery of base spell subtypes, Ancient Magic, Catastrophe Magic, War Magic, Forces, Magic-manipulation, Mass-casting
Dessius the Traitor - Using other people's MP pools, Forcing other people into burnout, Summoning allies/jumping battlespaces/detonating summons, MP Damage/Drain, Controlling decisions related to the casting of magic, Bringing down opponents' defenses, Applying Damage to regularly-sprouted auxiliary MP pools
Malburgeon Zalderos - Axes, Using traditionally-good-aligned things while an Arch-Daemon, Daemons, Leadership, Using magic to enhance melee combat, Cooperative moves with allies, Retribution-effects that punish individuals who hurt him/his allies
Miermalech the Killer - Swords, Knives, Instant Death, Entering enemy row-order formations, Summoning bizarre Outsiders, Acting as an Emissary, Merging/unmerging things/killing-on-unmerge, Acting without regard to battlespaces, Mobile combat, Attacks that bolster themselves based on their targets
The Pan-Dimensional Quantum Potentiality Information Overmind - Existing across battlespaces, Machines, Robots, Hypertech, Probability control, Knowing information without scans / selective scans, Creating avatars, Forking each round and choosing one result from many
Melmazar Laplace - Dominion/control, Exiting battle and controlling events from outside, Making other people's choices for them / preventing choices, Demons/Devils, Curses, Repeatedly forking battle and winning across all battles if he wins in any of them, Long-range action delay and divination, Getting progressively-larger piles of retroactive delayed actions
Da’Re’Huel - Polearms, Heavy Armor, Balanced and aggressively-high stats, Gish melee-casting and spellstrikes, Boosting allies on-hit, Violent Leadership, Undoing battlespace messery with severe penalties, Ramping up as enemies take more actions, Auto-summons, Interdicting and countering attacks aimed at his summons
♢Grand Vizier Haziz Ib’Dahakari - Wish magic, Robes, Staffs, Divination, Contingencies, Summoning, Eidolons, Summoning unique bosses, Becoming untargettable while he has allies, Fading Calls, Desert-based Geomancy, Dragons and Reptiles, Buffs that cause his allies to berserker-implode if his enemies get control of them, Major negative status effects
Arsansil, the All-Weaver - Creating/Connecting/Merging/Splitting battlespaces, Triggering effects when things happen to battlespaces, Creating and forcing combat in sub-battles, Mass summoning/unsummoning, Channeling (including hostile channeling), Movement-lockdown, Traps, Insects, Mass Geomancy, Swapping/linking/unlinking values, Action theft
♢Shalmarkion- (Pre-Ascension)
Gya-Karus - Merging with other beings, Combining power/stats/skill-sets, Uplifting other beings, Ignoring buff stacking, Counting as multiple entities where advantageous, Replicating actions of other entities / as self, Drain, Effect replication, Consuming opponents into his skillset, Turning opponents into buffs, Having infinite HP
IV-
♢Ardrakas Kresmeides: Hypertech, Robots, Machines, Clockworks, Bio-Horrors, Oozes, Prep-based creation and activation of items/effects
♢Lurumel: Ooze, Weapon Coatings, Infusion Formulas, Status Effects, Incorporation of Form Traits (Re-Elementalize, New Moves, New Effects, Other Bonuses), Alchemy
♢Krayl Vanzeil: Disguises, Enchantment, Assumption of the Forms of Others, Power Mimicking
♢Drolda Thandolmann: Dark Transformations, Chained-Transformations-Upon-Death, Leadership, Swordcanes, Clothes, Bardic Music
♢Gorsannis: Gigas Knight, Grand Armor, Spears, Axes, Hammers, Massive Defense, Offensive Momentum, Temporary Invincibility
♢Aisaro Jinzan: Kensei, Swords, Counters and Vengeance Effects
♢Savvatmarl: Devils, Darkspawn, Status Effects, Multi-Hit, Offensive Magic, Astral Magic
♢Alarexia Gillingman (Replacement): Daemons, Support Magic, Healing, Zonal Magic, Anti-Subtype-Based Magic, Time Magic, Repeating Status Reset
♢Lyrix Chalerex (Traitor): Guns, Stealth, Thief Arts, Sniping, Clockworks, Speed with Guns, Exit to bonus row
Chapter Bosses and Personal Foes-
Emissary Eurestys - Divine Magic, Spirit Magic, Passing effects to the future, Gaining actions when allies gain actions, Mass summons, Aura effects
Iyeriolantros - Dragons, Creating entities that create future generations of progressively-better entities, Creating sheltered battlespaces, Hybridization, Biomancy, Animals/Aerials/Aquatics/Plants/Insects/Cthonians/Astral Beings
♢Mahu Rah'Seydi- (Pre-Ascension)
♢Doctor Lychera Tyrrenaum - Hypertech, Biomancy, Abjuration, Force fields, Vessels, Moving allies between battlespaces, Defensive counters, Defensive movement, Unpreventable movement, Rounds of battle where no opponents exist
♢Arzendrassus, Helix Conquerer - Ignoring restrictions, Piercing, Returning from death, Ignoring negative effects, Shrugging off Damage through Spirit and Mind, Gaining higher values than opponents, Bide-style count-damage-then-release counters
Ilmiero, The Perfected Blade - Counters, Extra actions when not outnumbered, Immunity to summons, Attacks that roll between targets and get stronger as they kill things, Stances and stance-flow, Forcing alternation between group battle and solo battle, Swords, Sword Arts, Combat Arts
Candros Xanthassaros XXXVI - Divine Magic, Ritual Magic, Exorcisms, Binding, Invocations, Inheriting potent effects from across generations of phantom predecessors, Channeling other skill sets with stances, Effects based on the results of earlier battles
Detective-Inquisitor Symon Chardman - Scanning, Offensive scan attacks, Divination, Holy Magic, Divine Magic, Fire, Psychic, Curse-deflection, Disguise-unravelling, Anti-illusion, Anti-replication, Anti-Polymorph, Detransforming attacks, Lockdown, Unstoppable movement
Earmensarna, the Guiding Azure Star - Empowered constellations, Holy Magic, Circular empowerment of self and allies, Charge-up attacks that charge while taking normal actions, Alternative resource pools, Anchoring battle and preventing state-changes unless conditions are repeatedly met
♢Augustus Solomon - Knowledge, Organizational benefits, Numerical manipulation, Tools/Stones/Using each as the other, Hidden effects, Setting up trap-contingency nets that acquire more trigger-conditions and potential-effects over time, Disassembling scanned targets, Divination
Yemnaut the Formless - Elementals, wish-effects, Effect-clear, Effect-immunity, Shedding debuffs/Damage/status effects, Unique positive status effects, Operating without regard to the number of other individuals present, Operating without regard to location, Uncounterableness
Grandmaster Joseph Sekaro - Psychic, Psychic Powers, Adding other stats to MIN then using MIN to do things, Mentalist-variant martial arts, Mass control, Self-perfection, Clones, Attack redirection, Barrier/Ward/Aura effects, Damage nullification
Eorakline, Empress of the Far Heavens - Brilliants, Spireguides, Paragons, Verdants, Innocents, Wishkin, Fantasmics, Alternate battle rules, Nobility, Glory, Buff auras that work across battlespaces, Supplementing deity effects, Changing base and nonbase subtypes, Faith, Hope, Will
Celestial Prophet Kaljadel - Smitten, Maces, Gaining progressively more sets of Worshipper Benefits, Declaring actions in advance to make them unresistable, Heavy Armor, Shields, Celestials, Celestial Magic, Linking allies
Earmenhirakah, First of the Reborn Titans - Ancient Magic, Aisurii, Massive HP totals, Extremely high stats, Damage thresholds that cap damage within a period, Defensively-selectable debuff slots, Immunities, Redefining effects, War, Undead,
♢Uruquaris - Becoming zones/terrain, Attaching effects to self, Auras, Expanding self-buffs, Astral Magic, Empowered Constellations, Angels, Aliens, Horrors, Crossing abstandard subtype constellations, Basilisk Diagrams, Geomancy, Battlefield-control, MIN Damage, Confusion/Insanity, Spatial, Existing outside of battlespaces
Erkthanot, The Slumbering God - Untargetability, Invulnerability, Deity Effects, Granting Worshiper Benefits, Gaining power while inactive until conditionals are fulfilled, Unremovable effects, Resisting alterations
Ismyri, Wanderer - Divine Magic, Gate Magic, Acquiring and cycling through gear/power sets, Borrowed effects, Temporary phantom allies, Battlespace traversal, Nonbase subtypes
Gyl Rathos - Gaining power, Developing new magic schools / equipment subtypes, Dynamically-constructable Overcrashes, Ability-swap, Modifying rule sets, Establishing new possibilities, Attacking through nonstandard vectors, Equipping gear as a boss
Myr Hieradraise - Raising the Level of others, Allowing allies to act while dead or not present, Battlespace-ignoring aura-buffs, Granting individuals new powers, Altered Natural abilities for entities, Letting allies ignore rules and restrictions, XP-manipulation, Base Stat manipulation, Altering equip slots, Subtype-shift
Savvekh'Lambh - Power increasing without limits, Ignoring caps, Constantly rising, Creating chains of battlespaces and auto-defeating things that don't follow it up the chain, Beating infinite values, Gaining new powers rapidly, Ignoring stacking limits
V-
♢Silseria Dragonsbane: Swords, Subtype-focused slayer stuff, Anti-Dragon, Light Armor, Leadership, Combat Arts, Extending General beyond Humans, Counters and counter-counters, Transfer-buffs-to-self temp-solo-hero fights
♢Erynnei, Crimson Witch of the Farlands: Libram Magic, Mixing spells, Wands, Robes, Spatial, Elemental respec, Equipping tons of spells
♢Janthos Irimanos: Vessels (Attack Helicopters), Extreme anti-Ooze spec, Grafting Guns and Throwing Weapons to Transformations, Start-of-battle attacks, Attack-on-movement
♢Jurunei of Erileyem: Fae, Life, Geomancy, Summoning, Eidolons, Extending planar properties to Fae, Planar geomancy, Disruption of enemy battlefield control, Disruption of enemy summon stacks, Prevention of action assignment
♢Captain Mahdar Hasquaam: Vessels, Water, Gate Magic, Siege Weapons, Etheral Magic, Aether, Astral, Nullification of anti-subtype effects
♢Kobolor the Ancient: Golems, Heavy Armor, Abjuration, Time, Time Magic, Fist Weapons, Soaking other negative effects into HP Damage
♢Inspector Cerina Ilrenden: Divination (Detective subspec), Anti-Mystery, Guns, Knives, Bladecanes, Disguises that get sacrificed early-battle for anti-subtype attacks
♢Archmagus Sandor Arinceyd (Replacement): Orbs, Robes, Auras overlapping robes, Charge-up casting, Wizard Magic, Combo-moves with allies and specific spell groups
♢Mahu Rah'Seydi (Traitor): Spirits, Vessels, Healer Magic, Ritual miracles that blend Divine and Ritual magic, Deity effects/team-buff
Chapter Bosses and Personal Foes-
The Marquis of Dufrestyne - Bailartixes, Repeating attacks, Unique allies, Combo moves, Fading calls, Charm variants, Pain variants, Life, Agony, Maiming effects, Punishing opponents who are already losing further, Spiteful effects, Benefitting from negative status effects
♢Lyrix Chalerex- (Post-Ascension-Traitor Event)
The Buzzard Priest - Avoiding curses and negative effects, Staffs, Aerials, Annoying effects, Curses, Negative status effects, Rare negative status effect variants, Dark Magic, Uplinking to varied other bosses for additional power without losing control, Ritual Magic, Deadly summons that appear if battle phases aren't defeated quickly enough
♢Magellan Ashe Laathus - Vessels, Geomancy, Battlespace travel, Effects upon battlespace-entry, Tools and Staffs, Mirroring negative effects to opponents by gaining positive versions, Geomancy and summon seizure, Dominion, Using Dominion on nontraditional targets like items and zones, Zone effects, Ablative force fields that must be Damaged before hurting their possessor that recover each round, Circle effects, Magic-as-technology and vice-versa, Mirror realities and battlespaces
Don Hippopotamus - Berserker rage, Humanoids, Animals, Fortune/gamble-effects, Cheating and declaring values, Dice, Axes, Guns, Mug-attacks, Theft, Becoming more dangerous as Damage and negative effects accumulate
Clu Karidallios - Superceding control effects, Golems, Rune Magic, Geomancy, Large Structures, Geomancy, Granting allies bonuses upon their entry into battle, Umbramancy, Shadow-clone control, Having non-summon allies enter battle, Moon, Negative effects, Trick-effects and complex powers, Counters
The Utopian Minds - Linkage, Channeling, Psychic, Psychic Powers, Acting as one entity with multiple presences in battle that have their own values that they can share/utilize, Fake units, Assimilating summons, Mind as a key stat, Mindshadows, Helpful aura effects that key off of each other and stack, Pack-Hunter style effects
Lyr Bardol - Resurrection prevention, Gear destruction / mass-sunder, Robots, Explosive-type thrown weapons, Hammers and stake-type ammo for Hammers, Self-upgrading, Taking advantage of destroyed effects, Non-undoable buff/debuff-converstion, Automated attack-routines that sacrifice choice for massive action piles, Massive bonuses upon killing unique things, Inbuilt-items that don't occupy slots / cybernetics / grafts
Andu Ruulath - Transmutation, Poison, Negative Status Effects, Instant-loss attacks, Counters, Endless attack chains, Oozes, Corrupting magic types, Limiting Damage taken and turning excess Damage into backlash
♢Grandmother Quoxjiggobbulous the Primordial - Mass summoning, Splitting when attacked, Self-cloning, Replication of entities and effects, Oozes, Turning Damage into effects that hurt opponents, Negative status effects, Swarm-coordination, Summon-absorbing, Effects where summon generations matter
Cetmyl Dryse - Lost things, Theoretical elements, Formus, Nonbase elements, Taking opponents elements and turning them into powers, Superweapons (both equipped and summoned), Invention, Crafting, Scanning and disassembly, Regaining discarded effects, Bringing back cured debuffs
Gran Markoloch, the Prime Dragon - Instant-defeat charge attacks, Super-damage AOEs, Apocalpytic attacks, Mass drain to power massive destruction, Knowledge, Hijacking spellcasting, MP taxes, Tax effects in general, Dragons, Awe-effects
Mausmangarde, Daemon Lord of Fulsome Industry - Forcing enemies into encore-loops, Mass summoning, Direct chains, Stalling effects attached to being scanned, Stalling effects in general, Gaining benefits from actions that would normally provide no benefit, Repetition and tedium, Tainting zones/terrain and pollution-effects, Mass-production, Guns, Wealth and Diplomacy, Daemons, Group coordination, Automated effects
Patriarch - Atomic, Unhijackable allies, Self-empowering buff chains, Massie AOE Damage, Negative status effect DoT, Forces, Power Armor, Calling in alternate selves
First and Most Abominable - Attacking previous rounds of combat, Echoing retcon-effects forward with Paradox through self-defined rules, Restarting the battle before the first round and forcing phantom rounds into the equation, Creating rounds of battle between rounds, Mystery/Paradox, Drain, Devouring, Inescapability
Irrian Illumos - Mystery, Identities, Changing character/boss types, Schemes, Establishing conditionals and gaining new powers when they are met, Being invulnerable when not scanned, Self-unscanning / stat hiding, Gaining new abilities when scanned, Alternative win/loss conditions, Numeral/Name manipulation
Jyurae Daiemah - Level drain, Ability theft, Worship-interdiction, Turning buffs negative, Turning gear bonuses negative, Making auras hostile, Effect decay, Summon entropy/hijacking/treason, Falsifying/undoing effects
Arkhelos the Pale - Bows, Vessels, Water, Instant Death, Self-resurrection, Blitz Damage, Barrage attacks, Unmissable attacks, Immunity-piercing, Unreflectability
Orghol Karse, Endbringer - AOE Destruction, Ending effects and making them unable to be brought back, Inevitability, Anti-Geomancy/land-destruction, Connection severing (and prevention of reconnection), Forcing parallel solo fights / loneliness / emptiness, Devastated
Gonzo Heed - Illusion, Illusion Magic, Turning lies into truth, Counting as higher Level than you are, Fake subtypes and powersets, Undoing rounds, Creating fake versions of battle that people make decisions in while you control all decisions in the real one, Switching fake and real battle versions, Nested piles of unscannability and fake stats, Punishing scans
♢Bez'Bekklin - Mass Instant Death, Resurrection prevention, Killing things regardless of protections, Infinite Damage, Preventing summoning / mass extinction of the whole Enemy List, Unhealable Damage, Unrecoverable destruction, Prevention of action beyond death, Auto-loss conditionals, Unharmability and becoming the ultimate arbiter of harm/death
VI-
♢Honce the Mammothine: Glory, Fame-based power-ups, Self-buffing, Hammers, Being huge, beefy, and in the way, a bit of Ice and general martial ability
♢Naria Zalderos
♢Gilfried (Replacement): Smith, Scientist, Biomancer, Crafter, Matrix Keeper
♢Iris Sebastian
♢Shalmarkion
♢The Governor
Ascendant List
I-
♢Parmansus: Wizard Magic, Stones, Wards, Gate Magic
♢Ayrdunis: Divine Magic, Healer Magic, Forces, Auras, Light
♢Anadar: Bows, Archery, Animals, Geomancy, Druid Magic
♢Syliri: Wizard Magic, Necromancy, Undead, Leadership
♢Kamadeus: Wizard Magic, Robes, Ancient Magic, Orbs, Books
♢Erahaquss: Swords, Sword Arts, Enchantment, Combat Arts, Alien
♢Gazhannix: Dark Magic, Summoning, Deadly Items, Darkness
♢Klureimel (Replacement): Heavy Armor, Hammers, Maces, Celestial Magic, Holy Magic
♢Argantannion (Traitor): Swords, Shields, Light Armor, Radiant Magic
Chapter Bosses/Personal Foes-
The Dark King - Invulnerability to basic attacks, Leadership targeting phantom-allies and self, Sacrifice of pseudo-entities for benefits, Benefitting from non-equipped heavy armor combined with equipped clothes, Wielding unequipped weapons, Spellstrike Dark-Magic-on-melee (also Enchantment)
♢Argantannion- (Post-Ascension-Traitor Event)
♢Waerus - Shapeshifters, Gaining the powers of specific entities from the Enemy List in mass quantities, Umbramancy, Replicating entities' actions, Lycanthropy, AOE attacks that deny gear, Mass summoning / hybrid-entity-summoning
Dyreimes the Artist - Battlespace creation, involuntary battlespace transport, Summoning, Element-shift, Creating non-entity presences that have varied destruction conditions that amplify summons until they are destroyed, Summoning temporary/invincible Golem-versions of things, Fake geomancy
♢Thousandfold-Emperor Galshumakko - Aliens, Leadership, Extending his own Level and buffs to allies, Dominion, Amplifying allies attacks based on how many other allies attacked in a round, Letting allies act across battlespaces, Formation control / enemy position-lock
Salshubarass - Swords, Sword Arts, Combat Arts, Chasing cross-battlespace movement, Attacking the entire enemy team while performing counter-lockdown and super-attacks on a single main target, Forcing opponents to accept fake allies on their team that they must defend or suffer alternate loss conditions
Conicus - Time, Undoing effects, Repeating effects, Looping rounds while keeping some things preserved, Fake savepoints, Rewind, Forced auto-battle, Effects with timers, Effects with phases that activate each round / can be rotated, Elementals, Spirits, Swords
Kholmorne - Magic Beings, Spirits, Divination, Robes, Time, Round-rewind combined with predictive seer-defenses, Counterspells and specific anti-magic stances, Books, Pretending to exit battle, Forcing opponents to act through counters and prep only by ignoring non-counter action results
Belschmetz - Demons, Demon Magic, Elementals, Interdicting attacks with summons, Souls, Gaining the powers of dead allies / trapped enemies, Ritual Magic, Shutdown of Divine Magic
Deathking Mortacchus - Melee-Necromancy, Mass Undead summons, Usurping control of Undead, Killing summons and bringing them back as Undead, Bonuses upon the death of entities, Gaining the powers of dead individuals, Heavy Armor, Shields, Axes, Drain, Unhealable Damage, Formations and direct-chains
Archlich Ehrlekt - Wizard Magic, Necromancy, Staffs, Auras, Disguising Necromancy effects, Contingent drain, Level drain/loss, Stacking progressively-more-aggressive combinations of defensive buffs, Being pseudo-dead when advantageous, Self-resurrection, Non-healing-based self-HP-recovery, Spell theft
Asular, Endbringer - Massive AOE attacks, Catastrophe Magic, Summoning amplified upper/lower planar beings, Destroying effect types and schools of magic, Resurrection prevention, Gear destruction, Cannot-target-me awe effects, Replacing geomancy with damage clouds, Summon interdiction/cannibalization
♢Albardi - (Pre-Ascension)
♢Nathquorlo the Eradicationist - Dodge/Counter-on-Dodge, Auto-hit, Assassination strikes, Instant Death, Endless cleave, Multi-hit, Damage spikes, Blink tanking, Extending Sword/Axe/Throwing Weapon/Knife/Deadly Item skills to all weapon types, Excessive multiwield, Lowering own defenses for super-offense stances, Extinction-effects that remove summon options / Eidolons / etc
♢Prioress Seretian - Robes, Mass summoning / sacrificting / cannibalizing Arch-Demons/Devils/Daemons and Fiends, Ripping Deity Effects off of beings and becoming their source, Dark Magic as Divine Magic and vice-versa, Exploiting her allies' weaknesses to indirectly target enemies while evading defenses, Creating and hiding battlespaces that generate battle-ending effects over time, Ally-killing mass directs, MP Damage/Drain, Curses
Master Anandale - Ritual Magic, Summoning, Geomancy, Summoning bosses and creating sub-battles that he forces enemies into, Evocations, Channeling/empowering semi-Eidolon-style Pillars/Endbringers, End-of-round super-attacks, Abjuration, Enchantment
Dargannon - Mass destruction, Sacrificing self-control of massively-increased power, Utterly ignoring lower-Level things, Ignoring battlespaces and geomancy, Ignoring and mass-consuming summons, Turning things he kills into bombs
♢Universal Control System KIRGA - Controlling everything, Preventing opponents from making decisions, Redefining the rules, Becoming immune to everything, Forcing other things to rely on your status being good, Overruling effects and immunities, Summons with infinite actions
II-
♢Morrisant: Demon Magic, Contract Magic, Contingency Magic, Auras, Fire, Leadership, Tactics, Protection Magic, Demons, Devils, Daemons, Life
♢Kasura: Swords, Sword Arts, Mechs, Robots, Hypertech, Murder Arts
♢Kelsius Darkfeather: Catastrophe Magic, Forces, Dark Magic
♢Joryl Yaghma: Illusion Magic, Animals, Enchantment, Transmutation, Summoning, Staffs
♢Ingrekht the Last Judge: Maces, Law, Chaos, Robes, Illuminated, Asterismics, Astral Magic
♢Irmehret: Magewright, Tailor, Diplomat, Undead, Spirit
♢Ikerireimil: Robot, Celestial, Hollow-Soul, Healer Magic, Masks, Assault Matrix, Mask-based magic
♢Ghomyl Syyr (Replacement): Divination, Orbs, Fate, Fortune, Curse Magic, Channeling
♢Albardi (Traitor): Knives, Swords, Light Armor, Transmutation, Combat Arts
III-
♢Jarn Arbedo: Gunslinging, Guns, Law, Chasers
♢Illyri Hope: Healer Magic, Abjuration, Robes, Auras, Non-offensive Geomancy, Support-magic
♢Elena Durinteyn: Guns, Hypertech, Consumables, Counters, Assist-moves
♢Aryx Syrim: Reality Coder, Machines, Hypertech, Technomancy, Robots, Machines, Electrical, Technology
♢Zhuren Wenzei: Elemental Magic, Staffs, Earth, Air, Fire, Water, Ritual Magic, Anti-Fae
♢Raynold Darrantmoore: Bailartixes, Divination, Nobility, Agility-based fighting
♢Keiradandrel: Spellcasting, Wizard Magic, Chain-casting, Auras, Magic, MP Damage
♢Armistead Ilreynden (Replacement): Guns, Cloaks, Light Armor, Gate Magic, Leadership,
♢Barax Zaratome (Traitor): Dragons, Dragon Magic, Wizard Magic, Ancient Magic, Books
Chapter Bosses/Personal Foes-
♢The Dragon King - Dragons, Dragon Magic, AOE multiattack, Wielding extra gear, Zonal Geomancy, Summoning from Zones of Darkness, Summoning nonunique bosses
♢Barax Zaratome - (Post-Ascension-Traitor Event)
Astratarach - Divination, Delayed actions, Aliens, Summoning, Charm/Dominion/manipulation, Chains of delayed actions that result in auto-victory unless interrupted, Unscannability, Hiding in remote battlespaces
Emperor Gentnal - Aliens, Mass command, Leadership, Fist Weapons, Using Axes as Fist Weapons, Damage-based Dominion that ignores normal Immunities, Applying Strength to things it has no good reason to apply to, Super Powers, Temporary invulnerability, Attacking across battlespaces (but not making them), Destroying debuffs on hit, Shockwave-on-hit effects
Mr. Zaranadu - Forbidden Magic, Horrors, Darkspawn / Outer Terrors, Umbramancy, Using crystals to augment rituals and effects, Buffs that constantly apply negatives to opponents, Forcing debuffs on to people as buffs and preventing their removal, Ignoring debuffs and negative status effects, Spending Gold as MP, Divination-blocking
♢Helene Sepherys - Mechs, Guns, Super Powers, Potions and Medicines (particularly ones that grant new abilities), Fast-crafting tech, Wealth-based powerups, Clothes/Diplomacy, Mind control, Robots, Machines
Xeirabrestys - Merging with Arch-Demons/Devils/Daemons, Demon Magic, Dark Magic, Souls, Forces, Summoning controllable clones of opponents, Cursing enemy gear, Lower-planar geomancy, Zonal damage effects and zonal debuffs, Replicating the actions of other entities as supplemental effects to his own actions
♢Grand Archduke Oralund - Mass summoning, Demons, Devils, Daemons, Controlling Arch-X beings, Dark Magic, High-damage offensive magic, Chasing offensive magic with summon swarm direct-rushes, Counterspells, Persistant Enchantments
Brathwaterzein - Forcible teleportation, Battlespace control, Gate Magic (both offensive and defensive), Preemptive counters, Action cancellation, Effect interruption, Channeling, Effect transfer, Unsummoning, Summon hijack, Planar Geomancy
Queen of Autumn - Seasonal elemental magic, Acid, Severity-increasing DOT, Ignoring debuff stack limits, Worsening debuffs, Nastier versions of status effects, Fae, Decay of equipped gear over time, Decay of abilities upon use, Aggressive Geomancy
Anton Carassius - Rotating immunities, Mastery of base spell subtypes, Ancient Magic, Catastrophe Magic, War Magic, Forces, Magic-manipulation, Mass-casting
Dessius the Traitor - Using other people's MP pools, Forcing other people into burnout, Summoning allies/jumping battlespaces/detonating summons, MP Damage/Drain, Controlling decisions related to the casting of magic, Bringing down opponents' defenses, Applying Damage to regularly-sprouted auxiliary MP pools
Malburgeon Zalderos - Axes, Using traditionally-good-aligned things while an Arch-Daemon, Daemons, Leadership, Using magic to enhance melee combat, Cooperative moves with allies, Retribution-effects that punish individuals who hurt him/his allies
Miermalech the Killer - Swords, Knives, Instant Death, Entering enemy row-order formations, Summoning bizarre Outsiders, Acting as an Emissary, Merging/unmerging things/killing-on-unmerge, Acting without regard to battlespaces, Mobile combat, Attacks that bolster themselves based on their targets
The Pan-Dimensional Quantum Potentiality Information Overmind - Existing across battlespaces, Machines, Robots, Hypertech, Probability control, Knowing information without scans / selective scans, Creating avatars, Forking each round and choosing one result from many
Melmazar Laplace - Dominion/control, Exiting battle and controlling events from outside, Making other people's choices for them / preventing choices, Demons/Devils, Curses, Repeatedly forking battle and winning across all battles if he wins in any of them, Long-range action delay and divination, Getting progressively-larger piles of retroactive delayed actions
Da’Re’Huel - Polearms, Heavy Armor, Balanced and aggressively-high stats, Gish melee-casting and spellstrikes, Boosting allies on-hit, Violent Leadership, Undoing battlespace messery with severe penalties, Ramping up as enemies take more actions, Auto-summons, Interdicting and countering attacks aimed at his summons
♢Grand Vizier Haziz Ib’Dahakari - Wish magic, Robes, Staffs, Divination, Contingencies, Summoning, Eidolons, Summoning unique bosses, Becoming untargettable while he has allies, Fading Calls, Desert-based Geomancy, Dragons and Reptiles, Buffs that cause his allies to berserker-implode if his enemies get control of them, Major negative status effects
Arsansil, the All-Weaver - Creating/Connecting/Merging/Splitting battlespaces, Triggering effects when things happen to battlespaces, Creating and forcing combat in sub-battles, Mass summoning/unsummoning, Channeling (including hostile channeling), Movement-lockdown, Traps, Insects, Mass Geomancy, Swapping/linking/unlinking values, Action theft
♢Shalmarkion- (Pre-Ascension)
Gya-Karus - Merging with other beings, Combining power/stats/skill-sets, Uplifting other beings, Ignoring buff stacking, Counting as multiple entities where advantageous, Replicating actions of other entities / as self, Drain, Effect replication, Consuming opponents into his skillset, Turning opponents into buffs, Having infinite HP
IV-
♢Ardrakas Kresmeides: Hypertech, Robots, Machines, Clockworks, Bio-Horrors, Oozes, Prep-based creation and activation of items/effects
♢Lurumel: Ooze, Weapon Coatings, Infusion Formulas, Status Effects, Incorporation of Form Traits (Re-Elementalize, New Moves, New Effects, Other Bonuses), Alchemy
♢Krayl Vanzeil: Disguises, Enchantment, Assumption of the Forms of Others, Power Mimicking
♢Drolda Thandolmann: Dark Transformations, Chained-Transformations-Upon-Death, Leadership, Swordcanes, Clothes, Bardic Music
♢Gorsannis: Gigas Knight, Grand Armor, Spears, Axes, Hammers, Massive Defense, Offensive Momentum, Temporary Invincibility
♢Aisaro Jinzan: Kensei, Swords, Counters and Vengeance Effects
♢Savvatmarl: Devils, Darkspawn, Status Effects, Multi-Hit, Offensive Magic, Astral Magic
♢Alarexia Gillingman (Replacement): Daemons, Support Magic, Healing, Zonal Magic, Anti-Subtype-Based Magic, Time Magic, Repeating Status Reset
♢Lyrix Chalerex (Traitor): Guns, Stealth, Thief Arts, Sniping, Clockworks, Speed with Guns, Exit to bonus row
Chapter Bosses and Personal Foes-
Emissary Eurestys - Divine Magic, Spirit Magic, Passing effects to the future, Gaining actions when allies gain actions, Mass summons, Aura effects
Iyeriolantros - Dragons, Creating entities that create future generations of progressively-better entities, Creating sheltered battlespaces, Hybridization, Biomancy, Animals/Aerials/Aquatics/Plants/Insects/Cthonians/Astral Beings
♢Mahu Rah'Seydi- (Pre-Ascension)
♢Doctor Lychera Tyrrenaum - Hypertech, Biomancy, Abjuration, Force fields, Vessels, Moving allies between battlespaces, Defensive counters, Defensive movement, Unpreventable movement, Rounds of battle where no opponents exist
♢Arzendrassus, Helix Conquerer - Ignoring restrictions, Piercing, Returning from death, Ignoring negative effects, Shrugging off Damage through Spirit and Mind, Gaining higher values than opponents, Bide-style count-damage-then-release counters
Ilmiero, The Perfected Blade - Counters, Extra actions when not outnumbered, Immunity to summons, Attacks that roll between targets and get stronger as they kill things, Stances and stance-flow, Forcing alternation between group battle and solo battle, Swords, Sword Arts, Combat Arts
Candros Xanthassaros XXXVI - Divine Magic, Ritual Magic, Exorcisms, Binding, Invocations, Inheriting potent effects from across generations of phantom predecessors, Channeling other skill sets with stances, Effects based on the results of earlier battles
Detective-Inquisitor Symon Chardman - Scanning, Offensive scan attacks, Divination, Holy Magic, Divine Magic, Fire, Psychic, Curse-deflection, Disguise-unravelling, Anti-illusion, Anti-replication, Anti-Polymorph, Detransforming attacks, Lockdown, Unstoppable movement
Earmensarna, the Guiding Azure Star - Empowered constellations, Holy Magic, Circular empowerment of self and allies, Charge-up attacks that charge while taking normal actions, Alternative resource pools, Anchoring battle and preventing state-changes unless conditions are repeatedly met
♢Augustus Solomon - Knowledge, Organizational benefits, Numerical manipulation, Tools/Stones/Using each as the other, Hidden effects, Setting up trap-contingency nets that acquire more trigger-conditions and potential-effects over time, Disassembling scanned targets, Divination
Yemnaut the Formless - Elementals, wish-effects, Effect-clear, Effect-immunity, Shedding debuffs/Damage/status effects, Unique positive status effects, Operating without regard to the number of other individuals present, Operating without regard to location, Uncounterableness
Grandmaster Joseph Sekaro - Psychic, Psychic Powers, Adding other stats to MIN then using MIN to do things, Mentalist-variant martial arts, Mass control, Self-perfection, Clones, Attack redirection, Barrier/Ward/Aura effects, Damage nullification
Eorakline, Empress of the Far Heavens - Brilliants, Spireguides, Paragons, Verdants, Innocents, Wishkin, Fantasmics, Alternate battle rules, Nobility, Glory, Buff auras that work across battlespaces, Supplementing deity effects, Changing base and nonbase subtypes, Faith, Hope, Will
Celestial Prophet Kaljadel - Smitten, Maces, Gaining progressively more sets of Worshipper Benefits, Declaring actions in advance to make them unresistable, Heavy Armor, Shields, Celestials, Celestial Magic, Linking allies
Earmenhirakah, First of the Reborn Titans - Ancient Magic, Aisurii, Massive HP totals, Extremely high stats, Damage thresholds that cap damage within a period, Defensively-selectable debuff slots, Immunities, Redefining effects, War, Undead,
♢Uruquaris - Becoming zones/terrain, Attaching effects to self, Auras, Expanding self-buffs, Astral Magic, Empowered Constellations, Angels, Aliens, Horrors, Crossing abstandard subtype constellations, Basilisk Diagrams, Geomancy, Battlefield-control, MIN Damage, Confusion/Insanity, Spatial, Existing outside of battlespaces
Erkthanot, The Slumbering God - Untargetability, Invulnerability, Deity Effects, Granting Worshiper Benefits, Gaining power while inactive until conditionals are fulfilled, Unremovable effects, Resisting alterations
Ismyri, Wanderer - Divine Magic, Gate Magic, Acquiring and cycling through gear/power sets, Borrowed effects, Temporary phantom allies, Battlespace traversal, Nonbase subtypes
Gyl Rathos - Gaining power, Developing new magic schools / equipment subtypes, Dynamically-constructable Overcrashes, Ability-swap, Modifying rule sets, Establishing new possibilities, Attacking through nonstandard vectors, Equipping gear as a boss
Myr Hieradraise - Raising the Level of others, Allowing allies to act while dead or not present, Battlespace-ignoring aura-buffs, Granting individuals new powers, Altered Natural abilities for entities, Letting allies ignore rules and restrictions, XP-manipulation, Base Stat manipulation, Altering equip slots, Subtype-shift
Savvekh'Lambh - Power increasing without limits, Ignoring caps, Constantly rising, Creating chains of battlespaces and auto-defeating things that don't follow it up the chain, Beating infinite values, Gaining new powers rapidly, Ignoring stacking limits
V-
♢Silseria Dragonsbane: Swords, Subtype-focused slayer stuff, Anti-Dragon, Light Armor, Leadership, Combat Arts, Extending General beyond Humans, Counters and counter-counters, Transfer-buffs-to-self temp-solo-hero fights
♢Erynnei, Crimson Witch of the Farlands: Libram Magic, Mixing spells, Wands, Robes, Spatial, Elemental respec, Equipping tons of spells
♢Janthos Irimanos: Vessels (Attack Helicopters), Extreme anti-Ooze spec, Grafting Guns and Throwing Weapons to Transformations, Start-of-battle attacks, Attack-on-movement
♢Jurunei of Erileyem: Fae, Life, Geomancy, Summoning, Eidolons, Extending planar properties to Fae, Planar geomancy, Disruption of enemy battlefield control, Disruption of enemy summon stacks, Prevention of action assignment
♢Captain Mahdar Hasquaam: Vessels, Water, Gate Magic, Siege Weapons, Etheral Magic, Aether, Astral, Nullification of anti-subtype effects
♢Kobolor the Ancient: Golems, Heavy Armor, Abjuration, Time, Time Magic, Fist Weapons, Soaking other negative effects into HP Damage
♢Inspector Cerina Ilrenden: Divination (Detective subspec), Anti-Mystery, Guns, Knives, Bladecanes, Disguises that get sacrificed early-battle for anti-subtype attacks
♢Archmagus Sandor Arinceyd (Replacement): Orbs, Robes, Auras overlapping robes, Charge-up casting, Wizard Magic, Combo-moves with allies and specific spell groups
♢Mahu Rah'Seydi (Traitor): Spirits, Vessels, Healer Magic, Ritual miracles that blend Divine and Ritual magic, Deity effects/team-buff
Chapter Bosses and Personal Foes-
The Marquis of Dufrestyne - Bailartixes, Repeating attacks, Unique allies, Combo moves, Fading calls, Charm variants, Pain variants, Life, Agony, Maiming effects, Punishing opponents who are already losing further, Spiteful effects, Benefitting from negative status effects
♢Lyrix Chalerex- (Post-Ascension-Traitor Event)
The Buzzard Priest - Avoiding curses and negative effects, Staffs, Aerials, Annoying effects, Curses, Negative status effects, Rare negative status effect variants, Dark Magic, Uplinking to varied other bosses for additional power without losing control, Ritual Magic, Deadly summons that appear if battle phases aren't defeated quickly enough
♢Magellan Ashe Laathus - Vessels, Geomancy, Battlespace travel, Effects upon battlespace-entry, Tools and Staffs, Mirroring negative effects to opponents by gaining positive versions, Geomancy and summon seizure, Dominion, Using Dominion on nontraditional targets like items and zones, Zone effects, Ablative force fields that must be Damaged before hurting their possessor that recover each round, Circle effects, Magic-as-technology and vice-versa, Mirror realities and battlespaces
Don Hippopotamus - Berserker rage, Humanoids, Animals, Fortune/gamble-effects, Cheating and declaring values, Dice, Axes, Guns, Mug-attacks, Theft, Becoming more dangerous as Damage and negative effects accumulate
Clu Karidallios - Superceding control effects, Golems, Rune Magic, Geomancy, Large Structures, Geomancy, Granting allies bonuses upon their entry into battle, Umbramancy, Shadow-clone control, Having non-summon allies enter battle, Moon, Negative effects, Trick-effects and complex powers, Counters
The Utopian Minds - Linkage, Channeling, Psychic, Psychic Powers, Acting as one entity with multiple presences in battle that have their own values that they can share/utilize, Fake units, Assimilating summons, Mind as a key stat, Mindshadows, Helpful aura effects that key off of each other and stack, Pack-Hunter style effects
Lyr Bardol - Resurrection prevention, Gear destruction / mass-sunder, Robots, Explosive-type thrown weapons, Hammers and stake-type ammo for Hammers, Self-upgrading, Taking advantage of destroyed effects, Non-undoable buff/debuff-converstion, Automated attack-routines that sacrifice choice for massive action piles, Massive bonuses upon killing unique things, Inbuilt-items that don't occupy slots / cybernetics / grafts
Andu Ruulath - Transmutation, Poison, Negative Status Effects, Instant-loss attacks, Counters, Endless attack chains, Oozes, Corrupting magic types, Limiting Damage taken and turning excess Damage into backlash
♢Grandmother Quoxjiggobbulous the Primordial - Mass summoning, Splitting when attacked, Self-cloning, Replication of entities and effects, Oozes, Turning Damage into effects that hurt opponents, Negative status effects, Swarm-coordination, Summon-absorbing, Effects where summon generations matter
Cetmyl Dryse - Lost things, Theoretical elements, Formus, Nonbase elements, Taking opponents elements and turning them into powers, Superweapons (both equipped and summoned), Invention, Crafting, Scanning and disassembly, Regaining discarded effects, Bringing back cured debuffs
Gran Markoloch, the Prime Dragon - Instant-defeat charge attacks, Super-damage AOEs, Apocalpytic attacks, Mass drain to power massive destruction, Knowledge, Hijacking spellcasting, MP taxes, Tax effects in general, Dragons, Awe-effects
Mausmangarde, Daemon Lord of Fulsome Industry - Forcing enemies into encore-loops, Mass summoning, Direct chains, Stalling effects attached to being scanned, Stalling effects in general, Gaining benefits from actions that would normally provide no benefit, Repetition and tedium, Tainting zones/terrain and pollution-effects, Mass-production, Guns, Wealth and Diplomacy, Daemons, Group coordination, Automated effects
Patriarch - Atomic, Unhijackable allies, Self-empowering buff chains, Massie AOE Damage, Negative status effect DoT, Forces, Power Armor, Calling in alternate selves
First and Most Abominable - Attacking previous rounds of combat, Echoing retcon-effects forward with Paradox through self-defined rules, Restarting the battle before the first round and forcing phantom rounds into the equation, Creating rounds of battle between rounds, Mystery/Paradox, Drain, Devouring, Inescapability
Irrian Illumos - Mystery, Identities, Changing character/boss types, Schemes, Establishing conditionals and gaining new powers when they are met, Being invulnerable when not scanned, Self-unscanning / stat hiding, Gaining new abilities when scanned, Alternative win/loss conditions, Numeral/Name manipulation
Jyurae Daiemah - Level drain, Ability theft, Worship-interdiction, Turning buffs negative, Turning gear bonuses negative, Making auras hostile, Effect decay, Summon entropy/hijacking/treason, Falsifying/undoing effects
Arkhelos the Pale - Bows, Vessels, Water, Instant Death, Self-resurrection, Blitz Damage, Barrage attacks, Unmissable attacks, Immunity-piercing, Unreflectability
Orghol Karse, Endbringer - AOE Destruction, Ending effects and making them unable to be brought back, Inevitability, Anti-Geomancy/land-destruction, Connection severing (and prevention of reconnection), Forcing parallel solo fights / loneliness / emptiness, Devastated
Gonzo Heed - Illusion, Illusion Magic, Turning lies into truth, Counting as higher Level than you are, Fake subtypes and powersets, Undoing rounds, Creating fake versions of battle that people make decisions in while you control all decisions in the real one, Switching fake and real battle versions, Nested piles of unscannability and fake stats, Punishing scans
♢Bez'Bekklin - Mass Instant Death, Resurrection prevention, Killing things regardless of protections, Infinite Damage, Preventing summoning / mass extinction of the whole Enemy List, Unhealable Damage, Unrecoverable destruction, Prevention of action beyond death, Auto-loss conditionals, Unharmability and becoming the ultimate arbiter of harm/death
VI-
♢Honce the Mammothine: Glory, Fame-based power-ups, Self-buffing, Hammers, Being huge, beefy, and in the way, a bit of Ice and general martial ability
♢Naria Zalderos
♢Gilfried (Replacement): Smith, Scientist, Biomancer, Crafter, Matrix Keeper
♢Iris Sebastian
♢Shalmarkion
♢The Governor