Re: Boss List
Posted: Sat May 30, 2020 10:56 pm
Level 40
*Alrick's Higher Self (Level 40 Version)
Level 40 Boss
Human, Glory
HP- 360,501,761
MP- 310,202,311
STR- 38,850
AGI- 38,870
CON- 38,870
MIN- 36,510
SPI- 36,300
XP- 0
Defense- 16,800, +15,000 against Light, +15,000 against Physical
Defense against Stat Damage- 5,200
Critical Chance- 76%
Resilience- 76%
To Hit- 177%
Dodge- 77%
Resistances and Immunities- Absorbs Light, Air Immunity, Glory Immunity, 90% Physical Resistance, 90% Agony Resistance, 100% Darkness Weakness, Immune to all minor and moderate status effects except Voidstruck, Immune to stat damage
Prime Attribute- Spirit or Strength
Constant Effects-
Leader of a Band of Heroes- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Hero from Alrick's Brigade every 5 rounds, Boss Effect
Will Rashly Endanger Himself to Save Others- Possessor may be targeted as (Possessor's number of allies + 1) different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Heroic Power- Possessor may choose at the start of battle to gain +35,000 to any one stat, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Blade Strike- 45,000 Damage, 300% may inflict Wounded, Physical or Glory, 0 MP
Sword Parry- Caster gains +15,800 Defense, stacks 2 times, lasts 5 rounds, Physical, 0 MP
Villain-Slaying Strike- 51,000 Damage, Deals double damage, to a max of 20,000,000 additional points, to Daemons, Demons, Devils, Undead, Monsters, Horrors, Bio-Horrors, and Darkspawn, Light, 60,000 MP
Shield Other- +15,500 Defense, cannot target caster, stacks 2 times, may affect up to 5 targets at once, Physical, 60,000 MP
Wind of Blades- 51,000 Damage, 1 hit against 3,000, Air & Physical, 65,000 MP
Rallying Cry- Caster and up to 11 of caster's allies gain +25,000 to all stats and are cured of up to 1 minor or moderate status effect, lasts until the end of the round after the round in which it is cast, does not stack, Air, 75,000 MP
Teleporting Strike- 50,000 Damage, deals full Damage to targets in the back row, Spatial & Physical, 100,000 MP
Space Fling- 50,000 Damage, shifts target's row to any other row in the same row-formation, Spatial, 100,000 MP
Drops-
1,600,000 Gold
160,000 XP
*Charming's Higher Self (Level 40 Version)
Level 40 Boss
Human, Magic & Light & Nobility
HP- 359,187,200
MP- 320,110,200
STR- 32,100
AGI- 37,900
CON- 36,100
MIN- 37,600
SPI- 39,900
XP- 0
Defense- 16,500, +16,000 against Magic, +16,000 against Light
Defense against Stat Damage- 5,200
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Magic Immunity, Light Immunity, Air Immunity, Nobility Immunity, 50% Metal Resistance, 90% War Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Prince Charming- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Beautiful Angelic Maiden from Prince Charming's Fan Club every 5 rounds, Boss Effect
Overly Trusting- Actions from an individual whose last three actions directed at possessor were non-offensive deal double damage (to a max of 100,000,000 additional points) and ignore possessor's Immunities, Constant Effect
Trendy Dresser- Possessor counts as wearing 1 Clothes and gains +2,000 Defense, Constant Effect
Charming Smile- Possessor may inflict Charm on up to 500 targets at the start of every round, Possessor ignores the Charm Immunity of individuals below Level 40, Constant Effect
Charming Leadership- Possessor may declare at the start of any action for any individual, not counting possessor, that is currently afflicted with Charm with possessor as the source of said affliction to gain a non-stacking +3,000 to all stats for the duration of said action, Constant Effect
Sun Queen's Champion- Possessor's actions may become solely Light element, Possessor may control the actions of lower-Level Solar Beings who are below Level 40, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Brilliant Sword- 45,000 Damage, May inflict Charm and/or Awestruck, Light & Magic or Light & Physical or Magic & Light or Light & Glory, 0 MP
Miniature Sunburst- 51,000 Damage, 200% inflicts Awestruck, 150% may inflict Impaired: Blind, 150% may inflict Burning, 1 hit against 1,500, Light or Fire & Light, 60,000 MP
Ballad of the Kindly Prince- Caster's allies are dealt 510,000 points of Flat Light element HP Healing, Caster's allies gain +20,000 to all stats, stacks 3 times, Light & Magic & Air, 160,000 MP
Blessing of Light- +30,000 to all stats, inflicts any minor or moderate positive status effect, stacks 2 times, Light, 50,000 MP
Shining Eyes- 48,200 Damage, Inflicts Awestruck, 150% inflicts Impaired: Blind, Light, 40,000 MP
Reflective Shield- Caster reflects the next action from a source below Level 40, Light & Ice, 100,000 MP
Sun Song- Caster's allies obtain +20,000 to all stats and 50% Light Resistance, Light, 200,000 MP
Drops-
1,600,000 Gold
160,000 XP
*Draco-Emissary Barakrahn
Level 40 Boss
Dragon, Fortune
HP- 1,782,503,520
MP- 1,801,441,200
STR- 34,200
AGI- 36,500
CON- 37,300
MIN- 36,800
SPI- 38,900
XP- 0
Defense- 16,515
Defense against Stat Damage- 5,150
Critical Chance- 70%
Resilience- 71%
To Hit- 173%
Dodge- 70%
Resistances and Immunities- Absorbs Fortune, 80% Base Element Resistance, 100% Fate Weakness, Immune to all minor and moderate status effects
Prime Attribute- Two Highest Stats
Constant Effects-
Agent of the Dragon King (One of the Three Draco-Emissaries)- Possessor summons 5 Gambler Ooze every 5 rounds, Possessor's allies' stats and Damage Dealt are doubled, Boss Effect
Potency- Possessor is Immune to individuals below Level 20, Constant Effect
Picked Up a Knack for Fortune Magic- Possessor obtains +5,000 to a random stat at the start of each round as a buff that stacks 6 times across all stats if none of possessor's opponents are Fate element, Constant Effect
Fated to be Defeated- Possessor has a 5% chance of having possessor's HP halved whenever possessor takes Fate element Damage, Constant Effect
Arcanist-Duping Deck-Stacking- Possessor's opponents who are Deck-Based Arcanists may not draw cards or cast Arcanist Magic spells, Constant Effect
Abilities-
Wonder Dice: Attack Roll- 50,000 Damage, 5,000 Stat Damage to a random stat, A random stat is chosen and added to caster's Prime Attributes for this action if no targets are Fate element, Fortune, 0 MP
Dragon Lord's Staff- 41,500 Damage, 50% may inflict Manablasted, 100% inflicts Charm on non-unique Dragons, Water or Magic, 0 MP
Vicious Claw- 50,500 Damage, 120% inflicts Wounded, Physical, 0 MP
Fly- Caster gains +45% Dodge and 90% Earth Resistance, Does not stack, Air, 0 MP
Wonder Dice: Health Boost- Caster's Max HP is multiplied by a random number between 1 and 12 as a non-stacking buff, with said buff increasing caster's HP by an equal amount while present, with said buff and additional amount of HP being removed if possessor takes Fate element Damage, Fortune, 777,777 MP
Wonder Dice: Fury Dampener- Target's Damage Dealt is divided by a random number between 1 and 12 as a debuff that does not stack, with said debuff only being able to be applied to non-Fate-element targets, Fortune, 777,777 MP
Wonder Dice: Attack Multiplier- Caster's Damage Dealt is multiplied by a random number between 1 and 12 as a buff that stacks 2 times, with said buff being removed if possessor takes Fate element Damage, Fortune, 777,777 MP
Status Roulette- Targets are afflicted with 5 random minor negative and 5 random moderate negative status effects, 1 hit against 40, Fortune, 777,777 MP
Ooze-Summoning Whistle- Caster summons 20 Oozes that are below Level 40 and are either named 'Gambler Ooze' or are normally fightable for drops, Max 200 summoned across all summon types, Water & Darkness, 210,000 MP
Drops-
1,600,000 Gold
160,000 XP
*High Magus Ilurander of Boloruer
Level 40 Boss
Human, Magic
HP- 851,119,204
MP- 890,313,507
STR- 36,200
AGI- 37,200
CON- 36,810
MIN- 39,050
SPI- 39,100
XP- 0
Defense- 15,000
Defense against Stat Damage- 5,100
Critical Chance- 65%
Resilience- 65%
To Hit- 180%
Dodge- 65%
Resistances and Immunities- 90% Magic Resistance, 50% Technology Resistance, 50% Base Element Resistance, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Mageship Captain- Possessor's allies' stats and Dodge values are doubled, Possessor summons 5 Wind Demon at the start of every round, Boss Effect
Countermagic- Possessor's opponents' actions that involve casting a spell have a 50% chance of failing, with things that would occur before and after said actions still occurring, Constant Effect
Windship Engineer- Possessor gains +100% Dodge while not in five zones of Earth, Constant Effect
Moves through Air Magic- Possessor uses Spirit and Agility as possessor's turn-order-determining stats, Constant Effect
Four Concentric Magibarriers- Possessor may gain +100,000,000 Defense against up to four individual hits of possessor's choice each round, Constant Effect
Offensive Magic Master- Possessor deals double Damage to individuals who do not possess any Abjuration buffs, Constant Effect
High Magus- Possessor ignores the Magic Resistance and Immunity of individuals below Level 40, Constant Effect
Abilities-
Magebolt Rain- 50,000 Damage, 1 hit against 500, Magic, 0 MP
Thousand and One Known Spells- 50,000 Damage, may Heal, may deal MP Damage instead of HP Damage, 100% may inflict up to three chosen minor or moderate status effects, 1 hit against 200, Any combination of base elements, 200,000 MP
Magicatastrophe- 55,000 Damage, 100% inflicts all moderate negative status effects, 1 hit against 500, Any combination of base element, 1,000,000 MP
Hands of Wind- Targets are moved to any row in their respective row-order-formations that caster chooses, 1 hit against 10,000, Air, 2,100,000 MP
Wall of Wind and War- Caster gains +10,000 Defense as a buff that stacks 5 times, said buff's possessor may dismiss the buff before or after any action to deal 550,000 Flat Air & War element Damage to up to 20 chosen targets, Air & War, 5,000,000 MP
Mass Disbuff- Removes 5 buffs from each target, 1 hit against 500, Air or Magic, 1,000,000 MP
Drops-
800,000 Gold
80,000 XP
*Lady Eshari of Eriyar
Level 40 Boss
Human, Illusion
HP- 852,219,204
MP- 889,213,507
STR- 36,100
AGI- 37,200
CON- 36,910
MIN- 39,150
SPI- 39,000
XP- 0
Defense- 15,000
Defense against Stat Damage- 5,100
Critical Chance- 65%
Resilience- 65%
To Hit- 180%
Dodge- 65%
Resistances and Immunities- Illusion Immunity, 90% Magic Resistance, 50% Earth Resistance, 50% Base Element Resistance, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Mageship Captain- Possessor's allies' stats and Dodge values are doubled, Possessor summons 5 Tennin at the start of every round, Constant Effect
Countermagic- Possessor's opponents' actions that involve casting a spell have a 50% chance of failing, with things that would occur before and after said actions still occurring, Constant Effect
Master Illusionist- Possessor's opponents who do not possesses 5 or more Diviniation buffs or the ability Diviner have an 80% chance of having all of their actions that target possessor fail, with things that would occur before and after said actions still occurring,
Illusionist of Eriyar- Possessor ignores the Illusion Resistance and Immunity of individuals below Level 40, Constant Effect
Abilities-
Illusion Bolt- 50,000 Damage, Illusion, 0 MP
Mirage Field- May deal 5,000 MIN Damage, targets obtain -80% To Hit, stacks 2 times, 1 hit against 50, Illusion, 300,000 MP
Sand Arcana- 55,000 Damage, Caster obtains +8,000 SPI as a buff that stacks 5 times, 20% may inflict Entombed, Earth, 210,000 MP
Blur Body- Caster obtains +60% Dodge, does not stack, Illusion, 100,000 MP
False Delicacies- Target below Level 40 may not be healed of Damage that it possesses when this debuff is applied and treats its current HP value, if lower than its Max HP as being its Max HP, Illusion, 510,000 MP
Mass Dissummon- Unsummons all targets below Level 80, 1 hit against 500, Earth or Magic, 1,000,000 MP
Drops-
800,000 Gold
80,000 XP
*Mr. P.H. Turkey
Level 40 Boss
Aerial & Humanoid, Destruction
HP- 882,655,288
MP- 850,410,370
STR- 37,500
AGI- 39,100
CON- 37,100
MIN- 37,500
SPI- 30,900
XP- 0
Defense- 15,900
Defense against Stat Damage- 5,110
Critical Chance- 80%
Resilience- 65%
To Hit- 179%
Dodge- 80%
Resistances and Immunities- 90% Water Resistnace, 40% Base Element Resistance, 100% Fire Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Agility
Constant Effects-
Deadly Interdimensional Terrorist- Possessor's turn-order-determining stat sum is doubled for turn-order-determining purposes, Possessor's allies' stats and Damage Dealt are doubled, Boss Effect
Invulnerable While in a Bulldozer- Possessor begins battle counting as 'In a Bulldozer', If possessor is 'In a Bulldozer', possessor may not be dealt damage, may not lose HP due to status effects, and does not suffer stat penalties originating from debuffs, Anything that could cause a non-unique Level 19 individual to de-transform from a Vehicle transformation that targets possessor causes possessor to stop counting as being 'In a Bulldozer', Constant Effect
Drives the Bulldozer Around Recklessly Hitting Things- At the start of each round, possessor may deal 500,000 Flat Physical element Damage to any one opponent, Possessor has a 1% chance at the start of every round of stopping to count as being 'Inside a Bulldozer', Constant Effect
Has an Assault Helicopter Ready to Escape In- The first time per thread that possessor would be killed, possessor is instead not killed, is cured of all status effects, has its HP set to 882,655,288, has its MP set to 800,000,000, and has its stats set to 30,000 each, and immediately enters a newly-created battle, with possessor, if in said battle, being able to deal 2,000,000 Flat Fire & Technology element damage to any one target not in said battle at the start of every round, Constant Effect
Prepared Inferno- Possessor counts as Inferno-Prepared and begins with five instances of Inferno Preparedness, Any individual in battle may choose to target any of the instances of Inferno Preparedness with hits from a Water-element action as though it were a targettable entity, with each such hit removing said instance, with possessor no longer counting as Inferno-Prepared if possessor possesses no instance of Inferno Preparedness, Constant Effect
Strange Clay Physiology- Possessor regenerates 600,000,000 HP at the start of every round if possessor has not been previously dealt Fire element Damage, Constant Effect
Abilities-
Switchblade-Sword- 50,000 Damage, 90% inflicts Wounded, 15% removes one of target's Weapon slots as a debuff, Physical, 0 MP
Tankbuster Machine Gun- 50,000 Damage, deals double Damage (to a max of 1,000,000 additional Damage) to Vehicles below Level 60, 2 hits against 60, Technology, 0 MP
Bombs- 55,000 Damage, 100% may inflict Burning, 100% may inflict Wounded: Bleeding, 100% may inflict Poison: Irradiated, 1 hit against 6,000, Fire or Technology or Fire & Technology, 500,000 MP
Infernos- 500,000,000 Damage, 10,000% inflicts Burning, may only be cast if possessor is Inferno-Prepared and the round number is 3 or greater, 1 hit against 10,000, Fire, 1 MP
Sharpen- Caster's attacks generated by abilites called 'Switchblade-Sword' gain +80% Critical, lasts 20 rounds, stacks 4 times, Physical, 70,000 MP
Drops-
800,000 Gold
80,000 XP
*Shalmakh the Worm-Eater
Level 40 Boss
Insect & Cthonian & Horror, Darkness & Acid
HP- 655,211,541
MP- 876,515,209
STR- 32,500
AGI- 39,115
CON- 39,100
MIN- 38,400
SPI- 37,900
XP- 0
Defense- 15,500
Defense against Stat Damage- 5,118
Critical Chance- 60%
Resilience- 60%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Darkness Immunity, Agony Immunity, Acid Immunity, 20% Base Element Resistance, Hexed Immunity, Disease Immunity, Poison Immunity, Impaired Immunity, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- (Constitution + Mind + Spirit) / 3
Constant Effects-
Lord of the Fallen City- Possessor's allies have their HP and Damage dealt doubled, possessor summons 5 Foulness Demon at the start of every round, Boss Effect
Fake Unit- This unit has increments in its HP called thresholds, This unit's thresholds each contain (Max HP / 100 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 20) each time it would normally have an action, Unit Effect
Weirdomassive- Possessor may be targeted as up to 60 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Wormswarm Hivemind- Possessor may not be affected by actions that do not target possessor at least 30 times, Constant Effect
Debuff Immunity- Possessor is Immune to debuffs from sources below Level 60, Constant Effect
Abilities-
Swarm Rush- 60,000 Damage, Physical or Darkness or Acid or Physical & Acid or Physical & Darkness or Darkness & Acid or Physical & Darkness & Acid, 0 MP
Devour- 65,000 Damage, deals HP Drain to Insects, Caster may set caster's HP to 655,211,541 if caster kills a non-allied Insect with this action, Earth & Physical & Darkness, 0 MP
Staff of the Swarm Magus- 62,000 Damage, inflicts any three minor negative status effects (including Stat Drain: ATK Drain, Stat Drain: DEF Drain, and Stat Drain: DEF Drain: STAT-DEF Drain as options, Magic & Darkness, 0 MP
Summon Insects- Caster summons 30 Insects that are normally fightable for drops on the enemy list that are below Level 40, Acid & Darkness, 25,000,000 MP
Regenerate the Swarms- Caster obtains a buff that stacks 30 times, lasts 100 rounds, and causes its possessor to regenerate 20,000,000 HP per round, Earth & Darkness, 30,000,000 MP
Body-Dissolver Bites- 60,000 Damage, 6,000 CON Damage, deals half CON Damage to individuals who are Golems with at least one other subtype, Earth & Acid or Acid & Darkness, 30,000,000 MP
Conspire- Caster copies target debuff from a source below Level 60 and applies it to up to 5 chosen targets, Darkness & Air, 40,000,000 MP
Drops-
800,000 Gold
80,000 XP
*Sierylmekht
Level 40 Boss
Robot & Celestial & Hollow-Soul, Light & Darkness
HP- 632,119,205
MP- 819,208,755
STR- 35,700
AGI- 38,200
CON- 36,800
MIN- 35,806
SPI- 47,750
XP- 0
Defense- 15,710
Defense against Stat Damage- 5,102
Critical Chance- 80%
Resilience- 75%
To Hit- 180%
Dodge- 75%
Resistances and Immunities- Absorbs Light, Absorbs Darkness, Absorbs Magic, Absorbs Technology, 50% Base Element Resistance, Hexed Immunity, Disease Immunity, Fatigued Immunity, Pain Immunity, Confusion Immunity, Charm Immunity, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit + Agility
Constant Effects-
Creation of the Kingless Engine- Possessor's allies' HP and MP are doubled, Possessor may summon any 5 Hollow-Soul enemies from the enemy list that are below Level 40 and are normally fightable for drops at the start of each round, Constant Effect
Hollow-Soul- Possessor dies when possessor reaches 0 MP instead of 0 HP, Whenever possessor's HP is 0 or less, instances of HP Damage that are dealt to possessor are converted into instances of MP Damage of amounts equal to half their prior value, Constant Effect
Aura of the Hollow-Soul- Possessor's opponents who possess 0 or less MP are afflicted with Instant Death at the start of each round, Constant Effect
Eerie Light- Possessor may convert any instance of HP Damage from a source below Level 60 into an instance of an equal quantity of MP Damage, Constant Effect
Abilities-
Beam Assault- 50,000 Damage, deals 1/2 Damage, 2 hits against 5, Light & Technology, 0 MP
Burndown- 55,000 Damage, 120% inflicts Burning, target's Defense is reduced by 15,710, 1 hit against 5, Fire, 100,000 MP
Technic-Thundercrack- 55,000 Damage, 120% inflicts Antimatter, 1 hit against 5, Air & Technology, 100,000 MP
Mask of Magic- Target becomes the base subtype and element of caster's choice, Target's actions become solely the base element of caster's choice, Debuffs applied by this ability may not be removed normally by individuals below Level 60 but may be removed whenever their possessor unequips a Mask, Illusion & Mystic, 17,000,000 MP
Healing Rain- 50,000 Damage, Heals, 1 hit against 500, Water & Light, 70,000 MP
Silent Blue Expanse- Target, if target is below Level 60, has its MP set to 0, This action does not work against individuals who have 5 or more Masks equipped, Void & Water, 68,000,000 MP
Drops-
800,000 Gold
80,000 XP
*The Gatemaster
Level 40 Boss
Large Structure & Demon, Darkness & Fire
HP- 8,610,555,318
MP- 889,213,507
STR- 39,000
AGI- 39,000
CON- 39,000
MIN- 39,000
SPI- 39,000
XP- 0
Defense- 21,500
Defense against Stat Damage- 7,600
Critical Chance- 60%
Resilience- 320%
To Hit- 160%
Dodge- 8%
Resistances and Immunities- Darkness Immunity, Fire Immunity, Absorbs Gate Magic, Absorbs Summoning, Impaired Immunity, confusion Immunity, Pain Immunity, Diseased Immunity, Poison Immunity, Charm Immunity, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
The Gate Itself- Possessor's allies stats and HP are doubled, Possessor summons 30 Demons, Devils, or Daemons below Level 40 from the Enemy List that are normally fightable for drops at the start of each round, Constant Effect
And the Beast Within It- Possessor's subtype is not considered to be Large Structure by individuals in other battles that possessor creates, Possessor gains an additional action every round, Possessor may, at the start of each round, create a new battle and move one of possessor's opponents into it, Possessor may target individuals in other battles, Individuals in battles that possessor creates may target possessor, Constant Effect
Empowerment of the Gate- Possessor's summons gain +15,000 to all stats, Constant Effect
Preinstalled Weakness to Swiftly-Changing Battle Formations that Incorporate Siege Weaponry- Possessor may not act on rounds during which any opposing side of battle's row-order-formation switches to a different row-order-formation type, Possessor takes ten times normal Damage from individuals wielding Siege Weapons, Constant Effect
Abilities-
Energy Demon's Hand- 50,000 Damage, Darkness & Fire, 0 MP
Summon- Caster summons 30 Demons, Devils, or Daemons below Level 40 form the Enemy List that are normally fightable for drops, 200,000 MP
Demon's Torment- 50,000 Damage, 5,000 Stat Damage to each stat, Inflicted Hexed, Burning, Voidstruck, and Impaired, Cannot affect targets in the same battle as caster, Fire & Darkness, 100,000 MP
Reverse Gate- Caster unsummons all opposing summons that are below Level 100, Magic, 20,000,000 MP
Bar Summoning- Caster's opponents may not summon, does not stack, Darkness, 210,000 MP
Glare- Inflicts Confusion: Fear, does not work on unique individuals, 1 hit against 500, Darkness, 500,000 MP
Drops-
1,600,000 Gold
160,000 XP
*Waeras
Level 40 Boss
Humanoid & Shapeshifter & Monster, Physical & Earth
HP- 882,615,901
MP- 864,618,608
STR- 39,100
AGI- 39,000
CON- 39,000
MIN- 35,000
SPI- 35,000
XP- 0
Defense- 15,750
Defense against Stat Damage- 5,086
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Physical Immunity, 60% Base Element Resistance, Poison Immunity, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Strength + Constitution
Constant Effects-
Fake Waeras- Possessor's allies have their HP and Damage dealt doubled, possessor summons 5 Werewolf from the Enemy List at the start of every round, Boss Effect
Allbeast Body- Possessor may, up to five times at the start of each round, replicate the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Possessor may summon 50 entities from the enemy list that are below Level 40 and are normally fightable for drops at the start of each round, Possessor gains 60 additional actions per round, This effect has no effect if any of possessor's living opponents possess the ability 'Adept Necromancy Attunement' or have the item *Crown of Anadar equipped, Constant Effect
Marked to Die by the Deathless Ancestor-Lords of Anadar- Possessor gains 200% Necromancy Weakness, Constant Effect
Split- Possessor summons a non-unique copy of itself that possesses no boss effects at the start of every 10th round of battle, with all said copies being unsummoned when possessor dies, is defeated, is unsummoned (if possessor is a summon), or leaves battle, Constant Effect
Abilities-
Fury Claw- 50,000 Damage, 3 hits against 1, Physical, 0 MP
Maul- 50,000 Damage, 5,000 CON Damage, 100% inflicts Wounded: Maimed, Physical, 0 MP
Devour- 50,000 Damage, Deals HP Drain, Physical, 0 MP
Beast Rush- 50,000 Damage, deals 1/3 Damage, 3 hits against 15, Physical or Earth, 0 MP
Silver Rush- 55,000 Damage, 1 hit against 500, Physical or Light or Earth, 100,000 MP
Distortion Howl- 3,000 Stat Damage to each stat, 1 hit against 300, Air & Spatial & Chaos, 150,000 MP
Drops-
800,000 Gold
80,000 XP
*Waeras's Painting
Level 40 Boss
Golem & Magic Being, Darkness & Fire
HP- 890,415,000
MP- 837,468,995
STR- 37,900
AGI- 35,400
CON- 39,200
MIN- 39,100
SPI- 39,200
XP- 0
Defense- 15,450
Defense against Stat Damage- 5,589
Critical Chance- 70%
Resilience- 80%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- Absorbs Physical, Absorbs Earth, Absorbs Darkness, Absorbs Shapeshifters, Absorbs Humanoids, Absorbs Monsters, Impaired Immunity, Confusion Immunity, Pain Immunity, Diseased Immunity, Poison Immunity, Charm Immunity, Immune to all minor and moderate status effects (except Drowning), Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Painting of Dyreimes the Artist- Possessor's allies' stats and HP are doubled, even if said allies are not in the same battle as possessor, Possessor summons 15 Werewolf into any battle in the same thread at the start of every round, Boss Effect
Inner Painted World- At the start of battle, possessor creates an alternate battle and moves all opponents to said alternate battle, Constant Effect
Cannot Stop Spatial Travel- Possessor may not choose to deny individuals the ability to enter or leave a battle, Constant Effect
The World May Drown- Possessor takes double damage from the status effect Drowning if it is inflicted by an individual with the ability 'Sage', Constant Effect
Reach Beyond the Material World- Possessor may target individuals in different battles, Constant Effect
Abilities-
The Wood Is Full of Claws- 55,000 Damage, 100% inflicts Wounded or Wounded: Maimed, 3 hits against 15, Physical or Physical & Earth, 0 MP
Howling in the Night- All buffs on targets below Level 80 are removed, 150% inflicts Confusion: Fear, 1 hit against 5,000, Darkness & Air, 0 MP
Tendrils Reach from the Ground- 55,000 Damage, 100% inflicts Entombed, 100% may inflict Entombed: Oublietted, 50% inflicts Impaired: Mute, Earth or Earth & Darkness, 15,000 MP
The Sky Rains Down Blood- 50,000 Damage, halves the CON of targets as a debuff that does not stack, 1 hit against 50, Blood or Darkness & Air & Water, 50,000 MP
The Moon Shines Bright- Caster's shapeshifter allies obtain a buff that provies +20,000 to all stats, provides +80% Critical, and gives them each an additional action per round; Said buff does not stack, Light & Magic & Darkness & Air, 60,000 MP
Drops-
800,000 Gold
80,000 XP
*Yarientes the Purifier-Blade
Level 40 Boss
Celestial, Light
HP- 885,608,504
MP- 885,215,309
STR- 38,500
AGI- 38,200
CON- 38,110
MIN- 37,950
SPI- 38,500
XP- 0
Defense- 15,710
Defense against Stat Damage- 5,102
Critical Chance- 80%
Resilience- 75%
To Hit- 180%
Dodge- 75%
Resistances and Immunities- Darkness Immunity, Agony Immunity, Mystic Immunity, 50% Destruction Resistance, 60% Base Element Resistance, Hexed Immunity, Disease Immunity, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit + Strength
Constant Effects-
Agent of the Upper Planes- Possessor's allies have their HP and Damage dealt doubled, possessor summons 5 Celestial Soldiers at the start of every round, Boss Effect
Gaze that Seals All- Possessor inflicts Awestruck: Sealed on all opponents who are base subtypes (excluding Celestial) at the start of every round, Constant Effect
Purifier Blade- Whenever possessor conducts an offensive action that targets a single individual below Level 100, all debuffs and negative status effects with said individual as a source are removed and said individual obtains a debuff that cannot be removed by sources below Level 60 that makes said individual unable to inflict debuffs or negative status effects, Constant Effect
Unfettered Glory- Possessor may not be damaged unless 5 or more different debuffs are present on possessor, Constant Effect
Holy Wrath- Possessor gains +80% Critical and possessor's abilities' Damage values are increased by 50,000 poitns, Possessor gains an additional action every round, Constant Effect
Abilities-
Holy Sword- 50,000 Damage, Light or Physical or Light & Physical, 0 MP
Heaven Shield- Caster takes half Damage from sources below Level 80, lasts 2 rounds, Light, 0 MP
Life Helix- Caster regenerates 100,000,000 HP, this ability may not be cast if 5 or more debuffs are present on caster, Light, 0 MP
Mercy Feather- Caster cures all negative status effects on target, Target may not conduct offensive actions, Light, 5,000,000 MP
Swords of Heaven- 50,000 Damage, this attack is delayed for 5 rounds, 3 hits against 5,000, Light & Physical, 3,000,000 MP
Rise Up- Caster's dead summons are resurrected with their HP, MP, and stats set to their natural max HP, natural max MP, and natural stats (to a max of 100,000,000 HP and MP and 100,000 in each stat), Light, 5,000,000 MP
Drops-
800,000 Gold
80,000 XP
*Alrick's Higher Self (Level 40 Version)
Level 40 Boss
Human, Glory
HP- 360,501,761
MP- 310,202,311
STR- 38,850
AGI- 38,870
CON- 38,870
MIN- 36,510
SPI- 36,300
XP- 0
Defense- 16,800, +15,000 against Light, +15,000 against Physical
Defense against Stat Damage- 5,200
Critical Chance- 76%
Resilience- 76%
To Hit- 177%
Dodge- 77%
Resistances and Immunities- Absorbs Light, Air Immunity, Glory Immunity, 90% Physical Resistance, 90% Agony Resistance, 100% Darkness Weakness, Immune to all minor and moderate status effects except Voidstruck, Immune to stat damage
Prime Attribute- Spirit or Strength
Constant Effects-
Leader of a Band of Heroes- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Hero from Alrick's Brigade every 5 rounds, Boss Effect
Will Rashly Endanger Himself to Save Others- Possessor may be targeted as (Possessor's number of allies + 1) different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Heroic Power- Possessor may choose at the start of battle to gain +35,000 to any one stat, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Blade Strike- 45,000 Damage, 300% may inflict Wounded, Physical or Glory, 0 MP
Sword Parry- Caster gains +15,800 Defense, stacks 2 times, lasts 5 rounds, Physical, 0 MP
Villain-Slaying Strike- 51,000 Damage, Deals double damage, to a max of 20,000,000 additional points, to Daemons, Demons, Devils, Undead, Monsters, Horrors, Bio-Horrors, and Darkspawn, Light, 60,000 MP
Shield Other- +15,500 Defense, cannot target caster, stacks 2 times, may affect up to 5 targets at once, Physical, 60,000 MP
Wind of Blades- 51,000 Damage, 1 hit against 3,000, Air & Physical, 65,000 MP
Rallying Cry- Caster and up to 11 of caster's allies gain +25,000 to all stats and are cured of up to 1 minor or moderate status effect, lasts until the end of the round after the round in which it is cast, does not stack, Air, 75,000 MP
Teleporting Strike- 50,000 Damage, deals full Damage to targets in the back row, Spatial & Physical, 100,000 MP
Space Fling- 50,000 Damage, shifts target's row to any other row in the same row-formation, Spatial, 100,000 MP
Drops-
1,600,000 Gold
160,000 XP
*Charming's Higher Self (Level 40 Version)
Level 40 Boss
Human, Magic & Light & Nobility
HP- 359,187,200
MP- 320,110,200
STR- 32,100
AGI- 37,900
CON- 36,100
MIN- 37,600
SPI- 39,900
XP- 0
Defense- 16,500, +16,000 against Magic, +16,000 against Light
Defense against Stat Damage- 5,200
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Magic Immunity, Light Immunity, Air Immunity, Nobility Immunity, 50% Metal Resistance, 90% War Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Prince Charming- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Beautiful Angelic Maiden from Prince Charming's Fan Club every 5 rounds, Boss Effect
Overly Trusting- Actions from an individual whose last three actions directed at possessor were non-offensive deal double damage (to a max of 100,000,000 additional points) and ignore possessor's Immunities, Constant Effect
Trendy Dresser- Possessor counts as wearing 1 Clothes and gains +2,000 Defense, Constant Effect
Charming Smile- Possessor may inflict Charm on up to 500 targets at the start of every round, Possessor ignores the Charm Immunity of individuals below Level 40, Constant Effect
Charming Leadership- Possessor may declare at the start of any action for any individual, not counting possessor, that is currently afflicted with Charm with possessor as the source of said affliction to gain a non-stacking +3,000 to all stats for the duration of said action, Constant Effect
Sun Queen's Champion- Possessor's actions may become solely Light element, Possessor may control the actions of lower-Level Solar Beings who are below Level 40, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Brilliant Sword- 45,000 Damage, May inflict Charm and/or Awestruck, Light & Magic or Light & Physical or Magic & Light or Light & Glory, 0 MP
Miniature Sunburst- 51,000 Damage, 200% inflicts Awestruck, 150% may inflict Impaired: Blind, 150% may inflict Burning, 1 hit against 1,500, Light or Fire & Light, 60,000 MP
Ballad of the Kindly Prince- Caster's allies are dealt 510,000 points of Flat Light element HP Healing, Caster's allies gain +20,000 to all stats, stacks 3 times, Light & Magic & Air, 160,000 MP
Blessing of Light- +30,000 to all stats, inflicts any minor or moderate positive status effect, stacks 2 times, Light, 50,000 MP
Shining Eyes- 48,200 Damage, Inflicts Awestruck, 150% inflicts Impaired: Blind, Light, 40,000 MP
Reflective Shield- Caster reflects the next action from a source below Level 40, Light & Ice, 100,000 MP
Sun Song- Caster's allies obtain +20,000 to all stats and 50% Light Resistance, Light, 200,000 MP
Drops-
1,600,000 Gold
160,000 XP
*Draco-Emissary Barakrahn
Level 40 Boss
Dragon, Fortune
HP- 1,782,503,520
MP- 1,801,441,200
STR- 34,200
AGI- 36,500
CON- 37,300
MIN- 36,800
SPI- 38,900
XP- 0
Defense- 16,515
Defense against Stat Damage- 5,150
Critical Chance- 70%
Resilience- 71%
To Hit- 173%
Dodge- 70%
Resistances and Immunities- Absorbs Fortune, 80% Base Element Resistance, 100% Fate Weakness, Immune to all minor and moderate status effects
Prime Attribute- Two Highest Stats
Constant Effects-
Agent of the Dragon King (One of the Three Draco-Emissaries)- Possessor summons 5 Gambler Ooze every 5 rounds, Possessor's allies' stats and Damage Dealt are doubled, Boss Effect
Potency- Possessor is Immune to individuals below Level 20, Constant Effect
Picked Up a Knack for Fortune Magic- Possessor obtains +5,000 to a random stat at the start of each round as a buff that stacks 6 times across all stats if none of possessor's opponents are Fate element, Constant Effect
Fated to be Defeated- Possessor has a 5% chance of having possessor's HP halved whenever possessor takes Fate element Damage, Constant Effect
Arcanist-Duping Deck-Stacking- Possessor's opponents who are Deck-Based Arcanists may not draw cards or cast Arcanist Magic spells, Constant Effect
Abilities-
Wonder Dice: Attack Roll- 50,000 Damage, 5,000 Stat Damage to a random stat, A random stat is chosen and added to caster's Prime Attributes for this action if no targets are Fate element, Fortune, 0 MP
Dragon Lord's Staff- 41,500 Damage, 50% may inflict Manablasted, 100% inflicts Charm on non-unique Dragons, Water or Magic, 0 MP
Vicious Claw- 50,500 Damage, 120% inflicts Wounded, Physical, 0 MP
Fly- Caster gains +45% Dodge and 90% Earth Resistance, Does not stack, Air, 0 MP
Wonder Dice: Health Boost- Caster's Max HP is multiplied by a random number between 1 and 12 as a non-stacking buff, with said buff increasing caster's HP by an equal amount while present, with said buff and additional amount of HP being removed if possessor takes Fate element Damage, Fortune, 777,777 MP
Wonder Dice: Fury Dampener- Target's Damage Dealt is divided by a random number between 1 and 12 as a debuff that does not stack, with said debuff only being able to be applied to non-Fate-element targets, Fortune, 777,777 MP
Wonder Dice: Attack Multiplier- Caster's Damage Dealt is multiplied by a random number between 1 and 12 as a buff that stacks 2 times, with said buff being removed if possessor takes Fate element Damage, Fortune, 777,777 MP
Status Roulette- Targets are afflicted with 5 random minor negative and 5 random moderate negative status effects, 1 hit against 40, Fortune, 777,777 MP
Ooze-Summoning Whistle- Caster summons 20 Oozes that are below Level 40 and are either named 'Gambler Ooze' or are normally fightable for drops, Max 200 summoned across all summon types, Water & Darkness, 210,000 MP
Drops-
1,600,000 Gold
160,000 XP
*High Magus Ilurander of Boloruer
Level 40 Boss
Human, Magic
HP- 851,119,204
MP- 890,313,507
STR- 36,200
AGI- 37,200
CON- 36,810
MIN- 39,050
SPI- 39,100
XP- 0
Defense- 15,000
Defense against Stat Damage- 5,100
Critical Chance- 65%
Resilience- 65%
To Hit- 180%
Dodge- 65%
Resistances and Immunities- 90% Magic Resistance, 50% Technology Resistance, 50% Base Element Resistance, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Mageship Captain- Possessor's allies' stats and Dodge values are doubled, Possessor summons 5 Wind Demon at the start of every round, Boss Effect
Countermagic- Possessor's opponents' actions that involve casting a spell have a 50% chance of failing, with things that would occur before and after said actions still occurring, Constant Effect
Windship Engineer- Possessor gains +100% Dodge while not in five zones of Earth, Constant Effect
Moves through Air Magic- Possessor uses Spirit and Agility as possessor's turn-order-determining stats, Constant Effect
Four Concentric Magibarriers- Possessor may gain +100,000,000 Defense against up to four individual hits of possessor's choice each round, Constant Effect
Offensive Magic Master- Possessor deals double Damage to individuals who do not possess any Abjuration buffs, Constant Effect
High Magus- Possessor ignores the Magic Resistance and Immunity of individuals below Level 40, Constant Effect
Abilities-
Magebolt Rain- 50,000 Damage, 1 hit against 500, Magic, 0 MP
Thousand and One Known Spells- 50,000 Damage, may Heal, may deal MP Damage instead of HP Damage, 100% may inflict up to three chosen minor or moderate status effects, 1 hit against 200, Any combination of base elements, 200,000 MP
Magicatastrophe- 55,000 Damage, 100% inflicts all moderate negative status effects, 1 hit against 500, Any combination of base element, 1,000,000 MP
Hands of Wind- Targets are moved to any row in their respective row-order-formations that caster chooses, 1 hit against 10,000, Air, 2,100,000 MP
Wall of Wind and War- Caster gains +10,000 Defense as a buff that stacks 5 times, said buff's possessor may dismiss the buff before or after any action to deal 550,000 Flat Air & War element Damage to up to 20 chosen targets, Air & War, 5,000,000 MP
Mass Disbuff- Removes 5 buffs from each target, 1 hit against 500, Air or Magic, 1,000,000 MP
Drops-
800,000 Gold
80,000 XP
*Lady Eshari of Eriyar
Level 40 Boss
Human, Illusion
HP- 852,219,204
MP- 889,213,507
STR- 36,100
AGI- 37,200
CON- 36,910
MIN- 39,150
SPI- 39,000
XP- 0
Defense- 15,000
Defense against Stat Damage- 5,100
Critical Chance- 65%
Resilience- 65%
To Hit- 180%
Dodge- 65%
Resistances and Immunities- Illusion Immunity, 90% Magic Resistance, 50% Earth Resistance, 50% Base Element Resistance, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Mageship Captain- Possessor's allies' stats and Dodge values are doubled, Possessor summons 5 Tennin at the start of every round, Constant Effect
Countermagic- Possessor's opponents' actions that involve casting a spell have a 50% chance of failing, with things that would occur before and after said actions still occurring, Constant Effect
Master Illusionist- Possessor's opponents who do not possesses 5 or more Diviniation buffs or the ability Diviner have an 80% chance of having all of their actions that target possessor fail, with things that would occur before and after said actions still occurring,
Illusionist of Eriyar- Possessor ignores the Illusion Resistance and Immunity of individuals below Level 40, Constant Effect
Abilities-
Illusion Bolt- 50,000 Damage, Illusion, 0 MP
Mirage Field- May deal 5,000 MIN Damage, targets obtain -80% To Hit, stacks 2 times, 1 hit against 50, Illusion, 300,000 MP
Sand Arcana- 55,000 Damage, Caster obtains +8,000 SPI as a buff that stacks 5 times, 20% may inflict Entombed, Earth, 210,000 MP
Blur Body- Caster obtains +60% Dodge, does not stack, Illusion, 100,000 MP
False Delicacies- Target below Level 40 may not be healed of Damage that it possesses when this debuff is applied and treats its current HP value, if lower than its Max HP as being its Max HP, Illusion, 510,000 MP
Mass Dissummon- Unsummons all targets below Level 80, 1 hit against 500, Earth or Magic, 1,000,000 MP
Drops-
800,000 Gold
80,000 XP
*Mr. P.H. Turkey
Level 40 Boss
Aerial & Humanoid, Destruction
HP- 882,655,288
MP- 850,410,370
STR- 37,500
AGI- 39,100
CON- 37,100
MIN- 37,500
SPI- 30,900
XP- 0
Defense- 15,900
Defense against Stat Damage- 5,110
Critical Chance- 80%
Resilience- 65%
To Hit- 179%
Dodge- 80%
Resistances and Immunities- 90% Water Resistnace, 40% Base Element Resistance, 100% Fire Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Agility
Constant Effects-
Deadly Interdimensional Terrorist- Possessor's turn-order-determining stat sum is doubled for turn-order-determining purposes, Possessor's allies' stats and Damage Dealt are doubled, Boss Effect
Invulnerable While in a Bulldozer- Possessor begins battle counting as 'In a Bulldozer', If possessor is 'In a Bulldozer', possessor may not be dealt damage, may not lose HP due to status effects, and does not suffer stat penalties originating from debuffs, Anything that could cause a non-unique Level 19 individual to de-transform from a Vehicle transformation that targets possessor causes possessor to stop counting as being 'In a Bulldozer', Constant Effect
Drives the Bulldozer Around Recklessly Hitting Things- At the start of each round, possessor may deal 500,000 Flat Physical element Damage to any one opponent, Possessor has a 1% chance at the start of every round of stopping to count as being 'Inside a Bulldozer', Constant Effect
Has an Assault Helicopter Ready to Escape In- The first time per thread that possessor would be killed, possessor is instead not killed, is cured of all status effects, has its HP set to 882,655,288, has its MP set to 800,000,000, and has its stats set to 30,000 each, and immediately enters a newly-created battle, with possessor, if in said battle, being able to deal 2,000,000 Flat Fire & Technology element damage to any one target not in said battle at the start of every round, Constant Effect
Prepared Inferno- Possessor counts as Inferno-Prepared and begins with five instances of Inferno Preparedness, Any individual in battle may choose to target any of the instances of Inferno Preparedness with hits from a Water-element action as though it were a targettable entity, with each such hit removing said instance, with possessor no longer counting as Inferno-Prepared if possessor possesses no instance of Inferno Preparedness, Constant Effect
Strange Clay Physiology- Possessor regenerates 600,000,000 HP at the start of every round if possessor has not been previously dealt Fire element Damage, Constant Effect
Abilities-
Switchblade-Sword- 50,000 Damage, 90% inflicts Wounded, 15% removes one of target's Weapon slots as a debuff, Physical, 0 MP
Tankbuster Machine Gun- 50,000 Damage, deals double Damage (to a max of 1,000,000 additional Damage) to Vehicles below Level 60, 2 hits against 60, Technology, 0 MP
Bombs- 55,000 Damage, 100% may inflict Burning, 100% may inflict Wounded: Bleeding, 100% may inflict Poison: Irradiated, 1 hit against 6,000, Fire or Technology or Fire & Technology, 500,000 MP
Infernos- 500,000,000 Damage, 10,000% inflicts Burning, may only be cast if possessor is Inferno-Prepared and the round number is 3 or greater, 1 hit against 10,000, Fire, 1 MP
Sharpen- Caster's attacks generated by abilites called 'Switchblade-Sword' gain +80% Critical, lasts 20 rounds, stacks 4 times, Physical, 70,000 MP
Drops-
800,000 Gold
80,000 XP
*Shalmakh the Worm-Eater
Level 40 Boss
Insect & Cthonian & Horror, Darkness & Acid
HP- 655,211,541
MP- 876,515,209
STR- 32,500
AGI- 39,115
CON- 39,100
MIN- 38,400
SPI- 37,900
XP- 0
Defense- 15,500
Defense against Stat Damage- 5,118
Critical Chance- 60%
Resilience- 60%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Darkness Immunity, Agony Immunity, Acid Immunity, 20% Base Element Resistance, Hexed Immunity, Disease Immunity, Poison Immunity, Impaired Immunity, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- (Constitution + Mind + Spirit) / 3
Constant Effects-
Lord of the Fallen City- Possessor's allies have their HP and Damage dealt doubled, possessor summons 5 Foulness Demon at the start of every round, Boss Effect
Fake Unit- This unit has increments in its HP called thresholds, This unit's thresholds each contain (Max HP / 100 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 20) each time it would normally have an action, Unit Effect
Weirdomassive- Possessor may be targeted as up to 60 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Wormswarm Hivemind- Possessor may not be affected by actions that do not target possessor at least 30 times, Constant Effect
Debuff Immunity- Possessor is Immune to debuffs from sources below Level 60, Constant Effect
Abilities-
Swarm Rush- 60,000 Damage, Physical or Darkness or Acid or Physical & Acid or Physical & Darkness or Darkness & Acid or Physical & Darkness & Acid, 0 MP
Devour- 65,000 Damage, deals HP Drain to Insects, Caster may set caster's HP to 655,211,541 if caster kills a non-allied Insect with this action, Earth & Physical & Darkness, 0 MP
Staff of the Swarm Magus- 62,000 Damage, inflicts any three minor negative status effects (including Stat Drain: ATK Drain, Stat Drain: DEF Drain, and Stat Drain: DEF Drain: STAT-DEF Drain as options, Magic & Darkness, 0 MP
Summon Insects- Caster summons 30 Insects that are normally fightable for drops on the enemy list that are below Level 40, Acid & Darkness, 25,000,000 MP
Regenerate the Swarms- Caster obtains a buff that stacks 30 times, lasts 100 rounds, and causes its possessor to regenerate 20,000,000 HP per round, Earth & Darkness, 30,000,000 MP
Body-Dissolver Bites- 60,000 Damage, 6,000 CON Damage, deals half CON Damage to individuals who are Golems with at least one other subtype, Earth & Acid or Acid & Darkness, 30,000,000 MP
Conspire- Caster copies target debuff from a source below Level 60 and applies it to up to 5 chosen targets, Darkness & Air, 40,000,000 MP
Drops-
800,000 Gold
80,000 XP
*Sierylmekht
Level 40 Boss
Robot & Celestial & Hollow-Soul, Light & Darkness
HP- 632,119,205
MP- 819,208,755
STR- 35,700
AGI- 38,200
CON- 36,800
MIN- 35,806
SPI- 47,750
XP- 0
Defense- 15,710
Defense against Stat Damage- 5,102
Critical Chance- 80%
Resilience- 75%
To Hit- 180%
Dodge- 75%
Resistances and Immunities- Absorbs Light, Absorbs Darkness, Absorbs Magic, Absorbs Technology, 50% Base Element Resistance, Hexed Immunity, Disease Immunity, Fatigued Immunity, Pain Immunity, Confusion Immunity, Charm Immunity, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit + Agility
Constant Effects-
Creation of the Kingless Engine- Possessor's allies' HP and MP are doubled, Possessor may summon any 5 Hollow-Soul enemies from the enemy list that are below Level 40 and are normally fightable for drops at the start of each round, Constant Effect
Hollow-Soul- Possessor dies when possessor reaches 0 MP instead of 0 HP, Whenever possessor's HP is 0 or less, instances of HP Damage that are dealt to possessor are converted into instances of MP Damage of amounts equal to half their prior value, Constant Effect
Aura of the Hollow-Soul- Possessor's opponents who possess 0 or less MP are afflicted with Instant Death at the start of each round, Constant Effect
Eerie Light- Possessor may convert any instance of HP Damage from a source below Level 60 into an instance of an equal quantity of MP Damage, Constant Effect
Abilities-
Beam Assault- 50,000 Damage, deals 1/2 Damage, 2 hits against 5, Light & Technology, 0 MP
Burndown- 55,000 Damage, 120% inflicts Burning, target's Defense is reduced by 15,710, 1 hit against 5, Fire, 100,000 MP
Technic-Thundercrack- 55,000 Damage, 120% inflicts Antimatter, 1 hit against 5, Air & Technology, 100,000 MP
Mask of Magic- Target becomes the base subtype and element of caster's choice, Target's actions become solely the base element of caster's choice, Debuffs applied by this ability may not be removed normally by individuals below Level 60 but may be removed whenever their possessor unequips a Mask, Illusion & Mystic, 17,000,000 MP
Healing Rain- 50,000 Damage, Heals, 1 hit against 500, Water & Light, 70,000 MP
Silent Blue Expanse- Target, if target is below Level 60, has its MP set to 0, This action does not work against individuals who have 5 or more Masks equipped, Void & Water, 68,000,000 MP
Drops-
800,000 Gold
80,000 XP
*The Gatemaster
Level 40 Boss
Large Structure & Demon, Darkness & Fire
HP- 8,610,555,318
MP- 889,213,507
STR- 39,000
AGI- 39,000
CON- 39,000
MIN- 39,000
SPI- 39,000
XP- 0
Defense- 21,500
Defense against Stat Damage- 7,600
Critical Chance- 60%
Resilience- 320%
To Hit- 160%
Dodge- 8%
Resistances and Immunities- Darkness Immunity, Fire Immunity, Absorbs Gate Magic, Absorbs Summoning, Impaired Immunity, confusion Immunity, Pain Immunity, Diseased Immunity, Poison Immunity, Charm Immunity, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
The Gate Itself- Possessor's allies stats and HP are doubled, Possessor summons 30 Demons, Devils, or Daemons below Level 40 from the Enemy List that are normally fightable for drops at the start of each round, Constant Effect
And the Beast Within It- Possessor's subtype is not considered to be Large Structure by individuals in other battles that possessor creates, Possessor gains an additional action every round, Possessor may, at the start of each round, create a new battle and move one of possessor's opponents into it, Possessor may target individuals in other battles, Individuals in battles that possessor creates may target possessor, Constant Effect
Empowerment of the Gate- Possessor's summons gain +15,000 to all stats, Constant Effect
Preinstalled Weakness to Swiftly-Changing Battle Formations that Incorporate Siege Weaponry- Possessor may not act on rounds during which any opposing side of battle's row-order-formation switches to a different row-order-formation type, Possessor takes ten times normal Damage from individuals wielding Siege Weapons, Constant Effect
Abilities-
Energy Demon's Hand- 50,000 Damage, Darkness & Fire, 0 MP
Summon- Caster summons 30 Demons, Devils, or Daemons below Level 40 form the Enemy List that are normally fightable for drops, 200,000 MP
Demon's Torment- 50,000 Damage, 5,000 Stat Damage to each stat, Inflicted Hexed, Burning, Voidstruck, and Impaired, Cannot affect targets in the same battle as caster, Fire & Darkness, 100,000 MP
Reverse Gate- Caster unsummons all opposing summons that are below Level 100, Magic, 20,000,000 MP
Bar Summoning- Caster's opponents may not summon, does not stack, Darkness, 210,000 MP
Glare- Inflicts Confusion: Fear, does not work on unique individuals, 1 hit against 500, Darkness, 500,000 MP
Drops-
1,600,000 Gold
160,000 XP
*Waeras
Level 40 Boss
Humanoid & Shapeshifter & Monster, Physical & Earth
HP- 882,615,901
MP- 864,618,608
STR- 39,100
AGI- 39,000
CON- 39,000
MIN- 35,000
SPI- 35,000
XP- 0
Defense- 15,750
Defense against Stat Damage- 5,086
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Physical Immunity, 60% Base Element Resistance, Poison Immunity, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Strength + Constitution
Constant Effects-
Fake Waeras- Possessor's allies have their HP and Damage dealt doubled, possessor summons 5 Werewolf from the Enemy List at the start of every round, Boss Effect
Allbeast Body- Possessor may, up to five times at the start of each round, replicate the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Possessor may summon 50 entities from the enemy list that are below Level 40 and are normally fightable for drops at the start of each round, Possessor gains 60 additional actions per round, This effect has no effect if any of possessor's living opponents possess the ability 'Adept Necromancy Attunement' or have the item *Crown of Anadar equipped, Constant Effect
Marked to Die by the Deathless Ancestor-Lords of Anadar- Possessor gains 200% Necromancy Weakness, Constant Effect
Split- Possessor summons a non-unique copy of itself that possesses no boss effects at the start of every 10th round of battle, with all said copies being unsummoned when possessor dies, is defeated, is unsummoned (if possessor is a summon), or leaves battle, Constant Effect
Abilities-
Fury Claw- 50,000 Damage, 3 hits against 1, Physical, 0 MP
Maul- 50,000 Damage, 5,000 CON Damage, 100% inflicts Wounded: Maimed, Physical, 0 MP
Devour- 50,000 Damage, Deals HP Drain, Physical, 0 MP
Beast Rush- 50,000 Damage, deals 1/3 Damage, 3 hits against 15, Physical or Earth, 0 MP
Silver Rush- 55,000 Damage, 1 hit against 500, Physical or Light or Earth, 100,000 MP
Distortion Howl- 3,000 Stat Damage to each stat, 1 hit against 300, Air & Spatial & Chaos, 150,000 MP
Drops-
800,000 Gold
80,000 XP
*Waeras's Painting
Level 40 Boss
Golem & Magic Being, Darkness & Fire
HP- 890,415,000
MP- 837,468,995
STR- 37,900
AGI- 35,400
CON- 39,200
MIN- 39,100
SPI- 39,200
XP- 0
Defense- 15,450
Defense against Stat Damage- 5,589
Critical Chance- 70%
Resilience- 80%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- Absorbs Physical, Absorbs Earth, Absorbs Darkness, Absorbs Shapeshifters, Absorbs Humanoids, Absorbs Monsters, Impaired Immunity, Confusion Immunity, Pain Immunity, Diseased Immunity, Poison Immunity, Charm Immunity, Immune to all minor and moderate status effects (except Drowning), Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Painting of Dyreimes the Artist- Possessor's allies' stats and HP are doubled, even if said allies are not in the same battle as possessor, Possessor summons 15 Werewolf into any battle in the same thread at the start of every round, Boss Effect
Inner Painted World- At the start of battle, possessor creates an alternate battle and moves all opponents to said alternate battle, Constant Effect
Cannot Stop Spatial Travel- Possessor may not choose to deny individuals the ability to enter or leave a battle, Constant Effect
The World May Drown- Possessor takes double damage from the status effect Drowning if it is inflicted by an individual with the ability 'Sage', Constant Effect
Reach Beyond the Material World- Possessor may target individuals in different battles, Constant Effect
Abilities-
The Wood Is Full of Claws- 55,000 Damage, 100% inflicts Wounded or Wounded: Maimed, 3 hits against 15, Physical or Physical & Earth, 0 MP
Howling in the Night- All buffs on targets below Level 80 are removed, 150% inflicts Confusion: Fear, 1 hit against 5,000, Darkness & Air, 0 MP
Tendrils Reach from the Ground- 55,000 Damage, 100% inflicts Entombed, 100% may inflict Entombed: Oublietted, 50% inflicts Impaired: Mute, Earth or Earth & Darkness, 15,000 MP
The Sky Rains Down Blood- 50,000 Damage, halves the CON of targets as a debuff that does not stack, 1 hit against 50, Blood or Darkness & Air & Water, 50,000 MP
The Moon Shines Bright- Caster's shapeshifter allies obtain a buff that provies +20,000 to all stats, provides +80% Critical, and gives them each an additional action per round; Said buff does not stack, Light & Magic & Darkness & Air, 60,000 MP
Drops-
800,000 Gold
80,000 XP
*Yarientes the Purifier-Blade
Level 40 Boss
Celestial, Light
HP- 885,608,504
MP- 885,215,309
STR- 38,500
AGI- 38,200
CON- 38,110
MIN- 37,950
SPI- 38,500
XP- 0
Defense- 15,710
Defense against Stat Damage- 5,102
Critical Chance- 80%
Resilience- 75%
To Hit- 180%
Dodge- 75%
Resistances and Immunities- Darkness Immunity, Agony Immunity, Mystic Immunity, 50% Destruction Resistance, 60% Base Element Resistance, Hexed Immunity, Disease Immunity, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit + Strength
Constant Effects-
Agent of the Upper Planes- Possessor's allies have their HP and Damage dealt doubled, possessor summons 5 Celestial Soldiers at the start of every round, Boss Effect
Gaze that Seals All- Possessor inflicts Awestruck: Sealed on all opponents who are base subtypes (excluding Celestial) at the start of every round, Constant Effect
Purifier Blade- Whenever possessor conducts an offensive action that targets a single individual below Level 100, all debuffs and negative status effects with said individual as a source are removed and said individual obtains a debuff that cannot be removed by sources below Level 60 that makes said individual unable to inflict debuffs or negative status effects, Constant Effect
Unfettered Glory- Possessor may not be damaged unless 5 or more different debuffs are present on possessor, Constant Effect
Holy Wrath- Possessor gains +80% Critical and possessor's abilities' Damage values are increased by 50,000 poitns, Possessor gains an additional action every round, Constant Effect
Abilities-
Holy Sword- 50,000 Damage, Light or Physical or Light & Physical, 0 MP
Heaven Shield- Caster takes half Damage from sources below Level 80, lasts 2 rounds, Light, 0 MP
Life Helix- Caster regenerates 100,000,000 HP, this ability may not be cast if 5 or more debuffs are present on caster, Light, 0 MP
Mercy Feather- Caster cures all negative status effects on target, Target may not conduct offensive actions, Light, 5,000,000 MP
Swords of Heaven- 50,000 Damage, this attack is delayed for 5 rounds, 3 hits against 5,000, Light & Physical, 3,000,000 MP
Rise Up- Caster's dead summons are resurrected with their HP, MP, and stats set to their natural max HP, natural max MP, and natural stats (to a max of 100,000,000 HP and MP and 100,000 in each stat), Light, 5,000,000 MP
Drops-
800,000 Gold
80,000 XP