Her new track B also begins, but separately, because it is both very long and kind of messy
Track B- WOMAN IN A HAZMAT SUIT wrote:
~ELEMENTALIST~ [60]
Elemental Esoterica: Metal- (Passive Ability, Elementalist) Posessor's Metal element spell cost 500 less MP
Requires: Basic Elemental Magic Attunement
Cost: 200,000 Gold, 30 Weeks
Elemental Esoterica: Wood- (Passive Ability, Elementalist) Posessor's Wood element spell cost 500 less MP
Requires: Basic Elemental Magic Attunement
Cost: 200,000 Gold, 30 Weeks
~JUSTICAR~ [10-1 = 9]
Celestial Calling II- (Passive Ability, Justicar) Possessor's Celestial summons gain +200 HP
Requires: Celestial Calling I
Cost: 40,000 Gold, 2 Weeks
Celestial Calling III- (Passive Ability, Justicar) Possessor's Celestial summons gain +500 MP
Requires: Celestial Calling II
Cost: 40,000 Gold, 2 Weeks
Celestial Calling IV- (Passive Ability, Justicar) Possessor's Celestial summons gain +2,000 HP and +4,000 MP
Requires: Celestial Calling III, Apprentice Summoning Attunement
Cost: 40,000 Gold, 2 Weeks
Justicar- (Passive Ability, Justicar) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Celestial pet only, This ability provides +50 HP and +10 to all stats of possessor's Celestial pets and summons per Level of possessor
Requires: Apprentice Justicar Knowledge, 10 other Justicar abilities
Cost: 125,000 Gold, 4 Weeks
~LIGHTBEARER~ [10-1 = 9]
Illuminated Calling II- (Passive Ability, Lightbearer) Possessor's Illuminated summons gain +200 HP
Requires: Illuminated Calling I
Cost: 40,000 Gold, 2 Weeks
Illuminated Calling III- (Passive Ability, Lightbearer) Possessor's Illuminated summons gain +500 MP
Requires: Illuminated Calling II
Cost: 40,000 Gold, 2 Weeks
Illuminated Calling IV- (Passive Ability, Lightbearer) Possessor's Illuminated summons gain +2,000 HP and +4,000 MP
Requires: Illuminated Calling III, Apprentice Summoning Attunement
Cost: 40,000 Gold, 2 Weeks
Lightbearer- (Passive Ability, Lightbearer) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Illuminated pet only, This ability provides +50 HP and +10 to all stats of possessor's Illuminated pets and summons per Level of possessor
Requires: Apprentice Lightbearer Knowledge, 10 other Lightbearer abilities
Cost: 125,000 Gold, 4 Weeks
~PUPPET MASTER~ [10 Weeks]
Daemon Calling IV- (Passive Ability, Puppet Master) Possessor's Daemon summons gain +2,000 HP and +4,000 MP
Requires: Daemon Calling III, Apprentice Summoning Attunement
Cost: 40,000 Gold, 2 Weeks
Offensive Daemon Instruction I- (Passive Ability, Puppet Master) Possessor's Daemon pets and summons have the Damage values of their abilities increased by 50 points
Requires: Daemon Instruction II
Cost: 40,000 Gold, 2 Weeks
Offensive Daemon Instruction II- (Passive Ability, Puppet Master) Possessor's Daemon pets and summons have the Damage values of their abilities increased by 500 points
Requires: Offensive Daemon Instruction I, Apprentice Puppet Master Knowledge
Cost: 100,000 Gold, 2 Weeks
Puppet Master- (Passive Ability, Puppet Master) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Daemon pet only, This ability provides +50 HP and +10 to all stats of possessor's Daemon pets and summons per Level of possessor
Requires: Apprentice Puppet Master Knowledge, 10 other Puppet Master abilities
Cost: 125,000 Gold, 4 Weeks
~OTHER: ARCHSMITH OF METAL~ [2]
Basic Metal Synchronization- (Passive Ability, Other: Archsmith of Metal) Possessor gains +25 to all stats if possessor is Metal element
Requires: Knowledge of Esoteric Elements, Elemental Esoterica: Metal
Cost: 50,000,000 Gold, 2 Weeks
~OTHER: GATEKEEPER~ [60]
Forged of the Crucible of Universes: Metacosmic Tokamak-Heart- (Passive Ability, Other: Gatekeeper) Possessor's base stats are increased by 3, Possessor ignores the Resistances, Immunities, Absorptions, and Reflections of lower-Level entities, Has RP effects when obtained
Requires: Outsider Traits, Gatekeeper, Infinity Designer, Thermonuclear Disciple, Wonderworker, Reality Arranger, Unbound Guru, High Judge, Hazmat Suit Proficiency
Cost: 2,000,000,000 Gold, 60 Weeks
~OTHER: HIGH JUDGE~ [81]
Apprentice Law Synchronization- (Passive Ability, High Judge) Possessor gains +50 to all stats for each Law element item equipped, Possessor's Law element pets and summons gain +250 to all stats
Requires: Basic Law Synchronization, 3 other High Judge abilities
Cost: 125,000 Gold, 2 Weeks
Basic Command of Law- (Passive Ability, Other: High Judge) Possessor's Law element pets and summons gain +50 to all stats
Requires: Basic Law Synchronization
Cost: 40,000 Gold, 2 Weeks
Basic Law Synchronization- (Passive Ability, Other: High Judge) Possessor gains +25 to all stats if possessor is Law element
Requires: Knowledge of Esoteric Elements, Judge, Justicar, Puppet Master, Lightbearer, Lawbringer, Ordered Harmony
Cost: 100,000,000 Gold, 60 Weeks
Basic Defenses Against Law- (Passive Ability, Other: High Judge) Possessor gains +50 Defense against Law
Requires: Basic Law Synchronization
Cost: 40,000 Gold, 2 Weeks
Basic Weaponization of Law- (Passive Ability, Other: High Judge) Quantities of Law element Damage dealt by possessor are increased by 50 points
Requires: Basic Law Synchronization
Cost: 40,000 Gold, 2 Weeks
Control of Law- (Passive Ability, Other: High Judge) Possessor has a 20% chance of being able to cancel the actions of Law element individuals below Level 20, with things that would occur before and after said actions still occurring
Requires: Law Manipulation
Cost: 500,000 Gold, 2 Weeks
Defenses that Utilize Law- (Passive Ability, Other: High Judge) Possessor gains +500 Defense if possessor has any Law-element items equipped that provide a Defense bonus
Requires: Basic Law Synchronization, Basic Defenses against Law, Basic Weaponization of Law
Cost: 200,000 Gold, 2 Weeks
Detect Law- (Passive Ability, High Judge) Possessor gains +1% To Hit against Law element targets
Requires: Apprentice Divining Attunement, Basic Law Synchronization
Cost: 100,000 Gold, 2 Weeks
High Judge- (Passive Ability, Other: High Judge) Possessor ignores (1 * (Possessor Level/5), rounded down)% Law Resistance, Possessor ignores Law Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Requires: Apprentice Law Synchronization, 10 other High Judge abilities
Cost: 125,000 Gold, 4 Weeks
Law Manipulation- (Passive Ability, Other: High Judge) Possessor may choose one of the following at the beginning of each round if Law element: Create a Zone of Law, Remove a Zone of Law created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Law by either possessor or a source below Level 20, Add Law to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Law element on a Law element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Law, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Law, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Law element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Law to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Law, 5% Law Resistance, or +50 Defense against Law and 1% Law Resistance until the end of the round as a non-stacking buff
Requires: Apprentice Law Synchronization, 5 other High Judge abilities
Cost: 400,000 Gold, 3 Weeks
~OTHER: LORD OF TREES~ [2]
Basic Wood Synchronization- (Passive Ability, Other: Lord of Trees) Possessor gains +25 to all stats if possessor is Wood element
Requires: Knowledge of Esoteric Elements, Elemental Esoterica: Wood
Cost: 50,000,000 Gold, 2 Weeks
~OTHER: UNBOUND GURU~ [54]
Apprentice Void Synchronization- (Passive Ability, Unbound Guru) Possessor gains +50 to all stats for each Void element item equipped, Possessor's Void element pets and summons gain +250 to all stats
Requires: Basic Void Synchronization, 3 other Unbound Guru abilities
Cost: 125,000 Gold, 2 Weeks
Apprentice Weaponization of Void- (Passive Ability, Other: Unbound Guru) Quantities of Void element Damage dealt by possessor are increased by 500 points
Requires: Basic Weaponization of Void
Cost: 100,000 Gold, 2 Weeks
Basic Void Synchronization- (Passive Ability, Other: Unbound Guru) Possessor gains +25 to all stats if possessor is Void element
Requires: Knowledge of Esoteric Elements, Basic Wood Synchronization, Basic Metal Synchronization, Aeromancer, Geomancer, Pyromancer, Hydromancer, Veilwalker, Monk
Cost: 50,000,000 Gold, 30 Weeks
Basic Weaponization of Void- (Passive Ability, Other: Unbound Guru) Quantities of Void element Damage dealt by possessor are increased by 50 points
Requires: Basic Void Synchronization
Cost: 40,000 Gold, 2 Weeks
Control of Void- (Passive Ability, Other: Unbound Guru) Possessor has a 20% chance of being able to cancel the actions of Void element individuals below Level 20, with things that would occur before and after said actions still occurring
Requires: Void Manipulation
Cost: 500,000 Gold, 2 Weeks
Detect Void- (Passive Ability, Unbound Guru) Possessor gains +1% To Hit against Void element targets
Requires: Apprentice Divining Attunement, Basic Void Synchronization
Cost: 100,000 Gold, 2 Weeks
Harnessing the Flow of Fire Through Void- (Passive Ability, Other: Unbound Guru) Possessor may choose to ignore increases in the MP costs of possessor's spells or abilities that are applied on the basis of said spells or abilities possessing the element Fire unless said spells or abilities also possess MP cost increases that are applied on the basis of said spells or abilities possessing the element Void
Requires: Blazing Sultan, Understanding of Void as the Core of Traditional Elements
Cost: 2,000,000 Gold, 2 Weeks
Improved Weaponization of Void- (Passive Ability, Other: Unbound Guru) Quantities of Void element Damage dealt by possessor are increased by 5,000 points
Requires: Apprentice Weaponization of Void
Cost: 500,000 Gold, 2 Weeks
Unbound Guru- (Passive Ability, Other: Unbound Guru) Possessor ignores (1 * (Possessor Level/5), rounded down)% Void Resistance, Possessor ignores Void Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Requires: Apprentice Void Synchronization, 10 other Unbound Guru abilities
Cost: 125,000 Gold, 4 Weeks
Understanding of Void as the Core of Traditional Elements- (Passive Ability, Other: Unbound Guru) Possessor may exchange any of the elements Earth, Air, Fire, or Water for the element Void whenever possessor casts an Elemental Magic spell, Possessor may count the element Void as any of the elements Earth, Air, Fire, and Water for purposes of Elementalist abilities
Requires: Pyromancer, Teramancer, Aeromancer, Hydromancer, Detect Void, Control of Void
Cost: 5,000,000 Gold, 3 Weeks
Void Manipulation- (Passive Ability, Other: Unbound Guru) Possessor may choose one of the following at the beginning of each round if Void element: Create a Zone of Void, Remove a Zone of Void created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Void by either possessor or a source below Level 20, Add Void to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Void element on a Void element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Void, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Void, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Void element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Void to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Void, 5% Void Resistance, or +50 Defense against Void and 1% Void Resistance until the end of the round as a non-stacking buff
Requires: Apprentice Void Synchronization, 5 other Unbound Guru abilities
Cost: 400,000 Gold, 3 Weeks
Track B costs 2,261,655,000 Gold, 15 High Judge Weeks, 15 Unbound Guru Weeks, 1 Lightbearer Week, and 1 Justicar Week
Dulcinea bounces High Judge Spheres 10-to-1 from Expert Spatial on Volatilis and Adept High Judge on Celas, costing 150 Essence Spheres
Dulcinea bounces Unbound Guru Spheres 5-to-1 from Expert Void on Celas, costing 75 Essence Spheres