Re: Shop
Posted: Wed Jun 21, 2023 10:03 pm
Anaximander buys STUFF
Cowboy Duds- (Armor, Clothing, Air & Earth, 55,000 Gold) +55 Defense, +50 Ranged Attack per Weapon slot occupied by a Gun
Poncho- (Armor, Clothing, Fire & Earth & Air, 4,900 Gold) +11 Defense, 5% Fire Resistance, 5% Resistance against Air element attacks from individuals under level 5
Snakeskin Boots- (Accessory, Boots, Earth & Fire, 4,500 Gold) + 8 Defense, +6 Melee Attack
Cowboy Hat- (Accessory, Hat, Earth & Air, 11,000 Gold) +9 Defense, +11 Ranged Attack
Bandana- (Accessory, Scarf, Physical, 400 Gold) +3 Defense, +1 Melee Attack +3 STR, +3 AGI, +3 SPI
Detect Traps- (Spell, Divining, Magic, 70 MP, 65,000 Gold) Caster and up to 5 targets gain +500 Defense against Traps, has RP effects, stacks 5 times
Discern Weakness- (Spell, Divining, Magic, 40 MP, 12,000 Gold) Caster, as a stat-scanning effect, learns any Weaknesses that target possesses; Caster's level is considered 4 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Flatness-Detecting Orb- (Spell, Divining, Magic, 300 MP, 60,000 Gold) +61 Magical Attack, Caster gains 1% Flat Damage Resistance if target has any abilities that specifically inflict Flat Damage, does not stack
Immunity-Pinging Ray- (Spell, Divining, Magic, 600 MP, 90,000 Gold) +91 Magical Attack, If any target of this spell was Immune to any of its component elements, then its caster gains 1% Resistance to Divining spells that are of said elements, stacks 40 times
Reveal Agility- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's AGI as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Ailments- (Spell, Divining, Magic, 20 MP, 10,000 Gold) Caster learns what Minor Negative Status effects currently affecting target as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Constitution- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's CON as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal the Expanse of the Body's Fortitude- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's max HP as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal the Expanse of Magic Talent- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's max MP as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Held Magic Talent- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's current MP as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Mind- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's MIN as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Power- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's Level as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Spirit- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's SPI as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Status of Wounds- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's current HP as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Strength- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's STR as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Scan- (Spell, Divining, Magic, 50 MP, 15,000 Gold) Scans target's stats if target is below Level 40
Desperado’s Valor- (Spell, Gunslinging, Magic & Darkness & Light, 40 MP, 80,000 Gold) User gains +60 Ranged Attack for the remainder of the battle, does not stack
Force Bullet- (Spell, Gunslinging, Physical, 20 MP, 65,000 Gold) +60 Ranged Attack, user must have a Gun equipped
Powerful Shot I- (Spell, Gunslinging, Physical, 100 MP, 50,000 Gold) +50 Ranged Attack, user must have a Gun equipped
Trick Shot: Behind the Back- (Spell, Gunslinging, Air, 15 MP, 17,000 Gold) +0 Ranged Attack, Attacks involving this spell gain -50% To Hit, Caster must have a Gun equipped to cast this spell, Possessor may, if possessor possesses an ability named 'Ranged Attack' use said ability as a counterattack against an opposing attack that target possessor before possessor’s first action in battle, provided that possessor casts this spell as part of said action, with said counters dealing double damage and cancelling any Thief Arts spell cast if used as a counter against an action that involves a Thief Arts spell cast by an opponent no more than 5 levels greater than possessor
Trick Shot: Bouncing Bullet- (Spell, Gunslinging, Physical, 30 MP, 20,000 Gold) +0 Ranged Attack, +50% miss for this attack, 15% this attack hits another target after it hits a target, a max of 17 targets may be hit, user must have a Gun equipped
Trick Shot: Eye- (Spell, Gunslinging, Physical, 80 MP, 40,000 Gold) +0 Ranged Attack, +50% miss for this attack, 50% inflicts Impaired: Blind, user must have a Gun equipped
Trick Shot: Gull Killer- (Spell, Gunslinging, Air, 30 MP, 20,000 Gold) +0 Ranged Attack, +50% miss for this attack, does double damage to Aerials, user must have a Gun equipped
Agility-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 AGI, stacks 5 times
Agility-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 AGI, 1 hit against 20, stacks 5 times
Attack Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Gives target +50 Melee Attack, +50 Ranged Attack, +50 Magical Attack, and +500 to the damage values of all abilities with damage values, stacks 5 times, lasts 40 rounds
Attack Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Gives target +50 Melee Attack, +50 Ranged Attack, +50 Magical Attack, and +500 to the damage values of all abilities with damage values, 1 hit against 20, stacks 5 times, lasts 40 rounds
Cheer On!- (Spell, Leadership, Light, 200 MP, 65,000 Gold) +50 to all stats, cannot affect self, stacks 5 times
Conservation Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Causes all of target's MP costs to be reduced by 500, stacks 5 times, lasts 40 rounds
Conservation Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Causes all of target's MP costs to be reduced by 500, 1 hit against 20, stacks 5 times, lasts 40 rounds
Constitution-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 CON, stacks 5 times
Constitution-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 CON, 1 hit against 20, stacks 5 times
Defense Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Gives target +50 Defense and +5 Defense against Stat Damage, stacks 5 times, lasts 40 rounds
Defense Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Gives target +50 Defense and +5 Defense against Stat Damage, 1 hit against 20, stacks 5 times, lasts 40 rounds
Emboldening Mantra- (Spell, Leadership, Earth & Fire & Air, 250 MP, 290,000 Gold) +5% Critical, 1 hit against 5, lasts 25 turns, stacks 2 times
Give A Piggy-Back Ride!- (Spell, Leadership, Physical & Light, 1 MP, 18,000 Gold) Target occupies the same spot in the rows as caster does, negative actions which target this spell’s target have a 50% chance of also affecting this spell’s caster, negative actions which target this spell’s caster have a 50% chance of also affecting this spell’s target, target takes all of target’s actions for the round when caster takes caster’s first action, may only affect willing targets, may only be affecting one target at a time
Infliction Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Increases the infliction chance of all of target's minor status effects by 5%, to a max of 50%, stacks 5 times, lasts 40 rounds
Infliction Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Increases the infliction chance of all of target's minor status effects by 5%, to a max of 50%, 1 hit against 20, stacks 5 times, lasts 40 rounds
Mind-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 MIN, stacks 5 times
Mind-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 MIN, 1 hit against 20, stacks 5 times
Persuade Fish- (Spell, Leadership, Water, 35 MP, 14,000 Gold) 15% inflicts Charm on Aquatics
Spirit-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 SPI, stacks 5 times
Spirit-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 SPI, 1 hit against 20, stacks 5 times
Strength-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 STR, stacks 5 times
Strength-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 STR, 1 hit against 20, stacks 5 times
Ambush- (Spell, Thief Art, Physical, 30 MP, 29,000 Gold) This spell may be auto-cast at the beginning of battle, if this spell is auto-cast at the beginning of battle, it's caster gains +30 AGI for the first round of combat
Backstab- (Spell, Thief Art, Physical, 20 MP, 18,000 Gold) +70 Melee Attack, only works for actions that occur before the target's first turn in combat
Bury Alive- (Spell, Thief Arts, Earth, 250 MP, 115,000 Gold) 20% inflicts Entombed, Costs 200 less MP if a Weaponx2 Tool is equipped
Explosive Poker Chip- (Spell, Thief Art, Technology, 15 MP, 1,500 Gold) +19 Magical Attack Power, 5% hurts user also
Pick Pocket- (Spell, Thief Arts, Physical, 30 MP, 5,000 Gold) +5 Melee Attack, 20% an amount of Gold equal to 1/2 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does no actual damage, this attack does not work on targets more than 5 levels higher than user or targets with higher Agility than user
Pilfer- (Spell, Thief Arts, Physical, 30 MP, 45,000 Gold) +30 Melee Attack, 20% an amount of Gold equal to 1/4 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does not work on targets more than 3 levels higher than user or targets with higher Agility than user
Steal HP- (Spell, Thief Arts, Darkness, 60 MP, 25,000 Gold) +5 Magical Attack, Heals user for 1/5 damage dealt
Smoke Bomb- (Spell, Thief Art, Physical, 50 MP, 60,000 Gold) For purposes of using Thief Art spells, all turns taken by foes are wiped from the record in relation to this spell’s user
Swiftly Pick Pocket- (Spell, Thief Arts, Air, 120 MP, 65,000 Gold) +20 Melee Attack, 50% an amount of Gold equal to 1/2 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does no actual damage, this attack does not work on targets more than 5 levels higher than user or targets with higher Agility than user, this Spell may only be used before target’s first turn of combat
Throw Caltrops- (Spell, Thief Arts, Physical, 15 MP, 7,000 Gold) Does 300 Physical element Damage to any enemies that attack next turn, 5% inflicts Wounded: Bleeding on those damaged by it
Dulcinea pays 2,943,300 Gold
Cowboy Duds- (Armor, Clothing, Air & Earth, 55,000 Gold) +55 Defense, +50 Ranged Attack per Weapon slot occupied by a Gun
Poncho- (Armor, Clothing, Fire & Earth & Air, 4,900 Gold) +11 Defense, 5% Fire Resistance, 5% Resistance against Air element attacks from individuals under level 5
Snakeskin Boots- (Accessory, Boots, Earth & Fire, 4,500 Gold) + 8 Defense, +6 Melee Attack
Cowboy Hat- (Accessory, Hat, Earth & Air, 11,000 Gold) +9 Defense, +11 Ranged Attack
Bandana- (Accessory, Scarf, Physical, 400 Gold) +3 Defense, +1 Melee Attack +3 STR, +3 AGI, +3 SPI
Detect Traps- (Spell, Divining, Magic, 70 MP, 65,000 Gold) Caster and up to 5 targets gain +500 Defense against Traps, has RP effects, stacks 5 times
Discern Weakness- (Spell, Divining, Magic, 40 MP, 12,000 Gold) Caster, as a stat-scanning effect, learns any Weaknesses that target possesses; Caster's level is considered 4 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Flatness-Detecting Orb- (Spell, Divining, Magic, 300 MP, 60,000 Gold) +61 Magical Attack, Caster gains 1% Flat Damage Resistance if target has any abilities that specifically inflict Flat Damage, does not stack
Immunity-Pinging Ray- (Spell, Divining, Magic, 600 MP, 90,000 Gold) +91 Magical Attack, If any target of this spell was Immune to any of its component elements, then its caster gains 1% Resistance to Divining spells that are of said elements, stacks 40 times
Reveal Agility- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's AGI as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Ailments- (Spell, Divining, Magic, 20 MP, 10,000 Gold) Caster learns what Minor Negative Status effects currently affecting target as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Constitution- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's CON as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal the Expanse of the Body's Fortitude- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's max HP as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal the Expanse of Magic Talent- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's max MP as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Held Magic Talent- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's current MP as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Mind- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's MIN as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Power- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's Level as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Spirit- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's SPI as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Status of Wounds- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's current HP as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Reveal Strength- (Spell, Divining, Magic, 5 MP, 5,000 Gold) Caster scans target's STR as a stat-scanning effect, Caster's level is considered 10 higher for stat-scanning purposes for this stat scan as an effect that does not bypass Level-based immunities
Scan- (Spell, Divining, Magic, 50 MP, 15,000 Gold) Scans target's stats if target is below Level 40
Desperado’s Valor- (Spell, Gunslinging, Magic & Darkness & Light, 40 MP, 80,000 Gold) User gains +60 Ranged Attack for the remainder of the battle, does not stack
Force Bullet- (Spell, Gunslinging, Physical, 20 MP, 65,000 Gold) +60 Ranged Attack, user must have a Gun equipped
Powerful Shot I- (Spell, Gunslinging, Physical, 100 MP, 50,000 Gold) +50 Ranged Attack, user must have a Gun equipped
Trick Shot: Behind the Back- (Spell, Gunslinging, Air, 15 MP, 17,000 Gold) +0 Ranged Attack, Attacks involving this spell gain -50% To Hit, Caster must have a Gun equipped to cast this spell, Possessor may, if possessor possesses an ability named 'Ranged Attack' use said ability as a counterattack against an opposing attack that target possessor before possessor’s first action in battle, provided that possessor casts this spell as part of said action, with said counters dealing double damage and cancelling any Thief Arts spell cast if used as a counter against an action that involves a Thief Arts spell cast by an opponent no more than 5 levels greater than possessor
Trick Shot: Bouncing Bullet- (Spell, Gunslinging, Physical, 30 MP, 20,000 Gold) +0 Ranged Attack, +50% miss for this attack, 15% this attack hits another target after it hits a target, a max of 17 targets may be hit, user must have a Gun equipped
Trick Shot: Eye- (Spell, Gunslinging, Physical, 80 MP, 40,000 Gold) +0 Ranged Attack, +50% miss for this attack, 50% inflicts Impaired: Blind, user must have a Gun equipped
Trick Shot: Gull Killer- (Spell, Gunslinging, Air, 30 MP, 20,000 Gold) +0 Ranged Attack, +50% miss for this attack, does double damage to Aerials, user must have a Gun equipped
Agility-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 AGI, stacks 5 times
Agility-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 AGI, 1 hit against 20, stacks 5 times
Attack Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Gives target +50 Melee Attack, +50 Ranged Attack, +50 Magical Attack, and +500 to the damage values of all abilities with damage values, stacks 5 times, lasts 40 rounds
Attack Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Gives target +50 Melee Attack, +50 Ranged Attack, +50 Magical Attack, and +500 to the damage values of all abilities with damage values, 1 hit against 20, stacks 5 times, lasts 40 rounds
Cheer On!- (Spell, Leadership, Light, 200 MP, 65,000 Gold) +50 to all stats, cannot affect self, stacks 5 times
Conservation Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Causes all of target's MP costs to be reduced by 500, stacks 5 times, lasts 40 rounds
Conservation Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Causes all of target's MP costs to be reduced by 500, 1 hit against 20, stacks 5 times, lasts 40 rounds
Constitution-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 CON, stacks 5 times
Constitution-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 CON, 1 hit against 20, stacks 5 times
Defense Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Gives target +50 Defense and +5 Defense against Stat Damage, stacks 5 times, lasts 40 rounds
Defense Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Gives target +50 Defense and +5 Defense against Stat Damage, 1 hit against 20, stacks 5 times, lasts 40 rounds
Emboldening Mantra- (Spell, Leadership, Earth & Fire & Air, 250 MP, 290,000 Gold) +5% Critical, 1 hit against 5, lasts 25 turns, stacks 2 times
Give A Piggy-Back Ride!- (Spell, Leadership, Physical & Light, 1 MP, 18,000 Gold) Target occupies the same spot in the rows as caster does, negative actions which target this spell’s target have a 50% chance of also affecting this spell’s caster, negative actions which target this spell’s caster have a 50% chance of also affecting this spell’s target, target takes all of target’s actions for the round when caster takes caster’s first action, may only affect willing targets, may only be affecting one target at a time
Infliction Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Increases the infliction chance of all of target's minor status effects by 5%, to a max of 50%, stacks 5 times, lasts 40 rounds
Infliction Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Increases the infliction chance of all of target's minor status effects by 5%, to a max of 50%, 1 hit against 20, stacks 5 times, lasts 40 rounds
Mind-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 MIN, stacks 5 times
Mind-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 MIN, 1 hit against 20, stacks 5 times
Persuade Fish- (Spell, Leadership, Water, 35 MP, 14,000 Gold) 15% inflicts Charm on Aquatics
Spirit-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 SPI, stacks 5 times
Spirit-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 SPI, 1 hit against 20, stacks 5 times
Strength-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 STR, stacks 5 times
Strength-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 STR, 1 hit against 20, stacks 5 times
Ambush- (Spell, Thief Art, Physical, 30 MP, 29,000 Gold) This spell may be auto-cast at the beginning of battle, if this spell is auto-cast at the beginning of battle, it's caster gains +30 AGI for the first round of combat
Backstab- (Spell, Thief Art, Physical, 20 MP, 18,000 Gold) +70 Melee Attack, only works for actions that occur before the target's first turn in combat
Bury Alive- (Spell, Thief Arts, Earth, 250 MP, 115,000 Gold) 20% inflicts Entombed, Costs 200 less MP if a Weaponx2 Tool is equipped
Explosive Poker Chip- (Spell, Thief Art, Technology, 15 MP, 1,500 Gold) +19 Magical Attack Power, 5% hurts user also
Pick Pocket- (Spell, Thief Arts, Physical, 30 MP, 5,000 Gold) +5 Melee Attack, 20% an amount of Gold equal to 1/2 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does no actual damage, this attack does not work on targets more than 5 levels higher than user or targets with higher Agility than user
Pilfer- (Spell, Thief Arts, Physical, 30 MP, 45,000 Gold) +30 Melee Attack, 20% an amount of Gold equal to 1/4 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does not work on targets more than 3 levels higher than user or targets with higher Agility than user
Steal HP- (Spell, Thief Arts, Darkness, 60 MP, 25,000 Gold) +5 Magical Attack, Heals user for 1/5 damage dealt
Smoke Bomb- (Spell, Thief Art, Physical, 50 MP, 60,000 Gold) For purposes of using Thief Art spells, all turns taken by foes are wiped from the record in relation to this spell’s user
Swiftly Pick Pocket- (Spell, Thief Arts, Air, 120 MP, 65,000 Gold) +20 Melee Attack, 50% an amount of Gold equal to 1/2 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does no actual damage, this attack does not work on targets more than 5 levels higher than user or targets with higher Agility than user, this Spell may only be used before target’s first turn of combat
Throw Caltrops- (Spell, Thief Arts, Physical, 15 MP, 7,000 Gold) Does 300 Physical element Damage to any enemies that attack next turn, 5% inflicts Wounded: Bleeding on those damaged by it
Dulcinea pays 2,943,300 Gold