Abilities for New Weapon and Armor Classes

Please post all player-started quests, character-made announcements, clan threads, and the linke in this area. Pleae note that player created quests are generally given lower update priority than official ones, so it is a bad idea to start one that requires GM input while multiple official quest threads are active.
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Abilities for New Weapon and Armor Classes

Post by Lord Gadigan »

Apprentice Jump Armor Mastery- (Passive Ability, Power Trooper: Drop-Trooper) Possessor gains +200 Defense and +200 AGI while possessor has a Jump Armor Equipped.
Requires: Basic Jump Armor Mastery, 3 other Drop-Trooper abilities
Cost: 1,250,000 Gold, 2 Weeks
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Abilities for New Weapon and Armor Classes

Post by Lord Gadigan »

Basic Hookrod Training- (Passive Ability, Dominator: Angler) Possessor gains +12 Melee Attack and +12 Ranged Attack while possessor has a Hookrod Equipped.
Requires: Dominator
Cost: 200,000 Gold, 2 Weeks
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Abilities for New Weapon and Armor Classes

Post by Lord Gadigan »

Basic Halo Mastery- (Passive Ability, Auramancer: Heaven-Sent) Possessor gains +20 Defense and +20 SPI while possessor has a Halo equipped.
Requires: Auramancer
Cost: 200,000 Gold, 2 Weeks
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Abilities for New Weapon and Armor Classes

Post by Lord Gadigan »

Basic Claw Training- (Passive Ability, Combatant: Ripper) Possessor gains +12 Melee Attack and +12 AGI while possessor has a Claw equipped.
Requires: Combatant
Cost: 200,000 Gold, 2 Weeks
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Abilities for New Weapon and Armor Classes

Post by Lord Gadigan »

Basic Environment-Proofing- (Passive Ability, Power Trooper) Possessor gains +200 Defense against effects attached to Zones, Terrains, and Phantom Terrains if wearing a Power Armor
Requires: Basic Power Armor Mastery
Cost: 25,000 Gold, 2 Weeks
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Abilities for New Weapon and Armor Classes

Post by Lord Gadigan »

Hazardous Environment-Proofing- (Passive Ability, Power Trooper) Possessor gains +25% Diseased Resistance and +25% Poison: Irradiated Resistance if wearing a Power Armor
Requires: Basic Environment-Proofing, Hazmat Suit Proficiency
Cost: 300,000 Gold, 2 Weeks
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Abilities for New Weapon and Armor Classes

Post by Lord Gadigan »

Basic Gun-Link- (Passive Ability, Power Trooper) Possessor gains +25 Ranged Attack if wearing a Power Armor and wielding a Gun
Requires: Basic Power Armor Mastery
Cost: 30,000 Gold, 2 Weeks
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Abilities for New Weapon and Armor Classes

Post by Lord Gadigan »

Gun-Linked Armor- (Passive Ability, Power Trooper) Possessor gains +100 Ranged Attack if wearing a Power Armor and wielding a Gun, Possessor gains +5% To Hit if wearing a Power Armor and wielding a Gun
Requires: Apprentice Power Armor Mastery, Basic Gun-Link, Apprentice Gun Training
Cost: 750,000 Gold, 2 Weeks
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Abilities for New Weapon and Armor Classes

Post by Lord Gadigan »

Basic In-Armor Battery- (Passive Ability, Power Trooper) If possessor is wearing a Power Armor, possessor gains an additional MP Pool that contains 50 MP that may only be spent on Gunslinging and Hypertech spells
Requires: Basic Power Armor Mastery
Cost: 75,000 Gold, 2 Weeks
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Abilities for New Weapon and Armor Classes

Post by Lord Gadigan »

High-Tech Stance- (Stance Ability, Power Trooper) Possessor's equipped Power Armor armors gain the element Technology
Requires: Basic Power Armor Mastery
Cost: 70,000 Gold, 2 Weeks
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Abilities for New Weapon and Armor Classes

Post by Lord Gadigan »

Mid-Escape Burst- (Technique Ability, Power Trooper: Drop-Trooper) Possessor may use 'Mid-Escape Burst' in conjunction with a 'Ranged Attack' action so long as no other Technique is used, possessor is wearing a Jump Armor armor, and possessor is located in a Rear-Flanking Row. Said action gains +300 Ranged Attack, gives its performer a non-stacking buff that lasts until the end of the round that provides +15% Dodge, and moves its performer to any row in its possessor's own initial row-order formation.
Requires: Apprentice Jump Armor Mastery, Flanking Jump, Fire Upon Arrival
Cost: 2,000,000 Gold, 2 Weeks
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Abilities for New Weapon and Armor Classes

Post by Lord Gadigan »

Ammo Drop- (Passive Ability, Power Trooper: Drop-Trooper) Up to once per round, if possessor is wearing a Jump Armor or wielding a Gun, when one of possessor's allies enters possessor's battlespace from a different battlespace that does not contain any opponents of possessor, possessor may request an Ammo from said ally, and, if said ally is carrying an Ammo that is not equipped, said ally may give that Ammo to possessor, who then, provided at least one Ammo was successfully given, may unequip up to 5 Ammo and then equip up to 5 Ammo.
Requires: Basic Jump Armor Mastery
Cost: 2,000,000 Gold, 2 Weeks
Post Reply