Retired Character Centre

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Modrageball
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Re: Retired Character Centre

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Wondra D. Hosga (Hazezeroking)
Level 5
Dragon, Darkness
HP: 875
MP: 2,125
STR: 10 (2)
AGI: 40 (6)
CON: 35 (7)
MIN: 85 (15)
SPI: 145 (25)
XP- 14,325
XP Required- 10,000
Fame- 1
Gold- 0
Bonus Weeks: 0
Weeks: 0

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive or Mental Overdrive or Physical Overdrive
Will Learn: "Horrid Spell- (Technique Ability, Warlock) Possessor may use Horrid Spell in conjunction with a Magical Attack action, so long as no other technique is used and a Dark Magic spell is being cast. This action gains a 5% chance of inflicting Pain and a 5% chance of inflicting Hexed" on 28 sept.


Basic Dark Magic Attunement- (Passive Ability, Warlock) All Dark Magic spells gain +10 Magical Attack and all Dark Magic spells cost 10 less MP
Dark Magic Attack Amplification (I)- (Passive Ability, Warlock) +40 Magical Attack to all Dark Magic spells that deal damage and are Darkness element


Weapons-


Armor-

Accessories-


Consumables-

Items-

Spells-


Pets-


Transformations-
None

Permanant Consumables-

Artifacts-
None

Awards-
None
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Modrageball
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Re: Retired Character Centre

Post by Modrageball »

Thusgon (hazezeroking)
Level 1
Human, Physical
HP: 350
MP: 350
STR: 1
AGI: 25
CON: 14
MIN: 14
SPI: 1
XP: 0
XP Required: 1,000
Fame: 1
Gold: 0
Bonus Weeks: 1
Will Learn: Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
in 2 weeks! (Dec. 27th)

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive or Mental Overdrive or Physical Overdrive

Chef's Tasty Cheese-Melting Technique- (Technique Ability, Chef) Possessor may use 'Chef's Tasty Cheese-Melting Technique' in conjunction with a 'Use an Item' or 'Serve Food' action, so long as no other technique is used and said action involves a Food consumable. All HP and MP healing in said action is increased by 1,000 points and all buffs to any stat that are part of said action are increased by 40 points per stat as an effect that stacks 5 times per target across all applications on said target per stat out of STR, AGI, and CON.

Weapons-

A-001 Tank Destroyer- (Weapon, Gun, Technology, 9,000 Gold) +15 Ranged Attack, +60 Ranged Attack against Machines
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Sword, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Box of Army Surplus Grenades- (Weaponx2, Throwing Weapon, Technology & Fire, 60,000 Gold) +125 Ranged Attack, wielder's ranged attacks inflict 1 hit against 5 but deal 1/4 damage, +20 AGI, 15% Fire Weakness
Cannon Covered in Spikes- (Weaponx2, Gun, Darkness & Technology, 55,000 Gold) +120 Ranged Attack, 5% Critical
Lucky Roulette Pistol- (Weapon, Gun, Technology & Fire & Darkness, 90,000 Gold) +90 Ranged Attack, wielder's Ranged Attacks have a 4/6 chance of dealing triple damage, to a max of 250,000 extra damage, and a 2/6 chance (that corresponds to the same roll as the aforementioned 1/6 chance) of dealing no damage, 115% To Hit, 10% Critical
10 Shotgun- (Weaponx2, Gun, Physical, 6,800 Gold) +31 Ranged Attack, may perform 1 hit against 3, deals 1/2 damage if hitting multiple targets
2 Sepherys Lightning Caster 2.0- (Weapon, Gun, Electrical, 210,000 Gold) +200 Ranged Attack, 15% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
4 Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 142,500 Gold) +294 Ranged Attack, 15% inflicts Stun against enemies under level 17
117 Merc's Gun- (Weapon, Gun, Physical, 45,000 Gold) +49 Ranged Attack, +15 STR
Flavatto Boomerang- (Weapon, Throwing Weapon, Physical & Magic, 64,000 Gold) +78 Ranged Attack, +48 CON, 5% Critical against Demons, 20% makes a second To Hit roll if its first such roll fails

Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Reinforced Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 260,000 Gold) +240 Defense, +140 AGI, +80 Ranged Attack, Wearer takes double damage from things with Bascaradine in the name

Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Bascaradine Corp. Sniper's Cloak of Shadow Model 413- (Accessory, Cloak, Darkness & Technology, 91,000 Gold) +50 Defense, +695 Ranged Attack while in the back row, +90 AGI while in the back row, 14% Dodge while in the back row, 124% To Hit while in the back row
Turbo Jetpack- (Accessory, Trinket, Technology, 80,000 Gold) +500 AGI, At the start of every round, wearer may spend 15,000 MP to count as being in the back row regardless of its wearer's actual row for the remainder of said round
4 Important Timepiece- (Accessory, Trinket, Air, 250,000 Gold) +250 AGI, +2 Diplomacy, 15% Paralysis Resistance, +25 Ranged Attack to Ranged Attacks made on turns gained due to Agility being 10x enemy Agility or higher
8 Antique Pocket Watch- (Accessory, Watch, Earth, 90,000 Gold) +50 AGI

Consumables-


Items-
3 Warehouse Ticket- (Item, Ticket, Universe, 50,000 Gold)

Spells-
Grenade Barrage- (Spell, Hypertech, Fire & Air, 60 MP, 49,000 Gold) +45 Ranged Attack, 2% Inflicts Stun, 1 hit against 6

Pets-
Guinea Pig- (Pet, Animal, Earth, Lv.1, 300 Gold)
HP- 4
MP- 2
STR- 3
AGI- 2
CON- 3
MIN- 1
SPI- 1
XP- 0
XP Needed- 1,000
Level Adjustment- -10
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Constitution
Constant Effects-
None
Abilities-
Bite- 1 Damage, 50% Does no damage, Earth, 0 MP

Transformations-


Permanent Consumables-


Artifacts-


Awards-
Entered the 15th Annual Muscleman Contest on Disc 415
Participated in the Quest Muscles on the Beach
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Modrageball
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Re: Retired Character Centre

Post by Modrageball »

"The Shield" (hazezeroking)
Level 8
Clockwork, Technology
HP: 10,150
MP: 4,575
STR: 9 (1)
AGI: 9 (1)
CON: 406 (36)
MIN: 183 (16)
SPI: 9 (1)
XP- 22,433
XP Required- 17,500
Fame- 1
Gold- 1,058,476
Bonus Weeks: 2
Weeks: Will Learn:

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive

~Defender~
Apprentice Shield Training- (Passive Ability, Defender) This character gains +50 Defense and +500 HP when a Shield is equipped.
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Defensive Stance- (Stance Ability, Defender) +50 Defense
Defensive Stance II- (Stance Ability, Defender) +200 Defense
Host a Block Party- (Technique Ability, Defender) Possessor may use Host a Block Party in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. Up to 5 allies of user may immediate perform a Defend action provided that they have not already performed a Defend action this round. The benefits of all such Defend actions last until either the end of the round or until their performer performs another Defend action.
Ice Shield Stance- (Stance Ability, Defender) +50 Defense against Ice if a non-Ice element Shield is equipped or +500 Defense against Ice if a Ice element Shield is equipped, 10% Ice Resistance, 20% Fire Weakness
Tunnel-Plugging Stance- (Stance Ability, Defender) If possessor is the only individual in the front row and possessor has only one ally in the back row, then said ally takes 1/4 damage from being in the back row as opposed to 1/2, with effects that ignore or alter the damage division of individuals in the back row still doing so as though this stance were not in effect; this stance has no effect if possessor's side of battle has a non-standard row formation
Two-Shields Stance- (Stance Ability, Defender) If possessor has at least two Shields equipped, possessor gains +200 Defense

~Blessing~
Mana Spark Blessing 8- (Passive Ability, Blessing) +10 AGI

Weapons-
3 Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
3 Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
3Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
3 Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Bone Drake Scale Shield- (Item, Material, Darkness, 45,000 Gold) +48 Defense, +20 CON, 1% Darkness Resistance
2 Guardian of the Dead Sultan's Chipped Scimitar- (Weapon, Sword, Physical & Fire, 21,000 Gold) +20 Melee Attack, 15% Deals no Damage
Crusader General's Shield- (Weapon, Shield, Light & Physical,3,050,000 Gold) +2,700 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, 15% Dodge, 20% Darkness Resistance, 20% Light Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance
Crusader Paladin's Shield- (Weapon, Shield, Light & Physical, 1,750,000 Gold) +1,100 Melee Attack, +1,800 Defense, +1,600 CON, 25% Resilience, 15% Dodge, 18% Darkness Resistance, 18% Light Resistance, 18% Magic Resistance, 40% Voidstruck Resistance
Force of Precision- (Weapon, Force, Physical & Air, 80,000 Gold) +X Melee Attack, Ranged Attack, and Magical Attack, where X = the sum of wielder's To Hit and Critical
Holy White Bell of Orithon Lost- (Weapon, Instrument, Light, 47,000 Gold) +59 Magical Attack, Divine Magic Spells cost 45 less MP to cast if wielder is Light element
Shadow Calling Bell- (Weapon, Instrument, Light, 42,000 Gold) +39 Magical Attack, Shadow Magic Spells cost 30 less MP to cast, 15% Does 15 SPI damage on hit
Singing Battleaxe of Reggath-Pandor- (Weaponx2, Axe, Sonic, 112,000 Gold) +245 Melee Attack, 5% inflicts Confusion, 5% heals wielder's MP by 15,000 when wielder performs a Melee Attack action, Wielder's enemies may choose to always count the current round of battle as being round 2 if it is round 1 and may always choose to have acted before any of wielder's actions
1 The Trash Can's Angry Looking Cane- (Weapon, Staff, Earth & Magic, 90,000 Gold) +570 Magical Attack, 50% Refuses to work on any given turn
3 Totally Awesome Dead Walrus!- (Weapon, Chaos Effect, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
4 Very Sharp Ice Shard- (Weapon, Deadly Item, Ice, 14,000 Gold) +37 Melee Attack, +5% Critical, 3% Does no damage
13 Riding Crop- (Weapon, Whip, Physical, 15,000 Gold) +30 Melee Attack, +400 HP and +45 AGI for any Steed transformations, wielder may deal 5% of max HP to self in damage to remove 50% of all AGI damage wielder has taken while in a Steed transformation
2 Holy Blade- (Weapon, Sword, Light & Physical, 1,780,000 Gold) +1,900 Melee Attack, +1,500 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 20% Critical, 130% To Hit, 15% inflicts Awestruck
3 Great Sarisscos Shield- (Weapon, Shield, Earth & Physical, 80,000 Gold) +69 Defense, +15 STR, +20 CON


Armor-
3Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Crusader General's Armor- (Amor, Heavy Armor, Light & Physical, 3,200,000 Gold) +3,500 Defense, +2,500 STR, +1,900 AGI, +3,200 CON, +3,100 SPI, 35% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 50% Awestruck Resistance, 20% Voidstruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance
2 Guardian of the Dead Sultan's Ruined Finery- (Armor, Light Armor, Physical & Fire, 22,000 Gold) +25 Defense, 5% Fire Resistance, 10% Provides no Defense bonus per round at the start of every round
Racy Lingerie- (Armor, Clothing, Darkness, 900 Gold) +1 Defense, 1% Provides no Defense when attacked, Possessor's attacks that have a chance of inflicting Charm have a 1% greater chance of doing so

Accessories-
3 Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
9 Antique Pocket Watch- (Accessory, Watch, Earth, 90,000 Gold) +50 AGI
Crusader General's Helm- (Accessory, Helmet, Light, 4,100,000 Gold) +4,100 Defense, +3,000 to all stats, all of wearer's allies gain 20% Resilience, Immunity to minor status effects from sources below Level 30, +500 to all stats, and 50% Voidstruck Resistance, Bonuses to allies from this item do not stack
Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
Important Timepiece- (Accessory, Trinket, Air, 250,000 Gold) +250 AGI, +2 Diplomacy, 15% Paralysis Resistance, +25 Ranged Attack to Ranged Attacks made on turns gained due to Agility being 10x enemy Agility or higher
2 Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critical, +1% enemy miss, +1% to hit, +5 Defense against darkness
2 Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
Daccehenburg Industries Boots- (Accessory, Boots, Darkness & Acid, 50,000 Gold) +800 Defense, +350 AGI, +350 CON, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 15% Resilience, 15% Dodge <On loan from Lili>
Daccehenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Arts, Technomancy, and Rune Magic spells <On loan from Lili>
Gold-Thread Cloak of Protection- (Accessory, Cloak, Magic, 125,000 Gold) +110 Defense, 5% Physical Resistance, 5% Magic Resistance, 5% Psychic Resistance, 5% Technology Resistance
2 Rune of Khandos- (Accessory, Rune, Darkness, 1,500 Gold) +5 to all stats
3 Rune of Morinduel- (Accessory, Rune, Darkness, 30,000 Gold) +20 to all stats
Samurai's Gauntlets- (Accessory, Gauntlets, Light & Physical, 40,000 Gold) +40 Defense, +40 Melee Attack, +5% critical enemies under level 60, +30 AGI, Samurai Blade abilities have a 5% greater chance of activating
Triple-Fancy Party Hat!- (Accessory, Hat, Magic, 33,333 Gold) +33 to all stats, 33% Confusion Resistance, +333 to all stats if wearer has a Defense value that is entirely composed of threes

Consumables-
2 Army Combat Rations- (Consumable, Food, Technology, 1 Charge, 5,000 Gold) Heals 300 HP and 300 MP, +20 to all stats, stacks 5 times
15 Ice Prism- (Consumable, Jewel, Ice, 1 charge, 24,000 Gold) Does 4,900 Ice damage to 5 targets
Magic Towel- (Consumable, Enchanted Item, Unlimited Charges, Water, 47,000 Gold) 45% Cures Paralysis: Sticky
2 Winter Bush Berries- (Consumable, Food, Ice, 3 charges, 14,000 Gold) +500 HP to target Ice element entity
25 Caramel Candies- (Consumable, Food, Earth & Darkness, 15 Charges, 9,000 Gold) Heals 700 HP
2 Bee Knee Sandwich- (Consumable, Food, Earth & Air & Acid, 2 charges, 15,000 Gold) +690 MP, deals 10 CON damage to imbiber, 2% cures Confusion

Items-
15 Blessed Earths- (Item, Material, Earth & Light, 3,000 Gold)
5 Caravan Trader's Goods- (Item, Antiquity, Earth & Fire, 5,000 Gold)
5 Decorative Sword- (Item, Antiquity, Earth, 7,000 Gold)
3 Fatal Roulette Giftbox I- (Item, Ticket, Chaos, 6,000 Gold) Can be opened at the Warehouse for a roll on the Fatal Roulette Giftbox I table
3 Glory Roulette Giftbox I- (Item, Ticket, Chaos, 6,000 Gold) Can be opened at the Warehouse for a roll on the Glory Roulette Giftbox I table
9 Large Stone Tablet- (Item, Antiquity, Earth, 2,000 Gold)
4 Living Calendar Bead- (Item, Antiquity, Earth, 900 Gold)
2 Old Bell- (Item, Antiquity, Earth, 40 Gold)
Prefumed Cloth- (Item, Material, Magic & Air, 14,000 Gold)
6 Pure Honey- (Item, Material, Earth, 9,000 Gold)
Set of Dice- (Item, Antiquity, Air, 150 Gold)
2 Lucky Coin- (Item, Antiquity, Light, 7,777 Gold)
2 Secret Cactus Juices- (Item, Material, Fire & Water & Earth, 16,000 Gold)
8 Tank Parts- (Item, Material, Technology, 11,000 Gold)
24 Tank Plating- (Item, Material, Technology, 12,000 Gold)
3 Unopened Spawn Table Giftbox- (Item, Ticket, Earth & Air, 3,000 Gold) Can be opened at the Warehouse for a roll on the Spawn Table Giftbox table
2 Unopened Structure-In-A-Box- (Item, Ticket, Earth & Air, 200,000 Gold) Can be opened at the Warehouse for a roll on the Structure-In-A-Box table
Useless Thing

Spells-
The Shield's Overly-Complex Ice-Summoning Ritual- (Spell, Ritual Magic, Ice, 4,000 MP, 7,000 Gold) This spell's caster must have at least 5 allies with Basic Ritual Magic Attunement to cast this spell, This spell's caster must have Basic Ritual Magic Attunement, an Ice-element Staff equipped, and the ability Envoy of Winter to cast this spell, When this spell is cast, it gives its caster a task named 'Summoning the Ice', this task may be undertaken multiple times by the same individual but may not be undertaken multiple times concurrently by any one individual. This task has a 3-week time limit and vanishes if not completed in this time frame, with all work towards its completion being lost. To complete this task, its undertaker must first spend at least 800 MP while in a battle against 1 Totoise Bush (and potential other foes). Next, over the course of a single week, said undertaker must complete at least 3 battles against 5 Fairy of Growth (and no other opponents) at least one of which must be suffering from Confusion when it is defeated. Next, said undertaker must spend 15,000 Gold. Next, said undertaker must complete at least 2 battles without any Armor equipped. Next, said undertaker must spend at least 10,000 MP while in a battle with gear that is solely Ice element equipped, with said gear occupying at least 8 slots and consisting of at least 6 different items. Should this task be completed, its undertaker gains 500 Ice and the award 'Has Summoned the Ice X Times' where X = X+1 from said undertaker's previous award.

Call Priestess Doll- (Spell, Rune Magic, Light & Magic, 150 MP, 95,000 Gold) Summons 1 Priestess Doll, Max 70 summoned

Enchant Arrows: Ice- (Spell, Enchantment, Ice, 10 MP, 40,000 Gold) Target Bow's element becomes Ice and its Ranged Attack bonus increases by +20, lasts 5 turns, does not stack

Pyramidal Necromancy: Call Black Minaret- (Spell, Necromancy, Darkness, 7,900 MP, 80,000 Gold) Creates a Black Minaret that has 120,000 HP, has 4,000 Defense is Darkness element, counts as a Large Structure, has 200% Light Weakness, and takes up a spot in the front row despite not being an individual, This Black Minaret provides +460 to all stats of all allied undead, may be carried in a buff or summon slot, this Black Minaret counts as a Dark Magical Focus, and does not stack in relation to multiple being created at once or providing buffs across multiple Magical Foci
Rough Up- (Spell, Thief Arts, Physical, 190 MP, 130,000 Gold) +140 Melee Attack, 60% an amount of Gold equal to 1/4 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, 5% a random item is stolen from target, subtracting said item from either the items they possess and have equipped, if player, or the amount of treasures they drop at end of battle if an enemy, this attack does not work on targets more than 3 levels higher than user or targets with higher Agility than user
The Proper Toothbrushing Song- (Spell, Bardic Music, Water & Air, 60 MP, 3,500 Gold) This spell requires 6 consecutive actions from three different casters (the latter two of which may begin spending their 6 actions after the first begins its actions) to cast, target may spend an action to have a 5% chance of curing Impaired: Silence: Bad Breath, lasts 10 rounds, does not stack

Violet Lightning- (Spell, Dark Magic, Darkness, 120 MP, 60,000 Gold) +60 Magical Attack

Violet Torrent- (Spell, Dark Magic, Darkness, 150 MP, 42,000 Gold) +30 Magical Attack, Inflicts 2 hits against 1 on Critical

Necromantic Drain- (Spell, Necromancy, Darkness, 7 MP, 8,000 Gold) +15 Magic Attack, Heals caster for half damage dealt to a max of 1,000 HP per caster level to a max of 50 levels

1 Gakmondulo- (Spell, Wizard Magic, Earth, 40 MP, 115,000 Gold) +127 Magical Attack

Demon Frost (2)- (Spell, Demon Magic, Ice, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Frozen, 10% may inflict Voidstruck and also gain the element Darkness

Demon Frost- (Spell, Dark Magic, Ice, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Frozen, 10% may inflict Voidstruck and also gain the element Darkness


Pets-
Zardowak Landhawk- (Pet, Bird, Earth, Lv.2, 90,000 Gold)
HP- 500
MP- 100
STR- 50
AGI- 72
CON- 33
MIN- 15
SPI- 21
XP- 1,930
XP Needed- 2,200
Minimum Level- 1
Defense- 50
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Air Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Beak Chomp- 125 Damage, Earth, 0 MP
Gail Blast- 80 Damage, 5% Stun, Air, 5 MP
Rush- 180 Damage, Can only be used if Zardowak Landhawk is in the back row, Moves Zardowak Landhawk to the front row, Physical, 50 MP


Priestess Doll (Summoned)
Level 2
Golem, Light
HP- 400
MP- 700
STR- 20
AGI- 30
CON- 20
MIN- 30
SPI- 60
XP- 1,650
XP Needed- 1,000
Minimum Level- 2
Defense- 40
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Darkness Weakness, 50% Light Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
Naria's Touch- Summoner may choose to have this respond as a Darkness element Golem to effects that react differently to Darkness element Golems
Abilities-
Holy Stars- 110 Damage, 3 hits against 1, Light, 0 MP
Heal Other- 200 Damage, Cannot affect caster, Heals, Light, 50 MP
Heal- 50 Damage, Heals, Light, 200 MP
Blue Curtain- Darkness element Golems gain +400 Defense against Light and Air, This creates a Zone of Light, Does not stack with Zones, Light, 400 MP


Dancing Sphere Cloud of Hut'Rangoor - (Pet, Magic Being, Acid, Lv.16, 1,219,000 Gold)
HP- 45,000
MP- 165,000
STR- 1,124
AGI- 1,690
CON- 1,520
MIN- 1,982
SPI- 1,880
XP- 0
XP Needed- 465,000
Minimum Level- 16
Defense- 1,600
Defense against Stat Damage- 180
Critical Chance- 13%
Resilience- 12%
To Hit- 119%
Dodge- 30%
Resistances and Immunities- 95% Magic Resistance, 90% Acid Resistance, 80% Physical Resistance, 300% Air Weakness, Immunity to Fatigue and Diseased
Prime Attribute- Spirit
Constant Effects-
Acidic Cloud of Color and Motion- At the start of each round, possessor deals 5,000 Acid element damage to up to 30 targets, with a 40% chance of inflicting Confusion and a 10% chance of inflicting Impaired: Blind on each such target, Constant Effect
Serenity of Form- Possessor gets +180 Defense against Stat Damage, Constant Effect
Abilities-
Acid Fog- 4,500 Damage, 5% inflicts Dissolving, Acid, 0 MP
Gamelheddio- 5,500 Damage, 50% inflicts Dissolving, Acid, 5,000 MP
Magic Rays- 6,120 Damage, 5% inflicts 1 hit against 3, Magic, 7,000 MP
Sphere Motion- +400 AGI, stacks 5 times, lasts 4 turns, Acid & Magic & Fire, 9,000 MP
Dissolution of Body- 190 CON Damage, 50% inflicts Stat Drain: CON Drain, Acid, 11,000 MP

Renowned Killer- (Pet, Human, Darkness & Technology, Lv.65, 1,215,000,000 Gold) [On Loan to Dacchenburg Industries (I still make the guys)]
HP- 2,600,000
MP- 3,000,000
STR- 20,000
AGI- 27,000
CON- 22,000
MIN- 24,000
SPI- 24,000
XP- 0
XP Needed- 84,500,000
Minimum Level- 65
Defense- 14,000
Defense against Stat Damage- 1,800
Critical Chance- 80%
Resilience- 45%
To Hit- 185%
Dodge- 55%
Resistances and Immunities- 30% Light Weakness, 99% Technology Resistance, 80% Darkness Resistance, 70% Psychic Resistance, Minor Status Effect Immunity, Immunity to 5 Moderate Status Effects chosen at the start of the thread, 20% Doomed Resistance
Prime Attribute- Agility
Constant Effects-
Lethal Wind- +60,000 Damage to attacks against targets who have not acted yet, Constant Effect
Paid Killer- If possessor's controller is below level 95, then possessor costs 45,000,000 Gold to bring into a thread via any means, Constant Effect
Network of Killers- Possessor creates 1 Contract Killer per week in exchange for 60,000 Gold, Allied Contract Killers in battle with possessor have their stats, HP, MP, and damage doubled as a non-stacking effect that does not stack with Boss Effects or other stat-multiplying effects, Constant Effect
Walking Arsenal- Possessor's controller may bring another 40 weapons on threads that possessor is brought on, these weapons are not equipped and said controller does not gain additional Weapon slots to use said weapons, Constant Effect
Were You Expecting to Use This?- At the start of each round, possessor may either steal or destroy a non-unique item owned by a target below level 30, At the start of each round, possessor may either steal or destroy a non-unique item owned by a target below level 60 with a 50% chance of success, Constant Effect
Endmaker- Possessor deals 600% damage to Doomed targets under Level 100, Constant Effect
Hero Eater- Possessor negates all effects of up to 5 buffs on up to 60 different opponents below Level 65, with said buffs being chosen at the start of each round, Possessor deals 200% Damage to lone opponents who are below Level 40, Possessor Heals 300,000 HP and 300,000 MP upon killing a unique foe, Constant Effect
Terrible Alacrity- Possessor gets 2 actions per round, Constant Effect
Superlative Lethality- Possessor may, at the start of a round, declare any number of individuals below Level 20 to be dead, provided that no foes are of Level 40 or higher, Possessor is immune to individuals below Level 20, Constant Effect
Aura of the Untouchable- The To Hit value of all opponents below Level 30 becomes 0% at the start of each round, Constant Effect
Shadow-Cloaked Realm Traversal Technique- Possessor may enter alternate battles created from a battle that possessor was participated in so long as the creator of said alternate battles is either willing or below Level 40, being able to return to the regular battle at the start of a round, Constant Effect
Abilities-
Lethal Weaponry- 45,000 Damage, Pierces 8,000 Defense, Any combination of base elements, 0 MP
500-Mile-Spanning Precision Shot- 38,000 Damage, Pierces 4,000 Defense, Deals full damage to the back row, Does not miss as though this were a flat damage attack, Technology, 0 MP
No Escape- 60,050 Damage, stops target from leaving battle, this ability may be used as a pre-emptive counter against an individual who is trying to leave battle, Darkness & Physical, 100,000 MP
Grandmaster's Hit List- Inflicts Doomed, Darkness, 240,000 MP
And the Cities Shall Burn to Make Him Dead- 80,000 Damage, 1 hit against 200, deals 1/10 damage, deals double damage to Large Structures, Fire, 200,000 MP
Masterfully Planned 'Accident'- 32,000 Damage, inflicts 2 Moderate Negative Status Effects and 5 Minor Negative Status Effects, may not be countered, Any base element plus up to two other base elements if desired, 300,000 MP
Prepare Implements- Caster deals 140% damage to targets of a chosen subtype that is either a base subtype that is not Holy One, Immortal, Fiend, or Serpent Blessed, or to a nonbase subtype that is either Large Structure, Umbral, Apparition, or Hollow One, has no effect in regards to individuals at or above Level 70, does not stack, Any base element, 100,000 MP
Step Into Shadows- Caster leaves battle and may take actions in a separate battle, caster re-appears at the start of a round that is 1 to 5 rounds from the current round, as determined by caster upon casting, Caster may cast this ability a max of 10 times per thread, Darkness, 140,000 MP
Cunning Oration Detailing An Opponent's Hundred Secret Weaknesses- Target below Level 40's Resilience and Dodge become 0%, Psychic & Air, 180,000 MP
Grand Overcrash: Final Execution- 80,000 Damage, Pierces 22,000 Defense, 1 hit against 40, inflicts Instant Death on all Doomed opponents below level 100 who are in battle, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP

Contract Killer- (Pet, Human, Darkness & Technology, Lv.12, 650,000 Gold)
HP- 50,000
MP- 50,000
STR- 1,100
AGI- 1,400
CON- 1,100
MIN- 1,100
SPI- 1,100
XP- 0
XP Needed- 500,000
Minimum Level- 12
Defense- 1,000
Defense against Stat Damage- 35
Critical Chance- 15%
Resilience- 9%
To Hit- 115%
Dodge- 11%
Resistances and Immunities- 30% Light Weakness, 50% Technology Resistance, 50% Darkness Resistance, 30% Physical Resistance, Poison Immunity, Confusion Immunity, 50% Charm Resistance
Prime Attribute- Agility
Constant Effects-
Hitman- Possessor deals 120% damage to Doomed targets under Level 60, Constant Effect
Paid Killer- If possessor's controller is below level 30, then possessor costs 50,000 Gold to bring into a thread via any means, Constant Effect
Surprise Hit- +4,000 Damage to attacks against targets who have not acted yet, Constant Effect
Abilities-
Deadly Stabbing- 3,600 Damage, Physical, 0 MP
Lethal Shooting- 3,600 Damage, Technology, 0 MP
Add to Hit List- Caster gains +3,000 Damage for all damage-dealing attacks targeting a given target, Darkness, 4,000 MP
Load Piercing Rounds- Caster's next 10 uses of Lethal Shooting pierce 1,000 Defense, does not stack, Physical & Technology, 2,000 MP
Load Incindiary Rounds- Caster's next 10 uses of Lethal Shooting have a 10% chance of inflicting Burning and become solely Fire element, does not stack with Load Piercing Rounds, Fire, 2,000 MP



"McShady!"
Shady Guy With Guns- (Pet, Human, Darkness & Technology, Lv.3, 18,000 Gold)
HP- 4,050
MP- 3,000
STR- 133
AGI- 220
CON- 160
MIN- 123
SPI- 137
XP- 4,750
XP Needed- 5,000
Minimum Level- 2
Defense- 200
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 2%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 15% Light Weakness, 5% Technology Resistance
Prime Attribute- Agility
Constant Effects-
I'm Shady!- +600 Damage to attacks against targets who have not acted yet, Constant Effect
Carry Guns- Controller may bring another two Guns on threads that is listed along with this Pet, said Guns are not equipped and said controller does not gain additional Weapon slots to use said Guns, Constant Effect
Abilities-
Knife- 500 Damage, Physical, 0 MP
Shoot- 500 Damage, Technology, 1 MP
Riddle With Bullets- 500 Damage, 5 hits against 1, Technology, 200 MP
Black Bullet- 1,000 Damage, can only be used in Zones of Darkness, Darkness, 180 MP
Spray Fire- 400 Damage, 1 hit against 5, Technology, 300 MP

Transformations-
None

Permanant Consumables-
Glass Heart Diamond- (Permenant Consumable, Jewel, Air & Ice, 1 Charge, 70,000 Gold) Gives target willing player the ability 'Glass Heart'
Universal Protection Stone- (Permanent Consumable, Minor Artifact, 1 Max Used, Universe, 10,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Universal Protection Stone""
Perfect Vaccine- (Permanent Consumable, Minor Artifact, 1 Max Used, Universe, 100,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Perfect Vaccine""
Podiatrist's Ointment of Magical Pattern Regulation- (Permanent Consumable, Empowered Item, Magic & Physical, 1,500,000 Gold) Target willing player gains the ability "Pattern-Bearing Feet"

Artifacts-
None

Awards-
Entered the 15th Annual Muscleman Contest on Disc 415
Participated in the Quest Muscles on the Beach
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Re: Retired Character Centre

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Mreau the Summoner (Geddoe42)
Level 19
Darkness, Ooze
HP- 14,000
MP- 9,500
STR- 95 (5)
AGI - 95 (5)
CON- 560 (20)
MIN- 380 (20)
SPI- 95 (5)
XP- 80,650
XP Required- 70,000 Holy Imperial Seal of Worth
Fame- 11
Gold- 87,827,600
Bonus Weeks: 0 (Summoner-only: 1)
Weeks: Working on the Test of Time. Finishes on September the 23rd.

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive

Acidic Body- (Passive Ability, Viscous Lord) Possessor gains 10% Acid Resistance if possessor is an Ooze. Possessor gains +100 Melee Attack, +100 Ranged Attack, +150 CON, and 20% Acid Resistance if possessor is an Ooze and is Acid element\
Apprentice Viscous Lord Knowledge- (Passive Ability, Viscous Lord) Possessor's Ooze pets and summons gain +3,000 HP, +3,000 MP, and +100 to all stats
Adhesive Body- (Passive Ability, Viscous Lord) If possessor is an Ooze and hits a target with a Melee Attack, then possessor gains a non-stacking buff that gives possessor +20% To Hit against that target
Basic Summon Agility Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +100 AGI
Basic Summon Constitution Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +100 CON
Basic Summoning Attunement- (Passive Ability, Summoner) All creatures summoned through Summoning spells gain +10 to all stats, and all Summoning spells cost 10 less MP
Basic Leadership Attunment- (Passive Ability, Commander) All Leadership spells affect one more target if they already affect multiple targets and all Leadership spells cost 10 less MP
Apprentice Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by 50 additional points, All Transmutation spells cast by possessor that increase stats do so by 50 additional points, and all Transmutation spells cast by possessor cost 200 less MP
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Blessing of the Sun-Eater- (Passive Ability, Blessing) Possessor gains 30% Light Resistance, +5,000 Defense against Light, and may deal HP Drain instead of HP Damage to Solar Beings and may deal MP Drain instead of MP Damage to Solar Beings
Commander's Hand- (Active Ability, Commander) Possessor may exchange one Accessory slot for an additional Pet slot provided that possessor keeps at least one empty Weapon slot
Expanded Transmutative Element-Folding- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a single element
Expanded Transmutative Element-Warping- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a base element
Expanded Transmutative Self-Warping- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a base subtype
Hand Signal Expert- (Passive Ability, Commander) Possessor's Pets and Summons gain +50 to all stats for each Weapon slot possessor has open
Basic Evermason Knowledge- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Unarmed Technique Attunement- (Passive Ability, Monk) This character gains +30 Melee Attack when no weapon is equipped. This character gains +30 Defense when no armor is equipped.
Basic Robe Mastery- (Passive Ability, Seer) All Robes worn by possessor provide +10 additional Defense.
Bearer of Basic Mystic Vestments- (Passive Ability, Seer) All Robes worn by possessor provide +30 MIN and SPI
Basic Viscous Lord Knowledge- (Passive Ability, Viscous Lord) Possessor's Ooze pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Sun Eater's Gift- (Passive Ability, Blessing) Possessor may survive on suns/stars with no ill effect, Once per thread, if a Light and Fire element Food or Drink is consumed that is worth over 90,000 Gold, possessor gains 15% Light Resistance, 15% Fire Resistance, +250 to all stats, and can skip a turn to deal (Possessor Level x 1,000) Light and Fire element damage to one target
Basic Rune Magic Attunement- (Passive Ability, Rune Mage) All Rune Magic spells gain +10 Magical Attack, boost stats of those other than caster by 10 more points, and cost 10 less MP
Become an Acidic Substance- (Active Ability, Viscous Lord) Cancels the effects of Become a Base Substance on possessor
Become a Base Substance- (Active Ability, Viscous Lord) If possessor is an Ooze, then possessor may choose to take an action to receive a buff that causes possessor's Acid Resistance to become an equivalent Acid Weakness if possessor is below level 40, possessor's Acid Weakness to become an equivalent Acid Resistance, with a max of 40% Resistance conferred, and possessor's Acid element Melee and Ranged attacks to ignore the Acid Resistance or Immunity of individuals below level 20, causing individuals below level 8 who possess Acid Resistance or immunity to respond to possessor's Melee and Ranged attacks as though they instead had a 200% Acid Weakness
Fell Seamstress (Apprentice)- (Passive Ability, Rune Mage) Possessor's Darkness-element Golems that have Rune in the name or are summoned through Rune Magic regenerate 250 HP and 100 MP per round
Good Friend of Archimedes- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Archimedes', Whenever possessor heals an individual named 'Archimedes' possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Archimedes'
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
In a Romantic Relationship with Food- (Passive Ability, Friendship) Possessor gains +100 to all stats if possessor has any Food consumables equipped
Mathematical Knowledge- (Passive Ability, Scientist) +150 MIN that is counted as unmodified for capping purposes
Murlakro's Blessing- (Passive Ability, Blessing) Possessor gains +5,000 Max MP and +50 Uncapped MIN
Become an Acidic Substance- (Active Ability, Viscous Lord) Cancels the effects of Become a Base Substance on possessor
Gelatinous Body- (Passive Ability, Viscous Lord) Possessor gains 10% Physical Resistance if an Ooze
Oozy Body- (Passive Ability, Viscous Lord) Possessor gains 20% Wounded Resistance if an Ooze
Ooze Traits- (Passive Ability, Viscous Lord) Possessor's HP is multiplied by 1.25, Possessor's Defense is multiplied by .75, and possessor gains immunity to Impaired, Pain, Fatigue, and Diseased if possessor is an Ooze
Paralytic Body- (Passive Ability, Viscous Lord) Possessor's Melee Attacks and Ranged Attacks have a 10% chance of inflicting Paralyzed and possessor gains 30% Paralyzed Resistance if possessor is an Ooze
Permitted to Battle Metamorph- (Passive Ability, Clearance) Possessor may fight the monster Metamorph for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Permit Covered In Blurry Symbols' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Phlegm-Like Body- (Passive Ability, Viscous Lord) Possessor's Melee Attacks and Ranged Attacks have a 10% chance of inflicting Pain: Discomfort and possessor gains 80% Pain: Discomfort Resistance if possessor is an Ooze
Poisonous Body- (Passive Ability, Viscous Lord) Possessor's Melee Attacks and Ranged Attacks have a 10% chance of inflicting Poison and possessor gains 30% Poison Resistance if possessor is an Ooze
Polymorph Expert- (Passive Ability, Transmuter) Possessor's spells that begin with 'Polymorph:' may affect willing allies of higher level than caster
Shifting Weapon Stance- (Stance, Transmuter) Possessor's weapons with base subtypes may have themselves instead count as any other base subtype
Sticky Body- (Passive Ability, Viscous Lord) Possessor's Melee Attacks and Ranged Attacks have a 10% chance of inflicting Paralysis: Sticky if possessor is an Ooze
Rest- (Active Ability, Attack) Restores 5% of user's max HP. Cannot be used more times than user's level in one battle. User must be in the back row.
Rubbery Body- (Passive Ability, Viscous Lord) Possessor gains 15% Electricity Resistance if an Ooze
Thrice-Warped Stance- (Passive Ability, Transmuter) Possessor counts as being in Shifting Weapon Stance while in Warped Self Stance
Toxic Body- (Passive Ability, Viscous Lord) Possessor's Melee Attacks and Ranged Attacks have a 20% chance of inflicting Poison and possessor gains Poison Immunity if possessor is an Ooze
Trained to Hold Breath- (Passive Ability, Seakeeper) Possessor takes 1% Max HP in damage instead of 5% per round when Suffocating
Turn Acid Into Base- (Active Ability, Viscous Lord) Possessor may use Turn Acid Into Base in conjunction with a Melee, Ranged, or Magical Attack so long as no other Technique is used. Said attack ignores the Acid Resistance or Immunity of individuals below level 30, causing individuals below level 10 who possess Acid Resistance or immunity to respond to this attack as though they instead had a 200% Acid Weakness
Twice-Warped Stance- (Passive Ability, Transmuter) Possessor counts as being in Warped Element Stance while in Warped Self Stance
Viscous Body- (Passive Ability, Viscous Lord) Possessor gains 20% Physical Resistance and +150 CON if an Ooze
Viscous Lord- (Active Ability, Viscous Lord) User may forfeit one Accessory slot or Spell slot to gain a Pet slot that may contain an Ooze only, +250 HP and +50 to all stats of Ooze pets and summons per (possessor level / 2, rounded down)
Warped Element Stance- (Stance, Transmuter) Possessor, if a single base element, may choose to count as a different base element while in this stance
Warped Self Stance- (Stance, Transmuter) Possessor, if a single base subtype, may choose to count as a different base subtype while in this stance
Has a Basic Permit to Battle Baalrath- (Passive Ability, Clearance) Possessor may fight the monster 'Baalrath' for drops, This ability cannot be used in combos
Permitted to Battle Metamorph- (Passive Ability, Clearance) Possessor may fight the monster Metamorph for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Permit Covered In Blurry Symbols' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Portal Mimic- (Passive Ability, Clearance) Possessor may fight the monster Portal Mimic for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Note About Some Closed Portals' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop

Chef
Baked a Cake So Tasty that Legends are Sung of It- (Passive Ability, Chef) Possessor gains 3 Fame
Baker's Apprentice- (Passive Ability, Chef) Food items used by possessor that restore HP restore an additional 200 HP, Food items used by possessor that increase STR or MIN increase it by an additional 10
Basic Chef Proficiency- (Passive Ability, Chef) Character gains +5 to all stats for each Food or Drink equipped, Foods and Drinks that heal HP or MP heal 50 more of each that they already heal
Holiday Cookie Baking- (Passive Ability, Chef) Food consumables used by possessor that Heal HP heal an additional 5,000 points if in a Zone of Ice

Worshipper of The Voices that BE:
Base Benefit: Character has a 5% +1% per character level of mollifying Abstracts they encounter in random quests, mollified abstracts fight under control of the character if other enemies are present, non-worshippers of The Voices that Be are still considered enemies by the abstracts, and the character must either aid the Abstracts in combat or sit on the sidelines and not fight against the Abstract, Character receives no treasure from encounters with mollified Abstracts, this ability auto-activates at the beginning of battle
Base Benefit: Character receives 25 HP per CON point instead of 10
Level 5 Benefit: Character gains 50% Confusion resistance
Level 10 Benefit: Character's attacks gain a 15% chance of inflicting Confusion, this chance is increased to 50% if character is an abstract

Weapons-

Consumables-
Nice Mojito- (Consumable, Drink, Light & Ice, 1 Charge, 5,600 Gold) Heals 3,000 HP, +10 AGI, 20% inflicts Poison: Drunk, does not stack

Items-
Gold Fish Trophy with Muscle Arms- (Item, Antiquity, Earth & Water, 30,000 Gold), 90,000 Gold

Permanant Consumables-
Empowered Holy Festival Fruit Salad- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 35,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Empowered Holy Festival Fruit Salad "", Cannot be used if # is already 5 or greater


Artifacts-
None

Awards-
Beat Team Mercenary at the Holy Festival
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Award: Has completed (5) Forays into the Temple of Orithon for Lord Ortharr Vhendris
1 Ally point with Lord Ortharr Vhendris
Eliminated in Round Two of the Brass Disc Tournament
Has Completed the First Holy Imperial Challenge of Worth: Test of Fortune
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill
Has Completed the Third Holy Imperial Challenge of Worth: Test of War
Has Completed the Fourth Holy Imperial Challenge of Worth: Test of Seeking
Has Completed the Fifth Holy Imperial Challenge of Worth: Test of Mastery
Has Completed the Sixth Holy Imperial Challenge of Worth: Test of Stamina
Has Completed the Seventh Holy Imperial Challenge of Worth: Test of Test of Echos
Has Completed the Eighth Holy Imperial Challenge of Worth: Test of Time
Has Completed the Ninth Holy Imperial Challenge of Worth: Test of Collecting
Has Completed the Tenth Holy Imperial Challenge of Worth: Test of Combat
Has Completed the Eleventh Holy Imperial Challenge of Worth: Test of Remembrance
Has Completed the Twelfth Holy Imperial Challenge of Worth: Test of Choices
Unintentionally Re-Opened a Shipping Lane Through Pardman Strait On Disc 415 of Nexus
Had a Pet Who Won First Place in the 15th Annual Beach Muscleman Contest on Disc 415 of Nexus
Participated in the Quest Muscles on the Beach
Survived the Princess of Suns Incident
Was on the Sun Eater's Team in the Princess of Suns Incident
Partially Responsible for Zaga Yazrath's Team's Defeat In Sunthrone
Brough the Sun Eater Solar Fire From Sunthrone
Has Consumed 5 Essence Sphere: Summoner
Visited the 10th Holy Festival
"Has Won the "Adventurers!" Event Match" Award
"Has Won the "Drakespawn of the Caverns" Event Match" Award
"Has Won the "Winter's Grasp" Event Match" Award
"Has Won the "First of the Arcane Spirits" Event Match" Award
"Has Won the "Pillar of Self-Doubt" Event Match" Award
"Has Won the "First Test Against The Adversary's Forces" Event Match" Award
"Has Won the "In Search of Ore Where the Undead Lurk" Event Match" Award
"Has Won the "An Infamous Gang of Thieves!" Event Match" Award
"Has Won the "Fight Against the Storm" Event Match" Award
"Has Won the "Four Elementals" Event Match" Award
"Has Won the "Necromancer Lord Practice Bout" Event Match" Award
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Re: Retired Character Centre

Post by Modrageball »

Alexandria Rydia (Geddoe42)
Level 39
Devil, Darkness
HP: 2,400
MP: 26,725
STR: 40 (1)
AGI: 40 (1)
CON: 196 (5)
MIN: 2,404 (52)
SPI: 40 (1)
XP- 234,912
XP Required- 820,000, Holy Imperial Seal of Power
Fame- 22
Gold-
Bonus Weeks: 28, +3 Keeper of the Depths-Only, +2 General-Only, +1 Pactmaker-Only
Weeks:

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive or Mental Overdrive or Physical Overdrive


General
Feminine Grace- (Passive Ability, General) Possessor gains +150 AGI, Possessor's Charm infliction chances are increased by 1%, Possessor, as an RP effect, is female

Heavenly Protector
Angel Traits- (Passive Ability, Heavenly Protector) Possessor gains Hexed Immunity and Diseased Immunity so long as possessor is an Angel

Necromancy
Acclimation to Dark Magics- (Passive Ability, Necromancer) 5% Darkness Resistance
Basic Necromancy Attunement- (Passive Ability, Necromancer) All Necromancy spells gain +10 Magical Attack and cost 10 less MP, and all Necromancy summons gain +20 HP and +10 to the damage of all their attacks
Embalmer- (Passive Ability, Necromancer) Possessor's dead allies count as having been dead for one less round, to a minimum of 0 rounds
Has Experienced the Influence of Necromantic Magics- (Passive Ability, Necromancer) 1% Darkness Resistance

Pactmaker
Apprentice Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Binding Ritual Knowledge- (Passive Ability, Pactmaker) Possessor's summons have a 5% lower chance of being uncontrolled, with said chance increasing to 15% if said summons are Devils
Basic Knowledge of Devil Names- (Passive Ability, Pactmaker) Possessor counts as one Level greater for stat-scanning purposes when scanning the stats of Devils, to a max of Level 20
Basic Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Understanding of Namebinding- (Passive Ability, Pactmaker) Possessor's Magical Attack and Cast a Spell actions that target Devils below Level 20 whose stats have been scanned by possessor may gain '60% inflicts Charm'
Bat Devil Bound to Back- (Active Ability, Pactmaker) Possessor may take an action to gain 10% Earth Resistance, 10% Darkness Resistance, 5% Light Weakness, 110% To Hit, and +100 AGI as a Bound Devil Buff. The AGI bonus increases by 20 per additional Pactmaker ability possessed by possessor, to a max of 15 other abilities. Possessor, unless otherwise noted, may have a max of 1 Bound Devil Buff active at once, and such buffs may not increase any of possessor's stats, possessor's HP or MP, possessor's attack bonuses, or possessor's Dodge, To Hit, Resilience, or Critical by more than 250% of their unbuffed values.
Bind Magic to Unwilling Lives- (Passive Ability, Pactmaker) Whenever possessor creates a buff or a debuff, possessor may select an individual who is either willing or below Level 20, said buff or debuff cannot be removed by individuals below Level 20 without possessor's permission while said individual is alive
Binding Ritual Knowledge- (Passive Ability, Pactmaker) Possessor's summons have a 5% lower chance of being uncontrolled, with said chance increasing to 15% if said summons are Devils
Brimstone Odor- (Passive Ability, Pactmaker) If possessor is a Devil, possessor gains a 10% chance of inflicting Pain: Nausesus on up to 10 non-Devil, non targets at the start of each round
Cloven Devil-Hooves- (Passive Ability, Pactmaker) If possessor is a Devil, possessor gains +100 AGI and +100 Melee Attack
Devil Flesh- (Passive Ability, Pactmaker) If possessor is a Devil, possessor gains +200 Defense
Devil Horns- (Passive Ability, Pactmaker) If possessor is a Devil, possessor gains +100 Melee Attack
Devil of Lust- (Passive Ability, Pactmaker) Possessor suffers no negative effects from the status effect Charm: Lust if possessor is a Devil
Devil Traits- (Passive Ability, Pactmaker) Possessor gains Hexed Immunity and Diseased Immunity so long as possessor is a Devil
Devilish Age-Resistance- (Passive Ability, Pactmaker) If possessor is a Devil, possessor gains Fatigued: Elderly Immunity
Devilish Negotiator- (Passive Ability, Pactmaker) Possessor's actions which inflict Charm may, should possessor desire such, have said chance increase by 5%, to a max of 20%
Empowered By Greed- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor has dealt Gold Drain during said battle
Empowered By Lust- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor is afflicted with Charm: Lust
Improved Binding Ritual Knowledge- (Passive Ability, Pactmaker) Possessor's summons have a 5% lower chance of being uncontrolled, with said chance increasing to 15% if said summons are Devils
Knowledge Of Empowerment Through Sin- (Passive Ability, Pactmaker) Possessor gains +50 to all stats if possessor is not Good element
Leech Good Fortune to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to have a 50% chance of being afflicted with Hexed: Ill Fortune at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Leech Joy to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to have a 50% chance of being afflicted with Confusion: Depression at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Leech Magic to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to take 5,000 Flat Darkness element MP Damage at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Leech Vigor to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to have a 50% chance of being afflicted with Fatigued at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Lust Strike- (Technique Ability, Pactmaker) Possessor may use 'Greed Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action gains '30% inflicts Charm: Lust'.
Pactmaker- (Passive Ability, Pactmaker) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Devil pet only, This ability provides +50 HP and +10 to all stats of possessor's Devil pets and summons per Level of possessor
Permanent Writing that Glows Red- (Passive Ability, Pactmaker) Buffs and debuffs with possessor as a source may not be removed by sources below Level 10 (including possessor), said Level rises to 15 but ceases to include possessor is possessor is a Devil
Write With the Blood of a Nearby Individual- (Passive Ability, Pactmaker) Whenever possessor casts a spell, possessor may deal 500 Flat Darkness element Damage to any individual in the same battle to make said spell cost 500 less MP

Ritualist
Apprentice Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +40 Magical Attack, All Ritual Magic spells possessor casts take 2 less actions to cast, to a minimum of 1, and all Ritual Magic spells cost possessor 50 less MP to cast
Basic Fast Ritual Casting- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts take 3 less actions to cast, to a minimum of 1
Basic Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack, All Ritual Magic spells possessor casts take 1 less action to cast, to a minimum of 1, and all Ritual Magic spells cost possessor 10 less MP to cast
Basic Ritual Summoning- (Passive Ability, Ritualist) Possessor's Ritual Magic summons gain +20 to all stats
Craft Ritual Circles from Blood- (Passive Ability, Ritualist) Possessor may pay 100 HP when casting a Ritual Magic spell that creates a Circle Effect to have said spell cost 100 less MP, Ritual Magic spells that create Circle Effects cost possessor 100 less MP on rounds after rounds during which at least 2,000 HP worth of Damage was taken from attacks across all individuals in the battle that possessor is currently present in
Improved Ritual Circle Construction- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that create Circle Effect have said effects provide possessor with +200 to all stats as a non-stacking buff and cannot be removed by opposing sources below Level 10
Improved Spellcasting Power from Ritual Circles- (Passive Ability, Ritualist) Possessor gains +100 Magical Attack, +50 MIN, and +50 SPI whenever possessor possesses a Ritual Magic Circle Effect
Ritual Magic Casting I- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 20 less MP to cast
Ritual Magic Casting II- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 200 less MP to cast
Ritual Summoning through Blood Circles- (Passive Ability, Ritualist) All of possessor's Ritual Magic summons that are summoned while possessor possesses a Ritual Magic Circle Effect that benefitted from the MP-cost-reduction of possessor's 'Craft Ritual Circles from Blood' ability gain +50 to all stats
Ritualist- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +(10 * Possessor Level) additional Magical Attack, All Ritual Magic spells possessor casts take (Possessor Level / 5, rounded up) less actions to cast, to a minimum of 1, and all Ritual Magic spells cost possessor (50 * Possessor Level) less MP to cast
Ritualist's Mana-Channeling Stance- (Stance Ability, Ritualist) Each turn possessor spends casting Ritual Magic spells counts as 2, but it cost 25 XP per turn casting until the number of turns required to cast the spell is reached

Summoner
Apprentice Summoner Magic Attunement- (Passive Ability, Summoner) All of possessor's Summoner Magic Summons gain +250 to all stats, and all Summoner Magic spells cost possessor 50 less MP to cast
Basic Fading-Call-Augmenting Techniques- (Passive Ability, Summoner) Spells cast by possessor whose name includes 'Fading Call' deal 5,000 additional points of Damage whenever they deal Damage; Spells cast by possessor whose name includes 'Fading Call' that replicate abilities performed by entities from the Enemy List as though said entities were performing them deal 5,000 additional points of Damage whenever they deal Damage
Basic Summoner Magic Attunement- (Passive Ability, Summoner) All creatures summoned through Summoner Magic spells gain +10 to all stats, and all Summoner Magic spells cost 10 less MP
Basic Summon Critical Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +1% Critical
Basic Summon Agility Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +100 AGI
Basic Summon Constitution Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +100 CON
Basic Summon Damage Augmentation- (Passive Ability, Summoner) The Damage values of all of possessor's summons' abilities that possess Damage values increase by 1,000 points
Basic Summon Defense Against Stat Damage Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +50 Defense against Stat Damage
Basic Summon Defense Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +100 Defense
Expanded Summoning Capacity- (Passive Ability, Summoner) Possessor's summon caps that are already at least 20 increase by 1, to a max of 200
Knowledge of Basic Techniques in Summoning Acid-Element Entities- (Passive Ability, Summoner) Possessor's Acid-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Physical-Element Entities- (Passive Ability, Summoner) Possessor's Physical-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Psychic-Element Entities- (Passive Ability, Summoner) Possessor's Psychic-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Technology-Element Entities- (Passive Ability, Summoner) Possessor's Technology-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Water-Element Entities- (Passive Ability, Summoner) Possessor's Water-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Fire-Element Entities- (Passive Ability, Summoner) Possessor's Fire-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Ice-Element Entities- (Passive Ability, Summoner) Possessor's Ice-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Light-Element Entities- (Passive Ability, Summoner) Possessor's Light-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Magic-Element Entities- (Passive Ability, Summoner) Possessor's Magic-element summons gain +100 to all stats
Summoner- (Passive Ability, Summoner) Possessor's Summoner Magic summons gain (+1,000 x Possessor Level) HP and MP and +(10 x Possessor Level) to all stats

Acquired Resistance to Outright Bizarreness- (Passive Ability, Blessing) Possessor gains Confusion Immunity against sources below Level 60
Has a Basic Permit to Battle Baalrath- (Passive Ability, Clearance) Possessor may fight the monster 'Baalrath' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos



Consumables-
None

Items-



Spells-


Pets-



Transformations-
None

Permanant Consumables-


Tasks-

Awards-
Has Consumed 5 Essence Sphere: Summoner
Has Consumed 5 Essence Sphere: Necromancy
Has Consumed 5 Essence Sphere: Pactmaker
Has Consumed 5 Improved Essence Sphere: Pactmaker
Has Consumed 5 Greater Essence Sphere: Pactmaker
Has Consumed 5 Essence Sphere: Ritualist
Has Consumed 5 Improved Essence Sphere: Ritualist
Has Consumed 5 Greater Essence Sphere: Ritualist
Has Completed the Task 'Trials of the Eidolon Summoner, Part 1'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 2'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 3'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 4'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 5'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 6'
'Has Won the 'Obtaining The First Eidolon' Event Match' Award
Visited the 10th Holy Festival
Had a Really, Really Weird Dream
Competed in the Blossom of Night Quest
Rolled for the Prize in the Blossom of Night Quest
Obtained the Blossom of Night
Delievered a Letter from the Wise Sage of Blossoms to the Count of Hessrex
Caused the Great Nightblossom Tower to Bloom
Has Reached Round 41 in an Endurance Match
'Bought Back Her Soul With Help From Geddoe, Lili VonMion, and Bascaradine'
Has Completed the First Holy Imperial Challenge of Worth: Test of Fortune
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill
Has Completed the Third Holy Imperial Challenge of Worth: Test of War
Has Completed the Fourth Holy Imperial Challenge of Worth: Test of Seeking
Has Completed the Fifth Holy Imperial Challenge of Worth: Test of Mastery
Has Completed the Sixth Holy Imperial Challenge of Worth: Test of Stamina
Has Completed the Seventh Holy Imperial Challenge of Worth: Test of Test of Echos
Has Completed the Eighth Holy Imperial Challenge of Worth: Test of Time
Has Completed the Ninth Holy Imperial Challenge of Worth: Test of Collecting
Has Completed the Tenth Holy Imperial Challenge of Worth: Test of Combat
Has Completed the Eleventh Holy Imperial Challenge of Worth: Test of Remembrance
Has Completed the Twelfth Holy Imperial Challenge of Worth: Test of Choices
'Has used 10 Manual of A Thousand Arts'
"Has Won the "Adventurers!" Event Match" Award
"Has Won the "Drakespawn of the Caverns" Event Match" Award
"Has Won the "Winter's Grasp" Event Match" Award
"Has Won the "First of the Arcane Spirits" Event Match" Award
"Has Won the "Pillar of Self-Doubt" Event Match" Award
"Has Won the "First Test Against The Adversary's Forces" Event Match" Award
"Has Won the "In Search of Ore Where the Undead Lurk" Event Match" Award
"Has Won the "An Infamous Gang of Thieves!" Event Match" Award
"Has Won the "Fight Against the Storm" Event Match" Award
"Has Won the "Four Elementals" Event Match" Award
"Has Won the "Necromancer Lord Practice Bout" Event Match" Award
Has Completed the Mini Quest 'Trial of Remembrance'
Has Completed the 'First Holy Imperial Challenge of Power: Test of Wealth'
Has Completed the 'Third Holy Imperial Challenge of Power: Test of Slaying'
Has Completed the 'Fourth Holy Imperial Challenge of Power: Test of Hours'
Has Completed the 'Fifth Holy Imperial Challenge of Power: Test of Opposition'
Has Completed the 'Sixth Holy Imperial Challenge of Power: Test of Tenacity'
Has Completed the 'Eighth Holy Imperial Challenge of Power: Test of Leadership'
Has Completed the 'Ninth Holy Imperial Challenge of Power: Test of Fame and Fortune'
Has Completed the 'Tenth Holy Imperial Challenge of Power: Test of Versatility'
Has Completed the 'Eleventh Holy Imperial Challenge of Power: Test of Memories'
Has Completed the 'Twelfth Holy Imperial Challenge of Power: Test of Options'
Level 40 in Alternate Boss Rush
Level 20 in Boss Rush
Level 40 in Endurance Match
Helped Celiria Defeat Nega-Celiria in an Arena Match
Smoked with Flower Josh that Power Master
MODRAAAAAAAAAAAAAGE
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Modrageball
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Re: Retired Character Centre

Post by Modrageball »

Silas (Kit)
Level 35, Combo'd into *The Thief of Sunlight
Humanoid, Darkness
HP- 8,500
MP- 4,250
STR - 175 (5)
AGI - 2160 (52)
CON - 350 (10)
MIN - 175 (5)
SPI - 175 (5)
XP- 2,859,075
XP Required-620,000
Fame- 32
Gold- 0
Bonus Weeks: 13 (2 Ebon Chancellor Bonus Weeks, 3 Radiant Hierophant Bonus Weeks, , 10 Pactmaker Weeks, 3 Driver bonus weeks, 6 Smith Bonus Works, 2 Thief Bonus Weeks, 5 Gambler Bonus Weeks, 13 Gunner Bonus Weeks, 19 Monk Bonus Weeks, 10 Bonus weeks that can be used for Ebon Chancellor or Seakeeper abilities)

Weeks:
will learn:
Good at Jumping- (Passive Ability, Dancer) Possessor gains +50 AGI and 5% Dodge
Requires: Basic Dance Attunement
Cost: 100,000 Gold, 2 Weeks
on june 5th

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive

Blessing:
Fast Bossmode- (Passive Ability, Blessing) Possessor's abilities that are blessings whose names include 'Access Higher Self' take possessor 1 less consecutive round of actions, to a minimum of 1, to cause their transformation
Mystic Power of the Patterned Lizard- (Passive / Active Ability, Blessing) Possessor gains 13% Dodge while in a Zone of Earth or Water, possessor gains +60 to all stats while in a Zone of Earth or Water, Possessor takes 2,500 less damage from traps that are solely Earth or solely Water or only Earth and Water element, Possessor's sell cap for Earth and / or Water element Antiquities increases by 1,000 Gold, Possessor may, up to three times per random quest or per excursion into an encounter area, reroll any encounter that consists solely of Earth and / or Water element Animals and / or Reptiles, Possessor may, once per thread, use an action to summon one Animal or Repile of lower level than possessor that is normally combattable on the enemy list that is neither Elite nor a Boss.
Weird Blessing- (Passive Ability, Blessing) Possessor gains +50 to all stats if possessor possesses any abilities from any non-base Weapon-based, Armor-based, Pet-based, Element-based, or Transformation-based classes

Archer:
Exorcismal Arrow- (Technique Ability, Archer) Possessor may use 'Exorcismal Arrow' in conjunction with a 'Ranged Attack' or 'Point Blank' action so long as possessor has a Bow equipped. Said action may have a Healer Magic spell cast as part of it; instead of said spell's normal effects, it provides an amount of added Light element Damage against Undead equal to its Magical Attack bonus multiplied by 10 (to a max of 10,000,000 additional Damage), provides a chance of inflicting Awestruck Sealed on Undead equal to its Gold value divided by 500,000, and provides a 5% chance of inflicting Instant Death on Undead below Level 60 if it is worth at least 30,000,000 Gold.

Assassin:
Accurate Throwing- (Passive Ability, Assassin) Possessor gains 110% To Hit when a Throwing Weapon is equipped.
Apprentice Throwing Weapon Training- (Passive Ability, Assassin) Possessor gains +50 Ranged Attack and +50 AGI when a Throwing Weapon is equipped.
Basic Poisoner Training- (Passive Ability, Assassin) User gains +30 MP for each weapon coating equipped, user's attacks have a +1% chance of inflicting Poison if a Weapon Coating is equipped and they already had a chance of inflicting poison, all Weapon Coatings that do stat damage do an extra point, all damage foes suffer that is caused by Poison status effects inflicted by user is increased by 20 per round
Basic Throwing Weapon Training- (Passive Ability, Assassin) This character gains +6 Ranged Attack when a Throwing Weapon is equipped.
Forceful Throw- (Technique Ability, Assassin) Possessor may use 'Forceful Throw' in conjunction with a 'Ranged Attack' action so long as no other technique is used and possessor has a Throwing Weapon equipped. Said action gains +50 Ranged Attack
Impairing Toss- (Technique Ability, Assassin) Possessor may use 'Impairing Toss' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Throwing Weapon equipped. Said attack gains a 20% chance of inflicting Impaired.
Shadow Toss- (Technique Ability, Assassin) Possessor may use 'Shadow Toss' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Throwing Weapon equipped. Said attack gains +100 Ranged Attack and becomes solely Darkness element.
Skilled at Poison Application- (Passive Ability, Assassin) All attacks that have a chance of inflicting Poison gain a 3% chance if that chance is initally under 3%, all Weapon Coatings that do stat damage do 2 extra points
Throwing Weapon Wielding I- (Passive Ability, Assassin) +5 to all stats when a Throwing Weapon is equipped
Throwing Weapon Wielding II- (Passive Ability, Assassin) +25 to all stats when a Throwing Weapon is equipped, +50 Ranged Attack when a Throwing Weapon is equipped
Trained In Boomerang Use- (Passive Ability, Assassin) Possessor gains +10 Ranged Attack if possessor has a Throwing Weapon whose name includes 'Boomerang' equipped


Blessing:
Used to be Famous- (Passive Ability, Friendship) Possessor has 10 extra unmodified stat points and has chosen to place them like this: (+10 con)

Dancer:
Apprentice Dance Attunement- (Passive Ability, Dancer) All Dance spells cast by possessor with a duration that costs an MP upkeep to maintain last 1 round longer with no extra cost, and all Dance spells cost possessor 250 less MP to cast
Basic Dance Attunement- (Passive Ability, Dancer) All Dance spells cast by possessor with a duration that costs an MP upkeep to maintain last 1 round longer with no extra cost, and all Dance spells cost possessor 10 less MP to cast
Dance Casting I- (Passive Ability, Dancer) Dance spells cost possessor 20 less MP to cast
Fast Footwork- (Passive Ability, Dancer) Possessor gains +50 AGI and 10% Dodge
Good at Footwork- (Passive Ability, Dancer) Possessor gains 5% Dodge


Diviner:
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN

Ebon Chancellor:
Apprentice Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats for each Darkness element item equipped, Possessor's Darkness element pets and summons gain +250 to all stats
Basic Command of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element pets and summons gain +50 to all stats
Basic Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +25 to all stats if Darkness element
Basic Understanding of the Heart of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element allies gain +10 to all stats
Basic Weaponization of Darkness- (Passive Ability, Ebon Chancellor) Quantities of Darkness element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats while in a Zone of Darkness


Illusionist:
Basic Illusion Magic Attunement- (Passive Ability, Illusionist) All Illusion Magic summons have 200 more HP, 10 more of each stat, last 1 turn longer if they last over 1 turn already, and require 25 more of the relevant stats to dispel
Convincing Liar- (Passive Ability, Illusionist) Possessor counts as being 1 Level higher for purposes of resisting stat-scanning attempts, with said bonus not being able to overcome 'Immune to below Level X' effects

Monk:
Basic Gymnastics Skills- (Passive Ability, Monk) Possessor gains +20 AGI
Gymnast's Dexterity- (Passive Ability, Monk) Possessor gains 5% Dodge and +80 AGI
Fists of Passion- (Passive Ability, Monk) Possessor gains +250 STR and +250 Melee Attack for each empty weapon slot possessed, Possessor gains 15% Charm Resistance if not afflicted with Confusion

Ninja:
Basic Ninjutsu Attunement- (Passive Ability, Ninja) All Ninjutsu spells gain +10 Magical Attack and boost caster's stats by 5 more points
Basic Ninja Combat Training- (Passive Ability, Ninja) All Ninjutsu spells possessor casts that possess a Melee Attack bonus gain +10 additional Melee Attack, and all Ninjutsu spells possessor casts that possess a Ranged Attack bonus gain +10 additional Ranged Attack, Possessor gains +50 AGI

From the Shadows- (Stance Ability, Ninja) Attacks that you make against foes that have not acted that involve Melee Attack bonus gain +60 Melee Attack
Ninjutsu Casting I- (Passive Ability, Ninja) Ninjutsu spells cost possessor 20 less MP to cast


scholar:
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.


Shadow Blade:
Basic Knife Training- (Passive Ability, Shadow Blade) This character gains +6 Melee Attack and +3 Magical Attack when a Knife is equipped
Debilitation Stab- (Technique Ability, Shadow Blade) Possessor may use 'Debilitation Stab' in conjunction with a 'Melee Attack' or 'Attack with Finesse' action so long as no other technique is used and possessor is wielding a Knife. Said action gains +1,000 Melee Attack and '10% inflicts each minor negative status effect'.
Master of Cutlery- (Passive Ability, Shadow Blade) If possessor is wielding a Knife, quantities of possessor's HP that are healed by Food consumables are increased by 2,000 points
Night's Caress- (Technique Ability, Shadow Blade) Possessor may use 'Night's Caress' in conjunction with a 'Melee Attack' or 'Attack with Finesse' action so long as no other technique is used and possessor is wielding a Knife. Said action gains +1,000 Melee Attack, gains '30% inflicts Fatigued: Asleep', and 'This attack cannot cure Fatigued or cause it to remove itself from its possessor'.
Shadow-Severing Knife- (Technique Ability, Shadow Blade) Possessor may use 'Shadow-Severing Knife' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Knife. Said action gains +1,000 Melee Attack and 'if target is below Level 60 and is not 20 or more Levels greater than caster, target obtains a non-stacking debuff that halves Darkness-element Damage that target deals and prevents target from acting more than once per round if target is Darkness element'.
Sly Thorn- (Technique Ability, Shadow Blade) Possessor may use 'Sly Thorn' in conjunction with a 'Melee Attack' or 'Attack with Finesse' action so long as no other technique is used and possessor is wielding a Knife. Said action gains +1,000 Melee Attack, cannot be countered by individuals below Level 60, and has a 30% chance of causing targets below Level 60 to skip their next action as a chance that can be checked once per round and does not stack.
Subtle Needle- (Technique Ability, Shadow Blade) Possessor may use 'Subtle Needle' in conjunction with a 'Melee Attack' or 'Attack with Finesse' action so long as no other technique is used and possessor is wielding a Knife. Said action gains +300 Melee Attack and cannot be countered by individuals below Level 40.
Toxin Blow- (Technique Ability, Shadow Blade) Possessor may use 'Toxin Blow' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Knife. Said action gains +600 Melee Attack and '50% inflicts Poison'.


Smith:
Ammocrafter- (Passive Ability, Smith) All equipped Ammo accessories give +20 Ranged Attack if possessor has a Gun equipped
Apprentice Smith Proficiency- (Passive Ability, Smith) This character gains +25 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +25 Defense for each Shield, Heavy Armor, or Light Armor is equipped. This character gains +25 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Armorer- (Passive Ability, Smith) All armors have their stat bonuses that they provide increased by +20
Axecrafter- (Passive Ability, Smith) All Axes give +20 CON
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Blunt Weapon Crafter- (Passive Ability, Smith) +25 Melee Attack if a Mace, Staff, or Hammer is equipped
Bowyer- (Passive Ability, Smith) Bows give +30 Ranged Attack
Efficient Crafter- (Passive Ability, Smith) Possessor's spells and secret formulas that create items cost possessor 150 less XP to use
Fletcher- (Passive Ability, Smith) All equipped Ammo accessories give +20 Ranged Attack if possessor has a Bow equipped
Gunsmith- (Passive Ability, Smith) Each Gun equipped provides +40 Ranged Attack
Heavy Armor Crafter- (Passive Ability, Smith) +50 Defense if a Heavy Armor is equipped
Helmcrafter- (Passive Ability, Smith) +50 Defense and 5% Resilience if a Helm is equipped
Repair- (Passive Ability, Smith) Possessor and possessor's allies have a 25% chance of having their equipment broken equipment that was broken by a non-unique source of lower level than possessor repaired at the end of a thread
Shieldmaker- (Passive Ability, Smith) Each Shield equipped provides +20 Defense
Smith- (Passive Ability, Smith) Equipped armors provide +20 Defense per possessor level and equipped Weapons give +10 to each attack bonus they already possess per possessor level
Stonecarver- (Passive Ability, Smith) +200 Damage against Earth element Elementals to all attacks that deal damage, +20 STR if a Axe, Stone, or Mace is equipped
Swordsmith- (Passive Ability, Smith) All Swords does +200 damage
Trained Smelter- (Passive Ability, Smith) Each Light Armor or Heavy Armor equipped provides +20 Defense
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus
Woodcarver- (Passive Ability, Smith) +100 Damage against Plants to all attacks that deal damage, +20 STR if a Staff or Mace is equipped

Thief:
Basic Lock Picking- (Passive Ability, Thief) +20 AGI, Possessor's lower-levelled foes' abilities that have a chance of reducing the odds of said foes dropping treasure or Gold have a 30% chance of failing, providing said foes are non-unique and under level 20
Basic Thief Arts Attunement- (Passive Ability, Thief) All Thief Arts spells gain +10 Melee Attack and cost 10 less MP, user gains +20 AGI on the first turn of battle
Hide in Shadows- (Stance Ability, Thief) +15% Dodge, you must be in the back row and cannot make offensive actions
Sudden Attack- (Passive Ability, Thief) Possessor gains +100 AGI on the first turn of battle, Possessor gains +60 Melee Attack against targets that have not yet acted on the first turn of battle

Wanderer:
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 10 less MP to cast


Misc:
Basic Arcanist Magic Attunement- (Passive Ability, Arcanist) All creatures summoned through Aracanist Magic spells or Cards gain +10 to all stats, All Cards that do damage deal an additional 60 damage, and all Arcanist Magic spells cost 10 less MP

Basic Bow Training- (Passive Ability, Archer) This character gains +6 Ranged Attack when a Bow is equipped
Basic Disguise Mastery- (Passive Ability, Spy) All Disguises worn by possessor provide +10 additional Defense and +5 to all stats
Basic Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost 10 less XP and MP to cast, All Enchantment spells last 1 turn longer if they already last over 1 turn

Basic Magewright Proficiency- (Passive Ability, Magewright) Character gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune equipped
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold
Basic Shapeshifed Form User- (Passive Ability, Metamorph)- All Shapeshifted Form transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Basic Fangs and Claws Mastery- (Passive Ability, Metamorph)- All Shapeshifted Form transformations equipped by possessor gain +75 damage to all damage-dealing one and two hit attacks
Carpenter- (Passive Ability, Architect) Possessor's Large Structure allies gain +5,000 HP, All weapons equipped by possessor give possessor an additional +200 Melee Attack, Ranged Attack, and Magical Attack if they already provide said bonus
Change Stance- (Active Ability, Attack) Possessor changes stances
Chimney-Creating Art- (Passive Ability, Other: Subspace Architect) Large Structures below Level 60 gain -40% Resilience against possessor
Deathshift (Beginner)- (Passive Ability, Metamorph)- Once per thread, if possessor is non-transformed, has a Shapeshifted Form equipped, and is killed by damage from an attack that does damage no greater than possessor's max Defense plus max HP, possessor has a 1% chance of immediately tranforming into said Shapeshifted Form, if possessor de-transforms from all transformations during the remainder of the thread, then possessor dies immediately
Down the Chimney!- (Passive Ability, Wanderer) Possessor pierces 2,000 Defense when targeting Large Structures

Gerbil Control When Near Alrick- (Passive Ability, Superhero) Possessor may summon 5 Level 1 Gerbil from the Zoo Record at the start of each round, Max 20 summoned, Possessor gains +500 Melee Attack, +500 Magical Attack, and +500 Ranged Attack, Possessor's actions may gain '30% inflicts Impaired: Overwhelmed by Gerbils', Possessor may spend an action to disable an ability named 'Gerbil Control' possessed by an equal-or-lower-Level individual named 'Jessie Calthion' for one round as a debuff, This ability only functions when possessor is in the same battle as an individual named 'Jessie Alrick Slizer'

Gift Wrapper- (Passive Ability, Merchant) Possessor chooses on month of the year upon acquring this ability; possessor's per-item half-price sell cap is increased by 5,000 Gold during that month


Holy Symbol Maker- (Passive Ability, Priest) Possessor gains +20 to all stats for each Holy Symbol possessor has equipped
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points

Merry Caroling- (Passive Ability, Bard) Possessor's non-offensive actions that include Bardic Music spells buff stats for an additional 80 points (to a max of 1,000 additional points across all buffs per individual) and provide an additional 5,000 points of HP Healing if they Heal HP

Polar Elven Toymaking Skill- (Passive Ability, Crafter) Possessor's Golem, Clockwork, Robot, and Machine pets and summons gain +200 to all stats as a bonus that cannot increase their stats to above 1000% of their natural values, Temporary items created by possessor are considered to be worth 5,000 additional Gold

Reverse Deathshift (Beginner)- (Passive Ability, Metamorph)- Once per thread, if possessor is transformed into a Shapeshifted Form and is killed by damage from an attack that does damage no greater than possessor's max Defense plus max HP, possessor has a 1% chance of immediately tranforming out of said Shapeshifted Form, if possessor re-transforms into the same form during the remainder of the thread, then possessor dies immediately
Shadow-Melded Stance- (Passive Ability, Ebon Chancellor) Possessor gains 15% Dodge while in this stance if in a Zone of Darkness
Spaceship Designer- (Passive Ability, Engineer) Possessor's Vessel transformations gain +300 to all stats and gain 40% Voidstruck Resistance
Spaceship Pilot- (Passive Ability, Captain) Possessor's Vessel transformations gain +250 AGI while the terrain or phantom terrain is Space, Possessor's Vessel transformations gain +5% Dodge while the terrain or phantom terrain is space
Training in Economics- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold.
Transformed Comfort- (Passive Ability, Metamorph)- All Shapeshifted Form transformations equipped by possessor gain +50 to all stats until possessor leaves them for the first time so long as possessor began the current thread in them

Permits:

Permitted to Battle Speed Freak- (Passive Ability, Clearance) Possessor may fight the monster 'Speed Freak' for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Complaint About Noise at the Racetrack' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop

Curses:



Weapons-


Armor-


Accessories-


Consumables-


Items-


Spells-


Pets-


Transformations-


Permanent Consumables-


Artifacts-



Awards-
Eliminated a Corrupt Noble
Has Won the "Adventurers!" Event Match
Has participated in Lord Thandolman's hunts for the Crimson Spear of Avandos (2) times.
Involved in the Final Siege of Avandos
Slayer of Lord Avandos, Master of the Crimson Citadel
500 Empire of Thandolman Faction Points
Slayer of Lyrandora, Crimson Priestess of Avandos
Eliminated in Round One of the Brass Disc Tournament
Has Beaten 6 Bosses in Boss Rush Mode
Has Slain 4 Bosses
Slayer of The Khrommangard: High Curator
Slayer of Khyzz'Drikk: Watcher from Ulaat Thamarr
Defeated The Old, Corrupt Nexus PD in the Second Round of Holy Festival Bonus Fights

Has Defeated 39 Bosses in Boss Rush
Beat Team Bees at the Holy Festival
Watched the Entirety of the Film 'The Arrest and Untimely Demise of Hossus Broon (with Commentary)'
Possesses 72 Base Stats
Avoiding Tripping While Tripping
Late to a Costume Party
Killed the Liquor Dragon
Completed the Quest 'The Liquor Dragon'
Gets Free Drinks for Life at Mary Borgeo's Bar
'Survived the Princess of Suns Incident'
'Was on Rentharr Dravis's Team in the Princess of Suns Incident'
'Accepted the Reward in the Final Tower of Sunthrone'
Has Completed the First Holy Imperial Challenge of Worth: Test of Fortune
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill
Has Completed the Task " 'Third Holy Imperial Challenge of Worth: Test of War'"
Has Completed the Fifth Holy Imperial Challenge of Worth: Test of Mastery
Has Completed the Eighth Holy Imperial Challenge of Worth: Test of Time
Has Completed the 'Ninth Holy Imperial Challenge of Worth: Test of Collecting'
Has Completed the 'Twelfth Holy Imperial Challenge of Worth: Test of Choices'
Visited the 10th Holy Festival
'Defeated The Legendary Hare in a Special Arena Match'
Was Part of the Hunt for the Blossom of Night
Died When the Roulette Master's Magic Collided with the Reality Loom and Reset Evethryss
Competed in the Blossom of Night Quest
Lost to the Level 80 Version of Silas from the Fourth Ascension in a Special Battle Arena Match
Participated in the Mod-Run Event Relic Spiral
Started in the Crystal Caverns in the Mod-Run Event Relic Spiral
Killed by the Venom of Mogwari the Mana-Eater in the Mod-Run Event Relic Spiral
Temporarily Revived By Vashna in the Mod-Run Event Relic Spiral
Killed by Torrent in the Mod-Run Event Relic Spiral
Trained Under General McGathridge at the Holy Festival
Has Defeated Three Level 44 Bosses in the Alternative Boss Rush Mode
Were on Shannon's Team in 'Larry the Catfish Retires''
'Killed in the Planar Sinkhole by Larry's Team'
Has Consumed 12 Manual of a Thousand Arts


Tasks-
Fourth Holy Imperial Challenge of Worth: Test of Seeking
Requirements: Successfully complete 12 Door-to-Lost-Realms-based random quest runs from at least 3 different random quests.

Name: 'Eleventh Holy Imperial Challenge of Worth: Test of Remembrance'
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Re: Retired Character Centre

Post by Modrageball »

Captain Elizabet Stromkirk, 31st Stensia "Daughters of Markov" Guard Regiment (CelestineVonReuter)
Level 1
Undead, Physical
HP: 375
MP: 125
STR: 15 (15)
AGI: 15 (15)
CON: 15 (15)
MIN: 5 (5)
SPI: 5 (5)
XP- 0
XP Required- 1,000
Fame- 1
Gold- 200
Bonus Weeks: 1
Weeks: 0

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Melee Overdrive

Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Double Freeze-Missile Cannon- (Weapon, Gun, Technology & Ice, 120,000 Gold) +120 Ranged Attack, 30% inflicts Frozen, 1% wielder's 'Ranged Attack' actions gain 2 hits against 1
Locartian Drakespawn Blade- (Weapon, Sword, Water, 40,000 Gold) +50 Melee, Physical Attacks using Combat Art spells have a 5% chance of inflicting Bleeding
Toxic Energy Rifle- (Weapon, Gun, Acid & Energy, 93,000 Gold) +95 Ranged Attack, +80 AGI, +80 CON, 30% inflicts Poison

Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Reinforced Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 260,000 Gold) +240 Defense, +140 AGI, +80 Ranged Attack, Wearer takes double damage from things with Bascaradine in the name

Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Blazing Arrows- (Accessory, Arrow, Fire, 19,000 Gold) +15 Ranged Attack, Ranged attacks do 90 additional Fire damage

Consumables-
None

Items-
Bone Wolf's Toe- (Item, Antiquity, Darkness, 300 Gold)
Expensive Foreign Teas- (Item, Antiquity, Earth, 36,000 Gold)

Spells-
None

Pets-
None

Transformations-
None

Permanant Consumables-
None

Artifacts-
None

Awards-
None
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Re: Retired Character Centre

Post by Modrageball »

Commissar Lukas Folgsamkeit, 31st Stensia "Daughters of Markov" Guard Regiment (CelestineVonReuter)
Level 1
Human, Phyisical
HP: 375
MP: 125
STR: 15 (15)
AGI: 10 (10)
CON: 15 (15)
MIN: 5 (5)
SPI: 10(10)
XP- 0
XP Required- 1,000
Fame- 1
Gold- 200
Bonus Weeks: 1
Weeks: 0

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Melee Overdrive

Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Baseball Bat- (Weapon, Mace, Physical, 500 Gold) +3 Melee Attack, +1 STR
Cannon-Shield- (Weapon, Shield, Physical, 95,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun
Ground-Eating Spear- (Weaponx2, Spear, Earth & Air, 75,000 Gold) +195 Melee Attack, +40 STR, +70 AGI, Deals 1.2 times normal damage (to a max of 12,000 extra damage from this effect) to Earth element elementals, Inflicts Drain on Earth element elementals, 5% May destroy a Zone of Earth when used in an attack if the zone was created by an individual of at least 5 levels lower than this weapon's wielder and was under level 50, May choose to do solely Air-element damage itself (but not changing the elements of other equipped sources of damage)
2 Locartian Drakespawn Blade- (Weapon, Sword, Water, 40,000 Gold) +50 Melee, Physical Attacks using Combat Art spells have a 5% chance of inflicting Bleeding

Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Waltoshian Greatcoat- (Armor, Light Armor, Water, 60,000 Gold) +75 Defense, 5% Water Resistance, 5% Electrocuted Resistance, +50 Defense against Aquatics

Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element

Consumables-
None

Items-
None

Spells-
None

Pets-

Transformations-
None

Permanant Consumables-
None

Artifacts-
None

Awards-
None
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Re: Retired Character Centre

Post by Modrageball »

Da'vi (Guy_Fawkes)
Level 2
Daemon, Darkness
HP: 875
MP: 350
STR- 33 (15)
AGI- 32 (15)
CON- 35 (15)
MIN- 14 (7)
SPI- 6 (3)
XP: 500
XP Required: 2,500
Fame: 1
Gold: 4,800
Bonus Weeks: 2
Will Learn

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Melee Overdrive

Future-Self-Redefining Ability-Stasis: Type A- (Passive Ability, Curse) Possessor may not gain any new abilities from the 'Gigas Knight', 'Necromancer', or 'Wonderworker' classes

Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Sword, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Cannon-Shield- (Weapon, Shield, Physical, 95,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun
Dwarven Mace- (Weapon, Mace, Earth, 1,900 Gold) +15 Melee Attack
Imperial Bow of Avandos- (Weapon, Bow, Air & Water, 12,000 Gold) +23 Ranged Attack
Iron Mace- (Weapon, Mace, Physical, 900 Gold) +5 Melee Attack


Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Red Armor that Slowly Heals Its Wearer- (Armor, Heavy Armor, Fire & Earth, 12,500 Gold) +23 Defense, Wearer regenerates 50 HP at the start of every round


Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Cute Hat with Cat Ears- (Accessory, Hat, Air & Light, 500 Gold) +1 Defense, +4 AGI, +4 SPI
2 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
Gauntlet (Accessory, Gauntlet, Physical, 700 Gold) +5 Defense, +1 STR, +1 CON
Imperial Cloak of Avandos- (Accessory, Cloak, Air & Water, 12,000 Gold) +5 to all stats
Leather Boots- (Accessory, Boots, Earth, 400 Gold) +4 Defense, +1 AGI


Consumables-
Saucer of Milk- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) Heals 60 Hp and 40 MP, Heals 120 HP and 80 MP instead for Animals


Items-
3 Warehouse Ticket- (Item, Ticket, Universe, 50,000 Gold)

Spells-


Pets-

Animated Halberd- (Pet, Golem, Physical, Lv.1, 900 Gold)
HP- 10
MP- 7
STR- 15
AGI- 19
CON- 14
MIN- 8
SPI- 10
XP- 0
XP Needed- 1,000
Level Adjustment- -4
Defense- 5
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Chop- 8 Damage, Physical, 0 MP


Transformations-


Permanent Consumables-


Artifacts-


Awards-
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Re: Retired Character Centre

Post by Modrageball »

Selenia Moongrove (Guy_Fawkes)
Level 2
Humanoid, Earth
HP: 725
MP: 750
STR- 2 (1)
AGI- 24 (12)
CON- 29 (12)
MIN- 30 (15)
SPI- 35 (15)
XP: 500
XP Required: 2,500
Fame: 1
Gold: 15,050
Bonus Weeks: 2
Will Learn

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive

Basic Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +25 to all stats if Earth element


Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Sword, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
2 Bone Sword- (Weapon, Sword, Darkness, 17,000 Gold) +30 Melee Attack
Dagger- (Weapon, Knife, Earth, 300 Gold) +4 Melee Attack
Fire Magic Rod- (Weapon, Wand, Fire, 8,000 Gold) +18 Magical Attack, +16 MIN, +16 SPI, Fire element spells cost wielder 20 less MP to cast
2 Fish-Catcher Spear- (Weaponx2, Spear, Water & Physical, 500 Gold) +15 Melee Attack, 1% Water Resistance
Flame Rod- (Weapon, Wand, Fire, 7,000 Gold) +18 Magical Attack, +20 Damage for Fire element spells
Imperial Blade of Avandos- (Weapon, Sword, Air & Water, 12,000 Gold) +23 Melee Attack
Imperial Orb of Avandos- (Weapon, Orb, Air & Water, 12,000 Gold) +23 Magical Attack
5 Mage Staff- (Weapon, Staff, Magic, 500 Gold) +3 Attack, +5 Magic Attack
Magic Steel Blade- (Weapon, Sword, Air & Water, 13,500 Gold) +23 Melee Attack, +11 Magical Attack, +5 CON, +5 SPI
Plush Cat Paw- (Weapon, Fist Weapon, Air & Physical, 600 Gold) +4 Melee Attack, 50% Deals no damage, 5% makes a funny ‘BAP!’ sound upon hitting with no non-RP effect
Stapler- (Weapon, Tool, Technology, 5,000 Gold) +5 Attack, All damage against foes who have stolen your Stapler is multiplied by 10 and has a 95% chance of inflicting Burning if you so desire
Vicious Nail Bat- (Weapon, Club, Darkness, 1,300 Gold) +15 Melee Attacks, 5% Does 1-8 STR damage
3 Wind Blade- (Weapon, Sword, Air, 6,000 Gold) +6 Melee Attack


Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element


Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
2 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
Cute Hat with Cat Ears- (Accessory, Hat, Air & Light, 500 Gold) +1 Defense, +4 AGI, +4 SPI
Fairy Tiara- (Accessory, Crown, Earth & Light, 6,000 Gold) +15 MIN, Glyph Magic spells cost 10 less
Fairy's Magic Tiara- (Accessory, Crown, Earth & Light & Magic, 7,000 Gold) +6 Magical Attack, +15 MIN, +15 to all stats if wearer is a Fae
Magic Transformative Ring that Can Turn Into a Plush Shadecat's Paw- (Accessory, Ring, Magic & Darkness, 1,800 Gold) +3 Melee Attack, +3 MIN, At the beginning of a round if this item is a Ring, its wielder may choose for it to lose the subtype Ring and gain the subtype Gloves, At the beginning of a round if this item is a Gloves, its wielder may choose for it to lose the subtype Gloves and gain the subtype Ring


Consumables-
Burmalong Meat- (Consumable, Food, Earth, 200 Gold) +50 HP, 5% Inflicts Confusion on user
3 Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5 MP
2 Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
Saucer of Milk- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) Heals 60 Hp and 40 MP, Heals 120 HP and 80 MP instead for Animals
Shadow Essence- (Consumable, Lethal Item, Darkness, 1 Charge, 900 Gold) Deals 100 Flat Darkness element Damage

Items-
Blueprints for Something that Didn't Get Built- (Item, Antiquity, Technology, 500 Gold)
3 Broken Metal Piece- (Item, Antiquity, Physical, 3 Gold)
2 Burmalong Hide- (Item, Material, Earth, 300 Gold)
2 Circular Topiary- (Item, Antiquity, Earth, 400 Gold)
2 Common Seeds- (Item, Material, Earth, 100 Gold
Doctor Roberts's Guide to Trees- (Item, Antiquity, Earth, 300 Gold)
2 Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
Figurine of a Bear with a Parasol Balanced on a Ball- (Item, Antiquity, Air & Earth, 25,000 Gold)
5 Flame Essence- (Item, Material, Fire, 100 Gold)
Long Essay Lamenting How Psionics Almost Always Seem To Be Non-Core In Mainstream Role Playing Games- (Item, Antiquity, Psychic, 600 Gold)
4 Machine Parts- (Item, Material, Technology, 90 Gold)
6 Mushroom Spores- (Item, Material, Earth, 30 Gold)
Old Dwarven Statue- (Item, Antiquity, Earth, 2,000 Gold)
1 Ornamental Rug- (Item, Antiquity, Fire, 6,000 Gold)
3 Ornamental Vase- (Item, Antiquity, Fire, 6,000 Gold)
2 Warehouse Ticket- (Item, Ticket, Universe, 50,000 Gold)
Wolf Pelt- (Item, Material, Earth, 3,700 Gold)


Spells-
2 Aqua Burst- (Spell, Wizard Magic, Water, 5 MP, 700 Gold) +7 Magical Attack
Earth Orb- (Spell, Wizard Magic, Earth, 1 MP, 500 Gold) +5 Magical Attack
2 Fireball- (Spell, Wizard Magic, Fire, 5 MP, 700 Gold) +7 Magical Attack
Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals


Pets-
Zardowak Landhawk- (Pet, Bird, Earth, Lv.1, 80,000 Gold)
HP- 260
MP- 40
STR- 26
AGI- 32
CON- 15
MIN- 8
SPI- 9
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 18
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Beak Chomp- 25 Damage, Earth, 0 MP
Gail Blast- 20 Damage, 1% Stun, Air, 5 MP

Transformations-


Permanent Consumables-


Artifacts-


Awards-
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Posts: 1292
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Re: Retired Character Centre

Post by Modrageball »

Richard Zaltir (Guy_Fawkes)
Level 2
Human, Electrical
HP: 1,025
MP: 50
STR- 41 (18)
AGI- 34 (17)
CON- 41 (18)
MIN- 2 (1)
SPI- 2 (1)
XP: 500
XP Required: 2,500
Fame: 1
Gold: 200
Bonus Weeks: 2
Will Learn

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Melee Overdrive

Mind-Blade Wielder- (Passive Ability, Mentalist) Possessor may, at the start of any of possessor's action, create and equip a Temporary weapon named Mind-Blade that is a sword and provides +X Melee Attack and +X to all stats, where X is equal to (100 * Possessor Level); said weapon is Psychic element; said weapon may not be traded to or equipped by an individual other than its creator. Only one of said weapon created by any one individual may exist at a time.


Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Sword, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
2 Imperial Blade of Avandos- (Weapon, Sword, Air & Water, 12,000 Gold) +23 Melee Attack
Iron Sword- (Weapon, Sword, Physical, 500 Gold) +5 Melee Attack


Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element


Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
2 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
Imperial Cloak of Avandos- (Accessory, Cloak, Air & Water, 12,000 Gold) +5 to all stats


Consumables-
Ordinator's Ring of Efficiency: Northward Pointing, Version I - (Consumable, Enchanted Item, Air & Fire, 5 Charges, 6,000 Gold) +50 damage to all attacks
Saucer of Milk- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) Heals 60 Hp and 40 MP, Heals 120 HP and 80 MP instead for Animals
Shadow Essence- (Consumable, Lethal Item, Darkness, 1 Charge, 900 Gold) Deals 100 Flat Darkness element Damage


Items-
2 Warehouse Ticket- (Item, Ticket, Universe, 50,000 Gold)


Spells-


Pets-


Transformations-


Permanent Consumables-

Artifacts-


Awards-
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Re: Retired Character Centre

Post by Modrageball »

Velisious Nailos (TeremirNailos)
Level 19
Dragon, Earth
HP: 9,200
MP: 1,900
STR: 525 (20)
AGI: 190 (10)
CON: 368 (17)
MIN: 76 (4)
SPI: 76 (4)
XP- 158,675
XP Required- 70,000, Holy Imperial Seal of Worth
Fame- 1
Gold- 200
Bonus Weeks:1 and 5 bonus weeks in each in the following list (Anarchomancer, Gunner, Wizard, Abjurer, Guardian, Chef, Crafter, Driver, Mentalist, Slayer, Warrior, Warlock, Transmuter, Smith, Scholar, Magewright, Geomancer, General, Kensei, druid, deathless one, Commander, Channeler, Captain,Bard, Alchemist, Arcanist, Botanist), 5 Dragon Lord Bonus Weeks
Weeks: Test of Time- Finishes 27th June

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Melee Overdrive- (Active Ability, Attack) Based on STR. Uses Melee Attack bonus. Costs 25% Max MP in addition to the costs of any spells used with it. Does double normal damage. Spells that give Melee Attack bonuses are compatible with this attack. This attack's element is the user's element if none of the user's equipped items give a Melee Attack Bonus. Otherwise, this attack possesses the elements of all items the user has equipped that provide a Melee Attack bonus.

Blessing
Waerdael’s Blessing- (Passive Ability, Blessing) Possessor gains 30% Ice Resistance that only applies to sources that are allies of possessor or possessor


Abjurer
Basic Defensive Arts Training- (Passive Ability, Abjurer) +20 Defense

Friendship-
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles

Guardian
Adept of the Brass Fortress- (Passive Ability, Guardian) Each equipped Heavy Armor provides +25 additional Defense
Apprentice Heavy Armor Mastery- (Passive Ability, Guardian) Possessor gains +50 Defense if possessor has a Heavy Armor equipped
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Bulwark Stance- (Stance Ability, Guaridan) User must be in front row and have a Heavy Armor equipped, there is a 5% chance that any hit from a damage or stat-damage dealing attack that would hit an ally in the back row instead hits user
First Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +50 CON and 5% Resilience
Grounded Solidity- (Active Ability, Guardian) This character may use Grounded Solidarity in conjunction with a Defend, so long as no other technique is used and a Heavy Armor is equipped. This attack gains +250 Defense factored into the user's current Defense for determining the effects of Defend and 5% Electrical resistance for the next turn.
Heavy Armor Wearer I- (Passive Ability, Guardian) Possessor gains +5 to all stats when possessor has a Heavy Armor equipped
Heavy Armor Wearer II- (Passive Ability, Guardian) Possessor gains +25 to all stats when possessor has a Heavy Armor equipped, Possessor gains +50 Defense when possessor has a Heavy Armor equipped
Meditated Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 10
Security of Iron- (Passive Ability, Guardian) Possessor gains 15% Fear resistance while wearing Heavy Armor

Merchant
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.

Swordsman
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Practiced Sword Swings- (Passive Ability, Swordsman) +1% To Hit while possessor has a Sword equipped
Sword Wielding I- (Passive Ability, Swordsman) +5 to all stats when a Sword is equipped
<Inventory Merged with Teremir>

1 1/12 Holy Imperial Seal of Worth- (Item, Antiquity, Universe, 12,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source

Items- (For sole purpose of the lvl 19 task)
5 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
5 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
5 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
5 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award 'Has Consumed X (where X = X+1) Essence Sphere: Botanist', May not be used by a user who already has X equaling 5 or greater for such an award
Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance
Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance

Awards-
"Has Won the "Adventurers!" Event Match" Award
"Has Won the "Drakespawn of the Caverns" Event Match" Award
"Has Won the "Winter's Grasp" Event Match" Award
Has Completed the Task "Test of Remembrance"
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Re: Retired Character Centre

Post by Modrageball »

Aluette (Geddoe42) (Combo'd Into *Call Aluette, Celestial Dragon-Riding Paladin)
Level 19
Fae, Light
HP- 11,750
MP- 1,900
STR- 375 (15)
AGI- 228 (12)
CON- 470 (20)
MIN- 76 (4)
SPI- 76 (4)
XP- 0
XP Required- 70,000 Imperial Seal of Worth
Fame- 8
Gold- 0
Bonus Weeks: 0
Weeks: Will learn "Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI" on the 21st of December

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Fortify Body
Overdrive

Fatigue Resistance- (Passive Ability, Wanderer) Possessor gains 10% Fatigued Resistance
Basic Travel Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost 10 less MP
Basic Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells gain +10 Defense and cost 10 less MP
Aura of the Protector- (Stance Ability, Abjurer) All of possessor's allies gain +20 Defense for each Protection Magic spell possessor has equipped
Basic Defensive Arts Training- (Passive Ability, Abjurer) +20 Defense
Basic Defensive Magic Amplification Training- (Passive Ability, Abjurer) All Spell-caused buffs on possessor that raise Defense raise it by 10 more points
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 10 less MP to cast
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Essence of the Wholly Defensive Wall- (Stance Ability, Abjurer) +50 Defense per level, you may not take any offensive action
Apprentice Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells that increase Defense gain an +150 additional Defense increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, All Protection Magic spells that increase Stat Defense gain an +30 additional Stat Defense against the same stat increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, and all Protection Magic spells cost 200 less MP
Basic Aura Mastery- (Passive Ability, Auramancer) All Auras equipped by possessor provide +10 additional Defense
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Adaptable Nature- (Passive Ability, General) Possessor, if Human, may choose at the beginning of a thread to count as possessing one more ability of any standard subtype that is not in the General / Other abilities category
Basic General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Human Traits- (Passive Ability, General) Possessor gains +1 to all stats so long as possessor is a Human
Adept of the Brass Fortress- (Passive Ability, Guardian) Each equipped Heavy Armor provides +25 additional Defense
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Iron Body- (Passive Ability, Guardian) +500 HP for each Heavy Armor equipped
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Holy Magic Attunement- (Passive Ability, Paladin) All holy Magic spells gain +10 Magical Attack and boost stats by 5 more
Calming Touch- (Passive Ability, Palading) 15% Confusion Resistance, Possessor's Lay on Hands ability cures Confusion
Clarifying Touch- (Passive Ability, Palading) 15% Charm Resistance, Possessor's Lay on Hands ability cures Charm
Defensive Stance- (Stance Ability, Defender) +50 Defense
Disease-Neutralizing Touch- (Passive Ability, Paladin) 15% Disease Resistance, Possessor's Lay on Hands ability cures Disease
Freeing Touch- (Passive Ability, Palading) 15% Paralysis Resistance, Possessor's Lay on Hands ability cures Paralysis
Healing Touch- (Passive Ability, Palading) 15% Impaired Resistance, Possessor's Lay on Hands ability cures Impaired and 1,000 additional HP
Holy Shield- (Passive Ability, Paladin) Possessor gains +50 Defense per Light element Shield and Armor equipped against Demons, Daemons, and Devils
Holy Sword- (Passive Ability, Paladin) Possessor gains +50 Melee Attack with Light element Weapons against Demons, Daemons, and Devils, Possessor gains -200 Melee Attack with all weapons against Angels, Devas, Celestials, and Holy Ones
Invigorating Touch- (Passive Ability, Palading) 15% Fatigue Resistance, Possessor's Lay on Hands ability cures Fatigue
Lay on Hands- (Active Ability, Paladin) Possessor may spend an action to heal a target for 50 HP per possessor Level a number of times per thread equal to possessor's Level
Paladin's Grace- (Passive Ability, Paladin) Possessor gains +50 AGI, 15% Paralysis Resistance, and 5% Dodge if possessor has at least 3 Holy Magic spells equipped, this AGI bonus is increased to +150 if any foes are Demons, Daemons, Devils, Darkspawn, or Undead
Paladin's Shield of Faith Stance- (Stance Ability, Paladin) 1/4 the Defense bonus provided by equipped Shields is added to possessor's Magical Attack for spells that heal or buff allies but have no negative effect for foes
Poison-Neutralizing Touch- (Passive Ability, Paladin) 15% Poison Resistance, Possessor's Lay on Hands ability cures Poison
Practiced Swordsman- (Passive Ability, Kensei) +500 Melee Attack while a Sword is equipped
Practiced Sword Swings- (Passive Ability, Swordsman) +1% To Hit while possessor has a Sword equipped
Pure Self- (Passive Ability, Paladin) Possessor has a 5% chance at the start of every round per minor status effect possessor is afflicted with to have said minor status effect cured immediately
Purifying Art- (Passive Ability, Paladin) Possessor's Lay on Hands ability has a 5% chance of curing any one minor status effect on use, Possessor's Holy Magic spells that have a chance of curing minor status effects have a 10% greater chance of doing so
Redeeming Touch- (Passive Ability, Palading) 15% Hexed Resistance, +20 SPI, Possessor's Lay on Hands ability cures Hexed
Restorative Touch- (Passive Ability, Paladin) 15% Stat Drain Resistance, Possessor's Lay on Hands ability cures Stat Drain and heals 50 points of stat damage from any combination of stats
Shielded by Spiritual Purity- (Passive Ability, Paladin) +50 Defense, Possessor gains +50 additional Defense when possessor has not taken any SPI Damage and is not afflicted with Stat Drain: SPI Drain
Versatile Style- (Passive Ability, General) Possessor, if Human, may choose at the beginning of every round to count as possessing one more ability of any standard subtype that is not in the General / Other abilities category as a non-stacking effect
Guardian Blade- (Passive Ability, Swordsman) Allies of this character gain +30 Defense when a Sword is equipped and this character is in the front row.

Celestial Lord Worshipper Benefits-
Base Benefit: Character's gain +25 to Magical, Ranged, and Melee attacks per level, provided those attacks are Light element
Level 5 Benefit: Character gains 5% Light Resistance

Weapons-


Armor-


Accessories-


Consumables-


Items-


Spells-

Pets-


Transformations-
None

Permanant Consumables-
None

Artifacts-
None

Awards-
'Involved in the Final Siege of Avandos'
'Slayer of Lord Avandos, Master of the Crimson Citadel'
500 Empire of Thandolman Faction Points
Has Won the "Pillar of Self-Doubt" Event Match
Has Completed the Task 'Water Shortage in Sildriza'
250 House Al'Sildriz Reputation Points
25 Church of Phalerin Reputation Points
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Award: Has completed (5) Forays into the Temple of Orithon for Lord Ortharr Vhendris
1 Ally point with Lord Ortharr Vhendris
Eliminated in Round Two of the Brass Disc Tournament
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill
Has Completed the Third Holy Imperial Challenge of Worth: Test of War
Has Completed the Fourth Holy Imperial Challenge of Worth: Test of Seeking
Has Completed the Seventh Holy Imperial Challenge of Worth: Test of Test of Echos
Has Completed the Eighth Holy Imperial Challenge of Worth: Test of Time
Has Completed the Ninth Holy Imperial Challenge of Worth: Test of Collecting

Tasks-
"Safeguard the Desert"

729/200 Miragas in the Desert of Sildriza encounter area
0/50 Great Sariscos Beetles in the Desert of Sildriza encounter area
0/20 Bel-Miragas in the Desert of Sildriza encounter area
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Re: Retired Character Centre

Post by Modrageball »

Kevin Dravis (Shadowman)-
Level 19
Outsider, Psychic
HP- 6,475
MP- 5,000
STR- 325 (15)
AGI- 215 (10)
CON- 259 (11)
MIN- 200 (10)
SPI- 321 (14)
(Has +5 Bonus Stat Points to be distributed from the Impossible Knot fallout)
XP- 2,100,000
XP Required- 70,000, Holy Imperial Seal of Worth
Fame- 30
Gold- 0
Bonus Weeks: 1
Weeks: Will learn "Basic Defenses Against Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +50 Defense against Darkness" on the 30th of July, and then
"Improved Darkness Resistance- (Passive Ability, Ebon Chancellor) Possessor gains 10% Darkness Resistance" on the 13th of August.

Worshipper of She Who Dwells in Darkness. No benefits.

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Mental Overdrive
Overdrive

Has Consumed 1 of the Permanent Consumable "Perfect Vaccine"- (Passive Ability, Permanent Item Effect) Possessor gains Confusion Immunity
Has Consumed 1 of the Permanent Consumable "Universal Protection Stone"- (Passive Ability, Permanent Item Effect) Possessor gains 1% Physical Resistance


*Other abilities sorted and posted below as per Frue's request.*

Permenant Effects-

Weapons-
3 Astoundingly Good Tree Pruner- (Weaponx2, Tool, Earth & Physical, 65,000 Gold) 15% inflicts Confusion: Fear on each enemy Plant under level 15 at the beginning of battle, 25% inflicts Discomfort on each enemy Plant under level 15 if used in an attack that kills a Plant
Cosmic Bell- (Weapon, Instrument, Astral, 840,000,000 Gold) +870,055 Magical Attack, inflicts Voidstruck: Astral Echoes, 40% Astral Resistance, +800,000 Defense against Astral as a conditionally-effective effect, 15% individuals damaged by wielder who are not Astral Beings and are below Level 40 lose their next 6 actions as an effect that stacks 4 times, 1% individuals damaged by wielder who are not Astral Beings and are below Level 60 but above Level 39 lose their next 1 action as an effect that does not stack and cannot cause an individual to lose more than 3 consecutive actions
Crowbar of Bashing- (Weapon, Tool, Earth, 24,000 Gold) +26 Melee Attack, +200 Damage against foes with over 350 Defense, -500 Damage against foes with over 180,000 Defense
3 Earth-Shaking Trowel- (Weapon, Tool, Earth, 75,000 Gold) +15 Melee Attack, +75 Magical Attack, 15% Critical against Earth element targets
2 Holy General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder's allies gain +200 to all stats, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
Lethal Archerfish- (Weaponx2, Fish, Water & Physical, 88,000 Gold) +194 Ranged Attack, deals 3/4 damage to the back row if it is the only source of an attack bonus in an attack
3 Mindslicer Cane- (Weapon, Bladecane, Darkness & Psychic, 398,000 Gold) +390 Melee Attack, Deals 35 MIN Damage on hit, +5% Critical
4 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
4 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
3 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
4 Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
3 Totally, Absolutely, Completely, Unequivocally, Unremittingly Awesome Dead Walrus, Emerald Edition!- (Weapon, Other: Chaos Talon, Water, 20,000,000 Gold) +19,000 Melee Attack, +19,000 Ranged Attack, +19,000 Magical Attack, +19,000 to all stats, 29% Critical, 29% Resilience, 129% To Hit, 29% Dodge, Wielder ignores the Resistances of individuals below Level 10, Wielder must be at least Level 20
Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly Awesome Dead Walrus, Sapphire Edition!- (Weapon, Other: Chaos Talon, Water, 40,000,000 Gold) +39,000 Melee Attack, +39,000 Ranged Attack, +39,000 Magical Attack, +39,000 to all stats, 39% Critical, 39% Resilience, 139% To Hit, 39% Dodge, Wielder ignores the Resistances of individuals below Level 20, Wielder must be at least Level 30
Sword of Day and Night- (Weapon, Sword, Light & Darkness, 19,500,000 Gold) +19,500 Melee Attack, +19,450 Magical Attack, +15,500 to each stat, 140% To Hit, +15,000 Defense against darkness , +15,000 Defense against light, 25% Light Resistance, 25% Darkness Resistance, Wielder counts as being in a Chronogeomantic Zone of Day, a Chronogeomantic Zone of Night, a Chronogeomatic Zone of Dawn, a Chronogeomantic Zone of Dusk, a Chronogeomantic Zone of Early Night, a Chronogeomantic Zone of Late Night, a Chronogeomantic Zone of Morning, a Chronogeomantic Zone of Evening, and a Chronogeomantic Zone of Noon
Trucida (Exodeus Version)- (Weapon Aspect- Exodeus, Sword, Darkness) +(125 x Wielder Level) Melee Attack, (Wielder Level)% may inflict Voidstruck, (Wielder Level)% chance of reducing target's Darkness Resistance by (Wielder Level / 2 rounded up)% for 1 turn, +(100 x Level) Physical or Darkness damage dealt on hit, Wielder gains +(50 x Wielder Level) to all stats if in the same battle as an individual named 'Shauni Aketchi' if on the same side of battle as said individual provided that said individual is wielding an item with the word 'Hejirias' in its name, Wielder's offensive actions have a 5% chance of inflicting Awestruck: Sealed on Demons and Darkspawn whose Level is less than (2 x Wielder Level)

Armor-
2 Damaged Botanica Worker's Suit- (Armor, Clothing, Technology, 5,700 Gold) +4 Defense, Identifies character as a Artillicas Botanica worker
Lesser Celestial Armor- (Armor, Light Armor, Magic, 460,000 Gold) +470 Defense, +380 to all stats, +110 additional SPI, 15% Light Resistance, 15% Darkness Resistance, Celestial Magic spells cost wearer 400 less MP to cast
Pants with Moving Horizontal Stripes that Glow- (Armorx.5, Clothes, Light, 15,000 Gold) +14 Defense, +14 MIN
Patronus (Exodeus Version)- (Armor Aspect- Exodeus, Light Armor, Darkness) +(75 x Wearer Level) Defense, (Wearer Level)% Darkness Resistance, (Wearer Level)% Resilience, +(50 x Wearer Level) Defense against Darkness, (Wielder Level x 3)% Voidstruck Resistance, (Wearer Level x 2)% Poison Resistance, Wearer may spend an action once per thread to have this item gain +(100 x Level) to wearer's turn-order-determining stat sum for turn-order-determining purposes, Wearer may, once per thread, at the beginning of any round, battle, or any of wearer's actions, choose to cure self of any single minor or moderate status effect or debuff inflicted by a source of lower Level than wearer and to count as not having harmed or conducted offensive actions against any allies in this thread provided no individual of equal or higher Level to wearer chooses to cancel said second portion of the effect, Wearer gains +(50 x Wearer Level) to all stats if in the same battle as an individual named 'Shauni Aketchi' if on the same side of battle as said individual provided that said individual is wielding an item with the word 'Hejirias' in its name, Wearer is immune to individuals below Level 20 if wearer is above Level 30, Wearer gains +300 AGI while in a Chronogeomantic Zone of Night

Accessories-
Attachable Wizardly Beard- (Accessory, Upgrade, Magic, 4,000 Gold) +4 Magical Attack, +4 MIN, +4 SPI
2 Backwards Hat with a Monster Trainer League Logo on It- (Accessory, Hat, Physical & Psychic, 400 Gold) +5 to all stats
Black Crystilline Darkwright's Seal- (Accessory, Seal, Magic, 120,000 Gold) +90 to all stats, 5% Darkness Resistance, +140 Magical Attack, Demon Magic, Dark Magic, and Shadow Magic spells all cost possessor 60 less MP to cast, Summoned Demons, Daemons, and Devils gain +900 HP and +250 to all stats and damage, with the exception of CON, which is only boosted by 40
Bug-B-Gone Spray- (Consumable, Potion, Air, 1 charge, 7,000 Gold) 40% inflicts Fear on target Insect, 83% repels all Killer Bees in any one Artillicas Botanica encounter (no XP or Gold is given for bees thusly repelled)
Fake Hawk's Beak- (Accessory, Magic Item, Air & Electrical, 30 Gold) +1 AGI on odd numbered turns
Fiendish Wings- (Accessory, Bioaugmentation, Darkness, 4,500,000 Gold) 30% Dodge, 20% Earth Resistance, 30% Darkness Resistance, 30% Light Resistance, 5% wearer gains an additional action each round, +15,000 to wearer's turn-order-determining stat for turn-order-determining purposes
11 Frozen Wraith’s Shroud- (Accessory, Cloak, Darkness & Ice, 486,000 Gold) +450 Defense, +300 SPI, +3,000 HP, 15% Ice Resistance, 10% Darkness Resistance, 10% Physical Resistance, 5% Human Resistance, 5% Spirit Resistance
Goggles of Blind Self- (Accessory, Eyewear, Air, 15,000 Gold) Inflicts Blind on wearer, this item is cursed and may not be unequipped normally
4 Holy Symbol of Doc- (Accessory, Holy Symbol, Technology, 20,000 Gold) +30 SPI, +20 MIN, Divine Magic spells and Technomancy cost 10 less MP to cast, wielder must be a devout worshipper of Doc
2 Imitation, Knock-Off Oracle Ring- (Accessory, Ring, Psychic, 9,000 Gold) +15 SPI
3 Improved Basic Magewright's Seal- (Accessory, Seal, Magic, 30,000 Gold) +50 to all stats, +24 Magical Attack, All other equipped seals that add to stats add one more to said stats
Party Hat- (Accessory, Hat, Whimsy & Air, 61,000 Gold) +60 to all stats
Seal of Bodily Fortitude- (Accessory, Seal, Physical, 35,000 Gold) +500 HP
Seal of Protection- (Accessory, Seal, Magic, 40,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Water Resistance, 5% Fire Resistance, 5% Light Resistance, 5% Darkness Resistance
Shroud of the Shades of the Departed- (Accessory, Cloak, Darkness, 476,000 Gold) +470 Defense, +400 SPI, +400 MIN, +2,000 MP, 10% Darkness Resistance, 10% Water Resistance, 10% Ice Resistance, 10% Air Resistance, Wearer's allies gain +500 to all stats as a non-stacking bonus if wearer, at some point after being a subtype that was not Spirit died and currently possesses the subtype Spirit, with said bonus counting still being applied if wearer is dead but wearer's corpse is present.
Silver Walrus’s Toe Hanging From a Piece of String Suspended in the Air- (Accessory, Trinket, Chaos, 70,000 Gold) Inflicts Charm at the start of every round targeting either wielder or a random opponent that is below Level 60 randomly, with a random willing opponent of wielder becoming the infliction source if wielder is chosen to be afflicted
2 Stone of the Corrupted Gate- (Accessory, Amulet, Magic, 4,000,000 Gold) +4,000 SPI, +4,321 MIN, At the beginning of wearer's first action of each round, wearer may convert up to 2,000 MP into HP, Wearer has a 1% chance of being able to re-direct an offensive action targeting wearer made by an individual 10 or more levels lower that is under level 50 to any other target, this final effect does not stack
Trendy Scarf- (Accessory, Scarf, Air & Electrical, 7,000 Gold) +7 Defense, +7 to all stats, 1% Dodge
Umbra (Exodeus Version)- (Accessory Aspect- Exodeus, Amulet, Darkness) +(100 x Wearer Level) Magical Attack, Darkness element spells cost (10 x Wearer Level) less MP to cast and gain an additional +(20 x Wearer Level) Magical Attack if they already provide a Magical Attack bonus, +(Level / 2 rounded down)% Dodge, +(20 x Wearer Level) CON, +(40 x Wearer Level) STR, Wearer gains +(50 x Wearer Level) to all stats if in the same battle as an individual named 'Shauni Aketchi' if on the same side of battle as said individual provided that said individual is wielding an item with the word 'Hejirias' in its name, Wearer's allies named 'Shauni Aketchi' that are on the same side of battle as wearer gain +(25 x Wearer Level) to all stats if wielding an item with the word 'Hejirias' in its name
w/ Walrusy- +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats, Enchantment AND Rather Walrusy- +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats, Enchantment
2 Walrus's Toe Hanging From a Piece of String Suspended in the Air- (Accessory, Trinket, Chaos, 70,000 Gold) Inflicts Charm at the start of every round targeting either wielder or a random enemy that is below Level 30 randomly, with a random willing enemy becoming the infliction source if wielder is chosen to be hit

Consumables-
6 6-Pack of Evil Beer- (Consumable, Drink, Darkness & Magic & Fire & Water & Earth & Physical, 6 Charges, 666,666 Gold) Heals 66,666 HP and MP, +66 to any six chosen stats, 66% inflicts Poison: Drunk, stacks 6 times
2 Antieledine- (Consumable, Medicine, Electrical & Light, 1 Charge, 110,000 Gold) +90 Defense against Stat Damage, Stat Drain Immunity, Poison: Irradiated Immunity, lasts 4 turns
3 Crimson Bloodstone- (Consumable, Deadly Item, Fire & Darkness, Unlimited Charges, 90,000 Gold) Does 200 Darkness damage to target, user regains 100 HP assuming that the attack did damage.
Large Turkey Feast- (Consumable, Food, Air & Earth, 200 Charges, 70,000 Gold) Heals 900 HP, +10 AGI, +20 CON, 1% inflicts Fatigued: Tired
Milk and Walrus-Shaped Holiday Cookies- (Consumable, Food, Ice & Fire & Light, 2 Charges, 40,000 Gold) All enemies drop treasure and gold this fight, this effect applies to all of user's allies, this item may only be used in base arena matches, not in specialty matches, event matches, or quests of any sort, this item only causes drops of treasure and gold for affected individuals from enemies that are normally able to drop treasure and gold for the individuals that it effects
Sea Slug of the Long Delay- (Consumable, Lethal Item, Water, 1 Charge, 77,000 Gold) Target's next attack or spell hits on any one turn of target's in the future.
Perch of the Clear Mind- (Consumable, Food, Water & Light, 1 Charge, 65,000 Gold) Cures Confusion
Silver-Dusted Milk and Walrus-Shaped Holiday Cookies- (Consumable, Food, Ice & Fire & Light, 2 Charges, 400,000 Gold) All enemies drop treasure and double normal Gold (to a max of 1,000,000,000 additional Gold) this fight, this effect applies to all of user’s allies, this item may only be used in base arena matches, not in specialty matches, event matches, or quests of any sort, this item only causes drops of treasure and gold for affected individuals from enemies that are normally able to drop treasure and gold for the individuals that it effects, This item may not be duplicated, recharged, or copied
Solar Sole- (Consumable, Food, Light, 1 Charge, 250,000 Gold) Sets user's Light Resistance and Fire Resistance to precisely 95% for one round
200 Turkey- (Consumable, Food, Air & Earth, 1 Charge, 700 Gold) Heals 40 HP, +10 AGI, +5 CON
100 Turkey- (Consumable, Food, Air & Earth, 1 Charge, 700 Gold) Heals 40 HP, +10 AGI, +5 CON
Turkey So Good It Makes You Want to Go Out and Dance- (Consumable, Food, Air & Earth, 1 Charge, 25,000 Gold) +100 AGI, Dance spells cost 300 less MP to cast, Target may ignore the effects or presences of zones and terrain and phantom terrains created by individuals below Level 10, stacks 5 times

Items-
4 1/12 Holy Imperial Seal of Worth- (Item, Antiquity, Universe, 12,000,000,000 Gold) This item may not be equipped, traded, sold, discarded, or destroyed

6 Abyssal Voidsteel- (Item, Material, Darkness, 750,000 Gold)
2 Basket Full of Large Fruits- (Item, Antiquity, Earth, 1,200 Gold)
Binselberry Sapling- (Item, Antiquity, Earth, 30,000 Gold)
10 Cloud- (Item, Material, Air, 15,000 Gold)
1 Cosmos Metal- (Item, Material, Light & Darkness & Magic, 70,000,000 Gold)
Darkness Crystal- (Item, Material, Darkness, 20,000 Gold)
Desert Birds (Level 10-30) Spawn Table- (Item, Antiquity, Earth & Fire & Air, 520,000 Gold)
Envelope Containing 5,000 Gold Worth of Assorted Bills- (Item, Currency, Earth, 5,010 Gold)
62 Ghost Ice- (Item, Antiquity, Ice & Darkness, 26,000 Gold)
Holographic Reindeer Voiced By a Death Metal Singer- (Item, Antiquity, Technology & Darkness & Ice, 530,000 Gold)
5 Large Bag of Potting Soil- (Item, Antiquity, Earth, 200 Gold)
Leaves of Wisdom- (Item, Material, Magic & Earth, 4,750,000 Gold)
Libram of the Mind's Eye- (Item, Crafting Equipment, Psychic, 50,000 Gold) Not consumed in combinations it is a part of
Light Crystal- (Item, Material, Light, 20,000 Gold)
1 Lunar Diamond- (Item, Material, Magic, 7,500,000 Gold)
Marble Tower- (Item, Property, Air & Earth & Magic, 600,000 Gold)
3 Mental Bowl- (Item, Antiquity, Psychic, 20,000 Gold)
Mental Depression: Landscape Type- (Item, Antiquity, Psychic & Earth, 20,000 Gold)
15 Minor Celestial Essence- (Item, Material, Light, 36,000 Gold)
Minor Essence of a Celestial of Night- (Item, Material, Darkness, 36,000 Gold)
Mobsters (Level 1-10) Spawn Table- (Item, Antiquity, Technology & Darkness, 410,000 Gold)
113 Moonflower Blossom- (Item, Material, Magic, 60,000 Gold)
193 Moonflower Petals- (Item, Material, Magic, 15,000 Gold)
1 Moonmetal- (Item, Material, Darkness & Magic, 12,000,000 Gold)
5 Numerous Collected Flowers and Other Plants- (Item, Material, Earth & Light, 1,200 Gold)
3 Pure Honey- (Item, Material, Earth, 9,000 Gold)
Pure Metals- (Item, Material, Earth, 7,000 Gold)
2 Rare Flowers- (Item, Antiquity, Earth, 7,000 Gold)
28 Sunmetal- (Item, Material, Light, 15,000,000 Gold)
6 Totem Wood- (Item, Material, Earth & Magic, 160,000 Gold)
Wizardly Wand Pile- (Item, Antiquity, Magic, 405,000 Gold)

Spells-
2 Alacrity of the Holy Messenger- (Spell, Celestial Magic, Light, 1,200 MP, 168,000 Gold) +150 AGI, Target may make a free trade or re-equip action every time target would normally get an action, Does not work on Demons, Devils, or Abstracts, does not stack, lasts 5 rounds
Anguish Pulse- (Spell, Psychic Power, Psychic, 900 MP, 90,000 Gold) +74 Magical Attack, deals 1/3 damage, may deal 1/10 damage as SPI damage in replacement of normal damage, 10% inflicts Confusion: Depression, 10% inflicts Pain, 10% inflicts Mindblasted, 5% inflicts Confusion, 1 hit against 20
14 Black Ice Needle- (Spell, Dark Magic, Ice & Darkness, 400 MP, 410,000 Gold) +425 Magical Attack, 45% inflicts Disease, 30% inflicts Impaired, 30% inflicts Weakened, 15% may inflict both Wounded and Voidstruck at the same time (resistances to both apply added together)
Corrupt (Exodeus Version)- (Spell Aspect- Exodeus, Dark Magic, Darkness, 0 MP) (50 + Caster Level x2)% Inflicts Voidstruck, Wielder heals (Level x Base CON x 10) HP per turn per every foe afflicted with Voidstruck if this spell has been cast at least once this thread (this effect stays on caster as a buff), Caster may spend an action to cure Voidstruck from any of this spell's targets as an option granted from an effect attached to the Voidstruck effect that this spell generates
Dark Burst (Exodeus Version)- (Spell Aspect- Exodeus, Dark Magic, Darkness, 0 MP) User may spend any number of actions charging this spell, Deals (500 x Level) Darkness damage for each turn charged to a max of 10 actions worth of charging, this spell may not be charged between battles, May inflict 1 hit against 5 and deal 1/3 damage
Dark Globe of the Fell Wraith- (Spell, Dark Magic, Ice & Darkness, 1,240 MP, 509,000 Gold) +600 Magical Attack, may deal no damage, 50% inflicts Paralysis, 5% inflicts Frozen: Cubed if only targeting a single individual
Enchant Weapon: Empowered Weapon of Spirit- (Spell, Enchantment, Magic, 200 MP, 200,000 Gold) Gives target weapon the permanent Enchantment Empowered Weapon of Spirit, costs 2 Soul Increase Potions, 5,000 XP, and 9,000 Gold
Enchant Weapon: Weapon of Parrying- (Spell, Enchantment, Magic, 70 MP, 60,000 Gold) Gives target weapon the permanent Enchantment Weapon of Parrying, costs 1,500 XP, and 7,000 Gold
Enshroud Mind- (Spell, Psychic Power, Psychic & Darkness, 80 MP, 115,000 Gold) 30% Cures Mindblasted, +200 Defense, +300 Defense against Psychic, 15% Dodge against Psychic, stacks 3 times
Holy Blast- (Spell, Divine Spell, Light, 7 MP, 1,900 Gold) +5 Magic Attack
Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals
Improved Mindwave- (Spell, Psychic Power, Psychic Power, 180 MP, 165,000 Gold) +70 Magical Attack, 15% inflicts Confusion, 1 hit against 4
Levitate Toss- (Spell, Psychic Power, Light, 17 MP, 7,000 Gold) +30 Magic Attack against foes with less STR than user's MIN
Mentally Augmented Lunar Mind Bullet Hail - (Spell, Psychic Power, Psychic & Light, 210 MP, 120,000 Gold) +154 Ranged Attack, MIN may be used as the prime attribute for casting this spell and Ranged Attacks using this spell, 10% inflicts Confusion, 5% may hit the turn after it is used, 5% 1 hit against 10, may be chosen to be only Psychic element or Psychic and Fire
Metal Flamestorm- (Spell, Psychic Power, Psychic & Fire & Physical, 120 MP, 70,000 Gold) +37 Magic Attack, 1% inflicts burning, 1 hit against 3
18 Nether Breeze- (Spell, Dark Magic, Air & Darkness & Ice, 790 MP, 415,000 Gold) +419 Magical Attack, 15% inflicts Frozen, 15% inflicts Voidstruck, may heal Undead, 1 hit against 15, deals 1/5 damage unless this spell targets only a single individual
Oily Mind- (Spell, Psychic Power, Psychic, 45 MP, 65,000 Gold) +15 Defense against MIN Damage, stacks 5 times
10 Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Paralyze Other - (Spell, Wizard Spell, Earth, 50 MP, 3,000 Gold) 55% Inflicts Paralysis
Photokinesis- (Spell, Psychic Power, Light, 15 MP, 3,000 Gold) +15 Magic Attack
Pyrokinesis- (Spell, Psychic Power, Fire, 15 MP, 3,000 Gold) +15 Magic Attack
Shadow Well (Exodeus Version)- (Spell Aspect- Exodeus, Dark Magic, Darkness, 0 MP) +(Caster Level x 25) Magical Attack, (Caster Level x 2)% Inflicts Stun, Voidstruck, Paralysis, Impaired: Blind, Hexed, or Weakness, May inflict 1 hit against 5 and deal 1/3 damage
Summon Forlorn Welsaoth- (Spell, Dark Magic, Darkness, 190 MP, 170,000 Gold) Summons 1 Forlorn Welsaoth at user's command, Only one may be summoned at a time.
Terror-Masking Aura- (Spell, Dark Magic, Illusion, 15,000 MP, 1,400,000 Gold) Target's actions that include Dark Magic spells may become solely Light element or Illusion element
2 Totemic Healing- (Spell, Shaman Magic, Light & Magic, 8,000 MP, 1,750,000 Gold) +1,850 Magical Attack, Heals
Turkey! Turkey! Let's Get Some Turkey!- (Spell, Bardic Music, Earth & Air, 1,000 MP, 500,000 Gold) +500 Magical Attack, Heals HP, actions involving this spell may gain '1 hit against 8' and deal 1/2 Damage
2 Voidstrike- (Spell, Dark Magic, Darkness, 1,000 MP, 500,000 Gold) Inflicts Voidstruck

Pets-
Flowering Neovorid- (Pet, Plant, Earth, Lv.9, 565,000 Gold)
HP- 27,600
MP- 11,600
STR- 330
AGI- 325
CON- 395
MIN- 455
SPI- 795
XP- 395,000
XP Needed- 20,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 1,700, +3,000 against Earth, +1,700 against Magic
Defense against Stat Damage- 35
Critical Chance- 11%
Resilience- 10%
To Hit- 116%
Dodge- 5%
Resistances and Immunities- 55% Light Resistance, 15% Magic Resistance, Impaired Immunity, Paralyzed Immunity, Confusion Immunity, Fatigued Immunity
Prime Attribute- Spirit
Constant Effects-
Moonlight Drinking- Whenever possessor obtains Darkness & Light element MP Healing, Magic & Light element MP Healing, or Magic & Darkness element MP Healing, said amount is increased by 5,000 points, Constant Effect
Abilities-
Lash- 2,100 Damage, Earth, 0 MP
Moonlight Absorption- 6,000 Damage, Heals, May only target caster, Darkness & Light, 0 MP
Cosmos Meditation- Caster's controller's damage-dealing attacks do 900 extra damage, stacks 20 times, Air, 4 MP
Aquae Formus Laquacious- 1,750 Damage, Heals, 1 hit against 8, Water, 150 MP
Cosmos Rays- 800 Damage, 1 hit against 8, Air, 60 MP
Moon Bolts- 600 Damage, 6 bonus hits divided amongst 7, Air & Magic & Electrical, 180 MP
Sparkling Curtain- 70% inflicts Confusion on targets attacking caster before caster's next turn, does not stack, Light, 50 MP
Moon Shell- +450 Defense, +500 additional Defense against Magic, stacks 8 times, Light & Earth & Magic, 100 MP
Eye-Flower Glare of the Baleful Moon- 600 Damage, 115 SPI Damage, Scans target's SPI, assuming target is not more than 10 levels greater than user, Light & Magic, 120 MP
Produce Sporelings- Summons 5 Level 1 Neovorid Sporeling from the Zoo Record, Max 10 Summoned, Earth, 1,200 MP

Forlorn Welsaoth- (Summoned)
Level 5
Undead, Darkness
HP- 8,000
MP- 4,300
STR- 125
AGI- 132
CON- 160
MIN- 110
SPI- 178
XP- 0
XP Needed-10,000
Minimum Level- 4
Defense- 210, +550 against Darkness
Defense against Stat Damage- 8
Critical Chance- 3%
Resilience- 3%
To Hit- 102%
Dodge- 6%
Resistances and Immunities- 95% Darkness Resistance, Wounded Immunity, Poison Immunity, Paralysis Immunity
Prime Attribute- Spirit
Constant Effects-
Minor Death Aura- Deals 400 Darkness damage to all non-Undead individuals who do not have Dark Magic equipped and do not drop Dark Magic spells in battle, allies included, to a max of 10,000 targets on each side, at the beginning of each round
Amplify Master- Controller's Dark Magic spells that possess a Magical Attack bonus gain an additional +65 Magical Attack, Controller's Dark Magic spells cost 25 less MP to cast, If Controller has the ability "Keeper of the Witch's Shroud" and is in a Zone of Darkness controller gains +75 Magical Attack, +6% Dodge, and deals 30 more points of stat damage with Dark Magic spells that deal stat damage, does not stack
Abilities-
Spirit Rip- 2,100 Damage, 65 SPI Damage, Darkness, 0 MP
Engulf in Grief- 100 SPI Damage, 45% inflicts Confusion: Depression, Darkness, 690 MP
Chill of Drath-Mehkan- 1,000 Damage, 50 SPI Damage, Darkness & Ice, 700 MP
Welsaoth's Wailing- 30 SPI Damage, 1 hit against 5, Darkness, 2,000 MP

2 Living Bouquet - (Pet, Plant, Light, Lv. 1, 14,000 Gold)
HP- 300
MP- 200
STR- 8
AGI- 14
CON- 2
MIN- 3
SPI- 4
XP- 0
XP Needed- 1,000
Defense- 10, 10% Light Resistance, 50% Darkness Weakness
Abilities-
Bouquet Beam- 20 Damage, Light, 0 MP
Blossom- +10 to all stats and +80 Damage to Bouquet Beam, stacks 5 times, Earth, 10 MP

Marching Flower- (Pet, Plant, Light, Lv.1, 2,000 Gold)
HP- 14
MP- 65
STR- 4
AGI- 15
CON- 5
MIN- 6
SPI- 14
XP- 0
XP Needed- 1,000
Level Adjustment- -1
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Spirited March- 2 Damage, Earth, 0 MP
Flower Sparkle- 16 Damage, Magic or Light, 0 MP

2 Seedlet- (Pet, Plant, Earth, Lv.1, 40 Gold)
HP- 3
MP- 1
STR- 1
AGI- 1
CON- 2
MIN- 1
SPI- 1
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 1
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 0%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- Impaired Immunity
Prime Attribute- Constitution
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Sprout a Bit- 1 Damage, 95% does no damage, Earth, 0 MP


Permanant Consumables-
Book of Gates- (Permanent Consumable, Grimoire, Magic, 1 Charge, 500,000 Gold) Gives user 2 bonus weeks that can only be used for Wanderer abilities and the award "Has used X Book of Gates", cannot be used if X would become greater than 5
Empowered Holy Festival Cranberry Mousse- (Permanent Consumable, Empowered Item, Magic & Fire & Water, 1 Charge, 30,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Holy Festival Cranberry Mousse"", Cannot be used if # is already 10 or greater, Cannot be used more than once on any given individual within the span of a month
2 Knowledge Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 5 Max Used, 50,000 Gold)- Teaches user "Has Consumed # of the Permenant Consumable "Knowledge Increase Potion""
2 Might Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 5 Max Used, 50,000 Gold)- Teaches user "Has Consumed # of the Permenant Consumable "Might Increase Potion""
Potion of the Dread Raven- (Permanent Consumable, Empowered Item, Darkness, 1 Charge, 150,000 Gold) Teaches target Aerial pet or summon the constant effect Cloud of Black Feathers
Cloud of Black Feathers- 20% Dodge during the first 3 turns of battles, 5% inflicts Blind on lower-level foes at the start of battle, Does not persist through combinations unless specifically noted, Constant Effect
2 Speed Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 5 Max Used, 50,000 Gold)- Teaches user "Has Consumed # of the Permenant Consumable "Speed Increase Potion""
2 Stamina Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 5 Max Used, 50,000 Gold)- Teaches user "Has Consumed # of the Permenant Consumable "Stamina Increase Potion""

Property-
None

Transformation-
Police Car- (Transformation, Vechicle, Technology, 220,000 Gold)
Level 5
HP- 6,000
MP- 6,000
STR- 250
AGI- 250
CON- 250
MIN- 200
SPI- 200
XP- 0
XP Needed- 50,000
Minimum Level- 5
Defense- 400
Defense against Stat Damage- 75
Critical Chance- 3%
Resilience- 5%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 30% Fire Weakness, 20% Electrical Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (4)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Police Siren- Possessor may choose to inflict Confusion: Fear with a 20% chance of success on up to 5 targets at the start of battle, Possessor ignores effects that prevent possessor from switching rows that come from sources below Level 5, Constant Effect
Abilities-
Police-Issue Guns- 1,200 Damage, Technology, 0 MP
Ram- 1,500 Damage, deals 1,500 flat Physical element damage to caster if any target has over 1,000 Defense, Physical, 0 MP
Issue Tickets- 600 Gold Damage, Air & Technology, 200 MP
Make Arrest- 1% inflicts Entombed: Incarcerated, Earth & Technology, 50 MP
Call for a Blockade- Targets of lower level obtain a debuff that prevents them from leaving battle unless caster permits such or the source of said removal is above Level 19, Air & Earth, 650 MP

Artifacts-
Exodeus (Level 15, Tied to user level)

Awards-
Aided in the Destruction of Khalsubarr
Attempted Round 1 of Fields of Madness
Completed 'Mr. Grimsburg's Statue' Quest
Defeated Toole on the Day of Flames
From Beyond
Has Consumed 1 Cookie
Has Helped the Poor People of Ladderland
Has Slain 2 Boss
Member of the Fish of the Month Club
Outsider
Rebirth and Awakening Tournament Participant
Slayer of Manethos: Landwyrm
Was Involved in the Castle Pelronde Incident
Slayer of Orindar Silverrock: Darktouched Dwarven Priest
Savior of the Brightbeard Dwarven Clan
Has Beaten 5 Bosses in Boss Rush Mode
Has Donated Money to the Irrbid Hoopsig Memorial Fund
Saved Licia (and a Castle) from Oblivion
Ventured Beyond The Barrier as a Projection
"Involved in the Final Siege of Avandos"
"Slayer of Lord Avandos, Master of the Crimson Citadel"
500 Empire of Thandolman Faction Points
This character possesses 60 base stat points
"Beat Team Avandos at the Holy Festival"
Was Voted the Battle Arena Year 7381 Crowd Favorite Rookie (Level 1-10 Bracket)
Eliminated in Round Two of the Brass Disc Tournament
Defeated The Old, Corrupt Nexus PD in the Second Round of Holy Festival Bonus Fights
Has completed the Second Holy Imperial Challenge of Worth: Test of Skill
Has completed the Eighth Holy Imperial Challenge of Worth: Test of Time
'Watched the Entirety of the Film 'The Arrest and Untimely Demise of Hossus Broon (with Commentary)''
MODRAAAAAAAAAAAAAGE
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Modrageball
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Re: Retired Character Centre

Post by Modrageball »

Balkantar Nailos (TeremirNailos)
Level 19
Fae, Magic
HP- 4,275
MP- 8,375
STR - 114 (6)
AGI - 190 (10)
CON - 171 (9)
MIN - 335 (15)
SPI - 425 (15)
XP- 158,675
XP Required- 70,000, Holy Imperial Seal of Worth
Fame- 1
Gold- Shared With Teremir
Bonus Weeks: 1 and 5 bonus weeks in each in the following list (Anarchomancer, Gunner, Wizard, Abjurer, Guardian, Chef, Crafter, Driver, Mentalist, Slayer, Warrior, Warlock, Transmuter, Smith, Scholar, Magewright, Geomancer, General, Kensei, druid, deathless one, Commander, Channeler, Captain,Bard, Alchemist, Arcanist, Botanist)
Weeks: Test of Time- Finishes 27th June

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Fortify Body
Overdrive

Friendship-
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles

Basic Chaos Magic Attunement- (Passive Ability, Anarchomancer) All Chaos Magic spells gain +50 Magical Attack 50% of the time
Mana Spark Blessing 5- (Passive Ability, Blessing) +40 Magical Attack

Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage, All Wizard Magic spells cost possessor 50 less MP to cast
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Infused Casting- (Active Ability, Wizard) This character may use Infused Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. +50 Magical Attack, this attack's element becomes any one base element
Maximal Casting- (Active Ability, Wizard) Possessor may use Masterful Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. This attack's random stat multiplier is maximized, and possessor's Max MP is reduced by 50% for the remainder of the thread.
Powerful Casting- (Active Ability, Wizard) Possessor may use Powerful Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. This attack gains +150 Magical Attack.
Script Mage- (Passive Ability, Wizard) +25 Magical Attack for Wizard Magic if a Book is equipped

Curses-
Chased by a Massive Flight of Dragons- (Passive Ability, Curse) At the start of every round of battle after the first, a random Dragon from the Enemy List that is below Level 60 but above Level 20 joins each side of battle that opposes possessor, to a max of 200 such Dragons at any given time
0/30 Battles until removal

<Inventory Merged with Teremir>

1 1/12 Holy Imperial Seal of Worth- (Item, Antiquity, Universe, 12,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source

Items- (For sole purpose of the lvl 19 task)
5 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
5 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
5 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
5 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award 'Has Consumed X (where X = X+1) Essence Sphere: Botanist', May not be used by a user who already has X equaling 5 or greater for such an award
Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance
Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance


Awards-
Returned Karanaldes-Otrae-Este to the Control of Shalmarkion
Dedicated to the Ressurection of Lord Shalmarkion
Hunted by Marcus the Exploding Penguin
Died to the Guaridans of the Portal to Holy Thatvaria
"Has Won the "Adventurers!" Event Match" Award
"Has Won the "Drakespawn of the Caverns" Event Match" Award
"Has Won the "Winter's Grasp" Event Match" Award
Has Completed the Task "Test of Remembrance"
MODRAAAAAAAAAAAAAGE
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Modrageball
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Re: Retired Character Centre

Post by Modrageball »

Teremir Nailos (TeremirNailos)
Level 19
Fae, Acid
HP- 5,225
MP- 3,325
STR - 153 (7)
AGI - 619 (22)
CON - 209 (11)
MIN - 133 (7)
SPI - 133 (7)
XP- 158,675
XP Required- 70,000, Holy Imperial Seal of Worth
Fame- 1
Gold- 7,669,936
Bonus Weeks: 1 and 5 bonus weeks in each in the following list (Anarchomancer, Gunner, Wizard, Abjurer, Guardian, Chef, Crafter, Driver, Mentalist, Slayer, Warrior, Warlock, Transmuter, Smith, Scholar, Magewright, Geomancer, General, Kensei, druid, deathless one, Commander, Channeler, Captain,Bard, Alchemist, Arcanist, Botanist)
Weeks: Test of Time- Finishes 27th June




Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Fortify Body
Overdrive

"Has Consumed 1 of the Permanent Consumable "Perfect Vaccine""- Impaired Immunity
"Has Consumed 1 of the Permanent Consumable "Universal Protection Stone"- 1% Ice Resistance
"Has Consumed 1 of the Permanent Consumable "Golden Comb of Luck"- +1% Critical

Friendship-
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles

Ammocrafter- (Passive Ability, Smith) All equipped Ammo accessories give +20 Ranged Attack if possessor has a Gun equipped
Apprentice Gun Training- (Passive Ability, Gunner) This character gains +50 Ranged Attack when a Gun is equipped.
Basic Chaos Magic Attunement- (Passive Ability, Anarchomancer) All Chaos Magic spells gain +50 Magical Attack 50% of the time
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Contempt Towards Non-Dragons- (Passive Ability, Dragon Lord) Possessor may not equip non-Dragon pets or summons, possessor gains -5,000 to all stats if possessor possesses any non-Dragon allies
Dual Gun-Wielding- (Passive Ability, Gunner) Possessor gains +50 Ranged Attack if possessor has two Guns or a Gun that is a Weaponx2 equipped
Great Stamina and Iron Work Ethic- (Passive Ability, General) Possessor gains 50% Fatigued Resistance against sources that are either possessor or allied to possessor
Gunsmith- (Passive Ability, Smith) Each Gun equipped provides +40 Ranged Attack
Gun Wielding I- (Passive Ability, Gunner) +5 to all stats when a Gun is equipped
Kiss of the Thousand Lords of Ice- (Passive Ability, Blessing) Possessor may choose to make any of possessor's attacks deal solely Ice element damage.
Long Gunner's Stance- (Stance Ability, Gunner) +50 Ranged Attack when a Gun is equipped and possessor is in the back row
Mana Spark Blessing 6- (Passive Ability, Blessing) +20 STR
Seirudiel's Grace- (Passive Ability, Blessing) Possessor gains 15% Dodge, +300 AGI, and has a 30% chance of inflicting Charm on any individual whose action was Dodged by possessor
Tri Shot- (Active Ability, Gunner) This character may use Tri Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character's attack inflicts 3 hits against 1 or 1 hit against 3, does 66% normal damage, has +1% Critical and a -1% To Hit.
Rapid Reloading- (Active Ability, Gunner) Possessor may choose a non-equipped Ammo accessory to be designated as an alternate Ammo for one equipped Ammo accessory, possessor may spend a turn switching between the two or switch between the two at no cost of time between battles
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus

Secret Formula- Famously Tailored Pants and Shirt
Requires:
Any Tailoring Equipment
Any Gold Item
Consumes:
4 Fame
Produces:
Famously Tailored Pants and Shirt- (Armor, Clothing, Electrical, 80,000 Gold) +40 Defense, +40 to all stats, +5% to hit, Wielder's pets gain +10 Defense for each Accessory wielder has equipped



Weapons-
Acid Assassin Sniper Rifle (With Close-Range Alt-Fire Mode)- (Weaponx2, Gun, Darkness & Acid, 879,000 Gold) +1,800 Ranged Attack, Pierces 1,000 Defense, Wielder's 'Ranged Attack' actions deal 180 CON Damage, Wielder ignores the Darkness Resistance of targets below Level 10, 130% To Hit, 15% Critical, 15% inflicts Impaired, 5% inflicts Dissolving, Wielder's 'Ranged Attack' actions deal full damage while in the Front Row, Wielder's 'Ranged Attack' actions may become solely Acid element
Blackcasting Staff- (Weapon, Staff, Darkness & Magic, 495,000 Gold) +127 Melee Attack, +520 Magical Attack, Wielder gains +40,000 MP that may only be spent on Dark Magic Spells
6 Book of Cthonian Secrets- (Weapon, Book, Psychic & Earth, 145,000 Gold) +201 Magical Attack, +215 SPI, 15% inflicts Mindblasted on Hit, 15% Confusion Resistance
Cards of Masterful Dicing- (Weapon, Card, Physical, 69,000 Gold) +74 Ranged Attack, +3% Critical
Cleaver from the Blood-Swept Sky- (Weaponx2, Sword, War & Air, 3,100,000 Gold) +7,500 Melee Attack, +6,000 STR, +6,000 CON 14% Critical, 28% Critical Against Aerials, 15% inflicts Wounded, An individual above Level 20 may bring this weapon into a thread unequipped and in no slot as an item-granting effect provided that said individual is not bringing more than 19 other items from item-granting effects
Crusader General's Shield- (Weapon, Shield, Light & Physical,3,050,000 Gold) +2,700 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, 15% Dodge, 20% Darkness Resistance, 20% Light Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance
7 Crypt Guard's Hand- (Weapon, Fist Weapon, Darkness & Acid, 198,000 Gold) +210 Melee Attack, Inflicts 15 AGI damage on hit, 5% Inflicts Paralysis on hit
Dacchenburg Industries Sniper Rifle- (Weaponx2, Gun, Darkness & Air, 50,000 Gold) +1,600 Ranged Attack, 115% To Hit, 15% Critical, +450 AGI, +10% Critical against Humans, +10% Critical for Binding and Rune Magic spells
298 Darksky Sniper Rifle- (Weaponx2, Gun, Darkness, 105,000 Gold) +240 Ranged Attack, 120% To Hit, 5% Dodge, +240 additional Ranged Attack in a Zone of Darkness, 5% inflicts Blind in a Zone of Darkness
8 Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
5 Demon's Black-Ice Spear- (Weaponx2, Spear, Ice & Darkness, 825,000 Gold) +1,850 Melee Attack, +1,600 STR, +1,600 AGI, +1,600 SPI, 20% inflicts Frozen, 10% inflicts Voidstruck, 5% inflicts Wounded, 25% Critical
Destructo-Gun- (Weapon, Gun, Destruction, 3,850,000 Gold) +4,200 Ranged Attack, +3,800 AGI, +2,900 MIN, Pierces 5,500 Defense, 30% Critical, May optionally add Technology element to wielder's Ranged Attack actions or actions involving wielder's Ranged Attack bonus
Frost-Snap Wrist Blade- (Weapon, Sword, Ice, 19,000 Gold) +25 Melee Attack, +20 AGI, +30 additional Melee Attack against enemies who have not yet acted, +200 Defense against Frozen
Great Sarisscos Shield- (Weapon, Shield, Earth & Physical, 80,000 Gold) +69 Defense, +15 STR, +20 CON
Holy General's Gun- (Weapon, Gun, Light & Physical, 3,000,000 Gold) +3,200 Ranged Attack, +2,400 STR, +3,000 AGI, +2,000 CON, +3,200 SPI, 20% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder's allies gain +200 to all stats as a non-stacking effect, 5% Demon Resistance, 5% Daemon Resistance, 5% Devil Resistance
3 Imperial Flameblade of Thandolman- (Weapon, Sword, Fire & Darkness, 70,000 Gold) +68 Melee Attack, 2% Inflicts Burning
Large Bulwark- (Weaponx2, Shield, Physical, 100,000 Gold) +20 Melee Attack, +400 Defense, +400 CON, 15% Resilience
1 Merc's Gun- (Weapon, Gun, Physical, 45,000 Gold) +49 Ranged Attack, +15 STR
5 Mindslicer Cane- (Weapon, Bladecane, Darkness & Psychic, 398,000 Gold) +390 Melee Attack, Deals 35 MIN Damage on hit, +5% Critical
Moleworm's Crystal Claws- (Weaponx2, Fist Weapon, Magic & Earth, 104,000 Gold) +228 Melee Attack, 7% Critical, +40 CON, Wielder may as an action, change this item's element to Physical & Earth
Muse Rod- (Weapon, Wand, Magic, 65,000 Gold) +30 Magical Attack, Wielder may skip a turn to swap an equipped spell for one of 10 spells that are eqipped to the Muse Rod and cannot be used but can be transported as part of the rod, +30 SPI, +500 MP
182 Pitchfork- (Weapon, Polearm, Physical, 100 Gold) +3 Melee Attack
4 Riding Crop- (Weapon, Whip, Physical, 15,000 Gold) +30 Melee Attack, +400 HP and +45 AGI for any Steed transformations, wielder may deal 5% of max HP to self in damage to remove 50% of all AGI damage wielder has taken while in a Steed transformation
2 Ring Bolter- (Weapon, Gun, Technology, 97,000 Gold) +96 Ranged Attack, 5% Inflicts Confusion
31 Sand Pirate's Backup Oar- (Weapon, Polearm, Earth, 150,000 Gold) +161 Melee Attack, 5% Critical, 5% Resilience, Wielder's Earth element Transformations gain +300 AGI, have 40% Impaired Resistance, and have 40% Fatigued Resistance
Sword of Destruction- (Weapon, Sword, Destruction, 4,000,000 Gold) +4,500 Melee Attack, +4,000 STR, +3,500 AGI, Pierces 5,000 Defense, 30% Critical
2 Thalmabotic Membrane-Cutter- (Weapon, Sword, Time & Spatial, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Magical Attack, +15,000 to all stats, Wielder's 'Melee Attack' actions inflict a debuff on Time-element or Spatial-element Outsiders that provides -3,000 Defense and stacks 5 times
3 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Vengeful Knife- (Weapon, Knife, Darkness & Physical, 470,000 Gold) +485 Melee Attack, +500 AGI, 10% inflicts Wounded, Wielder, as a non-stacking buff, gains +1,000 Melee Attack against individuals who have conducted an offensive action against wielder this battle
Wizard Marshall's Blade- (Weapon, Sword, Magic & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 SPI, +2,800 STR, +3,000 AGI, +3,200 MIN, 135% To Hit, 20% inflicts Manablasted, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder may, at the beginning of each round, choose either itself or a willing ally and convert up to 10,000 points of Melee Attack bonus from any one equipped item into points of Magical Attack bonus until the end of the round
Wyvern Fang Dagger- (Weapon, Knife, Fire, 40,000 Gold) +39 Melee Attack, 15% Inflicts Poison
*Forces*
Force of Momentum- (Weapon, Force, Magic & Fire, 160,000 Gold) +100 STR, Wielder's turn-order-determining stat becomes STR
Force of Resolve- (Weapon, Force, Light & Darkness, 160,000 Gold) +100 SPI, Wielder's turn-order-determining stat becomes SPI

Armor-
6 Armored Coat- (Armor, Light Armor, Physical, 65,000 Gold) +69 Defense, 3% Dodge, +240 HP
Bascaradine Corp. All-Weather Protection Jacket, Master Traveler Edition- (Armor, Clothing, Air & Water & Electrical & Ice & Fire, 7,000,000 Gold) +7,000 Defense, 20% Resilience, 20% Air Resistance, 20% Water Resistance, 20% Electrical Resistance, 20% Ice Resistance, 20% Fire Resistance, 20% Acid Resistance, 40% Frozen Resistance, 40% Drowning Resistance, 40% Suffocation Resistance, 40% Burning Resistance, 40% Dissolving Resistance, 40% Entombed Resistance, 40% Paralysis Resistance
10 Blackclad Order Robes- (Armor, Robes, Magic & Darkness, 1,980,000 Gold) +2,300 Defense, +1,000 CON, +1,500 MIN, +1,500 SPI, 20% Resilience, 10% Dodge, +15,000 MP, 20% Magic Resistance, 20% Darkness Resistance, 20% Acid Resistance
2 Bubblewrap Armor- (Armor, Light Armor, Physical, 7,000 Gold) +500 Defense, Loses +25 Defense for each time wielder is struck (Defense total resets at the beginning of each match or quest)
2 Carctori Spine Robe- (Armor, Robe, Earth, 39,000 Gold) +31 Defense, Wielder automatically counterattacks any attacker, doing 300 Physical element damage to said attacker
Crawling Robe- (Armor, Robe, Earth & Darkness, 145,000 Gold) +151 Defense, 10% Magic Resistance, 10% Darkness Resistance, 10% Voidstruck Resistance, 20% Confusion Resistance, wearer's basic Magical Attacks gain 10% inflicts Confusion
Crusader General's Armor- (Amor, Heavy Armor, Light & Physical, 3,200,000 Gold) +3,500 Defense, +2,500 STR, +1,900 AGI, +3,200 CON, +3,100 SPI, 35% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 50% Awestruck Resistance, 20% Voidstruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance
Dark Runic Dwarven Armor- (Armor, Heavy Armor, Darkness & Magic, 140,000 Gold) +145 Defense, +5% Dodge against attacks from enemies under level 40, +15 to all stats, +40 to all stats for Humanoids, +50 to all stats for Daemon and Darkness element Golem summons, Wielder's Rune Magic spells cost 20 less MP to cast, Wielder gains +30 Melee Attack if wielder possesses Basic Axe Mastery
Fragastron Mail- (Armor, Heavy Armor, Darkness & Physical, 320,000 Gold) +315 Defense, +210 STR, +410 CON, 8% Resilience, 2% Dodge, This item deals 6,000 flat Physical element damage to any individual who conducts a hostile action against its wearer who is not its wearer
Imperial Pants - (Armorx.5, Clothing, Physical, 47,000 Gold) +40 Defense, +45 to all stats, +60 additional points to all stats if an Imperial Shirt is also equipped
Imperial Shirt - (Armorx.5, Clothing, Physical, 47,000 Gold) +40 Defense, +45 to all stats, +60 additional points to all stats if an Imperial Pants is also equipped
Lesser Off-Dun Robes of Phalerin- (Armor, Robe, Earth & Light, 278,000 Gold) +340 Defense, +600 Defense against Magic, +5% Dodge, -2% Enemy Critical, +3% to Hit.
Massive Plate- (Armor, Grand Armor, Physical, 80,000 Gold) +160 Defense, +60 CON, -60 AGI if wearer is under level 10 and has under 500 STR.
Mentalist's Longcoat- (Armor, Light Armor, Psychic, 420,000 Gold) +400 Defense, +375 MIN, +60 Magical Attack for Psychic Power spells, Psychic Power attacks that deal damage may also deal an additional 40 MIN damage on top of either normal or stat damage
8 Robe of the Undead- (Armor, Robe, Darkness, 485,000 Gold) +510 Defense, +400 SPI, +400 MIN, 10% Human Resistance, 10% Spirit Resistance, May only be equipped by Undead or individuals with at least 5 Necromancer abilities
7 Swishy Pants- (Armorx.5, Clothing, Air, 600 Gold) +6 Defense, +2 AGI
5 Undead Scribe's Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome equipped
2 War Demon's Armor- (Armor, Heavy Armor, War, 4,000,000 Gold) +4,100 Defense, +4,200 CON, 30% Resilience, 15% Physical Resistance, 15% Destruction Resistance, 15% War Resistance, 15% Darkness Resistance

Accessories-
3 Added Guns- (Accessory, Upgrade, Technology, 25,000 Gold) Wielder's Vessel, Vehicle, Mech, and War Machine transformations choose to either gain the ability-
Fire Guns!- 500 Damage, the Prime Attribute for this attack is Agility, Technology, 0 MP
Or have any one attack they possess that has both a damage value and the word Guns (but not the word Gun alone) in its name deal 500 more damage
Antique Pocket Watch- (Accessory, Watch, Earth, 90,000 Gold) +50 AGI
Bane Knight's Gauntlets- (Accessory, Gauntlets, Darkness & Physical, 8,800,000 Gold) +8,000 STR, +8,000 CON, 30% Darkness Resistance, 15% Physical Resistance, Wielder's Darkness-element, Physical-element, or Agony-element items that provide a Melee Attack bonus provide an additional 700 points
3 Blackclad Order Mage’s Mask- (Accessory, Mask, Magic & Physical & Darkness, 1,500,000 Gold) +1,450 Magical Attack, +1,450 Defense, +600 to all stats, 15% Magic Resistance, 15% Darkness Resistance, 15% Acid Resistance, +15,000 MP, 40% Resilience against Magic element attacks and effects, 15% Resilience, 130% To Hit
3 Bracer of Kimelorn- (Accessory, Wristwear, Light, 125,000 Gold) +40% Paralysis Resistance, +210 Damage to all attacks against Undead, Item does not add Light element to attacks it participates in
2 Broach of Shalmarkion- (Accessory, Broach, Darkness, 200,000 Gold) +150 Defense, +200 to all stats, 20% Light Resistance, 20% Darkness Resistance, Possessor cannot conduct offensive actions against wearers of the item named 'Broach of Shalmarkion' while afflicted with Confusion, Possessor may spend an action to become Darkness element
4 Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
30 Cap of the High Philosopher- (Accessory, Hat, Psychic & Light & Darkness, 471,000 Gold) +560 MIN, +50 Defense against MIN damage
Crusader General's Helm- (Accessory, Helmet, Light, 4,100,000 Gold) +4,100 Defense, +3,000 to all stats, all of wearer's allies gain 20% Resilience, Immunity to minor status effects from sources below Level 30, +500 to all stats, and 50% Voidstruck Resistance, Bonuses to allies from this item do not stack
3 Daccehenburg Industries Boots- (Accessory, Boots, Darkness & Acid, 50,000 Gold) +800 Defense, +350 AGI, +350 CON, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 15% Resilience, 15% Dodge
Dacchenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Power, Technomancy, and Rune Magic spells
5 Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
3 Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance
2 Greater Sparkly Magic Tiara- (Accessory, Crown, Light & Magic, 60,000 Gold) +75 MIN, +60 SPI, User's basic Magical Attacks have a 5% chance of inflicting Awestruck
10 Hero's Seal- (Accessory, Seal, Light, 1,000 Gold) +7 to all stats, +1%Critical +1% Dodge +5% To Hit
Kaleidoscopic Casting Bracelet- (Accessory, Wristwear, Magic & Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Ice & Energy & Electrical & Acid, 30,100,000 Gold) Whenever wielder casts a spell, wielder may choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one base element, or to cure any one minor or moderate negative status effect
3 Mirage Ring- (Accessory, Ring, Magic, 5,000 Gold) 5% Confusion Resistance, +10 Magical Attack Power
Ring of Disrupt Furniture- (Accessory, Ring, Magic & Fire, 60,000 Gold) +10 MIN, Wielder can skip a turn to defeat a Normal, Elite, or Oddity Golem with the word "Animated" in its name provided that said Golem is under Level 10, has limited quest effects
15 Rune of the Skull-Head Cactus- (Accessory, Rune, Darkness & Fire, 90,000 Gold) +30 to all stats, Wielder gains Confusion: Fear Immunity if wielder is either a Daemon or has the ability Rune Mage
3 Samurai's Gauntlets- (Accessory, Gauntlets, Light & Physical, 40,000 Gold) +40 Defense, +40 Melee Attack, +5% critical enemies under level 60, +30 AGI, Samurai Blade abilities have a 5% greater chance of activating
3 Seal of the Insect- (Accessory, Seal, Air, 5,000 Gold) +50 to all stats if wearer is an Insect
8 Shifted Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal damage, Works while transformed into Shapeshifted Forms
5 Symbol of the Profane Word- (Accessory, Magic Item, Darkness, 814,000 Gold) +830 Magical Attack, +915 SPI, +902 MIN, As a non-stacking effect, possessor's chances of inflicting Minor Status Effects with spells increase by 20%
Uber Lucky Rabbit's Foot Charm- (Accessory, Amulet, Light, 77,000 Gold) +7% Critical Chance
Vampire Count's Cloak- (Accessory, Cloak, Darkness, 8,400,000 Gold) +8,500 to all stats, Wearer's damaging actions inflict HP Drain, 45% Darkness Resistance, 40% Minor Status Effect Resistance, 30% Light Weakness
Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance
Seals
5 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
5 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
5 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
15 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN

Ammo
Kaleidoscopic Rainbow Bullets- (Accessory, Ammo, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Electrical & Acid & Energy & Ice, 27,140,000 Gold) +25,140 Ranged Attack, +5,000 to all stats, Wielder's Ranged Attack actions deal damage that is solely one Base Element, Wielder must have a Gun equipped to receive this item's benefits

Acid Capsule Bullets-E (Accessory, Ammo, Acid, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Acid damage, User must have a Gun equipped to receive this item's benefits
Blot Bullets- (Accessory, Ammo, Darkness, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Darkness damage, User must have a Gun equipped to receive this item's benefits
Blustery Bullets- (Accessory, Ammo, Air, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Air damage, User must have a Gun equipped to receive this item's benefits
Enchanted Bullets- (Accessory, Ammo, Magic, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Magic damage, User must have a Gun equipped to receive this item's benefits
High Caliber Bullets- (Accessory, Ammo, Physical, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Physical damage, User must have a Gun equipped to receive this item's benefits
Mental Bullets- (Accessory, Ammo, Psychic, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Psychic damage, User must have a Gun equipped to receive this item's benefits
Shining Bullets- (Accessory, Ammo, Light, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Light damage, User must have a Gun equipped to receive this item's benefits
Synthetic Bullets- (Accessory, Ammo, Technology, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Technology damage, User must have a Gun equipped to receive this item's benefits
Thunderous Bullets- (Accessory, Ammo, Electrical, 25,000 Gold) +5 Ranged Attack, Ranged attacks do solely Electrical damage, User must have a Gun equipped to receive this item's benefits

Consumables-
5 Ancient Dragon's Unstable Mana Cocktail (Special Type A)- (Consumable, Potion, Magic, 4 Charges, 700 gold) +500 MP, -30 HP
Bacon- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to next 3 attacks made by user's pets and summons
4 Carctori Juice- (Consumable, Drink, Earth, 1 Charge, 800 Gold) +170 MP, All user's Summoning spells cost 2 less MP fro the remainder of the battle or quest
4 Caramel Candies- (Consumable, Food, Earth & Darkness, 15 Charges, 9,000 Gold) Heals 700 HP
23 Cricket on a Stick- (Consumable, Food, Fire & Earth, 1 Charge, 120 Gold) Heals 140 HP, +5 CON
31 Cup of Honey-Mead-Champagne- (Consumable, Drink, Earth & Water & Light, 1 Charge, 8,500 Gold) Heals 8,000 HP, +5,000 HP, +20 CON, 15% inflicts Poison: Drunk, 5% inflicts Invigorated, 1% inflicts Augmented, the HP buff on this item does not stack, this item's other buffs stack 20 times
6 Fried Ants- (Consumable, Food, Fire & Earth, 1 Charge, 180 Gold) +20 CON
50 Glittering Gem- (Consumable, Gem, Earth, 5 Charges, 5,000 Gold) Heals 5,000 Gold Damage, Cannot give Gold that was not stolen or otherwise lost during this thread, Gold that is healed by this cannot be recovered to count twice
9 Hallucinatory Tastygourd- (Consumable, Food, Acid & Magic, 1 Charge, 35,400 Gold) Inflicts Confusion and Confusion: Hallucinating on targets below Level 10, 20% inflicts Confusion and 30% inflicts Confusion: Hallucinating on targets above Level 10, 5% inflicts Invigorated
4 Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
15 Mirage Dust- (Consumable, Powder, Magic, 1,900 Gold) 20% Confusion
Mirage Globe- (Consumable, Stored Spell, Magic, 1 Charge, 17,000 Gold) 50% Inflicts Confusion, 1 hit against 6
82 Skull-Head Cactus Fruit- (Consumable, Food, Darkness, 1 Charge, 20,000 Gold) Heals 15,000 HP, Heals 15,000 MP, Inflicts Hexed
Triaction Stone- (Consumable, Enchanted Item, Magic, 1 Charge, 333,333,333 Gold) Target gains 3 actions, this item cannot be stopped from being consumed on use by individuals below Level 100, this item cannot be copied by individuals below Level 100, this item's text cannot be copied onto other items by individuals below Level 100
16 Yellow Julbob Fruit- (Consumable, Food, Earth & Water, 1 Charge, 900 Gold) +70 HP, +18 STR

Items-
1 1/12 Holy Imperial Seal of Worth- (Item, Antiquity, Universe, 12,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source

63 100 Books of Undeath- (Item, Antiquity, Darkness, 16,000 Gold)
Bone Scribe's Tome- (Item, Antiquity, Darkness, 15,000 Gold)
14 Broken Metal Piece- (Item, Antiquity, Physical, 3 Gold)
Bucket of Water that Holds Water- (Item, Antiquity, Water, 6,000 Gold)
239 Crate of Spices- (Item, Material, Earth, 7,000 Gold)
Coral Reef Wildlife (Level 1-10) Spawn Table- (Item, Antiquity, Water, 460,000 Gold)
16 Crystal Stalagmite- (Item, Antiquity, Magic & Earth, 30,000 Gold)
36 Deactivated Desert Corsair Sand Ship- (Item, Antiquity, Earth, 600,000 Gold)
3 Death Ash- (Item, Material, Darkness, 900 Gold)
20 Demon Skin- (Item, Material, Darkness, 41,000 Gold)
3 Ectoplasmic Sorrow- (Item, Material, Darkness & Psychic, 68,000 Gold)
16 Essence of Mental Suffering- (Item, Material, Darkness & Psychic, 800 Gold)
Fading Wing- (Item, Material, Magic, 1,000 Gold)
3 Fatal Roulette Giftbox I- (Item, Ticket, Chaos, 6,000 Gold) Can be opened at the Warehouse for a roll on the Fatal Roulette Giftbox I table
3 Glory Roulette Giftbox I- (Item, Ticket, Chaos, 6,000 Gold) Can be opened at the Warehouse for a roll on the Glory Roulette Giftbox I table
Heavy Metal CD- (Item, Antiquity, Technology, 600 Gold)
13 Helicopter's Propeller- (Item, Material, Technology, 14,000 Gold)
Lake of Sound- (Item, Property, Water & Sonic, 915,000 Gold)
5 Large Stone Tablet- (Item, Antiquity, Earth, 2,000 Gold)
7 Living Calendar Bead- (Item, Antiquity, Earth, 900 Gold)
2 Lucky Coin- (Item, Antiquity, Light, 7,777 Gold)
18 Lunar Diamond Chip- (Item, Material, Magic, 60,000 Gold)
Mental Bowl- (Item, Antiquity, Psychic, 20,000 Gold)
Odd Foods of the Worlds- (Item, Crafting Equipment, Water & Earth, 200,000 Gold) Not consumed in combinations it is a part of
Pearl Octopus-Adorned Wheel- (Item, Antiquity, Water & Light, 70,000 Gold)
15 Rare Flowers- (Item, Antiquity, Earth, 7,000 Gold)
3 Relic from the Depths- (Item, Antiquity, Magic & Earth, 67,000 Gold)
2 Room in the Lord Governor's Pleasure Palace Upon Karanaldes-Otrae-Este- (Item, Property, Wealth & Light & Magic, 1,670,000 Gold)
2 Roulette Giftbox- (Item, Ticket, Earth & Air, 9,000 Gold) Can be opened at the Warehouse for a roll on the Roulette Giftbox table
4 Silent Library- (Item, Property, Darkness & Psychic, 490,000 Gold)
Storehouse Filled with Inoperative Phone Booths- (Item, Property, Technology & Water, 78,000 Gold)
Swamp-Dwelling Humanoids (Level 1-10) Spawn Table- (Item, Antiquity, Fire & Water, 410,000 Gold)
The Wizard's Guide to Spells- (Item, Crafting Equipment, Magic, 50,000 Gold) Not consumed in combinations it is a part of.
Spiny Crystal of Tempering- (Item, Material, Physical, 1,900 Gold)
Tome of Golden Gilding- (Item, Crafting Equipment, Earth, 800,000 Gold) Not consumed in combinations it is a part of
Trance CD- (Item, Antiquity, Technology, 600 Gold)
15 Walrus Festival Token- (Item, Antiquity, Magic, 1 Gold)
2 Yellow Carctori Flower- (Item, Antiquity, Earth, 900 Gold)

Special Item


Spells-
Acid Glob- (Spell, Wizard Spell, Acid, 5 MP, 700 Gold) +7 Magic Attack
Air Orb- (Spell, Wizard Spell, Air, 1 MP, 500 Gold) +5 Magic Attack
Aqua Burst- (Spell, Wizard Spell, Water, 5 MP, 700 Gold) +7 Magic Attack
2 Ballad of the Wailing Maiden- (Spell, Bardic Music, Darkness & Sonic, 70 MP, 169,000 Gold) +210 Magical Attack, 15% inflicts Confusion: Depression, 15% inflicts Paralysis, 50 MIN Damage, 50 SPI Damage, 50 CON Damage, may inflict 1 hit against 5 and deal 1/2 damage
Call Doom Puppets- (Spell, Rune Magic, Darkness & Magic, 30 MP, 6,000 Gold) Summons 2 Doom Puppet, Max 20 summoned
Call Mage Puppets- (Spell, Rune Magic, Darkness & Magic, 40 MP, 14,000 Gold) Summons 2 Doom Puppet Mage, Max 10 summoned
8 Call Unto Seasons: Winter- (Spell, Elemental Magic, Ice, 45 MP, 45,000 Gold) All Ice attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Ice damage or heals target Ice element individual for 700, does not stack
Chaos Blast- (Spell, Wizard Spell, Chaos, 5 MP, 4,000 Gold) +7 Magic Attack
Create Bolstering Circle - (Spell, Summoner Magic, Magic, 800 MP, 90,000 Gold) Creates a summoning circle for its caster that gives all summons +200 to all stats, does not stack
5 Curse of the Skull-Head Cactus- (Spell, Dark Magic, Darkness, 960 MP, 780,000 Gold) 40% inflicts Hexed, 30% inflicts Confusion: Fear, Inflicts a debuff that gives its target -300 Defense, -40 MIN, and -20 AGI if any of said target's foes are Plants
5 Deeplord's Healing- (Spell, Divine Magic, Earth, 17 MP, 900 Gold) +15 Magical Attack, Heals, +5 Defense, does not stack
5 Demon Frost- (Spell, Dark Magic, Ice, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Frozen, 10% may inflict Voidstruck and also gain the element Darkness
3 Demon Frost (2)- (Spell, Demon Magic, Ice, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Frozen, 10% may inflict Voidstruck and also gain the element Darkness
Explosive Poker Chip- (Spell, Thief Art, Technology, 15 MP, 1,500 Gold) +19 Magical Attack Power, 5% hurts user also
Flame Column- (Spell, Wizard Spell, Fire & Magic, 15 MP, 2,500 Gold) +16 Magic Attack
Gild- (Spell, Enchantment, Earth, 50 MP, 600,000 Gold) Target item is worth an additional 500,000 Gold, does not stack
Grenade Barrage- (Spell, Hypertech, Fire & Air, 60 MP, 49,000 Gold) +45 Ranged Attack, 2% Inflicts Stun, 1 hit against 6
Flames of Margastros- (Spell, Demon Magic, Fire, 20 MP, 30,000 Gold) +28 Magical Attack, 5% Inflicts Burning
Floral Ray- (Spell, Wizard Magic, Light & Earth, 15 MP, 30,000 Gold) +31 Magical Attack.
Heal- (Spell, Healer Spell, Light & Magic, 5 MP, 700 Gold) +7 Magic Attack, Heals
Improved Wizard’s Deluge- (Spell, Wizard Magic, Water, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Drowning, 1 hit against 30, deals 3/4 damage
2 Invoke Minor Tragedy- (Spell, Dark Magic, Darkness, 500 MP, 450,000 Gold) +500 Magical Attack, May deal no damage, May inflict any minor status effect on up to 5 targets that are non-unique and below Level 20, May remove up to 2 buffs from sources below Level 20 from up to 10 different targets, may inflict 1 hit against 20 if all targets are below Level 20, 80% Fails to work as a Malevolent Backlash Effect and inflicts Hexed on caster instead
Land Breaker- (Spell, Wizard Spell, Earth, 15 MP, 3750 Gold) +15 Magic Attack
Lightning Bolt- (Spell, Wizard Spell, Electricity, 5 MP, 700 Gold) +7 Magic Attack
Mana Blast- (Spell, Wizard Spell, Magic, 5 MP, 700 Gold) +7 Magic Attack
Mental Shock- (Spell, Wizard Spell, Psychic, 5 MP, 700 Gold) +7 Magic Attack
8 Muddle- (Spell, Wizard Magic, Psychic, 750 MP, 70,000 Gold) 45 MIN damage
Oyce Faya!- (Spell, Wizard Spell, Fire & Ice, 150 MP, 70,000 Gold) +70 Magical Attack, 15% inflicts Burning, 15% inflicts Frozen, Enemy is Paralyzed if Frozen and Burning
8 Polymorph: Skull-Head Cactus- (Spell, Transmutation, Darkness & Fire, (Target's Max HP, Counting Buffs) MP, 345,000 Gold) Target becomes a Skull-Head Cactus, Does not work on unique targets, Does not work on targets above Level 19, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Plants if caster does not have the ability Transmuter, Caster must be Level 15 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
2 Prepare Fruits- (Spell, Other: Culinary Arts, Earth & Light, 10 MP, 30,000 Gold) +40 Magical Attack, Heals, Each Food that the caster has equipped may expend 1 charge to increase the amount healed by 500
11 Pyramidal Necromancy: Craft Cactus Boneyard- (Spell, Necromancy, Darkness, 7,900 MP, 80,000 Gold) Adds an effect to target terrain or phantom terrain that is a Desert which makes said Desert also count as a Boneyard so long as it remains a Desert, All Plants and Undead gain +40 to all stats and 15% Critical while in said terrain
Rays of Searing Light- (Spell, Wizard Magic, Light, 180 MP, 165,000 Gold) +170 Magical Attack, may inflict 6 hits against 1 or 1 hit against 6,dealing 1/3 damage if it chooses to do either, May choose to have a 5% chance of inflicting Wounded, a 5% chance of inflicting Burning, a 15% chance of inflicting Pain, a 15% chance of inflicting Impaired: Blind, or deal 30 CON damage (selecting only one of these effects)
Ray of Locust's Feeding- (Spell, Blight Magic, Darkness & Air, 55 MP, 45,000 Gold) +47 Magical Attack, 5% inflicts Weakened, Heals a targeted individual (who can and probably should be someone different from the primary spell's target) for half damage dealt
2 Seasonal Blessing- (Spell, Druid Magic, Light & Earth, 15 MP, 16,000 Gold) +20 to all stats, does not stack, 5% heals target for 7,000
Shade Restore- (Spell, Healer Magic, Darkness, 35 MP, 2,000 Gold) +30 Magic Attack, Heals target
5 Strike from Above- (Spell, Leadership, Air, 35,000 Gold) Caster transforms into an Air or Technology element Vessel or a Vessel with Earth Resistance or Immunity, caster is unable to target Astral Beings until after caster's next action, caster immediately takes an action that, if offensive, deals full damage to the back row, and caster skips caster's next action
4 Terrain Spell of the Desert: Speed of the Blowing Sand- (Spell, Geomancy, Earth, 3,480 MP, 186,000 Gold) +210 AGI, does not stack, may only be cast if the terrain or phantom terrain is Desert
2 Transcribe Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
8 Terrain Spell of the Desert: Speed of the Blowing Sand- (Spell, Geomancy, Earth, 3,480 MP, 186,000 Gold) +210 AGI, does not stack, may only be cast if the terrain or phantom terrain is Desert
Wizardly Torrent- (Spell, Wizard Magic, Magic, 430 MP, 46,000 Gold) +45 Magical Attack, Inflicts 2 hits against 4 if this attack's first hit against its first target is a Critical


Pets-
2 Drakeling- (Pet, Dragon, Fire, Lv.2, 6,800 Gold)
HP- 960
MP- 240
STR- 27
AGI- 31
CON- 40
MIN- 51
SPI- 36
XP- 0
XP Needed- 5,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 36
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Two Highest Attributes
Constant Effects-
None
Abilities-
Bite- 25 Damage, Earth, 0 MP
Flame Breath- 45 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 3, Fire, 4 MP
Ball of Searing Fire- 70 Damage, Prime Attribute is Spirit for this attack, Fire, 25 MP
Laitmos- 200 Damage, Prime Attribute is Spirit for this attack, Fire, 115 MP


2 Drake- (Pet, Dragon, Fire, Lv.19, 15,000,000 Gold)
HP- 250,000
MP- 250,000
STR- 2,500
AGI- 2,500
CON- 2,500
MIN- 2,500
SPI- 2,500
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 19
Defense- 4,000
Critical Chance- 23%
Resilience- 23%
To Hit- 123%
Dodge- 23%
Resistances and Immunities- None
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 12,000 Damage, Earth, 0 MP
Flame Breath- 10,000 Damage, 1 Hit Against 3, Fire, 5,000 MP
Variable Breath- 10,000 Damage, 1 Hit Against 3, Any One Base Element or Magic, 25,000 MP
Drake's Magic- 9,000 Damage, 50% may inflict one minor status effect, 1 hit against 2, Magic, 20,000 MP

Killborg- (Pet, Robot, Darkness & Technology, Lv.19, 10,000,000 Gold)
HP- 210,000
MP- 210,000
STR- 3,800
AGI- 3,450
CON- 3,360
MIN- 3,550
SPI- 3,200
XP- 0
XP Needed- 140,000 (Standard Multiplier x3)
Minimum Level- 19
Defense- 3,400
Defense against Stat Damage- 300
Critical Chance- 32%
Resilience- 18%
To Hit- 130%
Dodge- 21%
Resistances and Immunities- 70% Fire Resistance, 70% Physical Resistance, 70% Technology Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Any Three without buffs included or Any One
Constant Effects-
It's a Killborg!- Possessor gets +30% Critical, Possessor's damage-dealing actions and effects deal an additional 12,000 Damage with their first hit against each target, Constant Effect
Must Not Be Placed Near Other Killborgs or It Explodes- If possessor is in the same battle as another Killborg, both are afflicted with Instant Death at the start of every round, All allies of a Killborg that dies take 25,000 Fire & Technology element damage, Constant Effect
Abilities-
Kill! Kill! Kill!- 12,000 Damage, This attack deals 1.5 times extra damage (to a max of 1,000,000 extra) if at least 5 weaknesses are hit by it, Any combination of base elements, 0 MP
Killing Spree- 12,000 Damage, Caster gains an additional action, to a max of 200 additional actions per round, each time this ability kills a target, Physical & Technology, 10,000 MP
Everywhere Missiles- 12,000 Damage, 1 hit against 1,000,000, May only be used once per 5 rounds, Technology, 30,000 MP
Eradication Ray- 10% inflicts Instant Death, only affects targets below Level 20, Technology, 300,000 MP

Large, Animated, Strangely-Durable Ice Sculpture of a Bird- (Pet, Golem, Ice, Lv.3, 190,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 3
Defense- #, +# Defense against Physical
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Ice Resistance, 50% Physical Resistance, Golem Traits
Prime Attribute- Strength
Constant Effects-
Sculpture of a Bird- Possessor gains the subtype Aerial, Constant Effect
Strangely Durable- Possessor gains +# HP and +#% Resilience, Constant Effect
Abilities-
Ice Beak- # Damage, Physical & Ice, 0 MP
Dive Bomb- # Damage, Physical & Air, 0 MP
Freezing Cubes- # Damage, 30% inflicts Frozen, deals 1/2 Damage, 1 hit against 3, Ice, # MP

Lion- (Pet, Animal, Air, Lv.2, 16,000 Gold)
HP- 1,100
MP- 240
STR- 95
AGI- 70
CON- 40
MIN- 20
SPI- 29
XP- 0
XP Needed- 2,000
Minimum Level- 1
Defense- 31
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Confusion Immunity
Prime Attribute- Strength
Constant Effects-
King of the Beasts- 5% inflicts Charm on all lower level, non-unique Animals on opposing sides of battle at the start of each of possessor's actions (to a max of 4 times per turn), Constant Effect
Abilities-
Claw- 120 Damage, Earth, 0 MP
Claws- 120 Damage, 2 hits against 1, deals 3/4 damage, Physical, 5 MP
Roar- 20% inflicts Confusion: Fear on targets of lower level, Air & Physical, 15 MP
Lion's Pride- +70 SPI, affects caster only, stacks 3 times, Fire & Light, 60 MP

Undying Scribe of the Mage Prince- (Pet, Undead, Darkness, Lv.3, 167,000 Gold)
HP- 6,500
MP- 7,900
STR- 21
AGI- 45
CON- 22
MIN- 197
SPI- 140
XP- 90,000
XP Needed- 2,500
Minimum Level- 3
Defense- 40, +900 against Darkness, +3 against Water
Defense against Stat Damage- 3
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- 40% Darkness Resistance, 40% Light Weakness, Immune to Pain, Poison, Diseased, Fatigue
Prime Attribute- Mind or Spirit
Constant Effects-
Scribe of Dark Spells- Controller gains two Spell slots that, along with the spells in them, cannot be utilized while possessor is not alive and in battle, Constant Effect
Abilities-
Black Text- 1,000 Damage, Darkness, 0 MP
Inscribe Necromantic Magic- This ability may only be used as a counter to possessor's controller casting a Necromancy spell on a single allied target with a duration of over 5 rounds, said spell's duration on said target is increased by 1 round, Darkness, 500 MP
Indexed Abilities-
Minor Gale- 1,000 Damage, Air, 100 MP
Minor Flame- 1,000 Damage, Fire, 100 MP
Minor Bubble- 1,000 Damage, Water, 100 MP
Minor Warp- 1,000 Damage, Darkness, 100 MP
Minor Freeze- 1,000 Damage, Ice, 100 MP
Minor Bolt- 1,000 Damage, Electrical, 100 MP
Minor Corrosion- 1,000 Damage, Acid, 100 MP
Minor Orb- 1,000 Damage, Magic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP

Summons:
Doom Puppet (Summoned)
Level 2
Golem, Darkness
HP- 350
MP- 260
STR- 36
AGI- 38
CON- 30
MIN- 16
SPI- 18
XP- 0
Xp Needed- 2,500
Minimum Level- 1
Defense- 35, +15 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Puppet Scythe- 180 Damage, Physcial, 0 MP
Death Cackle- 96 Damage, 1% Fear, Darkness, 0 MP

Doom Puppet Mage (Summoned)
Level 6
Golem, Darkness
HP- 2,800
MP- 4,400
STR- 120
AGI- 170
CON- 110
MIN- 280
SPI- 360
XP- 875
XP Needed- 12,500
Minimum Level- 1
Defense- 470, +190 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 30% Darkness Resistance, 10% Magic Resistance, Pain Immunity, Fear Immunity, Deafened Immunity, Poison Immunity, Diseased Immunity, Impaired Immunity
Prime Attribute- Spirit
Constant Effects-
Daemon Link- Possessor gains +120 to all stats if controller is a Daemon, Constant Effect
Abilities-
Puppet Rod- 145 Damage, Physical, 0 MP
Dark Bolt- 1,100 Damage, Darkness & Magic, 0 MP
Dark Blast- 1,800 Damage, Darkness, 180 MP
Daemonic Augmentation- +150 Damage to target's Melee attacks, lasts 8 turns, Darkness, 10 MP
Rune Barrier- +220 Defense, lasts 4 turns, stacks 3 times, Darkness, 45 MP
Rune War- +1,000 Damage to all attacks for all allies that are Darkness element, lasts 8 turns, does not stack, Darkness, 60 MP
Bolster Daemon- Target daemon gains +100 to all stats, stacks 4 times, Darkness, 600 MP
Heal Daemon- 190 Damage, Heals, Can only target Daemons, Darkness, 300 MP
Rune of Lambiel- 3,550 Damage, Can only target Glyph Mages or those with Glyph Magic equipped, Darkness, 600 MP


Transformations-
2 Desert Corsair Sand Ship - (Transformation, Vessel, Earth, 750,000 Gold)
Level 16
HP- 100,000
MP- 100,000
STR- 1,400
AGI- 1,600
CON- 1,590
MIN- 1,510
SPI- 1,510
XP- 0
XP Needed- 350,000
Miniumum Level- 16
Defense- 1,600
Defense against Stat Damage- 90
Critical Chance- 14%
Resilience- 19%
To Hit- 117%
Dodge- 11%
Resistances and Immunities- 80% Earth Resistance, 40% Water Resistance, 200% Psychic Weakness, Entombed Immunity, Drowning Immunity, Pain Immunity, Poison Immunity, Diseased Immunity (Exception- Diseased: Computer Virus) Confusion Immunity (except System Overload), Impaired Immunity
Prime Attribute- Agility
Constant Effects-
Sand Ship- Possessor counts as a Vehicle, Vehicle Trait
Passenger Capacity (20)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
The Desert Corsairs are on a Boat!- Passengers of this vehicles whose name includes "Desert Corsair" may take one action per round at the start of possessor's first action of said round; said actions may be countered with actions targeting possessor's passengers, Vehicle Trait
Abilities-
Overrun- 4,800 Damage, May only be used against targets in the front row unless this ability was used on at least one target either this round or last round, Caster may, until the end of the next round, deal full damage to individuals in the back row, Physical, 0 MP
Pressurized Sand Cannon- 2,500 Damage, 50% inflicts Entombed, 75% inflicts Impaired: Blind, -5% To Hit, stacks 4 times, 1 hit against 5, Earth, 0 MP
Mass Deploy- Caster deploys any number of passengers, Earth & Air & Physical, 0 MP
Mass Pick-Up- Caster picks up any number of passengers, Earth & Air & Physical, 0 MP
Speed Up- +200 AGI, provides +500 AGI instead if the terrain or phantom terrain is Desert, affects caster only, stacks 5 times, Earth, 10,000 MP
Aim- +45% To Hit, Target's To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 20, affects caster only, Earth, 6,000 MP


Permanent Consumables-
570 Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award 'Has Consumed X (where X = X+1) Essence Sphere: Botanist', May not be used by a user who already has X equaling 5 or greater for such an award
Cookie- (Permanent Consumable, Empowered Item, Earth & Light & Darkness, 1 Charge, 100 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Cookie"", Cannot be used if # is already 1 or greater

Secret Formula- Cup of Honey-Mead-Champagne
Requires:
None
Consumes:
5 Honey
5 Mead
1 Champagne
1 Empty Cup
50 XP
Produces:
Cup of Honey-Mead-Champagne- (Consumable, Drink, Earth & Water & Light, 1 Charge, 8,500 Gold) Heals 8,000 HP, +5,000 HP, +20 CON, 15% inflicts Poison: Drunk, 5% inflicts Invigorated, 1% inflicts Augmented, the HP buff on this item does not stack, this item's other buffs stack 20 times

Artifacts-
None

Awards-
Eliminated in Round One of the Brass Disc Tournament
Returned Karanaldes-Otrae-Este to the Control of Shalmarkion
Dedicated to the Ressurection of Lord Shalmarkion
Hunted by Marcus the Exploding Penguin
Died to the Guaridans of the Portal to Holy Thatvaria
"Has Won the "Adventurers!" Event Match" Award
"Has Won the "Drakespawn of the Caverns" Event Match" Award
"Has Won the "Winter's Grasp" Event Match" Award
Has Completed the Task "Test of Remembrance"
MODRAAAAAAAAAAAAAGE
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Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Retired Character Centre

Post by Modrageball »

Shauni Aketchi (Shauni)-
Level 19
Human, Light
HP- 6,450
MP- 5,000
STR- 133 (7)
AGI- 500 (20)
CON- 297 (13)
MIN- 200 (10)
SPI- 200 (10)
(+5 Base Stat Points to be distributed from the Impossible Knot fallout)
XP- 2,100,000
XP Required- 70,000, Holy Imperial Seal of Worth
Fame- 16
Gold- 2,871,511
Bonus Weeks: 1
Weeks: Undertaking the Test of Time. Finishes on the 24th of September.

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive

Afraid of Lili- (Passive Ability, Friendship) Possessor gains +5,000 Defense against individuals named 'Lili Von'Mion' as a conditionally effective bonus if one of possessor's allies is named 'Lili Von'Mion', Possessor suffers -200 to all stats if one of possessor's allies or opponents is named 'Lili Von'Mion', The infliction chances of Confusion: Fear for individuals named 'Lili Von'Mion' are increased by 25% against possessor
Apprentice Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats for each Light element item equipped, Possessor's Light element pets and summons gain +250 to all stats
Basic Celestial Magic Attunement- (Passive Ability, Luminary) All Celestial Magic spells gain +20 Magical Attack and cost 10 less MP for each non-summon ally caster possesses
Basic Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +50 to all stats
Basic Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 Defense against Light
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped
Basic Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells gain +10 Ranged Attack and all Gunslinging spells cost 10 less MP
Basic Holy Magic Attunement- (Passive Ability, Paladin) All holy Magic spells gain +10 Magical Attack and boost stats by 5 more
Basic Light Armor Mastery- (Passive Ability, Protector) All Light Armor worn by possessor provides +10 additional Defense
Basic Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +25 to all stats if Light element
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Basic Spirit Magic Attunement- (Passive Ability, Shrine Maiden) All Spirit Magic spells gain +10 Magical Attack, have a 10% greater chance of working, and cost 10 less MP, and all Spirit Magic summons have 30 more HP, 5 more to each stat, and stay for 3 rounds longer
Basic Sun Duke Knowledge- (Passive Ability, Other: Sun Duke) Possessor Solar Being pets and summons gain +200 to all stats
Basic Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +10 to all stats
Bright Messenger (Hejirias Version)- (Active Ability Aspect- Hejiras, Luminary) Possessor may skip a turn to gain +(100 x Possessor Level) to all stats once per thread, possessor gains +(Level)% Dodge during this period of turns, possessor may change any action to be solely Light element during this period of time, Fully heals possessor when activated, this effect lasts (Level) turns, this ability may only be used in one arena match per day, Cannot be used in combos
Calming Touch- (Passive Ability, Paladin) 15% Confusion Resistance, Possessor's Lay on Hands ability cures Confusion
Clarifying Touch- (Passive Ability, Paladin) 15% Charm Resistance, Possessor's Lay on Hands ability cures Charm
Comforting Touch- (Passive Ability, Paladin) 15% Pain Resistance, Possessor's Lay on Hands ability cures Pain
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Freeing Touch- (Passive Ability, Paladin) 15% Paralysis Resistance, Possessor's Lay on Hands ability cures Paralysis
Good Friend of Kevin- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Kevin Dravis', Whenever possessor heals an individual named 'Kevin Dravis' possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Kevin Dravis'
Gunsmith- (Passive Ability, Smith) Each Gun equipped provides +40 Ranged Attack
Healing Touch- (Passive Ability, Paladin) 15% Impaired Resistance, Possessor's Lay on Hands ability cures Impaired and 1,000 additional HP
Lay on Hands- (Active Ability, Paladin) Possessor may spend an action to heal a target for 50 HP per possessor Level a number of times per thread equal to possessor's Level
Nifty Magical Reservoir- (Passive Ability, Weirdworker) Possessor may choose to pay the MP cost for any non-overcrash ability, action, or effect from a second pool of MP that contains 15,000 MP that cannot be replinished during a thread
Paladin's Grace- (Passive Ability, Paladin) Possessor gains +50 AGI, 15% Paralysis Resistance, and 5% Dodge if possessor has at least 3 Holy Magic spells equipped, this AGI bonus is increased to +150 if any foes are Demons, Daemons, Devils, Darkspawn, or Undead
Pure Self- (Passive Ability, Paladin) Possessor has a 5% chance at the start of every round per minor status effect possessor is afflicted with to have said minor status effect cured immediately
Pure Spirit- (Passive Ability, Luminary) Possessor gains +300 Defense against SPI Damage, +200 SPI, and 15% Stat Drain: SPI Drain Resistance
Purifying Art- (Passive Ability, Paladin) Possessor's Lay on Hands ability has a 5% chance of curing any one minor status effect on use, Possessor's Holy Magic spells that have a chance of curing minor status effects have a 10% greater chance of doing so
Shining Spirit- (Passive Ability, Luminary) +50 SPI, if possessor is a Celestial, Deva, or Angel, provides +150 additional SPI
Triple Shot- (Active Ability, Gunner) This character may use Triple Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character attacks 3 times, doing 66% normal damage for each shot with a 1% increased critical and a 1% increased miss chance
Used to be Famous- (Passive Ability, Friendship) Possessor has 10 extra unmodified stat points and has chosen to place them like this: (+5 MIN, +5 SPI)


Weapons
Crowbar of Bashing- (Weapon, Tool, Earth, 24,000 Gold) +26 Melee Attack, +200 Damage against foes with over 350 Defense, -500 Damage against foes with over 180,000 Defense
2 Iron Mace- (Weapon, Mace, Physical, 900 Gold) +5 Melee Attack
10 Samurai Blade of Balshinsur- (Weapon, Sword, Technology & Electrical, 90,000 Gold) +140 Melee Attack, 5% Critical, +300 Damage against Electrical element foes
Shovel of Plant Repositioning- (Weapon, Tool, Earth, 17,500 Gold) +12 Melee Attack, 5% stuns Plants under level 100 at the start of each of the next 3 turns
Super Awesome Snowball- (Weapon, Stone, Ice, 1,000,000 Gold) +1,000 Ranged Attack, +1,000 Magical Attack, 20% may inflict Frozen, 10% Ice Resistance
3 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
4 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
4 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
3 Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
Totally, Absolutely, Completely, Unequivocally, Unremittingly Awesome Dead Walrus, Emerald Edition!- (Weapon, Other: Chaos Talon, Water, 20,000,000 Gold) +19,000 Melee Attack, +19,000 Ranged Attack, +19,000 Magical Attack, +19,000 to all stats, 29% Critical, 29% Resilience, 129% To Hit, 29% Dodge, Wielder ignores the Resistances of individuals below Level 10, Wielder must be at least Level 20
Twin Sacred Light Reavers (Hejirias Version)- (Weapon Aspect- Hejirias, Gun, Light) +(125 x Wielder Level) Ranged Attack per weapon slot occupied by this weapon, (Level x 2)% inflicts Stun or Awestruck on hit, +(100 x Wielder Level) Fire or Light damage dealt on hit, +(Wielder Level / 2, Rounded Down)% to Hit if occupying two slots, +(Wielder / 4, Rounded Down)% to Hit if occupying one slots, this weapon may occupy 1 or 2 slots, Wielder gains +(50 x Wielder Level) to all stats if in the same battle as an individual named 'Kevin Dravis' if on the same side of battle as said individual provided that said individual is wielding an item with the word 'Exodeus' in its name


Armor-
Armored Coat- (Armor, Light Armor, Physical, 65,000 Gold) +69 Defense, 3% Dodge, +240 HP
Cleric's Robes- (Armor, Robes, Light, 20,000 Gold) +20 Defense, All spells or abilities that heal restore an additional 50 damage
Damaged Botanica Worker's Suit- (Armor, Clothing, Technology, 5,700 Gold) +4 Defense, Identifies character as a Artillicas Botanica worker
Imperial Plate- (Armor, Heavy Armor, Earth, 130,000 gold) +150 Defense, +150 to all stats, 5% Physical Resistance
Rune Plate- (Armor, Heavy Armor, Darkness, 120,000 Gold) +120 Defense, -20 MP cost for Rune Magic Spells
Shielding Plate of the Light (Hejirias Version)- (Armor Aspect- Hejirias, Light Armor, Light) +(75 x Wearer Level) Defense, (Wearer Level)% Darkness Resistance, (Level)% Light Resistance, +(20 x Wearer Level) CON, Wearer gains +(50 x Wearer Level) to all stats if in the same battle as an individual named 'Kevin Dravis' if on the same side of battle as said individual provided that said individual is wielding an item with the word 'Exodeus' in its name, Wearer is immune to individuals below Level 20 if wearer is above Level 30


Accessories-
Bascaradine Syntho-Organic Structural Discernment Eye Bio-Upgrade- (Accessory, Bioaugmentation, Technology & Earth, 140,000 Gold) +190 AGI, +11% to Hit, +300 damage to all Ranged Attacks if a Gun is equipped, +300 damage to Melee Attacks if a Knife is equipped, User may skip turn to scan an enemy's stats as though user were 5 levels higher
Bascaradine Tru-Attach Cosmetic Tail: Fox Version 3- (Accessory, Bioaugmentation, Technology & Earth, 160,000 Gold) +50 AGI
Extra Bullet- (Accessory, Ammo, Technology & Light, 70,000 Gold) Possessor's Guns, active Gunslinger abilities, and Gunslinging spells that have at least 5 hits against at least 1 target, gain 1 hit against each target that they would have at least 5 hits against not counting this item, does not stack
Fog Boots- (Accessory, Boots, Air, 40,000 Gold) +50 HP, +3% Dodge, +20 AGI on turn 4
Heatstone Seal- (Accessory, Seal, Magic, 170,000 Gold) Attacks have 5% Inflict Charm
Heroic Champion's Seal- (Accessory, Seal, Light, 50,000 Gold) +50 to all stats, 5% Critical, 5% Dodge, +25 to all stats if possessor has at least 2 Luminary or Paladin abilities equipped
Holy Relic of Graceful Focus- (Accessory, Holy Symbol, Light & Air, 20,000 Gold) Target's of wielder's Lay On Hands spell or ability gains +20 AGI as a buff that stacks 4 times and are healed of 30 AGI damage, , target's of wielder's Lay on Hands spell or ability gain 5% Paralyzed Resistance
2 Improved Basic Magewright's Seal- (Accessory, Seal, Magic, 30,000 Gold) +50 to all stats, +24 Magical Attack, All other equipped seals that add to stats add one more to said stats
Laser Eye- (Accessory, Cybernetics, Technology, 7,000 Gold) +15 Ranged Attack (+ Insurance for 1 year worth 7000 gold)
Light Charm- (Accessory, Amulet, Light, 250 Gold) +15 Damage for all Light Element Attacks
2 Hero's Seal- (Accessort, Seal, Light, 1,000 Gold) +7 to all stats, +1%Critical +1% Dodge +5% To Hit
1 Mirage Ring- (Accessory, Ring, Magic, 5,000 Gold) 5% Confusion Resistance, +10 Magical Attack Power
Priestly Seal- (Accessory, Seal, Light, 1,000 Gold) +10 SPI

Sandals of the Sacred Messenger (Hejirias Version)- (Accessory Aspect- Hejirias, Shoes, Light) +(100 x Wearer Level) AGI, 5% User gets a second action this turn for each action user gets without including abilities from this Accessory or other items or abilities that grant extra actions, Wielder may make a free trade or re-equip action every time target would normally get an action, Wearer gains +(50 x Wearer Level) to all stats if in the same battle as an individual named 'Kevin Dravis' if on the same side of battle as said individual provided that said individual is wielding an item with the word 'Exodeus' in its name, Wearer's allies named 'Kevin Dravis' that are on the same side of battle as wearer gain +(25 x Wearer Level) to all stats if wielding an item with the word 'Exodeus' in its name

Shoes- (Accessory, Shoes, Physical, 300 Gold) +3 Defense, +1 AGI
Suave Gunman's Tophat- (Accessory, Hat, Light & Technology, 155,000 Gold) +145 Ranged Attack, 10% Technology Resistance, 10% Human Resistance
Trophy Hunter's Shoes- (Accessory, Shoes, Earth & Air, 217,000 Gold) +199 Defense, +210 Ranged Attack, +140 Melee Attack, Wielder gains +100 to all stats as a buff for each non-allied individual of Level 20 or greater killed by wielder in this thread, to a max of 50 such individuals
Warrior's Greaves- (Accessory, Boots, Water & Physical, 80,000 Gold) +80 Defense, +80 Melee Attack
9 White Hat- (Accessory, Hat, Light, 65,000 Gold) +50 Defense, If possessor's element is Darkness, it changes to Light

Consumables-
Benzomaxyl- (Consumable, Medicine, Technology & Physical, 1 Charge, 97,000 Gold) +50 to all stats, +40 Defense, 75% Cures Disease, Cures Impaired, Cures Stat Drain, stacks 4 times
Bug-B-Gone Spray- (Consumable, Potion, Air, 1 charge, 7,000 Gold) 40% inflicts Fear on target Insect, 83% repels all Killer Bees in any one Artillicas Botanica encounter (no XP or Gold is given for bees thusly repelled)
Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
1 Mirage Dust- (Consumable, Powder, Magic, 1,900 Gold) 20% Confusion

Items-
4 1/12 Holy Imperial Seal of Worth- (Item, Antiquity, Universe, 12,000,000,000 Gold) This item may not be equipped, traded, sold, discarded, or destroyed

'Dieting the Sarah Phoenix Way!'- (Item, Antiquity, Fire & Air, 700 Gold)
Animated Food (Level 21-30) Spawn Table- (Item, Antiquity, Ice & Earth, 710,000 Gold)
Bailutarian Canopy Bed- (Item, Antiquity, Water & Air, 70,000 Gold)
Blessed Earths- (Item, Material, Earth & Light, 3,000 Gold)
Bone- (Item, Material, Darkness, 200 Gold)
Cake Mountain- (Item, Property, Ice & Earth, 710,000 Gold)
Celestial Brightsteel- (Item, Material, Light, 750,000 Gold)
3 Dark Essence- (Item, Material, Darkness, 300 Gold)
Fish of the Month Ticket (Item, Ticket, Water, 5,000 Gold)
Garbage (Level 1-10) Spawn Table- (Item, Antiquity, Earth & Technology & Acid, 50,000 Gold)
14 Light Mana Oil- (Item, Material, Light, 5,000 Gold)
Lucky Coin- (Item, Antiquity, Light, 7,777 Gold)
13 Minor Celestial Essence- (Item, Material, Light, 36,000 Gold)
Moondew Rose- (Item, Antiquity, Earth, 6,000 Gold)
3 Prescription Slips- (Item, Antiquity, Technology, 600 Gold)
Old Copper Key- (Item, Antiquity, Earth, 30 Gold)
15 Sunmetal- (Item, Material, Light, 15,000,000 Gold)
Useless Thing- (Item, Junk, Null, 1 Gold)

Spells-
Call Bright Self- (Spell, Celestial Magic, Light & Magic, Half Max MP and HP, 90,000 Gold) Summons 1 Bright Self, Only one Bright Self may be summoned at a time
Call Mage Puppet- (Spell, Rune Magic, Darkness & Magic, 40 MP, 14,000 Gold) Summons 1 Doom Puppet Mage
Celestial Sparkle Burst- (Spell, Celestial Magic, Light, 150 MP, 158,000 Gold) +350 Magical Attack, deals 1/3 damage, 40% inflicts Confusion, 30% inflicts Awestruck, 20% inflicts Impaired: Blind, 1 hit against 5
Elemental Orb- (Spell, Wizard Spell, Fire & Air & Earth & Water, 5 MP, 2,000 Gold) +9 Magic Attack
Fireball- (Spell, Wizard Spell, Fire, 5 MP, 700 Gold) +7 Magic Attack
Heal- (Spell, Healer Spell, Light & Magic, 5 MP, 700 Gold) +7 Magic Attack, Heals
Land Breaker- (Spell, Wizard Spell, Earth, 15 MP, 3750 Gold) +15 Magic Attack
Light Ray- (Spell, Wizard Spell, Light, 5 MP, 700 Gold) +7 Magic Attack
3 Minor Banishing of Good and Law- (Spell, Celestial Magic, Light, 3,500 MP, 170,000 Gold) +550 Magical Attack, +10% Critical for this attack, only affects Demons, Devils, and Abstracts, 1% inflicts Awestruck: Sealed, may affect more targets in RP threads
Purify of Runic Taint (Minor)- (Spell, Glyph Magic, Light, 45 MP, 15,700 Gold) +15 Magic Attack, Heals damage dealt by Daemons, Rune Magic, individuals with Runes equipped, or Rune Magic summons, Deals damage to Daemons, Rune Magic, individuals with Runes equipped, or Rune Magic summons, Unsummons target Rune Magic summons below Level 5, Cures any one debuff caused by a Daemon below level 5, Rune Magic from a source below level 5, an individual with at least one Rune equipped below Level 5, or a Rune Magic summon below Level 5
Redeeming Light- (Spell, Celestial Magic, Light, 950 MP, 475,000 Gold) +480 Magical Attack, Heals, 40% cures any one minor status effect, 30% removes each buff and debuff on target that was applied by a Demon, Devil, Demon Magic, Chaos Magic, or Abstract, 10% removes each buff and debuff on target that was applied by a Deva, a Daemon, or Rune Magic, separate rolls are made for each effect to be removed
Stone Shield- (Spell, Wizard Magic, Earth, 30 MP, 20,000 Gold) +20 Defense, Stacks 4 times, Lasts 6 turns
Technoshock- (Spell, Technomancy, Technology, 5 MP, 3,000 Gold) +7 Magic Attack

Pets-
Doom Puppet Mage (Summoned)
Level 1
Golem, Darkness
HP- 300
MP- 400
STR- 15
AGI- 17
CON- 14
MIN- 16
SPI- 19
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 15, +5 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Puppet Rod- 60 Damage, Physical, 0 MP
Dark Bolt- 90 Damage, Darkness & Magic, 5 MP
Daemonic Augmentation- +15 Damage to targets Melee attacks, lasts 5 turns, Darkness, 15 MP

Bright Self (Summoned)
Level 1
Spirit, Light
HP- Half Caster HP
MP- Half Caster MP
STR- Half Caster STR
AGI- Half Caster AGI
CON- Half Caster CON
MIN- Half Caster MIN
SPI- Half Caster SPI
XP- 0
XP Needed- Level Capped at 1
Minimum Level- 1
Defense- Half Caster Defense
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Minor Status Effect Immunity
Prime Attribute- Caster's highest base stat (chosen by caster if tied)
Constant Effects-
None
Abilities-
Puppet Blade- Double Caster Melee Attack Bonus, Physical, 0 MP
Puppet Bolt- Double Caster Magic Attack Bonus, Light, 0 MP
Puppet Bow- Double Caster Ranged Attack Bonus, Physical, 0 MP


Permanant Consumables-
Cookie- (Permanent Consumable, Empowered Item, Earth & Light & Darkness, 1 Charge, 100 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Cookie"", Cannot be used if # is already 1 or greater

Property-
None

Transformations-
Form of Dove- (Transformation, Natural Being, Air & Light, 900 Gold)
Level 1
HP- 20
MP- 70
STR- 4
AGI- 19
CON- 6
MIN- 10
SPI- 15
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 2, +15 Defense Against Light
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 3%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Peck- 5 Damage, Air, 0 MP
Peace- All attacks do 15 less damage for the remainder of the round, Light, 10 MP

Form of Rabbit- (Transformation, Natural Being, Earth & Light, 500 Gold)
Level 1
HP- 30
MP- 50
STR- 7
AGI- 16
CON- 5
MIN- 8
SPI- 11
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 2
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Hop Kick- 5 Damage, Physical, 0 MP

Police Car- (Transformation, Vechicle, Technology, 220,000 Gold)
Level 5
HP- 6,000
MP- 6,000
STR- 250
AGI- 250
CON- 250
MIN- 200
SPI- 200
XP- 0
XP Needed- 50,000
Minimum Level- 5
Defense- 400
Defense against Stat Damage- 75
Critical Chance- 3%
Resilience- 5%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 30% Fire Weakness, 20% Electrical Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (4)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Police Siren- Possessor may choose to inflict Confusion: Fear with a 20% chance of success on up to 5 targets at the start of battle, Possessor ignores effects that prevent possessor from switching rows that come from sources below Level 5, Constant Effect
Abilities-
Police-Issue Guns- 1,200 Damage, Technology, 0 MP
Ram- 1,500 Damage, deals 1,500 flat Physical element damage to caster if any target has over 1,000 Defense, Physical, 0 MP
Issue Tickets- 600 Gold Damage, Air & Technology, 200 MP
Make Arrest- 1% inflicts Entombed: Incarcerated, Earth & Technology, 50 MP
Call for a Blockade- Targets of lower level obtain a debuff that prevents them from leaving battle unless caster permits such or the source of said removal is above Level 19, Air & Earth, 650 MP

Artifacts-
Hejirias (Level 19, Tied to user level)

Bright Messenger (Hejirias Version)- (Active Ability Aspect- Hejiras, Luminary) Possessor may skip a turn to gain +(100 x Level) to all stats once per thread, possessor gains +(Level)% Dodge during this period of turns, possessor may change any action to be solely Light element during this period of time, Fully heals possessor when activated, this effect lasts (Level) turns, this ability may only be used in one arena match per day, Cannot be used in combos

Twin Sacred Light Reavers (Hejirias Version)- (Weapon Aspect- Hejirias, Gun, Light) +(125 x Level) Ranged Attack per weapon slot occupied by this weapon, (Level x 2)% inflicts Stun or Awestruck on hit, +(100 x Level) Fire or Light damage dealt on hit, +(Level / 2, Rounded Down)% to Hit if occupying two slots, +(Level / 4, Rounded Down)% to Hit if occupying one slots, this weapon may occupy 1 or 2 slots, Wielder gains +(50 x Possessor Level) to all stats if in the same battle as an individual named 'Kevin Dravis' if on the same side of battle as said individual provided that said individual is wielding an item with the word 'Exodeus' in its name

Shielding Plate of the Light (Hejirias Version)- (Armor Aspect- Hejirias, Light Armor, Light) +(75 x Level) Defense, (Level)% Darkness Resistance, (Level)% Light Resistance, +(20 x Level) CON, Wielder gains +(50 x Possessor Level) to all stats if in the same battle as an individual named 'Kevin Dravis' if on the same side of battle as said individual provided that said individual is wielding an item with the word 'Exodeus' in its name

Sandals of the Sacred Messenger (Hejirias Version)- (Accessory Aspect- Hejirias, Shoes, Light) +(100 x Level) AGI, 5% User gets a second action this turn for each action user gets without including abilities from this Accessory or other items or abilities that grant extra actions, Wielder may make a free trade or re-equip action every time target would normally get an action, Wielder gains +(50 x Possessor Level) to all stats if in the same battle as an individual named 'Kevin Dravis' if on the same side of battle as said individual provided that said individual is wielding an item with the word 'Exodeus' in its name

Dazzling Flash (Hejirias Version)- (Spell Aspect- Hejirias, Celestial Magic, Light, 0 MP) +(100 x Caster Level) Magical Attack, +(50 x Caster Level) Ranged Attack, (Caster Level x 2)% Inflicts Confusion, Fatigued: Stun, Awestruck, or Impaired: Blind

Donation of Life (Hejirias Version)- (Spell Aspect- Hejirias, Celestial Magic, Light, 0 MP) Does (500 x Caster Level) Flat Light Element Damage, Heals caster or one of caster's allies for amount of damage dealt, 30% removes each debuff on this second target that was applied by a Demon, a Devil, Demon Magic, a Daemon, Rune Magic, or a Darkspawn, may only remove debuffs with sources of lower Level than wielder (with Unique sources counting as having their Level doubled for this purpose), separate rolls are made for each effect to be removed

Awards-
Completed 'Mr. Grimsburg's Statue' Quest
Award: Rebirth and Awakening Tournament Participant
Member of the Fish of the Month Club
Attempted Round 1 of Fields of Madness
Aided in the Destruction of Khalsubarr
Has Beaten 5 Bosses in Boss Rush Mode
Saved Licia (and a Castle) from Oblivion
"Involved in the Final Siege of Avandos"
"Slayer of Lord Avandos, Master of the Crimson Citadel"
500 Empire of Thandolman Faction Points
Ventured Beyond The Barrier as a Projection
This character possesses 60 base stat points
"Beat Team Avandos at the Holy Festival"
Forfeited in Round One of the Brass Disc Tournament
Defeated The Old, Corrupt Nexus PD in the Second Round of Holy Festival Bonus Fights
MODRAAAAAAAAAAAAAGE
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Modrageball
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Re: Retired Character Centre

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Firenza (forgetfulencidia)-
Level 11
Human, Fire
HP- 3,425
MP- 4,325
STR- 70 (6)
AGI- 181 (13)
CON- 137 (9)
MIN- 173 (14)
SPI- 220 (18)
XP- 112,437
XP Required- 100,000
Fame- 22
Gold- 5,144,667
Bonus Weeks: 0
Weeks: Will Learn "Aura of Water- (Passive Ability, Elementalist) 5% Water Resistance, +25 Defense against stat damage and damage caused by status effects if a Water element Elemental Magic spell is equipped" on the 4th

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Ultimate Attack

-Ally of the Flame Beasts- (Passive Ability, Friendship) Fire element Elemental allies gain +50 to all stats, you have +50 to all stats while you have an ally who is a Fire element Elemental
-Apprentice Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +250 Magical Attack and cost 50 less MP, all Elemental Magic summoned Elementals stay for 1 turn longer and have their stats increased by 50 each and the damage of their damage dealing attacks increased by 250
-Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage, All Wizard Magic spells cost possessor 50 less MP to cast
-Aura of Air- (Passive Ability, Elementalist) 5% Air Resistance, 5% Dodge if an Air element Elemental Magic spell is equipped
-Aura of Earth- (Passive Ability, Elementalist) 5% Earth Resistance, +50 Defense if an Earth element Elemental Magic spell is equipped
-Aura of Fire- (Passive Ability, Elementalist) 5% Fire Resistance, +50 Defense if a Fire element Elemental Magic spell is equipped
-Basic Arcanist Magic Attunment- (Passive Ability, Arcanist) All creatures summoned through Aracanist Magic spells or Cards gain +10 to all stats, All Cards that do damage deal an additional 60 damage, and all Arcanist Magic spells cost 10 less MP
-Basic Aura Mastery- (Passive Ability, Auramancer) All Auras equipped by possessor provide +10 additional Defense
-Basic Dance Attunment- (Passive Ability, Dancer) All Dance spells with a duration that cost an MP upkeep to maintain last 1 round longer with no extra cost, and all Dance spells cost 10 less MP
-Basic Demon Magic Attunment- (Passive Ability, Demonologist) All creatures summoned through Demon Magic spells gain +10 to all stats, all Demon Magic spells gain +10 Magical Attack, and all Demon Magic spells cost 10 less MP
-Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
-Basic Gun Training- (Passive Ability, Gun Mastery) This character gains +6 Ranged Attack when a gun is equipped.
-Basic Gunslinging Attunment- (Passive Ability, Gunslinger) All Gunslinging spells gain +10 Ranged Attack and all Gunslinging spells cost 10 less MP
-Basic Leadership Attunment- (Passive Ability, General) All Leadership spells affect one more target and all Leadership spells cost 10 less MP
-Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
-Basic Summoning Attunement- (Passive Ability, Summoner) All creatures summoned through Summoning spells gain +10 to all stats, and all Summoning spells cost 10 less MP
-Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
-Bearer of the Phoenix Essence- (Active Ability, Blessing) If possessor is dead, keep possessor in turn order so long as at least one ally remains standing, possessor may, as the only action possessor is able to take while in this state, attempt to self-resurrect with a 1% chance of success, if this succeeds, possessor returns to life with max HP, max MP, and none of possessor's previous buffs, debuffs, pets, or status effects that disappeared on death, Possessor may, while alive, choose to make any attack solely Fire element, Possessor may inflict Instant Death on self for a 5% chance of resurrecting target Battle-Arena-member ally or Battle-Arena-member ally's pet / summon, at a minimum of 1 in each stat
-Beastmaster- (Active Ability, Beastmastery) User may forfeit one Accessory slot or Spell slot to gain a Pet slot
or from the ability shop version --Beastmaster- (Active Ability, Beastmaster) User may forfeit one Accessory slot or Spell slot to gain a Pet slot, +50 HP and +10 to all stats of Animal pets and summons per possessor levels
-Blessed by Greatness-(Passive Ability, Universe, can't be used in combos) +10 Max HP
-Blessed with Arshubrel's Destruction- (Passive Ability, Blessing) Possessor gains +5,000 Melee Attack, +5,000 Ranged Attack, and +5,000 Magical Attack if possessor is Fire or Destruction element or is afflicted with the status effect Confusion: Berserk
-Blessed by the Scribe of the Seals of Flame- (Passive Ability, Blessing) 15% Fire Resistance, Possessor may pay 5% of his max MP to change any magical attack's element entirely to Fire
-Caller of the Fire Spirits- (Passive Ability, Elementalist) Summoned Elemental Magic Fire element Elementals gain +50 to all stats, +2% critical, +2% Dodge, +2% Resilience, +2% to-Hit, and +500 damage to all damage-dealing attacks, their attacks that have a chance of inflicting Burning have a 1% higher chance, said summons cost 150 less MP to summon
-Chef- (Passive Ability, Chef) Food items that resore HP or MP restore double the normal amount
-Envoy of Air- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Air
-Envoy of Earth- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Earth
-Envoy of Fire- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Fire
-Envoy of Water- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Water
-Flaming Pillar of Self- (Stance Ability, Elementalist) User must have at least 3 Fire element Elemental Magic spells equipped, +100 Defense, you may deal 1,000 Fire element damage to anyone who targets you with an offensive action as a counter
-Greater Cockatrice Tamer- (Ability, Beastmaster) All Greater Cockatrices gain double assigned XP, Greater Cockatrices controlled have double stats and do double damage
-Gunslinger Training- (Passive Ability, Gunslinger) +400 Damage when using a ranged attack with a gun equipped, Gunslinging spells cost 50 less MP to cast
-Hand of Cloud- (Passive Ability, Elementalist) +20 Magical Attack and +1% Dodge for each Air element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Suffocation
-Hand of Blazing Flame- (Passive Ability, Elementalist) +40 Melee Attack for each open weapon slot if a Fire element elemental magic spell is equipped, melee attacks may be solely Fire element if no weapon is equipped
-Hand of Dancing Fire- (Passive Ability, Elementalist) +5% to Hit with Fire element Elemental Magic spells, +25 AGI if a Fire element Elemental Magic spell is equipped
-Hand of Flame- (Passive Ability, Elementalist) +20 Magical Attack and +1% Critical for each Fire element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Burning
-Has Consumed 1 of the Permanent Consumable "Perfect Vaccine"- (Passive Ability, Permanent Item Effect) Possessor gains Charm Immunity
-Has Consumed 1 of the Permanent Consumable "Universal Protection Stone"- (Passive Ability, Permanent Item Effect) Possessor gains 1% Light Resistance
-Heart of Air- (Passive Ability, Elementalist) +10 Magical Attack for Air element Elemental Magic, 5% Air Resistance
-Heart of Earth- (Passive Ability, Elementalist) +10 Magical Attack for Earth element Elemental Magic, 5% Earth Resistance
-Heart of Fire- (Passive Ability, Elementalist) +10 Magical Attack for Fire element Elemental Magic, 5% Fire Resistance
-Heart of Water- (Passive Ability, Elementalist) +10 Magical Attack for Water element Elemental Magic, 5% Water Resistance
-Holy Strikes-(Passive Ability, Universe Blessing) +1% Critical, Can't be used in combos
-Orb Master- (Ability, Wizard Magic) +20 Magical Attack and -5 MP cost when using any Wizard Spell with the word Orb in the name
-Purity of Fire- (Active Ability, Elementalist) Magical attacks involving at least one Elemental Magic spells that is solely Fire element may deal solely Fire element damage, Fire element Elemental Magic spells gain +100 Magical Attack
-Pyromancer- (Passive Ability, Elementalist) +1,000 Damage to all damage dealing Fire element Elemental Magic spells, All Fire element Elemental Magic spells cost 50 less MP, all Fire element Elemental Magic summons gain +200 to all stats, Fire element Elemental Magic spells gain +5% Critical, Fire element Elemental Magic spells that have a percentage chance of hitting multiple targets have a 3% greater chance
-Sealed Dance of Fire- (Passive / Active Ability, Dances of Myrindras) +40 to all stats, Attacks (own and allies') may do 500 additional Fire damage if possessor desires so, Fire element summons gain 500 HP, Possessor may skip a turn to inflict 5% Charm on Fire element foes under level 100 and do 700 Fire damage to non-charmed foes, Possessor may skip 3 turns for unknown quest-only effects
-Speak the Tongue of Flames- (Passive Ability, Elementalist) Fire element spells gain +5 Magical Attack
-Training in Economics- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold.
-Toss Flame Globes- (Active Ability, Elementalist) For each open weapon slot that is empty, possessor gains an additional action each turn that may only be used to make an attack that does a flat 500 Fire element damage per user level that still has a chance of missing as though it was not a flat-damage attack so long as possessor has a Fire element Elemental Magic spell equipped, +40 Magical Attack for Fire element Elemental Magic spells
-Used to be Famous- (Passive Ability, Friendship) Possessor has 10 extra unmodified stat points and has chosen to place them like this: (+10 SPI)

Permenant Effects-
Charm Immunity
Burning Immunity

Weapons-
Assault Urchin- (Weapon, Other: Fish, Physical & Water, 120,000 Gold) +1 Melee Attack, +1 Ranged Attack, 2 hits against 1
Armageddon's Halo- (Weapon Aspect- Naphlus, Gun, Darkness & Fire & Magic) +390 Ranged Attack, +150 Magical Attack, +120 SPI, +120 CON, +5% Dodge, +180 AGI on first round of combat, May deal half damage to attack 2 enemies with a ranged attack
Blade of the Searing Sun (Unstatted)
Clipboard of Dilligence- (Weapon, Other: Clipboard, Universe, 60,000 Gold) +25 Melee Attack, +25 Ranged Attack, +25 Magical Attack, Grants Immunity to Sleep
2 Common Grenade Launcher- (Weaponx2, Gun, Technology, 30,000 Gold) +35 Ranged Attack, Does 120 additional Technology damage to Aerials, 1 hit against 5
1 Darksky Sniper Rifle- (Weaponx2, Gun, Darkness, 105,000 Gold) +240 Ranged Attack, 120% To Hit, 5% Dodge, +240 additional Ranged Attack in a Zone of Darkness, 5% inflicts Blind in a Zone of Darkness
Demon's Flaming Sickle- (Weaponx2, Scythe, Fire & Darkness, 825,000 Gold) +1,850 Melee Attack, +1,600 STR, +1,600 AGI, +1,600 SPI, 20% inflicts Burning, 10% inflicts Voidstruck, 5% inflicts Wounded, 25% Critical
Flame Dancer's Bow of Wrath and Grace- (Weaponx2, Bow, Fire, X Gold) +50 Ranged Attack per user level, +20 to all stats save AGI per user level, +50 AGI per user level, +5% Critical per user level, +2% Dodge per user level, Fire Magic spells cost 200 less MP per user level, Binds with user, Can only be used by those who have Sealed Dance of Fire
Flame Eater- (Weapon, Axe, Water & Fire, 7,000,000 Gold) +7,000 Melee Attack, +6,000 to all stats, 20% Fire Resistance, 80% Critical against Fire-element Elementals, Wileder may remove Water from the damage types of any of wielder's attacks so long as they possesses at least one other damage type after said removal
Gravy Boat Full of Exploding Water- (Weapon, Other: Teapot, Water & Fire, 78,000 Gold) +79 Melee Attack, +58 Magical Attack, +700 MP that may only be spent on Water or Fire element spells and abilities, Wielder's Food consumables that restore HP and buff at least one stat restore an additional 700 HP as a non-stacking effect, Attaches a non-stacking debuff to any target hit by one of wielder's offensive actions that deals 15,000 Flat Fire element damage at the start of each round which removes itself after doing so
Ground-Eating Spear- (Weaponx2, Spear, Earth & Air, 75,000 Gold) +195 Melee Attack, +40 STR, +70 AGI, Deals 1.2 times normal damage (to a max of 12,000 extra damage from this effect) to Earth element elementals, Inflicts Drain on Earth element elementals, 5% May destroy a Zone of Earth when used in an attack if the zone was created by an individual of at least 5 levels lower than this weapon's wielder and was under level 50, May choose to do solely Air-element damage itself (but not changing the elements of other equipped sources of damage)
Lucky 7- (Weapon, Knife, Physical, 7,000 Gold) +7 Melee Attack, +7% Critical
Malantres- (Weapon Aspect- Malantres, Scythe, Darkness & Water) +80 Melee Attack, +120 Magical Attack, Deals 500 extra Air damage in magical attacks, 5% extra Gold is dropped at battle's end
2 Minor Life Reaper Sickle- (Weapon, Scythe, Darkness, 70,000 Gold) +70 Melee Attack, +61 STR, +70 AGI, Inflicts Drain on targets below Level 20
Naphlus- (Weapon Aspect- Naphlus, Staff, Darkness & Fire) +135 Melee Attack, +490 Magic Attack, Deals 500 extra Fire damage in melee, 5% Fire Resistance
Sacred Silver Axe of House Brightbeard- (Weapon, Axe, Light & Earth, 200,000 Gold) +200 Melee Attack, +20 damage against Golems
Selerethic Guard Blade (Unstatted)
Soldier's Blade From the Worldstone War- (Weapon, Sword, Magic & Physical, 1,000,000 Gold) +200 Melee Attack, 5% Resistance to Fire, Water, Air, Earth, Physical, Technology, Ice, Electrical, Psychic, and Magic, +100 to all stats
Soulkeeper- (Weapon Aspect- Malantres, Wand, Darkness & Air & Magic) +130 Magical Attack, +70 Ranged Attack, +40 AGI, +40 SPI, +2% Dodge, 2% Inflicts Hex on hit, Wielder's attacks may do MP damage
Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge

Armor-
Armor of the Demon Lord of Air- (Armor Aspect- Malantres, Heavy Armor, Darkness & Water) +70 Defense, 10% Air Resistance, 5% Darkness Resistance, +40 AGI, +5% Critical, +5% Dodge
Armor of the Demon Lord of Flames- (Armor Aspect- Naphlus, Heavy Armor, Darkness & Fire) +310 Defense, 20% Fire Resistance, 15% Darkness Resistance, +70 CON, +900 HP for all Transformations
Blazing Salsa Hot Pants- (Armorx.5, Clothing, Fire, 68,000 Gold) +64 Defense, 10% Fire Resistance, +50 Melee Attack and Magical Attack for Dance spells, Dance spells cost wearer 100 less MP, 4% Dodge, 10% Dodge if wearer has at least 5 Dance spells equipped, at least one of which must be Fire element
Crimson Dragonslayer Armor- (Armor, Heavy Armor, Magic & Fire, 7,000,000 Gold) +7,000 Defense, +7,000 Defense against Fire, +7,200 to all stats, 20% Dragon Resistance, 20% Fire Resistance
3 Desert Corsair Swordmaster's Armor- (Armor, Light Armor, Physical & Earth, 65,000 Gold) +70 Defense against all but Fae, +70 Melee Attack, +65 STR, +65 AGI, +65 CON, 10% Physical Resistance 5% Fire Resistance
Enhanced Minor Phoenix Resurrective Aura- (Armor, Aura, Fire, 460,000 Gold) +455 Defense, +120 to all stats, Fire element spells cost wearer 300 less MP, Wearer may not use Water element spells, 10% inflicts Burning on indivduals targeting wearer with an offensive action at the end of said action, If possessor is dead for the first time this thread and was killed by a source below level 40, keep possessor in turn order for 5 rounds so long as at least one ally remains standing, possessor may, as the only action possessor is able to take while in this state, attempt to self-resurrect with a 15% chance of success, if this succeeds, possessor returns to life with half HP, half MP, and none of possessor's previous buffs, debuffs, pets, or status effects that disappeared on death (to a max of 500,000 each for HP and MP), Possessor may, choosing to forego the chance of a potential self resurrection from this item, once per thread attempt to resurrect any target killed by a source below level 40 within the last 20 turns with a 20% chance of success, with said individual having half HP, half MP, and none of said target's previous buffs, debuffs, pets, or status effects that disappeared on death (to a max of 500,000 each for HP and MP)
Pitch Black Shadow-Woven Cowboy Clothes- (Armor, Clothing, Darkness, 86,000 Gold) +69 Defense, +120 additional Defense when in a Zone of Darkness, 15% Dodge when in a Zone of Darkness, +99 Ranged Attack when in a Zone of Darkness
Finely Crafted Dwarven Armor- (Armor, Heavy Armor, Earth & Magic, 150,000 Gold) +200 Defense


Accessories-
Aura Enhancer- (Accessory, Magic Item, Magic, 75,000 Gold) Wielder gains 5% Resistance to wielder's element
1 Blazing Regenerative Blood- (Accessory, Bioaugmentation, Fire & Light, 120,000 Gold) +60 to all stats, 15% Fire Resistance, Wielder regenerates 400 HP per round, Wielder deals 1,000 flat Fire element damage to any individual who performs an action that damages or kills wielder after said action
2 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
2 Condor Feather Hat- (Accessory, Hat, Air, 2,100 Gold) +21 AGI, +5 Ranged Attack against Aerials
Disenchanted Goggles of Blind Self- (Accessory, Eyewear, Air, 100 Gold)
Fiery Healing Medallion - (Accessory, Amulet, Fire, 31,000 Gold) Heals 300 of wearer's HP per round at the start of the round, only works if wearer if Fire element
Fire Charm- (Accessory, Amulet, Fire, 250 Gold) +15 Damage for all Fire Element Attacks
Highly-Explosive Anti-Tank Rounds- (Accessory, Ammo, Fire & Technology, 219,000 Gold) +204 Ranged Attack, 110% To Hit, Wielder's actions involving Ranged Attack Bonus pierce 200 additional Defense, 15% wielder's actions involving Ranged Attack Bonus inflict Burning, Wielder must have a Gun equipped for this item to have any effect
Ioun Stone of Demon Control- (Accessory, Ioun Stone, Fire & Darkness, 5,000,000 Gold) All Demons battling wielder have a 5% chance per turn of being afflicted with Charm
Medallion of Success- (Accessory, Broach, Magic & Physical, 175,000 Gold) +150 to all stats, this item ignores stat capping, stacks 200 times, this item cannot be effected by enhancements, and it's stats cannot be altered by other items of abilities by allied sources
2 Pawn of Obedience- (Accessory, Figurine, Magic & Psychic, 50,000 Gold) +200 to all stats if an ally (not wielder) has any piece of the Chessboard of Control equipped, Wielder cannot conduct hostile actions against allies if an ally has the Chessboard of Control equipped (Assume any unique accessory that's a magic item with a name beginning with a chess piece name and ending with "of Control" is one of these)
Railos Medallion- (Accessory, Amulet, Magic, 17,000 Gold) +45 SPI
Russet Cloak- (Accessory, Cloak, Darkness, 1,400 Gold) +9 Defense, +5 CON, 1% Earth Resistance, 1% Resilience
1 Seal of the Flame Dancers- (Accessory, Seal, Fire, 80,000 Gold) +50 to all stats, 20% Fire Resistance

Consumables-
Baluzak's Melon Fruit- (Consumable, Food, Water, 3 charges, 28,000 Gold) +9,000 HP, +3,000 MP
Bottle of Doc Ramirez's Antivenin- (Consumable, Medicine, Light & Water, 1 Charge, 15,000 Gold) 75% Cures Poison
2 Crimson Flarestone- (Consumable, Deadly Item, Fire, Unlimited Charges, 70,000 Gold) Does 300 Fire damage to target
Fortune Goby- (Consumable, Food, Light & Magic, 1 Charge, 35,000 Gold) +5% Critical for remainder of battle, does not stack.
Great Ink Squid- (Consumable, Lethal Item, Water, 1 Charge, 40,000 Gold) 90% inflicts blindness, affects up to 15 targets
4 Holy Festival Cake- (Consumable, Food, Universe, 1 Charge, 20,000 Gold) +2,000 HP, +2,000 MP, +20 to each stat
Holy Festival Fish- (Consumable, Food, Universe, 1 Charge, 20,000 Gold) +1,500 HP, +1,500 MP, +3% dodge, stacks 2 times
Holy Festival Fruit Cup- (Consumable, Food, Earth & Water, 1 Charge, 41,000 Gold) Heals 15,000 MP
Holy Festival Tea II- (Consumable, Drink, Universe, 1 Charge, 100,000 Gold) +10,000 HP, +10,000 MP, +100 to each stat
Jar of Killer Bee's Honey- (Consumable, Food, Earth, 8 charges, 30,000 Gold) +500 MP, +80 CON
Lesser Flame Jewel- (Consumable Aspect- Naphlus, Gem, Fire, Unlimited Charges) Does 600 fire damage to 7 targets
Lesser Hurricane Jewel- (Consumable Aspect- Malantres, Gem, Air, Unlimited Charges) Does 400 Air damage to 3 targets
Lubregar's Vegetable Soup- (Consumable, Food, Water, 2 Charges, 250 Gold) +35 HP, +1 STR
3 Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
5 Mana Wing- (Consumable, Enchanted Item, Magic, 1 Charge, 200 Gold) +15 MP
Mega Tuna- (Consumable, Food, Water, 2,000 Gold) Heals 2,000 HP
3 Old Vat of Ointment- (Consumable, Medicine, Light & Earth & Water, 7 charges, 400 Gold) +20 HP, +5 MP
Phantom Lasso- (Consumable, Lethal Item, Light, 1 Charge, 65,000 Gold) 75% Inflicts Paralysis
Radiant Angelfish- (Consumable, Lethal Item, Light, 1 Charge, 40,000 Gold) Deals 7,000 Light damage to 6 targets.
1 Rye Crackers- (Consumable, Food, Earth, 2 Charges, 500 Gold) +15 HP, +1 AGI
Sagemouth Catfish- (Consumable, Food, Water, 1 Charge, 30,000 Gold) +5,000 MP
Salmon of the Enduring Journey- (Consumable, Food, Water, 1 Charge, 197,000 Gold) Target gains 3 buff slots and 1 summon slot for the remainder of the quest, this effect counts as a buff that stacks a max of 40 times
1 Seed of Pride- (Consumable, Enchanted Item, Fire & Darkness, 1 Charge, 18,000 Gold) Only affects targets under level 8, Target's attacks all do 7 times normal damage, Target dies if it doesn't kill anything within 5 rounds, does not stack, lasts until the end of battle
Seed of the Fire Tree- (Consumable, Enchanted Item, Fire, 1 Charge, 190,000 Gold) Only affects targets under level 15, Target's attacks all do 5 times normal damage, Target must be Fire element, lasts 10 rounds, does not stack
3 Crab Meat (4)- (Consumable, Food, Water, 2 Charges, 1,900 Gold) Heals 4,000 HP

Items-
5 Abyssal Voidsteel- (Item, Material, Darkness, 750,000 Gold)
Bright Mana Stone- (Item, Material, Light, 500 Gold)
75 Burmalong Heartstone- (Item, Material, Earth & Magic, 20,000 Gold)
Caravan Trader's Goods- (Item, Antiquity, Earth & Fire, 5,000 Gold)
Cereal Production Plant- (Item, Property, Earth & Technology & Electrical, 205,000 Gold)
2 Condor Feather- (Item, Material, Air, 80 Gold)
2 Construct Army Ivory- (Item, Material, Light, 11,000 Gold)
Dark Essence- (Item, Material, Darkness, 300 Gold)
10 Dark Mana Stone- (Item, Material, Darknes, 500 Gold)
Doc James's Specialty Mortar and Pestle- (Item, Crafting Tool, Light, 7,000 Gold)
Dwarven Ruins (Level 1-10) Spawn Table- (Item, Antiquity, Darkness & Earth, 318,000 Gold)
Fatal Roulette Giftbox I- (Item, Ticket, Chaos, 6,000 Gold) Can be opened at the Warehouse for a roll on the Fatal Roulette Giftbox I table
Fine White Tablecloth- (Item, Antiquity, Air, 36,000 Gold)
Fish of the Month Ticket (Item, Ticket, Water, 5,000 Gold)
13 Flawed Gemstone- (Item, Antiquity, Earth, 40 Gold)
Glory Roulette Giftbox I- (Item, Ticket, Chaos, 6,000 Gold) Can be opened at the Warehouse for a roll on the Glory Roulette Giftbox I table
Hill Made Out of Glued-Together Turtle Shells- (Item, Property, Water, 63,000 Gold)
Holy Festival Recipe Book: Second Volume- (Item, Regent, Universe, 2,000,000 Gold) Is not consumed in combos unless specifically noted
House Hellstrom Scrying Orb- (Item, Antiquity, Fire, 5,000 Gold)
4 Iron- (Item, Material, Earth, 400 Gold)
4 Machine Parts- (Item, Material, Technology, 90 Gold)
Machine Oil- (Item, Material, Technology & Water, 200 Gold)
Megaphone- (Item, Antiquity, Air, 400 Gold)
Moderate Quality Amethyst- (Item, Antiquity, Earth, 6,000 Gold)
Moderate Quality Birdcage- (Item, Antiquity, Air, 600 Gold)
Pill Bottles- (Item, Antiquity, Technology, 600 Gold)
Prescription Slips- (Item, Antiquity, Technology, 600 Gold)
6 Pure Honey- (Item, Material, Earth, 9,000 Gold)
4 Pure Metals- (Item, Material, Earth, 7,000 Gold)
2 Rope- (Item, Antiquity, Earth, 200 Gold)
Roulette Giftbox- (Item, Ticket, Earth & Air, 9,000 Gold) Can be opened at the Warehouse for a roll on the Roulette Giftbox table
2 Scrap Metal- (Item, Material, Technology, 20 Gold)
9 Sunmetal- (Item, Material, Light, 15,000,000 Gold)
2 Unknown Substance- (Item, Material, Magic, 5,000 Gold)
Unopened Spawn Table Giftbox- (Item, Ticket, Earth & Air, 3,000 Gold) Can be opened at the Warehouse for a roll on the Spawn Table Giftbox table
2 Unopened Structure-In-A-Box- (Item, Ticket, Earth & Air, 200,000 Gold) Can be opened at the Warehouse for a roll on the Structure-In-A-Box table
116 Vial of Burmalong Blood- (Item, Material, Earth & Magic, 3,000 Gold)
Wodoshohai Flesh- (Item, Material, Physical & Darkness & Technology, 80 Gold)
Worthless Bauble- (Item, Antiquity, Earth, 30 Gold)

Spells-
Air Orb- (Spell, Wizard Spell, Air, 1 MP, 500 Gold) +5 Magic Attack
Earth Orb- (Spell, Wizard Spell, Earth, 1 MP, 500 Gold) +5 Magic Attack
Elemental Orb- (Spell, Wizard Spell, Fire & Air & Earth & Water, 5 MP, 2,000 Gold) +9 Magic Attack
Fire Envoy's Crashing Flames- (Spell, Elemental Magic, Fire, 80 MP, 65,000 Gold) +69 Magical Attack, deals 1.2 times normal damage and has a 50% chance of inflicting 1 hit against 5 if used before any foes act, Call Unto Fire must have been cast already in order for this spell to be cast
Flaming Explosion - (Spell, Elemental Magic, Fire, 450 MP, 114,000 Gold) +133 Magical Attack, 20% inflicts 1 hit against 5, Call Unto Fire must have already been cast to cast this spell
Gakmondulo- (Spell, Wizard Magic, Earth, 40 MP, 115,000 Gold) +127 Magical Attack
Holy Orb- (Spell, Wizard Spell, Light, 6 MP, 900 Gold) +12 Magic Attack
Large Fireball Projection- (Spell, Elementalist Magic, Fire, 90 MP, 86,000 Gold) +80 Magical Attack, gains +50 Magical Attack, to a max of +8,000 Magical Attack, for each Martial Artist ability, Elementalist ability, or Monk ability possessed for each empty weapon slot or weapon slot occupied by a Staff, 3% inflicts Burning if at least 10 such abilities are possessed, Call Unto Fire must have been cast to cast this spell
One Card of Dis-Summon- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Unsummons 1 summoned entities that is under level 10 and were summoned by an entity that is under level 10
One Card of Dis-Buff- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Removes all stacked copies of 1 positive enhancements accrued on a single opposing character from items used by characters under level 10, spells cast by characters under level 10, and abilities activated by pets, summons, and transformations under level 10
One Card of Flame Lash- (Spell, Arcanist Magic, Fire, 80 MP, 31,000 Gold) +40 Magical Attack
One Card of Summon Soldier- (Spell, Arcanist Magic, Magic, 60 MP, 29,000 Gold) Summons 1 One Soldier, Max 100 Summoned
Pyramidal Necromancy: Imbue Undead With Draining Power- (Spell, Necromancy, Darkness, 90 MP, 140,000 Gold) Target's 0 MP-costing abilities that deal damage instead inflict HP Drain, only works on Undead, target gains +50 to all stats if the terrain or phantom terrain is Desert or Boneyard, does not work on non-allied targets , does not stack
Ride Off Into the Sunset- (Spell, Gunslinging, Light, 999 MP, 95,000 Gold) +5% XP from this combat for user if used on the last turn by a user with a Steed transformation equipped
2 Set Phantom Terrain: Volcanic Mountains- (Spell, Geomancy, Fire, 300 MP, 160,000 Gold) The Phantom Terrain is set to Volcanic Mountains
Shade Restore- (Spell, Healer Magic, Darkness, 35 MP, 2,000 Gold) +30 Magic Attack, Heals target
Shared Life- (Spell, Channeling Magic, Light, 200 MP, 120,000 Gold) Two target allies of caster (caster included as a possible target) combine HP totals and share HP, does not stack, even if only recast on 1 of the two individuals involved
Song of the Summoner- (Spell, Bardic Music, Magic & Water & Light & Darkness, 140 MP, 86,000 Gold) Allies' summons that are summoned during this spell's effect on their summoners gain 500 HP, 40 to stats that are not their prime attribute, 80 to their prime attribute, 200 damage to all attacks, and +5% Critical, stacks 18 times, the critical increase portion does not stack, 1 hit against 15, lasts as long as caster does nothing save maintain it for no MP each turn
Summon Grasylfyr of the Tomb of Fire- (Spell, Demon Magic, Darkness & Fire, 2,900 MP, 180,000 Gold) Summons Flamekeeper Grasylfyr, Max 6 Summoned
Voidstrike- (Spell, Dark Magic, Darkness, 1,000 MP, 500,000 Gold) Inflicts Voidstruck
Water Orb- (Spell, Wizard Spell, Water, 1 MP, 500 Gold) +5 Magic Attack
Zone Blaze- (Spell, Elemental Magic, Fire, 6,000 MP, 94,000 Gold) Attaches an effect to a Zone of Fire that deals 5,000 Fire element damage to all individuals in said zone at the start of the turn, Call Unto Fire must have already been cast twice for this spell to be cast

Pets-
Demonflame Dragon Lord- (Pet Aspect- Naphlus, Dragon, Darkness & Fire, Level Tied to Relevant Artifact, X Gold)
HP- 15,000
MP- 7,000
STR- 420
AGI- 310
CON- 360
MIN- 220
SPI- 275
XP- X
XP Needed- Tied to level of Naphlus
Minimum Level- 1
Defense- 380
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 50% Fire Resistance, 50% Darkness Resistance, Poison Immunity, Paralysis Immunity
Prime Attribute- Strength + Spirit + Constitution
Constant Effects-
None
Abilities-
Bite- 620 Damage, Physical, Darkness, 0 MP
Flameseeker- 1,800 Damage, Hits three turns after cast if caster is still alive, Fire, Overrides 5% or less Fire Resistance, 0 MP
Flames of Devastation- 1,500 Damage, Darkness & Fire, 1,970 MP
Greater Flame Buffet- 390 Damage, 1 hit against 6, Fire, 75 MP

Flamekeeper Grasylfyr (Summoned)
Level 5
Demon, Darkness & Fire
HP- 13,200
MP- 7,650
STR- 218
AGI- 204
CON- 297
MIN- 246
SPI- 215
XP- 3,500
Xp Needed- 8,000
Minimum Level- 4
Defense- 180
Defense against Stat Damage- 0
Critical Chance- 8%
Resilience- 1%
To Hit- 104%
Dodge- 13%
Resistances and Immunities- Immune to Fire, 5% Ice Resistance, Immune to Hexed and Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Rending Crimson Claws- 1,040 Damage, 2 hits against 1, Physical & Fire, 0 MP
Flame Spire- 1,800 Damage, Fire, 0 MP
Seal Attack- Choose a known attack of your foe, if that foe is 5 levels lower than this ability?s user, that foe may not use said attack for the remainder of the battle, can be used once per battle, this effect counts as a moderate status effect called Seal, which I will add at some point, Magic, 650 MP
Flame's Blessing- Flamekeeper Grasylfyr may declare its attacks to be entirely Fire element for the next 5 rounds, Fire, 200 MP


Greater Cockatrice- (Pet, Aerial, Earth, Lv.8, 1,860,000 Gold)
HP- 6,500
MP- 4,400
STR- 126
AGI- 455
CON- 210
MIN- 160
SPI- 580
XP- 0
XP Needed- 20,000
Minimum Level- 3
Defense- 310
Defense against Stat Damage- 50
Critical Chance- 2%
Resilience- 1%
To Hit- 100%
Dodge- 4%
Resistances and Immunities- Immune to Poison, Paralyze, and Petrify, 10% Magic Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Peck- 460 Damage, Earth, 0 MP
Glare- 8% Inflicts Petrify, Earth, 496 MP
Baleful Gaze- 900 Damage, 25% Inflicts Fear, caster may use Spirit as the Prime Attribute for this attack, 1 hit against 9, 320 MP
Paralyzing Stare- 75% Inflicts Paralysis, Earth, 300 MP
Glassy Leer- 40% Inflicts Paralysis: Turned to Glass, Earth, 1,000 MP
Stasis Eye- 1% Inflicts Paralysis: Molecular Stasis, Magic, 5,000 MP

Myrindrian Phoenix of the Flame Dancer- (Pet, Aerial, Fire, Lv.9, 2,200,000 Gold)
HP- 47,000
MP- 49,000
STR- 850
AGI- 990
CON- 850
MIN- 845
SPI- 960
XP- 25
XP Needed- 50,000
Minimum Level- 7
Defense- 1,100
Defense against Stat Damage- 22
Critical Chance- 12%
Resilience- 7%
To Hit- 104%
Dodge- 7%
Resistances and Immunities- Absorbs Fire
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Flame Torrent- 2,100 Damage, 1 hit against 5, Fire, 0 MP
Flame Burst- 3,000 Damage, deals 1/3 damage, 1 hit against 5, Fire, 0 MP
Mystic Glare- 20% inflicts Charm, Magic, 0 MP
Kamikaze- 10,000 Damage, kills Myrindrian Phoenix of the Flame Dancer, Myrindrian Phoenix of the Flame Dancer resurrects itself in 5 turns if its master is still alive at that time with full HP and MP, Fire, 16,000 MP
Flamethrower Breath Weapon- 900 Damage, 20% inflicts Burning, 1 hit against 1 target in both rows, Fire, 700 MP
Blaze- 50% inflicts Burning, Fire, 200 MP


One Soldier (Summoned)
Level 4
Golem, Physical
HP- 700
MP- 989
STR- 73
AGI- 74
CON- 60
MIN- 51
SPI- 54
XP- 4,500
XP Needed- 2,500
Minimum Level- 1
Defense- 64
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- 50% Poison Resistance, 28% Hexed Weakness
Prime Attribute- Strength
Constant Effects-
Guarding Stance- Possessor takes up two spots in the front row if under the effects of a buff named 'Spear Guard', Constant Effect
File Forward and Spear Charge!- Possessor may, once per round, conduct an action after switching from the back row to the front row voluntarily, Constant Effect
Abilities-
Spear Attack- 290 Damage, Physical, 0 MP
Spear Guard- Does 150 Physical damage to any foe attacking an ally in the caster's front rank, Does 300 Physical damage to any foe attacking an ally in the caster's back rank, Can only be used while user is in the front rank, Does not stack, Physical, 10 MP

2 Rabbit- (Pet, Animal, Light, Lv.1, 300 Gold)
HP- 5
MP- 3
STR- 2
AGI- 3
CON- 1
MIN- 1
SPI- 2
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Hop Kick- 3 Damage, Earth, 0 MP

Shadow of Annihilation- (Pet Aspect- Malantres, Spirit, Darkness, Level Tied to Relevant Artifact, X Gold)
HP- 500
MP- 400
STR- 200
AGI- 200
CON- 200
MIN- 200
SPI- 200
XP- X
XP Needed- Tied to level of Malantres
Minimum Level- 1
Defense- 0
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Unlisted
Constant Effects-
???- *Cannot be hurt by attacks dealing under 2,000 damage while master is alive, dies when master dies*, Constant Effect
Reformation- Shadow of Annihilation is resurrected from death one turn after it is killed assuming its master is still alive, Auto-activates once per battle, Constant Effect
Abilities-
Malantrian Cutting- 500 Damage, 5% Critical, Darkness, 0 MP
Malantrian Alacrity- +5% Dodge on self, stacks 4 times, lasts 6 turns, Darkness, 0 MP
Annihilation- Kills target, so long as target below half Malantres's level, Kills self, Darkness & Air, 50 MP

Shadow of Devastation- (Pet Aspect- Naphlus, Spirit, Darkness, Level Tied to Relevant Artifact, X Gold)
HP- 2,000
MP- 1,500
STR- 350
AGI- 350
CON- 350
MIN- 350
SPI- 350
Defense- 0
XP- X
XP Needed- Tied to level of Naphlus
Minimum Level- 1
Defense- 0
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
???- *Cannot be hurt by attacks dealing under 5,000 damage while master is alive, dies when master dies*, Constant Effect
Reformation- Shadow of Devastation is resurrected from death one turn after it is killed assuming its master is still alive, Auto-activates once per battle, Constant Effect
Abilities-
Naphiliad Cannon- 900 Damage, Heals 250 HP, Darkness, 0 MP
Naphiliad Rifle- 900 Damage, 10% Inflicts Blindness, Darkness, 0 MP
Devastation- 3,500 Damage, Kills self, Darkness & Fire, 41 MP
Dual Gunning- 500 Damage, 5 hits divided among 2 targets, Darkness, 20 MP
Shadow Rake- 400 Damage, Darkness & Magic, 25 MP



Permanant Consumables-
Condor Document- (Permanent Consumable, Permit, Air, 1 Charge, 875,000 Gold) Grants the ability "Permitted to Battle Utu'Ratak"

Property-
City Within the Flames- (Property Aspect: Naphulm, Land, Darkness & Fire & Magic)

Transformation-
Form of Minor Phoenix- (Transformation, Natural Being, Fire, 320,000 Gold)
Level 1
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- 2,000
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 95% Fire Resistance, 30% Light Resistance, 10% Air Resistance, 10% Electrical Resistance, 30% Water Weakness, 30% Ice Weakness
Prime Attribute- Spirit
Constant Effects-
Occasional Ressurction- Possessor may, to a max of once per thread, have a 1% chance of auto-ressurecting upon death if killed by a souce below Level 20, Constant Effect
Abilities-
Flame Breath- # Damage, Fire, 0 MP
Peck- # Damage, Physical, 0 MP
Heal- # Damage, Heals, Light, 0 MP

Police Car- (Transformation, Vechicle, Technology, 220,000 Gold)
Level 5
HP- 6,000
MP- 6,000
STR- 250
AGI- 250
CON- 250
MIN- 200
SPI- 200
XP- 0
XP Needed- 50,000
Minimum Level- 5
Defense- 400
Defense against Stat Damage- 75
Critical Chance- 3%
Resilience- 5%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 30% Fire Weakness, 20% Electrical Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (4)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Police Siren- Possessor may choose to inflict Confusion: Fear with a 20% chance of success on up to 5 targets at the start of battle, Possessor ignores effects that prevent possessor from switching rows that come from sources below Level 5, Constant Effect
Abilities-
Police-Issue Guns- 1,200 Damage, Technology, 0 MP
Ram- 1,500 Damage, deals 1,500 flat Physical element damage to caster if any target has over 1,000 Defense, Physical, 0 MP
Issue Tickets- 600 Gold Damage, Air & Technology, 200 MP
Make Arrest- 1% inflicts Entombed: Incarcerated, Earth & Technology, 50 MP
Call for a Blockade- Targets of lower level obtain a debuff that prevents them from leaving battle unless caster permits such or the source of said removal is above Level 19, Air & Earth, 650 MP

Artifacts-
Naphlus (Level 6, 745 XP, 12,500 XP Required, Standard Multiplier x14)
Malantres (Level 1, 0 XP, 1,000 XP Required, Standard Multiplier x14)

Unsorted-
Very Important Timepiece- (Accessory, Trinket, Air, 380,000 Gold) +390 AGI, +200 to whatever stat determines wearer's turn order for turn-order purposes only, +4 Diplomacy, 30% Paralysis Resistance, +300 Ranged Attack to Ranged Attacks made on turns gained due to Agility being 10x enemy Agility or higher
Antifreeze Potion- (Consumable, Potion, Acid & Fire, 1 Charge, 90,000 Gold) Cures Frozen
Brass Firestorm Globe- (Consumable, Lethal Item, Fire & Destruction, 1 Charge, 80,000 Gold) Deals 30,000 Fire & Destruction element damage to up to 20 targets
4 Crimson Flarestone- (Consumable, Deadly Item, Fire, Unlimited Charges, 70,000 Gold) Does 300 Fire damage to target
Hag's Mana Brew- (Consumable, Potion, Darkness & Magic, 1 Charge, 198,000 Gold) +30,000 MP
Liquor Enhancer- (Consumable, Potion, Acid, 5 Charges, 59,000 Gold) The next Drink used by target that heals MP heals it for 5,000 more MP, stacks 12 times
Miracle Brew II- (Consumable, Potion, Magic, 1 Charge, 1,000,000 Gold) Cures target of any minor and moderate negative status effects, excluding stat damage
Oil of Bird Irritation- (Consumable, Potion, Darkness & Earth, 1 Charge, 48,000 Gold) Inflicts Pain: Discomfort, Blind, and Confusion: Berserk on target Aerial
Potion of Astounding Travel- (Consumable, Potion, Magic & Air, 1 Charge, 555,000 Gold) Moves user's team to any zone of a random quest that can be accessed from the current one
Red Elixer of the Invisible Brickwyrm- (Consumable, Potion, Fire & Earth, 1 Charge, 65,000 Gold) +50% Dodge if target is allied with an individual with the ability Make Bricks on rounds that the individual with Make Bricks skips at least one action, lasts 30 rounds, does not stack
Glass of Shimmering Memories- (Item, Material, Ice & Magic, 50,000 Gold)
Secret Formula: The Staff of the Seven Stars-
Requires:
Starforge
*Tools of Bairis Gandronin
Consumes:
7 Purified Starmetal Bar
7 Fallen Star
Essence of Laibric Magic
Crystal of the Magi
100 Greater Magic Crystal
Giga Magic Crystal
Ice from the Universal Edge
Starcore Flame
Liquified Time
Key of Possibility
Produces:
The Staff of the Seven Stars- ???

Awards-
Completed 'Towers of Darkness' Quest
Mastered the Language of Fire Elementals
Fought on Gadigan's side in the March of Gardener
Award: Rebirth and Awakening Tournament Participant
Member of the Fish of the Month Club
Aspirant Demon King of Fire
Wielder of the Naphlus
Aided in the Destruction of Khalsubarr
Was Involved in the Castle Pelronde Incident
Has Consumed 1 Cookie
Has Won the "First of the Arcane Spirits" Event Match
Award: Has Slain 2 Boss
Award: Slayer of Manethos: Landwyrm
Slayer of Orindar Silverrock: Darktouched Dwarven Priest
Savior of the Brightbeard Dwarven Clan
Member of the Imperial Mages' Academy
Has Won the "Adventurers!" Event Match
Has Beaten 5 Bosses in Boss Rush Mode
Restored Memory to Azdoth, Scribe of the Seals of Flame
Saved Licia (and a Castle) from Oblivion
Ventured Beyond The Barrier as a Projection
This character possesses 60 base stat points
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Might Have Resurrected the Demon King.
Destroyed the Heart of the Demon King
Destroyed the Heart of the Demon King Successfully and Obtained Two of the Demon Kings Weapons
Eliminated in Round Three of the Brass Disc Tournament
Defeated The Old, Corrupt Nexus PD in the Second Round of Holy Festival Bonus Fights
'Was on the New Dark Empire Team in Princess of Suns'
MODRAAAAAAAAAAAAAGE
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Modrageball
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Re: Retired Character Centre

Post by Modrageball »

Kierron (Forgetfulencinda)
Level 10
Human, Air
HP- 3,125
MP- 5,450
STR - 20 (1)
AGI - 106 (10)
CON - 125 (10)
MIN - 218 (24)
SPI - 105 (10)
XP- 344,800 XP
XP Required- 25,000
Fame- 20
Gold- 48,672
250 Society of Magical Inquiry Reputation Points
Bonus Weeks:
Weeks: Will Learn "Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped." on the 4th

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive

-Access Higher Self (Kierron)- (Active Ability, Blessing)- Possessor may spend an action on 5 consecutive rounds during which possessor must have been a valid target for at least one possible enemy action to transform into Kierron's Higher Self (Level 20 Version), removing all allies from battle upon doing so, Possessor may do so a max of once per thread, If Kierron's Higher Self (Level 20 Version) is defeated, killed, detransformed from, or somehow removed from the thread, then all allies removed with this ability return to battle, Possessor automatically de-transforms from Kierron's Higher Self (Level 20 Version) between battles, Any guild that possessor is a member of gains access to 1 copy of Kierron's Higher Self (Level 20 Version) as a boss for its guild-run dungeons
-Acclimation to Suns- (Passive Ability, Other: Sun Duke) Possessor gains 10% Light Resistance, 10% Fire Resistance, 40% Burning Resistance, 40% Awestruck Resistance, and 40% Impaired: Blind Resistance, Has RP Effects
-Animal Attracting Expansion A- (Passive Ability, Druid) Adds the Level 1 Large Bunny, Feeding Mouse, Cricket, and Horse to Attract Animals and Passively Attract Animals
-Animal Attracting Expansion B- (Passive Ability, Druid) Adds the Level 1 Lion, Tiger, and Bear to Attract Animals and Passively Attract Animals
-Apprentice Sun Duke Knowledge- (Passive Ability, Other: Sun Duke) Possessor's Solar Being pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
-Attract Animals- (Active Ability, Druid) Possessor may skip a turn to summon 1-5 allies from the list of: Level 1 Rabbit, Kitten, Marmoset, Puppy, Pet Mouse, Hamster, Guinea Pig, Lamb, Dwogglin Pig, Miniature Bear Cub, Pocket Elesheep, or Pomfdumf
-Attract Plants- (Active Ability, Druid) Possessor may skip a turn to summon 1-5 allies from the list of: Level 1 Seedlet, Running Bush, or Marching Flower
-Aura of the Soothing Sun- (Passive Ability, Sun Duke) Possessor's Solar Being allies Regenerate 50,000 HP per round
-Aura of the Wild- (Stance Ability, Druid) Possessor's Animal allies gain +45 to all stats
-Aura of the Wrathful Sun- (Passive Ability, Sun Duke) Possessor' may deal 50,000 Flat Fire & Light element damage to each opponent who is not a Solar Being at the start of each round
-Basic Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
-Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
-Basic Chain Casting Attunement- (Active Ability, Channeler) Possessor and an ally with at least one spell equipped and this ability may both use their 1 turn to cast a spell using their combined stats, which costs them both double normal MP, any effects of the spell may be tied to either caster
-Basic Druid Magic Attunement- (Passive Ability, Druid) All Druid Magic spells cost 20 less MP
-Basic Geomancy Attunement- (Passive Ability, Geomancer) All Geomancy spells affect 1 additional target if they already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
-Basic Jewelcrafting Proficiency- (Passive Ability, Jeweler) Character gains +2 to all stats for each Ring, Crown, Broach, Eyewear, Crystal, Wristwear, or Amulet equipped
-Basic Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells gain +10 Magical Attack, take 1 less turn, and cost 10 less MP
-Basic Summoning Attunement- (Passive Ability, Summoner) All creatures summoned through Summoning spells gain +10 to all stats, and all Summoning spells cost 10 less MP
-Basic Sun Duke Knowledge- (Passive Ability, Other: Sun Duke) Possessor Solar Being pets and summons gain +200 to all stats
-Blinding Blood- (Passive Ability, Other: Sun Duke) Possessor has a 30% chance of inflicting Impaired: Blind on any individual who inflicts damage on possessor
-Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
-Empowered by Suns- (Passive Ability, Sun Duke) Possessor gains +1,000 to all stats if the Terrain or Phantom Terrain is Sun
-Expert on Riding Technique- (Passive Ability, Rider) All of possesser's Steed transformations gain +400 AGI and +8% Dodge
-Formshift: Solar Being- (Stance Ability, Other: Sun Duke) Possessor's subtype becomes Solar Being
-Holy Strikes-(Passive Ability, Universe Blessing) +1% Critical, Can't be used in combos
-Mathematical Knowledge- (Passive Ability, Scientist) +150 MIN that is counted as unmodified for capping purposes
-Passively Attract Animals- (Active Ability, Druid) At the start of possessor's first action each round, possessor may choose to summon 1 ally from the list of: Level 1 Rabbit, Kitten, Marmoset, Puppy, Pet Mouse, Hamster, Guinea Pig, Lamb, Dwogglin Pig, Miniature Bear Cub, Pocket Elesheep, or Pomfdumf
-Passively Attract Plants- (Passive Ability, Druid) The entries from the Attract Plants table are added to the Passively Attract Animals table
-Radiant Aura- (Passive Ability, Sun Duke) Possessor's Solar Being allies gain +400 to all stats
-Solar Acclimation- (Passive Ability, Other: Sun Duke) Possessor gains 5% Light Resistance
-Solar Being Traits- (Passive Ability, Other: Sun Duke) Possessor gains Hexed Immunity and Diseased Immunity so long as possessor is a Solar Being. Possessor gains 50% Resistance to Light against sources that are below Level 100 and are no more than 10 Levels or more above possessor and 300% Darkness Weakness so long as possessor is an Solar Being.
-Summoner Chef- (Passive Ability, Summoner) Possessor's Food items that heal HP or MP heal and additional 700 of each, Possessor's Food items that raise stats raise them by an additional 15 points, Possessor may choose to count as having expended 1 charge from an additional Food item as part of a Culinary Technique spell at the cost of 500 MP, Possesor may, when casting a non-unique Summoning spell, choose to cure an amount of HP or MP from a target equal to the spell's cost divided by 10, to a max of 10,000,000 of either, instead of the spell's normal effect with an 85% chance of making the spell unusable for the remaining of the thread as a side effect
-Sun Duke- (Passive Ability, Other: Sun Duke) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Solar Being pet only, This ability provides +50 HP and +10 to all stats of possessor's Solar Being pets and summons per Level of possessor
-Used to be Famous- (Passive Ability, Friendship) Possessor has 10 extra unmodified stat points and has chosen to place them like this: (+10 CON)

In a combo wrote:
2 Force of Thought- (Weapon, Force, Psychic & Technology, 160,000 Gold) +100 MIN, Wielder's turn-order-determining stat becomes MIN
200 Minor Apprentice's Spellbook- (Weapon, Book, Magic, 600 Gold) +7 Magic Attack


Weapons-
11 Darksky Sniper Rifle- (Weaponx2, Gun, Darkness, 105,000 Gold) +240 Ranged Attack, 120% To Hit, 5% Dodge, +240 additional Ranged Attack in a Zone of Darkness, 5% inflicts Blind in a Zone of Darkness
Flamecrystal Talon-Wand II +- (Weapon, Wand, Fire, 2,765,200 Gold) +3,455 Magical Attack, +2,100 AGI, +2,100 MIN, 5% inflicts Suffocation, 5% inflicts Burning, 5% inflicts Mana Blasted: Mystic Leak, Herrinic Upgrade Chance -50%
1 Force of Intellect- (Weapon, Force, Psychic & Technology, 20,000 Gold) +5 Melee Attack, +5 Ranged Attack, +5 Magical Attack, +40 MIN, Melee, Magical, and Ranged attacks use MIN
1 Gold Bell of Decadent Chiming- (Weapon, Instrument, Fire & Darkness, 60,000 Gold) +40 Magical Attack, Food items that restore HP restore double their normal amount to a max of 40,000
Gong Mallet of Hothos- (Weapon, Hammer, Magic, 7,000 Gold) +1 Melee Attack, +5 Magic Attack, Does 50 Air Damage if it bypasses defense
2 Growth Rod: Winter- (Weapon, Wand, Ice, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Ice element individual for 1,000 HP
Lucient Pistol- (Weapon, Gun, Magic, 1,700 Gold) +15 Ranged Attack, +4 Magic Attack, +1% Dodge
Minor Life Reaper Sickle- (Weapon, Scythe, Darkness, 70,000 Gold) +70 Melee Attack, +61 STR, +70 AGI, Inflicts Drain on targets below Level 20
Pitchfork- (Weapon, Polearm, Physical, 100 Gold) +3 Melee Attack
2 Staff of Silver Glory- (Weapon, Staff, Magic, 100,000 Gold) +90 Magical Attack, +15 Melee Attack, +15 to all stats
12 Taskmaster's Whip- (Weapon, Whip, Physical, 79,000 Gold) +78 Melee Attack, +5% Gold found at end of battle, +400 HP for all summons and pets, +200 to each prime attribute of summons and pets
Thief's Knife- (Weapon, Knife, Fire, 500 Gold) +5 Melee Attack
2 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge

Armor-
Air Robe- (Armor, Robe, Air, 500 Gold)+10 Defense, +10 Defense Against Air
2 Desert Corsair Swordmaster's Armor- (Armor, Light Armor, Physical & Earth, 65,000 Gold) +70 Defense against all but Fae, +70 Melee Attack, +65 STR, +65 AGI, +65 CON, 10% Physical Resistance 5% Fire Resistance
2 Finely Crafted Dwarven Armor- (Armor, Heavy Armor, Earth & Magic, 150,000 Gold) +200 Defense
2 Pitch Black Shadow-Woven Cowboy Clothes- (Armor, Clothing, Darkness, 86,000 Gold) +69 Defense, +120 additional Defense when in a Zone of Darkness, 15% Dodge when in a Zone of Darkness, +99 Ranged Attack when in a Zone of Darkness
Tattered Desert Corsair Robes- (Armor, Robes, Earth & Darkness, 4,000 Gold) +5 Defense, At the start of a thread, there is a 5% chance that this item makes its wearer immune to Confusion coming from sources that are Miragi, Bel-Miragi, or Han-Miragi

Accessories-
Air Charm- (Accessory, Amulet, Air, 250 Gold) +15 Damage for all Air Element Attacks
Antique Pocket Watch- (Accessory, Watch, Earth, 90,000 Gold) +50 AGI
Arcanist's Card Binder- (Accessory, Container, Magic & Earth, 45,000 Gold) Wielder may sacrifice one accessory slot for an additional spell slot that may only hold an Arcanist Magic spell
Desert Corsair Cloak- (Accessory, Cloak, Earth & Fire, 15,000 Gold) 5% Fire Resistance, +15 AGI unless opponents include Fae
3 Enchanted Pearl Bracelet- (Accessory, Wristwear, Earth, 75,000 Gold) +70 Defense, +20 to all stats, 5% Water Resistance
1 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
Glasses of Mystic Observation and Analysis- (Accessory, Eyewear, Magic, 90,000 Gold) May scan a target's stats at a level 5 levels higher than wearer at the start of wearer's first action each turn
2 Gloves of Rock Cloud Control- (Accessory, Gloves, Earth, 60 Gold) +5 CON, Grants the Ability-
Rock Cloud- 15% Inflicts Blindness, 7% Does 90 Earth element damage, 5 MP
Hat of the Dunkrestian Magistrate Traveller- (Accessory, Hat, Water & Magic, 1,457,000 Gold) +1,555 Defense, +1,555 CON, +1,555 AGI, +1,555 MIN, +130 Defense against Stat Damage, 15% Magic Resistance, 15% Law Resistance, 15% Chaos Resistance, 15% Manablasted Resistance, 10% Confusion Resistance, 5% Mad Dancing Resistance, Overworld Movement +1, Overworld Movement suffers no penalties due to Forests and Rivers, Wearer may ignore Zonally-Imposed Tolls coming from sources that either have no listed level or that are below Level 50
Hero's Seal- (Accessort, Seal, Light, 1,000 Gold) +7 to all stats, +1%Critical +1% Dodge +5% To Hit
Horse Bracelet- (Accessory, Bracelet, Air & Earth, 7,000 Gold) +15 AGI, +200 HP for all Mount transformations
Improved Enchanted Pearl Bracelet- (Accessory, Wristwear, Earth, 350,000 Gold) +400 Defense, +350 to all stats, 15% Water Resistance
Margvaldum Scroll Tubes- (Accessory, Container, Magic, 75,000 Gold) +5 MP, user may equip 1 more Spell
4 Stone of the First Menhir: Ooze- (Accessory, Idol, Water & Earth & Acid, 110,000 Gold) +105 Magical Attack, 5% user's attacks inflict Charm on Oozes under level 5
1 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN

Consumables-
Baluzak's Melon Fruit- (Consumable, Food, Water, 3 charges, 28,000 Gold) +9,000 HP, +3,000 MP
Bee Knee Sandwich- (Consumable, Food, Earth & Air & Acid, 2 charges, 15,000 Gold) +690 MP, deals 10 CON damage to imbiber, 2% cures Confusion
Caramel Candies- (Consumable, Food, Earth & Darkness, 15 Charges, 9,000 Gold) Heals 700 HP
Chalice of Breath- (Consumable, Enchanted Item, Air & Magic, Unlimited Charges, 10,000,000 Gold) Heals 10,000 HP, Cures Suffocation
3 Crab Meat (4)- (Consumable, Food, Water, 2 Charges, 1,900 Gold) Heals 4,000 HP
8 Earth Element Stone- (Item, Material, Earth, 1,000 Gold)
3 Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5 MP
Fourfold Hourglass- (Consumable, Enchanted Item, Time, 1 Charge, 2,000,000 Gold) User immediately gains 4 additional actions
Guide to Summoning White Septherys Drakespawn- (Consumable, Tome, Physical, Unlimited Charges, 30,000 Gold) Wielder may skip a turn and pay 200 MP to summon a White Septherys Drakespawn. This item may only have 3 Drakespawn summoned at a time.
Lubregar's Vegetable Soup- (Consumable, Food, Water, 2 Charges, 250 Gold) +35 HP, +1 STR
Mana Pyramid- (Consumable,Enchanted Item, Air, 1 Charge, 5,000 Gold) +200 MP
6 Old Vat of Ointment- (Consumable, Medicine, Light & Earth & Water, 7 charges, 400 Gold) +20 HP, +5 MP
3 Poison Essence- (Consumable, Lethal Item, Acid, 1 charge, 300 Gold) 5% Poison, 1 hit against 3
2 Rye Crackers- (Consumable, Food, Earth, 2 Charges, 500 Gold) +15 HP, +1 AGI

Items-
4 1/12 Holy Imperial Seal of Worth- (Item, Antiquity, Universe, 12,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source

Advanced Riding Tips- (Item, Antiquity, Air & Water, 17,900 Gold)
An Illustrated Guide to Professional Horse Racing- (Item, Antiquity, Air, 680 Gold)
Beast Tooth- (Item, Material, Fire, 70 Gold)
700 Book on Riding- (Item, Antiquity, Earth, 120 Gold)
Bone Drake Scale-(Item, Antiquity, Darkness, 7,000 Gold)
3 Condor Feather- (Item, Material, Air, 80 Gold)
4 Construct Army Ivory- (Item, Material, Light, 11,000 Gold)
5 Chipped Varacite- (Item, Antiquity, Earth, 60 Gold)
2 Earth-Sealing Rock- (Item, Antiquity, Earth, 900 Gold)
15 Easy Riding for New Cowboys- (Item, Antiquity, Earth, 150 Gold)
Essence of Kjall- (Iteme, Material, Magic, 200 Gold)
Fatal Roulette Giftbox I- (Item, Ticket, Chaos, 6,000 Gold) Can be opened at the Warehouse for a roll on the Fatal Roulette Giftbox I table
16 Flawed Gemstone- (Item, Antiquity, Earth, 40 Gold)
5 Glorious Sunmetal- (Item, Material, Light, 100,000,000 Gold)
Glory Roulette Giftbox I- (Item, Ticket, Chaos, 6,000 Gold) Can be opened at the Warehouse for a roll on the Glory Roulette Giftbox I table
Guide to Ruiding the Blue Palomino- (Item, Antiquity, Air & Eath, 1,700 Gold)
Horse Riding- (Item, Antiquity, Air, 140 Gold)
How to Ride a Horse- (Item, Antiquity, Earth, 180 Gold)
1 Intact Hide- (Item, Material, Earth, 140 Gold)
Large Stone Tablet- (Item, Antiquity, Earth, 1 Charge, 2,000 Gold)
Magic Luric Moss- (Item, Antiquity, Magic, 6,000 Gold)
Magic Othranbic Moss- (Item, Antiquity, Magic, 16,000 Gold)
Magic Vetric Moss- (Item, Antiquity, Magic, 7,000 Gold)
Moderate Quality Amethyst- (Item, Antiquity, Earth, 6,000 Gold)
20 Mr. Robert's Guide to Horse Riding- (Item, Antiquity, Air, 130 Gold)
Old Tarnished Gold Plate- (Item, Antiquity, Earth, 3,000 Gold)
21 Old Vase- (Item, Antiquity, Earth, 200 Gold)
14 Ordinary Candle- (Item, Antiquity, Light, 15 Gold)
Palace-Sun- (Item, Property, Light, 1,400,000,000 Gold)
3 Pamphlet on 7 Easy Steps to Riding Your New Horse- (Item, Antiquity, Air, 70 Gold)
3 Plant Pods- (Item, Material, Earth, 30 Gold)
3 Prescription Slips- (Item, Antiquity, Technology, 600 Gold)
2 Puff of Cloud- (Item, Material, Air, 4,000 Gold)
4 Pure Honey- (Item, Material, Earth, 9,000 Gold)
3 Pure Metals- (Item, Material, Earth, 7,000 Gold)
17 Riding for Kids- (Item, Antiquity, Air, 140 Gold)
Riding Your Horse and You- (Item, Antiquity, Air, 170 Gold)
2 Scrap Metal- (Item, Material, Technology, 20 Gold)
5 Set of Golden Utensils- (Item, Antiquity, Earth, 2,000 Gold)
2 Small Ruby Stone- (Item, Antiquity, Earth & Fire, 5,000 Gold)
11 Sphere of Ulaatian Essence- (Item, Material, Magic & Water, 5,000 Gold)
So, You Want to Ride a Horse but Can't Figure it Out? (You Idiot.)- (Item, Antiquity, Air, 130 Gold)
Stephen Avandar's Guide to Horse Riding- (Item, Antiquity, Air, 7,000 Gold)
Teacup Formerly Filled with Cursed Monkey-Containing Tea- (Item, Antiquity, Earth & Magic & Spatial, 50,000 Gold)
Tourmaline Sword Figure- (Item, Antiquity, Earth, 6,000 Gold)
Unopened Spawn Table Giftbox- (Item, Ticket, Earth & Air, 3,000 Gold) Can be opened at the Warehouse for a roll on the Spawn Table Giftbox table
1 Useless Thing- (Item, Useless Thing, Junk, 1 Gold)
2 Itsy Bitsy Sapphire- (Item, Antiquity, Earth & Ice & Water, 2,000 Gold)
6 Valuable Dwarven Armor Replica- (Item, Antiquity, Earth, 40,000 Gold)
6 Valuable Dwarven Spittoon- (Item, Antiquity, Earth, 27,000 Gold)
5 Worthless Bauble- (Item, Antiquity, Earth, 30 Gold)
625 Walrus Festival Token- (Item, Antiquity, Magic, 1 Gold)

Spells-
6 Bolster Toughness- (Spell, Protection Magic, Physical, 35 MP, 4,000 Gold) +65 Defense, Stacks 3 times
Call Unto Air- (Spell, Elemental Magic, Air, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Air, scans the user's enemies to determine if any of them are Air element, or gives target 5% Air Resistance
1 Call Unto Seasons: Winter- (Spell, Elemental Magic, Ice, 45 MP, 45,000 Gold) All Ice attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Ice damage or heals target Ice element individual for 700, does not stack
Craft Equipment-Summoning Circle- (Spell, Summoner Magic, Magic, 20 MP, 60,000 Gold) Creates a Circle named Equipment-Summoning Circle that provides all items created by its controller's Summoner Magic spells that provide benefits of the following types the following corresponding bonuses: +100 Melee Attack, +100 Ranged Attack, +100 Magical Attack, +50 to all stats that are already being added to, does not stack
Set Phantom Terrain: Library- (Spell, Geomancy, Magic & Air & Earth, 100 MP, 120,000 Gold) The Phantom Terrain is set to Library
Divining Ritual- (Spell, Ritual Magic, Magic, 7,500 Gold) View target enemy?s stats, takes 2 turns, consumes 2 Ordinary Candle when cast
2 Earth Lash- (Spell, Combat Technique, Combat Arts, 5 MP, 15,000 Gold) +15 Physical Attack, This attack does solely Earth damage, a Whip must be equipped to use this spell
Flames of Margastros- (Spell, Demon Magic, Fire, 20 MP, 30,000 Gold) +28 Magical Attack, 5% Inflicts Burning
Freeze Needle- (Spell, Wizard Magic, Ice, 200 MP, 112,000 Gold) +210 Magical Attack, 15% inflicts Frozen, this action gains 20% Critical
1 Holy Blades- (Spell, Divine Spell, Light, 30 MP, 9,000 Gold) Gives target +25 Melee Attack and changes all Melee Attack damage to light element, Lasts 3 turns, stacks 2 times
1 Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals
Howl of Khalrundas- (Spell, Demon Magic, Physical & Dakrness, 60 MP, 90,000 Gold) Gives Target +80 Melee Attack for every 5 levels of caster rounded up to a max of +5,620 Melee Attack, stacks up to a max of +5,620 Melee Attack, Lasts 5 turns
Imp Flurry- (Spell, Demon Magic, Fire & Ice, 15 MP, 50,000 Gold) +45 Magical Attack, 5% Inflicts Confusion, 3% Inflicts Burning, 3% Inflicts Frozen
3 Ki Fireball- (Spell, Unarmed Technique, Magic, 5 MP, 50,000 Gold) +50 Magical Attack, gains +50 Magical Attack, to a max of +7,000 Magical Attack, for each Martial Artist ability or Monk ability possessed for each empty Weapon slot
Mass Summoning Circle- (Spell, Summoner Magic, Magic, 10,000 MP, 85,000 Gold) Caster may have any number of allies assist in casting this spell, provided that they and caster have Basic Chain Casting Attunement, The cost of this spell may be divided between its casters, this spell creates a Circle, this Circle does not stack with other Circles possessed by caster and replaces them, individuals assisting caster do not have their Circles replaced, caster and all of those who assisted caster in the casting of this spell may use this Circle as the lone Circle involved in a summoning, summons summoned through this Circle gain +500 to all stats and, if the cap on how many of them can be summoned is over 25, said cap is increased by 5
Mire Orb- (Spell, Wizard Magic, Acid & Earth & Water, 600 MP, 267,000 Gold) +259 Magical Attack, 5% inflicts Entombed, 5% inflicts Drowning, 25% inflicts Paralysis: Sticky
One Card of Dis-Summon- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Unsummons 1 summoned entities that is under level 10 and were summoned by an entity that is under level 10
One Card of Dis-Buff- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Removes all stacked copies of 1 positive enhancements accrued on a single opposing character from items used by characters under level 10, spells cast by characters under level 10, and abilities activated by pets, summons, and transformations under level 10
One Card of Flame Lash- (Spell, Arcanist Magic, Fire, 80 MP, 31,000 Gold) +40 Magical Attack
One Card of Summon Soldier- (Spell, Arcanist Magic, Magic, 60 MP, 29,000 Gold) Summons 1 One Soldier, Max 100 Summoned
Phroxis- (Spell, Divine Spell, Light & Water, 19 MP 7,000 Gold) +12 Magical Attack
Prepare Fruits- (Spell, Other: Culinary Arts, Earth & Light, 10 MP, 30,000 Gold) +40 Magical Attack, Heals, Each Food that the caster has equipped may expend 1 charge to increase the amount healed by 500
Ride Off Into the Sunset- (Spell, Gunslinging, Light, 999 MP, 95,000 Gold) +5% XP from this combat for user if used on the last turn by a user with a Steed transformation equipped
Ritual of Blasting- (Spell, Ritual Magic, Earth & Magic, 0 MP, 30,000 Gold) This spell deals 15,000 Physical damage to its target, takes 5 turns, consumes 5 Ordinary Candle, 2 Earth-Sealing Rock, and 1 Tourmaline Sword Figure when cast
Set Phantom Terrain: Library- (Spell, Geomancy, Magic & Air & Earth, 100 MP, 120,000 Gold) The Phantom Terrain is set to Library
Silver Palm- (Spell, Unarmed Technique, Physical, 500 MP, 157,000 Gold) +355 Melee Attack, +15% Critical for this attack, Cannot be used if any weapon slots are occupied
2 Song of the Summoner- (Spell, Bardic Music, Magic & Water & Light & Darkness, 140 MP, 86,000 Gold) Allies' summons that are summoned during this spell's effect on their summoners gain 500 HP, 40 to stats that are not their prime attribute, 80 to their prime attribute, 200 damage to all attacks, and +5% Critical, stacks 18 times, the critical increase portion does not stack, 1 hit against 15, lasts as long as caster does nothing save maintain it for no MP each turn
Summon Hyjreldo- (Spell, Summoner Magic, Magic, 30 MP, 40,000 Gold) Summons 1 Hyjreldo.
Summon Flame Wolf Pack- (Spell, Summoning, Fire, 350 MP, 140,000 Gold) Summons MIN/20 Level 1 Flame Wolf, Summons 1 Level 5 Flame Wolf if caster is at least level 8, max of 1,000 Level 1 Flame Wolf summoned, max of 4 Level 5 Flame Wolf summoned.
Winter's Needles- (Spell, Elemental Magic, Ice, 60 MP, 46,000 Gold) +47 Magical Attack, +3% Critical against non-Ice element foes, Call Unto Seasons: Winter must have already been cast for this spell to be cast

Pets-

Battle Lord of the Wooded Lands- (Pet, Monster, Earth, Lv.5, 540,000 Gold)
HP- 4,700
MP- 2,400
STR- 560
AGI- 104
CON- 120
MIN- 160
SPI- 110
XP- 0
XP Needed- 7,500
Minimum Level- 2
Defense- 290, +2,000 Defense against Fire
Defense against Stat Damage- 0
Critical Chance- 16%
Resilience- 4%
To Hit- 103%
Dodge- 5%
Resistances and Immunities- 25% Fire Resistance
Prime Attribute- Strength
Constant Effects-
Ally of the Fae- Allied Fae receive +150 to all stats, Constant Effect
Wards Plants Against Fire- All allied Plants gain 15% Fire Resistance if their percent Fire Resistance is not at least 15% already
Abilities-
Axe of the Woodland Lord- 2,500 Damage, Earth & Physical, 0 MP
Battle Roar- All friendly entities in battle gain +11% critical, All enemy entities in battle lose 11% to hit, Does not stack, Earth, 40 MP
Vine Storm- 450 Damage, 15% inflicts Paralysis, 1 hit against 15, Earth, 900 MP
Body Slam- 2,900 Damage, 20% inflicts Fatigued:Stun, Physical, 300 MP
Debilitate Fire- 50% inflicts Weakness, only affects Fire element targets, 1 hit against 80, Water, 1,400 MP

Flame Wolf- (Pet, Animal, Fire, Lv.5, 35,400 Gold)
HP- 4,220
MP- 4,180
STR- 375
AGI- 262
CON- 175
MIN- 247
SPI- 228
XP- 0
XP Needed- 15,000
Minimum Level- 1
Defense- 168, +1,500 against Fire
Defense against Stat Damage- 25
Critical Chance- 5%
Resilience- 5%
To Hit- 105%
Dodge- 6%
Resistances and Immunities- 80% Fire Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Vicious Bite- 1,250 Damage, Physical, 0 MP
Flame Bite- 1,980 Damage, Fire, 0 MP
Howl of Rage- +350 Damage to all damage-dealing attacks, lasts 10 rounds, stacks 2 times, 1 hit against 50, Fire & Air, 200 MP
Circle In- Opponents under level 10 cannot change rows via normal row-change actions, Requires caster to have at least 5 allies, Physical, 200 MP
Blazing Breath- 3,400 Damage, 15% inflicts Burning, Fire, 1,400 MP
Leader of the Pack- Gives caster a buff that causes all allied Animals of lower level than caster gain +40 to all stats, stacks 5 times on caster, a total of 10 instances of this buff may affect any one individual, Psychic & Earth, 1,200 MP

Hyjreldo (Summoned)
Level 2
Aquatic, Water
HP- 500
MP- 240
STR- 67
AGI- 46
CON- 79
MIN- 41
SPI- 38
XP- 0
Xp Needed- 2,500
Minimum Level- 1
Defense- 60, +80 Against Water
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Sea Talons- 120 Damage, 2 hits against 1, Physical, 0 MP
Bubble Cannon- 120 Damage, Prime Attribute is Spirit for this attack, Water, 8 MP

One Soldier (Summoned)
Level 1
Golem, Physical
HP- 100
MP- 120
STR- 8
AGI- 15
CON- 9
MIN- 12
SPI- 6
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 30% Hexed Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Spear Attack- 65 Damage, Physical, 0 MP


Transformations-

*Kierron's Higher Self (Level 20 Version)
Level 20 Boss
Human, Air & Magic
HP- 14,350,221
MP- 15,000,000
STR- 9,220
AGI- 9,500
CON- 9,500
MIN- 10,000
SPI- 9,500
XP- 0
Defense- 4,698, +5,000 against Magic, +5,000 against Air
Defense against Stat Damage- 1,225
Critical Chance- 36%
Resilience- 35%
To Hit- 140%
Dodge- 38%
Resistances and Immunities- Magic Immunity, Spatial Immunity, 90% Air Resistance, 100% Physical Weakness, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Mind
Constant Effects-
Lord of the Pack- All of possessor's allies have their stats, HP, MP, and damage dealt doubled, Possessor summons 5 entities from the Enemy List that are below Level 21 and normally fightable for drops at the start of each round, Max 200 summoned across all summon types, Boss Effect
Pack Master- Possessor gains +250 Defense for every ally possessor has that possesses the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Summon Into the Pack- Each of possessor's summons gains a Constant Effect named 'Pack Hunter' that has the text "Possessor gets +100 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies", Constant Effect
Reliant on Summons- Possessor loses all Immunities if possessor has no summons, Possessor's stats are halved if possessor has no summons, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Staff Strike- 11,000 Damage, Physical, 0 MP
Gather Mana- 12,000 MP Damage, Deals MP Healing, May only target caster, Magic, 0 MP
Bolster Summon- Target summon of caster gains +1,000 to all stats, stacks 10 times, Magic, 10,000 MP
Direct Summon- Target summon of caster gains an action immediately after this action, Air, 65,000 MP
Ward Summon- Target summon of caster gains +2,000 Defense, stacks 10 times, Magic, 67,000 MP
Summon- Caster summons 1 entity from the Enemy List that is below Level 21 and normally fightable for drops, Max 200 summoned across all summon types, Magic, 200,000 MP
Drops-
400,000 Gold
40,000 XP

Police Car- (Transformation, Vechicle, Technology, 220,000 Gold)
Level 5
HP- 6,000
MP- 6,000
STR- 250
AGI- 250
CON- 250
MIN- 200
SPI- 200
XP- 0
XP Needed- 50,000
Minimum Level- 5
Defense- 400
Defense against Stat Damage- 75
Critical Chance- 3%
Resilience- 5%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 30% Fire Weakness, 20% Electrical Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (4)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Police Siren- Possessor may choose to inflict Confusion: Fear with a 20% chance of success on up to 5 targets at the start of battle, Possessor ignores effects that prevent possessor from switching rows that come from sources below Level 5, Constant Effect
Abilities-
Police-Issue Guns- 1,200 Damage, Technology, 0 MP
Ram- 1,500 Damage, deals 1,500 flat Physical element damage to caster if any target has over 1,000 Defense, Physical, 0 MP
Issue Tickets- 600 Gold Damage, Air & Technology, 200 MP
Make Arrest- 1% inflicts Entombed: Incarcerated, Earth & Technology, 50 MP
Call for a Blockade- Targets of lower level obtain a debuff that prevents them from leaving battle unless caster permits such or the source of said removal is above Level 19, Air & Earth, 650 MP

Riding Horse- (Transformation, Steed, Earth, 2,000 Gold)
Level 2
HP- 700
MP- 180
STR- 30
AGI- 45
CON- 30
MIN- 18
SPI- 17
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 20
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Kick- 60 Damage, Earth & Physical, 0 MP
Leap- 30 Damage, +30 AGI on next turn, Air, 3 MP
Gallop- +80 AGI, does not stack, lasts 4 turns, 4 MP

Undead Drake Mount- (Transformation, Steed, Darkness, 240,000 Gold)
Level 5
HP- 17,500
MP-12,900
STR- 460
AGI- 550
CON- 580
MIN- 270
SPI- 260
XP- 0
XP Needed- 15,000
Minimum Level- 3
Defense- 850
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 1%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- 50% Darkness Resistance, Pain Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Amplified by Necromancy- Undead Drake Mount's stats all increase by 5 for each Necromancer Ability wielder possesses, Constant Effect
Necromancer's Favored Mount- If wielder possesses the ability Necromancer and the ability Rider then wielder may use the Cast a Spell action to cast equipped Necromancy spells while transformed, Constant Effect
Abilities-
Bite- 1,200 Damage, Darkness & Physical, 0 MP
Black Buffet- 2,400 Damage, 1% may inflict Voidstruck, 1 hit against 5, Darkness, 70 MP
Shades- +11% Dodge, Lasts 20 turns, Does not stack, Darkness, 300 MP
Counter: Fly Back- User may, after being attacked, choose to move to the back row should said move not be illegal on account of row sizes, This move may only be used as a counter in response to an enemy attack, Air, 0 MP
Fly Forward and Defend- User may, if in the back row, move to the front row and gain +350 Defense for 1 turn, does not stack, Air, 0 MP
Void Breath- 5,900 Damage, 25% may inflict Voidstruck, Darkness, 4,000 MP

Permanant Consumables-
Essence Sphere of the Sun Queen's Blessing- (Permanent Consumable, Essence Sphere, 1 Charge, Light, 50,000,000 Gold) Gives user +5 Levels, so long as such a level gain does not place user at a level equal to or greater than 60, Gives user 25 bonus weeks that may only be used on Sun Duke, Radiant Hierophant, Commander, Astromancer, and Starkeeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere of the Sun Queen's Blessing’, May not be used by a user who already has X equaling 1 or greater for such an award

Artifacts-
None

Awards-
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Has Saved Imbelsberg from the Bluewar Ministry
Has Slain 2 Boss
Slayer of Manethos: Landwyrm
Slayer of Orindar Silverrock: Darktouched Dwarven Priest
Has Saved Stopped the Menhir of Ooze for the Society of Magical Inquiry
Savior of the Brightbeard Dwarven Clan
Has Beaten 5 Bosses in Boss Rush Mode
Has Found the Spear Within the Ruins at Thalmurat Lake
Has Won the "First of the Arcane Spirits" Event Match
Eliminated in Round One of the Brass Disc Tournament
Defeated The Old, Corrupt Nexus PD in the Second Round of Holy Festival Bonus Fights
Possesses a Group-Attuned Portal Key to Black Xzaradu Tower
'Survived the Princess of Suns Incident'
'Helped Win the Princess of Suns Incident'
'Was on the Veil Render's Team in the Princess of Suns Incident'
'Switched to Help the Holy Empire Team in the Princess of Suns Incident'
'Turned in the Libram Corimorcus, Tome of those Sealed Within Eternal Stone to Azral Hinderdrak'
'Escaped a Trap'
'Obtained the Two Books in the Stone Library'
'Possesses a Group-Attuned Portal Key to the Moving Stone Library of Haggok'Nhir'
MODRAAAAAAAAAAAAAGE
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Modrageball
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Re: Retired Character Centre

Post by Modrageball »

Canth (Firenza)
Level 9
Human, Air
HP- 2,750
MP- 625
STR - 10 (1)
AGI - 420 (40)
CON - 110 (12)
MIN - 25 (1)
SPI - 10 (1)
XP- 33,600
XP Required- 20,000 XP
Fame- 18
Gold- 633,889
250 Society of Magical Inquiry Reputation Points
Bonus Weeks: 1
Weeks: Will Learn "Undepleted Agility- (Passive Ability, Warrior) Posessor gains +100 AGI while at Max MP" on the 4th

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Aim

-Active Parry- (Active Ability, Warrior) User skips a turn and adds one weapon's melee attack bonus to Defense for 2 turns
-Apprentice Combat Arts Attunement- (Passive Ability, Warrior) +250 Damage to all damage dealing Combat Arts spells, All Combat Arts spells cost 50 less MP
-Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is equipped
-Basic Lock Picking- (Passive Ability, Thief) +20 AGI, Possessor's lower-levelled foes' abilities that have a chance of reducing the odds of said foes dropping treasure or Gold have a 30% chance of failing, providing said foes are non-unique and under level 20
-Basic Ninjutsu Attunement- (Passive Ability, Ninja) All Ninjutsu spells gain +10 Magical Attack and boost caster's stats by 5 more points
-Basic Throwing Weapon Training- (Ability, Throwing Weapon Mastery) This character gains +6 Ranged Attack when a throwing weapon is equipped.
-Basic Vermin Master Knowledge- (Passive Ability, Vermin Master) Possessor's Insect pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
-Basic Bow Training- (Ability, Bow Mastery) This character gains +6 Ranged Attack when a bow is equipped.
-Basic Clothier Proficiency- (Passive Ability, Clothier) Character gains +3 to all stats for each Shoes, Boots, Hat, Scarf, Gloves, Cloak, or Belt equipped
-Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
-Basic Thief Arts Attunement- (Ability, Thievery) All Thief Arts spells gain +10 Melee Attack and cost 10 less MP, user gains +20 AGI on the first turn of battle
-Basic Dual Wielding Training- (Passive Ability, Warrior) +10 Melee Attack to all Melee Attack providing weapons, +10 Ranged Attack to all Ranged Attack providing weapons, +10 Magical Attack to all Magical Attack providing weapons, +2% to Hit, Only works is possessor is wielding two weapons
-Basic Poisoner Training- (Passive Ability, Assassin) User gains +30 MP for each weapon coating equipped, user's attacks have a +1% chance of inflicting Poison if a Weapon Coating is equipped and they already had a chance of inflicting poison, all Weapon Coatings that do stat damage do an extra point, all damage foes suffer that is caused by Poison status effects inflicted by user is increased by 20 per round
-Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
-Extract Burmalong Heartstone- (Ability, Huntmastery) This character may choose to obtain a Burmalong Heartstone instead of the normal treasure pull upon defeating a Burmalong.
-Honed Strikes- (Passive Ability, Warrior) User possesses a base 17% Critical
-Holy Foresight-(Passive Ability, Universe Blessing) +1% Dodge, Can't be used in combo
-Hornet Stings- (Technique Ability, Assassin) Possessor may use Hornet Stings in conjunction with a Ranged Attack, so long as no other technique is used and a Throwing Weapon is equipped. Said attack gains +37 Ranged Attack, suffers -5% to hit, has a 2% chance of inflicting 2 hits, and has a 11% chance of inflicting Poison.
-Poisoned Weapon Use- (Passive Ability, Assassin) Possessor's attacks that deal damage deal 200 extra damage if possessor has a Weapon Coating equipped, all Weapon Coatings that possessor has equipped that deal stat damage do 3 extra points of each type they would otherwise deal, all Weapon Coatings possessor has equipped have a 1% chance inflicting Poison if possessor desires such
-Shadow Wind Stance- (Stance Ability, Ninja) +10% Dodge
-Skilled at Poison Application- (Passive Ability, Assassin) All attacks that have a chance of inflicting Poison gain a 3% chance if that chance is initally under 3%, all Weapon Coatings that do stat damage do 2 extra points
-Sudden Attack- (Passive Ability, Thief) Possessor gains +100 AGI on the first turn of battle, Possessor gains +60 Melee Attack against targets that have not yet acted on the first turn of battle
-Used to be Famous- (Passive Ability, Friendship) Possessor has 10 extra unmodified stat points and has chosen to place them like this: (+10 AGI)

Weapons-
25 Darksky Sniper Rifle- (Weaponx2, Gun, Darkness, 105,000 Gold) +240 Ranged Attack, 120% To Hit, 5% Dodge, +240 additional Ranged Attack in a Zone of Darkness, 5% inflicts Blind in a Zone of Darkness
Desert Corsair's Falchion- (Weapon, Sword, Physical, 65,000 Gold) +71 Melee Attack, +400 HP while adventuring in the Desert of Sildriza encounter area
3 Great Sarisscos Shield- (Weapon, Shield, Earth & Physical, 80,000 Gold) +69 Defense, +15 STR, +20 CON
2 Ivory Pawn Spear- (Weaponx2, Spear, Light, 65,000 Gold) +120 Melee Attack, +120 MIN, +2% Critical
2 Minor Life Reaper Sickle- (Weapon, Scythe, Darkness, 70,000 Gold) +70 Melee Attack, +61 STR, +70 AGI, Inflicts Drain on targets below Level 20
Mr. Frog's Sticky Photograph- (Weapon, Deadly Item, Water & Magic, 47,000 Gold) +6 Melee Attack, 5% inflicts Pain: Discomfort: Sticky, This item is cursed and may not be unequipped until its wielder has won 50 battles with it equipped (unequipped)
Octagon Man's Javelin- (Weaponx2, Spear, Physical, 140,000 Gold) +310 Melee Attack, +150 Ranged Attack, +800 Defense against Abstracts
Samurai Blade of Balshinsur- (Weapon, Sword, Technology & Electrical, 90,000 Gold) +140 Melee Attack, 5% Critical, +300 Damage against Electrical element foes
Sargassial Skewering Spear- (Weapon, Spear, Fire, 117,000 Gold) +105 Melee Attack, +8% Critical
Seven Shot Shortbow- (Weapon, Bow, Air, 19,000 Gold) +7 Melee Attack, +7% Critical, 1% inflicts 7 hits against 1
Seventh Star- (Weapon, Throwing Weapon, Magic, 281,000 Gold) +319 Ranged Attack, +15% Critical
Sidewinder Dagger- (Weapon, Knife, Acid & Physical, 65,000 Gold) +156 Melee Attack, +15 CON
Solar Shurikens- (Weapon, Throwing Weapon, Light & Fire, 60,000,000 Gold) +60,000 Ranged Attack, 40% inflicts Awestruck, 40% inflicts Burning, Wielder's 'Ranged Attack' and 'Point Blank' actions have a 5% chance of gaining 3 hits against 1
17 Thief's Knife- (Weapon, Knife, Fire, 500 Gold) +5 Melee Attack
Throwing Knives- (Weapon, Throwing Weapon, Physical, 900 Gold) +8 Ranged Attack
Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Atta
% To Hit, 19% Dodge

Armor-
5 Cloak of Shadow Weaving- (Armor, Light Armor, Darkness, 140,000 Gold) +60 Defense, +40 AGI, +10% Dodge, +20 damage to all Thief Arts spells used on the first round of combat, user may skip its turn to attempt, with a 1% chance of success, to cause the current turn of the battle to be declared the first turn of the battle before any enemies acted for purposes of determining ability and item effects
Cloud of Sparkles- (Armor, Aura, Light, 70,000 Gold) 5% inflicts Charm on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Confusion on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Awestruck on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Impaired: Blind on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Charm: Lovestruck on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Charm: Infatuation on individuals targeting wearer with an offensive action at the end of said action
2 Elaborate Martial Artist's Gear- (Armor, Clothing, Physical, 75,000 Gold) +50 Defense, +99 Melee Attack, Melee Attacks with no weapons other than Fist Weapons equipped have a 5% chance of inflicting Stun
Desert Corsair's Robes- (Armor, Robes, Earth, 61,000 Gold) +49 Defense, Miragi and Bel-Miragi cannot Confuse wearer
4 Desert Corsair Swordmaster's Armor- (Armor, Light Armor, Physical & Earth, 65,000 Gold) +70 Defense against all but Fae, +70 Melee Attack, +65 STR, +65 AGI, +65 CON, 10% Physical Resistance 5% Fire Resistance
Finely Crafted Starlit Armor- (Armor, Heavy Armor, Magic, 301,000 Gold) +314 Defense, +4% Dodge
Sun Maiden's Robe- (Armor, Robes, Light, 35,000,000 Gold) +35,000 Defense, +35,000 Magical Attack, +35,000 SPI, 35% Light Resistance, Individuals below Level 40 cannot inflict status effects on possessor

Accessories-
4 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
Common Poison- (Accessory, Weapon Coating, Acid, 1,900 Gold) 1% inflicts Poison
Condor Feather Hat- (Accessory, Hat, Air, 2,100 Gold) +21 AGI, +5 Ranged Attack against Aerials
3 Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
3 Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
3 Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
3 Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
1 Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
2 Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance
1 Enchanted Poker Chip of Swiftness- (Accessory, Magic Item, Air, 900 Gold) +5 AGI
5 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
Golden Sun-Jewel Ring- (Accessory, Ring, Light, 25,000,000 Gold) Wearer gains +25,000 to all stats if wearer is a Solar Being, 25% Light Resistance
Important Timepiece- (Accessory, Trinket, Air, 250,000 Gold) +250 AGI, +2 Diplomacy, 15% Paralysis Resistance, +25 Ranged Attack to Ranged Attacks made on turns gained due to Agility being 10x enemy Agility or higher
Improved Shroom Spore Poison- (Accessory, Weapon Coating, Earth, 60,000 Gold) 60 CON damage on hit, 5% may inflict Poison, 5% may inflict Paralysis
2 Luck-Bringing Ring- (Accessory, Ring, Magic, 50,000 Gold) +7% Critical, +7% Dodge, +7% Enemy Miss, +7% to Hit
Medallion of Success- (Accessory, Broach, Magic & Physical, 175,000 Gold) +150 to all stats, this item ignores stat capping, stacks 200 times, this item cannot be effected by enhancements, and it's stats cannot be altered by other items of abilities by allied sources
2 Seal of the Flame Dancers- (Accessory, Seal, Fire, 80,000 Gold) +50 to all stats, 20% Fire Resistance
Silver Cleats (2)- (Accessory, Shoes, Air & Physical, 186,000 Gold) +155 Melee Attack, +986 additional Melee Attack against Shapeshifters, +190 AGI, 8% Dodge, 15% Critical against Shapeshifters, Wearer ignores Physical resistance of non-unique Shapeshifters under level 20, Wearer may make Melee Attacks from the back row for 1/4 normal damage
Uber Lucky Rabbit's Foot Charm- (Accessory, Charm, Light, 77,000 Gold) +7% Critical Chance
5 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN

Consumables-
Bell of the Airs- (Consumable, Enchanted Item, Air, 1 Charge, 12,000 Gold) Casts Call Unto Elements: Air for purposes of effects based on whether or not Call Unto elements: Air has been cast
Bottle of Doc Ramirez's Antivenin- (Consumable, Medicine, Light & Water, 1 Charge, 15,000 Gold) 75% Cures Poison
Fake Solar Wine- (Consumable, Drink, Light, 1 Charge, 45,000 Gold) Heals 16,000 HP, 30% inflicts Poison: Drunk if target is a Solar Being
2 Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5 MP
Goblin Soup- (Consumable, Food, Earth, 1 Charge, 30 Gold) +5 HP
Imported Fertilizer- (Consumable, Powder, Earth, 1 Charge, 500 Gold) +50 HP, only affects Earth element individuals (lucky roll here)
2 Lubregar's Vegetable Soup- (Consumable, Food, Water, 2 Charges, 250 Gold) +35 HP, +1 STR
Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
2 Mana Wing- (Consumable, Magic Item, Magic, 1 Charge, 200 Gold) +15 MP
Mirage Dust- (Consumable, Powder, Magic, 1,900 Gold) 20% Confusion
3 Old Vat of Ointment- (Consumable, Medicine, Light & Earth & Water, 7 charges, 400 Gold) +20 HP, +5 MP
2 Phantom Lasso- (Consumable, Lethal Item, Light, 1 Charge, 65,000 Gold) 75% Inflicts Paralysis
2 Poison Essence- (Consumable, Lethal Item, Acid, 1 charge, 300 Gold) 5% Poison, 1 hit against 3
5 Rex's Home Made Jerky- (Consumable, Food, Fire, 1 Charge, 500 Gold) +75 HP, +10 STR
2 Rex's Home Made Spicy Jerky- (Consumable, Food, Fire, 1 Charge, 750 Gold) +900 HP, +20 STR, Does 50 Fire damage to consumer before healing triggers
Rex's Home Made Dragon Jerky- (Consumable, Food, Fire, 1 Charge, 3,900 Gold) +2,000 HP, +2,000 MP, +50 STR
2 Rex's Long Lasting Home Made Jerky- (Consumable, Food, Fire, 75 Charges, 900 Gold) +75 HP, +1 STR
Rice and Fish Sandwich- (Consumable, Food, Water, 1 Charge, 1,000 Gold) +300 HP, Restores 15 lost AGI
3 Rye Crackers- (Consumable, Food, Earth, 2 Charges, 500 Gold) +15 HP, +1 AGI
2 Tin of Mints- (Consumable, Food, 20 Charges, 700 Gold) 50% Cures Confusion: Depression, 5% Cures Stat Drain: AGI Drain

Items-
1/12 Holy Imperial Seal of Worth- (Item, Antiquity, Universe, 12,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
Blue Sunthrone Puzzle Keyrod- (Item, Antiquity, Light, 5,000,000 Gold)
Book of Lore- (Item, Antiquity, Magic, 1,800 Gold)
3 Broken Metal Piece- (Item, Antiquity, Physical, 3 Gold)
Chest Full of Fire- (Item, Antiquity, Fire, 550,000 Gold)
2 Condor Feather- (Item, Material, Air, 80 Gold)
2 Construct Army Ivory- (Item, Material, Light, 11,000 Gold)
2 Dimension Wood- (Item, Material, Spatial, 1,500,000 Gold)
Fatal Roulette Giftbox I- (Item, Ticket, Chaos, 6,000 Gold) Can be opened at the Warehouse for a roll on the Fatal Roulette Giftbox I table
4 Feather- (Item, Material, Air, 200 Gold)
8 Flawed Gemstone- (Item, Antiquity, Earth, 40 Gold)
Glory Roulette Giftbox I- (Item, Ticket, Chaos, 6,000 Gold) Can be opened at the Warehouse for a roll on the Glory Roulette Giftbox I table
11 Large Stone Tablet- (Item, Antiquity, Earth, 2,000 Gold)
24 Living Calendar Bead- (Item, Antiquity, Earth, 900 Gold)
13 Old Vase- (Item, Antiquity, Earth, 200 Gold)
4 Plant Pods- (Item, Material, Earth, 30 Gold)
7 Poison Essence- (Item, Deadly Item, Acid, 1 charge, 300 Gold) 5% Poison, 1 hit against 3
5 Pottery from the Sunthrone Contest- (Item, Antiquity, Earth & Light, 200,000 Gold)
4 Prescription Slips- (Item, Antiquity, Technology, 600 Gold)
5 Pure Honey- (Item, Material, Earth, 9,000 Gold)
2 Pure Metals- (Item, Material, Earth, 7,000 Gold)
Roulette Giftbox- (Item, Ticket, Earth & Air, 9,000 Gold) Can be opened at the Warehouse for a roll on the Roulette Giftbox table
Set of Golden Utensils- (Item, Antiquity, Earth, 2,000 Gold)
Sungold Plate with a Deadly Insectoid Beast Etched Into It- (Item, Antiquity, Light, 14,500,000 Gold)
14 Sunmetal- (Item, Material, Light, 15,000,000 Gold)
Unopened Spawn Table Giftbox- (Item, Ticket, Earth & Air, 3,000 Gold) Can be opened at the Warehouse for a roll on the Spawn Table Giftbox table
Wodoshohai Flesh- (Item, Material, Physical & Darkness & Technology, 80 Gold)
5 Worthless Bauble- (Item, Antiquity, Earth, 30 Gold)

Spells-
Fling Man Trap Seeds- (Spell, Ninjutsu, Earth, 45 MP, 30,000 Gold) 15% inflicts Paralysis, 5% summons 1-3 Man Trap, 1 hit against 3
1 Ki Fireball- (Spell, Unarmed Technique, Magic, 5 MP, 50,000 Gold) +50 Magical Attack, gains +50 Magical Attack, to a max of +7,000 Magical Attack, for each Martial Artist ability or Monk ability possessed for each empty Weapon slot
Manablast- (Spell, Wizard Magic, Magic, 1,000 MP, 500,000 Gold) Inflicts Manablasted
Shadowcraft of Being: Shadow Shrouded Villager- (Spell, Umbramancy, Darkness, 15 MP, 38,000 Gold) Summons 1 Shadow Shrouded Villager, Max 20 summoned
Shuriken Cloud (Serrated)- (Spell, Ninjutsu, Physical & Air, 700 MP, 176,000 Gold) +185 Ranged Attack, 5% inflicts Bleeding
Surprise Shuriken- (Spell, Ninjustu, Physical, 50 MP, 30,000 Gold) +75 Ranged Attack, only works for actions that occur before the target's first turn in combat
Wind Leap- (Spell, Ninjutsu, Air, 560 MP, 150,000 Gold) +120 AGI per caster level to a max of +2,400, lasts 2 turns, does not stack

Pets-

General Moth- (Pet, Insect, Air, Lv.7, 250,000 Gold)
HP- 112
MP- 5,900
STR- 11
AGI- 550
CON- 15
MIN- 670
SPI- 430
XP- 15,000
XP Needed- 15,000
Minimum Level- 2
Defense- 8
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
General's Presence- +80 to all allies' stats, does not stack, Constant Effect
Abilities-
Gust- 26 Damage, Air, 0 MP
Zap- 75 Damage, Electrical, 0 MP
Inspire- +250 HP, stacks 32 times, Air, 8 MP
Currents of War- +75 STR, +75 CON, +190 Damage for Melee Attacks, Affects up to 25 friendly creatures, stacks 62 times, Air, 15 MP
Shieldwall Tactics- Up to 50 friendly creatures that defend this turn have each other's defenses added to theirs, lasts 1 turn, does not stack, Earth, 18 MP
Mind of the General- +50 MIN, Air, stacks 45 times, 10 MP
Direct- Give another character an extra turn after this one, Air, 20 MP
War Whispers- Target's next attack has a 5% chance of inflicting 2 hits if it normally only inflicts 1 hit on 1 target, Air, 20 MP
Fortuitous Wind- +3% Critical, lasts 1 turn, does not stack, Air, 50 MP
Wisdom of Your Elders- +80 MIN, +80 SPI, +4% Critical against foes of equal or lower level, stacks 2 times, lasts 5 turns, Air, 30 MP


Servant- (Pet, Human, Earth, Lv.1, 500 Gold)
HP- 100
MP- 10
STR- 10
AGI- 10
CON- 10
MIN- 10
SPI- 10
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 3
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Punch- 10 Damage, Earth, 0 MP

Shadow Shrouded Villager (Summoned)
Level 1
Other: Umbral, Darkness
HP- 175
MP- 160
STR- 17
AGI- 16
CON- 18
MIN- 15
SPI- 16
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 16
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Hexed, Diseased, Immune to Darkness (from sources no more than 10 levels above possessor), 300% Light Weakness
Prime Attribute- Strength or Spirit
Constant Effects-
None
Abilities-
Light-Draining Touch- 49 Damage, may Heal Darkness element targets, this ability's Damage value changes to 200 if being used against a Light element target, Darkness, 0 MP
Make Insubstantial- 35% Dodge, Does not stack, lasts 15 rounds if not targeting caster, lasts until the end of the thread if targeting caster, Darkness, 50 MP
Shadow Whisper- +5 MIN if target is Darkness element, -5 MIN if target is Light element, stacks 5 times, Darkness, 10 MP

Transformation-
Form of Burmalong- (Transformation, Natural Being, Earth, 20,000 Gold)
Level 1
HP- 180
MP- 70
STR- 7
AGI- 9
CON- 12
MIN- 2
SPI- 2
XP- 0
XP- 1,000
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 5%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Kick- 10 Damage, 8% Inflicts Poison, 2 hits against 1, Acid, 0 MP
Tail Lash- 30 Damage, 5% Inflicts Confusion, Earth, 0 MP

Police Car- (Transformation, Vechicle, Technology, 220,000 Gold)
Level 5
HP- 6,000
MP- 6,000
STR- 250
AGI- 250
CON- 250
MIN- 200
SPI- 200
XP- 0
XP Needed- 50,000
Minimum Level- 5
Defense- 400
Defense against Stat Damage- 75
Critical Chance- 3%
Resilience- 5%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 30% Fire Weakness, 20% Electrical Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (4)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Police Siren- Possessor may choose to inflict Confusion: Fear with a 20% chance of success on up to 5 targets at the start of battle, Possessor ignores effects that prevent possessor from switching rows that come from sources below Level 5, Constant Effect
Abilities-
Police-Issue Guns- 1,200 Damage, Technology, 0 MP
Ram- 1,500 Damage, deals 1,500 flat Physical element damage to caster if any target has over 1,000 Defense, Physical, 0 MP
Issue Tickets- 600 Gold Damage, Air & Technology, 200 MP
Make Arrest- 1% inflicts Entombed: Incarcerated, Earth & Technology, 50 MP
Call for a Blockade- Targets of lower level obtain a debuff that prevents them from leaving battle unless caster permits such or the source of said removal is above Level 19, Air & Earth, 650 MP

Permanant Consumables-
None

Artifacts-
None

Awards-
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Has Saved Stopped the Menhir of Ooze for the Society of Magical Inquiry
Award: Completed the "Hunting the Yellow Tailed Burmalong" quest
Has Won the "Adventurers!" Event Match
Slayer of Manethos: Landwyrm
Has Slain 2 Boss
Slayer of Orindar Silverrock: Darktouched Dwarven Priest
Savior of the Brightbeard Dwarven Clan
Has Beaten 5 Bosses in Boss Rush Mode
Has Found the Spear Within the Ruins at Thalmurat Lake
Has Won the "First of the Arcane Spirits" Event Match
Eliminated in Round Three of the Brass Disc Tournament
Defeated The Old, Corrupt Nexus PD in the Second Round of Holy Festival Bonus Fights
'Survived the Princess of Suns Incident'
'Was on Bill the Marmoset's Team in the Princess of Suns Incident'
'Saved Evaxxa Dex, Mr. McDruthowithowitz, and The Lossusus in Sunthrone'
MODRAAAAAAAAAAAAAGE
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