World Law Bonanza
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Re: World Law Bonanza
Vrishni
Devas Know Secret Heavenly Styles of Martial Arts that Surpass Mortal Limits- (World Law, Champion of the Upper Realms) Devas may be in an additional Martial Artist Stance if already in at least one Martial Artist Stance.
Requires: Champion of the Upper Realms, Monk, Warrior, Scholar, Elementalist
Additional Requirement: Task: Defeat a unique opponent of a Deva using primarily martial arts
Cost: 20,000,000 Gold, 4 Weeks
Devas Know Secret Heavenly Styles of Martial Arts that Surpass Mortal Limits- (World Law, Champion of the Upper Realms) Devas may be in an additional Martial Artist Stance if already in at least one Martial Artist Stance.
Requires: Champion of the Upper Realms, Monk, Warrior, Scholar, Elementalist
Additional Requirement: Task: Defeat a unique opponent of a Deva using primarily martial arts
Cost: 20,000,000 Gold, 4 Weeks
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Re: World Law Bonanza
Vrishni
Elementals Can Merge With Terrain- (World Law, Conjurer) If an Elemental is in a Terrain or Phantom Terrain whose corresponding Square Mile in the Shop shares an element with the Elemental, the Elemental gains 50% Dodge and +30% Dodge.
Requires: Conjurer, Elementalist, Geomancer, Thief, Veilwalker
Additional Requirement: Task: Locate six unique Elementals within a day's travel of a settlement that is unaware of their presence that are hiding or slumbering within non-dungeon environmental features
Cost: 30,000,000 Gold, 6 Weeks
Elementals Can Merge With Terrain- (World Law, Conjurer) If an Elemental is in a Terrain or Phantom Terrain whose corresponding Square Mile in the Shop shares an element with the Elemental, the Elemental gains 50% Dodge and +30% Dodge.
Requires: Conjurer, Elementalist, Geomancer, Thief, Veilwalker
Additional Requirement: Task: Locate six unique Elementals within a day's travel of a settlement that is unaware of their presence that are hiding or slumbering within non-dungeon environmental features
Cost: 30,000,000 Gold, 6 Weeks
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Re: World Law Bonanza
Vrishni
Insects Are Too Small to Hit or See Easily- (World Law, Vermin Lord) Insects gain 75% Dodge. Insects, as an effect that does not bypass 'Immune to under Level X effects' count as 30 Levels higher for purposes of resisting having their stats scanned.
Not for Sale
Insects Are Too Small to Hit or See Easily- (World Law, Vermin Lord) Insects gain 75% Dodge. Insects, as an effect that does not bypass 'Immune to under Level X effects' count as 30 Levels higher for purposes of resisting having their stats scanned.
Not for Sale
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Re: World Law Bonanza
Doctor Miracles
Oozes Quickly Regenerate- (World Law, Viscous Lord) Oozes regenerate 250,000 HP at the start of each round. Oozes are cured of Wounded at the start of each round.
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Oozes Quickly Regenerate- (World Law, Viscous Lord) Oozes regenerate 250,000 HP at the start of each round. Oozes are cured of Wounded at the start of each round.
Not for Sale
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Re: World Law Bonanza
Kit
Spirits Judge if Shrine Maidens and Binders are Up-to-Snuff- (World Law, Binder) Each Spirit may, at the start of each first action each round, choose a single non-Spirit entity in the same battlespace and, if that entity is equal Level to or lower Level than the Spirit, either give it a debuff that removes up to 5 of its Shrine Maiden and/or Binder abilities (with up to 5 abilities total being selected across the two classes), plus an optional additional ability per each Level the non-Spirit is below the Spirit, with this debuff stacking 30 times, or to remove a single instance of said debuff that was applied by an equal or lower Level Spirit from that non-Spirit entity.
Requires: Binder, Shrine Maiden, Priest, Litigamancer, Commander
Additional Requirement: Task: Help a unique Shrine Maiden or Binder of Level 40 or greater at the behest of a unique Spirit in a quest that aids Spirits in some manner, additionally, assist a unique Spirit or a community of at least 40,000 Spirits in defeating or somehow ridding itself of a malign or ineffectual unique Shrine Maiden or Binder of Level 40 or greater that is causing problems for the Spirits
Cost: 30,000,000 Gold, 6 Weeks
Spirits Judge if Shrine Maidens and Binders are Up-to-Snuff- (World Law, Binder) Each Spirit may, at the start of each first action each round, choose a single non-Spirit entity in the same battlespace and, if that entity is equal Level to or lower Level than the Spirit, either give it a debuff that removes up to 5 of its Shrine Maiden and/or Binder abilities (with up to 5 abilities total being selected across the two classes), plus an optional additional ability per each Level the non-Spirit is below the Spirit, with this debuff stacking 30 times, or to remove a single instance of said debuff that was applied by an equal or lower Level Spirit from that non-Spirit entity.
Requires: Binder, Shrine Maiden, Priest, Litigamancer, Commander
Additional Requirement: Task: Help a unique Shrine Maiden or Binder of Level 40 or greater at the behest of a unique Spirit in a quest that aids Spirits in some manner, additionally, assist a unique Spirit or a community of at least 40,000 Spirits in defeating or somehow ridding itself of a malign or ineffectual unique Shrine Maiden or Binder of Level 40 or greater that is causing problems for the Spirits
Cost: 30,000,000 Gold, 6 Weeks
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Re: World Law Bonanza
Cael
Clockworks are Supremely Punctual- (World Law, Gearwright) Clockworks may not be counted as not having acted yet against their will by entities that are not 5 or more Levels greater than those Clockworks, even if they have not actually acted yet. Clockworks gain +1,000 to their turn-order-determining stat sums for turn-order-determining purposes. Clockworks gain Impaired: Slow Immunity.
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Clockworks are Supremely Punctual- (World Law, Gearwright) Clockworks may not be counted as not having acted yet against their will by entities that are not 5 or more Levels greater than those Clockworks, even if they have not actually acted yet. Clockworks gain +1,000 to their turn-order-determining stat sums for turn-order-determining purposes. Clockworks gain Impaired: Slow Immunity.
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Re: World Law Bonanza
Cael
Shapeshifters Are Masters of Concealing Their Identities- (World Law, Flux Baron) Shapeshifters, as an effect that does not bypass 'Immune to under Level X' abilities, count as 30 Levels higher for purposes of resisting having their stats scanned.
Not for Sale
Shapeshifters Are Masters of Concealing Their Identities- (World Law, Flux Baron) Shapeshifters, as an effect that does not bypass 'Immune to under Level X' abilities, count as 30 Levels higher for purposes of resisting having their stats scanned.
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Re: World Law Bonanza
Cael
Experimental World Law: Oozes Are Excellent Drivers- (World Law, Viscous Lord) Oozes who are in Vehicle Transformations gain +5,000 to all stats, gain +5,000 to their turn-order-determining stat sums for turn-order-determining purposes, and gain +50% Dodge. Oozes who are in Vessel Transformations gain +2,500 to all stats, gain +1,000 to their turn-order-determining stat sums for turn-order-determining purposes, and gain +25% To Hit.
Not for Sale
Experimental World Law: Oozes Are Excellent Drivers- (World Law, Viscous Lord) Oozes who are in Vehicle Transformations gain +5,000 to all stats, gain +5,000 to their turn-order-determining stat sums for turn-order-determining purposes, and gain +50% Dodge. Oozes who are in Vessel Transformations gain +2,500 to all stats, gain +1,000 to their turn-order-determining stat sums for turn-order-determining purposes, and gain +25% To Hit.
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Re: World Law Bonanza
Rukathal
Dragons are Considered Preposterously Sexy By Non-Dragons- (World Law, Dragon Lord) Dragons gain +50% to their infliction chances of Charm, Charm: Lust, and Charm: Lovestruck against non-Dragons.
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Dragons are Considered Preposterously Sexy By Non-Dragons- (World Law, Dragon Lord) Dragons gain +50% to their infliction chances of Charm, Charm: Lust, and Charm: Lovestruck against non-Dragons.
Not for Sale
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Re: World Law Bonanza
Rukathal
Primes are Conduits for a Ceaseless Flow of Magical Energy- (World Law, Unfettered One) Primes gain +1,000,000 Max MP. Primes regenerate 100,000 MP at the start of each round.
Requires: Unfettered One, Ritualist, Wizard, Channeler, Elementalist
Additional Requirement: Task: Cast a nation-or-world-reshaping ritual or chain-cast spell while working alongside at least two unique Primes that are Level 60 or higher (or while working alongside one unique Prime while a Prime yourself)
Cost: 30,000,000 Gold, 6 Weeks
Primes are Conduits for a Ceaseless Flow of Magical Energy- (World Law, Unfettered One) Primes gain +1,000,000 Max MP. Primes regenerate 100,000 MP at the start of each round.
Requires: Unfettered One, Ritualist, Wizard, Channeler, Elementalist
Additional Requirement: Task: Cast a nation-or-world-reshaping ritual or chain-cast spell while working alongside at least two unique Primes that are Level 60 or higher (or while working alongside one unique Prime while a Prime yourself)
Cost: 30,000,000 Gold, 6 Weeks
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Re: World Law Bonanza
Rukathal
Fae are Exceptionally Clean- (World Law, Counselor of Faerie) At the start of each round, each Fae may cure itself or an ally of Paralyzed, Stat Drain, Poison, Disease, or Hexed. Zones, Terrains, and Phantom Terrains created by Fae may not have effects placed on them by entities 5 or more Levels below the Level of the Fae that created the Zone, Terrain, or Phantom Terrain in question. Fae gain 15% Rust Resistance, 15% Rot Resistance, and +100% Diseased Resistance.
Requires: Counselor of Faerie, Healer, Illusionist, Druid, Monk
Additional Requirement: Task: Purify a Level 20 or greater Fae-inhabited palace, mansion, city, dungeon, or overarching region that has become tainted with pollution or corruptive non-Fae forces of an unclean nature as part of a quest (with the tainting portion not having to happen during the quest)
Cost: 30,000,000 Gold, 4 Weeks
Fae are Exceptionally Clean- (World Law, Counselor of Faerie) At the start of each round, each Fae may cure itself or an ally of Paralyzed, Stat Drain, Poison, Disease, or Hexed. Zones, Terrains, and Phantom Terrains created by Fae may not have effects placed on them by entities 5 or more Levels below the Level of the Fae that created the Zone, Terrain, or Phantom Terrain in question. Fae gain 15% Rust Resistance, 15% Rot Resistance, and +100% Diseased Resistance.
Requires: Counselor of Faerie, Healer, Illusionist, Druid, Monk
Additional Requirement: Task: Purify a Level 20 or greater Fae-inhabited palace, mansion, city, dungeon, or overarching region that has become tainted with pollution or corruptive non-Fae forces of an unclean nature as part of a quest (with the tainting portion not having to happen during the quest)
Cost: 30,000,000 Gold, 4 Weeks
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Re: World Law Bonanza
Thread moved for updating.