The Hips of Midnight Steel Return Again

Please post all player-started quests, character-made announcements, clan threads, and the linke in this area. Pleae note that player created quests are generally given lower update priority than official ones, so it is a bad idea to start one that requires GM input while multiple official quest threads are active.
Post Reply
User avatar
The Nottest of Daves
High Plains Drifter
Posts: 1299
Joined: Wed May 27, 2020 11:49 pm
Location: The House of Windsor

The Hips of Midnight Steel Return Again

Post by The Nottest of Daves »

Sneaking this in before the New Year

*Hips of Midnight Steel- (Accessory, Upgrade, Metal & Dusk & Progress, X Gold) +15,850 Defense, 200% inflicts Charm, 150% inflicts Voidstruck, 50% Resilience, Charm Immunity, Fatigued Immunity, Voidstruck Immunity, Debuffs on wielder last 1 fewer round, Wielder gains Illusion Immunity to sources below Level 80 if wielder hasn't cast any Illusion spells, Wielder's Charm infliction chances increase by 15% as a non-stacking effect, This item may be used up to once per year like a Warehouse Ticket to try improving itself (it usually works but sometimes botches)

Upgrade go!
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: The Hips of Midnight Steel Return Again

Post by Lord Gadigan »

*Hips of Midnight Steel- (Accessory, Upgrade, Metal & Dusk & Progress, X Gold) +35,950 Defense, +39,000 SPI if wielder is in a Chronogeomantic Zone, 300% inflicts Fatigued: Stun, 200% inflicts Charm, 150% inflicts Voidstruck, 50% Resilience, Charm Immunity, Fatigued Immunity, Voidstruck Immunity, Debuffs on wielder last 1 fewer round, Wielder gains Illusion Immunity to sources below Level 80 if wielder hasn't cast any Illusion spells, Wielder's Charm infliction chances increase by 15% as a non-stacking effect, If wielder steals an item whose name includes 'Steel', wielder's opponents are, to a max of once per thread, afflicted with Charm: Lust, Fatigued: Stun, and Voidstruck: It's Always Midnight Around Here, This item may be used up to once per year like a Warehouse Ticket to try improving itself (it usually works but sometimes botches)

Voidstruck: It's Always Midnight Around Here (Possessor cannot take advantage of Chronogeomantic Zones that are not of Night or Midnight, with this status effect not providing Chronogeomantic Zones in and of itself)
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: The Hips of Midnight Steel Return Again

Post by Lord Gadigan »

*Hips of Midnight Steel- (Accessory, Upgrade, Metal & Dusk & Progress, X Gold) +95,950 Defense, +99,000 SPI if wielder is in a Chronogeomantic Zone, 400% inflicts Voidstruck: It's Always Midnight Around Here, 300% inflicts Fatigued: Stun, 200% inflicts Charm, 150% inflicts Voidstruck, 50% Resilience, Wielder is Immune to minor negative status effects that come from World Laws, Charm Immunity, Fatigued Immunity, Voidstruck Immunity, Debuffs on wielder last 1 fewer round, Wielder gains Illusion Immunity to sources below Level 80 if wielder hasn't cast any Illusion spells, Wielder gains Litigamancy Immunity to sources below Level 80 if wielder hasn't cast any Litigamancy spells, Wielder's Charm infliction chances increase by 35% as a non-stacking effect, Wielder gains +25% Dodge against entities who have been in battle for fewer rounds that wielder, If wielder steals an item whose name includes 'Steel', wielder's opponents are, to a max of once per thread, afflicted with Charm: Lust, Fatigued: Stun, and Voidstruck: It's Always Midnight Around Here, This item may be used up to once per year like a Warehouse Ticket to try improving itself (it usually works but sometimes botches)
Post Reply